6;j Player: Azureshock Game: Tutorial trunk Server: crawl.dcss.io Filename: 2026-06-23.22:22:46.ttyrec Time: (1782253366) Tue Jun 23 22:22:46 2026 7;j [?1051l[?1052l[?1060l[?1061h7;jzV)0[?7h[?25l[?1c7;j7;jcWelcome, Azureshock. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilities=;jH=;jW=;j`Azureshock the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quivered=;jPg########.....######..@.......#.....############=;j،In this lesson you're going to learn how to move around and explore a level.You can move with the [arrow keys].You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.=;j/  --more--K;jv4K;jzK;jߝ' K;jqK;j*[ _Found a staircase leading out of the dungeon.O;j]J# #.....##..<..#.....#####.# O;jcO;jyc21.0 (1 _O;jhU;jC# #.....##..<.@......##.....#####.## 2U;jGV;jc####### #.....# #..<..@.....# #.....#####.# V;jԜ8####### V;jV;jV;j3V;jnV;jW;jeM####### #.....# #..<...@....# #.....#####.# ####### W;j#RW;jtR&4W;jUW;jVZ;jf Z;jIg Z;jj Z;jcl F _Unknown command.[;j d####### #.....# #..<....@...# #.....#####.# ####### 5 _[;j [;j  \;jq|3####### #.....# #..<.....@..# #.....#####.# ####### #\;j\;j`&6\;j\;j4];jA4];jD];jD];jO ];j ];j ];j F _Unknown command.^;jmx^;jx^;jX|^;j ~F _Unknown command._;j:  ####### #.....# #..<..# #.....#####.# ####### .# ..### 7 _You're doing great! 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###.# ##.###.# ##...## # ##.##### #..>..#;j7# #......# ##.@.## #####..# ##.#.## #......# ####.## #..# ##.## #.## ##.# #.## ##.##  ##.## ##.##  ##.###.##  ##.#.##;jA4.0 (1;j?;j;jn# .# ###.# ##.## .#####.# ##...### ##.##### #..>..# #......# ##@..## #####..# ##.#.## #......# ####.## #..;jI# ##.## #.## ##.# #.## ##.##  ##.## ##.## ;j} ##.###.##  ##.#.##;j;j#&5;j;j;j~ 4;j ;j ;j;j;j;jΧ;jS ;j ;j ;j ;ju;j;j;j> _Unknown command.;jmM ## ;j# ###### ### .....;jG ##.## .#####.# ##...# ;jp## ##.##### #.@>..#......# ##...## ######.#.## #......# ####.##.#;jF.##;jk ;j-6 _;jR;jU  # ### # ##.## ;j#####.# ##...##  ##.##### #..@..# #......# ##...## #####..# ##.#.## #......# ####.##;j#..# ##.###.## ##;j.##.## ##.## ;jC ;j ;j<7;j=;j  When standing on a staircase leading downwards, you can enter the next level _with [>].;j[ _There is a stone staircase leading down here.;j ;j ;jX ;j > _Unknown command.;j ;j" -8 _;j ;j ;j4;j];j;j<9;j 2  A new level! To begin with, head over to that door to the right.;j ####### #.....# #.@...+ #.....# ####### ;j.80.5 (2.5;j&;j _Also, remember: You can reread old messages with [Ctrl-P].;jcY _There is a stone staircase leading up here.;ja# #.....# #.<@..+ #.....# # ;je;jf41.5 (1.0 _;jj;jvk;j! # #.....# #.<.@.+ #.....# # ;j ;jN &2;j( ;jI ;j  # #.....# #.<..@+ #.....# # 3;j \ _You can open a closed door by walking into it.;j8 ###.#'....+###.#;j ;jB &4;j ;jS _You open the door.;j####### #.....####.# #.<...@....+ #.....####.# ####### ;j;jC&5;j;juI _There is an open door here.;j? ####### #.....####.# #.<...'@...+ #.....####.# ####### ;jD ;jE -6 _;jZI ;jJ ;jVJ####### ##.....####.# #.