~h9 Player: Bashion Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-08-27.12:01:02.ttyrec Time: (1756296062) Wed Aug 27 12:01:02 2025 h [?1051l[?1052l[?1060l[?1061hhEV)0[?7h[?25l[?1chLhchWelcome, Bashion. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoyle m - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gargoyle Earth Elementalisth hw hF 4Welcome, Bashion the Tengu. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalist z - Alchemist Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Gargoyle Earth ElementalisthTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. h'- Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude hL -1 slightly disfavoured aptitude  0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude htk +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude) hb +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.h^- The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned inorder to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects perh/y  experience level, +3 being the Human standard. The abbreviations used for the skills are:h7f  hUh f General skills, Experience Melee and Ranged Combat Spellcasting and Magich@ -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmsNec - Necromancyh D  Stv - StavesFrg - Forgecraftha  Inv - InvocationsUC - Unarmed CombatTrl - Translocationsh4"Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth Magich=  Exp - experienceAlc - Alchemyha hd MP - magic pointsEar - Earth Magic Exp - eAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi +2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 hVd 6Coglin -1 -1 -1 -3 -2 -2 +3 -1 +0% 0 0 +5 Demigod -1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 Demonspawn -1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni 0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 hud Draconian -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Black -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3hd MGreen -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 hd kGrey -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Pale -- -1 0 0 -1hd q+1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3hd Red -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 White -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3he & Yellow -- -1 0 0 -1h"e j+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4h{9Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4hhPKGargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2hKd+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3hX  Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5h&Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4 Poltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 Tengu +1 +1 +1 0 -2hp-1 0 0 -20% +1 0 +3hTroll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5 ----------------------------------------------------------------------h hٓ Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3hK CPale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3h 8 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4h WL - willpower Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataurh+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3hxMP - magic pointsEar - Earth Magic Exp - experienceAlc - AlchemyhMh1Rh   White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid +1 -1 +3 +3 0 +2 +1 0 +0% 0 +1 +4 Gargoyle +1 -2 +2 +1 -3 +1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +79 +8 +8 Kobold -2 +2 +4 -2 -1+1 +2 +1 -2h; a+ Merfolk-3 +3 +2 0 +2+1 0 Minotaur+2 ++2 -3 0 -1 0 +10% -1 -1 +3 Mummy 2 -2 -1 -2 --1 -2 -2 +0% 0 -1 +5 Naga 2 +511+2 0 +5 Octopode-- 0 +41+1 +1 0 0 +3 Oni 1he -2 -12 -2 0 +3 0 +4 Poltergeist +1 +5 -1 ---1 -1 +2 - 0 +4 Revenant -1+2 -1 ---1+1 h ISpriggan -3 +3 +5 -3 +2 0 +3 0 -30% +17 h STengu  +1 +1 +12-1 0 0 -20% +1 0 Troll -2 -2 -5 -1-1 -330% -1 Vine Stalker -2 -2 +3 -1 0 -1-30% +1 0 +5 ---------------------------------------------------------------------- h ;Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL hQ hFgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human00 0 0 0 0 0 0 0 Armataur-1-1 -2 -2 -1 -1 -1 -1 -3 Barachi+2+1 +1 0 +1 +1 +1 +2 0 Coglin0-1 0 -1 -1 -1 -1 0 -1 Demigod-1-1 -1 -1 -1 -1 -1 -1 -1hgDemonspawn0-1 -1 -1 -1 -1 -1 -1 -1 Djinni0-2 -2 -2 -1 0 -1 -1 -2 Draconian+10 0 0 0 0 0 0 -1Black +10 0 0 0 0 0 0 -1hcx Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5h%I White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2haI "+3 +1 -2 +10% 0 -1 +4 hheh3---------------------------------------------------------------------- Human0 0 +1 0 + 0 Armataur +3+ 0 0 -13 Barachi +2 +1 0 +1- +0% 0 0 +3 Coglin1 -1 -1 -3-2 +3 -1 +0% 0 0 +5 Demigod - 0 -1 -2-- -1 -1 +10% +2 -2 Demonspawn-1 -1 0 -1 -23 0 +-1 Djinnih| 0 +1 -1 0 -2 0 0 -2 -1+1 +4 Draconian- -1 0 0 0 -1 +1- Black -- -1 0-1-1 +1-1 Green -- -1 0 0 -1+1 0 -1hD 0 Grey -- -1 0 0 -1+1 0 -1 +1h<3 Pale -- -1 0 0+11hE-1 +3 Purple-1 0-1 +-1hU Red -- 0 01 0 -1 +1-1 +3 Whiteh':-1 0 0 -1+1 0 -1 +-1 +3 hE5Yellow -- 0 0 -1 0 0 hcXMountain Dwarf +1 -3 -2 +1 -+3 +1 -2 +10% 04 Deep ElfhA-2 +2 +3 -2 0+1 +12 -1 +4 Felidh1- +3 +4 -- -2 0 +1 -- -30% +h#6 Formicid +1 -1hy+3 0+2 +1 0 +0% 0 +1 +4 Gargoyle +1 -2 +2 +1 -3 +1 -1 -1 -20% 0 0 +3 hVGnoll +8 +8 +8 +8 +7 +9 +8 +8 +0% 0 0 +3 Koboldh3-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3h_MArm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLh1 %hhht[  Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3h8 9Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3h Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5hR hOctopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4 Poltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +2h 0 +3 0 -30% +1 -1 +7 Tengu +1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 Troll-2 -2 -5 -1 -1h 3-1 -3 -1 +30% -1 -1 +3 Vine Stalkerh ~-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5 ----------------------------------------------------------------------hNOArm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLFgt M&F Axs Pla Stv UC SBl LBl RnghQ^  ----------------------------------------------------------------------hHuman00 0 0 0 0 0 0 0 Armataur-1-1 -2 -2 -1 -1 -1 -1 -3 Barachi+2+1 +1 0 +1 +1 +1 +2 0 Coglinhb0-1 0 -1 -1 -1 -1 0 -1 Demigod-1-1 -1 -1 -1 -1 -1 -1 -1hP  Demonspawn0-1 -1 -1 -1 -1 -1 -1 -1huo h Djinni0-2 -2 -2 -1 0 -1 -1 -2 Draconian+10 0 0 0 0 0 0 -1hEO  Black +10 0 0 0 0 0 0 -1h O  Green +10 0 0 0 0 0 0 -1hN  Grey +10 0 0 0 0 0 0 -1hPale +10 0 0 0 0 0 0 -1Purple +10 0 0 0 0 0 0 -1hDh Red +10 0 0 0 0 0 0 -1White +10 0 0 0 0 0 0 -1Yellow +10 0 0 0 0 0 0 -1h hfV h.h6hx;Mountain Dwarf +1h]+2 +2 0 +1 0 -2 -1 -2 Deep Elf-2-3 -2 -3 0 -2 0 -1 +3hb  hc3Felid0-- -- -- -- 0 -- -- --h>hb YGreen +1 0 0 0 0 0 0 0 -1Grey +10 0 0 0 0 0 0 -1Pale +10 0 0 0 0 0 0 -1Purple +1 0 0 0 0 0 0 0 -1 Red +1 0 0 0 0 0 0 0 -1 White +1-1 Yellow + 0 0 0 0 0 0 0 -1 Mountain Dwarf +12 +2 0 -2 -1 -2 Deep Elf-23 -2 -3 0 -2 0 -1 +3 Felid  0- -- -- -- 0 -- -- -- Formicid +1h N 0 0 0 0 0 0 0 0 Gargoyle+1 0 -1 -1 0 0 Gnoll 8+8 +8 +8 +8 +8 +8 +8 +8 Kobold -1 -2 -2 -1+3 -2 +3 Merfolk -2 -2 +4 -2 +1 +2 +1 -2 Minotaur +2+2 +2 +2 +2 +1 +1 +2 + hj KMummy0-2 -2 -2 -2 -2 -2 -2 -2 Naga0 Octopode 0 0 Oni +3-1 -1 -1 -3 Poltergeist --2 -1 -1 -2 -3 +12 Revenant -1 -1 -1 -1 +1 -13 Spriggan-3+1 -2 0 h aTengu +1 +1 +1 +1 +1 +1 +1 +1h' Troll-2-1 -2 -2 -2 0 -2 -2 -4 Vine Stalker-1-1 -1 -1 -1 0 -1 -1 -1 ----------------------------------------------------------------------Fgt M&F Axs Pla Stv UC SBl LBl Rng hWSpc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alch9[  -------------------------------------------------------------------h7Human-1 0 0 0 0 0 00 0 0 0 0 Armataur-2 -1 -1 -2 -2 0 -2 -1 -1 -1 -1 -1 Barachi0 +1 +1 +2 -1 +1 +1 +1 +2 +1 0 +1 Coglin-2 -1 -1 0 0 0 +2 -1 -1 -1 -1 +1 Demigod-2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 Demonspawn-1 0 0 0 +1 -1 -1 -1 -1 -1 -1 0 Djinni+11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 Draconian-1 0 -1 0 0 0 00 0 0 0 0Black -1 0 -1 0 0 0 00 0 +2 -2 0Green -1 0 -1 0 0 0 00 0 0 0 +2hh6= h,h hGrey -1 0 -1 0 0 0 00 0 -2 +2 0Pale -1 0 -1 0 0 0 0 +1 0 +1 0 0h܇Y  Purple +1 0 +1 0 0 0 00 0 0 0 0h$ X  Red -1 0 -1 0 0 0 0 +2 -2 0 0 0hh White -1 0 -1 0 0 0 0 -2 +2 0 0 0Yellow -1 0 -1 0 0 0 +20 0 0 0 0hA [  Mountain Dwarf -2 -1 0 -2 +1 -2 +2 +2 -1 -3 +1 -2hhDeep Elf+3 +1 +3 +1 +2 +1 +1 +1 +1 +1 +1 +1 Felid-1 -1 +4 0 0 +4 -1 -1 -1 -1 -1 -1 Formicid0 -1 +2 0 0 +2 00 0 -2 +2 +3hGargoyle-1 +1 -1 -1 -2 -1 -10 0 -2 +2 -2 Gnoll+8 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 Kobold0 0 0 0 0 0 00 0 0 0 0 Merfolk-1 -2 0 0 -2 -2 0 -3 +1 -2 -2 +3 Minotaur-4 -3 -4 -3 -3 -3 -2 -3 -3 -3 -2 -3 Mummy+2 -2 -1 -2 0 -2 -2 -2 -2 -2 -2 -2h! Troll-2-1 -2 -2 -2 0 -2 -2 -4 Vine Stalker-1-1 -1 -1 -1 0 -1 -1 -1 ----------------------------------------------------------------------Fgt M&F Axs Pla Stv UC SBl LBl RngSpc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human-1 0 0 0 0 0 00 0 0 0 0 Armataur-2 -1 -1 -2 -2 0 -2 -1 -1 -1 -1 -1h Revenant+1-1 -1 -1 -1 +1 -1 -1 -3 Spriggan-2-3 -2 -3 -3 -2 +1 -2 0 Tengu 0+1 +1 +1 +1 +1 +1 +1 +1hKhhOX  Red -1 0 -1 0 0 0 0 +2 -2 0 0 0hDWhite -1 0 -1 0 0 0 0 -2 +2 0 0 0Yellow -1 0 -1 0 0 0 +20 0 0 0 0 Mountain Dwarf -2 -1 0 -2 +1 -2 +2 +2 -1 -3 +1 -2 Deep Elf+3 +1 +3 +1 +2 +1 +1 +1 +1 +1 +1 +1 Felidh-1 -1 +4 0 0 +4 -1 -1 -1 -1 -1 -1 Formicid0 -1 +2 0 0 +2 00 0 -2 +2 +3 Gargoyle-1 +1 -1 -1 -2 -1 -1h;$0 0 -2 +2 -2 Gnollh_+8 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 Kobold0 0 0 0 0 0 00 0 0 0 0 Merfolkh-1 -2 0 0 -2 -2 0 -3 +1 -2 -2 +3 Minotaur-4 -3 -4 -3 -3 -3 -2 -3 -3 -3 -2 -3 Mummyh1+2 -2 -1 -2 0 -2 -2 -2 -2 -2 -2 -2h, h------------------------------------------------------------------- Human-1 0 0 0 0 0 00 0 0 0 0 Armataur-2 -1 -1 -2 -2 0 -2 -1 -1 -1 -1 -1hhި\MSpc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alchih|h%hNSMFgt M&F Axs Pla Stv UC SBl LBl Rngh5hxG h7 Formicid0 -1 +2 0 0 +2 00 0 -2 +2 +3 Gargoyle-1 +1 -1 -1 -2 -1 -10 0 -2 +2 -2 Gnoll+8 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6hKobold0 0 0 0 0 0 00 0 0 0 0 Merfolk-1 -2 0 0 -2 -2 0 -3 +1 -2 -2 +3 Minotaur-4 -3 -4 -3 -3 -3 -2 -3 -3 -3 -2 -3heV  Mummy+2 -2 -1 -2 0 -2 -2 -2 -2 -2 -2 -2hOh)cMArmataur-2 -1 -1 -2 -2 0 -2 -1 -1 -1 -1 -1h~------------------------------------------------------------------- Human-1 0 0 0 0 0 00 0 0 0 0hpTh\MSpc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alchr#Mh hPGnoll+8 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 Kobold0 0 0 0 0 0 00 0 0 0 0hèMerfolk-1 -2 0 0 -2 -2 0 -3 +1 -2 -2 +3 Minotaur-4 -3 -4 -3 -3 -3 -2 -3 -3 -3 -2 -3 Mummy+2 -2 -1 -2 0 -2 -2 -2 -2 -2 -2 -2h hx cMArmataur-2 -1 -1 -2 -2 0 -2 -1 -1 -1 -1 -1h; Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human-1 0 0 0 0 0 00 0 0 0 0hhdh#Mhrh6 V  Gnoll+8 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6h 0Kobold0 0 0 0 0 0 00 0 0 0 0 Merfolk-1 -2 0 0 -2 -2 0 -3 +1 -2 -2 +3 Minotaur-4 -3 -4 -3 -3 -3 -2 -3 -3 -3 -2 -3 Mummy+2 -2 -1 -2 0 -2 -2 -2 -2 -2 -2 -2hHhhxh;Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human-1 0 0 0 0 0 00 0 0 0 0 Armataurh<9-2 -1 -1 -2 -2 0 -2 -1 -1 -1 -1 -1hv#Mh> Gargoyle-1 +1 -1 -1 -2 -1 -10 0 -2 +2 -2 Gnoll+8 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 Kobold0 0 0 0 0 0 00 0 0 0 0hd Merfolk-1 -2 0 0 -2 -2 0 -3 +1 -2 -2 +3 Minotaur-4 -3 -4 -3 -3 -3 -2 -3 -3 -3 -2 -3h( h ------------------------------------------------------------------- Human-1 0 0 0 0 0 00 0 0 0 0hh\MSpc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alch+#Mhc#Mh"h Gargoyle-1 +1 -1 -1 -2 -1 -10 0 -2 +2 -2 Gnoll+8 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 Kobold0 0 0 0 0 0 00 0 0 0 0h Merfolk-1 -2 0 0 -2 -2 0 -3 +1 -2 -2 +3 Minotaur-4 -3 -4 -3 -3 -3 -2 -3 -3 -3 -2 -3 Mummy+2 -2 -1 -2 0 -2 -2 -2 -2 -2 -2 -2h h hY4 Welcome, Bashion the Tengu. Please select your background. Warrior AdventurerMage a - Fighter i - Artificer q - Hedge Wizard b - Gladiator j - Shapeshifter r - Conjurer c - Monk  k - Wanderer hs - Summoner d - Hunterl - Delver t - Necromancer e - BrigandWarrior-mage u - Forgewright Zealothm - Warper v - Fire Elementalist f - Berserker n - Hexslinger w - Ice Elementalist h)dg - Cinder Acolyte o - Enchanter x - Air Elementalist h - Chaos Knight p - Reaver  y - Earth Elementalist h̅Zz - Alchemist Reavers start with a weapon of their choice and deadly magic to supplement it when in need. They start with the Kiss of Death spell. + - Recommended background  * - Random background # - Recommended character  ! - Random character % - List aptitudeshSpace - Change species ? - Help Tab - Gargoyle Earth ElementalisthIT h- h Bashion the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Shockh Q#+###♣.♣##+..@..+##~~~###PPP######h h Welcome, Bashion the Tengu Air Elementalist.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...h h Press ? for a list of commands and other information.h! hz# [ _Found a staircase leading out of the dungeon.hZ h\ Inventory: 2/52 slots Armour (go to first with [)  a - a +0 robe (worn) h\ Potions (go to first with !)  b - a potion of magich h hN Bashion the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8h EV: 11Int: 15#+#SH: 0Dex: 14h ##♣.♣##XL:  1 Next:  0% Place: Dungeon:1+..@..+Noise: ---------  Time: 0.0 (0.0)##~~~##-) Nothing wieldedh c#PPP#Cast: Shock#####h& Welcome, Bashion the Tengu Air Elementalist.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...hF Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.h hζ h` h hD_hgbhfhhf _Sorry, you're not good enough to have a special ability.h5 Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 11% 2  b - SwiftnessAir13% 3  c - AirstrikeAir38% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithQh7hBashion the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11hBInt: 15#+#SH: 0Dex: 14##♣.♣##hdXL:  1 Next:  0% Place: Dungeon:1+..@..+hNoise: ---------  Time: 0.0 (0.0)##~~~##-) Nothing wieldedhM#PPP#Cast: Shockh]#####Welcome, Bashion the Tengu Air Elementalist.hBelow lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...Press ? for a list of commands and other information. hT_Found a staircase leading out of the dungeon. hrY_Sorry, you're not good enough to have a special ability.h! :Okay, then.hj#h'h). _hEhGInnate Abilities, Weirdness & Mutationsa - You have a beak for a mouth.h?Gb - You have claws for feet.c - You can magically evade attacks while moving or waiting.hkGd - [Your magical flight will help you evade attacks. (EV + 4)] XL 7 []: Gained at a future XL. hzTalons (level 3/3) You have sharp toenails, allowing you to kick foes when launching melee attacks h {if you aren't wearing boots. Each level of this mutation makes your nails sharper, longer, and stronger. The third level of this mutation prevents you from wearing boots. Trigger chance: 52% Base damage: 9h-{:Category: [Anatomy]h,Innate Abilities, Weirdness & Mutationsa - You have a beak for a mouth.  b - You have claws for feet.  c - You can magically evade attacks while moving or waiting.  d - [Your magical flight will help you evade attacks. (EV + 4)] XL 7 []: Gained at a future XL. hR3Talons (level 3/3) You have sharp toenails, allowing you to kick foes when launching melee attacks if you aren't wearing boots. Each level of this mutation makes your nails sharper, longer, and stronger. The third level of this mutation prevents you hSfrom wearing boots. Trigger chance: 52% Base damage: 9Category: [Anatomy]h aInnate Abilities, Weirdness & Mutationsa - You have a beak for a mouth.  b - You have claws for feet.  c - You can magically evade attacks while moving or waiting. h d - [Your magical flight will help you evade attacks. (EV + 4)] XL 7 []: Gained at a future XL. hy Beak You have a beak for a mouth, allowing you to peck at foes when launching melee h attacks, but preventing you from wearing helmets. Trigger chance: 35% Base damage: 6Category: [Anatomy]hUInnate Abilities, Weirdness & Mutations  a - You have a beak for a mouth.  b - You have claws for feet. h c - You can magically evade attacks while moving or waiting.d - [Your magical flight will help you evade attacks. (EV + 4)] XL 7 hH[]: Gained at a future XL. h!Talons (level 3/3) You have sharp toenails, allowing you to kick foes when launching melee attacks if you aren't wearing boots. Each level of this mutation makes your nails sharper, longer, and stronger. The third level of this mutation prevents you from wearing boots. Trigger chance: 52% Base damage: 9Category: [Anatomy]hȓ ,Innate Abilities, Weirdness & Mutationsa - You have a beak for a mouth.  b - You have claws for feet.  c - You can magically evade attacks while moving or waiting.  d - [Your magical flight will help you evade attacks. (EV + 4)] XL 7 []: Gained at a future XL. hE Acrobatic Your magical nature helps you tumble your hollow bones around acrobatically, allowing you to evade attacks while moving or waiting.hiInnate Abilities, Weirdness & Mutationsa - You have a beak for a mouth.  b - You have claws for feet.  c - You can magically evade attacks while moving or waiting.d - [Your magical flight will help you evade attacks. (EV + 4)] XL 7 []: Gained at a future XL. hv hg h= @Bashion the GustyTenguHealth: 10/10 ========================Magic: 4/4========================hv BAC: 2Str: 8EV: 11Int: 15#+#SH: 0Dex: 14h ##♣.♣##XL:  1 Next:  0% Place: Dungeon:1h +..@..+Noise: ---------  Time: 0.0 (0.0)##~~~##-) Nothing wieldedh #PPP#Cast: Shock#####Welcome, Bashion the Tengu Air Elementalist.hV Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _Sorry, you're not good enough to have a special ability. _Okay, then.h h h h  h` h]d  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   f + Spellcasting 2.0   3.6  -1   hd         b - Unarmed Combat   0.0   0.8  +1   g + Conjurations 1.3   1.2  +3      h + Air Magic4.0   3.0  +3           c - Armour   0.0   0.8  +1      d + Dodging h$e62.1   2.5  +1      e + Stealth2.0   2.5  +1       hGe             hhe         he             he         he         he         hfs                 h2fThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help hJfG[=] set a skill target  hcf[/] auto|manual mode [*] useful|all skills [!] training|cost|targetshhׅhBashion the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11Int: 15#+#SH: 0Dex: 14##♣.♣##hcXL:  1 Next:  0% Place: Dungeon:1+..@..+Noise: ---------  Time: 0.0 (0.0)##~~~##-) Nothing wielded#PPP#Cast: Shock#####htWelcome, Bashion the Tengu Air Elementalist.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. h_Sorry, you're not good enough to have a special ability. _Okay, then.hhhThShĵh Your spells (describe)TypeFailure Level h( a - ShockhŷConjuration/Air 8% 1 Select a spell to describe[!]/[I] toggle spell headershߌ& Shock Throws a bouncing bolt of electricity. It bypasses half of defenders' armour. Level: 1Schools: Conjuration/AirFail: 8%Power: 36%Damage: 1d5 (max 1d9) Accuracy: +++Range: 7Noise: Almost silent hhMiscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.h0 Your spells (describe)TypeFailure Level  a - ShockConjuration/Air 8% 1 Select a spell to describe[!]/[I] toggle spell headersh|hhBashion the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11hTInt: 15#+#SH: 0Dex: 14##♣.♣##XL:  1 Next:  0% Place: Dungeon:1+..@..+hNoise: ---------  Time: 0.0 (0.0)##~~~##-) Nothing wielded#PPP#Cast: Shock#####Welcome, Bashion the Tengu Air Elementalist.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...hlPress ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _Sorry, you're not good enough to have a special ability. _Okay, then.h+hϝhdhh7 h  Your spells (describe)TypeFailure Level  a - Shockh# Conjuration/Air 8% 1 Select a spell to describe[!]/[I] toggle spell headersh>D 4Bashion the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11Int: 15#+#SH: 0Dex: 14##♣.♣##XL:  1 Next:  0% Place: Dungeon:1+..@..+Noise: ---------  Time: 0.0 (0.0)##~~~##-) Nothing wielded#PPP#Cast: Shock#####Welcome, Bashion the Tengu Air Elementalist.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _Sorry, you're not good enough to have a special ability. _Okay, then.h+hA.  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   f + Spellcasting 2.0   3.6  -1           b - Unarmed Combat   0.0   0.8  +1   g + Conjurations 1.3   1.2  +3      h + Air Magich.4.0   3.0  +3           c - Armour   0.0   0.8  +1      h.(d + Dodging2.1   2.5  +1      h/He + Stealth2.0   2.5  +1                  hJ/        hv/        h/        h/        h/n    h/_    h0        h#0        h=0a    h0pThe relative cost of raising each skill is in cyan.  h0The species aptitude is in white.  [?] Help[=] set a skill target  h1[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsh9 h:J hS Bashion the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11Int: 15#+#SH: 0Dex: 14##♣.♣##XL:  1 Next:  0% Place: Dungeon:1+..@..+Noise: ---------  Time: 0.0 (0.0)##~~~##-) Nothing wielded#PPP#Cast: Shock#####Welcome, Bashion the Tengu Air Elementalist.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _Sorry, you're not good enough to have a special ability. _Okay, then.hU hZ h^ h` h Your spells (describe)TypeFailure Level  a - ShockConjuration/Air 8% 1 Select a spell to describe[!]/[I] toggle spell headersh"&& Shock Throws a bouncing bolt of electricity. It bypasses half of defenders' armour. Level: 1Schools: Conjuration/AirFail: 8%Power: 36%Damage: 1d5 (max 1d9) Accuracy: +++Range: 7Noise: Almost silent h&Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.h  Your spells (describe)TypeFailure Level  a - ShockConjuration/Air 8% 1 Select a spell to describe[!]/[I] toggle spell headershohhBashion the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11hInt: 15#+#SH: 0Dex: 14##♣.♣##XL:  1 Next:  0% Place: Dungeon:1h@+..@..+Noise: ---------  Time: 0.0 (0.0)##~~~##-) Nothing wielded#PPP#Cast: Shock#####Welcome, Bashion the Tengu Air Elementalist.hdVBelow lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...hPress ? for a list of commands and other information. _Found a staircase leading out of the dungeon. h_Sorry, you're not good enough to have a special ability. _Okay, then.hh*hrh !h!hl Your spells (describe)TypeFailure Level  a - Shock!hConjuration/Air 8% 1 Select a spell to describe[!]/[I] toggle spell headers"h8"h"hKBashion the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11Int: 15#+#SH: 0Dex: 14##♣.♣##XL:  1 Next:  0% Place: Dungeon:1+..@..+"h]Noise: ---------  Time: 0.0 (0.0)##~~~##-) Nothing wielded#PPP#Cast: Shock#####Welcome, Bashion the Tengu Air Elementalist.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...Press ? for a list of commands and other information. "h_Found a staircase leading out of the dungeon. _Sorry, you're not good enough to have a special ability. _Okay, then."h"hC"h "h2"h"hC  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   f + Spellcasting 2.0   3.6  -1      "hw$     b - Unarmed Combat   0.0   0.8  +1   g + Conjurations 1.3   1.2  +3      h + Air Magic4.0   3.0  +3  "h        "hT c - Armour   0.0   0.8  +1      d + Dodging"hv2.1   2.5  +1      e + Stealth2.0   2.5  +1                              "h        "h        "h_    "h:        "h^a    "h                The relative cost of raising each skill is in cyan.  "hThe species aptitude is in white.  [?] Help[=] set a skill target  "h)[/] auto|manual mode [*] useful|all skills [!] training|cost|targets"hf "h! "h Bashion the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11Int: 15#+#SH: 0Dex: 14##♣.♣##"h 1XL:  1 Next:  0% Place: Dungeon:1+..@..+Noise: ---------  Time: 0.0 (0.0)##~~~##-) Nothing wielded#PPP#Cast: Shock#####Welcome, Bashion the Tengu Air Elementalist."h VBelow lies the Orb of Zot, rumoured to be powerful enough to resurrect a god..."h3 lPress ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _Sorry, you're not good enough to have a special ability. _Okay, then."hh "h "h "h #h#h Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 11% 2  b - SwiftnessAir13% 3  c - AirstrikeAir#hn38% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit'hU'h['hbBashion the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11Int: 15#+#SH: 0Dex: 14##♣.♣##'h0cXL:  1 Next:  0% Place: Dungeon:1+..@..+Noise: ---------  Time: 0.0 (0.0)##~~~##-) Nothing wielded#PPP#Cast: Shock'hTc#####Welcome, Bashion the Tengu Air Elementalist.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...'hcVPress ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _Sorry, you're not good enough to have a special ability. _Okay, then.'hc'hojP  Okay, then.'h n'hWr'h u. _(h3(h(h(h<(hn26 _(hA,(h(h(h (h?'11 (h(hB7 _You open the door.(hM;26 (h(h (hz#+# +###♣.♣##.# +..<..@.# 4.0 (4##~~~##.# #PPP# .##### ..#.....#.......(h(h`(hQ _There is an open door here.)h )h )h )h3)h4 #+# #+###♣.♣##.# +..<..'.# ##~~~##@# #PPP##.# #####...  #.#.. .##. ##. .#. .)h )hD 25.0 (1 _)hB )h *h.y#+# #+###♣.♣##.+..<..'##~~~## #PPP####......... #.#......... .......##. #...... #. .........*h6*h <&6*h@*hB+hP#+# #+##########♣.♣##.#.......+..<..'.#.......##~~~##.#.......PPP##.#.......#####..@....... #.#.....###.##. .#. .#. ......) .+h+h:&7+h`+he% _Found a dagger.-hj  #+# #+######## ##♣.♣##.#....... +..<..'.#.......#~~~##.#....... #PPP##@#.......#####.. #.#. .....###.##. #. . #. .......#. ).......-h -hA &8-hӰ -h .h3.h.ẖ.hȳ.h:B.hA.hq.h.hB@  There is an open door here..h.h _.h.h2.hF,.h.h.hs,.h6.h( #+# #+######## ##♣@♣##.#.......13.0 (5.0) +..<..'.#.......##~~~##.#....... #PPP##.#....... #####.......... #.#........ ............ ###.##....... #. ........h|.h.h+/h)/h/h/h/h/hn/hg/h/h/hA'11 /h/hFL _You open the door.26 #.#.#.#.#.#. #+# #+##########.##♣.♣##.#.......#..@..<..'.#.......7.0 (4#.###~~~##.#......... #PPP##.#.......... #####...+## #.#........ .... ###.##....... #. .......  #. ....... _There is an open door here.1hX 31hX 1h 1hח 1h9 P _1h ,1hў 1h 1h ,1hD 1hD 1hۦ 1h '11 1h 1h 7 _You open the door.1h Q26 1h 1h {#..#########. #.........#. #.....^...#. #.........#. ......... #. #........ #. #@# #+######## 22.0 (5##.##♣.♣##.#....... #..'..<..'.#....... #.###~~~##.#.. #PPP##.#... #####+###.#......###.##1h 1h2 1h0 Q _There is an open door here.3h3hN3h3hk3h3hXP _3h03h3h3h..#########. #.........#. #.....^...#......... ......... #........#'# #+##########.##♣.♣##.#.......#..'..@..'.#.......4.0 (2#.###~~~##.#.. #PPP###. .......#. .......3h3h4 3h  _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _ staircase leading out of the dungeon here.4hg4hI25.0 (1 _4h4h5h:t5hy&65h~5h5h~U5h[&75h_5hMa5h5hō&85hĒ5h5h 5h &95hj 5h 5hj)5h/'305h35h56h6h&16h6h6h36hz6h6hF,6h/,6hh,6h6h6h ,6h6hٔ@  There is an open door here.6hx6h _6h6hԟ ..######## #.##......... #.##.....^... #.##......... #.# .........6h #.# #........ #.# #'# #+######## ##.##♣.♣##.#....... #.@'..<..'.#.......5.0 (4 #.###~~~##.#.......6h6 ... #PPP##.#....... ..... #####.... +##..# #.#........... .... #.## ###.##....... #. #. .......  #. ....... 6h6h 6hu7h 37h 7h 7h 7h B7h{ ,7h 7h 7h 7h: 7h 7hm 7h ,7h 7h 7h ,7hy 7h/ #.##.....^...#.# #.##...####..# #.# ................ #.# #.............. #.# #'# #+########.... ##.##♣.♣##.#...........##..'..<..'.#....#......#.###~~~##.##.....@....#PPP##.#40.0 (5#.........######.#+##..#.# #.# ........  .#.###.######.### #. .# #. 7h  #. .# #.  #. .# #. 7h_ 7h 7hL 9h39h9h_9h{9h 9hI  #.##.....^...9h. Y #.## #.##.. .####..## #.# .. .......# #.# #.. ......# #.# #'# #+##....###.##♣.♣##.#+..##..'..<..'.# #......#.###~~~##.# #..#PPP##.#2.0 (2 #9h~ ..###### #.#+##..#.# #.## ........  .#.###.######.## # #. .# #. 9h  #. .# #.  #. .# #.  9h9h9h>:h K3:hK:hhN:hQSX:hT=11 :hU:hW7 _You open the door.:hXYQ26 :h Z:h+h.####..## #.# ............# #.# # ......# #.# #'# #+#######....###.##♣.♣##.#+..##..'..<..'.#. #......#.###~~~##.# #..........#PPP##.# #.........######.. #.#@##..#.# 5.0 (3 # #:hh... . #.#.###.######.## #.#..# .# #. ..#..# .# #.  ..#... .# #. ..# ## .#.# :hp:hcu:hwQ _There is an open door here.;h#;hu$.The floor.;h] ;h .####..## #.# ........ Bashion the Gusty.......# #.# #....... Tengu......# #.# #'# #+## Health: 10/10 ========================#####....###.##♣.♣##.#. Magic: 4/4========================;h +........##..'..<..'.#. AC: 2Str: 8#......#.###~~~##.#. EV: 26 Int: 15#..........#PPP##.#. SH: 0Dex: 14#.........######.... XL:  1 Next:  0% Place: Dungeon:1;h$ *#.#@##..#.# #.#.. Noise: ---------  Time: 45.0 (3.0)# #......... ...... -) Nothing wielded#.#.###.######.##. Cast: Shock#.#..# .# #. ...#..# .# #. ...#... .# #. ...# ##.;hk .#.# _You open the door. _There is an open door here. _There is a staircase leading out of the dungeon here. _There is an open door here. _You open the door. ;h <_There is an open door here.;h ;h ;hp hv  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>ho #####....###.##♣.♣##.#. Bashion the Gusty +........##..'..<..'.#. Tengu #......#.###~~~##.#. Health: 10/10 ======================== #..........#PPP##.#. Magic: 3/4==================------ #.........######.... AC: 2Str: 8 #.#'##..#.# #.#.. EV: 26 Int: 15 # #......... ...... SH: 0Dex: 14 #.#.###.######.##. XL:  1 Next:  0% Place: Dungeon:1 #@#..# .# #. . Noise: ---------  Time: 48.0 (0.0) .....**.#..# .# #. . -) Nothing wielded ...>he[40m**...#... .# #. . Cast: Shock .K*.....# ## . ......#.# ..###.#.# K   kobold (asleep) . #...# ##### _A kobold comes into view. It is wielding a +0 dagger.Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 100% to hit)?h|c?hjZ#####....###.##♣.♣##.#. Bashion the Gusty+........##..'..<..'.#. Tengu#......#.###~~~##.#. Health: 10/10 ========================#..........#PPP##.#. Magic: 4/4========================#.........######.... AC: 2Str: 8#.#'##..#.# #.#.. EV: 26 Int: 15# #......... ...... SH: 0Dex: 14#.#.###.######.##. XL:  1 Next:  0% Place: Dungeon:1?huk#@#..# .# #. . Noise: ---------  Time: 48.0 (0.0)........#..# .# #. . -) Nothing wielded........#... .# #. . Cast: Shock.K......# ##.......#.#..###.#.#K   kobold (asleep). #...######Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hk/Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 100% to hit)  Okay, then.?h$q?hr?hw?hty. _@hB #####....###.##♣.♣##.#. Bashion the Gusty +........##..'..<..'.#. Tengu #......#.###~~~##.#. Health: 10/10 ======================== #..........#PPP##.#. Magic: 3/4==================------ #.........######.... AC: 2Str: 8 #.#'##..#.# #.#.. EV: 26 Int: 15 # #......... ...... SH: 0Dex: 14 #.#.###.######.##. XL:  1 Next:  0% Place: Dungeon:1 #@#..# .# #. . Noise: ---------  Time: 48.0 (0.0) .....**.#..# .# #. . -) Nothing wielded ...@hC[40m**...#... .# #. . Cast: Shock .K*.....# ## . ......#.# ..###.#.# K   kobold (asleep) . #...# #####Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit) _Okay, then.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 100% to hit)@h Z#####....###.##♣.♣##.#. Bashion the Gusty+........##..'..<..'.#. Tengu#......#.###~~~##.#. Health: 10/10 ========================#..........#PPP##.#. Magic: 3/4==================------#.........######.... AC: 2Str: 8#.#'##..#.# #.#.. EV: 26 Int: 15# #......... ...... SH: 0Dex: 14#.#.###.######.##. XL:  1 Next:  0% Place: Dungeon:1@h #@#..# .# #. . Noise: ---------  Time: 48.0 (0.0).....**.#..# .# #. . -) Nothing wielded...**...#... .# #. . Cast: Shock.**.....# ##.*.....#.#..###.#.#K   kobold. #...######Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the kobold.  The kobold is heavily wounded.@h. Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the kobold.  The kobold is heavily wounded.The kobold shouts!@h3 e.....K.@h4 ;11 ==9.0 (1@h7 @h9 - _You hear a loud squeak.Ahރ 4 #####....###.##♣.♣##.#. Bashion the Gusty +........##..'..<..'.#. Tengu #......#.###~~~##.#. Health: 10/10 ======================== #..........#PPP##.#. Magic: 2/4============------------ #.........######.... AC: 2Str: 8 #.#'##..#.# #.#.. EV: 11Int: 15 # #......... ...... SH: 0Dex: 14 AhH D#.#.###.######.##. XL:  1 Next:  0% Place: Dungeon:1 #@#..# .# #. . Noise: ==-------  Time: 49.0 (0.0) .....**.#..# .# #. . -) Nothing wielded ...**...#... .# #. . Cast: Shock ..K.....# ## . ......#.#Ahn  ..###.#.# K   kobold Ah . #...# #####Ah XThe kobold shouts! _You hear a loud squeak.  Ahӄ Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Q - select actionAh Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (heavily wounded, 60% to hit)Ahr S#####....###.##♣.♣##.#. Bashion the Gusty+........##..'..<..'.#. Tengu#......#.###~~~##.#. Health: 10/10 ========================#..........#PPP##.#. Magic: 2/4============------------#.........######.... AC: 2Str: 8#.#'##..#.# #.#.. EV: 11AhGs Int: 15# #......... ...... SH: 0Dex: 14#.#.###.######.##. XL:  1 Next:  0% Place: Dungeon:1#@#..# .# #. . Noise: ==-------  Time: 49.0 (0.0).....**.#..# .# #. . -) Nothing wielded...**...#... .# #. . Cast: Shock.**.....# ##.*.....#.#..###.#.#Ahds K   kobold. #...######Ahzs MThe kobold shouts! _You hear a loud squeak.  Ahs }Aiming: Shock (safe; 8% risk of failure)  Ahs Press: ? - help, Q - select actionShift-Dir - straight lineAhs Aim: a kobold, wielding a +0 dagger (heavily wounded, 60% to hit)Ah 9_You hear a loud squeak.  Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (heavily wounded, 60% to hit)  The zap misses the kobold.Ah f......K.AhJ ;-50.0 (1 _Ah Ah BhU #####....###.##♣.♣##.#. Bashion the Gusty +........##..'..<..'.#. Tengu #......#.###~~~##.#. Health: 10/10 ======================== #..........#PPP##.#. Magic: 1/4======------------------ #.........