fg Player: Art Game: Tutorial 0.32 Server: crawl.dcss.io Filename: 2024-12-21.14:00:09.ttyrec Time: (1734789609) Sat Dec 21 14:00:09 2024 fg z[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cfgJ \Welcome, Art. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilitiesfgfgyfg&VArt the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12fg?'uXL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quiveredfg,########.....######..@.......#.....############fg53In this lesson you're going to learn how to move around and explore a level.You can move with the [arrow keys].You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.fg?j/  --more--fgDbfgZcfggfgA' fgfg[ _Found a staircase leading out of the dungeon.fgu fgɢ fgi fgW F _Unknown command.fg/J# #.....##..<..#.....#####.# fg5fg521.0 (1 _fg+;fg( y# #.....##..<.@......##.....#####.##fgn  fgn fg &2fg fg fg P####### #.....# #..<..@.....# #.....#####.# ####### 3fg fg fg?r ####### #.....# #..<...@....# #.....#####.# ####### fgx <4fg{ fgT} fgc\ !####### #.....# #..<....@...# #.....#####.# ####### fg@b fgb 5fge fgf fg 3####### #.....# #..<.....@..# #.....#####.# ####### #fg\ fg &6fg fg{ fg  ####### #.....# #..<..# #.....#####.# ####### .# ..### fg> <7fgU fg z _You're doing great! Now, explore a bit until you reach the next blue square.fg# #.....# #..<.......@# #.....#####.# # #.# ...fg8####fgvfg&8fgfgfgr8 <  #fg8 S #.....#fg8  #..<......@.# #.....#####.# fg9 # #.# ... #### fg> fg> &9fgD  _You're doing great! Now, explore a bit until you reach the next blue square.fg p ####### #.....# #..<..# #.....#####.# ####### #.# ... ####fg fg' 1fgE 0.0 (1.0)fg fgz fg& ####### #.....# #..<....@...# #.....#####.# ####### #.#  ...  ####fg*fg+&1fg$.fg/fg9  ####### #.....# #..<...@....# #.....#####.# ####### #.#  ...  ####fg-> fg> &2fgA fg=C  fgu ####### #.....# #..<..@.....# #.....#####.# ####### #.#  ...  #### fg fg(&3 fg fg8 fgj@N####### #.....# #..<...@....# #.....#####.# ####### #.#  fg fg@&4 fg fg< fg]####### #.....# #..<....@...# #.....#####.# ####### #.#  fg` fg&5 fgU fgL fg" ####### #.....# fg} E #..<.....@..# #.....#####.#  fg ####### #.#  fgo  fg &6 fg  fg  fgm ####### #.....# #..<..# #.....#####.#  fg####### #.# ...####  fg fg&7 fgF fgz _You're doing great! Now, explore a bit until you reach the next blue square. fgM# #.....# #..<.......@# #.....#####.# # #.# ...#### fg fg&8 fg fg fg 4 fgB$  fg% fgufgufg:zfg~{fg Q#######.....#######<...........###########  ...##### fg fg5 &9fgP fg`#######.....#######<...........###########  #......######..# .##fgfg'20fgfg^fgq  #######.....#######<...........########### ##.##### #.@....##### .#fgx <1fgz fg{ fgo# #.....####### #..<........# #.....#####.# # ##.##### #..@...# #####..# .# #fgfg2fgGfg{fgP ;# fgP n#.....####### #..<.fgP w.# #.....#####.# #fgQ  ##.##### #...@..# #####..# ..# ###fg#V fgV &3fgrZ fgK\ fgn# #.....# fg*#..<.# #.....#####.# # ##.##### fgM#....@.# #####..# ...# fgk/#####fg&fgֆ&4fgfgfg #  #.....#  #..<.#  #.....#####.#  # ##.##### #.....@# #####..# ....# ..######.#fgDfg&5fg fg fgWP #######.....#######<...........########### ##.##### #......