Ifg\  Player: BIGSh0t Game: DCSS 0.32 Server: crawl.dcss.io Filename: 2024-12-21.09:41:29.ttyrec Time: (1734774089) Sat Dec 21 09:41:29 2024 Kfg{ [?1051l[?1052l[?1060l[?1061hKfgEV)0[?7h[?25l[?1cKfgj"Kfg/vWelcome, BIGSh0t. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Demonspawnu - Vampire d - Gargoylem - Djinniv - Demigod e - Draconiann - Sprigganw - Formicid f - Trollo - Ghoulx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Octopodes are a species of amphibious cephalopods. They can wear eight rings, but almost no armour fits them. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Octopode ConjurerMfg Mfg Mfg Welcome, BIGSh0t the Octopode. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Fire Elementalist Zealotm - Warperv - Ice Elementalist f - Berserkern - Hexslingerw - Air Elementalist g - Cinder Acolyteo - Enchanterx - Earth Elementalist h - Chaos Knightp - Reavery - Alchemist Mfg: >Conjurers confront problems with damaging spells. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Octopode ConjurerNfgsNfg{Nfg,BIGSh0t the ConjurerOctopodeHealth: 11/11 ========================Magic: 3/3========================AC: 1Str: 6EV: 12Int: 20SH: 0Dex: 10XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) TentaclesCast: Magic DartNfg d#.#####.##.......# .#.#..#..## ..###...#.#..#.#......#..!#.....#####.....#####.#...........#$..#....@....#....#.........#...#...........#.#####.....#####.....#...#.....##....#.#..#..##.....#..##.##..#.....## #NfgNfgϜWelcome, BIGSh0t the Octopode Conjurer.The Orb of Zot is coveted for many reasons. Will you seize it for your own?Nfg^NfgPress ? for a list of commands and other information.  Found 4 gold pieces and a fuming grey potion.Nfg@Nfg[ _Found a staircase leading out of the dungeon.Pfg(Pfg  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0     0   e + Spellcasting 2.0   9%  -1          PfgC. b + Unarmed Combat   0.0     0   f + Conjurations 4.0  77%   0                  c + DodgingPfg2.0   8%   0      d + Stealth2.6   6%  +4              Pfg        Pfg"        PfgH        Pfgm        Pfg_    Pfgo        Pfg!            Pfg            Pfg    The percentage of incoming experience used to train each skill is in brown.  PfgThe species aptitude is in white.  [?] Help[=] set a skill target  Pfg\[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsQfgN' nMaces & Flailsoc + Axes0.0 0   p + Hexes0.0 0  d + Polearms0.0 0   q + SummoningsQfg' +0.0 0   e + Staves   0.0   r + Necromancy0.0 0   f + Unarmed Combat   0.0     0   s + Translocations   0.0Qfg(  0  g + Throwing0.0 0   t + AlchemyQfgQ( v0.0+1  u + Fire Magic0.0Qfg( l 0  h + Short Blades   0.0 0   v + Ice Magic0.0 0  i + Long Blades0.0Qfg( i 0   w + Air Magic0.0Qfg(  0  j + Ranged Weapons   0.0 0   x + Earth MagicQfg5) w0.0 0  y + Invocations0.0Qfgr) 1+1   k + Dodging 2.0   8%   0   z + Evocations0.0Qfg) +1  l + Shields0.0 0   0 + Shapeshifting   0.0Qfg) -1   m + Stealth 2.6   6%  +4  Qfg) auseful|allRfg%861 t * Alchemy   0.0  20%74Rfg4argetarget-- --  -- --  -- -- -- -- -- -- -- -- -- --  -- Rfg4C-- -- -- -- -- -- -- --  -- -- -- --  a-z] setRfgl[-] clear selected targettrainingtargetsSfg#<[?25h[?0c0 SfgPXd [?25l[?1c8.0  +1  current training targets, if any.=] set aall targetsTfgEa-z] setselected target UfgB<[?25h[?0c0 UfgV [?25l[?1cUfg \15.0 =] set aall targetsVfgea-z] setselected target Wfg)[?25h[?0cWfg*0 Xfg" Xfg [?25l[?1cXfg]20.0 =] set aall targetsXfgfa-z] setselected target Yfgp=[?25h[?0c0 Zfgh" Zfgg [?25l[?1cZfgo16.0 =] set aall targetsZfgOa-z] setselected target \fg=[?25h[?0c0 ]fg" ]fg [?25l[?1c]fgo10.0 =] set aall targets]fg a-z] setselected target ^fgw%<[?25h[?0c0 _fgb [?25l[?1c_fggo10.0 =] set aall targets`fgRna-z] setselected target afg=[?25h[?0cafgD=*0 bfgp " bfg [?25l[?1cbfgXo15.0 =] set aall targetscfga-z] setselected target dfg [?25h[?0cdfg) 20 efg;!2gfg? # gfg [?25l[?1cgfg" o23.0 =] set aall targetshfg a-z] setselected target ifg$=[?25h[?0c0 jfg [?25l[?1cjfg12.0   0 =] set aall targetsjfgkna-z] setselected target lfgl=[?25h[?0c0 lfgp [?25l[?1clfg12.0  +4 =] set aall targetsnfgxa-z] setselected target ofgO#<[?25h[?0c0 pfgބ [?25l[?1cpfgo23.0 =] set aall targetspfgj pfgUs pfgS{ OBIGSh0t the Conjurer#.#####.#Octopode#.......# .Health: 11/11 ========================#.#..#..## ..Magic: 3/3========================###...#.#..#.#.AC: 1Str: 6.....#..!#.....EV: 12Int: 20#####.....#####SH: 0Dex: 10.#...........#$XL:  1 Next:  0% Place: Dungeon:1pfg{ ..#....@....#..Noise: ---------  Time: 0.0 (0.0)..#.........#..-) Tentacles.#...........#.Cast: Magic Dart#####.....#####.....#...#.....##....#.#..#..##.....#..##.##..#.....## #Welcome, BIGSh0t the Octopode Conjurer.pfg| The Orb of Zot is coveted for many reasons. Will you seize it for your own?Press ? for a list of commands and other information.  Found 4 gold pieces and a fuming grey potion. _Found a staircase leading out of the dungeon.pfg~ pfg[ pfg“ pfgC rfg 3rfg rfg| rfg. rfg : _rfg rfg} ,rfgJ rfg rfg ,rfg rfg  ...# #. #. ..  #.#####.# # #.......# .# #.#..#..## ..####...#.#..#.#.#.....#..@#....#####.....#####.#...........#$rfg ..#....<....#..#..#.........#..#.#...........#..#####.....#####......#...#......##....#.#..#..##rfgH +3.0 (3rfg +4.0 (4rfgrfgGP _b - a fuming grey potionsfg_3sfgx`sfgcsfgesfg{jBsfgksfg3lsfgmmsfgosfgqsfgqsfgssfgqusfgWw,sfgxsfgzsfg|,sfgM}sfgY~sfgWsfgzsfgsfg,sfgPsfg9@ _You now have 4 gold pieces.sfg3sfgsfgsfg... # .#. #. #. ... #.# #.#####.# #.# #.......####.# #.#..#..##...# ###...#.#..#.#.######## .....#...#......@......g #####.....#####..####.## .#...........#...# Magic Dart ..#....<....#..### ..#.........#..# .#...........#.... g   goblin (asleep) sfg;!#####.....#####.## .....#...#......# ##....#.#..#..###sfg/12.0 (8.0)sfgk+3.0 (9sfgEsfgZu _A goblin comes into view. It is wielding a +0 dagger.tfgAD  The magic dart hits the goblin.tfg]******)tfg/+......tfg2--------2=4.0 (1Magic DarttfgtfgJ _You kill the goblin!tfgntfgtfgtfg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)tfg#d tfgd tfg@i tfgpl _You can't see any susceptible monsters within range! (Use Z to cast anyway.)tfg tfgN tfgO tfgr tfg f _tfg tfg tfg tfg tfgn tfg >--------tfg tfg ,tfg tfg ,tfg tfge tfg tfg tfgٞ ,tfgL tfg+ tfgB tfgϠ tfg ,tfg@ tfgʣ ,tfgQ tfg tfgĥ T3========tfg@ tfg 4 _Magic restored.tfg 3tfg tfg tfgʫ ,tfg tfg tfgЭ tfg tfgs tfg tfg\ tfg @========tfgó tfg tfg ,tfgѶ tfg tfg ,tfgk tfg tfg ,tfg tfgw tfg tfg tfg tfg ~  Things that are here:  a +0 dagger; a goblin corpsetfg% 5 _tfg tfg tfg3 ,tfg tfg tfg tfg7 tfg tfg tfg ,tfg] tfg*  .  .  #    ###.# ### ## #...# #.# .# #.#.#########.###.##.#  .......)...@....#  -..####.######.#.##  ..#...# #.# .# .#..### #.. #. .#..# .... .. ..#.... ..### ...  .## ...# ... tfgy T  #..# ....   #..### #..#   tfg 038.0 (24.0)tfg F-9.0 (25tfg tfg Y _c - a fuming clear potionvfgLvfgvfg} vfg" vfgXvfgvfgvfg,vfgvfgvfgdvfgvfg> vfg",vfg#vfg&Bvfg&vfg'vfg*,vfg+vfg-vfg/,vfg0vfg1vfg3,vfg4vfg>5vfg/6,vfg6vfg7vfg8,vfg79vfg;vfg<vfg=vfg=vfg?vfg$A,vfgBvfgD,vfgKEvfgGL _You now have 12 gold pieces (gained 8).vfgI3vfgCJvfgKvfgMvfg\MvfgMvfgOvfgPvfgPvfgPvfgRvfg`\[.)........# #..#  ######.#.####.# # #.#......# . ##.......# .. #.......# vfg\L #.......##  # #.#........##  # #.#......#..##  # #.#......##.@#  vfg\g #.##########.#   # .... ..#  Magic Dart vfg2]##### J.##   ###     J   endoplasm (asleep) vfg\]   vfg] vfgSh-55.0 (16vfg"k,6.0 (17vfgovfg_s] _An endoplasm comes into view.wfgVn  **J    The magic dart hits the endoplasm.  The endoplasm is severely wounded.wfgwfg7.J.wfgp2--------=7.0)wfgwfg^ _The endoplasm quivers.wfgG  The magic dart hits the endoplasm.wfgx*.wfgB /..wfgE 1----------------48Magic DartwfgkI wfgJ M _You kill the endoplasm!wfg wfgM wfg wfgE _You can't see any susceptible monsters within range! (Use Z to cast anyway.)xfgxfgxfgxfgn _You can't see any susceptible monsters within range! (Use Z to cast anyway.)xfg3xfgxfg%xfg| _xfgaxfgxfg!xfgxfg>--------xfgYxfg,xfgxfgfxfgL,xfgdxfgxfgxfgd,xfgxfgd,xfgxfgxfgAT2========xfgxfg,xfgxfgxfgxfg7xfgoxfgxfgxfgV========xfg xfg,xfg( xfgb xfg xfg xfg5 ,xfg xfgxfg7xfgxfg%,xfgxfgxfg xfgxfg,xfgxfg,xfgxfgxfgT3========xfgxfg;xfgxfgxfgxfgxfg=xfggxfgxfgxfgexfg,xfg}xfgxfg1@========xfgxfgxfgzxfgxfgxfgN xfg xfg!xfgF!xfg)"xfg"xfg#xfgl#xfga%xfg<-j# #.# #.#......#  #.. ####.......#  .... ..g#.......# . ..### #.#.......## xfg-## ...# #.#........##  #..# #.#......#..## #..# #.#......##..#  #.##########.#  #.....@...#..# - #########...##  #####  xfg.g   goblin (asleep)   xfgH=088.0 (30.0)xfgZ?F-9.0 (31xfgExfg1Js _A goblin comes into view. It is wielding a +0 club.yfg˺yfgyfgyyfg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)yfguxyfg{yfg!yfg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)yfg;.# #.# #.#......# # #.. ####.......# # .... ..g#.......# . ..### #.#.......## .## ...# #.#........## .# #..# #.#......#..## # #..# #.#......##..#  #.##########.#  #....@....#..#  #...##  #####       yfg\yfge990.0 (1.0) _yfgHyfgyfg .# #.# #.#......# .### #.. ####.# .# .... ..g#.# yfgS Y. ..### #.#.## #.## ...# #.#........## .# #..# #.#......#..## # #..# #.#......##..# # #.##########.#  #.#..#  #...## yfg [ #####       yfg yfg &1yfg yfg, yfgY V#...# #.# #.#......# .### #.. ####.......# .# .... ..g#.......# #.... ..### #.#.......## #.## ...# #.#..## .# #..# #.#......#..## .### #..# #.#......##..# # #.##########.# # #.#..#  #...##  #####              yfgq D yfg yfg* &2yfg yfg zfg.#...# #.# #.#......# #..### #.. ####.......# #..# .... ..g#.......# .#.... ..### #.#.......## #.## ...# #.#........## .# #..# #.#......#..## .### #..# #.#......##..# .## #.##########.# .# #.#..#  #...## zfg+ #####    g   goblin (asleep)      zfgzfg*83Magic Dartzfg zfg zfg.#...# #.# #.#......# .#..### #.. ####.......# .#..# .... ..g#.......# .#.... ..### #.#.......## #.## ...# #.#........## .# #..# #.#......#..## #..### #..# #.#......##..# #.## #.##########.# #.# #.#..#  #...##  #####   zfg    zfg{zfg&4zfgzfgzfgC  *****g    The magic dart hits the goblin.  The goblin is severely wounded.zfg@ zfg D.g....zfg f2--------==5zfg zfg ( _The goblin shouts!zfg1 D  The magic dart hits the goblin.zfg )****zfg 8....zfgw 1----------------6-6Magic DartzfgL zfg J _You kill the goblin!{fg &{fg(8-{fg-{fg^0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.){fg" 3{fg.{fg{fg$ _{fg{fg{>--------{fg1{fg,{fgn{fg,{fgw{fg],{fg0{fg{fg{fg7!{fg6#,{fg#{fg${fgH%T2========{fg3&{fg',{fg'{fg(,{fgs){fgU*,{fg*{fg+{fg+@========{fg?,{fg-,{fgA.{fg0{fgU0{fg1{fg2{fg)3{fg4{fg5{fg&6{fg6{fg7,{fg8{fg9{fg9{fgH:{fg2;,{fg;{fg=,{fg+>{fg?{fg@T3========{fgA{fgC{fgE,{fgF{fgG{fgH,{fgI{fgBJ{fgAK,{fgnL{fgFM{fg[N{fgN@========{fgO{fg:P{fgQ,{fgHR{fgT|  Things that are here:  a +0 club; a goblin corpse{fgU{fgVV _{fgW{fgcY{fg \,{fg\{fg^{fg_,{fgl`{fga{fgb,{fgc{fggd{fge{fgNe{fge{fgf{fgg,{fgh{fg[l{fgm{fg(n{fgn{fgo{fgq,{fgr{fgr{fgs,{fgt{fg8u{fgu,{fgv{fghx{fg y{fg>y{fgz{fg|{fg},{fgL~{fgL{fg%,{fg{fgz{fg`,{fg{fgp{fgG,{fgυ{fg{fg,{fgD{fg{fg,{fg{fg{fg,{fg`{fg{fg,{fg{fgd{fg{fg{fg{fg{fg4...#........#####)#.......## .#####.###...# #.#........## ....# ##..# #.#......#..## #..#..### #..#####.#......##..# .. #.....##.##########.# ###.# #.###.##.........#..#  #.# #.##########...##  #.###.# #####  #....@#-##.#....# ........# Magic Dart.#.#.#.#.##..l......#{fg`.#.#.#.#.# l   frilled lizard (asleep).........#.#.#.#.#.# {fg1144.0 (48.0){fgF-5.0 (49{fg{fga _A frilled lizard comes into view.{fg L  The magic dart hits the frilled lizard.{fg ***.*{fg{A.....{fgh2--------7=6.0 (1.0)Magic Dart{fgf{fgR _You kill the frilled lizard!|fg !|fg&|fg,|fg/ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)|fgH|fg|fgp|fg/ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)|fg |fg|fg|fg|fgs| _|fg|fg|fgD|fg|fg>--------|fg|fg|fg|fgo|fg,|fg|fg|fg"|fg|fg|fgQ|fg|fg,|fg(|fg,|fgo|fg|fg%T3========|fg|fg|fg|fg&|fg|fg~|fg,|fg|fg?|fg,|fg|fg|fg|fg[9========|fg|fgZ|fg,|fg|fg|fg,|fg|fgg|fg,|fg|fgt|fg|fg,|fgz|fgv ,|fg |fg|fg,|fg`|fg|fgL|fg|fg|fg||fgu,|fg|fg'|fge!,|fg"|fg$|fgC',|fgw(|fg*|fg-,|fg@.|fgv8 . #.....#.#  ###########.#....#  .................#  .....##.#.#.#.#.##  ................#  ....##.#.#.#.#.# |fg8... #.........# #..#####.#.#.#.#.# #.....|@.........#-#.#####..#.#.#.#.. #........... #.......... .....##### |fg29J####### |fgK> . #.....#.# #####.#....# ...........# .....##.#.#.#.#.## ..........#|fg>] ....##.#.#.#.#.# ... #..# #..#####.#.#.#.#.# #.....@...#|fg> #.#####..#.#.#.#.. #. #... .....## #|fgh?.######|fgJ072.0 (26.0)|fgMF-3.0 (27|fgjQ|fgUz _You see here a staff of conjuration.}fg}fgg}fg_}fg}fg>}fg~: _}fg}fgZ,}fg}fg}fg,}fg}fg}fg#[ #.###.#.# #....$ #.....#.# .############.#....# .#.................# #.....##.#.#.#.#.## #................# #.....##.#.#.#.#.# #.....##.........# #.@#####.#.#.#.#.# #.....|..........##.#####..#.#.#.#..Magic Dart#r #...........#. #..........#. .....#####r   quokka (asleep)}fgT## #######}fg | 6.0 (3.0)  A quokka comes into view.}fg+7.0 (4}fgI}fg* _Found 4 gold pieces.}fgǶ}fg}fg}fg`] _A quokka is nearby!}fgm D  The magic dart hits the quokka.}fgz i**†}fgWc /..}fgl 2--------9=8.0 (1Magic Dart}fgq }fg u J _You kill the quokka!~fgK~fgGQ~fgV~fgY _You can't see any susceptible monsters within range! (Use Z to cast anyway.)~fguP~fgR~fgV~fgiX _You can't see any susceptible monsters within range! (Use Z to cast anyway.)~fg;. G#....$#.....#.# .############.#....# .#.................# #.....##.#.#.#.#.## #................# #.....##.#.#.#.#.# #.....##.........# #..#####.#.#.#.#.# ~fg. #..@..|..........# #.#####..#.#.#.#.. #† #........... #. ##. .....####### ####### ~fg6 ~fg#: 5-9 _~fg? ~fgA fg<#....$ #.....#.# .####.#....# .#...# #.....##.#.#.#.#.## #...# #.....##.#.#.#.#.# #.....##.........# #..#####.#.#.#.#.# #...@.|.# #.#####..#.#.#.#.. #† #.... #. #.......... fgfgA-80fg%#fg%fg'g#....$ #.....#.# .#.#....# .#.# #.....##.#.#.#.#.## #.# #.....##.#.#.#.#.# #.....##.........# #..#####.#.#.#.#.# #....@|.# fg(#.#####..#.#.#.#.. #† #... #. #..........#. .....####### #######fg/fgT3&1fgO7fgk9fg%#....$ #.....#.# .#.#....# .#......# #.....##.#.#.#.#.## #.......# #.....##.#.#.#.#.# #.....##...# #..#####.#.#.#.#.# #.....@.# #.#####..#.#.#.#.. fg#† #.. #. #..........#. .....####### #######fg1fg G--------2fg7fgz _You see here a staff of conjuration.fgR(fgy-&3fg1fg3P _d - a staff of conjurationfg fgs Equip which item?  - - Tentacles (current attack) Magical Staves (go to first with |)  d - a staff of conjurationfg [?] describe selected[tab] equip|unequip fg` fg fg \#....$#.....#.#BIGSh0t the Conjurer.############.#....#Octopode.#.................#Health: 11/11 ========================#.....##.#.#.#.#.##Magic: 2/3================--------#................#AC: 1Str: 6#.....##.#.#.#.#.#EV: 12Int: 20#.....##.........#SH: 0Dex: 10#..#####.#.#.#.#.#XL:  1 Next: 90% Place: Dungeon:1#.....@..........#fg bNoise: ---------  Time: 183.0 (0.0)#.#####..#.#.#.#..-) Tentacles#† #...........Cast: Magic Dart#. #..........#. .....####### #######The magic dart hits the quokka. _You kill the quokka! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a staff of conjuration. _d - a staff of conjurationfg% fg* 5 (0.5d) staff of conjurationfg;/ fgz1 9 _d - a staff of conjuration (weapon)fgkLfgMfgrMfg[P,fgTfgU,fgUfgV,fgVfgAXj3========fgXfgYfgZ,fgZfg[fg\fg\fg\fg^fg_,fg\_fg)`fg`fga@========fglafgbfg>c,fgcfg{dfge,fg^efg%ffgffgffggfggfg9hfgchfghfg)ifgi,fg(jfg1kfglfgmfgmfgLofg(p,fgkpfgqfg rBfgrfgfs,fgsfgZtfgt,fg(ufgvfgv,fgvfgwfg:xfgUxfgxfgyfgB{fg{fg|fg}fg,fgfg΀fg,fgfg4fgރfgfgfgfgL,fgɊfgfg,fg`fg׏fg,fgjfgfg,fgfgTfg,fgfgafgt,fgۜfgfg9,fg&fg_fgB,fgfgfg,fgfgfgS,fgfg"fgg,fgfgsfg],fgȲfgQfg,fgCfgfgF,fgDfgfg,fgfg9fg,fgfg_fgc,fgfgNfgZ,fgfgfg,,fgfgffgp,fgdfg<fgS,fgfg&fg,fgcfggfg',fgfg.fg,fgofgfg,fgfgHfg,fgfgfg fgTfgfgfgfgfgfgfgwfgfgfg2,fgfgL _You now have 16 gold pieces (gained 4).fg3fgfgfg.#...........#........##########.....#####.###.#.....#...#......# ##..# ###....#.#..#..### #..######.....#..##.## #.....##..#.....###.# #.###.## #.# #.# #.## #####.# #.###.#. #..@..# #.....#. #.############.#.... #.#................. #.#.....##.#.#.#.#.# #.#................# #.#.....##.#.#.#.#.# g   hobgoblin (asleep).g#.....##....g30m.....#####..#####.#.#.#.#.##................#fg[1240.5 (57.0)fg ,1.5 (58fgfg$\ _A hobgoblin comes into view.fg fg fg fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgDfgWFfgLfgO _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgDU .#.#........ #####.....#####.###...#  .....#...#......# ##..#  ##....#.#..#..### #.. #.....#..##.## #..... ..#.....###.# #.###. #.# #.# #. #####.# #.###.# #.@...# #.....# #.######.# #.#........... #.#.....##.#.#.#.#. #.#.......... #.#.....##.#.#.#.#. .g#.....##......... ####..#####.#.#.#.#. #................fg#OfgxSPgg.fgUM2.5 (1.0)Magic Dart _fg_YfgV[fg  .#.#. #####.....#####.###...# .....#...#......# ##..# ##....#.#..#..### #.. #.....#..##.## #..... ..#.....###.# #.###. #.# #.# #. #####.# #.###. #@....# #..... #.######.# #.#...... #.#.....##.#.#.#.# #.#fgyq #g#.....##.#.#.#.# ..#.....## ####..#####.#.#.#.# #fgĂfgk:g.fg&3fg=fgfg b  You feel a surge of power! The magic dart hits the hobgoblin.fg #*fg 9**.fg  )fgL <....fg) fgQ .#...........#........### BIGSh0t the Conjurer#####.....#####.###...#Octopode.....#...#......# ##..#Health: 11/11 ========================##....#.#..#..### #..### Magic: 2/3================--------#.....#..##.## #..... AC: 1Str: 6..#.....###.# #.###. EV: 12Int: 20#.# #.# #. SH: 0Dex: 10#####.# #.###. XL:  1 Next: 110% Place: Dungeon:1#@....# #..... Noise: =--------  Time: 244.5 (1.0)#.############.#.. d) staff of conjuration#.#...............g m Cast: Magic Dart#.#.....##.#.#.#.##.#...............#.#.....##.#.#.#.# ..#.....##........ ####..#####.#.#.#.# #...............  _d - a staff of conjuration (weapon) _You now have 16 gold pieces (gained 4). _A hobgoblin comes into view. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You feel a surge of power! The magic dart hits the hobgoblin.fgg _You kill the hobgoblin!You have reached level 2!fg$ /  --more--fg{ 7/173/5----------2 4% Magic Dartfg̿ fg 4 _fgw fgNx fgx fgz fgW | _fg ,fgɀ fg2 fgu 8--fg fg2 ,fgƅ fg ,fgg fg ,fgF fg ,fg fg ,fg fg fg fg fg& fgv Q4=====fg fgœ ,fg fg֕ ,fgx fg ,fg fgԙ fg, ======fgߚ fg ,fg fg ,fg fgG ,fg fg fg٣ fgg fg ,fg fg fg\ fg fg fgȩ O5=====fg fg< fg8 fg` fg fg fg4 fgf fg fg fg ,fgȳ fg fg" fgV ======fg fg@ fg  ..#.....###.# #.###. #.# #.# #. #####.# #.###. #.....# #.....fg : #.############.# #.#..............#.#.....##.#.#.#.#fgF .#..............#.....##.#.#.#.#-70.5 (26.0).#.#.>..#.....##...........####..#####.#.#.#.#fg̽ ^.#.# #.................. #.#####..#.#.#.#.# #†# #.......... #.#####. #..........################fg fg F-1.5 (27fg fg 9 _Found an escape hatch in the floor.fgf: fg: fg9; fg= fgx? fg>C nfgC fgE fgG ,fg-H fgK P  There is an escape hatch in the floor here.fgM fgRN  _fgXO fgP fgR fgR fgsS fgoV fgfW ,fg3X fgOZ fg[ ,fg] fg^ fgq` ,fgBa fgXd fgf Bfgg fghh ,fgh fgi fgj ,fgj fg+l fgm ,fgn fg|p fgq fgr fgr fgs fg#u ,fgu fgv fgVw ,fgw fgx fgly ,fgy fgz fg4{ ,fg{ fg} fg~ fg~ fg fgJ fg ,fg fg fgԅ ,fg& fg fg ,fgׇ fg fgB ,fg fg3 fgG  #.#.. .r.... #.#.#####.#.# #.#.##...... #.#.##.#.#. #.#.##.#... #.#.##.#.#########.#.########.............##.#.......@####..#.#.#.>..######.####........#### #.......#.#.#...Magic Dart ######### #.#.#.#..##fgؗ R #..# # r   rat (asleep) ########## # fg] -93.5 (22fgv ,4.5 (23fg2 fg V _A rat comes into view.fg>\  You feel a surge of power! The magic dart hits the rat.fgz.******fg$I.......fg(4-----8=5.5 (1.0)Magic Dartfgr-fg/G _You kill the rat!fg}fgfgfgl _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgy fgV fg fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgnQ fgiR 3fg T fg!X | _fg Y ,fg5Z fgD\ Q-----fg^ BfgZ_ fg:a ,fga fgc ,fgc fgd fg-e fg!f fgg ,fgg fgXi fgi fgi H5=====fgj fggl fgm ,fgn fgp fgr ,fgt fgTu fgv ,fgw fg:z fg{ fg{ ======fg} fg~ fgl ,fg fgՂ fga ,fg fg fg fg# fg fg fgX ,fg< fg fgF ,fg fg fgz ,fg fg ,fg/ fg M _You now have 27 gold pieces (gained 11).fgW 3fg fgj fgy fg fgk fg fg ,fg fgw fg fg_ fg fg fgR ,fg2 fg fgɯ ,fgE fg fg@ ,fg fg1 fg ,fg9 fg fg׹ ,fg7 fgr fg ,fg2 fg fg ,fgڽ fg fgq  .#.. .. ..#. .[ ..# .# # .#..###.###. ####.#.... .....#.#..## ##..fg #########.#...# #### #............@.#. .... ..-327.5 (32.0)########..#...#####..# #.#..#.#........# #.fgC W.######..#.###.#.#..# #............#.......# #.##.#####.###.#.#.#.# #. #...........# #. ########.#########. fg k#######........... fgm fg F-8.5 (33fg fg I _Found a scale mail.fgp3fg;fgfgfgBfgvfgfg8fg0fg,fg}fgfgml###...w.....#....######.... .#.!.. ..#...[ ..# ..# ##. .#. ###.###...# ##### #.#@.....# .....fg . #.#..####.# ##..#########.#...# #### #..Magic Dart............#.# .... ..########..#...######.# #..#.#........# #.# w   dart slug (asleep).######..#.###.#.#fge8#.#...........#.......# #.###.#####.###.#.#.#.# #.#fg w31.5 (3.0)w  A dart slug comes into view.fg ```````The dart slug launches a dart at you.fgg...[..@fgl3=2.5 (4fgKsfgIuO _The slug dart misses you.fg ****** You feel a surge of power! The magic dart hits the dart slug.fgp...[..fg]4-----3.5 (1fg;!fg$d _The dart slug is moderately wounded.fgO+ ******You feel a surge of power! The magic dart hits the dart slug.fg3fgֶ.w..[..fgi3----------4fg(fga _The dart slug is heavily wounded.fg ***** You feel a surge of power! The magic dart hits the dart slug.fgfgO..w.[..fgXo2----------5fgwfg\] _The dart slug is almost dead.fgeb  You feel a surge of power! The magic dart hits the dart slug!fgC†**fgZ**fg]r c.[..fg{ 1----------256Magic Dartfg7 fgD  fgn ?_You kill the dart slug!fgt fgz fg) fg8 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg rfgNxfg}fga _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgfgbfgfgfg: _fgfgfgfg4fgsfgcfg5fg;-----fgfg1fgyfg fg ,fgfgfgEW2=====fg,fgfg_fgfgfgfgGfg fg!fg`"fg]%S=====fg&fg(fgs)fga*fg,,fg'0fg2fg2fg4fg7,fg+8fg:fg:fgP<fg>,fg?fgAfg0BQ3=====fgiCfgE,fg#GfgI,fgJfgLfg8MfgNfgPfgTQ======fgRfgUfgWUfgVfguY,fgZfg:],fge^fg`fg:afgafgd,fgefg'hfgohfgwifgkfg lQ4=====fgxmfgo,fgJqfghs,fgtfgw,fgtxfgzfgRz======fg{fg},fgfgf,fgͅfgr,fgJfgS,fgčfg(,fgfgfgfg=fgfgO5=====fgffg.fghfgfgfgifgI,fgfgfg,fg}fgٯfg:fgt======fgfg2C ####  # ...  #. ######### # #........ ### #........ ..#.....#.. #### #...†.... .#.. # ..#- #..[..# ..# #..##.###. .# ###.###...# #### fgs#.#......# ..... #.#..####.# ##..###.#...# #### #.....#.# .... .#.#...#####..# #.fg*080.5 (44.0)fgF-1.5 (45fgpfgQQ _e - a blue potionfgRfg`Sfg2UfgiWfgYfg]^Bfg*k#  #. ##### #.###.... . #..#.#########.(..#..####........#. .....#.....#...> ######..@†.....# .#...2.5 (1.0)fgk#.....###.# ..#..#..[..# ..#.#..##.###. .#....###.###...# ##### #.#......# .....#. #.#..####.# ##..fgk(#########.#...# #.#### #................#.# .... ..#.fgsfgy+3.5 (2fg+fg"S _Found 2 poisoned darts. Found a stone staircase leading down.fg#  #. ##### [ #.####.... .. #...#.#########.(# #.##.#..# ####........#. .....#...@.#...> ######...†.....# .#..#.....###.# ..#.fgt#..[..# .#..##.###. .#....###.###...# #####.. #.#......# .....#. #.#..####.# ##....##########.#...# #.#### #...fgfg9+4.5 (1fgfg H _Found a ring mail.fge'H#  #. ##### [. #.#####.... ... #...#.#########.(# #.##.#..# ####....@...#. .....fg(#.....#...># ######...†.....## .#..#.....###.# ..#....<#..[..# # .#..##.###. .#....###.###..#####.. #.#......# .....#... #.#..####.# ##....#fgp3fge:&5fg*AfgBfg K# . #. .##### [.. #.######.... .... #......#.#########.(# #.##.#..# ###...#.#.#........#.........fg #.....#...># .######...†.....## .#.......#.....###.# ..#....<#..[..# .# .#..##.###.# .#....###.###..#####.. #.#......# .....#..fg؜ fg@ &6fg7 fg fgkI.# .#### #. .##### [..# #.#####.#.... .... #.#.###.(# #.#..#.#.#.fgo# ###...#.#..#.#.#...##.....#...>##.#####.#...†.....## .#.#.....###.# ..#....<.#..[..# .# ..#.#..##.###.# .#.###.###...#. #####.#.#......# .....#...#fgifg&7fgffgfgV@.#.#... # .#.###### #. .##### .$[..# #.#####.##.... ..... #.##.###.(# #.#..#..##.#.# ###...#.#..#.#.#...#.#.....#...>##.#####.....#fgXI#...†.....## .#.#.....###.# ..#....<.#..[..# .# ..#.#..##.###.# .#.###.###...#. #####.....##.#......# .....#...#.fgzafg8i&8fgofgr* _Found 6 gold pieces.fga.# #.# ... # .#. ####### #. ... ##### #.$[..# #.#####.# #.... #..... #.fgb##.###.(# #.#..#..##.#.# ###...#.#..#.#.#.#...#.#.....#...>##.#####.....##...†.....## .#.#.....###.# ..#....<.#..[..# .# ..#.#..##.###.# .#.###.###...#. #####.....##.#......# .....#...#.fgkfgr&9fgLyfg#{fg .. .#  #.# fgd . .. # .#.  ####### #. ... ##### #.$[..# #.#####.# fg #.... #.....# #.......##.#########.@# #.#..#..##.#.#..# ###...#.#..#.#........#.........#...#...#.....#...>##.#####.....####...†.....## .#.......fg 3#.....###.# ..#....<....##..[..# #.# .#..##.###.# .#...........###.###...#. #####.....###fg fgƒ '90fg fgh T _You see here 2 poisoned darts.fgU4 fg[; &1fgcD fgF * _f - 2 poisoned dartsfg_ fg fgfg fgfgfg ,fg;fg~fgWfgfgfg fg%L _You now have 33 gold pieces (gained 6).fg'fg(fg)fgR+fgP-fg-fg51fg3fgT7,fg8fg:fg =fgf=fg>fgAfgHDfgDfg?Ffg0HfglJfgJfgLfgMfgP,fg QfgsTfgV,fgWfgiZfg\\fg\fg]fg_fga,fgbfgffg5h,fg;ifgkfgmfgmfgnfg?rfgs,fg9ufg8vfgv,fg5wfg=yfgWzfgzfgzfg{fgo|,fg|fg}fg~,fg0fgfgBfg,fgfgfg'fgfgfgafg܋fg$,fgfgfg,fg fgfgܑfgfghfgҔfg/fgqfgfgcfgfgfgfgΟfg,fgfgfgvfgfg;fgߦfgr,fgfgfg[,fgfgkfg)fgifgfgBfgfgfg,fgIfgtfgfgζfgfgfg,fg(fgfg,fg9fg>fgfgTfgRfgfgfg,fgfgfgfg$fgUfgfgfgfg|fgfg ,fgbfgfg,fgXfgfgufgfgfgfgfgfg8fgfgfgfgcfgfg,fgfgfg,fgfgfg,fgfgfg#..#.#.#)##.........### #..#.#.#.# .. ##......... .# ...#.#.#.#  #.# #....$....  ..# #..#.#.#.# #.   #.@....... #.# 441.5 (50.0) # #..[..# #.#####.## #.# fg. #.....# #.......####.# #######..#### #.#..#..##...# .........######...#.#..#.#.###### .......#.........#...#........... ....#...>##.#####.....#####..### ..†.....###..#...........#...# # ....###.# ##..#....<....#..###fgfgV,2.5 (51fg fg # _Found a club.fgMfgMfg$OfgPfg&Rfg`VnfgWfgXfgYfg ZfgZfg],fg]fgi`M _You now have 47 gold pieces (gained 14).fgafgafgcfgefg g,fggfgifgk,fg+mfgofgJqfg|qfgsfgLvfgqx,fgxfg{fg|fg|fg}fgyfg6fgffgfgfg,fgfgdfg,fgfgfg,fg?fgfg,fgfggfgfgfg~fgfgfgߓfg fgfg,fgfgfg,fg*fg$fg>,fgfgfgޢ,fgfgؤfg,fg5fgfg,fgofgfgk,fgWfgfgѾ#. . #.## . ..###.#.....##..#.# ..##+# #..... ...###########..#.# #.##.##...#...##..... #...@...#.#.#.....#.# #.#..##.#.#.####..... fg˿#.#####...# #..#.#Magic Dart #. ####### #..... K #..[..# #. #...... #.....# #K   kobold (missile, asleep) #.######### #.#..# #.#..........######...#. .#........#.........#..fgV-66.5 (24fg,7.5 (25fgfgz _A kobold comes into view. It is wielding a +0 short sword.fg7\ ***K)  You feel a surge of power!  The magic dart hits the kobold but does no damage.fgw ...KThe kobold shouts!fgH(((fgo6...fgs6--4-----===8.5 (1.0)fgyfgM|D _The kobold throws a stone. The stone hits you.fgx_  You feel a surge of power! The magic dart hits the kobold.fg ***)fg66...fgÖ7==3----------9--9Magic Dartfgfg fg1<_You kill the kobold!fgpffgg9--fglfgjp _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgZ" fg$ fgd+ fg-  fg. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg, 3fg. fg0 fg4 P _fg5 fgt6 fgA8 ,fg8 fg9 fg: X==-----fg: fg; ,fg= fg? ,fg3@ fgB ,fgC fgE ,fgOF fgTG fg{G Q4=====fgpH fgI fg}I fgI fg;K ,fgK fgM ,fgHN fgO S=====fgQ fgsT ,fgcU fgV ,fgWW fgX ,fgX fgY ,fgS\ Xfg^ Bfg_ ,fgra fgf e5=====fgg fg:i fg8j fgfj fgj fgl fgXm ,fgm fgo fgo ,fgp fgHs fgt S=====fgu fgv fg,w ,fg;x fgx fgsy ,fgy fg{ fg| fg| fg}} fg fg Bfg΂ fg fg fgS fg fg ,fg fg fg ,fg fg fgʌ ,fg= fgݏ fg ####.. ....  #...  ...  #.# ### ##.###.# #b##......### #.?..@#.....##+# -#####.####.....####### #.# ##.##.##...#.Magic Dart #.. #.......#.# ##. #.#..##.#.#. .# #.#.#####fgĘ b   bat (asleep) .# #.#.# ##### .######)# #..[ #......# #....fg 1502.5 (33.0)fgf F-3.5 (34fg fg V _A bat comes into view.fgNa\  You feel a surge of power! The magic dart hits the bat.fgf†***fg<?..fg4-----33=4.5 (1.0)Magic Dartfgfg G _You kill the bat!fg fg fg fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fge fgh fgp fg-s _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg 3fg fg3 fg $ _fg fg2 fg fg ;-----fgo fgp ,fg fg fg< fg fg ,fg fg ,fg fg ,fgw fgn fg H5=====fg fg fg ,fg fg fg ,fg fg fg ,fgt fgY Q#. ####..##.# .....+#.#. #......#.. ...##### #.# ###... ##.###.# #†##......### #.@...#.....##+#fg= - #####.####..... #.# ##. #.. #.......# ##.# #.#..##.# .# #.#.##### .# #.#.#  .######)# # #......# #fg 0173.0)fg< f=====-8.5 (14fg fg c _g - a scroll labelled HAMUETW XENYVfgfg/3fgfgfgnfg^fg_  You see here a bat corpse.fgfg _fg%fg{fg/,fgfgfg,fgfg3fgfgfgfgfg|,fg=fgfg,fgfgfgX,fg fgfg,fgfg&fg+,fgfgfg,fg4fgfg,fg-fgfgm #....#.... ...  ########### #.# ###  #....#....###.###.#  #.##.#.##†##......###   #.#.##.....#.....##+#  #.#.######.####.....##  # #.# #.# ##.##.##  fgV]#.#### #.. #......  #..@.# ##.# #.#..##  ####.# .# #.#.  J# .# #.#.# Magic Dart  .. .######)#  ##. #......#  .. #.###fg{J   endoplasm (asleep)  ## #.#.......  fg .#.......   #.....#.fgB-31.5 (13fg,2.5 (14fg fg] _An endoplasm comes into view.fg *J    You feel a surge of power! The magic dart hits the endoplasm.  The endoplasm is almost dead.fg fgs.J.fg_k4-----=3.0)fgfg.^ _The endoplasm quivers.fg:.b  You feel a surge of power! The magic dart hits the endoplasm.fgj1\.fg'.fg3----------414Magic Dartfg^fgM _You kill the endoplasm!fgifgfgfg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg0 fg\1 3fg3 fgE4 $ _fg9 fg-: ;-----fgc: fg; fg; fg4< fg= ,fg>> fgm? ,fg? fg @ fg3@ fgn@ fg@ fgA g4=====fg B ,fgVB fgB ,fgC fgC fgC fgC fguD fgD ======fgE fgF ,fgG fg#H fgUH fgH fgI fg J fg~J fg9L BfgkM ,fgM fgNO ,fgO fg*Q fg\Q O5=====fgR fgS fg?T fgkT fgT fgV fg5W ,fg^W fgX fgX fgX fgX fgY fgZ i=====fg^ Xfg^ fg!` fg` fga fgb fgb Bfgc fgc ,fgZd fg"e fge ,fge fg+g fgg ,fgCh fgRi fg(j fgFj fgj fgl fgm ,fgo ,fgo ,fgp fgq fgZr ,fgr fgs fgt ,fgu fgu fgv fgv fg(w fg#x fgx fgx fgx fgy fgVz ,fgz fg~{ fg| ,fg| fg } fg} ,fg~ fg~ fg fg! fg] fg fg] fgz fg˂ fg` fg ,fg fg fgŌ  >.>  ..  #.#.# .#  #.#.# #.#  . #.#.# #####..#  #. #.#.# .......+  #.##.#.##.##....#  #....#.... #.@.#-77.5 (43.0)  #############.#####  #....#....###.###.# fgB  #.##.#.##†##......### #.#.##.....#.....##+# #.#.######.####..... # #.# #.## ##.##.##...# #.#### #..# #.......#.# #....# ##.# #.#..##.#fg fgВ F-8.5 (44fg5 fgї > _Found two stone staircases leading down.fgb 3fgH fg7 fg fg Xfg fg fgn fg ,fg^ fg fg ,fg fg  ##### ...# + .>.> ß. ... ... #.#.# #.# ß... #.#.# ##.# .....  . #.#.#######..#ß.....  fg8 j#. #.#.##......@'.....(82.5 (4.0)  #.##.#.##.##....#ß.....  #....#.... #...## .....  #############.#####ß...  fgW k#....#....###.###.# ...  fgq #.##.#.##†##......###ß. #.#.##.....#.....##+# fg B#.#.######.####.....#########fg # #.# #.## ##.##.##...#.. fg 1_You open the door.fg E _Found 6 stones.fg; fg fg fg1 fge fg& z _  There is an open door here.fgE fg  _fgQ fgu fg ,fgK fg fg ,fg fg fgA ,fgs fg fg) ,fgx fg fg ,fg fgO fgE ,fg fg 7 _You open the door.fg 3fgB fg @  There is an open door here.fgu fg  _fgR fg2 fg ,fg fg fg ,fg fg fg fg? ,fg? fg@ fgAA ,fg}A fgB fgB fgB fgB fgqC fgC fgD fg:D fgD fg5E fgRE fgE fgF fgF fgF fgF fgaG fgG ,fg2H fgH fgsI ,fgI fgOK fgQL fguL fgL fgM fgN ,fg>N fgN fgRO ,fgO fgP fgP fgP fg Q fg{Q fgQ ,fg0R fg!S fgS ,fgS fgT fgU ,fgWU fg V fgmV ,fgV fgW fgY fgAY fgY fg9[ fg[ ,fg[ fgq\ fg] ,fg] fg^ fg_ ,fg__ fg[` fg` ,fga fga fgb ,fgb fgc fgd ,fgfd fge fgg ,fgh fgij fgp #.#####.####.##.# #.####.####.# #.#....# #...# #.#.#### ##.### #.#.# fgq !#..# #.#.#  ###.## #.#.# # ##...# #.#.##!# ...####. ..#.@..# 632.5 (50.0) ........# ## ###### ##.###### ... ...... ß##.# #.# #.#####.. ..##.. #. ..ß#### #. ....# #. ....ß# )#. .....+fgx fg{ ,3.5 (51fg fgW # _Found a club.fg3fgfgtfg,fg,fg>,fg7fg/fgfg1fgfg   #............# #.#####.####.# .# #.####.# ###.# #.#....# #...# #.#.######.### #.#.#####..# #.#.##.. ## #.#.##.# ...# #.#.##@# .####. ..#....# fga......# ## ###### .###### ... #...... #.# #.# #.#####.. ##.. #. ß####.# .#.ß# #)#.h - a golden potionfg16.5 (3.0)fg+7.5 (4fgfg/> _You now have 63 gold pieces (gained 16).fgfg+3fgDfgfgfgnfg9fgfgۊfg2fg_fg############## #............# .#####.####.# # #.####.# ###.# #.#....# #.#.#.#### .### #.#.######## #.#.##..@.#40.5 (3 #.#.##.##.#fg# #.#.##.# .# ###. ..#....# .# ....# ## ###### .[### ... #.......# # #.# #.#####.. #. .# ### #.fgfg+1.5 (4fg1fgC _Found a robe.fg Ifg fg fg fg( Xfg fg fg0 fg} fgݟ fg fg fg fgˢ fg( fg ,fg fgw fg fgީ fgC fgí \  You see here a +0 robe.fgk fg֯  _fgm fgͱ fg ,fgz fg fg fg fgX fgU fgm ,fg fg$ fg5 fg\ fg fg fg ###.# #.#....# #...# #.#.#### ##.### #.#.####### #..# #.#.##....####.## #.#.##.##.#fgS {...# #.#.##.##.# ...####. ..#....##.### ........# ## #######.[.# ##.###### ... #.@.....#.# ß##.# #.# #.#####...# ..##.. #. #.#.# ..ß#### #. #.#.# .#. #.#.# ....ß# #)#. #.#.#g   hobgoblin (asleep) .....+ gK#. #.#.#K   kobold (missile, asleep)..ß# #.####.# #.# fg o....## #.## .#fg 052.5 (11.0)fg Vgg.fg ,3.5 (12fg fg h _A hobgoblin and a kobold come into view.fgZfgx fg fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg fg\ fg fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgfgfgfg' _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgD ###.# #.#....# #...# #.#.#### ##.### #.#.####### #..# #.#.##....# ###.## #.#.##.##.##...# #.#.##.##.# #...####. ..#....##.###.# ## #######.[.# '##.###### ... #@......#.# .ß##.# #.# #.#####...#.##.. #.# #.#.#.ß#### #.# #.#.#.# .#.# #.#.#.ß# #g#.# #.#.# (.....+ .K#.# #.#.#.ß# #.####.#gn9;49m #.# .....## #.## .#fgGfg)K   kobold (missile)Kfg14.0)fgfg-( _The kobold shouts!fgKfg_fgfgfgh ?..#####.######..# ....###.#.## ###...# ##...####. ..#....##.### .........# ## #######.[. '##.###### ... #.......# .ß##.# #.# #@#####.. ...##.. #.# #.#ß#####..# gß#fg  #)# (.....+.Kg   hobgoblin .....ß# #.### K   kobold (missile)## ß## ..###.#####..fg fgM fgh& .K.K   kobold (missile)fg) &5fg/ fg1 fgF# ##.#####..# ....###.#.## ###...# ##...####. ..#....##.### .........# ## #######.[. '##.###### ... #.......# .ß##.# #.# #.#####.. .fgG..##.. #@# #.#ß#### #g#..# #.ß##K# (.....+..g   hobgoblinK   kobold (missile)#.# ...###...........#fg\fg>K)fg&6fgfg fgw9..# ....###.### ###...# ##.# #...####. ..#....##.### .........# ## #######.[. '##.###### ... #.......# .ß##.# #.## #.#####.. ...##.. #r#.# #.#ß#### #g#..# Kß#)# (.....+ ... .....ß# #.####.### #.##  fgwwr   quokka (wandering)ß## ..###.#####..g   hobgoblin## #...........#K   kobold (missile)ß## #.#.#)#fgh~fg0 .g   hobgoblinK   kobold (missile)  A quokka comes into view.fg=&7fgfg3 _The quokka moves out of view.fgo3###.### ###...# ####.#.##...####. ....#....##.### .........# ## #######.[. '##.###### ... #.......# .ß##.# #.##r#.#####.. ...##.. #.#.# #.#ß####g#..# Kß#)# (.....+ ... .....ß# #.####.#fg4h## #.## ß## ..###.#####..r   quokka (wandering)## #...........#g   hobgoblinß## #.#.#)#K   kobold (missile) +## .......fgf9fgjF.g   hobgoblinK   kobold (missile)fgDJ&8fg-YfgI7  ###...# ### #...####. ....#....##.### .........# ## #######.[. '##.###### ...r#.......# fg78 .ß##.# #.##.#.#####.. ...##.. #.#.# #.#ß####g#..# Kß##)# (.....+ ... .....ß# #.### #r   quokka (wandering)g   hobgoblin...K   kobold (missile) .###########..#.#.#.#..#fg: ,fg0A U.gfgB &9fg,I fgWL fgW ...####. ....#....##.### .........# ## #######.[. fgW ,'##.###### ...r#.......# .ß##.# #.##.#.#####.. .fgW ?..##.. #.#.# #.#ß#### #.#..# #gfgX oß##)# (.....+ ... fg3X j.....ß# #.### #fgLX &  fggX {ß## ..###.#####..fgX "## #...........# .ß## #.#.#)# +## fgX S.........# fgX .###########..#.#.#.#...#...##............fg_ fgl q.rrfgl '60fgv fgx fgE(0.........# ## #######.[. '##.###### ....#.......# .ß##.# #.##r#.#####.. ...##.. #.#.# #.#ß#### #.#..# gß#)# (.....+ ... fg(.....ß# #.### #  ß## ..###.#####..## #...........# .ß## #.#.#)# +## ....... .###########..#.#.#.#fg(m...#...##............ ....#.#.#.....#.#.#.#fg5,fg1].rfgO3&1fgh8fg<fgd '##.###### ....#.......# .ß##.# #.##.#.#####.. ...##.. #r#.# #.#ß####.#..# gß#)# (.....+ ... .....ß# #.### #  ß## ..###.#####..## #...........# .ß## #.#.#)# +## ..........#.#.#.##......#.#.#.#.. .##.#.#.####............fgLfg&2fg!!fgv"fgi] .ß##.# #.##.#.#####.. ...##.. #r#.# #.#ß####.#..# gß#)# (.....+ ... .....ß# #.### # fgj ß## ..###@#####..## #...........#ß## #..#.#.#)#..##....##..#...##............ #####...# #..#.#.#.#.#.fgsfgz&3fgfg%fgΫ ...##.. #r#.# #.#.#.ß#### #.#.# #.#.#...# #g#.# #.#.#.ß# #)#.# #.#.# .(.....+ ...#.# #.#.# ......ß# #.####.# #.# .## #.## #.# ß## #..###.#####... #...@.......# ß.ßfg7  #..#.#.#)#..# #+ #...........# ..###########..#.#.#.#..# #.##...#...##............ .fgf /....#.#.#.....#.#.#.#...##.#.#.####............fg ###...# #..#.#.#.#.#. .# ####### #..........#.#fg fg &4fg fg6 fg.##.. #r#.# #.#.#.ß#### #.#.# #.#.#.# #g#.# #.#.#.ß# #)#.# #.#.# ..(.....+ ...#.# #.#.#.ß# #.####.# #.#.## #.## #.#.ß## #..###.#####..fg_.## #.# #ß.ß## #..#.#.#)#..# ##+## #.#.##..#.#.#.#.# ##.##...#...##..fg.#.#.#.....#.#.#.#.. #..##.#.#.####.. #.#####...# #..#.#.#.#.fg#. #.# # #.#.#fgfg&5fg fgfg.##.....##.. #r#.# #.#.# ß.....ß#### #.#.# #.#.#.# #g#.# #.#.#.ß# #)#.# #.#.#.(.....+ # ...#.# #.#.#.ß# #.####.# #.#.## #.## #.# ß.....ß## #..###.#####.. #.....## #.# ##ß.ß##fgq #..#.#.#)#..# .##+## #.#.##..#.#.#.#..# .##.##...#...##....#.#.#.....#.#.#.#... .#..##.#.#.####... .#.#####...# #..#.#.#.#.#. .#.# fg:V# #.#.#fgufg&6fgfgfg 5#.....##.. #r#.# #.#.# #ß.....ß#### #.#.# #.#.#.# #g#.# #.#.#.ß# ## #)#.# #.#.#.(.....+ #....#.# #.#.#.ß# #.####.# #.#.## #.## #.# #ß.....ß## #..###.#####.. ##.....## #.##ß.ß## #..#.#.#)#..# ..##+## #.#.##..#.#.#.#..# #.##.##...#...##.... #.#.#.#.....#.#.#.#... #.#..##.#.#.####fg l.... #.#.#####...# #..#.#.#.#.#. #.#.# # #.#.#fge fg5 &7fg5 fgr fgF,> ##ß.ß##.# #.##.#.#####...#  ##.....##.. #r#.# #.#.# ##ß.....ß#### #.#.# #.#.# #.# #g#.# #.#.# ß.........ß# ####)#.# #.#.#(.....+ #....#.# #.#.# ß.ß# #.####.# #.# #.........## #.## #.# ß.....ß#####.#####.. .##.....###...........# .###ß.ß##fg- #..#.#.#)#..###+## #...........#....###########..#.#.#.#..# ##.##.##...#...##............  #.......#.#.#.....#.#.##...  #.#..##.#.#.####............  #.#.#####...# #..#.#.#.#.#.fg4fg6&8fg:fgl<fgƝM# ##'##.###### ....#.......# > ##ß.ß##.# #.##.#.#####..  ##.....##.. r ##ß.....ß####. ## #g ß.........ß# ####) .....(.....+ #.....# ßß###.# #fg+<.........## #@## #.# ##ß.....ß## #..###.#####.......## ##......... .###ß.ß###..#.#.#)#..#.......fgfgX&9fg5fg!fg M #.........# ## #######.[ # ##'##.###### ....#.......# > ##ß.ß##.# #.##.#.#####.. fg  ##.....##.. r#.##ß.....ß####.#.# ## #g#. ß.........ß# ####K# .....(.....+ #....#.# ßß##.# #fgV $.........## #.## #.# ##ß.....ß## #..###.#####.. .##.....## ##...........#.#...K   kobold (missile).#...#.#.#fgG fgџ fgE .gKg   hobgoblinK   kobold (missile)fg 970Magic Dartfg fgǰ fg_  You feel a surge of power! The magic dart hits the kobold.fgX*)fg Tfg.[O).gfg^h4-----5=1fgcfgeJ _You kill the kobold!fgb  You feel a surge of power! The magic dart hits the hobgoblin.fgX*)fg\=fgVAr.r   quokkafg;Er3----------542fgKfg&OM _You kill the hobgoblin!fg!m ** You feel a surge of power! The magic dart hits the quokka.fgz fg fg s)r)fg o2----------3fg fg  fg1 S_The quokka is moderately wounded.fg4 _  You feel a surge of power! The magic dart hits the quokka.fg8 C.fgd &.fg 1----------624Magic Dartfg fg J _You kill the quokka!fgmfgHpfgvfgy _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgNfgQfgWfgX _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgh3fgJfg*fgGf _fgfg,fgfgpQ-----fgfgfgfgޟfgSfgfgfgfg$W2=====fgХfg;fgdfgfgfg.fgfg*fgPfg fgfg6=====fgfg>,fgfgfg5fgfg]fgfgfg ,fg׸fgfgfgfgfg.fg fgfgGQ3=====fggfg,fgfg{fgfgfgfgfgfgfg======fg"fg2fgifgfg,fg-fgfg(fgfg,fgfgfg+fg2fgj,fgfgg4=====fgfgfgfgfgc,fg(fgfgfgfgS=====fgMfg5,fgfg,fg<fgXfg,fgfgfgfgfge5=====fgfg fg,fgfgfg7,fgfg_  Things that are here:  a +0 whip; 5 stones; a kobold corpsefgfg _fgfg)"<  You see here a +0 club.fg(===== _fg*fgL,fg-,fg/fg61fg3,fgO4fg5fg7,fg8fg:fg9;fgk;fgq<fg=fg>fg>fg+@fgBfgD,fgFfgJfgL,fgYLfgMfgwNfgNfgOfgFPfgQfgQfgRfgTfgtV,fgWfgYfg[fgV[fg\fg^fg]c,fg dfg@hfgifgifgkfglfgnfgCnfg(ofgpfg\r,fgjsfg{ufgv,fghwfg)yfgz,fg{fg}fg,fgfgfg3,fgÅfgfg&fgNfgfgfgfg݌fgfg:fg,fg3fgfg=,fgfgfg,,fgfgcfg,fgfg*fgD,fgڠfgYfgq,fgWfgȥfgfgfgfgfg,fgfgfg,fgwfgfgưfgfgfgSfgc ### # ..# # #.# ## #.# ##### #. ##.######...# ###. #@..........###...- #.......#######...#...## #####...########.#......Magic Dart #.####...# ###'##.## #. .>.> ##ß.ß##.# .S ... ##.....##. S   ball python (constriction, asleep) #.#.## #.###ß.....ß## #.#.# ##.##...#fga . #.#.#######..#ß.........ßfg 1750.5 (76.0)fgF-1.5 (77fg6fg^ _A ball python comes into view.fggM ****S  )  You feel a surge of power! The magic dart hits the ball python.  The ball python is severely wounded.fgfg~d...S.fgtk4-----=2.5 (1.0)fgPfg5 _The ball python hisses angrily.fgP  You feel a surge of power! You miscast Magic Dart.  You are very lightly contaminated with residual magic.fgGfgAS.fg@3-----------3Contam fgEfg 0 _Nothing appears to happen.fg-d  You feel a surge of power! The magic dart hits the ball python.fgM*†fgF'.fgL2----------70=4Magic Dartfg0RfglTO _You kill the ball python!fgfg[fgfgfgUfgfgh-----fg 7fgfgw _Your magical contamination has completely faded away.fg'fghfgfgfgZfgQ3=====fg8fgfgfgUfg,fgfgfgfgtfgfg======fgfgfg fg fg ,fgH fg fg fgD fg ,fg fgr fg fg( fg ,fg+ fgJ ,fg fg6 fgm Q4=====fg fgh ,fg fg ,fg fg ,fg fg fg ======fg fg fg fg fg fg! fg fg ,fgX fg ,fg% fg ,fg fg ,fg fgL" e5=====fg" fg% fgn% fg% fgD& fg' fg( fg() fg) fgg+ fg, ,fg- fg/ fg0 fg0 ======fgp1 fg 3 fg3 fg"4 fg4 fg5 fg 7 fgV7 fg7 fg9 fgT: fg}: fg: fgT< fg= ,fg6> fg? fg@ ,fg@ fgA fgB ,fgC fgD fgE fg F fgF fg0H fg?I fgdI fgI fgJ fgML ,fgL fgpN fgbO fgO fg@P fgyQ fgR fghS ,fg U fg&V fgVV fgV fg&X fguY ,fgY fgZ fg[ ,fg9\ fg^ fg^ ,fg4_ fgC` fgKa fgva fga fghc fgAd ,fge fgSf fgNg fgg fgg fgh fgi ,fg{m nfgn fgyo ,fgo fgp fgq fgq fg,r fgXs fgt fgt fgu fg:v fgw ,fgw fgx fg3z ,fg}z fg;| fg4} fg]} fg} fgr~ fg~ ,fg fg fg! fgD fgm fg fgz fg fgȁ fg] fgق fg fg, fg" fg ,fg. fgӅ fgL fgp fg fg! fg ,fgއ fgv fg߈ ,fg fg fg fg? fgh fgފ fgO fgz fg, fg/ fg fgލ fg fg fgV fgn fg fgE fg͐ fg fg% fg fg fg fg fgΓ fg fg fg fgŕ fg ,fgߖ fg— fg fgɘ fgr fgܚ fgM ,fg fgu fg ,fgϟ fg fg8 ,fgx fg fg ,fg֢ fgQ fg ,fg; fg fgj ,fg fgT fg ,fg< fg fgf ,fg fg` fg ,fg fg fg fg fgl fg fg ,fg fgѱ fg߲ ,fg_ fg fg ,fg fg1 fg= fgg fg fgD fgݻ ,fg\ fg fg ,fg= fgW fgN ,fg fg, fg- ,fg fg fg ,fgl fg fg ,fg fgZ fg] ,fg fgQ fgS ,fg fg> fg[ ,fg fg fg  #.# ######.#... #.#.#... #.##... #.# #... #.# #... #.# fg #..[ #.# #..# .## ###.# .# #.#- fg+ ' #........ #.#..  #.############.#Magic Dart fgP  #.. ............ fgu  #.# ########..#.. fg  #.# #..#.# g   hobgoblin (asleep) fg  #.# .######..#.#  .g# ..fg$  ##.#####.###fg 2855.5 (101.0)fg) F-62fg> fgT \ _A hobgoblin comes into view.fg{- *****g  *You feel a surge of power! The magic dart hits the hobgoblin.fgfgq.....g.fgk4-----=7.0)fgfg] _The hobgoblin is almost dead.fgZb  You feel a surge of power! The magic dart hits the hobgoblin.fg^***** . fgJ......fg!3----------98Magic Dartfg$fgQM _You kill the hobgoblin!fg fg- fg~ fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgM fgnP fgdU fgW _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg43fg5fgd7fg7$ _fg<Xfg<fg<fgp=fg?;-----fg?fg@fgA,fg5BfgEDBfgzEfgEfg=FfgG,fgrHfgIfgIQ4=====fgRJfgK,fghLfgM,fgOfgjP,fgQfg>RfgvR======fg/SfgvT,fg$UfgzV,fgOWfgWX,fgYfg?Z,fgZfg[,fg\fg]fg^fg^fgr`fg`O5=====fg3afgbfgcfgJdfgdfgrffggfggfg7hfgifgRk,fg8lfg mfgnfgn======fgofg@pfgqfgqfg rfgtfgt,fg_ufgvfgw,fgUxfgfyfgz,fgS{fg_|fg~,fg~fgfgF,fgfgfg,fgAfgfgЃfgfgmfgfg/,fgfgfg5,fgfgfg,fgfgfg1,fgkfg3fgݐ,fg.fgfgfgfgfgDfgfg̖fgNfg͘fgfgfgwfgfgwfg՝fg'fgfg,fgfg fg,fgfg fgBfgyfg1,fgfgRfgqfgfg/fg\fgfgЭfgfgfgF,fgfgfgfgfgްfgfg fgGfgfgfgfg$fgfgZfgr,fggfgfgؾ,fgifgfg,fgqfgfgL,fgfg~fg,fgzfgfg(,fgfgfg,fgfgfg,fgfgfg,fg_fg0fgfgKfgfgufgfgfgPfgfgA,fgfgfg,fgfgfgfgDfgfgfg,fg`fgfg,fgifgfg,fgfgfg ,fgfgfgBfgfgo,fgfgfg,fggfgfg,fgfg]fg,fg:fgfgL,fgfg{fg,fgfgfgfgfgUfg fg,fgfgfg,fgfgfgfgfgfgfgfgfgQfgfg ,fgE fg< fg ,fgfghfg ,fgfgfg,fghfgfgd,fgfg fg",fg#fg&fgV(,fg)fgn+fg,fg -fg\.fgR0fgu2,fg~3fg4fg5fg6fg6fg68fg9fg@:fgq:fg;fg =,fg=fg>fg?,fg9@fgAfg,fgfgyfg,fgfg fg,fgfgfg,fgfgfg8,fgfgfg$,fgfg"fg'$,fgF%fg'fg),fg .fg0fge2,fg>3fg|6fg 8fga8fg99fg<fg=,fg>fg|EBfgFfgHfg-JfgJfg~KfgSNfgPP,fgQfgTfgVfg[VfgWfgZfg\fg\fg\^fg9afgPcfgcfgefggfgj,fg_kfg%nfgofg:pfgqfgtfgvfg2vfg[wfg|  Things that are here:  a +0 short sword; a stone; a kobold skeletonfg~fg\ _fgfgfgk,fgSfgVfg>,fgfgfgBfgfg:,fgܗfgfgfgfgzfgafg;,fg!fg٩7 _You open the door.fgլ3fgrfg@  There is an open door here.fgfg _fgfgfg,fgfgyfg%,fgAfgfg,fgGfgfg&,fgfgZfg?,fgfgfg,fg5fg7 _You open the door.fgc3fgfgW@  There is an open door here.fgfg  _fgmfgfg,fgfgfgD,fgffgHfg9,fgffgfg,fg,fgfgf,fgfgfgfgfgfgo@  There is an open door here.fgfg\ _fgC fg fg,fggfg5fg8,fgfgIfgfgtfgfgfg!,fg"fg#fg$,fgj%fg&fg'fg'fg(fg*You open the door. _There is an open door here. _You open the door. _There is an open door here.  fg+fg+ _fg,fg-fg.,fg/fgJ0fgJ1,fg1fg2fg3,fg3fg4fg5,fg6fgN7fg#9,fg$:fg]=fg ?fg0@,fg6AfgC,fgCfgQIfgI,fg~JfgKfgM,fg,Ofg7QfgR,fgjSfgTfgQU,fgUfgWfgW,fgVXfgjYfgzZ,fgZfgS\fg^,fge_fgafgb,fg'dfg@gThere is an open door here. _You open the door. _There is an open door here.  fgifgi _fgjfglfgn,fgpfg@rfgt,fgDufgswfg:yfgyfgzfg|fgs~,fgfgfg,fgfg#fgfg>fgYfg@  There is an open door here.fgfgJ _fgnfgZfg,fgUfgfg~fgfgfgfg[,fgffgߧfgL,fgfgfgfg~fg fgfg,fgfgfg,fgAfgGThere is an open door here.  fgfgB _fgfgfgvfgfgfgfgfg!fgfg fg,fg?fg`fg0fg{fgfgfg,fgfg>fg,fgfg%  fg;fgA _fgfg5fgOfgfg fgfg,fgqfgfg#fgyfgfgGfgPfgfgfgfgfg fgfgfg%fgofgfgfg|fg,fgTfg$fgcfgfgfg ,fg fg fg ,fg{ fg fg,fgfgDfg<,fgfgfg,fgAfgfg,fgUfgfg,fgJfg5fg$fgbfgfgfgfg},fg fg(",fg"fg.fg\0,fg`1fg7fg\9Bfg&@fgA,fgAfgYHfgAIfgvIfgIfgDPfg QfgvQfgQfgWfgVYBfg_fg`,fg`fgZdfgd,fgefgkfgl,fgmfgpfgqBfgtfgMuBfgxfg?y,fg zfg~fgs,fgfg͂fg^BfgfgBfgrfg֋,fg#fgϐfgfBfgfg,fgBfgkfgz,fgfgTfg`,fgvfgfg,fgfgfgw,fgfgfg=fgvfgfgMfg#fgOfgƹfgݻfgfgfgfgfg,fgfg[fga,fgBfgZfgg,fg)fg:fg,fgfgfgfgfgfgfg,fgfghfgi,fgfgsfgBfg4fg,fgfgfg,fgfgfgI,fgfgfg,fg@fgL7  You see here a +0 club.fg4 fg  _fgAfg  Things that are here:  a +0 whip; 5 stones; a kobold skeletonfgfg _fg0fgfgfg[fgfg!fgJ$,fg%fg3'fg<(,fgr)fg*fgY-Bfg.fg/,fg0fgB2fg4,fg6fg9fgD<,fg=fg?fgAfgAfg-DfgFfgfH,fgJJfgLfgMO,fgQfgTfg;V,fgXfgZfg],fgl^fgafgq ...##.##.#.# #.#.# ###...##.#.# #.#.#.# ########.#.# #.#.#.# #..#####)#.# #.#.#. '..##..).#.# #.#.# ##.##.####.# #.#g# ##.##.## #.# #.#.# ...##..###.#####...# fgcr######..........@#  - #..#.#.#)#..# #...........#Magic Dart ######..#.#.#.#..# #...##............# #.#.....#.#.#.#..... g   goblin (asleep) #.####............### ..# #..#.#.#.#.#.# #### #..........#.#fgW31110.5 (252.0)fgF-13fgsfgs _A goblin comes into view. It is wielding a +0 club.fg$ _  You feel a surge of power! The magic dart hits the goblin!fgC& h)**fgj -..fg޷ 4-----83=2.5 (1.0)Magic Dartfg fg J _You kill the goblin!fg fg,fg!fg3# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgfgOfgfg" _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg>fg>fg?fgBfgG: _fgUGfgGfg>IfgK,fgLfgWOfg?P;-----fgPfg%S,fgmTfgVfgVfg%Xfg2Z,fgt[fg],fgq_fgafgAafgMcfgefgfO5=====fgogfg>lfgo,fg*qfg tfgv,fgxfg|fg~fgEfgNfgOfgP#...##.#.# #.###.#.# #.#.#.# .#####)#.# #.#.#. .##..).#.# #.#.# .##.####.# #.#)# .##.## #.# #.#.# fg.##..###.#####...# ### ####...........#.##..B..  #..#.#.#)#..#@..#-#...........###.....# ####..#.#.#.#..# ####..Magic Dart ..##............#..#.#.#.#.....###............### fgRB   giant cockroach (asleep) #..#.#.#.#.#.# ## #..........#.# .# #.#####.####.#fg0253.0)fgtf=====-6.5 (14fg6fgAb _A giant cockroach comes into view.fgq6 ****B  You feel a surge of power!fgvfgQ.B...fg5j4-----=7.0) fg'fgQ _The magic dart hits the giant cockroach but does no damage.fgl{ ***You feel a surge of power!fgfgMfgP...Bfgi3----------8fgbfgQ _The magic dart hits the giant cockroach but does no damage.fg<r *You feel a surge of power!fg˾fg9B.fgo2----------9fgO  You feel a surge of power! _The magic dart hits the giant cockroach but does no damage.  You feel a surge of power! _The magic dart hits the giant cockroach but does no damage.  You feel a surge of power! _The magic dart hits the giant cockroach but does no damage.fg)  .fgE†fgfgP1----------9130Magic DartfgfgS _You kill the giant cockroach!fg( 3fg fg^ fgt nfg ,fg fg fg ;-----fg} fg ,fg fg` ,fg fgP fg P2=====fg fg fg fg fg ,fgA fg ,fg fgm =====fg9 fgi ,fgY fg~ ,fg fg ,fg fg BfgM: 3=====fg< fg> ,fg? fgjB ,fgC fg{E ,fgrF fgpH S=====fgI fgK ,fgL fgN ,fgO fgQ ,fgR fgT ,fgU fgW ,fgX fgZ ,fg^] }4=====fgF_ fg!` fg` fga fgc ,fgd fgf ,fgzg fgpi fgi ======fg k fg 5=====  You see here a giant cockroach corpse. _=====fg ,fg fgI fg ,fg fg fg fg0 Bfgg# M _You now have 76 gold pieces (gained 13).fgv$ fg$ fg%% fg_' fg( ,fgy) fg"- fg- fg . fg. fg fg fg fg/ fg fg ,fgY fg fgP ,fg fg fgܶ fg fgq fg׹ fg fg] fg "##.### ......## ##.....###  ..###....#  #.....##..#  ##.....# ..  .....#.# #  ##.### ### ###  ####.###.###.###@#  -220.5 (90.0) ..#.#.#.#.#.#.#.#..#  fg ..#.#.#.#.#.#.#.#.)#  ##.###.###.###.###.#   ###.###.#######...#  ###.##.# ##.###    ...)........# #..#    #.######.#.###   #.## #.#.....  fg' fg_ F-1.5 (91fg# fg& ' _Found a hand axe.fgZL fg*M fgM fg'P fg ] Xfg   You see here a +0 hand axe. _fgs nfg fgb fg" ,fgL A  Things that are here:  a +0 dagger; a goblin skeleton _fgP fgQ ,fg`W fgY fg[ ,fg fg fg?E fg [ fgb .#.# #.# #)#.# #.#.h# .#.## #.#.. .#..####.###.. .##........## . .†.####.....### .# ###.....###....###.# #.....##..#..# .#######.....##.@.# ...........#.####.# .####.######.### ### ### Magic Dart .# #.####.###.###.###.### .# #...#.#.#.#.#.#.#.#..# .# ##..#.#.#.#.#.#.#.#.)# h  fgM @ jackal (asleep) .# ###.###.###.###.###.#   .# ###.###.#######...#   .#########.###.##.# ##.###  71.5 (50fg ,2.5 (51fgM fg Y _A jackal comes into view.fg ******h  fg  You feel a surge of power! The magic dart hits the jackal.  The jackal is moderately wounded.fg fg fgn G  The jackal barks! You hear a bark!fg( hh.h.....hh 3 jackals (1 wandering)fgY+ k4-----==3.5 (1.0) fg6 r _A jackal comes into view. x2fg?  You feel a surge of power! The magic dart hits the jackal.†*****hh 2fg ,fg ..hh.....hfg #.#.# #.#  BIGSh0t the Conjurer #)#.# #.#..#  Octopode #.#.## #.#hh  Health: 17/17 ======================== ..#..####.###..  Magic: 3/5==============---------- #.##........## .  AC: 1Str: 6 #.†.####.....### .#  EV: 12Int: 20 ###.....###....###.#  SH: 0Dex: 10 #######.....##..#..#  XL:  2 Next: 100% Place: Dungeon:1 .#######.....##.@.# g N37m Noise: =--------  Time: 1274.5 (1.0) ...........#.####.#  d) staff of conjuration .####.######.### ### ###   Cast: Magic Dart .# #.####.###.###.###.###  .# #...#.#.#.#.#.#.#.#..#  .# ##..#.#.#.#.#.#.#.#.)#   hh 2 jackals .# ###.###.###.###.###.#  .# ###.###.#######...#  .#########.###.##.# ##.###  _A jackal comes into view.fgX YYou feel a surge of power! The magic dart hits the jackal.  The jackal is moderately wounded.The jackal barks! You hear a bark! _A jackal comes into view. x2  You feel a surge of power! The magic dart hits the jackal.fgm - _You kill the jackal!You have reached level 3!fg /  --more--fg#  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? fg &21/213/6-------83 0% fg.D2 jackalsfg+2U _You feel stronger. x2fgp *****You feel a surge of power! The magic dart hits the jackal.fgL fg>N fgN fgO fgX .†.h...   jackalfg[ k2------5fgb fg~f a _The jackal is moderately wounded.fg8 *** You feel a surge of power! The magic dart hits the jackal.fgfgfg&h..h 2 jackalsfg3c1--------6fgUfga _The jackal is moderately wounded.fg **You feel a surge of power! The magic dart hits the jackal.fg.fgfgޞfgT..hfg0--------7Magic Dartfgfg  You feel a surge of power! The magic dart hits the jackal. _The jackal is moderately wounded.  You feel a surge of power! The magic dart hits the jackal. _The jackal is moderately wounded.  You feel a surge of power! The magic dart hits the jackal. _The jackal is almost dead.fgA4fgPJfgMK _You are out of magic!fg#4fg fg*K _You are out of magic!fgkfgfgfgK _You are out of magic!fgu 4fg{ fg~ K _You are out of magic!fg _You are out of magic! _You are out of magic!  You closely miss the jackal. Your grab misses the jackal.  Your squeeze misses the jackal.  The jackal is almost dead.fgb.h19---8.7 (1.2fg*fg6-+ _The jackal bites you.fgh  You barely miss the jackal. You grab the jackal. You squeeze the jackal.fg fgz fgl h.h(1 wandering)You kill the jackal!A jackal comes into view.fgX 049.9fg fg S _The jackal barely misses you.fg  You hit the jackal. You grab the jackal.  The jackal is heavily wounded.You constrict the jackal.fgfgWfg=.h†   jackalfg1881.1fgfgJ _You kill the jackal!fgZ.#.#.# #.# .#)#.# #.# ..# .#.#.## #.# .† fg6Z.#..####.### h. .#.##.## . .#.†.####.....### .# .###.....###....###.# .#.....##..#†.# .#.....##@..# ...........#.####.# ..####.######.### ### ### fg#.# #.####.###.###.###.### #.# #...#.#.#.#.#.#.#.#..# #.# ##..#.#.#.#.#.#.#.#.)#  #.# ###.###.###.###.###.#   fgY..# ###.###.#...#   #.#.###.##.# ##.###  fgfgQ-----20fg!fgKfgr#.#.#.# #.# #.#.#.# #.#  #.#)#.# #.# ..# #.#.#.## #.#  .† fgs#...#..####.# h. .#.##........## . .#.†.####.....### .# .###.....###....###.# #†.# #######.....##...# ...........#.####.# ...####.######.### ### ### .#.# #.####.###.###.###.### .#.# #...#.#.#.#.#.#.#.#..# #.# ##..#.#.#.#.#.#.#.#.)# ##.# ###.###.###.###.###.# fgsf...# ###.###.#######...# fgkzfg{i20=--1====fg{'-3fg fgBfg+  #.#.#.# #..  #.#.#.# #.#  #.#.#.# #.#   #.#)#.# #.#fg  ..#  #.#.#.## #.#  .† ##...#..####.# h. .#.##...# .fg& m #..#.†.####.....### .# .###.....###..@.###.# ##.....##..#†.# #######.....##...#fgg [ #.............#.####.# ...####.######.### ### ### fg #.#.# #.####.###.###.###.### ..#.# #...#.#.#.#.#.#.#.#..# fg #.# ##..#.#.#.#.#.#.#.#.)# ###.# ###.###.###.###.###.# fg fg* &4fg fg fg,8 #.#.#.# ..#  #.#.#.# #..  #.#.#.# #.#  #.#.#.# #.#   #.#)#.# #.# ..# fgY-C #.#.#.## #.#  .† ###...#..####.# h. ....#.##... . )#..#.†.####....@### .# fg-....###.....###....###.# #fg-##.....##..#†.# .....#######.....##...#fg-#.............#.####.# fg-*.....####.######.### ### ####.#.# #.####.###.###.###.### fgZ....#.# #...#.#.#.#.#.#.#.#..##.# ##..#.#.#.#.#.#.#.#.)#fg0fg8hh   jackalfg=85Magic DartfgCfgEfg" #.#.#.# #.. #.#.#.# ..# #.#.#.# #.. #.#.#.# #.# #.#.#.# #.#  #.#)#.# #.# ..#  #.#.#.## #.#  .† ####...#..####.# h. .....#.##...fgɯ . #)#..#.†.####.....### .# .....###.....###....###.# #.####.....##..#†.# ......#######.....##.h.# #.#.............#.####.# .....####.######.### ### ### fg#.#.#.# #.####.###.###.###.### ....#.# #...#.#.#.#.#.#.#.#..#fg!fgfgAh.fgW&6fgfgfg7$fg%fgo-fg0fgf,# #.#.#.# #.. # #.#.#.# ..# # #.#.#.# #.. # #.#.#.# #.# # #.#.#.# #.# # #.#)#.# #.# ..# # #.#.#.## #.# .†#...#..####.### h..#.##fgog .## . .#)#..#.†.####.....### .#.###.....###....###.# .#.#..#######.....##h.#†.#.#.....##...# .#.#...#.####.#.####.######.### ### ### .#.#.#.# #.####.###.###.###.### .....#.# #...#.#.#.#.#.#.#.#..#fgjfgo>h.fgp1=======7fgjvfgiyfgg .# #.#.#.# #.. .# #.#.#.# ..# .# #.#.#.# #.. .# #.#.#.# #.# .# #.#.#.# #.# .# #.#)#.# #.# ..# .# #.#.#.## #.# .† .#####...#..####.### h..#.##.## . #.#)#..#.†.####.....### .#fg1h .###.....###..h.###.# #.#.#..#######.....##..#†.#.#######.....##.# #.#.#.#.####.#.####.######.### ### ### #.#.#.#.# #.####.###.###.###.### ......#.# #...#.#.#.#.#.#.#.#..#fgl fgFv @h.fgv 8fg| fg} fgе@#.# #.#.#.# #.. #.# #.#.#.# ..# #.# #.#.#.# #.. #.# #.#.#.# #.# #.# #.#.#.# #.# #.# #.#)#.# #.# ..# fgV#.# #.#.#.## #.# .† #.#####...#..####.### h..#.##.## . .#.#)#..#.†.####.....### .#fgA.###.....###.h..###.# .#.#.#..#######.....##..#†.#.#######.....##..# fgö|.#.#.#.#.####.#.####.######.### ### ### fg.#.#.#.#.# #.####.###.###.###..#.# #...#.#.#.#.#.#.#.#..fgfgfgfgAh.fg&9fgfgqfg .#.# #.#.#.# #.. .#.# #.#.#.# ..# .#.# #.#.#.# #.. )#.# #.#.#.# #.# .#.# #.#.#.# #.# ##.# #.#)#.# #.# ..# fg #.# #.#.#.## #.# .†#.#####...#..####.### h..#.##.## . #.#.#)#..#.†.####..h..### .#.###.....###....###.# #.#.#.#..#######.....##.#†.#.#######.....##...# #.#.#.#.#.####.# .####.######.### ### ### #.#.#.#.#.# #.####.###.###.###..#.# #...#.#.#.#.#.#.#.#fgfg;h.fg'90fgfgFfg,#.#.# #.#.#.# #.. #.#.# #.#.#.# ..# #.#.# #.#.#.# #.. #)#.# #.#.#.# #.# ).#.# #.#.#.# #.##.# #.#)#.# #.# ..# # #.# #.#.#.## #.# .†#.#####...#..####.### h.fgk.#.##..@..h..## . .#.#.#)#..#.†.####.....### .#.###.....###....###.# .#.#.#.#..#.....##..#†.# .#.....##...# .#.#.#.#.#.####.#.####.######.### ### .#.#.#.#.#.# #.####.###.###.###..#.# #...#.#.#.#.#.#.#.#fgEfg3h.fgNC==1fgpfgؕfg6C 3#.#.# #.#.#.# #.. ##.#.# #.#.#.# ..# ##.#.# #.#.#.# #.. ##)#.# #.#.#.# #.# fgC .).#.# #.#.#.# #.##.# #.#)#.# #.# .. ## #.# #.#.#.## #.# .† .###.#####...#..####.### h..#.##.@..h...## . .fgC ;.#.#.#)#..#.†.####.....### .#.###.....###....###.# ..#.#.#.#..fgD 8#.....##..#†.# .fgKD #.....##...# ..#.#.#.#.#.####.#.####.######.### ### fgwD .#.#.#.#.#.# #.####.###.###.###.#.# #...#.#.#.#.#.#.#.fgaG ,fgM 2h..fg`M &2fgS fg+V fgP.##.#.# #.#.#.# #.. .##.#.# #.#.#.# ..##.#.# #.#.#.# #..#)#.# #.#.#.# #.# ..).#.# #.#.#.# #.# .####.# #.#)#.# #.# .## #.# #.#.#.## #.# . ..###.#####...#..####.### h. #fgG.#.##@.h.....## . #..#.#.#)#..#.†.####.....### .# #.###.....###....###.# #..#.#.#.#..#######.....##..#†.# #.#.....##...#.#.#.#.#.#.####.# #.####.######.### # fg޼#..#.#.#.#.#.# #.####.###.###. #.#.# #...#.#.#.#.#.#.#fgfgK0h.fg/_2====3fg"fgfgI  You feel a surge of power! The magic dart hits the jackal.fg  The jackal is heavily wounded.1----=4fgfg:S _The jackal barely misses you.fg/  You feel a surge of power! The magic dart hits the jackal.fg  The jackal is severely wounded.The jackal misses you.fgջ0--------5Magic Dartfgdfg> _The jackal bites you but does no damage.fgY\  You closely miss the jackal. Your grab misses the jackal.The jackal is severely wounded.fg\-6.3 (1.2fgefg/hW _The jackal closely misses you. x2fg  You hit the jackal but do no damage. You grab the jackal.  You squeeze the jackal.fg g†fg[ 1127.5fg fgU J _You kill the jackal!fgfg( Spells (Memorise)TypeFailure Level  a - Searing RayConjuration3% 2  b - Fulminant PrismConjuration/Alchemy 45% 4  c - Iskenderun's Mystic Blast Conjuration/Translocation 52% 4 5 spell levels left fg^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitfg,fgfg.##.#.# #.#.#.# #..BIGSh0t the Conjurer .##.#.# #.#.#.# ..#Octopode ###.#.# #.#.#.# #..Health: 21/21 ======================== ###)#.# #.#.#.# #.#Magic: 0/6fg------------------------ ..).#.# #.#.#.# #.#AC: 1Str: 8 .####.# #.#)#.# #.#. EV: 12Int: 20 .## #.# #.#.#.## #.#. SH: 0Dex: 10 ..###.#####...#..####.###h. XL:  3 Next: 12% Place: Dungeon:1 #...........#.##@†......## . Noise: =--------  Time: 1297.5 (0.0) #..#.#.#)#..#.†.####.....### .# d) staff of conjuration #...........###.....###....###.# Cast: Magic Dart #..#.#.#.#..#######.....##..#†.#fg` #............#######.....##...# ...#.#.#.#.............#.####.# #............####.######.### ###  #..#.#.#.#.#.# #.####.###.###.##  #..........#.# #...#.#.#.#.#.#.# You closely miss the jackal. Your grab misses the jackal.The jackal is severely wounded. _The jackal closely misses you. x2  You hit the jackal but do no damage. You grab the jackal.  fgRYou squeeze the jackal. _You kill the jackal!fg{fgMemorise Searing Ray, consuming 2 spell levels and leaving 3? Y - Yes  N - Nofg fg\5.##.#.# #.#.#.# #..BIGSh0t the Conjurer .##.#.# #.#.#.# ..#Octopode ###.#.# #.#.#.# #..Health: 21/21 ======================== ###)#.# #.#.#.# #.#Magic: 0/6------------------------ ..).#.# #.#.#.# #.#AC: 1Str: 8 .####.# #.#)#.# #.#. EV: 12Int: 20 .## #.# #.#.#.## #.#. SH: 0Dex: 10 ..###.#####...#..####.###h. XL:  3 Next: g6S9m12% Place: Dungeon:1 #...........#.##@†......## . Noise: =--------  Time: 1297.5 (0.0) #..#.#.#)#..#.†.####.....### .# d) staff of conjuration #...........###.....###....###.# Cast: Magic Dart #..#.#.#.#..#######.....##..#†.# #............#######.....##...# ...#.#.#.#.............#.####.# #............####.######.### ###  #..#.#.#.#.#.# #.####.###.###.##  #..........#.# #...#.#.#.#.#.#.# You closely miss the jackal. Your grab misses the jackal.The jackal is severely wounded. _The jackal closely misses you. x2  You hit the jackal but do no damage. You grab the jackal.  You squeeze the jackal. _You kill the jackal!-8.5 (1fgP=fgCE-9.5 (2fg0EfgMfgfN-300.5 (3fgTfg/W _You start memorising the spell. You continue memorising. x2fgWfgf^fg`c _You finish memorising. Spell assigned to 'b'.fg fg fg fg fg f _fg fg= b1====fg% fgܤ ,fg fg ,fg fg ,fg fg fg <====fg fg2 ,fg fg fgѳ fg fg( ,fg fg ,fgz fgj fg fg fgܻ fg V2====fg fgԽ fg fgf fg ,fg! fgr ,fg fg, fgU <====fg fg fgR fg fg0 fg_ fg fg ,fg fg ,fg fg fg$ fg fg fg V3====fgd fgo ,fg fg fg fg^ fgW fg| fg fg( h====fg ,fgt fg- ,fg fg fg fg fgS ,fg fg fg fg@ fg4 fgo P4====fg fgS fgs fgF fg fg gMagic Dartg   gnoll (wandering)fg fg 0344.0)fgW ,5.5 (35fg? fg r _A gnoll comes into view. It is wielding a +0 whip.fgE ******gYou feel a surge of power!  The magic dart hits the gnoll but does no damage.fg7qfgzj†....g.fg{r3----==6.5 (1.0) fgfg' _The gnoll shouts!fg ***** You feel a surge of power! The magic dart hits the gnoll.fgU fg\ i†...g.fg] u2---------7fgHe fg}h ` _The gnoll is moderately wounded.fg5 ****You feel a surge of power! The magic dart hits the gnoll.fg3 fgw< h†..g.fg= k1---------8fgE fgH ` _The gnoll is moderately wounded.fg ***You feel a surge of power! The magic dart hits the gnoll.fg\fgg†.g.fg60--------9Magic Dartfg%fg.  You feel a surge of power! The magic dart hits the gnoll. _The gnoll is moderately wounded.  You feel a surge of power! The magic dart hits the gnoll. _The gnoll is moderately wounded. fg; You feel a surge of power! The magic dart hits the gnoll. _The gnoll is heavily wounded.fgfgfgfgҍK _You are out of magic!fg@~4fgfgK _You are out of magic!fgA#.##.#.#####...#.. #.##.#.# #.#.#.# #.. ..##.#.# #.#.#.# ..##.#.# #.#.#.# #.. ####)#.# #.#.#.# #.# #..).#.# #.#.#.# #.# #.####.# #.#)#.# #.# #.## #.# #.#.#.## #.#  ###.#####...#@.####.# h ##...........#.##.†.g .  #..#.#.#)#..#.†.####.....### .#  #...........###.....###....###.# ##..#.#.#.##†.# ##............#######.....##...# ....#.#.#.#.............#.####. #fg#............####.######.### #  #..#.#.#.#.#.# #.####.###.##fgTfg#;g.fg,$6-40 _fg,fgw.fg'N-fg0fg+3fg ...#.......#.# ####...#.. ###.. ..#..#.#.#. ####)..)..##fg )#.# ## #.# #.#.#@## #.#  ..###.#####...#..####.### h ##...........#.##.†g.....## .#.#.#)#..#.†.####.....###  #...........###.....###....####.#.#.#..#.....##..#†.# ##............#######.....##.. ....#.#.#.#.............#.####.# fg f##............#####.### ##fg fg% ;g.fg: &1fg fg fgv###########.[...#.......#.#######...#.. ##.. ....#.#.#. ####)#..).#.##)#@# ## #.# #.#.#.## #.#  ..###.#####...#..####.### h ##...........#.##.g......## .#.#.#)#..#.†.####.....### fg7 #...........###.....###....####.#.#.#..#.....##..#†.# ##............#######.....##.. ....#.#.#.#.............#.####.#fg fgTg†fg&2fgfgfg@uw.....#....##.## ############.[.# ...#.......#.#######...#.. #.#.. ....#.#. ####).).fg(v#.###)#.# ## #.# #.#.#.## #.#  ..###.#####...#.g####.### h ##...........#.##.†......## .#.#.#)#..#.†.####.....###  #...........###.....###....####.#.#.#..#.....##..#†.# ##............#######.....##..fgyfg<g.fgg1====3Magic Dartfgfgfge$####.#.##.##.# .....#....##.## ############.[.# ...#.......#.#######...#.. ##.#.. .....#.#. ####).)..##)#.# ## #.# #.#.#g## ..###.#####...#..####.### h ##...........#.##.†......## .#.#.#)#..#.†.####.....### fg #...........###.....###....####.#.#.#..#.....##..#†.#fgfg<g.fg&4fg fg fgp  ####.#.##.##.# .....#....##.## ############.[.# ...#.......#.#######...#.. ###.. ..#...#.#.#. ####).)..#.#)#g# ## #.# #.#.#.## ..###.#####...#..####.### h fg}q ##...........#.##.†......## .#.#.#)#..#.†.####.....###  #...........###.....###....###fgt fg*z <g.fg{ &5fg\ fgr fgC..  ####.#.##.##.# .....#....##.## ############.[.# ...#.......#.########...#.. ##.. ....#.#.#. ####)#.#..).#.#g#)#.# fg## #.# #.#.#.## #.#  ..###.#####...#..####.### h ##...........#.##.†......## .#.#.#)#..#.†.####.....### fgŜfg<g.fgբ&6fgfgfg####..  ####.#.##.##.# .....#....##.## ############.[.# .#...#.......#.#####....####...#.......# ##.. ....#.#.. ####).#g.).#.###)#.# ## #.# #.#.#.## ..###.#####...#..####.### h ##...........#.##.†......## .fgfg1<g.fgE====7fgfg fgM^  You feel a surge of power! The magic dart hits the gnoll!fgR*)fg'.fg 0----41=8Magic Dart _You kill the gnoll!fgfgVh _Your Stealth skill increases to level 3!fgD=fg=fg>fg.Afgzf _fgfg,fgZfg fgf :----fg{ fg b1====fgfg,fgfgd,fgfg,fgfg5fg<====fgfg,fg fg!fg>"fg#fg4&,fg'fg),fg,fg 1,fgy2fg4fg4V2====fg:6fgb8,fg9fg;,fgV<fg=,fg6>fg?fg@<====fgfAfgACfgCfg EfgF,fg_GfgH,fgTIfgwJ,fgKfg6L,fgLfg*NfgtNV3====fgOfgP,fgQfgR,fg'TfgU,fg}VfgWR====fg}XfgY,fg=[fgi],fg^fg%a,fgbfgg,fgehfgifg.jfgkfgmfgnP4====fgTofgq,fgrfgt,fgtufgv,fgwfgxR====fg"zfg:|,fg}fg,fgffg/,fgfgՇ,fgCfgCfgfgfgʎfgP5====fgvfg,fg0fgٖ,fg"fg<,fgfgLR====fgfg,fgfgҢfg4fg4fgfgfgfgb,fghfg6,fg7fgd6====fgfg9fgF,fgfg{fg,fg(fgfg#.#.####  #.#.#######  #.#.##....#  #.#.##.##.# ##.#.##.##.# ### ...#....##.### ....#########.[.# S.#.# ...#.......#.#####......#.#.#####...#..@....#.#- ##.#.# #.#.#.#####.....#.# #.#.#.# ..# #Magic Dart.#.# #.#.#)# #..#)#.# #.#.#.# .).#.# #.#.#.# #.# S   ball python (constriction, asleep) ####.# #.#)#.# #.# ..# #.# #.#.#.## #.# .†gv0m .###.#####...#..####.### h.fg1405.5 (57.0)fgF-6.5 (58fg\fgp^ _A ball python comes into view.fgO d  You feel a surge of power! The magic dart hits the ball python.fg g†**fg{ -..fg 5----5=7.5 (1.0)Magic Dartfg fg} O _You kill the ball python!fgm fgo fgv fgfy _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgYfgjfgfg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgQfgfg?fgfg : _fgfgSfgwfg,fgfgfgV:----fgfg,fgfgfg#fgfgfg2fgNfg,,fgfgd6====fgcfg)fgN,fg}fgfg,fgfg^fgi,fgfg?fgfg/<====fgfgfg ,fg fg fgfg3fg:fgfg,fg}fgfg,fgfgfgfgfg fg"fg\$,fgi%fg&fg(,fg")fg(+fgc,fg,fgG-fg(0fg1,fg2fg3fgK5,fg6fg}7fg8,fg9fg5;fg=,fg|=fg?fg Kd       .#  ########.#  ## ##........#  .# ##†.#.#.#.# #  .#####.........#########  .#.......#.#.#...g  - .#.#####........########  .#.#.....#.#.#..# #  Magic Dart fgFL.#)#####........#  .#.# #.###....#  .#.# #.# ######   g   goblin (asleep) )#.# #.# . .#.## #.# .†  ..####.### h.  fgW032.5 (25.0)fg_XF-3.5 (26fg_fgdu _A goblin comes into view. It is wielding a +0 dagger.fg9~ _  You feel a surge of power! The magic dart hits the goblin.fg- ******)fg +......fg 5----50=4.5 (1.0)Magic Dartfg fg J _You kill the goblin!fgfg@fgYfgM _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgV>fgDfgIfg9L _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg3fgfg : _fg^Xfg,fg5fgfgB:----fgfgٝ,fggfg,fgRfg`,fgȡfg`fgfgfgfg/N6====fgfgfgTfgfgfg]fg,fgcfg=fg3fglfg(fgfgfg<====fg)fgfg,fg۰fgfgfg$fgUfgfg,fgʹfgfg,fgAfgfgY,fgfg6fg,fgfgxfg6fglfgfgfg,fgLfgEfg\fgfgfgafgx,fgfgfgSBfgUfg,fg@fgfg],fgfg%fg,fgfgfg,fgkfg!fgfg,fgfgfgI,fgfgfg,fgfgfgc,fgfgofg,fgifgNfg,fgzfgfg},fgfgrfg,fgTfg+>  You see here a +0 dagger.fgfgD _fg fgfg,fgQfg6fg,fgfgzfg@fgifgfg:fg fgfgfgfg,fgQfg-fg,fg[fg^fgfg$fgpfgfgfg2fgufgvfgfgfgkfg6fg,fgZfg4fg,fgS fgM fgX ,fg fgx fg,fgfg fg,fg|fgfgb,fgfg fgfgfgfgfg'fgnfg3fgfg,fgRfg@ fg!,fg"fg#fgM$,fg$fgz%fg&,fg{&fg 'fg',fg(fgq(fg(fg)fgI)fg)fg*,fg*fge+fg+,fgB,fg/fg#0,fg0fg1fgJ2fgz2fg2fg4d  You see here a jackal skeleton.fga5fg5 _fg6fg7fg8fg(9fgz:fg:fgz;,fg;fg`<fg<,fg(=fgH>fg0?,fg?fg8LfgLfgLfgLfg7PfgPBfg;TfgT,fgNUfg,XfgX,fgYfg]d  You see here a jackal skeleton.fg^fgr^ _fg^fgmafga,fgbfgdfgreBfggfg`h,fghfgtlfgl,fgNmfgYpfgp,fgEqfgsfg$t,fg|tfgvfg3w,fg{wfg2zfgzBfg}fgh},fg}fgfgg,fgfgfg,fglfg`fg_Bfgfg؉,fgyfgpfg,fgfgfgf,fgfg fg,fgPfg2fg,fgzfgfgʚfgfgYfgfgfgɞfg.fg[fgfgɣfg5fgfgfg!,fgQfgr,fg̭fg>fg,fgfgfgfgѶfgfgfg,fgfg]fg$,fgȾfgwfg_,fgfgZ  There is a staircase leading out of the dungeon here.fgQfg4 _fgfgKfg,fgfg^fg,fgfgfg,fg~fgfg,fgzfgfg],fgfgrfgfgfgRfgfgfgfgfg1fga,fgfgUfg,fg"fgfgBfgfg>,fgfgfg),fgufgMfgfgfg~fgLfgfgfgQfg$fg#Bfgfgp,fgfgfge,fgfgNfgfg fg<fgfgefgfgfgSfgfgfg4fgEfg,fg!fg3fgfgfgfgfg,fgIfgfg,fgfgfgU,fgfgcfg,fgVfgfgT,fgfg'fg,fgfgfg ,fgb fg fg ,fg fg fg, ,fgy fgE fg ,fgfgfgW,fgfg=fgfgfg8fgfg.fgYfgfgfgxfgfgfg( #.## #.###..####.###...  #..########.##.#......#  #...........##.#..####.  #.############.#...# ##   #................#.# #   #.###########..#...####   #.# #.# #..#.#.....   ##.# #.######..#.###.#.   #..# #@..........#.....-57238.0)   #.## ###.#####.###.#.#.   #.# #.# #.........   #.# #.# ########.#   #.# #.# ########..   #.# ##.#####........#   #.# ###.......######.#   #.############### #..   #...fg(R....### ###fg^)8-fg:,fg-E _Done exploring.fg3fg.fg.0.0).........#####............fg,fg E _Done exploring.fg%fgLevel 1 of the Dungeon<>>>>(Press ? for help)#.# #.# ##.#.....###.# ##..#....<....#..######..######.......##.# ###.###..#..[..# #.# ##..#.........#..####.........#.......##.# #........#..##.###.###..#...........#........#####)#.......###.## #.###..####.###...#.##.#####.....#####.###...# #.#........###..########.##.#......###........#...#......# ##..# #.#......#..###...........##.#..####.#.#####....#.#..#..### #..#####.#......##..##.############.#...# ##.######.....#..##.## #.....##.##########.##................#.# #........#.....###.# #.###.##.........#..##.###########..#...#####..#####.#......#.# #.# #.##########...###.# #.# #..#.#........# #.#.######.# #.###.#.########.# #.######..#.###.#.#..# #.#.##.....# #.....#.##..# #@.........fgg.#.......## #.#.##.############.#....##.## ###.#####.###.#.#.#.# #.#.##.#.................##.# #.# #...........# #.#.##.#.....##.#.#.#.#.###.# #.# ########.#########.#.##.#................##.# #.# ########.............##.#.....##.#.#.#.#.##.# ##.#####........####..#.#.#.>..#.....##.........##.# ###.......######.####........####..#####.#.#.#.#.##.############### #.......#.#.#....#................###.......##########.........##.#####..#.#.#.#..##.#####.###.#.#.#..###†# #...........##.# #.##........# #.#####...........##.# #.########### #..........########fgb ###...#.#########..#### #.#..#..##...# ###.###.#######...# ######.#..........######...#.#..#.#.#########.###.##.# ##.### ######.#........#.........#...#.....)........# #.. #....#.#.....#...>.####.######.#.####.### #.####.#...###..#...........#...# #.## #.#......## #.# ##.#.....###.# ##..#....<....#..######..#####fgc "..# ###.###..#..[..# #.# ##..#.........#..####.........#.......## ##..##.###.###..#...........#........#####)## #.###..####.###...#.##.#########.###...# #.#........##.########.##.#......###........#...#......# ##..# #.#......#..## #...........##.#..####.#.#####....#.#..#..### #..#####.#......##..# #.############.#...# ##.######.....#..##.## #.....##.##########.# #................#.# #........#.....###.# #.###.##.........#..# #.###########..#...#####..#####.#......#.# #.# #.##########...## #.# #.# #..#.#........# ####.# #.###.#.######fgc #.# #.######..#.###.#.#..# #.#.##.....# #.....#.#.# #@..........#.......## #.#.##.############.#....#######.###.#.#.#.# #.#.##.#.................# #.# #...........# #.#.####.#.#.#.## #.# ########.#########.#.##.#................# #.# ########.............##.#.....##.#.#.#.#.# ##.#####........####..#.#.#.>..#.....####.......######.####........####..#####.#.#.#.#.#Ífg }$ >>#.############### #.......#.#.#....#................###.......##########.........##.#####..#.#.#.#..#Ífgm 1#####.##.......#######...#...####.#....##.### ##.# #..# #.##.....######.÷.########.#........########.[.# ##†.#.#.#.## #..# #.##.##.## #.####...#####'##.#######....#.#.#####.........#########.##.##.#######.# #.>.>.##ß.ß##.######.##.#.#####...#.......#.#....).##.##....#....# #...###.....##....##.##.#.# #.#.#.#####........###########.#####.#.#### ##.###ß.....ß#####...##.#.# #.#.#.#.....#.#.#..# #..##.#####.#.# ##.##.........#####.# #.#.#)#####........# #..##....##.#..#ß...ß#..#####)#.# #.#.#.# #.###....# #..#Ífgho #.##.##.#.##.'.....(.....'..##..).#.# #.#.#.# #.# ###### #..##.##.##.#.##.##....#ß.........ß##.##.####.# #.#)#.# #.# #..##.##....#....##...###.........###.##.## #.# #.#.#.## #.# ###.÷##.######.#####ß.....ß##...##..###.#####...#..####.### #....##.##....#....###.###.##.....#########...........#.##.÷......## #..####.##.##.#.##÷##......###ß.ß## #..#.#.#)#..#...####.....### #.###....##.#.##.....##'## #...........###.....###....###.########.#.######.####.....###########..#.#.#.#..#########..#÷.# #.#.# #.## ##.##.##...#...##.......#####.....##...######.#.#### #..# #.......#.#.#.....#.#.#.##.####.##....#....# ##.# #.#..##.#.#.####.......##.######.###.### ####.#######.#[4Ífg&p 0m #.# #.#.#####...# #..#.#.#.#.#.# #.####.###.###.###.####.#### #.####.# #.#.# ####### #..........#.# #...#.#.#.#.#.#.#.#..##.##.# #...##.######)# #..[..# #.#####.####.# ##..#.#.#.#.#.#.#.#.)##....# ###.##.#......# #.....# #.......####.# ###.###.###.###.###.#čfgTR>.>čfg3 ####.# #....#.#########..#### #.#..#..##...# ###.###.#######...##.# ######.#..........######...#.#..#.#.#########.###.##.# ##.####.# ######.#........#.........#...#.............)........# #..##.# #....#.#.....#...>##.#####.....#####..####.######.#.####.###.# #.####.#.........###..#...........#...# #.## #.#......##.# #.# ##.#.....###.# ##..#....<....#..######..######.......##.# ###.###..#..[..# #.# ##..#.........#..####.........#.......#čfg c #.# ######.##.........#...#.............)........# #..# #.# #....#.#.....#...>##.#####.....#####..####.######.#.####.## #.# #.####.####..#...........#...# #.## #.#.... čfgg #.# #.# ##.###.# ##..#....<....#..######..######....... #.# ###.###..#..[..# #.# ##..#.........#..####.........#... #.# #........#..##.###.###..#.#........#####)#.......## #.## #.###..####.###...#.##.#####.....#####.###...# #.#........## #..########.##.#......###........#...#......# ##..# #.#......#..## #...........##.#..####.#.#####....#.#. #..#####.#......##..############.#...# ##.######.....#..##.## #.....##.#####čfg #####.# #................#.# #........#.....###.# #.###.##.........#..# #.###########..#...#####..#####.##.# #.# #.##########...## #.# #.# #..#.#........# #.#.######.# #.###.#.# ### ##.##..#.###.#.#..# #.#.## #.....#.# #..# #@..........#.......## #.#.##.############.#....# #.####.###.#.#.#.# #.#.##.#.................# #.# # #...........# #.#.##.#.....##.#.#.#.#.###.# #.# ########.####.##.#................##.# #.# ########....####.#.#.#.#.##.# ##.#####........####..#.#.#.>..#.....##.........##.# ###.......######.####........####..#####.#.#.#.#.##.############### #.......#.#.#....#........čfg ........###.......### #######.........##.#####..#.#.#.#..#ōfg ōfg8,$ #.## #.###..####.###... BIGSh0t the Conjurer  #..########.##.#......# Octopode  #...........##.#..####. Health: 21/21 ========================  #.############.#...# ## Magic: 6/6========================  #................#.# # AC: 1Str: 8  #.###########..#...#### EV: 12Int: 20  ōfgF-#.# #.# #..#.#..... SH: 0Dex: 10  ##.# #.######..#.###.#. XL:  3 Next: 50% Place: Dungeon:1  #..# #@..........#..... Noise: ---------  Time: 1572.5 (0.0)  #.## ###.#####.###.#.#. d) staff of conjuration  #.# #.# #......... Cast: Magic Dart  #.# #.# ########.#  #.# #.# ########..  #.# ##.#####........#ōfg-(   #.# ###.......######.#   #.############### #..   #.......######ōfg-  _You see here a +0 dagger. _You see here a jackal skeleton. _You see here a jackal skeleton. ōfg7._There is a staircase leading out of the dungeon here. _Done exploring. _Done exploring.ōfg/ōfg/ōfg=ōfg>ōfgcB: _ōfg]CōfgD,ōfgVEōfgHōfgIōfgJōfgKōfgMōfgN,ōfgjOōfgRōfgSōfgSōfg,TōfgZWōfgmXōfgXōfg\Yōfg[ōfg\ōfg-]ōfg]ōfgY`ōfgb,ōfg cōfgeōfgJg,ōfggōfgiōfgjōfg kōfgBkōfg`mōfg{nōfgnōfgoōfg!qōfgrōfgarōfgrōfgtōfgxBōfgw4--------4-4ɍfgɍfgO _You kill the ball python!ɍfgιD ******K  )You feel a surge of power! The magic dart hits the kobold.  The kobold is moderately wounded.ɍfg?ɍfgNHS..K....ɍfgLu3--------=5ɍfgOSɍfgWW: _The kobold shouts! You hear a shout!ɍfgAu_  You feel a surge of power! The magic dart hits the kobold.ɍfg-yu**)*** ɍfgO1.....ɍfg}2--------8-6ɍfg4Magic Dartɍfgɍfg J _You kill the kobold!ɍfg ɍfg 8-ɍfg ɍfg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ɍfg ɍfg/ ɍfgP  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ʍfg5ʍfg>6ʍfg7ʍfg ;ʍfg?f _ʍfg@ʍfgCʍfg7CʍfgCʍfgE:----ʍfgF,ʍfgHʍfg%IʍfgIʍfgfLʍfgL#3ʍfgL3====ʍfgMʍfgO,ʍfgJPʍfgQʍfgQʍfg'RʍfgwSʍfgSʍfgTʍfg[UʍfgU<====ʍfgVʍfgW,ʍfg+XʍfgYʍfg9ZʍfgZʍfgA]ʍfgm]ʍfgI^ʍfgSa,ʍfgaʍfg,cʍfg]cʍfgdʍfgfʍfg]n4====S-Magic DartS   ball python (constriction, wandering)ʍfg>r0215.0)ʍfg{L.SʍfgZ{F-2.3 (16ʍfgʍfgj^ _A ball python comes into view.ʍfgi d  You feel a surge of power! The magic dart hits the ball python.ʍfgMn Y†** ʍfg '..ʍfg2 3----60=3.0)Magic Dartʍfg( ʍfgl O _You kill the ball python!ʍfgʍfgʍfgʍfg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ˍfg>ˍfgAˍfgEˍfgG _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ˍfgGˍfgˍfgˍfgh ˍfg $ _ˍfgXˍfgkˍfgˍfg|ˍfgˍfg3----ˍfgˍfg,ˍfgˍfg,ˍfgˍfgr,ˍfgYˍfg-!ˍfgu!ˍfg="ˍfg$ˍfg$P4====ˍfg%ˍfg (ˍfg6(ˍfg)ˍfg+,ˍfg+ˍfg[.ˍfg.ˍfg1/ˍfg1ˍfg1ˍfg15====ˍfg2ˍfg4,ˍfg5ˍfg7,ˍfg8ˍfg:,ˍfgg;ˍfg>,ˍfg?ˍfgA,ˍfgAˍfg=DˍfglD:5====ˍfgDˍfg^EˍfgIGˍfg|Gˍfg3HˍfgJˍfg?JˍfgKˍfgMˍfgMˍfgRNˍfg3PˍfgpP<====ˍfgDQˍfgT,ˍfg6UˍfgVˍfg#Wˍfg XˍfgY,ˍfgeZˍfg\,ˍfgn]ˍfgp_,ˍfg8`ˍfgbˍfgbN6====ˍfgcˍfgg4 _Magic restored.ˍfgDr)#........###.#####...).....†...@...# -52.3 (29.0)####.# ˍfg}zˍfg}F-3.3 (30ˍfgˍfg# _Found a club.̍fg?3̍fgyA̍fgE̍fg3H,̍fguM,̍fgO,̍fgQ̍fg\R̍fgT̍fgT5====̍fgV̍fgY̍fg],̍fgD_̍fgwc̍fgd̍fge̍fge̍fgf̍fgoi,̍fg.j̍fgzl̍fg5o,̍fgRp̍fg`q̍fgr,̍fghs̍fgt̍fg~#.# #.#####.###.# #.......##.. .......##.# .. ##..##.# .# .##..##.##.# .)#̍fg #........##..## ##@............. ...................##K...###.#####...)....Magic Dart̍fg.. ....†.......##..######.######## .##.#K   kobold (missile, asleep)#.##.#̍fg261.3 (8.0)̍fgf+2.3 (9̍fg̍fg _A kobold comes into view. It is wielding a +0 whip. _You see here 7 gold pieces.͍fgF ******K  )You feel a surge of power! The magic dart hits the kobold.  The kobold is moderately wounded.͍fgt͍fg}U.....K.͍fg͍fgP5----==͍fg%3.3 (1͍fg͍fgR@ _The kobold shouts! You hear a loud squeak.͍fg y ***** You feel a surge of power! The magic dart hits the kobold.͍fg͍fgHK.......͍fg{o4---------4͍fg͍fge _ _The kobold is severely wounded.͍fg/_  You feel a surge of power! The magic dart hits the kobold.͍fg4\)****͍fg<*....͍fgQ 3--------2-5͍fgrMagic Dart _You kill the kobold!͍fg͍fgh _Your Alchemy skill increases to level 1!͍fgr ͍fg$x ͍fg~ ͍fgM _You can't see any susceptible monsters within range! (Use Z to cast anyway.)͍fgC 3͍fg ͍fg7 ͍fg : _͍fgH ͍fgw ͍fg ͍fgM ͍fg ͍fg ͍fg ͍fg :----͍fg ͍fg ,͍fg* ͍fg4 ͍fgt ͍fgw ͍fg$ ͍fgo P4====͍fg ͍fgo ͍fg ͍fg ͍fg< ͍fgr ͍fg ͍fg{ ͍fg ͍fg ͍fg ͍fg S....-..Magic Dart...S   adder (wandering)͍fg /70.0)͍fgd e====-6.3 (11͍fg ͍fgY _An adder comes into view.΍fgWL  You feel a surge of power! You miscast Magic Dart.  You are very lightly contaminated with residual magic.  Nothing appears to happen.΍fgUs.SS΍fgW3----7.3 (1.0)Contam ΍fg`΍fgc/ _The adder hisses angrily.΍fg ***You feel a surge of power! The magic dart hits the adder.΍fgs ΍fg b.S..΍fg u2--------=8΍fgɉ ΍fg 3 _The adder is lightly wounded.΍fgu ** You feel a surge of power! The magic dart hits the adder.΍fg3 ΍fgq: \.S.΍fg<< !1΍fg[< B--------9΍fg\C ΍fgYG ` _The adder is moderately wounded.ύfg\ * You feel a surge of power! The magic dart hits the adder.ύfgJύfg .SThe adder is almost dead.ύfg`19---0--------ύfgBW80Magic Dartύfgύfg* _The adder bites you.ύfgKύfgKύfgSύfgQVK _You are out of magic!ύfg)4ύfg1ύfgB4K _You are out of magic!ύfg4ύfgύfg K _You are out of magic!ύfg6 ύfg ύfgy ύfg K _You are out of magic!ύfgN _You are out of magic! _You are out of magic!  You completely miss the adder. Your grab misses the adder.  The adder is almost dead.ύfg^8----1====1.5 (1.2Magic DartύfgύfgΨ* _The adder bites you.Ѝfg  You closely miss the adder. Your grab misses the adder. You squeeze the adder.ЍfgBG†ЍfgZ9=====892.7Magic DartЍfgЍfg;I _You kill the adder!эfg4эfgэfgS эfgq_Your magical contamination has completely faded away.эfgPэfgэfg})K-Magic DartK   kobold (missile, wandering)эfg6-4.7 (2.0эfgU9E-5.7 (3эfgtAэfgDs _A kobold comes into view. It is wielding a +0 mace.эfg _  You feel a surge of power! The magic dart hits the kobold.эfgH h)***эfg= эfgś ...SS   adder (wandering)You kill the kobold!эfg \ =0эfgV ----91=6.7 (1Magic Dart _An adder comes into view.эfg эfgo m _Your Conjurations skill increases to level 5!эfgc 4эfgޓ эfg K _You are out of magic!эfgPA4ҍfgҍfg K _You are out of magic!ҍfg L.  #.# #.# ####.###.# #.... ... ....##.# .. #.# .# ...##)##.# .)#  ##..## ##$....)................##S...###.#####...)....ҍfg O.. ....†.......##..######.######## .##.#ҍfgO$ ҍfg$ ҍfg$ T20=-7 ҍfg$ _ҍfgy+ ҍfgw. s _You see here an adder corpse.ҍfgM...  #.# #.# ####.###.# #..... ... ... #.# .# .##)##.# .)#  #†##..## ##$....)................####.#ҍfglҍfgG-8 _ҍfg]ҍfgRӍfgj~M#...  #.# #.# .######.###.# #......... ... ........ .# .# ...##)##.# .)#  #†.......##..####$.............#.#Ӎfg<9ӍfgyӍfgxӍfgwM.#...  #.# #.# ######.###.# #... ... ........ .######..##.# .# ...##)##.# .)# ӍfgPx#†.......##..##........#.#ӍfgtӍfgD----90ӍfgӍfgӍfg6) yM###.#......  #.# #.# ######.###.# #... ... ....... .######..##.# .# .#..##)##.# .)#.#.†.Ӎfg[3 Ӎfgu9 1===1====1Ӎfg#@ ӍfgLB ӍfgM ..###.#..#.........  #.# #.# .######@###.# #... ... ....... .######..##.# .# .#.#.####Ӎfg9Ӎfg<&2Ӎfg|ӍfgԍfgMM.<. ## ..###.#.#####..............###....... #@# #.# .######.###.# #...........##.. ... .........##.# .. #ԍfgt-.###.......ԍfg 4<ԍfg&&3ԍfg,ԍfg/9 _Found a stone staircase leading up.ԍfgf<M.. .<. ### ...###.#  ##########....................###....... #.###.### ######.###.# #...........##.. .......####$..ԍfgԍfg2xww   dart slug (wandering)ԍfg84Magic Dartԍfgpԍfg \ _A dart slug comes into view.ՍfgU###.. .<. ### w..###.#  ##########...............@....###.######........ #.###.### ######.###.# #... ...........##.# .. .######..##.# .# ...##)##.# .)# #†##..##Սfg3Սfg.ww   dart slug (wandering)ՍfgX======5ՍfgՍfgzՍfg ###.. .<. ### ...###w#  ##########@..................###.######........ ՍfgC #.###.#########.###.# #... ... ....... .######..##.# .# ...##)##.# .)#Սfg Սfg K.wՍfg &6Սfg ՍfgN Սfg8a#####.. .<. ### ...###.#  #@...w##########....................###.######........ #.###.#########.###.# #... .........#.. .######..##.# .# .Սfg:B֍fg&7֍fg֍fgH ֍fgf...#.. .######..... .<. ### ...###.#  #....w##########...................###.######........ #.###.### ######.###.# #... ...֍fg(g8......#.. ֍fgj֍fgqM.w֍fgr&8֍fgvw֍fgy֍fg#. #.. ..# ... #.##########..#......... .......<..# ### ...###.#  #.....##########....w..............###.######........ #.###.###֍fg######.###.# #... ...֍fg֍fg.ww   dart slug (wandering)֍fg+ &9֍fg֍fgo֍fg<|#. #.. ..# ...  #.############..#...................<@.# ###..####.#.....>.#.###.#### #.....##########..................w.###.######........ ֍fg|#.###.###.######.###.# #֍fg֍fg\700Magic Dart֍fg֍fg=; _Found a stone staircase leading down.׍fg~o ׍fgos ׍fgCx ׍fgz _You can't see any susceptible monsters within range! (Use Z to cast anyway.)؍fg/3؍fg/؍fg3؍fg82==== _؍fgR:,؍fg:؍fg=؍fg>؍fg?؍fg?؍fg@؍fg؍fg4.7 (4Magic Dartw   dart slug (wandering)w؍fg؍fg؍fg` _A dart slug is nearby!؍fgh- *****w  *You feel a surge of power! The magic dart hits the dart slug.؍fg>؍fg[.......؍fg1----=5.7 (1Magic Dart؍fg؍fg a _The dart slug is heavily wounded.؍fg8 ؍fg ؍fg# ؍fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)؍fg]؍fgb؍fgf؍fgi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ٍfgŵٍfgٍfgٍfgٍfg| _ٍfglٍfgٍfg;ٍfgP----ٍfgbٍfgٍfgٍfgٍfgٍfgl2====ٍfgٍfgٍfg^ٍfgh-11.7 (6wMagic Dartw   dart slugٍfg+l8-ٍfgoٍfg r` _A dart slug is nearby!ٍfg  *You feel a surge of power!  The magic dart hits the dart slug but does no damage.ٍfgZp  The dart slug is heavily wounded.ٍfga@w.ٍfgcb1----=2.7 (1ٍfghٍfgju _The dart slug briefly extends its eye-stalks.ٍfg  You feel a surge of power! The magic dart hits the dart slug.ٍfg0--------3Magic Dartٍfgr ٍfgv#b _The dart slug is severely wounded.ٍfg< 4ٍfgC ٍfgE K _You are out of magic!ڍfgL  You hit the dart slug. You grab the dart slug.  The dart slug is almost dead.You constrict the dart slug.ڍfgSF†ڍfgTڍfg.YBIGSh0t the ConjurerOctopode#.Health: 21/21 ========================#..Magic: 0/6------------------------..#AC: 1Str: 8...EV: 12Int: 20#.###########SH: 0Dex: 10#..#............XL:  3 Next: 100% Place: Dungeon:2.......<@.# ###Noise: =--------  Time: 1714.9 (1.2)..####†#.....>.d) staff of conjurationڍfgY#.###.####Cast: Magic Dart#.....##########..................w.###.######........#.###.###.######.###.# #..You feel a surge of power! The magic dart hits the dart slug. _The dart slug is severely wounded. _You are out of magic!  You hit the dart slug. You grab the dart slug.  The dart slug is almost dead.You constrict the dart slug.ڍfgZ _You kill the dart slug!You have reached level 4!ڍfg)c/  --more--ۍfgB7/2774 0% ۍfgۍfg4 _ۍfgAv ۍfgv ۍfg-w ۍfg { : _ۍfgA Xۍfgf ,ۍfg ۍfgʅ ,ۍfgņ ۍfg ۍfg/ r-r   quokka (wandering)ۍfg -8.9 (4.0ۍfgb E-9.9 (5ۍfg ۍfg Y _A quokka comes into view.܍fg0 [ #. #..#..# ... #.# #r.#. .@..# ###.####†#.....>. #.###.#### #.....### #######........ ..........w.###܍fg 3 .######........ #.###.###  .######.###.# #..܍fgV ܍fg5 0.܍fg ,20.9 (1܍fgr ܍fge a _There is a stone staircase leading up here.ݍfg ݍfg 3ݍfg ݍfg R1=== _ݍfg5 Xݍfg ݍfg ݍfg ݍfgV ,ݍfg> ݍfg ݍfg ݍfgP ;===ݍfg ݍfg ݍfgS ݍfg\ r5.9 (5Magic Dartr   quokka (wandering)ݍfgna ݍfgYe ݍfgh ] _A quokka is nearby!ލfg7v *****r  You feel a surge of power! The magic dart hits the quokka.ލfgzލfg..r....0---=6.9 (1Magic Dartލfgލfg^ _The quokka is heavily wounded.ލfg=4ލfgލfg4K _You are out of magic!ލfgd=#. #.. #..# ... #.# #..#. ..r....<@.# ### ...####†#.....>. #.###.#### #..#######............w.### .######........#.###ލfg?>..### ލfg?ߍfg^T.rߍfg5-7 _ߍfg ߍfg ߍfgG~ #. #.. #..# ... #.# #..#. ...r...@..# ### ...####†#.....>. #.###.#### #.....### #######........ ..........w.### .######........ #.###.###  .######.###.# #....r -8 _There is a stone staircase leading up here.ߍfgx 1#. #.. #..# ... #.# #..#. .....r.<@.# ### ...####†#.....>. #.###.#### #..#######............w.### .######........#.###.### ߍfg׭ ߍfg# P.rߍfgʹ -9 _ߍfg` ߍfg fgWk#. #.. #..# ... #.##..#.......r<.@# ### ...####†#.....>.#.###.####.#.....####............w.### .######.#. fgCfgP.rfgqC---30fg fgfgF#. #.. #..# ...  #.##############..#......@......#.......r..#.####.#...####†#.....>.. #.###.####. fg#.....##########........ ..........w.###.######........ #.###.###fgfgVr<fgf1===1Magic Dartfgfgfg #. #.. #..# ... #.# #..#....r.# .fg,1<..#.####.# ...####†#.....>.. #.###.####.#.....####........ ...###.######........ fgfgP.rfg7&2fgXfgr *You feel a surge of power!fg fg  .rThe magic dart hits the quokka but does no damage.fg5--0---=3Magic Dartfgfg+ _The quokka bites you.fg m  You hit the quokka but do no damage. Your grab misses the quokka.You squeeze the quokka, but do no damage.5.1 (1.2 _The quokka barely misses you.fg!  You barely miss the quokka. You grab the quokka. You squeeze the quokka.  The quokka is almost dead.You constrict the quokka.fg)O†fg1.026.3fg@` _You kill the quokka!fg;3fgKfgzfg 6=----fg^ fg fg -r   rat (wandering)rfg= -9.3 (3.0fg F-40.3 (4fg/ fgZ% V _A rat comes into view.fgn  #. #.. #..# ... #.# #..#.......# .<..#.####.# ...####†#.....>.. #.###.####. #.....### #........ .r.### .######........  #.###.###fg-w A1.3 (1fg | fgp s _You see here a quokka corpse.fg #. #.. #..# ... #.# #..#†......# .<..#.####.# ...####†#.....>.. #.###.####. #.....### #........ .r.### .######........  #.###.###fgufg"7==1===2 _fg&fg(fg'ak #. #.. #..# ... #.# #..#....@.†......# .<..#.####.# ...####†#.....>.. #.###.####. #.....### #........ ....r.### .######..  #.###.###fgifgm&3fgUsfgMufg #. #.. #..# ... #.# #..#...@..†......# .<..#.####.# ...####†#.....>..# #.###.####. #.....### #######........r   rat (wandering) ..........r.### .######.r......  #.###.###fg fgg6r.fg84Magic Dartfgjfgfg m #. #.. #..# ... #.#############  #..#...@..†......#  .......<..#.####.#  ...####†#.....>..  # #.###.####.  #.....###  fgo! #..  ...  #r.......   fg/ #. #.. #..#fg ... #.#############  #..#...@..†......#  .......<..#.####.#  ...####†#.....>..  # #.###.## #.....#fg #..  ... #r.. fgfgfgfgZ _A rat is nearby!fgh *****r  *You feel a surge of power! The magic dart hits the rat.  The rat is moderately wounded.fg%fg&,<†...r.fgn-0---==5Magic Dartfg3fg7- _The rat squeaks loudly.fgW#. #.. #..# ... #.# #..#....@.†......# .fgyX<..#.####.# ...####†#.....>.. # #.###.####.#.....##########........ .......r..r.###.######........ fgX fg?\fg6b..fgbB=--fgc 6fgUhfgpjfgؗ#. #.. #..# ... #.# #..#.....@†......# .fg<..#.####.# ...####†#.....>.. # #.###.####.#.#.....r.###.######. fg|fg":--7fg$fgsfg#. #.. #..# ... #.# #..#.......# .<..#.####.# fgSt...####†#.....>.. # #.###.####.##.........r.###.######......fg~6.. fgʽfgb&8fgfgs _You see here a quokka corpse.fg1 #. #.. #..# ... #.# #..#......†# fg .<..#.####.# ...####†#.....>.. # #.###.####.#.....####...........###fg c.######........ fg fg rr   ratfg @---9 fg _fg fgP fg+B#. #.. #..# ... #.# #..#......†.@....# .<..#.####.# fg^,...####r#.....>.. # #.###.####.#.....####........ ....###.######........ fg0fg4Lr†fg5'50fg:fg,=fgj#. #.. #..# ... #.# #..#......†..@...# .<r.#.####.# ...####†#.....>.. fgkT# #.###.####.#.....####........ ...###.######........ fgnfguG.rfgbv&1fg|fgzfg##. #.. #..# ... #.# #..#......†...@..# .<.r#.####.# ...####†#.....>...## #.###.####. # fgÚq #. fg[fg<r.fg*f1===2Magic Dartfgfgfg #.  #..  #..# ... #.#fgd u  #..#......r....@.#  .<..#.####.#  ...####†#.....>...#  # #.###.####..#fg M#.....### ..##fg .fg Z .$#.fg E### ..#.######.fg + ... fg fg &3fg? fg` * _Found 8 gold pieces.fg,  You feel a surge of power! You miscast Magic Dart.  You are very lightly contaminated with residual magic.fg:$W†rfg$0---4Magic DartContam fg*fg3.0 _Nothing appears to happen.fgk #. #.. #..# ... #.# #..#......†r..@..# fgVl|.<..#.####.# ...####†#.....>...# # #.###.####..# #.....### ..# #. .$# fgtlf.### ..# .######fgl/. ... fglG #.###.###fgpfgMu>.rfgu&5fgkyfg{fgc #. #.. #..# ... #.fgod# #..#......†.r@...# .<..#.####.# ...####†#.....>...# # #.###.####..#  #.....### ..# #. .$#  .### ..#  .######fgdy. ...  #.###.###fgjlfgm]5--=6fgqfgdu( _The rat bites you.fgU   You barely miss the rat. Your grab misses the rat.The rat is moderately wounded.The rat twitches its whiskers.fg>W i2-----7.5 (1.2fg\ fg_ + _The rat bites you. x2fgn5  You hit the rat.fg\E†fgt3=-----38.7fgfgG _You kill the rat!fg 4fgo fgl fg ,fg fg* !fg' fg Z _Your magical contamination has completely faded away.fg! K1===fg fg6 fg h4==fg fgE ,fg fg ,fgM fg Q===fg fg fg 9=fg fg fg K5=fg} fg ,fge fg fg fg fg fg fgu fg fgy 6==2===fgZ fg| ,fg/ fg$ fgl fg fg| ,fg, fg6 fg R7==fg 4===fgi fg 1 _HP restored.fg fg fg fg fg fgv fg fg) fg fgk 9=fg fgo ,fg fg1 fg O3====fg fg ,fg fg# fgN fg fg ,fg fgK fg 5====fg fg fgV fg fg ,fg fgh ,fg fg ,fgF fg fg fg'! fg" e4===fg" fg# fg$ fg^$ fga% ,fg% fg& Bfg/) Q===fg* fgK, ,fg- fg. fg4/ fg/ fg1 ,fg2 fg(3 ,fgx3 fg4 ,fg05 fg36 fgy6 :5====fg6 fg6 fg8 fg8 fgN9 fgY; ,fg < fg> ,fg> fgG@ fg@ <====fgA fgB ,fggB fgdC ,fgC fgD ,fgD fgE ,fg1F fgG ,fgGH fgH fgH M6===fg"I fgKJ ,fgJ fgK ,fgK fgM ,fgQM fgN fgNN ;===fgN fgO ,fgP fgP ,fgPQ fg/R ,fgR fgS ,fgS fgoU ,fgU fgX d7====fgX fgY fgZ fgZ fgZ fg[ fg\ Bfg] fg:_ fg`_ fg_ fg` fga fga <====fga fgb fgc ,fgd fgd fgf ,fgkg fgh fgi fgi fg(j fgEl ,fgl fgq L _You now have 84 gold pieces (gained 8).fgt 3fgv fg\z fg} fg!~ fg fg/ fg fg@ fg] fgߍ fg fgݐ fg fg8 fgw ,fg fg= fg" ,fg fg fg ,fg fg fg fg> fg" fg fg_ fg fgR fg fgu fg% fg fgi fg fgH fg\ fgj fg& ,fg޽ fg9 fg fg fg fg fg ,fg fg fg ,fg fg ,fg fg+ L _You now have 91 gold pieces (gained 7).fgT 3fgY fg fgt ,fg fg$ fg ,fg fg fg# ,fg fg= fg ,fg fgo  Things that are here:  a +0 whip; a stone; a kobold corpsefg0 fgo  _fgA fgv fg\ ,fg$ fgB fg ,fg fg .######.........#..# #.###.####...######.###.#### ##..........##..... ...........##.##.. ##..######..##.##.# #...######..##)##.# fg ^#.......##†.......# ####.@.###.##.........- #.......)............. #.........###.#####... #............÷.......# ####...######.######## #...# #.#fg"  #...# #.# ##### #.# .#fg` 1853.7 (95.0)fg F-4.7 (96fg fg b _i - a scroll labelled TOSUKL LYMYAfg!S3fgTfgeXfgZfg^Bfg`,fg`fgbfgc,fg5dfg$efgp> # #.###.###  #..... #.#######........ .....### ...######........ #..# #.###.## ...######.###.####.#####..........##....<......@..........##.##fgpL7.7 (3.0)########..######..##.## #...######..##)## #.......##†. ####...###.##........#.......)............fgp #.........###.#####.. #............÷.......fgp ####...######.####### fg[xfg~+8.7 (4fgOfg; _Found an escape hatch in the ceiling.fgHfgfgfg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgfgfg7fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgGU fg[ fgeb fg e _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg=j Ifgl fg| fg:~ fg} ,fg fg fg fgЂ fg. fg fgr  ... ##.##### #..