hz  Player: AutarchDCSS Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-10-14.18:43:57.ttyrec Time: (1760467437) Tue Oct 14 18:43:57 2025 h [?1051l[?1052l[?1060l[?1061hhC)0[?7hh[?25l[?1chWelcome, AutarchDCSS. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Coglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Coglin Air Elementalist$h$h$h?Welcome, AutarchDCSS the Djinni. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserker$hn - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanter$hx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist $hqAir Elementalists have learned the Shock spell. Their electrical magic can harm $hgroups of foes, while their air spells assist in fighting or fleeing enemies. + - Recommended background$hx * - Random background # - Recommended character ! - Random character % - List aptitudes$h!KSpace - Change species ? - Help Tab - Coglin Air Elementalist$h<&h 'hi'huAutarchDCSS the MagicianDjinniHealth: 17/17 ========================AC: 2Str: 7EV: 11Int: 14SH: 0Dex: 15XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +1 slingCast: JinxbiteFly Gem (9000) 'hz##.###.#.## ... ... #.....#####.....#..#.....#..#...#.......#..#'h{#....@....#...#.......#..#....#.....#.........#####..#.#. .#. ... .# ..#.### #'hW'hWelcome, AutarchDCSS the Djinni Hexslinger.A smirking vizier told you that the Orb of Zot is just within this dungeon.'h'hPress ? for a list of commands and other information.  Found a staircase leading out of the dungeon.'hS'h  You begin with the following spells memorised: Jinxbite, Sigil of Binding, _Inner Flame, Cause Fear, Dimensional Bullseye.0h0h 2  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.0   2.0   0   g + Spellcasting 2.5   0.4  +11     0h\     b - Unarmed Combat   0.0   1.0   0   h - Conjurations 2.5   0.4  +11 0hx    i + Hexes0h2.5   0.4  +11 0hc + Ranged Weapons 1.5   2.8  -2   j - Summonings2.5   0.4  +11 0h%{    k - Necromancy0hE2.5   0.4  +11 0h d - Armour   0.0   1.0   0   l - Forgecraft2.5   0.4  +11 e + Dodging2.1   2.5  +1   m - Translocations 2.5   0.4  +11 0h f - Stealth   0.0   1.2  -1   n - Alchemy0h%2.5   0.4  +11 0hL{    o + Fire Magic0hu2.5   0.4  +11 0h}    p - Ice Magic0h2.5   0.4  +11 0h}    q - Air Magic0h2.5   0.4  +11 0h'R    0hI*r - Earth Magic0hi2.5   0.4  +11 0h_    0h        0ha    0h_    0h 0hB        0hga    0hpThe relative cost of raising each skill is in cyan.  0hThe species aptitude is in white.  [?] Help[=] set a skill target  0h[/] auto|manual mode [*] useful|all skills [!] training|cost|targets2h  g * Spellcasting   2.5 h * Conjurations   2.5 i * Hexes   2.5 j * Summonings   2.5 k * Necromancy   2.5 l * Forgecraft   2.5 m * Translocations   2.5 n * Alchemy   2.5 o * Fire Magic   2.5 p * Ice Magic   2.5 q * Air Magic   2.5 r * Earth Magic   2.52h 5 g - Spellcasting   2.5 h - Conjurations   2.5 i - Hexes   2.5 j - Summonings   2.5 k - Necromancy   2.5 l - Forgecraft   2.5 m - Translocations   2.5 n - Alchemy   2.5 o - Fire Magic   2.5 p - Ice Magic   2.5 q - Air Magic   2.5 r - Earth Magic   2.53hN c * Ranged Weapons   1.53ho c - Ranged Weapons   1.53h  e * Dodging   2.14h'!o e - Dodging   2.14hL a * Fighting   1.04h܏o a - Fighting   1.05hd~= a + Fighting 1.05h TargetTarget--  --  --  --  --  --  --  --  --  --  5hl --  --  --  --  --  --  --  5h --  5h a-z] set[-] clear selected targetcost|targets5h. <[?25h[?0c0 6h [?25l[?1c6h2.0   0 current training targets, if any.=] set aall targets6h 6hnAutarchDCSS the Magician#Djinni#.#Health: 17/17 ========================##.#.#AC: 2Str: 7# ... ... #EV: 11Int: 14.....#####.....SH: 0Dex: 15#..#.....#..#XL:  1 Next:  0% Place: Dungeon:1...#.......#..#Noise: ---------  Time: 0.0 (0.0)#....@....#a) +1 sling...#.......#..#Cast: Jinxbite....#.....#....Fly Gem (9000) .....#####..#.#. .#. ... .# ..#.### #0;10;1mWelcome, AutarchDCSS the Djinni Hexslinger.A smirking vizier told you that the Orb of Zot is just within this dungeon.Press ? for a list of commands and other information.  Found a staircase leading out of the dungeon.  You begin with the following spells memorised: Jinxbite, Sigil of Binding, _Inner Flame, Cause Fear, Dimensional Bullseye.6h36h6h}6h{36h6h'F _Unknown command.8h& 8hxc You need no library to learn spells.8h'8h8h. _8hU 8h% 8hd 8h F _Unknown command.8hR  Cast which spell? (? or * to list) 9h<* Your spells (cast)TypeFailure Level  a - JinxbiteHexes12% 2  b - Sigil of BindingHexes24% 3  c - Inner FlameHexes/Fire24% 3  d - Cause FearHexes61% 4  e - Dimensional Bullseye Hexes/Translocation 61% 4 Select a spell to cast [?] help[Esc] exitAutarchDCSS the Magician#Djinni#.#Health: 17/17 ========================##.#.#AC: 2Str: 7# ... ... #EV: 11Int: 14.....#####.....SH: 0GhY>h~\  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.0   2.0   0   g - Spellcasting   2.5   0.4  +11          b - Unarmed Combat   0.0   1.0   0   h - Conjurations   2.5   0.4  +11     >h\ i - Hexes   2.5   0.4  +11  c - Ranged Weapons   1.5   2.8  -2   j - Summonings   2.5   0.4  +11      k - Necromancy   2.5   0.4  +11  d - Armour   0.0   1.0   0   l - Forgecraft   2.5   0.4  +11 >h] e - Dodging   2.1   2.5  +1   m - Translocations   2.5   0.4  +11  f - Stealth   0.0   1.2  -1   n - Alchemy   2.5   0.4  +11      o - Fire Magic   2.5   0.4  +11      p - Ice Magic   2.5   0.4  +11      q - Air Magic   2.5   0.4  +11      r - Earth Magic   2.5   0.4  +11 >h]            >h^                >h'^    The relative cost of raising each skill is in cyan.  >hl^The species aptitude is in white.  [?] Help[=] set a skill target  >h^[/] auto|manual mode [*] useful|all skills [!] training|cost|targets@h@h@hWAutarchDCSS the Magician#Djinni#.#Health: 17/17 ========================##.#.#AC: 2Str: 7# ... ... #EV: 11Int: 14.....#####.....SH: 0Dex: 15#..#.....#..#XL:  1 Next:  0% Place: Dungeon:1@hZ...#.......#..#Noise: ---------  Time: 0.0 (0.0)#....@....#a) +1 sling...#.......#..#Cast: Jinxbite....#.....#....Fly Gem (9000) .....#####..#.#. .#. ... .@h^v# ..#.### #Cast which spell? (? or * to list) _Okay, then. _Unknown command.You are flying. Your flying speed is average. Your attack delay is about 1.3.  @hYour damage rating with your +1 sling is about 9 (Base 7 x 112% (Dex) x 104% _(Skill) + 1 (Ench)).@hW@h@h@h@h+A @hA @hG @h.J F _Unknown command.@h@hb@h @h@hv@h8999 _@h6 B8@h!@h-$@h&X7@h'@h+@h-X6@h.@h1@h{4X5@h5@h7@h:@hb:B4@h;@h=@h?X3@hAAh/Ahs #.#  #.#  #.#  #.# Ahl # #.# ## ##...######.# .b  Ahb -##...........####.##  .....#####.....@$..# #..#.....#..####..#  ...#.......#..# .... #....<....#..# ###...#.......#..##  ....#.....#....! b   bat (asleep).....#####..#.##  .#.#. ......# ...#.##AhC*7.0 (7AhAhAh^.bbAhe8.0 (82Ah Ah#V _A bat comes into view.Ah >  You shoot a sling bullet.AhJzV  The sling bullet hits the bat but does no damage.AhzAh{Ah;$bAh҆q===9.4 (1.41AhAh: _The bat hits you but does no damage.BhG% ( You shoot a sling bullet. The sling bullet hits the bat.Bh b.  The bat is severely wounded.Bh$i10.7 (1.3)0Bh,Bhv _The bat hits you but does no damage. The bat closely misses you.BhS]  You shoot a sling bullet. The sling bullet hits the bat.Bh C$BhɕBhl112.088BhBhG _You kill the bat!BhIBh2H _No target in view!Bh" 3Bh( Bh* H _No target in view!Bh Bh Bh Bhh Bh Bh _7 _Bh\ A  You now have 11 gold pieces.Bh B6Bh Bh _ _You see here a bat corpse.Bh Bh B5Bh/ Bh Bh Bh B4Bh Bh Bhk Bh B3Bh Bhu Bh Bh. B2Bh Bh Bh(BhB1BhYBhUBhBh,B0BhBh Bh BhV C79Bh{ BhBhBh9B8BhxBhBhKBhB7Bh!Bh*##.# ######...#####...##...........####.##.....#####......†..##..#.....#..####..#...#.......#..## ..... #....<....#..# .#####...##..###.# ---#.....#....@..#  .....#####..#.##### #.#. ......... # . ......#.##  # #######.# #.# #.. ## 23.0 (11.0)---4.0 (126Bh+Bh-Q _d - a blue potionChCh;ChChChChwB5Ch4ChX3ChXCh F #.#  #.#  #.# ##### ##...## .... ChP #...........####.## ....#####......†..# #..#.....#..####..####.# ..#.......#..###......g#Ch #....<....#..##@##### ..#.......#..###.# ...#.....#.......# Ch ....#####..#.##### #.#. ......... # . ......#.## Ch g   hobgoblin (asleep)  # #######.#Ch C#.##..Ch Ch]07.0 (3.0)Che8.0 (42Ch%ChA ChzN_A hobgoblin comes into view.ChX  (((((g    You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!Ch Ch- K....g.Ch q===9.4 (1.41Ch Ch a _The hobgoblin is heavily wounded.DhK>c  You shoot a sling bullet. The sling bullet hits the hobgoblin.DhCe((((†Dh)....Dhq3330.7 (1.30DhDh*M _You kill the hobgoblin!DhU _No target in view!DhDhDhDhH _No target in view!Dhi Dh< Dht Dh Dh Dh 69 _8Dh Dh# Dh B7Dh. DhZ Dh Dh B6Dh Dh DhA X5Dh Dh Dh X4Dh DhL Dh DhL B3Dh Dh Dh{ Dh B2Dh Dh Dh B1Dh DhD! Dhb# Dh$ Dh$ B0Dh% Dh& Dho( Dh( C59DhZ) Dh* Dh, X8Dh- Dh1 Dh3 X7Dhp4 Dh5 Dh7 Dh7 B6Dh8 Dh: Dh; Dh}< B5Dh:= Dhj? Dh"A X4DhtB DhE e  You see here a hobgoblin corpse.DhG DhH I3 _DhI DhSK Dh+M DhlM B2DhLN DhO DhOQ Dh"R B1DhGR DhT DhU DhU B0DhV DhW DhY Y49Dh^Z Dh[ Dh\ Dh] B8Dh^ Dh_ Dh` Dh` B7Dha Dhb Dh i Dhti B6Dhi Dhfk Dh)m Dh}m B5Dhn DhLq Dhr Dh8s B4Dhxt Dhv DhEy Dhy B3DhAz Dh{ Dh  ##...........####.#####.#.....#####......†..# #.# #..#.....#..####..####.#  ...#.......#..###.....†.#  #....<....#..##.#######  ...#.......#..###.#  ....#.....#.......#  .....#####..#.##### ---57.7 (27.0)  Dh .#.#. .........@.#  # . ......#.##.#  # #######.# .# #.# .. #.. ... Dh ### ##>. ... .... Dh Dh ---8.7 (282DhГ Dh ; _Found a stone staircase leading down.Dh;1 DhS2 Dh3 Dh6 DhG8 Dh9 B1Dh@ BDh.D X0DhE DhF DhF C39DhG DhLI DhJ Dh3K B8DhK Dh'M DhN DhrO B7DhO Dh}R Dh#Y  #....<....#..##.####### .#.......#..###.# ..#.....#.......# ...#####..#.##### . .#. ...........# r.  ......#.##.# #... # #######.##.####...# #.##.......# #.....@.#.## DhY P######> #.... #...... #..#.### #......r   rat (asleep)##.#.##.#Dha z 63.7 (5.0)  A rat comes into view.Dhg b .  The rat squeaks loudly. You hear a shout!Dhh n==4.7 (66Dh m Dho 0 _The rat moves out of view.Eh@iEhiEhjEh/nEhzoEhxn5EhBy...#..###.# #.......# ####..#.##### ## . Ehy#. ...........# r ..  ......#.##.# .#...  #######.##.####...#  #.##.......# #.......#.## --5.7 (1Ehyw######>@# Ehy  #....##.......#..#.#####......##.#.## r   rat.# Ehzz##.#Ehz8--EhEhZ _A rat is nearby!EhE ##### ## .  ..# r .. . #.# .#...  #.####...#  #.##.......#  #.......#.##  ######>@# #....#  #.......  #..#.####  #......  ##.#.##  Eh P#.# #  #.#Eh;Q |##### ## .  ..# r ..  #.# .#...  #.####...#  #.##.......#  #.......#.##  ######>@# #....#  #.......  #..#.#### #..... ##.#.##  #.# # #.# EhPq  _A rat is nearby!Fhq]  You shoot a sling bullet. The sling bullet hits the rat!Fhtz.((((FhzFhV  You kill the rat!Fh..K..K   kobold (missile)Fh+z44===7.0 (1.33FhO Fhz _A kobold comes into view. It is wielding a +0 short sword.Fh:`  You shoot a sling bullet. The sling bullet hits the kobold.Fhm)((Fh8 -..FhP< p558.4 (1.42Fh[D FhE J _You kill the kobold!Fh6 Fh Fhy FhR H _No target in view!FhTV3Fh!]Fh=_H _No target in view!Gh+/Gh/Gh5Ghc7HhM....<....#..##.####### #.......#..### .#.....#.......# # ..#####..#.##### ## .# #......# . ..# Hh. ......#.##.# .#....#######.##.####)..###.......##......@#.########>.# .# #.......####.#Hhl Hh w---901 _HhHh{HhA...#..###.....†.# ...<HhB.####### ..###.# ## #.....#.......# .# # .#####..#.##### .## .# .....# .. ..#......#.##.# .#.....#######.##.####)HhD#.##....@..# #.......#.########>.#.# #....##.......#..#.#####......##.#.###.# #HhJHhHK}---700HhRHhTHh1#..####..####.# ...#..###.....†.# <.####### .###.# ### ....#.......# ..# # #####..#.#######.## .#  .....# ... ..#......#.##.# #.#.....########.##.#####.##......#.......#.#######>.#.##....#Hh2A#.......#..#.#####......##.#.#HhA:Hh4;a129Hh@HhEm  Things that are here: _a +0 short sword; 4 stonesHh Hh rPick up what? 2/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 short sword Missiles (select all with ()Hh b - 4 stones [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]Jh  a + a +0 short sword[Enter] accept (1 chosen)JhxJhJh4.....#..####..####.#AutarchDCSS the Magician ......#..###.....†.#Djinni ..<....#..##.#######JhrcHealth: 17/17 ======================== ......#..###.# ###AC: 2Str: 7 .....#.......# ..# #JhEV: 11Int: 14 #####..#.#######.## .#SH: 0JhDex: 15  ...........# ... ..#..XL:  1 Next: 55% Place: Dungeon:1  ......#.##.# #.#.....#JhI{Noise: ---------  Time: 71.4 (0.0)  #######.##.####@..#a) +1 sling#.##.......##Cast: Jinxbite#.......#.##Fly Gem (8929) ######>.#.#Jhn#....##.......Jh#..#.#####......##.#.##JhYou shoot a sling bullet. The sling bullet hits the kobold. _You kill the kobold! _No target in view! Jhp_No target in view!  Things that are here: _a +0 short sword; 4 stonesJhiJhO2.4 (18Jh'JhJh* _c - a +0 short swordJh{3Jh%}JhfJh7JhwB6JhJh JhJh B5JhJh^JhŚJhB4JhÜJhJhn3JhYJhX2JhͧJhJhJh\B1JhJhJhX0JhjJhGJhHJhC19JheJhJhJhaX8JhJh)X7JhJhJhJh'B6JhrJhPJhJhx:5Jh1JhaJhn4JhsJhJh(B3JhJh{JhiJhB2JhxJh+JhJhB1JhJhDJhB0Jh]Jh'JhJho09JhJhJh9B8JhJhJhJhB7JhJhJhJhS,6JhJhJhJhJhB5JhJhJh!JhhB4JhJhH Jh Jh B3Jh Jh Jh0Jhn2JhBJhB1JhJhJhmJhB0JhJJhJhJhD899JhJhJh8JhZ B8Jh Jh"Jh\#Jh#B7Jh$Jh&Jh%'Jhb'B6Jh(Jh)Jh*Jh*B5Jh+Jh,Jh-Jh+.B4Jh-/Jh/Jh1Jh1B3Jh1Jh63Jh4X2JhF5Jh.7Jh? #######.###.##.###.# #......#..#... ##.# ##.#.....##.# ##.####(..######. ##.......## #.# ......#.## #.# ####>.#.# #.#  #....# #.# 108.4 (36.0)  #....... #@# #..#.#### #.# #...... ..# ##.#.## .###.# # .[#.## JhN@ JhLJhLf9.4 (371JhRJhT# _Found a robe.JhI 3JhJ JhFM JhGT  ...# #......#..#... ##.# ##.#.....##.#####(..######.# ......## #. ......#.## #. JhT ####>.#.# .  #.......#.####......S...#.#.######.## #.# # ..[JhT 6 ### JhT S   ball python (constriction, asleep)Jhm\ +0.0)Jhd 10.4 (10 _A ball python comes into view.Kh e  You shoot a sling bullet. The sling bullet hits the ball python.Kh[c†((( KhKht  You kill the ball python!Khb†...b   bat (wandering)Kh{66===1.7 (1.389KhΫKhV _A bat comes into view.Kh ((((bYou shoot a sling bullet.KhgBKhKhM.†..bKhXb3.07Kh KhG _The sling bullet hits the bat but does no damage.KhP (((You shoot a sling bullet.KhB  The sling bullet closely misses the bat.KhJ 7..bKhJ b4.36KhaQ KhpS P _The bat barely misses you.Kh. (((You shoot a sling bullet.Kh,Khm  The sling bullet closely misses the bat.Kh8b...Kh[b5.65Kh`"Kh$Q _The bat closely misses you.Lh&_ ( You shoot a sling bullet. The sling bullet hits the bat.LhsLhqj  The bat is heavily wounded.LhLh0..bLhb6.94LhLhIQ _The bat closely misses you.Lh` P(((Lh Lh   You shoot a sling bullet. The sling bullet misses the bat.LhK Lh 7..bLhZ b8.22Lh Lh : _The bat hits you but does no damage.LhC P(((Lh ,Lh Lh: 4.b.Lh b9.51Lh Lh _You shoot a sling bullet. The sling bullet misses the bat. The bat misses you.Lh]  You shoot a sling bullet. The sling bullet hits the bat.Lhf(. Lh#/..Lh'(t8/187720.80Lh6.Lh*1G _You kill the bat!MhvMhcwMh}MhH _No target in view!MhMhMh[MhH _No target in view!MhPMh>QMhDRMhRTMhVMh\79 _MhV]B8Mh^MhaMhodB7MhdMh.#.# #.# #....########.# #...........#.# #..#.######.#.# Mh#........†....# ##.#.######.###--- #.# ##.@..[# #.# #.##### #.  #. ..#.g   hobgoblin (asleep)Mh`G#g#.Mh2.30.0)Mh---1.8 (1169MhMh\ _A hobgoblin comes into view.MhM %  #.#   #.#  >.#.# #.#      .#.#  †....#  #####.###  #.# ##.@..[#  #.# #.#####  #. #. .. #. #g #.MhF   #.#   #.#  >.#.# #.#      .#.#  †....#  #####.###  #.# ##.@..[#  #.# #.#####  #. #. .. #. #g #. MhO 3MhV Mh|Y ` _A hobgoblin is nearby!Nhj (((((g  You shoot a sling bullet.Nh ,NhM......Nh2u===3.1 (1.3)7NhNh|M _The sling bullet hits the hobgoblin but does no damage.NhIfNhgNhkNhnH _No target in view!Nh$b Nhb Nhg Nh?j H _No target in view!NhH3Nh,NNh9PH _No target in view!Oh; 8#.##.## #.# #.#.## #.# ######>.#.# #.# #....#.# #.#.# #..#.######.#.# #.†....# ##.#.######.### #.# ##..@.[# #.# #.##### #. Oh< #...#.#.#.OhPB Oh6C w---406 _OhH OhI Oh #.##.## #.#  #.#.## #.#  ######>.#.# #.# #....########.# #..#.# #..#.######.#.# #.Oh †....# ##.#.######.### #.# ##...@[# #.# #.##### #. Oh /Oh Oh, f---55Ohj Oh Oh Oh2#.##.## #.# #.#.## #.# Oh######>.#.# #.# #....########.# #...#.# #..#.######.#.# Oh#.†....# ##.#.######.### #.# ##....@# #.# #.##### OhX#. OhOhgg   hobgoblin64OhOh!M _You see here a +0 robe.Ph{ ((((You shoot a sling bullet.Ph3 Pho9 Cg...Ph : q===7.4 (1.33Ph@ PhAC c _The sling bullet barely misses the hobgoblin.Ph z ((You shoot a sling bullet.Phs PhR| H.g.Ph| b8.72Ph6 Ph M _The sling bullet hits the hobgoblin but does no damage.Qh ( You shoot a sling bullet. The sling bullet hits the hobgoblin.QhQh .gThe hobgoblin is heavily wounded.40.00Qh^QhO _The hobgoblin misses you.Qh| ((((You shoot a sling bullet.Qha ...gThe sling bullet barely misses the hobgoblin.Qhh1.4 (1.459QhQh0Z _The hobgoblin completely misses you.Qh| ((((You shoot a sling bullet.Qha ...gThe sling bullet barely misses the hobgoblin.5Qhau----2.7 (1.38Qh jQh l- _The hobgoblin hits you.Qh[c  You shoot a sling bullet. The sling bullet hits the hobgoblin.QhC.QhU &.Qh\W Qh^ #.##.......## #.#AutarchDCSS the Magician #.......#.## #.#Djinni ######>.#.##.#Health: 15/18 ====================----#....########.#AC: 2Str: 7#...........#.#EV: 11Int: 14#..#.######.#.#SH: 0Dex: 15#........†....#Qh_ wXL:  1 Next: 100% Place: Dungeon:1##.#.######.###Noise: ===------  Time: 144.0 (1.3)#.# ##....@#a) +1 sling#.# #.#####Cast: Jinxbite#.Fly Gem (8856) #...#.#.#.The sling bullet barely misses the hobgoblin. _The hobgoblin completely misses you.You shoot a sling bullet.  The sling bullet barely misses the hobgoblin. _The hobgoblin hits you.  You shoot a sling bullet. The sling bullet hits the hobgoblin.Qha _You kill the hobgoblin!You have reached level 2!Qhfl /  --more--Rh M20/232 0% JinxbiteRhW&Rh#)4 _Rh$ 3Rh@ Rh) Rh S5 _41=3Rh Rh} Rh B2Rh Rh Rh B1Rh5 Rh[ X0Rh Rh Rh U=49Rh RhY Rh p2=8Rh Rh8 X7Rh  Rh Rh B6Rh Rh X5Rh Rh Rh #3Rh+! k===4Rh" Rh& 1 _HP restored.Rh( Rh) B3RhY* Rh>, Rh- Rh. B2Rh3/ Rh1 Rhq2 Rh2 B1Rh3 Rh5 Rh8 k==0Rh:9 Rh: Rh< Y39Rh= Rh? RhAA RhA B8Rh0B RhOD RhJ  #....########.# #...........#.# #..#.######.#.# #........†....# ##.#.######.### #.# ##....[# #.# #.##### #.# --- # #.............g......#.######.##....#.##### #.# ...g   hobgoblin (asleep) #.# #.#RhM ~ 62.0 (18.0)  A hobgoblin comes into view.Rh R xg.gRhS ==-3.0 (197Rh;W RhX + _The hobgoblin shouts!Rh,m       †....#  ###  #.# ##....[#  #.# #.#####  #.# #@# #............g.  Rh@-......#.######.  ##....#.# #### #.# ... #.# #.#ShĂ       †....#  ###  #.# ##....[#  #.# #.#####  #.# #@# #............g.  ......#.######.  ##....#.# #### #.# ... #.# #.# ShSh|ShԑSh<` _A hobgoblin is nearby!Sh (((((((You shoot a sling bullet.Sh~ Sh R....g..Sh s=4.4 (1.4)6Sh# Sh& c _The sling bullet barely misses the hobgoblin.Sh c  You shoot a sling bullet. The sling bullet hits the hobgoblin.Sh@ d((((.Sh@| K.....Sh 15.8 _The sling bullet barely misses the hobgoblin.  You shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin!Training target 2.0 for Fighting reached!  