:jm Player: Bardeeno Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.18:47:30.ttyrec Time: (1782240450) Tue Jun 23 18:47:30 2026 :j= v[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c:j^ Welcome, Bardeeno. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Human s - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Humans are natural explorers. Discovering new places refreshes and invigorates them. They are otherwise completely average. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Human Fighter:j%:j:j nWelcome, Bardeeno the Mountain Dwarf. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudes:jYWSpace - Change species ? - Help Tab - Human Fighter:jP:j:j"Bardeeno the TinkererMountain DwarfHealth: 14/14 ========================Magic: 3/3========================AC: 2Str: 12EV: 10Int: 15SH: 0Dex: 8XL:  1 Next:  0% Place: Dungeon:1:j#Noise: ---------  Time: 0.0 (0.0)a) +0 hammerCast: Kinetic Grapnel:j)#        ###  +@+  ###        :j4:j8Welcome, Bardeeno the Mountain Dwarf Forgewright.Are you destined to find the terrific Orb of Zot, or to die trying?:jC:jKPress ? for a list of commands and other information.:j*[ _Found a staircase leading out of the dungeon.:j^(##.#.'#.#:j -:jk.+1.0 (1:jS2:jA5 _You open the door.:j+ #.###....#'..#...:#####:j1 :j2 &2:jF7 :j9  _You open the door.:j?< _Found a parchment of Construct Spike Launcher.:jK ###  # ..###  #.###....#  :j֯&#.'<@..#  #.###...:#  :j[# .####  ## :j:jH-3 _:jj:jQ _There is an open door here.:j##### # ...### #.###....# #.'<'@.# #.###...:# # ..#### ####:j :j\-4 _:j4:j:jo###### ...####.###....####'<'..#.....#.###@..:#....########## :ju:j x:jx5:j}:j~:jm ##### # ...### #.###....###.'<'..#.#.###.@.:# #.....#### ####### 6:j :jB :j`###### # !...### :j0`#.###....#####.#.'<'..#.#.###..@:# :jP`#.....#### ####### :j?m:jo&7:jt:j W _Found 2 purple potions.:j}###### # !...### #.###....#####.##.'<'..#.#.###...@# #.....#### ####### :jR8:jp _You see here a parchment of Construct Spike Launcher.:jV ###### # !...### #.###....#####.# #.'<'..#. #.###..@:# #.....#### #######9 _:j ####### # !...### #.###....#####.# #.'<'..#. #.###...@# #.....#### ####### :j :j /10.0 (1.0):j :j=  :jl }_You see here a parchment of Construct Spike Launcher.!:jA parchment of Construct Spike Launcher. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. You found it on level 1 of the Dungeon. Stash search prefixes: {book} Menu/colouring prefixes: identified useless_item spellbook book  SpellsTypeLevelKnown  a - Construct Spike Launcher Forgecraft2 yes Select a spell, or (g)et.(:jABardeeno the TinkererMountain DwarfHealth: 14/14 ========================Magic: 3/3========================######AC: 2Str: 12# !...###EV: 10Int: 15#.###....#####.#SH: 0Dex: 8#.'<'..#........XL:  1 Next:  0% Place: Dungeon:1#.###...@#Noise: ---------  Time: 10.0 (1.0)#.....####a) +0 hammer#######Cast: Kinetic Grapnel (:j_Found a parchment of Construct Spike Launcher. _There is an open door here. _Found 2 purple potions. _You see here a parchment of Construct Spike Launcher. _You see here a parchment of Construct Spike Launcher.  