#......†.†#.# <..#.....####†##.# #.###.#.#.# #..... ##.###.#.#######..fg  #....@......# #..###....######.....S.. #.#..# #.###.#Magic Dartg #....######.###.###.#####..........##<.................##.# g   gnoll (asleep)########..######..##.# S   adder (wandering) #...######..##)# #.......##†.....fgG ,63.7 (5fg fg .g.gfg +4.7 (6fg֦ fg r _A gnoll comes into view. It is wielding a +0 club.fg ***** You feel a surge of power! The magic dart hits the gnoll.fg(_ fgqm .....g6----=5.7 (1fgr fgyu ` _The gnoll is moderately wounded.fgl ****You feel a surge of power! The magic dart hits the gnoll.fg ,fg ....S..S   adder (wandering)fg" d5-------6fg' fg+ ] _The gnoll is heavily wounded.fgU5 ******S    You feel a surge of power! The magic dart hits the adder.  The adder is moderately wounded.fgKfgfg>  The adder hisses angrily.fgR...ggS.gg 2 gnolls (1 wandering)S   adderfgf4-------7fgfgr _A gnoll comes into view. It is wielding a +0 club.fg^ **You feel a surge of power! The magic dart hits the gnoll.fgaCh  The gnoll is almost dead.fgEDfgEfgQg...gSgfgQt3-------=8fg][fg)_' _The gnoll shouts!fgp^  You feel a surge of power! The magic dart hits the gnoll!fg\)*   gnollfgGfgDHfgIfgfRS)..gfgW}2-------20-9fgU`fgcI _You kill the gnoll!fg **You feel a surge of power! The magic dart hits the adder.fgfg fg.S.g.fg:k1--------70fgqfgt"` _The adder is moderately wounded.fg * You feel a surge of power! The magic dart hits the adder.fg fg- fg! fg% h  The adder is almost dead.fg2  )S.gbgg 2 gnolls (1 polearm, 1 wandering)b   bat (wandering)A gnoll comes into view. It is wielding a +0 spear.fg3 0------1Magic Dartfg= fgC V _A bat comes into view.fg+ 4fg$ fg K _You are out of magic!fgfU4fg`fgRdK _You are out of magic!fg  You closely miss the adder. Your grab misses the adder.fgO fg h  The adder is almost dead.fg fg! #g.g.g)5--2.9 (1.2fg + fg=- h _The adder bites you. The adder closely misses you.fgB  You completely miss the adder. Your grab misses the adder.fg8CfgDfgR? b.gb   batThe adder is almost dead.The adder bites you.  You are poisoned.fgXS1====------4.1Pois fg\fg`, _The adder poisons you!fg  You hit the adder but do no damage. Your grab misses the adder.The adder is almost dead.fgr fg^& Dg.fgy' 0-----1===5.3Magic Dartfg=1 fg5 d _You feel sick. The adder barely misses you. x2fgY  You closely miss the adder. Your grab misses the adder.Your squeeze misses the adder.The adder is almost dead.fgxj19--6.5fgfgka _You feel sick. The adder barely misses you.fg S  The adder is almost dead.  You feel sick. The adder bites you.  You are more poisoned.fgT3====------7.7Pois fgLZfgk^A _The adder poisons you! The adder bites you.fgR)  You barely miss the adder. Your grab misses the adder.The adder is almost dead.fg<* 9/27 ===--------8.9Pois fg4 fg8 v _You feel sick. The adder bites you. The adder barely misses you.fgv  You hit the adder but do no damage. You grab the adder.  The adder is almost dead.You constrict the adder.fgx X  You kill the adder!fgy fgt .bgb   batfg# l---===3780.1fg fg_ $ _You feel sick.fgA... #.# #.##.# #..#......†.†.#.# .<..#.#.......####†#.#.#.# #.###.##.#.# #.....###.###.#.#.#..bg.@.##.g###....######.... #.#..# #.###.#. #....######.###.#fgBN##.#####..........##.<...........##.##..######..##.##...######..##)##.##†.fgGfg#IfgXJfgGT~g)bg.fg*UV8--10fg^_fgc$ _You feel sick.fg'c... #.# . #.##.###..#......†.†.#.#..<..#.#.......####†#.....>#.#.# #.###.##.#.# #.....###.###.#.#.#.g)bg.##..###....######.... #.#..# #.###.#. #....######.###.###.#####..........##.fgC<...........##.##.#..######..##.##.#...######..##)##.#.##†.fgZ fg fgp fgy ...  #.# .  #.###.†.† #.#..< .....†> #.#.#  #.#.#  ##.###.#.###### #..g.bg@....... #..###....##### ... #.#..#  . #....# ##.#####... <.... ..### #...#) †fg ...  #.# .  #.###.†.† #.#..< .....†> #.#.#  #.#.#  ##.###.#.###### #..g.bg@....... #..###....##### fgj... #.#..#  . #....# ##.#####... <.... ..### #...#) †fg .g.bgYou feel sick. The gnoll hits you with a +0 club.fg85=----=2fg<fg V _* * * LOW HITPOINT WARNING * * *fg3... #.# . #.##.###..#......†.†.#.#........<..#.#.......####†#.....>.#.#.# #.###.##.#.# #.....###.###.#.#.#..g.bg.##..###....######.... #.#..# #.###.#fgv4. #....######.###.###.#####....##.<.................##.##.##..######..##.##.##...######..##)##.##.##†.#fg93  You feel sick.fg :fg:fgeE  ...  #.# .  #.###†.† #.#..< .....†> #.#.#  #.#.#  ##.###.#.####### #..)g.gb@....... #..###....###### ... #.#..#  . #....# fgPF##.#####... <..... #..## #...#) †You are no longer poisoned.fg ...  #.# .  #.###†.† #.#..< .....†> #.#.#  #.#.#  ##.###.#.####### #..)g.gb@....... #..###....###### ... #.#..#  . #....# fg>##.#####... <..... #..## #...#) †fg6  The bat hits you.fgR!fg,..g.bgfg-^3-----3fg{7fgz;V _* * * LOW HITPOINT WARNING * * *fg.G... #.# . #.##.###..#......†.†.#.#........<..#.####........####†#.....>.#.#.# #.###.####.fgu/#.#.# #.....####.##.###.#.#.#..).g.b.####.#..###.g..######.... #.#..# #.###.####.. #....######.###.####.##.#####....##.<.................##.##.#fg/#..######..##.##.##...######..##)##.##.##†.#fg2fg3fgx4fg:b.g.g.fg;]4=-4fgGfgKu _The bat barely misses you. The bat hits you but does no damage.fg! ,... #.# . #.##.###..#......†.†....##.#..<..#.####.#.......####†#.....>.#.#.# #.###.####.#.#.# #.....####.##.###.#b#.#..)..g.g.####.#..###....######.... #.#..# #.###.####.. #....######.###.####.##.#####....##.<...........##.##.########..######..##.##.##.#...######..##)##.##.#.##†.##.fg# fg* | ...  #.# .  †.† < †> #.#.#  #.#.#  ##.###.#.#######.. #..)..g.gb@....... #..###....######..  ... #.#..#  . #.... ##.#####.. <... fg+ {##.. #...) †fg * ...  #.# .  †.† < †> #.#.#  #.#.#  ##.###.#.#######.. #..)..g.gb@....... #..###....######..  ... #.#..#  . #.... ##.#####.. <...fg  ##.. #...) †fg  The bat attacks as it pursues you! The bat hits you.  * * * LOW HITPOINT WARNING * * *fgfgM Wb.gfg 3-2===5fgfgQ _The bat closely misses you.fg%]|... #.# . #.# #.###..#......†.†....# #.#.<..#.####.#.####†#.....>...##.#.# #.###.####..##.#.# #.....####..###.###.#b#.##..)..g..g.####..#fg]#..###....######.... #.#..# #.###.####.. #....######.###.####.##.#####...##.<....##.##.##..######..##.##.##.#...######..##)##.##.)#.##†.##.fgbfgcfgwefgo..g..gfg5p&6fgZyfg}w _The gnoll attacks as it pursues you! The gnoll barely misses you.fg fgs Drink which item? Potions  a - a potion of magic  b - a fuming grey potion  c - a fuming clear potion  e - a blue potion  h - a golden potion [!] read|quaff[?] describe selectedfg fg fg u...BIGSh0t the Conjurer#.# . #.############# Octopode#.###..#......†.†....# Health: 3/27==----------------------#.#........<..#.####.## Magic: 2/7======------------------.......####†#.....>...# AC: 1Str: 8#.#.# #.###.####..# EV: 12Int: 20fg" l#.#.# #.....####..# SH: 0Dex: 10##.###.#.#######...........# XL:  4 Next: 37% Place: Dungeon:2#..)...g..g@.........####..# Noise: =--------  Time: 1886.1 (0.0)fg #..###....######............ d) staff of conjuration... #.#..# #.###.####... Cast: Magic Dart.#....######.###.####...##.#####..........##........<.................##.##..... gg 2 gnolls (1 polearm)########..######..##.##.##..#...######..##)##.##.)#.......##†.......##.. _* * * LOW HITPOINT WARNING * * * _The bat barely misses you. The bat hits you but does no damage.  The bat attacks as it pursues you! The bat hits you.  * * * LOW HITPOINT WARNING * * * fg _The bat closely misses you. _The gnoll attacks as it pursues you! The gnoll barely misses you.fgc fg Q.gfg l7==================7.1 (1fg fg$ s _Magic courses through your body. The gnoll barely misses you.fgfgQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison) Spells ([,] to cycle)  b - Cast: Magic Dart  fg9 c - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|onfg+fg.;...BIGSh0t the Conjurer#.# . #.############# Octopode#.###..#......†.†....# Health: 3/27==----------------------#.#........<..#.####.## Magic: 7/7========================.......####†#.....>...# AC: 1Str: 8#.#.# #.###.####..# EV: 12Int: 20#.#.# #.....####..# SH: 0Dex: 10fg;##.###.#.#######...........# XL:  4 Next: 37% Place: Dungeon:2#..)....g.g@.........####..# Noise: =--------  Time: 1887.1 (0.0)#..###....######............ d) staff of conjuration... #.#..# #.###.####... Cast: Searing Ray.#....######.###.####...fg<##.#####..........##........<.................##.##..... gg 2 gnolls (1 polearm)########..######..##.##.##..#...######..##)##.##.)#.......##†.......##.. _The bat barely misses you. The bat hits you but does no damage.  The bat attacks as it pursues you! The bat hits you.  * * * LOW HITPOINT WARNING * * * _The bat closely misses you. _The gnoll attacks as it pursues you! The gnoll barely misses you. _Magic courses through your body. The gnoll barely misses you.fg=fgfg@fgDZ ... BIGSh0t the Conjurer #.# . #.#############  Octopode #.###..#......†.†....#  Health: 3/27==---------------------- #.#........<..#.####.## Magic: 5/7=================------- .......####†#.....>...# AC: 1Str: 8 #.#.# #.###.####..# EV: 12Int: 20 #.#.# #.....####..# SH: 0Dex: 10 ##.###.#.#######...........# XL:  4 Next: 37% Place: Dungeon:2 fgZE#..)....g.g@.........####..# Noise: =--------  Time: 1887.1 (0.0) #..###....######............ d) staff of conjuration  ... #.#..# #.###.####... Cast: Searing Ray  . #....######.###.####... ##.#####..........##........ <.................##.##..... gg 2 gnolls (1 polearm) ########..######..##.##.##..fgE #...######..##)##.##.) #.......##†.......##.. _The gnoll attacks as it pursues you! The gnoll barely misses you. _Magic courses through your body. The gnoll barely misses you.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - gnollAim: a gnoll, wielding a +0 club (83% to hit)fg~ ... BIGSh0t the Conjurer #.# . #.#############  Octopode #.###..#......†.†....#  Health: 3/27==---------------------- #.#........<..#.####.## Magic: 5/7=================------- fg^.......####†#.....>...# AC: 1Str: 8 #.#.# #.###.####..# EV: 12Int: 20 #.#.# #.....####..# SH: 0Dex: 10 ##.###.#.#######...........# XL:  4 Next: 37% Place: Dungeon:2 fgR#..)....g.g@.........####..# Noise: =--------  Time: 1887.1 (0.0) #..###....######............ d) staff of conjuration  ... #.#..# #.###.####... Cast: Searing Ray  . #....######.###.####... ##.#####..........##........ <.................##.##..... gg 2 gnolls (1 polearm) ########..######..##.##.##.. #...######..##)##.##.) #.......##†.......##..Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - gnollfgAim: a gnoll, wielding a +0 club (83% to hit)  You feel a surge of power! The searing ray hits the gnoll!  The gnoll is heavily wounded.fg5/  --more--fgT  ... #.# .   †.†....#  < †> #.#.#  #.#.#  ##.###.... #..)...****@....... #..###....  ... #.#..#  . #. ##.#### < fg)) †The searing ray hits the gnoll.  The gnoll is lightly wounded.fg"Hm(Press . to maintain the ray.)fgnIfgJfgV.bggb   batfgW4==8.1 (1ontinue: Searing RayRay fg]fg)`J _The gnoll barely misses you.fg  ... BIGSh0t the Conjurer #.# . #.#############  Octopode #.###..#......†.†....#  Health: 4/27===--------------------- #.#........<..#.####.## Magic: 3/7==========-------------- .......####†#.....>...# AC: 1Str: 8 #.#.# #.###.####..# EV: 12Int: 20 #.#.# #.....####..# SH: 0Dex: 10 ##.###.#.#######...........# XL:  4 Next: 37% Place: Dungeon:2 #..)....bgg@.........####..# Noise: ==-------  Time: 1888.1 (0.0) #..###....######............ d) staff of conjuration  ... #.#..# #.###.####... Continue: Searing Ray fg  . #....######.###.####... Ray  ##.#####..........##........ <.................##.##..... gg 2 gnolls (1 polearm) ########..######..##.##.##.. b   bat #...######..##)##.##.) #.......##†.......##..(Press . to maintain the ray.) _The gnoll barely misses you.Restarting spell: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - gnollAim: a gnoll, wielding a +0 club (heavily wounded, 83% to hit)fgt ... BIGSh0t the Conjurer #.# . #.#############  Octopode #.###..#......†.†....#  Health: 4/27===--------------------- #.#........<..#.####.## Magic: 3/7==========--------------fg&u .......####†#.....>...# AC: 1Str: 8 #.#.# #.###.####..# EV: 12Int: 20 #.#.# #.....####..# SH: 0Dex: 10 fgu##.###.#.#######...........# XL:  4 Next: 37% Place: Dungeon:2 #..)....bgg@.........####..# Noise: ==-------  Time: 1888.1 (0.0) #..###....######............ d) staff of conjuration  ... #.#..# #.###.####... Continue: Searing Ray  . #....######.###.####... Ray fg'v ##.#####..........##........ <.................##.##..... gg 2 gnolls (1 polearm) ########..######..##.##.##.. b   bat #...######..##)##.##.) #.......##†.......##..fgxvRestarting spell: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - gnollfgvAim: a gnoll, wielding a +0 club (heavily wounded, 83% to hit)  You feel a surge of power! The searing ray hits the gnoll!  You kill the gnoll!fgwfg}/  --more--fgҘ  The searing ray hits the gnoll.  The gnoll is heavily wounded.  The searing ray hits the bat!  You kill the bat!fgB ... #.# .   †.†....#  <fgp  †> #.#.#  #.#.#  ##.###.... #..)...****@....... #..###.fg...  ... #.#..#  . #. ##.####fg#9 <   gnoll (  )) †fg. ..g)  (Press . to maintain the ray.)fg 2 359.1 (1fgp7 fgQ9 C _The gnoll misses you.fgc ... BIGSh0t the Conjurer #.# . #.#############  Octopode #.###..#......†.†....#  Health: 4/27===--------------------- #.#........<..#.####.## Magic: 1/7===--------------------- .......####†#.....>...# AC: 1Str: 8 #.#.# #.###.####..# EV: 12Int: 20 #.#.# #.....####..# SH: 0Dex: 10 fgY^##.###.#.#######...........# XL:  4 Next: 57% Place: Dungeon:2 #..).....g*@.........####..# Noise: ==-------  Time: 1889.1 (0.0) #..###....######............ d) staff of conjuration  ... #.#..# #.###.####... Continue: Searing Ray  . #....######.###.####... Ray  ##.#####..........##........ fgo<.................##.##..... g   gnoll (polearm) ########..######..##.##.##.. #...######..##)##.##.) #.......##†.......##.. _The gnoll misses you.fgRestarting spell: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - gnollfg4Aim: a gnoll, wielding a +0 spear and wearing a +0 plate armour (heavilywounded, 91% to hit)fg&  ... BIGSh0t the Conjurer #.# . #.#############  Octopode #.###..#......†.†....#  Health: 4/27===---------------------fg | #.#........<..#.####.## Magic: 1/7===--------------------- .......####†#.....>...# AC: 1Str: 8 #.#.# #.###.####..# EV: 12Int: 20 #.#.# #.....####..# SH: 0Dex: 10fgۿ T ##.###.#.#######...........# XL:  4 Next: 57% Place: Dungeon:2 #..).....g)@.........####..# Noise: ==-------  Time: 1889.1 (0.0) fg #..###....######............ d) staff of conjuration  ... #.#..# #.###.####... Continue: Searing Ray  . #....######.###.####... Ray fgQ + ##.#####..........##........ <.................##.##..... g   gnoll (polearm) ########..######..##.##.##..fg  #...######..##)##.##.) #.......##†.......##..Restarting spell: Searing Ray (safe; 2% risk of failure)  fg Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - gnollAim: a gnoll, wielding a +0 spear and wearing a +0 plate armour (heavilywounded, 91% to hit)  fg AYou feel a surge of power! The searing ray hits the gnoll!fg /  --more--fgHY  You kill the gnoll!fg  ... #.# .   †.†....#  < †> #.#.#  #.#.#  fg*##.###.... #..)...****@....... #..###....  ... #.#..#  . #. ##.#### <   )) fg † fg..))  (Press . to maintain the ray.)fgޏt7590.1 (1Searing Ray _fgΕfgfg5(4fgq*fg-fg15=fgM3fgE5,fg6fg8,fg9fg;,fg^=fgn?6==2===fg@fg2D,fgOEfgG,fgXIfgL,fg3Mfg4PfgPE====fgQfgT_7=fgTfgW,fgXfg-ZfgZfg[fg],fg^fg`fgOaf8==fgbfgHdfgdV3====fgefgEh,fghfgj,fglfgp|9==fg rfgtR====fggufgwfgwfgSxfg z,fg({fg|fgQ}m10/27=fg~fg7fgfgtfgzBfgKfgO4===fgfg_1=fgfg*,fg%fg,fgFfgQ===fgYfgsu12==fgfg,fg fg,fgdfg@,fgfgO=fgfg˧fg-3=5====fgafg¯fg,fghfg4======fgfgJ,fg˼fg/,fgmfg-,fgfgRfg ^5==fg!fg,fg1fg.fg{M6===fgfg,fgfgt6==fggfg,fgfg fgb;===fgwfgfgTfg-fgt7==fg;fg,fgfg,fgfg=,fgFfg@8==--ast: Searing Ray _You start resting.fg1945.1 (55.0)fgf7====--6.1 (56fg&fgC _Magic restored.fg 3fgR fg fg Xfg! fg' fg_ 9=fg fg fg6 <====fga fg O9fg  fg? ,fg fg ,fg fg ,fg1 fg d20=fgS fg- ,fgw fg ,fg fg6! ,fgA" fg# fg# j1==fg/% fg' ,fg2) fgC+ ,fg, fg. ,fg0 fg2 fg2 h2==fgM4 fg.6 ,fg7 fg9 ,fg: fg; ,fgy> fg? ~3==fgt@ fgA ,fgC fgE ,fg_F fgTH ,fgI fgK fgL h4==fg|M fgO ,fgQ fgQS fgS fgT fgV ,fgSW fgXX 9=fgX fgLY fgs[ a5=fg^_ Bfg_ fg~b ,fgc fge ,fg!g fgi fg%j h6==fg6k fgm ,fgwn fgp ,fgq fgs ,fgu fg| W _You start resting.fg -83.1 (37fg| w7==4.1 (38fg fg  _HP restored.fgfgsfgfg_fgfg,fga<  You see here a +0 club.fgfgw _fgdfg  Things that are here:  a +0 spear; a +0 plate armourfgBfgTK _fgdfg9=fg|fgwfg#fgfgfgfg5,fg fgfg,fg{fgcfgfg:fgfgfg,fgnfgfg,fgfgfg,fgyfgPfg,fgDfgxfg,fgfgfgfgfghfgfgn ,fgA fg fg ,fg fgfg^,fgfgcfg ,fgXfgfgfgfgfgfg,fgYfgnfg,fg| fg!fg!fg!fg"fg#fg$,fg$fg%fg`&Bfg(fg(,fg(fg)fg*,fg*fg+fg,fg-fg-fg/fg.7 ##############  #............#  #.##.######..#  fg{7#@....# #..#  #.###.### #..#  #.# #...# #..# Searing Rayfg7 #.# #.#.###..### fg7#.w...#........# #.#..##.###..#.### w   dart slug (asleep) #.#.. #.###..#....fg7 #.#..##.#........< ...........####.fg ?/2011.1 (27fg8@,2.1 (28fg1CfgF\ _A dart slug comes into view. fg ****w    You feel a surge of power! The searing ray hits the dart slug. fg1s  The dart slug is moderately wounded. fgU[..w. fg5-------==3.1 (1.0)ontinue: Searing RayRay  fgi fg͑f _(Press . to maintain the ray.) fgD H  The searing ray hits the dart slug! fg3H **** fg# <.... fgu 4-----------80--4Searing Ray+  fg  fg M _You kill the dart slug! fg4s4 fgs fgu fgtv! fgz fg{ fgX| fg|:---- fg } fg2B fgF, fgˁ fgق, fg fgf5==== fg fg΅B fgV, fg fg4, fg fg fgE<==== fgs fg', fg| fg, fg fg(, fg fg, fg fg܏ fg fgy fg fg`M6=== fg fge, fgԔ fg(, fg fg , fg fgJQ=== fg fgқ fg fg fgl, fgڞ fgB fgڢ, fg@ fgB fg:d7==== fg fg̩4 _Magic restored. fgh3 fg fg fg, fga fg7 fg? fgu fg fgz fg fg<==== fg fg$ fgE fg fg fgպ fgu fg fgD fg fg, fg fg fg#, fg fg fg, fg fg fg_, fg  fgJ fg fg fg fg#.# #...# #..##.###.#.###..####.....#........##.#..##.###..#.######.#..##.###..#......#.#..##.#........<..#............####.#.###.###.#.#### #.### #.#.# #...--##.###.#.#######...#..).....))........ Cast: Searing Ray #..###....######........# #.#..# #.##.###.# #....######.##.#####..........#<.................#########..######..# fgW053.1 (39.0) fg3,4.1 (40 fgT fgc _a - a scroll labelled VIPODGHE YGAU fgo .###.#.###..###.....#.........#..##.###..#.######.#......#.#..##.#........<............####.###.###.#.#### #.## fg!py #.# #.#.# #...##@###.#.#######..).....)).....#..###....######..####...######..#  fg^w fg\y15.1 (1.0) fg& fg fg>U  ....#........#..##.###..#.######.....##.#........<...........####.###.###.#.#### #.## #.# #.#.# #...##.###.#.#######.@).....)).....###....######.....# #.#..# #.###.###.# #....###### ##.#####.......... fgU y#.......##†..  fg\  fg^ &6 fgd  fgCf  fg  #..##.###..#.######.............<...........####.###.###.#.#### #.## #.# #.#.# #...##.###.#.######..).....)).....###....######........# #.#..# #.##.##.###.# #....#########...###.##...  fg  fg &7 fg,  fgI  fg .............<...........####.###.###.#.#### #.## #.# #.#.# #...##.###.#.####### #..).....)).........##..###....######.......@# #.#..# #.####.###.# #....##### fgQ& # ##.#####..........#.......).......  fgگ fg&8 fg fgu fg4 ........<...........####.###.###.#.#### #.## #.# #.#.# #...##.###.#.######## #..).....)).........##..###....######....# #.#..# #.##.##.###@# #....##### # ##.#####.......... <.......######.........###.##  fg fg&9 fg+ fgQ fg ...........####.###.###.#.#### #.## #.# #.#.# #...##.###.#.######## #..).....)).........##..###....###### fg........# #.#..# #.##.##.###.# #....##### # ##@#####...............<..........##.#########..#######............÷..  fgU fg'60 fg fg fg{ 3 ##.###.#.#### #.## #.# #.#.# #...##.###.#.######## #..).....)).........##..###....######....# #.#..# #.####.###.# #....#####.##.###.#####...............<.@.......##.#########..###### #...####...######.##  fg7  fgF &1 fg_  fga  fg/6 fg8 fg7> fg5@ fg:"P ###.###.#.#### #. #.# #.#.# # ##.###.#.# ## #..).....)) ....##..###....###### ........# #.#..# #. .##.###.# #....######..##.###.#####..<..##.#..######.. #...######.. #.##† ####...###.## #.) #.###. #.÷ ####...######. fg* fg,&2 fgm2 fg4 fg,? ###.###.#.#### #. #.# #.#.# # ##.###.#.# ## #..).....)) ....##..###....###### ..# #.#..# #. fg- .##.###.# #....######..##.###.#####[......#..##.#..####### #...###### # fg-K.##† ####...###.## #.) #.###. #.÷ ####...######. fgl6 fgo7&3 fgV< fg> _Found a chain mail. _There is an escape hatch in the ceiling here.fgBfgCfgIfgNfgbR-4 _fg Tfg ########.#####ß.....ß##...##..### #....###.###.##.....#########... #.##÷##......###ß.ß## #.. #.##.....#.....##'## # #.######.####.....###########.. #.# #.## ##.##.##...#...##... #.#### #..# #.......#.#.#..... #....# ##.# #.#..##.#.#.####1 ####.# #.# #.#@#####...# #..# # #.####.# #.#.# ####### #... # #...##.######(# #..[..# #.### # ###.##.#......# #.....# #.... # #....#.#########..#### #.#. # [40fg<m######.#..........######...# # ######.#........#.. # #....#.#.....#...>##.#####.. # #.####.#.........###..#....fgfg4E+8 (1.7fgKfgL\ _A mysterious force pulls you upwards. The hatch slams shut behind you.fgfg8Level 1 of the Dungeon<>>>>(Press ? for help)#.##.##.#.##.......'.....(.....'..##..).#.# #.#.#.# #.# ###### #..##.##.##.#.##.##....#ß.........ß##.##.####.# #.#)#.# #.##..##.##....#....##...###.........###.##.## #.# #.#.#.## #.####.÷##.##############.#####ß.....ß##...##..###.#####...#..####.### #....##.##....#....###.###.##.....#########...........#.##.÷......## #..####.##.##.#.##÷##......###ß.ß###..#.#.#)#..#...####.....### #.##fgj>#....##.#.##.....#.....##'###...........###.....###....###.########.#.######.####.....###########..#.#.#.#..#######.....##..#÷.##.#.# #.## ##.##.##...#...##............#######.....##...######.#.#### #..# #.......#.#.#.....#.#.#.#.............#.####.##....#....# ##.# #.#..##.#.#.####............####.######.###.### ####.#######.# #.# #.#@#####...# #..#.#.#.#.#.# #.####.###.###.###.####.#### #.####.# #.#.# ####### #..........#.# #...#.#.#.#.#.#.#.#..#fgA#.##.# #...##.######(# #..[..# #.#####.####.# ##..#.#.#.#.#.#.#.#.)##....# ###.##.#......# #.....# #.......####.# ###.###.###.###.###.#####.# #....#.#########..#### #.#..#..##...# ###.###.#######...##.# ######.#..........######...#.#..#.#.#########.###.##.# ##.####.# ######.#........#.........#...#.............)........# #..##.# #....#.#.....#...>##.#####.....#####..####.######.#.####.##fgx#.# #.####.#.........###..#...........#...# #.## #.#......##.# #.# ##.#.....###.# ##..#....<....#..######..######.......#fg+c#.# ###.###..#..[..# #.# ##..#.........#..####.........#.......##.# #........#..##.###.###..#...........#........#####)#.......##fg ####.##.......#######...#...####.......#....##.### ##.........# #.#....######.÷.########.#.........#############.[.# ##†.#.#.#.##.# #.### #.####...#####'##.#######....#.......#.#####.........#########.#..# #.>.>.##ß.ß##.######.##......#.#.#.........).# #...#....##.##.#.# #.#.#.#####........############# ##.###ß.....ß#####...##.#.# #.#.#.#.....#.#.#..# ..####fg ) ##.##.........#########.#.# #.#.#)#####........# #..#....#..#ß.........ß#..#####)#.# #.#.#.# #.###....# #..##.##.##.#.##.......'.....(.....'..##..).#.# #.#.#.# #.# ###### #..##.##..##....#ß..ß##.##.####.# #.#)#.# #.# #..##.##...###.........###.##.## #.# #.#.#.## #.# ###.÷fg i##.#######.#####ß.....ß##...##..###.#####...#..####.### #....##.##....#....###.###.##.....#.#.##.÷......## #..###fgA #.#.##÷##......###ß.ß## #..#.#.#)#..#...####.....### #.#fgk ##....##.#.##.....#.....##'## ....###.....###...###fg .######.####.....###########..#.#.#.#..#######.....##..#÷.#.# #.## ##.##.##...#...##...........fg .....##...######.#.#### #..# #fg #.##.#.#..#.####.##....#....# ##.# #.#..##.#.#.####............####.######.###.### ##.#######.# #.# #.#@#####...# #..#.#.#.#.#.# #.####.###.###.###fg .####.#### #.####.# #.#.# ####### #..........#.# #...#.#.#.#.#.#.#.#..##.#...##.######(# #..[..# #.#####.####.# ##..#.#.#.#.#.#.#.#.)#fg #....# ###.##.#......# #.....# #####.# ###.###.###.###.###.#fg.Ofg{r########.#####ß.....ß##...##..### BIGSh0t the Conjurer #....###.###.##.....#########.... Octopode #.##÷##......###ß.ß###..#. Health: 27/27 ======================== #.##.....#.....##'###.... Magic: 7/7======================== #.######.####.....###########..#. AC: 1Str: 8 #.# #.## ##.##.##...#...##.... EV: 12Int: 20 #.#### #..# #.......#.#.#.....#. SH: 0Dex: 10 #....# ##.# #.#..##.#.#.####.... XL:  4 Next: 80% Place: Dungeon:1 ####.#[39;4fgis9m #.# #.#@#####...# #..#. Noise: ---------  Time: 2064.8 (0.0) # #.####.# #.#.# ####### #.... d) staff of conjuration # #...##.######(# #..[..# #.### Cast: Searing Ray # ###.##.#......# #.....# #.... # #....#.#########..#### #.#.. # ######.#..........######...#  # ######.#........#.........#.  # #....#.#.....#...>##.#####..  # #.####.#.........###..#.....  _You kill the dart slug! _Magic restored. _a - a scroll labelled VIPODGHE YGAU _Found a chain mail. _There is an escape hatch in the ceiling here. _A mysterious force pulls you upwards. The hatch slams shut behind you.fgtfgufgfgfgfg;,fgfg3fgqfgfg,fg-fg)fg,fgfgݟfg,fgfgRfMagic restored. _a - a scroll labelled VIPODGHE YGAUFound a chain mail. _There is an escape hatch in the ceiling here. _A mysterious force pulls you upwards. The hatch slams shut behind you.  There is an open door here.fgffgЪ _fgfgfg,fgfgfgUfgfgvfg¸fg,fgҼfgfg,fgufg]fgP,fgIfg fg,fgfg@  There is an open door here.fgIfg _fg,fgfgfgfgfg4fg,fgyfgfgfgfg\fgfgp,fgfg #.##.#....# #...  #.##.#.##.# ##.###  #.##.#.##.# ##### #..#  ###.##...##.######...# ###.##  #....#####...........###...#### ###.##.......#######..## ....######.÷.########.#.........# ##.## #.####...#####'##.######.#######.# #.@.>.##ß.ß##.#####81.8 (17.0)#....#....# #...###.....##....# #####.#.#### ##.###ß.....ß#####. #fg"W####.#.# ##.##.........##### ...##.#.#######..#ß.........ß#..# ##.##.#.##.......'.....(.....' ##.##.#.##.##....#ß...ß##.# ##....#....##...###.........###.# ##############.#####ß.....ß##...#fgfg fgc _There is a stone staircase leading down here.fg#fg%fg+fg1fg~7N2.0) _fg ## .. #.####.### 2 #..@.....#  #.####...#  .. .#  #. .. #. . fg:fgfg%fgQ-3.5 (1.7fgUfgW} _You climb downwards. _There is a stone staircase leading up here.fg3fgfgfgfg$ _fg Xfgifgfg9### ..## #.####.### #..<.....# #@####...##.............##.#.#.###...... ... ...... #.# ..b.. ...##.$.b   bat (asleep)###....)fg]u 5.5 (2.0  A bat comes into view.fg+6.5 (3fgSfgz7 _Found 17 gold pieces and a sling.fg% fg Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison) Spells ([,] to cycle)  b - Cast: Magic Dart  c - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|onfg fgc ~BIGSh0t the ConjurerOctopodeHealth: 27/27 ========================Magic: 7/7========================###AC: 1Str: 8..##EV: 12Int: 20#.####.###SH: 0Dex: 10#..<.....#XL:  4 Next: 80% Place: Dungeon:2#@####...#Noise: ---------  Time: 2086.5 (0.0)#.............#d) staff of conjuration#.#.#.###......Cast: Magic Dart... ......#.# ..b.....fg1 %##.$.b   bat (asleep)###....) _There is an open door here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.  A bat comes into view. _Found 17 gold pieces and a sling.fg fg fg fg\  You feel a surge of power! The magic dart hits the bat.fg$[****†fgl4....fg2u6----1=7.5 (1Magic Dartfgzfgs}G _You kill the bat!fgfghfgz fgZ# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg` fgߑ fg? fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg fg fgN fg fg f _fg fg ,fg fg fg :----fg fg ,fgG fgA ,fg1 fgJ fg fg4 fg ,fgf fgy fg N7====fgZ fg 4 _Magic restored.fg 3fgH fg fg ,fg: fg} fg% ###..###.####.####..<.....###.###.####...# #.............### #.#.#.###.@....... -...S #.#.###...†fgz 8Magic Dart... ####.$.###### ...# ..)# fg S   adder (asleep) ### fg fg 098.5 (11.0)fg\ F-9.5 (12fg fg Y _An adder comes into view.fgz* ***S    You feel a surge of power! The magic dart hits the adder.  The adder is moderately wounded.fg fg[..S.fgk6----=100.0) fgfg!/ _The adder hisses angrily.fg9 ** You feel a surge of power! The magic dart hits the adder.fg fgz fg DS..fg d5-------1fg fgW ^ _The adder is severely wounded.fg ^  You feel a surge of power! The magic dart hits the adder!fg C.fg.S &.fg] 4-------972Magic Dartfga fgd I _You kill the adder!fgGfg:fgSfg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg%fg(fg(-fg}/ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgmfgfgfg<fgߌ| _fgύfgfgfgfg:----fgfg,fgfg,fg:fgfgؘP5====fgfgfg$fgfgg,fg^fgsfgfgfgfgD<====fgzfg^,fgefg,fgfgfgfg'fg3fgbfgyfg˶,fgfgfgϸM6===fgfgfg>fgջfgd,fgfgfg5fghfgQ===fgrfg,fgAfgfgfgfgfgfgfgR,fgfg,fggfgd7====fgfgJfg[,fg fgfgfg<fgfg_  You see here a bat corpse.fgfgM _fgfgfg5====fgfgiN _You now have 108 gold pieces (gained 17).fgt3fgfgfgfgfgfgfgfgfg0fgfgfgfgfgfg,fgUfgsfg;,fgfgfg^fg}fgfgfg,fgfgQfg6,fgfgfgv ,fg fg fg ,fgU fg fgt fg fg fg^fg,fg*fgfgL,fgfgfg;,fgfgfg,fg!fgfg(,fghfgfgfgfgfgfg`fgfgfgKfg,fg%fgfg'fgafgfgfg; ,fg fg"fg'-m.# # #.#.  #.#J ###... .....  ...   ...   ### #.##   ... #@##  - ..# ##.#   #.###.##  Magic Dart #.#.##   #.##  fg-#.#   J   endoplasm (asleep)#.#  #.# #.# fg%8055.5 (53.0)fg;F-6.5 (54fg?fgC] _An endoplasm comes into view.fg9 *****J  You feel a surge of power! The magic dart hits the endoplasm.fg!fg&D.J....fg(i6----=7.5 (1.0) fg+fg^.a _The endoplasm is heavily wounded.fg!>b  You feel a surge of power! The magic dart hits the endoplasm!fg@.****fg>.....fg{fg"J.#  BIGSh0t the Conjurer# #.#.  Octopode#.#.  Health: 27/27 ========================###...  Magic: 5/7=================-------.....  AC: 1Str: 8#...  EV: 12fgInt: 20...  SH: 0Dex: 10### #.##   XL:  4 Next: 100% Place: Dungeon:2... #@##   Noise: =--------  Time: 2158.5 (1.0)..# ##.#   d) staff of conjuration#.###.##   Cast: Magic Dart#.#.##  #.## #.#  #.#  fg#.#  #.#   fg2V_You see here a bat corpse. _You now have 108 gold pieces (gained 17). _An endoplasm comes into view.You feel a surge of power! The magic dart hits the endoplasm. _The endoplasm is heavily wounded.fg^SYou feel a surge of power! The magic dart hits the endoplasm!fg _You kill the endoplasm!You have reached level 5!fg/  --more--fgh31/318-----95 0% Magic DartfgfgR _You feel stronger.fg3fgfgfg  _fg ,fg| 8--fg fg: fg,fgfgn,fgfge6===fgfg,fgfg,fgXfg,fg fgeQ===fgfgr,fgfgfg<,fgfgHfgfg,fgY fgl!fg!M7===fg%"fgN#fg#fg#fg%,fg &fg&fg>'fgk'fg](fg(;===fg)fgp*,fg+fg+fg^,fg,fg-,fg-fg /fg\/fg/fg0fg1M8===fgy1fgX2fg2,fg33fg4fg'5,fg5fg`6fg6,fgB7fg8fg8fg8;===fgB9fg9fg;fgN;fg;fg=fg>,fg>fg@fgOA,fgAfg1CfgD,fgEfg`Ffg7GfgyGfgGfg/IfgfJ,fgJfgdLfgM,fg]NfgOfgPQ,fgQfgSfgU,fgUfg WfgY,fgPYfg\fg9e..# #.# .# #.#.# ..# #.# # #.#.# ### #.# #.#.# .# ..###...#  ### ......#  #.. #...#  #.# #...#  ######.######.#.##  #.....@......###.## -#............## ##.# #..###.######.###.## Magic Dart# #. ##.#.## #. ##.##fge #.#.# S   adder (asleep) S.#.# #.#.# #.#fg`w097.5 (39.0)fgzF-8.5 (40fg,~fgTY _An adder comes into view.fg_; *****S    You feel a surge of power! The magic dart hits the adder.  The adder is heavily wounded.fgRfgÒv....S.fg3h7---=9.5 (1.0) fgfg|G _The adder hisses angrily. You hear an angry hiss.fgcy ****You feel a surge of power!  The magic dart hits the adder but does no damage.fgYfgfgl  The adder is heavily wounded.fg&..S..ll   frilled lizardfg e6------200fgfga _A frilled lizard comes into view.fgSB **You feel a surge of power!  The magic dart hits the adder but does no damage.fgfgfgd.S.l.fg!e5------1fgMfg] _The adder is heavily wounded.fgC * You feel a surge of power! The magic dart hits the adder.fg fg fg .S.l.fg k4------2fg fgM ^ _The adder is severely wounded.fg3 ^  You feel a surge of power! The magic dart hits the adder.fg .l   frilled lizardfg4W fgS^ V.l.fgg s3------83fg!n fg5q I _You kill the adder!fgug  You feel a surge of power! The magic dart hits the frilled lizard.fgyi**†fg/..fg2------94Magic DartfgN fg R _You kill the frilled lizard!fg!fg&fg4*fgo- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgM fg fg$fg9 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg fgu fg fgR  fg} _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg<% fg% fg% fg' fg+ | _fg, fgV- U3===fg- fg/ ,fg/ fgk1 ,fg2 fg2 ,fg]3 fg?4 fgx4 ;===fg4 fg5 ,fg&6 fg7 ,fgw7 fgY8 fgt8 fg8 fg: fg: fgg; fg< fg4= fg= fg ? fg[? U4===fg @ fgA fgA fgkB fgC fgD fg E fgF fgF fgcG fgI fggI 4===fgI fgWK fgK fg#L fgM ,fgeN fgO fgP fgP fg(R ,fguR fgS fgGS O5===fgS fgT fgT fg-U fgU fg5V fgsV fgtW fgW fg=X fgQZ Q===fg\ fg^ Xfg7_ fg_ fgxa ,fga fgb ,fgHc fgd fg e O6===fge fgMg fgg fgh fgi fgi fgj fg2l ,fgl fgn Q===fgo fgq ,fgur fgs fg6t fgt fgv ,fgw fgx fgy ,fg{ fg{ M7===fg | fg} ,fg^~ fg[ ,fg fgт ,fgf fg fgE ;===fg fg fg͇ fg| fgL ,fg7 fgz ,fg fg ,fg fg fgA M8===fgՑ fg֓ fg fgU fg fg fg1 fgs fg fgg fg fgA fgq fg, fgd fg ;===fg' fg fgF fgh fg fgn fg fg fgL fg fg< BfgK fg fg fgG fgt fg ,fg fg fg fg fg9 fg fg ,fg fgc fg^ fg fg, fg fg ,fg fg fg fg fg fg fg* ,fg fg fg fg, fg fgU fgX ,fg fg fg ,fgK fg: fg$ fgT fgn fg fg fg fg~ fg fg fg. fga fgW fg fg fgv fg fg) fgH fg7 fg  fg~ fg fg& fgl [  Things that are here:  a stone; a +0 short swordfg fg+  _fg fg fg2 fg fg fg fg! ,fg" fg % fgi' ,fg( fg,+ fg- ,fg0 fg1 fgd3 fg3 fgg4 fg5 fgP7 fgu7 fg8 fg,9 fg: ,fg$< fg;= fgH> fgw> fg> fg@ fg@ fgA fgA fgB fgUC fgC fgGD fgD fgE ,fgF fgFJ fg L ,fg.M fgMN fgO fgO fg#P fg&S fgT fgHT fgT fgU fg_V fgV ,fg]W fgX ,fgpX fgX fgZ fgVZ fg$[ fg5] fg] fg] fg^ fg^ fg:_ fge_ fg_ fg)` fg` fga fgKa fga fgb fgb fgb fgc fg7d fgd fgd fgee fge fgf fgIf fgf fg:g fgg fgg fg/i fgj fgk fgak fg"m fg5n fgyn fgn fg%p fgTq fgq fgr fgs fg u fgpu fgu fgOw fgx fgx fg^y fg{ fg| ,fg'} fg~ fg fg@ fg fgP fg fgʃ fgd fgƅ fg ,fg fg ,fg; fgP M _You now have 114 gold pieces (gained 6).fg, 3fg fgw fgK fgq fg fg fgS ,fg fg{ fg fg0 fg\ fg$ fg fgޖ fg fg fg ,fgژ fgj fg ,fgl fg fgB ,fg fg_ fgܟ fg fg3 fg fgq fg fgá fgl P  There is a stone staircase leading up here.fgD fg  _fgҤ fg fg ,fgW fg fg Bfg̩ fg= ,fgq fg@ fgʫ ,fg fg fgK ,fg fg/ fg Bfg fg ,fgX fgn fg² ,fg fg fgL ,fg fgI fgӵ ,fg* fg fg ,fg fg fg fg fg fg fgh fg fgŻ fgp fg fg fg> fg~ fg ,fgC fgc fg ,fg fg fg ,fg fgm fg ,fgX fg1 fgq ,fg fg fg fg' fg| fg fg ,fg fg fg ,fg fg fg5 ,fg fg< fg ,fg fg fg0 ,fg fgt fgZ ,fg fg. fg fg fg fg} fg fg) fgT fg fgg fg fg fg4 fg fg fg fg fg fg fg fg fg9 fgf fg fgM fg D #.##### #...... #####.# .######### #.#.........# ##.#.#######.# ##... ###.######.#.#.####..#..........>.#.######.#.#-355.5 (151.0)############........... ############ fg fg F-62fg fg+ 9 _Found an escape hatch in the floor.fg:fg;fgV;fg>fg>fgD?fglCnfgDfgF,fgFfgGfgI,fg=JfgKfgLfgMfgMfgNfg^O,fgOfg Rfg8Z##.#.# ### .J... ..# .....######### ... g.. .........# #.##.. .#######.# .... ###.## #.##########..# #@...........#.## ####### Magic DartJ   endoplasm (asleep)g   hobgoblin (asleep)fgk`262.5 (6.0)fgea.JJfgj+3.5 (7fgpfgfu _An endoplasm and a hobgoblin come into view. _There is an escape hatch in the floor here.fgH ***g  You feel a surge of power! The magic dart hits the hobgoblin.  The hobgoblin is severely wounded.fg2fg3fg?;a..Jg..fgfBe7---===4.5 (1fgPEfgrG+ _The hobgoblin shouts!fg@nb  You feel a surge of power! The magic dart hits the hobgoblin.fgqrb.** fgIfg{<..J..fgu6------10--5fgQfg M _You kill the hobgoblin!fg\b  You feel a surge of power! The magic dart hits the endoplasm.fg[_c.** fg4...fg.5------1--6Magic DartfgfgWM _You kill the endoplasm!fg fgb fg fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg fg fg~ fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg fg·3fg\fgvK.......Magic DartK   kobold (missile, wandering)fg^&0fg;3-7.5 (1fgfg)z _A kobold comes into view. It is wielding a +0 short sword.fgǭKK) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _A kobold comes into view. It is wielding a +0 short sword.  You feel a surge of power! You miscast Magic Dart.  You are very lightly contaminated with residual magic.  Nothing appears to happen.  The kobold shouts!fgL`(((((((fg< n......@fgA 4------==8Contam fg I fgL f _The kobold throws a stone. The stone misses you.fg# _  You feel a surge of power! The magic dart hits the kobold.fg) ~)****** fg fgW Y  You kill the kobold!fg ......  A bat comes into view.fg9 3------2-9Magic Dartfg? fg 0 _The bat moves out of view.fg fgT8-fggfg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgH5fg:fgBfgD _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg.4fgI1,fgF5g _fg:fgw=fg=V4===fg>fgMA,fgAfgD; fgEfgHw _Your magical contamination has completely faded away.fgsJfgpMfgW}===5===fgs===fgfgfgfg˳fgBfgIfgzb-878.0)Magic Dartb   bat (wandering)- _A bat is nearby!fg& ******bYou feel a surge of power!fgu fg fg fgO M...b...fg p4---=8.0) fg fg8% E _The magic dart hits the bat but does no damage.fg\  You feel a surge of power! The magic dart hits the bat.fg7i.*** fg[>....3------49Magic Dart _You kill the bat!fg{4fgfgA _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgSfgQUfgVfgWfgZfgifgxx14=== _fg+{fgM|fg}===fgn~,fgĀfgfgfgfgfg fgbfgfgbfgfgfgfgfgՑfg>5fg|===fgfgfgfgQfgxfg}fg9fgfgfgПfg;fgifgfg ===fgefgfgfgfgGfg-fgfg+fgefg6fgfgfgǷfg)fgfgfgݽ6fg2===fgsfgѿfgfgfgfgfg}fgfgGfgfgpfgfgfg!===fgfgSfgfgfgfgfgyfgfgfgfgDfgfgfg4fgfgfgO7fg===fg4fgfg9fgufgBfgfgfgfgfg#fgfgfgfg===fgHfgfgfgxfgfg" fg9 fgfgfgsfg fgfgfg'fgfgHfgfg| fg!fg"8fg_"===fg"fg$fg )fg7fg8B .#.fgh9 fg:K##.#)#fgR:### fg:1.# fg:N..# .....########fgA;8... ............fg;#.##.....#######.# fg<#.....[.# ###.###fgj<+##########..#...fg<-fg=427.5 (3fg^= 8.0)fg=C>...........#.###fg@>.##############....fg> #####fg>fgIfgOfgP-fgQ%8.5 (39fgYfg] fg]^fg^:_Found a ring mail.fg!_fg<AM. . .#. ##.#).###  g..# ########... ............##.....#######.# #..@..[.# ###.######.##########..#...>...........#.###Magic Dart##############....g   goblin (asleep)fguxfgf0.0)9.5 (1fgRs _A goblin comes into view. It is wielding a +0 club.fga  You feel a surge of power! You miscast Magic Dart.  You are very lightly contaminated with residual magic.fg 7---30Contam fg<+ 0 _Nothing appears to happen. fg  You feel a surge of power! The magic dart hits the goblin.)*****  fg}6..... fg 6------5=1Magic Dart _You kill the goblin! fg= fg4 fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.) fgW fg fg fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.) fg` fg; _ fgJ  fg  fg  fg , fg!  fg~  fg :--- fg  fg 7 fg  fg Z _Your magical contamination has completely faded away. fg  fgK  fg#  fgF$ M7=== fg&  fg) , fg -  fg/  fg/  fgg3  fg4  fg4  fgE6  fg39 Q=== fg9  fg; , fgF  fgH , fgI  fg_ k8=== fg; .[ .##. .. . #. .#.# # .##.#)# #.### ......# #)..# #.....######### ... #.............# #.##@....#######.# -487.0)#.....[.## ###.#######.##########..#....#>...........#.##################.....######-9.5 (18 _Found a robe.!fgo!fg!fg!fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!fgJ3!fgM!fgR!fgV!fgW$ _!fg~],!fg;n[ .## ..[ .#. . #. .. .  #. .#. ###.##.#)# #.####>.......# #)..# #50.0)... #.............# #.##.....#######.# #.....[.## ###.#######.##########..#....!fgw!fgXzI===1.5 (2!fgbQ _Found a stone staircase leading down."fgH3"fg.J"fgO"fgDXX"fgMZ"fgZ"fgf"fg4n"fg{,#  ># .# ####. .. .[...#. . #.. .. .  #.# .#.#  ###.##.#)#  .####>@......# 3)..#.##.....#########"fg{ ... #.............####.##.....#######.# #.....[.## ###.####.##########..#..  #>...........#.## ##############... #### "fg"fg+4.5 (3"fg}"fg%; _Found a stone staircase leading down.#fg  There is a stone staircase leading down here.#fg _#fgX#fg7  You see here a +0 club. _#fg#fg#fgY#fg,#fg #fg #fg~#fg_B#fgkX#fgoB#fgr#fg(|n#fg}#fg#fg#fgC,#fg#fg+#fg,#fg#fgq#fgLX#fgE  You see here a +0 robe. _#.. ## # <# #.#.#.## ##.#.(. ##>#..# ############.#..##.####.......[...#.......##.######....@.....# 76.5 (22.0)#.# #.##.#.##### #.###.# ###.##.#)# #...#.####>.......#[#fgF37m #####.)..#.##.....#############...##.............# ####.##.....#######.# #.....[.## ###.#########.##########..#.......#fgc7.5 (23 _Found 2 stones. Found a stone staircase leading up.%fg,..#.# # <# #..#.#.###.#.#.(. #.#>#..# ##.###########.#..##.##.#.#.......[...#........##.######..........#  #.# #.##.#@##### #.####.# ###.##.#)# #....#.####>.......# ######.)..#.##.....######### ####...##.............# ## ###.##.....#######.# ##. #.....[.## ###.######.###.##########..#....... #>.....%fg-......#.######.#%fg%fgKN8.5 (1.0)%fg # # <#.#.#.###.#.(. #>#..# ############.#..##.##........[...#........#######..........#   #.##.#.######.##### ...%fg;###>.......####)..#.##.....######### #.#.################......... %fg%fgD&9%fg%fgl  Things that are here: _a +0 short sword; a stone&fg7&fg9Equip which item?  - - Tentacles Inventory Items Magical Staves (go to first with |)  d - a staff of conjuration (weapon) Floor Items ([,] to select) Hand Weapons&fg:a +0 short sword[?] describe selected[tab] equip|unequip 'fgn9'fgwB'fgL# # <##. BIGSh0t the Conjurer.#.#.###. Octopode#.#.(.#. Health: 31/31 ========================#>#..# ##. Magic: 8/8========================###########.#..##.##.#. AC: 1Str: 9#.......[...#........'fgPM## EV: 12Int: 20#.######..........#SH: 0Dex: 10#.# #.##.#.#####'fgsM#.### XL:  5 Next: 15% Place: Dungeon:2#.# ###.##.#@#'fgM#.... Noise: ---------  Time: 2479.5 (0.0)#.####>.......#'fgM##### d) staff of conjuration#.)..#.##.....#########'fgMK# Cast: Magic Dart'fgM####...##.............# #####.##.....#######.# ##.'fgN#.....[.## ###.######.# ###.##########..#........'fg$N #>...........#.######.# ##############.........'fg=N-  'fgWNh_There is a stone staircase leading down here. _You see here a +0 club. 'fgN_You see here a +0 robe. _Found 2 stones. Found a stone staircase leading up.  Things that are here: _a +0 short sword; a stone'fgDXP  Okay, then.'fgr^'fg f'fgh. _'fg3'fgq'fg'fg'fgl$ _'fg'fg'fgM,'fg'fgQ'fg],'fgY 'fg 'fg ,'fgu 'fgk 'fg 'fg 'fg 'fg 'fg  ,'fgx 'fg 'fg ,'fg( 'fg 'fgD" 'fgs" 'fgX$ 'fg& 'fg+) ,'fg* 'fgd0 'fgS2 ,'fg3 'fgz7 'fgHF B #....# #.# #.#### #.# #.# #.# #.# ### ..##.#### #.# ##. ##.....g.# #.# #... ###.<##.##.# #.# #..# .#.#.##.##.########.# #..'fgF  #.#.(.....@......##.# #..# #>#..##.##.#####.##.####... #######.#..##.##.# #........Magic Dart ....[...#........# ######... 'fgF ####..........#### #####.##.#.##### #.##'fg"G k g   goblin (asleep)###.##.#)# #........## ##>.......# #####.###.##'fgG  .#.##..... #.# #..<'fgdX 0810.0)'fg^ -90.5 (11'fgf 'fgk s _A goblin comes into view. It is wielding a +0 club.(fgh_  You feel a surge of power! The magic dart hits the goblin.(fgn)**(fg,..(fgm7---6=1.5 (1.0)Magic Dart(fg(fg J _You kill the goblin!(fg]P(fgT(fgJ\(fg] _You can't see any susceptible monsters within range! (Use Z to cast anyway.)(fgI (fg (fg (fg  (fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)(fgJ 3(fgM (fgTP (fgU P _(fgU (fgW (fgY ,(fg^ (fgja (fgab 9---(fgCc (fge ,(fgg (fgj ,(fgk (fgm ,(fgro (fgq (fgr F8===(fgs (fgCw (fgxy ,(fgz (fg| (fg>~ ,(fg~ (fg, (fg ,(fgԃ (fg' (fg̅ (fg ;===(fg׆ (fg (fg( (fgW (fg[ (fgÌ (fgl ,(fg (fg̔ (fgr ,(fg` (fg (fg ,(fg (fg (fg ,(fg͟ (fg (fg@ ,(fg (fg (fg ,(fg (fgF (fg ,(fg (fg (fg ,(fg{ (fg޷ (fg ,(fgi (fg |  Things that are here:  a +0 club; a goblin corpse(fg #...# #.# #) ##### #.# #. ####.# #. #....#  #.#  #.####  #.#  #.#  #.#  #.#  #..##.#### #.# # ##....@).# #.# #.-513.5 (22.0) ###.<##.##.# #.# # (fgs N.#.#.##.##.########.# # #.#.(............##.# # #>#..##.##.#####.##.####. #########.#..##.##.# #.##...... ......[...#........# #.#######.####..........#### #.# (fg  # #.##.#.##### #.########(fg (fg F-4.5 (23(fg9 (fg ' _Found a hand axe.)fg 3)fg)fg_)fg)fg],)fg)fg+ #...# #. #)# ##### #. #.# ####. #.# #....## #.# #.###h.# #.# #.##.h #.# #.#  #..##.#### #.#  ##..@..).# #.#  ###.<##.##.# #.#  .#.#.##.##.##.# Magic Dart)fgq #.#.(............##.# #>#..##.##.#####.##.#####.#..##.##.# #.##hh 2 jackals (asleep) #.......[...#........# #.######.######....#### #.#.# #.##.#.##### #.)fg15.5 (1.0))fg+6.5 (2)fg)fgsY _2 jackals come into view.*fgcx _  You feel a surge of power! The magic dart hits the jackal.*fg+~ †**   jackal*fg: *fg *fg .h..h*fg k7---8=7.5 (1*fg *fgk J _You kill the jackal!*fgjf *** You feel a surge of power! The magic dart hits the jackal.*fg0 *fg S.h...*fg' c6------8*fg *fga _The jackal is moderately wounded.+fgx **You feel a surge of power! The magic dart hits the jackal.+fg[,+fg#d†.h+fg+fg ^5------9+fg+fg^ _The jackal is heavily wounded.+fgP  You feel a surge of power! The magic dart hits the jackal.+fgi  The jackal is almost dead.+fgUl4------20+fg+fgHL _The jackal misses you.+fg/_  You feel a surge of power! The magic dart hits the jackal.+fg-6[.+fg3&.+fgd3------91Magic Dart+fg+fgJ _You kill the jackal!+fgP +fg§ +fg +fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+fg*W +fgX +fg] +fg^ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+fg!s +fgs +fgu +fgw +fg| : _+fg} +fg7} +fg~ +fgƀ +fg +fgc +fg k4===+fgυ +fgR ,+fg2 +fgω ,+fg׊ +fg ,+fgƌ +fgŽ +fg ;===+fg +fgb ,+fg +fg ,+fg +fgN ,+fg +fgQ ,+fg +fg( +fgU O5===+fg3 +fg? ,+fg +fg +fg' +fgǨ +fg< ,+fg) +fgF ;===+fgx +fg +fg( +fg[ +fg4 +fg ,+fgZ +fg ,+fgi +fgü +fg +fgl +fg[ +fg %6+fg *===+fgv +fg ,+fg +fg +fg +fgl +fg ,+fgk +fg +fg ;===+fg +fg ,+fg +fg +fg1 +fg +fg ,+fg +fg ,+fg +fg 97+fg *===+fg +fg ,+fg +fg +fg +fgd +fgX +fgq +fgP +fg +fgU ;===+fg> +fg ,+fgt +fg5 +fgN +fgP +fg* ,+fg +fg8 ,+fg +fgR +fgt M8===+fg@ +fgj +fg ,+fgn +fgK+fg,+fg?+fg$+fg ,+fgR +fg+fg+fg;===+fg +fg3+fgb###...####+(# #...# +.# #...# ..# #)# #####  ..# #.#  #.# #.# #.#######.# #.# #.......#.# #.# #. #.@###.# #.-65.5 (44.0) ##..##.#### #. ##.....).# #. ###.<##.##.# #. .#.#.##.##.########.+fg[" #.#.(............## #>#..##.##.#####.##.  ###########.#..##.##.# #.##.  #.......[...#........# #.+fg #+fg$F-6.5 (45+fgM++fg- _Found 7 stones. _You see here a jackal corpse.,fg\ 3,fg` ,fgd ,fg{j ,fg3o P _,fg r ,,fg[s ,fg@w ,fgdx ,,fgy ,fgz ,fgz ,,fg{ ,fgM} ,fgF~ ,,fgI ,fgσ ,fg ,fg ,fg ,fg ,fg ,,fgG ,fg( ,fg ,,fg” ,fgՖ ,fg ,,fg ,,fgZ ,fg ,fg ,fgc ,fg ,,fg6 ,fgp ,fg ,fg> ,fg ,fg+ ,fgK ,,fgk ,fg b  You see here a jackal corpse.,fgQ ,fg  _,fgȴ ,fga ,fg ,,fg{ ,fg ,fg? ,,fg ,fg0 ,fg ,,fgԿ ,fg ,fgm ,,fg ,fg ,fg ,,fg ,fg ,fgl ,,fg ,fg   #...... ####...### # #.......). . #......... .### #.........+++.. ####...### ∩+(# #...#  ,fgW ++'.# #...# .# #)# ##### 86.5 (20...# #.#  ####.# #.#  #,fg ##########.# #.#  #.........#.# #.# #,fg ######.#.†###.# ###.###..##.#### #,fg  #.## ##.....).# # ,fg ##.###.<##.##.# _You open the door.,fg W _Found Apejumin's Armour Boutique.-fg!3-fg"-fg%-fg<'-fg'$ _-fgy+-fg`,@  There is an open door here.-fg.-fg"/ _-fgv0-fg,4-fg,8ZWelcome to Apejumin's Armour Boutique! What would you like to do?  a -  63 gold a +0 pair of boots  b -  497 gold the +2 pair of gloves of Ifiosaimn {*Slow rC+ Dex+4 SInv}  c -  56 gold a +0 ring mail  d -  9 gold a +0 robe  e -  9 gold a +0 robe  f -  9 gold a +0 robe -fg8 g -  177 gold a +1 robe of cold resistance  h -  252 gold a +2 scale mail of poison resistance You have 114 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list.fg8m.fgZu.fg#..##.#########..## BIGSh0t the Conjurer##...## Octopode#..... Health: 31/31 ========================####...## Magic: 8/8========================##.......) AC: 1Str: 9.#........ EV: 12Int: 20.#### #........ SH: 0Dex: 10+++... ####...## XL:  5 Next: 19% Place: Dungeon:2+@+(##...# Noise: ---------  Time: 2588.5 (2.0)++'.##...# d) staff of conjuration#...# #)# ##### Cast: Magic Dart#...# #.####.# #.###########.fgy.# #.#.........#.# #.#######.#.†###.###.###..##.#### _You see here a jackal corpse. _You see here a jackal corpse. _You open the door. _Found Apejumin's Armour Boutique. _There is an open door here.  There is an entrance to Apejumin's Armour Boutique here..fg.fgl.fg.. _/fgk3/fgm/fgr/fg}_#..##..# ##..# .###..##.r.......'/fg}'.Magic Dartr   rat (asleep)/fg߇ 0  You open the door.  A rat comes into view./fgAf.rr/fg>J====9.5 (1/fgO/fgd- _The rat squeaks loudly.0fgS\  You feel a surge of power! The magic dart hits the rat.0fg"\.*0fg4+.'0fgM97---20=---90Magic Dart0fg?0fg@G _You kill the rat!0fgj70fg;0fgR;3---0fgBA0fgH _You can't see any susceptible monsters within range! (Use Z to cast anyway.)0fg0fg٤0fgE0fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)0fgՆ 30fgj 0fg؈ 0fgG $ _0fg 0fg5 0fg$ 0fgJ 9---0fg 0fgۑ 0fg 0fgϒ 0fg_ ,0fg; 0fg) ,0fg 0fg 0fg 78===0fg% 0fg> 0fg 0fg ,0fg 0fg> @  There is an open door here.0fg7 5 _0fg) 0fg 0fg ,0fg 0fgͬ 0fg 0fg ;===0fg 0fgq 0fg` ,0fge 0fg 0fg ,0fgF ,0fg> ,0fg 0fg 0fge ,0fg 0fg/ 0fgT ,0fg 0fg 0fg 0fg. 0fgI 0fg 0fg ,0fg 0fg) 0fg 0fg 0fg 0fgL 0fgY ,0fg 0fg 0fg 0fg 0fg[ 0fgJ 0fg ,0fg 0fg\ 0fgV 0fg} 0fg 0fg 0fg ,0fg> 0fg 0fg ,0fg 0fg 0fg ,0fg? 0fg] 0fg 0fg, 0fg 0fg_ 0fg" ,0fg6 0fg 0fgI ,0fg 0fg 0fg ,0fgW 0fg 0fg$ ,0fg 0fg 0fg ,0fg 0fg 0fg~ ,0fg 0fg. 0fg= ,0fg 0fg 0fg ,0fgg 0fg 0fg` ,0fg 0fge 0fg` ,0fgd 0fg: 0fg' ,0fg 0fg 0fgX ,0fg  0fg 0fg" ,0fg 0fg2 0fg/ 0fgW 0fg 0fg 0fg> 0fgs 0fg9! 0fgU# 0fg$ ,0fg$% 0fg[' 0fg) ,0fg* 0fg<, 0fg]- ,0fgV. 0fg/ 0fg0 0fg1 0fg1 0fg5 0fg`7 0fg"8 0fg8 0fgw: 0fg; 0fg&< 0fgF= 0fg> 0fg.@ ,0fg@ 0fgA 0fgB ,0fg_C 0fg)E 0fgE ,0fgF 0fgrL 0fgM ,0fgM 0fgN 0fgEP ,0fgQ 0fgGR 0fgS 0fgVS 0fgS 0fg U 0fgDV ,0fgV 0fgZ ;  You see here 7 stones.0fg] 5 _0fg^ 0fgPb 0fgc ,0fge 0fgg 0fgj ,0fgk 0fgUn 0fgp ,0fgq 0fgt 0fglw ,0fgx 0fgkz 0fg} ,0fg~ 0fg 0fg$ ,0fg_ 0fgZ 0fg\ 0fg 0fg 0fg 0fgψ ,0fg 0fg 0fgu ,0fg 0fg 0fg= ,0fg 0fg 0fgё ,0fg 0fg 0fg| ,0fg 0fg 0fgA ,0fg 0fg 0fg ,0fg 0fg0 0fg0 ,0fg 0fg 0fgL ,0fg 0fg 0fg ,0fgt 0fgũ 0fg ,0fgn 0fgy 0fgg ,0fg 0fg 0fgƯ 0fg 0fgi 0fg" 0fg? ,0fgֳ 0fg 0fg ,0fgL 0fg6 0fg< h #.# #..##.#.##.r.## #.# #..##.#.#.....## #.###..##.##........###.........#.........#####....####.......# #.+'+...#.....# #.+∩+(###...# #.++'.# #@# ###...-#.# .0fg #.# .Magic Dart#.#############.##.............#.# ############.#.†## r   quokka (asleep) ##.###..# #.## ##.. ##.###.<#0fgK 1669.5 (79.0)0fg G-70.5 (800fg 0fg Y _A quokka comes into view.1fgvy_  You feel a surge of power! The magic dart hits the quokka.1fgRG†***1fg `***1fg{D......1fg.7---1=1.5 (1.0)Magic Dart1fg1fg[J _You kill the quokka!1fg1fg1fg1fgM _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1fgSe 1fgj 1fgp 1fges _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1fg 31fgD 1fg} 1fg f _1fg 1fgc ,1fg. 1fg O---1fg 1fg ,1fgF 1fg> ,1fg 1fg1 ,1fg 1fgn 1fg F8===1fg 1fg  1fgg ,1fg 1fg 1fgM 1fg 1fg) 1fg 1fg ,1fg6 1fg! 1fg# ;===1fg$ 1fga% 1fg' 1fg() ,1fg) 1fg+ 1fg, ,1fg, 1fg- 1fgX. 1fg. 1fg. 1fg:1 b  You see here a quokka corpse.1fg1 1fg;2  _1fg2 1fgl4 1fg*6 ,1fg6 1fg8 1fg : ,1fg: 1fgU< 1fg= ,1fg= 1fg0^  #.##... ##.##... ###########...#... #..............[.. #.#########...##.. #.# ### ##.###.. #.###.## #.# #.. #.##.†.## #.# #.......## #.###..-909.0)........###...............#####...#.......## #.+' ##.....## #.+∩ ##...## #.++##.## ###.#.# ##.# #1fga 8-1fgd 1fgAf E _Done exploring.2fgV 32fgW 2fgu †...0.0)...........2fgy 2fg{ 2fg} E _Done exploring.3fg 3fgY Level 2 of the Dungeon <<<<>>>>∩(Press ? for help)##.###.#.#######...........#############..).....))..........####..###.........##..###....######............##.##..........# #.#..# #.###.####...###.##...##.###.# #....######.###.####...############...#...##.###.#####..........##........##..............[......<.................##.##.....##.#########...##..##.#########..######..##.##.##..##.# ### ##.###..##.##...######..##)##.##.)##.###.## #.# #..##.##.......##÷.......##..######.##.†.## #.# #..##.# ####...###.##................##@#.....## #.###..##.# #.......)................###.####........###.........# #.........###.#####...(........##.........#####....#######............÷.......##..###.#.###.......## #.+'+.....#####...######.#########..# #.#.#3fg ?##.....## #.+∩+(###.# #...# #.##..# #.#.###...## #.++'.# #.# #...# #.##..# #.#.###.#####...# #)# ##### #.##..# #.#.##.##...# #.#####.##..###...##.####.# #.##....# ###........##.#############.# #.##.#### #...####...##.............#.# #.##.##.### #...#############.#.†###.##.# ######.######.#.## 3fg #.###.## #.# #..##.# #.......##÷##..######.##.†.## #.# #..##.# ####...###.##................##@#.....## #.###..##.# #.......)....##.####........###...# #.........###.#####...(........##.........#####....#######............÷.......##..###.#.#.......## #.+'+.....#####...######.#########..# #.#.#3fg/ ##.....## #.+∩+(###.# #...# #.# #..# #.#.# ##...## #.++'.# #.# #...# #.# #..# #.#.# ##.## ###...# #)# ##### #.# #..# #.#.# #.# #...# #.# ####.# ...# #.# ###.# #.# #....# ###..# #.#############.# #.# #.#### #...####... #.......#.# #.# #.# #.### # ############.#.†###.# #.# ######.#### ##.###..##.#### #.3fgq# ##............###.## #.## ##.....).# #.# #............## ##.# ##.###.<##.##.# #.# #..###.######.###.## ##.#.#.##.##.########.# #..# #†# ##.#.##3fg ##.#.(............##.# #..###.# ##.# 3fg١1#>#..##.##.#####.##.####...##.# #.#  .#..##.##.# #.##...........# #.#  #3fg&Z[...#........# #.#######...##.# #.#  #...........#### #.# ######.# #.# 4fg y >#.# #.##.#.######.######## #.##.##.# ###.##.#)##........## #.##.##.####>.......######.###.####.### #.##.)..#.##.....##########.# #..<.....# #.#####...##.............# ##.###.####...# #.####.##.....#######.# ##.............######.#4fg> : >#.....[.## ###.######.#.#.###.............####.##########..#.......................######>...........#.######.#.#.###...÷.....###############...........## ####...################# #...##..)#5fg 5fg%|#.##... BIGSh0t the Conjurer##.##... Octopode###########...#... Health: 31/31 ========================#..............[.. Magic: 8/8========================#.#########...##.. AC: 1Str: 9#.# ### ##.###.. EV: 12Int: 20#.###.## #.# #.. SH: 0Dex: 10#.##.†.## #.# #.. XL:  5 Next: 21% Place: Dungeon:25fgi'#@#.....## #.###.. Noise: ---------  Time: 2690.5 (0.0)#........###...... d) staff of conjuration#.........#####... Cast: Magic Dart##.......## #.+'##.....## #.+∩##...## #.++ ##.#####. #.##. #.###  _You kill the quokka! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a quokka corpse. _Done exploring. _Done exploring.5fg(5fg05fg{25fg7P _5fgk85fg85fg195fg&<5fgQ=5fg=5fg>5fgcA5fg`B5fgB5fg/C5fgF5fg3H,5fgH5fgI5fg\J,5fgJ5fgOL5fgL,5fgL5fg!N5fgzN,5fgN5fgO5fgMP,5fgP5fgQ5fgKR,5fgR5fgS5fgT,5fgFT5fgpU5fg`VB5fgW5fg X,5fgLX5fg ZX5fg[5fga[,5fg[5fg3]5fg/^5fgX^5fg^5fg_`5fg a,5fgb5fgb5fgpd,5fgPg5fg]h5fg0i5fgi5fgi5fgk5fg>l,5fg5m5fgn5fg"o,5fgp5fgp5fgq,5fgLr5fgs5fgVt,5fgt5fgUw5fg0y,5fgz5fg{5fg"},5fg~5fg>5fgy,5fgK5fgk _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _see here a quokka corpse. _Done exploring. _ There is a stone staircase leading down here.5fg?5fg _5fgn5fg5fg,5fg5fgČ5fg,5fg5fg5fg$,5fg5fg–5fg`,5fg5fg5fgݠ,5fg5fg5fgצ,5fg5fg5fg,5fgV5fg5fg,5fg5fg5fga,5fg25fg5fgL5fg5fg15fgP5fg<,5fgq5fg#.# #.##.#.##### #.# ###.##.#)# #.####>.......# #.)..#.##.....######### ####...##.............# ###.##.....#######.# #.....[##.######.##########..#............#.###5fgg728.5 (38.0)############# ##### 5fg5fg(5fga _There is an escape hatch in the floor here.5fg: 5fg4< 5fgB 5fgJ 5fgP 89.5 (1.0) _5fgT 5fgu ############# #...b........ #.......S.... 3#.... #............ ............... ..............g.#####+##+#####S   adder (asleep)g   goblin (asleep)b   bat (asleep)5fg5v 5fg{ 5fg @30.3 (1.8Magic Dart5fg9 5fg# K _You slide downwards. The hatch slams shut behind you.7fg\  You feel a surge of power! The magic dart hits the bat.7fga†* 7fgdV  You kill the bat!7fgg7fg n.....Sg.Swandering)g7fgqm7---2==107fg$y7fg|( _The goblin shouts!7fg&R ***S  You feel a surge of power! The magic dart hits the adder.  The adder is lightly wounded.7fg7fg7fg..S.g.6-------27fgW7fg/ _The adder hisses angrily.7fg ** You feel a surge of power! The magic dart hits the adder.7fge7fgg7fgtp^.S.g.7fg(qm5-------37fgFy7fg{` _The adder is moderately wounded.7fg *You feel a surge of power! The magic dart hits the adder.7fg4 7fg9 l  The adder is heavily wounded.7fg(B BS.g.7fgB k4------47fgXK 7fgqM S _The adder closely misses you.7fg@ ^  You feel a surge of power! The magic dart hits the adder!7fg1 i †7fgP 7fgqX ,g.7fg\ 3/9-------3157fgyc 7fgMg I _You kill the adder!7fg\_  You feel a surge of power! The magic dart hits the goblin!7fg`V*) 7fg<†7fg2-------26Magic Dart7fg7fgJ _You kill the goblin!8fg8fg^8fgݹ8fgμ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8fg$8fg*8fgZ18fgP5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8fg18fg~8fg8fg8fg{$ _8fg,8fg?8fgd8fg:,8fg8fgk3===8fg8fg,8fg8fg,8fgH8fg,8fg 8fg& 8fgr ;===8fgd 8fg ,8fgK 8fgP,8fg8fg,8fgL8fg4,8fg8fg#j4==8fg>8fg,8fg8fg1 8fgc 8fgN!8fg#,8fgG%8fgS(8fg(:==8fg)8fg-,8fgV.8fg08fg08fgC18fgU3,8fg48fg7,8fg88fg;8fgO<O5===8fg=8fg@,8fgB8fgF,8fgRG8fgJ,8fgK8fgMQ===8fgN8fgRP,8fgP8fgS,8fgT8fgW,8fgY8fg\,8fg]8fgbe6===8fgc8fgeg,8fgh8fgk,8fg$m8fgp,8fgq8fgu8fgv;===8fg>w8fgM{,8fg|8fg,8fg8fg,8fg8fg]8fg΍8fg8fgd7==8fgZ8fgD8fgn8fg8fgu8fg8fg8fgԟ,8fg@8fgݥP==8fg8fg,8fgx8fg|,8fg8fg:,8fg08fg,8fg?8fg(8fgrM8===8fg8fg1,8fg`8fgj,8fg8fg8fg8fg<8fg%8fg;===8fg 8fgq8fg8fg8fgt8fg8fg8fgj,8fg8fgc,8fgh8fgNc9===8fgN8fg^4 _Magic restored.8fg38fga8fgn8fga,8fg@8fg{8fg,8fg8fg 8fg 8fg ;===8fgi 8fg 7 _You open the door.8fg ##############...†........#............#.....†).....#.##..............................#.#####@##+#####-98.3 (62.0)# #.#  ..#  .#.# ..###..(.....8fg  8fgy" F-9.3 (638fg' 8fg_* h _Found 2 stones. _There is an open door here.9fg39fg39fg_59fg89fgE<9fg^AP _9fgN*#...†........#............#.....†)....#.##.........................................#.#####'##+###### #...#.#  #....@# 800.3 (1.0) #+#....##<.....(........## 9fg....###...<.........(...##......#..###.#... ..#.## #..:fg:fg+3.3 (2:fg:fg־; _Found a stone staircase leading down.:fg :fg  :fg} :fg :fg :fgf :fg ,:fg ,:fg :fg) :fg ,:fgB :fgA :fg :fg6 :fg :fg :fg ,:fgz! :fg" :fg# :fg$ :fgs$ :fg2% :fg' ,:fgr' :fg) :fg/ J#.#####'##+##### # #...#.# .. #.....# ....#+#.#.# :fgo0 ...>....#### ...<.......# ....(...##.# ........##.# ....###.##@# .... ..##'# .## #..Magic Dart ....... #......# #...)..#K   kobold (asleep) #...K..#:fg0 i #......#:fgo9 F 10.3 (7  You open the door.:fg+: +1.3 (8:fg|> :fgB _A kobold comes into view. It is wielding a +0 short sword. _Found a sling.;fgx3_  You feel a surge of power! The magic dart hits the kobold.;fg7*****..#);fgoc'...);fg98---3=2.3 (1Magic Dart;fg;fg'J _You kill the kobold!;fg;fg;fg;fgp _You can't see any susceptible monsters within range! (Use Z to cast anyway.);fgb ;fgh ;fgl ;fgp _You can't see any susceptible monsters within range! (Use Z to cast anyway.);fgu 3;fgw ;fgs} ;fg< : _;fgW ,;fg3 ;fg ,;fgd ;fg ;fgݑ 9---;fg ;fgv ,;fgM ;fg ,;fg~ ;fgb ,;fg ;fg 99;fgk *===;fg1 ;fgI ;fg ,;fg2 ;fg׻ @  There is an open door here.;fg) .. #.....# ....#+#.>....####<.......#.(...##......##..####.....##'#.### #...@..#- ..........# .###......#Magic Dart#...)..##...).l   frilled lizard (asleep).l...;fgL  21.3 (9  A frilled lizard comes into view.;fg G-2.3 (10.0) ;fg. ;fgx 9 _Found a stone staircase leading up.....####...<...........(...##.........##.#.# ....###.##.#.# ........##'#@# -.## #......# ..........# Magic Dart.###....=fg2:..##...)..##...)..# l   frilled lizard (asleep) #......##...<...=fg>,32.3 (9=fg>G-3.3 (10.0) =fgF=fgKa _A frilled lizard comes into view.=fg5 g  You feel a surge of power! The magic dart hits the frilled lizard!=fg9 {.******=fg \.......=fgB 8---4=4.0)Magic Dart=fgD =fgc R _You kill the frilled lizard!>fgd6>fg9>fg ?>fgA _You can't see any susceptible monsters within range! (Use Z to cast anyway.)>fg>fg8>fg>fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)>fgR3>fgjT>fg^W>fgW$ _>fg\>fg]>fg?]>fgj^>fgb,>fg>c>fgfO--->fgg>fgi,>fg_j>fgRm,>fgn>fgp,>fg[q>fgks>fgsM9===>fg}t>fgw>fgz>fg:{>fg|>fg;~>fg>fg>fgK>fgK>fgG,>fg+>fgՉ>fgEQ===>fgP>fg>fg1,>fg>fgG>fgàX ....#+#.#.##.# ...>....####.# ...<.......#.# ....(...##.#.# ........##.#.# ....###.##.#.# ........##'#.# K.##.###......# .......@......#- >fg .###.###......# #...)..#Magic Dart #...)..# #......# #......#K   kobold (missile, asleep) >fg6#...<.... #.....### >fgZ0473.0)>fgoF-8.3 (14>fg>fgz _A kobold comes into view. It is wielding a +0 short sword.>fgb _  You feel a surge of power! The magic dart hits the kobold!>fgd a)******>fgߘ /......>fgx 8---5=9.0)Magic Dart>fg >fg J _You kill the kobold!?fg?fg9 ?fg"?fg# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)?fg#?fg?fg?fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)?fg3?fg?fg#?fg" : _?fgT,?fg?fg,?fg?fg O---?fg=?fg,?fg ?fg$,?fg%?fg(,?fg)?fg"-c9===?fg/?fgy1?fg/5,?fg6?fg 9?fg;,?fg<?fg6??fgC,?fgE?fgBG?fgJ?fgJ;===?fghL?fgP?fgrT,?fgW?fg[?fg`,?fg4b?fgf7 _You open the door.?fgr #.....(...##.#.# #.........##.#.# #.....###.##.#.# #.........##'#.# #).##.###......# #..............#....###.###......#. #.# #...)..# #@# #...)..#- #...B#......##....#......#Magic Dart#....#...<....#....#.....####....# B   giant cockroach (wandering)?fgr#....##....#?fg,~0634.0)?fg*F-4.3 (15?fgӅ?fg _A giant cockroach comes into view. _There is an open door here.@fg *B  You feel a surge of power!  The magic dart hits the giant cockroach.@fg@fg' B.  The giant cockroach is heavily wounded.@fg(h8---=5.0) @fg5@fgS:\ _The giant cockroach barely misses you.@fgo  You feel a surge of power!  The magic dart hits the giant cockroach!@fgF†@fg@fgx7------76Magic Dart@fg_@fg:S _You kill the giant cockroach!@fg@fg{@fg@fgI _You can't see any susceptible monsters within range! (Use Z to cast anyway.)@fgC @fgH @fgN @fg{Q _You can't see any susceptible monsters within range! (Use Z to cast anyway.)@fgO 3@fgO @fgR @fg&S $ _@fgV B@fg+X @fg^\ ,@fg] @fgDa @fga 9---@fgb @fgle @fge @fgLh @fgk ,@fgm @fgp ,@fgq @fg^s c8===@fg$t @fgu ,@fgv @fgy ,@fg{ @fgp} ,@fgO~ @fgq Q===@fgw @fg4 @fg @fgJ @fg. ,@fg @fg ,@fg @fg ,@fg @fg @fg F9===@fg @fg @fgȜ ,@fg{ @fg @fgu ,@fg\ @fgR @  There is an open door here.@fg 5 _@fg @fgb @fgo Q===@fg @fgȰ @fg B@fg @fg  ....#+#.#.##.# .....>....####.# #....<.......#.# #.....(...##.#.# #.........##.#.# #.....###.##.#.# #.........##'#.# #).##.###......##..@...........#-......###.###......#..... #.# #...)..#Magic Dart.... ##'###...)..#.b. #..†.#......#.. #....#......#b   bat (wandering). #....#...<.... #....#.....####....#@fg 088.3 (22.0)@fg @fg @fgh O.b@fg F-9.3 (23@fg @fg V _A bat comes into view.Afg'\  You feel a surge of power! The magic dart hits the bat.Afgx******†AfgN......Afg8---8=90.3 (1.0)Magic DartAfgSAfgG _You kill the bat!AfgzhAfgmAfgyyAfg1| _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Afg Afg Afg# Afg& _You can't see any susceptible monsters within range! (Use Z to cast anyway.)AfgW AfgX AfgzY AfgX] Afg] $ _Afga XAfgd ,Afge Afg[h O---Afgi Afgl ,Afgm Afgp ,Afg;q AfgNs ,Afgs AfgNu Afg{u F9===Afg$v Afgy Afgz{ ,Afg| Afg Afg Afg Afg Afg Afgg ,Afg Afg Afg AfgT  .....>....####.# #.#....<.......#.# #.#.....(...##.#.# #.#.........##.#.# #.#.....###.##.#.## #.#.........##'#.##.#.#).##.###......#####...#........#.......@.###.###......#-Afg ...# #.# #...)..#....###'###...)..#Magic DartS........##..†.#......#......##....#......#Afgܝ !.†....###....#...<.... S   adder (wandering)........# #....#.....###Afg ........# #....#  #....#Afg 1901.3 (11.0)Afgū d===-2.3 (12Afg Afg Y _An adder comes into view.Bfgl ******S    You feel a surge of power! The magic dart hits the adder!Bfg>Bfgo...S....BfgJh8---=3.0) BfgCBfgC ^ _The adder is severely wounded.Bfg! *****You feel a surge of power! The magic dart hits the adder.BfgBfgv^....S.Bfglc7------4BfgiBfg.^ _The adder is severely wounded.Bfg **** You feel a surge of power! The magic dart hits the adder.Bfgg Bfgp d....SBfgs d6-----5Bfg{ Bfg[~ Y _The adder is almost dead.Bfg ^  You feel a surge of power! The magic dart hits the adder.Bfg g**†*BfgC 1...Bfg=O 5-----476Magic DartBfgKW Bfg+Z I _You kill the adder!Cfg(CfgCfg-Cfg  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Cfg2Z3Cfg\Cfg_Cfga$ _CfgeBCfgfCfgi,CfgkCfgKn9---CfgnCfgFpCfg sO6===CfgsCfgtCfgw,CfgyCfgn},CfgCfg,CfgCfgQ===CfgCfg,CfgCfg,CfgMCfgw,CfgCfg,CfgtCfg CfgiN7==Cfg~Cfg,Cfg+Cfg,CfgCfgp,CfgCfgN:==CfgұCfgLCfgM,CfgCfg,Cfg.Cfg,Cfg&Cfg,CfgCfgCfgF8===CfgqCfgZ,CfgCfg,CfgCfg,Cfg4CfgVQ===Cfg(CfgCfgdCfgCfg,CfgCfg,CfgLCfg2,CfgCfgcCfgM9===CfgCfgCfg4,CfgCfgfCfg7,CfgCfgZ Cfgn ,Cfg CfgCfgCfg;===CfgCfgCfgK,CfgCfg0!Cfg-$,Cfg&Cfg(Cfg+,Cfg,Cfg.Cfg1,Cfg2Cfg7Cfge:,Cfg;Cfgu@CfgJ #.#.#.....(......... #.#.#............... #.#.#.....###....... #.#.#............... #.#.#).##.###.......#####...#...............#.........###.###...........# #.# #bCfgK...†.....###'###-........##..†.#..............##....#Magic Dart..†....###....#^#.........# #....#?...##........# #....# b   bat (asleep) +........ #.... ....... #....# #....#CfgfX047.3 (41.0)Cfg(YF-8.3 (42CfgS^Cfg`V _A bat comes into view.Cfgie  Cfgdf V You feel a surge of power! The magic dart hits the bat!Cfgo †******CfgE +......Cfg 8---8=9.3 (1.0)Magic DartCfgCfgG _You kill the bat!DfgDfg DfgqDfg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DfgOkDfgsDfgyDfg| _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dfg9DfgaFDfgMDfg P _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dfgk3Dfg"Dfg)DfgIJf _Dfg=Dfg״,DfgDfg-O---DfgDfg,DfgcDfgc,DfgDfg,DfgDfgDfgYM9===Dfg DfgDfg%DfghDfgDfgDfgDfgRDfg DfgDDfg,DfgDfgDfg].........# #.#.#).## .........#####...# #.......#.... #.................# # #†..........†.... #.................## #.................##. #†....###. #...@.^#.........# #.-?...##........# #.+........ #.Magic Dart###....... #.##.....#### ##+#.# #......g   goblin (asleep)Dfg$......g#..... Dfg 60.3 (11.0)  A goblin comes into view. It is wielding a +0 dagger.Dfgd===-1.3 (12Dfg3Dfg+ _Found 11 gold pieces.Efg_  You feel a surge of power! The magic dart hits the goblin.Efg******....*)Efg:1Efg<I ?....h   jackal (wandering).hYou kill the goblin!EfgBq8---50=2.0) EfgLJEfgULY _A jackal comes into view.Efg0_  You feel a surge of power! The magic dart hits the jackal.Efg6*****....*)Efg c?.....Efg7------13Magic DartEfglEfgJ _You kill the jackal!Efg Efgr Efg Efg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ffg-|3Ffg!~FfgFfg: _FfgN,FfgFfg,FfgFfgxFfgӎ9---FfgޏFfgFfgFfgɓFfg,Ffg*FfgFfg2M8===FfgFfgƢBFfg,Ffg FfgҨ,FfgFfg?Q===FfgFfglFfgFfg^Ffg,FfgFfg,Ffg4Ffg,FfgFfgFfgJM9===FfgCFfgFfgh .#####...#... #.#.........## #..#  #††.....# #........... #.......## #.....†#+####.....^#.........# #.......@...##.# #-796.0)......+. #### # ##.....#### ##+#.# # .......$......#.)#.....#$.#FfgD.#....FfgWFfg G-80.3 (17Ffg FfgJ _Found a large runed translucent door.Ffgq,1.3 (18FfgFfga _j - a scroll labelled ZOUZANEKHUPFfgFfgFfgFfg. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ffgm Ffgx Ffg~ Ffg߀ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ffg` Ffgk Ffgcr Ffg v _You can't see any susceptible monsters within range! (Use Z to cast anyway.)GfgZGfgT[Gfg\GfgW`Gfg,cGfgc$ _GfgyhGfgjGfgz #..............W. #†..........†.....≈ . #..⌠≈#~ #..........~.§ #†....#++####.....^#...............##......................+..  ..#..##.  ##.....#### ##+#.#  # Magic DartS..$.........)#.....#.$.#.#....Gfgv{]W   Amaranth1's ghost (dormant).. #+#...#.S   adder (asleep).. .......Gfg| 2.0)  An adder comes into view.Gfg’I===3.3 (2GfgGfg֠[ _Found a murky clear potion.GfgG ******S    You feel a surge of power! The magic dart hits the adder.GfgV GfgP Gfg* ≈..S....Gfgt$ c8---=4.3 (1Gfg* Gfg=. ` _The adder is moderately wounded.Gfg\^ **** You feel a surge of power! The magic dart hits the adder.Gfg Gfg} ≈ §§§§.§...S.Gfg c7------5Gfg GfgZ ^ _The adder is severely wounded.Hfg^  You feel a surge of power! The magic dart hits the adder.Hfgg**†*Hfg Hfg<§W...WHfg6-----96Magic DartHfgHfgI _You kill the adder!Hfg:HfgHfgIHfg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)HfgHfg!HfgHfg[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Hfgkl 3Hfgo Hfgr Hfgv Hfg~ P _Hfg΀ Hfg Hfg8 Hfg Hfg݅ Hfg Hfgކ Hfg N--Hfg Hfg Hfgڋ Hfg Hfgf Hfg N7==Hfgw Hfg9 ,Hfg Hfg, ,Hfg Hfg ,Hfg Hfg] Hfg :==Hfg Hfg Hfgȡ Hfg Hfgl ,Hfg Hfg1 Hfgh HfgM Hfga ,Hfg Hfg? ,Hfg Hfgb Hfg¸ M8===Hfg% HfgC ,Hfg Hfg ,Hfgc Hfg ,Hfg Hfg6 Q===HfgS Hfg ,Hfg? Hfg ,Hfg Hfgb ,Hfg- Hfg ,Hfg HfgN c9===Hfg Hfg Hfg !. #††#≈.... #..⌠≈#~. #~..~.≈ #†##++####.....^#.......................##. .......+. ..### ##.@...#### ##+#.#-....†......# ....$......#Magic Dart.)#.....#h..$.#.#....... #+#...#..h   jackal (asleep) ......... .......Hfg M§3011.3 (25.0)HfgI F-2.3 (26Hfg Hfg Y _A jackal comes into view.Ifg _  You feel a surge of power! The magic dart hits the jackal.IfgTx******†Ifg# f...$..Ifg3 8---61=3.3 (1.0)Magic DartIfgC; Ifg> J _You kill the jackal!Ifg(C Ifg|Q Ifg X Ifg[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)IfgIfg*Ifg1Ifgr4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Jfg4JfgUJfg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)JfgpJfgHqJfgsJfgywJfgw$ _Jfg5}BJfg~Jfgȁ,JfgJfgՆO---Jfg|Jfg,JfgtJfg,Jfg֑Jfg#JfglJfgJfgJfg\M9===JfgJfgAJfgd,JfgJfg5JfgJfgJfgJfguJfgJfgJfgJfgJfg;===JfgJfgN _You now have 125 gold pieces (gained 11).JfgJfgJfgiJfgJfgJfg/JfgJfg,JfgJfgM _You now have 130 gold pieces (gained 5).JfgJfgIJfgJfgJfgJfgJfgJfgJfgu...##..### ##....###.....#### ##+ #......†......#  #.............#  #......)#.....#  #..†....#.#.....#  #.......#+#...#.. #................. #....@............ -Jfg: #.......... #.......Magic Dart #....$........ #............. ########.....b   bat (asleep) bJfg0307.0)Jfg+F-1.3 (18Jfg3Jfg7V _A bat comes into view.KfgV *****b  *You feel a surge of power! The magic dart hits the bat.KfgKfg5KfgKfgO...b...Kfgh8---=2.0) KfgJKfg\ _The bat is severely wounded.Kfg\  You feel a surge of power! The magic dart hits the bat.Kfgl***.KfgU_;....Kfgi7------3Magic DartKfgpKfgsG _You kill the bat!Kfgs Kfg~ KfgV Kfg  KfgV _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Kfg,Kfg}8Kfga>KfgA _You can't see any susceptible monsters within range! (Use Z to cast anyway.)LfgdLfgeLfggLfgTjLfgj$ _LfgpBLfgdpLfgs,LfguLfgwLfg;x9---Lfg%yLfg0{,Lfg{LfgV,Lfg Lfg,LfggM8===LfgDLfgLfgaLfgֆLfgLfgLfg,LfgLfgLfgsLfgLLfgВ;===LfgrLfg2,LfgLfgn,LfgLfg,Lfg`Lfgy,LfgLfgc9===LfgΧLfgLfg,LfgۮLfgLfg۴Lfg'LfgLfgLfg6LfgLfgQLfgLfgX;===LfgLfg N _You now have 142 gold pieces (gained 12).Lfg#......)# #..†....#.#.....# #.#+#...#..#...........#.................#................ #............. #...... #. -########  ...... LfgMagic Dart .. ..... ...@@   Sigmund (polearm, asleep) # Lfg053.3 (20.0)LfgF-4.3 (21LfgzLfg _Sigmund the Dreaded comes into view. He is wielding a +0 scythe.OfgZOfg\!Fire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  f - 2 poisoned dartsPfgPfg&#......)#.....#BIGSh0t the Conjurer#..†....#.#.....#Octopode#.......#+#...#..Health: 31/31 ========================#.................Magic: 9/9========================Pfg'q#.................AC: 1Str: 9#................EV: 12Int: 20#.............SH: 0Dex: 10#.............XL:  5 Next: 61% Place: Dungeon:3#.....@*......Noise: ---------  Time: 3054.3 (0.0)########*.....d) staff of conjurationPfg'.*....Cast: Magic Dart..**.....*....@@   Sigmund (polearm, asleep)# _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You now have 142 gold pieces (gained 12). Pfg'5_Sigmund the Dreaded comes into view. He is wielding a +0 scythe.Throw: 2 darts (poison)Press: ? - help, Shift-Dir - straight line, f - SigmundAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep, 98% to hit)Qfg6p#......)#.....#BIGSh0t the Conjurer#..†....#.#.....#Octopode#.......#+#...#..Health: 31/31 ========================#.................Magic: 9/9========================#.................AC: 1Str: 9#................EV: 12Int: 20#.............SH: 0Dex: 10#.............Qfg}7XL:  5 Next: 61% Place: Dungeon:3#.....@(......Noise: ---------  Time: 3054.3 (0.0)########(.....d) staff of conjuration.(....Cast: Magic Dart..((.....(....@@   Sigmund (polearm)# _Sigmund the Dreaded comes into view. He is wielding a +0 scythe.Throw: 2 darts (poison)Press: ? - help, Shift-Dir - straight line, f - SigmundAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep, 98% to hit)  You throw a poisoned dart. The poisoned dart hits Sigmund.  Sigmund shouts!QfgQfgv.....@(Qfg;==5.3 (1 _QfgfQfgSfg|Sfg~Fire/throw/use which item? ([*] to toss any item) Sfg!Missiles (go to first with ()  f - a poisoned dartSfg Sfg~ #......)#.....#BIGSh0t the Conjurer#..†....#.#.....#Octopode#.......#+#...#..Health: 31/31 ========================#.................Magic: 9/9========================#.................AC: 1Str: 9Sfg :#................EV: 12Int: 20#.............SH: 0Dex: 10#.............XL:  5 Next: 61% Place: Dungeon:3#.....@*......Noise: ==-------  Time: 3055.3 (0.0)########*.....d) staff of conjuration.**...Cast: Magic DartSfg| ...*.....@....(@   Sigmund (polearm)#Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep, 98% to hit)  Sfg WYou throw a poisoned dart. The poisoned dart hits Sigmund. _Sigmund shouts!  Sfg eThrow: dart (poison)Press: ? - help, Shift-Dir - straight line, f/p - SigmundSfg cAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (45% to hit)TfgP;#......)#.....#BIGSh0t the Conjurer#..†....#.#.....#Octopode#.......#+#...#..Health: 31/31 ========================TfgPY#.................Magic: 9/9========================#.................AC: 1Str: 9#................EV: 12Int: 20#.............SH: 0Dex: 10#.............XL:  5 Next: 61% Place: Dungeon:3#.....@(......Noise: ==-------  Time: 3055.3 (0.0)########(.....d) staff of conjurationTfg>Q.((...Cast: Magic Dart...(.....@....(@   Sigmund (polearm, poisoned)TfgQ#Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep, 98% to hit)  You throw a poisoned dart. The poisoned dart hits Sigmund. _Sigmund shouts!  Throw: dart (poison)Press: ? - help, Shift-Dir - straight line, f/p - SigmundAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (45% to hit)TfgYou throw a poisoned dart. The poisoned dart hits Sigmund. _Sigmund shouts!  Throw: dart (poison)Press: ? - help, Shift-Dir - straight line, f/p - SigmundAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (45% to hit)  You throw a poisoned dart. The poisoned dart hits Sigmund. Sigmund is poisoned.Tfgy....@( Tfg;--6.3 (1 _Tfg>Tfg$Vfg\Vfgl^Quiver which action? ([-] to clear)  a - Cast: Magic Dart  b - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|onWfgWfgl#......)#.....#BIGSh0t the Conjurer#..†....#.#.....#Octopode#.......#+#...#..Health: 31/31 ========================#.................Magic: 9/9========================Wfg#.................AC: 1Str: 9#................EV: 12Int: 20#.............SH: 0Dex: 10#.............XL:  5 Next: 61% Place: Dungeon:3#.....@.......Noise: ---------  Time: 3056.3 (0.0)########......d) staff of conjuration......Cast: Magic DartWfg!...@.....(....(@   Sigmund (polearm, poisoned)#You throw a poisoned dart. The poisoned dart hits Sigmund. _Sigmund shouts!  Throw: dart (poison)Press: ? - help, Shift-Dir - straight line, f/p - SigmundAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (45% to hit) _You throw a poisoned dart. The poisoned dart hits Sigmund. Sigmund is poisoned.WfgWfgcWfgWfg ****You feel a surge of power! The magic dart hits Sigmund.WfgB Wfg?I ....@. WfgP c8---=7.3 (1WfgU WfgX 1 _Sigmund is lightly wounded.XfgRXfg_Quiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray [*/%] inventory [&] all spellsXfgTz[!] focus mode: off|onYfg Yfgc #......)#.....#BIGSh0t the Conjurer#..†....#.#.....#Octopode#.......#+#...#..Health: 31/31 ========================#.................Magic: 8/9=====================---#.................AC: 1Str: 9#................EV: 12Int: 20#.............SH: 0Dex: 10#.............XL:  5 Next: 61% Place: Dungeon:3#.....@.......Noise: =--------  Time: 3057.3 (0.0)########......d) staff of conjuration......Cast: Searing Ray..@fgw 9m......(....(@   Sigmund (polearm, poisoned)#Throw: dart (poison)Press: ? - help, Shift-Dir - straight line, f/p - SigmundAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (45% to hit) _You throw a poisoned dart. The poisoned dart hits Sigmund. Sigmund is poisoned.You feel a surge of power! The magic dart hits Sigmund. _Sigmund is lightly wounded.Yfg4Yfg!ZfgiO****Zfgh_  You feel a surge of power! The searing ray misses Sigmund.Zfg b..@.Zfg$6-----=8.3 (1ontinue: Searing RayRay Zfg.Zfg5f _(Press . to maintain the ray.)ZfgC **** The searing ray hits Sigmund!Zfg ..@.  Sigmund is severely wounded.ZfgS **Sigmund casts a spell at you.Zfgl,..Zfgs26----5--------9+ Zfg~Zfg1 _The puff of flame hits you.[fg|B  The searing ray hits Sigmund![fg΃Z****[fgS..).[fgf[fg #......)#.....#BIGSh0t the Conjurer#..†....#.#.....#Octopode#.......#+#...#..Health: 26/31 ====================----#.................Magic: 4/10=========---------------#.................AC: 1Str: 9#................EV: 12Int: 20#.............SH: 0Dex: 10#.............XL:  5 Next: 211% Place: Dungeon:3#.....@.......Noise: ---------  Time: 3060.3 (1.0)########......d) staff of conjuration.)....Continue: Searing[fgd![ Ray......Ray++ ...(....(#Sigmund is severely wounded.Sigmund casts a spell at you. _The puff of flame hits you.  The searing ray hits Sigmund! _You kill Sigmund!Your Spellcasting skill increases to level 3![fgJ"-- _The puff of flame hits you.  The searing ray hits Sigmund! _You kill Sigmund!  [fg"Your Spellcasting skill increases to level 3!  Your Alchemy skill increases to level 2! have reached level 6![fg./  --more--\fgݮ30/361-----657% Searing Ray\fgQ\fg)4 _\fg \fg \fg \fg \fg= N1 _\fg \fg \fg \fg ,\fgG \fg \fgI 7-\fg \fg 2=5==\fg` \fg ,\fgx \fgk ,\fg \fgA ,\fg \fgB \fg' 3====\fg \fg ,\fg \fgO ,\fg \fg ,\fg) \fgh\fg4=6===\fg\fg5\fgw\fg\fgJ ,\fg} \fgw \fg #5\fg (=\fg \fgQ===\fg\fg,\fg<\fg,\fgJ\fg|~6==\fg\fg! _HP restored.7==\fgG"\fg$,\fg(&\fg(,\fg)\fg,O=\fgE.\fg@1P==\fg2\fg4,\fg`6\fg8,\fg-:\fg<,\fg>\fg A,\fgB\fgDd8==\fgMF\fgH,\fgI\fg,L,\fgM\fgO,\fgP\fgS\fgS:==\fg?U\fgW,\fgX\fgi[,\fg aX\fgb\fgEcL9==\fgd\fgf,\fgh\fgk,\fgm\fgp,\fgoq\fgEt\fgt:==\fgov\fgx,\fgz\fgL~,\fgM\fg,\fgԂ\fgY\fgP10/11==\fg*\fg,\fg\fgˍ,\fg\fg,\fg\fg]\fg3==\fgז\fg,\fgZ\fgd,\fg7\fg,\fg\fg,\fg\fgc1===\fg!\fg\fgr,\fg\fg\fg,\fg\fg<\fg,\fg9\fg\fgR#.......#+#...#.. #................. #.......... #.... #......... #......... #.........######## #.)[118.3 (58.0) #....#....(.ast: Searing Ray #.....(########### \fg\fg J===9.3 (59\fg4\fgaM _Found a leather armour.^fg #.#+#...#.. #. #. #. #. #.... #........ ##.. #..[ #. #....(..... #.....(.... #^fg$^fgK(220.3 (1.0)^fg.^fg:3  Things that are here: _a +0 scythe; a +0 robe^fg3^fg ^fg=^fg^fg: _^fg^fgm,^fg:^fg^fgs,^fg^fg1^fgE^fgk8 _f - a poisoned dart^fg/4^fg^fg,^fgx^fgD _f - 2 poisoned darts (gained 1)^fg4^fg^fg0 ^fg P#..........  #......<....  #......#  #......  #......#  #.........#  ########....  #.).......[# #.......@..# 7.3 (7#..........# #..........# ############ ^fg ^fgL +8.3 (8^fgS ^fgF ; _Found an escape hatch in the ceiling._fg a#.#+#...#.. #.?. #.<..... #.## #.. #.# #........# ########......##.)......@[# #..........# #..........# #..........#############_fg: _fg +9.3 (1_fg" _fg% d _Found a scroll labelled QETZIK EGIS._fg$ ..†....#.#.....# .#+#...#..... .?. .<..... .## .. .# ........# _fg$ #######......##.)[#......#.# ######..#..........#############_fg;. _fg2 '30_fg}9 _fg< `fg'...)#.....# †....#.#.....###+#...#..........#?.<..... ##.## .......# ######......# #.)[#...... #.#`fge(#######.##..........#############`fg1`fg3&1`fgd9`fg\;`fg7zM.. .....)#.....#######+#+#†....#.#.....##+#...#....#?.......<.....#..# ...... ######......# `fgz#.).......[#......#`fgQ`fgv&2`fg`fg`fgAM†.......# ....)#.....#######+#+#†....#.#.....##+#...#....#?.......<.......#`fgֶ..#.# ...... ######.............#.########`fg`fg&3`fg`fgq`fgQ M###### ##+#.# #....#†.............# ....)#.....#######+#+#†....#.#.....##+#...#....#?<.......##..# ...................# >.#.......`fg `fg &4`fgh `fg  ; _Found a stone staircase leading down.`fg> M##..#.........##.......###.....#### ##+#.# #....#†.............# ....)#.....#######+#+#†....#.#.....##+#...#....#?....####. ...................#.##.......`fg `fg &5`fg `fgc c _There is an escape hatch in the ceiling here.afgafgafgafgQafg-6 _afg-afg o##.#.#######.....# .))..........####..## ##....######............#  #.#..# #.###.####...#  #....######.###.####...# ####..........##........#........##.##.....# ####..######..##.##.##..#2  #...######..##@##.##.)#  #.##÷#..##### ###...###.##........#).....###.######.#####...(........# ............÷.......##..###.#.# ###...######.#########..# #.#.##...# #.# ..# #.#.##...# #.# #..# #.#.#afg afgi afg -7.1 (1.8afg afg _A mysterious force pulls you upwards. The hatch slams shut behind you.  Things that are here: _a +0 mace; a stoneafgU afg^ Level 2 of the Dungeon <<<<>>>>∩(Press ? for help)#............####.#.....>...####.###.#.#### #.###.####..##.# #.#.# #.....####..###.###.#.#######...........#############..).....))..........####..###.........##..###....######............##.##..........# #.#..# #.###.####...###.##...##.###.# #....######.###.####...############...#...##.###.#####..........##........##..............[......<.................##.##.....##.#########...##..##.#########..######..##.##.##..##.# ### ##.###..##.##...######..##@##.##.)##.###.## #.# #..##.##.......##÷.......##..######.##.†.## #.# #..##.# ####...###.##................##.#.....## #.###..##.# #.......)................###.####........###.........# #.........###.#####...(........##.....afg_ ....#####....#######............÷.......##..###.#.###.......## #.+'+.....#####...######.#########..# #.#.###.....## #.+∩+(###.# #...# #.##..# #.#.###...## #.++'.# #.# #...# #.##..# #.#.###.#####...# #)# ##### #.##..# #.#.##.##...# #.#####.##..###...##.####.# #.##....# ###........#bfg,U#..##.###..#.############# .#..##.###..#......†.†....# #.#..##.#........<..###............####.#.....> ###.###.#.#### #.###  #.# #.#.# ####..#  ##.###.#.#######...........#  ############..).....)).........# #.........##..###....######....bfg-X #.##....# #.#..# #.###.#### ##.##..# #..###.####.##########...#.##.#####..........##.....................[......<..........##.##.....# #######...#########..######..##.##.##..#  ### #bfg,.< #...######..##@##.##.)# ###.## #.# #..##.# #.##÷.......##..##### ##.†.## #.# #..##.# ####...###.##.........# .#.....## #.###..##.# #.......)................###.###........###.........# #.........###.#####...(.......#.........#####....#######............÷.......##..####.......## #.+'+.....#####...######.########bfgo.##.....## #.+∩+(###...#  #.###...## #.++'bfg.#...# # #..# #.#bfg)bfgT##.#.#######...........#BIGSh0t the Conjurer .....))..........####..##Octopode ##....######............#Health: 36/36 ========================#.#..# #.###.####...#Magic: 11/11 ========================#....######.###.####...#AC: 1Str: 9 ####..........##........#EV: 12Int: 20 ..............##.##.....#SH: 0Dex: 10 ####..######..##.##.##..#XL:  6 Next: 57% Place: Dungeon:2#...######..##@##.##.)#Noise: ---------  Time: 3137.1 (0.0)#.......##÷.......##..#####d) staff of conjuration ###...###.##................#Cast: Searing Ray .......bfgB[30m)................###.### .........###.#####...(........# ............÷.......##..###.#.# ###...######.#########..# #.#.##...# #.##..# #.#.##...# #.##..# #.#.# _Found a scroll labelled QETZIK EGIS. _Found a stone staircase leading down. _There is an escape hatch in the ceiling here. _A mysterious force pulls you upwards. The hatch slams shut behind you.  Things that are here: _a +0 mace; a stonebfgbfg bfg$!bfg$P _bfg%bfg.%bfg%bfg!)bfgl*,bfg+bfge-bfg.,bfg/bfgC0bfg>1,bfg1bfg2bfg3bfg 4bfg4bfg5bfg6,bfgw7bfgq8bfg+9,bfgz9bfg:bfg-;bfgi;bfg;bfg<bfg=BbfgF>bfg>bfg?bfgq?bfg@BbfgABbfgYB,bfgHm #..# # #..# #..# ###..### .......#..#.############# ###..#÷.÷....# ........<..#.####.## .....####.#.....@...# 50.1 (13.0) #.#### #.###.####..# .# #.....####..# bfgI:#.#######...........#))..........####..########............#..# #.###.####...# ...######.###.####...# #..........##........#bfg$JbfgLbfgyNc _There is a stone staircase leading down here.bfg! bfg bfg bfg bfg 81.0) _bfg bfg = #.#.#.........##'#.# #.#.#).##.###......#...#..............# ......###.###......## #.# #...)..# †.....###'###...)..# ......##..†.#...... ......##....#......#.###3 †....#...@....... .....# #....#.....####.# .....# #....#....... ..... #....########.. #....# bfgx #.# ....# +##  You climb downwards.bfg bfg8 bfg>-2.6 (2.5bfgEbfg2H _Level annotation: 2 runed translucent doors, Amaranth1's ghost, weakling KoDe _There is a stone staircase leading up, spattered with blood here.cfg% cfgl 0Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison) cfg iSpells ([,] to cycle)  b - Cast: Magic Dart  c - Cast: Searing Ray [*/%] inventory [&] all spellscfg z[!] focus mode: off|ondfg6dfgX#.#.#.........##'#.#BIGSh0t the Conjurer #.#.#).##.###......#Octopode #...#..............#Health: 36/36 ======================== ......###.###......#Magic: 11/11 ======================== ......# #.# #...)..#AC: 1Str: 9 dfg[†.....###'###...)..#EV: 12Int: 20 ......##..†.#......#SH: 0Dex: 10 ......##....#......#.###XL:  6 Next: 57% Place: Dungeon:3 †....###....#...@.......Noise: ---------  Time: 3152.6 (0.0) .....# #....#.....####.#d) staff of conjuration .....# #....#.......dfgܶZCast: Magic Dart ..... #....######### .... #....# #.# #....# #+##Things that are here: _a +0 mace; a stone _There is a stone staircase leading down here.  You climb downwards. _Level annotation: 2 runed translucent doors, Amaranth1's ghost, weakling KoDe _There is a stone staircase leading up, spattered with blood here.dfgdfgdfgefg3efgnefgefg efgY$ _efg,efg>,efgefgefge,efg>efgefg,efgefgefg,efgefgBefg.###.###  .# #.# #...)..#  .###'###...)..#  .##..†.#......# #  .##....#......#.##### ###....#...<........ # #....#.....####.#  efg# #....#..........#   #....#########@.#  7.6 (5  #....# ..).  efg* #....# .........#   .........#   .........#efg+  ....###..#  .... #..#  ... #..#     efgefg+8.6 (6efgoefg$ _Found a flail.ffg!3ffg\#ffg (ffgx+,ffg/ffg&1ffg2=.###......#  .............#  ###.###......#  # #.# #...)..#  ###'###...)..#  ..†.#......#.#  ##....#......#.######### ##....#...<.........r..( #....#.....####@# ffgj>} #....#..........#  #....#########..#  Magic Dart  #....# ..)......#  #....# .........#  .........#  r   rat (asleep).........#  ....###..#  .... #..# ffgMs 9.6 (1  A rat comes into view.ffgVO,60.6 (2ffg....####.#...@......b  - ..<.......#.#.##########  ...(...##.#.#.# gfg  Magic Dart .......##.#.#.#  ...###.##.#.#.#  .......##'#.#.#  b   bat (asleep) ##.###......#.#   ............#.#   ##.###......#.#  gfg% 095.6 (33.0)gfg gfg' gfg Zb...bgfg5 F-6.6 (34gfg gfg_ V _A bat comes into view.hfgo *** You feel a surge of power! The magic dart hits the bat.hfghfgehfghfgD)b...hfgh0---=7.6 (1.0) hfghfga\ _The bat is severely wounded.hfg \  You feel a surge of power! The magic dart hits the bat.hfg k†hfg1, hfgs1 9/11 -----8Magic Darthfg6 hfg9 G _You kill the bat!hfgo hfg hfg hfgo _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hfg3hfgshfg"hfg _hfgN--hfg,hfghfg,hfg hfghfg5P10/11==hfgdhfg,hfghfg,hfghfg,hfghfgf==hfgBhfg,hfghfg,hfg$hfghfgM1===hfghfgPhfg,hfghfg._  You see here a bat corpse.hfghfg _hfg=hfg hfgGBhfghfgQ===hfghfghfgFhfgthfghfg-hfghfg hfgMhfghfghfghfghfghfgV,hfghfgEhfg>Bhfghfghfg,hfghfgchfg,hfg4hfghfg,hfghfgf,hfghfghfg,hfg*hfghfghfghfgChfg7hfg'hfg`hfg, hfgu hfg ,hfg hfgi hfg ,hfg hfghfguhfghfghfghfghfghfg4hfghfghfg hfg`hfg|hfg,hfgdhfghfg,hfghfgo`  You see here 5 large rocks.hfglhfg _hfgEhfg hfgj!,hfg!hfg"hfg#,hfg#hfg%hfg',hfg'hfg(hfg),hfg*hfgA-hfg.,hfg/hfg81hfg#3hfgw3hfg4hfg5hfg7,hfg48hfg9hfg=,hfg>hfg"@hfgyA,ifgYifgifge,ifgifgPifg ,ifg ifg ifg ,ifg/ifgifgK....###....#...<............(...# ....# #....#.....####.########### ....# #....#..........# .... #....#########..# ... #....#...)......# .# #....#..........#  .............#  .............# +## .......@###..# -249.6 (51.0)# ........# #..# # ........# #..#  ......... ..# ......... .# ### ###....... #....... ifg:# #....[... >.ifg#ifg*G-50.6 (52ifgL/ifg1H _Found a ring mail.ifg^ 3ifg ifgC ifg ifg\ ,ifg ifg ,ifg ifg ifg ,ifg ifgL ifg ,ifg ifg~ ifg ,ifgr ifg> ifg ,ifg ifg ifg| ,ifg* ifg ifgB ,ifg ifg ifg3 ifg_ ifg ifg ifg ,ifg ifg ifg ,ifg4 ifg ifgu ,ifg ifgq ifg ,ifgC ifg ifg ,ifg ifgs ifg ,ifg=! ifg"# ifg$ ,ifg)% ifg' ifg) ,ifg(* ifg, ifg|/ ,ifg0 ifg3 ifgU6 ,ifg8 ifg2; ifg= ifg= ifg? ifg_B ifg]E ,ifgF ifgJ ifgzL ifgL ifgLN ifgP ifgTS ifgS ifgT ifgW ifg_Z ,ifgV\ ifgvz  ..............+........ #... .##..#.........##....... #....##.....#### ##+#.# #....#.†......##..............##..... .....)#.....#######+#+## #..... .†....#.#.....#........# #..... ......#+#...#..........#####..... ................................<..........................######..#####.........# #.## #.......#.# #..# # ............#.>...... # ######......######### # #.).......[#......# fg,{ 20m#..........#######ifg݁ -74.6 (24ifgM ,5.6 (25ifg͒ ifg a _k - a scroll labelled QETZIK EGISjfg jfg jfgф jfgK jfg؊ jfgT jfg njfg jfgɓ ,jfg| jfgϖ jfg jfgb jfgژ jfg 7 _You open the door.jfgȡ 3jfg jfgc jfg̥ ,jfg jfgU 7 _You open the door.jfge 3jfg jfg @  There is an open door here.jfg jfg)  _jfgе jfg jfgS ,jfg jfg jfg jfg jfgƾ jfgH jfg jfg/ jfg jfg jfg ,jfgD jfg jfgh ,jfg jfg jfg ,jfg jfg jfg jfgZ jfg jfg @  There is an open door here.jfg jfgb  _jfg jfg jfg ,jfgr jfgv jfg ,jfg jfg jfg ,jfgT jfg jfg ,jfg jfg jfg ,jfg5 jfg jfg jfg@ jfg jfgy jfg jfgi jfg jfg jfg ,jfg jfg R  There is a stone staircase leading down here.jfg jfg  _jfg jfg jfg Xjfg jfg jfg7 jfg jfg Bjfg jfgE ,jfg jfg jfg ,jfgz jfg jfg ,jfg jfg jfgh ,jfg jfg jfg! ,jfg2" jfg # jfg $ ,jfg$ jfgO% jfgg& ,jfg& jfg ( jfg( jfg) jfg) jfg* jfg1 ........# <..........# .######..#####..........# .# ##.## #..........# #.####..######....[.....# #.>..........#..........# ...############.#..........# [#...... #.############ jfgA2 ####### #@## #.....S.. # #######.####### Magic Dart ## #.# #.# #.#S   ball python (constriction, asleep) #.#jfg}2 < #.. jfg9 .311.6 (36jfg: ,2.6 (37jfgP? jfgA ^ _A ball python comes into view.kfgX d  You feel a surge of power! The magic dart hits the ball python.kfg}^ ^****†kfg *....kfg 0---=3.6 (1.0)Magic Dartkfg kfg_ O _You kill the ball python!kfga kfg kfg kfg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)lfg$lfg&lfgQ+lfg, _You can't see any susceptible monsters within range! (Use Z to cast anyway.)lfg3lfg_lfglfg=: _lfg,lfglfglfglfglfgjO---lfglfg,lfglfg,lfglfglfg&M1===lfgRlfg<lfga,lfglfg5lfgclfglfgjlfg?lfg,lfglfgolfglfg;===lfgulfgElfg-,lfgrlfgDlfgPlfglfglfglfg]lfgzlfglfg`lfg,lfg?lfglfglfglfgwlfglfg,lfglfgilfglfglfgMlfglfg lfgF lfgm lfg lfg? ,lfgo lfg lfglfglfgIlfglfg,lfglfglfg,lfgLlfglfgS,lfglfglfg],lfglfg8lfgo,lfglfg| lfg!,lfg"lfg$lfg;%,lfg%lfg8'lfg(,lfg5)lfg~*lfg+lfg ,lfg=,lfg-lfg/,lfg/lfg0lfg1,lfgA2lfg3lfg5,lfgq5lfg7lfg9,lfg:lfg;lfg>,lfg?lfgAlfgC,lfgDlfgFlfg0HlfggHlfgHlfgJlfgK,lfgXLlfgMlfgN,lfg3OlfgzPlfgS,lfgSlfgUlfgsW,lfgXlfgOZlfg[,lfg[lfg\lfg],lfg]lfg`g  You see here a ball python corpse.lfgalfg>a _lfgalfgclfg/elfgelfgmflfghlfgi,lfgilfgjlfgklfgklfg?llfgmlfgDn,lfgnlfgolfgp,lfgqlfgrlfgs,lfgbtlfgulfgw,lfgwlfgxlfg/zlfgOzlfgzlfg0|lfg}lfg/}lfg_}lfg~lfg~Blfg&lfg,lfglfgqlfglfgۄlfgNlfglfgg,lfglfg\lfglfga,lfg}lfg,lfglfg'lfgٚ,lfglfgSlfg%,lfg3lfg˥lfglfg9lfgLlfg+lfg,lfglfg[lfg,lfg.lfg lfgtlfglfgElfgܹlfgW,lfglfglfg,lfgNlfglfg]lfglfglfglfg6,lfgblfg0lfg,lfglfglfg,lfglfglfg-,lfglfg|lfg,lfglfglfgRlfg,lfglfglfglfglfg^lfglfglfglfg, ,lfg} lfg lfglfgA,lfg3lfglfglfg,lfglfg lfg#lfgE#lfg$lfg(lfg+lfg.,lfg/lfgL3lfg6lfgw9lfg9lfg];lfg>lfg@lfg=BlfglBlfg{ClfgLElfgFlfgHlfgVHlfg%IlfgSKlfgM,lfgUOlfgQlfgSlfgXSlfgxTlfgWlfgXlfg!YlfgYlfgZlfg\,lfg]lfg`lfga,lfgblfgdlfg)flfg~flfg6glfg%hlfgDi,lfgilfgEjlfgk,lfgklfgmlfgan,lfgnlfg%plfgx (..  ..#  ..# ... ### #.# .... ...#.# ..... #.#.######. ..... #.......... ..... ..#...-405.6 (92.0) ... #.# ###.#.###... ....#+#.#####.≈!..#.#†.. #.......##.#≈....##...#.......##..⌠≈#~.##...##......# #~..~.WW#... +......#####++####... #.......#............ #######.#............ lfg`~lfgQF-6.6 (93lfglfg8% _Found 5 stones.mfgdmfgmfgmfglmfgH,mfg,mfgmfgmfgTmfgmfg,mfgmfgmfg,mfgmfgmfg,mfg+mfgmfg,mfgmfgmfg<mfg,mfg#mfg,mfgfmfgmfgmfgmfg}mfgj _You open the door.mfgmfg @  There is an open door here.mfg1mfg _mfgmfgvmfg,mfgmfgmfgBmfgT ..#   ..#  #######.#  #.....#.#   #.###.#.######..  ####'#.#...........  #........#.########  #......#.#.# ###.#   #...@..#+#.#####.≈!   ####+#.......##.#≈   #.......##..⌠≈#~   ##......# #~..~   +......#####++#  mfgT #.......#...   #######.#...   #...##..#   ###....##mfg:19.6 (1'#.##.##..###mfgmfgoN======20.6 (14mfg!mfgp#= _As you open the door, it creaks loudly!nfgnfg3nfgnfgnfgnfgĞ,nfgsnfgɟnfgnfgnfgפ,nfgnfgnfgnfg˩nfgnfgQnfg,nfghnfgnfg~nfgnfgnfgnfgo ........  l.....#  .....#  ..(..  ...#  ..# ... #######.# ... #.....#@# ...------ #.###.#.######.. .. ####'#.#........... .....Magic Dart #........#.######## #.. #......#.#.# ###.#.###... nfg>#......#+#.#####.≈!..#.#†l   frilled lizard (asleep) ####'#.......##.#≈....##... #.#.......