Ӧi Player: Athlopos Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-03-03.12:28:16.ttyrec Time: (1772540896) Tue Mar 3 12:28:16 2026 Ӧi}i ~[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cӦi~ jWelcome, Athlopos. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Ԧi"0  Ԧi#5  ԦiA8 |Welcome, Athlopos the Felid. Please select your background. WarriorAdventurerMage a - Fighter f - Artificerm - Hedge Wizard b - Monkg - Shapeshiftern - Conjurer Ԧi8 h - Wanderero - Summoneri - Delverp - NecromancerWarrior-mageq - Forgewright Zealotj - Warper Ԧi8 r - Fire Elementalist c - Berserkerk - Enchanters - Ice Elementalist d - Cinder Acolyte Ԧi8 l - Reavert - Air Elementalist e - Chaos Knightu - Earth Elementalist Ԧi9 v - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might.  Ԧi#9 t+ - Recommended background * - Random background # - Recommended character ԦiF9 r ! - Random character % - List aptitudesSpace - Change species ? - HelpԦiԦi&ԦiLWelcome, Athlopos. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker Ԧic - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - TrollԦiV|p - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiԦi}~A - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single Ԧiskill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species Ԧiɣ|# - Recommended character ! - Random character % - List aptitudesSpace - Pick background first Ԧi? - HelpԦi&% Ԧi ) Ԧi, Welcome, Athlopos the Felid. Please select your background. WarriorAdventurerMage a - Fighter f - Artificerm - Hedge Wizard b - Monkg - Shapeshiftern - Conjurerh - WandererԦi. o - Summoneri - Delverp - NecromancerWarrior-mageq - Forgewright Zealotj - Warperr - Fire Elementalist c - Berserkerk - Enchanters - Ice Elementalist d - Cinder Acolytel - Reavert - Air Elementalist e - Chaos Knightu - Earth Elementalistv - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - HelpԦi. Ԧi Ԧik Ԧiܥ Welcome, Athlopos. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - DjinniԦi# w - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help#Ԧi) #Ԧi͌Welcome, Athlopos the Mummy. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerp - Hedge Wizard b - Gladiatorj - Wandererq - Conjurer c - Monkk - Delverr - Summoner d - Hunters - Necromancer e - BrigandWarrior-maget - Forgewright Zealotl - Warperu - Fire Elementalist f - Berserkerm - Hexslingerv - Ice Elementalist g - Cinder Acolyte#Ԧin - Enchanterw - Air Elementalist h - Chaos Knighto - Reaverx - Earth Elementalisty - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help&Ԧi &ԦiP-Welcome, Athlopos. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga &Ԧig - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy &ԦiȄGnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. &Ԧin+ - Recommended species * - Random species # - Recommended character&Ԧic ! - Random character % - List aptitudesSpace - Pick background first ? - Help&Ԧi@4ԦiNi TABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended. 4Ԧi6m 2 -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.AԦic  - The HP value indicates the percentage of hit points gained per experienceAԦiAԦi?  level, 100% being the Human standard.AԦi2 BԦiܴ[  - The MP value indicates a fixed additive modifier to magic points.BԦi3`  - The Experience value indicates how much experience has to be earned inBԦib  order to gain a new experience level, +0 being the Human standard. TheseBԦi<K  values use the same scale as the skill aptitudes.BԦi^  - The Willpower value indicates resistance to many magical effects perBԦiWH  experience level, +3 being the Human standard.BԦi  BԦi]A The abbreviations used for the skills are:BԦi  BԦixf General skills, Experience Melee and Ranged Combat Spellcasting and MagicBԦi(CԦig  -------------------------- ----------------------- ----------------------CԦi-CԦi T  Arm - ArmourFgt - FightingSpc - SpellcastingCԦiH ?  