Your Fighting skill increases to level 2!need to enable at least one skill for training.ShJ /  --more--ThUyTh}  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   h - Spellcasting   2.5   0.4  +11         Th}~= b - Unarmed Combat   0.0   1.0   0   i - Conjurations   2.5   0.4  +11      j - Hexes   2.5   0.4  +11  c - Short Blades   0.0   1.2  -1   k - Summonings   2.5   0.4  +11 Th H d - Ranged Weapons   1.5   2.8  -2   l - Necromancy   2.5   0.4  +11      m - Forgecraft   2.5   0.4  +11  e - Armour   0.0   1.0   0   n - Translocations   2.5   0.4  +11 ThI f - Dodging   2.1   2.5  +1   o - Alchemy   2.5   0.4  +11 Th g - Stealth   0.0   1.2  -1   p - Fire Magic   2.5   0.4  +11     Th% q - Ice Magic   2.5   0.4  +11     Th% r - Air Magic   2.5   0.4  +11     Th2 s - Earth Magic   2.5   0.4  +11     Tht        Th؀                Th     You need to enable at least one skill.Th@[?] Help[=] set a skill target  Th[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsVh = c + Short Blades 0.0Vhr TargetTarget--  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsVhz <[?25h[?0c0 Wh " WhQ `[?25l[?1c2.0  -1  The current training targets, if any.  The species aptitude is in white.=] set aall targetsWh2Wh9Wh,@#....########.#AutarchDCSS the Magician#...........#.#Djinni#..#.######.#.#Health: 23/23 ========================#........†....#AC: 2Wh@Str: 7##.#.######.###EV: 11Int: 14#.# ##....[#SH: 0Dex: 15#.# #.#####XL:  2 Next: 10% Place: Dungeon:1#.#Noise: ===------  Time: 165.8 (1.4)#@#a) +1 sling#..............WhACast: Jinxbite......#.######.Fly Gem (8835) ##....#.##### #.#...#.##.# _The sling bullet barely misses the hobgoblin.You shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin!Training target 2.0 for Fighting reached!  WhBYour Fighting skill increases to level 2!You need to enable at least one skill for training.XhXh Xh . _XhjXhQkXhrXhuF _Unknown command.Xh rXhrXhtXhdwXhyXh[4 _3Xh߀XhXhXh),2XhOXhpXh}XhXhB1XhlXhڎXhXhOB0XhXh"XhݖXh.C29XhKXhfXhjXhƜB8XhXhNXhn7XhXhXh*B6Xh>XhXhXh_B5XhXhXhdXhB4XhXh޳XhŴXhB3XhVXhXhXhEB2XhXhjXhIXhB1Xh>XhXhXhB0XhiXhTXhk #...........#.# #..#.######.#.# #........†....# ##.#.######.### #.#.##....[##l#########.#.##.#####Xh.............#.##.#........###.#.##.#######---#.............. #........#.######. #..##....#.# Xh#..#####.#.# ..... .....#.#..## #.#.#l   frilled lizard (asleep)Xh9#....# ..#.#####.# ..#.##.#XhbXh/80.8 (15.0)XhA---1.8 (1619XhXha _A frilled lizard comes into view.Xh  †  [#  #l########  .........  ........###.#.##. Xh )#@##........ #........ #..##....#.#  #..#####.#.#  ..... .....  #.#..## #.#.#  #....# ..#.#  ####.# ..#.#  #.#Xhx  †  [#  #l########  .........  ........###.#.##. #@##........ #........ #..##....#.#  #..#####. .....  Xhy ~#.#..## #.#.#  #....#  ####.#  #.#Xh Xh? Xh Xh e _A frilled lizard is nearby!Yh ((((((You shoot a sling bullet.Yhs,Yh{...l...lwandering)Yh|u===3.1 (1.3)7Yh܄YhEl _The sling bullet completely misses the frilled lizard.Yhr  You shoot a sling bullet.  The frilled lizard hisses angrily.  The sling bullet hits the frilled lizard.YhKyd†(((YhB(...Yhj54.46YhYh7R _You kill the frilled lizard!Yh~j YhHk Yhq YhPt H _No target in view!Yh 3Yh' Yh H _No target in view!ZhZhtZhKZhBH _No target in view!ZhY3Zh`ZhsbZhM#######........#.######.#........†....#####.### ...[#.#########.#.##.#####.........#.##.# ZhAg...†...@###.#.##.##############.##....................#.######.#..##....#.##.###.#ZhZhmw---505 _ZhLZhZh&~ ######>.#.# #.# #....########.# Zh~ #...........#.# #..#.######.#.# #........†....# ##.#.######.### #.#.##....[# #.#########.#.##.#####Zh~ _........@...#.##.# ...†....###.#.##.###############.##........Zh~ #........#.######.##..##....#.#Zh #..#####.#.#..... .....Zh7 #.#..## #.#.##...Zh` !Zh ---64Zh Zh Zh Zh ZhH Zh ZhM Zh32ZhZh n1Zh# Zh7 Zh} B0Zh Zh Zh Y09Zh ZhZhZhB8ZhZhkZhfZhB7ZhOZhEZh.ZhB6ZhZhZhZh*B5ZhZhZhnZhe X4Zh!Zh(( #........#.######.##..##....#.# ###..#####.#.# #............. #.#..#####.#.# #....# ..#.# ####.# ..#.#  Zh(V#.# 90.0) #@#  #........  #######>. Zh-/Zh/f7.4 (113Zh4ZhE69 _Found an escape hatch in the floor.[hWq I[h[s [h r2107998765  There is an escape hatch in the floor here.[h I4 _[h$ [h [hʠ [hM B3[h3 [h [hK [h B2[h7 [hY [h [h? B1[h [h׮ [h [h B0[h [h [h Y89[h [hm [hݹ [hE B8[hF [h [h@ [h B7[h [h [hs [h B6[h [h _ ........#.######.# ..##....#.# #.# ..#####.#.# ####.# ........... ..##.# ..#####.#.# #.##.# [h /..# #..#.# #.##.# #.# #..#.# #.##.# #.# #..#.###.##) #.####..#....... #................# #######>...####### ######[h] M##.................####....#.# #####.#.# ##......... .#### ..# #.##..# #..#.###.######..#........................ [h n#######>...#######[hO -214.4 (17[h f5.4 (185[h [h ~ _You see here a +1 whip of electrocution.[h [h [he [h [hY [h 4 _[hm B3[h^ [h [hG [h B2[h [h0 [h [h B1[h [h [h [hR B0[h [h [h [h C79[h [hU [h [h! B8[h [h [ha [h B7[h [h [h [h B6[h [h [hR [h B5[h [h [h [h+ B4[h [h [h X3[h [h [h X2[h0 [h [h [h B1[hJ [hK [h [h B0[h# [h2 [h [h C69[h [h1 [h [h.! B8[hB" [h# [hl% [h% B7[h& [h( [h%* [h~* B6[hh+ [h- [h5/ [h/ B5[h0 [h+2 [h3 [h3 B4[h4 [h5 [h:7 [h7 B3[h+8 [h9 [h&; B2[hq; [h; [hJ= [h> X1[h?? [h@ [hA [h-B B0[hB [hF o59[hG [hH [h#J X8[hJ [h L [hsM [hM B7[hZN [hO [hP [hQ B6[hQ [hR [hT [htT B5[hU [hV [hW [hX B4[hX [hY [h3[ [h[ B3[hO\ [h] [h;_ [h_ B2[h_ [hwa [hb [hc B1[hc [hde [hf X0[hg [hk 49[h#.# #.######.# #.#......# #.#.####.# #.#....#.# #:.).....@####.#.# #.#.####.#.##..................#####..####....†....#.............#.##.############## #.#..####..##.^hw: ^h; x---8000 _^hC ^hD ^h O---^h ^h _h7_h&9_h>_h@_h ### #....# ######> #.#####.....##############....#:.)......#### .##############_hU #..................#####..####....†....####.#..## _h%_h &a119_h+_hb-_h#.# ######>#.# #..######.# #.#......# #.#.####.# #.##########....#.# #:.)......####.#.# ..#######.####.#.#########. #..@................#####..####....†....###.............#######.##..############## #.... #..#####..###_hQ#.......#.#..####....#_h{_h`28_h_h_h#.# ######>.##.# #.######.# #.#......# #..#_hͮ#.####.# #.##########....#.# ##.#_h :.)......####.#.# #.#.#######.####.#.#_hN.##.#_hD#####..####....†....###.#.............#######.##.############## #._hdF#..##.###..#### _h?#. #.#..####_h #....# # _h/_hJ37_hƸ_h_hg_h = #.# ######>.#.#.# #.######.# #.#......# #..#.#.####.# #.##########....#.# ##.#.:.)......####.#.# #.#..#######.####.#.#.#.#.#.#####..####....†....###.#..............#######.##.####### #.#..##.###..##.#.#..##....# #._hD _hE `46_hK _h8M _hiJ"#.# ######>.#.##.# #....#######.# #.#......# #..#.##.####.# #.#....#.# ##.#.#:.)......####.#.# #.#.#.#######.####.#.#.#.##.#.######..####....†....###.#.#.............#.##.#####_hJ## #.#..##.###..#####.#.#.#..#####.#....# #._hQ_hR`55_hX_hYZ`h##.# ######>.#.# #.# #....#######.# #.#......# #..#.##.####.# #.#....#.# ##.#.#:.)......####.#.# #.#.#.#######.####.#.#.#.##.#.######..####....†....###.#.#...#.##.##### #.##..##....####..#####.##.#.#..#####.##....# #..#`h`hX`64`h$`h%`h#.# ######>.#.# #.# #....#######.# #.#......# #..#.##.####.# #.#....#.# ##.#.#`hXx:.)......####.#.# #.#.##..#.####.#.#.#.##.#.#.##.`hy#####..####....†....###.#.##..`h]...#.##.#`hO##### #.#.`h(#..##....#.###..#####.#.`hh#.#.#..#####.#.#....# #..#.`hv73`hl`hv`h#.# ######>.#.# #.# #....#######.# #.#......# #..#.##.####.# #.#....#.# ##.#.#:.)......####.#.# #.#.##..#.####.#.#.#.##.##.#.##.######..####....†....###.#.##.#.....#`h .##.####### #.#.##..##....#.####..#####.#.##.#.#..#####.#.##....# #..#.#`h`hߥ`82`h `h`h1 Y#.# ######>.#.# #.# #....#######.# #.#......# #..#.##.####.# #.† #....#.# ##.#.# :.)......####.#.# #.#.##. .#.####.#.#.#.##.##.#.##.# #####..####....†....###.#.##.#.`h %.....#.##.####### #.#.# ###..#####.#.###.`h #.#..#####.#.###....# #..#.#`h; `h `91`h1 `h `h +#.# ######>.#.# #.# #....#######.# #.#......# #..#.##.####.# #.†.....#.# ##.#.# .)......####.#.# #.#.##. #.####.#.#.#.##.##.#.##.#  #####..####....†....###.#.##.# .#.##. ### #........#.##..#####..#####.#.### #. #.#..#####.#.### #....# #..#.# # 900ah~#.# ######>.#.# #.# #....#######.# #.#......# #..#.######.#.####.# #.ah†.....#.# ##.#.######. )......####.#.# #.#.##....[.####.#.#.#.##.##.#.##.# #####..####....†....###.#.##.##.##.### #........#.##..####..#####.#.##.ah\#.#..#####.#.###.#....# #..#.# #.ahfaha109ahdahahT#.# ######>.#.# ##.# #....#######.# #.ah##......# #..#.######.##.####.# #.†.....#.# ##.#.######.# ......####.#.# ahÉ#.#.##....[#.####.#.#.#.##.##.ah8#.##.# ah ..####....†....###.#.##.##.##.ahv### #........#.##..###..#####.#.##.....##.#..#####.#.###.##....# #..#.# #.#ahah`28ahahGahM#.# ######>.#.# #.#.# #....#.######.# #.#.#......# #..#.######.#.#.####.# #.†.....#.# ##.#.######.#####.#.# #.#.##....[# .####.#.#ahMa.#.##.##### #.#.##.# ..####....†....###.#.##.##.##. #........#.##..##....#.# ####..#####.#.##......##.#..#####.#.###.##....# #..#.# #.#ahTahU`37ahZahZ[ahX[?25h[?0c  Search for what [? for help]? bhE@ [?25l[?1cbhDbhG$bhYG7 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a stone staircase leading downb - [D:1] 4 stones  c - [D:1] an escape hatch in the floor  d - [D:1] a +0 robe  e - [D:1] a +1 whip of electrocutionf - [D:1] a staircase leading out of the dungeon  g - [D:1] a +0 whipch?Level 1 of the Dungeon<>>(Press ? for help) #.# ######>.#.##.# #.##....########.# ######.# #...........#.# #......##..#.######.#.# #.####.#ch#........†....#  ##########....#.# ##.#.######.###  :.)......####.#.##.#.##....[# .#######.####.#.#########.#.##.#####  #.............@.....#.##.# #####..####....†....###.#.##.######### .............#######.##...............# ############## #........#.######.###..##....#.# #.####..#####.#.######.##................##.##.#..#####.#.###.##.##....# #..#.# #.##.#####.# #..#.# #.##.##.# #..#.###.##)##.####..#........##................########>...#############chchchAutarchDCSS the MagicianDjinniHealth: 23/23 ========================AC: 2Str: 7EV: 11Int: 14SH: 0Dex: 15XL:  2 Next: 20% Place: Dungeon:1Time:ch:Fly Gem (8707) You shoot a sling bullet. The sling bullet hits the kobold. _You kill the kobold! _No target in view! _No target in view! _No target in view!  ch?Search for what [? for help]? .ch3chchchchch "6 _5chG#ch#B4ch($ch%ch'ch;'B3ch'ch)ch+X2ch,ch[-ch.ch.B1ch/ch2ch4X0chz5ch7chU9ch9D699ch;ch>ch?ch(@B8chAchcCchDchDB7chEch}HchmJchJB6chKchNchPX5chQchRch~TchT:4chUchWchMYchYB3chrZch(\ch]ch ^B2ch^chE`chach%bB1chLcchFdchech&fB0ch gchhchichqjC89ch>kch\lchmch)nB8chochpchqX7chrch1tchuchvB6chvch .##...............# ........#.######.## ..##....#.# #.# ..#####.#.######.# ..............##.# ..#####.#.###.##.# ..# #..#.# #.##.# #.# #..#.# #.##.#Noise: --------- 314.1 (21.0) #.# #..#.###.##@#a) +1 sling #.####..#........#chCast: Jinxbite #................# #######>...#############chch4ch~ _You see here a +1 whip of electrocution.dhVR5.1 (1.0)5dhTdh*WT _d - a +1 whip of electrocutionhh=IhhI4hhS3hhUP2hhX,hh#.##.######.##.404.1 (89.hh 0)hhbe.rrhhÕf5.1 (905hhhhpV _A rat comes into view.hh ## #.....#####† .# ##.#..#..... .r.#....#...... ##.....#....<.. ........#...... .........#..... .......@..# ......#.#.............#  ##### #.........#  #########. #.##. ### #..... #.# > #.# #.  #.hhcv ## #.....#####† .# ##.#..#..... .r.#....#...... ##.....#....<.. ........#...... .........#..... .......@..# ......#.#.............#  ##### #.........#  #########. #.##. ### #..... #.# > #.# #.  #.hhm3hhthhHwZ _A rat is nearby!ihT(((((((ih~-ihC5X..r....ih7u===6.4 (1.3)4ih<ih?w _You shoot a sling bullet. The sling bullet barely misses the rat.ihM]  You shoot a sling bullet. The sling bullet hits the rat.ih†((((ih/x-....ih|j57.73ihWih ihA_You kill the rat!ihQ3ihiheH _No target in view!ih 3ih ih H _No target in view!ih ih ihK ih H _No target in view!ih" Iih@ ih  ##...######.## ###...####.. #.....#####......†K.####.#..#.....#..#### ...#....#.......#..###ihX i#†....#....<....#..##..#.......#..###..#.....#...#####..#..#.#.............####..........#.##.# ############.##. #.## ### #..... K   kobold (asleep) #.# ######ih #.# # ######.# #ih '0.0ih{ ---8.7 (12ih s _A kobold comes into view. It is wielding a +0 whip.jh4 ###.. . #.....####† K.####.#..#.... ...#....#..... ###†....#....<. .........#..... ..........#.... .......@...# .......#.#.....jhD ########....... ########  ###  #.#  #.#   jh!Q ###.. . #.....####† K.####.#..#.... ...#....#..... ###†....#....<. .........#..... ..........#.... .......@...# .......#.#..... ########....... ######## ###  #.#  #.#   jhYjh;Z9---jhms _A kobold is nearby!jh ((((((KYou shoot a sling bullet.  The sling bullet hits the kobold but does no damage.jhv ,jhє ..K†...===10.0 (1.30jh jht : _The kobold shouts! You hear a shout!jhYd `  You shoot a sling bullet. The sling bullet hits the kobold.jhEg )((((jh E†...jh< l301.389jh jh J _You kill the kobold!khkhkhhkh H _No target in view!khIvkhwkh}khH _No target in view!kh3khkhH _No target in view!khC kh kh khkhkhI8 _kh7kh>kh\ kh"kh2#B6kh$khc&kh(kh;*X5kh=,kh3 ##. #.# .. #####  . ##...### #g ###.......... #.# #.....#####.. #..####.#..#.....#--- #.@.#....#.......#. ####†....#....< #.........#.......#.kh!4T#..........#.....#..#...........#####..##.......#.#....g   hobgoblin (wandering)#########..........############# #kh:{ 5.3 (4.0  A hobgoblin comes into view.kh Ba.gkhB====6.3 (54kh~HkhL _The hobgoblin shouts! You hear an angry hiss.  Things that are here: _a +0 whip; a kobold corpsekh'0 R #. #. .. #####  .  #.  #g#  #..### #.@.# ####†....#....< #.........# #.......... #..........kh0 ] #.......#.# #########..kh%  #. #. .. #####  .  #.  #g#  #..### #.@.# ####†....#....< #.........# #.......... #.......... #.......#.# #########..khc kh= kh kh ` _A hobgoblin is nearby!lhâc  You shoot a sling bullet. The sling bullet hits the hobgoblin!lh†(lhe/&.lh934===-7.7 (1.43lhN:lh<M _You kill the hobgoblin!lhlh7-lhlhѬH _No target in view!lh! 3lhT& lhH* H _No target in view!lh lh lh lhM lh\  # #.l# # #... # ... ##### # .. ##...###### #. ### #†## #.....##### #..####.#..#.....#lh  #@).#....#.# ####†....#....<.... #.........#.# #..........#.....# #...........#####..lhߛ  #.......#.#l   frilled lizard (wandering) #########.lh ?.  lh { 0.0  A frilled lizard comes into view.lh .l---8.7 (12 _The frilled lizard hisses angrily.mh2 #..# #.l. ... #####  ..  #.  #†##  mhX3#..### #@).# ####†....#....< #......... .... ...mh3P #.mhx #..# #.l. ... #####  ..  #.  #†##  #..### #@).# ####†....#....< #......... .... ... #. mhO---mhmhe _A frilled lizard is nearby!mh-d ((((((mh7(You shoot a sling bullet.mh   The sling bullet closely misses the frilled lizard.mh9 mh ...l.†.  A kobold comes into view. It is wielding a +0 whip.mh@ r===20.0 (1.30mh % mh) 3 _The kobold moves out of view.mh o  You shoot a sling bullet.  The sling bullet hits the frilled lizard!mh4 o.(((mhώ X..†.mhe k51.379mhr h _You kill the frilled lizard!mhX _No target in view!nhnhnhnh*H _No target in view!nh3nhnhH _No target in view!nheInhuhnhknhu8 _7nhTxnhn{nh{B6nh|nhUe  You see here a hobgoblin corpse.nhunhnhNA5 _nhMnhnh!43nhnhnh4.##r##.### ........ .....#............##.#---#.@.# ##### #...# ##...#####.#.# ##.nhA###†## #.....##### #..####.#..#... ##.).#....#r   quokka (wandering) ####†....#....<#.........#......#..........#.....nh)7.3 (6.0---8.3 (72 _A quokka comes into view.nh3"  .##r##.###  ........ .....#. ..... .... #..## #...#nh"  #.@.# #####  #...#  #.#.#  ###†##  #.. ##.) ####†<nh  .##r##.###  ........ .....#. ..... .... #..## #...# #.@.# #####  #...#  #.#.#  ###†##  #.. ##.) ####†<nhq 3nh nh ] _A quokka is nearby!oh ((((((rYou shoot a sling bullet.ohx...r....===9.7 (1.41 _The sling bullet hits the quokka but does no damage.oh ((((((You shoot a sling bullet.oh oh1oh!K...r...K   kobold (wandering)oh331.0 (1.369 _The sling bullet closely misses the quokka.ohl   You shoot a sling bullet.  The kobold shouts!  The sling bullet hits the quokka!oh*†(((K   koboldohoh^.K...oh8 52.38 _You kill the quokka!ohohɰm _Your Short Blades skill increases to level 1!oh6 `  You shoot a sling bullet. The sling bullet hits the kobold.oh,> )(((((oh r.†...oh k603.67oh oh8 J _You kill the kobold!oh- oh oh oh) H _No target in view!ph'/3ph6ph:H _No target in view!phTphTph\phg_H _No target in view!ph ph ph> phI ph3 ph u6 _ph ph< ,5phh ph& phDZ phm phܴ B4ph_ phԸ ph ph B3ph= ph phȿ phZ B2phs phV ph ph B1ph ph ph ph B0phl phN ph ph^ C59ph ph ph:  ...  ...  #.. # #.##. #.##. #..##.###.##:ph <## #. #............---41.6 (8.0..##.##.###@###.# .......)........# #......#.#.##### ph #...†....# #.##.....### #.###..####.#ph Y#...##.##...# ##### #.##...# ##...######.#phs ph #---phE ^2.6 (98ph ph [ _Found a parchment of Momentum Strike.qhǒ 3qh4 qh qhޛ qh n7qh8 qhզ ,6qh& qh qh qh0 qh B5qhӯ qhױ qh4 qh B4qh qh qh qh` B3qh2 qh qh\ qh B2qhh qh- qh qh B1qh ,qh3 qh| B0qh qh qh qh= C49qh qh(   ### ...#.###########.# #.............## .... ...$...@........ ########..##.... qh !#..##.# . #..##.# #. #..##.###.##:## #. #..............##.##.###.###.##.......)........#qh ? #......#.#.#####  qh Uc - a scroll labelled LALIKA HUSTOLqh &51qh S2.6 (10.0)8qh qh qh - _You see here a +0 robe.rh2 rh 8   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   j - Spellcasting   2.5   0.4  +11 rhc8 ^    rh8 S    rhU9 = b - Maces & Flails   0.0   1.4  -2   k - Conjurations   2.5   0.4  +11  c - Unarmed Combat   0.0   1.0   0   l - Hexes   2.5   0.4  +11      m - Summonings   2.5   0.4  +11 rh9 d + Short Blades 1.0   2.4  -1   n - Necromancy   2.5   0.4  +11  e - Long Blades   0.4   1.2  -1   o - Forgecraft   2.5   0.4  +11  f - Ranged Weapons   1.5   2.8  -2   p - Translocations   2.5   0.4  +11      q - Alchemy   2.5   0.4  +11 rh1:  g - Armour   0.0   1.0   0   r - Fire Magic   2.5   0.4  +11 rhy:  h - Dodging   2.1   2.5  +1   s - Ice Magic   2.5   0.4  +11 rh:  i - Stealth   0.0   1.2  -1   t - Air Magic   2.5   0.4  +11     rh: u - Earth Magic   2.5   0.4  +11 rh;             rh8; a    rhh; _    rh; n    rh; _    rh; T    rh"< pThe relative cost of raising each skill is in cyan.  rhH< Skills enhanced by cross-training are in green.  [?] Helprhj< G[=] set a skill target  rh2= [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  rh= [!] training|cost|targetssh  d * Short Blades   1.0th,o d - Short Blades   1.0th* j + Spellcasting 2.5 k + Conjurations 2.5 l + Hexes 2.5 m + Summonings 2.5 n + Necromancy 2.5 o + Forgecraft 2.5 p + Translocations 2.5 q + Alchemy 2.5 r + Fire Magic 2.5 s + Ice Magic 2.5 t + Air Magic 2.5 u + Earth Magic 2.5vhoTargetTarget--  --  --  --  --  --  --  2.0  --  --  --  --  --  --  --  --  --  --  --  -- vh4 --  a-z] set[-] clear selected targetcost|targetsvh<[?25h[?0c0 vhA" vh=O [?25l[?1cvhT4.0 current training targets, if any.=] set aall targetswhwh;AutarchDCSS the MagicianDjinniHealth: 23/23 ========================##AC: 2Str: 7#...EV: 11Int: 14#.###########.#SH: 0Dex: 15#.............##XL:  2 Next: 60% Place: Dungeon:1................Noise: ---------  Time: 452.6 (0.0)...$...@........a) +1 sling########..##....Cast: Jinxbite#..##.# .Fly Gem (8548) #..##.##. #..##.###.##:## #. #..............##.##.###.###.##.......)..wh^......##......#.#.##### _No target in view! _No target in view! _No target in view! _Found a parchment of Momentum Strike.  