You pick up a parchment of Construct Spike Launcher and begin reading...(:j(:jA&1(:j!(:jt~ _There is an open door here. _Found 2 purple potions. _(:j__You see here a parchment of Construct Spike Launcher(:j.  You pick up a parchment of Construct Spike Launcher and begin reading... _Unfortunately, you learned nothing new or useful.(:jlX .###### .!...### .###....#####.#'<'..#@........###....#####.......###########(:jC(:j &2(:j(:j(:j2 zM .###### (:j -..!...### ###...@#####.#.'<'..#......###....#####..#.....########(:j (:j( &3(:j“ (:j (:j N#.###### #..!...### #.###..@.#####.# #.'<'..#. #.###....#####.. #.....### #######(:jy)(:j/,&4(:j1(:jH4):jh, #.###### #..!...### #.###.@..#####.# #.'<'..#. #.###....#####.. #.....#### #######):jMp):jr&5):jv):jx):jJ #.###### #..!...### #.###@...#####.#):jU #.'<'..#. #.###....#####.. #.....#### #######):j):j &6):j<):j):j\CM###### #..!.@.### ###....#####.##.'<'..#......#.###....#####..#):j-):j&7):jg):j  #.###### #..!@..### #.###....#####.# #.'<'..#. #.###....##.. #.....#### #######):jA ):ji &8):j ):j ):jO       #   #.######  ):j\O #..@...###   #.###....#####.#   #.'<'..#.   #.###....####.. ):jOW  #.....####  ):jOZ #######    ):jU):jX&9):j\):j c):jd,20.0 (2):jh):jjT _d - 2 purple potions+:ja+:j'+:jr+:j2N _There are no items here.,:jF   .l .. #. #. #.  #.  #.######,:jcG   #.@....###   #.###....#####.#   #.'<'..#.   #.###....#####..  ,:jG 0 #.....####   #######l   frilled lizard (asleep)    ,:jO ,:jGQ +1.0 (1,:j}W ,:jY _ _You encounter a frilled lizard.-:jU^   .l#  ...  #.#  #.#  #.#  #.#  #.######  #@.....###  #.###....#####.#  #.'<'..#.  #.###....#####..  #.....####  #######   2-:j7  .l#..#.######.....######....#####.#'<'..#........###....#######-:j{7 I  -:j= -:j@ &3-:j=E -:jG .:jߠM l#... ###### .....### ###....#####.#'<'..#......  #.###....#####..##l   frilled lizard (asleep).:j&4.:jȧ.:jS.:j]E#..l#... ###### .....### ###....#####.#'<'..#......###....#####.......###########.:jVe.:jg&5.:j&m.:jn.:jt ]##..l#... ###### .....### ###....#####.#'<'..#......###....#####.......###########6.:jp###..l#... ###### .....######....#####.#'<'..#......###....#####.......###########.:jVp7Kinetic Grapnel/:jS #.####....l##... ######.....######....#####.#'<'..#......###....#####.......####/:jZ/:j[&8/:jn/:j}|# #.##.###.. #....l####.##..........#######.....### ###....#####.#'<'..#......###....#####../:jj/:j&9/:j/:jO/:j]F N  #.#####.. l#####....@.....##.###.############ .....######....#####.#'<'..#....../:jN Qll/:jP /=30/:jNW /:jX \ _The frilled lizard closely misses you.2:j,R3--1.4 (1.42:j[x _You closely miss the frilled lizard. The frilled lizard bites you.5:jWH#4==2.8 _You closely miss the frilled lizard. The frilled lizard barely misses you.7:jagq  You hit the frilled lizard but do no damage.7:jghW3--4.27:jjm7:jDoz _The frilled lizard closely misses you. The frilled lizard bites you.?:jp ?:jq ?:ju ?:jx n _Sorry, you're not good enough to have a special ability.A:jQ .  