+2jB Player: ApathyJesus Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-17.17:58:03.ttyrec Time: (1781719083) Wed Jun 17 17:58:03 2026 ,2jf [?1051l[?1052l[?1060l[?1061h,2j5 V)0[?7h[?25l[?1c,2j ,2j\ ,2j WWelcome, ApathyJesus. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Troll p - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Trolls are monstrous creatures with powerful claws. They regenerate health rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Troll Warper82j082j 882jR<LWelcome, ApathyJesus the Coglin. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warper  v - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist 82j<Warpers start with a weapon of their choice, a scroll of blinking, darts of disjunction, and some Translocation spells in their library. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Troll Warper@2j] @2jH @2j FApathyJesus the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +2 sling {Qiu}  c) +0 sling {UttamveFire: a) +2 sling {Qiu}@2j1       ##  ..  #.##.###  #.....@#  ########          @2j E @2j @2j You whisper farewell to Qiu. Welcome, ApathyJesus the Coglin Hunter.Will you be the one to retrieve the wondrous Orb of Zot from the depths?@2jj0 Press ? for a list of commands and other information.@2j5 @2j!; [ _Found a staircase leading out of the dungeon.C2j C2jt $C2j Gear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Qiu}  c - a +0 sling (offhand) {Uttamveer} Armour (go to first with [)  b - a +0 leather armour (worn)G2j(SG2j bG2ji ApathyJesus the Shooter  Coglin  Health: 16/16 ========================  Magic: 1/1========================  AC: 3Str: 11  ##EV: 11Int: 8  ..SH: 0Dex: 17  #.##.###XL:  1 Next:  0% Place: Dungeon:1  #.....@#Noise: ---------  Time: 0.0 (0.0)  ########a) +2 sling {Qiu}  c) +0 sling {Uttamve  Fire: a) +2 sling {Qiu}          You whisper farewell to Qiu. Welcome, ApathyJesus the Coglin Hunter.Will you be the one to retrieve the wondrous Orb of Zot from the depths?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.G2jD@G2j         ####  ...  #.##.###G2j7   #....@<#  #      G2j% G2j' 21.0 (1 _G2j+ G2j. H2j%\        ############  #...........  #.##@###  #.....<# ########     2H2j         ############  #..@........  #.##.###.##  #.....<# ########     H2jH2jj &3H2j H2jII2j-        #  #.  #.##.###.##. #.....<#  ########     I2jaI2j&4I2jpI2jbI2j         # #. #.##.###.##.# #.....<#  ########     5I2j i        # #. #.##.###.##.# #.....<# # ########     I2jc I2j3 &6I2j I2jQ I2j         #. #. #.##.###.##.# #.....<#.#  ##########I2jm:     I2j!I2j"&7I2jX'I2j>(J2j{        #.# #. #.##.###.##.###. #.....<#.#  ####     8J2j?J2jJ2j        #.# #.# #.##.###.##.###.#J2j<* #.....<#.# .. #### ##     J2j%J2j &&9J2j-J2jP  #.##  #.# J2j  #.##.###.##.###.#  #.....<#.# ...  ### #### J2j J2j J2j /10.0 (1.0)J2j J2jT J2j p#.## #.# #.##.###.##.###.# #.....<#.#.... #######1J2j0$ K2j/#.##.## #.# #.##.###.##.###.# #.....<#.#.... #######2K2jd### ..# #.## #.# #.##.###.##.###.# #.....<#.#.... ########3K2j*hK2jjK2jjO###r##...#.### ...# #.## #.# #.##.###.##.###.# #.....<#.#.... ?# ########r   rat (asleep)K2j.rYou encounter a rat.Found a scroll labelled NEAFA MOMAOSM.K2jxJrK2j/==4K2j"K2j*&- _The rat squeaks loudly.K2j,. G## #. ##r .. #.### #...#  #.##  #.#  #.##.###.##.###.#  #.....<#.#.....?#  #####K2j0 J.rK2j6 K2j 7 /--5K2jJ< K2j> L2jM###.##. r#.####...##############.##...............##.###.##.###....<#.#.....?############### L2jG.rL2j L2jE A--6L2j L2j|L2j<).# .#r####...##############.##...............L2j)###.###.##.###....<#.#.....###############L2jN2L2j2&7L2j8L2j> _You see here a scroll labelled NEAFA MOMAOSM.L2j F.rL2jִ L2j6 &8L2js L2j c _c - a scroll labelled NEAFA MOMAOSMM2jL#.ApathyJesus the Shooter##.Coglin..Health: 16/16 ========================#.###Magic: 1/1========================#.r.#AC: 3Str: 11  ##############*##EV: 11Int: 8  #..............*#SH: 0Dex: 17  #.##.###.##.###*#XL:  1 Next:  0% Place: Dungeon:1  #.....<#.#.....@#Noise: ---------  Time: 18.0 (0.0)  #################a) +2 sling {Qiu}  c) +0 sling {UttamveFire: a) +2 sling {Qiu}r   rat _You see here a scroll labelled NEAFA MOMAOSM. _c - a scroll labelled NEAFA MOMAOSMFire: a) +2 sling {Qiu}Press: ? - help, M2jM~Q - select actionShift-Dir - straight lineAim: a rat (62% to hit)M2j#.ApathyJesus the Shooter##.Coglin..Health: 16/16 ========================#.###Magic: 1/1========================#.r.#AC: 3Str: 11  ##############)##EV: 11Int: 8  #..............)#SH: 0Dex: 17  #.##.###.##.###)#XL:  1 Next:  0% Place: Dungeon:1  #.....<#.#.....@#Noise: ---------  Time: 18.0 (0.0)  #################M2ja) +2 sling {Qiu}  c) +0 sling {UttamveFire: a) +2 sling {Qiu}r   ratFire: a) +2 sling {Qiu}Press: ? - help, Q - select actionShift-Dir - straight lineM2jAim: a rat (62% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  The rat is heavily wounded.M2jpO.  Shift-Dir - straight lineAim: a rat (62% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  M2jPyThe rat is heavily wounded.You kill the rat!M2j8SRM2j,...M2jq1===9.3 (1.3Rev _M2jDM2j^N2jQq# ##.. #.## #...##############.#.............N2j R##.###.##.###.....<#.#......  ################# N2j(YN2jY6---200N2j+^N2jqN2j(P  ## #.##. ..  #.### #...# ##############.## #.............@.# #.##.###.##.###.# #.....<#.#......##################N2jR A---1N2jT O2jO2jY# ##.. #.### #...#############@##.............##.###.##.###.....<#.#......#################2O2j$h ### #..##.# ..#  #.### #@..# ##############.## #...............# #.##.###.##.###.# #.....<#.#......##################O2j1O2j&3O2jO2jO2j M## #..########.......# ### #...#############.##...............#O2j O2j &4O2j O2j P2j@M# .###. #..#######......@# #.#####.### #...#P2j|Ab##############.##P2jFP2j G&5P2j KP2jLP2jDv M  .###.# #...########......# #.#####.###...#####P2jI} P2j} &6P2j P2jE Q2jp,<##  .# ###.#  #.@.########.#.##.......#.# #.#####.### #...###############.###...............##.##.###.##.###.##.....<#.#......#7Q2j####### #.....# ###@#  #...# #######.#.# #.......#.##.#####.### #...#  ##############.##  #...............#  #.##.###.##.###.#8Q2j7Q2jyR2j ########...@.##.###.# #...# #######.#.# #.......#.##.#####.### #...# ##############.## #...............#R2jR2j&9R2jR2jmR2j # #..@..# #.###.#.. #...# #######.#.# #.#.#R2j #.#####.###  #...#  #.##  #.#R2j'S30R2jR2j # #.@...# #.###.# ...#...# #######.#.#  #.#.#  #.#####.###  #...#  #.##  #.#R2jR2ji&1R2jR2jR2j)W ####### #.....# #@###.#r.......#...##########.#.# #.......#.# #.#####.### #...#r   rat (asleep)##############.## #...............# #.##.###.##.###.#R2j^ R2j\_ &2R2jc R2jf T _You encounter a rat.R2je####### #.....#########.###.#.r.....@.#...###########.#.# #.......#.# #.#####.### #...###############.## #...............# #.##.###.##.###.# #.....<#.#......#.rr==3R2jiR2jm- _The rat squeaks loudly.S2j=ApathyJesus the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11#######EV: 11Int: 8#.....#SH: 0Dex: 17########.###.#XL:  1 Next: 10% Place: Dungeon:1..r****@.#...#Noise: ==-------  Time: 33.3 (0.0)##########.#.#a) +2 sling {Qiu}  c) +0 sling {Uttamve#.......#.#Fire: a) +2 sling {Qiu}#.#####.####...###############.##r   rat#...............##.##.###.##.###.##.....<#.#......# _You encounter a rat. _The rat squeaks loudly.  Fire: a) +2 sling {Qiu}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (62% to hit)S2j;ApathyJesus the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11#######EV: 11Int: 8#.....#SH: 0Dex: 17########.###.#XL:  1 Next: 10% Place: Dungeon:1)))))))@.#...#Noise: ==-------  Time: 33.3 (0.0)##########.#.#a) +2 sling {Qiu}  c) +0 sling {Uttamve#.......#.#Fire: a) +2 sling {Qiu}#.#####.####...###############.##r   rat#...............##.##.###.##.###.##.....<#.#......#Fire: a) +2 sling {Qiu}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (62% to hit)  You shoot a sling bullet.  The sling bullet closely misses the rat.S2j}V.  Shift-Dir - straight lineAim: a rat (62% to hit)  You shoot a sling bullet.  The sling bullet closely misses the rat.The sling bullet hits the rat.  You kill the rat!S2j<)S2jR $.......S2jV o2=4.6 (1.3Rev _S2jP[ S2j] T2jܽ        #######   #.....#  #.###.#  #.#...#  #.#.#   #.#.#   #.#####.###   #...#   #.##   #.#   #.##.###.##.###.# T2j {  #.....<#.#......#T2jK h---50U2jޡ       #######   #.....#   #.###.#   #.#...#   #.#.#   #U2jd.#.#   #.#####.###   #...#   #.##   #.#   #.##.###.##.###.#   #.....<#.#......#U2j U2jЩA---6U2jRU2jU2jk       #  #.....#  #.###.#  #.#...#  #.#.#  #.#.#  #.#####.###   #...#   U2j  #.##   #.#   #.##.###.##.###.#   #.....<#.#......#U2jjU2j07U2jMU2j U2j"        #  #.....#  #.###.#  #.#...#  #.#.#  #.#.#   #.#####.###   #...#   #.##   #.#   #.##.###.##.###.#   #.....<#.#......#U2jJ( U2j( &8U2j- U2j. U2j_       #  #.....#  #.###.#  #.#...#  #.#.#  #.#.#   #.#####.###   #...#   #.##   #.#   #.##.###.##.###.#   #.....<#.#......#U2j?U2j&9U2jU2jP X2jX2jA3X2j~X2jX2jX2jFX2jbX2jX2j(X2jX2jX2jX2jSX2jX2jX2jcX2j!X2jpX2j,X2j@X2jX2jX2jX2jCX2j+X2jQX2jX2jX2j{X2jX2jX2j?X2jFX2jfX2jX2jX2jX2jX2jX2jjX2jKX2jX2j X2j X2j X2ji X2j X2j X2jyX2jX2jX2jmX2jaX2jX2j/,X2j(X2jsX2jX2jX2jX2jX2jX2j(X2jHX2jX2jKX2jX2jX2jM  You encounter a rat.X2j X2jr$L   #######X2j$ #.....# #########.###.# #.........#...#  ###########.#.#   #.......#.#   #@#####.###  .....r.#...#  ##############.##  #...............# #.##.###.##.###.# #.....<#.#......# X2jR%r   rat (asleep) #################X2j+$57X2jC, 8.0)X2j,X2jg-,8.6 (19 _X2jZ1X2j3Y2j ApathyJesus the Shooter  Coglin  #######Health: 16/16 ========================  #.....#Magic: 1/1========================  #########.###.#AC: 3Str: 11  #.........#...#EV: 11Int: 8  ###########.#.#SH: 0Dex: 17  #.......#.#XL:  1 Next: 20% Place: Dungeon:1  #@#####.###Noise: ---------  Time: 58.6 (0.0)  #...**r.#...#a) +2 sling {Qiu}  c) +0 sling {Uttamve  ##############.##Fire: a) +2 sling {Qiu}  #...............#  #.##.###.##.###.#  #.....<#.#......#r   2j4mrat (asleep)  #################   _You kill the rat! _You encounter a rat.Fire: a) +2 sling {Qiu}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, 98% to hit)Y2j ApathyJesus the Shooter  Coglin  #######Health: 16/16 ========================  #.....#Magic: 1/1========================  #########.###.#AC: 3Str: 11  #.........#...#EV: 11Int: 8  ###########.#.#SH: 0Dex: 17  #.......#.#XL:  1 Next: 20% Place: Dungeon:1  #@#####.###Noise: ---------  Time: 58.6 (0.0)  #.......#...#a) +2 sling {Qiu}  c) +0 sling {Uttamve  ##############.##Fire: a) +2 sling {Qiu}  #...............#  #.##.###.##.###.#  #.....<#.#......#r   rat (asleep)  ######Y2jw###########   Fire: a) +2 sling {Qiu}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!Y2jb@))Y2jHT*)Y2j...  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a rat (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!  You shoot a sling bullet.Y2j,q3===9.9 (1.3Rev _Y2jY2jnZ2j9O  ####### #.....#  #########.###.#  #.........#...#  ###########.#.#   #.......#.#  #.#.#####.###  #...@...#...#  ##############.##  #...............#  #.##.###.##.###.#  #.....<#.#......# #################  Z2j!?Z2j#@6---600Z2jCZ2jEZ2jHI 6   #  #.....#  #.###.#  #.#...#  ###########.#.# .. #.......#.#  #.#.#####.###  #.#...#  ######.##  #.#  #.##.###.##.###.#   #.....<#.#......#   #   Z2jP Z2jP L---1Z2jT Z2j` [2j-;   #  #.....#  #.###.#  #.#...#  ###########.#.#  ...#.......#.#  #.#.#####.###  #.#...#  ######.##  #.#   #.##.###.##.###.#   #.....<#.#......#   #   [2j1[2j[2&2[2j6[2j<[2j     #######  #.....#  #########.###.#  #.........#...# ###########.#.# #...#.......#.#  #@#.#####.###  #.......#...#  ##############.##  #...............#  #.##.###.##.###.#  #.....<#.#......# #################  [2j[2j͹&3[2j[2j\2jr  ####### #.....#  #########.###.#  #.........#...#  ###########.#.#  #...#.......#.#   #.#.#####.###  #.@.....#...# \2js ##############.##  #...............#  #.##.###.##.###.# #.....<#.#......# #################  \2jx\2jby&4\2j}\2j\2jAX    #######   #.....#  #########.###.#  #.........#...#  ###########.#.#  #...#.......#.#  #.#@#####.###   #.......#...#  ##############.##  #...............# #.##.###.##.###.# #.....<#.#......# #################  \2jEH\2jXI&5\2jyM\2jO\2j+     #######   #.....#  #########.###.#  #.........#...#  ###########.#.#  #...#.@.....#.#  #.#.#####.###   #.......#...#  ##############.## #...............# #.##.###.##.###\2j.# #.....<#.#......# ################# \2j\2j1&6\2j\2j\2jmJ X    #  #.....#  #.###.#  #.#...#  #####.#.#  #...#.#.#  #.#.#####.###  #.......#...#  ########  \2jM \2jN &7\2jR \2jT ]2jxU/     #   #.....#   #.###.#   #.#...#   #####.#.#   #...#.#.#   #.#.#####.###   #.......#...#   ##############.##   #.#   #.##.###.##.###.#   #.....<#.#......#   ]2j&V0#  ]2j[]2jw\&8]2j`]2jwb]2j=fc     #  #.....#  #.###.#  #.#...#  #####.#.#  #...#.#.#  #.#.#####.###  #.......#...#  ##############.##   #.#   #.##.###.##.###.#   #.....<#.#......#   # ]2jk]2jl&9]2jp]2jUr]2j ]2j ]2jB ]2j ]2j` ]2j ]2j ]2j ^2j  #######.....#########.###.........#..##########.#...#...... #.#@#####.###.......#...##############.#  ^2j^2jR'70^2j^2j^2j  #######  #.....# #########.###.#  #.........#...#  ###########.#.#  #...#.......#.#  #.#.#####.###  #.@.....#...# ##############.##  #...............#  #.##.###.##.###.#  #.....<#.#......#^2j9  #################   ^2j!^2j&1^2j^2j ^2j .     #######  #.....#  #########.###.#  #.........#...#  ###########.#.# #...#.......#.#  #@#.#####.###  #.......#...#  ##############.##  #...............#  #.##.###.##.###.#  #.....<#.#......# #################  ^2j{4^2j4&2^2j9^2j;^2j I      #######  #.....#  #########.###.#  #.........#...#  ###########.#.# #.@.#.......#.# #.#.#.#####.###  ...#.......#...#  ##############.##  #...............#  #.##.###.##.###.#  #.....<#.#......# ################# ^2jF Y3_2j   #######  #.....# #########.###.#  #.........#...#  ###########.#.#  #...#.......#.#  #@#.#.#####.### #...#.......#...# ##############.##  #...............#  #.##.###.##.###.#  #.....<#.#......#  #################  _2jķ_2jE&4_2j_2j%_2jB_2j-C _2jlC _2jC##_2jC#######_2j/D _2jD'#._2jD #.....# _2jgE#.#########.###.# #.#.........#...# #.###########.#.#_2jE #.#...#.......#.# #.#.#.#.#####.###_2jG #.@.#.......#...#  ##############.##  #...............#  #.##.###.##.###.#  #.....<#.#......#  #################_2j#Ne   _2jP_2jP5_2jBU_2jX_2j      ### #######  #.. #.....#  #.#########.###.#  #.#.........#...#  #.###########.#.#  #.#...#.......#.#  #@#.#.#.#####.###  #...#.......#...#  ##############.##  #...............#  #.##.###.##.###.#  #.....<#.#......# #################  _2j*56_2j#_2jY M  #######. #....########.###.........#..##########..#.......#.#.#.#.#####.##...#.......#... ##############.##_2jMa <7_2jOe _2jg _2jjM  #######. #....########.###.........#..##########..#.......#.#.#.#.#####.## #...#.......#...#_2jX#_2j_2j&8_2j_2j6`2j_M  ########. #....########.###.........#..##########..#.......#. #.#.#.#.#####.###`2jWY9`2jrN`2jDO`2jS`2j`V`2j M  ######## ######....... #....########.###.........#..########## `2jm b#.#...#.......#.#`2j =80`2j: a2ju"        #########.#######  #.@.......#.....#  #.#########.###.#  #.#.........#...#  #.###########.#.# #.#...#.......#.# #.#.#.#.#####.##a2j"# #...#.......#...# ##############.## #...............#a2j3<1a2jY4a2j7a2jM?        #.#  #.#.....#  #.#.###.#  #.#.#...#  #. #. #. #. ## a2jG<2a2j1Pa2j,        #.#######  #.#.....#  #.#.###.#  #.#.#...# a2j2<3a2j6a2jq9a2j        #.#######  #.#.....#  #.#.###.#  #.#.#...# a2ja2jwa2j&4a2ja2ja2j M        #.#######  #.#.....#  #.#.###.#  #.#.#...# 5a2j       # #.#######  #.#.....#  #.#.###.#  #.#.#...# a2j "a2j"&6a2jYIa2jpVb2jGk    ## .# .# .#  #.#######  #.#.....# b2jl #.#.###.#  #.#.#...# b2jYqb2jr&7b2jub2jbxb2j 1  ##. .. ..  .##  ..#  #.#   #.#  #########@#######  #.........#.....#  #.#########.###.#  #.#.........#...# #.###########.#.# #.#...#.......#.# #.#.#.#.#####.### #...#.......#...# ##############.##b2jb2jx&8b2jCb2j)b2ju M ##... #.#. #@# ########.######........#....  #.#########.###.#b2j{ b2j| &9b2j$ b2j b2j Mg .#. .##... .#####.#....... #.# ########.######  b2j #.........#.....##g   goblin (asleep)b2j( b2j.) '90b2j- b2j+1 s _You encounter a goblin. It is wielding a +0 dagger.c2j^  # ###  g ..# #. #.# ##.# .##  ... #.#####.## #......@.# ########.# #.#   #########.#######   #.........#.....#   #.#########.###.#   #.#.........#...#   #.###########.#.#   #.#...#.......#.#.gg==1 _The goblin shouts!c2j; h ApathyJesus the Shooter  # ###Coglin  . ..#Health: 16/16 ========================  #g #.#Magic: 1/1========================  *##.#AC: 3Str: 11  *..##EV: 11c2jJ< Int: 8  *..SH: 0Dex: 17  #.#####*##XL:  1 Next: 30% Place: Dungeon:1  #......@.#c2j~< Noise: ==-------  Time: 91.9 (0.0)  ########.#a) +2 sling {Qiu}  c) +0 sling {Uttamve  #.#Fire: a) +2 sling {Qiu} c2j< f #########.#######  #.........#.....#  #.#########.###.#g   goblin  #.#.........#...#  #.###########.#.#  c2j#= #.#...#.......#.# _You encounter a goblin. It is wielding a +0 dagger. _The goblin shouts!  c2jE= Fire: a) +2 sling {Qiu}Press: ? - help, Q - select actionShift-Dir - straight linec2jk= MAim: a goblin, wielding a +0 dagger (55% to hit)c2j  ApathyJesus the Shooter  # ###Coglin  . ..#Health: 16/16 ========================  #g #.#Magic: 1/1========================  )##.#AC: 3Str: 11  )..##EV: 11Int: 8  )..c2jx wSH: 0Dex: 17  #.#####)##XL:  1 Next: 30% Place: Dungeon:1  #......@.#Noise: ==-------  Time: 91.9 (0.0)  ########.#c2j a) +2 sling {Qiu}  c) +0 sling {Uttamve  #.#Fire: a) +2 sling {Qiu}  c2j #########.#######  #.........#.....# c2j #.#########.###.#g   goblin  c2j% #.#.........#...#  c2jL 5#.###########.#.#  #.#...#.......#.#c2jm (Fire: a) +2 sling {Qiu}c2j wPress: ? - help, Q - select actionShift-Dir - straight linec2j Aim: a goblin, wielding a +0 dagger (55% to hit)  You shoot a sling bullet.  The sling bullet hits the goblin but does no damage.c2j. Z)Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (55% to hit)  You shoot a sling bullet.  The sling bullet hits the goblin but does no damage.The sling bullet hits the goblin.  You kill the goblin!c2j2 (c2j 2....c2j o4=3.2 (1.3Rev _c2j` c2j e2j$3e2je2je2je2je2je2jM # ##. .#) #.##.# ....####.## #.........#.#####@##.......########  #.#Rev e2je2jN5---40e2jle2jf2j0z    #  #. ###  . ..#  #) #.# #.##.#  #....####.##  #@........  #.#####.####!#  #........# ########.# #.#  #########.#######  #.........#.....#  #.#########.###.#  #.#.........#...#f2jm---5f2j\ _Found a fuming green potion.f2jk  #.#  #..  #..  #.. ###  .. ..#  #) #.#  #.##.#  #.@..####.##  ###.........  #.#####.####!#  #........# ########.# #.#  #########.#######  #.........#.....#  #.#########.###.#f2jlf2jm06f2jTsf2jKzf2j 4f2j g2j,&  g2j- #.  #.###  #...#  #...#  #...###  .....#  #)##.#  #@##.#   #....####.##  ###.........  #.#####.####!#  #........# ########.# #.#  #########.#######  #.........#.....#g2ju4g2j5&7g2jZ=g2j>g2jƣ M ### ###...####.......###.# ....####.## ###.........#####g2jg g2j- &8g2j :  Things that are here:g2j r _a +0 dagger; a goblin corpsei2j: #.###..###...####.......# #)##.#...####.####.........##### #.........#.....#i2jpi2jW-9 _i2ji2ji2j"  #.  #.### #...#  #...#  ###...### #.......#   #)##.#  #.##.#  #.@..####.## ###.........  #.#####.####!#  #....... ########.#  #.# #########.####### #.........#.....# #.#########.###.#i2j7& i2j& 0100.2 (1.0)i2j , i2j- j2j9 #.  #.###  #...#  #...#  ###...###  #.......#  #)##.#  #.##.#  #..@.####.##  ###.  #.#####.####!# j2j9f #........# ##.#  #. #..# j2jYAj2j[C1j2j #.  #.###  #...#  #...#  ###...###  #.......# j2j #)##.#  #.##.#  #...@####.##  ###.  #.#####.####!# #........# ########.# j2j&j2jj2j&2j2jxj2jj2j #.###   #...#  #...#  ###...###   #.......#   #)##.#  j2j#.##.#  #....####.##. ###..@....... #.#####.####!### j2j<#........#  ########.j2jnZ#  #.#j2j #########.#######   #.........#.....#j2j` #.#########.###.# #.#.........#..j2j".#j2jY3j2j f #.###  #...#  #...#  ###...###  #.......#  #)##.#  j2j #.##.#  #....####.##. ###.# #.#####.####!# j2jO #........#  ########.# j2j   j2j +  j2j& j2j& &4j2jb, j2j. j2jg #.### #...# #...# ###...### #.# #)##.# #.##.# ##....####.##.j2jΉ ###.# #.#####.####!#### #........# ..########.# ...#.# ### j2j <j2j j2j &5j2j j2j j2j#.### #...# #...# ###...### #####.# ...#)##.# ..#.##.# .# .#....####.##.###.# j2j^#.#####.####!#### #.# ... #.# .....#.# ###### j2jj2j_j2j&6j2j=j2jGk2j#...# #...# ###...### ######.......# #...  #)##.# #.. .##.##.# #.# #..##....####.##....###..........# #.#####.####@#### #........# #.......#########.# #.......# #.# ##################.########.........#.....##.#########.###.##.#.........#...##.###########.#.#7k2jk2jtk2j&+8.2 (2k2jk2jY _d - a fuming green potionk2jt#...# ###...### ######.......# #...  #)##.# #.. .##.##.# #.# #..# #....####.##..... ###..........# k2juX#.#####.####.####..##........# #.@.....#########.# #.#  #.# ######### #########.########.........#.....##.#########.###k2j8u].##.#.........#...#k2jquv#.###########.#.##.#...#.......#.#k2j }k2j}+9.2 (1k2jk2j/E 4###...### ######.......# #...  #)##.# #.. .# #k2jE #.##.# #.# #..#.##....####.##......k2jE x###..........# .# k2jEF ;#.#####.####.####..##........# #.......# ########.# #.k2j{F .#  k2jF #.# #########  #########.#######  k2jF T#.........#.....#  #.#########.###k2jF ;.#  #.#.........#..k2jG ].#  #.###########.#.#  k2jG ;#.#...#.......#.#  k2jl2j+l2j#...#  #...# #...### ######## .......# #... ..## # #)##.# #.. ...#.# #.##.# #.# ##..#.##....####.##......  ###..........#..# .#####.####.####@.# ........# #.l2j# #######.# #.......#  #.# ######### #######.#######.......#.....# #########.###.# #.........#...# ###########.#.#l2jpY3l2jȟM##  #...# ##...### ######## ....... ..## #). ...#.##.# #.####..#.#....####.##......#  ###.......... .#####.####.#### ........# #.... #######.# #.......####l2j Y4l2jn* ; #.  #.### #...#  #...# ###...### ######## #.......# #... ..## # #)##.# #.. ...#.# #.##.# #.####..#.#l2j*  #....####.##.@....#  ###..........#..### #.#####.####.####..#........# #.......# ########.# #.......# #.# ######### l2j+ c########.####### .........#.....# .#########.###.#l2j2 l2j3 &5l2jj8 l2j: m2jw#.  #.  #.###  #...#  #...# #...### ######## .......# #......## # #)##.# #.......#.# #.##.# #.####@.#.# #....####.##......#  ###..........#..### m2j^x.#####.####.####..# ........# #.......# #######.# #.......# #.# ######### #######.######m2jxY#.......#.....#m2j?m2jȀ&6m2jԓm2j \ #. #.### #...# #...# #...### ######## ......# #......## #  #)##.# #.......#.#  #.##.# #.####..#.#  #....####.##...@..#  ###..........#..### #####.####.####..# ......# #.......# ######.# #.......# #.# ######### ######.####### .......#.....# ########.###.#7m2j` m2jc n2j1]4n2j_n2jan2j'. .### .# ...# .# ...# .# ...### ######## .## #......##.# #)##.# #.......#.# #.##.# #.####..#.# #....####.##....@.# ###.#..### .####.####..# # #.......#.# #.......##.# ######### n2jn2jtn2jŕ8n2j+n2jn2j  ... ### #.# # #.# # #.# ### #########.# n2j S....# #......##.# )##.# #.......#.# .##.# #.####..#@# ....####.##......# ..........#..### ###.####.####..# .....# #.......# ####.# #.......#  #.# ######### ####.####### .....#.....#n2j n2jI &9n2j1 n2j o2j.M# ... ### ### ####### ...# ).... .##.# #.####..# ....####.##...... ##..........#..####..#o2j6o2j6'20o2j;o2jMo2jZJM.# ... ### ### ####### ...# ).... .##.# #.####..# ....####.##......#........###1o2jS9M#..#.# ... ### ### ####### ...o2j# ).... .##.# #.####..#.#o2jY2o2j M#..#....# ... ### ### ####### ...# )##.# #.......#.#o2j o2jl &3o2j o2j o2jh(M.##..#....#..## ... ### o2jsi### ####### ....# #......##.#o2jpo2j%r&4o2jwo2j+xp2jTCBM#. ##..#.... #..####.# #.......# ### ..### #########.####p2jGp2jnH&5p2jwMp2jmOp2j (WM #.. .#. ##.. #.... .... #..#.#..##..#...... #### #.@.....# ##p2j(##.###### ..##.#..#p2j/p2jW0&6p2j5p2j7p2j ZM. . #.. .#. ##.. #.. #... .... #..#.# #....##..#.#..##...........K...####.# #....... ####.###### p2j8 ..##.#K   kobold (missile, asleep)#.#p2jJ' p2jb. &7p2jG/ p2jC2 _You encounter a kobold. It is wielding a +0 dagger and quivering stones.q2jMr..# . . #... .#. ##.. #... #... . .. #..#.# # ##..#.#..##.......@...K.......##..####.## > #.......# #####.######r   quokka (asleep)#.# .rYou encounter a quokka.Found a stone staircase leading down.q2jlH+K.rK)===8 _The kobold shouts!q2j,ApathyJesus the Shooter#...#Coglin#r.. .Health: 16/16 ========================#... .#Magic: 1/1========================. ##.. #.AC: 3Str: 11.. #... .EV: 11Int: 8... #..#.# #SH: 0Dex: 17....##..#.#..##XL:  1 Next: 40% Place: Dungeon:1.......@**K....Noise: ===------  Time: 128.2 (0.0)....##..####.##a) +2 sling {Qiu}  c) +0 sling {Uttamve> #.......#q2jFire: a) +2 sling {Qiu} #####.###### ..##.# ..##.#r   quokka ..### #########.#q2jԩhK   kobold (missile) ....# #......##.# )##.# #.......#.#Found a stone staircase leading down. _The kobold shouts!  Fire: a) +2 sling {Qiu}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (55% to hit)q2jv ApathyJesus the Shooter#...#Coglin#r.. .Health: 16/16 ========================#... .#Magic: 1/1========================. ##.. #.AC: 3Str: 11.. #... .EV: 11Int: 8... #..#.# #SH: 0Dex: 17....##..#.#..##XL:  1 Next: 40% Place: Dungeon:1.......@))K....Noise: ===------  Time: 128.2 (0.0)....##..####.##a) +2 sling {Qiu}  c) +0 sling {Uttamve> #.......#Fire: a) +2 sling {Qiu} ###q2jv :[12;15H##.###### ..##.# ..##.#r   quokka ..### #########.#K   kobold (missile) ....# #......##.# )##.# #.......#.#Fire: a) +2 sling {Qiu}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (55% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold is severely wounded.q2j )))))Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (55% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold is severely wounded.  The sling bullet barely misses the kobold.q2j Y.rq2j H..K....q2jb =(((((((q2j0 W.rq2j7 J....@..q2j8 X9.5 (1.3Rev q2j> q2jC n _The kobold throws a stone. The stone closely misses you.r2j oApathyJesus the Shooter#...#Coglin#... .Health: 16/16 ========================#... .#Magic: 1/1========================. ##r. #.AC: 3Str: 11.. #... .EV: 11Int: 8... #..#.# #SH: 0Dex: 17....##..#.#..##XL:  1 Next: 40% Place: Dungeon:1.......@**K....Noise: ===------  Time: 129.5 (0.0)....##..####.##a) +2 sling {Qiu}  c) +0 sling {Uttamve> #.......#Fire: a) +2 sling {Qiu} ###r2jp\[12;15H##.######Rev ..##.# ..##.#r   quokka ..### #########.#K   kobold (missile) ....# #......##.# )##.# #.......#.# _The kobold throws a stone. The stone closely misses you.Fire: a) +2 sling {Qiu}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (severely wounded, 55%to hit)r2jsApathyJesus the Shooter#...#Coglin#... .Health: 16/16 ========================#... .#Magic: 1/1========================. ##r. #.AC: 3Str: 11.. #... .EV: 11Int: 8... #..