#####....#..#####6fg3 fg#######.....#######<...........########### ##.##### fgC#......####fg8#....####fg!.#. fg<7fg~fgfg 4fg fg fgwR # #.....# #..<.# #.....#####.# # ##.#####fgǾ #......# #####..# #....@.# #..##### #.  #fg-fg fgi&8fgfgOfgV # #.....# #..<.# #.....#####.# fg# ##.##### #......# #####..# #...@..# #..##### #.fg) #fgfg&9fg!fg#fg*D  # #.....# #..<.# #.....#####.# fgiD W# ##.##### #......# #####..# #..@...#fgD  #..##### #.. ###fgD fgI fgaJ '30fgAN fgO fgL # #.....# #..<.# #.....#####.# # ##.##### #......#fg #####..# #.@....# #..##### #... #####fglfg&1fgfgfgJ # #.....# #..<.# #.....#####.# # ##.#####fgs #......# #####..# #@.....# #..##### #.... ######fgfg<&2fgXfgfg9#######.....#######<...........########### ##.##### #......######..#....#####......fg@######## fgfgH&3fgfgTfgxa.....#######<...........########### ##.##### #......######..#......#fgׅ######......########fg(fgz&4fg̎fgAfg?Q 4fg]T fgmU fg#.....# #..<.# #.....#####.# # ##.##### #......# #####..# fg1#......# #..##..##.fgfg: 5fg>#fg$fg U#.....# #..<.# #.....#####.# # ##.##### #......# fg #####..# #......# #..# #..# #.#fgc fg &6fg fg fgU#.....# #..<.# #.....#####.# # ##.##### #......# fg#####..# #......# #..# #..# #.# fgڐfgfg87fgwfgfg#.....# #..<.# #.....#####.# #fgT ##.##### #......# #####..# #......# #..# #..# #fg{@.# fgfg&8fgN"fgB#fg^,#.....#  #..<.#  #.....#####.#  # ##.##### #......# #####..# #......# #..# #.fg.# #.# fgefg&9fgYfgOfg#.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.# .#fgA.#.#.##fgC =40fgjfgfgF6.....# ..<.# .....#####.#  ##.##### #......# #####..# #......# #..# #.# #fg.# #.# #.##.##.### fg> Move diagonally with the [number pad] (try Numlock on/off) [vi keys]   Numpad: 7 8 9 vi-keys:  y k u\|/\|/4-.-6 fg3h-.-l/|\/|\fgfg,&1fgfg _1 2 3 b j nfg̚4fg~fg-fgfghfg;fgUfgfgHfgnfgRfgŔfg=fgfgzfgfgzfgfgfg0fgY1fg5fg7fg1fgfgfgWfg<4fg{fg*fga #.....# #..<.# #.....#####.## ##.##### #......# #####..# #......# #..# #.# *fgb#.# #.###.#.###*fg1f*fgif&2*fgi*fgj+fg ~M.....# ..<.# .....#####.#  ##.##### #......# #####..# #......# #..# #.# #.# #.# #.###.##+fg= +fg &3+fga +fgr _1 2 3 b j n.fgl.fgxm.fgKp.fgxq4fg4fg4fg4fg7fg<........# ..#####.# ##### ##.##### #......# #####..# #......# #..########........#########.# 7fg0Y48fg..#####.# #### ##.##### #......# #####..# #......# #..########........#########.8fgDV.# 8fg8fg&58fg8fg;fg ### ##.##### #......# #####..# #......# #..########........#########..# ;fgP ;fg &6;fg7 ;fgl Yfg>YfgYfg7YfgYfg Yfg ,Yfg Yfg 3Yfg YfgN Yfg ,Yfg Yfg& Yfgy Yfg~ YfgŞ Yfg, Yfgգ Yfgʤ Yfgs Yfgs Yfgt YfgT{ Yfg YfgM Yfg Yfg79 Yfg9 YfgG: Yfg6E JYfgE Yfg 3YfgO Yfg Yfgl Yfg} Yfg Yfg IYfg( 4Yfg Yfg3YfgMYfg24YfgYfgZZfgO(IZfg-Zfg1Zfg3Zfg4ZfgZfg2ZfgZfg4ZfgtZfg}ZfgT3Zfg0ZfgZfgZfgaZfg3ZfgZfg4ZfgdZfgdZfgY3ZfgZZfgaZfg~eZfgLfZfghZfgZfgqZfgZfgZfgj+JZfg,Zfgm}ZfgZfg`3ZfgLZfgZfg@ZfgZfgZfg tZfg\tZfgtZfg{4ZfgZfgmZfg<3Zfg/=Zfg D4ZfgIZfgJZfgZfgwZfg Zfg Zfg Zfg ZfgyZfgIZfgdZfgZfgZfg Zfg Zfg` Zfg Zfg# Zfg Zfg Zfgߥ Zfgb ZfgMb Zfgb Zfgeh Zfgh Zfgm Zfgn Zfgz* Zfg'+ Zfgn+ Zfg91 Zfg1 Zfg5 \fg4\fg\fgbfgtbfgwl  Skill  Level Train   Skill  Level Train   a + Fightingbfgw3.0  44%    f + Spellcasting   