You sock the frilled lizard!A:j&(A:jMi85.6Kinetic GrapnelA:jA:jR _You kill the frilled lizard!B:jj CM  B:j +# #.##########........####.#.........#.###.###### B:jȑ  B:j # #.##.#B:j B:j+ c4==-60B:j B:j¡ C:j   #.#  #.#  #.#  #.#  #.#C:j[  # #.#  #.###.  #...@.####.#  #C:j.#  #.###.###### C:j # #.# C:j^ #.# C:jK #.#C:j8*  C:jUc#.######  C:jP#......###   #.###....#####.#C:j[C:js@-7C:jC:jC:j   #.#  #.#  #.#  #.#  #.#C:j  # #.#  #.###. C:j& #..@..####.#  #C:jJ/.# C:jo #.###.######  #C:j. #.# # #.#C:j7  #.#C:jӗJ  #.######C:jI  #......### C:ju #.###....#####.# C:ji<8C:j3C:j]C:jv9 W  #. #.# #. #.# #. #.# #. #.# #. #.#  #. #.#######  #.###.  #.@...####.#  #.#  #.###.######  #. #.#  #. #.# #. #.# #. #.###### #. #......###  #.###....#####.C:j; C:jC &9C:jH C:jJ C:jo E   #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#######  #.###.  #@....####.#  #.#  #.###.######  #.# #.#  #.# #.#  #.# #.#  #.# #.######  #.# #......###  #.###....#####C:jz C:j, D==40C:j[ C:j D:jG= #.# #.##########............####.# ....###.##### #.# #.. #.'<'..#...... D:j$DD:jOF&1D:jJD:jLD:j'E #########............####.# ....###.##### #.# ### #.###....##### 2D:jݐ ########............####.# .......###.##### #.#  #.....####D:jܖD:j0&3D:jD:jңD:j  ########............####.# .......###.##### #.# ##### #######4E:j(k ########............####.# ....###.##### #.# #####.....###E:jE#<5E:j&E:j(E:jA ########............####.# ....###.##### #.# #####.....###. #.###....#####.E:jE.##E:j<6E:j)E:jE:j ##............####.# ....E:j*###.##### #.# #####.....###E:jGB..#.###....#####E:jc##.#.'<'..#......E:j'E:j(&7E:j -E:j.E:jԊ, ....####.# ....###.##### #.# #######......###..#.###....#######.#.'<'..#...... .#.###....######E:j:!E:j<8E:jޖE:jE:jE:j9E:jE:jcE:jxE:jE:jݏE:j{E:j\ #.....####.#  #...#  #.###.######  #.# #.#  #.# #.#  #.# #.#  #.# #.######  #.###......###  #.@.#.###....#####. ###.#.'<'..#. .#.###....#####. .# .# .. ##  E:jE:j&9E:jE:jEE:j + #.....####.#  #..#  #.###.######  #.# #.#  #.# #.#  #.# #.#  #.# #.######  E:j` #.###......###  #..@#.###....#####.# ###.#.'<'..#. #.#.###....#####. #E:j !E:j I # #E:jե 6.. #E:j 1##  E:j/ E:j '50E:jH E:j F:j3  ....###.##### #.# ##.# #.######.###......###..#.###....#####.####@#.'<'..#........ #.#.###....#####....#### F:jaF:j#&1F:j(F:j+F:jF ###.##### #.# #.# #.#######.###......####...#.###....#####.####.#.'<'..#........ #@#.###....#####....#### ###### F:j`KF:jbMF:jO2F:jbF:jI QG:jJ #.# #######.###......###...#.###....#####.###.#.'<'..#........G:j #.#.###....#####....#### ###### . G:j5###G:jG:jɰ&3G:j#G:jG:j0########......###..#.###....#####.###.#.'<'..#........ #.#.###....#####....#### ###### G:jxi.......#####.#.G:jSG:j%&4G:jG:jG:j /########......###..#.###....#####.###.#.'<'..#........ #.#.###....#####....#### ###### .......#####.# G:j G:j &5G:j G:jk G:j  #.# #.#  #.# #.######  #.###......###  #...#.###....#####.#  ###.#.'<'..#.  #.#.###....#####..  #.#.....####  #.