##..⌠≈#~.##... #.##......# #~..~.WW#...nfg16.6 (6.0)nfgJ------7.6 (7nfgnfga _A frilled lizard comes into view.ofgg  You feel a surge of power! The magic dart hits the frilled lizard.ofgA.*****ofg?......ofg0---9=8.6 (1Magic DartofgofgR _You kill the frilled lizard!ofgofgxofg2ofg[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ofg7ofg:ofg@ofgB _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ofg_ ofg ofg ofg ofg f _ofg^ ofg ,ofgJ ofg O---ofgM ofgw" ,ofg(# ofg$ ,ofg$ ofg~& ,ofg& ofg( ofg1( M1===ofg ) ofgV* ofg), ,ofg, ofg/ ofg?6 .....#.......... ..........####.#.........#5.........(... .........# .......@.# -########.#  #.....#.# Magic Dart #.###.#... . ####'#.#........... . #........#.######## #5   Grinder (asleep) #......#.#.# ###.#.###..#......#+#.#####.≈!..#.#†####'.##.#≈....##..ofgI> ,37.6 (9ofg> G-8.6 (10.0) ofgC ofgE X _Grinder comes into view.pfg`| **5You feel a surge of power!  The magic dart hits Grinder but does no damage.pfgpfg/ g5..g   goblinGrinder shouts!  A goblin comes into view. It is wielding a +0 dagger.pfg:*pfgwg  Grinder gestures at you.pfgy8@pfgz 0--- 2 You suddenly lose the ability to move!pfg/  --more--qfg ====9.0)Para _qfgqfgqfgqfg.g§g   goblinqfgK----40.6 (2qfgqfg qfg|4.g.qfgH----1.6 (3qfg`qfgqfg ,.gqfga"G---2.6 (4qfgM)qfg*qfgt0C .g _Grinder blinks!qfg^1=12 3.6 (5qfg5qfg:S _You can move again.rfg...........# . ..####.# .g.#... .(... ..# .# ...########@# ..#.....#.# ..#.###.#.######.. .####'#.#........... .#........#.######## ##......#.#.# ###.#.###.rfg 9#......#+#.#####.≈!..#.#†####'#.......##.#≈....##.. #.#.##..⌠≈#~.##.rfgrfgl&.grfg+4.6 (1rfg^rfgrfgK#.. ...####.#...... ......g... ........# .........########. #......###.#.######..####'#.#.................#.######## ##.#.# ###.#.###+#.#####.≈!..#.#†###'#.......##.#≈....##. #..⌠≈#~# #~..~.WWrfgrfg8(grfg¯&5rfgWrfgprfg". ........####.#......#... ...(... ...g# ......########. #......###.#@######..####'#.#..................#.######## #....#.#.# ###.#.##....#+#.#####.≈!..#.#†###'#.......##.#≈....##. #..⌠≈#~# #~..~.WW.+####++###rfg*%rfg+&.grfg+V1===6rfg/0rfg2sfg _  You feel a surge of power! The magic dart hits the goblin.sfg3)**sfgQsfg\ J..J   endoplasm  You kill the goblin!sfgf^0---=7sfgvmsfgp] _An endoplasm comes into view.tfg b  You feel a surge of power! The magic dart hits the endoplasm!tfg .****tfg tfg$ 5.)..5   Grindertfgޠ o9/11 -----608tfg tfg4 M _You kill the endoplasm!ufgO ****You feel a surge of power! The magic dart hits Grinder.ufg ufgS i.5)..ufgl a8----9ufg ufgF 1 _Grinder is lightly wounded.vfg ***You feel a surge of power! The magic dart hits Grinder.vfgJvfgSX.5..vfg>Td7----50vfgU\vfg3_1 _Grinder is lightly wounded.vfgt@ **You feel a surge of power! The magic dart hits Grinder.vfg M..  You feel a surge of power! The magic dart hits Grinder. _Grinder is lightly wounded.  You feel a surge of power! The magic dart hits Grinder. _Grinder is lightly wounded.  You feel a surge of power! The magic dart hits Grinder.  Grinder is lightly wounded.vfgp 8*vfg g  Grinder gestures at you.vfg2 8@vfg4 24--------6----1vfg`< vfgx? 4 _Pain shoots through your body!wfgiJ ** You feel a surge of power! The magic dart hits Grinder!wfgwfgN)5.wfg$j5-----2wfg}wfg8^ _Grinder is moderately wounded.wfg' *You feel a surge of power! The magic dart hits Grinder.wfg wfg L.5wfgڲ 5--------4-----3wfgD wfg [ _Grinder is heavily wounded.xfg  You hit Grinder. Your grab misses Grinder.  Grinder is heavily wounded.xfgr3-5==xfgA&4.8 (1.2xfg-xfg߲' _Grinder hits you.xfgu  You completely miss Grinder. You grab Grinder. You squeeze Grinder!  Grinder is severely wounded.You constrict Grinder.xfg8*xfgg  Grinder gestures at you.yfg08@yfg|1n16------6.0yfg9yfg@4 _Pain shoots through your body!yfg~  You hit Grinder.  Grinder is almost dead.You constrict Grinder.yfg}g  Grinder gestures at you.yfgH  You resist with significant effort.yfg3g  Grinder gestures at you.yfgyfgl7=----7.2yfgnyfgyfgů/  --more--zfg> 7 _You resist with significant effort.{fgU{fg{fg,{fgNV _You are too injured to fight recklessly!|fgf  .......... .  BIGSh0t the Conjurer .........####.#  Octopode .........#...  Health: 17/36 ===========------------- .......(... Magic: 4/11========---------------- .........# AC: 1Str: 9 ........)# ... EV: 12Int: 20 ########.# .... SH: 0Dex: 10 #.....#5# ..... XL:  6 Next: 60% Place: Dungeon:3 #.###.#@######.. ..... Noise: =--------  Time: 3457.2 (0.0) ####'#.#........... ..... d) [0;|fgs 10;1mstaff of conjuration #........#.######## #... Cast: Magic Dart #......#.#.# ###.#.###... #......#+#.#####.≈!..#.#†.. ####'#.......##.#≈....##... 5   Grinder #.#.......##..⌠≈#~.##... #.##......# #~..~.WW#... #..+......#####++####... _You resist with significant effort. _You are too injured to fight recklessly!  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - GrinderAim: Grinder (almost dead, constricted by you, 100% to hit)}fg%.......... .BIGSh0t the Conjurer.........####.#Octopode.........#...Health: 17/36 ===========-------------.......(...Magic: 4/11========----------------.........#AC: 1Str: 9........)#... EV: 12Int: 20########.#.... SH: 0Dex: 10#.....#5#..... XL:  6 Next: 60% Place: Dungeon:3#.###.#@######.. ..... Noise: =--------  Time: 3457.2 (0.0)####'#.#........... ..... d) staff of conjuration#........#.##}fgC&\###### #... Cast: Magic Dart#......#.#.# ###.#.###...#......#+#.#####.≈!..#.#†..####'#.......##.#≈....##... 5   Grinder#.#.......##..⌠≈#~.##...#.##......# #~..~.WW#...#..+......#####++####...Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - GrinderAim: Grinder (almost dead, constricted by you, 100% to hit)  You feel a surge of power!  The magic dart hits Grinder but does no damage.}fg}fg/  --more--}fga  Grinder is almost dead.  You constrict Grinder.}fgxi i.}fgr }fgz .......... .BIGSh0t the Conjurer.........####.#Octopode.........#...Health: 17/37 ===========-------------.......(...Magic: 4/12========----------------.........#AC: 1Str: 9........)#... EV: 12Int: 20########.#.... SH: 0Dex: 10#.....#.#..... XL:  6 Next: 148% Place: Dungeon:3#.###.#@######.. ..... Noise: =--------  Time: 3458.2 (1.0)####'#.#........... ..... d) staff of conjuration#........#.}fg| ######## #... Cast: Magic Dart#......#.#.# ###.#.###...#......#+#.#####.≈!..#.#†..####'#.......##.#≈....##... #.#.......##..⌠≈#~.##... #.##......# #~..~.WW#... #..+......#####++####... Grinder is almost dead.You constrict Grinder. _You kill Grinder!Your Stealth skill increases to level 4!Your Spellcasting skill increases to level 4!Your Conjurations skill increases to level 6!}fg /  --more--~fgCk  Your Alchemy skill increases to level 3!You have reached level 7!~fg r /  --more--fg 20/423-724% Magic Dartfgfg6 _fg 3fg fgƫ fgM : _fgȰ ,fgX fg fg S1=fg fg M-fg fgI fg T5==fg fg ,fgz fg fg K2=fg fgo ,fg fgj fg :==fg fg fgm fgi fg5 i3=fgY fg j6==fgV fg; ,fg fg ,fg. fg5 K4=fg fg fg P==fg+ fgf ,fg fgv fg S5=fg fgx ,fg fg M7=fg fg fg' ,fg fg fgF K6=fg fg fgh fg fg" fg 9=fgPfgfghfgfgfgHS7=fgfg ,fg fgfgN8==fgefg7fg^8==fgfgNfgfgfg2,fgfg P==fg!fg4$fg$D9=fg%fg1(,fg)fg),fg,N9==fg-fgA0,fg1fg4fg4N30=fg5fg;,fg<fg>fg>:==fg+@fgB,fg{CfgEfgFW1=fgtGfg2J,fgFKfg=MfgMR10/13==fgLOfgIQfgRK2=fgRfgTfg6UfgTVfgXfgYfg7Zfg6\fg\:==fg]fg_fg-`U3=fg~afgmd,fg}efgQh,fgifglfgelL1==fgmfgofg&pK4=fg8qfgIsfgsfgtfgBw,fgxfgzfg%{5====fg&|fg#,fgfg,fgyfgl,fgfg6=2==fgfg\,fgfg,fg,fgP,fgfgfgf7===fgfg,fgbfgǦ,fgfg:fg8=3==fgիfg(fgufgQfg\fgfgfg fgkfgyfgKfg29=fg3==fgսfgfgSfg-fg.,fgfglfgfgfgfgiV40=fgufg,fgfgfgTfgffg,fgfgK1=fg7fgFfg$,fgIfg,fgTfgfgih2==fgfg) _HP restored.fgfgfgfgRfg`fgfgfgfgfg]fgfg{6You see here a +0 dagger.fgfg@= _fgfgfg,fg fgfgfg`fg#fg~fg,fgfgifg!fg&"fg`#fgh%fg(,fgP*fgx,fg/,fg0fg4fg}7,fg9fg=fg?,fgfgfg( ..#. .#  ##.#. .#  .... .# ## #... .# .........#... .#.# # ........#...#.#.#.#. ..........<.......... .........####@.....# -551.2 (93.0)...................# .........####.#....#. .........#..................(...........#.fg)8.........#.####....# ........)#...# ....# ....... ########.#.#.# ....# ........##.....#.#.#... ...#.........#fgfg #F-2.2 (94fge(fgH*1 _Found a stone staircase leading up.fgW fg fg fg4 fg  #.# ..#.#.# ###.#.#.# >....#.# ## #...#.# . ........#...#.#.# # #...#.#.#.#....<.....0.0).####......#.#.............# .####.#....#...#............(...........#.#.#.####....# .........)#...# ....# ########.#.#.# ....#fg 5 #fg fgd +3.2 (1fgw fg 3 _Found a stone staircase leading down.fgX$fg1%fg&fg*fg-fg1Bfg3,fg4fg5fg7,fg8fg$;fgk=,fg=fgq?fg1A,fgAfg=EfgFfgDGfgGfgKfgK,fgM,fg.PfgPfgQfgRfgTfgUfgUfg_WfgeYfgYfgKZfgd\fg^,fg^fg%bfgcfg&dfgdfgffgh,fgifgSlfg>....#.###########...#.#......... ....#...#.#.#######. ....#...#.#.#.#...# .....<............# ....####......#.### ........#...#+##### ....####.#....#.#........ #.# ....#.fgւV. ..... ..(...#.#........ #.#.# ....#.####....#.......... #.#.#Magic Dart ...)#...##....#.........# #.#.# ###.#.#.##....#.# #.#.# ..#.#.#.......#...# #.#.# K   kobold (missile, asleep) #.#.######...##.........# #.#.# #.....K.........#####...# ..#.### #.......#..fg0663.0)fg,7.2 (14fgfgh  A kobold comes into view. It is wielding a +1 dagger of protection and _quivering poisoned darts.fgSD *****K)*You feel a surge of power!  The magic dart hits the kobold but does no damage.fgbfgr.....K.fglh2--==8.0) fgfg( _The kobold shouts!fg, *****You feel a surge of power!fgfg...... fg!1-----9Magic Dartfg(fg,H _The magic dart hits the kobold but does no damage.fgfg$8-fgfg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgfgfgtfg> _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg fgU fg fg= fgV fg߭ $ _fgޱ ,fg,@ fg*P H.............-70Magic DartKK   kobold (missile)fgY 8-fga fgpe ] _A kobold is nearby!fg) *** You feel a surge of power! The magic dart hits the kobold.fg[>fgF....fgM0----=1Magic DartfgtUfgW_ _The kobold is severely wounded.fg`fgfgfg4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg|fgfgӯfgر _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg;fgfg.fgfgfgk$ _fgW,fg|m fg} -2Magic DartKK   kobold (missile)fgׄ 8-fg{ fg ] _A kobold is nearby!fgX` **You feel a surge of power!  The magic dart hits the kobold but does no damage.fgfgx...fg9/13 ----=3Magic Dartfgfg_ _The kobold is severely wounded.fg fg!fgfg޶ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg13fgk2fg}3fgb5fg5$ _fg;,fgfg-4Magic DartKK   kobold (missile)fg8-fg#fgk] _A kobold is nearby!fg+_  You feel a surge of power! The magic dart hits the kobold.fg0**)fg ...fg*Q--5=5fg4Magic Dartfg2fg J _You kill the kobold!fgwlfg:ufg}fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgaufgvfgvfgyfg!}: _fg}fg"~fg)fg,fgpfgɃfgfg(fg,fgfg,fg$fgNfg{fglfgfgR10/13==fgfgfg%fgfg,fgfgifgfgfgfg:==fgfgfgڛfgYfg,fg_fgVfgL1==fgġfgkfgĤfgfgMfg#fgkfg۪,fgfgȬfg$==fgPfgfg,,fgfg[fg~fg|fgQ2==fgTfgfgfg8fgsfgfg3fgfg^fgfg:==fgfgfgfgxfg%,fghfgfgfgfgfgL3==fgNfgfgi,fgyfgfg,fgfg=^.....#...#.#.. .....#...#.#.#.#...#..<............#.####......#.###...#...#+#####.####.#....#.#........ #.##.................... ....fg(...........#.#. #.#..#.####....#. #.#-..)#...##....#)# #.#. ####.#.#.##....#.# #.#.#.#.#.......#..# #.#..#.######...##..# #.#. .#.........#####... fg...#.######### ###.#....... .#.#.# ###.#.###......... .#+#.#####.≈!..#.#†..........÷fg% .#...# .<.........####......#.##..........#...#+#########.#....#.#........ #.#fg ..................(..#.#.#.#..#.####.)#...# ####.#.#. .....÷..... .......##.#≈....##............... fg1608.2 (33.0)fg1F-9.2 (34fgfgD  f - 5 poisoned darts (gained 3)fg2J==10.2 (35fg fgG ] _You see here a +1 dagger of protection.fgfg11.2 (1.0)fgfgS _l - a +1 dagger of protectionfg6] fg3` hEquip which item?  - - Tentacles Hand Weapons (go to first with ))  l - a +1 dagger of protection Magical Staves (go to first with |) fgr`  d - a staff of conjuration (weapon)[?] describe selected[tab] equip|unequip fgMfgfg^.....#...#.#.#.#...#BIGSh0t the Conjurer ......<............#Octopode .....####......#.###fg+EHealth: 42/42 ======================== ...............#...#+#####Magic: 13/13 ======================== .....####.#....#.#........ #.# AC: 1fgPStr: 9 .....#.................... .... EV: 12fguInt: 20 ...(...........#.#........ #.#. SH: 0fg,Dex: 10 fgK.....#.####....#.......... #.#. XL:  7 Next: 25% Place: Dungeon:3 ....)#...##....#@........# #.#. Noise: ---------  Time: 3611.2 (0.0) fgI####.#.#.##....#.........# #.#. d) staff of conjuration ...#.#.#.......#.........# #.#. Cast: Magic Dart ##.#.######...##.........# #.#. .#.......................#####... ...#.######### ###.......#.......  .#.#.# ###.#.###...............  fgB.#+#.#####.≈!..#.#÷..........÷...  .......##.#≈....##...............fge You feel a surge of power! The magic dart hits the kobold. _You kill the kobold! fg_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  f - 5 poisoned darts (gained 3) fg_You see here a +1 dagger of protection. _l - a +1 dagger of protectionfgV  Your +1 dagger of protection hums with potential!fg;~7 (0.5l) +1 dagger (protect) fgfgA< _l - a +1 dagger of protection (weapon)fg\ fg &Drop what?12/52 slots (_ for help) Hand Weapons (select all with ))  l - a +1 dagger of protection (weapon) fgL Missiles (select all with ()f - 5 poisoned darts Magical Staves (select all with |)  d - a staff of conjuration Scrolls (select all with ?) fgv  a - a scroll labelled VIPODGHE YGAU  g - a scroll labelled HAMUETW XENYV  i - a scroll labelled TOSUKL LYMYA fg j - a scroll labelled ZOUZANEKHUP  k - a scroll labelled QETZIK EGIS Potions (select all with !) fgɉ k b - a fuming grey potion  c - a fuming clear potion  e - a blue potion fg h - a golden potion [Up|Down] selectfg# [Esc] exit Letters toggle [.|Space] toggle selected[top]fgM(1 turn)  l - a +1 dagger of protection (weapon)  d + a staff of conjuration[Enter] accept (1 chosen)fg! fgA= .....#...#.#.#.#...#BIGSh0t the Conjurer ......<............#Octopode .....####......#.###Health: 42/42 ======================== ...............#...#+#####Magic: 13/13 ======================== .....####.#....#.#........ #.# AC: 1Str: 9 .....#.................... .... EV: 12fgX> Int: 20 ...(...........#.#........ #.#. SH: 0Dex: 10 .....#.####....#.......... #.#. XL:  7 Next: 25% Place: Dungeon:3 ....)#...##....#@........# #.#. Noise: ---------  Time: 3611.7 (0.0) ####.#.#.##....#.........# #.#. l) +1 dagger (protect) ...#.#.#.......#.........# #.#. Cast: Magic Dart ##.#.######...##.........# #.#. .#.......................#####... ...#.######### ###.......#.......  .#.#.# ###.#.###...............  fg> .#+#.#####.≈!..#.#÷..........÷...  .......##.#≈....##...............  fg> >_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  f - 5 poisoned darts (gained 3) _You see here a +1 dagger of protection. _l - a +1 dagger of protectionfg$? tYour +1 dagger of protection hums with potential! _l - a +1 dagger of protection (weapon)fgH +2.7 (1fgqO fg....##.#.........@##.#.#....<.... fg1....#............##.#.#.....(...#.#|........#####.#.#.........# ....#.........# #.#.#.....###.# ....#.........# #.#.#.........##.........# #.#.#).##.### ..............#####...#. #######.......#.........###.### #.#.###...........# #.# #fgd0286.0)fg,9.7 (17fg<fgT _d - a silvery potionfg(3fg|fgfg'fgufgS,fg,fgfgfg,fgQfgfg,fglfgfgfgfgfgfgfgMfgfg.fg#### #..#.....†) ....# #.#######.##.. ###.# #.#.#.#.......#.# #.#..................#.# #.#.#>..#.#####'##+# fg=###.# #.#.#...# #...#.# #'#########.#.#...#.#.....##.# #..##.#.#.....#+#.#.##.#..........>....####.#35.7 (6fgo.0) #..........##.#.#....<.......#.#.fg.......##.#.#.....(...##.#.#.....#####.#.#.........##.#.#.fg....# #.#.#.....###.##.#.#.fg.....# #.#.#.........##'#.## #.#.#(.##.#### ........#####...#..............#......#fg@,###.###......#fgfg+6.7 (7fg fg 9 _Found an escape hatch in the floor.fgl fg fg] fg fgt fg Bfg ,fgb fg fg fg fg fg fg( + #............ # #.. .##.....†).....  #.#######.##.. # #.#.#.#...... # #.#..................... fg(  #.#.#>..#.#####'##+##### # #.#.#...#B#...#.# ########.#.#...#.#.....##.# ##.#.#...@.#+#.#.##.###### ........>....####.#....†fg ) ##.#.#....<.......#.#.####Magic Dart##.#.#.....(...##.#.#.######.#.#....fg>) #.#.#.## #.#.#.....###.##.#.#.# B   giant cockroach (asleep)# #.#.#.........##'#.#.#fgg) *# #.#.#(.##.###......#.# ....#####...#..............#.#fg3 +9.7 (3fg7 ,40.7 (4fg)? fgB b _A giant cockroach comes into view.fg)M  The magic dart hits the giant cockroach!fg._†*fg.&.fg2--=1.7 (1Magic Dartfgfg;S _You kill the giant cockroach!fg fg' fg fgM _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg[ fgV fg fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgfgfgfg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgV3fgxfgfgI: _fgfg7fgTfgfg#fgfgfg8--fgfgfgfgfgWfgE3==fgffg|fgr fg fg fg fg^fgfgfgk  You see here a giant cockroach corpse.fgfgS _fgfgIfgqfg:==fg6fg^fg fgDfgfgfg,fgfglfgfgFfg|fg fgf!fg!,fg$fg1%fgN%fg%fg&fg',fg(fg)fg)fg)fg?*fg+fg-fgN-fg.fg0fg(2fgT2fgy3fg4fg)6,fg7fg8fg9fg9fg:fgt<fgu=,fgi?fgAfgC,fgoDfgEfg G,fgGfg(IfgFJfgkJfg KfgxMfgO,fgPfgkX7 _You open the door.fg3[3fgg\fgifgjfgjfgkfgqfgs,fgtfgxfgyfgyfgzfg~fg>fg{fgڂfg@  There is an open door here.fgfg _fgwfgfgfg$fgړfgEfg,fgkfgfg$,fgfgfgfgIfgfgUfg,fgPfgfg%fgLfgfgTR  There is a stone staircase leading down here.fgfg  _fgPfgfg%fgUfgfgfg,fgfgfg7,fgZfgfgfgfgfg_fgifgfgHfg9fg"fgKfgfgfg,fgGfg!fgfg)fgfggfgG,fgfgfgU,fgfgfg=fgYfgfgfg,fgSfgfg'fg,fgHfgfg,fgUfgfg,fgAfgfgfgfgCfg%fgp,fg=fgfg,fgefgfg,fg\fgfg fgD fgu fg fg ,fg fg&fgEfgfgfgMfgl,fgfgfgfgfgfgfgKfgyfg6fg?fgfgfg< fg"fg#,fg$fg&fg(,fgx*fg,fg.,fg_/fgy0fg1,fgp2fgI3fg4,fgl4fg5fg=N ..  #.#  ####.#.#  ..#.#.#  fgf=###.#.#.#  #>.@..#.########### - .g....#...#.#.........#  ........#...#.#.#######.# Magic Dartfg= ........#...#.#.#.#...#.# ..........<............#.# .........####......#.###.# g   goblin (asleep) ...................#...#'## fg=.........####.#....#.#..... .........#......fgDG1711.7 (70.0)fgfHF-2.7 (71fgLfgvQs _A goblin comes into view. It is wielding a +0 club.fgc P *****fg5d g  The magic dart hits the goblin.  The goblin is moderately wounded.fg` fgT O>..g..fg h2--==3.7 (1.0) fg fg( ( _The goblin shouts!fg D  The magic dart hits the goblin!fgp **)**fgBM>...fgH1-----4Magic DartfgBMfg!PJ _You kill the goblin!fgfg8-fgfg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg-wfg{fg"fg$ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgafg  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.5   4%   0   g + Spellcasting 4.0  34%  -1  fgg(         b + Unarmed Combat   0.0     0   h + Conjurations 6.2  28%   0  c + Throwing0.2   1%   0   i * Alchemy   3.1  20%  +1  fg         d + Short Blades   0.0     0      fg        e + Dodgingfg*2.5   7%   0      f + Stealthfg#a4.0   6%  +4          fgMn    fgw        fg        fg_    fg        fg9a    fg                fg_    fg    The percentage of incoming experience used to train each skill is in brown.  fgThe species aptitude is in white.  [?] Helpfg<G[=] set a skill target  fge[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsfg fg fg BIGSh0t the ConjurerOctopodeHealth: 42/42 ========================..Magic: 11/13 ====================----#.#AC: 1Str: 9####.#.#EV: 12Int: 20..#.#.#SH: 0Dex: 10###.#.#.#XL:  7 Next: 25% Place: Dungeon:3#>.@..#.########### Noise: =--------  Time: 3714.7 (0.0)..)...#...#.#.........# l) +1 dagger (protect)fgu ........#...#.#.#######.# Cast: Magic Dart........#...#.#.#.#...#.#..........<............#.#.........####......#.###.# ...................#...#'## .........####.#....#.#..... fg B.........#................. The goblin is moderately wounded. _The goblin shouts!  The magic dart hits the goblin! _You kill the goblin! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg fg fg fg3 fgܲ' Spells (Memorise)TypeFailure Level  a - Fulminant PrismConjuration/Alchemy 19% 4b - Iskenderun's Mystic Blast Conjuration/Translocation 34% 4 11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitfgufgn|fgADBIGSh0t the ConjurerOctopodeHealth: 42/42 ========================..Magic: 11/13 ====================----#.#AC: 1Str: 9####.#.#EV: 12Int: 20..#.#.#SH: 0Dex: 10###.#.#.#fgXL:  7 Next: 25% Place: Dungeon:3#>.@..#.########### Noise: =--------  Time: 3714.7 (0.0)..)...#...#.#.........# l) +1 dagger (protect)........#...#.#.#######.# Cast: Magic Dart........#...#.#.#.#...#.#..........<............#.#.........####......#.###.# ...................#...#'##fgb .........####.#....#.#..... .........#................. The goblin is moderately wounded. _The goblin shouts!  The magic dart hits the goblin! fg_You kill the goblin! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) fg_You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgOP  Okay, then.fg5fgfg. _fg  _2====fgĆ Bfg ,fg fg fga L3==fg fg: fgx ,fgg fg fg{ fg P==fg fgĶ fg BfgJ fg, ,fg fg fgA ,fg# fg nfg ,fgf fgH fg# ,fg fg fg ,fg fg% fg ,fgc fg@ fg ###########...@....# -40.7 (26.0) #.######...∩  #.# #.# ≈  #.######.#.# #......#.#.# ######.#.#.#  #>....#.######## ..)...#...#.#......... fg 9..#...#.#.#######fgF fg F-1.7 (27fg fg ? _Found Afoadoer's Antique Armour Boutique.fg$3fg2),fg+fgn!Welcome to Afoadoer's Antique Armour Boutique! What would you like to do?  a -  81 gold a chain mail  b -  171 gold a scorched chain mail  c -  468 gold a runed plate armour  d -  72 gold a ring mail  e -  66 gold an embroidered robe  f -  72 gold a scale mail  g -  72 gold a scale mail You have 142 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listfghfgf  BIGSh0t the ConjurerOctopodeHealth: 42/42 ========================###Magic: 13/13 ========================##.#AC: 1Str: 9..#EV: 12Int: 20##########.###SH: 0Dex: 10#........#≈≈≈#XL:  7 Next: 25% Place: Dungeon:3#.######...@≈#Noise: ---------  Time: 3748.7 (7.0)#.# #.#≈≈≈#l) +1 dagger (protect)#.######.#.###Cast: Magic Dart#......#.#.#######.#.#.##>....#.###########..)...#...#.#.........#........#...#.#.#######.#........#...#.#.#.#...#.# _You kill the goblin! gG0m_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Okay, then. _Found Afoadoer's Antique Armour Boutique.  There is an entrance to Afoadoer's Antique Armour Boutique here. _fg fg 3fg fg fg Water  _You enter the deep water.fg <fg2 fg fgL fg fg fg fg ,fg fg fg Xfg ,fg fg-  ### ###########.# .......@....# .##########.### fg. $#........#≈≈≈# #.######...∩≈# #.# #.#≈≈≈# #.######.#.### #......#.#.# ######.#.#.# #>....#.###########fg'5 ,54.7 (6fg = A5.7 (7fg> e _m - a scroll labelled QUIDEH APOLUYZYfg=fg>3fgsAfgPfgR,fgRfgSfgpUfgUfgUfgXfgY,fg3[fg \fg)],fg]fgy_fg^a,fg.bfgcfge,fg\ffggfgEj,fg1kfglfgo,fg0pfgqfgs,fgmtfgxfgT{fgn #............#  #.##########.###  #.#........#≈≈≈#  #.#.######...∩≈#  #.#.# #.#≈≈≈#  #.#.######.#.###  #.#......#.#.#   #.######.#.#.#   #@# #>....#.#####   #.......)..b#...#.#....  #...........#...#.#.###fg<Magic Dart  #...........#...#.#.#.#  #?...........<.........  #...........####......# b   bat (wandering)  #.....................#  #...........####.#....#  .........#..........fg 068.7 (13.0)fgًfg[O.bfg,9.7 (14fg2fg˥V _A bat comes into view.fgO ***b  The magic dart hits the bat.fg\fgt]fgM^fge/b)fgf%..fgzgh2--=70.0) fg....#. .......)...#...#. ...........#...#. fgV v...........#...#. ...........<....-  #...........####  #...........  #.....###  #....# fg  #...(.  ##.### fg  ###........)#...#  ########.#.#.##fgn 0909.0)fg F-1.7 (20fg fg e _n - 3 scrolls labelled DUCOGR WUACADOfgifghkfglfgofgq,fgvfgmvfgpz,fg{fgrXfgfgW,fgfgtfgfgfgXfgMfgifgfgbfgfgRfg~fg"fg_fg,fgufg_fg,fgfgfgi,fgfgfg,fgfgfgfg fgfgfgj,fgQfgGfg,fgcfgfg,fgZfgwfg,fgfgfg,fgfgfg,fgfg=fgBfgVfg,fgfg(fg,fg'fg fg,fg fgfg-fg{,fg8fg fgfg ,fg fgfgfgfg&fgfgfgfg'fgNfgwfgy&###'#.#.......................### ........#.#############.......#. ......#.#.# ###.#.###... ......#+#.#####.≈!..#.#÷........ ###'#.......##.#≈....##.........  #.#.......##..⌠≈#~.##.........  #.##......# #~..~W≈~#.........  #..+......#####++####.....^#..  ####.......#..@...##817.7 (26 #######.#.....+fg3' #...##..### ###....###.....###### #......÷......# # #.............# # W   Amaranth1's ghost (wandering) #......)#.....####### #..÷....#.#.....#.... #.......#+#...#......fg+fg#3fgb5fgD7''fg<fgV.WfgC8.7 (1.0)Magic Dartfgfgv. _You open the large door.fgBQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 5 darts (poison) Spells ([,] to cycle)  b - Cast: Magic Dart  fg(D c - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|onfg fg###'#.#.......................### BIGSh0t the Conjurer ........#.#############.......#.. Octopode ......#.#.# ###.#.###.......... Health: 42/42 ======================== ......#+#.#####.≈!..#.#÷......... Magic: 13/13 ======================== ###'#.......##.#≈....##.......... AC: 1Str: 9#.#.......##..⌠≈#~.##.......... EV: 12Int: 20#.##......# #~..~.≈~#.......... SH: 0Dex: 10#..+......#####'W####.....^#... XL:  7 Next: g39;49m25% Place: Dungeon:3####.......#..@............##.. Noise: ---------  Time: 3818.7 (0.0)#######.#................+.. l) +1 dagger (protect)#...##..#.........##.. Cast: Searing Ray###....###.....########......÷......# ##.............# # W   Amaranth1's ghost (wandering)#......)#.....########..÷....#.#.....#....#.......#+#...#...... _The bat is moderately wounded.The magic dart hits the bat. _You kill the bat! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _n - 3 scrolls labelled DUCOGR WUACADO _You open the large door.fgfgfgfg9K****fg3  The searing ray misses Amaranth1's ghost.  (Press . to maintain the ray.)fgכ.≈''WWfgҜ1----====9.7 (1ontinue: Searing Rayfg>Ray fgefg+ _Amaranth1's ghost turns its malevolent gaze towards you.fgA h **** fg =The searing ray hits Amaranth1's ghost!fgK W...  Amaranth1's ghost is severely damaged.fgCL 0------==--20+ fgRT fgV Z _Amaranth1's ghost barely misses you.fgh **** The searing ray hits Amaranth1's ghost.fg W...  Amaranth1's ghost is almost destroyed.fg9/13 ------1++ fgfgS _Amaranth1's ghost misses you.fgI L  The searing ray hits Amaranth1's ghost!fg z****fgA& o ....  You destroy Amaranth1's ghost!fg}, 8----62ast: Searing Rayfg3 fg5 > _You finish channelling your searing ray.fg3fg0fg,fgYfg^Bfg,fgfgd9==fgfg,fgpfg,fgfgֲ,fgIfgͶfg!:==fgfg,fgXfgž,fg5fg,fgfgh10/13==fg fg,fgfgfgfgUfg,fgfgfg3==fgLfgfgfgUfgfgfg]fgfg]E1==fgfgo,fgXfgSfgfgfg]fg:==fgfg,fgfg[,fgfgfgfgfg(b2==fgfg^,fg1fg,fgfg ,fg fgfg$==fg fgfg,fgfg,fgfg7,fgfg.fgL3==fgfgU#fg%,fgl'fg*Q  There is a large open translucent door here.fg!,fg, _fg-fg/fg2fg2fg3fg8B  There is a dry fountain here.fg,:fg:A== _fg>fgAfgC,fgDfgQ.........#.####....#..)#...##....#|..#### ########.#.#.##....#...#  #.....#.#.#.......#.........#  #.###.#.######...##...# ##'#.#.................#### .......#.#############.# .....#.#.# ###.#.###........ .....#+#.#####.§@..#.#÷........fgR0-- ##'#.......##§#§§...##...#.#.......##.§§§#~.##.........#.##......###~..~.≈~#...........#..+......#####''####.....^#....####.......#...............##...#######.#................+...#...##..#....####....###.....#######+fgpY≈62.7 (40.0)#.#≈...⌠≈##~..~###''......#......fgZP..##..#.fg\G--3.7 (41fg{bfgdX _o - a murky clear potionfg8 3fg9 fg] t0.0).⌠.'.fg+d fg(l [ _Done exploring.fg2fg @Level 3 of the Dungeon <<<<>>>>∩(Press ? for help)#...........####.#....#.#..........##.#.#.....#+#.#.##.############### #...........#................................>....####.#....†........# #.........(...........#.#..........##.#.#....<.......#.#.##########.## #...........#.####....#............##.#.#.....(...##.#.#.##.# ###........)#...##....#|........#####.#.#.........##.#.#.##.# #########.#.#.##....#.........# #.#.#.....###.##.#.#.##.# #.....#.#.#.......#.........# #.#.#.........##'#.#.##.# #.###.#.######...##.........# #.#.#(.##.###......#.##.# ####'#.#.......................#####...#..............#.##.#fg@ #........#.#############.......#.........###.###......#.##.# #......#.#.# ###.#.###.................# #.# #...)..#.##.# #......#+#.#####.≈@..#.#÷..........÷.....###'###...)..#.##.# ####'#.......##.#≈....##.................##..†.#......#.##.# #.#.......##..⌠≈#~.##.................##....#......#.##########.## #.##......###~..~.≈~#...........÷....###....#...<............(...# #..+......#####''####.....^#.........# #....#.....####.########### ####.......#...............##........# #....#..........########.#................+........# #....#########..##...##..#.........##........# #....#...)......####....###.....#######+#.#### #....#..........##......÷......# #.#.# #...............##.............# #.#.# #...............##......)#.....#######'#'## #..........###..#fgJA"fg6 ##+#.#####.≈@..#.#÷.÷.....###'###...)..#.# #.#  ####'#.......##.#≈....####..†.#......#.# #.#  #.#.......##..⌠≈#~.#.......##....#..... #.##......###~..~.≈~#.÷....###....#...<............(...# #..+......#####''####.....^#.........# #....#.....####.########### ####.......#.......fg^ ##........# #....#..........#  #######.#.+........# #....#########..#  #...##..#.##........# #....#...)......#  ###....###.....#######+#.#### #....#....#  #......÷......# #.#.# #.........#  #.............# #.#.# #...............#  #......)#.....#######'#'## #..........###..# fg #..÷....#.## #..........# #..#fg  #.......#+#...####......###..# fg8 #...........................fg#  #.................<..................# fg72 #......######..####fgW #......# ##.## #........fgx #...........#.####..######....[ #....................#.>......fgD#######.......############.# fg#.[.......[#.........# #.########### fgO#..........#########.#####.########## fg; #.....####......#.###.# #.#.#...#†#...#.##.#  #..............#...#'#########.#.#...#.#.....##.#  #...........####.#....#.##.#.#.....#+#.#.##.####...........#............fg .........>....####.#....†.....#.........(...........#......##.#.#....<.......#.#.##.#...........#.####....#....##.#.#.....(...##.#.#.# #.####........)#...##....#|#####.#.#.........##.#.#.# fg* ##.##########.#.#.##....#.# #.#.#.....###.##.#.#.# #.##.....#.#.#...........# #.#.#.........##'#.#.# #.#fgS f#.###.#.######...##.........# #.#.#(.##.###fg{ b#.# #.#####'#.#..........#####...#...fg 4#.# #.#fg j#........#.#############.......#.........###.###......#.# #.#fg E#......#.#.# ###.#.##.fg ...# #.# #...)..#.# #.#fg@ r#......#+#.#####.≈@..#.#÷...fgf ÷.....###'###...)..#.# #.#####'#.......##.#≈....##fg B##..†.##.# fg P#.##.#.......##..⌠≈#~.##.fg V##....##.##########.###.##......###~..~.≈~#fg ~÷....###....#...<......(...#fg! #..+......#####''####.....^#.........# #....####.###############.......#fgE ##........# #....#.....#######.#+........# #....#########fgk #...##..##........# #....#...)###....###.....#######+#.#### #....#..........fg #......÷# #.#.# #...............#fgNi #.#.######.#.####################.#......#.#.##...÷..........##.######.#.#.#############..............#fgie######.####>....#.############.........##.....÷).......##.......)...#...#.#.........##.#######.##..............##...........#...#.#.#######.##.#.#.#...................##...........#...#.#.#.#...#.##.#.......................#fgi{#............<............#.##.#.#>..#.#####'##'########fgj:>fg,N>>fgfgj.........#.####....#............# BIGSh0t the Conjurer ........)#...##....#|........#### Octopode ########.#.#.##....#.........#Health: 42/42 ========================#.....#.#.#.......#.........#Magic: 13/13 ========================#.###.#.######...##.........#AC: 1Str: 9 ##'#.#.......................#### EV: 12Int: 20 .......#.#############.......#... SH: 0Dex: 10 .....#.#.# ###.#.###........... XL:  7 Next: 26% Place: Dungeon:3 .....#+#.#####.≈@..#.#÷.......... Noise: ---------  Time: 3863.7 (0.0) ##'#.......##.#≈....##........... l) +1 dagger (protect)#.#.......##..⌠≈#~.##........... g3mCast: Searing Ray#.##......###~..~.≈~#...........#..+......#####''####.....^#....####.......#...............##... #######.#................+... #...##..#.........##... ###....###.....#######+ You destroy Amaranth1's ghost! _You finish channelling your searing ray. _There is a large open translucent door here. _There is a dry fountain here. _o - a murky clear potion _Done exploring.fgFfgfg#fg#fg': _fg*fg(-fgh-8Water fg-fgm2A _You enter the shallow water.fg\3fg3fg3fg>7fg8fg8!fg_9fg>Q  There is a large open translucent door here.fgZ? fg?_fg@fgCfgEfg;EfgEfgIfghLfgLfgNfgSfgUfgVfg.Wfg%Zfgw[fg[fgl\fgh_fg`fg`fgbfgZffggfg$hfgifgmfgo,fgpfg[ufg9w,fg@xfg|fg~fg fgKfgfgfg@fgʄfgfghfgfgfgbfgPfgyfgfgfgb,fgӎfgfg,fgfgJfg ,fgfgcfgfgٗfgfg fgfgfgfgfg,fgfgYfgfgfgɠfgfgfgfgfgfgѨ,fgqfgtfgq,fgfg'fgL,fgfgOfgWfgfgfgfg״,fgVfgfgq,fg%fgfga,fg[fg=fgu,fgfg ####### #...÷...... ############.... #### #.........##.....÷)... ...# #.#######.##.......... fg}J##.# #.#.#.#............ .#.# #.#..........#.# #.#.#@..#.#####'##'###96.7 (33.0).# #.#.#...#†#...#.##.# .#'#########.#.#...#.##.# ..........##.#.#.....#+#.#.##.### ....................>....####.# ..........##.#.#....<.......#.#.# ..........##.#.#.....(...##.#.#.# .......#####.#.#.........##.#.#.# fgs.......# #.#.#.....###.##.#.#.#fgfg/fga _There is an escape hatch in the floor here.fgGfgLfg$fgfg*87.7 (1.0) _fgۧfg uL.#.###  ## ...  .. ..###  ###. ....  ... ..#  #.#..# 4 #.@..#  ####.#  # fgMvfg/{fg}-8.4 (1.7fgfgK _You slide downwards. The hatch slams shut behind you.fgEfg֙fgfgfgfgfg,fg/fgnfgfgfgE,fgޫfg]fgfgyfg fgfgl,fgfgfg)fg^fgfgmfgfgefgfgfg{,fgfgfg,fgnfgfgfgfg\fg fgfg#####.#.... .........#  #.#..#  #....#  ####.#   #.# ##### #S####.# ....# #......# #####... #..##....# #.## ##### #.. ###   S   adder (wandering)   fg50900.0)fg>,9.4 (11fg,fgY _An adder comes into view.fgfg~Quiver which action? ([-] to clear) fg'TItems ([,] to cycle)  a - Throw: 5 darts (poison) Spells ([,] to cycle)  b - Cast: Magic Dart fglA c - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|onfgsfg}#####.#....  BIGSh0t the Conjurer.........#  Octopode#.#..#  Health: 42/42 ========================#....#  Magic: 13/13 ========================####.#  AC: 1Str: 9#.# #####  EV: 12Int: 20#S####.# ....#  SH: 0Dex: 10#......##..#  XL:  7 Next: 26% Place: Dungeon:4#####...@..#  Noise: ---------  Time: 3909.4 (0.0)#..##....#  l) +1 dagger (protect)#.##g}m #####  Cast: Magic Dart#.. ###   S   adder (wandering)   _Done exploring. _You enter the shallow water. _There is a large open translucent door here. _There is an escape hatch in the floor here. _You slide downwards. The hatch slams shut behind you. _An adder comes into view.fgfgNfgfgh ******S    The magic dart hits the adder.fg+ fg ~.S.....fgr c2--=10.4 (1fgi fg ] _The adder is heavily wounded.fg~ *****The magic dart hits the adder.fgCfgfg%y..S...fg(a1----1fgX-fg0] _The adder is heavily wounded.fgX| ***The magic dart hits the adder.fgfgvu..S..fga0----2fgfgi  The magic dart hits the adder. _The adder is heavily wounded.  The magic dart hits the adder. _The adder is heavily wounded.  The magic dart hits the adder. _The adder is heavily wounded.fg.x _The adder is heavily wounded.  The magic dart hits the adder. _The adder is heavily wounded.  The magic dart hits the adder. _The adder is heavily wounded.  The magic dart hits the adder!fg"}†**fgG9..fg9/13 ----93Magic Dartfgfg?I _You kill the adder!fg~ fgC fg fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg fgN fg fg fg: | _fg h10/13==fg] fg1 ,fgx fg ,fg fg ,fg6 fgn fg :==fg fg_ ,fg fgJ ,fg fg ,fgX fg, b1==fg fg ,fg: fg ,fg fg Bfg fg :==fgO fg ,fg> fg ,fg fg8 Bfg fg E2==fgy fg: ,fg fg` fgr <......g####.....-Magic Dartg   goblin (wandering)fg033.4 (20.0)fgF-4.4 (21fgfgq s _A goblin comes into view. It is wielding a +0 club.fg  ******g  The magic dart hits the goblin.  The goblin is heavily wounded.fgLfg?R4.g.....fgMUh1--==5.4 (1.0) fg [fgG^( _The goblin shouts!fgY& D  The magic dart hits the goblin.fg(* )*****fg Z..†..fg 0-----6Magic Dartfg% fgи J _You kill the goblin!fgv fgy 8-fg~ fg^ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgfggfg7fgfge: _fgfgfgfgcfg61==fgfgfg˨,fgYfg&,fgfg/,fgfg?P==fgHfgfgfgfg,fgtfg1,fgfgb2==fgKfg,fg fg,fgfge,fgfg|fg:==fgfg,fghfg,fgSfg,fgfg+fgkL3==fgfg4 _Magic restored.fgv3fgfgFfgfgfg6fgfgHfgqfgfgmfgP==fgVfgfg,fgfghfg,fg]fgfg,fg,fgUfgfg+fgfgxfg,fgfgdfg],fgfgfg,fg6fgfgn,fgfgafg4,fgfg fg> ,fg? fgfgL,fgfgfgEfg,fgfg,fg1fg  #....#.#   ####.#.#  ##### #.####.#.....# #.)....##..#.# #####†.....#.#   #..##....#   #.########   #......@#  -#######.#   #.#   #.#  #.# #.# ..# ###  You pick up a book of Flames and begin reading...fga$072.4 (36.0)fg%F-3.4 (37fg\(fgk*b _You add the spells Inner Flame, Sticky Flame and Flame Wave to your library.fgU 3fgHV fgX fgY ,fg] fg?^ ,fg^ fg_ fg^a ,fga fgjb fgc ,fgc fghd fge Bfgqf fgg ,fgg fgIi fgxj BfgXk fgsl ,fgl fgkm fgn ,fgo fgo fg(q ,fgq fgq fgEs ,fgzs fg2t fg u ,fgv ,fgw ,fgw fgx fgy ,fgz fgz fg{ fg4| fg| fgS} fg~ ,fg7 fg fg fg< fg fgu fg  #.########  #.......#  #######.#  #.#  #  #.#  #.  #.# ###.#.#############.# ....................# ###.#.#@############# 91.4 (18 # #........ ###### .......<#..#. ... fg fg] ,2.4 (19fg fgW 9 _Found a stone staircase leading up.fgc fgRd fgd fgg fg^t  #..##....#... #.########..B #.......#..#######.# .. #.# #. #.# #. #.#####.#.#############.#.......@.............#####.#.#.##############.#........Magic Dart#.#.#######..#.......B   giant cockroach (wandering)......<..#.##. ...fgz ,0.0)fgD .  A giant cockroach comes into view.fgc _3.4 (1Magic Dartfg fgچ < _The giant cockroach moves out of view.fgA&fg' Spells (Memorise)TypeFailure Level  a - Fulminant PrismConjuration/Alchemy 19% 4b - Flame WaveConjuration/Fire34% 4  c - Iskenderun's Mystic Blast Conjuration/Translocation 34% 4  d - Inner FlameHexes/Fire36% 3  e - Sticky FlameFire/AlchemyfgY(56% 4 11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitfg0fg6fg<R#..##....# BIGSh0t the Conjurer...#.######## Octopode...#.......#Health: 42/42 ========================..#######.#Magic: 13/13 ========================..fg8=#.#AC: 1Str: 9#.#.#EV: 12Int: 20#.#.#SH: 0Dex: 10####.#.#############.#XL:  7 Next: 29% Place: Dungeon:4fgv=H.......@.............#Noise: ---------  Time: 3993.4 (0.0)####.#.#.#############fg=>l) +1 dagger (protect)#.#........Cast: Magic Dart#.#.#######fg=..#.............<..#.#..fg=#. ... _Magic restored.  You pick up a book of Flames and begin reading... fg >~_You add the spells Inner Flame, Sticky Flame and Flame Wave to your library. _Found a stone staircase leading up.  fg=>yA giant cockroach comes into view. _The giant cockroach moves out of view.fgyCP  Okay, then.fg'IfgMfg9P. _fg>D fgD fg"E fgH fgU  #..##....# ..... #.# .... #.# ... #.# ..B #.# #.# #.## #.# #.#.####.#.#.#..#fgV t#.#.#.## #.#........Magic Dart #.#.####### ..#.. .....B   giant cockroach ......< ..#.#..  #. ...fg` fg)h M.Bfgl 24.4 (1 _fghq fgt fgM  The magic dart hits the giant cockroach.fgc.**fgK2...fgV2--=5Magic Dartfg[fg^S _You kill the giant cockroach!fg6fgV<fgAfg'E _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg fg7 fg\ fg_ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg! fg! 3fgy$ fgg) f _fg) fgp- ,fg- fg0 fg0 8--fg1 fg4 ,fg05 fg7 fg!8 L3==fg8 fgJ; fg> ,fg> fg@ fgO .#..... #.#####....... #....... ..... #######... #.#.#.# #..# #.#.####.#.#############. #...................... ######@#.#.############-4002.4 (7 #.#.#........  #.#.#.#######....#...............<....#.#.....(.#. ... fgP !fgU fgX E-3.4 (8fg\ fg_ % _Found 5 stones.fg@[fg[fg\fg_fgfXfgjP==fgjfgmfg p,fgnqfgtfg2y,fg(zfg|fg,fgfgZfg7,fgfgXfgϘ#......................# ######.#.#.############# #.#.#........ #######.#.#.####### #.........#.....## #............#...# #............<...# #........#.#.....# +......(.#@......# 9.4 (6##########..#..... ....>.... #####..#.. ..# . ... #### fgwfg:,10.4 (7fgfg; _Found a stone staircase leading down.fg{fg/fgڂfgj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgKfgFMfgMfg$OfgQfgVP _fgW,fgWfgtYfg=[,fg[fg]fgH`fg`fgafgcfgYe,fgpffghfgiu #.#.# #######.#.#.####### #.........#.....## #............#...# #......<...# #........#.#.....# +......(.#.......#############..#...................@....# 5.4 (5########### #..# ..)# #.... #fgx#.#####..###fg}fg+6.4 (6fgfg? _Found a short sword. _There is a stone staircase leading down here.fg fg fg; fg fg fg : _fgD fg ,fgk fg fg ,fgm fg fg fg fg fg ,fg fg( M _You now have 148 gold pieces (gained 6).fg 3fg fg fg ,fg fg fgA ,fg7fgfg,fgfg2 fg ,fg fgDfgBfgfgfgfgfgfg,fgfg&fg"Bfg"fg$,fg%fg'fg,,fg.fg0fgz3,fg4fg86fg8fg69fg9fg;fgF>,fg>fgTAfgC,fgzDfgHfgJfgNJfg*KfgPBfgyQfgSfgV,fgaWfgYfg0[,fg[fg]fg _,fg_fg bfgd,fg-ffg hfgifg+jfgkfg oR  There is a stone staircase leading down here.fgrfg4s _fgtfgvfgy,fg{fg6}fg5,fg.fgłfgA,fgfg8fgfgڊfgfgbfgfgBfgfg;fg,fgޗfgfgfgmfgWfgfg:,fgfgfg-fgfg0fgfg_,fgfg fgK,fg'fg= #.#.#....... #######.#.#.###### #.........#.....## #............#...# #............<...# #........#.#.....# +......(.#.......# ##########..#..... +@...........>.... #############..#.. #..#.. #..... #.#### #..... ######fgG###.....................'55.4 (39.0).........$...........fgdfgM======6.4 (40fgfgy _As you open the door, it creaks loudly! _Found 9 gold pieces.fg fgJ fg fg fg fg : _fg @  There is an open door here.fga 5 _fgN fg fgj ,fgi fgG fgƯ ,fg fgE ,fgk fgY M _You now have 157 gold pieces (gained 9).fg۽ 3fg̾ fg fg fg? fg fg? fg\ ,fg fg/ fgY ,fg fg 7 _You open the door.fg 3fgy fg @  There is an open door here.fg: fg  _fg fg fg fg? fg fg fg| fg fg fg[ fg ,fg fg fgD ,fg fg fg ,fg, fg fg fg fgn fg fgt ,fg fg' fg ,fg> fg fg( fgf fg( fg fgV ,fg fgI fg ,fg fgA fg n###.##.##.#.# #.)....##..#....#.#######†.......#........ #..##... #.#........ #.##### #.......... #....... ##.#.......... #######. #.(........... #. #@#.# #.------78.4 (22fg  #.#.# #. #.####.#.############# #................. ######.#.#.######## #.#.#........ ..########.#.#.####### #.##.........#.....## #.##............#...# #.#fg fg! K------9.4 (23fg& fg' % _Found 8 stones.fg2fgfgEfgfgXfgG ,fg fgcfgp,fgfgAfg,fgfgfgE fg fgT!fgo$fg',fg(fg*fgb-,fg.fg1fg3,fg5fgn7fg<;Bfgb=fg?,fg?E,fgdG,fgHfg[Jfg0MfgMfgyNfgOfgR,fgTfgUfgX,fgYfg_;  You see here 8 stones.fgbfgb _fgtdfgffgi,fgkfgnfgs,fg ufgjwfgz,fg"|fgS~fg,fgfgfg,fg%fgfgfgfgOfgfg #####...  !.o...o. . ...#..# ......#.#####.#.... ......#..........# #. #.#..#. # #....# #? ####.######.....# #........@##.#.# #.####.#######.##.#.# #.)....## #....#.†..Magic Dart #..# #..###.#........ #.#.....#... #.... o   orc priest (wandering) #.###.#.......... ##### o   orc (wandering)fg #.##.(........... #....##.#.#.#####fg 100.4 (21  An orc priest and an orc come into view.fgtk  Found 2 fuming grey potions.fgfgU .o...o   orc (missile, wandering)  An orc comes into view. It is wielding a +0 dagger.fg,1.4 (22fg#fgR _The orc priest moves out of view. The orc moves out of view.fgP ******o)The magic dart hits the orc.  The orc is lightly wounded.fg o......  The orc shouts!fgWV((((((fgpD......fgls35----2--==2.4 (1.0) fg}fgI _The orc throws a boomerang. The boomerang hits you!fg A  The magic dart hits the orc!fg {)******fgD......fgP1----30-3Magic Dartfg̰fgG _You kill the orc!fg fg 8-fg fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg3fg[fgfg$fgʌfgY$ _fgRfgfg%fgPA*o)o-4..Magic Dart...o   orc priest (wandering).#.o   orc (wandering).(........##.#.fg"L8-fgVfg6^d _There are monsters nearby!fg c !.o)o... . ...#..## ......#.#####.#.............##......... #.#.... #..?........ ##########.....# ........##.#.# #.##########)....##fgc #....#.#######†...#........ #..##..............#.#####.##.#.#.#fglfgsd5Magic Dart _fgxfgyfgM   ......#.#####.#....#..........##......... #.#...?....#########.....# ........##.#.# #.##########.##.#.# #.)....## #@...#.#######†...#........ #..#########.#..#.............#.#.#fg o#.####.#.########### fgs fg W6----6fg7 fg fgԮq......#..........#.##......... #.#..#.##......... #....#.##?........ ####.#.#######.....# #.#.#........##.#.# #.####.#.fg'#######.##.#.# #.)....# #....#.#######†....#.@#........ #..#########.#........ #.###.....#.......... #.....fgYi#.###.#.... ######fg|#.##.(..#....##.#.#.##### fg####.##.#.#.# fg #.####.#.#############....................fgfgtA--7fg?fg fg  #......... #.#.?#########.....# ........##.#.# #.####.#..#######.##.#.# #.)....## #....#.#######†...#........ #..#############.....#.......... #.....###.#.......... ######....#####..######.#.#.########## fgfgz&8fglfgfg1[9 .?#########.....# ........##.#.# #.####.#..#######.##.#.# #.)....## #....#.#######†...#..#........ #..#########.#........ #.####.....#@......... #.....########.(. #.##.##.#.#........ .. fgafge7=2==9fglfgKnfg ?#########.....# ........##.#.# #.####.#..#######.##.#.# #.)....## #....#.#######†...#..#........ #..#########.#.####.....#......#########.(.fg #....##.#.#.#########..########.#.#.####### #. fgfgn'10fg~fgΣfgofg-fgfg1,fgXfgs|8===fgXfgnfgfgH9=3==fgfg,fgfg,fgfg,fgfg:40fgB===fgfg,fgfg ,fg/w1=fgfgb,fgdfg,fgfg,fg1fg/fgbh2==fgfg1 _HP restored.fg3fg*fgAfg,fgfgufg2d ......#..........#. #...o..... #.#..#. #......... #....# #?........ ####.######.....# #.#........##.#.# #.####.#.#.# #.).... #....#.#######† #@.#........ #.. #######.#........ #.### #.....#.......... #....Magic Dart #.###.#.......... ######.##.(...........fgwj#....##.#.#.##### o   orc (wandering)####.##.#.#.##.####.#.########### #...................fgS 030.4 (20.0)fg);o.fg)-,1.4 (21fg4fg:s _An orc comes into view. It is wielding a +0 dagger.fg A  The magic dart hits the orc!fg$******fgSE......fg\=2--=2.4 (1.0)Magic DartfgbfgfG _You kill the orc!fgyfg?}fgVfg fgƆ_You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg fgn fg) fg fg fg# : _fgq$ fg fgN o-3..Magic Dart.o   orc priest (wandering)fg 8-fgX fg b _An orc priest is nearby!ŽfgB=K ******o  The magic dart hits the orc priest.  The orc priest is moderately wounded.ŽfgŽfg}.o?....ŽfgSj1----==4ŽfgŽfgu, _The orc priest shouts!ŽfgJ *****The magic dart hits the orc priest.ŽfgŽfg!.?o....Žfgi0-----5ŽfgŽfge _The orc priest is moderately wounded.ŽfgZ F **Žfg~ G**The magic dart hits the orc priest.Žfg Žfg' Žfg o.o...o   orc (wandering)Žfgf P9/13 -----Žfg 6Žfg*# Žfgz& b _The orc priest is heavily wounded.Žfg *** The magic dart hits the orc priest!ŽfgfU ŽfgV Žfg=^ .o.o..oŽfg^ c8----7Žfgd Žfgg ^ _The orc priest is almost dead.Îfg߲H  The magic dart hits the orc priest.ÎfgV)**o   orcÎfg:ÎfgCa.o..ÎfgXIk7----88ÎfgQÎfgSN _You kill the orc priest!ÎfgA  The magic dart hits the orc!Îfg)****Îfg 7....Îfgu--9Magic DartÎfgÎfgG _You kill the orc!Îfg,Îfg1Îfg09Îfgf< _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Îfg& Îfg Îfg Îfg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Îfgt 3ÎfgI Îfg Îfgx $ _Îfgp BÎfg$ Îfg ,Îfg Îfg ,Îfg} Îfg3 ,Îfg Îfg9 ,Îfg Îfg Îfg N8==Îfg Îfg ,Îfg Îfg Îfg ÎfgA Îfg Îfg Îfg= Îfgv P==Îfg/ Îfg} ,ÎfgN Îfg ,Îfg Îfg ,Îfg Îfg Îfg N9==Îfg! ÎfgQ# ,Îfg.$ Îfg% ,Îfg& Îfg( Îfg) Îfg>* Îfg+ Îfg%, :==Îfg0- Îfg/ ,Îfg/ Îfg1 ,ÎfgV2 Îfg[3 Îfg3 Îfg04 Îfg5 Îfg=6 R10/13==Îfg6 Îfgd8 ,Îfg: Îfg=< Îfgw< Îfg= ÎfgY> Îfg> Îfg? Îfg@ Îfg@ :==ÎfgA ÎfgB ÎfgB ÎfgC ÎfgE ,ÎfgkF ÎfgH Îfg I L1==ÎfgI Îfg/K ÎfgHK ÎfgL ÎfgM ÎfgM ÎfgN Îfg)P ÎfgBP ÎfgQ ÎfgR P==ÎfgS Îfg6U ,ÎfgU ÎfgW ,ÎfgX Îfg[ ,ÎfgK\ Îfg] 92Îfg] )==Îfg_ Îfg` ,ÎfgNa Îfgb Îfgb Îfg~c Îfge Îfge Îfgxf Îfg2h P==Îfgi Îfgbj ,Îfgk Îfg+o ,Îfgo Îfgq ,Îfgr Îfgs Îfgs L3==Îfgt Îfgv Îfgw ,Îfgix Îfgy Îfg9{ ,Îfg"| Îfg~ Îfg ,Îfg΀ Îfgs Îfgd P==ÎfgY Îfg Îfgl Îfg Îfg Îfg  k - 2 scrolls labelled QETZIK EGIS (gained 1)  Things that are here:Îfg׏ Îfg ÎfgƖ ` _a +0 war axe; an orc corpseÎfg 3Îfg Îfg Îfg .....# .< ..# #...... .. #.# #......#####'# #.### #............# #####... #?.?!..)...... ...#..###..........#.#####.#..............#..........#.##..@......# #.#..#.-92.4 (53.0) #.........' #....#. #)........# ####.#.########.....#.### #.#.........)##.#.# #.####.#..########.##.#.# #.)....##. #....#.#######†.... [4Îfgg 0m#..#........ #..##.#######.# #.####Îfgů Îfg F-3.4 (54Îfg Îfg _Found a stone staircase leading up.  You now have 165 gold pieces (gained 8).  Things that are here:Îfg ,4.4 (55ÎfgB Îfg _a +0 dagger; a +0 leather armour; an orc corpseĎfg 3Ďfg Ďfg Ďfg Ďfgq ,Ďfgl Ďfg< ,Ďfg Ďfg Ďfg ,ĎfgU Ďfg Ďfg Ďfg. Ďfg Ďfg ,Ďfg' Ďfg s _b - 3 fuming grey potions (gained 2)Ďfg 3Ďfge Ďfg  i - 3 scrolls labelled TOSUKL LYMYA (gained 2)Ďfg; Ďfg|" e _You see here a scarf of shadows.Ďfg% Ďfg)& Ďfg9' Ďfg[) Ďfg, ,ĎfgQ. Ďfg1 ,Ďfg2 Ďfg5 } _i - 4 scrolls labelled TOSUKL LYMYA (gained 1)Ďfg9 Ďfg: ĎfgR; Ďfg> @  There is an open door here.ĎfgR@ Ďfg@  _Ďfg0A ĎfgOB ĎfgC ,ĎfgD ĎfgE ĎfgF ,ĎfgI ĎfgL ĎfgV ! ###########  .........  #.....## . #......# .. #......#####'##### #........#####..[...)............'@..'...........K..#####..........#..ĎfgsV l..... ######..).....Magic Dart ../. #........ ... #)..... .. #######.....#.# K   kobold (asleep). ........)##.#.#ĎfgV U ########.##.#.# #....#.#ĎfgV !Ďfg_ H 208.4 (14  You open the door.Ďfg;c ,9.4 (15Ďfgh Ďfgl _A kobold comes into view. It is wielding a +0 short sword. _Found a sharpened brass wand.ŎfgLD  The magic dart hits the kobold.ŎfgQ**)*Ŏfg0.'.Ŏfg(2--9=10.0)Magic DartŎfgŎfgJ _You kill the kobold!ŎfgŎfgŎfg7Ŏfg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ŎfgB> Ŏfg@ Ŏfg+E ŎfgF _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ŎfgŎfg3Ŏfg= Ŏfg  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ǝfg\/Ǝfg/Ǝfg\1Ǝfgb4Ǝfg8: _Ǝfgd;,Ǝfg*GƎfgK,ƎfgSNƎfgQƎfgWR8--ƎfgSƎfgWƎfgXƎfgWYƎfg]b3==Ǝfg7^ƎfgaƎfgd,ƎfgfƎfgj@  There is an open door here.ƎfgnƎfgn _ƎfgoƎfgqƎfgFr,ƎfgsƎfgtƎfgNwƎfgw:==ƎfgxƎfgzƎfg8|Ǝfgo|Ǝfg|Ǝfg;#.....## #......# #......########### #........###.......#####..[...)...........'...'........ #.....)..#####. #........# ######..) #....@...# #...- #........# #) #........# #######........... ..)#Ǝfg΍######################.# #.. #.. #######..#.ƎfgJ021.4 (11.0)ƎfgF-2.4 (12ƎfgƎfg`1 _p - a wand of paralysis (5)Ǝfg" x #.....## #......# #......# # ##.###.#####..[...) ...'...' #.....)..#####Ǝfg( V #........# ######.. #.# # #.# #) #.# # ....) ##. # # # #.....#Ǝfgk+ Ǝfg0 13.0)Ǝfg6 Ǝfg8 ǎfg ǎfg {Equip which item?  - - Tentacles ǎfg Hand Weapons (go to first with ))  l - a +1 dagger of protection (weapon)[?] describe selected[tab] equip|unequip Ȏfg<ȎfgȎfgd#.....## BIGSh0t the Conjurer#......# Octopode#......# Health: 42/42 ========================# ######### #....... Magic: 13/13 ========================Ȏfg#.###.......#####..[...) AC: 1Str: 9...........'...'....... EV: 12Int: 20Ȏfg/#.....)..#####....... SH: 0Dex: 10#........# ######.. XL:  7 Next: 39% Place: Dungeon:4Ȏfgp>#...@....##.. Noise: ---------  Time: 4223.4 (0.0)#........#ȎfgT#). l) +1 dagger (protect)#........# #######.. Cast: Magic Dart......................)######################.#. #. ####### #.....#Ȏfg  _You kill the kobold! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) Ȏfg?_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _There is an open door here. _p - a wand of paralysis (5)ȎfgP  Okay, then.ȎfglȎfgȎfg. _Ȏfg3 Ȏfg Ȏfg3 ȎfgA Ȏfgs Ȏfg : _Ȏfg Ȏfg~ Ȏfg Ȏfg Ȏfg[# Ȏfg% Ȏfg% Ȏfg(' Ȏfg0) ȎfgX+ Ȏfg+ Ȏfg, ȎfgX/ Ȏfgg1 ,Ȏfg2 ȎfgK4 Ȏfga6 ,Ȏfg7 Ȏfg8 Ȏfg6: Ȏfg`: Ȏfg ; Ȏfg= Ȏfgf _The ribbon worm is moderately wounded.ɎfgP ** The magic dart hits the ribbon worm!Ɏfg .. (catching breath)The ribbon worm is severely wounded.Ɏfg& ```The ribbon worm expels a string of sticky webbing.ɎfgjB@..Ɏfgoka1----3ɎfgpɎfgsW _The stream of webbing misses you.ʎfg ** The magic dart hits the ribbon worm.ʎfg(..ʎfga0----4ʎfgʎfgd _The ribbon worm is severely wounded.ʎfgZ ** The magic dart hits the ribbon worm.ʎfg ʎfg(O)w.ʎfg)g9/13 ----5ʎfg0ʎfg64_ _The ribbon worm is almost dead.ʎfgtH *The magic dart hits the ribbon worm but does no damage.ʎfgʎfgHR.wʎfgic8----6ʎfg$ʎfg_ _The ribbon worm is almost dead.ʎfgI  The magic dart hits the ribbon worm.ʎfg H†ʎfg ʎfgD 7----7Magic Dartʎfg~ ʎfg O _You kill the ribbon worm!ˎfgˎfgvˎfgˎfg@,ˎfg48==ˎfg,ˎfgsˎfgˎfg5ˎfg ˎfgDˎfgwˎfgˎfgXˎfg$==ˎfgˎfgˎfg,ˎfgˎfg!,ˎfg"ˎfg,ˎfgˎfgˎfgaG9==ˎfg}ˎfgˎfg"ˎfgˎfg,ˎfgzˎfgTˎfgˎfgfˎfg/ :==ˎfgu ˎfg ˎfg ,ˎfgˎfgˎfgˎfg/ˎfg.ˎfge<10/13==ˎfgˎfglˎfg,ˎfgˎfg ˎfgTˎfgEˎfg~ˎfgˎfgI#|==ˎfg$ˎfg$ˎfg%ˎfg(ˎfgZ(ˎfgZ)ˎfg+ˎfg ,ˎfg,ˎfg.ˎfg)/L1==ˎfg0ˎfg2,ˎfg4ˎfg/6,ˎfgU7ˎfg9ˎfgX9ˎfg$:ˎfg;ˎfg4<3==ˎfg*=ˎfg?,ˎfg_@ˎfg{BˎfgBˎfgCˎfg8GˎfgcGˎfgHˎfg5KˎfgKL2==ˎfgLˎfgwOˎfgOˎfgQˎfgxS,ˎfgTˎfgLWˎfgyWˎfgXˎfgZˎfgZ:==ˎfg0\ˎfg_,ˎfgP`ˎfgPb,ˎfgcˎfgfˎfgUfˎfgYgˎfgiˎfgiL3==ˎfg..........................#####.###.###########.. #.).†.#̎fg:. ........#........#........#̎fg:̎fgA̎fgEF-1.4 (20̎fgLK̎fgM; _Found a stone staircase leading down.̎fgk̎fg>l̎fgl̎fgo̎fgs̎fgt̎fg}x,̎fgdy̎fgy̎fg%z̎fg|̎fg̎fg‹_........# J......# # $.....# # .. .....#.# ######### #. ....#.###.###̎fgO.. ...............'#.#####..##.#.....)..####......@# #.#........# ###...### #.#........# # #...#.# #.#........# Magic Dart.....###.#####.##>..........................̎fg`...#####.###.############## J   endoplasm (wandering).. #.).†.#. .....̎fg/...# ̎fg13.0)̎fgQ+4.4 (3̎fgv̎fgȩ] _An endoplasm comes into view.͎fg $ *****J  The magic dart hits the endoplasm.  The endoplasm is moderately wounded.͎fgF ͎fgwL ?.J....͎fgP b2--=5.4 (1͎fgU ͎fg X ^ _The endoplasm quivers.͎fg **** The magic dart hits the endoplasm.͎fgԖ q  The endoplasm is severely wounded.͎fg Y$....͎fg 1----6Magic Dart͎fg ͎fg. ^ _The endoplasm jiggles.͎fg@ΎfgΎfg ΎfgM _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ΎfgwΎfgΎfg-Ύfgۚ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ΎfgU3ΎfgΎfg@Ύfgf _ΎfgșΎfg=Ύfg>ΎfgvΎfgΎfg Ύfg`3ΎfgC<J..-9.4 (3.Magic DartJ   endoplasmΎfg:@8-ΎfgGΎfgJa _An endoplasm is nearby!ΎfgB G  The magic dart hits the endoplasm.ΎfgH \.*Ύfg +..ΎfgW 0----=10.4 (1Magic DartΎfg Ύfg M _You kill the endoplasm!ώfgώfgqώfgg#ώfg& _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ώfgb3ώfgbώfgzeώfgiP _ώfg:jL1==ώfgQkώfghmώfgmώfgqnώfg|pώfgpώfgqώfgsώfgsώfgtώfgvώfgv$==ώfgwώfgQxώfg#zώfgNzώfg\{ώfgT},ώfg~ώfgLώfg62==ώfgώfgώfgώfgώfgώfgώfgώfgڇώfgώfgώfgڊώfgώfg:==ώfgٍώfgώfgώfgώfgώfgώfg1ώfg,ώfg`ώfgϒώfgߔb3==ώfgώfg@ώfgM#..../.. .... # S..$ώfgբ # .. .........#.# ######### #....B.....#.###.###......................'..#.#####@.#)..###-.......## ###...###Magic Dart# #...#.# #.#........##B   giant cockroach (asleep)ώfg S   ball python (constriction, asleep)ώfg! 277.0)  A ball python and a giant cockroach come into view.ώfgF-8.4 (18ώfgώfg%Y _Found a curved gold wand.ώfg{ ***B  The magic dart hits the giant cockroach.ώfg// ώfg8 M.B..ώfg6: g2--=9.0) ώfgB ώfgE h _The giant cockroach is severely wounded.ώfgsM  The magic dart hits the giant cockroach.ώfg†**S   ball python (constriction, asleep)ώfgݒ'..ώfgb1----30ώfgώfg%S _You kill the giant cockroach!ЎfgL{I  The magic dart hits the ball python.ЎfgEk†******Ўfg U...†..Ўfg0----11Magic DartЎfgЎfgO _You kill the ball python!ЎfgVЎfgЎfgrЎfg  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ЎfgЎfg٣ЎfgЎfgl _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ўfg& Ўfg- Ўfg5 Ўfg9 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ЎfgF 3ЎfgVI ЎfgK ЎfgkL $ _Ўfg0R XЎfgW ,ЎfgY Ўfg[] N--ЎfgFb b1==Ўfgc Ўfgd Ўfghg ,Ўfgi Ўfg7l ,Ўfgm Ўfg\p ,Ўfgr Ўfgfu Ўfgu :==ЎfgUw Ўfgy ,Ўfg\{ Ўfg~ ,Ўfg Ўfg$ Ўfg L2==Ўfg BЎfg̋ Ўfg| ,Ўfg Ўfg! ,Ўfg ==3==== _You now have 174 gold pieces (gained 9).Ўfg' 3Ўfg Ўfg Ўfgl ,Ўfg[ Ўfg Ўfg ,Ўfg Ўfg  ############ #...#  #..........#  #$..#  #.....@....# - #....# Ўfg  #..........#  ##.†........# # .............#.# ######## ###.....†....#.###  #......................  ###.#####..##.#.....)..  #.###.#........ Ўfg 059.4 (28.0)ЎfgD G-60.4 (29Ўfg0T C _q - a wand of roots (7)юfg3юfgюfg.юfguюfg$Bюfgюfg#,юfgK,юfgюfg;M _You now have 181 gold pieces (gained 7).юfg3юfg юfg юfg` ,юfgюfgюfgZ,юfgMюfgюfgb,юfgюfgюfgc,юfg*юfgHюfg",юfg"юfg$юfgp&юfg&юfg'юfg,юfg,,юfgM-юfg.юfgp/юfg/юfg0юfg#1юfg62юfg2,юfg4юfgM6,юfgg7юfg8юfgd;Bюfg(=юfgBXюfgD,юfg{EюfgNXюfgG^D#############..........#  #..........# #######..........# #########..........####.....+ ......#..........#...#....#..........#.########.... ##.†........#.# #.... ............#.# ######### #.... ##.....†....#.###.......#####..[.#......................'...'....  ###.#####..##.#.....)..#####....#.......###.#........# ########...### #.#........#юfge-78.4 (18юfge,9.4 (19юfgwlюfgR _r - an inky potionҎfg%X3ҎfgYҎfg\ҎfgZ_ҎfgdҎfg2gҎfgiBҎfgjҎfgk,ҎfgnҎfgDžXҎfgǞ7 _You open the door.ҎfgҎfg83Ҏfg  There is an open door here. _Ҏfgs,Ҏfg)Ҏfg &ҎfgRҎfgl  ### .... ##..... .#################...... .'..............@'..>... 401.4 (22 .########.....####....<. ..#  #......# ..... #.#  #......#####'### #.###### #............#######... ....#####..[...) ...#..###  ....'...'..........#.#####.#....#  .)..#####..........#..........#.#  ....# ######..)# #.#..#.#  _You open the door. _Found a stone staircase leading down.Ҏfg : _  There is an open door here. _Ҏfg Ҏfg Ҏfgt   There is a stone staircase leading up here. _Ҏfg Ҏfgvf   There is an open door here. _Ҏfg, ########......# .......'..>...###### ....####....<......# .....# #......####.# .....#####'#### #.#### ...........#######...< .[...)...........#..### ........#.#####.#....# .........#....#.# 17.4 (16 ####..)......###.#..#.#  #.........'.#....#.# #)........#.####.#.#.....#.###.# #.#..)Ҏfg [40m##.#.# #.####.#.....# #####.##.#.# #.)....##..#.#  #....#.#######†.....#.#  #..#........ #..##....#Ҏfg[ Ҏfgj {8.4 (17 _Found a stone staircase leading up.ӎfg}3ӎfg-ӎfgӎfg,ӎfg,ӎfgP,ӎfgӎfgӎfgz,ӎfg~ӎfgLӎfg,ӎfgԥӎfgTӎfg;,ӎfgӎfgӎfg,ӎfgӎfgӎfg,ӎfgӎfgиӎfg,ӎfgtӎfgӎfgֿ,ӎfgӎfgӎfg^,ӎfgӎfgӎfgn,ӎfgOӎfg7ӎfg,ӎfgfӎfg ӎfg,ӎfg ӎfgӎfg,ӎfgӎfg~ӎfg,ӎfgӎfgӎfg ,ӎfgF ӎfg ӎfg ,ӎfgt ӎfg. ӎfg ,ӎfg ӎfg ӎfg ,ӎfg2 ӎfg ,ӎfg" ,ӎfg"$ ӎfgT' ,ӎfgq ӎfg Bӎfg& ӎfg ӎfg ,ӎfgÐ ӎfg ӎfg ,ӎfg ӎfgP ӎfg ,ӎfgG ӎfg ӎfgn ,ӎfgB ӎfg ӎfg ,ӎfg ӎfg ӎfg* ӎfg ӎfg ӎfg ӎfgt ӎfg ӎfgM ӎfg ӎfgl ӎfg5 ӎfg ӎfgA ӎfg ,ӎfgI ӎfgg ӎfgP ӎfg ӎfgS ӎfg ӎfgj ,ӎfgO ӎfg ӎfg ӎfgK ӎfgU ӎfgS ӎfg ,ӎfg, ӎfg ӎfg< ,ӎfg ӎfgQ% ӎfgf' ,ӎfg?) ӎfg*- ӎfgR/ ӎfg/ ӎfg0 ӎfg<9 ӎfg; ,ӎfg"= ӎfgA ӎfg+C ,ӎfg@D ӎfg,I ӎfgK ,ӎfgM ӎfgQ ӎfgS ,ӎfglU ӎfgY ӎfg\ ӎfg\ ӎfgF^ ӎfgac ӎfg#f ,ӎfgi ӎfggm ӎfgEo ,ӎfgp ӎfgPr ӎfg t ,ӎfgt ӎfgw ӎfgz ,ӎfgj| ӎfg ӎfga ,ӎfg. ӎfg ӎfg ,ӎfg ӎfg ӎfg ,ӎfg ӎfgߛ ӎfg ,ӎfg ӎfg ӎfg ,ӎfg ӎfg۳ ӎfg ,ӎfgL ӎfg ӎfg, ,ӎfg3 ӎfg ӎfg ӎfgn ӎfg ӎfg ӎfg ,ӎfg ӎfg ӎfg% ,ӎfg ӎfg ӎfg ,ӎfgD ӎfg ӎfgC ,ӎfg ӎfg ӎfg ,ӎfg# ӎfg ӎfg1 ,ӎfg ӎfg} ӎfg ӎfg ӎfg ӎfg ӎfg ӎfg3 ӎfg ӎfgL ӎfg ,ӎfg ӎfgt ӎfgj ,ӎfg ӎfg Bӎfg ӎfgr# ӎfgi% ,ӎfg& ӎfg;) ӎfg+ ,ӎfg, ӎfg9/ ӎfg!3 ,ӎfgW4 ӎfg5 ӎfg8 ,ӎfg9 ӎfg; ӎfg> ӎfgA> ӎfgO? ӎfgHA ӎfghC ,ӎfgD ӎfgF ӎfgH ,ӎfgI ӎfg,M ӎfg:\  ###.#####..##.#.....)..## #.......###.#........# ###...### #.#........# # #...#.# #.#........# .....###.#####.#........## >......................... ...#####.###.############# ...#####.)...#  . .......@...#  o..........#  ...........# Magic Dart ############ ӎfg`  o   orc (asleep) ӎfgl -94.4 (76ӎfgq ,5.4 (77ӎfgfz ӎfg, s _An orc comes into view. It is wielding a +0 dagger.Ԏfg ******o  The magic dart hits the orc.  The orc is almost dead.ԎfgNԎfgWh....o..Ԏfgk[h2--==6.4 (1.0) ԎfgcԎfgy% _The orc shouts!ԎfgO *****The magic dart hits the orc but does no damage.Ԏfg,Ԏfg!G o....S...S   ball python (constriction, wandering)The orc is almost dead.Ԏfg2i1-----7Ԏfg(Ԏfgl^ _A ball python comes into view.Ԏfg A  The magic dart hits the orc.Ԏfg| u )****Ԏfga V  You kill the orc!Ԏfgj |.....SS)Ԏfggq i0-----8Ԏfgey Ԏfg{ 5 _The ball python hisses angrily.Ԏfg^ I  The magic dart hits the ball python.Ԏfgc v***.** Ԏfg 3......Ԏfg^ 9/13 ----9Magic DartԎfg Ԏfg O _You kill the ball python!ՎfgoՎfgՎfgՎfg; _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ՎfghՎfgnՎfguՎfgw _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Վfg3ՎfgqՎfgHՎfg/P _ՎfgiՎfgՎfg&ՎfgpՎfgnՎfgvh10/13==ՎfgՎfg,ՎfgՎfgv,ՎfgՎfgI,ՎfgעՎfgՎfgٳX................-BMagic DartB   bombardier beetle (wandering)Վfgf-506.4 (7Վfg6b==-7.4 (8ՎfgKՎfg8d _A bombardier beetle comes into view.Վfg j******BՎfgՎfg?b....B.....Վfgh9/13 --=8.4 (1ՎfgՎfgS _The magic dart hits the bombardier beetle but does no damage.֎fgh ***** The magic dart hits the bombardier beetle!֎fgn2.....֎fggc8----9֎fgG֎fgi _The bombardier beetle is heavily wounded.֎fgg *****The magic dart hits the bombardier beetle.֎fg֎fgIB.......֎fgRB--10֎fg֎fg)i _The bombardier beetle is heavily wounded.֎fg **** The magic dart hits the bombardier beetle.֎fgO)....֎fg PW7--1֎fg[֎fgZ_e _The bombardier beetle is almost dead.֎fgz O  The magic dart hits the bombardier beetle!֎fg Y)**** ֎fg )....֎fg; 6---502Magic Dart֎fgv ֎fgd U _You kill the bombardier beetle!֎fg{ ֎fg ֎fg ֎fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)֎fg;֎fg?׎fg׎fgv _You can't see any susceptible monsters within range! (Use Z to cast anyway.)׎fgY׎fg׎fg׎fg ׎fg$ _׎fgB׎fg׎fg,׎fg׎fg%M-׎fg׎fg,׎fgq׎fgc7=׎fgF׎fg,׎fg׎fg,׎fg׎fg,׎fg=׎fg ׎fgR #=׎fgx ׎fg ׎fg ,׎fg׎fg,׎fg$׎fg,׎fg׎fgwd8==׎fg׎fgL,׎fg׎fg,׎fg ׎fg",׎fg$׎fg&P==׎fgk(׎fg),׎fg*׎fg+,׎fg8-׎fg"/,׎fg0׎fg3d9==׎fg4׎fg6,׎fg7׎fg:,׎fgg>׎fgA,׎fgmB׎fg EP==׎fgKF׎fgbG,׎fgyH׎fgJ,׎fgHL׎fgjNh10/13==׎fgO׎fgR,׎fg S׎fgU,׎fgV׎fgX,׎fgZ׎fg\P==׎fg]׎fg._,׎fg]`׎fgRb,׎fgd׎fg f׎fg,f׎fgg׎fgi׎fgiL1==׎fgIk׎fgFm,׎fgn׎fg`p׎fgp׎fgq׎fgt,׎fgt׎fgu׎fgv:==׎fgv׎fgw׎fgw׎fgx׎fgy,׎fgz׎fg{,׎fg|׎fg}b2==׎fg׎fgv,׎fg<׎fg,׎fg)׎fg,׎fg׎fgىP==׎fg׎fg,׎fgg׎fg,׎fgK׎fgb3==׎fg׎fgN׎fg@,׎fgD׎fg׎fg׎fgԚ׎fg׎fg ׎fg,׎fg׎fg@׎fgP==׎fg7׎fgO׎fg,׎fg׎fgڦ׎fg,׎fgϩ׎fgG׎fg,׎fg׎fg׎fg,׎fg%׎fgP׎fg,׎fg׎fg׎fg׎fgż׎fg׎fg׎fg,׎fg׎fg׎fg\׎fg׎fg׎fg׎fgl,׎fge׎fg׎fg,׎fg׎fg׎fg,׎fgv׎fg׎fg@,׎fg׎fg׎fg,׎fg׎fg׎fgh,׎fg׎fgr׎fgB׎fg׎fg:,׎fg׎fg׎fg,׎fg9׎fg׎fg8׎fg]׎fg׎fg<׎fg׎fg׎fg׎fg׎fg0,׎fg|׎fg !  #.............  #.###.....†...  ###.# #..  #...# ###.#####.  ###.### #.......  #.....# ###...##  #.#.#.#####...#.#   ####.#.........###.##  #׎fg H..>..........-88.4 (76.0)  #######......#####.##  #......#####.).  #.......)...... ׎fg ######......... #......... ##########׎fg 8-׎fg ׎fg E _Done exploring.؎fg ؎fgt ؎fg ؎fg G.......#.#..#............0.0)...؎fg ؎fg ؎fg E _Done exploring.َfg َfg! 8Level 4 of the Dungeon<<<>>>(Press ? for help) #..........#........########.....####....<......#  #..........#.#########......# #......####.#  #####.†........#.##......#####'#### #.####  َfg #..............#.# ######### #............#######...<#  #.###.....†....#.###.......#####..[...)...........#..###  ###.# #......................'...'..........#.#####.#....#  #...# ###.#####..##.#.....)..#####..........#..........#.#  ###.### #.......###.#........# ######..)......###.#..#.#  َfg #.....# ###...### #.#........##.........'.#....#.#  #.#.#.#####...#.# #.#........#َfg #)........#.####.#.#  ####.#.........###.#####.#........##########.....#.###.# #.#.#####  َfg# V#...@.....>..................................)##.#.# #.####.#.....#  #######......#####.###.######################.##.#.# #.)....##..#.#  َfg i#......#####.)...##....#.#######†.....#.#  #.......)........##..#.........#..##....#  ######...........########.#.........#.########  #...........##.....#...........#.......#  #############َfg V#.###.#...........#######.#  #.##.(............# #.#  #....##.#.#.####### #.#  ####.##.#.#.##.#  #.####.#.#############.#  #......................#َfgV@.....>ڎfg  #..........##......#  #..........# ########......#  #..........# #.....#################......#  #..........####.....'...............'..>...######>ڎfgAC ~#......#####.)...##....#.#######†.....#.##.......).# #..#.........#..##....######.#....#.########.##.....#...........#.......##############.###.#...........#######.# #.##.(......# #.# #....##.#.#.####### #.#####.##.#.#.# #.#ڎfgC #.####.#.#############.##................#######.#.#.##############.#.#...........########.#.#.#########.##...#.....## #.##............#...# #.############............<...# #.##.........#........#.#.....# #^##.........'......(.#.......####.##.........##########..#.........##.........'......>....##### ڎfgD D#.........#############..#..### #.........# #..#...)##.........# #.....#.#ێfg7B  #.....# ###...### #.#........##.........'.#....#.#  #.#.#.#####...#.# #.#........##)........#.####.#.#  ####.#.........###.#####.#........##########.....#.###.# #.#.#####  #...@.....>..................................)##.#.# #.####.#.....#  #######......#####.###.######################.##.#.# #.)....##..#.#ێfg ێfg[  #............. BIGSh0t the Conjurer #.###.....†... Octopode ###.# #......... Health: 42/42 ======================== #...# ###.#####. Magic: 13/13 ======================== ###.### #....... AC: 1Str: 9 #.....# ###...## EV: 12Int: 20 #.#.#.#####...#.# SH: 0Dex: 10 ێfgq ####.#.........###.## XL:  7 Next: 50% Place: Dungeon:4 #...@.....>.......... Noise: ---------  Time: 4588.4 (0.0) #######......#####.## l) +1 dagger (protect) #......#####.). Cast: Magic Dart #.......)...... ######......... #......... ##########The magic dart hits the bombardier beetle! ێfg _You kill the bombardier beetle! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _Done exploring.ێfg: ێfg> ێfg ێfgJ ێfg $ _ێfgg nێfg6 ێfg) ێfgZ ێfg ێfgB ێfg ێfg ێfg ێfgc ێfgI ,ێfgg ێfg ێfg ,ێfg ێfgF ! #......#.# # #.###.....†....#.### ###.# #...... #...# ###.#####..##. ###.### #.......###.# #.....# ###...### #.#. #.#.#.#####...#.# #.#. ####.#.........###.#####.#. #..........94.4 (6 ێfg  }#######......#####.###.## #......#####.)...#  #.......)........# ######...........# #...........# ####### ێfgd ێfg6 ێfgC  _You kill the bombardier beetle! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) __Done exploring. __There is a stone staircase leading down here.܎fg܎fg܎fg܎fg܎fg25.4 (1 _܎fg܎fg@#########  #....# 5 #.@# #..# ....# ..........#.......###...#..#.#.##>..܎fg܎fgg܎fg5`-6.2 (1.8܎fgc܎fgf _You climb downwards.  Found a stone staircase leading down. _There is a stone staircase leading up here.ݎfg?3ݎfg@ݎfgAݎfgDݎfg~J _ݎfg MݎfgP,ݎfgiPݎfgQݎfgT,ݎfgUݎfg,WݎfgY,ݎfgYZݎfg\ݎfg_ݎfg_ݎfg`ݎfgdݎfgg,ݎfghݎfgkݎfg[n,ݎfgoݎfgnqݎfg$u,ݎfghvݎfgFyݎfg},ݎfgc~ݎfgݎfg5,ݎfgݎfgݎfg,ݎfgݎfgݎfgƐ,ݎfg/ݎfgM## ####. .. ..##.###.##.#......#.## :......##. #...#.# #.. #...#.######.## ....##.......@.....##.........#######+##.......### ##########.### .............# ....#.<###.#..# .. #..# #.#.#.#....# #.. # .#  ....... ..## ..ݎfg1609.2 (13.0)ݎfgt-10.2 (14ݎfgbݎfgp5 _f - 7 poisoned darts (gained 2)ݎfgDݎfgEݎfgFݎfgsHݎfgJݎfgOBݎfgBQ,ݎfgXRݎfghSݎfg#UݎfgSUݎfgY,ݎfgZݎfg[ݎfg1\ݎfg^ݎfg`a,ݎfgbݎfggdݎfgfݎfgfݎfggݎfg#jݎfgFl,ݎfgLmݎfgXoݎfgq,ݎfgrݎfg'tݎfgv,ݎfgvݎfg_  #+# ## ##.#### #. .....# ##.###.##.# ##.......#.# #...@......# #...##...#.# #..$ #...#.######.## .....##.............# ####.........#######+# #.......### ###########.### #.............# #....#.<###.#..#You pick up a book of Displacement and begin reading...ݎfgĆ19.2 (9.0)ݎfg 020.2 (10.0)ݎfgݎfg  You add the spells Lesser Beckoning, Teleport Other and Maxwell's Portable _Piledriver to your library.ގfgO ގfg ގfg ގfg ގfg ,ގfg XގfgX ގfgB ގfg? ގfgz ގfg ގfg ,ގfg ގfg N _You now have 191 gold pieces (gained 10).ގfgL ގfgv ގfg ގfg ގfg ,ގfg* ގfg ގfg ,ގfg ގfg ގfg? ,ގfg ގfgI ގfg ,ގfg ގfg ގfgy ,ގfg ގfg ގfg ,ގfg^ ގfg ގfg ގfg ގfg ގfg ގfg ,ގfg ގfg5 ގfg" ,ގfg# ގfg`$ ގfg& Bގfg( ގfg* ,ގfg+ ގfg. 7 _You open the door.ގfg0 ގfg0 ގfgv1 ގfg)6 @  There is an open door here.ގfg7 5 _ގfgg8 ގfg49 ގfg|: ,ގfg: ގfg< ގfg= ގfg= ގfg? ,ގfgB ގfgFB ގfgEC ގfgF ގfg_H BގfgtJ ގfgL ގfgL ގfgM ގfgP ގfg8Z ##+# #.##...## ##.#.....## ..........## #.........####...ގfgZ y+........@'.>....#.........####.r.#.......##Magic Dart##.....####...#ގfg[ ###'## r   quokka (asleep)#####.#####........###.###.##.#ގfgAh G 43.2 (23  You open the door.ގfgl ,4.2 (24ގfgxp ގfgr _A quokka comes into view. _Found a stone staircase leading down.ߎfgJzD  The magic dart hits the quokka!ߎfg~c*****†ߎfga'.>..ߎfg2--=5.2 (1.0)Magic DartߎfgRߎfg9J _You kill the quokka!ߎfg ߎfg ߎfg ߎfgy _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ߎfg2k ߎfggq ߎfg9v ߎfgw _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgfgfgfg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg!3fg>"fg$fg&)| _fg)fg*fg}*fg?,fgs,8--fg -fg.,fg~.fg0,fg0fgn293fg2)==fg*3fg 54 _Magic restored.fgM6fg6fg7fgV9fg8;fgg;fg;fg<fgJ>,fg>fg?fg Afg8A:==fg}AfgH ##+##  #.##.@.## - ##.#.....##  ..........## ##.........####... +.........'.>.... #.........####.†. ##.......## ##.....## ##...##fgKR.........#.##.##.#'56.2 (11.0)fgXfgg^M======7.2 (12fgucfg>e= _As you open the door, it creaks loudly!fg fg fg fg, fg fg+ ,fg @  There is an open door here.fg fg  _fg fg{ fg" ,fgț fg fg@ fgП fg fgj fgǣ ,fg fg fg ,fgR fg% fgѨ fg fg fg fg ,fge fgW fgd ,fg fgb fgB ,fg fgu fg ,fg fg fg XfgԶ ,fg% fg fg ,fg fg fg ,fg fg fg fg fgܽ fgþ fgؿ fg fgQ fg fg ,fg fge fg ,fg fg fgs ,fg fg fg ,fg fg fg fg$ fgg fg fg fg= fgd fg fgN fgw fg fgM fg ,fg\ fg fg ,fg fg fg ,fgC fg fg fg+ fgd fgb fg ,fgY fg fg ,fgN fg fgK ,fg fg fg ,fg fg fg ,fg fg fg ,fgx fg$ fg ,fg fg fg_ Bfg fg ,fg fgX fg ,fg fg fg,fgfgfg^,fgfgfg `## #.# ####..## # #.# #..# # #.######..# ## #.........# .## #########.# ..###.# ...## ## #.# ###.. ....####...##.####...... ....'.>.........@..?....------97.2 (40 ....####.†.##.########.> fgf ...## ##. ...# ..## # ##### .## ## #### ...# ##.#fg]fgK------8.2 (41fggfg; _Found a stone staircase leading down.fgS3fgfgfg fgfgBfg~fgO fg "fge',fg(fgI8 #.# ####..##  #.# #..# ###  #.######..# #..  #...# #.#  ###.# #.# # #.# #.# ## ## ## #.# #.###..##fg9####...##.####...'.>....####.†.##.########.>.## ## ##. ...# ## #fg>3701.2 (3.0)fgbA+2.2 (4fgDfgEd _s - a scroll labelled GIFUOF YHERHILfg8.fg1fg4fgy6 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgSm3fgnfgofgrfgwP _fgjw.# ####..## .# #..# ### .. .. .######..# #.. ..♣. ..# #.# .♣. #.# #.# .. #.# #.# .##  ## #.# #.###..##.# ###...##.####..##>...+ ###.†.##.##.>.##  ##. ...# ..## Magic Dart  # ##### ...#.#.#....l   iguana (asleep) ## .# fgG=l# fg+3.2 (1fg+4.2 (2fg0fgZ _An iguana comes into view.fg *****l*The magic dart hits the iguana.  The iguana is lightly wounded.fgeYfgf`n.....l.fgib2--=5.2 (1fgJofgr0 _The iguana hisses angrily.fgU *****The magic dart hits the iguana but does no damage.fgfgg....l.fg!a1----6fg%fg'4 _The iguana is lightly wounded.fgz ****The magic dart hits the iguana but does no damage.fg_ fg{ a...l.fg a0----7fg fgB 4 _The iguana is lightly wounded.fgF *** The magic dart hits the iguana!fg fg@ Z..l.fg1 g9/13 ----8fg/ fg _ _The iguana is severely wounded.fg/ ** The magic dart hits the iguana.fgnfguT.l.fgQxc8----9fg}fgZ _The iguana is almost dead.fgz  You miscast Magic Dart.  You are very lightly contaminated with residual magic.fg@l.fg7-----10Contam fgfgF0 _Nothing appears to happen.fgD  The magic dart hits the iguana.fgF†fg-fg46---6=1Magic Dartfg=8fg :J _You kill the iguana!fgD fgI fgbN fgP _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgH fgH fgH fg4M fgM U7= _fgXQ fgQ fgR fgS fgbV ,fgW fgY ,fgnZ fg] X=fg^ fgb w _Your magical contamination has completely faded away.fg8c fgf ,fgf fgh fgMi N8==fgi fgl ,fg9m fg}o fgo fgp fgr ,fgs fgu fgu :==fgv fgx fg-y fgy fg | ,fgt| fg} ,fgZ~ fg9 fgm N9==fg fgQ ,fg؁ fg ,fg! fg Bfgχ f==fgވ ,fg fg ,fgZ fg ,fgY fgM h10/13==fg fgo ,fgݐ fg ,fg fg BfgI P==fgɖ fg2 ,fgȚ fg ,fg% fg~ L1==fg ,fgH ,fg fgn ,fg, fg/ ,fg fg fg :==fgw fg? ,fg fg ,fg: fg fg> fg fg. b2==fg fg ,fgk fg ,fg fg ,fg9 fg P==fg fg ,fgJ fgK ,fg fg ,fg% fg fg L3==fg fg fg ,fg fg fg ,fgE fg c  You see here an iguana corpse.fg4 fg  _fg_ fg8 fgl fg :==fg fg fg ,fg/ fgF fg= ,fg fg fg ,fg fg fg| fg fgD fg fg ,fg fg fg ,fgt fg fg, ,fg fg fgo ,fg fgI fg ,fg fgk fg ,fg fgD fg' fgb fg fg fg ,fg! fg fgg fg ,fg fgj fg fg$ fg> fgE ,fg fg fg A## #.....# #.#.#.##  #.#....#  #.###..#  #......# #######.# .#.. #.# ####....# #.# #...l.... fg #.###@# - #.....#  ####### Magic Dart  l   iguana (asleep) fg 077.2 (66.0)fg F-8.2 (67fgV! fg$ Z _An iguana comes into view.fg **lThe magic dart hits the iguana but does no damage.fgsfgT{H.l.fg6|h2--==9.2 (1.0) fgfg0 _The iguana hisses angrily.fg[ w *The magic dart hits the iguana.fg fg 9l.fg2 j1-----80fg fg( 4 _The iguana is lightly wounded.fgJ& n  The magic dart hits the iguana.fgخ m  The iguana is heavily wounded.fg i0-----1fg fg޶ T _The iguana closely misses you.fgn  The magic dart hits the iguana!fg"*i  The iguana is almost dead.fg*g9/13 ----2fg-fg@/S _The iguana barely misses you.fg̀D  The magic dart hits the iguana.fgA. fg &.fgz8----623Magic DartfgfgJ _You kill the iguana!fg, fg fgtfg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg`* 3fg+ fg. fg. $ _fgq2 Xfg3 fg3 N9==fg|4 fg7 fg;7 fg7 fg: ,fg: fg< ,fgN= fgw? fg? :==fg!@ fgB fgLC fgxC fgE fgE fgDF fg'I h10/13==fgJ fgL ,fg)M fgO ,fg/P fgXR ,fgR fg$U fgoU :==fgU fgX fgX fgLY fg[ ,fgS\ fg_ ,fga` fgb L1==fgMc fgwc fge fge fgPf fgi ,fg-j fglm ,fgm fgp fgq :==fg`q fgt ,fg.u fgx ,fgx fg{ ,fgd| fg fg" L2==fgo fg ,fg_ fgZ ,fg fg ,fg] fgA fg :==fg- fg fg] fg fg ,fgA fg b3==fg fgF fg ,fgC fg fg} ,fg fg¢ fg ,fg fgѧ fg: fg 3==fg fg fgC ,fg fg fgų ,fgʴ fg fg ,fgY fgh fg] ,fg fg fg ,fg fgp fg ,fg fg& fgF ,fg fg fg ,fgZ fg fg ,fgW fgI fgg ,fg fgf fgZ fg fg fg fg ,fg fg8 fg, ,fg fg fg ,fgl fgJ fg ,fg fgy fgE ,fg fg fgb ,fg fg fga ,fg fgZ fg fg fg fg fg ,fgf fg fgY ,fg fg fg fg fg fg fg ,fg? fgh fg5 ,fg fg fg; ,fg fgf fg! ,fgb! fg" fg$ fgO$ fg$ fgf& fg) fg`) fg) fg=, fg. ,fg// fg1 fg3 fg 4 fgn4 fg6 fg8 ,fg~9 fg;; fgy= ,fg> fg[? fg`B BfgZD fgF ,fgHG fgI fgK ,fgL fgM fgP ,fgP fgQ fgeS fgS fgT fgU fgW ,fgTX fgY fg^ Xfg_ fgA` fg{` fgPb fgd ,fge fgaf fgh ,fghh fgki fgj ,fgj fgk fgl fgl fgl fgm fgn ,fgo fgo fgq ,fgAr fgs fgu fgv fgv fgw fgx fgx fgy fgy fgz ,fg.{ fg{ fg| fg} fgB} fgL~ fg; fgf fg fg݀ fg ,fg̃ fg fg ,fg fg fg fg* fgZ fg2 fg: ,fg fgj fg[ fg fg fg^ fg fg. ,fg fgk fg fg0 fg fg ,fgW fg. fg Xfgs ,fgC fg{ fg ,fg fg fgâ Bfg fg fgФ fgť fg fg fg̨ fg1 fg fg ,fg~ fg fg ,fg fg fg# ,fg fg   ###.###.########.## #####...# #.........#.# ......#.###..#######.## .............# #.# ####......##.# #.# ..........##.# #.#####..#.####.# #.# ###.... ..............# #.# #.. ...♣..######@###### #.#-88805.0) #.# ..♣. #'##.# #.# ... # ...#..# #.# #.## .# .....fg a###.## #.###..##.# ......[ ##.#.# #.........##.........####....# ...........+.........+.......# #####†>.####.........####....####..####.#.# _You open the door.fg d _Found a cloak.fgt fg%u fgu fgx fg{ fg]{ $ _fg~  fg : There is an open door here.fg fg؁  _fgw fg fg ,fgt fg fg ,fg< fg fg fg fg fgӚ fg ,fgr fg fg ,fgȤ fg fgv fg fg fg5 fg fgð fg fg/ fg ,fg! fg fg ,fg fg` fg ,fgp fg9 .###..#.####.# # .# ###.... ..............# # .# #.. ...♣..######.###### # .# #.# ..♣. ##'## ## .# #.# ... # ##...## #. .# #.# #.## .# ##.....## ###. .# #.###..##.###......[## ##.#. .####.........##.........####.... ...............+@........+.......- .########†>.####.........####.... .# ###..## ##.......## ##.#. ## #.....# ##.....g m## ###. #.#.#.## ##...## #... #.#....# ##+## #.#.  #.###..# #.# #...  #......# #.##########.#  ######.# ##.#........#.# fg ..#.....#......'900.2 (12.0).###fg. fg M======1.2 (13fg fg? = _As you open the door, it creaks loudly!fgSfg|TfgUfgGYfg+\fg\fg_fg`@  There is an open door here.fgZcfgc _fgdfgffghfghfg jfgkfgmfgmfgnfgqfgt,fg2ufgvfgCyfgyfg zfg*~fg,fgSfgJfg5,fgfg,fgfgVfgfgfg*,fgfgfg+,fgfgfg,fg̒fgVfg5fgfgfg,fgSfg:M _You now have 199 gold pieces (gained 8).fg3fgfgfg,fg fgfgfgdfgȦfg fg,fgrfgUfg"BfgFfg,fgfgװfg,fgCfgfgifgfg״fgfgɶ,fgfgIfgx,fgfgfg,fgfgʽfgѾ,fg%fgfg,fgKfgfg,fgfgfg!fgefgfgfg,fgfgfg,fg^fgfgBfgtfg,fgPfg"fgB,fgfg fg,fgdfgfg,fg"fgfg,fgfgwfg,fg fgfg,fgnfgBfgfg[fgfgfgi,fgfgGfg},fgfg:fg,fgfgfg,fgDfgfg,fgfgfgu ##'## #.# #.#.... #####.#### #.# #.###.. #........# #.# #...... #.###.##.# #.# ######. .......#.# #.# #.# .........# #.# #.# ..##...#.# #.# #.# .fg].##...#.######.## ###.@# ###------........#######'#......### #.#Magic Dart###.### ß.ß ........# #.# .<###.#..# #.#  r   quokka (asleep) fg..# #.#.#.# ß.ß ..# #.. # .# #r# ... ..## ..fgG 46.2 (45  You open the door.fgK------7.2 (46fgfg] Y _A quokka comes into view.fg *****r  *The magic dart hits the quokka.fgfg'.... r.fg g2--=8.2 (1.0) fgKfga _The quokka is moderately wounded.fgkD  The magic dart hits the quokka.fgp*****#†fgC'....fg1----9Magic DartfgfgAJ _You kill the quokka!fg} fg^ fg fg4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg fgG fg fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgfgc3fgfgȓ| _fg,fgUfgfgN--fg,fgfgݞfg*E2==fgfgfgfg9fgĤ,fg;fg,fgjfgfg\:==fgfgfgMfgfg`fgfgfg,fg fgb3==fgfgfg,fg2fg@  There is an open door here.fgfg _fgfgYfg,fg fgfgfg/:==fgfg+fg,fgfgfgK,fgfgTb  You see here a quokka corpse.fgfgQ _fgfg fgfg0fgEfgfg,fg2fgfg,fgJfgfg,fgfg"fg,fgofg<........##.## .<###.#..# ##.## ..# #.#.#.# #߆ß# ..# #.. # .# ##.##  ..## .. ##.## # #.. # #ß.ß#  ### ##.##  #ß##ß##.##ß##ß# >.. ....... - #ß##ß##.##ß##ß# ## #.# ß.ß fgg075.2 (26.0)fgF-6.2 (27fgN$fg*1 _t - an amulet of reflectionfg fgI fg fg fgB fg fg" ,fg%# fgf# fg# fg$ fg% ,fg% fg' fg() fge) fg) fgm+ fg- ,fg- fg/ fg1 ,fg1 fg2 fg3 ,fg4 fg>5 fg6 fgR6 fg6 fg8 fg9 ,fgx: fg; fgR= fg= fg= fg? fgA fg]A fgA fg~D 7 _You open the door.fgF 3fgG fg9J @  There is an open door here.fgML fgL 5 _fgM fgN Bfg P fg V  #߆ß#  ##.##  ##.## # #ß.ß#  ##.########## #ß##.##ß##ß##ß#### .............'.# .## #ß##.##ß##ß##ß##.##..<. # #.###########90.2 (14ß.ß ###.#...##.# ..# ###.# .##.# .#ß.ß # fg:\ fg^ ,1.2 (15fgb fgc 9 _Found a stone staircase leading up.fg|fg'Equip which item?  - - Tentacles Hand Weapons (go to first with ))  l - a +1 dagger of protection (weapon) Jewellery (go to first with "=)t - an amulet of reflectionfgH[?] describe selected [!] equip|wield|put on[tab] equip|unequip fgpfgwfgS}& fg}Y#߆ß#BIGSh0t the Conjurer##.##Octopode . ##.##Health: 42/42 ======================== # #ß.ß#Magic: 13/13 ========================##.##########AC: 1Str: 9 #ß##.##ß##ß##ß####EV: 12Int: 20 ...............'.# .##SH: 0Dex: 10 #ß##.##ß##ß##ß##.##..<.#XL:  7 Next: 62% Place: Dungeon:5 # #.###########@.......Noise: ---------  Time: 4991.2 (0.0)ß.ß###.#...#l) +1 dagger (protect)fgO~##.#..# ##Cast: Magic Dart#.#.##.#.#ß.ß# _There is an open door here. _You see here a quokka corpse. _t - an amulet of reflection _You open the door. _There is an open door here. _Found a stone staircase leading up.fgfgfgΈfgz fg׏` You start putting on your amulet.fg+2.2 (1fgfgfg+3.2 (2fgfgfg fg$4.2 (3fgfgfg+5.2 (4fgfgfgg+6.2 (5fgfg' fg5 _You continue putting on your amulet of reflection. x5  You finish putting on your amulet of reflection.  You feel a shielding aura gather around you.fgfgfga _t - an amulet of reflection (around mantle)fgƤ3fgRfg fg{#߆ß#  ##.##  ##.##  #ß.ß#  ##.#### ß##.##ß##ß##ß#### #..........'.# #.## ß##.##ß##ß##ß##.##..<.#?  #.##.ß.ß ###.#...###.# ..# ## Magic Dart#.# ..fg##.# h.#ß.ß ..# h   jackal (asleep)..#...fgq 0  A jackal comes into view.fg\+7.2 (1fgfgd _Found 3 scrolls labelled IKLEDELAOG.fg1( ***h  The magic dart hits the jackal.  The jackal is moderately wounded.fg fg_6  The jackal barks!fgfg..h.hhh 3 jackals (2 wandering)hfg_2--===8fgRfg\ _A jackal comes into view. x2fg2' **The magic dart hits the jackal.fgWn  The jackal is severely wounded.fgO,fg.fg 9  The jackal barks! x2fgȳfgfgzfgWh.hhhhh 4 jackals.fga1----9fgfg>Y _A jackal comes into view.fgڒD  The magic dart hits the jackal.fgGfgfgEfgfgF"uh.. 3fgY#m0------5000fg*fg(.Z _The jackal is almost dead.fgQD  The magic dart hits the jackal.fgVg. 2fgfg,fg{fgfg].hh..fgf9/13 ----3--1fg,fgJ _You kill the jackal!fg~ x *The magic dart hits the jackal.fgj fgWk ,fg$v ?h.fgZx c8----2fgT fg= a _The jackal is moderately wounded.fg5 fg;fgD8h.fgEc7----3fgLfgOH _The magic dart hits the jackal but does no damage.fg0D  The magic dart hits the jackal.fgPfgٵp  The jackal is moderately wounded.fgfg  You block the jackal's attack.  An adder comes into view.fgSh.S   adder (wandering)hh 2 jackalsfgZA--4fgfg2 _The jackal closely misses you. The jackal barely misses you.fgS D  The magic dart hits the jackal!fgA†   jackalfgpY  You kill the jackal!fgQ>  The adder hisses angrily.fg?ShSh 2 jackalsfgV39--6-5fgfg+ _The jackal bites you.fgD  The magic dart hits the jackal!fg.   jackalfgtfgufgvfg S..h.  You kill the jackal!fgF40--5---6fgFfgT _The jackal closely misses you.fg> D  The magic dart hits the jackal!fgn F†fg fg) ;S.fg- q4----47fg4 fgp8 J _You kill the jackal!fgX ** The magic dart hits the adder!fg fg P†S.fg \3----8fg fg ^ _The adder is severely wounded.fg# *The magic dart hits the adder but does no damage.fgcfgl;S.fgm_2----9fgtfgv^ _The adder is severely wounded.fgC  The magic dart hits the adder!fgE†fg4fg;1=1----610Magic DartfgAfgCI _You kill the adder!fgz)fgz-fg4fg6 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgfgfg9fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgnU fgV fgV fgZ fg[ : _fgc 2==2==fg e N _HP restored.fg"f fg?g ,fgg fgi P==fg{j fgk O=fgl fg{o ,fg q fgHs ,fgCu fgx fggx J3==fgoy fg{ ,fgp} fg ,fg fgy fg fg fg fg 3==fg׈ fgk ,fg^ fgk fg fg fgA fg T4==fgc fg ,fg fgU fg fgn fg ,fg֝ fgm P==fg` fg ,fg̤ fgP ,fgT fg ,fg fg fgr T5==fgӯ fg ,fgӲ fg; ,fg@ fg ,fg fg fg :==fg fgU fg fgH fg ,fg fg fg fg fg fg T6==fg> fg fg fg fg9 ,fg7 fgC ,fg fgW fg :==fg fg ,fg fg ,fg fg ,fg fg fg M7=fg fg ,fg fg3 ,fg fg fg fg fg fg0 9=fgi fg ,fg% fg ,fg fg d8==fg fg ,fg fg ,fg fg ,fg fg, P==fgF fg| ,fgz fg ,fg fg/ ,fgc fg d9==fg fgE ,fg fg" ,fg# fg=& fgy& fgC' fg'* fgn* :==fgk+ fgf. ,fgN/ fgQ2 ,fg3 fg#6 ,fg'7 fgg9 h10/13==fg: fg= ,fg> fg@ ,fgC fgD ,fgE fgG P==fgG fg(J ,fgJ fg N ,fg*O fgwQ b1==fg[R fg0T ,fgT fg\V ,fgW fgX Bfg\ fga\ :==fg"] fg` ,fg[a fgc ,fgc fgMe fgye fge fgg b2==fg:h fgi ,fgk fgl ,fgn fgp ,fg'r fgu fgv :==fgv fgnx ,fgx fgz ,fgV{ fg} ,fg fg fg L3==fgV fg fgO ,fg׆ fgP b  You see here a jackal corpse.fg 5 _fg fgݍ fgb ,fg fg fgԖ P==fg+ fgP fgs fg fgН fgH fg ,fgң fg fgu ,fg fgǵ  ### #### ## #.. ...... #.####..#.#### ####### #.#..........# ##ß##ß#####.#.##.....#.. .......'.##.#.##.......# ##ß##ß##.##..<.#@.#.### - ########..†............. ###†#...####.#### ....#### # ###..# #..#...#....#......fg9 1104.2 (94.0)fgɼ F-5.2 (95fg߿ fg a _u - 3 scrolls labelled IKLEDELAOGfgfgfgfgHfg,fg nfg- fg,fgfgfgBfgfgfgQfgfg7 _You open the door.fg3fgfg@  There is an open door here.fg fg^  _fg fgM#fg%,fgJ&fg(fgF+,fg+fgN.fgu0,fg1fg2fg4,fg5fg7fg9fg:fg ;fgu=7 _You open the door.fgK?fg?fg+@fgD@  There is an open door here.fgEfgF _fgdGfgHfgK,fgKfgMfg&O,fg7Pfg|QfgwS,fgTfg=VfgQX,fg%YfgZfg3],fg]fg/`fgtbfgbfg cfgdfg;ffgvffgWgfghfg)k,fgkfgamfg ofg@ofgofg@qfgKs,fgsfgufgSw,fgwfgyfg{fg{fg|fg}fg~,fgfglfgm,fgnfg1fgfg/fg fg,fg fgōfgfg,fgafgfgfg ,fgOfgȚ,fgjfgfg,fgOfgfg+,fg¥fgfgWBfg9fg,fgDfg)fg,fgfg;fg[fgfgfgϳfg,fgJfgBfg,fg[fgfg,fg9fgfgk,fgfgfg*,fgsfgfg,fgfgfg,fg fg$fgfgfgefgfg4fgfgfg@  There is an open door here.fgfg$ _fgfgfg,fgfg-fg ,fg>fg=fgj,fgfg=fg,fgtfgfg,fgfgcYou open the door. _There is an open door here. _You open the door. _There is an open fg&door here. _You open the door.fg3fgfg|There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.fg5 _fgEfgefg,fgHfgfg,fgfgfg,fgWfgfg4,fg}fgfg:,fgfgfg"fgdfgfgfg&,fgifgfgY,fgfgfg,fgfgPfgBfgafg:,fg,fgBfgfg ,fg fg fg ,fg% fg fg=fghfgfgfgfgfgfgfg,fgXfgfg,fgfgfg,fgifgfg,fgQfgfg,fg[fgfg,fgfgfgb fg fg fg!fg"fg#fg#fg%fg',fgd'fg'fgp),fg)fg9+fg,,fg{-fgu.fg*0,fg0fgm2fgG5,fgw6fg#9fgt;,fg<fg=fg?,fg?fg\AfgwC,fgDfgEfgG,fgHfg[IfgJ,fgaKfgpLfgM,fgxNfgY.#....###.........####...## ........'.........'.......# .#####.##.........####...## .# #.###.......## ##..# .# #.# ##.....## ##.# .# #.# ##...## #..# .#####.# ##+## ##.# .......# #.########## .# .############.#.@......# .# .# #......##.#.######.# .####.####.#....# .........#......# fgZ#####.##............#......##.#.###############.# #.. ####fgp`-96.2 (91fgd,7.2 (92fgifg;r _You open the door. _There is an open door here. _You open the door. _There is an open door here. _v - a +5 ring of evasionfg\fg]fg~]fgN_fgafgeBfggfg>gfggfg'ifgck,fgkfgQmfg^ofgofgofgnpfgUqfg rfgOrfgjsfgOufgufgufgwfg yfgiyfgyfg {fg|,fg<}fg}fg~,fg~fgfgb,fgւfgքfgy,fgfgfg,fgfgfg,fgfgfg,fg=fg:fgyfgfg fgfgĕ,fg7fgfg,fg|fgfg Bfgfgh,fgfg9fgg,fgfgQfg,fgRfgfg,fg"fglfgPfgfgfgfg|fg,fgfg,fgǷfg,fgfg,fg,fgfgdfgWfgfgԽfgƾfgfgI,fgcfg>,fgfgfg,fg%fg!fgfgfgyfgfg ,fgefgfgx,fgfgfgv,fgfgRfg=,fgfgc7 _You open the door.fg3fgfg@  There is an open door here.fg3fgr _fgfg9fgfgfgfgjfg,fgfgfg,fg[fgbfgn,fgfg@  There is an open door here.fgfg _fgGfglfge,fgPfgfg,fg8fg"fgD,fgfgVfghfgfgfg<fg,fgfg^fg,fgQfg fg,fgPfgfg,fgfgfg,fgfg fg fgf fg fge fgH ,fg fgfg),fgqfgfg,fg&fgfg0fgnfgfgXfg/,fgwfg4fg,fgPfgfgfgfg@fgfg(Bfgfg fg!fgT!fg'"fg#,fg]$fg%fg_'fg'fg'fg(fg5*fgi*fg*fgd+fg\,fg},fg,fg-fg.,fg.fgy/fgs0,fg0fg1fg^2fg2fg2fg]3fg,4fgM4fg4fg5fg%6,fgg6fg#7fg8fg>8fg\8fg9fg|=,fg>fgh?fg@fgAfgAfgC@  There is an open door here.fgRF5 _fg GfgHfg5J,fgJfgKfgN,fgOfgMQfgET,fgeUfgWfgtZ,fg[fgN^,fg^fg~`} _i - 5 scrolls labelled TOSUKL LYMYA (gained 1)fgb3fg]bfgd7 _You open the door.fge3fgrffg3gfgeh,fghfgj@  There is an open door here.fglfgXm _fgmfgnfgep,fgpfgqfgds,fgsfg ufgvfg8wfgxfgs|fg~,fgv~fgfg:,fg_fgrfg ##...## #.##### ##'## #.#  #.# #.#  #.# #.#  c ##.## #.#  ..#.#...### #.#  #.........# #.#  ...#.#......#  # #.#..... fgn # #.....###### #.....#Magic Dart #######  c   centaur (asleep)fg-280fg,8.2 (91fgfgާ _A centaur comes into view. _You see here a scroll labelled QETZIK EGIS.fg ******cThe magic dart hits the centaur.  The centaur is lightly wounded.fgٞ c......(launcher)The centaur shouts!fg\ (((((((fgTThe centaur wields a +0 shortbow. The centaur shoots an arrow.fgC+X......@fg*2h2--==9.2 (1.0) fg8fg<V _The arrow completely misses you.fgƧ ****** The magic dart hits the centaur.fg/ ......  The centaur is moderately wounded.fg5S((((((fg7......fgJ3------1----90fgfguF _The centaur shoots an arrow. The arrow hits you!fg D ******The magic dart hits the centaur.fg  ......  The centaur is heavily wounded.fg  The centaur shoots an arrow.  You block the arrow with an invisible shield... and reflect it back!  The arrow hits the centaur!fg)(((((((fgsZX......@fgc3------0/14-----84-1Magic DartfgifglK _You kill the centaur!fg fg, 8-fg fgS _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg fg١ fgd fg0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg{ LEquip which item?  - - Tentacles Hand Weapons (go to first with ))  l - a +1 dagger of protection (weapon) Jewellery (go to first with "=)  t - an amulet of reflection (around mantle)v - a +5 ring of evasion[?] describe selected [!] equip|wield|put on[tab] equip|unequip fgN fgEU5##...## #.#####BIGSh0t the Conjurer##'###.#Octopode#.##.#Health: 33/42 ==================------#.##.#Magic: 10/14 =================-------) ##.###.#AC: 1Str: 9fgUt..#.#...### #.#EV: 12Int: 20#.........# #.#SH: 5Dex: 10...#.#.....######.#XL:  7 Next: 84% Place: Dungeon:5# #.#....@.......Noise: =--------  Time: 5291.2 (0.0)# #.....#######fgVl) +1 dagger (protect)#.....#Cast: Magic Dart#######fgdVm     fgV The centaur shoots an arrow.  You block the arrow with an invisible shield... and reflect it back!  The arrow hits the centaur! _You kill the centaur! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) fgV_You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg]fga;7-7 (0.5fgffgi fg8i8_v - a +5 ring of evasion (left tentacle)fgfgfg&fg,fgҜfgƝ,fg\fg6fgD4=fgfga1=fg1fg.,fg۫fg=,fgfg~5==fgafgLO=fg(fg,fgDfgfgfg%fgtfgҿ}6=2==fgCfg-,fg~fg,fgfga7=fgfgP==fgfg-,fgPfg%,fgfggfg}8=3==fgfgM,fgofg,fgfg8,fgfg}9===fgfg,fgUfgP,fgfg~b4==fgLfgfgV40=fg5fgs,fgfg,fgfglfgP1===fgfgfg,fg>fg ,fg fg ,fgfg~2==fgfg,fgfg| _k - 3 scrolls labelled QETZIK EGIS (gained 1)fg!3fg9"fgr#fg$,fgs%fg&fg'O=fg(fg)fg,,fg-fg/fg1,fg?2fg3fg96,fgf7fgv:fg #.......## ##.## ##.....## #... # ##...## #.## #. ##'## #.######. #.# #.# <.....#####.# #.# #....).##.## #.# #....#.#...### #.# #.@.......# #.#-331.7 (40.0) #.#.....######.##.##.#................. #.#.....######## #.# #.#.....##. ..#######fgzl # ###fg fg,2.7 (41fgxfgg9 _Found a stone staircase leading up.fg fg fg fg9 fg ,fg= ,fg fgظ fg fg fgt ,fg fg fg fg fg fg fg 3  #. ##'##  #####.# #.#  <.....#####.#   #....).##.##   #....#.#...###   #..#.........#  #. #....#.#.....#####  #...##.#.##.#..........  #.....@..##.#.....#####fg\ -6.0)  ######.####.#.....#   #.( ..#######   #### ###  fg fgD +7.7 (5fg[ fg % _Found 4 stones.fgh3fgfgfgkfg,fgwfgfg)fg fgfgfgAfg!fgfgfg%fgEfgfg,fgfg fg,fgfgfgaBfgfg>fgfglfgHfgfgfgfgfg#,fgfgYfgfgfgfgfgfgfg/fg{fg,fgyfgfg8fgqfgfgfgfgfgfg;fg,fgfgfg,fgfg}fgfgGfgfg fgV fg fg fg fgVfgfgsfg}fg,fgIfg5fgfg%fgfgfg4fgfgfgfg!,fgq"fg#fg>&,fg&fg8)fgZ+,fg+fgY-fg//,fg/fg{0fgK2fgx2fgG3fgN5fg6,fg7fg8fg:,fg=;fg<fg`>fg>fg$?fg.@fgB,fgBfgDfg(G,fgGfgIfgJ,fg7LfgMfg)OfgiOfgOfg QfgRfgRfgSfg4Vfg XfgKXfgYfg[fg8],fg^fg_fgVb,fgcfgdfgf,fggfghfgkfg`kfg"lfgoR  There is a stone staircase leading down here.fgrfg[s _fgsfgufgx,fgZyfgzfgX}fg}fgy~fgfgfg-fgfg0fg~fgfgˆfgfg fg]fgMfgrfg‘,fgfg7fg),fgfg̗fg?,fgfgޛfgV,fgfg)fgfg2,fgfgƥ,fgfg!fg$,fgfgfg,fg fgbfgܴfg2fg\fgfg޶fgBfgԹfgfg`fgfge,fgfgfg,fgyfgfg,fg5fgfg3BfgfgfgNfgfgfgK,fgfgfgO,fgfgfg,fgfgfg|,fgofgfgBfgfg,fgfgfg,fgfgfg,fgfgFfg,fg@fgfg,fgfgfg,fgKfgfg9Bfgfg,fgKfgfg,fg4fgfg_,fgfgAfg,fg@fg$fg,fg@fgO fg ,fg^ fg fg  ,fg] fg fg ,fg fg fga ,fg fgV fg  ,fgH fg fg ,fg fg fg ,fg fg fg ,fg. fg fg ,fgG fg fg* ,fg fg fg( ,fg fg fg ,fg fg fg ,fg1 fg fg% ,fg fg fg ,fgX fgR" fgF, 9  .........###.   #### ####...## #.   .... #.....# #.  # #..# ##...## #.  #)#..# ##.## #.  .#..### #.# #.  fg-   ....^ #.# #.   #..# # ##'## #  #.#####@.#.##.##...## 433.7 (96.0) #........#.##.#.....##  #######..............##  ##...#.##.........##  #.......+.........'. #.......#.........## #.#.#...##.......## #.#########.....## #.# ##...##fgZ4 fg: ,4.7 (97fg@A fgC # _Found a whip.fgN3fgPfgSfgW,fg[,fg!],fg^fg`fgb,fg(dfggfg!i,fg jfglfgn,fgofgqfgt,fgvfgwfgz,fg=|fgg~fg,fgfgÃfg,fgfgfg݋fgfgfgPfg,fgfgڔfg,fgfg͜fg9fg}fgfgfg~,fg}fgfgD,fgfgfg,fgŰfg~fg,fgfgfgԺ,fgfg6fg.,fgWfgfg",fgUfgfgU,fgfgfgBfgwfg,fgifg:fg,,fgfgfgcfgfg\fgfg7fgsfgfgafgA,fgfg(fg,fgfg:fgfg fgfg=fg#,fgfgZfgh,fgfgk fg fg fgVfgfg1,fgfgDfgj,fgfgv!fg#fg#fg$fg!*fg+fg+fg]-fg0fg;3fg3fg4fgN8fg:,fg;fg?fgB,fg6CfgGfg%I,fgIfgMfg;O,fgPfg"Sfg^UfgV,fg]Z@  There is an open door here.fg\fgx] _fgD^fg#afgSc,fg/dfggfgifgeifg jfglfg4o,fg pfg}rfgt,fgufgwfg=z,fgzfg9}fg,fgfgfg,fgfgφfg,fg/fg<fg/,fgލfgfg,fgDfg/fg,fgfgnfg>,fgfgwfg},fgfgfg5,fg͢fg/P  There is a stone staircase leading up here.fgDfg _fgکfgfg,fgGfgfg,fgDzfgfgfgfgmfgfg<,fgʺfgBfgfgfg,fgfgfgl,fgfgfg,fgfg`fg#fgwfgfg@  There is an open door here.fg5 _fgRfgfg,fg`fgfg2,fgfgfg,fgufg@  There is an open door here.fgtfg _fgfgfg,fg[fgnfgfgfgKfgfgR,fgbfgWfgb,fgfg(fgBfg fg Bfgfg?,fgfg fg,fgfgYfg6fgfgfgnfgfgfgfgfg ,fg"fg"fg!%,fgE&fg&fg(fg(fg)fg*fg,fg+-fg-fg//fgv1,fg1fg4fgF #.#.####.# # ### #  #.#.# #.# #.  #.#.####.# ##'# # #........###...##  ###.#######.....##  ##.## ##.......##  ##...####.........##### ###.......'.........'...# #.......@.#.........####. fgGz#.###.###.##.......## ## #.#...# .###.....## #Magic Dart #.#.### #.# ##...##  #.#.# #.# ##'## # #.#.#####.# #.# # o   orc (wandering) #...<.....#####.# fgHQ # ###.###..o.).##.## # #.# #....#.#...### #fg.T-521.7 (8fg\ . An orc comes into view. It is wielding a +0 dagger.fg``2.7 (88Magic Dartfgffgl0 _The orc moves out of view.fg 3fgu fg fg #.#.####.# # ### # ##.#.# #.# #.#ß#.#.####.# ##'# ##........###...## ####.#######.....## ###.## ##.## ß##...####.####.......'.'...##..@#.####.#.###.###.##.## ##.#.#...# #.###.....## #.Magic Dart#.#.### #.# ##...## #.#.#.# #.# ##'## #.#.#.#####.# #.# #. o   orc (wandering)#...<fg ...o.#####.# #.###.###....).##.## #.#.# #....#.#...### #.fgU ,0.0)fg fg X..ofg) +3.7 (1fg fg q _An orc comes into view. It is wielding a +0 whip.fgA  The magic dart hits the orc!fg ****** ) fg;V  You kill the orc!fg .....o   orc wizard.o #.# #....#.#...### #.You hear a shout!fgEf3--5==4fgfgz _An orc wizard comes into view. It is wielding a +0 dagger.fgW ****fgҾH**The magic dart hits the orc wizard.fgCfgDfgP5 ..fgKQ...oo   orc (wandering)oThe orc wizard is lightly wounded.fgRi2-----5fgl[fgcs _An orc comes into view. It is wielding a +0 dagger.fg ***** The magic dart hits the orc wizard.fgs q  The orc wizard is heavily wounded.fg fg2 fg!' ....oooo 2 orcso.)fg) i1----=6fg.3 fg 7 % _The orc shouts!fg{ **** The magic dart hits the orc wizard.fg` fg fgj fg, ...ooo..fg< h0----7fgg fg c _The orc wizard is severely wounded.fg *** The magic dart hits the orc wizard.fg0h  The orc wizard is almost dead.fghfgu..oo.o 3 orcs (1 wandering)ofgwn9/14 ----8fgfgیs _An orc comes into view. It is wielding a +0 dagger.fgH  The magic dart hits the orc wizard.fgS**)ooo 3 orcs (1 wandering)fg|]  You kill the orc wizard!fgcfg)fg..o.oo.fg t8----91=9fg+fg?/% _The orc shouts!fg>A  The magic dart hits the orc!fgE**) 2 orcsfgfgyfg..o.o.fgJ---30fgBfgG _You kill the orc!fg!| **The magic dart hits the orc.fgfgXfg.o)o.fgn7--1fgfg"\ _The orc is severely wounded.fg, u *The magic dart hits the orc.fgF ,fgO o.o.fg{Q h6---2fgY fg^[ \ _The orc is severely wounded.fgT~ T _You kill the orc!  The magic dart hits the orc. _The orc is severely wounded.  The magic dart hits the orc. _The orc is severely wounded.  