0.0             b + Unarmed Combat 2.0  12%       bfgx                c + Armour3.0  44%        d + Dodging   0.0          e + Stealth   0.0     bfgUx                bfg~x        bfgx                bfgx!            bfg y        bfgKy         This screen shows the skill set of your character. The number next to thebfgsyskill is your current level, the higher the better. Training displays trainingbfgygpercentages. Costs displays relative training costs. Targets displays skilltraining targets. You can toggle which skills to train by pressing their slotletters. A grey skill will not be trained and ease the training of others.bfgyY[?] Skill descriptions [=] set a skill target  [!] training|cost|targetsefgefgLefgR #####..#Art the Covered#......#Human#..#########Health: 18/18 ========================efgX#........###.#Magic: 3/3========================#########.## #.#AC: 2Str: 16##.## #.#EV: 10efgInt: 8##.###.#SH: 0efgDex: 12##.#.#efg;XL:  1 Next:  0% Place: Dungeon:1##@#Noise: ---------  Time: 48.0 (0.0)###efgQ-) Nothing wieldedNothing quiveredefg!A quicker way to “run” through a corridor is to press [Shift] along with the efgN_[number pad] (try Numlock on/off) or [vi keys].efgefg!efgcefgffg$MffgRW%ffg]ffgb'## .# ## .# #..  .##### .>.  .....# ..# ###..# #.# .....#ffg cm #.# .####### #.## .......##52.0 (4 #######.## ##.ffg{c##.## ##.####.###.####.#.##ffgcj##.#####ffgJiffgi+3.0 (5ffg pI _Found a stone staircase leading down.mfg 4mfg| mfgw > _Unknown command.tfgwJYour library has no spells.tfgЎtfgɓtfg. _wfg> 0.....wfgD {fg 3{fgI {fg} {fgA {fg& _{fg {fg ,{fg {fg {fg- {fgN {fg {fg & ##### ## ... ##.## ######...## {fgF i ##.##### #..>..#  #......# #..@##7.0 (4  .# ##.#.###......# ####.###..####### {fg ##.###........## ##.##########.## ##.####{fg g.## ##.####.###.####.#.##{fg8 {fg {fg fgRjfgjfgykfgmfgNofgsfg1tfgufgvfglvfgMwfg y,fg[yfg~#### .###.## .###...## .##### #..>..# .....# #...## ###fg1##.#.## ....####.## .####### ##.## .......## ##@# 61 #### ##.##  ##.## ##.##  ##.###.fgp## ##.#.## ##.##fgI### fgfgfg2fg-fg.fg2fg3fg%fgifg ###### ## ... ##.## #### ##...##  ##.##### #..>..#  #......# #..@##5  .# ##.#.###......# ####.###..####### ##.###........## ##.##########.## ##.####.## ##.####.###.####.#.##fgfg!fg  ## ###.# ##.###.# ##...## # ##.##### #..>..# #......# #.@.## #####..# ##.#.## #......# ####.## #..# ##.## #.## ##.# #.## ##.##  ##.## ##.##  ##.###.##  ##.#.##fg^6.0 (1fgM  ###### ### ..... ##.## ####.# ##...# # ##.##### #..@..#......# ##...## ######.#.## #......# ####.##### fgfg&7fg fg  When standing on a staircase leading downwards, you can enter the next level _with [>]. _There is a stone staircase leading down here.fgpA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.fgifgqArt the CoveredHumanHealth: 18/18 ========================fgdqVMagic: 3/3======================== #AC: 2Str: 16 ##########EV: 10Int: 8 fgqo......###.##SH: 0fgr/Dex: 12 #####.###...##XL:  1 Next:  0% Place: Dungeon:1 # ##.##### #..@..#Noise: ---------  Time: 67.0 (1.0)#......# ##...##-) Nothing wielded#####..# ##.#.##fgPrNothing quivered#......# ####.###..####### ##.