h7 Player: Almis08 Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-09-16.15:23:30.ttyrec Time: (1758036210) Tue Sep 16 15:23:30 2025 hd [?1051l[?1052l[?1060l[?1061hh V)0[?7h[?25l[?1ch h h( {Welcome, Almis08. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Human s - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Humans are natural explorers. Discovering new places refreshes and invigorates them. They are otherwise completely average. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Human HunterhQqhwh[|Welcome, Almis08 the Mountain Dwarf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunter l - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Hunters carry a shortbow, light armour and a scroll of butterflies. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Human HunterhTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude hU -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.h t- The HP value indicates the percentage of hit points gained per experienceh tlevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. h V- The Experience value indicates how much experience has to be earned inorder to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard. h2The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - Armour Fgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - Stealth M&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire Magic LBl - Long Blades Ice - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3h*R+1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower. - The HP value indicates the percentage of hit points gained per experience  level, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in  order to gain a new experience level, +0 being the Human standard. These  values use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & Flails Hex - Hexes Shd - Shields Axs - AxesSum - SummoningshjRthis sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  hj-5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitudeh] The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behindhr8TABLES OF APTITUDESh9There are four special values: HP, MP, Experience and Willpower. - The HP value indicates the percentage of hit points gained per experience  level, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be ear  order to gain a new experience level, +0 being the Human standard. These  values use the same scale as the skill aptitudes.The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic hr:-------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - Dodging Coj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - Shields Axs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed CombatTrl - Translocations Evo - Evocationsr - ThrowingSBl - Short Blades Fir - Fire MagichArm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & Flails Hex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire Magic LBl - Long Blades Ice - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air Magic MP - magic pointshJEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human 0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 hӏArmataur +3 -3 +2 +1 -2 0 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 Coglin -1 -1 -1 -3 -2 -2 +3 -1 +0% 0 0 +5 hDemigod -1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Demonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3h The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ----------------------h+} q- The Experience value indicates how much experience has to be earned inorder to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard.h fM- The MP value indicates a fixed additive modifier to magic points.hhsWL - willpower Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4hDemonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3h@ Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice Magich Stv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocationsh=/Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmshڔNec - Necromancyh9 The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ----------------------hWL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL--- Human 0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 Armataur +3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi +2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 Coglin -1 -1 -1 -3 -2 -2 +3 -1 +0% 0 0 +5 Demigod -1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 Djinni 0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3hEz Black -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Grey -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3 htRed -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1h+1 0 -1 +10% 0 -1 +3 Mountain Dwarf  +1 -3 -2 +1 -2 +3 +1 -2 +10% 0 -1 +4 hDeep Elf -2 +2 +3 -2 0 +1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -2 0 +1 -- -30% +1 -1 +6hVFormicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5hSROctopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4 Poltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 TenguhRy+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3hVine Stalker-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5 ----------------------------------------------------------------------Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLFgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human00 0 0 0 0 0 0 0 Armataur-1-1 -2 -2 -1 -1 -1 -1 -3 hsVine Stalker-2 -2-1 -1 0 -1 -1 -30% +1 0 +5 ---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL  Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human 0 0 0 0 0 0 0 0 0 Armataur1 -1 -2 -2 -1 -1 -1 -1 -3 Barachi+2 +1 +1 0 +1 +1 +1 +2 0 Coglin  0 -1 0 -1 -1 -1 0 -1 Demigod  -11 -1 -1 -1 -1 -1 Demonspawn 0 -1 -1 -1 -1 -1 -1 -1 -1 Djinni 0 -2 -2-1 0 -1 -1 -2 Draconian+1 0 0 0 0 0 0 0 -1 Black +1 0 0 0 0 0 0 -1 Green +1 0 0 0 0 0 0 0 -1Grey +1 0 0 0 0 0 0 0 -1Pale +10 0 0 0 0 0 0 -1Purple +10 0 0 0 0 0 0 -1Red +1 0 0 0 0 0 0 0 -1 White +1 0 0 0 0 0 0 0 -1 Yellow +1-1 Mountain Dwarf  ++2 +2 0 +1 0 -22!h  Yellow +1 0 0 0 0 0 0 -1 Mountain Dwarf  +1 +2 +2 0 +1 0 -2 -1 -2 Deep Elf -2 -3 -2 -3 0 -2 0 -1 +3 Felid0-- -- -- -- 0 -- -- -- Formicid+10 0 0 0 0 0 0 0 Gargoyle +1 0 -1 -1 0 0 -1 -1 0 Gnoll +8 +8 +8 +8 +8 +8 +8 +8 +8 Kobold!h+1-1 -2 -2 -1+3 -2 +3 Merfolk +2+4 -2 +1 +2 +1 -2 Minotaur2 +2 +2 +2+1 Mummy !hZ2 -2 -2 -2 -2 -2 -2 -2 Naga  0 0 0 0 0 0 0 0 Octopode  0 0 0 0 0 0 0 0 Oni +3 0 0 0 0 -13 Poltergeist--2 -1 -1 -2 -3 +12 Revenant -1 -1 -1 -1 +1 -1 -1 -3 Spriggan -2!h^^-3 -2 -3 -3 -2 +1 -2 0 Tengu0+1 +1 +1 +1 +1 +1 +1 + Troll -2-1 -2 -2 -2-2 -2 -4 Vine Stalker --1 -1 -1 -1-1 -1 ---------------------------------------------------------------------- Fgt M&F Axs Pla Stv UC SBl LBl Rng "h Spriggan -2-3 -2 -3 -3 -2 +1 -2 0 Tengu01 +1 +1+1 +1 +1 +1 Troll 12 -2 0 -2 -2 -4 Vine Stalker-11 -1 -1 -11 -1 -1 ---------------------------------------------------------------------- Fgt M&F Axs Pla Stv UC SBl LBl Rng "hu s Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human-1 0 0 0 0 0 0 0 0 0 0 0 Armataur-2 -1 -1 -2 -2-2 -1 -1 -1 -1 -1 Barachi +1 +1 +2 -1 +1 +1 +1 +2 +1 0 +1 Coglin-2 -1 -1"h +2 -1 -1 -1 -1 +1 Demigod 2 -1 -11 -1 -1 -1 -1 -1 -1 Demonspawn-1 0 0 0 +"h -1 -1 -1 -1 -1 0 Djinni +11 +11 +11 +11 +11 +11 +111 +11 +11 +11 +11 Draconian-1 0 -1 0 0 0 0 0 0 0 0 0 "h jBlack -1 0 0 0 0 0 0 +2 -2 0 Green0 0 0 0"h  0 0 0 0 +2 Grey -1 0 -1 0 0 0 0 0 0 -2 +2 0Pale -1 0 -1 0 0 0 0 +1 0 +1 0 0Purple +1 0 +1 0 0 0 0"h< Q0 0 0 0 0Red -1 0 -1 0 0 0 0 +2 -2 0 0 0#h[rWhite -1 0 -1 0 0 0 0 -2 +2 0 0 0Yellow -1 0 -1 0 0 0 +20 0 0 0 0 Mountain Dwarf  -2 -1 0 -2 +1 -2 +2 +2 -1 -3 +1 -2 Deep Elf+3 +1 +3 +1 +2 +1 +1 +1 +1 +1 +1 +1 Felid-1 -1 +4 0 0 +4 -1 -1 -1 -1 -1 -1 Formicid0 -1 +2 0 0 +2 0#hr0 0 -2 +2 +3 Gargoyle-1 +1 -1 -1 -2 -1 -10 0 -2 +2 -2 Gnoll+8 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 Kobold0 0 0 0 0 0 00 0 0 0 0$hTroll-2-1 -2 -2 -2 0 -2 -2 -4 Vine Stalker-1-1 -1 -1 -1 0 -1 -1 -1 ----------------------------------------------------------------------Fgt M&F Axs Pla Stv UC SBl LBl Rng$h:Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc$hy]Minotaur+2+2 +2 +2 +2 +1 +1 +2 +1 Mummy0-2 -2 -2 -2 -2 -2 -2 -2 Naga00 0 0 0 0 0 0 -1 Octopode00 0 0 0 0 0 0 0 Oni+30 0 0 0 -1 -1 -1 -3 Poltergeist-1-2 -1 -1 -2 -3 +1 0 -2 Revenant+1-1 -1 -1 -1 +1 -1 -1 -3 Spriggan$h]f-2-3 -2 -3 -3 -2 +1 -2 0 Tengu0+1 +1 +1 +1 +1 +1 +1 +1$ha Draconian-1 0 -1 0 0 0 00 0 0 0 0Black -1 0 -1 0 0 0 00 0 +2 -2 0Green -1 0 -1 0 0 0 00 0 0 0 +2Grey -1 0 -1 0 0 0 00 0 -2 +2 0Pale -1 0 -1 0 0 0 0 +1 0 +1 0 0Purple +1 0 +1 0 0 0 00 0 0 0 0Red -1 0 -1 0 0 0 0 +2 -2 0 0 0$hM White -1 0 -1 0 0 0 0 -2 +2 0 0 0Yellow -1 0 -1 0 0 0 +20 0 0 0 0 Mountain Dwarf  -2 -1 0 -2 +1 -2 +2 +2 -1 -3 +1 -2 Deep Elf+3 +1 +3 +1 +2 +1 +1 +1 +1 +1 +1 +1 Felid-1 -1 +4 0 0 +4 -1 -1 -1 -1 -1 -1 Formicid0 -1 +2 0 0 +2 00 0 -2 +2 +3 Gargoyle-1 +1 -1 -1 -2 -1 -10 0 -2 +2 -2 Gnoll+8 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 Kobold0 0 0 0 0 0 00 0 0 0 0&hۯVine Stalker-1-1 -1 -1 -1 0 -1 -1 -1 ----------------------------------------------------------------------Fgt M&F Axs Pla Stv UC SBl LBl RngSpc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc&hZYMinotaur+2+2 +2 +2 +2 +1 +1 +2 +1 Mummy0-2 -2 -2 -2 -2 -2 -2 -2 Naga00 0 0 0 0 0 0 -1 Octopode00 0 0 0 0 0 0 0 Oni+30 0 0 0 -1 -1 -1 -3 Poltergeist-1-2 -1 -1 -2 -3 +1 0 -2 Revenant+1-1 -1 -1 -1 +1 -1 -1 -3 Spriggan-2-3 -2 -3 -3 -2 +1 -2 0 Tengu0+1 +1 +1 +1 +1 +1 +1 +1 Troll-2-1 -2 -2 -2 0 -2 -2 -4&h(hs?Formicid+10 0 0 0 0 0 0 0 Gargoyle+10 -1 -1 0 0 -1 -1 0 Gnoll+8+8 +8 +8 +8 +8 +8 +8 +8 Kobold+1-1 -2 -2 -1 0 +3 -2 +3 Merfolk+1-2 -2 +4 -2 +1 +2 +1 -2(hURed +10 0 0 0 0 0 0 -1White +10 0 0 0 0 0 0 -1Yellow +10 0 0 0 0 0 0 -1 Mountain Dwarf  +1+2 +2 0 +1 0 -2 -1 -2 Deep Elf-2-3 -2 -3 0 -2 0 -1 +3 Felid0(hV(-- -- -- -- 0 -- -- --(h* 4Black +1(hm 0 0 0 0 0 0 0 -1Green +10 0 0 0 0 0 0 -1Grey +10 0 0 0 0 0 0 -1Pale +10 0 0 0 0 0 0 -1(h 8Purple +10 0 0 0 0 0 0 -1(h_6ACoglin0-1 0 -1 -1 -1 -1 0 -1 Demigod-1-1 -1 -1 -1 -1 -1 -1 -1 Demonspawn0-1 -1 -1 -1 -1 -1 -1 -1 Djinni0-2 -2 -2 -1 0 -1 -1 -2 Draconian+10 0 0 0 0 0 0 -1)hKFgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human00 0 0 0 0 0 0 0 Armataur-1-1 -2 -2 -1 -1 -1 -1 -3 Barachi+2+1 +1 0 +1 +1 +1 +2 0)h!M3Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5 ----------------------------------------------------------------------Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL*h Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 Tengu+1 +1 +1 0 -2*hF $-1 0 0 -20% +1 0 +3*hsOni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4 Poltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4+h(Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3+h‡Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3+h" 7Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3+h Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6-hw/Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf  +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4-h_ Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 + 0 Armataur +3 -3 +2 +1 -2 0 Barachi +2 +1 0 0-1 0 + 0 +3 Coglin 1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod1 -1 0 -1-- -1 -1 +10% +2 -2 +4 Demonspawn- 0 -1 -23 0 -1-1 +3 Djinni  0 +1 -1 0 -2 0 0 -2 -1+1 +4 Draconian-- -1 0 0 -11 0 -1 +1-1 Black -- -1 0 0-h`[ 0 -1 +1- Green -- -1 0-1-1 +1-1 Grey -- -1 0 0 -1+1 0 -1 0 Pale -- -1 0 0 -1+1 +1 -1 +13 Purple -- -1 0 0+11-1 +3 Red-1 0 0 -1 +-1 -haWhite -- 0 01 0 -1 +1-1 +3 Yellow-1 0 0 -1+1 0 -1 +-1 +3 -hraMountain Dwarf  +1 -3 -2 +1 -23 +1 -2 04 Deep Elf-ha2 +2 +3 -2 0+1 +120% +24 Felid-- +3 +4 -- 0 +1 -- -3-1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4-h LBl - Long BladesIce - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower-ha -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmsNec - NecromancyStv - Staves-h* Frg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire Magic.hThe abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic.h,- The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard..h - The Experience value indicates how much experience has to be earned inorder to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes..hj  level, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points./h+ -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower. - The HP value indicates the percentage of hit points gained per experience/h~are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  /hn~F-4 terrible aptitude (learning half as fast as at 0 aptitude)/hR The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these/hÞ 8TABLES OF APTITUDESh< +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.The HP value indicates the percentage of hit points gained per experience  level, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in  order to gain a new experience level, +0 being the Human standard. These  values use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - Dodging Coj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - Shieldsh<'Axs - AxesSum - Summoningsh^The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & Flails Hex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire Magic LBl - Long Blades Ice - Ice Magic HP - hit pointsRng - Ranged WeaponshxAir - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human 0 0 +1 0 -1 +1 0 0 +0% 0 0 +3h<@ R Welcome, Almis08 the Mountain Dwarf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificer q - Hedge Wizard b - Gladiator j - Shapeshifter r - Conjurer c - Monk k - Wanderer s - Summoner d - Hunter l - Delvert - Necromancer e - Brigand Warrior-mage u - Forgewright Zealot m - Warper v - Fire Elementalist f - Berserker n - Hexslinger w - Ice Elementalist g - Cinder Acolyteo - Enchanter x - Air Elementalist h - Chaos Knight p - Reavery - Earth Elementalist z - Alchemist hA Lists the numerical skill train aptitudes for all races. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudes Space - Change species ? - Help Tab - Human HunterhE^hgh>kWelcome, Almis08. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Human s - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenanthk@u - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachihkA - Mummy Humans are natural explorers. Discovering new places refreshes and invigorates them. They are otherwise completely average. hl+ - Recommended species * - Random species # - Recommended character ! - Random character h7 h69h=Ih=hBhDhJ ######### ... ###......### #.##....## ##..### ###.###.### ##.##.## #.#.## .# #####.# hMKb#<##.##5.0 (2.......#..## ...###.  #### #.#.hKhPhSh s ... ###......### #.##..######..# ##..### ###.#.### #.##  #. #.##... #.####.....###.# #<.......@## ##.###.....# ## #.....#  #.....# #.....# #.....# #.##### ...hR h +6.0 (1h h h hhhh,h,hQ "##..### ###.##.### ####.## #.#... #.## ##..... #.# #####.#.....###.# #<##.## h ........##### ##..## ....###.....##### . #..@..#  #.....#  h  #.....# #.#####h"!... r   rat (asleep).....rhD!".h/*&7h*+8.0 (2hf0h3N _A rat comes into view.h#.##..######..## .### ###.## ###.#  #.# ... #.# ##.# .... #.# ###h9.....###.# #<##........##### ##......###...@.# ####. #.....# #.....# #.....##.#####....r.hA9.0 (1hhhMhhhhM 4hR h U h3hhha ##..### ###.##### ##.#  #.#... #.# .... #.#####.## .....###.# #< ........##### ##. ....###.....# ## . #..@..#  #.....# #.....# hHx #.....# #.##### ... r   rat (asleep).r. hޢ&0hA,30.0 (1h?h٫h8 ### ##.  #.... #. .... #.### .....###.# #< ........##### ##.h ....###.....# ## . #.....#  #.@...# #.....# #.....# #.##### ....h|U..r. ....h"h%Orr..hN&/==1h+h.% _The rat squeaks loudly.hf U  #... #.# .... #.### .....###.# #< ........##### ##. ....###.....# ## . #.....#  #.....# #@....# #.....# #.##### ....r........ ...... #####..hYh hsr ir.--2hw hz hh... #.## #. #####..###<##.#...######..####..... ####   ####.r. ...h4i........#........#######... ....h|kh7t:r.htA--3h){h}h/>Y(((((hrr....7h9C--===4.2 (1.2hh~ _You shoot an arrow. The arrow closely misses the rat. The rat bites you.h 8  You shoot an arrow.hT O  The arrow hits the rat but does no damage.hr \8==5.5 (1.3h hU  h C_The rat closely misses you.h=Y(((((h r....  You shoot an arrow. The arrow closely misses the rat.h(6.8hh; _The rat bites you but does no damage.hY(((((h0z  You shoot an arrow. The arrow closely misses the rat.h9 r.l...l   frilled lizardr   rat  The rat barely misses you. The rat closely misses you.ht:-8.0 (1.2h:@hCa _A frilled lizard comes into view.hY(((((h  You shoot an arrow. The arrow closely misses the rat.The rat barely misses you. You furiously retaliate! You headbutt the rat.hhn†l....h589.3 (1.3hThG _You kill the rat!h# . #####..###<##.#...######..####..... ####   #####.......l..# ###.......##.......##..#######... ....#h, hQ- S==--400h3 h8 _The frilled lizard bites you but does no damage. _You see here a rat corpse.ht, ((((You shoot an arrow.hv  The arrow closely misses the frilled lizard.The frilled lizard closely misses you. You furiously retaliate!  You headbutt the frilled lizard!h~[†...hj?16==1.6 (1.3hPhR _You kill the frilled lizard!h U.##<##.#h ...######..####..... ####  hQ n#  #.....#hl (..#.h U...#....###†#####h .......@..# ###..... h <..######....h 8 ....##hL---20hhS{ _You see here a frilled lizard corpse.hh&...#####hAi #..#hi{###.....# #### h j; #.....#hrj! hk #............hk-...###†####...†..# ### ...######....#h"la ....#. hIvhFyhy---hz3 h{ _hhCh((M###.# <##.....##### ##..##...###.....#####... #..... ... #.....###†#####...### #..........#....#h1<4h7h:{ _You see here a frilled lizard corpse.h 3h hN h h $ _hb Xh hj h& ,h hB . #.....#  #.....# . #.....#  ... #.....# ....###†##### .......†..# ###.......# #.......#### #.#7.6 (3####....# #....# #....# #....##....##....##h e....# h h hIhh{,hl,hXhy,hhig... #.....# ....###†##### .......†..# ###.......# #.......#### #..........######....# #....#  #..@.# 50 #....# #....# hhghXhIhĞhƠ,h,h,hh; _Found a book of Blood.h*hoh}h7ha,hhJhhPhwhhۻ,hhi #######....# #....# #....# #....# #.... #... #...6.6 (6:#### h hhwh 3h h| h h ,hT ho ,hb h h} ,h h r  You pick up a book of Blood and begin reading...h h2 4 #....# #....# #....# #....# #....# #....# #....# #....# #.@..#60.6 (4 #....# #....# ###### h h h v  You add the spells Sublimation of Blood, Ignite Poison and Summon Hydra to your_library.hj 4hDn hXp h_Jh`ch> 4h h h!ghghmhlnh3h(hhqhhnh$hfhhhťh,h)héh],hhO#.......#####..........########....# #....# #....# #....# #....# #....# #@...#5.6 (5 #....# #....# #....##....##....##....##....#######h2hhh4hh h%3 h h h*, hn h hB h h, h h :... #.....# ....###†##### .......†..# ###.......# #.......####......######9.6 (4..... h hͳ h hՏ3 h h h0, hn hW h, h hk hڣ, hϤ hե hj, h  hi ........##### ##..## ....###.....##### . #.....# . #.....#.. #.....#... #.....#....###†#####.......†..# ###....@..# 74.6 (5#.......#####..........##### h ###....# #....# #....# #....# #....#  #....# h h h"hI"h"h"h>"hn"h"h,"h;"h*v _Found a scroll labelled CIAGIZ KEKEUHU."h 3"h)"h .....###.# #<............##### ##........###.....##........# #.....#.......# #.....#?......# #.....#....# #.....#"h .###†#####.......@...†..#8.6 (4#######.......# #.......#### #..........########....# #....# #....# #....#  #....#"h"h"h#h%3#h&#hn+#h.,#h3,#hYP#hQ#hS#hYB#h7[#h]#h`,#ha#hi- ... #.## ...## #.# .....###.# ........######h{iV....###.....#.....# #.....#....# #.....#?......# #.....#..# #.....#82............###†#####...............†..############...# #...#####..........####hj#####....#  #....#  #....##hj#hr$h3$hH$h#$h$h $h,$h,$h$h1$hr$hx| ##.## #..# #.## #.## #.# #.###.#  #......##### #..###.....# #..# #.....# #......# #.....# #.....# #.....#5.6 (3 #.....# #.....# #$h q...###†##### #..........†..#############.......# #.####  #..........# #######....#  #....# $h$h$hd _d - a scroll labelled CIAGIZ KEKEUHU$h;| $h| $h0~ $h $h X$h ,$h $h 8 ##..#.. ##.###.. ##.### #.#### #.# .###.# ....#####.7.6 (2.... #.....#............# #.....##............###†#####.$h% $h̝ $hh %h3%h %h&%h.#.##..J...?. ..# #...# ##.# #.##.## #.# #.###.# #....##### #.###.....# #............# #.....# #............# #.....# #.# #.....%h/##.###†#####J   endoplasm (asleep)#...............†..#############.##.####%h:u 0  An endoplasm comes into view.%h;+8.6 (1%hV@%hCg _Found a scroll labelled COFENW FEKYUSU.%h+ ... ############.... #.##..J...?. .###.# #...# ##.# #.##.## #.# #.###.# #....##### #............###.....# #.# #.....# ###.# #.....# #.###†######...............†..#############.#%h %h b.JJ9%h0( %h, ^ _The endoplasm quivers.&hɀ h#.... ## ..).# ... ###. .#########....# #.##.. ....?.. ##..###J ##.###..#.## #.#### ###.# ....###### #.....###†#####...............†&hc &.J&h: '90&h 9 _Found a club.'hGj ..#.... ## ..).# ... ###. .#########....# #.##.. ?.. ##..###. ##.###..J#.## #.#### ###.# ....###### #.....