c - a scroll labelled LALIKA HUSTOL _You see here a +0 robe.wh$3wh˽wh,wh0x3wh~wh#F _Unknown command.whacwhcwhewhniwhkwhu7 _6whXvwh]xwhxB5whywh$|whM~wh~B4whwhX3wh3whL _You now have 16 gold pieces (gained 5).whmwhB2whwhwhΕ ###  #.. ## #.# ... #.###########.# #.##@.....## #..................#.........[.............########..##.........r #..##.# ..###.# #..##.#r   rat (asleep)whR #. #. #..##.###.# .. ## #. #.......... ..##.##.###.###.#whL*8.6 (6whAzr.rwhe9.6 (71whwh-V _A rat comes into view.wh  ### #.. ##  #.# ...  #.#######  #.##@.......  #...........  #.........[.  ....r########.  ......  .  .###.#   #. #.  .. ## #. whb P ### #.. ##  #.# ... wh  #.#######  #.##@.......  #...........  #.........[.  wh  ....r########. ......   .###.#   #. #.  .. ## #. wh wh! wh& wh( Z _A rat is nearby!xh:  Cast which spell? (? or * to list) You beckon some vexing sprites to accompany your attacks.xh Ar.xh 2--==60.6 (1Will/2 Jinx Fly Gem (8540) xh xh9 ; _You feel your willpower being sapped.xh3 _Unknown command.yhT]  You shoot a sling bullet. The sling bullet hits the rat.yhY(†yhM'.yhx5=1.9 (1.339yh<yhG _You kill the rat!yhN yhӉ yhC yh H _No target in view!yhIyh{H _No target in view!zhzhHzhczhXH _No target in view!zhɜIzhzhtI8 _zhzhzhSFly Gem (8537) zh=zh zh@u_The sprites lose interest in your situation.zhq3==6zhzh0X5zhzhTzh43==2102987654zh 4321zh019zhn8zhzhX7zhzzhzhB6zhYzhzh5,5zhkzh zh"zh"SFly Gem (8514) zh7$zh'$ zh'J_You feel your willpower return.zh*zhj*B3zh.,zh//zh/B2zh0zhQ2zh4zhM4B1zh:5zhY7zh#9zha9B0zh<zhW<zh>Y09zhg?zh AzhBzhCB8zhWDzhOFzhM## ###### #....S..# ---###@# zhM[....# ## .#### ...  #.###########.##.##.............###.................. S   ball python (constriction, asleep)#..†......[........zh6N.....########..##.......... #..##.# zhXN zh"V/92.9 (31.0)zhAW---3.9 (327zh]zh`_^ _A ball python comes into view.zh6 ### #######.# #....S..# ####@# #....# ##  #.#### ...  #.  #.##.    #..†[      . zhq  ### #######.# #....S..# ####@# #....# ##  #.#### ...  #. #.##.zhr    #..†[    zhy zhy zh# zhS b _A ball python is nearby!{h.&  {hCasting: Jinxbite (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.{hf.SS){h\[2--==4.9 (1{hv.0)Will/2 Jinx Fly Gem (8506) {h1{h; _You feel your willpower being sapped.{hu y (You shoot a sling bullet.{hJ :*{h#  The sling bullet closely misses the ball python.A giggling sprite leaps out and makes the ball python trip over its own tail.{h+ 1.{h,0 >70=6.2 (1.3{h0 :4{h6 {h8  {h9 A_You kill the ball python!{h {hx {h {h H _No target in view!|h _No target in view!|h3|h|hƘ |h:_No target in view!|h3|h0,|h(Y3 _Fly Gem (8502)  _The sprites lose interest in your situation.|h,3==10|h-|h?Q4998==765|h]Bn4|h:CB3|hC|hI21|h=L|hPX0|hQ|hS|hT;89|hX8|heZB7|hZ|h[|h\|h1]B6|h^|h+aX5|ha|hi4432|hj|hk|hkB1|hl|hn|hpX0|h)s|hsSFly Gem (8479) |h~v _You feel your willpower return.87|h(65|h43|h21|hş0|h698|hx|hů ###  #######.# #.......##.#####.##.##....####.##.####... #.##.###########.# #.##.............##---532.2 (36.0) #.@................ #..†......[.............########..##........... #..##.# .#..###.### #..|hK##.##> #.# #. #..##.### # ... ## #. #........  #. ..##.##.###.###  .......).......|hsE |h|hL---3.2 (377|h|h; _Found a stone staircase leading down.|h3|hF |h#|h%|h=-65|hX/|h.1|h1B4|hp2|h5|h7|h58B3|h$9|h=;|h<|hM=B2|h.>|h?|hD1|hE|hEFB0|h&G|h]I|hJ|h>KC59|hK|hM|hN|h1OB8|hO|hQ|haT|hTB7|hU|hfY|hnZ|hZB6|h[|h4]|h_X5|h`|h)a|hb|hbB4|hnc|h3e|hVf|hfB3|hag|hh|hi|h&jB2|hk|h5l|hCm|hmB1|hYn|hIr|hsB0|ht|hxB|hjyC49|hz|hO}|h|h:8|h3|hG|h|h:7|hF|h|h|hB6|h|h3|hȔ|h'B5|hؖ|h|h|hB4|hn|hf|h|hB3|hz|h۰|h|hߴB2|h|h|hX1|hQ|h|h |hw:0|h|ha|h|hC39|h|h|hX8|h6,|h4|hB7|h|h|h|hB6|hH|h0|h|hB5|h|h|h|h2B4|hI|h4|hQ|hB3|h|h |h |hl B2|hM |h |h n1|h |hb |h B0|h |h |h Y29|h; |h8 |hf |h B8|h! |h(# |h' n7|hT &6543|h[ 2|hm\ B1|h\ |h3b 0|hc |hd |h"e C19|hof |hf |hh |h!i B8|hXi |hBk |hr ###############|hhs #...........@.# #####.###########.# ......####### r# ............. .. .........##.# .## ..##......... .#r   quokka (asleep) |hpt 5..##.#...##.# .. ..##.#.#.# # ## ..##.###.##:|h{ ,82.2 (49|hb| f3.2 (507|h |hń Y _A quokka comes into view.}hh  You shoot a sling bullet. The sling bullet hits the quokka.(.}h...}h"C8===4.5 (1.3)}h:6}h}hKJ _You kill the quokka!}hʁ }h }hT }hB H _No target in view!}h+ }h+ }h]2 }h,5 H _No target in view!~h; _No target in view!~hhu~ht5 _4~hyx~hz~h{B3~h}~h~h~hB2~h~hD~hhX1~h009876~hX #################### ##.............# ########.###########.# .........#.####.###--- ................@............ ..[.........##.#####.####.### ###..##......... #.# .##..##.#...##.# #.. .##..##.#.#.# # #### .##..##.###.##:##............##.###.###.###.)........#~hi.90.0)~h4---5.5 (115~hq~hU _f - an emerald potion~h43~h4~h_~h~h;43~h~h~hmB2~hm~hL~h################.............# ########.. .........###########.####.### .............................[...##.#####.### ###..##.@.##.# ##..##.#.##.. .#.#.##.# .#######.##:# ?#..........# .#### .bb   bat (asleep) ...)# ##...#.#.#####~h†....# #.#~hty 8.5 (3.0)  A bat comes into view.~h0e9.5 (41~h~hd _Found a scroll labelled KUSASHEGAGG.h  You shoot a sling bullet. The sling bullet hits the bat.((((.hd..?..5===600.8 (1.30 _You kill the bat!hVhhhH _No target in view!hhJhh5H _No target in view!hS hT h[ h#] H _No target in view!h' Ih h} hC w399 _h h B8hF! hJ# h% h & B7h ' h( h* h* B6h , h5  #.............# #######.###########.# .........####.### ............... .[.........##.#####.####.### ##..##...........##.# ##..##.#...##.##.##.. ##..##.#.#.##.##.##### hP6 ---..##.###.##:##@# ##............##.# ##.###.###.#####.. .)........# ###..#.#.#####.†....# #.#..### #.# #..### #.# #...# h6 h= ,4.8 (4.0hB> ---5.8 (55hD hF a _e - a scroll labelled KUSASHEGAGGh?h@h?AhCh-FhUO43hIUhWhXB2hYhZhp_1h`hQaB0hahdhNeheC89hghi,hgjB8hjhs,hsB7h^thvh~6hX5hz,hh٠B4hh3h*n2h:hh<B1hhԲhhWB0h79hhh B8h=hhh5B7hhhh.,6hXh,hHX5h\hhahB4hh#hh B3hYhhvhB2hhh)hB1hthhz  ########  #..# ####.###########.# .....###########.####.### ......................... ........##.###.### .##........... .##.#...##.##.##......# .##.#.#.##.##.#######r###.###.##:##.#........##.###### ###.###.#####......# r   rat (asleep)...# ######.##.##### ....#h\29.8 (24.0)30.8 (25he:0hh@V _A rat comes into view.h" ]  You shoot a sling bullet. The sling bullet hits the rat.h -((((h <.h]d0.....he90===2.1 (1.3)68h~lhnG _You kill the rat!hj3hphrH _No target in view!h/hhGh:H _No target in view!h9hhh)H _No target in view!hh:hhGhh47 _65432105987h7n6h8hM54hOhT3h$|21049 # #.#  #######.# ####### #..r....# ---.....# #.# ###@###.## #####.# #.# #... #####.####.###.#.###........................ #####.####.###.#.###.. ...##.####.....#.# r   quokka (asleep) ##.##......#####.##.#######.#####.]}Hm# ##.# #.......#51.1 (19.0)---2.1 (208ho _A quokka comes into view.h+  ### #.# #.# #.# #######.# #..r....# #.# ###@###.##  #.# #........# #.#.###..# ............. .###.#.###.. .####.....#.#......#####.#.#####.# #.hs  ### #.# #.# #.# #######.# #..r....# #.# ###@###.## hR  #.# #........# #.#.###..# ..............###.#.#.####.....#.#......#####.#.#####.# #.h hl h h ] _A quokka is nearby!h (((r  You shoot a sling bullet. The sling bullet hits the quokka.hN>hEE[.r..hEu===3.4 (1.3)7hKLhN_ _The quokka is severely wounded.h~`  You shoot a sling bullet. The sling bullet hits the quokka!hQ†((h5E hU ..AutarchDCSS the MagicianDjinni###Health: 23/23 ========================#.#AC: 2Str: 7#.#EV: 11Int: 14#.#SH: 0Dex: 15#######.#XL:  2 Next: 100% Place: Dungeon:1 ####### #...†...#Noise: ===------  Time: 654.7 (1.3) ......# #.# ###@###.##a) +1 sling #####.# #.# #........#Cast: Jinxbite #####.####.###.#.###..#Fly Gem (8346) ........................ #####.####.###.#.###.. ...##.####.....:Y Rm#.# ##.##......#####.# ##.#######.#####.# ##.# #.......# _No target in view! _A quokka comes into view. _A quokka is nearby!You shoot a sling bullet. The sling bullet hits the quokka. _The quokka is severely wounded.You shoot a sling bullet. The sling bullet hits the quokka! _You kill the quokka!You have reached level 3!hQc /  --more--h8Y  Your experience leads to an increase in your attributes!h.9UIncrease (S)trength, (I)ntelligence, or (D)exterity? h 8/2863 0%  You feel clever. x2  The power to cast Slow wells up from within.h b _Spell assigned to 'f'.hAhΔh:h<h.h5 _4h~####.# #.# hk#.# #######.# ###### #...†...# .....# #.#####.###.##---6.7 (2.0 ####.# #.# #...@....# .####.###.#.###..# hL.......................> ####.####.###.#.###.. ..##.####.....#.# h|#.##......#####.#.#######.#####.#h.# #.......#.###############hh---7.7 (33hXhϵ; _Found a stone staircase leading down.hO IhR h[[ 21h\ h1` ha X0h:c hd hf h.g C39hh hk hn h n8h h B7h h h =#.##.# #.# #######.# ####### ## #...†...# #.....# .# #.#####.###.## .# #.# #........#hX +####.###.#.###..##l# .............># .####.###.#.###.....# ####.....#.# ##.#(.# ......#####.# #.#..# hˏ #####.#####.# ..#..#  #.......# ### ..l   frilled lizard (asleep) ###### .## ...##.h "#h +63.7 (6h e4.7 (76h hB  h S_A frilled lizard comes into view.h ;  Casting: Jinxbite (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You miscast Jinxbite. Nothing appears to happen.h k.llh6--Contam: 10% ==5.7 (15h~h8 _The frilled lizard hisses angrily.hG! OMh! H_The frilled lizard hisses angrily.  Casting: Jinxbite (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.h) 9l.h* 4----6Will/2 Jinx Fly Gem (8334) h1 h4 ; _You feel your willpower being sapped.hؽ { (((You shoot a sling bullet.hT l.>The sling bullet misses the frilled lizard.hU 3---=8.0 (1.32h] h^ r _The frilled lizard bites you. The frilled lizard misses you.hX o  You shoot a sling bullet.  The sling bullet hits the frilled lizard.hό E†h hO o29.4 (1.41h4" hs$ R _You kill the frilled lizard!h63hJ8h';H _No target in view!h$h%h+h\-H _No target in view!h^i3hMjh lhbtY0 _Fly Gem (8329)  _The sprites lose interest in your situation.ht4=8% 8h{uh# ###.###.#.###.....# --- ###.....#.# ##.#@.# ...#####.# #.#..# ###.#####.# ..#..#  #.......# .###...#######. ##.## .# # .# .#.## .. .# ..#h%/94.4 (25.0)h---5.4 (265hh7/ _e - 3 atropa-tipped dartshaththRuhwhyh43hshB2h͇BhEB1hhĊhcX0hhhhD299hhהhW .#####.###.###.# .# #........##.# .###.#.###..##.# ............†.># .###.#.###.....# .....#.# ##.#..# #####.# #.#..# .#####.# ..#..### .......# .###... h#### ##.## # #.# l #.# .# ... .# ..# #l   frilled lizard (asleep) ...# ##.# #.#h2701.4 (6.0)hƤ}l.lhNe2.4 (78hשhua _A frilled lizard comes into view.h o  You shoot a sling bullet.  The sling bullet hits the frilled lizard.hSF†hhJy5===3.7 (1.37hhΦR _You kill the frilled lizard!h(xhxh~hƀH _No target in view!hN5 3h7 h9 H _No target in view!h Ih] h/ h9 6 _5h h B4h h7 h X3hf h hhB2h`h=hhB1hhhh[B0hh h` Y89h h0hyhB8hqhXhh;B7hhEhEhB6hhhhB5hh3h.hB4hhhhB3hyh7 ##.####.....#.# ##.#..# ##......#####.####.#..# #######.#####.##...#..#### # #.......##.###.....# ################.# ##.##†# #.# #.##.# ####.# #.# ##.##.#  #.# #.# #.....#---17.7 (14.0)  #.# #@###..####  #.# #......##.# ######.##.# #.##.############ #.# ####.##.........# #.# .....####.#####.#####.#### ##......†..# #.#........# ..#..####..####.#.###.##.#h89---h=h@E _Done exploring.h Ih.......0.0)......hW[ _Done exploring.h h Where to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon hvhQx[?25h[?0c##.####.....#.# ##.#..#AutarchDCSS the Magician ##......#####.####.#..#Djinni #######.#####.##...#..####Health: 28/28 ======================== # #.......##.###.....#AC: 2hStr: 7 ################.# ##.##†#EV: 11Int: 16 .....##.# #.##.#SH: 0Dex: 15 ####.##.# ##.##.#XL:  3 Next:  5% Place: Dungeon:1#.#h#.# #.....#Noise: ---------  Time: 717.7 (0.0)#.#h<#@###..####a) +1 sling#.#hc#......#Cast: Jinxbite#.#######.#hFly Gem (8283) #.##.##.############ #.# h͊]####.##.........# #.# .....####.#####.#####.#### h##......†..# #.#........# ..#..####..####.#.###.##.# _You kill the frilled lizard! hM_No target in view! _No target in view! _Done exploring. h_Done exploring.  What level of the Dungeon? (default 1, ? - help) h7\ [?25l[?1chc42hdhkhmhmT2 _hv410h_} 798hM~h~:7h~hhth߁B6h`hڃhhB5hh'hLhB4h{hيhhFB3hh^hEhB2hFh__No target in view! _Done exploring.  There is a stone staircase leading down here.hyhoh"I1 _hh;2h4hB0hhp  ##  #### ..  ..# .#  #.#.# 30.4 (12.7) #@.#  #.##  #..  #$#. h(m#.##. #.# .# #.. . ..# . _You fly downwards.  Found 12 gold pieces.hhhfa _There is a stone staircase leading up here.h.rIhZth{p ####### ...  ..##.# #.#.# <.# 0.0)##.$#.##... .<hhZ|1.4 (169h{9 _Found a stone staircase leading up.hI Read which item? Scrolls  p - a scroll of poison  c - a scroll labelled LALIKA HUSTOL hJ e - a scroll labelled KUSASHEGAGG [!] read|quaff[?] describe selectedhI hNAutarchDCSS the MagicianDjinniHealth: 28/28 ========================###AC: 2Str: 7#### ...EV: 11Int: 16..##.#SH: 0Dex: 15#.#.#XL:  3 Next:  5% Place: Dungeon:2#<.#Noise: ---------  Time: 731.4 (0.0)#@##a) +1 sling#..#Cast: JinxbitehO#$#.#Fly Gem (8269) #.##.##.# .##.. ...# .... .< _What level of the Dungeon? (default 1, ? - help) hLO_There is a stone staircase leading down here. _You fly downwards.  Found 12 gold pieces. _There is a stone staircase leading up here. _Found a stone staircase leading up.hFUm  Okay, then.hXhZ. _hS3hh)hh8 _7hhB6hhgM _You now have 28 gold pieces (gained 12).hh'B5hhhhB4h}hh####### .....##.##.#.# #<.# ######.## #.....#..###......hG#.#.#.>.#6.4 (5#.##@# #.##.# #..... ..##..........<#.###.####.# .# .#hh4e7.4 (63h h ; _Found a stone staircase leading down.h 3h hw h#  ####### .....##.#.# #<.# #######.## #..###.......#.#.#@>.##.##.#..##.##.#..##...........##....l.........<#....l   frilled lizard (asleep)#.###.###.####.# .# #.#h@ y 0  A frilled lizard comes into view.h }l.lhz =8.4 (12h 8 _The frilled lizard hisses angrily.hV ((((You shoot a sling bullet.hh&[.l..h{'p==9.8 (1.41he-h/h _The sling bullet barely misses the frilled lizard.hc ((((You shoot a sling bullet.hy h l...41.259h ~ _The sling bullet barely misses the frilled lizard.hz (((((You shoot a sling bullet.hl.... _The sling bullet barely misses the frilled lizard.  closely misses the frilled lizard.The frilled lizard unfolds its giant frill.2.68hh0" h"h"P_The frilled lizard barely misses you. x2h, (((((You shoot a sling bullet.hе l....  The sling bullet barely misses the frilled lizard.hb4.06hXhT _The frilled lizard misses you.h (((((You shoot a sling bullet.hW l....  The sling bullet barely misses the frilled lizard.hWg5.3 (1.35h]h`\ _The frilled lizard closely misses you.h>  You shoot a sling bullet.hw2  The sling bullet hits the frilled lizard but does no damage.  The frilled lizard bites you but does no damage.h257-h>3`6.7 (1.44hg9h<3 _The frilled lizard bites you.hI >  You shoot a sling bullet.h6  The sling bullet hits the frilled lizard but does no damage.8.0 (1.32h: h= \ _The frilled lizard closely misses you.hY (((((You shoot a sling bullet.h+  l....  The sling bullet closely misses the frilled lizard.9.31 _The frilled lizard barely misses you.h8 (((((You shoot a sling bullet.hH l....  The sling bullet misses the frilled lizard.8=50.7 (1.40h6h_ _The frilled lizard closely misses you. x2h (((((You shoot a sling bullet.hg l....  The sling bullet closely misses the frilled lizard.hph7-2.148hohp3 _The frilled lizard bites you.ho  You shoot a sling bullet.  The sling bullet hits the frilled lizard!hPF†hj73.57 _You kill the frilled lizard!hUh VhZh^H _No target in view!h. h. ht7 h: H _No target in view!hܰ _####### ... ..##.# #.#.# #<.# #######.## ##...... #..###....... #.#.#.>.# #.##.#@.# #.##.#..# #...........##...............<#.....#.###.###.#####.# #.# # #.# h ---406 _ _You see here a frilled lizard corpse.hShhRh^h8=5 _HP restored.hhKB4hh2h!h!B3hA"h#hV%h%B2hf&hx(h*h`*T=1h+hK,h-h.B0h.hM0h1h1C39hh2hp4h5h5B8h}6h7hR9X7h9h:hD<X6h<hr>h\?h?B5h@hAhBX4hChaDhkEhEB3h.FhCGhHhHB2hIhJhLX1h+MhaNhvOhOB0hdPhKQhRh SC29hSh~UhrVhVB8h|Wh]XhYhZB7hZh[h&]hZ]B6h]h^h`h{`B5hhah)bhchcB4hadhyehfhfB3hghhh jX2hqjh!lhnmhmB1hnhoohcqhqB0hrh(((((((h  You shoot a sling bullet. The sling bullet barely misses the bat.h[h,.....b.hb6.64hha: _The bat hits you but does no damage.h$ (((((((You shoot a sling bullet.hǥhڭ| ......b  The sling bullet closely misses the bat.hcg7.9 (1.33h5hƵv _The bat hits you but does no damage. The bat closely misses you.hY/ >(((((((hb ......b  You shoot a sling bullet. The sling bullet misses the bat.The bat barely misses you. The bat hits you but does no damage.h b9.21h h Q _The bat closely misses you.hЫ  You shoot a sling bullet. The sling bullet hits the bat.h6  The bat is severely wounded.7-90.6 (1.40hX<h> _The bat barely misses you. The bat hits you. The bat closely misses you.h|]  You shoot a sling bullet. The sling bullet hits the bat.h[.h &.hGl102.008hh2G _You kill the bat!h;f3hghejH _No target in view!hhh6hH _No target in view!hlhmhrh`uH _No target in view!hS 3h h h =8=7 _6ht B5h hG h h3 B4h h h hS T=3h h! hA hx B2h h hM h B1hr h% 4h :0h h h hF D199h h h ht B8h h h h :7h h h X6h h h h' h' $5h( ,h* h- h|2 h2 $4h 3 h3 h6 h7 h9 h: $3hQ: h; h = h> h? hU@ $2h@ hJA hC hE h[F hF $1hF hG hbI hN h{P hP $0h&Q hQ hS h~U hbV hV %89hV hW h|Y hD[ h\ hT\ $8h\ h]] h^ h` ha ha $7h(b hb hd hf hg hg $6hh hh hj hl hm hn $5hBn hn hXp h!r hr hr $4h"s hs h&u hw hw hx $3hAx hx hOz h| h} h} $2h@~ h~ hl hv h6 h $1h˃ h hL h h hۉ $0h h h h h hߏ %79h h h h h h $8h, hޖ hm hz h h3 $7hT h h h h` h $6hΟ h{ h hh h h< $5hn hޤ h h h h $4h h h h hy  h h #.#h%  hR h #.#h۳  h hF 4####.#hu  h h 4#....#h  hP h 4#.####h  h h7 '#.#h  h׶ h (#.#h>  ho  h b #.#h ---h  hc b #@#h  h n #.#hc  h h 5#.#h' # hZ  h hú M#.#h  h9 h M#.#hɻ  h h* 5#.#hq  h   Natasha (asleep)h  h hc M#.#h  h h 7#h.hk  h !hV h 826.0 (34.h% 0)h h ---hB %7.0 (35hz $3h h h  h h O_Natasha, Servant of Life and Death comes into view.h h  #.#  #.#  ####.#  #....#  #.####  #.# #.# #.# hW #@# #.# #.# #.# #.# #.#h _ #.# #h.hd #.#  #.#  ####.#  #....#  #.####  #.# #.# #.# #@# #.# #.# #.# #.# #.# #.# #h.h1hh"h%\ _Natasha is nearby!h:( (((((((You shoot a sling bullet.h  .....h.hThe sling bullet completely misses Natasha.  Natasha hisses angrily.h ******Natasha casts a spell at you.hW@J......hgA2------===8.3 (1.3)2hEhH. _The magic dart hits you.hx i(((((((hP h . .h) .ha .h .h .h hhT .  h :You shoot a sling bullet. The sling bullet misses Natasha.h h !9.6h $1h? h h9  h h ?_Natasha mumbles some strange words.hV hD  Casting: Jinxbite (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.h@h.h1-------300Will/2 Jinx Fly Gem (8170) h8h; _You feel your willpower being sapped.h ((((You shoot a sling bullet. The sling bullet hits Natasha.hB;*h You feel your willpower being sapped.  You shoot a sling bullet. The sling bullet hits Natasha.  Natasha is lightly wounded.  A giggling sprite leaps out and smacks Natasha with her own front paw.  Natasha is heavily wounded.  Natasha mumbles some strange words.h$  ..5h. (very drained)5   cerulean imp (polearm, summoned)Natasha's front paws start to glow.=2.0 (1.468h\+ h~0 c _Natasha mumbles some strange words.hV) (( You shoot a sling bullet. The sling bullet hits the cerulean imp!h h( _.5.hٰ g3.3 (1.37h1 h, d _The cerulean imp is heavily wounded.h< ((( You shoot a sling bullet.  