#.# #SH: 0Dex: 17....##..#.#..##XL:  1 Next: 40% Place: Dungeon:1.......@..)....Noise: ===------  Time: 129.5 (0.0)r2j....##..####.##a) +2 sling {Qiu}  c) +0 sling {Uttamve> #.......#Fire: a) +2 sling {Qiu} #####.######Rev ..##.# ..##.#r   quokka ..### #########.#K   kobold (missile) ....# #......##.# )##.# #.......#.#Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (severely wounded, 55%to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!r2j?))r2j@2)))))r2j.rShift-Dir - straight line  Aim: a kobold, wielding a +0 dagger and quivering stones (severely wounded, 55%to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!  You shoot a sling bullet.r2jH..)....r2js530.7 (1.2Rev+ _r2jhr2jJr2j ApathyJesus the Shooter#...#Coglin#... .Health: 16/16 ========================#... .#Magic: 1/1========================. ##.. #.AC: 3Str: 11.. #.r. .EV: 11Int: 8... #.*#.# #SH: 0Dex: 17....##.*#.#..##XL:  1 Next: 50% Place: Dungeon:1.......@..)....Noise: ===------  Time: 130.7 (0.0)....##..####.##a) +2 sling {Qiu}  c) +0 sling {Uttamve> #.......#Fire: a) +2 sling {Qr2j iu} #####.######Rev+ ..##.# ..##.#r   quokka ..### #########.# ....# #......##.# )##.# #.......#.#You kill the kobold! _You shoot a sling bullet.  Fire: a) +2 sling {Qiu}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (51% to hit)r2jY ApathyJesus the Shooter#...#Coglin#... .Health: 16/16 ========================#... .#Magic: 1/1========================. ##.. #.AC: 3Str: 11.. #.r. .EV: 11Int: 8... #.)#.# #SH: 0Dex: 17....##.)#.#..##XL:  1 Next: 50% Place: Dungeon:1.......@..)....Noise: ===------  Time: 130.7 (0.0)....##..####.##a) +2 sling {Qiu}  c) +0 sling {Uttamve> #.......#Fire: a) 2j[ #2m+2 sling {Qiu} #####.######Rev+ ..##.# ..##.#r   quokka ..### #########.# ....# #......##.# )##.# #.......#.#Fire: a) +2 sling {Qiu}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (51% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  The quokka is severely wounded.r2jV})))))Shift-Dir - straight lineAim: a quokka (51% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  The quokka is severely wounded.  The sling bullet closely misses the quokka.r2j.r.r....r2jT32.0 (1.3 _r2jOr2j s2j})<ApathyJesus the Shooter#...#Coglin#... .Health: 16/16 ========================#... .#Magic: 1/1========================. ##.. #.AC: 3Str: 11.. #... .EV: 11Int: 8... #..#.# #SH: 0Dex: 17....##.r#.#..##XL:  1 Next: 50% Place: Dungeon:1.......@..)....Noise: ===------  Time: 132.0 (0.0)....##..####.##a) +2 sling {Qiu}  c) +0 sling {Uttamves2jx*> #.......#Fire: a) +2 sling {Qiu} #####.######Rev+ ..##.# ..##.#r   quokka ..### #########.# ....# #......##.# )##.# #.......#.#You shoot a sling bullet. _The sling bullet closely misses the quokka.s2je-(Fire: a) +2 sling {Qiu}s2j-Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (severely wounded, 51% to hit)s2j:yApathyJesus the Shooter#...#Coglin#... .Health: 16/16 ========================#... .#Magic: 1/1========================. ##.. #.AC: 3Str: 11.. #... .EV: 11Int: 8... #..#.# #SH: 0Dex: 17....##..#.#..##XL:  1 Next: 50% Place: Dungeon:1.......@..)....Noise: ===------  Time: 132.0 (0.0)....##..####.##s2jcza) +2 sling {Qiu}  c) +0 sling {Uttamve> #.......#Fire: a) +2 sling {Qiu} #####.######Rev+ ..##.# ..##.#r   quokka ..### #########.# ....# #......##.# )##.# #.......#.#Fire: a) +2 sling {Qiu}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (severely wounded, 51% to hit)  s2jz}You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!s2j(s2jhR)))))))s2jAM..s2jsV.....  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (severely wounded, 51% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  s2jCYou kill the quokka!s2jMz73.2 (1.2Rev* _s2jƙs2j=t2j{#...# .##.... . #...#.# . ##...#. .. #..... ... #..#.# # ....##..#.#..##..).....##..####.##.> #.......#  ##.###### # #.## #.#### ##.## #......##.# t2jt2j/5---40t2jFt2jt2j~;#...# .# #.... . #...#.# #. ##...#. .#.. #..... ..... #..#.# .# ....##..#.#..##..).t2j)<....##..####.##.> #.......#  ##.###### # #.# # #.# ### #.## #......##.# t2jFt2jFx---5Rev+ t2jmt2j#...##.# #...... ##...#.# .# . ##...#.##.# .. #......... ... #..#.#..# ....##..#.#..##.......##..####.##.> #.......#  ##.######   t2j*t2j%6t2jdt2j_$  Things that are here:t2j| _a +0 dagger; 2 stones; a kobold corpsev2jv2jdPick up what? 3/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger Missiles (select all with ()b - 2 stones Carrion a kobold corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]y2j  b + 2 stones[Enter] accept (1 chosen)z2jZFz2jLz2jTApathyJesus the Shooter#...##.#Coglin#...... #Health: 16/16 ========================#...#.# .#Magic: 1/1========================. ##...#.##.#AC: 3Str: 11.. #.........EV: 11Int: 8... #..#.#..#SH: 0z2jTDex: 17....##..#.#..##...XL:  1 Next: 70% Place: Dungeon:1..........@.......Noise: ---------  Time: 136.2 (0.0)....##..####.##...a) +2 sling {Qiu}  c) +0 sling {Uttamve> #.......#Fire: a) +2 sling {Qiu}##.######Rev+ #.##.# ## #########.# .# #......##.# .# #.......#.#Aim: a quokka (severely wounded, 51% to hit)  You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka! _You shoot a sling bullet.  Things that are here: _a +0 dagger; 2 stones; a kobold corpsez2jMtx7.2 (1 _d - 2 stones{2jl! #...##.# #...... # #...#.# .# . ##...#.##.# .. #......... ... #..#.#..# ....##..#.#..##... ). ....##..####.##... > #.......# #{2jd"X ##.###### # #.# # #.# ### #.# ..# #......##.# #.# #.#.#{2jd*{2j*{2j+8{2j_2{2j4{2j #...##.# #...... # #...#.# .# . ##...#.##.# .. #......... ... #..#.#..# ....##..#.#..##... .). ....##..####.##... > #.......# ## ##.###### .# #.# .# #.# .### #.#.# #......##.# ##.#[{2j937m #.#.#9Rev {2jC #...##.# #...... # #...#.# .# . ##...#.##.# .. #......... ... #..#.#..# ....##..#.#..##... .).{2j7D$ ....##..####.##... > #.......## ##.###### ..# #.#.# #.#{2j_D.### ##.#.# #......##.# {2jDb)##.# #.#.#{2jSM{2jM&40{2jR{2jT{2jܟ % #...##.# #...... # #...#.# .# . ##...#.##.#... #............ #..#.#..#.##..#.#..##...>.). ..##..####.##... ..>. #.......# .### . ##.######.# #.#.# #.#.### ##.#.# #......##.# #)##.# #.#.#{2jS 1{2jA {2j# 9 _Found an escape hatch in the floor.{2j  #...##.#. #...... ##. #...#.# .#... ##...#.##.#... #........... #..#.#..#.##..#.#..##....>.). #..##..####.##... #..>.. #.......# #.### .... ##.###### #...# ### #.# #...# #.# #...### #.#.# #......##.#  #)##.# #.#.#{2j {2j? %2{2jQ {2j |2j.♣♣♣♣ #...##.#.... #...... ##.#.## #...#.# .#J...... ##...#.##.#... #........... #..#.#..#.##..#.#..##....>.).  #.|2j.##..####.##...  #..>... #.......#  #.###... ##.######  #...##### #.#  #...# #.#J   endoplasm (asleep)#...### |2j#.# .# #......##.#  #)##.# #.#.#|2j|2j03|2jd!|2j([ _You encounter an endoplasm.}2j8 .♣♣♣♣ [.#...##.# ..... . #...... #.##.#.##. #...#.# .#.J.......##...#.##.##.##.........#.##..#.#..##.##..#.#..##...#..>.). #. #}2j.##..####.##... #. #...>...##.......# #.### #.###.##### #...### #.# #...# #.# ###...### #.# #.# #......##.#  #)##.# #.#.#}2j9<4}2j}2jh- _Found a leather armour.}2jApathyJesus the Shooter.♣♣♣♣ [.#...##.#Coglin..... . #...... #Health: 16/16 ========================.##.#.##. #...#.# .#Magic: 1/1========================.J.......##...#.##.#AC: 3Str: 11#.**....##.........EV: 11Int: 8#...*...##..#.#..#SH: 0Dex: 17#....**.##..#.#..##...XL:  1 Next: 70% Place: Dungeon:1#..>...@......).......Noise: ---------  Time: 144.2 (0.0)#. #.}2j......##..####.##...a) +2 sling {Qiu}  c) +0 sling {Uttamve#. #...>...##.......#Fire: a) +2 sling {Qiu}#.### #.......###.#######...# ######### #.##...##.#J   endoplasm (asleep) ###...### #########.# #.......# #......##.##)##.# #.......#.# _You encounter an endoplasm. _Found a leather armour.  Fire: a) +2 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)}2j5 ApathyJesus the Shooter.♣♣♣♣ [.#...##.#Coglin..... . #...... #Health: 16/16 ========================.##.#.##. #...#.# .#Magic: 1/1========================.J.......##...#.##.#AC: 3Str: 11#.))....##.........EV: 11Int: 8#...)...##..#.#..#SH: 0Dex: 17#....)).##..#.#..##...XL:  1 Next: 70% Place: Dungeon:1#..>...@......).......Noise: ---------  Time: 144.2 (0.0)#. #.}2jQ ......##..####.##...a) +2 sling {Qiu}  c) +0 sling {Uttamve#. #...>...##.......#Fire: a) +2 sling {Qiu}#.### #.......###.#######...# ######### #.##...##.#J   endoplasm ###...### #########.# #.......# #......##.##)##.# #.......#.#Fire: a) +2 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is moderately wounded.}2jK ~ Shift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is moderately wounded.  The endoplasm is severely wounded.}2j' '.J}2j. 0....}2j0 i===5.5 (1.3Rev _}2j7 }2j9 ~2jApathyJesus the Shooter.♣♣♣♣ [.#...##.#Coglin..... . #...... #Health: 16/16 ========================.##.#.##. #...#.# .#Magic: 1/1========================.........##...#.##.#AC: 3Str: 11#.J.....##.........EV: 11Int: 8#..**...##..#.#..#SH: 0Dex: 17#....**.##..#.#..##...XL:  1 Next: 70% Place: Dungeon:1#..>...@......).......Noise: ===------  Time: 145.5 (0.0)#. #.......[33~2jͮ!m##..####.##...a) +2 sling {Qiu}  c) +0 sling {Uttamve#. #...>...##.......#Fire: a) +2 sling {Qiu}#.### #.......###.######Rev #...# ######### #.##...##.#J   endoplasm ###...### #########.# #.......# #......##.##)##.# #.......#.#You shoot a sling bullet. The sling bullet hits the endoplasm. _The endoplasm is severely wounded.Fire: a) +2 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (severely wounded, 87% to hit)~2j1hApathyJesus the Shooter.♣♣♣♣ [.#...##.#Coglin..... . #...... #Health: 16/16 ========================.##.#.##. #...#.# .#Magic: 1/1========================.........##...#.##.#AC: 3Str: 11#.J.....##.........EV: 11Int: 8#..))...##..#.#..#SH: 0~2jhNDex: 17#....)).##..#.#..##...XL:  1 Next: 70% Place: Dungeon:1#..>...@......).......Noise: ===------  Time: 145.5 (0.0)#. #.......##..####.##...a) +2 sling {Qiu}  c) +0 sling {Uttamve#. #...>...##.......#Fire: a) +2 sling {Qiu}#.### #.......###.######Rev ~2j^i#...# ######### #.##...##.#J   endoplasm ###...### #########.# #.......# #......##.##)##.# #.......#.#Fire: a) +2 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line~2jiAim: an endoplasm (severely wounded, 87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is almost dead.~2j)))Shift-Dir - straight lineAim: an endoplasm (severely wounded, 87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is almost dead.  The sling bullet barely misses the endoplasm.~2jw'.J~2j...J...6.7 (1.2Rev+ _~2j2jApathyJesus the Shooter.♣♣♣♣ [.#...##.#Coglin..... . #...... #Health: 16/16 ========================.##.#.##. #...#.# .#Magic: 1/1========================.........##...#.##.#AC: 3Str: 11#.......##.........EV: 11Int: 8#..J*...##..#.#..#SH: 0Dex: 17#....**.##..#.#..##...XL:  1 Next: 70% Place: Dungeon:1#..>...@......).......Noise: ===------  Time: 146.7 (0.0)#. #.......##[2jɤ37m..####.##...a) +2 sling {Qiu}  c) +0 sling {Uttamve#. #...>...##.......#Fire: a) +2 sling {Qiu}#.### #.......###.######Rev+ #...# ######### #.##...##.#J   endoplasm ###...### #########.# #.......# #......##.##)##.# #.......#.#You shoot a sling bullet. _The sling bullet barely misses the endoplasm.Fire: a) +2 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (almost dead, 87% to hit)2jɂMApathyJesus the Shooter.♣♣♣♣ [.#...##.#Coglin..... . #...... #Health: 16/16 ========================.##.#.##. #...#.# .#Magic: 1/1========================.........##...#.##.#AC: 3Str: 11#.......##.........EV: 11Int: 8#.......##..#.#..#SH: 0Dex: 17#.......##..#.#..##...XL:  1 Next: 70% Place: Dungeon:1#..>...@......).......Noise: ===------  Time: 146.7 (0.0)2j݃y#. #.......##..####.##...a) +2 sling {Qiu}  c) +0 sling {Uttamve#. #...>...##.......#Fire: a) +2 sling {Qiu}#.### #.......###.######Rev+ #...# ######### #.##...##.#J   endoplasm ###...### #########.# #.......# #......##.##)##.# #.......#.#Fire: a) +2 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (almost dead, 87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!2jA)))2j ;))))2j<M.......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (almost dead, 87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!2jkz97.9 (1.2Rev* _2j2jF2j1ApathyJesus the Shooter.♣♣♣♣ [.#...##.#Coglin..... . #...... #Health: 16/16 ========================.##.#.##. #...#.# .#Magic: 1/1========================.........##...#.##.#AC: 3Str: 11#.......##.........EV: 11Int: 8#.......##..#.#..#SH: 0Dex: 17#.......##..#.#..##...XL:  1 Next: 90% Place: Dungeon:1#..>...@......).......Noise: ===------  Time: 147.9 (0.0)#. #.......##..####.##...a) +2 sling {Qiu} 23m c) +0 sling {Uttamve#. #...>...##.......#Fire: a) +2 sling {Qiu}#.### #.......###.######Rev* #...# ######### #.##...##.# ###...### #########.# #.......# #......##.##)##.# #.......#.#You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm! _You shoot a sling bullet.  Fire: a) +2 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line2jApathyJesus the Shooter.♣♣♣♣ [.#...##.#Coglin..... . #...... #Health: 16/16 ========================.##.#.##. #...#.# .#Magic: 1/1========================.........##...#.##.#AC: 3Str: 11#.......##.........EV: 11Int: 8#.......##..#.#..#SH: 0Dex: 172j#.......##..#.#..##...XL:  1 Next: 90% Place: Dungeon:1#..>...@......).......Noise: ===------  Time: 147.9 (0.0)#. #.......##..####.##...a) +2 sling {Qiu}  c) +0 sling {Uttamve#. #...>...##.......#Fire: a) +2 sling {Qiu}#.### #.......###.######Rev* #...# ######### #.#2j#...##.# ###...### #########.# #.......# #......##.##)##.# #.......#.# _You shoot a sling bullet.  Fire: a) +2 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.2j2j2jw. _2j .♣♣♣♣ [.#...##.## ..... ..#...... ##.##.#.##..#...#.# .##.##...#.##.# #.##. #.##..#.#..# #.##..#.#..##... #..>.). #. #.##..####.##... #. #...>...##.......# #.### #.###.######  #...# # #.#  #...# #.#  ###...### #.#  #.# #......##.#  #)##.#Q37m #.#.#2jr---8.9 (1Rev+ _2j2j* ..  .♣♣♣♣♣ [.#...##.#  # ...... ..#...... # #.##.#.##..#...#.# .#..##...#.##.# #.##......... #2j.##..#.#..#  #....@..##..#.#..##... #..>..........)....... #. #.......##..####.##... #. #...>...##.......# #.### #.......###.###### #...# ########2j%:# #.# #...# #.# ###...### #########.##.......# ###.#2j2jfA---92jO"2j#2jm.♣ ..  .♣♣♣♣♣♣[.#...##.#  # ...... ..#...... # #.##.#.##..#...#.# .#..##...#.##.# #.##......... #.##..#.#..#  #.......##..#.#..## #..>..........)... #. #.......##..####.##..2jü #. #...>...##.......# #.### #.......###.###### #...# ######### #.# #...# #.# ###...### #########.#2j<502jN2j2jM.♣.♣  .♣ ..  .♣♣♣♣♣♣[.#...##.#  ...... ..#...... ##.#.##..# #..##...#.##.#....... .....##..#.#..###..>..........)...... Rev+ 2j%2j&%12j/2j>M.♣ ..♣ ....♣  ..#..♣ ... ...♣♣♣♣♣♣[.#...##.# # .........#...... ##.#.##..# #..##...#.##.###......... .....##..#.#..###..>..........).......#########2j&2j9T2Rev 2j72j2jU.♣ ..♣ . ...♣ .. #..♣ ... ...♣♣♣♣♣♣[.#...##.# # .........#...... # #.##.#.##..#...#.# .# #.##...#.##.# ##.##. #.##..#.#..# #.##..#.#..##.#..>..........).#. #.##..####.##.#. #...>...##.. 2j^2j^%32jd2j_f2jv'2j4*S.♣ ..♣ . ...♣ .. #..♣ ... ...♣♣♣♣♣♣[.#...##.# # .........#...... # #.##.#.##..#...#.# .# #.##...#.##.# ##.##. #.##..#.#..# #.##..#.#..##... 2j22j;;42jdB2jF2j2j2j2j .♣ .......♣ .......♣ #... #..♣ .... ...♣♣♣♣♣♣[.#...##.# # .........#...... # #.##.#.##..#...#.# .# #.##...#.##.# ##.##. #.##..#.#..# #.##..#.#..##...  #. #.## 2j 2j %52j` 2jh 2jFu ..###.♣ ...♣ ....♣ ##... #..♣ ♣.... ...♣♣♣♣♣♣[.#...##.# # .........#...... # #.##.#.##@.#...#.# .# #..#.##.###.##.........#.##..#.#..# #.......##..#.#..##2j 5... #..>..........).......  #. #.......##..####.##...#. #...>...##.......#  #.### #.......###.######2j'2jp(062j /2j02j♣.## .# +..###.♣ ♣...♣ ....♣ ##... #..♣ ♣.... 2jO...♣♣♣♣♣♣[.#...##.# # ........@#...... # #.##.#.##..#...#.# .# #......#.##.###.......##.........#.##..#.#..##.......##..#.#..##2j... #..>..........)....... #. #.......##..####.##... #. #...>...##.......#2j2j &72j2j2j2j32j!2j#2jM#.# ♣.## .# +..###.##♣ ♣........♣  #......#....♣ ##.......[#..♣ ♣.......# ...♣♣♣♣♣♣[@#...##.#  .......2j... ##.#.##.. #.........##...#.##.#..........>.........2j,2j&82j2j) _Found a chain mail.2jQT U#. #.# # ♣.## .#  +..###.##.♣ ♣....♣ ......#.....♣ ##[.#..♣ ♣..@....# ...♣♣♣♣♣♣[.#...##.# # .........#......# # #.##.#.##..#...#.##.##........#.##.###.......##.........#.2j?U ##..#.#..##.......##..#.#..##... #..>..........).......2j\ 2j] &92jc 2jf 2jNP .$ #. #.# # ♣.## .# # +..###.##.#.♣ ♣....♣ ......#.....♣ ##[..#..♣ ♣.......#.#....♣♣♣♣♣♣[.#...##.# # .........#......# ##.##.#.##..#...#.##.##..##...#.##.###.##.........#.##..#.#..##.......##..#.#..##...2jX 2jX '602j^ 2j#a + _Found 16 gold pieces.2jo.$ #. ##.# .# ♣.## .# # +..###.##.#  .♣ ♣..2j/..♣ #......#.  ...♣ ##.[..##..♣ ♣.#.#.#...♣♣♣♣♣♣[.#...##.# # .........#......# #2jђ#.##.#.##..#...#.##.##.........##.......2j#.......##..#.#.# 2j֙2j&12j2j 2jΗ.$ .##. .# #.# .# ♣.## .# # +..###.##.# . .♣ ♣.... ..♣ #......#. ...♣ ##.[..#  #..♣ ♣.#.#.# 2j...♣♣♣♣♣♣[.#...##.# # .....#.##.#.##..#...#.##.##.##...#.##.###.##.........#.##..#.#..# 2jҟ2j>&22j2jD2j~ .$ #.# #. #.# #.# #.# ♣.## #.# # #+..###.##.##.# ♣ ♣......#♣ #......#.♣ ##.[..# #..♣ ♣.#.#.#  ...♣♣♣♣♣♣[.#...##.#  # ...#......# #  #.##.#.##..#...#.##.#  #.##...#.##.#  ##.##.........#.##.. W3m#.#..# 2j߅ <32jh 2j 2jb .$ #.# #. #.# ##.# #.# .#♣.## #.# .# # +..###.##.##.#  ♣............# ♣ #......#.♣ ##.[..# ..♣ ♣.#.#.# ...♣♣♣♣♣♣[.#...##.# # ...#......# # #.##.#.##..#...#.##.# #.##... ##.##.........2j y  #.##..#.#..# 2j 2j &42j 2j 2j3.$ #.# #. #.# ## 2j#.# #.# .# ♣.## #.# .# # +..###.##.##.# ♣............##. 2j#......#.# ♣ ##...# 2j'♣ ♣.#.#.# 2jW♣♣♣♣♣♣[.#...##.# # 2jp .#.....2j.# # .##.#.##..#...#.##.# .2jy0##...#.##.#.##......... #.##..#.#..# 2j+2j&52ji _You see here a +0 chain mail.2j<62jo2j) _e - a +0 chain mail2jY 2jo` Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Qiu}  c - a +0 sling (offhand) {Uttamveer}[?] describe selected [!] equip|wield|wear[tab] equip|unequip 2j2j 2jiApathyJesus the Shooter.$ #.#2jCoglin#. #.# ##Health: 16/16 ========================#.# #.# .#Magic: 1/1========================2j(♣.## #.# .# #AC: 3Str: 11+..###.##.##.#EV: 11Int: 82j[4♣............##.SH: 0Dex: 17#......#.......#2jXL:  1 Next: 90% Place: Dungeon:1 ♣##.......@..#2jNoise: ---------  Time: 166.9 (0.0) .♣ ♣.......#.#.#2jFa) +2 sling {Qiu}  c) +0 sling {Uttamve ..♣♣♣♣♣♣[.#...##.# #2j Fire: a) +2 sling {Qiu}.........#......# # 2jX.##.#.##..#...#.##.# .........##...#.##.# #.......##......... #.......##..#.#..# #.......##..#.#..##...That would be overly suicidal. _Okay, then. _Found a chain mail. _Found 16 gold pieces. _You see here a +0 chain mail. _e - a +0 chain mail2j  Okay, then. _2j:}Wear or take off which item? Armour (go to first with [)  b - a +0 leather armour (worn)e - a +0 chain mail[?] describe selected [!] equip|wield|wear[tab] equip|unequip 2jO 2j1 2jN sApathyJesus the Shooter.$ #.#Coglin#. #.# ##Health: 16/16 ========================#.# #.# .#Magic: 1/1========================♣.## #.# .# #AC: 3Str: 112j ++..###.##.##.#EV: 11Int: 8♣............##.SH: 0Dex: 17#......#.......#XL:  1 Next: 90% Place: Dungeon:1 ♣##.......@..#Noise: ---------  Time: 166.9 (0.0) .♣ ♣.......#.#.#2j Sa) +2 sling {Qiu}  c) +0 sling {Uttamve ..♣♣♣♣♣♣[.#...##.# #Fire: a) +2 sling {Qiu}.........#......# # .##.#.##..#...#.##.# .........##...#.##.# #.......##......... #.......##..#.#..# 2j/ .#.......##..#.#..##... _Okay, then. _Found a chain mail. _Found 16 gold pieces. _You see here a +0 chain mail. _e - a +0 chain mail _Okay, then.2jo 2jڴ _2j 2j d  You start removing your armour.2j +7.9 (12j; 2jw 2j +8.9 (22j 2jT 2j +9.9 (32jL 2j 2j. ,70.9 (42j 2j 2j= +1.9 (52jL 2j  0c) +0Uttamve a) +2Qiu} _You continue removing your +0 leather armour. x52j ]c) +0Uttamveer}2j 2jF  You finish removing your +0 leather armour.  You start putting on your armour.2j +2.9 (62j4 2j 2jN +3.9 (72j 2jp 2j +4.9 (82j! 2j( 2j( +5.9 (92jz. 2j6 2jY7 /6.9 (10.0)2j= 2j> 8 5 _You continue putting on your +0 chain mail. x52j? 2jQD 2jTG _ _You finish putting on your +0 chain mail.2jwG 2jSI ADrop what? (Left/Right/Tab to switch category) 5/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +2 sling (weapon) {Qiu}  c - a +0 sling (offhand) {Uttamveer} Missiles (select all with ()d - 2 stones Armour (select all with [)  e - a +0 chain mail (worn)b - a +0 leather armour [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]2j 1 it a - a +2 sling (weapon) {Qiu}  b + a +0 leather armour[Enter] accept (1 chosen)2j2j'sApathyJesus the Shooter.$ #.#Coglin#. #.# ##Health: 16/16 ========================#.# #.# .#Magic: 1/1========================♣.## #.# .# #AC: 8Str: 112j&(+..###.##.##.#EV: 5Int: 8♣............##.SH: 0Dex: 17#......#.......#XL:  1 Next: 90% Place: Dungeon:1 ♣##.......@..#Noise: ---------  Time: 176.9 (0.0) .♣ ♣.......#.#.#c) +0 sling {Uttamve a) +2 sling {Qiu} 2j^(..♣♣♣♣♣♣[.#...##.# #Fire: c) +0 sling {Uttamveer} .........#......# # .##.#.##..#...#.##.# 2j(.........##...#.##.# #.......##......... #.......##..#.#..# 2jc)#.......##..#.#..##...You start removing your armour. _You continue removing your +0 leather armour. x5  You finish removing your +0 leather armour.  You start putting on your armour. _You continue putting on your +0 chain mail. x5 _You finish putting on your +0 chain mail.2js*+7.9 (12j12j43 _You drop a +0 leather armour.2j2jq2j2jC2ji>PM.$  #.# ##.# #. ♣.## #.# .# +..###.##.##.# ♣......##. #......#@......# ♣ ##.[..###..♣ ♣.......#.#. ..♣♣♣♣♣♣[.#...##.#.#....# #....#..#.82jF## .. .$ #.#  #. #.# ##2j Q #.# #.# .#  ♣.## #.# .# # +..###.##.##.#  ♣......##. ##.......# ##.......[..###.. ♣.......#.#.# ...♣♣♣♣♣♣[.#...##.#.# # .........#......# # #.##.#.##..#...#.##.#..##...#.##.# ##.##.........2j&2j'&92jS-2j8/2jx  ### ... .$ #.# #. #.# ## #.# #.# .# ♣.## #.# .# # +..###.##.##.# ♣ ♣.##. .♣ #......#.# ..♣ ##.......[..###.. #..♣ ♣.#.#.#  ...♣♣♣♣♣♣[.#...##.#.#  # ..#......# #  #.##.#.##..#...#.##.#  #.##...#.##.#  ##.##.2j 2jR '802j 2j 2jQ ### ... .$ #.# #. #.# ## #.# #.# .# ♣.## #.# .# # +..###.##.##.# .♣ ♣2j$S.##. ..♣ #......#.#.♣ ##.[..###..  #..♣ ♣.#.#.# ...♣♣♣♣♣♣[.#...##.#.# # ..#......# # #.##.#.##..#...#.##.# #..##...#.##.#  ##.##.2j]<12jd2jbg2jj ### ... .$ #.# #. #.# ## #.# #.# .# ♣.## #.# .# # +..###.##.##.#  .♣ ♣.##.  ..♣2j` #......#.#  ...♣ ##.[..###.. #..♣ ♣.#.#.# ...♣♣♣♣♣♣[.#...##.#.# # .........#......# # #.##.#.##..#...#.##.# #...##...#.##.# 2jS ##.##.2j<22jt2j˜ ### ... .$ #.# #. #.# ## #.# #.# .# ♣.## #.# .# # +..###.##.##.# .♣ ♣.##. ..♣ #......#.# ...♣ ##.[..###.. #..♣ ♣.#.#.#  ...♣♣♣♣♣♣[.#...##.#.# # .........#......# # #.##.#.##..#...#.##.# #...##vm...#.##.#  ##.##.2j2j&32j\2j ). ###.# ... .$ #.# #. #.# ## #.# #.# .# ♣.## #.# .# # +..###.##.##.# .♣ ♣.##. ..♣ #......#2jc .# ...♣ ##.[..###.. #..♣ ♣.#.#.#  ...♣♣♣♣♣♣[.#...##.#.# # .........#......# # #.##.#.##..#...#.##.# #...#...#.##.#  ##.##.2j 2j  &42j& 2j* # _Found a mace.2j  .. # ). . ### .#. ... .$# #.#  #.# #.# ## #.# #.# .#  ♣.## #.# .# # +@.###.##.##.#   ♣......##.  ##.......#. ##.......[..###..#..♣ ♣.......#.#.# ...♣♣♣♣♣♣[.#...##.#2j .# # .........#......# # #.##.#.##..#...#.##.# ..##...#.##.#2j1 2j &52j 2j- 2jK###..#...+.ß.'#...#..##2jS2j[T&62jkZ2jL]( _You open the door.2jƣ  .. # ). . ###♣♣ .#. ...♣÷ .$# #.# #####.# #.# ## #...#.# #.# .# #...♣.## #.# .# # +.ß.@..###.##.##.# .♣ #...♣.##.2j } ..♣ #...#......#.# ...♣ ####.[..###.. #..♣ ♣÷♣.......#.#.# ...♣♣♣♣♣♣[.#...##.#.# # ...#......# # #.##.#.##..#...#.##.#  #.##...#.##.#2j{ <72j̵ 2jm ) _Found two gnoll skeletons.2j Q _There is an open door here.2j$d .. #  ). . ### ♣♣ .#. ... ♣÷ .$# #.#  #####.# #.# ## #...#.# #.# .#  #..@♣.## #.# .# # +.ß.'..###.##.##.#   #...♣......##.  #...##.......#.2jG#####.......[..###..#..♣ ♣÷♣.......#.#.# ...♣♣♣♣♣♣[.#...##.#.# # .........#......# # #.##.#.##..#...#.##.#2jj2jp-8 _2j2j2j .. # ). . ### ♣♣♣.#. ... ♣÷♣.$# #.# #####.# #.# ## #...#.# #.# .# #.@.♣.## #.# .# # +.ß.'..###.##.##.# .♣ #...♣.## ..♣ #...#......#. ...♣ #####.......[..### #..♣ ♣÷♣.....#.#.# ...♣♣♣♣♣♣[.#...##.#.# # .#.2j.....# #  #.##.#.##..#...#.##.#2j< 2j, &92j2j2j! .. # ). . ###♣♣♣.#. ... ♣÷♣.$# #.######.# #.# ## #...#.# #.# .# #...♣.## #.# .# # +@ß.'..###.##.##.#.♣ #...♣............# ..♣ #...#......#...... ...♣ #####.......[..###2jO"  #..♣ ♣÷♣.......#.#.# ...♣♣♣♣♣♣[.#...##.#.# # .........#......# # #.##.#.##..#...#.##.# #.........##...#.##.#2j) 2j* '902j}0 2j2 2j ' *♣♣.♣♣♣P♣PP♣_....'♣♣PPP.♣♣♣P♣2jS3 2j4 &12j; 2j< ! _You open the door.2jw? \ _Found a faded altar of an unknown god.2jJ " .. # ). . ### ♣♣♣.#. ...♣♣ ♣÷♣.$# #.# ♣ ♣.#####.# #.# ## ♣.♣P#...#.# #.# .# ♣♣P♣PP#...♣.## #.# .#  ♣_....@.ß.'..###.##.##. .♣♣PPP.#...♣. ..♣♣♣PP#...#......# ...♣♣♣P#####2j) .[.. #..♣♣P ♣÷♣.#.#.# ...♣♣♣♣♣♣[.#...##.#.#  # .#......# #  #.##.#.##..#...#.##.#  #.##...#.##.#2j~ 2j -2 _2jm 2jk Q _There is an open door here.2j .. # ). . ### ♣♣♣.#. ...2jD  ♣♣♣♣÷♣.$# #.# ♣♣♣.#####.# #.# ## ♣.♣P#...#.# #.# .# ♣♣P♣PP#...♣.## #.# .# ♣_...@'.ß.'..###.##.## .♣♣PPP.#...♣ ..♣♣♣PP#...#......# ...♣♣♣P#####.[.. #..♣♣PP♣÷♣.#.#.# ...♣♣♣♣♣♣[.#...##.#.#  # .#......# #  #.##.#.##..#...#.##.#2j=[40m  #.##...#.##.# 2j2jN-3 _2jj&_2j2jt  .. # ). . ### ♣♣♣.#. ... ♣♣♣♣÷♣.$# #.# ♣♣♣.#####.# #.# ##♣.♣P#...#.# #.# .# ♣♣P♣PP#...♣.## #.# .# ♣_..@.'.ß.'..###.##. .♣♣PPP.#...♣ ..♣♣♣PP#...#......# ...♣♣♣P#####.[.. #..♣♣PP♣÷♣.#.#. ...♣♣♣♣♣♣[.#...##.#. #/ 0m .#......#  #.##.#.##..#...#.##. #.##...#.##.2j4 <42j' 2j / .. # ). . ### ♣♣♣.#. ... ♣♣♣♣÷♣.$# #.# ♣♣♣.#####.# #.#  ♣♣.♣P#...#.# #.# . ♣♣P♣PP#...♣.## #.# . ♣_.@..'.ß.'..###.##. .♣♣PPP.#...♣2j  ..♣♣♣PP#...#......# ...♣♣♣P#####.[ #..♣♣PP♣÷♣.#.# ...♣♣♣♣♣♣[.#...##.# # .#......# #.##.#.##..#...#.## #.##...#.##2j 2jަ &52j ?_2j: .. # ). . ### ♣♣♣.#. ... ♣♣♣♣÷♣.$# #.# ♣♣♣.#####.# #.#  ♣♣.♣P#...#.# #.#  ♣♣P♣PP#...♣.## #.#  ♣_@...'.ß.'..###.## .♣♣PPP.#...♣ ..♣♣♣PP#...#......# ...♣♣♣P#####.[ #..♣♣PP♣÷♣.#. ...♣♣♣♣♣♣[.#...##. # .#...... #.##.#.##..#...#. #.##...#.2jA2j&62j&_2j2j`5   .. #   ). . ###   ♣♣♣.#. ...   ♣♣♣♣÷♣.$# #.#   ♣♣♣.#####.# #.#   ♣♣.♣P#...#.# #.#  2j\ ♣♣P♣PP#...♣.## #.#   ♣@....'.ß.'..###.   .♣♣PPP.#...♣   ..♣♣♣PP#...#......#   ...♣♣♣P#####.   #..♣♣PP♣÷♣.#   ...♣♣♣♣♣♣[.#...##   # .#   #.##.#.##..#...#.   #.##...#.2j+<72jT2j d _There is a faded altar of an unknown god here.2j#~ .. #  2j\T). . ###  ♣♣♣.#. ...  ♣♣♣♣÷♣.$# #.#  ♣♣♣.#####.# #.#  ♣♣.♣P#...#.# #.#  ♣♣P♣PP#...♣.## #.#  ♣_@...'.ß.'..###.# .♣♣PPP.#...♣. ..♣♣♣PP#...#......#. ...♣♣♣P#####.[ #..♣♣PP♣÷♣.#. ...♣♣♣♣♣♣[.#...##. # .#. #.##.#.##..#...#.# #.##...#.#2j$2j%-8 _2j42js52jr.. # ). . ### ♣♣♣.#. ... ♣♣♣♣÷♣.$# #.# ♣♣♣.#####.# #.# #♣♣.♣P#...#.# #.# .♣♣P♣PP#...♣.## #.# .♣_.@..'.ß.'..###.##..♣♣PPP.#...♣...♣♣♣PP#...#......#....♣♣♣P#####.[.#..♣♣PP♣÷♣.#.#...♣♣♣♣♣♣[.#...##.## .#......##.##.#.##..#...#.##.##...#.