The magic dart hits the orc!fg )   orcfgo fg To)fg q5----23fg fg G _You kill the orc!fg= * The magic dart hits the orc.fg}fgBo.fgƏg4----4fgfgm\ _The orc is severely wounded.fgk  The magic dart hits the orc.fg3Mf  The orc is almost dead.fgN|39--3---5fgUfgX8 _The orc hits you with a +0 dagger.fg|A  The magic dart hits the orc!fgnf)fgfg 2---6Magic DartfgDfglG _You kill the orc!fgJ fg fg fg" _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg fg# fgH* fg- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg$ fg fg\ fgZ fg g3== _fgY ,fgĨ fgܪ fgb M40--fg fg ,fgկ fg fg+ :==fgL fg۷ ,fg~ fg a1=fg$ fg fg S4=fg fg ,fg fg- fg h2==fg fgT ,fgo fg fg! 9=fg fg ,fg. fg fgG 9=fgU fg ,fg fg j5==fg fg ,fg2 fg ,fg fg fg fg fg P==fgg fg- ,fg' fg ,fgfgj6==fg}fg fgV fg fg ,fg fg ,fgfg.P==fgbfg,fgfg ,fgfgdfgT7==fgfg!,fgfgh,fgfgd ,fgH"fg$P==fg%fgy',fgW(fg),fg*fg+c8=fg,fg2.,fg/fg2,fg3fg4,fg5fg6fg279=fg8fgA9fgd9fg:fg;,fgD<fg=d9==fg>fg@,fgAfg!C,fgDfgE,fgnFfgHfglH:==fg@IfgJ,fgKfgN,fgOfgQfg RK10/14==fgRfgT,fgsUfgUW,fgIXfgY,fgZfgM\fg\:==fg`fg6b,fgcfgrd,fgaefgKgfggD1=fg7hfgi,fgjfgk,fglfgm,fgofgpfg,fgfgքfg:fgtfg͆fgɛh#......# #.##########.## ######.# ##.#........#.# #.# ####....######.#.# #.#......##.#.# #.###.##....###...... #.....###.#.# ####.### ####### #.#.# #.#  #.#.######.#  #.#@.......# -68044.0) #.##########  #.# #.# #.##########.#######..............##.####..#.####.# ## #.#.......######fg8-fgПfg{E _Done exploring.fgK fg 3fg Q..#..#..#..0.0)........fg fg fg  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _There is an open door here. _Done exploring.fg^fgRead which item? Scrolls  a - a scroll labelled VIPODGHE YGAU  g - a scroll labelled HAMUETW XENYV  i - 5 scrolls labelled TOSUKL LYMYA  j - a scroll labelled ZOUZANEKHUP  k - 3 scrolls labelled QETZIK EGIS  m - a scroll labelled QUIDEH APOLUYZY  n - 3 scrolls labelled DUCOGR WUACADO  s - a scroll labelled GIFUOF YHERHIL  u - 3 scrolls labelled IKLEDELAOG [!] read|quaff|evokefgG[?] describe selectedfgVIfgNfgT#......# #.##########.##BIGSh0t the Conjurer ######.# ##.#........#.#Octopode#.# ####....######.#.#Health: 42/42 ========================#.# #...........##.#.#fgoU Magic: 14/14 ========================#.###.##....###......#AC: 1Str: 9#.....###.#.# ####.###EV: 17Int: 20####### #.#.# #.#SH: 5Dex: 10#.#.######.#XL:  7 Next: 92% Place: Dungeon:5#.#@.......#fgUVNoise: ---------  Time: 5680.7 (0.0)#.##########l) +1 dagger (protect)#.#Cast: Magic Dart#.##.#fgV #########.#######..............##.####..#.####.# ## #.#..........#.####### _You can't see any susceptible monsters within range! (Use Z to cast anyway.) fgqV/_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _There is an open door here. _There is an open door here. _Done exploring. _Done exploring.fgX _There is an open door here. _There is an open door here. _Done exploring. _Done exploring.  As you read thfgX]e scroll labelled TOSUKL LYMYA, it crumbles to dust.  It is a scroll of identify.fgza/  --more--fgfgIdentify which item? (\ to view known items) Scrolls (select first with ?)  a - a scroll labelled VIPODGHE YGAU  g - a scroll labelled HAMUETW XENYV  j - a scroll labelled ZOUZANEKHUP  k - 3 scrolls labelled QETZIK EGIS  m - a scroll labelled QUIDEH APOLUYZY  n - 3 scrolls labelled DUCOGR WUACADO  s - a scroll labelled GIFUOF YHERHIL  u - 3 scrolls labelled IKLEDELAOG Potions (select first with !)  b - 3 fuming grey potions  c - a fuming clear potion  d - a silvery potion  e - a blue potion  h - a golden potion  o - a murky clear potion  r - an inky potion[?] describe selectedfg8.fg3fg+9 #......# #.##########.##BIGSh0t the Conjurer ######.# ##.#........#.#Octopode#.# ####....######.#.#Health: 42/42 ========================#.# #...........##.#.#Magic: 14/14 ========================fg:#.###.##....###......#AC: 1Str: 9#.....###.#.# ####.###EV: 17Int: 20####### #.#.# #.#SH: 5Dex: 10#.#.######.#XL:  7 Next: 92% Place: Dungeon:5#.#@.......#Noise: ---------  Time: 5680.7 (0.0)#.##########l) +1 dagger (protect)#.#Cast: Magic Dart#.##.##########.#######..............##.####..#.####.# ## #.#..........#.####### _There is an open door here. _There is an open door here. _Done exploring. _Done exploring.  As you read the scroll labelled TOSUKL LYMYA, it crumbles to dust.  It is a scroll of identify.fg9BfgC+1.7 (1fg>FfgGW _b - 3 potions of curingfg@ fg Read which item? Scrolls  a - a scroll labelled VIPODGHE YGAU  g - a scroll labelled HAMUETW XENYVi - 4 scrolls of identify  j - a scroll labelled ZOUZANEKHUP  k - 3 scrolls labelled QETZIK EGIS  m - a scroll labelled QUIDEH APOLUYZY  n - 3 scrolls labelled DUCOGR WUACADO  s - a scroll labelled GIFUOF YHERHIL  u - 3 scrolls labelled IKLEDELAOG [!] read|quaff|evoke[?] describe selectedfgfgfg#......# #.##########.##BIGSh0t the Conjurer ######.# ##.#........#.#Octopode#.# ####....######.#.#Health: 42/42 ========================#.# #...........##.#.#Magic: 14/14 ========================#.###.##....###......#AC: 1Str: 9#.....###.#.# ####.###EV: 17Int: 20####### #.#.# #.#SH: 5Dex: 10#.#.######.#fgXL:  7 Next: 92% Place: Dungeon:5#.#@.......#Noise: ---------  Time: 5681.7 (0.0)#.##########l) +1 dagger (protect)#.#Cast: Magic Dart#.##.##########.#######..............##.####..#.####.# ## #.#..........#.####### _There is an open door here. _Done exploring. _Done exploring.  As you read the scroll labelled TOSUKL LYMYA, it crumbles to dust.  It is a scroll of identify. _b - 3 potions of curingfgfgIdentify which item? (\ to view known items) Scrolls (select first with ?)  a - a scroll labelled VIPODGHE YGAU  g - a scroll labelled HAMUETW XENYV  j - a scroll labelled ZOUZANEKHUP  k - 3 scrolls labelled QETZIK EGIS  m - a scroll labelled QUIDEH APOLUYZY  n - 3 scrolls labelled DUCOGR WUACADO  s - a scroll labelled GIFUOF YHERHIL fg u - 3 scrolls labelled IKLEDELAOG Potions (select first with !)  c - a fuming clear potion  d - a silvery potion  e - a blue potion  h - a golden potion  o - a murky clear potion  r - an inky potion[?] describe selectedfg:Z fg3` fgd #......# #.##########.##BIGSh0t the Conjurer ######.# ##.#........#.#Octopode#.# ####....######.#.#Health: 42/42 ========================#.# #...........##.#.#Magic: 14/14 ========================#.###.##....###......#AC: 1fge kStr: 9#.....###.#.# ####.###EV: 17Int: 20####### #.#.# #.#SH: 5Dex: 10#.#.######.#XL:  7 Next: 92% Place: Dungeon:5#.#@.......#Noise: ---------  Time: 5681.7 (0.0)#.##########l) +1 dagger (protect)#.#Cast: Magic Dart#.##.##########.#######..............##.####..#.####.# ## #.#..........#.####### _There is an open door here. _Done exploring. fgBe _Done exploring.  As you read the scroll labelled TOSUKL LYMYA, it crumbles to dust.  It is a scroll of identify. _b - 3 potions of curingfgHp ]  As you read the scroll of identify, it crumbles to dust.fggs +2.7 (1fgv fgx 0 _o - a potion of brilliancefgԷfg"Read which item? Scrolls  a - a scroll labelled VIPODGHE YGAU  g - a scroll labelled HAMUETW XENYVi - 3 scrolls of identify  j - a scroll labelled ZOUZANEKHUP  k - 3 scrolls labelled QETZIK EGIS  m - a scroll labelled QUIDEH APOLUYZY  n - 3 scrolls labelled DUCOGR WUACADO  s - a scroll labelled GIFUOF YHERHIL fg u - 3 scrolls labelled IKLEDELAOG [!] read|quaff|evoke[?] describe selected fg fgm fgH6#......# #.##########.##BIGSh0t the Conjurer ######.# ##.#........#.#Octopode#.# ####....######.#.#Health: 42/42 ======================== fg޴*#.# #...........##.#.#Magic: 14/14 ========================#.###.##....###......#AC: 1Str: 9#.....###.#.# ####.###EV: 17Int: 20####### #.#.# #.#SH: 5Dex: 10#.#.######.#XL:  7 Next: 92% Place: Dungeon:5 fga#.#@.......#Noise: ---------  Time: 5682.7 (0.0)#.##########l) +1 dagger (protect)#.# fgKCast: Magic Dart#.##.##########.#######..............##.####..#.####.#  fg{## #.#..........#.####### _Done exploring.  As you read the scroll labelled TOSUKL LYMYA, it crumbles to dust.  It is a scroll of identify.  fg_b - 3 potions of curingAs you read the scroll of identify, it crumbles to dust. _o - a potion of brilliance fg/ fgIdentify which item? (\ to view known items) Scrolls (select first with ?)  a - a scroll labelled VIPODGHE YGAU  g - a scroll labelled HAMUETW XENYV  j - a scroll labelled ZOUZANEKHUP  k - 3 scrolls labelled QETZIK EGIS  m - a scroll labelled QUIDEH APOLUYZY  n - 3 scrolls labelled DUCOGR WUACADO  fg s - a scroll labelled GIFUOF YHERHIL  u - 3 scrolls labelled IKLEDELAOG Potions (select first with !)  c - a fuming clear potion  d - a silvery potion  e - a blue potion  h - a golden potion  r - an inky potion[?] describe selected fg  fgG  fg #......# #.##########.##BIGSh0t the Conjurer ######.# ##.#........#.#Octopode#.# ####....######.#.#Health: 42/42 ========================#.# #...........##.#.# fgO MMagic: 14/14 ========================#.###.##....###......#AC: 1Str: 9#.....###.#.# ####.###EV: 17Int: 20####### #.#.# #.#SH: 5Dex: 10#.#.######.#XL:  7 Next: 92% Place: Dungeon:5#.#@.......#Noise: ---------  Time: 5682.7 (0.0)#.##########l) +1 dagger (protect)#.#Cast: Magic Dart fg #.##.##########.#######..............##.####..#.####.# ## #.#..........#.#######  fg _Done exploring.  As you read the scroll labelled TOSUKL LYMYA, it crumbles to dust.  It is a scroll of identify.  fg _b - 3 potions of curingAs you read the scroll of identify, it crumbles to dust. _o - a potion of brilliance fg ]  As you read the scroll of identify, it crumbles to dust. fg +3.7 (1 fg  fg U _e - a potion of haste fg8 fg;Read which item? Scrolls  a - a scroll labelled VIPODGHE YGAU  g - a scroll labelled HAMUETW XENYVi - 2 scrolls of identify  fga< j - a scroll labelled ZOUZANEKHUP  k - 3 scrolls labelled QETZIK EGIS  m - a scroll labelled QUIDEH APOLUYZY  n - 3 scrolls labelled DUCOGR WUACADO  s - a scroll labelled GIFUOF YHERHIL  u - 3 scrolls labelled IKLEDELAOG [!] read|quaff|evoke[?] describe selected fg  fg( fgF0#......# #.##########.##BIGSh0t the Conjurer ######.# ##.#........#.#Octopode#.# ####....######.#.#Health: 42/42 ========================#.# #...........##.#.#Magic: 14/14 ========================#.###.##....###......#AC: 1Str: 9 fg11#.....###.#.# ####.###EV: 17Int: 20####### #.#.# #.#SH: 5Dex: 10#.#.######.#XL:  7 Next: 92% Place: Dungeon:5#.#@.......#Noise: ---------  Time: 5683.7 (0.0)#.##########l) +1 dagger (protect)#.#Cast: Magic Dart#.##.##########.#######..............##.####..#.####.# ## #.#..........#.####### fgu1It is a scroll of identify. _b - 3 potions of curingAs you read the scroll of identify, it crumbles to dust. _o - a potion of brilliance  fg1~As you read the scroll of identify, it crumbles to dust. _e - a potion of haste fg6 fg;Identify which item? (\ to view known items) Scrolls (select first with ?)  a - a scroll labelled VIPODGHE YGAU  g - a scroll labelled HAMUETW XENYV  j - a scroll labelled ZOUZANEKHUP  k - 3 scrolls labelled QETZIK EGIS  m - a scroll labelled QUIDEH APOLUYZY  n - 3 scrolls labelled DUCOGR WUACADO  s - a scroll labelled GIFUOF YHERHIL  u - 3 scrolls labelled IKLEDELAOG Potions (select first with !)  c - a fuming clear potion  d - a silvery potion  fgG< h - a golden potion  r - an inky potion[?] describe selected fg6 fg& fgE#......# #.##########.##BIGSh0t the Conjurer ######.# ##.#........#.#Octopode#.# ####....######.#.#Health: 42/42 ========================#.# #...........##.#.#Magic: 14/14 ========================#.###.##....###......#AC: 1Str: 9#.....###.#.# ####.###EV: 17Int: 20####### #.#.# #.#SH: 5Dex: 10#.#.######.#XL:  7 Next: 92% Place: Dungeon:5#.#@.......#Noise: ---------  Time: 5683.7 (0.0)#.##########l) +1 dagger (protect)#.#Cast: Magic Dart#.##.# fg L#########.#######..............##.####..#.####.# ## #.#..........#.#######It is a scroll of identify. _b - 3 potions of curingAs you read the scroll of identify, it crumbles to dust. _o - a potion of brilliance  As you read the scroll of identify, it crumbles to dust. _e - a potion of haste  As you read the scroll of identify, it crumbles to dust.4.7 (1 _h - a potion of heal wounds fgg  fgh URead which item?  fgqi Scrolls  a - a scroll labelled VIPODGHE YGAU  g - a scroll labelled HAMUETW XENYVi - a scroll of identify  j - a scroll labelled ZOUZANEKHUP  k - 3 scrolls labelled QETZIK EGIS  m - a scroll labelled QUIDEH APOLUYZY  n - 3 scrolls labelled DUCOGR WUACADO  s - a scroll labelled GIFUOF YHERHIL  u - 3 scrolls labelled IKLEDELAOG [!] read|quaff|evoke[?] describe selectedfgH>fg,EfgWL#......# #.##########.##BIGSh0t the Conjurer ######.# ##.#........#.#Octopode#.# ####....######.#.#Health: 42/42 ========================#.# #...........##.#.#Magic: 14/14 ========================#.###.##....###......#AC: 1Str: 9#.....###.#.# ####.###EV: 17Int: 20####### #.#.# #.#SH: 5Dex: 10#.#.######.#XL:  7 Next: 92% Place: Dungeon:5#.#@.......#Noise: ---------  Time: 5684.7 (0.0)#.##########l) +1 dagger (protect)#.#Cast: Magic Dart#.##.#fgM #########.#######..............##.####..#.####.# ## #.#..........#.#######As you read the scroll of identify, it crumbles to dust. _o - a potion of brilliance  As you read the scroll of identify, it crumbles to dust. _e - a potion of hasteAs you read the scroll of identify, it crumbles to dust. _h - a potion of heal woundsfgQfgTVIdentify which item? (\ to view known items) Scrolls (select first with ?)  a - a scroll labelled VIPODGHE YGAU  g - a scroll labelled HAMUETW XENYV  j - a scroll labelled ZOUZANEKHUP  k - 3 scrolls labelled QETZIK EGIS  m - a scroll labelled QUIDEH APOLUYZY  n - 3 scrolls labelled DUCOGR WUACADO  s - a scroll labelled GIFUOF YHERHIL  u - 3 scrolls labelled IKLEDELAOG Potions (select first with !)  c - a fuming clear potion  d - a silvery potion  r - an inky potionfgV][?] describe selectedfgfgfg #......# #.##########.##BIGSh0t the Conjurer ######.# ##.#........#.#Octopode#.# ####....######.#.#Health: 42/42 ========================#.# #...........##.#.#Magic: 14/14 ========================#.###.##....###......#AC: 1Str: 9#.....###.#.# ####.###EV: 17Int: 20####### #.#.# #.#SH: 5Dex: 10#.#.######.#XL:  7 Next: 92% Place: Dungeon:5#.#@.......#Noise: ---------  Time: 5684.7 (0.0)#.##########l) +1 dagger (protect)#.#Cast: Magic Dartfg #.##.##########.#######..............##.####..#.####.# ## #.#..........#.#######As you read the scroll of identify, it crumbles to dust. _o - a potion of brilliance  As you read the scroll of identify, it crumbles to dust. _e - a potion of hasteAs you read the scroll of identify, it crumbles to dust. _h - a potion of heal woundsfg8]  As you read the scroll of identify, it crumbles to dust.fg7+5.7 (1fg!fg $\ _d - a potion of degenerationfg%fg;.Level 5 of the Dungeon<<<>>>(Press ? for help) #.###...## #.##.#.#.## ##...## #...#  #.###'###.##.#....# ##+###.#.#  #.# #####.#### #.##.###..# #.##...#  fg....'.....................'.##.#.##.......#.#####.#  #.....##.######ß##ß##ß##.##ß##ß##ß##.##..<.#..#.####.# #.#fgd#######..............## ##.###.# #.###..##.###......[## ##.##...#.##.........####...##.####.........##.........####.........+.........'.>.....................'.........+...........####.÷.##.########÷>.####.........####.....#...##.......## ##.....#..## ##.......## ##.#.#########.....##### #.....# ##. ###.# ##...## #.#.#.## ##...## #...# ##'## #.#....# ##+## #.#.# #####.#### #.# #.###..# #.# #...## #........# #.# #......# #.#########fg9#.##.# ##.###.##.# #.# ######.# ##.#........#.##.# #..# #.# ####....######.#.##.# #..........# #.# #.# #...........##.#.##.# #...##...#..# #.###.##....###......##.#####...##...#.######.## #.....###.#.# ####.####.........##.............# ####### #.#.# #.#########.........#######'#  #.#.######.# #.###  #.#@.......# ###########.###  ###### ......## ##.###.# #....#.<###.#..## ##.###.# ##....#..# #.#.#.## #߆ß##.# #........###..###.#####.## ##########fg [Kfg b  #........#.##.#.....## ### #.# #.###.###.# ##.....## ###.##>>fg   #........###..###.#####.###########.######  ##............## ##...##.###..............#  #.........###..# #.##.#ß.ß##.####..#.####.#  #.#.......# ############.########## #.#..........#.#######  #.##...#..#####ß##ß##ß##.##ß##ß##ß#####.#.##.....#.........#  #.#.#.##>....'.....................'.##.#.##.......#.#####.#  #.....##.######ß##ß##ß##.##ß##ß##ß##.##..<.#..#.####.# #.#  #.#.####.# ##### # #.###########..÷..............# #.#  #.#.# #.# #.#ß.ß#####÷#...####.###### #.#fg   #######..............## ##.###.# #.###..##.###......[## ##.#.#  ##...#.##.........####...##.####.........##.........####....#  #.......+.........'.>.....................'.........+.......#  #.......#.........####.÷.##.########÷>.####.........####....#  #.#.#...##.......## ##.....# ###..## ##.......## ##.#.#  #.#########.....## #.##### #.....# ##.....## ###.#  #.###...## #.##.#.#.## ##...## #...#  #.###'###.##.#....# ##+###.#.#fgx b  #........#.##.#.....## ### #.# #.###.###.# ##.....## ###.##>>fgfg`#......# #.##########.##BIGSh0t the Conjurer ######.# ##.#........#.#Octopode#.# ####....######.#.#Health: 42/42 ========================#.# #...........##.#.#Magic: 14/14 ========================#.###.##....###......#AC: 1Str: 9#.....###.#.# ####.###EV: 17Int: 20####### #.#.# #.#SH: 5Dex: 10#.#.######.#XL:  7 Next: 92% Place: Dungeon:5fg#.#@.......#Noise: ---------  Time: 5685.7 (0.0)#.##########l) +1 dagger (protect)#.#Cast: Magic Dart#.##.##########.#######..............##.####..#.####.# ## #.#..........#.#######As you read the scroll of identify, it crumbles to dust. _e - a potion of hasteAs you read the scroll of identify, it crumbles to dust. _h - a potion of heal woundsAs you read the scroll of identify, it crumbles to dust. _d - a potion of degenerationfg3fgTfgBfg Xfg: fgnfgfgfg<fg,fgfgfg,fgyfgfgx,fg1fg$fgN%fg%fg(&fg*fg+fg+fg;,fg0fg1fg92fg2fg7fg.8fg8fg8fgb> _e - a potion of haste  As you read the scroll of identify, it crumbles to dust. _h - a potion of heal wounds  As you read the scroll of identify, it crumbles to dust. _d - a potion of degeneration _You open the door.fg@3fgAfgD@  There is an open door here.fgFF5 _fgFfgOIfgJ,fgJfgLfgM,fg NfgPfg0R,fgRfgTfgOUfgUfg VfgX@  There is an open door here.fgZfgrZ _fg3[fgj^fg/`,fg`fgbfgb,fg&cfgPefgaffgffgcgfgbjfgikfgkfgXlfgnfg~pfgpfgqfgsfgGufgufgx,fgay,fgzfg|fg},fg ~fgfgk,fgfg҃fg*,fgfgfg܈fg,fgmfg7fgZ,fgfg fg,fg{fgfg;,fgfghfg,fg]fgfgϖfg!fgqfgfg7,fgfgXfg,fgfgfg8,fgfgDfggfgfgfgfg@,fgfg.# #.###.## #.# ####..## ##.... .####.# #.# #.# #..# ###... ..^##.# #.# #.######..# #..... .#.##.###'## #.........# #.##.. .#.##.##...## #########.# #.##.. .#.##.#.....## ### #.# #.###. .............## ##.###.# #.###. .#.##.........####...##.####..... ....+.........'.@................723.7 (38.0) ....#.........####.÷.##.########÷ #...##.......## ##.....# ###. #######.....## #.##### #...##...## #.##.#. ##'## #.#.#. #####.####[fg~37m ##.## #........# #...   ##.###.##.# #.# #### fgfgfgJc _There is a stone staircase leading down here.fglfgpfgvfg>}fgk84.7 (1.0) _fgwfgZ  You climb downwards.  You hear the hiss of flowing sand.fg v/  --more--fgb #...# #...# #####...####  ....l......  .......).. .....l. #...#6 #..@# #...# #...# #...# ##.## #.  ll 2 iguanas (asleep) ## fgcfgifg?5.4 (1.7Magic Dartfg2fg1  You climb downwards.  You hear the hiss of flowing sand.  entrance to an ossuary on this level. Hurry and find it before the _portal is buried!  Found a glowing battleaxe. _There is a stone staircase leading up here.fg *l1 asleep)The magic dart hits the iguana but does no damage.fg'fg(fg1.l.llfg2d3--==60fg9fgB=3 _The iguana hisses angrily. x2fgy h magic dart hits the iguana but does no damage. _The iguana hisses angrily. x2  You hit the iguana.  Your weapon exudes an aura of protection.  Your grab misses the iguana. Your squeeze misses the iguana.  is lightly wounded.fge K.lfg U 8 -7fg fg S _The iguana barely misses you.fg  You closely miss the iguana. You grab the iguana.  The iguana is lightly wounded.fg K.lfg i37----8fgfg9E _You constrict the iguana. The iguana bites you.fg  You hit the iguana but do no damage.The iguana is lightly wounded.  You constrict the iguana. The iguana bites you!fgt d0-------9fg fg W _The iguana completely misses you.fg  You hit the iguana.  The iguana is heavily wounded.fgB--30fgLfg _You constrict the iguana. You block the iguana's attack. The iguana misses you.fg  You barely miss the iguana. You grab the iguana. You constrict the iguana. x2fg>&1fgfgs _You block the iguana's attack. The iguana closely misses you.fg  You barely miss the iguana. You grab the iguana. You constrict the iguana. x2 _You block the iguana's attack. The iguana closely misses you.You hit the iguana.  You squeeze the iguana, but do no damage.  The iguana is moderately wounded.  You constrict the iguana.fgv .   iguanaYou kill the iguana!fg1----4==82fgTfgNq _You constrict the iguana. The iguana completely misses you.fgqu  You hit the iguana.  The iguana is severely wounded.fgv^27--3fgM}fgE _You constrict the iguana. The iguana bites you.fg[  You hit the iguana but do no damage.The iguana is almost dead.You constrict the iguana.fgc1.fgKfgBIGSh0t the Conjurer#...#Octopode#...#Health: 27/42 ===============---------#####...####Magic: 14/14 ========================...........AC:  8  Str: 9.......)..EV: 17Int: 20.......SH: 5Dex: 10#...#XL:  7 Next: 105% Place: Dungeon:6#..@#Noise: =--------  Time: 5734.4 (1.0)#...#l) +1 dagger (protect)#...#Cast: Magic Dartfg#...###.###.##You hit the iguana.  The iguana is severely wounded. _You constrict the iguana. The iguana bites you.  You hit the iguana but do no damage.The iguana is almost dead.You constrict the iguana.fg _You kill the iguana!You have reached level 8!fg /  --more--fgj31/475/158 2% Magic Dartfg fg4 _fgM #...# #####...######......#.......).....##...............<#...#fgfg5-5 _fg'fgfgV M #...# #####...#####. ).....##.......@.......#####...#.##.##<# ##...###fg fg @-6fgk fg fgM#.# #...# #####...#####. ##...............#####...#.##.###..<#.###.fgfg&7fgmfg>} _You see here a +0 battleaxe of flaming.fgB fgF o2= 1 8fgJ fgK S _i - a +0 battleaxe of flamingfg; 2##.###...# #...# #...# #...# #####...######.............# .###...#####...#.##.## #..<#.# #...#.##...#.##...#.###.##... ..##fg? fgE &9fg4H fgI  fg1#...# #...# #...# #...# #####...######.............# .####...#####...#@##.##.  #..<#.# #...#.# #...#.##...#.###.##..#. ...## ###  fg17 fg ;'40 fg= fg@ fgU\  #####...######.............#...........####..............######...#.##.##.  #..<#@# . fgb  fgCe &1 fgh  fgj !fg ! #.#####...######.............#.......####.........#####...#.##.##.  #..<#.# .#!fgl!fg^T3=2!fgD!fg!fgeX#####...######...................####...#####...#.##.##.  #..<#.# .#.##.. #. ....# ##### !fgml!fgso&3!fgmt!fgv!fgL#####...######.............####...#####...#.##.##.  #..<#.# .#.##.......# #. .......##########.# ..!fg!fgJ&4!fg5!fg!fgm .............####...#####...#.##.##.  #..<#.# .####.##.##@......# #...##########.# ..!fgs!fgCuW34=5!fgBx!fgy"fg7Z###...#####...#.##.##.  #..<#.# .####.##.##...... #...##########.#  .. "fgD"fg&6"fgc"fgL"fgt .#### .........# #####...#.##.##. #..<#.# #...#.# #...#.# #...#.#####.# ##.##.# #.## #.# .. "fgx "fg;| &7"fg "fgz #fg4v.#### ........# #####...#.##.##. #..<#.# #...#.# #...#.# ##...#.#####.# ##.##.# #.## #.# .. #fg!#fg &8#fg#fgL#fgA.#### .# #####...#.##.##. #..<#.# #...#.# #...#.# # #...#.#####.# #fgb##.##.# #.## #.# .. ###fg#fg`5=9#fgM#fg #fgbB.#### .# #$#####...#.##.##. ..#..<#.# #.#...#.# .#...#.# .# #...#.#####.# ##.##.# #.## #.# ... .##fgBU##..###fgI#fgM'50#fgP#fgR+ _Found 12 gold pieces.#fg ...# #$#####...#.##.##.#..  #..<#.# .#. #...#.# .. #...#.# .# #...#.#####.# ##.##.......# .........## #########@#  #.......##..###........ ##..###.o. o   orc priest (asleep)#...oo 2 orcs (asleep).oo.#fgp w  An orc priest and 2 orcs come into view.#fg= #fg K  The orc priest shouts! The orc shouts!#fgi #fg  .o   orc wizard (wandering)ooooo 3 orcs (1 missile, 1 wandering)ooAn orc wizard comes into view. It is wielding a +0 dagger.The orc priest moves out of view.#fg A==1Magic Dart#fg #fg _The orc shouts! _An orc comes into view. It is wielding a +0 whip.%fg Y ####  ................# #$#####...#.##.##.#.. #..<#.# .#. #...#.# .. #...#.# .# #...#.#####.##.##.......# #.......@.###########.#  #.......# #..###.... .... ## ..### ... #oo..oo.%fgn6  You hear a shout!%fgZ2Magic Dart%fg%fg|!0 _The orc moves out of view.&fg v .#  ####  ................# #$#####...#.##.##.#.. #..<#.# .#. #...#.# .. #...#.# .# #...#.#####.##.##...@...# #.........###########.#  #.......# #..###.... .... ##&fg  ..### ... #oo.&fg&fg]6=--3&fg &fgs'fgs .# .#### .# #$ #####...#.##.##.#.. #..<#.# .#.'fg: #...#.# .. #...#.# .# #...#.#####.# ##.##.# #.## #.# #.......# #..###....  .... ## 'fg7 ..###  ...  #oo.'fg 'fgA--4'fg'fg'fg  .# .....#### ........# #$ #####...#.##.##.#.. #..<#.# .#. #...#.# .. #...#.# .# #...#.#####.# ##.##.# #.## #.#  #.......# #..#'fg )##....  .... ##  ..###  ...  #oo.'fg 'fg &5'fg 'fg (fg  #####...###### ......#  ......####  ................# #$#####...#.##.##.#.. #..<#.# .#. #...#.# .. #...#.# .# #...#@#####.#(fg!(##.##.......# #.........###########.# #.......# #..###.... .... ## ..### ...(fg((fg-+&6(fg-(fgV/(fg (M #...# #####...###### #### ................# #$#####...#.##.##.#..<#.. ...#.#####.###.##.......##.........#########.#..(fg6 (fg ^7=7(fg (fgj )fgQM #...# #####...#####......# #### ................# #$#####...#.##.##.#..<#.. ...#.#######.##.......#.#)fg1Z)fg\&8)fga)fgc)fgM#. #...# #####...######.......# ......#### ................# #$#####...#.##.##.#..<#.. #...#.#####.##)fg)fg&9)fg)fg)fgȀ M #...# #####...######...........# ...........#### ................# #$#####...#@##.##.#..<#..#...#.# .#)fg$ )fgK U8=60)fg )fgB *fgt 3*fg *fg* ,*fg X*fg ,*fgu *fg *fg *fgޭ *fg N9=*fg *fgF Magic Dartoo   orc priest*fg   #...# #...# #...# #...# #####...######  .............#  .............####  ................# #$  #@# 4.4 (4 #..<#.# .#.  #...#.# ..  #...#.# .#  #...#.#  ##.##.  #.....  #########.#   _You start resting.*fg'd #...# #...# #...# #...# #####...######  .............#  .............####  ................# #$  #@#  #..<#.# .#.  #...#.# ..  *fgfe#...#.#  #...#.# ##.##.  #..... ###### *fgv*fg3*fgb _An orc priest is nearby!,fg , **** The magic dart hits the orc priest.,fg,fgl...o.,fgvb4--=5.4 (1,fg,fgze _The orc priest is moderately wounded.,fg *** The magic dart hits the orc priest!,fgxn ,fg=s \..o.,fgs a3----6,fgkx ,fgz ^ _The orc priest is almost dead.-fgW **The magic dart hits the orc priest.-fg$r-fgyU.o.-fgy`2---7-fg-fg^ _The orc priest is almost dead..fgH  The magic dart hits the orc priest..fgM*).fg /'..fgQ7 40=1---68Magic Dart _You kill the orc priest!.fg;.fg #####...######...................####...# #$#####...#.##.##.#..  #..<#.# .#. .#). ######.##.......#..###/fg) /fg 1=2==1 _/fg /fg 0fgi} #####...######.............####...# #$#####...#.##.##.#..  #..<#.# .#. .#). .######.##.......# #.........#########.#.....0fgd0fg&20fg0fg0fg$ v .............####...# #$#####...#.##.##.#..  #..<#.# .#. .#). .#####.##.##@......# #.........##########.# ..#oo.0fg 0fgX &30fgp 0fg? 1fg=.####.........# #$#####...#.##.##.#..  #..<#.# .#. #...#)# .. #...#.# .# #...#.#####.# 1fgt=##.##.......# #....@....## #########.#  #.......##..###........ ##..#1fg=^##...#oo1fg=P..oo.1fgUF1fg:I&41fglN1fgO1fga.#### ........# #$ #####...#.##.##.#.. #..<#.# .#. #...#)# .. #...#.# .# #...#.#####.# ##.##.......# #.## #.# #.# 1fg1fg1fgq2===51fg1fgv _You hear the slow hiss of an avalanche of sand nearby.1fg% .#### .# #$ #####...#.##.##.#.. #..<#.# .#. #...#)# .. #...#.# .# #...#.#####.# ##.##.......# #.## #.# #.......# #..###.... 1fg^ 1fg &61fg 1fgE 2fgn[.#### .# #$ #####...#.##.##.#.. #..<#.# .#. #...#)# .. #...#.# .# #...#.#####.# ##.##.......# #.## #.# #.......# #.o#......### o   orc (missile, wandering) 2fg_2fgtg@o.2fg9i87Magic Dart2fg-o2fgq3fgpR  *o  )The magic dart hits the orc.  The orc is almost dead.3fg$ .oThe orc shouts! You hear a shout!3fg (((The orc throws a boomerang.  You block the boomerang with an invisible shield... and reflect it back!3fgu @.oThe boomerang barely misses the orc.3fg!z E====83fgt 3fgɂ 3fg7 /  --more--4fgu ( _You hear a shout!5fg|9The magic dart hits the orc.5fg_*)5fgk7'.5fg<>3=1--===-9Magic Dart5fg9D5fgG? _You kill the orc!5fg.#### ..# #$ #####...#.##.##.#.. #..<#.# .#. #...#)# .. #...#.# .# #...#.#####.# 5fgdF##.##.......# #.## #.# #.).....# #..###......o.### 5fgo   orc wizard (wandering)...#... 5fg5fgJo.5fgƬd----80Magic Dart5fgִ5fg6fgC***6fgb6fgq...oo   orcThe magic dart hits the orc wizard but does no damage.6fgxm***The orc wizard casts a spell at you.6fg6...6fg/36---0---=--16fg6fg& _The magic dart hits you!6fgQ *** The magic dart hits the orc wizard.6fgi6fg ....oThe orc wizard is moderately wounded.6fg\  The orc wizard points at you and mumbles some strange words.6fgu6fgyx7---9/15 ---26fg*6fg#2 _You resist with some effort.6fg ***The magic dart hits the orc wizard.6fgb'6fg!)6fg4y..oo.6fg'9c8----36fgA6fgEb _The orc wizard is heavily wounded.7fgb ** The magic dart hits the orc wizard.7fg[P7fgFQ7fgY..o..o7fgL[h7---47fgb7fgffc _The orc wizard is severely wounded.7fg * The magic dart hits the orc wizard.7fgT 7fgU 7fg^ mo)o.7fg` @-57fgFg 7fgi ^ _The orc wizard is almost dead.8fgr[  The magic dart hits the orc wizard but does no damage.8fgT8fg] o.  The orc wizard is almost dead.8fg^5-6--68fg[f8fg?j? _The orc wizard hits you with a +0 dagger.8fg H  The magic dart hits the orc wizard.8fg 8fg% >o.8fg g5---78fg 8fg# ^ _The orc wizard is almost dead.9fg  The magic dart hits the orc wizard. _The orc wizard is almost dead.  You closely miss the orc wizard. You grab the orc wizard.  You squeeze the orc wizard, but do no damage.The orc wizard is almost dead.  You constrict the orc wizard.9fg!9fgm)o)o   orc9fgH-989fg&9fg+N _You kill the orc wizard!:fg(?:fg"@&9:fgH:fgzK _You closely miss the orc. Your grab misses the orc. The orc barely misses you.:fg  You completely miss the orc. You grab the orc. You constrict the orc.:fgU6=90:fgq:fgQ _The orc closely misses you.;fgJ  You hit the orc but do no damage.Your weapon exudes an aura of protection.  The orc is heavily wounded.;fgKM 8 1;fgS;fgWQ _You constrict the orc. The orc hits you but does no damage.;fg  You hit the orc.  The orc is severely wounded.You constrict the orc.;fg D);fg^ c102Magic Dart;fg ;fg G _You kill the orc!>fg*"..Y.S.oo   orc (wandering)>fg{4--- 1 6>fg>fg7 _The sky beast is lightly wounded.?fg................# #$#####...#.##.##.#..<#.#.).#.# .#...#.#####.###.##..............).## #########@###..#)..Y..#  #..###.... #.... ## ...###. .S. ##... .. o   orc (wandering) o... ..####..#?fg\?fg`  The orc shouts!  The sky beast flickers out of sight!?fg@?fgC{{SS   adderoo.?fg\8==7?fg;{..?fgf   _Deactivating autopickup; reactivate with Ctrl-A.Things that are here: _a +0 whip; a +0 ring mail@fge ####  ................# #$#####...#.##.##.#.. #..<#.# .#. #...#)# .. #...#.# .# #...#.#####.##.##.......# #.......@.## #########)###..# #.).{...# #..###.... #...S ## ...### .... S.##o.. .. ......#@fg@fgf@fgr{.S.@fg6--8 _@fg@fg!  Things that are here: _a +0 dagger; a +0 robe; an orc corpse@fg+, .#  ####  ................# #$#####...#.##.##.#.. #..<#.# .#. #...#)# .. #...#.# .# #...#.#####.##.##...@...# #.......).## @fg,#########)###..# #.){....# #.S###.... #.... ## ...### .... S##o.. ..@fg.@fgA4&.@fg5--9Magic Dart _@fgz:@fg;@fg .# .#### .# #$@fg #####...#.##.##.#.. #..<#.# .#. #...#)# .. #...#.# .# #...#.#####.# ##.##..@....# #@fg*.).## #)###..#  #.).....# #.S@fg###....  #.... ## @fg ...###.  .... S. @fg4q ##o.. ..@fg@fgr@fgs<5==@fg!800@fg@fg^Afg I .# .....#### ........# #$ #####...#.##.##.#.. #..<#.# .#. #...#)# ..Afg  #...#.# .# #...#.#####.# ##.##.@.....# #.).## #)###..#  #.).....#Afg  #.S###....  #.... ## Afg > ...###. Afg  .... S.  ##o.. ..Afg5#Afg.$Afg *kSS   adderAfg,p9=1Magic DartAfg12Afg4Afg{ a #####...###### ......#  ......####  ................# #$#####...#.##.##.#.. #..<#.# .#.Afg  #...#)# .. #...#.# .# #...#@#####.###.##.......# #.......).## #########S###..# #.).....# #.S###.... #.... ##Afg8  ...### .... SAfg0 Afgu Afg Afg] US)Afg &2Afg AfgT Bfg M #...# #####...###### #### ................# #$#####...#.##.##.#..<#.#.). ...#.#####.###.##.......##......S).#########)#..BfgBfg<Bfg0S.S   adderBfg#&3BfgBfgBfg I #...# #####...#####......# #### ................# #$#####...#.##.##.#..<#.#.. ...#.#######.##............S.).#BfgW G##########)###..#).....# #.S###.... #.... ##Bfg BfgA Bfgb w==4Magic DartBfg Bfg# M _You see here a +0 club.Cfg+M#. #...# #####...######.......# ......#### ................# #$#####...#.##.##.#..<#.). #...#.#####.##Cfg,Cfg4CfghSS   adderCfg h40=5Magic Dart Cfg  _Cfg6{CfgDfg!0Dfg1~Quiver which action? ([-] to clear) Dfg1Items ([,] to cycle)  a - Throw: 7 darts (poison)Dfg2Yb - Zap: wand of paralysis (5)  c - Zap: wand of roots (7) Dfg'2Spells ([,] to cycle)  d - Cast: Magic Dart  Dfg=2e - Cast: Searing Ray DfgT2[*/%] inventory [&] all spells[!] focus mode: off|onEfgEfg#...#BIGSh0t the Conjurer#...#Octopode#...#Health: 40/47 ====================----#####...######Magic: 5/15========----------------.............#AC: 1Str: 9.............####EV: 17Int: 20................# #$SH: 5Dex: 10#####...#.##.##.#..XL:  8 Next: 10% Place: Dungeon:6#..<#@# .#.Efg&Noise: ---------  Time: 5805.4 (0.0)#...#)# ..l) +1 dagger (protect)#...#{# .#Cast: Searing Ray#...#S#####.###.##.......##.....S.).##S   adder#########)###..##.).....##.S###.... _Deactivating autopickup; reactivate with Ctrl-A.Things that are here: _a +0 whip; a +0 ring mailThings that are here: EfgO_a +0 dagger; a +0 robe; an orc corpse _You see here a +0 club.EfgrEfgGEfg*Efg / **** The searing ray hits the adder!Efg6h  The adder is almost dead.Efg>x{.S.Efg3----==6.4 (1ontinue: Searing RayRay EfgEfg:f _(Press . to maintain the ray.)Ffg4d  The searing ray hits something. The searing ray hits the adder!Ffgc****FfgG {.†.  You kill the adder!FfgM33--------17Searing Ray+ FfgTFfguU _Something hits you. Something shocks you.Ffgi R****FfgP FfgX {.†.oo   orcFfg[ 26-------2-8Searing Ray++ Ffgc FfgFg _The searing ray hits something. Something hits you. Something shocks you.GfgiR****GfgM  You finish channelling your searing ray.Gfg=y{.o..19-------1----9ast: Searing RayGfg+Gfg _Something hits you. Something shocks you.Gfg Gfg} 8-Gfg Gfg& ^ _You are too injured to fight recklessly!Ifg  You don't have enough magic to cast this spell. _Jfgn  You hit something.  Your weapon exudes an aura of protection.o† 8 10JfgpJfgvs _You squeeze something. Something barely misses you.Jfg2_  You closely miss something. Your squeeze misses something.Jfg&1JfgJfg  \ _Something barely misses you.Kfg؀ Fire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  f - 7 poisoned darts Wands (go to first with /)p - a wand of paralysis (5)  q - a wand of roots (7)Nfgd Nfgw #...#BIGSh0t the Conjurer#...#Octopode#...#Health: 19/47 =========---------------#####...######Magic: 1/15=-----------------------.............#AC:  8  Str: 9.............####EV: 17Int: 20................# #$SH: 5Dex: 10#####...#.##.##.#..XL:  8 Next: 11% Place: Dungeon:6#..<#@# .#.Noise: =--------  Time: 5811.4 (0.0)#...#{# ..l) +1 dagger (protect)#...#o# .#Cast: Searing Ray#...#†#####.###.##fg[x 49m.......##.....S.).##o   orc#########)###..##.).....##.S###....You hit something.  Your weapon exudes an aura of protection. _You squeeze something. Something barely misses you.You closely miss something. Your squeeze misses something. _Something barely misses you.Okay, then.Nfg Nfg . _Nfgz  #...# #####...######...........# ...........#### ................# #$#####...#@##.##.#..Nfg}<#.#.{.o# ...#†#######.##............S.).#Nfgq##########)###).....#NfgNfgNfg <o.Nfg20= 1 -2.4 (1 _Nfg 9{NfgC%OfgT ##.## #...# #...# #...# #...#  #####...###### .#  #### Ofg: ........@.......# #$#####...#.##.##.#.. #..<#{# .#. #...#o# .. #...#.# Ofgm .# #...#†#####.#Ofgs##.##.......#Ofg #.....S.).##Ofg5#########)###..#OfgOfgOfg3F ##.## #...# #...# #...# #...# #####...######  .............# OfgNQ .............####  ........@.......# #$  #####...#{##.##.#..  #..<#.# .#.  #...#o# ..  #...#.# .#  #...#†#  ##.##.  Ofgb#.....S.).##  ) OfgPfge ##.## #...# #...# #...# #...# #####...######  .............#  Pfg7w.............####  ........@.......# #$  #####...#{##.##.#..  #..<#.# .#.  #...#o#  #...#.# Pfgf Pfg#...#†#  ##.##. PfgВ#.....S.) Pfg0)Pfg3.  Your weapon exudes an aura of protection. _You squeeze something. Something barely misses you.  You closely miss something. Your squeeze misses something. _Something barely misses you.Something hits you. Something shocks you.PfgU11-----=3Pfgϻl _* * * LOW HITPOINT WARNING * * *RfgvERfgGFire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  f - 7 poisoned darts Wands (go to first with /)p - a wand of paralysis (5)  q - a wand of roots (7)Tfg?TfgK ##.## BIGSh0t the Conjurer #...# Octopode #...# Health: 11/47 =====------------------- #...# Magic: 1/15=----------------------- #...# AC: 1Str: 9 #####...######  EV: 17Int: 20 .............#  SH: 5Dex: 10 .............####  XL:  8 Next: 11% Place: Dungeon:6 Tfg ........@.......# #$  Noise: =--------  Time: 5813.4 (0.0) #####...#*##.##.#..  l) +1 dagger (protect) #..<#*# .#.  Cast: Searing Ray #...#o# ..  #...#*# .#  #...#†#####.#  o   orc ##.##.......#  #.....S.).##  #########)###..# _Okay, then.Something hits you. Something shocks you. _* * * LOW HITPOINT WARNING * * *Aiming: FastrootPress: ? - help, Shift-Dir - straight line, f - orcAim: an orc, wielding a +0 falchion and wearing a +0 chain mailUfg:\ @**#o.Vfg ***@***#.#Wfg##.##BIGSh0t the Conjurer#...#Octopode#...#Health: 11/47 =====-------------------#...#Magic: 1/15=-----------------------#...#AC: 1Str: 9#####...######EV: 17Int: 20.............#SH: 5WfgoDex: 10.........###.####XL:  8 Next: 11% Place: Dungeon:6........@###....# #$Noise: =--------  Time: 5813.4 (0.0)#####...#*##.##.#..l) +1 dagger (protect)#..<#.# .#.Cast: Searing Ray#...#o# ..#...#.# .##...#†#####.#o   orc##.##.......##.....S.).###########)###..# _Okay, then.WfgSomething hits you. Something shocks you. _* * * LOW HITPOINT WARNING * * *Aiming: FastrootWfgRPress: ? - help, Shift-Dir - straight lineWfgg  The roots erupt in riotous growth!  Roots grab something.Wfgf Wfg L  The grasping roots constrict something!Wfgҕ 2==Reactivating autopickup.Wfg/ /  --more--Xfg%TC  You feel a bit more experienced.Xfga......†o)Xfgi==22=======4.4 (1Searing RayXfgrXfgvC _You hear a shout! x2; You hear a loud, deep croak! x2Yfg6##.## #...# #...# #...# #...# #####...###### .# .#### .# #$ #####...#†##.##.#.. #..<#o# .#. Yfg#...##...##...#†#####.# ##.###... YfgYfgE <o.Yfg F-------5YfgYfgYfgYou barely miss the orc. Your grab misses the orc. You squeeze the orc.YfgD)Yfgm2==------6Searing RayYfgs(Yfg+? _You kill the orc!Zfg  .....#####...######.............###...# #$#####...#@##.##.#.. Zfg^ Z #..<#.# .#. #...#). #####.).....#Zfg Zfg .-7Zfg Zfg e _Items here: ) [ ††.[fg #####...######.............#...........####..............# #$#####...#)##.##.#..  #..<#@# .#. .#). .##.S###....[fge[fgG-8 _[fgt[fg?[fg | #.#####...######.............#.......####.........# #$#####...#)##.##.#..  #..<#.# .#. .. [fg .#†#######.... ##[fg r3=9[fg [fge E _You see here a +0 club.\fgR #####...######...................####...# #$#####...#)##.##.#..  #..<#.# .#. .#). #\fg2S†######.##.......#...###.\fg^\fg`.20 _\fgbe\fgg\fg #####...######.............####\fg...# #$#####...#)##.##.#..  #..<#.# .#. .#). .\fgB|######.##.......#\fgo #.......).#########)#...... S.\fg\fgR3=1\fgM\fgs _You see here an adder corpse.]fgM/.............# ......####.........# #$#####...#)##.##.#..  #..<#.# .#. #...#)# .. #...#.# .# #...#†#####.# ##.##.@.....# #.......).## #########)###..# #.).....#]fg//#.S###....#.... ##...###..... S##o.. .]fg[9]fg;-2 _]fgB]fg!F]fgZ.####........# #$#####...#)##.##.#..  #..<#.# .#. #...#)# .. #...#.# .# #...#†#####.# ##.##.......# #.....@.).## #########)###..# #.).....# #.S###....#.... ##...###..... S##o.. ..... ..#]fg]fgR4=3]fg]fg]fgi .#### .# #$ #####...#)##.##.#.. #..<#.# .#. #...#)# .. #...#.# .# #...#†#####.# ##.##.......# #.).## #)###..# #.).....# #.S###.... ]fg ]fg &4]fg ]fgU ^fg.#### .# #$ #####...#)##.##.#.. #..<#.# .#. #...#)# .. #...#.# .# #...#†#####.# ^fgi>##.##.......# #..## #)###..# #.).....# #..##.......###^fgG. ^fgt^fgVB=5^fg^fg   Things that are here: _a +0 dagger; a +0 robe; an orc corpse^fgYU ...# #$#####...#)##.##.#..  #..<#.# .#. #...#)# .. #...#.# .# #...#†#####.# ##.##.......# .......).## #########@###..# #.).....# #..###....#.... ##...###..... S##... ..... ..#^fg&V L###. .#^fgd ^fgf &6^fgk ^fg'o _You hear the slow hiss of an avalanche of sand nearby.Things that are here: _a +0 whip; a +0 ring mail_fg% #####...#)##.##.#..  #..<#.# .#. .#). .##†#####.##.##.......# #.......).#########)###..# #.@.....#.###....#.... ##_fg ...###....#... ..####..#_fgm_fgc5=7 __fg_fgغ  Things that are here: _a +0 whip; 2 boomerangs; a +0 ring mail_fgnb #..<#.# .#. .#). .#†#####.##.##...... #.......).## ..########)###..# #.)...###....#.....# ##....###.# ...... ....##... ..#.....#####. _fgy_fg|d4==8 __fgr_fgs`fgh #...#)# . #...#.# .# #...#†#####.# ##.##.......# #.......).## .. #########)###..# #.).....##..###.......# ##.......###.# ....... ...##... ..#`fgW ..... ..#####.# .# #. .##.`fgj`fg&9`fg`fg`fg * #...#.# .# #...#†#####.# ##.##.......# #.......).## .. #########)###..# ## #.).....#.. ##..###....#####.#.....# ##.......@###.# .# ...##...# ..#. ...... ..# ####.#. .# #. .. .# #. .. #. .##`fg `fg FF   bullfrog (wandering)`fgt :30Searing Ray`fgW `fgs [ _A bullfrog comes into view.afg\†######.##.......# #.......).## ..########)###..#  ### #.).F. ...##..###....#####.#.....# ##........###.#  ...## ..#.........#.####.#..  #. ..#"afgY#### .#afg afgC!afg +F.F   bullfrog (wandering)afgq.6=1Searing Rayafg27afg;;` _Found a dented soapstone amulet.bfg1#.##...... #.......).## ..########F###..#  #### #.)... ...##..###....#####.#.....# ##........###.#  ......## ..#...........##.####.#......# #. ..##..#" ..#### .# bfgbfgG(o)FFbfg*L====2bfg?2bfgk6* _The bullfrog croaks.cfg|Vy  #.......).## ..########)###..#  #### #.F... ...##..###....#####.#.....# ##........###.# .. ...###...###...#.......@......##.####.# #. ..##". ..cfgWX####.#cfgPZcfg[cfge)FF   bullfrogcfgjB--3Searing Raycfgscfg7vcfg0 }#########)###..#  #### #.).....# ...##..###....#####.#.F...# ### ........###.#.# ........# ...#...##...###...# ..............# #.####.##  #.#..##..# #.#..". .. #...#######.# #.##.##.#cfgo cfgu .FF   bullfrogcfg w7=--4cfga cfg dfg:]6 #### #.).....# ...##..###....#####.#.....#.### .......F###.#.# ........# ...# ...##...###...# ..............# #.####.##  #.#.@##..# #.#.."..#...#####.####.# #.##.# #.##.dfgX`dfgadfgzkJ.Fdfg&n]5==5dfg.vdfgPydfg! Z...##..###....#####.#.....#.### ........###.#.# .# ...# ...##..F###...# ..............# #.####.#......#  #.#..##..##.#..@....##...#####.# ###.#  #.##.#dfg a#.# #. dfg dfg) J.Fdfg, &6dfg dfg ] _You see here an amulet of regeneration.efgK efgM Quiver which action? ([-] to clear) Items ([,] to cycle) efg%N ( a - Throw: 7 darts (poison)b - Zap: wand of paralysis (5)  c - Zap: wand of roots (6) Spells ([,] to cycle)  d - Cast: Magic Dart  efgYN e - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|onffg ffg 0...##..###....BIGSh0t the Conjurer#####.#.....#.###Octopode........###.#.#Health: 17/47 ========----------------........# ...#Magic: 5/15========----------------...##...###...#AC: 1Str: 9........F.....#EV: 17Int: 20#.####.#......#SH: 5Dex: 10#.#..##..##XL:  8 Next: 22% Place: Dungeon:6#.#..@....#Noise: ---------  Time: 5836.4 (0.0)#...#####.#l) +1 dagger (protect)###.#ffg' iCast: Searing Ray#.##.##.#F   bullfrog#.Things that are here: _a +0 whip; 2 boomerangs; a +0 ring mail _A bullfrog comes into view. _Found a dented soapstone amulet. _The bullfrog croaks. _You see here an amulet of regeneration.ffg ffg ffg gfgeggfgigfgogfgUs^ _You are too injured to fight recklessly!hfg'3  ...##..###....  BIGSh0t the Conjurer #####.#.....#.###  Octopode ........###.#.#  Health: 17/47 ========---------------- ........# ...#  Magic: 3/15====-------------------- ...##...###...#  AC: 1Str: 9 ........F.....#  EV: 17Int: 20 #.####.#.*....#  SH: 5Dex: 10 #.#.*##..##  XL:  8 Next: 22% Place: Dungeon:6 #.#..@....#  Noise: ---------  Time: 5836.4 (0.0) #...#####.# hfg3 9[m l) +1 dagger (protect) ###.# Cast: Searing Ray #.# #.# #.# F   bullfrog #. _You see here an amulet of regeneration. _You are too injured to fight recklessly!  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - bullfrogAim: a bullfrog (76% to hit)hfg ...##..###....BIGSh0t the Conjurer#####.#.....#.###Octopode........###.#.#Health: 17/47 ========----------------........# ...#Magic: 3/15====--------------------...##...###...#AC: 1Str: 9........*.....#EV: 17Int: 20#.####.#.*....#SH: 5Dex: 10#.#.*##..##XL:  8 Next: 22% Place: Dungeon:6#.#..@....#Noise: ---------  Time: 5836.4 (0.0)#...#####.#l) +1 dagger (protect)###.#Cast: Searing Ray#.##.##.#Fhfg    bullfrog#.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - bullfrogAim: a bullfrog (76% to hit)  The searing ray hits the bullfrog!  The bullfrog is heavily wounded.hfg#Iontinue: Searing RayhfgD*/  --more--ifgv  (Press . to maintain the ray.)ifgifg-Q..Fifgy==7.4 (1Ray _ifgifgifgF  ...##..###....  BIGSh0t the Conjurer #####.#.....#.###  Octopode ........###.#.#  Health: 17/47 ========---------------- ........# ...#  Magic: 1/15=----------------------- ...##...###...#  AC: 1Str: 9 ..............#  EV: 17Int: 20 #.####.#......#  SH: 5Dex: 10 #.#.F##..##  XL:  8 Next: 22% Place: Dungeon:6 #.#..@....#  Noise: ==-------  Time: 5837.4 (0.0) #...#####.#  l) fg 0m+1 dagger (protect) ###.# Continue: Searing Ray #.# Ray  #.# #.# F   bullfrog #. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - bullfrogAim: a bullfrog (heavily wounded, 76% to hit)jfgR9...##..###....BIGSh0t the Conjurer#####.#.....#.###Octopode........###.#.#Health: 17/47 ========----------------........# ...#Magic: 1/15=-----------------------...##.*.###...#AC: 1jfghS'Str: 9.......*......#EV: 17Int: 20#.####.#*.....#SH: 5Dex: 10#.#.*##..##XL:  8 Next: 22% Place: Dungeon:6#.#..@....#Noise: ==-------  Time: 5837.4 (0.0)#...#####.#jfgSl) +1 dagger (protect)###.#Continue: Searing Ray#.#Ray #.##.#F   bullfrog#. _(Press . to maintain the ray.)  jfgTRestarting spell: Searing Ray (safe; 1% risk of failure)  jfgDTgPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - bullfrogAim: a bullfrog (heavily wounded, 76% to hit)jfgO...F  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycle  Shift-Dir - straight line, f/p - bullfrog  Aim: a bullfrog (heavily wounded, 76% to hit)  The searing ray misses the bullfrog.  (Press . to maintain the ray.)jfgc8.4 (1Searing Rayjfg9jfgjfg/  --more--jfgl - _The bullfrog hits you.kfgt   #####.#  .......  ........# ...#  ...##...###...#  ........#  #......#  #.#.F##..##  #.#..@....#  #...#####.#  ###.# #.# #.# #.#  #.kfgYou barely miss the bullfrog. You grab the bullfrog. You squeeze the bullfrog.  The bullfrog is severely wounded.kfgls{   #####.#  .......  ........# ...#  ...##...###...#  ........#  #......#  #.#.F##..##  #.#..@....#  #...#####.#  ###.# #.# #.# #.# #. kfg~You constrict the bullfrog. The bullfrog hits you.  * * * LOW HITPOINT WARNING * * *kfg<3---9ast: Searing Ray kfgrkfgVF _The bullfrog misses you.kfg O  You hit the bullfrog.  Your weapon exudes an aura of protection.  The bullfrog is severely wounded. 8 -40kfgI kfg R _You constrict the bullfrog. You block the bullfrog's attack.lfgn:  You hit the bullfrog.lfgZE†lfgz --6301 _You kill the bullfrog!lfg lfg;m _Your Conjurations skill increases to level 7!lfg;  ...##..###.... #####.#.....#.### ........###.#.#lfg 6 ........# ...# ...##...###...# ..............# #.####.#......# #.#.†##..##lfg  #.#.@"....# #...#####.# ###.# #.# #lfg: .# #.# #.##lfg lfg a4=-2 _lfgG lfg mfg...##..###.... #####.#.....#.### ........###.#.# ........# ...# ...##...###...# ..............# #.####.#......# #.#.†##..## #.#..@....# #...#####.# ###.# #.##.##.mfgz##.##mfgdmfg[2==-3mfg+mfgmfg+4.4 (2mfgmfg3 _w - an amulet of regenerationnfg6Equip which item?  - - Tentacles Hand Weapons (go to first with ))  l - a +1 dagger of protection (weapon)  i - a +0 battleaxe of flaming Jewellery (go to first with "=)  t - an amulet of reflection (around mantle)  v - a +5 ring of evasion (left tentacle)w - an amulet of regeneration[?] describe selected [!] equip|wield|put on[tab] equip|unequip ofg:ofg$ofg~...##..###....BIGSh0t the Conjurer#####.#.....#.###Octopode........###.#.#Health: 14/47 =======-----------------........# ...#Magic: 2/16===---------------------...##...###...#AC:  8  Str: 9..............#EV: 17Int: 20#.####.#......#SH: 5Dex: 10#.#.†##..##XL:  8 Next: 30% Place: Dungeon:6#.#..@....#Noise: ---------  Time: 5844.4 (0.0)#...#####.#l) +1 dagger (protect)###.#Cast: Searing Ray#.#ofg#.##.##.##The bullfrog is severely wounded. _You constrict the bullfrog. You block the bullfrog's attack.  You hit the bullfrog. _You kill the bullfrog! _Your Conjurations skill increases to level 7! _w - an amulet of regenerationofgUofgX5 1 5.4 (1ofgofg;d  You start removing your amulet.ofg+6.4 (2ofg-ofgofgR+7.4 (3ofgLofgLofg+8.4 (4ofgofgCofg{6=3=9.4 (5ofgofg =0 _You continue removing your amulet of reflection. x4ofgofgcofge  You finish removing your amulet of reflection.  You start putting on your amulet.ofg ,50.4 (6ofg\ofgWofg+1.4 (7ofgofg ofg+2.4 (8ofgofg{ofga7=3.4 (9ofg!ofg#)ofgn+/4.4 (10.0)ofg/ofgc2 _You continue putting on your amulet of regeneration. x5  You finish putting on your amulet of regeneration.ofgc</  --more--pfg3X  w - an amulet of regeneration (around mantle)pfg7pfg:pfg=c _The amulet cannot attune itself to your injured body.rfg_...##..###.... #####.#.....#.### ........###.#.# ........# ...# ...##...###...# ..............# #.####.#......# #.#.†##..## #.#.# #...#####.# ###.# rfgY`rfghrfgj85.0) _rfg prfgTrrfgv x#### #.).....#  ...##..###.... #####.#.....#.###........###.#.# ........# #...# ...##...###...# ..............# #.####.#......# #.#.†##@.## #.#.......# #...#####.####.# .##.# # #.#rfgv K#.##rfg~ rfgƁ S4==6rfgȆ rfg sfg.#########)###..# #### #.).....#  ...##..###.... #####.#.....#.###........###.#.# ........# #...# ...##...###...# ..............# sfg#.####.#.....@# #.#.†##..## #.#.......# #...#####.####.# .##.# .##.# .##.# .##.sfgsfgO8=7sfgsfg tfgUtfgWEquip which item?  - - Tentacles Hand Weapons (go to first with )) tfg0X l - a +1 dagger of protection (weapon)  i - a +0 battleaxe of flaming Jewellery (go to first with "=)  v - a +5 ring of evasion (left tentacle)  w - an amulet of regeneration (around mantle)t - an amulet of reflection[?] describe selected [!] equip|wield|put on[tab] equip|unequip ufgvufg߰ufgd+ #########)###..#BIGSh0t the Conjurer#### #.).....#Octopode...##..###....Health: 18/47 =========---------------#####.#.....#.###Magic: 4/16======------------------........###.#.#AC: 1Str: 9........# #...#EV: 17Int: 20...##...###...#SH: 0Dex: 10..............#XL:  8 Next: 30% Place: Dungeon:6#.####.#.....@#ufgdNoise: ---------  Time: 5857.4 (0.0)#.#.†##..##l) +1 dagger (protect)#.#.......#Cast: Searing Ray#...#####.####.# .##.# .##.# .##.# .##.w - an amulet of regeneration (around mantle) _The amulet cannot attune itself to your injured body.ufg?:Okay, then.ufg,ufg ufgr. _ufgM.......).## ..#########)####### #.).....#  ...##..###....#####.#.....#.#####.#.....# ##...###........#.####.#......# #.†##..##.#.......######.#.#ufgufg28.4 (1 _ufgufg ufgM##.##.......# .......).###....#########)####### #.).....#  ...##..###....#####.#.....#.#####.#.....# ufgݻ##...###........#.####.#......# #.#.†##..##..##.#ufgPufg>&9ufgnufgufg! M...#†#######.##.......##?.# ufgٵ .......).###....#########)###..##### #.).....#  ...##..###....#####.#.....#.#####.#.....# ##...###........#.####.#......#..###.#ufgm ufgA A960ufgC ufg \ _Found a scroll labelled AMYETREAJOM.vfgM.# ...#†#####.##...##.##.......##?.# .......).###....#########)###..##### #.).....#  ...##..###....#####.#.....#.#####.#.....# ##...###..............##.##.vfgvfg&1vfgpvfgvfg}M)..# ...#†#####.##...##.##.......##?.##.......).###....#########)####### #.).....###..# ...##..###.......######.#.....#@#####.#.....# #....##...###...#vfg~F..#..#####.vfg؋vfg&2vfgՔvfgvfg: tM<#.#.).......# ...#†#####.##... ##.##.......##?.##.......).###....#########)###..# #### #.).....### ...##..###@......######.#.....#.#########.#........# #...#.....#.......vfg vfg \5=3vfg[ vfg wfg%M###...#)##.##.#..<#.#......).......# ....#†#####.##... ##.##.......##?.###.......).###....#########)###..# wfg #### #.)...@.###..# ...##..###.......#####.#.....#.#######........###.#.#.##..#wfg'wfg)[20=4wfg-/wfg1wfgisM..............# #$ ###...#)##.##.#..?.....<#.#.......)........# ....#†#####.##... ##.##.......##?.###.......).###....##########)###@.# #### #.).....###..# ...##..###.......#wfgf#####.#.....#.#######...#wfgr&wfg(&5wfg-wfg0^ _Found a scroll labelled VIPODGHE YGAU.wfg& M#### ..............###$..##.. ###...#)##.##.#..?......<#.#.#)........#.# ......#†#####.##.... ##.##.......##?.##.......).###@...##########)###..#.....#### #.).....###..#...##..###.......##.#..#wfgz3 wfg6 &6wfgT@ wfg{B wfgt M #### .... ..............###$..## ###...#)##.##.#..?......<#.#)..#.# wfg" ..##...#†#####.##.......###.##.......##@.###.......).###....# #########)###..#.....#### #.).....###..##.#..#wfg wfg^ B=7wfgO wfgh wfg7 W1=8.4 (2wfg wfg Y _x - a scroll labelled AMYETREAJOMxfg|##...###### # ##.### .##### #.... . .............###$..## ##...#)##.##.#..?......  #..<#.# #.#.#  #...#)# .........#  #...#.# .##......##  #...#†#####.##.@.....###.##.......##..###..#xfg$}%#.......).###....# #########)###..#.....#### #.).....###..# ...##..###.......######.#.....#.#######.###.#.#........# #...#xfgƈxfg$_6==9.4 (1xfguxfgxfg M #...# ##...###### ..  ##.### .##### #.... . .............###$..##... ##...#)##.##.#..?.......<#.# .##.#)# ...... .# ##...#†#####.##.....  xfg! 6##.##.......##..###..##.......).###....# .#.####.xfg xfgp '70xfg xfg xfgM #...# # ##...###### ..  ##.### .##### #.... . .............###$..## ##...#)##.##.#..?.......<#.# .##.#)# ...... .# ###.###...#†#####.##.....  ##.##.......##..###..#..##.##xfgxfg˨\2=1xfgxfgyfgwOM #...# # . ##...###### .. .. ##.###..##### #....... .............###$..## ##...#)##.##.#..?.......<#.# .##.#)# ...... yfgPN.# ###.####...#†#####.##.......#..##...yfg]yfg1`&2yfglyfgmyfgNM  #...# ## ##...###### .. .. ##.###..##### #........ .............###$..## ##...#)##...<#.# .##.###)# ......yfgO  #...#.# ###.##......##....###..##yfg}Zyfg]@==3yfgdyfgkoyfgq+4.4 (2yfguyfgEyo _a - 2 scrolls labelled VIPODGHE YGAU (gained 1)yfgt M#.###  #...# ## . ##...###### .. .. ##.###..##### #..... .............###@..##... ##...#)##...<#.# .##.####...#)# ............##..#..#.....yfg yfg3 Y3=5.4 (1yfgk yfg yfg _7=6.4 (2yfg1 yfg- ? _You now have 211 gold pieces (gained 12).zfg7( ##.##  #...# ### #...# ..# #...# #.# ...# ##.## . #...###### ... .. # ##.###..###### #.@....... ............###...## #...#)##.##.#..... #..<#.# .##.#### #...#)# ............# zfg8k#...#.# ###.##......## #...#†#####.##.......# ##.##.......##..###..#  #.......).###....#..#zfgzDzfgTG+7.4 (1zfgMzfgzP{ _You hear the slow hiss of an avalanche of sand very nearby.zfgA .## ...# ### ...# ..# ...# # #.# ...# #.##.## . ...###### .... ..## ##.###..##### #.###...##. ...#)##.##.#........... ..<#.# .##.#.### # ...#†#####..##. zfgZzfg&8zfg@zfg zfg .## # ### .# ..# ..# # #.# ..## #.##.## ..####### .... ..# # ##.###..##### #.###...##.....##)##.##.#............#zfg<#.# .##.#.......######)# ......##.# ###.##......###†#####.##.......# .##.##..###..# zfg~(zfgE+\4=9zfg1zfgm3zfg  ## #.# ### #.# ..# #..## # #.# #..# # #.##.## ##..# ###### .... ...# # ##.###..##### #.###...##.....##)##.##.#............# <#.# .##.#.......#######)# ......#zfg #.# ###.##......###†#####.##.......# ##.##..###..# zfg zfgJ B=80zfg zfg {fg' .. #. # ####. #..# # ..##. #..# # # #.##. #..# # #.##.##.##..# ###### .... ....# # ##.###..#####+#### #.{fg(###...##.....# #)##.##.#............# #.# .##.#....... #)# ............# #.# ###.##......## #†#####.##.......#.##..###..# {fgu2{fg5&1{fgm;{fg={fg`0 .. #..  ####. #..#  ..##. #..#  # #.##. #..#  #.##.##.##..#  .........# # ##.###..#####+##### #.###...##.....# {fg)##.##.#............# .# .##.#..... )# ............# .# ###.##.. †#####.##.......# .##..###..# {fg{fgT5=2{fg{fg{fg... #.. ####. #..# ..##. #..# # #.##. #..# #.##.##.##..#  .........# # ##.###..#####+##### #.###...##.....####. ##.##.#......# # .##.#... # . {fg5;# ###.##......## #####.##.......###..###..# {fgk{fg]8==3{fg֝{fgC{fg .. #.. ####. #..# ..##. #..# # #.##. #..# #.##.##.##..#  .........# # ##.###..#####+##### #.{fg< ###...##.....####..##.#.....#  .##.#...  ..#  ###.##......##.##.......###..###..# {fg {fgC &4{fg! {fg# |fg;.. #.. ####. #..# ..##. #..# # #.##. #..# #.##.##.##..#  .........# # ##.###..#####+##### #.###...##.....####..# .##.#.# .##.#.... ....# ###.##......##.##.......# |fg=C|fgD&5|fgI|fgPL|fg.. #.. ####. #..# ..##. #..# # #.##. #..# #.##.##.##..#  .........# # ##.###..#####+# #### #.|fg=f###...##.....####..# ##.#.# ##.#.######..#.##......## |fg|fg\6=6|fg|fgԭ|fg/ .. #..  ####. #..#  ..##. #..#  # #.##. #..#  #.##.##.##..#   .#   ##.###..#####+#####.  #. ###...##.....####..# #.#..# ..< #.#.###### # .#  #.##......##    #.##.#   ##..###..#    .###....#..#  |fgM0D |fgF7|fg59C==7|fg<|fg?; _Found an escape hatch in the ceiling.|fg<  .. #..  ####. #..#  ..##. #..#  # #.##. #..#  #.##.##.##..#  .#  ##.###..#####+#####.#  #.# .###...##.....####..#|fg=  .#...# ...<  .#.###### ### #  .##......##  .##.#  .##..###..#  ###....#..#  |fgAE |fgF &8|fgJ |fgKM |fg3z#####M###...#...'M   mummy (dormant)|fg7  You open the door.|fgT∩MM|fgi9=9Searing Ray|fg8|fg _A mummy comes into view. _Found a sand-covered staircase.~fg **** The searing ray hits the mummy!~fgZ o  The mummy is moderately damaged.~fgb L∩.M'~fgc 7=7---==90ontinue: Searing RayRay ~fgi ~fgn f _(Press . to maintain the ray.)~fg **** The searing ray hits the mummy!~fgL∩.M'~fg 6-----1+ ~fg~fgu^ _The mummy is almost destroyed.fg==D  The searing ray hits the mummy!fg@****fgL∩..'fg5---2-2Searing Ray++ fgfgL _You destroy the mummy!fg[ M .. #..## #..#  . #..###  #.##. #..##∩#  #.##.##.##..##...##.........##.....#  ##.###..#####@#####.# ## #...................##...##.....####..####.....# ....< fg٪ .#.......###### .#### .# #fgŲ fgJ |-3ast: Searing Ray fg fg Q _There is an open door here.fgj M .. #..## #..#  . #..###  #.##. #..##∩##  #.##.##.##..##...#.........##..@..#  ##.###..#####'#####.# ## #...................# .###...##.....####..#### ......##### fgq fgt u8=-4 _fgx fgz fg5;+M .. #..## #..#  . #..###  #.##. #..##∩##  #.##.##.##..##.@.##.........##.....# fg;4 ##.###..#####'##### ## #...................# ####... .#.##fgCfgC&5fgGfg%Jfg{M .. #..## #..#  .fg| #..###  #.##. #..##@##  #.##.##.##..##...##.........##.....# ##.###..#####'#####.# fgfgZ6==6fgfgi] _There is a sand-covered staircase here.fgkfglfgtofgjsfgw[9=7 _fgyfg{fg}6 #z# ### ##.## ##...##  fg##.....##  +...∩...###  +.......#z# an Ossuary +...@...#  ##.....## fgE ##...#  ##.##fgpr ### #z# fg zzz 3 weeping skulls (dormant) ### fgD The world spins around you as you enter the gateway.fg| ;==fg$fgNd-8.1 (1.7fgcmfg4t _You enter an ossuary!  Found a gate leading back out of this place. _There is an empty arch of ancient stone here.fga3fgcfg",fg&fgC)m _The weeping skull gives a chilling moan. x2fg&*fg.M _The weeping skull gives a chilling moan.fg^/T30=fg0fg%2,fg2fgH7i7=fg8fg;,fgo<fg>a1=fgF?fgC,fgEfgJO=fg?LfgPfg%Qfg:SfgUfgV2=8==fgVfgY,fgZfg[,fg\fg^a3=fg_fgbP==fgcfg2e,fgefggh,fghfg6nfgnh34=9=fgnfgpfgt,fgvfg{,fg|fg4,fgǃfgfgi5==fggfg,fgϑfg@,fgfgQ6=10/16==fg%fg:  The weeping skull asks how much longer can this world bear the weight of past _lives.fgfgfg,fg+fgp _The weeping skull moans for your inevitable fate.fgθfg:fgfgh7===fgfg,fgfgc1=fgfg,fgfgfg K8=fg%fg,fgfg0O=fgfg,fgGfgk9=fgwfgFd2==fgfg6,fgfgfgwL40=fg7fg,fgfgfg:==fg*fg,fgfgfgU1=fgMfgfg*K3=fgfg ,fg fg,fg&fgfg\D2=fgfgfg@9=fgfg#,fg%fg)fg)3=4==fg+fg/,fg1fgS6,fg7fgg<,fg>fgoBfgBh4===fgDfgI,fgJfgO,fg5QfgVa5=fgWfg\k5=fg]fg_,fgA`fg|b,fg cfg|efge9=fg##.....####..####..#..........#-^..............#####################Magic Dart  Z   hound zombie (dormant) fg)26011.1 (33.0)fgfgn..ZZfgNF-2.1 (34fg fg _ _A hound zombie comes into view.fgxz  You miscast Magic Dart.  You are very lightly contaminated with residual magic.fgKY.Zfg5--3.1 (1.0)Contam fgfgۍ0 _Nothing appears to happen.fgj *** The magic dart hits the hound zombie!fgefgqm.Z..fgph4---=4fg1wfg#}g _The hound zombie is moderately damaged.fgs **The magic dart hits the hound zombie!fgfgfg^..Zfg]`3---5fgfg d _The hound zombie is heavily damaged.fgt  The magic dart hits the hound zombie.fgߏt  The hound zombie is severely damaged.fg`2---6fgfgqZ _The hound zombie closely misses you.fgX t  The magic dart hits the hound zombie.fgT   The hound zombie is almost destroyed.3---1---7fg Y fg_ 1 _The hound zombie bites you.fg J  The magic dart hits the hound zombie.fg A. fgB.fg!_4=--0fgL"|---38Magic Dartfg&fgV)S _You destroy the hound zombie!fgMfgfgמfgء _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgN5fg;fgcAfgD _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg3fg\4fg4fg9fg<5=1= fg{=Z _Your magical contamination has completely faded away.fg=56=fg+>fg>fgKA~7==fg(BfgD,fgDfgMFO=fgcGfgH,fgIfg{K=2==fgLfgrN,fgNOfgQ,fgtRfgS,fgTfgVP==fgxWfgzY,fg|Zfg\,fg ]fgr_a3=fg'`fgb,fg|cfgdfg-efg7ffgg,fghfgqjfgj9=fgJkfgm,fgmfgo,fg;pfgrb4==fgsfgu,fgvfgx,fgxfg_z,fg{fg}P==fg}fg,fg3fg#fgzK5=fg7fgfgfgޅfg%,fgyfgu,fgfgfgD9=fgfg-,fgڐfg,fgffgfgɕL6==fgfgjfg},fg7fgfg,fgfgIfg  ..####..####... #........'.#..# #........'.#..# #Zß.. #...ß...####..# ..... #.............# ...###.............# #..⌠..#..#..####..# #.....#++#...'.#..#fgV #...@.# #...'.#..#- ###.....####..####..#fgs.....................#Magic Dart......^..............#######################Z   human zombie (dormant)fg054.1 (36.0)fg`F-5.1 (37fgfg_ _A human zombie comes into view.fg p******Zfg-^fgf.Z.....fgdmg5--=6.1 (1.0) fg@tfgcwN _The magic dart hits the human zombie but does no damage.fg *****The magic dart hits the human zombie.fgWfg_.Z....fgd`4---7fgkfg>o: _The human zombie is lightly damaged.fg  ****The magic dart hits the human zombie.fgfgN,.Z...3---8 _The human zombie is lightly damaged.fgx ***The magic dart hits the human zombie.fgH...fg\ `2---9fgfg  e. _The human zombie is lightly damaged.  The magic dart hits the human zombie. _The human zombie is lightly damaged.  The magic dart hits the human zombie. _The human zombie is lightly damaged.fg F*** _The human zombie is lightly damaged.  The magic dart hits the human zombie. _The human zombie is lightly damaged.  The magic dart hits the human zombie. _The human zombie is lightly damaged.  The magic dart hits the human zombie.fg fg# {.Z..fg c1---60fg fgԤ   The magic dart hits the human zombie. _The human zombie is lightly damaged.  The magic dart hits the human zombie. _The human zombie is lightly damaged.  The magic dart hits the human zombie. _The human zombie is lightly damaged.fg Z** _The human zombie is lightly damaged.  The magic dart hits the human zombie. _The human zombie is lightly damaged.  The magic dart hits the human zombie. _The human zombie is lightly damaged.  The magic dart hits the human zombie!fgq fg y v.Z.fgQ| b0---1fg fg g _The human zombie is moderately damaged.fg} *The magic dart hits the human zombie.fg fg[..ZfgN@-2fgfgug _The human zombie is moderately damaged.fgBVJ  The magic dart hits the human zombie.fgns  The human zombie is heavily damaged.fgm[9/16 --3fg[fgZ _The human zombie closely misses you.fg#J  The magic dart hits the human zombie.fgfgh8---4fgfg?d _The human zombie is heavily damaged.fgG]  The magic dart hits the human zombie but does no damage.fgs  The human zombie is heavily damaged.fg#I7---fgj5fgfg] _The human zombie completely misses you.fgW &  The human zombie is heavily damaged. _The human zombie completely misses you.  You hit the human zombie.  Your weapon exudes an aura of protectionfg(X .  You grab the human zombie. You squeeze the human zombie!  The human zombie is severely damaged.fg'Y _1---- 8 fgqY 6fg^ fg` P _You constrict the human zombie. The human zombie hits you.fg  You hit the human zombie.  The human zombie is almost destroyed.fgC----7fg{fgP _You constrict the human zombie. The human zombie hits you.fgE hit the human zombie.almost destroy  .fg`K K. fgDT 2=8==78Magic DartfgY fgw[ S _You destroy the human zombie!fgs?fg@fgAfg'73=4=5=6=== 1 7==9===10/16====fg 8fg:c1=fg";fg=,fg>fg?,fg@fg3Bfg~BfgbCfgEO=fg!FfgG,fg}HfgIfg3JfgJfgLfgLN2==fguMfgNfg0OfgOfgQ,fgQfg(S,fgSfgTP==fgUfgGW,fgWfgYfgZfgZfg\fg\K3=fg]fg_,fg,`fgb,fgEcfgCe,fgefg?g9=fggfggfgh,fg+ifg=kfgkL4==fg8lfgn,fg*ofg+q,fg>rfgtBfgvfgv:==fgwfg~yfgyfgFzfgG|,fg|fgfgiK5=fgzfg,fgۂfg,fgfg,fgfgfgC9=fgfg,fgofgk,fg,fgfgTL6==fgfgqfgn,fgsfg2fgB,fg fgŝfg,fgifg]fg #....... ..Z #⌠.......... .. #........#..####.. ..####..####.....# #'.#..........# #'.#..#...ß...# #...ß...####..........# #....................@###.............-#..#..#..⌠..#..#..####.. #+ #.....#++#...'.#..Magic Dart #.....# #...'.#.. ###.....####..####....................... Z   hound zombie (dormant)......^...fg8x...........#####################fg1125.1 (57.0)fgc==-6.1 (58fgMfg_ _A hound zombie comes into view.fg$T ******Z    The magic dart hits the hound zombie.fg fg .Z.....fg g5--=7.1 (1.0) fg fg g _The hound zombie is moderately damaged.fgA *****The magic dart hits the hound zombie!fg2fg3fgh;..Z...fg>`4---8fgCfgFd _The hound zombie is heavily damaged.fg *** The magic dart hits the hound zombie.fgfg.Z..fgH`3---9fgbfg;e _The hound zombie is severely damaged.fg ** The magic dart hits the hound zombie.fgTfg$]|.Z.fg^a2---30fgefghe _The hound zombie is almost destroyed.fgJ  The magic dart hits the hound zombie!fgU].*fg%:H..fgD1---91Magic DartfgJfgLS _You destroy the hound zombie!fg; fg;C fgH fgK _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgXN fgN fg+O fgQ fgW 2== _fgX fg,Y fgZ fg[ ,fg\ fg_ fg_ :==fg!` fga ,fgb fg e ,fgre fgg fgg D3=fgh fgj ,fgk fgm ,fgn fgp ,fglq fgds O=fgt fgiv ,fgWw fg:y ,fg(z fg/| fg| E4==fg:} fg< ,fg fg ,fg fg! ,fgj f==fgψ fg ,fg fgw fg K5=fg fg ,fg8 fg ,fg fg ,fg fga fg 9=fg- fgn ,fgɛ fgɜ ,fgQ fgZ fg L6==fg, fg fg ,fgc fg5 fgͥ ,fgE fg fg fg fgv fg< = _You open the large door.fgJ fg :==fgկ fg~ fg3 ,fgn fg fg fg fg fg fg ,fg fgA fg> ,fg fg fgw ,fg fg fg? ,fg fg' fg ,fg9 fgp fg fg ,fgk fg0 ,fgh fgg fg ,fg1 fg fg XfgC ,fg fgk fg5 ,fg fg fg< ,fg fg fg ,fg8 fg fg ,fg0 fg fg ,fg fg fgk ,fgA fgY fgF ,fg fg fg ,fg fgm fg Bfgn fg #...   #..# ß  #..# .Z  #..# ...  #..####..#  #........#  #^......⌠# ...ß.  #..@.....#  - #..####..####.....## #..# +........# #.Magic Dartfg#..# +........# #.#..####...ß...# #. #.............# #Z   gnoll zombie (dormant) #.............### #..####..#..#..⌠..#.#..# +...#''#.....#+fg9084.1 (53.0)fgF-5.1 (54fgO"fg%_ _A gnoll zombie comes into view.fg ******Z  The magic dart hits the gnoll zombie.fgv fgy v  The gnoll zombie is moderately damaged.fgw Z.Z.....Z   orc zombie (wandering)fg g5--=6.1 (1.0) fg fgo ^ _An orc zombie comes into view.fgփ ***** The magic dart hits the gnoll zombie!fg" fg- t  The gnoll zombie is severely damaged.fg fg .ZZ......fg `4---7fg5" fg% ^ _An orc zombie comes into view.fg^ **** The magic dart hits the gnoll zombie.fgfgfgfgZ..Z....Z 2 orcsfg`3---8fgfg{e _The gnoll zombie is almost destroyed.fg *****The magic dart hits the orc zombie!fg^Z.....fgd`2---9fghfg5mc _The orc zombie is almost destroyed.fg6H  The magic dart hits the orc zombie.fgg;.*****   orc zombiefgfg.Z.....fgc1---90fgfgQ _You destroy the orc zombie!fg  **** The magic dart hits the orc zombie.fg,fg֕.Z...  gnoll zombiefgdb0---1fgfgwc _The orc zombie is severely damaged.fg ***The magic dart hits the gnoll zombie.fg\T fgU fg^ Z..Z   orc zombiefg` @-2fg!h fgk e _The gnoll zombie is almost destroyed.fg J  The magic dart hits the gnoll zombie!fg .**  orcfg fg' .Z..fg- [9/16 --3fg4 fg8 S _You destroy the gnoll zombie!fgV ** The magic dart hits the orc zombie.fgmC..fgh8---4fgófg`c _The orc zombie is almost destroyed.fgH  The magic dart hits the orc zombie.fg.**fgwK...fgҁ7---405Magic DartfgfgUQ _You destroy the orc zombie!fg kfg8pfg~ufgx _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg#) fg. fgZ3 fg9 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg% fg fg fg: fg | _fgL fg T8==fg< fgL ,fg fg ,fg) fg ,fg8 fg P==fg fg ,fg fg@ ,fg fg~ c9=fg fgB ,fg fg ,fgG fg5 ,fg fgK O=fg fg ,fg fg ,fgH fg h10/16==fgx fg\ ,fg fg} ,fgI fg ,fg! fgv# fg# :==fg3$ fg% fg% fg& fg( fgh( M1=fg) fg* fg++ fg+ fg- ,fg). fg0 ,fg0 fg2 O=fg;3 fg$5 ,fg5 fg6 ,fgb7 fg&8 d2==fg8 fg9 Bfg|: ,fg(; fg; ,fg < fg< fg= 3==fgN= fg= ,fg\> fg ? fgL? fg? fgi@ a3=fg@ fgB ,fg~C fgD ,fgVE fg9F ,fgF fgG fgG 2=fgG fgI ,fgeI fgBJ fgJ L4==fgJ fgK ,fgK fgiM fgM fg=N fgO ,fgP fgR P==fgS fgU ,fgfU fgW ,fgmW fgUX a5=fgX fgY ,fgZ fg\ Bfg_ =fga ,fga fgc ,fgzd fgrf fgf L6==fgg fglj fgl ,fgl fgn fgq ,fgcq fg  The magic dart hits the marrowcuda. _The marrowcuda is heavily damaged.  The magic dart hits the marrowcuda. _The marrowcuda is heavily damaged.  The magic dart hits the marrowcuda. _The marrowcuda is almost destroyed.fg6[  The magic dart hits the marrowcuda but does no damage.fg!+ FF 2 marrowcudas (1 summoned)The marrowcuda is severely damaged.The marrowcuda closely misses you. The marrowcuda bites you.fg\#g5---8fg2*fgx-? _Another marrowcuda is drawn to the feast!fge H  The magic dart hits the marrowcuda.fg r  The marrowcuda is almost destroyed.fg| 6=-1--9fg* fg> _The marrowcuda completely misses you. The marrowcuda misses you.fg[  The magic dart hits the marrowcuda.  You destroy the marrowcuda!fg\ fg&` c.§fg I..fg5 J 7==0---680Magic Dart _The marrowcuda disappears in a puff of smoke!fg fg h _Your Alchemy skill increases to level 4!fgHfgfgBfg1 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg+fgfgCfg@fg| _fg,fgzfgq!fg!i=1=fg"fg$,fg{%fg',fgM(fgF*,fgS+fg,fgR-2=fg.fg0,fg0fg1,fgt2fg4;2fg4)==fgs5fg7,fgU8fgF:,fg$;fg<,fg=fg?fg6@3==fg@fgC,fgxCfgE,fg6FfgHa3=fgIfgFK,fgKfgM,fgNfgPfgPfgQfgSfgT9=fgDUfgV,fgWfgYfgYL4==fgZfg\,fg]fgs_,fg`fg8b,fgcfg6eP==fgeffggh,fgifgjfg:kfglfgmfgmfgnD5=fgofgmp,fgpfgq,fgYrfg2s,fgsfgtfgt9=fg!ufgvfg,wfgwfgy,fgzfg{b6==fg|fg ~fg~,fg]fgfgρ,fgGfgfg2,fg…fgi= _You open the large door.fg-fgq:==fgfg^E  There is a large open door here.fgҎ5 _fgOfg,fgvfgM _You now have 218 gold pieces (gained 7).fgi3fg%fg,fg>fg N _You now have 231 gold pieces (gained 13).fg3fgLfg.E  There is a large open door here.fg5 _fgfgfg-,fgfgϢfg,fg%fg$fg,fgQfgPfg,fgfg*fg,fgXfgӯfg(,fgafgv= _You open the large door.fg3fgfgPE  There is a large open door here.fgfg$ _fgfg,fg5fgI~ _a - 5 scrolls labelled VIPODGHE YGAU (gained 3)fg3fgfg,fgfg~ _g - 2 scrolls labelled HAMUETW XENYV (gained 1)fg3fgfgcE  There is a large open door here.fg>fg _fgfg%fg ,fgnfgfg,fgfgHfg,fgxfgfg=,fgfgnfgM,fgfgfg,fgfgfg~,fg!fgfgfgfg:fgfg,fgOfgfg,fgMfgfg,fgfgfgfgfgKfg6fgfg/fgrfgKfgL,fgfgfg,fg9fgfggq###################### #..............^......  #..................... #..####..####.@...### -#..#.'...# #.....# #..#.'...#++#.....# fgDMagic Dart#..####..#..#..⌠..##.............###...#.............# .... ...# Z   human zombie (dormant)#..####...ß...# ..ß. #..##..#.'........# .Z.. #..##..#.'........# ... #..#fg 1356.1 (76.0)fgF-7.1 (77fgfg_ _A human zombie comes into view.fgi *****Z*The magic dart hits the human zombie!fg=fg_......Z.fgg5--=8.1 (1.0) fg+fg(: _The human zombie is lightly damaged.fgp *****The magic dart hits the human zombie.fg\.....fg`4---9fgfg\: _The human zombie is lightly damaged.fg *****The magic dart hits the human zombie.fg2< fgC .....Z.fgdE a3---60fgfgQd _The human zombie is heavily damaged.fg J  The magic dart hits the human zombie.fgt s  The human zombie is heavily damaged.fgu 2---8---6fg{ fg } 0 _The human zombie hits you.fg J  The magic dart hits the human zombie.fgA: s  The human zombie is heavily damaged.fg:; 3---7---7fg#@ fgC ] _The human zombie completely misses you.fgN~ The human zombie is heavily damaged. _The human zombie completely misses you.  You hit the human zombie.  Your weapon exudes an aura of protection.  Your grab misses the human zombie. Your squeeze misses the human zombie.  The human zombie is severely damaged.4= 8 8.0 (0.9fgJUfgXZ _The human zombie closely misses you.fg4  You closely miss the human zombie. You grab the human zombie.  The human zombie is severely damaged.fg'6e5=9.0 (1.0fg<fgz?5 _You constrict the human zombie.fgM $ The human zombie is severely damaged. _You constrict the human zombie.  You hit the human zombie.squeeze the human zombie, but do no damage.  fg 6=8==70fg fg C _The human zombie hits you but does no damage.fg/M _The human zombie hits you but does no damage.almost destroyfg55x.fg@7====501Magic DartfgEfgGS _You destroy the human zombie!fg 3fg fgٰ fg nfg fg8 fgȶ fga fg L= 1 fg~ fgǻ ,fgP fg ;9fgT (=fgɾ fgg ,fg fg ,fg fg fg fgx fg O=fg fg: ,fgD fg? ,fg fg h10/16==fg fg ,fg1 fgX Bfgs fg fg fg fg :==fg~ fg\ ,fg fg c1=fg fg ,fgA fg@ ,fg fgM ,fg fg fg6 9=fg fg ,fgQ fg ,fg fgZ fg N2==fg fg ,fg fg ,fgk fgk ,fg fg fg :==fgd fg< ,fg fg ,fg fg a3=fgq fgD ,fg fg ,fg fg ,fg fg fg 9=fg fgm ,fg fg fg L4==fg( fg! ,fg~ fgY ,fg fg ,fg fg fg :==fg@ fgX ,fg fgt fg fg fg fg> fgi D5=fg fg fg= fgp fgS ,fg fg fg  fgE fg O=fg, fg fg+ fg fgw fg fg fg b6==fg| fg fg ,fgG fg, fg$ ,fg fg fgt ,fg fg fg fgZ :==fg fg1 fg_ ,fg$ fg# fg ,fg fg fgy% #################### ............^....... ................... ####..####.....#### fg% #.'...# #.....#ZZ# #.'...#++#.....#''# ####..#..#..⌠..#@.#..- ...........###.......... ...........# #.............# #z#Magic Dart ####...ß...# #...ß...####..# ### #.'fg.& ..# #........+ #..# ##.# #.'........# #........+ #..###... Z   gnoll zombie (dormant) ####..####.....####..####..##.... Z   orc zombie (dormant) ......# ...... #........'...∩. .....⌠# ...ß... #⌠.......'.....fg. Q 430.0 (59.0)  You open the large door.fg/ F-1.0 (60fg4 fg6 p _An orc zombie and a gnoll zombie come into view.fgFF *Z  The magic dart hits the orc zombie.fgfgfg{..ZZZfgg5--=2.0 (1.0) fgfge _The orc zombie is moderately damaged.fgL H  The magic dart hits the orc zombie!fgxQ C'fg &'fg `4---3fg fg Q _You destroy the orc zombie!fgI J  The magic dart hits the gnoll zombie.fg` I  The gnoll zombie is lightly damaged.fga `3---4fg+h fgk Z _The gnoll zombie closely misses you.fgZt  The magic dart hits the gnoll zombie!fgs  The gnoll zombie is heavily damaged.fg`2---5fg{fg{] _The gnoll zombie completely misses you.fg.t  The magic dart hits the gnoll zombie.fg#t  The gnoll zombie is almost destroyed.fg:b1---6fg.fg8Z _The gnoll zombie closely misses you.fgJ  The magic dart hits the gnoll zombie!fg['fg&'fgOu--7Magic DartfgfgS _You destroy the gnoll zombie!fgN fg 4fgȌ  fg/ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgN fgT fgX fg[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg 3fg fg fg : _fg fg fgY fg ,fg fg? fgl fg8 fg fg N2==fg5 fg ,fgA fg fg fg fg ,fg: fg fgC 3==fg fg ,fg fgs ,fg fg a3=fg fg ,fg fg Bfg ,fgC fgp O=fg fg ,fg fg b4==fg\ fg ,fgU fg fg3 fg fg ,fg0 fg fg :==fgO fg ,fgl fg fg: fg~ fg9 fgU K5=fg fgv ,fg fg fg fg fg ,fgl fg9 O=fg fgi ,fg fg ,fg fg fgJ L6==fgH fgD fg ,fg fg+ fg fg0 fg fgZ fg8 fgT fg fgOfgfg:==fg1fgfgfgfg@fg fg,fgkfgfgmfgfgfg' fg fg fg" fg fg ,fg fg fgfgfgO,fgfg,fg,fg!fgfg,fgfgmfg+,fgfg/fg,fgIfgfg,fgfg`fg,fgfg!= _You open the large door.fg!3fg"fg+$E  There is a large open door here.fgM%5 _fg&fgp',fg'fg>)N _You now have 241 gold pieces (gained 10).fg*fg6*fgq*fg+fg+fg#,fgQ.M _You now have 247 gold pieces (gained 6).fg"/3fg}/fgX1E  There is a large open door here.fg[2fg2 _fg2fg3fgF5,fg5fgZ6fgH7fgl7fg7fg8fg9,fgp:fg;fg<,fg<fg=fg>fg>fg?fg-AfgBfgBfghCfgE= _You open the large door.fgoG3fgCHfg[JE  There is a large open door here.fgKfg&L _fgNQfgY7....................# ###.....####..####..#  #.....#..#...'.#..# ++#.....#''#...'.#..##..⌠..#..#..####..# ....###.............# ....# #.............# #z# fg=Z ß...# #...ß...####..# ### ....# #........'@#..# ##.##-# #........'?#..###...## ###.....####..####..##.....##  ...... #........'...∩...###  ...ß... #⌠.......'.......#z# fg^Z ...... #........'...∩...#.....####..####..##.....##fg~Z# #........'.#..###...### #........'.#..# ##.##fg^1504.0 (67.0)fg`F-5.0 (68fgcfg*e. _y - a scroll of identifyfg^fg`fgffg=i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgR fgk fg fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fg fgY fg fg fg fgH : _fg ,fg; fg I _y - 2 scrolls of identify (gained 1)fg! 3fg! fg% E  There is a large open door here.fgc' fg'  _fg( fg) fg', ,fg, fg/ fgZ1 ,fg,2 fg13 fgb5 ,fgX6 fg7 fg8 ,fg9 fg&: fgl; ,fg; fg< fg= ,fgd> fg@ fg@ ,fg!A fg9B fgB fgKC fgC fgE fgqG ,fgH fg.K fg8N ,fgO fglR 7 _You open the door.fgS fgS fgdT fg-W @  There is an open door here.fg^X fgX  _fg1Y fg [ ,fg[ fg\ I _y - 3 scrolls of identify (gained 1)fg^ 3fg^ fgL` fg` fg` fg|e p _e - 2 potions of haste (gained 1)fgg 3fgg fgh fg2j fgj fgj fg%m @  There is an open door here.fgn fgo  _fgo fgr fgs ,fgt fgv fg:x fglx fgx fgy fg | ,fg| fg fg #.'...#++#.....#''#...'.#..# .####..#..#..⌠..#..#..####..# ............###.............# ............#.#.............# #z .####...ß...#.#...ß...####..# ## .#.'........#'#........'.#..# ##. .fg #.'........#.#........'.#..###.. .####..####.....####..####..##......# +......@'Z#........'...∩..⌠# +...ß...'Z#⌠.......'.... .......# +.......'Z#........'...∩Magic Dart .####..####.....####..####..##... .# +........#.#........'.#..###.. .# +........#+#........'.#..# ##. Z   centaur zombie (dormant) .####...ß...# #...ß...####..# ## ZZ 2 human zombies (dormant)........# #.............# #z........###..........fg F...# ##fg' G 30.0 (25  You open the gate.fg5 pZ.Zfg ,1.0 (26fgR fg& t _A centaur zombie and 2 human zombies come into view.fgL  The magic dart hits the centaur zombie.fgO  The centaur zombie is lightly damaged.  The centaur zombie closely misses you. x2; The centaur zombie hits you.fgew.ZZ1 dormant)fg5--5--=2.0 (1.0) fgՕfgF _The centaur zombie kicks you but does no damage.fg v  The magic dart hits the centaur zombie.fg%  The centaur zombie is moderately damaged.The centaur zombie barely misses you.fg& @6=-fg& Y4---3fg"/ fg0 _ _The centaur zombie completely misses you.fg   You hit the centaur zombie.  Your weapon exudes an aura of protection.  You squeeze the centaur zombie!fgX%0 Z. Z  The centaur zombie is severely damaged.The human zombie hits you but does no damage.fgN&_= 8 4fgq.fg1z _The centaur zombie closely misses you. The centaur zombie kicks you.fg  You barely miss the centaur zombie.The centaur zombie is severely damaged.The centaur zombie completely misses you.fgڲ Z.The centaur zombie kicks you but does no damage.fg- Y7=9 (0.9fgc fgʽ Y _The human zombie barely misses you.fghuman zombie barely misses you.human zombie. You grab the human zombie.  You squeeze the human zombie.  The human zombie is lightly damaged.  You constrict the human zombie. The centaur zombie barely misses you. x2  The centaur zombie closely misses you.fga-5.9 (1.0fgfg:T _The centaur zombie misses you.fg(  You barely miss the centaur zombie.The centaur zombie is severely damaged.You constrict the human zombie. The centaur zombie hits you.fg& 3---5= 1 6.8 (0.9fg fg { _The centaur zombie kicks you. The human zombie completely misses you.fgYou constrict the human zombie. The centaur zombie hits you. _The centaur zombie kicks you. The human zombie completely misses you.hit the centaur zombie but do no damage.Your weapon exudes an aura of protection.  The centaur zombie is severely damaged.  You constrict the human zombie! The centaur zombie closely misses you.fgh4=-- 8 fg &7.8 (1.0fgfgF _The centaur zombie kicks you but does no damage.fg1   but does no damage. hit the centaur zombie..  hit  The centaur zombie misses you. The human zombie closely misses you.fgST2-8fg fg|y _The centaur zombie hits you. The centaur zombie closely misses you.fg~ The centaur zombie misses you. The human zombie closely misses you. _The centaur zombie hits you. The centaur zombie closely misses you.almost destroyThe human zombie barely misses you.The centaur zombie completely misses you.fgT4=9fgfg&[ _The centaur zombie barely misses you.fgv:M The centaur zombie complet _The centaur zombie barely misses you.You squeeze the centaur zombie.fgm;o5==40fgBfgF _The centaur zombie misses you. The human zombie misses you.fg.U  You barely miss the centaur zombie. You squeeze the centaur zombie.fg*e  'ZZ 2 humans  You destroy the centaur zombie!2-41fggl f _You constrict the human zombie. The human zombie hits you.fgJ  The magic dart hits the human zombie.fg[$t  The human zombie is almost destroyed.fg[*UZ.fgJ+3-4-2fg.3fg:65 _You constrict the human zombie.fg>=J  The magic dart hits the human zombie.fgBs'   human zombiefgl '  You destroy the human zombie!fgpl4=-73fgfgC _The human zombie hits you but does no damage.fg/fgJ ]  The magic dart hits the human zombie but does no damage.fgK 1--3-- 1 4fgQ fgTT 0 _The human zombie hits you.fg J  The magic dart hits the human zombie.fg I  The human zombie is lightly damaged.fg 2=-2---5fgh fg# R _The human zombie misses you.fgjkJ  The magic dart hits the human zombie.fgdfgB3=1---6fg`fg: _The human zombie is lightly damaged.fgt  The magic dart hits the human zombie.fgwv  The human zombie is moderately damaged.fg;x36---0---=7fgD~fg/0 _The human zombie hits you!fgjJ  The magic dart hits the human zombie.fgBv  The human zombie is moderately damaged.fg31------9/16 ----8fgbfgN!0 _The human zombie hits you.fghFJ  The magic dart hits the human zombie.fgv  The human zombie is moderately damaged.fg2=--8----9fgfg] _The human zombie completely misses you.fg\ J  The magic dart hits the human zombie.fg, s  The human zombie is heavily damaged.fgD o3=-50fg" fgʒ Y _The human zombie barely misses you.fgE J  The magic dart hits the human zombie.fgC fgY 34=7--1fg fg d _The human zombie is heavily damaged.fg96J  The magic dart hits the human zombie.fg ws  The human zombie is heavily damaged.fgx5=6---2fgU~fg] _The human zombie completely misses you.fgFxt  The magic dart hits the human zombie.fgt  The human zombie is severely damaged.fg%30--5---3fg fgI0 _The human zombie hits you!fg1z  You miscast Magic Dart.  You are very lightly contaminated with residual magic.fg224-----4---4Contam fg9fg<K _Nothing appears to happen. The human zombie hits you!fgJ  The magic dart hits the human zombie!fgzjt  The human zombie is severely damaged.fgk5---3---5fgsfgnvC _The human zombie hits you but does no damage.fg J  The magic dart hits the human zombie.fg fg! o6=--6fg' fg+ e _The human zombie is severely damaged.fg/ t  The magic dart hits the human zombie.fgk t  The human zombie is almost destroyed.fgr w3--2-7fg fg 0 _The human zombie hits you.fgߛfg#fgfg(^ _You are too injured to fight recklessly!fgfgfg~fg^ _You are too injured to fight recklessly!fgfgfgfg^ _You are too injured to fight recklessly!fg9  _You are too injured to fight recklessly! _You are too injured to fight recklessly!  You hit the human zombie but do no damage.  Your weapon exudes an aura of protection.  You grab the human zombie.  The human zombie is almost destroyed.fg 4=- 8 8.7 (0.9fg fg y _You constrict the human zombie. The human zombie barely misses you.fg .#.'...#++#.....#''#...'.#..#  BIGSh0t the Conjurer .####..#..#..⌠..#..#..####..#  Octopode ............###.............#  Health: 24/47 ============------------ ............#.#.............# #z Magic: 1/16=----------------------- .####...ß...#.#...ß...####..# ## AC:  8  Str: 9 .#.'........#'#........'.#..# ##. EV: 17Int: 20 .#.'........#.#........'.#..###.. SH: 0Dex: 10 .####..####.....####..####..##... XL:  8 Next: 57% Place: an Ossuary fg} .......# +......@Z.#........'...∩ Noise: =--------  Time: 6558.7 (0.0) ......⌠# +...ß...'.#⌠.......'.... l) +1 dagger (protect) .......# +.......'.#........'...∩ Cast: Magic Dart .####..####.....####..####..##... Contam .# +........#.#........'.#..###.. .# +........#+#........'.#..# ##. Z   human zombie .####...ß...# #...ß...####..# ## ............# #.............# #z ............###.............# ##The human zombie is almost destroyed. _You constrict the human zombie. The human zombie barely misses you.Aiming: Magic Dart g m(safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - human zombieAim: a human zombie (almost destroyed, constricted by you, 100% to hit)fgv.#.'...#++#.....#''#...'.#..#  BIGSh0t the Conjurer .####..#..#..⌠..#..#..####..#  Octopode ............###.............#  Health: 24/47 ============------------ ............#.#.............# #z Magic: 1/16=----------------------- .####...ß...#.#...ß...####..# ## AC:  8  Str: 9 .#.'........#'#........'.#..# ##. EV: 17Int: 20 .#.'........#.#........'.#..###.. SH: 0Dex: 10 .####..####.....####..####..##... XL:  8 Next: 57% Place: an Ossuary .......# +......@fgwZ.#........'...∩ Noise: =--------  Time: 6558.7 (0.0) ......⌠# +...ß...'.#⌠.......'.... l) +1 dagger (protect) .......# +.......'.#........'...∩ Cast: Magic Dart .####..####.....####..####..##... Contam .# +........#.#........'.#..###.. .# +........#+#........'.#..# ##. Z   human zombie .####...ß...# #...ß...####..# ## ............# #.............# #z ............###.............# ##Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straightfg&x line, f/p - human zombieAim: a human zombie (almost destroyed, constricted by you, 100% to hit)  The magic dart hits the human zombie.  You destroy the human zombie!fgz   . . '.#..# .......'. '∩  ∩         fg{  ## fg&'fg) 5/48619.7 (1Magic Dart _fgJ3fgl/  --more--fg j _Your Fighting skill increases to level 1!fgfg\ Spells (Memorise)TypeFailure Level  a - Fulminant PrismfgǗConjuration/Alchemy 10% 4b - Lesser BeckoningTranslocation16%2  c - Flame WaveConjuration/Fire24% 4  d - Iskenderun's Mystic Blast Conjuration/Translocation 24% 4  e - Inner FlameHexes/Fire32% 3  f - Maxwell's Portable Piledriver TranslocationfgB32% 3  g - Teleport OtherTranslocation32% 3  h - Sticky FlameFire/Alchemy41% 4 15 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitfgfgfg.#.'...#++#.....#''#...'.#..#BIGSh0t the Conjurer .####..#..#..⌠..#..#..####..#Octopode ............###.............#Health: 25/48 ============------------ ............#.#.............# #z Magic: 1/16=----------------------- fg>.####...ß...#.#...ß...####..# ## AC:  8  Str: 9 .#.'........#'#........'.#..# ##. EV: 17Int: 20 .#.'........#.#........'.#..###.. SH: 0Dex: 10 .####..####.....####..####..##... XL:  8 Next: 61% Place: an Ossuary .......# +......@'.#........'...∩ Noise: =--------  Time: 6559.7 (0.0) fgSv......⌠# +...ß...'.#⌠.......'.... l) +1 dagger (protect) .......# +.......'.#........'...∩ Cast: Magic Dart .####..####.....####..####..##... Contam .# +........#.#........'.#..###.. fg?~.# +........#+#........'.#..# ##.  .####...ß...# #...ß...####..# ##  ............# #.............# #z  ............###.............# ##  _Your Fighting skill increases to level 1!fgA:Okay, then.fg,fgfg-. _fg fgY l  Skill  Level Train  Apt Skill  Level Train  Apt a + FightingfgR 1.0   8%   0   i + Spellcasting 5.7  27%  -1           b + Axes   0.0     0   j + Conjurations 7.2  25%   0   c + Unarmed Combat   0.0     0   k * Alchemy   4.2  20%  +1   d + Throwing   0.2     0           l + Evocations   0.0    +1  e + Short Blades 0.8 g8 49m  8%   0       f + Long Blades   0.3     0              g + Dodging2.7   8%   0      h + Stealth4.8   4%  +4                      fg R                                The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  fg }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfgfgsfg .#.'...#++#.....#''#...'.#..#BIGSh0t the Conjurer .####..#..#..⌠..#..#..####..#Octopode ............###.............#Health: 25/48 ============------------ ............#.#.............# #z Magic: 1/16fg =----------------------- .####...ß...#.#...ß...####..# ## AC:  8  Str: 9 .#.'........#'#........'.#..# ##. EV: 17Int: 20 .#.'........#.#........'.#..###.. SH: 0Dex: 10 fg .####..####.....####..####..##... XL:  8 Next: 61% Place: an Ossuary .......# +......@'.#........'...∩ Noise: =--------  Time: 6559.7 (0.0) fgw......⌠# +...ß...'.#⌠.......'.... l) +1 dagger (protect) .......# +.......'.#........'...∩ Cast: Magic Dart .####..####.....####..####..##... Contam .# +........#.#........'.#..###.. .# +........#+#........'.#..# ##.  fg .####...ß...# #...ß...####..# ##  ............# #.............# #z  ............###.............# ##  _Your Fighting skill increases to level 1! _Okay, then.fgfgfgvfgfg3 fgt4 4fgf8 fg9 \6=fg=  _Your magical contamination has completely faded away.8==fg? fg.@ ^9= 1 fg@ fgB fg=C y30=2==fgC fg4F a1=fgDG fgI fgwI S2=fgI fgK a3=fgM fgO fgO p4===fgP fg9R n35=fgR fgU a6=fgV fgzX 7=3=fgCY fg'[ fg[ K8=fgI\ fg=^ fg^ U9=fg_ fgfa fga L41=fgb fg!d fgKe 2===fgSg fgg U3=fgwh fgj a4=fg8l fg'm fgm 5=4==fgWn fgp fgp K6=fgq fgr fgSs U7=fgs fg fgU fgG ,fg fg` 9=fg fg© fg fg fg j8==fgz fg ,fgq fg ,fg fge ,fgE fg/ fgw 3==fg fg ,fg[ fg ,fg fg@ fg M9=fgػ fg ,fg fg ,fg} fgL ,fg fg~ fg 9=fg fgl ,fgA fg% fg fg fg fgd R10/16==fg fg ,fgj fge fg fg# fgD fg} fg fg{ fgP :==fg fgY ,fg fg fg\ M1=fg fgp fg fg< fg fg) fgs fg ,fgR fgi O=fg fg ,fg0 fg% ,fg fg{ fg N2==fg fg> ,fg fg ,fg/ fg ,fgv fgk fg :==fgl fg ,fg) fg ,fgt fgf a3=fg fg{ ,fg fg fg fg; fg7 fgo fg fg fg 9=fg fg, ,fg fg fgO L4==fg fg ,fg fgg,fgfg,fg#fg-P==fgfg,fgfg,fg$fgfgK5=fgfg ,fg fg fg fg fg ,fgfg,fg9=fgqfgfgfgVfgn,fgfgfg]L6==fgfgbfg|fgfgfgfg,fg>!fgr"fg$fg$fg%fg'fg'fg(P==fg*fgg36 #..####...ß...#.#...ß...####..#  #..#.'........#'#........'.#..#  #..#.'........#.#..'.#..##  #..####..####.....####..####..## fgG4 #........# +.......'.#........'.  #^......⌠# +...ß...'.#⌠.......'  #........# +.......'.#........'  #..####..####.....####..####..##  #..# +........#@#..'.#..##-  #..# +........#'#........'.#..#  #..####...ß...#M#...ß...####..# Magic Dart fg5` #.............#Z#.............#  #.............###.............#  #..####..#..#..⌠..#..#..####..# M   mummy (dormant)  #..# +...#''#.....#++#...'.#..# Z   gnoll zombie (dormant)  #..# +...#..#.....# #...'.#..#  #..####..####.....####..####..#fg#B`661.7 (102.0)MM  You open the door.fgqCF-23fg:Jfg0P _A mummy and a gnoll zombie come into view. _Found a lumpy yellow potion.fgRfgMQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 7 darts (poison)b - Zap: wand of paralysis (5)  c - Zap: wand of roots (6) Spells ([,] to cycle)  d - Cast: Magic Dart  e - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|onfgfgN #..####...ß...#.#...ß...####..# BIGSh0t the Conjurer#..#.'........#'#........'.#..# Octopode#..#.'........#.#........'.#..## Health: 48/48 ========================#..####..####.....####..####..## Magic: 16/16 ========================#........# +.......'.#........'. AC: 1Str: 9  fgk#^......⌠# +...ß...'.#⌠.......'. EV: 17Int: 20  #........# +.......'.#........'. SH: 0Dex: 10  #..####..####.....####..####..## XL:  8 Next: 61% Place: an Ossuary  #..# +........#@#........'.#..## Noise: ---------  Time: 6662.7 (0.0)  #..# +........#'#........'.#..# l) +1 dagger (protect)#..####...ß...#M#...ß...####..# Cast: Searing Ray  #.............#Z#.............##.............###.............##..####..#..#..⌠..#..#..#fg###..# M   mummy  #..# +...#''#.....#++#...'.#..# Z   gnoll zombie (dormant)#..# +...#..#.....# #...'.#..##..####..####.....####..####..# _Your Fighting skill increases to level 1! _Okay, then. _Your magical contamination has completely faded away.  You open the door. _A mummy and a gnoll zombie come into view. fg+o_Found a lumpy yellow potion.fgRfgfg!fgA,r *** Z  The searing ray hits the mummy.  The mummy is moderately damaged.The searing ray hits the gnoll zombie.fg,v  The gnoll zombie is moderately damaged.fg*fgqMZ.fg4---==3.7 (1ontinue: Searing RayRay fgvfg#f _(Press . to maintain the ray.)fg- ***  The searing ray hits the mummy!  The mummy is severely damaged.The searing ray hits the gnoll zombie.fg MZ.The gnoll zombie is severely damaged.fg34-------3-----4+ fg!fg$) _The mummy hits you!fg}  The searing ray hits the mummy but does no damage.  