The sling bullet misses the cerulean imp.The sling bullet hits Natasha.h;*h?s  The sling bullet misses the cerulean imp.The sling bullet hits Natasha.  Natasha is almost dead.  A giggling sprite leaps out and makes Natasha trip over her own paws.  You kill Natasha!  Natasha growls in agony!h€q...†h42954.66Your Translocations skill increases to level 3!Your Forgecraft skill increases to level 3!Your Fire Magic skill increases to level 3!Your Ice Magic skill increases to level 3!  Your Air Magic skill increases to level 3!Your Earth Magic skill increases to level 3!hd~ _Your Alchemy skill increases to level 3!hh.hh2H _No target in view!hLi3h2v^ _No target in view!hhhOh ...........hCb 0.0  You start resting.h---5.6 (1Fly Gem (8165) hT _The jinxing sprites lose interest in you.hue 3hf hco :---h x 0  You start resting.6.6 (14h  _The sprites lose interest in your situation.h 33=21h 0594==87h h 65h 5==4h2 h X3h 21h: h hR T=0h h L6=h ;49h h2 8767==54hg V 56.6 (20.0) _You start resting.7.6 (21Fly Gem (8143)  _You feel your willpower return.hzhR3hh2 _You start resting.8.6 (1.0)h8==9.6 (21h8 _HP restored.hDe_hk0hr39hsh0uB8hvh|hhjT=7hUhn  You see here the felid corpse of Natasha.h5hI6 _hh_hhʏB5huhhhB4hZh9hhUB3hhVh2h{hB1hhhWhX0h{hдhC29hhhhX8hhX7hhOhhB6hhh #.#  #.####  #....#  ####.#  .#  h. . .  .g.$... #######.  g   goblin (asleep)hi 74.6 (15.0)  A goblin comes into view. It is wielding a +0 club.Found 7 gold pieces.hPcg.gh~====5.6 (165hh( _The goblin shouts!hg9  You shoot a sling bullet. The sling bullet hits the goblin.hҀn  The goblin is severely wounded.hP===-7.0 (1.4)3hBh= _The goblin hits you but does no damage.hz (You shoot a sling bullet.hȒy g  The sling bullet barely misses the goblin.hp-8.3 (1.32hih8S _The goblin barely misses you.hY@(h g  You shoot a sling bullet. The sling bullet misses the goblin.h[#6hn--9.61hhtp _The goblin hits you with a +0 club. The goblin misses you.hǦz (You shoot a sling bullet.h)2 y g  The sling bullet barely misses the goblin.h2 7=-80.90h+9 h<; S _The goblin barely misses you.hk `  You shoot a sling bullet. The sling bullet hits the goblin.hp D)h he k72.218h h J _You kill the goblin!h h h h{ H _No target in view!hhhmhdH _No target in view!hh2hhh .7 _8==6h\ n5hu h9h,4hhhB  Things that are here:  h:a +0 club; a goblin corpseh+h+3 h_hhihQhnT=2hhh h B1h!hB$h$B0hl%h'L _You now have 35 gold pieces (gained 7).h)h*C09h*hm,h/h@/B8h0hS1h4h4B7h5h6h8h8,6h8h9hW<hcC# ####.#  #.#  #.#  #.#  #.# hC #.####### #.)..... #######--- #.........Sg #...##h E ##. # S   adder (asleep) g   goblin (asleep) hJ 94.2 (12.0)  A goblin and an adder come into view.hxKhLhlS g.g   goblin  The adder hisses angrily. The goblin shouts!hsTp===5.2 (135hYh ^2 _The adder moves out of view.h)cC  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.hdhjMSg.S   adderh:l6---6.0)Will/2 Jinx Fly Gem (8104) h shv; _You feel your willpower being sapped.hU (You shoot a sling bullet. The sling bullet hits the adder.hVhhh[ Sg.  h]The adder is lightly wounded.hw`4----=hJ7.5 (1.33hwhO* _The adder bites you.hwy  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.hS ;*h  The adder is lightly wounded.  A giggling sprite leaps out and ties the adder's tail in a knot.  The adder is heavily wounded.h*S. (very drained) hg8.9 (1.42hah= _The adder bites you but does no damage.hCq  You shoot a sling bullet. The sling bullet hits the adder.h(  The adder is severely wounded.2----900.2 (1.30hh<R _The adder bites you but does no damage. The adder bites you.h1y  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.he;*h  The adder is severely wounded.A giggling sprite leaps out and smacks the adder with its own tail.h h* X  You kill the adder!h h7 Q g....lg   goblinl   frilled lizard (wandering)A frilled lizard comes into view.h h{ ####.#AutarchDCSS the Magician#.#Djinni#.#Health: 22/28 ==================------#.#AC: 2Str: 7#.#EV: 11Int: 16#.########SH: 0Dex: 15#.)......#XL:  3 Next: 130% Place: Dungeon:2########.#h Noise: ===------  Time: 901.5 (1.3)#@#a) +1 sling#......g....l.Cast: Jinxbite#...##########Will/2 Jinx Fly Gem (8099) ##.#g   goblinl   frilled lizard (wandering)You shoot a sling bullet.  The sling bullet hits the adder but does no damage.  The adder is severely wounded.hK A giggling sprite leaps out and smacks the adder with its own tail.  You kill the adder!A frilled lizard comes into view.hI _The goblin hits you with a +0 dagger.  You have reached level 4!h8 /  --more--hUB6/33647% h[$ h\A_You feel agile.hy@(h  You shoot a sling bullet. The sling bullet misses the goblin.h% g...l.lThe frilled lizard hisses angrily.h&V4-2.8h&:8h.-h/; _The goblin hits you with a +0 dagger.hc`  You shoot a sling bullet. The sling bullet hits the goblin.hi^ )h~h:l.hj84.16hhJ _You kill the goblin!h`o  You shoot a sling bullet.  The sling bullet hits the frilled lizard.h=fc(((† h )..  You kill the frilled lizard!h5=205.4Fly Gem (8095) hVh|i _The jinxing sprites lose interest in you.h&h'h-h2H _No target in view!h; h(= hC hE H _No target in view!h(h|hhh43hX2hhh*hKi6=1hhh}B0hhY89hohX8hh^7=7hhh;B6h}hh`B5hLhcX4hh=h8==3h hhB2hhOhB1h8hhhB0hh9==79hfhX8h*hi..).......---h 22.4 (17.0) _You start resting.---3.4 (18Fly Gem (8077) hh_ _You feel your willpower return.h/NhNhOh8Sh7Z630=5hZhj^h^B4h`hbhcB3hUhn2hihkhkp1=1hvmhpX0hrhthtC69h,vhexX8h zh{h#|#2hI|j==7h~hhB6hhX5h`hX4hmh_ _You start resting.hjO36.4 (133h==7.4 (143hh" _HP restored.h  #.# #.# ..#.# .##.# .##.########.##.)......#.#########.#.# #...##.#.#######......@..†....#...#############. # h h k8.0)2hS h   Things that are here: _a +0 dagger; a goblin corpseh3hjhLhhȤu1 _h&n0h hh<?=59hrhhhhbB8h/hZhhsB7hh%hhrB6hRhhhB5h=hhQX4hohRhX3hhhhB2hhh_X1hhhX0hh h9Y49hth hX8hh,hh B7hh}hhO:6hhrh\h:5hhFh+B4hchh3hhhB2hh hhB1hh hh=B0hWhhhC39hh!h#ho#B8h$hO&h-U #...##.#.#######......)..†....  #...###########  ##.##  #.##.##.##.#################...62.4 (24.0)h-#.............@......>###########. h4hl5f3.4 (257hY;h>; _Found a stone staircase leading down.hnIhh6h54hhH3210hhC29h,h8 .# #.# ....!S##. #.# #.......# #.# ##....... #.###### ##.....$. )..†.... .......# ######## ...... #.#..#  #.#.@##  #.#...## #......## #############.........# ...............>...##.# ###############...## #S   ball python (constriction, asleep)#..###.###.. 71.4 (8.0)  A ball python comes into view..SS)2.4 (98h9[1;38Hh;ho>_ _Found a bubbling purple potion.h ((((( You shoot a sling bullet. The sling bullet hits the ball python.hDhfEhNMd..S...hkNq===3.7 (1.37h)VhXf _The ball python is moderately wounded.h` e  You shoot a sling bullet. The sling bullet hits the ball python.ho%!†h%R(((h=...15.05 _You kill the ball python!h  _No target in view!h 3h^ _No target in view!hКh-h}hH _No target in view!h#3hhghhu4 _hNhB3hNhh5h=} .. J### #. .# #.#.##.## .# ........# ## .# .....!.##. .# #h.# .# ##.......# .###### ###....†$..#--- ..†.... ........@# h9####### ##......# ##.#..#.# ha #.#..##h# #.#...##.. h#......##(# h95J   endoplasm (wandering) ############.........# ..............>..hl.##.# h^##############...## #h ,7.0 (2.0h ---8.0 (32hh1] _An endoplasm comes into view.h$J.J### #. #.#.##.## ........# ####.....!.##.[  ##.....###### ###....†@..# ..†.... .........### ####### ##......# ##.#..#.##.#..##.##...##..  #......##(# ############.........# ..............>...##.h.9.0 (11h2 _Found a robe.hJJ   endoplasm (wandering)hf80.0 (20hh= _You now have 42 gold pieces (gained 7).h=;3hPhR hRH_There are no items here.hK 2  You shoot a sling bullet.  The endoplasm quivers.The sling bullet hits the endoplasm!.((((((hm1@.......h5z4===1.4 (1.419h>=h?M _You kill the endoplasm!h3h!h$H _No target in view!hS h h$(h**H _No target in view!h 3h hP 87h! h*  h---h   Natasha (wandering) _You start waiting.h+ ,3.4 (2.0h5 .  Natasha, Servant of Life and Death comes into view.h6 ---4.4 (36h3> h4@ 0 _Natasha moves out of view.h{ 5 #g# #.# # #.  ..### #.#  .##.#.##.##  .#...# #### #.#.....!.##.[.# #.# #...@...# #.# ##.......#.###### ###....†...# )..†.... .........### ######## ###......###.#..#.# g   goblin (asleep) #.#h "..##.# #.#...##.. #......##(#he hȫ #5.4 (1hA h $6.4 (2h :4h h[  h g_A goblin comes into view. It is wielding a +0 dagger.hE #g# #.# # #.#  .. ..### #.#  .# ##.#.##.##  .# .........# ####  #.....!.##.[.#  #...@...#  ##.......#  ###....†...# )..†.... .........###  ###......# ##.#..#.#  #.#..##.#  hES#.#...##..  (# h@ #g# #.# # #.#  .. ..### #.#  .# ##.#.##.##  .# .........# ####  #.....!.##.[.#  #...@...#  ##.......#  ###....†...# h\)..†.... .........### ###......# ##.#..#.#  #.#..## #.#... h@(hhuhh] _A goblin is nearby!h (((((((You shoot a sling bullet.hh.g....!ghq===7.7 (1.33h$h&d _The sling bullet completely misses the goblin.h\Y`  You shoot a sling bullet. The sling bullet hits the goblin.h_})(((((hah....!hj59.01h|hiJ _You kill the goblin!hhRhhH _No target in view!hE3h0HhJ hK:_No target in view!h 3h¥ hQ H _No target in view!h h h h8# h' h. _0 _hd4 M.... #) # ...### #.# ##.#.##.## h4  .........# ####---#.....@.##.[.### ##..... #.###### ###....†...#.#.#...h= ,900h= ---1.0 (209hPD hG \ _j - a bubbling purple potionh3h"hhhn8hh:B7hx h h]X6hZhhhB5hhhh" B4h("h)$h&h'B3h(hv*h,h%-B2h.hi0h,2h2B1h4h+6h9X0h:hC###.......###.......# ### ###....†...# ### ... .........### ... ### ###......## #.. ##.#..#.## #.# #.#..##.###.# #.#...##...#  #......##@## #######.........# hD..........>...##.# ###...###.# #..## ## #.## #.##.. ...## #.. hnK01000.0 (9.0)h Ll1.0 (10.0)7999hQh6T: _e - 9 atropa-tipped darts (gained 6)h6876 ..### #.# ##.#.##.## .........# ####  #.......##.[.#  ###.......# # ##.......# .## ###....†...# #.##### .........### #.....# ###......## ##@.# hn ##.#..#.## ##.#.#  #.#..##.###.##<..  #.#...##...## .#..J#......##.## .##.## ####.........# .# ##J   endoplasm (asleep) ......>...##.# [# ######...###.# .##..## #.# 4.0 (3.0)  An endoplasm comes into view.J.J5.0 (45 _Found a leather armour. Found a stone staircase leading up.hWC  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.hΤ-J.h$1--==6.0 (1Will/2 Jinx Fhj+ly Gem (7994) hhK; _You feel your willpower being sapped.hh)hhF _Unknown command.h  (( You shoot a sling bullet. The sling bullet hits the endoplasm.h_{ ;*hR c  The endoplasm is severely wounded.hS bA giggling sprite leaps out and smacks the endoplasm with its own pseudopod.haZ 9...hQ] w8=7.4 (1.43ha hc M _You kill the endoplasm!h 3hZ h H _No target in view!h3h4h$H _No target in view!hhghhH _No target in view!hn3hsphNshyX2h|@---...h'} .hf 80 _You start resting.hJ2=----hĆo9.4 (2Fly Gem (7991) h'hl _The sprites lose interest in your situation.hL IhM X0hV 898hvX hY 3==7hpZ hn] 1 _HP restored.h ^ B6h_ ha hb B5hc hh 4=3hi hk hAk ,2hbk hl hn ho ,1h;o hyp h=s hs B0ht hw Y79h~x hNz hz B8h[| h~ h  ,7h" h h h ,6h h hچ h B5hp h h B4h hC h| B3h h hƒ h :2h^ hz h B1h h h B0h h hX C69h h hU SFly Gem (7968) h h n _You feel your willpower return.h h9 B7h h hϱ h B6h h h- hm ,5h h| hA hн X4h] h h h B3h h h X2h h~ 1059h h X8h h h? X7h9 h h> hq B6h ,hZ h B5h h h hF B4hP h  #### .[.# # #.# # #.## # #.##### # #.....#  ##..##.## # ##.#.#...###########.###<.........@|.....# ...###.#...############# #.## #.##.## ..# #.#### #.# #[#.# .# #.#.# ...h  [.#  #.#  #.##  #.#####  #.....# ##..##.##  ##.#.#...#.# .##<.........# ###.#...# .## #.##.## .# .# he /46.4 (37.0)h f7.4 (383h h s _You see here a staff of fire.h)hx"  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   k + Spellcasting 3.3   0.6  +11          b - Maces & Flails   0.0   1.4  -2   l + Conjurations 3.3   0.6  +11 h# c - Unarmed Combat   0.0   1.0   0   m + Hexes3.3   0.6  +11  d - Throwing   0.0   1.4  -2   n + Summonings3.3   0.6  +11     o + Necromancy3.3   0.6  +11  e - Short Blades   1.0   2.4  -1   p + Forgecraft3.3   0.6  +11 h$ f - Long Blades   0.4   1.2  -1   q + Translocations 3.3   0.6  +11  g - Ranged Weapons   1.5   2.8  -2   r + Alchemy3.3   0.6  +11     s + Fire Magic3.3   0.6  +11  h - Armour   0.0   1.0   0   t + Ice Magic3.3   0.6  +11  i - Dodging   2.1   2.5  +1   u + Air Magic3.3   0.6  +11  j - Stealth   0.0   1.2  -1%;49m   v + Earth Magic3.3   0.6  +11                                 The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetshH hL###AutarchDCSS the Magician [.#Djinni#.#Health: 33/33 ========================#.##AC: 2Str: 7#.#####EV: 11h Int: 16#.....#SH: 0Dex: 16##..##.##XL:  4 Next: 28% Place: Dungeon:2  ##.#.#...###########.#Noise: ---------  Time: 1047.4 (0.0) ##.##<..........@.....#a) +1 sling ..###.#...#############Cast: Jinxbite .## #.##.##Fly Gem (7953) .# #.#### h= ~.# #[# .# .# .# .# hi .. _No target in view! _You start resting. _The sprites lose interest in your situation. h _HP restored. _You feel your willpower return. _You see here a staff of fire.hC3hhh{8.4 (12hMhóI _f - a staff of firehIhGhh 10hhh)-49hJhhhX8hhmhhS B7h h h h B6hVh;hhh:5h`hhhHB4hhchU .g# #.# #.#h #.# #.# #.# ##.# ### #@# ..# #.# .## #.#h ...###########.# <................#...#############h? ~g   hobgoblin (asleep)#.##### hj 4[#h(+56.4 (8hu)e7.4 (93h.h0\ _A hobgoblin comes into view.h0  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hv hq o Your spells (cast)Typeh Failure Level  a + JinxbiteHexes7% 2 b - Sigil of BindingHexeshϘ `14%3  c - Inner FlameHexes/Fireh 14%h >3  d - Cause FearHexesh2 /41%4  h^ Ie - Dimensional BullseyeHexes/Translocation41%h 84  f - SlowHexesh 4%h b1 Select a spell to cast [?] helph <[Esc] exith˸ hr h AutarchDCSS the Magician.g#Djinni#.#Health: 33/33 ========================#.#AC: 2Str: 7#.#EV: 11Int: 16#.#SH: 0Dex: 16#.#XL:  4 Next: 28% Place: Dungeon:2 #h3 #.#Noise: ---------  Time: 1057.4 (0.0) ######@#a) +1 sling ....##.#Cast: Jinxbite .##.###.#Fly Gem (7943) .#...###########.# <................# h .#...#############g   hobgoblin (asleep) .##.## .#### [# _You feel your willpower return. _You see here a staff of fire. _f - a staff of fire h 3_A hobgoblin comes into view.Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h; h AutarchDCSS the Magician.g#Djinni#.#Health: 33/33 ========================#.#AC: 2Str: 7#.#EV: 11Int: 16#.#SH: 0Dex: 16#.#h XL:  4 Next: 28% Place: Dungeon:2 ##.#Noise: ---------  Time: 1057.4 (0.0) ######@#a) +1 sling h? ....##.#Cast: Jinxbite .##.##hn #.#Fly Gem (7943) .#...###########.# h <................# .#...#############g   hobgoblin (asleep) .##.## .#### h [# _You feel your willpower return. _You see here a staff of fire. h r_f - a staff of fire _A hobgoblin comes into view.h8 Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h P  Okay, then.h h] h . _ht0+ ((((((g  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!hh3.gh7.....h)q===8.7 (1.32hh] _The hobgoblin is almost dead.hc  You shoot a sling bullet. The sling bullet hits the hobgoblin.h"}.(((((h}D......hq3160.1 (1.40hh۱M _You kill the hobgoblin!h hG h= h H _No target in view!h Ih H _No target in view!hhVh@h̥h hv39 _h$n8h(hhB7hlhgh|hB6hchjhhB5hh6hhټB4hXhchhB3hhh!h]B2hhZhhB1hh8hh/B0h{h"h}Y29hIhhhB8hhchX7hhZhhB6hnhh_X5hhEhhB4hhhChwB3hhQhhVB2hh;  There is a shaft here.h-hI1 _hhgh h>B0hhchh)C19hhh ..... <#....... ##.#####. .##. h.#.#######.####.# ..J..........#---h1 hUW#^ #.hsJ   endoplasm (asleep) h#.# #.# h?#.#ho/81.1 (21.0)hH---2.1 (22h:8h h] _An endoplasm comes into view.h2 < .. #.  .# #. .## ..# #######.####.#  ..J..........#  #@# #.# #.# #.# #^# #.# #.# #.# h73%#.#hm < .. #.  .# #. .## ..# #######.####.#  ..J..........#  #@# #.# #.# #.# #^# h3#.# #.# #.# #.#h9hhha _An endoplasm is nearby!hU 1 ((((J  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.h ,h *..J..h- u===3.5 (1.4)7h h} a _The endoplasm is heavily wounded.hUc  You shoot a sling bullet. The sling bullet hits the endoplasm.hYa.((h(...hBo44.8 (1.36h h\M _You kill the endoplasm!hhh!h7$H _No target in view!hY3hhmH _No target in view!h hZ h h h% h 5 _4h h h ,3h h h6 h h, B2h h h h B1h} h hJ h B0h4 h h #......... .......... >.#.###.## †.#.# ..#.#h R ..... ...... #.###########.# .<#..... >g..h# T--- ###.#### # .# #hI f#.########.####.#hk .............#g   hobgoblin (asleep)#######.######h n #.# #h .#h# | 90.8 (6.0  A hobgoblin comes into view.h5$ ---1.8 (709h( hv* 9 _Found an escape hatch in the floor.h,a > †.#.#.h #.###########.# .< >...........g..  #@# # .# #.# ##.## #..#hE #######.  ......# h' .######  h :#.# #.#hM > †.#.# #.###########.# < >...........g..  #@# .# #.##.## #..# #######. ......# hN .# #.# #.#hTh=UhZh]` _A hobgoblin is nearby!h ######.#. ##. #.......... .>.#.###.## hY O#†.#.# #..#.#h ...... .#.###########.# h ..<#......>.....@.....g.. h  .###.####.#######.#####. .# .# #.# .# ### #..h0 # #######.####.# ............hO H.########.###### h I #.#hr 2.8 (18 _h'! h" hj  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.2-==3Will/2 Jinx Fly Gem (7907) h; _You feel your willpower being sapped.hn c  You shoot a sling bullet. The sling bullet hits the hobgoblin.h( d(((((.h8+......h87=5.2 (1.45 _You kill the hobgoblin!hc3hjhmH _No target in view!h43h;h=H _No target in view!h3hhH _No target in view!hhOhhhF4 _3=Fly Gem (7903) hh{ _The sprites lose interest in your situation.hB2h%hhB1hhh_B0hh`hl=899hh^B8h"hhB7hh^X6hhh B5hjhX4hkhh B3h h X2h hnhB1hzhehB0hRh=hC89heh/X8hhX7hDhhB6hhchB5h,hN!X4hZ"hW#h#B3ho$h%h&B2h&h(h(B1hM)h?+X0h+hv/iFly Gem (7879) h/h2n _You feel your willpower return.h(4h4B8h5hk6h8hZ8B7h8h#<n6h<h>h*G- <.###.######.#. .## ##.......... ..###.....#.#.>.#.###.##. .##.#†.#.# #g .##.#..#.# #.....## #.##...........#.####.#---....<#......>.@.............####.#######.#####.#.# .# #.#  #.# #.## #..# #######.####.#g   goblin (asleep) .............# #######.######  #.#hP0124.2 (29.0)hQ---5.2 (305hWhv\u _A goblin comes into view. It is wielding a +0 dagger.hfo ((((You shoot a sling bullet.h%s  The sling bullet completely misses the goblin.hhL..g.g===6.5 (1.3)4hhDh( _The goblin shouts!hl`  You shoot a sling bullet. The sling bullet hits the goblin!h7re)(hT&.hj87.83hhJ _You kill the goblin!hD 3hH hMJ H _No target in view!h/ h h h H _No target in view!hhU3hUhXhZha2 _1hldhfhfB0hghkP  There is an escape hatch in the floor here.hz~69 _87hE|h ~hL~B6h+hhPhB5hhh"h[B4h ,hhBB3hPh^h #######.#.#.## #.# #<.###.######.#.## h,#.## ##..........# #..###...........# hP#.#.#.>.#.###.##.# hH#.##.#÷.#.# #.##.# #.##.#..#.###.##.#h #...##.##)# ---hǙ30.0) h..##......@....#.########## h .......<#......>........... h.r#.###.###.####.#######.#### #.# #.# #.# #.# hP #.##.# #< #.# #.##h#. #.# #..#.. #.########.### .. .............. #.########.### h---8.8 (112hڣhhݬ; _Found an escape hatch in the ceiling.h o3hFphshfxn1hVh #.## ##..........# #..###...........# #.#.#.>.#.###.##.#h #.##.#÷.#.# #.##.# #.##.#..#.###.##.# #..........##.##)#h@ ..##...........#.######### .......<#......>..........h? #.###.###@####.#. #.# #.# #.# #.# #.#  #.# #<# #.# #.## hp #.# #.# #..# ... #.########.##h ... ............. b   bat (asleep) ... #.h#.##b... ..# #.#h3 #.#hT09.8 (1.0)hf40.8 (20hhoV _A bat comes into view.h  #.