#2jk{<92je&_2j2j .. # ). . ### ♣♣♣.#. ... ♣♣♣♣÷♣.$# #.# ♣♣♣.#####.# #.# #♣♣.♣P#...#.# #.# .#♣♣P♣PP#...♣.## #.# .#♣_..@.'.ß.'..###.##.#.♣♣PPP.#...♣...♣♣♣PP#...#......#....♣♣♣P#####.[.#..♣♣PP♣÷♣.#.#....♣♣♣♣♣♣[.#...##.#.# .#......# #.##.#.##..#...#.##.#.##...#.##.2j 2j !2002j 2j 2j6 .. # ). . ### ♣♣♣.#. ... ♣♣♣♣÷♣.$# #.# ♣♣♣.#####.# #.# ## ♣♣.♣P#...#.# #.# .# ♣♣P♣PP#...♣.## #.# .# ♣_...@'.ß.'..###.##.#.♣♣PPP.#...♣...♣♣♣PP#...#......#....♣♣♣P#####.[..##..♣♣PP♣÷♣.#.#.#...♣♣♣♣♣♣[.#...##.#.## .#......# ##.##.#.##..#...#.##2jB <.##.##...#.##.#2j <12j/ 8_2j 2jM.. # ). . ### ♣♣♣.#. ... ♣♣♣♣÷♣.$# #.# ♣♣♣.#####.# #.# ## ♣♣.♣P#...#.# #.# .# ♣♣P♣PP#...♣.## #.# .# ♣_....@.ß.'..###.##.##..♣♣PPP.#...♣...♣♣♣PP#...#......#....♣♣♣P#####.[..##..♣♣PP♣÷♣...♣♣♣♣♣♣[.#...##.#.# 40m# .#......# ##.##.#.##..#...#.##.##.##...#.##.#2j2j&22j&_2jQ _There is an open door here.2jN"M .. # ). . ### ♣♣♣.#. ... ♣♣♣♣÷♣.$# #.# ♣♣♣.#####.# #.# ## ♣♣.♣P#...#.# #.# .# ♣♣P♣PP#...♣.## #.# .# ♣_...@'.ß.'..###.##.## .♣♣PPP.#...♣ ..♣♣♣PP#...#......#2j# ...♣♣♣P#####.[.. #..♣♣PP♣÷♣.#.#.# ...♣♣♣♣♣♣[.#...##.#.#  # .#......# #  #.##.#.##..#...#.##.#  #.##...#.##.# 2j-2jc/-3 _2jr:2j<2jm .. # ). . ### ♣♣♣.#. ... ♣♣♣♣÷♣.$# #.# ♣♣♣.#####.# #.# ## ♣♣.♣P#...#.# #.# .# ♣♣P♣PP#...♣.## #.# .# ♣_..@.'.ß.'..###.##. .♣♣PPP.#...♣ ..♣♣♣PP#...#......# ...♣♣♣P#####.[.. #..♣♣PP♣÷♣.#.#. ...♣♣♣♣♣♣[.#...##.#.h;49m # .#......#  #.##.#.##..#...#.##. #.##...#.##.2jW2j&42j2j2jB .. # ). . ### ♣♣♣.#. ... ♣♣♣♣÷♣.$# #.# ♣♣♣.#####.# #.#  ♣♣.♣P#...#.# #.# . ♣♣P♣PP#...♣.## #.# . ♣_.@..'.ß.'..###.##. .♣♣PPP.#...♣ ..♣♣♣PP#...#......# ...♣♣♣P#####.[ #..♣♣PP♣÷♣2jD.#.# ...♣♣♣♣♣♣[.#...##.# # .#......# #.##.#.##..#...#.## #.##...#.##2jM2jM&52jKU8_2jzW2j) .. # ). . ### ♣♣♣.#. ... ♣♣♣♣÷♣.$# #.# ♣♣♣.#####.# #.#  ♣♣.♣P#...#.# #.#  ♣♣P♣PP#...♣.## #.#  ♣_@...'.ß.'..###.## .♣♣PPP.#...♣ ..♣♣♣PP#...#......# ...♣♣♣P#####2j.[ #..♣♣PP♣÷♣.#. ...♣♣♣♣♣♣[.#...##. # .#...... #.##.#.##..#...#. #.##...#.2j2jM&62jr&_2j{2j C   .. #   ). . ###   ♣♣♣.#. ... 2j   ♣♣♣♣÷♣.$# #.#   ♣♣♣.#####.# #.#   ♣♣.♣P#...#.# #.#  2j  ♣♣P♣PP#...♣.## #.#   ♣@....'.ß.'..###.   .♣♣PPP.#...♣   ..♣♣♣PP#...#......# 2j%  ...♣♣♣P#####.   #..♣♣PP♣÷♣2jx .#   ...♣♣♣♣♣♣[.#...##   # .#  2j  #.##.#.##..#...#.   #.##...#.2j 2j &72j 2j+ d _There is a faded altar of an unknown god here.2j t  You aren't carrying any jewellery or talismans.2jz 2j 2j . _2jQ _There is a faded altar of an unknown god here. _You aren't carrying any jewellery or talismans.  This altar belongs to (a) the Shining One, (b) Ignis or (c) Ru, but you can't  tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.2jxP  Okay, then.2jy2j72jj. _2j .. #  ). . ###  ♣♣♣.#. ...  ♣♣♣♣÷♣.$# #.#  ♣♣♣.#####.# #.#  ♣♣.♣P#...#.# #.#  ♣♣P♣PP#...♣.## #.#  ♣_@...'.ß.'..###.# .♣♣PPP.#...♣. ..♣♣♣PP#...#......#. ...♣♣♣P#####.[ #..♣♣PP♣÷♣.#. ...♣♣♣♣♣♣[.#...##. # .#. #.##.#.##..#...#.# #.##...#.#2j 8 _2j'-_2j.. # ). . ### ♣♣♣.#. ... ♣♣♣♣÷♣.$# #.# ♣♣♣.#####.# #.# #♣♣.♣P#...#.# #.# .♣♣P♣PP#...♣.## #.# .♣_.@..'.ß.'..###.##..♣♣PPP.#...♣...♣♣♣PP#...#......#....♣♣♣P#####.[.#..♣♣PP♣÷♣.#.#...♣♣♣♣♣♣[.#...##.## .#......##.##.#.##..#...#.##.##...#.#2jDt9_2j\2j.. # ). . ### ♣♣♣.#. ... ♣♣♣♣÷♣.$# #.# ♣♣♣.#####.# #.# #♣♣.♣P#...#.# #.# .#♣♣P♣PP#...♣.## #.# .#♣_..@.'.ß.'..###.##.#.♣♣PPP.#...♣...♣♣♣PP#...#......#....♣♣♣P#####.[.#..♣♣PP♣÷♣.#.#....♣♣♣♣♣♣[.#...##.#.# .#......# #.##.#.##..#...#.##.#.##...#.##.102j2j7.. # ). . ### ♣♣♣.#. ... ♣♣♣♣÷♣.$# #.# ♣♣♣.#####.# #.# ## ♣♣.♣P#...#.# #.# .# ♣♣P♣PP#...♣.## #.# .# ♣_...@'.ß.'..###.##.#.♣♣PPP.#...♣...♣♣♣PP#...#......#....♣♣♣P#####.[..##..♣♣PP♣÷♣.#.#.#...♣♣♣♣♣♣[.#...##.#.## .#......# ##.##.#.##..#...#.##.##.2jx##...#.##.#12j% .. # ). . ### ♣♣♣.#. ... ♣♣♣♣÷♣.$# #.# ♣♣♣.#####.# #.# ## ♣♣.♣P#...#.# #.# .# ♣♣P♣PP#...♣.## #.# .# ♣_....@.ß.'..###.##.##..♣♣PPP.#...♣...♣♣♣PP#...#......#....♣♣♣P#####.[..##..♣♣PP♣÷♣...♣♣♣♣♣♣[.#...##.#.# 40m# .#......# ##.##.#.##..#...#.##.##.##...#.##.#2_ _There is an open door here.2jf.. # ). . ### ♣♣♣.#. ... ♣♣♣♣÷♣.$# #.# ♣♣♣.#####.# #.# ## ♣♣.♣P#...#.# #.# .# ♣♣P♣PP#...♣.## #.# .# #♣_....'@ß.'..###.##.##.#.♣♣PPP.#...♣.#..♣♣♣PP#...#......#....♣♣♣P#####.[..##..♣♣P...♣♣ 2j#C3 _2j-2jr02jm42jRp2jv2jp.. #). . ###♣♣♣.#. ... ♣♣♣♣÷♣.$# #.# ♣♣♣.#####.# #.# ##♣♣.♣P#...#.# #.# .# ♣♣P♣PP#...♣.## #.# .# #2j♣_....'.ß.'..###.##.##.# .♣♣PPP.#.@.♣............#..♣♣♣PP#...#......#....♣♣♣P#####.......[..####..♣♣PP♣÷♣.......#.#.#...♣♣♣♣♣♣[.#...##.#.## .........#......# ##.##.#.##..#...#.##.#2jfu#.........####.........2j2j}&42j$2j\2j! .. #  ). . ###  ♣♣♣.#. ...  ♣♣♣♣÷♣.$# #.# ♣♣.#####.# #.# ## 2j" ♣.♣P#...#.# #.# .# ♣♣P♣PP#...♣.## #.# .# # ♣_....'.ß@'..###.##.##.# .♣♣PPP.#...♣............##..♣♣♣PP#...#......#.......#...♣♣♣P#####.......[..###..#..♣♣PP♣÷♣.......#.#.#...♣♣♣♣♣♣[.#...##.#.## .........#......# #2j# n#.##.#.##..#..#.##.#2j#J z5_2j.. # ). . ### ♣♣♣.#. ... ♣♣♣♣÷♣.$# #.# ♣♣♣.#####.# #.# ## ♣♣.♣P#...#.# #.# .# ♣♣P♣PP#...♣.## #.# .# # ♣_....'.ß.@..###.##.##.# .♣♣PPP.#...♣.##. ..♣♣♣PP#...#......#.# ...♣♣♣P#####.......#..♣♣PP♣÷♣.......#.#.#...♣♣♣♣♣♣[.#...##2jn.#.## ..#......# ##.##.#.##..#...#.##.# 62j2jļQ _There is an open door here.2j.. # ). . ### ♣♣♣.#. ... ♣♣♣♣÷♣.$# #.# ♣♣♣.#####.# #.# ## ♣♣.♣P#...#.# #.# .# ♣♣P♣PP#...♣.## #.# .# # ♣_....'.ß.'@.###.##.##.# .♣♣PPP.#...♣.##. ..♣♣♣PP#...#......#.# ...♣♣♣P#####..♣♣PP♣÷♣.......#.#.#...♣♣♣♣♣# ...#......#2jݒ[m ##.##.#.##. 2j2j-7 _2j`2jP2j6 *M### .. #  ). . ### ♣♣♣.#. ... ♣♣♣♣÷♣.$  ♣♣♣.##### ♣♣.♣P#...#.#  ♣P♣PP#...♣@## #.# .#  ♣_....'.ß.'..###.##.##.# ♣♣PPP.#...♣............##...♣♣♣PP#...#......#.......##♣♣#..#...#.2j> <82jJF &_2jF 2jU M### #.. ##  ). . ### ♣♣♣.#. ... ♣♣♣♣÷♣.$  ♣♣♣.##### ♣♣.♣P#...#@#  ♣P♣PP#...♣.## #.# .#  ♣_....'.ß.'..###.##.##.# .♣♣PPP.#...♣............##.#...#..#...#....2j X9_2j|M## #.. ## 2jc ). .# ### ♣♣♣.#. ... ♣♣♣♣÷♣.$  ♣♣♣.##### ♣♣.♣P#...#.#  ♣P♣PP#...♣.## #.# .# ♣_....'.ß.'..###.##.##.#.♣.....#....####.....♣..♣♣♣[.#...##2jS2jJ 202j|2j`M## ##.. ##  .). .#####. ♣♣♣.#.......2jU ♣♣♣♣÷♣.  ♣♣♣.##### ♣♣.♣P#...#.#  ♣♣P♣PP#...♣.## #.# .# #......2j!2jN&12j2jE2j+2.9 (22jHH _You now have 16 gold pieces.2jɸ #########...## ......)...#####. ♣♣♣@#....... ♣♣♣♣÷♣..# #.#  ♣♣♣.#####.# #.# ## ♣♣.♣P#...#.# #.# .# ♣♣P♣PP#...♣.## #.# .# # ♣_....'.ß.'..###.##.##.# .♣♣PPP.#...♣......##.2jʹ P#...#......#.......#...♣♣♣P#####.......[..###..2jw2jX3.9 (1_2jl %M ##### ######...## ......)@..#####.♣♣♣♣♣♣.#....... ♣♣♣♣÷♣..####.# ♣♣♣.#####.# #.# ##...2jNt 2j>u &42j{ 8_2j 2jN}' ######...###......@...#####..♣♣♣♣♣♣.#. ♣♣♣♣÷♣..####.# ♣♣♣.###2j~u##.# #.# ##  ♣♣.♣P#...#.# #.# .# ♣♣P♣PP#...♣.## #.# .# # ♣_....'.ß.'..###.##.##.# .♣♣PPP.#...♣...##.  ..♣♣♣PP#...#......#.# 2js2j0&52jG2jM _You see here a +0 mace.2j~ ##### #...## #)...#####.#..♣♣♣♣♣♣.#. ♣♣♣♣÷♣..####.# ♣♣♣.#####.# #.# ## ♣♣.♣P#...#.# #.# .# ♣♣P♣PP#...♣.## #.# .# #2j ♣_....'.ß.'..###.##.##.# .♣♣PPP.#...♣..## ..♣♣♣PP#...#......#.2j5C6 _2j@2js2j  ##### #...## #....@.)...#####. #..♣♣♣♣♣♣.#. ♣♣♣♣÷♣..####.# ♣♣♣.#####.# #.# ##  ♣♣.♣P#...#.# #.# .# ♣♣P♣PP#...♣.## #.# .# # ♣_....'.ß.'..###.##.##.# .♣♣PPP.#...♣. ..♣♣♣PP#...#......#2j! 2j" &72j0D 2jY 2j} ##### #...## #...@..)...#####. #..♣♣♣♣♣♣.#.#S ♣♣♣♣÷♣..####.#  ♣♣♣.#####.# #.# ##  ♣♣.♣P#...#.# #.# .# ♣♣P♣PP#...♣.## #.# .# S   ball python (constriction, asleep) ♣_....'.ß.'..###.##.##. .♣♣PPP.#...♣. ..♣♣♣PP#...#......# S.  You encounter a ball python.2j1AS)==8 _The ball python hisses angrily. You hear a shout!2jyP ##### #...## #..@...)...#####. #S.♣♣♣♣♣♣.#. #.. ♣♣♣♣÷♣..####.##.K♣♣♣.#####.# #.# ###..♣♣.♣P#...#.# #.# .##.♣♣P♣PP#...♣.## #.# .## ♣_....'.ß.'..###.##.## K   kobold (missile, wandering) .♣♣PPP.#...♣ ..♣♣♣PP#...#......#2ji[ K.  You encounter a kobold. It is wielding a +0 dagger and quivering stones.S.)2jI.=92jV2j-( _The kobold shouts!2j#R ##### #...## #S@....)...#####. #..♣♣♣♣♣♣.#. #.K♣♣♣♣♣÷♣..####.# #..♣♣♣.#####.# #.# ## #..♣♣.♣P#...#.# #.# .# #.♣♣P♣PP#...♣.## #.# .# #.♣_....'.ß.'..###.##.#.♣♣PPP.#...♣ ..♣♣♣PP#...#......#2jf/  The ball python bites you but does no damage.  The ball python grabs you. The ball python constricts you.2j?69(2jWx .  The kobold throws a stone. The stone hits you. The ball python bites you.2j43----- -4  --30Constr 2ji2j_ _The ball python constricts you.2ji] ApathyJesus the ShooterCoglinHealth: 13/16 ===================-----Magic: 1/1========================AC: 8Str: 11EV: -4 Int: 8#####SH: 0Dex: 17#######...##XL:  1 Next: 90% Place: Dungeon:1#S@....)...#####.Noise: =--------  Time: 230.9 (0.0)#..♣♣♣♣♣♣.#.......c) +0 sling {Uttamve a) +2 sling {Qiu} #.K♣♣♣♣♣÷♣..####.#Fire: c) +0 sling {Uttamveer} #..♣♣♣.#####.# #.# ## Constr #..♣♣.♣P#...#.# #.# .#2j_ J#.♣♣P♣PP#...♣.## #.# .# S   ball python (constriction)#.♣_....'.ß.'..###.##.# K   kobold (missile)#.♣♣PPP.#...♣............♣♣♣PP#...#......#...The kobold throws a stone. The stone hits you. The ball python bites you. _The ball python constricts you.Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (constricting you, 63% to hit)2jUApathyJesus the ShooterCoglinHealth: 13/16 ===================-----Magic: 1/1========================AC: 8Str: 11EV: -4 Int: 8#####SH: 0Dex: 17#######...##XL:  1 Next: 90% Place: Dungeon:1#S@....)...#####.Noise: =--------  Time: 230.9 (0.0)#..♣♣♣♣♣♣.#.......c) +0 sling {Uttamve a) +2 sling {Qiu} #.K♣♣♣♣♣÷♣..####.#Fire: c) +0 sling {Uttamveer} #..♣♣♣.#####.# #.# ## Constr #..♣♣.♣P#...#.# #.# .##.♣♣P♣PP#...♭2jX.## #.# .# S   ball python (constriction)#.♣_....'.ß.'..###.##.# K   kobold (missile)#.♣♣PPP.#...♣............♣♣♣PP#...#......#...Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (constricting you, 63% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  The ball python is moderately wounded.2j>†Shift-Dir - straight line  Aim: a ball python (constricting you, 63% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  The ball python is moderately wounded.  You kill the ball python!K   kobold (missile)2j67K.2j2jApathyJesus the ShooterCoglinHealth: 14/16 =====================---Magic: 1/1========================AC: 8Str: 11EV: 52j[Int: 8#####SH: 0Dex: 17#######...##XL:  1 Next: 100% Place: Dungeon:1#†@....)...#####.Noise: ===------  Time: 232.7 (1.8)#.K♣♣♣♣♣♣.#.......c) +0 sling {Uttamve a) +2 sling {Qiu} #..♣♣♣♣♣÷♣..####.#Fire: c) +0 sling {Uttamveer} #..♣♣♣.#####.# #.# ## Rev #..♣♣.♣P#...#.# #.# .##.♣♣P♣PP#...♣.## #.# .# K   kobold (missile)#.♣_....'.ß.'..###.##.##.♣♣PPP.#...♣............♣♣♣PP#...#......#...2jӯShift-Dir - straight lineAim: a ball python (constricting you, 63% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  The ball python is moderately wounded.You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!2j _The kobold hits you but does no damage.  You have reached level 2!2j/  --more--2jY9/22=-2/22 0% 2j2jE4 _2jtApathyJesus the ShooterCoglinHealth: 19/22 ====================----Magic: 2/2========================AC: 8Str: 11EV: 5Int: 8#####SH: 0Dex: 17#######...##XL:  2 Next:  0% Place: Dungeon:1#†@....)...#####.Noise: ===------  Time: 232.7 (0.0)#.K♣♣♣♣♣♣.#.......c) +0 sling {Uttamve a) +2 sling {Qiu} #..♣♣♣♣♣÷♣..####.#Fire: c) +0 sling {Uttamveer} #..♣♣♣.#####.# #.# ## Rev #..♣♣.♣P#...#.# #.# .##.♣♣P♣PP#...♣.##  d4m#.# .# K   kobold (missile)#.♣_....'.ß.'..###.##.##.♣♣PPP.#...♣............♣♣♣PP#...#......#... _The kobold hits you but does no damage. _You have reached level 2!Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (51% to hit)2j +2j ApathyJesus the ShooterCoglinHealth: 19/22 ====================----Magic: 2/2========================AC: 8Str: 11EV: 5Int: 8#####SH: 0Dex: 17#######...##XL:  2 Next:  0% Place: Dungeon:1#†@....)...#####.Noise: ===------  Time: 232.7 (0.0)#.)♣♣♣♣♣♣.#.......c) +0 sling {Uttamve a) +2 sling {Qiu} #..♣♣♣♣♣÷♣..####.#Fire: c) +0 sling {Uttamveer} #..♣♣♣.#####.# #.# ## Rev #..♣♣.♣P#...#.# #.# .##.♣♣P♣PP#...♣.## #.# 2j {.# K   kobold (missile)#.♣_....'.ß.'..###.##.##.♣♣PPP.#...♣............♣♣♣PP#...#......#...Fire: c) +0 sling {Uttamveer}2j4 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (51% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!2j 22jO !2j R)))))2j._)....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 dagger and quivering stones (51% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!  You shoot a sling bullet.2j2r44.5 (1.8Rev+ _2j:8_2j<2j!Y ; ##### #...## #@.....)...#####. #.)♣♣♣♣♣♣.#. #..♣♣♣♣♣÷♣..####.# #..♣♣♣.#####.# #.#  #..♣♣.♣P#...#.# #.# . #.♣♣P♣PP#...♣.## #.# . #.♣_....'.ß.'..###.##. #.♣♣PPP.#...♣ ..♣♣♣PP#...#......#2j{b z20=---502j&i 2j0k x _You see here a ball python corpse.2j 9 ############...####†.....)...#####.#.@♣♣♣♣♣♣.#......2j #..♣♣♣♣♣÷♣..####.# #..♣♣♣.#####.# #.# #Rev+ ...♣♣♣P#####.......[. 2j 2jc H---6 _2j 2j Y  d - 7 stones (gained 5)  Things that are here:2j Y7.5 (2Rev 2j$ 2j( R _a +0 dagger; a kobold corpse2j͎d############...##†.....)...#####..)♣♣♣♣♣♣.#.......♣♣♣♣♣÷♣..####.#♣♣.#####.# #.#♣♣.♣P#...#.# #.#  #.♣♣P♣PP#...♣.## #.#  #.♣_....'.ß.'..###.## #.♣♣PPP.#...♣.......2jA ..♣♣♣PP#...## ...♣♣♣P#####.......[ #..♣♣PP♣÷♣#2j2jҚ*8.5 (12j2j`    #####  #######...##  †.....)...#####  .)♣♣♣♣♣♣.#.....  .♣♣♣♣♣÷♣..####.# 2j]`4 .#####.# #.#  ♣♣.♣P#...#.# #.#   #.♣♣P♣PP#...♣.## #.#  2jy` #.♣_....'.ß.'..###.#   #.♣♣PPP.#...♣....... 2j`B  ..♣♣♣PP#...#2j`X#   ...♣♣♣P#####......  2j`Z #..♣♣PP♣÷♣2j`#  2jap ...♣♣♣♣♣♣[.#...##2jk2jlp1==92js2ju2jh   #####  #######...##  †.....)...####  .)♣♣♣♣♣♣.#.....  .♣♣♣♣♣÷♣..####  .#####.# #.  ♣♣.♣P#...#.# #.   #.♣♣P♣PP#...♣.## #.   #.♣_....'.ß.'..###.   #.♣♣PPP.#...♣......   #..♣♣♣PP#...#  #...♣♣♣P#####......  #.#..♣♣PP♣÷♣  #. ...♣♣♣♣♣♣[.#   # 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##### #####@..##....###..##.## #..#####..# ...#..## #...## ####.####..[.#62j##### #####.@.# #....###..# #.#.## .# #..## .####..# ...#..## #.#### 72j2j##### #####..@# #....###..# #.#.## #.# #..## #.####..# ...#..## #.### 2jo2j&82j2j"2j9X##########...####....###@.##.#.## ##.# #..## #.####..# ...#..## #.####.#.#2j:####.###.# #..[.####.#2j:!#2jKY92jM ##########...####....###..# #.#.## ##@# #..## ##.####..# ... #..## #.####.#.######.###.# #..[.####.## #.#302j_$ ##########...####....###..# #.#.## ##.##..## ##@####..# #.....##..## #.######.#.######.###.# #..[.####.## #.# 2j% &12jl. 2j/ 2jOr##########...####....###..# #.#.## ##.## ####..## #.....#..# #.@...##..## #.##### #.#.## ####.###.# #..[.####.## #.##.#  #####2jz2jz&22j2jB2j~##### #####...### #....###..# #.#.## ##.## ####.#..## ##.###.#..# #..@..# #..## #.##### #...## #.## ####.###.##..[.####.###.##.# 32j0k##### #####...### #....###..# #.#.## ##.## #####.#..## ##.###.#..# #...@.# #..## #.##### #...## #.## ####.###.##..[.####.###.# 2j2jiC42jB# n ##### #####...### #....###..# #.#.## ##.## #######..## ##.###@.......#..# #.....###.####..## #.######...## ######.####..[.####.#  2j2 Y52j5#####  #####...###  #....###..# ##.#.## ##.## ######...##..## ##.###.  #..# #.....###.###.  2j,#..## #.##### 2j2jx&62j2j'2j@##### #####...### #....###..# ## #.#.## ##.## ######...# #..## ##.###.# #..# #.....###.###.# #..## #.##### # 2j2jS&72j2j2j?F##### ...### # ....###..# .## .#.## ##.## ######...## ..## ##.###.# ..# #.....###.###.# ..## #.##### $# ...## #.## .#.###.# ..2j G#..[.# ## 2jO2j R&82jSX2jb+ _Found 13 gold pieces.2j)##### ...### ## ###..# #.## #.## ##.## ######...## ## ##.###.# # #.....###.###.# ## #.##### #$# ## #.## #2j*$.#.###.# #..  #..[.# ### 2js12j62&92jq72j92j~ ##### ###...##### ...###..#.## #.## ##.## ######...## .## ##.###.........2j_d #.....###@###.####### #$# .## #.## #.#.#2jH 2j '402j2j2j##### ###...##### ...###..#.## #.## ##.## ######...## .## ##.###.........# #.....###.###.####### #@# .## #.## #. ##.###.# .  #..[.# ##.##.# ..  #.# ##2jȤ2j.&12j2j(2j|+2.5 (22jT _You now have 29 gold pieces (gained 13).2jE>##### ###...##### ...###..#.## #.## ##.## ######...## .## ##.###......... #.....###.######### #.# .## #.## ##.###.# ....#  #..[.# ##.#####.# ...  #.#  ###2j>P ####.#####2j']^3.5 (12j)=P ##### ###...##### ...###..#.## #.## ##.## ######...## .## ##.###......... #.....###.######### #.# .## #.## #.###.# ##.###.# ....#  #..[.# ##.####.# ... # .........#2jS<42jDY2ja2jv 2j 2j\ 2j= 2j ##### ...### ## ###..# #.## .## ##.## ######...## ## ##.###.........# # #.....###.###.# ## #.##### #.# ## #.## #.###.# .###.# #.@...# #..[.# ###.### ###.## ... #.# .####.# ..#.# ##  #.# #52j 2j 2jTI##### ...### ## ###..# #.## ## ##.## ######...##  ##.###.........#  #.....###.###.#  #.##### #.# # ## #.## #.###.# .###.# #..@..# ..[.# ###.### .## ....  #.# #..###  #.# #...  #.# #.##  #.# #..##### #.#62jUM2j;K ...##### .###..#.## ## ##.## ######...## # ##.###......... #.....###.###.# ###### #.# .## #.## #.###. .###.# ....[.# ###@### ##.# #.......#  #.# #..####.### .#.###.#72jP2jQ2j( .###..#.## ## ##.## ######...## # ##.###......... #.....###.###.# ###### #.# .# #.## #.###.# .###.# #.....# ..[.# ###.###### ##.# #.@.....#  #.# ####. 2jt..#.## .#.##2j2j&82j(2j2j5x W ## ##.## ######...## # ##.###......... #.....###.### ###### #.# .# ## #.## #.###.# .###.# ..... ..[.# ##.###### ##.# #.......  #.# ####.#..# ##.# .#..# #92jj  ##.###......... #.....###.### ###### #.# # #.## #.### .###.# ....[.# 2j5##.###### ##.# #.......#  #.# ####.#..# ## ..## .##.# .#2ji!2j+"'502j:2jW ##.###.# #.....###.###.#  #.##### #.# .#  #.## #.###.# ###.# #.....# [.# ###.###### .## #.......# #.# #..####.# #.# #..@.# #.# #.##.# #.# #. .# .##### #. ..# ## .## #.###.# .# #.## .# #..# # .# 12jEc.....###.###.# #.##### #.# .# #.## #.###.# #.# #.....# [.# ###.###### .## #.......# .# #..####.# .# #....# .# #.##@# .# #. #.# .######. ... .....# ####.#####.#  ..# .## #.# ..# ##.## .# #.#.##.#22j  ##### #.# #.## #.### ##.# ... 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[.# ##.###### .# #....... ..####...# ##2j #.##.##.######...@..$#....###.###### ..# #..# .......#2j A Y42jJ#.## #.###.# .# #.....# .# ###.###### ## #.......# # #..####.# # 2ju#....# # #.##.# # # #.##.##.# ##### #....@.$# # ####.#### ###.# ...# ## ###.## # #.# .# .# 2jāz#.# .##.# 2j߁V..###. 2jX..##2jQ2jۊ&52j2jܲ|#.## #.###.# .# #.....# # ###.######  #.......#  #..####.#  #....# .# #.##.# )#  #.##.##.#  #.....@$# # ####.#### .# ...#  ###.# # # #.# # .# #.# ##.# ..###. ..##2j2j &62j= _Found a hand axe.2j .## #.###.# # #.....#  ###.######  #.......# #..####.# #....##.# #.##.##)# #.##.##.#  #.# # ####.#### .# ...#  ###.# #2j 2jT &72j& 2j- 8.5 (2 _You now have 39 gold pieces (gained 10).2j{ M#.##### #.# .##### #.....# ###.#####....##...##.#.##.##) #.##.## ##....... .####.#### #.#...###2j 2j H9.5 (12jM....###.### #.##### #.# .##### #.....# 2j?J###.#####....##...##. #.##.## ###....... ..#####.####..##2j42j+'602j2jQ _You see here a +0 hand axe.2jsM###............###.### #.##### #.# .##### #.....# ###.#####....##..) #.##.## ####.......##2j2jJ1 _2j6M.## ######...####............###.### #.##### #.# .##### #.....# ###.######......##...##.)#.##.##.#2jY<22j2j=2jN =.# # ######...## ##.###.........#  #.....###.###.#  #.##### #.# .# #.## #.###.# .# #.....# ####.###### # #.....@.# #..####.# #....##.# #.##.##)# #.##.##.# #### #.......# ...#####.#### ##.# ...# # ###.#32j 2j 2j #..# #.## ##.## ######...##  ##.###.# #.....###.###.# #.##### #.# .#  #.## #.###.# #.# #.....# .# ###.####### #2ji .# # #..####.# # #....##.# #2j2 #.##.##)# # #.##.##.## #.......#.# ####.#### ###.# ...# ## ###.#42j%2j#..# #.##  ##.## ######...## ##.###.# #.....###.###.# #.##### #.# .#2jY #.## #.###.# ##.# #.....# [.# ###.###### .## #.# .# #..####.# .# #....##.# .# #.##.##)# .# #.##.##.# .##### #.# 2jt;.....# ####.#### 2j.###.# ...# .## ###.#2j32j&52j2j#..# #.## # ##.## ######...## ##.###.# #.....###.###.# #.##### #.# .# # #.## #.###.##.# #.....# .[.# ###.###### #.## #.# #.# #..####.# #.# #....##.# #.# #.##.##)# #.# #.##.##.# #.##### #.......#.# ####.#### #.###.# ...# #.## ###.#62j0 ##.## ######...## ##.###.........# #.....###.###.# # #.##### #.# .# ## #.###.# .###.# #.....# ..[ ###.###### ##.## #.......#  #. #.@####.#  #.# #....##.#  #.# #.##.##)#  #.# #.##.##.# #2j#.##### #.......# .......# ####.#### .#.###.# ...# .#.## ###.# .#..# # #.#2j 2jb&72j;2j2jCm2jCa  ##.###......... 2jh#.....###.### ###### #.# 2jj# #.## #.### 2j[-.###.# 2j ...2j@.[.# 2juM##.###### ##.#2jԎ #.......#  #.# 2j1!####.#2j+..#2jݏB##.##)2j6,##.##.2j.2j## 2jK0.##.# .#2j #.#2j2j<82j;2j{Q2jZ Q2jy  ##.###.# #.....###.###.#  #.##### #.# .#  #.## #.###.# ###.# #.....# [.# ###.###### .## #.......# #.# #..####.# #.# #..@.##.# #.# #.##.##)# #.# #.##.##.# .##### #.......## ####.#### #.###.# ...# #.## ###.# #..# # #.# 2j' Y92j.....###.###.# #.##### #.# .# #.## #.###.# #.# #.....# [.# ###.###### .## #.......# .# #..####.# .# #....##.# .# #.##@##)# .# #.##.##.# .######.......# .....# ####.#######.#  ...# .## ###.# ..# # #.## .# #.#.##.# ..#2j2j'702j2j ##### #.# #.## #.### ##.# ... [.# ##.###### .# #.......2j ? #..#####....#.##.##).#####.......#....2j6;####.####2j`..# .....##...#2jG2j(&12j{2j2jF #.## #.### ##.# ... [.# ##.###### .# #....... 2j..####...##.##)#.##.##.######...@...#....2j###.###### ...# 2jh#..# .......#2j6Y22j*  ##.# ... [.# ##.###### .# #....... ####..#.##.##)##.##.##.#####.........####@#### .###.# ........#  ########## [..###...32j 2jo o [.# ##.###### .# #....... ####..##.##)#.##.##.######.......# .....# ...####.#### .###.# .......@#  #######.# # .#.# #.2j@s 2j&u &42jY 2js  .# #....... ####..##.##).####..... .....# ...####.### .###.....#  #######.# # #.# .# .#.#2jpy2jy&52j2jA  ####..##.##).####..... .....# ...####.### .###.# ........#  #######.# # #.# .#..# .#.#2jkC2jJ&62j/e2je2jA ..##.##).####..... .....# ...####.### .###.....#  #######.# # #.# .#.# .....=. .....##. ....S.####S   ball python (constriction, asleep) ##.#2j=F/ S.  You encounter a ball python.Found an opal ring.S)2jkJ/==72jh2j\5 _The ball python hisses angrily.2j !#.# #.##.##)# #.# #.##.##.# #.##### #.......# .2j !.....# ...####.#### #.###.# ........# #.## #######.# #..# # #.# ##.# .# #.######.##.##.# ......S@.# ......##..........# #.......#.#########[..###... #.#.# #. #.#.# ..#.# .##.# .##.#2j  The ball python bites you but does no damage.  The ball python grabs you. The ball python constricts you.The ball python bites you but does no damage.2jB  -4  -8Constr 2j 2j _ _The ball python constricts you.2j#.##.##.##)#ApathyJesus the Shooter #.##.##.##.#Coglin #.######.......#Health: 22/22 ======================== ......# ...####.####Magic: 2/2======================== #.###.# ........#AC: 8Str: 11 #.#########.#EV: -4 Int: 8 #..# ##.#SH: 0Dex: 17 ##.# .# #.######.#XL:  2 Next:  4% Place: Dungeon:1 ##.##.# ......S@.#Noise: =--------  Time: 378.5 (0.0) ......##..........#c) +0 sling {Uttamve a) +2 sling {Qiu} #.......#.#########Fire: c) +0 sling {Uttamveer} | !0m.[..###...Constr #.#.# #. #.#.#S   ball python (constriction) ..#.# .##.# .##.#The ball python bites you but does no damage. _The ball python constricts you.Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (constricting you, 63% to hit)2jNA#.##.##.##)#ApathyJesus the Shooter #.##.##.##.#Coglin #.######.......#Health: 22/22 ======================== ......# ...####.####Magic: 2/2======================== #.###.# ........#AC: 8Str: 11 #.#########.#EV: -4 Int: 8 #..# ##.#SH: 0Dex: 17 ##.# .# #.######.#XL:  2 Next:  4% Place: Dungeon:1 ##.##.# ......S@.#Noise: =--------  Time: 378.5 (0.0) ......##..........#c) +0 sling {Uttamve a) +2 sling {Qiu} #.......#.#########Fire: c) +0 sling {Uttamveer} B0m.[..###...Constr #.#.# #. #.#.#S   ball python (constriction) ..#.# .##.# .##.#Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (constricting you, 63% to hit)  You shoot a sling bullet.  The sling bullet hits the ball python but does no damage.2jx)))))))Shift-Dir - straight line  Aim: a ball python (constricting you, 63% to hit)  You shoot a sling bullet.  The sling bullet hits the ball python but does no damage.  The sling bullet closely misses the ball python.2jr......SThe sling bullet hits the ball python but does no damage.  You shoot a sling bullet.  The sling bullet closely misses the ball python.ball python bites you  The ball python constricts you.The ball python bites you but does no damage.2jtm==80.3 (1.8Rev+ 2j]|2j>_ _The ball python constricts you.2ji #.##.##.##)#ApathyJesus the Shooter #.##.##.##.#Coglin #.######.......#Health: 22/22 ======================== ......# ...####.####Magic: 2/2======================== #.###.# ........#AC: 8Str: 11 #.#########.#EV: -4 Int: 8 #..# ##.#SH: 0Dex: 17 ##.# .# #.######.#XL:  2 Next:  4% Place: Dungeon:1 ##.##.# ......S@.#Noise: ===------  Time: 380.3 (0.0) ......##..........#c) +0 sling {Uttamve a) +2 sling {Qiu} #.......#.#########Fire: c) +0 sling {Uttamveer} j 00m.[..###...Constr Rev+ #.#.# #. #.#.#S   ball python (constriction) ..#.# .##.# .##.#The ball python bites you but does no damage. _The ball python constricts you.Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (constricting you, 63% to hit)2jw#.##.##.##)#ApathyJesus the Shooter #.##.##.##.#Coglin #.######.......#Health: 22/22 ======================== ......# ...####.####Magic: 2/2======================== #.###.# ........#AC: 8Str: 11 #.#########.#EV: -4 Int: 8 #..# ##.#SH: 0Dex: 17 ##.# .# #.######.#XL:  2 Next:  4% Place: Dungeon:1 ##.##.# ......S@.#Noise: ===------  Time: 380.3 (0.0) ......##..........#c) +0 sling {Uttamve a) +2 sling {Qiu} #.......#.#########Fire: c) +0 sling {Uttamveer} C80m.[..###...Constr Rev+ #.#.# #. #.#.#S   ball python (constriction) ..#.# .##.# .##.#Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (constricting you, 63% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  The ball python is heavily wounded.2j<=Shift-Dir - straight line  Aim: a ball python (constricting you, 63% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  The ball python is heavily wounded.  You kill the ball python!2j7 5 82.1 (1.8Rev+  _ _Your Ranged Weapons skill increases to level 4!2j[ #.# #.##.##)#  #.# #.##.##.# ##.##### #.......#.# ...####.#### .#.###.# ..# .#.## #.# .#..# # #.# .##.# .# .#.######.# .##.##.# #......@..#.##.# .#.#.#.[..###... .#.#.# #. ##.#.# ...#.# #.##.# #.##.#---30 _2jpp _You see here a ring of protection from fire.2j #.# #.##.##)# #.# #.##.##.##.##### #.#.# ...####.#### #.#.###.# .# #.#.## 2j #.# 2jH0#.#..# #2j) #.# 2j2#.##.# .##.#.######.# #.##.##.# #=..#.##2j:.#.#2j'S.#.#2j.[..###... ..#.#.# #. .##.#.# ....#.# .#.##.# .#.##.#2j2jn^---4 _2j42j!1 #.#2j #.##.##)# #.# #.##.##.##.##### #.#.# ...####.#### ##.#.###.# .#  #.#.## #.#  #.#..# # #.#  #.##.# .##.#.######.##.##.##.# #....@.=..#.##.#.#.#.#.[..###....#.#.## #. ..##.#.# .....#.# ..#.##.# ..#.##.#5Rev 2ju #.# #.##.##)# # #.# #.##.##.##.##### #.#.# ...####.#####.#.###.# .# #.#.## # #.# #.#..# # #. #.# # #.##.# .##.#.######.##.##.##.# #...@..=..#.##.#.#.#.#.[..###....#.#.# ###. ...##.#.# ......#.# ...#.##.# ...#.##.#2j2j;62jP+2jG# #.# #.##.