x|jZ Player: AutarchDCSS Game: DCSS trunk Server: crawl.dcss.io Filename: 2026-08-12.13:41:37.ttyrec Time: (1786542097) Wed Aug 12 13:41:37 2026 x|j [?1051l[?1052l[?1060l[?1061hx|jV)0[?7h[?25l[?1cx|jx|jx|jmWelcome, AutarchDCSS. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Gale Centaur b - Minotaurk - Revenantt - Vine Stalker c - Merfolkl - Koboldu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Onix - Naga g - Trollp - Spriggany - Octopode h - Deep Elfq - Tenguz - Felid i - Barachi r - CoglinA - Mummy Barachim are slow-moving, amphibious humanoids who can hop long distances. Theirextended range of vision also allows them to be seen from further away. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Barachi Warper,x|jV ,x|j 8Welcome, AutarchDCSS the Mummy. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerp - Hedge Wizard b - Gladiatorj - Wandererq - Conjurer c - Monkk - Delverr - Summoner d - Hunters - Necromancer ,x|js e - BrigandWarrior-maget - Forgewright Zealotl - Warper  u - Fire Elementalist f - Berserkerm - Hexslingerv - Ice Elementalist g - Cinder Acolyten - Enchanterw - Air Elementalist h - Chaos Knighto - Reaverx - Earth Elementalist,x|j y - Alchemist Warpers start with a weapon of their choice, a scroll of blinking, darts of disjunction, and some Translocation spells in their library. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Barachi Warper,x|j .x|j.x|jSW .x|j` AutarchDCSS the MagicianMummyHealth: 13/13 ========================Magic: 4/4========================AC: 2Str: 11EV: 11Int: 14SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: ShockGem (9000) .x|jpg ]###.##.#####.#..ß≈ß≈ß.#@.~≈≈≈~.#..ß≈ß≈ß.##.#####[#.##.x|jn .x|jw Welcome, AutarchDCSS the Mummy Air Elementalist.It is said that the Orb of Zot exists deep within this dungeon..x|j@{ .x|j Press ? for a list of commands and other information.  Found a scale mail..x|j .x|j' [ _Found a staircase leading out of the dungeon.Ux|jigUx|j kC  Skill  Level Cost  Apt Skill  Level Cost  Apt Ux|jIk a - Fighting   0.0   1.0   0   f + Spellcasting 2.6   2.1  +2      Ux|jk     b - Unarmed Combat   0.0   1.4  -2   g + Conjurations 0.7   1.4  -2  Ux|jk    h + Air Magic2.4   4.2  -2  Ux|jk        Ux|jlT c - Armour   0.0   1.4  -2      d + DodgingUx|jOl1.5   2.8  -2      e + Stealth1.5   2.4  -1  Ux|jl        Ux|jm3                        Ux|jLm        Ux|jm!            Ux|jm            Ux|jn        Ux|jDnX    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] HelpUx|jn*[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsVx|jG" f * Spellcasting   2.6Vx|jhp f - Spellcasting   2.6Vx|jPW  g * Conjurations   0.7Vx|j !p g - Conjurations   0.7Wx|j h * Air Magic   2.4Wx|jxCp h - Air Magic   2.4Wx|j'  d * Dodging   1.5Wx|j o d - Dodging   1.5Wx|jM  e * Stealth   1.5Xx|j3o e - Stealth   1.5jx|jkYou need to enable at least one skill. kx|j.= a + Fighting 0.0kx|j TargetTarget--  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetskx|jR <[?25h[?0c0 lx|j+ [?25l[?1clx|j U1.0   0  The current training targets, if any.  The species aptitude is in white.=] set aall targetslx|jPlx|jJZlx|jx\AutarchDCSS the MagicianMummyHealth: 13/13 ========================Magic: 4/4========================##AC: 2Str: 11#.EV: 11Int: 14##.#####.SH: 0Dex: 12#..ß≈ß≈ß.XL:  1 Next:  0% Place: Dungeon:1#@.~≈≈≈~.Noise: ---------  Time: 0.0 (0.0)#..ß≈ß≈ß.-) Nothing wielded##.#####[Cast: Shock#.Gem (9000) ##Welcome, AutarchDCSS the Mummy Air Elementalist.It is said that the Orb of Zot exists deep within this dungeon.Press ? for a list of commands and other information.  Found a scale mail. _Found a staircase leading out of the dungeon.lx|j i3lx|jpmx|j mx|j mx|jݴ mx|j޶ mx|j mx|j˿ 8999 _mx|j= B8mx|js mx|jQ mx|j mx|j B7mx|j mx|jN mx|j mx|j- B6mx|j mx|jU mx|j mx|jw B5mx|j mx|j6 mx|j mx|j B4mx|j9 mx|j mx|j mx|jY B3mx|j mx|jJ mx|j4 mx|j B2mx|j mx|jB mx|jB mx|j B1mx|j mx|j mx|j mx|j B0mx|j mx|jC mx|j mx|j C89mx|j mx|j mx|j~ mx|j B8mx|j mx|j< mx|jt mx|j B7mx|j6 mx|j mx|j mx|j2 B6mx|ju mx|j mx|j mx|j B5mx|jN mx|jU mx|j mx|j% B4mx|j mx|j' mx|j X3mx|j mx|j mx|j mx|j B2mx|jJ mx|j. mx|j mx|j B1mx|jf mx|j= mx|j` mx|j B0mx|j mx|j mx|j PYou encounter a frilled lizard.mx|j# #########.....## ##.#####.# #..ß≈ß≈ß.#### #<.~≈≈≈~....# #..ß≈ß≈ß.##.# ##.#####[##.######  ##. .##......@# ## ## #######..# ... Shock#.... .....mx|j ...ll   frilled lizard (asleep)......mx|jn+ W20.0 (20.0)l.mx|j%0 Nlmx|j5 g1.0 (2179mx|j9 mx|jT; 8 _The frilled lizard hisses angrily.ox|j]ox|jox|j^ox|j n _Sorry, you're not good enough to have a special ability.ox|jox|jox|j6ox|jRF _Unknown command.ox|j#ox|jvox|jrox|jn _Sorry, you're not good enough to have a special ability.ox|jDox|jKox|jPox|jiTF _Unknown command.ox|j*ox|j0ox|j5ox|j<:n _Sorry, you're not good enough to have a special ability.qx|jY qx|jQ Editing macros.  ~ - Create/edit macro from key- - Clear all macros Current macros1 - aa  2 - zb  3 - zc  qx|j *4 - zd Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapssx|j[ Current macro for 1: aa  r - redefine  R - redefine with raw key entry  c - clear  a - aborttx|j4 [?25h[?0c[?25l[?1ctx|j5  Input new macro for 1:  r - redefine Input a key sequence. Use \{n} to enter keycode n. [esc] for menuux|j &zux|j &aux|jM +Editing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macros  1 - za  2 - zb  3 - zc  4 - zd Redefined macro '1' => 'za'. Arrows/[enter] to select, [bksp] to clear selected, [?] for help ux|j E[!] edit keymapsvx|j.vx|j/vx|j8AutarchDCSS the Magician#######Mummy##.....##Health: 13/13 ======================== ##.#####.#Magic: 4/4======================== #..ß≈ß≈ß.####AC: 2Str: 11 #<.~≈≈≈~....#EV: 11Int: 14 #..ß≈ß≈ß.##.#SH: 0Dex: 12 ##.#####[##.######XL:  1 Next:  0% Place: Dungeon:1  ##. .##......@#Noise: ---------  Time: 21.0 (0.0)## ## #######..#-) Nothing wielded##....Cast: Shock##....Gem (8979) ...l.....l   frilled lizard...... _The frilled vx|j9alizard hisses angrily. _Sorry, you're not good enough to have a special ability. _Unknown command. _Sorry, you're not good enough to have a special ability. _Unknown command. _Sorry, you're not good enough to have a special ability.vx|j;vx|j=Bvx|jfGvx|jIvx|jvx|jvx|jqvx|jC _Sorry, you're not good enough to have a special ability.Unknown command.Sorry, you're not good enough to have a special ability.Unknown command.Sorry, you're not good enough to have a special ability.Unknown command.vx|j   AutarchDCSS the Magician  ####### Mummy  ##.....## Health: 13/13 ======================== ##.#####.# Magic: 3/4==================------ #..ß≈ß≈ß.#### AC: 2Str: 11 #<.~≈≈≈~....# EV: 11Int: 14 #..ß≈ß≈ß.##.# SH: 0Dex: 12 vx|jٔ ##.#####[##.###### XL:  1 Next:  0% Place: Dungeon:1  ##. .##......@# Noise: ---------  Time: 21.0 (0.0)  ## ## #######.*# -) Nothing wielded ##.**.  Cast: Shock ##.*..  Gem (8979)  ..*l.  vx|j ....  l   frilled lizard ...  ... vx|j+ " _Unknown command.vx|jW Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vx|j Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (62% to hit)vx|jc   AutarchDCSS the Magician  ####### Mummy  ##.....## Health: 13/13 ======================== ##.#####.# Magic: 3/4==================------ #..ß≈ß≈ß.#### AC: 2Str: 11 #<.~≈≈≈~....# EV: 11Int: 14 #..ß≈ß≈ß.##.# SH: 0Dex: 12 ##.#####[##.###### XL:  1 Next:  0% Place: Dungeon:1  ##. .##......@# Noise: ---------  Time: 21.0 (0.0) vx|j 9 ## ## #######..# -) Nothing wielded ##....  Cast: Shock ##....  Gem (8979)  .....  ....  l   frilled lizard ...  ... Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (62% to hit)  The zap hits the frilled lizard.vx|j 7    ##.....##.#####.#.ß≈ß≈ß.####<....#.#[  ##.   ## ## *# ##.**.  ##.*..  ..**. ...* vx|j *... ... vx|jb _.....†.vx|ji 8=2.0 (1Shock8vx|j1o vx|jq onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (62% to hit)  The zap hits the frilled lizard. _You kill the frilled lizard!wx|j  Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wx|j_wx|jcwx|jgwx|ji _You can't see any susceptible monsters within range! (Use Z to cast anyway.)wx|j;4wx|jy9wx|j=wx|jAF _Unknown command.wx|j   Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wx|jgwx|jmwx|jqwx|ju _You can't see any susceptible monsters within range! (Use Z to cast anyway.)wx|jwx|j,wx|jwx|jAF _Unknown command.wx|j wx|j0 wx|j wx|j 7654wx|j wx|j wx|jt B3wx|j wx|jS wx|j B2wx|j! wx|j wx|j B1wx|jq wx|j wx|j>! B0wx|j! wx|j# wx|jG# C69wx|j$ wx|j% wx|j% B8wx|j& wx|j( n _You start resting.Magic restored.wx|j5 ......#####..ß≈ß≈ß. #<...........-wx|ju@ /30.0)wx|j@D 4======-3.0 (117 _wx|jF wx|jIH xx|jZBM####### ##..... #.#####.# ..ß≈ß≈ß.#### <.~≈≈≈~....# ..ß≈ß≈ß.##.# #####[##.###### .##.......  ## ## ####### ##........#...... ...†.........##xx|jxx|jk4.0 (1.0)6xx|jMxx|jxx|jP#..... .#####.# .ß≈ß≈ß.#### .~≈≈≈~....# .ß≈ß≈ß.##.# #####[##.###### .##.......## #####  ## ## #######..##...... ##.@.......# ...†.....#.#....#.##.#.# .xx|jBxx|jʩ`55xx|jȬxx|jҮyx|jI yx|j>J yx|jJ yx|jN yx|j^  .....## #####.# ß≈ß≈ß.#### ~≈≈≈~....# ß≈ß≈ß.##.# #####[##.###### . .##.......## ## ## ## #######..##.##..)0###.....†....####.#....# yx|jUe yx|jHn e6.0 (14yx|jVt yx|jw # _Found a whip.zx|j zx|j zx|j zx|jl zx|j# ======32zx|j, zx|j B1zx|j$ zx|jλ zx|j B0zx|jN zx|j zx|j- C59zx|j" zx|j zx|j B8zx|j8 zx|j zx|j\ B7zx|jc zx|jT X6zx|j zx|j X5zx|j7 zx|j zx|jz B4zx|j zx|jL zx|j B3zx|j zx|j zx|jl zx|jJ :2zx|j zx|j zx|j B1zx|j zx|jm zx|j B0zx|j zx|j* zx|j C49zx|j zx|j zx|j B8zx|j zx|j zx|j2 B7zx|j zx|j< zx|jv B6zx|j zx|j3 zx|j B5zx|j zx|j& zx|jd B4zx|j zx|j zx|jY B3zx|j zx|j X2zx|j\ n1zx|j n0zx|j zx|j zx|j` C39zx|j zx|j X8zx|j zx|jC zx|j B7zx|j zx|j! zx|jA" B6zx|jq# zx|jb% zx|j% B5zx|jQ' zx|j\) zx|j) B4zx|j+ zx|j- zx|j- B3zx|jT/ zx|j1 zx|j 2 B2zx|j)3 zx|jv5 zx|j5 B1zx|jQ7 zx|j=9 zx|j9 B0zx|j: zx|j= zx|jg= C29zx|j> zx|j&A zx|jB X8zx|jD zx|jE ,7zx|jCE zx|jdF zx|jH zx|jH B6zx|jI zx|jL zx|jgL B5zx|jM zx|jP zx|jRQ B4zx|jQ zx|jT zx|jT B3zx|j zx|jD ` . _You start waiting.zx|jo 135.0 (99.0)6.0 (100.0)4 _Done waiting.{x|jAI{x|jE,{x|jrFB3{x|jzN,{x|jRn2{x|jS{x|j~U{x|jVB1{x|joV{x|jX{x|j~Z{x|jZB0{x|j[{x|j_{x|j~x59876{x|j54{x|j'3{x|jœ ##.......###########  #######..##.......# ##.........)# {x|ju #########........#  ............†....# ..  ###..............#....  #...######............  ..# ##....###. #.##@# 47.0 (11{x|j.0)#.#)..#####..###{x|jf.### ##  {x|j0 .. . {x|j{x|j"f8.0 (122{x|j{x|j&# _Found a mace.|x|j ,3|x|j.|x|j!1|x|j3|x|j:10|x|j;|x|j>|x|j@|x|jVAC49|x|jC|x|jE|x|jIk  You encounter a ball python.|x|j}W###..##.......#  ##.........)#....... ########........#....... ...........†....#....... ##.......#....... ...######............... .# ##....###....... #.##.###......S #.##...@...).....#####..######.### ##.... Shock|x|jxXO## ......  ^........S   ball python (constriction, asleep).............|x|j\b`.S51.0 (3.0)|x|jVjNS)|x|j/ke2.0 (48|x|jr|x|jt5 _The ball python hisses angrily.}x|jT#####..##.......# AutarchDCSS the Magician  ##.........)#.......  Mummy ########........#.......  Health: 13/13 ======================== ...........†....#.......  Magic: 3/4==================------ ##..............#.......  AC: 2Str: 11 ...######...............  EV: 11Int: 14 }x|j>+.# ##....###.......  SH: 0Dex: 12 #.##.###.......  XL:  1 Next:  8% Place: Dungeon:1 #.##...@*****S.  Noise: ---------  Time: 152.0 (0.0) ..#####..######  -) Nothing wielded .### ##....  Cast: Shock}x|jn ## ......  Gem (8848)  ^...... }x|j .......  S   ball python (constriction) }x|jғ.......  .......  _The ball python hisses angrily.  }x|jCasting: Shock (safe; 12% risk of failure)  }x|jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight line}x|jN<Aim: a ball python (80% to hit)}x|j#####..##.......#AutarchDCSS the Magician##.........)#.......Mummy ########........#.......Health: 13/13 ======================== ...........†....#.......Magic: 3/4==================------ ##..............#.......AC: 2Str: 11 ...######...............EV: 11Int: 14 .###....###.......SH: 0Dex: 12#.##.###.......XL:  1 Next:  8% Place: Dungeon:1#.##...@*******Noise: ---------  Time: 152.0 (0.0)..#####..######-) Nothing wielded.### ##....Cast: Shock##......Gem (8848) ^.............S   ball python (constrict}x|jion)..............  Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (80% to hit)  The zap hits the ball python.}x|jr1S.}x|jks-S.}x|jUzr...S... }x|j{3=3.0 (1}x|j{:7}x|j}x|jjonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (80% to hit)  The zap hits the ball python. }x|jZX_The ball python is moderately wounded.}x|j<#####..##.......# AutarchDCSS the Magician  ##.........)#.......  Mummy ########........#.......  Health: 13/13 ======================== }x|jg...........†....#.......  Magic: 2/4============------------ ##..............#.......  AC: 2Str: 11 ...######...............  EV: 11Int: 14 .# ##....###.......  SH: 0Dex: 12 #.##.###.......  XL:  1 Next:  8% Place: Dungeon:1 #.##...@***S...  Noise: =--------  Time: 153.0 (0.0)}x|j ..#####..######  -) Nothing wielded .### ##....  Cast: Shock ## ......  Gem (8847)  ^......  .......  S   ball python (constriction)}x|j  .......  .......  _The ball python is moderately wounded.Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}x|jCAiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (80% to hit)}x|jN#####..##.......# AutarchDCSS the Magician  ##.........)#.......  Mummy ########........#.......  Health: 13/13 ======================== ...........†....#.......  Magic: 2/4============------------ ##..............#.......  AC: 2Str: 11 ...######...............  EV: 11Int: 14 .# ##....###.......  SH: 0Dex: 12 #.##.###.......  XL:  1 Next:  8% Place: Dungeon:1 #.##...@...)...  Noise: =--------  Time: 153.0 (0.0) ..#####..######  -) Nothing wielded .### ##}x|jO....  Cast: Shock ## ......  Gem (8847)  ^......  .......  S   ball python (constriction) .......  ....... Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (80% to hit)  The zap hits the ball python.}x|j8S7  )  †        ******* }x|jS   .###   ##       }x|jD...)...}x|j4/14164.0 (1Shock6}x|j}x|jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (80% to hit)  The zap hits the ball python. _You kill the ball python!}x|jS  Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}x|j}x|j}x|j$}x|j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}x|j }x|j }x|j }x|j: F _Unknown command.~x|j~7~x|j8~x|j9~x|j#=~x|jB54~x|jD~x|jG~x|jGB3~x|jI~x|jLX2~x|jtN~x|jP~x|j-QB1~x|jR~x|jPU~x|jUB0~x|jV~x|jY~x|jcZC39~x|j^n8~x|j_~x|j1bS3======~x|jwb:7~x|jc~x|j,fB6~x|jyf~x|jg~x|j>j~x|jjB5~x|j'l~x|jnX4~x|jMp~x|jr~x|jrY======3~x|j~t~x|jv~x|jwB2~x|jx~x|j%{~x|j{B1~x|j|~x|j~x|j_B0~x|jɀ~x|j~x|jC29~x|j~x|j:~x|jB8~x|jN~x|jn7~x|jn _You start resting.Magic restored.~x|j٢6....-~x|j0739.0)~x|j4======-4.0 (206 _~x|j~x|j~x|j3 ,..##.# ##.)#.#.#.#†....#.#.#.#######...# # ##....###.~x|j ##.##.###.##.##.)...#..#####..#.### ##.... ## #...... #^......#.......~x|j \........#~x|j ~x|j% k5.0 (1.0)5~x|j+ ~x|jk- ~x|j=..##.# ##.........)#.# ........#.# ~x|jE)†....#.# ..#.# ######..~x|j~#  ##....###.# ~x|j#.##.###.# #.##.)...# ~x|ja..#####..# ~x|j.### ##.... ## ~x|j#...... #^......#.....~x|jB..........#.......~x|j~x|j=`64~x|j~x|jx|js#..##.#  ##.........)#.# ........#.# †....#.# ..#.# x|j######........# ##....###.# #.##.###.# #.##.)...# ..#####..# .### ##.... ## #...... ##...#.x|j*x|j#`73x|jx|jx|jxR..##.# ##...)#.# x|j(S........#.# †....#.# ...#.# .......# ##....###.# #.##.###.# #.##.x|j\S...# ..#####..# x|jS.### ##.... ## #...... x|jS&x|jX]x|jf======82x|jmx|jn$  Things that are here:x|jru _a +0 mace; a ball python corpsex|jlx|jWield or unwield which item (- for none)?  - - Unarmed (current attack) x|j1Floor Items Hand Weaponsa - a +0 mace[?] describe selected x|jL[!] equip|wield|wear[tab] equip|unequip x|je#..##.......#AutarchDCSS the Magician ##.........)#.......#Mummy ####........#.......#Health: 14/14 ======================== .......†....#.......#Magic: 4/4======================== ............#.......#AC: 2Str: 11 #####...............#EV: 11Int: 14##....###.......#x|jKSH: 0Dex: 12#.##.###.......#XL:  1 Next: 16% Place: Dungeon:1#.##.......@...#Noise: ---------  Time: 178.0 (0.0)..#####..#######-) Nothing wielded.### ##....Cast: Shock###......Gem (8822) #^......#...............#....... _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command. _You start resting. _Magic restored.  Things that are here: _a +0 mace; a ball python corpsex|jqx|j`u5 (0.5b) +0 macex|jfx|j, _b - a +0 mace (weapon)x|j7t 3x|ju x|jhx x|j { x|j n1x|j x|je B0x|j x|j x|j x|j -19x|j x|j x|jN x|j= x|j B8x|j x|j x|j x|jB B7x|j' x|jƗ x|j x|j ,6x|j x|j x|j x|j  ........†....#.......# ....#.......###...............# ##....###.......# #.##.###.......# #.##.......†...# ..#####..#########.### ##.........### #...#84.5 (6.0 #^........# x|j #.........# ...........#.##.........#>. #.........## ########### x|jX x|j e5.5 (75x|j x|jH ; _Found a stone staircase leading down.x|jFx|jx|jx|j6x|jx|j 43x|j\ x|ju x|j~ x|j9 B2x|j x|j x|j x|jL B1x|j x|j x|j$ x|j B0x|jy x|j x|j9 x|j ;09x|j x|j% x|j x|j B8x|j x|j x|j/ x|j ,7x|j x|jK! x|j" x|j$ x|j$ B6x|j% x|j' x|jG) x|j) B5x|jj* x|j- R  There is a stone staircase leading down here.x|j/ x|j_0 x|j0 A4 _x|j,1 x|j2 x|jU4 x|j4 B3x|jR5 x|j6 x|j8 x|j8 B2x|j9 x|j>   You encounter an endoplasm.x|jJ  #.##.......†...# ..#####..####### .### ##........ ## #........ x|jJ Z#^....... ####........ ##........... ######..##........ x|jrK '#@...>.###................###### #########..###..## Shock ##.  #j #. j   endoplasm (asleep) x|jK -##x|j_Z 098.5 (13.0)x|jb m9.5 (141 _x|jh x|jk x|jQ^ #.##.......†...# AutarchDCSS the Magician ..#####..####### Mummy .### ##........ Health: 14/14 ======================== ## #........ Magic: 3/4==================------x|jR #^....... AC: 2Str: 11 ####........ EV: 11Int: 14x|j+R ##........... SH: 0Dex: 12x|jQR ######..##........ XL:  1 Next: 16% Place: Dungeon:1 x|jvR#@...>.###........ Noise: ---------  Time: 199.5 (0.0) x|jR.......*###### ######### b) +0 mace x|jR..###.*## Cast: Shockx|jR ##* Gem (8801)  x|jSk#j #.x|j6S j   endoplasm (asleep) ##x|jS _You encounter an endoplasm.Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  x|jSPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)x|jv#.##.......†...# AutarchDCSS the Magician..#####..####### Mummy.### ##........ Health: 14/14 ========================###........ Magic: 3/4==================------#^....... AC: 2Str: 11####........ EV: 11Int: 14x|j##........... SH: 0Dex: 12######..##........ XL:  1 Next: 16% Place: Dungeon:1#@...>.###........ Noise: ---------  Time: 199.5 (0.0).......*###### ######### b) +0 mace..###.*##Cast: Shock##*Gem (8801) x|j.#*#*j   endoplasmx|jV##x|jyCasting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x|jAiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight linex|j_Aim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.x|j,&j.x|j...=200.5 (10x|j!#onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm. _The endoplasm is heavily wounded.x|j$G  #.##.......†...# AutarchDCSS the Magician ..#####..####### Mummy .### ##........ Health: 14/14 ======================== ## #........ Magic: 2/4============------------ #^....... AC: 2Str: 11 ####........ EV: 11Int: 14 ##........... SH: 0Dex: 12 ######..##........ XL:  1 Next: 16% Place: Dungeon:1 #@...>.###........ Noise: =--------  Time: 200.5 (0.0) .......*###### ######### b) +0 mace ..###.*## Cast: Shock ##j x|jG [39;49mGem (8800)  #. #. j   endoplasm ## _The endoplasm is heavily wounded.Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 97% to hit)x|j)  #.##.......†...# AutarchDCSS the Magician ..#####..####### Mummy .### ##........ Health: 14/14 ======================== ## #........ Magic: 2/4============------------ #^....... AC: 2Str: 11 ####........ EV: 11Int: 14 ##........... SH: 0Dex: 12 ######..##........ XL:  1 Next: 16% Place: Dungeon:1 #@...>.###........ Noise: =--------  Time: 200.5 (0.0) ........###### ######### b) +0 mace ..###..## Cast: Shock ##. Gem (8800) x|jJ* % #. #. j   endoplasm ##Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 97% to hit)  The zap hits the endoplasm.x|jO.  † .###  ## #... #^. ####. ##.... *x|j. N  *## ##* #* #* x|j. >## x|j >.....x|j, 331.5 (1Shock799x|j# x|j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 97% to hit)  The zap hits the endoplasm. _You kill the endoplasm!x|j  Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x|j x|jr x|jض x|j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)x|jJ3x|jTS\ _Unknown command.x|jv  Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x|jt9x|j>x|jCx|j[F _You can't see any susceptible monsters within range! (Use Z to cast anyway.)x|jٿx|jx|jux|jF _Unknown command.x|jex|jx|jjx|jBx|jf4876x|jx|jB5x|jx|jzx|jB4x|jHx|jx|j4B3x|jx|jx|jlB2x|jx|j x|j|B1x|j%x|jVx|j%3x|jR======0x|jax|jx|jC89x|jx|jx|j ,8x|j2x|jx|j,x|jyB7x|jx|jUx|jY======6x|jUx|jx|jB5x|j@x|jx|jB4x|jHx|jx|jB3x|jex|jx|jB2x|jx|j X1x|jWx|jE x|j B0x|j x|jn % x|j I_You start resting.Magic restored.x|j............>.x|jN -x|j&209.0)4======-1.5 (2079 _x|jO+x|j-x|jc  You encounter a hobgoblin.x|jLo..#####..######.### ##........##  #^####.###...#..## ######..####g...#....>.##.......@###### ############..## ##. Shock #g   hobgoblin (asleep) x|jɆT.g0.0)x|j9g===2.5 (18x|jV _The hobgoblin shouts! You hear a shout! x2x|js ..#####..####### AutarchDCSS the Magician .### ##........ Mummy ## #........ Health: 14/14 ======================== #^....... Magic: 3/4==================------ ####........ AC: 2Str: 11 # ##........... EV: 11Int: 14 x|jt#..## ######..##........ SH: 0Dex: 12 ##.g*.#....>.###........ XL:  1 Next: 33% Place: Dungeon:1 x|jt{.....**@###### ######### Noise: ===------  Time: 222.5 (0.0) ..###..## b) +0 mace ##. Cast: Shock #. Gem (8778)  #. ##x|jt g   hobgoblin _The hobgoblin shouts! You hear a shout! x2  x|j"uCasting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x|jHuAiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight linex|jju:Aim: a hobgoblin (77% to hit)x|j ..#####..####### AutarchDCSS the Magician.### ##........ Mummy###........ Health: 14/14 ========================#^....... Magic: 3/4==================------####........ AC: 2x|jaStr: 11###........... EV: 11Int: 14#*.## ######..##........ SH: 0Dex: 12##***.#....>.###........ XL:  1 Next: 33% Place: Dungeon:1.....**@###### ######### Noise: ===------  Time: 222.5 (0.0)x|j@3..###..##b) +0 mace##.Cast: Shock#.Gem (8778) #.##g   hobgoblin  Casting: Shock (safe; 12% risk of failure)  x|jnConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  x|jPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (77% to hit)  The zap hits the hobgoblin.x|j%}G.gx|j>0......x|jn--3.5 (17x|jx|jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (77% to hit)  The zap hits the hobgoblin. _The hobgoblin is almost dead.x|j V ..#####..####### AutarchDCSS the Magician .### ##........ Mummy ## #........ Health: 14/14 ======================== #^....... Magic: 2/4============------------ ####........ AC: 2Str: 11 # ##........... EV: 11Int: 14 x|jxV#..## ######..##........ SH: 0Dex: 12 ##....#....>.###........ XL:  1 Next: 33% Place: Dungeon:1 ....g**@###### ######### Noise: =--------  Time: 223.5 (0.0) ..###..## b) +0 mace ##. Cast: Shock x|j`W#. Gem (8777)  #. ## g   hobgoblin _The hobgoblin is almost dead.Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 77% to hit)x|jp ..#####..####### AutarchDCSS the Magician .### ##........ Mummy ## #........ Health: 14/14 ======================== #^....... Magic: 2/4============------------ ####........ AC: 2Str: 11 # ##........... EV: 11x|jInt: 14 #..## ######..##........ SH: 0Dex: 12 ##....#....>.###........ XL:  1 Next: 33% Place: Dungeon:1 .......@###### ######### Noise: =--------  Time: 223.5 (0.0) ..###..##x|j b) +0 mace ##. Cast: Shock #. Gem (8777)  #.x|j ## g   hobgoblinx|jDx|jx@Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  x|jPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 77% to hit)  The zap hits the hobgoblin.x|j+ x|j .###  ##  #^ # x|jp #..##  *******  x|jG ##. x|jf#. #. x|jE## x|jc K.......K   kobold (missile)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 77% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!x|ji 5/15504.5 (1  The zap hits the hobgoblin.  You kill the hobgoblin! _You encounter a kobold. It is wielding a +0 short sword and quivering stones.Training target 1.0 for Fighting reached!  Your Fighting skill increases to level 1!You need to enable at least one skill for training.x|j>s /  --more--x|j0y x|j{ M  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   2.0   0   g - Spellcasting   2.6   2.1  +2      x|j.|      b - Maces & Flails   0.0   1.4  -2   h - Conjurations   0.7   1.4  -2   c - Unarmed Combat   0.0   1.4  -2   i - Air Magic   2.4   4.2  -2      x|j]|         x|j| 8     d - Armour   0.0   1.4  -2  x|j| S    x|j| - e - Dodging   1.5   2.8  -2      x|j| ; f - Stealth   1.5   2.4  -1      x|j} _    x|j@}         x|jh} a    x|j}                 x|j}         x|jC~             x|jh~ a    x|j~ _    x|j~     You need to enable at least one skill.x|j~ [?] Help[=] set a skill target  x|j [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsx|jm x|jD a - Fighting x|j x|j= h + Conjurations 0.7x|j. TargetTarget--  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsx|j~ F[?25h[?0c0 x|j, x|j) [?25l[?1cx|j..#2.0   The current training targets, if any.  The species aptitude is in white.=] set aall targetsx|jL x|j..#####..####### AutarchDCSS the Magician.### ##........ Mummy###........ Health: 15/15 ========================#^....... Magic: 2/4============------------####........ AC: 2Str: 11###........... EV: 11Int: 14x|j#..## ######..##........ SH: 0Dex: 12##....#....>.###........ XL:  1 Next: 50% Place: Dungeon:1.......@###### ######### Noise: =--------  Time: 224.5 (1.0)..###..##b) +0 mace##.Cast: Shock#KGem (8776) #.##K   kobold (missile)x|jThe zap hits the hobgoblin.  You kill the hobgoblin! _You encounter a kobold. It is wielding a +0 short sword and quivering stones.Training target 1.0 for Fighting reached!  Your Fighting skill increases to level 1!You need to enable at least one skill for training.x|jhx|jx|jg. _x|jKp ..#####..####### AutarchDCSS the Magician .### ##........ Mummy ## #........ Health: 15/15 ======================== #^....... Magic: 1/4======------------------ ####........ AC: 2Str: 11 # ##........... EV: 11x|jLInt: 14 #..## ######..##........ SH: 0Dex: 12 ##....#....>.###........ XL:  1 Next: 50% Place: Dungeon:1 .......@###### ######### Noise: =--------  Time: 224.5 (0.0) ..###.*## b) +0 mace ##* Cast: Shock #K Gem (8776)  #.x|jYM ## K   kobold (missile) _You need to enable at least one skill for training.  Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight linex|jMhAim: a kobold, wielding a +0 short sword and quivering stones (71% to hit)x|j ..#####..####### AutarchDCSS the Magician.### ##........ Mummy###........ Health: 15/15 ========================#^....... Magic: 1/4======------------------####........ AC: 2x|j Str: 11###........... EV: 11Int: 14#..## ######..##........ SH: 0Dex: 12x|j ##....#....>.###........ XL:  1 Next: 50% Place: Dungeon:1.......@###### ######### Noise: =--------  Time: 224.5 (0.0)..###.*##b) +0 mace##*x|j Cast: Shock#*Gem (8776) #*##K   kobold (missile)Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (71% to hit)  x|j The zap hits the kobold.x|jw 8K.x|j} '..x|j3 e5.5 (15x|j x|j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (71% to hit)  The zap hits the kobold. _The kobold is moderately wounded.x|j ..#####..####### AutarchDCSS the Magician .### ##........ Mummy ## #........ Health: 15/15 ======================== #^....... Magic: 0/4------------------------ ####........ AC: 2Str: 11 # ##........... EV: 11Int: 14 #..## ######..##........ SH: 0Dex: 12 ##....#....>.###........ XL:  1 Next: 50% Place: Dungeon:1 .......@###### ######### Noise: =--------  Time: 225.5 (0.0) ..###.*## b) +0 mace ##K|j"1;34H Cast: Shock #. Gem (8775)  #. ## K   kobold (missile)Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (moderatelywounded, 71% to hit)x|j*..#####..####### AutarchDCSS the Magician.### ##........ Mummy###........ Health: 15/15 ========================#^....... Magic: 0/4------------------------####........ AC: 2Str: 11###........... EV: 11Int: 14#..## ######..##........ SH: 0Dex: 12##....#....>.###........ XL:  1 Next: 50% Place: Dungeon:1.......@###### ######### Noise: =--------  Time: 225.5 (0.0)..###.*##b) +0 mace##*x|jbCast: Shock#*Gem (8775) #*##K   kobold (missile)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 12% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (moderatelywounded, 71% to hit)  The zap hits the kobold.x|j{C .K..  The kobold is heavily wounded.x|j#J9(x|j.3----6.5 (1Shock4x|jyD _The kobold throws a stone. The stone hits you.x|j  Casting: Shock (safe; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x|jBx|jx|j)e _You don't have enough magic to cast this spell.x|j93x|jLx|jF _Unknown command.x|j+ 6K.x|jA x|j 4==---73 _x|jC x|jKJ .  You hit the kobold.x|jQ=)x|j%V 8=8.9 (1.42 _You kill the kobold!x|j[x|j)_m _Your Conjurations skill increases to level 1!x|ju4### ##.......## #!  #^◊.#####... #..#########..##◊##....#....>.###◊........###### ######## ..###.@## ##. #.# #.. ### x|jkx|j3n-901x|jx|j`j _Found a bubbling brown potion.  Things that are here:x|jOP _a +0 short sword; 3 stonesx|jx|jx|jx|jn0x|j& _You start resting.HP restored.-x|j3/305====1.9 (269 _x|j3x|j5x|j| 3x|j x|jϽ 81======7x|jܿ x|j X6x|jP x|jt x|j U==5x|j x|j x|jH W _You start resting.x|j gShockg   hobgoblin (missile, wandering)x|j +5.9 (4x|j e6.9 (54x|jD x|j v _You encounter a hobgoblin. It is quivering boomerangs.x|j(x|j74x|j;x|j @` _A hobgoblin is nearby!x|jTz.#####..#######.### ##. ###..g  #^◊. ###. ##....#..#########..##.◊##....#....>.###........◊.......@###### #########..###.)###.# #.# #..###x|jx|j======7.9 (1Shock3 _x|jx|j-x|j7hx|j3i&Mx|ji6#.##.......†...x|j#j8 ..#####..#######x|jfjP .### #x|jj x|jj##x|jk.x|jSkg x|jk) #^x|jZl4◊. x|jl ####x|jp6#. ##...x|jpa #..#########..#x|j6q##....#@...>.###........x|jqc◊........###### #########x|j%r..###.)####.#x|j|,x|j}82x|jK6x|j6x|jr8x|j?x|jLX1x|jNx|jNB0x|jPx|jTx|jUC59x|jZn8x|j[x|je_x|j_B7x|j`x|jcx|jc}2======6x|jex|j{ix|jiB5x|jkx|jmx|jQnB4x|jHox|jqx|jqB3x|jMsx|jvx|jrvY======2x|jwx|jX{X1x|j|x|jx|jB0x|jɁx|jޅx|j1C49x|j|x|jŠx|j!B8x|jx|jx|jpB7x|jx|jX6x|jϞx|jJx|jĢw3======5x|jx|j>x|jB4x|jߨx|j]x|jǫB3x|jx|jx|jB2x|j,x|jx|jY======1x|jBx|jbx|j'B0x|jMx|jŽx|j+C39x|jBx|jEX8x|jx|j x|jB7x|jx|jRJ65 _You start resting.Magic restored.x|jIx|j065.9 (27.0)x|j4======6.9 (284 _x|jRx|j|x|j5Ix|j׾32  Things that are here:  a +0 short sword; 3 stonesx|j 1 _======029876x|jR5432x|jSi1019x|j‹8x|j576x|jx|j5B5x|jx|j^x|jx|jB4x|jʛx|jQ,x|jOX3x|j2x|j]x|jX1x|jSx|j0x|j5098x|jn7x|j8X6x|j543x|jhx|jx|jB2x|jx|jx|jX1x|jbx|jx|jX0x|j%,x|j(Z699x|jF  A hobgoblin comes into view.x|jR #.##.......† ..#####.. .### ##### ## # .!# #^ ◊.. #### #.# ## #..#########..## ..◊##.@..#....>.### ◊.◊........######  ◊.◊..###.)##Shock◊◊◊.# ##.#.g◊. #.####.◊◊◊ #....#g   hobgoblin (missile, wandering). ####.#####◊.#.....#########....##x|jv301.9 (35gg)((((x|joy...◊1-------=2.9 (368 _The hobgoblin throws a boomerang. The boomerang hits you.x|jkJ ..#####..####.### ##.....##### #..! #^◊..####..#.###....#..#########..##..◊##....#....>.###.◊.◊....@...###### ######◊.◊..###.)## ◊◊◊.# ##.# .g◊. #.####.◊◊◊ #....# . ####.#####◊.  #.....#### #####....## ####..### x|jV x|j3z -3.9 (1.0)Shock7 _Something hits the bush but does no damage.x|j.### ##......##### #..! #^◊..####..#.###....#..#########..##..◊##....#....>.###.◊.◊........###### #######◊.◊..###@)## ◊◊◊.# ##.# x|j0.g◊. #.####.◊◊◊ #....#  . ####.#####◊.  #.....#### #####....## ####..### ##...#x|jx|jj$2==------46x|jf2x|jH##### #..! #^◊..####..#.###....#..#########..##..◊##....#....>.###.◊.◊........###### ########◊.◊..###.)##◊◊◊.# ##@# .g◊. #.####.◊◊◊ #....#  . ####.#####x|juJ ◊.  #.....#### #####.... ####..### ##...##...#x|jTx|j\Z`55x|jbx|jjex|j   .!# ^ ◊..####. #.###...#..#########..##..◊##....#....>.#◊.◊........###### ###########.)##◊◊.# ##.# .g◊. #@####x|jj [.◊◊◊ ...# . ###.#####◊ #.....#######...#x|j x|j `64x|j? x|j x|jڗ:◊..####..#.###....#..#########..##..◊##....#....>.###.◊.◊........###### #########◊.◊..###.)##◊◊◊.# ##.# .g◊. #.####.◊◊◊ #.@..#  . ####.#####◊.  #.....#### #####.... ####..### ##...##...# x|jx|j`73x|j x|j=x|j Y◊.. ####.#.# ##.#..#########..##...◊##....#....>.###.◊.◊........###### #◊.◊..###.)## ◊◊◊.# ##.# .g◊. #.#### .◊◊◊ #..@.# . ####.##### ◊. #.....#### #####....## x|j *x|j>03===82x|j7x|j:x|j{#.###....##..#########..###..◊##....#....>.###.#◊.◊........###### ###########◊.◊..###.)##◊◊◊.# ##.# .g◊. #.####.◊◊◊ #....# x|j` . ####@#####◊.  #.....#### #####.... ####..### ##...##...# x|jx|j0`91x|jUFx|ji K#..#########..### ..◊##....#....>.###.# ◊.◊........###### ########### ◊.◊..###.)##◊◊◊.# ##.# .g◊. #.####.◊◊◊ #....#  . ####.#####◊.  #.@...#### #####....# ####..### ##...# #...# #####x|j a100x|j x|j}" x|j7 #..#..##.# ..◊##....#....>.###.# ◊.◊.###### # ◊.◊..###.)## ◊◊◊.# ##.# x|j h.g◊. #.####  .◊◊◊ #....# . ####.##### ◊. #..@..#### #####....## ####..### ##...# x|j x|j a189x|jZ x|j x|jn#..#..##.#  ..◊##....#....>.###.#  ◊.◊.###### #  ◊.◊..###.)##  ◊◊◊.# ##.#  .g◊. #.#### .◊◊◊ #....# . ####.#####  ◊. #...@.#### #####....## ####..### ##...# #...# x|jZox|jwx|jC{|=28x|jx|j6x|j Ix|j(x|jjx|jO4==7654x|jak _You start resting.HP restored.x|jx|jX,+6.9 (4x|j05====7.9 (53 _x|j5x|jR8x|jف x|jG x|j x|j x|j 210x|j x|j x|j V==79x|j: x|j 87x|j x|j_ B6x|j x|j x|j B5x|j x|jC x|j< B4x|j x|j X3x|je x|j x|jԳ B2x|jp x|j x|jh B1x|j. x|j x|j B0x|j x|j x|j; C69x|j x|j< x|j B8x|jZ x|jK x|jf X7x|j X6x|j x|j! X5x|j x|j x|j X4x|j] X3x|jc x|jB x|j B2x|j x|j x|j? B1x|j x|j x|j B0x|j x|j_ x|j C59x|j x|jJ n8x|jr x|j B7x|j x|j X6x|j x|j x|jC B5x|j( x|j X4x|jB x|j X3x|jA x|j x|jHB2x|jx|jx|jGB1x|jx|jx|jpB0x|j x|j$ x|j C49x|j x|jX8x|jx|jx|j@B7x|j%x|j/x|j,B6x|jkx|jX5x|jx|j`x|jB4x|j/x|j%x|jn X3x|j"X2x|j#x|j]&X1x|j'x|j)x|j)B0x|jC+x|j,x|j.-C39x|j-x|j/x|j0X8x|j2x|j3B7x|j3x|j5x|j6:6x|j6x|j8x|j?9B5x|j9x|j<x|j<B4x|j/=x|jb?x|j?B3x|j@x|jBx|jBB2x|jK10x|jNMx|jnx|jpY29x|jߧp87654321x|jx|jūB0x|jnx|jx|j`C19x|jlx|jx|jCB8x|jʵx|jX7x|j]x|j:x|juB6x|jax|jgx|jB5x|jx|jX4x|j0x|jrx|jB3x|jx|jX2x|j|x|jx|jB1x|jx|jx|jB0x|jx|jo09x|jwX8x|j x|jlx|jB7x|j x|j:X6x|jx|jCx|jB5x|jx|jx|jB4x|jx|jX3x|j\x|j?n2x|j:x|jB1x|jvx|jx|jX0x|jgx|jD599x|jx|j J876x|j X5x|j x|j<X4x|jx|jX3x|j x|jx|jaB2x|jx|jn1x|jx|jB0x|jx|j$o89x|j,B8x|jH-x|j-x|j1X7x|jb2x|j4x|j5B6x|j9x|j3<x|j<B5x|jy=x|jw?x|jg@B4x|jAx|jW _You start waiting.x|jY1416.9 (99.0)x|j\;x|j;c7.9 (100.0)3x|jCx|j[G# _Done waiting.x|jx|jSx|jx|j!x|j"n2x|jP+10x|j+x|j/o79x|j0x|j8Ev876x|jFx|jCLX5x|jNx|j8Qx|j`XX4x|jZx|j ax|jbx|jcB3x|jex|jn,x|jhpk  A hobgoblin comes into view.x|j@ #.##....... ..#####..## .### ##... ######... .!###^.. ◊..####... #.####...... #..#########..##... ..◊##@...#....>.###...◊.◊........###### ####◊.◊..###.)## Shock◊◊◊.# ##.# ..◊. #.###.◊◊◊. #...g   hobgoblin (missile, wandering)g .. ####.#####◊.◊ #.....#### #####....##x|jg220.0)x|jm8.9 (112 _x|jͨx|jx|j, g)gThe hobgoblin shouts!x|jMc(((((((x|j@..◊...x|jQx|j+t==9.9 (1.0)1x|j*x|jx _The hobgoblin throws a boomerang. The boomerang barely misses you.x|j;  #.##....... AutarchDCSS the Magician ..#####..## Mummy .### ##... Health: 15/15 ======================== ### ## #... Magic: 3/4==================------ .!## #^.. AC: 2Str: 11 ◊.. ####... EV: 11Int: 14 #.## ##...... SH: 0Dex: 12 #..#########..##... XL:  1 Next: 58% Place: Dungeon:1 ..◊##@...#....>.###... Noise: ==-------  Time: 429.9 (0.0) ◊.◊.*......###### #### b) +0 mace ◊.x|j < *.###.)##  Cast: Shock ◊◊◊.# ##.#  Gem (8571)  **◊. #.####  *◊◊◊. #....#  g   hobgoblin (missile) g .. ####.#####  ◊.◊ #.....####  #####....##Casting: Shock (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wearing a +6 ring of dexterity and quivering boomerangs (77%  to hit)x|j1 #.##....... AutarchDCSS the Magician..#####..## Mummy.### ##... Health: 15/15 ========================######... Magic: 3/4==================------.!###^.. AC: 2Str: 11◊..####... EV: 11Int: 14#.####...... SH: 0Dex: 12#..#########..##... XL:  1 Next: 58% Place: Dungeon:1..◊##@...#....>.###... Noise: ==-------  Time: 429.9 (0.0)◊.◊.*......###### #### b) +0 mace◊x|jl2 [39;49m.◊*.###.)##Cast: Shock◊◊*.# ##.#Gem (8571) **◊. #.####*◊◊◊. #....#g   hobgoblin (missile)* .. ####.#####◊.◊#.....#########....##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wearing a +6 ring of dexterity and quivering boomerangs (77%  to hit)  The zap hits the hobgoblin.x|j eg.rx|j ..◊..r   quokka (wandering)g   hobgoblin (missile)  Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wearing a +6 ring of dexterity and quivering boomerangs (77%  to hit)  The zap hits the hobgoblin.  The hobgoblin is moderately wounded.x|j n-30.9 (10x|j x|j W _You encounter a quokka.x|j #.##....... AutarchDCSS the Magician ..#####..## Mummy .### ##... Health: 15/15 ======================== ### ## #... Magic: 2/4============------------ .!## #^.. AC: 2Str: 11 ◊.. ####... EV: 11Int: 14 #.## ##...... SH: 0Dex: 12 #..#########..##... XL:  1 Next: 58% Place: Dungeon:1 ..◊##@...#....>.###... Noise: =--------  Time: 430.9 (0.0) ◊.◊.*......###### #### b) +0 mace ◊|j37m.◊*.###.)##  Cast: Shock ◊◊◊.# ##.#  Gem (8570)  **◊. #.####  g◊◊◊. #....#  r   quokka (wandering) r .. ####.#####  g   hobgoblin (missile) x|j◊.◊ #.....####  #####....##Casting: Shock (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wearing a +6 ring of dexterity and quivering boomerangs  (moderately wounded, 77% to hit)x|j #.##....... AutarchDCSS the Magician ..#####..## Mummyx|j .### ##... Health: 15/15 ======================== ### ## #... Magic: 2/4============------------ .!## #^.. AC: 2Str: 11 ◊.. ####... EV: 11Int: 14 #.## ##...... SH: 0Dex: 12 x|j#..#########..##... XL:  1 Next: 58% Place: Dungeon:1 ..◊##@...#....>.###... Noise: =--------  Time: 430.9 (0.0) ◊.◊........###### #### b) +0 mace x|j◊.◊..###.)##  Cast: Shock x|j;G◊◊◊.# ##.#  Gem (8570)  ..◊. #.####  x|ji.◊◊◊. #....#  r   quokka (wandering) x|j<r .. ####.#####  g   hobgoblin (missile) ◊.◊ #.....#### x|j+ #####....##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wearing a +6 ring of dexterity and quivering boomerangs  (moderately wounded, 77% to hit)  The zap hits the hobgoblin.x|jgi .###  ### ##  .!## #^ ◊..  #.##  > ◊.◊.*  ◊.◊*  ◊◊*.# ##.#  **◊. #. x|j*◊◊◊. #....# r   * .. ####. ◊.◊ #....  Press: ? - help, Shift-Dir - straight line: a hobgoblin, wearing a +6 ring of dexterity and quivering boomerangs  (moderately wounded, 77% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!quokka.x|j:y.x|j..◊..(x|j751.9 (1Shock69x|jBx|j˜a _The quokka is moderately wounded.x|j8  Casting: Shock (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x|j x|j x|j' x|j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)x|j x|j• x|j x|jB F _Unknown command.x|j..#####..###.### ##....##### #..!## #^◊.. ####..#.####....◊ #..#########..##...◊##....#....>.###.◊.◊...@....###### #####◊.◊..###.)## ◊◊◊.# ##.# ..◊. #.####(◊◊◊. #....#. .. ####.##### ◊.◊ #.....#### #####.... ####x|jx|jvo-28 _x|j3x|jx|j" J..#####..#.### ##.### ## #..!## #^.◊.. ####.#.## ##.◊ #..#########..##....◊##....#....>.###.◊.◊.###### #◊.◊..###.)## x|j ◊◊◊.# ##.# ..◊. #.#### (◊◊◊. #....#. .. ####.##### ◊.◊ #.....#### #####....## ####..#x|j x|j z-37x|jW x|j+ x|j0 ,.### ##......##### #..!## #^◊.. ####..#.####....◊ #..#########..##...◊##....#....>.###.◊.◊........###### #######◊.◊..###@)## ◊◊◊.# ##.# x|j ..◊. #.####(◊◊◊. #....# . .. ####.##### ◊.◊ #.....#### #####....## ####..### ##...#x|j! x|j `46x|j x|jaF##### #..!## #^◊.. ####..#.####....◊ #..#########..##...◊##....#....>.###.◊.◊........###### ########◊.◊..###.)##◊◊◊.# ##@# ..◊. #.####(◊◊◊. #....# . .. ####.##### ◊.◊ #.....#### #####.... ####..### ##...##...#x|jB55x|j.x|jko  .!## ^ ◊..####. #.####...◊ #..#########..##...◊##....#....>.# ◊.◊........###### ###########.)##◊◊.# ##.# ..◊. #@####(◊◊...#. .. ####.#####..Gem (8565) ###...#x|jnx|j`64x|jx|jwx|j3x|j2x|j`% x|jg_You start resting.A quokka comes into view.x|jrShockr   quokkax|jy8.9 (29.9 (31 _x|j; x|j x|j?- .!## #^...... AutarchDCSS the Magician ◊.. ####....... Mummy #.## ##.......... Health: 15/15 ======================== ◊ #..#########..##....... Magic: 1/4======------------------ ...◊##....#....>.###....... AC: 2Str: 11 ◊.◊....r...###### ######## EV: 11Int: 14 ◊.◊..###*)## SH: 0Dex: 12 ◊◊◊.# ##*# XL:  1 Next: 75% Place: Dungeon:1 x|j...◊. #@####  Noise: ---------  Time: 439.9 (0.0) (◊◊◊. #....#  b) +0 mace . .. ####.#####  Cast: Shock ◊.◊ #.....####  Gem (8561)  #####....##  ####..###  r   quokka ##...#  x|j4.l#...#  #...# _A quokka comes into view.x|jU.Casting: Shock (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x|jr.Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight linex|j.7Aim: a quokka (68% to hit)x|j.!###^...... AutarchDCSS the Magician◊..####....... Mummy#.####.......... Health: 15/15 ========================◊ #..#########..##....... Magic: 1/4======------------------...◊##.**.#....>.###....... AC: 2Str: 11◊.◊....*...###### ######## EV: 11Int: 14◊.◊..###*)##SH: 0Dex: 12◊◊◊.# ##*#XL:  1 Next: 75% Place: Dungeon:1..◊. #@####Noise: ---------  Time: 439.9 (0.0)(◊◊◊. #x|j;@[m....#b) +0 mace. .. ####.#####Cast: Shock◊.◊#.....####Gem (8561) #####....######..###r   quokka##...##...##...#Casting: Shock (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (68% to hit)  The zap hits the quokka.x|j.###....... AC: 2Str: 11 ◊.◊........###### ######## EV: 11Int: 14 ◊.◊..###r)## SH: 0Dex: 12 x|j! ◊◊◊.# ##*# XL:  1 Next: 75% Place: Dungeon:1 ..◊. #@####  Noise: =--------  Time: 440.9 (0.0) x|j>!e(◊◊◊. #....#  b) +0 mace . .. ####.#####  Cast: Shock x|jw!W◊.◊ #.....####  Gem (8560)  #####....##  ####..###  r   quokkax|j!8 ##...#  #...#  x|j!^#...# _The quokka is severely wounded.x|j"HCasting: Shock (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 11% risk of failure)  x|j+"Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 68% to hit)x|j$y 6.!###^...... AutarchDCSS the Magician◊..####....... Mummy#.####.......... Health: 15/15 ========================◊ #..#########..##....... Magic: 1/4======------------------x|j-z ...◊##..*.#....>.###....... AC: 2Str: 11◊.◊.....*..###### ######## EV: 11Int: 14◊.◊..###*)##SH: 0Dex: 12◊◊◊.# ##*#XL:  1 Next: 75% Place: Dungeon:1..◊. #@####Noise: =--------  Time: 440.9 (0.0)(◊◊◊. #....#b) +0 mace. .. ####.#####x|jlz Cast: Shock◊.◊#.....####Gem (8560) #####....##x|jz ####..###x|j{ r   quokka##...##...##...#Casting: Shock (safe; 11% risk of failure)  x|j,{ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 11% risk of failure)  x|jR{ Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 68% to hit)  x|ju{ +The zap hits the quokka but does no damage.x|jg .r..onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 68% to hit)  The zap hits the quokka but does no damage.  The quokka is severely wounded.1.9 (159x|jJ x|j_ T _The quokka closely misses you.x|jo _Unknown command.x|j  You barely miss the quokka.The quokka is severely wounded.1-------3.3 (1.4x|ja:7x|j:x|jn+ _The quokka bites you.x|jn2  You hit the quokka but do no damage.The quokka is severely wounded.x|j56/15 ---------------4.76x|j=x|j@j _The quokka closely misses you. The quokka bites you.x|j?.  You barely miss the quokka.The quokka is severely wounded.x|j0 7==------6.14x|jA0 x|j 7 x|j; _The quokka closely misses you. The quokka misses you.x|jb  .!## #^ ◊..  #.##  ◊ #..###### x|j$cV...#....> ....  x|jOc*.)##x|jycc ◊◊◊.# ##r#x|jcP ..◊. #@#### x|jcF (◊◊◊. #....#  x|jc<. .. ####.#####  x|jc>◊.◊ #...  x|jd7#####  x|j ....  .)##x|j:7 ◊◊◊.# ##r# ..◊. #@####  (◊◊◊. #....#  . .. ####.#####  ◊.◊ #...  #####   x|j:@ #...#x|j;5 #...#x|jU:  The quokka bites you.x|jC3-------7.53x|jl x|jV _* * * LOW HITPOINT WARNING * * *x|j  .!## #^...... AutarchDCSS the Magician ◊.. ####....... Mummy #.## ##.......... Health: 3/15====-------------------- ◊ #..#########..##....... Magic: 0/4------------------------ ...◊##....#....>.###....... AC: 2Str: 11 ◊.◊......*.###### ######## EV: 11Int: 14 ◊.◊..###.*## SH: 0Dex: 12 ◊◊◊.# ##r#x|jil XL:  1 Next: 75% Place: Dungeon:1 ..◊. #@####  Noise: =--------  Time: 447.5 (0.0) (◊◊◊. #....#  b) +0 mace x|j&. .. ####.#####  Cast: Shock ◊.◊ #.....####  Gem (8553)  #####....##  ####..###  r   quokka ##...#  x|j9"#...#  #...# x|jd/The quokka bites you. _* * * LOW HITPOINT WARNING * * *Casting: Shock (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x|jAiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight linex|jo .!## #^...... AutarchDCSS the Magician ◊.. ####....... Mummy #.## ##.......... Health: 3/15====-------------------- ◊ #..#########..##....... Magic: 0/4------------------------ ...◊##....#....>.###....... AC: 2Str: 11 ◊.◊........###### ######## EV: 11Int: 14 ◊.◊..###.)## SH: 0Dex: 12 ◊◊◊.# ##.# XL:  1 Next: 75% Place: Dungeon:1 ..◊. #@####  Noise: =--------  Time: 447.5 (0.0) (◊◊◊. #....#  b) x|j+0 mace . .. ####.#####  Cast: Shock ◊.◊ #.....####  Gem (8553)  #####....##  ####..###  r   quokka ##...#  #...#  #...# _* * * LOW HITPOINT WARNING * * *Casting: Shock (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the quokka. .!## #^ ◊..  #.##  ◊  > *  *## ◊◊◊.# ##*# ..◊.   (◊◊◊.   .x|j< ..   ◊.◊      #...# #...#x|jK.)†838.5 (1Shock2x|jPx|jHT  Casting: Shock (safe; 11% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the quokka. _You kill the quokka!x|j"3x|j}x|j 14==0491======875====65======43==2x|jx|jgx|jn6=1x|jx|jX0x|jx|jx|j$C39x|jx|j X8x|j x|jO 97x|jB===2======7x|jx|jrx|jB6x|jx|j\x|jB5x|jx|jX4x|jx|jx|j<========x|j03x|jx|j x|jv!x8=2x|j"x|j@%x|j%B1x|j&x|j)x|j)B0x|j+x|j-x|j.C29x|j/x|j1x|j@29===8x|j3x|j*6x|jp6B7x|j8x|j9x|j:w3======6x|j<x|j/>x|j>B5x|j?x|jAx|j.BU==4x|jCx|jHF10/15==3x|jGx|jIx|jJY======2x|jKx|jMx|j=NB1x|jUOx|jQx|jBRB0x|jSx|jUx|jV11===19x|jXx|jZx|jZB8x|j$\x|j^X7x|jr`x|jbx|j:cB6x|jdx|jhn _You start resting.Magic restored.x|jt&-x|j~084.5 (36.0)x|j=4======-5.5 (375 _x|jbx|jx|jT 3x|j x|j 2==43x|j 2======13===00987=64==543x|j n2x|j x|jM U==1x|j x|j k _You start resting.HP restored.x|j x|j87 99.5 (145==500.5 (150 _x|jyM### ##..!## #^◊..  #### #.## ##...◊ #..#########.....◊##....#....>.###.............###### ########.◊..###.)##◊◊◊.# ##@#  ..#### (◊◊◊. #....# . .. ####.##### ◊.◊#.....######x|jx|j1.0)499x|js _You see here a quokka corpse.x|jP:M .### #### ##..!## #^◊..  #### #.## ##...◊ #..#########.....◊##....#....>.###.......◊........###### ########.◊..###.@##◊◊◊.# ##†#  ..### (◊◊◊. #....# . .. ####.#####x|jCx|jZIg28 _x|jOx|jmt  Things that are here: _a +0 short sword; 3 stonesx|jx|jx|jx|jx|jکx|jܲu7 _x|jx|jU==6x|jöx|j<x|jx|jB5x|jx|j%x|jx|jjB4x|jx|jx|jX3x|j]x|jx|j .### ## [ ### ## # #. .!## #^ ◊.◊ ◊.. #### ... #.## ## ◊◊◊◊.◊#..#########..## .....◊##....#....>.### ◊.◊........######  ◊.◊.@###.)##7.5 (5 ◊◊◊.## ##†# ...◊. #.#### ◊(◊◊◊. #....#x|jli .. ... ####.##### . ◊.◊# #.....#### ..◊ #####....# .◊◊ ####..  ##. x|jx|j "e8.5 (62x|j-x|j0- _Found a leather armour.x|j3x|j x|j[x|jX1x|jV,x|j/X0x|j,,x|j489x|j<x|j>B8x|j@x|jDx|j_Ix|j7654x|jBx|jѤx|jx|j(B3x|jx|jx|j;X2x|j6x|jx|jX1x|j~x|j,◊.◊ ◊.. # ... #.## ## ◊◊◊◊.◊#..#########◊...◊.....◊##....#....>◊.◊.◊.◊.◊.◊........#####◊.◊...◊.◊.◊..###.)## ◊◊◊.◊◊◊◊◊◊◊.## ##†# ◊.....◊...◊.# #.#### ◊.◊.◊@◊◊◊.# #....#◊.◊...◊...# ####.###◊.◊.◊.◊.◊## #........◊.◊..x|j-C.◊# #####◊◊◊◊◊◊◊.◊◊◊# # ####.#### #.# #.##.#x|j9019.5 (11.0)x|jFg20.5 (120x|jPx|j. Magic: 4/4========================◊.◊.◊.◊.◊.◊........##### AC: 2Str: 11◊.◊...◊.◊.◊..###.)##EV: 11x|j>Int: 14◊◊◊.◊◊◊◊◊◊◊.## ##†#SH: 0Dex: 12◊.....◊...◊.# #.####XL:  1 Next: 83% Place: Dungeon:1◊.◊.◊@◊◊◊.# #....#Noise: ---------  Time: 520.5 (0.0)◊.◊...◊...# ####.### b) +0 mace◊.◊.◊.◊.◊##x|j+#.... Cast: Shock....◊.◊...◊###### Gem (8480) ◊◊◊◊◊◊◊.◊◊◊##x|jE####.#####.##.##.# _HP restored. _You see here a quokka corpse.  Things that are here: _a +0 short sword; 3 stones _Found a leather armour. _c - 5 boomerangs; d - a +6 ring of dexterityx|jzT  You feel agile.x|jn821.0 (0.579x|jhx|jQ7 _d - a +6 ring of dexterity (worn)x|jL?3x|jEx|jMx|j^n8x|j`x|jjX7x|j?ox|jvx|jx|j)B6x|j>x|jx|jX5x|jx|jux|jx|jۯB4x|jԵx|jjx|j~x|jwB3x|jx|jx|jX2x|jx|j_x|jx|j@X1x|j[0698765x|jfg4x|jThk  You encounter a ball python.x|j ###◊◊◊.◊◊◊◊◊◊◊. #..◊.....◊...◊.# #.#◊.◊.◊.◊.◊◊◊.#S. #.#◊.◊.◊...◊...#... #.#◊◊◊.◊.◊.◊.◊....#####......◊.◊...◊#..........#◊◊◊◊◊◊◊.◊◊◊#......#..#########.####.##...@## #.#  #.#.## #.#  #... #.# Shock #.#. ..#  #.## .. S   ball python (constriction, asleep) x|j036.0 (15.0)x|jm7.0 (163 _x|j_x|j ###◊◊◊.◊◊◊◊◊◊◊.# AutarchDCSS the Magician #..◊.....◊...◊.# Mummy # #.#◊.◊.◊.◊.◊◊◊.# Health: 15/15 ======================== S. #.#◊.◊.◊...◊...# Magic: 3/4==================------ .*. #.#◊◊◊.◊.◊.◊.◊## AC: 2Str: 11 ..**#####......◊.◊...◊#  EV: 11Int: 14 ....*.....#◊◊◊◊◊◊◊.◊◊◊#  SH: 0Dex: 18 .....*#..#########.####  XL:  1 Next: 83% Place: Dungeon:1|j}m .##..*@## #.#  Noise: ---------  Time: 537.0 (0.0) #.#.## #.#  b) +0 mace #... #.#  Cast: Shock #.#. ..#  Gem (8463)  #.## ..  # S   ball python (constriction, asleep) _You encounter a ball python.Casting: Shock (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)x|j###◊◊◊.◊◊◊◊◊◊◊.# AutarchDCSS the Magician#..◊.....◊...◊.# Mummy##.#◊.◊.◊.◊.◊◊◊.# Health: 15/15 ========================*.#.#◊.◊.◊...◊...# Magic: 3/4==================------.*. #.#◊◊◊.◊.◊.◊.◊## AC: 2Str: 11..**#####......◊.◊...◊# EV: 11Int: 14....*.....#◊◊◊◊◊◊◊.◊◊◊# SH: 0Dex: 18.....*#..#########.#### XL:  1 Next: 83% Place: Dungeon:1.##..|j6m*@###.#Noise: ---------  Time: 537.0 (0.0)#.#.###.#b) +0 mace#...#.#Cast: Shock#.#...#Gem (8463) #.##..#S   ball python (constriction)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  The ball python is moderately wounded.x|j@.Sx|j97......x|j3m=8.0 (12x|jTx|jU  Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  The ball python is moderately wounded. _The ball python hisses angrily.x|j{ ###◊◊◊.◊◊◊◊◊◊◊.# AutarchDCSS the Magician #..◊.....◊...◊.# Mummy # #.#◊.◊.◊.◊.◊◊◊.# Health: 15/15 ======================== .S #.#◊.◊.◊...◊...# Magic: 2/4============------------ ..* #.#◊◊◊.◊.◊.◊.◊## AC: 2Str: 11 ...*#####......◊.◊...◊#  EV: 11Int: 14 ....*.....#◊◊◊◊◊◊◊.◊◊◊#  SH: 0Dex: 18 .....*#..#########.####  XL:  1 Next: 83% Place: Dungeon:1|jJ4m .##..*@## #.#  Noise: =--------  Time: 538.0 (0.0) #.#.## #.#  b) +0 mace #... #.#  Cast: Shock #.#. ..#  Gem (8462)  #.## ..  # S   ball python (constriction) _The ball python hisses angrily.  Casting: Shock (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, 80% to hit)x|jw ###◊◊◊.◊◊◊◊◊◊◊.# AutarchDCSS the Magician#..◊.....◊...◊.# Mummy##.#◊.◊.◊.◊.◊◊◊.# Health: 15/15 ========================**#.#◊.◊.◊...◊...# Magic: 2/4============------------..* #.#◊◊◊.◊.◊.◊.◊## AC: 2Str: 11...*#####......◊.◊...◊# EV: 11Int: 14....*.....#◊◊◊◊◊◊◊.◊◊◊# SH: 0Dex: 18.....*#..#########.#### XL:  1 Next: 83% Place: Dungeon:1.##..|jy 1m*@###.#Noise: =--------  Time: 538.0 (0.0)#.#.###.#b) +0 mace#...#.#Cast: Shock#.#...#Gem (8462) #.##..#S   ball python (constriction) _The ball python hisses angrily.  Casting: Shock (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, 80% to hit)x|j .S.S....x|j; e9.0 (11x|j x|j Casting: Shock (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, 80% to hit) _The zap misses the ball python.x|jo  ###◊◊◊.◊◊◊◊◊◊◊.# AutarchDCSS the Magician #..◊.....◊...◊.# Mummy # #.#◊.◊.◊.◊.◊◊◊.# Health: 15/15 ======================== .. #.#◊.◊.◊...◊...# Magic: 1/4======------------------ ... #.#◊◊◊.◊.◊.◊.◊## AC: 2Str: 11 ...S#####......◊.◊...◊#  EV: 11Int: 14 ....*.....#◊◊◊◊◊◊◊.◊◊◊#  SH: 0Dex: 18 .....*#..#########.####  XL:  1 Next: 83% Place: Dungeon:1 .##..|jD! u40m*@## #.#  Noise: =--------  Time: 539.0 (0.0) #.#.## #.#  b) +0 mace #... #.#  Cast: Shock #.#. ..#  Gem (8461)  #.## ..  # S   ball python (constriction) _The zap misses the ball python.Casting: Shock (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, 80% to hit)x|jRD###◊◊◊.◊◊◊◊◊◊◊.# AutarchDCSS the Magician#..◊.....◊...◊.# Mummy##.#◊.◊.◊.◊.◊◊◊.# Health: 15/15 ========================*.#.#◊.◊.◊...◊...# Magic: 1/4======------------------.*. #.#◊◊◊.◊.◊.◊.◊## AC: 2Str: 11..**#####......◊.◊...◊# EV: 11Int: 14....*.....#◊◊◊◊◊◊◊.◊◊◊# SH: 0Dex: 18.....*#..#########.#### XL:  1 Next: 83% Place: Dungeon:1.##..|juE;10;1m*@###.#Noise: =--------  Time: 539.0 (0.0)#.#.###.#b) +0 mace#...#.#Cast: Shock#.#...#Gem (8461) #.##..#S   ball python (constriction) _The zap misses the ball python.Casting: Shock (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, 80% to hit)x|jG.Sx|jz;.......x|jif40.0 (10x|jx|jG  Casting: Shock (safe; 11% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, 80% to hit) _The zap misses the ball python.x|ju  ###◊◊◊.◊◊◊◊◊◊◊.# AutarchDCSS the Magician #..◊.....◊...◊.# Mummy # #.#◊.◊.◊.◊.◊◊◊.# Health: 15/15 ======================== .. #.#◊.◊.◊...◊...# Magic: 0/4------------------------ ... #.#◊◊◊.◊.◊.◊.◊## AC: 2Str: 11 ....#####......◊.◊...◊#  EV: 11Int: 14 ....S.....#◊◊◊◊◊◊◊.◊◊◊#  SH: 0Dex: 18 .....*#..#########.####  XL:  1 Next: 83% Place: Dungeon:1 .##..*@## #.# x|j   Noise: =--------  Time: 540.0 (0.0) #.#.## #.#  b) +0 mace x|j #... #.#  Cast: Shock #.#. ..#  Gem (8460)  #.## ..  # S   ball python (constriction) _The zap misses the ball python.Casting: Shock (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, 80% to hit)x|jD w###◊◊◊.◊◊◊◊◊◊◊.# AutarchDCSS the Magician#..◊.....◊...◊.# Mummy##.#◊.◊.◊.◊.◊◊◊.# Health: 15/15 ========================..x|j %#.#◊.◊.◊...◊...# Magic: 0/4------------------------**. #.#◊◊◊.◊.◊.◊.◊## AC: 2Str: 11..*.#####......◊.◊...◊# EV: 11Int: 14...**.....#◊◊◊◊◊◊◊.◊◊◊# SH: 0Dex: 18.....*#..#########.#### XL:  1 Next: 83% Place: Dungeon:1.##..*@###.#Noise: =--------  Time: 540.0 (0.0)#.#.###.#b) +0 mace#...#.#x|j Cast: Shock#.#...#Gem (8460) #.##..#S   ball python (constriction) x|j 5_The zap misses the ball python.Casting: Shock (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, 80% to hit)x|j G.Sx|j 6.......x|j! 1.0 (1Shock59x|jZ) x|jy- G  Casting: Shock (safe; 11% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, 80% to hit) _The zap misses the ball python.x|jV #◊.◊...◊.◊.◊.###◊◊◊.◊◊◊◊◊◊◊.# x|j#..◊.....◊...◊.# # #.#◊.◊.◊.◊.◊◊◊.# .. #.#◊.◊.◊...◊...# ... #.#◊◊◊.◊.◊.◊.◊#....#####......◊.◊...◊# ..........#◊◊◊◊◊◊◊.◊◊◊# .....S#.@#########.####.##...#.# #.#.###.# #... #.# #.#. ..##.##..#x|j!0Sx|j;).S   ball python (constriction)x|j)h-28x|j1x|j4x|jY ◊.◊.◊.◊.◊.◊.... #◊.◊...◊.◊.◊.###◊◊◊.◊◊◊◊◊◊◊.# #..◊.....◊...◊.# # #.#◊.◊.◊.◊.◊◊◊.# .. #.#◊.◊.◊...◊...# ... #.#◊◊◊.◊.◊.◊.◊#....#####......◊.◊...◊# .........@#◊◊◊◊◊◊◊.◊◊◊# ......#..#########.####.##..S#.# #.#.###.# #... #.##.#. ..##.##..#S.x|j( x|j) z-37x|j[4 x|j7 x|jDHy..◊.....◊## ◊.◊.◊.. #◊.◊...◊.◊.◊..####◊◊◊.◊◊◊◊◊◊◊.## #..◊.....◊...# ◊.◊.◊.◊.◊◊◊ ◊.◊.◊...◊.... #.#◊◊◊.◊.◊.◊.◊##..#####@.....◊.◊.......#◊◊◊◊◊◊◊.◊◊◊......#S.#########.####.##....###.#.##...##.#.#.##..#x|jI7S.x|j)V|  The ball python bites you but does no damage.x|j ..#  #.##.. ..... ..  # #### #### |j;64H8.4 (382 _Found a stone staircase leading down.x|j5 x|j 3x|jj: 100987654321x|jC 0399x|jiW 8765x|jPY x|jY x|jZ X4x|j\ x|jfw x|jcy B3x|jy x|j | x|j} x|jn~ B2x|j~ x|j x|j x|j B1x|jW x|j x|j x|ju B0x|jk x|j^ x|j x|j C89x|j x|j x|j# n8x|j™ x|j x|j B7x|j@ x|jQ x|jY x|j B6x|j2 x|j x|j x|j B5x|j x|j )   ..........   .......#..#  .##....##   .# #.#.####   ..# #......#   ..# #.#..#..   #.# #.##....   ###.#.######   ##.#   #...# #.#   #...# #.#   #...#######.#  ##..........#  #......#####  ########   You pick up a parchment of Magic Dart and begin reading...x|jP .615.4 (27x|j f6.4 (284x|j x|j C _You add the spell Magic Dart to your library.x|jSx|jx|jx|jx|jx|j 32x|j(,x|jB1x|jx|jx|jn0x|jx|jx|jtC79x|jx|jx|j, .### #.#◊. #...[...... #.#◊. #.......... #.#◊◊ #..........#####.... x|j#................#◊◊ #.... .......#..#### #...# .##....##  #...# #.#.####  x|j#..@# #......###21.4 (5.0)x|jL #...# #.#..#.... ###.# #.##...... ###.# #.######## #...# #.x|jr'# x|j}#...# #.# x|j_#...# #.#x|j #...#######.# x|j5##..........#x|j!x|j e2.4 (68x|jUx|j+ _Found a plate armour.y|jy|j<y|jq76y|jAy|jy|j.B5y|jy|jy|j,y|jB4y|jy|jpy|j1y|jB3y|jU y|jZ y|jy|jPB2y|jy|jby|j1'y|j)(B1y|j*y|j).y|j0X0y|jE2y|j>y|j4Cy|jRGC69y|j:Hy|jDLy|jLB8y|j)Ny|jQ@ _You now have 8 gold pieces.y|jTy|j UB7y|jUy|j(]y|j_X6y|jay|jdy|jgX5y|jiy|jjy|jmy|jnB4y|joy|jqy|jqx3y|j݉21y|jX0y|jy|jȏy|jFC59y|jّy|jzy|j}y|jB8y|j#y|j}y|jzX7y|jy|jy|ji  You encounter a hobgoblin.y|j    g.   ..   .## ◊   ..   ##.# ◊   #..◊   #.# .# #◊   #@# #.# ###◊   #.# #.# #..◊   ##.###.##### #.#◊Shock   #...[......# #.#◊   #..........# #.#◊   #..........#####... g   hobgoblin (asleep)   #................#◊   #y|j............#..###   #...##...##....##y|j43.4 (21.0)4.4 (226 _y|jq  AutarchDCSS the Magician g. Mummy *. ◊ Health: 15/15 ======================== *## ◊ Magic: 3/4==================------ *. ◊ AC: 2Str: 11 ##*# ◊ EV: 11Int: 14 #*.◊ SH: 0Dex: 18 #*# .# #◊ XL:  1 Next: 91% Place: Dungeon:1 #@# #.# ###◊ Noise: ---------  Time: 644.4 (0.0) #.# #.# #..◊ b) +0 mace ##.#y|j(s##.##### #.#◊ Cast: Shock #...[......# #.#◊ Gem (8356)  #..........# #.#◊ #..........#####... g   hobgoblin (asleep) #................#◊ #............#..### #...##...##....## _You encounter a hobgoblin.Casting: Shock (safe; 11% risk of failure)  y|j ?Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)y|jhWU AutarchDCSS the Magician  *.Mummy  *.◊ Health: 15/15 ========================  *##◊ Magic: 3/4==================------  *.◊ AC: 2Str: 11  ##*#◊ EV: 11Int: 14  #*.◊ SH: 0Dex: 18  #*# .##◊ XL:  1 Next: 91% Place: Dungeon:1  #@# #.####◊ Noise: ---------  Time: 644.4 (0.0)  #.# #.#y|jX#..◊ b) +0 mace  ##.###.##### #.#◊ Cast: Shock  #...[......# #.#◊ Gem (8356)  #..........# #.#◊  #..........#####... g   hobgoblin  #................#◊  #............#..###  #...##...##....##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  y|jYmThe zap hits the hobgoblin.  The hobgoblin is heavily wounded.y|jG.gy|j::......y|jn==5.4 (15y|jy|js  Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is heavily wounded. _The hobgoblin shouts!y|jX  AutarchDCSS the Magician .. Mummy g. ◊ Health: 15/15 ======================== *## ◊ Magic: 2/4============------------ *. ◊ AC: 2Str: 11 ##*# ◊ EV: 11Int: 14 #*.◊ SH: 0Dex: 18 #*# .# #◊ XL:  1 Next: 91% Place: Dungeon:1 y|j?G#@# #.# ###◊ Noise: ==-------  Time: 645.4 (0.0) #.# #.# #..◊ b) +0 mace ##.###.##### #.#◊ Cast: Shock #...[......# #.#◊ Gem (8355)  #..........# #.#◊y|j #..........#####... g   hobgoblin #................#◊ #............#..###y|j #...##...##....## _The hobgoblin shouts!  Casting: Shock (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y|j+$Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 79% to hit)y|jæd AutarchDCSS the Magician  .*Mummy  *.◊ Health: 15/15 ========================  *##◊ Magic: 2/4============------------  *.◊ AC: 2Str: 11  ##*#◊ EV: 11Int: 14  #*.◊ SH: 0Dex: 18  #*# .#y|jڧR#◊ XL:  1 Next: 91% Place: Dungeon:1  #@# #.####◊ Noise: ==-------  Time: 645.4 (0.0)  #.# #.##..◊ b) +0 mace  ##.###.##### #.#◊ Cast: Shock  #...[......# #.#◊ Gem (8355)  #..........# #.#◊  #..........#####... g   hobgoblin  #................#◊  #............#..###  #...##...##....##Casting: Shock (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y|j,tAiming: Shock (safe; 11% risk of failure)  y|jsPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 79% to hit)  The zap hits the hobgoblin.y|j10jy|js3M.gConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (heavily wounded, 79% to hit)  The zap hits the hobgoblin.  The hobgoblin is almost dead.y|j=....j   endoplasm (wandering)g   hobgobliny|j@m-6.4 (14y|jIy|jK[ _You encounter an endoplasm.y|jO   AutarchDCSS the Magician .j Mummy .. ◊ Health: 15/15 ======================== g## ◊ Magic: 1/4======------------------ *. ◊ AC: 2Str: 11 ##*# ◊ EV: 11Int: 14 #*.◊ SH: 0Dex: 18 #*# .# #◊ XL:  1 Next: 91% Place: Dungeon:1 #@# #.# ###◊ Noise: =--------  Time: 646.4 (0.0) #.# #.# #..◊ b) +0 mace ##.#y|jO [40m##.##### #.#◊ Cast: Shock #...[......# #.#◊ Gem (8354)  #..........# #.#◊ #..........#####... j   endoplasm (wandering) #................#◊ g   hobgoblin #............#..### #...##...##....## _You encounter an endoplasm.Casting: Shock (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 79% to hit)y|j:/   AutarchDCSS the Magician .j Mummy .. ◊ Health: 15/15 ======================== .## ◊ Magic: 1/4======------------------ .. ◊ AC: 2Str: 11 ##.# ◊ EV: 11y|j0 Int: 14 #..◊ SH: 0Dex: 18 #.# .# #◊ XL:  1 Next: 91% Place: Dungeon:1 #@# #.# ###◊ Noise: =--------  Time: 646.4 (0.0) #.# #.# #..◊ b) +0 mace ##.###.##### #.#◊ Cast: Shock #...[......# #.#◊ Gem (8354)  #..........# #.#◊ #..........#####... j   endoplasm (wandering)y|j0  #................#◊ g   hobgoblin #............#..### #...##...##....## Casting: Shock (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight liney|j11 Aim: a hobgoblin (almost dead, 79% to hit)  The zap hits the hobgoblin.y|jv .*.* *## *. ##*# #*.#*# .# #@# #.# #.# #.#    #...[    j    . #...##.  Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (almost dead, 79% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!endoplasm.y|j ).j.y|j *jy|j  .†....j 2 endoplasms (1 wandering)  The endoplasm is severely wounded.y|j  AutarchDCSS the Magician  .jMummy  j.◊ Health: 15/15 ========================  †##◊ Magic: 1/4======------------------  ..◊ AC: 2Str: 11  ##.#◊ EV: 11Int: 14  #..◊ SH: 0Dex: 18  #.# .##◊ XL:  1 Next: 108% Place: Dungeon:1  y|j #@# #.####◊ Noise: =--------  Time: 647.4 (1.0)  #.# #.##..◊ b) +0 mace  ##.###.##### #.#◊ Cast: Shock  #...[......# #.#◊ Gem (8353)  #..........# #.#◊  y|jT @#..........#####... jj 2 endoplasms (1 wandering)  #................#◊  #............#..###  #...##...##....##Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 79% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!The zap hits the endoplasm.  The endoplasm is severely wounded.y|jD _You encounter an endoplasm.You have reached level 2!y|j% /  --more--y|joLk21/215--2 3% y|jIVT2 endoplasms (1 wandering)y|jY4 _y|j.jj.◊†##.. ##.#.. # .#####..##.###.##### #.#...[......#....#.....####.................#◊ j   endoplasm.........#..###.##...##....##.##...##.#.####.jj.j 2 endoplasms (1 wandering)y|j_.-8y|jL^2 _y|j ;†jy|j y|j=0 -91y|jV'.jy|jW&.j.y|jzcQjy|jfa500y|jqy|js7b†j.j.y|jB@y|jA|--149y|jqIy|jrKy|j M.j.jy|j' y|j `28y|j~ y|jS).j.y|j&.jy|jy|j`37y|jy|jX # .. AutarchDCSS the Magician .. ◊ Mummy †## ◊ Health: 21/21 ======================== .. ◊ Magic: 0/5------------------------ ##.# ◊ AC: 2Str: 11 #j.◊ EV: 11Int: 14y|j'Y  #.# .# #◊ SH: 0Dex: 18 #j# #.# ###◊ XL:  2 Next:  3% Place: Dungeon:1 #@# #.# #..◊ Noise: ---------  Time: 653.4 (0.0) ##.###.##### #.#◊ b) +0 mace #...[......# #.#◊ Cast: Shock y|jgY l#..........# #.#◊ Gem (8347)  #..........#####... #................#◊ jj 2 endoplasms y|jY #............#..### #...##...##....##  #...##...##.#.#### _You have reached level 2!Casting: Shock (safe; 11% risk of failure)  y|jY Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 11% risk of failure)  Press: ? - help, Shift-Dir - straight liney|jZ wAim: an endoplasm (severely wounded, 98% to hit)y|j` .. AutarchDCSS the Magician .. ◊ Mummy †## ◊ Health: 21/21 ======================== .. ◊ Magic: 0/5------------------------ ##.# ◊ AC: 2Str: 11 #..◊ EV: 11Int: 14 #.# .# #◊ SH: 0Dex: 18 #j# #.# ###◊ XL:  2 Next:  3% Place: Dungeon:1 #@# #.# #..◊ Noise: ---------  Time: 653.4 (0.0) ##.###.##### #.#◊ b) +0 mace #...[......# #.#◊ Cast: Shock[12;y|j@14H #..........# #.#◊ Gem (8347)  #..........#####... #................#◊ jj 2 endoplasms #............#..### #...##...##....##  #...##...##.#.#### Aim: an endoplasm (severely wounded, 98% to hit)  The zap hits the endoplasm.  The endoplasm is almost dead.The zap hits the endoplasm.  The endoplasm is heavily wounded.The zap hits the endoplasm.y|j .... †## .. ##.# #**#*# .# #*# #.# #@# #.#    #...[     y|j    endoplasm     y|j=[J...j  The endoplasm is almost dead.  The endoplasm is heavily wounded.You kill the endoplasm!  The endoplasm freezes you.y|j_0--10=4.4 (1Shock6y|jBgy|jj1 _You are frozen. You resist. y|j  You hit the endoplasm but do no damage.The endoplasm is almost dead.17-----1====5.8 (1.4Shock5 _The endoplasm hits you. y|jث  You hit the endoplasm but do no damage.The endoplasm is almost dead.The endoplasm freezes you. y|je5-----7.23 y|j  y|j"I _You are frozen. You resist. The endoplasm hits you. y|j_  You hit the endoplasm but do no damage.The endoplasm is almost dead. y|jCa b8.62 y|jXh  y|jk V _The endoplasm barely misses you. y|jĮ  You barely miss the endoplasm.The endoplasm is almost dead. y|j12------60.00 y|j y|jn _The endoplasm barely misses you. The endoplasm hits you. y|jy  You barely miss the endoplasm.The endoplasm is almost dead.0------====1.439 y|j- _The endoplasm hits you. y|juPK .  You hit the endoplasm. y|j[( y|j)e1=-72.8Shock8 y|jl y|jpM _You kill the endoplasm! y|jl |7652==2=====4 y|j{ 32 y|j  y|jo B1 y|j  y|j  y|jb 3=======0 y|jT  y|j  y|jD C29 y|j  y|j  y|j ,8 y|j,  y|j  y|j, X7 y|j  y|j  y|jE 4===6 y|j  y|j[ 543=====3==2 y|jq  y|j s15=1 y|j  y|j  0=====1986==765 y|j  y|j  y|jb B4 y|jR  y|j  y|j 7==3 y|j   y|j!  y|j! v4=====2 y|j1#  y|j8&  y|j& B1 y|j}(  y|j* X0 y|j4 =09 y|j5  y|j\9 8======8 y|j:  y|j<  y|j= B7 y|j>  y|jDD 6 y|jD B5 y|jE  y|j'H 9==4 y|jU `32 _You start resting.Magic restored. y|jjZ &- y|jt 098.8 (36.0) y|jv 5=====-9.8 (371 _ y|j ~  y|jހ  y|jN@]20==0299 y|j]H8 y|j;J y|jJX=====7 y|jL y|jXO y|jOT=6 y|j/S y|jqV y|jLWq1==5 y|jzX y|j[1 _HP restored. y|j^ y|j^B4 y|j_ y|j` y|jt/  You encounter a bat. b# ..   †## ..#.#  .#    # #.# #.# ## #.# #.# #..Shock##.###.####  #...[......# #.#◊  #..........# #.#◊ b   bat (wandering)#.......#....... y|j{:.706.8 (7.0) y|jR y|j 7.8 (8Shock3 y|j| y|jT0 _The bat leaves your sight. y|jA  y|j  y|jԛ  y|j  y|j e  A bat comes into view. y|j zMb..# .. †## ..##.#  #  .## y|j Shock #.# #.# #..  ##.###.##### #.#◊b   bat (wandering)#.... y|j R.b0 y|jL H.b y|j 1b. y|j 8.8 (12 _ y|j$  y|jC  AutarchDCSS the Magician ...  Mummy .b#  Health: 21/21 ======================== .* Magic: 4/5===================----- .* ◊ AC: 2Str: 11 *## ◊ EV: 11Int: 14 *.# ◊ SH: 0Dex: 18 y|j  ##*# ◊ XL:  2 Next: 17% Place: Dungeon:1 #@.# ◊ Noise: ---------  Time: 708.8 (0.0) #.## .# #◊ b) +0 mace #.# #.# ###◊ Cast: Shock #.# #.# #..◊ Gem (8292)  ##.###.##### #.#◊ #...[......# #.#◊ b   bat (wandering) #..........# #.#◊ #..........#####... #................#◊  y|j _A bat comes into view.Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  y|j*!;Press: ? - help, Shift-Dir - straight line y|jX!SAim: a bat (wandering, hasn't noticed you, 68% to hit) y|j  AutarchDCSS the Magician  ..*Mummy  .*#Health: 21/21 ========================  .*Magic: 4/5===================-----  .*◊ AC: 2Str: 11  *##◊ EV: 11Int: 14  *.#◊ SH: 0Dex: 18  ##*#◊ XL:  2 Next: 17% Place: Dungeon:1  #@.#◊ Noise: ---------  Time: 708.8 (0.0)  #.## .##◊ b) +0 mace  #.# #.####◊ Cast: Shoc y|jZ "k  #.# #.##..◊ Gem (8292)  ##.###.##### #.#◊  #...[......# #.#◊ b   bat (wandering)  #..........# #.#◊  #..........#####...  #................#◊ _A bat comes into view.Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 68% to hit) y|j," O.b..b y|j# %.b y|j/+ p.....b y|j$1 m=9.8 (11 y|j7  y|jQ;   Casting: Shock (safe; 10% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 68% to hit) _The zap misses the bat. y|j   AutarchDCSS the Magician ...  Mummy ..#  Health: 21/21 ======================== .. Magic: 3/5==============---------- .. ◊ AC: 2Str: 11 b## ◊ EV: 11Int: 14 *.# ◊ SH: 0Dex: 18 ##*# ◊ XL:  2 Next: 17% Place: Dungeon:1 #@.# ◊ Noise: =--------  Time: 709.8 (0.0) y|jk q#.## .# #◊ b) +0 mace #.# #.# ###◊ Cast: Shock #.# #.# #..◊ Gem (8291)  ##.###.##### #.#◊ #...[......# #.#◊ b   bat #..........# #.#◊ #..........#####... #................#◊  y|j _The zap misses the bat.Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (68% to hit) y|j; O AutarchDCSS the Magician  ..*Mummy  .*#Health: 21/21 ========================  .*Magic: 3/5==============----------  y|j!= 7 .*◊ AC: 2Str: 11  *##◊ EV: 11Int: 14  *.#◊ SH: 0Dex: 18  ##*#◊ XL:  2 Next: 17% Place: Dungeon:1  #@.#◊ Noise: =--------  Time: 709.8 (0.0)  #.## .##◊ b) +0 mace  #.# #.####◊ Cast: Shock  #.# #.# y|j= K#..◊ Gem (8291)  ##.###.##### #.#◊  #...[......# #.#◊ b   bat  #..........# #.#◊  #..........#####...  y|jQ>  #................#◊ _The zap misses the bat.Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (68% to hit) y|j ;†b y|j &.b. y|j 6...... y|j% f10.8 (10 y|j  y|j -  Casting: Shock (safe; 10% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (68% to hit) _The zap misses the bat. The bat misses you. y|j  AutarchDCSS the Magician ...  Mummy ..#  Health: 21/21 ======================== .. Magic: 2/5=========--------------- .. ◊ AC: 2Str: 11 †## ◊ EV: 11Int: 14 ..# ◊ SH: 0Dex: 18 ##b# ◊ XL:  2 Next: 17% Place: Dungeon:1 #@.# ◊ Noise: =--------  Time: 710.8 (0.0) #.## .# #◊ b) +0 mace #.# #.# ###◊ [4 y|jR0mCast: Shock #.# #.# #..◊ Gem (8290)  ##.###.##### #.#◊ #...[......# #.#◊ b   bat #..........# #.#◊ #..........#####... #................#◊Aim: a bat (68% to hit) _The zap misses the bat. The bat misses you.Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight liney|j8X AutarchDCSS the Magician  ...Mummy  ..#Health: 21/21 ========================  ..Magic: 2/5=========---------------  ..◊ AC: 2Str: 11  *##◊ EV: 11Int: 14  ..#◊ SH: 0Dex: 18  y|j##*#◊ XL:  2 Next: 17% Place: Dungeon:1  #@.#◊ Noise: =--------  Time: 710.8 (0.0)  #.## .##◊ b) +0 mace  #.# #.####◊ Cast: Shock  #.# #.##..◊ Gem (8290)  ##.###.##### #.#◊  #...[......# #.#◊ b   bat  #..........# #.#◊  #..........#####...  #................#◊ _The zap misses the bat. The bat misses you.Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  y|jPress: ? - help, Shift-Dir - straight lineThe zap misses the bat. The zap hits the bat.y|j}(Qb.  Casting: Shock (safe; 10% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the bat. The zap hits the bat.  The bat is moderately wounded.y|j~)"b.y|j0y|j15f1.8 (189y|j1<y|j?I _The bat misses you.y|j   AutarchDCSS the Magician ...  Mummy ..#  Health: 21/21 ======================== .. Magic: 1/5====-------------------- .. ◊ AC: 2Str: 11 b## ◊ EV: 11Int: 14 *.# ◊ SH: 0Dex: 18 ##*# ◊ XL:  2 Next: 17% Place: Dungeon:1 #@.# ◊ Noise: =--------  Time: 711.8 (0.0) #.## .# #◊ b) +0 mace #.# #.# ###y|j  Cast: Shock #.# #.# #..◊ Gem (8289)  ##.###.##### #.#◊ #...[......# #.#◊ b   bat #..........# #.#◊ #..........#####... #................#◊ _The bat misses you.Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 68% to hit)y|j\  AutarchDCSS the Magician  ..*Mummy  .*#Health: 21/21 ========================  .*Magic: 1/5====--------------------  .*◊ AC: 2Str: 11  *##◊ EV: 11Int: 14  *.#◊ SH: 0Dex: 18 y|j^  ##*#◊ XL:  2 Next: 17% Place: Dungeon:1  #@.#◊ Noise: =--------  Time: 711.8 (0.0)  #.## .##◊ b) +0 mace  #.# #.####◊ Cast: Shock  #.# #.##..◊ Gem (8289)  ##.###.##### #.#◊  #...[......# #.#◊ b   bat  #..........# #.#◊  #..........#####...  #................#◊Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat ([y|j~^ T40mmoderately wounded, 68% to hit)  The zap hits the bat.y|jJ a†b.b.y|j: !.y|j....onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 68% to hit)  The zap hits the bat.  The bat is severely wounded.y|je2.8 (18y|jy|j: _The bat hits you but does no damage.y|jv  AutarchDCSS the Magician ...  Mummy ..#  Health: 21/21 ======================== .. Magic: 0/5y|jeZ------------------------ .. ◊ AC: 2Str: 11 †## ◊ EV: 11Int: 14 ..# ◊ SH: 0Dex: 18 y|j##b# ◊ XL:  2 Next: 17% Place: Dungeon:1 #@.# ◊ Noise: =--------  Time: 712.8 (0.0) y|jF#.## .# #◊ b) +0 mace #.# #.# ###◊ Cast: Shock y|j5#.# #.# #..◊ Gem (8288)  ##.###.##### #.#◊ #...[......# #.#◊ b   bat #..........# #.#◊ #..........#####... #................#◊The bat is severely wounded. _The bat hits you but does no damage.  Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight liney|j*  AutarchDCSS the Magician ...  Mummy ..#  Health: 21/21 ======================== .. Magic: 0/5------------------------ .. ◊ AC: 2Str: 11 †## ◊ EV: 11Int: 14 ..# ◊ SH: 0Dex: 18 ##.# ◊ XL:  2 Next: 17% Place: Dungeon:1 #@.# ◊ Noise: =--------  Time: 712.8 (0.0) #.## .# #◊ b) +0 mace #.# #.# ###◊ Cast: Shocky|jY0[12;15H #.# #.# #..◊ Gem (8288)  ##.###.##### #.#◊ #...[......# #.#◊ b   bat #..........# #.#◊ #..........#####... #................#◊ _The bat hits you but does no damage.  Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bat.y|j:... ..# .... *## ..# ##*# #@.# #.## .# #.# #.# #.# #.#    #...[              y|jH†.203.8 (1Shock7y|jay|jN  Casting: Shock (safe; 10% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bat. _You kill the bat!y|j  Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y|jny|je _You don't have enough magic to cast this spell.y|j3y|jy|jF _Unknown command.y|jU 3y|jV y|jZ y|jc ;6 _54y|je y|jye B3y|jCf y|j`h X2y|j;j y|jk 1====1y|j p y|jr y|j"s B0y|js y|ju y|j&v C79y|j_w y|jy y|j?z B8y|jX{ y|j} y|j~ W====7y|j~ y|j| y|j B6y|j y|j X5y|jʄ y|j X4y|j y|j y|j9 B3y|jڋ y|j y|j B2y|jǎ y|jĐ X1y|jˑ y|j; X0y|j y|jߖ y|j }2=====69y|jۘ y|jI y|j B8y|j y|j y|j B7y|j y|j y|jA B6y|js y|jM =====5y|j X4y|j- y|jv X3y|j˳ y|j y|j B2y|j y|j y|j B1y|jy y|j X0y|j y|j~ y|j C59y|j y|j y|jq v3=====8y|jS y|j y|j B7y|j$ y|j X6y|j y|j X5y|j y|j y|j X=====4y|j y|jw y|j B3y|j y|j X2y|j y|j X1y|j y|j y|j B0y|j y|j 498y|j y|jw y|j' 4=====7y|j y|j B6y|jp y|j y|j! B5y|j.$ y|j' y|j' B4y|j) y|j, n=====3y|j:- y|j0 y|j31 B2y|j*2 y|j 5 y|jm5 B1y|j6 y|j9 y|j: X0y|j?@ o39y|jD y|jE B8y|jF y|jI X7y|jLJ y|jL y|jM t5=====6y|jON y|j}P y|j^ r .....  ...#  ...  ... ◊ ##†## ◊. !..# ◊. ##.# ◊. #.@# ◊.-64.8 (51.0) #.## .# #◊. #.# #.# ###◊ #.# #.# #..◊. ##.###.##### #.#◊. #...[......# #.#◊. #....# #.#◊ #....#####.y|jo_ Q #.#◊y|jHh y|j8l -5.8 (525y|jt y|j\x K _Found a green potion.y|jsy|jZy|jy|jy|jmM).....#...#  ... ◊##†##!..###0.0).#  ##  #◊.##◊◊#.# #.##..◊...y|jy|jUe6.8 (14y|jy|j' _Found a hand axe.y|jGy|j\Hy|jIy|jMy|jOy|j^W3=====2y|jlXy|jk\y|j^y|jcB1y|jey|jke  You see here a hobgoblin corpse.y|jly|j1mI0 _y|jeny|jBqy|jsy|jtC29y|juy|jOxy|jdX8y|j:,y|jzX7y|jy|j'y|jy|jھ:6y|j,y|j<5y|jVn4y|jy|jB3y|jy|jM _You now have 11 gold pieces (gained 3).2y|jy|j^1y|j(y|jB0y|jy|jy|jy|jwo19y|jy|jB8y|jy|jgy|jk  You encounter a dart slug and a kobold.The kobold is quivering stones.y|jX##.w.. ##.#.K. #..ß.. #<.~.. #..ß##. ##.##.. ####.##  ###..@##y|j #.....# ##...##  y|jPShock####.....#### ##.#.......#.###.............#w   dart slug (asleep)................ K   kobold (missile, asleep)#.............#.##.#..)....#.##y|j%].K826.0)y|j/'/.wy|j].y|jL wwK)==3.8 (177y|jQ= _The kobold shouts! You hear a shout! x2y|jz $ #.# # ...## ##..w... #.. K.. #<. ... #.. ##.## #...## ## ##...## #.....# ##...##  ####.....##y|jE T ##.#.......#.## #.............# ................ #.............#.y|j< !.y|jű $Ky|j .y|j $wy|j y|jG s=4.0)6y|j y|j) y|jǻ # AutarchDCSS the Magician ....# ## Mummy ...## ##. Health: 21/21 ======================== y|j6..... #.. Magic: 4/5===================----- w.. #<. AC: 2Str: 11 K.. #.. EV: 11Int: 14 ##*## ##. SH: 0Dex: 18 #.*.# ## XL:  2 Next: 20% Place: Dungeon:1y|jI ##@## Noise: ===------  Time: 784.8 (0.0) ##...##  b) +0 mace #.....#  Cast: Shocky|jw ##...##  Gem (8216)  ####.....####  ##.#.......#.##  w   dart slug y|j#.............#  K   kobold (missile) ................  #.............#. _The kobold shouts! You hear a shout! x2  Casting: Shock (safe; 10% risk of failure)  y|j<cConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (74% to hit)y|j7 # AutarchDCSS the Magician.*..### Mummy*..####. Health: 21/21 ========================.*...#.. Magic: 4/5===================-----*..#<. AC: 2Str: 11*..#.. EV: 11Int: 14##*####. SH: 0Dex: 18y|jo9 #.*.### XL:  2 Next: 20% Place: Dungeon:1##@##Noise: ===------  Time: 784.8 (0.0)##...##b) +0 mace#.....#Cast: Shock##...##Gem (8216) ####.....######.#.......#.##w   dart slug#.............#K   kobold (missile)................#.............#.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (74% to hit)  The zap hits the kobold.  The kobold is severely wounded.The zap hits the dart slug.y|j9 G.Ky|j D.wy|j 2....y|jX n--5.8 (15y|js y|j  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (74% to hit)  The zap hits the kobold.  y|j The kobold is severely wounded.The zap hits the dart slug. _The dart slug is lightly wounded.y|jPO # AutarchDCSS the Magician ....# ## Mummy ...## ##. Health: 21/21 ======================== ..... #.. Magic: 3/5==============----------y|jP ... #<. AC: 2Str: 11 w.* #.. EV: 11Int: 14 ##K## ##. SH: 0Dex: 18 #..*# ## XL:  2 Next: 20% Place: Dungeon:1 ##@## Noise: =--------  Time: 785.8 (0.0) ##...##  b) +0 mace #.....#  Cast: Shock ##...##  Gem (8215)  ####.....####  ##.#.......#.##  w   dart slug #.............#  K   kobold (missile)y|jXQ ................  #.............#. The zap hits the dart slug. _The dart slug is lightly wounded.  Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  y|jQQPress: ? - help, Shift-Dir - straight liney|jw .K#***#y|jyv*#.*.y|jE w. _The dart slug is lightly wounded.  Casting: Shock (safe; 10% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)y|j # AutarchDCSS the Magician ....# ## Mummy ...## ##. Health: 21/21 ======================== ..... #.. Magic: 3/5==============----------y|j ... #<. AC: 2Str: 11 w.. #.. EV: 11Int: 14 ##.## ##. SH: 0Dex: 18 #...# ## XL:  2 Next: 20% Place: Dungeon:1 ##@## Noise: =--------  Time: 785.8 (0.0) ##...##  b) +0 mace #.....#  Cast: Shock y|jPA##...##  Gem (8215)  ####.....####  ##.#.......#.##  w   dart slug #.............#  K   kobold (missile) ................  #.............#. Casting: Shock (safe; 10% risk of failure)  y|jVConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)  The zap hits the kobold.y|j  .*..#  *..##  .*...  *.. #< y|jT*..  ##*##  #.*.#  ##@##            y|j  Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)  y|j/uThe zap hits the kobold.  You kill the kobold!The zap hits the dart slug.y|jhgy|jo ....w).g   gobliny|jsp7The dart slug is lightly wounded.y|j,vm46.8 (14y|jy|j:s _You encounter a goblin. It is wielding a +0 dagger.y|j+# # AutarchDCSS the Magician ....# ## Mummy ...## ##. Health: 21/21 ======================== g.... #.. Magic: 2/5=========--------------- ... #<. AC: 2Str: 11 w.. #.. EV: 11Int: 14 ##*## ##. SH: 0Dex: 18y|j,  #.*.# ## XL:  2 Next: 24% Place: Dungeon:1 ##@## Noise: =--------  Time: 786.8 (0.0) ##...##  b) +0 mace #.....#  Cast: Shock ##...##  Gem (8214)  ####.....####  ##.#.......#.##  w   dart slugy|jy-: #.............#  g   goblin ................  #.............#. _You encounter a goblin. It is wielding a +0 dagger.Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (lightly wounded, 100% to hit)y|j { w).  You can't see that place.y|jYg *w**Aim: a goblin, wielding a +0 dagger (74% to hit)y|j # AutarchDCSS the Magician ....# ## Mummy ...## ##. Health: 21/21 ======================== ..... #.. Magic: 2/5=========--------------- ... #<. AC: 2Str: 11 w.. #.. EV: 11Int: 14 ##)## ##. SH: 0Dex: 18 #...# ## XL:  2 Next: 24% Place: Dungeon:1 ##@## Noise: =--------  Time: 786.8 (0.0) ##...##  b) +0 mace #.....# y|j Cast: Shock ##...##  Gem (8214)  ####.....####  ##.#.......#.##  w   dart slug #.............#  g   goblin ................  #.............#. Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (74% to hit)  The zap hits the dart slug.  The dart slug is moderately wounded.The zap hits the goblin. .*..#  *..##  *....  *.. #< *..  ##*##  #.*.#  ##@##    y|j          y|j ..).w).  You kill the goblin!y|j ``The dart slug launches a dart at you.y|jd>).y|jgk17-----77.8 (13y|jty|jw- _The slug dart hits you.y|j  # AutarchDCSS the Magician ....# ## Mummy ...## ##. Health: 17/21 ===================----- ).... #.. Magic: 1/5====-------------------- ... #<. AC: 2Str: 11 w.. #.. EV: 11Int: 14 ##*## ##. SH: 0Dex: 18 #.*.# ## XL:  2 Next: 27% Place: Dungeon:1 ##@## Noise: =--------  Time: 787.8 (0.0) ##...##  b) +0 mace y|jN [40m#.....#  Cast: Shock ##...##  Gem (8213)  ####.....####  ##.#.......#.##  w   dart slug #.............#  ................  #.............#. _The slug dart hits you.  Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)y|j# AutarchDCSS the Magician.*..### Mummy*..####. Health: 17/21 ===================-----)*...#.. Magic: 1/5====--------------------*..#<. AC: 2Str: 11*..#.. EV: 11Int: 14##*####. SH: 0Dex: 18#.*.### XL:  2 Next: 27% Place: Dungeon:1##@##Noise: =--------  Time: 787.8 (0.0)##...##b) +0 mace#.....#Cast: Shock[33y|jpm##...##Gem (8213) ####.....######.#.......#.##w   dart slug#.............#................#.............#.Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)  The zap hits the dart slug.y|jJ....w).onfirm with . or Enter, or press ? or * to list all spells.y|jsAiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)  The zap hits the dart slug.  The dart slug is heavily wounded.y|j ```````The dart slug launches a dart at you.y|jԂ~).@....y|j y|j8.8 (12 _The slug dart misses you.y|j  # AutarchDCSS the Magician ....# ## Mummy ...## ##. Health: 17/21 ===================----- ).... #.. Magic: 0/5------------------------ ... #<. AC: 2Str: 11 w.. #.. EV: 11Int: 14 ##*## ##. SH: 0Dex: 18 #.*.# ## XL:  2 Next: 27% Place: Dungeon:1 ##@## Noise: =--------  Time: 788.8 (0.0) ##...##  b) +0 mace #.y|j ....#  Cast: Shock ##...##  Gem (8212)  ####.....####  ##.#.......#.##  w   dart slug #.............#  ................  #.............#. _The slug dart misses you.Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)y|j _# AutarchDCSS the Magician.*..### Mummy*..####. Health: 17/21 ===================-----)*...#.. Magic: 0/5------------------------*..#<. AC: 2Str: 11*..#.. EV: 11Int: 14##*####. SH: 0Dex: 18#.*.### XL:  2 Next: 27% Place: Dungeon:1##@##y|j:" XNoise: =--------  Time: 788.8 (0.0)##...##b) +0 mace#.....#Cast: Shock##...##Gem (8212) ####.....######.#.......#.##w   dart slug#.............#................#.............#.Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)  The zap hits the dart slug.y|j r....w).y|j 9.8 (1Shock1y|j y|j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)  The zap hits the dart slug. _The dart slug is severely wounded.y|jo    .#  .... #   ...### ##  ).... #   ...## #<   w...   ##)##   #@..##  y|j ##.##   ##...##   #.....#   ##...##   ####.....####   ##.#.......#.##   #......#   ...y|j/wy|jt.w   dart slugy|ji-900y|j^"y|j$y|jnk )You hit the dart slug.y|jw(y|ji{8=41=2.2 (1.408y|jTy|jτM _You kill the dart slug!y|j  #......#  #......#  #......#  #......#### #j..).... #.. #..>....######< #....g......##.. ##@## ##. #...# ## ##.##  ##...##  #.....# ##...## j   endoplasm (wandering) ####.....#### g   goblin (wandering) ##.#.......#.## ## .jYou encounter an endoplasm and a goblin.[40y|jZ my|j :y|jg f307y|jq y|j*  _Found an escape hatch in the floor. The goblin barely misses you.Things that are here: _a +0 short sword; a stone; a dart slug corpsey|j n .jYou hit the goblin.y|j }  The goblin is almost dead.y|jn g4.6 (1.46y|jѨ y|jq T _The goblin closely misses you.y|jI .  You sock the goblin!y|j7j.y|jC.jy|j0)y|js1====46.0Shock4y|jJ _You kill the goblin!y|jX #......#####.####.#...).... .#..>....#####<#.j..)......#. ##)## ##.@.# ###.# ##...##.....##...##.......................y|jy|j&9==-70Shock3y|j/y|jW2y|jm 6 ##..#......#####...).... .>....#####<j..)....... ##)## #... ####@## ##...###.....###...##y|jz m................#.............#.y|j2 y|j z-82y|j y|j y|j0 T #....#####.).... .>....#####<j..)....... ##)## ##...# ###.# ##.@.###.....##...#####.....####.................##.#..)....#.##y|j{ y|jd `91y|jL y|j<  y|j i ####.).... .>....#####<j..)....... ##)## ##...# ####.## ##...###..@..##...#####.....######.#.......#.##....####.#..)....#.######.....#### y|jr y|j}====8000 y|j y|j y|jBx) ).... .>....#####<j..)....... y|jx ##)## #... ####.## ##...##.....##.@.## y|jx####.....######.#.......#.## y|jy[........ y|j8zW####.....######...## y|jZz y|j y|j 20==1199 y|j y|jУ y|j >....#####<j..)....... ##)## #... ####.## ##...##.....#...#####..@..######.#.......#.###......#.....##...###.....# y|j y|j`28 y|jl y|j y|jM | j..)....... ##)## #... ####.## ##...###.....##...#####.....#### y|j¸ (##.#...@...#.###......#...#### y|j J.....##...##◊◊ y|j D  y|j  y|j `37 y|jA  y|jO  y|j y  ##)## #... ####.## ##...###.....###...######.....######.#.......#.###......#...###.#..)....#.## #...###†##◊.  y|j  y|j) `46 y|j  y|j !y|jp ... ####.## ##...###.....###...######.....######.#.......#.##.........#!y|j##.#..)....#.##  ####.....#### ##†###!..#◊. !y|j!y|j1===55!y|j˻!y|jR!y|j+m #.# ##...##.....##...######.....######.#.......#.##.........###.#..)....#.##  ####.....####  ##...## ##...##..##.##◊. !y|jT!y|j`64!y|j!y|j!y|jd ##...##.....##...######.....######.#.......#.##.........####.#..)@...#.##  ####.....####  ##...## #.....#!y|j#.##..#◊. !y|jE!y|j2=====73!y|j!y|j4 : .....##...######.....######.#.......#.##.........####.#..)....#.##  ####..@..####  ##...## .....##...##!y|j ◊◊..##.## .##◊. !y|j !y|j `82!y|j| !y|j !y|jE  #...#####.....######.#.......#.##.........#..###.#..)....#.##  ####.....####  ##.@.## .....!y|j b#...#◊◊ ##†## ..###.# #.####◊◊ !y|j !y|j }==91!y|j !y|j "y|jus ####.....######.#.......#.##.........#..##.#..)....#.##  ####.....#### "y|jsy ##...## #..@..##...#◊◊ ##†## .#!..#"y|js_.#.# #.#"y|jtK#..◊. 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"y|jXB"y|jI=====189"y|jP"y|jR"y|jI"y|j"y|jG8765433=====21079=====87"y|j"y|jX6"y|jT"y|j"y|jB5"y|j"y|jQn4"y|jaX3"y|j"y|j"y|j#B2"y|j"y|j;"y|jv4=====1"y|jo "y|j "y|j9 B0"y|jE"y|jK"y|jC69"y|j"y|jX8"y|jc"y|j$"y|j&X=====7"y|j'"y|j|*"y|j+B6"y|j6"y|jH:X5"y|jJ<"y|jCX4"y|jE"y|jBH"y|jHB3"y|jJ"y|jL"y|jMB2"y|jN"y|j1Q"y|jQB1"y|jS"y|jVn _You start resting.Magic restored."y|jYc"y|j+p039.0 (28.0)"y|jKv5=====40.0 (290 _"y|jV|"y|j:~"y|j8 "y|jV9 "y|j(< "y|j> "y|jI 598"y|j J "y|jJ B7"y|jAL "y|jgN "y|jO X=====6"y|jP "y|jS "y|jS B5"y|jQU "y|jW "y|jX B4"y|jY "y|j!\ "y|j|\ B3"y|j] "y|j` "y|j` B2"y|jb "y|jue "y|je B1"y|j/g "y|ji "y|ji B0"y|jQk "y|jm "y|jn C49"y|j p "y|jr "y|jr B8"y|jvt "y|jv "y|jv B7"y|jyx "y|jz "y|jz B6"y|jM| "y|j "y|j B5"y|jŁ "y|j\ "y|j B4"y|j "y|j "y|jӈ B3"y|j} "y|j "y|j' B2"y|j "y|jϑ "y|j B1"y|jȓ "y|j: "y|j} B0"y|j "y|jN Y39"y|j "y|jĞ "y|j B8"y|j "y|j "y|jJ B7"y|j, "y|j? B6"y|j "y|j< "y|j= "y|jy B5"y|j "y|j "y|j B4"y|j "y|j* X3"y|jǵ "y|j6 "y|j B2"y|j "y|jj "y|j B1"y|j "y|j` "y|j B0"y|jV "y|j "y|j C29"y|j "y|j "y|jO B8"y|j "y|j X7"y|j "y|j X6"y|j= "y|j~ "y|j B5"y|jd "y|j "y|j8 B4"y|j "y|j "y|j+ B3"y|j "y|j X2"y|j "y|j X1"y|jV "y|j X0"y|jd" "y|j% "y|j% C19"y|j& "y|j) X8"y|j- ,"y|jm- B7"y|j(/ "y|j~1 X6"y|jS3 "y|j5 X5"y|j:8 "y|jo; "y|j_ 43"y|j@a X2"y|jb "y|jd "y|je B1"y|jf "y|jFq 009"y|jr "y|jr B8"y|jt "y|jO{ n7"y|j n6"y|jٛ X5"y|jݝ "y|j' X4"y|j "y|j "y|j B3"y|j} 21"y|j "y|j B0"y|j@ "y|j "y|j޺ D099"y|ji "y|j n8"y|jY X7"y|j "y|j X6"y|j "y|j "y|j X5"y|j( X4"y|j "y|j "y|j3 B3"y|jd "y|jH "y|j B2"y|j "y|j~ "y|j B1"y|j- "y|j X0"y|jF "y|jd "y|j C89"y|jw "y|j "y|j B8"y|jy "y|jD X7"y|j "y|j "y|j1 B6"y|j "y|j "y|j B5"y|j "y|j "y|j@ B4"y|jT "y|j X3"y|j| "y|j "y|j& B2"y|j "y|j "y|j B1"y|j1 "y|j "y|j B0"y|j "y|j Y79"y|j "y|jM# "y|j# B8"y|j% "y|j<( "y|j( B7"y|j) "y|j^, "y|j, B6"y|j. "y|j0 "y|j!1 B5"y|j2 "y|j5 "y|j5 B4"y|j7 "y|j9 "y|jZU 4321"y|jfX X0"y|ja 69"y|ja B8"y|jc "y|jf "y|j|f B7"y|jh "y|j k X6"y|j[n "y|jF &54321"y|j, b ÷ _You start waiting."y|j -939.0 (9"y|j k40.0 (100.0)0"y|jd "y|j # _Done waiting."y|jm5_"y|j$B598"y|jC"y|jF"y|jGJX7"y|jK"y|jYN"y|jQ"y|jWQB6"y|jS"y|jU"y|jX"y|j+YB5"y|jWZ"y|j\"y|j6_"y|j_B4"y|jlb"y|j_3 _%y|jTR21039%y|j1Y82=====7%y|j^6%y|jf%y|jgB5%y|ji%y|jpn4%y|jr%y|jsX=====3%y|jt%y|jv%y|jRwB2%y|jWx%y|jz%y|jrzB1%y|jx{%y|j}%y|j}B0%y|j229%y|jB8%y|j˅%y|jmn7%y|j^%y|j˝B6%y|j7%y|j3=====5%y|j%y|jJn4%y|j>%y|jB3%y|j{%y|jm%y|jB2%y|j8%y|j%y|jWX=====1%y|j%y|jMX0%y|j%y|j%y|jC19%y|j%y|j;X8%y|j=%y|j#%y|jB7%y|j%y|jj%y|jB6%y|j#%y|j!%y|jB5%y|j%y|je%y|jv4=====4%y|j%y|jX3%y|j%y|j)%y|jB2%y|j%y|j%y|jPB1%y|j%y|j%y|jUX=====0%y|jB%y|j098%y|j9%y|j%y|jB7%y|je%y|j%y|j;B6%y|j%y|jK%y|jB5%y|j%y|j|%y|j B4%y|j'%y|j^%y|jt5=====3%y|j)%y|j 4 _Magic restored.%y|j\M#)###.#####[##.##...# #>##. .##.... ##.## ## ## ######...## # .....# #.####  ##...## #... ... ###.....#### #[.###### .##.####....##......#.##..#-97.0 (41.0)........# .%y|j7...........#.#### .#..)....#.#### ###.....####...%y|j%y|j[-8.0 (422%y|jL)%y|jc-; _Found a stone staircase leading down.%y|j _%y|je X1%y|j 0=====79998%y|j) %y|j. %y|j B7%y|j %y|j( B  You see here a +0 scale mail.%y|j%y|jI6 _%y|j2%y|j%y|j %y|j B5%y|j %y|jQ%y|j%y|jB4%y|jd%y|j8%y|jX3%y|j %y|jh3%y|j4%y|jU5B2%y|j8%y|j7GR  There is a stone staircase leading down here.%y|jau1 _%y|j[...#......#  #######  #......# ##.....## #......### ##.#####. #...).... ## #..ß≈ß≈ß.#  #..>....##### .####<.~≈≈≈~.  #.j..)......####....#..ß≈ß≈ß.# ##)## #..@...$..##.#####[# #...# ###>......###. .## %y|jŃ##.## #.......# ## ## # ##...## #.......# #.....# #.......# ##...## ##......# ####.....######[.#####.......#.####....##.............#.##.#.#%y|j=21009.0 (11.0)%y|jg10.0 (120%y|j4%y|jkd _c - a scroll labelled JETO VETOK DYE&y|jz &y|jp &y|j &y|j2 &y|ju &y|j\ o89&y|j X8&y|j. &y|j &y|j X7&y|j &y|j[ &y|jź &y|jb B6&y|jd &y|jȿ B5&y|j( &y|j, &y|j M _You now have 25 gold pieces (gained 14).&y|jb &y|j B4&y|jf &y|j &y|j[ &y|j B3&y|j &y|j1 &y|je &y|j B2&y|j &y|j &y|j/ &y|j B1&y|jf &y|jt &y|j &y|j B0&y|j_ &y|j &y|j &y|j C79&y|j &y|j &y|j X8&y|j &y|j* &y|jt X7&y|j &y|jx &y|j| X6&y|jX &y|j" &y|j% &y|j& B5&y|j( &y|jK/ &y|j2 &y|j3 B4&y|j5 &y|j@ &y|jE X3&y|j[I &y|jFN <  You see here a +0 club.&y|jQ &y|jyR I2 _&y|j@U &y|jW &y|jZ &y|jZ B1&y|j] &y|ja &y|jc &y|jc B0&y|je &y|jEh &y|jj &y|j/k C69&y|jHm &y|jwr &y|j u &y|j{u B8&y|jmw &y|jy &y|j{ &y|j{ B7&y|j"} &y|j0 &y|jo &y|j B6&y|j &y|j &y|j &y|jE B5&y|j &y|jʌ &y|jB X4&y|j9 &y|j &y|j, &y|j B3&y|j &y|j= &y|j &y|j( B2&y|j &y|jv &y|j &y|j- B1&y|jҝ &y|j &y|jq &y|j B0&y|j0 &y|jФ &y|j &y|jL C59&y|j &y|j@ &y|j &y|j/ B8&y|j &y|j¬ 7&y|jp &y|j &y|jӮ B6&y|jc &y|j &y|j &y|j B5&y|j &y|j &y|j0 &y|j B4&y|jȵ &y|jL &y|jʺ &y|jB B3&y|jƼ &y|j &y|j X2&y|j &y|jm &y|j &y|j B1&y|j. &y|j@ &y|jv &y|j B0&y|j) &y|j &y|j &y|ju C49&y|j; &y|j &y|j &y|j] B8&y|j &y|j &y|j &y|j< B7&y|j &y|j> &y|j &y|j B6&y|jJ &y|j &y|j &y|j; B5&y|j &y|j &y|j  &y|j B4&y|j+ &y|j &y|j &y|j/ B3&y|j* &y|j# &y|j& X2&y|j( &y|j- &y|j0 X1&y|j1 &y|jC4 &y|jF7 &y|j7 B0&y|j@\ &y|j#^ 39876543&y|j^ &y|j_ &y|ja X2&y|jHd &y|j3g &y|jMi &y|jj B1&y|j4k &y|jm &y|jp &y|jp B0&y|jr &y|jv &y|jVx &y|jx C29&y|jz &y|j} &y|j &y|j B8&y|j~ &y|jń &y|j &y|j B7&y|j &y|j &y|j3 &y|j} B6&y|j &y|j &y|j &y|j& B5&y|j] &y|j@ &y|j8 &y|j B4&y|j\ &y|j} + ##.........##.#####[##.#########>......###. .##.......#####.# ## ## #######..##.. #.# ##..... #.# #########... # ##......# ............ ######[.#### ###....... .#.####....# #######...######.. &y|j6 ....#.##.#.#####@......# ##. .........#.......####### #. ....#.#########.## #. .#.#### ...# .. #### ###.# .## # #.. [ ### ## # ### #. .!## # ◊◊◊◊◊ ◊.◊◊◊.. ◊.◊.. ....◊&y|jԱ "#.##&y|j( -76.0 (66&y|j< f7.0 (673&y|j &y|j ` _d - a scroll labelled WEICRAEFEZ'y|jz 'y|jG{ 'y|j{ 'y|j~ 'y|j X2'y|j 1'y|jC 'y|j X0'y|j 'y|j 'y|j# 'y|j} C19'y|j 'y|j 'y|j 'y|jW B8'y|j 'y|jҚ 'y|js 'y|jם B7'y|j/ 'y|j 'y|j 'y|jL :6'y|j 'y|j3 'y|j 'y|j4 B5'y|j 'y|j 'y|ja 'y|j B4'y|j 'y|j 'y|j 'y|jܿ B3'y|j 'y|j F  You see here a +0 leather armour.'y|j 'y|j I2 _'y|j| 'y|jN 'y|j :1'y|j 'y|j  _c - 2 scrolls labelled JETO VETOK DYE (gained 1)'y|j X0'y|jQ 'y|j 'y|j' 'y|j C09'y|j 'y|j- 'y|jC 'y|j B8'y|jw 'y|j 'y|j 'y|jc B7'y|ju 'y|j# 'y|j' 'y|j( B6'y|j;+ 'y|j. 'y|j3 'y|jh3 B5'y|j6 'y|j: 'y|j{? X4'y|jD 'y|jI j  You see here a bubbling brown potion.'y|jM 'y|jTN I3 _'y|jR 'y|jBU 'y|j1X 'y|jX B2'y|j[ 'y|jW^ 'y|j` 'y|ja B1'y|jSc 'y|jg 'y|jyj 'y|jj B0'y|jl 'y|jq 'y|jt Z899'y|jtu 'y|j{ 8'y|jD~ 'y|j} 'y|j B7'y|j 'y|j> 'y|j 'y|jb B6'y|j 'y|j3 'y|j^ 'y|jU B5'y|j 'y|jz 'y|j\ 'y|jѐ B4'y|jf 'y|jC 'y|jb 'y|jИ B3'y|j! 'y|j› 'y|j 'y|jg B2'y|j\ 'y|j 'y|j, 'y|j B1'y|j 'y|j֦ 'y|jè 'y|jX B0'y|jS 'y|jh 'y|j Y89'y|jʯ 'y|j 'y|j] 'y|j B8'y|jL 'y|j 'y|j] 'y|j B7'y|j 'y|j۹ 'y|j 'y|j B6'y|jm 'y|j׼ 'y|jx X5'y|j 'y|j 'y|j 'y|j> B4'y|j 'y|j 'y|j 'y|jI ,3'y|js 'y|j 'y|jf 'y|j 'y|j B2'y|jZ 'y|js 'y|jX 'y|j B1'y|jC 'y|j 'y|j X0'y|j[ 'y|j 'y|j Y79'y|j 'y|j} 'y|j' X8'y|j 'y|j 'y|j 'y|j B7'y|jX 'y|j 'y|j 'y|j@ X6'y|j 'y|j 'y|j" B5'y|j: 'y|j 'y|jO 'y|j B4'y|jd 'y|j 'y|j 'y|jF B3'y|jg 'y|j 'y|j< 'y|j B2'y|j+ 'y|j 'y|j 'y|j B1'y|j 'y|j 'y|j" 'y|j B0'y|j 'y|j 'y|j 698'y|jH! 'y|j! B7'y|jK" 'y|j7$ 'y|j]% X6'y|j?& 'y|j( 'y|jV* 'y|j+ B5'y|j+ 'y|j . 'y|j/ 'y|j 0 B4'y|jZ1 'y|j[3 'y|j15 'y|j6 B3'y|j6 'y|j9 'y|j@; 'y|j; B2'y|j = 'y|j? 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'y|j B5'y|jA 'y|jM 'y|j 'y|j B4'y|j 'y|j 3'y|j 'y|js X2'y|j 'y|jn# 'y|j$ 'y|jz% B1'y|jy& 'y|j) 'y|j+ 'y|j+ B0'y|j - 'y|j1 'y|j4 'y|j4 C79'y|j6 'y|j)< ,'y|j_> B8'y|jU 76'y|jo[ F  You see here a +0 leather armour.'y|ja _5 _'y|ja 'y|jqg 'y|jXl 'y|jFm B4'y|jq 'y|jv 'y|j{ 'y|j | :3'y|j 'y|j҅ 'y|jd 'y|j܊ :2'y|j 'y|jZ 'y|j% X1'y|jJ 'y|j 'y|j X0'y|j 'y|j 'y|jI Y69'y|j^ 'y|j 'y|j6 X8'y|jy 'y|j 'y|jv'y|jB7'y|j'y|j*'y|jx'y|jg:6'y|jY 'y|j''y|j/X5'y|jX7'y|j....#  r   quokka (asleep) ##.##.............#.############r..  #.#'y|jY2239.0 (162.0)'y|jn4030 _'y|j(y|jw ◊.◊.◊.◊.◊.◊........##### AutarchDCSS the Magician #◊.◊...◊.◊.◊..###.)##  Mummy ###◊◊◊.◊◊◊◊◊◊◊.## ##÷#  Health: 21/21 ======================== #..◊.....◊...◊.# #.####  Magic: 4/5===================----- ### #.#◊.◊.◊.◊.◊◊◊.# #....#  AC: 2Str: 11 ..# #.#◊.◊.◊...◊...# ####.### EV: 11Int: 14 ..# #.#◊◊◊.◊.◊.◊.◊## #.... SH: 0Dex: 18 ..#####......◊.◊...◊# ##### XL:  2(y|jbxr Next: 51% Place: Dungeon:1 ........#◊◊◊◊◊◊◊@◊◊◊# # Noise: ---------  Time: 1240.0 (0.0) ....#..#########*####  b) +0 mace ##....## #*# Cast: Shock ##.#.#### #*# Gem (7760) (y|jx##......########*# ##.#..#.....>..*.# r   quokka (asleep) ##.##..........*.. (y|j=yc##.############r..  #.# _You encounter a quokka.Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit))y|j<G◊.◊.◊.◊.◊.◊........##### AutarchDCSS the Magician#◊.◊...◊.◊.◊..###.)##Mummy###◊◊◊.◊◊◊◊◊◊◊.## ##÷#Health: 21/21 ========================#..◊.....◊...◊.# #.####Magic: 4/5===================----- ### #.#◊.◊.◊.◊.◊◊◊.# #....#AC: 2Str: 11 )y|j؁@..# #.#◊.◊.◊...◊...# ####.### EV: 11Int: 14 ..# #.#◊◊◊.◊.◊.◊.◊###.... SH: 0Dex: 18 ..#####......◊.◊...◊###### XL:  2 Next: 51% Place: Dungeon:1 ........#◊◊◊◊◊◊◊@◊◊◊## Noise: ---------  Time: 1240.0 (0.0) ....#..#########*####b) +0 mace )y|j##....###*#Cast: Shock ##.#.####)y|j%#*#Gem (7760) ##......########*# )y|j##.#..#.....>..*.#r   quokka ##.##..........*.. ##.############*..  #.# _You encounter a quokka.Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)y|jAiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit))y|j9Br.)y|j>.....)y|jn=1.0 (159)y|j))y|jp-  Casting: Shock (safe; 10% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit) _The zap hits the quokka but does no damage.)y|jL ◊.◊.◊.◊.◊.◊........##### AutarchDCSS the Magician #◊.◊...◊.◊.◊..###.)##  Mummy ###◊◊◊.◊◊◊◊◊◊◊.## ##÷#  Health: 21/21 ======================== #..◊.....◊...◊.# #.####  Magic: 3/5==============---------- ### #.#◊.◊.◊.◊.◊◊◊.# #....#  AC: 2Str: 11 )y|jM^..# #.#◊.◊.◊...◊...# ####.### EV: 11Int: 14 ..# #.#◊◊◊.◊.◊.◊.◊## #.... SH: 0Dex: 18 ..#####......◊.◊...◊# ##### XL:  2 Next: 51% Place: Dungeon:1 )y|jM........#◊◊◊◊◊◊◊@◊◊◊# # Noise: =--------  Time: 1241.0 (0.0) ....#..#########*####  b) +0 mace ##....## #*# Cast: Shock ##.#.#### #*# Gem (7759) ##......########*# )y|jM##.#..#.....>..*.# r   quokka )y|jM##.##..........r.. ##.############...  #.# )y|jNI_The zap hits the quokka but does no damage.  )y|jNCasting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)y|jTNAiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (71% to hit))y|j ◊.◊.◊.◊.◊.◊........##### AutarchDCSS the Magician#◊.◊...◊.◊.◊..###.)##Mummy###◊◊◊.◊◊◊◊◊◊◊.## ##÷#Health: 21/21 ========================)y|j:#..◊.....◊...◊.# #.####Magic: 3/5==============---------- ### #.#◊.◊.◊.◊.◊◊◊.# #....#AC: 2)y|j,Str: 11 )y|j2..# #.#◊.◊.◊...◊...# ####.### EV: 11Int: 14 ..# #.#◊◊◊.◊.◊.◊.◊###.... SH: 0Dex: 18 ..#####......◊.◊...◊#)y|jX##### XL:  2 Next: 51% Place: Dungeon:1 ........#◊◊◊◊◊◊◊@◊◊◊## Noise: =--------  Time: 1241.0 (0.0) )y|j|....#..#########*####b) +0 mace ##....##)y|jԊ<#*#Cast: Shock ##.#.#####*#Gem (7759) ##......########*# )y|j##.#..#.....>..*.#)y|jr   quokka ##.##..........*.. )y|j?`##.############*..  #.# )y|j^I_The zap hits the quokka but does no damage.  )y|jCasting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)y|jtAiming: Shock (safe; 10% risk of failure)  )y|j‹kPress: ? - help, Shift-Dir - straight lineAim: a quokka (71% to hit))y|jr.r.)y|j7....)y|j!e2.0 (18)y|j+)y|j.  Casting: Shock (safe; 10% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (71% to hit) _The zap misses the quokka.)y|j ◊.◊.◊.◊.◊.◊........##### AutarchDCSS the Magician #◊.◊...◊.◊.◊..###.)##  Mummy ###◊◊◊.◊◊◊◊◊◊◊.## ##÷#  Health: 21/21 ======================== #..◊.....◊...◊.# #.####  Magic: 2/5=========--------------- ### #.#◊.◊.◊.◊.◊◊◊.# #....#  AC: 2Str: 11 ..# #.#◊.◊.◊...◊...# ####.### EV: 11Int: 14 ..# #.#◊◊◊.◊.◊.◊.◊## #.... SH: 0Dex: 18 ..#####......◊.◊...◊# ##### XL: )y|jC 2 Next: 51% Place: Dungeon:1 ........#◊◊◊◊◊◊◊@◊◊◊# # Noise: =--------  Time: 1242.0 (0.0) ....#..#########*####  b) +0 mace ##....## #*# Cast: Shock ##.#.#### #*# Gem (7758) ##......########r# ##.#..#.....>....# r   quokka ##.##............. ##.############...  #.# _The zap misses the quokka.Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (71% to hit))y|jz◊.◊.◊.◊.◊.◊........##### AutarchDCSS the Magician#◊.◊...◊.◊.◊..###.)##Mummy###◊◊◊.◊◊◊◊◊◊◊.## ##÷#Health: 21/21 ========================#..◊.....◊...◊.# #.####Magic: 2/5=========--------------- ### #.#◊.◊.◊.◊.◊◊◊.# #....#AC: 2Str: 11 ..# #.#◊.◊.◊...◊...# ####.### EV: 11Int: 14 ..# #.#◊◊◊.◊.◊.◊.◊###.... SH: 0Dex: 18 ..#####......)y|j.◊...◊###### XL:  2 Next: 51% Place: Dungeon:1 ........#◊◊◊◊◊◊◊@◊◊◊## Noise: =--------  Time: 1242.0 (0.0) ....#..#########*####b) +0 mace ##....###*#Cast: Shock ##.#.#####*#Gem (7758) ##......########*# ##.#..#.....>...*#r   quokka ##.##...........*. ##.############.*.  #.#Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (71% to hit)  The zap hits the quokka.)y|j8 Br.)y|jG .....3.0 (17)y|jO )y|jR ^ _The quokka is heavily wounded.)y|jп  ◊.◊.◊.◊.◊.◊........##### AutarchDCSS the Magician #◊.◊...◊.◊.◊..###.)##  Mummy ###◊◊◊.◊◊◊◊◊◊◊.## ##÷#  Health: 21/21 ======================== #..◊.....◊...◊.# #.####  Magic: 1/5====-------------------- ### #.#◊.◊.◊.◊.◊◊◊.# #....#  AC: 2Str: 11 ..# #.#◊.◊.◊...◊...# ####.### EV: 11Int: 14 ..# #.#◊◊◊.◊.◊.◊.◊## #.... SH: 0Dex: 18 ..#####......◊.◊...◊# ##### XL: [)y|j 37m 2 Next: 51% Place: Dungeon:1 ........#◊◊◊◊◊◊◊@◊◊◊# # Noise: =--------  Time: 1243.0 (0.0) ....#..#########*####  b) +0 mace ##....## #*# Cast: Shock ##.#.#### #r# Gem (7757) ##......########.# ##.#..#.....>....# r   quokka ##.##............. ##.############...  #.# _The quokka is heavily wounded.Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 71% to hit))y|ja  ◊.◊.◊.◊.◊.◊........##### AutarchDCSS the Magician #◊.◊...◊.◊.◊..###.)##  Mummy ###◊◊◊.◊◊◊◊◊◊◊.## ##÷#  Health: 21/21 ======================== #..◊.....◊...◊.# #.####  Magic: 1/5====-------------------- )y|j )### #.#◊.◊.◊.◊.◊◊◊.# #....#  AC: 2Str: 11 ..# #.#◊.◊.◊...◊...# ####.### EV: 11Int: 14 ..# #.#◊◊◊.◊.◊.◊.◊## #.... SH: 0Dex: 18 ..#####......◊.◊...◊# ##### XL:  2 Next: 51% Place: Dungeon:1 ........#◊◊◊◊◊◊◊@◊◊◊# # Noise: =--------  Time: 1243.0 (0.0) ....#..#########.####  b) +0 mace )y|j ##....## #.# Cast: Shock ##.#.#### #.# Gem (7757) ##......########.# ##.#..#.....>....# r   quokka )y|j ##.##............. ##.############...  #.#Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 71% to hit)  The zap hits the quokka.)y|j- { ◊.◊.◊. #◊.◊..)##   ##÷#        )y|j      *####  #*# #*#*#>...**.*.  #.#)y|j L.......)y|j 84.0 (1Shock6)y|jr )y|jR onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 71% to hit)  The zap hits the quokka. _You kill the quokka!)y|j  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)y|j1 )y|j )y|jמ )y|j= _You can't see any susceptible monsters within range! (Use Z to cast anyway.))y|j)y|j )y|j%+)y|jH.F _Unknown command.*y|j;3*y|j?*y|jC*y|j]Kn5*y|jLB4*y|jlP*y|jS*y|jSB3*y|j4W*y|jZ*y|jZB2*y|j]*y|jXa*y|j/bB1*y|jed*y|j4h*y|jhB0*y|jjk*y|jo*y|jdo}2=====49*y|j*y|j87*y|jEB6*y|j*y|j0*y|jX=====5*y|j*y|j*y|j,4*y|j^*y|j̴*y|jn3*y|jA*y|jB2*y|j*y|j*y|jeB1*y|j*y|j9*y|j*y|j$0*y|jz-U393=====8765=====4321*y|jb;029*y|jYZ84=====7654=====3*y|jpg21*y|jq0*y|jrY19*y|jPxn8*y|j]z*y|jD}X7*y|j|*y|jQn _You start resting.Magic restored.*y|jh........-*y|j083.0 (39.0)*y|j5=====-4.0 (406 _*y|j *y|jy*y|j*y|j*y|j| *y|j n5*y|j< 4*y|jg *y|jX *y|j B3*y|jG *y|jF *y|j *y|j X=====2*y|j *y|j *y|jK i  You encounter a hobgoblin.*y|j( ..# #.#..◊...# ####. ..# #.#◊◊◊.◊## #.... ..#####......◊.◊...◊# ##### ........#◊◊◊◊◊◊◊.◊◊◊# # ....#..#########.#### ##....## #.# ##.#.#### #.#  ##......########.#  ##.#..#.....>...@#  ##.##..............# *y|j) Z############....#Shock  #.# ###...g  #.# #####  #.#g   hobgoblin (asleep) ...# ###*y|j2 18.0)*y|j4 l9.0 (51 _*y|j; *y|j> *y|jTn    ◊.◊.◊## ◊...◊# ◊.◊◊◊# #.####  #.# #.########.#...>...@#..........# ######....#  #.# ###...g  #.# #####  #.#*y|j    ◊.◊.◊## ◊...◊# ◊.◊◊◊# #.####  #.# #.########.#...>...@#..........# ######....#  #.# ###...g *y|j  #.# #####  #.#*y|j!*y|j*y|j *y|j#` _A hobgoblin is nearby!+y|ju..# #.#◊.◊.◊...◊...# ####.### AutarchDCSS the Magician ..# #.#◊◊◊.◊.◊.◊.◊## #.... Mummy ..#####......◊.◊...