##   #..###.....  #.#.#.>.#.#  #.##.#÷.#.#   h ..#.###.##.#  ....##.##)#  .......#. <#......>. #@# #.# #.# #.# #.# #.#  #.# #<# #.# #.##  h C#.# #.# #..#  ...  ...  h Q...  .b... ..# #.#  #.# h@ hM  #.##   #..###.....  #.#.#.>.#.#  #.##.#÷.#.#   h# ..#.###.##.#  ....##.##)#  .......#. <#......>. #@# #.# #.# #.# #.# #.# he % #.# #<# #.# #.##  #.# #.# h#  ...  ...  ...  .b... ..#  #.#hŷ  _A bat is nearby!h#= ]  You shoot a sling bullet. The sling bullet hits the bat!hB ((((((h!C !†h k.<....h {40===2.1 (1.358h hW G _You kill the bat!hϻ3hhXH _No target in view!h_hl`hjhwH _No target in view!h-Ih h:_No target in view!hRhȘhКhhkh7 _hp,6hhhR  There is an escape hatch in the ceiling here.h hI5 _hhBh2hwB4hhh+hiB3hhhhB2hh1049hB8hhhh$ .......<#......>..... #.###.###.####.###### #.# #.# #.# #.# # #.# #<# #.#h"N ###[ #.###.####.# ...###........#.###### ...##............... ##.##.......#.######---hI50.0) ha~#..@...†......# hw h##.##.......###  ## #.......# hV #.......#h3 ####.##hI## #.#hh ' .#h h2;... hF/#.# ###hjE hh ---3.1 (117h2hL _Found a pair of boots.h ..##.....#.### .......<#......>.... #.###.###.####.##### #.# #.# #.# #.# # #.# #<# #.##.###[ #.###.####.# ......###........#.#####........##.............. ##@##.......#.##### #......†......#.##.#######..# #.......#####.#####.# .# ....#hk4.1 (1.0)6hIhh  #..##.##)#  ..##.....#.## .......<#......>... #.###.###.####.#### #.# #.# #.# #.# #. #.# #<# #.###.###[ #.###.####.# #####.#####......@.##.......h @#.######.##.......#.#### #......†......###.##.......#######...# #.......#####.#####.# .#h h `55hu h( h*  #.##.#..#.###.##.# #..##.##) ..##.....#.# .......<#......>.. #.###.###.####.### #.# #.# #.# #.# h %#.# #.# #<# #.# ##.###[# #.###.####.#  ####.### #........##......#.######.##.......#.### #......†......##.##.......###hQ ####....# #.......#####.#####.#h  h `64hR& h( hZ3hIhhh32hݎhVhhfB1hדhh #.##.#..#.###.#. #....##.#.. ..##...#.. .......<#... .##.# #.# #<# # ##.###[# #.###.####9.1 (3h` #.@....###........ #........## #.######.##.......#. #......†....... ##.##.......#... ####.......##.#> h#.......##.#. ####.####  #.#hh0hçf60.1 (40hh; _Found a stone staircase leading down.h3hhho39h8hhhUB7hh,h@B6hhhhQ:5hph hX4hhhX3hhh#.# #.###.###.## #.# #.# #.# #.#  #.# #.# #.# #<# ####.###[# #.###.##r.#......###.......#.#........##......#.#.######.##......#.####.#.## #......†...#......@..#####.##......h`####......###.#.#>.###.# #......# #.#..# ####.###....# #.# ###..# .# r   rat (wandering) #... ... .# #...##.#.... #)#h*7.1 (7hyJ.rhh1^8.1 (82hh(V _A rat comes into view.hL ((((You shoot a sling bullet.h  The sling bullet closely misses the rat.The rat squeaks loudly.hEhr...rrh====9.4 (1.31h| _The rat twitches its whiskers.h%a;(h rYou shoot a sling bullet. The sling bullet barely misses the rat.h~1--===-70.8 (1.40h6h( _The rat bites you.h;(hv  rYou shoot a sling bullet. The sling bullet barely misses the rat.-2.1 (1.328 _The rat closely misses you.hW ;(h0 rYou shoot a sling bullet. The sling bullet barely misses the rat.h 2=-3.5 (1.47h h _The rat misses you. The rat closely misses you.h¥y (You shoot a sling bullet.hn. rThe sling bullet closely misses the rat.h/g4.8 (1.36h>g _The rat closely misses you.hH;(hU rYou shoot a sling bullet. The sling bullet barely misses the rat.6.14h]h`Q _The rat closely misses you.hXoy (You shoot a sling bullet.hX rThe sling bullet closely misses the rat.h93==7.43hDhW _The rat completely misses you. x2h]  You shoot a sling bullet. The sling bullet hits the rat.hE†hh8j18.72hVhG _You kill the rat!h8 h : hB h,E H _No target in view!h h h ho H _No target in view!h1hufWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +1 sling (weapon)c - a +0 short sword  d - a +1 whip of electrocution Magical Staves (go to first with |)  f - a staff of fire[?] describe selected [!] equip|wield|wear[tab] equip|unequip hHhhP#.# #.###.###.## AutarchDCSS the Magician#.# #.# #.# #.# Djinnih#.# #.# #.# #<# Health: 33/33 ========================####.###[# #.###.## AC: 2Str: 7..#......###....... EV: 11Int: 16#.#........##...... SH: 0Dex: 16#.#.######.##...... XL:  4 Next: 41% Place: Dungeon:2hz#.####†#.## #......†... Noise: ===------  Time: 1178.7 (0.0)#......@..#####.##...... a) +1 slingh####..........####...... Cast: Jinxbiteh#.#.#>.###.# #...... Fly Gem (7822) # #.#..#####.##h/#....##.####..#.##... ....##...##.#.... #)#The sling bullet closely misses the rat. _The rat completely misses you. x2  You shoot a sling bullet. The sling bullet hits the rat. _You kill the rat! _No target in view! _No target in view!hP  Okay, then.hh)h". _hP{ h{ h} h{ h hN 1 _0h h h)  #.# #.# #.# #.# ..####.###[# #.### ###..#......###.... #.#........##...# #.#.######.###.####†#.## #......†#.........#####.## ####..........####--- #@#.#>.###.# # #.#.#..# #### #.#....# # #.###..h # ### #.# #... ... ..# #.# #...##.# w   ribbon worm (asleep) #.#... ....##)# #.##w## h #.# #.#.. ..### #.#hs +80.7 (2hF ---1.7 (319h h@ ^ _A ribbon worm comes into view.h'a :#.# #.# #.#  ..# #.# # #.#.# #.####†#.## † #.........## ####........ #@#.#>  #.#.#..#  #.#....#  #.###..#  #.# #... ...  #.#   ... )#  #w## #.#  .. ..### #.# ha hr #.# #.# #.#  ..# #.# # #.#.# #.####†#.## † #.........## ####........ h\ #@#.#>  #.#.#..#  #.#....#  #.# #.# #...  #.#   ... ) #w##  .. ..### hh#hX hA b _A ribbon worm is nearby! h  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h~OYou beckon some vexing sprites to accompany your attacks. hY1--==2.7 (1Will/2 Jinx Fly Gem (7818)  h0 hڒ; _You feel your willpower being sapped. h, (((((w  (You shoot a sling bullet. The sling bullet hits the ribbon worm! h " ;* h  The ribbon worm is moderately wounded.A giggling sprite leaps out and ties the ribbon worm's tail in a knot. h  hN ....w(very drained)..=4.1 (1.46 h  h; c _The ribbon worm is heavily wounded. h ((((You shoot a sling bullet. The sling bullet hits the ribbon worm. hs ....catching breath, very dr…)The ribbon worm is heavily wounded. h(y `````The ribbon worm expels a string of sticky webbing. h ,@....very drained)2=-5.4 (1.35 hr m _The stream of webbing misses you. h ((((You shoot a sling bullet. The sling bullet hits the ribbon worm. h he...w. hb6.74 h h c _The ribbon worm is heavily wounded. hG ((( You shoot a sling bullet. The sling bullet hits the ribbon worm. hs ... catching breath) hIsThe ribbon worm is almost dead.The ribbon worm seems less drained. h< ```The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage. ha5... hb4  5  h;b 8.0Held Gem (7812)  hzh hl. _You are caught in a web! hmF h hcN _You are caught in a web! h3 h hĎN _You are caught in a web! h-  hs.  h; d _You are caught in a web! hU!  hG"  hU)  h+ N _You are caught in a web! h h.3==11 ---90Gem (7811)  h  h >n _You are caught in a web! __The web tears apart. h2 .####.###[# #.## ##..#......###.... #...#########.####†#.## #......†........#####.##...###..........## #.#.#>.###.# ..# ####. ## ###w# #... ... ...##.# #... ....##)#.## #... .....######.#.##.## h<w. hg---900 h hl h' h (((((((You shoot a sling bullet. hU h]lw.... h]&.. h^r===1.3 (1.309 h[e hie _The sling bullet barely misses the ribbon worm. h^re  You shoot a sling bullet. The sling bullet hits the ribbon worm. hzH† h hj72.68 h heO _You kill the ribbon worm! h3P  hP  h"X  h[ H _No target in view! ho  h  hr'  h) H _No target in view! h hD3 h hQ=Fly Gem (7807)  _The jinxing sprites lose interest in you.6  h u_The sprites lose interest in your situation. hB5 h h hB4 h hT hB3 h h hB2 h. h" h`:1 h h h!B0 h hl h h<799 h| h h)B8 h hIX7 h3 hh hB6 hl h hB5 h h h B4 h hl hB3 h hU hKFly Gem (7792)  h% hn _You feel your willpower return. h hiB1 h h h  h B0 ht  h  h:  h C89 hD h h h,8 h h[ h h< hB7 hp h hs hB6 hr h h hkB5 h h " h$ h4%B4 h& h' h* hZ*B3 h+ h. h0 hf0B2 hu1 h*4 h5 hP6B1 hS7 h8 h: h,; hQ;:0 h6< h= h? hS@C79 hTA hZC hE hF:8 h&G hH hL h7MB7 hRN hV #.# #.# ... .## ##. #.# ... ..# #.. #.# ... #.# #.. #.# #=# #.# #.#  hMW{#.# #.# #.# #.# ####.# #.# #.# #.# #....#####.#######.##---#.#### #@...........#....#.# hW######.####.#....#.# #.# #.#.### #.# hW #.####†#.## #.# #... hXE.....## #.# h@X ####........ #.# . hlX#.#>.## #.#.#.#..# hX\ #†#  hX` #†....# h_0223.6 (31.0) h`---4.6 (326 huf h]he _h - a scroll labelled LEAGGUAMA UCIBE h" h h h h~ h54 hɷ hRB3 h h h hX2 h6j  You see here a ring of magical power. h h+1  h_ h hT h heB0 h hx h h-69 h h hC h; #.# #.# #.# #.# #.# h #.# #####  #.####...# .## # #.##.....# ..#  #.##@#...# #.# # hm#.##.##=## #.# # #.##.##.# #.#  h< ####.##.##.# #.# # #....##.##.#####.##### h.  #.#####.##............#. o   orc (asleep) hlj #.# #.########.####.#. #.# #o#.# #.#. #.# h<.####†#. h131.6 (7.0) he2.6 (88 h hq _An orc comes into view. It is wielding a +0 whip.hCkYou see here a ring of magical power. _An orc comes into view. It is wielding a +0 whip.  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.hZsyoo.h9u2-==3.6 (1Will/2 Jinx Fly Gem (7767) h}hN% _The orc shouts!h~ ]  You shoot a sling bullet. The sling bullet hits the orc!h9 ((((() h C.....ht x51=5.0 (1.45h hW G _You kill the orc!h h h hC H _No target in view!hhʚh^ _No target in view!hĿ3hhH _No target in view!hNq 3hr h|t h{ X4h~ |..---.=....h f 60 _You start resting.hE 3=---7.0 (2Fly Gem (7763) h h= l _The sprites lose interest in your situation.h h8 h 21h 0=59h! n8h# hE$ B7h\& hW' h' B6hy) hj+ h+ B5h, h. h"/ B4h?0 h2 h3 B3ho4 h6 h6 :2h7 hp9 X1h9 h]; X0h< h> h"? ;49h{@ hB X8hD hG hG B7hI hK hML B6hwN hP hP B5h^R hT hT B4hV hX hX B3hZ hx\ X2h] h_ h6` B1ha h*e he SFly Gem (7740) hf hm _You feel your willpower return.39hn hq hs hRt B8hMu hkw hy hy B7hz h} h hH B6h hi h5 h B5hW hg ha hю B4h h z  Things that are here:  a +0 whip; an orc corpseh h +3 h _h= h h h B2hL hǟ h h ,1h& h h h h ,0h/ hE h hJ h C29ho h- he X8h hı h h, ,7hW h hx h h B6h h h hq B5h h hO h ,4h h( h h hM B3h h hh h B2hw h hl X1hK h h h B0h, h h h C19hm h0 h hU B8h h h B7h hT h" hn h B6h h[ h{ h ,5h h hm hi h ,4h hf h+ h h B3h h' h h B2h h h h] B1h h5 h h7 B0h h h hb C09h! h h  hk B8h h h+ ht ,7h h h hM h :6h h7 h hT B5hZ h hT h B4h hc h h ! B3hW" h# h% h& B2hM' h, h. h. B1h0 h2 h4 h4 B0h!6 h8 hk; h; D699ha= h? hA hRB :8hB hD hG hNG B7hH hM hP B6h\P hQ h}S hU hU B5hPW ha hc h/d :4h!e hf hi hXi B3hj hq 2ht  Things that are here:  a +0 dagger; a goblin skeletonhv hw I1 _h$y hm} h} hF~ B0hz h3 hq hĄ C89hR h hA h B8hB h h hˑ B7hK h hЗ h B6hj hc h h B5h hu hy hɣ B4hq h hq hѬ :3h h' <  You see here a +0 robe.h h I2 _h h h h B1h h) h h B0h h h h= C79h hF h hc ,8h h h h X7h h h hD :6h h h hL B5h hD P  There is a stone staircase leading up here.h h+ I4 _h h hhhB3hhh/hwh:2hh h h6B1hFh.F  You see here a +0 leather armour.hhI0 _hh,hhC69hB h!h#h&$B8h;%h(h)h#*,7hZ*h+he-hP/h/B6h1h3h5h6B5hi7hH9h};X4h<h@hBhBB3hChEhGhIH,2hzHhIhlKhLh3MB1hNh}Ph!RhRB0hHSh4UhVhDWC59hRXhZh \h\B8h[]ho^h_h`B7h`hbhdhdB6h&ehfh hhfhB5hhhjh>lhlB4h%mhnhohpB3hophqhrB2h^shsh,uh>vhvB1hwhxhyhzB0hhzh{h}Y49h}hhh0B8hӀh;hlh:7hhhކh+B6hÇhhhB5hhhh3,4hkhˎh=h/hB3h!hYhҔhPB2hhhfhVX1hhYh:0hhhşhgC39hhUhh^B8hh`hX7hMhhh@B6hhhhP:5hhۮh-n4hhwhδh:3hhhahB2hEhhhB1hhhϿhB0hhhlh-29hhHhhhB8hhAh h_B7hhh{hB6hEhhhnB5hhh|hB4hhqhhB3hIhh0#^#  #.# .# #.# .#h #.# .# #.# .# ####.#h :#  .....##### .#  .........########.#  377.0 (140.0) ########.##.....@.#  hp#.##.#######  #.##.#  #.##.#  #.##.#  #.##.#  #.##.#  hv#.##.#   #.##.#hG  hhkf812hhiV _Found a parchment of Magic Dart.h3hhhh&10h(h*h|+;19hD,h.hL0h1,8h2h*3h7l  You see here a parchment of Magic Dart.h8h9I7 _h:hJ<hD>h>B6h?hE5hFhHX4hIh{KhMhNB3hNhkRhSh5TB2h+UhWhYhYB1hZh\h]ha^B0hD_hahbhgcC09hchfhghJhB8hhhjhkhrlB7hmh[nhz`654hy|hN}h}h~B3h~hSh X2hh0h}hB1h,hn0hdhhTD599hۖh0hhϝn8hn7hXhIhB6hh\h .#.##  ....#   ....#   .##.# ##  .##.# .g  .##.# #.  ##)# #.  #.###########.###### ..>.............@....# #.#######.#####.####.# #.# #.# #. #.# #.# #.## #. ###.### #.# #..# #. #.....# hj#.########.####.##.#.#.## g   hobgoblin (asleep) ................##.#....#   #.########.#######.###..#   ..# #.# #......#  hA404.0 (26.0)5.0 (275h\ _A hobgoblin comes into view.h6C  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.h71--==6.0 (1.0)Will/2 Jinx Fly Gem (7594) hc>h@; _You feel your willpower being sapped.h0....# .# #.##.#### #.##.# .g# #.##.# #.# #.##)# #.# h..#.###########.###### .>..................# ##.#######.#####@####.#  #.# #.# #.# #.#  #.# #.## #.####.### #.# #..# #.##.....# .#.########.####.##.#.#.## .................##.#....# #.########.#######.###..# h ...# #.# #......# ### #.# ######.# hh'/--7hz:3h h h c  You shoot a sling bullet. The sling bullet hits the hobgoblin!h z†((((hʛ )h!8....h&?4===8.3 (1.3h)':2h,h/M _You kill the hobgoblin!h3h ^ _No target in view!hhh&hH _No target in view!hnyhNz3h8}h2=-1 _Fly Gem (7590) h~ _The sprites lose interest in your situation.89hdhֈX8h‰hʋ3==7hh1 _HP restored.hҎB6hhXh:5hh)X4hhh-T=3hhhwB2h_haX1h3hX0hhY79hhh87654321069Fly Gem (7568)  _You feel your willpower return.76#. #.# .# ....# ....#r ..## #.##.# .†#[40h m #.##.# #.# ---.##)# #@# ...#.###########.##### ...>..................# ##.#######.#####.####.# #.# #.# #.# #.# #.# #.## #.####.###  r   rat (asleep)..# h/34.3 (26.0)h---5.3 (275hhV _A rat comes into view.h v# # #r .### .†# #.#)# #@##.###### >.......# ##.####.#  #.# #.# #.# #.#  #.# #.## #.#hV l  #..# #.# #.#  hM m # #r .### .†# #.#)# #@##.###### >.......# ##.####.#  #.# #.# #.# #.#  #.# #.## #.#  #..# #.# #.#  hAT hT hu] p _A rat is nearby!h (((rYou shoot a sling bullet.  The sling bullet hits the rat but does no damage.h1:..r.===6.6 (1.3)4 _The rat squeaks loudly.h~ ((You shoot a sling bullet.hR.r7.93hZ h[X_The sling bullet closely misses the rat.h  ((You shoot a sling bullet.hZD †rThe sling bullet closely misses the rat.hE b9.21h M h_O Q _The rat closely misses you.h3 B((h$ †rYou shoot a sling bullet. The sling bullet barely misses the rat.h c40.50hE hO S _The rat barely misses you. x2hDB((hU †rYou shoot a sling bullet. The sling bullet barely misses the rat.hc1.859h hK_The rat closely misses you.h)p]  You shoot a sling bullet. The sling bullet hits the rat.hg†hh53.17 _You kill the rat!h.hn/h=5h07H _No target in view!h 3h h} H _No target in view!h' hp h h% H _No target in view!h 6 _  You see here a rat corpse.5 _  You see here a hobgoblin corpse.4 _321h_h;hu!,0h8i49876h9X5hr:h?4hZ@X3hD2hGhHh^IB1hIhLhMhN:0hlNheOh QY39hmQhRh*TX8hThUhWh[WB7hWhYh][h[B6h8]hc5heh2f:4hOqh}shth,uB3hXvhR~hhB2hhh<h:1hhhX0hgh,hw2987hhX6hzl  You see here a frilled lizard skeleton.hhLI5 _hh2h B4h: hu h hPhB3hh<hGhB2hhhX1hhxhD$n0h$h'h}'C19h(h2-h1 #################.#.#.## #.#. #<.###.######.#. ## #.## ##......... .. #..###.......... #. #.#.#.>.#.###.## #r #.##.#÷.#.# #.## ### #. #.##.#..#.###.## ..# .## ##.##..........##.##--- ..# ..# #..@..##...........## #.# #..........<#......> =## #.# #.###.###.###.####.# .# #.# #.# #.# #.# #.# #.# .# #.#[h 4m #.# #.# #.# #<# #.# .#####.#######.###[# #.###.####.# r   quokka (asleep) ............#......###........#.# ######.........##.......... #.# #.#.######.##.......#.#81.1 (38.0).rr---2.1 (398h8h|9 h9K_A quokka comes into view.h( #.#. #<.#. ## #.## ... .. .... #. >. #. ÷.#.#  #r #.##.#. .## ##.##...... ..# #..@..# #.# #..........<> #.# #.###.###.# #.# #.# #.# #.# #.#  #.# #.# #.# #.# #<#   #.# hqr #.#. #<.#. ## #.## ... .. .... #. >. #. ÷.#.#  #r #.##.#. .## ##.##...... ..# #..@..# #.# #..........<> #.# #.###.###.# #.# #.# #.# #.# #.# hr% #.# #.# #.# #.# #<#   #.# hzhs{hۂhD] _A quokka is nearby!hѣC  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.hE.r1--==3.1 (1.0)Will/2 Jinx Fly Gem (7517) h ; _You feel your willpower being sapped.hay (You shoot a sling bullet.hh:*hXr (very drained) _You feel your willpower being sapped.  You shoot a sling bullet.  The sling bullet closely misses the quokka.  A giggling sprite leaps out and smacks the quokka with ihgts own front foot.  The quokka is almost dead.  The quokka bites you but does no damage.=4.5 (1.46hh4hT _The quokka closely misses you.hy (You shoot a sling bullet.hO :*h'  The sling bullet barely misses the quokka.A giggling sprite leaps out and makes the quokka trip over its own feet.h4 y†h66 2=-85.8 (1.35h< h>  h> <_You kill the quokka!h h h| h H _No target in view!hBhhh(H _No target in view!hnhnh3vhxH _No target in view!hh"hhh4 _Fly Gem (7513) h  _The sprites lose interest in your situation.hY 3==2h0 h h@ B1hhDX0hhKhC09hhhcT=8hh+htB7hh,6543210hi.499h>387h3B6h4h 5hK5:5h 6h6hd7:4h8h:=X3h>h @ha@B2hFAhCiFly Gem (7491) h{EhK _You feel your willpower return.0hLhPhRY89hShWb  You see here a quokka corpse.hXhSYI8 _hYhZh[h\B7hD\h6]h^hN^B6h^h_h`haB5hahbhchdB4hdhghzX7hzh{hW~X6h~h5hhhB4hihX3hBhM _You now have 54 gold pieces (gained 12).hX2h hhEX1h]hhhhٜB0hhOh698hwhŮh4B7hhhX6h*hɷhXhB5hhh]hB4hhhX3h=hhthB2hhhh:B1h|hdh3hB0hh@hhAC59hhhh(B8hhNhheB7h ,hhB6hhhh;B5hhhhV:4hDhhhB3h^h8 h hd B2hhhX1hhbh[04987654321039h],h(h` .###..........###.#.# ### #.#####.###.#.##.## #.# #...........###### #####.# #####.......##.[.## ....#.####.......###.## ###.#.# ##.......# ##.## hK.##.#.##########....÷...# ##.#..)..†..............### #....---561.8 (76.0)###############@.....## ##..# ## ##.#..#h## ##.#.#. ##.#..##.###.##<.. ##.#...##...###.#. #h}l#......##.## #.# #######h###.........# #.## h   Natasha (wandering).......>...##.# #[#h #############...###.# #.# #..## #.# #.#h79---hh\ _Natasha is nearby!hIv.#.#  .##.##  #.# .....######  .....##.[.##  ###.......  ##.......# ##.## #######....÷...# )..†..............### #@.....##  ##.#..#h## ##.#..#< ##.# ##.. .. ..> #[# ##. #.# h%w1 #..## #.# #.# h# D.#.#  .##.##  #.# .....###### h \ .....##.[.##  ###.......  ##.......# ##.## #######....÷...# )..†..............### h #@.....##  ##.#..#h## h #.#..#<h #.##.. ..h . ..>h0 R #[hI /##. hb ` #..## #.# h| h hE h# h%  h6& V_Natasha is nearby!h ..#.#  .##.##  #.# .....######  .....##.[.##  ###.......  ##.......# ##.## #######....÷...# )..†..............### #@.....##  ##.#..#h## ##.#..#< ##.# ##.. .. ..> #[# ##. #.#  #..## #.# #.# hZ .#.#  .##.##  #.# .....######  .....##.[.##  ###....... h\  ##.......# ##.## #######....÷...# )..†..............### #@.....##  ##.#..#h## #.#..#<#.##.. .. ..> #[##.  #..## #.# hc hc hj hwm \ _Natasha is nearby!h# #.#####.###.#.##.#  #.# #...........###### ####.# #####.......##.[. ...#.# ###.......### ##.#.# ##.......# .#.##########....÷...# ## ...)..†..............### #..... ###############......## ##..## # ##@#..#h## ##.#.#.. #.#..##.###.##<.. #.#...##...###.# #...## #.# ################.........# #.# ..................>...##.# #[# ##################...###.# #.# #..## #.#####.####.#[40h mhhh%h.h   Natasha (wandering)hOr2.8 (1.0)8 _h<h"hs!   #.# #...........###### ########.[.## ... ###.......###.## ## #..# ##.###########....÷...# ##.#### ...)..†............h.### #..... ###############......## ##..## # ##.#..#.## ##.#.#. #.###.##<..##...###.#.....##.## #.## ################.........# #.### ..................>...##.# #[#..##.###.. .........### h) h) `37h1 h72 hq #######.[.## ... ###.......###.## ##h ##.......# ##.###########....÷...# ##.#### ...)