######.... AC: 2Str: 8 #.#'##..#.# #.#.. EV: 11Int: 15 # #......... ...... SH: 0Dex: 14 #.#.###.######.##. XL:  1 Next:  0% Place: Dungeon:1 Bh#@#..# .# #. . Noise: =--------  Time: 50.0 (0.0) .....**.#..# .# #. . -) Nothing wielded ....*...#... .# #. . Cast: Shock ...K....# ## . Bhۜd......#.# Bh..###.#.# K   kobold Bh. #...# #####Bh<Aim: a kobold, wielding a +0 dagger (heavily wounded, 60% to hit) BhZ,_The zap misses the kobold.BhyAiming: Shock (safe; 8% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineBhAim: a kobold, wielding a +0 dagger (heavily wounded, 60% to hit)Bh  #####....###.##♣.♣##.#. Bashion the Gusty +........##..'..<..'.#. Tengu #......#.###~~~##.#. Health: 10/10 ======================== Bh#..........#PPP##.#. Magic: 1/4======------------------ #.........######.... AC: 2Str: 8 #.#'##..#.# #.#.. EV: 11Int: 15 # #......... ...... SH: 0Dex: 14 #.#.###.######.##. XL:  1 Next:  0% Place: Dungeon:1 #@#..# .# #. . Noise: =--------  Time: 50.0 (0.0) ........#..# .# #. . -) Nothing wielded ........#... .# #. . Cast: Shock ...K....# ## . ......#.# ..###.#.# K   koboldhm . #...# #####Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (heavily wounded, 60% to hit)  The zap hits the kobold.  You kill the kobold!Bh 2 <   #    .# #.  Bhd.....**.#..# .# #.  ....* .# #.  ..**....# ##  .*Bhp * . BhI ##### Bhl....)..Bhl11.0 (1Shock _BhaBhDh KM ......# #.# #'# #+#######....###.##♣.♣##+........##..'..<..'......#.###~~~...#PPP##.#........######...#'##..#.# #.## #......... .....###.######.## #........#..#DhK........#... .# #. ..........#####DhQDhWI26 -2Dh;\Dh]DhM........ ......# #.# #'# #+#######....###.##♣.♣##+........##..'..<..'#......#.###~~~..........#PPP##.#........######..Dhp.#'##..#.# #.## #@........ ......###.######.## #.#..#........#..# .# #. .....###...#DhY%Dh+@-3Dh0Dh'2Dh 3Dh Dh܈ DhE ,DhҌ ,Dh׍ Dh ,Dh] Dh/ ,Dh Dh ,Dhp Dhe ,Dhw DhF n2======Dh- Dhk ,Dhl Dhh ,Dha Dh ,Dh6 Dhe >======Dh DhZ Dhm ,Dh Dh$ Dh Dh Dh ,Dh Dh Dh޴ Dh Dh ,DhԸ Dh ,Dh Dhӻ Dh R3======Dhq Dhx ,Dh# Dh ,Dh Dh Dh Dh Dh T======Dh' Dh3 Dh[ Dh Dh Dh Dh Dhu ,Dh Dh ,Dh Dh Dh DhG Dh Dh Dh Dh  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (heavily wounded, 60% to hit)  The zap hits the kobold. _You start resting.Dh 081.0 (28.0)Dh _4======2.0 (29Dh Dh % _Magic restored.EhaS  '# #+#######....###.##♣.♣##.#.+........##..'..<..' #......#.###~~~###..........#PPP.........######...Eha#'##..#.# #.# #......... .... #@#.###.######.##..# .# #. ........#..#....###...######EhajEhq13.0 (1.0)EhjvEh/xEhe> #####....###.##♣.♣##.#.+........##..'..<..' #......#.###~~~##..........#PPP..######...#'##..#.# #.# #......... .... #.#.###.######.##.# .# #. ...............#........K..K   kobold (missile, wandering).#####Ehr KK)  A kobold comes into view. It is wielding a +0 whip.The kobold shouts!EhSwS(((((Eh8s@...)Eh====4ShockEhEhq _The kobold throws a stone. The stone completely misses you.Eh+......'..<..' #......#.###~~~##....#PPP######...#'##..#.# #.# #......... .... #.#.###.######.#######+#.#..# .# #. ........)....# ## K...####Eh  #.. #### EhEh@K.EhF0---5Eh`EhEh  #......#.###~~~##....#PPP######...#'##..#.# #.# #......... .... #.#.###.######.#######+#.#..# .# #. ........K....# ## ...#.#  ### #.. #### Eh Eh C)KEh˪ c======---6Eh EhC Fh~ #......#.###~~~##.# #..........#PPP##.# #.........###### #.#'##..#.# #.# # #...  #.#.###.######.###+#.#..# .# #. .#..# .# #. .#... .# #. .)K...# ## .#.#.###.#.#. #..#. #####FhFh8K.Fhs&7FhzFht  #......#.###~~~##.# Bashion the Gusty #..........#PPP##.# Tengu #.........######... Health: 10/10 ======================== #.#'##..#.# #.#. Magic: 3/4==================------ # #......... ..... AC: 2Str: 8 #.#.###.######.## EV: 26 Int: 15 ######+#.#..# .# #.  SH: 0Dex: 14 .........#..# .# #.  XL:  1 Next: 10% Place: Dungeon:1 ......K@.#... .# #.  Noise: ---------  Time: 87.0 (0.0) ....)....# ##  -) NothiFh^u ng wielded .......#.# Cast: Shock ...###.#.# .. #...# . ##### K   kobold (missile)The kobold shouts! _The kobold throws a stone. The stone completely misses you.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (60% to hit)Fh=#......#.###~~~##.# Bashion the Gusty#..........#PPP##.# Tengu#.........######... Health: 10/10 ========================#.#'##..#.# #.#. Magic: 3/4==================------# #......... ..... AC: 2Str: 8#.#.###.######.## EV: 26 Int: 15######+#.#..# .# #.SH: 0Dex: 14.........#..# .# #.XL:  1 Next: 10% Place: Dungeon:1FhɁU*******@.#... .# #.Noise: ---------  Time: 87.0 (0.0)....)....# ##-) Nothing wielded.......#.#Cast: Shock...###.#.#.. #...#. #####K   kobold (missile)  Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (60% to hit)  The zap hits the kobold.  The kobold is moderately wounded.Fh ......K11 =8.0 (1FhFh-  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip and quivering stones (60% to hit)  The zap hits the kobold.  The kobold is moderately wounded. _The kobold barely misses you.GhZ #......#.###~~~##.# Bashion the Gusty #..........#PPP##.# Tengu #.........######... Health: 10/10 ======================== #.#'##..#.# #.#. Magic: 2/4============------------ # #......... ..... AC: 2Str: 8 #.#.###.######.## EV: 11Int: 15 ######+#.#..# .# #.  SH: 0Dex: 14 .........#..# .# #.  XL:  1 Next: 10% Place: Dungeon:1 ......K@.#... .# #.  Noise: =--------  Time: 88.0 (0.0)Gh` ....)....# ##  -) Nothing wielded .......#.# Cast: Shock ...###.#.# .. #...# . ##### K   kobold (missile) _The kobold barely misses you.Aiming: Shock (safe; 8% risk of failure)  Gh%%Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (moderately wounded, 60%to hit)Gh#......#.###~~~##.# Bashion the Gusty#..........#PPP##.# Tengu#.........######... Health: 10/10 ========================#.#'##..#.# #.#. Magic: 2/4============------------GhE# #......... ..... AC: 2Str: 8#.#.###.######.## EV: 11Int: 15######+#.#..# .# #.SH: 0Dex: 14.........#..# .# #.XL:  1 Next: 10% Place: Dungeon:1*******@.#... .# #.Noise: =--------  Time: 88.0 (0.0)....)....# ##-) Nothing wielded.......#.#Cast: Shock...###.#.#.. #...#Gh`. #####K   kobold (missile) _The kobold barely misses you.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (moderately wounded, 60%to hit)GhF8OM......KAiming: Shock (safe; 8% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a kobold, wielding a +0 whip and quivering stones (moderately wounded, 60%to hit)  The zap misses the kobold.Gh9_9/10 ---9.0 (1Gh/@GhxB9 _The kobold hits you with a +0 whip.Gh@ #......#.###~~~##.# Bashion the Gusty #..........#PPP##.# Tengu #.........######... Health: 9/10=====================--- #.#'##..#.# #.#. Magic: 1/4======------------------ # #......... ..... AC: 2Str: 8 #.#.###.######.## EV: 11Int: 15 ######+#.#..# .# #.  SH: 0GhWADex: 14 .........#..# .# #.  XL:  1 Next: 10% Place: Dungeon:1 ......K@.#... .# #.  Noise: =--------  Time: 89.0 (0.0) ....)....# ##  -) Nothing wielded .......#.# Cast: Shock ...###.#.# .. #...# GhA. ##### K   kobold (missile) GhA?_The kobold hits you with a +0 whip.  Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineGhAAim: a kobold, wielding a +0 whip and quivering stones (moderately wounded, 60%to hit)Hh4Z9 #......#.###~~~##.# Bashion the Gusty #..........#PPP##.# Tengu #.........######... Health: 9/10=====================--- #.#'##..#.# #.#. Magic: 1/4======------------------ # #......... ..... AC: 2Str: 8 #.#.###.######.## EV: 11Int: 15 ######+#.#..# .# #.  SH: 0Dex: 14 Hh8[.........#..# .# #.  XL:  1 Next: 10% Place: Dungeon:1 ......K@.#... .# #.  Noise: =--------  Time: 89.0 (0.0) ....)....# ##  -) Nothing wielded .......#.# Cast: Shock ...###.#.# .. #...# . ##### K   kobold (missile)Hh[xPress: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (moderately wounded, 60%to hit)  The zap hits the kobold.  You kill the kobold!Hhal   #    .# #.   .# #.  *******HhYb .# #.   ##    ..  . Hhb$ Hh7L......)HhXm290.0 (1Shock _HhHhIhy #......#.###~~~##.#.#..........#PPP##.#.#.........######.#.#'##..#.# #.#.# #... .#.#.###.######.##.######+#.#..# .# #. ..#..# .# #. .......).@#... .# #. .Ih ....)....# ## ..#.# ...###.#.#.. #..#Ih _. ####Ih IhK t10/10===26 -Ih: 1Ih' Ih Ih&3Ih(Ih5+,IhQ.Ih/,Ih1Ihf4Ih4Ih5Ih8Q===Ih9Ih5<,IhU=Ihw?,IhAJhJhX2======JhJh,JhJhJh9 Jh Jh ,JhJhJh>======Jh)Jh2,Jh]Jhf,JhJh,JhJh,Jh0Jhl!,Jh:#JhC(,JhH)Jh+R3======Jh+Jh,Jh/.,Jh /Jh0,Jh1Jh3,Jh5Jh_7Jh7>======Jh8Jh:,Jh;JhA>,Jh?Jh~A,JhBJh@E,JhFJhQI,JhJJhYM,JhNJh\ - _You start resting.Jhd1119.0 (28.0)Jhk rr   rat (wandering)  Magic restored.Jhmm4======20.0 (29ShockJhSsJhuV _A rat comes into view.Kh #......#.###~~~##.#. Bashion the Gusty #..........#PPP##.#. Tengu #.........######.... Health: 10/10 ======================== #.#'##..#.# #.#.. Magic: 3/4==================------ # #......... ...... AC: 2Str: 8 #.#.###.######.##. EV: 26 Int: 15 ######+#.#..# .# #. . SH: 0Dex: 14 .........#..# .# #. . XL:  1 Next: 20% Place: Dungeon:1 ......**@#... .# #. . Noise: ---------  Time: 120.0 (0.0) ...***...# ## .ht40m -) Nothing wielded .r*....#.# Cast: Shock ...###.#.# .. #...# . ##### r   rat (wandering)Magic restored. _A rat comes into view.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 68% to hit)Kh% #......#.###~~~##.#. Bashion the Gusty #..........#PPP##.#. Tengu #.........######.... Health: 10/10 ======================== Khb&#.#'##..#.# #.#.. Magic: 3/4==================------ # #......... ...... AC: 2Str: 8 #.#.###.######.##. EV: 26 Int: 15 Kh&######+#.#..# .# #. . SH: 0Dex: 14 .........#..# .# #. . XL:  1 Next: 20% Place: Dungeon:1Kh&# ......).@#... .# #. . Noise: ---------  Time: 120.0 (0.0) Kh&0....)....# ## . -) Nothing wielded .r.....#.#KhA' Cast: Shock ...###.#.# Kh'5.. #...# . ##### r   rat (wandering)Kh'Shift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 68% to hit)  You miscast Shock.  Kh!(uYou are very lightly contaminated with residual magic.  Nothing appears to happen.  The rat squeaks loudly.Kh7   #    .# #.   .# #.   .# #.  ..r ##  ..  ..  . #####r 11 ==1.0 (1Contam _Kh<Kh=Khf G #......#.###~~~##.#. Bashion the Gusty #..........#PPP##.#. Tengu #.........######.... Health: 10/10 ======================== #.#'##..#.# #.#.. Magic: 2/4============------------ # #......... ...... AC: 2Str: 8 #.#.###.######.##. EV: 11Kh ,Int: 15 ######+#.#..# .# #. . SH: 0Dex: 14 Khڙ .........#..# .# #. . XL:  1 Next: 20% Place: Dungeon:1 KhG .....***@#... .# #. . Noise: ==-------  Time: 121.0 (0.0) ..r**....# ## . -) Nothing wielded .......#.# Cast: ShockKhp  ...###.#.# Contam  Kh .. #...# . #####Kh̚  r   ratKh0 Nothing appears to happen. _The rat squeaks loudly.  Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (68% to hit)Kh 2#......#.###~~~##.#. Bashion the Gusty#..........#PPP##.#. Tengu#.........######.... Health: 10/10 ========================#.#'##..#.# #.#.. Magic: 2/4============------------# #......... ...... AC: 2Str: 8#.#.###.######.##. EV: 11Int: 15######+#.#..# .# #. . SH: 0Dex: 14.........#..# .# #. . XL:  1 Next: 20% Place: Dungeon:1KhZ .....***@#... .# #. . Noise: ==-------  Time: 121.0 (0.0).****....# ##. -) Nothing wielded.......#.#Cast: Shock...###.#.#Contam .. #...#. #####r   rat  Nothing appears to happen. _The rat squeaks loudly.  Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (68% to hit)Kh2  _The rat squeaks loudly.  Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a rat (68% to hit)  The zap misses the rat.Khf8 ~.)...r)Kh)< 9-2.0 (1 _KhtB KhoD LhV  #......#.###~~~##.#. Bashion the Gusty #..........#PPP##.#. Tengu #.........######.... Health: 10/10 ======================== #.#'##..#.# #.#.. Magic: 1/4======------------------ # #......... ...... AC: 2Str: 8 #.#.###.######.##. EV: 11Int: 15 ######+#.#..# .# #. . SH: 0Dex: 14 .........#..# .# #. . XL:  1 Next: 20% Place: Dungeon:1 ......**@#... .# #. . Noise: =--------  Time: 122.0 (0.0) Lh ...r**...# ## . -) Nothing wielded .......#.# Cast: Shock ...###.#.# Contam  .. #...# . ##### r   ratAim: a rat (68% to hit) _The zap misses the rat.Lh_ 3Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (68% to hit)Lhn#......#.###~~~##.#. Bashion the Gusty#..........#PPP##.#. Tengu#.........######.... Health: 10/10 ========================#.#'##..#.# #.#.. Magic: 1/4======------------------# #......... ...... AC: 2Str: 8#.#.###.######.##. EV: 11Int: 15######+#.#..# .# #. . SH: 0Dex: 14LhoU.........#..# .# #. . XL:  1 Next: 20% Place: Dungeon:1......**@#... .# #. . Noise: =--------  Time: 122.0 (0.0)...***...# ##. -) Nothing wielded.**....#.#Cast: Shock...###.#.#Contam .. #...#. #####r   rat  Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (68% to hit)  The zap hits the rat.  The rat is moderately wounded.LhLhyn)..r...LhO13.0 (1 _LhLhoLhj A #......#.###~~~##.#. Bashion the Gusty #..........#PPP##.#. Tengu #.........######.... Health: 10/10 ======================== #.#'##..#.# #.#.. Magic: 0/4------------------------ # #......... ...... AC: 2Str: 8 #.#.###.######.##. EV: 11Int: 15 ######+#.#..# .# #. . SH: 0Dex: 14 .........#..# .# #. . XL:  1 Next: 20% Place: Dungeon:1 Lh\k ......**@#... .# #. . Noise: =--------  Time: 123.0 (0.0) ....r*...# ## . -) Nothing wielded .......#.# Cast: Shock ...###.#.# Contam  .. #...# . #####Lhk  r   ratThe zap hits the rat. _The rat is moderately wounded.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Q - select actionLhl Shift-Dir - straight lineAim: a rat (moderately wounded, 68% to hit)Lhc #......#.###~~~##.#. Bashion the Gusty #..........#PPP##.#. Tengu #.........######.... Health: 10/10 ======================== #.#'##..#.# #.#.. Magic: 0/4------------------------ # #......... ...... AC: 2Str: 8 #.#.###.######.##. EV: 11Int: 15 ######+#.#..# .# #. . SH: 0Dex: 14 .........#..# .# #. . XL:  1 Next: 20% Place: Dungeon:1 ......).@#... .# #. . Noise: =--------  Time: 123.0 (0.0) ....r....# ## . -) hcmNothing wielded .......#.# Cast: Shock ...###.#.# Contam  .. #...# . ##### r   ratAiming: Shock (safe; 8% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (moderately wounded, 68% to hit)  The zap hits the rat.  You kill the rat!LhgQ   #    .# #.   .# #.  Lh h**@#... .# #.  ...***...# ##  .**LhEh  ..  .  LhhLh6n)..)...Lhrk34.0 (1Shock _LhLhMh 3Mh\ MhE ;26 Mh XMhs MhE &-Mh e 7.0 (3 _You start resting.Mh B-Mh< a _Your magical contamination has completely faded away.Nh3NhDNhNhNh{BNhtNhQ,NhNh d1======Nh0 Nh$,Nh:Nh,NhNh-NhfNhmNh1T======NhNhV,NhbNh3,NhFNh` ,Nh]!Nh",Nh=$Nh8&,Nh'Nh,,Nh-Nh|/n2======Nhl0Nh 2Nh/2NhF3Nh4Nh5Nh6Nh8,Nh9Nh;T======Nh<NhD>Nh>Nh?Nh{A,NhdBNhPD,NhsENhpG,NhHNhJ,NhKNhSMNhMNhNNhPh3======NhQNhS,NhTNhyW,NhJXNhsZ,Nha[Nh0]T======NhVNh,NhNhŋNh<NhNh,NhNhs,NhNh˘,Nh@Nhy,NhNhXNhNhNh"_ _You start resting.NhĻ0647.0)Nh_4======5.0 (38NhNh% _Magic restored.Oh Oh˥  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   f + Spellcasting 2.0   3.6  -1           b - Unarmed Combat   0.0   0.8  +1   g + Conjurations 1.4   1.2  +3      h + Air Magic4.0   3.0  +3           c - Armour   0.0   0.8  +1  OhP    d + Dodging2.2   2.5  +1      e + Stealth2.0   2.5  +1                                  Oh                                         OhK    The relative cost of raising each skill is in cyan.  OhmThe species aptitude is in white.  [?] HelpOhG[=] set a skill target  Oh[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsPhPhPh1 #......#.###~~~##.#. Bashion the Gusty#..........#PPP##.#. Tengu#.........######.... Health: 10/10 ========================#.#'##..#.# #.#.. Magic: 4/4========================# #......... ...... AC: 2Str: 8#.#.###.######.##. EV: 26 Int: 15######+#.#..# .# #. . SH: 0Dex: 14.........#..# .# #. . XL:  1 Next: 30% Place: Dungeon:1......).@#... .# #.Ph = . Noise: ---------  Time: 165.0 (0.0)....)....# ##. -) Nothing wielded.......#.#Cast: Shock...###.#.#.. #...#. #####The zap hits the rat. _You kill the rat! _You start resting. _Your magical contamination has completely faded away. _You start resting. _Magic restored.Ph PhJPhnPhPh Ph Your spells (describe)TypeFailure Level  a + ShockPhConjuration/Air 7% 1 Select a spell to describe[!]/[I] toggle spell headersPh4 Shock Throws a bouncing bolt of electricity. It bypasses half of defenders' armour. Level: 1Schools: Conjuration/AirFail: 7%Power: 36%Damage: 1d5 (max 1d9) Accuracy: +++Range: 7Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.Sh8 . Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 7% 1 Sh 9 Select a spell to describe[!]/[I] toggle spell headersTh=ThTh:#......#.###~~~##.#. Bashion the Gusty#..........#PPP##.#. Tengu#.........######.... Health: 10/10 ========================#.#'##..#.# #.#.. Magic: 4/4========================# #......... ...... AC: 2Str: 8Th#.#.###.######.##. EV: 26 Int: 15######+#.#..# .# #. . SH: 0Dex: 14.........#..# .# #. . XL:  1 Next: 30% Place: Dungeon:1......).@#... .# #. . Noise: ---------  Time: 165.0 (0.0)....)....# ##. -) Nothing wielded.......#.#Cast: Shock...###.#.#Th0.. #...#. #####The zap hits the rat. _You kill the rat! _You start resting. _Your magical contamination has completely faded away. _You start resting. _Magic restored.ThThThcThVh- #..........#PPP##.# #....#####.. #.#'##..#.# #.# # #......... ... #.#.###.######.########+#.#..# .# #.  .........#..# .# #.  )..#... .# #.  ....)..@.# ##  .......#.#   ...###.#.# .. #...# . ##### VhoVh+6.0 (1VhC"Vh#Xhh  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Yh #..........#PPP##.# Bashion the Gusty #.........######... Tengu #.#'##..#.# #.#. Health: 10/10 ======================== # #......... ..... Magic: 3/4==================------ #.#.###.######.## AC: 2Str: 8 ######+#.#..# .# #.  EV: 26 Int: 15 .........#..# .# #.  SH: 0Dex: 14 ......)..#... .# #.  XL:  1 Next: 30% Place: Dungeon:1 ....)..@.# ##  Noise: ---------  Time: 166.0 (0.0) .......#.#hm4H -) Nothing wielded ...###.#.# Cast: Shock .. #...# . #####         _Magic restored.  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineZh@*@Zh) -*.[hA0A**[h r**)*[hf k*.**.\h_w#***..*]h] ##***...*.^hŊ##..***..*_hUz##.**..*..**`h+##**.*..*.).ahS#..........#PPP##.# Bashion the Gusty#.........######... Tengu#.#'##..#.# #.#. Health: 10/10 ========================# #......... ..... Magic: 3/4==================------#.#.###.######.## AC: 2ahGTStr: 8######+#.#..# .# #.EV: 26 Int: 15....**...#..# .# #.SH: 0Dex: 14...*..*..#... .# #.XL:  1 Next: 30% Place: Dungeon:1ahT..*.)..@.# ##Noise: ---------  Time: 166.0 (0.0).......#.#-) Nothing wielded...###.#.#Cast: Shock.. #...#ahT. ##### _Magic restored.  Casting: Shock (safe; 7% risk of failure)  ahUConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineahZ.....).ah5A11 =7.0 (1 _ahahbhQ] bh0b I26 -8bhh bhi chG ch @-9chl ch ch; chRB '70chH chI dh%dhz,&1dhV2dh4dh dhk &2dhl dh eheh&3eh eh fh3fhPfhfhfhBfh5fh-,fhxfh~W _You start resting.fhG+6.0 (3fh^4======7.0 (4fhfh% _Magic restored.gh gh   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   f + Spellcasting 2.0   3.6  -1           b - Unarmed Combat   0.0   0.8  +1   g + Conjurations 1.4   1.2  +3      h + Air Magic4.0   3.0  +3           c - Armour   0.0   0.8  +1  h 7m    d + Dodging2.2   2.5  +1      e + Stealth2.0   2.5  +1                                                               hb 40m               The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsjh IoMaces & Flailspc - Axes0.0   0.8  +1   q - Hexes   0.0   1.7  -d - Polearms0.0   0.8  +1   r - Summonings0.0   0.7  +2  e - Stavess - Necromancy0.0   0.8  +1   f - Unarmed Combat   0.0   0.8jhe t - Forgecraft0.0   1.4  -2   g - Throwing   0.0   1.0   0   u - Translocations   0.0   1.4  -2  v - Alchemy0.0   1.2  -1  h - Short Blades   0.0   0.8  +1   w - Fire Magic0.0   0.8  +1  i - Long Blades0.0   0.8  +1   x - Ice Magic0.0   1.2  -1  j - Ranged Weapons   0.0   0.8  +1   y + Air Magic 4.0   3.0  +3  z - Earth Magic0.0   1.7  -3jh [m  k - Armour0.0   0.8  +1   l + Dodging 2.2   2.5  +1   0 - Invocations0.0   1.2  -1  m - Shields0.0   1.0   0   1 - Evocations0.0   1.0   0  jh  n + Stealth 2.0   2.5  +1   2 - Shapeshifting   0.0   1.4  -2  useful|allqhYqhaqh^m#..........#PPP##.# Bashion the Gusty#.........######... Tengu#.#'##..#.# #.#. Health: 10/10 ========================# #......... ..... Magic: 4/4========================#.#.###.######.## AC: 2Str: 8######+#.#..# .# #.EV: 26 Int: 15.........#..# .# #.SH: 0Dex: 14qhm......)..#... .# #.XL:  1 Next: 30% Place: Dungeon:1....)..@.# ##Noise: ---------  Time: 177.0 (0.0).......#.#-) Nothing wielded...###.#.#Cast: Shock.. #...#. #####qhnCasting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qhnAiming: Shock (safe; 7% risk of failure) _Press: ? - help, Shift-Dir - straight line _You start resting. _Magic restored.qhuqh0{qh-qh!sh  #.#PPP##. #.........###### #.#'##..#.# #.# # #...  #.#.###.######.#+#.#..# .# #..#..# .# #..)..#... .# #..).@..# ##.#.#.###.#.#.. #...#.. #####sht shd +8.0 (1sh sh+ th1H #.#PPP## #.###### #.#'##..#.# #. # #...  #.#.###.######.thH #+#.#..# .# #..#..# .# #..)..#... .# #..)@...# ##.#.#.###.#.#. thH~#...#.. #####thH'...thPthY&9th`th`th# 3 #.#PPP #.###### #.#'##..#.# # # #..  #.#.###.#######+#.#..# .# #.#..# .# #.)..#... .# #th$ .@....# ##.#.#.###.#.#.. #...#.. #####..........th0+ th2 '80th+7 th(;  Things that are here: _a +0 dagger; a kobold corpseuhuhѰ011 1uhQuh% _c - a +0 daggeruh uh Wield which item (- for none)?  - - Unarmed (current attack) Hand Weapons (go to first with ))uh sc - a +0 dagger[?] describe selected [!] equip|wield|wear[tab] equip|unequip vhj vhp vhVu #..........#PPP# Bashion the Gusty#.........###### Tengu#.#'##..#.# # Health: 10/10 ========================# #......... .. Magic: 4/4========================#.#.###.###### AC: 2vhu /Str: 8#########+#.#..# .# # EV: 11Int: 15............#..# .# # SH: 0Dex: 14vhv .........)..#... .# # XL:  1 Next: 30% Place: Dungeon:1.......@....# ##Noise: ---------  Time: 181.0 (0.0)..........#.#-) Nothing wielded......###.#.#Cast: Shock...... #...#..... #####vhwv h............. _Press: ? - help, Shift-Dir - straight line _You start resting. _Magic restored.  Things that are here: _a +0 dagger; a kobold corpse _c - a +0 daggervh| vhH x5 (0.5c) +0 daggervh vh^ . _c - a +0 dagger (weapon)whU{ #.#PPP #. #.#'##..#.#  # #.  #.#.###.#+#.#..# .# .#..# .# .)..#... .# †....# ##.#.#.###.#.#. #...#.. #####........whwhK26 2.5 (1.0wh\whwh #.# #. #.#'##..#.# # #.  #.#.###.#+#.#..# .#.#..# .#.)..#... .#.†....# ##.#.#.###.#.#.# #...#.# #####.#whTh.#.#wh&wh1&3wh6wh8xhX[?25h[?0c  Search for what [? for help]? xh [?25l[?1cxh xh w5 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] 4 stonesb - [D:1] a +0 whip  c - [D:1] a staircase leading out of the dungeon  d - [D:1] a teleport trap  xh e - [D:1] a daggeryh9 yh֢ j#..........#PP Bashion the Gusty#.........#### Tengu#.#'##..#.#Health: 10/10 ========================# #.........Magic: 4/4========================#.#.###.#### AC: 2Str: 8###########+#.#..# .#EV: 26 Int: 15..............#..# .#SH: 0Dex: 14yh ...........)..#... .#XL:  1 Next: 30% Place: Dungeon:1.......@.†....# ##Noise: ---------  Time: 183.5 (0.0)............#.#c) +0 dagger........###.#.#Cast: Shock........# #...#........# #####........#........#........# _Magic restored.  Things that are here: _a +0 dagger; a kobold corpse _c - a +0 dagger _c - a +0 dagger (weapon)  Search for what [? for help]? .yhʨ yhm yh yh . _zh?3zh@zh9DzhYFzh`KP _zhLzh0MzhMzhOzhHQzhqQzhKRzhSzhUzhUzhVzhXzh~ZzhZ'11 zh[zhs`7 _You open the door.zh,bzhWb;26 zhczh*g@  There is an open door here.zh.izhi _zhjzhmzhn,zhxozhqzh`t,zhuzh(xzhz,zh{zh}zh-,zhzhzh݄,zhԅzhKzhK,zhzhȍzh,zh^zh)zh,zhyzhƕzh>... ## .....# ..####..... .# #.##.......... .# #.##........... #.## #.##..... .....####..## #.# ..... #..# #.# #.... zhS#@.....# #.# #'# #98.5 (15.0) #####....###.##♣.♣## +........##..'..<..' ####......#.###~~~## #..........#PPP## #.........######.  zhx\#.#'##..#.# #.  #.#......... ... #.#.#.###.######.zhE zhzh,9.5 (16zhzh?; _Found a stone staircase leading down.{h3{h {hZ {h  {h B{hi ..... r>...  ## . .# ..###. .# #.### .# #.##....... #.## #.##.......####..## #.# #..# #.# #...{h  #.#......# #.# #'#  #####....###.##♣.♣#Shock +...#..'..<..#####.###~~~ #{h A..#PPP# r   quokka (asleep) #.........###### #.#'##..#.# #{h \ #.#......... ..{h;* 3200.0){h5 +1.5 (2{h9 {h< Y _A quokka comes into view.}h   Bashion the Gusty ..... Tengu r>...##  Health: 10/10 ======================== .*.... .# ..### Magic: 3/4==================------ ..*... .# #.##.... AC: 2Str: 8 ...**.# .# #.##.... EV: 26 }hB YInt: 15 .....*. #.## #.##.... SH: 0Dex: 14 ......*####..## #.# .... XL:  1 Next: 30% Place: Dungeon:1 #.@......# #.# #... Noise: ---------  Time: 201.5 (0.0)}h - #.#......# #.# #'#  c) +0 dagger #####....###.##♣.♣# Cast: Shock +........##..'..<.. ####......#.###~~~# }h #..........#PPP# r   quokka (asleep) #.........###### #.#'##..#.# #}h  #.#......... .. }h, w_Found a stone staircase leading down. _A quokka comes into view.}hT Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line}h| @Aim: a quokka (asleep, 100% to hit)~h  Bashion the Gusty ..... Tengu r>...##  Health: 10/10 ======================== ...... .# ..### Magic: 3/4==================------ ...... .# #.##.... AC: 2Str: 8 ......# .# #.##.... EV: 26 Int: 15 ....... #.## #.##.... SH: 0Dex: 14 .......####..## #.# .... XL:  1 Next: 30% Place: Dungeon:1 #.@......# #.# #... Noise: ---------  Time: 201.5 (0.0) #.#......# #.# #'#  c) +0~h0 dagger #####....###.##♣.♣# Cast: Shock +........##..'..<.. ####......#.###~~~# #..........#PPP# r   quokka (asleep) #.........###### #.#'##..#.# # #.#......... ..Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.  You kill the quokka!~hp ..... *>...##  .*.... .#  ..*... .#  ...**.# .#  .....*. #.## ~h * #.#   #.#   #.# #'#  <        ~h6  ~hP^†......~h[~11 5=2.5 (1Shock _~h7`~hahD 3h h hP ;26 h Xh&! ha! h! h}# ,hd$ h% h% hA& h' h' hT( h) ,h* h+ h+ hp, h- h. h*/ h; y .-. _You start resting.hLG ,11.5 (9hvM j4======-2.5 (10.0)hR hU % _Magic restored.hN ...†>.... ##. .# ... .# #.##.### .# #.##.. #.## #.##.####..## #.#  #.# #.# #hjO #.#......# #.# #'# #####....###.##♣.♣ +........##..'..< ####......#.###~~~ #..........#PPP #......... #.#'##..#.#  #.#. hWhh^13.0)hcheh N#######..# †> .. ## .# ..## l.####...# ...#.## #.##.......@####..#.h #.....#....#.... #.#......# #.# #'##... #####....###.##♣.♣#.. +........##..'..<.#. ####......#.###~~~ l   frilled lizard (asleep)#......#PPP........#####'##..#.#h p  A frilled lizard comes into view.h [ .  The frilled lizard hisses angrily.h( .=4h  h0 ; _The frilled lizard moves out of view.hx ######### .......#### # †>....... .. ## ... .# ..#.. ..# #.#####...# #.##....#.## #.##.........####..## #.# #.....#........# #.# #.h m #.....#.#......# #.# #' #.....#####....###.##♣ #.....+..#..'..<  #.....#####.###~~ #..... #..#PP  #.........#### h h¢ ll   frilled lizardh h .-5hF Shockh& h h  Bashion the Gusty  Tenguhs ######### Health: 10/10 ======================== ........#### #  Magic: 3/4==================------h ..†>....... .. ##  AC: 2Str: 8h .......... .# ..# EV: 26 Int: 15 ......... ..# #.##.. SH: 0Dex: 14h, ........###l..# #.##.. XL:  1 Next: 50% Place: Dungeon:1 h:.......@***.#.## #.##.. Noise: ---------  Time: 215.5 (0.0) hz.........####..## #.# .. c) +0 dagger ##.....#........# #.# #. Cast: Shock #.....#.#......# #.# #'h #.....#####....###.##♣. h #.....+........##..'..< l   frilled lizard #.....####......#.###~~ #..... #..........#PP #.........####The frilled lizard hisses angrily. _The frilled lizard moves out of view.  hO=Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (48% to hit)hQ6  Bashion the Gusty  Tengu ######### Health: 10/10 ======================== ........#### #  Magic: 3/4h==================------ ..†>....... .. ##  AC: 2Str: 8 .......... .# ..# EV: 26 Int: 15 ......... ..# #.##.. SH: 0Dex: 14 ........###l..# #.##.. XL:  1 Next: 50% Place: Dungeon:1 .......@....#.## #.##.. Noise: ---------  Time: 215.5 (0.0)h]v .........####..## #.# .. c) +0 dagger ##.....#........# #.# #. Cast: Shock h#.....#.#......# #.# #' #.....#####....###.##♣. #.....+........##..'..< l   frilled lizard h#.....####......#.###~~ #..... #..........#PP #.........####hAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionh(_Shift-Dir - straight lineAim: a frilled lizard (48% to hit)  hIcThe zap hits the frilled lizard.  You kill the frilled lizard!h   # h  .. ##   .#  h ..#  ***# h4 ***.#.##   #.#   #.#   #.#  hN<        hF†.....hʠ~11 6=6.5 (1Shock _hUhuhheh'hh26 h,hhb,hht,hohx,hThh2h - _You start resting.h6),25.5 (9h3j4======-6.5 (10.0)h:h<% _Magic restored.hUIhh,hRhJh,hhhLhhhhNh>======hshhd,hhh.# .. J#  .#  .#  ######### .#........#####.#####S ..†>........@....... ## ..........h#. ..######..............# #.##......Shock........###†..# #.##.....^.............#.## #.##...............####..## #.# ....... J   endoplasm (asleep)##.....#........# #.# #...... S   ball python (constriction, asleep)#.....#.#......# #.# #'# #+##.....#####....###.##♣.♣##.#h231.5 (5.0)h+2.5 (6hVhm!n _A ball python and an endoplasm come into view.h  Bashion the Gusty .# Tengu .. Health: 10/10 ======================== J# Magic: 3/4==================------ h*# AC: 2Str: 8 *# EV: 26 Int: 15 h= ######### *# SH: 0Dex: 14  ........#####*#####S  XL:  1 Next: 60% Place: Dungeon:1 h| ..†>........@....... ##  Noise: ---------  Time: 232.5 (0.0)  ..............#####. ..###### c) +0 dagger  ..............# #.##....... Cast: Shock h  ........###†..# #.##.....^.  ............#.## #.##.......  .........####..## #.# ....... J   endoplasm (asleep) h> ##.....#........# #.# #...... S   ball python (constriction, asleep) #.....#.#......# #.# #'# #+# #.....#####....###.##♣.♣##.# _Magic restored. _A ball python and an endoplasm come into view.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionhdShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)hOBashion the Gusty.#Tengu..Health: 10/10 ========================J#Magic: 3/4==================------.#AC: 2Str: 8.#EV: 26 Int: 15######### .#SH: 0Dex: 14........#####.#####SXL:  1 Next: 60% Place: Dungeon:1..†>........@....... ##Noise: ---------  Time: 232.5 (0.0)h\..............#####. ..###### c) +0 dagger..............# #.##....... Cast: Shock........###†..# #.##.....^.............#.## #.##................####..## #.# ....... J   endoplasm (asleep)h##.....#........# #.# #...... S   ball python (constriction, asleep)#.....#.#......# #.# #'# #+##.....#####....###.##♣.♣##.#hT5Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  You miscast Shock.  You are very lightly contaminated with residual magic.  Nothing appears to happen.hj11 3.5 (1Contam _h"h#hA  Bashion the Gusty .# Tengu .. Health: 10/10 ======================== J# Magic: 2/4============------------ *# AC: 2Str: 8 *# EV: 11Int: 15  ######### *#h SH: 0Dex: 14  ........#####*#####S  XL:  1 Next: 60% Place: Dungeon:1  ..†>........@....... ##  Noise: ---------  Time: 233.5 (0.0)  ..............#####. ..###### c) +0 dagger  ..............# #.##....... Cast: Shock  ........###†..# #.##.....^. Contam hn ............#.## #.##.......  .........####..## #.# ....... J   endoplasm (asleep)  ##.....#........# #.# #...... S   ball python (constriction, asleep) #.....#.#......# #.# #'# #+# h#.....#####....###.##♣.♣##.#You are very lightly contaminated with residual magic. _Nothing appears to happen.  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)h AfBashion the Gusty.#Tengu.*Health: 10/10 ========================*#Magic: 2/4============------------*#AC: 2Str: 8*#EV: 11Int: 15######### *#SH: 0hADex: 14........#####*#####SXL:  1 Next: 60% Place: Dungeon:1..†>........@....... ##Noise: ---------  Time: 233.5 (0.0)..............#####. ..###### c) +0 daggerhA..............# #.##....... Cast: ShockhA........###†..# #.##.....^. Contam ............#.## #.##.......h B.........####..## #.# ....... J   endoplasmhHB##.....#........# #.# #...... S   ball python (constriction, asleep)hmB#.....#.#......# #.# #'# #+##.....#####....###.##♣.♣##.#hBAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded.hhPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded.The endoplasm quivers.hE..J...hb9=4.5 (1 _hhhh  Bashion the Gusty .# Tengu .. Health: 10/10 ======================== .# Magic: 1/4======------------------ J# AC: 2Str: 8 *#h! EV: 11Int: 15  ######### *# SH: 0Dex: 14  ........#####*#####S  XL:  1 Next: 60% Place: Dungeon:1  ..†>........@....... ##  Noise: =--------  Time: 234.5 (0.0)  ..............#####. ..###### c) +0 dagger  ..............# #.##....... Cast: Shock h{ ........###†..# #.##.....^. Contam  ............#.## #.##.......  .........####..## #.# ....... J   endoplasm  ##.....#........# #.# #...... S   ball python (constriction, asleep)h1 #.....#.#......# #.# #'# #+# #.....#####....###.##♣.♣##.#The endoplasm is heavily wounded. _The endoplasm quivers.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (heavily wounded, 97% to hit)hN~Bashion the Gusty.#Tengu..Health: 10/10 ========================*#Magic: 1/4hO======------------------*#AC: 2Str: 8*#EV: 11Int: 15######### *#SH: 0Dex: 14........#####*#####SXL:  1 Next: 60% Place: Dungeon:1hO..†>........@....... ##Noise: =--------  Time: 234.5 (0.0)..............#####. ..###### c) +0 daggerhP..............# #.##....... Cast: Shock........###†..# #.##.....^. Contam hFP............#.## #.##.......hoP.........####..## #.# ....... J   endoplasmhP##.....#........# #.# #...... S   ball python (constriction, asleep)hQ#.....#.#......# #.# #'# #+##.....#####....###.##♣.♣##.#Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineh/QAim: an endoplasm (heavily wounded, 97% to hit)  The zap hits the endoplasm.  