##)# ## #.# #. #.##.##.# .#####.#####. #.#.#.. ...####.#####.#.###.# . .# # #.#.## #.#.# # #.#..# # #.# #.# ## #.##.# .##.#.######.# .###.##.##.# #..@...=..#.##.#.#.#.#.[..###....#.#.# ##2ji#. #...##.#.# #......#.# #...#.##.# #...#.##.#2ju X72j* B# #.# #.##.##)# .## #.# #... #.##.##.# ..#####.#####... #.# #.#......####.#### .####.#.###.# ...# .# #.#.## #.#.# 2jr.# #.#..# ###.## #.# .## #.##.# .##.#.######.# ..###.##.##.# #.@....=..#.##.#.#.......#.#.[..###....#.#.# ###. .#...##.#.# #. .#......#.# #. .#...#.##.# .. ##...#.##.#2jZ2j%82j&2j # #.# #.##.##)# ..## #.# #... #.##.##.#.#####.#####... #.# .#.#......####.#### ..####.#.###.# ..# #.# #.#.## #.#.# #.# #.#..# ###.## #.# ♣.## #.##.# .##.#.######.# '..###.##.##.# #@.....=..# ♣.##.# #......#.......#.# #.[..###...#.#.#.# ###.# [.#...##.#.# #.#.#......#.# #.#.#...#.##.# ... .##...#.##.#92jJ42j 2j2jhC...## #.# #... #.##.##.# )...#####.#####... #.......# ♣.#...........#......####.#### ♣..####.#.###.# ..........# ##.# #.#.## #.#######.# .#.# #.#..# ###.## #.# .♣.## #.##.# .##.#.######.# .'..###.##.##.#.#......=..# .♣............#....# .##.......#.######### ##.......[..###...# ♣#.#.# ###.# ♣[.#...##.#.# #.# ...#......#.# #.#K   kobold (missile, asleep) #..#...#.##.# ...#...#.##.# .K......2jE K)KYou encounter a kobold. It is wielding a +0 dagger and quivering stones.The kobold shouts!2j[((((((2j I......2j0==902jc*m _The kobold throws a stone. The stone hits you but does no damage.2jR)...#####.#####... #.......# ♣♣.#...........#......####.#### ÷♣..####.#.###.# ..........# ###.# #.#.## #.#######.# ..#.# #.#..# ###.## #.# ..♣.## #.##.# .##.#.######.# ß.'..###.##.##.#.#......=..# ..♣............#....# ..##......@#.######### ###.......[..###...# ÷♣#.#.# ###.#♣[.#...##.#.# #.# ....#......#.# #.# ##..#...#.##.# ... ...##...#.##.# .K.......##..#.#..#2jٜ[--12j42jp♣.#...........#......####.#### ..####.#.###.# ....# ##.# #.#.## #.#######.# .#.# #.#..# ###.## #.# ♣.## #.##.# .##.#.######.# '..###.##.##.#.#......=..# .♣............##..........# #......#.#.######### ##.[..###.@.# ♣.......#.#.# ###.# ♣[.#...##.#.# #.# ...#..... #..#...#.##.# .K. ..##...#.##.# .. K   kobold (missile) .##......... ..###..#.#..# ...##..#.#..##...q 0mK.2jt--22j ♣.#...........#......####.####ApathyJesus the Shooter ♣..####.#.###.# ..........#Coglin ##.# #.#.## #.#######.#Health: 22/22 ======================== .#.# #.#..# ###.## #.#Magic: 2/2======================== .♣.## #.##.# .##.#.######.#AC: 8Str: 11 .'..###.##.##.#.#......=..#EV: 5Int: 8 .♣............##..........#SH: 0Dex: 17 .#......#.......#.#########XL:  2 Next:  8% Place: Dungeon:1 ##.......[..###.@.#Noise: ---------  Time: 392.1 (0.0) ♣.......#.#.# ###*#c) +0 sling 2jS {Uttamve a) +2 sling {Qiu} ♣[.#...##.#.# #*#Fire: c) +0 sling {Uttamveer} ...#......#.# #K# #..#...#.##.# ... ..##...#.##.# ..K   kobold (missile) .##......... ..# .##..#.#..#... .##..#.#..##...The kobold shouts! _The kobold throws a stone. The stone hits you but does no damage.  Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (53% to hit)2jت$2j{♣.#...........#......####.####ApathyJesus the Shooter ♣..####.#.###.# ..........#Coglin ##.# #.#.## #.#######.#Health: 22/22 ======================== .#.# #.#..# ###.## #.#Magic: 2/2======================== .♣.## #.##.# .##.#.######.#AC: 8Str: 11 .'..###.##.##.#.#......=..#EV: 5Int: 8 .♣............##..........#SH: 0Dex: 17 .#......#.......#.#########XL:  2 Next:  8% Place: Dungeon:1 ##.......[..###.@.#Noise: ---------  Time: 392.1 (0.0) ♣.......#.#.# ###)#c) +0 sling {Uttamve ma) +2 sling {Qiu} ♣[.#...##.#.# #)#Fire: c) +0 sling {Uttamveer} ...#......#.# #K# #..#...#.##.# ... ..##...#.##.# ..K   kobold (missile) .##......... ..# .##..#.#..#... .##..#.#..##...Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (53% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold is moderately wounded.2jW)))))Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger and quivering stones (53% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold is moderately wounded.  The sling bullet completely misses the kobold.2jo..K....2jE(((2jT-E@..2j2b===3.8 (1.7Rev 2ja72j8n _The kobold throws a stone. The stone closely misses you.2j♣.#...........#......####.####ApathyJesus the Shooter ♣..####.#.###.# ..........#Coglin ##.# #.#.## #.#######.#Health: 22/22 ======================== .#.# #.#..# ###.## #.#Magic: 2/2======================== .♣.## #.##.# .##.#.######.#AC: 8Str: 11 .'..###.##.##.#.#......=..#EV: 5Int: 8 .♣............##..........#SH: 0Dex: 17 .#......#.......#.#########XL:  2 Next:  8% Place: Dungeon:1 ##.......[..###.@.#Noise: ===------  Time: 393.8 (0.0) ♣.......#.#.# ###*#c) \1m+0 sling {Uttamve a) +2 sling {Qiu} ♣[.#...##.#.# #*#Fire: c) +0 sling {Uttamveer} ...#......#.# #K#Rev #..#...#.##.# ... ..##...#.##.# ..K   kobold (missile) .##......... ..# .##..#.#..#... .##..#.#..##... _The kobold throws a stone. The stone closely misses you.Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line2jJAim: a kobold, wielding a +0 dagger and quivering stones (moderately wounded,  53% to hit)2jwr♣.#...........#......####.####ApathyJesus the Shooter ♣..####.#.###.# ..........#Coglin ##.# #.#.## #.#######.#Health: 22/22 ======================== .#.# #.#..# ###.## #.#2j1 0Magic: 2/22jM======================== .♣.## #.##.# .##.#.######.#AC: 8Str: 11 .'..###.##.##.#.#......=..#EV: 5Int: 8 .♣............##..........#SH: 0Dex: 17 .#......#.......#.#########XL:  2 Next:  8% Place: Dungeon:1 ##.......[..###.@.#Noise: ===------  Time: 393.8 (0.0) ♣.......#.#.# ###.#c) +0 sling {Uttamve a) +2 sling {Qiu} ♣[.#...##.#.# #.#Fire: c) +0 sling {Uttamveer} ...#......#.# #)#Rev #..#...#.##.# ... ..##...#.##.# ..K   kobold (missile) MPd.##......... ..# .##..#.#..#... .##..#.#..##...Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (moderately wounded,  53% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!))2jK)))))2ji V..)2jj ....  Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger and quivering stones (moderately wounded,  53% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!  You shoot a sling bullet.2jo s125.5 (1.7Rev+ _2j1 2j`$2jC♣.#...........#......####.####ApathyJesus the Shooter ♣..####.#.###.# ..........#Coglin ##.# #.#.## #.#######.#Health: 22/22 ======================== .#.# #.#..# ###.## #.#Magic: 2/2======================== .♣.## #.##.# .##.#.######.#AC: 8Str: 11 .'..###.##.##.#.#......=..#EV: 5Int: 8 .♣............##..........#SH: 02jG)Dex: 17 .#......#.......#.#########XL:  2 Next: 12% Place: Dungeon:1 2jtb##.......[..###.@.#2jONoise: ===------  Time: 395.5 (0.0) ♣.......#.#.# ###.#c) +0 sling {Uttamve a) +2 sling {Qiu} ♣[.#...##.#.# #.#Fire: c) +0 sling {Uttamveer} ...#......#.# #)#Rev+ #..#...#.##.# ... ..##...#.##.# .. .##......... ..# .##..#.#..#... .##..#.#..##...You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold! _You shoot a sling bullet.  Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line2j ♣.#...........#......####.####ApathyJesus the Shooter ♣..####.#.###.# ..........#Coglin ##.# #.#.## #.#######.#Health: 22/22 ======================== .#.# #.#..# ###.## #.#Magic: 2/2======================== .♣.## #.##.# .##.#.######.#AC: 8Str: 11 .'..###.##.##.#.#......=..#EV: 5Int: 8 .♣............##..........#SH: 0Dex: 17 .#......#.......#.#########XL:  2 Next: 12% Place: Dungeon:1 ##.......[..###.@.#Noise: ===------  Time: 395.5 (0.0) ♣.......#.#.# ###.#4 8Hc) +0 sling {Uttamve a) +2 sling {Qiu} ♣[.#...##.#.# #.#Fire: c) +0 sling {Uttamveer} ...#......#.# #)#Rev+ #..#...#.##.# ... ..##...#.##.# .. .##......... ..# .##..#.#..#... .##..#.#..##...You kill the kobold! _You shoot a sling bullet.  Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.2j . _2jz...####.#.###.# ....# #.# #.#.## #.#######.# .# #.#..# ###.## #.# ♣.## #.##.# .##.#.######.# '..###.##.##.#.#......=..# ♣............##..........# #......#.......#.######### #.[..###...# .......#.#.# ###@# [.#...##.#.# #.# ..#......#.# #)# #...#.##.# ... .##...#.##.# ... ##......... #...# ##..#.#..# #.... ##..#.#..##.............).......---6.5 (1 _/"1;38H2j=p #.#  #.#######.# ###.## ♣.## #.##.# .##.#.##### '..###.#.#......=. ♣............##.. ##.......#.########.[..###...# .#.#.# ### [.#...# ..#.....)#.#...##...#...... ##..####.##...2j~DA---72jSR2jY L .# ###.## ♣.## #.##.# .##.#.##### '..###.#.#......=. ♣............##.. ##.......#.########.[..###...# .#.#.# ### [.#...# ..#.....#.##.# #...#2jiZ ##...#Rev+ ......... ##.......#2j 8Fire: c) +0 sling {Uttamveer}  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.  d - 11 stones (gained 4)  Things that are here:9.5 (2Rev  _a +0 dagger; a kobold corpse2j  ♣.## #.##.# .##.#.##### '..###.#.#......=. ♣............##.. ##.......#.########.[..###...# .#.#.# ### [.#...# ..#.....##)###.##.# #.@.## ##......... 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#..♣♣.♣P#...#.# #.#..# ###. #.♣♣P♣PP#...♣.## #.##.# . #.♣_....'.ß.'..###.##.##.2jp #.♣♣PPP.#...♣............# #..♣♣♣PP#...##.......# #...♣♣♣P#####.......[..###... #.#..♣♣PP♣÷♣#.#.# ###. #.#...♣♣♣♣♣♣@.#...##.#.# #. #.##..........#......#.# ##)####.##.##.#.##..#...#.##.# #..  #....##.........##...#.##.# #  #.######............# #  #.# #.......##..#.#..######  #.# #.......##..#.#..##...  #.# #..>..........)...  #.# #.......##..####.##2j( 2jm &32j2j 2jf Q_You see here a +0 leather armour.2jU4 ♣♣÷♣..####.#.###.# ..##..♣♣♣.#####.# #.#.## #.##..♣♣.♣P#...#.# #.#..# ##.♣♣P♣PP#...♣.## #.##.# .##.♣_....'.ß.'..###.##.##.#.#.♣♣PPP.#...♣......##..#..♣♣♣PP#...#......#.......#.##...♣♣♣P#####[..###...#2j55 #.#..♣♣PP♣÷♣.@.....#.#.# ###.##.#...♣♣♣♣♣♣[.#...##.#.# #.# #.##..........#......#.# ##)# ####.##.##.#.##..#...#.##.# #. #....##........#.##.# #. #.######.......##.........# #. #.# #.......##..#.#..###### #.# #.......##..#.#..## #.# #..>..........).....2jG 2jM -4 _2jY 2j#\ 2j]##..♣♣♣♣♣÷♣..####.#.###.# .##..♣♣♣.#####.# #.#.## #.##..♣♣.♣P#...#.# #.#..# ###.##.♣♣P♣PP#...♣.## #.##.# .##.#.##.♣_....'.ß.'..###.##.##.#.#.#.♣♣PPP.#...♣.##.#..♣♣♣PP#...#......#.#.#2j#...♣♣♣P#####.[..###...# #.#..♣♣PP♣÷♣.#.#.# ###.# #.#...♣♣♣♣♣♣[.#...##.#.# #.# #.##..........#......#.# ##)#.##.##.#.##..#...#.##.# #...# 2jOD....##.........##...#.##.# #...# .######.......##.........# #...# .# #.......##..#.#..######. 2j:.# #.......##..#.#..##. .# #..>.).2jY52jx##..♣♣♣♣♣÷♣..####.#.###.# .##..♣♣♣.#####.# #.#.## #.##..♣♣.♣P#...#.# #.#..# ###.##  #.♣♣P♣PP#...♣.## #.##.# .##.#.##.♣_....'.ß.'..###.##.##.#.#.#.♣♣PPP.#...♣.....##.#..♣♣♣PP#...#......#.#.##...♣♣♣P#####.[..###...#  #.#..♣♣PP♣÷♣.#.#.# ###.#  2j5y#.#...♣♣♣♣♣♣[.#...##.#.# #.#  #.##..........#......#.# ##)## .##.##.#.##..###.........# ######.......##.........# #...# # #.......##..#.#..######. # #.......##..#.#..##. # #..>.).2jh6_2jga##..♣♣♣♣♣÷♣..####.#.###.# . ##..♣♣♣.#####.# #.#.## #.# #..♣♣.♣P#...#.# #.#..# ###.## #.♣♣P♣PP#...♣.## #.##.# .##.#.# #.♣_....'.ß.'..###.##.##.#.#. #.♣♣PPP.#...♣....##. #..♣♣♣PP#...#......#.#.# #...♣♣♣P#####.2j~b~[..###...# #.#..♣♣PP♣÷♣.#.#.# ###.# #.#...♣♣♣♣♣♣[.#...##.#.# #.# #.##..........#......#.# ##)## .##.##.#.##..#...#.####.........##...#..##.........# #...#  #.2jb}##..#.#..######.  #.##..#.#..##.  #..>.).2jvk2j!l&72j5z2j g)♣♣♣♣♣♣.#...........#......##♣♣÷♣..####.#.###.# .......♣.#####.# #.#.## #.##### ..♣♣.♣P#...#.# #.#..# ###.## .♣♣P♣PP#...♣.## #.##.# .##.#.#### .♣_....'.ß.'..###.##.##.#. .♣♣PPP.#...♣......##....... ..♣♣♣PP#...#......#.......#.##### ...♣♣♣P#####[..###...# .#..♣♣PP♣÷♣.......#.#.# ###.# .#...♣♣♣♣♣♣[.#...##.#.# #.# .##..........#......#.# ##)>hV0m####.##.#.##..#...#.# .##..#...#.##.# #...# ####.##.........# #...#####.##..#.#..#######.......##..#.#..##2jX~2j &82jƳ>_2j †.....)...#####.#####... #..)♣♣♣♣♣♣.#...........#......###♣♣÷♣..####.#.###.# ........♣.#####.# #.#.## #.######.♣P#...#.# #.#..# ###.## ♣♣P♣PP#...♣.## #.##.# .##.#.##### ♣_....'.ß.'..###.##.##.#.= ♣♣PPP.#...♣......##........ .♣♣♣PP#...#.....@#.......#.###### ..♣♣♣P#####[..###...# #..♣♣PP♣÷♣.......#.#.# ###.# #...♣♣♣♣♣♣[.#...##.#.# #.# ##..........#......#.#x '49m ##)## ##.##.#.##..#...#.##.# #...# ..#...#.##.# #...# ###.##.........# #...######.##..#.#..######2j <92jR 2j 2jB42j^2j42j2j62jM#####...## #.# #... #.##†.....)...#####.#####... #...)♣♣♣♣♣♣.#...........#......####♣♣÷♣..####.#.###.# .........♣.#####.# #.#.## #.#######.♣P#...#.# #.#..# ###.## P♣PP#...♣.## #.##.# .##.#.###### _....'.ß.'..###.##.##.#.= ♣PPP.#...♣......##......... ♣♣♣PP#...#......#.......#.####### .♣♣♣P#####.[..###...# ..♣♣PP♣÷♣.......#.#.# ###.# ...♣♣♣♣♣♣[.#...##.#.# #.#....2jO......#......#.# ##)## .##.#.##..#...#.##.# #...# ..#...#.##.# #...# ##.##.........# #...######40 _2ji2j> #...## #.# #... #.##. #†.....)...#####.#####... #. .)♣♣♣♣♣♣.#...........#......####. .♣♣♣♣♣÷♣..####.#.###.# . ♣♣♣.#####.# #.#.## #.#..♣P#...#.# #.#..# ###.## #. P♣PP#...♣.## #.##.# .##.#.######. ....'.ß.'..###.##.##.#.#......=. PPP.#...♣.##.PP#...#......#.#.# ♣♣♣P#####.......[..###...# ♣♣PP♣÷♣.......#♣♣♣♣♣♣[.#...## ..#......#.# ##)## .##.#.##..#..k 40m.#.##.# #...# .##...#.##.# #...#.##.# #...#2j <12j  2j{ 2j42j2j2jH 2jF" ;2j032jp2jB2j2j^,2j2j2j2js2j2j42j2j2j 2j0 ###.## #.......# 2j^ #.# #......#..####.#  #.# #......#....##.# ### #.# #......#.##.##)# ..## #.# #......#.##.##.# ...#####.#####......#.......# .#...........#......####.#### ####.#.###.##..........# #.# #.#.###.# #@#######.# 52.5 (11.0) #.# #.#..##.###.## #.# .## #.##.##.##.#.###### '..###.##.##.#.#......=. ♣............##......... ##.......#.######### #.......[..###...##.#.# ###.# [.#...##.#.# #.#9;49m2j_2j2j2j M..[.###.########.##J..#......## ...##. ### )## #.# ##.## ...#####.####....... .#...........#......####.#### ..####.@.......###.###.####### #.# #.#.#.## ♣.## #.##.##.##.#.######.#.#........##.....J   endoplasm (asleep)......#.####2j  .J  You encounter an endoplasm.J3.5 (1.0)2j  _The endoplasm quivers. The endoplasm jiggles.2j \####.###.#.....# ..[.# #########.########.##...#......J..#..## ...##. ### )## #.# ##.## ...#####.####....... .#...........#..@...####.#### ..#####.........###.###.####### #.# #.#.#.## ♣.## #.#.###### '..###.##.##.#.#......= ♣......##..........#.......#.######### #.[..###...J2j 2jm &42jV 2j 2j!&...## #.#########.###.# #.....# ..[.# #########.########.##.......#..## J..#....##. ### )## #.# 2j"##.## ...#####.####....... .#...........#......####.#### ..#####.........###.###.####### #.# #.#.#.## ♣.## #.#.###### '..###.##.##.#.#= ♣......##..........#.......#.#########.J.2ji.2j/&52ji82j:2j  #...## #.## #.###.#ApathyJesus the Shooter####.###.##.....#Coglin#..[.# #########.######Health: 22/22 ========================###.## #......#.......#Magic: 2/2========================#.# #......#..####.#AC: 8Str: 11#.# #......#....##.#EV: 5Int: 8 ### #.# #..J...#.##.##)#SH: 0Dex: 17 ..## #.# #..*...#.##.##.#XL:  2 Next: 12% Place: Dungeon:1 ...#####.#####..@...#.......#Noise: ---------  Time: 455.5 (0.0) .#...........#.....2j .####.####c) +0 sling {Uttamve a) +2 sling {Qiu} ..####.#.###.##..........#Fire: c) +0 sling {Uttamveer} #.# #.#.###.###.#######.# #.# #.#..##.###.## #.# ♣.## #.##.##.##.#.######.#J   endoplasm '..###.##.##.#.#......=..# ♣............##..........# #......#.......#.#########You encounter an endoplasm. _The endoplasm quivers. The endoplasm jiggles.Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (87% to hit)2j  #...## #.## #.###.#ApathyJesus the Shooter####.###.##.....#Coglin#..[.# #########.######Health: 22/22 ========================###.## #......#.......#Magic: 2/2========================#.# #......#..####.#AC: 8Str: 11#.# #......#....##.#EV: 5Int: 8 ### #.# #..J...#.##.##)#SH: 0Dex: 17 ..## #.# #..)...#.##.##.#XL:  2 Next: 12% Place: Dungeon:1 ...#####.#####..@...#.......#Noise: ---------  Time: 455.5 (0.0) .#...........#......####.#### 10;38Hc) +0 sling {Uttamve a) +2 sling {Qiu} ..####.#.###.##..........#Fire: c) +0 sling {Uttamveer} #.# #.#.###.###.#######.# #.# #.#..##.###.## #.# ♣.## #.##.##.##.#.######.#J   endoplasm '..###.##.##.#.#......=..# ♣............##..........# #......#.......#.#########Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is almost dead.2jǕ))))Shift-Dir - straight line  Aim: an endoplasm (87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is almost dead.  The sling bullet barely misses the endoplasm.2j5.J...19----===7.2 (1.7Rev+  _The endoplasm hits you.2j #...## #.## #.###.#ApathyJesus the Shooter####.###.##.....#Coglin#..[.# #########.######Health: 19/22 ====================----###.## #......#.......#Magic: 2/2========================#.# #......#..####.#AC: 8Str: 11#.# #......#....##.#EV: 5Int: 8 ### #.# #......#.##.##)#SH: 0Dex: 17 ..## #.# #..J...#.##.##.#XL:  2 Next: 12% Place: Dungeon:1 ...#####.#####..@...#.......#Noise: ===------  Time: 457.2 (0.0) .#...........#......im####.####c) +0 sling {Uttamve a) +2 sling {Qiu} ..####.#.###.##..........#Fire: c) +0 sling {Uttamveer} #.# #.#.###.###.#######.#Rev+ #.# #.#..##.###.## #.# ♣.## #.##.##.##.#.######.#J   endoplasm '..###.##.##.#.#......=..# ♣............##..........# #......#.......#.#########The sling bullet barely misses the endoplasm. _The endoplasm hits you.  Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (almost dead, 87% to hit)2j #...## #.## #.###.#ApathyJesus the Shooter####.###.##.....#Coglin#..[.# #########.######Health: 19/22 ====================----###.## #......#.......#Magic: 2/2========================#.# #......#..####.#AC: 8Str: 11#.# #......#....##.#EV: 5Int: 8 ### #.# #......#.##.##)#SH: 0Dex: 17 ..## #.# #......#.##.##.#XL:  2 Next: 12% Place: Dungeon:1 ...#####.#####..@...#.......#Noise: ===------  Time: 457.2 (0.0) .#...........#......####.####/2mc) +0 sling {Uttamve a) +2 sling {Qiu} ..####.#.###.##..........#Fire: c) +0 sling {Uttamveer} #.# #.#.###.###.#######.#Rev+ #.# #.#..##.###.## #.# ♣.## #.##.##.##.#.######.#J   endoplasm '..###.##.##.#.#......=..# ♣............##..........# #......#.......#.#########Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (almost dead, 87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!2j;F)))))2j.....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (almost dead, 87% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!  You shoot a sling bullet.68.9 (1.7 _2j2j2j&_2j*2jA2jGH2jX2j\2j(_2j_202jg`=2jra2jmd2jg2jj2jk2jm2jp2j}JRev =1=2jٙ2j2j2j2j!,2j2jA2j2=== _HP restored.2ja2j$  Things that are here:2ja  a +0 dagger; a kobold corpse2j2j} _2j 2ja♣.## #.##.##.##.#.### '...##.#.#......= ♣............##..........# #......#.......#.######### #.......[..###...# .......#.#.# ###.# [.#...##.#.# #.# ......#.# ##)## #...#.##.# #.@.# ---71.9 (13.0)#...#.##.# #...# 2jT##.........# #...###### #..#.#..######.........#..#.#..##...........#. ......)................. ##..####.##............. ########....###.##.###### #.........2j:---2jg2j1R2j==2j|B2jU2j $..##.#.# #.# .....#.# ##)## ..#.##.# #...# ..#.##.# #...# .# #...####### #.#..######.........# #.#..##...........#.#)...........# ####.##.........@...#7.9 (6.0)....######....###..##### #.........#  #...#### ## #...# # ##.## ..2j2j}V##.#.# #.# #.# ##)## #.##.# #...# #.##.# #...# # #...####### .#..######.........# .#..##...#.# )....# .##.# 2j(XW######....###..#  #.........#  #...####.## #...# .# ##.## .. ... .# .. 2j^8.9 (12j:..#.# ##)# #.##.# #...# #.##.# #...# ....# #...####### #..######.........# #..##.....#.# )......# ##.### ...######....###@.# #### #.........#  #...####.## #...# #.###.## ...... #.# #..###2jCR92jE2j7Read which item? Scrolls  s - a scroll of butterflies  c - a scroll labelled NEAFA MOMAOSM [!] read|quaff[?] describe selected2j2j/2j...#.# ##)##ApathyJesus the Shooter #.##.# #...#Coglin #.##.# #...#Health: 22/22 ======================== .....# #...#######Magic: 2/2======================== #..######.........#AC: 8Str: 11 #..##...........#.#EV: 5Int: 8 ).................#SH: 0Dex: 17 ##.##.............#XL:  2 Next: 16% Place: Dungeon:1 ...######....###@.#Noise: ---------  Time: 479.9 (0.0) #### #.........#c) +0 sling {Uttamve a) +2 sling {Qiu} #...####.##Fire: c) +0 sling {Uttamveer} #...2j*3# #.###.## ...... #.##..###You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm! _You shoot a sling bullet. _HP restored.  Things that are here: _a +0 dagger; a kobold corpse2j}  As you read the scroll labelled NEAFA MOMAOSM, it crumbles to dust.80.9 (1Tele 2j" _You feel strangely unstable. It was a scroll of teleportation.2jC^ 2j  #.#...... .....# #...####### #..######....................# )................ ##.##.......... ...######....### #### #....... #...####.#...# #.# #.## ...12jی ] ......####### #..######....................# )........ ##.##.......... ...######....### #### #....... #...####@##...# #.# #.## ...##.##Tele 2j1 2j G #...####.## #.# #...####.## ##.##.....# .....##.## #.# ...##.. #.# ##..#####.# ......... ###........ # #..@# # #...... # #####.### # #. # 2j 2jE 2jm 022j V _Your surroundings suddenly seem different.2ji .###### #.........# .# #...####.# .# #...####.# .# ##.##..... .# .....##.## .# ...##.. # .#####..##### .# .......#####.@....... #...######.# #.......# 2j+j  #####.####.#2jr 2jr &32jk 2jXf......######....###..# #.###### #.........# #.# #...####.## #.# #...####.# #.###.##..... #.#.....##.## #.# ...##.. #.##.#####..#####.. ..#......# ####.#####......... # #...######.# # #.......# ######.### # #.#.#2jY&42j_2j`2j*2j+2jYP2j͎ #.######....###..# ##.###### #.#  #.# #...####.##  #.# #...####.# ##.# ##.##..... ##.# .....##.## .#.# ...##.. .#.##.#####..#####...#.# .####.#####. .# #...######.# .# #.......# .# #####.#### #. #. #2j Y52ja#.######....###..##.###### #.# # #.# #...####.## #.# #...####.##.# ##.##..... .##.# .....##.## ..#.# ...##.. ..#.##.#####..#####...#.# ..### .##.#####. ..# #...######.# ..# #.......# ..# #####.### ### #.  #.  #62j.2j?].##.######....###..# .###.###### #.# ## #.# #...####.## #.# #...####.##.# ##.##..... ..##.# .....##.##.#.# ...##.. #..#.##.#####..#####...# #.# #..### #.##.#####. #..# #...######.# ...# #.# ...# #####.### #### #.  #.  #2j{R72j"2j.##.######....###..# ..###.###### #.## #.# #...####.## #.# #...####.##.# ##.##......##.# .....##.##.#.## ...##.. ##..#.# ####.#####..#####...# #.# .#..### #.##.#####. ##..## #...######.# ....# #.# ....# #####.### ##### #. # #. # # #2j2j&82j2j 2j0.##.######....###..#.###.###### #.## #.# #...####.## #.# #...####.##.### ##.##......##.##. .....##.##.#.# #. ...##..#..#.# ####.#####..#####.. #......# #.# ..#..### #.##.#####.#..# #. #...######.#.# #.......#.# #####.### ###### #. ## #. .# # .#92j >...##.######....###..#.###.###### #.## #.# #...####.## #.# #...####.##.# #####.##......##.# #.[ .....##.##.#.# #.# ...##..#..#.# ####.#####..#####.. ##......# #.#.#..### #.##.#####.#..# #.# #...######.#.# #.......#.# #####.### # #. ### #. ..# # #.#2j* =902jF+ 2j<0 - _Found a leather armour.2jܓM.####.##........... >...##.......######....### ....###.######...... ######  #...####.# #########.##..... #[ ..## .... #.# ...##.. ##..#.# ####@#####..#####.. ##..............# ...#..### #.##.#####......... ####..# # #.# #...######.#12j2j2jM......).... .####.##........... >...##.......######....### ....###.######...... ######  #...####.# #########.##..... #[......##.## .... #@# ...##.. ##..#.# ####.#####..#####.. ##......# #...........# ...#..### #.##.#####.........#2jY22j' ##..#.#..###.# .....).....# 2j;H ...##..####.##.............# ##.......######....###..# ...###.###### #.........# #### #.# #...####.# #.#  #...####.# ######.# #####.##..... ##.# #.@......##.## .....#.# #.###....##.. #..#.# ####.#####..#####.. #......# #.................# ..#..### #.##.#####......... ###..# # #.# #...######.## #.......# .....# #####.######3 _You see here a +0 leather armour.2j~##..#.#..##.#.# ).# ##..####.##.# ##.######....###..# ###.###### #.#  #.# #...####.## #.# #...####.# .# #####.##..... ##.# #.[##.## #.# #.###....##.. ..#.# ####.#####..#####.. ......# #.................##..### #.##.#####...........# # #.# #.# ## 2jq2j-4 _2j2j ##..#.#..##.#.# ).........# ##..####.##.............# ##.######....###..# ###.###### #.........#  #.# #...####.## #.# #...####.# .# #####.##..... ##.# #.[.@....##.## #.# #.###....##.. ..#.# ####.#####..#####.. # #........# #..### #.##.#####...........# # #.# #...######.# 2j, Y52jk 2j ##..#.#..##.#.# )...........# ##..####.##.............# ##.######....###..# ###.###### #.........#  #.# #...####.## #.# #...####.# .# #####.##..... ##.# #.[..@...##.## #.# #.###....##.. ..#.# ####.#####..#####.. # #.........# ..### #.##.#####......... ..# # #.# #...######.# 2j 2jf &62j 2j 2j..#.#..##.#.# )...........# ..####.##.............# .######....###..# .###### #.........#  #.# #...####.##  #.# #...####.#.# #####.##.....h ##.# #.[...@..##.## #.# #.###....##.. #.# ####.#####..#####.. ### #.##.#####.........# # #.# #...######.# h   jackal (asleep) .# #.......## #####.###[32j 9;49m  h.  You encounter a jackal. hThe jackal barks!2j hh 2 jackals (1 wandering)==72jD7m _You encounter a jackal.2jD..#.#..##.#.# )....# ..####.##.......# .######....###..# .###### #...# #.# #...####.## #.# #...####.##g.# #####.##....hh..# #.[....@.##.## #.# #.###....##.. #.# ####.#####..#####.. # #..........# ### #.##.#####......... # # #.# #...######.# # #.......# g   goblin (wandering) # #####.2jE'### 2j0T 2jc hYou encounter a goblin. It is wielding a +0 club..gh.h. hThe goblin shouts!2jhh 3 jackals (1 wandering)g2j8 _You encounter a jackal.2j#.#..######.# #.#..###.# .).....# ####.##.............# ......######....###..# .###### #.........# .# #...####.## .#  #...####.##.h .# #####.##@..hhhgS .# #.[......##.##.# .# #.###....##.. # ####.#####..#####.. .# #.................## #.##.#####......... h 4 jackals (2 wandering) # #.# #...######.# #.......# S   ball python (co2jknstriction, wandering) #####.###2j' h.  You encounter a ball python and a jackal.h.h.h..S.h2jS9hh2j(S)=92j4J _The ball python hisses angrily. The jackal barks! x22jM .#.#..######.........#ApathyJesus the Shooter .#.#..##...........#.#Coglin ...).................#Health: 22/22 ======================== .####.##.............#Magic: 2/2======================== ......######....###..#AC: 8Str: 11 .###### #.........#EV: 5Int: 8 .##...####.##SH: 0Dex: 17 .##...####h##..XL:  2 Next: 16% Place: Dungeon:1 .######.##@*h.hhg.Noise: ===------  Time: 499.9 (0.0) .##.[......##.##S#c) +0 sling {Uttamve a) +2 sling {Qiu} .##.###....##..Fire: c) +0 sling {Uttamveer} .# ####.#####..#####.. .#2jb[ \ #.................# ## #.##.#####.........hhhh 4 jackals# #.# #...######.#g   goblin#.......#S   ball python (constriction)#####.###You encounter a ball python and a jackal. _The ball python hisses angrily. The jackal barks! x2  Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (53% to hit)2j] .#.#..######.........#ApathyJesus the Shooter .