..†............h.### #..... ###############......## ##..## #h١ ##.#..#.## ##.#.#. hB#.###.##<..##...###.#h.....##.## #.##.....h#iFly Gem (7437) ..####hU..## ###......... hhJ`46hh{h{}..#.# ###.### #.#.# ##.......# .#.##########....÷...# ### hY|..)..†..............### #..... ##############......## ##..##.# ##.#..#.## ##.#.#.. #.#..##.###.##<..#.#...##...###.##.@....##.## #.##.# ###############...# #.#### h|.................>...##.# #[# #################...###.# #.# #..## h|#.#####.####.# #.. .........####h|## ###... ###########hn~hhh   Natasha (wandering)hB`55h֎hohTM#.# .# .#.##########....÷...# ### .)..†..............### #.....# #############.....h## ##..##.# ##.#..#.## ##.#.#..#.#..##.###.##<..#.#...##...###.#...##......##.## #.##.## ##############.hrUo..# #.#### ................>...##.# #[# ################...###.# #.#  #..## #.#####.####.##.. .........######## ###.... ############ hZh([h#b6h..htb`64hhhjhS#.##########....÷...# ### )..†..............### #.....# ############...h..## ##..##.# ##.#..#.## ##.#.#..#.#..##.###.##<......#.#...##...###.#...###......##.## #.##.## #############...# #.#### ...............>@..##.# #[# ###############...###.# #.#  #..## #.# #.# #.#####.####.##.. .........######### ###..... ############# h}[9;17Hhhذp.hhhz`73hh- _Natasha hisses angrily.h .#.#....÷...# ##.##### .)..†......### #.....##......## ##..##.## ##.#.h#.## ##.#.#... #.#..##.###.##< #.#...##...###.#... #......##.## #.##.###.# #.####.@...##.# #[##...###.# #.# #..## #.# #.#  #.#####.####.# #.. hu . ### ### h h  Natasha stares at you and mumbles some strange words.hNehe`82hHnhSr _You resist with some effort. _There is a stone staircase leading down here.hThere is a stone staircase leading down here.  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  Natasha howls an incantation.hIM.hh61--h==9Will/2 Jinx Fly Gem (7431) hKs _You feel disoriented. hgi.#.##########....÷...# ##.#####  AutarchDCSS the Magician .)..†..............### #.....#  Djinni #############......## ##..##.## Health: 29/33 =====================--- ##.#..#.## ##.#.#...# AC: 2Str: 7 #.#h.##.###.##<..... EV: 11Int: 16 #.#...##...###.#...# SH: 0Dex: 16 #......##.## #.##.## XL:  4 Next: 58% Place: Dungeon:2 ##############.........# #.####  Noise: ==-------  Time: 1569.8 (0.0) ................@...##.# #[#  a) +1 sling ################...###.# #.#  Cast: Jinxbite h, #..## #.# #.#  Will/2 Jinx Fly Gem (7431)  #.#####.####.#  #.. .........##### ### ###........... h   Natasha ############You feel your willpower being sapped.  Natasha howls an incantation. _You feel disoriented.Casting: Jinxbite (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate h.#.##########....÷...# ##.#####  AutarchDCSS the Magician .)..†..............### #.....#  Djinni #############......## ##..##.## Health: 29/33 =====================--- ##.#..#.## ##.#.#...# AC: 2Str: 7 #.#h.##.###.##<..... EV: 11Int: 16 #.#...##...###.#...# SH: 0Dex: 16 #......##.## #.##.## XL:  4 Next: 58% Place: Dungeon:2 ##############.........# #.####  Noise: ==-------  Time: 1569.8 (0.0) ................@...##.# #[#  a) +1 sling ################...###.# #.#  Cast: Jinxbite #..## #.# #.#  Will/2 Jinx Fly Gem (7431)  #.#####.####.#  #.. .........##### ### ###........... h   Natasha ############ h K_You feel disoriented.Casting: Jinxbite (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou beckon more vexing sprites to accompany your attacks.  You feel your willpower being sapped. ho÷...#  )..†......###  ......##  ##.#..#.##  #.#..##< #.#h..## #......##.## #####.........#  .......@...##.# #[# #######...###.# #.#  #..## #.# #.#  #.## hx#..  ###    hzm70.8 (10 _ h  h"!hSC  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon more vexing sprites to accompany your attacks.!hy .hYou feel your willpower being sapped.!h[u *Natasha casts a spell at you.!h.22-----129!h. _The magic dart hits you.!h3!hYou feel your willpower being sapped.  Natasha casts a spell at you. _The magic dart hits you.  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You beckon more vexing sprites to accompany your attacks.!hL.h!h)1------28!h&!hx; _You feel your willpower being sapped."h ]  You shoot a sling bullet. The sling bullet hits Natasha."hW @  Natasha is lightly wounded."h o=4.2 (1.46"h "hm P _Natasha barely misses you.#he  You shoot a sling bullet. The sling bullet hits Natasha.#h%  #hENatasha is heavily wounded.#hg5.5 (1.35#h#hI _Natasha misses you.#h (((((((You shoot a sling bullet.#hK ......hThe sling bullet closely misses Natasha.#h 2=6.9 (1.44#hI  _Natasha claws you but does no damage. Natasha misses you.$hg  You shoot a sling bullet. The sling bullet hits Natasha.$h#8  Natasha is severely wounded.8.2 (1.32 _Natasha barely misses you.$hM  You shoot a sling bullet. The sling bullet hits Natasha.$h:*%h  Natasha is almost dead.A giggling sprite leaps out and smacks Natasha with her own front paw.  You kill Natasha!%hp1.%h'%hX,.#.##########....÷...# ##.##### AutarchDCSS the Magician .)..†..............### #.....# Djinni #############......## ##..##.## Health: 22/33 ================--------%h,##.#..#.## ##.#.#...# AC: 2Str: 7#.#..##.###.##<..... EV: 11Int: 16#.#...##...###.#...# SH: 0Dex: 16#......##.## #.##.## XL:  4 Next: 108% Place: Dungeon:2 %h#-##############.........# #.#### Noise: ===------  Time: 1579.5 (1.3) ................@...##.# #[#a) +1 sling ################...###.# #.#%h-Cast: Jinxbite#..## #.# #.#Will/2 Jinx Fly Gem (7421) #.#####.####.##.. .........######## ###...........############Natasha is severely wounded. _Natasha barely misses you.You shoot a sling bullet. The sling bullet hits Natasha.  %h-Natasha is almost dead.A giggling sprite leaps out and smacks Natasha with her own front paw.  You kill Natasha!%h.%h/ _Natasha screams in fury as she dies!You have reached level 5!%h9/  --more--%h*  %h%, %hY, 56/38%h, 5%h, 4%  %h- 7The power to cast Call Imp wells up from within.%h3 %hG L _Spell assigned to 'g'.&hC3&hD&hF&hNX0&hO(---&hMYg 800 _You start resting.&hYG---1.5 (2&h ZKFly Gem (7419) &h`&hcl _The sprites lose interest in your situation.'h|'hZ}'h~'hP'he827=76'hX5'h'hb'hB4'h'h'h r8=3'h1'h'h̐B2'h'h’'hB1'h'h'h5B0'h'h9=09'hl'hș'hB8'h'h#'hd:7'h'hZ'h q30=6'h'h*'hoB5'hj'h'hAB4'h['hP'hB3'he'h'hp1=2'h˩'h'hvB1'h3'h³'hj 99.5 (18.0) _You start resting.'hy600.5 (19Fly Gem (7400) 'h#'h8_ _You feel your willpower return.'h'h'hɰ'hj'hR3992==8'h'hB7'hɹ'hrX6'h='hX5'hd'h'hp3=4'h'h'hB3'h'h'h\B2'h!'hL'hB1'hV'h'h64='h :0'h$'h?'hpC89'hg'h'hB8'h'h'hB7'h'h'h>#5'hqj==6'h 'h54'h'h#6'hM=3'h'h_X2'h'hX1'h 'hm'hB0'h'h'h #7'h*N=79'h'h'h>B8'h3'h'hH,7'hl'h'hX6'h'h_ _You start resting.'h>,24.5 (24'hR8=='h_5.5 (255'h'h " _HP restored.(h (h* (h (h (h k6.5 (1.0)4(h (hm 9 ## .#######.#.. ......## ....+ . 3 #.......##....  #@.......  ............... .............## #............##.....#!.....##............+.............##.#...####...#(hm 9=(hr (h8 g7.2 (1.73(h (hʾ _You fly downwards.  Found a lumpy sapphire potion. _There is a stone staircase leading up here.)h{@z  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? )hP [ Your spells (adjust)TypeFailure Level  a - JinxbiteHexes6% 2 b - Sigil of BindingHexes12%3  c - Inner FlameHexes/Fire12%3  d - Cause FearHexes36%4  e - Dimensional BullseyeHexes/Translocation36%4  f - SlowHexes3%1  g - Call ImpSummoning6%2 Select a spell to adjust [?] help[Esc] exit+h +hz+h_AutarchDCSS the MagicianDjinni##Health: 38/38 ========================.#AC: 2Str: 7+h-######.#EV: 11Int: 16.. ......##SH: 0Dex: 16....#.....+ .+h&XL:  5 Next:  4% Place: Dungeon:3#.......##....+hmRNoise: ---------  Time: 1627.2 (0.0)#@.......a) +1 sling...............Cast: Jinxbite+hR.............##Fly Gem (7373) #............##.....#!.....##............+.............#+h#.#...####...# _HP restored. _You fly downwards.  +hFound a lumpy sapphire potion. _There is a stone staircase leading up here.  +h Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? +h$  Found a lumpy sapphire potion. _There is a stone staircase leading up here.(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? g - Call Imp  Adjust to which letter? +h +hw! +hc' +h|) X _b - Call Imp; g - Sigil of Binding,hc  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,hx ,h |  Your spells (cast)TypeFailure Level  a + JinxbiteHexes6% 2 b - Call ImpSummoning6%2  c - Inner FlameHexes/Fire12%3  d - Cause FearHexes36% 4  e - Dimensional Bullseye Hexes/Translocation 36% 4  f - SlowHexes3% 1 g - Sigil of BindingHexes12%3 Select a spell to cast [?] help[Esc] exit-h-p -hw -h} AutarchDCSS the MagicianDjinni##Health: 38/38 ========================.#AC: 2Str: 7######.#EV: 11Int: 16.. ......##SH: 0Dex: 16....#.....+ .XL:  5 Next:  4% Place: Dungeon:3#.......##....Noise: ---------  Time: 1627.2 (0.0)#@.......a) +1 sling...............Cast: Jinxbite.............##-he~ Fly Gem (7373) #............##.....#!.....##............+.............##.#...####...#-hԀ Adjust which spell? g - Call Imp  Adjust to which letter? _b - Call Imp; g - Sigil of Binding  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-hȇ AutarchDCSS the MagicianDjinni##Health: 38/38 ========================.#AC: 2Str: 7######.#EV: 11Int: 16.. ......##SH: 0Dex: 16....#.....+ .XL:  5 Next:  4% Place: Dungeon:3#.......##....Noise: ---------  Time: 1627.2 (0.0)#@.......a) +1 sling...............Cast: Jinxbite.............##Fly Gem (7373) #............##.....#!.....##............+.............##.#...####...#Adjust which spell? g - Call Imp  Adjust to which letter? -h '_b - Call Imp; g - Sigil of Binding  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-h. P  Okay, then.-h -h^ -hb . _-h -h -h -hq F _Unknown command..hљ3.h.h˞.h.h_2 _.hͫ.h##...##.######.# ..........## ......#.....+ ... #......hrc##..#<.................8.2 (1.......#### #.....#! .h .#.#.!. ...#...[ ...#.hk.h&e9.2 (21.h@.hF0 _Found pearl dragon scales.0hF".. .# #.######.# . .........## ......#.....+ ...0h)#.......##.......##..#<.......#.........## #.# #.....#!.....# #............+........###.#...####...# #.#.!. ...# ...[ ...##.#. ##0hN=[0h{ f30.2 (100h&:[0h(0h( #.######.# ............## ........#.....+ .....#.......##......##..#<.......##.........## #.0hLk #....@#!.....# #............+.........####.#...####...# #.#.!.# ...# ...[# ...##.#.# ##.....0h+#0h5[0ha1690h B[0h>1h/\...........## .......#.....+ ....#.......##.... ....##..#<....... ##........ ....## #..... #.....#!.....# #...@........+....#####.#...####...# #.#.!.# ..1hǂ.# ...[# ...##.#.# ##......# . .# ##1hV1h`281h+1h\1h E  .#.....+ .....#.......##. ....##..#<...##.................## #......# #!.###1hE .......+....#####.#...#### #.#.!.# ....###.#1hMM 1hN &31h'N :71hT 1hV 2h\#.......##. ....##..#<....##.................## #.....# #!###.......+....2h #####.#.@.####.. #.#.!.# .. ....[#.#.#.# #!..........# #####.# #.2h(2hJ462h+2hlB[2h W _Found 2 golden potions.2h  ....##..#<...##................## # #!###.......+.........#####.#...####..  ........[####.#.#.# #.....##S   adder (asleep)#S2hUh  An adder comes into view.2h2hk[SS.2h\`552hB[2h _The adder hisses angrily. _You see here 2 black potions.2h;##......... .......##  #....# #.....#!.....# ####............+ ................# ####.#...####...# ###.#.!.# ...# ........@# ...# 2h<^####.#.#.# ##  !......# ......########S# #.#. 2h6K2h4L&62h_LA4 _2hHS2hWZ _You see here +0 pearl dragon scales.3h;v733h3h0 _g - +0 pearl dragon scales4h;/ ....##..#<. ##..............## #............# #.....#!.....# ####............+4h < ................#####.#...####...# ###.#.@.# ...# .........# ...#####.#.#.# ## !...S..#4h5< ......########.#S   adder4hW<S #.#.4hq>4hF<S.4hPGJ824htG4hEN4hQ} _You see here 2 black potions.4h 4h t S.  k - 2 black potions7-=91 _The adder bites you.5h} 5(ally target)5   cerulean imp (polearm, summoned)Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A tiny devil pulls itself out of the air.5h5--=4005h$5h.S _The adder closely misses you.6h  Casting: Call Imp (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You miscast Jinxbite. Nothing appears to happen. The adder closely misses you.6hP4--Contam: 11% -1596h6hG _Your cerulean imp hits the adder with a -3 spear.6hFTz (You shoot a sling bullet.6hP SThe sling bullet barely misses the adder.The adder barely misses you. x26hp==2.5 (1.386hp6hGG _Your cerulean imp hits the adder with a -3 spear.7h ' 7hT S(You shoot a sling bullet.7hZ SThe sling bullet barely misses the adder.The adder bites you. Your cerulean imp misses the adder.7hD1---3.877h7hv= _The adder bites you but does no damage.7h  You shoot a sling bullet. The sling bullet hits the adder.7h!  The adder is almost dead.Your cerulean imp hits the adder with a -3 spear.7h.5   cerulean imp (polearm, summoned)7h!2=-15.157h7hE _The adder dies!7hM7h7hJ7hH _No target in view!7hn 7hͳ 7h 7hp H _No target in view!7hGR 7hR 7hY 7h\ H _No target in view!8h48hn38hG8ho^9% 28hJ8hY8hX3=78h:18h$8h8h\508hl8hs3498h8h:8h\188h8h8h54=8h5b 78hf8h$8h|B68h\8hGX58h8h5==48h8h8hB38h0 8h 8h\ :28h 8hQX18h8h8hd#68h7=08h8h8h Y398h!8h%8h%B88h'8ha4W _You start resting.8h68h7B78h}98ha=8h0>#78h>M=68h:A8hGn58hH8hIB48hL8hNX38h+P8hY ---. _Your cerulean imp disappears in a puff of smoke!8ha/67.1 (22.0)8hUb8==---8.1 (2328h#k8h1n" _HP restored.8h38h08h8hk108hto298h 8hQ8hM=88h8hB76548hn38hYX28h8h-8hB18h*8h8hB08h198hX88h}8hF47658h98hC8hB48h8hX38h 8h^n28hX18h[8h8hB08hP8h 8hP!C098h'#8h%8h&B88h'8h/768h18h3X58hA8,8h*9B48h<8h?X38hU28hVB18hX8h[X08h\8h^Z2998hb`8hbX88h}d8hef8hfB78hsJ6548hGt8hFwX38hy8h2|X28h<}8h8hB18hЁ8h8h08988h8hX78h8h8hǔB68hP8hX58h8hX48h28h8hZB38h8hQ8hpB28h8h&8h¯B18h 8hwX08hv8ho798hX88hh8hK722.1 (548hA _You start waiting.78hJX68h/h54#.######.# . .....## ... .......#.....+.... ....#.......##.... ....##..#<....... ##...... ........## #............# #.....#@.....# ####......+ ................# ####.#...####...####.#...# ...#.........# ...#####.#.#.# ##!......#i07H......####6.1 (4.0)7.1 (53 _l - a lumpy sapphire potion8h. 8h/ 8h0 8h6 8h[9 n28h@ 18hC 8hE 8hE B08hZG 8hI 8hK 8hK C698hM 8hO 8hQ 8hQ B88hS 8hU 8hW 8hX B78hY 8h[ 8h] X68h_ 8h` 8hrb 8h_c B58hOd 8hk   #............#  #.....#......#  ####............+  ................#  ####.#...####...#  .######.#...# ...#  ............# ...# 8hk j .########.#.#.# ##  .......@......#  .....#### 8hJl  ###.#####.##   # #.#  #.#  ...8hl   #..  .## 8hl !8hs 35.1 (86.1 (948hjx 8hCz T _n - 2 golden potions9h I9h 39hX 219h 9h 9hl B09h 9h 599h 9h X89hl 9h 9h 9h B79h 9h` 9h 9h3 B69hW 9h 9h 9h ,59hE 9hC 9h 9h! 9hg B49h 9h ,9h B39hD 9h 9h` 9h B29h 9h: 9h; 109hr 499h 9hk X89h 9h 9he" 9h# B79h $ 9h% 9h' 9h=( B69h@) 9h=+ 9h2- 9h- B59h. 9h6   #. ............# ...# ##.########.#.#.# ## #...............# #............#### #####.#####.##  #.# #.#  #.#####.############ 9h|7  #...................  #.#####.....@.......  #.# #.########  #.# #.#  #.# #.#  ### ###      9hgF 55.1 (19.0)6.1 (204 _m - a scroll labelled ADGHAI RYAP:h:h{  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   l + Spellcasting 3.8   0.6  +11 :h#         b - Maces & Flails   0.0   1.4  -2   m + Conjurations 3.8   0.6  +11  c - Staves   0.0   1.2  -1   n + Hexes:hq3.8   0.6  +11  d - Unarmed Combat   0.0   1.0   0   o + Summonings3.8   0.6  +11  e - Throwing   0.0   1.4  -2   p + Necromancy3.8   0.6  +11 :h     q + Forgecraft3.8   0.6  +11 :h f - Short Blades   1.0   2.4  -1   r + Translocations 3.8   0.6  +11 :h  g - Long Blades   0.4   1.2  -1   s + Alchemy3.8   0.6  +11 :h7 h - Ranged Weapons   1.5   2.8  -2   t + Fire Magic:hg$3.8   0.6  +11     u + Ice Magic:h3.8   0.6  +11 :h i - Armour   0.0   1.0   0   v + Air Magic3.8   0.6  +11 :h j - Dodging   2.1   2.5  +1   w + Earth Magic3.8   0.6  +11 :h@ k - Stealth   0.0   1.2  -1          :hi3 x - Evocations   0.0   1.0   0      :hn    :h        :hpThe relative cost of raising each skill is in cyan.  :hSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  :hF[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  :h|[!] training|cost|targets;h;hV';h( #. ............# ...#AutarchDCSS the Magician ;h)##.########.#.#.# ##Djinni #...............#Health: 38/38 ======================== ;h:)#............####AC: 2Str: 7 #####.#####.##;hg)EV: 11Int: 16#.# #.#SH: 0;h)Dex: 16#.#####.############XL:  5 Next: 14% Place: Dungeon:3;h)O#...................;h)Noise: ---------  Time: 1756.1 (0.0)#.#####.....@.......;h)a) +1 sling#.# #.############;h*WCast: Jinxbite#.# #.#Fly Gem (7244) #.# #.#### ###   ;h*  _Your cerulean imp disappears in a puff of smoke! _HP restored. ;h*_You start waiting. _l - a lumpy sapphire potion _n - 2 golden potions ;h+b_m - a scroll labelled ADGHAI RYAP;h>?P;hH9;h9;h:;ht=;h3?;hG32;h.In1;hK;heL;hLB0;h N;hO;hP;hPC39;hcQ;hR;hlY ....# ...# ###.#.#.# ## ..# .......#### .## # #.# ;hY#####.######< ............61.1 (5 #####....... ###### # ;h!Z ;haA2.1 (6;hKb:8;ho;hq9 _Found a stone staircase leading up.;hn;h;hj;h;hk;hA76;hn5;h4;h|;hB3;hh;h;h;hB2;h;hN;h;hB1;hw;h;hj*n0;h,;h.;h /C29;h0;h2P  There is a stone staircase leading up here.;hR4;h95I8 _;h7,;h<n7;hDU;h\;hd# ..........+ )...#...####...# #..# ;hpd...# ...# ##..# ...# ...# ...# .#.# ## #..# # #.$# 73.1 (11.0) #.@# ;hd #..#  ##.#;hd<###############<# .................# .................# ################## ;hn;hnf4.1 (126;h%t;hv' _Found a hand axe. _You now have 66 gold pieces (gained 12).ss-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets>hW/= a + Fighting 2.0?h l * Spellcasting   3.8 m * Conjurations   3.8 n * Hexes   3.8 o * Summonings   3.8 p * Necromancy   3.8 q * Forgecraft   3.8 r * Translocations   3.8 s * Alchemy   3.8 t * Fire Magic   3.8 u * Ice Magic   3.8 v * Air Magic   3.8 w * Earth Magic   3.8?hkCTargetTarget--  4.0  --  --  --  --  --  --  --  --  ?h--  2.0  --  --  --  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets?h <[?25h[?0c4.0 @h< [?25l[?1c@hC6.0 current training targets, if any.=] set aall targetsAha-z] setselected targetAhf<[?25h[?0c0 Bh [?25l[?1c4.0   0 =] set aall targetsBh}BhIBh...........##AutarchDCSS the Magician ...........# ....Djinni ....#......# ##...Health: 38/38 ======================== ...........+ )....AC: 2Str: 7 ...........# #...BhEV: 11Int: 16 #...####...# #..#SH: 0Dex: 16 #...# ...#####..#XL:  5 Next: 14% Place: Dungeon:3 ....# ...#<.....#Noise: ---------  Time: 1777.1 (0.0) #.#.# ## #@.#a) +1 sling ....##..#Cast: Jinxbite .#####..#Fly Gem (7223) ###..# ###.# #################<# ..................# ..................# BhER################### _m - a scroll labelled ADGHAI RYAP _Found a stone staircase leading up. _There is a stone staircase leading up here. _Found a hand axe. _You now have 66 gold pieces (gained 12). _Found a stone staircase leading up.Bh/BhYBhBhBhH Bh Bh Bh F _Unknown command.BhJB IBhDE BhcG BhXN 2 _BhAP P1BhHU BhV BhW B0BhX Bh[ BhC^ Bh^ C19Bh_ Bhht 87Bh| 6BhW  ##.# . ## ..................+...................##................... #<............... ......... ............. .......## #...........Bh# ...# #..........b.....