<...'.@..+ #.....####.# ####### #;j[<7;j^;j_;j K####### ## #.....####.# #.<...'..@.+ #.....####.# ;jKh####### ## ;j+aY8;j8 `####### ### #.....####.# #.<...'...@+ #.....####.# ####### ### 9;j9 ;j: ;j#.###.≈'.....≈.###.≈#90 _You open the door.;j; # ##### #.....####.#.###.≈#.<...'....@.....≈#.....####.#.###.≈# ##### ;jd@ ;j@ &1;jE ;jNG I _There is an open door here.;jF  # ##### ≈#.....####.#.###.≈#.<...'....'@....≈#.....####.#.###.≈# ##### ≈ ;jzK ;j3m &2;jt  _To close an open door, press [C].;jd;jeUnequip which item? Armour (go to first with [) ;jTf a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequip;jh;jqAzureshock the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ##### ≈SH: 0Dex: 12;j@#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....'@....≈≈≈Noise: ---------  Time: 92.5 (0.0)#.....####.#.###.≈≈≈-) Nothing wielded####### ##### ≈Nothing quivered _To close an open door, press [C].;j֔:Okay, then.;j0;j;j. _;jM#.####..'....+.####.#3.5 (1 _You close the door.;j;jUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off;j|[tab] equip|unequip;jTake off which piece of armour?unequip|take off;jk Unequip which item?unequip|take off;jƝ ;jW Azureshock the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8;j˨ ####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....+@....≈≈≈Noise: ---------  Time: 93.5 (0.0);j !#.....####.#.###.≈≈≈-) Nothing wielded####### ##### ≈;j Nothing quivered _To close an open door, press [C]. ;j= P_Okay, then. _You close the door.;j :Okay, then.;j ;j ;j( . _;jf≈# ##### ≈≈#.....####.#.###.≈#.<...'....+.@...≈#.....####.#.###.≈# ##### ≈≈≈4.5 (1 _;j| #≈#≈≈#≈≈≈## ##### .≈≈≈.;jF} #.....####.#.###.≈#.<...'....+..@..≈#.....####.#.###.≈# ##### ≈≈≈≈≈;j} V≈≈.≈..;j_ ;j &5;j1 ;jݓ ≈#≈# ≈≈# ≈≈≈# #≈≈≈## ##### #.≈≈≈.##.....####.#.###.≈≈≈≈≈.  #.<...'....+...@.≈≈≈≈≈.  #.....####.#.###.≈≈≈≈≈.  # ##### .≈≈≈≈≈..≈≈≈≈≈...≈≈≈.#.≈≈≈.#.~~~.##≈≈≈##6;j ;j! ;j ≈#≈≈≈# ≈≈≈# ≈≈≈# #≈≈≈# ####### ##### ##.≈≈≈. #.....####.#.###.≈≈ #.<...'....+.....≈≈≈≈≈. #.....####.#.###@≈≈≈≈≈.# ####### ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.##.~~~.##≈≈≈##≈≈≈#;j &7;j ;jjEquip or unequip which item?  - - Unarmed (current attack) Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip ;j ;j;j@≈#Azureshock the Covered≈≈≈#Human≈≈≈#Health: 18/18 ========================≈≈≈#Magic: 3/3========================#≈≈≈##AC: 2Str: 16 ####### ##### ##.≈≈≈.##EV: 10Int: 8 #.....####.#.###.≈≈≈≈≈.#SH: 0Dex: 12 #.<...'....+.....≈≈≈≈≈..XL:  1 Next:  0% Place: Dungeon:2 #.....####.#.###@≈≈≈≈≈.#Noise: ---------  Time: 97.5 (0.0) ####### ##### #.≈≈≈≈≈.#-) Nothing wielded#.≈≈≈≈≈.#Nothing quiver;jTed#..≈≈≈..###.≈≈≈.##.~~~.##≈≈≈##≈≈≈# _To close an open door, press [C]. _Okay, then. _You close the door. _Okay, then.;j# 4;j$;j/W8.5 (1;j7;j8+9.5 (2;j`B;jI;jMJ0100.5 (3.0);jN;jUA1.5 (4;j`;jg;jh+2.5 (5;jm;jco0 _You start removing your armour. You continue removing your +0 robe. x5;jsp;jXu;jvO _You finish removing your +0 robe.;j*;j2gEquip or unequip which item?  - - Unarmed (current attack) Armour (go to first with [)a - a +0 robe[?] describe selected [!] equip|wield|wear[tab] equip|unequip ;j65;j;;jB≈#Azureshock the Covered≈≈≈#Human≈≈≈#Health: 18/18 ========================≈≈≈#Magic: 3/3========================#≈≈≈##AC: 0Str: 16 ####### ##### ##.≈≈≈.##EV: 10Int: 8 #.....####.#.###.≈≈≈≈≈.#SH: 0Dex: 12 #.<...'....+.....≈≈≈≈≈..;jkWXL:  1 Next:  0% Place: Dungeon:2 #.....####.#.###@≈≈≈≈≈.#Noise: ---------  Time: 102.5 (0.0) ####### ##### #.≈≈≈≈≈.#-) Nothing wielded#.≈≈≈≈≈.#Nothing quivered#..≈≈≈..###.≈≈≈.##.~~~.##≈≈≈##≈≈≈# _To close an open door, press [C]. _Okay, then. _You close the door. _Okay, then. _You start removing your armour. You continue removing your +0 robe. x5 _You finish removing your +0 robe. _3.5 (1;j^;jeW4.5 (2;jjA5.5 (3;jo;jvA6.5 (4;j({;jA7.5 (5;j+;jÉ 2 _You start putting on your armour. You continue putting on your +0 robe. x5;j~;j6;jY _You finish putting on your +0 robe.;jV ≈≈#≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....+.........####.#.########## #####  #...≈≈≈.≈≈≈#8.5 (1 _;j ;j #≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....+.........####.#.########## ##### ..≈≈≈.#.≈≈≈.#≈≈≈# ;j;j &9;ju;jǠo _Note how you can move through shallow but not through deep water. ;jPP 4 ;js^  ;j) 4 ;jD  ;j3 L _Why would you want to do that? ;jW≈≈≈# ##≈≈≈# ###### ##### ##.≈≈≈. .....####.#.###.≈≈ .<...'....+.....≈≈≈≈≈... .....####.#.###.≈≈≈≈≈.# ##### ##### #.≈≈≈≈≈.#  #.≈≈≈≈≈.# #.@≈≈≈..# ##.≈≈≈.## .~~~.# ##≈≈≈##≈≈≈# 10 _ ;j] ;j ##≈≈≈## ###### ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.##<...'....+..........####.#.#### ###### #####  #...≈≈≈.##@≈≈≈.## #.~~~.#  ;j #≈≈≈# ≈≈≈# ;j  ;j6 1 ;j~  ;j  ;jO8##### ##### ##.≈≈≈. ....####.#.###.≈≈ <...'....+.....≈≈≈≈≈... ...####.#.###.≈≈≈≈≈.# ##### ##### #.≈≈≈≈≈.#  #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.@~~.# ##≈≈≈## ≈≈≈# # ;jjPf≈≈≈##≈≈≈##≈≈≈##≈≈≈##≈≈≈# ;jZYou enter the shallow water.3.1 (1.6Water  ;joM _Moving in this stuff is going to be slow. ;jWo  ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## ...'....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~@~.# ##≈≈≈## #≈≈≈# #≈≈≈# 4.7 ;j  ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~@.# ##≈≈≈## #≈≈≈# #≈≈≈#  ;j ;jr ;j'6.3 ;j ;j_ ;jB5# ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ;j5 ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~~@#  ;j5##≈≈≈## #≈≈≈#  ;j5~#≈≈≈# #≈≈≈# ;j5@#≈≈≈# ;j5@#≈≈≈# ;j6?#≈≈≈# ;jI: ;j;670 ;j8> ;j? ;jx ##≈≈≈## ## ##### ##.≈≈≈.## ####.#.##### .'....+...... .####.#.## ## ##### #..≈≈≈≈≈.##..≈≈≈..###.≈≈≈@##.~~~.##≈≈≈###≈≈≈# ;j~<8 ;j ;j ;jϢ  ≈≈≈#  ##≈≈≈## # ##### .## ####.#.###.≈≈≈≈≈.## '....+.....≈≈≈≈≈...##.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈.@# ##.≈≈≈.##.~~~.# ##≈≈≈# 9 ;jEM #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.##### '....+...... ####.#.## # ##### #. ;jFW.≈≈≈≈≈..≈≈≈..##.≈≈≈.###.~~~.