◊# ##### Health: 21/21 ======================== ........#◊◊◊◊◊◊◊.◊◊◊# # Magic: 4/5===================----- ....#..#########.####  AC: 2Str: 11 ##....## #.# EV: 11Int: 14 ##.#.#### #.# SH: 0Dex: 18 ##......########.# XL:  2 Next: 58% Place: Dungeon:1 ##.#..#.....>...@# Noise: ---------  Time: 1289.0 (0.0) ##.##............*.#+y|j  b) +0 mace ##.############...*#  Cast: Shock  #.# ###..*g  Gem (7711)  #.# #####  #.# g   hobgoblin (asleep) ##.# ...# #### _A hobgoblin is nearby!Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)+y|j..# #.#◊.◊.◊...◊...# ####.### AutarchDCSS the Magician ..# #.#◊◊◊.◊.◊.◊.◊###.... Mummy ..#####......◊.◊...◊###### Health: 21/21 ======================== ........#◊◊◊◊◊◊◊.◊◊◊## Magic: 4/5===================----- ....#..#########.####AC: 2Str: 11 ##....###.#EV: 11Int: 14 ##.#.#####.#SH: 0Dex: 18 ##......########.#+y|j–XL:  2 Next: 58% Place: Dungeon:1 ##.#..#.....>...@#Noise: ---------  Time: 1289.0 (0.0) ##.##............*.#b) +0 mace ##.############...*#Cast: Shock  #.####..**Gem (7711) #.#######.#g   hobgoblin ##.# ...# ####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is heavily wounded.+y|j2g.+y|j#-..+y|jZ%p===90.0 (10+y|j++y|j/  Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is heavily wounded. _The hobgoblin shouts!+y|jq ..# #.#◊.◊.◊...◊...# ####.### AutarchDCSS the Magician ..# #.#◊◊◊.◊.◊.◊.◊## #.... Mummy ..#####......◊.◊...◊# ##### Health: 21/21 ======================== ........#◊◊◊◊◊◊◊.◊◊◊# # Magic: 3/5==============---------- ....#..#########.####  AC: 2Str: 11 ##....## #.# EV: 11Int: 14 ##.#.#### #.# SH: 0Dex: 18 ##......########.# XL:  2 Next: 58% Place: Dungeon:1 ##.#..#.....>...@# Noise: ===------  Time: 1290.0 (0.0) ##.##............*+y|js &.#  b) +0 mace ##.############...*#  Cast: Shock  #.# ###..g.  Gem (7710)  #.# #####  #.# g   hobgoblin ##.# ...# #### _The hobgoblin shouts!  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 79% to hit)+y|j F..# #.#◊.◊.◊...◊...# ####.### AutarchDCSS the Magician ..# #.#◊◊◊.◊.◊.◊.◊###.... Mummy ..#####......◊.◊...◊###### Health: 21/21 ======================== ........#◊◊◊◊◊◊◊.◊◊◊## Magic: 3/5+y|jC z==============---------- ....#..#########.####AC: 2Str: 11 ##....###.#EV: 11Int: 14 ##.#.#####.#SH: 0Dex: 18 ##......########.#XL:  2 Next: 58% Place: Dungeon:1 ##.#..#.....>...@#Noise: ===------  Time: 1290.0 (0.0) ##.##............*.#b) +0 mace ##.############...*#Cast: Shock  #.####..**Gem (7710) #.#######.#g   hobgoblin ##.# ...# ####Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  +y|j Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 79% to hit)  The zap hits the hobgoblin.+y|j g+y|j .+y|j? (....+y|j o--1.0 (109+y|j% +y|jw* MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (heavily wounded, 79% to hit)  The zap hits the hobgoblin. _The hobgoblin is almost dead.+y|jù ..# #.#◊.◊.◊...◊...# ####.### AutarchDCSS the Magician ..# #.#◊◊◊.◊.◊.◊.◊## #.... Mummy ..#####......◊.◊...◊# ##### Health: 21/21 ======================== ........#◊◊◊◊◊◊◊.◊◊◊# # Magic: 2/5=========--------------- ....#..#########.####  AC: 2Str: 11 ##....## #.# EV: 11Int: 14 ##.#.#### #.# SH: 0Dex: 18 ##......########.#+y|jc H XL:  2 Next: 58% Place: Dungeon:1 ##.#..#.....>...@# Noise: =--------  Time: 1291.0 (0.0) ##.##............*.#  b) +0 mace ##.############...g#  Cast: Shock  #.# ###....  Gem (7709)  #.# #####  #.# g   hobgoblin ##.# ...# #### _The hobgoblin is almost dead.Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 79% to hit)+y|jiw..# #.#◊.◊.◊...◊...# ####.### AutarchDCSS the Magician ..# #.#◊◊◊.◊.◊.◊.◊## #.... Mummy ..#####......◊.◊...◊# ##### Health: 21/21 ======================== ........#◊◊◊◊◊◊◊.◊◊◊# # Magic: 2/5=========--------------- ....#..#########.####  AC: 2Str: 11 ##....## #.# EV: 11Int: 14 ##.#.#### #.# SH: 0Dex: 18 ##......########.# XL:  2 Next: 58% Place: Dungeon:1 +y|jj##.#..#.....>...@# Noise: =--------  Time: 1291.0 (0.0) ##.##..............#  b) +0 mace ##.############....#  Cast: Shock  #.# ###....  Gem (7709)  #.# #####  #.# g   hobgoblin ##.# ...# ####Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+y|jkBAiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 79% to hit)  The zap hits the hobgoblin.+y|jq        #.# #.#+y|jr*.# *#  #.# ###..**  #.#   #.#+y|j.....+y|jz 652.0 (1  Aim: a hobgoblin (almost dead, 79% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!  Training target 2.0 for Conjurations reached!  Your Conjurations skill increases to level 2!You need to enable at least one skill for training.+y|jz/  --more--,y|jc,y|j6  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   2.0   0   h - Spellcasting   2.6   2.1  +2           b - Maces & Flails   0.0   1.4  -2   i - Conjurations   2.0   4.2  -2  ,y|j. c - Unarmed Combat   0.0   1.4  -2   j - Air Magic   2.4   4.2  -2   d - Throwing   0.0   1.4  -2                       e - Armour   0.0   1.4  -2       f - Dodging   1.5   2.8  -2       g - Stealth   1.5   2.4  -1  ,y|j                                                            You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|[,y|jgO37mcost|targets,y|j'),y|j?]D a - Fighting /y|jg= j + Air Magic 2.40y|j4TargetTarget--  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets0y|jZ F[?25h[?0c0 1y|jS [?25l[?1c1y|j{5#3.0   The current training targets, if any.  The species aptitude is in white.=] set aall targets2y|ja= i + Conjurations 2.02y|jQ a-z] setselected target2y|j" F[?25h[?0c0 3y|jO [?25l[?1c3y|j<3.0 =] set aall targets3y|j3y|jt3y|j..# #.#◊.◊.◊...◊...# ####.### AutarchDCSS the Magician ..# #.#◊◊◊.◊.◊.◊.◊###.... Mummy ..#####......◊.◊...◊###### Health: 21/21 ======================== ........#◊◊◊◊◊◊◊.◊◊◊## Magic: 2/5=========--------------- ....#..#########.####3y|j+AC: 2Str: 11 ##....###.#EV: 11Int: 14 ##.#.#####.#SH: 0Dex: 18 ##......########.#XL:  2 Next: 65% Place: Dungeon:1 ##.#..#.....>...@#Noise: =--------  Time: 1292.0 (1.0) ##.##..............#b) +0 mace ##.############....#Cast: Shock  #.####....Gem (7708) #.######3y|j#.# ##.# ...# ####Aim: a hobgoblin (almost dead, 79% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!3y|jTraining target 2.0 for Conjurations reached!  Your Conjurations skill increases to level 2!You need to enable at least one skill for training.3y|jKAShock3y|jp3y|j. _3y|j-3y|j1Dungeon Crawl Stone Soup 0.35-a0-841-ge685053aba  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character3y|j 3y|j- ..# #.#◊.◊.◊...◊...# ####.### AutarchDCSS the Magician ..# #.#◊◊◊.◊.◊.◊.◊###.... Mummy ..#####......◊.◊...◊###### Health: 21/21 ======================== ........#◊◊◊◊◊◊◊.◊◊◊## Magic: 2/5=========--------------- ....#..#########.####3y|jR! AC: 2Str: 11 ##....###.#EV: 11Int: 14 ##.#.#####.#SH: 0Dex: 18 ##......########.#XL:  2 Next: 65% Place: Dungeon:1 ##.#..#.....>...@#Noise: =--------  Time: 1292.0 (0.0) ##.##..............#b) +0 mace ##.############....#Cast: Shock#.####....Gem (7708) 3y|j! e#.#######.# ##.# ...# ####3y|j! Aim: a hobgoblin (almost dead, 79% to hit)  The zap hits the hobgoblin. 3y|j! s_You kill the hobgoblin!Training target 2.0 for Conjurations reached!  3y|j+" Your Conjurations skill increases to level 2! _You need to enable at least one skill for training.3y|jc) 3y|j/ 3y|j1 3y|j 3y|j  Spells (Memorise)TypeFailure Level  a - Magic DartConjuration10% 1b - Static DischargeConjuration/Air3y|j 14%2  c - SwiftnessAir24% 3  d - AirstrikeAir63% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help3y|j <[Esc] exit4y|jjh ..# #.#◊.◊.◊...◊...# ####.### AutarchDCSS the Magician ..# #.#◊◊◊.◊.◊.◊.◊###.... Mummy ..#####......◊.◊...◊###### Health: 21/21 ======================== ........#◊◊◊◊◊◊◊.◊◊◊## Magic: 2/5=========--------------- ....#..#########.####AC: 2Str: 11 ##....###.#EV: 11Int: 14 ##.#.#####.#SH: 0Dex: 18 ##......########.#XL:  2 Next: 65% Place: Dungeon:1 ##.#..#.....>...@#Noise: =--------  Time: 1292.0 (0.0) ##.##..............#b) +0 mace ##.############....#Cast: |jn NmShock#.####....Gem (7708) #.#######.# ##.# ...# ####Aim: a hobgoblin (almost dead, 79% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!Training target 2.0 for Conjurations reached!  Your Conjurations skill increases to level 2! _You need to enable at least one skill for training.Memorise Magic Dart, consuming 1 spell level and leaving 4? Y - Yes  N - No5y|jVl5y|ja..# #.#◊.◊.◊...◊...# ####.### AutarchDCSS the Magician ..# #.#◊◊◊.◊.◊.◊.◊###.... Mummy ..#####......◊.◊...◊###### Health: 21/21 ======================== ........#◊◊◊◊◊◊◊.◊◊◊## Magic: 2/5=========--------------- ....#..#########.####AC: 2Str: 11 ##....###.#EV: 11Int: 14 ##.#.#####.#SH: 0Dex: 18 ##......########.#XL:  2 Next: 65% Place: Dungeon:1 ##.#..#.....>...@#Noise: =--------  Time: 1292.0 (0.0) ##.##..............#b) +0 mace ##.############....#Cast: Shock5y|jȋ@[12;2H#.####....Gem (7708) #.#######.# ##.# ...# ####The zap hits the hobgoblin. _You kill the hobgoblin!Training target 2.0 for Conjurations reached!  Your Conjurations skill increases to level 2! _You need to enable at least one skill for training.  Okay, then.5y|j5y|jV5y|j. _5y|j5y|j Spells (Memorise)TypeFailure Level  a - Magic DartConjuration10% 1b - Static DischargeConjuration/Air5y|j14%2  c - SwiftnessAir24% 3  d - AirstrikeAir63% 4 5 spell levels left 5y|jɨ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit6y|jɯ..# #.#◊.◊.◊...◊...# ####.### AutarchDCSS the Magician ..# #.#◊◊◊.◊.◊.◊.◊###.... Mummy ..#####......◊.◊...◊###### Health: 21/21 ======================== ........#◊◊◊◊◊◊◊.◊◊◊## Magic: 2/5=========--------------- ....#..#########.####AC: 2Str: 11 ##....###.#EV: 11Int: 14 ##.#.#####.#SH: 0Dex: 18 ##......########.#XL:  2 Next: 65% Place: Dungeon:1 ##.#..#.....>...@#Noise: =--------  Time: 1292.0 (0.0) ##.##..............#b) +0 mace ##.############....#Cast: |j ,mShock#.####....Gem (7708) #.#######.# ##.# ...# ####The zap hits the hobgoblin. _You kill the hobgoblin!Training target 2.0 for Conjurations reached!  Your Conjurations skill increases to level 2! _You need to enable at least one skill for training. _Okay, then.Memorise Static Discharge, consuming 2 spell levels and leaving 3? Y - Yes  N - No6y|j..# #.#◊.◊.◊...◊...# ####.### AutarchDCSS the Magician ..# #.#◊◊◊.◊.◊.◊.◊###.... Mummy ..#####......◊.◊...◊###### Health: 21/21 ======================== ........#◊◊◊◊◊◊◊.◊◊◊## Magic: 2/5=========--------------- ....#..#########.####AC: 2Str: 11 ##....###.#EV: 11Int: 14 ##.#.#####.#SH: 0Dex: 18 ##......########.#XL:  2 Next: 65% Place: Dungeon:1 ##.#..#.....>...@#Noise: =--------  Time: 1292.0 (0.0) ##.##..............#b) +0 mace ##.############....#Cast: Sho6y|jck#.####....Gem (7708) #.#######.# ##.# ...# ####The zap hits the hobgoblin. _You kill the hobgoblin!Training target 2.0 for Conjurations reached!  Your Conjurations skill increases to level 2! _You need to enable at least one skill for training. _Okay, then.-3.0 (17 _6y|jȫR-4.0 (265.0 (356y|j$ 6y|j_You start memorising the spell. You continue memorising. x26y|j6y|j46y|jc _You finish memorising. Spell assigned to 'b'.6y|jY 6y|j 6y|j 6y|jܩ 6y|j) 4 _36y|jɲ X26y|j 6y|jx 6y|j B16y|j 6y|j 6y|jO <3=====6y|jv :06y|jp 6y|j 6y|j¼ D6996y|jܽ 6y|j 6y|j< B86y|j 6y|j 6y|jB B76y|jl 6y|jq 6y|j X=====66y|j 6y|jf 6y|j B56y|j+ 6y|j 6y|j B46y|j 6y|j2 n36y|j 6y|j1 B26y|j 6y|jl 6y|j B16y|j 6y|jT 6y|j B06y|j 6y|j 6y|j w4=====896y|j 6y|j 6y|jH B86y|j 6y|jA X76y|jQ 6y|j 6y|j@ B66y|j 6y|j 6y|j X=====56y|j 6y|j 6y|jz B46y|jj 6y|j 6y|j0 B36y|j3 6y|jG X26y|j 6y|ja 6y|j B16y|j 6y|j 6y|j B06y|j 6y|j 6y|j C796y|j 6y|jY 6y|j B86y|jK 6y|j 6y|j6 t5=====76y|jF 6y|j_ 6y|j 6y|j B66y|j 6y|j 6y|jj 6y|jd B56y|j 6y|j& 6y|jv 6y|j B46y|j< 6y|j 6y|j 6y|j4 X=====36y|j 6y|j 6y|j 6y|jX B26y|j= 6y|j 6y|j 6y|j B16y|j" 6y|j$ 6y|j% 6y|j & B06y|j& 6y|j) 6y|jp* 6y|j* C696y|jM+ 6y|j; 87  There is a stone staircase leading down here.6 _6y|j~D 546y|jF 6y|juG 6y|jG B36y|jJ ,6y|jK 6y|jL B26y|jOM 6y|j O 6y|jP 6y|jRP B16y|jQ 6y|jR 6y|jT 6y|j U B06y|jU 6y|jW 6y|jY 6y|jY C596y|j [ 6y|j] 6y|j^ 6y|j^ B86y|j_ 6y|jb 6y|jf X76y|j g 6y|jhi 6y|j+k 6y|jk B66y|j(m 6y|jo 6y|j_q 6y|jq B56y|j&s 6y|j8u 6y|j'w 6y|jw B46y|j.. 6y|jw 6y|j f7.0 (5236y|j 6y|jñ K _Found a green potion.7y|jR 37y|j 7y|j 7y|j 7y|jd X27y|j 7y|jS 7y|j B17y|jw 7y|j 7y|jx 7y|j B07y|j] 7y|j 7y|j 7y|j C497y|j 7y|jn 7y|j 7y|j B87y|j 7y|ji 7y|j 7y|j B77y|j7 7y|j 7y|jN 7y|j B67y|j 7y|j\ 7y|j 7y|j& B57y|j 7y|jc 7y|j 7y|j0 X47y|j 37y|j  ,7y|j X27y|j& 7y|jq 7y|j B17y|j\# ,7y|j|& 7y|j& B07y|j9) 7y|j6 397y|j; n87y|jG B7y|jK X77y|jQ 7y|jT 7y|jkU B67y|j\ 7y|j` 7y|jf 7y|jf B57y|jk 7y|j r 7y|j;y X47y|jE 7y|j 7y|jv 7y|j B37y|j 7y|j֝ 7y|jק X27y|jc 7y|j 7y|j X17y|j& 7y|j 7y|j' X07y|jl 7y|j  ......#.#########.# ## ...#.####.........#  ###. ..######.########.##### #.. .## ##..# #...[.########.## ..# ##.### ########...!##....# .####.## #◊◊◊◊◊◊◊.◊◊◊...#### ## #..# #◊.◊.......◊#.## .###### #◊.◊◊◊◊◊◊◊.◊#..##### ##.# #◊.@.◊.....◊##....#70.0 (23 ##!# #◊.◊.◊.◊.◊.◊....... ##.# #◊.◊...◊.◊.◊..###.)##.# ###◊◊◊.◊◊◊◊◊◊◊.## ##÷##.# #..◊..7y|j X...◊...◊.# #. ##.##### #.#◊.◊.◊.◊.◊◊◊.# #.. [......# #.#◊.◊.◊...◊...# ### .......# #.#◊◊◊.◊.◊.◊.◊## .......#####......◊.◊...◊#7y|j= x _Done exploring.x Y89Ey|jYz k _You start resting.HP restored.Ey|j &-Ey|j 1411.3 (16.0)Ey|j 6==-2.3 (178 _Ey|j Ey|j Fy|jFy|j3Fy|jFy|jI====765Fy|jFy|j:T=4Fy|jFy|jTFy|jB3Fy|j!Fy|j X2Fy|jFy|jFy|jt4===1Fy|jFy|j}X0Fy|j Fy|jmFy|jC79Fy|jFy|jέFy|j%B8Fy|jFy|j===7Fy|jX6Fy|j2Fy|jJX5Fy|jµFy|jNFy|jB4Fy|jFy|jkFy|jOX3Fy|jFy|jB2Fy|jiFy|j۽Fy|j u5====1Fy|jFy|jFy|j[B0Fy|jFy|jY69Fy|jFy|jBX8Fy|jFy|jU====7Fy|jX6Fy|jDFy|jFy|jB5Fy|jaFy|j0X4Fy|jFy|jFy|jwB3Fy|jFy|jYX2Fy|j'Fy|jFy|jr6===1Fy|j|Fy|j0X0Fy|j3Fy|jFy|j[C59Fy|jFy|jFy|jMB8Fy|jFy|jfFy|jV===7Fy|jTFy|jX6Fy|jxFy|jFy|j+B5Fy|jwFy|jX4Fy|jFy|jX3Fy|jKFy|jFy|jB2Fy|jeFy|jn _You start resting.Magic restored.Fy|jFy|j-48.3 (36Fy|j7====9.3 (371 _Fy|j1Fy|jl Fy|jg IFy|j* Fy|j Fy|j B0Fy|j}   You see here a ball python corpse.49 _Fy|jS Fy|j| Fy|j B8Fy|j. Fy|j Fy|j Fy|j W====7Fy|j Fy|jC Fy|j Fy|j B6Fy|j9 Fy|j Fy|j Fy|j B5Fy|j Fy|j 'Fy|j Fy|j] B4Fy|j/ Fy|jV 7 _You open the door.Fy|jK X3Fy|j} Fy|j @  There is an open door here.Fy|jr  You encounter a kobold. It is wielding a +0 short sword and quivering stones.Fy|j f### ##♣#..##..'@.##..♣#........#...###.######Shock#♣.†## .?.#.<.# K.###♣†.# .?# K   kobold (missile, asleep)#...# .####..♣ .###..Fy|j# 257.3 (8.0)Fy|j+ l8.3 (92 _Fy|j%2 Fy|j75 Gy|j   AutarchDCSS the Magician  Mummy  Health: 26/26 ========================  Magic: 6/7====================----  AC: 2Str: 11  EV: 11Int: 16 #### SH: 0Dex: 18 ##♣#..# XL:  3 Next:  8% Place: Dungeon:2 ##..'@.# Noise: ---------  Time: 1458.3 (0.0) ##..♣#*.......  b) +0 mace #...###*######  Cast: Shock #♣.†## *?. y|j 3m Gem (7542)  #.<.# K.##  #♣†.# .?#  K   kobold (missile, asleep) #...# .##  ##..♣ .# ##..Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)Gy|j*` AutarchDCSS the MagicianMummyHealth: 26/26 ========================Magic: 6/7====================----AC: 2Str: 11EV: 11Int: 16####SH: 0Dex: 18##♣#..#XL:  3 Next:  8% Place: Dungeon:2##..'@.#Noise: ---------  Time: 1458.3 (0.0)##..♣#*.......b) +0 mace#...###*######Cast: Shock#♣.†## *?.Gem (7542) #.<.# *.###♣†.# .*#Gy|jca yK   kobold (missile)#...# .####..♣ .###..Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)  The zap hits the kobold.  The kobold is severely wounded.Gy|j 8K.Gy|j X..?Gy|j o===9.3 (11Gy|j Gy|jJ F  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)  The zap hits the kobold.  The kobold is severely wounded. _The kobold shouts!Hy|jRs  AutarchDCSS the Magician  Mummy  Health: 26/26 ========================Hy|jS Hy|j,TJ Magic: 5/7Hy|jTO=================-------Hy|jT Hy|jnUG AC: 2Hy|jU.Str: 11Hy|jhV Hy|jVG EV: 11Hy|j W.Int: 16Hy|jW Hy|jW$####Hy|jXG SH: 0Hy|j Y.Dex: 18Hy|jY Hy|jY]##♣#..#Hy|jDZ XL:  3 Next:  8% Place: Dungeon:2Hy|jZ Hy|jZR##..'@.#Hy|j9[ Noise: ===------  Time: 1459.3 (0.0)Hy|j[ Hy|j\##..♣#*.......  b) +0 maceHy|j\\ Hy|j\#...###*######  Cast: ShockHy|j] Hy|ja]#♣.†## K?.  Gem (7541) Hy|j] Hy|j^I#.<.# ..## Hy|ji^ Hy|j^#♣†.# .?#  K   kobold (missile)Hy|j_ Hy|jd_I#...# .## Hy|j_ Hy|j_B##..♣ .#Hy|jJ` Hy|j`##..Hy|j`~Casting: Shock (safe; 8% risk of failure)  Hy|jWaMConfirm with . or Enter, or press ? or * to list all spells.Hy|jasAiming: Shock (safe; 8% risk of failure)  Hy|jb;Press: ? - help, Shift-Dir - straight lineHy|j}bxAim: a kobold, wielding a +0 short sword and quivering stones (severelyHy|jb2wounded, 74% to hit)Hy|j1  AutarchDCSS the Magician  Mummy  Health: 26/26 ========================  Magic: 5/7=================-------  AC: 2Str: 11  EV: 11Int: 16 #### SH: 0Dex: 18 ##♣#..# XL:  3 Next:  8% Place: Dungeon:2 ##..'@.# Noise: ===------  Time: 1459.3 (0.0) ##..♣#........  b) +0 mace #...###.######  Cast: Shock #♣.†## .?. Hy|j[37m Gem (7541)  #.<.# ..##  #♣†.# .?#  K   kobold (missile) #...# .##  ##..♣ .# ##..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (severelywounded, 74% to hit)  The zap hits the kobold. ####   *  #...###*  #♣.†## *?.  #.<.# .* #♣†.# .* #...#  ##..♣  ##..Hy|j4;..).?Hy|jC10--60.3 (1Shock0Hy|j KHy|jNMAiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line: a kobold, wielding a +0 short sword and quivering stones (severelywounded, 74% to hit)  The zap hits the kobold. _You kill the kobold!Hy|jo8  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Hy|jwHy|jr8--Hy|j Hy|j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Hy|jHy|jHy|jHy|jF _Unknown command.Hy|j  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Hy|jHy|j4Hy|jfHy|j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Hy|j Hy|j" Hy|jD5 Hy|jr8 F _Unknown command.Hy|j Hy|jd Hy|j Hy|j Hy|jx 398Hy|j^ Hy|j Hy|j! Hy|jD" B7Hy|j$ Hy|j' B6Hy|ja( Hy|jx* Hy|j. Hy|j. B5Hy|j1 Hy|j 4 Hy|j4 B4Hy|j6 Hy|j: X3Hy|j< Hy|j|_ 6===21029===87Hy|ja Hy|jd Hy|jge B6Hy|jg Hy|jj Hy|j k B5Hy|j v Hy|jɕ Hy|j X4Hy|jl Hy|jŝ B3Hy|j Hy|j1 n _You start resting.Magic restored.Hy|j` ~..'-...†<Hy|j 0777.0)Hy|j 7====-8.3 (182 _Hy|j Hy|j* Hy|jD#3Hy|j%Hy|j#)Hy|jp,Hy|jM4n1Hy|j @019Iy|jIy|jG######♣#..###..'..#########..♣#.........#...###.#########♣.†## #)@.......#.<.# #..########♣†.# ...?# #...##..## ##..♣##.##.. ..# #♣#..# ##Iy|j>+# Iy|j}281.3 (3.0)Iy|j%====2.3 (48Iy|jw(Iy|j2+b _e - a scroll labelled HADOZI WILOTIy|j 3Iy|ju Iy|j Iy|j 7Iy|j X6Iy|jJ Iy|j_ ######♣#..###..'..#########..♣#.........#...###.#########♣.†## #)........#.<.####..#######†.##...@#  #...##..##  ##..♣##.#  ##.. ..# #Iy|je4 +4.3 (2Iy|jj: e5.3 (35Iy|jYB Iy|jKE a _h - a scroll labelled KUNOMO OHYTJy|j]Jy|jY^Jy|j_Jy|jbJy|jdJy|j'kn4Jy|jkJy|jkB3Jy|j.mJy|joJy|jqJy|jrB2Jy|jsJy|juJy|jwJy|j"xB1Jy|jyJy|j8{Jy|jJ}Jy|j}B0Jy|j~Jy|jJy|jɂJy|jEC09Jy|jIJy|jJy|j؇Jy|j#B8Jy|jJy|j]Jy|j1Jy|jxB7Jy|jJy|jJy|jX6Jy|jۓJy|jڕJy|jJy|jB5Jy|jJy|jJy|jX4Jy|jJy|j`Jy|jJy|j\B3Jy|jJy|j/Jy|jX2Jy|jJy|jJy|jJy|jB1Jy|jJy|jJy|jwX0Jy|jJy|j2Jy|jyJy|jD499Jy|jXJy|jOJy|jX8Jy|j2Jy|jbJy|jJy|j2B7Jy|jJy|jJy|j;n  You encounter a frilled lizard.Jy|j^ #l# #.# #.# #### #.# #..# #.# '..#############.# Jy|j7#............?...# ##.##############).............. ##..##############Shock ....# #..## ##.# l   frilled lizard (asleep) ...# #..# ####Jy|j1503.3 (18.0)Jy|j-f4.3 (196Jy|jxJy|jBe _Found 3 scrolls labelled QIENUMIPEPO.Ky|j  AutarchDCSS the Magician #l# Mummy #*# Health: 26/26 ======================== #*# Magic: 6/7====================---- #### #*# AC: 2Str: 11 #..# #*# EV: 11Int: 16 '..#############*# SH: 0Dex: 18 #............?..*# XL:  3 Next: 10% Place: Dungeon:2 ##.#############@# Noise: ---------  Time: 1504.3 (0.0)  #)..............# b) y|j\0m+0 mace ##..############## Cast: Shock ....# Gem (7496) #..## ##.# l   frilled lizard (asleep) ...# #..# #### _Found 3 scrolls labelled QIENUMIPEPO.  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)Ky|j+AutarchDCSS the Magician#l#Mummy#.#Health: 26/26 ========================#.#Magic: 6/7====================---- #####.#AC: 2Str: 11 #..##.#EV: 11Int: 16 '..#############.#SH: 0Dex: 18 #............?...#XL:  3 Next: 10% Place: Dungeon:2 ##.#############@#Ky|j+DNoise: ---------  Time: 1504.3 (0.0)  #)..............#b) +0 mace ##..##############Cast: Shock ....#Gem (7496) #..## ##.#l   frilled lizard (asleep) ...# #..# #### _Found 3 scrolls labelled QIENUMIPEPO.  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Ky|j5,|Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)Ky|jU.Contam: 10% 5.3 (15Ky|j&4Ky|j7  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit) _You miscast Shock. Nothing appears to happen.Ky|jCM  AutarchDCSS the Magician #l# Mummy #*# Health: 26/26 ======================== #*# Magic: 5/7=================------- #### #*# AC: 2Str: 11 #..# #*# EV: 11Int: 16 Contam: 10% '..#############*# SH: 0Ky|jDex: 18 #............?..*# XL:  3 Next: 10% Place: Dungeon:2 ##.#############@# Noise: ---------  Time: 1505.3 (0.0)  #)..............# b) +0 mace ##..############## Cast: Shock ....# Gem (7495) #..## ##.# l   frilled lizard (asleep) ...# #..# #### _You miscast Shock. Nothing appears to happen.  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)Ky|jH  AutarchDCSS the Magician #.# Mummy #.# Health: 26/26 ======================== #.# Magic: 5/7=================------- #### #.# AC: 2Str: 11 #..# #.# EV: 11Ky|jUInt: 16 Contam: 10% '..#############.# SH: 0Dex: 18 #............?...# XL:  3 Next: 10% Place: Dungeon:2 ##.#############@# Noise: ---------  Time: 1505.3 (0.0)  #)..............# b) +0 mace ##..############## Cast: Shock ....# Gem (7495) #..## ##.# l   frilled lizard (asleep) ...# #..# ####Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ky|jAiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.Ky|j2 #*# #*# #*# #*#Ky|jG #*#*#*#  #)........#.##.#Ky|jq#T†......Ky|j,2=6.3 (1Shock4Ky|j2Ky|j5R _You kill the frilled lizard!Ky|j  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ky|jKy|jKy|jKy|jÐ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ky|jLKy|jKy|jKy|jF _Unknown command.Ky|jK  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ky|j1 Ky|j\ Ky|j Ky|j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ky|j Ky|j Ky|j Ky|j F _Unknown command.Ly|j3Ly|jULy|j32Ly|jjX1Ly|j;Ly|jLy|j-B0Ly|jyLy|jLy|j&C89Ly|jgLy|jLy|jW8% 8Ly|jnLy|j/Ly|j^U67Ly|jLy|j Ly|j\ b6===46Ly|j Ly|j Ly|j Ly|j \25Ly|j/14 _You start resting.Ly|j3-.................Ly|j>017.3 (11.0)Ly|jDq-3Ly|jJLy|jBNK _Your magical contamination has completely faded away.Ly|j! .# #†# #.# #.#  #### #.# ♣#..# #.# .'..#############.# ♣#............?.@.# Ly|j"A###.#############.# #)..............# ###..##############..#.## ♣##.# ....# ♣#..#Ly|j^,Ly|j-1===8.3 (1.0)2Ly|j7Ly|j9Ly|jD .# #†# #.# #.# #### #.# #♣#..# #.#.'..#.# .♣#.?@..# .###.#.## #)..##..### ##....# .##..## .♣##.# .....# #♣#..#Ly|jLy|j`91Ly|jLy|jLy|jh  .# #†# #.# #.# #### #.# ##♣#..# #.# #..'..#.#.♣#.@...#.###.#.# †## #).# .####..# .##....# ..##..## ..♣##.# Ly|jP 3#.....# ##♣#..#Ly|jX Ly|j a200Ly|jq Ly|j Ly|j f1.3 (279Ly|j_ Ly|j b _j - 3 scrolls labelled QIENUMIPEPOMy|jMy|jUMy|jMy|jMy|jO877====6My|j;My|j4 _Magic restored.My|jVMy|jB5My|jMy|j}My|jX4My|jMy|jQMy|jMy|jB3My|jMy|jiMy|jMy|jg'====My|j02My|jMy|jMy|j4My|jB1My|jhMy|jMy|j·n0My|jȹMy|j{My|jC69My|jMy|jMy|j,n8My|jRj  You see here a frilled lizard corpse.My|jMy|j2I7 _My|jMy|jNMy|jMy|jB6My|jMy|jMy|jX5My|jrMy|jMy|jMy|jzB4My|jMy|jMy|j? ..#  ..#  !.  ..   ##.#   .. .#   #.####.#  My|j= #....@.#  36.3 (15.0) ####.###   #.#   #.#   #†#  #.#   #.#My|j8   ### #.#   ..# #.#  My|jpMy|jf7.3 (163My|jIMy|jL _Found 2 green potions.Ny|jS3Ny|jgUNy|jWNy|jYNy|j2a2  You encounter a ball python.Ny|jsp ..S#  ...#  #..# #!.   ...  ## #.#  .. #.#  #.####@#  #......#  ####.### Shock#.#  #.#  #†#   S   ball python (constriction, asleep)#.#   #.#   ## #.#  Ny|jƂ18.0)Ny|j[N9.3 (21 Ny|j_Ny|jґNy|jXOy|j"  AutarchDCSS the Magician ..S# Mummy ..*# Health: 26/26 ======================== #.*# Magic: 6/7====================---- Oy|j#!* AC: 2Str: 11 .*. EV: 11Int: 16 ## #*# SH: 0Dex: 18 .. #*# XL:  3 Next: 12% Place: Dungeon:2 #.####@# Noise: ---------  Time: 1539.3 (0.0) #......# b) +0 mace Oy|jW&####.### Cast: Shock #.# Gem (7461)  #.# #†# S   ball python (constriction, asleep) #.# #.# ## #.# _You encounter a ball python.Casting: Shock (safe; 8% risk of failure)  Oy|j@Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)Oy|jS4  AutarchDCSS the Magician ...# Mummy ...# Health: 26/26 ======================== Oy|je5U#..# Magic: 6/7====================---- #!. AC: 2Str: 11 ... EV: 11Int: 16 ## #.# SH: 0Dex: 18 .. #.# XL:  3 Next: 12% Place: Dungeon:2 #.####@#Oy|j$6 Noise: ---------  Time: 1539.3 (0.0) #......# b) +0 mace ####.### Cast: Shock #.# Gem (7461)  #.# Oy|jd6#†# S   ball python (constriction, asleep) #.# Oy|j6#.# ## #.#Casting: Shock (safe; 8% risk of failure)  Oy|j6Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineOy|j6iAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.Oy|j<w ..*#  ..*#  #.*#  #!*  .*.  ## #*# Oy|j<G .. #*#        #.# Oy|j<#.# #†# #.# Oy|j5= #.#  #.# Oy|jX†......Oy|j 4=40.3 (1Shock0Oy|jOy|j4onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Oy|jPress: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python. _You kill the ball python!Oy|j  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Oy|jT Oy|jnZ Oy|j_ Oy|jb _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Oy|jPy|j?B4Py|j@Py|jnAPy|jAB3Py|jNBPy|jDX2Py|jDPy|jFn _You start resting.Magic restored.Py|jO0-..Py|j[[+8.3 (8Py|j`7====-9.3 (91 _Py|jfPy|jiPy|jQPy|jPy|jPy|jQPy|jVPy|jn0Py|j#.....†...##..# ##.####!.##..>.....### 50.3 (1.. #.#.####.#......#Py|j####.### #.#  # Py|jPy|jf1.3 (249Py|jqPy|j; _Found a stone staircase leading down.Py|jPy|jPy|j/ Py|j Py|j ;M.#[...†. #.#.####! #..>...@.#0##..####.##Py|j.. #.#####......# Py|j$Py|j-e2.3 (18Py|jb0Py|j3+ _Found a plate armour.Qy|j Qy|j Qy|j0 Qy|jL Qy|j Qy|jw W====7Qy|j Qy|j b  You see here 2 green potions.Qy|j Qy|jg Qy|j A6 _Qy|j Qy|j\ Qy|j Qy|jo B5Qy|j Qy|j Qy|j~ X4Qy|j Qy|j Qy|j Qy|j B3Qy|j Qy|jV Qy|j! Qy|j B2Qy|j Qy|j Qy|j Qy|j :1Qy|j Qy|j Qy|jT 0Qy|j Qy|jP C39Qy|j2 Qy|j Qy|j Qy|j B8Qy|j Qy|j\ Qy|jy" Qy|j# B7Qy|j$ Qy|j* D  You see here a +0 plate armour.Qy|jb- Qy|j- I6 _Qy|j/ Qy|jU2 Qy|j4 Qy|j5 B5Qy|jF6 Qy|j9 Qy|jp< Qy|j< B4Qy|j> Qy|jA Qy|j!D Qy|jD B3Qy|jF Qy|jH Qy|jK Qy|jZL B2Qy|jWM Qy|jO Qy|j@R Qy|jR B1Qy|jS Qy|jV Qy|jX Qy|jY B0Qy|jm.†.**########  XL:  3 Next: 16% Place: Dungeon:2 .....**@....#  Noise: ---------  Time: 1580.3 (0.0) .....######.# #  b) +0 mace #.. #.###.#  Cast: Shock # #.....#  Gem (7420)  #..####  .#.######..#  g   goblin (launcher, wandering) ...........#  ...#####...#  ####[...# Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club and carrying a +0 sling (wandering, hasn't  noticed you, 74% to hit)Ty|j6? AutarchDCSS the MagicianMummyHealth: 26/26 ========================Magic: 4/7=============-----------AC: 2Str: 11*EV: 11Int: 16.**SH: 0Dex: 18.†.**########XL:  3 Next: 16% Place: Dungeon:2.....**@....#Noise: ---------  Time: 1580.3 (0.0).....######.# #b) +0 mace#..#.###.#Cast: Shock##.....#Gem (7420) #..####.#.######..#g   goblin (launcher)...........#...#####...#####[...#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club and carryingTy|j]@ \ a +0 sling (wandering, hasn't  noticed you, 74% to hit)  The zap hits the goblin.Ty|j g......  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 club and carrying a +0 sling (wandering, hasn't  noticed you, 74% to hit)  The zap hits the goblin.  The goblin is severely wounded.goblin unwields a +0 club. The goblin wields a +0 sling.Ty|j F)))))))Ty|jD 0rTy|jM * ......@r   rat (wandering)The goblin shoots a sling bullet. The sling bullet closely misses you.Ty|jS n=1.3 (119Ty|jY Ty|j6b T _You encounter a rat.Ty|j7J   AutarchDCSS the Magician  Mummy  Health: 26/26 ========================  Magic: 3/7==========--------------  AC: 2Str: 11 g EV: 11Int: 16 r** SH: 0Dex: 18 .†.**########  XL:  3 Next: 16% Place: Dungeon:2 .....**@....#  Noise: =--------  Time: 1581.3 (0.0) .....######.# #  b) +0 mace #.. #.###.#  Cast: ShockTy|jj - # #.....#  Gem (7419)  #..####  .#.######..#  g   goblin (launcher) ...........#  r   rat (wandering) ...#####...#  ####[...# Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 sling and carrying a +0 club (severely wounded,  74% to hit)Ty|j   AutarchDCSS the Magician  Mummy  Health: 26/26 ========================  Magic: 3/7Ty|j ==========--------------  AC: 2Str: 11 . EV: 11Int: 16 r.. SH: 0Dex: 18 .†...########  XL:  3 Next: 16% Place: Dungeon:2 .......@....#  Noise: =--------  Time: 1581.3 (0.0) .....######.# #  b) +0 mace #.. #.###.#  Cast: Shock Ty|j &# #.....#  Gem (7419)  #..####  .#.######..#  g   goblin (launcher) Ty|j '...........#  r   rat (wandering) ...#####...#  ####[...# Confirm with . or Enter, or press ? or * to list all spells.Ty|j SAiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 sling and carrying a +0 club (severely wounded,  74% to hit)  Ty|jf The zap hits the goblin.Ty|j1  * r** .†.**  .....** Ty|j5   #  #..   #    r   rat (wandering)   ####[Ty|jkE.rTy|jr)......rTy|j}m72.3 (18Ty|jԇTy|j  Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 sling and carrying a +0 club (severely wounded,  74% to hit)  The zap hits the goblin. _You kill the goblin!Uy|jFh  AutarchDCSS the Magician  Mummy  Health: 26/26 ========================  Magic: 2/7======------------------  AC: 2Str: 11 ) EV: 11Int: 16 ... SH: 0Dex: 18 .r**.########  XL:  3 Next: 17% Place: Dungeon:2 ....***@....#  Noise: =--------  Time: 1582.3 (0.0) .....######.# #  b) +0 mace #.. #.###.#  Cast: Shock # #.....Uy|jz\#  Gem (7418)  #..####  .#.######..#  r   rat ...........#  ...#####...#  ####[...# _You kill the goblin!Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (79% to hit)Uy|jAutarchDCSS the MagicianMummyHealth: 26/26 ========================Magic: 2/7======------------------AC: 2Str: 11)EV: 11Int: 16...SH: 0Dex: 18****.########XL:  3 Next: 17% Place: Dungeon:2....***@....#Noise: =--------  Time: 1582.3 (0.0).....######.# #b) +0 mace#..#.###.#Cast: Shock##.....#Gem (7418) #..####.#.######..#r   rat...........#...#####...#####[...# _You kill the goblin!Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (saUy|jfe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (79% to hit)Uy|jX\4†rUy|jcL.†r....Uy|jhe3.3 (17Uy|joUy|jt  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (79% to hit) _The zap misses the rat.Vy|jq) ... .†r..# .# .....######.# # #.. #.###.# # #.....# .#.######..# Vy|j(].rVy|jVy|j5h-46Vy|jVy|jVy|jqV) ... .†.r.# .# .....######.# # #.. #.###.# # #.....# .#.######..# .r.rVy|jJuVy|jPvz-55Vy|j|Vy|j}Vy|ja     )  ...  .†...#  .....r....@.#  .....######.# #  #.. #.###.#  # #.....#  Vy|j#..####  .#.######..#  ...#  ...#####...#  ####[...#  Vy|j>.rVy|j3====64Vy|jVy|j,    ) ... .†...######## ......r.....# Vy|j .....######@# # #.. #.###.#  # #.....#   #..####  .#.######..#  ...........#  ...#####...#   ####[...#  #......†#  Vy|jVy|j`73Vy|jGVy|j_Vy|jM l )...†...########.....r......######.# ##.. #@###. ....# #..####.#.######..# ...........†# #.##....#  Vy|jbT Vy|j+i 8Shock2Wy|j:91Wy|jt====900Wy|j.rWy|j+r   ratWy|jq1Shock09Wy|j$Wy|j&Wy|jN .r28Wy|j Wy|j Xy|j3E .  You hit the rat.Xy|j`†Xy|j9=3.7 (1.4Shock7Xy|jXy|jG _You kill the rat!Xy|jwrM) .. †...#######........# .....######@# ..###.##...# #..####.#.######..# ...†#Xy|jxXy|j}n-406Xy|jXy|jDp _You see here a rat corpse.Xy|jg DM) .. †...#######.......@# .....######†# ..####...#..#### ...#Xy|jn Xy|js -55 _Xy|jB{ Xy|jjp W4===43Xy|jx H21===0Xy|jz Xy|jH{ Xy|j| R399Xy|j'~ X8Xy|j~ Xy|jW Xy|j B7Xy|j< Xy|j Xy|j B6Xy|j 5Xy|j Xy|j] u5====4Xy|j Xy|ju 32Xy|j n1Xy|j6 Xy|ja W====0Xy|j Xy|j Y89Xy|j Xy|j Xy|j B8Xy|j Xy|j: X7Xy|jx Xy|j F656===4321===0Xy|j o79Xy|jܰ 87Xy|j Xy|j n6Xy|j@ Xy|j B5Xy|j Xy|j Xy|j) 7====4Xy|j Xy|j X3Xy|j; Xy|j _  You see here a rat corpse.Xy|j. Xy|j I2 _Xy|j# Xy|jt Xy|j= 1Xy|j W====0Xy|je Xy|j Xy|j1  .# ).# ....# .†...######## .# ............# !# .....######†# .# #.. #.###.# # #...@.# 630.7 (35.0) #..####  .#.######..#  ...........#  Xy|j ...#####...#  ####[...#  #†#  #.##....#  #.####..#  Xy|jXy|j g1.7 (3669Xy|jXy|jJ _Found a ruby potion.Yy|j8Yy|j 7Yy|j4 Yy|j Yy|ji ,6Yy|j Yy|j& Yy|j Yy|j> Yy|j ,5Yy|j Yy|j Yy|j `  You see here a ruby potion.Yy|j? Yy|j= I4 _Yy|j Yy|jj Yy|j Yy|j X3Yy|jx Yy|j Yy|j Yy|j4 $2Yy|jT Yy|jI Yy|jW Yy|jA^ 1Yy|j^ B0Yy|j^ Yy|j` Yy|j_i 598Yy|j0k X7Yy|jt Yy|jHw Yy|jx Yy|jFy B6Yy|jz Yy|j){ Yy|j$} X5Yy|j<~ Yy|j  Yy|jw Yy|j B4Yy|jh Yy|ĵ Yy|j X3Yy|jۆ Yy|j Yy|j X2Yy|j Yy|j5 Yy|j Yy|je B1Yy|jԓ ,Yy|j X0Yy|jј Yy|jE Yy|jw Yy|j C49Yy|j Yy|j Yy|j Yy|jZ B8Yy|j Yy|j0 Yy|j X7Yy|j$ Yy|j Yy|jY X6Yy|j Yy|j' Yy|j Yy|jK B5Yy|jU Yy|j Yy|j6 Yy|jV ~#.   # ..   #.#!   #.#.   ####... ##  .......###.#  ..........#####  ....?..@...#########.## 55.7 (24..$......#.#........#.#  ...........#.#######.##  .....).......# #.#  ...........### #.#Yy|j& % ......†...######## #.# .................# #!# ..........######†# #.# #####..#.# #.###.#Yy|j Yy|j f6.7 (254Yy|j" Yy|j% J _Found a pink potion.Zy|j^ IZy|jd ,Zy|j]e B3Zy|jm ,Zy|jo Zy|j9p B2Zy|js Zy|jw Zy|j n1Zy|j  ###.....# #.......# #.#!.... #.#....###....# ##...###.# #...## ## #....@......#########....$......#.#........####.....#.#######.#.......).......# #.#.#...### #.# #......†...######## #.Zy|jף 7  #.........# #!  #...######†# #.  #####..#.# #.###. Zy|jʭ 19.7 (3.0)Zy|j f60.7 (40Zy|j Zy|j} a _k - a scroll labelled QIPTID LITZ[y|jlI3[y|j7L[y|jO[y|j0a398[y|jUkn7[y|jnL _You now have 30 gold pieces (gained 5).[y|jq[y|jrB6[y|ju[y|jw[y|jSz[y|jz,5[y|jz[y|j|[y|j[y|jr[y|jł,4[y|j[y|j[y|j[y|j[y|jB3[y|j[y|j%[y|jX2[y|j [y|j [y|jB1[y|j[y|jA[y|ja[y|j[y|jB0[y|jg[y|j[y|j~[y|jC29[y|jK[y|j[y|jAX8[y|j[y|j<[y|jT[y|jzB7[y|j}[y|j[y|j[y|j)B6[y|j[y|j&[y|j[y|jB5[y|j[y|j[y|js[y|jB4[y|jM[y|j[y|j[y|jzB3[y|j [y|j[y|j[y|j)B2[y|jN[y|j@[y|j*[y|j?X1[y|j[y|j[y|jX0[y|j[y|j[y|j1C19[y|j[y|jH[y|j[y|j)X8[y|jU[y|j[y|j[B7[y|j2[y|jV[y|j$[y|jiB6[y|j[y|j[y|j[y|j1B5[y|j[y|jQ[y|jR X4[y|j= [y|j [y|j_321[y|j][y|jB0[y|j[y|j[y|jC[y|jC09[y|j [y|jT[y|j8'[y|j!  You open the large door.  You encounter 6 goblins, a hobgoblin and a frilled lizard.[y|j1. ###########gg #.........#.g~≈≈##..######.# g..≈g''@.# #.# ~≈≈##..# #.# g.l #.## #.# Shockg ### #.  #.# #.######## g   hobgoblin (asleep) #......... gggggg 6 goblins (1 launcher, asleep) ########## l   frilled lizard (asleep) #####92.7 (32.0)g.[y|j8Ng[y|j:m3.7 (337 _[y|j]C[y|jG\y|j< . ########### .gg #.........# .g~≈≈##.@######.# g..≈g''..# #.# ..~≈≈##..# #.# \y|j= ggl. #.#.# .. ### #.##.# #.######### g   goblin (#..........##########.\y|jM g.4.7 (1.0)6\y|jO \y|jQ ]y|j>!. ########### .gg #..@......# .g~≈≈##..######.# g..≈g''..# #.# ..g≈≈##..# #.# g.l. #.]y|j?... ### #.# #.# #.###########..........]y|jF]y|jOJ`55]y|jP]y|j;W]y|jS. # .gg #.]y|j# .g~≈≈##..######.# g..≈g''..# #.# ..g≈≈##..# #.# g.l. #.#]y|j"... ### #.# g   goblin (launcher, asleep)#.##.#]y|jJ#.]y|jg' gg)The goblin shouts! You hear a shout! x4]y|j,N)))))))]y|j1l]y|j.@...''.l   frilled lizard (wandering)]y|jMi==64]y|jq]y|jt _The goblin shoots a sling bullet. The sling bullet misses you.]y|jq. # .gg #.# .g~≈≈##..######.# g..≈g''..# #.# ..gl≈##..# #.# #g... #.## #.# #... ### #.# ##.# #]y|jr4#.##.]y|jz]y|jG))))))]y|j5....'']y|j 1------73]y|js"]y|j$R _The goblin shoots a sling bullet. The sling bullet hits you.]y|jJ . # .gg #.# .g~≈≈##..######.# g..≈g''..# #.# ..gl≈##..# #.# #g... #.## #.# #.... ### #.# #.#.# #. #.#. #. ]y|jT ]y|jW --8Shock2]y|j[ ]y|j] ]y|jZ . # .gg #.# .g~≈≈##..######.# g..≈g''..# #.# ..gl≈##..# #.# #g... #.## #.# #.... ### #.# #.##.# #.##.#.#.]y|j ]y|jj 2=-----91]y|j ]y|j ^y|j)b. # .gg #.# .g~≈≈##..######.# g..≈g''..# #.# ..gl≈##..# #.# ###.g... #.## #.# #.... ### #.# #.#!#.# #.#.#.#.#.^y|jL,g^y|j4g   goblin (launcher)^y|j4:r700Shock0^y|jG?^y|j^A^y|j   . ###########  .gg #.......@.#  ^y|j.######.#   #.#   #.#  g... #.## #.#  ... ### #.#  #.#  #.#^y|jO0 s  . ###########  .gg #.......@.#  .######.#   #.#   #.#  g... #.## #.#  ... ### #.#  #.#  #.#^y|j7 ^y|j< ^y|jA ^y|j E ] _A goblin is nearby!_y|j@. ###########.gg #.........#  .g~≈≈##g.######@#  g..≈g''..# #.#  ..gl≈##..# #.# ###..g... #.## #.# #...... ### #.# #.#! #.# #.#..#.############.... #................# ########## _y|jg_y|j.g   goblin (launcher)_y|ji1299 __y|j!_y|j9_y|jP . ###########gg #.g.......~≈≈##..######g..≈g''..#  ..gl≈#####..g... #.#..... ### #! .###_y|jf #####........ _y|j_y|j8|2Shock8_y|j_y|j_y|j _y|j _y|jw _y|j '3==76_y|j n5_y|j _y|jG B4_y|j _y|j _y|j _You start resting.A goblin comes into view._y|jF gShockg   goblin (launcher)_y|j +6.7 (4_y|j| =7.7 (53 __y|jQ _y|jM `y|jpN ##########g #.......g  .g~≈≈##..#####g..≈g''  ..gl≈##..##g... #.##..... ###! #.#############.............######`y|j=8.7 (12 _The goblin unwields a +0 sling. The goblin hits you.`y|jx  AutarchDCSS the Magician  Mummy  Health: 23/26 =====================---  Magic: 6/7====================----  AC: 2Str: 11`y|jmyE  EV: 11Int: 16  . ########### SH: 0Dex: 18 `y|jy .gg #......*g.# XL:  3 Next: 19% Place: Dungeon:2  .g~≈≈##..######@# Noise: =--------  Time: 1708.7 (0.0)  g..≈g''..# #.#`y|jyM b) +0 mace `y|jzZ ..gl≈##..# #.# ###.. Cast: Shock  g... #.## #.# #.... Gem (7292) `y|j8zt ... ### #.# #.#!. `y|jiz#.# #.#.. g   goblin (launcher) #.############....`y|jz #................# ##########........ _A goblin comes into view. `y|j/{_The goblin unwields a +0 sling. The goblin hits you.  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line`y|j   AutarchDCSS the Magician  Mummy  Health: 23/26 =====================---  Magic: 6/7====================----  AC: 2Str: 11  EV: 11Int: 16  . ########### SH: 0Dex: 18  .gg #.........# XL:  3 Next: 19% Place: Dungeon:2  .g~≈≈##..######@# Noise: =--------  Time: 1708.7 (0.0)  g..≈g''..# #.# b) +0 mace  ..gl≈##..# #.# ###.. Cast: Shock  g... #.## #.# #.... Gem (7292)  ... ### #[40`y|j m.# #.#!. #.# #.#.. g   goblin (launcher) #.############.... #................# ##########........ _The goblin unwields a +0 sling. The goblin hits you.  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the goblin.`y|jy V  .   .gg **.#     #.#   #.#  g... #.## #.#  ... ### #.#  #.#       `y|j> :.)`y|j 219.7 (1Shock1`y|jj `y|j#   Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the goblin. _You kill the goblin!by|jG  . ########### .gg #.......@.# .g~≈≈##..######.# g..≈g''..# #.#  ..gl≈##..# #.# ### g... #.## #.# #..... ### #.# #.#! #.# #.# #.############... #........by|j1by|jqi-100by|jby|juN _You see here a +0 sling.by|jD3by|jFby|jlP 894=8by|j]TX7by|jUby|jhXX6by|jYby|ju]X5by|j_by|jaby|jb5==4by|jcby|jfX3by|j{gby|j4jn _You start resting.Magic restored.by|j%s8-by|j~+7.7 (7by|jЂ7====8.7 (82 _by|jby|j݉cy|j3cy|j^cy|jcy|j;1 _You start resting.HP restored.cy|jcy|j+9.7 (1cy|j/R6==cy|jcf20.7 (20 _cy|jcy|jcy|j< cy|j@ f1.7 (179cy|jE cy|jH $ _e - a +0 slingey|jy)ey|j+&Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 mace (weapon)e - a +0 sling[?] describe selected [!] equip|wield|wear|put oney|j+y[tab] equip|unequip ey|jpey|jwey|j:~{AutarchDCSS the MagicianMummyHealth: 26/26 ========================Magic: 7/7========================AC: 2Str: 11EV: 11Int: 16SH: 0Dex: 18. ###########XL:  3 Next: 21% Place: Dungeon:2.gg #.......@.#Noise: ---------  Time: 1721.7 (0.0).g~≈≈##..######.#b) +0 maceg..≈g''..# #.#Cast: Shock..gl≈##..# #.####. Gem (7279) g... #.## #.#ey|j!#...... ### #.##.#! #.##.#. #.############... #................  _You see here a +0 sling. _You start resting. _Magic restored. _You start resting. _HP restored. _e - a +0 slingey|j'>  You unwield your +0 mace.ey|jLj2.7 (1e) +0 slingFire: e) +0 sling8ey|j{ey|j- _e - a +0 sling (weapon)fy|j\q fy|jt   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   2.0   0   i - Spellcasting   2.6   2.1  +2          fy|ju  b - Maces & Flails   0.0   1.4  -2   j + Conjurations 2.1   4.2  -2   c - Unarmed Combat   0.0   1.4  -2   k + Air Magic2.6   4.2  -2   d - Throwing   0.0   1.4  -2               e - Ranged Weapons   0.0   1.4  -2  fy|jv              f - Armour   0.0   1.4  -2       g - Dodging   1.5   2.8  -2       h - Stealth   1.5   2.4  -1                  fy|j,w                 fy|jw                 fy|jw     The relative cost of raising each skill is in cyan.  fy|jw The species aptitude is in white.  [?] Help[=] set a skill target  fy|j2x [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsgy|jx gy|jAutarchDCSS the MagicianMummyHealth: 26/26 ========================Magic: 7/7========================AC: 2Str: 11EV: 11Int: 16SH: 0Dex: 18. ###########XL:  3 Next: 21% Place: Dungeon:2.gg #.......@.#Noise: ---------  Time: 1722.7 (0.0).g~≈≈##..######.#e) +0 slingg..≈g''..# #.#Fire: e) +0 sling..gl≈##..# #.####. Gem (7278) g... #.## #.##...... ### #.##.#! #.##.#. #.###gy|j4>#########... #................  _Magic restored. _You start resting. _HP restored. _e - a +0 sling  You unwield your +0 mace. _e - a +0 sling (weapon)gy|jgy|jgy|jgy|jhy|jR  Your movement speed is average. Your attack delay is about 1.4.  Your damage rating with your +0 sling is about 8 (Base 7 x 120% (Dex) x 101%  (Skill)).hy|j hy|j f _Your base attributes are Str 11, Int 16, Dex 12.jy|jJ jy|j   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   2.0   0   i - Spellcasting   2.6   2.1  +2           b - Maces & Flails   0.0   1.4  -2   j + Conjurations 2.1   4.2  -2   c - Unarmed Combat   0.0   1.4  -2   k + Air Magic2.6   4.2  -2   d - Throwing   0.0   1.4  -2      y|j} 22H         e - Ranged Weapons   0.0   1.4  -2               f - Armour   0.0   1.4  -2       g - Dodging   1.5   2.8  -2       h - Stealth   1.5   2.4  -1                          jy|j$                              The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsly|j  j * Conjurations   2.1ly|j6 p j - Conjurations   2.1my|j/ k * Air Magic   2.6my|jf]p k - Air Magic   2.6ny|j-= e + Ranged Weapons 0.0ny|jTargetTarget--  --  --  3.0  -- ny|j 3.0  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsny|j'<[?25h[?0c0 ny|j7 [?25l[?1cny|j3.0  -2 current training targets, if any.=] set aall targetsoy|joy|joy|jAutarchDCSS the MagicianMummyHealth: 26/26 ========================Magic: 7/7========================AC: 2Str: 11EV: 11Int: 16SH: 0Dex: 18. ###########XL:  3 Next: 21% Place: Dungeon:2.gg #.......@.#Noise: ---------  Time: 1722.7 (0.0).g~≈≈##..######.#e) +0 slingoy|jJg..≈g''..# #.#Fire: e) +0 sling..gl≈##..# #.####. Gem (7278) g... #.## #.##...... ### #.##.#! #.##.#. oy|j|#.############... #................ oy|jYou unwield your +0 mace. _e - a +0 sling (weapon)  Your movement speed is average. Your attack delay is about 1.4.  oy|jYour damage rating with your +0 sling is about 8 (Base 7 x 120% (Dex) x 101%  (Skill)). _Your base attributes are Str 11, Int 16, Dex 12.oy|jMoy|joy|j oy|j oy|j oy|j+ oy|j oy|j oy|jb B7oy|j, 65oy|j oy|j B4oy|j oy|j oy|j B3oy|j oy|j X2oy|j oy|j X1oy|j oy|jW X0oy|j oy|j Y69oy|jl oy|ja X8oy|j oy|j oy|j` B7oy|j oy|jW X6oy|j oy|j X5oy|jB oy|jF X4oy|j oy|j X3oy|j@! oy|j# X2oy|jR$ oy|j& X1oy|j$' oy|j4* X0oy|ju* oy|j- Y59oy|j . oy|j0 oy|j$1 B8oy|j1 oy|j@4 oy|j4 B7oy|j5 oy|j7 oy|j7 B6oy|jE8 oy|jD; B5oy|j; oy|j; oy|j> oy|j> B4oy|jE? oy|jA oy|jA B3oy|jvB oy|jrE B2oy|jE oy|j0F oy|jH oy|j9I B1oy|jI oy|j=L oy|j{L B0oy|jL oy|j P oy|jGP ;49oy|jP oy|jS oy|jS B8oy|jvT oy|j$W oy|j^W B7oy|jW oy|jZ oy|jZ B6oy|jv[ oy|j*^ oy|jm^ B5oy|j^ oy|ja oy|ja B4oy|jb oy|je oy|j f ,3oy|j.f oy|jf oy|jk X2oy|j2 10398oy|jX oy|j͋ B7oy|j oy|j X6oy|j oy|j oy|j? B5oy|j oy|j2 oy|j :4oy|jՖ oy|j n3oy|j X2oy|jƜ oy|j֢ K1029oy|j X8oy|j oy|j X7oy|ja oy|j X6oy|j oy|jN X5oy|j oy|j X4oy|j) oy|j X3oy|jQ oy|j* oy|j X2oy|jr oy|jµ B1oy|j˶ oy|j X0oy|jA oy|jY Y19oy|jý oy|j X8oy|j7 oy|j X7oy|j oy|j X6oy|j oy|j X5oy|j oy|j oy|ji B4oy|j oy|j X3oy|j oy|j< oy|j B2oy|j' oy|j oy|j B1oy|j oy|j X0oy|j. oy|j> oy|j C09oy|j oy|j X8oy|j oy|j X7oy|j oy|j> oy|j B6oy|j oy|jo X5oy|j oy|jB oy|j B4oy|j oy|j >3210199oy|j X8oy|j) X7oy|j oy|jX X6oy|jq oy|j" X5oy|jo# oy|j& oy|j' B4oy|jC' oy|j) X3oy|j3* oy|j- X2oy|j- oy|j[0 X1oy|j0 oy|j33 X0oy|j3 oy|j6 Y89oy|j7 oy|j3; X8oy|j; oy|j+> X7oy|j> oy|jA X6oy|jhA oy|jD X5oy|jD oy|jxG X4oy|jG oy|jZJ oy|jJ B3oy|jJ oy|jM X2oy|j^N oy|jZQ X1oy|jQ oy|jU X0oy|j`U oy|j0W Y79oy|jX oy|j4\ W _You start waiting.oy|ja 1821.7 (99.0)oy|jb j2.7 (100.0)8oy|je oy|jh # _Done waiting.py|jfpy|jg3py|jmpy|jopy|jwn7py|jOn6py|jpy|jpy|jX5py|j9py|j1X4py|jƗpy|j<py|jpy|j!B3py|jmpy|jpy|jpy|jP2py|jդpy|j5X1py|jpy|jpy|jX0py|jpy|jpy|jY69py|jpy|jpy|jJpy|jB8py|j py|jpy|j%py|jB7py|jpy|j<py|jpy|jqB6py|j$5py|jGpy|jB4py|jpy|jrpy|jpy|jB3py|j$py|jpy|jzpy|j:2py|jpy|jpy|jX1py|jWpy|jtpy|jpy|j(B0py|jpy|jIpy|j py|jxC59py|jpy|jSpy|jh ## #.##.#!....#.##.#....#.############....# ###................###.###########..........#########...........#####................#.#.... #######...........#.### #.@.....).......#41.7 (19py|j.0) #.#...........### #.#......÷...###### #.#............... #.#..........###### py|jh#)#######..#.# ##. #..#.# ##. #. # py|jG1.#.######py|jg py|j f2.7 (208py|jpy|j]& _Found a trident.qy|jqy|jqy|j qy|jsqy|jqy|jIn7qy|jqy|jLB6qy|jqy|jqy|jqy|jIB5qy|jqy|j%qy|jqy|jB4qy|jnqy|jwqy|jvqy|jB3qy|jqy|jY?  You see here a +0 trident.qy|jqy|j I2 _qy|jqy|jdqy|jW B1qy|j qy|j qy|jYqy|j_qy|jB0qy|jXqy|jqy|jqy|j8C49qy|jVqy|jqy|j{qy|jB8qy|j qy|j#qy|j&X7qy|j (qy|j-qy|j.qy|j>/B6qy|jy0qy|jC2qy|jc5qy|j 6B5qy|j6qy|j28qy|j;qy|j_;B4qy|j<qy|j=qy|jAX3qy|jCqy|jDqy|jUs21  You encounter a ball python.qy|j[^ #.#......÷...######## #.#.................# #!#..........######†# #.#)#######..#.# #.###.#.# #..#.# #.....##.# #..# # # #.# #..#.######..# #.#######..qy|jJ\  #........@...#####...# ##########.######[...#  .# #......†#  .# #.##....#  .# #.####..# .###.####!.# S   ball python (constriction, asleep) .##..>.....# S##..####.##...# qy|j{_U59.7 (17S.qy|ja6S.qy|jhOS)qy|jig60.7 (180qy|j4qqy|j4s5 _The ball python hisses angrily.ry|jkw .  You shoot a sling bullet. The sling bullet hits the ball python!ry|jW))))ry|jy[....†ry|j~3===2.1 (1.4)38ry|j"ry|j$O _You kill the ball python!ry|jq3ry|jry|jH _No target in view!ry|jry|jKry|jry|jH _No target in view!ry|jֽ 3ry|jW ry|j H _No target in view!ry|jg 3ry|jO ry|j ry|j, ry|j' I7 _ry|j֘ ry|jW ry|jo ry|j B6ry|j ry|j ry|j ry|j B5ry|j ry|j ry|j X4ry|j ry|j ry|j X3ry|j ry|j) ry|j X2ry|jh ry|j ry|j ry|j B1ry|j ry|jl ry|jw ry|ja ry|j P0ry|j ry|j ry|j C29ry|j ry|jo ry|j7 X8ry|j ry|j% ry|j( ry|j() B7ry|jE0 ry|j5 ry|j: ry|ju: B6ry|j< ry|jQ? ry|jB ry|jPC B5ry|jE ry|j B7ry|j ry|j_ ry|j^ X6ry|j ry|j ry|j ry|j B5ry|jf ry|j ry|jΫ ry|j. B4ry|j˭ ry|j ry|j ry|ju B3ry|jF ry|j ry|j[ X2ry|j} ry|j ry|j X1ry|j ry|jI ry|j ry|j7 B0ry|j ry|j ry|j ry|j C09ry|j0 ry|jK ry|j X8ry|jv ry|j ry|j ry|j" B7ry|j ry|jc ry|j X6ry|j ry|j" ry|jD& X5ry|j' ry|j) ry|j, ry|j4/ B4ry|j/ ry|jG1 ry|j(5 X3ry|j6 ry|j3: ry|j:= ry|j= B2ry|j> ry|jC@ ry|jC X1ry|jqD ry|jE ry|j1I ry|jI B0ry|j(J ry|jL ry|jN Z099ry|jP ry|jR ry|jwU f  You encounter an adder.ry|j\ 4..gl≈##..# #.# ###.g... #.## #.# #...... ### #.# #.#! #.# #.#. #.############... #................ ##########....... ############....... ry|jQ] 4#.@................--- #.##########.......#S #.......).#. #.#.......#. #.#......÷#. #.#....... S   adder (asleep)<. #.#.......## #)#######.ry|j^ l #.# #.ry|jf 1901.1 (39.0)ry|jg ---2.1 (408ry|jn ry|j2r 9 _Found a stone staircase leading up.sy|j)! )S  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.sy|jz :S.sy|jC >  The adder hisses angrily.sy|jI 5-===3.5 (1.4)7sy|jܴ sy|jݷ * _The adder bites you.sy|ju0 h )You shoot a sling bullet.sy|j  SThe sling bullet closely misses the adder.6=4.96 _The adder closely misses you. x2ty|j  You shoot a sling bullet. The sling bullet hits the adder.ty|j[:o  The adder is moderately wounded.ty|j;2----6.34ty|jBty|jE- _The adder bites you. x2ty|j 2)ty|j. SYou shoot a sling bullet. The sling bullet misses the adder.ty|j/0------7.73ty|j.6ty|j8g _The adder bites you. The adder barely misses you.ty|jpy  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.ty|jo  The adder is moderately wounded.ty|j4 --9.11ty|j h _The adder bites you. The adder closely misses you.ty|jp^ q .  You shoot a sling bullet. The sling bullet hits the adder!ty|j d Sty|j .†ty|jX l4610.50ty|jj ty|jc I _You kill the adder!ty|j3  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ty|j ty|jN ty|jty|j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)uy|jmuy|jjnuy|j/ouy|jwruy|jrC89uy|j{ 1=87uy|j}X6uy|j~uy|juy|jjB5uy|juy|juy|j2==4uy|juy|juy|j:3uy|juy|jB2uy|jHuy|juy|jRuy|jB1uy|j>uy|juy|jS3==uy|jz:0uy|juy|jouy|jǙC79uy|j^uy|juy|jX8uy|juy|jڠB7uy|jnuy|jƤ4==6uy|j>uy|j-uy|j:5uy|juy|juy|j B4uy|j}uy|juy|jr:3uy|juy|jγuy|j%T=2uy|jٴuy|jַuy|j.p5=1uy|juy|jZuy|jB0uy|j;uy|juy|jC69uy|jJuy|j3uy|jyB8uy|juy|jk _You start resting.HP restored.uy|j[................---uy|j032.5 (22.0)uy|jf6==---uy|jf3.5 (237 _uy|juy|juy|j} uy|j} uy|j} uy|j' uy|jp uy|j 65uy|j: b  You see here an adder corpse.uy|j uy|jI +4 uy|ja _uy|j uy|j uy|j+ uy|j T=3uy|jڒ uy|j uy|jA uy|j B2uy|j uy|j uy|j^ uy|j B1uy|j+ uy|jۜ uy|j i  You encounter a hobgoblin.uy|j  ##########..... ############... #.................#†##########.....#.# #.......)#.# #.## #.# ### #.##..g###.#...# #.#......<@..# #.##...#####...# #)######### #.## #.# # .# #.# # # #.# # #.####### g   hobgoblin (asleep) #. ## uy|j uy|j[ 19.5 (6.0)uy|j m40.5 (70 _uy|j uy|jж vy|j )))g  You shoot a sling bullet. The sling bullet hits the hobgoblin.vy|jJhC.gvy|joE.<vy|jpr===1.9 (1.459vy|jpwvy|jyb _The hobgoblin is severely wounded.vy|j m )))))))You shoot a sling bullet.vy|j]6 @.gvy|jr? N.....g<vy|jR@ b3.37vy|jF vy|jJ d _The sling bullet closely misses the hobgoblin.vy|jO ) You shoot a sling bullet. The sling bullet hits the hobgoblin.vy|j0 @.gvy|j: l  The hobgoblin is almost dead.vy|jA; 3---4.6 (1.36vy|j@ vy|jB - _The hobgoblin hits you.wy|j>m )))))))You shoot a sling bullet.wy|j ......gThe sling bullet closely misses the hobgoblin.wy|j4=--5.95wy|jVwy|j2W _The hobgoblin closely misses you.wy|j <You shoot a sling bullet. The sling bullet hits the hobgoblin.wy|j (wy|jwy|jp507.3 (1.43wy|jwy|jM _You kill the hobgoblin!wy|jm3wy|jwy|jH _No target in view!wy|j2E wy|jMF wy|jL wy|jFO H _No target in view!wy|j wy|jƤ wy|j@ wy|jZ wy|j) B2wy|jD =15==0wy|j wy|j 498wy|j X7wy|j wy|j( k _You start resting.HP restored.wy|j. |..†....---wy|j .53.3 (6.0wy|j8 6==---4.3 (76 _wy|jW wy|j wy|jwy|j(3wy|jIwy|j wy|jG54wy|jwy|jX3wy|j=wy|j-wy|j6!wy|j$j=2wy|j{%wy|jd*  You encounter a kobold. It is wielding a +0 dagger and quivering stones.wy|jH1U#..............#†####...#.# #)#.# #.#...# #.##### #.#......÷..#...###.#...# #.#.........<...#.# #.#...#...#####...# #)#######..### ##@## #.# #..# #.# #.# #.. #.# #.# #..#.# #.#######...#.. #...........##. ##########.# K   kobold (missile, asleep). #.#K# #.#.#wy|j3S8.3 (4K.wy|j;OK)wy|j.<l9.3 (51 _xy|jxy|jHxy|jV ))))) You shoot a sling bullet. The sling bullet hits the kobold.xy|j@ 8K.xy|j 6K.xy|j j....===60.7 (1.4xy|j :0xy|j" xy|jk ^ _The kobold is heavily wounded.xy|jVM )))))))You shoot a sling bullet.xy|j7K.xy|j>.....xy|jsh2.0 (1.338xy|juxy|j)` _The sling bullet barely misses the kobold.yy|j^2r .  You shoot a sling bullet. The sling bullet hits the kobold.yy|j7a))yy|jK..)yy|j&o13.4 (1.47yy|jJyy|jJ _You kill the kobold!yy|j{yy|j[yy|jyy|jH _No target in view!yy|j3yy|jyy|j8H _No target in view!yy|j yy|jp yy|j yy|j X6yy|j 5yy|j X4yy|jc yy|j X3yy|j yy|j2 X2yy|j yy|j X1yy|jf yy|j X0yy|j yy|j| Y29yy|j yy|j yy|jT B8yy|j? yy|j X7yy|jI yy|j X6yy|j yy|j| yy|j B5yy|j& yy|j X4yy|j yy|j X3yy|je yy|j( X2yy|jT" yy|jy& X1yy|j( yy|js+ X0yy|j, yy|jT0 Y19yy|j1 yy|j5 yy|jQ5 B8yy|j6 yy|j9 yy|j#: B7yy|j; yy|j> yy|j@? B6yy|ju@ yy|jTC yy|jC B5yy|jD yy|j H yy|jLH B4yy|jI yy|jdM X3yy|jN yy|jQ yy|jR B2yy|j8S yy|jMW yy|jW B1yy|jX yy|jc\ X0yy|j)^ yy|j` Y09yy|jnb yy|jSe X8yy|jf yy|ji X7yy|jzk yy|jn X6yy|j?p yy|j{s yy|js B5yy|ju yy|jx X4yy|jy yy|j} X3yy|j yy|j X2yy|jǃ yy|jۆ yy|jD B1yy|j yy|j X0yy|jȍ yy|jc yy|j E6999yy|j yy|j X8yy|jy yy|j yy|j B7yy|j6 yy|j X6yy|j yy|j X5yy|j yy|j. X4yy|j yy|jL X3yy|jۮ yy|jQ X2yy|j yy|j X1yy|jP yy|j X0yy|j yy|jX yy|j C89yy|j yy|j\ yy|j% B8yy|j yy|j X7yy|j yy|j X6yy|j yy|j X5yy|j yy|j X4yy|j yy|j X3yy|j yy|j X2yy|j yy|j X1yy|j yy|j X0yy|j yy|j yy|j C79yy|j yy|jg X8yy|j yy|jX7yy|j7yy|j;yy|jvB6yy|jyy|j? X5yy|j yy|jX4yy|jbyy|jX3yy|jyy|j)yy|jcB2yy|jyy|j-X1yy|jyy|j!X0yy|jH#yy|j^&yy|j&C69yy|j'yy|j+yy|j+B8yy|j/-yy|j/yy|j:0B7yy|j1yy|j5X6yy|j 7yy|j:X5yy|j;yy|j>X4yy|j@yy|j#DX3yy|jEyy|j4IX2yy|jJyy|joNX1yy|jPyy|jSX0yy|jBUyy|jXY59yy|jbyy|jgX8yy|jiyy|j!nX7yy|joyy|jDsyy|jsB6yy|jtyy|jxX5yy|jBzyy|j}X4yy|j-yy|jyy|jBB3yy|jyy|jbX2yy|jyy|j:X1yy|jyy|jđX0yy|j-yy|j%Y49yy|j/yy|jX8yy|jyy|jʠX7yy|jyy|jĥX6yy|jLyy|jX5yy|j7yy|jwX4yy|j yy|j/X3yy|jyy|jyy|jӸB2yy|jPyy|jǽyy|jB1yy|jjyy|jX0yy|j/yy|jGY39yy|jyy|jyy|jXB8yy|j~yy|jo ..... _You start waiting.yy|j22062.4 (99.0)yy|jft---3.4 (100.0)7yy|j^yy|j# _Done waiting.zy|j3zy|jzy|jzy|j7zy|jH n6zy|jY zy|j B5zy|j zy|jzy|j zy|jXB4zy|jzy|j$  Things that are here:zy|jj  a +0 dagger; a stone; a kobold corpsezy|jzy|jI3 _zy|jzy|j+zy|jI/X2zy|j)2zy|j6zy|j9  You encounter a kobold. It is wielding a +0 club and quivering stones.zy|jE#...###.#...# #.#......<...#.# #.#.#...#####...# #)#######..### ##.## #.# #..# #.# #.# #..# #.# #.# #..# #)## #.####### #..# #............ ##@# ##########.#--- #  # ... #.#  #†##..# #.## K   kobold (missile, asleep)#..##.##...K#...####zy|jP18.4 (5.0)zy|jyQl9.4 (61 _zy|jWzy|j4\zy|j4u r .  You shoot a sling bullet. The sling bullet hits the kobold!zy|jz )))))) zy|jg......)zy|je z3===70.8 (1.40zy|jzy|j[J _You kill the kobold!{y|jE3{y|jO{y|jRH _No target in view!{y|jcY3{y|ja{y|jqdH _No target in view!{y|j3{y|jj4{y|jW;{y|j=H _No target in view!{y|j 3{y|jd {y|j {y|j {y|j J29 _{y|j| ,{y|jظ X#)#######..### ##.# #..# #.# #.#  #.# #)## #.#######...#..# #...........##.# ###.## #.# #.#  #@# #.# ---10.....!...########..#{y|j 3†###..###...#..$#{y|j1 ---2.8 (28{y|j {y|j T _Found a bubbling brown potion.|y|j-~|y|j|y|jM|y|jH _No target in view!|y|j|y|jM|y|j |y|j|y|j_k  You encounter a ribbon worm.|y|j # ##.## #.#  #.# ##)## #.#######.....# #........#.# ##########.## #.# #.# #######.##.....!.@.########†## .#w   ribbon worm (asleep)#.w..|y|j1&0|y|jl3.8 (17 _|y|j|y|j$}y|j̮ ## ##.## #.#  #.# #.#  #.# #.#  #)##  #..#  ##.#  #.# #.#  #######.## #.#  .....!.@.# #.#  #######..# #† #..#  #..#  ...) }y|j] #...#  #..$#  #.w.. }y|jG ## ##.## #.#  #.# #.#  #.# #.#  #)##  #..#  ##.#  #.# #.#  #######.## #.#  .....!.@.# #.#  #######..# #† #..#  #..#  ...)  #...#  #..$# #.w.. }y|jP3}y|j Y}y|jZb _A ribbon worm is nearby!}y|j2 )))))w  )You shoot a sling bullet. The sling bullet hits the ribbon worm.}y|jx9w.}y|j F......}y|jmq===5.1 (1.35}y|j'}y|j3f _The ribbon worm is moderately wounded.}y|j )))))You shoot a sling bullet. The sling bullet hits the ribbon worm.}y|j O:w.}y|jW7....}y|j:Xb6.44}y|j`}y|jbc _The ribbon worm is heavily wounded.}y|jJ )))))))You shoot a sling bullet.}y|jmV :w.}y|jOa >.....}y|ja b7.73}y|j6j }y|j'l e _The sling bullet barely misses the ribbon worm.}y|j )))))))You shoot a sling bullet.}y|jJk:w.}y|ju>.....}y|jgvg9.1 (1.41}y|j~}y|je _The sling bullet barely misses the ribbon worm.~y|j.)) _The ribbon worm is heavily wounded.  You shoot a sling bullet. _The sling bullet barely misses the ribbon worm.  You shoot a sling bullet. _The sling bullet barely misses the ribbon worm.  You shoot a sling bullet. The sling bullet hits the ribbon worm.~y|jb:w.~y|ji".~y|jc80.50~y|j+~y|jf _The ribbon worm is moderately wounded.~y|j4 )You shoot a sling bullet. The sling bullet hits the ribbon worm.~y|j .(catching breath)The ribbon worm is heavily wounded.~y|j `The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.~y|jTV'.~y|jV  5  1.9+0 slingHeld Gem (6919) ~y|j_~y|j c. _You are caught in a web!~y|jUF~y|j~y|jN _You are caught in a web!~y|j ~y|jߤ ~y|j ~y|j N _You are caught in a web!~y|jS 3~y|j ~y|j N _You are caught in a web!y|jA7w.y|j;y|j=p---208y|j y|jC _You struggle to detach yourself from the web.y|j, ** Confirm with . or Enter, or press ? or * to list all spells.  The ribbon worm is struck by an arc of lightning.  The ribbon worm is severely wounded.  struck by an arc of lightning.  The ribbon worm is struck by an arc of lightning.  The ribbon worm is almost dead.y|j @wThe lightning grounds out.y|jv 5-------==-37y|jr y|j C _The ribbon worm bites you but does no damage.y|j{y|j2----11 =-4+0 slingGem (6916) y|jy|jƜJ _You disentangle yourself. The ribbon worm bites you.y|j~H V .  Casting: Static Discharge (safe; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The ribbon worm is struck by an arc of lightning.y|j?N **  You kill the ribbon worm!y|j{ ?@.y|j 0 0------3--------------8=55 _You are struck by an arc of lightning.y|j y|j o _Your Ranged Weapons skill increases to level 1!y|j3y|j2y|jŖy|jX4y|j1=-3y|jy|jy|j9B2y|jQy|jy|jb-------1y|j4y|j(02==09y|j;4===8y|jy|j y|jB7y|jy|jX6y|jy|jy|j3==5y|j6y|jy|j>V===4y|jsy|j>y|jB3y|jy|jy|j%B2y|j<y|jy|jW4==1y|jy|jy|jB0y|j(y|j Z899y|j} y|j5====8y|jey|jy|j5==7y|jy|j X6y|j#y|js'X5y|j)y|j.y|j\.W====4y|jO0y|jw3k _You start resting.HP restored.y|j;/.--y|jC106.9 (21.0)6==--7.9 (22y|jEA3 _y|jUy|jXy|jZd3y|jAiy|jnX2y|juy|juX1y|jExy|j1}X0y|jy|j4y|jU=89y|jy|jy|jr6===8y|jy|j*y|j[B7y|jy|j7y|j:6y|j y|j>X5y|jty|jy|jV===4y|jsy|j_X3y|jy|jy|jB2y|jpy|jTX1y|juy|j#X0y|jy|j\y|jC79y|jy|jy|jNs7====8y|jy|jj4 _Magic restored.y|j;X7y|jy|jy|jyX6y|jy|j?y|jX5y|jy|jy|j y|j W====4y|j y|j y|j& y|jj B3y|j y|j= y|jv y|j B2y|j y|j X1y|j y|j" L _You now have 38 gold pieces (gained 8).y|j' X0y|j}) y|j&, y|j/ Y69y|j1 y|j4 y|j8 X8y|j: y|j= y|jB X7y|jD y|jH y|jR  ######..## #.##.........)# #....######...# #####...## ##....# ###....########..# ....".... ####### 33.9 (26  y|jiS .$###### <.##♣#..# ..##..'..###########..##..♣#............. ..##...###.########### ...#♣.†## #)........... #.<.####..########## y|j] B4.9 (27y|j'^ :6y|j5e y|jh 9 _Found a stone staircase leading up.y|j  #.. #.## ######..## #.## ........)# #...######...##### #...##  #....## #....#########..#.....".@..#########..# #..#  .$###### <.##♣#..# ..##..'..########## ..##..♣#............ ..##...###.##########...#♣.†## #)..........y|jdy|jk5.9 (1.0)5y|jy|jy|j  #..# #.## ######..## #.## .)# # ######...#  #...##  #....#  #....##..#."@...#.y|j% Q#..# #..# .$###### <.##♣#..# ..##..'.. ..##..♣# ..##...###. ...#♣.†## #)y|j y|jM `64y|jE y|j y|j  #..# #. ######..## #. .)# # ######...#  #...## #....# #....##..##......@....#.#..# #..# .$######  <.##♣#..# ..##..'.. ..##..♣# ..##...###. ...#♣.†## #)y|jDv73y|jy|j!z _You see here an amulet of wildshape.y|jfy|jy|jy|jjy|jy|jX u2 _y|j@ y|j B1y|jy|jqy|j y|jRB0y|jy|jy|j'........)# #.....######...# #####. #...##  # #....#  #....# ##########..# #......"....# ..########..#  #@.# 40.9 (3 #....$#######>#<.##♣#..#...##..'..###########...##..♣#.................##...###.###....#♣.†## #).... #.<.####..###♣†.##....#y|j/y|j(0f1.9 (459y|j5y|j8; _Found a stone staircase leading down.y|j> 3y|j y|j y|j y|j B8y|j n7y|j% y|jz M _You now have 48 gold pieces (gained 10).y|j y|j. B6y|j6 y|j y|jE y|j B5y|jZ y|j y|j[ y|j B4y|j y|j y|jI y|j B3y|j y|j y|jZ y|j B2y|j y|j y|j6  #....#  ##########..# #......"....# ..########..#  #####..# #.....###### ##. ##>#<.##♣#..# ...).##....##..'..######.?:?...@..##..♣#........y|j 8.9 (7###.#....##...###.######......#♣.†## #)......###....#.<.####.. ###..#♣†.##....# ...##...##..## #######..♣##.# y|j i##.....# ##♣#..#y|j* y|jl* e9.9 (81y|j2 y|j5 ' _Found a hand axe.y|jc3y|jfy|jky|j8py|j0vB0y|jx}y|j҃y|j[y|jC49y|j*y|jƑy|jy|j\B8y|jy|j2y|jy|joB7y|jy|jAX6y|jy|j% _c - 3 scrolls labelled JETO VETOK DYE (gained 1)y|jw #....# ##########..# #......"....# ..########..# #####..#. ##### #.....######y|j@...####...###>#<.##♣#..#).......).##....##..'.......?@.......##..♣#54.9 (5.#.#####.#....##...###. #......#♣.†## #) ###....#.<.####.. ###..#♣†.##.... ...##...##..#  #######..♣##.# y|j\ ##.....# y|j@s ##♣#..# y|j{5.9 (65y|jy|j2p _Found a whip.  You pick up a parchment of Scorch and begin reading...y|je6.9 (74y|jKy|j? _You add the spell Scorch to your library.y|j93y|jy|jry|j!y|jB3y|j,y|j3B2y|jty|jw{ _d - 2 scrolls labelled WEICRAEFEZ (gained 1)y|j #....# ##..# #......"....#. ..##..#.. #####..#)#.# ##### #.......####...###>#<.##♣#...).......).##....##..'..@.........##..♣#8.9 (2.#####.#....##...## #......#♣.†## # ###....#.<.#### ###..#♣†.## ...##...##. #######..♣# ##.... ##♣#.y|j{9.9 (31y|j y|j % _Found a dagger.y|jO3y|jy|jy|jKy|jB0y|j,y|jy|j8C39y|jsy|jy|jGy|jB8y|jy|j@y|jy|jB7y|j y|juy|jy|jB6y|jy|jVy|j?y|jB5y|jCy|jy|j1y|jB4y|jy|jy|jh y|j B3y|j y|j y|jG y|j B2y|j y|j/ y|j y|j< B1y|j^ y|j3 y|j y|j[ B0y|jP y|j y|j% y|jw C29y|j y|jB$ y|jF' X8y|j( y|j+ y|j. y|j/ B7y|j0 y|j2 y|j 6 X6y|j7 y|j9 y|j< y|j+@  You encounter a goblin. It is wielding a +0 club.y|j8G .......... ..#######..g..... #####)#.#.# ##### #... #.....####...###>#< #.###..).......).##.... ...................... .###.#.#.#####.#....## #.###.#.#.# #......#♣ ##.# ###..........#.#.#########..#♣########..............##############  g   goblin (wandering) y|j(L 074.9 (15.0)y|jL m5.9 (165 _y|j4S y|jW y|ju ))))))g  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!y|j#'.gy|j68.....y|j6u===7.3 (1.4)3y|j>y|j}@Z _The goblin is almost dead.y|jf )))))))You shoot a sling bullet.y|jb 9)gy|j .....8.72y|j y|j ` _The sling bullet barely misses the goblin.y|j  )))))You shoot a sling bullet.y|jt'.gy|jw%.gy|j~&..y|j~h80.0 (1.30y|jy|j5a _The sling bullet closely misses the goblin.y|j/s )))You shoot a sling bullet.y|jO'.gy|j]L. y|jh1.4 (1.419y|j#y|jߗa _The sling bullet closely misses the goblin.y|jҥr )))You shoot a sling bullet.y|j''.gy|j1..2.7 (1.38y|j9y|j:e  You shoot a sling bullet. _The sling bullet closely misses the goblin.  You shoot a sling bullet. _The sling bullet closely misses the goblin.  You shoot a sling bullet. _The sling bullet barely misses the goblin.y|jp .  You shoot a sling bullet. The sling bullet hits the goblin.y|jT& y|jb)y|jOek604.06y|jly|joJ _You kill the goblin!y|j; y|j y|j> y|j H _No target in view!y|j y|jy|jYy|jpH _No target in view!y|j{k3y|jmy|jBry|j54321y|jBK0098y|jEX7y|jy|jX6y|jy|j<X5y|j(y|jy|jB4y|jy|jy|jB3y|jy|jX2y|jy|jX1y|j/y|j?y|jB0y|jwy|jy|jmD799y|jqy|jX8y|jy|jX7y|j y|jX6y|j+y|jSX5y|jy|j y|j B4y|j y|jX3y|jy|jX2y|jy|jX1y|jH y|jx$X0y|j.'y|j9+y|j+C89y|j-y|j1y|j 2B8y|j 4y|j8X7y|j?;y|jq?X6y|jAy|jEX5y|jHy|jSy|jXW _You start waiting.y|jc0S........---....S   ball python (constriction, wandering)y|jpm1215.0 (31.0)y|jHn---6.0 (324y|jty|jv\ _You encounter a ball python.y|jv  Your movement speed is average. Your attack delay is about 1.4.  Your damage rating with your +0 sling is about 8 (Base 7 x 120% (Dex) x 103%  (Skill)).y|jr y|j f _Your base attributes are Str 11, Int 16, Dex 12.y|jlu .  You shoot a sling bullet. The sling bullet hits the ball python.y|jv^)))))) y|jwC......y|j}2===7.3 (1.3)3y|jy|jO _You kill the ball python!y|j#< Magic: 7/7========================#.###..).......).##.... AC: 2Str: 11y|j......................# EV: 11Int: 16.###.#.#.#####.#....## SH: 0Dex: 18#.###)#.#.# #......#♣ XL:  3 Next: 62% Place: Dungeon:2#.....@.#.# ###....#. Noise: ===------  Time: 2217.3 (0.0).......#.#.#########..#♣ e) +0 sling########..............## Fire: e) +0 sling################# Gem (6783) _Your base attributes are Str 11, Int 16, Dex 12.  You shoot a sling bullet. The sling bullet hits the ball python. _You kill the ball python! _No target in view! _No target in view! _No target in view!y|j  As you read the scroll labelled JETO VETOK DYE, it crumbles to dust.  It is a scroll of identify.y|j$/  --more--y|jy|jlIdentify which item? (\ to view known items) Scrolls (select first with ?)  d - 2 scrolls labelled WEICRAEFEZ  e - a scroll labelled HADOZI WILOT  h - a scroll labelled KUNOMO OHYT  j - 3 scrolls labelled QIENUMIPEPO y|j! k - a scroll labelled QIPTID LITZ[?] describe selectedy|ja y|j y|j r.......... ..####### AutarchDCSS the Magician........#### Mummy#)#.#.# ##### #... Health: 26/26 ========================#.....####...###>#< Magic: 7/7========================#.###..).......).##.... AC: 2Str: 11......................# EV: 11Int: 16.###.#.#.#####.#....## SH: 0Dex: 18y|j7 #.###)#.#.# #......#♣ XL:  3 Next: 62% Place: Dungeon:2#.....@.#.# ###....#. Noise: ===------  Time: 2217.3 (0.0).......#.#.#########..#♣ e) +0 sling########..............## Fire: e) +0 sling################# Gem (6783) _You kill the ball python! _No target in view! _No target in view! _No target in view!  As you read the scroll labelled JETO VETOK DYE, it crumbles to dust.  It is a scroll of identify.y|jg y|j o---8.3 (12y|j y|j# x _k -> g - a scroll of fog; c -> i - 2 scrolls of identifyy|jy|jRead which item? Scrolls  g - a scroll of fogi - 2 scrolls of identify  d - 2 scrolls labelled WEICRAEFEZ  e - a scroll labelled HADOZI WILOT  h - a scroll labelled KUNOMO OHYT  j - 3 scrolls labelled QIENUMIPEPO[?] describe selectedy|jly|jy|jÜr.......... ..####### AutarchDCSS the Magician........#### Mummy#)#.#.# ##### #... Health: 26/26 ========================#.....####...###>#< Magic: 7/7========================#.###..).......).##.... AC: 2Str: 11......................# EV: 11Int: 16.###.#.#.#####.#....## SH: 0Dex: 18y|jҝ#.###)#.#.# #......#♣ XL:  3 Next: 62% Place: Dungeon:2#.....@.#.# ###....#. Noise: ---------  Time: 2218.3 (0.0).......#.#.#########..#♣ e) +0 sling########..............## Fire: e) +0 sling################# Gem (6782) _No target in view! _No target in view! _No target in view!  As you read the scroll labelled JETO VETOK DYE, it crumbles to dust.  It is a scroll of identify. _k -> g - a scroll of fog; c -> i - 2 scrolls of identifyy|jӟy|jnIdentify which item? (\ to view known items) Scrolls (select first with ?)  d - 2 scrolls labelled WEICRAEFEZ  e - a scroll labelled HADOZI WILOT  h - a scroll labelled KUNOMO OHYT y|j j - 3 scrolls labelled QIENUMIPEPO[?] describe selectedy|jy|jy|jr.......... ..####### AutarchDCSS the Magician........#### Mummy#)#.#.# ##### #... Health: 26/26 ========================#.....####...###>#< Magic: 7/7========================#.###..).......).##.... AC: 2Str: 11......................# EV: 11Int: 16.###.#.#.#####.#....## SH: 0Dex: 18y|j-#.###)#.#.# #......#♣ XL:  3 Next: 62% Place: Dungeon:2#.....@.#.# ###....#. Noise: ---------  Time: 2218.3 (0.0).......#.#.#########..#♣ e) +0 sling########..............## Fire: e) +0 sling################# Gem (6782) _No target in view! _No target in view! _No target in view!  As you read the scroll labelled JETO VETOK DYE, it crumbles to dust.  It is a scroll of identify. _k -> g - a scroll of fog; c -> i - 2 scrolls of identifyy|ja]  As you read the scroll of identify, it crumbles to dust.y|j e9.3 (11y|jy|jX _e -> V - a scroll of vulnerabilityy|j\ y|j_ Read which item? Scrolls  g - a scroll of fogi - a scroll of identify  V - a scroll of vulnerability  d - 2 scrolls labelled WEICRAEFEZ  h - a scroll labelled KUNOMO OHYT  j - 3 scrolls labelled QIENUMIPEPO[?] describe selectedy|jZb.......... ..####### AutarchDCSS the Magician........#### Mummy#)#.#.# ##### #... Health: 26/26 ========================#.....####...###>#< Magic: 7/7========================#.###..).......).##.... AC: 2Str: 11......................# EV: 11Int: 16.###.#.#.#####.#....## SH: 0Dex: 18#.###)#.#.# #......#♣ XL:  3 Next: 62% Place: Dungeon:2#.....@y|j;d$[m.#.# ###....#. Noise: ---------  Time: 2219.3 (0.0).......#.#.#########..#♣ e) +0 sling########..............## Fire: e) +0 sling################# Gem (6781) _No target in view!  As you read the scroll labelled JETO VETOK DYE, it crumbles to dust.  It is a scroll of identify. _k -> g - a scroll of fog; c -> i - 2 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _e -> V - a scroll of vulnerabilityIdentify which item? (\ to view known items) Scrolls (select first with ?)  d - 2 scrolls labelled WEICRAEFEZ  h - a scroll labelled KUNOMO OHYT  j - 3 scrolls labelled QIENUMIPEPO[?] describe selectedy|jNy|jify|jFsr.......... ..####### AutarchDCSS the Magician........#### Mummy#)#.#.# ##### #... Health: 26/26 ========================#.....####...###>#< Magic: 7/7========================#.###..).......).##.... AC: 2Str: 11......................# EV: 11Int: 16.###.#.#.#####.#....## SH: 0Dex: 18y|jPt#.###)#.#.# #......#♣ XL:  3 Next: 62% Place: Dungeon:2#.....@.#.# ###....#. Noise: ---------  Time: 2219.3 (0.0).......#.#.#########..#♣ e) +0 sling########..............## Fire: e) +0 sling################# Gem (6781) _No target in view!  As you read the scroll labelled JETO VETOK DYE, it crumbles to dust.  It is a scroll of identify. y|jt_k -> g - a scroll of fog; c -> i - 2 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _e -> V - a scroll of vulnerabilityy|j  As you read the scroll of identify, it crumbles to dust.20.3 (10y|j+y|j6 _h -> s - a scroll of butterfliesy|j0 j798765432y|jY y|j X1y|jm y|jܔ y|j X0y|j_ y|j y|jz Y69y|jE y|j y|j X8y|j> y|jO y|j X7y|j y|j{ y|j #..#. ....#..#.# ####%.#.# # ...# #.#..##.#..##.#.#.#.# #### #.#..##.#.#.#.# #.....###....... ..####333.0)#.............. #.###.###)#.#.# ##### #.# #.....####...###.###..).......).##.#..................... #.#.###.#.#.#####.#... #.#.###)#|jf #;49m.#.# #..... #.#.......#.# ###... y|jp 0gy|j g   goblin (wandering)y|jF f4.3 (146y|jF y|j M _Found a quill talisman.y|j ))))))g  You shoot a sling bullet. The sling bullet hits the goblin.y|j- 9.gy|j/ $.gy|j9 2....y|j9 u===5.6 (1.3)5y|jrA y|jaC Z _The goblin is almost dead.y|j p .  You shoot a sling bullet. The sling bullet hits the goblin.y|jh))))y|j+f)....47.0 (1.43y|j?jy|j7pJ _You kill the goblin!y|j+3y|jdy|j9H _No target in view!y|jixy|jDyy|j^y|jH _No target in view!y|jj 3y|ju y|j X2y|j n1y|j y|j y|j B0y|j y|j y|j5 C59y|j y|jX X8y|jx y|j y|jK B7y|jl y|j y|j B6y|j y|j- y|j B5y|jn y|j X4y|jv y|j y|j) B3y|j8 y|jR X2y|j y|j y|jN B1y|jJ y|j8 X0y|j" y|j& Y49y|jI) y|jB- y|j- B8y|j0 y|j3 y|j^4 B7y|j6 y|j: y|j+; B6y|j= y|jJB y|jB B5y|jE y|jI X4y|jK y|jVO X3y|j{Q y|jU y|jU B2y|jW y|j/[ y|j[ :1y|j^ y|jc X0y|jd y|ji Y39y|j=k y|j\x X8y|j{ y|jP X7y|j y|j· y|jY B6y|jN y|jێ y|jJ B5y|jx y|j y|j B4y|j y|j y|j B3y|j] y|j& y|j B2y|j y|jũ y|j8 B1y|jϬ y|jn y|jΰ B0y|j9 y|j y|jl C29y|j1 y|j y|j B8y|j> y|j% X7y|j y|jL X6y|j@ y|j X5y|jE y|j B4y|j y|jM y|jl y|j B3y|j y|j X2y|j y|jA X1y|j y|j\ B0y|j y|jo y|jy|jC19y|jKy|jo X8y|j y|jiX7y|jy|jX6y|j\y|jX5y|jp y|j#y|ji$B4y|j|&y|jx*y|j*:3y|j,y|j0y|j 1B2y|j\3y|j6y|j17:1y|j>9y|j<y|j=B0y|j?y|j Cy|jlC;09y|j0Ey|jIy|j?JB8y|jKy|j|Oy|jOB7y|j(Ry|j]_X6y|jcy|j;hX5y|j]jy|j(oy|joB4y|jqy|j"uy|jvB3y|j4xy|j}X2y|jy|jy|jKB1y|jʆy|jX0y|j%y|j.y|jD699y|jy|jy|jmB8y|j-y|jy|j B7y|jRy|jy|jAB6y|jy|jvy|jB5y|jy|jy|jB4y|jy|jMX3y|jy|jYy|j:2y|jy|jX1y|jfy|jX0y|jxy|jFY89y|jy|jdX8y|jy|jy|j{B7y|jy|jy|jB6y|jQy|jNy|jB5y|jy|jy|juB4y|j.y|jyX3y|j y|j y|j;B2y|j5y|jiX1y|jXy|jy|j7:0y|j9y|j!y|j";79y|j*$y|jH(y|j(:8y|j*y|j.y|j.B7y|j#1y|j5X6y|j7y|j:y|j= _You start waiting.A hobgoblin comes into view.y|jxvg---.......g   hobgoblin (wandering).......y|j1324.0 (87.0)y|j---5.0 (885 _y|j$y|j&y|j&u )))))))You shoot a sling bullet.y|j C.gy|j D.gy|jd 2....y|j u===6.3 (1.3)4y|j y|j d _The sling bullet closely misses the hobgoblin.y|jp )You shoot a sling bullet. The sling bullet hits the hobgoblin.y|jǼ h))))y|jEF)....y|jVIo67.7 (1.43y|jRy|jUM _You kill the hobgoblin!y|jDy|jJEy|jMy|jPH _No target in view!y|jy|j,y|jy|jH _No target in view!y|j3y|jy|jGH _No target in view!y|j5 Iy|jF9 y|j: B2y|j/B y|jG n1y|j~M n0y|jR Y69y|j7X y|j{k n8y|ju 7y|j=z X6y|j n5y|j n4y|j n3y|j2 21y|j n0y|j! 59y|j X8y|j 76y|j 5y|jP n4y|jv n3y|j[ n2y|j( n1y|jx n0y|j o49y|j n8y|j y|j< B7y|j} y|j y|j3 :6y|j y|j X5y|j* y|j% y|j}% B4y|j' y|j^, y|j, B3y|j/ y|j= 21y|jG n0y|jQ o39y|jj\ 87y|jt^ y|ju n6y|j-v y|jv B5y|jz y|j n4y|jn n3y|j 2y|j X1y|j y|j B0y|j̢ y|j o29y|j X8y|ji 7y|js X6y|j y|jb 5y|j _You start waiting.A goblin comes into view.y|j g---g   goblin (wandering)y|j 75.7 (48.0)---6.7 (494 _y|j y|jV .You shoot a sling bullet. The sling bullet hits the goblin!y|j\s))))))y|jYr).)....y|j}7===8.1 (1.4)2y|jy|jtJ _You kill the goblin!y|jy3y|j)^ _No target in view!y|j$C 3y|jO ^ _No target in view!y|j 3y|ju y|j H _No target in view!y|j5y|jy|j5y|jy|j&B1y|jy|jy|jLB0y|jy|jy|j|C19y|j=y|jy|jB8y|jxy|jy|jOB7y|jy|j%y|jm:6y|jay|jX5y|j)y|jX4y|jy|jX3y|jy|jy|jB2y|jy|j}y|jB1y|jy|jy|j2B0y|jNy|jY09y|jy|jyX8y|jy|j X7y|jCy|jy|jB6y|jy|jky|jB5y|j- y|j%y|j&B4y|j)y|j89X3y|j_>y|jYDX2y|jHy|jNX1y|jRy|j2Vy|j[ _You start waiting.A goblin comes into view.y|j5hg---g   goblin (wandering)y|js099.1 (21.0)y|jBt---400.1 (220 _y|jz}y|jy|j= )))))))You shoot a sling bullet.y|jn C)gy|j J)....y|j w===1.4 (1.3)599y|jo y|j a _The sling bullet closely misses the goblin.y|j- )))))))You shoot a sling bullet.y|j~.g%))....2.8 (1.48y|jEy|j` _The sling bullet barely misses the goblin.y|j>3y|jry|jH _No target in view!y|jOHy|j$Ky|j]y|jD`H _No target in view!y|j6y|j y|jy|jH _No target in view!y|j 3y|jX y|j X7y|jd 6 _You start waiting.A goblin comes into view.g---g   goblin (wandering)4.8 (2.0---5.8 (35 _y|j y|j y|j;n ))))You shoot a sling bullet.y|jܫ .g  The sling bullet closely misses the goblin.y|j߷..g===7.1 (1.33y|jy|j( _The goblin shouts!y|j )) You shoot a sling bullet. The sling bullet hits the goblin.y|j} .gy|j2.8.5 (1.42y|jky|j4^ _The goblin is heavily wounded.y|jo j ))))You shoot a sling bullet.y|jH .gy|ja ..  The sling bullet closely misses the goblin.9.91y|jl y|jn S _The goblin barely misses you.y|j2 p .  You shoot a sling bullet. The sling bullet hits the goblin.y|jH Ry|jY *)y|jM q911.2 (1.389y|j5 ` _You kill the goblin!y|jy|j)y|jl'y|j)H _No target in view!y|jq3y|jy|jH _No target in view!y|jA876y|jB54321y|j0y|jY79y|jƺy|jKn8y|jX7y|jy|jUX6y|j-n5y|j y|jn4y|jEn3y|j n2y|j6 n1y|j n0y|jo o69y|je( n8y|j1 n7y|j: n6y|jD n5y|j{M X4y|jU y|j[ X3y|j!_ y|j-d y|j{d B2y|jh y|jl y|jm B1y|jAp y|ju y|j:v B0y|jw y|jz y|j"{ ;59y|jb~ y|j X8y|j y|jt X7y|j: y|jɓ X6y|j y|j y|jI B5y|j` y|jp X4y|j y|j X3y|j y|j X2y|j+ y|j' X1y|jF y|jQ X0y|j y|j y|j; C49y|j y|j X8y|j y|j X7y|j y|j X6y|j y|j X5y|j y|j X4y|ju y|j X3y|j y|j X2y|j y|j" X1y|j% y|j* X0y|j- y|j2 Y39y|jP6 y|j9 X8y|j< y|j@ y|jA B7y|jD y|joH X6y|j,J y|jL X5y|jO y|jaS X4y|jqU y|jX X3y|jZ y|jf y|jf :2y|jj y|jp X1y|js y|jv X0y|jx y|j| Y29y|j y|j͋ 87y|j y|j< y|jw B6y|jV 5y|j n4y|j{ 32y|j y|jL n1y|j n0y|jf o19y|j n8y|j X7y|j\ n6y|j y|j n5y|j@ X4y|j 3y|j y|j B2y|j y|jM X1y|j y|j! y|jA# B0y|j% y|j* Y09y|jK- y|j1 y|j|1 B8y|j5 y|j9 y|j9 B7y|jx< y|j#@ y|j\@ B6y|jC y|jH y|jH B5y|jL y|jEQ X4y|jT y|jXZ X3y|j] y|jd X2y|jh y|jm y|jRn B1y|jz y|j X0y|j y|j y|j <499y|j y|jw X8y|j y|jB y|j B7y|j y|j{ y|jʤ B6y|jǨ y|j X5y|j y|j y|j B4y|j y|j y|jG B3y|j y|j X2y|j8 y|j y|j B1y|j y|jB X0y|j y|j W _You start waiting.y|j 1510.2 (99.0)y|j` u---1.2 (100.0)89y|jH y|j # _Done waiting.y|j' y|j y|jw y|j y|j B8y|j y|j y|j B7y|j y|j X6y|j y|jZ X5y|j y|jn y|j B4y|j y|j y|jB B3y|j; y|j X2y|j y|j X1y|j[ y|j X0y|j y|j y|j: C79y|j y|j1 X8y|j y|j y|jX B7y|j# y|j1( X6y|j+ y|j0 y|j!1 B5y|j4 y|j9 y|j : B4y|jz= y|j4C X3y|jF y|jK X2y|j*O y|j\ X1y|jc_ y|j_b y|jb B0y|jyd y|jf y|j1g C69y|jRj y|jo X8y|jqs y|j9x y|jx B7y|j{ y|jn X6y|j y|j֊ X5y|j? y|j X4y|jl y|j= y|j B3y|j y|jנ y|j B2y|j y|jU y|j B1y|j y|jx X0y|jo y|jN Y59y|j0 y|jѽ X8y|jn y|j X7y|j y|j, y|j B6y|j y|j y|j} B5y|j y|j+ y|j5 B4y|jO y|j? y|j B3y|j 21y|j y|ju B0y|jp y|js y|j C49y|jW y|j X8y|j y|j X7y|j+ y|j y|jw B6y|jy y|j X5y|j ! y|jp& X4y|ja( y|jf+ X3y|j- y|j0 X2y|j3 y|j6 X1y|j7 y|j< X0y|j? y|jK Y39y|jJO y|j U X8y|jW y|jZ X7y|j\ y|j9` X6y|ja y|jFf X5y|j&h y|jk X4y|jo y|jt X3y|j x y|j8| X2y|j~ y|jL y|j :1y|j; y|j y|j B0y|j y|j= Y29y|j̣ y|j X8y|j y|jW y|jQ :7y|j y|jt y|j̺ :6y|j\ y|j1 X5y|j y|j X4y|ja y|j X3y|j y|jX X2y|j y|j y|j B1y|j y|j X0y|j1 y|js Y19y|j y|j X8y|j y|jQ B7y|j y|j y|j3 y|j B6y|j y|j" y|j# :5y|j$ y|j) X4y|jt- y|j2 y|j23 B3y|jD6 y|j^; X2y|jc? y|jD y|jD B1y|jFH y|jM X0y|jsQ y|jW y|jW C09y|jY y|jr] y|j?^ B8y|j-k y|j s X7y|jv y|j{ X6y|j y|j X5y|j y|j* y|ǰ B4y|j y|j X3y|jϙ y|j X2y|j y|jA y|j B1y|jW y|j y|jn B0y|j y|j Z399y|jv y|jz X8y|j y|j X7y|j y|j X6y|j4 y|j y|jb B5y|j0 y|j y|j1 B4y|j y|j y|j0 B3y|j6 y|jv y|j B2y|jy|jsy|jB1y|jJ y|jX0y|j>y|jW _You start waiting.y|jU*4610.2 (99.0)y|j+---1.2 (100.0)89y|j3y|j6 _No target in view! _You start waiting.Done waiting. _You start waiting.Done waiting.y|j{3y|j8y|j76y|j _You start waiting.Done waiting. _You start waiting.Done waiting.  A goblin comes into view.y|jJ.....!. ..####### .# #  .# .# #######).#. ##.###g.# ......#..#.##........ ######%)#.##.....# # ...##...# #.#..##@##.#..##.#.#.#.# ########.#..##.#.#.#.# #......"###...).......... ..####................ ###y|jG#.###.###)#.#.######## #g   goblin (wandering) #.....####...###>####.###..).......).##...#................y|jQg.4.2 (3.0)y|j y|j&l5.2 (45 _y|jy|jy|jW ))))))You shoot a sling bullet.y|jK.gy|j6....y|j#q===6.5 (1.34y|j;y|jұ` _The sling bullet barely misses the goblin.y|jnp .  You shoot a sling bullet. The sling bullet hits the goblin.y|j0uj))))y|j))....717.9 (1.43y|j y|j#J _You kill the goblin!y|j% 3y|jQ' y|j3) H _No target in view!y|j y|j y|j y|j[ H _No target in view!y|j]Ey|jEy|jHy|jMy|jU21y|jXy|j\y|j]B0y|jp_y|jcy|jWdC79y|jgy|j+ky|jkB8y|j,ny|jrX7y|jty|jlxy|jxB6y|j<{y|jy|jB5y|jy|j͏X4y|jy|jQX3y|j2y|jy|jB2y|jy|jX1y|j0y|jCy|jB0y|jgy|j|Y69y|j$y|jy|jGB8y|jy|j y|jbB7y|jUy|jy|j,B6y|j<y|jaX5y|j]y|jy|j<B4y|jy|jy|j,B3y|jy|jy|jB2y|jRy|j@X1y|jy|jy|jB0y|jy|jy|j=C59y|jy|jeX8y|jy|j^y|jB7y|j! y|jX6y|j>y|jy|j`B5y|j5y|jiX4y|jQ"y|j('y|j'B3y|jL*y|j.X2y|jY2y|j6X1y|j9y|j=X0y|j@y|jDY49y|j=Py|j&UX8y|jWy|j#\X7y|j^y|j-cX6y|j;fy|j)jy|jpjB5y|jly|j qy|jxqB4y|jty|jsxX3y|jF{y|jX2y|j y|jɄX1y|jy|jX0y|jcy|jlY39y|jSy|jy|jIB8y|jy|jtX7y|j^y|jX6y|jy|jX5y|jOy|jX4y|jwy|jX3y|jNy|jUX2y|jy|jFy|jB1y|j<y|j'y|j{B0y|jJy|jY29y|j*y|jy|jYB8y|jy|jy|jB7y|jry|jX6y|j y|jy|jB5y|jy|jX4y|jy|j$X3y|jy|jy|jaB2y|jy|jy|j-B1y|j y|j$y|j$%B0y|j'y|j+y|j+C19y|j.y|j2X8y|j35y|jB9X7y|j<y|jV@X6y|jCy|jFy|jAGB5y|jIy|j:NX4y|jPy|jTy|j>UB3y|jWy|j[y|j.\B2y|j^y|jbX1y|j`oy|jtX0y|jwy|ja{Y09y|j}y|j]X8y|jy|jy|j>B7y|j7y|j X6y|j‘y|jy|jtB5y|jy|jX4y|jy|j X3y|jy|jxX2y|j8y|jy|jB1y|jqy|jøy|jB0y|j%y|jjZ299y|jy|jX8y|jy|jX7y|jy|j y|jfB6y|j+y|jyX5y|jIy|jX4y|jy|jX3y|jy|jy|jL:2y|jy|jRX1y|j` y|j X0y|j8y|jIY89y|jOy|jsX8y|j/y|j*"X7y|j1%y|j *y|j*B6y|j,y|j9X5y|j>y|jBX4y|jEy|jR .... _You start waiting.y|j]716.9 (99.0)---7.9 (100.0)3y|j\fy|jbh# _Done waiting.y|jJ 3y|jM y|jGS y|jV y|j#_ n2y|jya y|jb B1y|jd y|ji y|j m X0y|jo y|jq y|jzt y|jt C79y|jWv y|jz y|jo} y|j} B8y|j~ y|j. y|j y|j B7y|j y|j y|jT y|j+ B6y|j y|j y|j) ##.# #######.##.# ...#.########.## #####..........!...# ... .....########..# # #..#.# #..# #.# #..#.# ######..## #).#. ##.###).#.#.........)# #..#.##.......@...######...# ---24.9 (7.0)%)#.##.....#.#.### #...## # ...##...#.#.#[# # #.#..##.#.#.#.#.y|j ?# #....# #.#..##.#.#.#.#.##########..##.#..##.#.#.#.#.#......"....# ###...).............########..# #.................# #####..# #.###.###)#.#.######## #.....####y|j {5.9 (85y|j y|jʯ - _Found a leather armour.y|j 3y|j+ y|j y|j y|j\ B4y|j By|j X3y|jL y|j y|j" B2y|jL" y|j$ y|jX( y|j( B1y|j?* y|j- y|j{0 X0y|ji2 y|j 5 y|j8 y|jX8 ;69y|j9 y|jr< y|j? y|j}@ B8y|jA y|jFD y|jPG y|jG B7y|jI y|jK y|jAO y|jO B6y|jQ y|jU y|j^ y## ##.##  #.# # #.# # #)## # #..# # .# ##.# ###########.# #. ..>......#.########.## ########@.........!...#y|j _ D34.9 (9 ............########.. .###.###..#.# # #.# #..#.########..## #).#. ##.###).#.#.........)# #..#.##...........######...# %)#.##.....#.#.### #...##  # ...##...#.#.#[# #....#  #.#..##.#.#.#.#.# #....y|j_ y|jg E5.9 (10.0)y|jg :5y|jk y|jm 9 _Found an escape hatch in the floor.y|jN  #.# )##...############.# #.# ..>......#.########.##########..........!...........@...###########.###..#.#  #.# #..#.########..##.Gem (6265) ....#.#.#.##.#..##.#.#.#.#.##########..# y|jCy|j996y|jH.0)4y|jWy|j y|j3j4 )##...############.# #.# ..>......#.########.##########..........!...............###########.###@.#.#  #.# #..#.########..###).#. ##.###).#.#.........)Gem (6264) #.#.#[#y|jk#.#.##.#..##.#.#.#.#.#......"....# y|jsy|jt`73y|j6y|j u )##...############. #.# ..>......#.########.##########..........!...............###########.###..#.#  #.# #######..###).#. ##.###).#.#.........)..#.##...........######...y|j..#.#.#Gem (6263) .#.##.#.####...).............########..# y|jv82y|jy|jy|j#..# #..# ##.# ###########.# .# ..>......#.########.#########..........!...# y|j ............########..# .###.###..#.# #..#  #.# #..#.########..##).#. ##.###)@#.#.........)# y|j'#..#.##...........######...# %)#.##.....#.#.### #...## ...##...#.#.#[# #....# y|j#.#..##.#.#.#.#.#.#..##.#.#.#.#.##########..##.#..##.#.#.#.#.#......"....#  ###...).............########..#  #.......# #####..#y|jy|jQ`91y|jy|jy|jN .# ##.# #############.# .# ..>......#.########.#########..........!...# ............########..# .###.###..#.# #..#  #.# #..#.########..#y|j 2#).#. ##.###).#.#.........)# #..#.##.......@...######...# %)#.##.....#.#.### #...## ...##...#.#.#[# #....# y|jƉ G#.#..##.#.#.#.#.# #....# #.#..##.#.#.#.#.##########y|j ..##.#..##.#.#.#.#.#......"....# y|j' ###...).............########..# #...........# #####..#y|jF  #.###.###)#.#.######## #.....#### y|j y|jv a400y|j8 y|j y|j9L !##########.# .# ..>......#.########.#########..........!...# ............########..# .###.###..#.# #..#  #.# #..#.########..##).#. ##.###).#.#.........)#  #..#.##...........######...# %)#.##.....#.#@### #...## ...##...#.#.#[# #....#  #.#..##.#.#.#.#.# #....#  y|jL h#.#..##.#.#.#.#.##########..#  #.#..##.#.#.#.#.#......"....# ##...).............########..# ..........# #####..# .###.###)#.#.######## #.....##### y|jL  #.# #.....####...###>#<.##♣#..y|jW w159y|ju` y|jc y|jm ..>......#.########.##########..........!...............###########.###..#.#  #.# #..#.########..###).#. ##.###).#.#.........)..#.##...........######... %)#.##.....#.#.### #...### ..# ..#..##.#.#########......"..  ###.###..).......).##....##..'.. y|jy|j`28y|jy|j#W _You see here a +0 leather armour.y|j v37y|j y|j - _f - a +0 leather armoury|jMX~Wear or take off which item? Armour (go to first with [)  a - a +0 robe (worn)f - a +0 leather armour[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip y|j y|j" ..>......#.########.##AutarchDCSS the Magician########..........!...#Mummy............########..#Health: 26/26 ========================.###.###..#.##..#Magic: 7/7========================#.# #..#.########..##AC: 2Str: 11  #).#. ##.###).#.#.........)#EV: 11Int: 16  #..#.##...........######...#SH: 0Dex: 18%)#.##.....#.#.### #...##XL:  3 Next: 71% Place: Dungeon:2  # ...##...#.#.#@##....#Noise: ---------  Time: 2743.9 (0.0)  #.#..##.#.#.#.#|j# ;0m.##....#e) +0 sling#.#..##.#.#.#.#.##########..#Fire: e) +0 sling#.#..##.#.#.#.#.#......"....#Gem (6257) ##...).............########..# .................# #####..# .###.###)#.#.######## #.....##### #.# #.....####...###>#<.##♣#.. ###.###..).......).##....##..'..  _You start waiting. _Done waiting. _Found a leather armour. _Found an escape hatch in the floor. _You see here a +0 leather armour. _f - a +0 leather armoury|j* 3y|jI2 y|j: y|jC {4.9 (16y|jJ y|jmJ e5.9 (25y|jP y|jX y|jY e6.9 (34y|j_ y|jig y|jg e7.9 (43y|jOm y|j;s y|js e8.9 (52y|j5z y|j{ 0 _You start removing your armour. You continue removing your +0 robe. x5y|j{ y|jF y|j  You finish removing your +0 robe.  You start putting on your armour.y|j e9.9 (61y|j՟ y|j |50.9 (70y|j y|j y|jz f1.9 (849y|j y|j {2.9 (98y|j y|j y|jE i3.9 (10.0)7y|j y|j 30 _You continue putting on your +0 leather armour. x5y|j y|j c _You finish putting on your +0 leather armour.y|jgy|jk  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   2.0   0   i - Spellcasting   2.6   2.1  +2          y|jl6 b - Maces & Flails   0.0   1.4  -2   j - Conjurations   2.1   4.2  -2   c - Unarmed Combat   0.0   1.4  -2   k - Air Magic   2.6   4.2  -2  y|jYl d - Throwing   0.0   1.4  -2          y|jmr    e + Ranged Weapons 1.1   2.8  -2               f - Armour   0.0   1.4  -2       g - Dodging   1.5   2.8  -2       h - Stealth   1.5   2.4  -1  y|jma                                    y|jm            y|j;n    The relative cost of raising each skill is in cyan.  y|jenThe species aptitude is in white.  [?] Help[=] set a skill target  y|jn[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsy|jy|j߮y|j*..>......#.########.##AutarchDCSS the Magician########..........!...#Mummy............########..#Health: 26/26 ========================.###.###..#.##..#Magic: 7/7========================#.# #..#.########..##AC: 3Str: 11  #).#. ##.###).#.#.........)#EV: 10Int: 16  #..#.##...........######...#SH: 0Dex: 18%)#.##.....#.#.### #...##XL:  3 Next: 71% Place: Dungeon:2  # ...##...#.#.#@##....#Noise: ---------  Time: 2753.9 (0.0)  #.#..##.#.#.#.#|jd0m.##....#e) +0 sling#.#..##.#.#.#.#.##########..#Fire: e) +0 sling#.#..##.#.#.#.#.#......"....#Gem (6247) ##...).............########..# .................# #####..# .###.###)#.#.######## #.....##### #.# #.....####...###>#<.##♣#.. ###.###..).......).##....##..'..  _f - a +0 leather armour _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour.y|j3y|j(y|jky|jNky|jp  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   2.0   0   i - Spellcasting   2.6   2.1  +2           b - Maces & Flails   0.0   1.4  -2   j - Conjurations   2.1   4.2  -2   c - Unarmed Combat   0.0   1.4  -2   k - Air Magic   2.6   4.2  -2   d - Throwing   0.0   1.4  -2     y|jgq         e + Ranged Weapons 1.1   2.8  -2               f - Armour   0.0   1.4  -2       g - Dodging   1.5   2.8  -2       h - Stealth   1.5   2.4  -1                        y|jq                       y|jr        y|jBrKThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  y|j{r[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsy|jp8 y|jvA ..>......#.########.##AutarchDCSS the Magician########..........!...#Mummy............########..#Health: 26/26 ========================.###.###..#.##..#Magic: 7/7========================#.# #..#.########..##AC: 3Str: 11  #).#. ##.###).#.#.........)#EV: 10Int: 16  #..#.##...........######...#SH: 0Dex: 18%)#.##.....#.#.### #...##XL:  3 Next: 71% Place: Dungeon:2  y|jB # ...##...#.#.#@##....#Noise: ---------  Time: 2753.9 (0.0)  #.#..##.#.#.#.#.##....#e) +0 sling#.#..##.#.#.#.#.##########..#Fire: e) +0 sling#.#..##.#.#.#.#.#......"....#Gem (6247) ##...).............########..# .................# #####..# .###.###)#.#.######## #.....##### #.# #.....####...###>#<.##♣#.. ###.###..).......).##....##..'..  _f - a +0 leather armour _You start removing your armour. You continue removing your +0 robe. x5  y|j?C You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour.y|jK y|j#M y|jT y|jW y|jo3y|juvy|j]yF _Unknown command.y|jy|jy|jy|j y|j @_Unknown command.y|jy|jy|jy|jF _Unknown command.y|jΒ 3y|j y|jJ y|j 6 _y|j[ n5y|j y|jE B4y|jͬ y|j y|jy X3y|j y|j y|jb y|j B2y|j y|j y|jw X1y|j y|j y|j X0y|j y|j y|j Y39y|ja y|j y|j X8y|j y|j y|jU y|j B7y|j y|j y|j[ X6y|j y|j y|j y|j B5y|j7 y|j y|jE y|j B4y|jj y|j y|j y|jG B3y|j y|j y|j y|jt B2y|ji y|j y|j y|j :1y|j$ y|j y|j y|j X0y|j y|jB Y29y|j y|j\ y|j y|jJ B8y|j y|j y|j y|jM B7y|j y|j y|j5 y|j B6y|j9 y|j^ y|j! y|ju! B5y|j! y|j*$ y|ji% y|j% B4y|jX& y|j( y|j* X3y|j, y|j- y|j. y|j. B2y|jf/ y|jl0 y|j2 X1y|j3 y|j4 y|j6 y|j7 X0y|j8 y|jK: Y19y|j: y|j; y|j= y|j> X8y|j> y|j@ y|j@ B7y|jA y|jCB y|j^D X6y|jE y|jAF y|jG y|j&H B5y|jH y|jI y|jK X4y|jL y|jM y|j'O y|jO B3y|jO y|j(Q y|jS y|jGS B2y|jS y|j5U y|jV y|jV B1y|jW y|j@X y|jZ X0y|j%[ y|j\ y|j^ Y09y|j_ y|j` y|jb X8y|j6c y|j e y|jf y|jf B7y|jh y|jh y|jRk X6y|jk y|jKm y|jn y|j:o B5y|jo y|j)q y|jQs y|js B4y|j3t y|jQu y|j|  #.# #####  #.# #...#  #.# #.#.###### #.#.##...## . #.# #.#........ ... #.# #.####...## ....###.######.# ##.## _..#...........# #.# .......@######## #.#96.9 (43.0) ....#### #.# #..#.# ##.# ##.# ..>......#.### ########.......y|j}  ............### .###.###..#.#y|jȃ y|jV f7.9 (443y|jZ y|j 6 _Found a sacrificial altar of Ru.y|jQ y|jQ y|jR y|jlT y|jV y|jW^ 21y|j` y|j{c k  You encounter a ball python.y|ji c #.# ##### #.# #...# #.# #.#.########### #.# #.#.##..#...... #.# #.#.#...... #.# #.####..#......###.######.# ##.#.._..#...........# #.#...######## #.y|jj ?#......##### #.###..S #. ##.: #.... ###.###. ..>......#. S   ball python (constriction, asleep)#. ########.#. .... .###.###..#.y|jhu 19.9 (2.0)y|ju g800.9 (30y|j{ y|j~ V _Found Maxwell's Memoranda. Found an escape hatch in the ceiling.y|j9 <You shoot a sling bullet. The sling bullet hits the ball python!y|j X)y|jp .y|js {3===2.3 (1.4198y|jy y|j | O _You kill the ball python!y|j 3y|j( y|j H _No target in view!y|jy|jy|juy|jH _No target in view!y|jy|jSy|jiy|jy|jy|j̩I7 _y|jSy|jUy|jy|j B6y|j y|jy|jX5y|j8y|jR  There is an escape hatch in the ceiling here.y|jy|jI4 _y|j)y|jG% ####### #.# #.#.##.#...... #.# #.#....#...... #.# #.####. #......###.######.# ## #.._..#...........# # #..........######## # #......##### # ####..<## ##.@##---.# ##########.#####.# ..>......#y|j #.# ########.. #.# .......... #.. .###.###..# ### #.# #..# #).#. ##.###).##..#.##.......You pick up Maxwell's Memoranda and begin reading...y|j+6.3 (4.0---7.3 (53y|j(y|j  You add the spells Maxwell's Portable Piledriver, Magnavolt and Maxwell's _Capacitive Coupling to your library.y|jr 3y|jo 2y|jK 10y|jK .._..#...........# ##..........######## ##......##### #####..<#######..# #.......# ####.#####.# ..>...... y|j #.# ########... #...........10.3 (3 #.....#.###.###.. ####.># #.# # #).#. ##.###).# #..#.## %)#.##.....# # ...##...#.#.#..##.#.#.##..##.#.#.#.#y|ju y|j! f1.3 (489y|j y|j$ ; _Found a stone staircase leading down.y|j\ 3y|j>^ y|ja y|jd y|jl 87y|jq y|jt y|jt B6y|j*v y|jx y|j{ B5y|j!| y|j} y|jހ y|j y|j, B4y|jͅ y|jX y|j$ y|j B3y|j y|jQ y|jI y|j B2y|j y|j y|jם y|j1 B1y|j۟ y|jO y|j y|j B0y|j] y|j y|jd y|j٬ C79y|jd y|jͰ y|j y|j B8y|j^ y|j R  There is a stone staircase leading down here.y|j\ y|j I7 _y|j y|j y|j$ y|j B6y|j y|j^ y|j X5y|j y|jd $  Things that are here:y|j% f  a +0 dagger; a hobgoblin skeletony|j, y|j I4 _y|j6 y|j y|j y|j B3y|j& y|j y|j X2y|j y|j( y|j# X1y|jr y|j y|j y|jK B0y|j y|jE" y|j% y|j@& C69y|j/ y|j2 y|j6 y|j7 B8y|j|9 y|j; y|j&> y|j> B7y|j<@ y|jF y|jG y|j(H B6y|j5I y|jJ y|j;K y|jpK B5y|jK y|jL y|jM X4y|jN y|jP y|jQ X3y|jER y|jR y|jBT y|jnT B2y|jT y|jU y|jV X1y|jV y|jX y|j"Y y|jWY B0y|jY y|jn[ y|j ] y|jC] C59y|j^ y|j` y|ja y|jb B8y|jb y|jd y|jLf y|jf B7y|ji ,y|jj y|jk B6y|jk y|jl y|jn y|jDo B5y|j|p y|j'| a   #.............   #.# #.###.###)#.#.   #.# #.# #.# #.....   #.# #.###.###..)..   #.# #.#...........  y|j4}  #$# #.#.#.###.#.#.   #.# #.#.#.###)#.#.  .###.#.#.......#  ............#.#  ##############...  ###            You pick up a parchment of Construct Spike Launcher and begin reading...y|j3 45.3 (34.0)6.3 (354y|j y|jь Q _You add the spell Construct Spike Launcher to your library.y|j^ y|jj_ y|j_ y|jsa y|jc y|jk 32y|jn y|jQo :1y|jo y|jr y|jIs B0y|js y|jev L _You now have 52 gold pieces (gained 4).y|jx Y49y|jvy y|jz y|j| y|j`} B8y|j} y|j_ y|j- X7y|jف y|j y|jυ y|j& B6y|jr y|jˈ y|j y|jq B5y|j y|jȎ y|j/ y|jБ B4y|j y|j y|j X3y|j y|j y|jy B2y|jݜ y|j L _You now have 58 gold pieces (gained 6).y|j~ y|jԠ B1y|j y|j? y|j_ y|j B0y|j y|j y|j Y39y|j y|jf y|jR X8y|j0 y|j; y|jԮ X7y|jM y|j y|jȱ y|j B6y|j y|jn y|j y|j+ B5y|j̹ y|jT y|j y|j B4y|j y|j^ y|j y|jM B3y|j y|j y|jK X2y|j y|j y|j y|jK B1y|j y|j% y|jO y|j B0y|j y|jS y|jf Y29y|j y|j# y|j X8y|j y|j y|jo y|j B7y|j y|j* y|j X6y|j y|j y|jy X5y|jF y|j" y|j/ X4y|j y|j0 y|j y|j B3y|j y|j( y|jx X2y|jh y|j R  There is an escape hatch in the ceiling here.y|j y|j I1 _y|jX y|j y|j\ X0y|j# y|j y|jAy|jC19y|jy|jCy|j;X8y|jy|jy|jp y|j B7y|j y|j y|jy|jB6y|j}y|jy|jX5y|jy|jy|j,y|jB4y|jy|j y|jX3y|jy|jey|jy|j%B2y|jsy|jy|jP X1y|j y|j "y|j#y|j $B0y|j$y|j%y|jf'y|j'C09y|jC(y|j*y|j+y|jL+B8y|j>,y|j-y|j`17y|j3X6y|j~4y|j5y|j7X5y|j8y|j:y|jC<h  A goblin comes into view.y|jAi .g~≈≈##..### #g# g..≈g''..#  #.# ..gl≈##..#  #.. g... #.##  #.## ... ### y|jPBt #..# #.. #.# #@# #.# y|jB#.#  #.# #.# ##### y|jC#.# #...#g   goblin (wandering) #.# #.#.###### ######## #.# #.#.##...## y|jUC#......# #.# #.#........y|jDZ.g95.3 (49y|jJy|jcKm6.3 (504 _y|jpPy|jjRy|j )))))))You shoot a sling bullet.y|j" g.  The sling bullet completely misses the goblin.y|j gy|j F .  You hear a shout!y|j K .....gYou encounter a goblin. It is wielding a +0 dagger.====7.7 (1.4)3y|j y|j * _You hear a shout! x3y|j t )))You shoot a sling bullet.y|j/k F.g.gy|jr .g 2 goblins===-y|js [9.11y|jx y|j{ ` _The sling bullet barely misses the goblin.y|jӘ )))))))You shoot a sling bullet.y|j .g  The sling bullet barely misses the goblin. x2y|j%8....gy|j&-900.4 (1.30y|j,y|jD.{ _The goblin barely misses you. The goblin hits you but does no damage.y|j }#.# g..≈g''..# g# ..gl≈##.. g... #.### ... ### .#  g#....# #####.....#.############## #....##......# #.........###...##y|j $.gy|j %.gy|j:( --10099y|jv. y|jl1 c _The goblin attacks as it pursues you! The goblin hits you but does no damage.y|jB .  You shoot a sling bullet.  The sling bullet closely misses the goblin.The sling bullet hits the goblin!y|jH)))))   gobliny|j $....g  You kill the goblin!y|j3---5==2.8 (1.48y|jy|j; _The goblin hits you with a +0 dagger.y|jKV)))))))y|j g  You shoot a sling bullet. The sling bullet misses the goblin.You hear a shout!y|j .$....gg 2 goblins (1 launcher)The goblin closely misses you. The goblin misses you.4=--4.3 (1.56y|jy|j _You encounter a goblin. It is wielding a +0 club and carrying a +0 sling.y|j `  You shoot a sling bullet. The sling bullet hits the goblin.y|j! ).g.y|j n  The goblin is severely wounded.y|j9 2--5.85y|j y|j9 ; _The goblin hits you with a +0 dagger.y|jmb )))))))You shoot a sling bullet.  The sling bullet closely misses the goblin.y|jo .$...gg  The sling bullet barely misses the goblin.y|jF 0----7.2 (1.43y|jM y|jN ; _The goblin hits you with a +0 dagger.y|j.  The sling bullet closely misses the goblin.  The sling bullet barely misses the goblin. _The goblin hits you with a +0 dagger.  You shoot a sling bullet.completely misses the goblin.  The sling bullet hits the goblin.y|jI$)   gobliny|j )g  You kill the goblin!y|je18----68.7 (1.52y|jKy|jQc _The goblin hits you with a +0 dagger. The goblin hits you but does no damage.y|j3y|jV y|j^ _You are too injured to fight recklessly!y|j3y|jIy|jb^ _You are too injured to fight recklessly!y|j 3y|j! y|jK ^ _You are too injured to fight recklessly!y|j y|j y|j y|j ^ _You are too injured to fight recklessly!y|j )))))))You shoot a sling bullet.y|j  .$...)g  The sling bullet barely misses the goblin.y|j!5-----10.20y|j(y|j+; _The goblin hits you with a +0 dagger.y|j= )))))))You shoot a sling bullet.y|jr .$...)g  The sling bullet completely misses the goblin.y|jss2-----1.5 (1.389y|jzy|j|> _The goblin hits you with a +0 dagger. x2y|jK  Casting: Static Discharge (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You miscast Static Discharge. Nothing appears to happen.y|j 3=-5-------Contam: 13% --208y|j^y|j= _The goblin hits you but does no damage.y|jZ xM_The goblin hits you but does no damage.  Casting: Static Discharge (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You miscast Static Discharge. Nothing appears to happen.3--------------28--37y|j = _The goblin hits you but does no damage.y|jVuM.Confirm with . or Enter, or press ? or * to list all spells.  is struck by an arc of lightning.y|j{s **y|jB|>You kill the goblin!y|jPH)@y|j2-1--------------8=46y|j#y|jz%< _You are struck by an arc of lightning.y|jL ..gl≈##$. g... #.#.## ... ### .#  )#).#####...#.##......###.######.# ##.##y|j٬y|j~i--55y|jy|j[y|j $. g... #.#.## ... ### .#  )#).#####...#.#######.#y|jt#.._..#...........# #.#y|j3=--64y|jy|jy|jy|jy|jJy|jģy|jy|jn3y|jZy|jb-------2y|jSy|jDy|jy|jB1y|jvy|jy|jPy|j4=60y|jǽy|jAy|j2===479y|jny|j82y|j&:8y|jy|jby|j>\07y|jyy|jy|j.# .# .# #####.# #...#.# #.#.############## #.# #.#.##...###......# #.# #.#........#......# #.# #.####...###......###@######.# ##.##23.5 (7#.._..#...........# #.#y|j#..........######## #.##......##### #.# #..<##.#######..##.##.###############.##.#####.##......>......#.### #.# #.##.##########....... y|jy|jy|jy|j'  Casting: Static Discharge (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y|jeby|jc Your spells (cast)TypeFailure Level  a - ShockConjuration/Air 10% 1  b + Static DischargeConjuration/Air 14% 2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exity|j y|j~ y|j #.#AutarchDCSS the Magician#.#Mummy#.# #####Health: 14/26 ============------------#.# #...#Magic: 2/7======------------------#.# #.#.###### AC: 3Str: 11######## #.# #.#.##...## EV: 10Int: 16 Contam: 20% #......# #.# #.#........ SH: 0Dex: 18#......# #.# #.####...## XL:  3 Next: 78% Place: Dungeon:2#......###@######.# ##.## Noise: ---------  Time: 2923.5 (0.0)#.._..#...........# #.#e) y|j! +0 sling#..........######## #.#Fire: e) +0 sling#......######.#Gem (6077) ####..<##.#######..##.##.......################.##.#####.##......>......#.### #.# #.##.##########....... Confirm with . or Enter, or press ? or * to list all spells.The goblin is struck by an arc of lightning.  You kill the goblin! _You are struck by an arc of lightning.  Casting: Static Discharge (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y|j( Z#.#AutarchDCSS the Magician#.#Mummy#.# #####Health: 14/26 ============------------#.# #...#Magic: 2/7======------------------#.# #.#.###### AC: 3Str: 11######## #.# #.#.##...## EV: 10Int: 16 Contam: 20% y|j #......# #.# #.#........ SH: 0Dex: 18#......# #.# #.####...## XL:  3 Next: 78% Place: Dungeon:2#......###@######.# ##.## Noise: ---------  Time: 2923.5 (0.0)#.._..#...........# #.#e) +0 sling#..........######## #.#Fire: e) +0 sling#......######.#Gem (6077) y|j. ####..<##.#######..##.##.......################.##.#####.##......>......#.### #.# #.##.##########....... y|j Confirm with . or Enter, or press ? or * to list all spells.The goblin is struck by an arc of lightning.  You kill the goblin! _You are struck by an arc of lightning.  Casting: Static Discharge (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y|jD P  Okay, then.y|j y|j y|j . _y|jS #.# #.# ##### #.# #...# #.# #.#.############## #.# #.#.##...# #......# #.# #.#....... #......# #.# #.####...# #......###.######.# ## #.._..#..@........# #. #..........######## #.#y|j2 ###### #.# ####..<#  #.####..# #.# #.......################.# #.#####.##......>......#.## #.# #.##.##########...... #.# #.##.##............##y|jy|j5=184.5 (16 _y|jy|jy|j #.# #.# ##### #.# #...# #.# #.#. ######## #.# #.#.##... #......# #.# #.# #......# #.# #.####... #......###.######.# ##. #.._..#.# #.# #.# #.# #......##### #.# ####..<# #.# ######..# #.# #.......#.# #.#####.##......>......#. #.# #.##.# #.# #.##.##.y|jy|jz655y|jVy|jy|jy|jy|jy|j y|jh'4423y|j'x=02y|j(y|j+S6=y|jb+O8% 1y|j,y|j.y|j9.\60y|j/y|jn0y|j03====469y|j1y|j2y|j-3\28y|j3y|j5y|jR57==17y|jy6y|ji:W _You start resting.y|j>y|jIC,34.5 (9y|jCb6y|jGy|jJK _Your magical contamination has completely faded away.y|j y|j: y|j y|j m====5y|j@ 4y|j y|j 8==3y|j y|j X2y|jo! y|j" y|j" B1y|j# y|j% X0y|j& y|j( 19==4===59y|jo) y|j* y|j* B8y|j+ y|j- X7y|j- y|j&0 n6y|j1 y|j"2 U20==y|jE2 O===5y|jc3 y|j}4 X4y|j4 y|j7 X3y|j7 y|j=9 y|j9 B2y|j.: y|j; y|j; 1==1y|j< y|jU> y|j? B0y|j~@ y|jA 5====49y|j|B y|jC y|j$D B8y|jD y|jF y|j9G T=7y|jH y|jI y|jI p2=6y|jJ y|j4L y|jeL y|jXM P====5y|jM y|jO X4y|jQ y|jaR y|jR B3y|jS y|jT y|jU 3==2y|j^ y|ja y|jia B1y|ja y|jDd X0y|jHe y|jg 6===39y|j,h y|j,j y|jlj 4==8y|jk y|jQm X7y|j n y|jo X6y|jp y|jDs y|j~s V===5y|js y|jBv y|jv 5==4y|j9w y|jx y|j y B3y|jy y|j{ y|j{ B2y|j| y|j} y|j$~ B1y|j~ y|j~ k _You start resting.HP restored.y|j y|jҋ 069.5 (35.0)y|j 6==70.5 (360 _y|jߑ y|j y|j 3y|jf y|j y|j 7====29y|jb 4 _Magic restored.y|j0y|jmB8y|jy|jjy|jX7y|jy|jy|jty|jT=6y|jGy|ji y|j y|j W====5y|jo y|j) y|j}y|jB4y|joy|jy|jy|jB3y|jy|jy|jy|j3B2y|j'y|j*y|j-y|j-B1y|jG/y|ju1y|j4X0y|jF6y|j7y|j:Y19y|j<y|j;?y|jD8y|jGX7y|jJy|j4M$  Things that are here:y|j"Oa  a +0 dagger; a goblin corpsey|jdQy|j RI6 _y|jSy|jV y|jV Things that are here:y|j Zk  a +0 club; a +0 sling; a goblin corpsey|j`u5 _y|j\ay|jdX4y|j*gy|jiy|jmX3y|jJpy|jry|jvy|jjwB2y|jyy|jM  You now have 73 gold pieces (gained 15).y|jB1y|j˂y|jB> _You see here a +0 dagger.y|jX0y|jy|j/y|jXy|jZC09y|jhy|jy|j  You encounter a goblin. It is wielding a +0 dagger.y|jF#.. . #########.# ......≈ #.......#.# ....~≈≈##..######.# .....≈.''..#  #.##....~≈≈##..#  #).#...... #.##  #.##g.... ###  y|j #..#.# #..@.# #)#### #)#   #. #y|jG #. #. #.#y|jW#† g   goblin (wandering) #.# ##### #. y|j>w#.# #...# #. #.# #.#.###### #.g.91.5 (21y|j;y|jm2.5 (228 _y|jy|jy|jnj< #.. .  #.# ......≈  #.# ....~ #.# .....≈.''..#  #.##....~  #).#g..... #.##  #.##..... ###  #..#.# #..@.# y|j?#)#### #)# #.# #.# #.##† #.# #####  #.# #...#  #.#  y|j[% #.. .  #.# ......≈  #.# ....~ #.# .....≈.''..#  #.##....~  #).#g..... #.##  #.##..... ###  #..#.# #..@.# #)#### #)# #.# y|j%#.# #.##† #.# #####  #.# #...#  y|j%K#.#  y|j-y|j .y|j6y|j8] _A goblin is nearby!y|j )))))))You shoot a sling bullet.y|jE .g  The sling bullet closely misses the goblin.y|jNy......gy|j>O====3.9 (1.4)7y|jVy|j,[( _The goblin shouts!y|jF )))))))You shoot a sling bullet.y|j_l).g.y|j4w ≈≈...  The sling bullet barely misses the goblin.y|jw===-5.35y|jy|jǂ= _The goblin hits you but does no damage.y|j )))))))You shoot a sling bullet.y|j# ≈≈....g  The sling bullet barely misses the goblin.y|j 5--6.6 (1.34y|j y|j ; _The goblin hits you with a +0 dagger.y|jx )))))))You shoot a sling bullet.y|j@P ≈≈....g  The sling bullet closely misses the goblin.y|jQ 3---7.93y|jrX y|jZ ; _The goblin hits you with a +0 dagger.y|jn )))))))You shoot a sling bullet.y|jZ+≈≈y|j!....g _The goblin hits you with a +0 dagger.  You shoot a sling bullet.  The sling bullet closely misses the goblin. _The goblin hits you with a +0 dagger.  You shoot a sling bullet.  The sling bullet closely misses the goblin.9.3 (1.41y|j{#  You shoot a sling bullet.  The sling bullet closely misses the goblin. _The goblin hits you with a +0 dagger.  You shoot a sling bullet.  The sling bullet closely misses the goblin. _The goblin closely misses you. The goblin hits you but does no damage.y|jߝ )))))))You shoot a sling bullet.y|jK* ≈≈....g  The sling bullet barely misses the goblin.y|j++4=-3000.6 (1.30y|j3y|j6S _The goblin barely misses you.y|j )))))))You shoot a sling bullet.y|j_ ≈≈....g  The sling bullet barely misses the goblin.y|j~1---2.1 (1.55998y|jMy|jy _The goblin barely misses you. The goblin hits you with a +0 dagger.y|j O .  