Ddg - DodgingCoj - ConjurationsCԦin T  Sth - StealthM&F - Maces & FlailsHex - HexesCԦi(W O  Shd - ShieldsAxs - AxesSum - SummoningsCԦi, Y  Shp - ShapeshiftingPla - PolearmsNec - NecromancyCԦi1D  Stv - StavesFrg - ForgecraftCԦiMa  Inv - InvocationsUC - Unarmed CombatTrl - TranslocationsCԦi)(  Evo - EvocationsDԦimZX  Thr - ThrowingSBl - Short BladesFir - Fire MagicDԦiH  LBl - Long BladesIce - Ice MagicDԦib[  HP - hit pointsRng - Ranged WeaponsAir - Air MagicDԦiC  MP - magic pointsEar - Earth MagicDԦi̍=  Exp - experienceAlc - AlchemyDԦi'  WL - willpowerDԦi  DԦi`k  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLDԦiEԦi{_^  ----------------------------------------------------------------------EԦikEԦi\ W  Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3EԦi#FԦi Z  Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3FԦiZ  Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3FԦiDY  Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5FԦiZ  Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4FԦi"]  Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3FԦiW  Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4FԦi>\  Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3FԦip\  Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3FԦiH GԦi\  Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3GԦigGԦi:[  Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3GԦi [  Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3GԦi9 \  Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3GԦiy Z  Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3GԦi HԦiN3MEvo - EvocationsHԦiTHԦijMInv - InvocationsUC - Unarmed CombatTrl - TranslocationsHԦiG HԦi' MMStv - StavesFrg - ForgecraftHԦiV HԦirbMShp - ShapeshiftingPla - PolearmsNec - NecromancyIԦiIԦi<XMShd - ShieldsAxs - AxesSum - SummoningsIԦiIԦizVԦiL\  Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3VԦiPVԦi 6\  Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3VԦik[  Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3VԦi? [  Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3VԦig   VԦiٽ =Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3VԦi ? Z  Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3VԦi< \  White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3VԦi։ ^Ԧi \  Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3^ԦiN_ԦiQMLBl - Long BladesIce - Ice Magic_Ԧi `ԦiaMThr - ThrowingSBl - Short BladesFir - Fire Magic`Ԧi`Ԧi3MEvo - Evocations`Ԧi`Ԧi/jMInv - InvocationsUC - Unarmed CombatTrl - Translocations`Ԧie`ԦiJ MMStv - StavesFrg - Forgecraft`ԦiX `Ԧic bMShp - ShapeshiftingPla - PolearmsNec - Necromancy`Ԧi bԦie[  Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3bԦi cԦit[  Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3cԦi\  Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3cԦi}Z  Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3cԦirkԦiO 3MEvo - EvocationskԦi lԦiygjMInv - InvocationsUC - Unarmed CombatTrl - TranslocationslԦi#lԦiMMStv - StavesFrg - ForgecraftlԦi}lԦiŇbMShp - ShapeshiftingPla - PolearmsNec - NecromancylԦik7 lԦi XMShd - ShieldsAxs - AxesSum - SummoningslԦiFw mԦi]MSth - StealthM&F - Maces & FlailsHex - HexesmԦi_mԦiS IMDdg - DodgingCoj - ConjurationsnԦinԦii]MArm - ArmourFgt - FightingSpc - SpellcastingnԦiWgnԦi",rM-------------------------- ----------------------- ----------------------nԦinԦiW rMGeneral skills, Experience Melee and Ranged Combat Spellcasting and MagicnԦi oԦi#MoԦi(\oԦip Y  Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5pԦi qԦiZ  Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4qԦi$rԦi5 ]  Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3rԦiVsԦiW  Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4sԦiO\  Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3sԦie\  Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3sԦih\  Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3sԦi1 vԦi [  Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3vԦik=wԦivF[  Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3wԦi \  Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3wԦi/0Z  Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3wԦi\  White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3wԦiJ\  Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3wԦi]  Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4wԦiFE[  Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4wԦij xԦihW  Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6xԦiTyԦi}[  Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4yԦi[  Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3yԦizԦi X  Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3zԦi2 |ԦiY  Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3}Ԧi}ԦisZ  Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3}Ԧi0-Z  Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3}ԦiX  Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5}Ԧi3W  Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5}Ԧi&[  Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3}Ԧi+= V  Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4}Ԧi2 [  Poltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4}Ԧi5p ~Ԧi7[  Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3~Ԧi| N  Barachi+2+1 +1 0 +1 +1 +1 +2 0Ԧi  L  Coglin0-1 0 -1 -1 -1 -1 0 -1ԦiǬ ԦieMGargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3ԦieԦiL  Coglin0-1 0 -1 -1 -1 -1 0 -1ԦiJԦiN  Demigod-1-1 -1 -1 -1 -1 -1 -1 -1Ԧi*P  Demonspawn0-1 -1 -1 -1 -1 -1 -1 -1Ԧi,L  Djinni0-2 -2 -2 -1 0 -1 -1 -2Ԧi4O  Draconian+10 0 0 0 0 0 0 -1ԦizO  Black +10 0 0 0 0 0 0 -1ԦiU= O  Green +10 0 0 0 0 0 0 -1Ԧi N  Grey +10 0 0 0 0 0 0 -1ԦiuF N  Pale +10 0 0 0 0 0 0 -1Ԧi] O  Purple +10 0 0 0 0 0 0 -1ԦiYP M  Red +10 0 0 0 0 0 0 -1Ԧi O  White +10 0 0 0 0 0 0 -1ԦiZ O  Yellow +10 0 0 0 0 0 0 -1Ԧi Q  Mountain Dwarf +1+2 +2 0 +1 0 -2 -1 -2Ԧii O  Deep Elf-2-3 -2 -3 0 -2 0 -1 +3Ԧi K  Felid0-- -- -- -- 0 -- -- --ԦipN  Formicid+10 0 0 0 0 0 0 0ԦiN  Gargoyle+10 -1 -1 0 0 -1 -1 0Ԧiz4L  Gnoll+8+8 +8 +8 +8 +8 +8 +8 +8ԦiM  Kobold+1-1 -2 -2 -1 0 +3 -2 +3Ԧi<N  Merfolk+1-2 -2 +4 -2 +1 +2 +1 -2ԦiO  Minotaur+2+2 +2 +2 +2 +1 +1 +2 +1ԦiFK  Mummy0-2 -2 -2 -2 -2 -2 -2 -2Ԧi9I  Naga00 0 0 0 0 0 0 -1ԦiQaM  Octopode00 0 0 0 0 0 0 0Ԧi|I  Oni+30 0 0 0 -1 -1 -1 -3ԦijO  Poltergeist-1-2 -1 -1 -2 -3 +1 0 -2ԦiO  Revenant+1-1 -1 -1 -1 +1 -1 -1 -3ԦitO  Spriggan-2-3 -2 -3 -3 -2 +1 -2 0ԦiK  Tengu0+1 +1 +1 +1 +1 +1 +1 +1ԦiL  Troll-2-1 -2 -2 -2 0 -2 -2 -4Ԧi P  Vine Stalker-1-1 -1 -1 -1 0 -1 -1 -1Ԧid^  ----------------------------------------------------------------------ԦiI  Fgt M&F Axs Pla Stv UC SBl LBl RngԦiE  Ԧi#  Ԧi Q Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear AlcԦi= [  -------------------------------------------------------------------Ԧi˶ U  Human-1 0 0 0 0 0 00 0 0 0 0ԦiD Y  Armataur-2 -1 -1 -2 -2 0 -2 -1 -1 -1 -1 -1ԦiP W  Barachi0 +1 +1 +2 -1 +1 +1 +1 +2 +1 0 +1ԦiL W  Coglin-2 -1 -1 0 0 0 +2 -1 -1 -1 -1 +1Ԧi X  Demigod-2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1ԦigS [  Demonspawn-1 0 0 0 +1 -1 -1 -1 -1 -1 -1 0Ԧi X  Djinni+11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11Ԧi\Y  Draconian-1 0 -1 0 0 0 00 0 0 0 0ԦiY  Black -1 0 -1 0 0 0 00 0 +2 -2 0ԦiX%Y  Green -1 0 -1 0 0 0 00 0 0 0 +2ԦiX  Grey -1 0 -1 0 0 0 00 0 -2 +2 0Ԧi3.Y  Pale -1 0 -1 0 0 0 0 +1 0 +1 0 0ԦiYY  Purple +1 0 +1 0 0 0 00 0 0 0 0Ԧi:X  Red -1 0 -1 0 0 0 0 +2 -2 0 0 0ԦiZ  White -1 0 -1 0 0 0 0 -2 +2 0 0 0ԦiBY  Yellow -1 0 -1 0 0 0 +20 0 0 0 0Ԧie[  Mountain Dwarf -2 -1 0 -2 +1 -2 +2 +2 -1 -3 +1 -2Ԧif[Y  Deep Elf+3 +1 +3 +1 +2 +1 +1 +1 +1 +1 +1 +1ԦiV  Felid-1 -1 +4 0 0 +4 -1 -1 -1 -1 -1 -1Ԧi^WW  Formicid0 -1 +2 0 0 +2 00 0 -2 +2 +3Ԧi8X  Gargoyle-1 +1 -1 -1 -2 -1 -10 0 -2 +2 -2Ԧi¦Ԧi( #MԦi Ԧi SMFgt M&F Axs Pla Stv UC SBl LBl RngԦiԦiw W  Formicid0 -1 +2 0 0 +2 00 0 -2 +2 +3Ԧi\ Ԧi%SMFgt M&F Axs Pla Stv UC SBl LBl RngԦiԦi'iM----------------------------------------------------------------------ԦiΈ[MVine Stalker-1-1 -1 -1 -1 0 -1 -1 -1Ԧi! 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These Ԧi>kM- The Experience value indicates how much experience has to be earned inԦifM- The MP value indicates a fixed additive modifier to magic points.ԦiJJM level, 100% being the Human standard.ԦixnM- The HP value indicates the percentage of hit points gained per experienceԦiVcMThere are four special values: HP, MP, Experience and Willpower.Ԧi#MԦiYj<M +5 exceptional aptitudeԦifM +4 outstanding aptitude (learning twice as fast as at 0 aptitude)Ԧi-k<M +3 very strong aptitudeԦi7M +2 strong aptitudeԦiHԦiE ԦiC Stv - StavesFrg - ForgecraftԦi=Ԧiiwa  Inv - InvocationsUC - Unarmed CombatTrl - TranslocationsԦi(  Evo - EvocationsԦiՂX  Thr - ThrowingSBl - Short BladesFir - Fire MagicԦiH  LBl - Long BladesIce - Ice MagicԦiR [  HP - hit pointsRng - Ranged WeaponsAir - Air MagicԦim C  MP - magic pointsEar - Earth MagicԦi% =  Exp - experienceAlc - AlchemyԦi '  WL - willpowerԦi͢   Ԧi/  Ԧi T Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLԦi:6 ^  ----------------------------------------------------------------------Ԧi W  Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3ԦiBZ  Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3ԦiEZ  Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3Ԧi<Y  Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5ԦiZ  Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4Ԧi#]  Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3ԦiW  Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4Ԧi\  Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Ԧi>\  Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Ԧiv\  Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Ԧi[  Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Ԧi-[  Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Ԧi?\  Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Ԧi+_Ԧi Z  Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Ԧi Ԧi8\  White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3ԦiI\  Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3ԦiJA]  Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4ԦiV[  Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4Ԧid\W  Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6Ԧi2[  Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4Ԧie[  Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3Ԧi,X  Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3ԦioY  Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3Ԧi8Z  Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3ԦihZ  Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3Ԧi Ԧi'Z aMHuman0 0 +1 0 -1+1 0 0 +0% 0 0 +3Ԧi ԦiiM----------------------------------------------------------------------Ԧi_MArm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLԦi#MԦi>#MԦi2MWL - willpowerԦiGMExp - experienceAlc - AlchemyԦirMMMP - magic pointsEar - Earth MagicԦidMHP - hit pointsRng - Ranged WeaponsAir - Air MagicԦiL QMLBl - Long BladesIce - Ice MagicԦiq aMThr - ThrowingSBl - Short BladesFir - Fire MagicԦi4, 3MEvo - EvocationsԦi jMInv - InvocationsUC - Unarmed CombatTrl - TranslocationsԦiC MMStv - StavesFrg - ForgecraftԦi bMShp - ShapeshiftingPla - PolearmsNec - NecromancyԦiNI XMShd - ShieldsAxs - AxesSum - SummoningsԦi ]MSth - StealthM&F - Maces & FlailsHex - HexesԦid IMDdg - DodgingCoj - ConjurationsԦi ]MArm - ArmourFgt - FightingSpc - SpellcastingԦi]rM-------------------------- ----------------------- ----------------------ԦirMGeneral skills, Experience Melee and Ranged Combat Spellcasting and MagicԦi&#MԦiMMThe abbreviations used for the skills are:Ԧi00#MԦiSM experience level, +3 being the Human standard.Ԧi7iM- The Willpower value indicates resistance to many magical effects perԦicTM values use the same scale as the skill aptitudes. ԦikAkM order to gain a new experience level, +0 being the Human standard. These Ԧi`kM- The Experience value indicates how much experience has to be earned inԦiOfM- The MP value indicates a fixed additive modifier to magic points.ԦiJM level, 100% being the Human standard.ԦiVnM- The HP value indicates the percentage of hit points gained per experienceԦicMThere are four special values: HP, MP, Experience and Willpower.Ԧi_#MԦiG<M +5 exceptional aptitudeԦiMfM +4 outstanding aptitude (learning twice as fast as at 0 aptitude)Ԧi<M +3 very strong aptitudeԦi7M +2 strong aptitudeԦi< BM +1 slightly favoured aptitudeԦi 9M 0 standard aptitudeԦi EM -1 slightly disfavoured aptitudeԦiĤ 5M -2 poor aptitudeԦi! :M -3 very poor aptitudeԦi; bM -4 terrible aptitude (learning half as fast as at 0 aptitude)Ԧi( 6M -5 abysmal aptitude ԦiR TM -- no aptitude (cannot learn this skill at all)Ԧis MԦi jM- Look at which combinations of species and background are recommended.Ԧi#NkM- Read the species section in the manual about strengths and weaknesses.Ԧi2Mtwo other ways:Ԧi$lMthis sheet (i.e., which species are good at which tasks) can be obtained inԦi)lMare not necessary for winning in Crawl. The qualitative information behindԦi%mMfor the various skills. Knowledge, neither explicit nor implicit, of theseԦikMThe following three tables describe all aptitudes of the various speciesԦi)#MԦi6MTABLES OF APTITUDESԦi/ԦiԦi:Ԧi ԦigCԦimԦiLԦioԦigWԦiԦiDaԦiԦiwz Ԧi[ Ԧiy Ԧi ԦiF Ԧi Ԧi Ԧi Ԧi ԦiԦiԦi&ԦiqԦiԦi#zԦi[ԦiԦiԦiK Welcome, Athlopos. Please select your species. SimpleIntermediate Advanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenant u - Poltergeist d - Gargoyle m - DemonspawnԦi"v - Demigod e - Mountain Dwarf n - Djinniw - Formicid f - Draconiano - Spriggan x - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataur Ԧi2r - BarachiA - Mummy ԦiLists the numerical skill train aptitudes for all races. + - Recommended species Ԧi.e * - Random species # - Recommended character ! - Random character ԦiM3% - List aptitudesԦif Space - Pick background first ? - HelpԦi_ԦiԦiWelcome, Athlopos the Demonspawn. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - BerserkerԦin - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth ElementalistԦiz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended backgroundԦi/ * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - HelpԦiYԦil Ԧis ԦiOt yYou are a Barachi Ice Elementalist. Do you want to play this combination? 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Ԧiw ###### ##.@~~## ##....~~## +...⌠..~~# +..⌠<⌠.~~#  +...⌠..~~#  ##....~~##  ##..~~##  ######ԦiZԦi23.0Ԧi Ԧi"ԦiQ###### ##..@~## ##....~~## +...⌠..~~# ԦiqXԦiY_4.2Water Ԧi^Ԧi{2 _You enter the shallow water.ԦiY w ###### ##.@~~## ##....~~## +...⌠..~~# +..⌠<⌠.~~#  +...⌠..~~#  ##....~~##  ##..~~##  ######Ԧi H5.4Ԧi Ԧi Ԧi| ###### ##@.~~## ##....~~## +...⌠..~~#  +..⌠<⌠.~~#  +...⌠..~~#  ##....~~##  ##..~~##  ######Ԧi!>6.6Ԧi*&Ԧi#(Ԧi4Ԧi\Ԧi2ԦiI ԦinJ ԦiP ԦiR Ԧib  ########..~~####.@..~~##+...⌠..~~#⌠<⌠Ԧik >7.8Ԧin Ԧip Ԧi7So ###### ##..~~## ##@...~~## +...⌠..~~# +..⌠<⌠.~~#  +...⌠..~~#  ##....~~##  ##..~~## ######ԦiUXԦiY(9.0Ԧi]Ԧi*_Ԧiʣ ########..~~####....~~##+.@.⌠..~~#⌠<⌠.⌠.ԦifԦiک)50.2ԦiӮԦiԦi͌ } ###### ##..~~## ##....~~## +@..⌠..~~# +..⌠<⌠.~~# +...⌠..~~#  ##....~~## ##..~~##  ######Ԧi Ԧi (1.4Ԧiz Ԧi Ԧik##.##...#.'#.'#.'##20ԦiV( _You open the gate.Ԧi  # ######.## ##..~~##..##....~~## #.'...⌠..~~⌠<⌠.⌠.###....~~#Ԧi Ԧi -3.6 (1.2Ԧi1ԦiԦi # #. ###### #.## ##..~~## #...##....~~## #.'...⌠..~~# #.@..⌠<⌠.~~# #.'...⌠..~~# ####....~~##  ##..~~##  ######Ԧi' >4.8Ԧi, Ԧi/ Q _There is an open gate here.Ԧif # #. ###### #.#####..~~## #...##....~~## #.'...⌠..~~# #@'..⌠<⌠.~~# #.'...⌠..~~# ####....~~## ##..~~## ######ԦiE6.0 _ԦiԦiԦi M #. ###### #.#####..~~## #...##....~~#.⌠.⌠<⌠.'...⌠..~~####....~~####Ԧi&Ԧi(7.2ԦifԦiԦi hM# . ###### #####..~~## #..@##....~~####.'...⌠.⌠<⌠#.'...⌠..~~#Ԧi Ԧi0 (8.4Ԧi; ԦiA.............. #. #. ###### #.#####..~~## #.@.##....~~## ###.'...⌠..~~# #.'..⌠<⌠.~~# #.'...⌠..~~# ####....~## ##..~~## ######ԦiԦi(9.6ԦiԦiԦi  ....# ...# ...# ..# ..# #.# #.# ###### #.#####..~~## #@..##....~~## ###.'...⌠..~~# #.'..⌠<⌠.~~# #.'...⌠.~~# ####....~~## ##..~## ######Ԧi ?60.8Ԧi Ԧi  ԦiM.....  ###### #####..~~## ...##....~~####.'...⌠.#.'..⌠<⌠.~~#'####Ԧiv[2.0Ԧi M.........:...........  ###### #####..~~## ...##....~~####.'...⌠..~~#..⌠<⌠..⌠.....~#Ԧi0 3.2 _Found a parchment of Slow.ԦiF M##...#.:#.r.#....+.r...#......#!......  ###### #####..~~## #...##....~~##..'r   quokka (asleep)'.r   rat (asleep)##.#.Ԧivx p  You encounter a rat and a quokka.ԦiY 4.4 _Found a smoky purple potion.զiRY6##.:##.r#...+.r..#.....#!..... ###########..~~##..##....~~####.'...⌠..~~ #.'..⌠<⌠'...⌠..~~####....~~## ##..~~## ######զi`զi a(5.6զiahզiiզi .:......#r......+.r...#......!..... ###########..~~##..##....~~####.'...⌠..~~..⌠<⌠..⌠.....~#զi%զi&(6.8զi ~զik I r.......+.r....#......! ###########..~~##..##....~~####.'...⌠..~~ #.'..⌠<⌠'####զi զi (8.0զi$ զiD զi i#.r......# #........# +.r......# #........# #!.......# #.# #.# ###### #.#####..~~## #.@.##....~~## զi` ###.'...⌠..~~# #.'..⌠<⌠.~~# #.'...⌠..~~#զi ####....~~####..~~զi q########զi*[9.2զi\ #.r......# #........# +.r......# #..# #!.......# #.# #.# ###### #.#####..~~## զi N#..@##....~~## ###.'...⌠..~~# #.'..⌠<⌠.~~# #.'...⌠..~~#####....~~զi ####..~~##զi :######զi: զi )70.4զi2 զi  զi զiք զi* զi  զiV  զi  զi  զi  #.r......# #........# +.r......# #..# #!.......# #.# #.# ###### #.#####..~~## #.@.##....~~## ###.'...⌠..~~# #.'..⌠<⌠.~~# #.'...⌠..~~# ####....~## ##..~~## ###### զi զi<(1.6 զi զi% զi  #.r......# #........# +.r......# #........# #!.......# #.# #.# ###### #.#####..~~## #@..##....~~## ###.'...⌠..~~# #.'..⌠<⌠.~~# #.'...⌠.~~# ####....~~## ##..~## ###### զi զi զi!2.8 զio զi^ զi M:...r...#......+.r.....#!......  ###### #####..~~## ...##....~~####.'...⌠.#.'..