## ;j  ;jm'20 ;j ;jN ;j›XM #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.##### '....+...... ####.#.## # ##### #..≈≈≈≈≈..≈≈≈..##.≈≈≈.### ;j<1 ;j ;j ;j M  #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###### '....+......+###.#.## # ##### #..≈≈≈≈≈#..≈≈≈..## ;j  ;jO &2 ;j  ;j  ;j #≈ ≈# #≈≈≈# #≈≈≈# ≈≈≈#  ##≈≈≈##  ##### .##  ;j[ ###.#.###.≈≈≈≈≈.### ....+.....≈≈≈≈≈.@.+##.#.###.≈≈≈≈≈.######## #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..# ;j ##.≈≈≈.##.~~~.# ;j Q##≈≈≈#  ;jا  ;j^ &3 ;j  ;j  ;jc[^ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈## # ##### ##.≈≈≈.###.#.###.≈≈≈≈≈.###  ;j \'....+.....≈≈≈≈≈@..+#.#.###.≈≈≈≈≈.### # ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.##  ;j;\ #.~~~.#  ##≈≈≈##  ;ji\I #≈≈≈# ;j6k<4 ;jx ;j9v  ;jv  ;j {  ;j| L _Why would you want to do that? ;jIb#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .#.###.≈≈≈≈≈.### ....+.....≈≈≈≈≈.@.+ .#.###.≈≈≈≈≈.###  ;jbH ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.##  ;j5h ;jh-5 _ ;jOm ;jYn ;je#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .#.###.≈≈≈≈≈.### +.....≈≈≈≈≈..@+ .#.###.≈≈≈≈≈.###  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.###.~~~.###≈≈≈##  ;jft ;j8u&6 ;jz ;j{ ;jo###...#'.<.#...#### ;jPt<7 ;j~x ;jy _You open the door. ;j8|Y _Found a stone staircase leading up. ;jY}#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈## ##### ##.≈≈≈.## #### .#.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...@.<.# .#.###.≈≈≈≈≈.###...# ##### #.≈≈≈≈≈.# #### #..##.#.~~~.#  ;jH_ ;j_-8 _ ;jd ;jqfQ _There is an open door here. ;j  #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### .#.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'@<.# .#.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### 9 _ ;j  #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### #.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'.@.# #.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# #####  ;j  ;jA i30  When standing on a staircase leading upwards, you can enter the previous level _with [<]. _There is a stone staircase leading up here. ;j5J ;j ;jC1 _ ;j|/ 1 ;jفj  ♣♣♣ ♣♣.♣♣ ...♣♣♣...♣♣ ♣....@..♣ ♣♣♣♣...♣♣ ;jZ♣♣.♣♣ ♣♣♣ ;jI&2.8 (2.5  What's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.;jyHAzureshock the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 132.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded;j♣♣.♣♣Nothing quivered♣♣♣around to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. ;j/_There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travelA stone staircase leading down.;j,j@   You can't see that place.;jM<. ;jx   ;j< ;j< ;j? ;jwM? ;j ;j6  ;j-  ;j ?   ;j5I ;jDW9  ;j7I ;j/Azureshock the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣;jWXL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 132.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered;j♣♣♣around to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. ;j_There is a stone staircase leading down here.  