hYQGThe endoplasm is almost dead.hh>..J..hh15.5 (1 _hhh^  Bashion the Gusty .# Tengu .. Health: 10/10 ======================== .# Magic: 0/4------------------------ .# AC: 2Str: 8 J# EV: 11h^Int: 15  ######### *# SH: 0Dex: 14  ........#####*#####S  XL:  1 Next: 60% Place: Dungeon:1  ..†>........@....... ##  Noise: =--------  Time: 235.5 (0.0)  ..............#####. ..###### c) +0 dagger  ..............# #.##....... Cast: Shock h=_3 ........###†..# #.##.....^. Contam  ............#.## #.##.......  .........####..## #.# ....... J   endoplasm  ##.....#........# #.# #...... S   ball python (constriction, asleep) #.....#.#......# #.# #'# #+#h` #.....#####....###.##♣.♣##.#The zap hits the endoplasm. _The endoplasm is almost dead.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (almost dead, 97% to hit)h   Bashion the Gusty .# Tengu .. Health: 10/10 ======================== .# Magic: 0/4------------------------ .# AC: 2Str: 8 J# EV: 11Int: 15  ######### .# SH: 0Dex: 14  ........#####.#####S  XL:  1 Next: 60% Place: Dungeon:1  ..†>........@....... ##  Noise: =--------  Time: 235.5 (0.0)  ..............#####. ..###### c) +0 dagger  .....ճ m.........# #.##....... Cast: Shock  ........###†..# #.##.....^. Contam  ............#.## #.##.......  .........####..## #.# ....... J   endoplasm  ##.....#........# #.# #...... S   ball python (constriction, asleep) #.....#.#......# #.# #'# #+# #.....#####....###.##♣.♣##.#Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (almost dead, 97% to hit)  The zap hits the endoplasm.  You kill the endoplasm!h d .# .. *# *# *#  h k *#  *  ..†> ##       ^ h<  .   #.# S   ball python (constriction, asleep) h  #.#   #.# #'# h? >.....hC k86.5 (1Shock _hI hL hy T  You don't have enough magic to cast this spell.hnz h h . _h)3hohVb _A ball python is nearby!h hL O26 -7 _hhbhh^?-8hhh3h)9hh_K _Your magical contamination has completely faded away.h=40hmhPhWh&1hhhb hfc 2hh hj hD-h%4d1======3ShockhI:h<h   Bashion the Gusty .# Tengu .. Health: 10/10 ======================== .# Magic: 0/4------------------------ h4 i.# AC: 2Str: 8 .# EV: 26 Int: 15  ######### .# SH: 0Dex: 14  ........#####.#####S  XL:  1 Next: 80% Place: Dungeon:1 h  ..†>........@******. ##  Noise: ---------  Time: 243.5 (0.0)  ..............#####. ..###### c) +0 dagger  ..............# #.##....... Cast: Shock h o ........###†..# #.##.....^.  ............#.## #.##.......  .........####..## #.# ....... S   ball python (constriction, asleep)  ##.....#........# #.# #......h5  #.....#.#......# #.# #'# #+# #.....#####....###.##♣.♣##.# _A ball python is nearby! h _Your magical contamination has completely faded away.  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)h  Bashion the Gusty .# Tengu .. Health: 10/10 ========================h> .# Magic: 0/4------------------------ .# AC: 2Str: 8 .# EV: 26 Int: 15  ######### .# SH: 0Dex: 14  ........#####.#####S  XL:  1 Next: 80% Place: Dungeon:1  ..†>........@....... ##  Noise: ---------  Time: 243.5 (0.0) h 3 ..............#####. ..###### c) +0 dagger  ..............# #.##....... Cast: Shock  ........###†..# #.##.....^. hI ............#.## #.##.......  .........####..## #.# ....... S   ball python (constriction, asleep) hm ##.....#........# #.# #...... #.....#.#......# #.# #'# #+#h #.....#####....###.##♣.♣##.#Aiming: Shock (safe; 7% risk of failure)  hPress: ? - help, Q - select actionShift-Dir - straight linehiAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  h9You kill the ball python!h .# .. .# h^.# .#   .#  *  ..†>******. ##    hm   ^  .h&   #.#     #.#    #.# #'#    hQh0.......11 9=4.5 (1Shock _hRhah# .#.##########........#####.#####.†>................ ##....@.#####. ..######.....# #.##.......###†^....hB$...##.....+........##..'..<..'.# hi+_26 -5h30hi2hI  .##########........#####.#####.†>................ ##..#####. ..###### #.##.......###†^.......#.##h .....#.#...##.....####......#.###~~~##.# h h  9-6h h hQ  ##########........#####.#####.†>................ ##..#####. ..###### #.##..........###†^h]QE....#.##.....####..## #.# #....h}Q#..... #..........#PPP##.# hXhY&7h{]hy_h$.# #.# #.# #ho## #.# .#####.#####. ..†>...... ## .h#####. ..#.# #.##.h.###†.@# #.##.....^..h#.## #.##..####..## #.# .hHB##.....#........# #.# #.#.....#.#......# #.# #'# #+#hn#.....#####....###.##♣.♣##.#.#.....+........##..'..<..'.#.h#.....####......#.###~~~##.#.#..... #.#PPP##.#.hh 8hhh ##########........#####.#####.†>................ ##..#####. ..#######.. #.##..........###†^....#@##....####..## #.# ##.....#........# #.# #.#hN#.......#.........######.... hhr&9h!h#h  #########........#####.#####.†>................ ##............#####. ..#######........# #.##........###†^....#.##.h ####@.## #.# ##.....#........# #.# # #.#..'# #+#####........#.#'##..#.# #.#.. h h+ '50h3 h h  #########........#####.#####.†>................ ##............#####. ..#######....# #.##........###†h ^....#.##....####..## #.# ##.....#.....@..# #.# # #h '# #+#######....###.##♣.♣##.#.h #.#'##..#.h #.#......... ...... hv h &1h h! he(3h)h|+h/XhI/h1h1!1h1-======h2h4h4h5h7h7h8ho:h:h;hw=h=(======h=h>h@h AhAh,hhg,hhh9hh h h h h hhh+B2======hlhh9Bh~hhh},h}hMh>======hmh,hhJ!hy!hD"h $,h$h&,hY'h(),h*h+,h,h.h3======h/h1,h2hm4,hi5hW7,h(8h9:hh:>======hq;h[=,hC>h@,h@hB,hRChE,h$FhzG,hMHhJ,hJh!Z_ _You start resting.hc086.5 (35.0)hg_4======7.5 (36hkhvm% _Magic restored.hh5,hhhchhΒhkhdT======hh0h?,hϝh~hLhhʣhhN,hh~h,hhh=11 h\h@ 7 _You open the door.huQ26 hV  There is an open door here.h' #.#'##..#.######.#..... #.#.................... #.#.#.###.######.##.... ###########'#.#..##.# #. .... ...#..##.# #. ...h')..#.....# #. .. ...†....##.#### ......#.##'####.J. h(........###.#.#.@...?... h-(........# #...#......... ........# #####......... hK(OShock ........# .......... hj(@........# ..... h(........# ..... J   endoplasm (asleep)h(f....######+##..... h( h<.304.5 (17hA,5.5 (18hTs _An endoplasm comes into view.h+ #.#'##..#.######.#..... Bashion the Gusty #.#.................... Tengu #.#.#.###.######.##.... Health: 10/10 ======================== ###########'#.#..##.# #. .... Magic: 3/4h+==================------ ..............#..##.# #. .... AC: 2Str: 8 ...........)..#.....# #. .... EV: 26 hr,Int: 15 .........†....##.#### .... SH: 0Dex: 14 h,0............#.##'####*J.  XL:  1 Next: 90% Place: Dungeon:1 h, ........###.#.#.@****...  Noise: ---------  Time: 305.5 (0.0) h,........# #...#.........  c) +0 dagger h-........# #####.........  Cast: Shock h6-........# .......... ........# ........... h]-........# ............  J   endoplasm (asleep)h-| ....######+##  h-=.....h-pThere is an open door here. _An endoplasm comes into view.h.Aiming: Shock (safe; 7% risk of failure)  h..Press: ? - help, Q - select actionShift-Dir - straight linehN.DAim: an endoplasm (asleep, 100% to hit)h5#.#'##..#.######.#..... Bashion the Gusty#.#.................... Tengu#.#.#.###.######.##.... Health: 10/10 ======================== ###########'#.#..##.# #. .... Magic: 3/4hZc==================------ ..............#..##.# #. .... AC: 2Str: 8 ...........)..#.....# #. .... EV: 26 hvInt: 15 .........†....##.####.... SH: 0Dex: 14 ............#.##'####***XL:  1 Next: 90% Place: Dungeon:1 ........###.#.#.@****...hNoise: ---------  Time: 305.5 (0.0) ........# #...#.........c) +0 dagger h........# #####.........Cast: Shock h1........# .......... ........# ........... ........# ............hRtJ   endoplasm....######+##hr.....  Aiming: Shock (safe; 7% risk of failure)  hPress: ? - help, Q - select actionShift-Dir - straight linehfAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  hNThe endoplasm is moderately wounded.hfcPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is moderately wounded.The endoplasm quivers.hq^......?JhTsA11 =6.5 (1 _hzhe}hF  #.#'##..#.######.#..... Bashion the Gusty #.#.................... Tengu #.#.#.###.######.##.... Health: 10/10 ======================== ###########'#.#..##.# #. .... Magic: 2/4============------------ ..............#..##.# #. .... AC: 2Str: 8 ...........)..#.....# #. .... EV: 11Int: 15 .........†....##.#### .... SH: 0Dex: 14 ............#.##'####...  XL:  1 Next: 90% Place: Dungeon:1 ........###.#.#.@****J..  Noise: =--------  Time: 306.5 (0.0) ........# #...#.........h   c) +0 dagger ........# #####.........  Cast: Shock ........# .......... ........# ........... ........# ............  J   endoplasm ....######+##  .....The endoplasm is moderately wounded. _The endoplasm quivers.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (moderately wounded, 97% to hit)h  #.#'##..#.######.#..... Bashion the Gusty #.#.................... Tengu #.#.#.###.######.##.... Health: 10/10 ======================== h ###########'#.#..##.# #. .... Magic: 2/4============------------ ..............#..##.# #. .... AC: 2Str: 8 he ...........)..#.....# #. .... EV: 11Int: 15 .........†....##.#### .... SH: 0Dex: 14 ............#.##'####...  XL:  1 Next: 90% Place: Dungeon:1 h L........###.#.#.@...?J..  Noise: =--------  Time: 306.5 (0.0) h L........# #...#.........  c) +0 dagger ........# #####.........  Cast: Shock h# ........# .......... ........# ........... hK  ........# ............  J   endoplasm ....######+##  ht =.....h Press: ? - help, Q - select actionShift-Dir - straight lineh Aim: an endoplasm (moderately wounded, 97% to hit)  You miscast Shock.  h WYou are very lightly contaminated with residual magic.  Nothing appears to happen.hM . . ..# #. .# #. hn)..# #. †  J...    h@   h4   h ..... hh-7.5 (1Contam _hh h$  #.#'##..#.######.#..... Bashion the Gusty #.#.................... Tengu #.#.#.###.######.##.... Health: 10/10 ======================== ###########'#.#..##.# #. .... Magic: 1/4======------------------ ..............#..##.# #. .... AC: 2Str: 8 ...........)..#.....# #. .... EV: 11Int: 15 .........†....##.#### .... SH: 0Dex: 14 ............#.##'####...  XL:  1 Next: 90% Place: Dungeon:1 ........###.#.#.@***J...  Noise: ---------  Time: 307.5 (0.0) ........# #...#.........  h%  c) +0 dagger ........# #####.........  Cast: Shock ........# ..........  Contam ........# ........... ........# ............  J   endoplasm ....######+##  .....You are very lightly contaminated with residual magic. _Nothing appears to happen.  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (moderately wounded, 97% to hit)h 0#.#'##..#.######.#..... Bashion the Gusty#.#.................... Tengu#.#.#.###.######.##.... Health: 10/10 ======================== hR 8###########'#.#..##.# #. .... Magic: 1/4======------------------ ..............#..##.# #. .... AC: 2h Str: 8 ...........)..#.....# #. .... EV: 11Int: 15 .........†....##.####.... SH: 0h͋ Dex: 14 ............#.##'####...h XL:  1 Next: 90% Place: Dungeon:1 ........###.#.#.@*******h Noise: ---------  Time: 307.5 (0.0) ........# #...#.........h 5c) +0 dagger h? ........# #####.........Cast: Shock hX @........# ..........hs KContam ........# ........... h ........# ............J   endoplasm....######+##hÌ ".....  h }Aiming: Shock (safe; 7% risk of failure)  h Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (moderately wounded, 97% to hit)  h6 iThe zap hits the endoplasm.  The endoplasm is almost dead.hhV..J?...h1=8.5 (1 h;_hhh h$ !J.h H26 -9h h hu h& J.h& @-10hu. h(0 hw;  You hit the endoplasm.h(1.hhp#.#'##..#.######.#..... Bashion the Gusty#.#.................... Tengu#.#.#.###.######.##.... Health: 10/10 ======================== ###########'#.#..##.# #. .... Magic: 1/4======------------------ h ..............#..##.# #. .... AC: 2Str: 8 ...........)..#.....# #. .... EV: 11Int: 15 .........†....##.####.... SH: 0Dex: 14 ............#.##'####...XL:  1 Next: 110% Place: Dungeon:1 ........###.#.#.@...?...Noise: =--------  Time: 311.5 (1.0) ........# #...#.........c) +0 dagger ........# #####.........Cast: Shock ........# ..........h4Contam ........# ........... ........# ............hZa....######+##.....  hyPress: ? - help, Q - select actionShift-Dir - straight linehAim: an endoplasm (moderately wounded, 97% to hit)  The zap hits the endoplasm. he_The endoplasm is almost dead.You hit the endoplasm.h6N _You kill the endoplasm!he@You have reached level 2!h/  --more--h4 5/156--2 4% Shockh h$ 4 _h(hlhhg26 hh5hth/ .........'-h( 4.5 (3 _You start resting.-h,h0K _Your magical contamination has completely faded away.hس h h h d--hZ h V2====hB hT ,hL h ,hH h h h h5 he <====hA hA hc h h h4 h h ,h* hW h h h ,h h h V3====h{ h h h` h h h hI hm h h h' <====h hH ,h h h h h h h h ,h h ,h h h P4====h hY ,h h* ,h h ,h hh<====hha,h-hXhvhshR,h h h, hR h ,hJhhP5====hhh:h0hhh h2h_hhQh<====h h##,hl$h&,h'h(,h)h\,,h-h/h0hE1hVB_ _You start resting.hQ055.5 (41.0)hY]6====6.5 (42h_hXb% _Magic restored.h\#.#'##..#.######.#.#.#....#.#.#.###.######.##.'#.#..##.# #. .#..##.# #. .)..#.....# #. .†....##.#### # .#.##'####...####.#.#..@..?.# #...#.# #####.# ..# ..# ........######+# huh17.5 (1.0)h h h% #.#'##..#.######.#.#.#....#.#.#.###.######.##.'#.#..##.# #. .#..##.# #. .)..#.....# #. .†....##.#### .# .#.##'####...####.#.#...@.?.h% # #...#.# #####.# .# ..# ......######+#.....h- h|6 &8h5< h= h) #.#'##..#.######.#.#.#.#.#.#.###.######.##.'#.#..##.# #. .#..##.# ##. .)..#.....# .##. ......)†....##.#### ..# .#.##'####...##+###.#.#....@?.# #...#.# #####.# ..# .# ......######+#.....h h! &9h;( h) h#.#'##..#.######.#. #.#. #.#.#.###.######.##. '#.#..##.######. . #..##.#...##. . )..#.....#...##. ......) †....##.####...# . h#.##'####...##+####.#.#.....@.# #...#.# #####.# .# .# ......######+#...h"..h hF====60hh2hQ<511 1.5 (2h!Bh2` _d - a scroll labelled ASMIXZEVUUh 3h h h h Q26 h h ,h h h} ##########'#.#..##.######. ..... .............#..##.#...##. ..... ..........)..#.....#...##. ..... ........†....##.####...# ......#.##'####...##+# ###.#.#............. ..# #...#............. # #####................# ...3...# ..h4 0......# ..... .....######+###### ..... .... ... .).h h +4.5 (3h h % _Found a dagger.h؎3hJhhhthN,hء,hhhUhhhhuhhh~h,hhh>,hhh,hhh/hdhhTh ........####................  #...................  #...................  #......######+######  ##.........#  ...........#  ...........+  h....)......#  ..+  #....#  ......#....# Shock..#....#......#......... #......gg   hobgoblin (asleep)h.... #........ #........h(,72.5 (8h! +3.5 (9hh _A hobgoblin comes into view. _You see here 10 gold pieces.h{c ........####................  Bashion the Gusty  ........#...................  Tengu  ........#...................  Health: 15/15 ======================== #......######+######  Magic: 5/6====================---- hc##.........#  AC: 2Str: 8 ...........#  EV: 26 Int: 15 ...........+  SH: 0Dex: 14hcB ....)......#  XL:  2 Next:  4% Place: Dungeon:1 h'd.......@...+  Noise: ---------  Time: 373.5 (0.0) ......#.*..#  c) +0 dagger hQd......#..*.#  Cast: Shock ......#...*#  htd|......#....**  ..... #......g  g   hobgoblin (asleep) he.... #........  #........  _A hobgoblin comes into view. _You see here 10 gold pieces.  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)hw  ........####................Bashion the Gusty........#...................Tengu........#...................Health: 15/15 ========================h@x #......######+######Magic: 5/6====================----##.........#AC: 2Str: 8...........#EV: 26 Int: 15...........+SH: 0Dex: 14hx ....)......#XL:  2 Next:  4% Place: Dungeon:1.......@...+Noise: ---------  Time: 373.5 (0.0)......#.*..#c) +0 dagger......#..*.#hx >Cast: Shock......#...*#......#....**..... #......*g   hobgoblin.... #.......*hOy y#........  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  hy JThe zap hits the hobgoblin but does no damage.  The hobgoblin shouts!h h h.....g..hS ;11 ==4.5 (1h  h?   Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin but does no damage.hobgoblin shouts! _You hear a loud squeak.h  .####...... .#.. .#........ #......######+#######.........#.....#hZ ".....+.)......#$...+.#....#..#....#...#....#....#...........#.....g.......#h T........#.h h* 9g.h J26 --5h h h;h-C>g.hEA--6hKhNMhPTg.h{Q&7h7YhZhh>g.h&8hhh  .####. .#... .#.. #......######+#######h .##.##.+#.....)......##.$...+#.#....#h #.#.g..##.#....#h& .#.......#........#.......hS Q.#........hο h >g.h= &9h h h .####. .#.. .#.. #......######+###### ####.# #.# #.+ #.....)......# #h >.$...+ #.#g...# #.#....# #.#....#.#.......#........#.....h b....#.h"h*;g.h,'80h1h3hc  ........####................ Bashion the Gusty ........#................... Tengu ........#................... Health: 15/15 ======================== #......######+###### Magic: 4/6================-------- ####.........#  AC: 2Str: 8hd  #............#  EV: 26 Int: 15 #............+  SH: 0Dex: 14 hFd #.....)......#  XL:  2 Next:  4% Place: Dungeon:1 hdd C#.....@*g$...+  Noise: ---------  Time: 380.5 (0.0) hd #.......#....#  c) +0 dagger hd #.......#....#  Cast: Shock hd #.......#....#  .........#......  .........#.......  g   hobgoblin .........#........ h#e X .........#........ h>e PThe hobgoblin shouts! _You hear a loud squeak.  hZe }Aiming: Shock (safe; 7% risk of failure)  hve Press: ? - help, Q - select actionShift-Dir - straight linehe :Aim: a hobgoblin (68% to hit)hfs S g*h4?**h?**hf?**hA[ ?*+h*........####................ Bashion the Gusty........#................... Tengu........#................... Health: 15/15 ========================hK+ #......######+###### Magic: 4/6================--------####.........#AC: 2Str: 8#............#EV: 26 Int: 15#............+SH: 0Dex: 14#.....)......#h+XL:  2 Next:  4% Place: Dungeon:1#.....@******+Noise: ---------  Time: 380.5 (0.0)#.......#....#h+^c) +0 dagger#.......#....#Cast: Shock#.......#....#.........#......h ,:.........#.......g   hobgoblin.........#.................#........The hobgoblin shouts! h1,_You hear a loud squeak.  Aiming: Shock (safe; 7% risk of failure)  h,Press: ? - help, Q - select actionShift-Dir - straight lineh:LThe zap misses the hobgoblin.hgg.$...h811 =1.5 (1 hG _hh(hݡ  ........####................ Bashion the Gusty ........#................... Tengu ........#................... Health: 15/15 ======================== #......######+###### Magic: 3/6============------------ ####.........#  AC: 2Str: 8 #............#  EV: 11Int: 15 #............+  SH: 0Dex: 14 #.....)......#  XL:  2 Next:  4% Place: Dungeon:1 #.....@g.$...+  Noise: =--------  Time: 381.5 (0.0) #hB U.......#....#  c) +0 dagger #.......#....#  Cast: Shock #.......#....#  .........#......  .........#.......  g   hobgoblin .........#........  .........#........ Shift-Dir - straight line _The zap misses the hobgoblin.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (68% to hit)hl........####................ Bashion the Gusty........#................... Tengu........#................... Health: 15/15 ========================hm}#......######+###### Magic: 3/6============------------####.........#AC: 2Str: 8#............#EV: 11Int: 15#............+SH: 0Dex: 14#.....)......#XL:  2 Next:  4% Place: Dungeon:1#.....@******+Noise: =--------  Time: 381.5 (0.0)#.......#....#c) +0 dagger#.......#....#hmCast: Shock#.......#....#.........#......h n.........#.......g   hobgoblin.........#........h1n.........#........Aiming: Shock (safe; 7% risk of failure)  hVnPress: ? - help, Q - select actionShift-Dir - straight lineh{nAim: a hobgoblin (68% to hit)  The zap hits the hobgoblin.  The hobgoblin is heavily wounded.hnhSgg.$...h83----h$2.5 (1hhX  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a hobgoblin (68% to hit)  The zap hits the hobgoblin.  The hobgoblin is heavily wounded. _The hobgoblin hits you.h)  ........####................ Bashion the Gusty ........#................... Tengu ........#................... Health: 13/15 ====================---- #......######+###### Magic: 2/6========---------------- ####.........#  AC: 2Str: 8 #............#  EV: 11Int: 15hf*  #............+  SH: 0Dex: 14 #.....)......#  XL:  2 Next:  4% Place: Dungeon:1 #.....@g.$...+  Noise: =--------  Time: 382.5 (0.0) #.......#....#  c) +0 dagger #.......#....#  Cast: Shockh* x #.......#....#  .........#......  .........#.......  g   hobgoblinh* ] .........#........  h+ S.........#........ h&+ pThe hobgoblin is heavily wounded. _The hobgoblin hits you.  hI+ Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionhj+ Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 68% to hit)h_........####................ Bashion the Gusty........#................... Tengu........#................... Health: 13/15 ====================----#......######+###### Magic: 2/6========----------------####.........#AC: 2hyStr: 8#............#EV: 11Int: 15#............+SH: 0Dex: 14#.....)......#XL:  2 Next:  4% Place: Dungeon:1#.....@g.$...+Noise: =--------  Time: 382.5 (0.0)#.......#....#c) +0 daggerh1#.......#....#Cast: Shock#.......#....#.........#......h.........#.......g   hobgoblin.........#........h.........#........Press: ? - help, Q - select actionh!Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 68% to hit)  h[pYou miscast Shock.  You are very lightly contaminated with residual magic.  Nothing appears to happen.h10----3====3.5 (1Contam hhhC- _The hobgoblin hits you.hSY / ........####................ Bashion the Gusty ........#................... Tengu ........#................... Health: 10/15 ================-------- #......######+###### Magic: 2/6========----------------hY * ####.........#  AC: 2Str: 8 #............#  EV: 11Int: 15 #............+  SH: 0hOZ Dex: 14 #.....)......#  XL:  2 Next:  4% Place: Dungeon:1 #.....@g.$...+  Noise: =--------  Time: 383.5 (0.0) hZ #.......#....#  c) +0 dagger hZ b#.......#....#  Cast: Shock #.......#....#  Contam hZ  .........#......  .........#.......  g   hobgoblin h%[ .........#........  .........#........ hK[ `Nothing appears to happen. _The hobgoblin hits you.  hm[ }Aiming: Shock (safe; 7% risk of failure)  h[ Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 68% to hit)h@D )........####................ Bashion the Gusty........#................... TenguhD <........#................... Health: 10/15 ================--------#......######+###### Magic: 2/6========----------------####.........#AC: 2Str: 8#............#EV: 11Int: 15#............+hD SH: 0Dex: 14#.....)......#hHE XL:  2 Next:  4% Place: Dungeon:1#.....@******+Noise: =--------  Time: 383.5 (0.0)#.......#....#c) +0 dagger#.......#....#Cast: Shock#.......#....#Contam hlE .........#...............#.......g   hobgoblinhE q.........#.................#........hE UNothing appears to happen. _The hobgoblin hits you.  hE }Aiming: Shock (safe; 7% risk of failure)  hE Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 68% to hit)h$ g.$... _The hobgoblin hits you.  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a hobgoblin (heavily wounded, 68% to hit)  The zap misses the hobgoblin.h *4.5 (1h h @ _The hobgoblin hits you but does no damage.hѫ ........####................ Bashion the Gusty ........#................... Tengu ........#................... Health: 10/15 ================-------- #......######+###### Magic: 1/6h-====-------------------- ####.........#  AC: 2Str: 8 #............#  EV: 11Int: 15 hT#............+  SH: 0Dex: 14hy hC#.....)......#  XL:  2 Next:  4% Place: Dungeon:1 #.....@g.$...+  Noise: =--------  Time: 384.5 (0.0) #.......#....#  c) +0 dagger h#.......#....#  Cast: Shock hB#.......#....#  Contam  .........#......  he.........#.......  g   hobgoblin h.........#........  .........#........ h.The zap misses the hobgoblin. hЭ_The hobgoblin hits you but does no damage.  Aiming: Shock (safe; 7% risk of failure)  hPress: ? - help, Q - select actionShift-Dir - straight lineh%uAim: a hobgoblin (heavily wounded, 68% to hit)hF........####................ Bashion the Gusty........#................... Tengu........#................... Health: 10/15 ================--------#......######+###### Magic: 1/6====--------------------####.........#h/AC: 2Str: 8#............#EV: 11Int: 15#............+SH: 0Dex: 14#.....)......#hU}XL:  2 Next:  4% Place: Dungeon:1#.....@******+Noise: =--------  Time: 384.5 (0.0)hO#.......#....#c) +0 dagger#.......#....#Cast: Shock#.......#....#Contam .........#...............#.......g   hobgoblin.........#.................#........hAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 68% to hit)  The zap hits the hobgoblin.  The hobgoblin is almost dead.h}Egg.$...hE*5.5 (1hLhPW _The hobgoblin closely misses you.h  ........####................ Bashion the Gusty ........#................... Tengu ........#................... Health: 10/15 ================-------- #......######+###### Magic: 0/6------------------------ ####.........#  AC: 2Str: 8 #............#  EV: 11Int: 15 #............+  SH: 0Dex: 14 #.....)......#  XL:  2 Next:  4% Place: Dungeon:1 #.....@g.$...+  Noise: =--------  Time: 385.5 (0.0) # m.......#....#  c) +0 dagger #.......#....#  Cast: Shock #.......#....#  Contam  .........#......  .........#.......  g   hobgoblin .........#........  .........#........ The hobgoblin is almost dead. _The hobgoblin closely misses you.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit)h*........####................ Bashion the Gusty........#................... Tengu........#................... Health: 10/15 ================--------#......######+###### Magic: 0/6------------------------####.........#hNAC: 2Str: 8#............#EV: 11Int: 15#............+SH: 0Dex: 14#.....)......#XL:  2 Next:  4% Place: Dungeon:1h<#.....@******+Noise: =--------  Time: 385.5 (0.0)#.......#....#c) +0 daggerh_#.......#....#Cast: Shock#.......#....#hContam .........#...............#.......hg   hobgoblin.........#.................#........hThe hobgoblin is almost dead. _The hobgoblin closely misses you.hރ}Aiming: Shock (safe; 7% risk of failure)  h{Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit)hTg.$... _The hobgoblin closely misses you.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line: a hobgoblin (almost dead, 68% to hit)  The zap misses the hobgoblin.hF6.5 (1ShockhhhN- _The hobgoblin hits you.h   You closely miss the hobgoblin. Your kick misses the hobgoblin.The hobgoblin is almost dead.hw n9/15 --7h hl - _The hobgoblin hits you.h  You closely miss the hobgoblin. Your kick misses the hobgoblin.You peck the hobgoblin.h1.h-.128hhM _You kill the hobgoblin!hh'M ########............................ ######+#########hi#.+....#...$...+.....#.......#....#h:iX............#hHrhr"26 hr1-9hjxh~ _Your magical contamination has completely faded away. _You see here a +0 dagger.h 3h hr h f10/15==h h h hm h hY h h h L1====hY h h) :==h h d11=h h hh ( -Shockr   rat (wandering)r _You start resting.h\ ,95.5 (6hR% +6.5 (7h) h+ V _A rat comes into view.hN% ........# #####............. Bashion the Gusty ........####................ Tengu ........#................... Health: 11/15 =================------- hND........#................... Magic: 0/6------------------------ #......######+###### AC: 2Str: 8 ####.........#  EV: 26 hOInt: 15 #............#  SH: 0h6O=Dex: 14 hhO#............+  XL:  2 Next: 12% Place: Dungeon:1 #.....@......#  Noise: ---------  Time: 396.5 (0.0)hO #......**$...+  c) +0 daggerhO #.......#*...#  Cast: Shock hO#.......#.*..#  hP#.......#..*.#  h*P^.........#...*..  r   rat (wandering) .........#....r..  hOPl.........#........  .........#........ huP_You start resting. _A rat comes into view.hPAiming: Shock (safe; 6% risk of failure)  h'QPress: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 68% to hit)h% ........# #####............. Bashion the Gusty ........####................ Tengu ........#................... Health: 11/15 =================------- hF?........#................... Magic: 0/6------------------------ #......######+###### AC: 2Str: 8 ####.........#  EV: 26 Int: 15 #............#  SH: 0Dex: 14h #............+  XL:  2 Next: 12% Place: Dungeon:1 h#.....@......#  Noise: ---------  Time: 396.5 (0.0) h#........$...+  c) +0 dagger h#.......#....#  Cast: Shock h#.......#....#  h:#.......#....#  hZ.........#......  r   rat (wandering) h.........#....r..  .........#........  .........#........ hAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionhShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 68% to hit)  The zap hits the rat.  You kill the rat!h           h**$...+  *...#  * * *h$T * h\" hh......†hl~11 6=7.5 (1Shock _hhh53h7h0;h;;26 hs?hAhiAhChHh6I62==h_IhTKhzO,h3QhThTh~VhYhYL1====h[h^h_#3h)_F===h`hd,hmfhi,hkhLoho5====h>qhuhMu9=hwh4==hh,hh<h - _You start resting.h=14125.0)h5====2====-3.5 (16hHh" _HP restored.h h ha h h! ,h# h&$ h% h( ,hR* h. h[. 9======h~. h0 h 4 hG4 h5 h8 ,h}: h~= h= h? hB ,hC hF ,hqH hgK hK V3====hHM hO ,h`Q hS hT htU hW h1X hY h2\ hu\ <====h] h` ,hb hd ,he hg ,hvi hNl ,hm h4p ,ht h{x hx P4====hPz h{} ,hf~ hG ,h hf ,h hS h <====h( h ,h} hT ,hI h ,hl hۘ ,hp h ,hĞ h hݡ P5====hw h ,h h ,h h ,h hn h <====h7 h% ,h hB ,h# h1 hp h h ,hh h ,ht h _ _You start resting.hE -52.5 (39h- ]6====3.5 (40h h? % _Magic restored.hGk 0 ###............. ######+#########...# ...h`l +)#$...+..#....#...............#ht h9 14.5 (1.0)h hl hz.####. .#.. .#.. #......######+###### hO####.# #.# #.+ #.....)......# h#......@.$...+ #.#....# h#.#....# hV#.#....hy#.#......h"P.#....†.h=>..hX]#........hq,.hnh &5hhh.####. .#... .#.. hUE#......######+###### ####.# #.# #.+ hv#.....)......# #.......@$...+ hu#.#....# hu#.#....# hJ#.#..h@..#.h:#.......h' J#....†..hA 1.#.......h] \..#.......h +.hh{&6hH'h})h.####. .#.. .#.. #......######+###### ####.# #.# h>8#.+ #.....)......# #........@...+ #.#....# #.......#....# #.......#hg....#.........#.........#h{.........#.hN.........#.hhm E====7hh>h(511 8.5 (2h.h12 _You now have 10 gold pieces.ha3hLhh hg26 hhhhshEh #......######+######  ####...# h% #......# #......+ h?`#.....)# hXW#............+ hp#.......#....# h#.......#....# #.......#...@# h 60hF.........#...........hh.........#....†......h.........#....................#...hX.) ###......h... hkY#. #.h1h1+1.5 (3hhz' _Found a hand axe.h"3h$h(h,h-h0,hl4h M####...# #....#.......#.+.......#.....)#.......#............+.......#.#....#.......h_M#.#....#.......#.#....#..........hM#....@......#.#....†hMZ#.#...........#hM8Shock.hMH#.)#hN9 ####hNT #.#h?NB   giant cockroach (wandering)#.h^Nf##...B.....#h}Nh,g+2.5 (1h|+3.5 (2hhcb _A giant cockroach comes into view.h  ####.........# Bashion the Gusty  #............#.......  Tengu  #............+.......  Health: 15/15 ========================  #.....)......#.......  Magic: 5/6====================----  #............+.......  AC: 2Str: 8  #.......#....#.......  EV: 26 Int: 15 h  #.......#....#.......  SH: 0Dex: 14  #.......#....#.......  XL:  2 Next: 16% Place: Dungeon:1 h  .........#....@......#  Noise: ---------  Time: 463.5 (0.0)  .........#....*......#  c) +0 dagger  .........#....*......#  Cast: Shock  .........#....*.....)#  ###...*.....# h  #...*.....#  B   giant cockroach (wandering)h  #...*.....#  h x#...B.....#  h$ l_Found a hand axe. _A giant cockroach comes into view.hO Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionhq Shift-Dir - straight lineAim: a giant cockroach (wandering, hasn't noticed you, 68% to hit)h_ ####.........#Bashion the Gusty#............#.......Tengu#............+.......Health: 15/15 ========================#.....)......#.......Magic: 5/6h_====================----#............+.......AC: 2Str: 8#.......#....#.......EV: 26 Int: 15#.......#....#.......SH: 0hADex: 14#.......#....#.......hgXL:  2 Next: 16% Place: Dungeon:1.........#....@......#hѮNNoise: ---------  Time: 463.5 (0.0).........#....*......#c) +0 dagger.........#....*......#Cast: Shock.........#....*.....)#h###...*.....##...*.....#hB   giant cockroach#...*.....#h;#...*.....#Aiming: Shock (safe; 6% risk of failure)  hlPress: ? - help, Q - select actionShift-Dir - straight linehAim: a giant cockroach (wandering, hasn't noticed you, 68% to hit)  The zap hits the giant cockroach.  The giant cockroach is heavily wounded.h&BhGI†....B..h+KA11 =4.5 (1 _hOhFQh..........+)#.+.#....##....#..) ###. B.he h':B.h)I26 -5h1h4p _You see here a rat corpse.h$ #............#.......  Bashion the Gusty  #............+.......  Tengu  #.....)......#.......  Health: 15/15 ========================  #............+.......  Magic: 4/6================--------  #.......#....#.......  AC: 2Str: 8 h #.......#....#.......  EV: 26 Int: 15  #.......#....#.......  SH: 0Dex: 14 h8 .........#...........#  XL:  2 Next: 16% Place: Dungeon:1  .........#....@......#  Noise: ---------  Time: 465.5 (0.0)  .........#....*......#  c) +0 dagger h\ .........#....*.....)#  Cast: Shock h###..*......#  #..B......# h #.........#  B   giant cockroachhd #.........#  h#.........#  _The giant cockroach is heavily wounded. h _You see here a rat corpse.  Aiming: Shock (safe; 6% risk of failure)  h,Press: ? - help, Q - select actionShift-Dir - straight linehN|Aim: a giant cockroach (heavily wounded, 68% to hit)h = #............#.......  Bashion the Gusty  #............+.......  Tengu  #.....)......#.......  Health: 15/15 ========================  #............+.......  Magic: 4/6================-------- h  #.......#....#.......  AC: 2Str: 8  #.......#....#.......  EV: 26 Int: 15  #.......#....#.......  SH: 0h Dex: 14  .........#...........#  XL:  2 Next: 16% Place: Dungeon:1  .........#....@......#  Noise: ---------  Time: 465.5 (0.0)  .........#...........#  c) +0 dagger  .........#..........)#  Cast: Shockh f ###.........#  h 2#..B......#  #.........#  B   giant cockroachh d #.........#  h) Y#.........