#.#..##...........#.#Coglin ...).................#Health: 22/22 ======================== .####.##.............#Magic: 2/2======================== ......######....###..#AC: 8Str: 11 .###### #.........#EV: 5Int: 8 .##...####.##SH: 0Dex: 17 .##...####h##..XL:  2 Next: 16% Place: Dungeon:1 .######.##@)h.hhg.Noise: ===------  Time: 499.9 (0.0) .##.[......##.##S#c) +0 sling {Uttamve a) +2 sling {Qiu} .##.###....##..Fire: c) +0 sling {Uttamveer} .# ####.#####..#####.. .#2j"Q #.................# ## #.##.#####.........hhhh 4 jackals# #.# #...######.#g   goblin#.......#S   ball python (constriction)#####.###Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (53% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.  The jackal is heavily wounded.2j)))You shoot a sling bullet. The sling bullet hits the jackal.  The jackal is heavily wounded.  You shoot a sling bullet.  The sling bullet closely misses the jackal.The sling bullet barely misses the jackal.  The sling bullet hits the jackal but does no damage.2j/xh..h2jZh.h.2j 6g..2j-.h   The jackal bites you.0---501.6 (1.7Rev 2jmT _The jackal bites you but does no damage.2j .#.#..######.........#ApathyJesus the Shooter .#.#..##...........#.#2jCoglin ...).................#Health: 20/22 =====================--- .####.##.............#Magic: 2/2======================== ......######....###..#AC: 8Str: 11 .###### #.........#EV: 5Int: 8 .##...####.##SH: 0Dex: 17 .##...####.##..XL:  2 Next: 16% Place: Dungeon:1 .######.##@hhh.g..Noise: ===------  Time: 501.6 (0.0) .##.[......##h##.#c) +0 sling {Uttamve a) +2 sling {Qiu} .##.###....##..Fire: c) +0 sling {Uttamveer} .# ####.#####..#####..Rev .# #.................# ## #.##.#####.........[2j940mhhhh 4 jackals# #.# #...######.#g   goblin#.......######.###The jackal bites you. _The jackal bites you but does no damage.  Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (heavily wounded, 53% to hit)2j.#.#..######.........#ApathyJesus the Shooter .#.#..##...........#.#Coglin ...).................#2j{Health: 20/22 =====================--- .####.##.............#Magic: 2/2======================== ......######....###..#AC: 8Str: 11 2j!.###### #.........#EV: 5Int: 8 .##...####.##SH: 0Dex: 17 .##...####.##..XL:  2 Next: 16% Place: Dungeon:1 .######.##@h.h.g..Noise: ===------  Time: 501.6 (0.0) .##.[......##h##.#c) +0 sling {Uttamve a) +2 sling {Qiu} .##.###....##..Fire: c) +0 sling {Uttamveer} .# ####.#####..#####..Rev .# #.................# ## #.##.#####.........hhhh 4 jackals# #.# #...######.#g   goblin#.......######.###Shift-Dir - straight lineAim: a jackal (heavily wounded2j_, 53% to hit)  You shoot a sling bullet.  The sling bullet barely misses the jackal.The sling bullet hits the jackal.  You kill the jackal!) 32j`}You shoot a sling bullet.  The sling bullet barely misses the jackal.  The sling bullet hits the jackal.  You kill the jackal!  You shoot a sling bullet. The sling bullet hits the jackal.  The jackal is almost dead.2jgh.h.S.hh.g.h.S.g.2jqS   ball python (constriction)2jxwl253.4 (1.8Rev+ 2j@2jA _The jackal bites you but does no damage. x22j6k $2jm \.#.#..######.........#ApathyJesus the Shooter 2jo .#.#..##...........#.#Coglin ...).................#2j t uHealth: 20/22 =====================--- 2je~ .####.##.............#Magic: 2/2======================== ......######....###..#AC: 8Str: 11 .###### #.........#EV: 5Int: 8 .##...####.##SH: 0Dex: 17 .##...####g##..XL:  2 Next: 25% Place: Dungeon:1 .######.##@hhS....Noise: ===------  Time: 503.4 (0.0) .##.[.....h##.##.#c) +0 sling {Uttamve a) +2 sling {Qiu} .##.###....##..Fire: c) +0 sling {Uttamveer} .# ####.#####..#####..Rev+ .# #.................# ## #.##.#####.........hhh 3 jackals# #.# #.[2jy >m..######.#g   goblin#.......#S   ball python (constriction)#####.###The jackal is almost dead. _The jackal bites you but does no damage. x2  Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (almost dead, 53% to hit)2jR .#.#..######.........#ApathyJesus the Shooter .#.#..##...........#.#Coglin ...).................#2jv Health: 20/22 =====================--- .####.##.............#Magic: 2/2======================== ......######....###..#AC: 8Str: 11 .###### #.........#EV: 5Int: 8 .##...####.##SH: 0Dex: 17 .##...####g##..XL:  2 Next: 25% Place: Dungeon:1 .######.##@hhS....Noise: ===------  Time: 503.4 (0.0) .##.[......##.##.#c) +0 sling {Uttamve a) +2 sling {Qiu} 2jx .##.###....##..Fire: c) +0 sling {Uttamveer} .# ####.#####..#####..Rev+ .# #.................# ## #.##.#####.........hhh 3 jackals# #.# #...######.#g   goblin#.......#S   ball python (constriction)#####.###Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (almost dead, 53% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.  You kill the jackal!2j~ M 22j2 K)))))2j .hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jackal (almost dead, 53% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.  2jѠ You kill the jackal!  You shoot a sling bullet.h..g.2j l ....  The jackal bites you but does no damage.2j 1=335.1 (1.7Rev* 2jW 2ja S _The jackal barely misses you. 2j~L.#.#..######.........#ApathyJesus the Shooter .#.#..##...........#.#Coglin ...).................#Health: 21/22 ======================-- .####.##.............#Magic: 2/2======================== ......######....###..#AC: 8Str: 11 .###### #.........#EV: 5Int: 8 .##...####.##SH: 0Dex: 17 .##...####.##..XL:  2 Next: 33% Place: Dungeon:1 .######.##@hgS....Noise: ===------  Time: 505.1 (0.0) .##.[.....h##.##.#c) +0 sling {Uttamve a) +2 sling {Qiu} .##.###....##..Fire: c) +0 sling {Uttamveer} .# ####.#####..#[ 2j$M34m####..Rev* .# #.................# ## #.##.#####.........hh 2 jackals# #.# #...######.#g   goblin#.......#S   ball python (constriction)#####.###The jackal bites you but does no damage. _The jackal barely misses you.Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (53% to hit) 2j+$ 2j2'.#.#..######.........# 2jr9qApathyJesus the Shooter .#.#..##...........#.#Coglin ...).................#Health: 21/22 ======================-- .####.##.............#Magic: 2/2======================== ......######....###..#AC: 8Str: 11 .###### #.........#EV: 5Int: 8 .##...####.##SH: 0Dex: 17 .# 2j:#...####.##..XL:  2 Next: 33% Place: Dungeon:1 .######.##@hgS....Noise: ===------  Time: 505.1 (0.0) .##.[.....h##.##.#c) +0 sling {Uttamve a) +2 sling {Qiu} .##.###....##..Fire: c) +0 sling {Uttamveer}  2jc;M.# ####.#####..#####..Rev* .# #.................# ## #.##.#####.........hh 2 jackals# #.# #...######.# 2j;g   goblin#.......#S   ball python (constriction) 2j;>#####.###Fire: c) +0 sling {Uttamveer} 2j;Press: ? - help, Q - select action, ( or ) - cycle 2j<WShift-Dir - straight lineAim: a jackal (53% to hit)  2ji<TYou shoot a sling bullet.  The sling bullet hits the jackal but does no damage. 2j:†Shift-Dir - straight line  Aim: a jackal (53% to hit)  You shoot a sling bullet.  The sling bullet hits the jackal but does no damage.The sling bullet hits the jackal.  You kill the jackal!   jackal 2jN  2j&` The jackal completely misses you. 2j5416.8 (1.7 2j 2ju> _The jackal bites you but does no damage. 2j .#.#..##...#.# ....)......#####.##.# .......######....###..# #.###### #.........# #.# #...####.## #.# #...####.##.. #.######.##.hgS.... #.# #.[....@†##.##.# #.# #.###....##.. #.# ####.#####..#####.. ..# #.................# ### #.##.#####......... # # #.# #...######.# # #.......# # #####.### # #..h g.  The jackal attacks as it pursues you!S.--70 _The jackal bites you but 2ji  does no damage. x2 2jMZ#..#.#..##.#.#.)....# #..####.##.......# #.######....###..# ##.###### #...#  #.# #...####.##  #.# #...####.##.. ##.# #####.##.gS..... ##.# #.[...@.h##.##.# .#.# #.###....##.. .#.# ####.#####..#####...# #..........# .### #.##.#####......... .# # #.# #...######.# .# #.......# .# #####.### ## #.g.S.h†.g2 2j[n==---8 2jd#..#.#..##.#.#.)...........# ##..####.##.............# ##.######....###..##.###### #.........# # #.# #...####.## #.# #...####.##..#.# #####.##.S...... .##.# #.[..@.hg##.##.# ..#.# #.###....##.. ..#.# ####.#####..#####...# #.........# ..### #.##.#####......... ..# # #.# #...######.# ..# #.......# ..# #####.### ### #.S.h. g†The jackal attacks as it pursues you![ 2j m.S=9Rev+  _The jackal bites you but does no damage. 2jy.##..#.#..##.#.#.)...........# .##..####.##.............# .##.######....###..# .###.###### #.........# ## #.# 2jl #...####.## #.# #...####.##..#.# #####.##. . 2j].##.# #.[.@.hgS##.##.#.#.# #.###....##..  2j%#..#.# ####.#####..#####...# #.........#  2jP#..### #.##.#####...... #..# # #.# #...######.# 2jx>.# #.#.# 2j0 #####.###  2j+#### #.h. †SThe jackal attacks as it pursues you! 2j9g10  attacks as it pursues you! _bites you but does no damage. x2  attacks as it pursues you! _bites you but does no damage.  attacks as it pursues you! _bites you but does no damage. x2 2jg.##..#.#..##.#.#.).........# ..##..####.##.............# ..##.######....###..# . 2jkl.###.###### #.........## #.# 2j!v] #...####.## #.# #...####.##..#.# #####.##..##.# #.[@.h.g†##.##.#.#.# #.###..S.##.. ##..#.# ####.#####..#####...# #..# .#..### #.##.#####........ ##..# # #.# #...######.#.# #.# 2j}.# #####.### ##### #. 2jg. 2jC 2j h.S.-1 2j7 2j} ..##..#.#..##...........#.#ApathyJesus the Shooter ........).................#Coglin ..##..####.##.............#Health: 22/22 ======================== ..##.......######....###..#Magic: 2/2======================== ..###.###### #.........#AC: 8Str: 11 ### #.##...####.##EV: 5Int: 8#.##...####.##..SH: 0Dex: 17 #####.######.##........XL:  2 Next: 41% Place: Dungeon:1 ...##.##.[@h.g.†##.##.#Noise: ---------  Time: 511.8 (0.0) ....#.##.###.S..##..c) +0 sling {Uttamve a) +2 sling {Qiu} ##..#.# ####.#####..#####..[ 2j 40mFire: c) +0 sling {Uttamveer} ......# #.................#Rev+ .#..### #.##.#####......... ##..# # #.# #...######.#h   jackal ....##.......#g   goblin ....######.###S   ball python (constriction) ######.The jackal attacks as it pursues you! _The jackal bites you but does no damage. x2  Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (53% to hit) 2j{ ..##..#.#..##...........#.#ApathyJesus the Shooter ........).................#Coglin ..##..####.##.............#Health: 22/22 ======================== ..##.......######....###..#Magic: 2/2======================== ..###.###### #.........#AC: 8Str: 11 ### #.##...####.##EV: 5Int: 8#.##...####.##..SH: 0Dex: 17 #####.######.##........XL:  2 Next: 41% Place: Dungeon:1 ...##.##.[@†.g.†##.##.#Noise: ---------  Time: 511.8 (0.0) ....#.##.###.S..##..c) +0 sling {Uttamve a) +2 sling {Qiu} ##..#.# ####.#####..#####.. 2j} Fire: c) +0 sling {Uttamveer} ......# #.................#Rev+ .#..### #.##.#####......... ##..# # #.# #...######.#h   jackal ....##.......#g   goblin ....######.###S   ball python (constriction) ######.Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (53% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.  You kill the jackal!g   goblinS   ball python (constriction) 2j  2jx {)))))Shift-Dir - straight line  Aim: a jackal (53% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.  You kill the jackal!  The sling bullet closely misses the goblin. 2j" g.S.g.S. 2jw H.† 2jz 50===3.5 (1.7Rev* _ 2j  2jͬ  2j ..##..#.#..##...........#.#ApathyJesus the Shooter ........).................#Coglin ..##..####.##.............#Health: 22/22 ======================== ..##.......######....###..#Magic: 2/2======================== ..###.###### #.........#AC: 8Str: 11 ### #.##...####.##EV: 5Int: 8#.##...####.##..SH: 0Dex: 17 #####.######.##........XL:  2 Next: 50% Place: Dungeon:1 ...##.##.[@gS..†##.##.#Noise: ===------  Time: 513.5 (0.0) ....#.##.###....##..c) +0 sling {Uttamve a) +2 sling {Qiu} ##..#.# ####.#####..#####..Fire: c 2j) +0 sling {Uttamveer} ......# #.................#Rev* .#..### #.##.#####......... ##..# # #.# #...######.#g   goblin ....##.......#S   ball python (constriction) ....######.### ######.You shoot a sling bullet. _The sling bullet closely misses the goblin.Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (53% to hit) 2j7^..##..#.#..##...........#.#ApathyJesus the Shooter ........).................#Coglin ..##..####.##.............#Health: 22/22 ======================== ..##.......######....###..#Magic: 2/2======================== ..###.###### #.........#AC: 8Str: 11 ### #.##...####.##EV: 5Int: 8#.##...####.##..SH: 0Dex: 17 #####.######.##........XL:  2 Next: 50% Place: Dungeon:1 ...##.##.[@$S..†##.##.#Noise: ===------  Time: 513.5 (0.0) ....#.##.###....##..c) +0 sling {Uttamve a) +2 sling {Qiu} ##..#.# ####.#####..#####..[ 2j _40mFire: c) +0 sling {Uttamveer} ......# #.................#Rev* .#..### #.##.#####......... ##..# # #.# #...######.#g   goblin ....##.......#S   ball python (constriction) ....######.### ######.Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (53% to hit)  You shoot a sling bullet. The sling bullet hits the goblin!  You kill the goblin! 2jgS   ball python (constriction) 2j) Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (53% to hit)  2jIYou shoot a sling bullet. The sling bullet hits the goblin!  You kill the goblin!ball python.  The ball python is severely wounded. 2j@~1S. 2j<8  2jc1--45.2 (1.7 2j@ 2js _The ball python bites you. The ball python barely misses you. 2j..##..#.#..##...........#.#ApathyJesus the Shooter ........).................#Coglin ..##..####.##.............#Health: 21/22 ======================-- ..##.......######....###..#Magic: 2/2======================== ..###.###### #.........#AC: 8Str: 11 ### #.##...####.##EV: 5Int: 8#.##...####.##..SH: 0Dex: 17 #####.######.##........XL:  2 Next: 54% Place: Dungeon:1 ...##.##.[@S...†##.##.#Noise: ===------  Time: 515.2 (0.0) ....#.##.###....##..c) +0 sling {Uttamve a) +2 sling {Qiu} ##..#.# ####.#####..#####.. 2jZ`Fire: c) +0 sling {Uttamveer} ......# #.................#Rev* .#..### #.##.#####......... ##..# # #.# #...######.#S   ball python (constriction) ....# 2j#.......# ....######.### ######.The ball python is severely wounded. _The ball python bites you. The ball python barely misses you.Fire: c) +0 sling {Uttamveer} 2j]Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (moderately wounded, 65% to hit) 2j P..##..#.#..##...........#.# 2j" ApathyJesus the Shooter ........).................#Coglin ..##..####.##.............#Health: 21/22 ======================-- ..##.......######....###..#Magic: 2/2======================== ..###.###### #.........#AC: 8Str: 11 ### #.##...####.##EV: 5Int: 8#.##...####.##..SH: 0Dex: 17 #####.######.##........XL:  2 Next: 54% Place: Dungeon:1 ...##.##.[@)))))##.##.#Noise: ===------  Time: 515.2 (0.0) ....#.##.###....##..c) +0 sling {Uttamve a) +2 sling {Qiu} ##..#.# ####.#####..#####..Fire: c) +0 sling {Uttamveer} ......# 2j# & #.................#Rev* .#..### #.##.#####......... ##..# # #.# #...######.#S   ball python (constriction) ....##.......# ....######.### ######.Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (moderately wounded, 65% to hit)  You shoot a sling bullet.  The sling bullet completely misses the ball python. 2ji M$Shift-Dir - straight line  Aim: a ball python (moderately wounded, 65% to hit)  You shoot a sling bullet.  The sling bullet completely misses the ball python.You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python! 2j <) 2jI T$...† 2jR ;86.9 (1.7 _ 2jV  2jIW  2j;..##..#.#..##...........#.#ApathyJesus the Shooter ........).................#Coglin ..##..####.##.............#Health: 21/22 ======================-- ..##.......######....###..#Magic: 2/2======================== ..###.###### #.........#AC: 8Str: 11 ### #.##...####.##EV: 5Int: 8#.##...####.##..SH: 0Dex: 17 #####.######.##........XL:  2 Next: 58% Place: Dungeon:1 ...##.# 2j#.[@$...†##.##.#Noise: ===------  Time: 516.9 (0.0) ....#.##.###....##..c) +0 sling {Uttamve a) +2 sling {Qiu} ##..#.# ####.#####..#####..Fire: c) +0 sling {Uttamveer} ......# #.................#Rev* .#..### #.##.#####......... ##..# # #.# #...######.# ....##.......# ....######.### ######.The sling bullet completely misses the ball python.You shoot a sling bullet. The sling bullet hits the ball python. _You kill the ball python!Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line 2jX ..##..#.#..##...........#.#ApathyJesus the Shooter ........).................#Coglin ..##..####.##.............#Health: 21/22 ======================-- ..##.......######....###..#Magic: 2/2======================== ..###.###### #.........#AC: 8Str: 11  2jY ### #.##...####.##EV: 5Int: 8#.##...####.##..SH: 0Dex: 17 #####.######.##........XL:  2 Next: 58% Place: Dungeon:1 ...##.##.[@$...†##.##.#Noise: ===------  Time: 516.9 (0.0)  2j@Z ....#.##.###....##..c) +0 sling {Uttamve a) +2 sling {Qiu} ##..#.# ####.#####..#####..Fire: c) +0 sling {Uttamveer} ......# #.................#Rev* .#..### #.##.#####......... ##..# # #.# #...######.# ....# 2jZ #.......# ....######.### ######.You shoot a sling bullet. The sling bullet hits the ball python. _You kill the ball python!Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then. 2j]  2jd  2jg . _2jd##..#.#..##.#.# ).........# ##..####.##.............# ##.######....###..# ###.###### #.........#  #.# #...####.## #.# #...####.##.. .# #####.##. ##.# #.[.@...†##.##.# #.# #.###....##.. ..#.# ####.#####..#####.. # #..# #..### #.##.#####...........# # #.# #...######.# 2==---7.9 (1 [232je d_2jvC _You kill the ball python!  Fire: c) +0 sling {Uttamveer}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.  You now have 51 gold pieces (gained 12).---8.9 (22j) 2j6 H_Items here: ) †††.2j_' ##..#.#..##.#.# )...........# ##..####.##.............# ##.######....###..# ###.###### #.........#  #.# #...####.## #.# #...####.##.. .# #####.##. ##.# #.[.)@..†##.##.# #.# #.###....##.. ..#.# ####.#####..#####.. # #.........# ..### #.##.#####......... ..# # #.# #...######.# 2j2 w9.9 (1Rev+ 2jB 2j ..#.#..##.#.# )...........# ..####.##.............# .######....###..# .###### #.........#  #.# #...####.##  #.# #...####.##.. .# #####.##. ##.# #.[.).@.†##.##.# #.# #.###....##.. #.# ####.#####..#####.. # #.........# ### #.##.#####.........# # #.# #...# #.......## [2j$ J11G#####.### 2jA <202j 2j; 2jW..#.#..##.#.# )....# ..####.##.......# .######....###..# .###### #...# #.# #...####.## #.# #...####.##.. .# #####.##. .# #.[.)..@†##.##.# #.# #.###....##.. #.# ####.#####..#####.. # #..........# ### #.##.#####......... # # #.# #...######.# # #.......# # #####.### 2j2jB==12j2j2jp#.#..##.#.# ).# ####.##.# ######....###..# .###### #.# .# #...####.## .# #...####.##.. .# #####.##. .# #.[.)...@##.##.# .# #.###....##.. .# ####.#####..#####.. # #..........#  #.##.#####......... # #.# #...######.# #.......# #####.### 2 _You see here a jackal corpse.2jY 1.#.#..##.#.#.).# ..####.##.#.######....###..# #.###### #.# #.# #...####.## #.# #...####.##.. #.# #####.##. #.# #.[.)..@†##.##.# #.# #.###....##.. #.# ####.#####..#####.. ..# #..........## #.##.#####......... # # #.# #...######.# # #.......# # #####.### # #.2j 2j9 &32jMG 5Rev  _2j&R 2j#..#.#..##.#.#.)....# #..####.##.......# #.######....###..# ##.###### #...#  #.# #...####.##  #.# #...####.##.. ##.# #####.##. ##.# #.[.).@.†##.##.# .#.# #.###....##.. .#.# ####.#####..#####...# #..........# .### #.##.#####......... .# # #.# #...######.# .# #.......# .# #####.### ## #.2jX42j)#..#.#..##2j_.#.#.)...........# ##..####.##.............# ##.######....###..##.###### #.........# # #.# #...####.## #.# #...####.##..#.# #####.##. .##.# #.[.)@..†##.##.# ..#.# #.###....##.. ..#.# ####.#####..#####...# #.........# ..### #.##.#####......... ..# # #.# #...######.# ..# #.......# ..# #####.### ### #.2jX52j2.##..#.#..##.#.#.)...........# .##..####.##.............# .##.######....###..# .###.###### #.........# ## #.# #...####.## #.# #...####.##..#.# #####.##. ..##.# #.[.@...†##.##.#.#.# #.###....##.. 2j0[#..#.# ####.#####..#####...# #.........# #..### #.##.#####...... #..# # #.# #...####.# ...# #.# ...# #####.### #### #.2j6 _Items here: ) †††.2j2jf2j72j2jP# _b - a +0 club2j& ##..#.#..##.#.# )...........# ##..####.##.............# ##.######....###..# ###.###### #.........#  #.# #...####.## #.# #...####.##.. .# #####.##. ##.# #.[.†@..†##.##.# #.# #.###....##.. ..#.# ####.#####..#####.. # #.........# ..### #.##.#####......... ..# # #.# #...######.# 2jl, 2j- &82jl4 2j96 2jN .##..#.#..##.#.#.)...........# .##..####.##.............# .##.######....###..# .###.###### #.........# ## #.# #...####.## #.# #...####.##..#.# #####.##. ..##.# #.[.@...†##.##.#.#.# #.###....##.. #..#.# ####.#####..#####...# #.........# #..### #.##.#####...... #..# # #.# #...####.# ...# #.# ...# #####.### #### #.2jKT 2jU &92j] 2j=r  Things that are here: _a ball python corpse; a goblin corpse; a jackal corpse2j{##..#.#..##.#.# )...........# ##..####.##.............# ##.######....###..# 2j###.###### #.........#  #.# #...####.## #.# #...####.##.. .# #####.##. ##.# #.[.†@..†##.##.# #.# #.###....##.. ..#.# ####.#####..#####.. # #.........# 2jY..### #.##.#####......... ..# # #.# #...######.# 2jD30 _2j2j 2j-2j|2FDrop what? (Left/Right/Tab to switch category) 5/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +2 sling (weapon) {Qiu}  c - a +0 sling (offhand) {Uttamveer}b - a +0 club Missiles (select all with ()d - 11 stones Armour (select all with [)  e - a +0 chain mail (worn) [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]2j 1 it a - a +2 sling (weapon) {Qiu}  b + a +0 club[Enter] accept (1 chosen)2j\ ##..#.#..##...........#.#ApathyJesus the Shooter ......).................#Coglin ##..####.##.............#Health: 22/22 ======================== ##.......######....###..#Magic: 2/2======================== ###.###### #.........#AC: 8Str: 11 # #.##...####.##EV: 5Int: 8#.##...####.##..SH: 0Dex: 17 ###.######.##........XL:  2 Next: 58% Place: Dungeon:1 .##.##.[.†@..†##.##.#Noise: ---------  Time: 530.9 (0.0) ..#.##.###....##..c) +0 sling {Uttamve a) [0;12jc 0;1m+2 sling {Qiu} ..#.# ####.#####..#####..Fire: c) +0 sling {Uttamveer} ....# #.................# ..### #.##.#####......... ..# # #.# #...######.# ..##.......# ..######.### ####. _Items here: ) †††. _You see here a jackal corpse. _Items here: ) †††. _b - a +0 club  Things that are here: _a ball python corpse; a goblin corpse; a jackal corpse1.9 (12jh  2jl #_You drop a +0 club.2jiQuiver which action? ([-] to clear)  a - Fire: c) +0 sling {Uttamveer} (quivered)b - Throw: 11 stones [*/%] inventory [^] all abilities[!] focus mode: off|on2j{  a - Fire: c) +0 sling {Uttamveer} (quivered)  b - Throw: 11 stones 2j_<##..#.#..##...........#.#ApathyJesus the Shooter ......).................#Coglin ##..####.##.............#Health: 22/22 ======================== ##.......######....###..#Magic: 2/2======================== ###.###### #.........#AC: 8Str: 11 # #.##...####.##EV: 5Int: 8#.##...####.##..SH: 0Dex: 17 ###.######.##........XL:  2 Next: 58% Place: Dungeon:1 .##.##.[.†@..†##.##.#Noise: ---------  Time: 531.9 (0.0) ..#.##.###....##..c) +0 sling {Uttamve a) [0;1 2j(>C0;1m+2 sling {Qiu} ..#.# ####.#####..#####..Fire: c) +0 sling {Uttamveer} ....# #.................# ..### #.##.#####......... ..# # #.# #...######.# ..##.......# ..######.### ####. _You see here a jackal corpse. _Items here: ) †††. _b - a +0 club  Things that are here: _a ball python corpse; a goblin corpse; a jackal corpse _You drop a +0 club. 2jp? 2jP 2jQ 2j ..#.#..##.#.# )...........# ..####.##.............# .######....###..# .###### #.........#  #.# #...####.##  #.# #...####.##.. .# #####.##. ##.# #.[.†)@.†##.##.# #.# #.###....##.. #.# ####.#####..#####.. ### #.##.#####.........# # #.# #...# #.......## #####.###  2j1 52.9 (1 2jpD Y..#.#..##.#.# )....# ..####.##.......# .######....###..# .###### #...#  2jF #.# #...####.## #.# #...####.##.. .# #####.##. .# #.[.†).@†##.##.# #.# #.###....##.. #.# ####.#####..#####.. # #..........# ### #.##.#####......... # # #.# #...######.# # #.......# # #####.###  2jP  2jfQ  2jR 3 2jX  2jZ !2j̣#.#..######.# #.#..###.# .).....# ####.##.............# ......######....###..# .###### #.........# .# #...####.## .#  #...####.##.. .# #####.##@....... .# #.[.†)..†##.##.# !2j.# #.###....##.. # ####.#####..#####.. .# #.................## #.##.#####......... # #.# #...######.# !2j#.......# #####.###!2jj!2j-&4!2jt!2j!2jQ!2jp 4!2j !2jE "2j\#.#..######.# #.#..##.#.# )."2j $# "2j&####.##.# ######....###..# ###### #.# # #...####.## # #...####.##. # #####.##. # #.[.†)..†##.##.#. # #.###....##... # ####.#####..#####.. # #..........## #.##.#####...# #.# #...## "2j@"2jZA&5"2jI"2jN"2jDŽ.#..######.# .#..##.#.# )...# .##...# ######....###..#  #...#  #...####.## . #...####.##. #####.##. #.[.†)..†##.##.#.# #.###....##...  ####.#####..####"2jI#..  #...  #.##.#####..# #.# #...##.......# "2j<6"2j'"2j"2jBM#..######.# #..##..#.# )....# .##....# ######....###..#  #.........# .#...####.## ..#...####.##.#####.##.#.[.†)..†##.##.#.##.###....##... ####.#####..#####..#.## "2j$D&7"2jP"2jm..######.# ..##..#.# ....# .##....# ########....###..# ..# #.........# ...##...####.## ....##...####.##.....######.##.##.[.†)..†##.##.#.##.#.###....##... ..  ####.#####..#####..#.##.## .##.##.#####. . "2j"2j&8"2j"2jz"2j {######.# ##.#.# .#..# .# .##...###.### ######....###..#.....#  #...#.....# #...####.##.....# #...####.##.....# #####.##.# #.[.†)..†##.##.#.##.##.###....##...... ####.#####..#####..#.# #..## .# #.##.#####... . # #.# #...######.# ##.# .. "2jѵ "2jl &9"2j "2jn "2j X######.# ##.#.# .# # .# ##.###.### ######....###..#.....#  #.#.....# #...####.##.....# #...####.##.....# #####.##.# "2j #.[.†)..†##.##.#.##.# #.###....##.........#####..#####..#.#.# ...## .#.# .##.#####......... ..  #.# #...######.# ##.# ... "2j "2j '40"2j "2j #2ji.# .#.# .# # .# .###.### ....###..#.....#  #.#.....# #...####.##.....# #...####.##.....#  #####.##.#  #.[.†)..†##.##.#.##.#  #.###....##........ .#####..#####..#.#.#..###.#.# ##.#####......... ....  #.# #...######.# ## ##.# ... #2j#2j&1#2j#2j#2j_s.# .#.# #.# # #.# .###.### ....###..#.....# #.#.....# #...####.##.....# #...####.##.....# #####.##.# #.[.†)..†##.##.#.##.# #.###....##........ .#####..#####..#.#.#..###.#.#.#####......... ..... #.# #...######.# ### # #.# ... #2j6v#2j&2#2j#2j pM #...###### ####.#.# #.# .............###.## ####....###......##.#  #...####.######.##...........# [.†)..†##.##.#.##.# #.###....##........ ..#..#.#.###..... ..##.3#2jXnM  #...###### ####.#.# #.# .............###.## ####....###......  #...####.######.##...........# #.[.†)..†##.##.#.##.##...###..#.#.#..###.... .#.# ###2ja#2jEb&4#2ji#2jhk$2jB7M  #...###### ####.#.# #.# .............###.## ####....###......  #...####.## #####.##...........###.#..$2jŬ$2ju&5$2jw$2j$2jM#)#...  #...###### ####.#.# #.# .............###.