Press: ? - help, . - travelYou can't see that place.;j;j ;j. _;jh*I;j,;j.;j3P _;j#4;jE;jxF;jDK ;jP. ♣♣♣♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣.@..>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣;jAU+4.8 (2;j\[A5.8 (3;j_;jka  Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o]. ;j  ;ja  ;j  ;j  ;jS  ;j   ;jd q. ♣♣♣ ♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣....@..♣ ♣♣♣♣...♣♣  ;j ♣♣.♣♣ ♣♣♣ ;jY 7.8 (28.8 (3 ;j2   What's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. ;j [ _There is a stone staircase leading down here.;jZ;j Level 1 of the Dungeon<>>(Press ? for help) #######  #.....##########  #..<........###.##  #.....#####.###...##  ####### ##.##### #..>..#  #......# ##...##  #####..# ##.#.##  #......# ####.##  #..####### ##.##  #........## ##.#  #########.## ##.##  ##.## ##.##  ##.###.##  ##.#.##  ##.##  ###   .  ♣♣♣   ♣..♣♣  ♣♣.♣♣   ♣...♣♣♣...♣♣  ;j  ♣....@..♣  ♣♣♣♣...♣♣  ♣♣.♣♣  ♣♣♣;j;jE;j  ;jV ;j^  ;j !;j{!;j ";j";jh#;jr$;j:7.@$;jװ7..%;j0z7..%;jֆ-..%;j7 9♣.&;j$9 ♣&;j17  &;jz7  &;j.7  &;j%f-  &;j-  &;j-  &;j!:-  &;j-  &;j-  &;jY-  &;j-  &;j-  &;j%-  &;j-  &;j1 -  &;j -  &;j" -  &;jD -  &;jZT -  &;jܑ -  &;j* -  ';j 7  ';j]7  ';j7  ';j?7  ';jPK 7# ';j A##';j# A.#';j5 A#.';j A##';j. A #';j 7  ';j 7  ';j( 6# ';j @##';j7@.#';j @#.(;j@##(;jGD@ #(;j%6  (;jU(;jH(;j}(;j.(;je(;j(;jHG  (;j( G  (;jw G  (;j+ G  (;jwYG  (;j,G  );j.EG  );j/G  );jIG  );j]G  );j-G  );jG  );jF]G  );jw>  );jU >  );j >  );ji+ >  );j~y >  );j >  );jI >  *;jC. *;j4. *;j4 . *;j . *;j . *;j .#*;jf 7##*;j\ 7.#*;j= 7#.*;j 7##*;jy 7##*;ji 7##*;jb7 #*;j&-  +;j -  +;jy-  -;j 0;j0;jM 1;j61;j1;j 2;jY 3;j13;j= 4;j ? #4;jx 5##5;j|%5# 5;j'u9  5;j9  5;j]9  5;j9  5;j}9 #5;j5##5;j 5#.5;j 5.#5;j¹ 5##5;j 5# 5;je 9  5;jnE ;  5;j} =  6;j8;j9;jm 9;j:;j:;jB Azureshock the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16.♣♣♣EV: 10Int: 8♣..♣♣ ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 138.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣What's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. P:;jA ress [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.A;jN . ♣♣♣ ♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣...@>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣A;jA;j 29.8 (1 _A;jnA;j+B;j . ♣♣♣ ♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣..@.>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣  ♣♣♣B;j =40B;jfB;jB;jc  . ♣♣♣ ♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣.@..>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣ B;jhB;ji&1B;jmB;jo  Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].E;ju #♣. ♣♣♣ ♣..♣♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣@...>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣E;jz E;j{ &2E;j~ E;j F;j*7A.## ## # ♣♣♣♣..♣♣♣♣ ♣♣.♣♣♣..@♣♣♣...♣♣F;j7t♣♣♣♣....>..♣♣♣♣♣...♣♣.♣♣♣♣♣F;jX=F;j0>&3F;jDCF;j#.## .### #♣. ♣.♣ ♣♣♣ ♣..♣♣♣♣ ♣♣.♣♣ ♣.@.♣♣♣...♣♣ ♣♣♣♣....>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣  ♣♣♣4G;j#.