# hI }Aiming: Shock (safe; 6% risk of failure)  hg Press: ? - help, Q - select actionShift-Dir - straight lineh Aim: a giant cockroach (heavily wounded, 68% to hit)  The zap hits the giant cockroach.  h =You kill the giant cockroach!h%            h% _        h% ?* h0& P *  hS& ###..* #..*hx& c #..*h& c #..*h&  #..* h; Q.......h 11 25=6.5 (1Shock _hf h h3h h hQ26 hhhhs,hh,hh hK hY"h%,h(hI,h|,:5====h,h.ha1,h2h6,h`8hO;h;h=hi@h@<====hBh E,hFh~IhIhKhN,hPhS,hUh[h[hB^h]sh - _You start resting.h0826.0)he6====-3.5 (17hhD% _Magic restored.hN3hPhUhaXhXh[h\h_h_hWahGdh#g,hhh_mhohp<====hqhthw,hRyh#|h~,hqhhNhzhhʈhhЊhh֍hhԏhhh,hhI.#.##'####...##+# .#......... ........... ###....... #......... ....h...... .......... ....######+####### .......#........@# .......#.........# hG.......+.........+ )......#.........# .......+.........# ..#....#.........# ..#....#....ho_ ..#....#... hN..#...........####h4,90h5611 4.5 (11hxhld _e - a scroll labelled HICZOI QILOFFUhq3hhhʠh{g26 hh'11 h,h7 _You open the door.hh;26 hhhh1hh:@  There is an open door here.h............ ##.. . .... . hR######+####### #.........# .#.........#######..+...'@.......8.5 (4hAO.0)#..###......hc8+...# ..... h#....#.........# >.$. #....#.........# ... h#....#.........# .. #...........#### . hb#....†......# #...........h"#hh+9.5 (5hh@9 _Found an escape hatch in the floor.h֌3h{hh5#. .    ######+####### #...# #.#.+.'.#.###.hП~+...# ..Shock ....#.........# ..>.$. ....#.........# .... ....#.........# .....hhh 3 jackals (asleep) ...#### .h.... ....†......# ....hh. hߪ&0h-500.5 (1hٴhY _3 jackals come into view.hNjW#............. Bashion the Gusty #............. Tengu .............. Health: 15/15 ======================== .............. Magic: 5/6====================---- hj_.............. AC: 2Str: 8 .######+####### EV: 26 Int: 15 hj....#.........# SH: 0Dex: 14 hj ....#.........#######...  XL:  2 Next: 25% Place: Dungeon:1 hk....+.........'.@.......  Noise: ---------  Time: 500.5 (0.0) h%k....#.........###*......  c) +0 dagger hEk....+.........# *......  Cast: Shock hjk@....#.........# *.>.$.. ....#.........# .*..... hk3....#.........# .*.....  hhh 3 jackals (asleep) ...........#### .h..... hk....†......# ....hh. ...........# _Found an escape hatch in the floor. _3 jackals come into view.h/lAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linehJlAAim: a jackal (asleep, 100% to hit)h #.............Bashion the Gusty #.............Tengu ..............Health: 15/15 ======================== ..............Magic: 5/6====================---- ..............AC: 2Str: 8 .######+#######EV: 26 hm 8Int: 15 ....#.........#SH: 0Dex: 14 ....#.........#######...XL:  2 Next: 25% Place: Dungeon:1 ....+.........'.@.......Noise: ---------  Time: 500.5 (0.0) ....#.........###*......c) +0 dagger h ....+.........# *......Cast: Shock ....#.........# *.>.$.. ....#.........# .*..... h ....#.........# .*.....hhh 3 jackals (2 asleep) ...........#### .*..... hߩ ....†......# ..*.hh. ...........#h >Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  h jThe zap hits the jackal.  The jackal is moderately wounded.h@5 Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a jackal (asleep, 100% to hit)  The zap hits the jackal.  The jackal is moderately wounded.The jackal barks!h5 h6 h? ....hhh1 wandering)..hhh? "....hG ;11 ==1.5 (1hM hJP 8 _You hear a bark! The jackal barks!h* .#. ##.... ..######+#######.#...#.#.#....+.'..#.###..+...# ....... #....#.........# ..>.$.. #....#.........# ....... #....#.........# .h..... #...#### ...hh.. #....†......# ....... #.#hG }hh   jackal.ho h "26 h (--2hP h hEI.#.#....hE.######+#######.#..#.#.#....+..hFL.#.###..+h9F..# ....... .#....#...# ..>.$h^Fz.. .#....#.........# ...h... hF.#....#.........# .h..... .#...#### ...h... hF.#....†......# . .#hF.#hJOh VZ--3ShockhDVh[h^Q _There is an open door here.h .#.#. #....######+#######h .#.#.#.#....+'. )......#.###..+.# ....... .h &.#....#.h # ..>.$.. ..#....#.h J# ...h... ..#....#h \.# .h..... ..#h9 U.#### ...h... .hX \.#....†.....# hw ;. ..#.#hC h% jhh   jackalh 44Shock h _hH h] hM#...#.#. ##....######+#.#.#.#.h/#....+.'. .)......#.###h.......+.# ........#....#h.# ..>.$...#....#.# ...h....#....#h.# .h......#......#### ...h....#....†hEm......# . ...#.#hqh1hh hIhh 2 jackalsh&5hhh+ #...#.  #####.#....######+#.#.#.#.#....+.'h. ..)......#.###h.......+.# ..#....#.# ..>.$...#....#.# ...h....#....#.# .h......#.....#### ...h... ....#....†......# . ....#.#hҌ]h.h.h&6h`hh(  #...#............. Bashion the Gusty  #####............. Tengu ###................ Health: 15/15 ======================== ................... Magic: 4/6================-------- ................... AC: 2h Str: 8 ......######+#######  EV: 26 Int: 15 .........#.........#  SH: 0Dex: 14 .........#.........#######...  XL:  2 Next: 25% Place: Dungeon:1 h .........+......@**h.h.......  Noise: ---------  Time: 506.5 (0.0) ..)......#.........###.......  c) +0 dagger h h.........+.........# .......  Cast: Shock ....#....#.........# ..>.$.. ....#....#.........# ...h... h ....#....#.........# .h.....  hh 2 jackals ....#...........#### ...h... h| D....#....†......# ....... ....#...........# _You hear a bark! The jackal barks! _There is an open door here.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (moderately wounded, 60% to hit)hS h*hټp*hAim: a jackal (60% to hit)h^ | #...#.............Bashion the Gusty#####.............Tengu ###................Health: 15/15 ======================== ...................h>_ Magic: 4/6================-------- ...................AC: 2Str: 8 ......######+#######EV: 26 Int: 15 hj_ .........#.........#SH: 0Dex: 14 .........#.........#######...h_ XL:  2 Next: 25% Place: Dungeon:1 h_ .........+......@*******.....Noise: ---------  Time: 506.5 (0.0) h_ ..)......#.........###.......c) +0 dagger h_ .........+.........# .......Cast: Shock h` ....#....#.........# ..>.$.. ....#....#.........# ...h... ....#....#.........# .h.....h7` hh 2 jackals ....#...........#### ...h... hm` ....#....†......# ....... ....#...........#Shift-Dir - straight lineh` VAim: a jackal (60% to hit)  The zap hits the jackal.  h` nThe jackal is heavily wounded.The zap hits the jackal.  h` KThe jackal is moderately wounded.h h h ,h, ^h.h....h 811 =7.5 (1 h. _h hN hє $h5  #...#............. Bashion the Gusty  #####............. Tengu ###................ Health: 15/15 ======================== ................... Magic: 3/6============------------ ...................h  AC: 2Str: 8 ......######+#######  EV: 11Int: 15 .........#.........#  SH: 0Dex: 14 .........#.........#######...  XL:  2 Next: 25% Place: Dungeon:1 .........+......@h*h.........  Noise: =--------  Time: 507.5 (0.0) ..)......#.........###.......  c) +0 dagger .........+.........# .......  Cast: Shock ....#....#.........# ..>.$.. ....#....#.........# ...h... ....#....#.........# .h.....  hh 2 jackals ....#...........#### ...h... ....#....†......# ....... ....#...........#C 49mThe zap hits the jackal. _The jackal is moderately wounded.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (lightly wounded, 60% to hit)hb #...#.............Bashion the Gusty#####.............Tengu ###................Health: 15/15 ======================== ...................Magic: 3/6============------------ ...................AC: 2Str: 8 ......######+#######EV: 11Int: 15 .........#.........#h SH: 0Dex: 14 .........#.........#######...XL:  2 Next: 25% Place: Dungeon:1 .........+......@*******.....Noise: =--------  Time: 507.5 (0.0) ..)......#.........###.......c) +0 dagger .........+.........# .......Cast: Shock h ....#....#.........# ..>.$.. ....#....#.........# ...h... ....#....#.........# .h.....h hh 2 jackals ....#...........#### ...h... h ....#....†......# ....... ....#...........#h% qThe zap hits the jackal. _The jackal is moderately wounded.h[ Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionhz aShift-Dir - straight lineAim: a jackal (lightly wounded, 60% to hit)hj; _The jackal is moderately wounded.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a jackal (lightly wounded, 60% to hit)  The zap misses the jackal. x2h>hh'....hZ4--8.5 (1hAh+ _The jackal bites you.h/  #...#............. Bashion the Gusty  #####............. Tengu ###................ Health: 14/15 ======================-- ................... Magic: 2/6========---------------- ................... AC: 2Str: 8 hɫ ......######+#######  EV: 11Int: 15 .........#.........#  SH: 0Dex: 14 .........#.........#######...  XL:  2 Next: 25% Place: Dungeon:1 .........+......@hh'.........  Noise: =--------  Time: 508.5 (0.0) ..)......#.........###.......  c) +0 dagger h .........+.........# .......  Cast: Shock ....#....#.........# ..>.$.. h5 ....#....#.........# ...h... ....#....#.........# .h.....  hh 2 jackals hW ....#...........#### ...h... ....#....†......# ....... h{ s....#...........#The zap misses the jackal. x2 _The jackal bites you.  h Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionh hShift-Dir - straight lineAim: a jackal (lightly wounded, 60% to hit)h  #...#.............Bashion the Gusty#####.............Tengu ###................Health: 14/15 ======================-- ...................Magic: 2/6========---------------- ...................AC: 2Str: 8 ......######+#######EV: 11Int: 15 .........#.........#SH: 0Dex: 14 hfx.........#.........#######...XL:  2 Next: 25% Place: Dungeon:1 .........+......@*******.....Noise: =--------  Time: 508.5 (0.0) ..)......#.........###.......c) +0 dagger .........+.........# .......Cast: Shock ....#....#.........# ..>.$.. ....#....#.........# ...h... h....#....#.........# .h.....hh 2 jackals ....#...........#### ...h... h....#....†......# ....... ....#...........#Shift-Dir - straight lineAim: a jackal (lightly wounded, 60% to hit)  The zap hits the jackal.  hoThe jackal is severely wounded.The zap hits the jackal.  hIThe jackal is severely wounded.hJh!D hh.'....  Aim: a jackal (lightly wounded, 60% to hit)  The zap hits the jackal.  The jackal is severely wounded.The jackal bites you but does no damage.hM[2---9.5 (1hfhԢ+ _The jackal bites you.h2#####. ##.... ...  ######+#######..#.........# #.h.#######...+.h.'......... )#..###....... ......+.# ....... #....#.# ..>.$.. #....#.# ...h.h?..#....#.# .h.....#...........#### ...h... #....†# .......#...........##.)#hah .hThe jackal completely misses you. The jackal attacks as it pursues you!h~3====26 10hhO _The jackal misses you. x2h V... ....######+#######....#.........#.#.#######....+hh.'.........)......#.........###....... ...+.# .#....#h y.# ..>.$...#....#.# ...h....#....#.# .h......#....#### ...h....#....†......# ........#.....#.#h h)#  ###..#h h h` | ..hhThe jackal attacks as it pursues you!h &1hf! hp# > _The jackal bites you but does no damage.hxc#. #. #. #......######+# #.#.#.#.#######....+.'..........)......#......hh.###..+.# ..#....#hx.# ..>.$...#....#.# ...h... .....#....#.# .h......#....#### ...h....#....†......# ..#.#.#.)#  ###.#h{hr|h'hG.hh b1-----2hhmi _The jackal barely misses you. The jackal bites you.h̐...######+#######...#......... .######...+'......)#h..###..+ #....#.hA>.$.h.h....#### ...h† ..... ) ###. hhj .hThe jackal misses you. The jackal attacks as it pursues you!hU2==3hph h_The jackal closely misses you. The jackal completely misses you.h2" #...................  Bashion the Gusty #...................  Tengu #......######+#######  Health: 12/15 ===================----- #.........#.........#  Magic: 2/6========---------------- ..........#.........#######...  AC: 2Str: 8 h" Y..........+.........'.........  EV: 26 Int: 15 ...)......#.........###.......  SH: 0Dex: 14 ..........+.....hh..# .......  XL:  2 Next: 25% Place: Dungeon:1 .....#....#.....@...# ..>.$..  Noise: =--------  Time: 513.5 (0.0) .....#....#.........# ...h...  c) +0 dagger .....#....#.........# .h.....  Cast: Shock h# .....#...........#### ...h... .....#....†......# ....... .....#...........#h,#  hh 2 jackals .....#..........)# hP# _###.........# #.........#hu# The jackal misses you. The jackal attacks as it pursues you! _The jackal closely misses you. The jackal completely misses you.h# Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionh# Shift-Dir - straight lineAim: a jackal (heavily wounded, 60% to hit)hhaI#...................Bashion the Gusty #...................Tengu #......######+#######Health: 12/15 ===================----- #.........#.........#Magic: 3/6============------------ hT..........#.........#######...AC: 2Str: 8 ..........+.........'.........EV: 26 Int: 15 ...)......#.........###.......SH: 0Dex: 14 ..........+.....hh..# .......XL:  2 Next: 25% Place: Dungeon:1 h<d.....#....#.....@...# ..>.$..Noise: =--------  Time: 513.5 (0.0) hh.....#....#.........# ...h...c) +0 dagger h.....#....#.........# .h.....Cast: Shock .....#...........#### ...h... h.....#....†......# ....... .....#...........#hhh 2 jackals .....#..........)####.........##.........#hThe jackal misses you. The jackal attacks as it pursues you! _The jackal closely misses you. The jackal completely misses you.h9Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionh^Shift-Dir - straight lineAim: a jackal (heavily wounded, 60% to hit)hڶ _closely misses you. The jackal completely misses you.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a jackal (heavily wounded, 60% to hit)  Okay, then.hh2h. _h%#...................  Bashion the Gusty #...................  Tengu #......######+#######  Health: 12/15 ===================----- #.........#.........#  Magic: 2/6========---------------- ..........#.........#######...  AC: 2Str: 8 h..........+.........'.........  EV: 26 Int: 15 ...)......#.........###.......  SH: 0Dex: 14 ..........+.....hh..# .......  XL:  2 Next: 25% Place: Dungeon:1 h,.....#....#.....@...# ..>.$..  Noise: =--------  Time: 513.5 (0.0) h`.....#....#.........# ...h...  c) +0 dagger .....#....#.........# .h.....  Cast: Shock hd.....#...........#### ...h... .....#....†......# ....... .....#...........# hh 2 jackals hO.....#..........)# ###.........# #.........#huAim: a jackal (heavily wounded, 60% to hit) _Okay, then.hsAiming: Shock (safe; 6% risk of failure)  hPress: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (heavily wounded, 60% to hit)hZ hv` #...................Bashion the Gusty #...................Tengu #......######+#######h` Health: 12/15 ===================----- #.........#.........#Magic: 3/6============------------ ..........#.........#######...AC: 2h&a Str: 8 ..........+.........'.........EV: 26 Int: 15 ...)......#.........###.......SH: 0Dex: 14 hZa ..........+.....hh..# .......XL:  2 Next: 25% Place: Dungeon:1 ha d.....#....#.....@...# ..>.$..Noise: =--------  Time: 513.5 (0.0) ha .....#....#.........# ...h...c) +0 dagger ha .....#....#.........# .h.....ha Cast: Shock .....#...........#### ...h... hb .....#....†......# ....... .....#...........#hh 2 jackals h)b M.....#..........)#hDb Z###.........##.........#h^b Aim: a jackal (heavily wounded, 60% to hit) _Okay, then.hb Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionhb Shift-Dir - straight lineAim: a jackal (heavily wounded, 60% to hit)h l  _Okay, then.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  hMl Aim: a jackal (heavily wounded, 60% to hit)  Okay, then.hn hyt hv . _h- 4h h F _Unknown command.h  You barely miss the jackal.The jackal is heavily wounded.h d1--11 4.5 (1hU h h\_The jackal misses you. The jackal bites you.h   You hit the jackal but do no damage. You claw the jackal, but do no damage.The jackal is severely wounded.h |9/15 -----5hzh2 _The jackal bites you. x2; The jackal barely misses you. The jackal misses you.h8  You hit the jackal.h+ †   jackal  You kill the jackal!hN====336hh> _The jackal bites you but does no damage.h  You closely miss the jackal. You claw the jackal, but do no damage.The jackal is heavily wounded.hۜk7------7hhj _The jackal bites you. The jackal closely misses you.h2  You hit the jackal but do no damage. Your kick misses the jackal.The jackal is heavily wounded.hh h8=--8h h} S _The jackal barely misses you.hCM  You hit the jackal. You claw the jackal.h1.h^419ShockhYhJ _You kill the jackal!ho  ######+#######...#......... .######...+'......)####.+†..# #....#.......>.$.h.h....#### ...hhYp b........##.........#hq hs hz uhh   jackal (wandering)h~ 4====26 -20ShockhK hG h  #######+####### ##.........#.........# ..#.#######....+.h.........)......#.###...+†..# .#....#.........# ..>.$...#....#.........# ...h....#....#.# .h......#....hb #### ...h....#....†......# ........#.....#.#)# ###..# #.# #.#  #.#hh8h'h`%@-1h-hv/hX ###.........#.........# ...#.#######....+h'.........)......#..###...+†..# .#....#.........# ..>.$..hXY >.#....#.........# ...h....#....#.# .h......#....#### ...h....#....†......# ........#.....# .#hY k)# ###.hY .# #.# #.# #hY x.#  #.#h+\ h] hd M.hhr h9===2hx hOz h B###.........#.........#  Bashion the Gusty ............#.........#######...  Tengu ............+.........'.........  Health: 9/15==============---------- .....)......#.........###.......  Magic: 3/6============------------ ............+......h..# .......  AC: 2Str: 8 .......#....#.....*...# ..>.$..  EV: 26 Int: 15 .......#....#....*....# ...h...  SH: 0Dex: 14 .......#....#....*....# .h.....  XL:  2 Next: 41% Place: Dungeon:1 .......#........@..#### ...h...  Noise: B34m---------  Time: 522.5 (0.0) .......#....†......# .......  c) +0 dagger .......#...........#  Cast: Shock .......#..........)#  ###.........#  #.........#  h   jackal (wandering) #.........#  #.........#  #.........# You hit the jackal. You claw the jackal. _You kill the jackal!Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 60% to hit)hh ###.........#.........#Bashion the Gusty ............#.........#######... Tengu ............+.........'......... Health: 9/15==============---------- h/0.....)......#.........###....... Magic: 4/6================-------- ............+......h..# ....... AC: 2Str: 8 .......#....#.........# ..>.$.. EV: 26 Int: 15 .......#....#.........# ...h... SH: 0Dex: 14 hP,.......#....#.........# .h..... XL:  2 Next: 41% Place: Dungeon:1 hm,.......#........@..#### ...h... Noise: ---------  Time: 522.5 (0.0) h*.......#....†......# ....... c) +0 dagger .......#...........#hCast: Shock .......#..........)####.........#h#.........#h   jackal (wandering)h#.........##.........##.........#hjYou hit the jackal. You claw the jackal. _You kill the jackal!h}Aiming: Shock (safe; 6% risk of failure)  h,Press: ? - help, Q - select actionShift-Dir - straight linehHOAim: a jackal (wandering, hasn't noticed you, 60% to hit)h$# _You kill the jackal!  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a jackal (wandering, hasn't noticed you, 60% to hit)  Okay, then.h0h&8h9. _h_ u...######...+'......)####.+h..# #....#.......>.$...h....# .h...#### ...h† ..... ) ###. hb hf Dh†hp 23.5 (1 _hu h)x h+'......)####.+.....h†..# #....#.......>.$..h,V....# ...h....# .h...#### ...h† .....hY< ) hF###. hmh<h.h&4h$h;'h# )#....h....###.+......†..# #....#.........# ..>.$.....# ...h....# .h...#### ...hhv † ..... ) h G###. h h h U5Shockh h ht).+......†..# #....#.........# ..>.$......# ...h....# .h...#### ...h† ..... ) ###. h}hE====6hhFhQR#....#.>.$.....# ...h...# .h...#### ...h† ..... ) ###. #######h!]hqio10/15==7hqhrh%  .h...# .h...#### ...h† ..... ) ###.hr 4 ..#hT h8 &8h h- hP h...#### ...h† ..... ) ###. ###hhh&&9h+hL-hS .#### ...h† ..... ) ###. hhZ5====30hhrhO. † ..... ) ###. hQ11===1h|  . ) ###. #######h h &2h h h ) ###. #######hh>&3h hhf3hh h====h h 9=h h h L2==h_ h0 ,h hl ,h h ,h h" 3=== _You start resting.h3 +9.5 (6hZ< ]6====40.5 (7hA hoC % _Magic restored.h3hdhhhhhWhhO=hDh!hu<====h@hb4==hWh},h1h,hhk,h hP==hh_ _You start resting.h +9.5 (9h_5==50.5 (10.0)h'h)" _HP restored.h M. .......#..)##.......########..#hәh11.0)hܧhh= JM†........ .......#..)##.......########..#h1 h2 &2hڳ hе hnbM.### ...h†........ .......#..)###.........#h#$h-&3h2h3hIM#...# .h...### ...h†........ .......#..)###.........#hhC==4hhh,, M..h#...# .h...### ...h†........ .......#..)###.........####h3 h@ &5hbE hG h pM>.$..# ...h#...# .h...### ...h†........ .......#..)###.........#..#h h &6h hm hE3hh h4hgh9,hG,h3h*ha....+.'......... )......#....J....###....... ....+......†..# ....... #....#.........# ..>.$.. #....#...# ...h... #....#..# .h.....#.#### ...h... ......#....†# ....... ......#...# ......#...h.)# ###...# Shock#.........###.# J   endoplasm (wandering)##.........##.........#hz 8.5 (2  An endoplasm comes into view.h @.JJh+9.5 (3hh4^ _The endoplasm quivers.h9...........+.........'.........  Bashion the Gusty ....)......#.........###.......  Tengu ...........+....J.†..# .......  Health: 15/15 ======================== ......#....#....*....# ..>.$..  Magic: 5/6====================---- ......#....#....*....# ...h...  AC: 2Str: 8 h......#....#....*....# .h.....  EV: 26 Int: 15 ......#.........*.#### ...h...  SH: 0Dex: 14 h......#....†....*.# .......  XL:  2 Next: 41% Place: Dungeon:1 ......#.........@.#h{ Noise: ---------  Time: 559.5 (0.0) ......#..........)# c) +0 dagger ###.........# Cast: Shock #.........# #.........# #.........# J   endoplasm #.........# h#.........# #.........#An endoplasm comes into view. h_The endoplasm quivers.Aiming: Shock (safe; 6% risk of failure)  hPress: ? - help, Q - select actionShift-Dir - straight lineh;Aim: an endoplasm (97% to hit)hm` ...........+.........'.........Bashion the Gusty ....)......#....*....###.......Tengu ...........+....*.†..# .......Health: 15/15 ======================== ......#....#....*....# ..>.$..Magic: 5/6h` ====================---- ......#....#....*....# ...h...AC: 2Str: 8 ......#....#....*....# .h.....ha qEV: 26 Int: 15 ......#.........*.#### ...h...SH: 0Dex: 14 ha ......#....†....*.# .......XL:  2 Next: 41% Place: Dungeon:1 ......#.........@.#Noise: ---------  Time: 559.5 (0.0) ......#..........)#c) +0 daggerh?b ###.........#Cast: Shock#.........##.........##.........#J   endoplasm#.........##.........##.........#Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (97% to hit)  The zap hits the endoplasm.  The endoplasm is severely wounded.h hj J..J....h B11 =60.5 (1 _hm h@ h*...........+.........'.........  Bashion the Gusty ....)......#.........###.......  Tengu ...........+......†..# .......  Health: 15/15 ======================== ......#....#....J....# ..>.$..  Magic: 4/6================-------- ......#....#....*....# ...h...  AC: 2Str: 8 ......#....#....*....# .h.....  EV: 11Int: 15 ......#.........*.#### ...h...  SH: 0Dex: 14 ......#....†....*.# .......  XL:  2 Next: 41% Place: Dungeon:1 ......#.........@.#h Noise: =--------  Time: 560.5 (0.0) ......#..........)# c) +0 dagger ###.........# Cast: Shock #.........# #.........# h_4#.........# J   endoplasm #.........# #.........# #.........#The zap hits the endoplasm. _The endoplasm is severely wounded.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (severely wounded, 97% to hit)haQ...........+.........'.........  Bashion the Gusty ....)......#.........###.......  Tengu ...........+......†..# .......  Health: 15/15 ======================== ......#....#....J....# ..>.$..  Magic: 4/6================-------- ......#....#.........# ...h...  AC: 2Str: 8 ......#....#.........# .h.....  EV: 11Int: 15 ......#...........#### ...h...  SH: 0Dex: 14 ......#....†......# .......  XL:  2 Next: 41% Place: Dungeon:1 ......#.........@.# Noise: =--------  Time: 560.5 (0.0) [4hQB0m......#..........)# c) +0 dagger ###.........# Cast: Shock #.........# #.........# #.........# J   endoplasm #.........# #.........# #.........#Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (severely wounded, 97% to hit)  The zap hits the endoplasm.  You kill the endoplasm!hXC )* *.†..#  *....# ..>.$.. *....#  *....#  *.####  *.# hY       hY* hJ.......hm501.5 (1Shock _hhhX)####.+†..# #....#.........# ..>.$.....# ...h....# .h...#### ...h† ..... ) ###.. ..hThI26 -2h/huhW.+†..# #....#.........# ..>.$.....h....# .h...#### ...h† ..... )htX ###. #######hE_hih@-3hnhEqh/q)#...###.....+......†..# .........>.$...# ...h#...# .h...### ...h†........ ......#..)##.......hevh&4hˊhh.+'..)#...###.....+......†..# ..........# ..>.$...# ...h#...# .h...### ...h†h........ ......#..)##hdhm&5hqhAhW########.+.....h.h.'..)#...###.....+......†..# ..........# ..>.$h4X....# ...h#...# .h...### ...h†........ ......#..)hjXT##hh 2 jackals (wandering)hc\h\her...h..hhf36Shockh8nhpY _A jackal comes into view.h6## ########.+.........'..)#....h..h.###.....+......†....>.$...# ...h#...# .h...### ...h†........ ......#..)##hihhwhʖh&o....h..hh&7hh h"O ######+###### ## ########.+'..)#...###.....+......†...h..h>.$....h..#...# .h...### ...h†........ ......#..)## h$ hd% h~,z....h.h h/&8 hM6 h;8 h^ h.hhh  You closely miss the jackal.The jackal barks! x2  Your kick misses the jackal. The jackal barely misses you. h5====11 ====9 h; hJ  h0_The jackal bites you but does no damage.h #......######+##.#.#.#.#....+.'...)......#.###..+......†..# ..#....#.........# ..>.$...#....#...h.h...# ...h....#....#.# .h......#h.#### ...h....#....†......# ..#..#.#..)# ###.# #.# #.#  #.#h<hX  .hThe jackal barely misses you. The jackal completely misses you.h w26 =---70h}h>S _The jackal barely misses you.h5A####.........#.........# #...#.#######... #.+.'......... #.....)......#.###. #.....hf5A.+†..# . ##....#.........# ..>.$.. h5#.#....#...h.....# ...h... h5#.#....#....h....# .h.....h5/.#.......@...#### ...h....#....†......# ........#....h 6e.# .#)#h(6N ###.hI6o.# #.# hi6 #.#  #h60.# h6I #.#h9,h`Bp.h..hhCB---1hJhsNz _The jackal attacks as it pursues you! The jackal closely misses you.h-e ####.#.#  #.#.#  #.+.'  #.....)......#.###  #.+......†..# h|e #.#....#.........# ..>.$  #.#....#.# ...h  #he.#....#..h......# .h.#he.h..#### ...h.#....†......# .#he.#.#.)# ###hf.# #.#  #h"f.#  #.#  #.#hAfhl|  The jackal stops to sniff the ground.hs h.  The jackal bites you. The jackal completely misses you.htU4--2h>|h~T _The jackal closely misses you.h؆ w ####.#.# #.#.# #......+.' #.....)......#.### #......+......†..#  #.#....#.........# ..>.$ #.#....#.# ...h #.#....#..h......# .h  .#.h...#### ...h  hƇ .#....†......#  .#.#  .#.)#  ###.# #.#  #.#  #.#  #.#h ,h [h.h.hC M====-3hϛ hK h! ####.#.# #............#.# #......+.' #.....)......#.### #............+......†..#  #h .#....#.........# ..>. #.#....#.# ...h #.#....#.h.# .h .#....@.h....#### ...h .#....†......#  .#.#  .#ho.)#  ###.# #.#  #.#  #h(y.#  #.#h,h[h.h.h.=4h0hW _The jackal completely misses you.h6 ####.#.# #.#......... #.+.........' #.....)......#.........### #............+......†..#  #.#....#.........# ..> #hLd.#....#..# ... #.#....#h.# .h .#...@.h.....#### ... .#....†......#  .#.# .#.)# ###h,.# #.# #.# #.# hI #.#hh3h#G.hhB&5hh)W _The jackal completely misses you.hZY / ####.........#.........#  Bashion the Gusty  #............#.........###### Tengu  #............+.........'..... Health: 14/15 ======================-- hY  #.....)......#.........###... Magic: 4/6================--------  #............+......†..# ... AC: 2Str: 8  #.......#....#.........# ..> EV: 26 hY &Int: 15  #.......#....#.........# ... SH: 0Dex: 14 h Z  #.......#....#.........# .h. XL:  2 Next: 50% Place: Dungeon:1 hZ 6 .........#...@hh.....#### ... Noise: =--------  Time: 575.5 (0.0) hFZ  .........#....†......# ... c) +0 dagger h[Z  .........#...........#  Cast: Shock  .........#..........)# hmZ L ###.........# hZ  #.........#  hh 2 jackalshZ  hZ #.........#  #.........# hZ  hZ a#.........# _The jackal completely misses you. hZ I_The jackal completely misses you.hZ }Aiming: Shock (safe; 6% risk of failure)  h [ Press: ? - help, Q - select actionShift-Dir - straight lineh[ 7Aim: a jackal (60% to hit)h5hhhS h*hfsh.  Aim: a jackal (60% to hit)h ####.........#.........#  Bashion the Gusty  #............#.........###### Tengu  #............+.........'..... Health: 14/15 ======================--  #.....)......#.........###... Magic: 4/6================--------  #............+......†..# ... AC: 2hpxStr: 8  #.......#....#.........# ..> EV: 26 Int: 15  #.......#....#.........# ... SH: 0Dex: 14  #.......#....#.........# .h. XL:  2 Next: 50% Place: Dungeon:1  .........#...@hh.....#### ... Noise: =--------  Time: 575.5 (0.0) h& .........#....†......# ... c) +0 dagger  .........#...........#  Cast: Shock  .........#..........)#  ###.........#  h#.........#  hh 2 jackals h##.........#  #.........#  #.........# Press: ? - help, Q - select actionhiShift-Dir - straight lineAim: a jackal (60% to hit)  You miscast Shock.  You are very lightly contaminated with residual magic.  Nothing appears to happen.h      †..#   ..>      .  h         hS hoc11 6.5 (1Contam hJhI  Shift-Dir - straight line  Aim: a jackal (60% to hit)  You miscast Shock.are very lightly contaminated with residual magic.  Nothing appears to happen. _The jackal closely misses you."h* 2The floor.#h#hi ####.........#.........#Bashion the Gusty#............#.........###### Tengu#............+.........'..... Health: 14/15 ======================--#.....)......#.........###... Magic: 4/6================--------#h#............+......†..# ... AC: 2Str: 8#.......#....#.........# ..> EV: 11Int: 15#.......#....#.........# ... SH: 0#h-Dex: 14#h}#.......#....#.........# .h. XL:  2 Next: 50% Place: Dungeon:1.........#...@h......#### ... Noise: =--------  Time: 576.5 (1.0)#hi.........#....h......# ... c) +0 dagger.........#...........#Cast: Shock.........#..........)#Contam #h###.........##.........#hh 2 jackals#.........##hO#.........##.........##hzShift-Dir - straight lineAim: a jackal (60% to hit)  You miscast Shock.  #hYou are very lightly contaminated with residual magic.  Nothing appears to happen. _The jackal closely misses you.#h-#h"#h$#h  ######+######### #.........######..+.........'...)#.........###......+......†......>....... ##.........# .h###h.............#..)###hU h†The jackal completely misses you. The jackal attacks as it pursues you!#hH r5==26 7#h #hB Z _The jackal completely misses you. x3$h>....................  ######+######### #######.+$h'...)#...###........+†.>$h˜<. #$h.#.........# .hhh......####$h†......................#....)$h?.##...$h]$h,$h>hh..$h--8$h}$hN%h w.#. ........#................... #######+####### ####.#.#  #.#.##### #......+.'. #.....)......#.........### #............+†..# .. #.#..@.#.#  #.#....#.# . #%hP .#..hh#.........# .h .#.....####  .#....†......# .. .#..#.........#.)####..#  #.#%h%A uhh..5=====9 _The jackal completely misses you. The jackal barely misses you.'h .####.  .#...............#................... #######+####### ####.#.#  #.#.#### #......+.'. #.....)......#.........###'h #.........@..+†..#  #.......#....#.#  #.......#.hh.#.# . #.......#....#.........#  'h:l.#.....####  'h.#....†......# . .#..#'h\.........#.)####'h.#'h'hd'h>hh..'h.-80'hn'h(h_ .# #####. .####..... .#................#................... #######+####### ####.#.#  #.#.### #......+.'. #.....)..@...#.........### #............+†..#  #.......#hh..#.#  #.......#....#.#  #.......#....#.........# .........#.....####  .........#....†(h,.....# .........#..#.........#.)#(hS(h(h>hh..(h\==-1(h(h)h >...# #####..###.....................  ######+######### ####.+'..)......#...###..hh...+†. #.#....#......####.)h+!U†...)h@")h")h")h9,:h.)h"-%2)h1)hR3*h ........# #...#.............  Bashion the Gusty  ........# #####.............  Tengu  ........####................  Health: 15/15 ========================  ........#...................  Magic: 4/6================--------  ........#...................  AC: 2Str: 8 #......######+#######  EV: 26 Int: 15 ####.........#.........#  SH: 0Dex: 14 #............#.........### XL:  2 Next: 50% Place: Dungeon:1 #........@...+.........'.. Noise: ---------  Time: 582.5 (0.0) #.....)..h...#.........###*h&6[m c) +0 dagger #........h...+......†..#  Cast: Shock #.......#....#.........#  Contam  #.......#....#.........#  #.......#....#.........#  hh 2 jackals .........#...........####  .........#....†......#  .........#...........# _The jackal completely misses you. x3 _The jackal completely misses you. The jackal barely misses you.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (60% to hit)+h p ........# #...#.............  Bashion the Gusty  ........# #####.............  Tengu  ........####................  Health: 15/15 ========================  ........#...................  Magic: 4/6================--------  ........#...................  AC: 2Str: 8 #......######+#######  EV: 26 Int: 15 ####.........#.........#  SH: 0Dex: 14 #............#.........### XL:  2 Next: 50% Place: Dungeon:1 +h4#........@...+.........'.. Noise: ---------  Time: 582.5 (0.0) #.....)..h...#.........### c) +0 dagger #........h...+......†..#  Cast: Shock #.......#....#.........#  Contam  #.......#....#.........#  #.......#....#.........#  hh 2 jackals .........#...........####  .........#....†......#  .........#...........# Shift-Dir - straight lineAim: a jackal (60% to hit)  The zap hits the jackal.  The jackal is heavily wounded.The zap hits the jackal.  You kill the jackal!+hg               +h  * *+h†..#  *  * *+hu h   jackal * *+hʎ8 +hh......  Aim: a jackal (60% to hit)  The zap hits the jackal.  The jackal is heavily wounded.The zap hits the jackal.  You kill the jackal!  The jackal closely misses you.+h.O11 8=3.5 (1+h +hB"K _Your magical contamination has completely faded away./hp ........# #...#.............  Bashion the Gusty  ........# #####.............  Tengu  ........####................  Health: 15/15 ========================  ........#...................  Magic: 3/6============------------  ........#...................  AC: 2Str: 8 #......