##fgr^#........## ##.##########.## ##.####.## ##.####.###.##When standing on a staircase leading downwards, you can enter the next level fgr_with [>]. _There is a stone staircase leading down here.fgvsfgwfg4{fg~C8 _fgxE  ####### #.....#2 #.@...+fg! #.....# #######  A new level! To begin with, head over to that door to the right.fgfg$fg0+7 (1.7fgfg _Also, remember: You can reread old messages with [Ctrl-P]. _There is a stone staircase leading up here.fg:Qfg* # #.....# #.<@..+ #.....# # fg_ fg 390 _fg fg fgD # #.....# #.<.@.+ #.....# # fg=J fgJ '70fgO fgFP fgD # #.....# #.<..@+ #.....# # fgJfg6K1fgLOfg Q\ _You can open a closed door by walking into it.fg_###.#'....+###.#fg <2fgfgy _You open the door.fg" ####### #.....####.# #.<...@....+ #.....####.# ####### fg% fg& &3fg' fg) I _There is an open door here. fg####### #.....####.# #.<...'@...+ #.....####.# #######  fg fg-4 _ fg fg fgJ####### ##.....####.# #.<...'.@..+ #.....####.# ####### # fgq fg&5 fgd fg( fg{L####### ## #.....####.# #.<...'..@.+ #.....####.# ####### ##  fg  fgh &6 fg fg fgU$####### ### #.....####.# #.<...'...@+ #.....####.# ####### ###  fgZ fg[&7 fg^ fg` fg B#.###.≈'.....≈.###.≈# fg  fgq &8 fg  fg _You open the door. fg4>h# ##### #.....####.#.###.≈#.<...'....@.....≈#.....####.#.###.≈# fg>Y #####  fg'C fgC fgC9 fgF fg0II _There is an open door here. fgr # ##### ≈#.....####.#.###.≈#.<...'....'@....≈ fg;s #.....####.#.###.≈# ##### ≈  fgy fg4z'80 fg~ fgʀ} _To close an open door, press [C].fg,fg,fg0fg2> _Unknown command.fge$-≈# ##### ≈≈#.....####.#.###.≈#.<...'....'.@...≈#.....####.#.###.≈#fg$ ##### ≈≈≈fg~*fg+$1 fgw+ _fg.fge0fgF#≈#≈≈#≈≈≈## ##### .≈≈≈.#.....####.#.###.≈#.<...'....'..@..≈#.....####.#.###.≈#fgAG ##### ≈≈≈≈≈≈≈.≈..fgJ<2fgNfg ≈#≈# ≈≈# ≈≈≈# fg/ #≈≈≈## ##### #.≈≈≈.##.....####.#.###.≈≈≈≈≈.  #.<...'....'...@.≈≈≈≈≈.  #.....####.#.###.≈≈≈≈≈.  #fg  ##### .≈≈≈≈≈..≈≈≈≈≈...≈≈≈.#.≈≈≈.#.~~~.##≈≈≈##fg fgy &3fg fg fg~≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.# fg(#.....####.#.###.≈≈≈≈≈.# #.<...'....'....@≈≈≈≈≈. #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.##.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.# fgfg&4fg<fggfg[ 4fg4_ fga L _Why would you want to do that?fgk4fgpfgqL _Why would you want to do that?fg7 ≈≈#≈≈#≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....'.........####.#.####fg,###### #####  #.≈≈≈#fgfgҊ-5 _fgfgfgf ≈#≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....'.........####.#.########## #####  #...≈≈≈.fg3g;≈≈≈#fglfgl&6fgqfg9rfgͷ #≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....'....fg.....####.#.########## ##### ..≈≈≈.fg#.≈≈≈.#≈≈≈# fgfgB&7fg<fgRo _Note how you can move through shallow but not through deep water.fgn #≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....'.........####.#.########## #####  #..≈≈≈.#.≈≈≈.# .~~~.# ≈≈#fg<8fgxfgfge≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.# fg/.<...'....'.....≈≈≈≈≈. .....####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# fg#.@≈≈≈..# ##.≈≈≈.## fg#.~~~.# # fgS≈≈≈#fg<9fg6fgfg