⌠<⌠.~~#'#### զi  զi% (4.0 զi  զiH զi1I r.......+.r....#......! ###########..~~##..##....~~####.'...⌠..~~ #.'..⌠<⌠'####զiH9>5.2զi>զi@զio. k#.r......# #........# +.r......# #........# #!.......# #.# #.# ###### #.#####..~~## #.@.##....~~## ###.'...⌠..~~# #.'..⌠<⌠.~~# #.'...⌠..~~#####....~~####..~~########6.4զi#.r......# #........# +.r......# #..# #!.......# #.# #.# ###### #.#####..~~## #..@##....~~## ###.'...⌠..~~# #.'..⌠<⌠.~~# #.'...⌠..~~#####....~~####..~~########7.6զi+ .+.r#..! ##.# ######.#####..~~##..##....~~#####@'...⌠..~~ #.'..⌠<⌠.⌠.զiզi)(8.8զiզiզiզiRDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsզi<C.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.զi3Spellcasting %: Table of aptitudesI.Targeting զiV/: Lookup descriptionJ.Religion զivQ: FAQK.Mutations զiV: Version informationL.Licence, Contact, History զiİ!: Display diagnosticsM.Macros, Options, Performance զiHome: This screenN.զilPhilosophy1.List of Character Speciesզi%^2.List of Character BackgroundsզiF3.List of Skills4.զijnList of Keys and Commands5.InscriptionsզiM6.Dungeon sprint modesզi------------------------------------------------------------------------ E.EXPERIENCE AND SKILLS ------------------------------------------------------------------------ When you kill monsters, you gain experience points (XP). When you get enough XP, you gain an experience level, making your character more powerful. As they gain levels, characters gain more health, magic, and spell levels. Additionally, the experience you gain is used to train your skills. These skills represent proficiency with all areas of endeavour an ambitious adventurer might need in the dungeons. They range from different weapon skills (both for close and ranged combat) to many magical skills and several additional activities like Dodging or Stealth. See Appendix 3. "List of Skills" for a detailed description of all skills present in Crawl. The ease with which a character learns a skill depends solely on species. These aptitudes are displayed when viewing your skills, and a full table can be viewed in aptitudes.txt (also from the help screen during play via '?%'). You can see your character's skills by pressing the 'm' key; the higher the level of a skill, the better you are at it. All characters start with a few skills already trained (determined by their background), those which are not present have to be learned from scratch. Each skill can go up to 27.զik 'զi'զi'զi6#........#Athlopos the Chiller+.r......#Barachi#........#Health: 13/13 ========================#!.......#Magic: 3/3========================'զi8#.#AC: 2Str: 9#.# ######EV: 11Int: 15'զi#.#####..~~##SH: 0Dex: 12'զi#...##....~~##XL:  1 Next:  0% Place: Dungeon:1'զi###@'...⌠..~~#Noise: ---------  Time: 78.8 (0.0)'զi"#.'..⌠<⌠.~~#-) Nothing wielded'զiA#.'...⌠..~~#Cast: Freeze####....~~##'զibd##..~~######## 'զiR_You enter the shallow water. _You open the gate. 'զi_There is an open gate here. _Found a parchment of Slow.  You encounter a rat and a quokka. 'զi]_Found a smoky purple potion.'զi'զia'զiN'զiD)զiO)զiRDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commands)զiNS|C.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.)զiSExperience and Skills #: Browse character dumpF.)զiSMonsters ~: Macros helpG.Items )զiS&: Options helpH.Spellcasting )զi T%: Table of aptitudesI.Targeting )զi.T/: Lookup descriptionJ.Religion )զiRTQ: FAQK.Mutations )զivTV: Version informationL.)զiTLicence, Contact, History !: Display diagnosticsM.)զiTMacros, Options, Performance Home: This screenN.)զiTPhilosophy1.List of Character Species2.)