######+#######  EV: 11Int: 15 ####.........#.........#  SH: 0Dex: 14 #............#.........### XL:  2 Next: 58% Place: Dungeon:1 #........@...+.........'.. Noise: =--------  Time: 583.5 (0.0) #.....)..h...#/h%.........### c) +0 dagger #............+......†..#  Cast: Shock #.......#....#.........#  #.......#....#.........#  #.......#....#.........#  h   jackal .........#...........####  .........#....†......#  .........#...........# The jackal closely misses you. _Your magical contamination has completely faded away.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (heavily wounded, 60% to hit)/h ........# #...#.............Bashion the Gusty........# #####.............Tengu........####................/h<Health: 15/15 ========================........#...................Magic: 3/6============------------........#...................AC: 2Str: 8#......######+#######/h%EV: 11Int: 15####.........#.........#SH: 0Dex: 14/hb#............#.........### XL:  2 Next: 58% Place: Dungeon:1#........@...+.........'.. Noise: =--------  Time: 583.5 (0.0)#.....)..*...#.........### c) +0 dagger/h#........*...+......†..#Cast: Shock/h#.......#*...#.........##.......#*...#.........##.......#*...#.........#/hh   jackal.........#*..........####.........#*...†......#.........#...........#Aiming: Shock (safe; 6% risk of failure)  /hHPress: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (heavily wounded, 60% to hit)  The zap hits the jackal.  /hIThe jackal is severely wounded./h[ch....../h= +4.5 (1/h'/h)b  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a jackal (heavily wounded, 60% to hit)  The zap hits the jackal.  /h*The jackal is severely wounded. _The jackal barely misses you. x20hRo ........# #...#.............  Bashion the Gusty  ........# #####.............  Tengu  ........####................  Health: 15/15 ========================  ........#...................  Magic: 2/6========----------------  ........#...................  AC: 2Str: 8 #......######+#######  EV: 110h:SInt: 15 ####.........#.........#  SH: 0Dex: 14 #............#.........### XL:  2 Next: 58% Place: Dungeon:1 #........@...+.........'.. Noise: =--------  Time: 584.5 (0.0) 0hS#.....)..h...#.........### c) +0 dagger #............+......†..#  Cast: Shock #.......#....#.........#  #.......#....#.........#  0hfT #.......#....#.........#  h   jackal .........#...........####  .........#....†......#  .........#...........# The jackal is severely wounded. _The jackal barely misses you. x2  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (severely wounded, 60% to hit)0hԦ ........# #...#.............  Bashion the Gusty  ........# #####.............  Tengu  ........####................  Health: 15/15 ========================  ........#...................  Magic: 2/6========----------------  ........#...................  AC: 2Str: 80h- #......######+#######  EV: 11Int: 15 ####.........#.........#  SH: 0Dex: 14 0hQ #............#.........### XL:  2 Next: 58% Place: Dungeon:1 #........@...+.........'.. Noise: =--------  Time: 584.5 (0.0) 0hs#.....)..h...#.........### c) +0 dagger 0h#............+......†..#  Cast: Shock 0h#.......#....#.........#  #.......#....#.........#  0h#.......#....#.........#  h   jackal .........#...........####  .........#....†......#  0h2.........#...........# Aiming: Shock (safe; 6% risk of failure)  0hSPress: ? - help, Q - select actionShift-Dir - straight line0hsAim: a jackal (severely wounded, 60% to hit)  The zap hits the jackal.  0h4You kill the jackal!0h                 0h* *†..#  * *0hIj *0h * * 0hXBQ.......0h~Om665.5 (1Shock _0hU0hV0h 30h 0h 0h Q26 0h ,0h 0h ,0h8 0h< 0h V3====0h 0h ,0h 0hh ,0h 0h 0h, 0h 0h 0h <====0h3 0h ,0hN 0h ,0h 0hy ,0h 0h ,0hU 0h ,0h 0h 0h( P4====0h 0h/ ,0h 0h 0h 0h 0h ,0h 0h R====0h 0h  ,0hH 0h ,0h! 0h$ 0h$ 0h?& 0hz( 0h( 0h) 0h, ,0h\- 0h0 f5====0h|1 0hf4 ,0h5 0h7 ,0hM9 0h; ,0hB= 0hr? R====0h;@ 0hA ,0h]B 0hC ,0hE 0hG ,0hH 0hcK ,0hM 0hN ,0hO 0h]` r -÷ _You start resting.0h(q 1618.5 (33.0)0h e6====-9.5 (340hC 0h % _Magic restored.2h32h12h2h,2h2h2h,2h" 2h 2hO,2h2hx2hl.2 ..#...... #......######+####### ####.........#..# #.....#..# #.....+..'#.....)......#.........# #............+†..# #.#....#.. ##....#..# #.......#....#.. .........#.....####Shock ..#....÷ ..#..2h/ ..#...)# S   ball python (constriction, asleep) ........###...# .S.....!. #.........# #..#2hK 22.0)  A ball python comes into view.2hf\J====3.5 (42hc2he` _Found a viscous sapphire potion.3hd ........#...................  Bashion the Gusty #......######+####### Tengu ####.........#.........# Health: 15/15 ======================== #............#.........# Magic: 5/6====================---- #............+.........' AC: 2Str: 8 #.....)......#.........# EV: 26 Int: 15 #............+......†..# SH: 0Dex: 14 3h`^#.......#....#.........# XL:  2 Next: 66% Place: Dungeon:1 #......@#....#.........# Noise: ---------  Time: 623.5 (0.0) #.....*.#....#.........# c) +0 dagger ......*..#...........#### Cast: Shock .....*...#....÷......#  .....*...#...........#  ....*....#..........)#  S   ball python (constriction, asleep) ..*.....###.........#  .S.....!. #.........#  #.........# A ball python comes into view. _Found a viscous sapphire potion.  3hDAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)3h$! ........#...................  Bashion the Gusty #......######+####### Tengu ####.........#.........# Health: 15/15 ======================== 3hW%#............#.........# Magic: 5/6====================---- #............+.........' AC: 2Str: 8 #.....)......#.........# EV: 26 Int: 15 3h%#............+......†..# SH: 0Dex: 14 #.......#....#.........# XL:  2 Next: 66% Place: Dungeon:13h%  #......@#....#.........# Noise: ---------  Time: 623.5 (0.0) 3h&#.......#....#.........# c) +0 dagger .........#...........#### Cast: Shock .........#....÷......#  .........#...........#  3hG&*.........#..........)#  S   ball python (constriction, asleep) ........###.........#  3hp&.S.....!. #.........#  #.........# 3h&Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line3h&Aim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  You kill the ball python!3h+   † 3hs,C* * .....*÷ .....*3h, ....*) ..*3h,b .*  3hV.......3h11 70=4.5 (1Shock _3h3hmm _Your Conjurations skill increases to level 2!4h;  ######+##########...#..................+')......##.......+†..#....#.....###÷ ########. #.........#4h4hP26 -5 _4h94h4h+  ###...#.................+')......##.+†..#....#....###÷ .. #.........#4h2 4h; @-64h]A 4hLC 5hRN .......+')##.+†..#....#....###÷ .).##.........#5hCT5h]&75h"c5hd5h +')##.+†..#....#....5h###÷ .) ##5h .#5h Y.##.........#5h'5h20&85h55h75h)##.+†..#....#....###5h÷ .) ##.5hӰ5!. 5hk########.# .#5hS   ball python (constriction, asleep)S5h-5h39Shock5h5h^ _A ball python comes into view.5h.+†..#....#....###÷ .) ##.!.#########.# 5hc^S.#######5ha5hU'305h=5h5hz #....#....###÷ .) ##..######### S.#######5h 5hI &15h 5h _You see here a viscous sapphire potion.6h  #.......#....#.........# Bashion the Gusty #.......#....#.........# Tengu #.......#....#.........# Health: 15/15 ======================== .........#...........#### Magic: 4/6================-------- .........#....÷......#  AC: 2Str: 8 .........#...........#  EV: 26 Int: 15 .........#..........)#  SH: 0Dex: 14 ........###.........#  XL:  2 Next: 70% Place: Dungeon:1 .......@.##.........#  Noise: ---------  Time: 631.5 (0.0) ########*##.........#  c) t 2m+0 dagger *##.........#  Cast: Shock *##.........#  *##.........#  S##.........#  S   ball python (constriction, asleep) .##.........#  .#########..#  ..# _A ball python comes into view. _You see here a viscous sapphire potion.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)6h\ #.......#....#.........# Bashion the Gusty#.......#....#.........# Tengu#.......#....#.........# Health: 15/15 ========================.........#...........#### Magic: 4/6================--------.........#....÷......#AC: 2Str: 8.........#...........#EV: 26 Int: 15.........#..........)#SH: 0Dex: 14........###.........#XL:  2 Next: 70% Place: Dungeon:1.......@.##.........#Noise: ---------  Time: 631.5 (0.0)########*##.........#6h _c) +0 dagger*##.........#Cast: Shock*##.........#*##.........#*##.........#S   ball python (constriction).##.........#.#########..#6h ..#6h Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action6h Shift-Dir - straight line6h EAim: a ball python (asleep, 100% to hit)  6h) tThe zap hits the ball python.  The ball python is moderately wounded.6h Press: ? - help, Q - select actionShift-Dir - straight line: a ball python (asleep, 100% to hit  The zap hits the ball python.  The ball python is moderately wounded.The ball python hisses angrily.6hD c...S.6hG A11 =2.5 (1 _6h9 6h 7h* #.......#....#.........# Bashion the Gusty #.......#....#.........# Tengu #.......#....#.........# Health: 15/15 ======================== .........#...........#### Magic: 3/6============------------ .........#....÷......#  AC: 2Str: 8 .........#...........#  EV: 11Int: 15 .........#..........)#  SH: 0Dex: 14 ........###.........#  XL:  2 Next: 70% Place: Dungeon:1 .......@.##.........#  Noise: =--------  Time: 632.5 (0.0) ########*##.........#  c) 7ha+G+0 dagger *##.........#  Cast: Shock *##.........#  S##.........#  .##.........#  S   ball python (constriction) .##.........#  .#########..#  ..# The ball python is moderately wounded. _The ball python hisses angrily.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line7h+{Aim: a ball python (moderately wounded, 72% to hit)7h`#.......#....#.........# Bashion the Gusty#.......#....#.........# Tengu#.......#....#.........# Health: 15/15 ========================.........#...........#### Magic: 3/6============------------.........#....÷......#AC: 2Str: 8.........#...........#EV: 11Int: 15.........#..........)#SH: 0Dex: 14........###.........#XL:  2 Next: 70% Place: Dungeon:1.......@.##.........#7h+Noise: =--------  Time: 632.5 (0.0)########*##.........#c) +0 dagger*##.........#Cast: Shock*##.........#*##.........#*##.........#S   ball python (constriction).##.........#.#########..#..#The ball python is moderately wounded. _The ball python hisses angrily.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line7hRsAim: a ball python (moderately wounded, 72% to hit)7h q_The ball python hisses angrily.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line: a ball python (moderately wounded, 72% to hit)  The zap misses the ball python.7h$c.S...7h"&e4====3.5 (1 _7hd,7h-7h  #.......#....#.........# Bashion the Gusty #.......#....#.........# Tengu #.......#....#.........# Health: 15/15 ======================== .........#...........#### Magic: 3/6============------------ .........#....÷......#  AC: 2Str: 8 .........#...........#  EV: 11Int: 15 .........#..........)#  SH: 0Dex: 14 ........###.........#  XL:  2 Next: 70% Place: Dungeon:1 .......@.##.........#  Noise: =--------  Time: 633.5 (0.0) ########*##.........#  c) 7h +0 dagger S##.........#  Cast: Shock .##.........#  .##.........#  .##.........#  S   ball python (constriction) .##.........#  .#########..#  ..# Aim: a ball python (moderately wounded, 72% to hit) _The zap misses the ball python.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (moderately wounded, 72% to hit)7hq &#.......#....#.........# Bashion the Gusty#.......#....#.........# Tengu7h #.......#....#.........# Health: 15/15 ========================7hl .........#...........#### Magic: 3/6============------------7h% .........#....÷......#AC: 2Str: 87h |.........#...........#EV: 117h˨ -Int: 157h c.........#..........)#7h SH: 0Dex: 14........###.........#XL:  2 Next: 70% Place: Dungeon:17h N.......@.##.........#7hi Noise: =--------  Time: 633.5 (0.0)7h ########*##.........#c) +0 dagger*##.........#7h Cast: Shock*##.........#*##.........#.##.........#7h4 S   ball python (constriction).##.........#.#########..#..#7h\ Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action7h Shift-Dir - straight lineAim: a ball python (moderately wounded, 72% to hit)  The zap hits the ball python.  7h NThe ball python is severely wounded.7h.7h3NS...7h624.5 (1 _7h'<7h1>8h+ Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a ball python (moderately wounded, 72% to hit)  The zap hits the ball python.  You hit the ball python.8h2.8hV]55Shock8hy8h)O _You kill the ball python!9h9hInventory: 5/52 slots Hand Weapons (go to first with )) 9h c - a +0 dagger (weapon) Armour (go to first with [)  a - a +0 robe (worn) 9hScrolls (go to first with ?)  d - a scroll labelled ASMIXZEVUU  e - a scroll labelled HICZOI QILOFFU 9hmPotions (go to first with !)  b - a potion of magic9hi 9hsp 9h~w *#.......#....#.........# Bashion the Gusty#.......#....#.........# Tengu#.......#....#.........# Health: 15/15 ========================.........#...........#### Magic: 3/6============------------.........#....÷......#AC: 2Str: 8.........#...........#EV: 119hw Int: 15.........#..........)#SH: 0Dex: 14........###.........#XL:  2 Next: 75% Place: Dungeon:19hw 1.......@.##.........#Noise: =--------  Time: 635.5 (0.0)########.##.........#9hx c) +0 dagger.##.........#Cast: Shock.##.........#9h8x .##.........#.##.........#.##.........#9hWx s.#########..#..#Shift-Dir - straight line9hvx Aim: a ball python (moderately wounded, 72% to hit)  The zap hits the ball python. 9hx _The ball python is severely wounded.You hit the ball python. _You kill the ball python!9hG~ 9h 9h 9h 9h99h;\ Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 9% 2  b - SwiftnessAir11% 3  c - AirstrikeAir9h<Q36% 4 4 spell levels left 9h3<^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith,p h - Conjurations   2.0?h|?h?h&#.......#....#.........# Bashion the Gusty#.......#....#.........# Tengu?h#.......#....#.........# Health: 15/15 ========================?h.........#...........#### Magic: 3/6============------------?h.........#....÷......#AC: 2Str: 8?hw.........#...........#EV: 11Int: 15.........#..........)#SH: 0Dex: 14........###.........#?hXL:  2 Next: 75% Place: Dungeon:1?hN.......@.##.........#?hNoise: =--------  Time: 635.5 (0.0)########.##.........#c) +0 dagger?hh.##.........#Cast: Shock?h~.##.........#.##.........#?h ~.##.........#.##.........#?hI.#########..#..#?h?Aim: a ball python (moderately wounded, 72% to hit)  The zap hits the ball python. ?h_The ball python is severely wounded.You hit the ball python. _You kill the ball python! _Okay, then.?hK#?h+?h/?h1?h?h= Your spells (describe)TypeFailure Level  a + Shock?heConjuration/Air 6% 1 Select a spell to describe[!]/[I] toggle spell headers@h<@hB@hI#.......#....#.........# Bashion the Gusty#.......#....#.........# Tengu#.......#....#.........# Health: 15/15 ========================.........#...........#### Magic: 3/6============------------@h?J&.........#....÷......#AC: 2Str: 8.........#...........#EV: 11Int: 15.........#..........)#SH: 0Dex: 14@h}J........###.........#XL:  2 Next: 75% Place: Dungeon:1.......@.##.........#Noise: =--------  Time: 635.5 (0.0)########.##.........#@hJc) +0 dagger.##.........#Cast: Shock@hJ.##.........#.##.........#.##.........#.##.........#@hJI.#########..#..#@hKAim: a ball python (moderately wounded, 72% to hit)  The zap hits the ball python. @h)K_The ball python is severely wounded.You hit the ball python. _You kill the ball python! _Okay, then.@hIK@hcP@hX@h\@h^@h@hY\ Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 9% 2  b - SwiftnessAir11% 3  c - AirstrikeAir@hέ36% 4 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitEhEhEhf#.......#....#.........# Bashion the Gusty#.......#....#.........# Tengu#.......#....#.........# Health: 15/15 ========================.........#...........#### Magic: 3/6============------------.........#....÷......#AC: 2Str: 8.........#...........#EV: 11Int: 15.........#..........)#SH: 0Dex: 14........###.........#XL:  2 Next: 75% Place: Dungeon:1.......@.##.........#Noise: =--------  Time: 635.5 (0.0)########.##.........#c) +0 dagger.##.........#Cast: Shock.##.........#.#h\4m#.........#.##.........#.##.........#.#########..#..#Aim: a ball python (moderately wounded, 72% to hit)  The zap hits the ball python. _The ball python is severely wounded.You hit the ball python. _You kill the ball python! _Okay, then.EhP  Okay, then.EhEhx Ehd. _EhPEhs Your spells (describe)TypeEh=Failure Level  a + ShockEhYConjuration/Air 6% 1 Select a spell to describe[!]/[I] toggle spell headersFhFhZFhP#.......#....#.........# Bashion the Gusty#.......#....#.........# Tengu#.......#....#.........# Health: 15/15 ========================Fh.........#...........#### Magic: 3/6============------------Fhh.........#....÷......#AC: 2Str: 8.........#...........#EV: 11Int: 15Fhڙ.........#..........)#SH: 0Dex: 14........###.........#FhXL:  2 Next: 75% Place: Dungeon:1.......@.##.........#FhNoise: =--------  Time: 635.5 (0.0)########.##.........#c) +0 daggerFhTd.##.........#Cast: Shock.##.........#.##.........#.##.........#.##.........#FhF.#########..#..#The zap hits the ball python. _The ball python is severely wounded.You hit the ball python. _You kill the ball python! _Okay, then. FhȚ6_Okay, then.FhFhFhFhGh" Gh  Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 9% 2  b - SwiftnessAir11% 3  c - AirstrikeAir36% 4 4 spell levels left Gh ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitHhdHhiHhn#.......#....#.........# Bashion the Gusty#.......#....#.........# Tengu#.......#....#.........# Health: 15/15 ========================.........#...........#### Magic: 3/6============------------.........#....÷......#AC: 2Str: 8Hho.........#...........#EV: 11Int: 15.........#..........)#SH: 0Dex: 14........###.........#XL:  2 Next: 75% Place: Dungeon:1.......@.##.........#Noise: =--------  Time: 635.5 (0.0)########.##.........#c) +0 dagger.##.........#Cast: Shock.##.........#.##.........#.##.........#.##.........#Hho|.#########..#..#The zap hits the ball python. _The ball python is severely wounded.You hit the ball python. _You kill the ball python! _Okay, then. _Okay, then.Hh\vP  Okay, then.Hh|HhHh. _Hhi6HhR8C  Skill  Level Cost  Apt Skill  Level Cost  Apt Hh8S a - Fighting   0.0   1.0   0   g + Spellcasting 2.2   3.6  -1          Hh8( b - Unarmed Combat   0.0   0.8  +1   h - Conjurations   2.0   1.8  +3      i + Air MagicHh^9=4.3   3.0  +3   c - Short Blades   0.0   0.8  +1          Hh~9,     d - Armour   0.0   0.8  +1  Hh9(    e + Dodging2.5   2.5  +1  Hh9    f + Stealth2.3   2.5  +1      Hh9            Hh :a    Hh-:        HhN:        Hhm:_    Hh:        Hh:a    Hh:        Hh:_    Hh ;    The relative cost of raising each skill is in cyan.  Hh,;The species aptitude is in white.  [?] HelpHhM;G[=] set a skill target  Hh;[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsLh˧  e * Dodging   2.5Lh8 o e - Dodging   2.5Sh$ Sh) Sh0 #.......#....#.........# Bashion the Gusty#.......#....#.........# Tengu#.......#....#.........# Health: 15/15 ========================.........#...........#### Magic: 3/6============------------Sh$1 .........#....÷......#AC: 2Str: 8.........#...........#EV: 11Int: 15.........#..........)#SH: 0ShH1 \Dex: 14........###.........#Shk1 XL:  2 Next: 75% Place: Dungeon:1.......@.##.........#Sh1 Noise: =--------  Time: 635.5 (0.0)########.##.........#c) +0 daggerSh1 h.##.........#Cast: ShockSh1 .##.........#.##.........#.##.........#Sh1 ~.##.........#.#########..#Sh#2 ..# _The ball python is severely wounded.You hit the ball python. ShR2 _You kill the ball python! _Okay, then. _Okay, then. _Okay, then.Sh8 Sh1@ ShE ShwG ThE^ Th@d 3-6.5 (1Thi Thk ] _f - a viscous sapphire potionVh` 3Vha Vhi Vhk Q26 Vhp ,Vhu  #.......#....#. #.......#....#.##.......#....#. #..#.. #..#....÷......# #Vhu ..#..# #..#..)##..###..#bVhv ...##..#-.##.##..#Vh7v  .##..#Shock .##..# VhOv .##..#Vhcv * .##Vhwv ..# b   bat (asleep) .##..#Vhv ( .Vhv ##..# Vhv C ..#Vhy &7Vh*z Vhz Vhr Z...bbVh +8.5 (2Vh~ Vh> V _A bat comes into view.Wh1 #.......#....#........ Bashion the Gusty #.......#....#........ Tengu ###.......#....#........ Health: 15/15 ======================== #.........#...........## Magic: 2/6========---------------- #.........#....÷......#  AC: 2Str: 8 #.........#...........#  EV: 26 Int: 15 #.........#..........)#  SH: 0Dex: 14 #.........###.........#  XL:  2 Next: 75% Place: Dungeon:1 ...b***@...##.........#  Noise: ---------  Time: 638.5 (0.0) Wh0.#########.##.........#  c) +0 dagger .##.........#  Cast: Shock .##.........#  .##.........#  .##.........#  b   bat .##.........#  .#########..#  ..# _f - a viscous sapphire potion _A bat comes into view.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (52% to hit)Wh4  #.......#....#........ Bashion the Gusty #.......#....#........ Tengu ###.......#....#........ Health: 15/15 ======================== #.........#...........## Magic: 2/6========---------------- #.........#....÷......#  AC: 2Str: 8 Wh t#.........#...........#  EV: 26 Int: 15 #.........#..........)#  SH: 0Dex: 14 #.........###.........#  XL:  2 Next: 75% Place: Dungeon:1 ...b...@...##.........#  Noise: ---------  Time: 638.5 (0.0) .#########.##.........#  c) +0 daggerWh _ .##.........#  Cast: Shock .##.........#  .##.........#  .##.........#  b   bat .##.........#  .#########..#  ..# Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineWh Aim: a bat (52% to hit)  The zap hits the bat.  You kill the bat!Wh x ÷    Wh\ )#    *******     Wh       ..#Wh_ ,.......Whe ~11 9=9.5 (1Shock _Whi Whj Xhp 3Xh Xh Xh }26 Xh Xh ,XhB Xh Xh V3====Xh Xh ,Xh Xh ,XhV Xh ,Xh Xh Xh <====Xh0 Xhh ,Xh Xh ,XhD Xh( ,Xh XhR ,Xh Xh[ ,Xh Xh Xh) P4====Xh Xh ,Xh Xh XhI Xh Xh ,Xh Xh Xh5 <====Xh Xh ,Xh Xh ,Xh3 Xh- ,Xh Xh\ ,Xh Xhw ,Xhc Xh$ Xh P5====XhE Xh Xh Xh| Xh Xh Xh Xhr Xh XhB XhC R====Xh Xh ,Xh4 Xh ,Xh Xhp ,Xh Xh ,XhF Xh ,Xhy Xh q ..- _You start resting.Xh^" 072.5 (33.0)Xh) e6====-3.5 (34Xh:/ Xh1 % _Magic restored.YhAk3YhlYh oYhpYh3qYhuXYh3vYhwYhyYhVyYhyYh9{Yh|Yh|<====Yh~YhYhQ,Yh[Yh2YhɅYhYhYhYhIYh|YhYh?YhgYhYhYh7Yhɏ,YhEYhYh YhSYhYhYhݕYhYhjYhYhŘYhYhgYhpYhYhYhZYh5YhYh֞Yh1YhYhYhբYhPYhYh,Yh7Yh~YhYhèYhYhYhYhYhYh/YhFYhYhYhYh,YhYhYhڴYhYhpYhʶYh,YhvYhgYh,Yh2YhTYh,YhYhYh,YhYh3Yh~YhYhUYhYh!,YhYhYh5,YhYhYh,YhBYhYh,YhYh/Yh,YhNYhYhS,Yh YhaYh,YhuYhYhjYhYhQYhYhwYhYhSYhYhtYhYh9Yh{YhY,Yh!YhYh3YhXYhYhtYh,YhYhYh,YhYhYh[,YhOYh6Yh.....+.........'......... .....#.........###....... .....+......†..# ....... #....#.........# ..>.$r. #....#.........# ....... #....#.........# .h..... Yh,#...........#### ....... #....÷......######....... #...........#...@'...... #..........)#.####...... ###.........#.# ##### Shock .##.........#.# .##.........#.# .##.........#.#r   rat (wandering) .##.........#.Yh|# .##.........#.# .##.........#.#Yh}H 714.5 (41  You open the door.Yh!y .  A rat comes into view.Yh&e11 5.5 (42ShockYhZ+YhZ.0 _The rat moves out of view.ZhL.....+.........'.........  Bashion the Gusty .....#.........###.......  Tengu .....+......†..# .......  Health: 15/15 ======================== #....#.........# ..>.$..  Magic: 5/6====================---- #....#.........# .......  AC: 2Str: 8 #....#.........# .h.....  EV: 11Int: 15 #...........#### .......  SH: 0ZhDex: 14 #....÷......######.......  XL:  2 Next: 79% Place: Dungeon:1 #...........#...@'......  Noise: ---------  Time: 715.5 (0.0) #..........)#.####......  c) +0 dagger Zh###.........#.# #####  Cast: Shock .##.........#.# .##.........#.# .##.........#.#  .##.........#.#  .##.........#.#  .##.........#.#ZhA A rat comes into view. _The rat moves out of view.  ZhnAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line[hb[hyR.....+.........'.........Bashion the Gusty .....#.........###.......Tengu .....+......†..# .......Health: 15/15 ======================== #....#.........# ..>.$..[h+Magic: 6/6======================== #....#.........# .......AC: 2Str: 8 [h̛#....#.........# .h.....EV: 11[h,Int: 15 [h#...........#### .......SH: 0[h,Dex: 14 [hu#....÷......######.......[h/XL:  2 Next: 79% Place: Dungeon:1 #...........#...@'......[hTNoise: ---------  Time: 715.5 (0.0) #..........)#.####......[hh5c) +0 dagger [h|###.........#.# #####Cast: Shock [h=.##.........#.# [hz.##.........#.# .##.........#.# [hɜz.##.........#.# .##.........#.# [h.##.........#.#A rat comes into view. _The rat moves out of view.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line[hC[h:Okay, then.[hΫ[h[h. _[h* 3[h< [h [hf +.'. #.###....... +......†..# ....... ....#.# ..>.$.r ....#.# ....... ....#.# ....... .#### ....... ....÷......######.[h  .#....@. .)#.####..#.# ######+Shock ##.#.# ##.#.[h # ##.#.# r   rat (wandering) ##.#.[h n# ##.#.# ##.#.[h5 "#[h~ [h, [h Z lr.l   frilled lizard (wandering)r   ratThe rat squeaks loudly.[h O26 ==6.5 (1[h [h. _A frilled lizard comes into view. _There is an open door here.\hk=....+.........'.........  Bashion the Gusty ....#.........###...l...  Tengu ....+......†..# .......  Health: 15/15 ======================== ....#.........# ..>.$r.  Magic: 5/6====================---- ....#.........# ....*..  AC: 2Str: 8 ....#.........# ...*...  EV: 26 Int: 15 \h...........#### .**....  SH: 0Dex: 14 ....÷......######*......  XL:  2 Next: 79% Place: Dungeon:1 ...........#....@.......  Noise: ==-------  Time: 716.5 (0.0) ..........)#.####.......  c) +0 dagger \h/##.........#.# ######+  Cast: Shock ##.........#.# ##.........#.# ##.........#.#\hO l   frilled lizard (wandering) ##.........#.# r   rat \hn2##.........#.# ##.........#.# \h_A frilled lizard comes into view. _There is an open door here.  \h 2Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (68% to hit)]h **r*.*....]hM *.*$*.*..]h *.*.*..^h^l*.*.  Aim: a frilled lizard (wandering, hasn't noticed you, 48% to hit)^h....+.........'.........Bashion the Gusty ....#.........###...*...Tengu ....+......†..# ..*....Health: 15/15 ======================== ....#.........# ..*.$r.Magic: 5/6^h_====================---- ....#.........# .*.....AC: 2Str: 8 ....#.........# .*.....EV: 26 Int: 15 ^h...........#### *......SH: 0^hDex: 14 ....÷......######*......XL:  2 Next: 79% Place: Dungeon:1 ...........#....@.......^hNoise: ==-------  Time: 716.5 (0.0) ..........)#.####.......c) +0 dagger ##.........#.# ######+^h,yCast: Shock ##.........#.# ##.........#.# ##.........#.#^hNl   frilled lizard (wandering) ##.........#.#^hqr   rat ##.........#.# ##.........#.# ^h_A frilled lizard comes into view. _There is an open door here.  ^h}Aiming: Shock (safe; 6% risk of failure)  ^hנPress: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (wandering, hasn't noticed you, 48% to hit)^h,   Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a frilled lizard (wandering, hasn't noticed you, 48% to hit)  The zap misses the frilled lizard.The frilled lizard hisses angrily.^h 6.l>.$....r...l^h=B11 =-7.5 (1 _^hE^h*G_hsP....+.........'.........  Bashion the Gusty ....#.........###.......  Tengu ....+......†..# ..l....  Health: 15/15 ======================== ....#.........# ..*.$..  Magic: 4/6================-------- ....#.........# .*..r..  AC: 2Str: 8 _h....#.........# .*.....  EV: 11Int: 15 ...........#### *......  SH: 0Dex: 14 _h-....÷......######*......  XL:  2 Next: 79% Place: Dungeon:1 ...........#....@.......  Noise: =--------  Time: 717.5 (0.0) _h-..........)#.####.......  c) +0 dagger ##.........#.# ######+  Cast: Shock ##.........#.# _hS##.........#.# ##.........#.# l   frilled lizard ##.........#.#_hv r   rat ##.........#.# ##.........#.#_hhThe zap misses the frilled lizard. _The frilled lizard hisses angrily.  _hAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line_h?Aim: a frilled lizard (48% to hit)_h/b....+.........'.........  Bashion the Gusty ....#.........###.......  Tengu ....+......†..# ..l....  Health: 15/15 ======================== ....#.........# ..>.$..  Magic: 4/6================-------- ....#.........# ....r..  AC: 2Str: 8 ....#.........# .......  EV: 11Int: 15 ...........#### .......  SH: 0_h0IDex: 14 ....÷......######.......  XL:  2 Next: 79% Place: Dungeon:1 ...........#....@.......  Noise: =--------  Time: 717.5 (0.0) ..........)#.####.......  c) +0 dagger ##.........#.# ######+  Cast: Shock ##.........#.# ##.........#.# ##.........#.# l   frilled lizard ##.........#.# r   rat ##.........#.# ##.........#.#_h0Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line_h0Aim: a frilled lizard (48% to hit)  The zap hits the frilled lizard.  You kill the frilled lizard!_h18  *... †..# ..*....  ..*.$..  .*..r..  .*.....  * ÷*  )   _h8a ##.........#.#_h_h'..>......r.._h;838.5 (1 __h_h`h$....+.........'.........  Bashion the Gusty ....#.........###.......  Tengu ....+......†..# .......  Health: 15/15 ======================== ....#.........# ..>.$..  Magic: 3/6============------------ ....#.........# .......  AC: 2Str: 8 ....#.........# ...r...  EV: 11Int: 15 ...........#### ..*....  SH: 0Dex: 14 `h,%....÷......######**.....  XL:  2 Next: 83% Place: Dungeon:1 ...........#....@.......  Noise: =--------  Time: 718.5 (0.0) ..........)#.####.......  c) +0 dagger `hW%##.........#.# ######+  Cast: Shock ##.........#.# ##.........#.# ##.........#.#`h}% r   rat ##.........#.# ##.........#.# ##.........#.#`h%jThe zap hits the frilled lizard. _You kill the frilled lizard!`h%Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action`h%TShift-Dir - straight lineAim: a rat (68% to hit)`h....+.........'.........  Bashion the Gusty ....#.........###.......  Tengu ....+......†..# .......  Health: 15/15 ======================== ....#.........# ..>.$..  Magic: 3/6============------------ ....#.........# .......  AC: 2`haStr: 8 ....#.........# ...r...  EV: 11Int: 15 ...........#### .......  SH: 0Dex: 14 `h....÷......######.......  XL:  2 Next: 83% Place: Dungeon:1 ...........#....@.......  Noise: =--------  Time: 718.5 (0.0) `hl..........)#.####.......  c) +0 dagger ##.........#.# ######+  Cast: Shock `hW##.........#.# ##.........#.# ##.........#.#`h r   rat ##.........#.# `h0##.........#.# ##.........#.#Press: ? - help, Q - select actionShift-Dir - straight line`hOMAim: a rat (68% to hit)  You miscast Shock.  `hnWYou are very lightly contaminated with residual magic.  Nothing appears to happen.`h}e  †..#       ..r....   ÷  ) `hC  `h `hh-9.5 (1Contam _`hs`h`h{....+.........'.........  Bashion the Gusty ....#.........###.......  Tengu ....+......†..# .......  Health: 15/15 ======================== ....#.........# ..>.$..  Magic: 2/6========---------------- ....#.........# .......  AC: 2Str: 8 `h....#.........# ..r....  EV: 11Int: 15 ...........#### .*.....  SH: 0Dex: 14 ....÷......######*......  XL:  2 Next: 83% Place: Dungeon:1 `h...........#....@.......  Noise: ---------  Time: 719.5 (0.0) ..........)#.####.......  c) +0 dagger `h2##.........#.# ######+  Cast: Shock ##.........#.#`h^e Contam ##.........#.# ##.........#.#`h r   rat ##.........#.# ##.........#.# ##.........#.#`hRYou are very lightly contaminated with residual magic. `h_Nothing appears to happen.  Aiming: Shock (safe; 6% risk of failure)  `hPress: ? - help, Q - select actionShift-Dir - straight line`h4Aim: a rat (68% to hit)ahm:....+.........'.........Bashion the Gusty ....#.........###......*Tengu ....+......†..# .....*.Health: 15/15 ======================== ....#.........# ..>.*..Magic: 2/6========---------------- ....#.........# ...*...AC: 2Str: 8 ....#.........# ..*....EV: 11ahInt: 15 ...........#### .*.....SH: 0Dex: 14 ....÷......######*......XL:  2 Next: 83% Place: Dungeon:1 ...........#....@.......Noise: ---------  Time: 719.5 (0.0) ..........)#.####.......c) +0 dagger ah"##.........#.# ######+Cast: Shock ##.........#.#Contam ahZ##.........#.# ##.........#.#r   rat ##.........#.# ##.........#.# ##.........#.#ahAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionahShift-Dir - straight lineAim: a rat (68% to hit)  The zap hits the rat.  The rat is moderately wounded.ahdah"..$..r.ahq%:=20.5 (1 _ah+ah,ahF .+.'..#.###........+......†..# ....... #....#.# ..>.$.. #....#.# ....... #....#.# ....... #.#### .r..... #....÷......######. #.#...@'ahF . #.)#.####.#.#.# ######+ .##.#.# .##ahMG u.#.# .##.#.# .##.#.# .##.#.# .##.#.#ah)I ahP L.rahR H26 -1aheY ahr[ bh1.+.'..#.###..+......†..# ....... .#....#.# ..>.$.. .#....#.# ....... .#....#.# ....... .#.#### ....... .#....÷......######r...... .#.#..@.'. .#.)#.####. .###.#.# ######+ ..##.#.# #.##.#.# #.##.#.# #.##bhM.#.# #.##.#.# #.##.#.#bhWbhPH.rbh-?-2bhWbh bhq ......+.........'.........  Bashion the Gusty ......#.........###.......  Tengu ......+......†..# .......  Health: 15/15 ======================== .#....#.........# ..>.$..  Magic: 1/6====-------------------- .#....#.........# .......  AC: 2Str: 8 .#....#.........# .......  EV: 26 Int: 15 .#...........#### .......  SH: 0Dex: 14 .#....÷......######.......  XL:  2 Next: 83% Place: Dungeon:1 .#...........#..@*r.......  Noise: ---------  Time: 722.5 (0.0) .#..........)#.####.......  c) +0 dagger .###.........#.# ######+ bhr  Cast: Shock ..##.........#.# Contam #.##.........#.# #.##.........#.# r   rat #.##.........#.# #.##.........#.# #.##.........#.#The zap hits the rat. _The rat is moderately wounded.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (moderately wounded, 68% to hit)bhH0 ......+.........'.........  Bashion the Gusty ......#.........###.......  Tengu ......+......†..# .......  Health: 15/15 ======================== .#....#.........# ..>.$..  Magic: 1/6====-------------------- .#....#.........# .......  AC: 2Str: 8 .#....#.........# .......  EV: 26 Int: 15 .#...........#### .......  SH: 0Dex: 14 bh0 .#....÷......######.......  XL:  2 Next: 83% Place: Dungeon:1 .