###†#####'h'h&L.J1'h'h'hk  You shoot an arrow. The arrow hits the endoplasm.'h  The endoplasm is moderately wounded.===2.9 (1.3'h 'h @ _The endoplasm hits you but does no damage.(hV  You shoot an arrow. The arrow hits the endoplasm.(h!C.(hw&.(h"{6334.1 (1.2(h(hM _You kill the endoplasm!(h|M..  ....#.... ## ..).# ... ###. .#########....# #.##.. ?..# ##..### ##.###..#.## #.#### ###.# #................#####............#(h(hH6---50(hl(hϱ(h7M...## ... . ....#.... ## ..).# ... ###. .#########...##.. ?..# ##..### ##.###..#.## #.#### #.............###.#............#(hDX---6(h1L(hO(h3(h(h (hw$,(h:-X(hR.(h0(hW3,(h5(hj7(h<B(hN@1(hA)h #....###.# #.....##.. #......... #....#....  #....#.... ##### #..).# ... ###......#########....# #.##..#####)hc.....@..# ##..#101.1 (5.0)..............### ##.### ..............# ##.## #....# #.###....## #.# ###....###.# #<#.......##### ##)hy#....###.....# # )h)h )h )hSV_e - a scroll labelled COFENW FEKYUSU)hl& I)h( )h+ )h54 n)h4 )h7 )h9 ,)h; )hC= )h? ,)h@ )hQC )h\F ,)hG )h'J )hL ,)h N )hP )hQ )hR )hR )hT )hV ,)hW )hq^ _#....###.# #.....##..# #.........#. #....#....#.. #....#....#... #..).# ... #....#########....# #.#)h^ J #.................# ##. #......@........### ##.#9.1 (8 #...............# ##.## ####............# #.## )hO_ #............## #.# #.............###.# #................####  #............###..... )h_  #............# #.....  #.......)h_ K#..... )h=` )h^f )h7h *h/*h*h`*h*hA,*h*h,*h*hc*h,*h*h)*hm,*h*h          #....#*hb  ###### #.....  #....# #.....  #....# #...  #....# #....#  #.@..# #..)*h14.1 (5  #....#########.... *h #.................# *hj #.........### *hI #... *hA^ ####.# *hrd  #.....## *hN  #......##*h5  #*h!...*hr*h*hS+hp +h) n+h-+ ,+hE/ ,+h_1 ,+h22 +h5 +hI7 ,+h78 +hn: +h< +h< +h= +h@ +h(D ,+hL +hO +hS ,+h*T +hV +haY ,+hZ +h+] +h_ ,+h` +hc +hye ,+hg +hi +hCk ,+hXm +ho +hq ,+hns +hKy  .....# #....###.#  #######.....##..  #....#.........  #....#+hy J....  #....#.... #####  #....#).# ... ###.....  #....#########.#.##..####27.1 (13.0)  #.................# ##..###  #...............### ##.###  #...............# ##.+h0z ##  ####............# #.##  #............## #.# ##  #.............###.# #<  #................#####  #............###.....# #+hz +h# +h ,hi3,hj,hFq,h3t,ht,h}R  You see here a +0 club.,h|~,h _,h2,h/,h,,h,h/,h,,h,h,hrt....l.. .......  .......  .......  .......###  .......# #....###.## ,hW###### #..@..##... #....# #.......... #....# #....#..... #....# #....#..... ####### #....# #..).# ....###...... ,hΛ#....#########....# #.##..####l   frilled lizard (asleep) #.................# ##..### # ,h8#...............### ##.### #....# ##.##,hѡ 31.1 (4.0)  A frilled lizard comes into view.,hX_.ll,hߪ+2.1 (5,h,hߵ8 _The frilled lizard hisses angrily.-h............l. ....... . .### .......#  #....###.### ######..... ....# #...@......# ....# #....#.....# ....# #....#.....+ ######## ....# #..).# ....###...... ....#########....# #.##..###### .................# ##..### .....### ##.### ......# ##.##### #.##-h!J.l-hT"+3.1 (1-h)-hs+.h. ....... ......l . .### .......# #....###.### #.....##.# #.# # #....#.....# # #....#.....+ # # #..).#.....###......###....####.##..######.......# ##..### ### .....### ##.### # .....# ##.##.# #.## # .hɫ..h ll   frilled lizard.h&4.h.h/h?E. ....... ....... ......l .### .# #....###.## #.....##.....J# #.# # #....#.....# # #....#.....+ # # #..).#.....###......###....####.##..######..#/hB@......# ##..### ###. J   endoplasm (asleep)...### ##.### ## l   frilled lizard....# ##.## # #.# #.## #/hK/h~PK.l/hLQ&5/hX/h[] _An endoplasm comes into view./he. ....... .#....... .#....... .#......l### .#.......# .##....###.#####./hv; #.....##.....J.# #.# # #....#.....# # #....#.....+ # /h# #..#....####.##..######..#/h۾.....# ##..### ###.#...### ##.### ##./h1# ##.## #. .# #.## ##./h/h/h.lJ.J6/h/h\^ _The endoplasm quivers.0h&<. ..# ....... ..# ....... #.# ....... #.# .......### #.# .....l.# #.#  #....###.#####.# # #.....##@...J..# # #..........##### # #....#.....# # #....#.....+ ######## # #..).#.....###......### #########....####.##..######..## .# ##..### ###.##### ##.#####.## #.#0hHJJ.70h . ..# . ..# . #.# . #.# .### #.# 0ha K.....l.# #.# #....###.#####.#  #.....##.@.J...#  #.#####  #....#.....#  #.0h  ....####.##..######..## # # 0h 0h J.0hs &80hH 0h 1hcV  You shoot an arrow. The arrow hits the endoplasm.1hnC.1hh1h.ll   frilled lizard1hZ@50===9.4 (1.31hX1h<M _You kill the endoplasm!2h ....... ..# . ..# . #.# . #.# .### #.# .....l.# #.# #....###.#####.# # #.....##.......# # #.....l.@..##### # #....#.....# # #....#.....+ ######## # #..).#.....###......### #########....####.##..######..## .............# ##..### ###.##### ##.### ##.#.# ##.##  #.#.# { 07;30H##.#2hF 2h:.l2h^7---4002h*2h| 2h- [  You shoot an arrow. The arrow hits the frilled lizard.2hG g†2h`g 2hj ?8===1.6 (1.22hq 2ht R _You kill the frilled lizard!3hQ33hS3hY3h?[3hb  You see here a frilled lizard corpse.3he3he _3hg3hn ....... ..# ....... ..# ....... #.# ....... #.# .......### #.# .......# #.# #....###.#####.# ### #.....##.......# ..# #.....@†...#####---3.6 (2.0 ..# #....#.....# 3hob..# #....#.....+ ## ..# #..).#.....###......### ..##....####.##..######..#......# ##..### ###.3h9o....### ##.### #..# ##.## #3hhor..# #.## #3hp:---3hhz3h|4hw4hw4h ;hY $ _;h ;h ,;h$ ;h ;h ;h+ ;h* ;h ;h ,;hu ;he ;hP ,;hR ;h ########[....######.....##...#.....######### #...+......#;h M#.....# #...#......##.....#####...#......##..............@.....#83.6 (6  #....................#####...........#####.#;h  #...........# #.# #...........### #.# #.............# #.# ##########....###.#####.# ###### #.....##.......# #....# #......†..#####;h ;h ;h >hR3>h>ha>h>hn>h >h">h$,>h%>h'>h),>h*>hV,>h-,>h.>h=0>h1,>h2>hW4>hE6,>h7>hP=#...#.....## ### #...+......# ..# #...#......# ..#####...#......# .................# .................# ...........#####.# ...........# #.# ....### #@# 90.6 (7 ......# #.# >h>#########....###.#####.# # #.....##.......# # #......†...##### # #....#.....# # #....#.....+ ####### # #..).#.....###### #########....####.##..######..##>h_>>hvC>h\E?h)?h7*?hm*?h 0?h8?h8?h:,?h<?hA..####. .....................................###### #### #...# #########....###.#####.# ?h?Bj# #.....##@......#3.6 (3 # #......†...##### #....#.....# ....#.....+#####.##  ?hB.............# ##..### ###.##  ...........### ##.#####.#  ...........# ##.###.# ?h'C?hI?hbJ?h3?h?h?h,?h?hpB?h?hP,?h?h.###...#......# # # #####.# # #.# ### #.# # #.# #....###.#####.#  #.....##....@..# 7.6 (4 ?hr #......†...#####  #....#.....#  #....#.....+  #..).#.....#....####.##..######..### ##..### ###.##### ##.### ##.## ##.## ?h).#.#?h?h??h@h@ 3@h;A @hF @hO @hiP ,@hP @h*X ...#......# #...## #+# ..# #.# #.#....# ... ..#####.# #.#..# #.# ##.#.### #.# ... @hY /.......# #.# #.# ###....###.#####@# 200.6 (3#.....##.......# #......†...######....#.....##....#.....+ ########  #..).#.....###......### ###....####.###..## ##.###.#@h\Y #### ##.###.#@hY @h6` @h|a Ahs4AhAhMAh` Ah  3Ah~ Ah) Ah. #### ## #...+## #...#. ## #...#......# #.#+#+#.. .......# .#.#.#.#...........####... .....# #.#.###@#.#3 Ah/ X.....### #.#.......# .......# #.#####.#.# ###....###.#####.#...#.....##.......# ....#......†...##### ####+..Ah0 Ah5 Ahw7 Bhʆ4Bh2BhBh 4Bh Bh Ch~3ChCh7ChChqChCh$,ChChF #...#.....##  #...+......###  #...#......#..## ####...#......#.#.#+#+#.. . ........#. .#.#.#.#.....#[ ... ....#####.#. #.#......# #.#.###.#.#...### #.#.@.....#6.....# #.#####.#.# ######....###.#####.#... #.....##.......# .... #......†...##### ####+ #....#.....# #....#.....+ ######## #..).#.....###......### ######....####.##..######..##ChƛChCh# _Found a robe.DhDh[% ##### #[....#  #####.....#   #...#.....## # #...+......### # #...#......#.. ## #####...#......#.#.#+#+#.. ........#.#.#.#.#.#.........#@# ... ....10.6 (4#####.#.# #.#... .........# #.#.###.#.# .........### #.#.......# ...........# #.#####.#.# #######....###.#####.#...Dhe9 #.....##.......# .... #......†...##### ####+ #....#.....#DhDhM _You see here a +0 robe.Eh_EhIEh Eh_Ehp ####### # #[....# ..  ##### ...  ## .... Eh# #...+###..... # #...#....... ##3.6 (3 #####...#......#.#.#+#+#.. .......#.#.#.#.#.#.. ...............#[# ... .... .........#####.#.# #.#... .........# #.#.###.#.#..EhEhEhFhQi4Fh#pFhfrFhg3FhhFh!pFhr,Fh6znFh~BFhFho####### ########[....# ##......  #####.....# #.....#  #...#.....## #.....#  #...+......####.....#  #...#......#...@....### 6...#......#.#.#+#+#.... #.#.#.#.#.#.. #[#.#####.#.### #.#.#### #.#..# #.### Fh"FhFhoGh4IGh2:Gh>,GhHnGhKx####### ########  #[....# ##...... ####.....# #.....# ...#.....## #.....# ...+......####..@..# 8.6 (2 Gh&L...#......#........### ##.#.#+#+#.... #.#.#.#.#.#.......#[#.... ......#####.#.###.#... .# #.#.###.#.#### #.#.......# ......# #.#####.#.#GhLGhTGhUHh\c3HhfHhllHho,HhNv,Hh w,HhxHh{7 _You open the door.HhHhbHhHh-####### #########[....# ##...... #####.....# #.....# #...#.....## #...+......####.....# #...#......#........### #...#......#.#.#@#+#....21.6 (3..#.#.#.#.#.#....Hh$.#[#.... ......#####.#.###.#... .# #.#.###.#.#.### #.#.......#...# #.#####.#.# ###....###.#####.#...  #.....##.......# ....HhHhhHhTQ _There is an open door here.Hhg4HhmHhoHhR _####### ########  #[....# #. ####.....# #.....# ...#.....## #.....# ...+......####.....# ...#......#.....@..### ##.#.#'#+#..... #.#.#.#.#.#... .....#[#.... ......#####.#.###.#... .# #.#.###.#.#### #.#.......# ......# #.#####.#.# ##....###.#####.#...2.6 (1'.#......#...#h]37m.##.#..======3.6 (2 _As you open the door, it creaks loudly!Ih:####### #########[....# ##...... ###.....# #.....# ..#.....## #.....# +......####.....# #......#........####......#.#.#'#@#...........#.#.#.#.#.#... #[#........... #####.#.###.#... # #.#.###.#.#Ih:### #.#.......#.##.# #.#####.#.#.. #....###.#####.#... #........# ....IhbCIhDL------4.6 (1IhJIhMQ _There is an open door here.Ihh S------Ih Ihn# Jh3Jh6JhIP _JhW,Jh,JhJhJhBJhlJha,JhJh.1###### ######## [....# ##...... .....# #.....# .....## #.....# ......####.....# ....#........#########....#.#.#'#'#.............#.#.#.#.#.#...........#[#.......@.....#8.6 (4 #####.#.###.#.......#.# # #.#.###.#.#......... Jh-### #.#.......#.#####.### #.#####.#.#.. ..###.#####.#..... .##.......#...... ....†...##########+ ..#.....#JhJhhJh* 3Jh Jh Jh ,Jh4 ,Jh+ ,JhonJh ######## ..# ##...... # #.....# ## #.....# ####.....# ^Jh#A#........##########..#.#.#'#'#.....#.#.#.#.#.#...#[#..........@..# 31.6 (3.#.###.#.......#.# Jhf #.#.###.#.#.........  #.#.......#.#####.###  #.#####.#.#.. ... Jh##.#####.#..... ..# ##.......#...... .... .†...##########+ ### Jh"Jh:Jhv Jh Kh}3Kh@KhFKh KhKhP _Found 11 gold pieces.Kh3KhcKhKh4,KhKhKh,Kh/Kh2  ########  ##...... ##+#  #.....# .....  #.....# ..... ###.....# .^.......##########Khs#.#'#'#......#.#.#.#.#.....5.6 (4 [#.............###.#$... .###.#.......#.# # . .###.#.#......... .......#.#####.###Kh##.#.#.. ....##.#..... ....#....#...... ......####Kh~L######+ ###KhKh6KhLhq" #.  ######## ####.## ##...... .....###+### #.....# ...........# ...... #.....# ..^.....##########'#'#.........# .#.#.#.#..............# .....##.#$.... ##.#.......#.# #.#.#...# ##.#.#...........# . ..# .....#.#####.###.# .. .#w   dart slug (asleep).#.#.. ......# .. # ##.#..... ....#.# .w...#...... ......6.6 (1h#;38H7.6 (2 _A dart slug comes into view.MhQ#.  #. ###### #####.## . .......###+#### .....# #.... .....# #........# #......^....##########..# #'#'#....### #.#.#.#........# .....###.#$.......#.......#.# #.#.#...# #.#.#...........#.....# ....#.#####.###.#...#.#.#.. ......#.....# #.#..... ....#.# .w.MhXA8.6 (1Mh]Mh_Nh2A teleport trap. A magical trap which will displace anyone passing over it to a random place on the same dungeon level. It is worn with age, and will dissipate on use.OhgOhXiSAlmis08 the Shooter#.Minotaur#.Health: 18/18 ======================== ######## #####.##Magic: 0/0 #...... .......###+####OhfjHAC: 3Str: 15 .....# #..............EV: 11Int: 6 .....# #..............SH: 0Dex: 13 .....# #......^.......XL:  1 Next: 58% Place: Dungeon:1 .....##########.@......#Noise: ---------  Time: 238.6 (1.0) #'#'#................###a) +0 shortbow #.#.#.#..............#Fire: a) +0 shortbow ............###.#$...... Ohj#.#.......#.# #.#.#...## #.#.#...........#.....# ....#.#####.###.#.....# #.#.#.. ......#.....# #.#..... ....#.# .w. OhEk_You open the door. _There is an open door here. _As you open the door, it creaks loudly! _There is an open door here. _Found 11 gold pieces. _A dart slug comes into view.OhlOhsOh|uOh OhK Oh@ OhO Oh= #.#. ####### #####.## ...... .......###+##### ....# #.......# #.## #......^###########........# '#'#............@...### .#.#.## ...........###.#$.......##.# #.#.#...### .#.#...........#.....# ...#.#####.###.#.....# w   dart slug (asleep)#.#.. ......# .#..... ....#.#...w.# .#.......OhA &0Oh +9.6 (1Oh Oh Ph3 Ph^####### #####.## ...... .......###+###### #................^#########..# '#'#................### .#.#.# ..........###.#$.......#Phĭ#.# #.#.#...####...........#.....#..#.#####.###.#....w#.....# #######+ ###PhPh3'40PhɼPh#Ph  ####### #####.## ...... .......###+###### #.....................^#########..# '#'#..........### .#.#.####..........###.#@.......##.# #.#.#...####...........#.....# ...w.#w   dart slug (asleep)#....##Ph <1Ph Ph R _You see here 11 gold pieces.Qhg...... .......###+###### #...............Qhg...^##########..# '#'#..........QhgB## .#.#.#.........###Qhh..........###.#$.......##.# #.#@#...###Qh;h#...........#.....# ..#.#####.###.#...Qheh#.#.. ......#........#.#...w.QhhB. ......#.....# #######+ ####....#l   frilled lizard (asleep) Qhh}#.l... #######Qh)tQhit&2QhFzQh}a _A frilled lizard comes into view.Rha####### #####.## .. .......###+####.....# #......^.# ....##########Rh˲.. '#'#...........## #.#.#..............####...###.#@.............#.# #.#.#...###Rh#.#...........#... ...#.#####.###.#....#.. ..#.....Rh ....#.#...w.# .#...... ......#..... #######+ ####....## #.l...Rh"LwwRhp&3RhRh`R _You see here 11 gold pieces.RhiL Rh+M Rh+T RhV RhD.Rh.Rhg4Rh}6ShДSh2ShShSh/ #####.##  .......###+##### # #...# # #....# # #......^.# #.# #'#.ShA0### #.#.#.####.#$ #.#.# #.#.#...###. #.#.#.....# Shl0#.#####.###.#...# #.#.. ......#..Sh0# #..... ....#.#...w.# Sh0#...... ......#.....#Sh0+ ####....## ShT<Sh?B ````The dart slug launches a dart at you.ShH;....Shb3-------=4SheShr- _The slug dart hits you.Th h # #####.##. .......###+#####.# #...#.# #....#.# #......^.#.#.# '#'#.### .#.#.#.#####.###.#. .#.#.# #.#.#...###. .#.#.#.....#.#.#####.###.#.....# .#.#.. ......#.....# .#..... ....#.#...w.# .#...... ......#.....##+ ####....##  #.l...Thq Thx ````The dart slug launches a dart at you.Th ....12--------5Th Thn  The dart slug launches a dart at you. _The slug dart hits you. _You see here 11 gold pieces.Uh<Uh=.The floor.Vh|,Vh9####### #####.##Almis08 the Shooter ...... .......###+#####Minotaur ....# #..............#Health: 12/18 ================-------- ....# #..............#Magic: 0/0 ....# #......^.......#AC: 3Str: 15 Vh:....##########........#EV: 11Int: 6 '#'#................###SH: 0Dex: 13 .#.#.#..............#####XL:  1 Next: 58% Place: Dungeon:1 ...........###.#@........Noise: =--------  Time: 245.6 (1.0) .#.......#.# #.#.#...###.a) +0 shortbow .#.#...........#.....#Fire: a) +0 shortbow Vh;-...#.#####.###.#.....# .#.#.. ......#.....# .#..... ....#.#...w.#w   dart slug .#...... ......#.....# #######+ ####....###.l... _You see here 11 gold pieces.  The dart slug launches a dart at you. _The slug dart hits you.  The dart slug launches a dart at you. _The slug dart hits you. _You see here 11 gold pieces.Vh#<VhAVhDVhz 11 gold pieces. A pile of glittering gold coins. Stash search prefixes: {gold} Menu/colouring prefixes: identified gold _________________ “Here it was that the ambassadors of the Samnites, finding him boiling turnips  in the chimney corner, offered him a present of gold; but he sent them away  with this saying; that he, who was content with such a supper, had no need of  gold; and that he thought it more honourable to conquer those who possessed  the gold, than to possess the gold itself.”  -Plutarch, “Marcus Cato”, _Lives_. 75 AD.  trans. John Dryden, 1683. (g)et.WhU Wh$h ####### #####.##Almis08 the Shooter ...... .......###+#####Minotaur ....# #..............#Health: 12/18 ================-------- ....# #..............#Magic: 0/0 ....# #......^.......#AC: 3Str: 15 ....##########........#EV: 11Int: 6 '#'#................###SH: 0Whi Dex: 13 .#.#.#..............#####XL:  1 Next: 58% Place: Dungeon:1 ...........###.#@........Noise: =--------  Time: 245.6 (0.0) .#.......#.# #.#.#...###.a) +0 shortbow .#.#...........#.....#Fire: a) +0 shortbow ...#.#####.###.#.....# .#.#.. ......#.....# .#..... ....#.#...w.#w   dart slug .#...... ......#.....# #######+ ####....###.l... _You see here 11 gold pieces.  The dart slug launches a dart at you. _The slug dart hits you.  The dart slug launches a dart at you. _The slug dart hits you. _You see here 11 gold pieces.Wh(k 3-6.6 (1Whq Wh){ J  The dart slug launches a dart at you. _The slug dart hits you.  The dart slug launches a dart at you. _The slug dart hits you. _You see here 11 gold pieces. _You now havYh0 ...... .......###+###### #..................^##########..# '#'#..........## .#.#.#.........#### ...........###.#......... .##.# #.#@#...####...........#.....# ..#.#####.###.#...Yh1#.#.. ......#........#.#...w.. ......#.....# #######+ ####....#l   frilled lizard (asleep) #.l... #######Yh4YhL;?w.Yh;@-7YhBYh1DYhg # #.......# # #.......# # #......^.......# ##########........# #'#................### #.#.#...#####.........###.#......... ##.# #.#.#...###. #.#.....#.@...# .#.#####.###.#.....# #.#.. ......#...w.# #..... ....#.#.....# #...... ######+ ####....## Yhwh  #.l... #######.##### .....###Yh ##. #.# #.#  #.## ##.# #.#  #.######.## ##.# ##.# #<##.## #.#'..# ..##### ##..## ##.##### #qh54.....# #### ##.## #.....# ###.## #.....# ..#######..## #.....# #...(.@.###5 qh_#.....# ###### #†##### .†.. qh3....#..####.....# ###....# qhF #....#qhqhqhqh 3qh qh qht ,qh Xqh] qhW # ##.## #.# #.# # #.## ##.# #.# ## #.# #####.## ##.# .###.# #<##.## #.#'..#..##### ##..## ##.##### ###.....# #### ##.## # #.....# ###.## # #.....# #..#######..## # #.....# #...@...###7 #.....# ####†##### ...†..# ......# ......#### ..# #####....#  #....#qh qh qh L _You see here 3 stones.rh".# ##.## #.# #.# .# #.## ##.# #.# .## #.# #####.## ##.# ..###.# #<##.## #.#'..#.##### ##..## ##.##### .###.....# #### ##.## .# #.....##. ###.## .# #.....# #..#..## rh.# #.....# #..@(...### .# #.....# # .###†##### ....†..# .# .#### rha.# ######....#  #....#rhrh^28.3 (1 _rhrhrhO.# ##.## #.# #.# ..# #.## ##.# #.# ..## #.# #####.## ##.#.###.# #<##.## #.#'..#.##### ##..## ##.##### ..###.....#. #### ##.## ..# #.....##.# ###.## ..# #.....# #..#..## ..# #.....# #.@.(...### ..# #.....# #.###†##### .....†..# #.# #.#### #.# #....#  #....#rh _11==rh9rhrhrhY 3rh7 rh rh ,rh* Xrh rh( ..### ##.### ##.# #.#..# ##.## #.# #.#..# #.## ##.# #.#.## #.# #####.## ##.# ###.# #<##.## #.#'........##### ##..## ##.####..###.....#. #### ##.##..# #.....##.### ###.##..# #.....# #.@#######..##91.3 (2..# #.....# ###...(...###..# #.....# ############†##### ..†..# ###.......#  #####  #..........########....#rh rhf sh3 3sh sh sh ,shZ Bsh ^2==sh sh ....# ##..####.## #.#..### ##.### ##.# #.#..# ##.## #.# #.#..# #.###. ##.# #.#.## #.# #. #####.## ##.####.# .# #<##.## #.#'......#####. ##..## ##.##sh9 ..###.....#.## #### ##.##..# #.....##@### ###.##3..# #.....###..#######..##..# #.....# ###...(...###..# #.....# ############†##### ....†..# #####.......# ##### #..........#sh sh@ sh th:>4th:EthEthZ 4tht_ thaa th#C#####....####.##..######..## #....# ##..### ###.## #..### ##.####.# #..# ##.### #.# #..# #.###. ##.# #. #.# #. #####.## ##.###.# .## #<##.## #......#####...## ##.#.###.....#@## #### ##.##.# #.....##.### ###.##.# #.....###..#######..##.# #.....# ###...(...###.# #.....# ############†##### .....†..# ######.# #####th*thG+$4.3 (1thE0th4uh\ptM #..).#.....###......### ## #####....####.##..######..## ..# ##..### ###.### ##.#####.###  #.## ##.# ## #.# #. #####.## ##.###.# #.## #<##.## ....#####@# ##..## ##.#.## #### ##.####.### ###.## .......# #.....###..#######..##..##uhx<5uh|uh}vh$4vhvhWvh vhG vh vh vh ( #....#.....+ ########  #..).#.....###......### # ######....####.##..######..## #...# ##..### ###.## #.### ##.####.# #vh .# ##.###? #.# #.# #.###.# ##.# # #.# #.# #####.## ####.# #@## #<##.## #......#####.# ##..## ##..###.....#.## #### ##.#.# #.....##.### ###.##.# #.....###..#######..##vh K.# #.....# ###...(...###.# #.....# ############†##### ......†..#vhU vh &6vh. vh g _Found a scroll labelled COFENW FEKYUSU.whGwhwhAwhwhwh2=wh3=wh..†...##+ ##. .....+ ##  #..).#.....###......### ######....####.##..######..## ..# ##..###.. ###.### ##.###.. ##.###?# #.# # #.###@# ##.# #8.3 (2## #.# #.# #####.## ##.###.# #.## #<##.## #. ............#####.# ##..## ##. wh........###.....#.## #### ##.#.