'fgM #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.##### '....'...... ####.#.## # ##### #..≈≈≈≈≈..≈≈≈..'fgQ##.≈≈≈.###'fg 'fg &2'fg'fg'fgM  #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###### '....'......+'fg0F###.#.## # ##### #..≈≈≈≈≈#..≈≈≈..##'fg<3'fg='fg M #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###### '....'......+'fg1###.#.#### # ##### #.#.≈≈≈≈≈.##'fg/'fg&4'fg'fgX'fgfM  #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###### '....'......+###.#.#### 'fgk# ##### #.≈≈≈≈≈.###≈≈≈#'fg l'fgSl&5'fgp'fgq'fg63'fg3'fg^;'fgH'fg'fgb'fg'fg'fgP'fg'fg,'fg˄'fg'fg'fg'fgzT'fgU'fgZ'fg\(fg  #≈≈≈###≈≈≈## (fg -# ##### ##.≈≈≈.#####.#.###.≈≈≈≈≈.### '....'......+ ####.#.###### #####  ##≈≈≈##≈≈≈#(fg*(fg&6(fg(fg(fg4 #≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .#.###.≈≈≈≈≈.### ....'.....≈≈≈≈≈.@.+ .#.###.≈≈≈≈≈.###  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.## (fg/6 (fgp6 &7(fg<9 (fg): )fgߍ[#≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .#.###.≈≈≈≈≈.### '.....≈≈≈≈≈..@+ .#.###.≈≈≈≈≈.###  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.#)fgF##.~~~.###≈≈≈## )fg)fga&8)fgǙ)fg̚)fgV###...#'.<.#...####)fg[)fg)\&9)fg*`)fgb _You open the door. )fgbK_Found a stone staircase leading up.)fgh"w#≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈## ##### ##.≈≈≈.## #### .#.###.≈≈≈≈≈.###...# '.....≈≈≈≈≈...@.<.# .#.###.≈≈≈≈≈.###...# )fg"1##### #.≈≈≈≈≈.# #### #..##.#.~~~.# )fg=()fg(.10 _)fg,)fg!/I _There is an open door here.)fg #≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### .#.###.≈≈≈≈≈.###...# )fgZ'.....≈≈≈≈≈...'@<.# .#.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### )fg)fg)fg -1 _)fg`)fgi)fg=+ #≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### #.###.≈≈≈≈≈.###...# )fg='.....≈≈≈≈≈...'.@.# #.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### )fgC)fgC&2)fg&G)fgI  When standing on a staircase leading upwards, you can enter the previous level _with [<]. _There is a stone staircase leading up here.)fgx#≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### .###.≈≈≈≈≈.###...# .....≈≈≈≈≈...'.<@# .###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### )fg~)fg~-3 _)fg )fgƒ)fgƟ)fg )fg|)fgh*fgyQ*fgI   #≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈### ##.≈≈≈.## ##### #.###.≈≈≈≈≈.###...# '.....≈≈≈≈≈...'.@.# #.###.≈≈≈≈≈.###...## #.≈≈≈≈≈.# #####  #.≈≈≈≈≈.# *fg ) #..≈≈≈..#  ##.≈≈≈.##  #.~~~.#  ##≈≈≈##  #≈≈≈# *fg}*fg&4*fg*fg  When standing on a staircase leading upwards, you can enter the previous level _with [<]. _There is a stone staircase leading up here.,fg {M  #≈≈≈#  ##≈≈≈## ## ##.≈≈≈.## #### #.###.### '......'.<.##.###... ### #.≈≈≈≈≈.# #####,fg[,fg-5 _,fgӘ,fg,fg  #≈≈≈###≈≈≈## ### ##.≈≈≈.## #####,fgĄ.###.≈≈≈≈≈.###... '.......' #.######..## .# #### #≈≈≈# ,fgȊ,fg(&6,fgS,fg  When standing on a staircase leading upwards, you can enter the previous level _with [<]. _There is a stone staircase leading up here.-fgV4-fg-fg> _Unknown command./fgI/fgEJ/fgfN/fgEP> _Unknown command.2fg2fg2fg2fg> _Unknown command.4fg4fgpA stone staircase leading up. A staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You 4fgxhave not yet explored it and cannot tell where it leads. You are here. (<)go up.6fg6fg#≈Art the Covered#≈≈≈#Human6fg#≈≈≈#Health: 18/18 ========================#≈≈≈#Magic: 3/3========================#≈≈≈#AC: 2Str: 16##≈≈≈##EV: 10Int: 8 ### ##.