Casting: Static Discharge (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The goblin is struck by an arc of lightning.y|jY **You kill the goblin!y|j I)@y|j 19-----5-------80-307y|jΠ y|j W _You are struck by an arc of lightning. The lightning grounds out.y|j3y|jIy|jy|j/|20=-6y|j3n5y|jy|j)y|jB4y|j_y|j#y|j|b-------3y|jy|j9y|jϱ1==2y|j y|j3y|jӷB1y|jy|j۽y|j:0y|jOy|jy|j8C89y|jfy|j#y|jR2==y|jk6===8y|jMy|jy|jB7y|joy|jWX6y|jy|jX5y|jRy|jy|j3=====4y|jJy|jy|jy|j\B3y|jy|jsX2y|jy|jBX1y|j8y|j y|jg T=0y|j y|jt4=79y|j_y|j_n _You start resting.Magic restored.y|j")....---......y|j+0218.0)y|j,7====--2.1 (198 _y|j4y|j6y|jy3y|jzy|j}y|j:~B7y|jOn6y|jhy|jty|j؉5==5y|jy|j\y|jW====4y|jy|jy|jB3y|jy|j*y|jB2y|jy|jɠk _You start resting.HP restored.y|jfy|j18.1 (6.0)y|j6==9.1 (71 _y|jy|jy|j O##.#..#......≈≈##########.##......≈##........#.##....~≈≈##..#######.##.....≈.''..# ##.##....~≈≈##..# ##).#......≈##.##.##.....≈≈Δ### ##..#@# ##....# ##)######)#  #.# ####.# #..#.##†##.# ##### #.##.# #...# #.#y|j+ y|j6 f30.1 (10y|j4 y|j $  Things that are here:y|j r _a +0 dagger; a goblin corpsey|j . ##.#.######## #..#......≈≈###########.##......≈##.........#.##....~≈≈##..######.#.##.....≈.''..# #.#.##....~≈≈##..# #.y|jp#).#.##.#.#.##.@...≈≈Δ### #.#..#)#########.#....# #.#)#####.#)#  #.# #####.# #...#.##†##y|j#.# ##### #.#y|jF(~169 _y|j-y|j/y|j ... ##.#.######## #..#......≈≈############.##......≈##.........##.##....~≈≈##..######.##.##.....≈.''..# #.##.##....~≈≈##..# #.##).#.##.#.##.##.....≈≈Δ### #.##..#)#########.##....# #.##)####y|j#..#)#   #.# ##### #.# #.... #.##†### y|jVv28y|jay|jۨy|jAutarchDCSS the Magician...Mummy##.#.########Health: 26/26 ========================#..#......≈≈########### Magic: 7/7========================#.##......≈##.........# AC: 3Str: 11#.##....~≈≈##..######.# EV: 10Int: 16#.##.....≈.''..# #.# SH: 0Dex: 18#.##....~≈≈##..# #.# XL:  3 Next: 80% Place: Dungeon:2#).#..@...≈##.## #.# Noise: ---------  Time: 3032.1 (0.0)y|j;#.##.....≈≈Δ### #.# e) +0 sling#..#)#########.# Fire: e) +0 sling#....##.# Gem (5968) #)#####..#)#### #.###### #.##.... #.##†###  _You start resting. _HP restored.  Things that are here: _a +0 dagger; a goblin corpsePress: ? - help, v - describe, . - travelThe floor.y|j+@.y|j>..y|j X.#A rock wall.y|j(% 5##y|j15##y|j5##y|jyA##y|j, K Δ#HP restored.  Things that are here: _a +0 dagger; a goblin corpsePress: ? - help, v - describe, . - travelHere: a stack of scrap (water)  Some deep water.y|jQm`AutarchDCSS the Magician...Mummy##.#.########Health: 26/26 ========================y|jWn#..#......≈≈########### Magic: 7/7========================#.##......≈##.........# AC: 3Str: 11#.##....~≈≈##..######.# EV: 10Int: 16#.##.....≈.''..# #.# SH: 0Dex: 18#.##....~≈≈##..# #.# XL:  3 Next: 80% Place: Dungeon:2#).#..@...≈##.## #.# Noise: ---------  Time: 3032.1 (0.0)#.##.....≈≈Δ### #.# e) +0 sling#..#)#########.# Fire: e) +0 sling#...y|jn.##.# Gem (5968) #)#####..#)#### #.###### #.##.... #.##†###  _HP restored.  Things that are here: _a +0 dagger; a goblin corpsePress: ? - help, v - describe, . - travely|joKHere: a stack of scrap (water)  Some deep water.y|jpy|jxy|j@{. _y|jA 3y|jD y|jI y|jJM y|jW 7 _6y|jY y|j\ y|jD_ y|j_ B5y|ja y|jc y|jyf y|jf B4y|j\h y|jj y|jn y|jn B3y|jyp y|jr y|jdt y|jt B2y|j+v y|j  ##### #...# ##.#@######## 8.1 (6 #..#......≈≈######## #.##......≈##........ #.##....~≈≈##..##### #.##.....≈.''..# # #.##....~≈≈##..#  #).#......≈##.##  #.##.....≈≈Δ### # #..#)######## y|jH y|j E _Done exploring.y|jc9 y|j5: y|j; y|j[ P0......y|j\ y|j}f [ _Done exploring.y|j'py|j;rURead which item? y|jrScrolls  g - a scroll of fogs - a scroll of butterflies  V - a scroll of vulnerability  d - 2 scrolls labelled WEICRAEFEZ y|jr+ j - 3 scrolls labelled QIENUMIPEPOy|jr][?] describe selectedy|jx y|j y|j lAutarchDCSS the MagicianMummyHealth: 26/26 ========================Magic: 7/7========================AC: 3Str: 11EV: 10Int: 16#####SH: 0Dex: 18y|j e#...#XL:  3 Next: 80% Place: Dungeon:2##.#@########Noise: ---------  Time: 3038.1 (0.0)#..#......≈≈######### e) +0 sling#.##......≈##........ Fire: e) +0 sling#.##....~≈≈##..###### Gem (5962) #.##.....≈.''..# ##.##....~≈≈##..# # #).#......≈##.## #y|j  #.##.....≈≈Δ### # #..#)#########  _a +0 dagger; a goblin corpsePress: ? - help, v - describe, . - travelHere: a stack of scrap (water) y|jU }_Some deep water. _Done exploring. _Done exploring.y|j a  AutarchDCSS the Magician  Mummy  Health: 26/26 ========================  Magic: 7/7========================  AC: 3Str: 11  EV: 10Int: 16 ##### SH: 0Dex: 18 #...# XL:  3 Next: 80% Place: Dungeon:2 ##.#@########  Noise: ---------  Time: 3038.1 (0.0)y|j@ R #..#......≈≈######### e) +0 sling #.##......≈##........ Fire: e) +0 sling #.##....~≈≈##..###### Gem (5962)  #.##.....≈.''..# # #.##....~≈≈##..# #  #).#......≈##.## #  #.##.....≈≈Δ### #  #..#)######## #  _Some deep water. _Done exploring. _Done exploring.  As you read the scroll labelled WEICRAEFEZ, it crumbles to dust.  Blink to where?Press: ? - help, Dir - move targety|j ;@*y|j AutarchDCSS the MagicianMummyHealth: 26/26 ========================Magic: 7/7========================AC: 3Str: 11#####EV: 10Int: 16#...#SH: 0Dex: 18##.#§########y|jx XL:  3 Next: 80% Place: Dungeon:2#..#@.....≈≈######### Noise: ---------  Time: 3038.1 (0.0)#.##......≈##........ e) +0 sling#.##....~≈≈##..###### Fire: e) +0 sling#.##.....≈.''..# # Gem (5962) #.##....~≈≈##..# ##).#......≈##.## # #.##.....≈≈Δ### # #..#)######### #....##  _Some deep water. y|j _Done exploring. _Done exploring.  As you read the scroll labelled WEICRAEFEZ, it crumbles to dust.  Blink to where?y|jS 8Press: ? - help, Dir - move targety|j 0 _Done exploring.  As you read the scroll labelled WEICRAEFEZ, it crumbles to dust.  Blink to where?  Press: ? - help, Dir - move targetIt was a scroll of blinking.y|j e9.1 (11y|jJ y|jҳ 3 _d -> b - a scroll of blinkingy|j y|j Read which item? Scrolls  b - a scroll of blinking  g - a scroll of fogs - a scroll of butterflies  V - a scroll of vulnerability  j - 3 scrolls labelled QIENUMIPEPO[?] describe selectedy|j3y|j2:y|jAcAutarchDCSS the MagicianMummyHealth: 26/26 ========================Magic: 7/7========================AC: 3Str: 11#####EV: 10Int: 16#...#SH: 0Dex: 18##.#§########XL:  3 Next: 80% Place: Dungeon:2#..#@.....≈≈######### Noise: ---------  Time: 3039.1 (0.0)y|jA#.##......≈##........ e) +0 sling#.##....~≈≈##..###### Fire: e) +0 sling#.##.....≈.''..# # Gem (5961) #.##....~≈≈##..# ##).#......≈##.## # #.##.....≈≈Δ### # #..#)######### #....##  y|jA_Done exploring.  As you read the scroll labelled WEICRAEFEZ, it crumbles to dust.  Blink to where?Press: ? - help, Dir - move targetIt was a scroll of blinking. _d -> b - a scroll of blinkingy|jwN  As you read the scroll labelled QIENUMIPEPO, it crumbles to dust.  You feel strangely unstable. It was a scroll of teleportation.y|jO40.1 (1Tele Gem (5960) y|jTy|jW9 _j -> t - 2 scrolls of teleportationy|j3y|jy|j59 _You start waiting.y|j&.y|j- #.# #...  #.# #.#.  ######## #.# #.#.  #......# #.# #.#.  #......# #.# #.##  #......###.######.#  #.._..#...........#   #..........########   #..@...##### 1  y|jmH ####..<#  #####..#  ......############  ####.##......>....  .# #.##.#########   #.##.##........  # #.....#.###.##  # ####.>#.# #.#y|j(y|j%y|jr2.1 (2Gem (5958) y|j y|jq@ _Your surroundings suddenly seem different.y|j y|ji Where to? (Tab - D:2, ? - help)  D - Dungeon y|jy|jM[?25h[?0c #.# #... AutarchDCSS the Magician  #.# #.#. Mummy  y|j+"######## #.# #.#. Health: 26/26 ========================  #......# #.# #.#. Magic: 7/7========================  #......# #.# #.## AC: 3Str: 11  #......###.######.# EV: 10Int: 16  #.._..#...........# SH: 0Dex: 18  #..........######## XL:  3 Next: 80% Place: Dungeon:2  #..@...#####Noise: ---------  Time: 3042.1 (0.0)  ####..<#y|jhe) +0 sling  ######..#Fire: e) +0 sling  #.......############# Gem (5958)  #.#####.##......>....  #.# #.##.##########   #.# #.##.##........   #.# #.....#.###.###   #.# ####.>#.# #.# # As you read the scroll labelled QIENUMIPEPO, it crumbles to dust.  You feel strangely unstable. It was a scroll of teleportation. _j -> t - 2 scrolls of teleportation _You start waiting. _Your surroundings suddenly seem different.  What level of the Dungeon? (default 2, ? - help) y|jk [?25l[?1cy|jv 43y|jw y|j y|j y|j T7 _y|j 6y|j+ y|j3 y|j׍ B5y|jE y|j y|j y|jj B4y|j y|j y|j y|j B3y|jm y|j y|jH X2y|jȟ y|j. y|j@ y|j| B1y|j1 y|jDZ y|j X0y|jb y|jѺ y|j y|jh C49y|j y|j y|jy y|j B8y|jb y|j~ z You feel strangely unstable. It was a scroll of teleportation. _j -> t - 2 scrolls of teleportation _You start waiting. _Your surroundings suddenly seem different.  There is a stone staircase leading down here.y|jR y|j y|jE I7 _y|j y|j %3y|jR n6y|j # _You climb downwards.y|j : ### ## ..# #.. #.# y|jc S#... #.# #.... #.# #  #.....#.#.#  # 54.6 (12.5) #######  y|j #y|j y|j y|j a _There is a stone staircase leading up here.y|jy|j 3y|j"y|j%y|j.5 _4y|j/y|jO1y|j1B3y|j2y|jH4y|j^6y|j6B2y|j8y|j9y|j<y|j<B1y|j=y|j?y|jBy|jBB0y|jnCy|jEy|jGy|j>HC39y|jLIy|jNM  You now have 86 gold pieces (gained 13).y|jOB8y|jPy|jU< _You see here a +0 robe.y|jXy|j&YB7y|jZy|j\y|j_y|je_B6y|jn`y|j)cy|jey|jfB5y|jYgy|j>iy|jky|jPly|jl:4y|j3ny|j8py|j_ry|jrB3y|jsy|juy|jvy|jGwB2y|jxy|j8yy|j'{y|j{B1y|j@|y|j}y|j)y|jzB0y|jy|jy|j"y|j{C29y|j y|jy|jņy|jB8y|jy|jgy|jd ########### ## ..#.[.....# #.. #.#.#.#...# #... #.#.#.#### #.... #.#.#.....y|j - #.....#.#.#####.#  #..<..# #.#  ####### #@#  72.6 (18.0.....)..#  ######### y|jI}       y|jpw   y|j`y|j f3.6 (197y|jy|j# _Found a mace.y|jr_Iy|jPay|jv654y|j  You see here a +0 mace.3 _21y|j 019y|j n8y|j7y|jy|jOAe654'3 _You open the door.2  There is an open door here.1 _009y|jXEy|jIB8y|jJy|jdLy|jMy|jOB7y|jDPy|jRy|jVn6y|jWy|jYn5y|jZy|j[y|j[B4y|je3y|j| ..)   .. ######### .. #####...#.[... .## #.....#.#.#.#. ..# #.....#.#.#.## #.# #.....#.#.#... #.# #.....#.#.#### #@###.#'#..<..# 97.6 (24 #.....#.########## #######..........)############ 8.6 (252y|jzy|j#& _Found a war axe.y|j3y|jy|jy|jcy|j10y|jy|jZ899y|jy|j y|j4y|j/B8y|j@y|jy|j]1  You encounter a goblin. It is wielding a +0 club.y|j6 ## ..$####.## .$...#..)#+...# #######.##.##...# #####...#.[.g......@.## #.....#.#.#.#.........# #.....#.#.#.#.......#.# #.....#.#.#.#.......#.# #.....#.#.#.......#.###.#'#..<..#≈≈≈.....#.....#.######## g   goblin (asleep)##≈.....#######.........#≈#.#### ###########≈#.y|jIA3102.6 (4.0)y|jhBl3.6 (57 _y|jIy|j@Ny|jp .  You shoot a sling bullet. The sling bullet hits the goblin.y|jβ@))))))y|j<#)......y|j@y2===4.9 (1.36y|jSy|jvJ _You kill the goblin!y|jyy|jhzy|j y|jH _No target in view!y|jT y|jrU y|j<] y|jNs H _No target in view!y|j y|j- y|jH' y|j+ H _No target in view!y|jN%54y|jy|jB3y|j y|jX2y|j١y|jy|jYB1y|jy|jy|jB0y|j898y|jy|j}X7y|jнy|j X6y|j0y|jay|jB5y|jy|jQy|jB4y|jy|jLX3y|jy|j;n2y|j1X1y|jy|j{n0y|jy|jA798y|jy|jy|jB7y|jZy|jX6y|j#y|jX5y|jy|jX4y|jQ y|jNn3y|j#y|j`$B2y|j&y|jk*y|j*B1y|j"-y|j0y|j0B0y|ji3y|jU7Y69y|j9y|jS8765y|jeX4y|jgy|j@lX3y|jny|jsX2y|jB4y|jJy|j y|j B3y|j!y|jy|jRB2y|jy|jX1y|jy|jX0y|jy|j y|jU!C39y|jq#y|j&X8y|jL)y|j.,X7y|j8y|j=X6y|jAy|jRDX5y|jYGy|j_KX4y|jMy|jPB3y|j.Qy|jSy|jVX2y|jXy|j\y|js]B1y|j^y|jgbX0y|jey|jhY29y|jcky|jXny|jnB8y|jpy|jsy|jItB7y|jvy|j {X6y|j|y|j%X5y|jy|jy|j'B4y|jy|jX3y|jy|j(X2y|jy|jԗX1y|j~y|j6X0y|jgy|j6Y19y|jny|jX8y|jy|jy|jB7y|jFy|jy|jcB6y|jy|jy|j/B5y|jy|jy|jB4y|jy|jX3y|jSy|jX2100987y|jy|jv65y|jy|jz X4y|j y|j. y|j B3y|j}y|jYy|jB2y|jwy|jX1y|jn0y|jWy|ja"y|j"D799y|j$y|j'B8y|j6(y|j*y|j,y|j-B7y|j.y|j7 ..... _You start waiting.y|j?1203.9 (99.0)y|j@t---4.9 (100.0)6y|j/Gy|jI# _Done waiting.y|j y|j y|j y|j y|j 5y|j  You encounter a goblin. It is wielding a +0 dagger.y|j . ### ..$ #.###.##.g. .$.....  #..)#  +@..# ######--- .##.##...# #####...#.[#)........## #.....#.#.###.........# #.....#.#.y|j   #.......#.# #.....#.#.# #.......#.# #.....#.#.# g   goblin (asleep) #.......#.###.#'#..<..#≈≈≈≈.....#.....#.###≈.....#######........y|jc' 15.0)y|j) l6.9 (24 _y|j3 y|j9 y|jbp .  You shoot a sling bullet. The sling bullet hits the goblin.y|j'gg)))))y|js.)...)y|jy3===8.3 (1.42y|j9y|jJ _You kill the goblin!y|j y|jl y|j y|jL H _No target in view!y|j(y|jy|j%y|jH _No target in view!y|jy|jy|j/y|jy|jy|jI1 _y|jx0y|jo89y|jL _You now have 90 gold pieces (gained 4).y|jQX8y|j  You encounter 2 gnolls.####. .ğ. ğ.. #.#### #...$# #..#.#####@##.).. ---#.............# #..##..)##..###  +...# ## #######.##.##...# #####...#.[..#)........## #.....#ğğ 2 gnolls (asleep)##...# #.....#.#.#.##.......#.# #.....#.#.#..#.......#.# #.....#.#.###.ğ12.3 (4.0ğ.ğy|j6 9 ğğğğ 3 gnollsThe gnoll shouts! x2; You hear a shout!===3.3 (57y|jNy|j!p _You encounter a gnoll. It is wielding a +0 club.y|j####ğ .. .ğ.y|j #.#### .#...$# #...#.#####.##.)...#......@......###..)##..### +...# ## ########y|jH .##.##...# #####...#.[..#)........## #.....#.#.#.#y|jv#......... #.......#.......#y|jJ####.#'#..<..#y|jER.ğy|jO.ğy|jv .y|j/ğy|jy|jo---4.3 (16y|jy|jy|j  ####. ..ğ ..ğ #ğ#### #....$# #..#.#####.##.)............##..##..@##..#### +...# ## ########.##.######...#.[..#)........## #.....#.#.#.##........... . .......#.#y|j؈ f≈≈≈≈.....#.....#.######### y|j8 1ğy|jF .ğ   gnolly|j B---5y|j= :5y|jϞ y|j P _You see here a +0 war axe.y|j k###. ..ğ ..ğ #.#### #.ğ.$# #...#.#####.##.)...#.............##..##..)##..### +..@# ## ########.##.#####...#.[..#)........## #.....#.#.#.##......... #.......#.#.######.#'#..<..#≈≈≈≈....#.##################..........y|jk P.ğy|j -ğy|j oğ 2 gnollsy|j{ g64 _y|j y|j y|jzS ..ğ ..ğ #.#### #.ğ.$# #..#.#####ğ##.)#.............#.##..)##..## +...# ## ########.##.#####...#.[..#)........## #.....#.#.#.##...y|jS  #.#.#.#####.#'#..<..# ≈≈≈≈....#.######y|jSS############..........y|jTy #≈#.#### ###########y|jsVO.ğy|jWy|jpXy|jb6ğy|j d`73y|jGmy|jKoy|j˔ ..ğ #ğ#### #..ğ.$# #..#.#####.##.).....ğ......###..)##..## +...# ## ########.##.#####...#.[..#).......@## #.....#.#.#.##.# #.#.#####.#'#..<..#≈≈≈≈....#.##################.......... #≈#.#### ###########.ğ.ğğy|jyoğ 3 gnollsy|jE`82y|jy|jy|jB #ğ#### #..ğ.$# #..#.#####ğ##.)............###..ğ##..## +...# ## ########.##.#####...#.[..y|j!#)........## #.....#.#.#.##.# #.#####.#'#..<..# ≈≈≈≈....#.##################.......... #≈#.#### ########### y|j O.ğy|jcL)ğy|jQ.ğy|jy|j`91y|jay|jy|j%5 G#...$# #... #.#####ğ##.)... #......ğ......# #..##..)##..### # +..ğ# ## #########.##.##...# #####...#.[...#)........## #.....#.#.#.###. #.....#.#.#.#.......#@# #.....#.#.#...#.......#.# #.....#.#.#####.......#.###.#'#..<..# ≈≈≈≈.....#.....#.#############≈.....#######..........) #≈#.#### #############≈#. .ğ.ğ.ğy|ja6 O)ğy|jP.ğy|j>;.ğy|j>y|jJNv28y|jHPy|j7Qy|j* #..##..)##..### # +...# ## ##########.##.##..ğ# #####...#.[....#).......ğ## #.....#.#.#.###.ğ.# #.....#.#.#.###.#.# #.....#.#.#....#.y|jw#.# #.....#.#.######.#.###.#'#..<..# ≈≈≈≈.....#.@...#.##############≈.....#######..........). #≈#.#### ##############≈#. y|jQ.ğy|j.y|jP.ğy|j'lğ 2y|j1(`37y|j6y|j #..##..)##..### # +...# ## #.##.##...# #####...#.[.#)......ğ.## #.....#.#.#.#.##.ğ.# #.....#.#.#.##.#ğ# #.....#.#.#.#.y|jk O#.# #.....#.#.#####.#.#.###.#'#..<..# #.≈≈≈≈.....#..@..#.#.###≈.....#.).#≈#.#### ##≈#. y|j v46y|j y|j=! y|j #..##..)##..### # +...# ## ###.##.##...# #####...#.[.....##)......ğ.## #.....#.#.#.#...###.ğ.# #.....#.#.#.##.#ğ# #.....#.#.#.....##.#.# #.....#.#.#####.##.#.###.#'#..<..# #.#≈≈≈≈.....#...@.#.#.####≈.....#.)..##≈#.#### ##≈#. y|j 2ğy|jğ   gnolly|j<&5y|j^:5y|j#y|j+#.............# #..##..)##..###y|jL+E# +...# ## ############ .##.##...# #####...#.[.....# y|j}+#)......ğ.## #.....#.#.#.#...# ##.y|j+ğ.# #.....#.#.#.##### #.y|j+ #ğ# #.....#.#.#.....# #.#.# #.....#.#.#####.# y|j+$#.......#ğ###@#'#..<..# #.# ≈≈≈≈.....#.....#.###########.# y|j',###≈.....#######..........)..# #≈#.#### ################≈#. y|jP, y|jw.4ğy|j7.ğ   gnolly|j8`64y|j>y|jAy|j#.#####.##.)... #.............# #..##..)##..#### +...# ## ############ .##.##...# #####...#.[.....#  #)......ğ.## #.....#.#.#.#...#  ##.ğ.# #.....#.#.#.##### #.#ğ# #.....#.#.#.....# #.#.# #.@...#.#.#####.# y|j#.......#.###.#'#..<..# #.#  ≈≈≈≈.....#.ğ...#.###########.#  ###≈.....#######..........)..# #≈#.#### ################≈#.y|j4ğy|j.ğ   gnoll73y|jy|jy|j6 ~#.#####.##.)... #.# #..##..)##..### # +...# ## #####  y|j c.##.##...# #####...#.[.....# #)......ğ.## #.....#.#.#.#...# ##.ğ.# #.....#.#.#.#####  #.#ğ# #.....#.#.#.....#  y|j #.#.# #..@..#.#.#####.#  #.y|j {#.###.#'#..<..# #.# ≈≈≈≈.....#..ğ..#.####y|jV c.# ###≈.....#######...)..# #≈#.#### #####≈#. y|j` L.ğy|j -ğy|j pğ 2 gnollsy|jm `82y|j/! y|j. #.#####.##.)...  #.#  #..##..)##..###  # +...# ## #### .##.##...# #####...#.[.....# )......ğ.## #.....#.#.#.#...# .y|j ğ.# #.....#.#.#.##### #.#ğ# #.....#.#.#.....# #.#.# #...@.#.#.#####.# #.#.###.#'#..<..# #.# .....#..ğğ.#.###########.# ≈.....#######...)..#  #≈#.#### ###  y|j 0#≈#.y|j_ 4ğy|jW 7ğ.y|j .ğ   gnolly|j `91y|j? y|j y|jL(#.#####.##.)... #.# #..##..)##..### # +...# ## ##### ##.##...# #####...#.[.....# ......ğ.## #.....#.#.#.#...# .ğ.# #.....#.#.#.##### .#ğ# #.....#.#.#.....# .#.# #.ğ..@#.#.#####.# .#.###.#'#..<..# #.# .....#..ğ..#.###########.# ≈.....#..)..# #≈#.#### ## #≈#. y|j){ğ.ğy|j0oğ 2 gnollsy|j1a300y|j9y|j<y|jL.............# ..##..)##..###  +...# ## ############# #.##...# #####...#.[.....# .....ğ.## #.....#.#.#.#...#  #.....#.#.#.##### #ğ# #.....#.#.#.....# #.# #..ğ..#.#.#####.# #.###ğ#'#.@<..# #.# ≈.....#..ğ..#.###########.# .....#######..........)..# ≈#.#### ############### ≈#. ğ   gnoll.ğğy|jR.ğ 2 gnollsy|jNSK169y|jSy|jlZy|j\y|jcr# ##..)##..### +...# ## ###### .##...# #####...#.[.....# ğ.## #.....#.#.#.#...# ğ.# #.....#.#.#.##### #ğ# #.....#.#.#.....# y|jr#.# #.ğ.ğ.#.#.#####.# #.###.#'#..@..# #.# .....#..ğ..#.#####.# .....#.)..# #.#### #y|jVsI #.y|jv:ğ.y|jKy|j҉`28y|jy|j}a _There is a stone staircase leading up here.y|jD ))You shoot a sling bullet. The sling bullet hits the gnoll.y|jkR.ğy|jI.ğy|j2ğy|jK.ğy|j.ğ 3 gnolls===3.6 (1.37y|jy|j:] _The gnoll is heavily wounded.y|jW y|jtX y|j^ y|j_ ".y|j_ 0ğy|j4` 5ğ.y|js ---406y|jF W2.---y|j)P  #......######.# ####..<##.# ######..##.# #.......################.# #.#####.##......>......#.###y|jP  #.# #.##.##########....... #.# #.##.##............### #.# #....ğ#.###.###..#.# #.# ####.@#.# #.# #..#.### #.# #).#.###.###).#.#..y|jQ E #.# #..#.##...........# #.# #%)#.##.....#.#.### #.#y|jQ t#....##...#.#.#.##.##.#..##.#.#.#.#.#   gnoll#.##.#..##.#.#.#.#.####.#### #.#..##.#.#.#.#.#..#....# ###...).............#y|j g6.1 (2.54y|j y|j[ ! _You climb upwards.y|j c _There is a stone staircase leading down here.y|jg )You shoot a sling bullet.y|jv4 ğThe sling bullet barely misses the gnoll.2----===7.6 (13y|j}y|j8 _The gnoll hits you with a +0 whip.y|jg )You shoot a sling bullet.y|jb2 ğThe sling bullet barely misses the gnoll.y|j217---------9.0 (1.41y|j;y|j=u _The gnoll hits you with a +0 whip. The gnoll barely misses you.y|j3y|jy|j,^ _You are too injured to fight recklessly!y|jg 3y|jZo y|jq ^ _You are too injured to fight recklessly!y|j/9 y|j9 y|j`B y|jD ^ _You are too injured to fight recklessly!y|j  You shoot a sling bullet. The sling bullet hits the gnoll.y|j h  The gnoll is almost dead.y|j 5-------40.3 (1.30y|jy|j38 _The gnoll hits you with a +0 whip.y|j wX .Casting: Static Discharge (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The gnoll is struck by an arc of lightning.y|j~ **You kill the gnoll!y|j>)@y|jHy|j4#......######.#AutarchDCSS the Magician####..<##.#Mummy######..##.#Health: 14/26 ============------------#.......################.#Magic: 5/7=================-------#.#####.##......>......#.### AC: 3Str: 11#.# #.##.##########....... EV: 10Int: 16#.# #.##.##............### SH: 0Dex: 18#.# #....)#.###.###..#.#XL:  3 Next: 108% Place: Dungeon:2#.# ####.@#.# #.# #..#.### Noise: ==-------  Time: 3241.3 (1.0)#.#y|j 5c#).#.###.###).#.#.. e) +0 sling#.##..#.##...........# Fire: e) +0 sling#.##%)#.##.....#.#.### Gem (5759) #.##....##...#.#.#.#y|j5t#.##.#..##.#.#.#.#.##.##.#..##.#.#.#.#.### #.#### #.#..##.#.#.#.#.#.. #....# ###...).............# The gnoll is almost dead. _The gnoll hits you with a +0 whip.  Casting: Static Discharge (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y|j!6{The gnoll is struck by an arc of lightning.  You kill the gnoll!y|j? - _You are struck by an arc of lightning.  You have reached level 4!y|jB/  --more--y|jm7/32-8---------4 5% y|jqpy|jr4 _y|j y|j% y|j~ y|j6 y|j 87y|jR 8=6y|jq y|j s--5y|j y|j X4y|j y|j X3y|j y|jE y|j 9==2y|j y|jn 6===1y|j y|j y|jF B0y|j' y|j= y|j C49y|j# y|j `20==y|j :8y|j y|j' y|j V===7y|jp y|j y|j B6y|j y|j X5y|j y|j< y|j f1=4y|jU y|j@ X3y|j y|j8 7===2y|jm y|j 1y|j" x2=0y|j y|j! y|j" C39y|j%% y|j2( y|j( O===8y|jj* y|j- y|j. B7y|j@0 y|jO4 23==6y|j5 y|j8 X5y|j6: y|j< y|jU= B4y|j> y|j)B n _You start resting.Magic restored.y|jJ '--y|jKR 066.3 (25.0)y|jPS 8===--7.3 (263 _y|jY y|jY[ y|ji 3y|j y|j& y|j 4==2y|j 1y|j' X0y|j y|j y|j W===29y|j; y|j 5=8y|j y|j y|j& B7y|j8 y|jF y|j B6y|jP y|jJ y|j B5y|j y|j y|j p6=4y|j y|j y|j B3y|jw y|j X2y|j y|jF y|j B1y|j y|j y|j/ 7==0y|j5 y|j y|j C19y|jI y|jp y|j B8y|jv y|ju y|j B7y|jj y|j 8==6y|j y|j X5y|jO y|j X4y|j y|j y|j  B3y|j y|jU# y|j# p9=2y|j% y|j ( y|jg( B1y|j) y|j4 X0y|j8 y|j= Y09y|j? y|j|B y|j%C q30=8y|jE y|jH X7y|j}J y|jM y|jN B6y|jP y|jR y|jS B5y|jU y|jW y|jX 1==4y|j] y|jBb X3y|jBe y|j$h X2y|jj y|jxn X1y|jq y|j u k _You start resting.HP restored.y|j y|jQ -99.3 (32y|jK 2==300.3 (330 _y|j y|j y|j|y|jS  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   2.0   0   i - Spellcasting   2.6   2.1  +2  y|j         b - Maces & Flails   0.0   1.4  -2   j - Conjurations   2.1   4.2  -2   c - Unarmed Combat   0.0   1.4  -2   k - Air Magic   2.6   4.2  -2  y|jW d - Throwing   0.0   1.4  -2              e + Ranged Weapons 1.5   2.8  -2  y|j            y|jт f - Armour   0.0   1.4  -2       g - Dodging   1.5   2.8  -2  y|j.     h - Stealth   1.5   2.4  -1  y|j0        y|jj        y|jn    y|jƃ            y|j        y|j n    y|j:_    y|j    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  y|j[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsy|jF y|jU y|jX #......######.#AutarchDCSS the Magician####..<##.#Mummy######..##.#Health: 32/32 ========================#.......################.#y|j`Y Magic: 8/8========================#.#####.##......>......#.### AC: 3Str: 11#.# #.##.##########....... EV: 10Int: 16#.# #.##.##............### SH: 0Dex: 18#.# #....)#.###.###..#.#y|jY XL:  4 Next:  5% Place: Dungeon:2#.# ####.@#.# #.# #..#.### Noise: ---------  Time: 3300.3 (0.0)#.#y|jY j#).#.###.###).#.#.. e) +0 sling#.##..#.##...........# Fire: e) +0 slingy|j!Z #.##%)#.##.....#.#.### Gem (5700) #.##....##...#.#.#.#y|jQZ w#.##.#..##.#.#.#.#.##.#y|jZ #.#..##.#.#.#.#.### #.#### #.#..##.#.#.#.#.#.. #....# ###...).............#y|j>[ O  _You are struck by an arc of lightning. _You have reached level 4! _You start resting. _Magic restored. _You start resting. _HP restored.y|jfc y|jd y|jk y|j2m y|jFy|jGy|jPy|j&SF _Unknown command.y|j #......######.#AutarchDCSS the Magician####..<##.#Mummy######..##.#Health: 32/32 ========================#.......################.#Magic: 8/8y|j n========================#.#####.##......>......#.### AC: 3Str: 11#.# #.##.##########....... EV: 10Int: 16#.# #.##.##............### SH: 0Dex: 18#.# #....)#.###.###..#.#XL:  4 Next:  5% Place: Dungeon:2#.# ####.@#.# #.# #..#.### Noise: ---------  Time: 3300.3 (0.0)#.#y|jJ #).#.###.###).#.#.. e) +0 sling#.##..#.##...........# Fire: e) +0 sling#.##%)#.##.....#.#.### Gem (5700) #.##....##...#.#.#.##.##.#..##.#.#.#.#.#y|j 2#.##.#..##.#.#.#.#.### #.#### #.#..##.#.#.#.#.#.. #....# ###...).............#  _Magic restored. _You start resting. _HP restored. y|j _Unknown command.Press: ? - help, v - describe, . - travelA stone staircase leading down.y|j;G #......######.#AutarchDCSS the Magician####..<##.#Mummy######..##.#Health: 32/32 ========================#.......################.#Magic: 8/8========================#.#####.##......>......#.### AC: 3Str: 11#.# #.##.##########....... EV: 10Int: 16#.# #.##.##............### SH: 0Dex: 18#.# #....)#.###.###..#.#XL:  4 Next:  5% Place: Dungeon:2#.# ####.@#.# #.# #..#.### Noise: ---------  Time: 3300.3 (0.0)#.##).#.###.###).#.#.. e) +0 sly|j`H ing#.##..#.##...........# Fire: e) +0 sling#.##%)#.##.....#.#.### Gem (5700) #.##....##...#.#.#.##.##.#..##.#.#.#.#.##.##.#..##.#.#.#.#.### #.#### #.#..##.#.#.#.#.#.. #....# ###...).............#  _Magic restored. _You start resting. _HP restored. _Unknown command.Press: ? - help, v - describe, . - travelA stone staircase leading down.y|jO y|jR . _y|j y|j y|jI y|jh F _Unknown command.y|j(y|j7A stone staircase leading down (D:2)(Press ? for help)#......###.######.# ##.## ##.## #.# #..#.# #.....##.._..#...........# #.# #.# #.# #..#.# #..#####..........######## #.# #.# #.# #..#.######..##......######.# #)## #.#######............#####..<##.# #..# #............#####...#######..##.# ##.# ##########.######[...##.......################.##.##.# #......†##.#####.##......>......#.########.###.# #.##....##.# #.##.##########..........!...##.# #.####..##.# #.##.##............########..##†###.####!.##.# #....)#.###.###..#.##..##.##..>.....##.# ####.@#.#|j9D;49m #.# #..#.########..###.##..####.###.##).#.###.###).#.#.........)##.....# #.##.##..#.##...........######...######.####.##.##%)#.##.....#.#.### #...###......##.##....##...#.#.#.##....#####.####.##.#..##.#.#.#.#.##....##.##.##.#..##.#.#.#.#.##########..##.##.#### #.#..##.#.#.#.#.#......"....##†##....# ###...).............########..##.#####.# #.................### #####..##.##.# #.###.###)#.#.######## #.....#######.##.# #.# #.# #.....####...###>#<.##♣#..##.#y|jn escape hatch in the floor (D:2) >@y|j5  stone staircase leading down (D:2)>>#.# #.###.###..).......).##....##..'..#############.##.# #.#.......................##..♣#................##.# #.#.#.###.#.#.#####.#....##...###.#############.#y|j> y|j[Z #......######.#AutarchDCSS the Magician####..<##.#Mummy######..##.#Health: 32/32 ========================#.......################.#Magic: 8/8========================#.#####.##......>......#.### AC: 3Str: 11#.# #.##.##########....... EV: 10Int: 16#.# #.##.##............### SH: 0Dex: 18#.# #....)#.###.###..#.#XL:  4 Next:  5% Place: Dungeon:2#.# ####.@#.# #.# #..#.### Noise: ---------  Time: 3300.3 (0.0)#.##).#.###.###).#.#.. e) +0 sly|j\ 3ing#.##..#.##...........# Fire: e) +0 sling#.##%)#.##.....#.#.### Gem (5700) #.##....##...#.#.#.##.##.#..##.#.#.#.#.##.##.#..##.#.#.#.#.### #.#### #.#..##.#.#.#.#.#.. #....# ###...).............#  _Unknown command.Press: ? - help, v - describe, . - travel _A stone staircase leading down. _Unknown command.Press: ? - help, v - describe, . - travelA stone staircase leading down.y|j` y|j;k y|jo y|jp j 699 _y|jmy ,y|j| y|jI~ B8y|j y|j y|j y|j) B7y|j# y|j   Things that are here:y|j ^a +0 dagger; a hobgoblin skeletony|jښ p  A frilled lizard comes into view.y|j {#.#####.##......>......#.#####.# #.##.##########........#.# #.##.##.l..........#####.# #....)#.###.###..#.# #.# ####.>#.# #.# #..#.##.# #).#.###.###).#.##.# #..#.##.#.# #%)#.##.....#.#.####.# #..@.##...#.#.#.# #.# #.#..##.#.#.#.#.# #.# #.#..##.#.#.#.#.###y|jT #.#### #.#..##.#.#.#.#.#...#....# ###...).............######.# #.................### l   frilled lizard (wandering) #.# #.###.###)#.#.######## #.# #.# #.# #.....####...# #.# #.###.###..))y|j El.3.3 (3y|j y|j l4.3 (46 _y|j y|j y|jض _You can't go down here!y|j? ))))))You shoot a sling bullet.y|jiG.ly|js2....y|jtq===5.6 (1.35y|jA}y|jlh _The sling bullet barely misses the frilled lizard.y|jC_ ))))ly|jYou shoot a sling bullet.  The sling bullet hits the frilled lizard but does no damage.y|jG.ly|j...6.94y|jy|j8 _The frilled lizard hisses angrily.y|j; y ))))You shoot a sling bullet.y|j& G.ly|j< E.ly|j .y|j b8.22y|jp y|j7 i _The sling bullet closely misses the frilled lizard.y|j m ))You shoot a sling bullet.y|j4 G.ly|j9 }9.6 (1.41y|jhM y|jP i _The sling bullet closely misses the frilled lizard.y|jnY.  You shoot a sling bullet. _The sling bullet closely misses the frilled lizard.  The sling bullet hits the frilled lizard!y|jbRy|jy|jel611.089y|jy|jR _You kill the frilled lizard!y|jy|jHy|jLy|jH _No target in view!y|j[3y|jdy|jgH _No target in view!y|jgy|jhy|jpy|j sH _No target in view!y|jOh _No target in view! _No target in view! _No target in view!  Your movement speed is average. Your attack delay is about 1.4.  Your damage rating with your +0 sling is about 8 (Base 7 x 120% (Dex) x 104%  (Skill)).y|j%Qy|jYy|j[\f _Your base attributes are Str 11, Int 16, Dex 12.y|jD y|jT Level 2 of the Dungeon<<<<>>>>_(Press ? for help)####..<##.# #..# #............#####...#######..##.# ##.# ##########.######[...##.......################.##.##.# #......†##.#####.##......>......#.########.###.# #.##....##.# #.##.##########..........!...##.# #.####..##.# #.##.##............########..##†###.####!.##.# #....)#.###.###..#.##..##.##..>.....#y|jwU J#.# ####.>#.# #.# #..#.########..###.##..####.###.##).#.###.###).#.#.........)##.....# #.##.##..#.##...........######...######.####.##.##%)#.##.....#.#.### #...###......##.##..@.##...#.#.#.##....#####.####.##.#..##.#.#.#.#.##....##.##.##.#..##.#.#.#.#.##########..##.##.#### #.#..##.#.#.#.#.#......"....##†##....# ###...).............########..##.#####.# #.................### #####..##.#y|jU l#.# #.###.###)#.#.######## #.....#######.##.# #.# #.# #.....####...###>#<.##♣#..##.#y|jU M#.# #.###.###..).......).##....##..'..#############.##.# #.#.......................##..♣#................##.# #.#.#.###.#.#.#####.#....##...###.#############.#y|jU #.# #.#.#.###)#.#.# #......#♣.†## #)..............#y|jP7A stone staircase leading down (D:2) >@y|j n escape hatch in the floor (D:2) >>y|j stone staircase leading down (D:2)>>y|j`y|j4 #.#####.##......>......#.#### AutarchDCSS the Magician#.# #.##.##########........ Mummy#.# #.##.##............#### Health: 32/32 ========================#.# #....)#.###.###..#.#Magic: 8/8========================#.# ####.>#.# #.# #..#.#### AC: 3Str: 11#.##).#.###.###).#.#... EV: 10Int: 16#.##..#.##...........## SH: 0Dex: 18#.##%)#.##.....#.#.### XL:  4 Next:  6% Place: Dungeon:2|jm#.##..@.##...#.#.#.#Noise: ===------  Time: 3311.0 (0.0)#.##.#..##.#.#.#.#.#e) +0 sling#.##.#..##.#.#.#.#.#### Fire: e) +0 sling#.#### #.#..##.#.#.#.#.#... Gem (5689) #....# ###...).............######.# #.................### #.# #.###.###)#.#.######## #.# #.# #.# #.....####...# #.# #.###.###..).......).# Your movement speed is average. Your attack delay is about 1.4.  Your damage rating with your +0 sling is about 8 (Base 7 x 120% (Dex) x 104%  (Skill)). _Your base attributes are Str 11, Int 16, Dex 12.  Press: ? - help, v - describe, . - travelA stone staircase leading down.y|j#[8;72Hy|j4y|jy|jy|jJ 8(Skill)). _Your base attributes are Str 11, Int 16, Dex 12.y|jy|j)y|jB7y|jy|jy|jiy|jB6y|jy|j^y|jX5y|jy|jy|jX4y|jy|jy|jX3y|jy|jB6You see here a +0 dagger.y|jy|joI2 _y|jy|jy|j"X1y|j%y|j-4You see here a +0 whip.y|j0y|j0I0 _y|jQ2y|j#6y|jf9Y79y|j<y|j'@y|jCy|jCB8y|jEy|j!Iy|jLX7y|j6Oy|jnRy|jmUX6y|jWy|jYy|j\\y|j\B5y|j"^y|j`y|jScy|jcB4y|jXey|jgy|jiy|j7jB3y|jky|jmy|jny|joB2y|joy|jCqy|jl{X1y|j~y|jxy|j݃X0y|j=y|jFy|jy|jC69y|jy|jˍy|j\y|jB8y|jy|jG #.....#.#.### #...## #...#.#.#.# #....# #.#.#.#.#.# #....# #.#.#.#.#.##########..# #.#.#.#.#.#......"....# ............########..# ..........### #####..# #)#.#.######## #.....###### #.....####...###@#<.##♣#..# ---32.0 (21.0) #..).......).##....##..'..####### ..................##..♣#......... #.#.#.#....##...###.####### y|jt#)#.#.# #......#♣.†## #)....... ....#.# ###....#.<.####..###### ..#.#.#########..#♣†.##....# ###..............##...##..####################..♣##.#y|jL9---y|jOy|j0c _There is a stone staircase leading down here.y|jjy|jjy|jqqy|jxy|jiyr3.0 (1.0)7 _y|jǀy|j^I 3  You climb downwards.y|jhs ####  ...  ########.#####.  .....?.@......•  ...............  ######...#.....  ...g# ##..  ....## . ...$.+g   goblin (asleep) .... ........ y|jYg4.5 (2.56y|jy|j _You encounter a goblin. It is wielding a +0 club.Found a scroll labelled XEFIERR UTEG, 3 flux baubles and 19 gold pieces.y|ja _There is a stone staircase leading up here.y|j/ ))g  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!y|j.z g.  The goblin is heavily wounded.y|jd)..y|jO====5.8 (1.35y|j5y|j- _You hear an angry hiss.y|j )))))))You shoot a sling bullet.y|jTg.Sy|j! ....S   ball python (constriction).  The sling bullet closely misses the goblin.y|jU===-7.13y|jy|j\ _You encounter a ball python.y|j8 r .  You shoot a sling bullet. The sling bullet hits the goblin.y|j S   ball python (constriction)y|jj 5S.y|jl 7S.y|jYu 4)y|j/y 7-8.6 (1.52y|j^ y|j J _You kill the goblin!y|j w .  You shoot a sling bullet. The sling bullet hits the ball python!y|jh W))))y|j)...840.0 (1.40 _You kill the ball python!y|jQ3y|j_Wy|jZH _No target in view!y|j4y|j5y|jz<y|jJH _No target in view!y|jV8 y|j8 y|j: y|j> y|j>F o59y|jG B8y|j I y|jO X7y|jRW y|j] B6y|j] y|j` y|j2e y|je B5y|jg y|jk y|j8l B4y|j?n y|jr y|jgr B3y|jt y|jy y|jTy B2y|j{ y|j~ y|j~ B1y|j y|j y|j B0y|j y|j܊ Y49y|j y|j y|j B8y|j y|j y|j] B7y|jT y|jn y|j B6y|j_ y|jF y|jѢ B5y|j y|j5 y|j B4y|jP y|j y|jl B3y|jB y|j> y|j B2y|j y|j X1y|j y|jԿ y|j_ B0y|jk y|j y|jf C39y|jU y|j7 y|j B8y|jU y|je y|j B7y|j y|j y|jj B6y|j y|j y|j B5y|ja y|jT y|j B4y|j, y|j y|j: B3y|jt y|j y|j1 B2y|j6 y|j y|jj B1y|jP y|j y|j' B0y|j y|j y|j C29y|j6 y|j y|j B8y|j y|j y|j B7y|j y|j y|j,! B6y|j,# y|j& y|j' B5y|j( y|jf, X4y|jy. y|j1 y|j2 B3y|j84 y|j7 X2y|jf9 y|j> y|j[> B1y|jt@ y|jaD X0y|jwF y|jJ y|jpJ C19y|jL y|jP X8y|jR y|jV X7y|jX y|j\ X6y|j)_ y|jpc y|jc B5y|je y|ji X4y|j2l y|jp y|jp B3y|jr y|j>v y|jv B2y|jx y|j| X1y|j~ y|j X0y|jw y|jv y|j۔ C09y|j y|j} y|j B8y|j y|j y|j` B7y|j0 y|j y|j* B6y|j> y|j! X5y|j y|j X4y|j y|j y|jU B3y|j y|jU y|j B2y|j y|j y|j B1y|jY y|j\ y|j B0y|j y|j4 y|j D599y|j y|j y|j :8y|j y|jI X7y|j y|j* y|j B6y|j y|j y|j B5y|j> y|j y|jv B4y|j y|jy|jB3y|j;y|j X2y|j y|jX1y|jy|jX0y|jy|jX y|j C89y|j"y|j'y|jF(:8y|j*y|j.y|j/B7y|j;y|jJ@X6y|jCy|jGy|jHB5y|jIy|j}My|jMB4y|j Py|jjSy|jSB3y|jUy|j+Zy|jwZ:2y|j\y|jay|jaB1y|jcy|jiX0y|jky|jpY79y|j$sy|jwy|jNxB8y|jzy|j;y|jB7y|jy|jby|j B6y|jy|jOy|jB5y|jy|jNy|jB4y|jy|jy|jB3y|jy|jMy|jB2y|j^y|jy|jçB1y|jy|jy|j:B0y|jy|jy|jC69y|jsy|jy|jB8y|jy|jy|juB7y|jty|jGy|jB6y|jy|j'y|jB5y|jy|jX4y|jy|jX3y|jy|jy|jB2y|jZy|jy|jB1y|jy|jW _You start waiting.y|j 1439.0 (99.0)y|j?u---40.0 (100.0)0y|jLy|j<# _Done waiting.y|j]3y|j^y|jcy|j]k #### ...#.#####.>.....?@<......•---0.0).).#...#..... ....# ##.. ....## . ...$.+ ......# ........y|jPuy|jvf1.0 (159y|jG}y|jk~; _Found a stone staircase leading down.y|j2 #### ...#.#####.#>.....@.<......•#.).#...#..... ....# ##.. ....## . ...$.+ ......# ........y|jy|j `28y|jy|jfy|je3.0 (27y|jx _c - a scroll labelled XEFIERR UTEGy|jY; 3y|j= y|j@ y|jB 1wy|jF i  You encounter a dart slug.y|jmM ####... ##########.#####.#>.......<......• #..). ########...#.....  ....# ##.. ....## . ...$.+......# w   dart slug (wandering)y|jM .........##+##.y|j!X &0y|jX l4.0 (16 _y|jFa y|ja y|j )))))wYou shoot a sling bullet.y|j7 .....wThe sling bullet hits the dart slug but does no damage.y|j{> `````The dart slug launches a dart at you.y|j B.....y|j 0--===5.5 (1.55y|j@ y|j - _The slug dart hits you.y|j0) ))))) You shoot a sling bullet. The sling bullet hits the dart slug.y|j .....  The dart slug is severely wounded.y|j ```````The dart slug launches a dart at you.y|jE H.@..y|joF ...y|j6G b7.03y|jN y|jVQ O _The slug dart misses you.y|jj5u .  You shoot a sling bullet. The sling bullet hits the dart slug.y|jm:_)))))#y|j@......y|j1=-118.4 (1.42y|j!y|jM _You kill the dart slug!y|j0=3y|jBy|jVDH _No target in view!y|j 3y|j.y|jH _No target in view!y|jy|jBy|jy|jH _No target in view!y|jx y|j y|j% y|jۊ y|j 1 _0y|j8 y|j^ y|j -49y|jܖ y|j y|j y|jF w2==8y|jܜ y|j y|jv 1 _HP restored.y|j y|jդ B7y|ju y|j y|j1 y|j| B6y|j y|j! y|j6 y|j B5y|j y|jZ y|j y|j7 >=4y|jh y|j y|j y|jv :3y|j y|jo N _You now have 109 gold pieces (gained 19).y|j y|j :2y|jq y|j y|j y|jZ B1y|j y|jk y|jv y|j B0y|j y|j y|j /#>.......<......•#........).......########...#.....#.......#.##..#......##.# .#......+..# ##......#..# #...........##.##< #...##+##.@. ---60.4 (12.y|j| 0)#... #......#.. ### #.....## ##..#...  ....#### ..... ...... .......y|jh---1.4 (1339y|jl y|jm 9 _Found a stone staircase leading up.y|jqy|jy|jy|jy|jy|j8y|j:7y|jcy|jLy|jy|j3B6y|j)y|jy|jy|jB5y|jy|jy|j0y|jB4y|j-y|jy|jy|j;B3y|j~y|jy|jy|jOB2y|jy|jy|jtB1y|jy|j ,y|jB0y|jy|j% y|j[ y|jRy|jC29y|j y|jOy|jy|jB8y|jy|jcy|jy|j, B7y|j"y|j#y|j&y|j'B6y|j(y|j,y|j0y|j.1B5y|j2y|jE7a  You see here 3 flux baubles.y|j:y|j;+4 y|j;_y|ji=y|jAy|jCy|j=DB3y|jdEy|j[Gy|jpJy|jJB2y|jKy|jMy|j Qy|jdQB1y|jRy|j Ty|j}Wy|jWB0y|jXy|j?\y|j^y|j_C19y|j`y|jway|jMcy|jcB8y|jsdy|j#fy|jhy|jhB7y|jiy|j ky|j5my|jrm,6y|jmy|jny|j^oy|jqB5y|j%ry|jry|jt'y|jwy|j^wB4y|jxy|j{7 _You open the door.y|j:}y|j}B3y|j~y|jD@  There is an open door here.y|jy|jI2 _y|jDy|j_y|j؈y|jB1y|jˉy|j7 _You open the door.y|j  You encounter a gnoll. It is wielding a +0 spear.y|j ###### ####### .....# ######## ....... y|j####.###......# ....... ....•..#......###....... ..............'.@. .....#.#......###..... y|j6^.##..#........# ####..ğ .##..#####+#### . .##........# y|j\.##.######## ğ   gnoll (polearm, asleep) y|j.##.##<# .......# ....#..#y|jy|j0-89.4 (28y|jjn90.4 (290 _y|jy|jȩQ _There is an open door here.y|jdg ))))))ğy|jes)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!y|ju ğThe gnoll is lightly wounded.y|jw ğ.  You hear a shout! x2y|j.....ğğ 2 gnolls (1 polearm, 1 wandering)y|jv===1.7 (1.3)09y|jLy|jv _You encounter a gnoll. It is wielding a +1 flail of protection.y|jZ )))))You shoot a sling bullet. The sling bullet hits the gnoll.y|jJ.ğy|j5ğ.y|j=,ğy|jy|jX ğ.  The gnoll is heavily wounded.y|j+ğy|j4ğ.y|j'...ğğğ 3 gnolls (1 polearm, 1 wandering)y|j-3.1 (1.4y|j:7y|jIy|jp _You encounter a gnoll. It is wielding a +0 club.y|j5# #######.# ######## .......#.###......# ........•..#......###............'@'y|j&o. #.....#.#......###...ğ.ğ. #.##..#........# ####..ğ #.##..#####+#### . ..##..# ..##.# 2 gnolls (1 polearm).##.##<# ........# .....#..#y|j 5ğ.y|j 0ğy|j 9ğ.y|j[p.ğ 3 gnolls (1 polearm, 1 wandering)y|jNp---406y|jy|jy|jYZ# #######.# ######## ....... .#####.###......# ........•..#......###..@.'..ğ.... .#.....#.#......###....ğ.. .#.##..#..# ####.ğ. #y|j0#.##..#####+#### . +..##.# #..##.# 2 gnolls (1 polearm) ...##.##<# .# ......#..#y|j(5ğ.y|j}4ğ.y|jūy|j-|---55y|jƱy|jĴQ _There is an open door here.y|jkC j ################ #.......# ######## ....... #.#####.###......# ....... <......•..#......###....... )..........'.'.ğ.....#.....#.####...ğ... ..#.##..#..# ####.ğ.#.##..#####+#### . .+..##........#  .#..##.######## ....##.##<#    gnoll ( #.........# ##..# ###..#y|jD 3ğy|j/M h.ğ 2 gnolls (1 polearm)y|jN g64 _y|jU y|jjW y|j  # #  #.# # . ##.#####.###......# ....... .<......•..#......###. .).'.'.ğğ.....#.....#.#....@.###y|jT..#.##..#.# ####.ğ. ..##.##..#####+#### . ..+..##.# ..#..##.#.##.##<# ##.#  #......#..#  #.....##..#y|jv4ğ.y|j0ğ.y|j-ğ.y|j&y|j&7y|jɲ:3y|jy|jTy|j~ # # #.# # .#.#####.###......# ....... ..<......•..#......###. ..).'.ğ.ğ..... #...#.....#.#...@..###..#.##..#.# ####.ğ..##.##..#####+#### ..+..##.# ...#..##.#.##.##<# +##.#  #......#..#  #.....##..#ğ.ğ'82y|j y|jĴ  # # #.......# # .y|jM #.#####.###......# ..<......•..#......###..).'ğ'ğ...... #y|j #...#.....#.#..@...###..#.##..#.# ####.ğ..##.##..#####+#### ..+..##.# ....#..##.#.##.##<# #+##.#  #......#..#  #.....##..#y|j¶ y|j 4ğ.y|j -ğ.y|j y|j `91y|jE y|j& y|j  ######### # #.......# # y|j9 *.#.#####.###......# ..<......•..#......###..).ğ.ğ.#...#.....#.#.@....###y|j~ ..#.##..#.# ####.ğ..##.##..#####+####y|j T ..+..##.# .....#..##.#y|j! .##.##<# ##+##.#  #......#..#  #.....##..#y|jՇ V'ğy|j҉ -ğ'y|jʐ y|jP L5000y|j y|j y|jY y|j^ ######### # #.......# # .#.#####.###......# ..<......•..#......###..).'ğ'.#...#.....#.#@....ğ###..#.##..#.# ####.ğ..##.##..#####+#### ..+..##.# ......#..##.#.##.##<# .##+##.# . #......#..#  #.....##..#ğ.ğ.y|j{y|jb1499y|jy|j(y|j################ #.......# ######## ....... #######.#####.###......# . ......<......•..#......###.y|jc.)................ğ.'. #####...#.....#.#....ğ.###. #.......#.##..#.@......# ####.ğ. ##.##..#####+#### . #......+..##........#  #......#..##.########....##.##<###+##.........# .. ##..# # ###..#y|ji ##..#... .#y|j?$ğ.'ğ28y|jY&y|j'y|jF% #########  #.......# ######## #.#####.###......# .<......•..#......###.)................'.'#...#.....#.#...ğ.ğ###  #.#.##..#.# ####.ğ  #......##.##..#####+####  #......+..##.# ##......#..##.# .##.##<#.##+##.# ... #......#..# ## #.....##..#  ##..#... .#ğ.37y|j 3y|j y|j y|j######## ###### #.......# ####### ########.#####.###......# <......•..#......### .......)................'.' ######...#.....#@#..ğ..ğ###...............# ####.ğ##.##..#####+####  +..##........ ####y|j#####........##.##<##+#. .... ##.....##.y|jc3ğy|j[.ğ   gnoll (polearm)y|jY`46y|jy|jy|jVv ######### ##### #.......# ######## #########.#####.###......# >.<•..#......### ........).......@...ğ....'.' #######...#.....#.#....ğğ###..... #.......#.##..#........# ####. #......##.##..#####+####  #......+..##........#  ###..##.########ğ 2 gnolls (1 polearm) #...........##.##<# #...##+##.........# #... #......#..#ğ.ğ.y|jyy|jcz`55y|jy|jQy|j~############# #.......# ######## .... ##########.#####.###......# >.......<......•..#......### #.)..........ğ.....'.' ########...#....@#.#...ğ.ğ###  #.......#.##..#........# #### ###.##..#####+####  #......+..##........# #......#..##.########.....##.##<#    gnoll (  #...##+##.........#  #... #......#..# y|jq ### ###..#y|jt3ğy|j1ğ.y|jk.ğ 2 gnolls (1 polearm)y|j`64y|jL y|j y|j@K ##############.......# ######## .... ##########.#####.###...... #>.......<......•..#......### #.)...ğ..ğ...'.' ########...#.....#.#.....ğ### y|jL #.......#.##.@#........# ######.##..#####+#### +..##........# ##..##.########.....##.##<#..###..#... .#y|jO3ğy|j[X.ğ   gnoll (polearm)y|jRY`73y|j_y|jIay|jP] ##############.......# ######## .... ##########.#####.###...... #>.......<......•.ğ### #.)............ğ...'.' ########...#.....#.#.....ğ###  #.......#.##..#........# #########+#### y|j^Ql+..##........# ##..##.#########.....##.##<# ##+##.........y|jQ{..#......####.#y|jU3ğy|j[.ğ   gnoll (polearm)y|j"\J82y|jF\y|j`y|jvby|j#############.......# ######## .... ##########.#####.###...... #>.......<......•..## #.).......ğ....ğ...'.' #y|j#######...#.....#.#.....ğ###  #.......#.##..#........# #########+#### +..##.@......# ##..##.########.....##.##<# y|j##+##......... #......#y|jN## ...# y|j##..#... .....####y|j (....... y|jV.ğy|jfy|j`91y|jsy|jy|jI | #.......# ######## ...##########.#####.###......#  #>.......<......•..#......###  #.)............ğ...'.'  ########...#....ğ#.#.....ğ###  #.......#.##..#........# ### ##.##..#####+####  #......+..##........# #......#..##@########.y|j"J ....##.##<#  #...##+##.........# #... #......#..# ### #.....##..# y|jFJ ##..#... .# .....####.#y|jfJ ... #..y|jO V.ğy|j'X y|jX K100y|jX y|j_ y|jva y|j##########.#####.###......>.......<......•..##.)......ğ...'.'#######...#.....#.#.....ğ### #.......#.##ğ.#........# #####.##..#####+#### +..##........# #y|jL#..##.########...<# ##+##.........# #......#..#y|jE## #.....##..# ##..#... .#y|j.....####....... .........y|j3ğy|j}R.ğy|jQğ 2 gnolls (1 polearm)y|jxa189y|j}y|j/y|j#>.......<......•..#......###. #..).......ğ....ğ...'.'. ########...#.....#.#.....ğ###. #.......#.##..#........# #####......##.##ğ.#####+#### #......+..##........# y|j/ ##......#..##.########  #...........##.##<#  #...##+##......@..#  #... #......#..#  ### #.....##..#  ##..#.....# .....####.#y|ju....... .#    gnoll (......... ........... ## y|j y|jJP.ğy|jШy|jP`28y|j}y|jy|jl>.<......•..#......###. .).......ğ....ğ...'.'....#.....#.#.....ğ###.#.#.##..#.# ####.#......##.##..#####+#### #......+..##ğ.#  ##......#..##.######## #.##.##<# #...##+##.# #... #......#..# ### #.....##..# ##..#.....# .....####.#y|j....... .#............y|j=y|j`37y|j y|j y|jf########.#####.###......# .<......•..#......###. .......).......ğ....ğ...'.'. ######...#.....#.#.....ğ###.....#..##..#........# ####.ğ#......##.##..#####+####......+..##ğ.......# ##..##.######## ...........##.##@# ...##+##...# ... #......#..# ## #.....##..# ##..#....y|jfB.#####.# ..#. ............ ##y|jry|j46 _There is a stone staircase leading up here.y|jKy|jy|jy|j4ğy|j  You start waiting.A gnoll comes into view.y|jnğ   gnoll (polearm)y|j%&0y|j-5.1 (15 _y|j/y|jw ) You shoot a sling bullet. The sling bullet hits the gnoll.y|jr .  The gnoll is almost dead.y|jM1-===6.4 (1.34y|j=y|jC _The gnoll hits you from afar with a +0 spear.y|j .  You shoot a sling bullet. The sling bullet hits the gnoll.)y|jF -ğy|jO {.ğ   gnolly|jR p247.8 (1.43y|jcZ y|j\ I _You kill the gnoll!y|j* h )You shoot a sling bullet.y|jdH)ğy|jf}9.1 (1.31y|jFny|jqI _The sling bullet hits the gnoll but does no damage.z|jt** Confirm with . or Enter, or press ? or * to list all spells.  is struck by an arc of lightning.  The gnoll is moderately wounded.  You are struck by an arc of lightning.  The gnoll is struck by an arc of lightning.  The gnoll is severely wounded.z|j 4@ğ26-----6-------2000z|j z|j> S _The lightning grounds out. The gnoll hits you with a +0 club.z|jUP .  Casting: Static Discharge (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The gnoll is struck by an arc of lightning.z|j  **  You kill the gnoll!z|jA@@)z|jFY ----4------------38-179 _You are struck by an arc of lightning. The lightning grounds out.z|jNz|jQo _Your Ranged Weapons skill increases to level 2!z|jINz|jzOz|jPVz|j`z|j k--28 _z|jGm------2--z|jP  #.# #..#.######..#  #.#######............#  #......#####...#  ##########.######[...#  #.# #......†#  #.# #.##....#  #.# #.####..# #†###.####!.# #.##..@.....# # #.##..####.## # #.....# #.# # #####.####.# ## #......# .# ####.### .##.# .##.# .#z|jwQ@#†#z|jsg3.6 (2.57z|jz|j! _You climb upwards.z|jIc _There is a stone staircase leading down here.z|jŤ3z|jNz|jz|j԰L7=654z|jױz|jz|j'B3z|j>z|jOz|j8==5===2z|jQz|jn1z|jn0z|j"o69z|j9====8z|jz|jn7z|jz|j,B6z|jz|jyz|jB5z|j@z|jz|jq30=4z|j_z|jbP6===z|j:3z|jz|jz|j"B2z|jz|j`X1z|jz|jwz|j1==0z|jz|jz|jZW===59z|jYz|jz|jB8z|j8z|jX7z|jaz|jUk _You start resting.HP restored.z|jz|j/40.0)z|j^2==4.6 (216 _z|j z|j z|j3z|jwz|jz|j%z57===43z|j6&T=2z|jP'z|jg)z|j):1z|j*z|j,z|j-V===0z|j-z|j/z|j 0C49z|j1z|js3X8z|j4z|j6X7z|j7z|j/9z|js9B6z|j:z|j=n _You start resting.Magic restored.z|jCz|jfJ-54.6 (10z|jK8===5.6 (115 _z|jPz|j-Sz|jh3z|j3z|jj:z|j@z|jH6.6 (1.0)4z|jEC===3z|jQ ########.#####.###......# ...... .......<......•..#......###...... .......).ğ....ğ...'.'...... ######...#.....#.#.....ğ###......#.......#.##..#........# ####.ğ#......##.##..#####+#####......+..##ğ.......# ##......#..##.######## ...........##.##@# ...##+##......)).# ... #......#..# # #.....##..#  ##..#.....# z|jQr.....####.# ....... ..# ......... ... ......... ##z|jg8.1 (2.52z|jz|j# _You climb downwards.z|jLa _There is a stone staircase leading up here.z|j3z|jEz|jn1z|jz|jB0z|jFz|jZY39z|jǾz|jz|j B8z|jz|jz|jTB7z|jz|jz|jB6z|jz|j'z|jqB5z|jz|jz|jB4z|jz|jX3z|jz|jz|j.B2z|jz|jFz|j:1z|j1z|j(X0z|jJz|j6z|js;29z|jRz|jz|jB8z|jz|jX7z|j z|jBz|jB6z|jzz|jhX5z|jz|jX4z|jz|j)"X3z|j$z|j/(X2z|j*z|jL.X1z|j^0z|jo6X0z|jHo19z|jJz|jNz|jwOB8z|jQz|jVz|j8WB7z|j'Yz|j\z|jP]B6z|j$_z|jcz|jdB5z|jffz|jjz|jkB4z|j7mz|j4==4z|jA,z|jlf3215=079876=654z|jrz|jsB3z|j tz|jx7==2z|jyz|j3}z|j10z|j[Y69z|jz|j4z|j8==8z|jnX7z|jz|jn6z|j"X5z|j79=4z|j>z|jɭz|jB3z|jYz|jɱX2z|jz|j_z|jB1z|jvz|j430=059z|jcz|jz|jWB8z|jz|jz|jTB7z|jz|jmz|j 1==6z|j=z|j3z|jB5z|jz|jz|jlB4z|jz|jz|jB3z|jz|jk _You start resting.HP restored.z|j8-z|j047.9 (44.0)z|j#2z|j==8.9 (452 _z|j\z|j=z|j}h z|jx A stone staircase leading down (D:2)(Press ? for help)#......# #.# #.####...#####...# #)#######..#.# #.###.##......###.######.# ##.## ##.## #.# #..#.# #.....##.._..#...........# #.# #.# #.# #..#.# #..#####..........######## #.# #.# #.# #..#.######..##......######.# #)## #.#######............#z|jx ####..<##.# #..# #............#####...#######..##.# ##.# ##########.######[...##.......################.##.##.# #......†##.#####.##......>......#.########.###.# #.##....##.# #.##.##########..........!...##.# #.####..##.# #.##.##............########..##†###.####!.##.# #....)#.###.###..#.##..##.##..@.....##.# ####.>#.# #.# #..#.########..###.##..####.###.##).#.###.###).#.#.........)##.....# #.#z|j>y #.##..#.##...........######...######.####.##.##%)#.##.....#.#.### #...##z|jy T#......##.##....##...#.#.#.##....#####.####.#z|jy \#.#..##.#.#.#.#.##....##.##.##.#..##.#.#.#.#.##########..#z|jy z#.##.#### #.#..##.#.#.#.#.#......"....##†#z|jz #....# ###...).............########..##.#####.# #.................### #####..##.##.# #.###.###)#.#.######## #.....#######.#z|j n escape hatch in the floor (D:2) >@ z|j=X   stone staircase leading down (D:2)>#.# #.# #.# #.....####...###>#<.##♣#..##.##.# #.###.###..).......).##....##..'..#############.##.# #.#.......................##..♣#................##.# #.#.#.###.#.#.#####.#....##...###.#############.# z|jL>> z|js z|j #.# #..#.######..#AutarchDCSS the Magician#.#######............#Mummy#............#####...#Health: 32/32 ========================##########.######[...#Magic: 8/8========================#.# #......†#AC: 3Str: 11#.# #.##....#EV: 10Int: 16#.# #.####..#SH: 0Dex: 18#†###.####!.#XL:  4 Next: 38% Place: Dungeon:2#.##..@.....#Noise: ---------  Time: 3648.9 (0.0) ##.##..####.##e) +0 sling ##.....# #.#Fire: e) +0 sling ######[40 z|jm.####.#Gem (5352) ###......# .#####.### .##.# .# z|jê#.# .##†# _You climb upwards. _There is a stone staircase leading down here. _You start resting. _HP restored.  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The gnoll is heavily wounded.ğ.ğ.ğ.z|jUv...ğz|jVu===4.8 (1.4)6z|j_z|jb' _The gnoll shouts!z|j##+## #...# ##...# #....# #....# ## #....# #. ###....# #.##...#### #..@....# #...###.#### #. #...#.# #....# #... #.#.#.#####.##.)... .ğ.#.#........ğ. #.#..##..)##..### #.. #.#...'...# ## ##.> #.##.##...# z|j#####.#).## #.....#ğ.ğ.---505z|jpg##+## #...# ##...# #....# #....# ## #....# #. ###....# #.##...#### #.# #...###.#### #. #...#.# #....# #... #ğ#.#.#####.##.)... .ğ.#.#..... #.#..##..)##..### z|jş#.. #.#...'...# ## ##.> #.##.##...# #####.#).## #.....#.z|ji<ğ.z|j5ğ.z|j---64z|jz|jz|j 1##+## #...# ##...# #....# #....# ## #....# #. ###....# #.##...#### #.# z|j #...###.#### #. #.ğ.#.# #....# #... #ğ#.#.#####.##.)... ...#.#.............#... #.#..##..)##..### #.. #.#...'...# ## ##.> #.##.##...# #####...##).## #.....#.#z|j wğ.ğ.z|j v73z|jQ z|j z|jҐ ##+## #...# ##...# #....# #....# ## #....# #. ###....# #.##...#### #.# #ğ..###.#### #. #ğ..#.# #....# #... #.#.#.#####.##.)... ...#.#.......... #.#..##..)##..### #.. #.#...'...# ## ##.> #.##.##...# #####...#.#).## #.....#.#.z|j .ğğ.82z|j z|j z|j4z#...# ##...# #....# #....# ## #....# #. ###....# #.##...#### #.ğ.....# #...###@#### #.#.ğ.#.# #....# #... #.#.#.#####.##.)... z|j5n...#.#.............# ... #.#..##..)##..####.. #.#...'...# ## ####### ğ   gnoll#.> #.##.##...# #####...#.[ #)........## #.....#.#.###. #.....#.#.#z|jV8K.ğz|j<@z|j?A`91z|jGz|jIz|jӅ##...# #....# #....# ## #....# #. ###....# #.##...#### #..ğ....# #...###.#### #.#.ğ.#.# #.@..# #... #.#.#.#####.##.)... ...#.#.............# ... #.#..##..)##..### #.. #.#...'...# ## #########.> #.##.##...# #####...#.[.  #)........## #.....#.#.#. ##...# #.....#.#.#. .#.# #....z|j.#.#.#. 600z|j0z|jPz|j#....# #....# ## #....# #. ###....# #.##...#### #..ğ....# #...###.#### #.#.ğ.#.# #....# #... #.#.#.#####@##.)... ...#.#.............# ... #.#..##..)##..### #.. #.#...'...# ## ##########.> #.##.##...# #####...#.[.. #)........## #.....#.#.#.###.........# #.....#.#.#.#.......#.# #.....#.#.#.#.#.# #....z|j"X.#.#.###ğz|j)ğ   gnollz|ja139z|jz|jz|j1oz|jzLevel 3 of the Dungeon<<<>>(Press ? for help) ##+##  #...#  ##...#  #....#  #....#  ##  #....#  #. ###....#  #.##...####  #..ğ.ğ..#   #...###.####  #.  #.ğ.#.# #....# #...   #.#.#.#####@##.)...   ...#.#.............#  z|j{ ... #.#..##..)##..###  #.. #.#...'...# ## #############  #.>  #.##.##...# #####...#.[.....#    #)........## #.....#.#.#.#...#  ##.........# #.....#.#.#.#####  #.......#.# #.....#.#.#.....#  #.......#.# #.....#.#.#####.#   #.......#.###.#'#..<..# #.#   ≈≈≈≈.....#.....#.###########.#   ###≈.....#######..........)..#z|j0z|jKt#....#AutarchDCSS the Magician#....#Mummy## #....#Health: 32/32 ========================#. ###....#Magic: 8/8========================#.##...####z|jUMAC: 3Str: 11#..ğ.ğ..#EV: 10Int: 16#...###.#### #.SH: 0Dex: 18#.ğ.#.# #....# #...XL:  4 Next: 38% Place: Dungeon:3#.#.#.#####@##.)...Noise: ---------  Time: 3861.8 (0.0)...#.#.............#e) +0 sling... #.#..##..)##..###Fire: e) +0 slingz|jNo#.. #.#...'...# ## ######### Gem (5139) #.> #.##.##...# #####...#.[..#)........## #.....#.#.#.# ğ   gnoll##.........# #.....#.#.#.##.......#.# #.....#.#.#..#.......#.# #.....#.#.### _Found a stone staircase leading down.  You shoot a sling bullet. The sling bullet hits the gnoll!  The gnoll is heavily wounded. _The gnoll shouts!  Press: ? - help, v - describe, . - travelThe floor.z|jz|j&z|j  The gnoll is heavily wounded. _The gnoll shouts!z|j#s ## #. ###.##...###.ğ.ğ..# .###.#### #.#.ğ.#.# #....# #...#.#.#####.##.)......#.#......@......#z|j4%b... #.#..##..)##..###.. #.#...'...# ## ##########Gem (5139) ......#.#.......#.###.#'#..<..#z|j&3ğz|j7.ğ   gnoll2.8 (18 _z|j.9z|jo R ##. #####...###.ğ..ğ.# .###.#### #.#.ğ.#.# #....# #..#.#.#####.##.)...#.#.............#... #.#..##..@##..####.. .'...# ## #########> #.##.######...#.[.. z|j7 #)........## #.....#.#.#.##........... . .......#.#≈≈≈≈.....#.....#.######### z|j v37z|j z|j H _You see here a +0 war axe.z|jMy . ####...###.ğ..ğ.# .###.#### #.#.ğ.#.# #....# #...#.#.#####.##.)......#.#.............#... #.#..##..)##..####.. #.#...'..@# ## #########> #.##.#####...#.[.. #)........## #.....#.#.#.##.........#≈≈.....#..###≈.....#######..........z|jyD z|j}1ğz|j@ğ   gnollz|jg46 _z|jǎz|j#z|jN ##...###.ğ..ğ.# .###.#### #.#.ğ.#.# #.ğ..# #..#.#.#####.##.)...#.#.............#... #.#..##..)##..###.. .'...# ## #########> #.##.#####...#.[.. z|j0#)........## #.....#.#.#.##... #.#.#.###ğ   gnoll#≈.....####≈#.#### ###########z|jP.ğz|jtz|j`55z|jdz|j{ z|j<! .ğ..ğ.# .###.#### #.#.ğ.#.# #....# #..#.#.#####ğ##.)...#.#.............#... #.#..##..)##..###.. #.#...'...# ## #########> #.##.#####...#.[.. #).......@## #.....#.#.#.##.# #.#.###ğ   gnoll#≈#.####≈#.z|j1ğz|j"O.ğz|jTğ 2 gnolls64z|j} r .###.#### #.z|j~ 3#.ğ.#.# #.ğ..# #..#.#.#####.##.)...#.#......ğ......#... #.#..##..)##..###.. #.#...'...# ## #########> #.##.#####...#.[.. #)........## #.....#.#.#.##.# #.#####.#'#..<..# ğğ 2 gnolls#≈#.z|j ".z|j 0ğz|j6 O.ğz|j z|jȋ `73z|j z|jL z|j#.ğ.#.# #....# #... #.#.#.#####ğ##.)... ...#.#.............# ... #.#..##..ğ##..###  #.. #.#...'...# ## ###########.> #.##.##...# #####...#.[... #)........## #.....#.#.#.###. #.....#.#.#.#.......#@# #.....#.#.#...#.......#.# #.....#.#.#####.......#.###.#'#..<..# ≈≈≈≈.....#.....#.#############≈.....#######..........) #≈#.#### #############≈#. .ğ)ğz|j`82z|jz|jz|j%J#.#.#####.##.)...#.#.....ğ.......#... #.#..##..)##..###.. #.#...'..ğ# ## ##########> #.##.##...# #####...#.[... #)........## #.....#.#.#.##.........# #.......#..#####.#'#..<..# ≈≈≈≈....#.###################..........) #≈#.#### ############ .ğ.ğ91z|j ...#.#.............#... #.#..##..ğ##..###.. .'...# ## ##########> #.##.##..ğ# #####...#.[... #)........## #.....#.#.#.##...z|j6 D# #..#####.#'#..<..# ≈≈≈≈....#.###################..........)z|jZ { #≈#.#### ############z|j N)ğz|j z|j: a700z|jI z|j z|j))))You shoot a sling bullet. The sling bullet hits the gnoll.z|j{)R.ğz|j*O.ğz|j.P.ğz|jf6&..z|j8r===2.1 (1.328z|j>z|jA] _The gnoll is heavily wounded.z|j ))))You shoot a sling bullet.  The sling bullet closely misses the gnoll.The sling bullet hits the gnoll.z|jxR.ğz|jyO.ğz|jK .z|jւb3.47z|jz|j}3 _The gnoll is lightly wounded.z|jpP )You shoot a sling bullet. The sling bullet hits the gnoll.z|jK.ğ.ğz|jO.ğz|jdz|jg4.8 (1.46z|jEz|j^ _The gnoll is severely wounded.z|je{o .  You shoot a sling bullet. The sling bullet hits the gnoll.z|j'P   gnollz|jO.ğz|j0 z|jp526.1 (1.34z|jz|jdI _You kill the gnoll!z|jԨ  You shoot a sling bullet. The sling bullet hits the gnoll.z|j1o  The gnoll is moderately wounded.z|j{226-----7.5 (1.43z|jH:z|j<v _The gnoll closely misses you. The gnoll hits you with a +0 whip.z|jt  You shoot a sling bullet. The sling bullet hits the gnoll.z|jR   The gnoll is severely wounded.4------8.7 (1.22z|jխ z|jŰ 8 _The gnoll hits you with a +0 whip.z|j s )))You shoot a sling bullet.z|j z|j z|jm.z|j.z|jRğz|ją?The sling bullet completely misses the gnoll.z|jz|jՇz|j93z|j--z|jʈ'80.1 (1.4z|j$0z|jWz|j z|j z|jkz|j*_The gnoll hits you with a +0 whip.z|jh)Casting: Static Discharge (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  is struck by an arc of lightning.  The gnoll is severely wounded.You are struck by an arc of lightning.  is struck by an arc of lightning.z|jp **  You kill the gnoll!z|j->)@z|jZ-6------66-1019z|jz|jQ0 _The lightning grounds out.z|j~z|j>z|j z|jz|jB8z|j,z|jB7z|jz|jz|jB6z|jz|jH!z|j!#4z|j!a=------5z|j#z|j/z|j1B4z|j2z|je7z|j7B3z|j(:z|jS=z|j=B2z|j @z|jN5=7===1z|jzRz|jUz|jUB0z|j:Xz|jT[z|j[;09z|j[]z|jq`z|j`B8z|jbz|jfz|jf#6z|jf_====7z|jphz|jkz|j8lB6z|jmz|jqz|jqB5z|jasz|jwvz|jzwB4z|jyz|j\}z|j}S7==z|j}:3z|jiz|jn _You start resting.Magic restored.z|jH---z|j0976.0)z|j 8===--8.1 (172 _z|jϝz|jz|j3z|jz|jz|j8X1z|jAz|j,0z|jz|j&z|jI8==099z|jz|jEl===8z|jz|jz|j:7z|jz|jz|j&B6z|jYz|jz|jOZ9=5z|jkz|j.z|jz|jB4z|j9z|jz|j:3z|jJz|j z|jB2z|jz|jz|jz|jj30=1z|jz|j z|j!B0z|j"z|jz%z|j%C89z|jw'z|j*z|j*B8z|j+z|j/91z|jV/j==7z|j0z|j3B6z|j4z|j5z|j8B5z|j9z|j:z|j<z|jC=:4z|j{>z|jAk _You start resting.HP restored.z|jJz|j;R.916.1 (18z|jSR2==z|j8SH7.1 (193 z|j]S_z|jZz|j[z|j z|ju z|j z|je z|j B2z|jZ ,z|j ,1z|j z|j# z|jm z|j W _You start waiting.z|jn ğğ   gnoll (polearm, wandering)z|j, 9.1 (2.0)20.1 (30z|j' z|j, q _You encounter a gnoll. It is wielding a +0 spear.z|j~  ))))))ğ  )  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!z|j N.ğz|j ....)====1.4 (1.379z|j z|jT ] _The gnoll is heavily wounded.z|jI' )))))))You shoot a sling bullet.z|j, R.ğz|j W....)z|j? b2.78z|j z|j _ _The sling bullet barely misses the gnoll. z|j( )))))))You shoot a sling bullet. z|jjR.ğ z|jŕP.ğ z|jV...) z|jJb4.06 z|j  z|j_ _The sling bullet barely misses the gnoll. z|j )) You shoot a sling bullet. The sling bullet hits the gnoll. z|j<N.ğ z|j2) z|jQg5.4 (1.45 z|j8 z|j^ _The gnoll is severely wounded. z|j ) You shoot a sling bullet. The sling bullet hits the gnoll. z|jz )The gnoll is almost dead.6.84 z|j z|j< _The gnoll hits you but does no damage. z|ja o .  You shoot a sling bullet. The sling bullet hits the gnoll. z|jՄ >)  z|j $)808.1 (1.32 z|j8  z|jF I _You kill the gnoll! z|jI  z|jPJ  z|jUQ  z|jLT H _No target in view!!z|j  Your movement speed is average. Your attack delay is about 1.3.  Your damage rating with your +0 sling is about 8 (Base 7 x 120% (Dex) x 106%  (Skill)).!z|jռ!z|j<!z|j^f _Your base attributes are Str 11, Int 16, Dex 12.!z|j? I!z|jI 10!z|j# Y69!z|j !z|j X8!z|jg !z|j !z|j B7!z|j\ !z|j# X6!z|j& !z|j* X5!z|j+ !z|jH9 X4!z|j< !z|jE n3!z|jF !z|jZG B2!z|j_I !z|jlL !z|jL B1!z|jO !z|jGR X0!z|jhV !z|jW !z|j7X C59!z|jZ !z|j] !z|j^ B8!z|j'` !z|jxc !z|jc B7!z|jf !z|ji !z|ji B6!z|jk !z|jp !z|jp B5!z|j s !z|jR~ 43!z|j !z|j X2!z|j !z|j X1!z|jo !z|jz !z|jЏ B0!z|j !z|j͔ !z|j C49!z|jΖ !z|j™ !z|j" B8!z|j !z|j !z|j- B7!z|j !z|j X6!z|jz !z|j X5!z|j !z|j X4!z|j> !z|j !z|j _You start waiting.A gnoll comes into view.!z|j) ğ---ğ   gnoll (polearm, wandering)!z|j 056.1 (28.0)!z|j$ ---7.1 (293 _!z|j !z|j* "z|j^ )))))))You shoot a sling bullet."z|j ."z|j Sğ...."z|jl A$) "z|j` _===8.4 (1.3)2"z|j "z|je "z|j2 _ _The sling bullet barely misses the gnoll."z|jx I"z|j2 H _No target in view!#z|jݘ3#z|js^ _No target in view!#z|ja3#z|jlh#z|jjH _No target in view!#z|ji #z|j #z|j #z|j! #z|j\+ 10#z|j. #z|j. C39#z|jk0 #z|j<4 X8#z|ji7 #z|jG: #z|j= _You start waiting.A gnoll comes into view.#z|jE ğ---ğ   gnoll (polearm, wandering)#z|jlN .62.4 (4.0#z|jO ---3.4 (57 _#z|jW #z|jY $z|j<  ))))))ğ  )  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!$z|j!R)ğ$z|jt>h....$)$z|j?q===4.8 (1.46$z|jvJ$z|jL` _The gnoll is moderately wounded.$z|j ))))) You shoot a sling bullet. The sling bullet hits the gnoll!$z|j.ğ.ğ$z|jb..$)$z|jPb6.24$z|j$z|jY _The gnoll is almost dead.$z|jD )))You shoot a sling bullet. The sling bullet hits the gnoll.$z|j R.ğ$z|j B$)$z|j g7.5 (1.33$z|j $z|jq  $z|j K_The gnoll is almost dead.$z|jL ))You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.$z|jK N.ğ$z|j 2)$z|j9 b8.82$z|j $z|j Y _The gnoll is almost dead.$z|j-s )))You shoot a sling bullet.%z|jz .ğ)The sling bullet barely misses the gnoll.The gnoll hits you from afar with a +0 halberd!%z|j{c23-------70.2 (1.4%z|j{:0%z|jƑh _The gnoll barely misses you.%z|j $You shoot a sling bullet. The sling bullet hits the gnoll.%z|j >) %z|jp 1)%z|jbt Shooter 941.5 (1.329%z|j#~ %z|j* I _You kill the gnoll!&z|j3&z|jQ&z|j4=------8&z|j&z|jSB7&z|j&z|j4&z|jB6&z|j&z|jq&z|jګB5&z|j&z|j&z|jױ#5&z|jM=4&z|j-&z|j޷&z|j#B3&z|j&z|j&z|j:2&z|j,&z|j&z|j<B1&z|j4&z|ju&z|j#6&z|jM=0&z|j-&z|j&z|jC19&z|jt&z|j&z|j>B8&z|j&z|j&z|jB7&z|j\&z|j&z|j0&z|j{7==6&z|j&z|j&z|j*B5&z|jx&z|j&z|j,4&z|j&z|j&z|j&z|jB3&z|jU&z|j &z|j S8==&z|j :2&z|j &z|j,&z|jB1&z|j@&z|jg&z|jB0&z|j8&z|j&z|jC09&z|j &z|jB#&z|j#&z|j#i9=8&z|j[&&z|j8*&z|ju*B7&z|j-&z|j.0&z|jk0B6&z|jx;&z|j@X5&z|jD&z|jLH&z|jH$30&z|jHM=4&z|jfK&z|j.O&z|jzOB3&z|jQ&z|jAU&z|jUB2&z|jW&z|j\&z|jg\B1&z|j_&z|jnb&z|jbS1==&z|jb:0&z|jLe&z|jh&z|jhE4999&z|jk&z|jn&z|j5oB8&z|jq&z|jt&z|j6uB7&z|jw&z|jj|k _You start resting.HP restored.&z|j(---&z|ju24003.5 (32.0)&z|j2==---4.5 (336 _&z|j/&z|j@'z|j OM #.#.#.#####.##.)... ...#.#............. ...##..)##..### . #.#...'.. ###########.> #.##.##...# #####...#.[..)..#.#..'z|jO##$... #.....#.#.#### #..###.#'#..<..# ≈≈≈.....#.#############≈.....#######..........)#≈#.#### ############'z|jY'z|jZk5.5 (1.0)5'z|jjb'z|je$  Things that are here:'z|jgz _a +0 whip; a +0 club; a gnoll corpse'z|j Mğ.#.# #....# # #.#.#.#####.##.)... ...#.#............. ... #.#..##..)##..### . #.#...'.. ###########.> #.##.##...# #####...#.[..)........#.##.........##...)# #.....#.#.#### #..'z|j ###.#'#..<..# ≈≈≈.....#.#############≈.....#######..........)'z|j1'z|jg64 _'z|jk'z|j;  You now have 132 gold pieces (gained 14).7.5 (23'z|jC'z|jFL _Items here: )) ††.(z|jX(z|jX(z|j3\(z|jqc(z|jh(z|jp=2(z|juX1(z|jwx(z|jl|(z|j(z|jzB0(z|j(z|j(z|jpY89(z|j(z|j(z|jҒ(z|j^B8(z|jW(z|j (z|jvX7(z|jޝ(z|j-(z|j6X6(z|j(z|jϩ(z|jX5(z|j(z|j(z|jB4(z|jȱ(z|j!(z|j(z|jж(z|j"B3(z|j(z|j(z|jLX2(z|j.(z|j(z|jX1(z|jw(z|j(z|j#(z|jB0(z|j(z|j(z|j-(z|jC79(z|j(z|j(z|jj  You encounter a clockroach.(z|jx0 ####.......#.###.#'#. ≈≈≈≈≈≈.....#.....#.## #####≈.....#######... #≈ #≈#.#### #### #≈ #≈#.#  #≈. #≈#.# (z|j .#≈##.##≈#.#  B.≈≈≈.≈≈≈#.#  #......@...#  ##≈≈≈.≈≈≈###  #≈##.##≈#  #≈. #≈# (z|j#≈ #≈# #≈ #≈#B   clockroach (asleep, warded) # #≈#≈≈#(z|ja021.5 (14.0)(z|jm2.5 (158 _(z|j(z|jB)z|jD  ####.......#.###.#'# ≈≈≈≈≈≈.....#.....#. #####≈.....# #≈≈ #≈#.####  #≈_ #≈#.## #≈. #≈#.#.#≈##.##≈#.##B.≈≈≈.≈≈≈#.# #....# ##≈≈≈.≈≈≈### #≈##.##≈## #≈. #≈# #≈_ #≈# #≈≈ #≈# ### #≈# ≈≈#)z|jG3.0))z|j:7)z|j)z|j^ _Found a blossoming altar of Fedhas and a white marble altar of Elyvilon.)z|j~a t ####.#.###.#' ≈≈≈≈≈≈.....#.....#. #####≈.....# #≈≈≈#≈#.####  #≈_≈#≈#.#. # #≈.≈#≈#.#.#≈##.##≈#.# #B.≈≈≈.≈≈≈#.# #.# ##≈≈≈.≈≈≈### #≈##.##≈#)z|jb  # #≈.≈#≈# #≈_≈#≈# #≈≈≈#≈# #####≈#  ≈≈#)z|ji )z|jyj `46)z|jao )z|j ####.#.###+z|ja8 #≈≈≈≈≈≈≈.....# #≈#####≈..... # #≈#≈≈≈#≈#.#### #. #≈#≈_≈#≈#.# #..###≈#≈.≈#≈#.# #...#≈##.##≈#.# #..≈≈≈.≈≈≈#.# #B.#+z|jb ##≈≈≈.≈≈≈### #≈##.##≈# #≈#≈.≈#≈# #≈#≈_≈#≈#+z|jtb? #≈#≈≈≈#≈# #≈#####≈# #≈≈ ≈≈#+z|jzj+z|j@kh=73+z|j2p+z|jsP _The clockroach misses you.+z|j~gg )You shoot a sling bullet.+z|j BThe sling bullet completely misses the clockroach.+z|j  The clockroach sprays sand from its hourglass at you.+z|j+z|j23-------==8.9 (1.42+z|j+z|j~1 _The blast of sand hits you!+z|jv g )You shoot a sling bullet.+z|j<  +z|jF +z|j B+z|j 8The sling bullet barely misses the clockroach.+z|j> +z|jߺ %  +z|j IThe clockroach sprays sand from its hourglass at you.+z|j5 +z|jfJ +z|jM +z|j`N 13+z|jN ---------------+z|jN "30.3+z|j3O $0+z|jO +z|jX +z|j\  +z|j&^ +z|j_ #_The blast of sand hits you!+z|j _You are too injured to fight recklessly!,z|j** _You are too injured to fight recklessly!  Casting: Static Discharge (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  The clockroach is struck by an arc of lightning.  The clockroach is lightly wounded.,z|jc B@You are struck by an arc of lightning. The lightning grounds out.  The clockroach misses you.,z|jd1---------6-------10,z|j0e;69,z|j_k,z|jnB _The clockroach bites you but does no damage.-z|js$M.  Casting: Static Discharge (safe; 14% risk of failure)  The clockroach is heavily wounded. -z|jK1 is struck by an arc of lightning.-z|jO **  You kill the clockroach!-z|jE†@-z|jU-4------------132%-2  The clockroach is struck by an arc of lightning.  You kill the clockroach! _The lightning grounds out.  Training target 3.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 3!  You need to enable at least one skill for training.  --more--.z|j#  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   2.0   0   i - Spellcasting   2.6   2.1  +2           b - Maces & Flails   0.0   1.4  -2   j - Conjurations   2.1   4.2  -2   c - Unarmed Combat   0.0   1.4  -2   k - Air Magic   2.6   4.2  -2   d - Throwing   0.0   1.4  -2     .z|j[40m          e - Ranged Weapons   3.0   5.7  -2               f - Armour   0.0   1.4  -2       g - Dodging   1.5   2.8  -2       h - Stealth   1.5   2.4  -1                        .z|jJ|                              You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets/z|jG= a + Fighting 1.0/z|jn TargetTarget--  --  --  3.0  --  3.0  /z|jo u--  --  --  --  --  a-z] set[-] clear selected targetcost|targets/z|j &[?25h[?0c0 /z|jn 0z|j" 0z|j [?25l[?1c0z|jU2.0   0  The current training targets, if any.  The species aptitude is in white.=] set aall targets0z|j8r 0z|jz 0z|jÀ ####.......#.### AutarchDCSS the Shooter#≈≈≈≈≈≈≈.....#.... Mummy0z|j S#≈#####≈.....##### Health: 11/32 ========----------------# #≈#≈≈≈#≈#.####Magic: 4/8============------------#. #≈#≈_≈#≈#.#AC: 3Str: 11#..###≈#≈.≈#≈#.#EV: 10Int: 16#...#≈##.##≈#.#SH: 0Dex: 18#..≈≈≈.≈≈≈#.#0z|j XL:  4 Next: 132% Place: Dungeon:3#†@........#Noise: ==-------  Time: 4032.3 (1.0)##≈≈≈.≈≈≈###e) +0 sling#≈##.##≈#Fire: e) +0 sling#≈#≈.≈#≈#0z|jt Gem (4968) #≈#≈_≈#≈##≈#≈≈≈#≈##≈#####≈##≈≈ ≈≈#The clockroach is struck by an arc of lightning.  You kill the clockroach! 0z|j _The lightning grounds out.  Training target 3.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 3!You need to enable at least one skill for training.0z|j 0z|jb ####.......#.### AutarchDCSS the Shooter#≈≈≈≈≈≈≈.....#.... Mummy#≈#####≈.....##### Health: 11/32 ========----------------# #≈#≈≈≈#≈#.####Magic: 4/8============------------#. #≈#≈_≈#≈#.#AC: 3Str: 110z|js #..###≈#≈.≈#≈#.#EV: 10Int: 16#...#≈##.##≈#.#SH: 0Dex: 18#..≈≈≈.≈≈≈#.#XL:  4 Next: 132% Place: Dungeon:3#†@........#Noise: ==-------  Time: 4032.3 (1.0)##≈≈≈.≈≈≈###e) +0 sling#≈##.##≈#Fire: e) +0 sling#≈#≈.≈#≈#Gem (4968) #≈#≈_≈#≈##≈#≈≈≈#≈##≈#####≈##≈≈ ≈≈#0z|jڍ lThe clockroach is struck by an arc of lightning.  You kill the clockroach! _The lightning grounds out.  Training target 3.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 3!You need to enable at least one skill for training.0z|j e  You have reached level 5!0z|j /  --more--1z|j 2/37-9--2157% 1z|j 1z|jW R _You feel stronger.2z|j2z|j22z|j2z|j2z|j'3=762z|j(2z|j$)B52z|jH*2z|j,2z|j,]--42z|j-2z|j/2z|j#0u4==32z|jW02z|j02z|j522z|j(6B12z|j62z|j992z|j9t5===02z|j=:2z|j;2z|j=<Y5=592z|jy<2z|j"=2z|j>2z|j3?,82z|jY?2z|j?2z|jA2z|j BB72z|jB2z|jD2z|jDV===62z|jpF2z|jG2z|jKH?16=2z|j~H:52z|j-I2z|jHK2z|jKB42z|jpL2z|jN2z|j?N,32z|jN2z|jO2z|jQ2z|jQB22z|jR2z|j=T2z|jT#72z|jTX==6===2z|jU:12z|jOV2z|jW2z|j X,02z|j9X2z|jY2z|jyZ2z|jZC492z|j[2z|jz]2z|j]B82z|jh^2z|j_2z|j8`J8====2z|jb`072z|j@a2z|jb2z|j6cB62z|jYd2z|je2z|j,fB52z|jEg2z|jh2z|jiB42z|ji2z|jk2z|j,lx9=32z|jm2z|jn2z|jo]7==22z|j;o2z|jDp2z|jq2z|jGrB12z|j-s2z|ju2z|jv}20=02z|jx2z|jyC392z|jy2z|j{2z|j{U==82z|j|2z|j~2z|j~B72z|j2z|jR2z|jb1=62z|jʁ2z|j+2z|j2z|j1B52z|jB2z|j2z|jB42z|j2z|j2z|jr8===32z|j2z|j@2==22z|jB12z|j͑2z|jX02z|j2z|j2z|j8W===292z|j!2z|j72z|jf3=82z|jT2z|j2z|j B72z|jϜ2z|j`2z|j,62z|j2z|ja2z|jנ2z|j ,52z|j-2z|j2z|jn _You start resting.Magic restored.2z|jê]4=--2z|jo075.3 (43.0)2z|j9===--6.3 (444 _2z|j&2z|j22z|j2z|j2z|j2z|jE2z|jB32z|j3%22z|j&j=12z|js'2z|j)2z|j5*5====02z|j*2z|j#-2z|jj-C192z|j\.2z|j02z|jf0B82z|j312z|j22z|jJ3P6=72z|j32z|j,42z|j62z|j6B62z|j72z|j92z|j9B52z|j:2z|ja<2z|j<B42z|j=2z|ju?2z|j?]27=32z|j?2z|j@2z|j(B2z|jwBB22z|jJC2z|j%E2z|jyEB12z|jF2z|jH2z|jIB02z|jXI2z|jK2z|jK8==092z|jL2z|jN2z|jOB82z|jO2z|jQ2z|jQB72z|jR2z|j\T2z|jTB62z|j_U2z|jV2z|j"W2z|jIWi9=52z|jX2z|jY2z|jZB42z|j [2z|j\2z|j']B32z|j^2z|js`X22z|j:a2z|jb2z|jLc2z|jcj30=12z|j`d2z|jf2z|jfB02z|jh2z|ji2z|j7jD8992z|j.k2z|j=m2z|jmB82z|jCn2z|j,p2z|j3q1==72z|j+s2z|jsB62z|jLt2z|ju2z|jLvB52z|jw2z|jXy2z|jy:42z|j4z2z|j{2z|ja|p2=32z|j}2z|j~2z|j*B22z|j2z|j2z|j܁B12z|j2z|j`2z|jp3=02z|j҅2z|j2z|j C892z|j2z|jz2z|jB82z|j2z|j2z|juB72z|j2z|j2z|j4==62z|j2z|j2z|j:B52z|j:2z|j 2z|jaB42z|jT2z|j 2z|jcB32z|j2z|j2z|j#52z|j,M=22z|j2z|j2z|j#B12z|j+2z|jI2z|jB02z|jϣ2z|jH2z|jC792z|j2z|jQ2z|j#62z|jM=82z|jɩ2z|j2z|j B72z|j2z|jĮ2z|jB62z|j2z|jR2z|jB52z|jW2z|jk _You start resting.HP restored.2z|jU2z|j.125.3 (492z|jw7==6.3 (502z|jgA4 _2z|j2z|j3z|j3z|jN3z|j3z|j3z|j3z|j323z|j3z|j n13z|j!3z|j6=06987653z|j73z|j9n43z|j93z|j;X33z|j2<3z|j=3z|j>3z|j?B23z|j?3z|jgA3z|j6B3z|jBB13z|j5C3z|jGn03z|jH3z|jK@  There is an open door here.3z|jL3z|jMJ59 _3z|j(N3z|jYO3z|jV #.ğ.#.# #....... ..# #.#.#.#####_.. .. ...#.#....... .. .. ...##.#..##..)#+# #' . #...##.#...'...... .#. #.>.##.##.##...#'##'##'.# #)........#.....# ##........#...@.# #.......#41.3 (15##'##+##'### #.......#.........# #####.......#########.# #≈≈≈≈≈≈≈.....##.# #≈#####≈.....##.# #3z|jW3≈≈#≈#.#####.## #≈_≈#≈#.##..###≈#.≈#≈#.###...#≈##.##≈#.#3z|j^3z|jc_f2.3 (1683z|jd3z|jg9 _Found a bloodstained altar of Trog.4z|j=I4z|j>4z|jA4z|j{J764z|jXM@  There is an open door here.4z|jP4z|jPI5 _4z|jQ4z|jS4z|j@U4z|jUB44z|jV4z|jL[R  There is a stone staircase leading down here.4z|j]4z|j^I3 _4z|ji_4z|jn4z|j}X24z|jy4z|j14z|j4z|j9X04z|j4z|j4z|j]4z|jC494z|j4z|jJ4z|jߡ4z|j|B84z|j34z|j/4z|jO4z|jB74z|j4z|j%4z|jX64z|j$4z|j4z|j+X54z|j4z|j4z|jw4  There is an open door here.4z|j4z|jI3 _4z|j4z|jG4z|j!4z|jB24z|j4z|j4z|jv4z|j:14z|jd4z|j9@  There is an open door here.4z|j!4z|jI0 _4z|j4z|j@4z|j.4z|jfC394z|j4z|j@  There is an open door here.4z|jw4z|jI8 _4z|jc4z|j4z|j.X74z|j4z|j 4z|jX64z|jC4z|j4z|j 4z|j[:54z|j4z|j4z|jk4z|jB44z|j4z|jm@  There is an open door here.4z|j74z|jI3 _4z|j4z|j4z|j4z|j)B24z|j4z|j!'4z|j4z|jB14z|j4z|jU7 _You open the door.4z|j 4z|jtB04z|jF4z|jb@  There is an open door here.4z|j4z|jJ29 _4z|j4z|j4z|jz4z|jB84z|j4z|j 4z|j 4z|j B74z|j 4z|j'4z|j4z|jBB64z|j"4z|j&pYou open the door. _There is an open door here. _You open the door.4z|j4z|jmB54z|j 4z|jdvYou open the door. _There is an open door here. _You open the door. 4z|j There is an open door here.4z|j4z|jI4 _4z|j'4z|j4z|j!4z|jb!:34z|j"4z|j$lYou open the door. _There is an open door here. _You open the door4z|j%5. _There is an open door here.  4z|j'4z|j'I2 _4z|jR(4z|j)4z|j+4z|j ,:14z|jt,4z|j-4z|j/4z|j!0:04z|j04z|j24z|j34z|jK4C194z|j"54z|j64z|j84z|j8B84z|j94z|j~;4z|j =4z|j[=B74z|j=4z|j1?4z|jA4z|jAB64z|jB4z|jMD'4z|jEX54z|jEF4z|j2HJYou open the door. _There is an open 4z|jsHddoor here. _You open the door. _There is an open door here. _You open the door.4z|jJ4z|jvJB44z|jK4z|j@N[There is an open door here. _You open the door. _4z|jrNYThere is an open door here. _You open the door.  There is an open door here.4z|jP4z|j QI3 _4z|jQ4z|jS4z|j;U4z|jUB24z|j9V4z|jyW4z|jX4z|jYB14z|jY4z|j['4z|j]4z|jD]B04z|j]4z|j_JYou open the door. _There is an open 4z|j_`door here. _You open the door. _There is an open door here. _You open the door4z|j_.4z|jIa4z|jaC094z|j3b4z|jufThere is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.4z|jh4z|jhI8 _4z|ji4z|jk4z|jlX74z|jm4z|jkn4z|jpX64z|jp4z|jq4z|j7s4z|jsB54z|jgt4z|ju4z|jmw4z|jwB44z|jTx4z|j+z4z|j|You open the door. _There is an open door here. _You open the door. _There is an open 4z|j=}ndoor here.  You encounter a goblin. It is wielding a +0 dagger.4z|jZ......... ## ... g.# #.# #.### ##+ ....#.# # #.#.#.# .. #########...#.##^# #4z|j#......@..#.##.# #...#'##'##+###.##.## #...#.....#.....#.##.#. ###...###.....#.....#..#.#.##...##.'##'##'##'##'.##.#..4z|j#.#..#.....#..#....#...###.# g   goblin (asleep)4z|j#.#..#'###'#..####...#.# #..#.#..#.....#..#..#.#.#.#####4z|jC#.'..'.._..'..+....#.#......4z|j96.3 (547.3 (553 _4z|j4z|jk5z|jWp .  You shoot a sling bullet. The sling bullet hits the goblin!5z|j_o)))))5z|jbL).....5z|jfu===8.6 (1.3)25z|jm5z|joJ _You kill the goblin!5z|j9l35z|j{q5z|j!tH _No target in view!5z|j (I5z|j, 5z|j-5z|j-:_No target in view!5z|j. 5z|j / 5z|j5 5z|j7 H _No target in view!5z|j 35z|jk 5z|j| 5z|j 5z|jS# 1 _5z|j % X05z|j& 5z|j) 5z|jM) D7995z|jo* 5z|j+ 5z|j7- 5z|j- B85z|j. 5z|j3 5z|j4 5z|j4 B75z|j5 5z|j'8 5z|j: 5z|j; B65z|j< 5z|j> 5z|j@ 5z|jA B55z|jB 5z|jD 5z|jiG X45z|jtH 5z|j-J 5z|jOL 5z|jL B35z|jM 5z|jT 25z|jV 5z|j Y 5z|j{Y B15z|jZ 5z|jD] 5z|j_ X05z|jg` 5z|jb 5z|jXe 5z|je C895z|jf 5z|jIj 5z|j2n X85z|jo 5z|j>r 5z|jt 5z|jt B75z|jv 5z|jy 5z|j{ 5z|j | B65z|j} 5z|j 5z|jT 5z|jL B55z|j 5z|j\ 5z|j 5z|j5 B45z|j 5z|j> 5z|j 5z|j B35z|j 5z|j 5z|j/ 5z|j{ B25z|jj 5z|jq 5z|j 5z|j_ B15z|jI 5z|jЭ 5z|jݱ 5z|jB B05z|j 5z|j  ###.#####.###......# ....... ..<......•..#......###....... ..).......ğ....ğ...'.'....... #...#.....#.#.....ğ###....... ....#.##..#........# ####.ğ. ...##.##..#####+#### . ...+..##ğ.......#  ...#..##.###########+##.. ......##.##<#...@........ --- +##......ğ).#.###........ 5z|j d#......#..# #........ #.....##..# #........ ##..#.....# #......##.....####.# #.######  ........#..# ###.# ............. #...# ...........####.###5z|jD 1220.6 (22.0)5z|jC ---1.6 (23795z|j 5z|j . _i - a scroll of identify7z|j97z|jRead which item? Scrolls  b - a scroll of blinking 7z|jc g - a scroll of fog  t - 2 scrolls of teleportationi - a scroll of identify  s - a scroll of butterflies  V - a scroll of vulnerability  c - a scroll labelled XEFIERR UTEG7z|j][?] describe selected7z|j+7z|j37z|jt;###.#####.###......# .......AutarchDCSS the Shooter ..<......•..#......###.......Mummy ..).......ğ....ğ...'.'.......Health: 37/37 ======================== #...#.....#.#.....ğ###.......7z|j;Magic: 9/9======================== ....#.##..#........# ####.ğ.AC: 3Str: 12 ...##.##..#####+####.EV: 11Int: 16 ...+..##ğ.......#..SH: 07z|j<#Dex: 18 ...#..##.###########+##..XL:  5 Next: 17% Place: Dungeon:3 ......##.##<#...@........Noise: ---------  Time: 4221.6 (0.0) 7z|j<D+##......ğ).#.###........e) +0 sling#......#..# #........7z|j<Fire: e) +0 sling#.....##..# #........Gem (4779) 7z|j=##..#.....# #......##7z|jJ=.....####.# #.######........#..# ###.# ............. #...# 7z|jn=...........####.###You shoot a sling bullet. The sling bullet hits the goblin! 7z|j=%_You kill the goblin! 7z|j=_No target in view! _No target in view! _No target in view! _i - a scroll of identify7z|j+b7z|j?cIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled XEFIERR UTEG7z|jc][?] describe selected8z|jZ8z|j08z|jɐG###.#####.###......# .......AutarchDCSS the Shooter ..<......•..#......###.......Mummy ..).......ğ....ğ...'.'.......Health: 37/37 ======================== #...#.....#.#.....ğ###.......Magic: 9/98z|jJ^======================== ....#.##..#........# ####.ğ.AC: 3Str: 12 ...##.##..#####+####.EV: 11Int: 16 ...+..##ğ.......#..SH: 0Dex: 18 ...#..##.###########+##..8z|jxXL:  5 Next: 17% Place: Dungeon:3 ......##.##<#...@........8z|jNoise: ---------  Time: 4221.6 (0.0) +##......ğ).#.###........e) +0 sling#......#..# #........Fire: e) +0 sling#.....##..# #........Gem (4779) 8z|j##..#.....# #......##8z|j:.....####.# #.######........#..# ###.# 8z|j]............. #...# ...........####.###You shoot a sling bullet. The sling bullet hits the goblin! 8z|j^_You kill the goblin! _No target in view! 8z|jk_No target in view! _No target in view! _i - a scroll of identify8z|j+]  As you read the scroll of identify, it crumbles to dust.8z|je2.6 (188z|j8z|jHR _c -> S - a scroll of silence8z|j 8z|jb 8z|j 8z|j 8z|j 8z|jt 7658z|j7 v4328z|j|> 18z|j@ n08z|jCN ,8z|jN Y698z|jP 8z|jR 8z|jHS B88z|jS 8z|jW '8z|jW 8z|jX B78z|jY 8z|jq\ 7 _You open the door.8z|jz^ 8z|j^ B68z|j_ 8z|jd @  There is an open door here.8z|jQf 8z|jf 8z|j'g A5 _8z|jyh 8z|jj 8z|jl 8z|j\m B48z|jkr ,8z|js 8z|js B38z|jt 8z|jlx 8z|jz 8z|jK{ B28z|j{ 8z|j 8z|j/  ####### # ######## ........##. #### ........... •..#.##........... 8z|j %ğ....ğ...'.'.........._ #.#.....ğ###........... #........# ####....... #####+##########....... .# #.....@. 386.0) ###########'##.........# ##<#...................# 8z|jx ğ).#.###...............# #..#.# #...............# #..#.# #.............#.# ...#.# #......###+#....# ##.#.# #.###### ###. #..#.###.#8z|j 8z|j _9.6 (1718z|j 7_8z|j֛ L _Found a dagger. Found a faded altar of an unknown god.:z|j # # # ........##. ###......# ........... ..#......###......... ğ....ğ...'.'.........._. #.#.....ğ###............ #.# ####...... #####+####.## #......#'##.#<#.........# ).#.###.# ..#.# #.. ..#.# #..:z|j#.# #......###+#....#.#.# #.###### ###.# :z|jg:z|jGl40.0)0:z|jY7_:z|j:z|jܩ  #  # #..##..#......# .............#......###......... ....ğ...'.'.........._.. .#.....ğ###............. .# ####......+#.:z|jX ## #.'##.# <#.# .#.###.# #.# #...#.# #...:z|j #.# #... .#.# #.## :z|j :z|j a159:z|j5 7_:z|j$ :z|j# # #.##..#......# #......# #......###.......#ğ...'.'.........._... #.....ğ###..............# ####..........+#.## #.'##.# #.# #.###.# #.# #.... #.# #.... #.# #.... #.# #.###### ####.# :z|j!:z|jD"`28:z|j':z|j*;z|jVLN ######### #.. ###### #.##..## ......# #......# ...###.......## ..ğ...'.'.........._...ğ###............../ ......# ####........... ##+############# ...# #........######'####### .....# .###..... .# #..# .# #.......#.# .# #......###+#....# .# #.###### ####.#;z|jV;z|jV`37;z|jG];z|j_T _Found an ivory wand.;z|j  ### ######### #.. ###### #.##..## # #......# ...###......##ğ...'.'..._.....ğ###............../# .....# ####....@......# #+##########;z|j5 ###.# ..# #........ ######'#######... ###. # #..# # #.......#.# # #......###+#....#;z|j ;z|j? `46;z|j" ;z|jD ;z|jv ### ######### #.. ##### #.##..## # #......# ...###......##.# ğ...'.'..._......ğ###.........@..../# ....# ####...........# +#############.# .# #........ #####'####### ...#.  #..#  #.......#.#;z|jv55;z|j\7_;z|jğ###......./###.# ####...........# .###.#  #.....#'##.######=z|j> h# . =z|j@ <7=z|j :3=z|j˥ Q _Found a stone staircase leading down.>z|ja>>z|j?>z|j@>z|jP>z|jT>z|jUB2>z|jv>z|j10#### #############.. .##........##..## .#  #.............# . ##.............##.####'.........._.......># ##..............@###.  ####...........# ######.......###.# .................# '#..###### ............#...#...##.#50.6 (31.6 (449_ _f - a >z|jwand of mindburst (21)>z|j I>z|j >z|j >z|jA! B8>z|j+ 7>z|j"- X6>z|j. >z|jbC 543>z|jH n2>z|jN 1>z|jS 0  There is a stone staircase leading down here.>z|jU >z|jHV `39 _>z|j,Y >z|j[ n8>z|j#] >z|j^ n7>z|ja >z|jb X6>z|j!c >z|jd >z|jf n5>z|jh >z|ji X4>z|jj >z|jk >z|j*m >z|jm B3>z|jm >z|jp >z|j>q >z|jq B2>z|jq >z|jht >z|ju X1>z|jFv >z|j x >z|jy >z|jlz X0>z|j{ >z|j} >z|j} C29>z|j~ >z|jo >z|j >z|j X8>z|j >z|j8 X7>z|j >z|j >z|j X6>z|j >z|j >z|j n5>z|jڌ >z|jc >z|j B4>z|j2 >z|jڐ >z|j[ X3>z|jZ >z|j >z|j >z|j B2>z|j >z|jr >z|jv >z|j B1>z|j >z|j< >z|j >z|jŸ X0>z|j >z|j >z|j C19>z|jT >z|j֦ '>z|j, >z|j B8>z|j >z|j 7 _You open the door.>z|j >z|j' B7>z|jj >z|j @  There is an open door here.>z|j j  You encounter a clockroach.>z|j k.###.# ####.###### .....# #......## ###### ######..# # ####.# # ###..#.# # ###......# # #......###  # ......#'# >z|j  # ....###@#   ..# #...#  # #...###  #...##   #B.   ##   B   clockroach (asleep, warded)      >z|j 083.6 (32.0)>z|j m4.6 (336 _>z|j >z|j ?z|j M.....# #......## ###### ######..# .# ####.# .####..#.# .####......# .# #......### .#......#'#  .# ....###.#  ..# #.@.#  # #...###  #...##   #B.   ##?z|jĽ   # # # ?z|j ?z|j. k5.6 (1.0)5?z|j ?z|j @z|j###### ######..# .# ####.# .####..#.# .####......# #.# #......### .#......#'#  #.# ....###.#  ..###...#  # #..@###  #...### @z|j7  #B.   ## ## .# .# .#@z|js@z|j `64@z|j@z|j@z|j - +.###### ######..#.# ####.#.# ###..#.#.# ###......# .#.# #......###.# ......#'##.# ....###.# ..###...# # #.@.### #...###@z|j-  #B.# ##.# +## ..# ..# ..#@z|j6 @z|j?7 `73@z|j@< @z|jL> Az|j.# ####.#.####..#.#.####......##.# #......### ....#......#'# ###.# ....###.# ..###...# ###...### #..@###  #B.##  ##. ## #+## ...# ...# ...# ...#Az|j Az|j`82Az|jAz|jAz|jt.# ####.#.# ###..#.#.# ###......#.#.# #......### #....# ......#'##.# ....###.# ..###...# ###...### #.@.### #B.## ##.. ##h.#+###g. #...##..S   adder (asleep) #...##.:B   clockroach (asleep, warded).##S#h   jackal (asleep).#g   hobgoblin (asleep)Az|j@ BBYou encounter a jackal, a hobgoblin and an adder.Az|jh=91Az|jVAz|jJo _Found a parchment of Call Imp. The clockroach misses you.Az|j6 h )You shoot a sling bullet.Az|jH g.  The sling bullet closely misses the clockroach.The jackal barks! The hobgoblin shouts!Az|j 7h.Az|j * BSwandering)ShgThe clockroach barely misses you.Az|jJ ====90.9 (1.30Az|j Az|j B _The clockroach bites you but does no damage.Bz|j d  You shoot a sling bullet. The sling bullet hits the clockroach.Bz|jQI qh.S.Bz|jEJ 7g.Bz|jM S.  The clockroach is lightly wounded.Bz|j]N 2g.Bz|jU Bz|jV ===-2.1 (1.208Bz|jt  _The clockroach barely misses you. The jackal barely misses you.Dz|j#h )You shoot a sling bullet.Dz|j BSS  The sling bullet barely misses the clockroach.Dz|j Dz|j~ The clockroach sprays sand from its hourglass at you.Dz|j.Z9S.Dz|jd24----------3.37Dz|jkDz|j nr _The blast of sand hits you! The jackal barely misses you. x2Dz|j0 .struck by an arc of lightning.  The clockroach is heavily wounded.  Dz|jQ The jackal is struck by an arc of lightning.  The jackal is severely wounded.  You are struck by an arc of lightning. The lightning grounds out.  The jackal is struck by an arc of lightning.Dz|jW "*** g   hobgoblin  The jackal is severely wounded.  You are struck by an arc of lightning. The lightning grounds out.  You kill the jackal!  The clockroach is struck by an arc of lightning.  The clockroach is almost dead.Dz|j4 9S.Dz|j5 jg.S.Dz|j? I@BDz|jB 2----------7------9-406Dz|jU  _The lightning grounds out. The clockroach closely misses you.Ez|jƕU .  Casting: Static Discharge (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The clockroach is struck by an arc of lightning.Ez|j ".  You kill the clockroach!  The adder is struck by an arc of lightning.  The adder is moderately wounded.  The lightning grounds out.hobgoblinEz|j ****   You kill the hobgoblin!Ez|j:F:S.Ez|j"L<@..Ez|jSg1/38--5-----------40-5  The hobgoblin is struck by an arc of lightning.  You kill the hobgoblin! _You are struck by an arc of lightning. The lightning grounds out.raining target 2.0 for Fighting reached!  Your Fighting skill increases to level 2!  You need to enable at least one skill for training.Ez|jk/  --more--Fz|jFz|jI6  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   i - Spellcasting   2.6   2.1  +2           b - Maces & Flails   0.0   1.4  -2   j - Conjurations   2.1   4.2  -2  Fz|j c - Unarmed Combat   0.0   1.4  -2   k - Air Magic   2.6   4.2  -2   d - Throwing   0.0   1.4  -2           l - Evocations   0.0   1.4  -2   e - Ranged Weapons   3.0   5.7  -2               f - Armour   0.0   1.4  -2       g - Dodging   1.5   2.8  -2  z|j9;49m     h - Stealth   1.5   2.4  -1                                                      You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [z|jh;10;1m!] training|cost|targetsHz|jօ= e + Ranged Weapons 3.0Hz|jgW&TargetTarget--  --  --  3.0  --  3.0  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsHz|jm<[?25h[?0c0 Iz|jM [?25l[?1c5.0  -2  The current training targets, if any.  The species aptitude is in white.=] set aall targetsJz|jf Jz|jo.....#####.#AutarchDCSS the Shooter .....####..#.#Mummy .....####......#Health: 21/38 =============----------- ...#.##......###Magic: 5/9=============----------- #....#......#'#AC: 3Str: 12 ####.#....###.#EV: 11Int: 16..###...#SH: 0Dex: 18###...###XL:  5 Next: 40% Place: Dungeon:3#.@.###Noise: ==-------  Time: 4295.3 (1.0)#.S##e) +0 sling##..Fire: e) +0 sling##..Gem (4705) ##+###.. #...##..S   adder #...#z|jpm#.: ....##.# ....#The hobgoblin is struck by an arc of lightning.  You kill the hobgoblin! _You are struck by an arc of lightning. The lightning grounds out.  Training target 2.0 for Fighting reached!  Your Fighting skill increases to level 2!You need to enable at least one skill for training.Jz|j=sJz|jyJz|j{. _Jz|j3Jz|jJz|j.^ _You are too injured to fight recklessly!Jz|jT> Jz|j? Jz|j>E Jz|jG ^ _You are too injured to fight recklessly!Jz|jgJz|jhJz|jmJz|jVp^ _You are too injured to fight recklessly!Kz|j$3Kz|jKz|j^ _You are too injured to fight recklessly!Kz|jl  You shoot a sling bullet. The sling bullet hits the adder.Kz|js  The adder is severely wounded.=6.6 (1.34Kz|j.Kz|jR _The adder bites you but does no damage. The adder bites you.Kz|jo ))You shoot a sling bullet.Kz|j4 S.  The sling bullet completely misses the adder.Kz|j5 b7.93Kz|j; Kz|jL> = _The adder bites you but does no damage.Kz|ju o ))You shoot a sling bullet.Kz|j S.  The sling bullet barely misses the adder.Kz|j 17---9.21Kz|j; Kz|j g _The adder barely misses you. The adder bites you.Lz|jpo ))You shoot a sling bullet.Lz|jzU S.  The sling bullet closely misses the adder.8=--300.6 (1.40Lz|jLz|jU _The adder barely misses you. x2Lz|j)o  You shoot a sling bullet. The sling bullet hits the adder.Lz|j  The adder is almost dead.1.8 (1.2Lz|j<699Lz|jXLz|j= _The adder bites you but does no damage.Lz|j4 †You shoot a sling bullet. The sling bullet hits the adder.Lz|jE: )Lz|j †6===73.1 (1.37Lz|j Lz|j I _You kill the adder!Mz|j3Mz|jMz|jMz|jn6Mz|j;_9==54===320=2107==891=876==52=4321Mz|js<Mz|j>Mz|jH3=8===0Mz|j zW79874=====65435=2 _You start resting.Magic restored.---28.1 (25.0)9===---9.1 (261 _Mz|j}Mz|j*Mz|j& 3Mz|j Mz|j4 Mz|j B0Mz|jk 6=698Mz|j1 Mz|j_ l===7Mz|jf Mz|j@! Mz|j! B6Mz|j" Mz|j % Mz|jq% V27==Mz|j% :5Mz|j& Mz|jx* Mz|j- 43Mz|j/ Mz|jz/ B2Mz|j0 Mz|jn3 Mz|j3 r8=1Mz|j4 Mz|j6 Mz|j?8 P0Mz|j9 Mz|j9 C59Mz|j: Mz|j< X8Mz|jH= Mz|jM? Mz|j? 69=Mz|j? :7Mz|j@ Mz|j`B Mz|jB :6Mz|j`C Mz|jD Mz|j2E B5Mz|jvF Mz|jH Mz|jiH B4Mz|jMI Mz|jJ Mz|jCK [30=3Mz|jvK Mz|j9L Mz|jNN X2Mz|j"O Mz|jP Mz|j!Q B1Mz|jQ Mz|jS X0Mz|jT Mz|j}V Mz|jqW q1=49Mz|j X Mz|jBZ X8Mz|jZ Mz|jf\ Mz|j\ :7Mz|j] Mz|ja_ B6Mz|j_ Mz|jE` Mz|jb Mz|jc 2==5Mz|jc Mz|jZe Mz|je B4Mz|j&g Mz|jh Mz|j!i B3Mz|ji Mz|jk Mz|jk @3=Mz|jl 02Mz|jl Mz|jn Mz|jo :1Mz|jo Mz|j~q Mz|jq :0Mz|jor Mz|jt Mz|jst C39Mz|j5u Mz|jv Mz|j w p4=8Mz|jx Mz|jy Mz|jNz B7Mz|jV{ Mz|j| Mz|j"} B6Mz|jI~ Mz|j B5Mz|jB Mz|jR Mz|j Mz|j 5==4Mz|j@ Mz|js n3Mz|jK Mz|j B2Mz|jl Mz|j B1Mz|jӌ Mz|jm Mz|j Mz|ja p6=0Mz|jA Mz|jԑ Mz|j$ C29Mz|j% Mz|j Mz|j B8Mz|j 77=654Mz|j} X3Mz|jZ Mz|j= k _You start resting.HP restored.Mz|j Mz|j -77.1 (48Mz|j #8Mz|j ==8.1 (492 _Mz|jU Mz|j< Nz|j'Nz|jNz|j Nz|jNz|j=Nz|jB1Nz|jD  Things that are here:  an adder corpse; a hobgoblin corpseNz|j6Nz|j7I0 _Nz|jqNz|jNz|j2Nz|jC19Nz|jNz|j Nz|jjNz|jT=8Nz|jaNz|jINz|j X7Nz|jnNz|jNz|jNz|jcB6Nz|jzNz|j!  ..###...#   ###...###   #...###.#   #.†##...#   Nz|j`j##....###   ##..##.#  ##....#  ##..##  ##.@#  #.#   ###            # #.Nz|j    # #...  Nz|jVYou pick up a parchment of Call Imp and begin reading...Nz|jp284.1 (6.0)Nz|j+5.1 (7Nz|j!:5Nz|j7Nz|j\ A _You add the spell Call Imp to your library.Oz|j.IOz|j91Oz|j%<`432Oz|j<Oz|j=Oz|j?Oz|jG@B1Oz|j@Oz|jAOz|jCX0Oz|jDOz|jG$  Things that are here:Oz|j|I  an adder corpse; a hobgoblin corpseOz|jUKOz|j6LJ09 _Oz|jLOz|j>NOz|jOOz|jVPB8Oz|jPOz|j3ROz|jTOz|jTTB7Oz|jTOz|jVVOz|jXX6Oz|jBYOz|jhZOz|j[Oz|jF\B5Oz|j]Oz|j_Oz|j_Oz|j`B4Oz|j`Oz|jd@  There is an open door here.Oz|jfc  You encounter a bat.Oz|jm......###..####  ......# ##....#  ..###.# ####.###### ......# #......## .###### ######..#Oz|jm .# ####.# .# ###..#.# .####......# .##....@.###Oz|jm .##......#'# .#Oz|jmb....###.# ...###...# Oz|j n.###...### #...###.#Oz|j5n   b   bat (asleep)#.†##...#  Oz|j[n| ##....###   Oz|jnq##..##.#  Oz|ju096.1 (11.0)Oz|jvm7.1 (123 _Oz|j|Oz|jL~Pz|jZo .  You shoot a sling bullet. The sling bullet hits the bat!Pz|jq_p))))))Pz|j4......Pz|j]u===8.5 (1.4)2Pz|jLPz|jG _You kill the bat!Pz|j3Pz|jl!Pz|j^"H _No target in view!Pz|jK 3Pz|j Pz|j H _No target in view!Pz|jAPz|jB3Pz|jDPz|j&FPz|jN1 _0Pz|jPPz|jhQPz|jQ<599Pz|jRPz|jSPz|jtUPz|jUB8Pz|jVPz|jWPz|jYPz|jZB7Pz|jkZPz|j \Pz|j]Pz|j]B6Pz|j^Pz|j_Pz|jvaPz|jaB5Pz|jsbPz|jk43Pz|jlPz|jnPz|joB2Pz|joPz|j rPz|jsPz|jsB1Pz|jtPz|jwPz|jxPz|jGyB0Pz|jtyPz|j~zPz|j@|o89Pz|jh~'Pz|jPz|j B8Pz|jPz|j7 _You open the door.Pz|jPz|jB7Pz|jPz|j@  There is an open door here.Pz|jTh  You encounter a scorpion.Pz|j|t #.................# #...... ###'##.........###### ######..............# ####.........# # # ###..# .Pz|j|..............# ##.##.. ###..... .............#.# .#....###......# ......###+#....##...s###......#'###### ####.#...###......###.# #@###......###...#--- #'#......###...### # #......###...###.# ##......##.†##...# ##......##....### Pz|j}##......##..##.# s   scorpion (asleep)#+## ##......##....# .#...# ##......##..## .# .. ##...# #......##..#Pz|j\1413.5 (15.0)Pz|j_---4.5 (166 _Pz|jŚPz|j!Qz|jZ )))sYou shoot a sling bullet.Qz|jp 3s.Qz|j &..Qz|j u===5.8 (1.3)5Qz|j) Qz|j L _The sling bullet hits the scorpion but does no damage.Rz|ji )))))))You shoot a sling bullet.Rz|j_.ss.Rz|j;x....7.13 _The sling bullet barely misses the scorpion.Rz|j> ))Rz|j 7)You shoot a sling bullet.Rz|j2B ..sThe sling bullet barely misses the scorpion.Rz|jBb8.42Rz|jIRz|jKN _The scorpion misses you.Rz|ju )))You shoot a sling bullet.Rz|j`@ ..sThe sling bullet closely misses the scorpion.The scorpion stings you but does no damage.Rz|jA6--9.71Rz|jGRz|j,J. _The scorpion stings you.Rz|j6X ** Confirm with . or Enter, or press ? or * to list all spells.  The scorpion is struck by an arc of lightning.  The scorpion is moderately wounded.You are struck by an arc of lightning.is struck by an arc of lightning.  The scorpion is heavily wounded.Rz|jSs@Rz|jNRz|jn2----7------Rz|jR-2000Rz|jRz|jxRz|jI _The lightning grounds out. The scorpion stings you.Sz|jXM** Confirm with . or Enter, or press ? or * to list all spells.The scorpion is heavily wounded.You are struck by an arc of lightning.  Sz|jӹ{The scorpion is struck by an arc of lightning.  The scorpion is almost dead.Sz|j6TSs@Sz|jU0----5------------179Sz|jZSz|j>]q _The lightning grounds out. The scorpion closely misses you.Tz|j'ePM*Tz|je*Confirm with . or Enter, or press ? or * to list all spells.The scorpion is almost dead.Tz|jSs@Tz|j29--3----------28Tz|j Tz|jz i _The lightning grounds out. The scorpion misses you.Uz|jQ .  Casting: Static Discharge (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The scorpion is struck by an arc of lightning.Uz|j **You kill the scorpion!Uz|jt .@301-----------9337Uz|jJz Uz|j| < _You are struck by an arc of lightning.Vz|jDVz|joVz|jĪVz|jVz|jʴ6541=------3Vz|jµVz|jB2Vz|jVz|jVz|jVp2===1Vz|jVz|jYVz|jB0Vz|j$Vz|jVz|j׼2==69Vz|j[Vz|jVz|jԾB8Vz|j}Vz|jVz|jV===7Vz|jsVz|jVz|jKB6Vz|jcVz|jVz|j@3=Vz|j905Vz|jVz|jFVz|jB4Vz|jVz|jVz|jB3Vz|jVz|jVz|jRd3===2Vz|jVz|jVz|jSVz|j64=Vz|j:1Vz|jgVz|j6Vz|jB0Vz|j"Vz|jVz|j;59Vz|jnVz|j(Vz|j#5Vz|j~=====8Vz|jJVz|jVz|jgB7Vz|jVz|jVz|j'B6Vz|jVz|j_Vz|jB5Vz|jVz|jpVz|jp6=4Vz|jVz|jVz|j,#4Vz|jdV==3Vz|jVz|jNVz|jB2Vz|j3Vz|jVz|jB1Vz|jVz|jVz|jMp7=0Vz|j;Vz|jVz|jV==49Vz|j|Vz|jVz|jB8Vz|j8Vz|jVz|jKB7Vz|jVz|j=k _You start resting.HP restored.Vz|j..........--'#...Vz|jh>...Vz|j053.7 (30.0)Vz|j#8Vz|j$==--4.7 (316 _Vz|jVz|jVz|jVz|jVz|jVz|jVz|j55===43=2Vz|jVz|jB1Vz|jͫVz|jVz|j@===0Vz|j!Vz|jVz|jVz|j;39Vz|jBVz|jVz|j B8Vz|jݳVz|jдVz|jTB7Vz|jϵVz|jVz|j:6Vz|j:Vz|j<Vz|jt6===5Vz|jVz|jֻVz|j4B4Vz|jVz|jVz|j;B3Vz|j׾Vz|j8Vz|jB2Vz|jLVz|j\Vz|jV===1Vz|j@Vz|jpVz|jB0Vz|jtVz|jrVz|jQ29Vz|jVz|jB8Vz|jVz|jVz|jB7Vz|jVz|jVz|jRs7==6Vz|jVz|jVz|jsB5Vz|jVz|jfVz|jB4Vz|j1Vz|jVz|jB3Vz|j3Vz|j Vz|jk==2Vz|j(Vz|jg,1Vz|jVz|j]Vz|jVz|j#B0Vz|jVz|jVz|j;19Vz|jSVz|j1Vz|jB8Vz|j]Vz|jVz|j0#8Vz|jjO===7Vz|jVz|j_Vz|jB6Vz|jVz|jVz|jB5Vz|jwVz|jVz|jB4Vz|jyVz|jVz|j&===Vz|j03Vz|jVz|jVz|j,2Vz|j-Vz|jVz|jX1Vz|jVz|jVz|jB0Vz|jVz|jVz|jAC09Vz|jVz|jI _You start resting.Vz|j^%Magic restored.Vz|jVz|j-91.7 (37Vz|jF9===2.7 (388 _Vz|j Vz|js Vz|j%w ;76Vz|j~ ^5===43Vz|j X2Vz|j Vz|j[ B1Vz|jށ Vz|j Vz|jd B0Vz|j Vz|j Z499Vz|jo Vz|j Vz|jˈ B8Vz|ju Vz|j Vz|j/ B7Vz|jc Vz|j Vz|j\ ,6Vz|j Vz|j! Vz|j X5Vz|j; Vz|j Vz|jב B4Vz|j\ Vz|jГ Vz|j B3Vz|j Vz|jL X2Vz|j Vz|j@ X1Vz|j Vz|j X0Vz|j^ Vz|j Vz|jo C89Vz|jg Vz|j Vz|j B8Vz|j* Vz|j Vz|jB B7Vz|jh Vz|jݦ Vz|j' B6Vz|jȧ Vz|j Vz|jM B5Vz|j Vz|j Vz|j~ B4Vz|j Vz|j2 Vz|j B3Vz|j Vz|j Vz|j B2Vz|jv Vz|jA Vz|j' B1Vz|jq Vz|ji X0Vz|jϵ Vz|jö Vz|j C79Vz|jh Vz|j Vz|j X8Vz|j Vz|j ,7Vz|j| Vz|j Vz|j= X6Vz|jҽ Vz|jE Vz|j B5Vz|j Vz|j Vz|ja X4Vz|j Vz|j X3Vz|j Vz|j3 B2Vz|j Vz|j Vz|j9 B1Vz|j Vz|j Vz|jL Vz|j :0Vz|j Vz|jU Vz|j C69Vz|j Vz|ja Vz|j B8Vz|je Vz|j Vz|j B7Vz|j} Vz|j Vz|j B6Vz|j Vz|j Vz|j X5Vz|jB Vz|j B4Vz|j8 Vz|j Vz|j :3Vz|j Vz|j Vz|jF B2Vz|j Vz|j& Vz|j B1Vz|j9 Vz|jL Vz|j ,0Vz|j Vz|jF Vz|j Vz|j. C59Vz|j Vz|j Vz|j B8Vz|j Vz|j Vz|j8 B7Vz|j Vz|j Vz|j B6Vz|j Vz|jH Vz|j B5Vz|j Vz|j Vz|j B4Vz|j Vz|j Vz|jc B3Vz|j Vz|jG Vz|j B2Vz|jZ Vz|j X1Vz|jO Vz|jU Vz|j B0Vz|jS Vz|jB Vz|j C49Vz|jT Vz|ja Vz|j B8Vz|j Vz|j| Vz|j :7Vz|j Vz|j Vz|j B6Vz|j Vz|j Vz|ja B5Vz|j Vz|jM Vz|j B4Vz|j= Vz|jX n3Vz|j 4210Vz|j ,Vz|j Y39Vz|j Vz|j B8Vz|j Vz|jw Vz|j B7Vz|j Vz|j Vz|j B6Vz|j  Vz|j Vz|jb B5Vz|j Vz|j{ B4Vz|j Vz|jc Vz|j Vz|j! B3Vz|j! Vz|j# Vz|j]# B2Vz|j# Vz|j % Vz|jL% B1Vz|j & Vz|j& Vz|j5' B0Vz|j' Vz|j ) Vz|j) C29Vz|j) Vz|j* Vz|j(+ B8Vz|j+ Vz|jG- Vz|j- B7Vz|je. Vz|jz0 Vz|j0 B6Vz|j1 Vz|j3 Vz|j~3 B5Vz|j3 Vz|j5 Vz|j5 B4Vz|j56 Vz|jL7 Vz|j7 B3Vz|jC8 Vz|j9 Vz|j9 ,2Vz|j&: Vz|j: Vz|j; Vz|jO< B1Vz|j< Vz|j> Vz|jj? B0Vz|j? Vz|j A Vz|jA C19Vz|jA Vz|jC Vz|jD B8Vz|jD Vz|jEF Vz|jF ,7Vz|jF Vz|jIG Vz|j I X6Vz|jI Vz|jJ Vz|jK ,5Vz|juK Vz|jK Vz|jL Vz|jjM B4Vz|jM Vz|j5O Vz|jO B3Vz|jP Vz|jQ Vz|jVz|j@Vz|jbBVz|jBB4Vz|jCVz|jEVz|j HVz|jRHB3Vz|jIVz|jPJ ..#####.#### ..'.'._.......>## ğ###.....###..#### # ####Vz|jwP.....# ##....# #########.###.# ####.#####  #.......# #...... ###'##.........###### ######. ...............### ### .Vz|jPI..............#@# # #. ### ...............#.##.##...###..... .............#.#..#....###..... Vz|jQ......###+#....##....###......#' .###### ####.#...###......###. .##.###......###.. .# #'#......###...## # #......###...###. ##......##.†##.Vz|jW17.7 (5.0)Vz|jYe8.7 (62Vz|j\Vz|j=_. _i - a scroll of identifyXz|jMXz|jRead which item? Scrolls  b - a scroll of blinking  g - a scroll of fog  t - 2 scrolls of teleportation  i - a scroll of identifyXz|j:Xs - a scroll of butterflies  S - a scroll of silence  V - a scroll of vulnerability [!] read|evoke[?] describe selectedXz|joXz|juXz|j{..###.............##.####AutarchDCSS the Shooter ..'.'.........._.......>##Mummy .ğ###...............###..####Health: 38/38 ======================== ..# ####...........# ##....#Magic: 9/9======================== #########.......###.# ####.##### AC: 3Str: 12#.................# #...... EV: 11Xz|j+|Int: 16 ###'##.........###### ######. SH: 0Dex: 18 ...............####### XL:  5 Next: 93% Place: Dungeon:3 ...............#@# # #. ###..# Noise: ---------  Time: 4598.7 (0.0) ...............#.##.##...###..... e) +0 sling Xz|jr|0.............#.#..#....###......# Fire: e) +0 sling ......###+#....##....###......#'# Gem (4402) .###### ####.#...###......###.# .##.###......###...#Xz|j#}  .##'#......###...###  ###......###...###.# ##......##.†##...#  _HP restored. _You start resting. _Magic restored. _You start waiting. _Done waiting. _i - a scroll of identifyXz|jYXz|jɃXz|j Xz|jf _You don't currently have any unidentified items.Xz|jE3Xz|jJXz|jyMF _Unknown command.Yz|j0Yz|jYz|jYz|jYz|jYz|j1 _0Yz|jp399Yz|jYz|j%i  You encounter a hobgoblin.Yz|j##...###..####  ####..# ##.... #########.# ####.######.......# #......## '##.........###### ##..# ...Yz|js###### ## ####.# ......#.#..# #..g###..#.# #.##.##...###......# #.#..#@...###......### Yz|jb###+#....##....###......#'# #### ####.#...###......###.#  #.###......###...#  #'#......###...### #......###...###.# g   hobgoblin (asleep) ##......##.†##...# ##......##....###Yz|jU;##......##..##.#Yz|j-601.7 (3Yz|jl2.7 (48 _Yz|jcYz|jfYz|jl  ))))))g  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!Yz|j/ 1g.Yz|j 0.....Yz|j` q===3.9 (1.27Yz|ju Yz|j a _The hobgoblin is heavily wounded.Zz|ju{ )))))))You shoot a sling bullet.Zz|j9lwg..gZz|jrT..g...Zz|jsb5.15Zz|jxZz|jI{g _The sling bullet completely misses the hobgoblin.Zz|j*{ )))))))You shoot a sling bullet.Zz|j1g.Zz|j6.....Zz|jb6.34Zz|jZz|j c _The sling bullet barely misses the hobgoblin.Zz|j{ )))))))You shoot a sling bullet.Zz|jK.gZz|j57.....Zz|jb7.53Zz|jZz|jd _The sling bullet closely misses the hobgoblin.Zz|j i )))You shoot a sling bullet.Zz|j% 1g.Zz|j .Zz|j_ g8.8 (1.32Zz|jI Zz|jϩ c _The sling bullet barely misses the hobgoblin.Zz|jN i )))You shoot a sling bullet.Zz|j  g..  The sling bullet closely misses the hobgoblin.10.0 (1.20Zz|j! Zz|j $ _The hobgoblin closely misses you. The hobgoblin barely misses you.[z|j$s .  You shoot a sling bullet. The sling bullet hits the hobgoblin![z|j)([z|j,†[z|jk41.289[z|j&[z|jM _You kill the hobgoblin![z|j1[z|j[z|j;[z|jxH _No target in view![z|j[z|j;[z|j [z|jH _No target in view![z|jO [z|j [z|j[ [z|j [z|j [z|j{ #8 _  You see here a hobgoblin corpse.7 _[z|j [z|j [z|j X6[z|j [z|j [z|j1 [z|j B5[z|j [z|j [z|j [z|j B4[z|j [z|j  ..##.#### .........._.>## ........###..#### ##### ##....# ####[z|jd ###.# ####. ...# #......## ####### ### ############# ####.# .#@.#...###..#.# ---.......#.##.##...###...... ........#.#..#.†..###......## [z|j .###+#....##....###......#'# ## ####.#...###......###.##.###......###...##'#......###...####......###...###.###......##.†[z|j p.#  You pick up a parchment of Summon Hydra and begin reading...[z|jA -6.2 (5.0[z|j$ ---7.2 (63[z|jJ 7_[z|j E _You add the spell Summon Hydra to your library.]z|jQ]z|j"uRead which item? Scrolls  b - a scroll of blinking  g - a scroll of fog  t - 2 scrolls of teleportation  i - a scroll of identifys - a scroll of butterflies  S - a scroll of silence  V - a scroll of vulnerability [!] read|evoke[?] describe selected]z|j߯ ]z|ju ]z|j .............##.####AutarchDCSS the Shooter .........._.......>##Mummy ...............###..####Health: 38/38 ======================== ####...........# ##....#Magic: 9/9======================== ####.......###.# ####.######AC: 3Str: 12 ...............# #......##EV: 11Int: 16 #.........###### ######..#SH: 0Dex: 18 ..........############# ####.#XL:  5 Next: 94% Place: Dungeon:3 ..........#.#..#@.#...###..#.#Noise: ---------  Time: 4617.2 (0.0) ]z|jE ..........#.##.##...###......#e) +0 sling ........#.#..#.†..###......###Fire: e) +0 sling .###+#....##....###......#'#Gem (4383) ## ####.#...###......###.##.###......###...##'#......###...####......###...###.###......##.†##...# _You kill the hobgoblin! _No target in view! _No target in view! _You see here a hobgoblin corpse.  You pick up a parchment of Summon Hydra and begin reading... _You add the spell Summon Hydra to your library.]z|jG P  Okay, then.]z|j ]z|j= ]z|j4 . _]z|j ]z|j  Spells (Memorise)TypeFailure Level  a - Magic DartConjuration10% 1b - SwiftnessAir26% 3  c - Call ImpSummoning36% 2  d - Construct Spike LauncherForgecraft]z|j 36% 2  e - ScorchFire36% 2  f - Maxwell's Portable Piledriver Translocation58% 3  g - AirstrikeAir63% 4  h - MagnavoltEarth/Air100% 7  i - Summon HydraSummoning100% 7  j - Maxwell's Capacitive Coupling Air100% 8 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitez|j%p ez|j.u.............##.####AutarchDCSS the Shooter .........._.......>##Mummy ...............###..####Health: 38/38 ======================== ####...........# ##....#Magic: 9/9======================== ####.......###.# ####.######AC: 3Str: 12 ...............# #......##EV: 11Int: 16 #.........###### ######..#SH: 0Dex: 18 ..........############# ####.#ez|jvXL:  5 Next: 94% Place: Dungeon:3 ..........#.#..#@.#...###..#.#Noise: ---------  Time: 4617.2 (0.0) ..........#.##.##...###......#e) +0 sling ........#.#..#.†..###......###Fire: e) +0 sling .###+#....##....###......#'#Gem (4383) ## ####.#...###......###.##.###......###...##'#......###...####......###...###.###......##.†##...# _No target in view! _No target in view! _You see here a hobgoblin corpse.  You pick up a parchment of Summon Hydra and begin reading... ez|jwl_You add the spell Summon Hydra to your library. _Okay, then.ez|j  Okay, then.ez|j. _fz|jkfz|jlfz|jqrfz|jtF _Unknown command.gz|jxIgz|j_~4gz|j2 _1gz|j3X0gz|jԇgz|jgz|jgz|jC79gz|jgz|jigz|jgz|j B8gz|jVgz|jgz|jgz|jB7gz|jpgz|jgz|jngz|jЖB6gz|jgz|jagz|jgz|jڙB5gz|jFgz|j@  There is an open door here.gz|jgz|jdI4 _gz|j gz|jgz|j5gz|jB3gz|j&gz|jgz|jgz|jB2gz|jpgz|j(gz|jgz|j B1gz|jgz|jgz|j8gz|jB0gz|jgz|jɲgz|jTgz|jC69gz|jHgz|jogz|j0gz|jB8gz|jgz|jgz|jVgz|jB7gz|j4gz|jgz|j6gz|jB6gz|j{gz|jgz|jgz|jB5gz|j~gz|jgz|jgz|jXB4gz|jgz|jgz|jQX3gz|jgz|jgz|jgz|jB2gz|j ,gz|jgz|jUB1gz|jgz|jggz|jX0gz|j{gz|jgz|jY59gz|jvgz|jgz|jgz|jB8gz|j@gz|jgz|jgz|j<B7gz|jgz|jX6gz|jgz|j N _You now have 145 gold pieces (gained 13).gz|j gz|j$B5gz|jgz|jgz|j\gz|jB4gz|jygz|jgz|jF!gz|j!B3gz|jZ#gz|j%gz|j(gz|j(B2gz|j*gz|j/N '  You see here a +0 dagger.gz|j2X1gz|j5gz|jp87 _You open the door.gz|j;gz|j;:0gz|j|=gz|jpA@  There is an open door here.gz|j5Dgz|jDJ49 _gz|jEgz|j>Ggz|jIgz|jIB8gz|j(Kgz|jNX7gz|jOgz|jQa _g - a throwing netgz|j*Tgz|jTB6gz|jUgz|jWgz|jmYgz|jYB5gz|jXZgz|j]gz|j=_X4gz|j`gz|j`gz|jRbX3gz|jbgz|j;egz|jg  You encounter a gnoll, 2 rats, a dart slug and an adder.The gnoll is quivering a throwing net.gz|jow ##......