## #.## .### #♣ ♣. ♣.♣♣ ♣♣♣ ♣..♣♣♣♣ ♣♣.♣♣ ♣@..♣♣♣...♣♣ ♣♣♣♣....>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣  ♣♣♣G;j <5G;j)G;jaH;j ##.#  ##.## ##.## #.## .## ## ♣ #  ♣♣♣ ♣♣.@♣♣♣♣ ♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>..♣♣♣♣♣...♣♣♣.♣♣♣♣♣6H;jҞ IH;jy H;j~ H;j ,H;j nH;j\ H;j H;j H;jX H;jk BH;jG H;j ,H;j7 H;j H;j ,H;j0 H;j H;j[ H;j H;j& H;jl  H;jA ## .# ♣♣ .♣♣ ♣♣. ..♣♣ .## ♣..§§~..♣ #.##♣..§§§..♣.##♣..§~§..♣ H;j A ##.# ♣.....♣ ##.## ♣...♣ #.##♣♣♣@♣ .##♣♣..♣♣ ##♣♣.♣♣♣ #♣.♣♣♣.♣♣♣♣.♣♣♣♣♣..♣♣♣♣ ♣♣.♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>..♣H;jj 53.8 (7  Some dangerous ground is marked with exclusions. Autotravel will not lead youinto exclusions. Instead you will automatically stop.H;j e..§~~§H;j +4.8 (8H;j H;j  However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].X;j3X;jX;jX;jHX;j x  ..  ....♣♣♣  <......♣♣♣♣♣ ♣@...♣♣♣♣ ♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣### ♣♣.♣♣ ##.## ♣♣♣. #...## ♣♣♣♣..♣♣77.8 (23.0)Autoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move X;j|the cursor to the nearest up-stairs, and [Enter] togo there.8.8 (24 _Found an exit from the tutorial.e;j`X4e;j&oY _You can't go up here!g;j g;j g;j g;j g;j g;j] f _g;j g;jj g;j g;jT g;j g;j= g;j g;jN g;j g;j| g;j{ g;j ,g;jS g;j g;j= ,g;j# g;j  g;j2 ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.......♣♣♣♣♣...@......♣♣♣♣♣♣.......♣♣♣....♣♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣g;j A♣♣...♣♣ ♣♣♣..♣♣♣♣♣♣ ♣♣♣. ♣♣ g;j M ♣♣  ### ♣♣.  ##.## ♣♣♣.♣g;j( E g;j 84.8 (6.0)  Congratulations! You've completed the first lesson!g;j g;j +5.8 (7g;j g;j   To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y].g;jS V _There is an exit from the tutorial here.m;jm;jmAre you sure you want to leave the Dungeon? Y - Yes  N - Noq;jq;jAzureshock the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣♣♣AC: 2Str: 16♣♣...♣♣EV: 10Int: 8♣♣.....♣♣SH: 0Dex: 12♣.......♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@......♣♣♣♣♣Noise: ---------  Time: 185.8 (0.0)♣.......♣♣♣....♣♣♣♣-) Nothing wielded♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Nothing quivered♣♣...♣♣♣♣♣♣..♣♣♣♣♣♣♣♣♣.♣♣ ♣♣ ###♣♣. ##.##♣♣♣.♣ Congratulations! You've coq;jU$mpleted the first lesson!To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here.6.8 (1 _q;jL(   notify_dgn_event: Lua error:...wl-master/crawl-git-28ce492bd5/data/dat/dlua/lm_trig.lua:240: Triggerabletype TriggerableFunction at (43, 22) has no triggerers for dgn_event 0q;jh.Tutorial 1 summary: Movement Movement commandsNumpad:7 8 9vi-keys: y k u\|/\|/4-.-6h-.-l/|\/|\1 2 3b j n[Shift + direction] moves you several squares in this direction. Staircases[<] go back to the previous level[>] enter the next level[X>]/[X<] travel to the nearest up/downstairs Doors can be opened by walking into them[C] close an open door Travel[X] enter the level map, travel with [Enter][o] autoexplore Hit any key to exit...;j1C G [?25h[?0c [?1051l[?1052l[?1060l[?1061l