# #. ######.#.       G:j  G:j &6G:j. G:ji H:j_ #.# #.#  #.# #.######  #.###......###  #...#.###....#####.#  ###.#.'<'..#.  #.#.###....#####..  #.#.....####  #.# #. ######.#..~       H:j~H:j+&7H:jH:j  #.# #.#  #.# #.######  #.###......###  #...#.###....#####.#  ###.#.'<'..#.H:jr   #.#.###....#####..  #.#.....####  #.#≈ #.≈ ######.#..~≈ .. ≈ ^~. ..≈ #≈H:j ,   H:jH:j&8H:jzH:jH:jn #.# #.#  #.# #.######  #.###......###  #...#.###....#####.#  ###.#.'<'..#.H:jn  #.#.###....#####..  #.#.....####  #.#≈# H:jgo#.≈# ######.#..~≈# ... .≈# ##^~. #H:jov #..≈. H:jo\##≈# #H:jo%  H:jvH:jy&9H:j}H:jH:j9 #.# #.#  #.# #.######  #.###......###  #...#.###....#####.#  ###.#.'<'..#.  #.#.###....#####..  #.#.....####  #.#≈#  #.≈#  ######.#..~≈#  #...~.≈#  ###^~.≈# H:j9#..≈. ##≈# # H:j?H:jB'60H:jFH:jHH:jӠ!#.# #.# #.# #.###### #.###......### #...#.###....#####.# ###.#.'<'..#. #.#.###....#####.. #.#.....#### #.#H:jq≈# #.≈# ######.#..~≈# #...~.≈# ###^~H:j.≈##..≈..H:jʡM##≈###H:jH:jܪ&1H:jH:jI:jŅ#.# #.# #.# #.###### #.###......### #...#.###....#####.# ###.#.'<'..#. #.#.###....#####.. #.#.....#### #.#≈# #.≈# ######.#..~≈# #...~.≈# ###^~.≈## 2I:jZ #######......###..#.###....#####.###.#.'<'..#........ #.#.###....#####....##### .#########≈#.........#####.#@.~ #...~.##^I:jI:j&3I:jI:jߡI:jzO ##......###I:j..#.###....#####.###.#.'<'..#........ #.#.###....#####....##### I:j########≈..........I:j#####.#..~ I:j(m#..@~.##^I:jC{ ##..≈....#I:j^I:jI:j\&4I:jI:juJ:j$|M #.###### ###......### ...#.###....#####.####.#.'<'..#......###....#####.......####.#########..........J:jh$T######.#@.~...###^~.≈# ##..≈....#J:j*J:j.&5J:j3J:jw5J:j #.# #.###### #.###......### #...#.###....#####.# ###.#.'<'..#. #.#.###....#####.. #.#.....##### #.#≈# #.≈# ######.#.@~≈# #...~.≈# ###^~.≈# # J:j &6J:j J:j K:j-P#.# #.###### #.###......### #...#.###....#####.# ###.#.'<'..#. #.#.###....#####.. #.#.....##### #.#≈# #.≈# ######.#..@≈# #...~.≈# ###^~.≈# ##..≈....###≈#### K:jA  You enter the shallow water.K:j, d8.2 (1.6Water K:jK:j? _Moving in this stuff is going to be slow.K:j Z ##......###..#.###....#####.###.#.'<'..#........ #.#.###....#####....##### ########≈.........#####.#..~ #...~##^ ##..≈....#Water 90L:jR\ ..#.###....#####.###.#.'<'..#........ #.#.###....#####....##### ########≈.........#####.#..~ #...~.###^ ##..≈...... ###≈######70L:j##.#.'<'..#........ #.#.###....#####....##### ########≈.........#####.#..~ #...~.###^~.≈###### ##.@≈...... ###≈###### ## L:j&1L:jZL:jL:j L:j\ L:j L:jg T _Why would you want to do that?M:jn...#.###....#####.####.#.'<'..#......###....#####.......#############..........######.#..~#...~.≈# ###^~@≈########..≈......###≈########M:jtM:jw-2 _M:j{M:j}N:j>*A #...#.###....#####.#N:jo* ###.#.'<'..#. #.#.###....#####.. #.#.....#####N:j*h #.#########≈#N:j + #..........≈# ######.#..~≈#N:j2+ #...~.≈# ###^@.≈######N:j_+ ##..≈...... ###≈######  ##N:j+N:j6A  You enter the shallow water.N:j8d3.8 (1.6Water N:jZMU _Moving in this stuff is going to be slow.N:jғ t #...#.###....