##....### #r##......##..##.# ##+## .ğ##......##....# #...# .r##......##..##  ##...# .w##......##..#  #....# $S##......##.#  #....# ..##......### # #....# ##..##......## gz|jp ###....# ###.@.###......# ##...#######...###......#+# # #...###......### ..###.####.###......### .#.# #....#'#......### .#.#####.##.)....### ğ   gnoll (polearm, missile, asleep) .#.............### S   adder (asleep) .#..##..)##..### w   dart slug (asleep) .#...'...##### #############rr 2 rats (asleep)gz|jmzw540.0)w8.2 (412gz|jYgz|j* _Found 9 gold pieces.iz|jfr##......##..##.###+## .ğ##......##....# #...# .r##......##..## . ##...# .w##......##..# # #....# $S##......##.# # #....# ..##......### ## #....# ##..##......## #. ###....# ###...###......# #.##...#######..@###......#+# #.......# #...###......### #...###.####.###......### #.# #....#'#......### #.#.#####.##.) #.#.............### #.#..##..)##..### #.#...'...##### ############# #.##.##...# #####...#.[.....#iz|j k9.2 (1.0)1iz|j iz|jHiz|jiz|jJ  #r##......##..##.# ##+## .ğ##......##....# #...# .r##......##..## .. ##...# .w##......##..# ^# #....# $S##......##.# .# #....# ..##......### .## #....# ##..##......## .#. ###....# ###...###......# .#.##...#######.@.###......#+# .#.# #...###......### .#...###.####.###......###.#.# #....#'#......### .#.#.#####.##.)....### .#.#.### ##.#..##..)##..### ##.#...'...##### # iz|jK p##.##.##...# #####...#.[.....#iz|jGS iz|jS a600iz|jY iz|j[ jz|j/ #r##......##..##.# ##+## .ğ##......##....# #...# .r##......##..##  .. ##...# .w##......##..# #^# #....# $S##......##.# #.# #....# ..##......### #.## #....# ##..##......## #.#. ###....# ###...###......# jz|jF#.#.##...#######@..###......#+# #.#.# #...###......### ..#...###.####.###......### #...#.# #....#'#......### #.#.#.#####.##.)....### ..#.#.### .##.#..##..)##..### .##.#...'...##### # .##.##.##...# #####...#.[.....#jz|jdjz|ja139jz|jjz|j`jz|j##+## .ğ##......##....# # #...# .r##......##..## # .. ##...# .w##......##..# ##^# #....# $S##......##.# ##.# #....# ..##......### ##.## #....# ##..##......## #jz|jd#.#. ###....# ###...###......# .#.#.##...#######...###......#+# ##.#.......# #.@.###......### ...#...###.####.###......### ##...#.# #....#'#......### .#.#.#.#####.##.)....### ...#.#..........#.#..##..)##..### ..##.#...'...##### #############  >.##.##.##...# #####...#.[.....#  jz|jl####)........## #.....#.#.#.#...# jz|j0wjz|jw   dart slugjz|j`28jz|jjz|j jz|j .# #...# .r##......##..## .# .. ##...# .w##......##..# .##^# #....# $S##......##.# .##.# #....# ..##......### .##.## #....# ##w.##......## .##.#. ###....# ###...###......# ..#.#.##...#######...###......#+##.#.......# #...###......### ....#...###.####@###......### ###...#.# #....#'#......### ..#.#.#.#####.##.)....### ...#.#.............### #.#..##..)##..###.##.#...'...##### ############ .jz|j i>.##.##.##...# #####...#.[..... .####)........## #.....#.#.#.#... ##..# #.....#.#.#.###jz|j K.wjz|j}$ jz|j% `37jz|j, jz|j. kz|j .. # .w##......##..#^# #. $S##......##. ..##......#####..##....... #####w..###...... ..#.#.##...#######...###......#+ .##.#.......# #...###......### kz|jr...#...###.####.###......### ###...#.# #....#@#......### ..#.#.#.#####.##.)....### ..#.#.............### ##.#..##..)##..### .'...##### #############.......#)# #.....#.#.#..... kz|jkz|jV`46kz|j\kz|jUQ _There is an open door here.kz|jwkz|jkz|jkz|jH _No target in view!kz|jkz|j{kz|jkz|jWH _No target in view!kz|j s ? #^# #. $S##......##. ..##......#####..##....... #####w..###...... ..#.#.##...#######...###......#+ .##.#.......# #...###......### ...#...###.####.###......### ###...#.# #....#'#......### ..#.#.#.#####.##@)....### kz|js 4..#.#.............### ##.#..##..)##..### .'..Gem (4336) ##....#.......#)# #.....#.#.#####. kz|j| kz|j} g55 _kz|j kz|j lz|j . ..##......#####..##....... #####w..###...... ..#.#.##...#######...###......#+ .##.#.......# #...###......### ...#...###.####.###......### ###...#.# #....#'#......### ..#.#.#.#####.##.)....### ..#.#.........@...### ##.#..##..)##..### lz|jt.'...##### #############.Gem (4335) ...#####.......#.###.#'#..<..# #. lz|j:lz|j`64lz|jlz|j5lz|jvlz|jvlz|j ~lz|j܀H _No target in view!lz|jlz|jSlz|jlz|jH _No target in view!lz|j 3lz|j lz|j5 0wlz|j  _No target in view! _No target in view! _ You start waiting.  A dart slug comes into view.lz|j> w   dart sluglz|j &0lz|j 7.2 (13 _lz|j? mz|jns )))You shoot a sling bullet.mz|j~.'.===8.4 (1.22mz|jzmz|jM _The sling bullet hits the dart slug but does no damage.mz|jE )))You shoot a sling bullet. The sling bullet hits the dart slug.mz|j[ .'.  The dart slug is lightly wounded.mz|j ```The dart slug launches a dart at you.mz|ja2.'.mz|j3b3----9.61mz|jljmz|jl- _The slug dart hits you.mz|jE E )))mz|j!F f You shoot a sling bullet. The sling bullet hits the dart slug.mz|j* .'.  The dart slug is heavily wounded.mz|j ````The dart slug launches a dart at you.mz|jc X.'.@mz|jsd c70.80mz|jhl mz|jn O _The slug dart misses you.mz|j! ))) You shoot a sling bullet. The sling bullet hits the dart slug.mz|j% K.wmz|j '..2.028mz|j mz|jQ b _The dart slug is severely wounded.nz|j3 ))You shoot a sling bullet.  The sling bullet hits the dart slug but does no damage.nz|j '.  The dart slug is severely wounded.nz|j) ````The dart slug launches a dart at you.nz|jS'.@.3.27nz|jc\nz|je_O _The slug dart misses you.nz|jxs .  You shoot a sling bullet. The sling bullet hits the dart slug!nz|j^))nz|j&'.nz|j]4=---64.46nz|jnz|jM _You kill the dart slug!nz|jy 3nz|jQ| nz|jQ nz|j 54nz|j$ nz|j nz|ja 5==3nz|jH nz|j nz|j˒ B2nz|j nz|j X1nz|j nz|j X0nz|j nz|jl nz|j q6=19nz|jE nz|jX nz|j B8nz|j nz|j X7nz|j nz|j nz|jG :6nz|j| nz|jǸ 7=5nz|j nz|jܽ nz|j B4nz|j nz|j nz|j B3nz|j2 nz|jB X2nz|j nz|j k _You start resting.HP restored.nz|j= (---nz|ja 088.4 (14.0)nz|j& 8==---9.4 (151 _nz|jd nz|jI oz|jqwoz|j:zRead which item? Scrolls  b - a scroll of blinking  g - a scroll of fog oz|jnz t - 2 scrolls of teleportation  i - a scroll of identifys - a scroll of butterflies  S - a scroll of silence oz|jz V - a scroll of vulnerability [!] read|evokeoz|jzG[?] describe selectedoz|jk oz|j .##.# #....# ..##......### AutarchDCSS the Shooter .##.## #....# ##..##......## Mummy .##.#. ###....# ###w..###......# Health: 38/38 ======================== ..#.#.##...#######...###......#+# Magic: 9/9======================== .##.#.......# #...###......###AC: 3Str: 12 ....#...###.####.###......###EV: 11Int: 16 ###...#.# #....#'#......###SH: 0Dex: 18 ..#.#.#.#####.##.)....###XL:  5 Next: 96% Place: Dungeon:3 ....#.#.........@...###Noise: ---------  Time:z|j m 4689.4 (0.0) ...##.#..##..)##..###e) +0 sling ...##.#...'...##### ############ Fire: e) +0 sling .>.##.##.##...# #####...#.[..... Gem (4311) .####)........## #.....#.#.#.#... ## ##.........# #.....#.#.#.#### #.......#)# #.....#.#.#..... #.......#)# #.....#.#.#####. #####.......#.###.#'#..<..# #. The dart slug launches a dart at you. _The slug dart misses you.You shoot a sling bullet. The sling bullet hits the dart slug! _You kill the dart slug! _You start resting. _HP restored.oz|j m  Okay, then.oz|je oz|j . _pz|j!`pz|jnbvEvoke which item? Wands  f - a wand of mindburst (21) [!] read|evoke[?] describe selectedpz|j pz|jy pz|j! .##.# #....# ..##......### AutarchDCSS the Shooter .##.## #....# ##..##......## Mummy .##.#. ###....# ###w..###......# Health: 38/38 ======================== ..#.#.##...#######...###......#+# Magic: 9/9======================== .##.#.......# #...###......###AC: 3Str: 12 ....#...###.####.###......###EV: 11Int: 16 ###...#.# #....#'#......###SH: 0pz|j'" Dex: 18 ..#.#.#.#####.##.)....###XL:  5 Next: 96% Place: Dungeon:3 ....#.#.........@...###Noise: ---------  Time: 4689.4 (0.0) ...##.#..##..)##..###e) +0 sling ...##.#...'...##### ############ Fire: e) +0 sling pz|j]" i.>.##.##.##...# #####...#.[..... Gem (4311) .####)........## #.....#.#.#.#... pz|j" ]## ##.........# #.....#.#.#.#### #.......#)# #.....#.#.#..... #.......#)# #.....#.#.#####.pz|j" J #####.......#.###.#'#..<..# #.  _The slug dart misses you.You shoot a sling bullet. The sling bullet hits the dart slug! pz|j# _You kill the dart slug! _You start resting. _HP restored. _Okay, then.pz|j+ P  Okay, then.pz|j, pz|j3 pz|j5 . _qz|j|qz|j]~Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: e) +0 sling (quivered)b - Throw: 5 boomerangs  c - Throw: throwing net  d - Zap: wand of mindburst (21) Spells ([,] to cycle) Cast: Shock Cast: Static Discharge [*/%] inventory [&] all spells[!] focus mode: off|onqz|j_.##.# #....# ..##......### AutarchDCSS the Shooter .##.## #....# ##..##......## Mummy .##.#. ###....# ###w..###......# Health: 38/38 ======================== ..#.#.##...#######...###......#+# Magic: 9/9======================== .##.#.......# #...###......###AC: 3Str: 12 ....#...###.####.###......###EV: 11Int: 16 ###...#.# #....#'#......###SH: 0Dex: 18 ..#.#.#.#####.##.)....###XL:  5 Next: 96% Place: Dungeon:3 ....#.#.........@...###Noise: ---------  z|j/bmTime: 4689.4 (0.0) ...##.#..##..)##..###e) +0 sling ...##.#...'...##### ############ Fire: e) +0 sling .>.##.##.##...# #####...#.[..... Gem (4311) .####)........## #.....#.#.#.#... ## ##.........# #.....#.#.#.#### #.......#)# #.....#.#.#..... #.......#)# #.....#.#.#####. #####.......#.###.#'#..<..# #. You shoot a sling bullet. The sling bullet hits the dart slug! _You kill the dart slug! _You start resting. _HP restored. _Okay, then. _Okay, then.qz|j9   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   i - Spellcasting   2.6   2.1  +2           b - Maces & Flails   0.0   1.4  -2   j - Conjurations   2.1   4.2  -2   c - Unarmed Combat   0.0   1.4  -2   k - Air Magic   2.6   4.2  -2   d - Throwing   0.0   1.4  -2     qz|j; [40m      l - Evocations   0.0   1.4  -2  e + Ranged Weapons 3.6   5.7  -2               f - Armour   0.0   1.4  -2       g - Dodging   1.5   2.8  -2       h - Stealth   1.5   2.4  -1                    qz|j< X                                  The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsrz|j rz|j H.##.# #....# ..##......### AutarchDCSS the Shooter .##.## #....# ##..##......## Mummy .##.#. ###....# ###w..###......# Health: 38/38 ======================== ..#.#.##...#######...###......#+# Magic: 9/9======================== .##.#.......# #...###......###AC: 3Str: 12 rz|j ....#...###.####.###......###EV: 11Int: 16 ###...#.# #....#'#......###SH: 0Dex: 18 ..#.#.#.#####.##.)....###XL:  5 Next: 96% Place: Dungeon:3 ....#.#.........@...###Noise: ---------  Time: 4689.4 (0.0) ...##.#..##..)##..###e) +0 sling ...##.#...'...##### ############ Fire: e) +0 sling .>.##.##.##...# #####...#.[..... Gem (4311) .####)........## #.....#.#.#.#... ## ##.........# #.....#.#.#.#### #.......#)# #.....#.#.#..... #.......#)z|j )4m# #.....#.#.#####. #####.......#.###.#'#..<..# #. You shoot a sling bullet. The sling bullet hits the dart slug! _You kill the dart slug! _You start resting. _HP restored. _Okay, then. _Okay, then.rz|j* rz|j rz|j rz|j rz|ju M^$S##......##.  ..##......##  ##..##......# .##.#. ###....# ###w..###...... ..#.#.##...#######...###......#+# .rz|ju 0##.#.......# #...###......### ....#...###.####.###......### ###...#.# #....#'#......####.#.#.#####.##@)....###.#.#.............#####..)##..### ..##.#...'...##### ############ .>.##.##.##...# #####...#.[.......rz|ju 7 .rz|jO rz|ju m90.4 (10 _rz|j* rz|j sz|j V0M .. ##.w##......##.^$S##......##.  ..##......##  ##..##......# .##.#. ###....# ###w..###...... ..#.#.##...#######...###......#+# .##.#.......# #...###......### ....#...###.####.###......### ###...#.# #....#@#......###sz|jwV#.#.#.#####.##.)....###.#.#.............### ...##.#..##..)##..###Gem (4310) .'..##. ...sz|j]sz|j^a109sz|jjg _There is an open door here.sz|jicM .r##......##..# .. ##.w##......##.^$S##......##.  ..##......##  ##..##......# .##.#. ###....# ###...###...... ..#.#.##...#######...###......#+# .##.#.......# #...###......### ....#...###.####@###......### ###...#.# #....#'#......####.#.#.#####.##.)....###.#.#.............### ...##.#..##..)##..###sz|jksz|jlg28 _sz|j#ssz|jusz|j~  ##+## .ğ##......##....# # #...# .r##......##..## # .. ##...# .w##......##..# ##^# #....# $S##......##.# ##.# #....# ..##......### sz|jV ##.## #....# ##..##......## ##.#. ###....# ###...###......# .#.##...#######...###......#+# ##.#.......# #.@.###......### ...#...###.####.###......### ##...#.# #....#'#......### .sz|j #.#.#.#####.##.)....###.#.............###sz|j h##.#..##..)##..### .##.#...'...##### ############# >.##.##.##...# #####...#.[.....#sz|j y##).## #.....#.#.#.#...sz|jÇ sz|j. `37sz|j~ sz|j tz|j*5##+## .ğ##......##....#  #...# .r##......##..##  .. ##...# .w##......##..# ^# #....# $S##......##.# .# #....# ..##......### .## #....# ##..##......## .#. ###....# ###...###......# #.#.##...#######...###......#+# .#.# #..@###......### #...###.####.###......### ...#.# #....#'#......### tz|j}+"#.#.#.#####.##.)....### #.#..##.#..##..)##..#####.#...'...##### # .##.##.##...# #####...#.[.....#).## #.....#.#.#.#...#tz|j3tz|j4`46tz|j:tz|jP<tz|j #r##......##..##.# ##+## .ğ##......##....#  #...# .r##......##..## .. ##...# .w##......##..# ^# #....# $S##......##.# .# #....# ..##......### .## #....# ##..##......## .#. ###....# ###...###......# .#.##...#######.@.###......#+# .#.......# #...###......### .#...###.####.###......### ...#.# #....#'#......### .#.#.#####.##.)....###.#.............### ##.#..##..)##..### ##.#...'...##### #############.##.##...# #####...#.[.....#tz|j$tz|j`55tz|jRtz|jtz|j #r##......##..##.# ##+## .ğ##......##....# #...# .r##......##..##  ##...# .w##......##..# # #....# $S##......##.# # #....# ..##......### ## #....# ##..##......## #. ###....# ###...###......# #.##...#######..@###......#+# #.# #...###......### #...###.####.###......### #.# #....#'#......### tz|j  &tz|j& tz|jj' `64tz|j\. tz|j/ uz|j4#......##....###  #r##......##..##.# ##+## .ğ##......##....#  #...# .r##......##..##  ##...# ..##......##..#  #....# $S##......##.#  #....# ..##......###  #....# ##..##......## . ###....# ###.@.###......# .##...#######...###......#+# .......# #...###......###uz|j&.###.####.###......### .#.# #....#'#......### .#.#####.##.)....###ğ   gnoll (polearm, missile, asleep) .#.............###S   adder (asleep) .#..##..)##..###rr 2 rats (asleep) .#...'...##### #############uz|j͕v73uz|juz|jvz|j ))S    You shoot a sling bullet. The sling bullet hits the adder!  The adder hisses angrily.vz|j .SThe adder is almost dead.vz|j .ğ.r.rvz|j6 Q.Svz|j .ğ)rr1 wandering)vz|j q===8.7 (1.32vz|j+' vz|jO) ' _The gnoll shouts!wz|j1.##......##..##.###+## .r##......##....# #...# ğ.##......##..## . ##...# .r##......##..# # #....# $.##......##.# # #....# ..##......### ## #....# ##S.##......## #. ###....# ###...###......# #.##...#######..@###......#+# wz|j2o#.......# #...###......### #...###.####.###......### #.# #....#'#......### #.#.#####.##.) #.#.............### S   adder #.#..##..)##..### #.#...'...##### ############# #.##.##...# #####...#.[.....#wz|j4U.Swz|j<wz|j=o--901wz|jCwz|jEx _The adder attacks as it pursues you! The adder closely misses you.wz|j #.##......##..##.# ##+## .r##......##....# #...# ğ.##......##..## .. ##...# .r##......##..# ^# #....# $.##......##.# .# #....# ..##......### .## #....# ##..##......## .#. ###....# ###S..###......# .#.##...#######.@.###......#+# .#.# #...###......### .#...###.####.###......###.#.# #....#'#......### .#.#.#####.##.)....### .#.#.### ##.#..##..)##..### ##.#...'...##### # ##.##.##...# #####...#.[.....#wz|j0rwz|jr   ratwz|jr}--7000wz|j?wz|jK _The adder misses you.wz|j ##+## .r##......##....# #...# ğ.##......##..##.. ##...# .r##......##..# #^# #....# $.##......##.# #.# #....# .r##......### #.## #....# ##..##......## wz|jV o#.#. ###....# ###S..###......# #.#.##...#######...###......#+# #.#.......# #..@###......### .#...###.####.###......### #...#.# #....#'#......### #.#.#.#####.##.)....### .#.#.........#.#..##..)##..### .##.#...'...##### ############# .##.##.##...# #####...#.[.....##)........## #.....#.#.#.#...#wz|j U.Swz|jc D.rwz|j#   The rat twitches its whiskers.6--1299wz|j% wz|j' * _The adder bites you.xz|j߀xz|jxz|jexz|jxz|jl ##+## .r##......##....# # #...# ğ.##......##..## # .. ##...# .r##......##..# ##^# #....# $.##......##.# ##.# #....# ..##......### ##.## #....# ##r.##......## ##.#. ###....# ###...###......# .#.#.##...#######.S.###......#+# ##.#.# #.@.###......###.#...###.####.###......### ##...#.# #....#'#......### xz|jA.#.#.#.#####.##.)....###.#.#.....### ..##.#..##..)##..### ..##.#...'...##### # >.##.##.##...# #####...#.[.....# ####).## #.....#.#.#.#...#xz|jK.rxz|j-ğxz|j$.xz|j;1Sxz|jcSğ   gnoll (polearm, missile)S   adderr   ratxz|juh-28xz|jxz|jxz|j.# #...# ğ.##......##..## .# .. ##...# .r##......##..# .##^# #....# $.##......##.# .##.# #....# ..##......### .##.## #....# ##ğ.##......## .##.#. ###....# ###r..###......# ..#.#.##...#######...###......#+##.#.......# #..S###......### ....#...###.####@###......### ###...#.# #....#'#......### ..#.#.#.#####.##.)....### xz|j...#.#.............### #.#..##..)##..###.##.#...'...##### ############ .>.##.##.##...# #####...#.[..... .####)........## #.....#.#.#.#... ##..# #.....#.#.#.###xz|jԱK.rxz|j.3S.xz|jBV.ğxz|jxz|jqz-37xz|jYxz|jxz|jsq.. # .r##......##..#^# #. $.##......##. ..##......#####..##....... #####ğ..###...... ..#.#.##...#######.r.###......#+ .##.#.......# #.S.###......### ...#...###.####.###......### ###...#.# #....#@#......### ..#.#.#.#####.##.)....### ..#.#.............### ##.#..##..)##..### .'...##### ############ .>.##.##.##...# #####...#.[..... S   adder####)........## #.....#.#.#.#... ## ##.### #)....xz|jisU.Sxz|j}7=-=46xz|jxz|j9L _The adder closely misses you.xz|jQ _There is an open door here.yz|jLv #^# #. $.##......##. ..##......#####..##....... #####ğ..###...... .yz|jM.#.#.##...#######.r.###......#+ .##.#.......# #...###......### ...#...###.####S###......### ###...#.# #....#'#......### ..#.#.#.#####.##@)....### ..#.#.............### ##.#..##..)##..### .'..Gem (4296) ##...S   adder.yz|jMw#.......#)# #.....#.#.#####.yz|jO0ryz|j(PP.Syz|j\Zr   ratyz|jZ`55yz|jbyz|j,ex _The adder attacks as it pursues you! The adder closely misses you.yz|jX_#.##.# #....# ..##......# #.##.## #....# ##..##...... #.##.#. ###....# ###ğ..###...... #..#.#.##...#######.r.###......#+ '.##.#.......# #.r.###......### #....#...###.####.###......### ####...#.# #....#S#......### ..#.#.#.#####.##.)....### yz|j_C+....#.#........@....### #...##.#..##..)##..### #...##.#...'...##### ########### #.>.##.##.##...# #####...#.[.... '.####)........## #.....#.#.#.# ### ##yz|j_..# #.....#.#.#.### # ##)# #.....#.#.#.... # #yz|j`.#)# #.....#.#.##########.#.###.#'#..<..# #yz|jQb'S.ryz|jrc-ğyz|jDmSğ   gnoll (polearm, missile)S   adderr   ratyz|jnh-64yz|jvyz|jxyz|jP7 .#.##.# #....# ..##...... ##.##.## #....# ##..##...... .#.##.#. ###....# ###ğ..### .#..#.#.##...#######.r.###......# #'.##.#.......# #.ğ.###......### .#....#...###.####r###......### yz|j7 r.####...#.# #....#'#......### .#..#.#.#.#####.##S)....### .+....#.#.### .#...##.#..##..)##..### .#...##.#...'...##### .#.>.##.##.##...# #####...#.[ yz|j8 #'.####)........## #.....#.#.#.# .### ##.........# #.....#.#.#.S   adder yz|j38 ].# #.......#)# #.....#.#.#...# #.......#)# #.....#.#.####yz|jZ8 y #####.#.###.#'#..<..#yz|j: U.Syz|jeF yz|jG 6-=73yz|jO yz|j%R * _The adder bites you.zz|j}k )))))You shoot a sling bullet.zz|j&80rzz|j9 .rThe sling bullet barely misses the adder.zz|j;,ğzz|jHSr...ğ   gnoll (polearm, missile)S   adderr   ratzz|jH4--==9.1 (1.41zz|jRzz|jU* _The adder bites you.zz|jM_  You shoot a sling bullet. The sling bullet hits the adder.zz|j ğ)The adder is severely wounded.zz|je?10.5zz|j:0zz|jzz|jV _The adder closely misses you. x2{z|j+ ~.#.##.# #....# ..##......{z|j #.##.## #....# ##..## ..#.##.#. ###....# ###ğ..### ..#..#.#.##...{z|jֆ #.r.###...... ##'.##.#.......# #.ğ.###...... .{z|j I.#....#...###.####r###......### ..####...#.# #....#'#......### ..#..#.#.#.#####.##ğ)....### ..+....#.#.Sr...### ..#...##.#..##..)##..###.#...##.#...'...##### .#.>.##.##.##...# #####...#.[#'.####)........## #.....#.#.#.# ..### ##.........# #.....#.#.#. ..# #.......#)# #.....#.#.#{z|j# # #.......#)# #.....#.#. # #####.#.###.#'#..<..#{z|j /S.{z|j +r.{z|j O.ğ{z|jW  The adder attacks as it pursues you! The adder closely misses you.{z|j p--1089{z|j {z|j% = _The adder bites you but does no damage.{z|jU o .  You shoot a sling bullet. The sling bullet hits the adder.{z|j\ r   rat{z|j +r.{z|j .ğ.{z|j {z|j {z|j= ..#.##.# #....# ..##...... AutarchDCSS the Shooter {z|j ###.##.## #....# ##..##..... Mummy ..#.##.#. ###....# ###ğ..###.... Health: 35/38 ======================-- ..#..#.#.##...#######.r.###...... Magic: 9/9======================== ##'.##.#.......# #.ğ.###......## AC: 3Str: 12 {z|jz ..#....#...###.####r###......### EV: 11Int: 16 ..####...#.# #....#'#......###SH: 0Dex: 18 ..#..#.#.#.#####.##.)....###XL:  5 Next: 103% Place: Dungeon:3 ..+....#.#......@rğ....###{z|jK Noise: ===------  Time: 4712.7 (1.2) ..#...##.#..##..)##..###e) +0 sling ..#...##.#...'...##### ######### Fire: e) +0 sling ..#.>.##.##.##...# #####...#.[.. Gem (4288) ##'.####)........## #.....#.#.#.# ..### ##.........# #.....#.#.#.# ğ   gnoll (polearm, missile) {z|j ..# #.......#)# #.....#.#.#.. r   rat ### #.......#)# #.....#.#.### {z|j G# #####.......#.###.#'#..<..#You shoot a sling bullet. The sling bullet hits the adder.  The adder is severely wounded. _The adder closely misses you. x2  {z|j8 The adder attacks as it pursues you! The adder closely misses you. _The adder bites you but does no damage.  You shoot a sling bullet. The sling bullet hits the adder.{z|j[ _You kill the adder!You have reached level 6!{z|j~ /  --more--|z|jP l40/44-10/106 1% |z|j |z|j 4 _}z|j% †You shoot a sling bullet. The sling bullet hits the rat.}z|j*(}z|j.Hk †You kill the rat!}z|jK32-----24.0 (1.36}z|jT}z|jYC _The gnoll hits you from afar with a +0 spear!~z|jY|~z|j~rEvoke which item? Wands ~z|jL~ f - a wand of mindburst (21) [!] read|evoke[?] describe selected~z|j ~z|j~z|j..#.##.# #....# ..##...... AutarchDCSS the Shooter ###.##.## #....# ##..##..... Mummy ..#.##.#. ###....# ###ğ..###.... Health: 32/44 =================------- ..#..#.#.##...#######.r.###...... Magic: 10/10 ======================== ##'.##.#.......# #.ğ.###......## AC: 3Str: 12 ..#....#...###.####r###......### EV: 11Int: 16 ..####...#.# #....#'#......###SH: 0Dex: 18 ..#..#.#.#.#####.##.)....###XL:  6 Next:  2% Place: Dungeon:3 ~z|j] ;..+....#.#......@†ğ....###Noise: ===------  Time: 4714.0 (0.0) ..#...##.#..##..)##..###e) +0 sling ..#...##.#...'...##### ######### Fire: e) +0 sling ..#.>.##.##.##...# #####...#.[.. Gem (4286) ~z|j  ##'.####)........## #.....#.#.#.# ..### ##.........# #.....#.#.#.# ğ   gnoll (polearm, missile) ..# #.......#)# #.....#.#.#.. ### #.......#)# #.....#.#.### # #####.......#.###.#'#..<..#You shoot a sling bullet. The sling bullet hits the adder. _You kill the adder! _You have reached level 6!You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat! _The gnoll hits you from afar with a +0 spear!~z|jA..#.##.# #....# ..##...... AutarchDCSS the Shooter ###.##.## #....# ##..##..... Mummy ..#.##.#. ###....# ###ğ..###.... Health: 32/44 =================------- ..#..#.#.##...#######.r.###...... Magic: 10/10 ======================== ##'.##.#.......# #.ğ.###......## AC: 3Str: 12 ..#....#...###.####r###......###  EV: 11Int: 16 ..####...#.# #....#'#......###  SH: 0Dex: 18 ..#..#.#.#.#####.##.)....###  XL:  6 Next:  2% Place: Dungeon:3 ~z|jBB!..+....#.#......@*ğ....###  Noise: ===------  Time: 4714.0 (0.0) ..#...##.#..##..)##..###  e) +0 sling ..#...##.#...'...##### ######### Fire: e) +0 sling ..#.>.##.##.##...# #####...#.[.. Gem (4286) ##'.####)........## #.....#.#.#.# ..### ##.........# #.....#.#.#.# ğ   gnoll (polearm, missile) ..# #.......#)# #.....#.#.#.. ~z|j~B-### #.......#)# #.....#.#.### # #####.......#.###.#'#..<..# You kill the rat! _The gnoll hits you from afar with a +0 spear!  Aiming: Mindburst~z|jBPress: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear and quivering a throwing net (chance to  affect: 72%)z|jW..#.##.# #....# ..##...... AutarchDCSS the Shooter ###.##.## #....# ##..##..... Mummy ..#.##.#. ###....# ###ğ..###.... Health: 32/44 =================------- ..#..#.#.##...#######.r.###...... Magic: 10/10 ======================== ##'.##.#.......# #.ğ.###......## AC: 3Str: 12 ..#....#...###.####r###......### EV: 11Int: 16 z|jB..####...#.# #....#'#......###SH: 0Dex: 18 ..#..#.#.#.#####.##.)....###XL:  6 Next:  2% Place: Dungeon:3 ..+....#.#......@†*....###Noise: ===------  Time: 4714.0 (0.0) ..#...##.#..##..)##..###e) +0 sling ..#...##.#...'...##### ######### Fire: e) +0 sling z|j..#.>.##.##.##...# #####...#.[.. Gem (4286) ##'.####)........## #.....#.#.#.# z|j^..### ##.........# #.....#.#.#.# ğ   gnoll (polearm, missile) ..# #.......#)# #.....#.#.#.. ### #.......#)# #.....#.#.### # #####.......#.###.#'#..<..#z|jYou kill the rat! _The gnoll hits you from afar with a +0 spear!  Aiming: MindburstPress: ? - help, Shift-Dir - straight linez|jrAim: a gnoll, wielding a +0 spear and quivering a throwing net (chance to  affect: 72%)z|j. _The gnoll hits you from afar with a +0 spear!  Aiming: Mindburst  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear and quivering a throwing net (chance to  affect: 72%)  The gnoll's mind is blasted!z|j>*z|jL*(z|jO5====5.0 (15z|jIYz|j[L _You blow up the gnoll!z|j.#.##.# #....# ..##......#.##.## #....# ##..##. .#.##.#. ###....# ###ğ..###. .#..#.#.##...#.r.###......# #'.##.#.......# #.ğ.###......# .#....#...###.####r###......### ####...#.# #....#'#......### #..#.#.#.#####.##.)....### +....#.#.(....### #...##.#..##..)##..### #...##.#...'...##### # .#.>.##.##.##...# #####...#.[. #'.####)........## #.....#.#.#.#. .### ##.........# #.....#.#.#.# .z|jP# #.......#)# #.....#.#.#. #.......#)# #.....#.#.# z|jkz|jx----64z|jz|j3$  Things that are here:z|j s _a rat corpse; an adder corpsez|j|,#.##.# #....# ..##......# #.##.## #....# ##..##......# z|j'.#.##.#. ###....# ###ğ..###. #..#.#.##...#######.r.###......#+ '.##.#.......# #...###......### #....#...###.####.###......### ####...#.# #....#'#......### #..#.#.#.#####.##.)....### +....#.#.†@....### #...##.#..##..)##..### #...##.#...'...##### # #.>.##.##.##...# #####...#.[. '.####)........## #.....#.#.#.#. ### ##.........# #.....#.#.#.###  # #.......#)#|j /m #.....#.#.#....  # #.......#)# #.....#.#.##### #####.#.###.#'#..<..# # z|jG7z|j8----73 _z|jAz|jMm  g - 2 throwing nets (gained 1)z|j N3=8.0 (22z|jVz|jX. _You see here a +0 spear.z|j(z|j~z|jz|jz z|jn1z|jB0z|j`z|j4z|jn[4=79z|jz|jz|j X8z|j#z|j&X7z|jB1z|j7X6z|j9;z|j>z|j>p5=5z|jAz|jEz|j&FB4z|j:Iz|jLX3z|j%Nz|jQX2z|jhTz|jX6=1z|jb[z|j_z|jS_B0z|jbz|jeY69z|jhz|j5lX8z|jnz|jrz|jsp7=7z|juz|jyz|j zB6z|j|z|jɀz|jB5z|jƒz|j8=4z|jJz|jX3z|jz|jDX2z|jpz|jz|j;B1z|j z|jz|j˫p9=0z|j z|jz|jC59z|jUz|j-z|jzB8z|jz|jϿz|j}B7z|jz|jez|j$40z|j M=6z|jtz|jz|jB5z|jz|j z|jkB4z|jz|j41=3z|jz|jz|jB2z|jQz|jnz|jB1z|jz|jHX0z|jz|jqz|jq2=49z|jQz|jz|j-B8z|jz|jz|jB7z|jz|jUX6z|jCz|j 3=5z|jgz|jz|j:4z|jz|j"z|je"B3z|j;%z|j)X2z|jO-z|j194z|j1j==1z|j4z|jc:z|ja>X0z|j@z|jz|jz|jC39z|jz|j @  There is an open door here.z|j e  A rat comes into view.z|j.# # ğ.##......## .# .. ##...# .r##......## .##^# #....# $.##......##.# .##.# #....# ..##......### .##.## #....# ##.r##......## .##.#. ###....# ###...###......# ..#.#.##...#######...###......#+# .##.#.......# #...###......### ....#...###.####@###......### ###...#.# #....#'#......### z|j..#.#.#.#####.##.)....### ....#.#.......†)....### ...##.#..##..)##..### ...##.#...'...##### #########r   rat (wandering) .>.##.##.##...# #####...#.[..... .####).# #.....#.#.#.#... ## ##..# #.....#.#.#.####z|j^.r61.0 (43.0)z|jb z|j !m2.0 (448 _z|j'z|j )z|jc z ))))))You shoot a sling bullet.z|jr K.rz|j j....rz|j ====3.3 (1.3)7z|j z|j ^ _The sling bullet closely misses the rat.z|jRJ))))))z|j1r.z|j....4.66z|jz|jZw _You shoot a sling bullet. The sling bullet barely misses the rat.z|jB m .  You shoot a sling bullet. The sling bullet hits the rat!z|jP[))z|jɣ#...z|jťj65.95z|jױz|jG _You kill the rat!z|j3z|jz|jH _No target in view!z|j6 z|j?8 z|j"A z|jwC H _No target in view!z|j& 3z|jq) z|j- z|j0 z|j)1 I4 _z|j9 3z|jW; z|j= z|j= B2z|j> z|j@ z|j4C z|jC B1z|jE z|j*G z|jI z|j'J B0z|jJ z|jL z|jT s #......###...###.#  ##......##.†##...#  ###......##....###  #.##......##..##.#  z|jU ##+###..##......##....#  #...# #..##......##..##  ##...# ...##......##..# # #....# ##$.##......##.# # #....# #..@.#---70.9 (5.0z|jU  #....##...##..##......## #. ###....##!###...###......# #.##...#######...###......#+# z|jV #.......# #...###......### #...###.####.###......###z|j.V .#.# #....#'#......### #.#.#####.##.)....###z|j\V ].#.......†)....###z|j] z|j _ ---1.9 (629z|jf z|jg J _Found a cyan potion.z|j  #'#......###...### #...###.# #†##...# #..### ###.# ##+##..# #...#### .. ##...##....# ^# #....# ##.# .# #....# #...# .## #....##...##..## .#. ###....##!###...###......# .#.##...#######...###......#+# .#.......# #...###......### .#...###.####.###......### ...#.# #....#'#......### .#.#.#####.##.)....###z|j {2.9 (18z|jg z|j z|j e3.9 (27z|jh z|j > _You now have 154 gold pieces (gained 9).z|j]3z|j^z|jaz|jcz|jj65z|jQmz|jmnz|jnB4z|j@oz|jpz|jarX3z|josz|jtz|jJvX2z|jvz|jNz|jz|jB1z|jz|jz|jÇz|jaB0z|j8z|jz|jo19z|jz|jX8z|jܗz|jz|j~z|jϝB7z|jz|jz|jLz|jB6z|jjz|j$z|jz|j׬B5z|jnz|jǴn4z|jPz|jz|jX3z|jz|j@  There is an open door here.z|jOz|j+2 z|j_z|jz|jz|jz|j}B1z|jz|jJ=  You see here a +0 spear.z|jz|jI0 _z|j"z|j$  Things that are here:z|j  a rat corpse; an adder corpsez|jz|jJ09 _z|jz|jz|jz|j=B8z|j8z|j=z|jy z|j B7z|j z|j5z|jz|jB6z|jz|jz|jX5z|jzz|jz|jX4z|j{!z|j{#z|j%z|jL&B3z|j'z|jF)z|jK+z|j+B2z|jz,z|j.z|j 0X1z|j0z|jd6z|j8X0z|jn9z|j);z|j=Z199z|j>z|jBz|j"Dz|jDB8z|jEz|jFz|jGz|jGB7z|j{Hz|jIz|j5Kz|jKB6z|j[Lz|j6Tz|jUz|j7UB5z|jUz|j]Wz|jYz|jYYB4z|jYz|j?[z|j\X3z|j]z|jq_z|j`X2z|j1az|jcz|jeX1z|jegz|jhz|jrjz|jjB0z|jkz|jmz|jpY89z|j rz|jtz|jwwX8z|jhyz|jŅz|jX7z|j[z|j׍z|jX6z|j{z|jz|jz|jB5z|jHz|jDz|jz|jWB4z|jz|jz|jB3z|jz|j}z|jz|j z|jAB2z|j1z|jiz|jX1z|jܩz|j@  There is an open door here.z|jz|jNI0 _z|jz|j>z|jz|jC79z|jkz|jz|j0z|jB8z|jHz|jz|jX7z|jԼz|jz|jοz|j3B6z|jz|j-z|jSz|jB5z|jz|jz|jz|jBB4z|jz|jz|jz|j,3z|jPz|j z|jSz|j^z|jB2z|j!z|jz|jz|jtB1z|jz|j&z|jz|jZB0z|jRz|jz|jz|jTC69z|j?z|jz|jz|j B8z|jz|j X7z|jz|jN _You now have 164 gold pieces (gained 10).z|jz|jB6z|jz|jz|j|X5z|jzz|jz|jX4z|jz|j/z|jWz|jB3z|jz|jwz|jrz|jB2z|j_ z|j z|j"105987z|j$z|j &z|j&B6z|jA'z|jT+z|j+X5z|jz,z|j.z|j1X4z|j}1z|j4z|jy5z|j5B3z|j6z|j:z|j\=X2z|j?z|j Bz|j|DX1z|jSz|jVz|jYX0z|jZz|j]z|jaY49z|j%cz|jez|jshz|jhB8z|jlz|j:mz|joz|jcpB7z|jrz|jsz|jSvz|jvB6z|j xz|jz|jƅX5z|jz|j܋z|jˎX4z|jz|jlz|jz|jB3z|jz|j:z|jz|jB2z|j̠z|j6z|j*X1z|jz|j,z|jCz|jɫB0z|jz|jz|jz|jC39z|jֲz|jAz|jжz|jB8z|jz|j?z|j#z|jּB7z|j½z|j0z|jz|jB6z|jz|j[z|jz|jB5z|jz|jfz|jX4z|jz|jNz|jz|jAB3z|jwz|jz|jX2z|jPz|jz|jz|jB1z|jFz|j029z|jbz|jz|jz|jAB8z|j4z|jz|jHX7z|jz|jz|jX6z|jAz|jz|j3z|jB5z|jz|jFz|j f  You encounter an adder.z|j5#...........##.##<#...........#...##+##......ğ).#.###.......#... #......#..#.# #.......### #.....##..#.# #........###..#.....#.# #......# .......####.#.# #.###### .........#..#.###.# z|j ..............#...# # .......@...####.### # ......#.##......# # ........###.).### # z|j3...S##### #.#.# ######## ### #.#.###....... #z|jWx.###### S   adder (asleep) ###.#.#.##.... #######...#.##^##. #.........#.##.##.z|j52875.9 (102.0)z|jm634 _z|j%z|jC'z|j9 )))S  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.z|jĺvS.S.z|j`.===8.1 (1.2)2z|jUz|js3 _The adder is lightly wounded.z|j ) You shoot a sling bullet. The sling bullet hits the adder!z|j]:S.z|jӤ>9.3z|j:1z|jz|jY _The adder is almost dead.z|ju9 m )))))))You shoot a sling bullet.z|j_ ......SThe sling bullet barely misses the adder.z|j 1--80.6 (1.30z|j z|j R _The adder bites you but does no damage. The adder bites you.z|j m )))))))You shoot a sling bullet.z|juN ......SThe sling bullet barely misses the adder.z|j(O h1.8 (1.219z|jU z|jW z _The adder bites you but does no damage. The adder barely misses you.z|jm )))))))You shoot a sling bullet.z|j% ......SThe sling bullet completely misses the adder.z|jb3.07z|jz|j= _The adder bites you but does no damage.z|jm )))))))You shoot a sling bullet.z|j̘ ......SThe sling bullet closely misses the adder.z|j™z|jv--4.26z|jz|jR _The adder bites you. The adder bites you but does no damage.z|jm )))))))You shoot a sling bullet.z|jY ......SThe sling bullet barely misses the adder.z|jEZb5.45z|j`z|jbK _The adder misses you.z|jP~  Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 sling is about 9 (Base 7 x 120% (Dex) x 110%  (Skill)).z|j~ z|j | _Your base attributes are Str 12, Int 16, Dex 12.z|j(o .  You shoot a sling bullet. The sling bullet hits the adder!z|j-Rz|jB.†z|jj96.64z|jz|joI _You kill the adder!z|j03z|j5z|j8H _No target in view!z|jz|jgz|j z|jf H _No target in view!z|jB 3z|jڵ z|j H _No target in view!z|j 3z|j z|jG z|j 3 _22z|jW B1z|j z|j X0z|j z|j z|j q3=09z|j z|je z|j B8z|j z|j9 X7z|j" z|j z|j B6z|j z|jz z|j 4==5z|j[ z|j z|j! z|jc B4z|ju z|j b  You see here an adder corpse.z|j z|j +3 z|j^ _z|j z|j+ z|j z|j z|j :2z|js z|j z|j z|j& T=1z|j z|jwz|j;z|jB0z|jz|jz|jz|jD099z|j z|j: z|j z|j B8z|j z|j&z|jz|jX7z|jz|jz|jvX6z|j"n5z|jbBz|j"43z|j(2z|j,@  There is an open door here.z|j-z|j^.z|j.A1 _z|j/z|j1z|j3z|jJ3B0z|j 4z|j5z|j18z|jS9C89z|j:z|j/Wz|j Zz|jZB8z|j]z|jez|jYhz|jhB7z|jXjz|j>sz|juB6z|juz|jzvz|jS~z|jqz|jހB5z|jǁz|jz|jz|jJB4z|jgz|jz|jz|jHB3z|jqz|jz|j1z|jB2z|jbz|j׭z|jX1z|jz|jIz|jܿz|jZB0z|j:z|j z|jz|jC79z|jz|jz|jz|j^B8z|jTz|jz|jZz|j,7z|jz|jz|jz|j;z|j},6z|jz|jQz|jz|jz|jB5z|jsz|jz|j@z|j3:4z|jz|j\ z|j"z|jB3z|jmz|j/z|jWz|jB2z|jz|j'z|jX1z|jz|jP%z|j&%  z|j&BA gnoll comes into view.z|j.#...#..#.###.# #....#..............#...# #######z|j.#......†....####.### #....#......#.##......# #.###........###.).### #...##.#....##### #.#.# ##########.##.###### #.#.###..........##'z|j/ #.....#.##########.. ###@#.#.##....# ##..---#######...#.##^##.# #...#.........#.##.##.# #...###'##'##'###.##.##.# #...#.....#.....#.##.#..###...###.....#.....#..#.#.##...ğ   gnoll (wandering)#.'##'##'##'##'.##.#.......#z|j/#.#..#....ğ#..#....#...###.##.#..#'###'#..####...#.# #..z|j11929.6 (43.0)z|j2*ğ.z|j8z|j9I---30.6 (44z|j9A0 _z|j??z|j/Az|j$ )))))ğ  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!z|j;ğ'z|j7..'.z|jv===1.8 (1.2)69z|jz|j3 _The gnoll is lightly wounded.z|j^M ))))z|j^>))You shoot a sling bullet.z|ju;ğ.z|jt9ğ.z|j0..'z|jg3.1 (1.37z|jz|j` _The sling bullet closely misses the gnoll.z|j& ))))))You shoot a sling bullet.z|j;ğ'z|j27...'z|jb4.46z|j9z|j_ _The sling bullet barely misses the gnoll.z|j4 )You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.z|jb ;ğ.z|j C5.8 (1.4z|j :5z|j z|jQ 3 _The gnoll is lightly wounded.z|j(y  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.z|j  The gnoll is lightly wounded.  The gnoll closely misses you.1--7.0 (1.23z|jz|jG _The gnoll hits you with a +1 flail of protection.z|j\  You shoot a sling bullet. The sling bullet hits the gnoll.z|jM'o  The gnoll is moderately wounded.z|jT(37----8.22z|j:z|j=G _The gnoll hits you with a +1 flail of protection.z|j   Casting: Static Discharge (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z|jʝ 8/10 -----Contam: 10% --901z|js z|j _You miscast Static Discharge. Nothing appears to happen. The gnoll misses you.z|jOYM**z|j_ Confirm with . or Enter, or press ? or * to list all spells.The gnoll is struck by an arc of lightning.  You are struck by an arc of lightning.  The gnoll is struck by an arc of lightning.  The gnoll is severely wounded.z|j w@ğ6z|j ---6----------=-400z|jLz|j^n _The lightning grounds out. The gnoll closely misses you.z|j|U .  Casting: Static Discharge (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The gnoll is struck by an arc of lightning.  The gnoll is almost dead.  You are struck by an arc of lightning.  The gnoll is struck by an arc of lightning.z|jz[ **You kill the gnoll!z|j I@$z|j 3--4----------13159z|j z|j z|j} 0 _The lightning grounds out.z|jFz|jGz|jHz|jLz|j:MB8z|jR4-7z|jSz|jTB6z|jfUz|jWz|jW`-----5z|jYz|j[z|jD\$8% z|jd\:4z|j]z|j_z|j.`z|jU`J5=5z|j`_===63z|jaz|jcz|j%d\42z|j`ez|jg82z|jh:1z|jiz|j\kz|jk\10z|jlz|j7oW _You start resting.z|jt.........†...6z|jRur=....#.##.......z|ju --z|j{/50.0)z|j|#===z|j|n--49z|jEz|jЄK _Your magical contamination has completely faded away.z|j> z|j? z|j@ z|jC z|jC B8z|jJ 7z|jK z|j1L B6z|j^M z|jO z|jO 57=z|jP l6==5z|jQ z|jS z|jT :4z|jU z|jW z|jHX B3z|jxY z|j[ z|j[ p8=2z|jS] z|j_ z|j_ U==1z|jqa z|jc z|jc B0z|je z|jh z|jh ;39z|jj z|j6l z|jxl #9z|jl M=8z|j9n z|jo z|jp ]7==7z|jDp z|j"q z|jr z|j3s B6z|jt z|jv X5z|jx z|jx z|j+y $40z|j\y M=4z|jHz z|j{ z|j{ U==3z|j| z|j} z|j} B2z|j~ z|j z|j1 i1=1z|jk z|j z|j :0z|jZ z|j% z|j C29z|j z|j z|j0 %8z|jX O===8z|j z|jJ z|j~ #2z|j M=7z|ji z|j$ z|jr B6z|j z|j z|j@ :5z|jߡ z|j7 z|j V===4z|j z|j 3=3z|j z|j X2z|j z|j z|jR :1z|j z|j k _You start resting.HP restored.z|j z|j8 -79.2 (28z|j #4z|jV ==9==80.2 (29z|j A0 _z|j, z|j z|j  .....#..#######†....####.##......#.##......# ##..###.).##..####### #.#.# ##########z|j 1##### #.#.###..........##' #.....#.##########..###.#.#.##....# #######@..#.##^##.# #.#........###'##'##'###..Gem (4020) ...#'##'##'##z|j .'#.#.#..#.....#..#..#.#.#.##### z|j z|j! #1.2 (1z|jC I.0)19z|j z|j N  You now have 174 gold pieces (gained 10).z|jW e2.2 (28z|j z|j \ _You see here a +1 flail of protection.z|jW z|j z|j z|jW z|j! 7===6z|j! z|j7$ z|j$ B5z|jk& z|j( z|jE) B4z|jw+ z|j- z|j . B3z|j/ z|j2 z|j2 <10/10===z|j2 :2z|j3 z|jX@ 4 _Magic restored.z|jA B1z|jB z|j C z|jE z|jJG z|jG B0z|jRI z|jO @  There is an open door here.z|jpQ z|jQ J09 _z|jR z|jjW z|jX z|jY V===8z|j.Z z|j^ z|j` z|j` B7z|jIb z|jg @  There is an open door here.z|ji z|jj I6 _z|j?l z|jp z|jHr z|jr B5z|jc| z|j z|jE z|jz B4z|j z|jЉ z|j! z|jc B3z|je z|j z|j z|j B2z|j z|jș z|ja z|jƛ B1z|j< z|j7 z|j z|jV B0z|jp z|j4 z|j z|j E3999z|j z|j z|j z|j B8z|jq z|j z|jڴ z|j :7z|j z|j z|j z|j B6z|j z|j z|j z|j B5z|j z|jm z|j_ z|j B4z|j z|jF z|j_ z|j B3z|j z|j z|j z|jr B2z|jM z|j $  Things that are here:z|j  a rat skeleton; an adder skeletonz|j z|jR I1 _z|j z|j =  You see here a +0 spear.z|j z|j I0 _z|j7 z|j z|j z|j7 -89z|jW z|jz|jH z|jg8 You see here a +0 dagger.z|jMz|jI8 _z|jz|j8z|j#z|jfB7z|j z|j_z|jM!z|j!B6z|j$z|j$'z|jD*z|j*,5z|j*z|j,z|j/z|j2z|j2B4z|jL5z|j:4z|j::3z|jV<z|jz>z|j:@z|j@B2z|jBz|j1Cz|jmDz|jD,1z|jDz|jEz|jFz|jIX0z|jIz|jKz|j,Mz|jMC79z|jNz|jOz|jAQz|jQB8z|jdRz|jSz|jUUz|j%WX7z|j[6z|jb2'5 _You open the door.4z|ji  There is an open door here.3 _z|jkz|jmm  You encounter a howler monkey.z|ju*###..####..##  ##....##......##..#  ##.##..##......##.#   ####....##......###   z|juK##...##..##......##  ##!###...###......#  ####...###......#'#  #...###......###.#  ##.###......###.@.#  z|jv.#'#......###....##  ##.)....###....#.. z|jGv÷)....###a..##.##.#  ##..### .# # $#  z|jv##### #############   a   howler monkey (asleep) # #####...#.[.....# z|jv  ## #.....#.#.#.#...#   z|jv.# #.....#.#.#.#####  z|j~25027.2 (45.0)z|jf8.2 (462z|jz|j/* _Found 8 gold pieces.z|jx ))))))a  You shoot a sling bullet.  z|jGThe sling bullet hits the howler monkey.  The howler monkey howls!z|j .aThe howler monkey is moderately wounded.Sz|j:/ .....(catching breath)S   adder (wandering)  The howler monkey hoots and howls with incredible vigour!z|j========9.4 (1.2)1z|jz|jW _You encounter an adder.z|j )))))You shoot a sling bullet.  The sling bullet hits the howler monkey.z|jMK.az|jE.Sz|jmo.....z|j?===-----30.7 (1.30z|jkz|jOz|j\e _The howler monkey is heavily wounded.z|jD )))))S    You shoot a sling bullet.  The sling bullet closely misses the howler monkey.The sling bullet hits the adder.z|j!nra.S.z|jnI.az|jnoE.Sz|jw(..z|jw-----1.9 (1.269z|j~z|j] _The adder is heavily wounded.z|jz )))))))You shoot a sling bullet.  The sling bullet barely misses the howler monkey.z|jk;S.z|jl9a.z|j z|j8! z|jm! B7z|ji" z|j?$ z|j& X6z|jq' z|j) [39;49mz|j, X5z|j- z|j$0 z|j1 X4z|j3 z|j5 z|j}7 z|j7 B3z|j; ,z|j; z|jO< B2z|jV= z|j5? z|jH X1z|jI z|jK z|jL z|j-M B0z|jM z|jP z|j0R z|jsR D899z|jS z|jT z|j;W X8z|jDX z|jY Y  There is a stone staircase leading down here.z|jY z|jB[ z|j\ I7 _z|j^ z|j I 4  You climb downwards.z|j z|j B6z|j z|j _You encounter a kobold. It is wielding a +0 dagger.Found 9 gold pieces.  There is a stone staircase leading up here.z|j z|jx  ## #  #.####.#.## #.......... #@.....# 104.8 (41.5) #...K..#  #......#  ####...#  ...# ..# K   kobold (asleep) .# $# z|j* z|j z|j ] _A kobold is nearby!z|j r .  You shoot a sling bullet. The sling bullet hits the kobold.z|j H))z|j D..)z|jif u===6.0 (1.2)4z|jk z|j9n J _You kill the kobold!z|j&z|jz|jz|jjH _No target in view!z|jz|j!z|jz|j{H _No target in view!z|j33z|jz|jz|jz|ju3 _z|j## #####.####.#.####...........<.....# ..)..# #..@...# ---70####...# z|jS ...#  ...# ..$#.<.###.#z|jz|jQ---8.0 (22z|jz|j59 _Found a stone staircase leading up.z|jxUz|jWyPut on or remove which piece of jewellery? Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)[?] describe selected z|jW[!] equip|wield|wear|put on[tab] equip|unequip z|jcG z|jM z|j V   AutarchDCSS the ShooterMummyHealth: 44/44 ========================## ####Magic: 10/10 ========================#.####.#.###AC: 3Str: 12#...........EV: 11Int: 16#<.....#SH: 0Dex: 18#...)..#XL:  6 Next: 32% Place: Dungeon:4#..@...#Noise: ---------  Time: 5108.0 (0.0)####...#e) +0 sling...#Fire: e) +0 sling...#Gem (3892) ...#..$#.<.###.# _A kobold is nearby!You shoot a sling bullet. The sling bullet hits the kobold. z|jX [20d_You kill the kobold! _No target in view! _No target in view! _Found a stone staircase leading up.z|j*] m  Okay, then.z|jb z|jd . _z|j)z|j-M  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   i - Spellcasting   2.6   2.1  +2      z|jH.l     b - Maces & Flails   0.0   1.4  -2   j - Conjurations   2.1   4.2  -2   c - Unarmed Combat   0.0   1.4  -2   k - Air Magic   2.6   4.2  -2   d - Throwing   0.0   1.4  -2  z|j.c         l - Evocations   0.0   1.4  -2  e + Ranged Weapons 4.2   7.1  -2              z|jx0v f - Armour   0.0   1.4  -2       g - Dodging   1.5   2.8  -2       h - Stealth   1.5   2.4  -1                          z|j1                            z|j|1KThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  z|j1[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsz|jP z|jaU z|jG[ x  AutarchDCSS the ShooterMummyHealth: 44/44 ========================## ####Magic: 10/10 ========================#.####.#.###AC: 3Str: 12z|j[ #...........EV: 11Int: 16#<.....#SH: 0Dex: 18#...)..#XL:  6 Next: 32% Place: Dungeon:4#..@...#Noise: ---------  Time: 5108.0 (0.0)####...#e) +0 sling...#Fire: e) +0 sling...#Gem (3892) z|j\ t...#..$#z|j\ .<.###.#You shoot a sling bullet. The sling bullet hits the kobold. _You kill the kobold! _No target in view! _No target in view! _Found a stone staircase leading up. _Okay, then.z|ja z|j'b z|je z|jg z|jz|jz|jz|j z|j z|j1 _0z|jz|jzz|j0C89z|j$z|jK z|j#X8z|j%z|j&z|j7*z|j*B7z|j+z|j-z|j0z|jv1B6z|j2z|j6z|jQ7B5z|j8z|j<M _You now have 191 gold pieces (gained 9).z|j/B~ #<.....##...)..##......#####...#  #...#  #...# . #...# ..>.#...# ......<@# 15.0 (7z|jB.######.# ... ##.## #..### z|j8Iz|jIe6.0 (84z|jMz|jVP; _Found a stone staircase leading down.z|j] 3z|jN^ z|j` z|jb z|jj 32z|jj z|jl z|jm B1z|j}m z|j*p z|jr z|js X0z|ju z|jw z|jkx C79z|jx z|jG{ z|j| z|j4} B8z|ju} z|j z|j e  You encounter a jelly.z|j |...#.#  ..#.#.# .# #...#.#.# ..>.#...#.#j# ......<.#.#.# .######.#.#.# ..........#.#z|j@  ..#####.###.#  #...@.#  #######        z|j&   j   jelly (asleep)   z|j' ,22.0 (6z|j{ l3.0 (77 _z|j z|j̔ z|j 4 ))))jYou shoot a sling bullet. The sling bullet hits the jelly.z|j˶Q.jz|j,...z|jq===4.3 (1.36z|j"z|j3 _The jelly is lightly wounded.z|j )))You shoot a sling bullet.  The sling bullet hits the jelly but does no damage.z|jf Q.jz|jm &..z|jo g5.5 (1.25z|jr z|jxu 3 _The jelly is lightly wounded.z|j3 )) You shoot a sling bullet. The sling bullet hits the jelly!z|j WV.jz|jXJ.jz|j ]z|j]g6.8 (1.34z|jeaz|jjd] _The jelly is heavily wounded.z|j  You shoot a sling bullet. The sling bullet hits the jelly.z|jUm  The jelly is severely wounded.z|jGb8.12z|j! z|j< _The jelly hits you but does no damage.z|j7g )You shoot a sling bullet.z|jK jThe sling bullet barely misses the jelly.9.41z|jz|jZ< _The jelly hits you but does no damage.z|jk_  You shoot a sling bullet. The sling bullet hits the jelly.z|j;  The jelly is severely wounded.30.6 (1.20z|jZz|jR _The jelly barely misses you.z|jű  You shoot a sling bullet. The sling bullet hits the jelly.z|j9o  The jelly is almost dead.z|j;36-----1.869z|jw?z|j%A _The jelly hits you. You are splashed with acid! The jelly barely misses you.z|jo .  You shoot a sling bullet. The sling bullet hits the jelly.z|jRz|j z|j7=----443.07z|jSz|jjI _You kill the jelly!z|jPTz|jUz|jVXz|jZH _No target in view!z|jz|jz|jrz|jH _No target in view!z|jX Iz|jcZ z|j,[ B6z|jrb 58=4z|jc z|jPd B3z|jd z|j&f z|jf B2z|jf z|j*j n1z|jw 9=0598740=6541=3z|j/y n2z|jz X1z|j} 0z|j~ 2=49z|j X8z|j z|j n7z|j+ z|j B6z|j z|jT z|jĆ p3=5z|j z|j z|j B4z|jP z|j z|j׋ B3z|j) z|jI k _You start resting.HP restored.z|jё \.......---z|j 057.0 (24.0)z|j 4==---8.0 (252 _z|jЙ z|j z|jʇz|j3z|jz|jfz|j 10z|jC39z|jz|jz|jz|jc:=z|jۜ08z|jnz|jz|j z|jyB7z|jz|j.z|jIX6z|jz|jz|jrz|jʬB5z|j߭z|j%z|jz|jB4z|jIJz|j0z|j'X3z|jz|jrz|j z|j|B2z|j7z|jtz|j+z|jzB1z|jz|j{z|jz|jRB0z|jz|j?z|jUz|jC29z|jIz|j9z|jrz|jB8z|jz|jz|jX7z|j4z|jz|j z|jUB6z|jz|jz|jX5z|j/z|jz|j X4z|jz|jz|ji321019z|js  There is a stone staircase leading up here.8 _ #<.....#####  #...)..#...#  #......#.#.#  z|j%####...#.#.#  ).#...#.#.#  # #.#...#.#.#  ..#.##.#...#.#.#  .....>.#...#.#.# .......@.<.#.#.# 82.0 (24#.#..#.#.# ..........#.# ..#####.###.# #.....######## z|j7*z|j+f3.0 (257z|jf1z|jG4% _Found a dagger.z|jY8 3z|j ; z|joC 65z|jD z|j6H X4z|jI z|jM X3z|jaN z|jR X2z|jS z|jV X1z|jW z|jOZ X0z|j\\ z|j_ Y09z|jX` z|jWc X8z|jd z|jDg z|jg B7z|jh z|jnk X6z|jl z|jo z|jNo B5z|jp z|j7s X4z|jt z|jLw X3z|jx z|j~{ X2z|j| z|jd X1z|jր z|j X0z|j z|jχ Z799z|j\ z|j X8z|j z|jb X7z|j z|jΓ X6z|j z|j X5z|jΙ z|j X4z|jJ z|j̟ X3z|j z|j X2z|j z|ji X1z|j: z|j X0z|j z|j' Y89z|j z|j X8z|j z|j X7z|j z|j" z|j B6z|j z|j3 X5z|j~ z|j z|j4 B4z|jb z|jC X3z|jM z|j X2z|jQ z|j X1z|jZ z|j^ X0z|j z|j) Y79z|j z|j X8z|j z|j. z|j W _You start waiting.z|j ...#..#..#..#..#..#..<.#.#.cz|j .#.#...#...c   centaur (launcher, wandering)z|j " .222.0 (39z|j" f3.0 (407z|j) z|j. v _You encounter a centaur. It is carrying a +0 shortbow.z|j #<  #...)..#...#  #......#.#.#  ####...#.#.#  ).#...#.#.#  # #.#...#.#.#  ..#.##.#...#.#.#  .....>.#...#.#.#  .......@.<.#.#.#  #.#c######.#.#.#      z|jh[   z|j #<  #...)..#...#  #......#.#.#  ####...#.#.#  ).#...#.#.#  # #.#...#.#.#  ..#.##.#...#.#.#  .....>.#...#.#.#  .......@.<.#.#.#  z|j7#.#c######.#.#.#        z|j8#3z|jn*z|j,^ _A centaur is nearby!z|jo )))c  )You shoot a sling bullet. The sling bullet hits the centaur!  The centaur shouts!z|jj5 ...cThe centaur is moderately wounded.You hear a shout!z|j; )))The centaur wields a +0 shortbow. The centaur shoots an arrow.z|j (...z|j E)))))))z|jSO S......@z|jCP 0---===4.3 (1.3)6z|jV z|jEY | _The arrow hits you. The centaur shoots an arrow. The arrow misses you.z|jW z|jIY vEvoke which item? Wands  f - a wand of mindburst (20) [!] read|evoke[?] describe selectedz|jۼz|jz|jw##<.....#####AutarchDCSS the Shooter#...)..#...#Mummy#......#.#.#Health: 40/44 =====================---####...#.#.#Magic: 10/10 ========================).#...#.#.#AC: 3z|jkStr: 12# #.#...#.#.#EV: 11Int: 16..#.##.#...#.#.#SH: 0Dex: 18.....>.#...#.#.#XL:  6 Next: 44% Place: Dungeon:4.......@.<.#.#.#Noise: ===------  Time: 5224.3 (0.0)#.#c######.#.#.#z|je) +0 sling..........#.#Fire: e) +0 sling..#####.###.#Gem (3776) #.....########c   centaur (launcher)You shoot a sling bullet. The sling bullet hits the centaur!  z|j0The centaur shouts!  The centaur is moderately wounded.You hear a shout!  The centaur wields a +0 shortbow. The centaur shoots an arrow. _The arrow hits you. The centaur shoots an arrow. The arrow misses you.z|j+ #<.....#####  AutarchDCSS the Shooter #...)..#...#  Mummy #......#.#.#  Health: 40/44 =====================--- ####...#.#.#  Magic: 10/10 ======================== ).#...#.#.#  AC: 3Str: 12 z|j&# #.#...#.#.#  EV: 11Int: 16 ..#.##.#...#.#.#  SH: 0Dex: 18 z|j.....>.#...#.#.#  XL:  6 Next: 44% Place: Dungeon:4 ....***@.<.#.#.#  Noise: ===------  Time: 5224.3 (0.0) #.#c######.#.#.#  e) +0 sling ..........#.#  Fire: e) +0 slingz|j@ ..#####.###.#  Gem (3776)  z|jt#.....#  #######  c   centaur (launcher)z|j/z|jThe centaur wields a +0 shortbow. The centaur shoots an arrow. _The arrow hits you. The centaur shoots an arrow. The arrow misses you.Aiming: Mindburstz|jCPress: ? - help, Shift-Dir - straight linez|jxAim: a centaur, wielding a +0 shortbow (moderately wounded, chance to affect:  64%)z|j "#<.....#####AutarchDCSS the Shooter#...)..#...#Mummy#......#.#.#Health: 40/44 =====================---####...#.#.#Magic: 10/10 ========================).#...#.#.#AC: 3Str: 12# #.#...#.#.#EV: 11Int: 16..#.##.#...#.#.#SH: 0Dex: 18.....>.#...#.#.#XL:  6 Next: 44% Place: Dungeon:4.......@.<.#.#.#Noise: ===------  Time: 5224.3 (0.0)z|j X#.#*######.#.#.#e) +0 sling..........#.#Fire: e) +0 sling..#####.###.#Gem (3776) #.....########c   centaur (launcher)The centaur wields a +0 shortbow. The centaur shoots an arrow. _The arrow hits you. The centaur shoots an arrow. The arrow misses you.Aiming: MindburstPress: ? - help, Shift-Dir - straight linez|j Aim: a centaur, wielding a +0 shortbow (moderately wounded, chance to affect:  64%)z|j z|jM cAiming: Mindburst  Press: ? - help, Shift-Dir - straight line: a centaur, wielding a +0 shortbow (moderately wounded, chance to affect:  64%)  The centaur struggles to resist.  You hear a shout!z|j2R :)))z|j (...z|jT 36--====5.3 (15z|jP z|j F _The centaur shoots an arrow. The arrow hits you.z|jz|jrEvoke which item? Wands z|j f - a wand of mindburst (19) [!] read|evoke[?] describe selectedz|jL\ z|jic z|jMk Q#<.....#####AutarchDCSS the Shooter#...)..#...#Mummy#......#.#.#Health: 36/44 ===================-----####...#.#.#Magic: 10/10 ========================).#...#.#.#AC: 3Str: 12z|jl # #.#...#.#.#EV: 11Int: 16..#.##.#...#.#.#SH: 0Dex: 18.....>.#...#.#.#XL:  6 Next: 44% Place: Dungeon:4.......@.<.#.#.#Noise: ====-----  Time: 5225.3 (0.0)#.#c######.#.#.#e) +0 sling..........#.#Fire: e) +0 sling..#####.###.#z|j_l Gem (3775) #.....########c   centaur (launcher)z|jl QPress: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (moderately wounded, chance to affect:  64%)  The centaur struggles to resist.  You hear a shout! _The centaur shoots an arrow. The arrow hits you.z|jي  #<.....#####  AutarchDCSS the Shooter #...)..#...#  Mummy #......#.#.#  Health: 36/44 ===================----- ####...#.#.#  Magic: 10/10 ======================== ).#...#.#.#  AC: 3Str: 12 # #.#...#.#.#  EV: 11Int: 16 ..#.##.#...#.#.#  SH: 0Dex: 18z|j } .....>.#...#.#.#  XL:  6 Next: 44% Place: Dungeon:4 ....***@.<.#.#.#  Noise: ====-----  Time: 5225.3 (0.0) #.#c######.#.#.#  e) +0 sling ..........#.#  Fire: e) +0 sling ..#####.###.#  Gem (3775)  #.....#  #######  c   centaur (launcher)z|jO zYou hear a shout! _The centaur shoots an arrow. The arrow hits you.  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (moderately wounded, chance to affect:  z|j 64%)z|j #<.....#####AutarchDCSS the Shooter#...)..#...#Mummy#......#.#.#Health: 36/44 ===================-----####...#.#.#Magic: 10/10 ========================z|jQ ).#...#.#.#AC: 3Str: 12# #.#...#.#.#EV: 11Int: 16..#.##.#...#.#.#SH: 0Dex: 18.....>.#...#.#.#XL:  6 Next: 44% Place: Dungeon:4.......@.<.#.#.#z|j Noise: ====-----  Time: 5225.3 (0.0)#.#*######.#.#.#e) +0 sling..........#.#Fire: e) +0 sling..#####.###.#Gem (3775) #.....########c   centaur (launcher)You hear a shout! z|j( _The centaur shoots an arrow. The arrow hits you.  Aiming: MindburstPress: ? - help, Shift-Dir - straight linez|j^ Aim: a centaur, wielding a +0 shortbow (moderately wounded, chance to affect:  64%)z|j;w z|j) M.cAiming: MindburstPress: ? - help, Shift-Dir - straight line  Aim: a centaur, wielding a +0 shortbow (moderately wounded, chance to affect:  64%)  The centaur's mind is blasted.  You hear a shout!z|j :)))z|j 0oz|j hThe centaur shoots an arrow. The arrow hits you!z|j  ...h   houndo   orc priestYou encounter an orc priest. It is wielding a +0 dagger.You encounter a hound.z|j :)))z|j% 16-----------The centaur shoots an arrow. The arrow hits you!  The orc priest shouts, "Surrender to Beogh and we'll let you live!"(press Y on the ability menu to convert to Beogh)z|j-/  --more--z|jI (...z|jJ 6.3 (1Beogh Gem (3774) _z|j-R z|jV z|j>z|jvEvoke which item? Wands  f - a wand of mindburst (18) [!] read|evoke[?] describe selectedz|jg z|j z|j [#<.....#####AutarchDCSS the Shooter#...)..#...#Mummy#......#.#.#z|j oHealth: 16/44 ========----------------####...#.#.#Magic: 10/10 ========================).#...#.#.#AC: 3Str: 12# #.#...#.#.#EV: 11Int: 16..#.##.#...#.#.#z|j SH: 0Dex: 18h....>.#...#.#.#XL:  6 Next: 44% Place: Dungeon:4o......@.<.#.#.#Noise: ====-----  Time: 5226.3 (0.0)#.#c######.#.#.#e) +0 sling..........#.#Fire: e) +0 sling..#####.###.#Beogh Gem (3774) #.....########c   centaur (launcher)z|j h   houndo   orc priestz|j7 The centaur shoots an arrow. The arrow hits you!  You encounter an orc priest. It is wielding a +0 dagger.You encounter a hound.z|j ^The centaur shoots an arrow. The arrow hits you!  The orc priest shouts, "Surrender to Beogh and we'll let you live!" _(press Y on the ability menu to convert to Beogh)z|j  #<.....#####  AutarchDCSS the Shooter #...)..#...#  Mummy #......#.#.#  Health: 16/44 ========---------------- ####...#.#.#  Magic: 10/10 ======================== ).#...#.#.#  AC: 3Str: 12 # #.#...#.#.#  EV: 11Int: 16 z|j ..#.##.#...#.#.#  SH: 0Dex: 18 h....>.#...#.#.#  XL:  6 Next: 44% Place: Dungeon:4 o...***@.<.#.#.#  Noise: ====-----  Time: 5226.3 (0.0) #.#c######.#.#.#  e) +0 sling ..........#.#  Fire: e) +0 sling ..#####.###.#  Beogh Gem (3774)  #.....#  #######  c   centaur (launcher)  h   hound  o   orc priestz|jK [18;2HThe centaur shoots an arrow. The arrow hits you!  The orc priest shouts, "Surrender to Beogh and we'll let you live!" _(press Y on the ability menu to convert to Beogh)  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (heavily wounded, chance to affect: 64%)z|j#<.....#####AutarchDCSS the Shooter#...)..#...#Mummy#......#.#.#Health: 16/44 ========----------------####...#.#.#Magic: 10/10 ========================).#...#.#.#AC: 3Str: 12# #.#...#.#.#EV: 11Int: 16..#.##.#...#.#.#SH: 0Dex: 18h....>.#...#.#.#XL:  6 Next: 44% Place: Dungeon:4o......@.<.#.#.#Noise: ====-----  Time: 5226.3 (0.0)#.#*######|j9m.#.#.#e) +0 sling..........#.#Fire: e) +0 sling..#####.###.#Beogh Gem (3774) #.....########c   centaur (launcher)h   houndo   orc priestThe centaur shoots an arrow. The arrow hits you!  The orc priest shouts, "Surrender to Beogh and we'll let you live!" _(press Y on the ability menu to convert to Beogh)  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (heavily wounded, chance to affect: 64%)z|jz|j\=J.hz|jG8cz|jP  #<  #...)..#...#  #......#.#.#  ####...#.#.#  ).#...#.#.#  # #.#...#.#.#  ..#.##.#...#.#.#  .h...>.#...#.#.#  o...)))@.<.#.#.#  #.#c######.#.#.#         The orc priest shouts, "Surrender to Beogh and we'll let you live!" z|jQ _(press Y on the ability menu to convert to Beogh)  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (heavily wounded, chance to affect: 64%)The centaur struggles to resist. The centaur shoots an arrow.z|j%X #<  #...)..#...#  #......#.#.#  ####...#.#.#  ).#...#.#.#  # #.#...#.#.#  ..#.##.#...#.#.#  .h...>.#...#.#.#  o...)))@.<.#.#.#  #.#c######.#.#.#         z|j,8  The arrow hits you!z|jw@.oz|j#...z|jg8/44 ----7.3 (13z|jz|j V _* * * LOW HITPOINT WARNING * * *z|j=z|j>vEvoke which item? Wands  f - a wand of mindburst (17) [!] read|evoke[?] describe selectedz|j|z|joz|j#<.....#####AutarchDCSS the Shooter#...)..#...#Mummy#......#.#.#Health: 8/44====--------------------####...#.#.#Magic: 10/10 ========================).#...#.#.#AC: 3Str: 12# #.#...#.#.#EV: 11Int: 16..#.##.#...#.#.#SH: 0z|jDex: 18.h...>.#...#.#.#XL:  6 Next: 44% Place: Dungeon:4.o.....@.<.#.#.#Noise: ====-----  Time: 5227.3 (0.0)#.#c######.#.#.#e) +0 sling..........#.#Fire: e) +0 sling..#####.###.#Beogh Gem (3773) z|j#.....########c   centaur (launcher)h   houndz|jo   orc priestAiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (heavily wounded, chance to affect: 64%)z|jMThe centaur struggles to resist. The centaur shoots an arrow.  The arrow hits you! _* * * LOW HITPOINT WARNING * * *z|j #<.....#####  AutarchDCSS the Shooter #...)..#...#  Mummy #......#.#.#  Health: 8/44====-------------------- ####...#.#.#  Magic: 10/10 ======================== ).#...#.#.#  AC: 3Str: 12 # #.#...#.#.#  EV: 11Int: 16 ..#.##.#...#.#.#  SH: 0Dex: 18 .h...>.#...#.#.#  XL:  6 Next: 44% Place: Dungeon:4 .o..***|j m@.<.#.#.#  Noise: ====-----  Time: 5227.3 (0.0) #.#c######.#.#.#  e) +0 sling ..........#.#  Fire: e) +0 sling ..#####.###.#  Beogh Gem (3773)  #.....#  #######  c   centaur (launcher)  h   hound  o   orc priestThe centaur struggles to resist. The centaur shoots an arrow.  The arrow hits you! _* * * LOW HITPOINT WARNING * * *Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (heavily wounded, chance to affect: 64%)z|j6#<.....#####AutarchDCSS the Shooter#...)..#...#Mummy#......#.#.#Health: 8/44====--------------------####...#.#.#Magic: 10/10 ========================).#...#.#.#AC: 3Str: 12# #.#...#.#.#z|jEV: 11Int: 16..#.##.#...#.#.#SH: 0Dex: 18.h...>.#...#.#.#XL:  6 Next: 44% Place: Dungeon:4.o.....@.<.#.#.#Noise: ====-----  Time: 5227.3 (0.0)#.#*######.#.#.#e) +0 sling..........#.#Fire: e) +0 sling..#####.###.#Beogh Gem (3773) #.....########c   centaur (launcher)h   houndo   orc priestThe centaur struggles to resist. The centaur shoots an arrow.  The arrow hits you! _* * * LOW HITPOINT WARNING * * *Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbz|j\ow (heavily wounded, chance to affect: 64%)z|j6.  The arrow hits you! _* * * LOW HITPOINT WARNING * * *Aiming: Mindburst  Press: ? - help, Shift-Dir - straight line  Aim: a centaur, wielding a +0 shortbow (heavily wounded, chance to affect: 64%)The centaur's mind is blasted!z|j@ *#######z|jLQ.hz|jL1oz|j"P o.  You blow up the centaur!z|jP?.hz|jY#)o   orcz|j\9768.3 (12z|jcz|jriv _You encounter an orc. It is wielding a +0 short sword.z|jMz|jhuRead which item? Scrolls  b - a scroll of blinking  g - a scroll of fog  t - 2 scrolls of teleportation  i - a scroll of identifys - a scroll of butterflies  S - a scroll of silence  V - a scroll of vulnerability [!] read|evoke[?] describe selectedz|jy z|j z|jE ,#<.....#####AutarchDCSS the Shooter#...)..#...#Mummy#......#.#.#Health: 9/44====--------------------####...#.#.#Magic: 10/10 ========================).#...#.#.#AC: 3z|j2 Str: 12# #.#...#.#.#EV: 11Int: 16..#.##.#...#.#.#SH: 0Dex: 18..o..>.#...#.#.#XL:  6 Next: 76% Place: Dungeon:4o..h...@.<.#.#.#Noise: ====-----  Time: 5228.3 (0.0)#.#)######.#.#.#e) +0 sling..........#.#Fire: e) +0 sling..#####.###.#Beogh Gem (3772) z|j M#.....########h   houndo   orc priesto   orcAiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (heavily wounded, chance to affect: 64%)The centaur's mind is blasted!  You blow up the centaur! _You encounter an orc. It is wielding a +0 short sword.z|jG  #<.....#####  AutarchDCSS the Shooter #...)..#...#  Mummy #......#.#.#  Health: 9/44====-------------------- ####...#.#.#  Magic: 10/10 ======================== ).#...#.#.#  AC: 3Str: 12 # #.#...#.#.#  EV: 11Int: 16 z|j g..#.##.#...#.#.#  SH: 0Dex: 18 ..o..>.#...#.#.#  XL:  6 Next: 76% Place: Dungeon:4z|j  z|jť o..h...@.<.#.#.#  Noise: ====-----  Time: 5228.3 (0.0) z|j #.#)######.#.#.#  e) +0 sling z|j ..........#.#  Fire: e) +0 sling z|j2 {..#####.###.#  Beogh Gem (3772)  z|jR #.....#  #######  h   houndz|jn   o   orc priestz|j   o   orcz|j Aim: a centaur, wielding a +0 shortbow (heavily wounded, chance to affect: 64%)The centaur's mind is blasted!  You blow up the centaur! _You encounter an orc. It is wielding a +0 short sword.Blink to where?Press: ? - help, Dir - move targetz|jK #@  The centaur's mind is blasted!  You blow up the centaur! _You encounter an orc. It is wielding a +0 short sword.Blink to where?Press: ? - help, Dir - move targetThere is a wall there.z|jڰ ##You can't see that place.  [a rock wall.]z|jD8 @##z|j @##z|j @##z|jX.#the floor.]z|j}[ *.z|j   AutarchDCSS the Shooter  MummyHealth: 9/44====--------------------Magic: 10/10 ========================## #####z|j AC: 3Str: 12#.####.#.####EV: 11Int: 16#...........SH: 0Dex: 18#<.....#####XL:  6 Next: 76% Place: Dungeon:4#...@..#...#Noise: ====-----  Time: 5228.3 (0.0)z|jL #......#.#.#e) +0 sling####...#.#.#Fire: e) +0 sling).#...#.#.#Beogh Gem (3772) z|jv # #.#...#.#.#..#.##.#...#.#.#z|jŲ ..o..>.#...#.#.#o..h...§.<.#.#.##.#)######.#.#.#z|j You blow up the centaur! _You encounter an orc. It is wielding a +0 short sword.Blink to where?Press: ? - help, Dir - move targetz|j '.z|j< J----9.3 (1z|jd GGem (3771) z|jP z|j F _As you read the scroll of blinking, it crumbles to dust.z|j ## ##### #.####.#.#### #.. #<.....##### #..@)..#...# #......#.#.# ####...#.#.#z|j ).#...#.#.# # #.#...#.#.# ..#.##.#...#.#.# ..o..>.#...#.#.# o..h...z|j<..<.#.#.#  #.#)######.#.#.#z|jz|j~----300z|jz|jz|jX  ## ##### #.####.#.#### #. #<.....##### #.@.)..#...# #......#.#.# ####...#.#.# ).#...#.#.# # #.#...#.#.# ..#.##.#...#.#.# ..o..>.#...#.#.# o..h.....<.#.#.#  #.#)######.#.#.#z|j w169z|j z|jW z|j G ## #####  #.####.#.#####............ #@.....##### #...)..#...# #......#.#.#####...#.#.# ).#...#.#.# # #.#...#.#.# ..#.##.#...#.#.# ..o..>.#...#.#.# o..h.....<.#.#.#z|j z|j 10/44=28z|jX z|j Y _There is a stone staircase leading up here.z|j[z|j\z|jcz|jkz|js}37 _z|j%JA=3z|j6R ###.....#.....#..#.#.##...####### #.'##'##'##'##'.##.#.......# #.. #.#..#.....#..#....#...###.####.# #.#..#'###'#..####...#.# #....#'# #.#..#.....#..#..#.#.#.#####.##.) #.'..'.._..'..'....#.#.......÷).. #.#..#.....#..#...##.#..##..)##.. #.#..#+###'#..#...##.#...'...#### #.#..#.....#..#.@.##.##.##...# # #.'##+##'##'##'.####)........## # #.#.....#.....### ##.........# # #.#.....#.....# #.......#)# # #.###'##+##'### #.......#)# # #...........# #####.......#.### ###########.# #≈≈≈≈≈≈≈.....#....#.# #≈#####≈.....######.# #≈#≈≈≈#≈#.####z|jg4.8 (2.56z|jz|j7! _You climb upwards.z|jʽc _There is a stone staircase leading down here.z|js Iz|ju z|j[} `1=543z|j, X2z|j z|j T2=z|jӁ 01z|j z|j3 z|jp B0z|j z|jІ z|j C59z|j z|jw X8z|jĊ z|j z|j\ n3=7z|j9 z|j X6z|j z|j X5z|js z|jϓ z|j. n4=4z|j- z|j X3z|jɠ z|j5 z|jz B2z|j z|j X1z|j z|j z|j 5=0z|jҬ z|j C49z|j z|j] z|j B8z|j z|j. z|je B7z|jҲ z|j z|j6 n6=6z|j z|j z|j B5z|j˷ z|j z|j, B4z|j" z|jv z|j B3z|j¼ z|jh 7=2z|jp z|j X1z|j z|j> z|j B0z|j z|j/ z|j o8=39z|j^ z|j X8z|j z|j z|j4 B7z|j z|j X6z|j z|j z|j y19=5z|jr z|j{ z|j B4z|j z|j0 X3z|j z|j X2z|jh z|j z|jg g20=1z|j z|jd k0291=8z|j z|jC z|j B7z|j@ z|j X6z|j z|j z|j B5z|j z|j z|j 2==4z|j z|j- z|j B3z|j! z|j z|j B2z|j z|j z|j` B1z|j@ z|j |3=0z|j z|j Y19z|j z|j4 z|jD B8z|j z|j z|j_ B7z|j+ z|jD z|j x4=6z|j z|j z|j B5z|j z|jb z|j B4z|j z|j z|j f5=3z|j z|j z|j_ B2z|jW z|j z|j B1z|j z|j z|j# B0z|j; z|j 6=09z|j z|jr z|j B8z|jT z|j X7z|j z|j z|j B6z|jC z|j z|j7 f7=5z|j z|j= z|j{ B4z|ji z|j z|j B3z|j z|jv 8=2z|j z|jg X1z|j z|j X0z|jm! z|j{" z|j" D699z|j|# z|j$ z|j1% f9=8z|j'& z|j& z|j$' B7z|j' z|j( z|j6) B6z|j * z|jD+ z|j+ B5z|j, z|j- z|j. y30=4z|j / z|j0 z|jP0 B3z|j0 z|j1 z|j1 B2z|j2 z|j3 z|jf4 f1=1z|j5 z|j6 z|jl7 B0z|j8 z|jX9 z|j9 C89z|jN: z|j< z|jP< B8z|j}= z|jx> z|j> s32=7z|j? z|j@ z|j A B6z|jA z|jB z|jLC B5z|jJD z|jE z|jF B4z|jG z|jH z|jH 3==3z|jI z|jK z|jK B2z|j3L z|jM z|jM B1z|jP 0z|jR z|jSR j4=79z|jxS z|jT z|jT B8z|jU z|jW z|jW B7z|jX z|jY z|jY p5=6z|j [ z|j}\ z|j] B5z|j] z|j(_ X4z|j_ z|jZa X3z|jtb z|jc z|j2d p6=2z|je z|jZf z|jf :1z|jjg z|ji z|jSi B0z|j j z|jk z|jl ;69z|jl z|jMn z|jn p7=8z|jbo z|jq X7z|jKr z|j\s z|js B6z|jt z|j v z|jiv #8z|jv M=5z|jw z|j"y z|jay B4z|jz z|j{ X3z|j| z|j} z|jE~ B2z|j4 z|j z|j p9=1z|j# z|jǃ z|j B0z|j0 z|j z|j C59z|j z|jz z|j B8z|jي z|jk z|j׌ $40z|j M=7z|jߍ z|jB z|j B6z|ju z|j z|j B5z|jl z|j z|jO z|jq i1=4z|j5 z|jЗ X3z|j z|jb z|j B2z|j z|j z|j8 B1z|j@ z|j z|j z|j3 i2=0z|jV z|j] z|j C49z|jq z|j z|j/ B8z|j z|j X7z|j z|j[ z|jʪ i3=6z|jW z|j z|j B5z|j z|j z|jn B4z|j= z|j z|j B3z|j z|jO k _You start resting.HP restored.z|j z|j 2357.8 (123.0)z|j$ 4==842 _z|j* z|j z|jz|jd4A stone staircase leading down (D:3)(Press ? for help) #.........#.##.##.# #....####....##......###  ###'##'##'###.##.##.# #....##...##..##......##  #.....#.....#.##.#..###....##!###...###......#  ###.....#.....#..#.#.##...#######...###......#'#  #.'##'##'##'##'.##.#.......# #...###......###.#  #.#..#.....#..#....#...###.####.###......###†..#  #.#..#'###'#..####...#.# #....#'#......###....##  #.#..#.....#..#..#.#.#.#####.##.)....###....#..#  #.'..'.._..'..'....#.#.......÷)....###...##.##.#  #.#..#.....#..#...##.#..##..)##..###...#..#..#.#  #.#..#+###'#..#...##.#...'...##### ##############  #.#..#.....#..#.@.##.##.##...# #####...#.[.....#  #.'##+##'##'##'.####)........## #.....#.#.#.#...#  #.#.....#.....### ##.........# #.....#.#.#.#####  #.#.....#.....# #.......#)# #.....#.#.#.....#  #.###'##+##'### #.......#)# #.....#.#.#####.#  #...........#  #####.......#.###.#'#..<..# #.#  ###########.#|j=5F7m #≈≈≈≈≈≈≈.....#.....#.###########.#  #.# #≈#####≈.....#######..........)..#  #.# #≈#≈≈≈#≈#.#### ###############  #.## #≈#≈_≈#≈#.#  #..###≈#≈.≈#≈#.#  ##...#≈##.##≈#.#z|j*######### ############.....##.......# ######## #........##..###.###########.#####.###......# #.............##.##>.......<......•..#......###.............##.####z|j0 #........).......ğ....ğ...'.'..._.......>##########...#.....#.#.....ğ###...............###..#####.......#.##..#........# #####...........# ##....##......##.##..#####+##########.......###.# ####.####z|j^###......'..##........# #..........# #......#####......#..##.###########'##.........###### #####z|j#..##...........##.##<#...................##### .#z|j#...##'##......)).#.###...............#.#..#..#...###..#.##...##.##......#..#.# #.......#.##.##...###......#######.##.....##..#.# #......z|jٵ#.#..#.†..###......####.###..#.....#.# #......###+#....##....###......#'#z|j#.......####.#.# #.###### #.####.#...###......###.##...#..#.###.# #......#.###......###...#z|j)$#..............#...# #######..#'#......###...####......†....####.### #........#......###...###.#z|jQ#......#.##......# #.##....###......##.†##...##........###.).### #...z|jz*##.#####......##....####....##### #.#.# ##########.##.# #.##......##..##.####### #.#.###..........##'###..##......##....#z|j= <>>z|j'z|jG###.....#.....#..#.#.##...####### AutarchDCSS the Shooter #.'##'##'##'##'.##.#.......# #.. Mummy #.#..#.....#..#....#...###.####.# Health: 44/44 ======================== #.#..#'###'#..####...#.# #....#'# Magic: 10/10 ======================== z|jH#.#..#.....#..#..#.#.#.#####.##.) AC: 3Str: 12 #.'..'.._..'..'....#.#.......÷).. EV: 11Int: 16 #.#..#.....#..#...##.#..##..)##.. SH: 0Dex: 18 #.#..#+###'#..#...##.#...'...#### XL:  6 Next: 76% Place: Dungeon:3 #.#..#.....#..#.@.##.##.##...# # Noise: ---------  Time: 5358.8 (0.0) #.'##+##'##'##'.####)........## # e) +0 sling #.#.....#.....### ##.........# # Fire: e) +0 sling #.#.....#.....# #.......#)# # Gem (3642) z|jH#.###'##+##'### #.......#)# # #...........# #####.......#.### ###########.# #≈≈≈≈≈≈≈.....#....z|jTI#.# #≈#####≈.....######.# #≈#≈≈≈#≈#.#### _You climb upwards. _There is a stone staircase leading down here. _You start resting. _HP restored.  Press: ? - help, v - describe, . - travelA stone staircase leading down.z|jJz|jkKz|j%Uz|jVz|jl^w 1z|j^z|jaz|jaB0z|j bz|jAhz|jiz|jLjC39z|j3kz|jpz|jqz|jqB8z|jrz|juz|jvz|j-wB7z|jmxz|j|z|jy}z|j}B6z|j~z|j&z|jaz|jB5z|jz|jz|j\X4z|jz|jz|jwz|jB3z|jQz|jۓz|jz|jەB2z|jz|jz|j(z|jXB1z|j%z|jz|jz|jAB0z|jz|j z|j|z|jΪC29z|jz|jpz|j z|jJB8z|jz|jz|jz|jIJB7z|j;z|jXz|jz|jB6z|jz|juz|jz|jB5z|jz|j8There is an open door here.z|jz|jI4 _z|jz|j^z|jX3z|j<z|jz|jz|j2B2z|jxz|jz|jQX1z|jz|jz|jpX0z|jz|jz|jxz|jC19z|jz|jz|jrz|jB8z|jZz|jz|jz|jB7z|j^z|jz|jJz|jB6z|jkz|jez|jz|jB5z|jz|jz|jz|jB4z|jz|j{z|jz|j^B3z|jz|jz|jz|j B2z|j1z|jz|j/X0z|jz|jz|jsz|jC09z|jz|jz|j X8z|j z|jk z|j5X7z|jz|jz|jEz|jB6z|jCz|jz|jX5z|j|z|jz|jCz|jB4z|j z|jz|jX3z|jE!z|j#z|j#z|j"%X2z|j/, ###############.....# ......##..###.# ......#.# ...........##.#### ........_.......@##940.0) z|j,.............###..#### #...........# ##....# #.......###.# ####.###### .............# #......## ..###### ######..# ........############# ####.# ........#.#..#..#...###..#.z|j,-{# ........#.##.##...###......#z|j-z|j2z|j5[ _There is a stone staircase leading down here.z|j z|jź z|jq z|j> z|j 9.8 (1.0)1 _z|j %4z|j     ########   #......#####   #...........   #...........   #...........   #...........   #@#   #.#   ..#   .#.#   #.#.#   # #.#   #.#   #..  z|j k401.3 (2.5599z|j z|j # _You climb downwards.z|j) a _There is a stone staircase leading up here.z|j43z|j5z|j9z|j:B8z|jhB7z|jEz|jjFB6z|jFz|jKz|jKB5z|jDLz|jqPz|jQB4z|jQz|j5Uz|jUB3z|jVz|jZX2z|j[z|jp_X1z|j.`z|j^cz|jcB0z|jdz|jhz|jiC89z|joiz|jmX8z|jnz|jqz|j0rB7z|jsz|jLvz|jv:6z|j-wz|j{z|j|B5z|j|z|jX4z|jz|jX3z|jz|j%z|jB2z|jz|jaX1z|j!z|jۑX0z|jz|jY79z|jz|jX8z|jz|jƟX7z|jz|j%X6z|jz|jX5z|jשz|jz|j:4z|jz|jmX3z|jz|jz|j8B2z|jz|jz|j]B1z|jܸz|jkX0z|jHz|jz|jC69z|jtz|jX8z|jz|jX7z|jz|jz|jB6z|jz|jz|j_B5z|jz|j&z|jB4z|jz|jX3z|jz|j(z|jB2z|jz|jX1z|jiz|jz|jB0z|jz|j,z|jC59z|j'z|jX8z|j z|jz|jB7z|jz|jRz|jB6z|j>z|jX5z|j/z|jz|jB4z|jz|j} z|j B3z|j z|jJ z|j B2z|j z|j X1z|j z|j z|j B0z|j z|j8 z|j C49z|j z|j z|j B8z|j z|j X7z|j\ z|j& z|jy B6z|j* z|j# z|j$$ B5z|j$ z|j' X4z|j( z|j+ z|j8, B3z|j, z|j0 X2z|ji1 z|j4 z|j=5 B1z|j5 z|j"9 z|j9 B0z|j9 z|j= z|j > C39z|jb> z|jC n8z|jE X7z|jpF z|jJ z|jJ B6z|jK z|jN z|jO B5z|jO z|j>S z|jS B4z|jZT z|j$X X3z|jX z|j[ z|j6\ B2z|j\ z|j` X1z|ja z|je z|je B0z|jWf z|ji z|jSj C29z|jj z|j1n X8z|jn z|jr z|jjr B7z|jr z|ju z|j4v B6z|jv z|jy z|j?z B5z|jz z|j~ z|j~ B4z|j  z|j z|jb B3z|j z|j4 z|j B2z|j= z|j։ X1z|jÊ z|j X0z|j z|j z|j C19z|jx z|jՕ X8z|j z|j z|jr X7z|j z|jn B6z|j6 z|j z|js B5z|j z|j z|j B4z|j z|j z|j3 B3z|j z|j z|j B2z|j z|j z|j6 B1z|jb z|j¯ z|j B0z|j z|j| z|jڳ C09z|jH z|j X8z|jk z|j z|j B7z|jT z|jٺ z|jP B6z|jڻ z|j- z|j B5z|j z|j z|j B4z|j z|j X3z|j" z|j z|j B2z|j- z|j# X1z|j z|j z|j, B0z|j z|j W _You start waiting.z|jZ 1500.3 (99.0)z|j2 l1.3 (100.0)499z|j z|j # _Done waiting.z|j'z|j z|jz|jnz|j  You encounter a goblin. It is wielding a +0 club.z|jM ####### ######...@.......####<#......#.# ...g. ..# ....  .#.# ...#..#g   goblin (asleep)#.#..z|j{,0.0)z|js2.3 (18 _z|jz|j=r .  You shoot a sling bullet. The sling bullet hits the goblin!z|j'AL)))))z|jhM.....)z|jjq===3.5 (1.27z|jz|jJ _You kill the goblin!z|jqz|jz|j^ _No target in view!z|jh>z|j>z|jCz|jEH _No target in view!z|j33z|j^z|jz|jآ65z|jz|j(X4z|jz|jܶB3z|jZz|jz|j,z|jB2z|jͿz|jz|jnB1z|jz|jX0z|j z|jY89z|jz|j"z|joB8z|j:z|jX7z|jz|jX6z|j"z|j.X5z|jz|j`X4z|jz|jUX3z|jz|jTX2z|jz|jX1z|j!z|jz|j]B0z|jz|jY79z|jNz|jX8z|jz|j?X7z|jz|j X6z|j z|jz|jB5z|jz|jX4z|jkz|jX3z|j"z|j*z|j~B2z|j z|jw$z|j$B1z|j~&z|j)z|j)B0z|j^+z|j$/z|j/C69z|j0z|jB3X8z|j}4z|j09X7z|j:z|j<z|jT=B6z|j9>z|jAz|jAB5z|j?Cz|j3Fz|jFB4z|jGz|joKz|jKB3z|jLz|j Pz|jRPB2z|jQz|jUB1z|jfUz|j-Wz|jZz|j[B0z|j\z|j`Y59z|jbz|jhX8z|jiz|jmX7z|joz|jrz|jisB6z|jZtz|jwz|jwB5z|jyz|jc|z|j|B4z|j}z|jsz|jB3z|j!z|j X2z|j-z|jX1z|jz|j)z|jB0z|jz|jz|jC49z|jJz|j]z|jB8z|jz|j}X7z|j*z|jX6z|j@z|jX5z|jz|jjX4z|j6z|jX3z|j;z|j-z|jbB2z|jz|jX1z|j^z|jX0z|jgz|jsz|jC39z|jz|jz|jB8z|jz|jz|jB7z|jz|jz|jgB6z|jz|jX5z|jz|jz|j~B4z|jz|jX3z|jz|jz|jKB2z|jz|jhz|jB1z|j(z|j\X0z|jz|jz|jC29z|j1z|jz|j B8z|jz|jz|jB7z|jz|jJX6z|jz|j$z|j$B5z|j@&z|j)z|j)B4z|j*z|j/z|jW/B3z|j0z|j3z|jJ4B2z|j5z|j29X1z|j:z|jD>z|j>B0z|j?z|jBz|jGCC19z|j%Dz|jFz|j?GB8z|jQHz|jKz|jBLB7z|jgMz|jLPz|jPB6z|jQz|jUz|jUB5z|jWz|jZz|jHZB4z|j[z|j_z|j_B3z|jVaz|jBeX2z|jgz|jTjz|jkB1z|jlz|j pX0z|jpz|jtz|juC09z|jvz|jyX8z|jzz|jX7z|jрz|j3X6z|jz|j.X5z|jz|jz|jB4z|jz|jz|jAB3z|jz|jRX2z|jz|j$z|joB1z|jz|jhz|jB0z|jz|jħZ399z|jz|j}z|jB8z|jhz|j4 < _You start waiting.z|j1602.5 (99.0)z|jEt---3.5 (100.0)7z|jwz|j# _Done waiting.z|j`G 3z|jH z|jK z|jO z|j W n6z|jW z|j(X B5z|jY z|j\ z|j` z|j` B4z|jb z|je z|jLk z|jk B3z|jlm z|jo z|jt X2z|jKu z|jTv z|jy z|jy B1z|jz z|j} z|j? z|j B0z|jM z|j z|j z|j C89z|jS z|j z|jw X8z|j] z|j z|j 7  #...........#  #...........#  #...........#  ####<#......#  #.#....).###..  ..#......'...#  .#.#......####  #.#.####..#######  # #.# #......---10.0) #.# #####...###.##> #.. #...#  #...#  #...# ##### 4.5 (116 _Found an escape hatch in the floor.z|jz|jz|j]z|jH _No target in view!z|j, Iz|jq- z|j> 5 _4z|jI   You encounter an endoplasm....# ...# #.... ...........# ..#.### ###<#......# .......#.#....).###.. .........#......'...# ......j.#.#......#### ...... #.#.####..#######... # #.# #......# #.# #####...###.##># #.. #...# ...#...# .$#.##...# ..# ###### #.#j   endoplasm (asleep)#.#z|jO 6.5 (2.0)7.5 (33z|jU z|j\ * _Found 7 gold pieces.z|jm ))))))j  You shoot a sling bullet. The sling bullet hits the endoplasm.z|j'j.z|j7.....z|jq===8.8 (1.32z|jz|j> d _The endoplasm is moderately wounded.z|j ))))) You shoot a sling bullet. The sling bullet hits the endoplasm.z|jo j.z|jx /....z|jy h20.0 (1.20z|j  z|jA b _The endoplasm is severely wounded.z|js .  You shoot a sling bullet. The sling bullet hits the endoplasm.z|jL))))z|j /....z|j#p71.3 (1.379z|j#)z|j,M _You kill the endoplasm!z|j1 z|j !z|j=&z|j(H _No target in view!z|jz|jz|jz|jUH _No target in view!z|jd 3z|jd z|j3 87z|js X6z|j z|j8 X5z|j/ z|j X4z|j z|j X3z|j z|jҿ X2z|j z|j z|jD B1z|ji z|jQ z|j :0z|j z|j z|jd C69z|jW z|jU z|j B8z|j z|jw z|j B7z|j% z|j@ z|j B6z|j z|j z|j5 B5z|jM z|j8 X4z|j z|j X3z|j z|jV z|j B2z|j z|j X1z|j z|j X0z|j z|j Y59z|j z|j z|jU B8z|j5 z|je X7z|j z|j" X6z|j.$ z|j!( z|j( B5z|j) z|j- z|j9. B4z|j. z|j:4 X3z|j\5 z|j'9 X2z|j: z|j5@ X1z|jjA z|jE X0z|jKG z|j3L z|jL C49z|jSN z|jR z|j@S B8z|j{T z|j'` 76z|j;a z|jg z|jg B5z|jh z|jm X4z|jo z|jt X3z|jv z|jy X2z|j { z|jl z|j B1z|j z|jB X0z|jd z|jۈ z|j% C39z|jz z|j# z|j B8z|j z|j1 z|j B7z|j z|j z|jh B6z|j z|j¡ X5z|j- z|j z|jm B4z|j z|jŭ z|jB B3z|jʯ z|j z|j :2z|j` z|j X1z|jo z|jͽ X0z|j z|j` Y29z|j z|j z|j) B8z|j z|j z|j B7z|j z|j z|j B6z|j z|j z|j B5z|j0 z|j X4z|j z|jr z|j :3z|j z|j X2z|j z|j z|j B1z|j z|j z|j :0z|j~ z|j z|j _You start waiting.A hound comes into view.z|j h...---h   hound (wandering)z|j 080.3 (59.0)z|j---1.3 (6019 _z|j]z|jHz|j3a\ #....  ..#.### < .......  ) .......   .......   ....... .#######......h # #.# #.........@....#  #.# #####...###.##>#  #.. #...# ...  #...# .$#.#  #...# ..# #  ##### #.#  #.  # z|jI #....  ..#.### < .......  ) .......   .......   ....... .#######......h z|j  #.# #.........@....#  #.# #####...###.##>#  #.. #...# ...  #...# .$#.#  #...# ..# # ##### #.#  #. #  _A hound is nearby!z|j~V ))))))hYou shoot a sling bullet.  The sling bullet hits the hound but does no damage.z|j 3h.z|j .....===2.5 (1.2)8z|j z|jQ & _The hound barks!z|jd t )))))))You shoot a sling bullet.z|jO 3h.z|j P /h.z|jW +....z|jpX g3.8 (1.37z|j_ z|jGa ` _The sling bullet closely misses the hound.z|j ))) You shoot a sling bullet. The sling bullet hits the hound.z|j%Eh.z|j'P.hz|j~0...5.0 (1.25z|j[7z|j:` _The hound is moderately wounded.z|j@ )You shoot a sling bullet. The sling bullet hits the hound.z|j~Eh.z|jl  The hound is heavily wounded.z|j3-6.3 (1.34z|j3z|j?* _The hound bites you.z|j  You shoot a sling bullet. The sling bullet hits the hound!z|jm  The hound is severely wounded.z|j1--7.5 (1.23z|jz|jMg _The hound bites you. The hound barely misses you.z|jH\.  Casting: Static Discharge (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  is struck by an arc of lightning.  The hound is almost dead.  You are struck by an arc of lightning.  is struck by an arc of lightning.z|ja **  You kill the hound!z|jO@†z|j439--8/10 -----89-80  The hound is struck by an arc of lightning.  You kill the hound! _The lightning grounds out.  Training target 5.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 5!You need to enable at least one skill for training.z|j /  --more--z|j z|j   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   i - Spellcasting   2.6   2.1  +2          z|j)  b - Maces & Flails   0.0   1.4  -2   j - Conjurations   2.1   4.2  -2   c - Unarmed Combat   0.0   1.4  -2   k - Air Magic   2.6   4.2  -2   d - Throwing   0.0   1.4  -2           l - Evocations   0.0   1.4  -2  z|j P e - Ranged Weapons   5.0   8.5  -2               f - Armour   0.0   1.4  -2       g - Dodging   1.5   2.8  -2      z|j ; h - Stealth   1.5   2.4  -1      z|j                                         z|j D        You need to enable at least one skill.[?] Helpz|jf *[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsz|j#X = a + Fighting 2.0z|jTargetTarget--  --  --  3.0  --  3.0  --  --  --  --  --  z|j*--  a-z] set[-] clear selected targetcost|targetsz|jM<[?25h[?0c0 z|j9l [?25l[?1cz|jq U4.0   0  The current training targets, if any.  The species aptitude is in white.=] set aall targetsz|j z|j h...........#AutarchDCSS the Shooter ...........# #....Mummy ...........# ..#.###Health: 39/44 =====================--- ###<#......# .......Magic: 8/10===================-----#.#....).###.. .......AC: 3Str: 12..#......'...# .......EV: 11Int: 16  .#.#......#### .......SH: 0Dex: 18 #.#.####..#######.......XL:  6 Next: 89% Place: Dungeon:4 z|jL # #.# #.........@†...#Noise: ==-------  Time: 5688.5 (1.0)#.# #####...###.##>#e) +0 sling#.. #...# ...Fire: e) +0 sling#...# .$#.#Gem (3312) #...# ..# ###### #.##.#The hound is struck by an arc of lightning.  You kill the hound! _The lightning grounds out.  Training target 5.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 5!You need to enable at least one skill for training.z|j z|j z|j . _z|jiz|j z|jz|j}F _Unknown command.z|j#.# #.# #.... #.# ..#.####<#......# ....... #.#....).###.. ....... ..#......'...# ....... .#.#......#### .......  #.#.####..#.......  # #.# #z|j3.†...# #.# #####...###.##># #.. #...# ... #...# .$#.# #...# ..# # ##### #.# #. #z|jz|jp--91 _z|jz|jz|j9 #.#  #.# #....  #.# ..#.###  ####<#......# ....... #.#....).###.. ....... ..#......'...# ....... .#.#......#### ....... #.#.####..z|jv#....... # #.# #.†...# #.# #####...###.##># #.. #...# ... #...# .$#.# #...# ..# # ##### #.#  #.  #z|jz|j|--900z|jz|jMz|jW l  Your movement speed is average. Your attack delay is about 1.2.  z|j&X \Your damage rating with your +0 sling is about 9 (Base 7 x 120% (Dex) x 113%  (Skill)).z|j>Y z|jk^ z|ja f _Your base attributes are Str 12, Int 16, Dex 12.z|jIz|j40098z|jqn7z|jX6z|jIz|j~z|j1=9==5z|jz|jz|j(B4z|jz|jX3z|jz|jX2z|jz|jz|jZ2===1z|jmz|jLX0z|jz|jZ299z|j3=8z|jX7z|jz|jn _You start resting.Magic restored.z|jz|jb 17033.0)z|jP 10/10===4.5 (146 _z|jz|j_z|j Iz|j X5z|j 4==4z|j` z|j$ 1 _HP restored.z|j X3z|j z|j z|ju ===2z|j z|j B1z|j z|j! a  You see here a hound corpse.z|jg z|ju [=0 _z|j z|j " z|jn% z|j% C89z|jb& z|j~( z|j+ z|j*, B8z|j, z|j3 z|jE4 B7z|j5 z|j8 M _You now have 198 gold pieces (gained 7).z|j(< z|jx< B6z|j,= z|j> z|jB z|jRC B5z|jC z|jE z|jI z|jDJ B4z|jJ z|jL z|jP z|jQ B3z|jQ z|jdT z|j#W i  You encounter a dart slug.z|jn] ......#### #........ ###..#######.......# ...†...# #...###.##>###.###  #...# #...........  #...# #..#.###.## z|jm^  #...# #..#.#  ##### ##.#.##  .#.#@#  #.#.#.#  #.#w# #.# #.#.# #.# #.#.# #.##.#.# #.#w   dart slug (asleep).#.# #.#)# #.z|jh -17.5 (13z|jUi f8.5 (142z|jn z|jq ' _Found a hand axe.z|j )w  You shoot a sling bullet. The sling bullet hits the dart slug.z|j}.w===9.6 (1.1)1z|j z|ja _The dart slug is heavily wounded.z|jX u .  You shoot a sling bullet. The sling bullet hits the dart slug.z|j ?)z|jf .z|j>k q9020.9 (1.30z|jPp z|js M _You kill the dart slug!z|jb z|j z|j^ z|jI H _No target in view!z|jPTz|jTz|jZz|j\H _No target in view!z|j&z|jz|j)z|jH _No target in view!z|j]#......'...### #......#### #........ ####..#######.......# # #..........†...# # #####...###.##>###.### . #...# #........... #...# #..#.###.## #...# #..#.##### ##.#@##  #.#. #.#.# #.#.# #.#.# #.#.#.#.##)##.z|j=z|j 6---10z|j7B79 _z|j#z|jz|j1M).###..+'...##.......# #......#### #........ ####..#######.......#..........†...# # #####...###.##>###.### ..........##.##...# #..#@# ##### ##.#.##.#.#.#  #.#.#.# #.#.# #.#######.##.z|j:z|j;|---28z|j?z|jAz|joXM..# #).###..#.......+'...##.......# #......#### #........ ####..#######.......#..........†...# # #####...###.##>###.### .#...........##.##...# #..#.# ##### ##.#.#.#.#.# #.#.#.#.#.# #..#.# #..##..##.z|jIv37z|j@z|jMz|jU{q......# ...#.#### ......# #.......# ....).###..#.......+ ......'...##.......# .... #........ ##..#######.......#  #..........†...#  #####...###.##>###.#####...# #....@.......#...# #..#.###.##.[#...# #..#.# z|j|Y##### ##.#.## .#.#.##.#.# #.#z|jz|j`46z|jz|j*- _Found a pair of gloves.z|j`x# ...#.#### # #.......# ).###..#.......+ '...##.......# #### #........ ..#######.......# #.†...# # #####...###.##>###.####.#...# #.z|j8.#...# #..#.###.##.[.#...# #..#.# ###### ##.#.## .#.#.##.#.#.# z|j z|jQ `55z|jz|jz|jz; g# ...#.#### # #.# ).###..#.+ '...##.# #### #.. ..#.......## .†...# .# ...###.##>###.####.#...# #.#...# #..#.###.##.[.!#...# #..#.# .# #z|j#< ##### ##.#.## .#.#.#.# #.#.#.#.# # z|j7E z|jE `64z|jJ z|jiL K _Found a brown potion.z|j # ...#.#### # #.......# ).###..#.......+ '...##.......# #### #........ ..#.......## †...# ..# ...###.##>###.####.#...# #.#...# #..#.###.##.[.!.#...# #..#.# #.# ####### ##.#.###.# .#.#.#.#.#.#.#.# # z|j v73z|jj z|j z|jsP8# ...#.#### # #.......# ).###..#.......+ '...##.......# #### #........ #.......## †...#...# ♣...###.##>###.####...♣#...# #.#...# #..#.###.##.[.!.  #...# #..#.# #.# ##z|j)QX##### ##.#.###.# .#.#.#.#.#.#.#.# # z|j]v82z|jjaz|jcz|j# ...#.#### # #.......# .###..#.......+ '...##.......# #### #........ #.......## †...#...# ◊♣ ...###.##>###.####...♣. #...# #. z|jg#...# #..#.###.##.[.!. #...# #..#.# #.# .# ##### ##.#.###.# .#.#.#.#.#. .##.#.#.# # #.#.#.# #.# # z|jz|j$`91z|jkz|jz|jITn# ...#.#### o # #.# # ###..#.......+ '...##.......# ## #### #........ ..........## ...†...#...# .◊♣ ...###.##>###.####...♣. ...# #. ...# #..#.###.##.[.!. ...# #..#.# #.##.# ##.#.###.##.# .#.#.#.#.#.##.#.#.# #.#.#.#.# #.# # # z|j\z|jq]a300z|jIcz|jdz|j~ #.......# #. ##..#.+ ...# ...##.# ...### ### #. ..... #.......## #.... .....†...#...# ..◊♣ ####.##>###.####...♣..## #.................# #..#.###.##.@.!z|j# #..#.# #.##.######## ### ##.#.###.##.#  .#.#.#.#.#.# # #.#.#.#.# #.# # ##.#.# #.#.#  #.#.# z|jw169z|jz|jZz|je2.9 (28z|jz|j- _h - a +0 pair of glovesz|jWear or take off which item? Armour (go to first with [)  f - a +0 leather armour (worn)a - a +0 robe  h - a +0 pair of gloves[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip z|jUz|jz|j_ #.......##. AutarchDCSS the Shooter ##..#.......+ ...#Mummy ...##.......# ...###Health: 44/44 ======================== ### #........ .....Magic: 10/10 ======================== #####.......## #....AC: 3Str: 12 .....†...#...# ..◊♣ #EV: 11Int: 16 z|jX..###.##>###.####...♣..#SH: 0Dex: 18 ..# #...................XL:  6 Next: 90% Place: Dungeon:4 ..# #..#.###.##.@.!.....Noise: ---------  Time: 5732.9 (0.0) ..# #..#.# #.##.########e) +0 sling ### ##.#.###.##.#Fire: e) +0 sling.#.#.#.#.#.#Gem (3268) #.#.#.# #.#.#.#.# #.# # #z|jl#.#.# #.##.#.# #.##.#.##.# _No target in view! _No target in view! _No target in view! _Found a pair of gloves. _Found a brown potion. _h - a +0 pair of glovesz|jIz|jf  You start putting on your armour.z|je3.9 (17z|j2z|jz|jze4.9 (26z|j1z|j3z|je5.9 (35z|j"z|j2+z|j,e6.9 (44z|jEb7.9 (53 4 _You continue putting on your +0 pair of gloves. x5z|j&Gc _You finish putting on your +0 pair of gloves.z|jiQz|jg\Level 4 of the Dungeon<<<>>(Press ? for help) #...........# # #.#...#.#.#  #...........#   ..#.##.#...#.#.#  #...........#  ##....  ..o..>.#...#.#.#  #...........#  ...#.#### o..h.....<.#.#.#  ####<#......#  #.......#    #.#)######.#.#.#   #.#....).###..#.......+   ...# ..........#.#   ..#......'...##.......#   ...### ..#####.###.#   .#.#......#### #........   .....   #.....#  #.#.####..#######.......##  #.... z|jl]#######  # #.# #..........†...#...#  ..◊♣ #  #.# #####...###.##>###.####...♣..#  #..  #...# #...................    #...# #..#.###.##.@.!.....  #...# #..#.# #.##.########  ##### ##.#.###.##.#   .#.#.#.#.#.#   #.#.#.# #.#.   #.#.# #.# # #   #.#.#   #.#   #.#.#   #.#   #.#.#   #.#   .#.#  #.#   )#  #. z|jA stone staircase leading up (D:4) <@z|jz|j #.......##. AutarchDCSS the Shooter ##..#.......+ ...#Mummy ...##.......# ...###Health: 44/44 ======================== ### #........ .....z|jMagic: 10/10 ======================== #####.......## #....AC: 4Str: 12 .....†...#...# ..◊♣ #EV: 11Int: 16 ..###.##>###.####...♣..#SH: 0Dex: 18 ..# #...................XL:  6 Next: 90% Place: Dungeon:4 ..# #..#.###.##.@.!.....z|jjjNoise: ---------  Time: 5737.9 (0.0) ..# #..#.# #.##.########e) +0 sling ### ##.#.###.##.#Fire: e) +0 sling.#.#.#.#.#.#Gem (3263) z|j#.#.#.# #.#.#.#.# #.# # ##.#.# #.##.#.# #.##.#.##.# _h - a +0 pair of gloves  You start putting on your armour. _You continue putting on your +0 pair of gloves. x5 _You finish putting on your +0 pair of gloves.  z|jPress: ? - help, v - describe, . - travelA stone staircase leading up.z|jz|jz|jz|jh 2 _1z|jhz|j0z|jz|jC59z|j2,z|j$z|jB8z|jz|jz|jz|j[B7z|jz|jkz|jB6z|j,z|jz|j z|jD B5z|j# z|j z|jz|j`B4z|jz|jz|j*z|jB3z|jgz|jz|jX2z|j;z|j!YYou see here a hound corpse.z|j`$z|j$I1 _z|jm%z|jg&z|j )X0z|j)z|j*z|jR,Y49z|j,z|j-z|j|/X8z|j0z|jd1z|j67z|j8z|j*9B6z|j9z|j<z|j?X5z|j@z|jz|jX4z|jz|jz|j X3z|jr z|jz|jX2z|jz|jz|jz|j4B1z|jz|jz|jR!X0z|j"z|j~$z|j'Y39z|j')z|j*z|jp-z|j-B8z|j/z|j5        ########   #......######   #...........#   #...........# #..   #...........# ####..   #.....# ....#   ####@#......# #...62.9 (25.0) z|jk6>  #.#....).###..#...   ..#......'...##...   .#.#......#### #...   #.#.####..#######...   # #.# #..........†..    #.# #####...###.##    #.. #...# #...     #...# #..# z|j-7z|j;z|j>Y _There is a stone staircase leading up here.z|j.1Iz|j7z|jIA3.9 (1.0)7 _z|jN%3z|j, t ####### #########.....# ......##..###.# ...........##.# ...........##.#### ........_.......@## .............###..#### ##...........# ##....# z|j ##.......###.# ####.###### .............# #......## ........###### ######..# ........############# ####.# ........#.#..#..#...###..#.# ........#.##.##...###......#z|jbg5.4 (2.55z|jgz|ji! _You climb upwards.z|jkc _There is a stone staircase leading down here.z|j z|jw A stone staircase leading down (D:3)(Press ? for help) #######  #####################.....#  #.......# ######## #........##..###.#  ##########.#####.###......# #.............##.#  #>.......<......•..#......###.............##.####  #........).......ğ....ğ...'.'.........._.......@##  ########...#.....#.#.....ğ###...............###..####  #.......#.##..#........# #####...........# ##....#  #......##.##..#####+##########.......###.# ####.######  #......'..##........# #.................# #......##  z|j? F###......#..##.###########'##.........###### ######..#  #...........##.##<#...................############# ####.#  #...##'##......)).#.###...............#.#..#..#...###..#.#  #...##.##......#..#.# #...............#.##.##...###......#  ######.##.....##..#.# #.............#.#..#.†..###......###  #.###..#.....#.# #......###+#....##....###......#'#  #.......####.#.# #.###### #.####.#...###......###.#  #.........#..#.###.##......#.###......###...#  #..............#...# #######..#'#......###...###  #......†....####.### #........#......###...###.#  z|j| #......#.##......##.##....###......##.†##...#  #........###.).####...##.#####......##....###  z|j #....##### #.#.# ##########.##.# #.##......##..##.#z|jJ #......†....####.### #........#......###...###.##......#.##......# #.##....###......##.†##...##........###.).### #...##.#####......##....### #... #.#.# ##########.##.# #.##......##..##.# ###### #.#.###..........##'###..##......##....##.....#.##########...###..##......##..#####.#.#.##....# ##...##......##..# #######)..#.##^##.# #....##.##..##......##.# #.........#.##.##.# #....####....##......### ###'##'##'###.##.##.# #....##...##..# #.....#.....#.##.#..###....##!###...###......# ###.....#.....#..#.#.##...#######...###......#'# #.'##'##'##'##'.##.## #...###......###.# #.#..#.....#..#....#...###.####.###......###†..# #.#..#'###'#..####...#.# #....#'#......###....##z|j` j #.#..#.....#..#..#.#.#.#####.##.)....###....#.. #.'..'.._..'..'....#.#.......÷)....###...##. #.#..#.....#..#...##.#..##..)##..###...#..#..# #.#..#+###'#..#...##.#...'...##### ############## #.#..#.....#..#.>.##.##.##...# #####...#.[.....# #.'##+##'##'##'.####).... #.#.#.#...# #.#.....#.....### ##.........# #.#.#.##### #.#.....#.....# #.......#)# #.....#.#.#.....#z|jj z|jl &AutarchDCSS the ShooterMummyHealth: 44/44 ========================#######Magic: 10/10 ======================== #########.....#AC: 4Str: 12 ......##..###.#EV: 11Int: 16 ...........##.#SH: 0Dex: 18 ...........##.####XL:  6 Next: 90% Place: Dungeon:3 ........_.......@##z|jی wNoise: ---------  Time: 5765.4 (0.0) .............###..####e) +0 sling ##...........# ##....#Fire: e) +0 sling ##.......###.# ####.######Gem (3235) .............# #......## ........###### ######..# ........############# ####.# ........#.#..#..#...###..#.# ........#.##.##...###......# _You see here a hound corpse. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.  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B2z|j# z|j% z|j1  .................).#. ...######.#####.##.#. .. ........#.....#.##.#. ... ... .................>.#. #.#### .... .#####.............. .....# .... #...#.#.#)##### z|j2 i.....+........# #...#.#........ .....#........#####...#.#....#### ................@...#.#.# ..38.6 (25.0) .....## [#....####.#.# ..#...# ...◊♣ # #.#.# #>###.####...♣..# #.#.# ................. ... #.###.##...!..... ... #.# #.##.######## #.## #.###.##.# z|jc2 : .#.#z|j; z|j; f9.6 (261z|j'B z|jYD _You start waiting.Done waiting. _You start waiting.Done waiting. _Found a ring mail.z|j' 3z|jB z|j z|j 059z|jI z|j B8z|j z|j z|jL B7z|j z|j} z|j B6z|jJ z|j z|j B5z|j z|j z|j B4z|jx z|j z|j! 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#.#<.....##### ########.#...)..#...# ...... #.#......#.#.# ############.####...#.#.# .............).#...#.#.# ######.#####.##.#...#.#.# z|j@ #.........#.....#.##.#...#.#.# ..........>.#...#.#.# #####......<.#.#.# # #...#.#.#)######.#.#.# # #...#.#............#.# #####...#.#....#####.###.# .....#.#.#....# #.....# #....####.#.#.#...... ####### ..◊♣..# #.#.#%#.#....♣..# #.#.# .. ...z|j"A . ....... ...z|jJ z|jK a600z|jQ z|jS z|j #######.#...)..#...# ..... #.#......#.#.# ############.####...#.#.# .............).#...#.#.# z|j A######.#####.##.#...#.#.# ....#.....#.##.#...#.#.# .........>.#...#.#.# #####.......<.#.#.# # #...#.#.#@######.#.#.# z|jG # #...#.#............#.# #####...#.#....#####.###.# .....#.#.#....# #.....# ####.#.#.#...... ####### .◊♣..# #.#.#%#.#....♣..# #.#.# ..#....z|j ... ... ####....# !...z|jA w139z|j z|jQ _You see here a +0 shortbow.z|jIz|jJ`28z|jPz|jR' _i - a +0 shortbowz|j:z|jvWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with )) z|j e - a +0 sling (weapon)b - a +0 mace  i - a +0 shortbow[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip z|jTz|juz|j#######.#...)..#...#AutarchDCSS the Shooter .....#.#......#.#.#Mummy ....############.####...#.#.#Health: 44/44 ======================== ..................).#...#.#.#Magic: 10/10 ======================== ....######.#####.##.#...#.#.#AC: 4Str: 12 .........#.....#.##.#...#.#.#EV: 11Int: 16 ..................>.#...#.#.#SH: 0Dex: 18 z|j#,...#####..............<.#.#.#XL:  6 Next: 90% Place: Dungeon:4 ...# #...#.#.#@######.#.#.#Noise: ---------  Time: 6162.6 (0.0) ...# #...#.#............#.#e) +0 sling ...#####...#.#....#####.###.#Fire: e) +0 sling .........#.#.#....# #.....#Gem (2838) ....####.#.#.#...... ####### .◊♣..# #.#.#%#.#.... ..♣..# #.#.# ..#.... ...... ... ####....# !......... _You start waiting. _Done waiting. z|j|_Found a short sword. _Found a scorched inkwell talisman. _You see here a +0 shortbow. _i - a +0 shortbowz|jO?  You unwield your +0 sling.z|j3.6 (1ihortbowihortbow7z|j+z|jc0 _i - a +0 shortbow (weapon)z|j  Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 shortbow is about 10 (Base 8 x 120% (Dex) x  113% (Skill)).z|j z|j z|j f _Your base attributes are Str 12, Int 16, Dex 12.z|j/Nz|jOz|jPz|j^Tz|j\Xz|jka6 _z|j;bB5z|jcz|jzez|jhz|j}iB4z|j:jz|j.lz|jpz|j~pB3z|jhqz|j(sz|jwz|jx:2z|jxz|j|z|jz|jB1z|j z|jCz|j z|jn:0z|jцz|j~@  There is an open door here.z|j{z|j׎J29 _z|jCz|jz|jez|jB8z|jz|jz|j> ..#.....#.##.#...#.#.# ......>.#...#.#.# #..............<.#.#.# #...#.#.#.######.#.#.# #...#.#............#.# #...#.#....#####.###.# #.#.#....### #.....# #.#.#.#......########### z|j#.#.#%#.#....'..@......) 72.6 (9 #.#.#...#....###########  #####....# .......# #.##  #.. z|jez|j b3.6 (10.0)7z|jz|j% _Found a rapier.z|j<z|j=z|j@>z|jAz|jEz|jEF,6z|jMBz|jMz|jNB5z|jNz|j_Pz|jTz|jU:4z|jUz|joWz|j[z|jm\B3z|jD]z|j_z|jcz|j3dB2z|jEez|jfz|jkz|jkB1z|j?lz|jmz|jpz|jqB0z|joqz|jvv>  You see here a +0 rapier.z|jzz|jzJ19 _z|j{z|j~z|j8z|jz|j{B7z|j=z|jz|jz|jNB6z|j4z|j]z|jz|jB5z|jz|jz|jz|jm,4z|jz|j>z|jz|jܬz|j<B3z|jz|jz|jz|j:2z|jz|jz|jz|jEB1z|jz|jٺz|jڼz|j(B0z|jz|jz|jz|jNC09z|jz|jz|jf  You encounter an adder.z|j..'.........)...#  #############.#  ....# #.#  ....# #.#  ##### ########.#   .........#   #######..#   #..#   z|j B#@.#   #..#   #..#   #..#   #..#   #..#   S   adder (asleep)#..#  #S..   z|j-91.6 (18z|jk,2.6 (19z|jA8 _z|jz|jz|jL )))))S  z|jQMu)You shoot an arrow. The arrow hits the adder.  The adder hisses angrily.z|jLS.z|j8S.z|j7....z|jQ;===3.9 (1.3)z|j:7z|j z|j] _The adder is heavily wounded.z|jYd .  You shoot an arrow. The arrow hits the adder!z|jso))))z|j5,e....†z|j0j45.25z|j6z|j8I _You kill the adder!z|ja z|jb z|jf z|ji H _No target in view!z|jo 3z|j\s z|ju H _No target in view!z|jX*3z|j_-z|j/H _No target in view!z|j]z|jJ^3z|j`z|jdz|j[m4 _3z|j-nz|j qz|jtqB2z|jrz|jAsz|jTwz|jwB1z|j(xz|jTyz|j'|z|j|B0z|j|z|jDb  You see here an adder corpse.z|jz|jBK799 _z|jBz|jGz|jX8z|j[z|jz|jz|jB7z|jz|jMz|jX6z|jz|jqz|jLz|jB5z|j.z|jz|j؞z|jIB4z|jz|jFz|jX3z|jz|jFz|jiz|j˪B2z|j$z|jz|jz|jWB1z|jz|j1z|jz|jB0z|jz|j8z|jIz|jC89z|j:z|jJz|jz|jX8z|jz|jX7z|j z|jz|j1z|jB6z|jUz|jQz|jz|jZB5z|jz|jRz|jyz|j@X4z|jz|jX3z|j<z|jz|j#z|jX2z|jz|jz|jX1z|jz|j.X0z|jz|jz|jY79z|j z|j z|jSX8z|jz|j@z|j%z|jB7z|jTz|jz|jz|j{B6z|jVz|jz|jz|jB5z|jz|jz|j$z|jB4z|jZz|jz|j z|jn B3z|j z|jyz|j z|jB2z|jiz|jQz|jX1z|jz|jz|jB z|j B0z|j"z|j(6 ########...#  ...........#  ########.#.#  .........#.#  ##########.#  #.#  #.# ##############.# #....@.........# ---z|jL)#.############## z|j[/1230.2 (35.0)z|j0---1.2 (3669z|j4z|j;6 _j - an amulet of guardian spiritz|jz|jPut on or remove which piece of jewellery? Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)j - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip z|jB z|jI########...#   AutarchDCSS the Shooter...........#   Mummy########.#.#   Health: 44/44 ========================z|j1.........#.#   Magic: 10/10 ========================##########.#   AC: 4Str: 12#.#   EV: 11Int: 16#.#   SH: 0Dex: 18##############.#   XL:  6 Next: 94% Place: Dungeon:4z|jj#....@.........#   Noise: ---------  Time: 6231.2 (0.0)#.##############   i) +0 shortbow  Fire: i) +0 shortbow  Gem (2769)           _You kill the adder! _No target in view! _No target in view! _No target in view! _You see here an adder corpse. _j - an amulet of guardian spiritz|jSIz|jϫ  You start putting on your amulet.2.2 (18z|jVz|jz|je3.2 (27z|jTz|jz|je4.2 (36z|jz|jrz|je5.2 (45z|j|z|jz|jce6.2 (54z|jMz|j _You continue putting on your amulet of guardian spirit. x5  You finish putting on your amulet of guardian spirit.  You feel your power drawn to a protective spirit.z|j#z|jL] _j - an amulet of guardian spirit (worn)z|jz|j 3z|j&z|jd z|js3 _z|j*B2z|jz|j.z|jX1z|jz|jz|j6z|jB0z|jz|jz|j z|j C59z|jb!z|j#z|j&z|j'X8z|j(z|j+z|jI,B7z|j,z|j.z|j0z|j81B6z|j-2z|j3z|jR7X5z|j8z|j9z|j<z|j=B4z|j=z|j;?z|jBz|jBB3z|jCz|jIFz|jHz|jJX2z|j^U10z|j6&0z|j<2.6 (18 _z|j=z|jWU)))))))z|j#.z|j$hz|j6.....z|j.z|jq===3.8 (1.27z|jz|jm _You shoot an arrow. The arrow closely misses the hound.z|j @; ))z|j@~)))hYou shoot an arrow. The arrow hits the hound.z|jz;.hz|jz|j8.....z|jg4.9 (1.16z|jz|j3 _The hound is lightly wounded.z|j ))))You shoot an arrow. The arrow hits the hound.z|je.h.h....====6.2 (1.34z|jz|j3 _The hound is lightly wounded.z|j )) You shoot an arrow. The arrow hits the hound!z|jI Q.hz|jJ N.hz|jiR z|j-S g7.4 (1.23z|j8W z|j)Z ] _The hound is heavily wounded.z|j h b .  You shoot an arrow. The arrow hits the hound!z|jk (z|j z|j z|j AutarchDCSS the Shooter#....Mummy#....########### Health: 46/46 ========================#....#.......... Magic: 10/10 ========================#...†z|j& #.######### AC: 4Str: 12#....#.#EV: 11Int: 16... ##.#SH: 0Dex: 18##.### #..###XL:  6 Next: 107% Place: Dungeon:4#..@.####....#z|jW Noise: ===------  Time: 6268.7 (1.3)#............#i) +0 shortbow#............#z|jy Fire: i) +0 shortbow#...~....~...#z|j Gem (2732) ##..........##z|j ,#....~~....##....~~....##..........#z|j M...~....~... _The hound is lightly wounded.  z|j XYou shoot an arrow. The arrow hits the hound. _The hound is lightly wounded.  z|j lYou shoot an arrow. The arrow hits the hound! _The hound is heavily wounded.z|j CYou shoot an arrow. The arrow hits the hound!z|j J _You kill the hound!z|j @You have reached level 7!z|j/  --more--z|j!E51/511/117 3% z|jz|jT4 _z|jh3z|j?z|jz|j/z|ju1 _z|jz|j7B0z|jz|jEz|jz|jpC29z|jXz|jPz|jz|jB8z|jz|jz|jz|j'B7z|jz|jz|j{z|jҼB6z|jԽz|jtz|j  .##>##### ...# .. .....z|j ####.#.##.# #######......... ..... .........# ######.......# .......# ...# #########---74.7 (6.0......# #........z|jU..†...# #.#######.....# #.......# ##.z|j####.#### #..### #....####....# #............#z|jgM #............#z|j1z|j---5.7 (75z|jz|j\; _Found a stone staircase leading down.z|jz|jGz|jz|jz|jbz|jB4z|jڱ3z|jӴ~  You encounter an orc. It is wielding a +0 club.z|jݻ#. .# .  .##>. ### ...# .. ... ####.#.##.# ###.######......... ..........# z|jռf......#.......# ..... #.......# ...o #.......# #######... #.......# #........ #...†...# #.##### o   orc (asleep). #.......# ##.......# #####.#### #..###z|j+7.7 (2z|j6l8.7 (32 _z|jz|jz|j3 b .  You shoot an arrow. The arrow hits the orc!z|j 9 S)))z|j 6...)z|jS z4===80.0 (1.30z|j| z|j G _You kill the orc!z|j= z|j> z|jAD z|jPF H _No target in view!z|jZ3z|jz|jH _No target in view!z|j=z|jz|jdz|jyH _No target in view!z|jHpz|jpz|jJsz|j xz|jxC19z|j8z|jz|jB7z|jԅz|jxz|j B6z|jz|jz|j:5z|jz|jz|j B4z|j˗z|jz|j$B3z|jz|j<X2z|jz|jz|j$:1z|jFz|jTX0z|jz|jz|j޽-09z|jz|jz|j,z|jB8z|jz|jz|jB7z|j>z|jz|jrz|j:6z|jz|juz|jB5z|j-z|jX4z|jz|jz|jB3z|jz|jz|jB2z|jIz|jtz|jB1z|jEz|jz|jB0z|j>z|jz|jED699z|jz|jz|j'B8z|j}z|jz|jB7z|j z|j z|j B6z|jh z|j z|jD B5z|jk z|j` z|j B4z|j z|j# z|j B3z|j z|j- z|j B2z|j z|j z|j B1z|jy! z|j$ z|j% B0z|j& z|jh+ z|jL, C89z|j=- z|j1 z|j*2 B8z|jl3 z|jm7 z|j7 B7z|j: z|j= B6z|j2> z|j? z|jC z|jFD B5z|jE z|jJ z|j'K :4z|j5L z|jP z|j{Q B3z|jR z|jW z|j"X B2z|jY z|j3^ z|j^ B1z|j` z|j?e z|je B0z|jOg z|jk z|jl C79z|jRm z|jq z|jYr B8z|jt z|jy z|jy B7z|j{ z|j4 z|j B6z|j z|j z|jS B5z|j z|j z|j% B4z|j z|j z|js B3z|j+ z|j z|j :2z|ju z|j% z|j} B1z|j̢ z|j z|jx B0z|j z|j z|j C69z|j= z|jz z|j B8z|j> z|j z|j B7z|j z|jZ z|jӾ :6z|j z|j z|j_ B5z|j z|j z|j{ B4z|j z|j z|j B3z|j z|j z|j- B2z|jn z|j z|ja B1z|j z|j z|jO B0z|j z|j Y59z|jb z|jP z|j B8z|j z|j? z|j B7z|j z|jN z|j B6z|j z|j z|j B5z|jA z|j X4z|j z|j  z|jo B3z|j z|j n2z|j X1z|j z|j z|jV B0z|j z|j z|j C49z|j! z|j% z|j% B8z|j. z|j2 X7z|j5 z|j8 z|j8 B6z|j: z|j= z|jJ> B5z|j=@ z|j-D z|jD B4z|jE z|jH z|jI B3z|jI z|jM z|j3N B2z|jnO z|jT z|jjT B1z|jU z|j!Y z|jsY B0z|jZ z|jH_ z|j_ C39z|j%a z|jc z|jd B8z|je z|ji z|j;j B7z|jpk z|j z|j[ B6z|j z|jG z|jˆ B5z|jȇ z|j z|jQ B4z|j; z|j z|jT B3z|j z|j z|j$ B2z|j z|j z|j B1z|j* z|j z|j B0z|j z|jv o29z|j z|j B8z|j z|jθ z|jC B7z|jI z|j} z|j B6z|jh z|j z|j" B5z|j z|jb X4z|j z|jx X3z|j z|j z|j} B2z|jy z|j z|j B1z|j( z|j m ... _You start waiting.z|j 1379.0 (99.0)z|j u---80.0 (100.0)0z|j z|j # _Done waiting.z|j 2 #. .# . .##>.  ...# ..  ####.#.##.# #.######. .# #......#.#..#.##...)..#.# ..?.#.# ##......#...†...# #.......#.# #.##......#.# ##.#  ####.#### #..###z|jz|j---1.0)19z|jJ-z|j/1 _Found a scroll of identify.z|j$8.# . .##>.# ...# .. .####.#.##.# #.#.######......... .......# # ##.......# z|jr.#.......##...)..#.......# #####..?.#.......# #....#......#...†...# #.###.#.......# #.##......#.......# ##.# .#.....####.#### #..###  #....####....# z|jz|j`28z|jޝz|jz|j.# .. .##>.#. ...# .. .#.####.#.##.# #.#.######.........  #...............# #z|j&#.......# .#.##...)..#.# #### #.....?.#.# #...#......#...†...# #.##.#.......# #.##......#.# ##.# .#.....####.#### #..##+.....# #....####.... #............z|jz|j`37z|jz|j_z|js? .# ..##>#.#..# ...#.# ####.#.##.##.#.######.........  #...............# #.##. #.#.#...)#### #.....?...#.#......#...†##.#.. ##.# #.....##............ 46z|jxz|jzz|j >.# .##>..# ...# ...# ####.#.##.#.######...............###.# .#.##...)..#.# ### #....@?.#.# #..#......#...†...# #.# ..#.......# #. #.#......#.# ##.##.....####.#### ..#+.....# #....####... #.....# #.......## #.....# # #...~....~z|jo z|j% J55z|jG z|j! z|j# z|j.# .##>. .#.# ...# .. #.#.# ####.#.##.# .#.#.######.. #.#..z|jF# #.#......#.# #.#.# #.#...)..#.# ##.....@.#.# #.#.#......#...†...# #.#.#.#.z|jw# #.# #.#......#.# ##.# z|j:#.#.#.....####.#### #..#.#.#+.....# #....####.z|j #.# #.....# #.## #.....# #.z|j(#...~....~.z|j#z|jX$`64z|j*z|jq1z|j1e7.0 (23z|jn7z|jC:: _i - 2 scrolls of identify (gained 1)z|jR z|jUV XRead which item? Scrolls  g - a scroll of fog  t - 2 scrolls of teleportation  i - 2 scrolls of identifys - a scroll of butterflies  S - a scroll of silence  V - a scroll of vulnerability [!] read|evoke[?] describe selectedz|j z|jp z|j .