##whwhGxhLe#.....##.......#...... ......#......†...##########+ ####....#.....# #....#.....+ ########  #..).#.....###......### # #####....####.##..######..## #..# ##..###... ###.## #.###..# ##.# #.# #.# #.# #.###.## ##.# #.## #.# #.# #######.# #.## #<##.#...#####.# ##..###.....#.## #### # #.....##.### #### #.....###..#######..# #.....# ###...(...###9.3 (1xhTxh7]xh]&300.3 (2xhhxhOvp _e - 2 scrolls labelled COFENW FEKYUSU (gained 1)xh4xh xh4yhG####....###.#####.#..... ....#.##.....##.......#...... ......#......†...##########+ #####....#.....# #....#.....+ ########  #..).#.....###......### ##' ####....####.##..######..## #.#.# ##..###....###.## #.####.# ##.# #.## ##.# #.#yh (# #.###.## ##.# #.### #.# #.# #######.# #.## #<##.#'...#####.# ##..###.....#.## #### # #.....##.### #### #.....###..#######..yh !A1.3 (1yhB(yhQ)yh -....###.#####.#..... ....#.#.#.....##.#...... ......#.#......†...#+ ####.#....#.....# #.#....#.....+ # ##.#..).#.....###......### ##'.....####.##..######..## #.## ##..###....###.## #.# ### ##.###.@# ##.# #.# # ##.###.### #.# #.# # #.###.## ##.# #.# ## #.# #.###.# #.## #<##.## #.#'.#####.# ##..## ##.# yhC 4==2zhzhzh zhczh......# #.#####.#.#.. ......#. ##....###.#####.#..... ....#.#.#.....##.......#...... ......#.zh?#......†...##########+ ####.#....#.....# .#....#.....+ ######## .#  #..).#.....###......### ##'.. ##....####.##..######..## #.###.# ##..###@...###.## #.# ###.####..##.# #.# # ####.# #.# # #.###.## ##.# #.### #.# #.# #####.####.# #.## #<##.#'.....#####.# ##..#######.....#.## #### # #.....##.### ###zhBXY3{hՠB# #.#####.#.#.. ......#. #....###.#####.#..... ....#.#. #.....##.#...... ......#. #......†...#+ ####. #....#.....# #. #....#.....+ # ##.# #..).#.....###......### ##'. #....####.##..######..## #.## ##..###.@..###.## #.# ### ##.###..####..##.# #.# # ##.###.### .#.# #.# ## #.# ####.# #.## #<##.## #.#'..######.# ##..## ##.# 4{h# #.#####.#.#.. ......#. ....###.#####.#..... ....#.#. .....##.#...... ......#. ......†...#+ ####. ....#.....# #. ....#.....+ # ##.# ..).#.....###......### ##'. ....####.##..######..## #.## ##..###..@.###.## #.# ### ##.###..####..##.# #.# # ##.###.### #.#.# #.# # #.###.## ## {hDY5{hs8K# #.#####.#.#.. ......#.###.#####.#..... ....#.#.##.#...... ......#.†...#+ ####....##.....# #.#.....+ # ##.# .).#.....###......### ##'.####.##..######..## #.## ##..###...@###.## #.# {h8### ##.###..####..##.# #.# # ##.###.### ##.#.# #.# {h2B^5=={h1C6{huH{hJ{h= k###.#####.#..... ....#.#.....#.......#.{h> ......#.....#†...##########+ ####....###.....##......#.....+ ##########.##### ).#.....###......### ##'...... ..####.##..######..## #.######## ##..###....###.## #.# ### ##.###..####@.##.# #.# # ##.###.### ###.#.# #.# # #.###.## ##.# #.# ## #.# #.# #####.## ##.##.# #.## #<##.## #.#'..#..#####.# ##..## ##.##### ###.....#.### ##.## # #.....##.### ##.## # #.....###..#######..##{hP <7{h^ |hN=Q|hΡ ###.#####.#..... ....#.#.....# ##.#...... ......#.....# †...#+ ####....# .#.....# #. .#.....+ # ##.# .#.....###......### ##'. .####.##..######..## #.# .# ##..###....###.## #.#  ##.###..####.@##.# #.#  ##.###.### ###.#.# #.#  #.###.## ##.# #.# |h<8|h}h.......#.......#.....# †...##########+ ####....#### #.....##........ #.....+ ##########.####### #.....###......### ##'........ ####.##..######..## #.######### # ##..###....###.## #.# # ##.###..####..##.# #.#  ##.###.### ###@#.# #.#  #.###.## ###.# #.#  #.# #.# #####.## ##.# #.# #.## #<##.## #.#'..# ..#####.# ##..## ##.####}hI# #.....#.### ##.##.....##.### ##.## #.....###..#######..## #.....# ###...(...###}h*Y9}hB Q~hkQ~hw}Q~h{ ~h| ~h ~h h #.#####.# ....#.#.....###.......#...... ......#.....# ...†...##########+ ####....### .#.....#  #....... .#.....+ ######## ##.###### .#.....###......### ##'....... .####.##..######..## #.######## .# ##..###....###.## #.# ## ##.###..####.@##.# #.# ##.###.### ###.#.# #.# #.###.## ###.# #.# # #.# #.# #####.## ##.# ###.# #.## #<##.## #.#'..# ...#####...## ##.##### ##.....#.## #### ##.## h|  #.....##.### ###.##  #.....###..#######..##h`h*h6==10hh`h; (.......#.......#.....# †...##########+ ####....#### #.....##........ #.....+ ##########.####### #.....###......### ##'........ ####.##..######..## #.######### # ##..###....###.## #.# # ##.###..####..##.# #.# h  ##.###.### ###@#.# #.#  #.###.## ###.# #.#  #.# #.# #####.## ##.# #.# #.## #<##.## #.#'..# ..#####.# ##..## ##.##### #.....#.### ##.##.....##.### h ##.## #.....###..#######..## #.....# ###...(...#h "##h{ <1h h h4hhq 4h h hP h hO h4 h2The floor.hh.##.......#...... ......#.....#Almis08 the Shooter ..†...##########+ ####....#### Minotaur #.....##........ Health: 16/25 ===============--------- #.....+ ##########.####### Magic: 1/1======================== #.....###......### ##'........ AC: 3Str: 15 ####.##..######..## #.######### EV: 11Int: 6 # ##..###....###.## #.#SH: 0Dex: 13 # ##.###..####..##.# #.#XL:  2 Next:  0% Place: Dungeon:1  ##.###.### ###@#.# #.#Noise: ---------  Time: 311.3 (0.0)  #.###.#####.# #.#a) hg[40m+0 shortbow#.# #.# #####.## ##.#Fire: a) +0 shortbow ##.# #.## #<##.## #.#'..# ..#####.# ##..## ##.##### #.....#.## #### ##.## #.....##.### ###.## #.....###..#######..## #.....# ###...(...###As you open the door, it creaks loudly! You hear a loud squeak. _You hear a shout! _Found 3 stones. _You see here 3 stones. _Found a scroll labelled COFENW FEKYUSU. _e - 2 scrolls labelled COFENW FEKYUSU (gained 1)h 4hg hԺ A rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,  Or whether Laws be wrong;  All that we know who lie in gaol h Is that the wall is strong;  And that each day is like a year,  A year whose days are long.”  -Oscar Wilde, “The Ballad of Reading Gaol”. 1898.hhQ.##.......#...... ......#.....#Almis08 the Shooter ..†...##########+ ####....#### Minotaur #.....##........ Health: 16/25 ===============--------- #.....+ ##########.####### Magic: 1/1======================== #.....###......### ##'........ AC: 3Str: 15 ####.##..######..## #.######### EV: 11Int: 6 # ##..###....###.## #.#SH: 0Dex: 13 h# ##.###..####..##.# #.#XL:  2 Next:  0% Place: Dungeon:1  ##.###.### ###@#.# #.#Noise: ---------  Time: 311.3 (0.0)  #.###.#####.# #.#a) +0 shortbow#.# #.# #####.## ##.#Fire: a) +0 shortbow ##.# #.## #<##.## #.#'..# ..#####.# ##..## ##.##### #.....#.## #### ##.## #.....##.### ###.## #.....###..#######..## #.....# ###...(...###As you open the door, it creaks loudly! You hear a loud squeak. _You hear a shout! _Found 3 stones. _You see here 3 stones. _Found a scroll labelled COFENW FEKYUSU. _e - 2 scrolls labelled COFENW FEKYUSU (gained 1)hh[Dh!h"hU)h+hu4hh+h h h# h h 4hj h hGhvHhOh RhU #.#####.# ....#.#.....###.......#...... ......#.....# ...†...##########+ ####....### .#.....#  #....... .#.....+ ######## ##.###### hV |.#.....###......### ##'....... .####.##..######..## #.######## .# ##..###....###.## #.# ## ##.###..####.@##.# #.# ##.###.### ###.#.# #.#hV + #.###.## ###.# #.# # #.# #.# #####.## ##hW .# ###.# #.## #<##.## #.#'.h3W =.# ...#####...## #hVW l#.##### ##.....#.## #### ##.## hW  #.....##.### ###.##  #.....###..#######..##hW hma h b +2.3 (1hh hj hahRj;h@_hvBh7=h..# #.#####.#.#.. ......#......###.#####.#..... #......##.......#...... ......#..... .....†...##########+ ####....# ...#.....#  #..... ...#.....+ ##### ##.#### .).#.....###......### ##'..... ...####.##..######..## #.###### ...# ##..###...@###.## #.#4.3 (2 .### ##.###..####..##.# #.# .# ##.###.### ###.#.# #.# .# #.###.## ###.# #.# .## #.# #.# #####.## ##.####.# #.## #<##.## #.#'..# .....#####.# ##..## ##.##### .###.....#.## #### ##.## .# #.....##.###lm ###.##h{IhhBhVXhx..# #.#####.#.#.. ......# #....###.#####.#..... ....#.# #.....##.......#...... ......# #......†...##+ ####... #....#.....# # #....#.....+ ## ##. #..).#.....###......### ##' #....####.##..######..## #...# ##..###.@..###.## #.#6..### ##.###..####..##.# #.# ...# ##.###.### ###.#.# #.# ...# #.###.## ###.# #.# ...## #.# #.# #####.## ##.# ....###.# #.## #<##.## #.#'..# .......#####.# ##..## ##.##### hl...###.....#.## #### ##.## ...# #.....##.### ###.##h>h7h4hIhˋhxIhh18==hm,hޯh####....###.#####.#..... ....#.#  #.....##.......#...... ......#  #......†...##########+ ####  #....#.....##  #....#.....+ ######## ##  #..).#.....###......### ##' ####....####.##..######..## #.# ........# ##..###....###.## #..### ##.###@.####..##.# #.#9.3 (3...# ##.###.### ###.#.# #.#...# #.###.## ###.# #.#...## #.# #.###.## ##.#....###.# #.## #<##.## #.#'......#####.# ##..## ##.####.....#.## #### ##.##Ѹ4m...# #.....##.### ###.##...# #.....###..#######..##hh]hP3hhhژ,hޝnhRh_O=hh= #....#.....# #....+ ########  #..).#.....###......### ######....####.##..######..## ..........# ##..###....###.## ........### ##.###..####..##.# # ........# ##.###.### ###.#.# .###.## ###.# ..## #.# #@# #####.## #22...###.# #.## #<##.## #.......#####.# ##..## ##...###.....#.## #### .# #.....##.### ###.### #.....###..#######..##hjx..# #.....# ###...(...###..# #.....# #########..###†#####h۪hӱhWh=IhDhFa9=hLnhMh3P,hQhXi#####....####.##..######..## #. .........# ##..###....###.## #. .......### ##.###..####..##.# #. .......# ##.###.### ###.#.# #.# #.###.## ###.# #.## #.# #.# #####.## ##.##.# #.## #<##.## #....#####.# ##..## ##.###.....#@## ##.5# #.....##.### ###.## # #.....###..#######..## # #.....# ###...(...#### #.....# #########hY###†#####..†..# ######.......# #.......h"`hbh4hAhh}:........# ##..###....###.## #.#### ##.###..####..##.# #.## ##.###.### ###.#.# #.## #.###.## ###.# #.### #.# #.# #####.## ##.##.# #.## #<##.## #.#'..#####.# ##..## ##.####.....#.### ##.## # #.....##@### ###.## # #.....###..#######..## # #.....# ###...(...### # #.....# ############†#####..†..# #####..#h;S  #.#####...#h=hu>+6.3 (1hHDhHh] 4hb hqd hQh]h]hOdhOfhd3hdholhKnhni20==hsXhithuhwhwhxhyh|,h}hȃX# ##.###.### ###.#.# #.# # #.###.## ###.# #.# h0## #.# #.# #####.## ##.# ###.# #.## #<##.## #.#'..# ###.# ##..## ##.##### ###.....#.## #### ##.## hW# ##.### ###.## # #.....###..#######..## # #.....# ###.@.(...### 30.3 (4# #.....# ######### ###†#####†..# #.......hB# #####... #######....# #hd&....#hhċhhq 4hm h h3hhhrh1==h,hHh;  You see here 3 stones.hh7 _h6hhBhh6h2==h~h h hO ,hhh,hhhb,hhth6~3==hthd"##..######..## #.######### ##....###.## #.# ###..####..##.# #.# ##.### ###.#.# #.# h"q#.## ###.# #.# #.# #####.## ##.# #.## #<##.## #.#'..# ##.# ##..## ##.##### #.## #### ##@## hJ#9.3 (9##.### ###.## ###..#######..## .# ###...(...### .# ######### ## ##hx#"#h#h8)h*h 3hhʏhȒ,hܖnhVh,hhԚhhޛ#4h E==h2h5#######+ ####.... #...........  ######## ##.##########.....### ##'........ ..######..## #.######### ###....###.## #.# h.####..##.# #.# .### ###.#.# #.# ## .# #@# 43.3 (4 h## #####.## ##. ## #<##.## #.#'..# ##..## #.#####hIv# #### #.## #ho.### ###.## ##..#######..#####...(...### hJ #########hhh{hE{4h~hhIh<h",hh̢hUh.....#.#####.###.#.....# ##.#.#.. ......#.....# ##.#..... ....#.#.....# ...#...... ......#.....# ##h?#+ ####....###### #...........  ######## ##.########## ##......### ##'..g..... he..######..## #@######### ###.... h..####..##.# #.# ## ###.#.# #. h## ###.# #.# #####.## ##.#hөg   hobgoblin (wandering) #<##.## h#.#'..# .# ##..##h ##.##### .## h4/ ##.##h|+6.3 (3h۰G=7.3 (4hIh\ _A hobgoblin comes into view.hG% #.#.#...........#.....# ....#.#####.###.#.....# .#.#.. ......#.....# #.#..... ....#.#.....# ..#...... ......#.....# ########+ ####....######  #........... ###### .########## #......### ##@..g..... .######..## #.######### ##....###.## #.# .####..##.# #.## ###.#.# #.# ###.# #.#  ###### # #<##.#'..# # ##..#####.ghP, 5=8.3 (1 _There is an open door here.hh.#.......#.# #.#.#...###. .#.#...........#.....# ...#.#####.###.#.....# .#.#.. ......#.....# #..... ....#.#.....# .#...... ......#.....# #######+ ####....######  #........... h###### ########## ......### ##'...g.... ####..## #.######### #....###.# .####..##.# #.## ###.#.# #.#  ###.# #.#  #####hG.#  #<##.#'..#h hG.gh-9 _h1hIh #.#.....#.....# .#.#####.###.#.....# #.#.. ......#.....# #..... ....#.#.....# #.......#.....# ######+ ####....###### h J#........... ########.########## .....### ##'.@..g.... #####..## #.########## ....###.## #.# ###..##.# #.# # ###.#.# #.# ###.# #.# #####.## ##.##<##.## #.#'..###..## ##.#####h hڰ g.g====50h h + _The hobgoblin shouts!h2.#.#.....# #.#####.###.#.....# .#.. ......#.....# ..... ....#.#.....# ...... ......#.....# + ####....###### #..  ##.# ### ##'..@g...## #.####.## #.# ###.# #.# hhs4-=---1hUh- _The hobgoblin hits you.hq  You shoot an arrow. The arrow hits the hobgoblin.hs l  The hobgoblin is almost dead.h6y 5===-2.5 (1.2h0~ h7 W _The hobgoblin closely misses you.h@C(((((((h g......  You shoot an arrow. The arrow barely misses the hobgoblin.h-3.6 (1.1hh,V _The hobgoblin barely misses you.hH,V  You shoot an arrow. The arrow hits the hobgoblin.h0C.h&.hv564.9 (1.3hhRM _You kill the hobgoblin!h~#.#.....# #.#####.###.#.....# #.. ......#.....#  ....#.#.....#  ......#.....# + ####....###### #.  ##.# ### ##'.h2..## #.####.## #.# hhW/---50hhh 3hx hg h h e=h ,h{ h h  h ,h h ,h h h ,h6 h h ,hD h8 h0! Xh! h," h" hO& h' Bh) h* h1* h* h+ h3- hZ- h- hz2 nhL4 ,h4 h87 h89 ,h9 h@; h|< ,hK> h? h? h0@ h@ hXA hCB hhB h#C hD hF h#G hG hN nhO BhW `#.#'#'#................###.#.#.#.#..............##### #[#.......###.#......... #.###.#.......#.###.#.#...###. #.###.#.#...........#.....# #.......#.#####.###.#.....# #####.#.#...........#.....##.#...........#.#.....#...#......#.....#---75.9 (20.0) ..##########+....###### #........... ..+ ######## ##.########## ..###......### ##'........... .##..######..## #.############ #..###....###.## #.# .###..####..##.# #.#hIW q#.### ###.#.# #.#hW hm[ h\ h3hh#h%h&h*,hJ,Bh -h-h.h.h1hL5Bh77 _You open the door.hJ:h~:h;h<h@,hAhI ....#.#.#.#.#.#....#### ....#[#.............###.#........ ###.#.###.#.......#.###.#.#...###  #.#.###.#.#...........#.....# # #.#.......#.#####.###.#.....# # #.#####.#.#...........#.....#.#####.#....#.#.....# .##.......#.............#.....#†...##########@########....####81.9 (6.0) #.....# .$.....## #........ #.....+ ######## ##.####### #.....###......### ##'........ ####.##..######..## #.######### # ##..###....###.## #.# ##.###..####..##.# #.#  ##.###.### ###.#.# #.#  #.###.## ###.# #.# _Found 9 gold pieces.hNhQQ _There is an open door here.h5h5h6h1>h\@h@$ _hD,h1E,hFhpGh_I,hIhKh!MhGMhMh:OhPhQ,hRh3U,hHVh3Y,hYha>......#[#..###.#..####.#.###.#.......#.###.#.# ....# #.#.###.#.#...........#.. ....### #.#.......#.#####.###.#.. ......# #.#####.#.#........ ##....###.#####.#...........#.#..  #.....##.......#..........  #......†...##########'########..  #....#.....##..@.....## #..8.9 (7  #....#.....+.########...# ##.#  #..).#.....###......####.# ##'.. ###.##..######..## #.### ......# ##..###....###.## #.# ....### ##.###..####..##.# #.# hb....# ##.###.### ###.#.# #.# ....# #.###.## ###.# #.# ....## #.# #.# #####.## ##.#hihUl= _You now have 20 gold pieces (gained 9).h).#[#.###.#.#####.#.###.#.#.###.#..# #.#.###.#.#.#.### #.#.#.#####.###.#.# #.#####.#.#.##....###.#####.#.#.# #.....##.#.# #......†...##'#h* #....#.....##.@......## # #....#.....+.#...# ##. #..).#.....###......####.# ##'#....####.##..######..## #. .# ##..###....###.## #.# .....### ##.###..####..##.# #.# .....# ##.###.### ###.#.# #.# .....# #.###.## ###.# #.# .....## #.# #.# #####.## ##.#h3A9.9 (1h6h8h!3hd"h)h+,hT,h0Xh2h'4hn4h4h77 _You open the door.h83h|9h`A#####.#.###.#.#.###...# #.#.###.#.#............### #.#.......#.#####.###.....# #.#####.#.#......... ######....###.#####.#.# #.....##.......#... #......÷...##########'###### #....#.....##........##  #....#.....@.########...# 93.9 (4hAB #..).#.....###......####.# # ######....####.##..######..## # ..........# ##..###....###.## .### ##.###..####..##.# #...# ##.###.### ###.#.# # ...# #.###.## ###.# # ...## #.# #.###.## ## ....###.# #.## #<##.## #. hBhHhJQ _There is an open door here.hE hF hOF hOR P _hEV ,hhW ,hGX h6_ \..#####.#.###.#.......#...# #.#.###.#.#..### #.#.......#.#####....# #.#####.#.###....###.#####.#. #.....##.......# #......÷...##########' #....#.....##..##h_  #....#...@.'.########...#5.9 (2 #..).#.....###......####.##....####.##..######..## ..# ##..###....###.##..### ##.###..####..##.#h7` N..# ##.###.### ###.#.#..# #.###.## ###.#..## #.# #.# #####.##..###.# #.## #<##.##ha hg hh h4IhhA,h,h,hch<........#.#.#.#.#.#............#[#.... #..#####.#.###.#...... # #.#.###.#.# #.......h# #.#.......#.##### #.............# #.#####.#.# ##########....###.#####.#........ ## #.....##.......#........ .# #......@..##'##7 .# #....#.....##........## .# #....#.....'.########... .# #..).#.....###......#### .#########....####.##..######..##....# ##..###....###.# ..### ##.###..####..##.hnP ..# ##.###.### ###.#. .# #.###.## ###. hkhh} _You see here a frilled lizard skeleton.h`haA frilled lizard skeleton. A decaying skeleton. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpseh h:..................#.#.#.#.#.#.... Almis08 the Shooter ..................#[#............ Minotaur #...........#####.#.###.#.......# Health: 25/25 ======================== #...........# #.#.###.#.#...... Magic: 1/1======================== #...........### #.#.......#.##### AC: 3Str: 15 #.............# #.#####.#.#...... EV: 11hDInt: 6 ##########....###.#####.#........ SH: 0Dex: 13 ##hɥ#.....##.......#........ XL:  2 Next:  6% Place: Dungeon:1 .#h #......@...##########'## Noise: ---------  Time: 397.9 (2.0) .##....#.....##........## a) +0 shortbow .#h}#....#.....'.########... Fire: a) +0 shortbow .##..).#.....###......#### .#########....####.##..######..## ..............# ##..###....###.#  ............### ##.###..####..##.  ............# ##.###.### ###.#.  ............# #.###.#####.  _Found 9 gold pieces. _There is an open door here. _You now have 20 gold pieces (gained 9). h;_You open the door. _There is an open door here. _You see here a frilled lizard skeleton.hh\hOhZ3hd[hbhaehKiP _hjh khkhmh?p,h,qhxsht,hQuhwhy,h{h|hG~,h~h-hhhhhh̅hhɇhh@hh"h,hhӎh,hkhNh,hhhB,hh1h,h(hȗhr,hhOh,hGhh0,hh֝ha,hhӠhˢBhh|,hThh,huhh׮,hhhl,h8hh,hh).#.....###......####.# ##'..####.##..######..## #.####### ..# ##..###....###.## #.# ## ##.###..####..##.# #.#  ##.###.### ###.#.# #.#  #.###.## ###.# #.# h@ #.# #.# #####.## ##.# .###.# #.## #<##.## #.#'..# ...#####.# ##@.## ##.##### 4214.0) ###.....#.## #### ##.## # #.....##.### ###.## # #.....###..#######..## # #.....# ###...(...### # #.....# ######### ###†#####†..##hhhh4hh8hy hz A crystal wall. A wall made from polished crystal and imbued with arcane magics. They prevent its easy destruction, and make it reflect heat and cold.hh).#.....###......####.# ##'...... Almis08 the Shooter ..####.##..######..## #.####### Minotaur ..# ##..###....###.## #.#Health: 25/25 ======================== ### ##.###..####..##.# #.#Magic: 1/1======================== # ##.###.### ###.#.# #.#AC: 3Str: 15 # #.###.#####.# #.#EV: 11Int: 6 ## #.# #.# #####.## ##.#SH: 0Dex: 13 hR 2.###.# #.## #<##.## #.#'..#XL:  2 Next:  6% Place: Dungeon:1 ....#####.# ##@.## ##.#####Noise: ---------  Time: 421.9 (0.0) ###.....#.## #### ##.##a) +0 shortbow # #.....##.### ###.##Fire: a) +0 shortbow # #.....###..#######..## # #.....# ###...(...### # #.....# ######### ###†##### ...†..# ......# _Found 9 gold pieces. _There is an open door here. _You now have 20 gold pieces (gained 9). _You open the door. _There is an open door here. _You see here a frilled lizard skeleton.h hM&hL(hV hW A crystal wall. A wall made from polished crystal and imbued with arcane magics. They prevent its easy destruction, and make it reflect heat and cold.hh).#.....###......####.# ##'...... Almis08 the Shooter ..####.##..######..## #.####### Minotaur ..# ##..###....###.## #.#Health: 25/25 ======================== ### ##.###..####..##.# #.#Magic: 1/1======================== h# ##.###.### ###.#.# #.#AC: 3Str: 15 # #.###.#####.# #.#EV: 11Int: 6 ## #.# #.# #####.## ##.#SH: 0Dex: 13 .###.# #.## #<##.## #.#'..#XL:  2 Next:  6% Place: Dungeon:1 ....#####.# ##@.## ##.#####Noise: ---------  Time: 421.9 (0.0) ###.....#.## #### ##.##a) +0 shortbow # #.....##.### ###.##Fire: a) +0 shortbow # #.....###..#######..## # #.....# ###...(...### # #.....# ######### ###†<_0m##### ...†..# ......# _Found 9 gold pieces. _There is an open door here. _You now have 20 gold pieces (gained 9). _You open the door. _There is an open door here. _You see here a frilled lizard skeleton.hhV...#.....'.########...# ##.#### .).#.....###......####.# ##'......####.##..######..## #.###### ...# ##..###....###.## #.# .### ##.###..####..##.# #.# .# ##.###.### ###.#.# #.# .# #.###.## ###.# #.# #.# #.# #####.## ##.# ###.# #.## #@##.## #.#'..# .....#####...## ##.##### .###.....#.## #### ##.## .# #.....##.### ###.## .# #.....###..#######..## .# #.....# ###...(...### .# #.....# ######### .###†#####†..#hhJ +2.9 (1hU%h(k _There is a staircase leading out of the dungeon here.h1D 4h I hJ h4hhFhhFhhhHU4h[h]hh}hh h A crystal wall. A wall made from polished crystal and imbued with arcane magics. They prevent its easy destruction, and make it reflect heat and cold.hh'...