#...........#..@.r.......  Noise: ---------  Time: 722.5 (0.0) .#..........)#.####.......  c) +0 dagger .###.........#.# ######+  Cast: Shock ..##.........#.# Contam #.##.........#.# #.##.........#.# r   rat #.##.........#.# #.##.........#.# #.##.........#.#bh\1 Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (moderately wounded, 68% to hit)  The zap hits the rat.  You kill the rat!bh7   †..#   ..>.$..       ÷ *******.. )   bh9 bh N.†.....bh$ }11 7=3.5 (1Shock _bh bh ch3chchg26 ch&-che 5.5 (2 _You start resting.ch^B-ch chK _Your magical contamination has completely faded away.chR3chRchechf,chgchhchhchichk,chlchmchHnV3====chochp,ch^qchr,chxschu,chuchwR====chhxchz,chzch4|chX|chP}chy~ch~ch?ch,chchބ,chchf4====chchϊ,chchKchochnch,chchch<====ch chchch~chEchechach,chch;chsch>chchchchf5====chˣchp,ch<ch',ch ch,ch˫ch R====chch,ch?chchchch,chchch޺chch,ch׽ch_ _You start resting.ch065.5 (40.0)ch]6====6.5 (41chch% _Magic restored.dhԧ+.'. #.###. +......†..# ....... #....#.# ..>.$.. #....#.# ....... #....#.# ....... #.#### ....... #....÷......######. #.#...@†. #.dhz )#.####. ###.#.# ######+ dhɱdh;17.5 (1.0)dhdheh 3eheh\ eh` eh,eh}  There is an open door here.  You see here a rat corpse.eh<eh _ehehehehl/#...#######... +...'......S..## #...###......... ..+......†..##.......... ..#...##...>.$.... ..#...# .......... ..# #......... .........#### #... ehZ0..÷######.@. .#....†... ........)#.####......... Shock..#.# #######+## ..#.# S   ball python (constriction, wandering) ehtB+9.5 (2ehJK====70.5 (3ehaPehR^ _A ball python comes into view.eh ..#.........#######...  Bashion the Gusty ..+.........'......S..##  Tengu ..#.........###....*....  Health: 15/15 ======================== ..+......†..##....*.....  Magic: 5/6====================---- ..#.........##...>*$....  AC: 2Str: 8 ..#.........# ...*......  EV: 26 Int: 15 ..#.........# #..*......  SH: 0Dex: 14 .........#### #.*.......  XL:  2 Next: 87% Place: Dungeon:1 ..÷......######.@....... h( 9;49m Noise: ---------  Time: 770.5 (0.0) .........#....†.........  c) +0 dagger ........)#.####.........  Cast: Shock .........#.# #######+## .........#.# .........#.# S   ball python (constriction, wandering) .........#.# .........#.# .........#.# _You see here a rat corpse. _A ball python comes into view.Aiming: Shock (safe; 6% risk of failure)  eh Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 72% to hit)fhh..#.........#######...Bashion the Gusty ..+.........'......*..##Tengu ..#.........###....*....Health: 15/15 ======================== ..+......†..##....*.....Magic: 5/6====================---- fhi..#.........##...>*$....AC: 2Str: 8 ..#.........# ...*......EV: 26 Int: 15 ..#.........# #..*......SH: 0Dex: 14 .........#### #.*.......XL:  2 Next: 87% Place: Dungeon:1 ..÷......######.@.......Noise: ---------  Time: 770.5 (0.0) fhj.........#....†.........c) +0 dagger ........)#.####.........Cast: Shock .........#.# #######+## .........#.# .........#.#fh}jS   ball python (constriction) .........#.# .........#.# .........#.#Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linefhAkAim: a ball python (wandering, hasn't noticed you, 72% to hit)  The zap hits the ball python.  The ball python is severely wounded.fhxPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: a ball python (wandering, hasn't noticed you, 72% to hit)  The zap hits the ball python.  The ball python is severely wounded.The ball python hisses angrily.fhm..S....fhA11 =1.5 (1 _fhfhofhJ..#.........#######...  Bashion the Gusty ..+.........'.........##  Tengu ..#.........###.........  Health: 15/15 ======================== ..+......†..##....S.....  Magic: 4/6================-------- ..#.........##...>*$....  AC: 2fhStr: 8 ..#.........# ...*......  EV: 11Int: 15 ..#.........# #..*......  SH: 0Dex: 14 fh .........#### #.*.......  XL:  2 Next: 87% Place: Dungeon:1 fh#..÷......######.@.......  Noise: =--------  Time: 771.5 (0.0) fh.........#....†.........  c) +0 dagger ........)#.####.........  Cast: Shock fhG.........#.# #######+## .........#.# .........#.#fh S   ball python (constriction) .........#.# .........#.# .........#.#The ball python is severely wounded. _The ball python hisses angrily.  Aiming: Shock (safe; 6% risk of failure)  fhPress: ? - help, Q - select actionShift-Dir - straight linefhxAim: a ball python (severely wounded, 72% to hit)fh/ t..#.........#######...  Bashion the Gusty ..+.........'.........##  Tengu ..#.........###.........  Health: 15/15 ======================== ..+......†..##....S.....  Magic: 4/6================-------- ..#.........##...>.$....  AC: 2Str: 8 ..#.........# ..........  EV: 11Int: 15 ..#.........# #.........  SH: 0fh0 |Dex: 14 .........#### #.........  XL:  2 Next: 87% Place: Dungeon:1 ..÷......######.@.......  Noise: =--------  Time: 771.5 (0.0) .........#....†.........  c) +0 dagger ........)#.####.........  Cast: Shock .........#.# #######+## .........#.# .........#.#fh(0  S   ball python (constriction) .........#.# .........#.# .........#.#fhF0 Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (severely wounded, 72% to hit)  The zap hits the ball python.  fh0 9You kill the ball python!fhu5  *..## *.... †*..... *$....  ...*fh5   #..* fh5 #.* ÷  )fh5 <  fh6 +fh9 M.......fh m912.5 (1Shock _fhs fh{ ghghghghighS26 gh,gh(gh,ghghK,ghghq,ghBghghghlghgh_P5====gh gh,ghgghghghgh,ghghuR====ghghdghgh@ghghghXghghghgh0,ghgh],ghqghd6====gh|ghgh%,ghghgh,gh`ghtgh,ghghghPgh5====ghghd=11 gh9gh M _You now have 22 gold pieces (gained 12).gh= Q26 gh`gh#gh,gh[ghgh{,ghkghgh],gh7ghgh`,ghgh?ghc ,gh gh!gh",gh'#gh@%gh&,ghE'ghV(gh),gh*gh7.gh0,gh1gh3gh!5ghG5gh+6gh7gh9,gh~:ghF######.##....... ######. ....... #...##. ....... #...##. ......) #...# ....... gh6G^#...##+#...... #+# ######.#### ......+.......@.# -######.##.#  #..#.# ghZG ##.#.# #+####### #.#.#ghG # #.#.########...#'.........#######ghG?#...........#ghL1807.5 (35.0)ghO[11 -8.5 (36ghTghU_ _g - a scroll labelled MUACEDARYgh 3gh ghR gh ghE g26 ghR gh} gh gho gh] =11 ghk ghZ 7 _You open the door.gh Q26 gh gh @  There is an open door here.ghY gh  _gh}! gh$ ghl' ,gh( gh+ gh- ,gh/ ghG ....######.... ..#.######.#.........# .....................+##.######.##........# .##.######. #........# .##.#...##. #........##...##. #......).#####...# #........# '####...##+##...@....#....######'###....######.####ghG @....+.........# ............######.##.#.... #..#.#.... ##.#.# #####+####### #.#.#.........# #.#ghM 215.5 (7.0)ghFU 511 6.5 (8ghY gh[ X _h - a fuming blue potionhh3hhhhzhhhhV"Q26 hh#hh&hh6&hh\'hh6+hh-hh-hh/hh1hh4,hh5hh9hhY<,hh=hh?hhBhhChhDhhGhhI,hhJhhMhhUN=11 hhNhhe- # #........ # #'# #+########## ##♣.♣##.#........# '..<..'.#........# ##~~~##.#........# PPP##.#........# ######...........+ ######.#.........######. hhe ................@'.....>24 ######.##........######. ######. #........# #...##. #........# #...##. #......).# #...# #........# #...##+##........# hh f........######'###......######.###hhf;# _You open the door.hhh[ _Found a stone staircase leading down.hh 3hh hh( hh hhd X26 _hh! hh) hhW '11 hh hh 7 _You open the door.hh^ Q26 hh hh @  There is an open door here.hhJ hh  _hh hh hhJ hhy hhU hh hh ,hhv hh hh ,hh" hh>% hh& hh& hh' hh3* hh}+ ,hh, hhv- hh. ,hh ,hh> hhA hhB ,hh ,hhҮ hh hh ,hh hh hh hh hh hh hh6 ,hh hh hhP ,hh hh hho hh hh< hh hh ,hh hh9 hh: hho '11 hh hh 7 _You open the door.hh Q26 hh hhH @  There is an open door here.hh a _hh ,hhj hh] hh< ,hh hh hh hh hh hhV hh ,hh hh hha ,hh hh hhf hh hhv hh hh hh hh hhL hh ,hh hh hh ,hhS hh< hh ,hh hhI hh ,hhp hhQ =11 hh hh x _f - 2 viscous sapphire potions (gained 1)hhU 3hh hht+ _You open the door.26 hh, hhE. ,hh. hh[1 hh03 ,hh3 hh$6 hh7 ,hhw8 hh; hh< ,hh= hhUA hhC ,hh5E hh)I hhhJ ,hhL hhsO hhR ,hh)T hh V hhjX hhX hhY hh\ hh_ ,hh` hhc hhZf ,hhg hhNj hh m ,hhmn hhp hhs ,hht hh&w hhIy ,hhz hh| hh~ hh~ hh hhU @  There is an open door here.hh/ hh  _hh hh/ hh ,hh hhc hh: ,hh( hh4 hh ,hh hh hhI }.....# #.# #'########## #.#..B...#.#........# #.#......#.#........# #.#......#.#........# #.#..... #.#........####.#.... ...........'....#..# .#.........######.##.#.# ...........'....@>...... hh# .##........######.##.#.# .##........# ...Shock .##........# .### .##......).# .# .##........# .#B   giant cockroach (asleep) '##........# .#######'### .# hh 1917.5 (93.0)hh ,8.5 (94hh2 hh b _A giant cockroach comes into view.ih .....# #.# Bashion the Gusty #'########## #.#..B...#  Tengu #.#........# #.#.*....#  Health: 15/15 ======================== '.#........# #.#.*....#  Magic: 5/6====================---- #.#........# #.#.*...  AC: 2Str: 8 #.#........####.#*...  EV: 26 Int: 15 ...........'....#*.#  SH: 0Dex: 14 .#.........######*##.#.#  XL:  2 Next: 91% Place: Dungeon:1 ...........'....@>...... ih  Noise: ---------  Time: 918.5 (0.0) .##........######.##.#.#  c) +0 dagger .##........# ...  Cast: Shock .##........# .### .##......).# .# .##........# .# B   giant cockroach (asleep) '##........# .# ..######'### .# ..######.#### _There is an open door here. _A giant cockroach comes into view.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (asleep, 100% to hit)ih I.....# #.# Bashion the Gusty #'########## #.#..B...#  Tengu ih #.#........# #.#......#  Health: 15/15 ======================== '.#........# #.#......#  Magic: 5/6====================---- #.#........# #.#.....  AC: 2Str: 8 #.#........####.#....  EV: 26 ih Int: 15 ...........'....#..#  SH: 0ih< ,Dex: 14 ihn `.#.........######.##.#.#  XL:  2 Next: 91% Place: Dungeon:1 ih ...........'....@>......  Noise: ---------  Time: 918.5 (0.0) ih .##........######.##.#.#  c) +0 dagger .##........# ...  Cast: Shock ih .##........# .### .##......).# .# ih' y.##........# .# B   giant cockroach (asleep) '##........# .# ..######'### .# ..######.####ihI Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionihk Shift-Dir - straight lineih IAim: a giant cockroach (asleep, 100% to hit)  ih eThe zap hits the giant cockroach.  You kill the giant cockroach!ih ....# #.#' #.#..*...# . #.#.*....# . #.#.*....# . #.#.*... ..#*... .'....#*.# .* ihl ......... . . ... .  .).#  .   ih˄ `†......ihk ~11 5=9.5 (1Shock _ih ih/ jh3jh<jhYg26 jhٍ,jhӎjhŐ,jhJjh:jhdjh[jhjhjhjh,jhܚjh,jhjh?jh`jhdjhjhТG6====jhߣjhsjhק,jhjhkR  There is a stone staircase leading down here.jhƬjh _jh{jhjh,jh9jhjheR====jh"jhmjh,jhjhjh̽,jh{jhjh,jhbjh7jh,jhjhejhRjhjhjhjh,jhjhjh,jhAjhjh+,jhjh BjhjhjhV,jhjhjh,jhHjhjhjhjhsjhOjh7jhhjhjhjhcjhjhjh4jhG,jhjhjhjh)jhyjhjhjh jhVjhjh,jh!jh)jhi,jhjhpjh,jh^jhujh,jh,jhjh"jhjhjh,jhjhjh,jhjh#jhjhFjhjhjh,jhcjh jh5 Bjh jh ,jhyjhjhjhjh#jhjhjhjhBjh&jhT,jhjhjhq,jhjhujho,jhjh0jh4,jhVjh4"jh",jha#jhM%jh+S             ############   #..........#   jhF,#.########@#  - #.# #.#   #.# #.#  Shock #.# #.#  ...# #.# #.#  jhr,...# #.# #.#   r   rat (asleep) ...# #.# #?#  .# #.# #r#  .# #.# jh,1 jh4v67.5 (48.0)-8.5 (49jhQ7jh9V _A rat comes into view.kh͕  Bashion the Gusty  Tengu  Health: 15/15 ========================  Magic: 5/6====================----  AC: 2Str: 8  EV: 26 Int: 15 ############ SH: 0Dex: 14 #..........# XL:  2 Next: 95% Place: Dungeon:1 #.########@# Noise: ---------  Time: 968.5 (0.0) #.# #*# c) +0 dagger #.# #*# Cast: Shock #.# #*# ...# #.# #*# khۖF...# #.# #*# r   rat (asleep) ...# #.# #*# ...# #.# #r# ...# #.# _There is a stone staircase leading down here. _A rat comes into view.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, 100% to hit)kh&d  Bashion the Gusty  Tengu  Health: 15/15 ========================  Magic: 5/6====================----  AC: 2Str: 8  EV: 26 Int: 15############  SH: 0Dex: 14khd #..........#  XL:  2 Next: 95% Place: Dungeon:1#.########@#  Noise: ---------  Time: 968.5 (0.0)#.##*#  c) +0 dagger#.##*#khej  Cast: Shock#.##*# ...# #.##*# ...# #.##*#  r   rat khAe...# #.##*# khde...# #.##*# ...# #.#khe Aiming: Shock (safe; 6% risk of failure)  khePress: ? - help, Q - select actionShift-Dir - straight linekheAim: a rat (asleep, 100% to hit)  The zap hits the rat.  The rat is heavily wounded.khPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  The zap hits the rat.  The rat is heavily wounded.The rat squeaks loudly.khTq.....r.khB11 ==9.5 (1 _khkhlh,s  Bashion the Gusty  Tengu  Health: 15/15 ========================  Magic: 4/6================--------  AC: 2Str: 8  EV: 11Int: 15 ############ SH: 0Dex: 14 #..........# XL:  2 Next: 95% Place: Dungeon:1 #.########@# Noise: ==-------  Time: 969.5 (0.0) #.# #*# c) +0 dagger #.# #*# Cast: Shock #.# #*# lh -...# #.# #*# ...# #.# #*# r   rat ...# #.# #r# ...# #.# #.# ...# #.#The rat is heavily wounded. _The rat squeaks loudly.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (heavily wounded, 68% to hit)lh  Bashion the Gusty  Tengu  Health: 15/15 ========================  Magic: 4/6================--------  AC: 2Str: 8  EV: 11Int: 15 ############ SH: 0lh@!Dex: 14 #..........# XL:  2 Next: 95% Place: Dungeon:1 #.########@# Noise: ==-------  Time: 969.5 (0.0) #.# #.# c) +0 dagger #.# #.#lhޫ3 Cast: Shock #.# #.# ...# #.# #.# ...# #.# #.# r   rat ...# #.# #r# ...# #.# #.# ...# #.#Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionlh Shift-Dir - straight lineAim: a rat (heavily wounded, 68% to hit)  The zap hits the rat.  You kill the rat!lh   #..  #.  #.# #*# lh #.# #*#  #.# #*#  #.# #*#  #.# #*#  #.# #*# lhtg  #.# #*#   #.# lh?:{.....?.lh;lh8AK  Bashion the Gusty  Tengu  Health: 15/15 ========================  Magic: 4/6================--------  AC: 2Str: 8  EV: 11Int: 15############lhA  SH: 0Dex: 14#..........#  XL:  2 Next: 100% Place: Dungeon:1#.########@#  Noise: =--------  Time: 970.5 (1.0)#.##.#lhB  c) +0 dagger#.##.#lhPB3  Cast: Shock#.##.# ...# #.##.#lhvB ...# #.##.# lhB  ...# #.##?# lhB  ...# #.##.#lhB@   lhC...# #.#  Aiming: Shock (safe; 6% risk of failure)  lhGCPress: ? - help, Q - select actionShift-Dir - straight linelhiCAim: a rat (heavily wounded, 68% to hit)  The zap hits the rat. _You kill the rat!lhDu-Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a rat (heavily wounded, 68% to hit)  The zap hits the rat. lhD|_You kill the rat!  You have reached level 3!lhM/  --more--mhj  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ph>Jt9/197---73 0% phMphPS _You feel clever. x2th_ Ithʭ th 26 _th th thw th O---th thK ,th÷ thy ,thW th 5====th ,th thS ,th th R====th th ,thN thr ,th9 th ,th th ,th th ,th th th& M6===th thq ,thE th ,th th ,th th th? ;===th th, thV th thJ ,th th ,th, th ,ths th@ th ...........-..Shock...K   kobold (wandering)..K.th 096.5 (26.0)th F-7.5 (27thMthAz _A kobold comes into view. It is wielding a +0 short sword.uh}   Bashion the Gusty  Tengu  Health: 19/19 ========================  Magic: 5/7=================-------  AC: 2Str: 8  EV: 26 Int: 17 ############ SH: 0Dex: 14 #..........# XL:  3 Next:  0% Place: Dungeon:1 #.########@# Noise: ---------  Time: 997.5 (0.0) #.# #*# c) +0 dagger #.# #*# Cast: Shock #.# #*# ...# #.# #*# ...# #.# #uh1 S*# K   kobold (wandering) ...# #.# #*# ...# #.# #K# ...# #.# _A kobold comes into view. It is wielding a +0 short sword.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 60% tohit)vh`~  Bashion the Gusty  Tengu  Health: 19/19 ========================  Magic: 5/7=================-------vh~  AC: 2Str: 8  EV: 26 Int: 17 ############ SH: 0vh~~Dex: 14 #..........#vh| XL:  3 Next:  0% Place: Dungeon:1 #.########@# Noise: ---------  Time: 997.5 (0.0) #.# #.# c) +0 dagger #.# #.#vh\ Cast: Shock #.# #.# ...# #.# #.# ...# #.# #.# K   kobold (wandering) ...# #.# #?# ...# #.# #K# ...# #.#Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 60% tohit)  The zap hits the kobold.  You kill the kobold!vhʄ     vhf  #.# #*#  #.# #*#  #.# #*#  #.# #*#  #.# #*# vh #.# #*#   #.# #*#   #.# vh .....?)vh6===11 2=8.5 (1Shock _vhvh]vh>3vh@vh?BvhB;26 vhFvhFvh-GvhHvh}K,vhLvh MvhKM%===vhoMvhsNvhEP,vh0Qvh?Zvh`[vh[vh\vh^d7====vh:`vhbvh;d,vhevhhgvh i,vhjvhkvhm,vhAovhpvh@rvhhr<====vhsvhuvhwvhwvh.yvh?{vhU}vh}vh~vh#############..........##.########.##.##.##.#vh8#.##.##.# ...# #.# #. ...# #.# #. ...# #.# vhP- ...#vhf%) ...# vh{...# .#vh.vh5#.###.vh,....vho21014.5 (16.0)vhҖ[11 -5.5 (17vhvh` _i - a scroll labelled QAUGOXUATAxha ..........######## #... ...#....#.# .#.######  xh:hxhlO26 6.0)xhoxh=sT _You see here a +0 short sword.{h73{hD _{hH,{h I{hI{hSJ{hK{h|M,{hUN{hO{hQ{hQ{hR{hT{hU{hU{hV{hW{hX{h Y{h\X{h7]{h^{h `{h0`{h`{ha{hb{h6c{hc{hf{hg{hCg{hg{hh{hj,{h`j{hk{h]l{h{l{hl{hn{hn{ho{ho{hq{hs,{hs{ht{hu{hu{hnv{h|w{hix{hx{hx{h5z{hz{h){{h{{h{|{h}{h}{h"~{hj{h?{hc{h{h{h{h{h{hĄ{h{h{h-{h{h{hɉ'11 {h{h7 _You open the door.{hQ26 {h{h@  There is an open door here.{h]{h _{h{h{h,{h{h6{hǠ{h,{hl{hu{h){hL{h{h{hc{h{hR{h{hV{h{hS{h'{h{hǯ{h{h{h,{hĴ{hY{h{h{hX{h{h{h-{h˻{h{hi,{h{h{h{h'11 {h{hQ7 _You open the door.{h{h;26 {h3{hK@  There is an open door here.{hR{h _{h{h^{h,{h{hL{h{h{hA{h{h{h{h6{hz{h{h{hk{h{h{h{hV{hl{h,{hx{h{h{h{h{h{h{h{hW{h{h,{h{h{h,{hv{h{h{h{hK{h{h{h{hE{hq{hH{h{h {h"{h{h3{h{h{hi{h{h{h{h,{h{h{h{h{h{hM{hh,{h{hX{h;{h\{h{hB{h{h{h5{h{h {h {hM {h< {h {hZ {h {h {h!,{h{h{h{h{hd{h/{hH,{h{h{h{h{hw{h{h[{h{h{h8{h9{h^{h{h{h{h {h {h!{h"{h #{hi#{h|${hP%{hx%{h&{hi'{h`({h({h ){ho*{h+{h|,{h,{h .{h/{h-/{h/{h61{h2,{h,3{h4{h`5{hw5{h5{hf6{h7{h67{hh7{h9{hX:,{h:{h<{h={h>{h>{h@{hA{hA{h-B{hC{h2D{hWD{hD{hE{hF{h5F{hF{hG{hH{hH{hqI{h%L{hTM{h}M'11 {h:N{hP7 _You open the door.{hgR{hR;26 {hS{hVhopen the door. _There is an open door here. _You open the door{hV>. _There is an open door here. _You open the door{hW&.  There is an open door here.{hX{hiY _{hZ{h\{h]{h^{h^{ha{h9c{h}c{hmd{hf{huh{hh{hi{hl{h{m{hm{hn{hp{hr{hJr{hXs{ht{hv{h#v{hv{hlw{hAx{hdx{hx{hz{hW{{h{{h|{h}{h~{h{h{h={hb{h{hM{h{hM{hv{h{h{h_,{h{hߊ{h{hɌ{h{h{h/{ha{h{h{h1{hZ{h {he{h{hØ{hn{h{hk,{h{h&{hx*##'##..# #.#.##........... ....######'####K#.#.##........... ....######.####.#.#.##........... {h....+.........#.#.#.##........... ....######.##.#.#.#.##...........{hϨ.# #..#.#.#.#.##...........{h.# ##.#.#.#........#'#+##'# {hd##### #.#.#.###.######.#.##.#.# #.#.#.@............##..{h?.#######...#####.######.######.'.........#####.# #.......{h`tShock.###...........#.# ######## .{hJ†..##............#.#{h...##...>..........#K   kobold (missile, asleep) .{h©o...##...............###...........#+#{h\### #............{h>2117.5 (101.0){h,82{h {h _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _{hfA kobold comes into view. It is wielding a +0 dagger.|hi##'##........# #.#.##........... Bashion the Gusty ....######'####K#.#.##........... Tengu ....######.####*#.#.##........... Health: 19/19 ======================== ....+.........#*#.#.##........... Magic: 6/7====================---- ....######.##.#*#.#.##........... AC: 2Str: 8 ....# #..#.#*#.#.##........... EV: 26 Int: 17 ....# ##.#.#*#........#'#+##'# SH: 0Dex: 14 ##### #.#.#*###.######.#.##.# XL:  3 Next:  2% Place: Dungeon:1 ....# #.#.#.@............##.. Noise: ---------  Time: 1118.5 (0.0) ....#######...#####.######.######|h.j4 c) +0 dagger ....'.........#####.# #....... Cast: Shock ....###...........#.# ######## .†..##............#.# ....##...>..........#  K   kobold (missile, asleep) ....##............... ....###...........#+# .#### #............ _There is an open door here. _A kobold comes into view. It is wielding a +0 dagger.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)|h;0##'##........# #.#.##........... Bashion the Gusty ....######'####*#.#.##........... Tengu ....######.####*#.#.##........... Health: 19/19 ======================== ....+.........#*#.#.##........... Magic: 6/7|h;M====================---- ....######.##.#*#.#.##........... AC: 2Str: 8 ....# #..#.#*#.#.##........... EV: 26 Int: 17 |h<<....# ##.#.#*#........#'#+##'# SH: 0Dex: 14 ##### #.#.#*###.######.#.##.# XL:  3 Next:  2% Place: Dungeon:1 ....# #.#.#.@............##.. Noise: ---------  Time: 1118.5 (0.0) |hc<j....#######...#####.######.###### c) +0 dagger ....'.........#####.# #....... Cast: Shock |h<....###...........#.# ######## .†..##............#.# |h<....##...>..........#K   kobold (missile) |h<6....##............... ....###...........#+# |h<:.#### #............|h =}Aiming: Shock (safe; 4% risk of failure)  |h)=Press: ? - help, Q - select actionShift-Dir - straight line|hF=Aim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)  The zap hits the kobold.  |hg=KThe kobold is moderately wounded.}hZPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)  The zap hits the kobold.  The kobold is moderately wounded.The kobold shouts!}hʇj.K.....}h؍B11 ==9.5 (1 _}h}h}h(##'##........# #.#.##........... Bashion the Gusty ....######'####.#.#.##........... Tengu ....######.####K#.#.##........... Health: 19/19 ======================== ....+.........#*#.#.##........... Magic: 5/7=================------- ....######.##.#*#.#.##........... AC: 2Str: 8 ....# #..#.#*#.#.##........... EV: 11Int: 17 ....# ##.#.#*#........#'#+##'# SH: 0}hDex: 14 ##### #.#.#*###.######.#.##.# XL:  3 Next:  2% Place: Dungeon:1 ....# #.#.#.@............##.. Noise: ==-------  Time: 1119.5 (0.0) ....#######...#####.######.###### c) +0 dagger ....'.........#####.# #....... Cast: Shock ....###...........#.# ######## .†..##............#.# }h....##...>..........#  K   kobold (missile) ....##............... ....###...........#+# }h.#### #............ _The kobold shouts!  Aiming: Shock (safe; 4% risk of failure)  }h)'Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (moderately wounded,  60% to hit)}h*O ##'##........# #.#.##........... Bashion the Gusty ....######'####.#.#.##........... Tengu ....######.####K#.#.##........... Health: 19/19 ======================== ....+.........#.#.#.##........... Magic: 5/7=================------- }hpO a....######.##.#.#.#.##........... AC: 2Str: 8 ....# #..#.#.#.#.##........... EV: 11Int: 17 ....# ##.#.#.#........#'#+##'# SH: 0Dex: 14 ##### #.#.#.###.######.#.##.# XL:  3 Next:  2% Place: Dungeon:1 }hO ....# #.#.#.@............##.. Noise: ==-------  Time: 1119.5 (0.0) ....#######...#####.######.###### c) +0 dagger ....'.........#####.# #....... Cast: Shock ....###...........#.# ######## .†..##............#.# ....##...>..........#  K   kobold (missile) ....##............... ....###...........#+# .#### #............}hO FPress: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (moderately wounded,  60% to hit)  The zap hits the kobold.  }hP 4You kill the kobold!}hT [ ..*}hT l.*.*}hT .}hT  }hT E*#........}h U  }hU o*#........#'#+##'}h,U P #.#.#*}h=U T.#.##. }hOU -...##..}heU G. #.......}hzU 6 †}hU 4>}hU }hU }hU  }h V).....}hk u4-20.5 (1Shock _}h1 }h ~h~h~h~h}26 ~hX~h~hP,~h8~h,~h~h],~hL~h~h~h~hO~h76===~h~h|~h~h4~h~h~h~hv~h~h~h~h<~hk;===~hb~h,~h ~h% ~hS ~h ~h ~h ~hr ~h ,~h ~h_ ,~hL ~h ~h N7====~h ~he ~h ~h ~h ~hU ~h ,~h ~h ~hl ~h ~h ~h ~h/ ~h` &====~h ~h ~hp" ~h$ ~h<$ ~hT% ~h( ~ho* ,~h+ ~hV0 Aim: a kobold, wielding a +0 dagger and quivering stones (moderately wounded,  60% to hit)  The zap hits the kobold. ~h0 m_You kill the kobold!ings that are here:  a +0 dagger; a stone~h2 ~h2  _~hQ4 ~h6 ~h48 ,~h[9 ~h: ~h< ,~h=> ~hD@ ~hA ,~hC ~hD ~hF ,~hEG ~hI ~hJ ~hdK ~hL ~hR ~hiT ,~hzU ~hyW ~hX ~hX ~hY ~h] ~h^ ~h^ ~h_ ~hJa ~hb ,~hc ~he ~hf ~hg ~hg ~hi ~hj ,~hk ~h2m ~h_n ,~hAo ~hq ~hDs ,~ht ~hu ~hv ,~hw ~hy ~h{ ,~h| ~h~ ~h ,~h ~h ~h ,~h ~h ~h7 ,~hN ~h1 ~h ,~h ~h ~h ~hF ~h ~h ~hѓ ~h ~ho ~hr ~hh ~h ~h ~ho ~h ~h ~hh ~h ~hΜ ~h ~h ~hɞ ~h ~h/ ~h ~h ~hݪ H ##.#.#.#........#'#+##'####  #.#.#.###.######.#.##.###### #.#.#..............## ~h ######...#####.######.###########.....#####.# #.........# ##...........#.# #########.# #............#.# #.# ~hB K...>..........#### #.# #...............@.# #.# ~ha :--70.5 (50.0) ~h ##...........#+##.# #.# ~h #............ ... #.### ##..... ..... #....~hʫ C.. ....... ##### ~h' ##............ ...>...  #######+###.. ....... ~hJ ]## ####### ~h ~h; F-1.5 (51~hw ~h* ; _Found a stone staircase leading down.hIhhbh,hHhU.#.#.###.######.#.##.########.#.#..............##........ #####...#####.######.############ ........#####.# #.........# #hZ...#.# #########.# ..#.# #.# ...>.#####.# h........# #.# h...#+##@# #.# 2.5 (h!1.0).hd..........# #.#### #.h=...).........# #..... †.h[e..............# ###### #.h..........>...+#####+###............#h9 ############## h!hKh +3.5 (2h[hG' _Found a hand axe.hh hRhehh,hhhhhh=hqhhhhh&h hL There is a stone staircase leading down here.hh _hh@hhhfhh3hVhhhh'11 hhN7 _You open the door.hh426 hSh@  There is an open door here.h% h  _h3 h ho h h hUhQ,hhhhhhhZh~hhWh7hchhUhFhlhh3h"hIhhhhhjh h-!hc!h!hI"h #,hL#h#hz$h$h$h]%h%h%h9&h'hz'h'h'h(h)h?)h_)h*h*h*h*hx+h+hp,h,h1.h]/,h0h0hn1,h1hF2h2h2h63h4h4h4h5h5h06hP6h6h@7h7h7hL8h9h:,h:hg<h=hd=h=h6 #.#   #.#   #.#   #.#  hz #.#   #.#  h #.#   h###########.#   .......@....#  h)207.5 (34.0)h2 ###########.#   ###    hR1   hs4  h4  hc   hhy h+ h{T _Key pressed, stopping explore.hz#Ih#h$h(P _h)h7)h)h*h+hW,h,h.h.h4/h/h0h1h2hf2h3h4h4h05h=6hM7ht7h7hs9h|:,h:h.<h(=h]=h=h?h:@he@h@hEBh,ChfChChEhFhhU@hWBhBhChEhGh HhEIhKhMhMhNhpQhyShShThsWhYhYhZh]h_h6_h_`hbhd,hpfhghwihihFjhkhmhAmhmhdohphphoqhrhct,hthwhxhxhyh+zhO{h{h|h{}hG~hi~h~hhh/hh)hhلh9h hhֆhhhPhhɈhih.#.........#.........#.........#.........##.........###.......h#...........##.......#.#########.##.......#.#### #.##.......#....# #.##....... ####.# #.##....... #@# #.##.......h #.# #.##.......hd#.# #.#########hϏ&Shockhb#.# #.##hd#.# #.#########h h"#.# #.......... g   hobgoblin (asleep) h5}#.# ###########hG hY@#g# hl hz 91.5 (8  A hobgoblin comes into view.h8ghƚ0g.h5==2.5 (85hh'+ _The hobgoblin shouts!h} } #.........#......... Bashion the Gusty #.........#......... Tengu ##.........###....... Health: 19/19 ======================== #...........##....... Magic: 6/7====================---- #.#########.##....... AC: 2Str: 8 #.#### #.##....... EV: 26 Int: 17 #....# #.##....... SH: 0Dex: 14h  ####.# #.##....... XL:  3 Next:  4% Place: Dungeon:1 #@# #.##....... Noise: ==-------  Time: 1292.5 (0.0) h #*# #.##....... c) +0 dagger hn #*# #.######### Cast: Shock #*# #.# # #*# #.######### #*# #.......... g   hobgoblin #g# ########### #.#h tA hobgoblin comes into view. _The hobgoblin shouts!  h Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineh ;Aim: a hobgoblin (68% to hit)h.#.........#......... Bashion the Gustyh.V#.........#......... Tengu##.........###....... Health: 19/19 ========================h/#...........##....... Magic: 6/7====================----hF/L#.#########.##....... AC: 2Str: 8#.#### #.##....... EV: 26 hd/Int: 17#....# #.##....... SH: 0Dex: 14h/####.# #.##....... XL:  3 Next:  4% Place: Dungeon:1h0<#@# #.##....... Noise: ==-------  Time: 1292.5 (0.0)#*# #.##....... c) +0 dagger#*# #.######### Cast: Shock#*# #.###*# #.#########h(0#*# #.......... g   hobgoblinhE0#*# ############*#h0A hobgoblin comes into view. _The hobgoblin shouts!  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (68% to hit)h _The hobgoblin shouts!  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a hobgoblin (68% to hit)  The zap misses the hobgoblin.hŶ:....h7g..h911 =-3.5 (1 h _hEhѾhB o #.........#......... Bashion the Gusty #.........#......... Tengu ##.........###....... Health: 19/19 ======================== #...........##....... Magic: 5/7=================------- #.#########.##....... AC: 2Str: 8 #.#### #.##....... EV: 11Int: 17 #....# #.##....... SH: 0Dex: 14 h'C ####.# #.##....... XL:  3 Next:  4% Place: Dungeon:1 #@# #.##....... Noise: =--------  Time: 1293.5 (0.0) #*# #.##....... c) +0 dagger #*# #.######### Cast: Shock #*# #.# # hTC g#*# #.######### #g# #.......... g   hobgoblin #.# ########### h|C #.#Aim: a hobgoblin (68% to hit) _The zap misses the hobgoblin.hC Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linehD ;Aim: a hobgoblin (68% to hit)hi #.........#......... Bashion the Gusty#.........#......... Tengu##.........###....... Health: 19/19 ========================#...........##....... Magic: 5/7=================-------hFj 7#.#########.##....... AC: 2Str: 8#.#### #.##....... EV: 11Int: 17#....# #.##....... SH: 0Dex: 14####.# #.##....... XL:  3 Next:  4% Place: Dungeon:1hqj #@# #.##....... Noise: =--------  Time: 1293.5 (0.0)#*# #.##....... c) +0 daggerhj #*# #.######### Cast: Shock#*# #.##hj j#*# #.#########hj H#*# #.......... g   hobgoblin#*# ###########hj :#*#h k }Aiming: Shock (safe; 4% risk of failure)  h2k Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (68% to hit)  hMk mThe zap hits the hobgoblin.  The hobgoblin is heavily wounded.h hc ,..h .gh $..h .h6 hK +4.5 (1 _h' hI h o #.........#......... Bashion the Gusty #.........#......... Tengu ##.........###....... Health: 19/19 ======================== #...........##....... Magic: 4/7=============----------- #.#########.##....... AC: 2Str: 8 #.#### #.##....... EV: 11Int: 17 #....# #.##....... SH: 0Dex: 14 h ####.# #.##....... XL:  3 Next:  4% Place: Dungeon:1 #@# #.##....... Noise: =--------  Time: 1294.5 (0.0) #*# #.##....... c) +0 dagger #*# #.######### Cast: Shock #*# #.# # #g# #.######### #.# #.......... g   hobgoblin #.# ########### #.#The zap hits the hobgoblin. h C_The hobgoblin is heavily wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineh vAim: a hobgoblin (heavily wounded, 68% to hit)h #.........#......... Bashion the Gusty #.........#......... Tengu ##.........###....... Health: 19/19 ======================== #...........##....... Magic: 4/7=============----------- #.#########.##....... AC: 2Str: 8h #.#### #.##....... EV: 11Int: 17 #....# #.##....... SH: 0Dex: 14 ####.# #.##....... XL:  3 Next:  4% Place: Dungeon:1 #@# #.##....... Noise: =--------  Time: 1294.5 (0.0) #.# #.##....... c) +0 dagger #.# #.######### Cast: Shockhk #.# #.# # #g# #.######### #.# #.......... g   hobgoblin #.# ########### #.#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 68% to hit)  The zap hits the hobgoblin.  h7You kill the hobgoblin!h #..... #.... ##... #... #. #.#### hO #....#    #@#  #*#  #*#  #*# #.# h #*#  #*#  #*#  h]#*# hZQ.......hb_M85.5 (1Shock h__h)dheh 3hl h ;26 h hd h ,hF h ,h( h f5====h8 h, hO h h h h hX hz h h" hE <====h h h hX hO hz h h h h6 hI hn h h h' h{ h h h F6===hT h; h_ h h h h2 h h> h hZ h h 4===h, h h= h h h h2 h hK h h h h h ,h h h 87====h h5 h hx Bh@ h h h= h hh ,h hJ h h  <====h ho h; hi h h h h h h hD ht h he h> h} h h h h h= h h? h ,h hl ,h h h h hS hk h ,h* h h BhG h h h h h ! h,! hZ! h! hN" ho" h" h"# h# h# h9$ hG% h& hB& h& hD' h' h' h ( h( h) h<) hj) h* hy* h* h* ha+ h+ h+ h, h- h- h- h . h. h#/ hI/ hy/ h0 h0 h0 hE1 h2 h3 h3 hU4 h25 h5 h5 h5 h6 h7 ,hW7 h7 hX8 hy8 h8 h>9 h9 h9 h: hR; h< BhB= h= ,h> h> h ? h8? hp? h@ hA hA hB h.C h/D ,hE hLE hE ,hF hF hVG ,hG h@H hH hH hH huI hI hJ h=J h L hGL ,hL hpM hN hFN hN hO hbQ ,hX hY hZ ,hf vh`g h7h hYh hh hi hj ,hSk hwl hHm hjm hm h|r Xhr ht ,h>t h^u hv hv hv h x hx hx hy hz hz h{ h{ hg} h0~ hf~ '11 h~ h 7 _You open the door.h hׂ ;26 hu h* @  There is an open door here.h hԇ  _h h4 h[ ,h6 h hs h h* h3 h̓ h h h h h h h hڙ ,h? h hn h h hA hI h ,h hW h hУ h h h hb h5 h h hi hk h h hZ h h ,h h h ,h h hR ht hײ hG h h h hɶ h hٷ h h h h; h h hm h h h̾ h: ,h| h hH hm h h h h h* h7 h h hU h? h h@ h h hw ,h h hq h h h* h h h[ hW h ,h h h+ =11 hY h 7 _You open the door.hx Q26 h6 hQ @  There is an open door here.h~ h  _h h hG hp h% h h ,h h h h h h hx h h h h= h h\ hj hhhhehhhhhY h hs h hvhhhh4h`h hPhhhNh{hhhwhhD,hhhChphh h!h!hK"h#h#h$hp$h%h ',h'h)h *hG*h*h+hr,h,h=-h/h}0h0h1hT2h23hV3h3h4h5h5hV6h8h8h8h09h\:h ;h9;h;h=h6GdhGZ####.############## #.......@......( -4340.0)#.#######################hG #.# #..................#.# #.################ ##### #.# #.hGn# ....#####.#####.# hHQ................#### h(H..........#####....######### ..........# #.##.........#hHHhMhP=-6h(Q 1hUhW% _Found 5 stones.h(3hhhhnh/hfhehh+h\hhhfhh,hShhhhAhLhGhqhh;  You see here 5 stones.hh; _hh[ hL hm h hl h h h_hhhhchhhhohhhhhhhchhUhh#hhh\hhh h!,h"h-#h#,hF$h2%h%h+&h&hY'h&(hN(h(h\)h,*hN*h*h9,h*-hZ-h-h.h/h/h]0hb2hU3hw3h3h=5h>6ho6h6hT8h9h79h9h:h<hG<h<h=h?,h?hjAhCI################## (................# ################.# ...............#.# ##############.#.#hrI#.#.######### #.#.##.......hI hIa#.#.# #.###### hI##### #.#@# #.# hI....# #.#....b.# #.# hI^...# #.#......# #.# Shock hJ....# #.#......# #.# ....# #.#......# #.# #.#......# #.#h^Jb   bat (asleep) '########## #.#......# #.# .hJ#........# #.#......# #. .#...hJK#.#......# #h+S364.5 (28.0)h5U,5.5 (29hZhQ\@ _A bat comes into view.hj\h2d ................# ###############.# ..............#.# #############.#.### #.#.#.. ##########.#.#.# #........#.#.#.# # #.####### ####hd h#.#.#.#.[# #.# ...# #.#.@..b.# #.# # #.#......# #.# hd ...# #.#......# #.# hd hd ########## #.#......# #.# #........ h e hm h_n 06.5 (1.0) h{s hu - _Found a pair of gloves.h՚ # .# #.# .#.### #.#.#.. ##.#.#.# # #.#.#.#.# .# #.# #.#.#.#.[# #.# ## #.#..@.b.# #.# #h # #.#......# #.# ## #.#......# #.# ## #.#......# #.# ## #.#......# #.# # #.#......# #.# # .# #.#......# #.# # h .# #.#......# #.# # .hӛ # #.#......# #.# #h hs h# &7h h h # .# ###.# .#.#.###.###.#.#....# ##.#.#.#..# #.#.#.#.#..# #.#. hy #.#.#.#.[# #.# #. .# #.#...@b.# #.# #. .# #.#......# #.# #. .# h #.#......# #.# #. .# h #.#......# #.# #. .# #.#......# #.# #. #.#......# #.# #)# #.#......# #.# #.h$ B# #.#......# #.# #.# #.#......# #.# #.h h &8h h+ hj  The helpless bat fails to defend itself.  You puncture the bat!hk†hh11 109ShockhhG _You kill the bat!h3hh_hh g26 hhhh############# ............# ###########.# ### ..........#.# #.# #########.#.###.###.#.#....# ############ #..# #..........#  h ?#.#.#.#..# #.########.#  #.#.#.#.@# #.# #.# 71.5 (2 h0#.#....†.# #.# #.#  hQ#.#......# #.# #.#  hs#.#......# #.# #.# h#.#......# #.# #.# h#.#......# #.# #.# hwU###### #.#......# #.# #)# #.#......# #.# #.## #.#......# #.# #.