#.##>.AutarchDCSS the Shooter.#.#...# ..Mummy#.#.# ####.#.##.#Health: 51/51 ========================.#.#.######.........Magic: 11/11 ========================#.#...............#AC: 4Str: 12#.#......#.......#EV: 11Int: 16#.......#.......#SH: 0Dex: 18#.#...)..#.......# #### XL:  7 Next:  4% Place: Dungeon:4#.....@.#.......# #... Noise: ---------  Time: 6387.0 (0.0)#.#|jS 39;49m......#...†...# #.## i) +0 shortbow.#.......#.......# #.# Fire: i) +0 shortbow#.#......#.......# ##.# Gem (2613) #.#.#.....####.#### #..##.#.#+.....# #....####.... #.# #.....# #............ ## #.....# #............ #...~....~...  _No target in view! _No target in view! _You start waiting. _Done waiting. _Found a scroll of identify. _i - 2 scrolls of identify (gained 1)z|j z|j9 z|jC z|j f _You don't currently have any unidentified items.z|jb3z|jz|jF _Unknown command.z|j43z|j5z|j9z|j=z|jD2 _  You see here a +0 club.z|j.  #.#.#......... ...# ..z|j #.#.#.##########.#.##.# #.#.#.#.######.#.#.#......#.#.#.#.#......#.......#z|jǓz|j^f9.0 (121z|jEz|jJ; _Found an escape hatch in the ceiling.z|jz|jz|j&z|jz|jmz|j0599z|j'z|jz|jB8z|jz|j7 _You open the door.z|jz|jfB7z|j+z|j@  There is an open door here.z|j?z|jI6 _z|jz|jtz|j1X5z|jz|jz|j X4z|jtz|jIz|j"z|j^B3z|jOz|jyz|jX2z|jyz|jZz|jKX1z|joz|j<z|jz|j_B0z|jpz|jz|jOz|jC89z|jz|jz|jX8z|jz|jz|jaX7z|jz|jz|j" X6z|jz|jz|j z|jB5z|jJz|j z|j  You encounter an orc. It is wielding a +0 flail and carrying a wand ofcharming.z|j!.......#####...#.#....#####.## ................#.#.#....### #...#.#[#....####.#.#.#......###### ..#)#...◊♣..# #.#.#%#.#....'..... #.####...♣o.###.#.#...#....###### ..................#####....# #.##...!......... .......# #.##.##########.############ # #.##.##########... z|j!.#.#.#.#.#.##...####### # #.#.#.#.#......# .#.#.#.#.#+......# z|j"m#.#.#.#.#.#......#  #.#.#.#.#.<.....#o   orc (wand, wandering)z|j*"#.#.#.#.#......#z|jR".#.#.#.#'......##.#.#.#.#.z|j"#z|j%`.o415.0 (16z|j.z|j/m6.0 (174 _z|jW6z|j;z|je ))))o  )You shoot an arrow. The arrow hits the orc.  The orc shouts!z|j Q.oz|j z ...  The orc is severely wounded.z|j z|j z|j¦ u===7.2 (1.2)3z|j׭ z|j= G _The orc zaps a wand. You resist with some effort.z|jh E))))))z|j .o.....8.3 (1.12z|j k _You shoot an arrow. The arrow closely misses the orc.z|jK` .  You shoot an arrow. The arrow hits the orc!z|jPD))z|j:/..z|j0g9.6 (1.31z|jz|jG _You kill the orc!z|j3z|j z|jH _No target in view!z|jsz|jz|jz|jH _No target in view!z|ju 3z|jw z|j{ z|jA z|j u0 _z|j z|j C79z|j) z|jx z|jē z|j :8z|j z|j8  ###........#####..............<## #...#.#.#.###### ....+........# #...#.#...........#........#####...#.#....##### ...................#.#.#....### ##.#[#....####.#.#.#......### .#...#)#...◊♣..# #.#.#%#.#....'.. >#...♣..###.#.#...#....## ................@....#####....# ---z|j -##.##...!...................# .# #.##.##########.##############.##.##########..........#.#.##...######## .#.# #.#.#.#.#......# #.#.#+......# .#.#..z|jΣ X....# .#.<.....#z|j 8e - a wand of charming (6)z|j u22.6 (3.0---3.6 (4z|j :7z|jڳ z|j . _You see here a +0 flail.z|je| z|j| z|j~ z|j X6z|j 5z|j z|j? B4z|j z|j z|j B3z|j z|j z|j B2z|jB z|j X1z|j z|jc X0z|ja z|jI z|j{ C69z|jO z|j X8z|jg z|j z|jγ B7z|j z|j{ z|j B6z|j z|j X5z|jW z|j z|j B4z|jC z|jK X3z|j z|j z|j B2z|j z|jX z|j B1z|jh z|j X0z|j z|j Y59z|jh z|j X8z|j% z|j X7z|j{ z|jn n6z|j X5z|j z|j# X4z|j z|j z|j} B3z|jW z|j X2z|j z|j X1z|jX z|jG z|j B0z|j&! z|jQ% z|j% C49z|j ' z|j- n8z|j71 X7z|j2 z|j7 X6z|j^9 z|j= X5z|je? z|jVC X4z|jD z|jI X3z|jJ z|jO z|jO :2z|j^Q z|jV X1z|j[X z|jg] X0z|j_ z|jb z|jb C39z|jd z|jUh z|jh B8z|ji z|jm z|j3n B7z|jo z|js z|jut B6z|ju z|jy X5z|jW| z|j z|j2 :4z|j z|j z|j B3z|jR z|j X2z|jՌ z|j* z|j B1z|j( z|j z|j< B0z|jė z|jq z|j C29z|j z|j z|jg B8z|jϢ z|jB z|j B7z|j z|j z|jo B6z|j z|j z|ju B5z|j+ z|j z|jڶ B4z|j_ z|j X3z|j z|j_ X2z|j z|jd X1z|j z|j z|j B0z|j_ z|j z|j C19z|j z|jr X8z|j z|j X7z|j z|jy X6z|j z|jk X5z|j z|j X4z|jp z|j  X3z|j] z|j z|j B2z|j z|j z|jJ B1z|j z|j z|jc B0z|j z|j z|j C09z|j! z|j& z|j& B8z|j1( z|j. z|j/ B7z|j0 z|j3 X6z|j34 z|jm6 X5z|j.7 z|j= X4z|j? z|jVD X3z|j@F z|jL X2z|jGN z|jS X1z|jU z|j\ X0z|j] z|jBb z|jb D499z|j"d z|j6j z|jj B8z|jk z|jlp X7z|jq z|j?u z|ju B6z|j"w z|jV{ X5z|j*} z|j X4z|j z|j z|jچ B3z|j z|jF X2z|jp z|ji z|j B1z|j< z|jΗ z|j' B0z|j z|j z|jX ;89z|j z|js X8z|j# z|j) z|j B7z|j߷ z|jL z|j B6z|jO z|j' X5z|j z|j z|jO B4z|j z|j X3z|j z|j z|j' :2z|j z|j z|j B1z|j z|jG X0z|j z|j z|j ;79z|j z|j X8z|j- z|j m ... _You start waiting.z|j1522.6 (99.0)z|jj3.6 (100.0)7z|j@ z|j # _Done waiting.z|jnz|j"oz|jpz|jwz|j{z|jX6z|j 543210698z|j,7z|j65z|j4z|j 32z|jz|jf  You encounter an adder.z|j....)....#####....# #..........# #. #######.############ ######## #######..........# ......... .#.##...########.# #######.. #.#......# #.# #..+......# #.# # z|j#.#......# #.# #.. .#.<.....# #@# #.. #.#......### #..'......##.S....# #.. #.#......##......# #†. .#.......##..#.##. #.. #.#####'###.... . #.. S   adder (asleep) .#.####.# #..## .# #.. #.#.....####.##>. ########.. .#......... ...# .. ..........z|jO338.6 (15.0)z|jnm9.6 (161 _z|jz|jZz|j )))S    You shoot an arrow. The arrow hits the adder.  The adder hisses angrily.z|j, oThe adder is heavily wounded.z|j. z|j;2m.SYou hear a shout!z|j41oz|jB ..oo 2 orcsoYou encounter an orc. It is wielding a +0 hand axe.You encounter an orc. It is wielding a +0 dagger.z|jLDv===40.7 (1.1)0z|jJz|jR% _The orc shouts!z|jkK)))))z|jw:S.z|jwx7o.z|jy:o.z|jOzK.Sz|jh{3oz|j?|;o.z|jǃ..o 3 orcs (1 wandering)z|jh1.9 (1.259z|j{z|jMm _You shoot an arrow. The arrow closely misses the adder.z|jR  You shoot an arrow. The arrow hits the adder.z|jG o.  The adder is heavily wounded.z|jVH 3o.z|jH ;o.z|j/Q z|jQ b3.17z|jX z|jE[ _The adder misses you. The adder closely misses you.z|j d .  You shoot an arrow. The arrow hits the adder!z|j ooo 3 orcs (1 wandering)z|jR o.  You kill the adder!z|j 3o.z|j :o.z|j ;o.z|j-) Xoz|jT, j64.36z|js5 z|j8 % _The orc shouts!z|j;♣..###.#.#...###########)....##### ...................# ############ ######## #######................. .#.##...########.###### #.#. .#+. #.#. .#.< #. #.##.....o .#'#.... #.##..o...#† .#.......##..#.## #.#####'###.o.. . .#.####.# #..## .# #.#.....####.##>. ########z|j'to.o.z|j;o.z|j#z|j$p---505z|j+z|j,z|j ◊♣..# #.#.#%#'.........).. .♣..###.#.#...###########)....##### ...................# ############ ######## #######................ .#.##...############# #.# z|j h.#+ #.#.. .#.< #o #.#. .#'.o. #.#.....#†   orc .#.......##.o#.## #.#####'###.... . .#.####.# #..## .# z|j* 7o.z|j 2oz|je }.o 2 orcsz|jC |---64z|j z|jM! z|j ...####.#.#.#......############## ◊♣..# #.#.#%#'.........).. .♣..###.#.#...###########)....##### ...................# ############ ######## #######................ .#.##...############# #.# .#+. #.#.o .#.< # #.#o .#'.. #.#.....#† .#.......##.o#.## #.#####'###.... .z|j9 7o.z|j 9o.z|j z|jQ `73z|j~ z|jZ z|j[ ))You shoot an arrow. The arrow barely misses the orc. The arrow hits the orc.z|j o.  The orc is severely wounded.z|ju6oz|j@50-z|jF0---===8.4 (1.12z|jz|j: _The orc hits you with a +0 hand axe.z|jIb .  You shoot an arrow. The arrow hits the orc!z|jo   orcz|j7oz|j2o.z|j?%co 2 orcsz|j(|-9.51z|j0z|j2G _You kill the orc!z|j1e )You shoot an arrow. The arrow hits the orc.z|jmko   orcz|j9o.z|j4$z|jD1=50.60z|jkz|jvG _You kill the orc!z|j]' )) You shoot an arrow. The arrow hits the orc.z|j>:o.z|j#8o.z|jz|jrc1.749z|jz|j[ _The orc is heavily wounded.z|j $You shoot an arrow. The arrow hits the orc.z|j Sz|jU z|jX ]=---7z|j=Y J3.0 (1.37z|j>` z|j9c G _You kill the orc!z|jΜ z|j- z|j z|j H _No target in view!z|jL z|j!z|jz|j4H _No target in view!z|j}u  ◊♣..# #.#.#%#.#....'.........)... .♣..###.#.#..############# .....)....#### .......... #######.############ #######.........# ........ .#.##...########z|jv####### #.#......#  .#+ #.#. .#.< #.#.#........ . .#.####.# #..## .##.. z|jz|jWw---406 _z|j1z|jUN  You now have 225 gold pieces (gained 27).z|jE---5.0 (25z|jtz|jZO _Items here: ))) [ ††.z|jJ _z|jCT X4z|je 1===3z|je z|jp 4 _Magic restored.z|jv ~  You encounter an orc. It is wielding a +0 whip.z|j_ .♣..###.#.#..############# .....)....#### .......... #######.############ #######.........# ........ .#.##...############### #.#......#  .#+) #.# z|jr V.#.< #.#.#..... .#'. #.#..† .#..#.##... o   orc priest (wandering) #.#####'###o... o   orc (wandering) .#.####.# #o.## .# #.#.....####.##>. ########..7.o   orc (wandering)o8.0 (32z|j 7 _The orc priest leaves your sight.z|jqz|jXRead which item? Scrolls  g - a scroll of fog  t - 2 scrolls of teleportation  i - 2 scrolls of identifys - a scroll of butterflies  S - a scroll of silence  V - a scroll of vulnerability [!] read|evoke[?] describe selectedz|jQz|jz|j.♣..###.#.#...#....#############. AutarchDCSS the Shooter .....)....#####....##. Mummy ...................##. Health: 51/51 ======================== #######.############ ########. Magic: 11/11 ======================== #######..........#......... AC: 4Str: 12 .#.##...########.#z|j<#######.. EV: 11Int: 16 #.#......# #.##.. SH: 0Dex: 18 .#+......# #)##.. XL:  7 Next:  7% Place: Dungeon:4 #.#......# #@##.. Noise: ---------  Time: 6558.0 (0.0) .#.<.....# #.##.. i) +0 shortbow #.#......##......##.. Fire: i) +0 shortbow .#'......##......#z|j#.. Gem (2442) #.#......##......##†. .#.......##..#.##.#.. o   orc (wandering) #.#####'###o... .#.. .#.####.# #..## .##.. #.#.....####o##>.########.. _No target in view!  You now have 225 gold pieces (gained 27). _Items here: ))) [ ††. z|jc_Magic restored.  You encounter an orc. It is wielding a +0 whip. _The orc priest leaves your sight.z|j{m  Okay, then.z|j)z|j. _z|j M◊♣..# #.#.#%#'.........).. .♣..###.#.#...###########)....##### ...................# ############ ######## #######................ .#.##...############# #.#. .#+ #.#. .#.< # #.#. .#'......##......##... .#o. #..## .# z|jFz|j+9.0 (1z|jA1 _z|jz|jo _Items here: ))) [ ††.z|jnh 3z|jtj z|jn z|j!o B0z|jv 39z|jy X8z|j{ z|j@ X7z|jπ z|j X6z|je z|jA z|jӋ _You start waiting.An orc priest comes into view.z|j oo   orc priest (wandering)z|j ,64.0 (5z|j l5.0 (65 _z|j7 z|j z|jt ))o  You shoot an arrow. The arrow hits the orc priest.  The orc priest shouts!z|jUCo.z|j .====6.3 (1.34z|j z|j`z|j^b _The orc priest is heavily wounded.z|j.g ) You shoot an arrow. The arrow hits the orc priest.z|jA8o.z|jG  The orc priest is severely wounded.z|j===-7.5 (1.23z|jz|jW _The orc priest barely misses you.z|j  You shoot an arrow. The arrow hits the orc priest.z|j  The orc priest is almost dead.49--z|j `8.6 (1.12z|j z|jQ ? _The orc priest hits you with a +0 dagger.z|jf W  You shoot an arrow. The arrow hits the orc priest.z|jr  The orc priest is almost dead.The orc priest mumbles some strange prayers to Beogh against you.z|jr 0------9/11 -----9.8 (1.2z|js :1z|j{ z|j} ' _Beogh smites you!z|j+VO)))))z|je o....  You shoot an arrow. The arrow barely misses the orc priest.z|j$z|jKq71.1 (1.329z|jTyz|j<|i _The orc priest looks braver for a moment.z|jBq~ )))))You shoot an arrow.z|ji o....  The arrow closely misses the orc priest.z|j'1=----2.3 (1.28z|jz|jW _The orc priest barely misses you.z|jl2O)))))z|j o....  You shoot an arrow. The arrow barely misses the orc priest.The orc priest hits you but does no damage.z|jg3.4 (1.17z|jz|j P _The orc priest misses you.z|j1 W  You shoot an arrow. The arrow hits the orc priest.z|jN) m  The orc priest is almost dead.z|j;. z|j z|jL -----4.6 (1.26z|j z|jR t _The orc priest casts a cantrip, but nothing happens.z|jkO)))))z|je o....  You shoot an arrow. The arrow barely misses the orc priest.z|jf2=5.85z|jnz|jpW _The orc priest barely misses you.z|j .You shoot an arrow. The arrow hits the orc priest.z|jSz|j>*[z|jrC 3/52127.03 _You kill the orc priest!z|j Kz|j~Mi _Your Fighting skill increases to level 3!z|jzz|jz|jz|jH _No target in view!z|jB3z|jIz|jKH _No target in view!z|jz|j\z|jz|j z|j?'10/11==2z|j'z|j(B1z|j*z|j.z|j.Z4=0z|j/z|j1z|j4z|j.5C19z|j7z|j;;==z|j=<08z|j>z|jAz|jKBB7z|jDz|jHz|j^Ii5=6z|jKz|jrOX5z|j!Rz|jVn _You start resting.Magic restored.z|jj(---z|jt.85.0 (8.0z|jt1===---6.0 (94 _z|j|z|j_~z|jz|j z|jz|j1 z|j p6=3z|jsn2z|jkz|jz|jB1z|j$z|jLz|jV===0z|j)z|j!z|j:"q7=09z|jH$z|j&z|j,'B8z|j)z|j9,z|j|,B7z|j.z|j1z|j2B6z|j&4z|j#7z|ju7p8=5z|j9z|j2FX4z|jIz|jNX3z|jPz|jSz|jVTp9=2z|jVz|jYz|j6ZB1z|jc\z|jz`z|j`B0z|jYcz|jfZ399z|jhz|jlz|jmq50=8z|joz|jrX7z|jkuz|jxX6z|jm{z|j91z|jHM=5z|jz|jrz|jB4z|jz|jX3z|jz|jřz|jB2z|jz|jk _You start resting.HP restored.z|jz|j1608.0 (22.0)z|j2=9.0 (231 _z|jhz|jܽz|j  .♣..###.#.#..############# .....)....#### .......... #######.############ #######.........# ........ .#.##...############### #.#......#  .#+) #.# .#.<. #.#.#..... .#'....#..#..## .# #.#.....####o##>.########.. z|jz|j5l10.0 (1.0)0z|j z|jQ  k - a +0 helmet  Things that are here:z|jf1.0 (289z|jKz|jP _a +0 dagger; an orc corpse{|j {|j aWear or take off which item? {|j Armour (go to first with [)  f - a +0 leather armour (worn)  h - a +0 pair of gloves (worn)a - a +0 robe  {|j k - a +0 helmet{|j0 M[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip {|j{|j{|j.♣..###.#.#...#....#############. AutarchDCSS the Shooter .....)....#####....##. Mummy ...................##. Health: 52/52 ======================== #######.############ ########. Magic: 11/11 ======================== #######..........#......... AC: 4Str: 12 .#.##...########.#{|ji#######.. EV: 11Int: 16 #.#......# #.##.. SH: 0Dex: 18 {|j=.#+......# #)##.. XL:  7 Next: 12% Place: Dungeon:4 {|j_#.#......# #@##.. Noise: ---------  Time: 6611.0 (0.0) {|jx.#.<.....# #.#{|j#.. i) +0 shortbow #.#......##......##.. Fire: i) +0 shortbow {|j.#'......##......##.. Gem (2389) {|j#.#......##......##†. .#.......##..#.##.{|jj#..  #.#####'###.... .{|jk#..  .#.####.# #..## .##..  #.#.....####o##>.########..  _Magic restored. {|jM_You start resting. _HP restored.  {|jlk - a +0 helmet  Things that are here: _a +0 dagger; an orc corpse{|j{|jT{|j{|j{|jWe2.0 (18{|j{|j8{3.0 (27{|j{|j{|ju^4.0 (36{|j#{|j*{|j\+O5.0 (45{|j+{|j/={|jaG{|jGe6.0 (54{|jfO{|j)Q 5 _You start putting on your armour. You continue putting on your +0 helmet. x5{|jQ{|j{X{|jZ[ _You finish putting on your +0 helmet.{|j{|j8{|j{|j{|j9{|ju3 _{|j{|j ,2{|j){|j{|ja{|jV{|j{|j:1{|j2{|j<{|j!{|j~B0{|j{|j{|j{|jn-79{|j{|j&{|j4{|j{|jB8{|j{|j{|j{|j@B7{|j {|jE {|j {|jB6{|j2{|j{|j{|j,5{|j#{|j{|j{|jv{|jB4{|j{|j, {|j!{|j",3{|j*"{|j"{|jQ0{|j~1{|j2B2{|j2{|j4{|j5{|j5B1{|j6{|j8{|j:{|j::0{|j<{|jA{|jwE{|jEC69{|jH{|jK{|jTO{|jOB8{|jFR{|jcT{|juV{|jVB7{|jW{|j\{|j_{|j>_B6{|j`{|jb{|jd{|jdB5{|jf{|j=h{|ji{|jj,4{|j8j{|j/k{|j'm{|jn{|jo,3{|j3o{|j$p{|jr{|j]tX2{|j^u{|jXw{|jTy{|jyB1{|j\{{|j}{|jX0{|j%{|j{|j{|jC59{|j{|j3{|j{|jB8{|jc{|j]{|jU{|j>B7{|j{|j@{|jH{|jB6{|j{|j{|j{|j8B5{|j:{|j;{|j{|jB4{|j{|je{|jY{|jB3{|jv{|j{|j{|jB2{|jH{|j{|j{|jB1{|j8{|j{|j$X0{|j{|j{|j{|j0C49{|j{|j{|j{|jJB8{|j0{|j{|jY{|j,7{|j{|jn{|jR  There is a stone staircase leading down here.{|j{|j`I6 _{|j{|j{|j-{|jB5{|jl{|j{|jX4{|j,{|j{|j*B3{|j{|j{|j{|j B2{|jl{|j &{|j({|j )B1{|j+,{|j.{|j2X0{|j^4{|j7{|j@:{|j:C39{|j;{|js>{|jCn8{|jQE{|j\G{|jGB7{|jI{|jwM<  You see here a +0 club.{|jFP{|j QI6 _{|jR{|jT{|j\WX5{|j/Y{|j[{|jh^{|j^B4{|jg`{|jc{|je{|jeB3{|jOg{|ji{|jk{|j mB2{|jGm{|jUp{|jNr{|jrB1{|js{|jv{|jv{n0{|j|{|j]Y29{|j{|jf{|jy{|jڄB8{|j{|j{|j{|jމB7{|j{|j{|je  You encounter a hound.{|j—l .#.#.#.#.#.......#.... .#.#.#.#.#.#...)..#.... #.#.#.#.#.#.......#.... #.#.#.#.#.#......#.... #.#.#.#.#.......# #h#.#.#.#......#... {|j@s#.#.#.#.#.....####.# #.#.#.#+.....# #. #@#.#.#.....# #. #######.....# #. #.....# #.{|jo .....# # .....# #.{|j h   hound (asleep){|jN #.. {|j٘7... {|jg737.0)4.0 (586 _{|j{|j{|j ))hYou shoot an arrow. The arrow hits the hound.  The hound barks!{|j^ .hThe hound is lightly wounded.{|j~c$.{|jWd====5.1 (1.1)5{|jj{|jm' _You hear a shout!{|j ) You shoot an arrow. The arrow hits the hound!{|j[{|jM[J.h{|jbl  The hound is heavily wounded.{|jc===-6.3 (1.24{|jc{|ji{|j@kS _The hound closely misses you.{|j2R))))))){|j t ......hYou shoot an arrow. The arrow closely misses the hound.{|jt-7.6 (1.33{|jbz{|j|{ _The hound bites you but does no damage. The hound closely misses you.{|jb |  You shoot an arrow. The arrow hits the hound.{|j6 m  The hound is severely wounded.{|j7 48--8.92{|j< {|j? h _The hound closely misses you. The hound bites you.{|jSK R))))))){|j ......hYou shoot an arrow. The arrow barely misses the hound. The hound bites you.{|j/ 5----0---80.1 (1.20{|j {|j S _The hound closely misses you.{|j5R))))))){|jb ......hYou shoot an arrow. The arrow closely misses the hound. The hound bites you.{|jc2---1.4 (1.319{|ji{|jkR _The hound barely misses you.{|j7ob .  You shoot an arrow. The arrow hits the hound!{|js({|jt{|j-92.5 (1.18{|j{|j`I _You kill the hound!{|jc{|jd{|j9i{|jkH _No target in view!{|j3{|jJ{|jH _No target in view!{|jW e  Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 shortbow is about 11 (Base 8 x 120% (Dex) x  116% (Skill)). _Your base attributes are Str 12, Int 16, Dex 12.{|j!nI{|jn2o{|jq  You start resting.An orc comes into view.{|jwb.).3....#..#..o   orc (wandering){|j}S0.0{|j3---3.5 (17 _{|jt {|jx   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.4   4.0   0   i - Spellcasting   2.6   2.1  +2          {|jx  b - Maces & Flails   0.0   1.4  -2   j - Conjurations   2.1   4.2  -2   c - Unarmed Combat   0.0   1.4  -2   k - Air Magic   2.6   4.2  -2   d - Throwing   0.0   1.4  -2  {|j y         {|j2y  l - Evocations   0.0   1.4  -2   e - Ranged Weapons   5.0   8.5  -2  {|jSy         {|jty .     f - Armour   0.0   1.4  -2  {|jy      g - Dodging   1.5   2.8  -2       h - Stealth   1.5   2.4  -1      {|j.z                                 {|jVz         {|j{z         {|jz The relative cost of raising each skill is in cyan.  The species aptitude is in white.  {|jz [?] Help[=] set a skill target  {|j{ [/] auto|manual mode [*] useful|all skills [!] training|cost|targets{|jx{|j{|jY-.#.#.#.#.#.......#..... AutarchDCSS the Shooter.#.#.#.#.#.#...)..#..... Mummy#.#.#.#.#.#.......#..... Health: 43/52 ===================-----#.#.#.#.#.#......#..... Magic: 10/11 =====================---#.#.#.#.#.......#..... AC: 5Str: 12{|j̴#.#.#.#.#......#..... EV: 11Int: 16#.#.#.#.#.....####.# SH: 0Dex: 18#o#.#.#+.....# #... XL:  7 Next: 19% Place: Dungeon:4#@#.#.#.....# #... Noise: ---------  Time: 6683.5 (0.0)#######.....# #... i) +0 shortbow{|jt#.....# #... Fire: i) +0 shortbow.....# ##.. Gem (2317) .....# #..#.. o   orc#.....Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 shortbow is about 11 (Base 8 x 120% (Dex) x  116% (Skill)). {|jŵ_Your base attributes are Str 12, Int 16, Dex 12.  You start resting. _An orc comes into view.{|j3{|jK{|j7{|j, R))))))){|jc ......oYou shoot an arrow. The arrow closely misses the orc.{|j q===4.7 (1.26{|j {|j Q _The orc closely misses you.{|jq z  You shoot an arrow. The arrow hits the orc.{|jϗ2  The orc is heavily wounded.0-9/11 --6.0 (1.34{|jɝ{|jџ6 _The orc hits you with a +0 whip.{|jR))))))){|jXj ......oYou shoot an arrow. The arrow closely misses the orc.{|j|k\-8----{|j+l`7.2 (1.23{|jVr{|jt[ _The orc hits you but does no damage. The orc hits you with a +0 whip.{|j` .  You shoot an arrow. The arrow hits the orc.{|j({|j *${|j9==8.3 (1.12{|jj{|j)G _You kill the orc!{|j,{|j$-{|j1{|j3H _No target in view!{|jb {|j {|j) ^ _No target in view! {|j  {|j"  {|jf  {|j$  {|jS10109 {|j& {|jjU==8 {|je {|j {|jB7 {|j {|j^ {|jp2=6 {|j {|j0)5410/11==33=2 {|jX* {|j*B1 {|j}+ {|j~-X0 {|jy. {|j*04===299 {|j1 {|j2X8 {|j3 {|jB5 {|ju5B7 {|jB6 {|j7 {|j!8B6 {|jE9 {|jW;n _You start resting.Magic restored. {|j@`5=--- {|jE1704.3 (16.0) {|jF1===---5.3 (175 _ {|jK {|jL {|jQI {|j7T {|jTB4 {|jp]326====1 {|j^ {|jW` {|j`B0 {|jna {|jb {|j'cC89 {|j:d {|jf {|jRfp7=8 {|jCg {|jh {|jhB7 {|jj {|jk {|j-lB6 {|jFm {|jUoX5 {|jpp {|j r {|jFrp8=4 {|jzs {|jt {|j[uB3 {|j4v {|jw {|j+xB2 {|jy {|jq {|jтi9=1 {|j {|j {|jRB0 {|jB {|j(C79 {|ji {|j {|jBX8 {|jI {|j {|j5q50=7 {|j {|jX6 {|j  {|jX5 {|j {|j {|j?p1=4 {|j {|j{X3 {|j {|j {|j_B2 {|j {|jX1 {|j3 {|j|k _You start resting.HP restored. {|jԯ {|j-29.3 (24 {|jj2=30.3 (250 _ {|j! {|j% {|j1o  #......#....##...)..#.##......#.#.#.....#.#.#.#.....####+.....# ##.#.#.#.#.....# ##########.....# ##.....#  .....# ##.....# #.  #.  #. ..  {|ju  {|ju l1.3 (1.0)69 {|j{  {|jˁ k  You now have 239 gold pieces (gained 14).  Things that are here: {|j@ e2.3 (28 {|jƆ  {|j N _a +0 whip; an orc corpse {|j3 {|je {|j {|j  {|j7=6 {|j {|j {|jX5 {|j= {|j {|j{ {|jB4 {|j {|j1 {|jX3 {|j  {|j`# {|jq$ {|j$B2 {|j% {|j' {|jN) {|j *B1 {|je* {|j, {|j.. {|j.X0 {|j0 {|j1 {|j1C59 {|jt2 {|j4 {|jS6n8 {|j8 {|j:X7 {|jQ: {|j; {|j3< {|j]<B6 {|j< {|j> {|j> {|j?B5 {|j? {|jxA {|j5B {|jyBB4 {|j>C {|j4E {|jF {|jfFB3 {|jG {|jI {|jP .#.#.....#.#.#.#.#.#......#.#.#.#.#......'#.#.#.#.#.#......##.#.#.#.#....... {|jCQ#.#.#.#.#.#.......'#.#.#.#.#......#.#.#.#.#.......@#.#.#.#.#.#.#.#)47.3 (15.0)....%..#.#.#.#.#.#.#.#.###### {|jQD##########  {|jQ# {|jW {|j=Yf8.3 (162 {|j|] {|j_O _Found a granite talisman. {|j+Y3 {|jSZ {|j^ {|j` {|jg10 {|jj {|jAl {|jlC49 {|jm {|j8p {|jr {|jrB8 {|js {|j v {|jw {|j`xB7 {|j]y {|j/{ {|j| {|j}B6 {|j} {|j {|jN {|jB5 {|j {|jÄ {|jX4 {|j# {|jۉ {|j_ {|jNjB3 {|j {|j {|jHX2 {|jn {|jT {|jR  You encounter an ogre. It is wielding a +0 giant spiked club. {|js #O...#### #. ..# #.# .. #.#.  #.....# #.#.#  #.....# #.#.#.  ##....@##.#.#.# .# #........#.#.#.#.#.#.#. #.......#.#.#.#.#.#.#.#.......'#.#.#.#.#.#.#.#.......#.#.#.#.#.#.#.##........#.#.#.#.#.#.#. O   ogre (asleep)#........'#.#.#.#.#.#.##........#.#.#.#.#.#.#.#.........#.#. {|jB'#.#.#.#.# {|jh,50 {|jm9.3 (111 _ {|jo {|j8 {|jv ))))))OYou shoot an arrow. The arrow hits the ogre.  The ogre shouts! {|jL G.O {|jyR ;..... {|jS v===60.5 (1.2)0 {|j7X  {|j[ 2 _The ogre is lightly wounded. {|jc )))))You shoot an arrow.  The arrow hits the ogre but does no damage. {|jyG.O {|j/8..... {|jh1.6 (1.139 {|j  {|j!2 _The ogre is lightly wounded. {|j )))) You shoot an arrow. The arrow hits the ogre! {|j0G.O {|jW7X...2.7 {|jk8:8 {|j> {|j@_ _The ogre is moderately wounded. {|j )))You shoot an arrow. The arrow hits the ogre. {|jB .O.O {|jG (... {|jG g3.9 (1.27 {|jJ  {|jbM \ _The ogre is heavily wounded. {|jR))))))) {|jF.O {|j7...... {|jb5.15 {|j {|jk _You shoot an arrow. The arrow barely misses the ogre. {|j^k  You shoot an arrow.  The arrow hits the ogre but does no damage. {|jk-  The ogre is heavily wounded.6.34 _The ogre misses you. {|jQ  You shoot an arrow. The arrow hits the ogre. {|j  The ogre is heavily wounded.49--7.4 (1.13 {|j {|jD _The ogre hits you with a +0 giant spiked club.{|jR))))))){|jt`......O{|jXg8.7 (1.32{|j؇{|jˉk _You shoot an arrow. The arrow barely misses the ogre.{|j {  You shoot an arrow. The arrow hits the ogre.{|j l  The ogre is severely wounded.{|j\ 50=-9.9 (1.21{|j {|j Q _The ogre barely misses you.{|ja .  You shoot an arrow. The arrow hits the ogre!{|jR{|jv){|jr2/54=3671.2 (1.3 _The ogre barely misses you.  The arrow hits the ogre! _You kill the ogre!  {|jƠTraining target 4.0 for Fighting reached!  Your Fighting skill increases to level 4!need to enable at least one skill for training.{|jZ/  --more--{|j@{|j;  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   4.0   5.0   0   i - Spellcasting   2.6   2.1  +2          {|j b - Maces & Flails   0.0   1.4  -2   j - Conjurations   2.1   4.2  -2   c - Unarmed Combat   0.0   1.4  -2   k - Air Magic   2.6   4.2  -2   d - Throwing   0.0   1.4  -2           l - Evocations   0.0   1.4  -2   e - Ranged Weapons   5.0   8.5  -2               f - Armour   0.0   1.4 [{|jP37m -2       g - Dodging   1.5   2.8  -2      {|j h - Stealth   1.5   2.4  -1          {|j                {|j+                {|j^            {|jYou need to enable at least one skill.[?] Help[=] set a skill target  {|j[/] auto|manual mode [*] useful|all skills [!] training|cost|targets{|jb= e + Ranged Weapons 5.0{|j, &TargetTarget--  --  --  3.0  --  3.0  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets{|j͗ <[?25h[?0c0 {|j [?25l[?1c{|jU7.0  -2  The current training targets, if any.  The species aptitude is in white.=] set aall targets{|j{|j{|j+# AutarchDCSS the Shooter...... Mummy.....Health: 52/54 =======================-.....#### #.Magic: 11/11 ========================........# #.#AC: 5Str: 12......... #.#.EV: 11Int: 16#.....# #.#.#SH: 0Dex: 18{|j #...).# #.#.#.XL:  7 Next: 36% Place: Dungeon:4##....@##.#.#.#.# Noise: ===------  Time: 6771.2 (1.3)#........#.#.#.#.#.#.#. i) +0 shortbow#.......#.#.#.#.#.#.#.# Fire: i) +0 shortbow#.......'#.#.#.#.#.#.#. Gem (2229) #.......#.#.#.#.#.#.#.##........#.#.#.#.#.#.#. #........'#.#.#.#.#.#.# #........#.#.#.#.#.#.#. #.........#.#.#.#.#.#.#  {|jFx_The ogre barely misses you.You shoot an arrow. The arrow hits the ogre! _You kill the ogre!Training target 4.0 for Fighting reached!  Your Fighting skill increases to level 4!You need to enable at least one skill for training.{|j{|jX{|j+. _{|jf5 {|jF6 {|j7 {|j9 {|jA 837{|jgB B6{|j%C {|jE {|jyE B5{|jF {|jvH {|jH B4{|jJ {|jL k _You start resting.HP restored.{|j@R ---...........{|jNW -6.2 (5.0{|j:X m4=---7.2 (6{|jvX A3 _{|j ] {|j#_ {|jHsI{|jv{|jx{|jyB2{|j1{|jC{|jɃ{|jX0{|j{|jj{|j{|jrU=19{|j{|jՒ{|jk  You encounter a ribbon worm.{|j`#.#.##. .#.#w.#... )#.##..... #.# #.#..... #.# .#...... #.# .#{|j˜.....#### #.# #. .........##.# #.# #.........@# #.#.  .###.....##.#.#.# #{|jo#...).# #.#.#. #.##.....##.#.#.# .#.#{|j2n#........#.#.#.#.#.#.#.#.#.......#.#.#.#.#.#.#.#.# w   ribbon worm (asleep){|jy=#.......'#.#.#.#.#.#.#.#.#.......#.#.#.#.#.#.#.#.##..#.#.#.#.#.#.#.#.{|j:,81.2 (4{|jIl2.2 (58 _{|jz{|j{|j ))))))w  You shoot an arrow. The arrow hits the ribbon worm.{|j4vU.w{|j}A.....{|j~q===3.4 (1.27{|jڄ{|j{f _The ribbon worm is moderately wounded.{|j p )))))You shoot an arrow. The arrow hits the ribbon worm.{|jlU.w{|j:....{|jjg4.7 (1.36{|j{|jaf _The ribbon worm is moderately wounded.{|j )))) You shoot an arrow. The arrow hits the ribbon worm!{|jf ....(catching breath)The ribbon worm is severely wounded.{|jm ````The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.{|jO;....{|j  5  5.9 (1.2+0 shortbowHeld Gem (2215) {|j\{|jt . _You are caught in a web!{|j2 {|j 0{|j {|j N _You are caught in a web!{|ju 3{|j, {|j N _You are caught in a web!{|j%X3{|j]{|j_N _You are caught in a web!{|jd3{|j{|jQN _You are caught in a web!{|jpU.w{|jw{|j!x11 ---60+0 shortbowGem (2214) {|jn~{|jp _You are caught in a web! __You disentangle yourself.{|jV, )))You shoot an arrow. The arrow hits the ribbon worm.{|jlU.w{|jot,..{|jBuq===8.1 (1.22{|jo{{|j ~d _The ribbon worm is severely wounded.{|j} ))You shoot an arrow.  The arrow hits the ribbon worm but does no damage.{|j=6U.w{|j=%.{|j>b9.31{|jC{|jvDd _The ribbon worm is severely wounded.{|jZh .  You shoot an arrow. The arrow hits the ribbon worm!{|jWY){|j7;;†.{|jH?p790.4 (1.10{|j+E{|jGO _You kill the ribbon worm!{|jN{|jO{|jT{|jgWH _No target in view!{|jy  _No target in view!{|jzy3{|j!z{|j|{|j҂098{|j{|ji:7{|ju{|j{|jB6{|jS{|j9{|jB5{|j.{|j{|jNB4{|j{|j@{|jB3{|j{|jԖ{|jYB2{|jc{|j{|jB1{|jʛ{|jX0{|jt{|jK{|jءD199{|j{|j{|jB8{|j({|jݧX7{|j{|jȪ{|j%B6{|j{|j3{|jB5{|jƯ{|jm{|jڱB4{|j{|j{|jKB3{|j({|j{|jIB2{|j{|jh{|jB1{|j{|j{|jپB0{|j{|j`{|jC89{|j{|j{|jB8{|j{|js{|jB7{|j{|j{|jB6{|j!{|j{|j,B5{|jv{|ja{|jB4{|j{|j{|j B3{|jN{|j.{|jB2{|j{|j{|j-B1{|j{|jX0{|j{|j{|jC79{|jS{|j/{|jB8{|j{|jS{|jB7{|j{|jn{|jB6{|j{|jX5{|j{|jF{|jB4{|j{|j]{|jB3{|j{|j{|jB2{|j{|j{|jB1{|jI{|j+{|jB0{|j{|j? Y69{|j{|jf{|jB8{|j{|jBX7{|j{|jX6{|j{|j{|jHB5{|jI{|jc!{|j!B4{|j"{|j${|j%B3{|j&{|j'{|jM(B2{|j){|j+B1{|j+{|j,{|jn/X0{|j0{|j2Y59{|jT4{|j5{|jb6B8{|j7{|j19{|j9B7{|j:{|j<X6{|j6>{|j?{|j@B5{|j]A{|jsCX4{|jD{|juF{|jFB3{|jH{|jI{|jIB2{|j(K{|jM{|joMB1{|jN{|jP{|jQB0{|j5R{|jTY49{|jU{|jWX8{|jX{|jZX7{|jL\{|jK^X6{|j_{|jWa{|jaB5{|jc{|jd{|j!eB4{|j.f{|j h{|jOhB3{|jui{|j[k{|jkB2{|jl{|jjn{|jnB1{|j)p{|jDr{|jrB0{|js{|juY39{|j w{|jVyX8{|j[z{|j`|X7{|j}{|jc{|jB6{|j{|jX5{|j~{|j#X4{|j{|jpX3{|j{|j{|j::2{|jU{|jܐX1{|j{|jX0{|j3{|j{|j2C29{|jؘ{|jX8{|j {|j۝{|jJB7{|j{|jX6{|j {|jѤ{|j6B5{|j2{|jH{|jB4{|j,{|j6B3{|j{|jïX2{|j={|j{|jB1{|j{|j{|jB0{|j{|j{|jC19{|jx{|j̾{|j!B8{|j]{|j{|jB7{|j~{|jc{|jB6{|j{|ja{|jB5{|j){|j{|j8B4{|j{|j{|jB3{|j{|j{|jB2{|j {|jB1{|j){|j{|j ..... _You start waiting.{|j1889.4 (99.0){|ju---90.4 (100.0)0{|j{|jP# _Done waiting.{|jn{|jo{|jp{|jKt{|jv{|j}o09{|jsX8{|j{|jmg  You see here a ribbon worm corpse.{|j{|j1I7 _{|jE{|jw{|jȜX6{|j۞{|j{|j{|jB5{|j.{|jШ{|jX4{|j{|j/{|je{|jʱB3{|j {|j{|j##### ##.#.###.##.#######.#.# .#.#.#.#.#.#.#.##.#.# #.#.#.#.#.#.#.#.##.#.# #.#.#.#.#.#.#.#.#+.###.#.#.#.#.#.#.#.#.#.#.#..#.#.#.#.#.#.# #.#.#.#.#.<###.#.#.#.#.#.# #.#.#.#.#..#.#.#.#.#.# .#.#.#.#'. .. ###.#.#)#.#@# #.#.#.#.#---7.4 (7.0) ... ..#.#.#.#.#.# #.#.#.#.#.. .... #.#.#.#.#.#.# .#.#.#.#.## {|ju.... ##.#.#.#.#.#.# .#.#.# ....####.#†#.#.# .......##.#.#.# . .........#.#.#.#.#.#.#?# ##.....##.#.#.#>#...).# #.#.#.#.#.#. .{|je8.4 (82{|j?{|j{|j6; _Found a stone staircase leading down.{|jq{|jr{|js{|j`u{|jbw{|jW10{|j"{|j{|jD099{|j{|jg{|j{|jOB8{|jڇ{|jE{|jJX7{|jP{|ju{|jĎ{|jB6{|jߏ{|jݖ ##.#.#.#.#.#.#.#.#.#.#.#.#...... ..#.#.#.#.#.#.#'..... ##.#.#)#.#.#.#......# ..#.#.#.#.#.#.......##.#.#.#.#.#.####'####.#.#..#.#.####.# ##.#†#..#.#.#.#.#.#.....## .##.#.#.#.#.#........#.#.#.#.#.#.#@#.#.#.#.######## .##.#.#{|j.#.#>#.#.#.#.###### .# #.#.#.#.#.#.# #.#.#.#......... .##.#.#.#.#..#.#......#.#.#.#.#..#......#.#.#.#..#...)..#'#.#.#..#.......#. ..#.#.#..#......#. ...#.#.#.#.#.......#{|j-904.4 (6{|je5.4 (75{|j{|jX _b - a scroll of blinking{|j_{|jm`{|j`{|je{|jNf{|j@mX4{|jqR  There is a stone staircase leading down here.{|js{|jsI3 _{|jSt{|jv{|jw{|j7xB2{|jx{|jdz{|j{X1{|j|{|j}~{|jx{|jB0{|j^{|j߁{|j*{|jkC89{|jH{|j[{|jv{|jB8{|j{|jf{|j{|jB7{|j>{|j{|j{|jB6{|j{|j {|j{|j$B5{|j{|j{|j{|jrB4{|jȦ{|jh{|j{|j B3{|j!{|j{|j#{|jB2{|j{|ju{|jX1{|j{|jֶ{|jиX0{|j{|j{|jR{|jC79{|jϿ{|j{|jYX8{|jS{|j{|j{|jB7{|j{|j{|jX6{|j{|jP{|j{|jB5{|j {|j{|j<{|jB4{|j{|j{|j{|j?B3{|jc{|j{|j[{|jB2{|j{|j_{|j{|j5B1{|jL{|jIg  You see here a ribbon worm corpse.{|jb{|jI0 _{|j{|j {|j{|jC69{|j{|jq{|j-{|jB8{|j{|jR{|jX7{|j {|j{|jy{|jB6{|j{|jd{|j{|j B5{|j{|j{|j{|jQB4{|j{|jc{|jX3{|j{|j!{|j#{|js#B2{|j6${|j%{|jl'{|j'B1{|j({|j*{|j4,{|j,B0{|j8-{|j.{|j/{|jB0C59{|j#1{|jk2{|j3{|j4B8{|j4{|j8{|j:B7{|j]:{|j@;{|j<{|j>{|jZ>B6{|j?{|j@{|j@{|j`AB5{|jA{|jf5.4 (605{|j/{|jóP _Found a rimehorn talisman.{|j4{|j4{|j{5{|j7{|j}9{|jA43{|jB{|j4D{|jDB2{|j8E{|jF{|jH{|jtHB1{|jI{|jJ{|jK{|j^LB0{|jL{|jLTf  You see here a rimehorn talisman.{|jzU{|jVJ29 _{|jV{|j7X{|jY{|jCZB8{|jB[{|j\{|j]{|j*^B7{|j _{|j`{|jpaX6{|jZb{|jd{|jf{|jDfB5{|jf{|jh{|ji{|jiB4{|jj{|jl{|j8m{|jmB3{|j0n{|j8o{|j8p{|j_pB2{|jp{|jq{|jr{|jsB1{|js{|j@u{|j&z019{|j{{|j|{|j}X8{|jg~{|jZn7{|jh{|j_X6{|j{|ja{|j{|jB5{|jP{|j_{|jЋ{|jEB4{|j|{|j{|j{|jB3{|jn{|j{|j {|jfB2{|jʑ{|j{|j{|jsB1{|jŔ{|jp{|jn0{|jI{|j0{|jC09{|j{|j{|j{|jB8{|jL{|jI{|j8{|jB7{|j {|j{|jţ{|j'B6{|jި5{|jE{|j({|jX4{|j3{|j{|jB3{|jc{|j{|jE{|jB2{|j{|j{|j{|j B1{|jR{|j{|j{|jB0{|j{|j4{|j{|j;E1999{|j{|j{|je{|jB8{|j{|j{|j{|jDB7{|jz{|j{|j{|jlB6{|j*{|j{|j{|jhB5{|j{|jj{|jwX4{|j+{|j{|jlX3{|ji{|j{|j9X2{|j{|j{|j`{|jB1{|jg{|jE{|jX0{|j{|j2{|jS{|jC89{|j{|j0{|jA{|jB8{|jO{|j {|jo{|jB7{|j{|j{|j{|j;B6{|j{|jZ{|jX5{|j {|j{|j7{|jB4{|j{|j{|j{|j/B3{|j,{|jo2{|j{|jOB1{|j{|j{|j {|j B0{|jF {|jO {|j Y79{|j* {|j{|j{|jB8{|j{|j9{|j>{|jB7{|j{|j{|jKX6{|j{|jp{|jm{|jB5{|j;{|j*{|j\{|jB4{|j{|j{|j{|jB3{|jd{|j {|j(2 #########  #....!...  #@#7027.4 (62 #.# ########  #.# #......######  #.#.# #...........#  #.#.# #.# #.#.# ##  #.#.# #...........# {|j) #.#.# ####<#......#  #.#.######.#....).##{|ja-{|j-f8.4 (632{|ja1{|j3K _Found a green potion.{|j3{|j{|j{|jp{|j10{|je{|jC69{|j{|jd{|j{|j*B8{|j{|j?{|j{|jB7{|j{|ja  You see here a green potion.{|j{|jI6 _{|j{|j{|j{|jtB5{|j{|j{|j{|jB4{|j{|j{|j*{|jB3{|j={|j{|j{|jQ{|jx:2{|j"{|j{|j{|j!B1{|j{|j({|jX0{|j{|j-{|jeY59{|jn{|j{|j{|j8B8{|j"{|jn{|j{|jX7{|j{|j{|jWB6{|j%{|j{|j{|j<B5{|j{|j{|j{|j(B4{|j {|j{|j{|jB3{|j{|j%{|j {|j B2{|j {|jG {|j{|jxB1{|j{|j{|j[{|jB0{|j{|j{|j{|jC49{|j{|j{|jU {|j :8{|j!{|jN${|j&j  You encounter a clockroach.{|j>.,   ###  ###############.#  #..@............#{|j.  ##.############.#  #.#....!.......#   #B#.############   #.#.# ########  #.#.# #{|j.H###### B   clockroach (asleep, warded)  #.#.# #.#  #.#.# #.....#  #.#.# #...........#{|j/!{|j5-52.4 (24{|j6m3.4 (257 _{|jn;{|j<{|jx  ###  ###############.#  #...............#  ##@############.#  #.#....!.......#  #B#.############  #.#.#    #.#.# #......#####{|j  #.#.# #...........  #.#.# #.  #.#.# #.  #.#.# #.{|j{|jk4.4 (1.0)6{|j{|jȕ{|jGh##################.{|jԾ#..............##.############ #@#....!......B#.###########.#.#  ......#####.....###<#{|j55{|j> BYou shoot an arrow.{|j BThe arrow hits the clockroach but does no damage.===6.5 (1.14{|jq {|jF W _The clockroach barely misses you.{|j 8  You shoot an arrow.{|jH2 V  The arrow hits the clockroach but does no damage.{|j2 g7.7 (1.23{|j78 {|je: E _The clockroach bites you but does no damage. x2{|j_8  You shoot an arrow.{|j  The arrow hits the clockroach but does no damage.3-8.92{|j{|j*/ _The clockroach bites you.{|jBeW  You shoot an arrow. The arrow hits the clockroach.{|j  The clockroach is lightly wounded.  The clockroach barely misses you.{|j  The clockroach sprays sand from its hourglass at you.{|jz{|j4-----9/11 -----60.10{|jw {|j4{|j#_The blast of sand hits you!{|jY )))))))You shoot an arrow.{|j B......  The arrow closely misses the clockroach.{|j>  The clockroach sprays sand from its hourglass at you.{|jd{|je0------8-------1.4 (1.339{|jrj{|jl1 _The blast of sand hits you.{|j"%  You shoot an arrow. The arrow hits the clockroach.{|jI q  The clockroach is heavily wounded.{|j 1=-2.6 (1.28{|j {|j? W _The clockroach barely misses you.{|j-OG.  Casting: Static Discharge (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  The clockroach is struck by an arc of lightning.  {|jOThe clockroach is severely wounded.  You are struck by an arc of lightning.  The clockroach is struck by an arc of lightning.{|jW **You kill the clockroach!{|jlK@†{|j\0-5---------42-30{|j:7{|j{|jjW _You are struck by an arc of lightning. The lightning grounds out.{|j  Casting: Static Discharge (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{|jX{|j0-{|jT{|j _You can't see any susceptible monsters within range! (Use Z to cast anyway.){|j[{|j[{|j\{|j8^{|jld65{|jdp1=4{|je{|jSg{|jgb-------3{|jMh{|ji{|jjt6===2{|jj{|jDl{|jl{|jli2=1{|jm{|jn{|j?oB0{|jp{|jq{|jqC29{|jr{|js{|jFt@===8{|jmt{|j u{|jcv{|jv63={|jv:7{|jw{|jyX6{|jz{|j{{|j{B5{|j|{|j}{|j=~{|je~V4=7{|j~N==4{|j<{|j{|jB3{|jف{|j{|j,,2{|jR{|jN{|jQ{|jB1{|j*{|jx{|j 55={|jCN==0{|j׈{|j{|j^C19{|j{|j{|j)B8{|j{|j6=7{|j{|j{|j%8{|j:N==6{|j{|jS{|j~B5{|jڑ{|j{|jB4{|j{|jN{|j`73{|jc{|jb{|jU==2{|j]{|jX1{|j{|j{|jcp8=0{|jj{|j{|jXC09{|j{|jL{|jB8{|jF{|j&U9={|jj9==7{|j{|jg{|jͥ:6{|j{|j{|jB5{|j¨{|j{|jթB4{|j{|j{|jF650={|jrN==3{|jP{|j{|jB2{|j|{|jܰ{|j,1{|jH{|j{|jM{|j@1={|j00{|jD{|j{|j;10/11=={|j*<899{|j{|j{|j/,8{|j\{|j{|j{|jٺB7{|j{|jo{|j#2{|jM=6{|jɾ{|j){|jU==5{|j_{|jz{|j,4{|j{|jq{|j{|j @3={|jT03{|jL{|j{|jcB2{|j${|jn _You start resting.Magic restored.{|j'--{|j1108.6 (45.0){|j*71==={|j^o--9.6 (461 _{|jC{|j{|j{|j<{|j! {|j {|j0 _You start resting.HP restored.{|jQ{|j210.6 (1.0){|j}4=1.6 (289 {|j_{|j<{|j#{|jj3{|j;l{|jr{|j*t{|jc{X8{|j{f  You see here a clockroach corpse.{|j~{|j~]===7 _{|jB{|j߃{|j%{|j|,6{|j{|j{|j{|j,{|j>=5{|jՍ{|j^{|j{|j0{|jғB4{|j3{|j{|jh{|j֙B3{|jN{|j5{|jq{|j͞,2{|j͟,{|j{|j{|jB1{|j[{|j}{|j{|j8B0{|j{|j{|jح{|j+C79{|j{|jӱ{|j:{|jB8{|jN{|jv{|j{|jԶB7{|j\{|jd{|j]{|jB6{|j1{|j{|jT{|jB5{|jK{|j{|j{|jB4{|j{|j'{|j{|jaB3{|j {|jk{|j {|jYB2{|jT{|j{|j%{|jyB1{|ji{|j {|j{|jB0{|jZ{|jP  There is a stone staircase leading up here.{|j{|jJ69 _{|j{|j{|jE8{|jU{|jB7{|j{|jM{|jd{|jB6{|j,{|jK{|j|B5{|j{|j{|j{|jB4{|j{|j {|jE{|j~:3{|j{|j{|j{|jB2{|j{|j@  There is an open door here.{|j){|jI1 _{|j{|j {|ji#X0{|jg%{|j&{|j({|jH)C59{|j*{|j,{|j.{|j3/B8{|j0{|j1{|j3{|j)4:7{|jg5{|j<6{|j1>{|ju?{|j?,5{|j?{|j@{|j3B{|jC{|jDB4{|jKG,{|jG{|jG{|jG:3{|jtH{|jL{|jM{|jTNB2{|jN{|j&P{|j Q{|jRX1{|jU{|jIWX0{|jW{|jkY{|j8Z{|jZC49{|j+[{|jv\{|j]{|j]B8{|jq^{|jF`{|j`{|je76{|j%h{|jh{|jiB5{|ji{|jj{|jk{|jkB4{|j_l{|jum{|j'n{|jinB3{|jn{|jo{|jp{|jpB2{|j}q{|jr{|js{|j!tB1{|jt{|ju{|jv{|jZwB0{|jw{|jx{|jy{|jyC39{|jxz{|j"|{|j}{|jR}B8{|j}{|j{|jψM{|j) ## #. ################.## #. {|j#..........@......! #.62.6 (51.0) #.################# #.  ###.# .......... #.  #...# .........############.  #...# .......... {|jMQ #...# ........######.#####  #...#########.........#.....# ####.................. #....#.####........#####...{|j{{|jf3.6 (527{|j{|jbJ _Found a pink potion. {|jd3 {|j? {|j {|j {|j65 {|j {|j&X4 {|j {|jչ {|j##### .##.########.###### #....#..........!...% #.#<.6.6 (3.0)  #.#####.#.. ##.# .... #.#.. ...# .........####.#### ...# ....).#  {|jC...# ........######.#####.##.# ...#########.........#.....#.##.# .....>.# .#.####........#####.... {|j {|jPe7.6 (43 {|j9% {|jTM _Found a storm talisman.!{|j&:I!{|j2<!{|j>!{|j'F21!{|jG!{|jzI!{|jIB0!{|jK!{|jN`  You see here a pink potion.!{|jZP!{|jQJ29 _!{|j'R!{|jVT!{|j1V!{|jVB8!{|jW!{|jCY!{|jZ!{|jC[B7!{|j#\!{|jN^!{|j`!{|ju`B6!{|ja!{|jic  You see here a storm talisman.!{|jk!{|jlI5 _!{|jm!{|jo!{|jdrX4!{|j;s!{|jru!{|j`w!{|jw,3!{|jw!{|jy!{|j{!{|j5~!{|j~B2!{|j!{|j!{|j!{|j,1!{|j#!{|j3!{|j!{|j!{|jHB0!{|j!{|jΒ!{|jt!{|jȔC19!{|j!{|j!{|jQ!{|j3B8!{|ju!{|j !{|j!{|jB7!{|j!{|jx!{|j-!{|j{B6!{|jG!{|j!{|j+X5!{|j !{|j!{|j!{|jB4!{|j!{|j!{|j!{|j~:3!{|j!{|j!{|jX2!{|j!{|j#!{|jn1!{|j2!{|jSX0!{|jx!{|j!{|j>!{|j-09!{|j!{|j!{|jV!{|jJX8!{|j!{|j,!{|jk!{|jB7!{|j!{|j!{|j=!{|jB6!{|j6!{|j!{|j+!{|jB5!{|jf!{|j!{|j!{|j>B4!{|j!{|j!{|jA n3!{|j!{|jX2!{|j!{|j!{|j !{|j\B1!{|j~!{|ju!{|jR!{|jB0!{|j=!{|j !{|jf"!{|j"D799!{|j#!{|jZ&!{|j'!{|j=(B8!{|j@)!{|j+!{|j<v765!{|j4>!{|j?!{|j@B4!{|jA!{|j:D!{|jF!{|jFB3!{|jL2!{|jN!{|jcQ!{|jVS!{|jSB1!{|jU!{|jX!{|jwZ!{|jZB0!{|j\!{|j^!{|jd`!{|j`C89!{|jZb!{|jd!{|jf!{|j.#...#.#.# !{|j1232.6 (65.0)!{|jm3.6 (667 _!{|j!{|jF"{|j@ ))))oYou shoot an arrow.  The arrow hits the orc but does no damage."{|j9:o."{|j\:8o."{|j[@).."{|j@u===4.9 (1.3)6"{|j]E"{|j{G% _The orc shouts!"{|j ))You shoot an arrow. The arrow hits the orc."{|j:o."{|j۞"."{|j`g6.1 (1.24"{|jţ"{|jS1 _The orc is lightly wounded."{|j ) You shoot an arrow. The arrow hits the orc."{|jt:o."{|j>z"{|jzg7.2 (1.13"{|j~"{|jR^ _The orc is moderately wounded."{|jP 6)"{|j1 So8.4 (1.22 _You shoot an arrow. The arrow barely misses the orc. The orc misses you."{|j2 6)"{|j? oYou shoot an arrow. The arrow closely misses the orc."{|jA g9.5 (1.11"{|j:E "{|jDG Q _The orc closely misses you.#{|jH=6)#{|j oYou shoot an arrow. The arrow completely misses the orc.40.7 (1.20#{|j#{|jZP _The orc barely misses you.#{|j`c6)#{|j oYou shoot an arrow. The arrow barely misses the orc.#{|jh1.8 (1.159#{|j#{|j= _The orc hits you but does no damage. x2#{|j<=P  You shoot an arrow. The arrow hits the orc.#{|j j  The orc is heavily wounded.#{|jg3.0 (1.27#{|j#{|jQ _The orc closely misses you.#{|jC 6)#{|j oYou shoot an arrow. The arrow barely misses the orc.#{|j 0--0---4.26#{|j #{|j 6 _The orc hits you with a +0 club.#{|j+ .You shoot an arrow. The arrow hits the orc.#{|j S#{|j *)#{|jB 1--35.45#{|j, #{|j G _You kill the orc!#{|j3#{|j#{|jH _No target in view!${|j${|j${|j"^ _No target in view!${|j3${|j${|j{H _No target in view!${|j${|jT${|j${|j^${|j4 _3${|jh${|j^---2${|j${|jl${|j${|ji2=1${|j${|j${|jB0${|j?${|jY49${|jw${|j${|j{3=1===8${|j${|j4 _Magic restored.${|j B7${|j${|j${|j:6${|j!${|j"${|j3#B5${|jD$${|j%${|jr&4====4${|j'${|jk*${|jP,B3${|j,${|j-${|j0${|j-2${|j2B2${|j3${|jb6$  Things that are here:${|j8C  a +0 club; a +0 leather armour${|jh:${|j;I1 _${|jp<${|j>${|j@${|jAT=0${|jEB${|jMD${|jE${|jFC39${|j{G${|j`I${|jXK${|jKB8${|jL${|juN${|jP${|jkPB7${|jQ${|jS${|j$U${|jyUB6${|joV${|jGY${|jZ${|jR[B5${|j\${|j]${|j^${|j8_B4${|j_${|jRa${|j>b${|jbB3${|j4c${|jqd${|jUe${|jeB2${|j=f${|jg${|jiX1${|ji${|jk${|j+l${|jlB0${|j\m${|jn${|jo${|joC29${|jp${|j${|jn${|jلB8${|jz${|j${|j${|jB7${|j@${|j${|jn6${|j${|jtX5${|j${|j${|j${|jܞB4${|j${|jҥ${|j_X3${|j<${|j%${|j${|jB2${|j2${|jO${|jX1${|jf${|jX${|jg${|jӻX0${|j${|j${|j C19${|j^${|jF${|j${|j7B8${|j${|j${|jX7${|j${|j${|j?${|jB6${|j"${|j${|j!${|j~B5${|j${|j${|j^${|jX4${|jY${|j${|j1B3${|jw${|jF${|jd${|jB2${|j${|j${|jvX1${|j${|j${|j${|j$B0${|j${|j;${|j${|j=C09${|jw${|j${|jK${|jB8${|j${|jV${|jX7${|j>${|j#${|j${|jX6${|j${|j${|jB5${|j>${|j${|j=X4${|j${|jn3${|jN${|j[${|j/X2${|j${|jf${|jX1${|j${|j${|j${|jB0${|j ${|j ${|j ${|jj D699${|j ${|jl ${|j ${|j^ B8${|j ${|j${|jI${|jB7${|j${|j${|j^${|jB6${|j(${|j1${|j9X5${|j${|jR${|j+X4${|j${|j${|j${|j B3${|jH${|js${|j0${|jB2${|j${|j!${|jG"${|j"B1${|j#${|j$${|j%n0${|jG'${|j(${|jF(C89${|j(${|jn*${|j[+X8${|j+${|jy.7${|jX/${|j/${|j?0B6${|jq0${|j1${|j1${|jW2B5${|jG3${|j[5${|j6X4${|jH7${|j8${|jE9${|j9B3${|j:${|j<${|jJ>${|j>B2${|j?${|j*@${|jVAX1${|jB${|jD${|jE${|j0FB0${|jF${|jG${|jV ....# #....####....# ....# #............# ....# #............# ....# #...~....~...# ....# ##..........## ....# #....~~....# #....~~....# #..........##  ...~....~@..# ---320.4 (75.0) ...........#  ?..........#  ..###......#  #. ..#....#[${|j-Wm ##...#### ###.# .!# ${|j[${|jm[---1.4 (7679${|j_${|j4aS _Found 2 viscous inky potions.${|j3${|j${|j${|j${|jn8${|j${|j%B7${|j${|j${|j${|j.B6${|j${|j ${|j ${|j[ B5${|j ${|j  ${|jO ${|j B4${|jN ${|jz ${|jB ${|j B3${|j ${|j ${|j ${|ja B2${|jT ${|j ${|j. B1${|j. ${|jd I _i - 3 scrolls of identify (gained 1)${|j ${|j B0${|j ${|j" ${|j# Y69${|j$ ${|j% ${|j"' B8${|jq' ${|j' ${|j( ${|j) ${|j#* B7${|j* ${|j- ${|jP. ${|j. B6${|j%/ ${|j0 ${|j1 ${|j1 B5${|j2 ${|j3 ${|jV4 ${|j4 B4${|j#5 ${|j 9 ${|j9 ${|j9 B3${|j: ${|j#< ${|j< ${|j)= B2${|j= ${|j> ${|j? ${|j @ B1${|j@ ${|jA ${|jC ${|jFC B0${|jC ${|j%E ${|jF ${|j[F C59${|jG ${|j4L ${|jL ${|jM B8${|j.N ${|jO ${|jO ${|j&P B7${|jP ${|jQ ${|jR ${|jR B6${|jjS ${|jnT ${|j{U ${|jU B5${|jxV ${|jW ${|jeX ${|jX B4${|j@Y ${|jaZ ${|j/[ ${|j[ B3${|j[ ${|j] ${|j>^ X2${|j^ ${|j_ ${|jw` ${|j` B1${|jBa ${|jb ${|jFc ${|jc B0${|jd ${|jWe ${|j*f ${|jqf C49${|jgg ${|jh ${|jWi ${|ji B8${|jj ${|jj ${|jk ${|jk B7${|jtl ${|jn ${|jo ${|jVo B6${|jo ${|jp ${|jq ${|jq B5${|jbr ${|js ${|jAt ${|jt B4${|jt ${|j2v ${|j{  #.###...~....~...## #.................# #.##..............# #.###....###......# #.# ####.....#....# #.# #####...#### #.# ###.#${|j;|  #.###########.!# #.....@......∩.#${|jv| =56.4 (35 #.############ ###       ${|j| y   ${|j7 ${|j f7.4 (363${|jy ${|j 9 _Found Kokig's Lightly-Used Armoury.%{|jk2 I%{|j4 %{|j5 %{|j? J210%{|j2@ %{|jA %{|jB %{|jAC C39%{|jD %{|jE %{|jG %{|jpG B8%{|j1H %{|jI %{|jN ~  The shop is a mimic!  The shop mimic cackles madly and vanishes in a puff of smoke!%{|jS #.###...~....~...## #.................# %{|joS L#.##..............# #.###....###......# #.# ####.....#....# #.# #####...#### #.# ###.# %{|j(T j#.###########.!# #......§.# #.###### ### %{|jdY 262.4 (5.0)%{|jZ l3.4 (67 _%{|j_ %{|j=` '{|j"z 3'{|j2{ '{|j P......0'{|j` [ _Done exploring.){|jWhere to? (Tab - D:3 @ (x,y), ? - help)  D - Dungeon ){|j#){|j![?25h[?0c #.###...~....~...##AutarchDCSS the Shooter#.................#){|jw"zMummy#.##..............#Health: 54/54 ========================#.###....###......#Magic: 11/11 ========================#.# ####.....#....#AC: 5Str: 12#.# #####...####EV: 11Int: 16#.####.#SH: 0Dex: 18#.###########.!#XL:  7 Next: 43% Place: Dungeon:4){|j"#...........@§.#Noise: ---------  Time: 7363.4 (0.0)#.##############i) +0 shortbow###Fire: i) +0 shortbowGem (1637) ){|jA#         ){|j#_i - 3 scrolls of identify (gained 1) _Found Kokig's Lightly-Used Armoury.  The shop is a mimic! _The shop mimic cackles madly and vanishes in a puff of smoke! ){|j#_Done exploring.  What level of the Dungeon? (default 3, ? - help) ){|j#.#.#.#.######.......................#.##...).#.#.#.#.#.#.#.#.#.#.#.#...............#################.###.....##.#.#.#.#.#.#.#.#.#.#.#......#.......##.##........#.#.#.#.#.#.#.#.#.#.#.......#.......##.##.......#.#.#.#.#.#.#.#.#.#.#.#...)..#.......# ##############.##.......'#.#.#.#.#.#.#.#.#.#.#.......#.......# #..............##.......#.#.#.#.#.#.#.#.#.#.#.#......#.......# #.###############........#.#.#.#.#.#.#.#.#.#.#.......#.......# #.##........'#.#.#.#.#.#.#.#.#.#.#......#.......# ##.#.{|jO@>/{|j#.#.#......# #)#.##. AutarchDCSS the Shooter #.#.<.....#######.#.##. Mummy .#.#......##......#.##. Health: 54/54 ======================== #.#'......##......#.###. Magic: 11/11 ======================== .#.#......##......#..##÷ AC: 5Str: 12 #.#.......##..#.##.#.##. EV: 11Int: 16 .#.#####'###....##...##. SH: 0Dex: 18 #.#.####.# #..##..#####. XL:  7 Next: 43% Place: Dungeon:4 .#.#.....####.##@.##############. Noise: --------- [39;49/{|jێzm Time: 7397.4 (0.0) #.#.............##............... i) +0 shortbow .#.##########.#.##.#############. Fire: i) +0 shortbow #.#.######....................... Gem (1603) .#...............################ #.#......#.......# .#.......#.......# #.#...)..#.......# #############  .#.......#.......# #............  _Found 11 gold pieces. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travelA stone staircase leading down. /{|j$/{|j You shoot an arrow. The arrow hits the orc. _You kill the orc!No target in view!  No target in view! _No target in view! _Magic restored.  Things that are here: _a +0 club; a +0 leather armour _Found 2 viscous inky potions. _i - 3 scrolls of identify (gained 1) _Found Kokig's Lightly-Used Armoury.  /{|jThe shop is a mimic! _The shop mimic cackles madly and vanishes in a puff of smoke!  Done exploring. _There is a stone staircase leading down here.  You climb downwards.  You hear the sound of rushing water.There is an entrance to a sewer on this level. Hurry and find it before theportal rusts away!You encounter Eustachio the Magnificent. He is wielding a +0 rapier. _Found 11 gold pieces. _There is a stone staircase leading up here. _You climb upwards.  There is a stone staircase leading down here.0{|j The arrow barely misses the orc.The orc hits you with a +0 club.  You shoot an arrow. The arrow hits the orc. _You kill the orc!   No target in view! _No target in view! _Magic restored.  Things that are here: _a +0 club; a +0 leather armour2 viscous inky potions. _i - 3 scrolls of identify (gained 1) _Found Kokig's Lightly-Used Armoury.  The shop is a mimic! shop mimic cackles madly and vanishes in a puff of smoke!  Done exploring. 0{|jQ_There is a stone staircase leading down here.  You climb downwards.  You hear the sound of rushing water.There is an entrance to a sewer on this level. Hurry and find it before theportal rusts away!  You encounter Eustachio the Magnificent. He is wielding a +0 rapier. _Found 11 gold pieces. _There is a stone staircase leading up here.2{|j`2{|jJk2{|j/t1.#.#......# #)#.##. AutarchDCSS the Shooter #.#.<.....#######.#.##. Mummy .#.#......##......#.##. Health: 54/54 ======================== #.#'......##......#.###. Magic: 11/11 ======================== .#.#......##......#..##÷ AC: 5Str: 12 2{|jt #.#.......##..#.##.#.##. EV: 11Int: 16 .#.#####'###....##...##. SH: 0Dex: 18 #.#.####.# #..##..#####. XL:  7 Next: 43% Place: Dungeon:4 .#.#.....####.##@.##############. Noise: ---------  Time: 7397.4 (0.0) 2{|ju(#.#.............##............... i) +0 shortbow .#.##########.#.##.#############. Fire: i) +0 shortbow #.#.######....................... Gem (1603) .#...............################ #.#......#.......# .#.......#.......# #.#...)..#.......# #############  .#.......#.......# #............  _Found 11 gold pieces. _There is a stone staircase leading up here. _You climb upwards. 2{|juN_There is a stone staircase leading down here.2{|jz2{|j{2{|jI2{|j3{|jyh3{|juiA stone staircase leading down (D:4)(Press ? for help)#.# #..........#.#.#.#.#.#.#.#.#.#.#.#.##...########.#.############..#.##.# ###'#########.#.#.#.#.#.#.#.#.#.#.#.#......# #.#.##..#.##.# #......# ##.#.#.#.#.#.#.#.#.#.#.#+......# #)#.##..#.##.# #......######.#.#.#.#.#.#.#.#.#.#.#.#......# #)#.##..#.##%# #......'.....#.#.#.#.#.#.#.#.#.#.#.#.<.....#######.#.##..#.##.# #......######.#.#.#.#.#.#.#.#.#.#.#.#......##......#.##..#.##.# #......#.....#.#.#.#.#.#.#.#.#.#.#.#'......##......#.###..#.##.###........####.#.#)#.#.#.#.#.#.#.#.#.#......##......#..##÷.#.##...'............#.#.#.#.#.#.#.#.#.#.#.#.......##..#.##.#.##..#.#######........####.#.#.#.#.#.#.#.#.#.#.#.#####'###....##...##.....##........# ##.#.#.#.#.#.#.#.#.#.#.#.####.# #..##..#####...###3{|jw#........####.#†#.#.#.#.#.#.#.#.#.#.#.....####.##@.##############...##...........##.#.#.#.#.#.#.#.#.#.#.#.............##.................##.............#.#.#.#.#.#.#.#.#.#.#.##########.#.##.#############.#.########.....##.#.#.#.#.#.#.#>#.#.#.#.######.......................#.##...).#.#.#.#.#.#.#.#.#.#.#.#...............#################.###.....##.#.#.#.#.#.#.#.#.#.#.#......#.......##.##........#.#.#.#.#.#.#.#.#.#.#.......#.......##.##.......#.#.#.#.#.#.#.#.#.#.#.#...)..#.......# ##############.##.......'#.#.#.#.#.#.#.#.#.#.#.......#.......# #..............##.......#.#.#.#.#.#.#.#.#.#.#.#......#.......# #.###############........#.#.#.#.#.#.#.#.#.#.#.......#.......# #.##........'#.#.#.#.#.#.#.#.#.#.#......#.......# ##.#3{|j&DO@>4{|jQ4{|jA.#.#......# #)#.##. AutarchDCSS the Shooter #.#.<.....#######.#.##. Mummy .#.#......##......#.##. Health: 54/54 ======================== #.#'......##......#.###. Magic: 11/11 ======================== .#.#......##......#..##÷ AC: 5Str: 12 #.#.......##..#.##.#.##. EV: 11Int: 16 4{|j?.#.#####'###....##...##. SH: 0Dex: 18 #.#.####.# #..##..#####. XL:  7 Next: 43% Place: Dungeon:4 .#.#.....####.##@.##############. Noise: ---------  Time: 7397.4 (0.0) #.#.............##............... i) +0 shortbow .#.##########.#.##.#############. Fire: i) +0 shortbow #.#.######....................... Gem (1603) .#...............################ #.#......#.......# .#.......#.......# #.#...)..#.......# #############  .#.......#.......# #............  4{|j _Found 11 gold pieces. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travel4{|jӄ<A stone staircase leading down.4{|j4{|jZ4{|jm4{|j.4{|j4 2 _14{|j4{|j4{|jLX04{|jT4{|j4{|jD4{|j.5994{|jٲ4{|j&4{|j4{|j'4{|jB84{|je4{|j4{|j4{|jB74{|jg4{|j~4{|j4{|jB64{|j4{|jS4{|j4{|j9B54{|j4{|j4{|j4{|j^B44{|j4{|j4{|j[4{|jB34{|jw4{|j"4{|j4{|jaB24{|jv4{|j4{|j4{|jCB14{|j@4{|j4{|j4{|jB04{|jR4{|j4{|j4{|jC894{|j4{|jl4{|jX84{|j4{|jA4{|j4{|j:74{|jk4{|j[4{|j4{|jkB64{|j4{|j 4{|j4{|j ,54{|j44{|j4{|jn44{|jt4{|j4{|j4{|j3B34{|j4{|jE 4{|j X24{|jk 4{|j<#.#.#.#.#.#.#.#.#.#'......###)#.#.#.#.#.#.#.#.#.#......###.#.#.#.#.#.#.#.#.#.......##.#.#.#.#.#.#.#.#.#.#.#####'### ##.#.#.#.#.#.#.#.#.#.#.#.####.# #†#.#.#.#.#.#.#.#.#.#.#.....### 4{|jI##.#.#.#.#.#.#.#.#.#.#.#......... ..#.#.#.#.#.#.#.#.#.#.#.######### ##.#.#.#.#.#.#.#@#.#.#.#..418.4 (21.0)#.#.#.#.#.#.#.#.#.#. ##.#.#.#.#.#.#.#.#.#.#.#......#. ..#.#.#.#.#.#.#.#.#.#.###.#.#.#.#.#.#.#.#.#.#...)..#.. .'#.#.#.#.#.#.#.#.#.#.#.......#..4{|jC#.#.#.#.#.#.#.#.#.#.#......#.. ..#.#.#.#.#.#.#.#.#.#.#.......#.. ..'#.#.#.#.#.#.#.#.#.#.##4{|j4{|j4{|j[ _There is a stone staircase leading down here.4{|j34{|j4{|jS4{|j;r9.4 (1.0)1 _4{|jd4{|jg_There is a stone staircase leading down here. _There is a stone staircase leading down here.  You climb downwards.  You hear the sound of rushing water.  There is an entrance to a sewer on this level. Hurry and find it before theportal rusts away!4{|j/  --more--5{|jbz 5  Level annotation: Eustachio5{|jI ..#....  ....#.##  ..:....#.  #........  ......#..  #........  #....####  #@.......  #...#####  #.....s  #..#..... 5{|jS ####..... .... s   scorpion ...  ....  ..5{|jUD~20.9 (2.505{|jDG _You encounter a scorpion.Found a parchment of Forge Monarch Bomb.5{|jIa _There is a stone staircase leading up here.5{|jV5{|jH5{|j5{|jɱF _Unknown command.6{|jӚ6{|j<$6{|j&A stone staircase leading up (D:5)(Press ? for help)  ..#....   ....#.##   ..:....#.   #........   ......#..   #........  #....####  #@.......  #...#####  #.....s  #..#.....  ####.....   ....    ...   .  ...   ..    #.  #..   ##  .. .# #..#.##.##### #....$<.....# #....#.####+# ##.. .@. 6{|j#YLevel 5 of the Dungeon<<@#6{|jǏ <# 6{|j@  7{|jA.@  7{|jm?  7{|j3 7{|j4" 7{|j-[?  7{|j;@  7{|j5?  7{|jP ? #7{|j^ ;##8{|j;##8{|j #. ## ..... 8{|jg .#  ...#... 8{|j* 7##8{|jT 7.#9{|j3_ Eustachio, wielding a +0 rapier and wearing a +0 leathe (D:5).@  ..#. .... 9{|j4.... ...#.##.....$<.....#... .@.........#.....#. ....9{|j9{|jGAutarchDCSS the Shooter..#....Mummy....#.##Health: 54/54 ========================..:....#.Magic: 11/11 ========================#........AC: 5Str: 12......#..EV: 11Int: 16#........SH: 0Dex: 18#....####XL:  7 Next: 43% Place: Dungeon:5#@.......Noise: ---------  Time: 7420.9 (0.0)#...#####i) +0 shortbow#.....sFire: i) +0 shortbow#..#.....9{|jKGem (1580) ####.........s   scorpion...  ....  ..Found a parchment of Forge Monarch Bomb. _There is a stone staircase leading up here. _Unknown command.Press: ? - help, v - describe, . - travelHere: Eustachio, wielding a +0 rapier and wearing a +0 leather armour (asleep)  The floor.9{|j٬9{|j)9{|jζ 9{|j' S))))You shoot an arrow.9{|j rs.  The arrow hits the scorpion but does no damage.9{|j +...9{|j r===2.1 (1.2789{|j 9{|j/  _You hear a shout!:{|jM))))))):{|jqN4s.:{|jLP0@:{|jQ  You shoot an arrow. The arrow closely misses the scorpion.:{|jZ .......@   Edmund (wandering)s   scorpionYou encounter Edmund the Younger. He is wielding a +5 heavy dire flail.:{|jd/  --more--:{|jϫ 9s.:{|j =:{|j r 3.37 _:{|jw :{|j ;{|j& ) You shoot an arrow. The arrow hits the scorpion.;{|jI G.@;{|jy 8s.;{|j G.@;{|j !.;{|j b4.56;{|j\ ;{|j c _The scorpion is moderately wounded.<{|j}Q  The scorpion barely misses you.Edmund says, "I'm quite good with sums, too."34---------7/11 ---------====505<{|jM ------------------.4. _Edmund hits you with a +5 heavy dire flail!!  You climb upwards.<{|jUC .#.#.#.#.#.#.#.#.#.#.#.#'......## #.#.#)#.#.#.#.#.#.#.#.#.#......## .#.#.#.#.#.#.#.#.#.#.#.#.......## #.#.#.#.#.#.#.#.#.#.#.#.#####'### ##.#.#.#.#.#.#.#.#.#.#.#.####.# # #.#†#.#.#.#.#.#.#.#.#.#.#.....### ##.#.#.#.#.#.#.#.#.#.#.#......... ..#.#.#.#.#.#.#@#.#.#.#.######### <{|jVt##.#.#.#.#.#.#.#@#.#.#.#.######.. #.#.#.#.#.#.#.#s#.#.#.#.......... ##.#.#.#.#.#.#.#.#.#.#.#......#.. ..#.#.#.#.#.#.#.#.#.#.#.......#.. .#.#.#.#.#.#.#.#.#.#.#.#...)..#.. .'#.#.#.#.#.#.#.#.#.#.#.......#.. .#.#.#.#.#.#.#.#.#.#.#.#......#.. ..#.#.#.#.#.#.#.#.#.#.#.......#.. ..'#.#.#.#.#.#.#.#.#.#.#......#..<{|je----7.0 (2.53<{|j<{|jQ _Level annotation: Edmund<{|j1c _There is a stone staircase leading down here.>{|jco#......##..'......##.)##.......##. .####'###..###.# #. .#†#### #.......... .@###>###### .s.. ##.......#. #.)..#.s   scorpion '......#... #>{|jp8#. .#.......#.>{|jq9s.>{|jw>{|j%y5----8.0 (1.02 _>{|j>{|j?{|j3?{|j6vRead which item? Scrolls  b - a scroll of blinking  g - a scroll of fog  t - 2 scrolls of teleportation  i - 3 scrolls of identifys - a scroll of butterflies  S - a scroll of silence  V - a scroll of vulnerability [!] read|evoke[?] describe selectedA{|jA{|jA{|js .#.#.#.#.#.#.#.#.#.#.#.#......##. AutarchDCSS the Shooter #.#.#.#.#.#.#.#.#.#.#.#'......##. Mummy .#.#)#.#.#.#.#.#.#.#.#.#......##. Health: 35/54 ===============--------- #.#.#.#.#.#.#.#.#.#.#.#.......##. Magic: 7/11===============--------- .#.#.#.#.#.#.#.#.#.#.#.#####'###. AC: 5Str: 12 #.#.#.#.#.#.#.#.#.#.#.#.####.# #. EV: 11Int: 16 .#†#.#.#.#.#.#.#.#.#.#.#.....#### SH: 0Dex: 18 A{|j|#.#.#.#.#.#.#.#.#.#.#.#.......... XL:  7 Next: 43% Place: Dungeon:4 .#.#.#.#.#.#.#@#@#.#.#.########## Noise: ---------  Time: 7428.0 (0.0) #.#.#.#.#.#.#.#s#.#.#.#.######... i) +0 shortbow .#.#.#.#.#.#.#.#.#.#.#........... Fire: i) +0 shortbow #.#.#.#.#.#.#.#.#.#.#.#......#... Gem (1572) .#.#.#.#.#.#.#.#.#.#.#.......#... #.#.#.#.#.#.#.#.#.#.#.#...)..#... s   scorpion '#.#.#.#.#.#.#.#.#.#.#.......#... #.#.#.#.#.#.#.#.#.#.#.#......#... .#.#.#.#.#.#.#.#.#.#.#.......#...The scorpion barely misses you.{|j37mEdmund says, "I'm quite good with sums, too." _Edmund hits you with a +5 heavy dire flail!!  You climb upwards. _Level annotation: Edmund _There is a stone staircase leading down here.A{|jc  As you read the scroll of teleportation, it crumbles to dust.=9.0 (1Tele Gem (1571) A{|j"A{|j$ _You feel strangely unstable. The scorpion barely misses you. x2B{|j <.....####......##..'......##.)##.......##.####'###..###.# #.. #†####...........@#.###s######..#.......#. .)..#.......#.#.B{|jKs>B{|jB{|j3-6--300B{|jB{|jKV _The scorpion attacks as it pursues you! The scorpion stings you.B{|jSMa.....# <.....#####......##..'......##.)##.......##..#####'###. #.###.# #..# B{|jM/†####.#.#...........@#s###.#>######..#.B{|jLN......#.)..#.......#.B{|jVB{|j4_......# #...#########....... .......# ####................... .......# #....#.####..####.....# ##.#.......#..# #....).###..#.......'........# .....'...##.......#........### #......######................. ####..#######.......##.#[#....## # #..........÷..@#...#)#...◊♣..# ######...###.##>###.####...♣..## ......#...# #...................)####.#...# #..#.###.##...!. ......#...# #..#.# #.##.######### ##############.#.###.##.######### ......#.#.#.#.#.#.#.#.#.#.#.#.##.{|j`49m  ######.#.#.#.#.#.#.#.#.#.#.#.#...  # ##.#.#.#.#.#.#.#.#.#.#.#+... B{|jafB{|jmB{|jvnS-1Gem (1569B{|jn") B{|juB{|jw@ _Your surroundings suddenly seem different.D{|jA/D{|jP=uLevel 4 of the Dungeon<<<<>>>>(Press ? for help)#.#.# #########...#.##.........############.####...#.#.# #.##.#.# #......###### #...#..'.......................).#...#.#.# #.##.#.# #...........# #...####.........######.#####.##.#...#.#.# #.##.#.# #...........# #...#########.........#.....#.##.#...#.#.# #.##.#.# #...........# ####..............................>.#...#.#.# #.##.#.# #...........# #....#.####........#####..............<.#.#.# #.#D{|j*>#.#.# ####<#......# ##.#.......#........# #...#.#.#.######.#.#.# #.##.#.######.#....).###..#.......'........# #...#.#............#.# #.###..........#......'...##.......#........#####...#.#....#####.###.# #.##....####.#.#......######......................#.#.#....### #.....# #.###.### #.#.####..#######.......##.#[#....####.#.#.#......###############.##.# #.#.# #..........÷..@#...#)#...◊♣..# #.#.#%#.#....'.........)...#.##.# #.#.#######...###.##>###.####...♣..###.#.#...#....#############.#.##.# #.#.......#...# #...................)....#####....##.#.##.# #.#######.#...# #..#.###.##...!...................#D{|j>#.#.##.# #.........#...# #..#.# #.##.##########.########################.#.##.# ###################.#.###.##.##########..........#...............#.##.# #..........#.#.#.#.#.#.#.#.#.#.#.#.##...########.#.############..#.##.# ###'#########.#.#.#.#.#.#.#.#.#.#.#.#......# #.#.##..#.##.# #......# ##.#.#.#.#.#.#.#.#.#.#.#+......# #)#.##..#.##.# #......######.#.#.#.#.#.#.#.#.#.#.#.#......# #)#.##..#.##%# #......'.....#.#.#.#.#.#.#.#.#.#.#.#.<.....#######.#.##..#.##.# #......######.#.#.#.#.#.#.#.#.#.#.#.#......##......#.#D{|j%?$#..#.#D{|jAn escape hatch in the floor (D:4) @>E{|j:   stone staircase leading down (D:4)>#.# #......#.....#.#.#.#.#.#.#.#.#.#.#.#'......##......#.###..#.##.###........####.#.#)#.#.#.#.#.#.#.#.#.#......##......#..##÷.#.##...'............#.#.#.#.#.#.#.#.#.#.#.#.......##..#.##.#.##..#.#######........####.#.#.#.#.#.#.#.#.#.#.#.#####'###....##...##.....##........# ##.#.#.#.#.#.#.#.#.#.#.#.####.# #..##..#####...####........####.#†#.#.#.#.#.#.#.#.#.#.#.....####.##>.##############...##...........##.#.#.#.#.#.#.#.#.#.#.#.............##.................##.............#.#.#.#.#.#.#@#s#.#.#.##########.#.##.#############.#.#E{|j Z#######.....##.#.#.#.#.#.#.#>#.#.#.#.######.......................#.##...).#.#.#.#.#.#.#.#.#.#.#.#...............#################.###.....##.#.#.#.#.#.#.#.#.#.#.#......#.......##.##........#.#.#.#.#.#.#.#.#.#.#.......#.......##.#F{|jk  #.#.# #......###### #...#..'.......................).#...#.#.# #.##.#.# #...........# #...####.........######.#####.##.#...#.#.# #.##.#.# #...........# #...#########.........#.....#.##.#...#.#.# #.##.#.# #...........# ####..............................>.#...#.#.# #.##.#.# #...........# #....#.####........#####..............<.#.#.# #.##.#.# ####<#......# ##.#.......#........# #...#.#.#.######.#.#.# #.##.#.######.#....).###..#.......'........# #...#.#............#.# #.###..........#......'...##.......#........#####...#.#....#####.###.# #.##....####.#.#......######......................#.#.#....### #.....# #.###.### #.#.####..#######.......##.#[#....####.#.#.#......###############.##.# #.#.# #..........÷..@#...#)#...◊♣..# #.#.#%#.#....'..F{|jk?.......)...#.#G{|j #.###........####.#.#)#.#.#.#.#.#.#.#.#.#......##......#..##÷.#.##...'............#.#.#.#.#.#.#.#.#.#.#.#.......##..#.##.#.##..#.#######........####.#.#.#.#.#.#.#.#.#.#.#.#####'###....##...##.....##........# ##.#.#.#.#.#.#.#.#.#.#.#.####.# #..##..####G{|j#...####........####.#†#.#.#.#.#.#.#.#.#.#.#.....####.##>.##############...##...........##.#.#.#.#.#.#.#.#.#.#.#.............##.................##.............#.#.#.#.#.#.#@#s#.#.#.##########.#.##.#############.#.########.....##.#.#.#.#.#.#.#>#.#.#.#.######.......................#.#H{|jn escape hatch in the floor (D:4) >>I{|jkt {  stone staircase leading down (D:4)>>#...).#.#.#.#.#.#.#.#.#.#.#.#...............#################.###.....##.#.#.#.#.#.#.#.#.#.#.#......#.......##.##........#.#.#.#.#.#.#.#.#.#.#.......#.......#I{|j[u !#.#J{|jS  #.#.# #......###### #...#..'.......................).#...#.#.# #.##.#.# #...........# #...####.........######.#####.##.#...#.#.# #.##.#.# #...........# #...#########.........#.....#.##.#...#.#.# #.##.#.# #...........# ####..............................>.#...#.#.# #.##.#.# #...........# #....#.####........#####..............<.#.#.# #.#J{|jf#.#.# ####<#......# ##.#.......#........# #...#.#.#.######.#.#.# #.##.#.######.#....).###..#.......'........# #...#.#............#.# #.###..........#......'...##.......#........#####...#.#....#####.###.# #.##....####.#.#......######......................#.#.#....### #.....# #.###.### #.#.####..#######.......##.#[#....####.#.#.#......###############.##.# #.#.# #..........÷..@#...#)#...◊♣..# #.#.#%#.#....'.........)...#.#K{|j0 K{|joa .......# #...#########....... AutarchDCSS the Shooter .......# ####................... Mummy .......# #....#.####........#### Health: 33/54 ==============---------- #......# ##.#.......#........#Magic: 6/11=============----------- #....).###..#.......'........#AC: 5Str: 12 #......'...##.......#........#### EV: 11Int: 16 #......######.................... SH: 0Dex: 18 ####..#######.......##.#[#....### XL:  7 Next: 43% Place: Dungeon:4 # #..........÷.K{|j?c .@#...#)#...◊♣..# Noise: ---------  Time: 7431.0 (0.0) #######...###.##>###.####...♣..## i) +0 shortbow ......#...# #...................) Fire: i) +0 shortbow #####.#...# #..#.###.##...!...... Gem (1569) ......#...# #..#.# #.##.######### ##############.#.###.##.#########  ......#.#.#.#.#.#.#.#.#.#.#.#.##.  ######.#.#.#.#.#.#.#.#.#.#.#.#...  # ##.#.#.#.#.#.#.#.#.#.#.#+... As you read the scroll of teleportation, it crumbles to dust. _You feel strangely unstable. The scorpion barely misses you. x2 _The scorpion attacks as it pursues you! The scorpion stings you. _Your surroundings suddenly seem different.  Press: ? - help, v - describe, . - travelA stone staircase leading down.K{|jc K{|jve K{|jv K{|j0z K{|j { 4=8K{|j ,K{|j߅ K{|jdž B7K{|j K{|jX K{|j 7==6K{|j K{|j K{|jy K{|j* f5=5K{|j] K{|j| 8There is an open door here.K{|j K{|j, I4 _K{|jO K{|jʼ K{|j K{|j^ B3K{|jp K{|jE K{|jD K{|j U==2K{|j K{|j K{|j K{|j x6=1K{|j K{|j K{|j K{|j B0K{|jw K{|jy K{|j K{|j C59K{|j K{|j K{|jv K{|j f7=8K{|j K{|j K{|jm K{|j s8==7K{|j@ K{|j K{|j` X6K{|j3 ,K{|j K{|j B5K{|ju K{|jL K{|jA K{|j T84K{|jo K{|j# K{|j& K{|js& U==3K{|j' K{|j&+ K{|j- K{|j- :2K{|j/ K{|j2 K{|jt5 K{|j5 s39=1K{|j7 K{|j9 K{|j: K{|j: B0K{|j; K{|j`= K{|j> K{|j> r9==49K{|j8@ K{|jL K{|jS X8K{|jV K{|j[ K{|j^ K{|j_ s40=7K{|jb K{|jd K{|jh K{|jh :6K{|jj K{|jm K{|jzs K{|js k==5K{|jv K{|jty K{|jz p1=4K{|j~ K{|j~ K{|j݁ K{|j: ,3K{|jx K{|j K{|jj K{|j K{|j B2K{|jL K{|j̍ K{|j 10/11==1K{|je  ###.########.#............!...%...#.#<.....########### ############.#.#...)..#...# .......#.#......#.#.# # ..############.####...#.#.# # ..........).#...#.#.# K{|jl /..######.#####.##.#...#.#.# # .......#.....#.##.#...#.#.# ................@.#...#.#.# #59.0 (28.0) .#####..............<.#.#.# # #...#.#.#.######.#.#.# # .# #...#.#............#.# # .#####...#.#....#####.###.# .......#.#.#....### #.....# ####.#.#.#......############### ♣..# #.#.#%#.#....'.........)...# K{|j A♣..###.#.#...#....#############.#K{|j} K{|jC K{|j7 [ _There is a stone staircase leading down here.L{|j3L{|jqL{|j,V2=L{|j4039L{|j8X8L{|j9L{|jh<L{|j<3===7L{|jT>L{|j@L{|jAAB6L{|jBL{|jtEL{|jEB5L{|jGL{|j7J4=4L{|jKL{|jlNL{|jNB3L{|jOL{|jSn _You start resting.Magic restored.L{|j\W% ................L{|j\f67.0 (8.0)1===8.0 (92 _L{|jpM{|j3M{|jOM{|j'15=0M{|j(M{|j@+M{|j+C29M{|j_6M{|j:M{|j7;V===8M{|j=M{|jQAM{|jAi6=7M{|j6CM{|j7FM{|jFB6M{|jLHM{|jJM{|jKB5M{|jLM{|j.....O{|jq===4.7 (1.26O{|j O{|j|' _You hear a shout!O{|j(_)))))))O{|j% l.  You shoot an arrow. The arrow barely misses the iguana.O{|js<.....O{|j;b5.95O{|j+O{|jƽ' _You hear a shout!O{|jr )))) You shoot an arrow. The arrow hits the iguana.O{|jR 8l.O{|jZ 0...O{|jZ b7.13O{|ja O{|jd a _The iguana is moderately wounded.O{|jݺ )))You shoot an arrow. The arrow hits the iguana.O{|j@D l.  The iguana is moderately wounded.O{|jE 05O{|jL ..5   shadow impSomething shouts, "Quit, thou rank folly-fallen death-token!"O{|jM g8.2 (1.12O{|jS O{|j>U [ _You encounter a shadow imp.P{|j9[D)))))P{|j<l.P{|j|.5l.P{|j/...P{|jIg9.4 (1.21P{|j'P{|jq _You shoot an arrow. The arrow barely misses the shadow imp.P{|jm  You shoot an arrow.  The arrow hits the iguana but does no damage.P{|jp  The iguana is moderately wounded.P{|j1--0---10.60P{|j P{|jwD _The shadow imp hits you. The iguana bites you.P{|jvm  You shoot an arrow.  The arrow hits the iguana but does no damage.P{|jap  The iguana is moderately wounded.P{|ja49---1.889P{|j(gP{|jdim _The shadow imp hits you. The iguana closely misses you.P{|j .shadow imp is heavily wounded.  The lightning grounds out.  The shadow imp is struck by an arc of lightning.  The shadow imp is almost dead.  P{|j `You are struck by an arc of lightning.  is struck by an arc of lightning.P{|j ***  You kill the shadow imp!Q{|jCa@.lQ{|jF6--8/11 -------4-2Q{|jHC08Q{|jLQ{|jOr _The lightning grounds out. The iguana completely misses you.Q{|jL(** You kill the shadow imp! _The lightning grounds out. The iguana completely misses you.Casting: Static Discharge (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The iguana is struck by an arc of lightning. Q{|j**H The iguana is almost dead.Q{|jy @lYou are struck by an arc of lightning. The lightning grounds out.Q{|jN\4--5Q{|j------------37Q{|j!Q{|jT _The iguana closely misses you.R{|jHU@.  The iguana is almost dead.You are struck by an arc of lightning. The lightning grounds out. _The iguana closely misses you.Casting: Static Discharge (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  The iguana is struck by an arc of lightning.R{|j[ **  You kill the iguana!R{|jK@†R{|j3-3-----------5046R{|jR{|jW _You are struck by an arc of lightning. The lightning grounds out.R{|j R{|jۿ R{|jE R{|j n5R{|jL 4434==--2105=79==8R{|j: 76=6R{|jo R{|j B5R{|jz R{|j R{|jK y5==4R{|j R{|j3 X3R{|j R{|j/ R{|j `72R{|j3 R{|j R{|j X1R{|j k==0R{|j* R{|jG R{|j q8=69R{|jn R{|j R{|j& B8R{|ji R{|j X7R{|j R{|j R{|j R{|j@ 6R{|jJ ===R{|j $6R{|j R{|j R{|j 9=5R{|j4 X4R{|j R{|j R{|j B3R{|jY R{|j R{|j 50====2R{|jW R{|j( R{|j :1R{|j! R{|j`# R{|j# B0R{|jG$ R{|j}& R{|j& q1=59R{|j<' R{|j) R{|j* :8R{|jq* R{|j*- ;7R{|j- N==7R{|jA. R{|j1 X6R{|j1 R{|j3 R{|jm4 p2=5R{|jn? 4==33=2R{|j$B X1R{|jB R{|jE X0R{|jF R{|jH R{|jsI t8==49R{|jI R{|jOL W _You start resting.R{|jQ '--R{|jMX 051.8 (37.0)R{|j?Y 4=--2.8 (388R{|j] R{|jP` q _You hear the slow rusting of a drain very nearby.S{|j S{|j3S{|jS{|j^B7S{|j'6==5S{|jBS{|jS{|jT=4S{|jS{|j}X3S{|jS{|jX2S{|j S{|jS{|j,q9==1S{|jS{|jX0S{|jS{|jtS{|jC39S{|jS{|jX8S{|jS{|jS{|jU==7S{|j!S{|jS{|jB6S{|jPS{|jPS{|jX5S{|j S{|jeB4S{|jS{|jS{|j<B3S{|jS{|jS{|j;10/11==S{|j*:2S{|jS{|j S{|j :1S{|jR S{|j X0S{|j S{|j Y29S{|jA S{|j k==8S{|jF S{|j S{|j B7S{|j S{|jD X6S{|j S{|j X5S{|jg S{|j S{|j k1===4S{|j S{|jy 4 _Magic restored.S{|j n3S{|j S{|jM S{|j B2S{|jq! S{|j# S{|j2& X1S{|j0 ===0S{|j2 Y19S{|j3 S{|j,5 S{|jm7 S{|j7 B8S{|j9 S{|ja: S{|j|= S{|j= B7S{|j> S{|j@ S{|j_C S{|jC B6S{|jmD S{|jF S{|jI X5S{|jJ S{|jM S{|jO S{|jMP B4S{|j}Q S{|jhS S{|jU X3S{|jTW S{|jY S{|j] S{|j] B2S{|j!_ S{|jb S{|jf X1S{|ji S{|jYl S{|jo S{|j[p B0S{|jur S{|j7}  # ###.######.#. #.#.#....#....####.#.#.#..#.## #...# ...#......##.###.#.####.#......###)....#.#......##...##. .......#................ .........#.##..###...... .......@....#..#<....... #....#.........#†####### ###........#..##.# #..#.........#.# #..#....######.# $.. #<....... ..# ### #...###{|j} D4m## #.. #...... ..# #..#.....You pick up a parchment of Forge Monarch Bomb and begin reading...S{|j 901.8 (3909S{|jɍ S{|jO K _You add the spell Forge Monarch Bomb to your library.T{|j@  #.# . #.# # ###.######. #.# #.#.#....#.. ..####.#.#.#..#.# # #...# ...#......# #.###.#.####.#......# ###)....#.#......##...###............#.##..###.......#..#<..........#.........#†#########..#..##.# #..#.........#.# #..#....######.# $.. #<....... ..#### #...##### #.. #...... .T{|jT .#T{|j T{|j k2.8 (1.0)8T{|jF T{|j U{|j%$ .# #.#  #.# # ###.###### #.# #.#.#....#.. ..####.#.#.#..#.# # #...# ...#......# #.###.#.####.#......###)....#.#......##...##.........#.##..###.......#..#<......##....#.........#†########........###.# #..#.........#.# #..#....######.# $...#<....... ..#### #...##### #..U{|je.U{|j./`37U{|jR5U{|jd7U{|j .# #.#  #.# # ###.##### #.# #.#.#....#. ..####.#.#.#..#. # #...# ...#...... #.###.#.####.#...... .###).@..#.#####.........##.##..###.......#..#<......##....#.........#†####. ###..U{|j###.# #..#.........#.# #..#....######.# $...#<....... ..#U{|jU{|j_`46U{|jU{|jU{|j.>#. .# #.##.## #.# # ###.... #.# #.#.#....#.. ..####.#.#.#..# #. #...# ...# #.###.#.####.# .###)@...#.#......## #.# #.#.##..###.#..#<.##....#.#†. ###.#..##.#U{|j-. #..#.....#.# #..#....#####.#  $...#<. ..#U{|j U{|j `55U{|jHU{|j; _Found a stone staircase leading down.U{|jFr Z .> #. .# #.# #.### #.# # ###. ...# #.# #.#.#.... ... ..####.#.#.#.. #.# #...# ...# #.###.#.####.# .###@....#.#......## #.# #U{|j s .#.##..###.#..#<.##....#.#†.. ###.#..##.#.. #..#.....#.#.. #..#....######.#  $...#<. ..#U{|jj v64U{|j U{|j _You see here the +4 dagger of a Billion Ears {drain, rCorr Str+5 Int-4}.W{|jTW{|j6U`73W{|jYW{|j[ _l - the +4 dagger of a Billion Ears {drain, rCorr Str+5 Int-4}W{|j .>#. .##.##.### #.# # ###.####...# #.# #.#.#....... ..####.#.#.#..##.# #...# ...#...#.###.#.####.#....###.....#.#......###.....@...#.....#..#.##..###......#..#<..W{|j ....##....#..#†###.... ###........#..##.#... #..#...#.#.. #..#....######.# $...#<....... ..#### #...##### #..W{|j W{|j `82W{|j W{|j+ X{|j#. .##.##.### #.# # ###.#####...# #.# #.#.#....#.. ..####.#.#.#..#.#.# #...# ...#......#.###.#.####.#.X{|j...###.....#.#......###.........#...........#..#.##..###......#..#<......##....#..#†####.... ###........#..##.# ... #..#.........#.#.. #..#....######.# $...#<....... ..#####.#...##### #.. #...... ..#X{|jqX{|j/`91X{|jX{|j\X{|jb#.### #.# # ###.######...# #.# #.#.#....#.... ..####.#.#.#..#.##.# #...# ...#......##.###.#.####.#......#...###.....#.#......##...##.........#...........#..#.##..###......#..#<......##....#..#†#####X{|jc7.... ###........#..##.# ... #..#...#.# .. #..#....######.# $...#<....... ..#####.#...##### #.. #.#...... ..##..#.....X{|j.lX{|jKmb6000X{|jqX{|jsX{|j{ ...# #.# #.#.#....#.. .. ..####.#.#.#..#.# #.# #...# ...#......# #.###.#.####.#......# ...###.....#.#......##...##.........#...............#..#.##..###....X{|j ..#..#<......##....#..#†######.... ###........#..##.# ... #..#.........#.# .. #..#....######.#  $...#<....... ..#####.#...##### #.. #.#...... ..# #..#.....###X{|j X{|j b1399X{|j X{|j[I D ..####.#.#.#..#.# #.# #...# ...#......# #.###.#.####.#......# ...###.....#.#......##...##.#.........#................#.....#.##..###...........#..#<..X{|jJ ....##....#..#†#######.... ###....@...#..##.# ... #..#...#.# .. #..#....######.#  $...#<....... ..# ####.#...##### #.. #.#...... ..# #..#.....### ....X{|jV v28X{|jHZ X{|j[ Y{|jfY#.# #...# ...#......# #.###.#.####.#......# ....###.....#.#......##...##.##.........#................#...........#.##..###..........#..#<..Y{|jtZ....##....#..#†########.... ###........#..##.# ... #..#...#.# .. #..#....######.#  $...#<....... ..# ####.#...##### #..  #.#...... ..# #..#.....####..... ..... Y{|jdY{|je`37Y{|jlY{|jQng _You hear the rusting of a drain nearby.Y{|jM#.###.#.####.#......# .....###.....#.#......##...##.##.........#..................#..#.##..####...........#..#<......##....#...#†#########.... ###........#..##.# ... #..#...#.# .. #..#...@######.#  Y{|j÷$...#<..........# ####.#...#######..  #.#...... ..#  #..#.....####..... ..... ... Y{|jY{|j7`46Y{|j3Y{|jJY{|jyi...###.....#.#......##...##.#. #.........#.................. #..#.##..####  ......#..#<..  ....##....#.........#†#########  .... ###........#..##.#  ... #..#.........#.#  .. #..#....######.#  $...#<...@......# ####.#...#######..  #.#...... ..# Y{|jn #..#..... ####..... ..... ... Y{|jY{|jp`55Y{|jY{|jY{|jʨ...###.....#.#......##...##.#. #.........#.. #.....#.##..###.# .......#..#<. ....##....#.........#†# Y{|jթ.... ###........#..##.# ... #..#.........#.# .. #..#....######.# $...#<.# ####.#...#.#.#...... ..# #..#..... # Y{|jY{|jճ`64Y{|j^Y{|j#Z{|j{k...###.....#.#......##...##.#.  #.#.  #.....#.##..###.# .......#..#<. ##....#..#†#  ###........#..##.#  #..#.........#.#  #..#....######.# $...#<.# ####.#...#Z{|j<|...##.#...... ..# .#..#..... Z{|jZ{|j݄`73Z{|jZ{|j݊Z{|j> ###.....#.#......##...##.#. #.#. #.#.##..###.# #..#<. ##....#.#†#  ###........#..##.#  #..#...#.#  Z{|j0? 7#..#....######.# $...#<.# ####.#...#...# #.#...... ..#$.#..#..... . Z{|jH v82Z{|jec A _Found 12 gold pieces.[{|j###.....#.#......##...##.#. .#. .#.##..###.# #..#<. ##....#.#†#  ###.#..##.#  #..#..#.# #..#....######.# $...#<.[{|jW# ####.#...#...# #.#...... ..#$.#..#..... ..#####..... # [{|j[{|j`91[{|j[{|ja[{|j###.....#.#......##...##.#. #. #.##..###.# #..#<. ##....#.#†#  ###.#..##.# #..#.#.# #..#....######.# $...#<.#  [{|jh####.#...#...# #.#...... ..#$.#..#..... .. ..#####..... ... .#..... .... #... ........ .....#[{|j=10[{|j:0[{|jS$[{|jb&[{|j 8.....#.#......##...##.#. #. #.##..###.# #..#<.. ....#.#†## ###.#..##.# #..#.#.# #..#....######.#  $...#<.# ####.#...#...# #.#...... ..#$.... #..#............## ####...........#............[{|j #..........#......[{|j [{|j a189[{|j [{|j [{|j ......#............ .#.##..#### ..#..#<.. #..#†######### #........#..##.#..  #..#...#.#.##..#....######.#.# $...#<..........#.# ###.#...#######.@.#  #.#...... #..#$...... #..#............########............# [{|j c ...........#...........#.........#. ...#[{|j v28[{|j [{|jL \{|j.#.##..#### ..#..#<.. #..#†######### #........#..##.#.. ..#...#.#.# #..#....######.#.# ...#<..........#.# ##.#...#######...####### \{|jjj #.#...... #..#@....... #..#............#########............#  ....# ...#....#....#....\{|j\{|j7`37\{|j\{|j\{|je4.8 (26\{|j\{|j? _You now have 251 gold pieces (gained 12).\{|j #.##..###.# #..#<. #.#†######### .#..##.#.. ..#.#.#.# ..#....######.#.# #<..........#.# .#...#######...#\{|j . #.#...... #..#.#..#.#####.# .# .......\{|jM \{|j e5.8 (15\{|j1 \{|j ]{|j;J#.##..###.# #..#<. #.#†### #..##.#.. #.#.#.# #....######.#.# #<.#.# .#...#######...#. .#...... #..#.  #..#.#####.# .# ...]{|jZ........]{|j]{|jr`64]{|jc]{|j ]{|j]{|j]{|j]{|ju]{|j8  ...#..#<.. .#...#†######### .......#..##.#.. #.........#.#.#######.#<..........#....#######...#######..... .#..#........  #..#...........@#########   .......?#]{|j3C ]{|jC `73]{|jMK ]{|jnL c _Found a scroll labelled BUEBREIMAP.^{|j4U #...#†######### .......#..##.#.. #.........#.#.#######.#.<..........#....#######...#######..... .#..#..........  #..#............#########   ######.## #^{|jNv82^{|j^{|j.^{|j;  ......#..##.#.. #.........#.#.#######.#.<............#######...#######..... .#..#........  #..#............#########^{|j=    #. #^{|jF ^{|jgF `91^{|jL ^{|jN ^{|j$/ #.........#.#.#######.<............#######...#######..... .#..#........  #..#............#########    .#. #^{|j^6^{|j6a200^{|j<^{|j>_{|j#####<............#######...#######..... .#..#........  #..#............#########    . ?#.######.###. #  ## _{|j _{|ju a179_{|j%%_{|j&_{|j%N<............#######...#######..... .#..#........  #..#............#########    ..# ?#..#######.###... # #. ##..# ..#_{|jv/v28_{|j5_{|j7_{|jt & ...#######...#######..... .#..#........  #..#............#########   ## ..# ?#..#_{|jt ######.###...##Gem (1378) #._{|j~ _{|jc~ `37_{|jT _{|j̅ _{|jw y ... .#..#........  #..#............#########   ## .. #..#######.###...# # #. ##..# ..##._{|j v46_{|j _{|jX {5.8 (25_{|j _{|j$ ` _c - a scroll labelled BUEBREIMAP`{|j{`{|j9Read which item? Scrolls  b - a scroll of blinking  g - a scroll of fog  t - a scroll of teleportationi - 3 scrolls of identify  s - a scroll of butterflies  S - a scroll of silence  V - a scroll of vulnerability  c - a scroll labelled BUEBREIMAP [!] read|evoke[?] describe selected`{|j< `{|jB `{|jVH .#...... .#..#..........AutarchDCSS the Shooter#..#............#######Mummy####............#Health: 54/54 ========================............#Magic: 11/11 ========================...........#AC: 5Str: 12`{|jH ...........#EV: 11Int: 16...........###SH: 0Dex: 18............#XL:  7 Next: 50% Place: Dungeon:5.......@#..#`{|jH Noise: ---------  Time: 7625.8 (0.0)######.###...#i) +0 shortbow #`{|jFI Q#. ##..#Fire: i) +0 shortbow ##...Gem (1375) ##.#`{|joI )#.`{|jI Q#.#. `{|jI _l - the +4 dagger of a Billion Ears {drain, rCorr Str+5 Int-4} _You hear the rusting of a drain nearby. _Found 12 gold pieces. _You now have 251 gold pieces (gained 12). `{|jJ _Found a scroll labelled BUEBREIMAP. _c - a scroll labelled BUEBREIMAP`{|j7y `{|jsy Identify which item? (\ to view known items) Scrolls (select first with ?) `{|jy  c - a scroll labelled BUEBREIMAP[?] describe selecteda{|jTa{|j9Za{|j1`.#...... .#..#..........AutarchDCSS the Shooter#..#............#######Mummy####............#Health: 54/54 ========================............#a{|jt`OMagic: 11/11 ========================...........#AC: 5Str: 12...........#EV: 11a{|j`Int: 16...........###SH: 0Dex: 18............#a{|j`zXL:  7 Next: 50% Place: Dungeon:5.......@#..#Noise: ---------  Time: 7625.8 (0.0)######.###...#a{|jai) +0 shortbow ##. ##..#a{|j.aFire: i) +0 shortbow ##...Gem (1375) #a{|jNac#.##.a{|jta#.#. _l - the +4 dagger of a Billion Ears {drain, rCorr Str+5 Int-4} a{|ja_You hear the rusting of a drain nearby. _Found 12 gold pieces. _You now have 251 gold pieces (gained 12). a{|ja_Found a scroll labelled BUEBREIMAP. _c - a scroll labelled BUEBREIMAPa{|jo]  As you read the scroll of identify, it crumbles to dust.a{|j\pe6.8 (14a{|jva{|jyU _c -> I - a scroll of immolationa{|j #...#######...#######.. #...... .#..#.......... #..#.####### ####.# ..# .# .# ..### ....# ........#..#  ######.###...#  #. ##..# a{|j1 ' #. ...#. #MM   Menkaure (dormant)#.a{|j_ U#.#.a{|jg a{|j }  You encounter Menkaure, Prince of Dust.a{|j /  --more--b{|j7M.b{|jGXMb{|jp 73 _b{|jвb{|jc{|j ))))) You shoot an arrow. The arrow hits Menkaure!c{|jiO2M.c{|jS......===9.0 (1.21c{|j'Zc{|j\_ _Menkaure is moderately damaged.c{|j ))))You shoot an arrow.  The arrow hits Menkaure but does no damage.d{|j2) ....  Menkaure is moderately damaged.d{|jx-;*d{|j' (fast)Menkaure gestures wildly while chanting.d{|jCM30.20d{|jod{|jC1 _Menkaure seems to speed up.d{|j ))))You shoot an arrow. The arrow hits Menkaure.d{|jKG7M.d{|jL-... .d{|jLc1.469d{|jVRd{|j[T\ _Menkaure is heavily damaged.d{|j )))You shoot an arrow. The arrow hits Menkaure.d{|j>o 7M.d{|jv y..2.5 (1.18d{|j,w d{|j^z d{|j| \ _Menkaure is heavily damaged.d{|j| ))You shoot an arrow. The arrow hits Menkaure.e{|j hM.he{|jM. _Menkaure is heavily damaged.  You encounter a hound.e{|jh.h   hound (wandering)e{|jb3.67e{|je{|j"_ _Menkaure mumbles drily.e{|j^|{  You shoot an arrow. The arrow hits Menkaure.e{|j\7h.e{|j7h.e{|jl  Menkaure is severely damaged.e{|jb4.76e{|j' e{|j@J _Menkaure misses you.e{|j/+k  You shoot an arrow.  The arrow hits Menkaure but does no damage.e{|j h.  Menkaure is severely damaged.e{|jr h.  The hound barks!e{|jcFhe{|jֹb5.85e{|je{|jQ _Menkaure barely misses you.e{|jx {  You shoot an arrow. The arrow hits Menkaure!e{|j h.  Menkaure is almost destroyed.Menkaure hums drily.e{|j8 2h.e{|j }7.0 (1.23e{|j e{|j _Menkaure misses you. Menkaure completely misses you.f{|j.)f{|jA- MYou shoot an arrow. The arrow closely misses Menkaure.f{|j-b8.22f{|j4f{|j<7x _The hound barely misses you. Menkaure hits you but does no damage.f{|ja .  You shoot an arrow. The arrow hits Menkaure.f{|jh   houndf{|jcZ  You destroy Menkaure!f{|jg0--749.41f{|jclf{|jAnR _The hound bites you. The hound bites you but does no damage.f{|j(R  You shoot an arrow. The arrow hits the hound.f{|jղB  The hound is lightly wounded.f{|j h40.5 (1.10f{|jݷf{|j(z _The hound bites you but does no damage. The hound barely misses you.f{|j l  You shoot an arrow.  The arrow hits the hound but does no damage.f{|j1  The hound is lightly wounded.  The hound pauses to sniff the ground.f{|jˠ c1.659f{|j f{|jY R _The hound barely misses you.f{|jW|  You shoot an arrow. The arrow hits the hound.f{|jVo  The hound is moderately wounded.f{|j1--2.8 (1.28f{|j,f{|jp _The hound misses you. The hound barely misses you.g{|j=^|  You shoot an arrow. The arrow hits the hound!g{|j  The hound is severely wounded.4.06g{|jIg{|j _The hound misses you. The hound closely misses you.g{|je>))g{|j h.  You shoot an arrow. The arrow barely misses the hound.g{|jg5.1 (1.15g{|jwg{|j+{ _The hound bites you but does no damage. The hound closely misses you.g{|j >))g{|j@h.g{|jcj06.24g{|jg{|j _You shoot an arrow. The arrow completely misses the hound. The hound bites you.g{|jO >))g{|j  h.  You shoot an arrow. The arrow misses the hound. The hound barely misses you.7.3g{|j0 :3g{|j g{|je = _The hound bites you but does no damage.g{|j1" .You shoot an arrow. The arrow hits the hound!g{|j&)g{|j818.42g{|jg{|jI _You kill the hound!h{|jh{|j%h{|jh{|jzH _No target in view!h{|j׸h{|jIh{|jĽh{|jiH _No target in view!h{|j$vt...... .#..#.......... ..#............####### ##...#  ..# .# .# .###. ........#######.###...# #. ###. ...##. #.##.  h{|j 1---901 _h{|j؅h{|jv@  .#..#. #......# .....# ....# ...# ..# .### h{|jA .## .#.@# ######.###...# #. ###..# #. #...# #. ##.##. .#. . h{|jH h{|j I }---500h{|jM h{|jeO i{|jBoi{|joi{|jti{|j3vi{|j#............####### #.#  .# # .# .###...... ........#..#########.###.@.# #. ####. #...##. #.# #.  ..#. #. i{|j+i{|jQa149i{|ji{|jAi{|j.# .# #  .#  .###..... i{|j-.#..#########.###... #. ####. ##...#i{|jt#. #.# i{|j%4#.  ..i{|jIa#. ...#. i{|jn-# i{|j+i{|jdi{|j3T2=2i{|jq:8i{|ji{|ji{|jٔ # # .# .###.... #..#########.###... #. ###..####. ##@..##. #.# #.  ..#. .#. # + 37j{|j`# # j{|j#n.# ### .j{|ji...## .#..### ######.###...## j{|j#. ###..### #. ##.@.# #. ###.# #. j{|j$&... #. #.... #. ...#.#...+ $..#j{|jW@..#j{|jb:  Found 15 gold pieces.j{|j`46j{|jj{|jm _You hear the rusting of a very distant drain.j{|j # # ###.  #..#########.###... #. ###..####. ##...# #. ###@# #. #.....~~~#. ##.....~~#. ...#.## ...+ $.j{|jԋ...#...#...#j{|jړB§§j{|j`55j{|jj{|jIk{|j4# ###.##..###~§ ######.###...§§~ #. ###..### §ß~~#. ##...# ~§~s~k{|ji5#. ###.##.§~§~ß#. #.@...~~§~#. #§~~#. ...#.### ....+ $. #...# ##...# s   scorpion (asleep)#...#####k{|j5!#k{|j? ~~§§§~§~§~You encounter a scorpion.k{|j@3=64k{|jF8§k{|jJA _Found a staircase to the Ecumenical Temple.k{|j )))))s  You shoot an arrow. The arrow hits the scorpion.k{|j`4 3s>k{|j ; ~~ß§~~~~....§§k{|j; q===7.5 (1.13k{|j4A 9§k{|jC c _The scorpion is moderately wounded.l{|jM)))))))l{|j?fFs§l{|jk§~~.~§§...~~~l{|jlb8.62l{|jql{|jYto _You shoot an arrow. The arrow barely misses the scorpion.l{|j ))) You shoot an arrow. The arrow hits the scorpion!l{|j9YFs§l{|j`§~.§§~§.l{|j`#4l{|j`m=9.71l{|jf8§l{|jja _The scorpion is severely wounded.l{|jB))))l{|jo Q~sl{|jv ~~~~>§~~.l{|jw M60.80l{|jw l{|j| ?§§l{|jJ o _You shoot an arrow. The arrow barely misses the scorpion.l{|j:u )You shoot an arrow.  The arrow hits the scorpion but does no damage.l{|j U.sl{|j ~§§§§~l{|j c1.939l{|j g§§~§§l{|j a _The scorpion is severely wounded.m{|j  You shoot an arrow. The arrow hits the scorpion.m{|jh sThe scorpion is almost dead.m{|j1A §§m{|j~§§~>~~~§s 2 scorpions (1 wandering)The scorpion barely misses you.m{|jmg3.1 (1.27m{|jHb§§ß§§m{|jOY _You encounter a scorpion.m{|jn ))))sm{|j#You shoot an arrow. The arrow closely misses the scorpion.The arrow hits the scorpion.m{|jp s$The scorpion is lightly wounded.m{|jmy~ß~~~~>§~s..~~§§...~~§m{|jzh48---0---m{|jOz[4.36m{|j1@§§m{|j1 _The scorpion stings you. x2m{|j~e .  You shoot an arrow. The arrow hits the scorpion.m{|j݃}   scorpionm{|j9s.m{|j8s.m{|j)§§ß~§§~>~~~§§m{|j 925.55 _You kill the scorpion!m{|jm{|jOL§§m{|j]o _Your Ranged Weapons skill increases to level 6!m{|jBa ) You shoot an arrow. The arrow hits the scorpion.m{|j3s.m{|j~~ß§§§~~~m{|j9---6.6 (1.14m{|j8§m{|j,c _The scorpion is moderately wounded.m{|j 9)))))))m{|j V ~§>§~s..~~§~§You shoot an arrow. The arrow closely misses the scorpion.m{|jՅ U5-9/11 m{|j& {-----7.73m{|j >§§m{|jg . _The scorpion stings you.m{|jH o  You shoot an arrow.  The arrow hits the scorpion but does no damage.m{|jb\ ~~§>~~§~~The scorpion is moderately wounded.m{|j]b8.82m{|j$cm{|jeN _The scorpion misses you.n{|jύ  You shoot an arrow. The arrow hits the scorpion!n{|jE §§§§§§§§The scorpion is severely wounded.n{|jf\6-70.0 (1.2n{|j:0n{|ju L§§§n{|j#Y _The scorpion closely misses you. x2n{|j{qe .  You shoot an arrow. The arrow hits the scorpion.n{|j"u(n{|j§~~~>§~~§§~n{|jRn{|j........#AutarchDCSS the Shooter ........###Mummy ..........###Health: 46/54 ====================---- ........#..###§~n{|j6Magic: 9/11===================----- ######.###...##~§~AC: 5Str: 12#. ###..### ~ß~~EV: 11n{|jbInt: 16#. ##...# ~§~>§SH: 0n{|jdDex: 18#. ###.##.§§~~ßXL:  7 Next: 104% Place: Dungeon:5#.#.@...~~§§Noise: ===------  Time: 7671.2 (1.2)#.n{|j##.....~~~i) +0 shortbow#.n{|j:r#...#.###Fire: i) +0 shortbow....+ $.Gem (1329) #...# #n{|jcf#...##...######n{|j=The scorpion is moderately wounded. n{|j_The scorpion misses you.You shoot an arrow. The arrow hits the scorpion!  The scorpion is severely wounded. n{|jZ_The scorpion closely misses you. x2  You shoot an arrow. The arrow hits the scorpion.n{|j _You kill the scorpion!You have reached level 8!n{|j#/  --more--n{|j~*g51/602-8 2% n{|jf+n{|j .4 _o{|j V# ### .### .###..### .~§~..###...## ~~§~#. ###..### ~~ß~~§#. ##...# #~§~>§~o{|jW#. ###.##.§§~~ß~#. #..@..~~§§~#. ##.....~~~.#. #...#.###.....+ $. ##...# .##...# .##...# # o{|j}_~~~§~~>~§~~§o{|ja$2o{|jqa10/12==---208 _o{|jfB§§o{|jio{|jS W# ### .$.# ## ...##..### ..~~~..###...## .~~§~~.#. ###..### ~~ß~#. ##...###§~~>~§§#. ###.##.§~~~ß~#. #...@.~~§~~.#. ##.....§~~.#. #...#.###......+.$. ###...# ..##...# ...##...# !.###### >.#o{|j<^ §§§~§§§~---37o{|jAd W§§§o{|jf _Found a cyan potion and 14 gold pieces. Found a stone staircase leading down.p{|jq# ### ....$.# ## .....##..### ....§~~..#.###...## ..~~§§~.##. ###..### .~~ß~~§~##. ##...###~§~>~§§#p{|jesV#. ###.##.§§~~ß~~##. #....@~~§§~.j#. ##.....~~~.#. #...#.###......+.$. ####...#...##...#....# j   jelly (asleep)#...##.!.###### .>.#p{|jx}~§~~>~§~~~§p{|jw~`46p{|jvp{|jV _You encounter a jelly.q{|j ))))))j    You shoot an arrow. The arrow hits the jelly!q{|j#3j.q{|j*§~§~ß§~~~§~~§~~§~~q{|j+q{|j,j===55q{|j38§q{|j5] _The jelly is heavily wounded.q{|j1 )))))You shoot an arrow. The arrow hits the jelly.q{|j3j.q{|j~§~~~ß§§§§§~ß§~§§~~q{|j3===64q{|jQW§§§§q{|jE] _The jelly is heavily wounded.q{|j  ~You shoot an arrow. The arrow hits the jelly!q{|jNC))))q{|j1~§§§§§>~~~§ß~~§§~~q{|jo57.3 (1.13q{|jU§§§q{|jĦI _You kill the jelly!q{|jҸ 3q{|j q{|j H _No target in view!q{|j 3q{|j q{|j H _No target in view!r{|jPSr{|jTr{|j`^ _No target in view!r{|jz(h# # ........# ### .....$.# .## ......##### r{|j)`....#..### #....~~~..# ##.###...## #...~~§§~.#  #. ###..###..§~ß§§~~#  #. ##...###~§§>~§~#  #. ###.##.~@~§ß~~#  #. #.....~§§~~..##. ##.....~~~...#r{|j).#.#...#.###........+.$. ######...#...r{|j)##...#....#r{|j0*#...##.!.###### .>.#r{|j6 ~~ß~§§~>~~§~~§You enter the shallow water.r{|j 84=---8.9 (1.6Water Gem (1322) r{|jkKJ§§§r{|jN? _Moving in this stuff is going to be slow.r{|j# # .$# # ........# r{|j### ......$.# .## .......##### ...#..### #....~~~..# #.###...## #...~~§§~.# #. ###..###..~~ß~§§~# #. ##...###~§@>~~§# #. ###.##.~~~§ß~~# #. #.....~~§~~..# #. ##.....~~§...# #.#...#.###...#.....+.$. .######...#...# #r{|j{#...#....##...##.!.#r{|js§§~§~~§§~§~~§~r{|jy~r{|j@1==---r{|jf\80.50r{|j§§@>§§r{|j+ _Found 10 gold pieces.r{|j+ # # .$......# # .# ### ......$.# ## .##### r{|j., #..### #....~~~..# .###...## #...~§§~~.# . ###..###..~~ß§~~~# . ##...###~§~@§§~# . ###.##.~§~~ß~~# . #.....~§~~~..# . ##.....~~~...# .###...#...####.. r{|j16 f~~~§§@~~§§r{|jF7 s10Gem (1319) r{|j@ r{|jC i _There is a staircase to the Ecumenical Temple here.s{|js{|js{|js{|j§§~§~§ß§~§§s{|j5=28 _§§§s{|jef===Temples{|jP ######### ##._..._.## ##_......._## ##...≈≈.≈≈...## #.....≈.≈.....# #..≈.≈≈.≈≈.≈..# #_.≈≈≈...≈≈≈._# #......@......# s{|j#_.≈≈≈...≈≈≈._# #..≈.≈≈.≈≈.≈..# #.....≈.≈.....# ##...≈≈.≈≈...## ##_......._## ##._..._.## ######### s{|js-4.0 (2.5s{|jW#_...____s{|j&Z _You climb downwards. Welcome to the Ecumenical Temple! Found twelve altars.s{|j'd _There is a staircase back to the Dungeon here.{{|jt###########._..._.##_......._##...≈≈.≈≈...#.....≈.≈.....# #..≈.≈≈.≈≈.≈..# #_.≈≈≈...≈≈≈._# #......<......# #_.≈≈≈..@≈≈≈._# {{|jp#..≈.≈≈.≈≈.≈..# #.....≈.≈.....# ##...≈≈.≈≈...##_......._##._..._######### {{|jU{{|j{{|j8-5.0 (1.0 _{{|j9#_...____{{|j[&|{|jK ####### ##._..._. ##_......._ ##...≈≈.≈≈...## #.....≈.≈.....# #..≈.≈≈.≈≈.≈..# #_.≈≈≈...≈≈≈._# #......@......# #_.≈≈≈...≈≈≈._#|{|jL #..≈.≈≈.≈≈.≈..# #.....≈.≈.....#...≈≈.≈≈...##_......._##._..._.###########|{|jR|{|jtS.66|{|jXB__|{|j[d _There is a staircase back to the Dungeon here.}{|j}{|je% }{|j Skill  Level Cost  Apt Skill  Level Cost  Apt }{|j] a - Fighting   4.0   5.0   0   j - Spellcasting   2.6   2.1  +2          }{|jX b - Maces & Flails   0.0   1.4  -2   k - Conjurations   2.1   4.2  -2  }{|j c - Unarmed Combat   0.0   1.4  -2   l - Air Magic   2.6   4.2  -2   d - Throwing   0.0   1.4  -2      }{|j     m - Evocations   0.0   1.4  -2  }{|j e - Short Blades   0.0   1.4  -2      f + Ranged Weapons 6.4   9.9  -2  }{|j=        }{|jf.     g - Armour   0.0   1.4  -2  }{|j.     h - Dodging   1.5   2.8  -2  }{|jT    }{|j( i - Stealth   1.5   2.4  -1                      }{|jd        }{|j        }{|j        }{|jThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help}{|jG[=] set a skill target  }{|jU[/] auto|manual mode [*] useful|all skills [!] training|cost|targets~{|jb-opAxes q - Hexes 0.0   11Polearmsr - Summonings0.0   1.4  -2  e - Staves0.0   1.4  -2   s - Necromancy~{|jdy0   0f - Unarmed Combatt - Forgecraft0.0   1.4  -2   g - Throwing   0.0   1.4u - Translocations   0.0   1.4  -2  v - Alchemy0.0   1.4  -2  h - Short Bladesw - Fire Magic0.0   1.4  -2  i - Long Blades0.0   1.4x - Ice Magic0.0   1.4  -2   j + Ranged Weapons 6.4   9.9  -2   y - Air Magic2.6   4.2  -2  z - Earth Magic~{|jd0.0   1.4  -2  k - Armour0.0   1.4  -2  l - Dodging1.5   2.8  -2   0 - Invocations0.0   1.2  -1  m - Shields0.0   1.4  -2   1 - Evocations0.0   1.4  -2  n - Stealth1.5   2.4  -1  ~{|jeauseful|all{|j {|jPAutarchDCSS the Shooter#########Mummy##._..._.##Health: 56/60 ======================--##_......._##Magic: 11/12 ======================--##...≈≈.≈≈...##AC: 5Str: 12#.....≈.≈.....#EV: 11{|jInt: 16#..≈.≈≈.≈≈.≈..#SH: 0Dex: 18#_.≈≈≈...≈≈≈._#XL:  8 Next:  5% Place: Temple#......@......#Noise: ---------  Time: 7686.0 (0.0)#_.≈≈≈...≈≈≈._#i) +0 shortbow#..≈.≈≈.≈≈.≈..#{|jFire: i) +0 shortbow#.....≈.≈.....###...≈≈.≈≈...####_......._####._..._.########### _Moving in this stuff is going to be slow. _Found 10 gold pieces. _There is a staircase to the Ecumenical Temple here. _You climb downwards. Welcome to the Ecumenical Temple! Found twelve altars. _There is a staircase back to the Dungeon here. _There is a staircase back to the Dungeon here.{|j~{|j {|jd{|j{|jV{|jW{|ja\{|j`^F _Unknown command.{|ju {|j {|j0 {|j {|j] 7.0 (1 ___{|j7 +Gem (1318) _There is a staircase back to the Dungeon here. _Unknown command.  upwards. Welcome back to the Dungeon!  You hear the sound of rushing water.  There is an entrance to a sewer on this level. Hurry and find it before the  portal rusts away!{|jd /  --more--{|jI+ -Dungeon:5{|j1 Y ..# ..# .$......# ..# ........# ..### ......$.# ....## .......##### ..#..### #....~~~..# .###...## #...~§§~~.# {|j 3 |. ###..###..~~ß§§~~# . ##...###~§~@~§~# . ###.##.~§§§ß~~# .#.....~~~~~..# .##.....~~~...# .#...#.###...#.....+.$. .######...#...####...#....##...##.!.#{|jR 2==8.5 (2.56{|j$ 8§{|j T _Level annotation: Eustachio{|j i _There is a staircase to the Ecumenical Temple here.{|j {|jO {|jr {|j {|j2{|j#{|j{|j%{|j{|j{|j?{|jf{|j {|ja {|j` {|j F _Unknown command.{|jK{|jL{|jQ{|jTF _Unknown command.{|jtG \M . $ .### ......$.# ..## .......####.#..### #....~~~.###...## #...~§§~~.{|jmI ###..###..~~ß@§~##...###~§~>~§###.##.~§§§ß~~# .....~~~~~ .##.....~~~...##...#.{|jQ §§~~§§§You enter the shallow water.{|jR 6790.1 (1.6{|jZR TWater Gem (1315) {|jX h§§§§§{|j \ ? _Moving in this stuff is going to be slow.{|jI 4M###########.# . $ .### ......$.# ..## .......####.#..### #....~~§.###...## #...~§@~~.###..###..~~ß~§~~##...###~§~>~§§###.##.~§~~ß~~# .{|j #.....~~§§~..##...#...###{|j+ §~~§ß~~§§~§~~{|j b1.73{|j §§~>§§§{|j {|j'e.........####### #..# ######.##.# ..#.# .$......#.# ........##$.# ...## ........#####{|jX..#..### #....@§~..# #.###...## #...~~§~~.# #. ###..###..~§ß~~~~# #....###~§~>§§~# #. ###.##.§~~~ß~~ #. #..~~..# #.##.....~~§...# #. #...#.###...# .....+.{|jj$. .###{|j ~§~§§§~§>~§§~{|j z8=3.32{|j, {|jC§§§{|j{|j#######.. #.......... ..#.####### #..# #######.##.# ...#.#$......#.# ...##$.# ...## .......@.##### ....#..######....~~~..##.###...## #...~§~§~.#  #. ###..###..~§ß~§§~#  #....###~~§>~§~#  #. ###.##.§~~~ß§~  #. #.....~~§§~..#  #.##.....~~~...##. #...#.###...#{|j§~~~§~§~~~~~ß§§§{|jI==40{|j#GGem (1311) {|j9§{|j` {|j< M#.# ..######## #.......... .###### #.# #######.#.${|j? O .###  ..## .........##### ....#..######....~~§..# ##.###...## #...~~~~~.##. ###..###..§~ß~§§~##....~~~...#{|j §§~§ß~§~~~~§~{|j `50{|j" §§§~>~§{|j ~~ß§~§§~§9=6.3 (209{|j# §§§>~§§ _You now have 265 gold pieces (gained 14).{|j^A.#.# .#.# .# ...#######.. #.##.......... ..#.####### #..# ########.##.# ....#.#$......#.# .##.# ...##..........##### {|j^.....#..######....~~§..# ###.###...## #...~~§~~.# #. ###..###..~~ß§§~~# #....###~~§>§~# #. ###.##.§~§~ß~~# #.{|j^M §~~..#{|jf§~§~ß~~§~~~~~{|jge7.3 (18{|jl9§{|jo{|j#.#.# ..#.# .# #...#.. #.#.#. ..#.# #.#.##.##.# #.#.# #...$......#.# #{|j.#.####.#.##.#####.#..######....§~§..##.###...## #...~~~~~.# #. ###..###..§~ß~~~~# #. ##...###§~~>~§~# #. ###.##.~~~~ß~~#  #.{|jM #.....~~§~~..#{|j-t~§§~~§§~ß§{|j`87{|j19§{|j{|jͿ#.#.#.#.# .# ##...#.. #.# #..#. ..#.# #.#.# #.##.# #.#{|jb.# #...$......#.# #.#.####.#.##.#####.#..######....~~§..##.###...## #...~§§~~.# #. ###..###..~~ß{|jC~# #. ##...###~§~>~§~# #. ###.##.~~§~ß§~#  #. #.....~~§~~..#{|j~~§§§~~~ß~{|j60=96{|jJ§§{|j{|j #.#.#.#.# .##...#.. #.# .#..#. ..#.# #.#.# #.##.# #{|j* j.#.# #...$......#.# #.#.####.#.##.#####.#..######....~~~..##.###...## #...~~§§~.#{|jd  #. ###..###..~~ß~~# #. ##...{|j ###§§~>~§~# #. ###.##.~~~~ß~~#  #.{|j M #.....~~§~~..#{|j" ~§~§~>§§{|j b7005{|j T§§§{|j {|j v...#.#.# ####.#.# .....#.# .# ####...#######.. #.#  .#..#.......... ..#.####### #.#.# #########.##.# #....#.# #.#{|j] .# #.#####.# ...##..........#####  ........#..######....~..#{|j ######.###...## #...~~§.# #. ###..###..~§ß~~{|j y~~# #....###~§~>§{|j §~# #. ###.##.§~~~ß~~{|j) 8~{|j `14{|j {|j 9§{|jL e2.3 (23{|j {|j ? _You now have 275 gold pieces (gained 10).{|jV#.#.# .#.# #.# .# ...#.. #.# .#..#. ..# # #.# # #.## # #.# # #.# # #.# ####.# ##.##### .#..######....~~~..# ######.###...## #...~~§~~.##. ###..###..~§ß~§~~##. ##...###~§~>~§~# {|jYR§§§~§{|jZ=3.3 (12{|j0`{|ja{|jX3#.#.# .#.# #.# .# ...#.. #.# #..#. ..# # #.# # #.## # #.# # #.# # #.# ####.# ##.{|j##### .###...## #...~~§~~.##. ###..###..~§ß~§~~##. ##...# {|j,~~~ß§~~§§>§{|jޥ`41{|jYz§§§>§§{|jŭn _You hear the brisk rusting of a distant drain.{|j #.#.# .#.# #.# .# ...#.. #.# ..#. ..# #{|jn  #.# # #.## # #.# # #.# # #.# ####.# ##.##### {|j #. ###..###..~~ß§~~~#{|j #. ##...###~§§>§§~# {|j {|j 9§{|j `50{|j §§§§>§§{|jr {|j`r R.#.. .#.# ..#.# .. .#.# .# .#######.. #.# #.......... ..# ####### #.# # #########.## # #.# {|jr # #.# # #.# ####.# .##..........##### .....#..######....~~~.{|jr .# ###.###...## #...~~§~~.{|js ##. ###..###..~~ß§~~~{|jPs ##. ##...###~§§>§§§#{|jz Y§§ß~{|j{ b6299{|j( J§§{|jC {|jk)*######### #.. ... #.# ... #.# ... #.# #.# .#######.. ##.# #.......... ..# ####### #.# # #########@## # #.{|jU,# # #.# # #.# ####.#.##..........##### ....#..######....§~~..# ##.###...## #...~~§~~.#  #. ###..###..~§ß~~~~#{|j1A~§~{|jD2`78{|j:{|j M......... ######### ...##.... #.# ..#######...#### #...............###### #@# ########.##.........#..... ....# #..........#.....##...~§~87{|j 7M## ......... ....+ ######## ...##.....#... #.# ..#######...#### #...............###########.# ########.#....# ....# #..........#.....###....~~{|j {|j `96{|j {|j4 {|jiM.. ## ##...# ......... #....+ ######## #....#.{|j.....#....#... #.# ..#######...#### #...............###########.# ########.# {|jB....# #..........#....#.....#{|j[{|ja105{|j{|j`{|jrf_M#...##.# .. W..>. ## ##...# ..........#{|jSg'+ ########...#....#....#.....##.....# #.# ..#######...#### #...............####.# ....# #########.##W   phantom (dormant)....#{|jl $WYou encounter a phantom.{|jtWW{|ju`14{|j`z{|j|P _Found 8 gold pieces. Found a stone staircase leading down.{|j/u[....# . #...##.#. .....# .. $..>. ## ##W..# ..........# #....+ ########...#....#.{|ju....#...@.# #.# ####.## ..#######...#### #...............##########.# {|jwF.W{|j}{|j ~`23{|j؂{|jd{|j t.# . .....# .. #.##.# ##...##.#. .....# ... $..>. ### ##...# <..........# #.W..+ †#########...#....## .#.. ..........# .#.# #..@..# .#.# #.....#{|jC &#.# ####.## ...#######...####.##................#.####.#.# ###########.# #....# .....# #.#{|j E.W{|jF {|j `32{|j {|j {|j F} )You shoot an arrow. The arrow hits the phantom.{|jG.W{|jD  The phantom is lightly damaged.{|j_q===4.4 (1.11{|j{|j~M _The phantom misses you.{|j~  You shoot an arrow. The arrow hits the phantom!{|j]2q  The phantom is moderately damaged.{|j2c5.589{|j:{|j<U _The phantom closely misses you.{|ji P)))))){|jC ^.....W{|jG 659-{|j 1--6.7 (1.28{|j {|j2 _You shoot an arrow. The arrow barely misses the phantom. The phantom hits you.{|j P)))))){|j3 .....WYou shoot an arrow. The arrow closely misses the phantom.{|jݜ b7.97{|jӢ {|j> X _The phantom completely misses you.{|jMP)))))){|j&M W§You shoot an arrow. The arrow closely misses the phantom. The phantom hits you.{|jP .# ~.....###. ....#.. ... ..#.# ... ....# . # #.. {|jZQ....# .. #.#.##.# #...##.#..#......#####..........).$..@....# #.......#.####..W###.#{|jQ.........# #....+ ###...#....## {|jQz#.. .......§..# {|jQ#.# ..#..§..# #.# ...#.....{|jQ# #.# .. ####.#########...####{|j$R".#{|j[$..{|j\{|j\5--0----9.0 (1.16{|jc{|jfH _The phantom blinks! You blink. Found a long sword.{|juT  You shoot an arrow. The arrow hits the phantom.{|jn  The phantom is heavily damaged.{|jc20.15{|j{|jU _The phantom closely misses you.{|j2T  You shoot an arrow. The arrow hits the phantom.{|jx .  The phantom is heavily damaged.{|jg1.3 (1.24{|j{|jM _The phantom misses you.{|jG=T  You shoot an arrow. The arrow hits the phantom.{|j  The phantom is heavily damaged.The phantom hits you but does no damage.{|ja1---9/12 {|j----2.4 (1.13{|j{|j+ _The phantom hits you.{|j _))))))){|j~Y W......  You shoot an arrow. The arrow barely misses the phantom.{|jZ 10/12==3.51{|jb {|jqe > _The phantom hits you but does no damage.{|ji T  You shoot an arrow. The arrow hits the phantom.{|jQX W§The phantom is heavily damaged.{|jk`S  #.# .# ~..... ###.######. ### .... #.#....#.. #.# .... #.#.#..#.# #.# ...#......# . #.# ##..#......# .. #.#.##.###...##.#..#@.....##### .........W.$..§....# {|ja#..###.......#.####..§###.# #..#<..........# #....+ ...#†#########...#....## ..##.#.. ..........# ...#.#.# ..#.....####.#.# ...#.....#...#.# .. ####.##{|jEa{|ji=>{|jj60--{|jj[4.60{|jq{|jsJ _The phantom hits you. The phantom blinks! You blink.{|j2){|j W.  You shoot an arrow. The arrow closely misses the phantom.{|jk15.779{|j{|jM _The phantom misses you.{|j2){|j[lW9/12 --{|jZ\_608{|jb{|je _You shoot an arrow. The arrow barely misses the phantom. The phantom hits you.{|jئ2){|jt2 WYou shoot an arrow. The arrow closely misses the phantom.{|j 3g7.8 (1.17{|j:{|jq=> _The phantom hits you but does no damage.{|jg ~  You shoot an arrow. The arrow hits the phantom!{|j] -  The phantom is severely damaged.28.96 _The phantom hits you but does no damage.{|j 2){|j WYou shoot an arrow. The arrow closely misses the phantom.{|j c30.05{|j {|jj U _The phantom closely misses you.{|jY~  You shoot an arrow. The arrow hits the phantom.{|jl  The phantom is almost destroyed.10/12=={|j>`1.2 (1.24{|jM{|jL> _The phantom hits you but does no damage.{|jb )You shoot an arrow.{|j _ §The arrow completely misses the phantom.{|jdfZ #.# .# ~.....  # ###.######. ###### ....  #.#.#....#.. ...#.# .... ##.#.#.#..#.####..#.# ... # ...#......#..#..#.# ##.. ####.#......#..W..#.#.##.# #......##...##.#@.#......#####...§.$..>....#{|jYg##..###.......#.####...###.# ...#..#<..........# #....+...#†#########...#....##..##.#.. ..........#...#.#.# ...#.....# .######.#.# ...#.....# ........#.# .. ####.