զi:UtList of Character Backgrounds3.List of Skills)զieU4.List of Keys and Commands5.)զiUaInscriptions6.Dungeon sprint modes0զi10զi 0զi#........#Athlopos the Chiller+.r......#Barachi#........#Health: 13/13 ========================#!.......#Magic: 3/3========================#.#AC: 2Str: 9#.# ######0զi`EV: 11Int: 15#.#####..~~##SH: 0Dex: 12#...##....~~##XL:  1 Next:  0% Place: Dungeon:1###@'...⌠..~~#0զiNoise: ---------  Time: 78.8 (0.0)#.'..⌠<⌠.~~#-) Nothing wielded#.'...⌠..~~#Cast: Freeze####....~~####..~~######## _You enter the shallow water. _You open the gate. _There is an open gate here. 0զi_Found a parchment of Slow.  You encounter a rat and a quokka. _Found a smoky purple potion.0զi0զi00զi0զi!2զi42զiY2զiKopen the gate. _There is an open gate here. _Found a parchment of Slow.  You encounter a rat and a quokka. _Found a smoky purple potion. _You are already empty-handed.7զi{7զi17զi;7զi7զij _You are already empty-handed.7զi 7զi27զi͠7զi7զiҩS _You are already empty-handed.8զi\_ 8զi` 8զid 8զii N _There are no items here.@զi@զiGEditing macros.  ~ - Create/edit macro from key Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps@զi?[?25h[?0c[?25l[?1c@զi:A~Current macro for \{252} (\{252}): [none] Input new macro for \{252} (\{252}): Input a key sequence. Use \{n} to enter keycode n. [esc] for menuCզiӂ  r - redefineR - redefine with raw key entry  a - abortCզiEditing macros.  ~ - Create/edit macro from key Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsDզiS' Dզi. #........#Athlopos the Chiller+.r......#Barachi#........#Health: 13/13 ========================#!.......#Magic: 3/3========================#.#AC: 2Str: 9#.# ######EV: 11Int: 15#.#####..~~##SH: 0Dex: 12Dզiw/ :#...##....~~##XL:  1 Next:  0% Place: Dungeon:1###@'...⌠..~~#Noise: ---------  Time: 78.8 (0.0)#.'..⌠<⌠.~~#-) Nothing wielded#.'...⌠..~~#Cast: Freeze####....~~####..~~########You encounter a rat and a quokka. Dզi0 h_Found a smoky purple potion. _You are already empty-handed. _You are already empty-handed. _You are already empty-handed. _There are no items here.Dզie3 . Dungeon Crawl Stone Soup 0.34.0-26-gae8d228adc  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  Dզi3 ? - Help and manual  / - Lookup info  Q - Quit and abandon characterIզi1 Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !զi2 ;49m: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesiX#........#Athlopos the Chiller+.r......#Barachi#........#Health: 13/13 ========================#!.......#Magic: 3/3========================#.#AC: 2Str: 9#.# ######EV: 11Int: 15#.#####..~~##SH: 0Dex: 12#...##....~~##XL:  1 Next:  0% Place: Dungeon:1###@'...⌠..~~#Noise: ---------  Time: 78.8 (0.0)#.'..⌠<⌠.~~#-) Nothing wielded#.'...⌠..~~#Cast: Freeze####....~~####..~~########i[0;10;1mYou encounter a rat and a quokka. _Found a smoky purple potion. _You are already empty-handed. _You are already empty-handed. _You are already empty-handed. _There are no items here.#........#Athlopos the Chiller+.r......#Barachi#........#Health: 13/13 ========================#!.......#Magic: 3/3========================#.#AC: 2Str: 9#.# ######EV: 11Int: 15#.#####..~~##SH: 0Dex: 12#...##....~~##XL:  1 Next:  0% Place: Dungeon:1###@'...⌠..~~#Noise: ---------  Time: 78.8 (0.0)#.'..⌠<⌠H7m.~~#-) Nothing wielded#.'...⌠..~~#Cast: Freeze####....~~####..~~########You encounter a rat and a quokka. _Found a smoky purple potion. _You are already empty-handed. _You are already empty-handed. _You are already empty-handed. _There are no items here.ii D [?25h[?0c [?1051l[?1052l[?1060l[?1061l