#h>hhW _You see here a +0 pair of gloves.h h5 511 2.5 (1h hB - _j - a +0 pair of gloveshhWear which item? Armour (go to first with [) hA a - a +0 robe (worn)j - a +0 pair of gloves[?] describe selected hb[!] equip|wield|wear[tab] equip|unequip hhh#############Bashion the Gusty ............#Tengu ###########.# ###Health: 19/19 ======================== ..........#.# #.#h0Magic: 7/7======================== #########.#.###.##AC: 2Str: 8#.#.#....# ############ EV: 11Int: 17#.#.#.#..# #..........# SH: 0h[5Dex: 14#.#.#.#..# #.########.# XL:  3 Next: 10% Place: Dungeon:1#.#.#.#.@# #.##.# Noise: ---------  Time: 1472.5 (0.0)h#.#....†.# #.##.# c) +0 dagger#.#......# #.##.# Cast: Shockh7#.#......# #.##.##.#......# #.##.##.#......# #.##.# h###### #.#......# #.##)# .....# #.#......# #.##.# .....# #.#......# #.##.# _Found a pair of gloves.  The helpless bat fails to defend itself.  You puncture the bat! _You kill the bat! _You see here a +0 pair of gloves. _j - a +0 pair of gloveshh}hhf  You start putting on your armour.h++3.5 (1hhh+4.5 (2hQhbh+5.5 (3h$hh +6.5 (4h hh+7.5 (5hWhy& hb3 _You continue putting on your +0 pair of gloves. x5h/h h"c _You finish putting on your +0 pair of gloves.h5 3h֌ h h :26 h 4_h(  You see here a bat corpse. _hB h h h h/ h h h h h ,h h h ,h, h h h h hB h h h hj h h h h h6 ,h h h h hl h h h& h h h, ,h8 h h ,hk hl# h$ h@$ h$ h' h( ,h) hv/ h00 hV0 h0 h`8 h: hD: hN; hB @  There is an open door here.hD hD  _hnF h6K h0M ,hN hT hV hV hX h.^ h_ ,hJa h#f hh hah hAi hKo h(q hOq hnr hw hy h/y hz h~ h h h_ h hS hx h h hc h h h h- hP h h, hÎ ,hR h h* hT hב h͔ h ,hC h h ,hm h̙ hG ,h h˛ h h h h2 hў h hE hޠ h hڡ ha h h h h? h h ,ha hƪ h h̫ hY h˭ h h hȯ hҵ Xhn hr h h~ h hp h h h- h h h h  Things that are here:  a +0 whip; 4 stones; a kobold skeletonh] h  _h` h h ,hE h ha h h h ht h h h  #.# #.#'##..#.####  #.# #.#...........  #.# #.#.#.###.####  #.# ############'#.#..##.####  #.####..............#..##.#...#................)..#.....#...######.........÷....##.####...#.'............#.##'####...#.#.......@###.#.#.........526.5 (49.0)#.#........# #...#.........#.#..#####.........#.#..###............#.#.................hC #.#.................  #.#........######+##  #.##########.........#.....  #.# #............#..... h h hO E _Done exploring.h 3h hF u................0.0)hO hT h(W E _Done exploring.hhInventory: 10/52 slots Hand Weapons (go to first with ))  c - a +0 dagger (weapon) Armour (go to first with [)  a - a +0 robe (worn) h܃ j - a +0 pair of gloves (worn) Scrolls (go to first with ?)  d - a scroll labelled ASMIXZEVUU  e - a scroll labelled HICZOI QILOFFU  g - a scroll labelled MUACEDARY  i - a scroll labelled QAUGOXUATA Potions (go to first with !) h b - a potion of magic  f - 2 viscous sapphire potions  h - a fuming blue potionhFhLh7S #.##.#'##..#.#### Bashion the Gusty#.##.#........... Tengu#.##.#.#.###.#### Health: 19/19 ========================hS#.# ############'#.#..##.#### Magic: 7/7========================#.####..............#..##.#... AC: 3Str: 8#................)..#.....#... EV: 26 Int: 17hS######.........÷....##.####... SH: 0Dex: 14#.'............#.##'####... XL:  3 Next: 10% Place: Dungeon:1hS#.#.......@###.#.#......... Noise: ---------  Time: 1526.5 (0.0)hSg#.#........# #...#......... c) +0 dagger#.#........# #####......... Cast: ShockhT#.#........####............#.#........#...............#.#........#...............h&T #.#........#......######+## hET#.##########.........#..... #.# #............#.....hbT  _You see here a bat corpse. hTu_There is an open door here.  Things that are here: _a +0 whip; 4 stones; a kobold skeleton hT\_Done exploring. _Done exploring.hYhbh3hhihc [?25h[?0c h J Search for what [Enter for "."]? h%  [?25l[?1chha12 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] 4 stones (6 further duplicates in 2 piles)hb - [D:1] a +0 whip  c - [D:1] a +0 dagger (1 further duplicate)  d - [D:1] a staircase leading out of the dungeon  e - [D:1] a hand axe (1 further duplicate)  f - [D:1] a teleport trap  htg - [D:1] a stone staircase leading down  h - [D:1] an escape hatch in the floor  i - [D:1] a dagger  hxj - [D:1] a stone staircase leading down  k - [D:1] a stone staircase leading down  l - [D:1] a +0 short swordhLevel 1 of the Dungeon<>>>>(Press ? for help) #.# #.....#.#......# #.# #'###'########## #.#......# #.##)#h^ #.# #.....#####....###.##♣.♣##.#........# #.#......# #.##.# #.# #.....+........##..'..<..'.#........# #.#......# #.##.# #.# #.....####......#.###~~~##.#........# #.#......# #.##.#h #.# #.....# #..........#PPP##.#........####.#......# #.##.# #.# ####### #.........######...........'....#..#.#.# #.#h#.# #.# #.#'##..#.######.#.........######.##.#.####.#h#.# #.# #.#........................'.....>..........#h#.# #.# #.#.#.###.######.##........######.##.#.#############.#h5 #.# ############'#.#..##.######.##........##...#....#.#.............#hd #.####..............#..##.#...##.##........##.#.#.####.#.############# #................)..#.....#...##.##......).##.#.#.####+#'#....####h$######.........÷....##.####...##.##........##.#.#.##.............##.'............#.##'####...##'##........##.#.#.##.............##.#.......@###.#.#.............######'####.#.#.##.............#hz#.#........# #...#.............######.####)#.#.##.............#hM#.#........# #####.............+.........#.#.#.##.............##.#........####................######.##.#.#.#.##.............##.#........#...................# #..#.#.#.#.##.............##.#........#...................# ##.#.#.#........#'#+##'#####.#........#......######+####### #.#.#.###.######.#.##.############.##########.........#.........# #.#.#..............##...........##.# #............#.........#######...#####.######.##############.#h0 12 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] 4 stones (6 further duplicates in 2 piles)  h3b - [D:1] a +0 whip  c - [D:1] a +0 dagger (1 further duplicate)  d - [D:1] a staircase leading out of the dungeon  e - [D:1] a hand axe (1 further duplicate)  f - [D:1] a teleport trap  hYag - [D:1] a stone staircase leading down  h - [D:1] an escape hatch in the floor  h|Ni - [D:1] a dagger  j - [D:1] a stone staircase leading down  hOk - [D:1] a stone staircase leading down  l - [D:1] a +0 short swordhDhJhlQ& #.##.#'##..#.#### Bashion the Gusty#.##.#........... Tengu#.#hQ#.#.#.###.#### Health: 19/19 ========================#.# ############'#.#..##.#### Magic: 7/7========================#.####..............#..##.#... AC: 3Str: 8hQ#................)..#.....#... EV: 26 Int: 17hR######.........÷....##.####... SH: 0Dex: 14h:R#.'............#.##'####... XL:  3 Next: 10% Place: Dungeon:1h[R#.#.......@###.#.#......... Noise: ---------  Time: 1526.5 (0.0)hzR#.#........# #...#......... c) +0 daggerhR_#.#........# #####......... Cast: Shock#.#........####............#.#........#...............#.#........#............... #.#........#......######+## #.##########.........#.....hSi #.# #............#.....h,Sf  _There is an open door here.  hMSRThings that are here: _a +0 whip; 4 stones; a kobold skeleton hlSc_Done exploring. _Done exploring.  hSBSearch for what [Enter for "."]? .hYhchfh1h. _hhhhJ .................######+########### #.# #............#.....h[  _Unknown command.h'  #.# #.#'##..#.#### Bashion the Gusty  #.# #.#........... Tengu  #.# #.#.#.###.#### Health: 19/19 ========================  #.# ############'#.#..##.#### Magic: 6/7====================----  #.####..............#..##.#... AC: 3Str: 8  #................)..#.....#... EV: 26 Int: 17  ######.........÷....##.####... SH: 0Dex: 14 h #.'............#.##'####... XL:  3 Next: 10% Place: Dungeon:1 #.#.......@###.#.#......... Noise: ---------  Time: 1526.5 (0.0) #.#........# #...#......... c) +0 dagger h #.#........# #####......... Cast: Shock #.#........####............h6  #.#........#............... #.#........#...............  #.#........#......######+##  #.##########.........#..... hh  #.# #............#.....  _Search for what [Enter for "."]? . h _Unknown command.Aiming: Shock (safe; 4% risk of failure)  h Press: ? - help, Q - select actionShift-Dir - straight linehk&That beam is likely to hit you. Continue anyway? Y - Yes  N - Noh! h0 h8  #.##.#'##..#.#### Bashion the Gusty#.##.#........... Tengu#.##.#.#.###.#### Health: 19/19 ========================#.# ############'#.#..##.#### Magic: 7/7h9 ========================#.####..............#..##.#... AC: 3Str: 8#................)..#.....#... EV: 26 Int: 17######.........÷....##.####... SH: 0h>9 Dex: 14#.'............#.##'####... XL:  3 Next: 10% Place: Dungeon:1#.#.......@###.#.#......... Noise: ---------  Time: 1526.5 (0.0)h9 #.#........# #...#......... c) +0 dagger#.#........# #####......... Cast: Shock#.#........####............#.#........#...............h9 ~#.#........#............... #.#........#......######+## #.##########.........#..... #.# #............#.....hn:   _Search for what [Enter for "."]? . _Unknown command.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineOkay, then.hSJ h=R h+W hY . _hh(h.h1F _Unknown command.h hhdh{F _Unknown command.hn h& h h F _Unknown command.h[[?25h[?0c  Search for what [Enter for "."]? h w [?25l[?1ch6~hʀv12 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] 4 stones (6 further duplicates in 2 piles)b - [D:1] a +0 whip  c - [D:1] a +0 dagger (1 further duplicate)  hd - [D:1] a staircase leading out of the dungeon  e - [D:1] a hand axe (1 further duplicate)  f - [D:1] a teleport trap  g - [D:1] a stone staircase leading down  h - [D:1] an escape hatch in the floor  hAHi - [D:1] a dagger  j - [D:1] a stone staircase leading down  hfIk - [D:1] a stone staircase leading down  l - [D:1] a +0 short swordhcLevel 1 of the Dungeon<>>>>(Press ? for help) #.# #.......................#.# #.# #.# #.#####################.#.###.## ########## #.# #.# #.#.#....# ############ ######........#####.#####.##.#.#.#..# #..........# #....'..÷>................#### #.#.#.#..# #.########.# #.####..............#####....##########.#.#.#..# #.##.# #.# #..............# #.##.........##.#....†.# #.##.# #.# #........###÷..# #.##.....^...##.#......# #.##.#h #.# #............#.## #.##.........##.#......# #.##.# #.# #.........####..## #.##.........##.#......# #.##.# #.# ###.....#........# #.###........##.#......# #.##.# #.# #.....#.#......# #.# #'###'########## #.#......# #.##)##.# #.....#####....###.##♣.♣##.#........# #.#......# #.##.##.# #.....+........##..'..<..'.#........# #.#......# #.##.##.# #.....####......#.###~~~##.#........# #.#......# #.##.#h #.# #.....# #..........#PPP##.#........####.#......# #.##.##.# ####### #.........######...........'....#..#.#.# #.##.##.##.#'##..#.######.#.........######.##.#.####.##.##.##.#........................'.....>..........#h#.##.##.#.#.###.######.##........######.##.#.#############.##.# ############'#.#..##.######.##........##...#....#.#.............##.####..............#..##.#...##.##........##.#.#.####.#.##############................)..#.....#...##.##......).##.#.#.####+#'#....####he*h+h/Bashion the GustyTenguHealth: 19/19 ========================Magic: 7/7========================AC: 3Str: 8EV: 26 Int: 17SH: 0Dex: 14XL:  3 Next: 10% Place: Dungeon:1Time:Shift-Dir - straight line _Okay, then. _Unknown command. _Unknown command. _Unknown command.Search for what [Enter for "."]? .hP1h1h2h/FhHh-I% _h)MhShNUhUhVhy`d  You see here a kobold skeleton.hYbhb _hdhlh nhcnhohwhy,h{hh,hhh,hhvh,h=hɣh,hܦh}h,h'hh,hVhQhH,hZhh,hhhvhhahh-,hhh,hQhhhhvhhlhh3h hhhRhhh[h; hhhhhdh,hshV$h,h7-h/h4h6h7h8hL=h@,hAh7h,h'hVh%  hThere is an open door here.hL _hh?h,h,h  There is a stone staircase leading down here.hSb _hhUhhh,h h.hJhhh1hjhh3hhh,hh5h,hWh>11 hh7 _You open the door.hR26 hOh@  There is an open door here.h h _hhhV,hhK@  There is an open door here.h$h _hhhn,hhhBhhh@hhdh|,hhRh,h"hhhh hh^ h h hc h ,h h5hhVhhh,h*hoh,hh:h,hhh,hhh= ,h!h4#h$,hC/hu6XhAhAh D,hDhUGhHBhU#..# #..........# #..# #.########.# #..# #.##.# .†.# #.##.# ...# #.##.# ...# #.##.# ...# #.#hVq#.# ...# #.##.# ...# #.##@#  Noise: --------- 1595.5 (69.0) ...# #.##.#  c) +0 dagger ...# #.##.#  Cast: Shock ...# #.##.#hW ...# #.##.# .#.# #.##.#   .#.####.##.#   h.X........##.#   .#.#############.#  h[h`hcT _You see here a +0 short sword.h7h;11 6.5 (1.0)hGh* _k - a +0 short swordh"QhSWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  c - a +0 dagger (weapon)k - a +0 short sword[?] describe selected [!] equip|wield|wear[tab] equip|unequip h~th,{h3#..# #..........#  Bashion the Gusty #..# #.########.#  Tengu #..# #.##.#hΛ  Health: 19/19 ======================== .†.# #.##.#  Magic: 7/7======================== ...# #.##.#  AC: 3Str: 8 ...# #.##.#  EV: 11Int: 17 ...# #.##.#  SH: 0Dex: 14 ...# #.##.#  XL:  3 Next: 10% Place: Dungeon:1 ...# #.##@#  Noise: ---------  Time: 1596.5 (0.0) ...# #.##.#  c) +0 dagger ...# #.##.#  h Cast: Shock ...# #.##.# ...# #.##.# .#.# #.##.#   .#.####.##.#   ........##.#   .#.#############.#   _There is a stone staircase leading down here. _You open the door. _There is an open door here. _There is an open door here. _You see here a +0 short sword. _k - a +0 short sword  You unwield your +0 dagger.7.5 (1k) +0 short sword _k - a +0 short sword (weapon)h~IhTTrLevel 1 of the Dungeon<>>>>(Press ? for help)#.# #.......................#.# #.##.# #.#####################.#.###.############ #.# #.##.#.#....# ##################........#####.#####.##.#.#.#..# #..........##....'..÷>................#####.#.#.#..# #.########.#hMU,#.####..............#####....##########.#.#.#..# #.##.##.# #..............# #.##.........##.#....†.# #.##.##.# #........###÷..# #.##.....^...##.#......# #.##.##.# #............#.## #.##.........##.#......# #.##.##.# #.........####..## #.##.........##.#......# #.##.##.# ###.....#........# #.###........##.#......# #.##.#hU#.# #.....#.#......# #.# #'###'########## #.#......# #.##@##.# #.....#####....###.##♣.♣##.#........# #.#......# #.##.##.# #.....+........##..'..<..'.#........# #.#......# #.#hV#.##.# #.....####......#.###~~~##.#........# #.#......# #.##.##.# #.....# #..........#PPP##.#........####.#......# #.##.#hVV&#.# ####### #.........######...........'....#..#.#.# #.##.##.##.#'##..#.######.#.........######.##.#.####.##.##.#hV#.#........................'.....>..........##.##.#hV"#.#.#.###.######.##........######.##.#.#############.##.# ############'#.#..##.######.##........##...#....#.#.............#hV#.####..............#..##.#...##.##........##.#.#.####.#.#############hV#................)..#.....#...##.##......).##.#.#.####'#'#....####h3@>hk h #..# #..........#  Bashion the Gusty #..# #.########.#  Tengu #..# #.##.#  Health: 19/19 ======================== .†.# #.##.#  Magic: 7/7======================== ...# #.##.#  AC: 3Str: 8 ...# #.##.#h   EV: 11Int: 17 ...# #.##.#  SH: 0Dex: 14 ...# #.##.#  XL:  3 Next: 10% Place: Dungeon:1 ...# #.##@#h   Noise: ---------  Time: 1597.5 (0.0) ...# #.##.#h8   k) +0 short sword ...# #.##.#ha   Cast: Shock ...# #.##.# h ...# #.##.# .#.# #.##.# h   .#.####.##.#   h ........##.#   .#.#############.# h   _There is an open door here. _There is an open door here. _You see here a +0 short sword. h3 b_k - a +0 short sword  You unwield your +0 dagger. _k - a +0 short sword (weapon)h h h h\ h ;26 hԪ h hڮ ,hq hr h ,h_ h h ,h. hY h[ ,h h h ,h h! h h hX h h ,hK he h, ,h hc h> ht h h h ,hM h h h h h h h h h h ,h/ h h h h hF h h) h h h` ,h h h{ h h$ h/ h ,h hY hZ ,h  h? h ,h h @  There is an open door here.h h  _h hz h ,h\ h @  There is an open door here.hG h  _h/ h h{ h h hm hx ,h h h*" ,h# hN% h& ,hW' h( h* ,h* h, hC- h- h- h/ h0 h1 h1 h? ....# #.#......# #.# '########## #.#......# #.# .#........# #.#......# #.# #........# #.#......# #.# #........# #.#......# #.# #........####.#......# #.# .......'....#..#.#.# #.# #.........######.##.#.####.# .......'.....@..........# 628.5 (31.0) h@ ##........######.##.#.########### ##........##...#....#.#.......... ##........##.#.#.####.#.######### ##......).##.#.#.####'#'#....#### ##........##.#.#.##.............# ##........##.#.#.##.............# .######'####.#.#.##.............######.####)#.#.##.............#h~H hqN hP c _There is a stone staircase leading down here.hvJh2h&B11 9.5 (1.0) _hU.h, ###############  ......?........ 2 #@.......  #.....##.....  ....#..## #..  ## ### hEhuhL.30.2 (1.7hh _You climb downwards.  Found a scroll labelled QAUGOXUATA. _There is a stone staircase leading up here.h################........########<....... #.....##..... ....#..## .#..## ###hh;Q26 10 _hhh511 2.2 (2h h"l _i - 2 scrolls labelled QAUGOXUATA (gained 1)hhqInventory: 11/52 slots Hand Weapons (go to first with ))  k - a +0 short sword (weapon)c - a +0 dagger Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 pair of gloves (worn) Scrolls (go to first with ?)  d - a scroll labelled ASMIXZEVUU  e - a scroll labelled HICZOI QILOFFU  g - a scroll labelled MUACEDARY  i - 2 scrolls labelled QAUGOXUATA hPotions (go to first with !)  b - a potion of magic  f - 2 viscous sapphire potions  h - a fuming blue potionhVn|k - a +0 short sword (weapon). A personal stabbing weapon with a short grip. hnBase accuracy: +4 Base damage: 5 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 5.2 XLs. Damage rating: 5 (Base 5 x 110% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. hnsIt can be maximally enchanted to +9. You took it off a kobold on level 1 of the Dungeon. h oStash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon h!o_________________ h8o“Who was the first that forged the deadly blade?  Of rugged steel his savage soul was made” (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.hmoh x Inventory: 11/52 slots Hand Weapons (go to first with )) hx k - a +0 short sword (weapon)  c - a +0 dagger Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 pair of gloves (worn) Scrolls (go to first with ?)  d - a scroll labelled ASMIXZEVUU  e - a scroll labelled HICZOI QILOFFU  g - a scroll labelled MUACEDARY  i - 2 scrolls labelled QAUGOXUATA hny;Potions (go to first with !)  b - a potion of magic  f - 2 viscous sapphire potions  h - a fuming blue potion h h h" Bashion the GustyTenguHealth: 19/19 ========================Magic: 7/7========================AC: 3Str: 8EV: 11Int: 17SH: 0Dex: 14################ha# XL:  3 Next: 10% Place: Dungeon:2.......@........Noise: ---------  Time: 1632.2 (0.0)########<.......k) +0 short sword#.....##.....Cast: Shock....#..## .#..## ### _There is an open door here. _There is a stone staircase leading down here. _You climb downwards.  Found a scroll labelled QAUGOXUATA. h# _There is a stone staircase leading up here. _i - 2 scrolls labelled QAUGOXUATA (gained 1)hW& h4) hF+ h, hOhS%Inventory: 11/52 slots Hand Weapons (go to first with ))  k - a +0 short sword (weapon)c - a +0 dagger hFTArmour (go to first with [)  a - a +0 robe (worn)  j - a +0 pair of gloves (worn) Scrolls (go to first with ?)  d - a scroll labelled ASMIXZEVUU  e - a scroll labelled HICZOI QILOFFU  g - a scroll labelled MUACEDARY  i - 2 scrolls labelled QAUGOXUATA hoTPotions (go to first with !)  b - a potion of magic  f - 2 viscous sapphire potions hT/ h - a fuming blue potionhc uc - a +0 dagger. A double-edged fighting knife with a sharp point. h TBase accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 5.2 XLs. Damage rating: 4 (Base 4 x 110% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. hD You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “He drew his dagger, that was sae sharp, h  That was sae sharp and meet, (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.hY Inventory: 11/52 slots haaHand Weapons (go to first with ))  k - a +0 short sword (weapon)  c - a +0 dagger Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 pair of gloves (worn) Scrolls (go to first with ?) h d - a scroll labelled ASMIXZEVUU  e - a scroll labelled HICZOI QILOFFU  g - a scroll labelled MUACEDARY  i - 2 scrolls labelled QAUGOXUATA Potions (go to first with !) h b - a potion of magic  f - 2 viscous sapphire potions  h - a fuming blue potionh- c - a +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 h. This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 5.2 XLs. Damage rating: 4 (Base 4 x 110% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} h. Menu/colouring prefixes: identified melee weapon _________________ “He drew his dagger, that was sae sharp,  That was sae sharp and meet, h / Z(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.h&h6h*Bashion the GustyTenguHealth: 19/19 ========================Magic: 7/7========================AC: 3Str: 8EV: 11Int: 17SH: 0hDex: 14################XL:  3 Next: 10% Place: Dungeon:2.......@........Noise: ---------  Time: 1632.2 (0.0)########<.......k) +0 short sword#.....##.....Cast: Shock....#..## .#..## ### _There is an open door here. _There is a stone staircase leading down here. _You climb downwards.  hsFound a scroll labelled QAUGOXUATA. _There is a stone staircase leading up here. _i - 2 scrolls labelled QAUGOXUATA (gained 1)h hD+3.2 (1hh+ _You drop a +0 dagger.hhLevel 2 of the Dungeon<(Press ? for help) ################  .......@........  ########<.......  #.....##.....  ....#..## .#..  ## ###   h K@<h`Bashion the GustyTenguHealth: 19/19 ========================Magic: 7/7========================AC: 3Str: 8EV: 11Int: 17SH: 0Dex: 14################XL:  3 Next: 10% Place: Dungeon:2.......@........Noise: ---------  Time: 1633.2 (0.0)########<.......k) +0 short sword#.....##.....Cast: Shock....#..## .#..## ### _There is a stone staircase leading down here. _You climb downwards.  Found a scroll labelled QAUGOXUATA. _There is a stone staircase leading up here. _i - 2 scrolls labelled QAUGOXUATA (gained 1) _You drop a +0 dagger.26 hf################.......)........ ######## 4.2 (1 #.....##..... ....#..## .#.. h.g[## ### h8jhlhna _There is a stone staircase leading up here.h&hhht'hT.711 5 _h3hW....##.#......# #.# '########## #.#......# #.# .#........# #.#......# #.# .#........# #.#......# #.# .#........# #.#......# #.# .#........####.#......# #.# ..........'....#..#.#.# #.# h[#.........######.##.#.####.#1 ..........'........# ##........######.##.#.########### ##........##...#....#.#.......... ##........##.#.#.####.#.######### ##......).##.#.#.####'#'#....#### h##........##.#.#.##.............#  ##........##.#.#.##.............#  .######'####.#.#.##.............#  h;y.######.####)#.#.##.............# hchh^m-6.7 (2.5hIthw} _You climb upwards. _There is a stone staircase leading down here.hqh{yLevel 1 of the Dungeon<>>>>(Press ? for help)#.# #........###÷..# #.##.....^...##.#......# #.##.##.# #............#.## #.##.........##.#......# #.##.##.# #.........####..## #.##.........##.#......# #.##.##.# ###.....#........# #.###........##.#......# #.##.##.# #.....#.#......# #.# #'###'########## #.#......# #.##.##.# #.....#####....###.##♣.♣##.#........# #.#......# #.##.##.# #.....+........##..'..<..'.#........# #.#......# #.##.#h@#.# #.....####......#.###~~~##.#........# #.#......# #.##.##.# #.....# #..........#PPP##.#........####.#......# #.##.##.# ####### #.........######...........'....#..#.#.# #.##.##.##.#'##..#.######.#.........######.##.#.####.##.##.##.#........................'.....@..........##.##.##.#.#.###.######.##........######.##.#.#############.##.# ############'#.#..##.######.##........##...#....#.#.............##.####..............#..##.#...##.##........##.#.#.####.#.#############h #................)..#.....#...##.##......).##.#.#.####'#'#....##########.........÷....##.####...##.##........##.#.#.##.............##.'............#.##'####...##'##........##.#.#.##.............##.#........###.#.#.............######'####.#.#.##.............##.#........# #...#.............######.####)#.#.##.............##.#........# #####.............+.........#.#.#.##.............##.#........####................######.##.#.#.#.##.............##.#........#...................# #..#.#.#.#.##.............#hJ #.#........................'.....@......... #.#.#.###.######.##........######.##.#.#######################'#.#..##.######.##........##..#.#............###........h!#..##.#...##.##........##.#.#.####.#.############...............)..#.....#...##.##......).##.#.#.####'#'#....#########.........÷....##.####...##.##.#.#.##.............# #.'............#.##'####...##'##.#.#.##.............# #.#........###.#.#.............######'####.#.#.##............h~.# #.#........# #...#.......######.####)#.#.##.............# #.#........# #####.............+h.#.#.#.##.............# #.#........####................######.##.#.#.#.##............h̞.# #.#........#....# #..#.#.#.#.##....h.# #.#........#...................# ##.#.#.#........#'#+##'###h* # #.#........#......######+####### #.#.#.###.######.#.##.########### #.##########.........#.........# #.#.#..............##........he...# #.# #............#.........#######...####h##.##############.#h #.# #............+.........'.#####.# ##.#h# #.....)......#.........###.....#.# #########hn#.# #............+÷..##............#.# ##.# #.......#....#...>..........#### ##.# #.......#....###.........# #h#.# ###.......#....#...........#+##.####### #hݠ#.# #.........##### #...............# #.######.##h D# >#.# #.........#....÷......######............).........# #.........##.# #.........#...........#....÷......................################.# #.........#..........)#.####..................>...'.....#hD#.# ##.........###.........#.# #######'###............#####.##.# #...........##.........#.##.# ############## #.##.# #.#########.##.........#.##.###########.#hyhŝ....##.#......# #.#Bashion the Gusty '########## #.#......# #.#Tengu .#........# #.#......# #.#Health: 19/19 ======================== .#........# #.#......# #.#Magic: 7/7======================== .#........# #.#......# #.#AC: 3Str: 8 .#........####.#......# #.#EV: 11hpInt: 17 ..........'....#..#.#.# #.#SH: 0Dex: 14 #.........######.##.#.####.#XL:  3 Next: 10% Place: Dungeon:1 ..........'.....@..........#Noise: ---------  Time: 1636.7 (0.0) ##........######.##.#.########### k) +0 short sword ##........##...#....#.#.......... Cast: Shock ##........##.#.#.####.#.######### ##......).##.#.#.####'#'#....#### ##........##.#.#.##.............#  ##........##.#.#.##.............#hr  .######'####.#.#.##.............#  .######.####)#.#.##.............#  _There is a stone staircase leading up here. _i - 2 scrolls labelled QAUGOXUATA (gained 1) _You drop a +0 dagger. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.hhhhhX26 _hhFhhahhhTh9hhVhhKhth,hhQh,hhh_hhhh,hmh>hhhh~hBh+hhhphhDhehFhh,hhUh,hhh,h{hhF,hhh,hdh hBhh,hh0hshhhhh&hhhg ,h!h\#h$h%h%h'hm)h)h*h,h.h@.h3/h0h62hc2hg3hA?.....#.# #########.# #. .........#.# #.# #. >..#### #.# #. ......# #.# #. ..hA#+##.####### #.# #. .............# #.######..).........# #........ ...........#############.'.....# 62.7 (26.0)hA1##'###............#####.#  #.# ############## #.#  #.########## #.#  #..........# #  ##########.# #.#hSB #.# #.# #.# #.# #.# #.#hnIhnNhP _i - 2 scrolls labelled QAUGOXUATA (gained 1) _You drop a +0 dagger. _There is a stone staircase leading up here. _You climb upwards. _There is a stone h'QJstaircase leading down here. _hy h hZ hh h B11 3.7 (1.0) _h h* k #.####2 #...@#  ######  h&+ *hX+ h. hf -4.5 (1.8hzi hyk } _You climb downwards. _There is a stone staircase leading up here.h; h= hA h G hL 350 _hL hz.........#.# #########.# #. .........#.##.# #. >..........#####.# #. ..............##.# #. .........#+##.####### #.# #. ....................# #.######. ..........).........# #........ ....................#############h1 ................@...'.....# ####'###............#####.##.# ############## #.##.###########.##..........##.###########.##.##.##.##.##.##.##.#hv hh)f-7.0 (2.5h^lhn( _You climb upwards. h"oU_There is a stone staircase leading down here.hohx3Level 1 of the Dungeon<>>>>(Press ? for help)#.##########.........#.........# #.#.#..............##...........##.# #............#.........#######...#####.######.##############.##.# #............+.........'.........#####.# #.........# #.##.# #.....)......#.........###...........#.# #########.# #.##.# #............+......÷..##............#.##.# #.##.# #.......#....#.........##...>..........#####.# #.##.# #.......#....#.........##.................##.# #.#hy#.# ###.......#....#.........###...........#+##.####### #.# #.##.# #.........#...........#### #......................# #.######.###.# #.........#....÷......######............).........# #.........##.# #.........#...........#....÷......................################.# #.........#..........)#.####..................@...'.....##.# ##.........###.........#.# #######'###............#####.##.# #...........##.........#.##.# ############## #.##.# #.#########.##.........#.##.###########.##.# #.#### #.##.........#.##..........##.##.# #....# #.##.........#.###########.##.##.# ####.# #.##.........#.##.##.##.# #.# #.##.........#.##.##.##.# #.# #.##.........#.##.##.##.# #.# #.#########..#.##.##.##.# #.#@z7m #.##..#.##.##.##.# #.# #.############.##.##.#h@\>@he >#.# #.....# #...#PPP##.#........####.## #.# #.##.# ####### #..######...........'....#..#.#.# #.# #.##.# #.#'##..#.######.#.##.#.####.# #.# #.#.........'.....>..........# #.# #.#.#.###.######.##.######.##.#.#############.##.# ############'#.#..##.######.##........##...#....#.#.............##.####......h) .#..##.#...##.##.##.#.#.####.#.##############................)..#.....#...##.##......).##.#.#.####'#'#....##########.........÷....##.####...##.##..##.#.#.##......#'....#.##'####...##'##..##.#.#.##............###.#.#...######'####.#.#.##......#........# #...#....######.####)#.#.##................# #####....+.........#.#.#.##.............####.......######.##.#.#.#.##....................#..........# #..#.#.#.#.##....................#..........# ##.#.#.#..#'#+##'###........#......######+####### #.#.#.###.######.#.##.####################.........#...# #.#.#..............##...........#...........#...#######...#####.######.##############.#...........+...'.........#####.# #........#.#....)......#.........###...........#.# #########.#h ...........+......÷..##............#.# #.#......#....#.........##...>..........####.#hgh.........#.# #########.# #. Bashion the Gusty .........#.##.# #. Tengu >..........#####.# #. Health: 19/19 ======================== ..............##.# #. Magic: 7/7======================== .........#+##.####### #.# #. AC: 3Str: 8 ....................# #.######. EV: 11hInt: 17 ..........).........# #........ SH: 0Dex: 14 ....................############# XL:  3 Next: 10% Place: Dungeon:1 ................@...'.....#Noise: ---------  Time: 1667.0 (0.0) ####'###............#####.#k) +0 short sword#.# ############## #.#Cast: Shock#.###########.##..........##.###########.##.##.##.##.##.##.##.# _There is a stone staircase leading down here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.hXhOhhThՠB26 _hhIh$,hJh2hhhɰhh/hnhjh hh1hh/hh$hhh,hnhh[hhh}hhhhh,hhBh,hhQh,hhPh,h;h9h,hhh,hhht,hQhh,hh hL,h$h'h,h h hjhhwh_hvhhhph,hhnhhhhhhhh!h:#,h$h%h&h&h'h7# #.#......# #.# '########## #.#......# #.# .## #.#......# #.# #h7s# #.#......# #.# #.# #.#......# #.# #.####.#......# #.# .'....#..#.#.# #.# #h7######.##.#.####.# '.......#93.0 (26.0)h8W........######.##.#.########### ##........##...#....#.#.......... ##........##.#.#.####.#.######### h=8##......).##.#.#.####'#'#....#### ##........##.#.#.##.............#  h8z##........##.#.#.##.............#  .######'####.#.#.##.............#  .######.####)#.#.##.............# h@hEhF _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _hhhMhh0B11 4.0 (1.0) _hbhf ################  .......)........ 2 ########  #.....##.....  ....#..## .#..  ## ### h`hh-5.5 (2.5hh|upupdown here. _There is a stone staircase leading down here. _You climb downwards. _uph9 hw Level 2 of the Dungeon<<(Press ? for help) ################  .......)........  ########@.......  #.....##.....  ....#..## .#..  ## ###   h hrhz'Bashion the GustyTenguHealth: 19/19 ========================Magic: 7/7========================AC: 3Str: 8EV: 11Int: 17################h{SH: 0Dex: 14.......)........XL:  3 Next: 10% Place: Dungeon:2########@.......Noise: ---------  Time: 1695.5 (0.0)#.....##.....k) +0 short sword....#..## .#..Cast: Shock## ### _There is a stone staircase leading up here. h{_You climb upwards. _There is a stone staircase leading down here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.hсhфhhfhhThh26.5 (1 _hh^ ....##.#......# #.# '########## #.#......# #.# .#........# #.#......# #.# .#........# #.#......# #.# .#........# #.#......# #.# .#........####.#......# #.# ..........'....#..#.#.# #.# #.........######.##.#.####.#1 ..........'........# ##........######.##.#.########### h ##........##...#....#.#.......... ##........##.#.#.####.#.######### ##......).##.#.#.####'#'#....#### ##........##.#.#.##.............#  ##........##.#.#.##.............#  .######'####.#.#.##.............#  .######.####)#.#.##.............# h h hd -8.0 (2.5h h ( _You climb upwards. h U_There is a stone staircase leading down here.hh'Level 1 of the Dungeon<>>>>(Press ? for help)#.# #........###÷..# #.##.....^...##.#......# #.##.##.# #............#.## #.##.........##.#......# #.##.##.# #.........####..## #.##.........#h#.#......# #.##.##.# ###.....#........# #.###........##.#......# #.##.##.# #.....#.#......# #.# #'###'########## #.#......# #.##.##.# #.....#####....###.##♣.♣##.#........# #.#......# #.##.##.# #.....+........##..'..<..'.#........# #.#......# #.##.##.# #.....####......#.