######...@...$......+...).........###......#####.........###...# #..########...#####..# ...#<.....# b   bat (asleep) # ######..# # #..# #..#Bhk +84.1 (7BhÈ Bh7 Bhǐ ^.bbBh e5.1 (85Bh BhÛ @ _A bat comes into view.Bh" ChP . .................. ............... ............... #<...............  .............  #...........  #........... #...@...b... ..).........### ###.........#  #..######## # #..# # ...#<.....# # ######..# # #..# # #..#Cho . .................. ............... ............... <...............  .............  #...........  #........... #...@...b... ..).........### ###.........#  #..######## #.. ...#<.....# ######.  Ch _A bat is nearby!Ch C(((((((Ch BChn Qb..$...Ch 7-===6.4 (1.34Ch Ch _You shoot a sling bullet. The sling bullet misses the bat. The bat hits you.Ch! (((((((You shoot a sling bullet.DhMc  The sling bullet closely misses the bat.DhcDh/l[b...$...Dhl8=7.73DhitDhGvP _The bat barely misses you.Dh `(((((((Dho  You shoot a sling bullet. The sling bullet barely misses the bat.DhDh.......b9.1 (1.41DhDh: _The bat hits you but does no damage.Dh=l]  You shoot a sling bullet. The sling bullet hits the bat!DhrC.DhA.590.4 (1.30Dh Dh G _You kill the bat!DhDhDhDh8H _No target in view!Dh; Dh Dh Dh H _No target in view!Dh?| Dh| Dh} Dh' H _No target in view!DhDhDhDh'DhhDhΠ09 _DhT=8DhDhRDhGDhB7DhDhDh֭X6DhaDhiDhWDh,:5Dh,Dh5L _You now have 68 gold pieces (gained 2).Dhn4DhtDhDh,3Dh!Dh,DhLDhcDh,2DhDhDhgDhfDh@B1DhIDhDh Dh( :0Dh Dh8DhDh.199DhDhDhDhDhB8DhDhDh#I ###+ # . ###+#######---802.4 (12.0) Dh>$ . ............++.>.............# . ..................Dh$# ..................# ... ..............# .## #...........# .# #...........# Dh2%O.######...........#Dh,Dhk----3.4 (137Dh&9Q _Found a stone staircase leading down.Eh65432EhEh10EhYEh89Eh9EhEhkB8EhEhEh9#..Ehb#... !... .. ...###. .......  .......## Eh: # Eh  Eh#.##  #S... #..#####+##Eh #.## ##..#......Eh Eh# ##........ Eh@###+#######........S   ball python (constriction, asleep) Eh^ . ................... .Ehz.................++.>.... ..................# ......EhEh1 $12.4 (9Ehd  .0)Eh8i3.4 (10.0)7EhEh^ _A ball python comes into view.FhL"e  You shoot a sling bullet. The sling bullet hits the ball python!Fh2v(((((†Fh2.....Fh}}6===4.8 (1.4)6FhZFh9 _You kill the ball python!Fh!Fh~DFhDFhvKFhNH _No target in view!FhhFFhGFh\NFhPH _No target in view!Fh Fh Fh Fh H _No target in view!Fhq Fhs Fh} 5 _FhQ ~ #.[.# #...# #.... !.. ..####.#.---50$#...#.......#.## #†....#..#####+## #.######..#...... # ##...... ###+#######.....  . .........  .++.>....Fh Fh ---6.8 (24Fhk Fh # _Found a robe.Gh8)Gh)Gh/Gh2H _No target in view!GhN 3GhP GhT GhW GhO] u3 _Ghs_ Gh_ B2Ghja Ghc Gh m  ..b.# ....# # #...#.# #.[.#.# #.....# # #.....# .. #!....# ... #@.# ....###Ghm 7 ........#  $.......##.........#.......#.## b   bat (asleep) ##†....#..#####+## #.######..#...... #. ##........Ghiw %8Ghw e9.8 (31Gh> Gh5 V _A bat comes into view.GhEQ [ ..b.#  ....# #  #...#.#  #.[.#.#  #.....#  # #.....#  .. #!....#  ... #@.# ....###.# .# $.##  ..#  #.##  ##†....#..  #.  #.  Gh  ..b.#  ....# #  #...#.#  #.[.#.#  #.....#  # #.....#  .. #!....#  ... #@.# ....###.# .# $.# .. #.##  ##†....#.. #.Gh > #. Gh/ Gh Gh GhZ _A bat is nearby!Hh..+b.# ....# #..#.[.## #. #@....# #..####Hh###...$#..# .......#####†....#..#####+########..#HhO Hh m20.8 (10 _Hhk Hh _You see here a glowing brown potion.Hh]U HhU a179Hh[ Hh=^ Z _o - a glowing brown potionIh$t]  You shoot a sling bullet. The sling bullet hits the bat!Ih3z†(((((Ih?.....Ih#q===3.1 (1.37Ih Ih_G _You kill the bat!Ih{IhIh"Ih%H _No target in view!Ihp Ihq Ihy ^ _No target in view!IhbIh}cIh$jIhlH _No target in view!JhCJhdDJhFJhMJhVOJhWu6 _Jhf54JhEkJh\o,JhoB3JhqqJhsJhuJhcvB2JhwJh*zJhs|Jh|B1Jhb~JhlJhwJhB0JhkJhAJho69JhӎJhn#...#.# #.[.#.# #.....######+#######.....#.........$.##.....#∩..........##..####...........###.##..............#---31.1 (8.0.......@.......##Jh0................#..............#.##......###†....#..#####+#...... #.######..#.....## ...... #.# ##....... .# ..... ###+#######.......  ####.# ..... ..................  .....## ..................++.>... JhqJhء---2.1 (98Jh"JhB _Found Wyxynk's General Store.JhZS3.1 (10.0)7JhJhJhо> _You now have 84 gold pieces (gained 16).JhhIJhiJh=lJhqn6Jh0tJhxtB5JhuJhxJhzX4Jh|Jh}JhJhB3JhJh҃JhB2Jh9JhM _You now have 96 gold pieces (gained 12).JhJhB1Jh8JhǏJhKX0JhJhJhyY59Jh͘Jh1Jh! ....+ ..† # #...#.# #.[.#.# #.....########+#######.....##..##.....#41.1 (8.0)#.∩.##..#####..###.####Jhp.................#[.................# ..........#.##  ........###†....#..##### ........# #.######..#Jh ##  #.# ##..JhxJhe2.1 (98JhfJh=# _Found a robe.KhVKhWKhZKh[Kh]Khr^B7Khe6KhfKh+iKh;kKhk:5Khp,Khuun4KhuKhwX3Kh0yKhWelcome to Wyxynk's General Store! What would you like to do?  a -  5 gold a +0 club  b -  59 gold a parchment of Kiss of Death  c -  89 gold a parchment of Mercury Arrowd -  22 gold a scroll of identify (unknown)  e -  82 gold a scroll of revelation (unknown)  f -  27 gold a +0 whip You have 96 gold pieces. [Esc] exit[!] buy|examine items[a-f] mark item for purchase [/] sort (type)[A-F] put item on shopping listOhS   a -  5 gold a +0 clubc -  d +  22 gold a scroll of identify (unknown)e -  After the purchase, you will have 74 gold pieces.[Enter] buy marked itemsOhX X Purchase items for 22 gold? (y/N)OhOEc - d -  8revelation (unknown)e -  27+0 whip eEPh!Ph(Ph2=....+ AutarchDCSS the Magician..†.# Djinni....# Health: 38/38 ========================#...# AC: 2Str: 7#.[.# EV: 11Int: 16#.... SH: 0Dex: 16Ph3########+#######.... XL:  5 Next: 16% Place: Dungeon:3###............##.... Noise: ---------  Time: 1847.1 (5.0)#$#.@..........##..## a) +1 slingPhW3###............###.# Cast: Jinxbite####..............# Fly Gem (7153) .................##.[.................#..................#.#Ph3\ ..........###†....#.. ..........# #.######. ## ...... #.# ##  _No target in view! _Found Wyxynk's General Store. _You now have 84 gold pieces (gained 16). Ph4x_You now have 96 gold pieces (gained 12). _Found a robe.  There is an entrance to Wyxynk's General Store here.Ph<"Found Wyxynk's General Store.846 _You now have 96 gold pieces (gained 12). _Found a robe.  There is an entrance to Wyxynk's General Store here.  e -> i - 2 scrolls of identify (gained 1)Ph?PhFg _Thank you for shopping at Wyxynk's General Store!Qhl~QhO6Read which item? Scrolls  i - 2 scrolls of identifyp - a scroll of poison  c - a scroll labelled LALIKA HUSTOL  h - a scroll labelled LEAGGUAMA UCIBE Qh m - a scroll labelled ADGHAI RYAP [!] read|quaff[?] describe selectedQhQh5Qh....+ AutarchDCSS the Magician..†.# Djinni....# Health: 38/38 ========================#...# AC: 2Str: 7#.[.# EV: 11Int: 16#.... SH: 0Dex: 16########+#######.... XL:  5 Next: 16% Place: Dungeon:3###............##.... Noise: ---------  Time: 1847.1 (0.0)#$#.@..........##..## a) +1 sling###............###.# Cast: JinxbiteQh####..............# Fly Gem (7153) .................##.[.................#..................#.# ..........###†....#.. ..........# #.######. ## ...... #.# ##  _You now have 84 gold pieces (gained 16). _You now have 96 gold pieces (gained 12). _Found a robe.  There is an entrance to Wyxynk's General Store here.  Qh/e -> i - 2 scrolls of identify (gained 1) _Thank you for shopping at Wyxynk's General Store!QhQh`EIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled LALIKA HUSTOL  h - a scroll labelled LEAGGUAMA UCIBE  m - a scroll labelled ADGHAI RYAP Potions (select first with !)  d - a blue potion  f - an emerald potion  j - a bubbling purple potion Qhݠ k - 2 black potions  l - a lumpy sapphire potion  n - 2 golden potions  o - a glowing brown potion[?] describe selectedRh Rhx Rh ....+ AutarchDCSS the Magician..†.# Djinni....# Health: 38/38 ========================#...# AC: 2Str: 7#.[.# EV: 11Int: 16#.... SH: 0Dex: 16########+#######.... XL:  5 Next: 16% Place: Dungeon:3###............##.... Noise: ---------  Time: 1847.1 (0.0)#$#.@..........##..## a) +1 sling###............###.# Cast: Jinxbite####..............# Fly Gem (7153) .................##.[.................#..................#.# Rh  ..........###†....#.. ..........# #.######. ## ...... #.# ##  _You now have 84 gold pieces (gained 16). _You now have 96 gold pieces (gained 12). _Found a robe.  There is an entrance to Wyxynk's General Store here.  e -> i - 2 scrolls of identify (gained 1) _Thank you for shopping at Wyxynk's General Store!Rh ]  As you read the scroll of identify, it crumbles to dust.Rh: e8.1 (12Rh Rh 5 _d -> b - a potion of brillianceRhjRhlsRead which item? Scrolls Rh:m i - a scroll of identifyp - a scroll of poison  c - a scroll labelled LALIKA HUSTOL  h - a scroll labelled LEAGGUAMA UCIBE  m - a scroll labelled ADGHAI RYAP [!] read|quaff[?] describe selectedShShShC....+ AutarchDCSS the Magician..†.# Djinni....# Health: 38/38 ========================#...# AC: 2Str: 7#.[.# EV: 11Sh)Int: 16#.... SH: 0Dex: 16########+#######.... XL:  5 Next: 16% Place: Dungeon:3###............##.... Noise: ---------  Time: 1848.1 (0.0)#$#.@..........##..## a) +1 sling###............###.# Cast: Jinxbite####..............# Fly Gem (7152) .................##.[.................#Sh5:..................#.# ..........###†....#.. ..........# #.######. ## ...... #.# ##  _Found a robe.  Sh!There is an entrance to Wyxynk's General Store here.  e -> i - 2 scrolls of identify (gained 1) _Thank you for shopping at Wyxynk's General Store!  As you read the scroll of identify, it crumbles to dust. _d -> b - a potion of brillianceShJSh.sIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled LALIKA HUSTOL  h - a scroll labelled LEAGGUAMA UCIBE  m - a scroll labelled ADGHAI RYAP Sh4Potions (select first with !)  f - an emerald potion  j - a bubbling purple potion  k - 2 black potions  l - a lumpy sapphire potion  n - 2 golden potions  o - a glowing brown potionSh][?] describe selectedSh3Sh[ Sh....+ AutarchDCSS the Magician..†.# Djinni....# Health: 38/38 ========================#...# AC: 2Str: 7#.[.# EV: 11Int: 16#.... SH: 0Dex: 16########+#######.... XL:  5 Next: 16% Place: Dungeon:3###............##.... Noise: ---------  Time: 1848.1 (0.0)#$#.@..........##..## a) +1 sling###............###.# Cast: Jinxbite####..............# Fly Gem (7152) .................##.[.................#..................#.# ShY ..........###†....#.. ..........# #.######. ## ...... #.# ##  _Found a robe.  There is an entrance to Wyxynk's General Store here.  e -> i - 2 scrolls of identify (gained 1) _Thank you for shopping at Wyxynk's General Store!  As you read the scroll of identify, it crumbles to dust. _d -> b - a potion of brillianceShu$]  As you read the scroll of identify, it crumbles to dust.Sh#%e9.1 (11Sh,Shn/\ _k -> c - 2 potions of curingSh@B ShB ShC ShFH ShJ ShR 0ShS C49ShiT Sh"W ShZ ShzZ B8Sh \ Sha n7Shb Shd Shg Shg B6Shi Sh6k Shl Shl B5ShJn Shv <  You see here a +0 robe.Sh~ [ #. #.########+#######.###............##.#$#.∩..........##.###............### ####..........#######............@[...........................K.......###†............# #.########### #.#.. .#####+#### K   kobold (missile, asleep)#.######.##...........................##................Sh: I.......#.....+................ShA +55.1 (6Sh f.KK)Sh\ e6.1 (74Shg ShO z _A kobold comes into view. It is wielding a +0 short sword.Sh7 ] #$#.∩.... ###...... ####.... .#######....... .......@[...... ............... .K..............###† ................#  ########........# #.#  Sh~8 l.. .##....... .......  .......  Sh  #$#.∩.... ###...... ####.... .#######....... .......@[...... ............... .K..............###† ................#  ShF ########........#  .. .##....... .......  .......  Sh 3ShY Sh ] _A kobold is nearby!Th (((((((You shoot a sling bullet.Th] ...K...  The sling bullet closely misses the kobold.ThdD(((((Th;{ .....  The kobold throws a stone. The stone hits you but does no damage.ThvD(((((Th 2.....Th 7-===7.5 (1.43Th Th? D _The kobold throws a stone. The stone hits you.Th (((((((You shoot a sling bullet.Th Th ]....K..Th$ g8.8 (1.32Th) Th + d _The sling bullet completely misses the kobold.Th  (((((((You shoot a sling bullet.ThkThud....K..Thv8=60.10ThHTh6a _The sling bullet closely misses the kobold.UhKU ((( You shoot a sling bullet. The sling bullet hits the kobold.UhUh ...KThe kobold is severely wounded.Uh:((UhswP..1.4Uhx;39UhUhvW _The kobold throws a stone. The stone hits you but does no damage.UhU C  Casting: Jinxbite (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.Uh* AK.Uhv+ T6---Uh+ w20Will/2 Jinx Fly Gem (7138) Uh3 Uh 6 ; _You feel your willpower being sapped.Vh* ((((((You shoot a sling bullet.VhU;*Vh؋  The sling bullet closely misses the kobold.A giggling sprite leaps out and smacks the kobold with its own hand.Vh).....Vh%7Vh%R=3.7 (1.37VhVhJ _You kill the kobold!Vh;Vhx<VhG^ _No target in view!VhL 55   cerulean imp (polearm, summoned)  ...........##................  .......#.....+................Casting: Jinxbite (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vh5---406Vh#Vh6*? _A tiny devil pulls itself out of the air.WhWhYWh+Wh`Wh∩.....-[Wh& Wh;:0  You start resting.Wh B5.Wh&--5.7 (1Fly Gem (7135) WhWhl _The sprites lose interest in your situation.WhWhWhɾWhvWh,4WhlBWh `63WhWh;WhB2WhWhcWhB1WhWhWhB0WhcWhWhq7=29Wh2Wh{WhB8WhWhqWh B7Wh WhWh_B6WhdWh -- _You start resting.WhF +74.7 (9Wh #8Wh ==5.7 (10.0)5WhWh" _HP restored.Wh_ # # #+# ###.## #$#.∩....## ###..... ####.#.[.).5.###†Wh .# #..#..# #.# .. .##.###+ #.######.## .## .#.....+WhlWh#6WhH.0)4WhȮWhnWhh ########+#####............ #$#.∩.Whj g ###.....# ####...#..#######..#.........[5#........###†.# #.##########.# #.#.. .##.###+## #.######.##...................##..#.....+.. ....#.......##Whk Whrx 5.73WhM Wh  Things that are here: _a +0 short sword; 4 stones; a kobold corpseXhIXhXh I2 _Xh$=1XhBXhX0Xh0Xh XhC19XhXh!Xhd"B8Xh#Xh'XhG'B7Xh-)Xh,Xh,B6Xh.Xh<5Xh?iFly Gem (7114) Yhn _You feel your willpower return.YhYh Yh B3Yh Yh YhYh%YhpB2YhYhYh"n# ########+##.. ###.#K #$#.∩. .j ###. #. #### #..####### #...@.5...[.)....##.#...# ............# # ..#..########........#  ..... .##.### j   gnoll (polearm, asleep) ###.######.##..Yho#K   kobold (missile, asleep) ...........##..5   cerulean imp (polearm, summoned) .......#.....+Yh&/88.7 (11.0)Yh 'Yh0j.5, ally target)Yh1f9.7 (121Yh:YhAd _A kobold and a gnoll come into view.Yh' #  ..  #K #$#.∩ .j  #.  #..#######.. #...@.....[. .......5..).... ##.#........... ..............  ..#..########..  ..... .##.. ###. ....Yh}b #  ..  #K #$#.∩ .j  YhA~b#.  #..#######.. #...@.....[. .......5..).... ##.#........... ..............  ..#..########.. Yhr~p ..... .##.. ###. Yh~6....Yhϊ3Yh$ YhFV_There are monsters nearby!Zh; # #+#.. ###.#K #$#.∩..j ###.#. ####.#..#.#....@....[..5..).##.#.###†..# #...#..#.# #.Zh8!..... .##..###+ 5   cerulean imp (polearm, summoned)###.######.##........##..#.....+.Zhr*Zh5Z§Zh6l90.0)0Zhb<Zh>f _Your cerulean imp disappears in a puff of smoke!Zh9&# #+#.. ###.#K #$#.∩..j ###.#. ####.#..#.#.[.Zh6.§..).##.#.###†..# #.#..#..#Zh.# #.#..... .##..ZhE###+####.######.##.......##.....#.....+.Zh..109Zh{$ZhH&Zh!F F# #+#.. ###.##K #$#.∩.#.j ###.##. ####.#..#.#.[..).##.#.###†..# #.#..#..#ZhwG E.......... .##.###+####.######.##...##....#.....+.ZhP ZhyQ `28ZhX ZhQZ Zh4: ### #+#.. ###.##K #$#.∩.#.j ###.....##. ####.#..#.#.[..).##.#.###†..# #.#..#..#.Zh; ..... .##.###+####.######.##...##...#.....+.ZhC ZhD `37ZhJ ZhLL [h@g#.#.# #+#... ###.##.#K #$#.∩....##..j ###.....##. ####.#..#.#.[..).##.#.###†..# #.#..#..#.[h..... .##.###+####.######.##..##..#.....+.[h)[h*`46[h 3[h4[h=T#.[#.# #+#... ###............##.#K #$#.∩....##..j ###....###.#. ####.[h#..#.#...).###.#.###†....#.# #.#..#..#.# #.#..... .##.###+####.######.##..##..#.....+.[h[h֤`55[hE[h8M _You see here a +0 robe.[hH[h[h[h1[he[h84 _[hB3[h-[h[h[[hB2[h[h[h` [h B1[hP[h[h[hB0[h[h?[h[hFD099[h[hC"[ho$[h$B8[hK&[h'[h*)X7[h)[h*[h+X6[hn,[h .[h/[h0B5[ha1[h2[hE4B4[h4[hx5[h67[h7[h7B3[hx8[h9[hA;X2[h<<[h=[h?X1[h~@[h>A[hB[h]BB0[h4C[hJ+#.[.#.# #.....# ########+#######.....# [hKG##............##.....# $#.∩..........##..#### ##............###.# ####..............# #.................## 9105.0) .[..............@..# ...[h9Kz....#.## [h^KK.........###†....#..#####+## .........# #.######..#......[hK3 #........# #.# ##........ #........###+#######........ [hK#...................... #........++.>[hKX +............# [hDL [hL[hvR[hS[h! 3[h' [h} [hT [hI Y89[hD #.[.#.# #.....# +#######.....# ...##.....# #.∩..##..#### .[h I###.# .# .## 1.0) [...............@.# #.## ###†....#..#####+## [h # #.######. .# #.# ##. [hs ,.###+#.. ........ .++.>.... [h [h [h [hH [h [h [h [h [h- B8[h [h #.[.#.# #.....# +#######.....# ...##.....# .∩..##..#### .###.# .# ## 2 .# #.## ###†....#..#####+## # #.######..## #.# ##........###+#................ [h [h \h76543210798765\hn4\h\h;:3\h2\h9\hqB1\hA\h\hB0\h \ho69\h\h?B8\h\h\hB7\h\hX6\hw\hz\h,5\h\h\h"\hdB4\hK\h\hB3\h\h*X2\hL\h\h B1\h\h\h,0\h\h\h#\h~C59\hE \hl \h B8\h \h( \hl B7\h;\h\h,6\h\h\h\h.B5\h\h\hHB4\h\hp\hB3\h\h!\hbB2\h \h X1\h\h\hB0\h \h!\h!C49\h;#n8\h#\h$\h$B7\h %\h%\h%B6\h`&\h'X5\hv(\h)\h*,4\h@*\h*\h,\h,B3\hX.\h/\h0B2\h91\h2\h3:1\h3\h4\h5,0\h55\ha6\h7C39\h7\h8\h9\h&::8\h:\hr<\h<B7\h=\h>\hC?B6\h;@\hA\hAB5\hB\hDX4\hE\hFX3\hH\h/I\hIB2\hIJ\hK\h3LB1\hM\hzN\hNB0\h P\hbQ\hQ;29\hR\hrTX8\hT\hV\hV:7\hW\h0Y\hYB6\hZ\h \\hc\B5\h7]\h_X4\hv`\ha\h8bB3\hc\hCd\hxdB2\he\hf\hfB1\hg\hci\hiB0\hj\hmY19\hm\hoX8\hp\hq\hrB7\hr\hs\h=tB6\ht\h,v\hvB5\h3w\hhx\hxB4\hGz\hH{X3\h|\h"}\h}B2\h~\h\h?B1\hځ\h;\hB0\hw\ḧ́\h C09\h\hW\hB8\ho\h\hNB7\h,\han6\h\h_B5\hS\h\hB4\h\hC\hB3\hz\h\hٗ,2\h\h˘\h\hњB1\h\hX0\hx\h\hd[6999\hX8\hJ\h֣X7\h\h-\hgB6\hܥ\hX5\h\hШ\h.B4\h:\h;X3\h\h̬B2\hr\h\hJB1\h\h\hT\h,0\h\h\h.\h};89\hv\ht 2011.7 (99.0). _You start waiting.\hzj2.7 (100.0)8\h#\h# _Done waiting.\h> ... ######+###### ............## .\hb∩..##..### ...###.# ##... ..##.......#@#####†....#..#####+## #.######..#......\h+#..\h!...\h@k.... ..................# ......\h3.0)7\h\h9]h@6#####+#######.....# ...........##.....# ∩##..#### ]h6A.###.# #...# ........#.......# ]hE7.....#.####†....#.@#####+### #.######..#...... # #.# ##........ ###+#######..........................++.>.]he7z# ......# .....]h~75. ]h>]h?`46]hQI]h?L]h(..........##.....# ##..#### .###.# ...# ......#]hv....# #.#]h4m###†....#..#####+##]h` # #.######.@#...... # #.# ##........ ]h^###+#######........ ...................++.>..# ........# ....# .]he # .....]hy]h$`55]h]h ]h8##..#### ###.# ...# ....## #.####†....#..#####+#### #.######..#.......# #.# ##.@.......###+#######................++.>......# ...]h ......# .......# .  ......# .  ## .###]h]h`64]h-]h]h ###.# ...# ## #.####†....#..#####+##### #.######..#........# #.# ##...###+#######.................++.>.....##.....##....##.....##.  #.....##...######.#73]h ...# ## #.#]hK ###†....#..#####+###### #.######..#.........# #.# ##...]h ###+#######............++.>...##.......##.....##.....##.  #]h y....##...#######.##...]h V# #]h5 ]h `82]h ]h ^h1079##.....###..