≈≈≈.## #####SH: 0Dex: 12 #.###.≈≈≈≈≈.###...#XL:  1 Next:  0% Place: Dungeon:2 6fg'.....≈≈≈≈≈...'.@.#Noise: ---------  Time: 116.5 (0.0) #.###.≈≈≈≈≈.###...#-) Nothing wielded ### #.≈≈≈≈≈.# #####Nothing quivered#.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.###.~~~.###≈≈≈##6fgU #≈≈≈#When standing on a staircase leading upwards, you can enter the previous level _with [<]. _There is a stone staircase leading up here. 6fg__Unknown command. _Unknown command. _Unknown command.6fg6fg6fg 6fg 27.5 (1 _6fg6fg;k  ♣♣♣ ♣♣.♣♣ ...♣♣♣...♣♣1 ♣....@..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣6fgl6fgSp6fg-8.2 (1.76fg6fg  What's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.7fgY  ♣♣♣. ♣♣.♣♣♣...♣♣♣...♣♣ ♣...@>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ 7fg-Z :♣♣♣7fg` 7fga 390 _7fg#e 7fgf 8fg*$ ♣♣♣.♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣..@.>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣  ♣♣♣8fg}8fg'208fgE 8fg]!8fg-  . ♣♣♣♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣.@..>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣ 8fg2 8fg@3 &18fg6 8fg9   Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].Bfg4a IBfgb Bfgd BfgWi nBfgi Bfgrk Bfgm Bfgbm Bfgn Bfg_o Bfgp Bfg1q Bfgq Bfgr Bfgxt Bfgt Bfgt Bfguv Bfgw Bfg x Bfgqx Bfgny Bfgz ,BfgP{ Bfg| Bfg&~ ,Bfgb~ Bfg* Bfg Bfg Bfg1 Bfg: Bfg Bfg Bfge Bfg Bfg7 ,BfgH Bfg Bfg ,Bfg Bfg < ## .#Bfg ♣♣. .♣♣ ##♣♣.....♣♣ .##♣..~~~..♣ #.##♣..~§~..♣ ##.## ♣..~§~..♣##.# ♣.....♣ ##.## ♣...♣ #.##Bfg ♣♣♣@♣ .##♣♣..♣♣ ##Bfg ♣♣.♣♣♣ #BfgV k♣.♣♣♣.♣♣♣♣.♣♣♣ ♣♣♣♣♣..♣♣♣♣ ♣♣.♣♣♣♣♣...♣♣♣...♣♣Bfgz \♣♣♣♣....>..♣Bfg 332.0)  Some dangerous ground is marked with exclusions. Autotravel will not lead youBfg Kinto exclusions. Instead you will automatically stop.Bfga '§BfgC ,4.2 (13Bfg> Bfg  However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].Hfg4Hfg4Hfg(5Hfg6Hfg 9Hfg$=BHfg>Hfg>Hfg?HfgdAIfg(,IfgIfgIfgIfgQIfg)Ifg Ifg ,Ifg Ifg3IfgIfgIfgBIfg{Ifge,IfgRIfg7IfgIIfg~IfgIfg'IfgVIfgIfgZIfgIfg!,Ifg!Ifg #Ifg$Ifg$Ifg/%Ifge&Ifg (IfgD(Ifg(Ifg*Ifg+Ifg+Ifg,Ifgs-Ifg.Ifg/Ifgi/Ifg0Ifg2,Ifg2Ifg3Ifg4Ifg5Ifgj5Ifg6Ifg8IfgH8Ifg8Ifg9Ifg ;,Ifg;Ifg<Ifgc>Ifg>Ifg>Ifg?IfgbA,IfgAIfgBIfgDIfgJDIfgDIfg@FIfgJGIfgzGIfgGIfg$IIfg@JIfgzJIfgJIfgCRP IfgR ..  ....♣♣♣  IfgR<......♣♣♣♣♣ ♣@...♣♣♣♣IfgR ♣♣♣♣♣...♣♣♣ IfgR♣♣♣♣..♣♣ ♣♣♣.♣♣ IfgSz♣♣.♣ ♣♣.♣IfgYS### ♣♣.♣♣ ##.## ♣♣♣. #...##IfgSl ♣♣♣♣..♣♣Ifg=Y,57.2 (2Ifg`Autoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there.Ifg`,8.2 (24IfgdIfgf. _Found an exit from the tutorial.JfgkuJfg.BJfgKJfgJfgJfgJfg<JfgJfgJfgOJfg1,JfgJfg&Jfgp,Jfg$ Jfg Jfg JfgZ Jfg Jfg8? ♣♣♣♣♣ ♣♣...♣♣ ♣♣...@.♣♣ 64.2 (6.0)♣.......♣♣♣♣ ♣...<......♣♣♣♣.......♣♣♣....♣♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣Jfg ♣♣...♣♣ ♣♣♣♣..♣♣  ♣♣♣♣♣ ♣♣♣.♣  ♣♣.  ♣♣. Jfg,JfgJfg= _Done exploring.KfgKfg"KfgKfgjr0......KfgB#,Kfg$E _Done exploring.Nfg  ♣♣♣♣♣♣♣...♣♣♣♣.....♣♣♣....@..♣♣♣♣♣...<......