#.....'.########...# ##.#### Almis08 the Shooter .).#.....###......####.# ##'..... Minotaur ...####.##..######..## #.###### Health: 25/25 ======================== ...# ##..###....###.## #.#Magic: 1/1======================== .### ##.###..####..##.# #.#AC: 3Str: 15 .# ##.###.### ###.#.# #.#EV: 11Int: 6 .# #.###.#####.# #.#SH: 0Dex: 13 .## #.# #.# #####.## ##.#XL:  2 Next:  6% Place: Dungeon:1 ..###.# #.## #@##.## #.#'..#Noise: ---------  Time: 422.9 (0.0) .m.....#####.# ##..## ##.#####a) +0 shortbow .###.....#.## #### ##.##Fire: a) +0 shortbow .# #.....##.### ###.## .# #.....###..#######..## .# #.....# ###...(...### .# #.....# ######### .###†##### ....†..# _There is an open door here. _You now have 20 gold pieces (gained 9). _You open the door. _There is an open door here. _You see here a frilled lizard skeleton. _There is a staircase leading out of the dungeon here.hU h Inventory: 5/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Armour (go to first with [)  b - a +0 leather armour (worn) Scrolls (go to first with ?)h{ c - a scroll of butterflies  d - a scroll labelled CIAGIZ KEKEUHU  e - 2 scrolls labelled COFENW FEKYUSUhJ\d - a scroll labelled CIAGIZ KEKEUHU. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.hG ...#.....'.########...# ##.#### Almis08 the Shooter .).#.....###......####.# ##'..... Minotaur ...####.##..######..## #.###### Health: 25/25 ======================== ...# ##..###....###.## #.#Magic: 1/1======================== .### ##.###..####..##.# #.#AC: 3Str: 15 .# ##.###.### ###.#.# #.#EV: 11Int: 6 .# #.###.#####.# #.#SH: 0Dex: 13 .## #.# #.# #####.## ##.#XL:  2 Next:  6% Place: Dungeon:1 ..###.# #.## #@##.## #.#'..#Noise: ---------  Time: 422.9 (0.0) DL 10d.....#####.# ##..## ##.#####a) +0 shortbow .###.....#.## #### ##.##Fire: a) +0 shortbow .# #.....##.### ###.##Tele .# #.....###..#######..## .# #.....# ###...(...### .# #.....# ######### .###†##### ....†..# _You now have 20 gold pieces (gained 9). _You open the door. _There is an open door here. _You see here a frilled lizard skeleton. _There is a staircase leading out of the dungeon here.  As you read the scroll labelled CIAGIZ KEKEUHU, it crumbles to dust.3.9 (1 _You open the door. _There is an open door here. _You see here a frilled lizard skeleton. _There is a staircase leading out of the dungeon here.  As you read the scroll labelled CIAGIZ KEKEUHU, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.hu).#.....###......####.# ##'...... ..####.##..######..## #.######## ##..###....###.## #.# ### ##.###..####..##.# #.# # ##.###.### ###.#.# #.# # #.###.## ###.# #.# ## #.# #.# #####.## ##.# #.# #.## #<##.## #.#'..#..#####.# ##@.## ##.##### ###.....#.### ##.## # #.....##.### ###.## # #.....###..#######..## # #.....# ###...(...### # #.....# #########1m ###†#####..†..#..#4hhh- ...#.....'.########...# ##.#### .).#.....###......####.# ##'......####.##..######..## #.###### ...# ##..###....###.## #.# .### ##.###..####..##.# #.# .# ##.###.### ###.#.# #.# .# #.###.## ###.# #.#ha.  #.# #.# #####.## ##.# ###.# #.## #@##.## #.#'..# .....#####...## ##.##### .###.....#.## #### ##.## .# #.....##.### ###.## h. k.# #.....###..#######..## .# #.....# ###...(...### .# #.....# ######### .###†#####†..#h9 ;5h> hA k _There is a staircase leading out of the dungeon here.hsy h6z h h# hnhoA crystal wall. A wall made from polished crystal and imbued with arcane magics. They prevent h!p8its easy destruction, and make it reflect heat and cold.hhU...#.....'.########...# ##.#### Almis08 the Shooter .).#.....###......####.# ##'..... Minotaur ...####.##..######..## #.###### Health: 25/25 ======================== ...# ##..###....###.## #.#Magic: 1/1======================== .### ##.###..####..##.# #.#AC: 3Str: 15 .# ##.###.### ###.#.# #.#EV: 11Int: 6 .# #.###.#####.# #.#SH: 0Dex: 13 h.## #.# #.# #####.## ##.#XL:  2 Next:  6% Place: Dungeon:1 ..###.# #.## #@##.## #.#'..#Noise: ---------  Time: 425.9 (0.0) .....#####.# ##..## ##.#####a) +0 shortbow .###.....#.## #### ##.##Fire: a) +0 shortbow .# #.....##.### ###.##Tele .# #.....###..#######..## .# #.....# ###...(...### .# #.....# ######### .###†##### ....†..# _There is an open door here. _You see here a frilled lizard skeleton. _There is a staircase leading out of the dungeon here.  As you read the scroll labelled CIAGIZ KEKEUHU, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation. _There is a staircase leading out of the dungeon here.h{hʖhĂh.ĂhqInventory: 4/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Armour (go to first with [)  b - a +0 leather armour (worn) Scrolls (go to first with ?)c - a scroll of butterflies  e - 2 scrolls labelled COFENW FEKYUSUƂh(e - 2 scrolls labelled COFENW FEKYUSU. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play, Ƃhx5 Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.ǂhoJ ...#.....'.########...# ##.#### Almis08 the Shooter .).#.....###......####.# ##'..... Minotaur ...####.##..######..## #.###### Health: 25/25 ======================== ...# ##..###....###.## #.#Magic: 1/1======================== .### ##.###..####..##.# #.#AC: 3Str: 15 .# ##.###.### ###.#.# #.#EV: 11Int: 6 .# #.###.#####.# #.#SH: 0Dex: 13 .## #.# #.# #####.## ##.#XL:  2 Next:  6% Place: Dungeon:1 ..###.# #.## #@##.## #.#'..#Noise: ---------  Time: 425.9 (0.0) [ǂhJ /10d.....#####.# ##§§## ##.#####a) +0 shortbow .###.....#.## #### ##.##Fire: a) +0 shortbow .# #.....##.### ###.##Tele .# #.....###..#######..## .# #.....# ###...(...### .# #.....# ######### .###†##### ....†..# _There is a staircase leading out of the dungeon here.  As you read the scroll labelled CIAGIZ KEKEUHU, it crumbles to dust. ǂh^K 6_You feel strangely unstable. It was a scroll of teleportation. _There is a staircase leading out of the dungeon here.  The air fills with toxic fumes!  As you read the scroll labelled COFENW FEKYUSU, it crumbles to dust.ǂhAT ǂhV\   #######....# #....# ..  #....# ########..  #....# #.........  #....# #.........  #....# #..w......  #....# #.........  ǂh\ #....# #...).....  #....# #.@.......  #....# #.........  #....# ##########  ǂh\ #....#  #....# #....# ǂh] lw   dart slug (asleep)  ǂhF] [ As you read the scroll labelled CIAGIZ KEKEUHU, it crumbles to dust. ǂhx] _You feel strangely unstable. It was a scroll of teleportation. _There is a staircase leading out of the dungeon here.  The air fills with toxic fumes!  ǂh] eAs you read the scroll labelled COFENW FEKYUSU, it crumbles to dust.  It was a scroll of poison.ǂh>g  Your surroundings suddenly seem different.  A dart slug comes into view.ǂhj ǂhp a.wwǂhp 56.9 (1ǂhlu ǂhM{ $ _Found a spear.̂hS......######  .#######.w..).........##########....######̂hr̂h&7̂hK̂hܿ 8  You shoot an arrow.̂hH  The arrow hits the dart slug but does no damage.3--===9.1 (1.2̂hN̂hP. _The dart slug bites you.͂h V  You shoot an arrow. The arrow hits the dart slug.͂h_ F  The dart slug is lightly wounded.͂hi ll   frilled lizard (wandering)The dart slug barely misses you.͂hjj .30.2 (1.1͂hq ͂hs a _A frilled lizard comes into view.΂h3  lYou shoot an arrow.  The frilled lizard hisses angrily.  The arrow hits the dart slug.΂h΂h .lThe dart slug is moderately wounded.΂h"t  The dart slug launches a dart at you.΂hJX1----΂hK!1.3΂hR΂hU- _The slug dart hits you.΂h5p  You shoot an arrow.  The arrow hits the dart slug but does no damage.΂hB΂hK .lThe dart slug is moderately wounded.΂hOt  The dart slug launches a dart at you.΂hY19----΂h&2.6 (1.3΂h΂h- _The slug dart hits you.΂hV  You shoot an arrow. The arrow hits the dart slug.΂hځ ΂h<  The dart slug is almost dead.The dart slug closely misses you. You furiously retaliate!  You headbutt the dart slug.΂ha l..l   frilled lizard΂h --203.8 (1.2 _You kill the dart slug!΂h ΂h o _Your Ranged Weapons skill increases to level 5!΂hg c###......######  .#######.l.).........##########....######΂he ΂h I.l΂h =---40 _΂ht ΂h ςh\~9#.#### #.# #....# .#....# ..#....# #.#....# #.#....# #.##....# #.##....# #..@.l....##....# #...).....##....# #.##....# #.ςh.##....# ##....# ςh/ςh0l.ςhi20=---5ςhςhЂh  You shoot an arrow. The arrow hits the frilled lizard.Ђh   The frilled lizard is heavily wounded.===6.9 (1.1Ђh&Ђhj)\ _The frilled lizard closely misses you.Ђh[  You shoot an arrow. The arrow hits the frilled lizard.ЂhQ#E†ЂhЂhҮ%4Ђhm 8.0Ђh3ЂhR _You kill the frilled lizard!Ђh{.#### .# ##....# ..#....# ..#....# #.#....# #.#....# #.# #....# #.# Ђhh#....# #...@.....# #....# #...).....# #....# #.# ЂhC---9Ђh 0Ђh$Ђh[{ _You see here a frilled lizard corpse.тh! ...## ######... .########.........# †.тh%тh&f1==---тh&'40 _тh-тh0N _You see here a +0 spear.тh тh A +0 spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. тh Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.тh Your skill: 0.0тh2 =At 100% training you would reach 12.0 in about 6.2 XLs. тhF <Damage rating: 7 (Base 6 x 112% (Str) x 104% (Skill)). тhW WThis weapon falls into the 'Polearms' category. It has an extended reach (targetтhj with [v]). It is a one-handed weapon. It can be maximally enchanted to +9. тh -You found it on level 1 of the Dungeon. тhͪ yStash search prefixes: {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon тh _________________ тh “The halberd is inferior to the spear on the battlefield. With the spear you (g)et.҂h..........###Almis08 the Shooter ######....#...Minotaur#....#....Health: 21/25 ====================----#....# ########....Magic: 1/1========================#....# #...........AC: 3Str: 15#....# #.........#EV: 11Int: 6#....# #.........#SH: 0Dex: 13#....# #...†.....#XL:  2 Next: 24% Place: Dungeon:1#....# #...@.....#Noise: ---------  Time: 440.0 (1.0)#....# #.........#a) +0 shortbow#....# #.........#Fire: a) +0 shortbow#....# ############....##҂hz....##....#######The frilled lizard is heavily wounded. _The frilled lizard closely misses you.You shoot an arrow. The arrow hits the frilled lizard. _You kill the frilled lizard! _You see here a frilled lizard corpse. _You see here a +0 spear.҂ho҂h(ӂhPJӂh7Rӂhg[ Iӂh[ ӂh^ ӂho^ $ _ӂha ,ӂhc ,ӂh5d ӂhe ӂh/g ,ӂhh ӂh$i ӂhm a2=ӂho ӂhr : _Found 2 flux baubles.ӂht ӂht ӂhu ӂhv ӂh@x ,ӂh y ӂh} ####  .#  .#  .#### ....# ########### ....# #0.. ....# #ӂh`~ <.. ....# ########.......... ....# #...........6.0 (6 ....# #.........######## ....# #.........# ....# #...†.....# ....# #...).....# ....# #.........# ....# #.........# ....# ####ӂh~ :####### ....#ӂh~ ӂh ӂhN Ԃh#4Ԃh=+Ԃh'-ՂhxQՂhՂhJՂhՂh#Ղh-'Ղh+,ՂhQ,4 _Found 5 stones.Ղh\/Ղh/#3Ղh/E==Ղh?1Ղh3Ղh;XՂh<Ղh<Ղh_@ՂhAՂh D,ՂhvDՂhEՂh'HՂhjHՂhHa4==ՂhIՂhKՂh6N,ՂhOՂhV##### ##############+#  #.......0ՂhWC### #..........( #######.......# 53.0 (7.................# Ղh>W.....############........# #ՂhjWW†.....#).....ՂhW`#.....#.....ՂhWR# ##########ՂhUXՂhU^Ղh`ւhB8Y..#..## ###...(...############ւh=H ##############+# #.......@......###5.0 (2 #...(......  ########..............##  #..............  #.........############...  #....###  #...†.....#  #...).....#  #.........#ւhLAR _You see here 2 flux baubles.ւhւh~2 flux baubles. A small glass bauble containing an ominously glowing substance. Crushing it willflood you with transmutational energy, leaving your physical form unstable at a fundamental level. In this state of flux, your melee attacks are much weaker, but each strike will contaminate whatever you hit with transmutational energy - growing so intense upon the third strike that it will cause their body to twist and deform, inflicting significant damage. The lack of certainty in your physical form also makes you much harder to hit, though you glow in a way that hinders stealth. The power contained in each bauble is finite, and once it is exhausted by spreading it to enemies, you will return to your previous form. ____________________________________________________________Skill HP EV Contam Dmg ---------------------------------------- Min 5+0% +62d15 Max 14 +0% +162d33 Cur 0 -50% +1 2d5 (g)et.hh%i#..#######..##Almis08 the Shooter ###...(...###Minotaur#########Health: 24/25 =======================-htzMagic: 1/1========================AC: 3Str: 15EV: 11Int: 6SH: 0Dex: 13h##############+#XL:  2 Next: 24% Place: Dungeon:1ho#.......@......###Noise: ---------  Time: 455.0 (2.0)#..........(......h,a) +0 shortbow########..............##Fire: a) +0 shortbow#.....................##.........############...#.........###hNN#...†.....##...).....#hpT#.........# _You kill the frilled lizard! h_You see here a frilled lizard corpse. _You see here a +0 spear. _Found 2 flux baubles. hS_Found 5 stones. _You see here 2 flux baubles.hfhh"h3hh(hhga5=h 1 _HP restored.h%3h(h)h,,hV.h=...(...### ##### ##############+##.......0......####........... 8.0 (3 ######......###. ...........# ..############... ..#  ..†# ..) ... h?hBL _You see here 5 stones.h[3hihUhq,h: hf&_Found a stone staircase leading down.h@hv9=hhh# ,h> hh+,hh7 _You open the door.h3h5h'# ###.## ..## #...#......# (...### #...#...... ##### ##...#...............#..........# ..........#  ..........# ##############@# 63.0 (5  #.......0......####  #(.......... ###..............###.#...........ha(6#...############......# >### ###h(hUg _There is an open door here.hZ 3h h h: h $ _hi h h ,h h h!" ,h" h& hV E.### #...#...... ##...#.....  ..........#  ..........# ..........# #..........# .# #############'# .# .......0......####..## ..........(.....@....#7.0 (4 .......###.#..# .....# .# ... ..############...## ## >### #####hP h h~ h h ,hc ,hf ,h h hs ,h_ hz hL hu hB hx M ..........# ..# ..........# ..##..# #############'# ..# .......0h ####..## ..........(..........# ..............###.#..#.......##..# ....############..@## ####h 71# .....>### h z# ####### h1 9 ## h^ h_ h h hM3h5h h ,h ,h ,hJ h h\ ,h h h ,hw h hO ,h h ##...#..... ..#  ....# #..#  ....# #..#   ..........# #..#  h  ..........###..#  #########'# #..#  0####..## h C (...#  ........###.#.@#  6.0 (5........##..#........# ##########...###.#####.#  .....>### #.#  ####### #.#  ...   ...  .... h    h! h(# hIhXhKhh ho,h&hh,hh..........### #########'# #..# ...0####..## ......(..........# ..###.#..####### ..........##..#........# ##########...###.#####.# .....>### #. ####### #80.0 (4 #......#  hla#........#  ............ ###...####.#.#...# ##.h.#.... h<hhha ha hb he hg hh hl ,hm ,hqn ho hq ,hr ht h6v ,hw h6| ..###.#..####### ..........##..#........# ##########...###.#####.# h| .....>### #.# .# ####### ###.##.#  #......##.. #####........## ............... #####..@####.#.4h| # #  #.....  #...... h } D........ .##.......h.} #. #.####.##h} h h̃ hj>.##..#........# ###########...###.#####.#  .....>### #.# .#   ####### ###.##.#  #......##.. #####........##  ...............  #####...####.#.  #.@.# #  #........# hk #.....gJ.#  #........#hk' ....##.......# J   endoplasm (asleep)#. #.####.## g   hobgoblin (asleep) # #.. .. hr 0  An endoplasm and a hobgoblin come into view.The hobgoblin shouts!hxh}gJ..Jgh5===5.0 (1hgh ^ _The endoplasm quivers.hg##########...###.#####.#   .....>### #.# .#  ####### ###.##.#   #......##.. #####........##  ...............  #####...####.#.   #...#....#  #..@.gJ..#  #........#  #.#  ....hg #.#### #. #.####.##  # #.. ..   ## ##  hbihihKqKJg..hq0---6hQyh.{h  You shoot an arrow. The arrow hits the hobgoblin.h[x h .J  The hobgoblin is moderately wounded.hT 7===7.2 (1.2h h V _The hobgoblin barely misses you.hj ( You shoot an arrow. The arrow barely misses the hobgoblin.The arrow hits the endoplasm.huh g.J  The endoplasm is heavily wounded.h-8.3 (1.1hBhpV _The hobgoblin barely misses you.h`p  You shoot an arrow.  The arrow hits the hobgoblin but does no damage.h  The hobgoblin is moderately wounded.The endoplasm barely misses you. You furiously retaliate!  You headbutt the endoplasm!h .g   hobgoblin  You kill the endoplasm!h079.4hhV _The hobgoblin barely misses you.h?(((((hu g....  You shoot an arrow. The arrow barely misses the hobgoblin.90.6 (1.2hm{h&~W _The hobgoblin closely misses you.hB V  You shoot an arrow. The arrow hits the hobgoblin.h [.h &.h 1341.8h hY M _You kill the hobgoblin!h \...###.#####.#  .....>### #.# .#  # ###.##.#  #......##..  #####........### h ...............  #####...####.#.  #...#....#  #.#  #.#  #.#  . #.##.##. #. #.####.##  # #.. ..  h0 ## .##   hت =---h2 20h h h!4h~4:---h9hd:hU3hhhz ,hx,hhhh~h=,hh-#......##.. # #####........### # ............... #h#####...####.#.  #...#....#  #........#  #........#  ###........#  #...... 5.8 (3 #.##.......##.  #. #.####.## h # #.. ... #### .### hEhhh hh'hghhG _h .# #......##.. .# #####........### .# ............... ## #####...####.#. #...#....# #........# #........# ###..# #.@.. #.##.##. #. #.####.## #B #.. ...#. #### .####.B   giant cockroach (asleep)##h &0h +6.8 (1h* h b _A giant cockroach comes into view.h.######........### ..# ............... ### #####...####.#. #...#....# #........# #.####.# #..... #@##.......##. #.##.####.##  #B##.. ... #.##### .### #.. ### h<7hhnhJ ....... #######...####.# #...#....# .........###...................##.......######.## B##.. ....##### .###.##hwBB=8h#h\ _The giant cockroach barely misses you.h (((You shoot an arrow.hAP B.. The arrow barely misses the giant cockroach.The giant cockroach closely misses you. You furiously retaliate!==9.9 (1.1h\C7 _You headbutt the giant cockroach.h7 v  You shoot an arrow.  The arrow hits the giant cockroach but does no damage.h A  The giant cockroach is moderately wounded.The giant cockroach waves its antennae.501.0 _The giant cockroach bites you but does no damage.ha  You shoot an arrow. The arrow hits the giant cockroach.hy r  The giant cockroach is almost dead.h2z V4-2.1h(~ h { _The giant cockroach barely misses you. The giant cockroach bites you.h (((You shoot an arrow.h^I B..  The arrow barely misses the giant cockroach.3.3 (1.2 _The giant cockroach closely misses you.hfv  You shoot an arrow.  The arrow hits the giant cockroach but does no damage.ha  The giant cockroach is almost dead.The giant cockroach closely misses you. You furiously retaliate!  You headbutt the giant cockroach!h>g0. hi1414.5hEnhpS _You kill the giant cockroach!hl+n#######...####.# #...#....# .....###........########.## . ...### .###. ###   h1h>2----5hb2 0h#7h8h* #...#....# .###.....########.## . ...### .###....... ######## hhHh5=---6hhah/h$0hz4hJ6h5.h.h/h2h4h#9Xh9h9h};hi<h<h=hp>h?h(@9=ht@hAhBhBhwChH#........#  #........#  ###........#  #.......  #.##.......##.  #.##.####.##  #.##.. ...  #.#######.###  #.....@...#  11.5 (5hI###########       hIhNhOh,+3h+hD/h0h 5hz6h58,h8h(:h;,h<h=h>,h?hMD#####...####.#.  #...#....#  #........#  #........#  ###........#  #.............  #.##.......##.  #.##.####.###.#  #.##...... 6#.#######. hD#.........# ###########   hTEhIh/Kh3hhhheBh3,hhhZ,hhh,hh#####........###  ...............  #####...####.#.  #...#....#  #........#  hG#........#  ###........####  #.............#  #.##.......##@#  20.5 (4#.##.####.###.#  #.#h.....# #.#.##### #.........# ###########   hzhC h h1t3hxhyh{hBh,hOhh,h@hh,hch} #......##..  #####........###  ............... ####...####.#.  #...#....# h( #........#  #........#  ###.####  #........@....# 4 #.##.......##.# h4 #.##.####.###.#  #.##..........#  #.#######.#####  #.........# ###########hx:   h͐hhhBh hdh hhYh߹,h,hah۽h,hhhhh|hLh,hh .....###.#..#######  .....##..#.  #####...###.#####.#  .....>### #.##.# .#  ####### ###.##.# .  #......##.. #####.hf### .......#  #####...####@#.  9.5 (5 #...#....#   #........#   #........#  ###........####  #.............# #.##.......##.# #.##.####.###.# #.##..........# hh1hh~hhhhh,hR,hhp.....#  ###.#..#######  ...##..#........#  ###...###.#####.#  ...>### #.##.# .#  h_##### ###.##.# .   #......##..  ########  ..............@#  31.5 (2#####...####.#. #...#....#. #........#. ........#..  ###........####  #.............#  #.##.......##.#  #.##.####.###.#  h h h?h3hhzhvh,hNXh.h=h6 C>### #.##.# .# ##### ###.##.# .  #......##..  #####........###  ...............#  #####...####.#.#.#....#.#h  #........#.##.# #........#@...#5.5 (4 ###........#######.............##.##.......##.##.##.####.###.#.##..........#######.####..# ########## h@!hG%h& hdž I h$  hˋ  h\ , h  h& >### #.##.# .#   ###.##.# . ##  #......##.. .#  #####..### K#  .. h> # .#  #####...####.#.# .#  #...#....#.# |#  #..#.##.#  #..#..@.#  ###..######  #..#  #.##.......##.#  #.##.####.###.#  #.##..#  K   kobold (asleep)#.#######.##### #..# ##  h< 6.5 (1  A kobold comes into view. It is wielding a +0 club.Found a short smoking staff. h j.KK h 5===7.5 (2 h; > _The kobold shouts! h7" ..###.#####.#  >### #.##.# .#  ## ###.##.# . ###   #......##.. ..#  ########.#  ..............##K#  ####...####.#.##.#  #...#....#.##|#  #.#.##@#   h0# + #.#....#  #########  #......#  #.##.......##.#  #.##.####.###.#  #.##..........#  #.#######.##### #.........#   h$  h+ F.K h>, 5---8.5 (1 h 1  h2  h{##..#....... ...###.##### >### # ## ###.##.# . ##  ##.. . ###### ..............##. ####...####.#.##K##.