#####.# ###.#.'<'..#. #.#.###....#####.. #.#.....##### #.#########≈# #..........≈# ######.#..~≈#N:j? # #...~.≈# ###@~.≈###### ##..≈...... ###≈###### ##N:jb L40N:jE b _There is a shaft here.Q:j Q:jy Q:j> a _You can't go up here!S:j*JS:j+T:jJ T:j vM###......### ...#.###....#####.####.#.'<'..#......###....#####.......#############..........T:j ######.#..~#..@~.≈# T:j "###^~.≈########..≈......###≈#######T:j T:js $5 T:j _T:jT T:j V:j ..#.###....#####.###.#.'<'..#........ #.#.###....#####....##### ########≈.........#####.#..~ V:j[#...~.###@~.≈###### ##..≈...... ###≈#######V:jV:jr&6V:jV:j5L _There is a shaft here.W:j9W:j ?W:je@W:jAS  You fall into a shaft and drop 1 floor!W:j'K/  --more--l:j &2l:jU    ## #   .#.   .#.##   ....#   ##.#####....#  ............#  #..@....#  #..........#  ####.......#  #.......#  #......##  #....$.#  #......#  ########  l:j8.3 (1.5 _The shaft crumbles and collapses. _Found 9 gold pieces.p:jp:j Dungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon charactery:j @ y:j  Bardeeno the Tinkerer  Mountain Dwarf  ## #Health: 14/14 ========================  .#.#Magic: 3/3========================  .#.##AC: 2Str: 12  ....#EV: 10Int: 15  ##.#####....#SH: 0Dex: 8  ............#XL:  1 Next:  8% Place: Dungeon:2  #..@....#Noise: ---------  Time: 78.3 (1.5)  #..........#a) +0 hammer  ####.......#Cast: Kinetic Grapnel  #.......#  #......##  #....$.#  #......#  :j| C14H########  _There is a shaft here. _You can't go up here! _There is a shaft here.  You fall into a shaft and drop 1 floor! _The shaft crumbles and collapses. _Found 9 gold pieces.:jLI:j:j1:j$ _:j,:jP:j:j:j:j:j:j:jYn:j:jg:j:j,:j:j # #....# ##.#####....# ............#  #.##.......#  #..........#  ####.......#  :j#.......#  #......##  #....@.# 84.3 (6.0 :jw##  ######## :j :j:j`:j1 _You now have 9 gold pieces.:je #.#.# # ##.#####.........##............####........##......########:j)+5.3 (1:j:jQ:jM..#.#  #.#.# # ##.#####.....##...###.###......#:jͭ:j&6:j\:j]:j0 eM##..#.#  #.#.# # ##.#####.....##...###.##......#:jy7 :j; &7:j? :jA :j)M##..#.# :jG) #.#.# # ##.#####.....:js)q##...###.:j)P#......##:jb/:jR6&8:j8:j::j VM ##..#.#  #.#.# # ##.#####......##...####.......#:j7 :j &9:j :j :j M# ###..#.#  #.#.# # ##.#####.....##...:jz w####.......#########:jK :j9 '90:j :j :j-Z ## .# ####.# ..#.# #.#.## # #....# ##.#####....# .# #.##.# #.# ####.#  #.#  #......##  #......#  #......#  #:j4:j:&1:j>:jA:je[yM## .#####...#.#  #.#.# # ##.#####.....###..........###......#:jd_:jzc&2:jIh:j^j:j) M# .#:j\* ####.#..#.#  #.#.# # ##.#####.......#.##.......#..:j* ,###......#:j1 :jl5 &3:j: :j; :j &M# #########.##.......#.#  #@#.## # ##.#####............#..#.##......##:j :j &4:j} :j} :jU6M#########......@#.# #.#####.#.## # #....###.#####....##........#:j\:jf]&5:j=&1:jnA:jeC:jH ##### $:j:j&2:jV:jC:jJ'  $.:j.:j:C3:j .:j54:j:j,:j$5.3 (2:j@:jI :j:j0_You now have 21 gold pieces (gained 12).:j9[.###:j>:jH?+6.3 (1:jB:j E:j......!########:jH:j&7:jޫ:jŭX _Found 2 coppery potions.:jd{ ######......!