♣♣♣♣♣....♣♣♣....♣♣♣♣###♣♣.♣ Nfg Nfgd 25.2 (1 _Nfg# Nfg% Ofg'5 ♣♣♣♣♣♣♣...♣♣♣♣.....♣♣♣.......♣♣♣♣♣...<@.....♣♣♣♣♣....♣♣♣....♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣##.##♣♣♣.♣♣ OfgOfg&6OfgOfgOfg♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.♣♣♣♣ ♣...<.@....♣♣♣♣♣ Ofg4♣.♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣♣♣♣ ♣♣♣.♣OfgY♣♣.♣♣♣.♣### Ofgze♣♣.♣##.## Ofg:♣♣♣.♣OfgOfg]Ofg~7Ofg OfgPfgm♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.♣♣♣♣ ♣...<..@...♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣♣ PfgsPfgt&8PfgxPfgyPfgPA=♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.♣♣♣♣ ♣...<...@..♣♣♣♣♣ ♣.PfgA♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ PfgHPfg5J&9PfgOPfg)♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.Pfgo♣♣♣♣ ♣...<....@.♣♣♣♣♣ ♣.Pfg♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣Pfg♣♣♣♣ PfgPfg\Pfg'70PfgA"Pfg#Pfga♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.♣♣♣♣ ♣...<.....@♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣♣♣ PfgPfgI&1PfgTPfg#PfgPfgPfgǶPfgPfglPfglPfgqPfgrPfgHPfgYIPfgOMPfgNPfgsPfgsPfgwPfgxPfg4PfgPfgPfgPfgPfgMPfg!PfgPfg$PfgPfgB 4PfgF Pfg%H Pfg~ Pfg Pfg Pfg Pfg Pfgr Pfg Pfge Pfg PfgQ Pfg/ Pfg} Pfg;m Pfgm Pfg8r Pfgs PfgkJ Pfg`K Pfg.[ PfgPfg_Pfg!Pfg1"PfgDPfgXEPfgJPfgKRfg G ♣♣♣♣♣♣♣...♣♣....♣.......♣♣♣♣♣...<......♣♣♣♣♣♣.......♣♣♣@...♣♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣..♣♣ ♣♣♣♣..♣♣♣  ♣♣♣ ♣♣.♣  ###♣♣.♣ ##.♣♣♣.♣♣ #..♣♣♣♣..♣♣ 2Rfg| RfgD   Autoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] to _go there.Sfg♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.SfgHd♣♣♣♣ ♣...<......♣♣♣♣♣ ♣.♣♣♣.@..♣♣♣♣ Sfgw♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Sfg♣♣...♣♣ ♣♣♣♣..♣♣ Sfg&Sfg SfgdSfg3SfgSfgxSfg K♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.♣♣♣♣ ♣...<......♣♣♣♣♣ ♣.♣♣♣..@.♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣♣ ♣♣♣♣..♣♣ ♣♣♣♣♣ ♣♣♣.♣♣ Sfg <4Sfg Sfgv SfgBR7♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.♣♣♣♣ ♣...<......♣♣♣♣♣ ♣.♣♣♣...@♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣♣ ♣♣♣♣..♣♣ ♣♣♣♣♣ ♣♣♣.♣♣ SfgVSfg@W&5SfgZ[Sfgp\SfgSfgISfgCSfgOTfg 4TfgTfgTfgTfgȃTfgpTfg!TfgTfg+TfgTfgTfg Tfg Tfg#Tfg`%TfgTfg_TfgTfgvUfgUfg D♣♣♣♣♣♣♣...♣♣..UfgA|♣..♣♣♣...<......♣♣♣♣♣Ufgn♣.......♣♣♣....♣♣♣♣♣♣♣ ♣♣♣♣♣@..♣♣♣Ufg♣♣ ♣♣♣♣..♣♣♣♣  ♣♣♣.♣Ufgn ♣♣.♣ ♣♣.♣Ufg♣♣♣♣.♣♣♣♣♣♣..♣♣ Ufg<♣♣...♣♣Ufg\<6UfgUfg>Ufg ♣♣♣♣♣  ♣♣...♣♣ ♣♣.....♣♣ ♣.♣♣♣♣ ♣...<......♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣ Ufg% {♣♣.....♣♣ ♣♣♣♣♣.@.♣♣♣  ♣♣...♣♣ ♣♣♣♣..♣♣ ♣♣♣♣♣ ♣♣♣.♣♣ ♣♣.♣  Ufgm Ufg &7Ufg Ufg Vfg<♣♣♣♣♣ ♣♣...♣♣ .....♣♣ .♣♣♣♣ ...<......♣♣♣♣♣ .♣♣♣....♣♣♣♣ .....♣♣ ♣♣♣♣♣..@♣♣♣ VfgK=♣♣...♣♣ ♣♣♣♣..♣♣  ♣♣♣♣♣ ♣♣♣.♣♣ ♣♣.♣   VfgCVfgD&8VfgGVfg!IVfgVfg4VfgQVfgVfg>VfgVfg#Vfg 4VfgVfgVfgiVfg|jVfg3oVfgpVfg1 N ♣♣♣♣♣ ♣... .. .♣♣<......♣♣♣♣♣...♣♣♣....♣♣♣♣♣♣ ♣♣♣♣♣...♣♣♣♣♣ ♣♣♣♣@.♣♣♣♣  ♣♣♣.♣ ♣♣.♣ ♣♣.♣♣♣.♣♣♣♣♣.♣♣♣♣♣♣..♣♣♣♣...♣♣♣♣.....♣♣Vfg_8 <9Vfgp< Vfg= Wfg} ...♣♣ ♣♣ ♣♣♣♣ <......♣♣♣♣♣ ♣♣♣....♣♣♣♣ Wfg♣♣ ♣♣♣♣♣...♣♣♣ ...♣♣ ♣♣♣♣.@♣♣  ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣♣♣.♣♣ WfgWfg'80WfgWfgWfg p♣♣♣ ..♣♣ <......♣♣♣♣♣ ....