## #....########..........####.###..........#######.##### h| h2P=--9 h  h  _The kobold hits you but does no damage. _You see here a staff of conjuration. h 4 h  h  hzN(((( h3 ...KYou shoot an arrow. The arrow closely misses the kobold. h7==40.7 (1.2 ha h W _The kobold completely misses you. hN(((( hg ...KYou shoot an arrow. The arrow barely misses the kobold. hX2---1.9 h h9 _The kobold hits you with a +0 club. h2a  You shoot an arrow. The arrow hits the kobold.) hS h=043.1 h heJ _You kill the kobold! hOzM#.#..###### ##..#....... ...###.##### >### #  hzp## ###.##.# . ##  ##.. . ###### ..............##. ####...#####|## hz#........#....#  # h{ hz hрp3=-----40 h hMM _You see here a +0 club. h M.......# #.#..###### ##..#....... ...###.##### >### # ## ###.##.# . ###   h- Q##.. . ###### ............. ####...####.#.##)#|#........#.##.#   h _---5 _ h  h  h M####..# .......# #.#..###### ##..#....... ...###.##### >### # ## ###.##.##.####  ##.... #### h+ ## ..............##. ####...####.#.##)#...#....#.##|#   h  hY &6 h  h  h81M #..# ####..# .......# #.#..###### ##..#....... ...###.##### >###  .# ## ###.##.##.####  ##.... ####........### ..............##. ####...####.#.##)#   hMA<7 hy h hz  h  h  h  h5  h4 4== h  hd  h"  h  h3  h`  h=  hޭ <  You see here a +0 club. hʯ  h8  _ hG  h _#..#........# ...###.#####.# >### #.##.# .# ###.##.##.#####  #......##.....#  h; ####........####.# ..............##.###...####.#.##)#....#.## hø '51.1 (4  ...#.#  ##...  .....######.............#  #.###.#  h m#.##.####.###.# .##...#  h 4#######.#### h  h5  h z _You see here a staff of conjuration.hh\A staff of conjuration. A staff that increases the power of conjurations cast by its wielder. If the wielder is skilled in Evocations and Conjurations, they can blast those they strike with pure energy. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.Your skill: 0.0At 100% training you would reach 12.0 in about 6.0 XLs. hDamage rating: 5 (Base 5 x 112% (Str) x 104% (Skill)). It falls into the 'Staves' category. It is a one-handed weapon. You found it on level 1 of the Dungeon. Stash search prefixes: {Staves} {one-handed} {weapon} {magical staff} Menu/colouring prefixes: identified melee magical staff _________________ “Bashō Osho said to his disciples, ‘If you have a staff, I will give you a  staff. If you have no staff, I will take it from you.’ (g)et.hohzx##..#........#  Almis08 the Shooter ...###.#####.#  Minotaur >### #.##.# .#  Health: 24/25 =======================- ## ###.##.##.#####   Magic: 1/1========================#......##.....#   AC: 3Str: 15 ####........####.#   EV: 11Int: 6 ..............##.#   SH: 0h{Dex: 13 ####...####.#.##)#   XL:  2 Next: 44% Place: Dungeon:1#...#....#.##@#   Noise: ---------  Time: 551.1 (4.0)#........#.##.#   a) +0 shortbow#........#....#   Fire: a) +0 shortbow###........######  #.............# #.##.......##.#  #.##.####.###.#  #.##..........# h| #.#######.#####   _The kobold hits you with a +0 club.  You shoot an arrow. The arrow hits the kobold. _You kill the kobold! _You see here a +0 club. _You see here a +0 club. _You see here a staff of conjuration.hhjhMz 3h{ h h3 h R5= _h R  You see here a +0 club.hO h  _h h) h ,h h hƑ ,h h h hӖ 9=hc h˙ h ,h7 h h# ,h h hӨ ,h h7 ......# #..#  ...###..#  ###'# #..#  ht ....####..## (....# ....###.#..####### ##..#........# h .#####.# ....>### #.# 9.1 (8 h߰ ###### ###.##.##.#####  #......##.....#  hݱ ] #####........####.#  ...##.#  #####...####.#.##)#  #...#....#.##|#  #..#.##.#  #........#....# h+ h{ h h%hr&hw+h,h 4h h'" h 3hK h hhhkh6,hhhj,hh3 k...# #..# ...# #..# .........# #..# .....###..# ######'# #..# 0......####..##  (..........# h  ....#..####### ...##..#....@...# 63.1 (4#...###.#####.# .....>### #.##.##.# ####### ###.##.##.#####  h #......##.....#  #####........####.# ...............##.# #####...####.#.##)# h R #...#....#.##|# h"h&h'h h h} h h h Bh h@ h hN h h+ h hs Z ##...#..... ..#  ...# #..#  ...# #..#h   ...# #..#  ..........###..# #########'# #..# 0####..## h (..........#  ...###.#.@####### hL 6.1 (3 ..........##..#........# h ##########...###.#####.#  .....>### #.##.##.# ####### ###.##.##.##### h " #......##.....#  #####........####.#  ...............##.# h _#####...####.#.##)# h| h h h3hFhdh h## #...#......#  # #...#......#.>.  ##...#..... #..#  .# #..#  .# #..#  ..........# #..#  ..........###..# ##########'# # 0......####.@##  8.1 (2(..........#  ...........###.#..####### ...........##..#........# #####...###.#####.#.....>### #.##.##.######## ###.##.##.#####hT[39;49m #......##.....# #####........####.#hph9 _Found an escape hatch in the floor.h3hHhKh !,h$,h%,h8&h'h(,h)h$+h,h,hk-h.h/,hm0h1h:h<,h<h?9 _Found 7 gold pieces.hO3h@QhX........(....# ............###.#..####### ............##..#........# ############...###.#####.# # .....>### #.##.##.# # ####### ###.##.##.##### ##......##.....# #hZY #.#####........####.# # #$.....@.........##.#77.1 (9 # #######...####.#.##)# #...#....#.##|# #......#.##.# #........#....# ###........###### #.............##.##.......##.# #.##.####.hY&###.#h5ZhJ`hbhYhBh #..........(..........# ####......###.#..#######......##..#........# ......######...###.#####.# h......# .....>### #.##.##.# †.....# ####### ###.##.##.## ).....#...# #......##... hr......# #.#####........### ......# #@...............#84.1 (7###### #######...####.#.#hd #...#....#.# #.....hb...#.# #........#.. hz###........###  #.............h9   #.##.......##.  #.##.####.###. hh;h= _You now have 27 gold pieces (gained 7).h6h!7hg<h=hho h hwh 3h h3 h hS h nh P#############'# #..#  0#..##  #(..........# ####..............###.#.#............##..#....... .###########...###.# ......>### #.##.##.# †ho ######## ###.##.##. )#...@# #......##...6.1 (2 ......#.##.#####........## ......##............... ##############...####.#.##...#....#.#h !h h h hAhhhBhþ,hؿ,h<hh^,hhh ###'# #..# #.......0......####..## #...(...####...###.#..#####...##..#..........###...###.#####...# .....>### # h8X...†.....# ######## # ...).....# #@...# #......##9.1 (3...# #.##.#####...........#.##.###.########...####.hZ #.# #...#....#.# #..........# #......h### ###........ #hhhh23h4h8hz9h >hd?,h?h?AhAhBhsBhChdD,hDhEhGhG,hHh)J,hJhP#.........# .....>### #.##.# #...†.....# ######## ###.##.# #...).....# #....# #......# #.........# #.##.#####....... ## #.##...... ############ #.########...hP #..# #.# #...#... #....##.# #....... #..@.# #.......96.1 (7 hQZ###### ### h7Q# #.##..... #.##.#### hYQ{#.## #.####### #.h|QI ##########h0Rh{WhXh h! hl h h Xh Bh h| h h  h  #..############...###.# # #.........# .....>### #.# # #...†.....# ######## ###.# # #...).....# #....# # # #..# #.##.##### #h  #.........## #.##........... # ############. #.########...## # #..####.# #...# ##...@##.# #9.1 (3 ##..#....# # ##. ###### #### #. #.##...h  #.##.### #.##... #.######h H #.......h~ h h@ hSh3hih^lhmhpBhqh rhyrhthv,hFwh|...# #...# .....>### h}U...# #...†.....# ######## # ...# #...).....#### #....# #.. ...# #.........##.. #.##.##### ...# #...##.# #.##... ...# ############.# #.######## ...# #..####.# #.. ...#h} #....##.# #. ...# #@.#....# #602### #..###### ### #.... # #.#### #.###.. #.##### #.##. #.### #.... #####h+~h h3 hD h h †######## ## h*)### #....# #..... #.##.#####.....########### hG###### #..####.#  hb]..#..#... ### h}z.###### ## hx#.....l.. #..####### h2## hͫml   frilled lizard (asleep) h) hЮ&0 hxl.l hj+3.1 (1 h h.K _A frilled lizard comes into view. hW h3< # #...).....#### #....# #...# #.........##.. #.##.#####.# #.##.# #.##.......# ############.# #.######### #..####.# #.# #....##.# #.# #..#....# #. ###  h< #..######. ###. #.@..l.... #...#.######## #.###.. #.##.#### #.##. #.#####.....######  h>  hrD 3l. hE &4 hM !hhC# #...).....#### #....# #. .# #.##.. #.##.#####. .# #.##.# #.##. .# ###.# #.#!h...# .# #..####.# #...# .# #....##.# #. .# #..#....# #. !h&#..######.# ###.#..@l.....# #.#.##.##.#.. #.##.#### #.##.#.##.#!hL!h1  The frilled lizard closely misses you. You furiously retaliate!  You headbutt the frilled lizard!!hm5E†!hu868=5!h=!h?R _You kill the frilled lizard!!hB =# #...).....#### #....# #. # #.##.. #.##.#####. # #.##.# #.##. # ##.# #.#...# # #..####.# #...#. # #....##.# #. # #..#....# #. # #..######.# ###.#...@.....# #.#.# #.##.#.. #.##.#### #.##.#.##.#!hI !hI .-6!h+O !hR { _You see here a frilled lizard corpse."h3"hC"h "h"hi| _"h"h"hJ,"h"h^"hn,"h"h..# #.........##.# #.##.... ..# ############.# #.######## ..# #..####.# # ..# #....##.# #... ..# #..#....# #.. ### #..######.# ### #...†.....# "hO#.######### #.## #.. #.##.#-10.1 (4 # #.## #.# #. "hu "h"h "h"h|&4"h++"h,#h݊I#h#h̎#h#hݒn#h3X#h{#h#hߘ#h@#h#h,#h##hC#hTB#h#hס,#h#h.....##.# #.##....... #########.# #.########...####.# #..####.# #...#....# #....##.# #........# #..#....# #........# #..######.# ###........###...†.....# #.......#.##########.#.##.......###........@...#.##.####.##7.1 (7#######.##.......#.#######.#.........#######h2#hb#hc3#h#d#hi#h4o#hp#hr#h?r#hr#ht#hv,#hkv#h|##.. #.##.######### ....##.# #.##................# ######.# #.########...####.#.##)#..####.# ### #...#....#.##|#....##.# ..# #........#.##h}Z#..#....# #.# #........#....#..######.##.###.######...†.....##.#...... #h%}z#.##########@#.##.......##.# 21.1 (4#h=}x#............#.##.####.###.# #hQ}##############.##..........# #.#######.######.........#he}"##hy}3############h~#h)#h$h5 $h $hk $h/ %h%h%h%h%h,%hn%h%h4%hc%h%ha%h!%hH%h%h7##########...###.#####.#  .....>### #.##.##.# ....# ## ###.##.##.#### ....#### #....# #......##..... ....##.. #.##.##### ....##.# #.##........## %hQX######.# #.########...####.#.##)####.###### #...#....#.##|...##.#...@# #..##.5%h#....#.##.# #........#......######.##.###.#####%h#...†.....##.#.............#.##########.#.##%h..##.##............#.##.####.###.###############.##..........#%h@#.#######.######.........#%h%h`&h|&h|&h}&hڃ&h)&h,&hk&h&hÊ&h8&h&h&h&hx&h&h4&hV&h&h&h8,&h}&hhB&h9&ho&h,&h&h&hP,&h/&hQ&h,&h&hej  You see here a frilled lizard corpse.&hݶ&hf _&h&h&h,&h&h,&hÿ,&h&h&h,&hH&h&h[,&h&h&h,&h&h&h&h!,&h&h;,&h&h&hn&h,&h&hX&h ,&h&h &h,&h&h&h@,&h&h&h&h&h&hn&h&h&h&h&h&h*&h&h=&h,&h=&ho &h &h &h &h&h&h &h&h&h&h&h|&h\&hV&h&h(&h&h,&h&h!&h!#,&h#&h@&&h',&hG(&h*&h4,&h,&h,&h{3X&h5B&hK6&h8&h(;,&h <&h=&h>,&hp?&h1A&hB,&hC&hE&hVH,&hI&hK&h|L,&hiM&hN&hP,&hmQ&hU&hsX,&h[Y&h[&hQ],&hS^&hb;  You see here 5 stones.&hWe&he _&h(g&hlB&hun&ho&hr,&h>s&h{Y###...(...### #...#......#.>.  ######### ##...#..... #..# ..........# #..#  ..........# #..#  ..........# #..#  ###..#  ##############'# #..#  #.......0......####..##  #.......@..(..........# 738.0)  ########..............###.#..####.....................##..#.....#.........############...###.###&h |#.........# .....>### #.##.#...†.....# ######## ###.##. #...).....#### #....# #...... #.........##.. #.##.#####...... #.........##.# #.##............ &h|&h&h(h(ḧ́(h(h(h,(h|(h(h,(hL(hm(h\(h~(h(hD;  You see here 5 stones.(hsK _(h(h,(h(h"(h,(hȩ(h(h,(h(h(hL(hw(h(h(h(h״(h(hH(h,(h5(h(h,(hK(h"(h,(hF(h(h,(hS(h(h*(hP(h(hS(h?,(hs(h (h,(h(h(h,(h(h #.#  ##.# .#  #.#'..# .# ##.##### .# #.##(hB .## .## .. ## #...#......##.#####. # #...#......#.>...... ##...#..... #@.# 90.1 (17  (h+ ..........# #..#  ....# #..#  (hN....# #..  ....###..# (hs##########'# #..## ....0...## .......(..........# (hA..#.#..#######(h(h(hh)h3)h-)h)h:)hk|  There is an escape hatch in the floor here.)h)hl _)h)hj)hU)hx)h)h1)h)h)h,)h)h,)hz)h)h,)hn)h~)h,)h)h)h)h)h)hU   )h#..#   ...# #..# )h  #..# #..#  # #..# #..#  # #..# #..#   )h #..####..#   #........#  )h.#......##.#####@#  8.1 (8.0) )h.#......#.>......#  )h.#..... #..#######  )h:e......# #..#  )h^e......# #..#  )h......# #..#   ..###..# )h   ###'# #..##  )hj ####..## )hE )hs)h)hW*hV  _Found a scroll labelled DAMAVV AMANK.*h*h *h ######### *hW......... .g.g *h01#########  *hp *h>#.?*h*h_ *h-...# *h5..# # *h"v# #..# #. *how# #..# #.*h *hUD#..####..*h *h E#........#*hY @#......##.#####.#*h W#......#.>......#*h>!`g   hobgoblin (asleep)*h!M#..... #..#######*h"cg   goblin (asleep) *hU"3......# #..*h""*h"9..# #..*h2##*h/+ *h+ *h,701.1 (3  *h-<A hobgoblin and a goblin come into view.*h-*h/*h6*hj7?.g.*h7 g*h7g*h8wander*h;8 ing)*hh8 g*h8*h8*h ;*hJ;==*h;2.1 (4*hA*hF *hG*hHG_The goblin shouts!+h......... ######### #### ......... ..g. #########g?.. # #..####.. #........#.#####.#.>......#..... #..#######+h +h> +h".ggg+h+3.1 (1+h+hW+ _The hobgoblin shouts!+hy ###### ..........  ########## #### .......... .... ########## #.g#  #.g# +h  #..#  #..#  ...# #@.#+h!   #..# #..# .#+hY + #..# #..# ## #..# #..# +h g #..####..#  +h #........# .#......##.#####.#+h  .#......#.>......# +h ^#..... #..####### +h +hE +hC f.g?g+h &--+h 4+h, +h ,hn .# ###### .......... ########## ##### .......... .... ##########..g?g.,h5o  .## #### #.......#.#####.#.>......,h^o ,h"r ,hVy F.g,hy 0=-,hy 5,h%~ ,h  ,h F_The goblin closely misses you.-hN((((-hU@ ...g  -htVWYou shoot an arrow. The arrow barely misses the goblin.-hW6==6.2 (1.1-h]-h_ _The goblin barely misses you. The hobgoblin misses you.-hH8  You shoot an arrow.-hz  The arrow hits the goblin but does no damage.7.3-h3-hi _The goblin hits you but does no damage. The hobgoblin closely misses you.-h*-hN((((-h"The arrow hits the goblin but does no damage. _The goblin hits you but does no damage. The hobgoblin closely misses you.You shoot an arrow. The arrow barely misses the goblin.  The hobgoblin barely misses you. The goblin bar  You furiously retaliate! You headbutt the goblin.-h*c...)-h:/1518.4-hy6-hu9J _You kill the goblin!-hN 4.# ###### .......... ########## ##### .......... .... ##########..?g. .## ####-hMO y #.......#.#####-ha -hra 5--90-hh -hk w _The hobgoblin barely misses you. _You see here a +0 dagger..h)0  You shoot an arrow. The arrow hits the hobgoblin..h.q  The hobgoblin is severely wounded..h>7==10.6 (1.2.h.hv .hI_The hobgoblin closely misses you..h@s (You shoot an arrow..h~  The arrow completely misses the hobgoblin.The hobgoblin completely misses you. You furiously retaliate!  You headbutt the hobgoblin..81.9 (1.3 _You kill the hobgoblin!.h#  #  ######     ######   ....   #..#  #.?#  #)@#  #..#  ...# #..#  #..# #..#  # #..# #..#  # #..# #..#  #..####..#  #........#  .#......##.#####.#  ---20.h.6 P---.h-; .h< /hYM.# ###### ......... ######### ####### ......... ..... #########..)....# #..# ...#/hF<3/h/hc/h+4.9 (2/h/hb _d - a scroll labelled DAMAVV AMANK/h\ 3/h^ /hc /h{f /hj B/h2m ,/h1n /h3p /h2r /hkr /hs /huz 2#  #  #    #  .    .#########.#  ................@...#  7.9 (3 #########.####..#####  /hz o#..#   #).#   #..#   /h{ ...# #..#   #..# #..#  /h{{ #..# #..#  #..# #..#  /h| /h /ho 0h 0h 0h 0h) 1h}I1h1h,1hv,1h,1h1hw1h,1h1h#1h,1ha1h}##.       1h    #### ###########  ..... ..........#  1h######.#########@#  21.9 (4 1h ).................#  ######.####..#####  #..#  1h< J#).#  1h  #..#  ...# #..#  #..# #..#  #..# #..#  1h! 1h1h1hs 31hvt 1hU 1h 1hf ,1h 1h ,1h 1h) 1h$ ,1h{ 1h7 .  .       1h ## ###########  ... .........@#  4.9 (3 ####.#########.###  ...............#  1h ####.####..#####  #..#  #).# 1h"   #..#  ...# #..#  #..# #..# 1h] * 1h 1ha 1h> 3hu43h;3h3h833h3ht 3h ,3h n3ht 3h ,3h 3h 3h: ,3h 3h 3h 3h  3h 3h 3hE ,3h 3h 3h ,3hO 3h% B3hh% 3h' 3h?) ,3h6* 3h/ e#......... #.#...###.3h/  #.....# #.....# # 3h0 a#.....# #. 3h@0 #.....# #.## #.....#... 3h0 ,....###### #.########### #........... #.@.........# 33.9 (9.###########.#########.### '............# #########.####..##### #3h*1  #..# # #).# #3hQ1 Q #..# 3hz1 # ...# #..# 3h1 # #..# #..# 3h92 3h6 3h~8 4h34h4h4h@,4hX4h4h4h$,4h4h#......###  ...## .#.........4h$ .#.#...###.  .#.....#  .#.....# #  4h*$g.#.....# #.  4hP$.#.....# ###.#.### .#.....# .......@# 6.9 (34h$#....######.#.#.###########  ## #..4h$...# .#.#########.### '.......................# 4h$.#############.####..##### .# #..# .#4h%u #).# .#4h=%O #..# 4hN&4hR,4h-5h35h&5h5hf,5h` _Found a stone staircase leading down.5h35h5ha..### ..##### ##.#5h.. ##.#.#...###. ..#.....# ### ##.#.....# #>## ..#.....# # #.. #.....#.###.#.### ..#.....#..# 8.9 (25h]q##....######.#.#.###  #...#.#.....# 5h ##.#####.#########.###  ##'.....# 5h #.##.####..#####  #.##.# #..# 5h #.##.# #).#  #.# #..#5h  5h5h5hŭ45h5h6h" 36h $ 6h[. 6h30 6h0 6h4 X6h,5 6h; ^....... #.#  .......###  .......#####  #.#.........  #.#.#...###.  #.....# ###  #.#.....# #>###### #.....# # #.@....# 40.#.....#.###.#.####.#  6h; ..#.....#.........#  ###....######.#.#.###########   #....#.#..#  #.#####.#########.###  ##'.......................#  #.#############.####..#####  #.# #.# #..#  6hm< 6h@ 6hSB 7hw37h*x7h7hރ7h,7hJn7hnB7h7h,7h7h ....#  .....#  ###  #####  ........  ..###.  ..# ### 7h ....# #>######  ..# # #.....@#  4.9 (4 ....#.###.#.####.#  ..#.........##... ...######.#.#.#####  ...#.#....#  7hђV#####.#########.###  .....7h #  ##.####..#####   #.# #..#  7h7h7h8hu38h8h8h68h8h,8hC8h8h>8h### #####..... #...###.# ### 8hF....# #>####### #......# #.###.#.####.#$#.........##@..#6.9 (2######.#.#.###########......#.#...........#8h9#.# #).#  #..#  8h8h+ _Found 15 gold pieces.8h% 8h`& 8ho( 8h2 8h4 ,8hv8 ,8h9 ,8h]9 8h< ,8h< 8hC 0  .###  .#####  ...... ### ###. ..# 8hC _# ### #. # #>######.#  # # #......#.#  #.###.#.####.#@#  9.9 (38hD #.........##...#  .######.#.#.###########  ........#.#...........#  #########.#########.###  ....................#  #########.####..#####  #.# #..#  #.# #).#  8h1E 8hI 8hK > _You now have 42 gold pieces (gained 15).9h 39hQ 9hP 9hD 9h 9h 9hO ,9h 9hD 9hq ,9h 9h ##### ....# ....# #  .#  ######## 9h ].... ##########. .......53.9 (4 ########..# #>######.# 9h] # # #......#.# ..#.###..#.# ###...# ..#.#.########### ........#.#...........# #########.#########.###9h 9h 9h ######.# h $#+##### .# .# .# .# .### .##### .# #...###. .S..# >h8 .# .#.# .# #>######.# .# # #......#.# .#.###.#.####.#.# .#>hq .##...# .######.#.#.########### .#.#.# #.#.### >h >h% &5>h >h ?h_B#+##### .# .# .# .# .### .##### .# .#...###.#.S.# .# #.#.#?hB .# #>######.# .# # #......#.# .#.###.#.####.#.# .#.##...#?hC .######.#.#.# .#.#.# .#.#.### ?h*K<6?hO?hQ?h P#+##### .# .# ^.# .# .### .##### #.# #.#...###.#.S.# #.....# #.#.# #.....# #>######.# #.....# # #......#.# #.....#.###.#.####.#.# #.....#.##...# #....######.#.#.# #.#.#.# #.#.#.### ?h ?h8 ?h ..SS)=7?h ?h 5 _The ball python hisses angrily.@hq.###+##### .# .# .^.# .# .### .##### .#.# .#.#...###.#...S@.....# .#.....# #.#.# .#.....# #>######.# .#.....# # #......#.# .#.....#.###.#.####.#.# .#.....#.##...# #....######.#.#.#  #.#.#.# #.#.#.### @h$  The ball python barely misses you. You furiously retaliate!  You headbutt the ball python!@hg†@h-/628@h@hO _You kill the ball python!@hQ @hR @hlR @h] @h^ @h?_ @hc }  You see here a ball python corpse.@hte @he  _@h~f @hg @hoi ,@hi @hk @h!m ,@hm @hfs ............# ....# ^.......# ####........# @hs ..### ....##### ###.#.........############ ##.#.#...###.#...†......# ....#.....# #@########.# -62.9 (4@ht E##.#.....# #.#>######.# ....#.....# #.#......#.# @h3t ..#.#.....#.###.#.####.#.#....#.....#.........##...# @hTt ######....######.#.#.########### @ht T#...........#.#...........# # ##.###########.#########.### .# ##'.......................#@hu 8-@hy @h{ Ah%C 3AhC Ah######.# .......#.....# #.#......#.# ......#.###.#.####.#.#..#.....#..@......##...#7.9 (5 ########....######.#.#.########## Ah&b # #...........#.#...........# ##.###########.#########.## ##.# ##'.......................# #.############.. .## #.# #.# #..#.# #.# #.# #).# #.# #.##..#Ahwb Ahh Ahi BhQBhBhBhChe4ChjChxkCh 4Chs Chʎ Dh4DhDhDhG3Dh[HDhTDh[b.###.#####.###.#.# ..#.###.#.#...###.#...†......#.#.....#. #.#.##.###.#.....#g #.#>######.#Dhl\T.#.....#. #.#......#.#.#.#.....#.###.#.####.#.#.#.....#.##...# '#....######.#.#.# #.#.#.# ##.#.#. ###.# ##'Dh(]O.# .## #.#.####..##### g   goblin (asleep) #.## #.# #.# #..# ##.# #.# #.# #).# .#.# #.# #..#DhfQ08.9 (1DhlDhHqu _A goblin comes into view. It is wielding a +0 dagger.Dhn 4Dht Dh5v Eh########........#.### ..........##### ...###.#.........#############.###.#.#...###.#...†......# .........#.....#.. #.##.# ####.###.#.....#g# #.#>######.#...#.....#.# #.#......#.##.#.....#@###.#.####.#.# .........#.....#.........##...# '########....######.#.#.######## .## #...........#.#......... #...# ##.###########.#########. ####.# ##'....................... ..## #.#############.####..##### #.# #.# #..##.# #.##.# #).#EhEh \.ggEh&9Eh;EhEh; }  You shoot an arrow. The arrow hits the goblin.Eh n  The goblin is severely wounded.Eh g3--===71.1 (1.2Eh9 Eh. c _The goblin hits you but does no damage. The goblin hits you with a +0 dagger.Eh" m  You shoot an arrow.  The arrow hits the goblin but does no damage.Ehn  The goblin is severely wounded.Eh(2.3Eh$%Eh'S _The goblin barely misses you.FhRS  You shoot an arrow. The arrow hits the goblin.FhC)FhnFh@4=-Fh)53.5FhFhJ _You kill the goblin!FhM #......^.# ########..# .........###### .........############.###.#.#...###.#...†..... ......... #.## ####.###.# #.#>#####. #.#.....####.#.####.# .........#.....#.........##...