The mummy is severely damaged.The searing ray hits the gnoll zombie!fg\***fgLz qM!.fg 35-------2---5++ fg fgH S _You destroy the gnoll zombie!fg0 ***The searing ray hits the mummy.fgO M!.The mummy is severely damaged.You finish channelling your searing ray.6=1---6astfgRfgUV _The mummy completely misses you.fgD  The searing ray hits the mummy!fg<\***fgM '!.You destroy the mummy!fgz7=9/16 -----37ontinue: Searing RayRay fgfgf _(Press . to maintain the ray.)fg} fg~ fg9 fg fgł 8=10/16==-fge 9=fg fg E40=fgV fg fg U1=fg fg fg5 h2===fg! fg( fg h4==fgf fgJ fgƖ U5=fg fg 6=1=fg fg fgn U7=fg6 fgl fg K8=fg fgϣ ,fgڤ fg fgF 9=fg fgG ,fgX fg4 fg 9=fg fg fg5 N2==fgϱ fgij ,fg fg ,fg fg$ ,fg fgv fg :==fg fg ,fg fg fg D3=fg fgh ,fg] fgJ ,fg fgB fg fg fg fg 9=fgL fg fg fgv fg ,fg fg b4==fg fg ,fg fg ,fgO fgL fg fg fg fg8 :==fg fg fg% fg fgG ,fg fg fg K5=fg{ fg ,fg8 fg ,fg fg fg fg fg fgL 9=fg fg ,fgZ fg b6==fg; fg fg ,fg fg @  There is an open door here.fgf fg  _fg fg h.'..........'.#..#####..####.....####..####..##......# +.......'.#........'.^......⌠# +...ß...'.#⌠.......'.+.......'.#..####..####.....####..####..### +........#.#........'.#..## +........#'#........'.#..# ###...ßß...####..# --..................###...........ast: Searing Ray #.............................##..............^..............#fg 1710.7 (43.0)fgS G--1.7 (44fgG fg Y _z - a lumpy yellow potionfg4fg5fg6fg9fg:P==fg;fg?  There is an open door here. _fg(@fgB,fgCfgrEfgG,fg HfgIfgJ,fglJfg`Nfg%[ #.....###............ #.............#.#............ #..####...ß...#.#...ß...#### #..#.'........#'#........'.# #..#.'........#.#........'.# #..####..####.....####..####. #..#z'.......'.#....... #^......⌠#p'...ß...'.#⌠......fg.\ #........#?'@......'.#....... #..####..####.....####..####. #..# +........#.#........'.#.Searing Ray  #..# +........#'#........'.#. #..####...ß...#.#...ß...####. #.............#.#............ z   weeping skull (dormant) #.............###............ p   burial acolyte (asleep) #..####..#..#..⌠..#..#..####. #..# +...#''#.....#++#...'.#.fggK 6.7 (5.0)  You open the gate.fgAi+7.7 (6fgqfg} _A weeping skull and a burial acolyte come into view. _Found three items.fg8 **p  The searing ray hits the burial acolyte.  The burial acolyte is moderately wounded.fg  The burial acolyte shouts!  (Press . to maintain the ray.)  The burial acolyte recites a funeral chant.fg<?pz○zstrong, swift)fgܑV4---====fgD8.7 (1ontinue: Searing RayRay fgJ:○fgɝ5 _The weeping skull is empowered.fg #.............###............ BIGSh0t the Conjurer  #.............#.#............ Octopode  #..####...ß...#.#...ß...####. Health: 48/48 ========================  #..#.'........#'#........'.#. Magic: 12/16 ==================------  #..#.'........#.#........'.#. AC: 1Str: 9  #..####..####.....####..####. EV: 17Int: 20  #........#?'.......'.#....... SH: 0Dex: 10  #^......⌠#pz...ß...'.#⌠...... XL:  8 Next: 63% Place: an Ossuary  #........#○'@......'.#....... Noise: ====-----  Time: 6718.7 (0.0) gm #..####..####.....####..####. l) +1 dagger (protect)  #..# +........#.#........'.#. Continue: Searing Ray  #..# +........#'#........'.#. Ray  #..####...ß...#.#...ß...####.  #.............#.#............ z   weeping skull (strong, swift)  #.............###............ p   burial acolyte  #..####..#..#..⌠..#..#..####.  #..# +...#''#.....#++#...'.#. _The weeping skull is empowered.  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - burial acolyteAim: a burial acolyte, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 73% to hit)fg #pz○*fg*#pz○'fg ?pf/p - burial acolyteAim: a burial acolyte, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 73% to hit)fgJ 9 #.............###............ BIGSh0t the Conjurer  #.............#.#............ Octopode  #..####...ß...#.#...ß...####. Health: 48/48 ========================  #..#.'........#'#........'.#. Magic: 12/16 ==================------  #..#.'........#.#........'.#. AC: 1fgs rStr: 9  #..####..####.....####..####. EV: 17Int: 20  #........#?'.......'.#....... SH: 0Dex: 10  #^......⌠#pz...ß...'.#⌠...... XL:  8 Next: 63% Place: an Ossuary  #........#○'@......'.#....... Noise: ====-----  Time: 6718.7 (0.0)  #..####..####.....####..####. l) +1 dagger (protect)  #..# +........#.#........'.#. Continue: Searing Ray fg5  #..# +........#'#........'.#. Ray  #..####...ß...#.#...ß...####.  #.............#.#............ z   weeping skull (strong, swift)  #.............###............ p   burial acolyte  #..####..#..#..⌠..#..#..####.  #..# +...#''#.....#++#...'.#.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - burial acolyteAim: a burial acolyte, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 73% to hit)  The searing ray hits the weeping skull but does no damage.fg /  --more--fg~   .#  .#.#...  .#'#...  ...  .##  ..'  #^**...ß...'  ..'  .##  #..# ...  #..# '#...  .  .#  .#  ..  #..#  The searing ray misses the burial acolyte.fg{☼pz.○(Press . to maintain the ray.)fg○**The weeping skull releases gushing sobs.fg○'@☼The wave of grief passes through you.fg☼○○'*☼fg○☼ The burial acolyte utters a dark prayer and points at you.fg$z○°○'@○fgZ|39-----===-9.7 (1fgV○°○○fgJ _Your life force is offered up. The burial acolyte is healed.fg #.............###............ BIGSh0t the Conjurer  #.............#.#............ Octopode  #..####...ß...#.#...ß...####. Health: 39/48 ===================-----  #..#.'........#'#........'.#. Magic: 10/16 ===============---------  #..#.'........#.#........'.#. AC: 1Str: 9  #..####..####○....####..####. EV: 17Int: 20  #........#?'.......'.#....... SH: 0Dex: 10  #^......⌠#pz.°.ß...'.#⌠...... XL:  8 Next: 63% Place: an Ossuary  #........#○'@......'.#....... Noise: ===------ fg Time: 6719.7 (0.0)  #..####..####○....####..####. l) +1 dagger (protect)  #..# +........#.#........'.#. Continue: Searing Ray  #..# +........#'#........'.#. Ray  #..####...ß...#.#...ß...####.  #.............#.#............ z   weeping skull (strong, swift)  #.............###............ p   burial acolyte  #..####..#..#..⌠..#..#..####.  #..# +...#''#.....#++#...'.#.The burial acolyte utters a dark prayer and points at you. _Your life force is offered up. The burial acolyte is healed.  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - burial acolyteAim: a burial acolyte, wielding a +0 dagger and wearing a +0 robe (73% to hit)fg 9 #.............###............ BIGSh0t the Conjurer  #.............#.#............ Octopode  #..####...ß...#.#...ß...####. Health: 39/48 ===================-----  #..#.'........#'#........'.#. Magic: 10/16 ===============---------  #..#.'........#.#........'.#. AC: 1fg* Str: 9  #..####..####○....####..####. EV: 17Int: 20  #........#?'.......'.#....... SH: 0Dex: 10  #^......⌠#pz.°.ß...'.#⌠...... XL:  8 Next: 63% Place: an Ossuary  #........#○'@......'.#....... Noise: ===------  Time: 6719.7 (0.0)  #..####..####○....####..####. l) +1 dagger (protect)  #..# +........#.#........'.#. Continue: Searing Ray  #..# +........#'#........'.#. Ray  #..####...ß...#.#...ß...####. fg _ #.............#.#............ z   weeping skull (strong, swift)  #.............###............ p   burial acolyte  #..####..#..#..⌠..#..#..####.  #..# +...#''#.....#++#...'.#.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cyclefgM Shift-Dir - straight line, f/p - burial acolyteAim: a burial acolyte, wielding a +0 dagger and wearing a +0 robe (73% to hit)  The searing ray hits the weeping skull.  The weeping skull is lightly damaged.fg߉ /  --more--fggz   .#  .#.#...  .#'#...  ...  ○....##  ..'  #^**.°.ß...'  ○..'  ○....##  #..# fgih...  #..# '#...  .  .#  .#  ..  #..#  The searing ray hits the burial acolyte.  The burial acolyte is moderately wounded.fgmm(Press . to maintain the ray.)fg/○○?z..°pfgP: 26/46 (48)------P: 10/16 -20.7 (1 Drain Ray fgjB○°fgXh _The weeping skull touches you! You feel drained.fg> #.............###............ BIGSh0t the Conjurer  #.............#.#............ Octopode  #..####...ß...#.#...ß...####. HP: 26/46 (48) =============-----------  #..#.'........#'#........'.#. MP: 8/16============------------  #..#.'........#.#........'.#. AC: 1Str: 9  #..####..####○....####..####. EV: 17Int: 20 fg? #........#?○.......'.#....... SH: 0Dex: 10  #^......⌠#?z...ß...'.#⌠...... XL:  8 Next: 63% Place: an Ossuary  #........#°p@......'.#....... Noise: ==-------  Time: 6720.7 (0.0)  #..####..####○....####..####. l) +1 dagger (protect)  #..# +........#.#........'.#. Continue: Searing Ray  #..# +........#'#........'.#. Drain Ray fg@U #..####...ß...#.#...ß...####.  #.............#.#............ z   weeping skull (strong, swift)  #.............###............ p   burial acolyte  #..####..#..#..⌠..#..#..####.  #..# +...#''#.....#++#...'.#. _The weeping skull touches you! You feel drained.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - burial acolytefgAAim: a burial acolyte, wielding a +0 dagger and wearing a +0 robe (excruciatingmisery, moderately wounded, 73% to hit)fgk  #.............###............ BIGSh0t the Conjurer#.............#.#............ Octopode#..####...ß...#.#...ß...####. HP: 26/46 (48) =============-----------#..#.'........#'#........'.#. MP: 8/16============------------#..#.'........#.#........'.#. AC: 1Str: 9#..####..####○....####..####. EV: 17Int: 20#........#?○.......'.#....... SH: 0Dex: 10fg m #^......⌠#?z...ß...'.#⌠...... XL:  8 Next: 63% Place: an Ossuary#........#**@......'.#....... Noise: ==-------  Time: 6720.7 (0.0)#..####..####○....####..####. l) +1 dagger (protect)#..# +........#.#........'.#. Continue: Searing Ray#..# +........#'#........'.#. Drain Ray #..####...ß...#.#...ß...####.#.............#.#............ z   weeping skull (strong, swift)#.............###............ p fgm   burial acolyte#..####..#..#..⌠..#..#..####.#..# +...#''#.....#++#...'.#. _The weeping skull touches you! You feel drained.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - burial acolyteAim: a burial acolyte, wielding a +0 dagger and wearing a +0 robe (excruciatingmisery, moderately wounded, 73% to hit)fg   Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycle  Shift-Dir - straight line, f/p - burial acolytAim: a burial acolyte, wielding a +0 dagger and wearing a +0 robe (excruciatingmisery, moderately wounded, 73% to hit)  The searing ray misses the burial acolyte.fg /  --more--fg ☼°p(Press . to maintain the ray.)fg○○°p**The weeping skull releases gushing sobs.fgY°○○?p@°The wave of grief passes through you.  The burial acolyte is engulfed in excruciating misery.fgdG51.7 (1fgfg; _The burial acolyte hits you with a +0 dagger.fgj  You closely miss the burial acolyte. You grab the burial acolyte.  You squeeze the burial acolyte!fgw .°○○).  You kill the burial acolyte!The weeping skull no longer looks unusually strong.  The weeping skull is no longer moving quickly.fgK ealth: 26/48 agic: 8/168-2ast _The weeping skull misses you.fg'fg2-fg/  --more--fgοj _Your life force feels restored.fg5  #.............###............ BIGSh0t the Conjurer  #.............#.#............ Octopode  #..####...ß...#.#...ß...####. Health: 26/48 =============-----------  #..#.'........#'#........'.#. Magic: 6/16=========---------------  #..#.'........#.#........'.#. AC: 1Str: 9  #..####..####.....####..####. EV: 17Int: 20  #........#?°.......'.#....... SH: 0Dex: 10  #^......⌠#○z...ß...'.#⌠...... XL:  8 Next: 68% Place: an Ossuary  #........#○)@......'.#....... Noise: =--------  Time: 6722.7 fg (0.0)  #..####..####.....####..####. l) +1 dagger (protect)  #..# +........#.#........'.#. Cast: Searing Ray  #..# +........#'#........'.#.  #..####...ß...#.#...ß...####.  #.............#.#............ z   weeping skull  #.............###............  #..####..#..#..⌠..#..#..####.  #..# +...#''#.....#++#...'.#. _Your life force feels restored.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - weeping skullAim: a weeping skull (lightly damaged, 98% to hit)fg #.............###............ BIGSh0t the Conjurer#.............#.#............ Octopode#..####...ß...#.#...ß...####. Health: 26/48 =============-----------#..#.'........#'#........'.#. Magic: 6/16=========---------------#..#.'........#.#........'.#. AC: 1Str: 9#..####..####.....####..####. EV: 17Int: 20#........#*°.......'.#....... SH: 0Dex: 10#^......⌠#○*...ß...'.#⌠...... XL: gC7m 8 Next: 68% Place: an Ossuary#........#○)@......'.#....... Noise: =--------  Time: 6722.7 (0.0)#..####..####.....####..####. l) +1 dagger (protect)#..# +........#.#........'.#. Cast: Searing Ray#..# +........#'#........'.#.#..####...ß...#.#...ß...####.#.............#.#............ z   weeping skull#.............###............#..####..#..#..⌠..#..#..####.#..# +...#''#.....#++#...'.#.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/g;0;1m) - cycleShift-Dir - straight line, f - weeping skullAim: a weeping skull (lightly damaged, 98% to hit)  The searing ray hits the weeping skull.  The weeping skull is moderately damaged.fgxontinue: Searing Ray  --more--fgf8 °?'°z°)@°(Press . to maintain the ray.)fgҶ7=3.7 (1Ray fg^u°°°)@°fgS _The weeping skull closely misses you.ÏfgZ °**°The searing ray hits the weeping skull.Ïfg4 ?°zThe weeping skull is moderately damaged.Ïfgܠ °°°)*°*The weeping skull's misery bubbles over.Ïfg/ .??)@.°Ïfg0 9=4+ Ïfg; :°Ïfg= 3 _The wave of grief passes through you.ďfg' **The searing ray hits the weeping skull but does no damage.ďfgԶ ?'°z○.The weeping skull is moderately damaged.ďfg30==5--5++ ďfgďfgrS _The weeping skull misses you.ďfg **The searing ray hits the weeping skull but does no damage.ďfg °°.z°The weeping skull is moderately damaged.You finish channelling your searing ray.ďfg1=4---6astďfgdďfg9°ďfg[ _The weeping skull closely misses you.ŏfgdT *°*°The searing ray hits the weeping skull!ŏfg) °°☼○z°○The weeping skull is heavily damaged.(Press . to maintain the ray.)ŏfgt °*○*The weeping skull unleashes gushing sobs.ŏfgu?'○○.@°°ŏfgx2=2----7ontinue: Searing RayRay ŏfgnj]○°°ŏfg; _The wave of grief passes through you.ŏfg53 *'○○* The searing ray hits the weeping skull.ŏfg ?'○○zThe weeping skull is severely damaged.ŏfg; **The weeping skull releases gushing sobs.ŏfgR {○°@..ŏfgS 3=1-----8Searing Ray+ ŏfgc] ŏfg$` ; _The wave of grief passes through you.Əfg *'○°*The searing ray hits the weeping skull but does no damage.Əfgܡ3 ○?'°.○z○The weeping skull is severely damaged.ƏfgP: 32/47 (48)P: 0/16 ---9Drain Ray++ ƏfgmV○°○Əfgp _The weeping skull touches you. You feel drained.Əfg۶ k○○Əfg V○°○Əfg K _You are out of magic!Ǐfg#○○○z○○○ _You are out of magic!  You hit the weeping skull but do no damage.Your weapon exudes an aura of protection.  You grab the weeping skull.  The weeping skull is severely damaged.  You constrict the weeping skull, but do no damage.ǏfgΙ3 8 -30.6 (0.9ast: Searing Ray ǏfgW°○○ǏfgZ[ _The weeping skull closely misses you.Ǐfg>i d °.°z○°°)@° You hit the weeping skull but do no damage.The weeping skull is severely damaged.Ǐfgrj a1=-1.6 (1.0Ǐfgt M○°Ǐfgx U _You constrict the weeping skull. The weeping skull touches you.ȏfg^  You hit the weeping skull but do no damage.The weeping skull is almost destroyed.You constrict the weeping skull!ȏfgh°°°'°.?°ȏfgVp ealth: 34/48 =agic: 1/16=772 _You destroy the weeping skull!Your life force feels restored.ȏfg{U°°°ȏfg~m _Your Short Blades skill increases to level 1!ɏfg$3ɏfg&ɏfg/35=ɏfg$1a6=ɏfgE3ɏfg6k7=ɏfg%7ɏfg898ɏfg 9;= 1 ɏfg9ɏfg<ɏfgG=9=2==ɏfgz?ɏfgBɏfgfCL41=ɏfgFEɏfgNG~2==ɏfgHɏfgqKU3=ɏfgKɏfgMɏfgRɏfgxRh4===ɏfgSɏfgV95ɏfgiV2=ɏfgrWɏfgKYa6=ɏfg[ɏfg]7=3=ɏfg_ɏfgKf .'?'..-...'. _You start resting.ɏfgAq0442.0)ɏfgsl8=-5.6 (13ɏfgyɏfg{" _HP restored.ʏfg.ʏfgʏfg*ʏfgʏfgT,ʏfgʏfgVʏfgʏfgO=ʏfg_ʏfgO=ʏfgʏfg,ʏfgʏfgʏfg,J4==ʏfg]ʏfg,ʏfgʏfg,ʏfgʏfg ,ʏfg7 ʏfgʏfg3==ʏfgʏfg,ʏfgʏfgi5=ʏfgʏfg,ʏfgʏfgQʏfgʏfgʏfg ,ʏfg#"ʏfg$$ʏfg$9=ʏfg%ʏfgx',ʏfg(ʏfg-*,ʏfg3+ʏfg-j6==ʏfg.ʏfg:2,ʏfgn4ʏfg~6,ʏfg\7ʏfg9ʏfg]9ʏfg(;ʏfg^=ʏfg=:==ʏfgm?ʏfgA,ʏfgBʏfgD,ʏfgEʏfgGi7=ʏfgHʏfg J,ʏfgMʏfgNO,ʏfgWPʏfgQʏfg RʏfgSʏfgUʏfg4V9=ʏfgWʏfgNZ,ʏfg[ʏfg]j8==ʏfg^ʏfg9`,ʏfgCaʏfgc,ʏfgeʏfgwgʏfggʏfgbiʏfglP==ʏfgnʏfgtq,ʏfg~sʏfgwʏfgGxʏfgzʏfg|ʏfg}M9=ʏfg~~ʏfgʏfgʏfgPʏfgbʏfgÆʏfgʏfgʏfghʏfgʏfgّʏfg72=ʏfgʏfgO,ʏfgQʏfgљ,ʏfgؚʏfg`ʏfgÜR10/16==ʏfgʏfg,ʏfgʏfg٢,ʏfgʏfguʏfgʏfgҩʏfgzP==ʏfgʏfgO,ʏfgBʏfg9c1=ʏfgʏfgd,ʏfgʏfgK,ʏfgRʏfg?ʏfgʏfgʏfgO=ʏfg*ʏfg,ʏfgʏfg,ʏfgʏfgʏfg N2==ʏfgʏfg,ʏfgʏfgM,ʏfg4ʏfg,ʏfg`ʏfg*P==ʏfgCʏfg/,ʏfg4ʏfg~,ʏfgʏfga3=ʏfgʏfg1,ʏfgʏfg,ʏfg=ʏfgx,ʏfg~ʏfgIʏfg9=ʏfgwʏfg,ʏfg]ʏfg)b4==ʏfg ʏfg,ʏfglʏfgI,ʏfg$ʏfg2,ʏfgYʏfgP==ʏfg ʏfg ,ʏfg ʏfg ,ʏfgʏfgJʏfgK5=ʏfgʏfgn,ʏfgʏfg,ʏfgʏfg2,ʏfgʏfg!O=ʏfg#ʏfg%,ʏfg'ʏfgW),ʏfg*ʏfg/b6==ʏfgT2ʏfg54 _Magic restored.ʏfgu8ʏfg8ʏfg:ʏfg}A  There is an open gate here.  Things that are here:  a +0 dagger; a +0 robe; a human corpseʏfgPDʏfgD _ʏfgCFʏfgvI,ʏfgJʏfgnN _m - 2 scrolls labelled QUIDEH APOLUYZY (gained 1)ʏfg PP==ʏfgQʏfgFS,ʏfgSʏfg\V _s - 2 scrolls labelled GIFUOF YHERHIL (gained 1)ʏfgW3ʏfg{Xʏfg^E #..#.'...#++#.....#''#...' #..####..#..#..⌠..#..#..### #.............###......... #......#.#......... #..####...ß...#.#...ß...### #..#.'........#'#........' #..#.'........#.#........' #..####..####.....####..### #..#@'.......'.#ʏfg_ #^......⌠#.'...ß...'.#⌠... #........#.).......'.#.... #..####..####.....####..### #..# +........#.#........' #..# +........#'#' #..####...ß...#.#...ß...### #.............#.#......... #.............###.........ʏfgc.837.6 (92ʏfg]d,8.6 (93ʏfgDgʏfgic _A - a scroll labelled UNILUZX FIABOˏfgk ˏfgHo Read which item? Scrolls  a - 5 scrolls labelled VIPODGHE YGAU  g - 2 scrolls labelled HAMUETW XENYV  j - a scroll labelled ZOUZANEKHUP  k - 3 scrolls labelled QETZIK EGIS  m - 2 scrolls labelled QUIDEH APOLUYZY  n - 3 scrolls labelled DUCOGR WUACADO  s - 2 scrolls labelled GIFUOF YHERHIL  u - 3 scrolls labelled IKLEDELAOG ˏfg$p y x - a scroll labelled AMYETREAJOMy - 3 scrolls of identify  A - a scroll labelled UNILUZX FIABO [!] read|quaff|evoke[?] describe selected͏fg-R͏fgX͏fg^_i#..#.'...#++#.....#''#...'. BIGSh0t the Conjurer#..####..#..#..⌠..#..#..### Octopode#.............###.......... Health: 48/48 ========================#.............#.#.......... Magic: 16/16 ========================#..####...ß...#.#...ß...### AC: 1Str: 9#..#.'........#'#........'. EV: 17͏fg``Int: 20#..#.'........#.#........'. SH: 0Dex: 10#..####..####.....####..### XL:  8 Next: 77% Place: an Ossuary#........#@'.......'.#..... Noise: ---------  Time: 6838.6 (0.0)#^......⌠#.'...ß...'.#⌠.... l) +1 dagger (protect)#........#.).......'.#..... Cast: Searing Ray#..####..####.....####..###͏fga#..# +........#.#........'.#..# +........#'#........'. #..####...ß...#.#...ß...### #.............#.#.......... #.............###.......... There is an open gate here.  Things that are here: _a +0 dagger; a +0 robe; a human corpse _m - 2 scrolls labelled QUIDEH APOLUYZY (gained 1) _s - 2 scrolls labelled GIFUOF YHERHIL (gained 1) _A - a scroll labelled UNILUZX FIABO͏fg)e͏fghsIdentify which item? (\ to view known items) Scrolls (select first with ?)  a - 5 scrolls labelled VIPODGHE YGAU  g - 2 scrolls labelled HAMUETW XENYV  j - a scroll labelled ZOUZANEKHUP ͏fgYi[ k - 3 scrolls labelled QETZIK EGIS  m - 2 scrolls labelled QUIDEH APOLUYZY  n - 3 scrolls labelled DUCOGR WUACADO  s - 2 scrolls labelled GIFUOF YHERHIL  u - 3 scrolls labelled IKLEDELAOG  x - a scroll labelled AMYETREAJOM  A - a scroll labelled UNILUZX FIABO Potions (select first with !)  c - a fuming clear potion  r - an inky potion  z - a lumpy yellow potion[?] describe selectedΏfg{ Ώfgy Ώfg L#..#.'...#++#.....#''#...'. BIGSh0t the Conjurer#..####..#..#..⌠..#..#..### Octopode#.............###.......... Health: 48/48 ========================#.............#.#.......... Magic: 16/16 ========================#..####...ß...#.#...ß...### AC: 1Str: 9#..#.'........#'#........'. EV: 17Int: 20#..#.'........#.#........'. SH: 0Ώfg Dex: 10#..####..####.....####..### XL:  8 Next: 77% Place: an Ossuary#........#@'.......'.#..... Noise: ---------  Time: 6838.6 (0.0)#^......⌠#.'...ß...'.#⌠.... l) +1 dagger (protect)#........#.).......'.#..... Cast: Searing Ray#..####..####.....####..####..# +........#.#........'.#..# +........#'#........'.Ώfga  #..####...ß...#.#...ß...### #.............#.#.......... #.............###.......... There is an open gate here.  Things that are here: _a +0 dagger; a +0 robe; a human corpse _m - 2 scrolls labelled QUIDEH APOLUYZY (gained 1) _s - 2 scrolls labelled GIFUOF YHERHIL (gained 1) _A - a scroll labelled UNILUZX FIABOΏfg ]  As you read the scroll of identify, it crumbles to dust.Ώfg +9.6 (1ΏfgϠ ΏfgТ Z _c - a potion of resistanceϏfg Ϗfg3Read which item? Scrolls  a - 5 scrolls labelled VIPODGHE YGAU  g - 2 scrolls labelled HAMUETW XENYV  j - a scroll labelled ZOUZANEKHUP  k - 3 scrolls labelled QETZIK EGIS  m - 2 scrolls labelled QUIDEH APOLUYZY  n - 3 scrolls labelled DUCOGR WUACADO Ϗfg s - 2 scrolls labelled GIFUOF YHERHIL  u - 3 scrolls labelled IKLEDELAOG  x - a scroll labelled AMYETREAJOMy - 2 scrolls of identify  A - a scroll labelled UNILUZX FIABO [!] read|quaff|evoke[?] describe selectedЏfg%Џfg+Џfg]2y#..#.'...#++#.....#''#...'. BIGSh0t the Conjurer#..####..#..#..⌠..#..#..### Octopode#.............###.......... Health: 48/48 ========================#.............#.#.......... Magic: 16/16 ========================#..####...ß...#.#...ß...### AC: 1Str: 9#..#.'........#'#........'. EV: 17Int: 20#..#.'........#.#........'. SH: 0Dex: 10Џfg3#..####..####.....####..### XL:  8 Next: 77% Place: an Ossuary#........#@'.......'.#..... Noise: ---------  Time: 6839.6 (0.0)#^......⌠#.'...ß...'.#⌠.... l) +1 dagger (protect)#........#.).......'.#..... Cast: Searing Ray#..####..####.....####..####..# +........#.#........'.#..# +........#'#........'. #..####...ß...#.#...ß...### #.............#.#.......... #.............###..........  _a +0 dagger; a +0 robe; a human corpse _m - 2 scrolls labelled QUIDEH APOLUYZY (gained 1) _s - 2 scrolls labelled GIFUOF YЏfg3HERHIL (gained 1) _A - a scroll labelled UNILUZX FIABOAs you read the scroll of identify, it crumbles to dust. _c - a potion of resistanceЏfg5ЏfgX8Identify which item? (\ to view known items) Scrolls (select first with ?)  a - 5 scrolls labelled VIPODGHE YGAU  g - 2 scrolls labelled HAMUETW XENYV  j - a scroll labelled ZOUZANEKHUP  k - 3 scrolls labelled QETZIK EGIS  m - 2 scrolls labelled QUIDEH APOLUYZY  n - 3 scrolls labelled DUCOGR WUACADO Џfg8 s - 2 scrolls labelled GIFUOF YHERHIL  u - 3 scrolls labelled IKLEDELAOG  x - a scroll labelled AMYETREAJOM  A - a scroll labelled UNILUZX FIABO Potions (select first with !)  r - an inky potion  z - a lumpy yellow potion[?] describe selectedяfgv яfg} яfg i#..#.'...#++#.....#''#...'. BIGSh0t the Conjurer#..####..#..#..⌠..#..#..### Octopode#.............###.......... Health: 48/48 ========================#.............#.#.......... Magic: 16/16 ========================#..####...ß...#.#...ß...### AC: 1Str: 9#..#.'........#'#........'. EV: 17яfg zInt: 20#..#.'........#.#........'. SH: 0Dex: 10#..####..####.....####..### XL:  8 Next: 77% Place: an Ossuary#........#@'.......'.#..... Noise: ---------  Time: 6839.6 (0.0)#^......⌠#.'...ß...'.#⌠.... l) +1 dagger (protect)яfgY #........#.).......'.#..... Cast: Searing Ray#..####..####.....####..####..# +........#.#........'.#..# +........#'#........'. #..####...ß...#.#...ß...### #.............#.#.......... #.............###..........  _a +0 dagger; a +0 robe; a human corpse _m - 2 scrolls labelled QUIDEH APOLUYZY (gained 1) _s - 2 scrolls labelled GIFUOF YHERHIL (gained 1) _A - a scroll labelled UNILUZX FIABOAs you read the scroll of identify, it crumbles to dust. _c - a potion of resistanceяfgy ]  As you read the scroll of identify, it crumbles to dust.яfg ,40.6 (1яfg яfgS 3 _r - a potion of enlightenmentҏfgX.ҏfg3 Read which item? Scrolls  a - 5 scrolls labelled VIPODGHE YGAU  g - 2 scrolls labelled HAMUETW XENYV  j - a scroll labelled ZOUZANEKHUP ҏfg&4K k - 3 scrolls labelled QETZIK EGIS  m - 2 scrolls labelled QUIDEH APOLUYZY  n - 3 scrolls labelled DUCOGR WUACADO  s - 2 scrolls labelled GIFUOF YHERHIL  u - 3 scrolls labelled IKLEDELAOG  x - a scroll labelled AMYETREAJOMy - a scroll of identify  A - a scroll labelled UNILUZX FIABO [!] read|quaff|evoke[?] describe selectedӏfgӏfgmӏfgK#..#.'...#++#.....#''#...'. BIGSh0t the Conjurer#..####..#..#..⌠..#..#..### Octopode#.............###.......... Health: 48/48 ========================#.............#.#.......... Magic: 16/16 ========================#..####...ß...#.#...ß...### AC: 1Str: 9#..#.'........#'#........'. EV: 17Int: 20ӏfgL#..#.'........#.#........'. SH: 0Dex: 10#..####..####.....####..### XL:  8 Next: 77% Place: an Ossuary#........#@'.......'.#..... Noise: ---------  Time: 6840.6 (0.0)#^......⌠#.'...ß...'.#⌠.... l) +1 dagger (protect)#........#.).......'.#..... Cast: Searing Ray#..####..####.....####..####..# +........#.#........'.#..# +........#'#........'. #..####...ß...#.#...ß...### #.............#.#.......... #.............###..........  _s - 2 scrolӏfg|ls labelled GIFUOF YHERHIL (gained 1) _A - a scroll labelled UNILUZX FIABOAs you read the scroll of identify, it crumbles to dust. _c - a potion of resistanceAs you read the scroll of identify, it crumbles to dust. _r - a potion of enlightenmentӏfgӏfgIdentify which item? (\ to view known items) Scrolls (select first with ?)  a - 5 scrolls labelled VIPODGHE YGAU  g - 2 scrolls labelled HAMUETW XENYV  j - a scroll labelled ZOUZANEKHUP  k - 3 scrolls labelled QETZIK EGIS  m - 2 scrolls labelled QUIDEH APOLUYZY ӏfg n - 3 scrolls labelled DUCOGR WUACADO  s - 2 scrolls labelled GIFUOF YHERHIL  u - 3 scrolls labelled IKLEDELAOG  x - a scroll labelled AMYETREAJOM  A - a scroll labelled UNILUZX FIABO Potions (select first with !)  z - a lumpy yellow potion[?] describe selectedԏfg9ԏfg2@ԏfgFy#..#.'...#++#.....#''#...'. BIGSh0t the Conjurer#..####..#..#..⌠..#..#..### Octopode#.............###.......... Health: 48/48 ========================#.............#.#.......... Magic: 16/16 ========================#..####...ß...#.#...ß...### AC: 1Str: 9#..#.'........#'#........'. EV: 17Int: 20#..#.'........#.#........'. SH: 0Dex: 10#..####..####.....####..### XL:  8 Next: 77% Place: an OssuaryԏfgG'#........#@'.......'.#..... Noise: ---------  Time: 6840.6 (0.0)#^......⌠#.'...ß...'.#⌠.... l) +1 dagger (protect)#........#.).......'.#..... Cast: Searing Ray#..####..####.....####..####..# +........#.#........'.#..# +........#'#........'. #..####...ß...#.#...ß...### #.............#.#.......... #.............###..........  _s - 2 scrolls labelled GIFUOF YHERHIL (gained 1) _A - a scroll labelled UNILUZX FIABOAs you read the scroll of identify, it crumbles to dust. _c - a potion of resistanceԏfg HrAs you read the scroll of identify, it crumbles to dust. _r - a potion of enlightenmentԏfgsP]  As you read the scroll of identify, it crumbles to dust.ԏfgQ+1.6 (1ԏfgTԏfgVS _z - a potion of lignificationՏfg"3ՏfgK$Տfg)ՏfgU,Տfgc0,Տfg1@  There is an open gate here.Տfg35 _Տfg5Տfg6Տfg7,Տfg78Տfg9Տfg;,Տfg=Տfg'@Տfg&BՏfgBՏfgCՏfgFՏfgRI,ՏfgJՏfgMՏfgN,ՏfgOՏfgPՏfgR,Տfg[SՏfgTՏfgV,Տfg0WՏfg0ZՏfgs\Տfg\ՏfgC^Տfgob= _You open the large door.Տfgc3ՏfgkdՏfgfE  There is a large open door here.ՏfggՏfg4h _Տfg#iՏfgk,Տfg8lՏfgo~ _g - 3 scrolls labelled HAMUETW XENYV (gained 1)Տfgq3Տfg?rՏfgt,ՏfguՏfgyN _r - 2 potions of enlightenment (gained 1)Տfgz3ՏfgzՏfg}E  There is a large open door here.ՏfgH~Տfg~ _ՏfgeՏfgeՏfgɃ,Տfg.ՏfglՏfg߇,ՏfgՏfgXՏfgt,Տfg1ՏfgՏfgt,ՏfgŐՏfg*Տfg_,ՏfgܓՏfg0Տfg,Տfg#ՏfgՏfgÚ,ՏfgjՏfgՏfg,ՏfgtՏfg?Տfg,Տfg;Տfg٤Տfg,ՏfgcՏfgةՏfg֫,ՏfgSՏfgTՏfg Y #..####...ß...#.#...ß. #..#.'........#'#...... #..#.'........#.# #..####..####.....#### #........#.'.......'.#. #^......⌠#.'...ß...'.#⌠Տfg3 #........#.).......'.# #..####..####.....####. #..#p'@.#.#. #..#!'........#'#.. #..####...ß...#.#...ßSearing Ray #.........#...... #.............###.....ՏfgC #..####..#..#..⌠..#..#. p   burial acolyte (asleep) #..# +...#''#.....#++#. #..# +...#..#.....# #.Տfgּf #..####..#####.ՏfgP 69.6 (28.0)  You open the large door.Տfgw-70.6 (29Տfg$Տfg& _A burial acolyte comes into view. It is wielding a +0 dagger. _Found a scroll labelled XYCAIF KOALOYN and a potion of lignification.֏fg **p  The searing ray hits the burial acolyte!֏fg(u  The burial acolyte is heavily wounded.֏fg3E?p֏fg.44---==1.6 (1.0)ontinue: Searing RayRay ֏fg<<֏fg>f _(Press . to maintain the ray.)֏fg)M  The searing ray hits the burial acolyte!֏fg1x**֏fgM?)֏fg3-----832Searing Ray+ ֏fg֏fgR _You kill the burial acolyte!֏fg9 6**֏fg @?)֏fg 2----3++ ֏fg ֏fg ׏fgC4׏fg8F׏fgJ׏fgcK!׏fgO׏fgP0׏fg!S׏fgVa3=׏fgX׏fg \,׏fg^׏fgc,׏fge׏fg2i,׏fgj׏fgm׏fg#n9=׏fgo׏fgr,׏fg t׏fgu,׏fgw׏fgy׏fg9zL4==׏fg1{׏fg|׏fg0}׏fg~׏fg,׏fg׏fg,׏fg׏fg׏fg:==׏fg׏fg,׏fg^׏fg$,׏fg׏fg׏fgjK5=׏fgw׏fg׏fg׏fg׏fg۞,׏fg׏fgP,׏fg׏fgO=׏fg8׏fg,׏fg׏fg׏fgL6==׏fg׏fg׏fg,׏fgE׏fg  There is a large open door here.  Things that are here:  a +0 dagger; a +0 robe׏fg׏fg _׏fg׏fgW= #..####...ß...#.#...ß #..#.'........#'# #..#.'........#.# #..####..####.....### #........#.'.......' #^......⌠#.'...ß...'. #........#.).......' #..####..####.....### #..#@)........#.#-- #..#!'..#'# #..####...ß...#.#...ß Cast: Searing Ray  #.............#.# #.............### #..####..#..#..⌠..#. #..# +...#''#.....#++ #..# +...#..#.....#  #..####..####.....###׏fgc098.6 (25.0)׏fg)F-9.6 (26׏fg׏fg#d _y - a scroll labelled XYCAIF KOALOYN׏fg ׏fg ׏fgB ׏fg ׏fg f==׏fgN ,׏fgt ׏fg9 n _z - 2 potions of lignification (gained 1)׏fg 3׏fgn ׏fg E  There is a large open door here.׏fg ׏fg7  _׏fg ׏fgC ׏fg ,׏fg ׏fg ׏fg ,׏fg ׏fg ׏fg ׏fg ׏fg: ׏fg{ ׏fg ׏fg ׏fgJ ׏fg ׏fgM ,׏fg ׏fg ׏fg9 ,׏fg ׏fg4 = _You open the large door.׏fgC 3׏fg ׏fg] ׏fg  ,׏fg7 ׏fg ׏fg ,׏fgL ׏fg ׏fg ,׏fgn ׏fg ׏fgd ,׏fg$ ׏fg ׏fg8 ,׏fg  ׏fgT ׏fgK ,׏fgm ׏fg ׏fg ,׏fgM! ׏fg# ׏fg& ,׏fg\' ׏fg#* B  There is a dry fountain here.׏fg|+ ׏fg,  _׏fg|, ׏fg- ׏fg/ ,׏fg0 ׏fg2 ׏fg5 ,׏fg;6 ׏fg7 ׏fg9 ,׏fg : ׏fg< ׏fg{B .....⌠#.'...ß...'.#⌠.......'..... ......#.).......'.#........'...∩ ׏fgC ####..####.....####..####..# #.)........#.#........'.#..###... #.'........#'#........'.#..# ##.# ####...ß...#.#...ß...####..# ### ...........#.#.............# #z# ...........###.............# ׏fgD z####..#..#..⌠..#@.#..####..# #.'...#''#.....#''#...'.#..# #.'...#..#.....#ZM#...'.#..# Searing Ray ####..####.....####..####..# ...................# ............^..............# M   mummy (dormant) ############################ Z   orc zombie (dormant) ׏fgP N 922.6 (23  You open the large door.׏fgQ ,3.6 (24׏fgX ׏fg[ _An orc zombie and a mummy come into view. _Found a green potion.؏fgry **M    The searing ray hits the mummy!؏fgo  The mummy is moderately damaged.؏fgZ'.MZ؏fg44---==4.6 (1.0)ontinue: Searing RayRay ؏fg ؏fg f _(Press . to maintain the ray.)ُfg[..#.'.......'.#.'...∩⌠#.'...ß...'.#⌠.......'... .......#.).......'.#........'...∩ .####..####.....####..####.. .#.).#.#.'.#..###.. .#.'........#'#........'.#..# ##. .####...ß...#.#...ß...####..# #........#.#.ُfg.# #z ............###.@...........# ## .####..#..#..⌠..#..#..####..# .#.'...#''#.....#Z'#...'.#..# .#.'...#..#.....#.M#...'.#..# .####..####.....####..####..#........# .............^..............# #############################ُfg#ُfg$ُfg.LMZُfgD1f--5astُfgg8ُfg7:ُfg6  The searing ray hits the mummy.  The mummy is severely damaged.The searing ray hits the orc zombie!ُfg>v*** ُfg .M!You destroy the orc zombie!ُfg2------==6ontinue: Searing RayRay ُfg ُfgf _(Press . to maintain the ray.)ڏfg0D  The searing ray hits the mummy!ڏfgD[***ڏfgrz.'!ڏfgq| 1-----4-7Searing Ray+ _You destroy the mummy!ڏfgڏfgBh _Your Stealth skill increases to level 5!ڏfg 4ڏfg ڏfg ڏfg A _ڏfg_ ڏfg ڏfg  ڏfg ڏfg N2==ڏfgJ ڏfg! ,ڏfg # ڏfg* ,ڏfg, ڏfgg/ ,ڏfg0 ڏfg3 ڏfg4 3==ڏfgJ5 ڏfg7 ,ڏfg]9 ڏfg`< ,ڏfg= ڏfg@ ڏfgz@ K3=ڏfgA ڏfgD ,ڏfgF ڏfgL nڏfgM ڏfgVP ڏfgP 9=ڏfg^R ڏfgT ,ڏfgOV ڏfgX ڏfgY L4==ڏfg] ڏfg^ ,ڏfg_ ڏfgZb ,ڏfg d ڏfg2k ==ڏfgzl ڏfg[o ,ڏfgp ڏfg>s ,ڏfgs ڏfgu a5=ڏfg\v ڏfgw ,ڏfgy ڏfgz ,ڏfg| ڏfg ,ڏfgI ڏfg, ڏfg 9=ڏfg ڏfg ,ڏfgۇ ڏfg^ ,ڏfg\ ڏfg ڏfgL E6==ڏfgь ڏfgj ڏfgE ,ڏfg͐ ڏfg ڏfg ڏfg ڏfg3 ڏfgї E  There is a large open door here.ڏfgǙ ڏfgL 5 _ڏfg ###..####.....####..####..##..... .)........#.#........'.#..###...# .'........#'#........'.#..# ##.## ###...ß...#.#...ß...####..# ### ...#.#.............# #z# ...###.............# ### ###..#..#..⌠..#..#..####..# '...#''#.....#''#...'.#..# '...#..#.....#.@#...'.#..# -- ڏfg[ ###..####.....####..####..# .........................# ast: Searing Ray ...........^..............# ########################### ڏfg 060.6 (33.0)ڏfg^ ==-1.6 (34 _B - a green potionۏfg\ۏfgg3ۏfgZ..'0.0)ۏfgۏfgۏfgE _Done exploring.܏fgM.....#.).......'.#........'...∩ ###..####.....####..####..##..... .)...'.#..###... .'........#'#........'.#..# ##.## ܏fg1###...ß...#.#...ß...#####.#......z ..........###.............# ### ###..#..#..⌠..#..#..###''' .'...#....#...'. ###..####.....####..#### ..........................#܏fg܏fg22.6 (1 _܏fg`܏fg.V _There is a large open door here.܏fgn ⌠#.'...ß...'.#⌠.'... ......#.).......'.#........'...∩ ####..####.....####..####..##.... #.).#.#.'.#..###... #.'........#'#........'.#..# ##.# ܏fg ####...ß...#.#...ß...####..# ###.#.#.............# #z# ...........###.............# ### ####..#..#..⌠..#@.#..####..# #.'...#''#.....#''#...'.#..# #.'...#..#.....#..#...'.#..# ####..####.....####..####..#..# ............^..............# ############################܏fgA ܏fgo -3 _܏fg˳ ܏fg ܏fgW3..#.'.......'.#.'...∩⌠#.'...ß...'.#⌠.......'... .......#.).......'.#........'...∩ .####..####.....####..####.. .#.).#.#.'.#..###.. .#.'........#'#........'.#..# ##. .####...ß...#.#...ß...####..# #.#.#܏fgt4t.# #z ............###.@...........# ## .####..#..#..⌠..#..#..####..# .#.'...#''#.....#''#...'.#..# .#.'...#..#.....#..#...'.#..# .####..####.....####..####..#........# .............^..............# #############################܏fg<܏fg@&4܏fgE܏fg&Gݏfg/^⌠#.'...ß...'.#⌠.'.....#.).......'.#.'####..####.....####..####..##.. ..#.)........#.#........'.#..### ..#.'ݏfgJI.#'#.'.#..# ## ..####...ß...#.#...ß...####..# # .............#.#.............# ....###.# #####..#..#..⌠.@#..#..####..# .#.'...#''#.....#''#...'.#..# ..#.'...#..#.....#..#...'.#..# ..####..####.....####..####..# .............................#^....# ############################## ݏfg$ݏfg~'&5ݏfg-ݏfg.ݏfg #..#.).......'.#.' #..####..####.....####..####..## #..#.)........#.#........'.#..### #..#.'........#'#.'.#..# # #..####...ß...#.#...ß...####..# ݏfg #.............#.#.............# #....###.............# #..####..#..#..⌠..#..#..####..# #..#.'...#''#...@.#''#...'.#..# #..#.'...#..#.....#..#...'.#..# #..####..####.....####..####..# #.............................# #......^.....# ############################### ݏfg ݏfgh &6ݏfg ݏfgr ݏfg  #..####..####.....####..####..##  #..#.)........#.#........'.#..##  #..#.'........#'#..'.#..# ݏfg  #..####...ß...#.#...ß...####..#  #.............#.#.............#  #......###.....#  #..####..#..#..⌠..#..#..####..#  #..#.'...#''#.....#''#...'.#..#  #..#.'...#..#..@..#..#...'.#..#  #..####..####.....####..####..#  #.............................#  #.......^........#  ############################### ݏfg ݏfg &7ݏfg ݏfg ޏfg! .)........#.#........'.'........#'#...... ###...ß...#.#...ß...###................ޏfg.....###....####..#..#..⌠..#..#..####.'...#''#.....#''#...'.....###..######..###................................^.......ޏfgzޏfg}&8ޏfgEޏfgޏfg3yC'' ###...ß...#.#...ß...###...................###...####..#..#..⌠..#..#..####.'...#''#.....#''#...'.....###..######..###............@............^ޏfgyu############################# ޏfg+ޏfgr&9ޏfgޏfgޏfgޏfg_Really wriggle onto that alarm trap? Y - Yes  N - NoߏfgߏfgB" #..####...ß...#.#...ß...####..# BIGSh0t the Conjurer#.............#.#.............# Octopode#.............###.............# Health: 48/48 ========================#..####..#..#..⌠..#..#..####..# Magic: 16/16 ========================#..#.'...#''#.....#''#...'.#..# AC: 1Str: 9  #..#.'...#..#.....#..#...'.#..# EV: 17ߏfg1Int: 20  #..####..####.....####..####..# SH: 0Dex: 10  ߏfg#.............................# XL:  8 Next: 84% Place: an Ossuary  #..............@..............# Noise: ---------  Time: 6969.6 (0.0)  ߏfg############################### l) +1 dagger (protect)Cast: Searing Ray ߏfg _You destroy the mummy! _Your Stealth skill increases to level 5! _There is a large open door here. ߏfg3z_B - a green potion _Done exploring. _There is a large open door here.ߏfg#  You set off the alarm!  The alarm trap emits a blaring wail!  A sentinel's mark forms upon you.ߏfg"&==========70.6 (1Mark ߏfg*ߏfg,2 _You hear a chilling moan. x3ߏfg  #..#.'........#'#........'.#..# #..####...ß...#.#...ß...####..# #...#.#....# #.............###.............# #..####..#..#..⌠..#..#..####..# #..#.'...#''#.....#''#...'.#..# #..#.'...#..#.....#..#...'.#..#ߏfg  #..####..####.....####..####..# #.# #.............................################################ߏfg3 ߏfg8 ]--------- 1ߏfg ߏfg| ߏfg  #..#.).#.#.'.#.. #..#.'........#'#........'.#.. #..####...ß...#.#...ß...####.. #...#.#..... #.............###............. #..####..#..#..⌠..#..#..####..ߏfgC X #..#.'...#''#.....#''#...'.#.. #..#.'...#..#.....#..#...'.#.. #..####..####@....####..####.. #. #.............................ߏfgt [##############################ߏfg ߏfg H---------2ߏfg ߏfg fg!###..####.....####..###)........#.#.....'........#'#........'.####...ß...#.#...ß...####.#...............###...........###..#..#..⌠..#..#..###''''.'...#....#...'.####..####.....####..####...................................##############################fgfgި&3fgfg?fguM......#.).......'.#......###..####.....####..###)........#.#.....'........#'#........'.####...ß...ß...####fgOvn...#.#............###...........###..#..#..⌠..#..#..###''''.'...#....#...'.fgzv####..####.....####..####.#.............................#fg0~fgȀ&4fg8fgfgWM^⌠#.'...ß⌠......#.).......'.#......###..####.....####..###).....'........#'#........'.####...ß..ß...####........#.#..............###...........###..#..#@.⌠..#..#..###''fgW$''.'...#....#...'.#..####..####.....####..####.. Mark .#fgT`fgXc&5fghfgjfgC W #..#.'.......'.# #^⌠#.'...ß...'.#⌠ #........#.).......'.#..... #..####..####.....####..#### #..#.)fg .#.#.'.# #..#.'........#'#........'.# #..####...ß...#.#...ß...#### #.#.#... #...........@.###..........fg   #..####..#..#..⌠..#..#..#### #..#.'...#''#.....#''#...'.#fg.  #..#.'...#..#.....#..#...'.#fgS  #..####..####.....####..#### #..fgx  #............................#############################fg' fg5* &6fg1 fg3 fgx @ #..####..####.....####..#### #..#.'.......'.# #^⌠#.'...ß...'.#⌠ #........#.).......'.#..... #..####..####.....####..#### #..#.).#.#.'.# #..#.'........#'#........'.#fg   #..####...ß...#.#...ß...#### #.#.# #.............###.......... #..####..#..#..⌠..#..#..#### #..#.'...#''#.....#''#...'.#fg i #..#.'...#..#.....#..#...'.# #..####..####.....####..####  #...  #........................... ############################ fg$ fg( &7fgx/ fgm1 fgRM.'........#.#........'.####..####.....####..####........#.'.......'.#.^......⌠#.'...ß...'.#⌠......#.).......'.#......###..####.....####..###)..'........#'#........'.fgڶ4####...ßß...####............###...........#..####..#..#..⌠..#..#..#### Mark .'....#..#..#. #.....fgfg@&8fg=fgfgZ #..#.'.#'#.'. #..#.'........#.#........'. #..####..####.....####..### #..#.'.......'.# #^......⌠#.'...ß...'.#⌠ #........#.).......'.#..... #..####..####.....####..##fg[ #..#.).#.#.'. #..#.'....@...#'#........'. #..####...ß...#.#...ß...### #.#.# #.............###.......... #..####..#..#..⌠..#..#..## #..#.'...#''#.....#''#...'.fg\ #..#.'...#..#.....#..#...'. #..####..####.....####..### #fgefgi&9fgqfg[sfgP M #..####...ß...#.#...ß...## #..#.'........#'#.' #..#.'........#.#........' #..####..####.....####..## #..#.'.......'.# #^......⌠#.'...ß...'.#⌠ #........#.).......'.#.... #..####..####.....####..## #..#.)fg a.#.#.' #..#.'........#'#........' #..####...ß...#.#...ß...## #.....#.# #.............###......... #..####..#..#..⌠..#..#..##fgy  #..#.'...#''#.....#''#...' #..#.'...#..#.....#..#...' #..####..####.....####..##fg fgK '80fg fg;" fg  #.............#.#........ #..####...ß...#.#...ß...# #..#.'........#'#. #..#.'........#.#........ #..####..####.....####..# #..#.'.......'.#fg } #^......⌠#.'...ß...'.#⌠ #........#.).......'.#... #..####.@####.....####..# #..#.).#.#.fg  #..#.'........#'#........fgЛ  #..####...ß...#.#...ß...# #.....fg .#.# #.............###........fg"  #..####..#..#..⌠..#..#..#fg`  #..#.'...#''#.....#''#... #..#.'...#..#.....#..#...fgƥ fg &1fg[ fgDZ fg( #.### #.............#.#....... #..####...ß...#.#...ß #..#.'........#'# #..#.'........#.#....... #..####..####.....#### #..#.'.......'.# #^⌠#.'...ß...'.#⌠ #......@.#.).......'.#.. #..####..####.....#### #..#.)........#.# #..#.'........#'#....... #..####...ß...#.#...ß #......#.# #.............###....... #..####..#..#..⌠..#..#fg)S[m #..#.'...#''#.....#''#fgb1fg{4&2fg&:fg_;fg0 #..####..#..#..⌠..#..# #.............### #.............#.#... #..####...ß...#.#...ß #..#.'........#'# #..#.'........#.#.... #..####..####.....#### #..#.'.......'.# #^⌠#.'...ß...'.#⌠ #........#.).......'.# #..####..####.....####fg #..#.)........#.# #..#.'........#'#... #..####...ß...#.#...ß #.......#.# #.............###.... #..####..#..#..⌠..#..#fggfg&3fg5fgfgSE #..####..#..#..⌠..#..# #.............### #.............#.# #..####...ß...#.#...ß #..#.'........#'# #..#.'........#.# #..####..####.....#### #.#.'.'.# #^...@..⌠#.'...ß...'.# #.#.)fgEi.'.# #..####..####.....#### #..#.)........#.# #..#.'........#'# #..####...ß...#.#...ß #.............#.# #.............### #..####..#..#..⌠..#..#fgsNfgQ&4fgWfgXfgY #..####..#..#..⌠..#.. #......### #......#.# #..####...ß...#.#...ß #..#.'........#'# #..#.'........#.# #..####..####..... #.#.'.'. #^..@...⌠#.'...ß...'. #fg.#.).'. #..####..####..... #..#.)........#.# #..#.'........#'# #..####...ß...#.#...ß #......#.# #......### #..####..#..#..⌠..#..fgnfg&5fg(fgfgJ  #..####..#..#..⌠..# #...### #......#.# #..####...ß...#.#... #..#.'........#'# #..#.'........#.# #..####..####..... #.#.'.' #^.@....⌠#.'...ß...' #.#.).' #..####..####..... #..#.)........#.# #..#.'........#'# #..####...ß...#.#... #......#.# #...### #..####..#..#..⌠..#fg!R fgS &6fgX fgY fgؽ v #..####..#..#..⌠..# #....### #....#.# #..####...ß...#.# #..#.'........#'# #..#.'........#.# #..####..####..... #.#.'. #^@.....⌠#.'...ß... #.#.).fgO  #..####..####..... #..#.)........#.# #..#.'........#'# #..####...ß...#.# #....#.# #....### #..####..#..#..⌠..#fg fg &7fgO fg fgfgReally wriggle onto that alarm trap? Y - Yes  N - Nofg. fg C#..####..#..#..⌠.. BIGSh0t the Conjurer#.............###. Octopode#.............#.#. Health: 48/48 ========================#..####...ß...#.#. Magic: 16/16 ========================#..#.'........#'#. AC: 1Str: 9#..#.'........#.#. EV: 17Int: 20#..####..####..... SH: 0Dex: 10fg #........#.'...... XL:  8 Next: 84% Place: an Ossuary#@......⌠#.'...ß.. Noise: ---------  Time: 6987.6 (0.0)#........#.)...... l) +1 dagger (protect)#..####..####..... Cast: Searing Ray#..#.)........#.#. Mark #..#.'........#'#.#..####...ß...#.#. #.............#.#. #.............###. #..####..#..#..⌠..fgi 7  _Done exploring. _There is a large open door here.  You set off the alarm!  The alarm trap emits a blaring wail!  A sentinel's mark forms upon you. _You hear a chilling moan. x3fg g  You set off the alarm!  The alarm trap emits a blaring wail!fg P==========8.6 (1fg fg 7 _The mark upon you grows brighter.fg#..####..#..#..⌠..##....###.#....#.#.#..####...ß...#.#.#..#.'.#'#.#..#.'........#.#.#..####..####.....#fgH#.#.'.#.⌠#.'...ß.#.#.).#..####..####.....##..#.)........#.#.#..#.'.#'#.#..####...ß...#.#.#....#.#.#....###.#..####..#..#..⌠..#fgfg~]--------- 9fgvfg{fgYQ#..####..#..#..⌠..#.#....###.#....#.#.#..####...ß...#.#.#..#.'........#'#.#..#.'........#.#.#..####..####.....##.#.'.'#.⌠#.'...ß...'#.#.).'fgmZ#..####..####.....##..#.)........#.#.#..#.'........#'#.#..####...ß...#.#.#....#.#.#....###.#..####..#..#..⌠..#.fgafg_dI---------90fgjfg'lfg>#..####..#..#..⌠..#.#...###.#......#.#.#..####...ß...#.#...ß#..#.'........#'#.#..#.'........#.#.#..####..####.....##.#.'.'.#.⌠#.'...ß...'.#.#.).'.#..####..####.....##..#.)........#.#.#..#.'........#'#.#..####...ß...#.#...ß#......#.#.#...###.#..####..#..#..⌠..#.fgfgm&1fgfgfgv*#..####..#..#..⌠..#..##......###.#......#.#.#..####...ß...#.#...ß.#..#.'........#'#.fg$+#..#.'........#.#.#..####..####.....##.#.'.'.##.⌠#.'...ß...'.##.#.).'.##..####..####.....##..#.)........#.#.#..#.'........#'#.#..####...ß...#.#...ß.#.fgb+.....#.#.#......###.#..####..#..#..⌠..#..#fg84fg7&2fg=fg^>fg #..####..#..#..⌠..#..#.#.............###.#.............#.#.#..####...ß...#.#...ß.#..#.'........#'#.#..#.'........#.#.#..####..####.....####.#.#.'.'.#.#.⌠#.'...ß...'.#⌠#.#.).'.#.#..####..####.....####.#..#.)........#.#.#..#.'........#'#.#..####...ß...#.#...ß.#.............#.#.#.............###.#..####..#..#..⌠..#..#.fg fg &3fg/ fgn fḡ c#..#.'...#''#.....#''#.#..####..#..#..⌠..#..##.......###.#.............#.#.....#..####...ß...#.#...ß#..#.'........#'#.#..#.'........#.#......#..####..####.....####.#.fg #.'.......'.#..#.⌠#.'...ß...'.#⌠#........#.).......'.#.#..####..####.....#####..#.)........#.#.#..#.'........#'#.....#..####...ß...#.#...ß#.............#.#.#.............###......fgh fg &4fg fg fg#..#.'...#..#.....#..#.#..#.'...#''#.....#''#.#..####..#..#..⌠..#..#..##......###.#.............#.#.....#..####...ß...#.#...ß...##..#.'........#'#.#..#.'........#.#......fgz#..####.@####.....####..##.#.'.......'.#..#.⌠#.'...ß...'.#⌠#........#.).......'.#.#..####..####.....####..##..#.)........#.#.#..#.'........#'#.....#..####...ß...#.#...ß...##.#.#.fg)Y5fg>#..####..####.....####..###..#.'...#..#.....#..#...'#..#.'...#''#.....#''#...'#..####..#..#..⌠..#..#..###......###.#.............#.#.........#..####...ß...#.#...ß...###..#.'.#'#.'#..#.'...@....#.#........'#..####..####.....####..##fgj#........#.'.......'.#..#.⌠#.'...ß...'.#⌠#........#.).......'.#....#..####..####.....####..###..#.)........#.#.'#..#.'........#'#........'#..####...ß...#.#...ß...##fgfg&6fgofgfgm#..........................#..####..####.....####..####..#.'...#..#.....#..#...'.#..#.'...#''#.....#''#...'.fg#..####..#..#..⌠..#..#..####.....###.#.............#.#..........#..####...ß...#.#...ß...####..#.'.#'#.'.#..#.'........#.#........'.#..####..####.....####..####........#.'.......'.#..#.⌠#.'...ß...'.#⌠#........#.).......'.#.....#..####..####.....####..####..#.)........#.#.'.#..#.'........#'#........'.fgvfg,&7fgtfgfgL# #.^#...........................#..####..####.....####..#####..#.'...#..#.....#..#...'.##..#.'...#''#.....#''#...'.#..####..#..#..⌠..#..#..#####.###.fg0$ #.............#.#...........#..####...ß@..#.#...ß...#####..#.'.#'#.'.##..#.'........#.#........'.#..####..####.....####..#####........#.'.......'.#..#.⌠#.'...ß...'.#⌠#........#.).......'.#......#..####..####.....####..####fg$ I#..#.).#.#.'.#fg- fg2 &8fg38 fg9 fg 8##############################...^#............................#..####..####.....####..####.#..#.'...#..#.....#..#...'.#.#..#.'...#''#.....#''#...'.#.#..####..#..#..⌠..#..#..#####.###.#...........@.#.#............fgv V#..####...ß...#.#...ß...####.#..#.'.#'#.'.#.#..#.'........#.#........'.#.#..####..####.....####..#####.#.'.......'.#..#.⌠#.'...ß...'.#⌠#........#.).......'.#.......#..####..####.....####..####.fgN fg &9fg fg^ fgmX'fgX###############################....^#............................fgXe#..####..####.....####..####.fgX#..#.'...#..#.....#..#...'.#.fgX#..#.'...#''#.....#''#...'.#.fgYT#..####..#..#..⌠..#..#..#####.###.#.............#.#............#..####...ß...#.#...ß...####.#..#.'.#'#.'.#.fgY#..#.'........#.#........'.#.#..####..####.....####..####fgYR#.#.'.......'.#..#.fgY⌠#.'...ß...'.#⌠#........#.).......'.#.......fg}afgNf)7000fgkfgA################################.....^##.............................##..####..####.....####..####..##..#.'...#..#.....#..#...'.#..##..#.'...#''#.....#''#...'.#..##..####..#..#.@⌠..#..#..####..##.###.....##.............#.#.............##..####...ß...#.#...ß...####..##..#.'.#'#.'.#..##..#.'........#.#........'.#..##..####..####.....####..####..##.#.'.......'.#..'#.⌠#.'...ß...'.#⌠'fg0fgk&1fgfgfgq'  fgq###############################  #......^#  #.............................#  #..####..####.....####..####..#  #..#.'...#..#.....#..#...'.#..#  #..#.'...#''#..@..#''#...'.#..#  #..####..#..#..⌠..#..#..####..#  #.......###......#  #.............#.#.............#  fgq#..####...ß...#.#...ß...####..#  #..#.'..#'#........'.#..#  #..#.'........#.#........'.#..##..####..####.....####..####..###.#.'.......'.#..'.fgvfgx&2fg{fg}fg-F ############################### #.......^......# #.............................# #..####..####.....####..####..# #..#.'...#..#...@.#..#...'.#..# fgG#..#.'...#''#.....#''#...'.#..# #..####..#..#..⌠..#..#..####..# #......###.......# #.............#.#.............# #..####...ß...#.#...ß...####..# #..#.'........#'#........'.#..# #..#.'........#.#........'.#..# #..####..####.....####..####..##fgYNfgOR&3fgiWfgYfg5 M#############################^.................................###..######..###.....'...#''#.....#''#...'. #..####..#..#..⌠..#..#..####..#Mark ........#.#......fg3 fg &4fg fg& fg M#############################^.............@...........###..######..###.... #..#.'...#''#.....#''#...'.#..#Mark ....ß........#'#....fgL fg &5fg fg fgOfgPReally wriggle onto that alarm trap? Y - Yes  N - Nofg fg!BIGSh0t the ConjurerOctopodeHealth: 48/48 ========================Magic: 16/16 ========================AC: 1Str: 9EV: 17Int: 20SH: 0Dex: 10  ############################### XL:  8 Next: 84% Place: an Ossuary  #..............@..............# Noise: ---------  Time: 7005.6 (0.0)  #.............................# l) +1 dagger (protect)#..####..####.....####..####..# Cast: Searing Ray#..#.'...#..#.....#..#...'.#..# Mark #..#.'...#''#.....#''#...'.#..##..####..#..#..⌠..#..#..####..##.............###..g";10m...........##.............#.#.............##..####...ß...#.#...ß...####..#The alarm trap emits a blaring wail!  A sentinel's mark forms upon you. _You hear a chilling moan. x3  You set off the alarm!  The alarm trap emits a blaring wail! _The mark upon you grows brighter.fgA,g  You set off the alarm!  The alarm trap emits a blaring wail!fg-P==========6.6 (1fg'2fg3  You set off the alarm!  The alarm trap emits a blaring wail! _The mark upon you grows brighter.  You set off the alarm!  The alarm trap emits a blaring wail! _The mark upon you grows brighter.fg]k ############################### #.............................# #.# #..####..####.....####..####..# #..#.'...#..#.....#..#...'.#..# #..#.'...#''#.....#''#...'.#..# #..####..#..#..⌠..#..#..####..# #.............###.............# #....#.#...# #..####...ß...#.#...ß...####..# #..#.'........#'#........'.#..# # fgbfgc]--------- 7fggfg'ifg~  ############################## .............................# .# ..####..####....@####..####..# ..#.'...#..#.....#..#...'.#..# ..#.'...#''#.....#''#...'.#..# ..####..#..#..⌠..#..#..####..# .............###.............# .....#.#...# # fgp ..####...ß...#.#...ß...####..# # ..#.'........#'#........'.#..# ## ..#.'.#.#.'.#..###.fg fg[ H---------8fgč fg' fg@ q ############################## ...................................####..####.....####..####.'...#....#...'.''''###..#..#..⌠..#..#..###.Mark ....#.... ..####..####.....####..####..##.. fg fg &9fg1 fg fg: ############################## ..............................####..####.....####..####.'...#....#...'.''''###..#..#..⌠..#..#..###...........###............#.#...#........####.. ........#.'.......'.#........'... fg~fg'10fgfg2fgC^ ############################## ..............................####..####.....####..####.'...#....#...'.''''###..#..#..⌠.@#..#..###...........###..............#.#........#...#Mark ...fgȆ ..#...'.#... .......⌠#.'...ß...'.#⌠.......'... fgfg&1fgfgfg ############################## ..............................####..####.....####..####.'...#....#...'.''''####..#..#..⌠..#..#..###...........###@..............#.#####...ßß...####Mark fgQ...'.#⌠.. ........#.).......'.#........'... fg fg&2fg fgfg 7 ############################## ...............................####..####.....####..####.'...#..#.....#..#...'.''#.....#''#...###..#..#..⌠..#..#..###...........###............#####...ßß...####.'........#'#........'.#..# #fg .##....... ..####..####.....####..####..##.. fg fg &3fg; fg fgI  ................................####..####.....####..####.'...#..#.....#..#...'.''#.....#''#...###..#..#..⌠..#..#..###...........###............#####...ßß...####.'........#'#........'.#..# #.##.fg9J Mark ....## ..#.)........#.#........'.#..###. fg8S fg(V &4fg\ fg^ fg ####..####.....####..####.'...#..#.....#..#...'.''#.....#''#..###..#..#..⌠..#..#..###...........###............#####...ßß...####.'........#'#@.......'.#..# #.fg##.###..####.....####..####..##...Mark ........'#...#.#.. fg+..#.'........#'#........'.#..# ## fg(fg1&5fgfgZfgp=####..####.....####..####..# #.'...#..#.....#..#...'.#..# #.'...#''#.....#''#...'.#..# ####..#..#..⌠..#..#..####..# ..........###.............# #.#.# #z .####...ß...#.#...ß...####..# # .#.'........#'#........'.#..# ##. .#.'.#.#.'.#..###.. .####..####.....####..####..##.......#.'.......'.#........'...∩⌠#.'...ß...'.#⌠.......'.#.).......'.#..'...∩####..####.....####..####..## .#.).....fg9>l[37m...#.#........'.#..# .#.'........#'#........'.#..# ####...ß...#.#...ß...####..# fg#EfgxH&6fg OfgPfg'####..####.....####..####..# #.'...#..#.....#..#...'.#..# #.'...#''#.....#''#...'.#..# ####..#..#..⌠..#..#..####..# ###.# #.#.# #z# ####...ß...#.#...ß...####..# # #.'.#'#.'.#..# ##.# #.'.#.#.'.#..###. ####..####.....####..####..##.fgh(#.'.......'.#........'...∩.⌠#.'...ß...'.#⌠.......'.#.).......'.#.'...∩. ####..####.....####..####..##. #.)..#.#..'.#..###. #.'........#'#..'.#..# ##.# ####...ß...#.#...ß...####..# #fg1fgC4&7fg`:fg;fgG i..####.....####..####..# .'...#..#.....#..#...'.#..# .'...#''#.....#''#...'.#..# ..#..#..⌠..#..#..####..# ###.# #.#.....# #z# fgGH ...ß...#.#...ß...####..# ### .'.#'#.'.#..# ##.# .'.#.#.'.#..###...#..####.....####..####..##.#.'.......'.#........'...∩.⌠#.'...ß...'.#⌠.......'.fgH #.).......'.#........'...∩...####.....####..####..##..... .)..#.#.fgH r'.#..###...# .'.#'#.'.#..# ##.##fgEI ...ß...#.#...ß...####..# ###fg U fg0Y &8fgb fgDc fg ..####.....####..####..# '...#..#.....#..#...'.#..# '...#''#.....#''#...'.#..# ..#..#..⌠..#..#..####..# ###....# #.#.....# #z# ...ß...#.#...ß...####..# ### '.#'#.'.#..# ##.## '.#.#.'.#..###...#..####.....####..####..##.....##.'.......'.#........'...∩.⌠#.'...ß...'.#⌠.......'.#.).'.#........'...∩...####.....fgn #####..####..##.....# ).#.#........'.#..###...# '.#'#........ fg)fg&9fgfgfg...#..#.....#..#...'.#..# ...#''#.....#''#...'.#..# #..#..#..⌠..#..#..####..# ........###.............# #.#......# #z# #...ß...#.#...ß...####..# ### ........#'#........'.#..# ##. .#.#.'.#..###.. fg+#..####.....####@.####..##.. ...#.'.......'.#........'...∩⌠#.'...ß...'.#⌠.......'.......##.).......'.#..'...∩...# #..####.....####..####..##.....## ........#.#........'.#..###...## .fg#'#........'.#..# .## #...ß...#.#...ß...####..# ## ........#.#.............# #z#fgfg'20fg0fgfgW#''#.....#''#...'.#..# #..#..⌠..#..#..####..# .......###.............# #.#......# #z#ß...#.#...ß...####..# ### .......#'#........'.#..# ##.#.#........'.#..###..####.....####..####..##.. ..#.'.......'.#.@......'...∩⌠#.'...ß...'.#⌠fgsR'.......#z#.).......'.#..'...∩...# ####.....####..####..##.....## .......#.#........'.#..#...###'#........'.#..# .##ß...#.#...ß...####..# ## .......#.#.............# #z####.# ###fgfg¤&1fgpfgfg#..#..⌠..#..#..####..# ....###.............# #.#.......# #z#ß...#.#...ß...####..# ### ...#'#........'.#..# ##.#.#........'.#..###.. .####.....####..####..##.. .#.'.......'.#........'...∩...### ⌠#.'...ß...'.#⌠'.......#z .#.).......'.#..'...∩...# ####.....####..####..##.....## ....#.#........'.#..###...## #'#........'.#..# .##ß...#.#...ß...####..# ##gam0m...#.#.............# #z####.............# ####..#..⌠..#..#..####..#fg'fgM&2fg<fgfg v....###.............# #.#.............# #z# .ß...#.#...ß...####..# ### ...#'#........'.#..# ##.#.#..'.#..###.. ####.....####..####..##.. #.'.......'.#........'...∩...### #.'...ß...'.#⌠'.......#z# #.).......'.#..'...∩...# ####.....####..####..##.....## ....#.#........'.#..###...## #'#........'.#..# ##.## ß...#.#...ß...####..# fgg ##...#.#.............# #z####.............# ### #..#..⌠..#..#..####..# #''#.....#''#...'.#..#fg fg &3fg fg& fg[' ###.# #.#.............# #z# ß...#.#...ß...####..# ### #'#........'.#..# ##.## #.#........'.#..###...## .....####..####..##.....## .'.'.#.'...∩...### fg' .'...ß...'.#⌠.'.#z# .).'.#.'...∩...# .....####..####..##.....## #.#........'.#..###...## #'#........'.#..# ##.## ß...#.#...fgi( #.#...###.. fg0 fg3 &4fg8 fg9 fg:###.# #.#.............# #z# ...#.#...ß...####..# ### #'#........'.#..# ##.## #.#........'.#..###...## .....####..####..##.....## '.'.#.'...∩...### '...ß...'.#⌠.fgѥ'.#z# ).'.#.'...∩...# .....####..####..##.....## #.#........'.#..###...## #'#........'.#..# ##.## ...#.#...ß...####..# ####.#.fgC..# #z####...# ####..⌠..#..#..####..# fgfg&5fg~fg'fg 0###.# #.#....# #z# #.#...ß...####..# ### #'#........'.#..# ##.## #.#........'.#..###...## .....####..####..##.....## .'.#.'...∩...### ...ß...'.#⌠.'.#z# .'.#.'...∩...# .....####..####..##.....## #.#.fg '.#..###...## #'#.'.#..# ##.## #.#...ß...#####.#..###.. #..⌠..#..#..####..# fg;fg&6fg^fgfg###.# #.#....# #z# #.#...ß...####..# ### #'#........'.#..# ##.## #.#........'.#..###...## .....####..####..##.....## '.#.'...∩...### ß...'.#⌠.fg '.#z# '.#.'...∩...# .....####..####..##.....## #.#.fg_'.#..###...## #'#.'.#..# ##.## ..⌠..#..#..####..# fgXfg&7fgRfg}fg ###.# #.#....# #z# #.#...ß...####..# ### #'#.'.#..# ##.## #.#........'.#..###...## ####..####..##.....## '.#.'...∩...### ß...'.#⌠.'.#z# '.#.fgS!...∩...# ####..####..##.....## #.#.'.#..###...## #'#.'.#..# ##.## #.#...ß...####..# ### #.#....# #z# ###.....#fg~! ###⌠..#..#..####..# fgE)fg,&8fg1fg51  The alarm trap emits a blaring wail! fg5_The mark upon you grows brighter.  You set off the alarm!  The alarm trap emits a blaring wail! _The mark upon you grows brighter. _There is an open gate here.fg t.# .#....# #z# .#...ß...####..# ### '#.'.#..# ##.## .#.'.#..###...## ####..####..##.....## '.#.'...∩...### ß...'.#⌠.'.#z# '.#.'@..∩...# fg ####..####..##.....## .#.'.#..###...## '#.'.#..# ##.## .#...ß...####..# ### .#...# #z# z   weeping skull.... ⌠..#..#..####..# fg fg] -9 _fg fgj fgǍ .# #...# #z# #...ß...####..# ### #.'.#..# ##.## #.'.#..###...## ####..####..##.....## '.#.'...∩...### ...'.#⌠.'.#z# '.#.'.@.∩...# ####..####..##.....## #.'.#..###...## #.'.#..# ##.## #.# #z# fg zz 3 weeping skulls.# ### fg fg '30fg fg$ fg*.# .# #z# ...ß...####..# ### .'.#..# ##.## .'.#..###...## ####..####..##.....## '.#.'...∩...### '.#⌠.'.#z# '.#.'..@∩...# ####..####..##.....## .'.#..###...## .'.#..# ##.## .# #z# .# ### fg4fg7&1fg>fgAfgLAZ#..#..####..# # ### .........# #z# ß...####..# ### '.#..# ##.## ......'.#..###...## ####..####..##.....## '.#..'...∩...### '.#⌠'...@...#z#'.#........'...∩...### ####..####..##..'.#..###......'.#..# ##.#ß...####..# ### # #z#...........# ### #..#..####..#fgKfgM&2fgPTfgVfgr ''#...'.#..# #..####..# # ### .........# #z# ß...####..# ### '.#..# ##.## ......'.#..###...## ###..####..##.....## '.#..'...∩@..### '.#⌠'.......#z# '.#........'...∩...### ###..####..##..'.#..###......'.#..# ##.#ß...####..# #### #z# ...........# ###fg8| fgT &3fgȅ fg fg{.#..####..# ........# #### #z# ß...####..# ### ....'.#..# ##.#'.#..###.. ##..####..##.. .#........'...∩...### .#⌠'.....@.#z# .#..'...∩...### ##..####..##.....## .....'.#..###...## fgճ'.#..# ##.## ß...####..# ### .........# #z## ####..####..#fg;fgU&4fglfg*fg d..........# ###.# #z# .ß...####..# ### ......'.#..# ##.##.'.#..###...## ###..####..##.....## fgr '.#........'...∩...### '.#⌠.'.......#z# '.#.'...∩@..### ###..####..##.....## ......'.#..###.'.#..# ##fg ;ß...####..# ## ...........# #z#.# ####..####..# ''#...'.#..#fgB fgG &5fg" fgU& fg a#..####..# #........zß...####..# ### ..# ##.## ......'.#..###...## ###..####..##.....## .fg ∩...##⌠.@..#z# '.#........'...∩...### ###..####..##.....####...##.....'.#..# ##.##ß...#####z.........# ### ..#..###fg4fgA&6fg> fg!fgS#''#...'.#..# #..#..####..# .# ###...........# #z#ß...####..# ##.'.#..# ## .......'.#..### ####..####..##.....## .'.#.'.### .'.#⌠.'.......#z# fg.'.#........'...∩...### ####..####..##.....##.'.#..#...##......'.#..# ##.##ß...####..# ###.# #z#..........# ###fgfg9&7fgfgqj _There is a gate leading back out of this place here.fg7xK..#..### ............# ###zß...#####.....'.#..# ##.###..###...## ####..####..##.....## .'.#........'...∩...###⌠#z#.fgy∩...## ####..####..##.....## .......'.#..###...## #..# ##.##ß...####..# ### ........z# #..#..####..#fgfg-8 _fg*fgfghj]............# ###zß...#####.....'.#..# ##.###..###...## ####..####..##.....## fgk.'.#........'...∩...###⌠....#z.### ####..####..##.....## .......'.#..###...## #..# ##.## ß...####..# ###........z# #..#..####..#''#...'.fgtfgu&9fg{fg c _There is an empty arch of ancient stone here.fgZfg{^fgdfggk _There is nothing on the other side of the stone arch.fg#..#..####..# #........zß...####..# ### #..# ##.## .......'.#..###...## ####..####..##.....## .∩...##⌠#z# fg.'.#........'...∩...### ####..####..##.....###..###...##.....'.#..# ##.##ß...#####z ............# ###..#..###fg[#fg9&.40 _fg,fg.fgMY''#...'. #..#..####..# #........zß...####..# ### #..# ##.## fgN.......'.#..###...## ####..####..##.....## .###⌠....#z .'.#........'...∩...### ####..####..##.....###..###...##.....'.#..# ##.##ß...#####z ............# ###fgXfg[&1fgafgbdj _There is a gate leading back out of this place here.fg,84fg9fg>fgB,fgDfg\EfgFfg$K,fg!MfgQ,fgASfg/X,fgoYfg],fg^fgba,fgbfgf,fggfg/jfgnjfg lfg"p,fgqfgO{fgoi 50.0) _You start waiting.fg42.6 (11fgfgh _The sentinel's mark upon you fades away.fgfgfg"fgH-fg213.6 (1.0)fg7fg϶           .. #..   ####. #..#   ..##. #..###  Dungeon:6  # #.##. #..##@##   #.##.##.##..##...##   .........##.....#   ##.###..#####'#####.# ## #...................#fgз .###...##.....####..####  .#............# ....<   .####### .####  # .#  fg%fgfg-4.3 (1.7fg fg } _Welcome back to the Dungeon! _There is a collapsed entrance here.fgfg3fg[fgďfgt: _fgfgҕ,fg;fgfg,fgfg@  There is an open door here.fgjfg _fg:fgfgݤfg2fgfgڦfgJ,fgfgfg,fgϰfg#fgҴfgfgfg#fg^fgfgڹfgϺfgG,fgӼfg{fg,fgffgfg{fgfg5fgfg|,fg$fgfgfgfgfgjfg,fg.fg[fg,fgPfgfgy,fgfgfgBfgifg    #  ####.####  .....<..# #  fg}.. #....##.##.#  ##. #..#.....@..#  72.3 (18.0) ##. #..###..#.####  ##. #..##.##......#  ##.##..##...##..##.#  ......##.....##..#.#  ###..#####'#####.#.#  ..fgX......#.#  #.....####..####.#  # #....<..#  fgfg,3.3 (19fgfg{9 _Found a stone staircase leading up.fg9 a   # fg ####.####  .....<..# # .. #....##.##.# ###. #..#........# .##.fg ###..#@#### .##.#.##......# fg J.##.##..##...##..##.# .......##.....##..#.# ###..#####'#####.#.# fg) ..................#.# ##.....####..####.# fg~ ........# #....<..# ###### ##.###### fgfg614.0)fgHfgfg| #####.####.....<..# #.. #....##.##.# fgW###. #..#........# .#..###..#.####..##.##..@...###..##...##..##......##.....##..#.## ....##.#  fg-"fg:%&5fg(fgU*fg3f q #####.####.....<..# #.. #....##.##. fgf ###. #..#....... .#..###..#.#####..##.##......##..##...##.@##.# .......##.....##..#.# .fgf Y###..#####'#####.# fgf U....###.#  fgLg fg{o fgq &6fgRv fg y fgl  #####.####.....<..# #fg p.. #....##.##. ###. #..#....... .#..###..#.####..##.##......#fg ##..##...##..##.# .......##.....##@.#fg Y###..#####'#####................fg# 4 .....#fgA @#.#  fg` fg fgE &7fg fgV" fgNq ####.#### .....<..# #  .. #....##.##.#  ##. #..#........#  . #..###..#.####  ##. #..##.##......#  fgq\##.##..##...##..##.#  ......##...#  ###..#####'#####@#.#  .................#.#  .##.....####..####.#  ......# #....<..#  ###### ##.######  # #.#  #fgrP#.#   fg>>(Press ? for help) #.#.# #.# #.#ß.ß#####÷#...####.###### #.#  #.#.####.# ##'####.##......#### ##'###.#  #........###...###.##.###..# ##...###.#  ###.#######.....## #.#### #.###..# ##.....## ##.#  fgā ##.## ##.......## ß.ß#.# #.##...# ##.......## ##..#  ##...####.........######.##.######.#....###.........####...##  ###.......'.........'...##'##...............'.........'.......#  #.........#.........####...##.######.#####.##.........####...##  #.###.###)##.......## ##.###.# #.# #.###.......## ##..#  fgd #.#...# #.###.....## #.....# #.# #.# ##.....## ##.##  #.#.### #[# ##...## #.##### #.# #.# ##...###..#  #.#.# #.# ##'###.##.#####.# ##'####.#  #.#.#####.# #.##.#fg #.......# #.###########.#  #...<.....#####.##.#fg‚ l#.############.#........##.#  ###.###...)).##.##fg #.##.# #......##.#.######.##.#  #.# #....#.#...### #.#fg #.####.####.#....# ####.##.#  ##.###..#@........# #.#fgG x#.........#......###.......#  #...##....#.#.....######.#######.##............##.####  fgy g#...##.#.##.#............##......##.#.######.#  #........##.#.....########fg ###########.######.#  ######.####.#.....##........#  #.(....#######fg ?##########  ########fgA........###..# #.##.#ß.ß# #.####..#.#......# ############.########## #.#..........#.########...#..#####ß##ß##ß##.##ß##ß##ß#####.#.##.....#.........#.#.##>....'.....................'.##.#.##.......#.####.....##.######ß##ß##ß##.##ß##ß##ß##.##..<.#..#.####.# #.#.####.# ##### # #.#####..÷.....# #.#fg3  #.#.# #.# #.# ß.ß #####÷#...####.###### #fg".#fg #.#.####.# ##'## ##.# #......#### ##'## #.# #........###...## #.# ##..# ##...## # ###.#### #.#####..# # ##.## ##.......## ß.ß#.#...# ##.......## ##..# ##...####.........######.##.######.#....###.........####...###.......'.........'...##'##........'.........'................####...##.#####.##.........####...#.###.###)##.......## ##.###.# #.###.......## ##..##.#...# #.###.........# #.# ##.....## ##.##.#.### #[# ##...## ##### #.# ##...## ##.#.# #.# ##'## .#####.# ##'## ##.#.#.#####.# fg#.# ##.......# #.#####.##...<###.# #.#.###.#........##.####.###...)).##.## #.##.# #......##.#.######.##.##.# #....#.#...#.##.####.####.#....# ####.##.###.###..#@........# #.##.........#......###.......#fgrgfgAhfg(fg#.###.###)##.......## ##.# BIGSh0t the Conjurer#.#...# #.###.....## #.. Octopode#.#.### #[# ##...## #.# Health: 48/48 ========================#.#.# #.# ##'###.# Magic: 16/16 ========================#.#.#####.# #.##.# AC: 1Str: 9#...<.....#####.##.# EV: 17Int: 20###.###...)).##.###.# SH: 0Dex: 10#.# #....#.#...### #.# XL:  8 Next: 84% Place: Dungeon:5##.###..#@........#fg[37m #.# Noise: ---------  Time: 7086.0 (0.0)#...##....#.#.....######.# l) +1 dagger (protect)#...##.#.##.#............# Cast: Searing Ray#........##.#.....##############.####.#.....##.(....###############   _There is a collapsed entrance here. _There is an open door here. _Found a stone staircase leading up. _There is an escape hatch in the ceiling here. _A mysterious force pulls you upwards. The hatch slams shut behind you. _Okay, then. _fg   Things that are here:  a +0 robe; a +0 dagger; a +0 daggerfg fgb0 _fg;  Things that are here:  a +0 dagger; a +0 dagger; an orc skeletonfgR  _fg fg fg fg fg fg1 fgz fg fg fgF  #.......## ##. #....#.<###.#..## ## ##....#..# #.#.#.## #߆ #........###..###.#####. ##............## ##...##. #.........###..# #.##.#ß. #.#.......# ############.#...#..#####ß##ß##ß##. #.#.#.#'...........108.0 (22.0) #.....##.######ß##ß##ß##. #.#.####.# ##### # #. #.#.# #.# #.# ß. #.#.####.# ##'## ##.#........###...## #.###.#######.....##g5 37m #.##.## ##.......## ß. ##...####.........######. _There is a stone staircase leading down here.fgsfgy9.0 (1.0) _fg+fgc         ##   #.   #.   ######.####  6 #......@..# #  .. ..#....##.##.#  ####. #..#........#  ..##. #..###..#.### #.##. #..##.##......#  fgJ3##.##.##..##...##..##.#  .........##.....##..#.#  ##.###..#####'#####.#.#  #...................#.#  fg!fg"fgC+fg͑.10.5 (2.5fgfg} _You climb downwards. _There is a stone staircase leading up here.fg5 3fg6 fg9 fg;C f _fguD fgD fg G fgG fgJ Bfg>N fg2P fgP fgP fgeS fgV ,fgW fgY fg^ Bfga_ fga ,fgUb fg7d fg:g ,fgg fgh fgk Bfgn fg"q ,fgq fgx nfg} Bfg~ fg ,fg fg fg ,fg fgC fg ,fg fg fg ,fgn fga fg ,fg5 fg( fg ,fgݲ fgI fg ,fgb fgU fg ,fg$ fg~ fg ,fg fg fgZ ,fg fg fg] ,fg fg fg> ,fg fg_ fg ,fgH fg fgy ,fg fg fg Bfgx fg ,fg fg fg ,fgR fg fg ,fg fg fg ,fg fgE fgr ,fg fgD fg ,fg( fg fg4 ,fg fg nfg| ,fg fg\ fg fg> <fg? fgkA fgA fg)B fg!D fg8G ,fgG fgI fgqK fgK fgL fg{M fg/O fgO fgO fg^V Xfg\ nfg] ,fgb^ fg_ fgb fg/c fgf ,fgg fg/h fgh fgIl fgep ,fgTq fgEw fgz ,fg@{ fgR} fg ,fgԁ fg fg ,fg fgx fgR fg fg0 fgX Bfg” N _You now have 257 gold pieces (gained 10).fg 3fgq fgZ fg5 ,fg fg< fgߠ fg ,fg fgW ,fg fg fg ,fg fg `fg fg XfgP fg fg- fg fg fg ,fgU fg fg1 ,fg fg fg fg9 fg fg fg,fgfgCfgR<. ..# .# #.# .# #.# . #?# #.#.# .#?##.#.# .......######  #..@.....# 85.5 (75.0) #..#####.#  #..#####.  ###.....##. ........##. . ###....... .. ####..#### .. #.....# ###. #.##.##fgfg,6.5 (76fg"fgb%9 _Found a stone staircase leading up.fg3fgfg>fg0fgfg,fg>,fgfg fg ,fgjfg fg,fgfg<,fgfgs! _m - 3 scrolls labelled QUIDEH APOLUYZY (gained 1)fg#3fg$fg&fg),fg*fg,fg0fg/1fg<2fgD5fg7fgK8fg+9fg;fgMABfg,CfgE,fgFfgGfgJ,fgLfgMfgP,fgQfgsVfgV,fgt fguv_k - 4 scrolls labelled QETZIK EGIS (gained 1)fgxIfg>zfg},fg!~fgfgN,fgfgȅfgއfg9fgfgDfgBfgofg8Xfg,fgfgD,fgȜfgN _You now have 272 gold pieces (gained 15).fg3fgfg{fg,fg`fgǨfg,fggfgfg,fgfg'P  There is a stone staircase leading up here.fgfg _fgfgfgn,fgfgfg[,fgfgfg,fgfgfg,fgxfgfgUBfgfgfg)fg\fgfg,fgfg!fg,fgfgfgq,fgfgfg,fgfg4fg,fgfgYfgV,fgfgfg,fg/fgfg  # ######### ..# ##### ##<......##... ...###.#.####.##....##.##.###.###.#.### #......## ##..#.#.... ####.##.###.#.#.#......####.###.#.##.#.#.....# ##.......##226.5 (40.$....###### #####.......... #..###..>. #..###... ###..... ..........  # . ###....  .. ####..  .. #..... fg fg ,7.5 (41fg fgV ; _Found a stone staircase leading down.fgʠ3fg̡fgfg$fgfg,fga,fgfgzfg,fgfg÷fg,fgϼfgսfgsfgfgfgfg,fgfg,fgfg M _You now have 279 gold pieces (gained 7).fgGfgY3fgfg5Bfg3fgp,fgIfgfgv,fgfgfg,fgvfgfgfgfgCfg'fg,fgfgfg4,fgfgfg*,fgfgfg,fgfgfg,fgfgfgJ,fgfg fg ,fgg fg&fgfgfgfg^fg,fg[fg-fg,fgfgfgfgQfgfg!fgz$,fg$fg;&fgl),fg*fg,fg-,fg.fgL0fg2,fg 3fg5fg@#.......###### #####....#........# #..###...>....# #..###........# ###....#........# .......########.# . ###... #.# .. ####. #.# .. #.... #@# ###. #.##. #..o............##.## #.####.#.##.# #.......Searing Ray .# .. #### .. ..# # ... .# #.### o   orc (missile, wandering) ... # #.#fgzA##...# ..##. ##.##.fgN-55.5 (28fgO,6.5 (29fgVfg,c  An orc comes into view. It is wielding a +0 whip and quivering atropa-tipped _darts.fgv! **o  )The searing ray hits the orc.  The orc is heavily wounded.fg 4  The orc shouts!fg R.ofg) 4---====7.5 (1.0)ontinue: Searing RayRay fg@ fgƔ f _(Press . to maintain the ray.)fgB  The searing ray hits the orc!fgx*fgY9)fg_3-----5==--8Searing Ray+ fgp] _You kill the orc!fg #........# #..# #...>....# #.. #........####... #........# .. ########.# . ### #.# .. #### #.# .. #..#####.##.#####. #.###...@...........##.## #.####.#.##.# #..... .# .. ####.## .. ..# #... ... .# #.## ... # #. ...# .. ##fg<N.## #.##fgfg----9ast: Searing Ray fgfg~  Things that are here: _a +0 whip; 3 atropa-tipped darts; a +0 leather armourfgV fgW Pick up what? 28/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 whip Missiles (select all with ()b - 3 atropa-tipped darts Armour (select all with [)  c - a +0 leather armour [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]fg  b + 3 atropa-tipped darts[Enter] accept (1 chosen)fgD fgx fg #........##..# BIGSh0t the Conjurer#...>....##..# Octopode#........####... Health: 48/48 ========================#........#...... Magic: 13/16 ===================-----########.# . ###.. AC: 1Str: 9#.# .. #### EV: 17Int: 20#.# .. #... SH: 0Dex: 10#####.##.#####. #.## XL:  8 Next: 85% Place: Dungeon:6fg #...@...........##.## Noise: ---------  Time: 7259.5 (0.0)#.####.#.##.# #...... l) +1 dagger (protect).# .. ####.## Cast: Searing Ray.. ..# #...... .# #.##... # #.## ...#..## ##.## #.## The orc shouts! _(Press . to maintain the ray.)  The searing ray hits the orc! _You kill the orc!Things that are here: _a +0 whip; 3 atropa-tipped darts; a +0 leather armourfgj fg ,60.5 (1fgW fg7 / _C - 3 atropa-tipped dartsfgr3fgֶfgF,fg4==fg^,fgfgo,fgXfg\,fgfgfg3==fgfg,fgfgBfga5=fgfgfgfgofg.fg,fg,fgLfgO=fg`fg,fgfg,fgfgL6==fg9fgfg4 _Magic restored.fg3fgefg%fgb,fg4fgdfg7,fgDfg(fgP==fg fg fg,fg fgfgh,fgsfgvfg,fgfgfg ,fg`!fgS#fg%,fg&fg(fg*,fgd+fg.fg 0,fgq1fg2fg4,fg5fg\7fg2:,fg:fgi<fgv>,fg:@fgEfg H,fgIfg KfgL,fgyMfgOfgQ,fgSfgSfgV,fgkVfgWfgY,fgYfgZfg\,fg\fg]fg_,fg.`fguafgkc,fgcfgdfgf,fggfguifgkfgx................#..... .#.#####.##########.### # #.# .# # #.# ##.## # #.# #...# ##.# #...# #.## #...#  #..# #...#  ##@# #####...###...# ................ ..............##....### ..........#.... #####...#)##.#..... #..<#.# . e   Dowan (wandering)#..... #...#)# ......e#...#.# #...#†###fgB099.5 (39.0)fg.300.5 (40fgfgǕ  Dowan, Brother of Duvessa comes into view. He is wielding a +1 dagger of _draining. fgz  #.######.####......#  ................#..... #.#####.##########.### #.# .#  #.# ##.##  #.# #...# #. #...# #.## #...# #@.# #...#  ##.# #####...#### #....#  ......... .##....### ........... #.... #####...#)## #..... fgB 9 #..<#.# #..... #...#)#.....e #...#.# fg  fg 11.5 (1.0) fg  fg  fg=................#..... .#.#####.##########.### ## #.# .# #.# ##.## ##.# #...# ##.# #...# #.##...# #..# #...# ##@# #####...######....# ...................... ..##....### . #.... #####...#)###....e #..<#.# . e   Duvessa (wandering)#.....  fg>+#...#)# ....... #...#.# # #...#†### fgI fgJ fgPe.e   Dowan (wandering)e fgR92Searing Ray fgV fg%[ _Duvessa, Sister of Dowan comes into view. She is wielding a +0 rapier. fg" ****eThe searing ray hits Duvessa! fg  Duvessa is lightly wounded.  (Press . to maintain the ray.) fg 2  Dowan shouts! fgM ..e.ee. fg; 4---==3ontinue: Searing RayRay  fg$  fg( m _Dowan says, "Stay away from my face!" fg! ****The searing ray hits Duvessa but does no damage. fg fg@  Duvessa is lightly wounded. fg.e..e. fgD3-------4+  fg4 fgv _Dowan says, "My weaknesses are her strengths!" fgɳ ****The searing ray hits Duvessa but does no damage. fg8  fg= @  Duvessa is lightly wounded. fgdF .e...e. fg(G 2---=-5++  fgL  fg'P   The searing ray hits Duvessa but does no damage.  Duvessa is lightly wounded. _Dowan says, "My weaknesses are her strengths!"  The searing ray hits Duvessa but does no damage.  Duvessa is lightly wounded. _Dowan says, "My weaknesses are her strengths!"fgK #.######.####......#  ................#..... #.#####.##########.### #.# .#  #.# ##.##  #.# #...# #. #...# #.## #...# #@.# #...#  ##.# #####...#### #...e#  ......... .##....### ........... #...e #####...#)## #..... #..<#.# #..... #...#)#...... #...#.#fg1Pfg5Z>e.fg?[]6astfgbfgf  Duvessa is lightly wounded. _Dowan says, "My weaknesses are her strengths!"  The searing ray hits Duvessa but does no damage.  Duvessa is lightly wounded. _Dowan says, "My weaknesses are her strengths!"Duvessa attacks as she pursues you! Duvessa barely misses you.fg\x #.# #.######.####......# ................#..... #.#####.##########.### # .# #.# ##..# #...#  ##e# #####...#### #....#........ .##....### ............ #...e #####...#)##<#.#)fgsafgbfgie.ee   Dowanfgxj.-7fgnfgqfg&  #.# #.######.####......# ................#..... #.#####.##########.### # .# #.# .##e.# #...#  ##.# #####...#### #....#......e. .##....### ............ #...e #####...#)##<#.fgڨ fg] fg fgѳ he.e.fg \3=-8fg fg fg%b##### #.# #.######.####......# ................#..... #.#####.##########.### # .# #.#.# e#..# # ##.# #####...#### #...e#........ .##....### ............ #...e #####...#)##fgffgThfg1phe.e.fgIq&9fgxfg{fgT###.#.##.###..##### #.# #.######.####......# ................#..... #.#####.##########.### # .# #.#.e# #..# # ##e# #####...#### #....#........ .##....### ............fgfgOfghe.e.fg_ _3---=10fg$fg'\ _Duvessa attacks as she pursues you! Duvessa hits you with a +0 rapier.fg= **** The searing ray hits Duvessa.fg  Duvessa is moderately wounded.(Press . to maintain the ray.)fgoe.e..fg36------1---=fg1ontinue: Searing RayRay fgfg8#8 _Duvessa hits you with a +0 rapier!fg 53 **** The searing ray hits Duvessa but does no damage.  Duvessa is moderately wounded.The searing ray hits Dowan!fgy&  fgDowan is heavily wounded.Duvessa closely misses you.Dowan casts a spell.fg_ee...fg7---0----2fg<+ fgefgfgi/  --more--fg$$ _Dowan blinks!fgQ' You hit Duvessa.  Your weapon exudes an aura of protection.  You grab Duvessa.  Duvessa is heavily wounded.fg0 M.efg1 58=fg2  8 -3.4 (0.9astfg9 fg0= X _You constrict Duvessa. Duvessa misses you.fga   You hit Duvessa but do no damage.Duvessa is heavily wounded.You constrict Duvessa, but do no damage.fg`L.efg z9=-4.3fgfg I _Duvessa misses you.fgƊ l  You hit Duvessa but do no damage. You squeeze Duvessa, but do no damage.Duvessa is heavily wounded.You constrict Duvessa. Duvessa misses you. Dowan hits you but does no damage.fg SP: 40/47 (48)=fg xP: 11/16 =5.3 (1.0Drainfg fg Q _You feel drained.fg8You constrict Duvessa. Duvessa misses you. Dowan hits you but does no damage. _You feel drained.  Duvessa is severely wounded.You constrict Duvessa, but do no damage.  Duvessa completely misses you. Dowan hits you but does no damage.fg:t1/46==6fgAfgEQ _You feel drained.fg  You hit Duvessa. You squeeze Duvessa.  Duvessa is severely wounded.fgB=7fgtfg _You constrict Duvessa. Duvessa hits you with a +0 rapier. Dowan misses you.fg: ****The searing ray hits Duvessa but does no damage.fg) L e...  Duvessa is almost dead.(Press . to maintain the ray.)  You constrict Duvessa, but do no damage.fg 2/45=9/16 ---=8ontinue: Searing RayRay fg fg _Duvessa barely misses you. Dowan hits you but does no damage. You feel drained.fgy ****The searing ray hits Duvessa.fgx e...  Duvessa is almost dead.You constrict Duvessa, but do no damage.fg|34----8----fg[9+ fgեfgr _Duvessa hits you with a +0 rapier! Dowan closely misses you.fgH ****The searing ray hits Duvessa.fgI EDuvessa hits you with a +0 rapier! Dowan closely misses you.  You constrict Duvessa.  You kill Duvessa!  Dowan's eyes darken. "You have made a grave mistake."fgL 2/43-----7---Dowan seems to find hidden reserves of power!fgS /  --more--fgB )...e   Dowan (fast)  Dowan hits you with a +1 dagger of draining.fgKpealth: 31/48 ---agic: 7/17---9720Ray++  _You feel drained.fgJLYour life force feels restored.Your Dodging skill increases to level 3!fg(SfgVe _Your Spellcasting skill increases to level 6!fg  #.####.#.##.###.. BIGSh0t the Conjurer #.# #.#....# ### Octopode #.# #......#  Health: 31/48 ===============--------- #.# #......#  Magic: 5/17=======----------------- #.######.####......#  AC:  8  Str: 9 ................#.....  EV: 17Int: 20 #.#####.##########.### # SH: 0Dex: 10 fgx #e# .#  XL:  8 Next: 97% Place: Dungeon:6 #@# ##.##  Noise: ==-------  Time: 7320.3 (0.0) #)# #...#  l) +1 dagger (protect) #.# #...#  Continue: Searing Ray #.## #...#  Ray++  #..# #...#  ##.# #####...#### e   Dowan (fast) #....# ............ ......... ............ .##....### ............ _Your Spellcasting skill increases to level 6!Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - DowanfgՇ Aim: Dowan, wielding a +1 dagger of draining and wearing a +0 robe (heavilywounded, fast, 73% to hit)fg #.####.#.##.###.. BIGSh0t the Conjurer#.# #.#....# ### Octopode#.# #......#Health: 31/48 ===============---------#.# #......#Magic: 5/17fgZ =======-----------------#.######.####......#AC:  8  Str: 9.......*........#.....EV: 17Int: 20#.#####*##########.### # SH: 0Dex: 10#*#.#XL:  8 Next: 97% Place: Dungeon:6#@#fg ##.##Noise: ==-------  Time: 7320.3 (0.0)#)##...#l) +1 dagger (protect)#.##...#Continue: Searing Ray#.##fg |#...#Ray++ #..##...#fg ##.# #####...#### e   Dowan (fast)#....# ..................... ............fg5 %.##....### ............ _Your Spellcasting skill increases to level 6!Restarting spell: Searing Ray (safe; 1% risk of failure)  fg[ Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - Dowanfg Aim: Dowan, wielding a +1 dagger of draining and wearing a +0 robe (heavilywounded, fast, 73% to hit)fg*X   Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycle  Shift-Dir - straight line, f - Dowan  Aim: Dowan, wielding a +1 dagger of draining and wearing a +0 robe (heavilywounded, fast, 73% to hit)  The searing ray misses Dowan.fg^ /  --more--fgy ..e(Press . to maintain the ray.)fg2= 1 1.3 (1 fg-fg@B _Dowan misses you. x2fg #.####.#.##.###.. BIGSh0t the Conjurer #.# #.#....# ### Octopode #.# #......#  Health: 32/48 ================-------- fg#.# #......#  Magic: 3/17====-------------------- #.######.####......#  AC: 1Str: 9 ................#.....  EV: 17Int: 20 #.#####.##########.### # SH: 0Dex: 10 #e# .#  XL:  8 Next: 97% Place: Dungeon:6 #@# ##.##  Noise: ==-------  Time: 7321.3 (0.0) #)# #...#  l) +1 dagger (protect) #.# #...#  Continue: Searing Ray #.## #...#  Ray  fgI#..# #...#  fg##.# #####...#### e   Dowan (fast) #....# ............ ......... ............ fg .##....### ............ fgR_Dowan misses you. x2  fg7Restarting spell: Searing Ray (safe; 1% risk of failure)  fgNPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - DowanfgAim: Dowan, wielding a +1 dagger of draining and wearing a +0 robe (heavilywounded, fast, 73% to hit)fgC #.####.#.##.###.. BIGSh0t the Conjurer #.# #.#....# ### Octopode #.# #......#  Health: 32/48 ================-------- #.# #......#  Magic: 3/17====-------------------- fgfD;#.######.####......#  AC: 1Str: 9 ................#.....  EV: 17Int: 20 #.#####.##########.### # SH: 0Dex: 10 #e# .#  XL:  8 Next: 97% Place: Dungeon:6 fgD+#@# ##.##  Noise: ==-------  Time: 7321.3 (0.0) #)# #...#  l) +1 dagger (protect) #.# #...#  Continue: Searing Ray #.## #...#  Ray  #..# #...#  ##.# #####...#### e   Dowan (fast) #....# ............ ......... ............fg(E# .##....### ............fgQEsRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cyclefgyEShift-Dir - straight line, f/p - DowanAim: Dowan, wielding a +1 dagger of draining and wearing a +0 robe (heavilyfgEYwounded, fast, 73% to hit)  The searing ray hits Dowan!fgL/  --more--fgr8   #.#   #.#   #.#     *  * fg9 , #*# .#  #@# ##.##  #)# #...#  #.# #...#  #.## #...#  #..#  ##.# fgH9   #....#  ..    fg9 BDowan is almost dead.fg ..e(Press . to maintain the ray.)fg ````  Dowan casts a spell at you.fgpT W@)..fgU r34=2.3 (1fg[ fgR_ I _The stone arrow misses you.fgL #.####.#.##.###.. BIGSh0t the Conjurer #.# #.#....# ### Octopode #.# #......#  Health: 33/48 ================-------- #.# #......#  Magic: 2/17==---------------------- #.######.####......#  AC: 1Str: 9 ................#.....  EV: 17Int: 20 fg,M#.#####.##########.### # SH: 0Dex: 10 #e# .#  XL:  8 Next: 97% Place: Dungeon:6 #@# ##.##  Noise: ==-------  Time: 7322.3 (0.0) fgeMX#)# #...#  l) +1 dagger (protect) #.# #...#  Continue: Searing Ray fgM#.## #...#  Ray  #..# #...#  fgM##.# #####...#### e   Dowan (fast) fgME#....# ............ ......... ............ fgN .##....### ............ _The stone arrow misses you.Restarting spell: Searing Ray (safe; 1% risk of failure)  fg8NPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - DowanfgaNAim: Dowan, wielding a +1 dagger of draining and wearing a +0 robe (almostdead, fast, 73% to hit)fg, #.####.#.##.###.. BIGSh0t the Conjurer #.# #.#....# ### Octopode #.# #......#  Health: 33/48 ================-------- fg-#.# #......#  Magic: 2/17==---------------------- #.######.####......#  AC: 1Str: 9 ................#.....  EV: 17Int: 20 #.#####.##########.### # SH: 0Dex: 10 #e# .#  XL:  8 Next: 97% Place: Dungeon:6 fg-#@# ##.##  Noise: ==-------  Time: 7322.3 (0.0) #)# #...#  l) +1 dagger (protect) #.# #...#  Continue: Searing Ray #.## #...#  Ray  fg.;#..# #...#  ##.# #####...#### e   Dowan (fast) #....# ............ ......... ............fg<. .##....### ............Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cyclefgw.Shift-Dir - straight line, f/p - DowanAim: Dowan, wielding a +1 dagger of draining and wearing a +0 robe (almostdead, fast, 73% to hit)  The searing ray hits Dowan!fgC3/  --more--fg U  You kill Dowan!fg U #.#   #.#   #.#     fgh *  *  #*# .#  #@# ##.##  #)# #...#  #.# #...#  fgٿ #.## #...#  #..#  ##.#  #....# fg 4  fgA *..  fg} # fg 8  fgH ..$(Press . to maintain the ray.)fg=K fgWR #.####.#.##.###.. BIGSh0t the Conjurer#.# #.#....# ### Octopode#.# #......#Health: 34/48 =================-------#.# #......#fgZS >Magic: 2/17==----------------------#.######.####......#AC: 1Str: 9................#.....EV: 17Int: 20#.#####.##########.### # SH: 0Dex: 10#$#.#XL:  8 Next: 103% Place: Dungeon:6#@###.##Noise: ==-------  Time: 7323.3 (1.0)fgS #)##...#l) +1 dagger (protect)#.##...#fgS Continue: Searing Ray#.###...#Ray fgT #..##...###.# #####...####fg2T  #....# ............fgZT  ......... ............ .##....### ............fgU  You kill Dowan! _(Press . to maintain the ray.)You have reached level 9!fg_ /  --more--fg  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? fgg] }38/53=829 1% fgb fg!e K _You feel clever. x2 fgkfM..)...........####.#.##.###..#### #.# #.######.####......#  fg................#..... #.#####.##########.### # .# .#.#) #.###...#.. fg fgE9--4ast: Searing Ray   fg _ fg% fgk  You now have 289 gold pieces (gained 10).  Things that are here: fgI40=-- fgO$5.3 (2 fg fgx _a +1 dagger of draining; a +0 robe"fg x ####.#.##.###.. #.#....# ###. #.######.###................#.....#.#####.##########.### # #)# .# ##.##)"fg .......##....### ............ "fg "fg c1=6.3 (1"fgL "fg5 "fgfa  #.#....# ###. ##.######.###................#.....#.#####.##########.### # "fga#)# .# .##.##....##"fgb###...e #####...#)## "fgj"fglT2=7"fgr"fgw  Things that are here: _a +0 rapier; a +0 chain mail; the elf corpse of Duvessa#fg #fg #fg^ #fg #fg 3=3== _#fg #fgO %4#fg# #fg #fg K5=#fg9 #fg[ 96#fgE 2=#fg #fgg #fg 57=#fg 3==#fg #fg #fg U8=#fg. #fg #fg 59=#fg :4=#fg #fg 51==#fg #fg k2=#fg #fg$ #fgY #3#fg (=#fg #fg 8 _HP restored.#fgE 2=#fgD #fg ,#fgx #fg ,#fg #fg#fg%e=5=#fg#fg(,#fg#fgG ,#fg{ #fgo #fg #fg #fgO=#fg.#fg`#fg#fg#fg96#fg61==#fg]#fg#fg #fg#fg ,#fg!#fg$$,#fgj%#fg-(#fgg(:==#fg)#fg+,#fgu-#fg0#fg0S7=#fg<2#fg5#fgR5#fgQ6#fg:,#fg[;#fg=,#fg>#fgMB9=#fgB#fgC#fg[F,#fgG#fgJ#fg KS8=#fgJL#fgO,#fgP#fgT,#fg{V#fgZ,#fg\#fg_#fg`9=#fgwa#fgd,#fgwe#fgg,#fgh#fgj#fgjT9==#fgk#fgm,#fgn#fgVq,#fgr#fgu,#fgyv#fgw#fg x3==#fgx#fgnz,#fgT{#fgt}?10/18#fg}(=#fg#fg,#fg=#fg,#fgT#fg,#fg#fg#fg69=#fg#fg#fg*#fg#fg#fg>M1=#fg͔#fg-,#fgܖ#fg{,#fg#fg,#fg#fg#fgܜ2=#fg#fg<#fgb#fg #fgk#fgG2==#fgB#fg,#fgK#fg\,#fg##fg/,#fg#fg[#fg$==#fg#fg #fg,#fgҲ#fgD,#fgm#fg#fg]M3=#fg#fg,#fg#fg,#fgn#fg=#fg#fg*,#fgT#fgK#fgK4=#fg#fg^,#fg#fg,#fg#fg#fg #fgL#fg#fg2=#fg#fgb#fg#fg<#fgrb5==#fg#fg,#fg#fgHB#fgJB#fg==#fg#fg#fg#fg D6=#fgd#fg2,#fg#fg,#fg#fg,#fgt#fg) #fgR 9=#fg #fg ,#fgL#fg ,#fg#fg(#fgaD7=#fg#fgX,#fg#fgp,#fg#fg$!,#fg`"#fg%#fg&9=#fgo'#fg*,#fg ,#fg=/#fg/E8==#fg0#fg#:#fg=,#fg#?#fgA$fg,$fg>$fgc$fg7,$fg $fg $fg,$fg:==$fg $fg$fg ,$fgN$fgM$fg,$fgK$fg'$fgH*,$fgf+$fg.$fg;#.# ##.## #)# #...##.# #...# #.## #...# #..# #...#  ####.# #####...###..###....###............$fg;..........................##...@####............#....# #####...#)###...... <#.##.......#)#$fg<w.........# #...#.#$fg:<p........### #...#†## Y   ice beast (wandering)###.....# ##.##...$fg_< #Y.#### #$fg<7 #######$fg<!$fgD242902.0)$fg5NBY.$fgBQ-303$fgX$fg\] _An ice beast comes into view.%fg #.# ##.## #)# #...# #.# #...# #.## #...# #..# #...#. ####.# #####....###....###.. ..##..@.#### #....# #####...#) #....... #..<#.# #.%fgK# #...#)#  .# #...#.# .### #...#†#Y....# ##.## #..#### # %fgF%fg]V.Y%fg"11.0)%fgm)%fga,&fgK#.# ##.## #)# #...# #.# #...# #.## #...# #..# #...# . ####.# #####...#...###....###....##...@####.#....# #####...#)##....... #..<#.# #.# .&fgKj### #...#†#####.....# ##.##.#.Y#### #.#&fgQ&fg_ZjYY.&fg\&2&fgd&fg>h&fg&fgL&fg( &fgV _You can't see any susceptible monsters within range! (Use Z to cast anyway.)'fg L #.# ##.## #)# #...# #.# #...# #.## #...# #..# #...# . ####.# #####... ...###....###  ..##..@.#### #....# #####...#) #....... #..<#.# #.# #...#)#  .# #...#.#'fg4 .### #...#† ####..Y..# ##.## #..#### # 'fg'fg<Y.'fg4-3 _'fg0'fg%"'fg%/'fg2'fg:'fg> _You can't see any susceptible monsters within range! (Use Z to cast anyway.)(fgoIZ#.# ##.## #)# #...# #.# #...# #.## #...# #..# #...# . ####.# #####...#...###....###....##...@####.#....# #####...#)##....... #..<#.# (fgJ#.# .....Y..### #...#†#####.....# ##.##.#..#### #.#(fgpN(fgV>Y..(fg.ZC4Searing Ray _(fgia(fg+d(fgG ****The searing ray hits the ice beast.(fgF  The ice beast is lightly wounded.(fg+g..Y.(fgv6---==5ontinue: Searing RayRay (fg(fg4f _(Press . to maintain the ray.)(fg **** The searing ray hits the ice beast!(fg (fg g.Y..(fg 5------6+ (fg (fgg d _The ice beast is moderately wounded.(fg& ****The searing ray hits the ice beast.)fgg)fgpi.Y...)fg@r4---=-7++ )fgry)fg|a _The ice beast is heavily wounded.)fgq **** The searing ray hits the ice beast!)fg@I Y...  The ice beast is severely wounded.You finish channelling your searing ray.)fgI3---=8ast)fgpR)fgRW _The ice beast closely misses you.)fg` ****The searing ray hits the ice beast.)fg\  Y...  The ice beast is severely wounded.(Press . to maintain the ray.))fg 1----9ontinue: Searing RayRay )fg& )fgv) O _The ice beast misses you.)fgW **** The searing ray hits the ice beast!)fg0 Y...  The ice beast is almost dead.)fgn---40+ )fg)fg7O _The ice beast misses you.*fg|H  The searing ray hits the ice beast.*fgЁ*****fgH <....*fg4/540-71Searing Ray++ *fg)*fg#M _You kill the ice beast!+fgw+fgE Spells (Memorise)TypeFailure Level  a - Fulminant PrismConjuration/Alchemy 7% 4b - Lesser BeckoningTranslocation14%2  c - Flame WaveConjuration/Fire19% 4  d - Iskenderun's Mystic Blast Conjuration/Translocation 19% 4  e - Inner FlameHexes/Fire26% 3  f - Maxwell's Portable Piledriver Translocation+fg26% 3  g - Teleport OtherTranslocation26% 3  h - Sticky FlameFire/Alchemy32% 4 17 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit.fg.fg.fgL"#.###.##BIGSh0t the Conjurer#)##...#Octopode#.##...#Health: 54/54 ========================#.###...#.fg"Magic: 10/18 =============-----------#..##...#AC: 1Str: 9. ####.# #####...#### EV: 17Int: 22...###....###............ SH: 0Dex: 10......................... XL:  9 Next:  7% Place: Dungeon:6.fg#..##...@####............ Noise: ==-------  Time: 7441.3 (0.0)#....# #####...#)## l) +1 dagger (protect)#.......#..<#.# Continue: Searing Ray#.......# #...#)# Ray++ .........# #...#.#........### #...#†## ####.....###.##... #..#####...... #######  _The ice beast misses you..fg$/The searing ray hits the ice beast!  The ice beast is almost dead. _The ice beast misses you.The searing ray hits the ice beast. _You kill the ice beast!.fg..fg/Memorise Fulminant Prism, consuming 4 spell levels and leaving 13? Y - Yes .fg/' N - No/fgG/fgb#.###.##BIGSh0t the Conjurer#)##...#Octopode#.##...#Health: 54/54 ========================#.###...#Magic: 10/18 =============-----------#..##...#AC: 1Str: 9. ####.# #####...#### EV: 17Int: 22...###....###............ SH: 0Dex: 10......................... XL:  9 Next:  7% Place: Dungeon:6..##...@####............ Noise: ==-------  Time: 7441.3 (0.0)#....# #####...#)## l) +1 dagger (protect)#.......#..<#.# Continue: Searing Ray[12;1/fg}c2H#.......# #...#)# Ray++ .........# #...#.#........### #...#†## ####.....###.##... #..#####...... #######  _The ice beast misses you.The searing ray hits the ice beast!  The ice beast is almost dead. /fgc_The ice beast misses you.The searing ray hits the ice beast. _You kill the ice beast!/fgc/fgRg--2.3 (1ast: Searing Ray /fg n/fgFwo _This spell is dangerous to cast!/fg}F--3.3 (2/fga/fgr/fg#+4.3 (3/fg/fg/fg+5.3 (4/fg}/fg/fg[1=6.3 (5/fg±/fg _You start memorising the spell. You continue memorising. x4/fgܸ/fg /fgc _You finish memorising. Spell assigned to 'c'./fg u /fg;y   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting1.6  11%   0   i + Spellcasting 6.1  24%  -1  /fg}y         /fgy  b + Axes   0.0     0   j + Conjurations 7.6  22%   0  /fgy  c + Unarmed Combat   0.0     0   k * Alchemy   4.8  20%  +1  /fgy 8 d + Throwing   0.2     0      /fg&z R    /fgAz l + Evocations   0.0    +1  /fgZz +e + Short Blades 1.5   8%   0      /fgz  f + Long Blades   0.8     0  /fgz         /fgz }    g + Dodging/fgz 3.1  10%   0  /fgz }    h + Stealth/fg{ 5.1   5%  +4  /fgE{                 /fg_{ a    /fgw{ _    /fg{ a    /fg{ _    /fg{         /fg{ a    /fg{ _    /fg{ T    /fg| The percentage of incoming experience used to train each skill is in brown.  /fg.| Skills enhanced by cross-training are in green.  [?] Help/fg@| G[=] set a skill target  /fg| }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets1fg,nMaces & FlailsoAxes  p + Hexes   0.0     0Polearms0q + Summonings0.0 0  e + Staves0.01fg, 0   r + Necromancy 0 f + Unarmed Combat   0.0   s + Translocations   0.0 0   g + Throwing   0.21fg,( t * Alchemy   4.8  20%  +1  u + Fire Magic1fg,P0.0 0  1fg2-,h + Short Blades 1.5   8v + Ice Magic0.0 0   i + Long Blades   0.8     0   w + Air Magic0.0 0  1fg-!j + Ranged Weapons   0.0 0   x + Earth Magic0.0 0  y + Invocations0.01fg-H+1  1fg- k + Dodging 3.1  10%   0   z + Evocations0.01fg-+1  l + Shields0.0 0   0 + Shapeshifting   0.01fg.-1   m + Stealth 5.1   5%  +4  1fg;.duseful|all2fg  9019 s * Translocations   0.0  16%166 93fgargetarget15.0 20.0-- 15.0-- -- -- -- -- -- 23.0 --  10.0 8.0 -- --  -- -- -- -- -- -- 12.0 10.0 23.0 16.03fg; 12.0 a-z] set[-] clear selected targettrainingtargets3fg<[?25h[?0c0 4fg [?25l[?1c4fg>76.0   0  current training targets, if any.=] set aall targets4fg]4fg} 4fgO#.###.##BIGSh0t the Conjurer#)##...#Octopode#.##...#Health: 54/54 ========================#.###...#Magic: 11/18 ==============----------#..##...#AC: 1Str: 9. ####.# #####...#### EV: 17Int: 22...###....###............ SH: 0Dex: 10......................... XL:  9 Next:  7% Place: Dungeon:6..##...@####............ Noise: ---------  Time: 7446.3 (0.0)#....# #####...#)## l) +1 dagger (protect)#.......#..<#.# Cast: Searing Ray#4fgY[37m.......# #...#)#.........# #...#.#........### #...#†## ####.....###.##... #..#####...... #######  _The ice beast misses you.The searing ray hits the ice beast. _You kill the ice beast! _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.4fg4fg4fg#4fg%5fg*5fgл5fg5fg25fg1: _5fg5fg5fg5fgX,5fgx5fgP,5fg5fg,5fg5fgx,5fgB5fg25fg N2==5fg5fg,5fg?5fg5fg55fgM5fgt,5fgz5fg5fgP==5fg,5fg5fgc3=5fg5fgw,5fg5fgV5fg5fgL5fg(,5fgn5fg5fg9=5fg5fgk5fg5fg5fgIw4=5fg/5fgu5fg'5fg,5fg+5fg,5fg5fg 5fg 9=5fg 5fg 5fg 5fg@ 5fg 5fgL5==5fg5fg,5fg5fg5fg15fg#5fg[,5fg@5fgf5fg:==5fg*5fgm,5fg5fg5fg05fg5fga6=5fg{5fg5fgL 5fg 5fgu",5fg#5fg,%,5fg &5fg]'5fg'9=5fgl(5fg),5fg*5fge,a7=5fg -5fgd.5fg /,5fg0,5fg15fgM2,5fg25fg35fg,49=5fg45fg5,5fg65fg75fg8L8==5fg 95fg<5fg=5fg2>5fg>5fgA5fg\C,5fgC5fgE5fgF,5fgG5fgI5fgsJ5fgJ:==5fgK5fgL5fgM,5fgN5fg^O5fgQ5fg]Q5fgQ5fgyS5fg][R...###....###.................................##....####.........##....### #####...##.......# #..<# ######.......# #... .............# #...# ...### #...# #####.@...# ##.## #..#### #... ....#  #### ###.#. ## .. .. ### .. ##K   kobold (missile, asleep) .. .... .K#  ...#5fgc0950.0)5fgd  A kobold comes into view. It is wielding a +0 short sword.A malevolent force fills the Dungeon... and a teleportation trap spontaneouslymanifests!5fgDr/  --more--6fgfa  ...###....##  ..##....### ##....## #......... ######.....##### ..........# ...........## #@# #####.....# ......B..J....##..#### #.##.##.##.##.....# .. #.# # ###.#.#.. .o#.. .6fgd## ### ### .. B   bombardier beetle (asleep) .. J   jelly (asleep) .K# o   orc (asleep)  You are yanked towards some nearby monsters!6fgO  Your surroundings suddenly seem different.6fg  An orc, a jelly and a bombardier beetle come into view.6fgZ?7.3 (51Searing Ray6fg6fgi3 _The kobold moves out of view.8fg]  .. ####.   ...###....#  .........  ..##....   ##....#  #  #.......   ######.......  ##### ......  .......@.# ...........##  c###.# #####.....#  .......B..J....##..####  .#.##.##.##.##.....#   .. #.# # ###.#. 8fg^+  #.. .o# .. c   centaur (asleep)  ## ### ### ..   ..  .K#8fgy cJoclauncher)Jwandering)oA centaur comes into view.The centaur shouts! You hear a shout! The orc shouts! You hear a bark!8fgc (((The centaur wields a +0 orcbow. The centaur shoots an arrow.8fg*H..@8fg} ((The arrow completely misses you. The centaur shoots an arrow.8fg&8fg8fg..J.o.8fgP42------====8.3 (1.0) 8fg±8fgص) _The arrow hits you!9fgj   .. ####.   ...###....     ..##....   ##....  ### #  #.... ######  #.....#####  #.# .  #....c###.# #####.....#  #.......B.J.....##..####  #.#.##.##.##.##.....#  # # .. #o# # ###.#.   #.. ..# .. .   ## ### ### ..   ..   .K#9fgA J(9fg 9fg 7#.#.25-------------===-99fgL G _The centaur shoots an arrow. The arrow hits you!!:fg|  .. #### .# ...### ..  #. ..##.... #. ##....  #####.:fgs #  #..... ######  #.....#####   #...# .  #....c###.# #####.....  #.......B.......##..  #.#.##.##.##.##.....#  # #... #o# # ###.#.  #.. ..# .. . :fg&  ## ### ### ..   ..   .K#:fg The centaur unwields a +0 orcbow. The centaur closely misses you.The centaur kicks you. The centaur misses you.:fg4-----------500:fge:fgX _The centaur completely misses you.:fg| :fg} e19-----1.2 (0.9:fg$ :fg$ _You barely miss the centaur. The centaur hits you. The centaur misses you.;fgIThe centaur completely misses you.You barely miss the centaur. The centaur hits you. The centaur misses you.You hit the centaur.  Your weapon exudes an aura of protection.  You squeeze the centaur.  The centaur is moderately wounded.;fgRB B   bombardier beetle;fgT}20-- 8 2.1;fg];fg` _The centaur misses you. The centaur closely misses you.;fg(H   The centaur is moderately wounded. _The centaur misses you. The centaur closely misses you.You barely miss the centaur.  The centaur is moderately wounded.The centaur closely misses you. The centaur misses you.  complet;fgxJ Q1=3.0;fgQ ;fgLV ? _The centaur kicks you but does no damage.fg[s9  You hit the centaur.>fgv&  >fgwThe centaur is severely wounded.The centaur closely misses you.>fg{N  The centaur kicks you but does no damage.>fg0}  An orc comes into view. It is wielding a +0 whip.>fg_h..oooooo 3 orcs>fgׅg5=--6.7>fgm>fgu _An orc comes into view. It is wielding a +0 hand axe.?fg/ ?fg4 Read which item? Scrolls  a - 5 scrolls labelled VIPODGHE YGAU  g - 3 scrolls labelled HAMUETW XENYV  j - a scroll labelled ZOUZANEKHUP  k - 4 scrolls labelled QETZIK EGIS  m - 3 scrolls labelled QUIDEH APOLUYZY  n - 3 scrolls labelled DUCOGR WUACADO  s - 2 scrolls labelled GIFUOF YHERHIL  u - 3 scrolls labelled IKLEDELAOG  x - a scroll labelled AMYETREAJOM ?fg5 2 y - a scroll labelled XYCAIF KOALOYN  A - a scroll labelled UNILUZX FIABO [!] read|quaff|evoke[?] describe selectedAfgp[Afg`Afgh .. #### BIGSh0t the Conjurer  .#...###... Octopode  ........... Health: 25/54 ===========-------------  #...##.... Magic: 18/18 ========================  #.##.... AC:  8  Str: 9  #####.#..... EV: 17Int: 22  #.....######..... SH: 0Dex: 10  #.....##### ........... XL:  9 Next:  7% Place: Dungeon:6  #.....@B..# ........... Noise: =--------  Time: 7506.7 (0.0)  Afg_i[33m#...hc###.# #####..... l) +1 dagger (protect)  #....o..B.......##..### Cast: Searing Ray  #.#o##.##.##.##.....#  # #o.. #o# # ###.#.  #.. ..#.. .c   centaur  ## ### ### .. B   bombardier beetle  .. h   hound  .K# ooo 3 orcsYou hit the centaur.  The centaur is severely wounded.The centaur closely misses you.The centaur kicks you but does no damage.  An orc comes into view. It is wielding a +0 whip. _An orc comes into view. It is wielding a +0 hand axe.Afg?s   As you read the scroll labelled HAMUETW XENYV, it crumbles to dust.  You assume a fearsome visage. The orc looks frightened! x3  The hound looks frightened! The bombardier beetle looks frightened!AfgwBAfgO|q  The centaur looks frightened! It was a scroll of fear.Afgj.B..h...c.c(fleeing)B(fleeing)h(fleeing)AfgÄO6-7.7 (1Afg׊AfgD^ _The orc howls in fear.CfgA     . .. ###  .## ...###  ..#..  #.#..##  #.# ##  #####.# #  #.....# ######  #....@#####   #.......B.# .....  #.....###.# #####....  #.h.....B.......##..##  #.#c##o##.##.##.....# #.#....##o# # ###.#. Cfg"B# #o. ....# ..  ## .#### ### ..  .. oo 2 orcs (fleeing)Cfg GCfg-HCfgxICfgJCfgV.B.h#.##.c..oCfgHXn7=-8Cfg@bCfgfCfgi#   #######........ #####  ###########....# ......###B# #####...........B.......##..##h#.##.##.##.##.....#.#c..o##o# # ###.#h   hound# #o. .... .. . oo 2 orcs (fleeing)## .#### ###CfgaCfgTCfg;CfgCfgbJ.cc...J   jellyo. .oo1 fleeing)CfgT9=9CfgCfg] _Cornered, the orc turns to fight! Cornered, the centaur turns to fight!Dfg,# #.  #######........ ######  ##########....# ......###B# #####........J.B.......##..##.##.##.##.##.....#.#c...##o# # ###.#.DfgZ-# #o. .o.. ...DfgZ1Dfg2DfgM3Dfg9J.coo   orc.Dfg:^30=10Dfg/BDfgtFDfgk . #.  ####.####........ ###### #.....# #######.....#####.........# ......#....J###B# #####..........B.......##..##c##.##.##.##.....#.#o...##o# # ###.#Dfg+C(launcher)Dfg1 (((((((The centaur wields a +0 orcbow. The centaur shoots an arrow.DfgdDfg @....J....(((((((Dfg6BEfg@EfgF.Efg.Efg.EfgI.Efg.Efg .EfgEfg~1= 1 =1Efg _The arrow misses you. The centaur shoots an arrow. The arrow barely misses you.EfgP #.   ####.#####........ ##### ...# ######....####....J....# ......J   jelly#.....###B# #####....#.......B.......##..##c##.##.##.##.....#Efg Efg Efg >J.c   centaur (launcher)J   jellyc.Efg. [2=-Efgw 2Efg Efg Hfgj **** The searing ray hits the jelly.Hfg ...JThe jelly is moderately wounded.(Press . to maintain the ray.)Hfgx  #. .. #. #. #. ..  #.##  #..#  #@# HfgM } #(#  #####(#  #...(.#  #...(J#####  #...(.....#  #..(..###B#  #..c...  Hfgf , #. .. #. #. #. ..  #.##  #..#  #@#  #(#  #####(# Hfg_ = #...(.#  #####  #...(.....#  #..(..###B#  #..c... Hfg, V  The centaur shoots an arrow. The arrow hits you!!Hfg Hfg/ Hfg ....J....oHfg% o   orc (wandering)* * * LOW HITPOINT WARNING * * *Hfg! n(((((((Hfg d@......Hfge 14--------6---===3ontinue: Searing RayRay Hfg Hfgΰ p _The centaur shoots an arrow. The arrow closely misses you.Jfg@f    #.#   #.#   ...   #.#   #.#   #. .. ##  #.## ...### .#.. #.#..##  #.# ##  #####.# #  #....J# ######  #.....##### J   jelly  #.........# .........Jfgf3  #.....###B# #####...  #..co...B.......##..#JfghJfgjJfgeoJ.o   orc (wandering)o.Jfgpp5-----------4astJfgp*JfgtJfgwKfg2  # #.# # #.# # ... # #.# # #.# # #.# .. # #.## ...###. #.@# . ##.# ..##. #.# ##. #####J# #. #.....# ######. #.....##### .Kfg c   centaur (launcher) #.........# .J   jelly #...co###B# #####.o   orc (wandering) #..c....B.##..#KfgŸ KfgO ,Kfgb Kfg9 Kfg =J.ch   houndh..J   jellyKfgެ f6=---5KfgB Kfg Mfg ,Mfg Mfg Mfg NJ.c.J   jelly..oo   orcMfg; c7=6.6 (0.9MfgΠ Mfg) + _You swing at nothing.Nfg # BIGSh0t the Conjurer #.## Octopode #.## Health: 17/54 =======----------------- ...# Magic: 14/18 ==================------ #.## AC: 1Str: 9 #.## EV: 17Int: 22 #.# .. ### SH: 0Dex: 10 #.## ...###.. XL:  9 Next:  7% Place: Dungeon:6 #.@# ........ Noise: ---------  Time: 7516.6 (0.0) ##J# ..##... l) +1 dagger (protect) #.# ##... Cast: Searing Ray #####fg5m.# #.... #....c# ######.... #.....##### .......... c   centaur (launcher) #.........# .......... J   jelly #....o###B# #####.... o   orc #..c....B.......##..## _The centaur shoots an arrow. The arrow closely misses you. _You swing at nothing.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - jellyAim: a jelly (moderately wounded, 100% to hit)Ofg )l J*OfgE**Ofg|*c, f - centaurAim: a centaur, wielding a +0 orcbow (severely wounded, 89% to hit)OfghC  # BIGSh0t the Conjurer #.## Octopode #.## Health: 17/54 =======----------------- ...# Magic: 14/18 ==================------ #.## AC: 1Str: 9 #.## EV: 17Int: 22 #.# .. ### SH: 0Dex: 10 #.## ...###.. XL:  9 Next:  7% Place: Dungeon:6 OfgD z#.@# ........ Noise: ---------  Time: 7516.6 (0.0) ##J# ..##... l) +1 dagger (protect) #.# ##... Cast: Searing Ray #####.# #.... #....c# ######.... #.....##### .......... c   centaur (launcher) #.........# .......... J   jelly #....o###B# #####.... o   orc #..c....B.......##..##Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleOfgD ,Shift-Dir - straight line, f - centaurAim: a centaur, wielding a +0 orcbow (severely wounded, 89% to hit)  The searing ray hits the jelly.  The jelly is severely wounded.OfgJ /  --more--PfgC  The searing ray hits the centaur!  You kill the centaur!PfglJA #.# #.# ... #.# #.# #.# ..  #.##  #.@#  ##*#  #*#  #####*# PfgJK #....*#  #.....##### J   jelly #.........# o   orc #....o###B#  Pfgm(Press . to maintain the ray.)PfgPfga #.# #.# ... #.# #.# #.# ..  #.##  #.@#  ##*#  #*#  #####*#  Pfg(#...h*#  #.....##### h   hound #.........# J   jelly #.... o   orcPfg߭ #.# #.# ... #.# #.# #.# ..  #.##  #.@#  ##*#  #*#  #####*#  #  #.....##### Pfg߮ #.........#  #....  Pfg\ #.# #.# ... #.# #.# #.# ..  #.##  #.@#  ##*#  #*#  #####*#  #  #.....#####  #.........#  #.... PfgjpThe jelly hits you.  * * * LOW HITPOINT WARNING * * *PfgόM #.# #.# ... #.# #.# #.# ..  #.##  #.@#  ##*#  #*#  #####*#  Pfg>#  #.....#####  #.........#  #....  Pfg48You are splashed with acid!PfgJ..h).o.Pfg7/54 ----12==7.6 (1ontinue: Searing RayRay PfgڧPfgfPfg/  --more--Qfgd7W _* * * LOW HITPOINT WARNING * * *Qfg 2 # BIGSh0t the Conjurer #.## Octopode #.## Health: 7/54===--------------------- ...# Magic: 12/18 ================-------- #.## AC: 1Str: 9 #.## EV: 17Int: 22 #.# .. ### SH: 0Dex: 10 #.## ...###.. XL:  9 Next: 12% Place: Dungeon:6 #.@# ........ Noise: ==-------  Time: 7517.6 (0.0) ##J# ..##... l) +1 dagger (protect)Qfg  #.# ##... Continue: Searing Ray #####.# #.... Ray  #...h)# ######.... #.....##### .......... h   hound #....o....# .......... J   jelly #.....###B# #####.... o   orc #..c....B.......##..## Qfg _* * * LOW HITPOINT WARNING * * *Restarting spell: Searing Ray (safe; 1% risk of failure)  Qfg Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - jellyQfgI tAim: a jelly (severely wounded, 100% to hit)RfgL  # BIGSh0t the Conjurer #.## Octopode #.## Health: 7/54===--------------------- ...# Magic: 12/18 ================-------- #.## AC: 1Str: 9 #.## EV: 17Int: 22 #.# .. ### SH: 0Dex: 10 #.## ...###.. XL:  9 Next: 12% Place: Dungeon:6 #.@# ........ Noise: ==-------  Time: 7517.6 (0.0) ##J# ..##... l) +1 dagger (protect) #.# ##... Continue: Searing Ray Rfg |#####.# #.... Ray  #...h)# ######.... #.....##### .......... h   hound #....o....# .......... J   jelly #.....###B# #####.... o   orc #..c....B.......##..##Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - jellyAim: a jelly (severely wounded, 100% to hit)  The searing ray hits the jelly!  You kill the jelly!Rfg6 #.# #.# ... #.# #.# #.# ..  #.##  #.@#  ##*#  #*#  #####*#  #...h*# Rfg #.....#####  #....o....# o   orc #.....###B#  Rfg>RfgL/  --more--Rfgn v  (Press . to maintain the ray.)Rfgrq Rfgy ..h.)o.Rfg| T848.6 (1 _RfgY Rfg Sfg  # BIGSh0t the Conjurer #.## Octopode #.## Health: 8/54===--------------------- ...# Magic: 10/18 =============----------- #.## AC: 1Str: 9 #.## EV: 17Int: 22 #.# .. ### SH: 0Dex: 10 #.## ...###.. XL:  9 Next: 14% Place: Dungeon:6 #.@# ........ Noise: ==-------  Time: 7518.6 (0.0) ##*# ..##... l) +1 dagger (protect) #*# ##... Continue: Searing Rayfg2 34m #####h# #.... Ray  #....)# ######.... #....o##### .......... h   hound #.........# .......... o   orc #.....###B# #####.... #..c....B.......##..## _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - houndAim: a hound (75% to hit)Sfg# V # BIGSh0t the Conjurer  #.## Octopode  #.## Health: 8/54===---------------------  ...# Magic: 10/18 =============-----------  #.## AC: 1Str: 9  #.## EV: 17Int: 22  #.#.. ### SH: 0Dex: 10  #.##...###.. XL:  9 Next: 14% Place: Dungeon:6  #.@#Sfg ........ Noise: ==-------  Time: 7518.6 (0.0)  ##*#..##... l) +1 dagger (protect)  #*###... Continue: Searing Ray  #####*##.... Ray  #....*# ######....  #....o##### .......... h   hound  #.........# .......... o   orc  #.....###B# #####....  #..c....B.......##..##Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - houndAim: a hound (75% to hit)  The searing ray hits the hound! Sfg9 L[23d The hound is heavily wounded.Sfg; Sfg@ /  --more--Tfg:  Your attack snaps the hound out of its fear.  (Press . to maintain the ray.)Tfg;Tfg<TfgBh..o.Tfg7D9=1=9.6 (1 _Tfg^JTfgMTfgu  # BIGSh0t the Conjurer #.## Octopode #.## Health: 9/54====-------------------- ...# Magic: 9/18============------------ #.## AC: 1Str: 9 #.## EV: 17Int: 22 #.# .. ### SH: 0Dex: 10 #.## ...###.. XL:  9 Next: 14% Place: Dungeon:6 #.@# ........ Noise: ==-------  Time: 7519.6 (0.0) ##h# ..##... l) +1 dagger (protect) #.# ##... Continue: Searing Rayfgu ;40m #####.# #.... Ray  #....o# ######.... #.....##### .......... h   hound #.........# .......... o   orc #.....###B# #####.... #..c....B.......##..##Your attack snaps the hound out of its fear. _(Press . to maintain the ray.)  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - houndAim: a hound (heavily wounded, 75% to hit)Tfg # BIGSh0t the Conjurer #.## Octopode #.## Health: 9/54====-------------------- ...# Magic: 9/18============------------ #.## AC: 1Str: 9 #.## EV: 17Int: 22 Tfgv#.# .. ### SH: 0Dex: 10 #.## ...###.. XL:  9 Next: 14% Place: Dungeon:6 #.@# ........ Noise: ==-------  Time: 7519.6 (0.0) ##h# ..##... l) +1 dagger (protect) #.# ##... Continue: Searing Ray #####.# #.... Ray  #....o# ######.... #.....##### .......... h   hound #.........# .......... o   orc #.....###B# #####.... #..c....B.......##..##Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/)fg10m - cycleShift-Dir - straight line, f/p - houndAim: a hound (heavily wounded, 75% to hit)  The searing ray hits the hound!  You kill the hound!TfgTfg?/  --more--UfgKe  The searing ray hits the orc!  You kill the orc!Ufgh #.# #.# ... #.# #.# #.# ..  #.##  #.@# Ufg+i ##*#  #*#  #####*#  #....*#  #.....#####   #.........#  #.....###B#    UfgT†..)(Press . to maintain the ray.)Ufg10/541620.6 (1Searing Ray _UfgUfg` _Your Alchemy skill increases to level 5!Vfgt #.###  #..   #.#   #.#   ...   #.#   #.#   #. .. ##  #@## ...### Vfgu #..#.. #†#..##  #.# ##  #####.# #  #....)# ######  #.....#####   #.........# .....  #.....###B# #####...Vfg~Vfg2=--1ast: Searing Ray  _VfgֆVfgrVfgVK M......###.####.#.#...   ##.#####..#..... ##†#..##....VfgS VfgU w3=--2VfgZ VfgZ WfgsM#.#### ......## ###.##### #.. .#.#.#.#.#.#....Wfg$   ##.#### #..#.......#.#WfgrWfgR4=3WfgWfgWfgD^M #.#### ...... ### ###.#### #.. .#.#.#.##.#.#.##.....#   ## #.##...###.Wfg^%##WfgggWfgi\5=4WfgnWfgCqWfg   ##  .##.#####  .# .......  ###.###.##### # #.... # #.#.#.# Wfgٚ '# #.#.#.# # #...@.## ###.#### #.#   #.# .. ### #.## Wfg ....### #..# ...... ##†# ..##. Wfgl #.# # #####.# #.Wfg; Wfgg 6=10/18=5Wfg Wfg Xfg3XfgXfg-Xfg7=8=XfgXfgES9=XfgXfgXfgXT20=XfgXfg_1=XfgWXfgz2=1=XfgOXfg,XfgfT24=XfgXfgt5==XfgbXfgXfg#6Xfg(=XfgXfg7==Xfg<XfgvXfg7a8=XfgXfg h92==Xfgm Xfg< Xfg~ T30=Xfg Xfg Xfga1=Xfg XfgDS2=XfgXfg!Xfg_#3Xfg8===XfgXfgXfgS4=XfgqXfgXfg3^6==XfgXfgXfg{7=3=XfgXXfgXfg898XfgXfg6XfgN39=XfgXfg!Xfg!X40=Xfg"Xfg$|1==XfgF%Xfg 'k2=Xfg'Xfg)Xfg)r3=4=Xfg*Xfg,Xfgh,N4=Xfg,Xfg/Xfgl/K5=Xfg/Xfg&2k6=Xfg2Xfg4Xfg5g8==Xfgd5Xfg7k9=Xfg7Xfg9Xfg&:{50=5==Xfgv:Xfg<Xfg`=k1=XfgR?Xfg?K2=Xfg?XfgAXfg\Bk3=Xfg8JW _You start resting.Xfg-Q059.6 (34.0)XfgSx4===60.6 (35XfgHWXfgY _HP restored.YfgGYfgpHYfg,IYfgKYfgLYfg&P6=YfgQYfgaQYfgQYfg^TYfgT9=Yfg:UYfgWYfgXWYfgWYfgYYfgZ9=YfgZYfg\Yfg\Yfg,]Yfg_,Yfg`YfgbYfgXbD7=YfgFcYfge,YfgfYfgg,YfghYfgm=YfgnYfg:p,YfgpYfgrYfg&sL8==YfgsYfgv4 _Magic restored.Yfgx3Yfg,yYfgzYfg|,Yfg^}Yfg~YfgjYfgYfgYfgYfgڂYfg*I==Yfg)Yfg,YfgYfg YfgK,YfgYfgӋYfg,Yfg6YfgVYfgf,YfgǑYfg3Yfg,YfgYfgTYfg$,Yfg{YfgdYfg,YfgޚYfgΛYfgP,YfgYfg3Yfg,Yfg̞YfgfYfgc,YfgYfg"Yfg,Yfg;YfgڢYfgYfgYfgCYfgYfgBYfgYfg:,YfgŬYfgLYfgT,YfgYfg Yfg1 #...).. #.####. ###  #. #.. #.# # ####### #.# # #. #.....# #.####.######.####. Yfg2#.###.# #.#S............... #.###.####.#.##.#####.##### #.#........#)#  #.#.#.####......# #.#  #.#.#.# ######## #)# Searing Ray #.....# #.# ###.### #.## #.# #..# S   water moccasin (asleep) Yfgw#.# .. ####.# ## #.## ...###....###.. #..# ...............Yfg`-94.6 (34Yfg,5.6 (35YfgEYfga _A water moccasin comes into view.Yfg E **S  The searing ray hits the water moccasin!  The water moccasin is moderately wounded.YfgcG  The water moccasin hisses angrily.YfgH.SYfg06---==6.6 (1.0)ontinue: Searing RayRay YfgYfgf _(Press . to maintain the ray.)Zfg ** The searing ray hits the water moccasin!Zfg .SThe water moccasin is severely wounded.Zfg`5----7+ ZfgʦZfgީ _The water moccasin closely misses you. The water moccasin barely misses you.ZfgM  The searing ray hits the water moccasin!ZfgU~**ZfgQf M..ZfgAn 4---238Searing Ray++ Zfg8s Zfgru R _You kill the water moccasin![fg[fg4[fg[fgh![fgo 5==[fg ,[fg [fg* B[fgb[fg:==[fg[fg,[fg[fg[fg$K6=[fgU[fg,[fg"[fg,[fg[fg,[fg[fg[fgd9=[fg[fg,[fgf[fg,[fg[fgI!a7=[fg![fg",[fg"[fg#,[fg$[fgO&,[fg/K=8==[fg/,[fg/[fg1[fg2,[fg?3[fg3[fg5,[fg5[fgA7[fg9[fg9P==[fg:[fgh<,[fg<[fg=[fg?,[fg?[fg@[fgBB[fglB[fgB[fg"E[fgKF[fgF[fgG[fgH[fgK,[fgL[fg`R[fgS,[fgT[fgY[fg4\,[fg5][fg]_[fga[fgb[fgb[fgod[fgof,[fgf[fgh[fgj[fgj[fgk[fgm[fgn,[fgo[fgr[fgu,[fg{[fg|[fg~,[fg[fg[fgj[fg[fg[fgE[fg [fgf[fg[fg6[fgT,[fgڑ[fg[fg,[fg[fgԖ[fg,[fg[fgW[fg",[fg[fg[fg=,[fg[fg[fg~[fgä[fgӥ[fg[fg[fg)[fg[fg[fg:[fgj[fg[fg[fg[fgï[fg[fg7[fg[fgػ[fgO[fg[fgG,[fg[fg[fg,[fg[fgc[fg&,[fg[fgg[fg[fg[fg[fg][fg,[fg[fgp[fg,[fg[fg[fgU,[fg[fg[fg,[fg9[fg8[fg5,[fg[fg"[fgN,[fg[fg[fgK,[fg[fg[fg,[fgM[fgi[fg,[fg[fgW[fg,[fgS[fg;[fg ,[fg_[fg[fg,[fg[fg[fg,[fg[fg[fg,[fg[fg[fg,[fg[fg*[fg,[fg[fgo[fg,[fg [fgk [fg ,[fg [fgk [fg,[fg[fg9[fg(,[fgo[fg[fg,[fgn[fg#[fg2,[fg[fgo[fg,[fg[fg[fg[fg[fg[fg[fg6,[fg[fg[fg,[fg [fgS![fg#[fgQ/Y##.## #................#....###...# ####..#####.#####..#...#...##.....##.# ##..###..##...###.##.##.###..##.##.#...# #.##.##.##..##...# ##...###### #..........##.....## ..........# ####.###..#####'#### ..........#### #................. .............###@..##.....####..#-- ##...#)##.##.#......# #...#..<#.# .##.#.......###### ##.# Cast: Searing Ray  #...#)# ...F........# #.##...#.# ###.##......## #.#[fg 0R#...#†#####.##.......# #.# F   Prince Ribbit (wandering)##.##.......##..###..# ..##.......[.###....#..# ############)###..#[fg81679.6 (81.0)[fg/:H--80.6 (82[fg1?[fgA^ _Prince Ribbit comes into view.\fgʱ@ ****F  The searing ray hits Prince Ribbit!  Prince Ribbit is moderately wounded.\fg8  Prince Ribbit gives a loud, deep croak!  (Press . to maintain the ray.)\fg@:\fgDc.F..\fgE6---===1.6 (1.0)ontinue: Searing RayRay \fgF\fgO\fgRl _Prince Ribbit hops awkwardly around.]fgַ ****The searing ray hits Prince Ribbit.]fg&@s  Prince Ribbit is moderately wounded.]fglIeF...]fgK5------2+ ]fgV]fgW _Prince Ribbit catches a blue-tailed skink with his tongue.]fg?r X****]fg ]fg zF....]fg 4------3Searing Ray++ ]fg ]fg Q _The searing ray misses Prince Ribbit. Prince Ribbit blinks!^fg~+G****^fgӪ^fg«^fg@F....^fg3----4ast: Searing Ray^fg^fg(> _You finish channelling your searing ray._fgh5 ***The searing ray hits Prince Ribbit._fg  Prince Ribbit is heavily wounded.(Press . to maintain the ray.)_fgZ...F_fg1----==5ontinue: Searing RayRay _fg_fgEu _Prince Ribbit catches a moth with his tongue._fgf **The searing ray hits Prince Ribbit!_fg_fgn F.  Prince Ribbit is heavily wounded._fgVs48-------6_fg<+ _fg_fg0- _Prince Ribbit hits you.`fg< ** The searing ray hits Prince Ribbit.`fgt F.  Prince Ribbit is severely wounded.`fg)u37--------0-=7++ `fgau`fg>z`fgE|- _Prince Ribbit hits you!`fgʝ ** The searing ray hits Prince Ribbit!`fg) Z F.  `fg** vPrince Ribbit is almost dead.You finish channelling your searing ray.`fgp* A8-----`fg* 9/18 --8ast`fg0 `fg5 - _Prince Ribbit hits you.afgH  The searing ray hits Prince Ribbit!afgt N**afgf ..  You kill Prince Ribbit!afga 39=7----359ontinue: Searing RayRay _(Press . to maintain the ray.)  Your Fighting skill increases to level 2!afg?afgo _Your Translocations skill increases to level 1!afgKafgafgafgafgI40= _afg a1=afg+afgafgm2=8=--afgafgjafgVafgK3=afgafgafgU4=afgafg!afggK5=afg afg afg5 #6afg\ D==afgt afgafg"%7afgafgafgK8=afgafghafg S50==afgOM9==afgSafgafgU1=afgGafg afg!K2=afg_"afg$afg%#3afgH%2=afgT&afg(afg&)R4===afg*afga*afg,afg -afg.afg0afg 1Q10/18=afg2afg4afg4afg5afg8afg89=afg9afg;afg6<afgQ=afgw?afg?9=afgAbfg,bfg`bfg`bfgM1=bfg bfgx bfg bfg-bfgbfg"bfgbfg,bfg9bfgbfgU2=bfgbfgabfgbfg-bfg;2bfg)==bfgbfg",bfg#bfgV&,bfgN'bfg *,bfg@+bfg-P==bfg.bfg80,bfg0bfg22bfga2bfg2bfg4bfg4M3=bfg\5bfg]7,bfg=:bfg;bfg <bfg<bfg6>bfgc>bfg>bfg@@bfgz@9=bfg-AbfgB,bfgNCbfgFbfgGK4=bfgGbfgCIbfgoIbfgJbfgfK,bfgLbfgUMbfgMbfgNbfgLPbfgP#=bfgPbfgQbfgfTbfgTbfgUbfg5WbfgsWL5==bfgXbfgMY,bfgZbfgv[,bfgX\bfg]bfg f..........h--ast: Searing Ray h   hound (wandering)bfgm1738.6 (49.0)bfgenG--9.6 (50bfgsbfgRvX _A hound comes into view.bfgc .# #.##.#.#####.###......<.. ##.## #................#....## #...# ####..#####.#####..#..... #...# #.....##.# #..# #...# ##.##.##.###.. #bfgc /...# #.##.##.##..##...##.. #...###### #..........##.....##.# ####.###..#####'######### #.@.....h.......... ............###...##.....####..## #...#)##.##.#............# #.... #..<#.# .##.#.###### ##.# #...#)# ............#  #...#.# ###.##......## #.# bfgCd #...#†#####.##.......# #.# ##.##.......##..###..# ..#  bfgzd z#.......[.###....#..# ###bfg!h bfgj bfg+r 5h..bfgts b==40.6 (1.0)Searing Raybfgz bfg| cfg#.# #.##.#.#####.###......<..# #.## #.#....##.# ...# ####..#####.#####..#. ...# #.....##.# ##..###..#.# cfg!...# ##.##.##.###..##.##. ...# #.##.##.##..##...##..# ...###### #..........##.....##.# ####.###..#####'#####.#### #..@..h.###...##.....####..# cfgH...#)##.##.#............# #....< ..<#.# .##.#.......###### ##.# ...#.# ###.##......## cfgۥ#.# ...#†#####..##.cfg+ cfgHcfg 3h.cfg &1cfggcfgcfg ****h  The searing ray hits the hound.  The hound is lightly wounded.cfg#5  The hound barks!cfgg- h...  (Press . to maintain the ray.)cfg.4--====2ontinue: Searing RayRay cfg6cfg8S _The hound closely misses you.cfg! **** The searing ray hits the hound!cfg h...  The hound is heavily wounded.cfg v3---==--cfg [3+ cfgF cfg- R _The hound barely misses you.dfg **** The searing ray hits the hound!dfg h...  The hound is almost dead.dfgBK2----dfgv\4++ dfgdfg _The hound closely misses you. The hound misses you.dfgR>****dfgu h...  The searing ray misses the hound.You finish channelling your searing ray.dfguj1----5dfg v7astdfg}}dfgS _The hound closely misses you.dfgvD  The searing ray hits the hound!dfgdP****efgLd ....  You kill the hound!efg8U9/18 ----6=6ontinue: Searing RayRay efg[efgM^f _(Press . to maintain the ray.)efg efgNefgefgefg!efgO\efg?10/18efg )=-efgefg,efgefg ,efg/!efgT#,efg;$efgE&efg&9=efg(efg8)efgl)efg2*efgh,c1=efgq-efgs/efg/efg[0efg2,efg3efg5Befg_8e=efg]:efg:efg6;efge=efg=N2==efg_>efgG@efg@efgBefgIefgI:==efgLJefgL,efghMefgOefgOM3=efgPefgR,efgjSefgU,efgVefgCXefgXefgYefgJ[efg[2=efg \efg^,efg^efg`efgaefgbefg+da4=efgdefg#h,efghefgjefg.kefg{kefgBn,efgnefgqefg-rO=efgu,efgQvefgHxefgxefgxE5==efgyefg{efg{efg_}efgx,efgefgˁ,efgefgefg:==efgefgψ,efgRefg6=efgefgefgŒ,efg}efg,efgȖefgƘefg69=efg̙efg,efg efga7=efgefgԡefgefgefgefg&efgefgO,efgefg7efg9=efg2efg,efgefg,efg efgLefg۴L8==efgefgmefgefg!efgefg]efg,efgefgefg,efgcefg@efgP==efgGefgqefg,efgHefgbefg2,efgefgefg8efgefgefg`efg,efgRefgefg,efgefgefg4,efgefgEefg,efg2efgefgG,efgefg\efg,efgefggefg,efgWefgEefg,efg~efgefg}Befgefg,efgefgefg4,efg>efgefg,efg efg^"efg>$efg$efg%efg:'efgo),efgy*efg,efg.,efgQ/efg2efgl5,efg6efg:efg<,efg>efgAefgD,efgFefggIefg0LefgLefgNefgIUefgWefgWefgYefg@]efga,efgcefgpiefg)n,efgCqefgtefgx,efgzefgW~efg†,efgefghefg#,efgefgefg,efgefg*B  Things that are here:  efg9a +0 ring mail; a +0 whipefgefg _efgefgefgefg,efgδefgefgNefga.# .<#.##.##.#.......##### .# #)##............# # #...#.#####.##......## efglb*## #...#÷#####.##.......# ## ##.##.......##..###..# #. #.......[.###....#..###. #########[###..#........# #### #.[.....###..##### ...##@.###.......# --834.6 (88.0)efgb4 #####.#.....#.#######  ........###.#.#Cast: Searing Ray efgcW ........# #...# ...##...###...# efgd2.o............# o   orc (wandering) #.####.#......# #.#.†##..## #.#.......#efgSf9--efgpefgt[ _An orc is nearby!ffgE.# #...#)##......# .# #...#.#####.##......## ### #...#÷#####.##.......# ## # ##.##.......##..###..# #. #ffgu #.......[.###....#..### #########[###..#........ #### #.[.....###..### ...##..###.......# #####.#@....#.####### ........###.#.#  ........# #...# ...##...###...#ffg6 .o............# #.####.#......# #.#.†##..## #.#.......# #...#####.#ffgffgffgoo.o 2 orcs (wandering)ffg~85.6 (1.0) _ffgffgffg .# #...#.#####.##......## .### #...#÷#####.##.......# # ffgG .# ##.##.......##..###..# # #.......[.###....#..### #########[###..#...... #### #.[.....###..### ...##..###.......# .#####.#.....#.#######ffg .......@.###.#.# #.# #...#o.##...###...#............#ffg v##.####.#......#ffg  #.#.÷##..##ffg t #.#.......#ffg  #...#####.# ###.# ffg * .#ffg( ffg* ffg o.o1 wandering)ffg C===6Searing Rayffg ffg % _The orc shouts!gfgE******gfg/'d  The searing ray misses the orc.gfgz(gfg2...o.oogfg 5^6----7gfg6zontinue: Searing RayRay gfg3?gfgCf _(Press . to maintain the ray.)gfg%  The searing ray hits the orc.  The orc is heavily wounded.The searing ray hits the orc!gfgy****   orcgfgXK gfgyW no...)gfg\ 5----7---8+ gfgOl ] _You kill the orc!hfgB  The searing ray hits the orc.hfgP****hfg(I..).hfg,4---=-9Searing Ray++ hfg.5hfg7G _You kill the orc!hfgUhfg&VhfgXhfg]hfg7^!hfgbhfgVd0hfgiehfghhfgi#5hfgi)==hfgjhfg(ohfg~-Bast: Searing Ray B   bombardier beetle (wandering)hfg,42.6 (3hfgۋE-3.6 (4hfghfgd _A bombardier beetle comes into view.ifgak### #...#÷#####.##.......# ..# ##.##.......##..###..# ### #.......[.###....#..# ifgb#########[###..#...... ######.[.....###..## ...##..###.......# .#.#####.#.....#.####### .#.....)...###.#.# K#ifg{b#......@..# #...# .B..)##...###...##...............####.####.#......# #.#.÷##.ifgb.## #.#.......# #...####ifgb#.# ###.# .# #.# .#ifgcifg-nifgTp+4.6 (1ifg zifg}ifg0 .### #...#÷#####.##.#.# ##.##.##..###..## #.[.###....#.. # #[###..# . ######.[.....###.. .ifg0 R ...##..###.# .. #.#####.#.....#.# .. #.....)...###.#.# .K# #.....@...# #...#.B..)##...###...##...............#ifgd1 D ###.####.#..# #.#.÷##..## #.#.......# #...####.# ###.# .# ifg1 g #.# .#ifg5 ifg@ Q.BifgC 95Searing Rayifg>N ifgO jfg ****B    The searing ray hits the bombardier beetle.jfgY ..B.  The bombardier beetle is moderately wounded.jfg\3---==6ontinue: Searing RayRay jfgejfgPif _(Press . to maintain the ray.)jfgw **** The searing ray hits the bombardier beetle.jfgjfgfB....jfg2------7+ jfg jfguj _The bombardier beetle is severely wounded.jfg :****jfg jfgk Z..B.jfg ---8++ jfg5 jfgC c _The searing ray misses the bombardier beetle.kfgFP **** The searing ray hits the bombardier beetle.kfg+ ..B.The bombardier beetle is almost dead.kfg!1--=9astkfgQkfgp> _You finish channelling your searing ray.kfgb ****The searing ray hits the bombardier beetle but does no damage.kfg$ ..B.The bombardier beetle is almost dead.(Press . to maintain the ray.)kfg *****The bombardier beetle sprays incendiary fluid at you.kfg F.@...kfgj 9/18 ----=50ontinue: Searing RayRay kfgA kfg S _The burning spray misses you.lfg`P  The searing ray hits the bombardier beetle!lfgbP****lfgM%I....lfgg,< 8----9-1Searing Ray+ _You kill the bombardier beetle!lfg1lfg)3m _Your Short Blades skill increases to level 2!lfg( lfg lfg lfgw lfg A _lfg< lfg lfga lfg1" lfg~" T9==lfg% lfg' ,lfg|( lfg.+ ,lfg}- lfg0 ,lfg2 lfg5 lfg-6 :==lfgb8 lfg: ,lfga< lfgu? ,lfg@ lfgfB g10/18=lfgC lfgcF ,lfg5I lfgVK ,lfg;L lfgN ,lfgQ lfgfT lfgT 9=lfgX lfg'Z ,lfgN[ lfg\ lfg] M1=lfg^ lfga ,lfg2c lfgmf lfgf lfg ,lfg@ lfg ,lfgR lfg ,lfg lfg P==lfg8 lfgc ,lfg lfg' lfgz K6=lfg lfgT lfg lfg lfg ,lfg? lfg ,lfg lfg O=lfg lfgc ,lfg lfgR lfg K7=lfg lfg- lfgX lfg lfg lfg lfg lfgW ,lfgG lfg lfg! 9=lfg% lfg ,lfg lfg ,lfg lfg b8==lfgC lfg# lfg% ,lfg(& lfg3( lfg* ,lfg, lfgC2 lfg4 ,lfg36 lfg; ~  Things that are here:  a +0 falchion; an orc corpselfg> lfg%? A== _lfg@ lfgEB lfgQE ,lfgRF lfgI <  You see here a +0 mace.lfgJ lfg!K  _lfgK lfgL lfgM ,lfgN lfg(R lfgS ,lfg T lfg V lfg^ ###.....# ##.##.......## .##..#### #.......[. .....# #########[## ###.#. ##########.[.....#  .. . #.......##.  ### ..#.#####.#.....#.# .. .# #.....)...###.#.#  .K# ....###.........# #...# #...@..)##...###...#--###...............#lfg^ K ###.####.#......#ast: Searing Ray  #.....##.#.÷##..###.....##.#.......##.....##...#####.# K   kobold (missile, asleep)#.....####.# .##.....# #.# .######## #.# .#lfgg 1919.6 (68.0)lfgh G-20.6 (69lfgn lfgs s _A kobold comes into view. It is wielding a +0 whip.mfg {#.....# ##.##.##.. ..##..#### #.[.### #.....# #[###..  ###.#. ####.[..... .. . #.......##..### ### .. #.#####.#.....#. .. ..# #.....)...###.#.# .K##....###.........# #...# #..@...)##...###...#.###...##K# ###.####.#......# #.....##.#.÷##.. #.....##.#. #.....##...#####. #.....####.# .mfg  #.....# #.# . # #.# .mfg  mfg 11.6 (1.0)mfg% mfg[) mfg5 e#.....# ##.##.##.##..#### #.[.### ##.....# #[### # ###.#. ###.[ .. . #.......##..### ### ..# # #.#####.#.....#. ..#..#. #.....)...###.#.mfgC5 .K##....###.........# #... #.@....)##...###...>.....###.#K#. ###.####.#......# #.....##.#.÷##.. #.....##.# #.....##...##### #.....####.# #.....# #.# # #.#mfgy mfg&2mfg;mfg!9 _Found an escape hatch in the floor.nfgur #####.....# ##.##.##.##..#### #.[.### .##.....# ## #[###  # ###.#. .. #.[ .. . . #.##..### ### ..# #. #.#####.#.....# ..#..#.# #.....)...###.# .K##....###.........# # #@.....)##...###K>.....####K#.# ###.####.#nfgPs ## #.....##.#.÷## #.....##.# #.....##...K   kobold brigand (missile, asleep) #.....####.#K   kobold (missile, asleep)  #.....# #.#  # #.#nfgnfg93Searing RaynfgZnfg\  A kobold brigand comes into view. It is wielding a +0 club and quivering _poisoned darts.nfgPE  The searing ray hits the kobold.nfgHY****nfgƤx ...)You kill the kobold!nfg6---==4ontinue: Searing RayRay nfg`nfg!f _(Press . to maintain the ray.)ofgo.....##..#### #.......[ #.##.....## ##.. #########[  # ###.#. . ... #.[.. .. . #. .. #.......##..##### ..#.##. #.#####.#..... ..#..#.# #.....)...###. .K##....###.........# #. ..##.#.#......)##...###.K>....@###...........####)#.## ###.####.# ## #.....##.#.÷## #.....##.#... #.....##...###ofg&& #.....####.#  #.....# #.# ####### #.# #.#ofgofg}--5ast: Searing Ray ofgofgofgqU N.##..#### #.[. ##.##.....## ##... #[ # # ###.#. . .... #.[ # .. . #. ... #.##.. # ### ..#.##.# #.#####.# ..#..#.## #.....)...### .K##....###ofg;V .# ##..##.#.#......)##...####.K>...@.####)#.## ###.####.## ### #.....##.#.÷ #.....##.# #.....##... #.....####.#  #.....# #.#  # #.#  #.#ofg#e ofgg A--6ofg[p ofgr ofgu|ofg~ofgofg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)pfga.##..#### #.[. .##.##.....#####... #[ o# # ###.#. ...... #.[ .# .. . #. ... #.##.. ## ### ..#.##.# #.#####.# ..#..#.## #.....)... .K##....###.#  #..##.#.#......)##... #.K>..@..### #####)#.## ###.####.# #.### #.....##.#.÷#. #.....##.##. #.....##...#. pfgb$#.....####.##. #.....# #.##. # #.#  #.#pfgUppfgqC7Searing Ray _pfgypfg|pfg ****K)The searing ray hits the kobold brigand.  The kobold brigand is lightly wounded.pfgr  The kobold brigand shouts!  (Press . to maintain the ray.)pfga pfg .K.K..K   kobold (missile)pfg# 4------===8ontinue: Searing RayRay pfg pfg ' _You hear a shout!pfg; **** The searing ray hits the kobold brigand!qfg*|qfg}qfg,c..KK.qfg------9+ qfg%qfgf _The kobold brigand is heavily wounded.qfg  The searing ray hits the kobold brigand but does no damage.  The kobold brigand is heavily wounded.The searing ray hits the kobold!qfg,P****qfg qfgs.>.Kqfg93-=--30++ qfg!qfg$J _You kill the kobold!qfg **** The searing ray hits the kobold brigand!qfg | .>.KThe kobold brigand is severely wounded.You finish channelling your searing ray.2--=1astqfg qfg \ _The kobold brigand closely misses you.rfg{M  The searing ray hits the kobold brigand!rfgwz****rfgU  .>.)You kill the kobold brigand!rfg"0----432ontinue: Searing RayRay rfgrfgf _(Press . to maintain the ray.)rfg:****rfg(^.>.)rfg9/18 ------3+ rfgrfgrfg rfg rfge rfg rfgD 10/18=rfg ,rfgҚ rfg ,rfgܜ rfgI ,rfg rfg rfgq 9=rfg[ rfgO ,rfg rfg c1=rfg rfgV ,rfg3 rfgw rfgȪ rfgg rfg׬ ,rfg rfg rfg\ 9=rfg˰ rfgB ,rfg rfgS ,rfgv rfg1 rfg N2==rfgz rfgk Brfg ,rfg rfg$ ,rfg rfg rfgR :==rfgF rfg ,rfgL rfg c3=rfg rfg} ,rfg rfg= ,rfg rfg ,rfg rfg rfg 9=rfg1 rfgB ,rfg rfg 94rfg (=rfg rfg ,rfg rfg( ,rfg rfg/ ,rfg rfg' rfgZ 9=rfg rfgF rfgx rfg_ rfg rfgN E5==rfg rfg ,rfg& rfg ,rfg rfgX ,rfg rfg rfg :==rfg rfg9 ,rfg rfg ,rfg1 rfgm a6=rfgO rfg ,rfg rfgb ,rfg rfg ,rfg rfg rfgI 9=rfg rfgT rfgw rfg! rfg K7=rfg rfgE rfg ,rfg rfg rfg  rfg rfgd ,rfg rfg rfg 9=rfgn rfg ,rfg rfg[ b8==rfg rfg# d--ast: Searing Ray rfg) MB.##..#### #.[ #.##.##.....#####...# # #o# # ###.#. ......# #. ..# .. . #. ... #rfg=* .### ### ..#.##.# #.#####.# ..#..#.## #.....)...#..##....###.# #..##.#.#......)##... #..>.@...### #####)#.## ###.####.# #.### #.....##.#.rfg*  #.# #.....##.# #.# #.....##... #.# #.....####. #.# #.....# #. #.. # #.rfg0+ A #.rfg0 085.6 (52.0)rfg2 ,6.6 (53rfg6 rfg/B  f - 15 poisoned darts (gained 8)7.6 (54rfgdC - _You see here a +0 club.sfg%3sfgusfgsfgTsfgͫsfg!|==sfgsfgsfg,sfgsfgesfgbsfgsfg sfgsfgsfg;sfgsfgsfg sfgVsfglsfgsfg,sfgsfgsfg<,sfgsfgxsfgs,sfgysfgsfg^,sfgsfg+sfg6,sfgsfg>sfg-sfgsfgnsfgsfg,sfgsfgsfg,sfg3sfgSsfgsfgsfgsfggsfgZ,sfgsfgsfgtsfgsfgsfgsfg,sfgsfgsfg,sfgBsfgsfgsfg9sfgsfgsfgH,sfgsfgsfg,sfgsfg-sfg',sfgsfg sfg4 ,sfg sfg sfg,sfgMsfg8sfg,sfg sfgsfgF,sfgsfgsfg,sfgKsfgsfgOsfgsfgsfgsfg,sfgisfg sfg!,sfg\"sfg#sfg#sfg#sfgW$sfg$sfg%sfg&,sfg'sfgN(,sfg(sfg,)sfg)sfg*sfg'*sfg*sfg+,sfg+sfg/sfg[0,sfg0sfg2sfg3,sfg[3sfgk4sfg4,sfg.5sfgD6sfg6,sfg+7sfgt8sfg9sfg:sfg;sfgP<sfg =,sfg=sfg>sfg?,sfg@sfg!AsfgBsfgCsfgCsfgEsfgWGsfgGsfgXHsfgJsfgMKsfgvKsfgLsfgPsfgR,sfgSsfgTsfgvU,sfgUsfgVsfg%W,sfgZWsfg.XsfgXsfgCYsfgYsfgZsfg}[,sfg[sfg\sfg],sfgG^sfg%_sfg`,sfg1asfg&bsfgb,sfgcsfgcsfgd,sfgUesfggsfgp#.#.####......# #.# ##.##.# ######## #)# #... ....# #.# #...# #.### ## #.## #...# #. ... #..# #...# #.#.... ####.# ##### #.## ...B.###....###. #..# .................. ##†# ..##@...#####.# ##....### #####...# ##.##.......# #..<#Searing Ray sfgpM..)# #######.......# #...# ...######.............# #...# .......##...........### #...# B   bombardier beetle (wandering) ...###.##.#####.....# ##.## .............##..######### #... .##.##.##.##.....#####...# ####sfg,w/8042.6 (55sfgw,3.6 (56sfgR}sfgqtfgJ ****B    The searing ray hits the bombardier beetle!tfgy  The bombardier beetle is severely wounded.tfg(W.B..tfg*6---==4.6 (1.0)ontinue: Searing RayRay tfg+3tfg6f _(Press . to maintain the ray.)tfgZl E****tfg9 tfg S..B.tfg 5------5+ tfg tfg c _The searing ray misses the bombardier beetle.ufgw **** The searing ray hits the bombardier beetle.ufgW..B.ufg4---=-6++ ufgufg0e _The bombardier beetle is almost dead.ufg8P  The searing ray hits the bombardier beetle.ufg>~****ufgC, ..ufgKH..  You kill the bombardier beetle!ufgw3---57ast: Searing Rayufgufg> _You finish channelling your searing ray.ufg 3ufgi ufg ,ufg w4=ufgufg9=5==ufgi==ufgufg=K6=ufgufgufgAufgufgufgufgufgHufg ,ufgDe=ufg7=ufgufg+ufg ufgm,ufg<=8==vfg.#..........##.# #)# #. .#.#.####......# #.# ## .#.#.# ######## #)# #... .....#  #. #... ##.### ### #.## #...  #.# #..# #...  #. ####.# #####  #.#####....###  #..# .......@.......-74.6 (27.0)#†# ......##....####........  #.# ..... ##....### #####... ###.# )..! #.......# #..<)# #######.......# #...######.............# #........##...........###fgv0m #...###.##.#####.....# ##.# ..............##..######### #..-5.6 (28 _Found a +0 whip.vfg:Q 3vfgT vfgW vfg~ #.#.##.# #)# #. #.#.#.####......# #.# ##. #.#.#.# # #)# # #.....# #.# ##.### ####### #.## # #.#... #..# # #.#.> ####.# ##### #.##.###....### #..#.0.0)  ##†#.##....#### #.#..##....### ######.# .)..!..#.......# #...)######.......# #.######.......# #.##.....### #.###.##.#####.....#vfg  ##..##..# #6.6 (1vfg ; _Found a stone staircase leading down.wfgau==wfgܧ #.....# #.# wfg  ###.### ######### #.##  #.# #.......# #..#  #.# #......># ####.# #### #.## #.......###....###.. #..# #................... ##†# #.......##....####..wfg #.# #.......##....### ########.# #.)..@..#.......# ....)# #########.......# #.....######.............#  #.........##...........###  #.....###.##.#####.....#  #........##..#########  #.#.##.##.##.######...#  #.#....#####.#........# #  #.###.......#..#.#...# #wfg,+9.6 (3wfg,80.6 (4wfgmh _D - a white potionwfgLwfg/M3wfg YwfgZwfg[wfg5`,wfga,wfg,cwfgfwfg,wfgwfgXwfgۻwfgSwfgkBwfgXwfgwfgXwfgwfgwfgwfg,wfgwfg_wfg,wfgwfg_wfgwfg4wfg;,wfg?xfgBxfgnxfg7Bxfg?xfg&Snxfgv`XxfgpnxfgZy,xfgxfg,xfgxfg`xfg~xfgBxfgxfg,xfg.xfgT;xfgG,xfg(],xfgvBxfgxfg;xfgBxfgBxfg,xfgxfgxfg+  There is an escape hatch in the floor here.  Things that are here:  a +0 short sword; 2 stones; a kobold corpse _xfg<xfgJxfgY,xfgkk  Things that are here:  a +0 whip; 4 stonesxfg5 _xfg"xfg,xfg BxfgXxfgXxfg Bxfg)CxfgKBxfg^xfgixfgkxfgV,xfgxfgAxfg>xfg~xfg,xfg xfgxfgxfg,xfgxfgxfg,xfg|xfg,xfgxfgBxfg1,xfgxfgnxfgBxfgxfg,xfg}xfgu#nxfg&BxfgZ; _You now have 298 gold pieces (gained 9).xfgF>,xfg+?xfg@xfgA,xfgsBxfg5DxfgE,xfg;Fxfg HxfgIBxfgKxfg3M,xfgMxfgOxfg:SnxfgT,xfgUxfgzf,xfgqgxfgixfgj,xfgYkxfg$qxfg}r,xfgsxfg\v,xfgvxfgxN _You now have 311 gold pieces (gained 13).xfgz3xfg{xfgP|xfgCb##.#.÷##..## .....##.#.......# #.....##...#####.# #.....####.# .# ## #.....# #.# .# .# ####### #.# .# .# #.#####.# .# #.>.....# .# ## #@# 154.6 (74.0) .# #.# .####### ######.# .......# #......# ######.####.###### #......# ######## xfg_X5.6 (75xfg; _Found a stone staircase leading down.yfg*yfgU##.####.#......# #.....##.#.÷##..## #.....##.#.......# #.....##...#####.# .....####.# #.# #.....# #.# #.# ####### #.# #.#  #.#####.#  #.>....9.6 (4.0) ####.### #.# ##### ######.# ....# #......# ###.####.#######......#########yfg4Wyfg\yfgJ^E _Done exploring.yfg IyfgA e...0.yfgu E _Done exploring.zfgEquip which item?  - - Tentacles Hand Weapons (go to first with ))  l - a +1 dagger of protection (weapon)  i - a +0 battleaxe of flaming Jewellery (go to first with "=)  v - a +5 ring of evasion (left tentacle)  w - an amulet of regeneration (around mantle)t - an amulet of reflection[?] describe selected [!] equip|wield|put on[tab] equip|unequip {fg ###.####.#......#BIGSh0t the Conjurer #.....##.#.÷##..##Octopode #.....##.#.......#Health: 54/54 ======================== #.....##...#####.#Magic: 18/18 ======================== #.....####.# #.#AC: 1Str: 9 #.....# #.# #.#EV: 17Int: 22 ####### #.# #.#SH: 0Dex: 10#.#####.#XL:  9 Next: 45% Place: Dungeon:6#.>....@#Noise: ---------  Time: 8159.6 (0.0)####.####l) +1 dagger (protect)#.#Cast: Searing Ray ##### ######.# ....# #......# ###.####.#######......######### _a +0 w{fg Mhip; 4 stones _You now have 298 gold pieces (gained 9). _You now have 311 gold pieces (gained 13). _Found a stone staircase leading down. _Done exploring. _Done exploring.60.6 (1 _{fg {fg d  You start removing your amulet.{fg A1.6 (2{fg6 {fgy +2.6 (3{fg {fg {fg +3.6 (4{fg {fgx {fgH +4.6 (5{fg  _You continue removing your amulet of regeneration. x4{fgG( &  {fgQ* xYou finish removing your amulet of regeneration.  You start putting on your amulet.{fg/ +5.6 (6{fg*> {fg W W6.6 (7{fg~ W7.6 (8{fg {fg{ +8.6 (9{fgN 39.6 (10.0) 5 _You continue putting on your amulet of reflection. x5  You finish putting on your amulet of reflection.{fg /  --more--|fgcD r  You feel a shielding aura gather around you.|fg(J |fgBM Y _t - an amulet of reflection (around mantle)}fgO }fg -Read which item? Scrolls  a - 5 scrolls labelled VIPODGHE YGAU  g - 2 scrolls of fear  j - a scroll labelled ZOUZANEKHUP  k - 4 scrolls labelled QETZIK EGIS  m - 3 scrolls labelled QUIDEH APOLUYZY  n - 3 scrolls labelled DUCOGR WUACADO  s - 2 scrolls labelled GIFUOF YHERHIL  u - 3 scrolls labelled IKLEDELAOG  x - a scroll labelled AMYETREAJOM  y - a scroll labelled XYCAIF KOALOYN }fg_  A - a scroll labelled UNILUZX FIABO [!] read|quaff|evoke[?] describe selectedfg fg fg ###.####.#......#BIGSh0t the Conjurer #.....##.#.÷##..##Octopode #.....##.#.......#Health: 54/54 ======================== #.....##...#####.#Magic: 18/18 ======================== #.....####.# #.#AC: 1Str: 9 #.....# #.# #.#EV: 17Int: 22 fg8 ####### #.# #.#SH: 5Dex: 10#.#####.#XL:  9 Next: 45% Place: Dungeon:6#.>....@#Noise: ---------  Time: 8169.6 (0.0)####.####l) +1 dagger (protect)#.#Cast: Searing Ray ##### ######.# ....# #......# ###.####.######fg{ #......#########You feel a shielding aura gather around you. _t - an amulet of reflection (around mantle)fg' ^As you read the scroll labelled QETZIK EGIS, it crumbles to dust.fg c70.6 (1Tele fgG fgT# v _You feel strangely unstable. It was a scroll of teleportation.fg fg" Read which item? Scrolls  a - 5 scrolls labelled VIPODGHE YGAU  g - 2 scrolls of fear  j - a scroll labelled ZOUZANEKHUP  k - 3 scrolls of teleportation (cancels current teleport)  m - 3 scrolls labelled QUIDEH APOLUYZY  n - 3 scrolls labelled DUCOGR WUACADO  s - 2 scrolls labelled GIFUOF YHERHIL fg#  u - 3 scrolls labelled IKLEDELAOG  x - a scroll labelled AMYETREAJOM  y - a scroll labelled XYCAIF KOALOYN  A - a scroll labelled UNILUZX FIABO [!] read|quaff|evoke[?] describe selectedfgL fg:R fgV ###.####.#......#BIGSh0t the Conjurer #.....##.#.÷##..##Octopode #.....##.#.......#Health: 54/54 ======================== #.....##...#####.#Magic: 18/18 ======================== #.....####.# #.#fgV CAC: 1Str: 9 #.....# #.# #.#EV: 17Int: 22 ####### #.# #.#SH: 5Dex: 10#.#####.#XL:  9 Next: 45% Place: Dungeon:6#.>....@#fgV 5Noise: ---------  Time: 8170.6 (0.0)####.####l) +1 dagger (protect)#.#Cast: Searing Ray fg W ##### ######.#Tele ....# #......# ###.####.#######......#fg@W ########You feel a shielding aura gather around you. _t - an amulet of reflection (around mantle)  fg_W As you read the scroll labelled QETZIK EGIS, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.fgX As you read the scroll labelled VIPODGHE YGAU, it crumbles to dust.  It is a scroll of enchant armour.fgQ_ /  --more--fgjc  You aren't carrying any armour which can be enchanted further.fg@e 21.6 (1 _fgi fgk fgofgtKRead which item? Scrolls  a - 4 scrolls of enchant armour  g - 2 scrolls of fear  j - a scroll labelled ZOUZANEKHUP  k - 3 scrolls of teleportation (cancels current teleport) fgu m - 3 scrolls labelled QUIDEH APOLUYZY  n - 3 scrolls labelled DUCOGR WUACADO  s - 2 scrolls labelled GIFUOF YHERHIL  u - 3 scrolls labelled IKLEDELAOG  x - a scroll labelled AMYETREAJOM  y - a scroll labelled XYCAIF KOALOYN  A - a scroll labelled UNILUZX FIABO [!] read|quaff|evoke[?] describe selectedfg{afggfgm###.####.#......#BIGSh0t the Conjurer #.....##.#.÷##..##Octopode #.....##.#.......#Health: 54/54 ======================== #.....##...#####.#fgTnMagic: 18/18 ======================== #.....####.# #.#AC: 1Str: 9 #.....# #.# #.#EV: 17Int: 22 ####### #.# #.#SH: 5Dex: 10#.#####.#XL:  9 Next: 45% Place: Dungeon:6#.>....@#fgnNoise: ---------  Time: 8171.6 (0.0)####.####l) +1 dagger (protect)#.#Cast: Searing Ray ##### ######.#Tele fgUoJ....# #......# ###.####.#######......######### _t - an amulet of reflection (around mantle)  As you read the scroll labelled QETZIK EGIS, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.  As you read the scroll labelled VIPODGHE YGAU, it crumbles to dust.  It is a scroll of enchant armour. _You aren't carrying any armour which can be enchanted further.fgi  As you read the scroll labelled QUIDEH APOLUYZY, it crumbles to dust.  You hear a loud clanging noise!fgM=========2.6 (1fgfg/ _It was a scroll of noise.fgmfgoRead which item? Scrolls  a - 4 scrolls of enchant armour  g - 2 scrolls of fear  j - a scroll labelled ZOUZANEKHUP  k - 3 scrolls of teleportation (cancels current teleport)  m - 2 scrolls of noise  n - 3 scrolls labelled DUCOGR WUACADO fgrp s - 2 scrolls labelled GIFUOF YHERHIL  u - 3 scrolls labelled IKLEDELAOG  x - a scroll labelled AMYETREAJOM  y - a scroll labelled XYCAIF KOALOYN  A - a scroll labelled UNILUZX FIABO [!] read|quaff|evoke[?] describe selectedfg fgԱ fg ###.####.#......#BIGSh0t the Conjurer #.....##.#.÷##..##Octopode #.....##.#.......#Health: 54/54 ======================== #.....##...#####.#Magic: 18/18 ======================== #.....####.# #.#AC: 1fg %Str: 9 #.....# #.# #.#EV: 17Int: 22 ####### #.# #.#SH: 5Dex: 10#.#####.#XL:  9 Next: 45% Place: Dungeon:6#.>....@#Noise: =========  Time: 8172.6 (0.0)####.####l) +1 dagger (protect)#.#fg Cast: Searing Ray ##### ######.#Tele ....# #......# ###.####.#######......#########fgH xAs you read the scroll labelled VIPODGHE YGAU, it crumbles to dust.  It is a scroll of enchant armour. _You aren't carrying any armour which can be enchanted further.As you read the scroll labelled QUIDEH APOLUYZY, it crumbles to dust.  You hear a loud clanging noise! _It was a scroll of noise.fg i .##..##.##.##.#§#.#####§#.>..§§####.As you read the scroll labelled DUCOGR WUACADO, it dissolves into smoke.fg  ........# #...#.#####.##..... .# #...#÷#####.##..... ##.##.......##..############ #.......[.###....# ...#####..########[###..#..#........# ##########.[.....### fg+ s..#..#.#...# #.......##..###..... ###..#.##.## #.#####.#.....#.#####..#..#.## #..@..)...###.#.##..##....###.........# #...##..##.#.#......)##...###...#  #..>.)...###...............#  #####)#.## ###.####.#......# #.### #.....##.#.÷##..## #.# #.....##.#.......# #.# #.....##...#####.##.# #.....####.# #.#It was a scroll of fog.fg fg4 fg U---------3.6 (1fg: fg) @ _Your surroundings suddenly seem different.fg 1fga4Read which item? Scrolls  a - 4 scrolls of enchant armour  g - 2 scrolls of fear fg5s j - a scroll labelled ZOUZANEKHUP  k - 3 scrolls of teleportation  m - 2 scrolls of noise  n - 2 scrolls of fog  s - 2 scrolls labelled GIFUOF YHERHIL  u - 3 scrolls labelled IKLEDELAOG  x - a scroll labelled AMYETREAJOM  y - a scroll labelled XYCAIF KOALOYN  A - a scroll labelled UNILUZX FIABO [!] read|quaff|evoke[?] describe selectedfgNfgLWfg\o........# #...#.#####.##..... BIGSh0t the Conjurer ......### #...#÷#####.##..... Octopode #.....###.##.......##..### Health: 54/54 ======================== #..######### #.......[.###....# Magic: 18/18 ======================== ...#####...# #########[###..#.. AC: 1Str: 9 #.#........# ##########.[.....### EV: 17Int: 22 ..#..#.#...# #.......##..###..... SH: 5Dex: 10 fg[]###..#.##.## #.#####.#.....#.#### XL:  9 Next: 45% Place: Dungeon:6#..#..#.## #..@..)...###.#.#Noise: ---------  Time: 8173.6 (0.0)#..##....###.........# #...#l) +1 dagger (protect)#..##.#.#......)##...###...#Cast: Searing Ray#..>.)...###...............######)#.## ###.####.#......##.### #.....##.#.÷##..###.# #.....##.#.......##.# #.....##...#####.##.# #.....####.# #.#As you read the scroll labelled QUIDEH APOLUYZY, it crumbles to dust.  You hear a loud clanging noise! _It was a scroll of noise.  As you read the scroll labelled DUCOGR WUACADO, it dissolves into smoke.  fg^HIt was a scroll of fog. _Your surroundings suddenly seem different.fg^  As you read the scroll labelled IKLEDELAOG, it crumbles to dust.  It is a scroll of amnesia.fgg/  --more--fg{fgX Your spells (forget)TypeFailure Level  a - Magic DartConjuration1% 1  b - Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy5%4 Select a spell to forget[!] toggle spell headersfgZ;fgUEfgXO........# #...#.#####.##..... BIGSh0t the Conjurer ......### #...#÷#####.##..... Octopode #.....#fgP##.##.......##..### Health: 54/54 ======================== #..######### #.......[.###....# Magic: 18/18 ======================== ...#####...# #########[###..#.. AC: 1Str: 9 #.#........# ##########.[.....### EV: 17Int: 22 ..#..#.#...# #.......##..###..... SH: 5Dex: 10 ###..#.##.## #.#####.#.....#.#### XL:  9 Next: 45% Place: Dungeon:6#..#..#.## #..@..)...###.#.#Noise: ---------  Time: 8173.6 (0.0)#..##....###.........# #...#l) +1 dagger (protect)#..##.#.#......)##...###...#Cast: Searing Ray#..>gZR40m.)...###...............######)#.## ###.####.#......##.### #.....##.#.÷##..###.# #.....##.#.......##.# #.....##...#####.##.# #.....####.# #.# _It was a scroll of noise.  As you read the scroll labelled DUCOGR WUACADO, it dissolves into smoke.  It was a scroll of fog. _Your surroundings suddenly seem different.  As you read the scroll labelled IKLEDELAOG, it crumbles to dust.  It is a scroll of amnesia.fg^........# #...#.#####.##..... BIGSh0t the Conjurer ......### #...#÷#####.##..... Octopode #.....###.##.......##..### Health: 54/54 ======================== #..######### #.......[.###....# Magic: 18/18 ======================== ...#####...# #########[###..#.. AC: 1Str: 9 #.#........# ##########.[.....### EV: 17Int: 22 ..#..#.#...# #.......##..###..... SH: 5Dex: 10 ###..#.##.## #.#####.#.....#.#### XL:  9 Next: 45% Place: Dungeon:6#..#..#.## #..@..)...###.#.#Noise: ---------  Time: 8173.6 (0.0)#..##.fg9`...###.........# #...#l) +1 dagger (protect)#..##.#.#......)##...###...#Cast: Searing Ray#..>.)...###...............######)#.## ###.####.#......##.### #.....##.#.÷##..###.# #.....##.#.......##.# #.....##...#####.##.# #.....####.# #.# _It was a scroll of noise.  As you read the scroll labelled DUCOGR WUACADO, it dissolves into smoke.  It was a scroll of fog. _Your surroundings suddenly seem different.  As you read the scroll labelled IKLEDELAOG, it crumbles to dust.  It is a scroll of amnesia.fgifgjReally abort (and waste the scroll)? Y - Yes  N - Nofg5fg-]........# #...#.#####.##..... BIGSh0t the Conjurer ......### #...#÷#####.##..... Octopode #.....###.##.......##..### Health: 54/54 ======================== #..######### #.......[.###....# Magic: 18/18 ======================== ...#####...# #########[###..#.. AC: 1Str: 9 #.#........# ##########.[.....### EV: 17Int: 22 ..#..#.#...# #.......##..###..... SH: 5Dex: 10 ###..#.##.## #.#####.#.....#.#### XL:  9 Next: 45% Place: Dungeon:6fg1^#..#..#.## #..@..)...###.#.#Noise: ---------  Time: 8173.6 (0.0)#..##....###.........# #...#l) +1 dagger (protect)#..##.#.#......)##...###...#Cast: Searing Ray#..>.)...###...............######)#.## ###.####.#......##.### #.....##.#.÷##..###.# #.....##.#.......##.# #.....##...#####.##.# #.....####.# #.#As you read the scroll labelled DUCOGR WUACADO, it dissolves into smoke.  fg _It was a scroll of fog. _Your surroundings suddenly seem different.  As you read the scroll labelled IKLEDELAOG, it crumbles to dust.  It is a scroll of amnesia.  Okay, then.fga24.6 (1 _fgifgkfg;V fgZ Read which item? Scrolls  a - 4 scrolls of enchant armour  g - 2 scrolls of fear  j - a scroll labelled ZOUZANEKHUP  k - 3 scrolls of teleportation  m - 2 scrolls of noise  n - 2 scrolls of fog  s - 2 scrolls labelled GIFUOF YHERHILfg|] u - 2 scrolls of amnesia  x - a scroll labelled AMYETREAJOM  y - a scroll labelled XYCAIF KOALOYN  A - a scroll labelled UNILUZX FIABO [!] read|quaff|evoke[?] describe selectedfgn........# #...#.#####.##..... BIGSh0t the Conjurer ......### #...#÷#####.##..... Octopode #.....###.##.......##..### Health: 54/54 ======================== #..######### #.......[.###....# Magic: 18/18 ======================== ...#####...# #########[###..#.. AC: 1Str: 9 #.#........# ##########.[.....### EV: 17Int: 22 ..#..#.#...# #.......##..###..... SH: 5Dex: 10 ###..#.##.## #.#####.#.....#.#### XL:  9 Next: 45% Place: Dungeon:6#..#..#.## #..@..)...###.#.#Noise: ---------  Time: 8174.6 (0.0)gm#..##....###.........# #...#l) +1 dagger (protect)#..##.#.#......)##...###...#Cast: Searing Ray#..>.)...###...............######)#.## ###.####.#......##.### #.....##.#.÷##..###.# #.....##.#.......##.# #.....##...#####.##.# #.....####.# #.#As you read the scroll labelled DUCOGR WUACADO, it dissolves into smoke.  It was a scroll of fog. _Your surroundings suddenly seem different.  As you read the scroll labelled IKLEDELAOG, it crumbles to dust.  It is a scroll of amnesia. _Okay, then.fgR ( It was a scroll of fog. _Your surroundings suddenly seem different.  As you read the scroll labelled IKLEDELAOG, it crumbles to dust.  It is a scroll of amnesia.  Okay, then.fg fg$ fg\ . _fgfg@  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.1   8%   0   i + Spellcasting 6.4  18%  -1      fgp     b + Axes   0.0     0   j + Conjurations 7.9  20%   0   c + Unarmed Combat   0.0     0   k * Translocations   1.5  16%   0   d + Throwing   0.2     0   l * Alchemy   5.3  16%  +1      fg    e + Short Blades 2.0   8%   0   m + Evocations   0.0    +1   f + Long Blades   1.1     0  fg=            g + Dodgingfgs:3.4  10%   0      h + Stealth5.3   4%  +4      fg            fgZ@                        fg            fg_The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  fgi}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfgmfgtfgz........# #...#.#####.##..... BIGSh0t the Conjurer ......### #...#÷#####.##..... Octopode #.....###.##.......##..### Health: 54/54 ======================== fgY{#..######### #.......[.###....# Magic: 18/18 ======================== ...#####...# #########[###..#.. AC: 1Str: 9 #.#........# ##########.[.....### EV: 17Int: 22 ..#..#.#...# #.......##..###..... SH: 5Dex: 10 ###..#.##.## #.#####.#.....#.#### XL:  9 Next: 45% Place: Dungeon:6#..#..#.## #..@..)...###.#.#Noise: ---------  Time: 8174.6 (0.0)#..##....###.........# #...#l) +1 dagger (protect)#..##.#.#......)##...###...#Cast: Searing Ray#..>.)...###..........fg |r.....######)#.## ###.####.#......##.### #.....##.#.÷##..###.# #.....##.#.......##.# #.....##...#####.##.# #.....####.# #.#It was a scroll of fog. _Your surroundings suddenly seem different.  As you read the scroll labelled IKLEDELAOG, it crumbles to dust.  It is a scroll of amnesia. _Okay, then. _Okay, then.fgfg{fgfgHfgfg Spells (Memorise)TypeFailure Level  a - Lesser BeckoningTranslocation7% 2fgb - Iskenderun's Mystic Blast Conjuration/Translocation 12% 4  c - Maxwell's Portable Piledriver Translocation14% 3  d - Teleport OtherTranslocation14% 3  e - Flame WaveConjuration/Fire17% 4  f - Inner FlameHexes/Fire26% 3  g - Sticky FlameFire/Alchemy28% 4 fg13 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitfg/2fg;fgF........# #...#.#####.##..... BIGSh0t the Conjurer ......### #...#÷#####.##..... Octopode #.....###.##.......##..### Health: 54/54 ======================== #..######### #.......[.###....# Magic: 18/18 ======================== ...#####...# #########[###..#.. AC: 1Str: 9 fgG#.#........# ##########.[.....### EV: 17Int: 22 ..#..#.#...# #.......##..###..... SH: 5Dex: 10 ###..#.##.## #.#####.#.....#.#### XL:  9 Next: 45% Place: Dungeon:6#..#..#.## #..@..)...###.#.#Noise: ---------  Time: 8174.6 (0.0)fgG#..##....###.........# #...#l) +1 dagger (protect)#..##.#.#......)##...###...#Cast: Searing RayfgHX#..>.)...###...............######)#.## ###.####.#......#fg8H#.### #.....##.#.÷##..###.# #.....##.#.......#fgH#.# #.....##...#####.##.# #.....####.# #.#It was a scroll of fog. _Your surroundings suddenly seem different.  As you read the scroll labelled IKLEDELAOG, it crumbles to dust.  It is a scroll of amnesia. fgHR_Okay, then. _Okay, then.fgSfgrUMemorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 9? Y - Yes  N - Nofgw>fgm?fg`[........# #...#.#####.##..... BIGSh0t the Conjurer ......### #...#÷#####.##..... Octopode #.....###.##.......##..### Health: 54/54 ======================== #..######### #.......[.###....# Magic: 18/18 ======================== ...#####...# #########[###..#.. AC: 1Str: 9 fgk\#.#........# ##########.[.....### EV: 17Int: 22 ..#..#.#...# #.......##..###..... SH: 5Dex: 10 ###..#.##.## #.#####.#.....#.#### XL:  9 Next: 45% Place: Dungeon:6#..#..#.## #..@..)...###.#.#Noise: ---------  Time: 8174.6 (0.0)#..##....###.........# #...#l) +1 dagger (protect)#..##.#.#......)##...###...#Cast: Searing Rayfg\#..>.)...###...............######)#.## ###.####.#......##.### #.....##.#.÷##..###.# #.....##.#.......##.# #.....##...#####.##.# #.....####.# #.#fg]It was a scroll of fog. _Your surroundings suddenly seem different.  As you read the scroll labelled IKLEDELAOG, it crumbles to dust.  It is a scroll of amnesia. _Okay, then. _Okay, then.fg`+5.6 (1fg+ifgvo _This spell is dangerous to cast!fgU{+6.6 (2fg~fg fgH+7.6 (3fgfgߓfg+8.6 (4fg@fgfgv+9.6 (5fgǪfgu _You start memorising the spell. You continue memorising. x4fgmfgfgc _You finish memorising. Spell assigned to 'd'.fgW fgh  Spells (Memorise)TypeFailure Level  a - Lesser BeckoningTranslocation7% 2b - Maxwell's Portable Piledriver Translocation14% 3  c - Teleport OtherTranslocationfgM 14% 3  d - Flame WaveConjuration/Fire17% 4  e - Inner FlameHexes/Fire26% 3  f - Sticky FlameFire/Alchemy28% 4 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitfgfggfgo........# #...#.#####.##..... BIGSh0t the Conjurer ......### #...#÷#####.##..... Octopode #.....###.##.......##..### Health: 54/54 ======================== #..######### #.......[.###....# Magic: 18/18 ======================== ...#####...# #########[###..#.. AC: 1Str: 9 #.#........# ##########.[.....### EV: 17Int: 22 ..#..#.#...# #.......##..###..... SH: 5Dex: 10 fg###..#.##.## #.#####.#.....#.#### XL:  9 Next: 45% Place: Dungeon:6#..#..#.## #..@..)...###.#.#Noise: ---------  Time: 8179.6 (0.0)#..##....###.........# #...#l) +1 dagger (protect)#..##.#.#......)##...###...#Cast: Searing Ray#..>.)...###...............######)#.## ###.####.#......##.### #.....##.#.÷##..###.# #.....##.#.......##.# #.....##...#####.#fg#.# #.....####.# #.#It is a scroll of amnesia. _Okay, then. _Okay, then. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'd'.fgMP  Okay, then.fgfg?fg. _fg _fgc@  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.1   8%   0   i + Spellcasting 6.4  18%  -1      fg`d4     b + Axes   0.0     0   j + Conjurations 7.9  20%   0   c + Unarmed Combat   0.0     0   k * Translocations   1.5  16%   0   d + Throwing   0.2     0   l * Alchemy   5.3  16%  +1          fg,ee + Short Blades 2.0   8%   0   m + Evocations   0.0    +1   f + Long Blades   1.1     0              g + Dodging3.4  10%   0      h + Stealth5.3   4%  +4  fg"f3                                                    The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  fgf}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfg fgafg"C........# #...#.#####.##..... BIGSh0t the Conjurer ......### #...#÷#####.##..... Octopode #.....###.##.......##..### Health: 54/54 ======================== #..######### #.......[.###....# Magic: 18/18 ======================== ...#####...# #########[###..#.. AC: 1Str: 9 #.#........# ##########.[.....### EV: 17Int: 22 ..#..#.#...# #.......##..###..... SH: 5fg#Dex: 10 ###..#.##.## #.#####.#.....#.#### XL:  9 Next: 45% Place: Dungeon:6#..#..#.## #..@..)...###.#.#Noise: ---------  Time: 8179.6 (0.0)#..##....###.........# #...#l) +1 dagger (protect)#..##.#.#......)##...###...#Cast: Searing Ray#..>.)...###...............######)#.## ###.####.#......##.### #.....##.#.÷##..###.# #.....##.#.......##.# #.....##...#####.#fg$*#.# #.....####.# #.# _Okay, then. _Okay, then. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'd'. _Okay, then.fg)fg*fg#0fg1fg$ fg:  Your spells (describe) TypeFailure Levela - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy5%4  fg d - Iskenderun's Mystic Blast Conjuration/Translocation 12%4 Select a spell to describe[!]/[I] toggle spell headersfg }fgfgXo........# #...#.#####.##..... BIGSh0t the Conjurer ......### #...#÷#####.##..... Octopode #.....###.##.......##..### Health: 54/54 ======================== #..######### #.......[.###....# Magic: 18/18 ======================== ...#####...# #########[###..#.. AC: 1Str: 9 #.#........# ##########.[.....### EV: 17Int: 22 ..#..#.#...# #.......##..###..... SH: 5Dex: 10 fg###..#.##.## #.#####.#.....#.#### XL:  9 Next: 45% Place: Dungeon:6#..#..#.## #..@..)...###.#.#Noise: ---------  Time: 8179.6 (0.0)#..##....###.........# #...#l) +1 dagger (protect)#..##.#.#......)##...###...#Cast: Searing Ray#..>.)...###...............######)#.## ###.####.#......##.### #.....##.#.÷##..###.# #.....##.#.......##.# #.....##...#####.##.# #.....####.# #.# _Okay, then. _Okay, then. _This spell is dangerous to cast! fg"_You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'd'. _Okay, then.fgȗfgfgfgfg'fg4Level 6 of the Dungeon <<<<>>>>(Press ? for help)#.# #.......##....#########...#)##.##.#............# #....<..# #####.# #.).....#.......# #..<#.##.##.#.......###### ##.###### #....)# #########.......# #...#)##............##.#fgl5p#.....######.............# #...#.#####.##......###.##.........##...........### #...#÷#####.##.......# #######.##.....###.##.#####.....###.##.......##..###..# #.......##...............##..######### #.......[.###....#..###.########.#.##.##.##.##.....#####...# #########[###..#........##.#....##.##.#####.#........# ##########.[.....###..######.#.......##.......#..#.#...# #.......##..###.......##.####.#############..#.##.## #.#####.#.....#.########......##..#..#.## #..@..)...###.#.##########..##....###.........# #...#fg5r#..##.#.#......)##...###...##..>.)...###...............######)#.## ###.####.#......##.### #.....##.#.÷##..##fg5t#.# #.....##.#.......##.# #.....##...#####.##.# #.....####.# #.##.#### #.....# #.# #.#fg26#....# ####### #.# #§#####.##.#####§#fg% O@>fg*  >#.##.>..§§§##.#####.#####.##.##.####### ######.#fg# #.....##.##...##.....##.# ##..###..#.#### ###.### ######### #.###...###.##.##.###..##.##......# #.# #.......# #..##...##.##.##.##..##...##..##.# #.# #......># ####.# ######...###### #..........##.....##..#.# #.## #.......###....###.............# ####.###..#####'#####.#.# #..# #..............................#### #...................#.# ##†# #.......##....####................###...##.....####..####.# #.# #.......##....#########...#)##.##.#............# #....<..# fg$C#####.# #.).....#.......# #..<#.##.##.#.......###### ##.###### #....)# #########.......# #...#)##............##.##.....######.............# #...#.#####.##......###.#fg4U  #............# ##.......###### #.......###### #####........# #........# #..#####.# #...>....# ####### #..#####.# #........# #.....####.....##.# ####.....#........##.# ########.#####.......# #.##........#####..#### #.##........##.....# #####.##.#####..##.##.##   #...)...........##.##.#   #.####.#.##.###.......# ######## #.# #.#....# ####.###### #......# #.# #......# #......# ####### #.####.# #.# #......# #.####.# #########fgV  #.....# #.####.######.####......####.####### #.......# #.###.# #.#............#...##..#.#####.# #..#.##.#####.##########.######.##.# ######.#####.# #.#..........##.# #)# #.# #.####.###......<..##.# #.#.#.####......# #.# ##.## #................#....##.##.##.#.#.# ######## #)# #...# ####..#####.#####..#........##.....# #.# #...# #.....##.# ##..###..#.#######.### ######### #.## #...# ##.##.##.###..##.##......#fg z#.# #.......# #..# #...# #.##.##.##..##...##..##.##.# #......># ####.# ######...###### #..........##.....##..#.##.## #.......###....###.............# ##..#####'#####.#.##..# #..............................#### #...................#.###†# #.......##....####................###...##.....####..####.##.# #.......##....#########...#)##.##.#............# #....<..######.# #.).....#.......# #..<#.##.##.#.......###### ##.#######....)# #########.......# #...#)##............##.##.....######.............# #...#.#####.##......###.##.........##...........### #...#÷#####.##.......# #######.##.....###.##.#####.....# ##.##.......##..###..# #.......##...............##..######### #.......[.###....#..###.########.#.##.##.##.##.....#####...# g{m#########[###..#........##.#....##.##.#####.#........# ##########.[.....###..######.#.......##.......#..#.#...# #.......##..###.......# #.####.#############..#.##.## #.#####.#..... #......# #..#..#.## #..@..)...###.#.#  ######## #..##....###.........# #...# #..##.#.#......)##...###...# #..>.)...###.........# #####)#.## ###.####.#......# #.### #.....##.#.÷##..## #.# #.....##.#.......#fg[cfgTC........# #...#.#####.##..... BIGSh0t the Conjurer ......### #...#÷#####.##..... Octopode #.....###.##.......##..### Health: 54/54 ======================== #..######### #.......[.###....# Magic: 18/18 ======================== ...#####...# #########[###..#.. AC: 1Str: 9 #.#........# ##########.[.....### EV: 17Int: 22 ..#..#.#...# #.......##..###..... SH: 5fgDex: 10 ###..#.##.## #.#####.#.....#.#### XL:  9 Next: 45% Place: Dungeon:6#..#..#.## #..@..)...###.#.#Noise: ---------  Time: 8179.6 (0.0)#..##....###.........# #...#l) +1 dagger (protect)#..##.#.#......)##...###...#Cast: Searing Ray#..>.)...###...............######)#.## ###.####.#......##.### #.....##.#.÷##..###.# #.....##.#.......##.# #.....##...#####.##.# #.....####.# #.# _Okay, then. _Okay, then. _This spell is dangerous to cast! _You start memofgrising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'd'. _Okay, then.fgfgOfgӖfg$ _fgBfgfgfg3fg ,fgfgfgc,fgfgӰfgfg@fgfg_fgںfg<fgYfgfgfg_fgfghfge,fgfgfg,fgfg __This spell is dangerous to cast!You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'd'. _Okay, then.  You see here a +0 club.fgfgq _fgfgfg,fgfg8 ..##..######### #. .##.##.##.....#####...# ####### .##.##.#####.#........# ###### ....##.......#..#.#...# #... .#############..#.##.## #.#####.# .# #..#..#.## #.....).. ## #..##....###... #..##.#.#......)##.. fg#..@.)...###........90.6 (11.0) #####)#.## ###.####. #.### #.....##. #.# #.....##. #.# #.....##. #.# #.....### #.#### # #....# ###### ####.#  There is an escape hatch in the floor here.  Things that are here:fgfgfgs _a +0 short sword; 2 stones; a kobold skeletonfgufg xfg}fgfg81.6 (1.0) _fgzfg7  #............##  #.#.#.#.#.#....  #............#  #.#.......#.)  #............#  #.#..f>...#..## #.............. 7#....@..# #...........# .$#.#.#.#.#.# ...h.........# #.# ... ### #fg9 F#. .#.##f   sleepcap (dormant)# .#.# h   hound (asleep)#.#.# fgD Ohhfg @2.4 (1.8Searing Rayfg fgϬ _You slide downwards. The hatch slams shut behind you.  Found 19 gold pieces and a runed hand axe. _Found a staircase to the Ecumenical Temple.fg$ v ###.>. ...... #............## #.#.#.#.#.#.... #.....# #.##.)# #............ #.#..f>...#..###....... #.##.##fg4 W #...........#..$#.#.#.#.#.#.....h.........####.#....###### #...#.### #.#.##.#.#fg fg, >h..fg. ......# ............###.#.#.#.#....#.....##.)...........# #.##..##.............#...†...#.###...........#..###.#....####.# #.#.#fg6fgz;5-2.5 (1.0fgAfg2Fi _There is a staircase to the Ecumenical Temple here.fg7 fg< 8-fg fg fg -3 _fg fgXj   #########################Temple ................@....... ##+#############..#####.# #..#...#.._.#..+..+...#.# #_.#.∩.#....#..#..#._.#.# ####...#+#######..#...#.# #_.#...#.#._#..#.######.# #..##+##.#..#._#.+..._#. ##+#..⌠..##+#..#.#....#.# ............##+#.#....#.#You climb downwards. Welcome to the Ecumenical Temple!fgk fgn ]__fg -4.2 (1.7fga Y__fg _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.fgfghThe Ecumenical Temple <∩_________________(Press ? for help)#################################......................@.......##.#######+#############..#####.##.#._..#..#...#.._.#..+..+...#.##.#....#_.#.∩.#....#..#..#._.#.##.##+######...#+#######..#...#.##......#_.#...#.#._#..#.######.##.####.#..##+##.#..#._#.+..._#.##.#_.#.##+#..⌠..##+#..#.#....#.##.#..+.............##+#.#....#.##.#####+##.#####+#......#_...#.##.#_.#...#.#..#..#+###########.##.#..#._.#.+._#_.#....#_.#_..+.##.#..#...#.####..#.._.#..#...#.##.#+######..⌠.#########+######.##..............................#fga=################################fg @#_____.#_fgo#__.#.._____.#__.#.._.__fgEw_.#_fgx___#___fgY____._fgL___._#_fg"___#.__fgx|z_.#_fg__#._.#_fg( ^_.._.#.#fg ____#._.#_fgI__.#__.#_fgV__#._fg5_____.#__.#_fg/q___..__fg ___#._.#_fg, ____+#_fgX~__.+._fg&___._fgہ fg BIGSh0t the DestroyerOctopodeHealth: 54/54 ========================Magic: 18/18 ========================AC:  8  Str: 9EV: 17Int: 22SH: 5Dex: 10 #########################XL:  9 Next: 48% Place: Temple ................@.......#fgW MNoise: ---------  Time: 8204.2 (0.0) ##+#############..#####.#l) +1 dagger (protect) #..#...#.._.#..+..+...#.#Cast: Searing Ray #_.#.∩.#....#..#..#._.#.# ####...#+#######..#...#.# #_.#...#.#._#..#.######.# #..##+##.#..#._#.+..._#.# ##+#..⌠..##+#..#.#....#.# ............##+#.#....#.#You hit the hound. _You kill the hound! _There is a staircase to the Ecumenical Temple here.  fg You climb downwards. Welcome to the Ecumenical Temple! _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.fg) fg fgғ fg9 fgʕ $ _fg  1 fgn fgU ,fg fg fgĢ ,fgD fgh fgM ,fg fg[ fg ,fgu fg fg ,fg fg fg~ fg޳ fg fg fgq fgԷ fg fg fg ,fg: fg> fgs ,fgh fgR fg ,fg| fgh Xfg[ fg ,fg% fg fg ,fgE fg fgm ,fg fgr fg} fg fg5 fg+ fg ,fg* fg fg ,fgZ fg fg ,fg fgU fg ,fg^ fg fg ,fg fg fgb ,fg fg fg+ fgs fg= fg fg: ,fg fg fg ,fg fg _ _You open the door.  Found an opulent altar of Gozag.fg fg  _fg fg @  There is an open door here.fg fg  _fgfg9fgfg fgfg #####################...................#.#######+###########.#._..#..#...#.._.##.#....#_.#.∩.#....##.##+######...#+#####......#_.#...#.#._# #.####.#..##+##.#..# #.#@.#.##+#..⌠..##+#33.2 (29.0) #.#..'.............# #.#####+##.#####+#.. #.#_.#...#.#..#..#+# #.#..#._.#.+._#_.#.. #.#..#...#.####..#..  #.#+######..⌠.######  #...................  #################### fgfgL__fgd^ _There is an opulent altar of Gozag here.fg W  You curl up in front of the altar of Gozag.fgb /  --more--fgbfgoeGozag Ym Sagoz the Greedy Gozag Ym Sagoz the Greedy teaches that the world belongs to the rich. Those accepting this principle may exchange their gold for divine assistance. Followers of Gozag do not earn piety; the only way to impress this god is by amassing a fortune, and worshippers may request as much assistance as they can afford. Fortunately, Gozag's worshippers are said to have the touch of gold. Favour - Gozag is neutral towards you. Granted powers:(Cost)Gozag turns your defeated foes' bodies to gold. Your enemies may become distracted by gold. You can petition Gozag for potion effects.(400 Gold)You can fund merchants seeking to open stores in the dungeon. (800 Gold)You can bribe branches to halt enemies' attacks and recruit allies. (3000 Gold)[!]: Overview|Powers|Wrath [J/Enter]: join religion (101 gold; you have 311)fgЎfgfglD#################### BIGSh0t the Destroyer#................... Octopode#.#######+########## Health: 54/54 ========================#.#._..#..#...#.._.# Magic: 18/18 ========================#.#....#_.#.∩.#....# AC: 1Str: 9#.##+######...#+#### EV: 17Int: 22#......#_.#...#.#._# SH: 5Dex: 10#.####.#..##+##.#..# XL:  9 Next: 48% Place: Temple#.#@.#.##+#..⌠..##+# Noise: ---------  Time: 8233.2 (0.0)#.#..'.............# l) +1 dagger (protect)fg#.#####+##.#####+#.. Cast: Searing Ray#.#_.#...#.#..#..#+##.#..#._.#.+._#_.#..#.#..#...#.####..#.. #.#+######..⌠.###### #................... ####################  _There is a staircase back to the Dungeon here. _You open the door. _Found an opulent altar of Gozag. _There is an open door here. _There is an opulent altar of Gozag here.  You curl up in front of the altar of Gozag.  Gozag welcomes you!fg/  --more--fgy K__fgT z of Gozag  Gold: 2104.2 (1fg o___fg b _You pay a service fee of 101 gold.fg #....................#.#######+############.#._..#..#...#.._.#.#.#....#_.#.∩.#....#.#.##+######...#+#####......#_.#...#.#._#.#.####.#..##+##.#..#.#.#_.#.##+#..⌠..##+#.#.#.@'.............##.#####+##.#####+#...#.#_.#...#.#..#..#+###.#..#._.#.+._#_.#...#.#..#...#.####..#.._#.#+######..⌠.########....................##################### fg F__fg &5fg :_fg fgÒ8#.#.#+##.#._..#..#...#.._.#.#.#....#_.#.∩.#....#.#.##+######...#+##......#_.#...#.#._#.#.####.#..##+##.#..#._#.#_.#.##+#..⌠..##+#.#.#..@.##+#.#####+##.#####+#.#.#_.#...#.#..#..#+##.#..#._.#.+._#_.#.#.#..#...#.####..#.._.#.#+######..⌠.##.#fg8____fg&6fg\___fgQ _There is an open door here.fg"6#.#.#+##.#._..#..#...#.._.#..+#.#....#_.#.∩.#....#..##.##+######...#+##......#_.#...#.#._#..##.####.#..##+##.#..#._##.#_.#.##+#..⌠..##+#..##.#..'##+##.#####+##.#####+#.#.#_.#...#.#..#..#+##.#..#._.#.+._#_.#....##.#..#...#.####..#.._.##.#+######..⌠.##.#fg ____fg -7 _fg T__fg fgYJ __'..#_.#..####fgP _____fgR &8fgW A__fg [ t _You open the door. _Found a basalt altar of Yredelemnul.fg#.<#.#+#.#.#._..#..#...#.._.#..+.#.#....#_.#.∩.#....#..#.#.##+######...#+#.#......#_.#...#.#._#..#.#.####.#..##+##.#..#._#.#.#_.#.##+#..⌠..##+#..#.#.#..'.##+#.#.#####'##.#####+#.#.#_.#...#.#..#..#+##.#..#._.#.+._#_.#....#_fg#.#..#...#.####..#.._.#.#.#+######..⌠.#+#.#fg$\___fgP(-9 _fg,T__fg4.fg#.<.#.#+#.#.#._..#..#...#.._.#..+.#.#....#_.#.∩.#....#..#.#.##+######...#+#.#......#_.#...#.#._#..#.##.####.#..##+##.#..#._#.+#.#_.#.##+#..⌠..##+#..#.##.#..'.##+#.##.#####'##.#####+#......##.#_.#...#.#..#..#+##.#..#._.#.+._#_.#....#_.#.#..#...#.####..#.._.#.#.#+######..⌠.#fg0+##.#fg#_____fg'40fg\______fgfgr___##.#fgc6.#'_fgOM___fgL___fg&1fg_____fg( _You open the door.fg< #.< #.#+# #.#._..#..#...#.._.#..+ #.#....#_.#.∩.#....#..# #.##+######...#+# #......#_.#...#.#._#..#. #.####.#..##+##.#..#._#. #.#_.#.##'#..⌠..##+#..#. #.#..'.##+#. #.#####'##.#####+#...... #.#_.#...#.#..#..#+ #.#..#._.#.+._#_.#....#_ #.#..#...#.####..#.._.# #.#+######..⌠.#+fg=G # fgBt_____fgD&2fgF\___fgCHfg ####################### #..................... #.#######+############# #.#._..#..#...#.._.#..+ #.#....#_.#.∩.#....#..# #.##+######...#+####### #......#_.#...#.#._#..# #.####.#..##+##.#..#._# #.#_.#@##'#..⌠..##+#..# #.#..'.............##+# #.#####'##.#####+#..... #.#_.#...#.#..#..#+#### #.#..#._.#.+._#_.#....# #.#..#...#.####..#.._.#  #.#+######..⌠.#########  #...................... ####################### fgMj___fg&3fg/w___fgfga?S__fgFAfgJE_____fgGfg,v____fgfg n___fg fg# M######################.....................######+#############_..#..#...#.._.#..+....#_.#.∩.#....#..#.##+######...#+#######......#_.#...#.#._#..###@#..##+##.#..#._#_.#.##'#..⌠..##+#..#..'.............##+##.#####'##.#####+#.....fg f___fg &4fg ____fgH fg ###################### #..................... #.#######+############ #.#._..#..#...#.._.#.. #.#....#_.#.∩.#....#.. #.##+######...#+##### #....@.#_.#...#.#._#.. #.####.#..##+##.#..#._ #.#_.#.##'#..⌠..##+#..fg #.#..'.............##+ #.#####'##.#####+#.... #.#_.#...#.#..#..#+## #.#..#._.#.+._#_.#.... #.#..#...#.####..#.._. #.#+######..⌠.########fgܮT___fg&5fg!@__fgLfgD}####._#....#_'fgP___.fg&6fg[f___fgv _You open the door. _Found a hide-covered altar of Uskayaw.fgvS  # #.#######+ #.#._..#..#...#.._.# #.#....#_.#.∩.#....# #.##'######...#+ #...@..#_.#...#.#._# #.####.#..##+##.#..#. #.#_.#.##'#..⌠..##+# #.#..'..## #.#####'##.#####+#fgBxm #.#_.#...#.#..#..#+ #.#..#._.#.+._#_.# #.#..#...#.####..#.._ #.#+######..⌠.fg}}____fg-7 _fgw___fgfg k  # #.#######+ #.#._..#..#...#.._.# #.#....#_.#.∩.#....# #.##'######...#+ #..@...#_.#...#.#._# #.####.#..##+##.#..# #.#_.#.##'#..⌠..##+# #.#..'. #.#####'##.#####+# #.#_.#...#.#..#..#+fg  #.#..#._.#.+._#_.# #.#..#...#.####..#.. #.#+######..⌠.fg 7_fg &8fg _____fg fgt` 4 ## #. #.#######+ #.#._..#..#...#.._. #.#....#_.#.∩.#.... #.##'######...#+ #.@....#_.#...#.#._ #.####.#..##+##.#.. #.#_.#.##'#..⌠..##+ #.#..'. #.#####'##.#####+# #.#_.#...#.#..#..#+fgb & #.#..#._.#.+._#_.# #.#..#...#.####..# #.#+######..⌠.fgf w____fgwh &9fgl |____fg&n fg2################## #................. #.#######+######## #.#._..#..#...#.._ #.#....#_.#.∩.#.. #.##'######...#+##fgX3f #......#_.#...#.#. #@####.#..##+##.#. #.#_.#.##'#..⌠..## #.#..'............ #.#####'##.#####+# #.#_.#...#.#..#..# #.#..#._.#.+._#_.# #.#..#...#.####..# #.#+######..⌠.#### #.................fg7@__fg1:'50fg=o___fg@fgRN ##################.................#######+########._..#..#...#.._...#_.#.∩.#...#'######...#+##.....#_.#...#.#.####.#..##+#_.#.##'#..⌠..##..'............####'##.#####+#_#..################## fgQ\__fgS&1fgWf___fgXfgGr .................#######+########._..#..#...#.._...#_.#.∩.#...#'######...#+##.....#_.#...#.#.####.#..##+#_.#.##'#..⌠..##..'............####'##.#####+#_.#...#.#..#..###fg7J__fg &2fg|i___fgfg ] #######+########._..#..#...#.._...#_.#.∩.#...#'######...#+##.....#_.#...#.#.####.#..##+#_.#.##'#..⌠..##..'............####'##.#####+#_.#...#.#..#....#._.#.+._#_fg Q___fg &3fg3 >__fg fg B ._..#..#...#.._...#_.#.∩.#...#'######...#+##.....#_.#...#.#.####.#..##+#_.#.##'#..⌠..##..'............####'##.#####+#_.#...#.#..#....#._.#.+._#_..#.####.fg~ S__fg &4fgi y____fg fgMS/ ...#_.#.∩.#...#'######...#+##.....#_.#...#.#.####.#..##+#_.#.##'#..⌠..##..'............####'##.#####+#_.#...#.#..#....#._.#.+._#_..#.####.+######..⌠.###fgiXI__fgY&5fg`^L__fg`_fg6 #'######...#+##.....#_.#...#.#.####.#..##+#_.#.##'#..⌠..##..'............####'##.#####+#_.#...#.#..#....#._.#.+._#_..#.####.+######..⌠.###................#fg\7_fg&6fgfg[fg<.....#_.#...#.#.####.#..##+#_.#.##'#..⌠..##..'............####'##.#####+#_.#...#.#..#....#._.#.+._#_..#.####.+######..⌠.###................################# fgfg&7fg+fgdfg!% #.####.#..##+##.#.#.#_.#.##'#..⌠..##+#.#..'.............#.#####'##.#####+##.#_.#...#.#..#..#+#.#..#._.#.+._#_.#.#.#..#...#.####..#.#.#+######..⌠.#####.@................###################fg+ 7_fg, &8fg0 fg1 fg _###.#..#._..#'fg 7_fg &9fg fg p _You open the door. _Found a sacrificial altar of Ru.fgY#.####.#..##+##.#..##.#_.#.##'#..⌠..##+##.#..'.##.#####'##.#####+#.#.#_.#...#.#..#..#+##.#..#._.#.+._#_.#.#.#..#...#.####..#.#.#'######..⌠.##.#fgfg.60 _fg:_fgfg W#.####.#..##+##.#..#.#.#_.#.##'#..⌠..##+#.#.#..'.##.#####'##.#####+#.#.#_.#...#.#..#..#+##.#..#._.#.+._#_.#.#.#..#...#.####..#.._#.#'######..⌠.##.#fg 6_fg&1fg)J__fgfgI#.####.#..##+##.#..#._#.#_.#.##'#..⌠..##+#.#.#..'.##+#.#####'##.#####+#.#.#_.#...#.#..#..#+##.#..#._.#.+._#_.#.#.#..#...#.####..#.._.#.#'######..⌠.##.#fgfg&2fgzfgfgq @#.####.#..##+##.#..#._##.#_.#.##'#..⌠..##+#..##.#..'.##+##.#####'##.#####+#.#.#_.#...#.#..#..#+##.#..#._.#.+._#_.#....##.#..#...#.####..#.._.##.#'######..⌠.##.#fgE R__fg &3fg J__fg fg w#.####.#..##+##.#..#._#.#.#_.#.##'#..⌠..##+#..#.#.#..'.##+#.#.#####'##.#####+#.#.#_.#...#.#..#..#+##.#..#._.#.+._#_.#....#_#.#..#...#.####..#.._.#.#.#'######..⌠.#+#.#fg K__fg &4fg T__fgk fge#.####.#..##+##.#..#._#.+#.#_.#.##'#..⌠..##+#..#.##.#..'.##+#.##.#####'##.#####+#......##.#_.#...#.#..#..#+##.#..#._.#.+._#_.#....#_.#.#..#...#.####..#.._.#.#.#'######..⌠.#+##.#fgS9_fg5&5fgT__fgfg#.####.#..##+##.#..#._#.+.#.#_.#.##'#..⌠..##+#..#.#.#.#..'......##+#.#.#.#####'##.#####+#......#_#.#_.#...#.#..#..#+##.#..#._.#.+._#_.#....#_.##.#..#...#.####..#.._.#..##.#'######..⌠.#+#fg'#.#fgA__fg&6fg`J__fgfg #......#_.#...#.#._#..#.####.####.#..##+##.#..#._#.+.#.#_.#.##'#..⌠..##+#..#.#.#.#..'.............##+#.#..#.#####'##.#####+#......#_.#.#_.#...#.#..#..#+########.#..#._.#.+._#_.#....#_.#_#.#..#...#.####..#.._.#..#.#.#'######@.⌠.#########+####..........................###########################fgJ o___fg &7fgf s___.#_fg} fg1@##'######...#+#######..#......#_.#...#.#._#..#.######.#..##+##.#..#._#.+_.#.##'#..⌠..##+#....'.............##+#.#.####'##.#####+#......#_._.#...#.#..#..#+########_.#.+._#_.#....#_.#_..#...#@####..#.._.#..#.fg@#'######..⌠.#########+###..........................###########################fgFo___fgbI&8fgzM:_fgOF _Found a glowing golden altar of the Shining One.fg_###..#'._#_fgR__fgA&9fg\___fg} _You open the door. _Found an ancient bone altar of Kikubaaqudgha.fg3 #......#_.#...#.#._#..#.#####.####.#..##+##.#..#._#.+...#.#_.#.##'#..⌠..##+#..#.#.#.#..'.............##+#.#.#.#####'##.#####+#......#_#.#_.#...#.#..#..#+##########.#..#._.#.'._#_.#....#_.#_.#.#..#...#.####..#.._.#..#..#.#'######.@⌠.#########+####fg'4 #...........................############################ fg7 H__fgP9 .70 _fg; fg; 3_fgD= fg Y#......#_.#...#.#._#..#.##.####.#..##+##.#..#._#.+..._#.#_.#.##'#..⌠..##+#..#.#.#.#..'......##+#.#.#.#####'##.#####+#......#_.#.#_.#...#.#..#..#+##.#..#._.#.'._#_.#....#_.#_.#.#..#...#.####..#.._.#..#.#.#'######..@.##+##.#fg ~____fg &1fg m____fg c _There is a fountain of clear blue water here.fg#......#_.#...#.#._#..#.##.####.#..##+##.#..#._#.+..._##.#_.#.##'#..⌠..##+#..#.#....##.#..'.##+#.#....##.#####'##.#####+#......#_...##.#_.#...#.#..#..#+##.#..#._.#.'._#_.#....#_.#_..+#.#..#...#.####..#.._.#..#...##.#'######..⌠@##fg0+##.#fg%r__.#_fg'-2 _fgB+___.#_fgG,fg!#.####.#..##+##.#..#._#.+..._#.#.#_.#.##'#..⌠..##+#..#.#....#.#.#..'.............##+#.#....#.#.#####'##.#####+#......#_...#.#.#_.#...#.#..#..#+###########.#.#..#._.#.'._#_.#....#_.#_..+.#.#..#...#.####..#.._.#..#...#.#.#'######..⌠.#########+######.#.............@................###############################fg%d___fg(&3fg*S__fgo+fgÝ#.####.#..##+##.#..#._#.+..._#.##.#_.#.##'#..⌠..##+#..#.#....#.##.#..'.##+#.#....#.##.#####'##.#####+#......#_...#.##.#_.#...#.#..#..#+#.##.#..#._.#.'._#_.#....#_.#_..+.##.#..#...#.####..#.._.#..#...#.##.#'######..⌠.#fgTH+######.##.##fg7Q__fg֥&4fgV__.#_fgfgb5 #.####.#..##+##.#..#._#.+..._#.# #.#_.#.##'#..⌠..##+#..#.#....#.# #.#..'.##+#.#....#.# #.#####'##.#####+#......#_...#.# #.#_.#...#.#..#..#+#.# fg5 W#.#..#._.#.'._#_.#....#_.#_..+.# #.#..#...#.####..#.._.#..#...#.# #.#'######..⌠.#+######.# #.# # fgF ___5___.#_fg .####.#..##+##.#..#._#.+..._#.# .#_.#.##'#..⌠..##+#..#.#....#.# .#..'.##+#.#....#.# .#####'##.#####+#......#_...#.# .#_.#...#.#..#..#+#.# .#..#._.#.'._#_.#....#_.#_..+.# .#..#...#.####..#.._.#..#...#.# .#'######..⌠.#+######.# .#  fg J__fg &6fg 7_fgA fgE####.#..##+##.#..#._#.+..._#.# #_.#.##'#..⌠..##+#..#.#....#.# #..'.##+#.#....#.# #####'##.#####+#......#_...#.# #_.#...#.#..#..#+#.# #..#._.#.'._#_.#....#_.#_..+.# #..#...#.####..#.._.#..#...#.# #'######..⌠.#+######.# #  fg&8_fg&7fgS__fgpfgL.#..##+##.#..#._#.+..._#.# _.#.##'#..⌠..##+#..#.#....#.# ..'.##+#.#....#.# '##.#####+#......#_...#.# _.#...#.#..#..#+#.# fgKM..#._.#.'._#_.#....#_.#_..+.# ..#...#.####..#.._.#..#...#.# '######..⌠.#+######.# #  fg#Sg__.#_fgT&8fgWfgIYfg߱W.#..##+##.#..#._#.+..._#.# .#.##'#..⌠..##+#..#.#....#.# '.##+#.#....#.# '##.#####+#......#_...#.# fg@.#...#.#..#..#+#.# #._.#.'._#_.#....#_.#_..+.# #...#.####..#.._.#..#...#.# ######..⌠.#+######.# fgj0#  fg_D_.#_fg=&9fg:_fgǻfgBU.#..##+##.#..#._#.+..._#.# #.##'#..⌠..##+#..#.#....#.# '.##+#.#....#.# '##.#####+#......#_...#.# fgB#...#.#..#..#+#.# #._.#.'._#_.#....#_.#_..+.# #...#.####..#.._.#..#...#.# ..⌠.#+######.# # fgVC fg IH__fgJ'80fgN:_fgEPfg} .#..##+##.#..#._#.+..._#.# .##'#..⌠..##+#..#.#....#.# .##+#.#....#.# '##.#####+#......#_...#.# ...#.#..#..#+#.# fg ._.#.'._#_.#....#_.#_..+.# ...#.####..#.._.#..#...#.# ..⌠.#+######.# #  fg 7_fg &1fg? O_.#_fg fg8###_.#_..#'fgL=fg?&2fgC8_fgGq _You open the door. _Found a burning altar of Makhleb.fgö#..##+##.#..#._#.+..._#.# ##'#..⌠..##+#..#.#....#.# ##+#.#....#.# '##.#####+#......#_...#.# #.#..#..#+###########.# _.#.'._#_.#....#_.#_..+.# #.####..#.._.#..#...#.# ..⌠.#'######.# #  fge= __fg-3 _fgZ6 _fgXfgf?..##+##.#..#._#.+..._#.# '#..⌠..##+#..#.#....#.# ##+#.#....#.# ##.#####+#......#_...#.# #.#..#..#+###########.# fg?.#.'._#_.#....#_.#_..+.# #.####..#.._.#..#...#.# ..⌠.#'######.# #  fg8_fg@fg1.#._#..#.######.# #.#..#._#.+..._#.# ##+#..#.#....#.# .....##+#.#....#.# ##+#......#_...#.# #..#+###########.# _.#....#_.#_..+.# #..#.._.#..#...#.# #########'######@# fgG.................# ##################fgi__.#_fg'90fgV__.#_fgBfg> R__fg? fgC E_.#_fgD Ðfg#+#######..#..._#..#.##### #.#..#._#.+..._##+#.. .....##+#.#. ##+#......#_... #..#+###########ÐfgJ_.#....#_.#_..+..#.._.#..#... #########'###### ................. ##################ÐfgOJ__Ðfg&1ÐfgOÐfgh Ðfg####_.#_..'Ðfg88_Ðfg&2ÐfgÐfgs _You open the door. _Found a shadowy altar of Dithmenos.ÐfgzM....#..#..#._+#######..#..._#..#.##### #.#..#._#.+..._##+#.. .....##+#.#. ##+#......#_... #..#+###########Ðfg#_.#....#_.#_..'..#.._.#..#... #########'###### .................##Ðfg}__.#_Ðfg-3 _ÐfgK__ÐfgÐfg M_.#..+..+.. #....#..#..#._+#######..#..._#..#.##### #.#..#._#.+..._##+#.. .....##+#.#. ##+#......#_... #..#+###########Ðfgx \_.#....#_.#_..'..#.._.#..#... #########'######.#ÐfgP 8_Ðfg\ &4Ðfgr T__Ðfg ÐfgA4 M########..####_.#..+..+.. #....#..#..#._+#######..#..._#..#.##### #.#..#._#.+..._##+#.. .....##+#.#. ##+#......#_... #..#+###########Ðfg4 _.#....#_.#_..' #..#.._.#..#...#.###Ðfg: I__ÐfgX< &5ÐfgQ@ u___.#_ÐfgA Đfg`M.........<...... #########..####_.#..+..+.. #....#..#..#._+#######..#..._#..#.##### #.#..#._#.+..._##+#.. .....##+#.#. ##+#......#_... #..#+########### Đfg[a#_.#....#_.#_..'.#.##Đfgf:_Đfgh&6Đfgl9_Đfg+nĐfgoM################# .........<......########..####_.#..+..+.. #....#..#..#._+#######..#..._#..#.##### #.#..#._#.+..._##+#.. .....##+#.#. ##+#......#_... #..#+###########.#_###Đfg`__.#_Đfg&7Đfg9_ĐfgOĐfgM ################# .........<......########..####_.#..+..+.. #....#..#..#._+#######..#..._#..#.##### ĐfgE#.#..#._#.+..._##+#.. .....##+#.#. ##+#......#_...#.#_.#_....#ĐfgS__Đfg&8ĐfgĐfgݪĐfg3M ################# .........<......########..####_.#..+..+.. #....#..#..#._+#######..#..._#..#.##### #.#..#._#.+..._##+#.. .....##+#.#....#.#Đfg`3T_.#_#.#Đfg8o___.#_Đfg;&9ĐfgV?s__.#_Đfg@Đfg! >M ################# .........<......########..####_.#..+..+.. #....#..#..#._+#######..#..._#..#.##### #.#..#._#.+..._ ..##+#..#.#....#.#_#.#Đfg{ ___.#_Đfgy (300Đfg k__.#_Đfg Đfg M ################# .........<......########..####_.#..+..+.. #....#..#..#._+#######..#..._#..#.##### Đfg% #.#..#._#.+..._#.#_.#_..'.#Đfg S__Đfg &1Đfgg J__Đfg/ ŐfgM ################# .........<......########..####_.#..+..+.. #....#..#..#._+#######..#... #.#._#..#.######.##.#ŐfgJ9_Őfg&2Őfg*:_Őfg Őfg^M ################# .........<......########..####_.#..+..+.. #....#..#..#._ #+#######..#...#.##.#Őfg9_Őfgv&3ŐfgR__ŐfgŐfg Q__Őfg Őfg Őfgq Őfg 9_Őfg Őfg :_Őfg Ɛfg`c ################### ..........<.....@.##########..#####.# .#.._.#..+..+...#.# .#....#..#..#._.#.# .#+#######..#...#.# .#.#._#..#.######.# ##.#..#._#.+..._#.# ⌠..##+#..#.#....ƐfgqdW#.# ......##+#.#....#.#Ɛfg\i9_Ɛfgj&4Ɛfgm:_Ɛfg\oƐfg-#.<.##..#####.#.#.._.#..+..+...#.# Ɛfg4.P∩.#....#..#..#._.#.# ..#+#..#...#.# ..#.#._#..#.######.# +##.#..#._#.+..._#.# .⌠..##+#..#.#....#.# .##+#.#....#.#Ɛfg4Q__Ɛfg6&5Ɛfg;ƐfgY<Ɛfg#.<.##..#####.#.#.._.#..+..+...#.# .∩.#....#..#..#._.#.# ...#+#..#...#.# ...#.#._#..#.######.# ƐfgW#+##.#..#._#.+..._#.# ..⌠..##+#..#.#....#.# .##+#.#....#.#Ɛfg9_Ɛfg&6Ɛfg2Ɛfg&Ɛfg 8 #.<.##..#####.# #...#.._.#..+..+...#.# #.∩.#....#..#..#._.#.# #...#+#..#...#.# #...#.#._#..#.######.# ##+##.#..#._#.+..._#.# #..⌠..##+#..#.#....#.# .##+#.#....#.#Ɛfg== 9_Ɛfg> &7Ɛfg@ $_ƐfgA ƐfgB Ɛfg i#.<.# +#..#####.# .#...#.._.#..+..+...#.# .#.∩.#....#..#..#._.#.# ##...#+#..#...#.# .#...#.#._#..#.######.# .##+##.#..#._#.+..._#.# '#..⌠..##+#..#.#....#.# .##+#.#....#.#Ɛfg I__Ɛfg &8Ɛfg% 5_Ɛfgz ǐfg#.<.# #+#..#####.#.#...#.._.#..+..+...#.# _.#.∩.#....#..#..#._.#.##...#+#######..#...#.# _.#...#.#._#..#.######.# ..##+##.#..#._#.+..._#.# #'#..⌠..##+#..#.#....#.# .##+#.#....#.#ǐfgM8 _ǐfg&9ǐfg7 _ǐfg ǐfg 9 #..# ##+#..#####.# #..#...#.._.#..+..+...#.# #_.#.∩.#....#..#..#._.#.# ####...#+#######..#...#.# #_.#...#.#._#..#.######.# #..##+##.#..#._#.+..._#.# ##'#..⌠..##+#..#.ǐfg9 a#....#.# .##+#.#....#.#ǐfg= 9_ǐfg? '10ǐfgB :_ǐfgzD d _There is a staircase back to the Dungeon here.ǐfg+ 9#<.##+#..#####.# .#..#...#.._.#..+..+...#.# .#_.#.∩.#....#..#..#._.#.##...#+#######..#...#.# .#_.#...#.#._#..#.######.# .#..##+##.#..#._#.+..._#.# .##'#..⌠..##+#..ǐfg, m#.#....#.# .##+#.#....#.#ǐfg/ R__ǐfg1 -1 _ǐfg4 C__ǐfg7 #.<.##+#..#####.# .ǐfg7 .#..#...#.._.#..+..+...#.# ..#_.#.∩.#....#..#..#._.#.##...#+#..#...#.# ..#_.#...#.#._#..#.######.# #.#..##+##.#..#._#.+..._#.# #.##'#..⌠..##+#..#.#....#.# 'ǐfgU8 +.##+#.#....#.#ǐfg; T__ǐfg< &2ǐfg> t___ǐfg@ ǐfg &#.<.##+#..#####.# _..#..#...#.._.#..+..+...#.#ǐfg! .#_.#.∩.#....#..#..#._.#.# '######...#+#..#...#.# ...#_.#...#.#._#..#.######.# ##.#..##+##.#..#._#.+..._#.# .#.##'#..⌠..##+#..#.#....#.# .'.##+#.#....#.#ǐfg@ T__ǐfg &3ǐfgO 8_ǐfgg ǐfg3 #.<.##+#..#####.# ._..#..#...#.._.#..+..+...#.#.#_.#.∩.#....#..#..#._.#.# #'######...#+#..#...#.#.#_.#...#.#._#..#.######.# ###.#..##+##.#..#._#.+..._#.# _.#.##'#..⌠..##+#..#.#....#.# ..'.##+#.#....#.#ǐfg7 R_ _ǐfg9 &4ǐfg< X __ _ǐfg< ǐfg #.<.##+#..#####.# #._..#..#...#.._.#..+..+...#.# #....#_.#.∩.#....#..#..#._.#.# ##'######...#+#..#...#.#.#_.#...#.#._#..#.######.# ####.#..##+##.#..#._#.+..._#.# #_.#.##'#..⌠..##+#..#.#....#.# #..'.##+#.#....#.#ǐfg$ b____ǐfg ǐfg9 &5ǐfg 5__ǐfg 3_ǐfgH ǐfg5 o#.<.# .#+ǐfg26 g#..#####.# .#._..#..#...#.._.#..+..+...#.# .#....#_.#.∩.#....#..#..#._.#.# .##'######...#+#..#...#.# ......#_.#...#.#._#..#.######.# .####.#..##+##.#..#._#.+..._#.# .#_.#.##'#..⌠..##+#..#.#....#.# .#..'.##+#.#....#.#ǐfg]: I__ǐfg@; &6ǐfg> M__ǐfg? ǐfge # #.<.# #.#+ǐfg L#..#####.# #.#._..#..#...#.._.#..+..+...#.# #.#....#_.#.∩.#....#..#..#._.#.# #.##'######...#+#..#...#.# #......#_.#...#.#._#..#.######.# #.####.#..##+##.#..#._#.+..._#.# #.#_.#.##'#..⌠..##+#..#.#....#.# #.#..'.##+#.#....#.#ǐfgk f___ǐfg{ &7ǐfg ____ǐfg ǐfgG   #  #.<.#  #.#+#..#####.#  #.#._..#..#...#.._.#..+..+...#.#  #.#....#_.#.∩.#....#..#..#._.#.#  #.##'######...#+#..#...#.#  #......#_.#...#.#._#..#.######.#ǐfgjH    #.####.#..##+##.#..#._#.+..._#.#   #.#_.#.##'#..⌠..##+#..#.#....#.#   #.#..'.##+#.#....#.# ǐfgK g___ǐfgL &8ǐfgO m___ǐfg3P ǐfg* <   #.<. #.#+#..#####. #.#._..#..#...#.._.#..+..+...#.ǐfg  #.#....#_.#.∩.#....#..#..#._.#. #.##'######...#+#..#...#. #......#_.#...#.#._#..#.######. #.####.#..##+##.#..#._#.+..._#. #.#_.#.##'#..⌠..##+#..#.#....#. #.#..'.##+#.#....#.ǐfgV S___ǐfg &9ǐfg5 ^___ǐfg ǐfgP  #.< #.#+#..##### #.#._..#..#...#.._.#..+..+...# #.#....#_.#.∩.#....#..#..#._.# #.##'######...#+#..#...