##{|jr3){|jr44---8/12 ----2.43{|j9z{|j}` _The phantom hits you! The phantom blinks! You blink. The phantom hits you.{|jn  You shoot an arrow.  The arrow hits the phantom but does no damage.{|j/o  The phantom is almost destroyed.{|jS0g3.5 (1.11{|jy8{|j>> _The phantom hits you but does no damage.{|j|n8)){|j §WYou shoot an arrow. The arrow misses the phantom. The phantom hits you.{|j .##.# .#~..... .# # ###.######. ###### .... .# #.#.#....#.. ...#.# .... .####.#.#.#..#.####..#.# ... ...# ...#......#..#..#.# ##.. .#.####.#......#..§..#.#.##.# {|j.#.#......##...##.#§.#§.....##### .#..............@W....).$..>....##.##..###.......#.####...###.# ......#..#<..........# #....+ ......#÷#########...#....###..##.#.. ..........#{|jq.......#.#.# ...#.....#######.#.# ...#.....# <..........#.# .. ####.#########...#######...####.#{|j K...#.{|j 41----7------4.60{|j {|j} 4 _The phantom blinks! You blink.{|j= 3{|juD {|jF ^ _You are too injured to fight recklessly!{|jD3{|j{|j^ _You are too injured to fight recklessly!{|j{|jW{|j{|jN^ _You are too injured to fight recklessly!{|jM{|j{|j{|j^ _You are too injured to fight recklessly!{|jF{|jXG{|j)[{|jx]^ _You are too injured to fight recklessly!{|jq . _You are too injured to fight recklessly!  You shoot an arrow. The arrow hits the phantom.{|jLv ({|j9 {|j \2-12{|j  K5.8 (1.269{|j {|j  {|j @_You destroy the phantom!{|j9 # #.# .# ~..... # # ###.######. ###### .... # #.#.#....#.. ...#.# .... ####.#.#.#..#.####..#.# ... # ...#......#..#..#.# ##.. #.####.#......#.....#.#.##.# #.#......##...##.#..#......##### #.).$..>....# #.##..###.#.####...###.# #..#<.# #....+ #÷#...#....## #..##.#.. .[{|j40m.........##.#.# ...#.....#######.#.# ... .#.# ...# {|j{|j\p---608{|j{|j{|jq #.# .# ~.....  # ###.######. ###### ....  #.#.#....#.. ...#.# .... .#.#.#..#.####..#.# ... # ...#......#..#..#.# ##.. {|j}.####.#......#.....#.#.##.# .#......##...##.#..#......##### .).$..>....# #.##..###.#.####...###.# #..#<..# #....+ #÷#...#....## #..##.#.. ......{|jp....##.#.# ...#.....#######.#.# .. {|j${|j>%|---77{|jV,{|j-{|j( #.# .# ~.....  # ###.######. ###### ....  #.#.#....#.. ...#.# .... .#.#.#..#.####..#.# ... # ...#......#..#..#.# ##.. ####.#......#.....#.#.##.# {|j) U#......##...##.#..#......##### ).$..>....# #.##..###.#.####...###.# #..#<...# #....+ #÷##...#....## #..##.#.. ....#.#.# ...#######.#.# .#.# .. {|j3 {|jG4 43=8==86{|j1; {|j< {|j N#.# .# ~..... # ###.######. ###### .... #.#.#....#.. ...#.# .... .#.#.#..#.####..#.# ...  ...#......#..#..#.# ##.. .#......#.....#.#.##.# ......##...##.#..#......##### ).$..>....# .##..###.#.####...###.# #..#<....# #....+ {|j! O#÷#########...#....## #..##.#.. ....#.#.# #...# ######.#.# #...##.# # {|j {|j6 `95{|j {|j {|jzj#.# .# ~.....  ###.######.####### .... .#.#....#.. ...#.# .... .#.#.#..#.####..#.# ... ...#......#..#..#.# ##.. .#......#.....#.#.##.# {|jk##...##.#..#......##### ).$..>....# ##..###.#.####...###.# #..#<..........# #....+ #÷#########...#....## #..##.#.. ...{|jks#.#.# #....#.# #...#.# #...# {|jt{|j{ua404{|j{{|j_}{|j:a#.# .# ~..... ###.######.####### .... #.#....#.. ...#.# ).... #.#.#..#.####..#.# .... #......#..#..#.#.##.. .#......#.....#.#.##.# ##...##.#..#......##### .$..>....# ..###.{|jW; #.####...###.# #..#<..........# #....+ #÷#########...#....## ..##.#.. ..#.#.# #..#.# #.#.# #. {|jH<1{|jxI:3{|jdP{|jQ^ _Found a faintly glowing whip.{|jDTS _You see here a +0 long sword.{|j>K ,#.# .# ~..... .######.########..... .#....#.. ...#.#.).... .#.#..#.####..#.#..... .#......#..#..#.#.##... {|jML .#......#.....#.#.##.# ##...##.#..#......##### )@$..>....# ..###.#.####...###.# ..#<..........# #....+ #÷###...#....## ##.#.. ..##.#.# #...#.....# {|jT {|jU T4==={|jU `22 _{|j[ {|j] {|jU #.. .# .# ~.. #.######.########..... #....#.. ...#.#.).... #.#..#.####..#.#..... . #......#..#..#.#.##... #......#.....#.#.##.# ##...##.#..#..@...##### .....).$..>....# ###.......#.####...###.# .#<..........# #....+ {|jU÷#########...#....## ##.#.. ..........# .#.#.# #...#.....# ##.#.# #...#.....# ...#.# #...####.#{|j{|j(`31{|j{|j{|j M ##### #....  .# ~.....######.########......#.. .).... #..#.####..#.#..... .#..#.#.##... #......#.....#.#@##.# ##...##.#..#......#### ..............).$..>...##.......#.####...###.# {|j| .#<..........# #....+#....#{|j {|j `40{|jն {|j {|j M ###### #...... .# ~......######.########..........#.. .)......#..#.###.......{|j9 #.. #......#.....#.#.##.# ##...##.#..#......#### ..............).$..>.... .###.......#.####...###.#..##....#{|j {|j\ 5=559{|jH {|j {|jM ###### # .# ~######.########....#.. .)#..#.###{|j;.......##..... #......#.....#.#.##.#### ##...##.#..#......#### ..............).$..>....#####....+#....{|j7{|j9==68{|j\{|j4{|jF{!# ####### ~#......# .# .# #~ .######.########.. ....#.. ...#.#. .#..#.####..#.#.... ......#..#..#.#.##.........#.....#.#.##.##### ##...##.#..#......#####.....).$..>....# ####.####...###.# #<..........# #....+÷#########...#....##{|j+`77{|j{|jP{|j` _You see here the +8 whip "Buphaiqa" {holy, rC+ Will+ SInv}.{|jZn{|jCo6=86{|jv{|juxy _m - the +8 whip "Buphaiqa" {holy, rC+ Will+ SInv}{|j  M~#w#S#∩# l# ###### ~## .# #~######.########...#.. . .#..#.###........###..... ......#.....#.#.##.#####.w   dart slug (asleep).S   ball python (constriction, asleep)#l   frilled lizard (asleep)  You encounter a dart slug, a ball python and a frilled lizard.95 _Found a glowing drain.{|j8 ## #~# #w# #S# #∩# #l# ###### #~## .# ######.########...#.. ...#.# .#..#.###........###..........#.....#.#.##.#######...##.#..#......#### ......).$..>... ####.####...###.# ~SYou enter the shallow water.  Moving in this stuff is going to be slow.~w~l∩S wS)lThe frilled lizard hisses angrily. The ball python hisses angrily.====51.4 (1.6Water {|j: (Gem (1254) {|j= {|j@  {|j@ {|j@ 8_The frilled lizard bites you but does no damage.{|j ~You shoot an arrow. The arrow hits the frilled lizard.{|j ~SYou kill the frilled lizard! ~wYou hear an angry hiss.  The ball python bites you but does no damage.7  1  =2.5 (1.1Constr Water Gem (1252)  _The ball python grabs you. The ball python constricts you.{|j 1S{|j  SSThe ball python's grasp on you weakens, but your attempt to escape fails.  You encounter an adder.{|j {|j  S   adderw   dart slugS   ball python (constriction)The ball python bites you. The ball python constricts you.{|jo 611 --30Water Gem (1251) {|j {|j u _You break free of the ball python! The adder barely misses you.{|jش|  You shoot an arrow. The arrow hits the adder.{|j@  The adder is moderately wounded.You hear the brisk rusting of a drain.{|jA10/12====4.6 (1.10{|jG{|jJS _The adder closely misses you.{|jN ))You shoot an arrow. The arrow closely misses the adder.The arrow closely misses the ball python.The arrow hits the dart slug.{|jK SSThe dart slug is lightly wounded.{|jY k75.749{|j {|j s _The adder misses you. The adder bites you but does no damage.{|j f  ∩You shoot an arrow. The arrow misses the adder.The arrow barely misses the ball python.The arrow hits the dart slug!{|jj ))S   ball python (constriction){|jh SSYou kill the dart slug!{|j o36.9 (1.28{|j {|jR _The adder barely misses you.{|j0 ~You shoot an arrow. The arrow misses the adder. The arrow hits the ball python.You kill the ball python!{|j5?){|j{ †SYou hear a splash.{|jg8.0 (1.17{|jS{|js _The adder bites you but does no damage. The adder misses you.{|jFl  You shoot an arrow.  The arrow hits the adder but does no damage.{|j/o  The adder is moderately wounded.{|j8===9.2 (1.26{|j{|jVR _The adder barely misses you.{|j48 M)))))){|j wYou shoot an arrow. The arrow closely misses the adder.{|j T ~~~†Sw   dart slugThe adder closely misses you.You encounter a dart slug.{|j h60.3 (1.15{|j) {|jg = _The adder bites you but does no damage.{|jS ))You shoot an arrow. The arrow misses the adder. The arrow hits the dart slug.{|jJ O∩w{|j}R y SThe dart slug is lightly wounded.{|joS b1.44{|jY {|j+\ = _The adder bites you but does no damage.{|j^ )You shoot an arrow. The arrow misses the adder.The arrow hits the dart slug but does no damage.{|jv wThe dart slug is lightly wounded.{|j Sw 2 dart slugsThe adder bites you but does no damage.  You encounter a dart slug.{|jV9=1==2.52{|jL#{|j%= _The adder bites you but does no damage.{|ja|  You shoot an arrow. The arrow hits the adder.{|j*h  The adder is almost dead.{|jbb3.61{|j{|j"K _The adder misses you.{|j? ))You shoot an arrow. The arrow barely misses the adder.The arrow completely misses the dart slug.The arrow hits the dart slug.{|jQ wSThe dart slug is heavily wounded.7-0--4.70{|j{|j.* _The adder bites you.{|j  ~You shoot an arrow. The arrow hits the adder.  You kill the adder!{|jrww 2 dart slugs{|jc9†w{|j4{|j\8=45.839{|j{|j{|jb( _You hear a splash.{|jf V  You shoot an arrow. The arrow hits the dart slug.{|jc: O∩w{|jLB {|j-C g7.0 (1.28{|jI {|jtL d _The dart slug is moderately wounded.{|j V  You shoot an arrow. The arrow hits the dart slug.{|jR  The dart slug is severely wounded.The dart slug bites you but does no damage.{|j&b8.27{|j/{|jA _The dart slug splashes around in the water.{|jrp  You shoot an arrow.  The arrow hits the dart slug but does no damage.{|j  The dart slug is severely wounded.The dart slug bites you but does no damage.{|jD9=1==9.3 (1.16{|j{|jA _The dart slug splashes around in the water.{|jbV  You shoot an arrow. The arrow hits the dart slug.{|jh y70.45{|j{|j] _The dart slug is almost dead.{|jbF †You shoot an arrow. The arrow hits the dart slug!{|jKt   dart slug{|j9†w{|j{|jg1.6 (1.23{|j-{|j M _You kill the dart slug!{|jL p  You shoot an arrow.  The arrow hits the dart slug but does no damage.{|j {|jѓ 50=2.7 (1.12{|j [40m{|j d _The dart slug is moderately wounded.{|j' †You shoot an arrow. The arrow hits the dart slug!{|j8 ({|j%a {|j}d ==3.9 (1.21{|jj {|jVm M _You kill the dart slug!{|j/b{|jb{|jSh{|j$kH _No target in view!{|j{|j{|j>{|j:H _No target in view!{|ji{|j {|j{|jH _No target in view!{|j #~∩# †######### #@#......# #.# .# #~#~. #.######.########. #....#.. ...#.#.. #.#..#.####..#.#......... #......#..#..#.#.##.....# #......#.....#.#.##.#######...##.#..#......##### .......).$..>....#{|jf{|j>{|j1=---5.5 (1.629 _{|j{|j$  Things that are here:{|j$ _a dart slug corpse; a dart slug corpse; an adder corpse{|jd  #~# ##∩#~# ######## #~#†#......#  #.# .# #~#~#~....... ##.######.########........ .#....#.. ...#.#.... {|je .#.#..#.####..#.#......... .#......#..#..#.#.##.....# .#......#.....#.#.##.#######...##.#..#......#####{|jn {|j p a2==---7.1{|jrp A8 _{|jv {|j#{ x _You see here a ball python corpse.{|j ###~#~#~##~# †######### #~#~#†##  #.# .##~#~#~#~....... ###.######.########.....{|j]... #.#....#.. ...#.#..... #.#.#..#.####..#.#......... ..#......#..#..#.#.##.....# #.#......#.....#.#.##.#####{|j{|jz80Gem (1227)  _{|jx{|jT _There is a glowing drain here.{|j.{|j{|jo{|jR{|j265{|j{|j?==4{|j6{|j{|j {|jB3{|j{|j<{|jp3=2{|j{|j{|jB1{|j{|j{|jB0{|j {|j {|j q4=19{|j {|j{|jXB8{|j{|j{|jB7{|j({|j5=6{|jn{|j_{|jB5{|ji{|j{|j B4{|j{|jv{|j(B3{|j]{|j!{|j!Z6=2{|j+"{|j"{|j${|j[%B1{|j%{|j({|jZ(B0{|j){|jS+{|j+a709{|jz,{|j.{|j/:8{|j/{|j1{|j)2B7{|j3{|jP5{|j5p8=6{|j6{|j8{|j+9B5{|j:{|j;{|jP<B4{|j<{|j>{|j?B3{|j?{|jA{|jBp9=2{|jB{|jD{|jDB1{|jZE{|j4HW _You start resting.{|jL{|jS1804.1 (26.0){|jS,5.1 (27{|jS:0{|j3Y{|j[f _You hear the brisk rusting of a drain.{|jf 3{|j {|jެ {|j8 60=6.1 (1.0)199{|jk =a Sewer _HP restored.  The world spins around you as you enter the gateway.{|jpO... ... ... ..# ###..##@.. #####  {|j -7.6 (2.5{|jD{|j! _You enter a sewer!{|j?c _There is an empty arch of ancient stone here.{|j{|j3{|j{|j{|j{|jI{|j5{|j,{|j'{|j{|j{|jZ{|j{|j{|j{|jj{|j{|j,{|j9{|j|{|j{|j'{|j{|j{|j,{|j{|j,{|j',{|j~{|j{|j){|jp{|j{|j8{|jt{|j{|j^{|j{|j{|j,{|j{|j{|jT{|j{|j{|j"{|jm{|j{|j'{|j,{|j*{|j{|j{|j {|j{|j {|j{|j{|j{|jE{|j,{|jV{|j{|j{|jJ{|j,{|jY{|j{|j{|jQ{|j{|j{|jE{|j{|j{|j({|j,{|j{|j,{|j{|j{|j{|j<{|j{|j{|j={|j {|j {|j8 {|j{ {|j {|j {|jy {|j {|j){|j{|j{|j/{|j~{|j{|j{|jl{|j{|j{|j,{|j{|j{|j,{|j{|j ,{|jj{|j{|jh,{|j {|j!{|j!{|j6#,{|j#{|j$,{|j1%{|j&{|j&{|j'{|jY({|j({|j({|j*,{|j*{|jU,{|j,{|j,{|j.{|jn.{|j.{|j/{|j/0{|j0{|j1{|j1{|jN2{|j3,{|j'4{|j5{|j5{|jR6{|j5;{|j;{|j;{|j={|j}={|j={|j>{|j2?{|j?{|jXA,{|jA{|j<,{|j{|j{|j,{|j{|j{|jw{|j,{|jh{|j{|j2 {|j {|j ,{|j {|j {|jF {|j {|jF{|j{|j{|jJ,{|j{|j+{|jf{|j{|j;{|jj{|j{|j,{|j{|jc{|j{|j{|j7,{|j{|j{|jB{|jt{|j,{|ji{|j{|j {|jD{|j{|jC,{|j ,{|j2!{|j!,{|j!{|j"B{|jn#,{|j#{|jR${|j${|j${|jC%{|jw%{|j%{|jA&{|j&,{|j'{|j7({|jy({|j){|j){|j!*{|j+{|j+{|jg,{|jB.,{|j.{|j$0{|j0{|j1{|j2,{|j 3{|j4{|jo4,{|j@5{|j5,{|j6{|j7{|jV7{|jC<W _You start waiting.{|jA1906.6 (99.0){|jjA-7.6 (100.0){|jfC{|j.E# _Done waiting.{|j................ #..# ###..# #∩@.# ##### {|j{|j18.0){|j{|jC{|j6 ....≈≈≈................... ####∩..#####{|j&= {|j= &9{|j,A {|jC {|j8≈≈≈.......≈≈...........≈≈≈≈................................##.......# ####∩..#####{|j6 {|jj '10{|j{|j{|j]%≈≈≈~≈≈≈≈≈≈≈≈.≈≈≈≈≈...............#..@....# ...####..∩#∩..#######{|jd{|j}e&1{|jJi{|jzlB _Found a gate leading back out of this place.{|jF≈~≈ ≈≈≈.≈≈≈≈≈≈ .≈≈≈≈≈ . ...# #.#{|jS ##..##...# ###..## ..∩  #∩..## #  #####{|j{|j&2{|jZ{|j{|jR = ≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈≈...........{|jR ..#.....##....... ##..##...#. ###..## ..∩ #∩..########{|jX {|jkY &3{|jf] {|j_ {|j A≈~≈≈~≈≈.≈≈≈≈≈≈≈.≈≈≈≈≈.{|j...#.##.#.# ##..##...#r.# ###..## ..∩# #∩..## # #####r   rat (asleep){|j r.  You encounter a rat.{|j,r{|j r   river ratr   ratThe rat squeaks loudly.{|jo/==4{|j{|j*Z _You encounter a river rat.{|j≈~≈≈~≈≈.≈≈≈≈≈≈≈.≈≈≈≈≈....#.##.#.r..## ##..##...#.r.# ###..## ..∩{|j## #∩..## # #####{|jA.r{|jJ.r{|j{|j&--{|j3 5{|j{|j{|j^$ )))) You shoot an arrow. The arrow closely misses the rat.The arrow hits the river rat.{|j u.rr.{|ji (..{|j 7===6.7 (1.1{|j {|jt a _The river rat is heavily wounded.{|j b .  You shoot an arrow. The arrow hits the rat!{|j >)) {|je E.r{|j&..{|j3,70{|j{|jG _You kill the rat!{|jn )) You shoot an arrow. The arrow hits the river rat.{|jOr†{|j$.{|j[-8.9 (1.2{|j{|j:] _The river rat is almost dead.{|j&~L)))))){|j4r.{|j$ ..†..20.0 (1.1{|j{|j- p _You shoot an arrow. The arrow barely misses the river rat.{|j4))))))){|j ......rYou shoot an arrow. The arrow closely misses the river rat.{|j \59-1.2 (1.2{|j{|jv. _The river rat bites you.{|jq 4))))))){|ja* ......rYou shoot an arrow. The arrow barely misses the river rat.{|j{+ \60=2.3 (1.1{|jt1 {|j^4 V _The river rat barely misses you.{|j V  You shoot an arrow. The arrow hits the river rat.{|j'U l  The river rat is almost dead.{|jU (3.4{|j[ {|j+^ V _The river rat barely misses you.{|j*Zp  You shoot an arrow.  The arrow hits the river rat but does no damage.{|j@  The river rat is almost dead.4.6 (1.2 _The river rat closely misses you. The river rat misses you.{|j .  You shoot an arrow. The arrow hits the river rat.{|j{|j64550{|j{|jwM _You kill the river rat!{|j}{|j}{|j{|jcH _No target in view!{|j? {|j? {|j {|jE H _No target in view!{|jT{|jLM  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   4.0   5.0   0   j - Spellcasting   2.6   2.1  +2      {|j     b - Maces & Flails   0.0   1.4  -2   k - Conjurations   2.1   4.2  -2   c - Unarmed Combat   0.0   1.4  -2   l - Air Magic   2.6   4.2  -2   d - Throwing   0.0   1.4  -2      {|jJ)     m - Evocations   0.0   1.4  -2   e - Short Blades   0.0   1.4  -2      f + Ranged Weapons 6.7   9.9  -2  {|j0              g - Armour   0.0   1.4  -2       h - Dodging   1.5   2.8  -2       i - Stealth   1.5   2.4  -1                  {|j                 {|j             The relative cost of raising each skill is in cyan.  The species aptitude is in white.  {|j [?] Help[=] set a skill target  {|je [/] auto|manual mode [*] useful|all skills [!] training|cost|targets{|j0={|jxD{|jJAutarchDCSS the Shooter≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈Mummy≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈Health: 60/60 ========================≈≈≈≈≈≈.......≈≈≈≈≈≈Magic: 12/12 ========================≈≈≈...........≈≈≈≈≈AC: 5Str: 12...................EV: 11Int: 16...................SH: 0Dex: 18...................{|jKUXL:  8 Next: 15% Place: a Sewer.......@.........#Noise: ===------  Time: 7925.6 (0.0).......##.......#i) +0 shortbow....†## ##..##...#Fire: i) +0 shortbow...# ###..## ..∩## #∩..########The river rat is almost dead. _The river rat closely misses you. The river rat misses you.You shoot an arrow. The arrow hits the river rat. _You kill the river rat! _No target in view! _No target in view!{|jVP{|jQ{|jPU{|jW{|jXw ≈~≈≈~≈≈{|jw .≈≈≈≈≈≈≈.≈≈≈≈≈≈....#.##.#.†#####..##...##...#{|jx 4# ###..## ..∩### #∩..## #  #####{|j~ {|j <---6.6 (1 _{|j̈́ {|jN {|jwk=≈~≈≈~≈≈.≈≈≈≈≈≈≈.≈≈≈≈≈≈....#.##.##.....†#####..##...###...## ###..## ..∩ #### #∩..## #  #####{|jr{|jsB---7{|j;y{|jz{|jj.≈~≈≈~≈≈.≈≈≈≈≈≈≈.≈≈≈≈≈≈....#.##.##.....†#####..##...# ##...######..## ..∩  #### #∩..## #  #####{|j r{|jr&8{|jw{|jH|{|j@≈~≈≈~≈≈.≈≈≈≈≈≈≈.≈≈≈≈≈{|j4≈....#.##.##.....†#####..##...#  ##...######..## ..∩  #### #∩..## #  #####{|j{|j&9{|jQ{|j{|jPe  Your movement speed is average. Your attack delay is about 1.1.  Your damage rating with your +0 shortbow is about 11 (Base 8 x 120% (Dex) x  120% (Skill)).{|je{|jrk{|jnf _Your base attributes are Str 12, Int 16, Dex 12.{|j 3{|j3{|j5{|j6{|j :{|j4A| _{|jB{|jC{|jF{|jvF{|jG{|jI{|jK{|jgK{|jiL{|jN{|jP{|jP{|jQ{|jS{|j V{|jV{|jEW{|j2Y{|j-[{|js[{|j\{|j9^{|ji`{|j`{|jna{|j;c{|j=e{|je{|jf{|j3h{|jcj,{|jk{|jl{|jo,{|jop{|jwT ≈#≈≈≈≈ #≈≈ #≈≈≈≈≈≈≈≈≈≈≈≈≈≈... #≈≈≈≈≈≈≈≈≈≈≈...... #≈≈≈≈≈≈≈≈. #. +. #@................40.6 (11.0) #........## {|jjx###..###.....†#### #### ##...###### ##### #∩. ###{|jy{|j}{|j8{|j≈≈ ≈#~#≈≈≈≈≈#≈≈≈#≈≈≈#≈≈≈≈≈≈≈≈#.+.@...........#...#...............##.###..###.....†{|j#### ##...########### #∩..####{|jOG1.6 (1.0){|jx{|j{|j ≈#≈#...≈#≈≈ ≈#~#≈≈≈≈≈~#≈≈≈#≈≈≈#≈≈≈≈≈≈≈≈#.+.#...#...............##..###..###.....†#### ##...########### #∩..#####{|j {|jv &2{|j {|jܪ {|jۄ{|j{|j{|jT _Why would you want to do that?{|jL M≈#≈#≈≈≈≈≈≈≈... ≈#≈≈≈≈ ≈#≈≈≈≈≈≈≈≈~ #≈ #.... #.. #.. #....... + # ### ###..###.....†##### #### ##...# ##### #∩ ### {|j>T {|j3U -3 _{|jZ {|j] {|j≈#≈#... ≈#≈≈ ≈#~#≈≈≈≈≈~#≈≈≈#≈≈≈#≈≈≈≈≈≈≈≈#.+.#...#...............##..###..###.....†#### ##...########### #∩..#####{|j{|j&4{|j{|j{|j {|jS 3{|j {|j* {|j1 n{|j {|j {|j {|j7 {|j/ {|j B{|je {|j {|j {|j {|j {|j ≈#≈#≈≈≈≈≈≈≈.....#≈#≈≈≈≈≈...#≈#≈≈≈≈≈~≈≈≈≈≈#≈≈≈≈≈~≈≈≈≈≈#≈≈≈≈≈.......≈≈≈#≈≈≈≈≈.....≈≈#≈≈≈≈≈≈≈≈.....#.......9.6 (5+.....#.....#.....##.....###..###.....†#####..##.#### ##...######..####### #∩..## {|j` {|j {|j {|j{{|j4|{|j,}{|j{|j{|jfn{|jpX{|j#{|j{|j,{|jԘ{|j;{|j{|j {|j {|jѠ{|j,{|j~{|jp{|j2,{|jS{|j{|j,{|j{|js{|jWX{|j{|j{|j<{|jʿ{|jB{|j{|j{|j{|jn{|j`{|j{|j{|j${|j{|jE{|j{|j{|j{|j{|j{|j{|j: ≈...............## ≈≈≈≈≈≈...........≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈~ ≈≈≈≈≈≈≈≈≈≈≈≈~ ≈≈≈≈≈≈≈≈.......≈ ≈≈≈≈≈...........≈≈≈≈≈≈≈≈ ≈≈............... ........... 64.6 (15.0) ......... .........##... {|j<.........#### . #.....†#####..##...# ##...######..#####..∩  ##### #∩..## ## {|j{|j{|j{|jH, {|j, {|j2. {|j=1 {|jT3 {|jx: .##≈.≈~≈~≈.≈.{|j: x≈...............##.##.## #.r .....†#####..##...# # #...######..#####..∩ r   rat (asleep) {|jB; +{|j#C 0.0)rYou encounter a rat.{|jD o r.  The rat squeaks loudly.{|jE *r{|jN rrr 3 rats (2 wandering){|jX J==5.6 (1{|jY W _You encounter a rat. x2{|jk o )))))You shoot an arrow.{|j r.  The arrow hits the rat but does no damage.{|j 5r.{|jN 1r.{|j o....r1{|jZ .=6{|jM {|ju - _The rat squeaks loudly.{|jc b .  You shoot an arrow. The arrow hits the rat.{|j ))))r 2{|jY0.r{|j17 r{|j1W.  You kill the rat!{|j11r.{|j;....r   river rat (wandering)rr 2 rats (1 wandering){|jX?-7.7 (1.1{|jE{|jIZ _You encounter a river rat.{|j6O ))))))r  You shoot an arrow. The arrow closely misses the rat.The arrow hits the river rat.  The river rat squeaks loudly.{|j r.  The river rat is heavily wounded.r.{|j՝3r†{|jk...r{|j-8.9 (1.2{|j{|ju- _The rat squeaks loudly.{|jb .  You shoot an arrow. The arrow hits the rat.{|j)))   rat{|jXgr.r.{|jvY.r{|j+b ..†r 2 rats (1 wandering)You kill the rat!{|je.70.0 (1.1{|jk{|jdnT _You encounter a rat.{|j .  You shoot an arrow. The arrow barely misses the rat.The arrow barely misses the river rat. The arrow hits the rat!{|j`))))))   rat{|j$jr.r.{|j-y...†.†{|j2,10{|j:{|j=<G _You kill the rat!{|j ` .  You shoot an arrow. The arrow hits the rat.{|j =){|j# ,r.{|j .{|j -2.2 (1.2{|j {|j G _You kill the rat!{|j޴ ))You shoot an arrow. The arrow hits the river rat.{|j6 3r.{|j> .{|j? -3.3 (1.1{|jF {|jH a _The river rat is heavily wounded.{|j ,f .  You shoot an arrow. The arrow hits the river rat!{|j1=){|jл..{|jN064.4{|j{|j M _You kill the river rat!{|j{|j̈́{|jNj{|jH _No target in view!{|j{|j{|jq{|jH _No target in view!{|j7{|j {|j{|j$H _No target in view!{|jN{~##≈.≈~≈~≈.≈.≈ ..†.##.†.†.##.## #.†#####..##...# #. ...######..#####..∩ #∩.{|j{+ {|jb{|jF=---50 _{|j\{|j{|j{|j{|j{|j{|jp{|j׊{|jX{|jj{|jJ{|j{|j{|j {|j-{|j[{|jΛ{|j{|jQ{|j{|j{|j{|jy{|jR{|j{|j{|j{|j{|j{|j{|jkf##≈≈≈≈≈≈≈ ........≈≈≈≈≈≈≈~≈~≈ ......≈≈≈≈≈≈≈ .......≈≈≈≈≈≈≈#≈≈≈≈≈≈#{|j.......#---82.4 (7†....+##.†.†.......# ##.......#####........## ###..##...# ###...#### ##..#####..∩ ##### ∩.. ####{|j{|j{|j{|j2P.##≈.≈≈~≈≈~≈.≈.≈#.≈≈≈≈≈≈#........#.†.+.##.†.†.# .##.#####.## {|j3####..##...# ###...#### ###..#####..∩ ##### #∩..## #####{|j:{|j;+3.4 (1{|jA{|jQC{|j\ ...... ###..≈≈ ......##≈ ..........≈≈ ≈≈≈≈≈~≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈#..#...†...+ ......##.†.†.......# {|j]..##.......#####........####..##...# ###...#### ####..#####..∩ #####  #∩..## #########{|j.f{|jf&4{|jOl{|j*n{|j{|j"{|j{|jrT _Why would you want to do that?{|j . ###..≈≈.##≈.≈≈~≈≈~≈≈.≈.≈#.≈≈≈≈≈≈#.#.†.+.##.†.†..#.##.#####.## {|jX †#####..##...# ###...#### #####..#####..∩ #####  #∩..## ####  #####{|j {|jҥ -5 _{|ji {|j> {|j] {|jU^ {|j_ {|ja {|jd {|jd {|jl n{|jn {|jq {|jr {|j s {|ju {|j"x {|jx {|jky {|j{ {|j~ {|jP {|j {|j\ {|j {|j@ {|ja {|j ?....... ###..≈≈ ≈......##≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈...........≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈.......≈≈≈≈≈≈ ≈≈≈≈≈...........{|jt ≈≈≈≈≈≈# ≈≈.........≈≈≈≈≈≈#91.4 (6......#......†..........+......##.††.......#......##.......#####.......## #.....†#####..##...# ###...####...######..#####..∩ ########## #∩..## #### #####{|jk {|j {|j {|j#.S.r..S.##...l  .. ###..≈≈ ..........##...........≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈.....†.......##.†.†....... ..........##.......#####........# S   adder (asleep)..†#####..##...# ###...#### S   ball python (constriction, asleep){|j`...######..#####..∩ #####l   frilled lizard (asleep)##### #∩..## ####r   rat (asleep){|j{|j+2.4 (1{|jn{|j) _You encounter an adder, a rat, a ball python and a frilled lizard.{|j  #.......## .r.##.S.r..S.##...l  #.. ###............##...........≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈....†....{|j. ..##.†.†...... ...........##.......#####........ r   river rat ( ###.....†#####..##...# ###...### S   ball python (constriction, asleep) # ##...######..#####..∩ #####{|js {|j5 &3{|j {|jA Z _You encounter a river rat.{|j{|j&2{|jD {|j {|j ≈≈r.............S............ ......S............†....##.†.†....#####.###.....†#####@.##...# ###...# ### ##...####..∩ ###{|j0  ##### #∩..## ####  ##### {|j" -r{|j {|j N.S{|j D.S{|j ~r   rat{|jT &3{|jv {|j {|j] ....r..≈................................... ..................S...........S†......##.†.†.##.......#####. #..###.....†#####..##...# ### #### ##...####..∩ ### ##### #∩..## ####  ### {|j]` Q.S{|j` C.S{|ja /r{|jh .r   rat{|jh &4{|jYn {|jp {|j b .  You shoot an arrow. The arrow hits the adder.{|j3 _ )){|j G.S{|j F.r{|jv E.S{|j .{|j 87===5{|j$ {|j' I _You kill the adder!{|j5 h .  You shoot an arrow. The arrow hits the ball python!{|jC X ){|j24 E.r{|j= :†.{|j@ &6{|jE {|jF O _You kill the ball python!{|j6` .  You shoot an arrow. The arrow hits the rat!{|j4<P)))) {|jT..†.{|j-7.6 (1.1{|j6{|jG _You kill the rat!{|jS{|j{|j\{|jH _No target in view!{|jI {|j {|j {|jr H _No target in view!{|jty ≈≈≈~≈≈≈≈≈≈.......≈≈≈≈...........≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈...........≈≈≈................†..............##.†.† .............##.†.....#####... ..###.....†...# ###... {|jXz ### ##...######..#####..∩ ########## #∩..#########{|j@{ -r{|j r   rat (wandering){|j 6---80{|j {|j T _You encounter a rat.{|j c` .  You shoot an arrow. The arrow hits the rat.{|jpg\)))))) {|j`.....†{|j(?8===9.8 (1.2{|j{|jG _You kill the rat!{|j޵{|j{|jB{|jwH _No target in view!{|j {|j {|j@{|j9H _No target in view!{|j4 {|j {|j {|j) ,{|j X{|j B{|jO {|j {|j6 {|j` ,{|j3 {|j {|jx W _You start waiting.{|j\ r---r   rat (wandering){|j .14.8 (5.0{|j G---5.8 (6{|j {|j T _You encounter a rat.{|j R~≈≈≈≈≈~≈≈≈≈≈...r...≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈.........†.................##.†.†...........##.@.....#####...... ..###.....†#####..##...# ###... ### ##...######..#####..∩ ##########∩..## #########{|j I.r{|j {|jv +6.8 (1{|j {|j x _You see here a ball python corpse.{|jA...........~≈≈≈≈≈~≈≈≈≈≈.......≈≈≈≈.....r.....≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈...†..........##.†.†...........##.†.....#####...... ..###.....†#####..##...# ###... ### ##...######..#####..∩ ##########∩..## #########{|jF.r{|j'C7 _{|j{|je{|j ))r  {|jAYou shoot an arrow. The arrow hits the rat.{|jQC.r{|jX&..{|jZ0===8{|j`{|jb\ _The rat is severely wounded.{|jI )You shoot an arrow.  The arrow hits the rat but does no damage.{|j G.r{|j< {|j &9{|j {|j \ _The rat is severely wounded.{|j ` .  You shoot an arrow. The arrow hits the rat.{|j ({|jjO,†{|jR.20.9 (1.1{|jOY{|jS[G _You kill the rat!{|j>{|j{|jt{|jH _No target in view!{|j{|jT{|jY {|jFH _No target in view!{|jM{|jN{|jU{|jX {|jX:_No target in view!{|j4{|jI{|jH _No target in view!{|jM..........##...........~≈≈≈≈≈~≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈.≈≈≈....†.............##.†.†...........##.†.....#####...... ..###.....†#####..##...# ###...#{|j.{|j=---10 _{|jլ{|jڱp _You see here a rat corpse.{|jDLM #. ###............##...........~≈≈≈≈≈~≈≈{|j%≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈.≈≈≈.†..†...{|j..........##.†.† .............##.†.....#####......{|j8{|j+I---2 _{|j6{|j8{|jל _M###...l  .##. ###............##...........~≈≈≈≈≈~≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈.≈≈≈..†..†... .......................##.†.†....{|j <3{|jX {|j/ {|jt 0M ## .r.  ####...l  .##. ###............##...........~≈≈≈≈≈~≈≈≈≈≈≈≈≈≈{|j,u .@...≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈.≈≈≈.. ................†........†........{|js <4{|jڅ {|j {|jM ## .r.  ####...l  .##. ###............##...........~≈≈≈≈≈~≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈{|jB}.≈≈≈ .................................{|jfh..#####.. {|j%<5{|j-{|j/{|j\ 6M..  ## .r.  ####...l  .##. ###............##...........~≈≈≈≈≈@≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈........................≈≈≈...##...{|j A  You enter the shallow water.{|j{ d7.5 (1.6Water {|j {|j ? _Moving in this stuff is going to be slow.{|jDd{|jd{|jk{|jnT _Why would you want to do that?{|j .........### .r.##....l.##....... ###..≈ ≈≈≈≈........##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈.....@............................. ..........††......##.†.†r   river rat (asleep)##.†.....#####.......###.....†#####..##...# ###...## ## ##...######..#####..∩ #####{|j .rr{|j rr 2 river rats (1 wandering)The river rat squeaks loudly.==80{|jI {|jc Z _You encounter a river rat.{|j. #.## .rl ##.##r..l .##. ###..≈.##≈.≈~≈~≈.≈.≈...≈†.†.##.†.†.##.†.....#####.l   frilled lizard (wandering) ###.....†#####..##...# ###...# {|jK.l{|jQ.r{|jk/r{|jP.r{|jcrr   rat{|j/--9{|j{|j5T _You encounter a rat.{|jg ))))You shoot an arrow. The arrow hits the river rat.{|j u.lr{|j3 {|j: .rThe river rat is moderately wounded.{|j` /r{|j Q.r{|j, ≈≈≈r 3 river rats (1 wandering){|j 1===30{|j: {|j) Z _You encounter a river rat.{|ji )))You shoot an arrow. The arrow hits the river rat.{|j K.l{|j .r{|j] rrThe river rat is heavily wounded.{|j U.r{|jK.r{|joQ.r{|j*r.{|jO.r{|j3r.{|j +l.{|jS≈r{|jM .{|j r≈You encounter a rat.{|j-1.6 (1.1{|j{|j"0 _The rat leaves your sight.{|j### ...#.##..rr.##...r... ###..≈≈ ≈≈≈.......rl...##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈r≈~≈≈≈≈............................. ..........††.##.†.†##.†.....#####.. ###.....†#####..##...# ###...### # ##...######..#####..∩ #####  ##### #∩..## ####{|j G.l{|j`2r{|j ≈rThe river rat squeaks loudly. You hear a loud squeak.{|jR.r{|j>U.r{|j1r.{|j~lrr 4 river rats{|j4-20{|j{|jwZ _You encounter a river rat.{|j#.##...r.##..r.rr. ###..≈≈ ≈≈≈...........##≈≈≈≈≈≈≈≈≈≈r≈l≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈~≈≈r.......≈..........@........... ..........††.##.†.†##.†.....#####.. ###.....†#####..##...# ###...### #{|jz ##...######..#####..∩ #####  ##### #∩..## ####  #####{|j7?≈l{|j".{|jP'r{|j-Q.r{|jU.r{|j.{|j1r{|j{|jP---3{|j{|j{|jN ........ ###..≈ ≈≈≈≈......r.rr.##≈≈≈≈≈≈≈≈≈≈.≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈rl≈≈~≈≈r≈............................ ..........††.##.†.†##.†{|j X###. .###.....†#####..##...# ###...## ##...####..∩ #####  ##### #∩..## ####  ### {|j S≈r{|j K≈r{|j 4≈l{|jv -S{|jG Q.r{|jț H.r{|jw Q.r{|j| `S   ball python (constriction, wandering)l   frilled lizardr   rat{|j A--4{|j[ {|j \ _You encounter a ball python.{|j+ ~≈≈≈≈.......S...##≈≈≈≈≈≈≈≈≈≈r≈rr≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈~≈≈≈rl{|jJ '......r≈≈≈....................... ..........††.##.†.†##.†.....#####.. .###.....†#####..##...# ###...## ## ##...######..#####..∩ #####  ##### #∩..## ####  ##### l   frilled lizard r   rat {|j) U.r{|j ?≈l{|j 1r.{|jE Q≈r{|j "≈{|j 1r{|j N≈r{|j {|j &5{|j {|j {|j x≈≈≈≈≈r.≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈rr≈~≈≈≈≈≈≈.......rl........r..≈.................. ..........††.##.†.†##.†.....#####.. .###.....†#####..##...# ###...## ## ##...######..#####..∩ #####  ##### #∩..## #### #####  {|j N.r{|jT ?≈l{|j S≈r{|j N≈r{|jv S≈r{|j {|j &6{|j {|j {|j≈≈≈≈≈~≈≈≈≈≈≈~≈≈≈rr.......≈≈≈...rl.....r............ ............††.##.†.†...##.†@....#####.. .###.....†#####..##...# ###...## ## ##...######..#####..∩ #####  ##### #∩..## #### #####{|j%.r.l{|jS≈r{|jDQ.r{|jS≈r{|jl{|j&7{|j{|j{|j^≈≈~.......rr.........rl.......... ........r............††.......##.†.†....##.†###.###.....†#####@.##...# ###...# ### ##...####..∩ ### ##### #∩..## ####  ##### {|j.r.l{|jL≈r{|jU.r{|j*P≈r{|j{|j,&8{|j~{|j{|j6;.......≈.........r.r........................ ..................r.l...........r..†......##.†.†.##.†.....#####. #..###.....†#####..##...# ### #### ##...####..∩ ### {|jc7##### #∩..## ####  ### {|j9O†r{|j9S≈r{|j:J.l{|j.;Q.r{|j<R.r{|jC<9{|j_H{|jfJ{|jmN ........r.r.......... ..............r.l†.r......##.†.†##.†.....#####. ##..###.....†#####..##...# ###  #### ##...####..∩ ### ##### #∩@.## ####  ###{|jN     river rat{|jHR U.r{|jR F.l{|jg {|jKh '40{|jo {|jq {|j.} #≈. #≈.r.... #.r. +.r........† #.r.l....##.†.† #.##.†.....######..###.....†#####..##...# ### #### ##...######..#####..∩  ##### #@..## #### #####{|j}r.l{|jMr   river rat{|j-&1{|j!{|jc _There is an empty arch of ancient stone here.{|jI )) You shoot an arrow. The arrow hits the river rat.{|j5.{|jT.r{|jL,r{|j7"l.r 2 river rats {|j"7===2.7 (1.1{|j6*{|j,] _The river rat is almost dead.{|j J f .  You shoot an arrow. The arrow hits the river rat!{|jP )   river rat{|jO l.r{|j? †.l   frilled lizard{|j 093.8{|j {|j M _You kill the river rat!{|j/y a )You shoot an arrow.{|js 2r{|j D.l{|j U.r{|j4 1r{|j8 irr 3 river rats{|j ,40{|j_ {|j F _The arrow hits the river rat but does no damage.{|jD .  You shoot an arrow. The arrow barely misses the river rat.The arrow hits the frilled lizard!{|jT B)) {|jZR.r{|j^ r.  You kill the frilled lizard!{|je9r{|ji&5{|jUp{|jrW _The river rat closely misses you.{|j )You shoot an arrow. The arrow closely misses the river rat.{|jGQ.r{|jJ .rThe arrow hits the river rat but does no damage.{|jS9r{|jcT-6.9 (1.1{|j[{|j?_A _The river rat bites you but does no damage.{|jV  You shoot an arrow. The arrow hits the river rat.{|jzs  The river rat is moderately wounded.{|j(8.0{|j,{|jA _The river rat bites you but does no damage.{|j`0)){|jj rrYou shoot an arrow. The arrow closely misses the river rat. x2{|jf56--1--{|j!&9.2 (1.2{|j{|j. _The river rat bites you.{|jۣV  You shoot an arrow. The arrow hits the river rat.{|j!p  The river rat is heavily wounded.{|jx$3---0----50.3 (1.1{|j*{|j;,o _The river rat barely misses you. The river rat bites you.{|j ))You shoot an arrow. The arrow closely misses the river rat.{|jt;rr{|ju47----9/12 ----1.4{|j.|{|j;u _The arrow barely misses the river rat. The river rat bites you!{|j5f .  You shoot an arrow. The arrow hits the river rat!{|j2;L 2{|jUQ.r{|j{|jk8=--202.5{|j?{|jM _You kill the river rat!{|jk )You shoot an arrow.  The arrow completely misses the river rat.The arrow hits the river rat.{|jU rThe river rat is severely wounded.{|j%30{|j{|jV _The river rat barely misses you.{|jz8  You shoot an arrow.{|js: SThe arrow hits the river rat but does no damage.{|jOG  MS   adder (wandering)The river rat closely misses you.You encounter an adder.{|jG -4.6 (1.1{|j5O {|jR W _The river rat closely misses you.{|j V  You shoot an arrow. The arrow hits the river rat.{|j U.S{|j# .  The river rat is heavily wounded.{|j X S{|j 7-8----5.7{|jb {|j) . _The river rat bites you.{|jgD †You shoot an arrow. The arrow hits the river rat.{|jmJ t   river rat{|j -r.{|j {|j (6.8{|j {|j M _You kill the river rat!{|jY 0)){|jk> SYou shoot an arrow. The arrow barely misses the river rat.{|jF Mr.S   adder (wandering){|j$G r5-7----{|jXG &8.0 (1.2{|j|M {|jP 1 _The river rat bites you. x2{|j )))))))You shoot an arrow. The arrow barely misses the river rat.{|j_ .SThe arrow misses the adder.{|jg ....rSThe adder hisses angrily.{|j h569.1 (1.1{|jyn{|jqV _The river rat barely misses you.{|j †You shoot an arrow. The arrow hits the river rat.{|jw"& {|jbQ.S{|joG160.2{|js{|ju {|ju?_You kill the river rat!{|j|  You shoot an arrow. The arrow hits the adder!{|jH {|jz {|jħCThe adder is almost dead.{|j,10{|jV{|jA{ _The adder bites you but does no damage. The adder closely misses you.{|j2j0)){|j2S.{|jH--2.3 (1.1{|j{|je z _You shoot an arrow. The arrow misses the adder. The adder bites you.{|j †You shoot an arrow. The arrow hits the adder!{|j& {|jE{|jI023.4{|jP{|jSI _You kill the adder!{|j{|j{|j!{|jH _No target in view!{|j!.{|j.{|j<{|j>H _No target in view!{|j{|j{|j{|jkH _No target in view!{|j4{|j{|jH _No target in view!{|j' 4{|ji {|j H _No target in view!{|jD {|jqE {|jdK {|jN C _No target in view!{|j {|jT {|j {|j! {|j{|j{|j{|j{|ja8=={|j{|jE%7{|j{|jj,{|j{|j{|jN{|j{|j1{|jih8==={|j{|j,{|j:{|j{|j{|j{|j{|j#9{|j:c=9=={|jڣ{|j ,{|jͦ{|j,{|j:{|j̭,{|jT{|jt{|jʰ{|j/50={|j3=={|j{|j{|j{|j,{|j{|j-{|jz{|j{|j>U1={|jϻ{|j*{|jP10/12=={|jľ{|j,{|j{|j{|j"%2{|j{|jO{|j{|j {|j {|j?:=={|j{|jy3={|j,{|j{|jb{|jb1=={|j{|jU4={|jj{|j,{|jc{|j{|jl{|j{|jj{|jg5==={|jJ{|jA{|jx{|j.{|j{|j{|jb{|jh _You start resting.  Magic restored.{|jr(---{|j094.4 (31.0){|j#2{|j@==---5.4 (32 {|j _{|j{|j{|jx{|jy{|j>y{|j~{|j6= _You start resting.{|jrr   river rat (wandering){|j͒16.4 (1.0){|j.+7.4 (2{|j{|jۛZ _You encounter a river rat.{|jY ≈.≈ ≈.r....≈ .... .r........†. .r......##.†.†. .##.†r....#####...###.....†#####..##...# ###.#### ##...######..#####..∩ ###### #∩@.## #### ##### {|j 9r.{|j {|j5 +8.4 (1{|j  {|j v _You see here a river rat corpse.{|jg≈≈≈≈≈≈....≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈...≈≈...†........†........r....##.†.† ..............##.†.....#####... #..###.....†...# ###... #### ##...######@.#####..∩ ######### #∩†.#########{|jj9r.{|j-r{|j&sh7==9 _{|jz{|jm|{|jj )))))))You shoot an arrow.{|jmT .rThe arrow completely misses the river rat.{|j^≈....r{|j_9===100.5 (1.1{|je{|jhK _The river rat squeaks loudly. You hear a loud squeak.{|jP )) You shoot an arrow. The arrow hits the river rat!{|j0 U.r{|je T.r{|j {|j. (1.6{|j {|j a _The river rat is heavily wounded.{|j p  You shoot an arrow.  The arrow hits the river rat but does no damage.{|jJ Q.r{|jJ *r{|jJ 0S{|jS S   ball python (constriction)r   rat{|jS 58={|jS &2.8 (1.2{|jdZ {|jA] a _The river rat is heavily wounded.{|jt f .  You shoot an arrow. The arrow hits the river rat.{|j( 4 {|j.yK.S{|j †You kill the river rat!{|jK6-33.9 (1.1  You shoot an arrow. The arrow hits the river rat.  You kill the river rat! _The rat bites you.  Training target 7.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 7!  You need to enable at least one skill for training.{|j'/  --more--{|j0 {|j M  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   4.0   5.0   0   j - Spellcasting   2.6   2.1  +2      {|j      b - Maces & Flails   0.0   1.4  -2   k - Conjurations   2.1   4.2  -2  {|j  c - Unarmed Combat   0.0   1.4  -2   l - Air Magic   2.6   4.2  -2   d - Throwing   0.0   1.4  -2  {|j1 _    {|jW      m - Evocations   0.0   1.4  -2  {|jw  e - Short Blades   0.0   1.4  -2  {|j ,     f - Ranged Weapons   7.0  11.3  -2  {|j a    {|j         {|j . g - Armour   0.0   1.4  -2      {|jO i h - Dodging   1.5   2.8  -2       i - Stealth   1.5   2.4  -1      {|jp         {|j         {|j _    {|j         {|j a    {|j          {|j+ You need to enable at least one skill.[?] Help{|j *[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets{|jP = a + Fighting 4.0{|jhTargetTarget--  --  --  3.0  --  3.0  --  --  --  --  --  --  --  a-z] set[-] clear selected target{|jccost|targets{|j:<[?25h[?0c0 {|jI " {|j\ [?25l[?1c{|ja U6.0   0  The current training targets, if any.  The species aptitude is in white.=] set aall targets{|j {|jX {|jk -≈≈≈≈≈≈≈≈≈≈≈≈≈.......≈≈≈≈≈≈≈≈≈≈≈≈≈ AutarchDCSS the Shooter ≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈≈≈≈≈≈≈ Mummy ≈≈≈≈≈≈≈........................≈≈ Health: 56/60 ======================-- ................................. Magic: 12/12 ======================== .................†........†...... AC: 5Str: 12 {|jH ......................S.##.†.†... EV: 11Int: 16 ..............##.†.....#####..... SH: 0Dex: 18 #..###.....†#####r.##...# ###... XL:  8 Next: 23% Place: a Sewer #### ##...######@†#####..∩ #### Noise: ===------  Time: 8103.9 (1.1)##### #∩†.## ####i) +0 shortbow#####Fire: i) +0 shortbowS   ball python (constriction)r   ratYou shoot an arrow. The arrow hits the river rat.  {|j You kill the river rat! _The rat bites you.  Training target 7.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 7!{|j IYou need to enable at least one skill for training.{|j\ {|jɳ {|j׵ . _{|j {|jO {|j0{|jVF _Unknown command.{|j..................... .............††......S.##.†.†##.†.....#####. ##..###.....†#####r.##...# ###  #### ##...######.†#####..∩ ### ##### #∩@.## ####  ### {|j&1S.{|jK.r{|j{|j=---40 _{|jk{|jv _You see here a river rat corpse.{|jӠ #≈. #≈..... #... +.†........† #....S..##.†.† #.##.†.....######..###.....†#####..##...# ### #### ##...######r†#####..∩  ##### #@†.## #### #####{|j= K.S{|j K.r{|j {|j _7---5 _{|j {|j c _There is an empty arch of ancient stone here.{|jջ 4{|j {|jw {|j {|ja J  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting4.0   5.0   0   j - Spellcasting   2.6   2.1  +2      {|j      b - Maces & Flails   0.0   1.4  -2   k - Conjurations   2.1   4.2  -2   c - Unarmed Combat   0.0   1.4  -2   l - Air Magic   2.6   4.2  -2  {|j, @ d - Throwing   0.0   1.4  -2           m - Evocations   0.0   1.4  -2   e - Short Blades   0.0   1.4  -2  {|jP ,     f - Ranged Weapons   7.0  11.3  -2  {|ju         {|j .     g - Armour   0.0   1.4  -2  {|j T    {|j . h - Dodging   1.5   2.8  -2      {|j ; i - Stealth   1.5   2.4  -1      {|j _    {|j=         {|j`         {|j         {|j         {|j     The relative cost of raising each skill is in cyan.  The species aptitude is in white.  {|j# [?] Help[=] set a skill target  {|jj [/] auto|manual mode [*] useful|all skills [!] training|cost|targets{|j8{|j{|j#≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈≈≈≈≈ AutarchDCSS the Shooter #≈≈≈≈≈≈≈≈........................ Mummy #................................ Health: 57/60 ======================-- +..................†........†.... Magic: 12/12 ======================== #.........................##.†.†. AC: 5Str: 12 #...............##.†..S..#####... EV: 11Int: 16 ###..###.....†#####..##...# ###. SH: 0Dex: 18{|j#### ##...######.†#####..∩ ## XL:  8 Next: 23% Place: a Sewer##### #@r.## ####Noise: ---------  Time: 8105.9 (0.0)#####i) +0 shortbowFire: i) +0 shortbowS   ball python (constriction)r   ratTraining target 7.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 7! _You need to enable at least one skill for training. _Unknown command. _You see here a river rat corpse. _There is an empty arch of ancient stone here.{|j4{|ju{|j{|j< {|j J  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting4.0   5.0   0   j - Spellcasting   2.6   2.1  +2      {|jD l     b - Maces & Flails   0.0   1.4  -2   k - Conjurations   2.1   4.2  -2   c - Unarmed Combat   0.0   1.4  -2   l - Air Magic   2.6   4.2  -2   d - Throwing   0.0   1.4  -2  {|j|         {|j m - Evocations   0.0   1.4  -2  {|j p e - Short Blades   0.0   1.4  -2       f - Ranged Weapons   7.0  11.3  -2      {|j _    {|j2      g - Armour   0.0   1.4  -2      {|jY . h - Dodging   1.5   2.8  -2      {|j~ ; i - Stealth   1.5   2.4  -1      {|j @                        {|j:         {|ja         {|j pThe relative cost of raising each skill is in cyan.  {|j The species aptitude is in white.  [?] Help{|j *[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets{|jz j - Spellcasting 2.6  b - Maces & Flails 0.0 k - Conjurations 2.1  c - Unarmed Combat 0.0 l - Air Magic 2.6  d - Throwing 0.0 m - Evocations 0.0  e - Short Blades 0.0  f - Ranged Weapons 7.0  g - Armour 0.0  h - Dodging 1.5  i - Stealth 1.5  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Help{|jSia-z] skill descriptions{|jA Dodging The Dodging skill will affect your chance of dodging an attack, be it melee, ranged or magical. Certain types of attack cannot be dodged, however, such as enchantments (which must be resisted with willpower) and explosions. With your current stats and equipment, training 1 level of this skill would increase your EV by 0.7.{|jEs  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting4.0   5.0   0   j - Spellcasting 2.6   2.1  +2             {|jgt b - Maces & Flails 0.0   1.4  -2   k - Conjurations 2.1   4.2  -2   c - Unarmed Combat 0.0   1.4  -2   l - Air Magic 2.6   4.2  -2  d - Throwing0.0   1.4  -2            m - Evocations 0.0   1.4  -2   e - Short Blades 0.0   1.4  -2      f - Ranged Weapons 7.0  11.3  -2        {|jt[m      g - Armour0.0   1.4  -2      h - Dodging1.5   2.8  -2      i - Stealth1.5   2.4  -1      {|j[u@                        {|ju            {|ju    Press the letter of a skill to read its description.  {|juPress ? for a general explanation of skilling and the various toggles.  [?] Help{|j1v[a-z] skill descriptions  {|j|[/] auto|manual mode [*] useful|all skills [!] training|cost|targets{|j@: j - Spellcasting   2.6 b - Maces & Flails   0.0 k - Conjurations   2.1 c - Unarmed Combat   0.0 l - Air Magic   2.6 d - Throwing   0.0 m - Evocations   0.0 e - Short Blades   0.0 f - Ranged Weapons   7.0 g - Armour   0.0 h - Dodging   1.5 i - Stealth   1.5The relative cost of raising each skill is in cyan.  The species aptitude is in white.Help=] set a skill target{|j {|j {|j- #≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈≈≈≈≈ AutarchDCSS the Shooter #≈≈≈≈≈≈≈≈........................ Mummy #................................ Health: 57/60 ======================-- +..................†........†.... Magic: 12/12 ======================== #.........................##.†.†. AC: 5Str: 12 {|j #...............##.†..S..#####... EV: 11Int: 16 ###..###.....†#####..##...# ###. SH: 0Dex: 18#### ##...######.†#####..∩ ## XL:  8 Next: 23% Place: a Sewer{|j ##### #@r.## ####Noise: ---------  Time: 8105.9 (0.0)#####i) +0 shortbowFire: i) +0 shortbowS   ball python (constriction)r   rat{|jJ Training target 7.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 7! _You need to enable at least one skill for training. _Unknown command. _You see here a river rat corpse. _There is an empty arch of ancient stone here.{|j 4{|j2 {|j# {|j {|j {|jf {|j 1 S   ball python (constriction)r   rat _Unknown command.{|jI{|jMl  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting{|jN14.0   5.0   0   j - Spellcasting   2.6   2.1  +2          {|jwNx b - Maces & Flails   0.0   1.4  -2   k - Conjurations   2.1   4.2  -2   c - Unarmed Combat   0.0   1.4  -2   l - Air Magic   2.6   4.2  -2   d - Throwing   0.0   1.4  -2      {|jN     m - Evocations   0.0   1.4  -2  {|jEO e - Short Blades   0.0   1.4  -2       f - Ranged Weapons   7.0  11.3  -2               g - Armour   0.0   1.4  -2  {|jO     h - Dodging   1.5   2.8  -2      {|jO i - Stealth   1.5   2.4  -1          {|j P!            {|jnP                {|jP        {|jPThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help{|jPG[=] set a skill target  {|j8Q[/] auto|manual mode [*] useful|all skills [!] training|cost|targets{|j2 xTargetTarget6.0  --  --  3.0  --  3.0  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets{|jz =[?25h[?0c0 {|jhI [?25l[?1c{|jN4.0 current training targets, if any.=] set aall targets{|jK> h + Dodging 1.5{|j. {|jR {|j #≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈≈≈≈≈ AutarchDCSS the Shooter #≈≈≈≈≈≈≈≈........................ Mummy #................................ Health: 57/60 ======================-- +..................†........†.... Magic: 12/12 ======================== #.........................##.†.†. AC: 5Str: 12 #...............##.†..S..#####... EV: 11Int: 16 ###..###.....†#####..##...# ###. SH: 0{|j Dex: 18#### ##...######.†#####..∩ ## XL:  8 Next: 23% Place: a Sewer##### #@r.## ####Noise: ---------  Time: 8105.9 (0.0)#####i) +0 shortbowFire: i) +0 shortbowS   ball python (constriction)r   ratYour Ranged Weapons skill increases to level 7! _You need to enable at least one skill for training. _Unknown command. _You see here a river rat corpse. _There is an empty arch of ancient stone here. _Unknown command.{|jb 4{|jc {|j( {|j\wz  You shoot an arrow. The arrow hits the rat.{|j1S.{|j .SThe rat is moderately wounded.{|j{|j7===7.0 (1.1{|j {|j)I _The rat misses you.{|j+ ))) You shoot an arrow. The arrow closely misses the rat.The arrow hits the ball python.{|j2 K.S{|jM .rThe ball python is moderately wounded.{|j ,80{|jN {|j5 Q _The rat closely misses you.{|jJW ))))You shoot an arrow. The arrow closely misses the rat.{|j S†S{|j ..rThe arrow barely misses the ball python.{|j T8=9{|j {|jq ; _The rat bites you but does no damage.{|j ))You shoot an arrow. The arrow barely misses the rat.{|jy) rSThe arrow barely misses the ball python.10.1 (1.1{|j2 g _The rat closely misses you.{|j z  You shoot an arrow. The arrow hits the rat.{|j~ik  The rat is severely wounded.{|jk-1.3 (1.2{|j4q{|jsP _The rat barely misses you.{|j( †You shoot an arrow. The arrow hits the rat.{|j@/& {|jn+S.{|jyV  You kill the rat!{|jJ}d9=20{|j{|j\ _The ball python closely misses you. x2{|jP!X  You shoot an arrow. The arrow hits the ball python.{|jr  The ball python is heavily wounded.{|jP&3{|j̲{|jC _The ball python bites you but does no damage.{|jVsb ))You shoot an arrow.{|jz S.  The arrow barely misses the ball python.The ball python bites you but does no damage.{|j&4{|j{|j Q _The ball python misses you.{|jr  You shoot an arrow.  The arrow hits the ball python but does no damage.{|j8Fr  The ball python is heavily wounded.{|jG-5.4 (1.1{|j@O{|jWR _The ball python misses you. The ball python closely misses you.{|jR  †You shoot an arrow. The arrow hits the ball python!{|j& {|j{|jW60=6.5{|j{|jYO _You kill the ball python!{|jET{|jU{|jM]{|j_H _No target in view!{|j{|j{|j{|jH _No target in view!{|jk{|jD{|j>{|jH _No target in view!{|j {|jy {|js$ {|j& H _No target in view!{|jh {|ji {|jp {|jr H _No target in view!{|jg {|j {|j< {|j C _No target in view!{|j${|j3{|j{|j{|j={|j{|jˑ{|j'{|j{|j {|jv{|j{|j{|j{|j8{|j,{|j{|j{|j{|jH{|j_{|j{|j{|jɢ{|j {|j{|jA{|j}{|j{|jh{|j{ _You start waiting.  A rat comes into view.{|j#r---r   rat (wandering){|j,028.5 (12.0){|jO---9.5 (13 _{|jv{|j{|j|≈.≈ ≈.....≈ .... .{|j+†........†. .......##.†.†. .##.†.....#####...###.....†#####r.##...# ###.#### ##...######.†#####..∩ ###### #∩@.## #### ##### {|jK.r{|jR{|j230.0){|j{|j1v _You see here a river rat corpse.{|jU`))))))){|jR ......rrYou shoot an arrow. The arrow barely misses the rat.The rat squeaks loudly.{|jrE====1{|j{|j*; _The rat bites you but does no damage.{|j4 ')){|j 9))))){|j_ b ......r{|j` jYou shoot an arrow. The arrow barely misses the rat.{|jDa b===-2.6 (1.1{|jh {|jk ; _The rat bites you but does no damage.{|j ` .  You shoot an arrow. The arrow hits the rat.{|j%& {|j,†{|jF-30{|jѷ{|jG _You kill the rat!{|j|{|j}{|jʃ{|jH _No target in view!{|j{|j{|jJ{|jH _No target in view!{|j{|j{|j{|jpH _No target in view!{|jAI {|jI {|jO {|jQ H _No target in view!{|jgu {|j(v {|j{ {|j~  {|jr~ :_No target in view!{|j {|j {|j {|jA @ _No target in view!{|j~ ≈≈≈≈≈≈....≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈...≈≈...†..†.............##.†.† {|j '..............##.†.....#####... #..###.....†#####..##...# ###... #### ##...######@†#####..∩ ######### #∩†.#########{|jd 0r{|j r   rat (wandering){|j 0---4{|jЏ {|jX E _You encounter a rat.{|j p _You see here a rat corpse.{|j'PM≈≈≈~≈≈≈≈≈≈.......≈≈≈≈...S...r...≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈...........≈≈≈...............†.†....{|j( ..........##.†.† .............##.†.....#####... ..###.....†.##...# ###... ### ##...######††#####..∩ ########## #∩†.#########S   ball python (constriction, wandering){|j. .SYou encounter a ball python.{|jv/E.r{|j9Jr{|jv:1==-{|j:5{|jC{|jhEE _The rat squeaks loudly. You hear a loud squeak.{|j|~≈≈≈≈≈~≈≈≈≈≈.......≈≈≈≈....S......≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈.r≈≈≈≈...............†.†.............†.†{|j|..........##.†@....#####....... .###.....†#####..##...# ###... ## ##...######††#####..∩ ########## #∩†.#########{|j$@.S{|j{|jݢ@.r{|j+6S.{|j{|jR/--6{|jI{|j{|j+F@.........r.~≈≈≈≈≈~≈≈≈≈≈...S...≈≈≈≈....≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈....≈≈≈≈≈r.†.†....{|jH........†.†..........##.†.....#####........#.....†#####..##...# ###...### # ##...######††#####..∩# ########## #∩†.#########{|jH9.S{|jHG.r{|jR{|jIS"--{|jxS7{|j!]{|j=_{|j / .  {|js You shoot an arrow. The arrow barely misses the rat.The arrow hits the ball python!{|j< ))))r   rat {|jK ...rYou kill the ball python!{|jP 7===8.8 (1.2{|j'X {|j[ I _The rat misses you.{|j ` .  You shoot an arrow. The arrow hits the rat.{|jU'({|j0r{|jα r   ratYou kill the rat!{|jF,90{|j{|j,T _You encounter a rat.{|j}a| ))))))You shoot an arrow.{|j9U≈.....{|j.40.9 (1.1{|j{|j@ _The arrow hits the rat but does no damage.{|j!K ))))){|j\) You shoot an arrow. The arrow hits the rat.{|js*M~r{|j3R≈.....{|j54(2.0{|j;{|j>\ _The rat is severely wounded.{|j` ~You shoot an arrow. The arrow hits the rat.{|jW))))){|ju8.....{|jy043.1{|j݀{|jpG _You kill the rat!{|j7{|j7{|jD>{|j8DH _No target in view!{|j* 4{|j {|j H _No target in view!{|j 4{|j {|j H _No target in view!{|j {|j {|jx {|j H _No target in view!{|jO 4{|jU {|jgZ H _No target in view!{|j{|j{|j{|j@ _No target in view!{|j{|j{|ji{|j{|je.r.≈~≈~≈.≈.≈...≈†.†.{|jn##.†.†.##.†.....#####.#.....†#####..##...# ###...# {|j>{|j ----4{|j0 _{|j{|j{|jq[.r.≈~≈~≈.≈.≈#...≈≈≈≈≈≈##†.†.+{|j\n##.†.†.###.†.....#####.# #.....†#####..##...# ###...#### {|jjq{|j0r#---{|jrr5{|jB{{|j@}{|jQ*.r.≈ ~≈ ~≈ .≈ .≈# ...≈≈≈≈≈≈# # {|j,+†.†.+ ##.†.†.# ##.†.....#####.## .....†#####..##...# ###...#### ##### #∩†. {|j&4{|j4&6{|j<{|j={|j u.r.≈ ~≈ ~≈ .≈ .≈# {|j` ...≈≈≈≈≈≈# # †.†.+ ##.†.†.# ##.†.....#####.## †#####..##...# ###...#### ...######††#####..{|j 4 {|j޻ {|j &7{|j" {|jh {|j ......S...## ........... ~≈≈ ≈≈≈~≈≈≈ ≈≈≈≈ ≈≈{|j< %....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈# ..# †.†..........+ .....†.†.. ..##.†.....#####........†#####..##...# ###...#### {|j %..######††#####..∩# ##### ### #∩†.#########{|j {|j! &8{|j? {|j {|jS...##≈ .≈ ~≈ ~≈ .≈ .≈# ≈≈≈≈≈≈# # {|j†.†.+ ##.†.†.# ##.†.....#####.## †#####..##...# ###...#### {|j9{|j &9{|j%{|j{|jZT≈≈≈≈≈≈≈≈≈ ≈≈≈≈~≈≈≈≈≈≈  ....... ....# ..........{|jy[# .....# ††+ ......##@†.†# ##.†.....#####........## †#####..##...# ###...#### ######††#####..∩# #### # #∩†.## #### {|j[; ##### {|jDd{|j5e'50{|jk{|jm{|j2'.≈ ~≈ ~≈ .≈ ≈# {|jq≈≈≈≈≈≈# # †.†.+ ##.@.†.# ##.†.....#####.## †#####..##...# ###...#### {|j{|jd&1{|j {|jo __You see here a rat corpse.{|jd≈ ~≈ ~≈ .≈ ≈# ≈≈≈≈≈≈# # †.{|jJ†.+ ##.†@†.# ##.†.....#####.## #####..##...# ###...#### {|j_{|jy-2 _{|j"{|j{|j P≈ ~≈ ~≈ .≈ ≈# ≈≈≈≈≈≈# {|jQ `# †.†.+ ##.†.@.# ##.†.....#####.## ..##...# ###...#### #####{|j {|j &3{|j\ {|j t _You see here a rat corpse. _{|jh ≈ ~≈ ~≈ ≈ ≈# ≈≈≈≈≈≈# # †.†.+ ##.†.†# ##.†.....#####.## {|j j ..##...# ###...####  {|jp {|j2q -4 _{|ju {|jw {|jP≈ ~≈~≈.≈≈# ≈≈≈≈≈≈# # †.†.+ ##.†.†.# .†.....#####.## ..##...# ###...####  {|j<5{|j{|jl{|jʇ%≈ ~≈~≈.≈ ≈# ≈≈≈≈≈≈# # †.†.+ ##.†.†.# .†.....#####.## ..##...# ###...####  {|jǐ{|j6{|j"{|j>+≈ ≈ ~≈≈ ≈≈ ≈# ≈≈≈≈≈≈# # †.{|j+†.+ ##.†.†.# †.....#####.## ..##...# ###...####  {|j4{|j05&7{|j;{|j<{|j7Z≈  ≈{|j≈ ≈≈ ≈# ≈≈≈≈≈≈# {|j# .†.+ ##.†.†.# .....#####.## ##...# ###...#### {|jR{|jD&8{|jW{|j ≈ ≈ ≈≈ ≈≈ ≈# ≈≈≈≈≈≈# # †.{|j + ##.†.†.# #####.## ##...# ###...#### {|j {|j &9{|j {|j1 {|j^S...## .. ≈≈ ≈≈ ≈≈≈ .≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈# .# {|j_.†....+ .†.†# ...#####........##...# ###...#### ###..∩# #########{|jng{|jth'60{|jm{|jo{|jk# #.#.!#..K..#'..KK#.....#.#.!## #KKK 3 kobolds (asleep){|j7 _You see here a rat corpse.  You open the door.1 _You encounter 3 kobolds. _Found a puce potion and a grey potion.{|jُ c .  You shoot an arrow. The arrow hits the kobold!{|j j))) 2{|j { .KYou kill the kobold!{|j: -K.{|j8) .)'.KK{|j, 0===2{|jj5 {|j7 + _The kobold shouts! x2{|j )))You shoot an arrow. The arrow closely misses the kobold.The arrow hits the kobold.{|jsbK.K.{|j'{|j-3.2 (1.1{|j{|ja _The kobold is moderately wounded.{|jc .  You shoot an arrow. The arrow hits the kobold!{|j)   kobold{|j_50K.{|j?$'..{|jVC(4.3{|jU{|jXJ _You kill the kobold!{|j`u )You shoot an arrow. The arrow hits the kobold!{|j{=){|jX'{|jD (5.4{|j/{|jJ _You kill the kobold!{|jL{|j!{|jg{|j H _No target in view!{|j7s  You shoot an arrow. The arrow hits the kobold! _You kill the kobold!  You shoot an arrow. The arrow hits the kobold! _You kill the kobold! _No target in view!{|j/g{|j4h{|jq{|ju _You kill the kobold!  You shoot an arrow. The arrow hits the kobold! _You kill the kobold! _No target in view!{|jI{|j{|j {|j%: _{|j}'@  There is an open door here.{|j65 _{|j~:{|jA{|jOE{|jE{|j7I{|jMK{|jO{|jP{|j_R{|j W>  You see here a +0 dagger.{|jZ{|j`[ _{|j]{|je{|ji{|j6j{|j|l{|jwT  You see here a +0 dagger.{|jx _{|jz{|jX{|jr,{|j{|j8$  Things that are here:{|jj  a +0 club; a +0 whip; a kobold corpse{|j{|jZ _{|jΔ{|j@  There is an open door here.{|j){|j _{|j{|j{|jo,{|j${|j{|jr{|jٶ{|j`{|jU{|j,{|j{|jd{|jX{|jB{|jv{|j={|j,{|j{|j{|j{|j{|jz{|j{|j{|j{|j{|j#{|j{|jj{|j{|j{|je{|j{|j{|j{|j{|j{|j{|ja  You see here a rat skeleton.{|j{|j& _{|jV {|j4 {|j8{|j{|j{|j{|jc  You encounter a rat.{|j #≈≈≈≈...........≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈~≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.......≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈......r....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈### ........................≈≈≈≈≈≈#.....................#..†{|j#(..÷..........')..##.÷.÷.......#..---...##.†.....#####........##...†#####..##...# ###...####### ...######††#####..∩# ###### #∩†.## #### #####{|j]$~r   rat (wandering){|j&&\.r87.4 (22.0){|jA/Jr{|j/O---8.4 (23 _{|j]7{|ju9{|je/~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈≈....≈≈≈≈≈≈≈≈≈≈≈ .....≈≈≈≈≈≈≈≈≈≈.r...............................†........÷..........')........@##.÷.÷.†.....†#####..##...# ††∩# #####  #∩†.## ####  #####{|j~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈≈....≈≈≈≈≈≈≈≈≈≈≈ .....≈≈≈≈≈≈≈≈≈≈.r...............................†........÷..........')........@##.÷.÷.†.....{|jR†#####..##...# ††∩#  #∩†.##  ##### {|jL{|j{|j{|jPZ _A rat is nearby!{|jY` .  You shoot an arrow. The arrow hits the rat.{|j`G))))){|j@†.....{|jA;===9.4 (1.0){|j{|jG _You kill the rat!{|j4{|j{|jH _No target in view!{|j{|j{|j{|jH _No target in view!{|jV{|jW{|jT^{|jF`H _No target in view!{|j{|j{|jN{|j H _No target in view!{|j 3{|jz {|j {|j@{|j _{|j={|jg{|j{|j{|j5${|ji&,{|jH'{|j*{|j-{|j-{|jm.{|jE2{|j4,{|jy6{|j)9{|j0<{|j<{|j={|j@{|jB{|jBC{|j~D{|jKG{|jI{|jFJ{|jK{|jO_  You see here a rat corpse.{|jR{|jLS _{|jT{|jW{|jsZ{|jZ{|j[{|j^{|jbA  You enter the shallow water.{|jc?Water {|jfd{|jgN _Moving in this stuff is going to be slow.{|jk{|jYk{|jvl{|j/o{|jeq{|jq({|j3s{|j7v{|jx{|jy{|jy{|j{{|j}{|j~{|j{|j!{|j{|jD{|j0{|jm{|jw{|jLj{|j{|j݊{|jD{|j#,{|j{|jhB{|jpn{|j={|j{|j{|jB{|j{|jڣ{|j0{|j{|j{|j{|j{|j{|j{|j{|j,{|j׺{|j{|j{|jS{|jA{|j {|j),{|j{|j]{|j{|j{|j{|j{|jC{|j{|j.{|j{|j {|jZ{|j{|j{|j{|j:{|j{|j{|j1{|jx{|ju{|j {|j{|j{|jq{|j{|j){|jx{|j8{|jN{|jG{|j{|j9{|j{|j{|j{|jj{|j[{|j^,{|jS{|j{|jW{|j{|jh{|j{|jd  You encounter 2 rats.{|j ## ####### ### ## ###.....## #...r {|j..####........####.....r ........###....@....... --- #.......###............. #........##.....##....≈≈ ............####..≈≈≈ ..............##≈≈≈≈≈≈≈≈≈ {|jE.........≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈rr 2 rats (1 wandering, 1 asleep) {|jr%≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ {|jz.......≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈{|jp^.r230.6 (41.2){|j {|j F---1.6 (42 {|jN _{|jR{|je{|j` .  You shoot an arrow. The arrow hits the rat.{|j.))))))   rat (wandering){|jV.†.....{|jg;===2.6 (1.0){|j{|j!G _You kill the rat!{|j ))))))rYou shoot an arrow.  The arrow hits the rat but does no damage.{|j1r.{|jF%.....{|j-3.8 (1.2{|j{|j/- _The rat squeaks loudly.{|jfa ` .  You shoot an arrow. The arrow hits the rat!{|j-f \))))){|j !......{|j (5.0{|j {|j G _You kill the rat!{|j {|jc {|j ^ _No target in view!{|j' 4{|j {|j H _No target in view!{|jq?  _No target in view!{|jT{{|j|{|j,{|jH _No target in view!{|j{|jm{|jW{|jH _No target in view!{|jw{|j {|j{|j@ _No target in view!{|j!{|j{|j}{|j {|j {|jA| _{|j{|jb{|j{|ja{|j{|j<{|jm,{|j9{|j{|je!{|j!{|j"{|j%${|j%{|jB&{|j&{|j6({|j){|j*{|j*{|jv/'{|j64o _ You open the door.  You encounter 3 kobolds. {|jp4 A kobold is quivering stones. A kobold is quivering poisoned darts. A kobold is quivering poisoned darts.{|j:x # # ####### ###### .#.!# #.....## ###...†#....!#......####.K.K# --- ..###............#.K...# .###.............# .#..#{|jZ;##.....##....≈≈# # #.....####≈≈≈≈≈....##≈≈≈≈≈≈≈≈≈≈≈ KKK 3 kobolds (missiles, asleep) ..≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈ #{|jv?HK.42.0 (7.0{|j?1K.{|jK@-K.{|jUHbKKK2 wandering){|jHJ====3.0 (8{|jO{|jU! _The kobold shouts!{|jX _Found a cyan potion and a puce potion.{|j .  You shoot an arrow. The arrow closely misses the kobold. x2  The arrow hits the kobold.{|jz))) 2 kobolds (missiles, 1{|jjYK.K.{|jpY(K){|jsb===-4.1 (1.1{|j?{{|j|J _You kill the kobold!{|j[S  You shoot an arrow. The arrow hits the kobold.{|jL'K{|j+K.{|j_]-5.3 (1.2{|j{|ja _The kobold is moderately wounded.{|j4am  You shoot an arrow.  The arrow hits the kobold but does no damage.{|jWp  The kobold is moderately wounded.{|j-6.4 (1.1{|j{|j't _The kobold misses you. The kobold hits you but does no damage.{|jY3)))){|jܠ,))){|j7, K.≈≈≈≈≈You shoot an arrow. The arrow barely misses the kobold.The kobold hits you with a +0 short sword.{|j858-1--70{|jvE{|j"HS _The kobold barely misses you.{|jS  You shoot an arrow. The arrow hits the kobold.{|jw  The kobold is severely wounded.The kobold hits you with a +0 short sword.{|jxg4---8.5 (1.1{|j{|j S _The kobold barely misses you.{|jfCe .  You shoot an arrow. The arrow hits the kobold.{|jGJ|   kobold (missile){|j2m )You kill the kobold!{|jG--90{|j{|j9 _The kobold hits you with a +0 whip.{|jr}  You shoot an arrow. The arrow hits the kobold.{|jn  The kobold is moderately wounded.50.6 (1.1{|j {|j | _The kobold hits you but does no damage. The kobold closely misses you.{|jwc '  You shoot an arrow. The arrow hits the kobold.{|j({|j]*({|j`H--1.8 (1.2{|jk{|j8nJ _You kill the kobold!{|j?{|j{|j@{|j H _No target in view!{|j]C 4{|jJ {|jM H _No target in view!{|j 4{|j` {|jɡ H _No target in view!{|j {|j~ {|j {|j H _No target in view!{|j_ {|j {|j {|jn H _No target in view!{|jBe4{|jn{|jqC _No target in view!{|jqc4{|jl{|jGo{|j3{|jb{|jC{|jR5= _{|jLB{|j{|j;,{|j {|jQ{|j}6=2=={|j {|jH4 _Magic restored.{|j{|j{|j,{|j"{|j&{|j('%7{|jo*{|ju.:=={|jF/{|j1{|j'6,{|j59{|jT=,{|j@{|jD{|jEK8={|j H{|j....---...{|jUi ### ##≈{|j ######..#.!#≈ .....## ###...†#....!#≈####......@..(.# ###.)#.....#≈ ###.#..#..#≈{|j###.....##....≈≈#### ##≈####..≈≈≈≈≈##≈≈≈{|jH≈≈≈≈≈≈≈≈≈≈≈ {|j _HP restored.{|j068.8 (17.0){|jH---9.8 (18{|j{|jȳA  n - 8 poisoned darts  {|j97There is an open door here.  Things that are here:{|j-70.8 (19{|j{|jP _a +0 whip; a kobold corpse{|jJ3{|j{|jS{|jA{|j{{|j_{|jN{|jмO={|j{|j#≈########≈≈# ######..#.!#≈≈### ###...†#....!#≈≈#####......).@(.# ##..)#.....#≈≈#....#..#..#≈≈# #.....##....≈≈#######≈≈#####..≈≈≈≈≈ ≈###≈≈≈≈≈≈≈≈≈≈≈ # ≈≈≈≈≈≈{|j}≈≈≈≈≈≈≈≈≈≈≈≈≈ {|j# ≈# #######≈≈#  ######..#.!#≈≈# ## ###...†#....!#≈≈# ####......)..@.# .)#.....#≈≈# .{|jN ...#..#..#≈≈# .....##....≈≈####   {|j12.8 (2.0){|j4+3.8 (3{|j{|jmb  n - 15 poisoned darts (gained 7)  Things that are here:{|j$+4.8 (4{|jD{|jP _a +0 whip; a kobold corpse{|j973{|j;{|jEB{|jM,{|jO{|jO{|jR{|jt]`  You see here a cyan potion.{|ja{|j f5 _{|j|t{|jpy,{|j{{|jV~$  Things that are here:{|j_  a +0 whip; a kobold corpse{|j{|jy _{|jL{|j{|jۓ{|j#{|j&{|j{|jc{|j{|j{|j)G  There is an open door here.  Things that are here:{|jЬ_  a +0 whip; a kobold corpse{|j{|j _{|j{|j1$  Things that are here:{|jp  a +0 short sword; 4 stones; a kobold corpse{|j+{|j _{|j{|j{|j{|j,{|j|{|j9{|j{|j?{|j{|j{|j{|j {|j{|j{|j{|j{|j{|jw{|jB{|j{|j) ,{|j {|j {|j{|jU{|j{|j{|j{|jG{|jV{|j+{|j,{|jj{|j{|j{|j{|jP"n{|jK#{|j$,{|j^%{|j&{|j'{|j6({|j){|j+{|je,,{|jI-{|j@/{|jT0{|j0{|j71{|j2{|jo4,{|j5{|j6{|j8,{|j9{|j;{|j<{|j={|j={|j{?{|j@{|jA{|jA{|j{|jS{|j{|jp{|jy{|j,{|j{|j6{|j {|j {|jw {|jI {|jf  You encounter an adder.{|j #### ####### ###..## ###.....## ..###.....####........## S......@.........###.... .......##.......###..... .....####........##..... ......##...............# #≈#≈≈≈≈≈≈≈.....................## ≈#≈≈≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈≈ S   adder (asleep) #≈#≈≈{|j"≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈  #≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈  #≈.......≈≈≈≈≈≈≈≈≈{|j 1305.8 (31.0){|j}!36.8 (32 _{|j&{|j({|ja ))))))SYou shoot an arrow. The arrow hits the adder.  The adder hisses angrily.{|jP .SThe adder is lightly wounded.r{|j l rYou hear a loud squeak.{|jl G.S{|j ....r   river ratr   rat (wandering){|jW ;===7.9 (1.1){|j {|j _You encounter a river rat. You encounter a rat.{|j> )))) You shoot an arrow. The arrow hits the adder.{|j.S.r.{|jA2...{|j,80{|j{|j] _The adder is heavily wounded.{|j( ))))) You shoot an arrow. The arrow misses the adder. The arrow hits the river rat.{|jvCJ.S{|j1D/r{|j9F .rThe river rat is heavily wounded.{|jM..r 2 river rats (1 wandering){|jO&9{|jcT{|jWZ _You encounter a river rat.{|j ))))You shoot an arrow. The arrow closely misses the adder.The arrow hits the river rat but does no damage.{|jnJ.S{|jX.r.r{|j1r{|j( .SThe river rat is heavily wounded.{|jʜr   rat (wandering)11.0 (1.1{|js{|jT _You encounter a rat.{|jN )))))))You shoot an arrow. The arrow misses the adder.{|j{S.r{|jI.r{|j-r{|j .rThe arrow closely misses the river rat. The adder barely misses you.{|j...r.Sr 2 rats (wandering){|j-2.2 (1.2{|j{|jtT _You encounter a rat.{|j ))You shoot an arrow. The arrow closely misses the adder.The arrow hits the river rat.{|jz- .rThe river rat is almost dead.The river rat squeaks loudly..r.r. Sr   ratThe adder completely misses you. The adder bites you but does no damage.3.3 (1.1{|j-7C _You hear a loud squeak.{|j )You shoot an arrow. The arrow closely misses the adder.The arrow hits the river rat.{|jH\ tr.r.{|j\ 0r{|jv] 8r.{|jg Srr 2 rats (1 wandering)The river rat is almost dead.{|jh ,40{|jn {|jeq = _The adder bites you but does no damage.{|j$ f .  You shoot an arrow. The arrow hits the river rat.{|j ( t   river rat{|j yr..r{|jӭ y .rYou kill the river rat!{|jٶ rThe rat twitches its whiskers.{|j) 58-1--55.4 (1.1{|j {|j. * _The adder bites you.{|jL` b .  You shoot an arrow. The arrow hits the adder!{|jwe r   river ratrr 2 rats{|j .r.r{|j{ A.r{|jl {|j ^9-66.5{|jX {|j I _You kill the adder!{|j0  You shoot an arrow. The arrow hits the river rat.{|j+ .rThe river rat is moderately wounded.{|j~, xr..r{|j- A.r{|j6 {|j7 V3--9/12 {|j7 G------7.7 (1.2{|j= {|jC p _The river rat closely misses you. The river rat bites you!{|j &  {|jd JYou shoot an arrow.  The arrow hits the river rat but does no damage.{|jvn .rThe river rat is moderately wounded.{|j x{|jyU4--8.8 (1.1{|j~{|jb _The river rat closely misses you. The rat closely misses you.{|jT6 .  You shoot an arrow. The arrow closely misses the river rat.The arrow hits the rat.{|j.;)   rat{|j †rYou kill the rat!{|jZ0-90{|j{|jT _The river rat bites you. The rat bites you but does no damage.{|j7p  You shoot an arrow.  The arrow hits the river rat but does no damage.{|js  The river rat is moderately wounded.{|jq.20.9 (1.1{|j{|j _The river rat completely misses you. The rat closely misses you.{|jš4))))))){|j)  .....†rYou shoot an arrow. The arrow barely misses the river rat.The river rat bites you.  {|jk*PThe rat twitches its whiskers.{|j.+M47-------{|jk+!2.0{|j1{|j[4( _The rat bites you.{|j˹p  You shoot an arrow.  The arrow hits the river rat but does no damage.{|jDs  The river rat is moderately wounded.{|j*E8=-10/12==3.2 (1.2{|j8L{|j}Nu _The river rat misses you. The rat bites you but does no damage.{|ju4))))))){|j .....†rYou shoot an arrow. The arrow closely misses the river rat.{|jZ6-40{|j{|j A _The river rat bites you. The rat bites you.{|jHp  You shoot an arrow.  The arrow hits the river rat but does no damage.{|j  The river rat is moderately wounded.5-9/12 --5.3 (1.1 _The river rat barely misses you. The rat bites you.{|jp  You shoot an arrow.  The arrow hits the river rat but does no damage.{|js  The river rat is moderately wounded.{|j%,60{|j )j _The river rat bites you. The rat bites you but does no damage.{|j4p  You shoot an arrow.  The arrow hits the river rat but does no damage.{|j~_   The river rat is moderately wounded.39---7------7.5 (1.2{|jXe {|jEg A _The river rat bites you. The rat bites you.{|j {|jW {|j! {|jN$ ^ _You are too injured to fight recklessly!{|jxm {|jn {|j t {|jv ^ _You are too injured to fight recklessly!{|j 4{|j {|j ^ _You are too injured to fight recklessly!{|jL {|j {|jqt _You are too injured to fight recklessly!{|j({|j5){|j_.{|jh1^ _You are too injured to fight recklessly!{|j.{|j4/{|j3{|j5Y _You are too injured to fight recklessly!{|j;p{|jp{|jw{|jy{|jp{|j{|j{|j{|jum†  You shoot an arrow. The arrow hits the river rat!{|jzr   rat{|jq †You kill the river rat!{|jx Q---78.6 (1.1{|j${|jv _The rat barely misses you. The rat bites you but does no damage.{|j$2){|j rYou shoot an arrow. The arrow barely misses the rat.{|j_40=9.7{|j{|jt; _The rat bites you but does no damage.{|j޵ 2){|jr; rYou shoot an arrow. The arrow closely misses the rat.{|jE rr 2 rats (1 wandering)8==--30.8{|jL {|jUM Q _The rat closely misses you.{|j2){|j .  You shoot an arrow. The arrow completely misses the rat.{|jr   rat{|j ,10{|j&{|j(; _The rat bites you but does no damage.{|jb .  You shoot an arrow. The arrow hits the rat.{|jS{|j'0r{|j9.r   rat (wandering){|j2[1=2.9 (1.1{|j8{|j;G _You kill the rat!{|jxp#### #######. ###..## ###.....##.r.###.....####........#......††..........###.........@##.......###....####........###......##.......... {|jwx≈#≈#≈≈≈≈≈≈≈.............≈≈≈≈≈≈...........≈≈≈≈≈≈  #≈#≈≈≈≈≈≈~≈≈≈≈  ≈≈~≈ #....... #....{|jSzG.r{|j.{|jׁ'---{|j30{|j~{|j{|jDAutarchDCSS the ShooterMummyHealth: 41/60 ================--------Magic: 8/12================--------#### ####### AC: 5Str: 12. ###..## ###.....## EV: 11Int: 16...###.....####........# SH: 0Dex: 18..r**.††..........###... XL:  8 Next: 27% Place: a Sewer.....**@##.......###.... Noise: ---------  Time: 8333.9 (0.0)......####........##.... i) +0 shortbow#......##............... Fire: i) +0 shortbow ≈#≈#≈≈≈≈≈≈≈.....................# #≈#≈≈≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈{|jiE#≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈ r   rat (wandering)#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈.......≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈≈You shoot an arrow. The arrow hits the rat. _You kill the rat!Fire: i) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 66% to hit){|j"AutarchDCSS the ShooterMummyHealth: 41/60 ================--------Magic: 8/12================--------#### ####### AC: 5Str: 12. ###..## ###.....## EV: 11Int: 16...###.....####........# SH: 0Dex: 18......††..........###... XL:  8 Next: 27% Place: a Sewer.......@##.......###.... Noise: ---------  Time: 8333.9 (0.0)......####........##.... i) +0 shortbow{|j"#......##............... Fire: i) +0 shortbow ≈#≈#≈≈≈≈≈≈≈.....................# #≈#≈≈≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈#≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈ r   rat (wandering)#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈.......≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈≈Fire: i) +0 shortbow{|jY#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 66% to hit)  You shoot an arrow. The arrow hits the rat!  You kill the rat!{|j(Z)))){|jkE†....{|j>===5.0 (1.1 _{|jdz{|j{|j%AutarchDCSS the ShooterMummyHealth: 41/60 ================--------Magic: 8/12================--------#### ####### AC: 5Str: 12. ###..## ###.....## EV: 11Int: 16...###.....####........# SH: 0Dex: 18..†...††..........###... XL:  8 Next: 27% Place: a Sewer.......@##.......###.... Noise: ===------  Time: 8335.0 (0.0)......####........##.... i) +0 shortbow#......##............... Fire: i) +0 shortbow ≈#≈#≈≈≈≈≈≈≈.....................# {|j&R#≈#≈≈≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈#≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈≈≈≈≈≈≈≈≈.......≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈≈ Aim: a rat (wandering, hasn't noticed you, 66% to hit)  You shoot an arrow. The arrow hits the rat! _You kill the rat!Fire: i) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line{|jR/ AutarchDCSS the ShooterMummyHealth: 41/60 ================--------Magic: 8/12================--------#### ####### AC: 5Str: 12{|j0 . ###..## ###.....## EV: 11Int: 16...###.....####........# SH: 0Dex: 18..†...††..........###... XL:  8 Next: 27% Place: a Sewer.......@##.......###.... Noise: ===------  Time: 8335.0 (0.0)......####........##.... i) +0 shortbow#......##............... Fire: i) +0 shortbow ≈#≈#≈≈≈≈≈≈≈.....................# #≈#≈≈≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈#≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈≈≈≈≈≈≈≈≈.......≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈≈  {|j0 _You kill the rat!Fire: i) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.{|j2 {|j6 {|j@9 . _{|jz 2AutarchDCSS the ShooterMummyHealth: 41/60 ================--------Magic: 8/12{|j{ `================--------#### ####### AC: 5Str: 12. ###..## ###.....## EV: 11Int: 16...###.....####........# SH: 0Dex: 18..†...††..........###... XL:  8 Next: 27% Place: a Sewer.......@##.......###.... Noise: ===------  Time: 8335.0 (0.0)......####........##.... i) +0 shortbow#......##............... Fire: i) +0 shortbow ≈#≈#≈≈≈≈≈≈≈.....................# #≈#≈≈≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈#≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈{|j{  #≈≈≈≈≈≈≈≈≈≈≈≈≈≈.......≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈≈ Shift-Dir - straight lineThat would be overly suicidal. _Okay, then.Fire: i) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line{|j  AutarchDCSS the ShooterMummyHealth: 41/60 ================--------Magic: 8/12================--------#### ####### AC: 5Str: 12. ###..## ###.....## EV: 11Int: 16...###.....####........# SH: 0Dex: 18{|j i..†...††..........###... XL:  8 Next: 27% Place: a Sewer.......@##.......###.... Noise: ===------  Time: 8335.0 (0.0)......####........##.... i) +0 shortbow#......##............... Fire: i) +0 shortbow ≈#≈#≈≈≈≈≈≈≈.....................# #≈#≈≈≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈#≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈≈≈≈≈≈≈≈≈.......≈≈≈≈≈≈≈≈{|j6  #≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈≈  _Okay, then.Fire: i) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.{|j\ {|j {|j . _{|jI{|jJ{|jՈ92{|j9=={|jy{|jN43={|j{|j-{|j{|j{|j{|jI{|j{|jNP=={|j{|j{|j[W4={|j{|j{|j3{|j˛{|j{|j{|j{|j{|jVU5=10/12{|j)=={|j{|j{|jD{|jݡ{|j{|j\{|jڣ{|jK{|jU6={|jܥ{|j-{|j:=={|j{|j,{|jA,{|j۪{|j{|j{|j{|j%7{|jr{|j{|jL1=={|j{|jڰ{|j{|ju{|j{|jK8={|jk{|jʹ{|j {|j{|jUP=={|jͷ{|j{|jMU9={|jڹ{|jB{|j{|j{|jhn _You start resting.Magic restored.{|j(---{|jz060.0 (25.0){|jBl2==---1.0 (26 _{|j{|jx{|j"n{|jn3{|jp{|jmp{|jv50={|jx{|jbx{|jx:=={|j^y{|jz{|j {U1={|j{{|j|{|j|{|j}{|j}{|j ~{|j}~{|j{|j;2{|jn{|jЅ{|j,{|j{|jj93{|j(={|j"{|jċ{|j{|j|{|j{|j{|ji{|jˏ{|j+U4={|jʐ{|j{|jp{|j{|jr{|j{|j^{|j {|jRK5={|j{|j,{|j,{|j1{|jk{|j4{|jy{|j{|jV{|jU6={|j{|jƞ{|j6{|j{|jǠ{|j{|j{|j{|jc7{|j{|j_,{|j {|jm,{|j{|j{|jBK8={|j{|j0{|ju{|j{|j!{|jw{|j{|j{|jӯ{|j,{|j±k9={|j{|jӳ,{|j{|j{|j{|j{{|jXk _You start resting.HP restored.{|j{|jZ-95.0 (34{|jYb60=6.0 (35 _{|j{|j{|j${|j{|j{|j{|j {|j ,{|j_  You see here a rat corpse.{|j[{|j _{|j{|jv{|j{|j{|j'{|j{|j{|jS9={|j<{|j{|j{|jP{|j/{|j_  You see here a rat corpse.{|jr{|j _{|j{|j{|jЧ{|j{|j{|j{|jB{|j{|j{|j{|j{|j{|jѵ{|j0{|jʶ{|jH{|jE,{|jN{|jݼ{|j{|jP{|j'{|j{|j{|j{|j{|j2{|j){|jo{|j@{|jY{|j{|j{|j{|j'{|jo  You open the door.  You encounter 2 kobolds.{|jt## ## #### #.!#K.#..###### #### {|j#!..K.#.......## ###..# #....'........###.....# #@......†...†† #.............## {|j!#≈..##......#### #≈≈≈≈≈##......##... ≈#≈#≈≈≈≈≈≈≈.......... #≈#≈≈≈≈≈≈≈≈≈≈≈≈≈..... KK 2 kobolds (asleep) #≈#≈#≈≈≈≈≈≈≈≈ #≈#≈#≈≈≈≈≈≈≈≈≈≈{|j& {|j&d≈#≈#≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈...{|jaY.K411.0 (1{|j/K{|j^ .KThe kobold shouts! x2; You hear a shout!{|jhKKK 3 kobolds{|jcK====2.0 (16{|j<{|j$q _You encounter a kobold. It is wielding a +0 short sword.{|j _Found a cyan potion and a puce potion.{|j ## ## #### #.!#..#.. ####  #!...K#.......##  #.K.K'........ #@......†...†† #............. #≈..##... #≈≈≈≈≈##.. ≈#≈#≈≈≈≈≈≈ #≈#≈≈≈≈≈≈≈≈ {|j~{#≈#≈#≈≈≈≈≈≈≈≈ #≈#≈#≈≈≈≈≈≈≈≈≈{|j > ## ## #### #.!#..#.. ####  #!...K#.......##  #.K.K'........ #@......†...†† #............. #≈..##... #≈≈≈≈≈##.. ≈#≈#≈≈≈≈≈≈ #≈#≈≈≈≈≈≈≈≈ #≈#≈#≈≈≈≈≈≈≈≈ #≈#≈#≈≈≈≈≈≈≈≈≈{|j {|j$ {|j {|j d _There are monsters nearby!{|j>))){|j`.KK..{|jj. 2===-3.2 (1.2){|jNs{|jum _You shoot an arrow. The arrow barely misses the kobold.{|jq .  You shoot an arrow. The arrow completely misses the kobold.The arrow hits the kobold!{|jw ))   kobold{|j s KYou kill the kobold!{|j {)KK 2 kobolds{|j! G-4.3 (1.1{|j {|j  {|j >_The kobold misses you.{|jڷ S  You shoot an arrow. The arrow hits the kobold.{|j7 {'K.K{|j > C5.5 (1.2{|j'N w _The kobold is moderately wounded.{|j c .  You shoot an arrow. The arrow hits the kobold.{|j q   kobold{|j l )You kill the kobold!{|j) ,60{|jԓ {|j: S _The kobold barely misses you.{|j]8  You shoot an arrow.{|jlR  The arrow hits the kobold but does no damage.{|j-7.7 (1.2{|j]{|j{ _The kobold hits you but does no damage. The kobold barely misses you.{|j9Lc '  You shoot an arrow. The arrow hits the kobold.{|jQR{|j*){|j(8.9{|j{|jJ _You kill the kobold!{|jc{|j{|j{|jRH _No target in view!{|j4{|j{|j{H _No target in view!{|jx{|j{|j{|jH _No target in view!{|jH^{|j_{|jg{|j0jH _No target in view!{|jE{|j${|j{|jH _No target in view!{|j{|j{|j{|j`C _No target in view!{|j {|j8 {|j {|j[ {|j {|j} {|j+ {|jS {|jO M## ## #### .!#..#..###### #### #!..).#.......## ###..##....)@.......###.....#0.0{|j̟ #?....#.......†...††..#.!#. #.......# # #≈..##......####...≈≈. ≈≈≈≈≈≈≈≈≈≈≈{|j {|jc 5---9.9 (1{|j {|j W _Found a puce potion.  Things that are here:{|j w _a +0 short sword; a kobold corpse{|j {|jŁ {|j {|jN {|jܘ {|jԞ : _{|jT G  There is an open door here.  Things that are here:{|jǥ a  a +0 dagger; a kobold corpse{|j {|j  _{|jͫ {|j {|jԳ {|j {|jƵ {|j {|jM ,{|j {|j {|jA {|j {|j {|j {|jg {|j {|jP {|j   #  #≈  #≈≈  #≈≈##########  {|jR W #≈≈#.!#..#..######   #≈≈#!..).#.......## #  {|j  #≈≈##....)).......#   #≈≈#@....#.......†...---   #≈≈#.!#..#.......  {|j  #≈≈#######≈..##....   #≈≈ #≈≈≈≈≈##...  {|j #≈ ≈#≈#≈≈≈≈≈≈≈.  #≈ #≈#≈≈≈≈≈≈≈≈≈≈≈≈  {|jI [# #≈#≈#≈≈≈≈≈  {|js  #≈#≈#≈≈   ≈#≈#≈#{|j ,25.9 (6{|jW +6.9 (7{|j {|j9 c _c - a scroll labelled ESMUSA XIWKAI{|j {|ja {|j {|j {|j {|j {|j {|j {|j ,{|j {|j% {|j) ,{|j+ {|jL2 {|j6 {|j6 {|j9 {|j ? {|jB {|j(C {|j@F {|jI G  There is an open door here.  Things that are here:{|j1P a  a +0 dagger; a kobold corpse{|jsT {|jT  _{|jqX {|jH^ {|j b ,{|je {|jj {|jn {|jn {|jq {|jv {|j{ ,{|ju {|j {|jK {|j {|jя {|jz {|j {|jW {|j' {|j {|jڠ {|j$ {|j& {|j {|j+ {|j {|j* {|j {|j J{|j {|jP ,{|j3 {|jS {|j {|j {|jp {|j {|j {|j@ {|j| {|j3 {|j* {|j {|j {|j {|j {|j {|j4 {|j {|j A  You enter the shallow water.{|j ?Water {|j/ {|j N _Moving in this stuff is going to be slow.{|j {|j {|j} {|j@ {|j2 {|j ({|j {|jq {|j4 {|j {|j {|jd {|j& {|jw {|j {|j {|jX {|j {|j {|j. {|j {|j {|j {|j {|j= {|j {|j {|j {|jS" {|j" {|j# {|j. {|j0 {|j2 {|j2 {|j3 {|j5 {|j7 {|j 8 {|j8 {|j*; {|j< {|jV= {|j;> {|j<@ {|jA {|jBB {|jC {|j"E {|jVG ,{|j'H {|jJ {|jK {|jAL {|j"M {|jN {|jwP {|jP {|jQ {|jfS {|jT {|jT {|jU {|jdW {|jX {|jY {|jY {|j] '{|j b  You open the door.  You encounter 3 kobolds.A kobold is wielding a +2 short sword of speed.{|j^o  #≈ ≈#≈#≈≈≈≈≈≈≈.......... #≈ #≈#≈≈≈≈≈≈≈≈≈≈≈≈≈..... # #≈#≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #≈#≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈#≈#≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈... # #####≈≈≈≈≈≈≈≈≈≈≈...... #..#. #≈≈≈≈≈≈≈≈......... #.K...#.......... #K.K.......... #.....#........ #!.#. #...............## # # ###..###.....÷#### {|jp |#### ##...###### ##### #∩† KKK 3 kobolds (asleep) ### {|ju \.K70.1 (43.2){|jv lK..K{|j OKKK{|j` K====1.1 (44{|j {|j) $ _The kobold shouts! x3{|j j _Found a blue potion.{|jHw| )You shoot an arrow. The arrow hits the kobold.{|j}.K.K{|jg<.K{|jF{|jf===-2.1 (1.0){|j {|ja _The kobold is moderately wounded.{|j5" c '  You shoot an arrow. The arrow hits the kobold.{|j) L 2{|j @.K{|j 9.K{|j/ 5){|jG ]8-3.2 (1.1{|j {|j J _You kill the kobold!{|jIM 5))){|j {.K.K{|jD B..4.3{|j {|j m _You shoot an arrow. The arrow barely misses the kobold.{|j2 )))))You shoot an arrow. The arrow closely misses the kobold.{|jR" {)K.K{|j, L...50{|jt3 {|j5 Y _The arrow barely misses the kobold.{|j3 2))))){|ju ....KYou shoot an arrow. The arrow closely misses the kobold.The kobold hits you with a +2 short sword of speed.{|jj57--6.4 (1.1 _The kobold closely misses you. x2{|j(S  You shoot an arrow. The arrow hits the kobold.{|jr  The kobold is moderately wounded.5{|jUt8--70{|j{|jtp _The kobold hits you with a +0 whip. The kobold misses you.{|j*2))))){|jQ  ....KYou shoot an arrow. The arrow closely misses the kobold.The kobold hits you with a +0 whip. The kobold hits you but does no damage. x2{|j1--1--8.6 (1.2{|j{|jL _The kobold misses you.{|j}x )You shoot an arrow. The arrow hits the kobold.{|j~q   kobold{|j^ l )You kill the kobold!{|j49---9/12 ------{|jJ&9.7 (1.1{|j{|jL _The kobold hits you with a +2 short sword of speed. x2{|je .  You shoot an arrow. The arrow hits the kobold!{|j){|jQ*){|jUC-80.8{|j ]{|jC_J _You kill the kobold!{|j"{|jr#{|j0{|j?3H _No target in view!{|j@{|jBA{|jI{|jLH _No target in view!{|jՆ{|j{|jՎ{|jH _No target in view!{|j^{|jA{|j{|jH _No target in view!{|j 4{|j ^ _No target in view!{|jrw 4{|j{~ {|j. C _No target in view!{|j {|j {|jķ {|j {|jPf #≈ ≈#≈#≈.... #≈ #≈#≈≈.... # #≈#≈# #≈#≈#≈ ≈#≈#≈#≈≈#######≈.....≈#..#..#≈.≈#.....#. #....@.............≈#.....#)≈#!.#..#.≈## ######..###.....÷{|jg #### ##... ##### #∩ {|jm{|j4n=---10 _{|jt{|jvE _ There is an open door here.  Things that are here:{|j2y} _a +0 whip; a +0 dagger; a kobold corpse{|j #≈ #≈#≈≈≈≈≈≈# #≈#≈#≈≈≈≈≈ #≈#≈#≈≈≈#≈#≈#≈...≈#######≈....≈#..#..#≈....≈#.....#......... #....).≈#.....#≈#!.#..#..##≈## ######..###.....÷### #### ##...### ##### #∩† ### {|j {|j p50=---2 _{|j {|j $  Things that are here:{|j _a +2 short sword of speed; a kobold corpse{|j! {|j" {|j( {|j( {|j/ |----{|j0 {|j3 {|j@4 U1={|j@ {|jD f10/12=={|jFG {|jJ ,{|jM {|jO {|j)P %2{|jR {|jwU ,{|jeW {|j"Z {|jZ :=={|j\ {|j_ ,{|ja {|jc {|jcc K3={|jd {|j6h {|jh {|jh E1=={|jk {|jXm {|jm {|jo {|j&r {|jzr U4={|jt {|j[w {|jw {|jz {|j*} {|j~} :=={|j {|jĂ {|j K5={|jm {|j {|j͈ {|j {|j ,{|j {|j n _You start resting.Magic restored.{|j {|j 15008.0){|jR b2==1.8 (19 _{|j {|j% {|j3{|jB{|j{|j6={|jF{|j{|jV,{|j{|jG"{|j"X7=={|j${|j',{|ji-{|j-{|j>.{|j0{|ja3{|j3K8={|j"6{|j49{|j9{|j;{|j>{|jH[{|jI_{|jb,{|je{|jhk9={|jek{|jn,{|jq{|jt,{|jv{|jzk _You start resting.HP restored.{|j{|j-14.8 (13{|jōb60=5.8 (14 _{|j{|jǖ||j||jlRead which item? Scrolls  b - a scroll of blinking  g - a scroll of fog  t - a scroll of teleportationi - 2 scrolls of identify  s - a scroll of butterflies  I - a scroll of immolation  S - a scroll of silence  V - a scroll of vulnerability  c - a scroll labelled ESMUSA XIWKAI [!] read|evoke[?] describe selected||ju||j||jJ#≈ #≈#≈≈≈≈≈≈≈≈≈≈≈≈≈..... AutarchDCSS the Shooter# #≈#≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Mummy#≈#≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Health: 60/60 ========================≈#≈#≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈... Magic: 12/12 ========================≈#######≈≈≈≈≈≈≈≈≈≈≈...... AC: 5Str: 12||jM≈#..#..#≈≈≈≈≈≈≈≈......... EV: 11Int: 16≈#.....#................. SH: 0Dex: 18#....)................. XL:  8 Next: 28% Place: a Sewer≈#.....#@................ Noise: ---------  Time: 8515.8 (0.0)≈#!.#..#...............## i) +0 shortbow≈## ######..###.....÷#### Fire: i) +0 shortbow#### ##...########### #∩†###Things that are here: _a +2 short sword of speed; a kobold corpse _You start resting. ||j>r_Magic restored. _You start resting. _HP restored.||jѬ||jEIdentify which item? (\ to view known items) Scrolls (select first with ?) ||j c - a scroll labelled ESMUSA XIWKAI[?] describe selected||j||j||j#≈ #≈#≈≈≈≈≈≈≈≈≈≈≈≈≈..... AutarchDCSS the Shooter# #≈#≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Mummy#≈#≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Health: 60/60 ========================||j≈#≈#≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈... Magic: 12/12 ========================≈#######≈≈≈≈≈≈≈≈≈≈≈...... AC: 5Str: 12≈#..#..#≈≈≈≈≈≈≈≈......... EV: 11Int: 16≈#.....#................. SH: 0Dex: 18#....)................. XL:  8 Next: 28% Place: a Sewer≈#.....#@................ Noise: ---------  Time: 8515.8 (0.0)≈#!.#..#...............## i) +0 shortbow||j≈## ######..###.....÷#### Fire: i) +0 shortbow#### ##...########### #∩†###||j;AThings that are here: _a +2 short sword of speed; a kobold corpse _You start resting. _Magic restored. _You start resting. _HP restored.||j]  As you read the scroll of identify, it crumbles to dust.||j+6.8 (1||j||jJ1 _c -> p - a scroll of poison||j||j\A +2 short sword of speed (…) (Sewer)(Press ? for help)#≈≈#################≈≈##≈≈#.!#..#..###### #### ####### ######..#.!#≈≈##≈≈#!..).#.......## ###..## ###.....## ###...†#....!#≈≈##≈≈##....)).......###.....####........####......)..).##≈≈##≈≈#.....#.......†...††..........###...........)#.....#≈≈##≈≈#.!#..#.............##.......###.............#..#..#≈≈##≈≈#######≈..##......####........##.....##....≈≈#######≈≈#||j#≈≈   #≈≈≈≈≈##......##...............####..≈≈≈≈≈≈   ≈≈##≈   ≈#≈#≈≈≈≈≈≈≈.....................##≈≈≈≈≈≈≈≈≈≈≈≈ ≈##≈   #≈#≈≈≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈   ##   #≈#≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  #≈#≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈   # ≈#≈#≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈.......≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈# ≈#######≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#######≈≈# ≈#..#..#≈≈≈≈≈≈≈≈..........÷.............≈≈≈≈≈≈#..#.!#≈≈# ≈#.....#......................................#..)..#≈≈# #....)..................÷........÷..........')...##≈≈#[1||j/9;13H ≈#.....#@........................##.÷.÷.......#.....#≈≈# ≈#!.#..#...............##.÷.....#####........##..#.!#≈≈# ≈## ######..###.....÷#####..##...######...###########≈≈# #### ##...######†÷#####..∩# ##### ≈≈###### #∩†.## ##### ≈###### #||j gate leading back out of this place (Sewer)@∩||j||jwY#≈ #≈#≈≈≈≈≈≈≈≈≈≈≈≈≈..... AutarchDCSS the Shooter# #≈#≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Mummy#≈#≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Health: 60/60 ========================≈#≈#≈#≈≈≈≈≈≈≈≈≈≈≈≈≈≈... Magic: 12/12 ========================≈#######≈≈≈≈≈≈≈≈≈≈≈...... AC: 5||j%Str: 12≈#..#..#≈≈≈≈≈≈≈≈......... EV: 11Int: 16≈#.....#................. SH: 0Dex: 18#....)................. XL:  8 Next: 28% Place: a Sewer≈#.....#@................ Noise: ---------  Time: 8516.8 (0.0)≈#!.#..#...............## i) +0 shortbow≈## ######..###.....÷#### Fire: i) +0 shortbow||j^#### ##...########### #∩†### ||j_HP restored.  As you read the scroll of identify, it crumbles to dust. _c -> p - a scroll of poison  ||jد}Press: ? - help, v - describe, . - travelA gate leading back out of this place.||j||j||j||j||jp& ||j>,||j||j0||jy||j||j||j:||j||j<||jI||j||j||jO||j||j||j=||j||j||jq||j||j||jD||j||j(||jY||j||j=||j!||j||jr ||j ||j ||j( ||j ||j ||j2 ||j ||jE ,||jN ||jy ||j ||j ,||jO ||j ||j ||j ||j] ||j ||j ||j ||j ||j] ||j ||j ||j ||j! ||j " ||jU# ||j$% ||jK& ,||j6' ||j) ||j* ,||jn, ||j/ aYou see here a ball python skeleton.||j0 ||j1  _||j2 ||j4 ||j6 ,||j7 ||j9 ||j7; ||j; ||j< ||j? ||j? ||j6@ ||j A ||jB ||jC ||j5D ||jD ||jLF ||jyG ||jG ||jH ||jI ||jJ ||jQK ||jK ||jL ||jM ||jM ||jcN ||jV ≈≈≈≈.......≈≈≈≈≈≈ ≈...........≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈##### ........÷.............≈≈≈≈≈≈#..#. ............................#..) ........÷........÷..........') ||j^W ...............##.÷.÷.......# .....##.÷.....#####........##..# ..÷#####..##...######...######### .######÷÷#####..@# ##### 42.8 (26.0) ## #∩÷.## ########## ||j X !||j^ ||jZa b _There is a gate leading back out of this place here.||j{||j|||jʑ||js||jC83.8 (1.0) _||j||jDungeon:5Gem (1199) Welcome back to the Dungeon!||j# ## #~# ##  #~# #~#  ||j#~#~##  #@#~#  #~#÷######### #~#~#÷#......##.# .##~#~#~#~....... ###.######.########........ #.#....#.. ...#.#......... #.#.#..#.####..#.#......... ..#......#..#..#.#.##.....# #.#......#.....#.#.##.#####||jT||j8g5.3 (2.57||j@||jC _Level annotation: Eustachio _There is a collapsed entrance here.||j I||j ||j A  You enter the shallow water.||j .Water Gem (1196)  _Moving in this stuff is going to be slow.4||j ||j4 ||j P3||j ||jM ||j B1||j^ ||j ||j* ||j C89||j ||j> ||jn ||j B8||j- ||j ||j ||j B6||j2 ||j ||j ||j B5||jh ||j ||j ||j B3||j ||j ||jg ||j OGem (1182) ||j" ||j  ||j ||j2 B1||j ||j ||j X0||j ||j) ||j ||jJ C79||j ||j ||j! ||j! B8||j" ||j% ||j' ||j' B7||j( ||j1+ ||j-- ||j- B6||j. ||j 1 ||j2 ||j?3 B5||jT4 ||j:7 ||j9 ||j9 B4||js; ||j= ||jB@ ||j@ B3||j+B ||jD ||j~G ||jG B2||jI ||j0M B  You see here a +0 long sword.||jO ||jP I1 _||j$R ||jfT ||j W ||jaW ,0||jW ||j ||j@ ||jB ||jB B6||jC ||jF ||jH ||j&I B5||jI ||jfL ||jN ||jeN B4||j-O ||jQ ||jGR ||jR B3||jS ||jV ||j~X ||jX B2||jY ||j\ ||j^ ||jq_ B1||j` ||jb ||je X0||j3f ||jh ||jk ||jvk C29||jl ||jo ||j6r ||jr B8||j{ 7||j| ||j n6||j ||jۇ A  You enter the shallow water.||jk FWater Gem (1124) ||jو ||j ||j] N _Moving in this stuff is going to be slow.||j eGem (1123) ||j '21019||j X8||jʿ ||j d _You now have 298 gold pieces (gained 15).||j B7||j ||je ||j 65||j~ ||j$ ||jq ||jU B4||j ||j ||jZ X3||j^ ||j ||j& ||j B2||j ||j ||j ||j B1||j ||j ||j ||jG B0||j ||j ||jp ||j C09||j ||jN ||j~ ||j :8||j ||j ||j ||j: B7||jQ||j||j1e  You encounter a hound.||j........#..######....~~~..#######.###...## #...~~§~~.##. ###..###..§§ß~~§~##. ##...###~§~>§§~##. ###.##.~~~~ß§~##. #.....~~§~~..#. ##.....~~§...###.#########...#.###...||j%.......@........+.....##.........####...#...###.........# #...#....# .........# #...##.!.# .........# ######.>.# .........# #...#h   hound (asleep) .........# #...#||jC h........# #...# #########||j;1635.3 (90.0)||jm6.3 (916 _||jo||jN||jm8 )))))h)You shoot an arrow. The arrow hits the hound.||j Ch.||j 3h.||j >....||j u===7.4 (1.1)5||j ||j{ 3 _The hound is lightly wounded.||j f)))))))||j-;h.||jG.......||jb8.54||j%||jq(m _You shoot an arrow. The arrow closely misses the hound.||j ))) You shoot an arrow. The arrow hits the hound.||j:vh.h.||j.&.||jf903||j<||j] _The hound is heavily wounded.||j ) You shoot an arrow. The arrow hits the hound.||j${;h.||j ||jh40.6 (1.12||jF||joY _The hound is almost dead.||jd .  You shoot an arrow. The arrow hits the hound.||j)||j$N||jQk311.71||jTW||jYI _You kill the hound!||jW ||jAX ||j^ ||j^` H _No target in view!||j ||j ||j ||j H _No target in view!||j0 _||jp099||j||j۷B8||jg||j||j{||jB7||j||j||j@||jB6||j||j||j||jB5||j ||j||j||jB4||j8||j||j||jJB3||j||j||j||jB2||j||jA||j<||jB1||j||j||j||jB0||j=||j||jY89||jv||j||j||jEB8||j||jE||jX7||j`,||jn6||jl||j||jK B5||jV ||j ||j||jB4||j<||j^||j.X3||j||j||j%||jB2||j&||j@||jX1||j||j ||j#||j$X0||j'||j*||j+C79||j,||j/||j2||jQ3B8||j4||j7||j:||j:B7||jk<||j>||jA||j@BB6||jKC||jYE||jUH||jHB5||jI||j.L||jN||j4O,4||jO||jyP||jR||jBU||jUB3||jV||jX||j[||j[,2||j-\||j0]||jYeF  ## #............#..### . .# #...#######.###...# ||je#.##.##### ###.# #.# ###.. ..$<.....# #.# #.# ##.. ..#.####+# #.# #.# ## . .@. #.# #.# #||jzf*..... #.# #.# # ...#... #.# ####.######## .#. .... #@# #............--- .#. ..... #.# #.........###||jf&#. ...... #.# #..... #.# #........||jf #.# #........ ||jAgK#.# #...... #.# #...... ..# #...... ||jugx###########You pick up a parchment of Martyr's Knell and begin reading...||jm070.7 (29.0)||jXn---1.7 (301||jq||j0sG _You add the spell Martyr's Knell to your library.||jo _||jp ||jcq B0||j?x 69||jQy ||jU{ X8||j"| ||jB} ||j~ ||j8 B7||j ||j ||jz ||j B6||j ||j ||j/ ||jy B5||jX ||j8 ||j ||j :4||jQ ||j ||j ||js B3||j܍ ||j ||j X2||jّ ||j[ ||j ||jZ B1||jÔ ||jؕ ||j ||j ,0||j* ||j ||j ||j ||j C59||j ||j ||j X8||j ||jY ||jߢ ||jC B7||j ||j ||j ||j X6||j ||j> ||j B5||jߪ ||j '||j ||j ,4||j ||j ||j` 7 _You open the door.||j ||j B3||j ||j  There is an open door here.2 _||jC ||j  # #. ...... #.# #.... .).##...# #.# #.... ....... #.... ###......#.. .......######.# #.... #.:...##.....# #.... ||j, .#.....##.##### #### #.....##.#  #...@.##.# 90.7 (19 #.....'..#  #.....#### #.....# ####### ||j ||j^ ||j f1.7 (201||j ||j # _Found a mace. ||jr 3 ||j\  ||j  ||j!  ||j B0 ||jz , ||j  ||j C49 ||jt  ||j  ||j  ||jl B8 ||j  ||j ]  ...#... #.# ###..#.#.......... #.# ###.#.#.......... #.# ## #.#......... #.# # ||j 3 .).##...# # #.# # .......#.# #.# #######......... #.# #.............######.# #.. #.@...##.....# #.. #.....##.##### ### #.....##.# #.....##.# #.....'..##.....#### ||j #.....########You pick up a parchment of Momentum Strike and begin reading... ||j 14.7 (3.0) ||j e5.7 (47 ||j  ||j H _You add the spell Momentum Strike to your library. ||jf 3 ||j&  ||j  ||j X6 ||jy , ||j>  ||j B5 ||j  ||j!  ||j"  ||jZ# B4 ||j$  ||j&  ||j (  ||ja( B3 ||j)  ||j+  ||j- X2 ||j.  ||j0  ||j2  ||j2 B1 ||j3  ||j5  ||j8  ||j8 :0 ||jF9  ||j0;  ||j=  ||j|= C39 ||j3>  ||jC@  ||jB  ||jB B8 ||jD  ||jG  ||jI  ||jcJ B7 ||jLK  ||jN  ||j!Q  ||jQ B6 ||j_R  ||jwV  ||jX  ||jQY B5 ||jY  ||j[  ||j]  ||j^ B4 ||j^  ||j`  ||jb  ||jb B3 ||jsc  ||je  ||jg  ||j^h :2 ||jh  ||jj  ||jl  ||jUm B1 ||j7n  ||jp  ||jr  ||js B0 ||js  ||ju  ||jx  ||j y C29 ||jy  ||j}  ||j~  ||jt B8 ||jH  ||j  ||jc  ||j̈́ B7 ||j  ||j\  ||j X6 ||j  ||j  ||j X5 ||j  ||jF n4 ||jG  ||j˛  ||j  ||jf B3 ||j`  ||j9  ||j  ||jh B2 ||j!  ||jW  ||jA B1 ||j  ||jP  ||j  ||j  ||j4 B0 ||jY  ||jٽ  ||j  ||j C19 ||jp  ||jt  ||j  ||jD B8 ||je  ||j  ||j  ||jT B7 ||j  ||jd  ||j  ||jO B6 ||j  ||j$  ||j  ||j& :5 ||j  ||j  ||j  ||j} B4 ||j  ||j  ||j  ||j :3 ||js  ||jQ  ||j  ||j B2 ||jt  ||j  ||j  ||j B1 ||j  ||j  ||j 0 ||j  ||j  C09 ||j  ||j$  ||j  ||j B8 ||j:  ||j  ||j.  ||j B7 ||jk  ||j!  ||j'$  ||j$ B6 ||j<%  ||j'  ||jz)  ||j) B5 ||j*  ||j,  ||j.  ||jZ/ B4 ||j?0  ||j,2  ||js4  ||j5 B3 ||j5  ||j47  ||j9  ||j<: B2 ||j:  ||jX=  ||j? O  You encounter a hound. ||j?  ||jrI  #............#  #.#............# # #.#............# # . #h#............#### #. #.#..............##  ||jI #.. ## #.#............#..#.. .# #.#...#######.## #..#.##.##### #.###.# #.# ### #....$<.....# #.@.#.# #.# # #....#.####+#####.#.# #.# ##.. .@.#.........#.# #.#  ||j+J 8### ..............#.# #.# .. ...#...........#.# ####.#####  ||jaJ ....#.#...........#.# #......... h   hound (asleep) .##.#.#...........#.# #.........  ||jJ ..# #.#...........#.# #......... ..#.#..).##...#.###.# #......... ||j S 17405.0) ||jS m1.7 (461 _ ||jY  ||jI\  ||j ))))h  You shoot an arrow. ||j .h.h ||j` &.. ||j" u===2.8 (1.1)0 ||j  ||j B _The arrow hits the hound but does no damage. ||j )) You shoot an arrow. The arrow hits the hound. ||ji.h.h ||j.p ||jpi3.9999)  ||j?v ||jx` _The hound is moderately wounded. ||j91) ||j3h ||jxb5.08 ||j ||jw _You shoot an arrow. The arrow closely misses the hound. The hound misses you. ||jZz1) ||j hYou shoot an arrow. The arrow closely misses the hound. The hound bites you. ||j58-6.17 ||jR ||j R _The hound barely misses you. ||jlR  You shoot an arrow. The arrow hits the hound. ||jKl  The hound is heavily wounded. ||jL5--1--7.25 ||jQ ||j Tk _The hound completely misses you. The hound bites you. ||j.1) ||j3h ||jvb8.34 ||j# ||jL _You shoot an arrow. The arrow misses the hound. The hound misses you. ||jA |  You shoot an arrow. The arrow hits the hound. ||jf m  The hound is severely wounded. ||jD -9.5 (1.23 ||j  ||jM h _The hound closely misses you. The hound bites you. ||j~ 1) ||jR hYou shoot an arrow. The arrow closely misses the hound. The hound bites you. ||j Q3-0 ||jC ----5002 ||jB  ||j S _The hound closely misses you. ||jp b .  You shoot an arrow. The arrow hits the hound. ||j^ R ||jR .† ||jW _ 4/61-4 ||jX 1.6 (1.11 _You kill the hound! ||jW]  ||j@_ h _Your Dodging skill increases to level 2! ||j] I ||jm   ||j  ||j :_No target in view! ||j~ _No target in view! ||j'o _No target in view! ||jl _No target in view! ||j3 ||jN ||j=H _No target in view! ||j( ||jJ) ||j<29No target in view! ||jN ||j3 ||j\ ||j!50 _891==8 ||jf#X7 ||j# ||jq% ||j%p6=6 ||j`& ||j' ||j/(B5 ||j( ||jD* ||j*U==4 ||j+ ||j, ||j-Z7=3 ||jR- ||j_/, ||j/B2 ||j0 ||j1 ||jB2 ||jp2:1 ||j3 ||j5 ||js5=82== ||j5:0 ||j!6 ||j74 _Magic restored. ||jV8Y79 ||j9 ||j9:8 ||jC: ||j; ||j(<B7 ||j< ||j> ||j>9===6 ||jQ? ||j/A ||jAB5 ||jA ||jC ||jxDX4 ||jF ||jF[60=3 ||jG ||j~G ||jI ||jIB2 ||jxJ ||jKL ||jLB1 ||j$M ||jO ||jOp1=0 ||jP ||jUR1 _HP restored. ||jcT ||jTC69 ||j U ||jOXa  You see here a hound corpse. ||jZ ||j3[+8  ||ju[_ ||j[ ||j\ ||j^ ||j_B7 ||j_ ||j` ||jb ||jb>=6 ||j.c ||jc ||jd ||j~f ||jfB5 ||jSg ||jh ||jj ||jk:4 ||jk ||jl ||jn ||joX3 ||jr ||juh  You encounter a scorpion. ||jzB.... ###........#..##.#......... #..#..#.#.####.. #..#....######.#.#  $...#<. ||j@{,#.#  ####.#...#######...### #.#...... .#..#...... # #..#............### ||j{#.####............#  #...@#............# --- ......#.#............# . ..... #.#............#  ||j{.. ..s. #.#............###  #. ### #.#..............  #.. ## #.#......# ||j`|Ts   scorpion (asleep)  .. .# #.#...#######.###.  #..#.##.##### #†###.# #.# ##  ||j| #....$<.....# #...#.# #.# ||j079.6 (28.0) ||j---80.6 (292 _ ||j ||j||j ))))sYou shoot an arrow.||jM;s.||jU...===1.7 (1.1)1||jE _The arrow hits the scorpion but does no damage.||j,[ )))You shoot an arrow. The arrow hits the scorpion.||jg;s.||j:s.||j..200 _The scorpion is lightly wounded.||jY )You shoot an arrow.  The arrow hits the scorpion but does no damage.||jFQJ.s||jY||jZa359||jb||jd6 _The scorpion is lightly wounded.||j  You shoot an arrow. The arrow hits the scorpion.||jr  The scorpion is moderately wounded.||j56--1--4||j>:8||j||j. _The scorpion stings you.||jZJ.)))||j ..sYou shoot an arrow. The arrow closely misses the scorpion.||jg5.8 (1.17||j||jA _The scorpion stings you but does no damage.||jh  You shoot an arrow. The arrow hits the scorpion!||jV%p  The scorpion is severely wounded.||j&5---0----7.0 (1.26||jO-||j/n _The scorpion stings you. The scorpion barely misses you.||jU  You shoot an arrow. The arrow hits the scorpion.||jk  The scorpion is severely wounded.8.24||j_p||jvrA _The scorpion stings you but does no damage.||je .  You shoot an arrow. The arrow hits the scorpion.||j (||jũ||jC6=409.43||j||jL _You kill the scorpion!||j[||j\||j7`||j^bH _No target in view!||j'||jۭ||j ||jjH _No target in view!||j ||j ||j ||j H _No target in view!||j. ||j/ ||j;4 ||j6 H _No target in view!||js 3||jw ||jy H _No target in view!||j` ||j ||jؾ ||j C _No target in view!||j* ||j7 3||j||j2 _--1||jy||j#1||jN==0||j||j||jq7=49||j||jHX8||j||j||j B7||j ||j.#||j#||j#l8==6||j$||jT&||j&,5||j&||j'||j)||jm)B4||j*||j+||jc,p9=3||j,||j3/||j/q2==2||j30||j1||j2B1||j2||j4||j95B0||j5||ji7||j7r60=39||jR8||jF:||j:||j:N==8||j;||jn=||j=B7||jZ>||j@@||j@p1=6||j`A||jh||j9||jB5||jP||j,||j||j#B4||j||j" ||j ||jF B3||j ||j||j||jeT=2||j||jO||j.1029876||j:?'5 _You now have 314 gold pieces (gained 16).43  You encounter an adder.||jA #.........#.. #####...#.##.. #..................#..##.....##....#.........# #..... ###........#..#..... #..#.........##.....####..#....####...........#<...#.....@####.#...#######--- #........##.# .#. +.....##.##.#..#....... #..... .##.####....... .......##+##....#.||jBf ..............#.#.....S   adder (asleep) ...#...........#.#...... .....S.........#.#....... #. ##########.#.......||jH1819.4 (30.0)||jQI---20.4 (312 _||j N||j O||j )))))S  ||j )You shoot an arrow. The arrow hits the adder!  The adder hisses angrily.||jч :S.||j 8S.||j C.....||j u===1.5 (1.1)1||jK ||j} ^ _The adder is severely wounded.||jOo )))) You shoot an arrow. The arrow hits the adder.||j;S.||j4...||jb2.60||j||jY _The adder is almost dead.||j  )))You shoot an arrow.  The arrow hits the adder but does no damage.||jrS.S.||j$&...||j%g3019||j*||j,Y _The adder is almost dead.||jvd .  You shoot an arrow. The arrow hits the adder.||j=X)||jOv||jw.||j~14.7 (1.18 _You kill the adder!||j% ||j% ||j+ ||j- H _No target in view!||jn ||jo ||jat ||jv H _No target in view!||j ||j ||jͶ ||j# H _No target in view!||j ||j ||j ||j H _No target in view!||jB3||jG||jJH _No target in view!||j\3||j]||ja||jAd||jku7 _||jm||jmB6||jlq,||jr||jr,5||j3s||jt||ju||jYw||jwB4||jbx||j|||j~||j~B3||j||j||j||j3B2||j ||j||jŠ||j0,1||j|||j||j||j ||jB0||j#||j||j||j%C09||j*||jD||j||jSB8||j||jǧ||jة||j*B7||j||j߬||j||jB6||jf||j||j||joB5||j||j||jͿ||j(B4||j||j||j||jB3||j ||j*||jI||j,2||j||j||j9||j||j:1||jO||j||j||jB0||j{||j  #...........#<   #...#......####.#..   #...#........##.#..  ||jc3 #...+.....##.##.#..   #...#.....##.##.#   #.........##+##....   #................#. ||jK ######....#....#  #.....[@..............#.||jZ---  #.#######....#########   #....# ## # ||jr  #.......# #  ||j #..#.##.##### #†   #....$<.....# #   #....#.####+####  ||jf #.##....@.  ||jt #.### ..........||j.'  #...#...........#<  #...#......####.#  #...#........##.#  #...+.....##.##.#||j!  #...#.....##.##.  #...##+##  #.........#  ######....#....#  #.....@........#  #.#....||jYw#  #....# ## #  #.......# # ||jA #..#.##.##### #  #....$<.....# #||j  #....#.####+  #.##....@.#  #.### ||j).||j042.7 (18.0)||j---3.7 (19899||j ||j _No target in view! __You see here the +0 robe "Guessom" {SInv Archmagi}.||jPE _||jFH ||j|P 8 _7||jQ ||jwS ||jS B6||j|T ||jV ||jcY ||jY B5||jZ ||j\ ||j^ ||j3_ B4||jO` ||jTb ||jd ||je B3||jf ||jh ||jj ||jk B2||jk ||jm ||jmo ||jp X1||jq ||j)x   #...#.....##.  #.........##+  #........... #####....#......||jx  .....[........... .#######....##### .# #....# ##   #.# #.......#   #@# #..#.##.#51.7 (8.0)  #....# #....$<...||jx ) #.....[.#....#.## ##...##.##....@.#. ...##.### ...... #####... ...#...||jcy  ........#.#...  #.#.#.##.#.#...  #.#....# #.#...||jE~ ||j~ e2.7 (90||jց ||j} ( _Found a ring mail.||j3||j||j||jf||jXC89||j8||jX7||j?||j* ||j||jB6||j||j||j||jB5||j||jF||j||jQB4||j||jL||j-!X3||j!||j,||j<0X2||j32||j3||j)6||j6B1||j7||jc:||j=||jm=B0||j>||j@||jcCY79||j@E||jQY876||j[||j`n5||ja||jd||jAe:4||jf||jk||j@n||jnB3||j=p||js||jv||jHwB2||jy||j|||jo~B1||j,||jj,||j&||jB0||j||j||j||jC69||j"||jI||j||j&B8||jG||j||j||jB7||jH||j"||jY||jB6||j||j=||jʩ||j5B5||j||j#||je||jɴB4||j||jȻ||jv||jݿB3||jg||jJ||jX2||j||j||j.||jB1||j||j||jS||jB0||j)||j!59||j,||j*||jB8||jj||j||jiX7||j||j#||jM||jB6||j||j ||j| ||j B5||j ||j||j||jB4||j||j||jAX3||j||j||j||jB2||j||j||j||j B1||j ||j"||jh$||j%X0||j'||j)Y49||j6,||j 9X8||j:||j;||j=||j=B7||j>||jD@||j0B||jLCX6||jF||jI||j~IB5||jI||jK||jM||jNB4||j1O||j>P||j{RX3||jU||j}\2||j`||jicX1||jd||jf||jIh||jhB0||j}i||jj||jl||j.mC39||jm||jo||jq||jrB8||jr||jvn7||jUw||j{R  There is a stone staircase leading down here.||j|||j`}I6 _||j~||j||jy||jÁB5||j0||jՃ||je||j…B4||j.||j:||j||j B3||j{||j||j7||jB2||j#||j||j||jrB1||jė||jv||j||jB0||jZ||j||jSY29||j||jJ||jNX8||j&||j||j||j#B7||j|||ji||j||jB6||j9||j.||jT||jB5||j||j||j||jX4||jz||j`X3||j||j||jbX2||jb||j1||jp||jn0||j||jR||jC19||j@||j||j||jB8||j||jQ||jx||jJB7||j||j||jX6||j~||j||j B5||j||jM _You now have 320 gold pieces (gained 6).||j||j:4||j||j||j||j6B3||j||j,||jo||jB2||j\||jM1||j ||js ||j X0||j]||j ||jC09||j||j||jX8||j"||j||j#||jB7||j||j||j!||j4"B6||j/#||j%||j'||j(B5||j(||jk+||jW-||j-B4||jY.||j=1||j/3||j3B3||j|4||j97||jp9||j9B2||j:||jc=||j)@||j@B1||jA||jD||juF||jFB0||jG||jI||jL||jLD799||j~M||jO||jJQ||jQB8||jDR||j0S||jVU||jUB7||jV||jc||j7f||jfB6||j||j||j||jB1||j7||jȋ||j||j":0||j||jC||j||j C89||jݔ||jN||j||jCB8||j||j||jȞ||jB7||j||j1||j,||jB6||j@||j ||j+||jB5||j||j3||j~||jB4||j||j||j_||jB3||j||j||jTL ######  ##....