# #'########....######.#.#.########FhFh6---40FhFhO _You see here a +0 dagger.FhxM.  #......^.# ########..# .........###### .........############.###.#.#...###.#...†..... ..........#.## ####.###>#####.)# #.#.....####.#.####.# .........#.....#.........##...##FhFh@---5 Fhs _FhFhFh!3Fhb"Fh*Fh>,,Fh/IFh>0a5==Fh1Fh4XFh9#..# #........# ......^# ###### ### .......###### ##.#.........############ #.###.#.#...###.#...†......# .......#.....#..@#.########.# Fhd:8.5 (3 ##.###.#.....#.###.#>######.# ....#)# #.#......#.# #.#.....#.###.#.####.#.# .......#.....#.........##...# ########....######.#.#.########## #...........#.#........... ..# ##.###########.#########.## ##.# ##'.......................#Fh:Fh?Fh@GhMy 3Ghz Gh Gh ,Ghɋ nGhA Gh3 O=Gh! Gh GhΒ ,GhB Gh: Gh ,Ghz Gh Gh ,GhT Gh ### #####.## ... .......###+##### .# #..............# .# #..............# .# #......^.......# .##########........# #................### #.#..............###### .###.#...@.....###########84.5 (6 ......#.###.#.#...###.#...†...... #.....#.....#...#.########. #.#####.###.#.....#.###.#>######. #.....#.....#)# #.#......#. ..........#.#.....#.###.#.####.#.  ............#.....#...##...  ####'########....######.#.#.#####  ....## ##.#...... Gh Gh Ihf3Ih hIhsIh!v,Ihz,Ih6|Ih|Ih}Ih/Ih,IhIhIḣ,IhmIh)Ih,IhIhEIhIhُIhIhwIhBIh7 _You open the door.IhA3IhIh:} ###  ...  #. #.#  #. #.# #### #####.## #.#  .......###@##### 92.5 (8Ih# #..............# ..# #..............# ..# #......^.......# ..##########........## '#Ih ........### #.#..............###### .........###.#.........#####...#.###.#.#...###.#...†IhIhӨIhQ _There is an open door here.Ih Ihְ IhJ Ih Ihȼ Ih] f _Ih ,Ih  ##### ... Ihw Z#.  #. #@# 4.5 (2 ##### #####.## #.# .. .......###'##### ..# #..............# ..# #..............#Ih ~....^.......####........##Ih ........###.........#Ih' Ih Ih" JhĒ3Jh~JhPJhJh9Jh(nJhʫI#.########.....@.#6 #.####.## #. #.# ##### #####.## #.# .... .......###'#####..........JhjJhJhJhz3Jh0{JhBJh|,JhJhBJh# #.####### #..@....#9.5 (3 #.####.## #. #.#### #####.## #.# #...... .......###'#####...# #..............#...# #..............#...# #......^.......# .....###........##JhEJh5Kh.BKhB3KhLKh NKh;RKhV ### #.####### #@......#801.5 (2 #.####.## #.# #.#  ## #####.## #.#  ##...... .......###'#####  #.....# #........#  #.....# #........# ##.....# #......^.......# .......##..##KhWKh[KhQ]LhD Lh 3Lh Lh BLh XLh Lh ,Lh  Lh Lh ,Lh Lh Lh ,Lh Lh!  ### #.#######  #.......# #.####.##Lh! #.# #.# ##############.## #.# #...............###'##### .....# ###......@.......#6.5 (5 Lh," E.....# #..............# .....# #......^.......# .....##########........## Lhh" #'#'#................### #.#.#.#..............###### ............###.#.........#######Lh" %  #.#.......#.###.#.#...###.#...†..  #.#.#...........#...#.#####Lh" E LhE# Lh( Lh* Mh 3Mh Mh Mh ,Mh\ Mh (### #.####### #.......# #.####.## #.# #.##############.## #.#...............###'###### ###..............# #.....# #.#7.5 (1 #.....# #^.#.##########.# .#'#'#.........# Mh =.#.#.#.#..###### .......###.#.........###### ##.##.###.#.#...###.#...†. ##.#.#...........#.....#...#.#### .....#.#####.###.#.....#.###.#>Mh Mhu Mh4 NhNhReally walk into that teleport trap? Y - Yes Nh' N - NoPhPhU#.#######Almis08 the Shooter#.......#Minotaur#.####.##Health: 25/25 ========================#.# #.#Magic: 1/1======================== ##############.## #.#AC: 3Str: 15 #...............###'#####EV: 11Int: 6 .....# ###..............#SH: 0Dex: 13 .....# #..............#XL:  2 Next: 65% Place: Dungeon:1 .....# #......@.......#Noise: ---------  Time: 807.5 (1.0) .....##########........##a) +0 shortbow #'#'#................###Fire: a) +0 shortbow #.#.#.#....Phb..........###### ............###.#.........####### #.#.......#.###.#.#...###.#...†..  #.#.#...........#.....#...#.#####  ....#.#####.###.#.....#.###.#>###  #.#.#...........#.....#)# #.#....  _The goblin barely misses you.You shoot an arrow. The arrow hits the goblin. _You kill the goblin! _You see here a +0 dagger. _You open the door. _There is an open door here.PhPhf ..................#[#............ #...........#####.#.###.#.......# #...........# #.#.###.#.#...... Phj#...........### #.#.......#.##### #.............# #.#####.#.#...... ##########....###.#####.#........ ## ##........ .# ÷...##########'## .# #....#.@...##........## .# #....'.########... Phʿ.# #..).#.....###......#### .#########....####.##..######..##Ph.....# ##..###....###. ......### ##.###..####..## Phf.....# ##.###.### ###.#.PhCm........# #.###.## ###. .....Phe## #.# #.# #####.#You enter a teleport trap! The teleport trap disappears.Ph"PhPh1&8PhCPh\@ _Your surroundings suddenly seem different.ShBShjShTh Th% Th Thb Th Th BTh+ ,Th ThG Th ,Th9 Th* Thq ,Th6 Th Thg ,Th Thm ThR ,Th Th, Th Th Th Th Th@ ,Th ThH Th ,Th Th Th ,Th Th Th/ ,Thq Th Th7 Thi Th Th Th Th> Th Th Th( ThP Thp Th/ Th Th2 Th XTh ThR Th ,Thj Th Th Th Th Th9 Th Th Th Th Th ,Th9 Th Th ,Th ThA Th Th] Th ,Thq Th w#.....'.########...# ##.#### .).#.....###......####.# ##'..... ...####.##..######..## #.###### ...# ##..###....###.## #.# .### ##.###..####..##.# #.# .# ##.###.### ###.#.# #.# Th< 7.# #.###.## ###.# #.# # #.# #.# #####.## ##.# .###.# #.## #@##.## #.#'..# 32.5 (24.0)....#####.# ##..## ##.##### Th /##.....#.## #### ##.##  #.....##.### ###.### #.....###..#######..## #...#. .# #.....# ###...(...### #... .# #.....# ######### ##.. .###†#####......†..#.......Th Th Th ThH" k _There is a staircase leading out of the dungeon here.Wh' 4Whd, WhR 4Wh8W WhX Xhl4XhsXhuXhI Xh!J Inventory: 5/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) XhJ Armour (go to first with [)  b - a +0 leather armour (worn) Scrolls (go to first with ?)c - a scroll of butterflies  d - a scroll labelled DAMAVV AMANK  e - a scroll of poison[hx d - a scroll labelled DAMAVV AMANK. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out [h" loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. [h~ S(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe._hgBrand which weapon? Hand Weapons  a - a +0 shortbow (weapon) [?] describe selectedahahq6...#.....'.########...# ##.#### Almis08 the Shooter .).#.....###......####.# ##'..... Minotaur ...####.##..######..## #.###### Health: 25/25 ======================== ...# ##..###....###.## #.#Magic: 1/1======================== .### ##.###..####..##.# #.#AC: 3Str: 15 .# ##.###.### ###.#.# #.#EV: 11Int: 6 .# #.###.#####.# #.#SH: 0ahGDex: 13 .## #.# #.# #####.## ##.#XL:  2 Next: 65% Place: Dungeon:1 ..###.# #.## #@##.## #.#'..#Noise: ---------  Time: 832.5 (0.0) .....#####.# ##..## ##.#####a) +0 shortbow .###.....#.## #### ##.##Fire: a) +0 shortbow .# #.....##.### ###.## .# #.....###..#######..## #...#. .# #.....# ###...(...### #...#.  ah .# #.....# ######### ##...#.  .###†#####.......  ....†..#.......  _There is an open door here.  You enter a teleport trap! The teleport trap disappears. _Your surroundings suddenly seem different. ah_There is a staircase leading out of the dungeon here.  As you read the scroll labelled DAMAVV AMANK, it crumbles to dust.  It is a scroll of brand weapon.ah` . .).#.....###...... .##....##  ##...## #.#  .# #.#   ###.#.# #.#   ###.# #.#  #.# #.# #####.## ##.#  #.## #@##.##   ##..##   #### ##.##        (    †#####†..#  You enter a teleport trap! The teleport trap disappeah/ars. _Your surroundings suddenly seem different. _There is a staircase leading out of the dungeon here.  As you read the scroll labelled DAMAVV AMANK, it crumbles to dust.  It is a scroll of brand weapon.  Your +0 shortbow craves living souls!ahn O. ).#.....###...... .##....##  ##...## #.#  .# #.#   ###.#.# #.#   ###.# #.#  #.# #.# #####.## ##.#  #.## #@##.##   ##..##   #### ##.##       (   ahn †#####†..#aho ahv ahx~ ^...#.....'.########...# ##.#### Almis08 the Shooter .).#.....###......####.# ##'..... Minotaur ...####.##..######..## #.###### Health: 25/25 ======================== ...# ##..###....###.## #.#Magic: 1/1======================== .### ##.###..####..##.# #.#AC: 3Str: 15 .# ##.###.### ###.#.# #.#EV: 11ah~ hInt: 6 .# #.###.#####.# #.#SH: 0Dex: 13 .## #.# #.# #####.## ##.#XL:  2 Next: 65% Place: Dungeon:1 ..###.# #.## #@##.## #.#'..#Noise: ---------  Time: 832.5 (0.0) .....#####.# ##..## ##.#####a) +0 shortbow (drain) ah^ .###.....#.## #### ##.##Fire: a) +0 shortbow (drain) .# #.....##.### ###.## .# #.....###..#######..## #...#. .# #.....# ###...(...### #...#.  .# #.....# ######### ##...#.  ah .###†#####.......  ....†..#....... You enter a teleport trap! The teleport trap disappears. ah "_Your surroundings suddenly seem different. _There is a staircase leading out of the dungeon here.  As you read the scroll labelled DAMAVV AMANK, it crumbles to dust.  It is a scroll of brand weapon.  Your +0 shortbow craves living souls!ah A3.5 (1ah ah < _a - a +0 shortbow of draining (weapon)dh( dh* AInventory: 4/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow of draining (weapon) Armour (go to first with [)  b - a +0 leather armour (worn) Scrolls (go to first with ?)c - a scroll of butterflies dh + 7 e - a scroll of poisonfhz a - a +0 shortbow of draining (weapon). A curved piece of wood and string, for shooting arrows. Base accuracy: +2 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 5.1; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you would reach 14.0 in about 6.6 XLs.At current training (54%) you reach 14.0 in about 8.1 XLs. Your +0 leather armour slightly slows your attacks with this weapon.Current attack delay: 1.1. Damage rating: 9 (Base 8 x 107% (Dex) x 114% (Skill)). Drain:It sometimes drains living victims (1/2 chance). This deals an additional one-quarter of any damage that pierces defenders' armour as well as aflat 2-4 damage, and also weakens them slightly. This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {inventory} {ego} {branded} {Ranged Weapons} {two-handed}(q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.qhľ  Inventory: 4/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow of draining (weapon) Armour (go to first with [)  b - a +0 leather armour (worn) Scrolls (go to first with ?)  c - a scroll of butterflies  e - a scroll of poison rh rhzrh6...#.....'.########...# ##.#### Almis08 the Shooter .).#.....###......####.# ##'..... Minotaur ...####.##..######..## #.###### Health: 25/25 ======================== ...# ##..###....###.## #.#Magic: 1/1======================== .### ##.###..####..##.# #.#AC: 3Str: 15 .# ##.###.### ###.#.# #.#EV: 11Int: 6 .# #.###.#####.# #.#SH: 0rhDex: 13 .## #.# #.# #####.## ##.#XL:  2 Next: 65% Place: Dungeon:1 ..###.# #.## #@##.## #.#'..#Noise: ---------  Time: 833.5 (0.0) .....#####.# ##..## ##.#####a) +0 shortbow (drain) .###.....#.## #### ##.##rhFire: a) +0 shortbow (drain) .# #.....##.### ###.## .# #.....###..#######..## #...#. .# #.....# ###...(...### #...#.  .# #.....# ######### ##...#.  .###†#####.......  ....†..#.......  _Your surroundings suddenly seem different. _There is a staircase leading out of the dungeon here.  As you read the scroll labelled DAMAVV AMANK, it crumbles to dust.  It is a scroll of brand weapon.  Your +0 shortbow craves living souls! _a - a +0 shortbow of draining (weapon)rhrhFrh{rhvh-vh-vh4vhS5whI3wh0whwhO,whwhDwh,whFwhXwhL,whwhwhwh whwh wh,wh2wh+wh,wh~whwh,whwhwh,whwhwh,wh8whwhX,whwhXwhwh,whwh whW ,wh whwhs,whwhwhBwhwh,whwh$whJ&,wh&wh-wh]/,wh/whF9Xwh?whA,whAwhEIwheK,wh LwhMSwhTwhUwhVwh\wh^,wht_whk  There is an open door here. _whtrwhswhswhtwhzwh$|,wh|whwhC,whwh<whX,whwhwhwhawhwhwh wh}whwhˤwh5,whwhԬwh0whhwhӮwhBwh,wh:wh׾@  There is an open door here.whwh _whwhewh,whwh<wh<,whwh]wh,whkwh whwh_whwhXwh>wh>,whwh:whwhwhfwhwh5,whwh+wh%,whwh wh ,wh whYwh,wh5whwh,wh wh&whR),why*wh60wh2,wh3wh8wh:,wh;wh@whYB,whBwhxpwh}J _Found a stone staircase leading down.wh_whĆ,whwhxwh,whwhwhBwhwhiBwhhwhl#.#.....#.###.#.####.#.#  ...........##...#  ####....######.#.#.###########   #...........#.#...........#   ##.###########.#########.###   ##'......................  #.#############.####..#####   #.# #.# #..#   #.#  #).#   #.# .r.....># #..#   #.# ........# #..#  ##.# .....#..# #..#  #.#'..# .....#..# #..#  #.##### whN .... #..# #..#   r   rat (wandering)# ... #..####..#   ## ... #........#   # #...#......##.#####.#  98.5 (65.0)wh̰ .A rat comes into view.9.5 (66whwh0 _The rat moves out of view.whwhwhzwhyh< 3yh> yhI yhQ  ..#.....#.........##.. ####....######.#.#.########### yh S  #...........#.#...........##.###########.#########.####'.......................# .#############.####..#### ..... #.# #..# .r....).......@# #.. ##.. .r   rat (wandering).. ##.# #...#......#.>......# yh0V ,0.0)yh_ ?r.yhz_ -900.5 (1yh-f yhBi c _There is a stone staircase leading down here.{h####....######.#.#.###########  #...........#.#...........##.###########.#########.####'.......................# .#############.####..#### ..r...#.# #..# ....){hu0.># #. ##.#'..# .....#### .... .## ... #..### ## ...... # #...#......##.#####  #.>.....# #..######{h{hl F.r{hJ1 _}h!  #...........#.#...........##.###########.#########.####'.......................# .#############.####..#### ...r..#.# #..# .)}h .># #.. #.....#.#'..# .....#### .... .## ... #..### ## .... #}h  #...#......##.#####  #.>.....# #..######..........# #..# }h }h e.rr}hb 0===2}hr }h - _The rat squeaks loudly.~h+eP#####....######.#.#.###########  #...........#.#...........#  ##.###########.#########.### # ##'.......................#  #.#############.####..#####  #.#~hxe...#.# #..#  #.#r.#.# #).#  #.#># #..# ~he #.# .......@.# #..# ~he ##.# ......#..# #..# ~hoff #.#'..# ......#..# #..# ##.##### ..... #..# #..#.## .... #..####..# .## .... #........# ## #...#......##.#####.# # #...#......#.>......# ##...#..... #..#######~hk~hpF.r~hWq0---3~hNw~h@yhP  You shoot an arrow. The arrow hits the rat.hE†h3AhE?8===4.6 (1.1hKhYNG _You kill the rat!h8 3hF9 h=D h F hcJ Bh*K ,hL hqS ##....######.#.#.## #..#.#..# .# ##.##.##.### #.# ##'....# # #.###.####..##### ## #.#..#.# #..# .# #.#..#.# #).# .# #.#..†.># #..# .# #.#...# #..#---6.6 (2.0 hS ## ##.# ##......#..# #..# # #.#'..##......#..# #..#  ##.######......#..# #..#  ##.## #......#..####..# ##.## #......#.h6T .......# ..## #...#......##.#####.# ### #...#......#.>......# # ##...#..... #..#######h-U :---h!Z h6[ hs3h_hhhhjhhhhhв,h^hH..## #.#######.####.. ##.## #.##..........#.# #..# #.# #.##..........#.# #).# .# #.##.........†.># #..# ##.# #.##............# #..# .## ##.# ##......#..# #..# #.## #.#'..##......#..# #..## ##.######......#..# #..# ## ##.## #..@...#..####..#h10.6 (4  ###.## #......#........# ###..## #...#......##.#####.# ...### #...#......#.>......# #### ##...#......#..####### ..........###..# ..........# #..# ....# #..# ..........###..#hhRhihj3hkhRwhxh|,h~hhhʀhh,hhh,h)hAhY,hhWBhhhB,hhh,hhh,h-hh,hhsh#,hhC #.##.........†.># #..#  #.##............# #..#  #......#..# #..#  #.#'..##......#..# #..# .######......#..# #..# h.## #......#..####..# .## #......#........# ## #...#......##.#####.# h #...#......#@>......# 21.6 (11.0)h۶` ##...#......#..#######  ..........###..#  ..........# #..# h ..........# #..#..........### h,&##########'# #..## ....0......####..## .......(h^...#hXhhth #.##.†.># #..#  #.##....# #..#  ##.# ##......#..# #..#  #.#'..##......#..# #..#  #.######......#..# #..#  h.## #......#..####..#  ## #......#........#  # #...#......##.#####.# h  #...#......#.@......# hȗm ##...#......#..# h& .###..#  .# #..#  .# #..#  .###..#  hH '# #..##  hk 0......####..##   (.ho#   h82.6 (h1.0)h7ha _There is an escape hatch in the floor here.hmLQhAn escape hatch in the floor. A spring-loaded one-way escape hatch set in the dungeon floor, allowing the adventurer beset by adversaries to exchange the perils of this level for the perils of the next. While standing here, you can traverse the escape hatch with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.hկhU #.##.........†.># #..#  Almis08 the Shooter#.##............# #..#  Minotaur ##.# ##......#..# #..#  Health: 25/25 ======================== #.#'..##......#..# #..#  Magic: 1/1======================== #.######......#..# #..#  AC: 3Str: 15 .## #......#..####..#  EV: 11Int: 6 ## #......#........#  SH: 0Dex: 13 # #...#......##.#####.#  XL:  2 Next: 68% Place: Dungeon:1#...#......#.@Կa;49m......#  Noise: ---------  Time: 922.6 (0.0)##...#......#..#######  a) +0 shortbow (drain)..........###..#  Fire: a) +0 shortbow (drain) ..........# #..# ..........# #..# ..........###..#   #########'# #..##   ...0......####..##   ......(..........#   _The rat moves out of view. _There is a stone staircase leading down here. _The rat squeaks loudly.  You shoot an arrow. The arrow hits the rat. _You kill the rat! _There is an escape hatch in the floor here.h]hH3.6 (1 _h*hV ###  ...  ....  ## .....  ...#######.....  #.............  #............. 2 #....  #............  #............#  ..............# ..............# ..............# w   ribbon worm (asleep) ..............# .........w....# hhchm-4.4 (1.8hhK _You slide downwards. The hatch slams shut behind you.h? ~####.## ....########.##..#.#.#.# #..#......#.........w....#50hehh=....S ..########.... ...## #.....#######.#........@....# #....... #..#...#..# .#...# S   adder (asleep)............#hT&6h+7.4 (2h%hBY _An adder comes into view.h #.##...#..S ...########. .## ...#######@........###..# ..#.h ) #hhHhu$8.4 (1hfh..#.###..S .....########h.. #.## ...#######..............###h.....h..#.........h4G#. #....hQhDhq.SSh.=9h h / _The adder hisses angrily.hRP###..#hS .###... ......S#########.. #.hTS## #...#######.........###.........#hS.......##. #.....hUh^P.Sh,_W2---30h@ _The adder bites you.hz;(h+ SYou shoot an arrow. The arrow misses the adder. The adder bites you.  You are poisoned.h&1=======----==1.6 (1.2Pois h h , _The adder poisons you!h+  (very drained)You shoot an arrow. The arrow hits the adder. You drain the adder.hrI l  The adder is heavily wounded.h&J 18=====----2.8hP h8S v _You feel sick. The adder bites you. The adder barely misses you.hiu;(hj SYou shoot an arrow. The arrow closely misses the adder. You feel sick.  The adder barely misses you. You furiously retaliate!16-----4.0hh_ _You headbutt the adder, but do no damage.h};(h D  You shoot an arrow. The arrow closely misses the adder. You feel sick.  The adder closely misses you. The adder barely misses you.You furiously retaliate! You headbutt the adder!h3K†hAlmis08 the Shooter####.Minotaur..#.hvHealth: 16/25 ===============---------#.#.Magic: 1/1========================#...hAC: 3Str: 15.###...EV: 11Int: 6h.......########SH: 0Dex: 13#...†.......hzXL:  2 Next: 113% Place: Dungeon:2#.@.......Noise: ===------  Time: 935.2 (1.2)####........a) +0 shortbow (drain)h...#######........Fire: a) +0 shortbow (drain) #.............###Pois #..............##............#...#............###.h #............#..............#The adder barely misses you. You furiously retaliate! h/_You headbutt the adder, but do no damage.You shoot an arrow. The arrow closely misses the adder. You feel sick.  hkThe adder closely misses you. The adder barely misses you.You furiously retaliate! You headbutt the adder! _You kill the adder!hE!  You shoot an arrow. The arrow closely misses the adder. You feel sick.  The adder closely misses you. The adder barely misses you.  You furiously retaliate! You headbutt the adder! _You kill the adder!Your Armour skill increases to level 1!You have reached level 3!h7/  --more--h  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? hj6_9/302/253 7% h;h?R _You feel agile. x2hhuhuhSh[hi8-hd3 _You feel sick.h8hW7--hh ### ####..- ..#.# #.#.# #...####...# .........########.†.......---7.2 (2.0 ###......... ## ##.. ...#######........ #.............### #..............# #............#... #............###. #..#---hb: _You feel sick.hFA  ########.. ..#.# #.#.#. #...####...# .......@..########.###.##...†. ##. ## ##....#######........ #.### #.....# #...#... #.###.hE 3  You feel sick.hF Q=8.2 (1hFK h/O [ _You are no longer poisoned.hIh~ ########..  ...#.# h #.#.# .. #.@.# 40.2 (2....###...# ..........######## .###.##...†....... .. ###.........### ##...........#######........#......####..#h 3h h h ,hE ,h h #8h4 0=h h% B ######.#######........ ...#@# 2 #.#.# .. #...# ....###...#..........########.###.##...†....... .. ###.........### ##...........#######.h' h( hn* h ######.########.@......#...#.##.....# #.#.# ....#.. #...# ####....####..........########.###.##...† .. ###..### hh)+3.2 (1h:h hH 3hUI hL hT hX :#######.### #####...@....# 5.2 (2...#.##.....# #.#.##.....# .. #...########....###...#.....###.##..... ###. hkY h] h_ hh3hhxh^9==h _Found a scroll labelled GERERO PESIASK.hl3h h  ##.....?............#....................# ######.### #####..# 7h ...#.##.....# #.#.##.....# h hhh3hhAhhh«,hk,hձh~ ............#...###.....?...#..........##..........###.#.........?....#.............. #......@# 9 #######.########........#h...#.##.....##.#.##.....#h@hg _Found a scroll labelled GERERO PESIASK.hN 3h{ hޮ h nM..... ......