# #......#_.#...#.#._#..#.###### #.####.#..##+##.#..#._#.+..._#ǐfgQ #.#_.#.##'#..⌠..##+#..#.#....# #.#..'.##+#.#....#ǐfg{VA__ǐfgW'20ǐfgE[C__ǐfg\ǐfg-   #.< #.#+#.. #.#._..#..#...#.._.#..+..+... #.#....#_.#.∩.#....#..#..#._. #.##'######...#+#..#... #......#_.#...#.#._#..#. #.####.#..##+##.#..#._#.+..._ǐfg2 #.#_.#.##'#..⌠..##+#..#.#.... #.#..'.##+#.#....ǐfgf___ǐfg&1ǐfgsh___ǐfgȐfg  #.< #.#+#.. #.#._..#..#...#.._.#..+..+ #.#....#_.#.∩.#....#..#..#._ #.##'######...#+#..#Ȑfg #......#_.#...#.#._#..#. #.####.#..##+##.#..#._#.+... #.#_.#.##'#..⌠..##+#..#.# #.#..'.##+#.#Ȑfgyr___ȐfgK &2Ȑfg$i___Ȑfg%Ȑfg I  #.< #.#+#.. #.#._..#..#...#.._.#..+..+ #.#....#_.#.∩.#....#..#..#. #.##'######...#+#..# #......#_.#...#.#._#..#. #.####.#..##+##.#..#._#.+ #.#_.#.##'#..⌠..##+#..#.# #.#..'.##+#.#Ȑfg7{____Ȑfgǘ&3Ȑfg____ȐfgȐfgEA  #.< #.#+#.. #.#._..#..#...#.._.#..+..+ #.#....#_.#.∩.#....#..#..# #.##'######...#+#..# #......#_.#...#.#._#..#. #.####.#..##+##.#..#._#.+ #.#_.#.##'#..⌠..##+#..#.# #.#..'.##+#.#ȐfgFp___ȐfgH&4ȐfgJ____ȐfgKȐfgSb  #.< #.#+#.. #.#._..#..#...#.._.#..+.. #.#....#_.#.∩.#....#..#.. #.##'######...#+#.. #......#_.#...#.#._#..#.Ȑfgݤ #.####.#..##+##.#..#._#.+ #.#_.#.##'#..⌠..##+#..#.# #.#..'.##+#.#Ȑfgh___Ȑfg{&5Ȑfg9_ȐfgȐfg n___Ȑfg Ȑfg`_____ȐfgȐfg '_..#..#_.###_Ȑfg (_Ȑfg' m___Ȑfgn &6Ȑfg" B__Ȑfg8$ ( _You open the door.Ȑfg=3  #.< #.#'# #.#._..#..#...#.._.#..+Ȑfg; #.#....#_.#.∩.#....#..# #.##'######...#+# #......#_.#...#.#._#..#. #.####.#..##+##.#..#._#. #.#_.#.##'#..⌠..##+#..#. #.#..'.##+#.Ȑfgߪg____Ȑfgҫ&7ȐfgV__Ȑfgɐfg,  #. #.#'# #.#._..#..#...#.._.#..+ #.#....#_.#.∩.#....#..# #.##'######...#+#ɐfg, #......#_.#...#.#._#..# #.####.#..##+##.#..#._# #.#_.#.##'#..⌠..##+#..# #.#..'.##+#ɐfg1M__ɐfg3&8ɐfgc7_____ɐfg9ɐfgV  # #.#' #.#._..#..#...#.._.#.. #.#....#_.#.∩.#....#.. #.##'######...#+ #......#_.#...#.#._#.. #.####.#..##+##.#..#._ #.#_.#.##'#..⌠..##+#.. #.#..'.##+ɐfgn___ɐfg&9ɐfgi___ɐfgɐfg:  # #.#' #.#._..#..#...#.._.# #.#....#_.#.∩.#....# #.##'######...#+ #......#_.#...#.#._# #.####.#..##+##.#..#. #.#_.#.##'#..⌠..##+# #.#..'.##ɐfgK__ɐfg'30ɐfgV__ɐfgWɐfg x R  # #.#' #.#._..#..#...#.._.# #.#....#_.#.∩.#....#ɐfgx  #.##'######...#+ #......#_.#...#.#._# #.####.#..##+##.#..# #.#_.#.##'#..⌠..##+# #.#..'.ɐfg} p___ɐfg &1ɐfgf s___ɐfg ɐfg   # #.#' #.#._..#..#...#.._.ɐfgs r #.#....#_.#.∩.#.... #.##'######...#+ #......#_.#...#.#._ #.####.#..##+##.#.. #.#_.#.##'#..⌠..##+ #.#..'.ɐfg {____ɐfg &2ɐfgw V__ɐfg ɐfg  # #.#' #.#._..#..#...#.._ #.#....#_.#.∩.#ɐfg8  #.##'######...#+ #......#_.#...#.#. #.####.#..##+##.# #.#_.#.##'#..⌠..## #.#..'ɐfgU__ɐfgл&3ɐfgB__ɐfgʐfgF ##################.................#######'########._..#..#...#.._...#_.#.∩.#...ʐfgG#.##.#####'##.#####+# ʐfgTMh___ʐfgrO&4ʐfg_T6_ʐfgUʐfg8  ##################.................#######'########._..#..#...#.._...#_.#.∩.#...#'######...#+##_ʐfg #.##.#_.#...#.#..#..# ʐfgU8_ʐfgA&5ʐfgV__ʐfgʐfg̡  ##################.................#######'########._..#..#...#.._...#_.#.∩.#...#'######...#+##.....#_.#...#.#.#_#.##.#..#._.#.'._#_.# ʐfg m___ʐfg( &6ʐfg y____ʐfg ʐfgb  ##################.................#######'########._..#..#...#.._...#_.#.∩.#...#'######...#+##ʐfgc .....#_.#...#.#.####.#..##+#_#.#..#._#.#..#...#.####..# ʐfgi ____ʐfg|k &7ʐfgMo K__ʐfgp ːfg####################..................#.#######'##########.#._..#..#...#.._.#.#....#_.#.∩.#....#.##'######...#+####.@....#_.#...#.#._#.####.#..##+##.#.ːfg#.#_.#.##'#..⌠..##+#.#..'.............#.#####'##.#####+##.#_.#...#.#..#..#+#.#..#._.#.'._#_.#.#.#..#...#.####..#.#.#'######..⌠.####ːfgN__ːfgW&8ːfgo___ːfgFːfgi" ####..#.#######'##.#._..#..#...#.._.##.#....#_.#.∩.#....##.##'######...#+##..@...#_.#...#.#._##.####.#..##+##.#..##.#_.#.##'#..⌠..##+##.#..'.##.#####'##.#####+#.ːfg"#.#_.#...#.#..#..#+##.#..#._.#.'._#_.#.#.#..#...#.####..#.#.#'######..⌠.#ːfg)9_ːfg-8n9__ːfgl_##.#.#######'##.#._..#..#...#.._.#.#.#....#_.#.∩.#....#.#.##'######...#+#ːfg#...@..#_.#...#.#._#.#.####.#..##+##.#..#.#.#_.#.##'#..⌠..##+#.#.#..'.ːfgƪT##.#####'##.#####+#.#.#_.#...#.#..#..#+#ːfgz#.#..#._.#.'._#_.#.#.#..#...#.####..#.._ːfg@#.#'######..⌠.#ːfgŲ____ːfgW'40ːfg1_____ːfgĺːfg (##.#.#######'##.#._..#..#...#.._.#.#.#....#_.#.∩.#....#.#.##'######...#+##....@.#_.#...#.#._#.ːfg j#.####.#..##+##.#..#._#.#_.#.##'#..⌠..##+#.#.#..'..##+#.#####'##.#####+#.#.#_.#...#.#..#..#+##.#..#._.#.'._#_.#.#.#..#...#.####..#.._.ːfg) .#.#'######..⌠.#ːfg6# S__ːfgR% &1ːfg* ____ːfgc, ːfg ########################......................#.#######'##############.#._..#..#...#.._.#..+#.#....#_.#.∩.#....#..##.##'######...#+########......#_.#...#.#._#..#.####@#..##+##.#..#._#ːfgO #.#_.#.##'#..⌠..##+#..##.#..'.............##+##.#####'##.#####+#.....#.#_.#...#.#..#..#+#####.#..#._.#.'._#_.#....#.#..#...#.####..#.._.##.#'######..⌠.##########......................ːfg ːfgB u____ːfg. &2ːfgİ _____ːfg ̐fg]___̐fgʰ̐fgF___̐fg̐fg̐fg~w  #######################......................#######'#############._..#..#...#.._.#..+#....#_.#.∩.#....#..###'######...#+#######......#_.#...#.#._#..#.####.#..##+##.#..#.__.#@##'#..⌠..##+#..#..'.............##+̐fg(x #####'##.#####+#.....####################### ̐fgp} u____̐fg &3̐fg x____̐fgB ̐fg #......................<#.#######'##############.#._..#..#...#.._.#..+.#.#....#_.#.∩.#....#..#.#.##'######...#+#######.#......#_.#...#.#._#..#.#.####.#..##+##.#..#._#.#.#_.#.##'#..⌠..##+#..#.#.#..'.@...........##+#.#.#####'##.#####+#......#.#_.#...#.#..#..#+#####̐fgl #.#..#._.#.'._#_.#....#_#.#..#...#.####..#.._.#.#.#'######..⌠.#########'#.......................######################## ̐fgf _____̐fg&4̐fg@v____̐fg͐fgYB#.<.#.#######'#.#.#._..#..#...#.._.#..+.#.#....#_.#.∩.#....#..#.#.##'######...#+#.#......#_.#...#.#._#..#.##.####.#..##+##.#..#._#.+#.#_.#.##'#..⌠..##+#..#.##.#..'.##+#.##.#####'##.#####+#......##.#_.#...#.#..#..#+##.#..#._.#.'._#_.#....#_.#.#..#...#.####..#.._.#.#.#'######..⌠.#'##.#͐fgX _____͐fg &5͐fgpw_____͐fg͐fg#.<.#.#'#..##.#._..#..#...#.._.#..+..+#.#....#_.#.∩.#....#..#..#͐fgX#.##'######...#+#..##......#_.#...#.#._#..#.##.####.#..##+##.#..#._#.+.#.#_.#.##'#..⌠..##+#..#.#.#.#..'.͐fgG##+#.#.#.#####'##.#####+#......#_#.#_.#...#.#..#..#+#͐fgsf#.#..#._.#.'._#_.#....#_.##.#..#...#.####..#.._.#..##.#'######..⌠.#'#͐fgY#...###͐fgm____͐fg&6͐fg_____͐fg[͐fgk#.<.#.#'#..##.#._..#..#...#.._.#..+..+.#.#....#_.#.∩.#....#..#..#.͐fglc#.##'######...#+#..#.#......#_.#...#.#._#..#.##.####.#..##+##.#..#._#.+.͐fgl#.#_.#.##'#..⌠..##+#..#.#.#.#..'.##+#.#.#.#####'##.#####+#......#_.#.#_.#...#.#..#..#+##.#..#._.#.'._#_.#....#_.#_͐fgl#.#..#...#.####..#.._.#..#.#.#'######..⌠.#'##.͐fgl]....#####͐fgAs_____.#_͐fgGu&7͐fgyo____͐fgz͐fgyt #############################......................<....͐fgt W#.#######'#############..####.#._..#..#...#.._.#..+..+.͐fgt #.#....#_.#.∩.#....#..#..#._#.##'######...#+#######..#..͐fgt n#......#_.#...#.#._#..#.####͐fgt t#.####.#..##+##.#..#._#.+.͐fgu #.#_.#.##'#@.⌠..##+#..#.#.͐fg,u L#.#..'.............##+#.#..͐fgJu #.#####'##.#####+#......#_..͐fg_u a#.#_.#...#.#..#..#+#########͐fgu p#.#..#._.#.'._#_.#....#_.#_#.#..#...#.####..#.._.#..#.. #.#'######..⌠.#########'####͐fgu  #........................... ############################͐fgu D ͐fg{ _____.#_͐fg~ &8͐fg8 v____͐fg ΐfgݧ###..#_.#.∩.#..#..#'__ΐfg_____ΐfg&9ΐfg_____ΐfg( _You open the door.ΐfg@##.<.#.#'######..##.#._..#..#...#.._.#..+..+.#.#....#_.#.∩.#....#..#..#._.#.##'######...#+#..#.ΐfg@#......#_.#...#.#._#..#.##.####.#..##'##.#..#._#.+..._#.#_.#.##'#.@⌠..##+#..#.#.#.#..'.##+#.#.ΐfgA#.#####'##.#####+#......#_.ΐfgGAQ#.#_.#...#.#..#..#+##.#..#._.#.'._#_.#....#_.#_.#.#..#...#.####..#.._.#..#.#.#'######..⌠.#ΐfg]A$'##...#ΐfgrAΐfgG6_ΐfgMJ'50ΐfgNh____ΐfgN3_ΐfgJPΐfgZA#......................<......#.#######'#############..######.#._..#..#...#.._.#..+..+...#.#....#_.#.∩.#....#..#..#._.##.##'######...#+#######..#...##......#_.#...#.#._#..#.#######.####.#..##'##.#..#._#.+..._#.#_.#.##'#..⌠..##+#..#.#....##.#..'.......@.....##+#.#....##.#####'##.#####+#......#_...#ΐfgA#.#_.#...#.#..#..#+############.#..#._.#.'._#_.#....#_.#_..'#.#..#...#.####..#.._.#..#...##.#'######..⌠.#########'#######.............................############################## ΐfg6Iv____ΐfgK&1ΐfgP_____ΐfgSΐfg#.<.#.#'####..#####.#.#._..#..#...#.._.#..+..+...#.#.#....#_.#.∩.#....#..#..#._.#.#.##'######...#+#######..#...#.#......#_.#...#.#._#..#.######.#.####.#..##'##.#..#._#.+..._#.ΐfg#.#_.#.##'#..⌠..##+#..#.#....#.#.#..'.##+#.#....#.#.#####'##.#####+#......#_...#.#.#_.#...#.#..#..#+###.#.#..#._.#.'._#_.#....#_.#_..'.#.#..#...#.####..#.._.#..#...#.#.#'######..⌠.#'######.#.#ΐfg$l____ΐfg&2ΐfg____.#_ΐfgϐfg_____ϐfgϐfg_______.#_ϐfgIϐfg W#.<.##.#'#..#####.##.#._..#..#...#.._.#..+..+...#.##.#....#_.#.∩.#....#..#..#._.#.#ϐfgM d#.##'######...#+#######..#...#.##......#_.#...#.#._#..#.######.##.####.#..##'##.#..#._#.+..._#.##.#_.#.##'#..⌠..##+#..#.#....#.##.#..'.ϐfg ##+#.#....#.##.#####'##.#####+#......#_...#.##.#_.#...#.#..#..#+###.##.#..#._.#.'._#_.#....#_.#_..'.#ϐfg #.#..#...#.####..#.._.#..#...#.##.#'######..⌠.#'######.##.ϐfg &##ϐfg _____ϐfgk &3ϐfgu X___ϐfg 1_ϐfg Аfg__'.#_.#....#_.#_.###АfgZ______Аfg]&4Аfg_____Аfg>( _You open the door.Аfg-M##############################.....................<......######'#############..####_..#..#...#.._.#..+..+..Аfg..u....#_.#.∩.#....#..#..#._##'######...#+#######..#........#_.#...#.#._#..#.########.#..##'##.#..#._#.+...__.#.##'#..⌠.@##+#..АfgZ.N..'.............##+#.#.####'##.#####'#......#_...#.#_.#...#.#..#..#+###########.#Аfg.+_Аfg.Аfg4[___Аfg77&5Аfg;R___Аfg<АfgH3 -M##############################.....................<......######'#############..####_..#..#...#.._.#..+..+..Аfg3 ....#_.#.∩.#....#..#..#._##'######...#+#######..#........#_.#...#.#._#..#.########.#..##'##@#..#._#.+...__.#.##'#..⌠..##+#....'.............##+#.#.#.#####'##.#####'#......#_...#.######_ Аfg9 ______Аfgi; &6Аfg? |___.#_Аfg#A Аfg M##############################.....................<......######'#############..####_..#..#...#.._.#..+..+......#_.#.∩.#....#..#..#._##'######...#+#######..#...Аfg .....#_.#...#@#._#..#.########.#..##'##.#..#._#.+...__.#.##'#..⌠..##+#..#.#..'.............##+#.#....#.###.#####'## __##АfgW x____Аfg4 &7Аfg n___Аfg АfgBH#####_#.._.#.∩.#..'____АfgPH_____АfgJ&8АfgNg___АfgnRz _You open the door. _Found a shimmering blue altar of Sif Muna.ѐfg}C ################################......................<.......#######'#############..#####._..#..#...#.._.#..+..+...ѐfgc...#_.#.∩.#....#..#..#._#'######...#'#######..#.......#_.#...#.#._#..#.#########.#..##'##@#..#._#.+..._ѐfg'_.#.##'#..⌠..##+#..#.#......'.............##+##.#####'##ѐfg__##  #..............................# ѐfg #_ѐfg6____ѐfg!$9 ѐfg7 _ѐfg(__ѐfg3_ѐfgѐfgFC ################################......................<.......#######'#############..#####._..#..#...#.._.#..+..+...ѐfg...#_.#.∩.#....#..#..#._#'######...#'#######..#.......#_.#...#.#._#..#.#####ѐfg####.#..##'##.#..#._#.+..._ѐfg_.#.##'#..⌠.@##+#..#.#....ѐfg..'.............##+####'##.#####'#......#_ѐfg2#####ѐfgAG_.#_  ѐfgen################################ ѐfgM[___ѐfgp'60ѐfgl!_ѐfg7__ѐfg3_ѐfgs!ѐfgy #......................<.......# #.#######'#############..#####.# #.#._..#..#...#.._.#..+..+...#.# #.#....#_.#.∩.#....#..#..#._.#.# #.##'######...#'#######..#...#.# #......#_.#...#.#._#..#.######.# #.####.#..##'##.#..#._#.+..._#.# #.#_.#.##'#..⌠..##+#..#.#....#.# #.#..'..........@..##+#.#....#.# #.#####'##.#####'#......#_...#.# #.#_.#...#.#..#..#+###########.# #.#..#._.#.'._#_.#....#_.#_..'.# #.#..#...#.####..#.._.#..#...#.# #.#'######..⌠.[37ѐfg m#########'######.# #..............................# ################################ ѐfg u____ѐfg &1ѐfg _____ѐfg 9 _Found a hazy altar of Hepliaklqana.Ґfg/.<.# .#'#######..#####.# .#._..#..#...#.._.#..+..+...#.# .#....#_.#.∩.#....#..#..#._.#.# .##'######...#'#..#...#.# ......#_.#...#.#._#..#.######.# Ґfg-.####.#..##'##.#..#._#.+..._#.# .#_.#.##'#..⌠..##+#..#.#....#.# .#..'.##+#.#....#.# .#####'##.#####'#......#_...#.# ҐfgX.#_.#...#.#..#..#+#.# .#..#._.#.'._#_.# .#..#...#.####..#Ґfg! .#'######..⌠.####  Ґfg____.#_Ґfg &2Ґfg$p____.#_Ґfg&Ґfgm______.#_ҐfgnҐfgq_____.#_ҐfgrҐfgdT _##_#.#'_.#_ҐfgZ R__Ґfg] &3Ґfga ____Ґfg>e } _You open the door. _Found an ornate altar of the Wu Jian Council.ӐfgN7#######'#############..#####.# #._..#..#...#.._.#..+..+...#.# #....#_.#.∩.#....#..#..#._.#.# ##'######...#'#######..#...#.# ....#_.#...#.#._#..#.######.# ####.#..##'##.#..#._#.+..._#.# #_.#.##'#..⌠..##'#..#.#....#.# Ӑfg7{#..'.............##+#.#....#.# #####'##.#####'#@.....#_...#.# #_.#...#.#..#..#+###########.# #..#._.#.'._#_.#....#_.#_..'.# #..#...#.####..#.._.#..#...#Ӑfg7.# #'######..⌠.#########'######.#...........................Ӑfg7r.# ############################## Ӑfg=____Ӑfg[@-4 _ӐfgdD____ӐfgFӐfg____'_#....#_#..#####Ӑfg_S___Ӑfg &5Ӑfga~____ӐfgMw _You open the door. _Found a white marble altar of Elyvilon.Ӑfgv'#..#####.# ._..#..#...#.._.#..+..+...#.# ....#_.#.∩.#....#..#..#._.#.# '######...#'#######..#...#.# #_.#...#.#._#..#.######.# .#..##'##.#..#._#.+..._#.# _.#.##'#..⌠..##'#..#.#....#.# ..'.##+#.#....#.# '##.#####'#.@....#_...#.# _.#...#.#..#..#'###########.# ..#._.#.'._#_.#....#_.#_..'.# ..#...#.####..#.. '######..⌠.########Ӑfgf1# Ӑfg܎Y___Ӑfg{-6 _Ӑfgڔ|____ӐfgӐfgm '#..#####.# _..#..#...#.._.#..+..+...#.# #_.#.∩.#....#..#..#._.#.# '######...#'#######..#...#.# #_.#...#.#._#..#.######.# .#..##'##.#..#._#.+..._#.# Ӑfg'n .#.##'#..⌠..##'#..#.#....#.# '.##+#.#....#.# '##.#####'#..@...#_...#.# .#...#.#..#..#'###########.# #._.#.'._#_.#....#_.#_..'.# Ӑfgn #...#.####..#. ######..⌠.###### Ӑfgt ____.#_Ӑfgmv &7Ӑfgy _____Ӑfg8{ Ԑfg! __##_#..##.#'__Ԑfgӫk ___Ԑfg&8ԐfgW ___Ԑfgs _You open the door. _Found a blossoming altar of Fedhas.Ԑfg 9'#..#####.# ..#..#...#.._.#..+..+...#.# #_.#.∩.#....#..#..#._.#.# ######...#'#######..#...#.# #_.#...#.#._#..#.######.# Ԑfg .#..##'##.#..#._#.+..._#.# #.##'#..⌠..##'#..#.#....#.# '.##'#.#....#.# '##.#####'#...@..#_...#.# #...#.#..#..#'###########.# Ԑfg #._.#.'._#_.#....#_.#_..'.# Ԑfg 1# Ԑfg R__Ԑfg-9 _Ԑfg=__ԐfgUԐfg 9 8'#..#####.# #..#...#.._.#..+..+...#.# #_.#.∩.#....#..#..#._.#.# ...#'#######..#...#.# #_.#...#.#._#..#.######.# .#..##'##.#..#._#.+..._#.# Ԑfg9 .##'#..⌠..##'#..#.#....#.# .##'#.#....#.# '##.#####'#....@.#_...#.# ...#.#..#..#'###########.# ._.#.'._#_.#....#_.#_..'.# # Ԑfg? V__.#_Ԑfg@ '70ԐfgpC E __Ԑfg[D Ԑfg M'#..#####.# #..#...#.._.#..+..+...#.# #_.#.∩.#....#..#..#._.#.# ...#'#######..#...#.# #_.#...#.#._#..#.######.# #..##'##.#..#._#.+..._#.# ##'#..⌠..##'#..#.#....#.# ##'#.#....#.# '##.#####'#.....@#_...#.# #.#..#..#'###########.# _.#.'._#_.#....#_.#_..'.# # Ԑfg _ #__ __.#_Ԑfgٌ &1ԐfgN t_ __ԐfgI Րfg|~__ __ՐfgSՐfgb_ __ՐfgTՐfgjRM................<...... ##'#############..#### #..#...#.._.#..+..+.. #_.#.∩.#....#..#..#._###...#'#######..#... #_.#...#.#._#..#.##### #..##'##.#..#._#.+..._ ##'#..⌠..##'#.. ............##'#@#. '##.#####'#......#_... ..#.#..#..#'########### Րfg|_.#.'._#_.#....#_.#_..'.#Րfga_ #___Րfg&2Րfg____ՐfgՐfg LM######################## ................<...... ##'#############..#### #..#...#.._.#..+..+.. #_.#.∩.#....#..#..#._###...#'#######..#... #ՐfgC F_.#...#.#._#..#.##### #..##'##.#..#._#.+..._ ##'#..⌠..##'#.. ............##'#.#. '##.#####'#......#_... ..#.#..#..#'###########.#_Րfg l_ __Րfg &3Րfg <_ _Րfg R_.#_Րfg Րfg< +M ######################## ................<...... ##'#############..#### #Րfg 4..#...#.._.#..+..+.. #_.#.∩.#....#..#..#._###...#'#######..#... #_.#...#.#._#..#.##### #Րfg k..##'##.#..#._#@+..._ ##'#..⌠..##'#.. ............##'#.#. '##.#####'#......#_...#.###_Րfg z_ #__.#_Րfg &4Րfg _ __.#_Րfgs ֐fg__#####'..._#....#...#..### __.#_֐fg1\___֐fgt&5֐fgۙ__ __.#_֐fgo _You open the door. _Found an iron altar of Okawaru.֐fgM ######################## ................<...... ##'#############..#### #..#...#.._.#..+..+.. #_.#.∩.#....#..#..#._###...#'#######..#...# #֐fg2_.#...#.#._#..#@###### #..##'##.#..#._#.'..._ ##'#..⌠..##'#..#.#. ............##'#.#....#.#.## __֐fgr__ __֐fgϛ$6 ֐fg _֐fgȟ$_֐fg1_֐fgv֐fg M ######################## ................<...... ##'#############..#### #..#...#.._.#..+..+.. #_.#.∩.#....#..#..#._###...#'#######@.#... #֐fg _.#...#.#._#..#.###### #..##'##.#..#._#.'..._# ##'#..⌠..##'#..#.#....#.#..#.##_.#_֐fg __ __.#_֐fg &7֐fg i_ #__ _֐fgC 3_֐fg ֐fgc  ######################## ...............<.......# '#############..#####.# ..#...#.._.#..+..+...#.# ֐fg _.#.∩.#....#..#.@#._.#.# ##...#'#######..#...#.# _.#...#.#._#..#.######.# ..##'##.#..#._#.'..._#.# #'#..⌠..##'#..#.#..֐fg ..#.# ...........##'#.#....#.# ֐fg6 ##.#####'#......#_...#.# .#.#..#..#'###########.#֐fgb {#.'._#_.#....#_.#_..'.#֐fgF (_ _֐fgq ;__֐fgH &8֐fg I __֐fg אfg2i####'...# ___אfg*or_ __אfggq&9אfguv_ ___אfg x( _You open the door.אfgwM  ######################### ................<.......# ##'#############..#####.# #..#...#.._.#..+@.'...#.# #_.#.∩.#....#..#..#._.#.# ####...#'#######..#...#.# #_.#...#.#._#..#.####אfgM ##.# #..##'##.#..#._#.'_#.# ##'#..⌠..##'#..#.#....#.# ............##'#.#....#.# '##.#####'#......#_...#.# ..#.#..#..#'##########אfgN #.#אfgfT Q_ #_אfgV '80אfgZ אfgZ 7__אfgZ אfg] A _Found a snail-covered altar of Cheibriados.ؐfg^:###_.#..'_#..##_ؐfg]?d___ؐfgB&1ؐfgFg_ #__ؐfg\I( _You open the door.ؐfgM ######################## ................<.......#'#############@.##### #..#...#.._.#..'..'..ؐfgM_.#.∩.#....#..#..#._ ####...#'#######..#...#.###..#ؐfg<%_ؐfgi&2ؐfgb2 _ؐfgؐfg WM ######################## ................@.......#'#############..#####...#...#.._.#..'..'...# #_.#.∩.#....#..#..#._.#.#ؐfg- U#.##.#ؐfgn L__ؐfgv &3ؐfg U__ؐfgx d _There is a staircase back to the Dungeon here.ِfg___ _You can't go down here!ڐfgnJ__ڐfg5pڐfgt^_ #__ڐfgaw;_ڐfgv{44 _ڐfg{F__ڐfg.## ####..###.>. ......##............###.#.#.#.#.#....#............##.#.......#.)# #............# Dungeon:7 ڐfg#.#...@...#..# #.............. #.#...†...#.##  #...........ڐfg#0# ڐfg?..$#.#.#.#.#.# ڐfg_~............... ڐfgs####.#....##### ڐfgx#...#.## ڐfgQ# #.#.#ڐfg ڐfgېfg-5.7 (2.5ېfgLېfg _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.ېfgdW#.#######..####.>........# #............## #.#.#.#.#.#.... #.# #.#.#.)# #.# #.#...>@..#..## #.ېfgn #.#...†...#.##.#................####.#....#######...#.## ېfgېfgK46.7 (1.0 _ېfg3ېfgېfg ,#.#######..# ###.>........# #............####.#.#.#.#.#.... #.ېfg" ..# #.#.#.)# #.# #.#...>.@.#..## #.#.#...†...[40m#.###.ېfgP `#..#ېfg˶ ..$#.#.#.#.#.#...............####.#....#######...#.## ېfg; ېfg &7ېfg. ېfg ېfg #.#######..# ###.>........# #............### #.#.#.#.#.#.... #..# #.#.ېfg^ #.)# #.# #.#...>..@#..## #.#.#...†...#.###.#.#..$#.#.#.#.#.#...............####.#....#####ېfg ##...#.## ېfg ېfg- &8ېfg ېfg۩ ܐfg ..#  #.#######..# ###.>........# #............####.#.#.#.#.#....#......# #.##.)# #.........@..# #.#...>...#..## ܐfg#................ #.#...†...#.###...#...........# ....$#.#.#.#.#.# ................####.#...######...#.#ܐfgܐfgN&9ܐfg0ܐfgܐfgu#...  #..#  #.#######..# ###.>........# #............####.#.#.#.#.#....#.....# #.#.......#@)# #............# ܐfg#.#...>...#..## #................#.#...†...#.###...#...........# ....$#.#.#.#.#.# ................####.#....######ܐfg]ܐfgx'90ܐfgGܐfgܐfgC #... #..# #.#######..# ###.>........# #............### ܐfgE#.#.#.#.#.#.... #.# #.#.#.@# #.# #.#...>...#..## #..#.#...†...#.###...#...........# ..ܐfgDEO..$#.#.#.#.#.# ...............ܐfglE+. ܐfgVܐfgY&1ܐfg^ܐfgaq _You see here a +3 hand axe.ݐfgݐfg&2ݐfgHݐfgG _E - a +3 hand axeݐfgV|ݐfgoGEquip which item?  - - Tentacles Hand Weapons (go to first with ))  l - a +1 dagger of protection (weapon)  i - a +0 battleaxe of flaming  E - a +3 hand axe Jewellery (go to first with "=)  t - an amulet of reflection (around mantle)  v - a +5 ring of evasion (left tentacle)w - an amulet of regeneration[?] describe selected [!] equip|wield|put onݐfg9y[tab] equip|unequip fgfgfgBIGSh0t the Destroyer#...Octopode of Gozag  Gold: 210#..#Health: 54/54 ========================#.#######..#Magic: 18/18 ========================###.>........#AC: 1fg.Str: 9#............###EV: 17Int: 22#.#.#.#.#.#....SH: 5Dex: 10#............#XL:  9 Next: 48% Place: Dungeon:7#.#.......#.@#fgTNoise: ---------  Time: 8392.7 (0.0)#............#l) +1 dagger (protect)fgv#.#...>...#..##Cast: Searing RayfgX#................fg(#.#...†...#.###...#...........# ..fg..$#.#.#.#.#.# .fg...............####.#....###### _There is a staircase back to the Dungeon here. fg T_You can't go down here! _You climb upwards. Welcome back to the Dungeon! fg,_There is a staircase to the Ecumenical Temple here. _You see here a +3 hand axe. _E - a +3 hand axefgfgP  Okay, then.fg\fgfg . _fg;fg<fg=fg@fgCfgWD$ _fgH,fg K,fg7MfgUfgY,fgZfgR\fg-_fgc_fg`fgafg+d,fgdfg@gfgjfgNkfglfgofgrfg>sfgztfgvfgyfgyfgzfgo|fg~,fg~fgfg,fgfgfg݆fgfgއfgɋfg&29fg{fg~N _You now have 229 gold pieces (gained 19).fg"fgYfgfg7fg,fgfgfg&fgRfgfgfg:fgofgfgfg,fg*fgXfg͢,fgfg$fgҥ,fg=fgXfg,fg,fgfg,fgfgfgu,fgڮfgfgY,fgfgfg,fg7fgfgefgfgfg1fgfgfgMfg[fg,fgAfgfgfgfg5fgfg,fgofgfg,fgMfgrfgfgfgfgfg,fgnfgfg,fgnfg@fg,fgUfg1fg,fgfgfg#.< #..  ##..  ... fg# #.. ### #####.. #.. #######.# #..@....##..fgC#427.7 (35.0) #.#####.##.# # #.##.. fgt#.##.# #.##.. #.##.#fg  #.#####.##### ###..  #...........####...#  #.............fgE fgfg,8.7 (36fgfg9 _Found a stone staircase leading up.fg_ 3fgv` fg0b fgbe ,fgi ,fgCj fguj fgQk fgm fgo fgp fgxp fg r fgs ,fgVt fg.........#  #@.#  #33.7 (5.0)fgo~ >#######..#  #........###### ##.#####.......# #.#####.# ##.# #.#  #.# #.# # #.# #.# fg~ | #.# #.# #fgd fgÆ +4.7 (6fgF fg ; _Found a stone staircase leading down.fgBfg2CfgCfgFfgJ,fgO,fgQfgwQfgQfgSfgW,fgWfgZfge## .. #. #.## #...  #..###.### #@..#.@#  fg1fy #..#  ####..###.#  >.........#######..##### ########..# #. @   Maggie (polearm, asleep)#........###### #.#.#####.......# #.#.#####.# #.fgs+7.7 (3fg=v+8.7 (4fgD|fg  Maggie the Vainglorious comes into view. She is wielding a +0 halberd of _flaming. _There is a stone staircase leading up here.fg fg Fire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  f - 15 poisoned dartsC - 3 atropa-tipped darts Wands (go to first with /)p - a wand of paralysis (5)  fg| q - a wand of roots (6) Scrolls (go to first with ?)  g - 2 scrolls of fearfgfg@BIGSh0t the Destroyer##Octopode of Gozag  Gold: 229..Health: 54/54 ========================#.Magic: 18/18 ========================#.##AC: 1Str: 9#...EV: 17Int: 22#..###.###SH: 5Dex: 10#..****@..XL:  9 Next: 48% Place: Dungeon:7#.@#Noise: ---------  Time: 8438.7 (0.0)#..#fg0l) +1 dagger (protect)#.####..###.#Cast: Searing Ray#.>.........#######..##############..##. @   Maggie (polearm, asleep)#........#######.#.#####.......#fg\#.#.#####.##. _flaming. fg_There is a stone staircase leading up here.  Throw: 3 darts (atropa)fgFPress: ? - help, Shift-Dir - straight line, f - MaggieAim: Maggie, wielding a +0 halberd of flaming and wearing +0 swamp dragon  scales (asleep, 98% to hit, chance to blind on hit: 58%)fg BIGSh0t the Destroyer##Octopode of Gozag  Gold: 229..Health: 54/54 ========================#.Magic: 18/18 ========================#.##AC: 1Str: 9#...EV: 17Int: 22fg #..###.###SH: 5Dex: 10#..((((@..XL:  9 Next: 48% Place: Dungeon:7#.@#Noise: ---------  Time: 8438.7 (0.0)#..#l) +1 dagger (protect)#.####..###.#Cast: Searing Ray#.>.........#######..##############..##. @   Maggie (polearm)#........#######.#.#####.......##.#.#####.#fg& #.Throw: 3 darts (atropa)Press: ? - help, Shift-Dir - straight line, f - MaggieAim: Maggie, wielding a +0 halberd of flaming and wearing +0 swamp dragon  scales (asleep, 98% to hit, chance to blind on hit: 58%)  fg[ ZYou throw an atropa-tipped dart. The atropa-tipped dart hits Maggie.  Maggie resists.fgd fg /  --more--fgà4  Maggie shouts!fgH4You hear an angry hiss.fg...h(h   howler monkey (wandering)fgeJ===9.6 (0.9Searing RayfgWfgnX _A howler monkey comes into view.fg\ ****h  The searing ray hits the howler monkey!  The howler monkey is heavily wounded.fgD 5The howler monkey howls!fgE fgF fgQN V.h.@@   Maggie (polearm)h   howler monkeyfgO 6---40.6 (1.0ontinue: Searing RayfgO >Ray fgW fg\ f _(Press . to maintain the ray.)fg# A**fg_ ,fgh eh.@.fgi j5------1fgj <+ fgq fg}t _ _The searing ray misses the howler monkey.fg  BIGSh0t the Destroyer ## Octopode of Gozag  Gold: 229 .. Health: 54/54 ======================== #. Magic: 13/18 =================------- #.## AC: 1Str: 9 #... EV: 17Int: 22 #..###.###  SH: 5Dex: 10 #..h.@.(..  XL:  9 Next: 48% Place: Dungeon:7 #.@# Noise: =--------  Time: 8441.6 (0.0) #..# l) +1 dagger (protect)gaK #.####..###.#  Continue: Searing Ray #.>.........#  Ray+  ######..##### ## #######..# #. @   Maggie (polearm) #........###### #. h   howler monkey #.#####.......# #. #.#####.# #. _(Press . to maintain the ray.) _The searing ray misses the howler monkey.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - howler monkeyAim: a howler monkey (heavily wounded, 80% to hit)fgߞe h*fgq*@The searing ray misses the howler monkey.  Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycle  Shift-Dir - straight line, f - Maggie, p - howler monkeyAim: Maggie, wielding a +0 halberd of flaming and wearing +0 swamp dragon  scales (84% to hit)fg9   BIGSh0t the Destroyer ## Octopode of Gozag  Gold: 229 .. Health: 54/54 ======================== #. Magic: 13/18 =================------- #.## AC: 1Str: 9 #... EV: 17Int: 22 #..###.###  SH: 5Dex: 10 #..h.@.(..  XL:  9 Next: 48% Place: Dungeon:7 #.@# Noise: =--------  Time: 8441.6 (0.0) #..# l) +1 dagger (protect)g; K #.####..###.#  Continue: Searing Ray #.>.........#  Ray+  ######..##### ## #######..# #. @   Maggie (polearm) #........###### #. h   howler monkey #.#####.......# #. #.#####.# #.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - Maggie, p - howler monkeyAim: Maggie, wielding a +0 halberd of flaming and wearing +0 swamp dragon  scales (84% to hit)  The searing ray hits the howler monkey.fg@ /  --more--fgn  ## .. #. #.## #... *###  #..***.(..  #.@# #..#   #.>    #..#  ...######   fgߞ#.......#    The howler monkey is almost dead.  The searing ray hits Maggie!  Maggie is lightly wounded.fg\&m(Press . to maintain the ray.)fgNfgO].h@.fgS2-=2.6 (1 fgT[fg=_) _The howler monkey hits you.fgfgQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 15 darts (poison)b - Throw: 2 darts (atropa)  c - Zap: wand of paralysis (5)  d - Zap: wand of roots (6) fgoSpells ([,] to cycle)  e - Cast: Magic Dart  f - Continue: Searing Ray  g - Cast: Fulminant Prism (5%)  h - Cast: Iskenderun's Mystic Blast (12%) Abilities ([,] to cycle)  i - Abil: Potion Petition  j - Abil: Call Merchant  k - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onfgf fg%h hBIGSh0t the Destroyer##Octopode of Gozag  Gold: 229..Health: 52/54 =======================-fgjh )#.Magic: 13/18 =================-------#.##AC: 1Str: 9#...EV: 17Int: 22#..###.###SH: 5fgh Dex: 10#..h@..(..XL:  9 Next: 48% Place: Dungeon:7#.@#Noise: ==-------  Time: 8442.6 (0.0)#..#l) +1 dagger (protect)#.####..###.#fgi Cast: Iskenderun's Mystic Blast (12%) #.>.........#Ray fgi A######..##############..##. @   Maggie (polearm)#........#######. h   howler monkey#.#####.......##.#.#####.##.The howler monkey is almost dead.The searing ray hits Maggie!  Maggie is lightly wounded.  fgj r(Press . to maintain the ray.) _The howler monkey hits you.fgk fgs fgu fg  BIGSh0t the Destroyer ## Octopode of Gozag  Gold: 229 .. Health: 52/54 =======================- #. Magic: 9/18============------------ #.## AC: 1Str: 9 #... EV: 17Int: 22 #**###.###  SH: 5Dex: 10 fg(0#**h@..(..  XL:  9 Next: 48% Place: Dungeon:7 #*@# Noise: ==-------  Time: 8442.6 (0.0) #**# l) +1 dagger (protect) #.####**###.#  Cast: Iskenderun's Mystic Blast (12%)  #.>.........#  Ray  ######..##### ## fgk#######..# #. @   Maggie (polearm) #........###### #. h   howler monkey #.#####.......# #. #.#####.# #.Maggie is lightly wounded.  (Press . to maintain the ray.) _The howler monkey hits you.  Casting: Iskenderun's Mystic Blast (dangerous; 12% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - look around, f - activatefg  BIGSh0t the Destroyer ## Octopode of Gozag  Gold: 229 .. Health: 51/54 ======================-- #. Magic: 9/18============------------fg  #.## AC: 1Str: 9 #... EV: 17Int: 22 #..###.###  SH: 5Dex: 10 #..h@..(..  XL:  9 Next: 48% Place: Dungeon:7 #.@# Noise: ==-------  Time: 8442.6 (0.0) #..# l) +1 dagger (protect) #.####..###.#  Cast: Iskenderun's Mystic Blast (12%)  #.>.........#  Ray  ######..##### ## #######..# #. @   Maggie (polearm) #........###### #. h   howler monkey #.#####.......# #. #.#####.# #fg.Casting: Iskenderun's Mystic Blast (dangerous; 12% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - look around, f - activateYou miscast Iskenderun's Mystic Blast.  You are very lightly contaminated with residual magic.  Nothing appears to happen.fgA#/  --more--fg  ## .. #. #.## #... #..###.###  fg#..h@..(..  #.@# #..#   #.>.........#  ######..#####  #..#  fg...######  #.......#    fglThe howler monkey hits you.  Maggie says, "Did Master Lance send you?"fg b-3.6 (1Contam fg]fgH _Maggie closely misses you.fg=   BIGSh0t the Destroyer ## Octopode of Gozag  Gold: 229 .. Health: 51/54 ======================-- #. Magic: 5/18======------------------ #.## AC: 1Str: 9 #... EV: 17Int: 22 #**###.###  SH: 5Dex: 10 #**h@..(..  XL:  9 Next: 48% Place: Dungeon:7 #*@# Noise: =--------  Time: 8443.6 (0.0) #**# l) +1 dagger (protect) #.####**###.#  Cast: Ifg> 0skenderun's Mystic Blast (12%)  #.>.........#  Contam  ######..##### ## #######..# #. @   Maggie (polearm) #........###### #. h   howler monkey #.#####.......# #. #.#####.# #.The howler monkey hits you.  Maggie says, "Did Master Lance send you?" _Maggie closely misses you.Casting: Iskenderun's Mystic Blast (dangerous; 12% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - look around, f - activatefg   BIGSh0t the Destroyer ## Octopode of Gozag  Gold: 229 .. Health: 51/54 ======================-- #. Magic: 5/18======------------------ #.## AC: 1Str: 9 #... EV: 17Int: 22 #..###.###  SH: 5Dex: 10 fgD #..h@..(..  XL:  9 Next: 48% Place: Dungeon:7 #.@# Noise: =--------  Time: 8443.6 (0.0) #..# l) +1 dagger (protect) #.####..###.#  Cast: Iskenderun's Mystic Blast (12%)  #.>.........#  Contam  ######..##### ## #######..# #. @   Maggie (polearm) #........###### #. h   howler monkey #.#####.......# #. #.#####.# #.Casting: Iskenderun's Mystic Blast (dangerous; 12% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - look around, f - activateYou erupt in a blast of force!fgx The mystic blast hits Maggie.  Maggie is moderately wounded.Maggie is knocked back by the mystic blast.fg /  --more--fg1Z  The mystic blast hits the howler monkey.  The howler monkey is almost dead.  The howler monkey is knocked back by the mystic blast.  The howler monkey slams into the rock wall.  You kill the howler monkey!fgf ## .. #. #.## #... #..###.###  #..$.@.(..  #.@# #..#   #.>.........#  fg######..#####  #..#   ...######  #.......#   229 2=51=====4.6 (1Iskenderun's Mystic Blast (12%) _fgfgfg fgfgc ;@.fg$-----5Iskenderun's Mystic Blast (12%) fg)fg #.###.......###.#.###.# #....##.##.###.##.###.##......## ##.##.....#####.##.###.##.......####.###.#.###............# ##....#.......###### ######........# #6#...@....# ####### ##........# #.....#### #........###.....#... ########.##........## #.##........ #.##........## #####.##.#####..##  #...)...........##  #..##.###... fgX=-----fgfgA6==7.1 (2.5Iskenderun's Mystic Blast (12%) fgfg| _You climb upwards. _There is a stone staircase leading down here.fg34fg|fgfgU<3fgڶfgfg fgLfgyfgfg_ _You start resting.fgB 50.1 (3.0  HP restored.fg~4===1.1 (4fgfgK _Your magical contamination has completely faded away.fgg3fghfgjfgp7=fgqfgmq*229fgrfgsfgt9=fgufgvfgBw9=fg,xfg'y,fgyfg{,fg|fg~i8=fgfg0,fgIfg,fgfg,fgfgfgF9=fgfg،,fg@fg1fgfT9==fgfgȏ,fgdfg3fg\fg̑fgfgŒfg2fg–P==fgfgpfgfgAfgߙfgQ10/18=fg~fg,fgBfg_,fgfg<,fgÞfgfg9=fg<fg,fgfgc1=fgäfgƥ,fg]fg0,fgfg,fgtfgOfgi9=fgfgܫfgfgqfgF,fgfgدfgN2==fgfg~fgfg fgl,fg7fgfg'fgfgP==fg fgfgϼfgOfg/fggM3=fgfgӿfg0fg fgM,fgfgfg fg=fg fgL9=fg4=fgI,fgfg,fgpfg<fgzfgXfgO=fgfg,fgNfg0fgcL5==fgfgfgfgXfg:fgbfgfgfg fgfgfg:==fgHfg0fgWfgfg,fgfgfg-D6=fgfg,fgfg,fg*fgfgfgfgO=fgfgV,fgfgfgK7=fgfgfgfgKfgfg@fgfg,fg"fgfg'fg>2=fgfg1,fgfg_ _You start resting.fgi1520.1 (69.0)fg [8==1.1 (70fg fgx % _Magic restored.fg fg Level 6 of the Dungeon <<<<>>>>(Press ? for help)#################.....####### ##<......##.###.......###.#.####.##.# #....##.##.###.###.##.###.##......## ##..#.###.....#####.##.###.#.#.##.......####.###.#.##.#.##............# ##.......#######.......###### #####........##........##..#####.##...@....# ####### #..#####.##........# #.....####.....##.##........###.....#........##.#########.##........###.......##.##........#####..#####.##........##.....######.##.#####..##.##.###...)...........##.##.##.####.#.##.###.......######### #.# #.#....# ####.#######......# #.# #......# #......######## #.####.# #.# #......# #.####.########## #.....# #.####.######.####......######.####.########.......# fg$~b#........###.....#........##.#########.##........###.......# #.##........#####..#### #.##........##.....# #####.##.#####..##.##.## #...)...........##.##.# #.####.#.##.###.......######### #.# #.#....# ####.###### fg~5#......# #.# #......# # ####### #.####.# #.# #......#####.# ##########.....# #.####.######.####......######.####.########.......##.###.# #.#..........#.........##.........##.#####.##.###.####.#.##.#####.##########.######.##.#.#####.# ######.#####.##.#..........##.# #)# #.# #.##.#.#####.###......<..##.##.#.#.####......# #.# ##.## #................#....##.##.#fgy#.#.#.# ######## #)# #...# ####..#####.#####..#........##.....##.# #...# #.....##.# ##..###..#.#######.### ######### #.## #...# ##.##.##.###..##.##......##.# #.......# #..# #...# #.##.##.##..##...##..##.##.# #......># ####.# ######...###### #..........##.....##..#.##.## #.##....###.......# ####.###..#####'#####.#.#fgn #..# #........................#### #...................#. ##†# #.......##....####..........###...##.....####..####fg fg+ #.###.......###.#.## BIGSh0t the Destroyer#.# #....##.##.###.# Octopode of Gozag  Gold: 229#.###.##......## ##. Health: 54/54 ========================##.....#####.##.###.# Magic: 18/18 ========================#.......####.###.#.## AC: 1Str: 9#............# ##.... EV: 17Int: 22#.......###### ##### SH: 5fg- fDex: 10#........## XL:  9 Next: 51% Place: Dungeon:6#...@....# ####### # Noise: ---------  Time: 8521.1 (0.0)#........# #.....#### l) +1 dagger (protect)#........###.....#... Cast: Iskenderun's Mystic Blast (12%) ########.##........###.##........###.##........## #####.##.#####..## #...)...........## #.####.#.##.###...  _There is a stone staircase leading down here. _You start resting.HP restored. _Your magical contamination has completely faded away. _You start resting. _Magic restored.fg- fg. fg6 fg8 fg+< ,fg= fg~? fg? fgA fgG fglI fgI fgaJ fgN fgPO ,fg1P fg;R fgAS ,fgS fguU fg8V ,fgW fgX fgZY ,fgZ fg\ Bfgg] fg`   HP restored. _Your magical contamination has completely faded away. _You start resting.Magic restored.  Things that are here:  a +0 leather armour; a +0 whipfga fga  _fgab fgJd fgd ,fge fgg fgg ,fgkh fg.j fgk ,fgm fgBp fgr ,fgr fgFt fgLu ,fg\v fgx fgz ,fgM{ fg} fg~ ,fg fgт fg ,fg[ fg! fg ,fg fg͐  Things that are here:  a +0 robe; a +1 dagger of drainingfg fg,  _fg+ fg5 fgq ,fg fgZ  Things that are here:  a +0 chain mail; a +0 rapier; the elf skeleton of DuvessafgV fg  _fg fgɜ fg` ,fg fg' fgw fg fg fg fg[ fg fg fg fg ,fg# fg? fg ,fg fg fg߲ ,fg{ fg fg fg* fgA fgM fg ,fg3 fg" fg> ,fg fgs fg{ ,fg fg fgs ,fg fg K#.###.# #.#..................#.#.###.####.#.##.#####.##########.#..........##.# #[# ##.#.#.####......# #.# ##.#.#.# ######## #[# #.#.....# #.# ####.### ######### #.## #.fgz #.# #.......# #..##.#.# #......@# ####.# ######.53.1 (32.0)#.## #.......###....###......#..# #....................##†# #.......##....####......#.# #.......##....#########. fg #####.# #.).....#.......# #. fg #....)# #########.......# #. #.....######.............# #. fg ^#.........##...........### #fg% fg1 fg c _There is a stone staircase leading down here.fg{fg|fg[fgfg84.1 (1.0) _fgfg@  #         #      #    #####g#  7   #gg@g.#   #g#####   #      g   gnoll bouda (asleep)  gggg 4 gnolls (2 polearms, asleep)    You climb downwards.fgAfgKfg_u9 (1.8Iskenderun's Mystic Blast (12%) fgfgk _Level annotation: MaggieFound a stone staircase leading up. _There is a stone staircase leading up here.fgT8 # BIGSh0t the Destroyer # Octopode of Gozag  Gold: 229 fg# Health: 54/54 ======================== # Magic: 14/18 ==================------ # AC: 1Str: 9  EV: 17Int: 22 #  SH: 5Dex: 10 #####g#  XL:  9 Next: 51% Place: Dungeon:7 fg #gg@g*#  Noise: ---------  Time: 8554.9 (0.0) #g#####  l) +1 dagger (protect) #fgc Cast: Iskenderun's Mystic Blast (12%)   g   gnoll bouda (asleep)  gggg 4 gnolls (2 polearms, asleep)fg _Level annotation: MaggieFound a stone staircase leading up. _There is a stone staircase leading up here.  Casting: Iskenderun's Mystic Blast (dangerous; 12% risk of failure)  fgPress: ? - help, Q - select action, (/) - cycleDir - look around, f - activatefg&4 # BIGSh0t the Destroyer # Octopode of Gozag  Gold: 229 # Health: 54/54 ======================== # Magic: 14/18 ==================------ # AC: 1Str: 9  EV: 17Int: 22 #  SH: 5Dex: 10 fg4u#####g#  XL:  9 Next: 51% Place: Dungeon:7 #gg@g.#  Noise: ---------  Time: 8554.9 (0.0) #g#####  l) +1 dagger (protect) # Cast: Iskenderun's Mystic Blast (12%)   g   gnoll bouda (asleep)  gggg 4 gnolls (2 polearms, asleep)fg;5Casting: Iskenderun's Mystic Blast (dangerous; 12% risk of failure)  Press: ? - help, Q - select action, (/) - cyclefg}5Dir - look around, f - activateYou erupt in a blast of force! The mystic blast hits the gnoll!  The gnoll is severely wounded.The gnoll shouts!fg`;/  --more--fgU  The gnoll is knocked back by the mystic blast.  The gnoll slams into the rock wall!  You kill the gnoll!fg 229 The mystic blast hits the gnoll!  The gnoll is severely wounded.The gnoll shouts!fg/  --more--fge0 .fgThe mystic blast hits the gnoll!  The gnoll is severely wounded.The gnoll is knocked back by the mystic blast.fg/  --more--fgU/ fg&You kill the gnoll!The mystic blast hits the gnoll bouda.  The gnoll bouda is moderately wounded.The gnoll bouda shouts!  The gnoll bouda is knocked back by the mystic blast.fg /  --more--fg+M   bouda slams into the rock wall.  The gnoll bouda is heavily wounded.!  The gnoll is almost dead.fgT /  --more--fg o3 fgvBYou kill the gnoll!fgFm#  #####$#  #$<@.g#  #Y#####  #Y   ice beastg   gnoll boudaYou hear a shout!fgyi3=====5.9 (1fgőfgOU _An ice beast comes into view.fg>9 # BIGSh0t the Destroyer # Octopode of Gozag  Gold: 229  # Health: 54/54 ======================== # Magic: 10/18 =============----------- # AC: 1Str: 9  EV: 17Int: 22 #  SH: 5Dex: 10 #####*#  XL:  9 Next: 53% Place: Dungeon:7 #**@*g#  Noise: =====----  Time: 8555.9 (0.0) #Y#####  l) +1 dagger (protect) # Cast: Iskenderun's Mystic Blast (12%)   Y   fg9[ice beast  g   gnoll boudaYou kill the gnoll!You hear a shout! _An ice beast comes into view.Casting: Iskenderun's Mystic Blast (dangerous; 12% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - look around, f - activatefg  # BIGSh0t the Destroyer # Octopode of Gozag  Gold: 229  # Health: 54/54 ======================== # Magic: 10/18 =============----------- # AC: 1Str: 9  EV: 17Int: 22 #  SH: 5Dex: 10 #####$#  XL:  9 Next: 53% Place: Dungeon:7 fg #$<@.g#  Noise: =====----  Time: 8555.9 (0.0) #Y#####  l) +1 dagger (protect) # Cast: Iskenderun's Mystic Blast (12%)   Y   ice beast  g   gnoll boudaCasting: Iskenderun's Mystic Blast (dangerous; 12% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - look around, f - activateYou erupt in a blast of force! The mystic blast hits the gnoll bouda!  The gnoll bouda is almost dead.The gnoll bouda is knocked back by the mystic blast.fg*$ /  --more--fg@  The gnoll bouda slams into the rock wall.  The gnoll bouda is almost dead.  The mystic blast hits the ice beast!  The ice beast is moderately wounded.  The ice beast is knocked back by the mystic blast.ice beast slams into the rock wall.fgE/  --more--fgx 0 fg fg -#  #####g#  #$<@g.#  #Y#####  #  g   gnollfg +6.9 (1fg fg k _A gnoll comes into view. It is wielding a +0 flail.fgc  # BIGSh0t the Destroyer # Octopode of Gozag  Gold: 229  # Health: 54/54 ======================== # Magic: 6/18========---------------- # AC: 1fg RStr: 9  EV: 17Int: 22 #  SH: 5Dex: 10 fg #####g#  XL:  9 Next: 53% Place: Dungeon:7 fg# /#**@g*#  Noise: =====----  Time: 8556.9 (0.0) fge #Y#####  l) +1 dagger (protect) # Cast: Iskenderun's Mystic Blast (12%) fg S  Y   ice beast  g   gnoll boudafg   g   gnollThe ice beast is moderately wounded. fg Y_A gnoll comes into view. It is wielding a +0 flail.Casting: Iskenderun's Mystic Blast (dangerous; 12% risk of failure)  fg\ Press: ? - help, Q - select action, (/) - cycleDir - look around, f - activatefg 2 # BIGSh0t the Destroyer # Octopode of Gozag  Gold: 229  # Health: 54/54 ======================== # Magic: 6/18========---------------- # AC: 1Str: 9  EV: 17Int: 22 #  SH: 5Dex: 10 fgH ######g#  XL:  9 Next: 53% Place: Dungeon:7 #$<@g.#  Noise: =====----  Time: 8556.9 (0.0) #Y#####  l) +1 dagger (protect) # Cast: Iskenderun's Mystic Blast (12%)   Y   ice beast fg  g   gnoll bouda  g   gnollCasting: Iskenderun's Mystic Blast (dangerous; 12% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - look around, f - activateYou erupt in a blast of force! The mystic blast hits the gnoll!  The gnoll is severely wounded.The gnoll is knocked back by the mystic blast.fg /  --more--fg  The gnoll slams into the rock wall.  The gnoll is almost dead.  fgThe mystic blast hits the ice beast!  The ice beast is heavily wounded.  The ice beast is knocked back by the mystic blast.ice beast slams into the rock wall.fg>"/  --more--fg\ mystic blast hits the gnoll bouda.  You kill the gnoll bouda!fg` fg*e ?#  #####g#  #$Y@$.#  #$#####  #fge ggfgk m57.9 (11 _fgr fgWt fg0 # BIGSh0t the Destroyer # Octopode of Gozag  Gold: 229  # Health: 54/54 ======================== # Magic: 2/18==---------------------- # AC: 1Str: 9  EV: 17Int: 22 #  SH: 5Dex: 10 #####g#  XL:  9 Next: 55% Place: Dungeon:7 #*Y@**#  Noise: =====----  Time: 8557.9 (0.0) #*#####  l) +1 dagger (protect) # Cast: Iskenderun's Mystic Blast (11%)   Y   fgmice beast  g   gnollThe ice beast is heavily wounded.The mystic blast hits the gnoll bouda. _You kill the gnoll bouda!Casting: Iskenderun's Mystic Blast (dangerous; 11% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - look around, f - activatefge # BIGSh0t the Destroyer # Octopode of Gozag  Gold: 229  # Health: 54/54 ======================== # Magic: 2/18==---------------------- # AC: 1Str: 9  EV: 17Int: 22 #  SH: 5fgDex: 10 #####g#  XL:  9 Next: 55% Place: Dungeon:7 #$Y@$.#  Noise: =====----  Time: 8557.9 (0.0) #$#####  l) +1 dagger (protect) # Cast: Iskenderun's Mystic Blast (11%)   Y   ice beast  g   gnoll _You kill the gnoll bouda!Casting: Iskenderun's Mystic Blast (dangerous; 11% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - look around, f - activateYou erupt in a blast of force! The mystic blast hits the gnoll!  You kill the gnoll!fg  Casting: Iskenderun's Mystic Blast (dangerous; 11% risk of failure)  Press: ? - help, Q - select action, (/) - cycle  Dir - look around, f - activate  You erupt in a blast of force! The mystic blast hits the gnoll!  You kill the gnoll!  The mystic blast hits the ice beast.fg/  --more-- fg` #  #####$#  #Y<@$.#  #$#####  # The ice beast is severely wounded.  fg`The ice beast is knocked back by the mystic blast.  The ice beast slams into the rock wall.  The ice beast is almost dead. fgc68.9 (1Iskenderun's Mystic Blast (11%) _ fgi fgj fg  fg@$Y fg. M-----9.8 (0.9 fg fg# _You swing at nothing. fgHg YY(unaware)You hit the ice beast but do no damage.Your weapon exudes an aura of protection.  Your squeeze misses the ice beast.The ice beast is almost dead. fg 8 =----60.6 (0.8 fg fgEO _The ice beast is distracted by your dazzling golden aura. fg )MYYThe ice beast is almost dead.The ice beast is distracted by your dazzling golden aura.  The ice beast is no longer distracted by gold. fg Z3==1.5 (0.9 fg  fg @ _The ice beast hits you but does no damage. fg*V  You hit the ice beast. You squeeze the ice beast. fgC< fg 5/55==612.4 _You kill the ice beast! fg fg%  fgoa_Your Translocations skill increases to level 2! fgA 3 fg>  fg  fg , fg8 , fgv  fg  fgW #229 fgE  fg B fg  fg 34= fgE ) 1  fg  fg B fg , fg  fgt , fgL  fg O= fg  fg , fg  fgt  fg S5= fg  fgk , fg*  fg7 , fg  fg , fgh  fg O= fg  fg , fgL  fgx! , fg "  fg% j6== fg%  fg2) , fg)  fgv, , fg-  fg/ , fg0  fgf3 P== fg74  fg6 , fg7  fg:  fgC: S7= fg;  fg=  fg=  fg>  fg@  fg@  fgA  fgE , fgE  fgH O= fgI  fgRL , fgAM  fg,P  fgcP S8= fg;Q  fgS , fgT  fgW , fgJX  fg[  fg9[  fg\  fg_  fg_ 9= fg`  fg4d , fge  fgh  fg`i T9== fgj  fgm , fgn  fgq  fgq  fgr  fgu , fgRv  fgx  fgx :== fgy  fg} , fg(~  fgր , fgT  fg g10/18= fgO  fg , fg`  fgC  fg  fg  fg , fg*  fgX O= fg  fgT , fg#  fg  fg M1= fg  fg , fg.  fg' , fg  fg׫ , fgŬ  fg  fg 9= fg  fg , fgT  fg d2== fgz  fg , fgP  fg , fg  fg  fg  fg  fg  fg :== fg  fg , fgt  fg ;3 fg (= fg  fg , fgb  fgS , fg  fg3 , fg  fg-  fgz 2= fg  fgD , fgJ  fg# , fg  fg 94 fg\ (= fg  fg , fg  fg , fg  fg  fgu  fg  fg  fg 9= fg  fg) fgp fg fg fg 65== fg9 fg fg, fg:  fg , fg  fg, fgx fg fg:== fg fg, fg fg fgD6= fgp fg , fgK! fg# fg# fgo$ fg', fg' fg+O= fgd. fg^2, fg2 fg5 fg5K7= fgq6 fgF9, fg9 fg= fg)= fg= fgA, fgB fg*E fgE9= fg F fgH, fgI fgjL, fgM fgvTh - _You start resting. fgZ1654.4 (92.0) fg[c8==-5.4 (93 fgW_ fgxa% _Magic restored.fgfg Spells (Memorise)TypeFailure Level  a - Lesser BeckoningTranslocationfg 6% 2b - Maxwell's Portable Piledriver Translocation12% 3  c - Teleport OtherTranslocationfg312% 3  d - Flame WaveConjuration/Fire16% 4  e - Inner Flamefg`uHexes/Fire26% 3  f - Sticky FlameFire/Alchemyfgh26% 4 10 spell levels left fg^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitfg_fgefgk # BIGSh0t the Destroyer  # Octopode of Gozag  Gold: 229  # Health: 55/55 ========================  # Magic: 18/18 ========================  # AC: 1fglStr: 9  EV: 17Int: 22  #SH: 5Dex: 10  #####$#XL:  9 Next: 61% Place: Dungeon:7  #$<@$.#Noise: ---------  Time: 8655.4 (0.0)  #$#####l) +1 dagger (protect)  #Cast: Iskenderun's Mystic Blast (11%)       fgmP_The ice beast hits you but does no damage.  You hit the ice beast. You squeeze the ice beast. _You kill the ice beast! _Your Translocations skill increases to level 2! _You start resting. _Magic restored.fgpP  Okay, then.fgvqfgsfg,u. _fgiffg9j  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.3   8%   0   i + Spellcasting 6.5  19%  -1          fgj b + Axes   0.0     0   j + Conjurations 8.1  20%   0   c + Unarmed Combat   0.0     0   k * Translocations   2.0  15%   0   d + Throwing   0.2     0   l * Alchemy   5.5  17%  +1          fgke + Short Blades 2.1   5%   0   m + Evocations   0.0    +1   f + Long Blades   1.2     0      fgk5        g + Dodging3.6  11%   0      h + Stealth5.4   5%  +4                  fgl                                    The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  fgl}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfgwfg~fg # BIGSh0t the Destroyer  # Octopode of Gozag  Gold: 229  # Health: 55/55 ========================  # Magic: 18/18 ========================  # AC: 1Str: 9  EV: 17Int: 22  #SH: 5fgRODex: 10  #####$#XL:  9 Next: 61% Place: Dungeon:7  #$<@$.#Noise: ---------  Time: 8655.4 (0.0)  #$#####l) +1 dagger (protect)  #Cast: Iskenderun's Mystic Blast (11%)       You hit the ice beast. You squeeze the ice beast. _You kill the ice beast! fgDž_Your Translocations skill increases to level 2! _You start resting. _Magic restored. _Okay, then.fgifgpfgfgfg(q fg9s  Your spells (describe) TypeFailure Levela - Magic DartConjuration1%1  b - Searing RayConjuration1%2  c - Fulminant PrismConjuration/Alchemy5%4  d + Iskenderun's Mystic Blast Conjuration/Translocation 11% 4 Select a spell to describe[!]/[I] toggle spell headersfg>d fgh fgm o # BIGSh0t the Destroyer  # Octopode of Gozag  Gold: 229  # Health: 55/55 ========================  # Magic: 18/18 ========================  # AC: 1Str: 9  EV: 17Int: 22  #fghn WSH: 5Dex: 10  #####$#XL:  9 Next: 61% Place: Dungeon:7  #$<@$.#Noise: ---------  Time: 8655.4 (0.0)  #$#####l) +1 dagger (protect)  #Cast: Iskenderun's Mystic Blast (11%)       You hit the ice beast. You squeeze the ice beast. _You kill the ice beast! _Your Translocations skill increases to level 2! _You start resting. _Magic restored. _Okay, then.fgbq fgr fg*u fgv fgfg  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.3   8%   0   i + Spellcasting 6.5  19%  -1           b + Axes   0.0     0   j + Conjurations 8.1  20%   0  fg c + Unarmed Combat   0.0     0   k * Translocations   2.0  15%   0   d + Throwing   0.2     0   l * Alchemy   5.5  17%  +1          e + Short Blades 2.1   5%   0   m + Evocations   0.0    +1   f + Long Blades   1.2     0              fgg + Dodging3.6  11%   0      h + Stealth5.4   5%  +4                                  fg                    fgThe percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] HelpfgUG[=] set a skill target  fg}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfg= fg fg/  # BIGSh0t the Destroyer  # Octopode of Gozag  Gold: 229  # Health: 55/55 ========================  # Magic: 18/18 ========================  # AC: 1Str: 9  EV: 17Int: 22  #SH: 5Dex: 10  #####$#fg4 XL:  9 Next: 61% Place: Dungeon:7  #$<@$.#Noise: ---------  Time: 8655.4 (0.0)  #$#####l) +1 dagger (protect)  #Cast: Iskenderun's Mystic Blast (11%)       You hit the ice beast. You squeeze the ice beast. _You kill the ice beast! _Your Translocations skill increases to level 2! _You start resting. _Magic restored. _Okay, then.fgJ fgX fg fg fgfgfg.fg&fgfgr$ _fg  You now have 236 gold pieces (gained 7).  Things that are here:36fgY _a +0 whip; a +0 robefgΧ3fgfgfgʫ,fgWfgijk  You now have 250 gold pieces (gained 14).  Things that are here:fg'&50fg fg= _a +0 flail; a +0 halberdfg3fgfgv  Things that are here:  a +0 whip; a +0 robefg<fg _fg fgP  There is a stone staircase leading up here.fg5 _fgfgN  You now have 270 gold pieces (gained 20).fg1%7fgfgyP _There is a stone staircase leading up here.fgO3fgfgNk  You now have 282 gold pieces (gained 12).  Things that are here:fg&82fgUfg;= _a +0 halberd; a +0 flailfgF3fgWfgs  You now have 290 gold pieces (gained 8).90fgfg= _You see here a +0 flail.fg3fg@fgPfg,fgfgfg,fgfg%fg,fgufgfg,fg~fgfg,fgf fg! fg ,fgB fg fgZ,fgfg6fgfg%fgPfg7fg9,fgxfgrfg,fgfgfg2,fgfgfg$r #)#####  #.# ..  #.# .#  #.# .#  #.# .#  #.# @# #.# .#  #.#####.###### fg%%T#.....@......5 #######.###### .# .. ### @   Maggie (polearm, wandering) 5   white imp (asleep) fgi+ 80.4 (25.0)  Maggie and a white imp come into view.fg/V.@fg1v1.4 (26Iskenderun's Mystic Blast (11%) fgl5fg8k _Maggie is wielding a +0 halberd of flaming.fg - #)##### #.# .. #.# .# #.# .# #.# .# #.# .# #.# @# #.#####.###### #.....5 #.###### .# .. ### fgu fg .@@   Maggie (polearm, wandering)fgm 12.4 (1.0)fg fg~ fgU:  #)#####   #.# ..   #.# .#   #.# .#   #.# .#   #.# .#   #.# .#   #.#####@######   #.5   #.######  fg; .#   ..   ###     fg BfgJR.@fgJf3Iskenderun's Mystic Blast (11%) fgQfg.U fg  #)#####   #.# ..   #.# .#   #.# .#   #.# .#   #.# .#   #.# .#   #.#####.######   #.@....5   #.######   .#   ..   ###      fgx fgL.@ fgH&4 fg fg>!fg!fg2Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 15 darts (poison)!fgb - Throw: 2 darts (atropa)  c - Zap: wand of paralysis (5)  d - Zap: wand of roots (6) Spells ([,] to cycle)  e - Cast: Magic Dart  f - Cast: Searing Ray  g - Cast: Fulminant Prism (5%)  h - Cast: Iskenderun's Mystic Blast (11%) !fgOAbilities ([,] to cycle)  i - Abil: Potion Petition  j - Abil: Call Merchant  k - Abil: Bribe Branch !fg][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on"fga\"fg&m #)#####BIGSh0t the Destroyer  #.# ..Octopode of Gozag  Gold: 290  #.# .#Health: 55/55 ========================  #.# .#Magic: 18/18 ========================  #.# .#AC: 1Str: 9  #.# .#EV: 17Int: 22  #.# .#SH: 5Dex: 10  #.#####.######XL:  9 Next: 61% Place: Dungeon:7  #..@.....@...5Noise: ---------  Time: 8684.4 (0.0)  #######.######l) +1 dagger (protect)  .#Cast: Fulminant Prism (5%)  ..  ###  [0;"fgo10;1m@   Maggie (polearm, wandering)    Things that are here: _a +0 halberd; a +0 flail  You now have 290 gold pieces (gained 8). _You see here a +0 flail.  Maggie and a white imp come into view. _Maggie is wielding a +0 halberd of flaming."fg u"fg x#fgD #)#####  BIGSh0t the Destroyer #.# ..  Octopode of Gozag  Gold: 290 #.# .#  Health: 55/55 ======================== #.# .#  Magic: 14/18 ==================------ #.# .#  AC: 1Str: 9 #.# .#  EV: 17Int: 22 #.# .#  SH: 5Dex: 10 #.#####*######  XL:  9 Next: 61% Place: Dungeon:7 #..@.****@...5  Noise: ---------  Time: 8684.4 (0.0) #######*######  l) +1 dagger (protect) .#  Cast: Fulminant Prism (5%)  ..  ###   [#fgEg0;10;1m@   Maggie (polearm, wandering) _You see here a +0 flail.  Maggie and a white imp come into view. _Maggie is wielding a +0 halberd of flaming.Aiming: Fulminant Prism (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move target$fgRb  #)#####BIGSh0t the Destroyer  #.# ..Octopode of Gozag  Gold: 290  #.# .#Health: 55/55 ========================  #.# .#Magic: 14/18 ==================------  #.# .#AC: 1Str: 9  #.# .#EV: 17Int: 22  #.# .#SH: 5Dex: 10  $fgZc #.#####*######XL:  9 Next: 61% Place: Dungeon:7  #..@.....@...5Noise: ---------  Time: 8684.4 (0.0)  #######.######l) +1 dagger (protect)  .#Cast: Fulminant Prism (5%)  ..  ###  @   Maggie (polearm, ally target)  *   fulminant prism   Aiming: Fulminant Prism (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move targetYou conjure a prism of explosive energy!  Maggie shouts!  A fulminant prism comes into view.$fgd $fgm /  --more--%fg\ *******Maggie points at you and mumbles some strange words.%fgx*@.....*%fg36---------====5.4 (1%fg:*%fgT) _The bolt of fire hits you!!&fgA  #)#####  #.# ..  #.# .#  #.# .#  #.# .#  #.# .#  #.# .#  #.#####*######  #.@...5  #.######  .#  &fgB ..   ###  *  &fgP #)#####  #.# ..  #.# .#  #.# .#  #.# .#  #.# .#  #.# .#  #.#####*######  #.@......@...5  &fgQ4#######.######  .#  ..  ###   *Maggie casts a spell.&fgZ7 #)#####  #.# ..  #.# .#  #.# .#  #.# .#  #.# .#  #.# .#  #.#####*######  #.@......@...5  #######.###### .# *Maggie attempts to bespell you! You easily resist.&fgZ7=------------6&fg]_:*&fga] _Your fulminant prism crackles loudly.'fgo   #)<<).#  #)#####   #.# ..  #.# .# 'fgp x #.# .#  #.# .#  #.# .#  #.# .#   #@#####*######  #........@...5 #######.######  .#  .. 'fgp |###   'fgv 'fg~ - ####.#@   Maggie (polearm)You hear an explosion!  The blast of energy engulfs Maggie!'fg|\...@.'fgiF=======7'fgN'fg0 _Maggie is lightly wounded.(fgZl #)<<).#  BIGSh0t the Destroyer #)#####  Octopode of Gozag  Gold: 290 #.# ..  Health: 37/55 ================-------- #.# .#  Magic: 10/18 =============----------- #.# .#  AC: 1Str: 9 #.# .#  EV: 17Int: 22 #*# .#  SH: 5Dex: 10 #*# .#  XL:  9 Next: 61% Place: Dungeon:7 #@#####*######  Noise: =======--  Time: 8687.4 (0.0) (fgm#***....@....5  l) +1 dagger (protect) #######.######  Cast: Fulminant Prism (5%)  .#  ..  ###  @   Maggie (polearm)You hear an explosion!  The blast of energy engulfs Maggie! _Maggie is lightly wounded.  Aiming: Fulminant Prism (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move target, f - you(fgZp.@***)fg\mC****)fg}k.@.*****)fg_.*******fgp #)<<).#  BIGSh0t the Destroyer #)#####  Octopode of Gozag  Gold: 290 #.# ..  Health: 37/55 ================-------- #.# .#  Magic: 10/18 =============----------- #.# .#  AC: 1Str: 9 #.# .#  EV: 17Int: 22 #.# .#  SH: 5Dex: 10 #.# .#  XL:  9 Next: 61% Place: Dungeon:7 #@#####*######  Noise: =======--  Time: 8687.4 (0.0) #.......@....5  l) +1 dagger (protect) #######.######  Cast: Fulminant Prism (5%)  .# *fgW ..  ###  @   Maggie (polearm)The blast of energy engulfs Maggie! _Maggie is lightly wounded.  Aiming: Fulminant Prism (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move targetYou conjure a prism of explosive energy!*fg} #)<<).#  #)#####  #.# ..  #.# .#  #.# .# *fg #.# .#  #.# .#  #.# .#  #@#  #....*.@.....5  #######.###### ### , ally target)*fg*   fulminant prism*fgY===----8.4 (1*fg{N***fg _Maggie is lightly wounded.  Aiming: Fulminant Prism (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move target  You conjure a prism of explosive energy! _A fulminant prism comes into view.+fg#YM####))<<).)##### . .# #####*######+fgDF3....*.@.....5 +fg\ #######.######8-------9+fgșD _You hear a loud crackle.,fg M #.####))<<).)##### . .# #####*######  #....*.@.....5#,fg ,fgؔ w1======90,fg ,fgL , _You hear an explosion!-fg6Q #.#  BIGSh0t the Destroyer #####)#  Octopode of Gozag  Gold: 290 #)<<).#  Health: 38/55 ================-------- #)#####  Magic: 7/18-fgR=========--------------- #.# ..  AC: 1Str: 9 #.# .#  EV: 17Int: 22 #*# .#  SH: 5Dex: 10 #*# .#  XL:  9 Next: 61% Place: Dungeon:7 #@# .#  Noise: =====----  Time: 8690.4 (0.0) #*# .#  l) +1 dagger (protect) #*#####*######  Cast: Fulminant Prism (5%)  #....*.@.....5  #######.######  .#   ..   ###     -fgRP_A fulminant prism comes into view. _You hear a loud crackle. _You hear an explosion!  Aiming: Fulminant Prism (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, (/) - cycle-fg)S7Dir - move target, f - you-fg?7w.@***-fgT.**-fgV P@**-fg #.#BIGSh0t the Destroyer  #####)#Octopode of Gozag  Gold: 290  #)<<).#Health: 38/55 ================--------  #)#####Magic: 7/18=========---------------  #.# ..AC: 1Str: 9  #.# .#EV: 17Int: 22  -fg#.# .#SH: 5Dex: 10  #.# .#XL:  9 Next: 61% Place: Dungeon:7  #@# .#Noise: =====----  Time: 8690.4 (0.0)  #.# .#l) +1 dagger (protect)  #.#####*######Cast: Fulminant Prism (5%)  #*...*.@.....5  #######.######  .#*   fulminant prism (unaware)  ..  ###  _You hear a loud crackle. _You hear an explosion!  Aiming: Fulminant Prism (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move targetYou conjure a prism of explosive energy!-fga===--1.4 (1-fgAV**-fg_You hear an explosion!  Aiming: Fulminant Prism (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, (/) - cycle  Dir - move target  You conjure a prism of explosive energy! _A fulminant prism comes into view..fg_H #.####))<<).)##### . .# .#####*######*...*.@.....5#######.######*#..###.fgmR**.fgLn9=-----2.fgu;*.fgbxe _Your fulminant prism crackles loudly..fgo  #.####))<<).)##### . .#.#####*######*...*.@.....5#######.#######...fg} .fg O####.fg1.....fgF=======3.fg.fgT _Your fulminant prism explodes!/fg9f #.#  BIGSh0t the Destroyer #.#  Octopode of Gozag  Gold: 290 #.#  Health: 39/55 =================------- #####)#  Magic: 3/18====-------------------- #)<<).#  AC: 1Str: 9 #)#####  EV: 17Int: 22 #*# ..  SH: 5Dex: 10 #*# .#  XL:  9 Next: 61% Place: Dungeon:7 #@# .#  Noise: =======--  Time: 8693.4 (0.0) #*# .#  l) +1 dagger (protect) #*# .#  Cast: Fulminant Prism (5%)  #.# .# [/fgg1K #.#####*######  #....*.@.....5   #######.######   .#   ..   _A fulminant prism comes into view. _Your fulminant prism crackles loudly. _Your fulminant prism explodes!Aiming: Fulminant Prism (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move target, f - you/fg[ v.@**/fgL j.***/fgsh@****0fgcU.**0fg ' #.#BIGSh0t the Destroyer  #.#Octopode of Gozag  Gold: 290  #.#Health: 39/55 =================-------  #####)#Magic: 3/18====--------------------  #)<<).#AC: 1Str: 9  0fg#)#####EV: 17Int: 22  #.# ..SH: 5Dex: 10  #.# .#XL:  9 Next: 61% Place: Dungeon:7  #@# .#Noise: =======--  Time: 8693.4 (0.0)  #.# .#l) +1 dagger (protect)  #.# .#Cast: Fulminant Prism (5%)  #.# .#  #*#####*######  #....*.@.....5*   fulminant prism (unaware)  #######.######  0fg.#  .. _Your fulminant prism crackles loudly. _Your fulminant prism explodes!Aiming: Fulminant Prism (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move targetYou conjure a prism of explosive energy!0fg===----4.4 (1Fulminant Prism (5%) 0fgC;*0fgd _Your fulminant prism explodes!Aiming: Fulminant Prism (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, (/) - cycle  Dir - move target  You conjure a prism of explosive energy! _A fulminant prism comes into view.0fg  #.####))<<).)##### ..# .#*#####*######*....*.@.....5#######.#######0fgD }**-------0fg) 50fg V**0fg e _Your fulminant prism crackles loudly.1fg!  #.####))<<).)##### ..# .# *#####*######....*.@.....5#######.######1fgۻ 1fg u#####1fgY 9.....1fgI! 404========6Fulminant Prism (5%) 1fgO' 1fg) T _Your fulminant prism explodes!2fgۮ32fg.2fg,2fgv2fgd2fg2fgw2fg2fg!-------@   Maggie (polearm)@2fgp  #.#  #.#  #.#  #.#  #.#  #####)#  #)<<).#  #)#####  #@# .. 8.4 (2 #.# .#  #.# .#  #.# .#  #.# .# 2fg' #.# .#  #.#  #.   _You start resting.2fgl #.# #.# #.# #.# #.#  #####)#  #)<<).#  #)#####  #@# ..  #.# .#  #.# .# 2fgm  #.#  #.#  #.# .#  #.# #. 2fgn >-------2fgWt 2fgv [ _Maggie is nearby!3fg+ #.#  BIGSh0t the Destroyer #.#  Octopode of Gozag  Gold: 290 #.#  Health: 40/55 =================------- #.#  Magic: 0/18------------------------ #.#  AC: 1Str: 9 #####)#  EV: 17Int: 22 #**<).#  SH: 5Dex: 10 #*#####  XL:  9 Next: 61% Place: Dungeon:73fg #@# ..  Noise: ---------  Time: 8698.4 (0.0) #*# .#  l) +1 dagger (protect) #*# .#  Cast: Fulminant Prism (5%)  #.# .#  #.# .#  #.# .#  @   Maggie (polearm) #.#####*######  #.@..*.@.....5 3fg #######.###### _Your fulminant prism explodes! _You start resting. _Maggie is nearby!Aiming: Fulminant Prism (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move target, f - you3fgN~)<@**3fgG9 j)***3fgٜ f@***3fg-k.***4fg   #.#  BIGSh0t the Destroyer #.#  Octopode of Gozag  Gold: 290 #.#  Health: 40/55 =================------- #.#  Magic: 0/18------------------------ #.#  AC: 1Str: 94fg_ #####)#  EV: 17Int: 22 #)<<).#  SH: 5Dex: 10 #)#####  XL:  9 Next: 61% Place: Dungeon:7 #@# ..  Noise: ---------  Time: 8698.4 (0.0) #.# .#  l) +1 dagger (protect) #.# .#  Cast: Fulminant Prism (5%)  4fg!]#.# .#  #.# .#  #.# .#  @   Maggie (polearm) #.#####*######  4fg#.@..*.@.....5  #######.###### _You start resting. _Maggie is nearby!Aiming: Fulminant Prism (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move target4fg>You conjure a prism of explosive energy!4fg (#.# #.# #.# #.# #.#  #####)#  #)<<).# 4fg ( #)#####  #@# ..  #.# .#  #.# .#  #.#  #*#  #.# .# 4fg  , ally target) #@# *   fulminant prism4fg" t #.. 4fg&=1===9.4 (14fgx@Fulminant Prism (5%) 4fg';*4fg _Maggie is nearby!  Aiming: Fulminant Prism (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, (/) - cycle  Dir - move target  You conjure a prism of explosive energy! _A fulminant prism comes into view.5fg: . #.####)#)<<).##### ..5fg;*.# .# *@#####*######....*.@.....55fgA5fgKO*@.5fgL2---7005fgS;*5fgX _Your fulminant prism crackles loudly. _You see here a +0 flail.6fgP .##  ..#  #.#  #.#  #.#  #.#  6fg #.#  #####)#  #)@<).#  #)#####  #.# ..  #.# #.# 6fg#.# .#  #*# .# * #@# .# 6fgV8#.#####*######6fg:c  Maggie hits your fulminant prism with a +0 halberd of flaming.6fgT ##)##Maggie burns your fulminant prism.  Your fulminant prism explodes!The blast of energy engulfs Maggie!6fg"...@=======16fgQ(6fg+ _Maggie is heavily wounded. _There is a stone staircase leading up here.8fg8fg@ Fire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  f - 15 poisoned dartsC - 2 atropa-tipped darts Wands (go to first with /)p - a wand of paralysis (5)  8fg q - a wand of roots (6) Scrolls (go to first with ?)  g - 2 scrolls of fear9fg*9fg .##BIGSh0t the Destroyer  ..#Octopode of Gozag  Gold: 290  #.#Health: 41/55 =================-------  #.#Magic: 0/18------------------------  #.#AC: 1Str: 9  #.#EV: 17Int: 22  #.#SH: 5Dex: 10  #####)#XL:  9 Next: 61% Place: Dungeon:7  #)@<).#Noise: =======--  Time: 8701.4 (0.0)  #*#####l) +1 dagger (protect)  #*# ..Cast: Fulminant Prism (5%)  #*# .#  9fg#*# .#  #*# .#@   Maggie (polearm)  #*# .#  #@# .#  #.#####*###### _Maggie is heavily wounded. _There is a stone staircase leading up here.  Throw: 15 darts (poison)Press: ? - help, Shift-Dir - straight line, f - MaggieAim: Maggie, wielding a +0 halberd of flaming and wearing +0 swamp dragon  scales (heavily wounded, 56% to hit);fgd .##BIGSh0t the Destroyer  ..#Octopode of Gozag  Gold: 290  #.#Health: 41/55 =================-------  #.#Magic: 0/18------------------------  #.#AC: 1Str: 9  #.#EV: 17Int: 22  #.#SH: 5Dex: 10  #####)#XL:  9 Next: 61% Place: Dungeon:7  #)@<).#Noise: =======--  Time: 8701.4 (0.0)  #(#####l) +1 dagger (protect)  #(# ..Cast: Fulminant Prism (5%)  #(# .#  #(# .#  #(# .#@  g%fm Maggie (polearm)  #(# .#  #(# .#  #.#####*###### _Maggie is heavily wounded. _There is a stone staircase leading up here.  Throw: 15 darts (poison)Press: ? - help, Shift-Dir - straight line, f - MaggieAim: Maggie, wielding a +0 halberd of flaming and wearing +0 swamp dragon  scales (heavily wounded, 56% to hit);fg< _There is a stone staircase leading up here.  Throw: 15 darts (poison)  Press: ? - help, Shift-Dir - straight line, f - MaggieAim: Maggie, wielding a +0 halberd of flaming and wearing +0 swamp dragon  scales (heavily wounded, 56% to hit)  You throw a poisoned dart. The poisoned dart barely misses Maggie.;fgt)....@;fgv1=-------2.4 (1 _;fg;fg>>>(Press ? for help)#.#....##.##.#####.#........# ##########.[.....###..######.#.......##.......#..#.#...# #.......##..###.......##.####.#############..#.##.## #.#####.#.....#.########......##..#..#.## #.....)...###.#.##########..##....###.........# #...##..##.#.#......)##...###...##..>.)...###...............######)#.## ###.####.#......##.### #.....##.#.÷##..###.# #.....##.#.......##.# #.....##...#####.##.# #.....####.# #.##.#### #.....# #.# #.##....# ####### #.# #§#####.##.#####.##.##.@.....##.#####.####AfgX#.##.##.####### ######.##.......# #......########.####.#######......#########Afg6 \>@Bfg1Bfg#.## ###.####.#......#BIGSh0t the Destroyer ### #.....##.#.÷##..##Octopode of Gozag  Gold: 290 # #.....##.#.......#Health: 55/55 ======================== # #.....##...#####.#Magic: 18/18 ======================== # #.....####.# #.#AC: 1Str: 9 Bfgd#### #.....# #.# #.#EV: 17Int: 22 ...# ####### #.# #§#SH: 5Dex: 10 ##.##.#####.#XL:  9 Next: 61% Place: Dungeon:6  #.##.@.....#Noise: ---------  Time: 8826.9 (0.0)  #.#####.####l) +1 dagger (protect)#.##.#Cast: Fulminant Prism (5%) #.####### ######.##.......# #......########.####.#######......######### _You climb upwards. _There is a stone staircase leading down here. _You start resting. _Magic restored. _You start resting. _HP restored.BfgBfgBfgBfgBfg1BfgBfgBfgqBfgmBfgv,Bfg Bfg Bfg!,Bfg."Bfg$Bfg%,Bfg&Bfg*Bfg,,Bfg-Bfg;1Bfg 4,Bfg(6Bfg8Bfg:Bfg;Bfg;Bfg>Bfg........#  #............### # #.#.#.#.#.#.... # #............# Cfgg# #.#.......#..# # #............#  #.#...>...#..##. ##................ 7 ##.#...÷@..#.###... ##### ###....K......# ..# ....####...#.#.#.#.#.# .# .......................  ###..#######.#....#######..# #...#K##K   kobold brigand (missile, wandering)#..# ###.#.#fgjhm K   kobold (wandering)#..##.#.##..##.#..  You slide downwards. The hatch slams shut behind you.CfgOjCfgamCfgog  Level annotation: MaggieCfg`rCfg$y.K.KK 2 kobolds (1 missile, wandering)KCfg-3.4 (2.5CfgCfgu _A kobold comes into view. It is wielding a +0 dagger.EfghEfg1Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 13 darts (poison)b - Throw: 2 darts (atropa)  c - Zap: wand of paralysis (5)  Efg#d - Zap: wand of roots (6) Spells ([,] to cycle)  e - Cast: Magic Dart  f - Cast: Searing Ray  g - Cast: Fulminant Prism (5%)  h - Cast: Iskenderun's Mystic Blast (11%) Abilities ([,] to cycle)  i - Abil: Potion Petition  j - Abil: Call Merchant  k - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onFfgFfgU###.>........#BIGSh0t the Destroyer#............###Octopode of Gozag  Gold: 290 ##.#.#.#.#.#....Health: 55/55 ======================== ##............#Magic: 18/18 ======================== ##.#.......#..#AC: 1Str: 9 ##............#EV: 17Int: 22 ##.#...>...#..##.SH: 5Dex: 10 ##................XL:  9 Next: 61% Place: Dungeon:7 ##.#...÷@..#.###...Noise: ---------  Time: 8853.4 (0.0) ####Ffg$v# ###...........# ..#l) +1 dagger (protect) ....####...#.#.#.#.#.# .#Cast: Fulminant Prism (5%) .............K......... . ###..#######.#....#######..# #...#.##K   kobold brigand (missile, wandering)#..# ###.#K#KK 2 kobolds (1 missile, wandering)#..##.#K##..##.#..There is an escape hatch in the floor here.  Things that are here: _2 stones; a +0 short sword; a kobold skeletonYou slide downwards. The hatch slams shut behind you.  Level annotation: Maggie _A kobold comes into view. It is wielding a +0 dagger.FfgjFfgFfg ###.>........#  BIGSh0t the Destroyer #............###  Octopode of Gozag  Gold: 290 # #.#.#.#.#.#....  Health: 55/55 ======================== # #............#  Magic: 14/18 ==================------ # #.#.......#..#  AC: 1Str: 9 # #............#  EV: 17Int: 22 # #.#...>...#..##.  SH: 5Dex: 10 # #................  XL:  9 Next: 61% Place: Dungeon:7 # #.#...÷@..#.###...  Noise: ---------  Time: 8853.4 (0.0) ##### ###.**.**.....# ..#  l) Ffgg+1 dagger (protect) ....####...#*#*#.#.#.# .#  Cast: Fulminant Prism (5%) ...........**K**....... . ###..#######*#.*..######  #..# #*.*#.## K   kobold brigand (missile, wandering)  #..# ###.#K# KK 2 kobolds (1 missile, wandering)  #..# #.#K#  #..# #.#..Level annotation: Maggie _A kobold comes into view. It is wielding a +0 dagger.Aiming: Fulminant Prism (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move target, f - koboldAim: a kobold, wielding a +0 dagger (wandering, hasn't noticed you)Gfgɽ .******.*K*****Gfg .**.**..K****.#.***.GfgT.******K*****Gfgc  ###.>........#  BIGSh0t the Destroyer #............###  Octopode of Gozag  Gold: 290 # #.#.#.#.#.#....  Health: 55/55 ======================== # #............#  Magic: 14/18 ==================------ # #.#.......#..#  AC: 1Str: 9 # #............#  EV: 17Int: 22 # #.#...>...#..##.  SH: 5Dex: 10 # #................  XL:  9 Next: 61% Place: Dungeon:7 # #.#...÷@..#.###...  Noise: ---------  Time: 8853.4 (0.0) ##### ###...........# ..#  l) +1 dagger (protect) ....Gfg ####...#.#.#.#.#.# .#  Cast: Fulminant Prism (5%) .............K......... . ###..#######.#....######  #..# #...#.## K   kobold brigand (missile, wandering)  #..# ###.#K# KK 2 kobolds (1 missile, wandering)  #..# #.#K#  #..# #.#..Aiming: Fulminant Prism (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move targetYou conjure a prism of explosive energy!  The kobold brigand shouts!  The kobold shouts! x2Gfg Gfg Gfg&  ###.>  #............###  #.#.#.#.#.#....  #............#  #.##..#  #..Gfg' %.#  #.##..##.  #.......  #.##  ###..# ..# ..#.#K#.#.#.# .# ......*...... ###.#....######  #..# #...#K##K)  #..# ###.#K#KK1 ally target)  #..# #.#.#*   fulminant prism  #..# Gfg3( J====4.4 (1Gfg/ V**Gfg1 Gfg8 /  --more--Hfg c _A fulminant prism comes into view.Ifgs] #.##########.>  #............####.#.#.#.#........###...........# #...>...#..##. #......@......... Ifgd^S #.#...÷...#.###... ##### ###...........# .####...#.#K#.#.#.# .# ................*...... . ###..#######.#....######...#K#####.#K*#IfgUi>**Ifgn(*The kobold brigand throws a curare-tipped dart.IfgIfgK..*.*The curare-tipped dart hits your fulminant prism.IfgE----5Ifg;*Ifg] _Your fulminant prism crackles loudly.KfgI #.#########.>#  #............####.#.#.#.#......##..#...........# #.#...>@..#..##. ...............  #.#...÷...#.###... ##### ###.....K.....# .####...#.#.#.#.#.# .# ................*...... . ###..#######.#....######   kobold (Kfg...#K##*###.#KKfg%KfgDKfg.KfgKfgYour fulminant prism explodes!The blast of energy engulfs the kobold brigand!!Kfg  You kill the kobold brigand!The blast of energy engulfs the kobold!!Kfg.K###############K   kobold#########.Kfgc5 K......#.#........$..#$You kill the kobold!Kfgj290 6=======64KfgsKfgv= _You hear a shout! You hear a bellow! x2KfgKfgͳKfgKfg޾F _Unknown command.Mfg(Mfg :K.MfgĬM-------7.3 (0.9Mfg³Mfg޶+ _You swing at nothing.Mfg  You hit the kobold but do no damage.Your weapon exudes an aura of protection.Mfg ] JJ   jellyK   koboldYour grab misses the kobold. The kobold closely misses you.Mfg } 8 =------8.2Mfgw) Mfg, X _A jelly comes into view.Nfgk  You barely miss the kobold. You grab the kobold. You squeeze the kobold.NfgND$Nfg-9.0 (0.8NfgNfg J _You kill the kobold!Nfg  #..#  BIGSh0t the Destroyer #.#######..#  Octopode of Gozag  Gold: 290  ###.>........#  Health: 55/55 ======================== #............###  Magic: 10/18 =============----------- # #.#.#.#.#.#....  AC:  8  Str: 9 # #............#  EV: 17Int: 22 # #.#..*****#..#  SH: 5Dex: 10 Nfg # #....*****...#  XL:  9 Next: 66% Place: Dungeon:7 # #.#..**@**#..##.  Noise: =--------  Time: 8859.0 (0.0) # #....*****....J..  l) +1 dagger (protect) # #.#..*****#.###...  Cast: Fulminant Prism (4%) ##### ###...........# ..# ....####...#.#.#.#.#.# .# ....................... .  J   jelly ###..#######.#..$.######  #..# #...#$##  #..# ###.#.# _A jelly comes into view.You barely miss the kobold. You grab the kobold. You squeeze the kobold. _You kill the kobold!Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Nfg\ Press: ? - help, Q - select action, (/) - cycleDir - move target, f - youOfg..*****.*@*.*****.Ofg@.***#*.*****>@**.*****÷***#*OfgB  ...#......@..#$.......#.  There is a wall there.Ofg #.You can't see that place.  [the floor.]PfgZ4 *****#.******#****Qfg  #..#  BIGSh0t the Destroyer #.#######..#  Octopode of Gozag  Gold: 290  ###.>........#  Health: 55/55 ======================== #............###  Magic: 10/18 =============----------- # #.#.#.#.#.#....  AC:  8  Str: 9 # #............#  EV: 17Int: 22 # #.#.......#..#  SH: 5Dex: 10 # #............#  XL:  9 Next: 66% Place: Dungeon:7 Qfg*S# #.#...>@..#..##.  Noise: =--------  Time: 8859.0 (0.0) # #......$......J..  l) +1 dagger (protect) # #.#...÷...#.###...  Cast: Fulminant Prism (4%) ##### ###...........# ..# ....####...#.#.#.#.#.# .# ....................... .  J   jelly ###..#######.#..$.######  #..# #...#$##  #..# ###.#.# _You kill the kobold!Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move targetYou conjure a prism of explosive energy!QfgSA fulminant prism comes into view.Qfg4 #..#  #f#######..#  ###.>........#  #............###  #.#.#.#.#.#....  #...#  #.##..#  #...#  #.##..##.  #..Qfg |*.J...  #.##.###...  ###..# ..#.#.#.#.#.# .............. . f   Maurice (wand)###.#..$.###### J   jelly (ally target)  #..# #...#$##*   fulminant prism  #..# Qfgee1===60.0 (1Qfgq;*QfgQfgn  Maurice the Thief comes into view. He is wielding a +0 dagger and carrying a--more--Qfg( O _wand of light.Rfg@:K #f#########.>..........### ##.#.#.#.#.... ...........# ##Rfg6;....##...>...#..##.#......@...*.J...#...÷...#.###... ##### ###...........# ..# ....####...#.#.#.#.#.# ................... .##.*###.#.##..##.#.#Rfg?RfgRASfgSfg.f*J.f   Maurice (wand, unaware)J   jelly (ally target)KK   kobold (distracted)*   fulminant prismA kobold comes into view. It is wielding a +0 dagger.Your fulminant prism crackles loudly.Sfg=0---1SfgC M**Sfg<, _Maurice is distracted by your dazzling golden aura.  Things that are here: _5 gold pieces; a +0 daggerTfg5S ###.f......#....## #.#.#.#.#.#.... ...........# ##..#..#...>...#..##......$...*J....#.#...÷@..#.###... ##### ###...........# ..# ....####...#.#.#.#.#.# ................... . Tfg.###..#######.#..$.######..#$###.#.#.##..##.#..Tfgb|  The jelly hits your fulminant prism.  Your fulminant prism is splashed with acid!TfgTfg  The acid corrodes your fulminant prism!Your fulminant prism explodes!The blast of energy engulfs the jelly!Tfgt #################KK   kobold.#TfgB .....#.....$.....K.  You kill the jelly!TfgFn 1 8=======2TfgjMTfgNTfgV/  --more--VfgtQ _You hear a shout! You hear a bellow! You hear an angry growl.Vfg ....## ##.#.#.#.#.#.... ............# ##......#Vfg #...>...#..##......$....$....#...÷...#.###... ##### ###......@....# ..# Vfg9 ....####...#.#.#.#.#.# Vfgd g................... . ###..#######.#..$.###### Vfg  #..# #...#K#####.#.# Vfg r #.#...Vfg Vfgc DK$Vfg '-------VfgF 3Vfgk$ Vfg& Wfg8O##.#.#.#.#.... #............# .##..#....#...>...#..##......$....$....#...÷...#.###... ##### ###...........# ..# ....####...#.#.#@#.#.# Wfg.................... . ###..#######.#..K.######  #..# #...#$####.#.# Wfgq.#... ###Wfg*#.#Wfg&YKK(unaware)Wfgl'#=Wfg'?-------4Wfgy/Wfg3D _The kobold is distracted by your dazzling golden aura.Wfgr(...........# #.##.....##...>...#..##.#......$....$....#.#...÷...#.###... ##### ###...........# ..# ....####...#.#.#.#.#.### ............@....... . ###..#######.#..K.######  #..# #...#$## ###.#.# #.#.#... ####.# .Wfg Wfg:&5WfgWfgWfg yThe kobold shouts!  You hit the kobold.  Your weapon exudes an aura of protection.WfgD$Wfg2== 8 ====8 (0.8WfgPWfg B _You kill the kobold!Xfgb\ ###......#...>...#..##.#......$....$....#.#...÷...#.###... ##### ###...........# ..# ....####...#.#.#.#.#.### .................... . Xfg###..#######.#..@.######  #..# #...#$## ##.#.# #Xfg!Xfgi.KK   kobold (missile, wandering)Xfg.L----6.8 (1.0Xfgk5XfgD;  A kobold comes into view. It is wielding a +0 whip and quivering poisoned _darts. _Items here: $ ( )).ZfgSHZfgLPick up what? 31/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +0 short sword Missiles (select all with ()c - a curare-tipped dart Gold (select all with $)d - 13 gold pieces [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top][fg  c + a curare-tipped dart[Enter] accept (1 chosen)\fgV;  c + a curare-tipped dart  d + 13 gold pieces2\fgR \fg] \fg5f ##.#.......#..#BIGSh0t the Destroyer ##............#Octopode of Gozag  Gold: 290 ##.#...>...#..##.Health: 55/55 ======================== ##......$....$....Magic: 12/18 ================-------- ##.#...÷...#.###...AC:  8  Str: 9 ##### ###...........# ..#EV: 17Int: 22 ....####...#.#.#.#.#.### .#SH: 5Dex: 10 .......................K .XL:  9\fgf  Next: 68% Place: Dungeon:7 ###..#######.#..@.######Noise: ---------  Time: 8866.8 (0.0)#..# #...#$##l) +1 dagger (protect)#..# ###.#.#Cast: Fulminant Prism (4%) #..##.#.##..##.#..#...###K   kobold (missile, wandering)##.#..#You hit the kobold.  Your weapon exudes an aura of protection. _You kill the kobold!A kobold comes into view. It is wielding a +0 whip and quivering poisoned _darts. _Items here: $ ( )).\fgk =  F - a curare-tipped dart\fgQv 9K.\fgw I3037.8 (1\fg~ \fg ? _You now have 303 gold pieces (gained 13).^fgt ^fg˭ iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 13 darts (poison)b - Throw: 2 darts (atropa)  ^fg c - Throw: dart (curare)  d - Zap: wand of paralysis (5)  e - Zap: wand of roots (6) Spells ([,] to cycle)  f - Cast: Magic Dart  g - Cast: Searing Ray  h - Cast: Fulminant Prism (4%)  i - Cast: Iskenderun's Mystic Blast (10%) Abilities ([,] to cycle)  j - Abil: Potion Petition  k - Abil: Call Merchant  l - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on`fg `fg##.#.......#..#BIGSh0t the Destroyer ##............#Octopode of Gozag  Gold: 303 ##.#...>...#..##.Health: 55/55 ======================== #`fg #......$....$....Magic: 12/18 ================-------- ##.#...÷...#.###...AC:  8  Str: 9 ##### ###...........# ..#EV: 17`fg8fInt: 22 ....####...#.#.#.#.#.### .#SH: 5`fgeDex: 10 ......................K. .`fgXL:  9 Next: 68% Place: Dungeon:7 ###..#######.#..@.######`fgNoise: ---------  Time: 8867.8 (0.0)#..# #...#$##l) +1 dagger (protect)#..# ###.#.#Cast: Magic Dart#..##.#.##..##.#..#...###K   kobold (missile, wandering)##.#..# _You kill the kobold!A kobold comes into view. It is wielding a +0 whip and quivering poisoned _darts. _Items here: $ ( )).  F - a curare-tipped dart _You now have 303 gold pieces (gained 13).`fg `fg)`fg+`fg( *****K  )The magic dart hits the kobold.  The kobold is moderately wounded.`fg`fg) f....K.f   Maurice (wand)K   kobold (missile)The kobold shouts!`fg1 (((((((The kobold throws a poisoned dart.  You block the poisoned dart with an invisible shield... and reflect it back!`fgؼ]....K@.`fgͿe1--==8.8 (1`fg`fgb _The poisoned dart closely misses the kobold.`fg~ ***** The magic dart hits the kobold.afgtafg .f.....  The kobold is severely wounded.afg% (((((((The kobold throws a poisoned dart.afgS.....@.afg}0--- 1 -9afgafgü^ _The poisoned dart completely misses you.afgD  The magic dart hits the kobold.afgPw****$*afg~ afg\ g.f.....afg 9/18 ---70afg afg" J _You kill the kobold!bfg bfg9 Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 13 darts (poison)b - Throw: 2 darts (atropa)  c - Throw: dart (curare)  d - Zap: wand of paralysis (5)  e - Zap: wand of roots (6) Spells ([,] to cycle)  f - Cast: Magic Dart  g - Cast: Searing Ray bfg  h - Cast: Fulminant Prism (4%)  i - Cast: Iskenderun's Mystic Blast (10%) Abilities ([,] to cycle)  j - Abil: Potion Petition  k - Abil: Call Merchant  l - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oncfgnLcfgY##.#.......#..#BIGSh0t the Destroyer ##............#Octopode of Gozag  Gold: 303 ##.#...>...#..##.Health: 55/55 ======================== ##......$f...$....Magic: 9/18============------------ ##.#...÷...#.###...AC: 1Str: 9 ##### ###...........# ..#EV: 17Int: 22 ....####...#.#.#.#.#.### .#SH: 5Dex: 10 ......................$. .XL:  9 fgjZ40mNext: 68% Place: Dungeon:7 ###..#######.#..@.######Noise: =--------  Time: 8870.8 (0.0)#..# #...#$##l) +1 dagger (protect)#..# ###.#.#Cast: Fulminant Prism (4%) #..##.#.##..##.#..#...###f   Maurice (wand)##.#..#The magic dart hits the kobold.  The kobold is severely wounded.The kobold throws a poisoned dart. _The poisoned dart completely misses you.The magic dart hits the kobold. _You kill the kobold!cfgZcfg(`cfgbdfg# #.#.......#..#  BIGSh0t the Destroyer # #............#  Octopode of Gozag  Gold: 303 # #.#...>...#..##.  Health: 55/55 ======================== # #...****f...$....  Magic: 5/18======------------------ # #.#.*.***.#.###...  AC: 1Str: 9 ##### ###...*****...# ..#  EV: 17Int: 22 ....####...#.#*#*#.#.### .#  SH: 5Dex: 10 .............**.**....$. .  XL:  9 Next: 68% Place: Dungeon:7 ###..#######.#..@.######  Noise: =dfg2[40m--------  Time: 8870.8 (0.0)  #..# #...#$## l) +1 dagger (protect)  #..# ###.#.# Cast: Fulminant Prism (4%)  #..# #.#.#  #..# #.#..  #... ### f   Maurice (wand)  ##.#  ..# _The poisoned dart completely misses you.The magic dart hits the kobold. _You kill the kobold!Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move targetefgҩ# #.#.......#..#  BIGSh0t the Destroyer # #............#  Octopode of Gozag  Gold: 303 # #.#...>...#..##.  Health: 55/55 ======================== # #......$f...$....  Magic: 5/18======------------------ # #.#...÷...#.###...  AC: 1Str: 9 ##### ###...........# ..#  EV: 17Int: 22 ....####...#.#.#.#.#.### .#  SH: 5Dex: 10 ......................$. .  XL:  9 Next: 68% Place: Dungeon:7 ###..#######.#..@.######  Noise: =--------  Time: 8870.8 efgVW(0.0)  #..# #...#$## l) +1 dagger (protect)  #..# ###.#.# Cast: Fulminant Prism (4%)  #..# #.#.#  #..# #.#..  #... ### f   Maurice (wand)  ##.#  ..#The magic dart hits the kobold. _You kill the kobold!Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move targetYou conjure a prism of explosive energy!efg#`   #............#  #.#...>...#..##.  #......$....$....  #.#...÷.f.#.###... efg ###.....*.....# ..# ..#.#.#.#.#.### .# ....$. . #..@.###### efg# #..# #...#$##  #..# ###.#.# efg޲ #..# #.#.#  #..# #.#efg~  #... ###efg#q, ally target)  ##.#efgT*   fulminant prism   efg14==1.8 (1* _You kill the kobold!  Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, (/) - cycle  Dir - move target  You conjure a prism of explosive energy! _A fulminant prism comes into view.efg # #.#.......#..#  BIGSh0t the Destroyer # #............#  Octopode of Gozag  Gold: 303 # #.#...****#..##.  Health: 55/55 ======================== # #.....****..$....  Magic: 1/18=----------------------- # #.#...**f.#.###...  AC: 1Str: 9 ##### ###.....*****.# ..#  EV: 17Int: 22 ....####...#.#.#*#*#.### .#  SH: 5Dex: 10 ......................$. .  XL:  9 Next: 68% Place: Dungeon:7 efg' u###..#######.#..@.######  Noise: ===------  Time: 8871.8 (0.0)  #..# #...#$## l) +1 dagger (protect)  #..# ###.#.# Cast: Fulminant Prism (4%)  #..# #.#.#  #..# #.#..  #... ### f   Maurice (wand, ally target)  ##.# *   fulminant prism efgk c ..# _A fulminant prism comes into view.Aiming: Fulminant Prism (dangerous; 4% risk of failure)  efg sPress: ? - help, Q - select action, (/) - cycleDir - move target, f - MauriceAim: Maurice, wielding a +0 dagger, wearing a +1 cloak and carrying a wand of  light (ally target)ffgR>....$..÷.f.*.....#.  You can't see that place.  [the floor.]ffg<  ***.**f.#*******#*#*******gfg##.#.......#..#BIGSh0t the Destroyer ##............#Octopode of Gozag  Gold: 303 ##.#...>...#..##.Health: 55/55 ======================== ##......$....$....Magic: 1/18=----------------------- ##.#...÷.f.#.###...AC: 1Str: 9 ##### ###.....*..*..# ..#EV: 17Int: 22 ....####...#.#.#.#.#.### .#SH: 5Dex: 10 ......................$. fg34m.XL:  9 Next: 68% Place: Dungeon:7 ###..#######.#..@.######Noise: ===------  Time: 8871.8 (0.0)#..# #...#$##l) +1 dagger (protect)#..# ###.#.#Cast: Fulminant Prism (4%) #..##.#.##..##.#..#...###f   Maurice (wand, ally target)##.#** 2 fulminant prisms..# _A fulminant prism comes into view.Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move targetYou conjure a prism of explosive energy!  A fulminant prism comes into view.*****fg70m**gfg7 *..*..@**Maurice zaps a wand. The bolt of light misses you.gfg2=====2.8 (1Fulminant Prism (4%) gfgU**gfg gfg5/  --more--gfg? f _Your fulminant prism crackles loudly.hfg..#.#...>...#..##.......$....$....#.#...÷.f.#.###... ##### ###.....*..*..# ..# ....####...#.#.#.#.#.### ..................$. . ###..#######.#..).######  #..# #...#@## ###.#.#  #.. ####.#hfgz  .** hfgXMaurice is distracted by your dazzling golden aura. #.#############*#####.##    fulminant prismYour fulminant prism crackles loudly.Your fulminant prism explodes!The blast of energy engulfs Maurice!!  Maurice is heavily wounded.Maurice is no longer distracted by gold.hfg}L  --more--ifgr ...$...÷.f.....*.#......*shouts! You hear an angry hiss. You hear a bellow!ifgF=======3ifg͌M**ifg _You hear an angry growl.  Things that are here: _4 gold pieces; a +0 dagger; 3 stonesjfg=K#...>...#..##.......$....$....#.#...÷.f.#.###... ##### ###........*..# ..# ....####...#.#.#.#.#.### ..................$. . ###..#######.#..).######  #..# #...#$## ##.#@#  .. #####.# .jfg"GMaurice casts a spell.jfgjfg|##.#################  Maurice blinks!jfgZ^$.....§.#......#....jfgP_&4jfg-fjfghT _Your fulminant prism explodes!kfg M...........# .#...>...#..##. #......$....$....  #.#...÷.§.#.###... kfgo [##### ###...........# .####...#.#.#.#.#.### .# ......................$. . ###..#######.#..).######...#@######..##.#..#kfg0 kfg: ff   Maurice (wand)kfg; F-------5kfgcB kfg..f#..##.......$....$....#.#...÷.§.#.###... ##### ###...........# ..# ....####...#.#.#.#.#.### ..................$. . ###..#######.#..).######  #..# #...#$## ##.#@#  mfgIr.. #####.#mfg mfg.f.f   Maurice (wand)mfgI=6 _mfgmfgXnfgr.....$f...$....#...÷...#.###... ##### ###...........# ..# ....####...#.#.#.#.#.### ..................$. . ###..#######.#..).######  #..# #...#$## ##.#.#  .......nfg. #####....#.# .. . nfgnfg .ff   Maurice (wand)nfg!&7nfg%#nfgV%ofg #...÷..f#.###... ##### ###...........# ..# ....####...#.#.#.#.#.### ..................$. . ###..#######.#..).######  #..# #...#$## ##.#.#  #.#.#######........ofgM ######.# . ofgofgofg-.ff   Maurice (wand)ofg;.S3==8ofg`6ofgp:pfgo #.#...÷...#.###...  ###...........# ..# ####...#.#.#f#.#.### .# .......$. . ..#.#..).######  #..# #...#$##  #..# ###.#.#  #..# #.#.##..# #.#.  #... #####.  ##.# ....# #pfgpfgLP.fpfg&9pfgP pfgqfgvm#.#...÷...#.###...  ###...........# ..# ####...#.#.#.#.#.### .# f.....$. . ..#.#..).###### #..# #...#$## #..# ###.#.# #..# #.#.#. #..# #.#. #... #####. ##.# ..  ..# ### qfglwqfgw'80qfg~qfg-qfg #.#...÷...#.###...  ###.# ..# ####...#.#.#.#.#.### .# f.....$. . ..#.#..).###### ..# #...#$## ..# ###.#.# ..# #.#.#. ..# #.#. ... #####..# .. ..# .#####..#>#.#..qfg @303qfg 1qfg qfg 9 _Found an escape hatch in the floor.rfgW;#.#...÷...#.###...  ###.# ..# ####...#.#.#.#.#.### .# f.....$. . #.#..).###### # #...#$## # ###.#.# # #.#.#.# rfg@X#.#. #####. .# ..# ##.#####.##.# ##>##.#...rfg(^rfg^C==2rfgebrfgqcrfgE#.#...÷...#.###...  ###.# ..# ...#.#.#.#.#.### .# f.....$. . #.#..).###### # #...#$## # ###.#.# . # #.#.#...# # rfgE#.#. #####.# # ..# # #.##.#####.#.. #.#rfg.# #>##.#...rfgǞrfg#&3rfgrfgsfgn#.#...÷...#.###...  ###.# ..# ...#.#.#.#.#.### .# f.....$. . .#..).######  #...#$## # ###.#.# .. #.#.#...# #.#. #####.# ..#  .#.#...sfgsfgff   Maurice (wand)sfg4=4Fulminant Prism (4%) sfgsfgdtfgg #.#...÷...#.###...  BIGSh0t the Destroyer  ###...........# ..#  Octopode of Gozag  Gold: 303 ##...#.#.#.#.#.### .#  Health: 55/55 ======================== ..........f.....$. .  Magic: 0/18------------------------ ######.#..).###### AC: 1Str: 9 #...#$## #  EV: 17Int: 22 ###.#.# ...  SH: 5Dex: 10 #.#f########...##  XL:  9 Next: 68% Place: Dungeon:7 #.#*****.@.......  Noise: ---------  Time: 8884.8 (0.0) #####*.......##  l) +1 dagger (protect) tfgc...*.......#  Cast: Fulminant Prism (4%)  #.##.#####.##  .. #.# #  .# #># f   Maurice (wand) #.# ... _4 gold pieces; a +0 dagger; 3 stones _You don't have enough magic to cast this spell. _Found an escape hatch in the floor.  Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move targettfg f.*******ufgb }.****@******vfgi= #.#...÷...#.###...  BIGSh0t the Destroyer  ###...........# ..#  Octopode of Gozag  Gold: 303 ##...#.#.#.#.#.### .#  Health: 55/55 ======================== ..........f.....$. .  Magic: 0/18------------------------ ######.#..).###### AC: 1Str: 9vfg(j^ #...#$## #  EV: 17Int: 22 ###.#.# ...  SH: 5Dex: 10 #.#f########...##  XL:  9 Next: 68% Place: Dungeon:7 vfgTj#.#......@.......  Noise: ---------  Time: 8884.8 (0.0) #####........##  l) +1 dagger (protect) vfg|j...........#  Cast: Fulminant Prism (4%)  #.##.#####.##  vfgj.. #.# #  .# #># f   Maurice (wand) vfgj{#.# ... _You don't have enough magic to cast this spell. vfgj+_Found an escape hatch in the floor.  vfg'kAiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, (/) - cyclevfgMkVDir - move targetYou conjure a prism of explosive energy!vfgv| ÷   ..#  .# $. . ) #...#$## #   ...  #.#.########...##  #.#.f..*...  #####.##  ..#  #.##.#####.## .. #.# # .# #>#, ally target) vfgv#.#*   fulminant prism ... vfgvu===5.8 (1Fulminant Prism (4%) vfg9}:*vfg _Found an escape hatch in the floor.  Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, (/) - cycle  Dir - move target  You conjure a prism of explosive energy! _A fulminant prism comes into view.vfgoZ#.#...÷...#.###... ###.# ..# ...#.#.#.#.#.### .# f.....$. . .#..).###### ##...#$## .#####.#.# vfg!..#.#.#...##.#.#.f..*.#####.##.#.# .. #.# .vfg#.# #># ##.# vfgvfg.f.**vfg0---6vfg ;*vfge _Your fulminant prism crackles loudly.wfg[#.#...÷...#.###... .# ..# ...#.#.#.#.#.### ..##f.....$. ...#.#..).###### ...# #...#$## ...####.#.# ..#.#.#...##.wfgå#.#..f.*.#####.##.#.# #.. #..# #># .# #.# #wfg2* wfgQQ**wfgE9  Maurice zaps a wand.wfgXg*****)wfg3D #####The bolt of light hits your fulminant prism!wfg\.......======wfgu7wfgwfgT _Your fulminant prism explodes!yfg~yfg$ Fire/throw/use which item? ([*] to toss any item) yfg -Missiles (go to first with ()  f - 13 poisoned dartsC - 2 atropa-tipped darts  F - a curare-tipped dart Wands (go to first with /)p - a wand of paralysis (5)  q - a wand of roots (6) Scrolls (go to first with ?)  g - 2 scrolls of fear{fg_}{fgڏ #.#...÷...#.###...BIGSh0t the Destroyer ##...........# ..#Octopode of Gozag  Gold: 303 ...#.#.#.#.#.### ..##Health: 55/55 ======================== ........f.....$. ...#Magic: 0/18------------------------ ####.#..).###### ...#AC: 1Str: 9#...#$##...####EV: 17Int: 22###.#.#.......SH: 5Dex: 10#.#.########...##..XL:  9 Next: 68% Place: Dungeon:7#.#..f*****@.......Noise: ======---  Time: 8887.8 (0.0)#####........##..l) +1 dagger (protect)#...........#Cast: Fulminant Prism (4%) #.##.#####.{fgb]##.. #.# .#.# #># .#f   Maurice (wand)#.