♣♣♣....♣♣♣♣♣♣ ♣♣♣♣♣...♣♣♣♣♣ ♣♣♣♣..♣♣ ♣♣♣  ♣♣♣@♣ ♣♣.♣ ♣♣.♣ ♣♣.♣♣♣♣♣.♣♣♣♣♣♣..♣♣♣♣...♣♣♣♣.....♣♣♣..§§§♣WfgT Wfg &1WfgX Wfg XfgH4Xfg1XfgXfg l.♣♣..♣♣♣♣♣ ...♣♣♣....♣♣♣♣♣♣ ♣♣♣♣♣...♣♣♣ .♣♣ ♣♣♣♣.. ♣♣ Xfgk  ♣♣♣.♣♣ ♣♣@♣ ♣♣.♣ ♣♣.♣♣ ♣♣♣.♣♣♣♣♣♣..♣Xfg ♣♣♣...♣♣♣Xfg i♣♣.....♣♣♣..§§§Xfg ?♣ Xfg Xfgz &2Xfg Xfg Yfg= z .♣♣.♣♣♣♣...♣♣♣♣♣♣♣♣....♣♣♣♣♣♣ ♣♣♣♣♣...♣♣♣ .♣♣ ♣♣♣♣..♣♣ ♣♣  ♣♣♣.♣♣ ♣♣.♣♣.♣♣♣♣.♣♣ ....♣..~§§..♣~§~Yfg> Yfg> 3§Yfgy? Yfg? 3YfgC YfgE Zfg<Zfg=Zfg;AZfgC[fg[fg[fg[fg\fg^ \fg^ \fgb \fgc ]fg4]fg4$]fg Q`fg#`fgC$`fg/)`fg)`fg+Qafgެ afg afgE afg cfgb3cfg5cfg&0cfgkcfg cfg= _Done exploring.jfgIjfgjfg+jfg|P _jfgjfgjfgjfgDjfgjfgϒjfgRjfg[jfg6,jfgjfg6jfgjfgjfgjfgjfgjfg,jfg̟jfgQ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣  ♣♣...♣♣♣♣♣♣..♣♣  ♣♣♣♣♣ ♣♣♣.♣♣ jfg♣♣.♣ ♣♣.♣ jfg4♣♣.♣♣ #  ♣♣♣.♣♣ ##♣♣♣♣..♣♣ .#jfgd♣♣.@.♣♣♣9.2 (6 ##♣♣.....♣♣ .##jfgץ ♣..§§~..♣ #.## ♣..~§~..♣ ##.## ♣..~~~..♣##.# ♣♣.....♣♣ jfg Q##.## ♣♣...♣♣ #.## ♣♣♣.♣♣ .## ♣♣jfg3&..♣♣jfgjfgݪjfgkfgv p  ♣♣...♣♣ ♣♣♣♣..♣♣ ♣♣♣♣♣  ♣♣♣.♣♣ ♣♣.♣.♣♣♣.♣ #♣♣♣.♣♣ #♣♣♣♣..♣♣ .♣♣...♣♣♣ #♣♣..@..♣ .##♣..§§~..♣ #.##♣..~ ##♣♣.♣♣♣kfgy %§kfg6z ,90.2 (1kfg~ kfg lfg^`lfg"bReally walk into that cloud of steam? Y - Yes  N - NoofgDofgofgJoReally walk into a travel-excluded area? ofgrIY - Yes  N - NorfgrfgL' ♣♣♣♣♣♣♣♣.♣♣Art the Covered♣♣.♣Human♣♣.♣Health: 18/18 ========================♣♣.♣♣Magic: 3/3======================== #♣♣♣.♣♣AC: 2Str: 16 ##♣♣♣♣..♣♣EV: 10Int: 8 .#♣♣...♣♣♣SH: 0Dex: 12 ##♣♣.....♣♣XL:  1 Next:  0% Place: Dungeon:1 .##♣..§@§..♣Noise: ---------  Time: 190.2 (0.0) #.##♣..~§~..♣rfg#(?-) Nothing wielded ##.##♣..~~~..♣Nothing quivered##.#♣♣.....♣♣ ##.##♣♣...♣♣ #.##♣♣♣.♣♣ .##♣♣..♣♣ ##♣♣.♣♣♣ #♣.♣♣stairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] to _go there. _Done exploring.  Rather than step into this cloud and hurt yourself, you should either wait fora few turns to see if it vanishes (with .), or just step around it.rfg- §  ##.♣♣.....♣♣#.##♣♣...♣♣ #.## ♣♣♣.♣♣ .## ♣♣..♣♣ ##♣.♣♣♣ #♣.♣♣go there. _Done exploring.  Rather than step into this cloud and hurt yourself, you should either wait fora few turns to see if it vanishes (with .), or just step around it.You enter the shallow water.  Moving in this stuff is going to be slow.rfgm.12--------1.2 (1Water rfg 1rfg2D _You are engulfed in a cloud of scalding steam.sfgP4sfgsfgT _Why would you want to do that?yfgt ♣♣♣♣♣ ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣ # ♣♣.♣♣ ## ♣♣♣.♣♣ yfgZ.## ♣♣♣♣..♣♣ ..# ♣♣...♣♣♣ .## ♣♣.....♣♣ #.##yfgt ♣..@§§..♣ ##.##yfg ♣..~§~..♣  ##.##yfgG ♣..~§~..♣ ##.#yfgg ♣♣.....♣♣  ##.##yfgs ♣♣...♣♣#.##yfgq ♣♣♣.♣♣ yfgj#.## ♣♣..♣♣ .##yfgA ♣♣.♣♣♣ ##yfgH ♣.♣♣yfg+ -1------------------------You are engulfed in a cloud of scalding steam.  Ouch! That really hurt!You die...yfg/  --more--fgN|fg|You die... In Crawl, death is a sad but common occurrence. Note that there's usually fg}something you could have done to survive, for example by using some kind of item, running away, resting between fights, or by avoiding combat entirely. Keepfg8}^trying, eventually you'll prevail! Hit any key to exit...fg!fg"fg$? [?25h[?0c [?1051l[?1052l[?1060l[?1061l