##.....?.... .###?..............###g...hc  #######.### .#####........#.....#.....#g   hobgoblin (asleep)#######h t 0  A hobgoblin comes into view.h h gg.gg 2 hobgoblinsThe hobgoblin shouts! You hear a shout!h x20=====50.2 (1h% h \ _A hobgoblin comes into view.hj...g. ... #.. ###.....?.... #.# #.###.#.?.#.g.#.###.#.### ..#####........# ....#.##.....##.#.##.....#  .. #...######## hhњhfw.gg.---h 1hhXh8  You shoot an arrow.hߙU  The arrow hits the hobgoblin but does no damage.hhK.gh2q15----===2.4 (1.2hѯh0 _The hobgoblin hits you. x2hD\V  You shoot an arrow. The arrow hits the hobgoblin!h`†   hobgoblinhhcL.gh1103.6hSh7 _You kill the hobgoblin!hh7 .. ... #.. ###.....?.... #....g.....# .#.###.#.?.#..@.#.###.#.### ..#####........# ......#.##.....# ...#.#.##.....# .. .. #...######## . h h h .h.gh   jackal (wandering)g   hobgoblinh @6----h /---40h\ h _A jackal comes into view. _You see here a hobgoblin corpse.h r..h... .... #... ###.....?.... .h_ #.# ..#.....g....###.#.?.#..†#.###.#######.###..#####.#...h ...#.##.....#....#.#.##.....#..... #...#......###...# ....... hi hN h x.h.ghȖ #---h) &5 _hn hW................h.... .>.#..... ...###.....?.... ....#..........# ....#.###..#......g..?....#..†..#.......###hp########.###.######........#....#.##.....#.#.#.##.....#.#...########.g   hobgoblin ..###...# #......########.# ##.##...†.......hhh ht?.h.gh   jackal (wandering)g   hobgoblinh&6hh;; _Found a stone staircase leading down.h= .>. #.. #..###..h..?.... ...........# ........###h>......?.......g†.....###############......... ...#.##........# .. ###.........hK<7hnTh Wh  # #..###..h..?.... ............# .....###..?...g†.###############......... ...#.## #........# # ##........hEhgg   hobgoblinhp\7=8h'hKhY B... .> #........... ###..h..?.... .....# ...###..?g†g.h ...... #######.########......#.##.....  #...##########...# . ........######## h@ ##.##...† .. ###........#h h= M.gh 9hp h+ h-9  You shoot an arrow. The arrow hits the hobgoblin.†hh@4===60.7 (1.1hhM _You kill the hobgoblin!h<xM ..... .> #........... ###.....?.... ........# .......###......?.....†......... #######.########......#.##.....#................#h+h,6---10h@ _You see here a hobgoblin corpse.h iM ... .> ...... #.##.....?.... ..# ..###..?.....†.........###† #######.########........#........#.......#h h y8==---2 h _h h hLj ..J....[... ..... ...... .>. #........... #... ###.....?.... ..... #.# ..... #..###..... #... #..†... #..h....###†......# #######.#########........#....#.##.....#.J   endoplasm (wandering) #.#.##.....#.h   jackal (wandering) . #...########.###...# #..  An endoplasm comes into view..h.h  hnm jackal3 _Found a shiny orb. The endoplasm moves out of view. _You see here a scroll labelled GERERO PESIASK.hJ####...... [....# ...#? .......>. #............#... ###.....?.... ..... #.# ..... #....###..... #....h....?. #.h......†... #.......###†.# #######.#########........#.J   endoplasm (wandering)...#.##.....#..hh 2 jackals (wandering) #.#.##.....#... #...########.  A jackal comes into view.Found 3 scrolls of brand weapon.h&.Jh...hJh1 wandering)h4h1 hV=X_The endoplasm quivers.hr....####..........J...[....# ..............#?.....>.#...#... ###.....?.... ..... #..........# ..... #.....h....###..... #.........@........ #..†.. #...h...###†# #######.###..######........#....#.##.....#. #.#.##.....#.. hr. #...########....###...# he|h}hK}h.J.h.h5h<h _The jackal stops to sniff the ground. _You see here a scroll labelled GERERO PESIASK.h#G........[....# ......J.......#?..........>.#....#... ###.....?.... ..... #..........# ..... #.###..... #......h..?........ hv#..† #....h..###†# #######.###.......# #####........#.h8...#.##.....#.#.#.##.....#. #...########. .###...# #.hH>.....########.#h<"h",h#h$h..J.h.h.hh0p9====6h9h=' _The jackal barks!ha l......#?J..>. #......#..##?.... .............# ..###.?...h.h.....##########.###.#####......... ...#.## #...####### h ..###...# ......######## ##.##...†.......h ,h hR .J.h†h--7h h v _You see here a hobgoblin corpse.h!\(((((((h=|  You shoot an arrow. The arrow barely misses the jackal.h9hmh!h$i........?.J.h$D...†hhh%7===8.8 (1.1h0hj3S _The jackal barely misses you.hMS  You shoot an arrow. The arrow hits the jackal!hcU†   jackalhY  You kill the jackal!h.J20==770.1 (1.3hh{S _The jackal barely misses you.h 8  You shoot an arrow.ho  The arrow hits the jackal but does no damage.  The jackal closely misses you. You furiously retaliate!  You headbutt the jackal!hz=.J.h(~6211.3 (1.2hhJ _You kill the jackal!h`..>. #..#..###.....?.... ............# .......J###......?........†.†....###############......... ...#.## #...####### ..###...# ......######## ##.##...†....... .. ###...J---20h%#? ......> #............###.....?.... ........# .......###......J.h{.....†........ #######.########......hp#.##.....  #...##########...# h w. ........######## ##.##...†hFhT|?J---3h}hv _You see here a hobgoblin corpse.h  You shoot an arrow. The arrow hits the endoplasm.hWp  The endoplasm is heavily wounded.hWe1====4.6 (1.3h_hbW _The endoplasm closely misses you.h V  You shoot an arrow. The arrow hits the endoplasm.h E†hZ h'^ 555.7 (1.1hg hh M _You kill the endoplasm!hT M [....# #? ....> .......#.hܰ \##.....?.... ..# ..###..?......†.........###† #######.########........#........#.......#h h~ h 6---60h h s _You see here a jackal corpse.h3Md ....####...... [....# .....#? ........>. #............#... ###.....?.... ..... #.# ..... #..###..... #... #..†.†....... #.......###†......# #######.#########........#....#.##.....#. #.#.##.....#. . #...########.###...# #..---7 _hUhbhb\22=8.7 (2hjhod _d - a scroll labelled GERERO PESIASKh3hh}h,hhhn ,h^ hh,hhi3==hh# ..... ...... ..... ...... .....####......  [....#  ..............#? ........>. #......#... ###..hR$Y82.7 (4 #..........###..... #..........###..... #.................. #........†.†.......h$ #.......###†......# #######.###.#h$} #####........#... h|%<...#.##.....#..h%h1h4p _d - 2 scrolls labelled GERERO PESIASK (gained 1)h3h hh,hhhb,hh#h,hhhV94hE==h=h+hk!,h"h,.. #......... ..... #......... ..... #........ .....####....... ............[....# .... .....#?.... .......>... #..........@.#... 7.7 (5###.................. #..........###....... #..........###.......#....................h%-1#........†.†.........#.......###†......#####hR-J###.......# hz-4#####...h .h;7hl9h &3h)h0h\9Bh<2 _Found a club.h G( #............... #................. #................ #...............####...........[....#.....)..#?...........@.>.................#g##...#..###..#...###.  #........g   goblin (asleep)hHHR#........†.†...........  #.......###†......#####  #######.###.......#h;S+8.7 (1hS+9.7 (2h_hdu _A goblin comes into view. It is wielding a +0 dagger.h....#.. #....... #.......  h_g..... #.......  ..... #.......  .....####.............  ..[....#.....).#.h0......#@......#......>.....# #.#......g# h###..... #.###... hm#.###... #........ hh#.†.†............ h$S#.......###†#####hMh׵w5==90.7 (1hh] _You see here 3 scrolls of brand weapon.h^....#.........#......... #.......... #....... ..... #....... .....####....... .........[....#.....).# .......#?......# .......@.>.....# ##......g####..........  #.hk###...  #.###...  #.......  #†.†.....  ####†......#####  #######.###.#h8 gglauncher)The goblin shouts!  The goblin unwields a +0 dagger. The goblin wields a +0 sling.(((((((hu@.>....h,/==1hh t _The goblin shoots a sling bullet. The sling bullet misses you.h~B4hKhMh....#..  #.......  #.......  ..... #.......  ..... #.......  .....####..............  .hO.[....#.....).#  .......#@......#  ....>.....#  #.#......g# ###..... #.###... #.###... #........ h#.†.†............ #.......###†#####hh& h0d(((((The goblin shoots a sling bullet.h& /.....hS' .-2h0 h4 _The sling bullet hits you but does no damage. _You see here 3 scrolls of brand weapon.he3 scrolls of brand weapon. A scroll that imbues a weapon with a random brand. Any existing brand will be replaced with a different one, and any brand forbidden by your current god will not be chosen. Artefacts cannot be branded in this way. Melee weapons will commonly be branded with the flaming, freezing, heavy, venom or protection brand, and rarely with the draining, electrocution, spectral, vampiric or chaos brand. Ranged weapons will commonly be branded with the flaming, freezing, heavy or draining brand, and rarely with the electrocution or chaos brand. It is a rare scroll. Stash search prefixes: {scroll} Menu/colouring prefixes: identified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away (r)ead, or (g)et.h h h {Brand which weapon? Hand Weapons h  a - a +0 shortbow of draining (weapon)[?] describe selectedhVh_hEl5Almis08 the Shooter....#.........Minotaur#..............Health: 25/30 ====================----.. #..............Magic: 2/2========================hl..... #..............AC: 3Str: 15  ..... #..............EV: 11Int: 6  .....####..............SH: 0Dex: 15  .........[....#.....).#hwmXL:  3 Next: 25% Place: Dungeon:2  ..............#@......#Noise: =--------  Time: 992.7 (1.0)  ................>.....#a) +0 shortbow (drain)#............#......g#Fire: a) +0 shortbow (drain) hWn###..................... #..........###.......... #..........###..........g   goblin (launcher) #....................... #........†.†............ #.......###†......#####The goblin shouts!  The goblin unwields a +0 dagger. The goblin wields a +0 sling. _The goblin shoots a sling bullet. The sling bullet misses you.The goblin shoots a sling bullet. _The sling bullet hits you but does no damage. _You see here 3 scrolls of brand weapon.hy  ....#    ..   .....   .....     [....##  ##  h"z>.....#  ##  ###   †.† † As you read the scroll of brand weapon, it crumbles to dust.  Your +0 shortbow of draining erupts in a glittering mayhem of colour.h+1 ....#    ..   .....   .....     [....##  ##  >.....#  ## ### †.††  a - a +0 shortbow of chaos (weapon)h7K(((((h/.....h2---3chaos(chaosh4hKR _The goblin shoots a sling bullet. The sling bullet hits you.hc....#.........#......... #.......... #....... ..... #....... .....####....... .........[....#.....).# .......#?......# .......@.>.....# ##......g####..........  #.###..he7.  #.###...  #.......  #†.†.....  ####†......#####  #######.###.#h.rhyE(((((((h(2_@.>....3=--4 _The goblin shoots a sling bullet. The sling bullet closely misses you.h23 #....#... #..............h64 .. #.............. ..... #.............. ..... #.............. .....####.............. [....#.....).# #?......#....>.....# #.#g# ###.....h4.. #..###..... #h4...###..  #h4Y.............h4' #h15..†.†............ #.......###†.#####hR9hzg.g   goblin (launcher)h'.-5hhƒh1 ƒh; Inventory: 5/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow of chaos (weapon) Armour (go to first with [)  b - a +0 leather armour (worn) Scrolls (go to first with ?)c - a scroll of butterflies  d - 2 scrolls labelled GERERO PESIASK  e - a scroll of poisonăh]ja - a +0 shortbow of chaos (weapon). A curved piece of wood and string, for shooting arrows. Base accuracy: +2 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 5.2; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you would reach 14.0 in about 6.0 XLs.  At current training (62%) you reach 14.0 in about 7.2 XLs. Your +0 leather armour slightly slows your attacks with this weapon.Current attack delay: 1.1. Damage rating: 10 (Base 8 x 112% (Dex) x 115% (Skill)). Chaos:Each hit has a different, random effect. This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {inventory} {ego} {branded} {Ranged Weapons} {two-handed}{chaos} {ranged weapon} Menu/colouring prefixes: identified ego ranged equipped weapon (q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.˃h)  Inventory: 5/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow of chaos (weapon) Armour (go to first with [)  b - a +0 leather armour (worn) Scrolls (go to first with ?)  c - a scroll of butterflies  d - 2 scrolls labelled GERERO PESIASK  e - a scroll of poison ̓hL̓h̓hpAlmis08 the Shooter#....#.........Minotaur#..............Health: 23/30 ==================------.. #..............Magic: 2/2========================..... #..............AC: 3Str: 15..... #..............EV: 11Int: 6.....####..............SH: 0̓hDex: 15.........[....#.....).#XL:  3 Next: 25% Place: Dungeon:2.............@#?......#Noise: ---------  Time: 995.7 (0.0)................>...g.#a) +0 shortbow (chaos)#............#.......#Fire: a) +0 shortbow (chaos) ###.....................#..........###..........#..........###..........g   goblin (launcher)#.......................̓h̵#........†.†............#.......###†......##### _You see here 3 scrolls of brand weapon.  ̓hAs you read the scroll of brand weapon, it crumbles to dust.  Your +0 shortbow of draining erupts in a glittering mayhem of colour.  ̓h+a - a +0 shortbow of chaos (weapon) _The goblin shoots a sling bullet. The sling bullet hits you. _The goblin shoots a sling bullet. The sling bullet closely misses you.̓h4̓h̓hσh[ ~M#..# . #....... ... .. ......... ......####..............[...@#.....)#?.........>...g#............#.......#.................†.......σh σh +6.7 (1σh4 σh ЃhcIЃhЃh!l.. ...#######..##. #....#  #.  #. ..... #. ..... #. .....####.....@........ .[....#.....).# .#?...g..# .....>.....# #.#.......#  ###............ g   goblin (launcher)#.###.........Ѓh>#.  #.###..........  #...Ѓh/&0Ѓha9 ((((The goblin shoots a sling bullet.Ѓhj3....Ѓh+3=7.7 (1ЃhЃh0C _The sling bullet hits you but does no damage.уhq9#.. ...#####.##..##........#....#.#...... .. #.  ..... #.  ..... #.  .....####.  .........[....#@....).#  .......#?...g..#  .........>.....# #......#.......# ###.............. #..........###... #...###...уh #......... #.†.†уhуh&)g.уh\4=-8уhуhȷуh C##..##........#....#.#......  .. #. ..... #. ..... #.. .....####.... .........[....#...g.).# .....#?@.....# ........>.....#  #.....#.......# ##......... ....### .###.. ..... .†.†... .###†......#####уh\ уhk 8(уh= .уha> _2--===9уhH уhK R _The goblin shoots a sling bullet. The sling bullet hits you.҃hYl.. ...#####. ##..##.##....## #.# #.# #...# #.....#####...............#[....#..@g.).# ....#?......# ........>.....# .## #...###.###...†.†.......҃hh The goblin unwields a +0 sling. The goblin wields a +0 dagger.҃hbi~19------1000.7 (1.0)҃h&s҃hv; _The goblin hits you with a +0 dagger.҃hf>((((҃hJ g.). You shoot an arrow. The arrow misses the goblin. The goblin barely misses you.҃h6==1.8 (1.1҃hp҃hhG _You furiously retaliate! You headbutt the goblin.Ӄh S  You shoot an arrow. The arrow hits the goblin!ӃhC)Ӄh%Ӄhw20=-63.0 (1.2ӃhӃhJ _You kill the goblin!Ӄh!Y#.. ...#####. ##..##.# #....#.# #.#  #.#  #.#  #.# ####.# [....#...@.).# #?......# .....>.....# . .###Ӄhh###.. ӃhL---40ӃhӃhj  Things that are here: _a +0 dagger; a +0 slingӃh P---Ӄh2 Ӄh ԃh3ԃhԃhz ԃh#ԃh$$ _ԃh)ԃh*ԃh/,ԃhv2ԃh'5ԃh(:a1=ԃh<ԃhB1ԃhEԃhiP ##..##..........# #....#ԃhP...# #.....#.. #.....#  ..... #......#  ..... #....ԃhQ...#  .....####........# ԃhnQW .........[....#...).).#  ........#@......#8.0 (4  ԃhQ........>.....#  #.#.......# ###ԃhQ;....... #ԃhQz###..... #...###ԃh#R.... #......... #†.†.ԃhRR.. #.......###†#####ԃhSԃhHbI _f - 2 scrolls of brand weaponՃhXՃhqՃhՃhՃh5 DThe floor. You are here.փh@SփhfA##..##..........#Almis08 the Shooter#....#..........#Minotaur#...............#Health: 21/30 ================--------.. #...............#Magic: 2/2========================..... #...............#AC: 3փhsgStr: 15  ..... #...............#EV: 11Int: 6  .....####...............#SH: 0Dex: 15  .........[....#...).).#XL:  3 Next: 26% Place: Dungeon:2  ..............#@......#Noise: ---------  Time: 1008.0 (0.0)  փhh^................>.....#a) +0 shortbow (chaos)#............#.......#Fire: a) +0 shortbow (chaos) ###....................... #..........###............ #..........###............. #.......................... #........†.†.............. #.......###†......##### փhh_You furiously retaliate! You headbutt the goblin.  You shoot an arrow. The arrow hits the goblin! _You kill the goblin!Things that are here: _a +0 dagger; a +0 sling _f - 2 scrolls of brand weaponփhiփhvփhtyփh+ 3փh. փh5 փh: ,փhf> փh? փhD ,փhF փh O #.. ...#####.#. ##..###  #....##  #....#  #.....փh}O b# ..... #......# ..... #...............# .....####.......@.......#10.0 (2 .[....#...).).#. ...փhO x..#.......# ...փhO ......>.....#  #.....##փhO ]#...... փhtP .###. ..### .............փh Q փhX փh+[ ׃ha3׃h׃hG׃h!׃h"N22=׃h&׃hV(׃h`-׃h-׃h/׃h8` #. .#  #. ##.# . #.. ...#####.#. ##..##..# #....#..# #׃h9..#  .. #..#  ..... #..#2  ..... #...............#  .....####...............#  .[....#...).).#. .......#.......#  .........>.....#  #............#׃h:#  ###................  ###׃hG:(#.׃h;׃hD׃hG؃h+3؃h/؃h78؃h^BB؃h(C؃hG,؃h[H؃h$L؃hN3==؃h6P؃hgS؃hY,؃h\؃hWd ### #. ..# ####.# .#  #####.#.  ##..### 6.0 (4 #....#...#  #.........#  #...............#..... #..........#؃h$e..... #....#.....####..#...[....#...).).#.  ....##؃h~e؃hVl؃hn؃hz 3؃h ؃h ؃h ؃hA ؃h X؃hl ؃h ؃h 94؃h4 E==؃hs ؃h ######  #.....@# 9.0 (3 #.####.# .#  #......#####.#. ##..##..........##....#..........##...............#.............#..............#..............؃h% ؃h' كh4كhكhكhB كhBC كhC كhI كhQK ,كhP كhQ Bكh-W # #.###### #..@...#22 #.####.# .# #......#####.#. ##..##...# #....#...# #.........# .. #......كhW ...# ..... #...............#  ..... #...#كh\ كh6_ ڃh-3ڃh.ڃh4ڃh7ڃh7h5==ڃh:<nڃh4Bz ### #.###### #@.....#4.0 (2 #.####.# .# #......#####.#. ##..##..# #....#..# #.......# .. #.......# ..... #........#  ..... #..#ڃhCڃhYHڃh}LۃhIۃhۃhE,ۃhBۃhg,ۃhۃhۃhN6=ۃhۃhiۃhM,ۃhۃhۃh####.#######......##.####.# .##......#####.#.##..##@.........##....#..........# #...............# .. #............g..#..... #...............#..... #...............# g   goblin (wandering).....####.............ۃhU ..#.........[....#...).).#...............#ۃh 8.0 (4  A goblin comes into view. It is wielding a +1 dagger of draining.ۃhag.gۃh=4==9.0 (5ۃh> _The goblin shouts!ۃhnm####.#######......# #.####.# .##......#####.#.##..##..........##....#.# #...........g...# .. #........#  ..... #.....#  ..... #....#  .....####..#  .........[....#...).).#  .......#.......#  ..>ۃhpۃh x)g.ۃhx5--30.0 (1ۃhY~ۃh܃h### #.###### #......# #.####.# .# #......#####.#. ##..##.# #....#..@..g....# #.#  .. #.# ..... #.# ..... #.# .....####.# .[....#...).).#. . ܃h!g.܃h܃h`7=--1܃h ܃h ݃h%### #.###### #......# #.####.# .# #......#####.#.'##..##.# #....#...@g.....# #.# ݃h.. #.#  #.# #.#####.# [....#...).).#.#.......#݃h)## ݃h   The goblin hits you with a +1 dagger of draining.P: 26/29 (30)==2Drain݃h݃hQ _You feel drained.݃hy @((((((݃h g.....  You shoot an arrow. The arrow closely misses the goblin.݃hF 5==3.3 (1.3݃h ݃h  ݃hB F_The goblin closely misses you.ރh@((((((ރhAHg.....  You shoot an arrow. The arrow closely misses the goblin. _The goblin closely misses you.You shoot an arrow. The arrow barely misses the goblin.  The goblin hits you with a +1 dagger of draining.  You feel drained.  The goblin hits you with a +1 dagger of draining.3/264.5 (1.2Drain ރh]g _You feel drained.߃hx  You shoot an arrow. The arrow hits the goblin.)߃h85.7 _You kill the goblin!h### #.###### #......# #.####.# .# .#......#####.#.'.##..##.# #....#....@.....# #.#  #.#  #.#  #..####..[....#...).).#.#.......# hSh5---60hh  Things that are here: _a +1 dagger of draining; a goblin corpseh[ ha What do you want to examine? Items  a - ()) a +1 dagger of draining  b - (†) a goblin corpseh hD/Almis08 the ShooterMinotaur###HP: 23/26 (30) =====================---#.######MP: 2/2========================#......#AC: 3Str: 15#.####.# .# .EV: 11Int: 6#......#####.#.'.h 3SH: 0Dex: 15##..##..........#XL:  3 Next: 28% Place: Dungeon:2#....#....@.....#Noise: ---------  Time: 1036.7 (1.0)#...............#a) +0 shortbow (chaos) . #...............#Fire: a) +0 shortbow (chaos) ... #...............#Drain ... #...............# ...####...............# .......[....#...).).#... hs............#.......#### ..............>.....#The goblin hits you with a +1 dagger of draining. _You feel drained.You shoot an arrow. The arrow hits the goblin. _You kill the goblin!Things that are here: hs_a +1 dagger of draining; a goblin corpseh&hR'hW.h0hh .The floor.h` h wAlmis08 the ShooterMinotaur###HP: 23/26 (30) =====================---#.######MP: 2/2========================#......#AC: 3Str: 15#.####.# .# .EV: 11Int: 6#......#####.#.'.SH: 0Dex: 15##..##..........#XL:  3 Next: 28% Place: Dungeon:2#....#....@.....#Noise: ---------  Time: 1036.7 (0.0)#...............#h +a) +0 shortbow (chaos) . #...............#Fire: a) +0 shortbow (chaos) ... #...............#Drain ... #...............# ...####...............# .......[....#...).).#... ............#.......#### ..............>.....#The goblin hits you with a +1 dagger of draining. _You feel drained.hI You shoot an arrow. The arrow hits the goblin. _You kill the goblin!Things that are here: _a +1 dagger of draining; a goblin corpseh h hU h Ih h; h $ _h 4=h h! ~### ###.