######## :jS :jʃ &8:jԼ :j3; #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.# #.!. #       :j:jh&9:j:j:j>  #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.# #.!. #       :jE :j)G '50:j_K :j9M :j;  #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.# #.!. #       1:j'V  #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.# #.!. #       2:j { #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.# #.!. #       :j <3:j :j :j$ { #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.# #.!. #       :jr, :jY- &4:j2 :j4 :j  #.#  #.#  #.#  #.# :j] y #.#  #.#  #.#  #.# #.. # :j~ :j &5:j, :j :j% +6.3 (2:jϼ :j U _f - 2 coppery potions:jm #.# #.# #.# #.# #.# #.# #.# #.##.#:js :jt +7.3 (1:jx :jz :j #.# #.# #.# #.# #.# #.# #.# #.#.#.#:j :j C8:jz#.# #.# #.# #.# #.# #.# #.# #.#.##.##:jZ:j-&9:j:j :j{ #.# #.# #.# #.# #.# #.# #.# #.#.# #.# # :j :je '60:j :j\ :j #.# #.# #.# #.# #.# #.# #.# #.#.# #.# # :j :jV &1:j :jn#.# #.# #.# #.# #.# #.# #.# #.#.# #.# # :jt:j2v&2:jz:j|:jW#.#  #.#  #.#  #.#  #.#  #.#  #.# ##.#.#  #.#  # :jl:j&3:j:j:jA6q#.# #.# .# #.# .# #.# .# #.# .# #.# .# #.# .# #.#.# #.# # :j<:j>&4:jlC:jE:jBw.# .# #.# .# #.# .# #.# .# #.# .# #.# .# #.# .#.# .#  :j:j &5:j :j:jV :jW :jy\ :jO^ :jg ############### ................. ##################:j`:j&6:j:j:j ############### ................. ##################:jm:j&7:j#:jG:jjLM. ############### .................##:j]Y8:jM##. .###############.#:j:j&9:j%:j$:jm= M ##. .##.#:jC :jE '70:j*J :j&L :j M ##. .##.#:jd :j &1:j :jq :je M# ##. .##.####:jj :jl &2:jp :jr :j M # ###. .##.#..#:j[ :jF &3:j :j :ja M # ########....... .##.##.#:jg :jj &4:jm :jo :j7 # # ########.......###### :jV :j &5:j :jB :jH :jI :jM :jO :j :j :jE :j< :jU :jKW :j[ :j] :j :j :j :jB # # # # # # #. # #.# # #.# # #.# # #.# # #.# # #.# :j # #.# :j5&R6:jJ(:j Y # #. #.# #.#  #.#:j  #.# #.# #.# #.# :j Y7:j[ ##.K#.##.# #.# K   kobold (missile, asleep) :j[ &8:j` :jPc _You encounter a kobold. It is wielding a +0 club and quivering stones.:jDO |##.K.#.##.# #.# 9:j ###.K.#.##.# #.# :j :j =80:j :jy@ ##.K.#.##.# #.# 1Kinetic Grapnel:jQv [##.K.#.##.# #.# 2:j{ :j :jI##.K.#.##.# #.# K.K)====3 _The kobold shouts!:jk=---4.7 (1.4 _You hit the kobold but do no damage. The kobold misses you.:j3-----6.1 _You hit the kobold but do no damage. The kobold hits you with a +0 club.:jMm )You hit the kobold.4==167.5Kinetic Grapnel _You kill the kobold!:j#.#..#.##.# -80  Things that are here: _a +0 club; 5 stones; a kobold corpse:j6=#.:j6##.):jN7#:j74#.##.# :j8:jp8:j9:jL?:jB>-9 :jB _:jF:jvI:j܌= #.. #..# #.# #.#  #.#  #.#  #.#  #.#  #.#  #.#:j-:j'90:j:j$  Things that are here::jz _a +0 club; 5 stones; a kobold corpse:j #.. #).# #.# #.#  #.#  #.#  #.#  #.#  #.#  #.#:j:j J==1 _:j:jbR $#.. #..# #.# #.# 2  Things that are here:  Things that are here: _a +0 club; 5 stones; a kobold corpse  Things that are here: _a +0 club; 5 stones; a kobold corpse  Things that are here: _a +0 club; 5 stones; a kobold corpse:j>   Bardeeno the Tinkerer  Mountain Dwarf  Health: 14/14 ========================  Magic: 2/3================--------  AC: 2Str: 12  EV: 10Int: 15  SH: 0Dex: 8 #################..  