# #...The bolt of light hits your fulminant prism! _Your fulminant prism explodes!Throw: dart (curare)Press: ? - help, Shift-Dir - straight line, f - MauriceAim: Maurice, wielding a +0 dagger, wearing a +1 cloak and carrying a wand of  light (moderately wounded, 38% to hit)|fg  #.#...÷...#.###...BIGSh0t the Destroyer ##...........# ..#Octopode of Gozag  Gold: 303 ...#.#.#.#.#.### ..##Health: 55/55 ======================== ........f.....$. ...#Magic: 0/18------------------------ ####.#..).###### ...#AC: 1Str: 9#...#$##...####EV: 17Int: 22###.#.#|fg.6.......SH: 5Dex: 10#.#.########...##..XL:  9 Next: 68% Place: Dungeon:7#.#..f.....@.......Noise: ======---  Time: 8887.8 (0.0)#####........##..l) +1 dagger (protect)#...........#Cast: Fulminant Prism (4%) #.##.#####.##.. #.# .#.# #># .#f   Maurice (wand)#.# #... _Your fulminant prism explodes!Throw: dart (curare)|fg*Press: ? - help, Shift-Dir - straight line, f - MauriceAim: Maurice, wielding a +0 dagger, wearing a +1 cloak and carrying a wand of  light (moderately wounded, 38% to hit)  Okay, then.|fga|fg|fg. _}fgf }fgj Fire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  f - 13 poisoned dartsC - 2 atropa-tipped darts  F - a curare-tipped dart Wands (go to first with /)p - a wand of paralysis (5)  q - a wand of roots (6) Scrolls (go to first with ?)  g - 2 scrolls of fearfg%fgvM #.#...÷...#.###...BIGSh0t the Destroyer ##...........# ..#Octopode of Gozag  Gold: 303 ...#.#.#.#.#.### ..##Health: 55/55 ======================== ........f.....$. ...#Magic: 0/18------------------------ ####.#..).###### ...#AC: 1Str: 9#...#$##...####EV: 17Int: 22###.#.#.......SH: 5Dex: 10#.#.########...##..XL:  9 Next: 68% Place: Dungeon:7#.#..f*****@.......Noise: ======---  Time: 8887.8 (0.0)#####........##..l) +1 dagger (protect)#...........#Cast: Fulminant Prism (4%) #.##.#####.fgGN##.. #.# .#.# #># .#f   Maurice (wand)#.# #...light (moderately wounded, 38% to hit) _Okay, then.Throw: 2 darts (atropa)Press: ? - help, Shift-Dir - straight line, f - MauriceAim: Maurice, wielding a +0 dagger, wearing a +1 cloak and carrying a wand of  light (moderately wounded, 38% to hit, chance to blind on hit: 63%)fg+  #.#...÷...#.###...BIGSh0t the Destroyer ##...........# ..#Octopode of Gozag  Gold: 303 ...#.#.#.#.#.### ..##Health: 55/55 ======================== ........f.....$. ...#Magic: 0/18fg!, g------------------------ ####.#..).###### ...#AC: 1Str: 9#...#$##...####EV: 17Int: 22###.#.#.......SH: 5Dex: 10#.#.########...##..fg, XL:  9 Next: 68% Place: Dungeon:7#.#..f(((((@.......Noise: ======---  Time: 8887.8 (0.0)#####........##..l) +1 dagger (protect)#...........#Cast: Fulminant Prism (4%) #.##.#####.##.. #.# .#.# #># .#f   Maurice (wand, confused, blind, unabl…)#.# #fg, X...Throw: 2 darts (atropa)Press: ? - help, Shift-Dir - straight line, f - MauriceAim: Maurice, wielding a +0 dagger, wearing a +1 cloak and carrying a wand of  light (moderately wounded, 38% to hit, chance to blind on hit: 63%)  fg, eYou throw an atropa-tipped dart. The atropa-tipped dart hits Maurice.  Maurice appears confused.fg˪ fg} /  --more--fg f.....missile, confused, bliMaurice is moderately wounded.------8.8 (1fgfg5 _Maurice picks up an atropa-tipped dart.fgܚfgyFire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  f - 13 poisoned dartsC - an atropa-tipped dart  F - a curare-tipped dart Wands (go to first with /)p - a wand of paralysis (5)  q - a wand of roots (6) Scrolls (go to first with ?) fg@ g - 2 scrolls of fearfgfg^  #.#...÷...#.###...BIGSh0t the Destroyer ##...........# ..#Octopode of Gozag  Gold: 303 ...#.#.#.#.#.### ..##Health: 55/55 ======================== ........f.....$. ...#Magic: 0/18------------------------ ####.#..).###### ...#AC: 1Str: 9#...#$##...####EV: 17Int: 22###.#.#.......SH: 5Dex: 10#.#.########...##..XL:  9 Next: 68% Place: Dungeon:7#.#..f*****@.......Noise: ---------  Time: 8888.8 (0.0)#####........##..l) +1 dagger (protect)#...........#Cast: Fulminant Prism (4%) #.##.#####.##fg6 y.. #.# .#.# #># .#f   Maurice (wand, missile, confused, bli…)#.# #... _Maurice picks up an atropa-tipped dart.  Throw: dart (curare)Press: ? - help, Shift-Dir - straight line, f/p - MauriceAim: Maurice, wielding a +0 dagger, wearing a +1 cloak, quivering atropa-tippeddarts and carrying a wand of light (moderately wounded, confused, blind, unableto see you, 70% to hit)fg6 #.#...÷...#.###...BIGSh0t the Destroyer ##...........# ..#Octopode of Gozag  Gold: 303 ...#.#.#.#.#.### ..##Health: 55/55 ======================== ........f.....$. ...#Magic: 0/18------------------------ ####.#..).###### ...#AC: 1Str: 9#...#$##...####EV: 17Int: 22###.#.#.......SH: 5Dex: 10#.#.########...##..XL:  9 Next: 68% Place: Dungeon:7#.#..f.....@.......Noise: ---------  Time: 8888.8 (0.0)#####........##..l) +1 dagger (protect)#...........#Cast: Fulminant Prism (4%) #.##.#####.fg[40m##.. #.# .#.# #># .#f   Maurice (wand, missile, confused, bli…)#.# #...Throw: dart (curare)Press: ? - help, Shift-Dir - straight line, f/p - MauriceAim: Maurice, wielding a +0 dagger, wearing a +1 cloak, quivering atropa-tippeddarts and carrying a wand of light (moderately wounded, confused, blind, unableto see you, 70% to hit)  You throw a curare-tipped dart. The curare-tipped dart hits Maurice.fg/  --more--fg (((((Maurice is poisoned.  Maurice struggles to breathe. Maurice seems to slow down.  Maurice is moderately wounded.fg.....blind, unable9.8 (1fg fg$* _Maurice seems less confused.fgjfgq"ZFire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  f - 13 poisoned dartsC - an atropa-tipped dart Wands (go to first with /)p - a wand of paralysis (5)  q - a wand of roots (6) Scrolls (go to first with ?) fgX#@ g - 2 scrolls of fearfg fg&  #.#...÷...#.###...BIGSh0t the Destroyer ##...........# ..#Octopode of Gozag  Gold: 303 ...#.#.#.#.#.### ..##Health: 55/55 ======================== ........f.....$. ...#Magic: 0/18------------------------ ####.#..).###### ...#AC: 1Str: 9#...#$##...####EV: 17Int: 22###.#.#.......SH: 5Dex: 10#.#.########...##..XL:  9 Next: 68% Place: Dungeon:7#.#..f*****@.......Noise: ---------  Time: 8889.8 (0.0)#####........##..fg l) +1 dagger (protect)#...........#Cast: Fulminant Prism (4%) #.##.#####.##.. #.# .#.# #># .#f   Maurice (wand, missile, blind, unable…)#.# #... _Maurice seems less confused.  Throw: 13 darts (poison)Press: ? - help, Shift-Dir - straight line, f/p - MauriceAim: Maurice, wielding a +0 dagger, wearing a +1 cloak, quivering atropa-tippeddarts and carrying a wand of light (moderately wounded, blind, unable to see  fg  ,you, very poisoned, slow, 38% to hit)fgDB  #.#...÷...#.###...BIGSh0t the Destroyer ##...........# ..#Octopode of Gozag  Gold: 303 ...#.#.#.#.#.### ..##Health: 55/55 ======================== ........f.....$. ...#Magic: 0/18------------------------ ####.#..).###### ...#AC: 1fgCBStr: 9#...#$##...####EV: 17Int: 22###.#.#.......SH: 5Dex: 10#.#.########...##..XL:  9 Next: 68% Place: Dungeon:7#.#..f.....@.......Noise: ---------  Time: 8889.8 (0.0)#####........##..l) +1 dagger (protect)#...........#fgECCast: Fulminant Prism (4%) #.##.#####.##.. #.# .#.# #># .#fgCSf   Maurice (wand, missile, blind, unable…)#.# #...Throw: 13 darts (poison)Press: ? - help, Shift-Dir - straight line, f/p - MauricefgC6Aim: Maurice, wielding a +0 dagger, wearing a +1 cloak, quivering atropa-tippeddarts and carrying a wand of light (moderately wounded, blind, unable to see  you, very poisoned, slow, 38% to hit)  You throw a poisoned dart.fg$J/  --more--fg` (((((((The poisoned dart closely misses Maurice.fg fg- }f....wandering, blfg _1=90.8 (1 _fg fg fg fg Fire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  f - 12 poisoned dartsC - an atropa-tipped dart Wands (go to first with /)p - a wand of paralysis (5)  q - a wand of roots (6) fg Scrolls (go to first with ?)  g - 2 scrolls of fearfgfgo #.#...÷...#.###...BIGSh0t the Destroyer ##...........# ..#Octopode of Gozag  Gold: 303 ...#.#.#.#.#.### ..##Health: 55/55 ======================== ........f.....$. ...#Magic: 1/18=----------------------- ####.#..).###### ...#AC: 1Str: 9#...#$##...####EV: 17fgInt: 22###.#.#.......SH: 5Dex: 10#.#.########...##..XL:  9 Next: 68% Place: Dungeon:7#.#.((f****@.......Noise: ---------  Time: 8890.8 (0.0)#####........##..l) +1 dagger (protect)#...........#Cast: Fulminant Prism (4%) #.##.#####.##.. #.# .#.# #># .#f   Maurice (wand, missile, wandering, bl…)#.# #... _The poisoned dart closely misses Maurice.  Throw: 12 darts (poison)Press: ? - help, Shift-Dir - straight line, f/p - MauriceAim: Maurice, wielding a +0 dagger, wearing a +1 cloak, quivering atropa-tippedfgdarts and carrying a wand of light (moderately wounded, wandering, blind,  unable to see you, very poisoned, slow, hasn't noticed you, 38% to hit)fgc  #.#...÷...#.###...BIGSh0t the Destroyer ##...........# ..#Octopode of Gozag  Gold: 303 ...#.#.#.#.#.### ..##Health: 55/55 ======================== ........f.....$. ...#Magic: 1/18=----------------------- ####.#..).###### ...#AC: 1Str: 9#...#$##...####EV: 17Int: 22fgAe ###.#.#.......SH: 5Dex: 10#.#.########...##..XL:  9 Next: 68% Place: Dungeon:7#.#.(((((((@.......Noise: ---------  Time: 8890.8 (0.0)#####........##..l) +1 dagger (protect)#...........#Cast: Fulminant Prism (4%) #.##.#####.##.. #.# .#.# #># .#f   Maurice (wand, missile, wandering, bl…)#.# #... _The poisoned dart closely misses Maurice.  Throw: 12 darts (poison)Press: ? - help, Shift-Dir - straight line, f/p - MauriceAim: Maurice, wielding a +0 dagger, wearing a +1 cloak, quivering atropa-tippeddarts and carrying a wand of light (moderately wounded, wandering, blind,  unable to see you, very poisoned, slow, hasn't noticed you, 38% to hit)fg Bf....  Throw: 12 darts (poison)  Press: ? - help, Shift-Dir - straight line, f/p - MauriceAim: Maurice, wielding a +0 dagger, wearing a +1 cloak, quivering atropa-tippeddarts and carrying a wand of light (moderately wounded, wandering, blind,  unable to see you, very poisoned, slow, hasn't noticed you, 38% to hit)  You throw a poisoned dart. The poisoned dart misses Maurice.fg 41.7 (0.9 _fg fgM fg) fg Fire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  f - 11 poisoned dartsC - an atropa-tipped dart Wands (go to first with /)p - a wand of paralysis (5)  q - a wand of roots (6) Scrolls (go to first with ?)  g - 2 scrolls of fearfgfgL #.#...÷...#.###...BIGSh0t the Destroyer ##...........# ..#Octopode of Gozag  Gold: 303 ...#.#.#.#.#.### ..##Health: 55/55 ======================== ........f.....$. ...#Magic: 1/18=----------------------- ####.#..).###### ...#AC: 1Str: 9#...#$##...####EV: 17Int: 22###.#.#.......SH: 5Dex: 10#.#.########...##..XL:  9 Next: 68% Place: Dungeon:7#.#.((f****@.......Noise: ---------  Time: 8891.7 (0.0)#####........##..l) +1 dagger (protect)#...........#Cast: Fulminant Prism (4%) #.##.#####g49m.##.. #.# .#.# #># .#f   Maurice (wand, missile, wandering, bl…)#.# #... _You throw a poisoned dart. The poisoned dart misses Maurice.  Throw: 11 darts (poison)Press: ? - help, Shift-Dir - straight line, f/p - MauriceAim: Maurice, wielding a +0 dagger, wearing a +1 cloak, quivering atropa-tippeddarts and carrying a wand of light (moderately wounded, wandering, blind,  unable to see you, very poisoned, slow, hasn't noticed you, 38% to hit)fg؂  #.#...÷...#.###...BIGSh0t the Destroyer ##...........# ..#Octopode of Gozag  Gold: 303 ...#.#.#.#.#.### ..##Health: 55/55 ======================== ........f.....$. ...#Magic: 1/18=----------------------- ####.#..).###### ...#AC: 1Str: 9#...#$##...####EV: 17Int: 22###.#.#.......SH: 5Dex: 10#.#.########...##..fg XL:  9 Next: 68% Place: Dungeon:7#.#.((f....@.......Noise: ---------  Time: 8891.7 (0.0)#####........##..l) +1 dagger (protect)#...........#Cast: Fulminant Prism (4%) #.##.#####.##.. #.# .#.# #># .#f   Maurice (wand, missile, wandering, bl…)#.# #...Throw: 11 darts (poison)Press: ? - help, Shift-Dir - straight line, f/p - MauriceAim: Maurice, wielding a +0 dagger, wearing a +1 cloak, quivering atropa-tippeddarts and carrying a wand of light (moderately wounded, wandering, blind,  unable to see you, very poisoned, slow, hasn't noticed you, 38% to hit)  You throw a poisoned dart.fg /  --more--fgH (((((The poisoned dart closely misses Maurice.fgfg1.f...fvery poisoned2.7 (1fg#fg) _Maurice is no longer blind.fg fgZFire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  f - 10 poisoned dartsC - an atropa-tipped dart Wands (go to first with /)p - a wand of paralysis (5)  q - a wand of roots (6) Scrolls (go to first with ?) fgN@ g - 2 scrolls of fearfgfg$  #.#...÷...#.###...BIGSh0t the Destroyer ##...........# ..#Octopode of Gozag  Gold: 303 ...#.#.#.#.#.### ..##Health: 55/55 ======================== ........f.....$. ...#Magic: 1/18=----------------------- ####.#..).###### ...#AC: 1Str: 9#...#$##...####EV: 17Int: 22###.#.#.......SH: 5Dex: 10#.#.########...##..fg%XL:  9 Next: 68% Place: Dungeon:7#.#.((.f***@.......Noise: ---------  Time: 8892.7 (0.0)#####........##..l) +1 dagger (protect)#...........#Cast: Fulminant Prism (4%) #.##.#####.##.. #.# .#.# #># .#f   Maurice (wand, missile, very poisoned…)#.# #... _Maurice is no longer blind.  Throw: 10 darts (poison)Press: ? - help, Shift-Dir - straight line, f/p - MauriceAim: Maurice, wielding a +0 dagger, wearing a +1 cloak, quivering atropa-tippedfg&darts and carrying a wand of light (moderately wounded, very poisoned, slow,  38% to hit)fgJU #.#...÷...#.###...BIGSh0t the Destroyer ##...........# ..#Octopode of Gozag  Gold: 303 ...#.#.#.#.#.### ..##Health: 55/55 ======================== ........f.....$. ...#fgMagic: 1/18=----------------------- ####.#..).###### ...#AC: 1Str: 9#...#$##...####EV: 17Int: 22###.#.#.......SH: 5Dex: 10#.#.########...##..XL:  9 Next: 68% Place: Dungeon:7#.#.((.f...@.......fg"Noise: ---------  Time: 8892.7 (0.0)#####........##..l) +1 dagger (protect)fgC#...........#Cast: Fulminant Prism (4%) #.##.#####.##fgqo.. #.# .#.# #># .#f   Maurice (wand, missile, very poisoned…)fg#.# #...Throw: 10 darts (poison)Press: ? - help, Shift-Dir - straight line, f/p - MauricefgAim: Maurice, wielding a +0 dagger, wearing a +1 cloak, quivering atropa-tippeddarts and carrying a wand of light (moderately wounded, very poisoned, slow,  38% to hit)  You throw a poisoned dart.fg[/  --more--fgm (((((The poisoned dart barely misses Maurice.fgTPT.f...fgW((((((Maurice throws an atropa-tipped dart.  You block the atropa-tipped dart with an invisible shield... and reflect it  back!fg.f...@=3.7 (1fgfg; _The atropa-tipped dart barely misses Maurice.fgfgFire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  f - 9 poisoned dartsC - an atropa-tipped dart Wands (go to first with /)p - a wand of paralysis (5)  q - a wand of roots (6) Scrolls (go to first with ?)  g - 2 scrolls of fearfgM4fg~^' #.#...÷...#.###...BIGSh0t the Destroyer ##...........# ..#Octopode of Gozag  Gold: 303 ...#.#.#.#.#.### ..##Health: 55/55 ======================== ........f.....$. ...#Magic: 1/18=----------------------- ####.#..).###### ...#AC: 1Str: 9#...#$##...####EV: 17Int: 22###.#.#fg_.......SH: 5Dex: 10#.#.########...##..XL:  9 Next: 68% Place: Dungeon:7#.#.((.f***@.......Noise: =--------  Time: 8893.7 (0.0)#####........##..l) +1 dagger (protect)#...........#Cast: Fulminant Prism (4%) #.##.#####.##fg<_o.. #.# .#.# #># .#f   Maurice (wand, missile, very poisoned…)fge_#.# #... _The atropa-tipped dart barely misses Maurice.  Throw: 9 darts (poison)fg_Press: ? - help, Shift-Dir - straight line, f/p - MauriceAim: Maurice, wielding a +0 dagger, wearing a +1 cloak, quivering atropa-tippedfg_darts and carrying a wand of light (moderately wounded, very poisoned, slow,  38% to hit)fg2o h #.#...÷...#.###...BIGSh0t the Destroyer ##...........# ..#Octopode of Gozag  Gold: 303 ...#.#.#.#.#.### ..##Health: 55/55 ======================== ........f.....$. ...#Magic: 1/18=----------------------- ####.#..).###### ...#AC: 1Str: 9fgo #...#$##...####EV: 17Int: 22###.#.#.......SH: 5Dex: 10#.#.########...##..XL:  9 Next: 68% Place: Dungeon:7#.#.((.f...@.......Noise: =--------  Time: 8893.7 (0.0)#####........##..l) +1 dagger (protect)#...........#Cast: Fulminant Prism (4%) fg3p P#.##.#####.##.. #.# .#.# #># .#fg[p f   Maurice (wand, missile, very poisoned…)#.# #...fgp hThrow: 9 darts (poison)Press: ? - help, Shift-Dir - straight line, f/p - Mauricefgp Aim: Maurice, wielding a +0 dagger, wearing a +1 cloak, quivering atropa-tippeddarts and carrying a wand of light (moderately wounded, very poisoned, slow,  38% to hit)  fgp AYou throw a poisoned dart. The poisoned dart hits Maurice.fg%w /  --more--fg9Q| (((Maurice looks even sicker.fg_o...  Maurice is moderately wounded.fg6:-4.7 (1 _fgfgffg-#......$....$.... .#...÷...#.###...# #...........# #...# #.#.#.#.#.###^..## .......f.....$.....# ###.#..).######....# #...#$## #....########.#.# #.......#.#.########@..##.. #.#.((.f..#######...fg./#...........# .#.##.#####.#. #.# .# .# #># .##.# .#...fg3fg<M(ffg<@-5fg}DfgFfgfg Fire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  f - 8 poisoned dartsC - an atropa-tipped dart Wands (go to first with /)p - a wand of paralysis (5)  fg^q - a wand of roots (6) Scrolls (go to first with ?)  g - 2 scrolls of fearfg fg #......$....$....BIGSh0t the Destroyer #.#...÷...#.###...#Octopode of Gozag  Gold: 303 #...........# #...#Health: 55/55 ======================== ..#.#.#.#.#.###^..##Magic: 1/18=----------------------- .......f.....$.....#AC: 1fg PStr: 9 ###.#..).######....#EV: 17Int: 22#...#$## #....#####SH: 5Dex: 10###.#.# #.........XL:  9 Next: 68% Place: Dungeon:7#.#.########@..##..Noise: ---------  Time: 8895.7 (0.0)#.#.((.(f***........l) +1 dagger (protect)#####........##...Cast: Fulminant Prism (4%) #...........# .fg #.##.#####.##.. #.# .#f   Maurice (wand, missile, very poisoned…).# #># .##.# .#... _Maurice is moderately wounded.Throw: 8 darts (poison)Press: ? - help, Shift-Dir - straight line, f/p - MauriceAim: Maurice, wielding a +0 dagger, wearing a +1 cloak, quivering atropa-tippeddarts and carrying a wand of light (moderately wounded, very poisoned, slow,  38% to hit)fgzu#......$....$....BIGSh0t the Destroyer #.#...÷...#.###...#Octopode of Gozag  Gold: 303 #...........# #...#Health: 55/55 ======================== ..#.#.#.#.#.###^..##Magic: 1/18=----------------------- .......f.....$.....#AC: 1Str: 9 ###.#..).######....#EV: 17Int: 22#...#$## #....#####SH: 5Dex: 10###.#.# #.........XL:  9 Next: 68% Place: Dungeon:7#.#.########@..##..fg# .##.# .#...Throw: 8 darts (poison)Press: ? - help, Shift-Dir - straight line, f/p - MauriceAim: Maurice, wielding a +0 dagger, wearing a +1 cloak, quivering atropa-tippeddarts and carrying a wand of light (moderately wounded, very poisoned, slow,  38% to hit)  You throw a poisoned dart.fgz/  --more--fge (((((The poisoned dart barely misses Maurice.fgk >f...fgl 26.7 (1 _fgs fgv fg fg Fire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  f - 7 poisoned dartsC - an atropa-tipped dart Wands (go to first with /)p - a wand of paralysis (5)  q - a wand of roots (6) Scrolls (go to first with ?)  g - 2 scrolls of fearfgfg+#......$....$....BIGSh0t the Destroyer #.#...÷...#.###...#Octopode of Gozag  Gold: 303 #...........# #...#Health: 55/55 ======================== ..#.#.#.#.#.###^..##Magic: 1/18=----------------------- .......f.....$.....#AC: 1Str: 9 ###.#..).######....#EV: 17Int: 22#...#$## #....#####SH: 5Dex: 10###.#.# #.........XL:  9 Next: 68% Place: Dungeon:7#.#.########@..##..fg+SNoise: ---------  Time: 8896.7 (0.0)#.#.((.(f***........l) +1 dagger (protect)#####(.......##...Cast: Fulminant Prism (4%) #...........# .#.##.#####.##.. #.# .#f   Maurice (wand, missile, very poisoned…).# #># .##.# .#... _The poisoned dart barely misses Maurice.  Throw: 7 darts (poison)Press: ? - help, Shift-Dir - straight line, f/p - MauriceAim: Maurice, wielding a +0 dagger, wearing a +1 cloak, quivering atropa-tippeddarts and carrying a wand of light (moderately wounded, very poisoned, slow,  38% to hit)fgMO 8#......$....$....BIGSh0t the Destroyer #.#...÷...#.###...#Octopode of Gozag  Gold: 303 #...........# #...#Health: 55/55 ======================== ..#.#.#.#.#.###^..##Magic: 1/18=----------------------- .......f.....$.....#AC: 1Str: 9 ###.#..).######....#EV: 17Int: 22#...#$## #....#####SH: 5Dex: 10fgO B###.#.# #.........XL:  9 Next: 68% Place: Dungeon:7#.#.########@..##..Noise: ---------  Time: 8896.7 (0.0)#.#.((.(((((........l) +1 dagger (protect)#####(.......##...Cast: Fulminant Prism (4%) #...........# .#.##.#####.##.. #.# .#f   Maurice (wand, missile, very poisoned…).# #># .##.# .#... _The poisoned dart barely misses Maurice.  Throw: 7 darts (poison)fg P 4Press: ? - help, Shift-Dir - straight line, f/p - MauriceAim: Maurice, wielding a +0 dagger, wearing a +1 cloak, quivering atropa-tippeddarts and carrying a wand of light (moderately wounded, very poisoned, slow,  38% to hit)fgv   Throw: 7 darts (poison)  Press: ? - help, Shift-Dir - straight line, f/p - MauriceAim: Maurice, wielding a +0 dagger, wearing a +1 cloak, quivering atropa-tippeddarts and carrying a wand of light (moderately wounded, very poisoned, slow,  38% to hit)  You throw a poisoned dart. The poisoned dart misses Maurice.fg T.f..fgS ^2=7.7 (1 _fg[ fgL fg fg Fire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  f - 6 poisoned dartsC - an atropa-tipped dart Wands (go to first with /)p - a wand of paralysis (5)  q - a wand of roots (6) Scrolls (go to first with ?)  g - 2 scrolls of fearfg#......$....$....BIGSh0t the Destroyer #.#...÷...#.###...#Octopode of Gozag  Gold: 303 #...........# #...#Health: 55/55 ======================== ..#.#.#.#.#.###^..##Magic: 2/18==---------------------- .......f.....$.....#AC: 1Str: 9 ###.#..).######....#EV: 17Int: 22#...#$## #....#####SH: 5Dex: 10###.#.# #.........XL:  9 Next: 68% Place: Dungeon:7#.#.########@..##..Noise: ---------  Time: 8897.7 (0.0)#.#.((.(.f..........l) +1 dagger (protect)fg#####(.......##...Cast: Fulminant Prism (4%) #...........# .#.##.#####.##.. #.# .#f   Maurice (wand, missile, very poisoned…).# #># .##.# .#...Aim: Maurice, wielding a +0 dagger, wearing a +1 cloak, quivering atropa-tippeddarts and carrying a wand of light (moderately wounded, very poisoned, slow,  38% to hit) _You throw a poisoned dart. The poisoned dart misses Maurice.  You don't have any such object.  Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit)fgqH  darts and carrying a wand of light (moderately wounded, very poisoned, slow,  38% to hit) _You throw a poisoned dart. The poisoned dart misses Maurice.  You don't have any such object.  Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit)Okay, then.fgxD _fg3OfgeYFire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  f - 6 poisoned dartsC - an atropa-tipped dart Wands (go to first with /)p - a wand of paralysis (5)  q - a wand of roots (6) Scrolls (go to first with ?) fgg@ g - 2 scrolls of fearfg/ fgG #......$....$....BIGSh0t the Destroyer #.#...÷...#.###...#Octopode of Gozag  Gold: 303 #...........# #...#Health: 55/55 ======================== ..#.#.#.#.#.###^..##Magic: 2/18==---------------------- .......f.....$.....#AC: 1Str: 9 ###.#..).######....#EV: 17Int: 22#...#$## #....#####SH: 5Dex: 10###.#.# #.........XL:  9 Next: 68% Place: Dungeon:7#.#.########@..##..Noise: ---------  Time: 8897.7 (0.0)#.#.((.(.f**........l) +1 dagger (protect)fgH [40m#####(.......##...Cast: Fulminant Prism (4%) #...........# .#.##.#####.##.. #.# .#f   Maurice (wand, missile, very poisoned…).# #># .##.# .#... _Okay, then.Throw: 6 darts (poison)Press: ? - help, Shift-Dir - straight line, f/p - MauriceAim: Maurice, wielding a +0 dagger, wearing a +1 cloak, quivering atropa-tippeddarts and carrying a wand of light (moderately wounded, very poisoned, slow,  38% to hit)fg#......$....$....fgBIGSh0t the Destroyer #.#...÷...#.###...#Octopode of Gozag  Gold: 303 #...........# #...#Health: 55/55 ======================== ..#.#.#.#.#.###^..##Magic: 2/18==---------------------- .......f.....$.....#AC: 1Str: 9 ###.#..).######....#EV: 17Int: 22#...#$## #....#####SH: 5Dex: 10###.#.# #.........XL:  9 Next: 68% Place: Dungeon:7#.#.########@..##..Noise: ---------  Time: 8897.7 (0.0)#.#.((.(.(((........l) +1 dagger (protect)#####((......##...g-8HCast: Fulminant Prism (4%) #...........# .#.##.#####.##.. #.# .#f   Maurice (wand, missile, very poisoned…).# #># .##.# .#... _Okay, then.Throw: 6 darts (poison)Press: ? - help, Shift-Dir - straight line, f/p - MauriceAim: Maurice, wielding a +0 dagger, wearing a +1 cloak, quivering atropa-tippeddarts and carrying a wand of light (moderately wounded, very poisoned, slow,  38% to hit)fg=f...  Throw: 6 darts (poison)fgwPress: ? - help, Shift-Dir - straight line, f/p - MauriceAim: Maurice, wielding a +0 dagger, wearing a +1 cloak, quivering atropa-tipped darts and carrying a wand of light (moderately wounded, very poisoned, slow,  38% to hit)  You throw a poisoned dart. The poisoned dart misses Maurice.8.7 (1 _fgm~fg4fg?P #.#...>...#..##  #......$....$.....#  #.#...÷...#.###...# ##...........# #...#.#.#.#.#.###^..## ........f.....$.....# ####.#..).######....#  #...#$## #....########.#.# #@........ #.#.########...###.#.((.(.f..........####(.......##... #...........# .. #.##.#####.## .. #.# .#.# #># .# #.# .#fg*p<9fgvfgfgM...........# #...>...#..##.........$....$..  #.#...÷...#.## ##...........# #...# #.#.#.#.#.###^..# ........f.....$. ####.#..).##### ...#$##########.#.# #.........########...##.. #.#.((.(.f...........#fg fg5(900fgVfg M##...........###..###...>...#..##.........$....$..  #.#...÷...#.## ##...........# #...# #.#.#.#.#.###^..# ........f.....$. ####.#..).##### ...#$##########.#.# #.........#.#.########...##.....#1fg" #.....# #.##..# ..  #............###..## #.#...>...#..##....  #......$....$.....#  #.#...÷...#.###...# ###...........# #... #...#.#.#.#.#.###^..## ...............$@....# fgx######.#..).######....#  #...#$## #....#####fgYZ###.#.# #......... #.#.########...###.#.((.(.f..........####(.......##.. #...........# .. #.##.#####.##ff   Maurice (wand, missile, very poisoned…)2fg!fg4 #.# #.#.#..# ..# #............###..## #.#...>...#..##.... #......$....$.....# #.#...÷...#.###...#  ###...# #...##...#.#.#.#.#.###^..##.@.....##.#..).######....# #...#$## #....##### ###.#.# #..... #.#.##f..##.. #.#.((.(.f.......... #####(.......##... #....# ..  #.##.#####.##fg W3==3  You now have 307 gold pieces (gained 4).  f - 12 poisoned darts (gained 7)fgZbf.f   Maurice (wand, missile, poisoned)fgu374.7 (2fg C _You see here a +0 whip.fgW  #.# #.#.......#..# ..# #............###..## #.#...>...#..##.... #......$....$.....# #.#...÷...#.###...# ###....# #...##...#.#.#.#.#.###^..##).....##.#..).######....# # #...#$## #....##### # ###.#.# #..f..... # #.#.#...##.. # #.#.((.(.f.......... . #####(.##... # #.#gq |m .. # #.##.#####.##fg fgY f.f   Maurice (wand, missile, poisoned)5.7 (1fg fgsfg #.# #.#.......#..# ..# #............###..## #.#...>...#..##.... #......$....$.....# #.#...÷...#.###...# # ###.....# #...##...#.#.#.#.#.###^..##.).....# .#.#..).######....# .# #...#$## #..f.##### .# ###.#.# #......... .# #.#.#...##.. .# #.#.((.(.f. .. #####g0m(.##... .# #.# .. .# #.##.#####.##fg<6fgfg9 #.# #.#.......#..# ..# #............###..## #.#...>...#..##.... #......$....$.....# #.#...÷...#.###...# ## ###...........# #...# .####...#S#.#.#.#.###^..##.).....# ..#.#..).######....# ..# #...#)## #..f.##### ..# ###.#.# #. ..# #.#.#...##.. ..# #.#.((.(.f.S   water moccasin (wandering) fg;3... #####(.##... #.# #.# .. ..# #.##.#####.##fg?fgAfg-CfgOqS.ff   Maurice (wand, missile, poisoned)S   water moccasin (wandering)fgPC==7fg[^fgba _A water moccasin comes into view.fgQ fg{k  #.# #.#.#..# ..# #............###..## #.#...>...#..##.... #......$....$.....# #.#..S÷...#.###...## ###...........# #...# ..####...#.#.#.#.#.###^..##.).....# #..#.#..).######f...# #..# #...#)## #..f.##### #..# ###.#.# #. #..# #.#.#...##.. #..# #.#.((go 10m.(.f. #... #####(.##... ##.# #.# ..  ..# #.##.#####.##S.fgs ((((((((Maurice throws an atropa-tipped dart.  You block the atropa-tipped dart with an invisible shield... and reflect it  back!fgX @...).f.=8fgմ Z _The atropa-tipped dart closely misses Maurice.fg\ #.##..# ..# #......###..## #.#...>...#..##.... #...S..$....$.....# #.#...÷...#.###...# #### ###...........# #...# ...####...#.#.#.#.#.###^..##...................).....# ##..#######.#..)@######f...#  #..# #...#)## #..f.#####  #..# ###.#.# #.........  #..# #.#.########...##  #..#fgn]Z #.#.((.(.f..........  #... #####(.##... S   water moccasin (wandering)  ##.# #....# ..  ..# #.##.#####.## .. #.# .fg`fgidfg­.f.f   Maurice (wand, missile, poisoned)4=-9Fulminant Prism (4%) fgfg# #.....###..## # #.#...>...#..##.... # #......$....$.....# # #.#.S.÷...#.###...# ##### ###...........# #...# ....####...#.#.#.#.#.###^..##...................)f....# fg_###..#######.#..).######....#  #..# #...#@## #..f.##### #..# ###.#.# #......... #..# #.#.########...## #..# #.#.((.(.f.......... #... #####(.##... ##.# #....# .. S   water moccasin (wandering) ..# #.##.#####.## .. #.# .# #># .#fgfgUJ.Sfg^A-10fgfg>h  Things that are here: _a +0 dagger; 3 stonesfg#...>...#..##.... ......$....$.....##.#...÷...#.### ##### ###....S......# ....####...#.#.#.#.#.###^..##..................)f.... ###..#######.#..).######  #..# #...#)## #..f.#######.#@# ....... #.#.########...##.. ((.(.f........... #####(.......###.# #....  .##.#####.##  .. #.# #.# #> #.fgխfgJ.Sfg-1 _fgVfgfg.....$....$.....##...÷...#.### ##### ###...........# ....####...#.#S#.#.#.###^..##..................)f.... ###..#######.#..).######  #..# #...#)## #..f.#######.#.# ....... #.#@########...##.. ((.(............. #####(.......###.# #...........#  .##.#####.## .. #.# .# .# #> #....fgPfg1fg;..S2fgm  #.#...÷...#.###...# ### ###...........# #...# ...####...#.#.#.#.#.###^..#.................)f....# ##..#######.#..S.######....#  #..# #...#)## #..f.######..# ###.#.# #.........  #..# #.#.########...##..  #..# #.#.@(.(..........#...  #####(.##...  ##.# #.....# .. ..# #.##.#####.## .. #.# .#.# #># .#  #.fgn F[40m... fgh )=3  f - 16 poisoned darts (gained 4)fg hSS   water moccasin (wandering)h   black bear (wandering)4.7 (2 _A black bear comes into view.fg#.#...÷...#.###...#  ###...........# #...# ####...#.#h#.#.#.###^..## S......)f....# ..#.#..).######....# #..# #...#)## #..f.##### #..# ###.#.# #. #..# #.#.#...##.. #..# #.#..@.(. #... #####(.##... ##.# #...........# ..  ..# fg@#.##.#####.## .# #># .##.# .# fgfg3a5=5.7 (1fge)fg6.7 (2 _F - a curare-tipped dartfgd #.#...÷...#.###...#  ###.# #...# ####...#.#h#.#.#.###^..## S......)f....# ..#.#..).######....# ..# #...#)## #..f.##### ..# ###.#.# #. ..# #.#.#...##.. ..# #.#...@(. ... #####(.fg( ##... .# #.....# .. ..# #.##.#####.##.. #.#.# #>##.#...fg ^7.7 (1fgB#.#...÷...#.###...#  ###.# #...# ####...#.#h#.#.#.###^..## S......)f....# #.#..).######....# # #...#)## #..f.##### # ###.#.# #. # #.#.#...##.. # #.#....@.  #####(.##... .# #....# .. # #.##.#####.##.. #.# .#.# ##...fg PfgP&8fgYfgDj]=9.7 (2fgL _f - 17 poisoned darts (gained 1)fgت  # ###...........# ###...#.#h#.#.#.###^..## ...........S......)f.... .#######.#..).###### #...#)## #..f.#######.#.# ....... #.#.########...##.. ................ .. ####### .# #.... #.##.#####.## ..##.###.#20.7 (11.7 (2 _f - 20 poisoned darts (gained 3)fgn ###...#.#h#.#.#.###^..## ...........S......)f.... .#######.#..).###### #...#)## #..f.#######.#.# ....... #.#.########...##.. #................. .. ####### .# #... ##.#####.##  .. #.# .# #.###.#fgAfgЫfg[6==2.7 (1fgTfg-fg^  ...........S......)f.... .#######.#..).###### #...#)## #..f.#######.#.# ....... #.#.########...##.. ................ .. ####### .# #... #.##@#####.##  .. #.# .# #.# #>#.#3fg> #######.#..).###### #...#)## #..f.#######.#.# ....... #.#.########...##.. ................ .. #####........## .# #...........# #.##.#####.##  .. #@# .# #.# #> #...#fgfgP&4fg fg fg  #...#)## #..f.#######.#.# ....... #.#.########...##.. ................ .. #####........## .# #...... ##.#####.##  .. #.# .# #.#  #. ... ##.#####fgfg&5fgfga _There is an escape hatch in the floor here.fg ##.#.# ....... #.#.########...##.. ................ .. #####........## .# #... ##.#####.##  .. #.# .# #.# #> #.............#.....##.#######fgk!####fg`==6 _fgfgfg9   #.#.########...##.. ................ .. ####### .# #... ##.#####.##  .. #.# .# #.# #>fge: #.#####.#####.##......@......#.....##.########## #.# fgC fgE &7fgJ fgRM fg  ................ .. ####### .# #... ##.#####.##  .. #.# .# #.# #>#.#####.#####.#................##@########### #.# fgE R7=8fgλ fg fgY. ####### .# #... ##.#####.##  .. #.# .# #.# #>####.######.............#.....##.########### #@#  .### fgfgy&9fgAfgfg4T# #... ##.#####.##  .. #.# .# #.# #>####.#####................##.########## #.# .......####.####fg fgs '30fgfgnfgv3##.#####.##  .. #.# .# #.# #>####.#####................##.########## #.# ####.#.......####.### # fgfg&1fgfgfgE fg fg fg= fg;Y.# #.##.#####.## .. #.# .# #.# #># .# #.#####.#####.# #.............# .....##.####### #### #.##.##.#.##.#### #fgpur=2fgu ..# #.##.#####.##. .. #.# .# #.# #># .# #.#####.#####.# #.............# .....##.# ####. #.#.#####.##.#.#fghv.#####.#### #.#.#.#.fgv&##fgÂfgZ&3fgfgfg̰fgKEquip which item?  - - Tentacles Hand Weapons (go to first with ))  l - a +1 dagger of protection (weapon)  i - a +0 battleaxe of flaming  E - a +3 hand axe Jewellery (go to first with "=)  t - an amulet of reflection (around mantle)  v - a +5 ring of evasion (left tentacle)w - an amulet of regeneration[?] describe selected [!] equip|wield|put on[tab] equip|unequip fgfg fg ..##.##.#####.##BIGSh0t the Destroyer. .. #.# .#Octopode of Gozag  Gold: 307#.# #># .#Health: 55/55 ========================#.#####.#####.#Magic: 7/18=========---------------#.............#AC: 1Str: 9.....##.#######EV: 17Int: 22####. #.#SH: 5Dex: 10.#####.##.#XL:  9 Next: 68% Place: Dungeon:7.......@..#Noise: ---------  Time: 8933.7 (0.0).#####.####l) +1 dagger (protect)#.Cast: Fulminant Prism (4%) #.#.#.fg<[15d##f - 16 poisoned darts (gained 4) _A black bear comes into view. _F - a curare-tipped dart _f - 17 poisoned darts (gained 1) _f - 20 poisoned darts (gained 3) _There is an escape hatch in the floor here.fgP  Okay, then.fgtfgX!fg$. _fg<fg@GEquip which item?  - - Tentacles Hand Weapons (go to first with ))  l - a +1 dagger of protection (weapon)  i - a +0 battleaxe of flaming  E - a +3 hand axe Jewellery (go to first with "=)  t - an amulet of reflection (around mantle)  v - a +5 ring of evasion (left tentacle)w - an amulet of regeneration[?] describe selected [!] equip|wield|put onfg# .#Health: 55/55 ========================#.#####.#####.#Magic: 7/18=========---------------#.............#AC: 1Str: 9.....##.#######EV: 17Int: 22####. #.#SH: 5Dex: 10.#####.##.#XL:  9 Next: 68% Place: Dungeon:7.......@..#Noise: ---------  Time: 8933.7 (0.0).#####.####l) +1 dagger (protect)#.fgCast: Fulminant Prism (4%) #.#.#.## _A black bear comes into view. _F - a curare-tipped dart _f - 17 poisoned darts (gained 1) _f - 20 poisoned darts (gained 3) _There is an escape hatch in the floor here. _Okay, then.fgP  Okay, then.fgfgfg. _fg $ . .. #.# . #.# #># .# #.#####.#####.# #.............# .....##.####### ####.##.# ..#####.##.#..........# .#####@#### #.#  #.# #.# #.# ### fg fg/ f8=4.7 (1 _fgî fg fgF #.# #>####.#####................##.##########.##.# ..#####.##.#...........# .#####.#### #@# fgqfg3&5fgfgfg/ ####.#####................##.##########.##.# ..#........ .#####.### #.# fgfg&6fg"fg3$fg٪ ................##.##########.##.# ..#........ .#####.### #.# # fgfgC7fg# #.#####.### #####.......... . #........##.### ### ##.######.##.# #######.##...#####.##.# #.......@.............#9011.7 (74.0) #fg5#####.##...#####.#### ### ##.## #.# #######.# #.# .....5#.# #.# #######.# #.#5   white imp (wandering) ##.# ### .#. ##fgfgx` _A white imp is nearby!fgM5 fg7 Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 20 darts (poison)b - Throw: dart (atropa)  c - Throw: dart (curare)  d - Zap: wand of paralysis (5)  e - Zap: wand of roots (6) Spells ([,] to cycle)  f - Cast: Magic Dart  g - Cast: Searing Ray fg8  h - Cast: Fulminant Prism (4%)  i - Cast: Iskenderun's Mystic Blast (10%) Abilities ([,] to cycle)  j - Abil: Potion Petition  k - Abil: Call Merchant  l - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onfg fg g..##.##.### BIGSh0t the Destroyer. .. #.#Octopode of Gozag  Gold: 307#.# #>#Health: 55/55 ========================#.#####.### Magic: 18/18 ========================#####.......... AC: 1Str: 9 .#........##.### EV: 17Int: 22 ### ##.######.##.#SH: 5Dex: 10 #######.##...#####.##.#XL:  9 Next: 68% Place: Dungeon:7 #.......@.............#fgNoise: ---------  Time: 9011.7 (0.0) #5#####.##...#####.####l) +1 dagger (protect) ### ##.## #.#Cast: Magic Dart #######.# #.# .....5fgI#.# #.# #######.# #.#5   white imp (wandering) ##.# ### .#. ## fgV>_f - 20 poisoned darts (gained 3) _There is an escape hatch in the floor here. _Okay, then. _Okay, then. _Magic restored. _A white imp is nearby!fgV%fg,fg.fgM ******5    The magic dart hits the white imp.  The white imp is moderately wounded.fg fgP5......fgc7--==2.7 (1fgGfgN + _The white imp shouts!fg; ***** The magic dart hits the white imp.fg fgQ ].5....fg8 h6----3fgS fg b _The white imp is severely wounded.fgG  The magic dart hits the white imp.fg8S$****fgl7)....fg@307 5---4Magic DartfgEfgGM _You kill the white imp!fgfgfg fg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fgy3fgQfgfg;$ _fgXfga6=fgfgҩfgTO=fgfge7=fg?,fgûfgܾ,fg<fg,fg9=fgfgfg*307fg/fgb8==fgfgfgj,fgfg2fgBfgfgXfgfgq:==fgAfgUfg%Bfg7R14fg`M _You now have 314 gold pieces (gained 7).fg3fgfg'fg,fgfgfgv,fgfgfg,fgfgt _b - 4 potions of curing (gained 1)fgwfgyBfgi{fg},fg~fgfgifg؁,fgfg,fg2fgfg,fgxfgfg #.....................# ##.#####.##...#####.#### #.....######.## #.# #..##.# #.# #.# ...##.# #.# #.# #.###.# #.## .# #.# #.#### #### ..# #.######....##.S.# fgF## #........##.@'S∩S+ -  ##############..S#  ### Magic Dart  SSSS 4 water moccasins (asleep) fg J 70.7 (56.0)  You open the door.fg F-1.7 (57fg fg; _4 water moccasins come into view. _Found Tech's Serpentskin Sales.fgfgQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 20 darts (poison)b - Throw: dart (atropa)  c - Throw: dart (curare)  d - Zap: wand of paralysis (5)  fg.e - Zap: wand of roots (6) Spells ([,] to cycle)  f - Cast: Magic Dart  g - Cast: Searing Ray  h - Cast: Fulminant Prism (4%)  i - Cast: Iskenderun's Mystic Blast (10%) Abilities ([,] to cycle)  j - Abil: Potion Petition  k - Abil: Call Merchant  l - Abil: Bribe Branch fg][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on‘fg‘fgj #.....................#BIGSh0t the Destroyer ##.#####.##...#####.####Octopode of Gozag  Gold: 314 #.....######.## #.#Health: 55/55 ======================== #..##.# #.# #.#Magic: 18/18 ======================== ...##.# #.# #.#AC: 1Str: 9 ‘fgm#.###.# #.# #.#EV: 17Int: 22 #.# #.# #.#### ####SH: 5Dex: 10 ..# #.######....##.S.#XL:  9 Next: 68% Place: Dungeon:7 ‘fg:### #........##.@'S∩S+Noise: ---------  Time: 9071.7 (0.0)##############..S#l) +1 dagger (protect)###Cast: Fulminant Prism (4%) ‘fgL/SSSS 4 water moccasins (asleep) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You now have 314 gold pieces (gained 7). ‘fg_b - 4 potions of curing (gained 1)  You open the door. _4 water moccasins come into view. _Found Tech's Serpentskin Sales.‘fg‘fgE%‘fg)‘fg #.....................#  BIGSh0t the Destroyer ##.#####.##...#####.####  Octopode of Gozag  Gold: 314 #.....######.## #.#  Health: 55/55 ======================== #..##.# #.# #.#  Magic: 14/18 ==================------ ...##.# #.# #.#  AC: 1Str: 9 #.###.# #.# #.#  EV: 17Int: 22 #.# #.# #.#### ####  SH: 5Dex: 10 ..# #.######....##*S*#  XL:  9 Next: 68% Place: Dungeon:7 ### #........##.@*S*S+  Noise: ---------  Time: 9071.7 (0.0)  ##############**S#  l) +1 dagger (protect) ###  Cast: Fulminant Prism (4%) ‘fg.o[1K  SSSS 4 water moccasins (asleep) _4 water moccasins come into view. _Found Tech's Serpentskin Sales.  Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move target, f - water moccasinAim: a water moccasin (asleep)ÑfgZ i S*Ñfg;**đfg #.....................#  BIGSh0t the Destroyer ##.#####.##...#####.####  Octopode of Gozag  Gold: 314 #.....######.## #.#  Health: 55/55 ======================== #..##.# #.# #.#  Magic: 14/18 ==================------ ...##.# #.# #.#  AC: 1Str: 9 #.###.# #.# #.#  EV: 17Int: 22 #.# #.# #.#### ####  SH: 5Dex: 10 ..# #.######....##.S.#  XL:  9 Next: 68% Place: Dungeon:7 ### #........##.@'S∩S+  Noise: ---------  Time: 9071.7 (0.0)  ##############..S#  l) +1 dagger (protect) ###  Cast: Fđfg.ulminant Prism (4%)   SSSS 4 water moccasins (asleep) _Found Tech's Serpentskin Sales.  Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move targetYou conjure a prism of explosive energy!  A fulminant prism comes into view.đfg@đfg  Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, (/) - cycle  Dir - move target  You conjure a prism of explosive energy!  A fulminant prism comes into view.  The water moccasin hisses angrily. x4đfgw/  --more--őfg\5T  The water moccasin bites your fulminant prism.őfg|A #........ . .... #.# ..##.# #.# #.# ..##.# #.# #.# .###.# #.# #.# őfgB.# #.# #.#### #### .# #.######....##S..#  #........##.@SS∩.+  ####.*S#  ###  SSSS1 ally target) *   fulminant prism őfgC5===2.7 (1őfgNV**őfgLSL _The water moccasin misses you.őfgA=You completely miss the water moccasin. Your grab misses the water moccasin.őfg@őfgIES*.őfgLJ6--3.6 (0.9őfgRV**őfg5W| _Your squeeze misses the water moccasin. You block the water moccasin's attack.Ƒfg } **You miss the water moccasin. You grab the water moccasin.  Your squeeze misses the water moccasin. You constrict the water moccasin.  Your fulminant prism crackles loudly.ƑfgN C--4.5Ƒfgi& V**Ƒfg* [ _The water moccasin barely misses you.Ǒfg~sYour fulminant prism crackles loudly. _The water moccasin barely misses you.  You hit  Your weapon exudes an aura of protection.  The water moccasin is moderately wounded.  You constrict the water moccasin.ǑfgJ  8 The water moccasin completely misses you.Your fulminant prism explodes!Ǒfg/  --more--Ǒfg"   The blast of energy engulfs the water moccasin!!  The water moccasin is severely wounded.  The blast of energy engulfs the water moccasin.  The water moccasin is lightly wounded.  The blast of energy engulfs the water moccasin!  The water moccasin is severely wounded.Ǒfgj /  --more--ȑfgǍ ########## ȑfgS..SS∩.S..  The water moccasin is severely wounded.ȑfgH=======5.4ȑfgȑfgFW _The water moccasin completely misses you.ɑfgmɑfgTpPQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 20 darts (poison)b - Throw: dart (atropa)  c - Throw: dart (curare)  d - Zap: wand of paralysis (5)  e - Zap: wand of roots (6) Spells ([,] to cycle)  ɑfgpf - Cast: Magic Dart  g - Cast: Searing Ray  h - Cast: Fulminant Prism (4%)  i - Cast: Iskenderun's Mystic Blast (10%) Abilities ([,] to cycle)  j - Abil: Potion Petition  k - Abil: Call Merchant  l - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onˑfgzˑfg׌: #.....................#BIGSh0t the Destroyer ##.#####.##...#####.####Octopode of Gozag  Gold: 314 #.....######.## #.#Health: 55/55 ======================== #..##.# #.# #.#Magic: 14/18 ==================------ ...##.# #.# #.#AC:  8  Str: 9 #.###.# #.# #.#EV: 17Int: 22 #.# #.# #.#### ####SH: 5Dex: 10 ˑfg..# #.######....##S..#XL:  9 Next: 68% Place: Dungeon:7 ### #........##.@SS∩.+Noise: =======--  Time: 9075.4 (0.0)##############S..#l) +1 dagger (protect)###Cast: Iskenderun's Mystic Blast (10%) SSSS 4 water moccasinsThe blast of energy engulfs the water moccasin!  The water moccasin is severely wounded. _The water moccasin completely misses you.ˑfgˑfgˑfgˑfg #.....................#  BIGSh0t the Destroyer ##.#####.##...#####.####  Octopode of Gozag  Gold: 314 #.....######.## #.#  Health: 55/55 ======================== #..##.# #.# #.#  Magic: 10/18 =============----------- ...##.# #.# #.#  AC:  8  Str: 9 #.###.# #.# #.#  EV: 17Int: 22 #.# #.# #.#### ####  SH: 5Dex: 10 ..# #.######..**##S..#  XL:  9 Next: 68% Place: Dungeon:7 ### #........##*@SS∩.+  Noise: =======--  Time: 9075.4 (0.0) ˑfg ##############S..#  l) +1 dagger (protect) ###  Cast: Iskenderun's Mystic Blast (10%)   SSSS 4 water moccasinsThe blast of energy engulfs the water moccasin!  The water moccasin is severely wounded. _The water moccasin completely misses you.Casting: Iskenderun's Mystic Blast (dangerous; 10% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - look around, f - activateˑfg  #.....................#  BIGSh0t the Destroyer ##.#####.##...#####.####  Octopode of Gozag  Gold: 314 #.....######.## #.#  Health: 55/55 ======================== #..##.# #.# #.#  Magic: 10/18 =============----------- ...##.# #.# #.#  AC:  8  Str: 9 #.###.# #.# #.#  EV: 17Int: 22 #.# #.# #.#### ####  SH: 5Dex: 10 ..# #.######....##S..#  XL:  9 Next: 68% Place: Dungeon:7 ˑfg ### #........##.@SS∩.+  Noise: =======--  Time: 9075.4 (0.0)  ##############S..#  l) +1 dagger (protect) ###  Cast: Iskenderun's Mystic Blast (10%)   SSSS 4 water moccasinsCasting: Iskenderun's Mystic Blast (dangerous; 10% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - look around, f - activateYou erupt in a blast of force!  The mystic blast hits the water moccasin!  The water moccasin is almost dead.ˑfg /  --more--̑fgqP  The water moccasin is knocked back by the mystic blast.  The mystic blast hits the water moccasin.  The water moccasin is almost dead.The water moccasin is knocked back by the mystic blast.water moccasin slams into the rock wall.̑fgs314 You kill the water moccasin!̑fg//  --more--̑fg !  The water moccasin is heavily wounded.The water moccasin is severely wounded.The mystic blast hits the water moccasin!̑fg /  --more--͑fgXb  You kill the water moccasin!͑fg͑fg{$ #........ . .... #.# ..##.# #.# #.# ..##.# #.# #.# .###.# #.# #.# .# #.# #.#### #### .# #.######....##.$.#  #........##.@S.∩S+  ...#  ### ͑fg% SS 2 ͑fg,9-81=====--6.4 (1 _͑fg4͑fg7a _Your Throwing skill increases to level 1!͑fg1 You miss the water moccasin. Your grab misses the water moccasin.͑fg#The water moccasin is severely wounded.The water moccasin bites you.  You are poisoned.͑fg+PS∩.͑fg,2====--=------7.3 (0.9͑fg,7Pois ͑fg3͑fgP65 _The water moccasin poisons you!ΑfgD  You closely miss the water moccasin. Your grab misses the water moccasin.Your squeeze misses the water moccasin.The water moccasin is severely wounded.Αfg0---1=----8.1 (0.8ΑfgΑfgj _You feel sick. The water moccasin barely misses you.ϑfg  #.....................#  BIGSh0t the Destroyer ##.#####.##...#####.####  Octopode of Gozag  Gold: 314 #.....######.## #.#  Health: 50/55 =====================--- #..##.# #.# #.#  Magic: 7/19========---------------- ...##.# #.# #.#  AC:  8  Str: 9 #.###.# #.# #.#  EV: 17Int: 22 #.# #.# #.#### ####  SH: 5Dex: 10 ..# #.######..**##*$.#  XL:  9 Next: 81% Place: Dungeon:7 ### #........##*@SS∩.+  Noise: =--------  Time: 9078.1 (0.0)  ##############*..#  l) +1 dagger (protect)[11;ϑfg2Z19H ###  Cast: Iskenderun's Mystic Blast (10%)   Pois   SS 2 water moccasinsYour squeeze misses the water moccasin.The water moccasin is severely wounded. _You feel sick. The water moccasin barely misses you.Casting: Iskenderun's Mystic Blast (dangerous; 10% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - look around, f - activateϑfgi #.....................#  BIGSh0t the Destroyer ##.#####.##...#####.####  Octopode of Gozag  Gold: 314 #.....######.## #.#  Health: 50/55 =====================--- #..##.# #.# #.#  Magic: 7/19ϑfg========---------------- ...##.# #.# #.#  AC:  8  Str: 9 #.###.# #.# #.#  EV: 17Int: 22 #.# #.# #.#### ####  SH: 5Dex: 10 ..# #.######....##.$.#  XL:  9 Next: 81% Place: Dungeon:7 ### #........##.@SS∩.+  Noise: =--------  Time: 9078.1 (0.0)  ##############...#  l) +1 dagger (protect) ###  Cast: Iskenderun's Mystic Blast (10%)   Pois ϑfgX  SS 2 water moccasins _You feel sick. The water moccasin barely misses you.Casting: Iskenderun's Mystic Blast (dangerous; 10% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - look around, f - activateYou erupt in a blast of force!  The mystic blast hits the water moccasin!ϑfg  Casting: Iskenderun's Mystic Blast (dangerous; 10% risk of failure)  Press: ? - help, Q - select action, (/) - cycle  Dir - look around, f - activate  You erupt in a blast of force!  The mystic blast hits the water moccasin!  You kill the water moccasin!ϑfg'/  --more--ϑfgB  The mystic blast hits the water moccasin!  The water moccasin is almost dead.  The water moccasin is knocked back by the mystic blast.ϑfg  #........ . .... #.# ..##.# #.# #.# ..##.# #.# #.# .###.# #.# #.# .# #.# #.#### #### .# #.######....##.$.# ϑfg  #........##.@$$S.+  ..#  ###   S   water moccasin ϑfg 49 1 7=====9.1 (1Iskenderun's Mystic Blast (9%) ϑfg ϑfg  _You feel sick.ёfg3 ёfg5 Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 20 darts (poison)b - Throw: dart (atropa)  c - Throw: dart (curare)  d - Zap: wand of paralysis (5)  e - Zap: wand of roots (6) Spells ([,] to cycle)  f - Cast: Magic Dart  g - Cast: Searing Ray ёfg|6  h - Cast: Fulminant Prism (4%)  i - Cast: Iskenderun's Mystic Blast (9%) Abilities ([,] to cycle)  j - Abil: Potion Petition  k - Abil: Call Merchant  l - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onґfg5ґfgD #.....................#BIGSh0t the Destroyer ##.#####.##...#####.####Octopode of Gozag  Gold: 314 #.....######.## #.#Health: 49/55 =====================--- #..##.# #.# #.#Magic: 7/19========---------------- ...##.# #.# #.#AC: 1ґfgFE7Str: 9 #.###.# #.# #.#EV: 17Int: 22 #.# #.# #.#### ####SH: 5Dex: 10 ..# #.######....##.$.#XL:  9 Next: 87% Place: Dungeon:7 ### #........##.@$$S.+Noise: =====----  Time: 9079.1 (0.0)##############...#l) +1 dagger (protect)###Cast: Searing RayPois S   water moccasinThe mystic blast hits the water moccasin!  The water moccasin is almost dead.The water moccasin is knocked back by the mystic blast. _You feel sick.ґfgFґfgNLґfgNӑfg-p #.....................#  BIGSh0t the Destroyer ##.#####.##...#####.####  Octopode of Gozag  Gold: 314 #.....######.## #.#  Health: 49/55 =====================--- #..##.# #.# #.#  Magic: 5/19======------------------ ...##.# #.# #.#  AC: 1Str: 9 #.###.# #.# #.#  EV: 17Int: 22 #.# #.# #.#### ####  SH: 5Dex: 10 ..# #.######....##.$.#  XL:  9 Next: 87% Place: Dungeon:7 ### #........##.@**S.+  Noise: =====----  Time: 9079.1 (0.0)  ##############...#  l) ӑfgq4[40m+1 dagger (protect) ###  Cast: Searing Ray  Pois   S   water moccasinThe water moccasin is knocked back by the mystic blast. _You feel sick.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - water moccasinAim: a water moccasin (almost dead, 70% to hit)ӑfg #.....................#  BIGSh0t the Destroyer ##.#####.##...#####.####  Octopode of Gozag  Gold: 314 #.....######.## #.#  Health: 49/55 =====================--- #..##.# #.# #.#  Magic: 5/19======------------------ ...##.# #.# #.#  AC: 1Str: 9 #.###.# #.# #.#  EV: 17Int: 22 #.# #.# #.#### ####  SH: 5Dex: 10 ӑfgD..# #.######....##.$.#  XL:  9 Next: 87% Place: Dungeon:7 ### #........##.@$$S.+  Noise: =====----  Time: 9079.1 (0.0)  ##############...#  l) +1 dagger (protect) ###  Cast: Searing Ray  Pois   S   water moccasinAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - water moccasinӑfg6Aim: a water moccasin (almost dead, 70% to hit)  The searing ray hits the water moccasin.  You kill the water moccasin!ӑfgw #........ . .... #.# ..##.# #.# #.# ..##.# #.# #.# .###.# #.# #.# .# #.# #.#### #### .# #.####### ӑfgj8 #........##.@****+  #  ###  ӑfgontinue: Searing RayRay ӑfgl/  --more--ӑfg $$∩.  (Press . to maintain the ray.)ӑfg)7-94==---80.1 (1ӑfgӑfg _You feel sick.ԑfgp #.........# .#####.##...#####.#### .....######.## #.# ..##.# #.# #.# .##.# #.# #.# .###.# #.# #.# .# #.# #.#### #### # #.######....##.$.#  #........##..@$∩.+ #####...# #### ԑfg ԑfge #6ԑfg ------1ast: Searing Ray ԑfg! ԑfg}  ԑfg v_You feel sick.  You now have 317 gold pieces (gained 3).  There is an open door here.ԑfg b7--2.1 (2ԑfg? ԑfg  _You feel sick.ԑfgD .# .#####.##...#####.#### ######.## #.# ##.# #.# #.# ##.# #.# #.# ###.# #.# #.# # #.# #.######### # #.######....##.$.#  #.##..'@∩.+ #####...# ԑfg|F -##### ԑfgM ԑfgP Y5-3.1 (1ԑfgdT ԑfg,] c _You feel sick.  You now have 323 gold pieces (gained 6).ԑfg^ 234-6=4.1 (2ԑfga ԑfgUc $ _You feel sick.Ցfg 0#.##....#Ցfg K#..+###ՑfgH v3=-5.1 (1ՑfgՑfg8 _You close the door. You feel sick.֑fgIN-֑fg֑fg:=֑fgo 0  You start resting. You feel sick.֑fgK46.1 (1 ֑fgq _You are no longer poisoned.֑fg} 3֑fg- ֑fg ֑fg ֑fg {=֑fg7 ֑fg X3234=֑fg` ֑fg ,֑fg ֑fg i7=֑fg ֑fg ,֑fg9 ֑fg 95֑fgc 2=֑fg ֑fgm ,֑fg ֑fg! ֑fg! 9=֑fg#" ֑fg# ֑fg# K6=֑fg$ ֑fgC' ֑fg' T8==֑fg7( ֑fgq* ,֑fg, ֑fg/ ,֑fg;0 ֑fgh2 ֑fg2 N7=֑fg%3 ֑fg4 ֑fg4 :==֑fgo5 ֑fg8 ,֑fg8 ֑fg; ֑fgw; p89=֑fg~< ֑fg= ,֑fg> ֑fg{? ,֑fg? ֑fgA ֑fg.B K9=֑fgB ֑fgD O=֑fgE ֑fg+F ֑fgUF ֑fgF ֑fgKI ֑fgI Q10/19=֑fg*J ֑fg M ֑fg^M O50=֑fgM ֑fgO ,֑fgP ֑fgUS ,֑fgS ֑fgU ֑fg]V #1֑fgV D==֑fgW ֑fgX ,֑fgCY ֑fg[ B֑fg] ֑fg!^ M1=֑fg{^ ֑fgEa ֑fga U2=֑fgMb ֑fgc ,֑fgc ֑fge ,֑fge ֑fgg }3==֑fgg ֑fgi ֑fgDj ֑fgXk ֑fgfl ֑fgl N2==֑fgl ֑fgn ,֑fgn ֑fg~o ֑fgo U4=֑fgo ֑fgq ,֑fgyq ֑fg5s P==֑fgs ֑fgy _ _You start resting.֑fg: 1126.1 (40.0)֑fg Z5=7.1 (41֑fgj ֑fg " _HP restored.בfg3בfgבfg7בfgM3=בfg"בfgבfgבfg9=בfgaבfgBבfg2=בfgבfgבfgRבfg"בfg=c4=בfgבfg{,בfgבfg,בfgבfgבfgבfg#בfgO=בfgבfg,בfg3בfg ,בfg0 בfgS a5=בfg בfg-,בfg+בfgD,בfgבfgh,בfgTבfg בfgq9=בfg)בfg,בfg"בfgq&b6==בfg$(בfg)בfg*בfg*בfg,,בfg*-בfg/0,בfg0בfgS3בfg3:==בfg 4בfgW7,בfg7בfgJ:בfg:D7=בfg:בfg=,בfg~>בfghA,בfgAבfgD,בfgEבfgGO=בfgHבfgJ,בfg:KבfgMבfg1ND8=בfgNבfgiQ,בfgRבfgYT,בfgTבfg)X,בfgXבfgZO=בfg[בfgv],בfg]בfg?`,בfg`בfgBi_ _You start resting.בfgo-65.1 (38בfgp[9==6.1 (39בfgtבfgw% _Magic restored.ؑfgؑfgc3ؑfgؑfgńؑfgiؑfg  You now have 329 gold pieces (gained 6).9ؑfg8ؑfg=Welcome to Tech's Serpentskin Sales! What would you like to do?  a -  24 gold 2 curare-tipped dartsb -  36 gold 3 curare-tipped darts  ؑfgmc -  36 gold 3 curare-tipped darts  d -  30 gold 5 poisoned darts  e -  218 gold a +3 rapier of venom  f -  40 gold a scroll of poison (unknown)  g -  250 gold a staff of alchemy (unknown) You have 329 gold pieces. [Esc] exit[!] buy|examine itemsؑfgĒR[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listߑfgk+ After the purchase, you will have 305 gold pieces.[Enter] buy marked itemsfg  a +  24 gold 2 curare-tipped darts  b +  36 gold 3 curare-tipped darts269fge   b +  36 gold 3 curare-tipped darts  c +  36 gold 3 curare-tipped dartsg - 33fgc ]a + b +  c +  36 gold 3 curare-tipped darts  d -  e +  218 gold a +3 rapier of venomf - 15fgّ<f $ fgJY Purchase items for 314 gold? (y/N)fgC@a -  305 poison  b $  40 gold a scroll of poison (unknown)  c -  250 gold a staff of alchemy (unknown) 15 gold pieces. You are short 25 gold pieces for the purchase.cshopping listCfg fg4 fgM ....................#BIGSh0t the Destroyer #####.##...#####.####Octopode of Gozag  Gold: 15 ...######.## #.#Health: 55/55 ======================== ##.# #.# #.#Magic: 19/19 ======================== ##.# #.# #.#AC: 1Str: 9 ##.# #.# #.#EV: 17Int: 22  #.# #.#########SH: 5Dex: 10  #.######....##.$.#fg OXL:  9 Next: 94% Place: Dungeon:7  #........##..+.@.+Noise: ---------  Time: 9168.1 (2.0)  ##############...#l) +1 dagger (protect)#####Cast: Searing Ray _HP restored. _You start resting. _Magic restored.  You now have 329 gold pieces (gained 6). _There is an entrance to Tech's Serpentskin Sales here.  F - 4 curare-tipped darts (gained 3); F - 6 curare-tipped darts (gained 2)fga) Magic restored.  You now have 329 gold pieces (gained 6). _There is an entrance to Tech's Serpentskin Sales here.  F - 4 curare-tipped darts (gained 3); F - 6 curare-tipped darts (gained 2)  F - 9 curare-tipped darts (gained 3); G - a +3 rapier of venomThank you for shopping at Tech's Serpentskin Sales!fg+ h _You can access your shopping list by pressing '$'.fgzfgEquip which item?  - - Tentacles Hand Weapons (go to first with ))  l - a +1 dagger of protection (weapon)  i - a +0 battleaxe of flaming  E - a +3 hand axe  G - a +3 rapier of venom Jewellery (go to first with "=)  t - an amulet of reflection (around mantle)  v - a +5 ring of evasion (left tentacle)w - an amulet of regeneration[?] describe selected fg[!] equip|wield|put on[tab] equip|unequip fgwfgfg4J....................#fgwBIGSh0t the Destroyer #####.##...#####.####Octopode of Gozag  Gold: 15 ...######.## #.#Health: 55/55 ======================== ##.# #.# #.#Magic: 19/19 ======================== ##.# #.# #.#AC: 1Str: 9 ##.# #.# #.#EV: 17Int: 22  #.# #.#########SH: 5Dex: 10  #.######....##.$.#XL:  9 Next: 94% Place: Dungeon:7  #........##..+.@.+Noise: ---------  Time: 9168.1 (0.0)  ##############...#fgl) +1 dagger (protect)#####Cast: Searing RayYou now have 329 gold pieces (gained 6). fg'_There is an entrance to Tech's Serpentskin Sales here.  F - 4 curare-tipped darts (gained 3); F - 6 curare-tipped darts (gained 2)  fg[F - 9 curare-tipped darts (gained 3); G - a +3 rapier of venomThank you for shopping at Tech's Serpentskin Sales! _You can access your shopping list by pressing '$'.fg  Your +1 dagger of protection goes still.  Your +3 rapier of venom begins to drip with poison!fg }6 (0.5G) +3 rapier (venom) fg fg7 _G - a +3 rapier of venom (weapon)fgj fg Drop what?33/52 slots (_ for help) Hand Weapons (select all with ))  G - a +3 rapier of venom (weapon)  i - a +0 battleaxe of flaming  l - a +1 dagger of protection  E - a +3 hand axe fgC bMissiles (select all with ()f - 20 poisoned darts  C - an atropa-tipped dart  F - 9 curare-tipped darts Jewellery (select all with "=)  t - an amulet of reflection (around mantle)  v - a +5 ring of evasion (left tentacle)w - an amulet of regeneration Wands (select all with /)p - a wand of paralysis (5)  q - a wand of roots (6) Scrolls (select all with ?)a - 4 scrolls of enchant armour  g - 2 scrolls of fear fgx a j - a scroll labelled ZOUZANEKHUP  k - 3 scrolls of teleportation fgI [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]fg~q (1 turn)  G - a +3 rapier of venom (weapon)  l + a +1 dagger of protection[Enter] accept (1 chosen)fgfgݛ....................#BIGSh0t the Destroyer #####.##...#####.####Octopode of Gozag  Gold: 15 ...######.## #.#Health: 55/55 ======================== ##.# #.# #.#Magic: 19/19 ======================== ##.# #.# #.#AC: 1Str: 9 ##.# #.# #.#EV: 17Int: 22  #.# #.#########SH: 5Dex: 10  #.######....##.$.#XL:  9 Next: 94% Place: Dungeon:7  #........##..+.@.+Noise: ---------  Time: 9168.6 (0.0)  ##############...#G) +3 rapier (venom)#####Cast: Searing RayF - 9 curare-tipped darts (gained 3); G - a +3 rapier of venomfg͜3Thank you for shopping at Tech's Serpentskin Sales! _You can access your shopping list by pressing '$'.  Your +1 dagger of protection goes still.  Your +3 rapier of venom begins to drip with poison! _G - a +3 rapier of venom (weapon)fg+9.6 (1fgfgm9 _You drop a +1 dagger of protection.fgF#####.##...#####.## .................... #####.##...#####.#### ...######.## # #.#  #.##############....##.@.#........##..+.∩.+  ##############...#####fg(fg\'70fgfgNfg#22fg1.6 (2fgfg= _You now have 22 gold pieces (gained 7).fgS fgS fgS fgU fgX fgrX fgV`  _You open the door.fgd Ifge @  There is an open door here.fg.g fgg  _fgWh fgi fgl ,fgm fgYn fgiq ,fgq fgr fg(u ,fgu fgv fgy ,fgz fgU{ fgB~ ,fg~ fg fg ,fg fg< fgH ,fg fg; fg ,fg\ fg fgލ ,fg. fg, fg_ ,fgƒ fgؓ fg9 ,fg fg+ fg| ,fg fgI fg ,fg) fg fgT ,fgY fg+ fgΥ ,fgW fg fg ,fg fgݫ fgέ ,fg' fg fg ,fgY fgQ fgɵ ,fgb fg fgk ,fg fg fg ,fg fgl fg fg fgc fg` fg ,fg fg fgx ,fg fgQ fg ,fg fgy fg ,fg fgc fg ,fg fg fg ,fgP fg fg ,fg fg fgo ,fg fg fgP fg| fg fg fg ,fg~ fg fgF ,fg fg1 fg ,fg fg fg ,fg fg fgi ,fg^ fg fg ,fg fg fg ,fg] fgO fg ,fg fg fg ,fg. fg} fg ,fg fg fg1 ,fg fg0 fgS ,fg fg  fg< ,fg fg fg: ,fg fg1 fg ,fg fg# fg& ,fg' fg6* fg- ,fg. fg1 fgD4 ,fg5 fg7 fg9 ,fg: fg[= fg@ ,fgIA fg(C fggE ,fgCF fgAH fgK ,fg:L fgO fgQ ,fg\S fgU fgY ,fg[ fg] fga ,fgc fgqh fgh %5fgtj fgp L _You now have 25 gold pieces (gained 3).fg v 3fgx fg"| fg ,fgH fg fg ,fg fg( fg ,fg# fgU fg ,fgk fg8 fgP ,fg fg3 fgE ,fg: fgJ fgQ  #.# ...# ##.# .Y.## #... .... #..# ...##  #.#######..# .)..  ###.f........# ..#...........###..#.#.#.#.#....@..#.....###..#.#.......#..# #..##............###..#####.#...>...#..##.......#......)..........##Y   yak (wandering)fg v#.#...÷...#.###...#.# ##...........# #...##.# ...#.#.#.#.#.###^..## #.#fg 239.6 (68.0)  A yak comes into view.Found a long sword.fg H  The yak bellows! You hear a bellow!fg Y.YYY 2 yaks (1 wandering)fg/ 6==40.6 (69fg: fgF V _A yak comes into view.fg>)  BIGSh0t the Destroyer #.# ..Y#  Octopode of Gozag  Gold: 25 ##.# ...##  Health: 55/55 ======================== #... Y...  Magic: 17/19 =====================--- #..# ...##  AC: 1Str: 9  #.#######..# .)..  EV: 17Int: 22  ###.f........# ..#  SH: 5Dex: 10  #............###..#  XL:  9 Next: 94% Place: Dungeon:7  #.#.#.#.#.#....@..#  Noise: ==-------  Time: 9240.6 (0.0)  #............###..# g);49m G) +3 rapier (venom)  #.#.......#..# #..#  Cast: Searing Ray  #............###..####  #.#...>...#..##.......  #......)..........##  YY 2 yaks (1 wandering)  #.#...÷...#.###...# .# ##...........# #...# #.# ...#.#.#.#.#.###^..## #.# The yak bellows! You hear a bellow! _A yak comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - youfgfg?BIGSh0t the Destroyer#.# ..Y#Octopode of Gozag  Gold: 25##.# ...##Health: 55/55 ========================#... Y...Magic: 19/19 ========================#..# ...##AC: 1Str: 9#.#######..# .)..EV: 17Int: 22  ###.f........# ..#SH: 5Dex: 10  #............###..#XL:  9 Next: 94% Place: Dungeon:7  #.#.#.#.#.#....@..#fgpNoise: ==-------  Time: 9240.6 (0.0)  #............###..#G) +3 rapier (venom)#.#.......#..# #..#Cast: Searing Ray#............###..#####.#...>...#..##.......#......)..........##YY 2 yaks (1 wandering)#.#...÷...#.###...#.# ##...........# #...##.# ...#.#.#.#.#.###^..## #.#The yak bellows! You hear a bellow! _A yak comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - youfg2:Okay, then.fgFfgfg. _fgR fg Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 20 darts (poison)b - Throw: dart (atropa)  c - Throw: 9 darts (curare)  d - Zap: wand of paralysis (5)  e - Zap: wand of roots (6) Spells ([,] to cycle)  f - Cast: Magic Dart  g - Cast: Searing Ray fgn  h - Cast: Fulminant Prism (4%)  i - Cast: Iskenderun's Mystic Blast (9%) Abilities ([,] to cycle)  j - Abil: Potion Petition  k - Abil: Call Merchant  l - Abil: Bribe Branch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onfg3 fg/ BIGSh0t the Destroyer#.# ..Y#Octopode of Gozag  Gold: 25##.# ...##Health: 55/55 ========================#... Y...Magic: 19/19 ========================#..# ...##AC: 1Str: 9#.#######..# .)..EV: 17Int: 22  ###.f........# ..#SH: 5Dex: 10  #............###..#XL:  9 Next: 94% Place: Dungeon:7  #.#.#.#.#.#....@..#fgx0 Noise: ==-------  Time: 9240.6 (0.0)  #............###..#G) +3 rapier (venom)#.#.......#..# #..#Cast: Fulminant Prism (4%) #............###..#####.#...>...#..##.......fg0 /#......)..........##YY 2 yaks (1 wandering)#.#...÷...#.###...#fg0 .# ##...........# #...##.# fgX1 l...#.#.#.#.#.###^..## #.#The yak bellows! You hear a bellow! _A yak comes into view.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - you _Okay, then.fgo2 fg[< fgp> fgu  BIGSh0t the Destroyer #.# ..Y#  Octopode of Gozag  Gold: 25 ##.# ...##  Health: 55/55 ======================== #... Y**.  Magic: 15/19 ==================------ #..# ***##  AC: 1Str: 9  #.#######..# ***.  EV: 17Int: 22  ###.f........# **#  SH: 5Dex: 10  #............###**#  XL:  9 Next: 94% Place: Dungeon:7 fg_ #.#.#.#.#.#....@..#  Noise: ==-------  Time: 9240.6 (0.0)  #............###..#  G) +3 rapier (venom)  #.#.......#..# #..#  Cast: Fulminant Prism (4%)  #............###..####  #.#...>...#..##.......  #......)..........##  YY 2 yaks (1 wandering)  #.#...÷...#.###...# .# ##...........# #...# #.# ...#.#.#.#.#.###^..## #.# fg:Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - you _Okay, then.Aiming: Fulminant Prism (dangerous; 4% risk of failure)  fgPress: ? - help, Q - select action, (/) - cycleDir - move targetfgy R*****fg:  BIGSh0t the Destroyer #.# ..Y#  Octopode of Gozag  Gold: 25 ##.# ...##  Health: 55/55 ======================== #... Y...  Magic: 15/19 ==================------ #..# ...##  AC: 1Str: 9  #.#######..# .)..  EV: 17Int: 22  ###.f........# ..#  SH: 5Dex: 10  #............###..#  XL:  9 Next: 94% Place: Dungeon:7  #.#.#.#.#.#....@..#  Noise: ==-------  Time: 9240.6 (0.0)  #............###..#  G) +3 rapier (venom)g;22X  #.#.......#..# #..#  Cast: Fulminant Prism (4%)  #............###..####  #.#...>...#..##.......  #......)..........##  YY 2 yaks (1 wandering)  #.#...÷...#.###...# .# ##...........# #...# #.# ...#.#.#.#.#.###^..## #.# _Okay, then.Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move targetYou conjure a prism of explosive energy!  The yak bellows!fg=fgI #.# ...#  ##.# ..Y##  #... ....  #..# Y..##  ###..# .*..  .....# ..#  .....###..#  ##  .....###..#  ..#..# #..#  .###..#  >...#..  )..........##YYally target)  ÷...# .# *   fulminant prism #...# ^..## =1.6 (1fgSA**fgW  Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, (/) - cycle  Dir - move target  You conjure a prism of explosive energy!  The yak bellows! _A fulminant prism comes into view.fg  #.# ...# ##.# ..Y## #... .... #..# Y..## #.#######..# .*..  ###.f........# ..# #.###..# #.#.#.#.#.#...@...# #..###..# #.#.#..# #..# #......###..#### #.#...>...#..##...fgC .... #......)..........##  #.#...÷...#.###...# .##.# #...# #.# #...#.#.#.#.#.###^..## #.#fg F---2fg fg . _You hear a loud crackle.fg%  #.# ...# ##.# ..Y## #... .... #..# Y..## #.#..# .*.. ###.f..# ..# #.###..# #.#.#.#.#.#.# #.###..# #.#.#..# #..# #......###..#### #.#...>...#..##. #......)..........## #.#...÷...#.###...#fg ^ .#  ###...........# #...# #.# ##...#.#.#.#.#.###^..## #.#fgf8##fgg2&..fg/3F=======3fg8fg<> _You hear an explosion! You hear a shout!fg   BIGSh0t the Destroyer #.# ...#  Octopode of Gozag  Gold: 25 ##.# ..Y##  Health: 55/55 ======================== #... ....  Magic: 11/19 =============----------- #..# Y..##  AC: 1Str: 9 #.#######..# .*..  EV: 17Int: 22  ###.f......**# ..#  SH: 5Dex: 10  #..........**###..#  XL:  9 Next: 94% Place: Dungeon:7  #.#.#.#.#.#**@**..#  Noise: =======--  Time: 9243.6 (0.0)  #..........**###..#  G) +3 rapier (venom)  #.#.......#fg <**# #..#  Cast: Fulminant Prism (4%)  #............###..####  #.#...>...#..##.......  #......)..........##    #.#...÷...#.###...# .#    ###...........# #...# #.#   ##...#.#.#.#.#.###^..## #.#   _A fulminant prism comes into view. _You hear a loud crackle. _You hear an explosion! You hear a shout!  fg Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move target, f - youfgQ ..*###*.*@***.*###*.fg..###**.@****.###**.fgܑC@***fg&\*.**fgV   BIGSh0t the Destroyer #.# ...#  Octopode of Gozag  Gold: 25 ##.# ..Y##  Health: 55/55 ======================== #... ....  Magic: 11/19 =============----------- #..# Y..##  AC: 1Str: 9 #.#######..# .*..  EV: 17Int: 22  ###.f........# ..#  SH: 5Dex: 10 fg  #............###..#  XL:  9 Next: 94% Place: Dungeon:7  #.#.#.#.#.#..@....#  Noise: =======--  Time: 9243.6 (0.0)  #............###..#  G) +3 rapier (venom)  #.#.......#..# #..#  Cast: Fulminant Prism (4%)  #............###..####  #.#...>...#..##.......  #......)..........##    #.#...÷...#.###...# .# fg: .   ###...........# #...# #.#   ##...#.#.#.#.#.###^..## #.#   _You hear a loud crackle. _You hear an explosion! You hear a shout!  fg Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move targetfg >You conjure a prism of explosive energy!fgd p #.# ...#  ##.# ..Y##  #... ....  #..# Y..##  #.#######..# .*..  .......# ..#  .......###Y*#  ##  .......###..#  ....#..# #..#  ...  >...#  fgO .).....Y   yak  ÷...#.# .# *   fulminant prism (unaware)  ......# #...# ^..## ===----4.6 (1fg U**fg n explosion! You hear a shout!  Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, (/) - cycle  Dir - move target  You conjure a prism of explosive energy! _A fulminant prism comes into view.fgP #.# ...# ##.# ..Y## #... .... #..# Y..## #.#..# .*.. ###.f.# ..# #.###Y*# #.#.#.#.#.#.# #.###..# #.#.#..# #..# #....fgQ###..#### #.#...>...#..##. #......)..........## #.#...÷...#.###...# .# * ###...........# #...# #.# ###...#.#.#.#.#.###^..## #.#fgUfg_u.*Y*fgQ`T-------5fgzhU**fgke _Your fulminant prism crackles loudly.fg-  .#  #.# ... ##.## ..Y## #... .... #..# Y..## #.#######..# .*.. ###.>.# ..# #..........@.###.*# #.#.#.#.#.#....Y..# #............###..# #.#.......#..# #..# #............###..#### #.#...>...#..##.......fg  #......)..........## #.#...÷...#.###...# .# # ###...........# #...# #.#fg fg { Y#####You hear an explosion!fg({ Y.....  You feel a bit more experienced.fg-fg7BIGSh0t the Destroyer.#Octopode of Gozag  Gold: 25 #.# ...#Health: 55/55 ========================##.## ..Y##Magic: 12/19 ===============---------#... ....AC: 1Str: 9#..# Y..##EV: 17Int: 22#.#######..# .*..SH: 5Dex: 10###.>........# ..#XL:  9 Next: 103% Place: Dungeon:7#..........@.###.*#Noise: =======--  Time: 9246.6 (1.0)#.#.#.#.#.#...Y...#G) +3 rapier (venom)#.........fg9[m...###..#Cast: Fulminant Prism (4%) #.#.......#..# #..##............###..#####.#...>...#..##.......Y   yak#......)..........###.#...÷...#.###...#.# # ###...........# #...##.#You conjure a prism of explosive energy! _A fulminant prism comes into view. _Your fulminant prism crackles loudly.You hear an explosion!  You feel a bit more experienced. _You hear an angry growl.fgl:I _Your fulminant prism crackles loudly.hear an explosion!  You feel a bit more experienced. _You hear an angry growl.  Your Alchemy skill increases to level 6!You have reached level 10!fg/  --more--fgŵ61/6120=-1010 1% fgfgR _You feel stronger.fgCL  BIGSh0t the Destroyer .# Octopode of Gozag  Gold: 25  #.# ...#  Health: 61/61 ======================== ##.## ..Y##  Magic: 8/20=========--------------- #... ....  AC: 1Str: 10 #..# Y..##  EV: 17Int: 22 #.#######..# .*..  SH: 5Dex: 10 ###.>.......*# ..#  XL: 10 Next:  1% Place: Dungeon:7 #..........@*###.*#  Noise: =======--  Time: 9246.6 (0.0) fgLV#.#.#.#.#.#.**Y**.#  G) +3 rapier (venom) #...........*###*.#  Cast: Fulminant Prism (4%)  #.#.......#.*# #..#  #............###..####  #.#...>...#..##.......  Y   yak #......)..........##  #.#...÷...#.###...# .# # ###...........# #...# #.#You have reached level 10! _You feel stronger.fgiM/Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move target, f - yakAim: a yak (heavily wounded)fg*....Y...###..  There is a wall there.fg *@****Y***#*****fg   BIGSh0t the Destroyer .# Octopode of Gozag  Gold: 25  #.# ...#  Health: 61/61 ======================== ##.## ..Y##  Magic: 8/20=========--------------- #... ....  AC: 1Str: 10 #..# Y..##  EV: 17Int: 22 #.#######..# .*..  SH: 5Dex: 10 ###.>........# ..#  XL: 10 Next:  1% Place: Dungeon:7 #..........@.###.*#  Noise: =======--  Time: 9246.6 (0.0) fgf 0#.#.#.#.#.#...Y...#  G) +3 rapier (venom) #............###..#  Cast: Fulminant Prism (4%)  #.#.......#..# #..#  #............###..####  #.#...>...#..##.......  Y   yak #......)..........##  #.#...÷...#.###...# .# # ###...........# #...# #.#You have reached level 10! _You feel stronger.Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move targetYou conjure a prism of explosive energy!fg 8 .# #.# ...#  ##.## ..Y##  #... ....  #..# Y..##  #.#######..# .*..  ###.>..# ..#  #......###.*#  #.#.#.#.#.#..Y....#  *###..#  fg #.#.......#..# #..# #......# #.#...>...#..# (ally target) #......)...... *   fulminant prism #.#...÷...#.###...#   #...# ===----7.6 (1fgn 8*fg b _A fulminant prism comes into view.fg[ .# #.# ...# ##.## ..Y## #... .... #..# Y..## #.#..# .*.. ###.>.# ..# #.###.*# #.#.#.#.#.#..Y....# #...........*###..# #.#.......#..# #..# #............###..####fgԯ #.#...>...#..##. #......)..........##* #.#...÷...#.###...# . ## ###.# #...# #.fgfg޻vY.**fgT-------8fgV**fge _Your fulminant prism crackles loudly.fgl ) .# #.# ...# ##.###..Y## #.... .... #..# Y..## #.#..# .*.. ###.>.# ..# #.Y###.*# #.#.#.#.#.#.#fgB  #...........*###..# #.#.......#.# #..# #............###..#### #.#...>...#..##. #......)..........##* #.#...÷...#.###...## ###.# #...# #fg fg fg F ########.#####  yak  Your fulminant prism explodes!The blast of energy engulfs the yak!!fg% .Y............  The yak is almost dead.fg 'F=======9fg.fg2F _You hear an angry hiss. You hear an angry growl.fgVG .#  #.# ...# #.###..Y##.... ....  #..# Y..## #.#######*..##.>..# ...........Y.###.*#.#.#.#.#................###.#.......#..# #...........###..#####...>...#..##............)..........## #.#...÷...#.###...fg!#fgfg^fgY.YY 2 yaksfgcG-------50fgfg[V _A yak comes into view.fgEB5  You hit the yak.fg#EfgGN$Y.   yakfgW 85=------1.7 (1.1 _You kill the yak!Your Dodging skill increases to level 4!fgs`fgco _Your Translocations skill increases to level 3!fg7p  BIGSh0t the Destroyer  Octopode of Gozag  Gold: 25  .#  Health: 61/61 ======================== #.# ...#  Magic: 4/20====-------------------- ##.###..Y##  AC: 1Str: 10 #.... ....  EV: 18Int: 22 #..# Y..##  SH: 5Dex: 10 #.#######..# .*..  XL: 10 Next:  5% Place: Dungeon:7 ###.>....@$**# ..#  Noise: =--------  Time: 9251.7 (0.0) #..........**###.*#  G) +3 rapier (venom) fg8#.#.#.#.#.#****Y..#  Cast: Fulminant Prism (4%)  #..........**###..#  #.#.......#.*# #..#  #............###..####  Y   yak #.#...>...#..##.......  #......)..........##  #.#...÷...#.###...# _You kill the yak!Your Dodging skill increases to level 4! _Your Translocations skill increases to level 3!fg9Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move targetfgF v******Y**fgBBIGSh0t the DestroyerOctopode of Gozag  Gold: 25 .#Health: 61/61 ========================#.# ...#Magic: 4/20====--------------------##.###..Y##AC: 1Str: 10#.... ....EV: 18Int: 22#..# Y..##SH: 5Dex: 10#.#######..# .*..XL: 10 Next:  5% Place: Dungeon:7###.>....@$..# ..#Noise: =--------  Time: 9251.7 (0.0)#............###.*#G) +3 rapier (venom)#.#.#.#.#.#.*..Y..#[4fgC0mCast: Fulminant Prism (4%) #............###..##.#.......#..# #..##............###..####Y   yak (unaware, ally target)#.#...>...#..##.......*   fulminant prism#......)..........###.#...÷...#.###...# _Your Translocations skill increases to level 3!Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move targetYou conjure a prism of explosive energy!  A fulminant prism comes into view.fg Ea5====2.7 (1fgFNV**fgxR  Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, (/) - cycle  Dir - move target  You conjure a prism of explosive energy!  A fulminant prism comes into view. _The yak is distracted by your dazzling golden aura.fgr] # .# . #.# ...# ##.###..Y## #.... .... #..# Y..## #.#..# .*.. ###.>...@.$..# ..# #.###.*# #.#.#.#.#.#.*..Y..# #............###fgw..# #.#.......#.# #..# #............###..#### #.#...>...#..##.* #......)..........##  #.#...÷...#.###...#fg **The yak is no longer distracted by gold.  The yak is distracted by your dazzling golden aura.fg0---3fglV**fgce _Your fulminant prism crackles loudly.fg  .#  #.# ...# ##.###..Y## #.... .... #..# Y..## #.#..# .*.. ###.>....@$..# ..# #.###.*# #.#.#.#.#.#.*..Y..# #............###.fgF.##.#.......#.#............###..#### #.#...>...#..##. *#......)...... fg|fg##############)fgw $.........Y....YYour fulminant prism explodes!fgCF=======4fgfgs#0 _You hear an angry hiss. x2fg*   BIGSh0t the Destroyer  Octopode of Gozag  Gold: 25  .#  Health: 61/61 ======================== #.# ...#  Magic: 1/20=----------------------- ##.###..Y##  AC: 1Str: 10 #.... ....  EV: 18Int: 22 #..# Y..##  SH: 5Dex: 10 #.#######..# .*..  XL: 10 Next:  5% Place: Dungeon:7 ###.>....@$**# ..#  Noise: =======--  Time: 9254.7 (0.0) #..........**###.*#  G) +3 rapier (venom) #.#.#.#.#.#****Y[34fg, m..#  Cast: Fulminant Prism (4%)  #..........**###..#  #.#.......#.*# #..#  #............###..####  Y   yak #.#...>...#..##.......  #......)..........##  #.#...÷...#.###...# _Your fulminant prism crackles loudly.Your fulminant prism explodes! _You hear an angry hiss. x2  Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move targetfgv******Y**fgJ   BIGSh0t the Destroyer  Octopode of Gozag  Gold: 25  .#  Health: 61/61 ======================== #.# ...#  Magic: 1/20=----------------------- ##.###..Y##  AC: 1Str: 10 #.... ....  EV: 18Int: 22 #..# Y..##  SH: 5Dex: 10 fgZK #.#######..# .*..  XL: 10 Next:  5% Place: Dungeon:7 ###.>....@$..# ..#  Noise: =======--  Time: 9254.7 (0.0) #............###.*#  G) +3 rapier (venom) #.#.#.#.#.#....Y..#  Cast: Fulminant Prism (4%)  #............###..#  #.#.......#..# #..#  #............###..####  Y   yak #.#...>...#..##.......  #......)..........##  #.#...÷...#.###...# _You hear an angry hiss. x2  Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, (/) - cyclefgK Dir - move targetYou conjure a prism of explosive energy!  A fulminant prism comes into view.fgT v .#  #.# ...#  ##.###..Y##  #.... ....  fgwU A#..# Y..##  #.#######..# .*..  ###.># ..#  #....###.*#  fgU Q#.#.#.#.#.#.*.Y...#  #....###. #.#.......#..# fgV  #............# fg;V (ally target) #.#...>...#..#fgV & *   fulminant prism #......)... ÷fgW ===----5.7 (1Fulminant Prism (4%) fgt` fgd   Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, (/) - cycle  Dir - move target  You conjure a prism of explosive energy!  A fulminant prism comes into view. _The yak is no longer distracted by gold.fgD} # .# . #.# ...# ##.###..Y## #.... .... #..# Y..## #.#..# .*.. ###.>...@.$..# ..# #.###.*#fgE #.#.#.#.#.#.*.Y...# #............###..# #.#.......#.# #..# #............###..#### #.#...>...#..##.* #......)..........##  #.#...÷...#.###...#fguIfgR*Y.*fg!ST-------6fg]8*fg`e _Your fulminant prism crackles loudly.fgUOy# .# .. #.# ...# ##.###..Y## #.... .... #..# Y..## #.#..# .*.. ###.>..@..$..# ..# #.###.*# #fg3P #.#.#.#.#.#.*Y....# # #............#..# # #.#.......#..# #..# # #............###..#### # #.#...>...#..##.* #fgP #......)..........## # #.#...÷...#.###...#fg.....$..# ..# #.....@.....Y###.*# ## #.#.#.#.#.#.......# .# #............###..# .# #.#.......#..# #..# .# #............###..#### .# fg֯ #.#...>...#..##....... .# #......)..........## .# #.#...÷...#.###... .##### ###...........# #...# fg fg|4Y. fgº252=-------8 fg fg8 fgJ  .# .. #.# ...# ##.###..Y## #.... ....  # #..# Y..##  #.#..# .*..  ###.>.....$..# ..# #.Y.###.*#   fg #.#.#.#.#.#.# # #............###..# # #.#.......#..# #..# # #............# # #.#...>...#..##. # #......)...... # #  fgB  fg 4Y. fg F-------9 fg  fgɘ  fgT .#  #.# ...# ##.###..Y## #.... .... # #..# Y..## #.#..# .*.. ###.>.....$..# ..# #.Y..###.*#  #.#.#.#.#.#.#  fg#............###..#  #.#.......# #........ #.#...>...#..##.  #......)..... #.#...÷...#.#...#  fg fg2]Y.  fg'60 fgy fg fgM  You closely miss the yak.The yak is heavily wounded. fgMl44-------===1.8 (1.1 fgYV fgX( _The yak gores you! fg  You hit the yak. The yak is poisoned. You squeeze the yak.  The yak is severely wounded. fgG D  yak (very poisoned)D   steam dragon (wandering)The yak gores you but does no damage. fgvM=--2.9 fg fg^_ _A steam dragon comes into view. fgc   You hit the yak. The yak looks as sick as possible!  The yak is almost dead. fgOD. extremely poisoned)D fg5-------3=--30 fg fg!I _The yak misses you. fg޾ :  You puncture the yak! fg\  fg@ k.$ fg6 25 =105.0 (1.1 _You kill the yak! fg  fg m _Your Spellcasting skill increases to level 7! fgX C##.# ..#.# ...# ##.###..Y## #.... ....# #..# Y..## #.#######..# .*..###.>.....$..# ..# #........$...###.*# # #.#.#.#@#.#.......# # #............###..# # fgY $ #.#.......#..# #..# # #............###..#### # #.#...>...#..##....... # #......)..........## # #.#...÷...#.###... ##### ###...........# #...# ....####...#.#.#.#.#.###^.## fgb Q-60 _ fgg  fgjh  fglP(..#.# ...# ###.###..Y##. #.... .... ##. #..# Y..## # #.#######..# .*.. ####.>.....$..# ..# #........$...###.*# ## #.#.#.#.#.#.......# .# fgQ #.....@......###..# .# #.##..# #..# .# #.....###..#### .# #.#...>...#..##....... .# #......)..........## .# #.#...÷...#.###...  fgwQ.##### ###...........# #...# .....####...#.#.#.#.#.###^.##...................).....# fgS fgG^DD   steam dragon fgo_@-7 fgg fgj fg\  ###.###..Y## .. #.... .... .# #. #..# Y..## .# #.#######D.# .*.. #####.>.....$..# ..# #........$...###.*# ### #.#.#.#.#.#.......# ..# #............###..# #.# #.# fg#..# #..# #.# #.....###..#### #.# #.#...>...#..##....... #.# #......)..........## #.# #.#...÷...#.###... #.##### ###...........# #...# ......####...#.#.#.#.#.###^.## #.......................).....# #####..#######.#..).######....# fg fg fgM.D fgBT6=8 fg  fg~ fgiy .. #.... .... #.# #. #..# Y..## ..# #.#######..# .*.. ######.>....D$..# ..# #........$...###.*# #### #.#.#.#.#.#.......# ...# #............###..# ##.# #.##..# #..#  #.# #.....###..###  #.# #.#...>...#..##......  #.# #......)..........##  fg:3 #.# #.#...÷...#.###... ##.##### ###........... #...# .......####...#.#.#.#.#.###^..## ##.......................).....#  #####..#######.#..).######....# #..# #...#)## #....## fg fgg L.D fg1&9 fg/ fgfgE#.### Y..## .#######..# .*.. #####.>.....$.#  #.......D$...###.* #####.#.#.#.#.#....... ...............### ###.##..#  ....###..####.#.@.>...#..##...........)..........## #.#...÷...#.###...# ##.##### ###...........# fg%.......####...#.#.#.#.#.###^## ##.......................).....  #####..#######.#..).######S   water moccasin (wandering) #..# #...#S## ####.#.# ..fgfgvHS)fg4=70Fulminant Prism (4%) fgfgfgaS.######.*.. #####.>.....$..# ..#  #.......D$...###.* #####.#.#.#.#....... ...#............### ##.##..#  #.....###..####...>...#..##......#...@..)..........## #...÷...#.###...# ##.##### ###...........# .......####...#.#.#.#.#.###^## ##.......................)..... fgac #####..#######.#.S).###### #..# #...#)## ###.#.# .. #.#.########...##fgrJ(catching breath)fgM|> ******S   water moccasin (wandering)  The steam dragon breathes steam at you.fgfg....§§§§§@.Sfghs7=====1fgfgS _The ball of steam misses you.fg- #######.>.....$..# ..# #.......D$...###.*# ##### #.#.#.#§#.#.......# ....# #......§.....###..# ###.# #.#...§...#..# #..#  #.# #....§.......###..## #.# #.#..§>...#..##..... #.# #...§..)..........## #.# #.#@..÷...#.###... ###.##### ###...........# #...# ........####...#.#.#.#.#.###^..## ###.......................).....#  #####.fg. .#######.#..S.######....# #..# #...#)## #....# #..# ###.#.# #..... #..# #.#.########...# #..# #.#.............fg 1 fg 3 fg4 fg? .#D#.#§§§..§...§§S)fg0@ E----2fg@I fg]N fg....# #.#######..# .*. ##### ###.>.....$..# ..# #  #........$...###.*# ###### #.#.#.#D#.#.......# .....# #....§§§.....###..# ####.# #.#..§.§..#..# #.. #.#fgd #....§§§.....###..# #.# #.#..§>...#..##.... #.# #.@.§..)..........#  #.# #.#.§.÷...#.###...# ####.##### ###...........# #... ...####...#.#.#.#.#.###^ ####...............S.......).....#####..#######.#..).######.... #..# #...#)## # #..# ###.#.# #.... #..# #.#.########fgfgfgS.....§#§#D.§§§§.§§.§§.§...S#.#.....#D   steam dragon (catching breath)S   water moccasinfgYQ=---3fgmfg&8 _The water moccasin hisses angrily.fg########.>.....$..# . .#  #....###.* .###### #.#.#§#§#.#....... ......# #....§D.§....###.. #####.# #.#.§§§§..#..# #.. # #.# #.....§§.....###.. # #.# #.#.§§>...#..##... # #.#fg{ #..§...)...... # #.# #@#§§.÷...#.###... #####.##### ###...........# #... ..........####...#.#S#.#.#.###^.. #####.......................)....  #####..#######.#..).###### #..# #...#)## # #..# ###.#.# # #..# #.#.######## #..# #.#........fgfgfgffgfg ...#§#§§§.§..§§D§..§>..§..).§.fg h8=-4fg]fgfgZ  ........$...###.*######.#.#§#.#....... ........§§§.§....### ######...§§..#..#  ..D§.§.....###..§§§..#..##..§§..).......#S..÷...#.### #####.##### ###@.§........# fg\ Q..........####...#.#.#.#.#.###^ #####.......................)..  #####..#######.#..).###### #..# #...#)## ##.#.#  #.#.########S   water moccasin#.......... #####fg fgC fg% 7......§.§...§..D..>...S.§fg% @-5fg7+ fg, fgN`~.###### #.#.#.#.#.#...... .......# #............### .#####.# #.#.§.§...#..# # .# #.# #....§.......### .# #.#fg0a= #.#D..>...#.. .# #.# #..§...)...... .# #.# #.#...÷...#.### .#####.##### ###.S.§.......# # ...........####.@.#.#.#.#.#.###^ ######.......................). #####..#######.#..).###### #..# #...#)## # #..# ###.#.# # #..# #.#.######## #..# #.#........ #... ##### ##.# #..fgdfgsy.S(catching breath)fg|- *****S   water moccasin  The steam dragon breathes steam at you.fg.......#.§......#..§§...§@.....§§§#..###fgs5=======6fg> fg* _The ball of steam misses you. The water moccasin closely misses you.fg'D.###### #.#.#.#.#.# #.# #.### #.#####.# #.#.§.§...#..# # #.# #.# #....§.......### #.# #.# #.#D..>...#..## #.# #.# #..§...) #.# #.# #§#...÷...#.### #.#####.##### ###§fgv(.# # #.####@§S#.#.#.#.#.###^#........§§§.) #####..#######.#..).###### #..# #...#)## # #..# ###.#.# # #..# #.#.# #..# #.# #... #####fg)l ##.# #fg,fg3..#...Sfg537---------7fg;fg>D _You are engulfed in a cloud of scalding steam.fg% ##.......# #............##  #.#####.# #.#.§.§...#..#  #.# #.# #....§.......#  #.# #.# #.#D..>...#..  #.# #.# #..§...)......  #.# #.# #§#...÷...#.###  #.#####.##### ###...........# #  #...........####§§.#.#.#.#.#.###  #######........@§S............). #####..#######.#..).###### #..# #...#)## # #..# ###.#.# #fg  #..# #.#.####### #..# #.#........ #... ##### ##.# #.. ..# #.##.###fg S  You are engulfed in a cloud of scalding steam.fg #.§.#.#.S§.....##.#.fg! w3-----------8fg( fg + R _The water moccasin is engulfed in a cloud of scalding steam.fgD#.# #. #.#####.# #.#.§.§...#..# #.# #.# #....§. #.# #.# #.#D..>...#.. #.# #.# #..§...) #.# #.# #§#...÷...#.fg* #.#####.##### ###.§.#  #.####§§.#.#.#.#.#. #§S§.....) #####..#######.#..). #..# #...#)##  #..# ###.#.# #..# #.#. #..# #.# #... ##### ##.# # ..# #.##.fgfg@).#..#D....§.#.#S§.....##.#D   steam dragon (wandering)S   water moccasinfg/259fgfgfg7d ###.......# #............# BIGSh0t the Destroyer  #.#####.# #.#.§.§...#..# Octopode of Gozag  Gold: 25  #.# #.# #....§.......# Health: 33/61 ============------------  #.# #.# #.#D..>...#..# Magic: 1/20=----------------------- fgd n #.# #.# #..§...)...... AC: 1Str: 10  #.# #.# #§#*..÷...#.## EV: 18Int: 22  #.#####.##### ###D**........#  SH: 5Dex: 10  #...........####***#*#.#.#.#.## XL: 10 Next: 10% Place: Dungeon:7  #######.......@S*****.........) Noise: ---------  Time: 9279.0 (0.0) #####..#######.#..).##### G) +3 rapier (venom) #..# #...#)##  Cast: Fulminant Prism (4%) fgCe  #..# ###.#.#  #..# #.#.###### #..# #.#....... D   steam dragon (wandering) #... #####... S   water moccasin ##.# #...... ..# #.##.##fgye You are engulfed in a cloud of scalding steam. _The water moccasin is engulfed in a cloud of scalding steam.  fge Aiming: Fulminant Prism (dangerous; 4% risk of failure)  fge Press: ? - help, Q - select action, (/) - cycleDir - move target, f - steam dragonfge PAim: a steam dragon (wandering, hasn't noticed you)fg .D*.**#.S****.fg:**fgh###.......# #............# BIGSh0t the Destroyer  #.#####.# #.#.§.§...#..# Octopode of Gozag  Gold: 25  #.# #.# #....§.......# Health: 33/61 ============------------  #.# #.# #.#D..>...#..# Magic: 1/20=-----------------------  #.# #.# #..§...)...... AC: 1Str: 10  #.# #.# #§#...÷...#.## EV: 18Int: 22  #.#####.##### ###D..........#  SH: 5Dex: 10  #...........####.§.#.#.#.#.#.## XL: 10 Next: 10% Place: Dungeon:7 fg #######.......@S§.............) Noise: ---------  Time: 9279.0 (0.0) #####..#######.#..).##### G) +3 rapier (venom) #..# #...#)##  Cast: Fulminant Prism (4%)  #..# ###.#.#  #..# #.#.###### #..# #.#....... D   steam dragon (wandering) #... #####... S   water moccasin ##.# #...... ..# #.##.## _The water moccasin is engulfed in a cloud of scalding steam.  Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move targetYou conjure a prism of explosive energy!  A fulminant prism comes into view.fgT    #.# #.#  #.# #.# >  #.# #.# #..§...)  #.# #.# #§#...÷  .##### ###....  .....####.D.#  ...*.fg) #####..#####) #..# #...#)##  #..#  #..#  #..#  #... (ally target) ##.# *   fulminant prism ..# fguv===80.0 (1Fulminant Prism (4%) fgEC**fg+Aiming: Fulminant Prism (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - move target  You conjure a prism of explosive energy!  fgA fulminant prism comes into view. _The water moccasin closely misses you. The water moccasin barely misses you.fg  You hit the water moccasin but do no damage.Your grab misses the water moccasin.The water moccasin is lightly wounded.fg ..#.#D*....##.#*The water moccasin misses you.4=--1.1 (1.1fg_U**fg e _Your fulminant prism crackles loudly.fg   _Your fulminant prism crackles loudly. barely miss the water moccasin. You grab the water moccasin.  You squeeze the water moccasin, but do no damage.The water moccasin is lightly wounded.  You constrict the water moccasin! The water moccasin barely misses you.fg  2=--You block the water moccasin's attack.  Your fulminant prism explodes!  --more--fgKm ##########    The blast of energy engulfs the steam dragon!  The steam dragon is heavily wounded.blast of energy engulfs the water moccasin!fg.....SD...  The water moccasin is almost dead.========2.2fg3< _You hear an angry growl.fgƲrYou barely miss the water moccasin. You squeeze the water moccasin.fg<fgQDD.fg25 2=-------3.3fgfg. fgqL_You kill the water moccasin!fgQS   You barely miss the steam dragon.The steam dragon is heavily wounded.28---------4.4fgQ[ fg^^ M _The steam dragon bites you. The steam dragon claws you.fg (catching breath)You barely miss the steam dragon.The steam dragon is heavily wounded.fg1     #.# #.#  #.# #.# >  #.# #.# #..§...)  #.# #.# #§#...÷  .##### ###....  .....####...#.#  .......@D......) #####..#######.#..) #..# #...#)##  #..#   #..#  #..#  #...  ##.#  ..# The steam dragon breathes steam at you.fgd    #.# #.#  #.# #.# >  #.# #.# #..§...)  #.# #.# #§#...÷  .##### ###....  .....####...#.#  .......@D......) #####..#######.#..) #..# #...#)##  #..#  #..#  #..#  #...  ##.#  ..#  ***  The ball of steam hits you!fgQE.##..........§§@####§fgF12---------=======50fgzPfg"RV _* * * LOW HITPOINT WARNING * * *fg (very poisoned)  You hit the steam dragon. The steam dragon is poisonedr squeeze misses the steam dragon.The steam dragon is severely wounded.You are engulfed in a cloud of scalding steam.  You die...  Your body crumbles into a pile of gold.fgMu0/61 -----------fg/b/  --more--fgfgAInventory: 32/52 slots Hand Weapons (go to first with ))  G - a +3 rapier of venom (weapon)  i - a +0 battleaxe of flaming  E - a +3 hand axe Missiles (go to first with ()f - 20 poisoned darts  C - an atropa-tipped dart  F - 9 curare-tipped darts Jewellery (go to first with "=)  t - an amulet of reflection (around mantle)  v - a +5 ring of evasion (left tentacle)w - an amulet of regeneration Wands (go to first with /)p - a wand of paralysis (5)  q - a wand of roots (6) Scrolls (go to first with ?)a - 4 scrolls of enchant armour  g - 2 scrolls of fear  j - a scroll of vulnerability {unknown}  k - 3 scrolls of teleportation  m - 2 scrolls of noise  n - 2 scrolls of fog [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exitfgB7[top]fg< fg ,fg fg @Goodbye, BIGSh0t.3668 BIGSh0t the Destroyer (level 10, 0/61 HPs)Began as an Octopode Conjurer on Dec 21, 2024.Was an Initiate of Gozag.Engulfed by a steam dragon's steam (12 damage)... on level 7 of the Dungeon.The game lasted 00:20:23 (9287 turns). Best Crawlers -1.59874334 freshwater VSCj-27 escaped with the Orb2.53115580 tswnHuSh-27 escaped with the Orb3.32457476 tswnTrRe-27 escaped with the Orb4.26687813 tswnSpSh-27 escaped with the Orbfg= 5.26460741 tswnMDHs-27 escaped with the Orb6.26319591 MollyMollu OpFi-27 escaped with the Orb7.25873036 tswnMDRe-27 escaped with the Orb8.25355277 MollyMollu OpFi-27 escaped with the Orb9.24699432 MollyMollu OpFi-27 escaped with the Orb  10.23823169 MollyMollu OpFi-27 escaped with the Orb  11.23737872 oddsox OpCA-27 escaped with the Orb  12.23156942 tswnMDSh-26 escaped with the Orb  13.22614997 MollyMollu OpFi-27 escaped with the Orbfgfg6fg? [?25h[?0c [?1051l[?1052l[?1060l[?1061l