###### ##.#......# .. ###.####.# .# #..#......#####.#.'..##..##..# #....#....).@...# 8.7 (2#..#  #..#  #..hS" #  #....####....[....#...).).#.... h# h+ hJ- hGhh0,hhgh~ h h9 ,h h hg ,h ,hJ ~5==h h+ 5#......# #...#####.####.# #.#.#...#......#####.#.'...h+ ##..##..........#  #....#....).....#  #...............#  #.........#  #.........#  #..............@# 42.7 (4 ##...# h+ ..[....#...).).#... ......#.......#### ........>.....#......#.#h$, W.............hJ, ###............###.......h- h6 h9 h!h"hB)h+h{p3h.hIhwh%Bh&h*,h<,h.h3,h{5h8h<h6==h<h>hI #......#####.#.'... #..##..........# ....#....).....# ...............# ...............# ....# ...# ...######### [....#...).).#..@.......6 .....#.......#######..##.....>.....# #.......# ....... .###............ .###...........................†.hOh8R" _HP restored.h =h\ ...#####.#.'...  ..#  #....).....#  ..#  ..#  ..#  ..#  ####.. .#...).).#....# 50#.......#######..####. >.....# ##.# .#.......# .#  .. .... ...   .... .#.#   .#.#   ..   h&hg*hhhhhhhbnhťhE,hԧhh,hh} ####.#.'...  .# ..# .).....# ..# # ..# # ..#h # ..# # ..# ####..#  .).).#....#  4....#######..####.#  ..# ##.# # .....# #.#   #..   ....   ..#.#   #.#.# hC   hhh3hBhheIhjhqhEw  #.#.#...  ##.#.'...... #.(#  .....# ... #..#  # .... #..#  hxh# .....#..#  # ...#..#  # .'..#  # #..#  .....##########.@#  6.7 (2hUx).#.............#  #######..####.#  # ##.# ..# # #.# .##h|x  #.. ..  .....#  hx ..#.#   #.#.# hmyhj}h% _Found 2 stones.hh]hĶhyh8XhBhh,hhhf,hEhh,h?h#h,hh ####  ## #.  ###.. .  #...####  #.#.#... # ##.#.'...... #.(hX ... 62.7 (6....# .... #....# .....#....# .....#....# .....'..# .....#..###########..#).#.............########..####.#hhthAhh'3hhhh+h@h;  You see here 2 stones.h*h _hfhO h #### ## ##.##.. ..  #...#### #..  #.#.#... 4.7 (2 ##.#.'...... #.(h3  #.. .....# .....#..#hZ .....# .....#..#  hd. .#..h-##..#hh9hh 3h hh h ,h Xh hR h1 h hp hd hN ,he hn h ,h h hK ,hV h @  There is an open door here.h\ h  _h h h ,h h h ,h0 hH hs ,h hv h ,h' h ##### ## ##...# #### ###.. ....# ...# #...##########..# ##.# #.#.#........#..# ...#####.#.'....@...#.(# 75.7 (11.0)..........#........#..# #....).....#........#..# ......#........#..# ......#........#..# ......#........'..# ......#........#..# ......##########..# #...).).#.............# h] h hl 3hn ht hny Bh8} Bh~ h ho Bh= hÈ Bh3 h ,h܏ h0 @  There is an open door here.h hF  _h> h  ##### ### ### ##...#  #.###### ###.. ....#  #......# #...##########..#  #.####.# #.#.#........#..#  #......#####.#@'........#.(# 81.7 (6.0)  ##..##..........#........#..#  #....#....).....#........#..#  #........#........#..#  #........#........#..#  #........#........'..#  #........#........#..# ##........##########..#.[....#...).).#......#" mh$ h^ h Ih߫hnhh,h,hϴhּ ###### ####.h## ###.. .. #..@##########..3.7 (2  #.####.# #.#.#...... #......#####.#.'........#.(#..##..........#......#....#....).....#........#..##...............#........#..#........#......................#......h/hhkh7hp7hY8h@hC,h[G,hIhIh#KhgNhR,hThWhZh[h\h_hbhbhiXhkhnhr,hshvhz,hm|h~h,hhh ,hۋhg #......#####.#.'........#.(# ##..##..........#........#..# #....#....).....#........#..# #...............#........#..# #...............#........#..# #...............#........'..# #...............#........#..# #...............##########..# .[....#...).).#.@...........# 93.7 (10.0) ......#.......#######..####.# ........>.....# ##.# ..# ......# #.# .## ................. #.. .. ..###... ..# ..###.... ..#.# ....... #.#.# †.†hǡhڣh3h̑h#hÜhF,hh,hȤhUhN,h#hGh,h,h/XhDh"hhOhh_hh hHh,h;hD _Found a scroll labelled FEFUQE FEUDGH. Found a stone staircase leading up.hh&hh ...#........'..#  .........#........#..#  .........##########..#  ...).).#.............#  hB.#######..####.#  .>.....# ##.# ..#  .# #.###.##  .h~L####.....#  ...........<....@..##  102.7 (9.0)hH..........#.##  ...?###.#.#  h..... #.#.#  hR##### ## ....#   ..#.#   h!. ####.#   .#  hN  ...  hqh3h!hThy h h h h  hH ,h h ,h h h h h hL hz ,h h h ,h h= h! ,h># h' ,h) h0 #.....##########..# #...).).#.............# #.......#######.# ...>.....# ##.# ..# #.......#### #.###.## ...............####.....# ###.............<.......## ###..........#.## .....@###.#.# 9.7 (7 †.# #.#.# †hn1 L#########.. ....# # #.....#.# ...... #.#####.#...... #.. .#..... ###h1 _..........hr2 h9 h<  h'= U_g - a scroll labelled FEFUQE FEUDGHh3hyh hwh@xhxhahhk _Found a rimehorn talisman.h 3hSh%hhאhh`h͕,hh̝>.....# ##.# ..# #.......#### #.###.## ..........####.....# #.............<.......## #...........#.## .###.#.# .........###.#.# h=.....#########..%....# # #..@..#.# 13.7 (4 ...... #.#####.# ...... #.. .#  ### h̞###hhϤhhs#..######..####..>.....# ##.# ..##### #.###.## ....####.......<.......## #......#.##......###.#.#..........###.#########..@....##....#.#.######.. .####.h@4.7 (1hVhW _You see here a rimehorn talisman.hh+A rimehorn talisman. A crude ornament carved from the horn of a rare arctic beast - so cold to the touch that ice still clings to it. Transforms the user into a rime yak, a hardy ungulate that is highly resistant to cold and whose breath is so frigid that it freezes the walls around itself as it fights. Being so attuned to arctic temperatures also makes it easier for the user to cast Ice magic. ____________________________________________________________Skill HP UC Base Dmg AC Frigid Wall Dmg ----------------------------------------------------------- Min 8 +15%+4+62d5 Max 14 +15%+4+122d9 Cur 0 -77% +4 +0 2d1 Size: LargerF: x.. rC: ++. Melds: All Weapons and Armour Mutations Suppressed: Anatomy ____________________________________________________________ (g)et.h+ h5 ..#.......#######..####.#Almis08 the Shooter ....>.....# ##.# ..#Minotaur ..#.......#### #.###.##HP: 26/26 (30) ======================== ..............####.....#MP: 2/2======================== #.............<.......##AC: 3Str: 15 #..................#.##EV: 11Int: 6 ...............###.#.#SH: 0h6 Dex: 15 ...............###.#.#XL:  3 Next: 28% Place: Dungeon:2 .....#########..@....#Noise: ---------  Time: 1114.7 (1.0) .....##.....#.#a) +0 shortbow (chaos) ......#.#####.#Fire: a) +0 shortbow (chaos) ......#.. .#Drain ......### ...... ...... .....# .....# _There is an open door here. _There is an open door here. _Found a scroll labelled FEFUQE FEUDGH. Found a stone staircase leading up. _g - a scroll labelled FEFUQE FEUDGH _Found a rimehorn talisman. _You see here a rimehorn talisman.h8 hS@ hA h~hhkInventory: 7/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow of chaos (weapon) Armour (go to first with [)  b - a +0 leather armour (worn) Scrolls (go to first with ?)c - a scroll of butterflies  d - 2 scrolls labelled GERERO PESIASK  e - a scroll of poisonf - 2 scrolls of brand weapon hlN g - a scroll labelled FEFUQE FEUDGHhh:hB..#.......#######..####.#Almis08 the Shooter ....>.....# ##.# ..#Minotaur ..#.......#### #.###.##HP: 26/26 (30) ======================== h>m..............####.....#MP: 2/2======================== #.............<.......##AC: 3Str: 15 #..................#.##EV: 11Int: 6 ...............###.#.#SH: 0Dex: 15 ...............###.#.#XL:  3 Next: 28% Place: Dungeon:2 .....#########..@....#Noise: ---------  Time: 1114.7 (0.0) .....##.....#.#a) +0 shortbow (chaos) ......hy#.#####.#Fire: a) +0 shortbow (chaos) ......#.. .#hrDrain ......### ...... ...... hߢP.....# .....# _There is an open door here. h_There is an open door here. _Found a scroll labelled FEFUQE FEUDGH. Found a stone staircase leading up. _g - a scroll labelled FEFUQE FEUDGH _Found a rimehorn talisman. hBB_You see here a rimehorn talisman.hhhhvh9\3h ]hYdhgP _h{mBhmhu #.......#######..####.#  >.....# ##.# ..#  #.......#### #.###.##  ...####.....#  ....<.......##  .........#.##  ...###.#.#  ###.#.#  ###..%.@..#  6.7 (2# #.....#.#   #.#####.# h w~  #.. .#   ###        #   #   hwh~hh 3hEhh,hhbBh۠h ..#.......#######..####.# ..>.....# ##.# ..# ..#.......#### #.###.## .....####.....# #h&u.....<.......## #..........#.## .....###.#.# ..###.#.#hW ..###..@....# h8..# #.....#.# .. #.#####.#h .. #.. .#h2 .. ###......#..#h hhOW _You see here a rimehorn talisman.hw hey 7A rimehorn talisman. A crude ornament carved from the horn of a rare arctic beast - so cold to the touch that ice still clings to it. Transforms the user into a rime yak, a hardy ungulate that is highly resistant to cold and whose breath is so frigid that it hy freezes the walls around itself as it fights. Being so attuned to arctic temperatures also makes it easier for the user to cast Ice magic. ____________________________________________________________Skill HP UC Base Dmg AC Frigid Wall Dmg ----------------------------------------------------------- Min 8 +15%+4+62d5 Max 14 +15%+4+122d9 h z Cur 0 -77% +4 +0 2d1 Size: LargehIz rF: x.. rC: ++. Melds: All Weapons and Armour Mutations Suppressed: Anatomy hmz h____________________________________________________________ (g)et.hf^ h3m ..#.......#######..####.#Almis08 the Shooter ....>.....# ##.# ..#Minotaur ..#.......#### #.###.##HP: 26/26 (30) ======================== ..............####.....#MP: 2/2======================== #.............<.......##AC: 3Str: 15 hm R#..................#.##EV: 11Int: 6 ...............###.#.#SH: 0Dex: 15 ...............###.#.#XL:  3 Next: 28% Place: Dungeon:2 .....#########..@....#Noise: ---------  Time: 1118.7 (2.0) .....#hm #.....#.#a) +0 shortbow (chaos) ......hn #.#####.#Fire: a) +0 shortbow (chaos) ......ho w#.. .#Drain ......### ...... ...... .....# .....# _There is an open door here. _Found a scroll labelled FEFUQE FEUDGH. Found a stone staircase leading up. _g - a scroll labelled FEFUQE FEUDGH _Found a rimehorn talisman. _You see here a rimehorn talisman. _You see here a rimehorn talisman.hp *9.7 (1h%u h^x - _h - a rimehorn talismanho/h1Inventory: 8/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow of chaos (weapon) h!2?Armour (go to first with [)  b - a +0 leather armour (worn) Scrolls (go to first with ?)c - a scroll of butterflies hK2 d - 2 scrolls labelled GERERO PESIASK  e - a scroll of poisonf - 2 scrolls of brand weapon hq2 g - a scroll labelled FEFUQE FEUDGH Talismans (go to first with %)h2-h - a rimehorn talismanhgh - a rimehorn talisman. A crude ornament carved from the horn of a rare arctic beast - so cold to the touch that ice still clings to it. Transforms the user into a rime yak, a hardy ungulate that is highly resistant to cold and whose breath is so frigid that it freezes the walls around itself as it fights. Being so attuned to arctic temperatures also makes it easier for the user to cast Ice magic. ____________________________________________________________  Skill HP UC Base Dmg AC Frigid Wall Dmg ----------------------------------------------------------- Min 8 +15% +4 +62d5 Max 14 +15% +4+122d9 Cur 0 -77% +4 +0 2d1 Size: LargerF: x.. rC: ++. Melds: All Weapons and Armour Mutations Suppressed: Anatomy ____________________________________________________________ e(v)oke, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.h=hh0 ..#.......#######..####.#Almis08 the Shooter ....>.....# ##.# ..#Minotaur ..#.......#### #.###.##HP: 26/26 (30) ======================== ..............####.....#MP: 2/2======================== #.............<.......##AC: 3Str: 15 #..................#.##EV: 11Int: 6 ...............###.#.#SH: 0Dex: 15 ...............###.#.#XL:  3 Next: 28% Place: Dungeon:2 .....#########..@....#Noise: ---------  Time: 1119.7 (0.0) .....##.....#.#a) +0 shortbow (chaos) ......#.#####.#Fire: a) +0 shortbow (chaosh ) ......#.. .#Drain ......### ...... ...... .....# .....# _Found a scroll labelled FEFUQE FEUDGH. Found a stone staircase leading up. _g - a scroll labelled FEFUQE FEUDGH _Found a rimehorn talisman. _You see here a rimehorn talisman. _You see here a rimehorn talisman. _h - a rimehorn talismanhh+20.7 (1h$hg@1.7 (2h$h(h)*2.7 (3hl.h4h%5*3.7 (4h=:h? 5/5 (6) 0 9-) HornsNothing quivered _You begin transforming. You continue transforming. x3  You turn into an ice-encrusted yak.Yak Drain hC7Yh/Fz _Your +0 shortbow of chaos and +0 leather armour meld into your body.h9 .#.#..####.#.>.....# ##.# ..#.#.#### #.###.##....####.....# ##...<.## ##.......#.##..###.#.#.###.#.#.##.Y.....#.# #.....#.#. #.#####.#. #.. .#. #hQ: R##.. ......# ......#hA G4.7 (1 _hI hIhh%,hXhh [....#...).).#.............##.......#######..####.#....>.....# ##.# ..####### #.###.## ....####.....# .###h~e.<.......## .###......#.##..###.#.# .†..............Y.###.#.#6.7 (2 #†......#########.......# #.# #.....#.# #h.. #.#####.# #.. #.. .# h.#..### #h>.. #........ #.......#hhh: h63h7h)@heC,h}H,hJ,hLhbh f,hehh:kho,h%ph| ####...............##########..#[....#...).).#.............#..#.......#######..####.#......>.....# ##.# ..### #.###.## ........####.....# .....###.<.......#####........#.## ..h}&....###.#.#30.7 (4 ...†.†................###.#.# ..###†......#########.......####.......# #.....#.# ....#........ #.#####.# ....#........ #.. .# ....#........### #####........  #........h h}h2h.The floor.h h߽ j####...............##########..# Almis08 the Shooter ....[....#...).).#.............# Minotaur .........#.......#######..####.# HP: 5/5 (6)======================== ...........>.....# ##.# ..# MP: 2/2======================== .........#.......##### #.###.## AC: 0h Str: 15 .....................####.....#EV: 9Int: 6 .....###.............<.......##SH: 0Dex: 15 .....###..................#.##XL:  3 Next: 28% Place: Dungeon:2 ................Y.....###.#.#h Noise: ---------  Time: 1130.7 (4.0) ...†.†................###.#.#-) Horns ..###†......#########.......#h\ -Nothing quivered #.###.......##.....#.#Yak Drain ....#........#.#####.# ....#........#.. .# ....#........h ### #####........hW #........ _You see here a rimehorn talisman. _You see here a rimehorn talisman. _h - a rimehorn talisman _You begin transforming. You continue transforming. x3  You turn into an ice-encrusted yak. _Your +0 shortbow of chaos and +0 leather armour meld into your body.h h h h2The floor.hh|####...............##########..# Almis08 the Shooter ....[....#...).).#.............# Minotaur h.........#.......#######..####.# HP: 5/5 (6)======================== ...........>.....# ##.# ..# MP: 2/2======================== .........#.......##### #.###.## AC: 0Str: 15 .....................####.....#EV: 9Int: 6 hǴ.....###.............<.......##SH: 0Dex: 15 .....###..................#.##hXL:  3 Next: 28% Place: Dungeon:2 ................Y.....###.#.#Noise: ---------  Time: 1130.7 (0.0) h'...†.†................###.#.#-) Horns hS..###†......#########.......#Nothing quivered #.###.......##.....#.#h{sYak Drain ....#........#.#####.# ....#........h #.. .# ....#........### #####........#........ _You see here a rimehorn talisman. _You see here a rimehorn talisman. _h - a rimehorn talisman _You begin transforming. You continue transforming. x3  You turn into an ice-encrusted yak. _Your +0 shortbow of chaos and +0 leather armour meld into your body.hhhh_3hchlhwXh},hhhh,hh ... #...#........#.####...............##########.[....#...).).#.............#.......#######..####h)3.....>.....# ##.# .###### #.###.......####........###<.......####..........#.##3.7 (3.........###.#.#hq....†.†................###.#.# .....###†......#########.......# ####.###.......# #.....#.#...#........ #.#####.# ##.....#........ h #.. .#.....#........### ########........hӒhhhh^3h)ah5jhnhGohbt,h&|,hhg  .. #..#... #.......#....... #...............#####...............#####[....#...).).#.............#.......#######..##....>.....# ##.#  #h......###### #.# ##.....####...5.7 (2###.............<..........###............#.......................###.#. ........†.†................###.#.##†......#########....... ####.###.......# #.....#.  #........#........ #.#####.hk  #.##.....#..#.. .hE hŠh5hqh?3hfhQhhh,hv,hxh #....#....).....#.# #.....#.# #......#.# #......#........' #...............##h####...............########[....#...).).#........... ..#.......#######..# ..>Y....# ##.# 7 #...#.......##### #.### #..........####...###<.......###...#.#.............###.#.# .......†.†h.........###.#.# ......###†#########.......# #####.###.# #.....#.#hh?hhLIhh~Bhh,hZhh,hhTht,hhhN,hvhh ,h h.h,hhht,hh7hhc h!h+#............#.......##### ###............##  #....###.......<..  #....###........  #......#  #........†.†..........  #.......###†......#########  #######.###.......### #... #####........#..Y....... #.##46.7 (9  ...#.##.....#.......... #..  #.#.##.....#..h+  ###  #...######## ###...# ##############...†......#  ###................  ##...hG,h,4h6h3h"h$hZ 3hc h% h5 ,h ,h Bhݮ h  ............####..... ........###.............<....... ........###..................#.## ...............###.#.# ......†.†................###.#.# .....###†......######### ####.###.......#### #.....#.# .......#..........# #.#####.# .....#........Y.# #.. .# 52.7 (6 ##.....#..........# ### ########..........# # #..........# #####.......#### †..............#..............#  d................ „h* „h „h „hl „h „h B„h@ „h1 „h „hO „h$ ,„h „h ...###.#†.†..........###.#.###†......#########....... ######.###.......#### #.....#. #........#..........# #.#####. #.##.....#..........# #.. . #.##.....#..........# ### „h ########..........# ..# #......Y...# 5.7 (3 ..############ ..†.....# .......„h t# ......... ##„h #.......####.......# #.........#...„h7 „h' „h* Äh Z3Äha[ÄhdÄhfÄhJgÄhgk,ÄhaqBÄh6tÄhyBÄh*}J _Found a stone staircase leading down.ÄhÄh<Äh3ÄhÄh,Äh4ÄhÄh^ÄhÄhЎÄhߐÄh_,ÄhÄh.  #...######### ##...# #..........# ########.......#### Äh...†.......#  ###................####  ##................... Äh####........#........... ........####.....Ähݛ.........# #.....62.7 (7Äh.......#...#............###............. .ÄhN# #>........... ..# #.#.......... Äh..# #.##...........# # #.####....Äho.# #. ....w....#ÄhٜÄhÄh}Äh]Ähs IÄh{ ÄhX~ Äh~ Äh@ ,ÄhU Äh Äh ÄhT Ähs ,Ähی Äh Äh_ ,Äh0 ÄhI Äh ,Ähۙ Äh F  ##..........##.................###...... ..........# #........... ........#...#.... ........###. ........# #>.. # #.#. # #.# 7.7 (5# # #.####..... # #. ..... w....# #. .... #. .... ... Äh/ Äh/ Äh Ąh 3Ąh3 Ąh\ Ąhו ,Ąh ,Ąh޾ ,ĄhS Ąhi Ąh BĄh Ąha ,Ąh Ąhh Ąh# `ĄhR M ....###...# #..........#  ....########.......####  .###.##...÷......# .. ###................#####  ### ##....................  ...#######........#...........  #.............####...........  #..............###...........  #...........Y#...#........... Ąh  #............###.............  #............# #>............  ..............# #.#.........................# #.##........................# #.##.####..... w   ribbon worm (asleep)..............# #.##.# ..............w....# #.##.# .....#. #.# ....Ąh7V75.7 (86.7 (9Ąh Ąhńhz  ..........############ .###.##...÷.......#  .. ###..####### ##..... ...######## #.......#### #..### #.#...# #.###. #.# #>...# #.#. .# #.##. .# #.##.#### .# #.##.#  w....# #.##.# J   endoplasm (asleep) J........# #. #.#  #.# ww.7.7 (1ńh} ńhQ ] _An endoplasm comes into view.Ƅh .###.##...÷.......#  .. ###..###### ##.... ...######## #.......#### #..### ##...#Ƅh #.###. #.# #>..# #.# .# #.## .# #.##.#### w...# #.##.#  .....# #.##.#  .JƄh .# #. #.# ..# #.# ƄhƄh8Ƅh6w.J.JƄhޢ%8ƄhƄhDŽhf .. ###..##### ##... ...######## #.......#### #..### ##...# #.###. #.# #>..# #.# .# #.## w...# #.##.#### .....# #.##.#  ...g..J.# #.##.#  ....# #. #.# .# #.# .# .. g   goblin (wandering)   A goblin comes into view. It is wielding a +0 club.DŽhkw.g..J....gDŽhl.==9DŽhsDŽh3v@ _The goblin shouts! You hear a loud squeak.DŽhՃ S  You hit the ribbon worm.DŽhԓ ^g..J.... _The goblin shouts! You hear a loud squeakDŽh~ .  You hit the ribbon worm.  The ribbon worm is moderately wounded.The ribbon worm bites you!  Ouch! That really hurt!die...DŽhs {-4/5 (6)------------------------DŽh2 /  --more--ȄhMȄh2QInventory: 8/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow of chaos (melded) Armour (go to first with [)  b - a +0 leather armour (melded) Scrolls (go to first with ?)c - a scroll of butterflies  d - 2 scrolls of enchant armour {unknown}  e - a scroll of poisonf - 2 scrolls of brand weapon  g - a scroll of blinking {unknown} ȄhQTalismans (go to first with %)h - a rimehorn talisman (active)Ʉh< Ʉh= ,ɄhF ɄhG Goodbye, Almis08.39 Almis08 the Shooter (level 3, -4/5 (6) HPs)Began as a Minotaur Hunter on Sept 16, 2025.Slain by a ribbon worm (9 damage)... on level 2 of the Dungeon.The game lasted 00:09:29 (1167 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnɄh&H MiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnɄhaH nMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnɄhH KoCK-27 escaped with the Orb  10.37259644 spf3250 VSFi-27 escaped with the Orb  11.27190555 planckenst GnEE-27 escaped with the Orb  ɄhH 12.24341751 oddsox OnSh-27 escaped with the Orb  13.22149653 AutarchDCS ReIE-27 escaped with the Orb  14.20268638 sewnkin DsEE-27 escaped with the Orbʄhʄh^ ʄh#? [?25h[?0c [?1051l[?1052l[?1060l[?1061l