#  #...#.#  #########...#.####### # .............>......# # ||jн............#.#####.#  ............#.### #.# # !...........#...###.# # .......@....#.......##959.7 (107.0) #########...###.###...##||j #...# #.###.#. #...###.....#.#. ###.........#... ||jV!#####...........#. #.................||j  #.....##....#..... #####.....####........||jp||jg6082||j||jJ _Found a ruby potion.||jd||jme||jWf||jj||jm||jDnB1||j!u0||jTv||jB79||j~||j||jB8||j||j||jE||j{X7||jȨ||j||j0B6||j||j||je||jԳB5||jc||jv||j||jB4||j||j||j||jpB3||j ||jP||jp||jB2||j||j7||jF||jB1||j||j||jX0||jd||j||j||jjC69||j||jQ||j||jB8||j||j||j+ ||j B7||j ||j'||j||jAB6||j"||j||jC||jB5||j||j!||jL#||j#B4||jX$||j(||jg*||j*,3||j*||j+||jT0||j2||j2,2||j23||j3||j7||j9||j]:B1||jQ;||j=||j?||ja?B0||j@||jB||j]C||jCC59||j`D||jG||jI||jJB8||jPK||jN||jP||jDQB7||jR||j&V||jW||jXB6||jXX||jz[||j{]||j]B5||j^||ja||j c||jTcB4||jc||j~e||jXg||jgB3||jyh||jTk||j6m||jmB2||jYn||jq||js||jsB1||jDt||jv||j5x||jxB0||j8y||j{||jm}||j}C49||j?~||j-||j||jX8||jE||jf||jB7||jB||j!||j||jB6||j||jĊ||j#||jkB5||j||j||j||jEB4||jΐ||j ||j||j[B3||jk||j||jB2||j||jj||j||j||jX1||j||j||j:0||j||j'||j||j5C39||j||jů7 _You open the door.||j_||jȲB8||j"||j@  There is an open door here.||j||j)I7 _||jz||jS||j[n6||j #.# ###..###..~~ß§~~~# #.# ##...###~~~>§~~# #.# ###.##.~§~~ß~~## #.#.....~~§§~..# #.###.....~~§...# #.#########...#.###...# ||j`<..............'.....### .......####...#...### .......# #...#.@..# 9006.7 (46.0) .......# #...##.!.# .......# ######.>.# .......##...# .......##...# .......##...# #########...###### ||j||jC ||jc_Partly explored, can't reach some items and places.||j||jNRead which item? Scrolls  b - a scroll of blinking  g - a scroll of fog  t - a scroll of teleportation  i - a scroll of identifyp - a scroll of poison  ||j4ds - a scroll of butterflies  I - a scroll of immolation  S - a scroll of silence  V - a scroll of vulnerability [!] read|evoke[?] describe selected||j||jD||ju#.# ###..###..~~ß§~~~#AutarchDCSS the Shooter #.# ##...###~~~>§~~#Mummy #.# ###.##.~§~~ß~~##Health: 61/61 ======================== #.##.....~~§§~..#Magic: 12/12 ======================== #.###.....~~§...#AC: 5Str: 12 #.#########...#.###...#EV: 11Int: 16 ||j)k..............'.....###SH: 0Dex: 18 .......####...#...###XL:  8 Next: 41% Place: Dungeon:5 .......# #...#.@..#Noise: ---------  Time: 9006.7 (0.0) .......# #...##.!.#i) +0 shortbow .......# ######.>.#Fire: i) +0 shortbow .......##...#Gem (736) .......##...# .......##...# ||j&#########...###### _There is a stone staircase leading down here. _You now have 320 gold pieces (gained 6). _Found a ruby potion. _You open the door. ||jǠv_There is an open door here. _Partly explored, can't reach some items and places.||jP  Okay, then.||j||j||j. _||j ||jN oWhere to? (Tab - Sewer @ (x,y), ? - help) ||j D D - Dungeon  T - Temple ||j ||j [?25h[?0c#.# ###..###..~~ß§~~~#||j AutarchDCSS the Shooter #.# ##...###~~~>§~~#Mummy #.# ###.##.~§~~ß~~##Health: 61/61 ======================== #.##.....~~§§~..#Magic: 12/12 ======================== #.###.....~~§...#AC: 5Str: 12 #.#########...#.###...#||j EV: 11Int: 16 ..............'.....###SH: 0Dex: 18 .......####...#...###XL:  8 Next: 41% Place: Dungeon:5 .......# #...#.@..#Noise: ---------  Time: 9006.7 (0.0) .......# #...##.!.#i) +0 shortbow ||j ~.......# ######.>.#Fire: i) +0 shortbow .......##...#Gem (736) .......#||j6 #...# .......##...# #########...###### ||jk _Found a ruby potion. _You open the door. _There is an open door here. ||j _Partly explored, can't reach some items and places. _Okay, then.What level of the Dungeon? (default 1, ? - help) ||j [?25l[?1c||j546||jg||j||j||j%5 __You open the door. _There is an open door here.Partly explored, can't reach some items and places. _Okay, then.You see here a cyan potion.||j||jfI4 _||j||j%  ||j}4There is a stone staircase leading down here.||j+||jx||jI3 _||j4||joI 6  You climb downwards.||jA|  You encounter a kobold geomancer, a hound and 4 orcs.An orc is quivering boomerangs.||j|B1||jˀ||jt  An orc is quivering boomerangs.  The orc shouts! The hound barks! The kobold geomancer shouts! The orc shouts! _x3Found a ruby potion, a morningstar and a scale mail.  Found a stone staircase leading down. Found an escape hatch in the floor.  There is a stone staircase leading up here.||j>, ||j]7  ....... #### .# ....... ...##.. ....... ....... ..[....#...)... ............... ....h........o. !.............. ||jR8 .......@.......====11.2 (4.5 .........ooo... K.............. .......#....... >.....# ....... .>#### ..##.##K   kobold geomancer # ..# .#h   hound #.. #oooo 4 orcs (1 missile)||jQ9 ||jC ||jBF d _There are monsters nearby!||jN ))You shoot an arrow. The arrow barely misses the orc. The arrow hits the orc.||jQ.h||j;.oo.||j 7o.||j,o.||j19K.||j||j3g2.2 (1.00||j:||j=^ _The orc is moderately wounded.||j8  You shoot an arrow.||jeQ.h||jf.oo.||jh||j^i||jiO.o||jjA.K||jy  The arrow hits the orc but does no damage.===-3.3 (1.129||j||j= _The hound bites you but does no damage.||jQM-||jGkIo.||j(m5o.||jmA.K||j|||jԆo--408||j||jy 5.@.--. _The hound bites you but does no damage. The orc hits you but does no damage.  You climb upwards.||j1 .# ###.##.~~~~ß~~## .##.....~~§§~..# .###.....~~§...# .#########...#.###...# .............'.....### ......####...#...### ......# #...#....# ......# #...##.!h# ||jG......# ######.@.# ......# #oo.# ......# #...# ......# #...# ####### #...# ##### h   hound oo 2 orcs (1 missile) ||jKY-5.8 (2.57||j8||j9||jT _Level annotation: Eustachio||j c _There is a stone staircase leading down here.||jab .  You shoot an arrow. The arrow hits the orc.||jgo   orc||jQ (You kill the orc!The hound bites you. The hound bites you but does no damage.||j60-===6.9 (1.16||jh||jT _The orc completely misses you.||j R  You shoot an arrow. The arrow hits the hound.||j| x  The hound is lightly wounded.1--||j~ [8.05||j ||jֆ e _The hound bites you. The orc barely misses you.||jz@ |  You shoot an arrow. The arrow hits the hound.||jU +  The hound is moderately wounded.-0----9.2 (1.23||j ||j _The hound barely misses you. The hound bites you. The orc barely misses you.||j| 5)||j  hYou shoot an arrow. The arrow completely misses the hound.The hound barely misses you. The orc barely misses you.||j g2002||j ||j = _The hound bites you but does no damage.||j& R  You shoot an arrow. The arrow hits the hound.||jUKl  The hound is heavily wounded.||jdL55--1.3 (1.11||jfS||jU^ _The hound bites you. The orc misses you.||j5) ||ji hYou shoot an arrow. The arrow barely misses the hound. The hound bites you. ||jj2---2.40 ||jls ||jte _The orc barely misses you. The hound bites you. ||jO .You shoot an arrow. The arrow hits the hound! ||jo   orc  ||j}&  ||jRY†You kill the hound! ||jQ0--9/12 ----43.6 (1.2 ||j߰;19 ||j ||j: _The orc hits you with a +0 hand axe. ||jdz  You shoot an arrow. The arrow hits the orc. ||jm  The orc is moderately wounded. ||j49-408 ||j; ||jB: _The orc hits you with a +0 hand axe. ||j2) ||j#5 oYou shoot an arrow. The arrow completely misses the orc.10/12==5.8 (1.27 ||j$ ||jp+ ||j- _The orc barely misses you. The orc closely misses you. ||j^2) ||jj! oYou shoot an arrow. The arrow completely misses the orc.506.9 (1.16 ||jor ||jtQ _The orc closely misses you. ||j"2) ||jp oYou shoot an arrow. The arrow barely misses the orc. ||j45--8.05 ||j ||j: _The orc hits you with a +0 hand axe. ||jWz  You shoot an arrow. The arrow hits the orc. ||jk  The orc is severely wounded. ||j040----9/12 --904 ||jm ||jS: _The orc hits you with a +0 hand axe. ||j ||j ||j ||jN^ _You are too injured to fight recklessly! ||j  ||j  ||j  ||j ^ _You are too injured to fight recklessly! ||j*>  ||j?  ||j=F  ||j/H ^ _You are too injured to fight recklessly! ||jD 3 ||j'  ||j) ^ _You are too injured to fight recklessly! ||jP  ||j  ||j t _You are too injured to fight recklessly! ||j5 ||jU ||j ||j V _You are too injured to fight recklessly!!||j !||j!!||j'!||j~*!||jkl!||jm!||jt!||j w!||j%d  You shoot an arrow.  The arrow hits the orc but does no damage.!||j~k  The orc is severely wounded.!||j1=-30.1 (1.13!||j`!||jUP _The orc barely misses you.!||jj  You shoot an arrow.  The arrow hits the orc but does no damage.!||je k  The orc is severely wounded.!||jf 0-8----1.3 (1.21!||jo !||jr : _The orc hits you with a +0 hand axe.!||j}b .  You shoot an arrow. The arrow hits the orc.!||jځ)!||j *)!||j1=9==2.50!||j!||j-G _You kill the orc!"||j*m#.# #.....~~§§~..# #.# ##.....~~§...# #.#########...#.###...# ..............'.....#######...#...### .# #...#....#.# #...##.!†#.# ######.>.#.# #@(.#.# #...#.# #...# ######## #...# ##### "||jv"||jwq---3009"||j"||j$  Things that are here:"||j _a +0 hand axe; a +0 chain mail; an orc corpse"||j=P "||jQ "||jR "||jZ X8"||j` n7"||j>c "||jg "||jOg #2"||jwg S===6"||ji "||jm X5"||jo "||js X4"||j`v "||jy "||j+z T33"||j{ "||j "||j u10/12==2"||jY "||j X1"||j "||j 44=0"||j "||j Z699"||jÓ "||j "||jX U==8"||jz "||j X7"||j "||j$ ;5"||j M=6"||j "||j% "||j B5"||j "||j "||j q1==4"||jߺ "||j "||jM p6=3"||j "||j? "||jN B2"||j "||j "||j B1"||j "||j 97"||j `===0"||j "||j Y89"||j "||j X8"||j "||j "||j+ B7"||jq "||j n _You start resting.Magic restored."||j P8---"||j? 055.5 (22.0)"||j' 2==6.5 (236 _"||j "||j #||j .# #.....~~§§~..# .# ##.....~~§...# .#...#.###...# '.....### ####...#...### # #...#....# # #...##.!†# # ######.>.# # #)@.# # #...# # #...#  #...# #||j#||j7k7.5 (1.0)5#||j"#||jv.]  c - 7 boomerangs (gained 2)  Things that are here:#||jZ/e8.5 (24#||j5#||jB7e _a +0 short sword; a +0 ring mail; an orc corpse#||j#Z3#||jG]#||ja#||ji9=3==2#||jpk#||j>o#||j%pB1#||jq#||jzu#||jvq50=0#||jtx#||j{Y79#||jY~#||j#B8#||j#||j#||jX7#||j#||jՎ#||jGp1=6#||j#||j/#||jB5#||j#||j@X4#||j#||j2#||j]i2=3#||j#||jX2#||j#||jkX1#||jҺ#||j#||j`30#||je#||jY69#||jB#||jM#||jB8#||j#||j|X7#||j #||j#||ji4=6#||j#||jX5#||j#||j_X4#||j#||jQ#||jp5=3#||j#||j#||jgB2#||j#||jX1#||j'#||j#||jKp6=0#||j#||j4 C59#||j #||j #||j X8#||j #||jk #||j B7#||j #||j #||j+! i7=6#||je# #||j' #||jm' B5#||j) #||jK- X4#||j/ #||j1 v83#||j2 #||ji6 X2#||j8 #||jU< X1#||jq> #||jA #||j,B p9=0#||j'D #||jG Y49#||jI #||jK #||jK B8#||jM #||jO #||jgP B7#||jR #||jU 60=6#||j4X #||j?Z X5#||j[ #||j]_ X4#||j` #||jb k _You start resting.HP restored.#||jeh #||jv 098.5 (40.0)#||jw 1=9.5 (413 _#||j1 #||j $||j'$||j8OA +0 short sword (…) (D:5)(Press ? for help) #.# #....#### #.#............#..######....~~~..#  #.# #.......# #.#...#######.###...## #...~~~~~.#  #.#### #..#.##.##### #†###.# #.# ###..###..~~ß§~~~#  #....####....$<.....# #...#.# #.# ##...###~~~>§~~#  #.....[.#....#.####+#####.#.# #.# ###.##.~~~~ß~~##  ##...##.##....@.#.........#.# #.##.....~~§§~..#  #...##.###...............#.# #.###.....~~§...#  ######.......#...........#.# ####.#########...#.###...#  $||j$;#........#.#...........#.# #................'.....###  #.#.#.##.#.#...........#.# #.........####...#...###  #.#....# #.#...........#.# #.........# #...#....#  #.###..#.#..).##...#.###.# #.........# #...##.!†#  #......#...........#.###.# #.........# ######.>.#  #...##.######..........#.# #.........##)@.#  #...##............######.# #.........##...#  #...#########.....##.....# #.........##...#  #...##.....##.##### ############...#  #...##.....##.######  #...##.....##.#  #...##.....'..#  #...##.....####  ######.....#  #######$||jystone staircase leading down (D:5)>@$||jYaircase to the Ecumenical Temple (D:5)>>%||jdone staircase leading down (D:5)  ###########...###.###...##...#..#.#.##.....##### #...# #.###.#.####.#......#.....#.#.##.##### #...###.....#.#......##...##.#..#......##### ###.........#....................)....>....# #####...........#.##..###.......#.####...###.# #.........#..#<..........###....'...# #.....##....#.........#÷#########...#....##### #####.....####........#..##.#.................# #...#.....# #..#.........#.#.#######...#.....# #...#.....####..#....######.#.# #...#.....#%||j5 #...#...........#<..........#.# #...####.## #...#......####.#...#######...#######...####.# #...#........##.#........#..#.........# #...+.....##.##.#..#............############.# #...#.....##.##.####............# #########.## #.........##+##....#............# #..........# #................#.#............# #..........#######....#...........#.#............# #..........##.....[...............#.#............####..........##.#######....##########.#..............##..........######.# #....#### #.#............#..######....~~~..##.# #.......# #.#...#######.###...## #...~~~~~.##.#### #..#.##. #†###.# #.# ###..###..~~ß§~~~#&||j&||j.##.....~~§§~..#AutarchDCSS the Shooter .###.....~~§...#Mummy .#########...#.###...#Health: 61/61 ======================== .............'.....###&||j,Magic: 12/12 ======================== ......####...#...###AC: 5Str: 12 ......# #...#....#EV: 11Int: 16 ......# #...##.!†#SH: 0Dex: 18 ......# ######.>.#XL:  8 Next: 44% Place: Dungeon:5 ......##)@.#Noise: ---------  Time: 9099.5 (0.0) ......##...#i) +0 shortbow ......##...#Fire: i) +0 shortbow ########...#Gem (643) ##### _a +0 short sword; a +0 ring mail; an orc corpse _You start resting. _HP restored.  &||jvPress: ? - help, v - describe, . - travelA stone staircase leading down.&||j&||j&||j4 _&||jP[?25h[?0c  Search for what [? for help]? '||j] [?25l[?1c'||jvu '||j:w J15 matches: travel [toggle: !], by type [/], hide useless & duplicates [=]  a - [D:3] a bloodstained altar of Trogb - [D:3] a blossoming altar of Fedhas  '||jw nc - [Temple] a broken altar of Ashenzari  d - [Temple] a burning altar of Makhleb  e - [D:3] a faded altar of an unknown god  f - [Temple] a radiant altar of Vehumet  g - [Temple] a sacrificial altar of Ru  h - [D:2] a sacrificial altar of Ru  i - [Temple] a shimmering blue altar of Sif Muna  j - [Temple] a snail-covered altar of Cheibriados  k - [Temple] a stormy altar of Qazlal  l - [Temple] an ancient bone altar of Kikubaaqudgha  m - [Temple] an iron altar of Okawaru  n - [Temple] an opulent altar of Gozag  o - [Temple] an ornate altar of the Wu Jian Council)||jG  a - [D:3] a bloodstained altar of Trog  f - [Temple] a radiant altar of Vehumet)||j  f - [Temple] a radiant altar of Vehumet  h - [D:2] a sacrificial altar of Ru+||j  h - [D:2] a sacrificial altar of Ru  k - [Temple] a stormy altar of Qazlal1||j5  i - [Temple] a shimmering blue altar of Sif Muna  k - [Temple] a stormy altar of Qazlal2||j~  i - [Temple] a shimmering blue altar of Sif Muna  j - [Temple] a snail-covered altar of Cheibriados?||jGi ?||jp%.##.....~~§§~..#AutarchDCSS the Shooter .###.....~~§...#Mummy .#########...#.###...#Health: 61/61 ======================== .............'.....###Magic: 12/12 ======================== ......####...#...###AC: 5Str: 12 ......# #...#....#EV: 11Int: 16 ......# #...##.!†#SH: 0Dex: 18 ......# ######.>.#XL:  8 Next: 44% Place: Dungeon:5 ......##)@.#Noise: ---------  Time: 9099.5 (0.0) ......##...#i) +0 shortbow ?||jpr$......##...#Fire: i) +0 shortbow ########...#Gem (643) ##### _a +0 short sword; a +0 ring mail; an orc corpse _You start resting. _HP restored.  Search for what [? for help]? altar?||j$y3?||j?||jN. _?||jv?||jw?||j?||j?||j+3?||j5?||j!7A||j@A||jA +0 short sword (…) (D:5)(Press ? for help) #.# #....#### #.#............#..######....~~~..#  #.# #.......# #.#...#######.###...## #...~~~~~.#  A||j$s#.#### #..#.##.##### #†###.# #.# ###..###..~~ß§~~~#  #....####....$<.....# #...#.# #.# ##...###~~~>§~~#  #.....[.#....#.####+#####.#.# #.# ###.##.~~~~ß~~##  ##...##.##....@.#.........#.# #.##.....~~§§~..#  #...##.###...............#.# #.###.....~~§...#  ######.......#...........#.# ####.#########...#.###...#  #........#.#...........#.# #................'.....###  A||jI#.#.#.##.#.#...........#.# #.........####...#...###  #.#....# #.#...........#.# #.........# #...#....#  #.###..#.#..).##...#.###.# #.........# #...##.!†#  #......#...........#.###.# #.........# ######.>.#  #...##.######..........#.# #.........##)@.#  #...##............######.# #.........##...#  #...#########.....##.....# #.........#A||j#...#  #...##.....##.##### ############...#  #...##.....##.######  #...##.....##.#  #...#A||j?#.....'..#  #...##.....####  ######.....#  #######A||jstone staircase leading down (D:5)>@A||j; aircase to the Ecumenical Temple (D:5)>>B||jone staircase leading down (D:5)  ###########...###.###...##...#..#.#.##.....##### #...# #.###.#.####.#......#.....#.#.##.##### #...###.....#.#......##...##.#..#......##### ###.........#....................)....>....# #####...........#.##..###.......#.####...###.# #.........#..#<..........###....'...# #.....##....#.........#÷#########...#....##### #####.....####........#..##.#.................# #...#.....# #..#.........#.#.#######...#.....# #...#.....####..#....######.#.# #...#.....# #...#...........#<..........#.# #...####.## #...#......####.#...#######...#######...####.# #...#........##.#........#..#.........# #...+.....##.##.#..#............############.# #...#.....##.##.####............# #########.##B||j #.........##+##....#............# #..........# #................#.#............# #..........#######....#...........#.#............# #..........##.....[...............#.#............####..........##.#######....##########.#..............##..........######.# #....#### #.#............#..######....~~~..##.# #.......# #.#...#######.###...## #...~~~~~.##.#### #..#.##. #†###.# #.# ###..###..~~ß§~~~#C||j9C||j_.##.....~~§§~..#AutarchDCSS the Shooter .###.....~~§...#C||j)Mummy .#########...#.###...#Health: 61/61 ======================== .............'.....###Magic: 12/12 ======================== ......####...#...###AC: 5Str: 12 ......# #...#....#EV: 11Int: 16 ......# #...##.!†#SH: 0Dex: 18 C||j......# ######.>.#XL:  8 Next: 44% Place: Dungeon:5 ......##)@.#Noise: ---------  Time: 9099.5 (0.0) ......##...#i) +0 shortbow ......##...#Fire: i) +0 shortbow #######C||j<#...#Gem (643) ##### _You start resting. _HP restored. C||jw_Search for what [? for help]? altar  Press: ? - help, v - describe, . - travelA stone staircase leading down.C||j'C||jC||jC||jC||j~ 2 _C||jyC||jC||j2B1C||j: C||jC||jC||jB0C||jC||jC||j#C||j$C39C||j 'C||j-C||jg3C||j!4B8C||j`6C||j=8There is an open door here.C||jZBC||jaFW7 _C||jtWC||j\C||j0]B6C||jaC||jWgC||jkC||j/lB5C||jmC||jvsC||jwC||j!xB4C||jyC||jO~C||j9You enter the shallow water.C||j[Water Gem (633) C||jnC||jF _Moving in this stuff is going to be slow.C||j΍C||jaNGem (632) C||jhC||jqC||jX1C||jC||jC||j٢X0C||j C||jC||jǫC||jʬC29C||j|C||jqC||jHC||jʴ:8C||jXC||j6C||jC||jB7C||jrC||jC||j#n6C||j=C||jFC||jB5C||jC||jxC||jC||jPB4C||jHC||jC||jC||j+C||jx:3C||jC||jC||jC||jB2C||jC||jBC||jrX1C||j&C||jC||jC||jdB0C||j0C||jC||jC||j=C19C||jC||jC||j2C||jB8C||j9C||jC||j C||jB7C||jC||j C||j C||ju ,6C||j C||jC||jC||jjC||jC||j/:5C||jC||jC||jC||jB4C||j!C||j#C||j 'C||j'B3C||j@)C||j;I  #.#~#~#~#÷#......#####  #.##~#~#~#~..........# #####.########...........###.#............##.####..#.#............##..#..#.#.##.....######.....#.#.##.##### C||jv<#...##.#..#......#####.....)....@....#130.1 (30.6) #.......#.####...###.#....###....'...###...#....##### #.................# #.#######...#.....# #.# #...#.....# #.# #...####.## ..#######...####.#C||j=C||jEC||jKc _There is a stone staircase leading down here.C||j C||j Read which item? Scrolls  b - a scroll of blinking  g - a scroll of fog  t - a scroll of teleportation  i - a scroll of identifyp - a scroll of poison  s - a scroll of butterflies  I - a scroll of immolation  S - a scroll of silence  V - a scroll of vulnerability [!] read|evoke[?] describe selectedD||jBD||jJD||jRi #.#~#~#~#÷#......#####AutarchDCSS the Shooter#.##~#~#~#~..........#Mummy #####.########...........#Health: 61/61 ======================== ..#.......#.#............#Magic: 12/12 ======================== D||jRK..#.####..#.#............#AC: 5Str: 12 ....#..#..#.#.##.....#####EV: 11Int: 16 ....#.....#.#.##.#####SH: 0Dex: 18 #...##.#..#......#####XL:  8 Next: 44% Place: Dungeon:5 ...........)....@....#Noise: ---------  Time: 9130.1 (0.0) D||jiS{#.......#.####...###.#i) +0 shortbow ..........###....'...#Fire: i) +0 shortbow #########...#....#####Gem (613) #.................# D||jS#.#######...#.....# #.# #...#.....# #.# #...####.## D||jS..#######...####.# _HP restored. _Search for what [? for help]? altar _There is an open door here.  D||jTYou enter the shallow water. _Moving in this stuff is going to be slow. _There is a stone staircase leading down here.D||j{\m  Okay, then.D||jZcD||je. _D||j " 3D||j( D||j}/ D||jg0 l1.1 (12 _D||j7 D||jd %6D||jh  ###..#...  #...)...  .......  ..... .  .... ...  ..###..#. ###.......[ #.[@....... #.....#.... #....$## . ......•#  ####....# ###### D||js g2.6 (2.50D||j| D||jS < _You climb downwards.  Found five items.D||j a _There is a stone staircase leading up here.E||jE||jE||jE||jL"Y09E||j?*n8E||j-E||j2X7E||j6E||j:X6E||j=E||j>CE||jCB5E||jFE||j\n4E||j`E||jcaB3E||j3dE||j3iE||jiB2E||jlE||jpE||jU G||j[ G||j\ B0G||jEa G||j$h Y89G||j*m G||j6s G||jt :8G||j G||j܎ X7G||jӓ G||j X6G||j G||jl G||j8 B5G||j G||j G||j :4G||jt G||j1 G||j :3G||j G||j G||jy B2G||j G||j G||jn B1G||j G||jo X0G||jL G||jU G||j ;79G||j2G||jE G||j B8G||jYG||jX7G||jmG||jG||jH B6G||j$G||jt+X5G||j-G||j4B4G||j5G||jDG||jLB3G||jLG||jQG||jWG||jX:2G||j\G||j,cG||jcB1G||jhG||jnG||j oB0G||jsG||jyY69G||jI~G||j G||jB8G||juG||jG||jB7G||jǜG||jB6G||jG||jG||jG||jgB5G||jG||jIG||j:4G||jG||jKG||jB3G||jaG||jG||jfB2G||jG||jG||j]B1G||jNG||jG||jxB0G||jG||jG||jKC59G||jG||jX8G||jRG||jvX7G||j1 G||jG||j,6G||j G||jG||j>X5G||j!G||j&B4G||j'G||jz+G||j:G||j;:3H||jH||jX2H||jG H||jH||jB1H||jH||jVH||j :0H||j$H||j+H||j,C49H||jN1H||j7H||jZ8B8H||j<H||jWBH||jBB7H||jvGH||j+UX6H||j]H||jcH||jdB5H||jshH||jmH||jn:4H||jpH||juX3H||jdwH||j~{H||j|B2H||j[H||jX1H||jsH||jX0H||jpH||jY39H||j۳H||jH||jB8H||jH||jX7H||jH||jX6H||jH||jX5H||jH||jX4H||jH||j}H||j(B3H||jwH||j H||jC B2H||jH||jH||j _You start waiting.A kobold geomancer comes into view.H||j%(BK---H||j(K   kobold geomancer (wandering)H||j_41211.1 (63.0)H||j15---2.1 (641 _H||j>@H||jXBH||j#.. # ... ......##..#......##...)........K....... .....).. ....). ...H||jY #..###..#.###[[<... #.....#... #....$## ... ......•# .####....######H||j61K.H||jB3.1 (1.0)0H||j9 ))))KYou shoot an arrow. The arrow hits the kobold geomancer.  The kobold geomancer shouts!H||j7 @.KH||jd -....H||jS U===429H||j H||j* H||jF > _The kobold geomancer is lightly wounded.J||j... ......###..#..... .##...)..... ...K.......  .....).. . ...). ... #..###..#.###.......[#.[.....##....$## ........•# .####.... ##### J||j0G.KJ||j J||j?j---58J||jkJ||j[a _There is a stone staircase leading up here.J||j t###..#..... .##...)..... .......... . ..K..).. .. ...). .. #..###..####.......[.[<..@..#....#....$## ...........•# .#####....#  ##### J||j /KJ||j0 .K   kobold geomancerJ||j ---67 _J||jx J||j K||j )))) You shoot an arrow. The arrow hits the kobold geomancer!K||j˛G.KK||j&S..<K||jj===7.2 (1.15K||jK||jLk _The kobold geomancer is moderately wounded.K||jΩ6 )K||jM))))))You shoot an arrow.K||jJ-G.KK||j H.....<8.34K||jTV} _The arrow completely misses the kobold geomancer.K||j ))You shoot an arrow. The arrow hits the kobold geomancer.K||j- G.KK||j9 2<K||j`; f903K||j E K||jG h _The kobold geomancer is heavily wounded.K||j7 )))))))You shoot an arrow.K||j<,G.KK||j7b..)).K||j8h20.4 (1.12K||j_BK||jDg _The arrow completely misses the kobold geomancer.L||j9]  You shoot an arrow. The arrow hits the kobold geomancer.L||jw  The kobold geomancer is heavily wounded.L||j"b1.51L||jL||j^ _The kobold geomancer closely misses you.L||j$ )))))))You shoot an arrow.L||j< ..))..KThe arrow closely misses the kobold geomancer.L||j͑0-1--2.60L||jL||j˪E _The kobold geomancer hits you with a +0 dagger.L||jR )))))))You shoot an arrow.L||jlAB ..)L||jB)L||jE.L||jF.L||jhGKL||jITThe arrow barely misses the kobold geomancer.L||jI59L||j-Pn-3.719L||jhWL||j?Z L||j,[L||j[7_The kobold geomancer hits you with a +0 dagger.L||jS w  You shoot an arrow.  The arrow hits the kobold geomancer but does no damage.L||jn w  The kobold geomancer is heavily wounded.L||jo 8-0----4.9 (1.28L||jy L||j(| E _The kobold geomancer hits you with a +0 dagger.L||jv  You shoot an arrow. The arrow hits the kobold geomancer.L||j+ x  The kobold geomancer is severely wounded.L||jd 9=6.0 (1.17L||j  L||j\ a _The kobold geomancer completely misses you.L||j=  You shoot an arrow. The arrow hits the kobold geomancer.M||j7  The kobold geomancer is almost dead.The kobold geomancer hits you with a +0 dagger.M||jĕ6-7.16M||j̟M||j] _The kobold geomancer barely misses you.M||j̖w  You shoot an arrow.  The arrow hits the kobold geomancer but does no damage.M||j[1z  The kobold geomancer is almost dead.M||j24--8.24M||j_<M||ju>E _The kobold geomancer hits you with a +0 dagger.M||jm )))))))You shoot an arrow.M||j ..))..KThe arrow closely misses the kobold geomancer.M||j5-1==9.33M||jDM||j ^ _The kobold geomancer closely misses you.M||j]  You shoot an arrow. The arrow hits the kobold geomancer.M||j s  The kobold geomancer is almost dead.M||j3-30.42M||jM||jE _The kobold geomancer hits you with a +0 dagger.N||j5rw  You shoot an arrow.  The arrow hits the kobold geomancer but does no damage.N||js  The kobold geomancer is almost dead.N||jg1.6 (1.21N||jN||j_^ _The kobold geomancer closely misses you.N||j|# )))))))You shoot an arrow.N||jLU ..))..KThe arrow closely misses the kobold geomancer.-2.7 (1.10N||jr[ _The kobold geomancer hits you with a +0 dagger.N||j <You shoot an arrow. The arrow hits the kobold geomancer!N||j& N||jU*<N||jX==53.9 (1.209N||jyaN||jZdT _You kill the kobold geomancer!N||jZ3N||jN||j.H _No target in view!N||j93N||j%N||jN||jX8N||jmL4=N||jQ:7N||jN||j X6N||j%N||j*n _You start resting.Magic restored.N||j4(---N||j+@-6.9 (3.0N||j#B2==---7.9 (45 _O||j: O||j O||j+M ... ...... ###..#.....##...)..... ........... ......).. ....). .. #..###..#.##.[O||j[@....... #.....#.... #....$## ...........•# .#####....#O||jFO||j@e8.9 (14O||jH  There is a stone staircase leading up, spattered with blood here.  Things that are here:O||jL _a +0 dagger; a +0 robeO||j;1M#.. #  ... ...... ###..#......##...)..... ........... ......).. .....). ... #..###..#.###[[<... #.....#... #....$## ...........•# .O||jY)O||j+5=93 _O||j4O||j6O||j M#..# .##.. .#....# ... ......# ###..#.......##...).....................#........).......<......)...... #.@###..#.O||jO ###.[#.[<... #.....#.#....$## .....#.O||jK O||j Z402O||j O||j ; _Found an escape hatch in the ceiling.P||jTmM.>#### ..##.### ..# .####.. .# ... # ###..###...).......#.)<......@........#.###..###..#.##.......[.[<.......#.....#............##.######P||j`P||ja}==11P||jOwP||j|$  Things that are here:P||j~ _a +0 short sword; a +0 leather armour; an orc corpseP||jM>.....# ........>#### #..##.##....# ..# .####.. .# ... # ###..###...).......#.<......).......#.###..###..#.##.......[#.[<.......#P||jw...$###....#P||j}P||j6=20 _P||jP||jS$  Things that are here:P||j~ _a +0 club; a +0 ring mail; an orc corpseP||j @ .......#. >.....##.......  .>#### #..##.##....# ..##.##...###....#....# ...# ###..#.##...)........#...).<......).........#.###..###..#.... ###.......[.. #.[<..... #.....#.... #....$##... ........•#..P||j P||j h3Gem (499) _P||j P||jd Q||j͗qM........#....... >.....##....... .. .>#### #..##.##....# ..##.#####....# ...........# ###..#..##.......#.)<......)........#.###..###..#......$##Q||jn48Q||jQ||jƿ _You see here the +5 partisan of Boetz {entangle, rF+++ rC- Int-2 Dex+6}.R||jR||jV7=57R||jR||j _o - the +5 partisan of Boetz {entangle, rF+++ rC- Int-2 Dex+6}S||j>  #>.....##....... ...>#### #..##.##....# ..##.##...# ###....#. .......###..#.........##.........#)......<)Gem (497) .....$##........•# ..S||j#S||jX66S||jgS||jS||jr >.....#...>#### #..##.##....# ..##.##...# ###....#. .......###..#...##.......#)......<).#.###..###..#..Gem (496) ...#.•######....# .S||jS||j_X75S||jMS||jS||j  .>#### #..##.##....# ..##.##...# ###....#. ........ ###..#...##.......#)......<).#.###..###..#.... ###.......[.. #.[<...............#######S||j S||j2 X84S||jX S||j" S||j # # ###....#. ........ ###..#..##.......#)......<)..#.###@.###..#.... ###.......[ #.[<....... #.....#...###S||jES||j`893S||jS||jϬT||jV ###....#....# ...........# . ###..#....... ..##............ .......#. ........)....... .<......)....... ..#.###..###..#. .... ###@......[ ... #.[< .. #.....#....  #....$## ... ........•# .#####....# . ###### T||jYa=50T||ja22T||jnkT||jFmT||j  ........ ###..#........##................#.......).......<......)........#.###..###..#... ###.......[ #.[. #.....# #....$## ..........•# ..T||jMT||jX11T||j-T||jm  There is a stone staircase leading up, spattered with blood here.  Things that are here:T||jL _a +0 dagger; a +0 robeV||jV||jtJ  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting4.9   5.0   0   k - Spellcasting   2.6   2.1  +2      V||jk     b - Maces & Flails   0.0   1.4  -2   l - Conjurations   2.1   4.2  -2   c - Polearms   0.0   1.4  -2   m - Air Magic   2.6   4.2  -2   d - Unarmed Combat   0.0   1.4  -2       e - Throwing   0.0   1.4  -2   n - Evocations   0.0   1.4  -2  V||j;^    V||jf,     f - Short Blades   0.0   1.4  -2  V||j.     g - Ranged Weapons   7.0  11.3  -2  V||j            V||j h - Armour   0.0   1.4  -2  V||jP+    i + Dodging2.8   4.2  -2  V||j{     j - Stealth   1.5   2.4  -1          V||j                V||j            V||jThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] HelpV||j=*[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsX||j/w X||j~ X||j$ ...........#AutarchDCSS the Shooter. ###..#.......Mummy..##............Health: 58/61 ======================--..............#.Magic: 12/12 ========================........).......AC: 5Str: 12.<......).......EV: 11Int: 16..#.###..###..#.SH: 0Dex: 18.... ###.......[XL:  8 Next: 54% Place: Dungeon:6... #.[@.......Noise: ---------  Time: 9251.9 (0.0).. #.....#....i) +0 shortbow#....||j m$## ...Fire: i) +0 shortbow........•# ..Gem (491) #####....# .###### _a +0 club; a +0 ring mail; an orc corpse _You see here the +5 partisan of Boetz {entangle, rF+++ rC- Int-2 Dex+6}. _o - the +5 partisan of Boetz {entangle, rF+++ rC- Int-2 Dex+6}There is a stone staircase leading up, spattered with blood here.  Things that are here: _a +0 dagger; a +0 robeX||j X||j X||j X||j! Z||jZ||jSGear: 15/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  i - a +0 shortbow (weapon)b - a +0 mace  e - a +0 sling  l - the +4 dagger of a Billion Ears {drain, rCorr Str+5 Int-4}  m - the +8 whip "Buphaiqa" {holy, rC+ Will+ SInv}  o - the +5 partisan of Boetz {entangle, rF+++ rC- Int-2 Dex+6} Missiles (go to first with ()c - 7 boomerangs  g - 2 throwing netsn - 15 poisoned darts Armour (go to first with [)  f - a +0 leather armour (worn) Z||jH h - a +0 pair of gloves (worn)  k - a +0 helmet (worn)a - a +0 robe Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit (worn)Z||j՟o - the +5 partisan of Boetz {entangle, rF+++ rC- Int-2 Dex+6}. A long polearm with sharp protrusions on either side of the spearhead. Base accuracy: +1 Base damage: 14 Base attack delay: 1.7 This weapon's minimum attack delay (0.7) is reached at skill level 20.  Your skill: 0.0; use (s) to set 20.0 as a target for Polearms.  At 100% training you would reach 20.0 in about 6.2 XLs. Wearing a shield would reduce your attack speed with this weapon.  Current attack delay: 1.7. Damage rating: 20 (Base 14 x 105% (Str) x 108% (Skill) + 5 (Ench)). Z||j7|Entangle: It sometimes constricts those it attacks with vines. (1/2 chance, 2-4 damage). rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). If you switch to wielding this weapon: Z||jhYour EV would increase by 0.7 (11.8 -> 12.5). (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.^||j6 I Gear: 15/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  i - a +0 shortbow (weapon)  b - a +0 mace  e - a +0 sling  l - the +4 dagger of a Billion Ears {drain, rCorr Str+5 Int-4}  m - the +8 whip "Buphaiqa" {holy, rC+ Will+ SInv}  o - the +5 partisan of Boetz {entangle, rF+++ rC- Int-2 Dex+6} Missiles (go to first with ()  c - 7 boomerangs ^||j6  g - 2 throwing nets  n - 15 poisoned darts Armour (go to first with [)  f - a +0 leather armour (worn)  h - a +0 pair of gloves (worn)  k - a +0 helmet (worn)  a - a +0 robe ^||j7 "Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit (worn)^||j' +m - the +8 whip "Buphaiqa" {holy, rC+ Will+ SInv}. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Maces & Flails.  At 100% training you would reach 12.0 in about 2.7 XLs. Wearing a shield would reduce your attack speed with this weapon.  Current attack delay: 1.1. Damage rating: 14 (Base 6 x 105% (Str) x 108% (Skill) + 8 (Ench)). ^||ja' Holy: It has been blessed by the Shining One, dealing an additional three-quarters of any damage that pierces undead and demons' armour. Undead and demons cannot use this. rC+: It protects you from cold. Will+: It increases your willpower. SInv:It lets you see invisible. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe._||j^p  Gear: 15/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  i - a +0 shortbow (weapon)  b - a +0 mace  e - a +0 sling  l - the +4 dagger of a Billion Ears {drain, rCorr Str+5 Int-4}  m - the +8 whip "Buphaiqa" {holy, rC+ Will+ SInv} _||jp d o - the +5 partisan of Boetz {entangle, rF+++ rC- Int-2 Dex+6} Missiles (go to first with ()  c - 7 boomerangs  g - 2 throwing nets  n - 15 poisoned darts Armour (go to first with [)  f - a +0 leather armour (worn)  h - a +0 pair of gloves (worn) _||j`q j k - a +0 helmet (worn)  a - a +0 robe Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit (worn)_||jaZ _||jzb _||jm ...........#AutarchDCSS the Shooter. ###..#.......Mummy..##............Health: 58/61 ======================--..............#.Magic: 12/12 ========================........).......AC: 5Str: 12.<......).......EV: 11Int: 16..#.###..###..#.SH: 0Dex: 18_||j n .... ###.......[XL:  8 Next: 54% Place: Dungeon:6... #.[@.......Noise: ---------  Time: 9251.9 (0.0).. #.....#....i) +0 shortbow#....$## ...Fire: i) +0 shortbow........•# ..Gem (491) #####....# ._||j1n e###### _a +0 club; a +0 ring mail; an orc corpse _||j\n _You see here the +5 partisan of Boetz {entangle, rF+++ rC- Int-2 Dex+6}. _o - the +5 partisan of Boetz {entangle, rF+++ rC- Int-2 Dex+6}_||jn There is a stone staircase leading up, spattered with blood here.  Things that are here: _a +0 dagger; a +0 robe_||jx 3_||j _||ju `||j3`||jb.`||j/F _Unknown command.`||jA  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting4.9   5.0   0   k - Spellcasting   2.6   2.1  +2           b - Maces & Flails   0.0   1.4  -2   l - Conjurations   2.1   4.2  -2   c - Polearms   0.0   1.4  -2   m - Air Magic   2.6   4.2  -2   d - Unarmed Combat   0.0   1.4  -2     [40`||jm  e - Throwing   0.0   1.4  -2   n - Evocations   0.0   1.4  -2           f - Short Blades   0.0   1.4  -2       g - Ranged Weapons   7.0  11.3  -2               h - Armour   0.0   1.4  -2      i + Dodging2.8   4.2  -2       j - Stealth [`||j:37m  1.5   2.4  -1                                      The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsa||jm  i * Dodging   2.8a||jnp i - Dodging   2.8c||jTargetTarget6.0  --  --  3.0  --  3.0  --  --  --  --  --  --  4.0  --  a-z] set[-] clear selected targetcost|targetsc||j%a <[?25h[?0c6.0 d||j/ [?25l[?1c5.0 current training targets, if any.=] set aall targetsd||jgd||jd||j...........#AutarchDCSS the Shooter. ###..#.......Mummy..##............Health: 58/61 ======================--..............#.Magic: 12/12 ========================........).......AC: 5Str: 12.<......).......EV: 11Int: 16..#.###..###..#.SH: 0Dex: 18.... ###.......[XL:  8 Next: 54% Place: Dungeon:6... #.[@.......Noise: ---------  Time: 9251.9 (0.0).. #.....#....i) +0 shortbow#....||j|m$## ...Fire: i) +0 shortbow........•# ..Gem (491) #####....# .###### _You see here the +5 partisan of Boetz {entangle, rF+++ rC- Int-2 Dex+6}. _o - the +5 partisan of Boetz {entangle, rF+++ rC- Int-2 Dex+6}There is a stone staircase leading up, spattered with blood here.  Things that are here: _a +0 dagger; a +0 robe _Unknown command.d||j*d||j 3d||j d||j d||j ~9=0d||j Q89d||j d||j1, d||j4 :8d||jLR 60=7d||jZ :6d||jd d||jp P5d||jr d||j P4d||jD d||j k _You start resting.HP restored.d||j d||j 8.9 (71=9.9 (83 _d||j e||jIe||j),e||je||jH2e||je||j&P1e||j!e||jz(e||j]):0e||j.-e||j=M _You now have 328 gold pieces (gained 8).e||jR?c=79e||jW|8e||j\7e||j-^654e||jEe||jIe||je||j:3e||je||je||jf2e||je||j>P1e||j),e||j f0e||je||jQ69e||je||je||j2e||j:8e||j["e||j$e||j&f7e||j(e||jV+e||j+:6e||j-e||j /e||j4P5e||j8e||j"Pe||jSe  You encounter a hound.e||j]]##.##.... ##.##...# ...#....## ........### .# .#........# .. ..........##########.# .......#.............### .).........#....#....$.. .).......#.####.h ..###..#...######... #.......[.............. [<.............##....... ....#...........#....... ...##...........########h   hound (asleep) ..•##...........# ...##.......##### #############e||jfe||j0gEh.77.9 (18.0)e||jrEhe||jUye8.9 (194 _e||jZe||j^f||je  )))))You shoot an arrow. The arrow hits the hound.f||j&U } h.  The hound is lightly wounded.f||jX /h.f||jDb #...f||jc n===80.0 (1.1)3f||j{ f||j _The hound stops to sniff the ground. The hound pauses to sniff the ground.f||jm ))) You shoot an arrow. The arrow hits the hound.f||j(h...102f||j 9s _The hound is heavily wounded.g||j,9)))))))g||j`h.h.g||jߕ....2.2 (1.20g||jg||jm _You shoot an arrow. The arrow closely misses the hound.g||j(l  You shoot an arrow.  The arrow hits the hound but does no damage.g||j  The hound is heavily wounded.58--1--3.3 (1.159 _The hound misses you. The hound bites you.g||j9)))))))g||j| h......  You shoot an arrow. The arrow closely misses the hound. The hound bites you.7--4.5 (1.28 _The hound closely misses you.g||j 9)))))))g||j^ h......  You shoot an arrow. The arrow closely misses the hound.g||j  ^507g||j% g||j( = _The hound bites you but does no damage.g||j0 9)))))))g||j h......  You shoot an arrow. The arrow closely misses the hound. The hound bites you.g||jc 66 _The hound bites you but does no damage.h||j!R  You shoot an arrow. The arrow hits the hound.h||jw   The hound is heavily wounded.60----7.6 (1.15h||j(h||j* _The hound bites you.h||j89)))))))h||jW" h......  You shoot an arrow. The arrow completely misses the hound. The hound bites you.h||j"h||j#p2--804h||j#h||j";h||jBK _The hound misses you.h||jX|  You shoot an arrow. The arrow hits the hound.h||j^  The hound is severely wounded.0---9/12 ----9.8 (1.23 _The hound bites you but does no damage. The hound bites you.h||j9)))))))h||j[ ;h......h||j(_ z--9002h||jh h||jF{ z _You shoot an arrow. The arrow misses the hound. The hound bites you.h||j l  You shoot an arrow.  The arrow hits the hound but does no damage.h||j m  The hound is severely wounded.h||jű 49-11h||j R _The hound bites you but does no damage. The hound bites you.h||j 9)))))))h||jz h......  You shoot an arrow. The arrow closely misses the hound.5020 _The hound closely misses you.i||j2b .  You shoot an arrow. The arrow hits the hound.i||j)=(i||j\.1/62573.9 (1.1 _The hound closely misses you.  You shoot an arrow. The arrow hits the hound. _You kill the hound!  Training target 5.0 for Fighting reached!  Your Fighting skill increases to level 5!need to enable at least one skill for training.i||j/  --more--i||j   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.0   6.0   0   k - Spellcasting   2.6   2.1  +2           b - Maces & Flails   0.0   1.4  -2   l - Conjurations   2.1   4.2  -2   c - Polearms   0.0   1.4  -2   m - Air Magic   2.6   4.2  -2   d - Unarmed Combat   0.0   1.4  -2     i||j"[40m  e - Throwing   0.0   1.4  -2   n - Evocations   0.0   1.4  -2           f - Short Blades   0.0   1.4  -2       g - Ranged Weapons   7.0  11.3  -2               h - Armour   0.0   1.4  -2       i - Dodging   2.8   4.2  -2       j - Stealth ||j,9;49m  1.5   2.4  -1                                      You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsk||j= c + Polearms 0.0k||jKTargetTarget--  --  --  3.0  --  3.0  --  --  --  --  --  --  4.0  --  a-z] set[-] clear selected targetcost|targetsk||j <[?25h[?0c0 l||jb [?25l[?1cl||j{10.0  -2  l||jThe current training targets, if any.  The species aptitude is in white.=] set aall targetsl||jgl||jal||jC*##.##....AutarchDCSS the Shooter ##.##...#Mummy ...#....##Health: 51/62 ===================----- ........###.#Magic: 9/12==================------ .#........#..AC: 5Str: 12 ..........##########.#EV: 11Int: 16 .......#.............###SH: 0Dex: 18 .).........#....#....$..XL:  8 Next: 57% Place: Dungeon:6 .).......#.####.@.......Noise: ===------  Time: 9293.9 (1.1) ..###..#...######.......i) +0 shortbow #.......[...............Fire: i) +0 shortbow [<....l||j+\.........##.......Gem (449) ....#...........#....... ...##...........######## ..•##...........# ...##.......##### ############# _The hound closely misses you.You shoot an arrow. The arrow hits the hound. _You kill the hound!Training target 5.0 for Fighting reached!  Your Fighting skill increases to level 5!You need to enable at least one skill for training. _l||jiK Il||jW l||jX :8l||j%b -72=6l||jMc f10/12==5l||jd l||jrg l||jg :4l||ji l||jk l||jZl h3=3l||jnm l||jo l||jKp :2l||js l||j[u l||jv M==1l||jgw l||jy l||jbz :0l||j{ l||j~ l||j3 Y439l||j l||jP l||j y81==75=6l||j l||j :5l||jG l||j f4l||j ^6===3210 _You start resting.Magic restored.7=...#....####.---........#..l||j 1312.9 (19.0)l||js 2==---3.9 (2029 _l||j l||j m||jm||j m||jv m||j$)878=6==54932m||j&P1m||j (m||jo)P0m||jY*m||j4O22.9 (9.0)m||j<m||jKT _Key pressed, stopping explore.m||j`60=19m||jh87m||jih1=6m||j!km||js754 _You start resting.HP restored.m||j~m||j8.9 (62=9.9 (73 _m||jmm||jn||jin||jXn||j n||j( n||j*n||j:2n||jJn||jE21n||jKn||jn||jUn||jL:0n||jOn||jO"n||j'n||j(M=09n||j)n||j*n||j,n||j-:8n||jL/n||j2n||j43:7n||j3n||j8N _You now have 338 gold pieces (gained 10).n||jT:n||j::6n||j;n||j=n||j@n||jA:5n||jX$43n||j[..  # <$.###### ..# #......## ..### ##@.### 39.9 (10.0)...# #.....# .....##########.##### ..#..####### ..#....#..........#.#.####............##...######..........#n||j\[............# ..........##..........#n||jgn||jh_40.9 (112n||jgmn||j9 _Found a stone staircase leading up.n||j In||jh n||j n||j 10n||j) n||j J399n||j n||j n||jH :8n||j n||j n||j n||j; :7n||jP n||jB n||j& n||j& :6n||j' n||j* n||jO0 f5n||j2 n||j3 :4n||j3 n||jF7 M _You now have 347 gold pieces (gained 9).n||je9 n||j9 :3n||jl: n||j$> P  There is a stone staircase leading up here.n||jA W2 _n||jXB n||jD n||jE n||jfF :1n||jIG n||jyI n||jFK n||jK :0n||jM n||jN n||j]R n||jR ;89n||jS n||jU n||jW n||j/X :8n||j5Y n||j4[ n||j}] n||j] n||j] 27n||j_ n||jEb n||jb n||jc :6n||j;d n||jf n||jFh n||jh :5n||ji n||j m n||j_m :4n||jn n||jt I _i - 2 scrolls of identify (gained 1)n||jw n||j4x :3n||jy n||j n||jm n||jV :2n||jDŽ n||jS n||jɊ P1n||j n||jt n||j n||j :0n||jJ n||ji n||jb n||jЛ ;79n||j n||j% n||j n||j} :8n||j n||j n||j; n||j :7n||j٭ n||j n||jK n||jý :6n||j n||j5 n||ju n||jM 25n||j n||j> n||j :4n||j n||j N _You now have 361 gold pieces (gained 14).n||j n||jR :3n||j n||j n||je n||j :2n||j n||j n||j n||j :1n||j n||j n||j: P0n||j n||j n||ji g69n||j n||js  You encounter a centaur. It is carrying a +0 orcbow.n||jW....c#......#....... ....... ..... ... #..#  #@#  #.# #. n||j} ........#####.## ##..  ##..####... #  ..................#.##.##  ..[....#...)..............c   centaur (launcher, wandering)  ....................#....  ..............#.#  !.......#.#n||j [.c73.9 (33n||jn||je4.9 (348 _n||jn||j o||j )))))c)You shoot an arrow. The arrow hits the centaur.  The centaur shouts!o||j c.....  The centaur is lightly wounded.  You hear an angry hiss.o||j )))))The centaur wields a +0 orcbow. The centaur shoots an arrow.o||j1 <.....o||j7 N)))))o||jc .....  The arrow hits you. The centaur shoots an arrow. The arrow hits you!o||ja V51-----0o||j {----===5.9 (1.0)7o||j o||j ' _You hear a shout!o||jzmT)))))))o||jp0Oo||j6 .c.....O   ogrec   centaur (launcher)You shoot an arrow. The arrow barely misses the centaur.You encounter an ogre. It is wielding a +0 giant spiked club.o||jS))))))p||jYBG.Op||jK`.....@p||jL2=----7.0 (1.16p||jUp||j!]p _The centaur shoots an arrow. The arrow closely misses you.p||jeT)))))))p||j .c.....  You shoot an arrow. The arrow barely misses the centaur.p||jN)))))p||jHw<.....p||j )))))The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow.p||j0Sp||j%i .OThe arrow hits you!p||j.....S   water moccasinO   ogrec   centaur (launcher)p||j33--------6/12 ------------8.2 (1.24p||jp||j;_ _You encounter a water moccasin.p||jp||jp||jp||j?^ _You are too injured to fight recklessly!p||jp||jp||jp||j^ _You are too injured to fight recklessly!q||j  ...S.#...c..#..O....... .. ...## #.. ##.........#####.## ##....##..####... #.......#.##.##[....#...)..........................................<...........###..#q||j q||jR)))))))q||j؜0Sq||j؝G.Oq||j/B.......@S   water moccasinO   ogreq||jc   centaur (launcher)q||j )))))))The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow.q||j{;e......@ q||j;&--q||j'<A903q||jCq||jFR _The arrow barely misses you.r||jr||jEvoke which item? Wands  e - a wand of charming (6)f - a wand of mindburst (16) [!] read|evoke[?] describe selecteds||js||js||j v.....#AutarchDCSS the Shooter...cS.#Mummy.......Health: 33/62 ============------------...O...Magic: 6/12============------------.....AC: 5Str: 12...##EV: 11Int: 16s||j r#..#SH: 0Dex: 18#.#XL:  8 Next: 57% Place: Dungeon:6#@##.s||j JNoise: =--------  Time: 9379.2 (0.0)........#####.## ##..i) +0 shortbows||j= ...........##..####... #Fire: i) +0 shortbows||jc ..................#.##.##Gem (363) ..[....#...)..............s||j ....................#....S   water moccasin......................#.#s||j O   ogre!.....................#.#s||j tc   centaur (launcher)s||j u.......<...........###..#The arrow hits you! s||j _You encounter a water moccasin. _You are too injured to fight recklessly! s||jb _You are too injured to fight recklessly!  The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow._The arrow barely misses you.s||jm# i .....# AutarchDCSS the Shooter ...cS.# Mummy ...*... Health: 33/62 ============------------ ...O*.. Magic: 6/12============------------ s||j# ...*. AC: 5Str: 12 .*.## EV: 11Int: 16s||j#  #*.# SH: 0Dex: 18s||j#  #*# XL:  8 Next: 57% Place: Dungeon:6s||j$  #@# #.  Noise: =--------  Time: 9379.2 (0.0) s||jK$  ........#####.## ##..  i) +0 shortbow s||j{$  ...........##..####... #  Fire: i) +0 shortbow  ..................#.##.##  Gem (363)  ..[....#...).............. s||j$ ....................#....  S   water moccasin s||j$  ......................#.#  O   ogre  !.....................#.#  c   centaur (launcher) s||j$  .......<...........###..# _You are too injured to fight recklessly!  s||j % The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow._The arrow barely misses you.s||j.% }Aiming: CharmPress: ? - help, Shift-Dir - straight lines||j% jAim: a centaur, wielding a +0 orcbow (lightly wounded, chance to affect: 48%)t||jV .....#AutarchDCSS the Shooter...*S.#Mummy.......Health: 33/62 ============------------...O...Magic: 6/12============------------.....AC: 5Str: 12t||jV...##EV: 11Int: 16#..#SH: 0Dex: 18#.#XL:  8 Next: 57% Place: Dungeon:6#@##.t||jVNoise: =--------  Time: 9379.2 (0.0)........#####.## ##..i) +0 shortbow...........##..####... #t||jVFire: i) +0 shortbow..................#.##.##Gem (363) t||jW*..[....#...)..................................#....S   water moccasint||jcW ......................#.#O   ogre!.....................#.#t||jWc   centaur (launcher).......<...........###..# t||jW_You are too injured to fight recklessly!  The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow._The arrow barely misses you.t||jWAiming: CharmPress: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 orcbow (lightly wounded, chance to affect: 48%)t||j6.(ally target)c   centaur (launcher, charmed)t||j}G.St||j.ct||j*)))  The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow.t||jt?_The arrow barely misses you.  Aiming: Charm  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 orcbow (lightly wounded, chance to affect: 48%)  t||j8The centaur is charmed. Your centaur shoots an arrow.t||jOG.Ot||jOF.St||j[..t||j\4===80.2 (12t||j,et||jgha _The arrow barely misses the water moccasin.u||j c..#..........S ..O.. ...## #.. ##.........#####@## ##....##..####... #.......#.##.##u||ju[....#...)................................#........S   water moccasin..............##...K..............##...#u||j@ u||j )))An arrow appears from out of your range of vision.u||jK.Su||j_/cu||j..(ally target)c   centaur (launcher, charmed)u||j'b---11u||ju||j|Z _The arrow misses the water moccasin.v||j$R c... ..OS ...## #.. ##.........#####.## ##....##@.####... #............#.##.##v||jb%[....#...).........................#.... ......#.#...............##.....................###v||j/v||j42)v||j.Sv||j'S   water moccasinv||jt---20v||jv||jH _An arrow appears from out of your range of vision.v||jAw ....... ..OS. ...## #S.# #.#. #.##.........#####.## ##.. ...........##..####... # ............@.....#.##.## ..[....#...).............. ...........# ...#.# !..#.# <###..# ...K.... .......### ..#...###v||jS~v||j <))v||j0Sv||j..S   water moccasinv||j455=v||jZm7==359v||jyv||jv||jHH _An arrow appears from out of your range of vision.v||jLwA ..OS. ...##. #..#.. #S#... #.##.........#####.## ##.. ....##..####... # v||jw4........#.##.## ..[....#......... ...........# v||jwL...#.# !.#.#v||jw< <###v||j&x~..# ...K......#v||jMxD .......###v||jox^ #.....###v||jx? >####..v||j y.#v||j#0Sv||j.S   water moccasin48v||jߏv||jT _You see here a +0 morningstar.v||j8 ^ ...##.... #..#... #S#... #.##.........#####S## ##.. ....##..####... # ..................#.##.##v||j  ..[....#...).............. .......# ...#.# !.#.# <###..#v||j  .. .......###v||j x #.....### >#v||j ###...#v||j9  .>#### #..##.##....# ###.##v||j\ v||j 8 v||j G.Sv||j v||j ) The arrow hits the water moccasin!  An arrow appears from out of your range of vision.v||jh7 &.v||j7 X57v||j? v||jB 8 _The arrow hits the water moccasin!v||jz.... #..# ..... #S#..... #.##.........#####.## ##.. ...........##S.####... # ............#.##.## ..[....#...).............. ...........v||j# ...#.# !.#.# <###..# .v||j͔I. ....###v||j/ #v||j>...### >v||jk####...# .>#### #..##.##....# ###.# # ..##.##...## #<.v||j[K.Sv||j=66w||jQ ..... #S#....... #.##.........#####.## ##.. ...........##..####... # ............S.....#.##.## ..[....#...)............. ...........# ...#.# !.#.# <###..# .w||j. ....### #...## >####... .>#### #..##.##....# ###.w||j5 # ...##.##...## #< ###....#....# ##w||jiK.Sw||jJ)Sw||j6==75w||j w||jrW....... #.##..#####.## ##.. ...........##..####... # ...........#.##.# ..[....#...)............ ..........S# ....# !.#. ###.. .w||j>s. ....### #...# >####.. .>#### #..##.##....# ### # ...##.##...## # w||j\t###....#....# # ...........###w||jnuK.Sw||jO~w||j~X84w||j?w||j܈a _There is a stone staircase leading up here.x||jb?....... #.##. AutarchDCSS the Shooter........#####.## ##.. Mummy...........##..####... # Health: 36/62 =============-----------..................#.##.# Magic: 7/12==============----------..[....#...)............ AC: 5Str: 12....................#... EV: 11Int: 16x||j .........S............#. SH: 0Dex: 18!.......*.............#. XL:  8 Next: 57% Place: Dungeon:6.......@...........###.. Noise: ---------  Time: 9388.2 (0.0)..................##...# i) +0 shortbowx||j).....................### Fire: i) +0 shortbow.......#...............# Gem (354) x||j|>.....##...........###..x||j?.>#### #..##.##....# ### S   water moccasin#x||jڤ8...##.##...## ####....#....# #...........### _The arrow hits the water moccasin! _There is a stone staircase leading up here.  Fire: i) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (severely wounded, 51% to hit)x||jQ....... #.##. AutarchDCSS the Shooter........#####.## ##.. Mummy...........##..####... # Health: 36/62 =============-----------..................#.##.# Magic: 7/12==============----------..[....#...)............ AC: 5Str: 12....................#... EV: 11Int: 16.........S............#. SH: 0Dex: 18!.......).............#. XL:  8 Next: 57% Place: Dungeon:6.......@...........###.. Noise: ---------  Time: 9388.2 (0.0)..................##...#||j 9;49m i) +0 shortbow.....................### Fire: i) +0 shortbow.......#...............# Gem (354) >.....##...........###...>#### #..##.##....# ### S   water moccasin#...##.##...## ####....#....# #...........###Fire: i) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (severely wounded, 51% to hit)  You shoot an arrow. The arrow hits the water moccasin.  The water moccasin is almost dead.x||jh{.Scx||j(ally target)c   centaur (launcher, charmed)x||jk)))))))Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a water moccasin (severely wounded, 51% to hit)  You shoot an arrow. The arrow hits the water moccasin.  The water moccasin is almost dead.  The water moccasin closely misses you. Your centaur shoots an arrow.x||jZ9o..)..S.x||jU:i===9.3 (1.13x||jCx||jPFZ _The arrow misses the water moccasin.x||j ....... #.##. AutarchDCSS the Shooter........#####c## ##.. Mummy...........##..####... # Health: 36/62 =============-----------..................#.##.# Magic: 7/12==============----------..[....#...)............ AC: 5Str: 12....................#... EV: 11Int: 16......................#. SH: 0Dex: 18!.......S.............#. XL:  8 Next: 57% Place: Dungeon:6.......@...........###.. Noise: ===------  Time: 9389.3 (0.0)x||j e..................##...# i) +0 shortbow.....................### Fire: i) +0 shortbow.......#...............# Gem (353) >.....##...........###...>#### #..##.##....# ### S   water moccasin (ally target)#...##.##...## # c   centaur (launcher, charmed)###....#....# #...........###x||j The water moccasin closely misses you. Your centaur shoots an arrow. _The arrow misses the water moccasin.Fire: i) +0 shortbowx||j6 fPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (almost dead, ally target, 51% to hit)x||j....... #.##. AutarchDCSS the Shooter........#####c## ##.. Mummy...........##..####... # Health: 36/62 =============-----------..................#.##.# Magic: 7/12==============----------..[....#...)............ AC: 5Str: 12....................#... EV: 11Int: 16......................#. SH: 0Dex: 18!.......S.............#. XL:  8 Next: 57% Place: Dungeon:6.......@...........###.. Noise: ===------  Time: 9389.3 (0.0)..................##...# ||jq3mi) +0 shortbow.....................### Fire: i) +0 shortbow.......#...............# Gem (353) >.....##...........###...>#### #..##.##....# ### S   water moccasin (ally target)#...##.##...## # c   centaur (launcher, charmed)###....#....# #...........###Fire: i) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (almost dead, ally target, 51% to hit)  x||jYou shoot an arrow. The arrow hits the water moccasin.  The water moccasin is almost dead.y||j]G.cy||j$jy||j&u.  Shift-Dir - straight lineAim: a water moccasin (almost dead, ally target, 51% to hit)  y||ju'You shoot an arrow. The arrow hits the water moccasin.  The water moccasin is almost dead.  The water moccasin closely misses you. Your centaur shoots an arrow.  The arrow hits the water moccasin!y||jz7))))y||j<{c   centaur (launcher, charmed, unaware)y||j}8.)..y||j  7=6890.5 (1.22 _The water moccasin dies!y||jy||jYi _Your Polearms skill increases to level 1!z||j3 ;)z||jy9 7)z||j J.8z||j- t==---101z||j z||jj 3 _Your centaur shoots an arrow.{||j{||jf7){||j3%.{||j{87){||j.---20{||j{||jo6 _Your centaur shoots an arrow. x2|||jkO .  Your centaur unwields a +0 orcbow.  Your centaur hits the ogre.|||jQ), unaware)|||j 8=77349 _The ogre dies!|||j|||j8i _Your Polearms skill increases to level 2!~||j.~||j"/~||j ;~||j;$.~||j<'c~||jE;)~||j{F_48 _~||jSN~||jjx ==5  You climb upwards.~||jqs .# ###.##.~§~§ß§§##  .##.....~~§~~..# .###.....§~~...# .#########...#.###...# .............'.....### ......####...#...### ......# #...#....# ......# #...##.!÷# ......# ######.@.# ......# #[[.# ......# #...# ~||jtI......# #...# ####### #...# ##### ~||j_6.0 (2.57~||j~||jT _Level annotation: Eustachio~||j c _There is a stone staircase leading down here.~||j ~||j ~||j ~||ju ~||j% 9=65~||j( ~||j, ~||jS, k9==4~||j. ~||j&3 ~||j3 _40=3~||j+6 ~||j8 :2~||j9 ~||j.; ~||j> ~||j7? :1~||jB ~||jE ~||jE M==0~||jI ~||jiL ~||jL <139~||jO ~||jR ~||jR :8~||jeU ~||jX ~||jVX f10/12==7~||j$Z ~||jS\ ~||j\ i2=6~||jTg ~||jwk P5~||jm ~||jq P4~||jt ~||jMw ~||jw 53=~||jw <==3~||jy ~||jR} ~||j} :2~||j ~||j҃ ~||j :1~||j ~||jȉ ~||j :0~||j ~||j ~||j< =4=~||jc M1==29~||j ~||j ~||j ~||j3 :8~||j ~||jR ~||j :7~||ju ~||jj ~||j &45~||jĥ E=6~||jb ~||j ~||j M==5~||j ~||jc ~||j 24~||j ~||ji n63~||j` ~||j ~||j :2~||j7  _You start resting.Magic restored.~||j ~||j 1421.0 (25.0)~||jI [2==2.0 (26~||jm 91 _~||j ~||j ||j+k||jk||jon||jr||jR{07=19||j}||j||jK:8||jD||j||jމ7==7||j1||j{||jא||jR8=6||j&||j||j/||j:5||j||jE||j:4||j.||j||j˯X93||j||j$P2||j||j||jԽ:1||j\||jd||j:0||jp||j||j750=||j309||j||jV||j:8||jf7||j||j||jSa1=6||j||ju||j?:5||j||js||j:4||j;||j||jR2=3||j||j||j||jz:2||j||jP1||j ||j[P0||j||j||j^j3=299||j||j#||j:8||jL||j"||j":7||j%||jN)||j)X46||j+||j.||jd.:5||j0||j4||jZ5:4||j7||jF;||j;h5=3||j3>||jB||jB:2||j0F||j J||jfJ:1||jL||jP||jP:0||jKS||j/V||jV@6=||jV)89||ja||jei:8||jj||jk||jo:7||jp||jr||jv||j_wh7=6||jz||j}||j~:5||j||j||j:4||je||j||j(a8=3||jz||jQ||j:2||j?||j||jX21||j||jP0||jݲ||j||jC979||j0||j||j||j~:8||j~||jP7||j||j/60=6||j||j||jh:5||j||j||ju:4||j.||j||jih1=3||j||j||jj:2||j||j~||j:1||jd||j||j:0||j||j{ k _You start resting.HP restored.||jr||j-73.0 (51||j:2=4.0 (5269 _||j||jF||jrDI||jJ||jKc5.0 (1.0)8||jT||jA=6||j  ....... #.##. ........#####)## ##.. ...........##..####... # ..................#.##.# ..[....#...)............||j֕ .........c..........#... ......................#. !.....................#. .......@...........###.. ..................##...# .....................### .......#...............# >.....##...........###...>#### #..##.##....# ### c   centaur (launcher)#...##.##...## ####....#....# #||j_...........###You climb downwards. The centaur wields a +0 orcbow.||j>))||jX.. ))The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow.||jx,..||jG37----------6/12 ------------===6.5 (2.56||jiQ||jbS" _The arrow hits you!||jUa _There is a stone staircase leading up here.||j3||jA||jO%||j/'b)))))))||j ..@....  The centaur shoots an arrow. The arrow closely misses you.||jӽ>))||jH..1------------5--------------||jnJ`-7.5 (1.05||jR||jE ----5- _The centaur shoots an arrow. The arrow hits you!  You climb upwards.||jO< .# ###.##.~§~§ß§§##  .##.....~~§~~..# .###.....§~~...# .#########...#.###...# .............'.....### ......####...#...### ......# #...#....# ||j,Q......# #...##.!÷# ......# ######.@.# ......# #[[.# ......# #...# ......# #...# ####### #...# ##### ||jh--9.0 (2.54||j||jT _Level annotation: Eustachio||j#c _There is a stone staircase leading down here.||jK3||jx||j X23||j||jP2||j||jq'P1||jm*||j/P0||j,2||j636==59||j9||j>P8||j@||jiEP7||jG||juL||jMi4=6||jO||jIS||jSM==5||jjW||j \||j\24||j_||jc||j)d^5=3||jf||jMk||jk:2||jn||js||jsk7==1||ju||j€||j:0||j||js6Gem (249) ||j2||j||jJ88||j||j||j&U==7||jm||j!||jf7=6||j||jpN5||j||jZ||j(a8==4||j||j||jf8=3||j||j||jN82||j||jN1||jx||j||jHU==0||j||j}9=39||j||jN8||j||j||jZ87||j40=9==6||j N5||j ||jR||j84||j||j||jlT13||j||jM$==2||j.)N1||j+||j/N0||j2||j[6||j6g2=29||j8||j_=||j=c10/12==8||jSA||jXF||jF87||jI||jM||jOf3=6||jmP||jKT||jT85||j5a||jgk==4||j)j||jxn|4=3||jq||jOuN2||j*x||jx|N1||j||j||j_1==0||jn||j||j6t45=19||j||j||jN8||j||jw87||j3||j||js6==6||j||jxN5||jƫ||jҮ||j[84||j||j2n _You start resting.Magic restored.||jg_7=--||j 1529.0 (50.0)||j\2==30.0 (51||j/3 _||j*||jD3||jY||jW||j82||j7d1||j||j||jLT=0||jq||jz||j%8||jO==09||j||j||j-88||j ||j ||jN 87||j ||j||j;G96||ji||jON5||j2||j||jv 04||jg"||j}&||j&_50=3||ja)||j:N2||j=||je||j)01||jp||ji||j 80||j ||j||j,r1=199||jM||jx||j88||j||j7!||j"87||j'$||jk(||j(^2=6||jP+||j/||js085||j3||jF7||j784||j:||j>||j ?p3=3||jRB||jF||j&G82||jwI||jN||jO81||jR||j`N0||jRf||jj||jjH489||jm||j r||jr08||jt||j%y||jy87||j|||jQ||j^5=6||j?||j|||j85||j!||j͎N4||j6||j||jp6=3||j||jJN2||j||j||j81||j||j||j00||j||j~u7=79||jD||j:||j88||jf||jN7||j||j||jp8=6||j_||j||j_85||j||j ||j84||j||jnN93||j||j||j||j 82||j||j||j81||j||jA||j80||j/||j||j(`60=69||j> ||j||j^08||j||j||j07||jj||j7||jp1=6||j"||j2N5||jS6||j:||j;84||j>||jJJk _You start resting.HP restored.||jN||jV-79.0 (49||j|W[2=80.0 (50||jW/3 _||j_||j`||jѰ||j||jk||j||jo1.0 (1.0)2||jA=6||j( ....... #.##. ........#####)## ##.. ...........##..####... # ..................#.##.# ||j..[....#...)............ ..........c.........#... ......................#. !.....................#. .......@...........###.. ..................##...# .....................### .......#...............# ||j>.....##...........###...>#### #..##.##....# ### c   centaur (launcher)#||j$...##.##...## ####....#....# #...........###||je||je)))))))||jmK.c||jql.@....||jO^==2.5 (2.50||jp||j  _You climb downwards. The centaur shoots an arrow. The arrow closely misses you.||jD `_There is a stone staircase leading up here.||jkY))))))||j ..).c.  You shoot an arrow. The arrow barely misses the centaur.||j8)||j&.||j )The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow.||jV+-.||ju,51-----9/12 ------=3.6 (1.159||j6||j 8) _The arrow hits you!||jN} )You shoot an arrow. The arrow hits the centaur.||jM .  The centaur is lightly wounded.||je8)||jj&.||jFq ))))))The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow.||jw.@....44||j-------8--------4.8 (1.28||j||jR _The arrow barely misses you.||j ) You shoot an arrow. The arrow hits the centaur.||j4z .  The centaur is moderately wounded.||j :_))))))||j1.@....6.07||je||jh _The centaur shoots an arrow. The arrow misses you.||jo||jr9Evoke which item? Wands  e - a wand of charming (5)f - a wand of mindburst (16) [!] read|evoke||jr][?] describe selected||j||j`||j?....... #.##. AutarchDCSS the Shooter........#####)## ##.. Mummy...........##..####... # Health: 44/62 =================-------..................#.##.# Magic: 8/12================--------..[....#...)............ AC: 5Str: 12....................#... EV: 11Int: 16||j2.........c............#. SH: 0Dex: 18!.....................#. XL:  8 Next: 77% Place: Dungeon:6.......@...........###.. Noise: ===------  Time: 9586.0 (0.0)..................##...# i) +0 shortbow.....................### Fire: i) +0 shortbow.......#...............# Gem (157) >.....##...........###...>#### #..##.##....# ### c   centaur (launcher)#...##.##...## ####....#....# #||j...........###The centaur is lightly wounded.  The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. ||jz_The arrow barely misses you.You shoot an arrow. The arrow hits the centaur.  ||jThe centaur is moderately wounded. _The centaur shoots an arrow. The arrow misses you.||j ....... #.# #.  AutarchDCSS the Shooter ........#####)## ##..  Mummy ...........##..####... # Health: 44/62 =================------- ..................#.##.# Magic: 8/12================-------- ..[....#...)............ AC: 5Str: 12 ||j....................#... EV: 11Int: 16 .........c............#. SH: 0Dex: 18 !.......*.............#. XL:  8 Next: 77% Place: Dungeon:6 .......@...........###.. Noise: ===------  Time: 9586.0 (0.0) ..................##...# i) +0 shortbow .....................### Fire: i) +0 shortbow||j+ .......#...............# Gem (157)  >.....##...........###.. ||j_?.>#### #..##.##....# ### c   centaur (launcher) # ...##.##...## # ###....#....# # ||ja...........### The centaur is moderately wounded. _The centaur shoots an arrow. The arrow misses you.Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 orcbow (moderately wounded, chance to affect:  64%)||j*....... #.##. AutarchDCSS the Shooter........#####)## ##.. Mummy...........##..####... # Health: 44/62 =================-------..................#.##.# Magic: 8/12================--------..[....#...)............ AC: 5Str: 12....................#... EV: 11Int: 16.........*............#. SH: 0||j8TDex: 18!.....................#. XL:  8 Next: 77% Place: Dungeon:6.......@...........###.. Noise: ===------  Time: 9586.0 (0.0)..................##...# i) +0 shortbow.....................### Fire: i) +0 shortbow.......#...............# Gem (157) >.....##...........###...>#### #..##.##....# ### c   centaur (launcher)#...##.##...## ####....#....# #...........###The centaur is moderately wounded. _The centaur shoots an arrow. The arrow misses you.||jlAiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 orcbow (moderately wounded, chance to affect:  ||j64%)||jԴ. _The centaur shoots an arrow. The arrow misses you.  Aiming: Mindburst  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 orcbow (moderately wounded, chance to affect:  64%)  The centaur's mind is blasted!||j[<*||jaG l...)....||jX a 4585====7.0 (16 _You blow up the centaur! _Your Polearms skill increases to level 3!||j 3||jO||j||jd5||jѠ84||j||jIJd63||jx||j||jya9==2||j||j&||j01||j||j||j+80||j||j||j@_7=49||j||j{||jU==8||j/||j ||jo87||jX||jt||jp8=6||j||j||j85||j%||j2y10/12==4||j,||jv||jN93||j ||j ||jg82||j||j||j81||j"||j)||j*U==0||j/||j4||j85`50=39||jI8||j<||j =88||j@||jD||j0E87||jI||jWM||jM?1=||jMX1==6||jQ||j V||jkV85||j6Y||j]N4||ja||je||j2f^2=3||j~n,||j*oU==2||jr||jv||jw81||ji{||jN0||j||j||j#q3=29||j||jn _You start resting.Magic restored.||j=----||j۱1614.0 (27.0)||j2==----5.0 (288 _||j~||j||jĒ ||j ||j ||j ||jǚ 87||j z46||jܤ ||j3 N5||j ||j ||jf U==4||js ||jh ||j ^5=3||jػ ||jQ N2||jw ||j- ||j 81||j ||j ||j 80||j ||jP ||j q6=19||jF ||jR ||j 88||jK ||jT N7||j ||j6 ||j ^7=6||jZ ||jc ||j 85||j ||j; ||j 84||j? ||j ||j{ p8=3||jz ||j ||ja 82||j1 ||j ||j> 81||j' ||j ||j 80||j ||j! ||j/" O909||jP% ||j ) ||j) 88||j, ||j0 ||j/1 87||jb4 ||j8 ||j8 _60=6||j; ||jB? ||j? 85||jA ||jQ N4||jU ||jMZ ||j[ p1=3||j[^ ||jgb ||jb 82||je ||jfj ||jj 81||j!n ||jDr ||jr 80||ju ||jj{ k _You start resting.HP restored.||j ||jP '43||j؏ #2||jo {=4.0 (29Gem (99)  _||j ||jB ||jq@ ..... #S#   #.# #. ........#####)## ##.. ....##..####... # ..................#.##.##..[....#...).....#.....)...||j@I#.#!....#.#.......<#......##...# ...### .......#....##>.....##...........###... ||j A.>#### #..##.##....# ###. #...##.##...## #<||jA ###....#....# ## ||j2K||jKc5.0 (1.0)8||jWU||jV||jޒ.... #..#  ..... #S#  ..... #.# #. ........#####)## ##.. ...........##..####... # ..................#.##.## ..[....#...).....#.... ....#.# !......#.# .......<#......##...# ...###.......#....###>.....##...........###...#.>#### #..##.##....# ###.##||jd...##.##...## #<.||j4n67||j}e _You see here a +0 orcbow.||j9 ||jT= ZWield or unwield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with ))  i - a +0 shortbow (weapon)||j= b - a +0 mace  e - a +0 sling  l - the +4 dagger of a Billion Ears {drain, rCorr Str+5 Int-4}  m - the +8 whip "Buphaiqa" {holy, rC+ Will+ SInv}  o - the +5 partisan of Boetz {entangle, rF+++ rC- Int-2 Dex+6} ||j= Floor Items ([,] to select) Hand Weaponsa +0 orcbow||j> [?] describe selected [!] equip|wield|wear|put on||ju> y[tab] equip|unequip ||jY||jb||jpm.... #..#AutarchDCSS the Shooter..... #S#Mummy....... #.##.Health: 62/62 ========================........#####)## ##..Magic: 12/12 ========================||jkn...........##..####... #AC: 5Str: 12..................#.##.## EV: 11Int: 16..[....#...).............. SH: 0Dex: 18....................#.... XL:  8 Next: 85% Place: Dungeon:6.........@............#.# Noise: ---------  Time: 9646.0 (0.0)||jn!.....................#.# i) +0 shortbow.......<...........###..# Fire: i) +0 shortbow..................##...#||jnGem (97) .....................###.......#...............### ||jo>.....##...........###...# ||j=o.>#### #..##.##....# ###.# #||jco...##.##...## #<.  _Your Polearms skill increases to level 3! ||jo_You start resting. _Magic restored. _You start resting. ||joc_HP restored. _You see here a +0 orcbow.||jB  You unwield your +0 shortbow.||jF7.0 (1p) +0 orcbow p) +0 orcbow 6||j||j. _p - a +0 orcbow (weapon)||jC ..... #S#....... #.##.......#####)## ##.. ...........##..####... # ..................#.##.## ..[....#...)............. ...........#||j .....#.# !...#.# <...###..# ........ .........### .#...## >.....#####...||je .>#### #..##.##....# ###. # ...##.##...## #< ||jZ###....#....# ##||jR||jٶX85||j||j||jd =....... #.##..#####)## ##.. ...........##..####... # ...........#.##.# ..[....#...)............ ...........# .....# !...#. ..###.. ........ .........### ||j S.#...# >.....#####.. .>#### #..##.##....# ### # ...##.##...## # ###....#....# # ...........###||j= ||jM X94||j ||jv a _There is a stone staircase leading up here.||jV ||j ||jN ||jY$ ||j' ||j/ m3 _||jn2 ||j2 :2||j 5 ||j$; ||j> ||j ? :1||j B ||jJ 0||jHL ||jL 389||jM ||jP ||jQ ||jQ :8||jS ||jT ||jV ||jV :7||jW ||j)_ R  There is a stone staircase leading down here.||je f #.................... #..!................. #.........<.......... #.................... #........... #........#.......||jNf  ##>.....##.. #.>######..##.##.. ##@# ...##.##.56.0 (7 #...>.###....#.... ||jzf _... ......####..#......||jf  .......##......... #...................# ||jf 2 ##............)...... ......<......)...... ||jHg v ..#.###..###..# ||jn ||j=o ]7.0 (86||jt ||j'w ; _Found a stone staircase leading down.||jRn[?25h[?0c  Search for what [Enter for "altar", or ? for help]? ||j [?25l[?1c||j 15 matches: travel [toggle: !], by type [/], hide useless & duplicates [=]  a - [D:3] a bloodstained altar of Trogb - [D:3] a blossoming altar of Fedhas  c - [Temple] a broken altar of Ashenzari  d - [Temple] a burning altar of Makhleb  e - [D:3] a faded altar of an unknown god  f - [Temple] a radiant altar of Vehumet  g - [Temple] a sacrificial altar of Ru  h - [D:2] a sacrificial altar of Ru  i - [Temple] a shimmering blue altar of Sif Muna  j - [Temple] a snail-covered altar of Cheibriados  k - [Temple] a stormy altar of Qazlal  l - [Temple] an ancient bone altar of Kikubaaqudgha  m - [Temple] an iron altar of Okawaru  n - [Temple] an opulent altar of Gozag  o - [Temple] an ornate altar of the Wu Jian Council||jo  a - [D:3] a bloodstained altar of Trog  d - [Temple] a burning altar of Makhleb||jQ ||j] #.................... AutarchDCSS the Shooter#..!................. Mummy#.........<.......... Health: 62/62 ========================#.................... Magic: 12/12 ========================#.................... AC: 5Str: 12#........#.......... EV: 11Int: 16##>.....##.......... SH: 0Dex: 18#.>######..##.##... XL:  8 Next: 85% Place: Dungeon:6##@# ...##.##... Noise: ---------  Time: 9657.0 (0.0)#...>.###....#.... p) +0 orcbow.........[||j^ -40m......... Fire: p) +0 orcbow......####..#...... Gem (86) .......##...........#...................# ##............)...... ......<......)...... ..#.###..###..# You unwield your +0 shortbow. _p - a +0 orcbow (weapon) _There is a stone staircase leading up here.  There is a stone staircase leading down here. _Found a stone staircase leading down.  Search for what [Enter for "altar", or ? for help]? altar||jb ||jc ||jh ||jj . _||j:||j=;||j)=||jC||jE||jOm5 _||jcQf4||jR||jT||jU:3||j]V||j\||jx^||j^:2||j_||j#a||jb||j_c:1||jc||jg||jri||jiP0||jlo||jo||jXp;79||jq||jr||jt||jt:8||j1v||j|7||j9~||j{~:6||jh||j||jk||j$5||jӂ||j||j ||jB||j:4||j||j{||j||j؏:3||j[||jp||ja||j:2||j||j||jD||j:1||jϩ||jt||jҰ||j*:0||j@||jr||jS||j;69||jk||jǼ||j;||j:8||j||jk||j||j4:7||j+||j          #...[   ## ##  ||j #. #  ## #..!.  #.@#### #....  ####....### #...  #/........# #  #..#  #.######>  ||j.....##.>##  .#...#.###.### ||j #########......##...>  ||j@a ####.#.......||j076.0 (19.0)||jkH7.0 (206||j||j-||j/ _q - 3 atropa-tipped darts||jHI||j[||j-@54321||juU _f - a wand of mindburst (33) (gained 18 charges)||j0||jl:0||j||j.||j||j=;59||j||j||j(||j[:8||j||j||jY||j:7||j||jԻ||j||j:6||j.||ja||j4P5||jr||j0||j||j$:4||j||j||jbP3||j||jp||j ||jQ:2||j||jE|1||j||jf0||jh||jm||jjQ49||j||jP8||ja||jC||j |7||jP6||j8||j ||jy||js:5||j||j1||j||j:4||j||jC||j||j:3||jm||jV||j||j(:2||jn||j+||j7||j:1||jD||j||jt .....#  ........#  .#....c..  .# . .  ## .####.. ..OS.  .##.#..... ...# ........... # ##........... #S ####.@.......... #702.0 (25 #....#..........#####) #.####>............## #.# ..........||jRY ####.# #...[....#...) ####....# ##............... #....#### #................ #.#### #..!............. #..#### #.........<...||j||j^3.0 (260||jC||j"; _Found a stone staircase leading down.||jI398765||j 4321||jO02987654||j'||jP3||j6 ||j ||j ||j:2||jn||j||j||j:1||j ||j||j||j :0||j||j||j ;19||j!||j$s _b - 2 scrolls of blinking (gained 1)||j_&||j&:8||jm'||j)||j+||jW,:7||j-||jp:65||j;||j=||j?||j @:4||jA||jD||j)E:3||jkF||jJN _You now have 371 gold pieces (gained 10).||jV ## ### #.########## #......### #....... ##......@..:.... 30.0 (27#....... ######..###.# ##.......## #..####.## .!.....c...## #.# ...####.####.OS.#...##.#......## ###............ #..#||j.^||j^^1.0 (282||jd||jgQ _Found 3 smoky inky potions.||j3||j||j{||jOP1||j(0||j/k9) ||j0||j9  ## #### #.###.... #...###...#.....# ##.........@.....# #.........# ######..###........# ##.......# #...||j:# #..####.## #.!...#.## #.# #...#..####.####...##...##.#......#####..||jI:d  You pick up a parchment of Inner Flame and begin reading...||jA14.0 (3.0)||j ]5.0 (48||j||j D _You add the spell Inner Flame to your library.||j ||j 3||j ||j ||jY :7||j 6||j- ||jy ||j :5||jj 4||j~ ||jh ||j :3||j ||j; ||j ||j* :2||j$ ||j# ||j]% ||j% :1||j' ||jR) ||j&, >||j. ||j0 ||j2 ||j2 ||j3 ||j6 ||jv8 ||j8 ||j: ||j< ||jv> ||j? ||j? ||j/B ||jD ,||jE ||jWK ||jM ||jN ||jO ||j_ X||j+b ||jd ,||j g ||jl ||jp ,||j s ||jw ||j{ ,||j} ||j ||jQ ||j ||j[ ||j ||j` ||j ||jޟ ||j B||jT ||j ||j ,||j1 ||j ||j ||ju ||jk ||j ||j ,||j ||j ||jh ,||j ||jC ||jq ||j ||j ||jv ||jm ||j ||j ||jp ||j. ,||j1 ||j4 ||j  X||j ||jP ||j ||j ||j ,||j ||j' ||j ||j ||j ||j ||jN" ,||jB# ||j% ||j' ,||jT( ||j) ||j+ ||j+ ||j, ||j. ||j&0 ,||j1 ||j2 ||j4 ,||j5 ||j57 ||jy8 ||j+9 ||j9 ||j: ||jD< ,||j< ||j}W X||j] ||jN` ,||ja ||jg ||ji ,||jZl ||jq ||js ,||jt ||jy ||j{ ||j.| ||j9} ||jj ||j; ,||j# ||jz ||j ||jь ||j ||jE ||j~ ||j ||j, ,||j ,||j ||j ||j ||j ||j ||jk ||j ||jA X||j1 ||j ||jP ||j ||j ||j ||j{ ||j ||j ||j ||je ,||j^ B||j ||j. ||j ||j- ||jz ||j ||j ||j ||jm ||j ||jr ||j ||jW ||j ||j# i  You see here a +0 giant spiked club.||j& ||j&  _||j' ||ju* ||j- ,||j9/ ||j1 ||j4 ||j,5 ||j6 ||j9 ||jr=  You encounter a kobold. It is wielding a +0 dagger.||jI ##............# ............### ..........#..# ..........##.##K .......#####.# #... .......#####)## ##... ..........##..####... # .........#.##.## .[....#...)....... .......#.... ..............#.# ..............#.# ......<...........###..# .................##...##K   kobold (asleep) ....................### ......#...............### .....#####...#||jR 096.0 (61.0)||jS 37.0 (62 _||j[ ||jGb ||j  Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 orcbow is about 16 (Base 11 x 120% (Dex) x 123%(Skill)).||j||j||jf _Your base attributes are Str 12, Int 16, Dex 12.||jt{ ))))))KYou shoot an arrow.  The arrow hits the kobold but does no damage.||j\K.K||jt <.....||jD ;===8.1 (1.1)||j ||j ( _The kobold shouts!||jp c .  You shoot an arrow. The arrow hits the kobold!||j v Y)))))||j> ,K||jw  ).....K   kobold (wandering)You kill the kobold!||j (9.2||j ||j( q _You encounter a kobold. It is wielding a +0 whip.||jQc .  You shoot an arrow. The arrow hits the kobold!||j`))))))||j`*K||jEcv  You kill the kobold!||jp ).....K   kobold brigand (missile, wandering)You encounter a kobold. It is wielding a +0 short sword and quivering stones.You encounter a kobold brigand. It is wielding a +0 short sword and quiveringpoisoned darts.||jt/800.5 (1.3||j~||j'3 _The kobold leaves your sight.||j!9 )||j=")))))K  )You shoot an arrow. The arrow hits the kobold brigand!  The kobold brigand shouts!||jrQ)K||j~<.....||jC-1.6 (1.1||j||jUf _The kobold brigand is heavily wounded.||jJ ))))) You shoot an arrow. The arrow hits the kobold brigand!||jz0K||jEK)||j.....K   kobold (missile, wandering)||j-2.8 (1.2||j ||jg _The kobold brigand is severely wounded.||j$ k .  You shoot an arrow. The arrow hits the kobold brigand!||j,))))K   kobold (missile, wandering)||jF)K||jS(....||j(6923.9 (1.1||j||jDZR _You kill the kobold brigand!||jgc )You shoot an arrow. The arrow hits the kobold.||jhY)))))||jgP).....||j(5.0||j||j&J _You kill the kobold!||jD ||j ||j ||j: H _No target in view!||jn||jo||jjx||jdzH _No target in view!||jSy  Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 orcbow is about 16 (Base 11 x 120% (Dex) x 123%(Skill)).||j||jf _Your base attributes are Str 12, Int 16, Dex 12.||j||jj||j||j||j90K||j  You encounter a kobold. It is wielding a +0 dagger of freezing.||jU............# ....### ...#..# .....##.# ##)..#####.# #()....#####)## ##... .##..####... # ...#.##.##. [....#...).||j{ #.#.#<...##...## K   kobold (wandering)...####.. ||jd0.0---6.0 (1 _||j;||j"||jx| X)))))))||j 0K||j .  You shoot an arrow. The arrow misses the kobold.||j ).....Kmissile)||j= 7===7.3 (1.3||j& ||j.  You encounter a kobold. It is wielding a +0 short sword and quivering poisoned _darts.||j+ )You shoot an arrow. The arrow hits the kobold!||j2Y)))))||jws KYou kill the kobold!||jQ)....K   kobold||jr38.5 (1.2 _You hear a shout!||j (You shoot an arrow. The arrow hits the kobold!||j Y)))))||j N)....||j-9.8 (1.3||j'||jJ _You kill the kobold!||j||j ||j{||jAH _No target in view!||j 4||j ||j H _No target in view!||j$d 4||jgk ||j| H _No target in view!||jB_||j||j: _||j||jί||jj......#### # .... ... .....### ...#..# .##.# ###(.# #####.# ##()..# ..#####)## ###.@..# ---##..####....### ||jr...#.##.##. #...)..................#.....#.....#.###......#.#||j<...........###..#..##...#||j?"#||j78 M## ### ... ........### ...... ........ ###(.# ##@)..######)## ###....####..####....### ............#.##.##...........#.#..###..#||j.13.8 (4.0||jG---4.8 (5||j||j b  n - 18 poisoned darts (gained 3)  Things that are here:||jQ +5.8 (6||j||j!W _a +0 short sword; a kobold corpse||j,_ 3||jec ||jh ||jn ||jn ||jz   Things that are here:  a +0 short sword; 3 stones; a +0 dagger||jl ||j  _||j ||j ## #### ####..# ###.....## #......### ##.....### #........ #..# ...... ##.# ###(.# ||j #####.# ##))@.# #####)## ###....## ##..####....### #.##.##...)..................#.....#.....#.###.....#.# ||jї (78 M ##  ##### ####..##..... ##..#....### ##.###........#..# .............# ||j ... ###.# ##)).. #####)## ###....## ...##..####....###....||j +7.8 (2||j +8.8 (3||j ||j E  n - 23 poisoned darts (gained 5)||jf +9.8 (4||jE ||j n _Items here: ))) †.||j6Y||j[!Pick up what? 17/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +0 dagger of freezingb - a +0 short sword  c - a +0 whip Carrion a kobold corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]||j ||jb...#AutarchDCSS the Shooter ...####Mummy ....########..Health: 62/62 ======================== .......####.....#Magic: 12/12 ======================== .......##......##AC: 5Str: 12 .......#||jn##........EV: 11Int: 16 .....### ##.###........#SH: 0Dex: 18 ...#..# .............#XL:  8 Next: 93% Place: Dungeon:6 ...##.####@.#Noise: ---------  Time: 9819.8 (0.0) #####.# ##))..#p) +0 orcbow #####)## ###....##Fire: p) +0 orcbow ...##..####....### ..........#.##.##. ...)............... ||j-............#.....# ..............#.### ..............#.# _a +0 short sword; a kobold corpseThings that are here: ||jU_a +0 short sword; 3 stones; a +0 dagger  n - 23 poisoned darts (gained 5) ||j_Items here: ))) †.  Okay, then.||jz||j||j:||j&. _||j$ 3||jh( ||j/2 ||j6 ||j? P _||jA ||j:B ||jD ||j_J ||jM ,||j&Q ||j:U ||jb ,||jh ||jzm ||j*q ,||js ||jv ||j.z ,||j| ||j ||j ||j ||jՅ ||j ||jӌ ||j; ||j ||j' ||j{ ||jɑ ||jf ||j ||j| ||j ||j) ||jN ||jž ,||jY ||jv ||j ||j] ||jܪ ||j ||j ||jݲ ||jd ||j ||j~ ||j߿ ||j ||j ||j ,||j ||jc ||j} ,||j ||j ||j ||jX ||j ||j8 ||js ||j ||j ||jr ||jl ||j ||j ||jZ ||j ||j ||j ||jl ||j8 ,||j ||j ||j! ||j9" ||j{$ ||j' ||j) ||j$* ||j, ||ji0 ||j'4 ||j4 ||j6 ||jj; '||jJ  You open the door.  You encounter a weeping skull.||jgY B.....#####.....# ....# ##### .## ^.ž.. ######..######.⌠.## #####....# .!..........# .^.^. ###.....#..#.......# ^.. #......##.##||jZ 6.........# #'# ##.........#.......######@###........### ........#..##..............## ........##.##########).#####..#####.# ##))..######)## ###....##.....##..####....###ž   weeping skull (dormant)......#.##.##.#...)..................#.....#||jZ ||jc 043.8 (24.0)||jd *4.8 (25 ||jd _||jl ||j`p Z _Found a basalt altar of Yredelemnul.||j% $ ))))ž  You shoot an arrow. The arrow hits the weeping skull!  The weeping skull gives a chilling moan.||j _ž⌠ž||j$ lζžℓ.'||jo% ;===6.0 (1.2)||jc- :ℓ||j<0 h _The weeping skull is moderately damaged.||j.~Q )) ||j KYou shoot an arrow. The arrow hits the weeping skull!||j[Oζž||jJ [ℓζℓℓℓ'||j -7.1 (1.1||jb_ℓζℓℓ||jf _The weeping skull is severely damaged.||j̞y )))))You shoot an arrow.||jX R.ž||j+_ℓ⌠.ℓℓ^||j+(8.2||j!4:ℓ||j6d _The arrow completely misses the weeping skull.||jt  You shoot an arrow. The arrow hits the weeping skull!||jo .^.ζℓℓThe weeping skull is almost destroyed.||j-9.5 (1.3||j Tζℓℓ||jI G _The weeping skull touches you but does no damage.||j ℓYou shoot an arrow. The arrow hits the weeping skull!||j[ (||j< _..ℓ.||jE \........#####AutarchDCSS the Shooter ........#Mummy ........# #####Health: 62/62 ======================== ||j)F ........## ^._..###### Magic: 12/12 ======================== .........######.⌠.## #####....# AC: 5Str: 12 .!..........# .^.ℓ. ###.....#..# EV: 11Int: 16 ||jfF ............# ^ℓ. #......##.## SH: 0Dex: 18 ............# #ℓ# ##.........#||jF XL:  8 Next: 100% Place: Dungeon:6 ..........######@###........###Noise: ===------  Time: 9850.7 (1.2) ||jF ........#..##..............##p) +0 orcbow ||jF ........##.##########).#####Fire: p) +0 orcbow ||j G .....#####.# ##))..# .....#####)## ###....## ........##..####....### ||j5G z...............#.##.##. ....#...)............... .................#.....#||j^G oYou shoot an arrow. _The arrow completely misses the weeping skull.||jG You shoot an arrow. The arrow hits the weeping skull!  The weeping skull is almost destroyed. ||jG _The weeping skull touches you but does no damage.  You shoot an arrow. The arrow hits the weeping skull!||jWI _You destroy the weeping skull!You have reached level 9!||jS /  --more--||jϟ  Your experience leads to an increase in your attributes!Your base attributes are Str 12, Int 16, Dex 12.Increase (S)trength, (I)ntelligence, or (D)exterity? ||j c8/683/1349 0% ||j U _You feel stronger. x2||j||jD||j!||j%||j'||j/$ _||j3||jg8@  There is an open door here.||j2<||j< _||j??||j%A||jWD||jD||jE||jI||jK||jHL||jYM||jxQ||jkS||jS||jT||j[||j]||jt^||jd_||jb||jd||jVe||jf||j-i||jk||jk||j;m||j"r@  There is an open door here.||ju||ju _||jix||j{||j||j||j||j||jF||j||jz||jߍ||j,||j7||jm||jŘ||j||j ||j+||j||j||jǩ||j}  Items here: ))) †.||j||j  _||j||j$  Things that are here:||jsL  a +0 short sword; 3 stones; a +0 dagger||j||j _||j||j||j||j||jN||jg||j/||j||jy||j ||j ,||j ||jV ,||j ||j' ||j ||jW ||j ||jQ ||jX ||j ||j ,||j+" ||jq" ||j# ||j% ||jO' ||j' ||ju( ||j) ||j- B||j*G ||jI ,||jpJ ||jO ||jP ||jYQ ||jR ||jsW ||jY ,||jZ ||jg_ ||j.a ||ja ||jb ||jTh ||jei ||ji ||jj ||jo ||j\q ||jq ||jr ||j"x ||jLz ||jz ||j| ||j0 ||j= ||j ||j ||j ||jb ||j ||j^ ||jl ||j_ ||j ||j ||jC ||j ||ji ||j ||ji ||j` ||j ||j ||j9 ||jc ||j ||j ||jN ||j ,||j ||j ||j ||j ||jL ||j~ ||j ,||j ||ji ||j= ,||j ||j` ||j ||jz ||j ||jj ||j ,||j, ||j ||jn ,||j] ||j ||j ,||j ||jc ||j% B||j ||j ,||j  ||j, ||j0 ,||j3 ||j7 ||j: ||j{; ||j> ||jiE ||jH ||jH ||jJ ||jQ ||jT ,||j|V ||jX ||jZ ||j [ ||j \ ||j^ ||j` ,||ja ||jrg ||ji i  You encounter a rock fish.||j t K ##...................# #####............[...... ..........<......[...... ...........#.###..###..# .............####....... ............###.[<...... ............###.....#... ............##.....##... .......@..........•##...--- ......##.######....##... F.... ### ########## ####  F   rock fish (asleep) ||jY| 1906.7 (56.0)||j-} O---7.7 (57 _||j& ||j& ||j ))))))FYou shoot an arrow.||j- qF.F.||ji5 e......===8.9 (1.2||j"6 )||j= ||j? F _The arrow hits the rock fish but does no damage.||j& )))) You shoot an arrow. The arrow hits the rock fish.||j8 @.F||j N...10.0 (1.1||j̳ ||j d _The rock fish is moderately wounded.||j" ))) You shoot an arrow. The arrow hits the rock fish.||jF@.F||jMK.. ||jN-1.2 (1.2||jFV||j Yb _The rock fish is severely wounded.||j{f .  You shoot an arrow. The arrow hits the rock fish!||j^:)) ||j ..||jB 522.3 (1.1||j<||jM _You kill the rock fish!||jA||juB||jJ||jLH _No target in view!||j4||j||jH _No target in view!||ja ||j ||jX ||j ||j) ||jɯ _  You encounter a rock fish.||j  ##.......##...[..<......[..#.###..###.....####....###.[<.....###.....#......##.....##....•##---F.......##.######....##...#### #####F   rock fish (asleep)||j ,30||j[ N---4.3 (2 _||j ||j ||j ))))))F  You shoot an arrow. The arrow hits the rock fish.||jcmA.F||juT.....===||ju5.5 (1.2||j|||j~d _The rock fish is moderately wounded.||j  @))))))))))||j 6F.||jB V.......6.7||jq ||jި p _You shoot an arrow. The arrow barely misses the rock fish.||j 4)))))))||j~S >.F||j\ l...F...7.9||jc ||j~f q _You shoot an arrow. The arrow closely misses the rock fish.||jNg ))) You shoot an arrow. The arrow hits the rock fish.||jKy.F.F||j.||j\(9.1||j||jb _The rock fish is severely wounded.||j )You shoot an arrow. The arrow hits the rock fish.||jm@.F||jwD20.2 (1.1||jD||jb _The rock fish is severely wounded.||jV  You shoot an arrow. The arrow hits the rock fish.||j<  The arrow hits the rock fish. _The rock fish is severely wounded.  You shoot an arrow. The arrow hits the rock fish. _The rock fish is severely wounded.  You shoot an arrow. The arrow hits the rock fish.  The rock fish is severely wounded.1.3||jD||jJO _The rock fish misses you.||jD4)))))))||j ......FYou shoot an arrow. The arrow barely misses the rock fish.||j\5--2.6 (1.3||j||j. _The rock fish bites you.||jg 4)))))))||j5 ......FYou shoot an arrow. The arrow closely misses the rock fish.||j 57----2--3.9||j? ||jL . _The rock fish bites you!||jH4p  You shoot an arrow.  The arrow hits the rock fish but does no damage.||j)q  The rock fish is severely wounded.||j 3----1----5.0 (1.1||j||j4o _The rock fish barely misses you. The rock fish bites you.||j$p  You shoot an arrow.  The arrow hits the rock fish but does no damage.||j٬q  The rock fish is severely wounded.||j-6.3 (1.3||j||jW _The rock fish closely misses you.||j:4)))))))||j9Z ......FYou shoot an arrow. The arrow barely misses the rock fish.4=-7.5 (1.2||ja||jcA _The rock fish bites you but does no damage.||j4)))))))||j$H ......FYou shoot an arrow. The arrow closely misses the rock fish.8.6 (1.1 _The rock fish barely misses you.||j{ 4)))))))||j+ ......FYou shoot an arrow. The arrow barely misses the rock fish.||j H--9.8 (1.2||j ||j A _The rock fish bites you but does no damage.||j{4)))))))||j ......FYou shoot an arrow. The arrow barely misses the rock fish.||j 5=2==30.9 (1.1||j||jPW _The rock fish closely misses you.||jp  You shoot an arrow.  The arrow hits the rock fish but does no damage.||j=o  The rock fish is severely wounded.The rock fish bites you but does no damage.||j!p49--1--2.0||jv||jx. _The rock fish bites you!||j]@ f .  You shoot an arrow. The arrow hits the rock fish.||jE & ||j ||jd | 53.2 (1.2 _You kill the rock fish!||j ||j i _Your Polearms skill increases to level 4!||j ###.[.<......[.#.###..###.####.###.[<.###.....#.##.....##...•##.##.######....##.#### #||jF||jd50-----40 ||ji _||j||j%||j||jW||j||jK||j--1=||jz||j<||j||j]||j+||jE2==||j||jt||jU2=||j||jb||j||j||j,||j||j!||j|:==||j||j||j%3||j> ||j ,||j ||jn _You start resting.Magic restored.||j:---||j~045.2 (11.0)||jlb3==6.2 (12 _||j!||j+#||j ||j||j7||j||jc4=5===||jַ||j||j||j׹||jW,||jX||j||j%6||j||j||j_||j||j,||jW||ja7=||j||jU||j||j||j||j||j||j||j||j||j||jU8=||j.||jR,||j||j||j||j||j||j?%9||j+||jH||j||jt||j||j*||j||jH||jE60=||j||j||j$||j||jD,||jc||j||jU1=||j$B||j||j,||j||j1||j||j||j||j$%2||j||jW,||j||j||j!||j||j||jK3=||j||j||j||j||j<||j||j||j||jOU4=||ji||j||jP||j5||j||j ||j! ||jH ||j %5||j ||j,||j0||j,||jX,6=7=8=||j<z _HP restored.||jN  ###.[#.<......[#.#.###..#.#####.###.[<#.###.....#.##.....#..•93.2 (47#.##.######....#.#### #||j|O||jT||jVE _Done exploring.||j23||j3||ji].0.0) _Done exploring.||jj ||jm Read which item? Scrolls  b - 2 scrolls of blinking  g - a scroll of fog  t - a scroll of teleportation  i - 2 scrolls of identifyp - a scroll of poison  s - a scroll of butterflies  I - a scroll of immolation  S - a scroll of silence  V - a scroll of vulnerability [!] read|evoke[?] describe selected||ju ||je ||jW ##................ AutarchDCSS the Shooter#########............[.. Mummy#.............<......[.. Health: 68/68 ========================#..............#.###..## Magic: 13/13 ========================#................####... AC: 5Str: 14#...............###.[<.. EV: 11Int: 16#...............###..... SH: 0Dex: 18#...............##.....# XL:  9 Next:  5% Place: Dungeon:6#......@..............•# Noise: ---------  Time: 9993.2 (0.0)#.........##.######....# p) +0 orcbow[0||j ;10m#.........#### ###### Fire: p) +0 orcbow########### _Your Polearms skill increases to level 4! _You start resting. _Magic restored. _HP restored. _Done exploring. _Done exploring.||j P  Okay, then.||j} ||j ||jw . _||j#k||jZlWhere to? (Tab - D:5 @ (x,y), ? - help)  D - Dungeon  T - Temple ||j ||j [?25h[?0c##................ AutarchDCSS the Shooter#########............[.. Mummy#.............<......[.. Health: 68/68 ========================||jp  #..............#.###..## Magic: 13/13 ========================#................####... AC: 5Str: 14#...............###.[<.. EV: 11Int: 16#...............###..... SH: 0Dex: 18#...............##.....# XL:  9 Next:  5% Place: Dungeon:6||j/#......@..............•# Noise: ---------  Time: 9993.2 (0.0)#.........##.######....# p) +0 orcbow#.........#### ###### Fire: p) +0 orcbow########### _Magic restored. _HP restored. _Done exploring. _Done exploring. _Okay, then.What level of the Dungeon? (default 5, ? - help) ||j4 [?25l[?1c||j47||jI||j ||j ||j _||j||jE||j,||jL||j?||j||j||jH ||j#||jZ%||j%||j&||jT*||j,,||j.||j2||jUA,||jE||jsJ||jN,||juR||j W||jZ,||jW^||j{a||jJd,||jUg||j:i||jk||jk||j}m||jo||j6r,||js||jvY  There is a stone staircase leading down here.||jPx||jz||jz{$ _||j|||j<&7||j)||j||j||j4# _You climb downwards.||j]T #########  ##  ##  ## 10007.7 (14.5)||j #.......#  #.......#  #.......++.......##+####..#..#...||j||j0a _There is a stone staircase leading up here.||jG||j||j6||j ||j5||j$ _||jn||j||j ||jy,||jG||j||j||j||j||j,||j||j||j||jY||j||j||j;||j||j||j2 ||j ||j6 ,||j||j,||j[||j'||j||j ||j||j!+ #.......##.......##.......++.......##+####..# #..##  #...#  #...#  #@..# 10.0||j"Q #'###  ...  ...$...................[######+###+## ||jE"1_You open the door.||j,%I _Found a scale mail.||j% ||j4& ||j+ ||jN. H _No target in view!||j||j||j||j||jQ||j$ _||j$||j@  There is an open door here.||jXi  You encounter a white imp.||j....++......#+####..##. #..###.. #...##..5 #...##.... #...# .#.....#'###...........@......#..............#.......$......#..............#............[.########+###+###5   white imp (wandering) ||jm ||ji.58.0)||jW||j\ 29.7 (2 _||j||j||j} A))))))||j U.5||j 4......||jM 8===20.9 (1.2||j ||j q _You shoot an arrow. The arrow closely misses the white imp.||j )))))5  You shoot an arrow. The arrow hits the white imp.||jm 5.....  The white imp is moderately wounded.||jr ******The white imp gestures at you.||jIO.....@||j(2.1||j||jwS _The puff of frost misses you.||jl9))))))||jR.5||jP....3.3||j||j$p _You shoot an arrow. The arrow barely misses the white imp.||j2 ))))You shoot an arrow. The arrow hits the white imp.||jY.5||j%....||j-4.6 (1.3||j ||ja _The white imp is heavily wounded.||j ))) You shoot an arrow. The arrow hits the white imp.||jxR.5||jLv ..  The white imp is almost dead.||j **The white imp gestures at you.The puff of frost hits you but does no damage.||j@T..5.7 (1.1||j||j! _You resist.||jƧ 4)))))))||j* N.5||j^3 V.....5.||jE4 -6.9 (1.2||j; ||j= p _You shoot an arrow. The arrow barely misses the white imp.||j f .  You shoot an arrow. The arrow hits the white imp!||j ;)||jG .||jk -8.2 (1.3||j c _You kill the white imp!||j8||j||j ^ _No target in view!||j%4||ja||j ||j :_No target in view!||jH 3||jJ ||jM ||j\  _.#+####..##...< #..###.... #...# .....#...# .....#...# .....#'###..................#..............#---90.....[||j:d ^---30.2 (2||jkj ||jHr J _Found an escape hatch in the ceiling.||jr +1.2 (3||jx ||j&z > _You now have 378 gold pieces (gained 7).||j&||j||j ||j||jM||jB||j||jѧ||jA||j||j,||j||j]||j,||ja||jI||j||j@||j||j||j,||j||j||j0,||j@||j||j||j,||j||jy||j||j||j||j,||j||jb||j||j?||j||jg||j,||j`||j||j||j||jE||j@||jw||j||j||ju||j,||jL||jR||j,||j||jY||jJ||j||j||j ||j ||j3 ||j ||jm||j,||jl||j+||j||j ||j||j'||j3||j||j ||j7 _You open the door.||j("3||j#||j$||j&||j'||j (||j+@  There is an open door here.||j-||j. _||j.||j~0||j,3||j3||j4||j^6||j8||jz8||j8||j <7 _You open the door.||j>e  You encounter a drude.||j[F ########## #........  #.......  ...... .. ...5 ... #.. ######... #'###......# #@..'......# #...#......# #...#......# #.###......##########......####.......#......#5   drude (wandering)#.......#......##..<....#......##.......#......#||jHh.557.2 (26.0)||jI2o||juQo   orc (wandering)8.2 (27||jW||j`o _You encounter an orc. It is wielding a +0 club.||j##########.......o................#.5+||jM19.2 (1.0)||jL||jc) _You close the door.||j̏ I# #.o #. ...... .. .... ... ||j} [#.5 ######... #+###......# #.@.'......# #...#......# #...#......# #.###......##########...#.#......##.||j֐ #......##..<....#......##.#......#||j +#####...#........#5'5   drude (wandering)||jy O.5||jٶ S60||j - _A drude opens the door.||jև########## #.......o #....... ...... .. .... ... #.5 ######... #5###......# #..@'......# #...#......# #...#......# ||jW#.###......##########......####.#......# ||j͐O'5||jE5||jE====1||j||j< _The drude shouts! You hear a shout! x2||j U**A drude opens the door. _The drude shouts! You hear a shout! x2  Casting: Static Discharge (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ||j g The drude is struck by an arc of lightning.  is lightly wounded.||jJ 5@You are struck by an arc of lightning. The lightning grounds out.||j- f7-1----||j T==--2||j ||jP _The drude barely misses you. The drude closely misses you.||j<** You are struck by an arc of lightning. The lightning grounds out. _The drude barely misses you. The drude closely misses you.The drude is moderately wounded.||jڂ 5@You are struck by an arc of lightning. The lightning grounds out.  The drude hits you but does no damage. x2; The drude hits you.||j0---8/13 ----------Doom: 17%||jZ2--3||j.||jY _Your doom draws closer. The drude hits you. Your doom draws closer.||j S** heavi||jm is struck by an arc of lightning.  The drude is severely wounded.||j1 2o||j : ) 5@o   orcThe lightning grounds out. The drude closely misses you.||j; 58---6---------4||jSB ||j5D < _The drude hits you but does no damage.||j-** Casting: Static Discharge (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.orc is struck by an arc of lightning.  The orc is heavily wounded.||jwa 'oThe lightning grounds out. The drude closely misses you.||jhg35||jUhl4-------5||jin||j2p< _The drude hits you but does no damage.||j .oCasting: Static Discharge (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You miscast Static Discharge. Nothing appears to happen. The drude hits you.||jؚ  Your doom draws closer. The drude misses you. The drude closely misses you.||j6--2--------24Contam: 10% -||j 6||j||jؤK _The drude misses you.||j{ N .  Casting: Static Discharge (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The orc is struck by an arc of lightning.||jWM ***||j   You kill the orc!The drude is struck by an arc of lightning.  The drude is almost dead.||jSR2o||j^ 5@)o   orc (wandering)You are struck by an arc of lightning. The lightning grounds out.  You encounter an orc. It is wielding a +0 morningstar.The drude hits you. Your doom draws closer.||jc1--0-------34% 6=7||jh||jȕ< _The drude hits you but does no damage.||j] AutarchDCSS the Shooter##########Mummy#.......oHealth: 51/68 ==================------#.......Magic: 0/13------------------------........AC: 5Str: 14Doom: 34% .......EV: 11Int: 16 Contam: 10% ||j+^ #.5 ######...SH: 0Dex: 18#o###......#XL:  9 Next:  6% Place: Dungeon:7#.5@'......#Noise: ==-------  Time: 10067.2 (0.0)#.).#......#p) +0 orcbow#...#......#Fire: p) +0 orcbow#.###......##########......####.......#......#5   drude#.......#......#o   orc (wandering)#..<....#......##.......#......# _The drude hits you but does no damage.  Fire: p) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 morningstar (wandering, hasn't noticed you, 60% to  hit)||jkAutarchDCSS the Shooter##########Mummy#.......oHealth: 51/68 ==================------#.......Magic: 0/13------------------------........AC: 5Str: 14Doom: 34% .......EV: 11Int: 16 Contam: 10% ||j\K#.5 ######...SH: 0Dex: 18#)###......#XL:  9 Next:  6% Place: Dungeon:7#.)@'......#Noise: ==-------  Time: 10067.2 (0.0)#.).#......#p) +0 orcbow#...#......#Fire: p) +0 orcbow#.###......##########......####.......#......#5   drude#.......#......#||jyo   orc (wandering)#..<....#......##.......#......#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 morningstar (wandering, hasn't noticed you, 60% to  hit)  You shoot an arrow. The arrow barely misses the drude.The arrow barely misses the orc.||j:V{'oo||jd5o   orc priesto   orcShift-Dir - straight line  Aim: an orc, wielding a +0 morningstar (wandering, hasn't noticed you, 60% to  hit)  You shoot an arrow. The arrow barely misses the drude.The arrow barely misses the orc.drude misses you. The drude hits you. Your doom draws closer.0-41=8.3 (1.1||jDp||jq _You encounter an orc priest. It is wielding a +2 falchion of electrocution.||jÀ AutarchDCSS the Shooter##########Mummy#.......oHealth: 50/68 =================-------#.......Magic: 0/13------------------------........AC: 5Str: 14Doom: 41% .......EV: 11Int: 16 Contam: 10% #.5 ######...SH: 0Dex: 18#o###......#XL:  9 Next:  6% Place: Dungeon:7#o5@'......#||j fNoise: ===------  Time: 10068.3 (0.0)#.).#......#p) +0 orcbow#...#......#Fire: p) +0 orcbow#.###......##########......####.......#......#5   drude#.......#......#o   orc priest#..<....#......#o   orc#.......#......#The drude misses you. The drude hits you. Your doom draws closer. _You encounter an orc priest. It is wielding a +2 falchion of electrocution.Fire: p) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 morningstar (60% to hit)||jAutarchDCSS the Shooter##########Mummy#.......oHealth: 50/68 =================-------#.......Magic: 0/13------------------------........AC: 5Str: 14Doom: 41% .......EV: 11Int: 16 Contam: 10% #.5 ######...SH: 0Dex: 18#o###......#XL:  9 Next:  6% Place: Dungeon:7#o)@'......#Noise: ===------  Time: 10068.3 (0.0)#.).#......#p) +0 orcbow#...#......#Fire: p) +0 orcbow#.###......##########......####.......#......#5  ||j[ drude#.......#......#o   orc priest#..<....#......#o   orc#.......#......#Fire: p) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 morningstar (60% to hit)  You shoot an arrow. The arrow closely misses the drude. The arrow hits the orc.The orc is severely wounded.||j$.oPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 morningstar (60% to hit)  You shoot an arrow. The arrow closely misses the drude. The arrow hits the orc.The orc is severely wounded.  The drude hits you but does no damage. The drude hits you.||jk%'o.5||j,||j,47-1=99.5 (1.2||j2||ji5- _Your doom draws closer.||j<||jEvoke which item? Wands  e - a wand of charming (5)||jpf - a wand of mindburst (33) [!] read|evoke[?] describe selected||j||j ||j;AutarchDCSS the Shooter##########Mummy#.......oHealth: 47/68 ================--------#.......Magic: 1/13=-----------------------........AC: 5Str: 14Doom: 49% .......EV: 11Int: 16 Contam: 10% #.5 ######...SH: 0Dex: 18#'###......#XL:  9 Next:  6% Place: Dungeon:7#o.@'......#||jNoise: ===------  Time: 10069.5 (0.0)#.o5#......#p) +0 orcbow#...#......#Fire: p) +0 orcbow#.###......##########......####.......#......#5   drude#.......#......#o   orc priest#..<....#......#o   orc#.......#......#Shift-Dir - straight lineAim: an orc, wielding a +0 morningstar (60% to hit)  You shoot an arrow. The arrow closely misses the drude. The arrow hits the orc.The orc is severely wounded.||j$nThe drude hits you but does no damage. The drude hits you. _Your doom draws closer.||j  AutarchDCSS the Shooter ##########  Mummy #.......o  Health: 47/68 ================-------- #....... Magic: 1/13=----------------------- ...... ..  AC: 5Str: 14Doom: 49%  .... ...  EV: 11Int: 16 Contam: 10%  ||j* #.5 ######...  SH: 0Dex: 18 #'###......#  XL:  9 Next:  6% Place: Dungeon:7 #o.@'......#  Noise: ===------  Time: 10069.5 (0.0) #.o5#......#  p) +0 orcbow #...#......#  Fire: p) +0 orcbow #.###......#  #########......###  #.......#......#  5   drude #.......#......#  o   orc priest #..<....#......#  o   orc #.......#......# The drude hits you but does no damage. The drude hits you.||j D _Your doom draws closer.  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 morningstar (severely wounded, chance to affect:  79%)||j o5 drude (almost dead, chance to affect: 46%)||j :AutarchDCSS the Shooter##########Mummy#.......oHealth: 47/68 ================--------#.......Magic: 1/13=-----------------------........AC: 5Str: 14Doom: 49% .......EV: 11Int: 16 Contam: 10% #.5 ######...SH: 0Dex: 18#'###......#XL:  9 Next:  6% Place: Dungeon:7#o.@'......#Noise: ===------  Time: 10069.5 (0.0)#.o*#......#p) +0 orcbow#...#......#Fire: p) +0 orcbow||j? #.###......##########......####.......#......#5   drude#.......#......