## ####....###......#...####.##.....#..#...###6$2jQ&4M #.# #)##...  #...###### ####.#.# #.# .............###@### ####....###......#...####.##.....###..#.#.##$2jz.$2j3/&7$2j^C$2j- jM## #.#  #)##...  #...###### ####.#.# #@# .............###.### ####....###..#.....##.........#.....#........$2j}2 $2j?3 &8$2j9 $2j\: $2jw M##..###. .. #.#  #)##...  #...###### ####.#.# #.# .............###.## ####....###..#.....#.....#.....##.....###.#.##.$2j~ $2j &9$2j $2j %2jU\qM....#.######### ###..#####. .. #.# #. .##)##... %2j,]@ #...###### ####.#.# #.# .............###.###...........#%2jc%2jd'50%2jsj%2j_l%2jrM##.......... ....#.#########. ##..####. #.# #. .##)##.#.#...  #...###### ####.# .............# #.#%2j,.....%2j[%2j&1%2j%2j*2js*2jQuiver which action? ([-] to clear)  a - Fire: c) +0 sling {Uttamveer} (quivered)*2j8b - Throw: 11 stones [*/%] inventory [^] all abilities[!] focus mode: off|on.2j .2j D..##..........#.2j^ ApathyJesus the Shooter ....#.#########.Coglin ###...##. ##Health: 22/22 ======================== # ###.##. ..Magic: 2/2======================== # #.##. .#AC: 8.2j 6Str: 11 # ##)###.#.#EV: 5Int: 8 # #...#...SH: 0Dex: 17 # #...##.#.2j gXL:  2 Next: 58% Place: Dungeon:1 # #...####### #@#Noise: ---------  Time: 551.9 (0.0) .2jF ####.........# #.#c) +0 sling {Uttamve a) +2 sling {Qiu} ...........#.# #.#Fire: c) +0 sling {Uttamveer} .............# #.# .............###.### ####....###..#.....##.........#.....##...####.##.....##...####.##.....# _You see here a jackal corpse. _Items here: ) †††. _b - a +0 club  Things that are here: _a ball python corpse; a goblin corpse; a jackal corpse _You drop a +0 club..2j .2j .2j /2jjy  You aren't wearing any rings, amulets, or talismans./2j=@/2jID _12j"12j$Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Qiu}  c - a +0 sling (offhand) {Uttamveer}[?] describe selected [!] equip|wield|wear[tab] equip|unequip 12jͷ  a - a +2 sling (weapon) {Qiu}  c - a +0 sling (offhand) {Uttamveer}22jޏ22j22j..##..........#ApathyJesus the Shooter ....#.#########.Coglin ###...##. ##Health: 22/22 ======================== # ###.##. ..Magic: 2/2======================== # #.##. .#AC: 8Str: 11 # ##)###.#.#EV: 5Int: 8 # #...#...SH: 0Dex: 17 # #...##.#XL:  2 Next: 58% Place: Dungeon:1 22j{# #...####### #@#Noise: ---------  Time: 551.9 (0.0) ####.........# #.#c) +0 sling {Uttamve a) +2 sling {Qiu} ...........#.# #.#Fire: c) +0 sling {Uttamveer} .............# #.# .............###.### ####....###..#.....##.........#.....##...####.##.....##...####.##.....# _Items here: ) †††. _b - a +0 club  Things that are here: 22j_a ball python corpse; a goblin corpse; a jackal corpse _You drop a +0 club. _You aren't wearing any rings, amulets, or talismans.22j22j _22jt22jݶh  You start parting from your weapon.22j+2.9 (122j22j22j+3.9 (222j22jA4.9 (322jW5.9 (422j22jA6.9 (522j22j a) +2Qiu}a) +222jEQiu} _You continue parting from your +0 sling {Uttamveer}. x5  You finish parting from your +0 sling {Uttamveer}.22j22jC22jTX _You whisper farewell to Uttamveer.32j32jBWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with )) 32j= a - a +2 sling (weapon) {Qiu}c - a +0 sling {Uttamveer}[?] describe selected [!] equip|wield|wear32jy[tab] equip|unequip ?2jWear or take off? ?2jArmour (go to first with [)  e - a +0 chain mail (worn) wield|wear@2jE ield or unwield (- for none)?  - - Unarmed Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Qiu}c - a +0 sling {Uttamveer}wield|wearA2j, ..##..........#ApathyJesus the Shooter ....#.#########.Coglin ###...##. ##Health: 22/22 ======================== # ###.##. ..Magic: 2/2======================== # #.##. .#AC: 8Str: 11 # ##)###.#.#EV: 5Int: 8 # #...#...SH: 0Dex: 17 # #...##.#XL:  2 Next: 58% Place: Dungeon:1 # #...####### #@#Noise: ---------  Time: 556.9 (0.0) ####.........# #.#a) +2 sling {Qiu} ...........#.# #.#Fire: a) +2 sling {Qiu} .............#A2jz 8 #.# .............###.### ####....###..#.....##.........#.....##...####.##.....##...####.##.....# _You drop a +0 club. _You aren't wearing any rings, amulets, or talismans.You start parting from your weapon. _You continue parting from your +0 sling {Uttamveer}. x5  You finish parting from your +0 sling {Uttamveer}. _You whisper farewell to Uttamveer. _A2jq  You start parting from your weapon.7.9 (1A2jZ A2jj A2j8 $8.9 (2A2j= A2j A2j" A2j; $9.9 (3A2j A2j; A2j A2j %60.9 (4A2j- A2j8 A2j A2j $1.9 (5A2jY A2j  A2j2 "A2j ;-) Nothing wielded A2j4 Y_You continue parting from your +2 sling {Qiu}. x5  A2j 4You finish parting from your +2 sling {Qiu}.A2j @Nothing quiveredA2j! A2j &  A2j& A2jL' D_You whisper farewell to Qiu.C2jC2j'Wield or unwield which item (- for none)?  - - Unarmed (current attack) Hand Weapons (go to first with ))  a - a +2 sling {Qiu}C2j7~c - a +0 sling {Uttamveer}[?] describe selected [!] equip|wield|wear[tab] equip|unequip D2j D2jg..##..........#ApathyJesus the Shooter ....#.#########.Coglin ###...##. ##Health: 22/22 ======================== # ###.##. ..Magic: 2/2======================== # #.##. .#AC: 8Str: 11 # ##)##D2jZ#.#.#EV: 5Int: 8 # #...#...SH: 0Dex: 17 # #...##.#XL:  2 Next: 58% Place: Dungeon:1 # #...####### #@#Noise: ---------  Time: 561.9 (0.0) ####.........# #.#-) Nothing wielded ...........#.# #.#Nothing quivered .............# #.# .............###.### ####....###..#.....##.........#.....##...####.##.....##...####.##.....#You finish parting from your +0 sling {Uttamveer}. _You whisper farewell to Uttamveer.  You start parting from your weapon. D2jt_You continue parting from your +2 sling {Qiu}. x5  You finish parting from your +2 sling {Qiu}. _You whisper farewell to Qiu.D2jD2j+ D2j__D2jBD2j@g  You start attuning to your weapon.D2j+2.9 (1D2jD2jD2j+3.9 (2D2j D2jLD2j+4.9 (3D2j*D2jD2j$5.9 (4D2jD2j%D2jQ&+6.9 (5D2jv*D2jb. a) +2 sling {Qiu}Fire: a) +2 sling {Qiu} _You continue attuning to your +2 sling {Qiu}. x5  You finish attuning to your +2 sling {Qiu}.  You welcome your +2 sling "Qiu" back into your grasp.D2j.D2j3D2j6S _a - a +2 sling (weapon) {Qiu}G2jWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Qiu}c - a +0 sling {Uttamveer}[?] describe selected G2jU[!] equip|wield|wear[tab] equip|unequip H2j: H2jA H2j8H b..##..........#ApathyJesus the Shooter ....#.#########.Coglin ###...##. ##Health: 22/22 ======================== # ###.##. ..Magic: 2/2======================== # #.##. .#AC: 8Str: 11 # ##)###.#.#EV: 5Int: 8 # #...#...H2jH +SH: 0Dex: 17 # #...##.#XL:  2 Next: 58% Place: Dungeon:1 # #...####### #@#Noise: ---------  Time: 566.9 (0.0) ####.........# #.#a) +2 sling {Qiu} ...........#.# #.#H2j)I kFire: a) +2 sling {Qiu} .............# #.# .............###.### ####....###..#.....##.........#.....#H2jI )#...####.##.....##...####.##.....# _You whisper farewell to Qiu.  You start attuning to your weapon. _You continue attuning to your +2 sling {Qiu}. x5  H2j/J You finish attuning to your +2 sling {Qiu}.  You welcome your +2 sling "Qiu" back into your grasp. _a - a +2 sling (weapon) {Qiu}H2j\P H2jKQ _H2j@V H2j\a  You start attuning to your weapon.7.9 (1H2jb H2jg H2jh +8.9 (2H2jcl H2jq H2j.r +9.9 (3H2j%v H2j{ H2j| ,70.9 (4H2j H2j H2j +1.9 (5H2j H2jb   c) +0 sling {Uttamve _You continue attuning to your +0 sling {Uttamveer}. x5  You finish attuning to your +0 sling {Uttamveer}.  H2j CYou welcome your +0 sling "Uttamveer" back into your grasp.H2jU H2j~ H2j`  H2jŖ T_c - a +0 sling (offhand) {Uttamveer}K2ji4K2jQK2j M#.#.#=##.......... ....#.#########. ##..#####. #.#  #)##.#.##.##......#  #...###### ####. ...........#.# #.#...K2j#K2j%22.9 (1 _K2j-K2j/K2jh K2j:i K2jo K2jr L2j3.##.#.######.# #.=..# ##..........#. ...#.#########. #...# #.####  ###.# #.#..  #.# #.#.#  ##)## #.#.##.#  #...# #..@...#  #...# ##.#####  #...####### #.# ###.# #.##.# #.## #.# ............###.### ###....###..#....L2j4W.##.........L2j;L2j\<&3L2jAM2juN2j##.#.######.# #.#......=..# ##.#. #.#. ...# #.#### ###.# #.#.. #.# #.#.# ###)## #.#.##.#  #...# #...@..#  #...# ##.#####  #...# #.# .# #.##.# #.## #.####.###....###..#.....# N2j<4N2jN2jN2j3N2jN2jN2jN2joo ,.#.######.# .#......=..# ##.#. .##.#. .# ...# N2jst #.####.##.# #.#.. ..  #.# #.#.# .# ##)## #.#.##.# #...# #....@.# #...# ##.##### #...# #.# N2jz <5N2j~ N2j N2j # #.# ######.# =..# ### .........#. ..# #.#########. #.# ..# #.####.## #.# #.#..... .# #.#.##.# )## #.#.##@# ...# #......# ...# ##.##### ...####### #.### #.# .........###.### ....###N2j͑ N2jޒ &6N2jO N2jn O2jɇ2M#### #.## .#.###### #=..# ## ..........#. . #.#########. #.# .####.####......#.# #)##.#.###...... ...###.#####7O2jS.M.........#### #.## .#.###### #=..# ## ..........#. . #.#########. #.# .###.###...@..#.# #.##.#...... #)##.##.# ##### ...##......##8O2j\sM####.#### .........#### #.## .#.###### #=..# ### ..........#. . #.#########. #.# .####@###.....# .# #.##.#...... #)###.#.##.#######O2jGC9O2jŹ M.......####.#### .........#### #.## .#.######.# #=..####### ..........#..... #.#########. #@# .####.####......# #.##.#.##.#......####O2jT O2j '80O2jo P2j-.#.##.##.#.#.......#####.####.........# ##.#######.# ##.## #.##.######.# #=..########.........#....@.##.#########.####.# ...# #.####.### ##.# #.#......#  #. #.#.##.#...... ##)## #.#.##.####### #...# #......# #...# ##.##### #...####### #.#1P2j_BP2jM5#......#.##.##.# #......#.# #......####.#### ##.##.#.##.## #.# ##.#.######.# #.#......=..##.#...@..#.#.##.####.# #...# #.####.####.# #.#......# #.# #.#.##.#......  ##)## #.#.##.#######  #...# #......#  #...# ##.#####  #...# #.#P2jP2jE&2P2jP2jtP2jN #......#.##.##.# ##......#.# P2ju.#......####.#### .##.# .###.#.# .###.## #.# .##.#.######.# .#.#......=..# .##.#..@...#.#.##.####.##...# #.####.###  ###.# #.#......#  #.# #.#.##.#......  ##)## #.#.##.#  #...# #......#  #...# ##.#####  #...# #.#P2jP2j~&3P2jYP2jP2jڈ z #......#.##.##.##......#.# ..#......####.#### #.##.# P2j^ #.###.#.# #.###.## #.# #.##.#.######.# #.#.#......=..#P2j !.##.#.@....#.#.##.####.##...# #.####.### # ###.# #.#......# # #.# #.#.##.#...... # ##)## #.#.##.# # #...# #P2j ......# # #...# ##.##### # #...# #.#P2j9 P2j% &4P2j P2j P2j #......#.##.##.##......#.#.#......####.#### ##.##.# ##.###.#.# #P2j+#.###.## #.# ##.##.#.######.# ##.#.#......=..#.##.#@.....#.#.##.####.# .###...# #.####.### .# ###.# #.#......# P2j%.# #.# #.#.##.#...... .# ##)## #.#.##.P2j # .# #...# #......# .# #...# ##.##### P2jHo.# #...# #.#P2jDP2j>&5P2jP2jsQ2j#......#.##.##.# ......#.# #......####.#### .##.# .###.#.# .###.## #.# .##.#.######.# .#.#......=..# ##.#.@....# #.##.####.# ###...# #.####.### # ###.# #.#Q2j # #.# #.# # ##)## #.# # #...# #......# # #...# ##.##### Q2jQ2js&6Q2jQ2jQ2j  #......#.##.##.#ApathyJesus the Shooter ###......#.......#Coglin ..#......####.####Health: 22/22 ======================== #.##..........#Magic: 2/2======================== #.###.#######.#AC: 8Str: 11 #.###.## #.#EV: 5Int: 8 #.##.#.######.#SH: 0Dex: 17 #.#.#......=..########XL:  2 Next: 58% Place: Dungeon:1 ..##..........#.@....#Noise: ---------  Time: 586.9 (0.0) ....#.#########.####.#a) +2 sling {Qiu}  c) +0 sling {Uttamve ###...##.####.###Fire: a) +2 sling {Qiu} # ###.##.#......# # #.##.#.##.#...... # ##)###.#.##.####### # #...##2jy m......# # #...###.##### # #...####### #.#You finish attuning to your +0 sling {Uttamveer}.  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..#2jH ### 7d2j d2j= d2j= d2j d2j d2j} d2jhBn ##.###.........#####...## # ..###.## #.# #.# ..d2jB###.###. ##.#.##.# #.##.......# ..........#.......#### ##..#.#.###.##$#@.# d2jB...###.#.#.$..>=d2jBt. .........###d2j Kd2j]K&8d2j{Qd2jT+ _Found 10 gold pieces.e2j .#.....# #.....# ..#.....######...####.....## ..###.## .##.....##. #.# #.# ........# .. ###.###.# .##.#.##.# #.##.......# ...........#.......#### ###..#.#.###.##$#..# e2j....###.#.#.$..>@..#.. .........##.# ###.# #####.### #)#  ... # ..# ### e2j<9e2je2j y _You see here a +6 ring of strength.e2j_e2j`e2jxge2j!ie2j$ 4e2j* e2jQ? f2j?4f2jf2jf2jW-#.....# #.....# #.....# #####...### ##.....## ..###.## ##.....##. #.# #.# # .. ###.###.# ##.#.##.# #.##.......# #.......#### ..#.#.###.##$#..# f2jң###.#.#.$..>=@.#  .##.# .# #####.### #)#  ... # ..####f2jf2j'.40 _f2jf2jZf2jXZ #.....# #####...###  #.....#..###.##  #.....##. #.# #.#  ......# .. ###.###.#  #.#.##.# #.##.......#  .........#.......####  #..#.#.###.##$#..#  ..###.#.#.$..>=..#   .........##@#  #.# #####.### #)#  ... # 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p2j} J#.# #.# ## #.#...# #.# #..#####.#.###.####.# #...#.####..#.....##.# #.....#......#.....##.#########...#######.##.....##.#......###.## .####.##.....##.#.####.# #............#....####.###.# )..†##.##.#.##.#@#.##.......#p2jL~ ..##...........#.......#### ##..#####..#.#.###.##.#..# ..........###.#.#....>=..# ##..#..........##.# ...######.#.######.#####)#.# .... #.......# .### .# ######### .p2jT p2jӇ &5p2j p2j p2j +6.9 (2p2j p2j = _You now have 76 gold pieces (gained 8).q2j}4M. ###  #.# #..###.....###.###### #...........########...#####.#......###.## ..####.###.# .##...........#.@..####.### )..†##.##.#.##.#.#.##....... ....##...........#.......#### q2j}E##..#####..#.#.###.##.#..###.###..#q2jDžq2jl+7.9 (1q2jq2jNq2j# IM#############. ###  #.# #..###.....###.######q2j$ ' #...........########...#####.#......###.## ..####.##.....##@#.####.# .##...........#....####.### )..†##.##.#.##.#.#.##....... q2j$ e....##...........#.......####q2j$ #.###.##.##.#q2j% ...#q2j$% ..q2j9 Y8q2jR 3M ##.#####.......#############. ###  #.# #..q2j Q###.....###.###### #...........########...###.....###.## ..####.##.....##.#.####.# .##...........#....####.### q2j )..†##.##.#.##.#.#.##.......#..q2j #.=.q2j& #q2j q2j_ &9q2j q2jF q2j]WpM......#####..## ##.#####.......#############. ###  #.# #..q2jW###.....###.###### #...........########...###.....###.## ..####.###.# .##...........#....####.###.#.#.#.q2jX}....#...#.###.####q2j&aq2ja'80q2jgq2jir2jM)##.##.######.......#####..## ##.#####.......######## #######. ..###.  #.# #..###.....###.###### #...........########...###.....###.## ..####.##.....##.#.####.# #.#r2jKY1r2jM.# ................ )##.##.######.......#####..## ##.##### #.......###### ##########. .....####.....#  #.# #.......# ####.....###.##r2j#### #...........########...### ..####.##.....##.#......###.#####r2j\!r2j!&2r2j?;r2j>r2j# #.#......#####.##..#...# # #.#.##.#................. ## #.#.##.#######.#####. .# #......# #.#####..# .# ##.##### #........# ####### #.# ############.# .# #.# .....# #.# #.# #.# ###.....# #.# # #.# #.@.....# #####.# ....###.####.#.....# #...#.# ###..#.....##.#....!# #.....# .....#.....##.#########...### .####.##.....##.#......###.###.##.....##.#.####.# #.# ##...........#....####.###.#†##.##.#.##.#.#.##.....r2j}{..# ...##...........#.......####r2j1&3r2jr _Found 2 fuming pink potions.r2jb 2 #.#......#####.##..#...#.# #.#.##.#.# # #.#.##.#.#####...# # #......# #.#####..## # ##.##### #.# # #.# #############.# # #.# #.....# #.# #.# #.# ###.....# #.# # #.# #.# #####.# ###.####.#.....# #...#.# ###..#.....##.#....!# #.....# #.....##.# ####.##.....##. ####.##.....##..#..†##.##.#.##.#. r2j? 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######.# # #....# # #.#### # #.# # #.# # #.# # #.# ##.# #.# ##.#####.##.# #########2j 2j; &72j 2j 2jm>.# ######.# .# #....# ## #.#### .# #.# ## #.# .# #.# .# #.# .# #.# #.# ## #.#####.# #.# #########2jD2jD&82jH2jJ2jX#.# ######.# #.# #....## #.#### ..# #.# .## #.# ..# #.# #.# #.# ..# #.# #.## #.#####.# 2j³k#.# #2j2jx&92j[2j~2j4Q.#.# ######. .#.# #.... .### #..# #.# #.## #.#.# #.# #2j,5#.# #.#.# #.# #.#2jX5# #.#####.# #.#2j5G #2j:2j;'402jB2j#.#.# ###### ..#.# # #.### #. #...# #.# ##.## #.#.# #.##.## #.#.# #.# #.## #.#####.# #.# #2j2j׺&12j2ju2j-#.#.# .#.# # ##.##### #. .#...#.. #.##.####. #.#.#.. #.# .###.# #. #.#.# #.# #.## #.#####.# #.# #2j-2j/&22j32j42j.a#.#.# .#.# ##.### ### #. ..#...# ..# #.#.## ##.# #..# ... #. #.###.# #.# #..# #.# #.# #.#####. 2j7#. 2jp2jԟ&32j2j~2j42j.2j2j\R..#..... ####### ....#. ###.##### # ..#... ..#.# ####.###.#. ........ #.### ......########### #######2j;]...........################.......########2jxY42jr #.##### ..#..... ####### ....#. ###.##### ..#...# ..#.# ####.##S##.#.# .....#......# #.### ......########### #######...........################.......########S   ball python (constriction, asleep)  .SYou encounter a ball python.S)==5 _The ball python hisses angrily.2j r...# #.##### ..#..##... ####.#### ....#... ###.## .### # ..#...2j # ..#. ####.###.# .....#.S.@..# #.###2j P####.### ......########### #######...........################.......########2jH ;.S2j8" 2j* L--62jA#.....### ApathyJesus the Shooter #.###.##.## Coglin ..#...# ###... Health: 22/22 ======================== ###.#.# #.#### Magic: 2/2======================== ....#.#..#. AC: 8Str: 11 ###.###.### ##. EV: 52jyInt: 8 ..#...# # ..#.##. SH: 0Dex: 17 ####.## #.##.#.##. XL:  2 Next: 58% Place: Dungeon:1 ......# #..S@..##. Noise: ---------  Time: 746.9 (0.0) #.###.# ####.####. a) +2 sling {Qiu}  c) +0 sling {Uttamve ......##.########### #. Fire: a) +2 sling {Qiu} ########...........#####.###########.......######## S   ball python (constriction)You encounter a ball python. _The ball python hisses angrily.  Fire: a) +2 sling {Qiu}Press: ? - help, Q - select action, ( or )zwm - cycleShift-Dir - straight lineAim: a ball python (67% to hit)2j\ #.....### ApathyJesus the Shooter #.###.##.## Coglin ..#...# ###... Health: 22/22 ======================== ###.#.# #.#### Magic: 2/2======================== ....#.#..#. AC: 8Str: 11 ###.###.### ##. EV: 5Int: 8 ..#...# # ..#.##. SH: 0Dex: 17 ####.## #.##.#.##. XL:  2 Next: 58% Place: Dungeon:1 ......# #..S@..##. Noise: ---------  Time: 746.9 (0.0) #.###.# ####\ n37m.####. a) +2 sling {Qiu}  c) +0 sling {Uttamve ......##.########### #. Fire: a) +2 sling {Qiu} ########...........#####.###########.......######## S   ball python (constriction)Fire: a) +2 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (67% to hit)  You shoot a sling bullet.  The sling bullet hits the ball python but does no damage.2j >)))Shift-Dir - straight lineAim: a ball python (67% to hit)  You shoot a sling bullet.  The sling bullet hits the ball python but does no damage.  The sling bullet barely misses the ball python.2jWx  ..SThe ball python bites you but does no damage. x2===8.6 (1.7Rev+ 2jf|  2j| 2j-} 4_The ball python barely misses you.2jb} 2j8#.....### ApathyJesus the Shooter #.###.##.## Coglin ..#...# ##2j֑-#... Health: 22/22 ======================== ###.#.# #.#### Magic: 2/2======================== ....#.#..#. AC: 8Str: 11 2j###.###.### ##. EV: 5Int: 8 ..#...# # ..#.##. SH: 0Dex: 17 ####.## #.##.#.##. XL:  2 Next: 58% Place: Dungeon:1 ......# #..S@..##. Noise: ===------  Time: 748.6 (0.0) #.###.# ####.###2j#. a) +2 sling {Qiu}  c) +0 sling {Uttamve ......##.########### #. Fire: a) +2 sling {Qiu} ########...........#####. Rev+ ###########.......######## S   ball python (constriction)2j:The ball python bites you but does no damage. x2 _The ball python barely misses you.Fire: a) +2 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (67% to hit)2jP}#.....### ApathyJesus the Shooter #.###.##.## Coglin ..#...# ###... Health: 22/22 ======================== ###.#.# #.#### Magic: 2/2======================== ....#.#..#. AC: 8Str: 11 ###.###.### ##. EV: 5Int: 8 ..#...# # ..#.##. SH: 0Dex: 17 ####.## #.##.#.##. XL:  2 Next: 58% Place: Dungeon:1 ......# #...@..##. Noise: ===------  Time: 748.6 (0.0) #.###.# ####) m.####. a) +2 sling {Qiu}  c) +0 sling {Uttamve ......##.########### #. Fire: a) +2 sling {Qiu} ########...........#####. Rev+ ###########.......######## S   ball python (constriction)Fire: a) +2 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (67% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!2j .)))2jD...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (67% to hit)  You shoot a sling bullet. The sling bullet hits the ball python.  You kill the ball python!  You shoot a sling bullet.2jk=6250.4 (1.8 _2jf2jm2j M#####....# #.### ## ..#..#... ####. #### ....#.#.. ###.###..### # ..#......#.# ####.##.##@#.# ........... #.#######.### ......##.########### #. 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#....######.### #.##.#.# ###### #.#### #. # #.#.#  #.# #. #...# .# #.# # ###.## #.#  #.####.# .# 2j M[40m##.######......## #......# ######.# .# #..###.#  #....#2jL 2j C32jn#.# #...####.##.....#.# #####.##.###.# #.[.†)..†##.##.#.##.#.# #.###....##.2jy@..#.# ####.#####..#####..#.#. ......# #.................###.# .#..### #.##.#####.#.2jդ..# #.##.###...######.#.## ####.##.2jf# #......# # #....######.### #.##.#.#  #.#### #.# # #.#.# 2j2j R42j2jXo#.# #...####.##.....#.# #####.##.#.##.# #.[.†)..†##.##.#.##.##.# #.###....##. #..#.# ####.#####..#####..#.#.## #..###.#. #..### #.##.#####.#. #..# #.##.###...######.#.## ####.##.# #......# # #....######.### #.##.#.#  #.#### #.# # #.#.#  #.# #.# #.# #.# #.# .. #.####.# K   kobold (asleep) ##.##### .. #......# K. 2j_} K.  You encounter a kobold. It is wielding a +1 whip of venom.K==5 _The kobold shouts!2j ###.# #####.##...........#.. .##.# #.[.†)..÷##.##.#.##.# #.###....##...........#.# ####.#####..#####..#.#.## ....# #.................##### #.##.#####.........#.... 2j ..# #.##.###...######.#.##### ..# ####.##.......# #......# # #....######@### #.##.#.# ### #.#### #.# # #.#.#  #.# #.# #...# #.# #.# ###.##.# ... #.####.###.##### .K. #......# #......# ... ######.##..###.# ..... #....##..### # #.####K.--62jj* 2j:D###.######.##...........#.. ApathyJesus the Shooter .##.##.[.†)..÷##.##.#.##.#. Coglin ..#.##.###....##........... Health: 22/22 ======================== ..#.# ####.#####..#####..#.#.## Magic: 2/2======================== 2j....# #.................###.#.# AC: 8Str: 11 ..### #.##.#####.........#..... EV: 5Int: 8 ..# #.##.###...######.#.##### SH: 0Dex: 17 ..# ####.##.......# #......#XL:  2 Next: 62% Place: Dungeon:1 ..# #....######@### #.##.#.#2j jNoise: ---------  Time: 776.4 (0.0) ### #.#### #*# # #.#.#a) +2 sling {Qiu}  c) +0 sling {Uttamve#.##*##...#Fire: a) +2 sling {Qiu}#.##*####.##.#.K. #.####.###.##### ... #......#K   kobold#......# ... ######.##..###.# ..... #....##..### ##.####2j~oYou encounter a kobold. It is wielding a +1 whip of venom. _The kobold shouts!  Fire: a) +2 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycle2juShift-Dir - straight lineAim: a kobold, wielding a +1 whip of venom (56% to hit)2jas###.######.##...........#.. ApathyJesus the Shooter .##.##.[.†)..÷##.##.#.##.#. Coglin 2j..#.##.###....##........... Health: 22/22 ======================== ..#.# ####.#####..#####..#.#.## Magic: 2/2======================== 2j....# #.................###.#.# AC: 8Str: 11 2j..### #.##.#####.........#..... EV: 5Int: 8 2jq1..# #.##.###...######.#.##### SH: 0Dex: 17 ..# ####.##.......# #......#XL:  2 Next: 62% Place: Dungeon:1 2j..# #....######@### #.##.#.#Noise: ---------  Time: 776.4 (0.0) 2j### #.#### #.# # #.#.#2ja) +2 sling {Qiu}  c) +0 sling {Uttamve#.#2jI#.##...#2j [Fire: a) +2 sling {Qiu}#.#2j"H#.####.#2j<#.#2jV.). #.####.###.##### ... #......#2jK   kobold#......# ... ######.##..###.# ..... #....##..### ##.####2j(Fire: a) +2 sling {Qiu}2jPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line2jTAim: a kobold, wielding a +1 whip of venom (56% to hit)  2jhYou shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!2j2jjP)))2jiD))))2j...)...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +1 whip of venom (56% to hit)  2j*You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!  You shoot a sling bullet.2j8q6===8.1 (1.7Rev _2jj2j32jvA ..[.†)..÷##.##.#.##.# ..###....##..........####.#####..#####..#.#.##..................###.#.####.#####.........#..... ##...######.#.#########.##.......# #......# ....######.### #.##.# ### #.#### #@# #  #.#  #..##Rev .....#.....##....#.##.#2jE2jE5---902jm2j .###....##..........####.#####..#####..#.#.##..................###.#.####.#####.........#..... ...######.#.#########.##.......# #......# ....######.### #.##.# ### #.#### #.# #  #.#  #..##.). #.#.....Rev #.....##.....#########.##.#.##.#---802jH m ####.#####..#####..#.#.##..................###.#.####.#####..#..... ...######.#.#########.##.......# #......# 2j`I ....######.### #.##.# ### #.#### #.# #  #.#  #..###..)..# #.###.##### #.....# #.....Rev #......##.#2j3Q 2j[R %12j/Y 2jY 2j\ ..................###.#.####.#####.#..... ...######.#.#########.##.......# #......# ....######.### #.##.# ### #.#### #.# #  #.#  #..###.### ####..@..# #.###.##### #.............#####Rev ####.####.#22j`2j(c$  Things that are here:2jme _a +1 whip of venom; a kobold corpse2j 2jJ &32js b _b - a +1 whip of venom2j VM####.#####..#####..#.#.#..........###.#.#####.........#..... #.##.###...######.#.########.##.......# #..... ..# #....######.### #.# ### #.##### #.# #.# #..###@###  #.# #..†#####.####.....#......# #.....# ######.#2j 2jW &42j 2j 2jM #.###....##...........####.#####..#####..#.#.#...........###.#.#####.........#..... #.##.###...######.#.########.##.......# #..... ..# #....######.### #.# ### #.##### #.#2jk #@# #..###.###  #.# #..†..# #.######.##### #.....# #......#2jE2jC52j@M#[.†)..÷##.##.#.##.# #.###....##...........####.#####..#####..#.#.#..................###.#.#####.........#..... #.##.###...######.#.########.##.......# #..... ..# #....######.### #.# ### #.##### #.# #.# #..##.### #.# #..†..# #.####.#.....#.....##.....########62jl[M#####.##...........#. .#[.†)..÷##.##.#.##.# #.###....##...........#2jҏ###.#####..#####..#.#.#..................###.#.#######.........#..... #.##.###...######.#.########.##.......# #..... 2j \..# #....######@### #.# ### #.##### #.# #.# #..2j?#.# ###.### ###.#.....#.....#2j2jq&72j͞2j2jM  #...####.### #####.##...........#. .#[.†)..÷##.##.#.##.# #.###....##...........####.#####..#####..#.#.#..................###.#.###2j#.#####.........#..... #.##.###...######.#.########.##....@..# #..... ..# #....######.### #.# ### #.##### #.##.##.##...#.....2j=2j&82ju2j2jyM#  #...####.### #####.##...........#. .2jz#[.†)..÷##.##.#.##.# #.###....##...........#2j0z8###.#####..#####..#.#.#..2jOz=................###.#.#2jjz##2jzF#.#####.........#.....2jz #.##.###@..######.#.#####2jze###.##.......# #..... 2jz..# #....######.### #.# 2j{### #.#### #.# # #.#.#...2j/{2jׅ2jt&92jn2j2j2j2j( 2j2j 42j 2j2 2jD #.# #...####.##.....##.##.# #...####.##.....##.#.# #####.##..#. ##.# #.[.†)..÷##.##.#.##.#.# .#.# #.###....##.# .#.# ####.#####..#####..#.#.## #...###.#.#. .### #.##.#####.#. .# #.##.###.@.######.#.# .# ####.##.# #......# # .2j=EA# #....######.### #.##.#.# # #.#### #.##.# #.##.# ###.##.# #..†.##.##### #.... 2j|Z902jAPI#.###### #.........#.....##.# #.# #...####.##.....##.#. #.#  #...####.##.....##.# #.# #####.##...........#.... #.# #.[.†)..÷##.##.#.##.#.#. #.# #.###....##...........#. #.# ####.#####..#####..#.#.## ..# #..........