#####.# # .......## ........# ......#.## ###†....#..#####+###### # #.######..## # #.# ##...........# ###+#######.....# ......#..++.>#..##..# ..##.........# ..##.........# ....##.........#^hZ#####..'21.7 (3======2.7 (48 _As you open the door, it creaks loudly! You hear a shout!^h; zWear or take off which item? Armour (go to first with [)  b - a +0 robe (worn)g - +0 pearl dragon scales[?] describe selected [!] equip|wield|wear[tab] equip|unequip _h_h_h.....##.....#AutarchDCSS the Magician .....##..####Djinni .....###.#_hHealth: 38/38 ======================== .........#AC: 2Str: 7 .........##_h!EV: 11Int: 16 ..........# ####_hBOSH: 0Dex: 16 _h}........#.## #..XL:  5 Next: 17% Place: Dungeon:3 _h###†....#..#####'######Noise: ======---  Time: 2022.7 (0.0) _hȤ# #.######..#...@.....#a) +1 sling _h%# #.# ##...........#Cast: Jinxbite ###+#######...........#Fly Gem (6978) _hQ......................# ...........++.>.......# _hq...........##.........# _h...........##.........# ...........##.........# _h\...........##.........# _There are monsters nearby! _h$W_Your cerulean imp disappears in a puff of smoke! _hAW_You see here a +0 robe. _You start waiting. _h\d_Done waiting. _As you open the door, it creaks loudly! You hear a shout!_h3m  Okay, then._h_h. __hSM#####..._hF..#######.# ## #..# ####.# ....## #....# _h(##†....#..#####@###########..#...._ha #.# . ###+#######...........#._h2#.........#_hG_hmo------3.7 (17 _h__h _hVQ _There is an open door here._hp S #.....# ######.....# ##.....# ##..#######.# #  ## # .# ####.# .......#.## #.@..# #†....#..#####'######  #.######..#.........#  #.# ##...........# ##+#######.....#..........#++.>.......###.........# _hx ------46 __h _hX _h_h{_h}_hv_hh#.....# .....# ...##.....# ...##..#### ..###.# ..# o#_hԬ## .# # ####.# #.## #..@.# †....#..#####'###### _h b#.######..#.........# #.# ##......+#...............# _hL$o   orc (wandering)++.>..##.... _hN%0_h/r.o_h|{5.7 (15_hh _An orc comes into view. It is wielding a +0 hand axe of draining.ah؁| #.....##.....# ....##.....# ....##..#### ...###.# ...# .#.## o#ah,.# ####.#.#.## #.@..##†....#..#####'######  #.######..#.........#  #.# ##...........# ##+#...........#..........#.++.>.......#.##...ahI......# .##.#ah}ah֊.oo   orcahӋ`64ahޑahړah  Casting: Call Imp (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ahB*.5@o(ally target)5   cerulean imp (polearm, summoned)ah6--==73ah(+U _A tiny devil pulls itself out of the air.bh[* #.....##.....# ....##.....# ....##..#### ...###.# ...# .#.## .#.# ####.#.#.## #@5o.##†....#..#####'###### # #.######..#.........# # #.# ##...........##+#######...........#.............#..++.>.......#.##.........# .##.#bh4/  You swap places.  The orc hits your cerulean imp with a +0 hand axe of draining.bh/h-82bhi3bh 5E _Your cerulean imp hits the orc with a -3 spear.bh bhB 7-bh bhy bht ######... .....### #.# ...###.# ####.##.## #.5o ###†bhu `.#####@###### # #.######..#.........# ##...........###+#######...........# bh5u ...............#..++.>.#bh^u s..##..#bh m  The orc barely misses your cerulean imp.bhz @7=-bh Y91bh̆ bh _Your cerulean imp hits the orc with a -3 spear. _There is an open door here.che`......##.....# ....##..#### .###.#  .......# .#.## .#..# ####.##.## #.5o.# .###†....#..#####'###### .# #.######..#..@......# .# #.# ##..# .###+#######.# ............#++.>.#.##..#.##.# .##.# .##.#  The orc hits your cerulean imp with a +0 hand axe of draining!  Your cerulean imp hits the orc with a -3 spear. ). .#.........# ............##.........#=20300chxY _The orc dies!ch.##..#### .###.#  .......# .#.## .#..# ####.##.## #.5).####†....#..#####'###### ..# #.######..#.........# ..# #.# ##..# ..###+#######.# .............#++.>.#.##..#.##.#.##.#.##.#  #.##...#######.5-169chchydh8.###.#  .......# .#...##dht .#...# ####.#dh#.## #..).####†....#..#####5######dh5.# #.######..#.........#.# #.# ##.dhf/.#.###+#######dh<.#...........dh.#dhә;++.>dhE.#.##.dh=.#.##.#dh8>.##.#.##dhk.#  #.##...#######dhĚQ #.##...#dhdh]'5-28dh<dh=dh>dhFdhZG%0dhOV.5dhZU8=3.7 (17dhSVdhXU _You start resting. HP restored.eh654=3eh[n2ehy*X1eh 1eh1X0eh93eh6eh7C59eh9eh=eh=B8eh>?ehXBehBB7eh9mehPn654321ehoB0ehehڼ'498765eh?X4eh)eh X3eh+2eh3 _You start waiting.10eh398eh} 7ehG X6eh ehB5ehehehEB4ehehn3eh$X2eh$eh'eh'eh(:1eh)ehq/n0eh1Y29eh4eh&7X8eh8eh:eh;:7eh7D65eh+EehGGX4eh*IehKehLB3eh5R2ehxSehSB1ehUehYX0eh[eht]eh]C19ehW_ehbX8ehMdeheehfB7eh)hehiehmiB6ehjeh mX5ehsehuehuB4ehDxehhyehyB3ehC{eh4~ehEB2eh<eh́X1eh0eh)ehC09ehehuehB8ehehX7ehueheh%B6eh۝ehn5eh43ehehNX2eh9ehܵeh(B1ehNehehB0ehBehop899ehehB8eheh(X7ehehieh B6eheheh:5ehV4eheh B3eh,!ehT#eh#B2eh)%ehZ'X1eh(eh*X0ehM,eh-eh~.C89eh/eh1eh1B8ehW3eh@5eh5B7eh6eh<n6eh<eh=B5eh_>ehh@eh@B4ehAehjCehCB3ehEehgHehHB2ehIehKeh9LB1ehMehPehFPB0ehQehSeh TC79ehUehXX8ehBZehB\eh\B7eh]eh`ehJ`:6ehaehcehdB5eheehgeh&hB4ehhehjehjB3ehKlehnehhnB2ehFyK1069ehyeh{X8eh}eh .132.7 (99.0) _Your cerulean imp disappears in a puff of smoke!3.7 (100.0)7eheh# _Done waiting.ehf##..####.. ###.# .. ..# .# .## .# .# ####.# .......#.## #..).# ###†....#..#####'###### # #.######..## # #.# ##.# ###+######## ....# ++.>###.###.###.# ...##.........#  #.##...#######eh4.0)6ehI##.....# .##..####.. ###.# .. # .# ## .# ehÙ.# ####.# .......#.## #..).# ###†....#..#####'###### # #.######..## # #.# ##.# ###+#######ehX# ....#++.>###.###.###.# ..##.........#ehZehL`55eh"eheh) #######.....# ... ##.....# .##..####.. ###.# .. # .# ## .# .# ####.# .......#.## #..).# ###†....#..#####@###### # #.######..## # #.# ##.# ###+#######....++.> eh1 eh1 `64eh7 eht: Q _There is an open door here.ehN  #.....#  ######.....# ... ##.....# .##..####.. ###.# .. # .# ## .# .# ####.# .......#.## #.@).# #†....#..#####'######  #.######..#.........#  #.# ##...........# ##+#######.....#..........#++.>.......###.........# eh }73 _eh[ eh fh\A,#.....# .....# ... ##.....# ... ##..#### .. ###.# .. # .# ## .# # ####.# fhAM#.## #..@.# †....#..#####'###### #.######..#.........# #.# ##......+#..........fhA++.>..##....fhB+ fhHfhI`82fhNfh]R} _You see here a +0 hand axe of draining.fhI 91fh S _h - a +0 hand axe of drainingfh Ifh fh 0fh 59876fh ,fhG B5fh fh fh X4fh fh2 fh fh B3fh fhI fh fh B2fh fh fh4 fhx B1fhb fhc =04987fh B6fhQ fh fhN fhr B5fh fh fh X4fh) fhk fhS fh B3fh{ fhx fh X2fh+ ,fh  fhF B1fh> fh fh fhS B0fhR fh^ fh Y39fh6 fh/ fh fh B8fh fh$ n7fh % fh& fh' fh( B6fh) fh* fh, X5fh- fh/ fh1 fh1 B4fh2 fh4 F _You reach down and open the door.fh5 fhK6 B3fh6 fh: @  There is an open door here.fh< fh= I2 _fh> fh@ fhA fhjA B1fh3B fhC fh,E fhXE B0fhRF fhG fhN  >...# ....# ....# #+#....# #......# fhO #......# ###......#70.7 (31.0) fh&O +...@....# ####.....# fhEO A#.....# fhqO / ....+ #.....#  ..†.# ######'####### fhO  ....# # #............#  #...#.# #...fhO ~.........#  #.[.#.####....fhO y........#  #.....##..fhP ....###fhW fh"X g1.7 (3229fh^ fh` ; _Found a stone staircase leading down.ghivghvghxghqQS.....# .>...# .....#  .....# #+#....# #......#  #......# #### +........# ####.....#  #.....#  ....+ #.....  ..†.# ######'####### S   ball python (constriction, asleep)....# # #......  #...#.# #............#  #.[.#.####.#ghȍ0.0)2.7 (18ght _A ball python comes into view.gh[  S.....#  .>...#  .....#  .....#  #+#....#  #......#  #......#  ###..@...#  +........#  ####.....#  #.....# gh ....+ #.....#  ..†.# ######'#######  ....# # #.......   #.......  #.[ gh J S.....#  .>...#  .....#  .....#  #+#....#  #......#  #......#  ###..@...#  +........#  ####.....#  #.....#  ....+ #.....#  ..†.# ######'#######  ....# # #.......   #.......ghϚ I  #.[gh 3gh gh b _A ball python is nearby!hhm7 ((((((S  )You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily.hhhhhhHh..S....hhSq===4.0 (1.36hhhh=d _The ball python is severely wounded.hhP e  You shoot a sling bullet. The sling bullet hits the ball python!hhMV v.((((hh =.....hh b5.35hhI hh O _You kill the ball python!hhhhhhthh(H _No target in view!ih3ihih1ih?ih{4 _3ihihX2ihihihihB1ihih*ihX0ihih#19ihr#ih0%ihh%B8ihf&ih*7ih2-ih.ih.B6ih0ihy2ih@4ih4B5ih5ihG9ih:ih8;B4ih*<ih>ihv?ih!@B3ih@ihCihDihSEB2ihZFihHF _You reach down and open the door.ihtJihJB1ihKih,NihPPX0ihCQihGT@  There is an open door here.ihUihoVJ09 _ihWihfXihYihYB8ihZih[ih\ih]:7ih]ih@`ihd65ihdih.fihfihgB4ihgihiihGjihujB3ihDkih nF _You reach down and open the door.ihv### #....###+### #.##........ #.##.......... #.##.......... #.##..........#.##### #.##.................####.##..........ihRv---97.3 (22.0).......@.....'......>..........####.##..........#+####:..##+##....................###+#....ihvX ...........# #...... #...........# #......  #...........###......  +...........+........  ih#wY.####..... ihZ}ih}---8.3 (232ihihͅ _Found a parchment of Stone Arrow. _There is an open door here.ih ih ihu ihw ih ih u1 _ih  ihy B0ih; ih 799ihP" m  You see here a parchment of Stone Arrow.ih@$ ih$ I8 _ihY& ih+ ihn, ih, B7ih. ih&0 ih1 ihu2 B6ihT3 ih$5 ih6 ih07 B5ihW8 ih; ih> X4ih? ih3C ihF ihF B3ihI ihM F _You reach down and open the door.ihO ihP B2ihQ ihW @  There is an open door here.ihc ........####.##.............'.....'.............####.##......#+####:..##+###. #...........###+# #. #...........# #... #. #...........# ##.##.....###208.3 (10 #...@'...........+...........########^. .##...####### ##.... ....+ ##:### ..÷.# ##### .. ....# # #..#. #...#.# #..## #.[.#.#### #.....##.ihi ihPj f9.3 (111ihq ihs V _Found a parchment of Grave Claw.jhCjhDjhHjhRJjhLjhS089jhUjhYjhD\jh\B8jha,jhSbjhbB7jhcjhfjh5hjhhB6jhMjjhpl  You see here a parchment of Grave Claw.jhrjhYsI5 _jhUtjhJvjhxX4jhQyjh{jh[|jh|B3jh}jh8jh1X2jhjhjhوjh*B1jhjhl  You see here a parchment of Grave Claw.jh8jhёI0 _jhjhjhjh+C79jhjhjhjhB8jhjhjhB7jhâjhyjhmjhjhB6jhjhjhX5jhKjh6jhjh4B4jhjh@jhjhȯB3jhAjhn2jhjhrjhٷn1jhLjhjhڸB0jh>jhjh jh0C69jhѼjhXjhjhпB8jhzjh_jhjhB7jhjh)jhTjhX6jh jhjhB5jhjhzjhjh<B4jhjhjhjhB3jhjhkjh8X2jhjhjh10jhjhjhjhC59jh!jhjhjhX8jhX7jhXjhlM _You now have 85 gold pieces (gained 11).jhX6jh}jhRjhX5jh%jhjhjhB4jh jh@jhjh!B3jhljhjhjhB2jhjhjhjh!B1jhojhjhyjhB0jh:jhjhjh+C49jhjhjhjhB8jhajhjhSjh:7jhjhUjhjhB6jhjhjhcjhB5jh=jhzF _You reach down and open the door.jhc jh B4jh% jh jh X3jhjhF@  There is an open door here.jh/jhI2 _jhfjhjhjhcB1jhjhjhjhB0jh_jh7jhjh2C39jhjh?jhjh B8jhojh!jh "jh6"B7jh"jhW%jh&X6jh'jh/A  ################## #...............######'#############.###...............# #.# #.......#######.# #.#  #.......# #.# #.#  #.......# #.####.## #.......# ##.##....64.3 (55#.....@.# #.##......jh0 ####+#'## #............ #.# #.###.##.#+# #.. #.##.#.# #..###.###.##.#. #>............#.## ######.#......#.## ######....' ..........## _You reach down and open the door.jh3[ _Found a stone staircase leading down.jh jh1 jh jh jh jh 5 _  There is an open door here.jh# _4 _jhГ jhl n3jh jh͙ jhL B2jh jh jhU X1jhM jh7 @  There is an open door here.jh jh I0 _jh[ jhì   #.............. ######'####. #.........# #.# #.......#######.# #.# #.......# #.# #.# #.......# #.####. #.......# ##.##. #....@..# #.##.... ####+#'## #.... #.####.###.##.#+ #......# #.##.#. #..###.###.##.#. #>............#. ######.#......#. ######.... ...jh 070.3 (6.0)'#.#.#.#.#.#.jh, jhϸ ======1.3 (729jhü jhz = _As you open the door, it creaks loudly!khR 3kh kh kh? kh 8  There is an open door here.kh kh I7 _kh kh kh X6khK kh kh; kh B5khC kh kh& khN B4khG khY kh kh, B3kh kh8 kh X2kh kh khh X1khf kh kh5 kh B0kh khk kh kh C19kh kh[ kh kh B8kh kh| kh kh B7khM kh khN kh B6kh kh0 kh " khH" B5kh# kh5& kh-+ X4kh, kh/ kh: #.# ..........#.# ########^ #.# #.#.. #.# #.#: #.# #.... #.# #. #.# #.## #.# #.# ------# #@# ########+###........# #####K#..### #$#.∩.........j.. ###..........##.#. ####........!# #..#######... j   gnoll (polearm, asleep)# #.........[.kh: ... K   kobold (missile, asleep)..........).............##.#.........###kh)C 86.3 (15.0)  Found 2 potions of curing.khY K..jj)K)kh[ ===---7.3 (163khc kh\f : _The kobold shouts! The gnoll shouts!lhP . ######...........########^....#:#.......##  #.# # #.# ########+###...K....# ###..##.#..### #$#.∩ ..j. ###..##.#. ####!# #..#######.# #...[....)...lhח lh Aj.lhȟ u---8.0)2lh lhm lh2M#####.#......# ######.........########^..#:#....##  #.# # #.# ########+###...K....# ###..........j.. #. #. # lhlhj.j   gnoll (polearm)lh|---91lh$mh?>......#####.#......# ######.........########^..#:#....##  #.# # #.# ########+###...K..j.# ###..##.#..### #$#.∩ .... ###..##.#. ####!# #..#######.mhCmh<j.mh,a900mhDmhmh...###.###.##>......#####.#......# ######.........########^..#:#....## #.# #.## #j# ########+###...K....# ###..##.#..### #$#.∩ .... ###..##.#. ####mh0mh11mh8j.KK   kobold (missile)mh9a109mh?mhAnhe3C  Casting: Call Imp (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.nh3nh;qj.K.nh<6--==2Will/2 Jinx Fly Gem (6708) nh RQ _You feel your willpower being sapped.nh e ( You shoot a sling bullet. The sling bullet hits the gnoll.nhnh .K.  The gnoll is moderately wounded.nho=3.6 (1.37nhnhK _The gnoll misses you.nh1 _  You shoot a sling bullet. The sling bullet hits the gnoll!nh}; ()K   kobold (missile)nh b .  You kill the gnoll!nh ^(((((((nhoP ....@.)nh U 7=-34.96nhp[ nh]  nh ^ __The kobold throws a stone. The stone barely misses you.oh3  You shoot a sling bullet. The sling bullet hits the kobold.(()oh޻.)16.24ohohJ _You kill the kobold!ohA oh ohH oh2 oh B3oh oh (---oh f 70 _You start resting.oh ---8.2 (2Fly Gem (6702) ohw oh  oh ^_The sprites lose interest in your situation.ohE3ohMohohM8==1ohU1 _HP restored.ohB0ohohohD699oh+ohoh5B8ohohohT=7oh;oh$ohgB6ohohohSB5ohohohڿB4ohohX3oh>ohoh>:2ohoh@ohB1ohohoh3X0ohoh&C89ohohX8ohzoh8ohgB7ohohohB6ohEoh;ohB5ohohhohB4ohohHohB3ohAohNiFly Gem (6682) ohohn _You feel your willpower return.ohX1oh=ohCohohB0oh oh`=  You see here a +0 spear.ohohwJ79 _ohHoh  Things that are here:  a +0 whip; a stone; a kobold corpseohohI8 _oh"oh%oh!*oh[*B7oh,oh/oh3oh3B6oh6ohn;oh>oh-?B5oh'AphophvphB4ph phOphYB3phvph?ph8ph%j  .# #.  ph)&.# #.#  )# #.#  ph=&####.#)# #.#  ph&%.###....#.# ########+#  ..........# ###.......  ph&.###.#..######$#.∩....  .............###........  .###.#.@##########..  ph&.#!#.#..#######.........  ph&.### #.........[........  ............)...........  ph'f.###.#.................  ph' ...........# S   adder (wandering)  ph/' ..#..########.#  ph'S..... .###   ###.######.##.ph)03279.0)phz2c .ph2c An adder comes into view.ph3f8.2 (302ph9ph(<2 _The adder moves out of view.ph phphÛphSphphgX1phcph|   #.#)# #  ####.#)# #.  .###....#.# ########+  ph..........# ###.......   .###.#..######$#.∩.....   .............###  phE .###.#..##########   .#!#.#..######  .### #@........[.  phݵ.............). #.###.#.........   ............  ...#..########.  .S. .##phL. S   adder (wandering) ...###.######.##. ..............##. .......#.....+ph~!ph09.2 (1.0)phPphS.Sphf30.2 (20ph3ph/ _The adder hisses angrily.qhe ((( You shoot a sling bullet. The sling bullet hits the adder.qhj,qh,%  qh-JThe adder is moderately wounded.qh-qh=# ..S.  A bat comes into view.===1.5 (1.369qhAqhD0 _The bat moves out of view.qhz8 C  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.qh9 qhY `S.6---20Will/2 Jinx Fly Gem (6668)  _You feel your willpower being sapped.qhhL  You shoot a sling bullet. The sling bullet hits the adder!qh;*rhj  The adder is almost dead.A giggling sprite leaps out and ties the adder's tail in a knot.rhur†rh]7=-4=3.8 (1.37Your Translocations skill increases to level 4!  Your Forgecraft skill increases to level 4!  Your Fire Magic skill increases to level 4!Your Ice Magic skill increases to level 4!  Your Air Magic skill increases to level 4!Your Earth Magic skill increases to level 4!rhrhh _Your Alchemy skill increases to level 4!rhP3rhVrhXH _No target in view!rh,rh&-rh5rh8H _No target in view!rh&rhg'rh~/rh~2H _No target in view!rh1J rhJ rhL rhfP rhQ I6 _rhX Fly Gem (6665) rhB[ rh&] { _The sprites lose interest in your situation.rh] 8==4rha_ rhSb rhb B3rhd rhg rhg B2rhi rh]l rhl B1rhTo rh@s rhs T=0rhu rh~ o59rh X8rh rh rh^ B7rhV rh rhH B6rh> rh9 X5rh rh/ rh B4rh rh rh B3rhD rhڟ X2rh rh rhc B1rh] rh X0rh rhY Y49rh- rh 87rhi rh rh0 rh $6rh rh rh rh+ rh $5rh rh rhu rh rhX $4rh rh= rhN rhU rh $3rh rh rh< rh, rh $2rh rh7 rhc rhm rh )Fly Gem (6641rh ") rh rh+ n _You feel your willpower return.rh/ X0rh 1 rh4 rh7 rhZ8 C39rhg: rh@P  You see here an adder corpse.8 _rhR rhS B7rhT rhW rh` n6rh` rhXd rhd B5rhg rhi rhm rhm ,4rhm rho rh-r rht rhYu B3rh&w rhx rh{ rh| B2rh} rhׇ   ...#.#!#.#..#######  #.#.###.#........  # #.......†......).. rh; F #.#.#.###.#..  #.#............  #.##.....#..########  #.............. .##  ##......###.######.##rhl ---  #...@.......##rh   ###.##........#.....+ rh l ... ......### rhވ  #...........##..#<  #######.##...rh   .......  .###..rh? e  .# #.....# rhk M ####..rhڒ /68.8 (35.0)rh ---9.8 (361rh rhٟ b _d - a scroll labelled IHAMUA OVEBUrh q rh~q rhr rh^u rhy rh3 029rhr rh rh B8rh rh rh rh B7rh[ rhڏ rh0 rhy B6rh} rhq rh rh B5rh rh rh rhd B4rhv rhD rh rhԦ B3rhJ rh rh rhZ B2rhj rh rht X1rhӯ rh rhl rh X0rh̻ rhH rh C19rh rh rh| X8rh rh rh rh B7rh rh rh n6rh rh rh B5rh rh rh rh B4rh rh\ rh M #.#.......†......)....... #.#.#.###.#...... #.#.................... #.##.....#..########rh  #.............. .## ##......###.######.##..... #............rh( ##..... ###.##........#.....+.....rh  #........@.#.......##..... #...........##..#<........ #######.##........  #.....................## #.####.###....#rh #.# #.# #.....#rh ### S   ball python (constriction, wandering) #.# #####......rh -+..rh= #.# .......S........###rh_ e #.# ####.#...####...#rh ,86.8 (17rh\ >S.rhY f7.8 (183rh rhD ^ _A ball python comes into view.sh c (((((shX =((You shoot a sling bullet.sh7 sh7 shp? ...S.S)..sh]@ _===9.1 (1.3)1sh@ shG shFJ e _The sling bullet barely misses the ball python.sh=  You shoot a sling bullet. The sling bullet hits the ball python.(((†sh\ ...290.40shc shXf O _You kill the ball python!th  _No target in view!ththsth^ _No target in view!th8th:thf<th?H _No target in view!th)th<3th,thJ09 _th8ththth thB7thth:ththB6ththtththZB5thththlthB4ththththWB3ththththK B2th th thX1th,thEthbth,0ththVthth:!th-"D599th#thU'th)th*B8th,+thz-th1thT1,7thx1th"3th4th08X6thJ9thc;th=thAX5thBthDth@EB4thFthKthoMX3thgNth QthRthRB2th9TthUthWthWB1thBYthYth`\th\:0thf]th^thnathaC89thbth)dthqfthfB8thgthhthm7thv"  #.......# #  #.J...####'#'## #thw  #.....# #.#.####  #.....+ #.#.  #.....# #.#..###  #.....# #.#>  #.....# #.######  # #.# ---  #@# #.# thw  #.# #.# #  #.# #.#.#   #.# #.#.thw#  #.# #.#thx .#  #.# #.#.# J   endoplasm (asleep)th&x  #.# #.#)#  #.# ####.#)thKx#  ###.###....#.# thx+###th0413.4 (23.0)th---4.4 (246thYs _An endoplasm comes into view.th.    #.J...#  #.....#  #.....+  #.....#  #.....# #.#> #.....#  #.....# #.#  #@# #.#  #.# #.#  #.# #.#.#  #.# #.#.#  #.# #.#.#  #.# #.#.#  #.# #.#)#  #.# )#  ###.thv3 th thO * th t  #.J...#  #.....#  #.....+  #.....#  #.....# #.#> #.....#  #.....# #.#  #@# #.#  #.# #.#  #.# #.#.#  #.#  #.#  #.# #.#.#  #.# #.#) #.# ) ###. th8 th th thX a _An endoplasm is nearby!uhRM ((((((J  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.uhQuhJXK.J.....uh