#o   orc priest#..<....#......#o   orc#.......#......#The drude hits you but does no damage. The drude hits you. _Your doom draws closer.  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a drude (almost dead, chance to affect: 46%)||jЭ J.  The drude's mind is blasted!||j\ *o   orc priesto   orc||j9 v .oYou blow up the drude!||j@ $.||jD i7====70.5 (1||jML ||jN P _The orc barely misses you.||j/  You shoot an arrow. The arrow hits the orc priest!||jڻ (       ..  .... ...  #.5 ######...  #'###......#  #.o@'......#  #.o.#......#  #...#......#  #.###......#  ##.###  #    #..<   You shoot an arrow. The arrow hits the orc priest!  The orc priest is heavily wounded.  The orc barely misses you.  ||jz The orc priest hits you with a +2 falchion of electrocution!  You are electrocuted! The orc closely misses you.The orc priest hits you but does no damage.||j v       ..  .... ...  #.5 ######...  #'###......#  #.o@'......#  #.o.#......#  #...#......#  #.###...... ##.## #    #..< ||j[ F  You are electrocuted!8/68 --------------0-===-1.7 (1.2Beogh ||j ||jz V _* * * LOW HITPOINT WARNING * * *||j= ||j. Read which item? Scrolls  b - 2 scrolls of blinking  g - a scroll of fog  t - a scroll of teleportation  i - 2 scrolls of identifyp - a scroll of poison  s - a scroll of butterflies  I - a scroll of immolation  S - a scroll of silence  V - a scroll of vulnerability [!] read|evoke[?] describe selected||jʂ ||jՋ ||j AutarchDCSS the Shooter##########Mummy#.......oHealth: 8/68==----------------------#.......Magic: 0/13------------------------........AC: 5Str: 14Doom: 49% .......EV: 11Int: 16 Contam: 10% #.5 ######...SH: 0Dex: 18#'###......#XL:  9 Next:  7% Place: Dungeon:7#.o@'......#Noise: ===------  Time: 10071.7 (0.0)#.o.#......#p) +0 orcbow#...#......#Fire: p) +0 orcbow#.###......#Beogh #########......||jL ####.......#......#o   orc priest#.......#......#o   orc#..<....#......##.......#......#The orc barely misses you.The orc priest hits you with a +2 falchion of electrocution!  You are electrocuted! The orc closely misses you.The orc priest hits you but does no damage.  You are electrocuted! _* * * LOW HITPOINT WARNING * * *||jJ   AutarchDCSS the Shooter ##########  Mummy #.......o  Health: 8/68==---------------------- #....... Magic: 0/13------------------------ ...... ..  AC: 5Str: 14Doom: 49%  .... ...  EV: 11Int: 16 Contam: 10% ||j'  #.5 ######...  SH: 0Dex: 18 #'###......#  XL:  9 Next:  7% Place: Dungeon:7 #.o@'......#  Noise: ===------  Time: 10071.7 (0.0) #.o.#......#  p) +0 orcbow #...#......#  Fire: p) +0 orcbow #.###......#  Beogh  #########......###  #.......#......#  o   orc priest ||jb 1#.......#......#  o   orc #..<....#......#  #.......#......# You are electrocuted! The orc closely misses you.The orc priest hits you but does no damage.  You are electrocuted! _* * * LOW HITPOINT WARNING * * *Blink to where?Press: ? - help, Dir - move target||j t @#  The orc priest hits you but does no damage.  You are electrocuted! _* * * LOW HITPOINT WARNING * * *  Blink to where?Press: ? - help, Dir - move targetThere is a wall there.||j #.You can't see that place.  [the floor.]||j7 :..||jz :..||jhT .*||jC........AutarchDCSS the Shooter.......Mummy#.5 ######...Health: 8/68==----------------------#'###......#Magic: 0/13------------------------#.o§'......#AC: 5||jStr: 14Doom: 49% #.o.#......#EV: 11Int: 16 Contam: 10% #...#......#SH: 0Dex: 18#.###......#XL:  9 Next:  7% Place: Dungeon:7#########.....@###Noise: ===------  Time: 10071.7 (0.0)#.......#......#p) +0 orcbow#.......#......#Fire: p) +0 orcbow#..<....#......#Beogh ||jv#.......#......##.......#......##.......+......#+.......#......#.#+####..#......#You are electrocuted! _* * * LOW HITPOINT WARNING * * *Blink to where?Press: ? - help, Dir - move target||j>2o||jk )o   orc||jT u9=8% ---2.7 (1||j  ||j||jEF _As you read the scroll of blinking, it crumbles to dust.||j ||j Read which item? Scrolls  b - a scroll of blinking  g - a scroll of fog  t - a scroll of teleportation  i - 2 scrolls of identifyp - a scroll of poison  s - a scroll of butterflies  I - a scroll of immolation  S - a scroll of silence ||j V - a scroll of vulnerability [!] read|evoke[?] describe selected||j1R ||jY] ||ja Q........AutarchDCSS the Shooter.......Mummy#.5 ######...Health: 9/68===---------------------#'###......#Magic: 0/13------------------------||ja Y#.oo'......#AC: 5Str: 14Doom: 49% #.).#......#EV: 11Int: 16 Contam: 8% #...#......#SH: 0Dex: 18#.###......#XL:  9 Next:  7% Place: Dungeon:7#########.....@###||jXb Noise: ---------  Time: 10072.7 (0.0)#.......#......#p) +0 orcbow#.......#......#Fire: p) +0 orcbow#..<....#......##.......#......##.......#......#o   orc#.......+......#+.......#......#.#+####..#......#You are electrocuted! _* * * LOW HITPOINT WARNING * * *||jb Blink to where?Press: ? - help, Dir - move target _As you read the scroll of blinking, it crumbles to dust.||jl .....##.#o'......##....§.##.§..§§####.§§§§§##...§§§§§.#.#.#||jm 3.#.#||jtn E63.7 (1||js ||jv E _As you read the scroll of fog, it dissolves into smoke.||j>  .... .#.5 ######'###......# .oo'.....).#....§..#.§..§§###.§§§§§#########...§§§##.......#....§@# .<..#.#.#.##......##...< #..##.....#||jH###...#...§#...§§#..#||j7I@44||jqQ||jD  #.5 ######'###......# .oo').#....§..#.§..§§###.§§§#########...§§§##....... <....#...........#..##.....##.... #...#.....#||j?N {#...§§§#..#||jO l10/6825||jX ||jg  #'###......# #.oo'......# #.).#....§.# #...#.§..§§# #.###.§§§§§##########..§§§§### #.......#...§§§#  #.#...§§§# #..<....#...§@§# #.......#......# #.#......# #.+......# +.#......#.#+####..#......# #...< #..##.....# #.... #...#.....# #.....#...#.....#||ja ####..§#..§#..§#..§||j% Z1=16||j? ||j ||j .oo').#....§..#.§..§§###.§§§#########..§§§§##.......#. #..<....#.......#....@.+#.....##.....#...#.....#7 _Your magical contamination has completely faded away.||j, ).#....§..#.§..§§###.§§§#########..§§§§##.......#..§§§§# .§§§§#<.....++##.....##.....#'###.....#||j'f##...§§§§.||jt(@18||jN-||j.||j5>Q ..#.§..§§||j>2###.§§§#########..§§§§##.......#..§§§§# .§§.§§#<||j>v.§§.....+||j>"+#||j.?.#+####||j?p#.....#..............###||j:B/o||j Lr###..§..§§§...§..§§o   orc||jvM&9||j-S||j=\||j ###.§§§#########..§§§§##.......#...§§§# .o§#<§....§§..++#.#+#####...< #..##. #....#'##..............##||jȟN.o||j§§§§.§§§#....§||jUC=80||j$||jԱ||j @#########.§§§§§##.......#.§.§§§# ....<o...§+.....+#.#+#####...< #..##||j* . #....#'##..............##.....#||j C§o||j ..§§§#§§.||jV &1||j ||j4 ||jW  #.......#...§§§#  #.#....§§# #..<....#....§§# #.......#....o.# #.#......# #.+......# +.#......#.#+####..#......# #...< #..##..@..# #.... #...#.....# #.....#...#.....#  #.....#...#.....# #.....#'###.....#||jX  ..............### .# .#  .#||j0Z Q.o||ja i§§§§#§||jb R2=2||jh ||jj ||j #.#..§§§§# #..<....#....§§# #.......#.....§# #.#....o.# #.+......# +.#......#.#+####..#......#||jܟ #...< #..##.....# #.... #...#.@...# #.....#...#.....# #.....#...#.....# #.....#'###.....# ..............### .#  ......#  .......# [.#||jU.o||j||jY&3||jd||j||jZ<.....+...o+#.....#+####..##...< #..##. #....#'##..............##.....#...||j._......[#######+###+##||jfQ.o||jT||jS2==4||jd||j!||jR #.......#.....§# #.#......# #.+......# +.#...o..#.#+####..#......# #...< #..##.....# #.... #...#.....# #.....#...#.....# #.....#...#@....# #.....#'###.....# ..............### .# ||jSG......# .# [.# #######+###+### ||jwVQ.o||jI_||j_\3=5||j:g||ji||j d.++#.#+####o#...< #..##.... #....#'##..............##..........# .................[#######+###+## ||jƀ U.o||j# <6||j ||j ||jR  #.+......# +.#......#.#+####..#......# #...< #..##.o...# #.... #...#.....#||j  #.....#...#.....# #.....#...#.....# #.....#'###.....# ..........@...### .#  ||j .# ....# [.#||j/  #######+###+### ||j{ U.o||j ||j &7||jO ||j ||jtKB #.+......# +.#......# .#+####..#......# #...< #..##.....# #.... #...#o....# #.....#...#.....# #.....#...#.....# #.....#'###.....# .### .# .# ...# ..||jK.[.# #+###+###||jT||j'U]4==8||j[||j\]||jr4> #.+......# +.......#......# .#+####..#......# #...< #..##.....# #.... #...#o....# #.....#...#.....# #.....#...#.....# #.....#'###.....# .### .# .# ..# ..[.#||j5 #######+###+###||j9>||j>&9||jE||jBG||j  #.#......# #.......+......# +.......#......# .#+####..#......# #...< #..##.....# #.... #...#o....# #.....#...#.....# #.....#...#.....# #.....#@###.....# .### .# .# ...# ............[||jE .########+###+###||j' ||j' '90||j0/ ||j2 Q _There is an open door here.||jM§##+ +......#+####..#.< #..##. #...#o..##.....#'###...................###..............#.......#.....#...###||j||jX5=3==||j&1 _||j||jf||jG2|M<§.§##+ +......#+####..#.< #..##. #...#o...#.....#'###.....||j2..............###........................######+###+##||j<||j=&2||jIC||j.E||j1^DM.§§<§.§....##+ +......#+####..#.< #..##. #@..#o||j^...#.....#'###.....#............||j`3o||j?ho   orc||ji&3||jo||jq||jqF.#...§§..<§..§.....##.......+ +......#+####..#.< #@.##. #...#o...#.....#'###.....||j"Go##........||jH6o.||jP||jaP&4||jV||jzX||j:.########.§§§§§###.#...§§#..<§#..§#.......##.......+ +......#+####@.#.< #..##.||j #...#o...#.....#o###.....##||jݮ7o'||jB6===5||j||j||j d #.###.§§§§§# #########.§§§§§### #.#...§§§# #.......#..§§§§# #..<....#....§§# #.#.....§# #||j> .#......# #.+......# +....@..#......# .#+####..#......# #...< #..##.....# #.... #...#o....#||j  #.....#...#.....# #.....#o..#.....#||j d #.....#'###.....#||j  ..........###  .#||jE ||j$ :o.||j. ||jL &6||j ||jN ||j #...#.§..§§# #.###.§§§§§# #########.§§§§§### #.#...§§§# #.......#..§§§§# #..<....#....§§# #.#.....§# #.#......#||j>< #.+......# +.......#......# .#+####..#......# #...< #..##.....# #.... #...#o....#||jzM #.....#o..#.....# #.....#...#.....# #.....#'###.....# .###||j>||j||j2&7||j||j||jV+ #.).#....§.# #...#.§..§§# #.###.§§§§§# #########.§§§§§### #.#...§§§# #.......#..§§§§# #..<....#....§§# #.#.....§# #.#......#||j_W= #.+......# +.......#......# .#+####..#......# #...< #..##.....# #.... #...#o....# #.....#o..#.....# #.....#...#.....# #.....#'###.....#||jW||j _||j_R7=8||je||jg||jmCFMoo'.....).#....§...#.§.. #.###.§§§§§########.§§§§§###..§§<||jC§§##++.......#......##..#||jE3o||jHMo   orc||jN]4==9||jU||jX||jX'###oo'.....).#....§...#.§.. #.###.§§§§§########.§§§§§###..§§§§##+ +......#+####..#.< #o.##. #...#ooo.100 ||j9||jS_There is a stone staircase leading up here.||j9C #'###......#AutarchDCSS the Shooter#.oo'......#Mummy||jC #.).#....§.#Health: 17/68 ======------------------#...#.§..§§#Magic: 4/13=======-----------------#.###.§§§§§#AC: 5Str: 14Doom: 49% ||jC :#########.§§§§§###EV: 11Int: 16  #.......#...§§§#SH: 0||j D Dex: 18#.......#..§§§§#XL:  9 Next:  7% Place: Dungeon:7||j4D [#..@....#....§§#Noise: ---------  Time: 10100.7 (0.0)#...*...#.....§#||j`D p) +0 orcbow#...*...#......#Fire: p) +0 orcbow||jD #....*..+......#+....*..#......#.#+####o.#......#o   orc||jD #...< #..##.....##.... #...#o....##.....#o..#.....# ||jD _There is an open door here. _There is a stone staircase leading up here.  Fire: p) +0 orcbow||jE Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line||j5E Aim: an orc, wielding a +0 morningstar (heavily wounded, 60% to hit)||j)#'###......#AutarchDCSS the Shooter#.oo'......#Mummy#.).#....§.#Health: 17/68 ======------------------#...#.§..§§#Magic: 4/13=======-----------------#.###.§§§§§#AC: 5Str: 14Doom: 49% ||j#########.§§§§§###EV: 11Int: 16  #.......#...§§§#SH: 0Dex: 18#.......#..§§§§#||jݭwXL:  9 Next:  7% Place: Dungeon:7#..@....#....§§#Noise: ---------  Time: 10100.7 (0.0)||jU#...)...#.....§#p) +0 orcbow#...)...#......#Fire: p) +0 orcbow||jJM#....)..+......#+....)..#......#.#+####o.#......#||j,o   orc#...< #..##.....##.... #...#o....#||j߮;#.....#o..#.....#Fire: p) +0 orcbow||jPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line||j.Aim: an orc, wielding a +0 morningstar (heavily wounded, 60% to hit)  You shoot an arrow.  The arrow hits the orc but does no damage.||jN3zo.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 morningstar (heavily wounded, 60% to hit)  You shoot an arrow.  The arrow hits the orc but does no damage.  The orc is heavily wounded.||j8o.||j 4.....||jb8===1.9 (1.2 _||j"||j&||j #'###......#AutarchDCSS the Shooter#.oo'......#Mummy#.).#....§.#Health: 18/68 ======------------------#...#.§..§§#Magic: 4/13=======-----------------#.###.§§§§§#AC: 5Str: 14Doom: 49% #########.§§§§§###EV: 11Int: 16  #.......#...§§§#SH: 0Dex: 18#.......#..§§§§#XL:  9 Next:  7% Place: Dungeon:7#..@....#....§§#Noise: ===------  Time: 10101.9 (0.0)#...*...#.....§#p) +0 orcbow#....*..#......#Fire: p) +0 orcbow#.....o.+......#+.......#......#[||jc 414;13H.#+####..#......#o   orc#...< #..##.....##.... #...#o....##.....#o..#.....#The arrow hits the orc but does no damage. _The orc is heavily wounded.||j Fire: p) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 morningstar (heavily wounded, 60% to hit)||j> }#'###......#AutarchDCSS the Shooter||j B #.oo'......#Mummy#.).#....§.#Health: 18/68 ======------------------#...#.§..§§#Magic: 4/13=======-----------------#.###.§§§§§#AC: 5Str: 14Doom: 49% #########.§§§§§###EV: 11Int: 16  #.......#...§§§#SH: 0Dex: 18#.......#..§§§§#XL:  9 Next:  7% Place: Dungeon:7#..@....#....§§#Noise: ===------  Time: 10101.9 (0.0)#.......#.....§#p) +0 orcbow#.......#......#Fire: p) +0 orcbow#.......+......#+.......#......#.#+####..#......#o   orc#...||jD < #..##.....##.... #...#o....##.....#o..#.....#Fire: p) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 morningstar (heavily wounded, 60% to hit)  You shoot an arrow. The arrow hits the orc!  You kill the orc!||jF J))||j2 +..)||j 43.1 (1.2 _||j ||jU ||j||j'||j||j||j||jy9||j,||jg,||jT5==||j||j||jAv20=||j _You start resting.An orc priest comes into view.||j---o   orc priest (wandering)o||j88.1 (5.0||jb---9.1 (6Beogh _||j||j||jՊ||jK||jN||j||jӱ||j6||j17+10.1 (1||j>||j4 === 6 _The orc priest begins to cast a cantrip, but forgets the words!||j=m #### #..!.............. .#### #.........<.....## ....### #....................##. ......# #....................... ....#.# ##........#............. ....#.######>.....##...........## ..........##.>######..##.##....# ....#...#.###.###.....##.##...## #####......##...@.###....#....#####.#.............####.........####..#........###........##.............###.............#...#########............[......... #.............<......[.......#. #..............#.###..###..#...||j= #................###..[.. ||jO11.6 (2.5||j||j! _You climb upwards.||j;c _There is a stone staircase leading down here.||jb I||jd ||jd ||jl n||jm 72||j_n ||jz !6==3=||jO{ ||j} ,||js ||j P==||j ||jr ,||jp ||j" i4=||j ||j$ ||j M7=||j ||j4 ,||j ||jv ||jۤ 75||jڥ ||j̧ ,||j~ ||j ||j 9=||jή ||j ||j" I6=||j ||jn ,||j ||j ,||j ||j 7=8==||j B||j X||j= ||j 328||j ||j ||j :==||j ||j ||j ||j* ||ja ,||j ||j ||j S9=||j7 ||j d9==||j ||j ||j9 ||j ||j ||j L30=||j ||jc ,||j ||j P==||j ||j ||jZ 91||j ||j ,||j ||j ||j R10/13==||jd||j3||jS2=||j||j,||j/ ||j ,||j ||j||j:==||jj||j_||jK3=||j||j,||j||j,||j||j!||j}"4=1==||j$||jX&,||j(||j9*,||j,||jd4a5=||j<||j>||j??:==||jOB||jvE,||j H||jJO6||jL||jO,||jP||jS||jSL2==||j!U||jbW||jWS7=||jY||j[,||j ]||j_,||j`||jb||jgc:==||jd||jfa8=||jh||jj,||j3l||j&on _You start resting.Magic restored.||jpz||j067.6 (56.0)||jb3==8.6 (57 _||j||j||j9||j ||jR 40===||j ||j ||j ||j ||j ,||j ||j a1=||j ||jX ,||j ||j ,||jV ||jc ,||j ||j O2||jt ||j ,||j|" ||j$ ,||jV& ||j=( ||j}( S3=||j* ||jP, ,||j- ||j 0 ,||j1 ||j}3 ||j3 K4=||j5 ||j6 ||j47 ||jf8 ||j: ,||j@< ||j= O5||j_? ||j@K ,||jtM ||jQ ,||jR ||j+U i6=||jV ||jX ||j6Y ||jdZ ||j\ ,||j'^ ||j7` ,||ja ||jc a7=||jUe ||j&g ,||jh ||jj ,||jl ||j^n O8||jMp ||jr ,||js ||jv ,||j%x ||jy ||j%z N49=||j| ||j} ,||j~ ||jހ ,||jb ||j ||ju X50=||jÅ ||j· ,||ja ||j. ,||j، ||j ||j ||jX ||jo ||j֒ D1=||j ||j ,||jޗ ||j ,||j ||jΜ 92||j0 2=||jƞ ||j ,||je ||jP ,||j ||j ;3||j4 ||j ||jc ||j߬ ||j ||j ||j ||jE a4=||j ||j ||jb ||j ||jպ ,||j ||j ,||jQ ||j ||j^ U5=||j* ||jv ,||j ||j ,||j ||j ||jS %6||j ||j ,||j ||j ,||j ||j5 a7=||j ||j ,||jo ||jO ,||j ||j ||j U8=||j ||j_ ,||j ||j ,||jy ||j ||j %9||j^ ||j ||j+ ||jE ||jp ,||j ||j ,||j ||j b60=||j ||jV B||j B||j k1=||j ||j ||j< ||j ||j| ,||j ||j ;2||jt ||j> ,||j ||j" ||j# ||j$ ||j& ||j& D3=||j_( ||jj* ,||j4, ||jV. ||jD ||jxF ||jI ,||jJ ||jFM k4=||j O ||jBQ ,||jS ||jT ||j7U ||jV ||jX ||jX %5||j^Z ||jy B6=7=||js  _You start resting.HP restored.||j} ||j{ .261.6 (93||j a8=2.6 (94 _||j ||j ||j||j||j||j||jw13.6 (1.0)||j||js_= 7||jk||j #'####  #.oo'#  #.).#....§.#  #...#.§..§§#  #.###.§§§§§#  #########.§§§§§###  #.......#...§§§#  #.......#..§§§§#  #..@....#....§§#  ##.....§#  #...o...#......#  #.....).+ +.......## .#+####..#......# o   orc priest #...< #..##.....# #.... #...#o....# #.....#o..#||jG55.1 (2.5||jQ||jR# _You climb downwards.||jUa _There is a stone staircase leading up here.||j i .  You shoot an arrow. The arrow hits the orc priest!||j!" @)||jޫ h.).||jx f 9===6.3 (1.2||j" ||j+ N _You kill the orc priest!||j&f>||jm||jpH _No target in view!||j^Z||j4\||ja||j*dH _No target in view!||jw||jr||j||jYH _No target in view!||j ||jX ||j ||jC ||jS ,||jT ||j ,||j ||j ||jQ ||j~ ||j ,||j# B||j/Y ||jZ ||jf[ ||j@^ ||jAd B||jsf ,||j i ||jl ||j u n||jFx ,||jz ||j} ,||jg ||j ||j ||j ||j ,||j ||jz ,||jc ||j ||j ||jߩ ||j ,||j ||j ,||j ||j ||jd ,||jU ||j ,||j ||j ||j ||j ||j4 ,||j ||jh ||j ||j ||j ,||j ||jK ,||j ||je n||j ||j ,||j ||j ,||j ||j ||j ||j ||j" ||j" ||j# ||jg& ||j& ||j|( ||j* ,||j, ||j/ ,||j0 ||j@3 ,||j#5 ||j!9 ,||j9 ||jC< ,||j5> ||j@ ||j@ ||jC ||jE ,||jG ||jI ,||jK ||jP ||jYQ ||j&` ||jf ,||ji ||jm ,||jCp ||jt ,||jmw ||j{ ,||j%~ ||j| ||jف ||j ||jK ||j ||jȉ ||jΌ ||jG ||j1 ||jL ,||j ||jR ||j ||j ||j8 ||j~ ||j\ ||j ,||j ||j} ||j ||jȨ ||jc ||jë ||j٭ ||j ,||jش ||j ||j ||j ||jҼ ,||j ||j. ,||jh ||j] ,||jo ||js ,||j ||j ,||j2 ||j ||j ||j ||jX ||j ||j ||j ,||j7 ||j* ,||j ||j' ,||j ||jV ||j ||j ||j! ,||j2 ||j ,||j ||j  ||jo ||j" ||j% ||j>& ||j( ||j+ ,||j6. ||j1 ,||jp4 ||j7 ||j8 ||j9 ||j7= ,||jz? ||j C ,||jtE ||jH ,||j@K ||jN ,||jQ ||jT ||jT ||jV ||jY ,||j[ ||j_ ,||ja ||jd ,||j}g ||juj ,||jl ||jv ,||jz ||j ~ ,||jX ||j ,||jV ||j ,||j ||j ,||j ||j/ ,||jS ||j, W _You start waiting.||jB 1365.3 (99.0)||j@ 8---6.3 (100.0)||j ||jK # _Done waiting.||j||j||j||jh||jF||j-,||jNQ#.oo'......# #.).#....§.# #...#.§..§§# #.###.§§§§§# #########.§§§§§### #.......#...§§§# #.#..§§§§# #..<....#....§§# #.#.....§# ---#...)...#......# #.....).+......# +.......#.#+#####...< #..###.... #...#o....##.....#...#.....##.....#.||j1 ).#....§..#.§..§§###.§§§#########.§§§§§##.......#...§§§# §<........).++.......#...##.....#'###.....#||j>\7.0)8.3 (2||j||jL _You see here a +2 falchion of electrocution.||j3||jP||ja||j||jP _||j ,||jc||j||j||j||j||j*'||j{||j||jp||jN 7 _You open the door.||j 3||j||jm@  There is an open door here.||j||j _||j||j ||j",||j&||j'||j+*,||j<,||jP:||jw;,||j>||jA||jE,||jG||jJ||jL,||jqN||jwS,||j"U||j-YN _You now have 392 gold pieces (gained 14).||j[||j\||jA]||jzk   #'###  #.oo'  #.).# #...# #.###  #########.§  ##+########.......#.. ......#.......#.. .@.....#..<....#.. ......#.......#..  #..#...)...#..  #.........#.....).+..  #.........'.......#..  #.........#+####..#.. ||j l   ##########...< #..##.   #.... #...#o   ...#. You pick up a parchment of Dispersal and begin reading...||js081.3 (13.0)||jIt,2.3 (14||jy||j9|B _You add the spell Dispersal to your library.||jcr||jv   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.0   6.0   0   m - Spellcasting   2.6   2.1  +2           b - Maces & Flails   0.0   1.4  -2   n - Conjurations   2.1   4.2  -2   c - Axes   2.5   1.4  -2   o - Air Magic   2.6   4.2  -2  d + Polearms||j6w4.2   7.1  -2       e - Staves   2.5   1.4  -2   p - Evocations   0.0   1.4  -2   f - Unarmed Combat   0.0   1.4  -2       g - Throwing   0.0   1.4  -2              ||jgw\ h - Short Blades   0.0   1.4  -2       i - Ranged Weapons   7.0  11.3  -2      ||jw         j - Armour   0.0   1.4  -2      ||j x k - Dodging   2.8   4.2  -2       l - Stealth   1.5   2.4  -1          ||j?x            The relative cost of raising each skill is in cyan.  ||jxSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  ||jx[!] training|cost|targets||j{ ||j ||j  #'### AutarchDCSS the Shooter #.oo' Mummy #.).# Health: 68/68 ======================== #...# Magic: 13/13 ======================== #.### AC: 5Str: 14Doom: 49%  #########.§ EV: 11Int: 16    ##+########.......#.. SH: 0Dex: 18  #.........#.......#.. XL:  9 Next:  9% Place: Dungeon:7  #...@.....#..<....#.. Noise: ---------  Time: 10382.3 (0.0)  #.........#.......#.. p) +0 orcbow||j   #.........#...)...#.. Fire: p) +0 orcbow  #.........#.....).+..  #.........'.......#..  #.........#+####..#..   ##########...< #..##.  #.... #...#o  #.....#...#.  _You see here a +2 falchion of electrocution. _You open the door. _There is an open door here. _You now have 392 gold pieces (gained 14).  You pick up a parchment of Dispersal and begin reading... _You add the spell Dispersal to your library.||j ||jD (||j\ ||j+ ||j||j>||jW||j||j||jI||jE}'||j7 _You open the door.||j||jz||j\||jT||jh  You encounter a scorpion.||j  ...  #.5  ##+###### #'  #.......# #.o  #.......# #.)  #.......+ #..  #.......# #.#  #..s....##########  ##@########.......#  #.........#.......#  #.........#..<....#  #...#.......#  #..#...)...#  #..#.....).+ s   scorpion (asleep)  #.........'.......#  #.........#+####..#||j  ##########...< #..#||jGs.5.3 (3||jEs||j26.3 (4 _||j||jkQ _There is an open door here.||jYG R)))))||j ....sYou shoot an arrow. The arrow barely misses the scorpion.||jZ 7===7.6 (1.3||j ||j D _The scorpion stings you but does no damage. x2||jU  You shoot an arrow. The arrow hits the scorpion.||j\{  The scorpion is lightly wounded.4--||j]U2--8.7 (1.1||jc||jf. _The scorpion stings you.||jo  You shoot an arrow.  The arrow hits the scorpion but does no damage.||j,2  The scorpion is lightly wounded.1---9.8||j8||j9g _The scorpion stings you. The scorpion misses you.||jeCU  You shoot an arrow. The arrow hits the scorpion.||j  The scorpion is lightly wounded.59--91.1 (1.3||j||j. _The scorpion stings you.||j  You shoot an arrow. The arrow hits the scorpion!||jP{ p  The scorpion is severely wounded.||j{ 660=||j{ &2.3 (1.2||jق ||jw _The scorpion misses you. The scorpion barely misses you.||j } )))))You shoot an arrow.||j+H ....sThe arrow completely misses the scorpion.||jH S56--1||jH E----3.6 (1.3||jsO ||jR . _The scorpion stings you.||j]o  You shoot an arrow.  The arrow hits the scorpion but does no damage.||j  The scorpion is severely wounded.The scorpion stings you.||ji#4||j9--4.8 (1.2||j||jA _The scorpion stings you but does no damage.||jAe .  You shoot an arrow. The arrow hits the scorpion!||jR||j<.†||juA{5 125.9 (1.1||jH||j(KL _You kill the scorpion!||j@_>||j'd||jfH _No target in view!||j=||j\>||jGI^ _No target in view!||jf ||j ||j] 2==||j 6||jg ||j 3==||js ||j ||j K7=||j ||jc ||j ||jp ||j n _You start resting.Magic restored.||j 5---...||j /402.9 (7.0||j #3||j ?==---3.9 (8 ||jN _||j ||jm ||j?I||j8=||j ||jd9==||j||j@||j||j||j`||jf||jy||jzE60=||j||j,||j||j||j||j||j||j~ U1=||j ||j #||jH#||j$||j[&,||j&||j(||jH)%2||jl*||jz,,||j-||j/||j/||j1||j2||j2K3=||j3||j5,||j6||jz7,||jO8||jP:||j:U4=||j;||j<,||jN=||jw?,||j@||jA||jOB||jC||jE||jF%5||jF||jQ||jeR||jTU||jzY,||jZ||j\||j\#6||j](=||j,^||jLp7= _You start resting.HP restored.||ju||j}035.9 (32.0)||j}#8||j}>=6.9 (33 _||j||jB  Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 orcbow is about 16 (Base 11 x 120% (Dex) x 123%(Skill)).||jKC||jI||j{Kf _Your base attributes are Str 14, Int 16, Dex 12.||jz ||j Gear: 17/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  p - a +0 orcbow (weapon)b - a +0 mace  e - a +0 sling  i - a +0 shortbow  l - the +4 dagger of a Billion Ears {drain, rCorr Str+5 Int-4}  m - the +8 whip "Buphaiqa" {holy, rC+ Will+ SInv}  o - the +5 partisan of Boetz {entangle, rF+++ rC- Int-2 Dex+6} Missiles (go to first with ()||j c - 7 boomerangs  g - 2 throwing netsn - 23 poisoned darts  q - 3 atropa-tipped darts Armour (go to first with [)  f - a +0 leather armour (worn)  h - a +0 pair of gloves (worn)  k - a +0 helmet (worn)a - a +0 robe Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit (worn)||j^o - the +5 partisan of Boetz {entangle, rF+++ rC- Int-2 Dex+6}. A long polearm with sharp protrusions on either side of the spearhead. Base accuracy: +1 Base damage: 14 Base attack delay: 1.7 This weapon's minimum attack delay (0.7) is reached at skill level 20.  Your skill: 4.4; use (s) to set 20.0 as a target for Polearms.  At 100% training you reach 20.0 in about 5.6 XLs. Wearing a shield would reduce your attack speed with this weapon.  Current attack delay: 1.5. Damage rating: 23 (Base 14 x 110% (Str) x 117% (Skill) + 5 (Ench)). Entangle: It sometimes constricts those it attacks with vines. (1/2 chance, 2-4 damage). rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). If you switch to wielding this weapon: Your EV would increase by 0.7 (11.9 -> 12.6). (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.||jd Gear: 17/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with )) ||jظw p - a +0 orcbow (weapon)  b - a +0 mace  e - a +0 sling  i - a +0 shortbow  l - the +4 dagger of a Billion Ears {drain, rCorr Str+5 Int-4}  m - the +8 whip "Buphaiqa" {holy, rC+ Will+ SInv}  o - the +5 partisan of Boetz {entangle, rF+++ rC- Int-2 Dex+6} Missiles (go to first with ()  c - 7 boomerangs ||jE g - 2 throwing nets  n - 23 poisoned darts  q - 3 atropa-tipped darts Armour (go to first with [)  f - a +0 leather armour (worn)  h - a +0 pair of gloves (worn)  k - a +0 helmet (worn)  a - a +0 robe ||j Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit (worn)||j  ... AutarchDCSS the Shooter #.5 Mummy  ##+#######'# Health: 68/68 ========================  #.......##.o Magic: 13/13 ========================  #.......##.) AC: 5Str: 14Doom: 49%   #.......+#.. EV: 11Int: 16    #.......##.# SH: 0Dex: 18  #.†.....########## XL:  9 Next: 12% Place: Dungeon:7  ##@########.......# Noise: ---------  [||j 40mTime: 10436.9 (0.0)  #.........#.......# p) +0 orcbow  #.........#..<....# Fire: p) +0 orcbow  #.........#.......#  #.........#...)...#  #.........#.....).+   #.........'.......#   #.........#+####..#   ##########...< #..#  _You start resting. _HP restored.  Your movement speed is average. Your attack delay is about 1.2.  Your damage rating with your +0 orcbow is about 16 (Base 11 x 120% (Dex) x 123%(Skill)). _Your base attributes are Str 14, Int 16, Dex 12.||js ||j ||j[ ||jA F _Unknown command.||j z  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? ||jAdjust which item? Hand Weapons (go to first with ))  p - a +0 orcbow (weapon)b - a +0 mace  e - a +0 sling  i - a +0 shortbow  l - the +4 dagger of a Billion Ears {drain, rCorr Str+5 Int-4}  m - the +8 whip "Buphaiqa" {holy, rC+ Will+ SInv}  o - the +5 partisan of Boetz {entangle, rF+++ rC- Int-2 Dex+6} Missiles (go to first with ()c - 7 boomerangs  g - 2 throwing netsn - 23 poisoned darts  q - 3 atropa-tipped darts Armour (go to first with [)  f - a +0 leather armour (worn)  h - a +0 pair of gloves (worn)  k - a +0 helmet (worn)a - a +0 robe Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit (worn)||jp ... AutarchDCSS the Shooter #.5 Mummy  ##+#######'# Health: 68/68 ========================  #.......##.o Magic: 13/13 ========================  #.......##.) AC: 5Str: 14Doom: 49%   #.......+#.. EV: 11Int: 16    #.......##.# SH: 0Dex: 18  #.†.....########## XL:  9 Next: 12% Place: Dungeon:7  ##@########.......# Noise: ---------  Time:[39||jEr;49m 10436.9 (0.0)  #.........#.......# p) +0 orcbow  #.........#..<....# Fire: p) +0 orcbow  #.........#.......#  #.........#...)...#  #.........#.....).+   #.........'.......#   #.........#+####..#   ##########...< #..# (Skill)). _Your base attributes are Str 14, Int 16, Dex 12. _Unknown command.Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? p - a +0 orcbow (weapon)  Adjust to which letter? (? for menu, Esc to quit)||jmbb||j0, _Your base attributes are Str 14, Int 16, Dex 12. _Unknown command.(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? p - a +0 orcbow (weapon)  Adjust to which letter? (? for menu, Esc to quit) _b - a +0 orcbow (weapon); p - a +0 mace||jiJ z  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? ||jU||j Adjust which item? Hand Weapons (go to first with ))  b - a +0 orcbow (weapon)e - a +0 sling  i - a +0 shortbow  l - the +4 dagger of a Billion Ears {drain, rCorr Str+5 Int-4}  m - the +8 whip "Buphaiqa" {holy, rC+ Will+ SInv}  o - the +5 partisan of Boetz {entangle, rF+++ rC- Int-2 Dex+6}p - a +0 mace Missiles (go to first with ()c - 7 boomerangs  g - 2 throwing netsn - 23 poisoned darts  q - 3 atropa-tipped darts Armour (go to first with [)  f - a +0 leather armour (worn) ||j۳H h - a +0 pair of gloves (worn)  k - a +0 helmet (worn)a - a +0 robe Jewellery (go to first with "=)  d - a +6 ring of dexterity (worn)  j - an amulet of guardian spirit (worn)||j ||j=  ... AutarchDCSS the Shooter #.5 Mummy  ##+#######'# Health: 68/68 ========================  #.......##.o Magic: 13/13 ========================  #.......##.) AC: 5Str: 14Doom: 49%   #.......+#.. EV: 11Int: 16    #.......##.# SH: 0Dex: 18  #.†.....########## XL:  9 Next: 12% Place: Dungeon:7  ##@########.......# Noise: ---------  Time:[37||j m 10436.9 (0.0)  #.........#.......# b) +0 orcbow  #.........#..<....# Fire: b) +0 orcbow  #.........#.......#  #.........#...)...#  #.........#.....).+   #.........'.......#   #.........#+####..#   ##########...< #..# p - a +0 orcbow (weapon)  Adjust to which letter? (? for menu, Esc to quit) _b - a +0 orcbow (weapon); p - a +0 mace  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? o - the +5 partisan of Boetz {entangle, rF+++ rC- Int-2 Dex+6}  Adjust to which letter? (? for menu, Esc to quit)||j9x to which letter? (? for menu, Esc to quit) _b - a +0 orcbow (weapon); p - a +0 mace(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? o - the +5 partisan of Boetz {entangle, rF+++ rC- Int-2 Dex+6}  Adjust to which letter? (? for menu, Esc to quit)||jM:|a - the +5 partisan of Boetz {entangle, rF+++ rC- Int-2 Dex+6}||j@||j}CC _o - a +0 robe||j 3||jo ||jX ||j ||j _  You see here a scorpion corpse. _||j ||j ||jT ||j ||ju ||j ||jc! ,||j! ||jK# ||j$ ||j$ ||j % ||j' '||j"* ?  You open the door.  ||jb* @You encounter a troll.||j/    #......... ###### #........ #..... #....... #..... #...T.. ..... ..<.. ..||j0 5 ... #.5  ##'###### #' #.@.....# #.oo #.......# #.). #.......+ #... #.......# #.#||jc0  #.†.....##########. ##'########.......#. T   troll (asleep) #.........#.#.||jL1 #.........#..<....#. #.........#.......#.||j6 ,41.9 (5||j7 22.9 (6 _||j< ||j@ Y _Found a stone staircase leading up.||jU"#.........#........#.......#...T....<.....+||j>$+3.9 (1||j)||j,) _You close the door.||j`  #......... #####  # #....  # #  #...T   ..<   . #.5  ##+###### #'#  #.......# #.o  #||j.# #.)  #.......+ #.  #.......# #.#  #.†.....########  ##'########.......#  #.........#.#  #.........#..<....#  #.........#.......#  #.#...)...#||jF||jm&4||j||j||jc  #.... T..   ..<..   ... #.5##+######'#.......||jd.o)+.##†#########....  #.........#.....).+ ||jbk||jk||jk5||j||j||je  T..   ..<..   ... #.5##+######'#........o)+.##†##########'########.......#....#.....  #.........'.......# ||j<6||j||jУ||j'  T..   ..<..   ... #.5##+######'#........o)+.#||j #†##########'########................#.....||j N....#........||j s  #.........#+####..# ||j ||jL ||j &7||j ||j ||j   ..<..   ... #.5##+######'#........o)+.##†##########@########.......#.........#.........#..<||j ...........#.........  ##########...< #..# ||j ||j# &8||j ||jf Q _There is an open door here.||j}{+  ... #.5##+######'#.......#.o..#)...+.....##†.....###########'########.......#.@.......||j{<.########## #.... #... ||j||jC-9 _||j||j@||j_\ ##+######'#........o...)....+......##†.....###########'########................<.) #.....#... ||j f||jtf'50||j2l||jm||j #.......# #.oo #.......# #.). #.......+ #... #.......# #.## #.†.....##########. ##'########.......#. #.........#.#. #.#..<....#. #.#.......#. #.#...)...#. #.||jr#.....).+. #.'.......#. #.#+####..#. ##########...< #..# #.... #. #.....#...# #.....#...#||jD||j&1||jc||j||j  #.# #.).# #.......+ #...# #.......# #.### #.†.....##########.§ ##'########.......#. #.........#.#. #.#..<....#. #.#.......#. #.||j #...)...#. #.#.....).+. #.'.......#. #.#+####..#. ##########...< #..# #.... #...#o #.....#...#. #.....#...#. #.....#'###.||j ||j6 &2||j ||j ||jX  #.+ #...#. #.......# #.###. #.†.....##########.§§ ##'########.......#... #.........#.#..§ #.#..<....#. #.#.......#. #.#...)...#. #.||j #.....).+. #.'.......#. #.#+####..#. ##########...< #..# #.... #...#o #.....#...#.. #.....#...#. ||j o#.....#'###. ............||j ||j &3||j ||j ||j5h #.# #.###.§ #.†.....##########.§§§ ##'########.......#... #.........#.#..§§ #.#..<....#.... #.#.......#. #.#...)...#. #.#.....).+. #.'.......#. #.#+####..#.||jh4 ##########...< #..# #.... #...#o #.....#...#.. #.....#...#. #.....#'###. ............ .||jp||jXq&4||jw||jpy||j' #.†.....##########.§§§ ##'########.......#... #.........#.#..§§ #.#..<....#.... #.||j#.......#. #.#...)...#. #.#.....).+. #.'.......#. #.#+####..#. ##########...<.#..# #.....#...#o #.....#...#.. #.....#...#. ||j9#.....#'###. ..............# .# ||jb1.#||j||jN&5||j||j||jy #.†.....#.§ ##'#.#...§ #.#.......#..§ #.#..<....#....§ #.#.......#.....§ #.#...)...#. #.||j#.....).+. #.'.#. #.#+####..#. #...<.#..##. #.....#...#o. #.....#...#. #.....#...#. #.....#'###..... .......## ||j q.# .#||j#||j0$&6||j+||j01||j1g @ #.†.....#.§§§§§# ##'#.......#...§§§# #.#.......#..§§§§# #.#..<....#....§§# #.||jg %#.......#.....§# #.#...)...#......# #.#.....).+......# #.'.#......# #.#+####..#......#||jg  #...<.#..##.....# ||jjh #.....#...#o....# #.....#...#.....#||jh  #.....#...#.....# #.....#'###.....# ||jh .......# ........ ||j i ||jXq ||jr &7||jx ||juz ||j8 4 ##'########.......#...§§§#  #.........#.......#..§§§§#  #.#..<....#....§§#  #.#.......#.....§#  #.#...)...#......#  #.#.....).+......# ||j 7 #.'.......#......#  #.#+####..#......#  ##########@..<.#..##  #.....#...#o....#  #.....#...#.....# ||j > # ||j h#.....#'## ||j ..............##||j& 4# ..||jE ;# ..||jf  ||j$ ||j% &8||j+ ||j, ||j #.........#.#..§§§§#  #...#..<....#....§§#  #...#.......#.....§#  #..#...)...#......#  #..#.....).+......#  #.........'.......#......#  #.........#+####..#......#  ##########...<.#..##  #.@...#...#o....#  #.....#...#.....#  #.....#...#.....#  #.....#'## ..............### ..# ......# .......# .[.#9||j4 #.#..<....#....§§#  #...#.......#.....§#  #...#...)...#......#  #..#.....).+......#  #.........'.......#......#  #.........#+####..#......#  ##########...<.#..##  #.....#...#o....#  #..@..#...#.....#  #.....#...#.....#  #.....#'###.....#  ...............### ...# ........# .......# ...[.# #######+###+###60||jc@ .......#...)......#.....).+.....'.......#...#+#############...<.#..## #.....#...#o.'##................##....###########+###  ||jC||j&1||j||jF||j ).....#.....).+...'.......#..#+#############...<.#..##||j-) #.....#...#o.'##..................##.......#  ||j||jC&2||jm||j[||jE F  #.#.....).+......#   #.........'.......#......#   #...#+####..#......#   ##########...<.#..##.....#   #.....#...#o....#   #.....#...#.....#   #.....#...#.....#  ||jjF l ######.....#'###.....#  .......@...........###  .#  .#  ....#  [.#  ||jF U ############+###+###  ||jF 1  ||jF  ||jN ||jMO ||jmO 3||j>U ||jJW ||j6  #.'.......#......#  #..#+####..#......#  ##########...<.#..##.....#  #.....#...#o....#  #.....#...#.....#  #.....#...#.....# #######.....#'###.....# ....................### .#  .# .# ||j6[.# #############+###+###    ||j6||j=>||jT?&4||j8||j~||j$\,  #.#+####..#......#  ##########...<.#..##.....#  #.....#...#o....#  #.....#...#.....#  #.....#...#.....#  ########.....#'###.....#  .....................### .#  ||j\.# .# [.#  ##############+###+###  ||j\,   ||jd||jNe&5||j"j||jl||jf  ##########...<.#..##.....  #.....#...#o....  #.....#...#.....  #.....#...#.....  #########.....#'###.....  ......................# .#  .# .# [.#  ###############+###+###  ||jA3    ||j||j &6||j||j||jt  #...<.#..##  #.....#...#o  #.....#...#  #.....#...# #.....#'###  #.  #.#  #.#  #.#  #.[.# #+###+###      ||j <7||j||j||j Q  #...<.#..##  #.....#...#o  #.....#...#  #.....#...#  #.....#'###  #.  #.  #.  #.  #.[.  ||j  X#+###+      ||j$ ||j% &8||j* ||j], ||j>h  #...<.#..##  #.....#...#o  #.....#...#  #.....#...#  #.....#'###  #  #  #  #  #.[  #+###+      ||j||j&9||j||j4 ||jP ||j1Q ||jR ||jS ||jxU ||j] ||j] ||j_ ||j0a ||jka ||jb ||jc ||j e ||jpe ||j-f ||jh ||ji ||ji ||jj ||jl ||jgn ||jn ||jo ||jq ||js ,||j+u ||j ||ju ||jɅ ||j ||ja ||jڎ ||j ||j ||j ||j ,||j0 ||j% ||jO ,||j< ||jU ||jk ||j ||jF ||j| ||j ||j ||j/ ||j ||j_ ||j ||jF ||j> a######...<.#..##.....#  #.....#...#.....#  #.....#...#.....#  ||j8 #.....#...#.....# ######.....#'###.....# ............### ............# ............# ................@..# 845.0) .................[.# ||j ############+###+### ||j ||j' ||j ||j #.....#...#..#.# ######.....#'###..... ...................## ...............@[ ############+###+##5.0)||j ||jv j'o......>.......###...###o   orc (asleep)#####||jU xo. _You close the door. _There is an open door here.  You open  You encounter an orc. It is wielding a +1 falchion of valour.The orc shouts! You hear an angry hiss.||j Uo||j E====6||j ||j~ q _The orc sings a few bars from the Orcish anthem.||j Y _Found an escape hatch in the floor.||j? z  You shoot an arrow. The arrow hits the orc.||j>  The orc is heavily wounded.===-8.1 (1.2||j _ _The orc misses you.}|j2Jj  You shoot an arrow.  The arrow hits the orc but does no damage.}|jQ  The orc is heavily wounded.-9.2 (1.1}|j }|j _The orc barely misses you. The orc closely misses you.}|jrW b '  You shoot an arrow. The arrow hits the orc.}|j@\ )}|jO *)}|j( P 90.3}|j }|j[ G _You kill the orc!}|j }|j (}|jc }|j@ H _No target in view!}|j}|jb}|j}|jH _No target in view!}|jx..#.# ######.....#'###..... ...................## [ ############+###@### .........l..............>....................#..###...###+###. ##### l   iguana (wandering).}|j l.  You encounter an iguana.}|j)}|j4-10}|j}|j<h _The iguana hisses angrily.  There is an open door here.  Things that are here:}|jVl _a +1 falchion of valour; a +0 leather armour}|jD)))}|j( l>.  You shoot an arrow. The arrow closely misses the iguana.The iguana hisses menacingly.}|j~1---2--=2.5 (1.2}|jơ}|jQ+ _The iguana bites you!}|jD)))}|jFNl>.}|jڪ(3.7}|j5}|jִ _You shoot an arrow. The arrow barely misses the iguana. The iguana misses you.}|j}  You shoot an arrow. The arrow hits the iguana!}|jC  The iguana is heavily wounded.4.8 (1.1}|jL }|jN > _The iguana bites you but does no damage.}|j .You shoot an arrow. The arrow hits the iguana!}|jR )}|j ,†}|j  2---8 36.0 (1.2}|ja }|j~ J _You kill the iguana!}|jX}|jY(}|jw`}|jbH _No target in view!}|j}|jf}|j}|jH _No target in view!}|jqn[?25h[?0c  Search for what [Enter for "altar", or ? for help]? }|je [?25l[?1c}|j}|j16 matches: travel [toggle: !], by type [/], hide useless & duplicates [=]  a - [D:6] a basalt altar of Yredelemnulb - [D:3] a bloodstained altar of Trog  c - [D:3] a blossoming altar of Fedhas  d - [Temple] a broken altar of Ashenzari  e - [Temple] a burning altar of Makhleb  f - [D:3] a faded altar of an unknown god  g - [Temple] a radiant altar of Vehumet  h - [Temple] a sacrificial altar of Ru  i - [D:2] a sacrificial altar of Ru  j - [Temple] a shimmering blue altar of Sif Muna  k - [Temple] a snail-covered altar of Cheibriados  l - [Temple] a stormy altar of Qazlal  m - [Temple] an ancient bone altar of Kikubaaqudgha  n - [Temple] an iron altar of Okawaru  o - [Temple] an opulent altar of Gozag  p - [Temple] an ornate altar of the Wu Jian Council}|j_  a - [D:6] a basalt altar of Yredelemnul  e - [Temple] a burning altar of Makhleb}|j'G  e - [Temple] a burning altar of Makhleb  h - [Temple] a sacrificial altar of Ru }|jh }|jp }|jy#.....#...#.....#AutarchDCSS the Shooter#.....#...#.....#Mummy ######.....#'###.....#Health: 62/68 =====================--- ...................###Magic: 12/13 ======================-- ...................#AC: 5Str: 14Doom: 48% ...................#EV: 11Int: 16  ...................#SH: 0Dex: 18 .................[.#XL:  9 Next: 13% Place: Dungeon:7 ############+###@###Noise: ===------  Time: 10496.0 (0.0)........†......b) +0 orcbow.........>..... }|jzFire: b) +0 orcbow...............#..###...###+###. #####. _The iguana bites you but does no damage.  You shoot an arrow. The arrow hits the iguana! _You kill the iguana! _No target in view! _No target in view!  Search for what [Enter for "altar", or ? for help]? altar }|j> }|j9 }|j. _ }|jr 4 }|jux  }|j| F _Unknown command. }|j~C3 }|jbF }|jJ }|jSX }|jbU }|jHY }|js93= _You start resting.Magic restored.--- }|jw-500.0 (4 }|jmyk3==---1.0 (5 _ }|jR }|jӂ }|j/3 }|j2 }|jpCk4= }|jxKB }|jVX }|jY }|jMZQ5== }|j~] }|jVa, }|j;d }|jg }|j0h }|j:k }|joa6= }|jr }|jmv }|jv }|jy }|jτ7= }|j }|jy, }|j }|j, }|jn }|j%, }|j }|jtk _You start resting.HP restored. }|j }|je014.0 (13.0) }|ja8=5.0 (14 _ }|j{ }|j }|je 3 }|jr  }|jz  }|j   You see here an iguana corpse. }|j. K _ }|j  }|j B }|jƚ  }|j5 O= }|j-  }|j  }|j , }|j  }|j1  }|j ..............###..##.# ..............#........ ..............#...........#....... ..[.#.. #######+###)###....##...  †...........  >..........  ............@.......#..###...###+#######. ##### .  }|j 820.0 (5.0)'#...........#......#......:#.......# }|j 0c }|j6  c   centaur (launcher)As you open the door, it creaks loudly! You hear a shout!====== }|j_ $1.0 (6 }|j  }|j o _You encounter a centaur. It is carrying a +0 shortbow. }|j _ _Found a parchment of Passage of Golubria. }|jB ))))))You shoot an arrow. The arrow hits the centaur. }|j ......  The centaur is lightly wounded. )))))))The centaur wields a +0 shortbow. The centaur shoots an arrow. }|jb >@...... }|j6i =)))))) }|j~ +...... }|j> 6-2--===---2.2 (1.2 }|j  }|j | _The arrow misses you. The centaur shoots an arrow. The arrow hits you. }|j )))))) You shoot an arrow. The arrow hits the centaur!}|jT 1c.}|j| .....  The centaur is severely wounded.}|j>)))))))}|jo.@.....---}|jt&3.3 (1.1}|j`}|jhp _The centaur shoots an arrow. The arrow closely misses you.}|j9)))))))}|j0 .....c.  You shoot an arrow. The arrow barely misses the centaur.}|j5<)))))}|j1c.}|j....4--4.6 (1.3}|j}|j0F _The centaur shoots an arrow. The arrow hits you.}|j  ))))You shoot an arrow.  The arrow hits the centaur but does no damage.}|jG{ ....  The centaur is severely wounded.}|jX;))))}|j....58---1----5.8 (1.2}|j7}|jAF _The centaur shoots an arrow. The arrow hits you!}|j2 ))))You shoot an arrow.  The arrow hits the centaur but does no damage.}|j] 1c.}|joj z ...  The centaur is severely wounded.}|jKp :)))}|j ...7--7.0}|j }|j] F _The centaur shoots an arrow. The arrow hits you.}|jI$ d .  You shoot an arrow. The arrow hits the centaur!}|j* A)))}|j >...)}|j u8 78.2}|j }|j K _You kill the centaur!}|j>}|j}|j8H _No target in view!}|j}|j}|j"}|jaH _No target in view!}|j4}|j }|jH _No target in view!}|j3}|jė}|jgx2==}|j}|jE}|j}|j9;9}|jP}|j8,}|j}|j}|j:==}|jK}|j#}|jwL60=}|j}|jM,}|j}|jj,}|jt}|jn _You start resting.Magic restored.}|j31=†...---}|j.36.2 (8.0}|j7@3==---}|ji+7.2 (9 _}|j }|j }|jX 3}|j }|jm }|ju ,}|j# }|j }|jJ }|j_ ;2}|j8 }|j }|jt :==}|j:$ }|j( ,}|j* }|j/ ,}|j3 }|j5 }|j6 K3=}|j: }|j{? ,}|jD }|j S ,}|jX }|j] k4=}|ja }|jf ,}|ji }|j;n ,}|jq }|j6v ;5}|jy }|j~ }|j{~ }|j }|j2 ,}|j? }|j, }|j K6=}|j }|jϖ ,}|j }|jZ ,}|jڡ }|j k7=}|j }|j ,}|j }|j }|j }|j> }|jQ ,}|j }|j k _You start resting.HP restored.}|j }|j 059.2 (22.0)}|j b8=60.2 (23 _}|j }|j }|jr3}|jbv}|j}}|jf}|jƁ}|j}|j@  There is an open door here.}|ju}|j _}|j}|jH}|j]}|j}|jB}|j }|j)}|j9=}|jK}|j}|jl}|j}|j}|j}|jR,}|j}|jN †..... >.......... ......)... ###...###'######.  #######...####  #.......#  #.......#  }|jM#.......#  ##  #.......#  #.......# #.......##########  You pick up a parchment of Passage of Golubria and begin reading...}|j16.2 (6.0)}|j5+7.2 (7}|j}|jLL _You add the spell Passage of Golubria to your library.}|j3}|j7}|j]}|j}|j}|j}|j;,}|j }|j }|j,}|j?}|j}|j}|j@}|j}|j#@  There is an open door here.}|j0a......###..##.#.....#............#....... ............#....... ............[.#....# ... ######+###)###....##............†.....................>....................)...>72.2 (5#..###...###'######..#. #######...####. #.......# #.......##.......##.......##.......##.......#}|j8}|jp9+3.2 (6}|j@}|jC; _Found a stone staircase leading down.}|jQ3}|j}|jE}|j,}|jGn}|je}|j}|j}|jT}|j}|j,}|j5}|jZ}|j_,}|j }|jp }|j,}|j*}|jT}|j,}|ja}|jn'}|j3}|ji}|j' #.....# ###.....#####+# ###..##.#### #..........# #..........# ......#..........# ....[.#....##....# ###)###....##....#...>.# ....†.....@'.....#}|j)81.2 (8 .....>...........#.....# ............)...># ....# ##...###'######..# ...########...####### ####.......##..  #.......# _You open the door.}|j*[ _Found a stone staircase leading down.}|jE3}|jG}|jH}|j }|jz _  There is an open door here.}|j }|j  _}|j`}|j}|j,}|j>}|j }|j",}|j9#}|j&}|j#(}|jp(}|jd)}|j|+}|j-,}|j4.}|jx/}|j0}|j[1}|jE2}|j4}|j5}|jJ6}|j6}|j:9}|j;,}|j;}|j?}|j`@}|j@}|jEA}|j8D}|j^E}|jE}|jF}|jzI7 _You open the door.}|jULI}|jEQV  There is an open door here.}|j}TK _}|jU,}|jLV}|jX'}|jWZ3}|jZ}|j]You open the door. _Found a stone staircase leading down. _There is an open door here. _You open the door. _There is an open door here. _You open the door.}|j^}|j^}|j`_}|jSc@  There is an open door here.}|jjd}|je _}|je}|j@g}|jh}|jh}|ji}|jl}|jm}|j n}|jn}|jp}|jr,}|j0s}|jt}|ju,}|jv}|jPx}|jy,}|j{}|j{{}|j|,}|j}}|jB}|j܃ #####+####  #....@...#  #........#  }|j\#........#  .. #........# .....#........#.....#........#.....#+###...## #}|j.#'##### #.......#.....#}|jg#...................#........#...............'604.2 (23.0)}|j*}|jM======5.2 (24}|j•}|j _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _As you open the door, it creaks loudly!}|j6 }|j }|j }|j# }|jܳ }|jR   There is an open door here. _}|j }|j ,}|j }|j }|j }|j }|j) }|j '}|j }|j9 }|j* }|j 7 _You open the door.}|j 3}|j }|j? @  There is an open door here.}|j }|j  _}|j }|j }|j ,}|jP }|jU }|j }|jZ }|j }|j# }|jH }|j }|j1 }|j }|j }|j }|j }|j X}|j }|j ,}|j }|j ,}|j }|j N _You now have 404 gold pieces (gained 12).}|j% 3}|j }|j" }|j$ ,}|j% }|jA) }|j* }|jq* }|j+ }|jd. }|j1 ,}|j3 }|j[7 }|j:9 }|j9 }|j: }|j6> }|j@ }|j@ }|jB }|j(H }|jJ ,}|jwK }|jRW }|jZ ,}|j\ }|j_ }|j b ,}|jc }|jf }|ji ,}|jzj }|j&m }|jo }|jo }|jq }|j~  # ## #.# #..###########........##.................##.................#  #..............@..# ------#.................#  #.................#  #.................#  #.................#  #.........#########  #.........#.......  #.........'....... +#.........#......#  You pick up a parchment of Dispel Undead and begin reading...}|je x30.2 (25------1.2 (26}|j }|j F _You add the spell Dispel Undead to your library.}|j 3}|j }|j }|j }|j n}|j^ }|j` }|j }|jn }|j }|jv }|j ,}|j }|j: }|j }|j  }|j }|j }|jB }|j }|j }|j }|j }|j }|j }|j }|j" }|j`" }|j8# }|j% }|jl, > # # #.....9.2 (8.0) #...... #...... #...... }|j- #...... #........#########........#.........#  ..........#}|j2 }|jg3 ,40.2 (9}|j7 }|js: ; _Found a stone staircase leading down.}|j[}|js\3}|jb}|j!k}|jGl}|jn}|j&p}|jop}|j+q}|jw}|jky}|jy}|jz}|j5}|j܀}|j5}|j[}|jx}|j }|j}|j}}|ja}|jߍ}|jW}|j}|jG}|jO,}|jU}|j}|jW,}|jw}|jž}|jZ}|jƠ}|j}|j9}|jMB}|j}|j}|j}|j}|j}|jY}|j}|j}|jF}|j,}|j}|j}|j}|j"}|jW}|j}|jB}|jBn}|j,}|j}|j}|jm,}|ju}|jB}|j}|j}|j` }|jz '}|jj }|j }|j }|j! 7 _You open the door.}|jf" 3}|jy# }|j) @  There is an open door here.}|j* 5 _}|j+ }|j0- }|jq. ,}|j. }|ja0 }|j1 ,}|j-2 }|j3 }|j4 ,}|jN5 }|j79 }|jn: }|j; }|jH; }|jA= }|j> }|jK> }|j> }|j@ }|jB }|j2B }|jB }|jOD }|jE }|jAE }|j#F }|jlG }|jH }|jMI }|jI }|jHK }|jVL ,}|jL }|jN }|jO }|jP }|jP }|jR }|j T ,}|jT }|jUV }|j{W }|jW }|jrX }|j$[ }|j[ }|j(\ }|j\ }|je_ '}|j` }|j` }|jb }|jc 7 _You open the door.}|j.....##...........###...#   #.............##.>######..##.##....# ###.###   #.......#...#.###.###.....##.##...## #<..######   #########......##...>.###....#....# ###......##  ####.#....................### ######..###  #.........####..#........##.....#  ##........##.............##########.#####  ##...................#.............#######  }|jrP#########............[.........#....#..........#  #.............<......[.......#.####............#  #..............#.###..###..#...######..........#  #................####.......[..................#  #...............###.[<.............##..........#  #...............###.....#...........#..........#  #...............##.....##...........############  #.....................•##...........#  #.........##.######....##.......#####  #.........#### ###############  ###########}|jA}|j}|jfAutarchDCSS the ShooterMummyHealth: 68/68 ========================Magic: 13/13 ========================AC: 5Str: 14Doom: 48% EV: 11Int: 16  SH: 0}|jgDex: 18XL:  9 Next: 17% Place: Dungeon:7Time:There is an open door here. _Found a stone staircase leading up.  Search for what [Enter for "altar", or ? for help]? body}|jU}|j(}|j}|j}|j}|j} _}|j}|j}|j$}|j}|j}|j}|ja}|j}|je}|j}|j}|j}|ja}|j}|j}|j:}|j}|j?}|jaPThere is a stone staircase leading up here.}|j}|je}|j]% _}|j}|j M 6}|j >}|j }|j? _You climb upwards.}|jJThere is a stone staircase leading down here.}|ju}|j _}|j}|j#}|ja%,}|j&}|j)}|je+,}|j,}|j0}|jU3,}|jt5}|j9,}|jC:}|j;}|j>}|j@,}|jB}|jD}|jF,}|jG}|j,K}|joO,}|jQ}|j4W}|j[,}|jq_}|jc}|jMh,}|jx}|ja}|j~,}|j}|j@}|j,}|j۟}|j$  Things that are here:}|ju#####>.....##...........###...# ...##.>######..##.##....# ###.### .#.###.###.....##.##...## #<..# ....##...>.###....#....# ###.. #.#....................### ### #.........####..#........# ##........##.............##########...................#.......... ####............@.........#....#. Noise: --------- 10716.7 (21.5) }|jK..........<......[.......#.####... b) +0 orcbow ..........#.###..###..#...######. Fire: b) +0 orcbow ............####.......[......... ...........###.[<.............##. ...........###.....#...........#. ...........##.....##...........## .................•##...........# .....##.######....##.......#####}|j }|j}|j _a +0 ring mail; a +0 club; an orc skeleton}|j@}|j Pick up what? 17/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club Armour (select all with [)b - a +0 ring mail }|jQ Carrion an orc skeleton [Up|Down] select[Esc] exit }|ju Letters toggle [.|Space] toggle selected[top]}|j  b + a +0 ring mail[Enter] accept (1 chosen)}|j}|j}|j|#####>.....##...........###...#AutarchDCSS the Shooter ...##.>######..##.##....# ###.### Mummy .#.###.###.....##.##...## #<..# Health: 68/68 ======================== ....##...>.###....#....# ###.. Magic: 13/13 ======================== }|jO#.#....................### ### AC: 5Str: 14Doom: 48% #.........####..#........#EV: 11Int: 16  ##........##.............######## SH: 0Dex: 18  ##...................#.......... XL:  9 Next: 17% Place: Dungeon:6 ####............@.........#....#. Noise: ---------  Time: 10716.7 (0.0) .........<......[.......#.####... b) +0 orcbow }|j..........#.###..###..#...######. Fire: b) +0 orcbow ............####.......[......... }|j...........###.[<.............##. ...........###.....#...........#. }|jN>...........##.....##...........## .................•##...........# .....##.######....##.......##### _Search for what [Enter for "altar", or ? for help]? body }|jvK_There is a stone staircase leading up here. _You climb upwards. }|jP_There is a stone staircase leading down here.  Things that are here: }|jk_a +0 ring mail; a +0 club; an orc skeleton}|j}|j37.7 (1}|j;/}|j0( _r - a +0 ring mail}|j?b  ##.......### ####>.....##...........###...# .##.>######..##.##....# ###.### #.###.###.....##.##...## #<..## ...##...>.###....#....# ###... .#............### #### ..####..## #..##.............#########..#.......... ###......)..#....#<......[.......#.####...#.###..###..#...######..####.......[..###.[<.............##.###.....#.....#..##.}|jc [37m....##.....###...........•##....#}|j]m }|jUn &8}|jx }|jVy }|j}|j<$}|jҡWear or take off which item? Armour (go to first with [)  f - a +0 leather armour (worn)  h - a +0 pair of gloves (worn)  k - a +0 helmet (worn)o - a +0 robe  r - a +0 ring mail[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip }|j }|jȤ }|j ##........#...............###AutarchDCSS the Shooter ####>.....##...........###...#Mummy ..##.>######..##.##....# ###.### Health: 68/68 ======================== #.###.###.....##.##...## #<..## Magic: 13/13 ========================  }|j...##...>.###....#....# ###... AC: 5Str: 14Doom: 48% .#....................### #### EV: 11Int: 16  .........####..#........#SH: 0Dex: 18 #........##.............######### XL:  9 Next: 17% Place: Dungeon:6 ##..............@....#........... Noise: ---------  Time: 10718.7 (0.0) ###............).........#....#.. b) +0 orcbow  }|je$........<......[.......#.####.... Fire: b) +0 orcbow .........#.###..###..#...######.. ...........####.......[.......... ..........###.[<.............##.. ..........###.....#...........#.. ..........##.....##...........### ................•##...........# _There is a stone staircase leading up here.  }|j_You climb upwards. _There is a stone staircase leading down here.  Things that are here: _a +0 ring mail; a +0 club; an orc skeleton _r - a +0 ring mail }|jپ }|j( }|j }|jTd  You start removing your armour. }|jN+9.7 (1 }|j' }|j }|j,20.7 (2 }|j  }|jxA1.7 (3 }|j! }|j>+ }|j++2.7 (4 }|j4 }|j>A3.7 (5 }|jI }|jtJ 22 _You continue removing your +0 leather armour. x5 }|jK }|j)T }|jIf  You finish removing your +0 leather armour.  You start putting on your armour.4.7 (6 }|jh }|j} }|j~+5.7 (7 }|j0 }|j }|jؚ }|jy$6.7 (8 }|j }|jvA7.7 (9 }|j }|jY }|jN,8.7 (10.0) }|j }|j& 70 _You continue putting on your +0 ring mail. x5 }|j4 }|jC }|jF^ _You finish putting on your +0 ring mail."}|j3 "}|j\5 Where to? (Tab - D:6 @ (x,y), ? - help)  D - Dungeon  T - Temple #}|jY#}|jT[?25h[?0c ##........#...............###AutarchDCSS the Shooter ####>.....##...........###...#Mummy ..##.>######..##.##....# ###.### Health: 68/68 ======================== #.###.###.....##.##...## #<..## Magic: 13/13 ======================== ...##...>.###....#....# ###... AC: 7Str: 14#}|j6Doom: 48% .#....................### #### EV: 10Int: 16  .........####..#........#SH: 0Dex: 18 #........##.............######### XL:  9 Next: 17% Place: Dungeon:6 ##..............@....#........... Noise: ---------  Time: 10728.7 (0.0) ###............).........#....#.. b) +0 orcbow ........<......[.......#.####.... Fire: b) +0 orcbow .........#.###..###..#...######.. ...........####.......[.......... ..........###.[<.............##.. ..........###.....#...........#.. [1#}|j6d..........##.....##...........### ................•##...........# _You continue removing your +0 leather armour. x5  You finish removing your +0 leather armour.  You start putting on your armour. _You continue putting on your +0 ring mail. x5 _You finish putting on your +0 ring mail.  What level of the Dungeon? (default 6, ? - help) #}|jv [?25l[?1c#}|j >7#}|j#}|j #}|j#}|j/ _#}|jW#}|jx#}|j#,#}|jf'#}|j*#}|jU-#}|j-#}|j0#}|j 3#}|j5#}|j:6#}|j%8#}|j6:#}|j?<#}|j<#}|j >#}|j @#}|jA#}|j*B#}|j^C#}|jPE#}|j)G,#}|jH#}|jJ#}|jL,#}|jN#}|jER You finish removing your +0 leather armour.  You start putting on your armour. _You continue putting on your +0 ring mail. x5 _You finish putting on your +0 ring mail.  There is a stone staircase leading down here.#}|jS#}|j[U#}|jU$ _#}|j{W#}|jW M 7#}|jZ #}|j[ (#}|j] #}|j+_ # _You climb downwards.#}|j*o  ##+###### #'###......##+  #.......# #.oo'......#..  #.......# #.).#....§.#..  #.......+ #...#.§..§§#..  #.......# #.###.§§§§§#.#  #.†.....##########.§§§§§###.  ##'########.......#...§§§#....  #.........##..§§§§#....  #.........#§§#39.2 (10.5)  #.........#.......#.....§#..  #.........#...)...#......  #.........#.....).+......#..  #.........'.......#......#  #...#+####..#......#...#   ##########...<.#..##.....#...#  #.....#...#.....#..[4#}|jo 0m<.  #.....#...#.....#.... #}|jo #}|j(x #}|jy a _There is a stone staircase leading up here.$}|j]3$}|j?$}|j<$}|jn$}|j$}|j[$}|j$}|jn$}|j4$}|jJ,$}|j$}|j+,$}|j$}|jf$}|j$}|j $}|jW,$}|j$}|j9,$}|j$}|jp$}|j$}|j$}|j $}|jj$}|j6$}|j$}|j$}|j $}|j ,$}|jO $}|j $}|jq $}|j $}|j ,$}|j $}|j ,$}|j| $}|j # ,$}|j% $}|j( ,$}|j_+ $}|j/ $}|jg/ $}|jA2 $}|j8 B$}|j; $}|j< $}|j)> $}|juA $}|jB $}|jD $}|jG $}|jG $}|jJ $}|jM $}|jN $}|jR] $}|jc ,$}|jf $}|jj ,$}|jm $}|j;q $}|jq $}|js $}|jNw $}|jx $}|jy $}|j } $}|jE} $}|j( $}|j= $}|j $}|j $}|j $}|j $}|j $}|j ,$}|j $}|jԔ $}|j $}|jȗ $}|j ,$}|j $}|jK $}|j $}|jN $}|j $}|j֧ $}|j $}|j ,$}|j $}|jl $}|j $}|jR $}|jo $}|j $}|j $}|j $}|j $}|j| $}|j ,$}|j $}|j ,$}|jo $}|j $}|j> $}|j $}|j ,$}|ja $}|j{ ,$}|j $}|j ,$}|j $}|jJ ,$}|j} $}|j] $}|j $}|j $}|jN $}|j $}|j| $}|j ,$}|ji $}|j B$}|j B$}|j ,$}|j $}|j ,$}|jY! $}|j % ,$}|j' $}|j+ ,$}|j- $}|j0 $}|j1 $}|j3 $}|j6 ,$}|j8 $}|j< ,$}|j> $}|j\B $}|j C $}|jOE $}|j+H $}|jpH $}|jJ $}|jM ,$}|j9P $}|j*S $}|jS $}|jU $}|jX ,$}|jb[ $}|j ^ $}|jc^ $}|j` $}|jd ,$}|jVf $}|ji ,$}|jl $}|jdo ,$}|j0r $}|ju ,$}|jE $}|j ,$}|j $}|j ,$}|j $}|j* ,$}|jY $}|j` $}|j $}|j! $}|j $}|jʠ $}|j $}|j $}|j$ $}|jP $}|j ,$}|j $}|j $}|j $}|jH $}|j; $}|jz $}|j` $}|j $}|j׼ $}|jx $}|j ,$}|j $}|j $}|j= $}|jn $}|j| $}|j $}|jA $}|j< $}|j $}|j $}|j ,$}|j0 $}|j4 $}|j $}|j $}|jt $}|j $}|j $}|j ,$}|j $}|j" ,$}|jO $}|jE $}|jK $}|j $}|j $}|j $}|jr $}|j ,$}|j< $}|j $}|j $}|j $}|jG ,$}|j $}|jJ ,$}|jX $}|jx# ,$}|jG& $}|j) ,$}|jn, $}|j/ $}|j/ $}|j{1 $}|j4 ,$}|j6 $}|jC W _You start waiting.$}|jL 0838.2 (99.0$}|jt .9.2 (100.0)$}|j> $}|j # _Done waiting.$}|j 3$}|jR $}|j $}|ju X$}|jJ ,$}|j $}|j $}|j ,$}|j^ $}|j C  You see here a +0 morningstar.$}|j $}|j  _$}|j $}|j '$}|jM $}|j $}|j $}|jw 7 _You open the door.$}|jP $}|j $}|j! $}|ju% @  There is an open door here.$}|j( $}|j(  _$}|j* $}|jS- $}|j/ $}|j/ $}|j1 $}|j4 $}|jp7 ,$}|j69 $}|j; $}|j3> $}|j> $}|j? $}|jPB $}|jD $}|jBE $}|jG $}|j(I $}|jGK ,$}|jL $}|jN $}|jZ ,$}|jH\ $}|j] $}|j6_ $}|j_ $}|j=` $}|j b $}|jc $}|jc $}|jd $}|jwf $}|jg $}|jGh $}|jh $}|jln $}|j}  ######### ############# #........ #.o #........ #. #........ #... ...... #.....).. #... .... #........ # #.5 ######...:....###### #'###.....@##+#####....#55.2 (16$}|j~ .0) #...'......#...........# #.).#......#.....# #...#......#.....# #.###......#.####.####'# #########......###.######........ #.......#......#....#...#.....## #.......#......#....'...#.....#. #..<....#......#....#...'.....#$}|j $}|j ,6.2 (17$}|jS $}|j # _Found a whip.%}|j 3%}|j %}|j^ %}|j %}|j B%}|jy %}|j %}|jq! %}|j# %}|j& %}|j& %}|j&( %}|j1   ########## ################# #........# #...#.......o #........# #...#....... #........# #......... #.....)..# #....... #........# #...%}|j]2 #.5 ######...@....######...#'###......##+#####....#...#...'......#...#...#.).#......#...#...#...#......#...........#...  #.###......#.####.####'# #%}|j2 s#####......###.######........... .....#......#....#...#.....#####' .....#......#....'...#.....#...%}|j2 [You pick up a parchment of Mercury Arrow and begin reading...%}|jK: 19.2 (3.0)%}|js; ,60.2 (4%}|jaA %}|jC F _You add the spell Mercury Arrow to your library.&}|jTh3&}|jbj&}|jq&}|js&}|jyB&}|jz,&}|jV|&}|j~&}|j&}|j:&}|j߂&}|j&}|j(,&}|jN&}|j&}|j,&}|j&}|j&}|j&}|j6&}|j&}|j&}|j1&}|jl&}|j&}|j&}|j &}|jR&}|j&}|j&}|j٧&}|j&}|j&}|jD@  There is an open door here.&}|j&}|jW _&}|j԰&}|j&}|j,&}|j7&}|ji&}|jO,&}|jڻ&}|j4@  There is an open door here.&}|j&}|j _&}|j&}|jp&}|j,&}|j&}|jk&}|j&}|j,&}|j&}|j&}|j&}|jK&}|j &}|j'&}|jh&}|j&}|j:&}|j7 _You open the door.&}|jj&}|j&}|j&}|j]@  There is an open door here.&}|j&}|jg _&}|j|&}|ji&}|j/&}|jm&}|jd&}|j'&}|jV&}|j&}|j&}|j7 _You open the door.&}|j&}|j&}|j&}|jThere is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.&}|j:&}|j _&}|j&}|j7 &}|j ,&}|j &}|j You open the door. _There is an open door here. _You open the door. _There is an open door here.  &}|j& &}|jl  _&}|j &}|jq &}|j &}|jH &}|j< &}|j &}|j` &}|j &}|j &}|j &}|j ,&}|j &}|j &}|jl &}|j &}|j &}|jl '&}|j# There is an open door here.  You open the door.  You encounter 2 orc wizards and 3 orcs.&}|jw+ r#....oo#......#  #....oo#  #  ..o.. ... ######.........###'##########'#....... #..@#..........#....... #...#..........#T.. #...#..#&}|j,  ..<.. #...'..........# ... #...###..#######.... ##+########'####'###......##+ oo 2 orc wizards (asleep)  #.......#...'......#ooo 3 orcs (1 polearm, asleep)  #......#.).#......#..  #.+......#...#......#..&}|j1 ^.o89.2 (29.0)&}|j82 4o.&}|jR3 S.o&}|j3 -o.&}|j!5 8o.&}|j> oo1 wandering)ooo2 wandering)&}|j@ 6==90.2 (30&}|jX &}|ja % _The orc shouts!(}|j@#....o.##...oo#......# ...oo.# .....  ... ######.........###'##########'#.... #...#.......... T.. #... ..<.. .' ... .###..########+########'####'###......##+.......#......#...'......#.....#.).#..... 2 orcs (1 polearm, 1+..##....##.###(}|jK.o(}|j0o(}|j}(}|jeL.o(}|jdo.o.(}|j   orc wizardooo 3 orcs (1 polearm, 2 wandering)(}|j:--1.2 (1.0)(}|jx(}|jh(}|j3o....oo.# ...... ..o..  ... ######.........###'##########'#.... #...#.......... T..  ..<.. '...... ... ###..########+########'####'###......##+.......#......#...'...(}|j').#+.. 2 orcs (1 polearm, 1##....##.###†########......##(}|j%(}|jZ, ****The orc wizard casts a spell at you.(}|jVQ.o(}|jq.(}|jIo.'..   orc (polearm)(}|jw/==2(}|j(}|jD _The puff of flame hits you but does no damage.(}|j   #......#   ...o..#   ..o..   ...####   #.........###'##########'#...   # #...#..........# (}|j   # #...#..........#   #...T.. #...#..........#   ..<.. #.@.'..........#   . #...###..#######   ##+########'####'###......##   #.......#......#...'......#.   #.#......#.).#......#   #.+......#...#......# (}|j P  #.##....##.###......#   #.†.....##########......###.   ##'########.......#......#...(}|jU Q.o(}|j (}|j @.o(}|j (}|j /--3(}|jU (}|j (}|j**   ...o.  .o. #####.........###'##########'#... #...#..........(}|j*  ...T.. .. ..<.. ' ... ###..######(}|j* ##+########'####'###......##.......#......#...'.......#.).#(}|j* +......#..##....##.##†(}|j + |########......####'########..................(}|j, Q.o(}|j. F.o(}|j5 (}|jF6 "--(}|ju6 4(}|j= (}|j? )}|j5=, .....  ..o #####.........###o##########'#... #...#.......... ..T.. ..... ..<.. '..... ... ###..########+########@####'###......##.......#......#...'.#......#.).#+......#..##....##.##†.....##########......####'########..................<o.'o5 _There is an open door here.,}|j ......# ..o..  .o. #####  #.###'##########'#.  #.#.o.#.#.  #....... #...#..........#. ,}|jO #...T.. #...#..........#.  ..<#...'..........#. ... #..@###..#######....  ##+########'####'###......##+  #.#......#...'......#.  #.#......#.).#......#.  #.,}|j+......#...#......#.  #.......##....##.###......#.# oo 2 orc wizards (1 wandering)  #.†.....##########......###.#  ##'########.#......#. ,}|j[ #.#.......#......#.,}|jX.o.oo,}|jF.o,}|joo 2 orcs (1 polearm, 1 wandering),}|j/==6,}|j,}|jZ, _The orc wizard shouts!,}|j #......# ......#..o..  ,}|jk 7.o. #######.###o##########'#.#.#...#.#.#....... #.o.#.#.#...T.. #...#.#.,}|j t..<#...@..........#.,}|jH ... #...###..#######.....##+########'####'###......##+##.,}|j #......#...'......#.#.#......#.).#......#.#.+......#...#......#...,}|j #.......##....##.###......#.#.†.....##########......###.##,}|j޺ ;##'########.#......#....#,}|j S'o,}|j D.o,}|j" 1o,}|jn R.o,}|j F.o,}|j {o 3 orcs (1 polearm, 2 wandering),}|j /--7,}|j ,}|j Q _There is an open door here.,}|j%#......# ..o...# ..... o.. ##.###o##'#.#.,}|j #.o.#.#.#. #...#.#.#...T.. #..o#.#.....)..<.. #...',}|j#.... #...###..#,}|jA|.##+########'####'###......##+##.,}|jl#......#...'......#.#.#......#.).#......#.,}|j#.+......#...#......#.   orc wizard,}|jI#.##....##.###......#.####.†.....#......###.###'#.#......#....#.,}|j2o,}|jeD.o,}|j.o   orc (polearm),}|jDH--8 _,}|j,}|jb-}|j(-}|j")-}|j1-}|j2-}|j #......# ..o...# ..... o.. # #.###o#'#. #. #...#.#. #. #.o.#.#. -}|j g#...T.. #...#.#.....)...<.. #...o.#.... #...###..#.##+########'####'###......##+##.#......#...'......#.#.#......#.).#......#.#.+......#...#......#.#.##....##.###......#.####  -}|jg #.†.....###......###.# ##'#.#......#....#.-}|j 1o-}|jN ='o-}|j .o   orc (polearm)-}|j &9-}|j -}|j -}|ji..o...# ... o.. ######### .........###o##########'#........ . #...#..........#. .-}|j3 #...#.#. ...T.. #..o#.#.....) ..<.. #...'o#........ #...###@.#######. ##+########'####'###......##+#### -}|jZ#.......#......#...'......#...... #.#......#.).#......#. -}|jm#.+......#...#......#. #.##....##.###......#.#### #.†.....##########......###.# #'########.......#......#....#... .........#.#......#....'.-}|jBQ.o-}|j*o-}|jo@.o-}|jGo 2 orc wizards-}|j(900-}|jP-}|j.}|j+Q .....  o.. ######### .........###o##########'#........ #...#.......... T.. #..o#..)<.. #...o.o.........  ... #...###..###### ##+########'####@###......##+#### #.......#......#...'......#......).#....+..#....##....##.######†########......### o   orc wizard'########.......#....#... .........'<#o.}|ja'o   orc (polearm).}|jd%  .}|jdNThe orc wizard casts a spell at you..}|j.}|j,/==1.}|ji.}|jc0 _You resist with almost no effort..}|j1Q _There is an open door here..}|j| o.. ########## ........###o##########'#.........}|j,  #...#..........#.# #...#..........#.#T.. #..o#o.........#.....)..# .<.. #...'.o........#........#. #...###..#######.# #+########'####'###......##+##### .......#......#.@.'......#....... .#......#.).#......#. .+......#...#......#. .##....##.###......#.####.# .†.....##########......###.###### '########.......#......#....#... ........#.#......#....'...##..<....#......#....#...'#.......#......#....#...#..}|j= D.o.}|j =o.}|jn ---2 .}|j _.}|j /}|jo.. # ###o##########'#.#  #...#....#.#  #...#....#.# T.. #..o#....#.....)..# <.. #...'o...#.#  #...###o.#######.# +#'####'###......##+#####.#......#..@'......#.#......#.).#......#.+......#...#......#.##....##.###......#.####.# †.....####......###.######. #.#......#....#...#. #.#......#....'...#. #..<....#......#....#...'. #.#......#....#...#. /}|j.o/}|j$.o   orc wizard/}|jA--3/}|j$/}|j%/}|jo.. # ###o#'#.#  #...#.#.#  #...#.#.# T.. #..o#.#.....)..# .. #...'o.#.#  #...###..#######.# #'####o###......##+#####.#......#...@......#.#......#.).#......#.+......#...#......#.##....##.###......#.####.# .....####......###.######..#......#....#...#.#.#......#....'...#.#..<....#......#....#...'.#.#......#....#...#.'o/}|j/}|j&4/}|j'$/}|j&Q _There is an open door here./}|jCo.. # ###o#'#.#  #...#./}|ja#.#  #...#.#.# .. #..o#.#.....)..#  #...'o.#........#  #...###..#######.#'####'###......##+#####.#......#.o.'/}|j #.#......#.).#......#.+......#...#......#.##....##.###......#.####.#####......###.######..#......#....#...#.#.#......#....'...#.#..<....#......#....#...'.#.#......#....#...#./}|jjio.o/}|jto 2 orc wizards5 _/}|j4/}|j/}|j /}|j ~Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 orcbow (weapon)  a - the +5 partisan of Boetz {entangle, rF+++ rC- Int-2 Dex+6}/}|jj Qe - a +0 sling  i - a +0 shortbow  l - the +4 dagger of a Billion Ears {drain, rCorr Str+5 Int-4}  m - the +8 whip "Buphaiqa" {holy, rC+ Will+ SInv}p - a +0 mace[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 0}|j 0}|j^ 0}|j o..##########AutarchDCSS the Shooter .....###o##########'#........#Mummy .... #...#..........#........#Health: 68/68 ======================== ... #...#..........#........#Magic: 13/13 ======================== .. #..o#..........#.....)..#AC: 7Str: 14Doom: 48% . #...'o.........#........#EV: 10Int: 16  #...###..#######........#### SH: 0Dex: 18 #######'####o###......##+#####... XL:  9 Next: 17% Place: Dungeon:7 ....#......#..o'@.....#.......... Noise: ---------  Time: 10905.2 (0.0) ....#......#.).#......#.......... b) [0;10;10}|j m+0 orcbow ....+......#...#......#.......... Fire: b) +0 orcbow ....##....##.###......#.####.#### ....##########......###.######... ######.......#......#....#...#... oo 2 orc wizards .....#.......#......#....'...#... .....#..<....#......#....#...'... .....#.......#......#....#...#... _The orc wizard shouts! _There is an open door here.  The orc wizard casts a spell at you. _You resist with almost no effort. _There is an open door here. _There is an open door here.0}|j i.ore is an open door here.  You unwield your +0 orcbow  You feel stupid.  You feel agile.  Vines begin sprouting from the +5 partisan of Boetz {entangle, rF+++ rC- Int-2  Dex+6}.0}|j F'o0}|j$ 0}|j 14246.2 (1a) +5 partisan of Boetz {entangle, rF+++ rCast: Shock0}|j 0}|j5 ] _a - the +5 partisan of Boetz (weapon) {entangle, rF+++ rC- Int-2 Dex+6}1}|j oYou hit the orc wizard.  The orc wizard becomes entangled by vines.  The orc wizard is heavily wounded.1}|j *o   orc (polearm)The vines constrict the orc wizard.  The orc wizard hits you with a +0 dagger.1}|jo    orc wizardo invisible orc wizardo   orc (polearm)The orc wizard mumbles some strange words.1}|j 'o o(remembered)The orc wizard flickers and vanishes!  The orc wizard hits you but does no damage.1}|j7-===7.6 (1.4  _You hear a shout!1}|j-vQ '  You puncture the orc wizard!1}|j)o invisible orc wizard (remembered)o   orc (polearm)1}|j **oYou kill the orc wizard!A magic dart appears from out of thin air!1}|j.ooo1}|j).o(remembered)1}|j!2---2-- 8-9.1 (1.5 1}|jN+1}|j-. _The magic dart hits you!1}|jD*  You reach to attack! You hit the orc.  The orc is heavily wounded.1}|jD s  The orc barely misses you.1}|jE 58-----10.5 (1.4 1}|jP 1}|jAS C _The orc hits you from afar with a +0 trident.1}|jz _ .  You reach to attack! You puncture the orc!1}|j  )  You kill the orc! .oYou hear some strange, mumbled words.  A puff of flame appears from out of thin air!  The puff of flame hits you but does no damage.1}|j[ oYou resist.9- 9=1.91}|j K _The invisible orc wizard hits you but does no damage.1}|j)*)1}|j-b.1}|j|7203.3Shock1}|j1}|j] _You puncture the invisible orc wizard! You feel a bit more experienced.2}|j$+2}|j8(2}|jA^ _No target in view!2}|j=32}|j;2}|j D2}|jFH _No target in view!2}|j_-2}|j,/2}|j82}|j;H _No target in view!2}|j  o.. #.###o#'#.#. #...#.#.#. #...#.#.# T.. #..o#.#.....)..# .. #...'o.#........# . #...###..#######.2}|j #'####'###......##+#####.#......#..).#.#......#.).#......#.+......#...#......#.##....##.###......#.####..####......###.#######.#......#....#...#.#.#......#....'...#.#..<....#......#....#...'.#.#......#....#...#2}|j 2}|j$ n60=----42}|j% 0 _2}|j, 2}|j1 @  There is an open door, spattered with blood here.2}|jt3 l _Items here: )) [[ †.3}|j^ o.. #.###o#'#.#. #...#.#.#. #...#.#.# .T.. #..o#.#.....)..# <.. #...'o.#.# .. #...###..#######. 3}|j+#'####'###......##+#####.#......#..@)......#.#......#.).#......#.+......#...#......#.##....##.###......#.####. †.....####......###.#######.#......#....#...#.#.#......#....'...#3}|j]k.#..<....#......#....#...'.#.#......#....#...#3}|j3}|j"--3}|j&5 _3}|js3}|j;$  Things that are here:3}|jm _a +0 trident; a +0 ring mail; an orc corpse3}|j 33}|j 3}|j 3}|j L3==3}|j 3}|j& $ 3}|j] _Magic restored.3}|j 3}|j 3}|j; 3}|j U1=3}|j@ 3}|j 3}|j 3}|jv 3}|jx 3}|j :==3}|j 3}|j 3}|jS %23}|j? 3}|j 3}|j 3}|j2 3}|j ,3}|j& 3}|jR+ 933}|j, (=3}|j. 3}|jW3 3}|j3 3}|j^6 3}|j: 3}|j"; 3}|j= 3}|j8B 3}|jB U4=3}|joE 3}|jI 3}|j!J 3}|jL 3}|jVQ 3}|jQ 3}|jtT 3}|jtX 3}|jX 3}|j[ 3}|jP` 3}|j` %53}|jc 3}|jmg ,3}|jDj 3}|jCo ,3}|j\} 3}|j 3}|jB D6=3}|j 3}|j ,3}|j 3}|jh ,3}|j 3}|j/ 3}|j 3}|j N7=3}|j 3}|jɣ ,3}|jU 3}|j ,3}|j 3}|js 3}|jܴ K8=3}|j| 3}|j 1 _HP restored.3}|jx 3}|j 3}|j9 3}|j 3}|j ,3}|j 3}|j u  There is an open door here. _3}|j 3}|j 3}|j O=3}|j9 3}|j 3}|j 3}|j 3}|j< 3}|jv 3}|j 3}|jF 3}|j 3}|j 3}|jZ 3}|j 3}|j 3}|j 3}|j ,3}|j; 3}|j 3}|jz 3}|j 3}|j 3}|j" 3}|jX& 3}|j& 3}|j( 3}|j, @  There is an open door here.3}|j/ 5 _3}|j71 3}|j2 3}|j'5 3}|j5 3}|j6 3}|jG< 3}|j@ 3}|jA 3}|jB 3}|jD 3}|jG ,3}|jrH 3}|jVJ 3}|jM ,3}|j[N 3}|j P 3}|jXR 3}|jR 3}|jS 3}|jW '3}|jyY 3}|jZ 3}|jZ 3}|jc_ 7 _You open the door.3}|jc 3}|j]d 3}|j*f 3}|jKk @  There is an open door here.3}|jo 3}|j6p  3}|jzp _3}|jr 3}|j v 3}|jy ,3}|j}{ 3}|j~ 3}|j! 3}|j 3}|j 3}|jڈ ,3}|j 3}|j k _I - 2 scrolls of immolation (gained 1)3}|j 3}|j\ 3}|j 3}|jr 3}|jB ,3}|j 3}|j- 3}|j@ 3}|j 3}|j* 3}|jb @  There is an open door here.3}|jx 3}|j*  _3}|j[ 3}|j 3}|jD B3}|j] 3}|jg 3}|jͶ 3}|jַ 3}|ji 3}|j 0 ....!..#  ......#  ......#  ......#  ######....#  #...##.^..###  #...#.......#  #...#.@.....# 3}|j 68.3 (53.0)  #....o.#...#.......#  #...o.o#...#.......#  #......#...#.......#  ..o...#...'...... .....#...#....... o.. #..###...#############o##########'#........# #...#....#........#3}|j" 3}|j ,9.3 (543}|j 3}|j. J _Found a ruby potion.4}|j& _4}|j n4}|j 4}|j 4}|j 4}|j# 4}|jn 4}|j 4}|j 4}|j 4}|j 4}|j 4}|j 4}|j_ 4}|j 4}|j 4}|j; 4}|j ,4}|j 4}|j 4}|j 4}|j? 4}|j 4}|j@ `  You see here a ruby potion.4}|jF 4}|j  _4}|j 4}|j 4}|j 4}|j 4}|j 4}|j  '4}|j 4}|j 4}|j 4}|j 7 _You open the door.4}|j I4}|j @  There is an open door here.4}|j# 4}|j#  _4}|j1$ 4}|j,* 4}|jF- ,4}|j. 4}|j4 4}|j?6 4}|j6 4}|j7 4}|j2= 4}|j? 4}|jJ@ 4}|jA 4}|jE 4}|jIH 4}|jH 4}|jI 4}|j&N 4}|jP 4}|jRQ 4}|j}R 4}|jV 4}|jdY 4}|jY 4}|j [ 4}|ji 4}|jl ,4}|jvn 4}|jq 4}|jt 4}|jZt 4}|j4u 4}|jGy 4}|j{ ,4}|j| 4}|jq 4}|j} 4}|j 4}|j 4}|j 4}|j 4}|j] 4}|j 4}|j 4}|j 4}|j 4}|j+ 4}|j 4}|j 4}|j 4}|j 4}|ja 4}|jl 4}|j 4}|j 4}|j @  There is an open door here.4}|j2 4}|j  _4}|j 4}|j 4}|j 4}|j 4}|j` 4}|j 4}|j 4}|jO 4}|jd 4}|j* 4}|j 4}|j 4}|j 4}|jC 4}|j 4}|j 4}|j 4}|j 4}|j8 4}|j 4}|jw 4}|jz 4}|j ,4}|j 4}|j 4}|j ,4}|j^ 4}|j< 4}|j ,4}|j 4}|j 4}|j 4}|jX 4}|j 4}|j @  There is an open door here.4}|j 4}|j  _4}|j 4}|j> 4}|jy 4}|jV f  An orc comes into view.4}|j #....o.#...#.......##......#...#.......##......#...#.......#......#...'.......#.....#...#.......# o.. #..###...######.........###'##########'#....#........ #...#..........#....#....... #..@#..........#....4}|jo vT.. #...#..........#.... ..<.. #...'..........#....Shock ... #...###..#######....##+########'####'###......##+#.......#......#..))......#.. o   orc (wandering)#.......#......#.).#......#.. 4}|j  #.......+......#...#......#..  #.......##....##.###......#.#4}|j*- /1006.3 (374}|j4 37.3 (38 _4}|jW< 4}|j> 5}|jl 5}|j8  5}|j 5}|j .5}|j^ #5}|j .5}|jr 7#......#5}|j .5}|jl K#......#...#....5}|j @......#...'....5}|j! P.....#...#.......# 5}|ji!  5}|j! Mo.. #..###...#####5}|j! K.###'##########'5}|j9" .5}|j" .5}|j # E.... #...5}|j# .5}|j $ #...T..5}|jh$ "#......5}|j$ !..<..5}|j$ 2'..........5}|j-%  ... #...###..#######....5}|j% L#+########'####'###5}|j% #+5}|jc& .))5}|j& #.5}|j& )5}|jI' +......#...5}|j' .5}|je( 5}|jY/ 5}|j0 .5}|j0 o5}|j1 5}|jC o====8.3 (1.0) 5}|jF 5}|j0H  5}|jpH _The orc shouts!5}|jl  You barely miss the orc. The orc closely misses you.5}|jon 5--2--=---9.8 (1.5 5}|ju 5}|jw 9 _The orc hits you with a +0 war axe.5}|jj,5}|j-p6=----11.2 (1.4 5}|jD55}|j7 _You barely miss the orc. The orc barely misses you.6}|j)} '  You puncture the orc!o6}|j)o   orc (wand, wandering)6}|j S 2.7 (1.5 6}|j?6}|jG _You kill the orc!6}|j4 ~ #......#...#.#   #......#...#.#   #......#...#.#   ......#...'.#  6}|jN  .....#...#.#   ... #..###...####   #.........###)##########'#...   # #...#..........#   # #.@.#.#   #...T.. #...#.#   ..<.. #...'..#   .6}|j  #...###..#######   ##+########'####'###......##   #.......#.o....#..))......#.   #.#......#.).#......# 6}|j   #.+......#...#......#   #.##....##.###......#6}|j.6}|j=8o.6}|jQo)6}|j!6==36}|j!0 6}|j-,6}|j.% _The orc shouts!6}|j#r; #...' .....#...# ... #..###...####.........###)##########'#... #...#.......... T..  ..<.. '..... ... ###..########+########o####'###......##.......#......#..)).).#+.##....##.##†########......##6}|jt7o'6}|j~6}|jN7=-----46}|jw6}|j 7}|ja,  You reach to attack! You hit the orc. The orc becomes entangled by vines.  The orc is heavily wounded.The vines constrict the orc, but do no damage.7}|jf#---7}|jȇ%6.1 (1.4 7}|j U _The orc struggles to escape constriction.7}|j .  You reach to attack! You hit the orc but do no damage.The orc is heavily wounded.The vines constrict the orc.7}|j /o7}|j /o   orc (wandering)You kill the orc!7}|j38=3== 7.6 (1.5 7}|j7}|js _You encounter an orc. It is wielding a +0 hand axe.7}|jM##...#......#...'.....#...#....... ... #..###...####.###o##########'.....#...T..#.......<....'.......... ... #./.###..#######...#+########'####'####.))#)+......#........##.###......7}|jOQ)o7}|juY7}|jZ380 7}|j d7}|jd7}|j8 oo    You kill the orc! _You encounter an orc. It is wielding a +0 hand axe.  You catch the helpless orc completely off-guard!  You hit the orc. The orc becomes entangled by vines.  The orc is lightly wounded.  The vines constrict the orc. The orc barely misses you.7}|j: c6-=20.0 (1.4 7}|jC 7}|jE : _The orc hits you with a +0 hand axe.7}|jp0J .  You puncture the orc!7}|j;^)8}|j7- 1.4Shock8}|j_ 8}|ju G _You kill the orc!8}|j8}|jk (8}|j8}|j H _No target in view!8}|j;8}|j<AutarchDCSS the Shooter (Mummy Air Elementalist) Turns: 10866, Time: 00:20:58 Health: 67/68AC:  7 Str: 14 XL: 9 Next: 20% Magic: 13/13EV: 11 Int: 14 God: Gold: 404SH:  0 Dex: 24 Spells: 10/13 levels left rFire + + . (33%) a - +5 partisan of Boetz {entangle, rF+++ rC- Int-2 Dex+8}|jW=rCold . . . (100%) (no offhand) rNeg + + + (0%) r - +0 ring mail rPois ∞ (0%) k - +0 helmet rElec .(100%) (no cloak) rCorr .8}|j=(100%) h - +0 pair of gloves SInv .(no boots) Will +....8}|j=:j - amulet of guardian spirit Stlth ++d - +6 ring of dexterity HPRegen 0.31/turn(no ring) 8}|j=MPRegen 0.13/turn %: guardian spirit, faith @: no status effects 8}|j=A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed8}|jN 8}|j ) #......#...#.......# AutarchDCSS the Shooter  #......#...#.......# Mummy 8}|j ' #......#...#.......# Health: 67/68 =======================-  ......#...'.......# Magic: 13/13 ========================  .....#...#.......# AC: 7Str: 14Doom: 47%  ... #..###...#### EV: 118}|jX >Int: 14    #.........###)##########'#... SH: 0Dex: 24 8}|j   #........ #.).#..........#... XL:  9 Next: 20% Place: Dungeon:7   #....... #.@.#..........#... Noise: =--------  Time: 11021.4 (0.0)   #...T.. #...#..........#... a) +5 partisan of Boetz {entangle, rF+++ r   ..<.. #...'..........#... Cast: Shock 8}|j ,  ... #./.###..#######...   ##+########'####'###......## 8}|jr W  #.......#......#..))......#.    #.......#......#.).#......#.    #.......+......#...#......#.    #.......##....##.###......#. 8}|j 1The orc is lightly wounded.  The vines constrict the orc. The orc barely misses you. _The orc hits you with a +0 hand axe.  You puncture the orc! _You kill the orc! _No target in view!8}|j2 (8}|jD 9}|jw(  #...' .....#...# ... #..###...####.........###)##########'#... #.).#.......... #..T..  ..<.. '..... ... /.###..########....   #.†.....##########......###. 9}|jj9}|j:-2.4 (1 _9}|j9}|j9}|j  #...' .....#...# ... #..###...####.........###)##########'#... #.).#.......... #...#.....T.. ..... ..<.. '..... ... /.###..########+########'####'###......##.....######   ##'########.......#......#... 9}|jV9}|j@-39}|j9}|jK9}|j   ' .....#...# ... #..###...####.........###)##########'#... #.).#.......... #...#....T.. .. ..<.. ' ... 9}|j;s###..########+########'####'###......##.......#......#..)).......#.).#'......#...##....##..##   #.........#.......#......#... 9}|j~9}|j!T8=49}|j9}|j ^  p - a wand of polymorph (11)  Things that are here:9}|j+5.4 (29}|j"9}|jS0 _a +0 mace; a +0 scale mail:}|jRV3:}|joZ:}|je:}|ji,:}|j*q:}|js:}|jw,:}|j{:}|j:}|j6O=:}|j:}|j:}|j,:}|j:}|jv:}|j,:}|j:}|joG  There is an open door here.  Things that are here::}|j3A  a +0 war axe; a +0 ring mail:}|j|:}|jܹ _:}|j:}|j:}|j:}|j:}|j":}|j:}|jZ:}|j:}|j:}|j/B:}|j/  A troll comes into view.:}|jZ  #...##.^ #......#...#......  #......#...#......   #......#...#...   #......#...#...   #######......#...#...   .............#...'...   .............#...#...   .......@.....#..###...##   #.........###)##########'#.   #.........#.).#....Shock  #.........#...#....   #.........#...#....   ..<..T...#...'....T   troll (wandering):}|j  ........#.).###..#######.  ##'########'####'###......  #.#))......:}|j T34.4 (9T.:}|jXT:}|j6===5.4 (10.0):}|jW!= _The troll shouts!:}|jWy #......#...#.....  #......#...#  #......#...#  #......#...#  ########......#...#  ........#...' .#...# .#..###...#  #.###)##########'  #.#.).#..........#  #.#...#.#  #.....T...#...#:}|jd.#  ..<......#...'.#  ..#.).###..#######  ##'########'####'###....  #.......#......#..))  #.#......#.).#:}|j8T.:}|jC#:}|j%9---6.0) :}|j~-:}|j.;}|j7T.;}|j  You reach to attack! You closely miss the troll. The troll barely misses you.;}|jV=--7.9 (1.5 ;}|j ;}|j _The troll misses you. The troll closely misses you.;}|ja  You puncture the troll!  The troll is lightly wounded.;}|jR(9.4;}|j;}|j _The troll closely misses you. x2; The troll claws you but does no damage.;}|j%  You puncture the troll!  The troll is moderately wounded.The troll bites you! The troll barely misses you. The troll claws you.;}|j45---------8/13 ----------=40.9;}|j;}|j} _The troll bites you. The troll claws you! The troll closely misses you.;}|j{ ;}|j7 ;}|j ;}|j̈ ^ _You are too injured to fight recklessly!;}|jR;}|jrU;}|j];}|j`^ _You are too injured to fight recklessly!<}|jr<}|j<}|je<}|jO^ _You are too injured to fight recklessly!<}|jZf _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly!  You puncture the troll! The troll becomes entangled by vines.  The troll is severely wounded.  The vines constrict the troll. The troll bites you.<}|jg36------------7------------2.3 (1.4 <}|jn<}|j#pR _The troll claws you but does no damage. The troll claws you!=}|j _The troll claws you but does no damage. The troll claws you!  You hit the troll.  The troll is almost dead.  The vines constrict the troll. The troll bites you but does no damage.  The troll barely misses you. The troll claws you but does no damage.  The troll closely misses you. The troll claws you but does no damage.=}|j1-----6----3.7=}|j=}|jx* _The troll claws you!=}|j/ .The troll closely misses you. The troll claws you but does no damage. _The troll claws you!  You kill the troll!=}|j _[=}|j  5 32-5.1Shock _The troll leather armour is intact enough to wear. _Your Polearms skill increases to level 5!>}|jue S>}|j?l B>}|jJn >}|jn ^2=->}|jp >}|jt >}|jzt 7->}|jw >}|jz >}|j{ M7=>}|j} >}|j >}|jT K3=>}|j >}|jۈ >}|jG >}|j X>}|jϓ >}|jC m4==>}|j >}|j ,>}|j >}|j ,>}|j >}|je ,>}|jݶ >}|jB >}|j |5=8==>}|j >}|j >}|jT >}|j >}|j ,>}|j >}|j0 >}|jq 96>}|j >}|j >}|j :==>}|j >}|j5 ,>}|j >}|j >}|j S7=>}|j7 >}|j7 >}|j N9==>}|j >}|j ,>}|j> >}|j >}|j. K8=>}|j >}|j ,>}|j >}|j >}|j $==>}|j >}|j" >}|j@ ,>}|j >}|j >}|j6 99>}|j >}|j >}|j >}|j ~10/13==>}|j) >}|j4 >}|jq T40=>}|j >}|j$ >}|j$ >}|j( >}|j - ,>}|jx/ >}|ju2 >}|j2 H1===>}|j2 >}|jE5 >}|j^8 >}|j8 >}|j: >}|j= ,>}|j? >}|j=C >}|jvC 92>}|jE >}|jH >}|jH >}|jH E1==>}|jK >}|jN >}|jJN >}|jaP >}|jT i3=>}|j\U >}|jX ,>}|jZ >}|j!] >}|j] :==>}|j_ >}|jLc ,>}|je >}|jPh >}|jh K4=>}|jj >}|jn b2==>}|j3p >}|jr ,>}|j:u >}|jx >}|j\x 95>}|jz >}|je} ,>}|j >}|j >}|j :==>}|je >}|jЇ >}|j #6>}|j& 0=>}|j] >}|j) >}|jc >}|j? >}|jۜ ,>}|j >}|j n _You start resting.Magic restored.>}|j T7=->}|j 094.1 (49.0)>}|j@ j3==-5.1 (50 _>}|j >}|j >}|j^ >}|j >}|j >}|jh ,>}|j0 X>}|j ,>}|j/ >}|jʬ >}|j #8>}|j, )==>}|j >}|j ,>}|j >}|j$ >}|j[ >}|j˻ >}|jr >}|j 849=>}|jʾ >}|j >}|jk ,>}|j >}|j >}|j= >}|j >}|j6 >}|j X50=>}|jL >}|j >}|j >}|jp >}|j >}|jh >}|j >}|j >}|j #1>}|j (=>}|j] >}|j >}|j >}|j >}|j ,>}|j >}|jc >}|j U2=>}|jR >}|j >}|jL >}|j! >}|j ,>}|j >}|j ,>}|j0 >}|jY ;3>}|j >}|j >}|j >}|j! >}|ja$ >}|j$ >}|j' >}|j>* >}|j|* 54=>}|j* >}|jf- >}|j1 ,>}|jX3 >}|jJ6 >}|j6 >}|j8 >}|j]< >}|j< >}|j< N5=>}|j#? >}|j B ,>}|jcD >}|jG ,>}|jhJ >}|jM >}|jM %6>}|jP >}|j^T >}|jT >}|jW >}|jZ >}|jUZ >}|j\ >}|ja >}|jaa >}|jFd >}|jg >}|jh K7=>}|j_j >}|j^{ ,>}|j} >}|js >}|jÁ >}|j >}|jh >}|j #8>}|j 2=>}|j0 >}|j& >}|ji >}|j >}|j_ ,>}|j >}|jȗ >}|j. %9>}|j˚ >}|j >}|j >}|j >}|jУ ,>}|j >}|j> >}|j L60=>}|j >}|j ,>}|jg >}|j ,>}|jU >}|jK ,>}|j' >}|j 1=>}|j >}|jG >}|j >}|ji ,>}|jG >}|je >}|j %2>}|j >}|js >}|j >}|j >}|jv >}|j >}|jC >}|jG a3=>}|j >}|j >}|jT >}|jC >}|j ,>}|j>}|j>}|j #4>}|j/2=>}|j>}|j >}|j >}|j >}|jw>}|j{>}|j>}|j'>}|j%5>}|j>}|j>,>}|j~>}|jK#>}|j#>}|j}&>}|jJ*>}|j*>}|j.>}|j#1>}|j1K6=>}|j4>}|jR7>}|j7>}|jK>}|jO>}|jAP>}|j]S>}|jV>}|jW?7=>}|j=W>}|jZ>}|j^,>}|j`>}|jTd,>}|jf>}|j"kk _You start resting.HP restored.>}|j2>}|j.162.1 (67>}|jDa8=3.1 (68 _>}|jʨ>}|j?}|j c  #......#...#  #......#...#  #......#...#  #########......#...#  .........#...' ..#...# ....#..###  ####)##########'  #.#.).#..........  #...#...#.  #.#...#.  ..<......#...'.  ...#.).###..#####?}|j~  ##'########'####'###....  #.......#......#..))  #.#......#.).#  #?}|j*.'......#...#?}|j?}|j*#4.1 (1?}|jY.0)?}|j ?}|j$  Things that are here:?}|j| _a +0 troll leather armour; a troll corpse@}|j,I@}|j@}|jj@}|j: _@}|j)@}|j-,@}|jq@}|j4@}|j@}|j49=@}|j@}|j%@}|jR@}|j@}|j@}|j@}|jB@}|jC@}|j@}|j^@}|j@}|j @}|j @}|j @}|j!@}|j;@}|j@}|j!@}|j#@}|j$@}|j<&,@}|j'@}|j,@}|j.,@}|j9/@}|j0@}|jN2,@}|jN3@}|jL@}|jM@}|jTN@}|j?O@}|jsX@}|jY@}|jZ@}|jZ@}|jd@}|jof,@}|jUh@}|j+s@}|jXzB@}|j@}|j@}|j@}|j@}|jn@}|j,@}|j@}|j`@}|jo@}|j@}|jι@}|j@}|jB@}|jX@}|jF,@}|ja@}|j@}|j,@}|j@}|j@}|j#,@}|j@}|j@}|jO,@}|j@}|j@}|j5,@}|j@}|jrP  There is a stone staircase leading up here.@}|j@}|j  _@}|j"@}|j)@}|j+@}|j,@}|jC-@}|ji4@  There is an open door here.@}|j6@}|j7 _@}|j9@}|j^?@}|jXA,@}|jC@}|j}G@}|jH@}|j4I@}|jI@}|jtN@}|jO,@}|jP@}|j4U@}|jZV@}|jV@}|jW@}|jY@}|jZB@}|j_@  There is an open door here.@}|ja@}|jfa _@}|ja@}|jc@}|jyd@}|jd@}|je@}|j)g@}|j_h,@}|jzi@}|jNm@}|jn@}|jn@}|jo@}|jt@}|ju@}|jv@}|jw@}|jA|@}|j}@}|j~@}|j@}|jA@}|j,@}|j@}|j@}|j/,@}|jƑ@}|j@}|jw@}|j@}|j@}|j@}|jϞ@}|j@}|j@}|jݥ@}|j@}|j @}|j%@}|j@}|jܳ@}|j(@}|jڶ@}|j@}|j@}|jھ@}|jI@}|j@}|jN@}|j@}|j@}|j@}|j@}|jF@}|j@}|jX@}|j@}|j@}|j@}|j@}|j6,@}|j@}|j@}|j  #.....#...#.....#..< #.....#...#.....#... #.....#...#.....#... @}|j ##########.....#'###.....#####+## #.........###..##.## #...............#..... #...............#...... #........@}|jD I.......#......... #...........[.#....## ################+###)###....## @}|j} ........÷. .........> ................)... @}|j =#..###...###.@}|j  #. #######...##### . #.......# @}|j4#.......#@}|j1:M214.1 (50.0)'...............##..###..#.. ####..:@}|joAM======5.1 (51@}|j(G@}|jpH6 _As you open the door, it creaks loudly!@}|j_Kj _Found a parchment of Eringya's Surprising Crocodile.A}|j%R3A}|jVTA}|j ZA}|j]A}|j e: _A}|j}e@  There is an open door here.A}|ji5 _A}|jlA}|jpA}|jRsA}|jsA}|juA}|j|yA}|j{A}|j|A}|j~A}|jAA}|jm,A}|jA}|j}A}|jt,A}|j(A}|jA}|j̠,A}|jA}|j  #......................#....#....................[.#....##################'###)###....## .............÷.......... ..............>......... ...............) A}|j.##.##..###...###'###### .#####..#########...#### ...#.......#------ ...............#.......#...............##...............##....A}|j....#.......#...............#.......#...............#.......######################## A}|ju You pick up a parchment of Eringya's Surprising Crocodile and begin reading...A}|j 222.1 (7.0)A}|j(J------3.1 (8A}|jyA}|jW _You add the spell Eringya's Surprising Crocodile to your library.B}|jB}|j nB}|j B}|jB}|j}B}|j`B}|jWB}|jB}|jB}|jB}|jB}|jB}|jB}|jB}|jB}|jB}|j_B}|jJB}|jB}|j1 B}|jg B}|jx!B}|j9&B}|jG'B}|j'B}|j(B}|j/*B}|jT+B}|j+B}|jL,B}|j.B}|j/B}|jH/B}|j/B}|j4B}|j5B}|j5B}|j7B}|jv8B}|j9B}|j9B}|j:B}|j<B}|j~>,B}|jz?B}|jAB}|jB,B}|jNCB}|jy]B}|j^B}|j_B}|j`B}|jVjB}|jmkB}|jkB}|jlB}|jRB}|jAnB}|jBB}|j>B}|jB}|jaB}|jB}|jB}|jB}|jGB}|j{B}|jB}|jB}|jB}|jB}|jB}|jB}|j,B}|j/B}|j<B}|jP ,B}|jqB}|j\e  You see here an iguana skeleton.B}|jB}|j _B}|j B}|j'B}|j53BB}|j6B}|j9B}|j9B}|j<B}|jDB}|jF,B}|jIB}|jQB}|jSB}|j TB}|jVB}|j]B}|j_,B}|jaB}|jgB}|jCjB}|j?l,B}|jqB}|jQsB}|jsB}|jtB}|jzB}|j{B}|j{B}|j{|B}|jĂ'B}|jB}|jуB}|jB}|j7 _You open the door.B}|jB}|j@B}|jB}|j@  There is an open door here.B}|jB}|j _B}|jwB}|jB}|ji,B}|jƛB}|j+B}|jB}|j>B}|jɠB}|jB}|jB}|jB}|jB}|jB}|j[B}|jB}|jB}|j'B}|jB}|jױB}|jB}|j7 _You open the door.B}|jB}|jYB}|j{B}|j9@  There is an open door here.B}|jB}|jU _B}|jZB}|jB}|j,B}|jB}|jPB}|jB}|jB}|jB}|j B}|j~B}|jB}|jB}|j='B}|jfB}|jB}|jB}|j7 _You open the door.B}|jD3B}|jGB}|jopen the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. B}|j? There is an open door here.B}|jB}|jJ _B}|j(B}|jB}|jB}|jQB}|j5B}|jB}|jzB}|jB}|jB}|jB}|jdB}|jB}|jlB}|jB}|jB}|j7B}|jQB}|jB}|jUB}|jB}|jB}|jB}|jEB}|jwB}|jmB}|j There is an open door here. _You open the door. _There is an open door here. _You open the doorB}|j 5. _There is an open door here.  B}|j B}|j) _B}|jB}|jB}|jXB}|jB}|jB}|j]B}|j,B}|jB}|jB}|jB}|jB}|jB}|j You open the door. _There is an open door here. _You open the door. _There is an open B}|jZdoor here.  B}|jv B}|j*! _B}|j!B}|j@T# ## # #......# # #.................# # #.................# ######.................# #....#.................# .....#.........######### .....#.........#.......# B}|jT.....#.........'@......# 89.1 (66.0) ####'#.........### #..............## #.....#####'########### #.....#........# '.....#.....B}|jU...# #.....#........# #.....#........# #.....#........#B}|j `B}|jcB}|je _There is an open door here. _You open the door. _There is an open door here. _Done exploring.C}|j7 C}|j Where to? (Tab - D:7, ? - help)  D - Dungeon  T - Temple C}|jC}|jU[?25h[?0c# #.................#AutarchDCSS the Shooter # #.................#Mummy # #.................#Health: 68/68 ======================== # #.................#C}|jvMagic: 13/13 ======================== ######.................#AC: 7Str: 14Doom: 45% #....#.................#EV: 11Int: 14  .....#.........#########SH: 0Dex: 24 .....#.........#.......#XL:  9 Next: 32% Place: Dungeon:7 .....#.........'@......#Noise: ---------  Time: 11289.1 (0.0) C}|j####'#.........#......##a) +5 partisan of Boetz {entangle, rF+++ r #..............#......#Cast: Shock #.....#####'########### #.....#........# '.....#........# #.....#........# #.....#........# #.....#........# _You open the door. C}|j_There is an open door here. _There is an open door here. _There is an open door here. _Done exploring.  What level of the Dungeon? (default 7, ? - help) D}|jJ [?25l[?1cD}|jf >8D}|jg D}|jv D}|jx D}|jT E _D}|j @  There is an open door here.D}|j\ D}|j&  _D}|jǂ D}|j̆ D}|j D}|jW D}|jc D}|j1 D}|jO D}|j D}|j D}|jK D}|j̔ ,D}|j D}|j˚ @  There is an open door here.D}|j< D}|j  _D}|j D}|j D}|j D}|j` D}|j. D}|j6 D}|j_ D}|j D}|jp D}|j D}|j D}|j D}|j D}|jG D}|jU D}|j D}|ja D}|jô D}|j D}|j D}|j^ D}|j D}|j D}|jN D}|j D}|j @  There is an open door here.D}|jB D}|j  _D}|j D}|j D}|jM D}|j D}|j D}|j D}|j@ D}|j D}|jk D}|j D}|j D}|jP D}|j D}|jh D}|j D}|j D}|j D}|j) D}|j D}|j D}|j D}|jm D}|j D}|j D}|j D}|j D}|j D}|j6 D}|j D}|j D}|j D}|jL D}|j5 D}|j D}|j D}|j_ D}|j& D}|j D}|j D}|j* D}|j D}|j Y  There is a stone staircase leading down here.D}|j D}|j D}|ja $ _D}|j D}|jM 8D}|jeD}|j*(D}|jgD}|j# _You climb downwards.D}|jM ###########  ....#.#.. D}|j........314.6 (25.5) #########.#.#.. # D}|jD}|j,D}|ja _There is a stone staircase leading up here.E}|j' 3E}|j E}|j E}|j h  You encounter a sleepcap.E}|j9 C# .#.#..<#.#.#..# Shock.#.#.#f   sleepcap (dormant).#E}|j 4f#E}|j ,0.0)E}|jg 25.6 (1 _E}|jk E}|jpn F}|j ........###########.# ##..........#.#...#.<......#########@#.#...  c#y.....# .#.#..#.# F}|j ..##..##. ..## .#.# c   centaur warrior (launcher, asleep)..f# f   sleepcap (dormant)##+## y   killer bee (asleep)F}|jF F}|jc &6F}|j F}|j  You encounter a centaur warrior and a killer bee. _The centaur warrior is carrying a +0 shortbow.G}|j... ..  ###########.# ##..........#.#...#G}|jlz.....<.........#########.#.#...  c#y....@# .#.#..# #..##.#. # .# ...f##+#G}|j".G}|j.cG}|j*oG}|jR  The centaur warrior shouts! You hear a shout!G}|j[ c)G}|jo   Blorkula the orcula (polearm, wanderi…)f   sleepcap (dormant)y   killer bee (asleep)You encounter Blorkula the orcula. He is wielding a +1 glaive of freezing andG}|j9Bwearing a +2 robe of positive energy.G}|j/  --more--G}|jLN >)G}|jO 1 7 _G}|jaW G}|jal H}|jA(. ... . ###########.# ##........#.#...#.......<.........#########@#.#...o#y....H}|jECc#.#..##..##. #.# .#....f##+##H}|j&G.H}|jIE.oH}|j)Ro   Blorkula the orcula (polearm)f   sleepcap (dormant)y   killer bee (asleep) H}|j*T&8H}|jZH}|jc]I}|j  ... .. .. .  ###########.# ## ....#.#...# .......<@........#########.#.#... .#y.....#o#.#..I}|j2#.# #..##..# #. #..#f   sleepcap (dormant)# .#.# ...f###+##I}|jI}|j%&9I}|j*I}|j-I}|j4y ... .. .. . #.# ## .#.#...# .. #.#.#... .#y.....# o#.#..#.# #..##..# #. #..# # .#.# ...f#  ##+##20ShockI}|j7I}|j;a _There is a stone staircase leading up here.J}|jIJ}|juW  You start waiting.J}|j3J}|jBJ}|jJ}|jTJ}|jJ}|j,J}|jJ}|jJ}|j,J}|jJ}|jX,J}|j)J}|jo,J}|jJ}|j,J}|jJ}|j ,J}|j7J}|j,J}|jJ}|j<,J}|jJ}|j,J}|jJ}|j),J}|jJ}|j~,J}|jJ}|j,J}|jJ}|joJ}|jJ}|jyJ}|jQJ}|j: _You hear a splash. x6J}|j SShockS   water moccasin (wandering)J}|j0$PS.366.0)J}|js,J}|jq4,7.6 (17J}|j9J}|j=_ _You encounter a water moccasin.K}|j@.SK}|jK}|j/8.0) K}|j#K}|j'K}|jw@.SK}|jIx+S.K}|jK}|jۄ&9K}|jK}|jK}|j2j K}|j}n '40K}|jSs K}|jv L}|jK.SL}|j9!1S.L}|j'L}|j(&1L}|jh-L}|jS0M}|j(.M}|je.2ShockM}|j=9M}|jrM}|jx&3M}|j&}M}|j[M}|j˙ M}|j- BM}|j W _You start waiting.M}|j  You hear a splash. x2  A water moccasin comes into view.M}|j SShockS   water moccasin (wandering)M}|j +5.6 (2M}|j 26.6 (3 _M}|j M}|j O}|j.S _A water moccasin comes into view.  You unwield the +5 partisan of Boetz {entangle, rF+++ rC- Int-2 Dex+6}.  You feel clever.  You feel clumsy.  The vines retreat back into the +5 partisan of Boetz {entangle, rF+++ rC- Int-2 Dex+6}.06187.6 (1b) +0 orcbowFire: b) +0 orcbowO}|jDO}|j. _b - a +0 orcbow (weapon)O}|jv k )))))))You shoot an arrow.O}|j7 ! .SThe arrow barely misses the water moccasin..S....SO}|jb M===8.8 (1.2O}|jW O}|j 8 _The water moccasin hisses angrily.P}|j8)))))P}|jH.S.SP}|jN'..P}|jO.50.1 (1.3P}|jUP}|js[n _You shoot an arrow. The arrow misses the water moccasin.P}|j .S _You shoot an arrow. The arrow misses the water moccasin.  You unwield your +0 orcbow.  You feel stupid.  You feel agile.  Vines begin sprouting from the +5 partisan of Boetz {entangle, rF+++ rC- Int-2  Dex+6}.P}|jZ 1424---10a) +5 partisan of Boetz {entangle, rF+++ rCast: ShockP}|j P}|j ] _a - the +5 partisan of Boetz (weapon) {entangle, rF+++ rC- Int-2 Dex+6}P}|j  You hit the water moccasin.  The water moccasin is moderately wounded.The water moccasin bites you.P}|j| 6-2--=--2.5 (1.4 P}|jX P}|j3 F _The water moccasin bites you but does no damage.P}|jq  You hit the water moccasin.  The water moccasin is heavily wounded.P}|j@rV7-3.9P}|jwP}|jI{ _The water moccasin barely misses you. The water moccasin closely misses you.Q}|j2 heavi _The water moccasin barely misses you. The water moccasin closely misses you.  You hit the water moccasin.  The water moccasin becomes entangled by vines.  The vines constrict the water moccasin. The water moccasin bites you!Q}|j3$56Q}|j3w----0------5.4 (1.5 Q}|j8Q}|j<3 _The water moccasin bites you.Q}|j t .You impale the water moccasin!!Q}|j(Q}|j$7=---4 7=6.8 (1.4ShockQ}|j)Q}|j`-R _You kill the water moccasin!Q}|j_Q}|j (Q}|jQ}|jH _No target in view!Q}|jƸ 4Q}|j Q}|j H _No target in view!Q}|jtQ}|j uQ}|jDvQ}|jQ}|j!8=----Q}|jb1==Q}|jNQ}|jp _You start resting.A centaur warrior comes into view.Q}|j9--cShockc   centaur warrior (launcher, wandering)Q}|j.61.8 (5.0Q}|jJj--2.8 (6 _R}|j'> ...  ..  ..  .  ###########.# ##  ..........#.#...#  .......@.........  #########c#.#...  #      #. #..#  # .#.#  ...f#  ##+## R}|jU{ ...  ..  ..  .  ###########.# ##  ..........#.#...#  .......@.........  #########c#.#...  #    #. #..#  #  ...f# ##+##R}|jR}|j6R}|jR}|jf _A centaur warrior is nearby!R}|jk  AutarchDCSS the Shooter  Mummy ...  Health: 59/68 ====================---- ..  Magic: 11/13 ====================---- ..  AC: 7Str: 14Doom: 44%  .  EV: 11Int: 14   ###########.# ##  SH: 0Dex: 24 ..........#.#...#  XL:  9 Next: 37% Place: Dungeon:8 .......@.........  Noise: ---------  Time: 11362.8 (0.0) #########c#.#...  a) +5 partisan of Boetz {entangle, rF+++ r .#y.....#  Cast: Shock o#.#..#.#  #..##..#  #. #..#  cR}|j   centaur warrior (launcher, wandering) # .#.#  ...f#  ##+## _A centaur warrior comes into view. _A centaur warrior is nearby!Reach: a) +5 partisan of Boetz {entangle, rF+++ rC- Int-2 Dex+6}Press: ? - help, Dir - move targetAim: a centaur warrior, carrying a +0 shortbow (wandering, hasn't noticed you,  76% to hit)S}|j AutarchDCSS the ShooterMummy...Health: 59/68 ====================----..Magic: 11/13 ====================----..AC: 7Str: 14Doom: 44% .EV: 11Int: 14  ###########.# ##SH: 0Dex: 24..........#.#...#XL:  9 Next: 37% Place: Dungeon:8.......@.........Noise: ---------  Time: 11362.8 (0.0)#########c#.#...a) +5 partisan of Boetz {entangle, rF+++ r.#y.....#Cast: Shocko#.#..#.##..##..##. #..#c   centaur warrior (launcher)# .#.#...f###+##Reach: a) +5 partisan of Boetz {entangle, rF+++ rC- Int-2 Dex+6}Press: ? - help, Dir - move target}|j HAim: a centaur warrior, carrying a +0 shortbow (wandering, hasn't noticed you,  76% to hit)  You reach to attack! You barely miss the centaur warrior.The centaur warrior wields a +0 shortbow.S}|j8)S}|jo.  Press: ? - help, Dir - move target  Aim: a centaur warrior, carrying a +0 shortbow (wandering, hasn't noticed you,  76% to hit)  You reach to attack! You barely miss the centaur warrior.The centaur warrior wields a +0 shortbow.shoots an arrow. The arrow hits you.S}|j8)S}|j*f .  The centaur warrior shoots an arrow. The arrow hits you.S}|j.0---0--===4.3 (1.5 S}|j-4S}|j76 _You hear an angry buzzing noise.T}|jV  AutarchDCSS the Shooter  Mummy ...  Health: 50/68 =================------- ..  Magic: 10/13 ==================------ ..  AC: 7Str: 14Doom: 44%  .  EV: 11Int: 14   ###########.# ##  SH: 0Dex: 24 ..........#.#...#  XL:  9 Next: 37% Place: Dungeon:8 .......@.........  Noise: ===------  Time: 11364.3 (0.0) #########c#.#...  a) +5 partisan of Boetz {entangle, rF+++ r .#y.....#  Cast: Shock o#.#..#.#  #..##..#  #. #..# }|j37m c   centaur warrior (launcher) # .#.#  ...f#  ##+## The centaur warrior shoots an arrow. The arrow hits you.  The centaur warrior shoots an arrow. The arrow hits you. _You hear an angry buzzing noise.  Reach: a) +5 partisan of Boetz {entangle, rF+++ rC- Int-2 Dex+6}Press: ? - help, Dir - move targetAim: a centaur warrior, wielding a +0 shortbow (76% to hit)V}|j M  AutarchDCSS the Shooter  Mummy ...  Health: 50/68 =================------- ..  Magic: 10/13 ==================------ ..  AC: 7Str: 14Doom: 44%  .  EV: 11V}|j" Int: 14   ###########.# ##  SH: 0Dex: 24 ..........#.#...#  XL:  9 Next: 37% Place: Dungeon:8 .......@c........  Noise: ===------  Time: 11364.3 (0.0) #########.#.#...  a) +5 partisan of Boetz {entangle, rF+++ r .#y.....#  Cast: Shock o#.#..#.#  #..##..#  #. #..#  c   centaur warrior (launcher) # .#.#  ...f#  ##+## Press: ? - help, Dir - move targetAim: a centaur warrior, wielding a +0 shortbow (76% to hit)  You reach to attack! You puncture the centaur warrior!  The centaur warrior becomes entangled by vines.  The centaur warrior is moderately wounded.V}|j"FThe vines constrict the centaur warrior.V}|j%/ ...  ..  ..  .  ###########.# ##  ..........#.#...#  .......@c........  V}|j/1#########.#.#...  #    #. #..#   #  ...f# ##+##  V}|j/You reach to attack! You puncture the centaur warrior!  The centaur warrior becomes entangled by vines.  The centaur warrior is moderately wounded.vines constrict the centaur warriorV}|j,0f.  The centaur warrior breaks free of the vines!centaur warrior unwields a +0 shortbow.V}|j1u48--5.7 (1.4 V}|jo6V}|j9{ _The centaur warrior hits you. The centaur warrior closely misses you.W}|j yYou closely miss the centaur warrior.The centaur warrior is heavily wounded.W}|j: y.The centaur warrior hits you. The centaur warrior kicks you.  The centaur warrior barely misses you.W}|jy   killer bee (wandering)W}|j3--9/13 ----7.1W}|jW}|jG _The centaur warrior kicks you but does no damage.X}|jy.  The centaur warrior bar _The centaur warrior kicks you but does no damage.  You puncture the centaur warrior!becomes entangled by vines.  The centaur warrior is heavily wounded.  The vines constrict the centaur warrior, but do no damage.X}|j@ y.  The killer bee buzzes angrily.  The centaur warrior hits you.X}|j yThe centaur warrior kicks you but does no damage.  The centaur warrior barely misses you.X}|j1--10/13======8.5X}|jX}|j` _The centaur warrior completely misses you.Y}|jL The centaur warrior is heavily wounded.vines constrict the centaur warrior.killer bee stings you! The killer bee barely misses you.hits you! The centaur warrior closely misses you.killer bee clos  The centaur warrior hits you but does no damage.Y}|jM27------6/13 -------==--9.9Y}|j>pJ _The centaur warrior kicks you.Y}|j   ...  ..  .. Y}|jK  .  ###########.# ##  ........y.#.#...#  .......@c........  #########.#.#...  #      #. #..#   # .#.#  ...f#  ##+## You puncture the centaur warrior!  The centaur warrior is almost dead.The vines constrict the centaur warrior.Y}|j  ...  ..  ..  .  ###########.# ##  ........y.#.#...#  .......@c........  #########.#.#...  #    #. #..#  # .#.#  ...f# ##+##Y}|jn   ...  ..  ..  .  ###########.# ##  ........y.#.#...#  .......@c........  #########.#.#...  #      #. #..#  # .#.#  ...f#  Y}|jv ##+## The killer bee closely misses you. The centaur warrior hits you!  * * * LOW HITPOINT WARNING * * *Y}|j  ...  ..  ..  .  ###########.# ##  ........y.#.#...#  .......@c........  #########.#.#...  #    #. #..#  # .#.#  ...f# ##+##Y}|jV _  ...  ..  ..  .  ###########.# ##  ........y.#.#...#  .......@c........  #########.#.#...  #      #. #..#  # .#.#  ...f#  ##+## The centaur warrior closely misses you. The killer bee stings you.  * * * LOW HITPOINT WARNING * * *Y}|j" ...  ..  ..  .  ###########.# ##  ........y.#.#...#  Y}|jw.......@c........  #########.#.#...  #    #. #..#  # .#.#  ...f# ##+##Y}|j  The centaur warrior hits you!  * * * LOW HITPOINT WARNING * * *The centaur warrior kicks you but does no damage.Y}|j99/68 -----------2-----------------71.3Y}|jm _The killer bee barely misses you.\}|j1\}|jH[Evoke which item? Wands  e - a wand of charming (5)f - a wand of mindburst (32)  p - a wand of polymorph (11) [!] read|evoke\}|j][?] describe selected]}|j=`]}|j