###.#.# ### #.##.#####@........#....... 2jP# #.##.###...######.#.######. # ####.##.......# #......# #. # #....######.### #.##.#.# ## 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2j <92j 2j 2jB7#..#.....##.#.....# #.....# ...#.....##.#########...### #.##.....##.#......###.# #.##.....##.#.####.# #.# .........#....####.###.# .##.#.##.#.#.##.......# ...........#.......#### ####..#.#.###.##.#..# ###.#.#....@=..# ......#..........##.# ####.#.######.#####)# 2j D#......# #.......# #.##.#.# ######### # #.#.##...#  ###.# #.####.#2jM2jM 102j,f2jic _There is a stone staircase leading down here.2j&2jϻ2j2j2j-1 _2j2j &22jϭ  .##  ..#  # #.###  ##.####...#  ........#.#  ..........##  ......... .......@> ....?..... .....?...>.# ...........# ...........# .........#.. 2j .##...?...#.. ##...##. #.. 2j -2.6 (2.52j 2j _You climb downwards.  Found three items. Found an escape hatch in the floor.  Found a stone staircase leading down.2j a _There is a stone staircase leading up here.2j14.### ..##. #.######.####...#2j.........#.#...##..#<>..#?.@....#..?...>.#.......#.#.#..###...?...#...# ##...##..#.. ###.. .....2jg3.6 (1.0 _2j# ..# #. #.#######.####...#..........#.#...##..#2jC<>..#?......#..@...>.#.......#.#.#..###...?...#...## ##...##..#.. 2jb###.. ..... .. 2jc2j&42j/2j2A5.6 (22j72j:] _t - a scroll of teleportation2j^  .## #. ..#  #. #.########.####...##.#.....#....<>..#...#>.#.#.......2jc#....##...?...#### ##...##..#..###.. ....... ...2jmA6.6 (12jw2jwA7.6 (22j12jэd _c - a scroll labelled JON RINAOTWYAR2j~W#. ..# #. #.########.####...# ...........#.# ..#. .<>..# ....# .>.# ..# .# .#....##...?2j".#### ##...##. ###.. ..... .. ... 2j72jË+8.6 (12j2jE2j$s#. #.########.####...# ...........#.# ..#. .<>..# ....# .>.# ..# .# .#....##...?.#### ##...##..#. ###.. ..... ... ### ##2j3Y92j/ #####.####..............#..##.<>..>.#..###...?...#...#.#..2j'202j2jfB ...........#..##.<>..>.#..###...?...#...#### ##...##..#.....2jfd.# ##.2jR12j2j H ..##2j V.<>..2j- >.#..#..##.#...#### ##...##..# ###.. ...... ...###..2j .2jy 2j, &22j 2j 3.6 (2 _e - a scroll labelled FYUN DELUI2j.G.## .# .<>..# .# .>.# .# .#.#..# ....##.#... #### ##...##..#.. ###.. ..... .... ....:########......#4.6 (1 _Found a parchment of Eringya's Noxious Bog.2j].## .# .<>..# .# .>.# .# ..## .2jN_`#..# ....##.#... #### ##...##..#.. ###.. ..... .........:.########...##2jwg2jg&52j.p2jv2j9.## ...# .<>..# ...# .>.# ...# ...## .#..# ....##.#... #### ##...##..#.. ###........ .........:.########....#....##2j.<62jE2j12j. .<>..# .....# ..>.# ....# ...#.#..#####....##...##### ##...##.@#..  ###..........#...........:.##########....# ....###### 2j2j&72jT2j2j8 .<>..# .....# ...>.# ....# .#.#..#####....##......# #### ##...###  ###.....@....#....:.# #########....#  2j h....###### 2j 2j &82jk 2j 2jbY ....#  ...>.#  ..#  ..#.#..#####....##.......#.....#  #### ##...##..#....#  ###..........# ....:.# #########....#  2jY #....# ###### 2j]a 2ja &92ji 2j`.# ....>.# .....# ....## .#..##### ....##.......#.....# #### ##...##..#....# ###.# .2jo:.# #....# #....# 2jN2j'302jN2j2j# ..>.# ...# ....## .#..##### ##.#.....#  ##...##..#....# ###.# ..# #2j....# #....# 2j!2jo"&12j'2j^0j  You pick up a parchment of Eringya's Noxious Bog and begin reading...2j02j1$2.6 (22j52j 9N _You add the spell Eringya's Noxious Bog to your library.2j2jRead which item? Scrolls  t - a scroll of teleportation2jts - a scroll of butterflies  c - a scroll labelled JON RINAOTWYAR 2j e - a scroll labelled FYUN DELUI [!] read|quaff[?] describe selected2jk2jQ2j .............#ApathyJesus the Shooter ...........>.#Coglin .............#Health: 22/22 ======================== 2j^.............##Magic: 2/2======================== 2j...........#..#####AC: 8Str: 11 2j...##.......#.....#EV: 5Int: 8 2j### ##...##..#....#SH: 02jDex: 17###..........#XL:  2 Next: 66% Place: Dungeon:22j...........@.#Noise: ---------  Time: 832.6 (0.0)2j8J#########....#2jXa) +2 sling {Qiu}  c) +0 sling {Uttamve#....#Fire: a) +2 sling {Qiu}2jv###### 2j_t - a scroll of teleportation _c - a scroll labelled JON RINAOTWYAR 2j_e - a scroll labelled FYUN DELUI _Found a parchment of Eringya's Noxious Bog.  You pick up a parchment of Eringya's Noxious Bog and begin reading... _You add the spell Eringya's Noxious Bog to your library.2j& ..#..#...##..#.§2jo.....§§§§.....§§@§#####.§§§§As you read the scroll labelled JON RINAOTWYAR, it dissolves into smoke.2j@+3.6 (12jq2j)- _It was a scroll of fog.2jq2j Read which item? Scrolls  t - a scroll of teleportations - a scroll of butterflies  e - a scroll labelled FYUN DELUI 2jq[!] read|quaff[?] describe selected2j.............#ApathyJesus the Shooter ...........>.#Coglin .............#Health: 22/22 ======================== .............##Magic: 2/2======================== ...........#..#####AC: 8Str: 11 ...##.......#.....#EV: 5Int: 8 ### ##...##..#.§..#SH: 0Dex: 17###......§§§§#XL:  2 Next: 66% Place: Dungeon:2.........§§@§#Noise: ---------  Time: 833.6 (0.0)#########.§§§#a) +2 sling {Qiu}  c) +0 sling {Uttamve#.§..#Fire: a) +2 sling {Qiu}###### _e - a scroll labelled FYUN DELUI _Found a parchment of Eringya2j)'s Noxious Bog.  You pick up a parchment of Eringya's Noxious Bog and begin reading... _You add the spell Eringya's Noxious Bog to your library.  As you read the scroll labelled JON RINAOTWYAR, it dissolves into smoke. _It was a scroll of fog.  As you read the scroll labelled FYUN DELUI, it crumbles to dust.  It is a scroll of enchant weapon.  --more--2jX2jZEnchant which weapon? Hand Weapons  a - a +2 sling (weapon) {Qiu}  c - a +0 sling (offhand) {Uttamveer} 2j1[ b - a +1 whip of venom[?] describe selected2j33 2j;7 2j< _.............#ApathyJesus the Shooter ...........>.#Coglin .............#Health: 22/22 ======================== .............##Magic: 2/2======================== 2j= ...........#..#####AC: 8Str: 11 ...##.......#.....#EV: 5Int: 8 ### ##...##..#.§..#SH: 0Dex: 17###......§§§§#XL:  2 Next: 66% Place: Dungeon:2.........§§@§#Noise: ---------  Time: 833.6 (0.0)#########.§§§#a) +2 sling {Qiu}  c) +0 sling {Uttamve#.§..#Fire: a) +2 sling {Qiu}######You pick up a parchment of Eringya's Noxious Bog and begin reading... _You add the spell Eringya's Noxious Bog to your library.  As you read the scroll labelled JON RINAOTWYAR, it dissolves into smoke. _It was a scroll of fog.  As you read the scroll labelled FYUN DELUI, it crumbles to dust.  It is a scroll of enchant weapon.2jF ;#§2jF d4.6 (1332jK 2jpM A _Your +2 sling {Qiu} glows red for a moment.2jf.#...>.#.....#....##.#..#####.##.#.....## ##...##..#.§..# ###§# §# #§§§§# #.§..# ######2j}§§####52j2j2  .#  ....>.#  ......#  ......##  ....#..#####  ....##.......#.....#  #### ##...##..#.§..# ###§# §# 2j #§§§§# #.§§§# ######2j ...#.##...§§§.#2j &62j? 2ja .# ...>.# ....# ...## .....#..##### ....##.......#.....#2ji #### ##...##..#§§..# ###...§# ......§.@§§§§# #########§§§§# #.§§§# ######2j']...§##2j.(&72jt-2jT/2j; .# ......>.# 2j........# ........## ......#..##### ....##.......#§....# #### ##...##..#§§..# ###.....§§§§§# .§§§§# #§§§§# #§§§§#  ######2j/§2j&82j2jJ2j2  .# ......>.# ..............# ..............## ......#..##### ....##.......#§....# #### ##...##..#§§..##.....§§§§§#.§§§§§##§§§§# #§§§§#  ######2jo; 2jt< &92j@ 2jB 2js .# ............>.# ..............# ........## .....#..##### ....##.......#§....# #### ##...##..#§§..##.....§§§§§#.§§§§§##§§§§# #§§§§#  #######.....402j2j\* .# .....>.# .......# ......## ............#..##### ....##.......#.....# #### ##...##..#§§..##......§§§§#.§§§§§##§§§§# #§§§§#  ######2j"dD§..2jd&12j_i2jk2jOE .# ......>.# ..............# ..............## ............#..##### ....##.......#.....# #### ##...##..#§§..##.....§§§§§#.§.§§§##.§§§# #§§§§#  ######2jeZP..22j_2ja2j} P .# ............>.# ..............# ..............## ............#..##### ....##.......#.....# #### ##...##..#§§..##.....§.§§§#.§§§##.§§§# #§§§§#  ######2jq ,..2jV &32j 2jʍ  .# ....>.# ......# ......## ....#..##### ....##.......#.....# #### ##...##..#.§..##.§§§#.§§§##.§§§# #§§§§#  ######2jw 2j &42jؙ 2j 2j"P .# .>.# .# .## .#..##### ....##.#.....# #### ##...##..#.§..##.§§§#.§§§##.§§§# #§§§§#  ######2j_\2j]&52jid2jf2j .# .>.# .# .## .#..##### ....##.#.....# #### ##...##..#.§..##.§§§#.§§§##.§§§# #§§§§#  ######2j2j&62j 2j 2j .# .>.# .# .## .#..##### ....##.#.....# #### ##...##..#.§..##.§§§#.§§§##.§§§# #§§§§#  ######2jB2j&72jL2j2j  .# .>.# .# .## .#..##### ....##.#.....# #### ##...##..#.§..##.§§§#.§§§##.§§§# #§§§§#  ######82jV 2jH z .# .>.# .# .## .#.. ....##.#..... #### ##...##..#.§...#.§§§.§§§#.§§§ #§§§§ 2jnO 2jO &92j%T 2j?V 2js .# .>.# .# .## .#.. ....##.# #### ##...##..#.§.#.#.#. # 2jI2j'502j2jy2jZ .# .>.# .# .## .#.. ....##.# #### ##...##..#.§.#. #. #. # 2jh2ji&12jNo2j'r2j .# .>.# .# .## .#.. ....##.#. #### ##...##..#..#. #. #. # 2jI2j=&22j2j2jt .# .>.# .# . .#... ....##.#.. #### ##...##..#.# # # # 2j@z2jz&32j~2j2jM u . .>. . .. .#.## ....##.#.. #### ##...##...# #  2j 2j &42j 2j' 2j-   .> . . .#.#### ....##... #### ##...##.# # 2j=4 2j4 &52ja9 2jr; 2j <>:........ .K...#.....#.. ........#...#####.# ....##.....#.J.# #### ##...##.......@##############...###.................# ##################J   endoplasm (asleep)K   kobold (asleep)2j.Kr +2 sling {Qiu} glows red for a moment.  You encounter an endoplasm and a kobold.  Found a parchment of Forge Blazeheart Golem.  The endoplasm quivers.  The kobold shouts!  The endoplasm freezes you.2jJJK2jd17------===62j 2j % _You are frozen.2j; .. ..< :.. ... .. #. .K #.. ........ #...#####.# ....##..... #.J.# #### ##...#.........##############...###................#.. ################### J.---72j 2j%^ _The endoplasm jiggles.2jM ........... ApathyJesus the Shooter..........< Coglin:........... Health: 17/22 ==================------............ Magic: 2/2========================............. AC: 8Str: 11#..K........... EV: 5Int: 8#................ SH: 0Dex: 17#...#####.# ....##..... XL:  2 Next: 66% Place: Dungeon:2#.....@J..# #### ##...# Noise: ---------  Time: 857.6 (0.0).........#############.. a) +3 sling {Qiu}  c) +0 sling {Uttamve##...###................ Fire: a) +3 sling {Qiu}2jN #.. ###################J   endoplasm _You are frozen. _The endoplasm jiggles.Fire: a) +3 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (88% to hit)2j- 6........... ApathyJesus the Shooter..........< Coglin:........... Health: 17/22 ==================------............ Magic: 2/2========================............. AC: 8Str: 11#..K........... EV: 5Int: 8#................ SH: 0Dex: 17#...#####.# ....##..... XL:  2 Next: 66% Place: Dungeon:22jc l#.....@J..# #### ##...# Noise: ---------  Time: 857.6 (0.0).........#############.. a) +3 sling {Qiu}  c) +0 sling {Uttamve##...###................ Fire: a) +3 sling {Qiu}#.. ###################J   endoplasmFire: a) +3 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is almost dead.2jd.  Shift-Dir - straight lineAim: an endoplasm (88% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is almost dead.  You kill the endoplasm!2j & 2j:175===9.4 (1.8Rev _2j0 5........... ApathyJesus the Shooter..........< Coglin:........... Health: 17/22 ==================------............ Magic: 2/2========================2j1 ............. AC: 8Str: 11#..K........... EV: 5Int: 8#................ SH: 0Dex: 17#...#####.# ....##..... XL:  2 Next: 75% Place: Dungeon:22jG1 #.....@...# #### ##...# Noise: ===------  Time: 859.4 (0.0).........#############.. a) +3 sling {Qiu}  c) +0 sling {Uttamve2jt1 f##...###................ Fire: a) +3 sling {Qiu}#.. ################# Rev ##2j1 The endoplasm is almost dead.You shoot a sling bullet. The sling bullet hits the endoplasm. _You kill the endoplasm!Fire: a) +3 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line2j ........... ApathyJesus the Shooter..........< Coglin:........... Health: 17/22 ==================------............ Magic: 2/2========================............. AC: 8Str: 11#..K........... EV: 5Int: 8#................ SH: 0Dex: 17#...#####.# ....##..... XL:  2 Next: 75% Place: Dungeon:2#.....@...# #### ##...# Noise: ===------  Time: 859.4 (0.0).........#############.. a) +3 sling {Qiu}  c) +0 sling {Uttamve##...###................ Fire: a) +3 sl2ju eing {Qiu}#.. ################# Rev ##You shoot a sling bullet. The sling bullet hits the endoplasm. _You kill the endoplasm!Fire: a) +3 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.2j 2j 2jv . _2j i.<>:....g........#....#..K...#...#####.# ....###.........# #### ##...##...#############...##...###................. #################### g   goblin (wandering)K   kobold2j- T.K _You kill the endoplasm!Fire: a) +3 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.  You encounter a goblin. It is wielding a +0 dagger.2j0 '.g2jA Qg2j 3-60.4 (12j' 2j, ( _The goblin shouts!2j..........<> ApathyJesus the Shooter:............ Coglin............. Health: 17/22 ==================------.g............ Magic: 2/2========================#............... AC: 82j6.Str: 112j#................. EV: 52jmInt: 8#...#####K# ....##...... SH: 0Dex: 172j#T#.......*.# #### ##...## XL:  2 Next: 75% Place: Dungeon:2........@#############... Noise: ==-------  Time: 860.4 (0.0)##...###................. a) +3 sling {Qiu}  c) +0 sling {Uttamve2j+j#.. ################## Fire: a) +3 sling {Qiu}##Rev g   goblinK   koboldYou encounter a goblin. It is wielding a +0 dagger. _The goblin shouts!  Fire: a) +3 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (58% to hit)2j~..........<> ApathyJesus the Shooter:..)......... Coglin..).......... Health: 17/22 ==================------.g)........... Magic: 2/2========================#..)............ AC: 8Str: 11#...)............. EV: 5Int: 82jv#...#####)# ....##...... SH: 0Dex: 17#.......).# #### ##...## XL:  2 Next: 75% Place: Dungeon:2........@#############... Noise: ==-------  Time: 860.4 (0.0)##...###................. a) +3 sling {Qiu}  c) +0 sling {Uttamve#.. ################## Fire: a) +3 sling {Qiu}##Rev g   goblin2j8 K   koboldFire: a) +3 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (58% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold.2jU  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold is severely wounded.2j"K.K.g.g....=2.1 (1.7Rev+ 2j]; _The kobold hits you with a +0 dagger.2j? ..........<> ApathyJesus the Shooter:............ Coglin............. Health: 17/22 ==================------.............. Magic: 2/2========================#............... AC: 8Str: 11#...g............. EV: 5Int: 8#...#####.# ....##...... SH: 0Dex: 17#.......K.# #### ##...## XL:  2 Next: 75% Place: Dungeon:2........@#############... Noise: ===------  Time: 862.1 (0.0)##...###................. a) +3 sling {Qiu} A 49m c) +0 sling {Uttamve#.. ################## Fire: a) +3 sling {Qiu}##Rev+ g   goblinK   koboldThe kobold is severely wounded. _The kobold hits you with a +0 dagger.  Fire: a) +3 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (severely wounded, 58% to hit)2jX ..........<> ApathyJesus the Shooter:............ Coglin............. Health: 17/22 ==================------.............. Magic: 2/2========================#............... AC: 8Str: 11#...)............. EV: 5Int: 8#...#####.# ....##...... SH: 0Dex: 172j~ #.......K.# #### ##...## XL:  2 Next: 75% Place: Dungeon:2........@#############... Noise: ===------  Time: 862.1 (0.0)##...###................. a) +3 sling {Qiu}  c) +0 sling {Uttamve#.. ################## Fire: a) +3 sling {Qiu}##Rev+ g   goblinK   koboldShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (severely wounded, 58% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.The sling bullet hits the goblin.  You kill the goblin! ))2j )))))You shoot a sling bullet.  The sling bullet closely misses the kobold.  The sling bullet hits the goblin.  You kill the goblin!  You shoot a sling bullet.  The sling bullet closely misses the kobold.2ju....).K2j6-93.8 (1.7Rev*  _The kobold hits you but does no damage. The kobold hits you with a +0 dagger.2jH,..........<> ApathyJesus the Shooter:............ Coglin............. Health: 16/22 =================-------.............. Magic: 2/2========================#............... AC: 8Str: 11#...)............. EV: 52j,xInt: 8#...#####.# ....##...... SH: 0Dex: 17#.......K.# #### ##...## XL:  2 Next: 79% Place: Dungeon:2........@#############... Noise: ===------  Time: 863.8 (0.0)##...###................. a) +3 sling {Qiu}  c) +0 sling {Uttamve2j-#.. ################## Fire: a) +3 sling {Qiu}##Rev* 2jA-K   koboldThe sling bullet closely misses the kobold. 2je-_The kobold hits you but does no damage. The kobold hits you with a +0 dagger.  Fire: a) +3 sling {Qiu}2j.lPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (severely wounded, 58% to hit)2jYi..........<> ApathyJesus the Shooter:..)......... Coglin..).......... Health: 16/22 =================-------..)........... Magic: 2/2========================#..)............ AC: 8Str: 11#...)............. EV: 5Int: 8#...#####)# ....##...... SH: 0Dex: 172j}Z#.......).# #### ##...## XL:  2 Next: 79% Place: Dungeon:2........@#############... Noise: ===------  Time: 863.8 (0.0)##...###................. a) +3 sling {Qiu}  c) +0 sling {Uttamve#.. ################## Fire: a) +3 sling {Qiu}##Rev* K   koboldFire: a) +3 sling {Qiu}2jZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (severely wounded, 58% to hit)  You shoot a sling bullet.  2j[KThe sling bullet closely misses the kobold.2j )Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (severely wounded, 58% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!2j:) 2ju....).)2j_zj7=835.5 (1.7 _2j72j2j% .......<>..:..> .......#. .....#.. .).............##...#####.# ....##.......#.# #### ##...##.........###############...###..................#.. #####################2j\ 2jy 2j" ---60  Things that are here: _a +0 dagger; a kobold corpse2jA.#.........<>...:.#.> .........#. #.........#.. #.).............##...#####@# ....##.......##).# #### ##...##.........###############...###...................#.. ######################2j2jٝH---7 _2jG2j2j ].#.# ####..###... .....#.........<>..##.....:.##.#>.# ...##. #...2jf _.##.. #.@.............#..#...#####.#.....##.......##.......).#########...##..#.........###############...###....................#.. #####################2j /####2j 2j \8Rev+ 2jJ 2j! $  Things that are here:2j r _a +0 dagger; a goblin corpse2j#####.####...#  #..##.# ####..### ...#...# .........<>..# #.....:.# ###.#>.#  .[....# #. #..###.. #.).............#..##...#####.#.....##.......#..#.......).#########...##..#.........###############...###..................... #.. #####################. ###§ ## 2jf 2j p8==92ju 2jr ) _Found a scale mail.2jEc M #. #.##..# #######.####.. #..###.# ####..##...#..........<> #.....:.###.#> .[...  #.###....# #.).......#..##...#####.#.....##.......#.. Rev+ ...## #2jm 2jo 2j(q 702jl 2j 2j1M..# ... #.# #.##2j}3..# #######.####.. #..###.# ####..##...#..........2j4v<> #.....:2j6.###.#> .[...  #.###....##.. #.).............#..# Rev+ #2j2j2j(12j2j:2j\M .##.# . ..# #... #.# #.###..# #######.####.. #..###.# ####..##...#..........<> #....###.#> .[...2jl  #.###....##.. #.).............#..##.2j2jT2Rev 2jr2jU  You pick up a parchment of Forge Blazeheart Golem and begin reading...=3.5 (2 _You add the spell Forge Blazeheart Golem to your library.2jHM .## #.# #.# ..# #... #.# #.### #..# #.####...# #..##.#.# ####..#.## ...#.# .<>..# #.# ###.#.>.# .[.# #. #.###.## #.. #.).#..##...#####.#.....##.#.#.).###...##..#.§..###.§##...###.§2j7V 2jV X9=4.5 (12j3k 2j.## #.# #.# ..# #... #.# #.### #..# #.####...# #..##.#.# ####..#.## ...#.# .<>..# #.# ###.#.>.# .[.# #. #.###.## #.. #.).#..##...#####.#.....##.#.#.).#2j##...##..#.§...#####.§##...###.§2j'2jI(%52j/2j 42jM.## #.# #.# ..# #... #.# #.### #..# #.####...# #..##.#.# ####..#.## ...#.# .<>..# #.# ###.#.>.# .[.# #. #.###.## #.. #.).#..##...#####.#.....##.#.#.......).###...##..#.§...####.§##...###.§2jF62j&2j0(2j{ '.## #.# #.# ..# #... #.# #.### #..# #.####...# #..##.#.# ####..#.## ...#.# .<>..# #.# ###.#.>.# .[.#  #. #.###....##  #.. #.).#..##...#####.#.....##.#.....##.).###...##..#.§..# .####.§§§# ##...###.§§§#2j#<72j2j!2j .. .## #.# #.# ..# #... #.# #.### #..# #######.####...#  #..##.# ####..### ...#...# ...<>..# .....# 2jY###.#>.#  .[....# #. #.###....## #.. #.).............#..##### 2j#...#####.#.....##.......#.....# #2j).#########...##..#.§..# ........#############2jǢ'§§§#2j20==82j2j2j#.. .## #.# #.# ..# #... #.# #.### #..# #.####...# #..##.#.# ####..#.## ...#.# .<>..# #.# ###.#.>.# .[..# . #.###..## .. #.).# ...#####.#.....##. .).#########...##. 2j+Y92j?2j+Y Spells (Memorise)TypeFailure Level  a - Maxwell's Portable Piledriver Translocation 100% 3  b - Forge Blazeheart Golem Fire/Forgecraft 100% 4  c - Eringya's Noxious Bog Alchemy100% 6 1 spell level left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit2jd2jl2jvApathyJesus the Shooter#.. .##Coglin#.##.# ..#Health: 20/22 =====================---#...#.# #.###Magic: 2/2========================#..# #######.####...#AC: 8Str: 11#..##............#.#EV: 5Int: 8####..#...............##SH: 0Dex: 17...#...................#XL:  2 Next: 83% Place: Dungeon:2.............@....<>..#Noise: ---------  Time: 879.5 (0.0)#....................#a) +3 sling {Qiu}  c) +0 sling {Uttamve###.#...............>.#w633mFire: a) +3 sling {Qiu}.[....................# . #.###.................## .. #.).............#..##### ...#####.#.....##.......#.....# .......).#########...##..#.§..# .......#############.......§§§# _a +0 dagger; a kobold corpseThings that are here: _a +0 dagger; a goblin corpse _Found a scale mail.  You pick up a parchment of Forge Blazeheart Golem and begin reading... _You add the spell Forge Blazeheart Golem to your library.2jP  Okay, then.2j2j 2j. _2jJd 2jh   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.1  17%   0   i + Spellcasting   0.0    -2           b + Maces & Flails   0.0    -1       c + Unarmed Combat   0.0    -1       d + Throwing   0.0    -1      2jOj F        e + Ranged Weapons 4.2  69%  -1              f + Armour0.0   9%  -1      g + Dodging1.7   2%  -1      h + Stealth0.8   3%  -1                  2jj                 2jj !            2j0k ;        The percentage of incoming experience used to train each skill is in brown.  2j[k The species aptitude is in white.  [?] Help[=] set a skill target  2jk [/] auto|manual mode [*] useful|all skills [!] training|cost|targets2jm3 i * Spellcasting   0.0  20%568122j1749 f * Armour   0.0  16232jʘl 83 e * Ranged Weapons   4.2  662 g + Dodging   1.7   12j a * Fighting   2.1  162102j/ 2j& ApathyJesus the Shooter#.. .##Coglin#.##.# ..#Health: 20/22 =====================---#...#.# #.###Magic: 2/2========================#..# #######.####...#AC: 8Str: 11#..##............#.#EV: 5Int: 8####..#...............##SH: 0Dex: 17...#...................#XL:  2 Next: 83% Place: Dungeon:2.............@....<>..#Noise: ---------  Time: 879.5 (0.0)#....................#a) +3 sling {Qiu}  c) +0 sling {Uttamve###.#...............>.#( }8HFire: a) +3 sling {Qiu}.[....................# . #.###.................## .. #.).............#..##### ...#####.#.....##.......#.....# .......).#########...##..#.§..# .......#############.......§§§#Things that are here: _a +0 dagger; a goblin corpse _Found a scale mail.  You pick up a parchment of Forge Blazeheart Golem and begin reading... _You add the spell Forge Blazeheart Golem to your library. _Okay, then.2jQ 2jw#.. .###.# #.# ..# #... #.# #.### #..# #######.####...# #..##............#.#####.....## ...#....# ..<>..# #.....###.#>.# .[.....# #. #.###.## #.. #.)#..##### #...#####.#.....##.......#.....# #.......).#########...##..#.§..#.#############.......§§§# #...###..............§§§#2jg2j380.5 (1 _2jw2j#.# #.# ..# #... #.# #.### #..# #######.####...# #..##............#.#####.....## ...#....# ..<>..# #.....###.#>.# .[.....##. #.###.##  #.. #.)#..#####  #...#####.#.....##.......#.....#  #.......).#########...##..#.§..#  ..#############.......§§§#  ##...###.....................§§§#   #.. #####################.§§§# 2jJ<12jS2jT2jC #.# #.# ..# #... #.# #.### #..# #.####...# #..##.#.# ####..#.## ...#.# .<>..# #.# ###.#.>.# .[.# #. #.###.## #.. #.).#.. #...#####.#.....##.#..... #.).###...##..#.§..  .###.§§§  ##...###........§§§ #.. #.§§§2jj1=22j #.# #.# ..# #... #.# #.### #..# #.####...# #..##.#.# ####..#.## ...#.# .<>..# #.# ###.#2j .>.# .[.# #. #.###.## #.. #.).#.. #...#####.#.....##.# #.......).###...##..#.§ .####. ##...###.. #.. #.2j2jj&32jM2j2jh~  #.# #.# ..# #... #.# #.### #..# #.####...# #..##.#.# ####..#.## ...#.# .<>..# #.# ###.#.>.# .[.# #. #.###.## #.. #.).#.. #...#####.#.....##.# #.......).###...##..#.§ ...###. ##...###.. #.. #.2j/ <42j 2j 2j  #.# #.# ..# #... #.# #.### #..# #.####...# #..##.#.# ####..#.## ...#.# .<>..# #.# ###.#.>.# .[.# #. #.###.## #.. #.).#.. #...#####.#.....##.# #.).###...##..#. ..###. ##...###.. #.. #.2j <52j 2j%+ #... #.# #.### #..# #######.####...#2ju #..##............#.#####.....## ...#....# ..<>..# #......#####.#>.#..[.....##. .#.###.# #.. #.)2j#.. #...#####.#.....##.......#.2j #.......).#########...##..#..#############.....2j ##...###............. #.. ##################### ##2j(#2ju=62j #... #.# #.### #..# #######.####...# #..##.#.#.####..#. ...#. ....<>.. #...#.#.>..[. #...#.###. #.. #.).# #...#####.#.....##.# #.).###...##.. ..#### ##...### #..  ##2jk2==72j*2j|t #... #.# #. #..# #######.####.... #..##.#..####..#. ...#.. ......<> #...#.#.>.[ #...#.### #.. #.).# #...#####.#.....##. #.).#...## .#### ##...### #..  ##82j~2j2j  #... #.# #. #..#########.#### . #..##....# ..####..#... ...#..... ........<> #....#.#..[ #...#.### #.... #.). #...#####.#.....## #.......).###...## .........### ##...### #..  ##2j <92j 2jP 2jv  #... #.# #. #..#########.#### . #..##... ..####..#.. ...#.... ..........< #.....#.#.[#...#.### #..... #.)2jvw  #...#####.#.....## #.......).#########... .........# ##...### #..  ##2j 2ji '902jA 2j 2j #... #.# # #..#########.#### . #..##. ..####..#. ...#... .......... #......#.#.#...#.### #.....# #.). #...#####.#.....## #.......).#... .........# ##...### #..  ##==12j2j S _You see here a +0 scale mail.2ji 2jj  #... #.#  #..#. . #..##. ..####..#.. ...#..... ....... #......#.#S[#...#.### #.....# #.). #...#####.#.....## #.......).# .........# S   ball python (constriction, asleep) ##...### #...  ##2jq .SYou encounter a ball python.2jc~ tS)22j K _The ball python hisses angrily.2jU #...#.#ApathyJesus the Shooter#..#########.### Coglin. #..##.......... Health: 22/22 ========================..####..#........... Magic: 2/2========================...#.............. AC: 8Str: 11................. EV: 5Int: 8#............... SH: 0Dex: 17##########.#............ XL:  2 Next: 83% Place: Dungeon:2.S*****@[............... Noise: ---------  Time: 892.5 (0.0)####...#.###............ a) +3 sling {Qiu}  c) +0 sling {Uttamve#.....# #.).......... Fire: a) +2jV 3 sling {Qiu}#...#####.#.....##...#.......).#########...........############# S   ball python (constriction)##...###..............#... #################You encounter a ball python. _The ball python hisses angrily.  Fire: a) +3 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (68% to hit)2jT #...#.#ApathyJesus the Shooter#..#########.### Coglin. #..##.......... Health: 22/22 ========================2jy ..####..#........... Magic: 2/2========================...#.............. AC: 8Str: 11................. EV: 5Int: 8#............... SH: 0Dex: 17##########.#............ XL:  2 Next: 83% Place: Dungeon:2)))))))@[............... Noise: ---------  Time: 892.5 (0.0)####...#.###............ a) +3 sling {Qiu}  c) +0 sling {Uttamve#.....# #.).......... Fire: a) +3 sling {Qiu}#...#####.#.....##...#.......).#########...........############# S   ball python (constriction)##2jz ?...###..............#... #################Fire: a) +3 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ball python.2j  Shift-Dir - straight lineAim: a ball python (68% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ball python.The sling bullet hits the ball python.  The ball python is severely wounded.2j y.S.S2jҒ D...S...2j t===4.2 (1.7Rev+ _2j 2j 2j#...#.#ApathyJesus the Shooter#..#########.### Coglin. #..##.......... Health: 22/22 ========================..####..#........... Magic: 2/2========================...#.............. AC: 8Str: 11................. EV: 5Int: 8#............... SH: 0Dex: 17##########.#............ XL:  2 Next: 83% Place: Dungeon:2...S***@[............... Noise: ===------  Time: 894.2 (0.0)####...#.###............ a) +3 sling {Qiu}  c) +0 sling {Uttamve#.....# #.).......... Fire: a)2jr +3 sling {Qiu}#...#####.#.....##... Rev+ #.......).#########...........############# S   ball python (constriction)##...###..............#... #################You shoot a sling bullet. The sling bullet hits the ball python. _The ball python is severely wounded.Fire: a) +3 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (severely wounded, 68% to hit)2jP #...#.#ApathyJesus the Shooter#..#########.### Coglin. #..##.......... Health: 22/22 ========================..####..#........... Magic: 2/2========================...#.............. AC: 8Str: 11................. EV: 5Int: 8#............... SH: 0Dex: 17##########.#............ XL:  2 Next: 83% Place: Dungeon:2...S)))@[............... Noise: ===------  Time: 894.2 (0.0)####...#.###............ a) +3 sling {Qiu}  c) +0 sling {Uttamve#.....# #.).......... Fire: a)2j ` +3 sling {Qiu}#...#####.#.....##... Rev+ #.......).#########...........############# S   ball python (constriction)##...###..............#... #################Fire: a) +3 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (severely wounded, 68% to hit)  You shoot a sling bullet.  The sling bullet hits the ball python but does no damage.2j.  You shoot a sling bullet.  The sling bullet hits the ball python but does no damage.  The ball python is severely wounded.You shoot a sling bullet.  The sling bullet hits the ball python.  You kill the ball python!2j,p...2j(uz76.0 (1.8Rev* _2j}2j`2j#... #.# ##..#.#. #..##....####..#......#..............#.......#.#...####...#.###.#.....# #.)..#...#####.#.....##.#.......).#..........#.##...###.#... # 2j>---70Rev+ 2j2j>!S _You see here a +0 scale mail.2j 2jO A---82j 2j ) _f - a +0 scale mail2jT Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 sling (weapon) {Qiu}  c - a +0 sling (offhand) {Uttamveer}  b - a +1 whip of venom Missiles (go to first with ()d - 11 stones Armour (go to first with [)  e - a +0 chain mail (worn)f - a +0 scale mail2j: [f - a +0 scale mail. A leather suit covered with metal plates attached to each other in overlapping rows to provide full protection, but at the cost of reduced freedom of movement.Base armour rating: 6 Encumbrance rating: 10 It can be maximally enchanted to +6. 2j&B ,If you switch to wearing this armour: Your AC would decrease by 2.0 (8.0 -> 6.0). Your EV would increase by 3.1 (5.1 -> 8.2). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.2j" Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 sling (weapon) {Qiu}  c - a +0 sling (offhand) {Uttamveer} 2j b - a +1 whip of venom Missiles (go to first with ()  d - 11 stones Armour (go to first with [)  e - a +0 chain mail (worn)  f - a +0 scale mail2j/QCe - a +0 chain mail (worn). 2jrZA suit of armour made entirely out of tiny metal rings. Base armour rating: 8 Encumbrance rating: 14 It can be maximally enchanted to +8. If you take off this armour: Your AC would decrease by 8.0 (8.0 -> 0.0). Your EV would increase by 6.4 (5.1 -> 11.5). Your current strength and Armour skill slows attacks with missile weapons (like your +3 sling {Qiu}) by 0.6. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified equipped armour _________________ “Nought can Deform the Human race (t)ake off, (d)rop, (=)adjust, or (i)nscribe.2jH Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +3 sling (weapon) {Qiu}  c - a +0 sling (offhand) {Uttamveer}  b - a +1 whip of venom Missiles (go to first with ()  d - 11 stones 2jJArmour (go to first with [)  e - a +0 chain mail (worn)  f - a +0 scale mail2jFy 2j} 2jW K#...#.# # ApathyJesus the Shooter#..#########.#### Coglin. #..##........... Health: 22/22 ========================..####..#............ Magic: 2/2========================...#............... AC: 82j Str: 11.................. EV: 5Int: 8#................ SH: 0Dex: 17##########.#............. XL:  2 Next: 87% Place: Dungeon:2........@................ Noise: ---------  Time: 898.0 (0.0)2j +####...#.###............. a) +3 sling {Qiu}  c) +0 sling {Uttamve2j\ k#.....# #.)........... Fire: a) +3 sling {Qiu}#...#####.#.....##.... Rev+ #.......).#########............#############.##...###...............#... ##################The ball python is severely wounded.2j You shoot a sling bullet.  The sling bullet hits the ball python. _You kill the ball python! 2j X_You see here a +0 scale mail. _f - a +0 scale mail2jҊ 2j@ 2j 2j^2jeDrop what? (Left/Right/Tab to switch category) 6/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +3 sling (weapon) {Qiu}  c - a +0 sling (offhand) {Uttamveer}  b - a +1 whip of venom Missiles (select all with ()d - 11 stones Armour (select all with [)  e - a +0 chain mail (worn)f - a +0 scale mail [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]2jڸ 1 it a - a +3 sling (weapon) {Qiu}  f + a +0 scale mail[Enter] accept (1 chosen)2j 2j.#...#.# # ApathyJesus the Shooter#..#########.#### Coglin. #..##........... Health: 22/22 ========================..####..#............ Magic: 2/2========================...#............... AC: 8Str: 11.................. EV: 5Int: 8#................ SH: 0Dex: 17##########.#............. XL:  2 Next: 87% Place: Dungeon:22jҡu........@................ Noise: ---------  Time: 898.0 (0.0)####...#.###............. a) +3 sling {Qiu}  c) +0 sling {Uttamve#.....# #.)........... Fire: a) +3 sling {Qiu}#...#####.#.....##.... Rev+ #.......).#########............#############.##...###...............#... ##################The ball python is severely wounded.You shoot a sling bullet.  The sling bullet hits the ball python. _You kill the ball python! _You see here a +0 scale mail. _f - a +0 scale mail2j**9.0 (12j2jӫ #... ################ ## _You drop a +0 scale mail.2j #... #.#  #..#. . #..##. ..####..#.. ...#..... ....... #...... #.# [ ####...#.###2j #.....# #.). #...#####.#.....## #.......).# .........# ##...### #...  ##2jr2jV900Rev 2j2j2ji  #... #.# #..#. . #..## ..####..# ...#  #.#.#2j|j .[.####...#.### #.....# #.) #...#####.#.....## #.......).# ......... ##...### #...# 2jj * ##2jav 2jv %12j} 2jR 2jv q #..#########.#. #..##........ ..####.. ...#.. .. ##.##########.#..........[.. .####.@.#.###. #.....# #.) #...#####.#.....## #.......).#########.........## ##...###............ #...# ############# ##### 22jA . #..##.........####..#. ...#... ... ##.##########.#..........[.... .####...#.###. #.@...# #.)#####.#.....##....).#########..Rev ...##2juH;32j1T2j- .####..#. ...#... ...... #....#.##########.#..........[... .####...#.### #.....# #.)#####.#.....##....).#########.........###Rev 2j/c42jy}h  ...#... ...... #...#.##########.#...........[... .####...#.### #.....# #.)#####.#.....##....).#########.S....########...###............#S   adder (asleep)2j .SYou encounter an adder..S2j&PS2j&52jKE _The adder hisses angrily.2j  ... #....#.##########.#...........[... .####...#.### #.....# #.)#####.#.....###.####.......).#########...S..########...###............ #...# ################# .S62j 2j............... ApathyJesus the Shooter#............. Coglin#.##########.#.......... Health: 22/22 ========================..........[............. Magic: 2/2========================.####...#.###.......... AC: 8Str: 11#.....# #.)........ EV: 5Int: 8#...#####.#.....##. SH: 0Dex: 17#.####.......).######### XL:  2 Next: 87% Place: Dungeon:2....S**@.....########### Noise: ---------  Time: 906.0 (0.0)######...###.....2j....... a) +3 sling {Qiu}  c) +0 sling {Uttamve#...# ############# Fire: a) +3 sling {Qiu}#####S   adderYou encounter an adder. _The adder hisses angrily.  Fire: a) +3 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (48% to hit)2j+............... ApathyJesus the Shooter#............. Coglin#.##########.#.......... Health: 22/22 ========================..........[............. Magic: 2/2========================.####...#.###.......... AC: 8Str: 11#.....# #.)........ EV: 5Int: 8#...#####.#.....##. SH: 0Dex: 17#.####.......).######### XL:  2 Next: 87% Place: Dungeon:2....S))@.....########### Noise: ---------  Time: 906.0 (0.0)######...###Y-40m............ a) +3 sling {Qiu}  c) +0 sling {Uttamve#...# ############# Fire: a) +3 sling {Qiu}#####S   adderFire: a) +3 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is moderately wounded.2j&p)))))Shift-Dir - straight lineAim: an adder (48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is moderately wounded.  The sling bullet closely misses the adder.2jG6.S.S2j>?O.... 2jAi===7.8 (1.8Rev _2jH2j ............... ApathyJesus the Shooter#............. Coglin#.##########.#.......... Health: 22/22 ========================..........[............. Magic: 2/2========================.####...#.###.......... AC: 8Str: 11#.....# #.)........ EV: 5Int: 8#...#####.#.....##. SH: 0Dex: 17#.####.......).######### XL:  2 Next: 87% Place: Dungeon:2......S@.....########### Noise: ===------  Time: 907.8 (0.0)######...2j [40m###............ a) +3 sling {Qiu}  c) +0 sling {Uttamve#...# ############# Fire: a) +3 sling {Qiu}#####Rev S   adderYou shoot a sling bullet. _The sling bullet closely misses the adder.Fire: a) +3 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 48% to hit)2j ............... ApathyJesus the Shooter#............. Coglin#.##########.#.......... Health: 22/22 ========================..........[............. Magic: 2/2========================.####...#.###.......... AC: 8Str: 11#.....# #.)........ EV: 5Int: 8#...#####.#.....##. SH: 0Dex: 17#.####.......).######### XL:  2 Next: 87% Place: Dungeon:2......S@.....########### Noise: ===------  Time: 907.8 (0.0)######2j> ][37m...###............ a) +3 sling {Qiu}  c) +0 sling {Uttamve#...# ############# Fire: a) +3 sling {Qiu}#####Rev S   adderFire: a) +3 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line2j@ Aim: an adder (lightly wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is heavily wounded.2jI)))))))Shift-Dir - straight lineAim: an adder (lightly wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is heavily wounded.  The sling bullet barely misses the adder.2jj......S9.5 (1.7Rev+  _The adder bites you but does no damage. The adder closely misses you.2j............... ApathyJesus the Shooter#............. Coglin#.##########.#.......... Health: 22/22 ========================..........[............. Magic: 2/2========================.####...#.###.......... AC: 8Str: 11#.....# #.)........ EV: 5Int: 8#...#####.#.....##. SH: 0Dex: 17#.####.......).######### XL:  2 Next: 87% Place: Dungeon:2......S@.....########### Noise: ===------  Time: 909.5 (0.0)######...2j<d[40m###............ a) +3 sling {Qiu}  c) +0 sling {Uttamve#...# ############# Fire: a) +3 sling {Qiu}#####Rev+ S   adderThe sling bullet barely misses the adder. _The adder bites you but does no damage. The adder closely misses you.Fire: a) +3 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)2jH............... ApathyJesus the Shooter#............. Coglin#.##########.#.......... Health: 22/22 ========================..........[............. Magic: 2/2========================.####...#.###.......... AC: 8Str: 11#.....# #.)........ EV: 5Int: 8#...#####.#.....##. SH: 0Dex: 17#.####.......).######### XL:  2 Next: 87% Place: Dungeon:2......S@.....########### Noise: ===------  Time: 909.5 (0.0)######2jGY[37m...###............ a) +3 sling {Qiu}  c) +0 sling {Uttamve#...# ############# Fire: a) +3 sling {Qiu}#####Rev+ S   adderFire: a) +3 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is severely wounded.2j;>)))))))2j......SPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is severely wounded.You shoot a sling bullet. The sling bullet misses the adder.11.3 (1.8Rev*  _The adder bites you but does no damage. x32jz............... ApathyJesus the Shooter#............. Coglin#.##########.#.......... Health: 22/22 ========================..........[............. Magic: 2/2========================.####...#.###.......... AC: 8Str: 11#.....# #.)........ EV: 5Int: 8#...#####.#.....##. SH: 0Dex: 17#.####.......).######### XL:  2 Next: 87% Place: Dungeon:2......S@.....########### Noise: ===------  Time: 911.3 (0.0)######...2ji[40m###............ a) +3 sling {Qiu}  c) +0 sling {Uttamve#...# ############# Fire: a) +3 sling {Qiu}#####Rev* S   adderYou shoot a sling bullet. The sling bullet misses the adder. _The adder bites you but does no damage. x3  Fire: a) +3 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)2j............... ApathyJesus the Shooter#............. Coglin#.##########.#.......... Health: 22/22 ========================..........[............. Magic: 2/2========================.####...#.###.......... AC: 8Str: 112je#.....# #.)........ EV: 5Int: 8#...#####.#.....##. SH: 0Dex: 17#.####.......).######### XL:  2 Next: 87% Place: Dungeon:2)))))))@.....########### Noise: ===------  Time: 911.3 (0.0)######...###............ a) +3 sling {Qiu}  c) +0 sling {Uttamve2j #...# ############# Fire: a) +3 sling {Qiu}#####Rev* 2jS   adderFire: a) +3 sling {Qiu}2jPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line2jAim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet.  2jJThe sling bullet closely misses the adder.2j.Shift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet.  2jh/The sling bullet closely misses the adder.bar2j......S3.1 (1.82j2jz _The adder bites you but does no damage. The adder barely misses you.2j............... ApathyJesus the Shooter2jZ{#............. Coglin2jŘ#.##########.#.......... Health: 22/22 ========================2j]..........[............. Magic: 2/2========================2j.####...#.###.......... AC: 82jStr: 11#.....# #.)........ EV: 52jDInt: 8#...#####.#.....##. SH: 02jd.Dex: 172j%#.####.......).######### XL:  2 Next: 87% Place: Dungeon:22j%......S@.....########### Noise: ===------  Time: 913.1 (0.0)######...###............ a) +3 sling {Qiu}  c) +0 sling {Uttamve2j'#...# ############# Fire: a) +3 sling {Qiu}#####2jXRev* S   adder2jThe sling bullet barely misses the adder. _The adder bites you but does no damage. The adder barely misses you.Fire: a) +3 sling {Qiu}2jPress: ? - help, Q - select action, ( or ) - cycle2j(Shift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)2jq6............... ApathyJesus the Shooter#............. Coglin#.##########.#.......... Health: 22/22 ========================..........[............. Magic: 2/2========================.####...#.###.......... AC: 8Str: 11#.....# #.)........ EV: 5Int: 8#...#####.#.....##. SH: 0Dex: 17#.####.......).######### XL:  2 Next: 87% Place: Dungeon:2......†@.....########### Noise: ===------  Time: 913.1 (0.0)######&8|m...###............ a) +3 sling {Qiu}  c) +0 sling {Uttamve#...# ############# Fire: a) +3 sling {Qiu}#####Rev* S   adderFire: a) +3 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder!  You kill the adder! 2j>4)))))))2j#o......†Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder!  You kill the adder!  You shoot a sling bullet................ ApathyJesus the Shooter#............. Coglin#.##########.#.......... Health: 22/22 ========================..........[............. Magic: 2/2========================.####...#.###.......... AC: 8Str: 11#.....# #.)........ EV: 5Int: 8#...#####.#.....##. SH: 0Dex: 17is8;10H#.####.......).######### XL:  2 Next: 141% Place: Dungeon:2......†@.....########### Noise: ===------  Time: 914.8 (1.7)######...###............ a) +3 sling {Qiu}  c) +0 sling {Uttamve#...# ############# Fire: a) +3 sling {Qiu}#####Rev* Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)  You shoot a sling bullet. The sling bullet hits the adder!  You kill the adder! _You shoot a sling bullet.  You have reached level 3!  --more--2j  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? 2j 7/273/310320%  You feel clever. x22j, 2j  Your brain swirls with designs for a sinusoidal ectocatchulator. You just need _some more time...2jI   #... #.##########.# ..........[.. .####...#.### #.....# #.) #...#####.#.....###.####.).....##...### #...#  #####2jO R---50 _2jrR 2jU s _You see here an adder corpse.2j2j   #.. #.##########.# ..........[.. .####...#.### #.....# #.) #...#####.#......##.####.).2jL!C..@†.......#...### #...#  #####2j+2jSBe---6 _2jdP  # #.##########.# ..........[ .####...#.### #.....# #.) #...#####.#......##.####.)..@.†.......#...### #...#  #####7Rev+ 2jwk2jK  # #.#.# .[ .####...#.### #.....# #.)# #...#####.#.##.####.)...†.......#...### #...# 2j- #####2j2j %82jA2j 2j  ..#. ##.#.#.#....[#..####...#.###.. #.....# #.)# #. #...#####.##...##.####.).#2j y...†......#...#...#### #...#  #####2j# 2jE %92j% 2jpu  ..#.# # #.#.##.# .....[ #..####...#.### ..# #.....# #.) #. #.# #...#####.# #...##.####.). #...†...... #...#...### #. #...#  #####202jOr  ..#.# # #.#.##.# .....[ #..####...#.##### ..# #.....# #.) #.. #.# #...#####.# #...##.####.). #...†...... #...#...### #.. #...# ## #####2j* 2j T1Rev 2j2j"2j .. ..#.# ##. #.#.#.#.. ....[#. #..####...#.### ##.# ..# #.....# #.) #... #.# #...#####.# #...##.####.). #...†...... #...#...### #... #...#  #### #####2jY2j %22j 2j 2j &  .. ..#.# # #.##.#.#.# .. .[ #. #..####...#.### ##.##..# #.....# #. #...##.# #...#####. #...##.####.). #...†...... #...#...### #...# #...#  ##### #####2j %32jn 2j 2jBR  .. ..#.# # #.##.#.#.# ....[ #.##..####...#.### ##.##..# #.....# # #...##.# #...##### #...##.####.) #...†...... #...#...### #...# #...#  ##### #####42jG2jI2jĬ# # . .. ..#.# #..#.##.#.########## ..............[.. #.##..####...#.# ##.##..# #.....#  #...##.# #...#### #@..##.####. #..........†.... #...#######...###. #...# #...# ####### #####52j2j2jZM..### ...# # .... ..#.# #.#.##.#.##########..............[.. #.##..####...#.###.##...#  #...######.####........†.....#...#######...###.62jb]2j _2j6C 2jC 2j h - 2 potions of haste2j- BM..# ..###........   ###.... #.# 2j  ###.####....## #.............#.#............ #........###2j 2j &12j! 2j 2jFMP.. ...##..# .......###.................   ###.... #.#  ####.####....##.....#######2jeY22j{VM♣♣## P.. ....##..# ...##....###...##..........##$........##.........#   ###....#.# #....#.....3 _Found 19 gold pieces.2j4   ♣♣.  ♣♣.. ..##   P.. ....   ##..## ...#   #....###...#  ..#   #$.#  2j#..@......#  ####.###### ...   #.# ####...   #.# #....#   #.# #....  2jr ####.####....##   #.............#.#   #........#.##.#.####  2jO #...........2jD <42j{2ji2j    ♣♣.♣ 2jj  ♣♣... ..##   P... ....   ##..## ...#   #....###...#   #2j l.#   #$2j 6.#   #.#   ####.###### ...   #.# ####...   #.# #....#   #.# #....#   ####.####....##   #.....#.#   #........#.##.#.   #2j R52j 2jt   ♣.  ♣♣.♣♣  ♣♣...♣ ..##  P... ....  ##..## ...#  #....###...# ..#  #.#  #.........#  2j#####.###### ...  #.# ####...   #.# #....#  #.# #....  ####.####....##   #......#.#   ##.##.#.##2j-<62j2j2j+7.8 (22jt2j 2j]8_You now have 95 gold pieces (gained 19).2j۳M ♣ ♣.  ♣♣.♣♣ ♣♣...♣ ..## P... ....#..## ..####.##.........#  ####.###### ....#8.8 (12jK2j2j*  2j  ♣    ♣♣.♣♣  2j♣♣...♣ ..##  ♣P... .... 2j##..## ...#  #..@.###...#  2j#..#  ##.# 2jy #......... ####.###### ... 2j#.# ####... #.#2jԤ  #.# #....# 2j9####.####....##2j2jW&92j2j2j9 M  ♣ ♣♣.  ♣♣.♣♣ ♣...♣ ..##♣P...♣ ....##.@## ###.............  ##.........#.#2j 2j '502j 2j 2jM  ♣ ♣♣.  ♣♣.♣♣ ♣##♣P.@.♣ ....2j#..## ###  #..........#.....##.#2j2jN&12jT2jk2j?0        ♣  .  ♣♣.♣♣  2jr♣♣..@♣ ..##  ♣P...♣ ....   ##..## ...#  #....###...# #..........# 2j$##.........# #.........#2j\ ####.###### ... #.# ####...2jc2j&22j2j2jE9 2j9 2j%J 2j >      2j1    ♣♣  ♣♣.♣  ♣♣@♣♣   ♣♣...♣ ..##  2jY  ♣P...♣ ....  2j} } ##..## ...#  2j'  #....###...#   #..........#  #.........#   #.........# ####.###### ...2j 2j &32jȲ 2ju 2j-  #) #. .. #+ .♣ ♣.  ♣.♣♣    ♣♣  ♣♣...♣ ..##  ♣P...♣ ....   ##..## ...# #....###...# #.... ##.... #.........#4 _Found a hammer. Found a runed translucent door.2j    ###  #)j #..  .. #+  .♣♣  ♣.♣  ♣@♣♣   ♣♣.♣  ♣♣.♣♣   ♣♣...♣ ..##   ♣P...♣ ....   ##..## ...#j   Crazy Yiuf (asleep)  #....###...#   #...#  ##.#2j\ Crazy Yiuf (asleep)You encounter Crazy Yiuf the Enlightened. He is wielding a +3 quarterstaff of2j Ochaos and wearing a +2 cloak of poison resistance.2jU /  --more--2jQQ.j2jOj2j0&52jS2j( _Crazy Yiuf shouts!2jV ApathyJesus the Shooter  ###Coglin  #).Health: 27/27 ========================  #.jMagic: 3/3========================  ..2j3nAC: 8Str: 11  #+EV: 5Int: 10  .♣♣SH: 02j+,Dex: 17  ♣.♣XL:  3 Next: 20% Place: Dungeon:2  ♣@♣♣Noise: ---------  Time: 955.8 (0.0)  ♣♣.♣a) +3 sling {Qiu}  c) +0 sling {Uttamve  ♣♣.♣♣Fire: a) +3 sling {Qiu}  ♣♣...♣ ..##  ♣P...♣ ....  ##..## ...#2j}Dj   Crazy Yiuf  #....###...#  #..........#  ##.........#You encounter Crazy Yiuf the Enlightened. He is wielding a +3 quarterstaff of2jSchaos and wearing a +2 cloak of poison resistance. _Crazy Yiuf shouts!  Fire: a) +3 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycle2j6Shift-Dir - straight line2j"/i ApathyJesus the Shooter  ###Coglin  #).Health: 27/27 ========================  #.jMagic: 3/3========================  ..AC: 8Str: 11  #+EV: 5Int: 10  2j,0{.♣♣SH: 0Dex: 17  ♣.♣XL:  3 Next: 20% Place: Dungeon:2  ♣@♣♣Noise: ---------  Time: 955.8 (0.0)  ♣♣.♣a) +3 sling {Qiu}  c) +0 sling {Uttamve  ♣♣.♣♣Fire: a) +3 sling {Qiu}  ♣♣...♣ ..##  ♣P...♣ ....  ##..## ...#2j0|j   Crazy Yiuf  #....###...#  #..........#  ##.........# _Crazy Yiuf shouts!  Fire: a) +3 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.2j12j82jl;. _2j6$J2jz3 2j68_Unknown command.2j¿ ] ###   #).  #.j  ..  #+  .♣♣   ♣.♣  ♣.♣♣ ♣♣@♣  2j !♣♣.♣♣  ♣♣...♣ ..##   ♣P...♣ .... ##..## ...# #....###...# #..........# ##.. 2j 1j2j .j   Crazy Yiuf2j 26.8 (1 _2j 2j 2jQ2jC|3  #).   #..   .j   #+  .♣♣   ♣.♣   ♣.♣♣  ♣♣.♣ ♣  ..♣ ..##   ♣P...♣ ....   ##..## ...#   #....###...#   #..........#  ##.........#   #.........#   ####.###### ...72j*  ###  #).  #..  ..  #+  .♣♣  ♣.♣  ♣.♣♣    ♣♣  ♣♣...♣ ..##  ♣P...♣ ....   ##..## ...# #....###...# #.... ##.... #.........#82j ###ApathyJesus the Shooter  #).Coglin  #..Health: 27/27 ========================  ..Magic: 3/3========================  #+AC: 8Str: 11  .♣♣EV: 5Int: 10  ♣.♣SH: 0Dex: 17  ♣.♣♣XL:  3 Next: 20% Place: Dungeon:2  ♣♣@♣Noise: ---------  Time: 958.8 (0.0)  ♣♣.♣♣a) +3 sling {Qiu}  c) +0 sling {Uttamve  2jP )♣♣...♣ ..##Fire: a) +3 sling {Qiu}  ♣P...♣ ....  ##..## ...#  #....###...#  #..........#  ##.........#  #.........#That would be overly suicidal. _Okay, then. _Unknown command.Fire: a) +3 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line2j6 ###ApathyJesus the Shooter  #).Coglin  #..Health: 27/27 ========================  ..Magic: 3/3========================  #+AC: 8Str: 11  .♣♣EV: 5Int: 10  ♣.♣SH: 0Dex: 17  ♣.♣♣XL:  3 Next: 20% Place: Dungeon:2  ♣♣@♣Noise: ---------  Time: 958.8 (0.0)  ♣♣.♣♣a) +3 sling {Qiu}  c) +0 sling {Uttamve  ♣♣...♣ ..##Fire: a) +3 sling {Qiu}  ♣P...♣ ....  2jd@[40m##..## ...#  #....###...#  #..........#  ##.........#  #.........# _Unknown command.Fire: a) +3 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then. _2j$P }    ###  #). #..  .. #+   .♣♣  ♣.♣  ♣@♣♣  2jQ  ♣♣.♣  ♣♣.♣♣   ♣♣...♣ ..##   ♣P...♣ ....   ##..## ...#   #....###...#   #...#  ##.#2jd e9.8 (1 _2j<M ##)#..#+ ♣.♣♣♣ ♣.♣♣ ♣♣.♣  ♣♣.♣♣2jƬ2j|'602jβ2j*2j       #####  #).÷# #...#  ..j  #+# 2j/ >♣♣ ♣.♣  ♣.♣♣  ♣♣.♣  ♣♣.♣♣  ♣♣...♣ ..##j   Crazy Yiuf  ♣P...♣ ....  ##..## ...#  #....###...#j.12j 2jj 2j'.j2j2jަ&22j2j   Fire: a) +3 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  That would be overly suicidal. _Okay, then. _You open the door.2j|  ApathyJesus the Shooter  Coglin  Health: 27/27 ========================  #####Magic: 3/3========================  #).÷#AC: 8Str: 11  #...#EV: 5Int: 10  ...SH: 0Dex: 17  #j#XL:  3 Next: 20% Place: Dungeon:2  ♣@♣♣Noise: ---------  Time: 962.8 (0.0)  ♣♣.♣a) +3 sling {Qiu}  c) +0 sling {Uttamve  ♣.♣♣Fire: a) +3 sling {Qiu}  ♣♣.♣  ♣♣.♣♣  ♣♣...♣ ..##j   2jA} Crazy Yiuf  ♣P...♣ ....  ##..## ...#  #....###...# _You open the door.  Fire: a) +3 sling {Qiu}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +2 cloak of  poison resistance (68% to hit)2jo7 ApathyJesus the Shooter  Coglin  Health: 27/27 ========================  #####Magic: 3/3========================  #))÷#AC: 8Str: 11  #.).#EV: 5Int: 10 2jo< .).SH: 0Dex: 17  #)#XL:  3 Next: 20% Place: Dungeon:2  ♣@♣♣Noise: ---------  Time: 962.8 (0.0)  ♣♣.♣a) +3 sling {Qiu}  c) +0 sling {Uttamve  ♣.♣♣Fire: a) +3 sling {Qiu}  ♣♣.♣  2jp♣♣.♣♣  ♣♣...♣ ..##j   Crazy Yiuf  ♣P...♣ ....  ##..## ...#  2jqk#....###...#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +2 cloak of  2jropoison resistance (68% to hit)  You shoot a sling bullet.  The sling bullet barely misses Crazy Yiuf.2j !Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +2 cloak of  poison resistance (68% to hit)  You shoot a sling bullet.  The sling bullet barely misses Crazy Yiuf.hits Crazy Yiuf but does no damage. 2j}q ...jCrazy Yiuf hits you with a +3 quarterstaff of chaos.2===========-----===4.5 (1.7Pois Rev  _You are poisoned. 2j