XL:  1 Next: 16% Place: Dungeon:2 :j? w#.........@.......#  Noise: ---------  Time: 192.5 (0.0) #.#################  a) +0 hammer #.# Cast: Kinetic Grapnel #.# #.# #.#  #.#:jf?   #.#  #.# :j? Things that are here: _a +0 club; 5 stones; a kobold corpse:j? Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line:j{:jBardeeno the TinkererMountain DwarfHealth: 14/14 ========================Magic: 3/3========================AC: 2Str: 12EV: 10Int: 15SH: 0Dex: 8#################..XL:  1 Next: 16% Place: Dungeon:2#.........@.......#Noise: ---------  Time: 192.5 (0.0)#.#################a) +0 hammer#.#:j^Cast: Kinetic Grapnel#.##.##.##.##.##.#Things that are here: _a +0 club; 5 stones; a kobold corpseAiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line:j(Marked for pickup.:jy _a +0 club; 5 stones; a kobold corpse  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Marked for pickup.  Okay, then.:j::j:j. _:j #.. #).# #.# #.#  #.#  #.#  #.#  #.#  #.#  #.#:j!:jC23.5 (1 _:j:j :jU  #.. #.).# #.# #.# :jCV  #.#  #.#  #.#  #.#  #.# :jiV E #.#:jn` <4:ja :jb :jA#.. #.).# #.# #.# :jh:j&5:j :j:j5L#.. #..# #.# #.# :j<:j{=I========6:jb  c - a +0 club  Things that are here:7.5 (2 _5 stones; a kobold corpse:j8:jW:+8.5 (1:j>:j@" _d - 5 stones:j9=U  There are no objects that can be picked up here.:j=:jF[ _a kobold corpse:j%n #.. #.†# #.# #.# :j] `9 _:j^#.#.†.# #.# #.# :jF_/:jg:jh(200:jm:jn:j .#.#.†.# #.# #.# 1:j :jr :j<...#.#.†.# #.# #.#  #.#  #.#  #.#  #.# :j] #.#  #.#:j:j,&2:j :jf$:j8#....#...#....##.....##.†.#  #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.#:jϏ:j&3:jz:j...#...###..J........# .....# .....# #.....# #.†.# #.# #.# #.# #.# #.# J   endoplasm (asleep) #.# #.# #.#:j_'.J:j~ 1J:j =4Kinetic Grapnel:j:j=[ _You encounter an endoplasm.:jb....# ......###... #.J...# #.....# #.....# .....# .†.# .# .# .# .# .# .# .# .#:j'.J:j::j&5:j":jÞ:j:j:j :jr:j=v:j{:j_}:jlQ:jiz:j|:j:jc:j###+###  .###...........J ################@....#........†.......#.################### #:jz).J.:j@:j&6:j:j:j  You hit the endoplasm.  The endoplasm is heavily wounded.The endoplasm freezes you.:jϊh1------=7.9 (1.4:j:j% _You are frozen.:j  You hit the endoplasm but do no damage.The endoplasm is heavily wounded.:jf0-------9.3:j:jn _The endoplasm barely misses you. The endoplasm hits you.:jT  You completely miss the endoplasm.The endoplasm is moderately wounded.The endoplasm freezes you.:jg 5/14 ----------10.7:j :j % _You are frozen.:j##+### ....# ..##..... #.....# J ################. .........†......@#.### .################# # :jrn.J-10:jY:j:j4  ##+### ....# .. ....###.. .. #.....# #.....# #.....##J....# #.†.#.### #.# # #.# :j M#.# #.# #.# #.# #.# #.#:jZ#  The endoplasm freezes you.You are frozen.  You die...:j [0------------------:j_ /  --more--:jO{ [?25h[?0c [?1051l[?1052l[?1060l[?1061l