h1 Player: Assistance Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-10-22.18:06:22.ttyrec Time: (1761156382) Wed Oct 22 18:06:22 2025  hCO [?1051l[?1052l[?1060l[?1061h hPV)0[?7h[?25l[?1c hX hY\ hd~Welcome, Assistance. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elf p - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf Conjurer`h\ `hb `h\f Welcome, Assistance the Draconian. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monk`hf qk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslinger`hRg w - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Deep Elf Conjurerhh.TABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: hh.- Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  hh$/y-4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude hhH/K -1 slightly disfavoured aptitude  0 standard aptitude  hho/c+1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude hh/ +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.jhh^  order to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per jh^ experience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations jh_dSth - Stealth M&F - Maces & FlailsHex - Hexes Shd - Shieldsjh0_IAxs - AxesSum - Summonings Shp - Shapeshifting jhP_3Pla - PolearmsNec - Necromancy jhv_cStv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combatjh_hTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Bladesjh_6Fir - Fire Magic LBl - Long Bladesjh_NIce - Ice Magic HP - hit points Rng - Ranged Weaponsjh`lAir - Air Magic MP - magic pointsEar - Earth Magic Exp - experience jh)`(Alc - Alchemy WL - willpower jh+ Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combat jh+Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire MagicLBl - Long BladesIce - Ice Magic jh ,eHP - hit points Rng - Ranged WeaponsAir - Air Magic MP - magic pointsjh-,2Ear - Earth Magic Exp - experiencejhL,5Alc - Alchemy WL - willpower jhh, jh,Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- jh,NHuman0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 jh,MArmataur+3 -3 +2 +1 -2 0 0 -1 +10% 0 -1 +3 jh,xBarachi +2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 Coglin -1 -1 -1 -3 -2jh-"-2 +3 -1 +0% 0 0 +5 jh-aDemigod -1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 Demonspawnjh4--1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 Djinni 0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 jhc-Draconian  -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 jh-CBlack -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3jh-I Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3jh-;Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3ohY aGnoll+8 +8 +8 +8 +7 +9 +8 +8 +0% 0 0 +3 oh Kobold -2 +2 +4 -2 -1 +1 +2 +1 -20% 0 +1 +3 Merfolk -3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur +2 +1 -1 +2 -3 0 -1 0 +10% -1 -1 +3 oh( MummyohQ L-2 -2 -1 -2 -- -1 -2 -2 +0% 0 -1 +5 Nagaohy e-1 -2 +5 -1 -1 +1 0 -1 +20% 0 0 +5 Octopode -- 0 +4 0 -1oh J+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1ohš J+2 -2 0 +30% 0 0 +4 Poltergeist -- +1 +5 -1 --oh k-1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 oh HSpriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 ohl Tengu +1 +1 +1 0 -2 -1 0 0 -20% +1 0 +3 Troll -2 -2 -5 -1 -1 -1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 -2 +3 -1 0 -1 -1 -30% +15 oh ---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL oh̢  Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- oh xHuman  0  0 0 0 0 0 0 Armataur -1 -1 -2 -2 -1 -1 -1 -1 -oh o3 Barachi +2 +1 +1 0 +1 +1 +2 0 Coglin 0 -1oh? -1 -1 -1 0 -1oh]?Demigod-1-1 -1 -1 -1 -1 -1 -1 -1 Demonspawn0-1 -1 -1 -1 -1 -1 -1 -1 Djinni0-2 -2 -2 -1 0 -1 -1 -2 Draconian oh?+10 0 0 0 0 0 0 -1Black +10 0 0 0 0 0 0 -1Green +1oh?0 0 0 0 0 0 0 -1Grey +10 0 0 0 0 0 0 -1Pale +10 0 0 0 0 0 0 -1qh  Grey +1 0 0 0 0 0 0 0 -1 Pale +1 0 0 0 0 0 0 0 -1 Purple +1 0 0 0 0 0 0 -1 Red 0 0 0 0 0 0 -1 qh, White +1 0 0 0 0 0 0 0 -1 Yellow +1 0 0 0 0 0 0 -1 Mountain Dwarf +1 +2 +2 0 +1 0 -2 -1 -2 Deep Elf -2 -3 -2 -3 0 -2 0 -1 +3 Felid0qhb r-- -- -- -- 0 -- -- -- Formicid+10 0 0 0 0 0 0 0 Gargoyleqh +1 0 -1 -1 0 0 -1 -1 0 Gnoll +8 +8 +8 +8 +8 +8 +8 +8 +8 Kobold+1-1 -2 -2 -1qh )+3 -2 +3 Merfolk +qh 2+4 -2 +1 +2 +1 -2 Minotaur2 +2 +2 +2+1 Mummy 2 -2 -2 -2 -2 -2 -2 -2 Naga qh o 0 0 0 0 0 0 0 0 Octopode  0 0 0 0 0 0 0 0 Oni qh; 8+3 0 0 0 0 -13 PoltergeistqhZ @--2 -1 -1 -2 -3 +12 Revenant qhz ?-1 -1 -1 -1 +1 -1 -1 -3 Spriggan -2qh c-3 -2 -3 -3 -2 +1 -2 0 Tengu0+1 +1 +1 +1 +1 +1 +1 + qh 9Troll -2-1 -2 -2 -2-2 -2 -4qh؜ Vine Stalker-1-1 -1 -1 -1 0 -1 -1 -1 ----------------------------------------------------------------------Fgt M&F Axs Pla Stv UC SBl LBl RngSpc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human-1 0 0 0 0 0 0qh2 0 0 0 0 0 Armataur-2 -1 -1 -2 -2 0 -2 -1 -1 -1 -1 -1 Barachi0 +1 +1 +2 -1 +1 +1 +1 +2 +1 0 +1shү Welcome, Assistance the Draconian. Please select your background. Warrior AdventurerMage a - Fighter i - Artificer q - Hedge Wizard b - Gladiator j - Shapeshifter r - Conjurer c - Monk k - Wanderer s - Summoner d - Hunter l - Delvert - Necromancer e - Brigand Warrior-mage u - Forgewright Zealot m - Warper  v - Fire Elementalist f - Berserker n - Hexslinger w - Ice Elementalist g - Cinder Acolyte o - Enchanter x - Air Elementalist h - Chaos Knight p - Reavery - Earth Elementalist z - Alchemist Warpers start with a weapon of their choice, a scroll of blinking, darts of disjunction, and some Translocation spells in their library. sh+ - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Deep Elf ConjureruhMuhuh D [?25h[?0c [?1051l[?1052l[?1060l[?1061l