###~~~##.#........# #.#......# #.##.##.# #.....# #..........#PPP##.#........####.#......# #.##.##.# ####### #.........######...........'....#..#.#.# #.##.##.##.#'##..#.######.#.........######.##.#.####.#h/#.##.##.#........................'.....@..........##.##.##.#.#.###.######.##........######.##.#.#############.##.# ############'#.#..##.######.##........##...#....#.#.............#h^#.####..............#..##.#...##.##........##.#.#.####.#.##############................)..#.....#...##.##......).##.#.#.####'#'#....####h######.........÷....##.####...##.##........##.#.#.##.............##.'............#.##'####...##'##........##.#.#.##.............##.#........###.#.#.............######'####.#.#.##.............#h#.#........# #...#.............######.####)#.#.##.............##.#........# #####.............+.........#.#.#.##.............#h#.#........####................######.##.#.#.#.##.............##.#........#...................# #..#.#.#.#.##.............#hG #.#........................'.....@......... #.#.#.###.######.##........######.##.#.#######################'#.#..##.######.##........##..#.#............###........#..##.#...##.##........##.#.#.####.#.############...............)..#.....#...##.##......).##.#.#.####'#'#....#########.........÷....##.####...##.##.#.#.##.............# #.'............#.##'####...##'##.#.#.##............h.# #.#........###.#.#.............######'####.#.#.##.............# #.#........# #...#.......######.####)#.#.##.............# #.#........# #####.............+.#.#.#.##.............# #.#........####................######.##.#.#.#.##.............# #.#........#....# #..#.#.#.#.##.....# #.#........#...................# ##.#.#.#........#'#+##'#### #.#........#......######+####### #.#.#.###.######.#.##.########### #.##########.........#.........# #.#.#..............##...........# #.# #............#.........#######...######.##############.# #.# #............+.........'.#####.# ##.## #.....)......#.........###.....#.# ##########.# #............+÷..##............#.# ##.# #.......#....#...>..........#### ##.# #.......#....###.........# ##.#h- ###.......#....#...........#+##.####### ##.# #.........##### #...............# #.######.##hn  >#.# #.........#....÷......######............).........# #.........##.# #.........#...........#....÷......................###############h  6#.# #.........#..........)#.####..................>...'.....##.# ##.........###.........#.# #######'###............#####.##.# #...........##.........#.##.# ############## #.##.# #.#########.##.........#.##.###########.#hat #.# #.#####################.## ########## #.# #.##.#.#....# #####################.#####.##.#.#.#..# #....##....'..÷>................#####.#.#.#..# #.########.##.###......#####....######### #.#.#.#..# #.# #.##.# ......# #.##...# #.#....†.# #.# #.##.# ##÷..# #.##.....^...# #.# #.# #.##.# hv....#.## #.##.........# #.#......# #.# #.##.# #.........####..## #.##...# #.## #.# #.##.# ###.....## #.###........# #.#......# #.# #.##.# #.....#.## #.# #'###'########## #.#......# #.# #.# #.....#####....###.##♣.♣##.#..# #.#......# #.# #.# #.....+##..'..<..'.#.# #.#......# #.##.# #.....####......#.###~~~##.#........# #.#......# #.##.# #.....# #..........#PPP##.#.####.#......# #.##.# ####### #.........######.....'....#..#.#.# w0m#.##.# #.#'##..#.######.#...######.##.#.####.# #.##.# #.#............'.....@.# #.##.# #.#.#.###.######.##..######.##.#.####.##.# ############'#.#..##.######.##..##...#....#.#.............##.####.....#..##.#...##.##........##.#.#.####.#.##############........)..#.....#...##.##......).##.#.#.####'#'#....#########.........÷....##.####...##.##........##.#.#.##............h? hha ....##.#......# #.#Bashion the Gusty '########## #.#......# #.#Tengu .#........# #.#......# #.#Health: 19/19 ======================== .#........# #.#......# #.#Magic: 7/7======================== .#........# #.#......# #.#AC: 3Str: 8 .#........####.#......# #.#EV: 11Int: 17 ..........'....#..#.#.# #.#SH: 0Dex: 14 #.........######.##.#.####.#XL:  3 Next: 10% Place: Dungeon:1 ..........'.....@..........#Noise: ---------  Time:b m 1698.0 (0.0) ##........######.##.#.########### k) +0 short sword ##........##...#....#.#.......... Cast: Shock ##........##.#.#.####.#.######### ##......).##.#.#.####'#'#....#### ##........##.#.#.##.............#  ##........##.#.#.##.............#  .######'####.#.#.##.............#  .######.####)#.#.##.............#  _There is a stone staircase leading down here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.hd huu hYw h!x B26 _h} h5~ h h h h h? ,hk h9 hu h hz h h ,h= h8 h ,h5 h) @  There is an open door here.h1 h  _hׯ h hc ,hٸ h h hR h h h ,h h h ,hr hb hf ,h- h h} h h h h h hU hg h< ,h h} h ,h h h ,h h h hA h hht,hhh2,hh h{ ,h h h hThhhhOhhh ,hhh8,hHhP!h",h#h&h'hT'h'h(h),h *h=+hA,,h,h(/hK0,h1h)3hQ4h4hA5hd7h8,h89h:h<,h<h>h?,h@hBhD,hDh ###<....... ## ....##..... ..## .#.. ### hjh+3.7 (4hh; _Found a stone staircase leading down.hP7 Ih#8 hn> h? h? hA ,hhB hC hE ,h;F hG hI ,h$J hU   There is a stone staircase leading down here. _hU ,h'V hW hY h)Z hZ hm\ hn] ,h] h^ hS` h` h a h=b hd hMd hd hDg R  There is a stone staircase leading down here.hh hi  _hi h1l h1n ,hn h p hq h"r hr hs hQu ,hu h9w h y ,hy hz h} ,h~ hg ht ,h h h… h hb hч hb ,h# h hZ h ,he h ,h^ h h hА h h$ h ,h h h ,h6 h h h7 ,h h h ,h^ h ,h hm h Bh hե ,h% hg hv ,hѩ h> hȳ #.# #.# . #.# .. #.# ... #.# ..h. ##.# hF ..).. #..# ..h...#.## ....... ......## ......  Shock .....  h  .....   ####  hh 2 jackals (asleep)  hs j    hh 75.7 (32.0)  2 jackals come into view.Found a club.h h L  The jackal barks! x2; You hear a shout!h h U.hJh..hJ   endoplasmhhh 3 jackals (1 wandering)h 6===6.7 (33h h _A jackal comes into view. An endoplasm comes into view.hp.. #.. ... #.... #....h ##.#..)J. #..#h..h..#@##...###.........hkqe####h+shzhh   jackalh#}:---7.7 (1.0) hhhO#.#  #.#  #.#   #.#  . #.#  .. #.#  ... #.# hR ...h ##.#  ..)J. #.@#  h..h..#.# .....h..#  ......### . .....  ..... ####  hZG.hh[B---8h0`h7bhS   .h ##..)J. #..h..h..#.##...h......###..............####hh,hihh 2 jackalsh&9hhhF########.###   .h ##...)J. #.hh..h..#.##.h...###..........hhghhMhOhJJ   endoplasmhh 2 jackalshZ'80h&hh'W. #..........########.###   #..h ##..)J. #.hh..h..#.##.J..###..hz)h*h+h2Lh.J.h4.=1h9h<W _The jackal completely misses you.h .########.#. #..........########.###h"   #. .h ##h..)J. #..h..h..#J##..###.h h h h <h.hK J.h &2h h r _The jackal attacks as it pursues you! The jackal misses you.h4k### ... #....########.#. #..........########.###hK5C .  #h.h ##..)J. #J.h..h..#.##..hb6*###h7h9J  The jackal attacks as it pursues you!h4B@h.hC&3h'Kh4M> _The jackal bites you but does no damage.h ..#..##.^.### ... #....########.#. #..........########.### #.  #h .h ##..)J. #J.h..h..#.##..h h ,h Hh.J.h &4h h S _The jackal barely misses you.hVN ..#..##.^.#...##.#.#  Bashion the Gusty  ### ... #...##.#.#  Tengu ..########.#.#  Health: 19/19 ======================== . #..........#  Magic: 6/7====================---- ########.###  AC: 3Str: 8 hN #.# EV: 26 Int: 17 #.# SH: 0Dex: 14 #.# XL:  3 Next: 10% Place: Dungeon:2 #@# Noise: =--------  Time: 1784.7 (0.0) #h#hO  k) +0 short sword . #h# Cast: Shock .. #.# ... #.# ...h ##J# J   endoplasm ..)J. #..# hh 2 jackals h..h..#.## ........# _The jackal bites you but does no damage. _The jackal barely misses you.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (60% to hit)h hh*#*Jh ;##h;##h1 lJ#Aim: an endoplasm (97% to hit)h ..#..##.^.#...##.#.#  Bashion the Gusty  ### ... #...##.#.#  Tengu ..########.#.#  Health: 19/19 ======================== . #..........#  Magic: 6/7====================---- ########.###  AC: 3hm Str: 8 #.# EV: 26 Int: 17 #.# SH: 0Dex: 14 #.# XL:  3 Next: 10% Place: Dungeon:2 #@# Noise: =--------  Time: 1784.7 (0.0) #h#h  k) +0 short sword . #h# Cast: Shock .. #.# ... #.#h  ...h ##J# J   endoplasm h ..)J. #..# hh 2 jackals h..h..#.## ........#Shift-Dir - straight lineAim: an endoplasm (97% to hit)  The zap hits the jackal.  The jackal is heavily wounded.The zap hits the jackal.  You kill the jackal!h_ h ^  ### ...   h   .     #.#  #.# h  #.#  #@#  hC ^#*#  hq . #*#  .. #*#  h ... #*#  ...h ##*# h   ..)J. #.*# h }   jackal   h3 l  The zap hits the jackal.  The jackal is heavily wounded.hf You kill the jackal!endoplasm.  The endoplasm is heavily wounded.hލ hM Nh†.Jh ..h =11 45.7 (1h hB > _The jackal bites you but does no damage.hv..#..##.^.#...##.#.#  Bashion the Gusty  ### ... #...##.#.#  Tengu ..########.#.#  Health: 19/19 ======================== . #..........#  Magic: 5/7=================------- ########.###  AC: 3Str: 8h& #.# EV: 11Int: 17 #.# SH: 0Dex: 14 #.# XL:  3 Next: 14% Place: Dungeon:2 #@# Noise: =--------  Time: 1785.7 (0.0) #h#h™ k) +0 short sword . #*# Cast: Shock .. #*# ... #J# ...h ##.# J   endoplasm ..)J. #..#h h   jackal h..h..#.## h&........#The endoplasm is heavily wounded. _The jackal bites you but does no damage.  hUAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionhShift-Dir - straight lineAim: an endoplasm (heavily wounded, 97% to hit)hZ J*h! J.  Aim: an endoplasm (heavily wounded, 97% to hit)hO..#..##.^.#...##.#.#  Bashion the Gusty  ### ... #...##.#.#  Tengu ..########.#.#  Health: 19/19 ======================== . #..........#  Magic: 5/7=================------- ########.###  AC: 3Str: 8 #.# EV: 11Int: 17 #.# SH: 0Dex: 14 #.# XL:  3 Next: 14% Place: Dungeon:2 #@# Noise: =--------  Time: 1785.7 (0.0) #h# k) +0 short sword . #†#h &[11;34H Cast: Shock .. #.# ... #J# ...h ##.# J   endoplasm ..)J. #..# h   jackal h..h..#.## ........#Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 97% to hit)  The zap hits the jackal.  The jackal is almost dead.The zap hits the endoplasm.  You kill the endoplasm!h^  ### ...     .     #.#  #.#  #.#  #@#  #*#  . #*#  .. #*#  ... #*#  ...h ##*# hph   jackal ..)J. #.*#     h^h†....h386.7 (1hh  Aim: an endoplasm (heavily wounded, 97% to hit)  The zap hits the jackal.  The jackal is almost dead.The zap hits the endoplasm.  You kill the endoplasm! _The jackal bites you but does no damage. x2hy!  You barely miss the jackal. You peck the jackal, but do no damage.The jackal is almost dead.hi"&7h]'h*S _The jackal barely misses you.h: 8  You hit the jackal.h} h†h ^228Shockh h J _You kill the jackal!h926 h<Bh-FhFhlHhK,h}LhOc6===hPhS,hThBV,hVhY,h)ZhS]h];===h^hd,hfhk,h4lho,hjpht,h uhwx,hyhh - _You start resting.h&18035.0)he7====-4.7 (16hh% _Magic restored.hbh chfch[fhi,hoXhohphr,hsh/}K..)...........>. #####<..... #.....##...... ..#..##.^.#...##.#.#### ... #...##.#.#..########.#.#. #..........#########.###7.7 (3.0). #.#.# #†# .#†#  h}!#.#hhhhphX3hihhd<====hC,hhhNhk #...#.#########.#.## ....).....>. #####<.....# #.....##....# ..#..##.^.#...##.#.### ... #...##.#.#..########.#.#. #.......@..#9.7 (2h-########.####.# #.# . #.#h\h'h^hL 3hM heO h:S ,hW nh`  # #######. #...#.#########.#.## ....).....>. #####<..... #.....##...# ..#..##.^.#...##.#.#### ... #...##@#.#11..########.#.#. #..........#########.### #.# #†#hd hMi hbk h3hhh+hhnh # # #######. #...#.#########.#.## ....).....>. #####<..... #.....##...3 ..#..##.^.#...hz### ... #...##.#..########.#.# . #..........# ##.## #.#hdh h hh^3hhhhnhv'#...<### #.# #.# #######. #...#.#########.#.### ....)...........@..#5 hs(3#####<........##.#.# #.....##....# ..#..##.^.#...##.#.# ### ... #...##.#.# #.#h-hh1h4c _There is a stone staircase leading down here.h3hϓh=hh($ _h,hhhHhˢhϥ,hh #...<#  ####.#  #.#  #.#  #.#  #######.#  #...#...# ###.#.### ...)..>..# 8.7 (3###<........##.#.#  #.....##......##.#.#  ....#..##.^.#...##.#.#  h## ### ... #...##.#.#  ..########.#.#  . #..........#  ########.###  #.# hhDhh\ 3h h hL  #...<#  ####.#  #.#  #.#  #.#  #######.#  #...#...#  #.#.###  .)..>..#  #<.##.#.#  #.....##......##.#.# Shock  hõ  ....#..##.^.#...##.#.#  ## ####....#...##.#.# #..########.#.# j   gnoll (polearm, asleep)#..#.#  #j #.###   #.#  h 0  A gnoll comes into view. It is wielding a +0 spear.h Xj)j.h 4==9.7 (1h hF ' _The gnoll shouts!hG #...<#  ####.#  #.#  #.#  #.#  #.#  #...#...#  #.#.###  .)....>..#  #<.##.#.#h"  #.....##......##.#.#  ....#..##.^.#...##.#.#  ## ####....#...##.#.# ##..########.#.# #.j#.# #. #.###  #.# hFhhojj 2 gnolls (1 polearm, 1 wandering).jhn0--20hShr _A gnoll comes into view. It is wielding a +0 club.hـ #...<#  Bashion the Gusty ####.#  Tengu #.#  Health: 19/19 ======================== #.#  Magic: 6/7====================---- #.#  AC: 3Str: 8 #######.#  EV: 26 Int: 17 #...#...#  SH: 0Dex: 14  #################.#.###  XL:  3 Next: 22% Place: Dungeon:2  .......)......@....>..#  Noise: ---------  Time: 1820.7 (0.0)  ########<....*...##.#.#  k) +0 short sword #.....##.*hz[m....##.#.#  Cast: Shock  ....#..##.^*#...##.#.#  ## ####..*.#...##.#.#  ##.j########.#.#  jj 2 gnolls (1 polearm, 1 wandering) ##..#..........#  ##j ########.###  #.# _The gnoll shouts! _A gnoll comes into view. It is wielding a +0 club.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (72% to hit)ho *...jh+?.*h" K**.hK k..**hY |**.*^h3 ..*.**h d**^*.h+ ..*.**h7^*.*.j*h.*jAim: a gnoll, wielding a +0 club (wandering, hasn't noticed you, 72% to hit)hJ#...<#  Bashion the Gusty####.#  Tengu#.#  Health: 19/19 ========================#.#  Magic: 6/7====================----#.#  AC: 3Str: 8#######.#  EV: 26 Int: 17#...#...#  SH: 0Dex: 14#################.#.###  XL:  3 Next: 22% Place: Dungeon:2.......)......@....>..#  Noise: ---------  Time: 1820.7 (0.0)h########<....*...##.#.#  k) +0 short sword#.....##.*....##.#.#  Cast: Shock....#..##.^*#...##.#.# ## ####..*.#...##.#.# ##.*########.#.#  jj 2 gnolls (1 polearm)##.*#..........# ##* ########.### #.# Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (wandering, hasn't noticed you, 72% to hit)  The zap hits the gnoll.  The gnoll is moderately wounded.The zap hits the gnoll.  The gnoll is moderately wounded.hIAim: a gnoll, wielding a +0 club (wandering, hasn't noticed you, 72% to hit)  The zap hits the gnoll.  The gnoll is moderately wounded.The zap hits the gnoll.  The gnoll is moderately wounded.The gnoll shouts!...j..j.11 ==1.7 (1 _You hear a shout!hqg #...<#  Bashion the Gusty ####.#  Tengu #.#  Health: 19/19 ======================== #.#  Magic: 5/7=================------- #.#  AC: 3Str: 8 #######.#  EV: 11Int: 17hk #...#...#  SH: 0Dex: 14  #################.#.###  XL:  3 Next: 22% Place: Dungeon:2  .......)......@....>..#  Noise: ==-------  Time: 1821.7 (0.0)  ########<....*...##.#.#  k) +0 short sword #.....##.*....##.#.#  Cast: Shock  ....#..##.^*#...##.#.#  ## ####.j*.#...##.#.#  ##.*########.#.#  jj 2 gnolls (1 polearm) ##.j#..........#  ##h[37m. ########.###  #.# The gnoll shouts! _You hear a shout!  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 club (moderately wounded, 72% to hit)h? g *jhs *jAim: a gnoll, wielding a +0 club (moderately wounded, 72% to hit)hh(g *jhG *.j.*.h,**^*j#.h5 ..*.j#*#hA #...<#  Bashion the Gusty ####.#  Tengu #.#  Health: 19/19 ======================== #.#  Magic: 5/7=================------- #.#  AC: 3Str: 8 #######.#  EV: 11Int: 17 #...#...#  SH: 0hBDex: 14  #################.#.###  XL:  3 Next: 22% Place: Dungeon:2  .......)......@....>..#  Noise: ==-------  Time: 1821.7 (0.0)  ########<........##.#.#  k) +0 short sword #.....##......##.#.#  Cast: Shock  ....#..##.^.#...##.#.#  ## ####.j..#...##.#.# hC ##..########.#.#  jj 2 gnolls (1 polearm) ##.j#..........#  ##. ########.###  #.# Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineYou miscast Shock.  h{CWYou are very lightly contaminated with residual magic.  Nothing appears to happen.h,Dh EhJt #...<#    #.#  #.#  #.#        hK      §  ## ####..  ##.j    gnoll ##..  ##.   #.# hYb--2.7 (1Contam h_h)bw  Press: ? - help, Q - select action  Shift-Dir - straight line  You miscast Shock.are very lightly contaminated with residual magic.  Nothing appears to happen. _The teleport trap disappears. The gnoll disappears!hjg #...<#  Bashion the Gusty ####.#  Tengu #.#  Health: 19/19 ======================== #.#  Magic: 4/7=============----------- #.#  AC: 3Str: 8 #######.#  EV: 11Int: 17h #...#...#  SH: 0Dex: 14  #################.#.###  XL:  3 Next: 22% Place: Dungeon:2  .......)......@....>..#  Noise: ---------  Time: 1822.7 (0.0)  ########<....*...##.#.#  k) +0 short sword #.....##.*....##.#.#  Cast: Shock  ....#..##.§*#...##.#.#  Contam  ## ####..*.#...##.#.#  ##.j########.#.#  j   gnoll ##..#..........#  ##hC. ########.###  #.# Nothing appears to happen. _The teleport trap disappears. The gnoll disappears!  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 club (moderately wounded, 72% to hit)ho Z j*hr -*.h; #...<#  Bashion the Gusty####.#  Tengu#.#  Health: 19/19 ========================#.#  Magic: 4/7=============-----------#.#  AC: 3Str: 8h #######.#  EV: 11Int: 17#...#...#  SH: 0Dex: 14#################.#.###  XL:  3 Next: 22% Place: Dungeon:2.......)......@....>..#  Noise: ---------  Time: 1822.7 (0.0)########<....*...##.#.#  k) +0 short sword#.....##.*....##.#.#  Cast: Shock....#..##.§*#...##.#.#  Contam ## ####..*.#...##.#.# ##.*########.#.#h!   j   gnoll##*.#..........# ##* ########.### #.# _The teleport trap disappears. The gnoll disappears!  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the gnoll.  The gnoll is almost dead.h h} ....j...h 9=3.7 (1 _h hH h #...<#  Bashion the Gusty ####.#  Tengu #.#  Health: 19/19 ======================== #.#  Magic: 3/7==========-------------- #.#  AC: 3Str: 8 hA#######.#  EV: 11Int: 17 #...#...#  SH: 0Dex: 14  #################.#.###  XL:  3 Next: 22% Place: Dungeon:2  .......)......@....>..#  Noise: =--------  Time: 1823.7 (0.0)  ########<....*...##.#.#  k) +0 short sword #.....##..*...##.#.#  Cast: Shock hח* ....#..##..*#...##.#.#  Contam  ## ####..j.#...##.#.#  ##..########.#.#  j   gnoll ##..#..........#  ##. ########.###  #.# h hThe zap hits the gnoll. _The gnoll is almost dead.hIAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linehzAim: a gnoll, wielding a +0 club (almost dead, 72% to hit)h[u *.j**h*.*j*.#.h.j.*#*#h #...<#  Bashion the Gusty ####.#  Tengu #.#  Health: 19/19 ======================== #.#  Magic: 3/7==========-------------- #.#  AC: 3Str: 8 hZ#######.#  EV: 11Int: 17 #...#...#  SH: 0Dex: 14  #################.#.###  XL:  3 Next: 22% Place: Dungeon:2  .......)......@....>..#  Noise: =--------  Time: 1823.7 (0.0)  ########<........##.#.#  k) +0 short sword #.....##......##.#.#  Cast: Shock  ....#..##...#...##.#.#  Contam  ## ####..j.#...##.#.#  ##..########.#.#  j   gnoll ##..#..........#  #h#. ########.###  #.# _The gnoll is almost dead.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the gnoll.  You kill the gnoll!h #...<#    #.#  #.# h #.#          h^*  *  * h ## *  ##.* hC] ##*   ##.    #.#  hvhyn...)..hk54.7 (1Shock _hjhh4 h h h hC }26 hr ,hr h[ h; h #...<#  ####.#  #.#  #.#  #.#  #######.#  #...#...#  ##.#.###  ......).........@.>..#  - h #######<........##.#.#  #.....##......##.#.#  Shock ....#..##...#...##.#.#  ## ####..).#...##.#.#  ##.j########.#.#   j   gnoll (wandering)##..#...#  hg ##. ########.###  #.#  h@ +6.7 (2h D-7.7 (3h? h( r _A gnoll comes into view. It is wielding a +0 whip.hTf #...<#  Bashion the Gusty ####.#  Tengu #.#  Health: 19/19 ======================== #.#  Magic: 2/7======------------------ #.#  AC: 3Str: 8 #######.#  EV: 26 hVgInt: 17 #...#...#  SH: 0Dex: 14 ################.#.###  XL:  3 Next: 52% Place: Dungeon:2 ......)........*@.>..#  Noise: ---------  Time: 1827.7 (0.0) #######<......*.##.#.#  k) +0 short sword  #.....##..**..##.#.#  Cast: Shock ....#..##..*#...##.#.#  Contam ## ####..*.#...##.#.#  hhZ##.j########.#.#  j   gnoll (wandering) ##..#..........#  ##. ########.###  #.# _You kill the gnoll! _A gnoll comes into view. It is wielding a +0 whip.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, 72% to hit)h0 ***.@*..##...)jh.*#..*#.@.##h..@*#*h[vF**h[*.*.h ****.#.h..***#*hK*.*jAim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, 72% to hit)h%mM.....)j# _A gnoll comes into view. It is wielding a +0 whip.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  You can't see that place.  [a translucent rock wall.]h7 ******j#Aim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, 72% to hit)h#...<#  Bashion the Gusty####.#  Tengu#.#h&  Health: 19/19 ========================#.#  Magic: 2/7======------------------#.#  AC: 3Str: 8#######.#  EV: 26 Int: 17#...#...#hf  SH: 0Dex: 14 ################.#.###  XL:  3 Next: 52% Place: Dungeon:2 ......)........*@.>..#h]  Noise: ---------  Time: 1827.7 (0.0) #######<......*.##.#.#  k) +0 short swordh#.....##..**..##.#.#  Cast: Shock ....#..##..*#...##.#.#  Contam ## ####..*.#...##.#.# ##.*########.#.#h,  j   gnoll##..#..........# ##. ########.### h#.# Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linehAim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, 72% to hit)  The zap hits the gnoll.  The gnoll is lightly wounded.hyh.....j.hƍD11 =8.7 (1hvhPress: ? - help, Q - select actionShift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, 72% to hit)  The zap hits the gnoll.  The gnoll is lightly wounded. _Your magical contamination has completely faded away.h* #...<#  Bashion the Gusty ####.#  Tengu #.#  Health: 19/19 ======================== #.#  Magic: 1/7===--------------------- #.#  AC: 3Str: 8 #######.#  EV: 11Int: 17 #...#...#  SH: 0Dex: 14 ################.#.###  XL:  3 Next: 52% Place: Dungeon:2 ......).........@.>..#  Noise: =--------  Time: 1828.7 (0.0) h@ #######<......**##.#.#  k) +0 short sword  #.....##..**..##.#.#  Cast: Shock ....#..##..*#...##.#.# ## ####..j.#...##.#.#  ##..########.#.#  j   gnoll ##..#..........#  ##. ########.###  #.# The gnoll is lightly wounded. _Your magical contamination has completely faded away.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (lightly wounded, 72% to hit)h **jh..jAim: a gnoll, wielding a +0 whip (lightly wounded, 72% to hit)hԿR#...<#  Bashion the Gusty####.#  Tengu#.#  Health: 19/19 ========================#.#  Magic: 1/7===---------------------hv#.#  AC: 3Str: 8#######.#  EV: 11Int: 17#...#...#  SH: 0Dex: 14 ################.#.###  XL:  3 Next: 52% Place: Dungeon:2 ......).........@.>..#  Noise: =--------  Time: 1828.7 (0.0) #######<......**##.#.#h  k) +0 short sword#.....##..**..##.#.#  Cast: Shock ....#..##..*#...##.#.# hT## ####.**.#...##.#.# ##..########.#.#h  j   gnoll##..#..........# hW##. ########.### #.# hAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineh5Aim: a gnoll, wielding a +0 whip (lightly wounded, 72% to hit)  The zap hits the gnoll.  The gnoll is moderately wounded.ha h......)hBd9.7 (1Shock _hhhi#...<#  ####.#  #.#  #.#  #.#  #######.#  #...#...#  .#.###  ).hk...@>..#  <.##.#.#  #.....##......##.#.#  #..##...#...##.#.#  # ####..).#...##.#.#  ##..########.#.#  ##..#....#  ##. #.###  #.#  hnhtjj   gnollhw2===26 -30h x Shockh{h}h>` h #...<#  Bashion the Gusty ####.#  Tengu #.#  Health: 19/19 ======================== #.#  Magic: 1/7===--------------------- #.#  AC: 3Str: 8 #######.#  EV: 26 Int: 17 #...#...#  SH: 0Dex: 14 ###############.#.###  XL:  3 Next: 52% Place: Dungeon:2 .....).........*@>..#  Noise: ---------  Time: 1830.7 (0.0) h@a ######<......**##.#.#  k) +0 short sword  #.....##..**..##.#.#  Cast: Shock ...#..##..j#...##.#.# # ####..).#...##.#.#  ##..########.#.#  j   gnoll ##..#..........#  ##. ########.###  #.#The zap hits the gnoll. _The gnoll is moderately wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (moderately wounded, 72% to hit)h< ...*j#*#h ***.j#.#Aim: a gnoll, wielding a +0 whip (moderately wounded, 72% to hit)h( #...<#  Bashion the Gusty####.#  Tengu#.#  Health: 19/19 ========================#.#h\) .  Magic: 1/7===---------------------#.#  AC: 3Str: 8#######.#  EV: 26 Int: 17#...#...#  SH: 0Dex: 14 ###############.#.###  XL:  3 Next: 52% Place: Dungeon:2 h) o.....).........*@>..#  Noise: ---------  Time: 1830.7 (0.0) ######<......**##.#.#  k) +0 short swordh4* #.....##..**..##.#.#  Cast: Shock ...#..##.**#...##.#.# h* g# ####..).#...##.#.# ##..########.#.#  j   gnollh* ##..#..........# ##. ########.### #.# h+ Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (moderately wounded, 72% to hit)  h]+ eThe zap hits the gnoll.  The gnoll is heavily wounded.h h n...j...hP A11 =1.7 (1 _h2 h h.  #...<#  Bashion the Gusty ####.#  Tengu #.#  Health: 19/19 ======================== #.#  Magic: 0/7------------------------ #.#  AC: 3Str: 8 #######.#  EV: 11Int: 17 #...#...#  SH: 0Dex: 14 ###############.#.###  XL:  3 Next: 52% Place: Dungeon:2 h#0 .....).........*@>..#  Noise: =--------  Time: 1831.7 (0.0) ######<......**##.#.#  k) +0 short sword  #.....##..j*..##.#.#  Cast: Shock ...#..##...#...##.#.# # ####..).#...##.#.#  ##..########.#.#  j   gnoll ##..#..........#  ##. ########.###  #.#The zap hits the gnoll. _The gnoll is heavily wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (heavily wounded, 72% to hit)h[ j*hAqA**hP?.*h6(N#...<#  Bashion the Gusty####.#  Tengu#.#  Health: 19/19 ========================#.#  Magic: 0/7------------------------hc)#.#  AC: 3Str: 8#######.#  EV: 11Int: 17#...#...#  SH: 0Dex: 14 ###############.#.###  XL:  3 Next: 52% Place: Dungeon:2 .....).........*@>..#  Noise: =--------  Time: 1831.7 (0.0) ######<......**##.#.#  k) +0 short sword#.....##..**..##.#.#  Cast: Shock ...#..##..*#...##.#.# h`*# ####..*.#...##.#.# ##..########.#.#  j   gnoll##..#..........# ##. ########.### #.# _The gnoll is heavily wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the gnoll.  The gnoll is severely wounded.hUh}....j.)hXd2.7 (1Shock _hfh}huP####.#  #...<#  ####.#  #.#  #.#   h'A#.#  #######.#   #...#...#  ##############.#@###  ....)...>..#  #####<........##.#.#  #...j..##.#.#  ..#..##...#...##.#.#  ####..).#...##.#.#  ##..########.#.#  ##..#..........#  ##. ########.### hߩhʰQ.jhȱI26 -3hhEh%  ###  ####.#  #...<#  ####.#  #.# hm | #.#   #.#  #######.#   #...#.@.#  #############.#.###  ...)...........>..#  ####<........##.#.#  .h .j.##.#.#  .#..##...#...##.#.#  ####..).#...##.#.#  ##..########.#.#  ##..#..........#  h hF i.hΓ @-4h h h(   ###  ####.#  #...<#  ####.#  h#.#  #.#   #.#  #######@#   #...#...#  ############.#.###  ..).....>..#  h{###<........##.#.#  .....##.#.#  #..##...#...##.#.#  ####..).#...##.#.# hf ##..########.#.#  hhSjj   gnollh&5h h8 hX^M #####....<######### #...#... hT############.#.### .j ... hӨh6hh M #####....<#########h #...#...# .. ##h hT &7h h hVM #####....<###hW|#######.# h(^h^&8hbhch,M ######.#...<####.# hh)jj   gnollh&9h=hh^  #####.#...######### #...#.j. ############.#.### ..)....>.ha hni <j.hj b1===40Shockho h|s a _There is a stone staircase leading up here.hhh:hhBj.h|711 1 _hh= ###  #.######  #.......  #.######  #.# #.  #.# #.  ########## #.# #.   ######........#####.#####.1 hR  #....'..÷@................   #.####..............#####.   #.# #..............# #.   #.# #........###÷..# #.   #.# #............#.## #.   #.# #.........####..## #.   #.# ###.....#........# #.    #.# #.....#.#......# #.h(    #.# #.....#####....###. ===hh\3.2 (2.5Shockhh} _You climb upwards. _There is a stone staircase leading down here.h hh hM hT h ;26 h Xh h h, h hB h ha h hk h hu hC h h= h h! h<" U2===h" h$ ,h& h' h' h( h,* ,h+ h, h- 4===h~- h/ hV/ h0 hl1 h1 hT2 h3 h4 h4 hH6 ,h6 h8 h8 h}9 h: hp; V3====h; hg= ,h@> h? hI@ h@ h4B hB hC hD hD <====hE h`G hG hhH hJ hYJ hUK hL ,hM hHO hO h6P hQ ,hR hS h4T O4===hU hTV hV h:W hX hY hY hZ h2[ h[ hp] h] ;===hw^ h` ,h` hb hb hc h6e he hEf hg hh hh h6j hwj hk hl hIm I5====hm h^o ,ho hq ,h@r hs hs ht hv h[v <====hw hx hx hy hz h{ h{ hQ} h} h]~ h ,h h* ,h h] h M6===h h ,hڇ hE ,h hY h hf h h> ;===h h ,h hY h h1 h ,h h hS h h h< h+ hb _ _You start resting.h 1900.2 (57.0)h^ ]7====1.2 (58h h % _Magic restored.h9hhh4hD;11 2.2 (1.0)hh6             ###   ####.#  2 #..j@#   ####.#   #.#   #.#   #.#  h #######.#   j   gnoll #...#...#  ############.#.###  ..)...........>..# ====hhs6----=3.7 (2.5Shockh@hC _You climb downwards. The gnoll hits you with a +0 whip. _There is a stone staircase leading up here.hbJ   Bashion the Gusty  Tengu  Health: 16/19 ====================----  Magic: 6/7====================----  AC: 3Str: 8  EV: 11Int: 17 ### SH: 0Dex: 14 ####.# XL:  3 Next: 52% Place: Dungeon:2 hnK '#**j@# Noise: =--------  Time: 1903.7 (0.0) ####.# k) +0 short sword #.# Cast: Shock #.# #.# #######.# j   gnoll #...#...# ############.#.### ..)...........>..# _Magic restored. _You climb downwards. The gnoll hits you with a +0 whip. _There is a stone staircase leading up here.  hK Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineh 3  Bashion the Gusty  Tengu  Health: 16/19 ====================----  Magic: 6/7====================----  AC: 3Str: 8  EV: 11Int: 17###h  SH: 0Dex: 14####.#  XL:  3 Next: 52% Place: Dungeon:2#***@#  Noise: =--------  Time: 1903.7 (0.0)####.#  k) +0 short sword#.#  Cast: Shock#.# #.# #######.#  j   gnoll#...#...# ############.#.### ..)...........>..# _There is a stone staircase leading up here.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the gnoll.  The gnoll is moderately wounded.h...j  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  The zap hits the gnoll.  The gnoll is moderately wounded.The zap misses the gnoll.h+4.7 (1hBhR _The gnoll barely misses you.hR   Bashion the Gusty  Tengu  Health: 16/19 ====================----  Magic: 5/7=================-------  AC: 3Str: 8  EV: 11Int: 17h.  ### SH: 0Dex: 14 ####.# XL:  3 Next: 52% Place: Dungeon:2 #**j@# Noise: =--------  Time: 1904.7 (0.0) ####.# k) +0 short sword #.# Cast: Shock #.# #.# #######.#h  j   gnoll #...#...# ############.#.### ..)...........>..#The gnoll is moderately wounded.The zap misses the gnoll. _The gnoll barely misses you.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line hU   Bashion the Gusty  Tengu  Health: 16/19 ====================----  Magic: 5/7=================-------  AC: 3Str: 8  EV: 11Int: 17 ### SH: 0Dex: 14 hV  ####.# XL:  3 Next: 52% Place: Dungeon:2 #..j@# Noise: =--------  Time: 1904.7 (0.0) ####.# k) +0 short sword #.# Cast: Shock #.# #.# #######.# j   gnoll #...#...# ############.#.### ..)...........>..#Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the gnoll.  The gnoll is severely wounded.The zap hits the gnoll.  You kill the gnoll! hY  ###  hY    #***@#    #.#  #.#  #.#      h5Z   )>..#   h H..) h m815.7 (1Shock _ hy  h[  h 3 h  h 7=26  h , h\  h- , h  h6 98 h [== hk , h  h\ , h  h c6=== h  h O= hK  h}# h - _You start resting. h ) ,14.7 (9 hZ+ p9==-5.7 (10.0) hu/  h 1 " _HP restored. hA3 hF hTB h Q=== h h h h  h:P== h h/, h h, h h, h h|_ _You start resting. h222.7 (7.0) h\7====3.7 (8 h  h % _Magic restored. h?  h E #######...)<####  ###<.......j##.#.#   h  hf +4.7 (1 hd  h6  h_ #######.#..)<####.  ....##......##.#.#   h h&5 h hR h #######...)<###. ###### #..##...#...##.#.#   hZ" h%&6 hc) h5+ hR #######...)<###. ######...#....##  h####..).#...##.#.#   h hfE====7 h h h'% X #######...)<###. ######...#.. ############.#.## ..)...........>..# ###<.##.#.. h% s.##..########.#.#   h.  h2 &8 h7  h9 hYw### ####.#  #..)<#  ####.#  #.#  #.#  #.# #######.#  #...#.@.# #############.#.### h9...)...........>..# ####<..##.#.# .....##......##.#.# ##...##.#.# h9 ####..).#...##.#.#  ##..########.#.#  ##..#..........# hhG&9hnhĢhhhhh7#####.#  #..)<#  ####.#  #.#  #.#  #.# #######.# h|# #...#...# ##############.#@### h#=....)...........>..# #####<........##.#.#h# h#.....##......##.#.# #h:$#...##.#.#  ####..).#...##.#.#  ##..########.#.#hW$^  ##..#..........#ht$|  ##. ########.### h,h/'30h3h5h 3h h h) h Bho h h hw( R ####.#  #..)<#  ####.#  #.#  #.#  #.#  #######.#  #...#...# ##@#.### 2.7 (2..)..>..# ##<h( p..##.#.#  #.....##......##.#.# ..#..##...#...##.#.# ## ####..).#...##.#.# h( ##..########.#.#  ##..#..........#  ##. h ) 5##.### h. h8 ha: hh hhhA3hBh}EhHh|Onh PhQh/U,h7Vhb #..)<#  ####.#  #.#  #.#  #.# #######.#  #...#...# #################.#.###  .......)......@....>..# 5.7 (3  ########<..##.#.#  h(c#.....##......##.#.#  ....#..##...#...##.#.#  ## ####..).#...##.#.#  ##..########.#.#  ##..#..........#  ##. ########.###  #.# hsjh$phrh^3hKhfhh ####.#  #.#  #.#  #.# #######.#  #...#...# #################.#.###  .......)...........>..# h2 ########<....@...##.#.#  #.....##......##.#.# h....#..##...#...##.#.# h?h ## ####..).#...##.#.# ##..########.#.#hh###..#..........# j   gnoll (wandering)h#. ########.###j##. #.#hP #.#hc&0h +6.7 (1hJhs _A gnoll comes into view. It is wielding a +0 flail.h ####.#  Bashion the Gusty #.#  Tengu #.#  Health: 19/19 ======================== #.#  Magic: 6/7====================---- #######.#  AC: 3Str: 8 #...#...#  EV: 26 Int: 17 h, #################.#.###  SH: 0Dex: 14  .......)...........>..#  XL:  3 Next: 81% Place: Dungeon:2  ########<....@...##.#.#  Noise: ---------  Time: 1936.7 (0.0) hQ#.....##......##.#.#  k) +0 short sword  ....#..##...#...##.#.#  Cast: Shock ht ## ####..).#...##.#.#  ##..########.#.# h hH###..#..........#  j   gnoll (wandering) ###. ########.###  hϕj##. #.#  #.# h{_Magic restored. _A gnoll comes into view. It is wielding a +0 flail.h kAiming: Shock (safe; 4% risk of failure)  h&Press: ? - help, Q - select actionShift-Dir - straight linehSh####.#Bashion the Gusty#.#Tengu#.#Health: 19/19 ========================#.#Magic: 7/7========================#######.#AC: 3Str: 8#...#...#EV: 26 h Int: 17#################.#.###SH: 0Dex: 14.......)...........>..#XL:  3 Next: 81% Place: Dungeon:2########<....@...##.#.#h.Noise: ---------  Time: 1936.7 (0.0)#.....##......##.#.#hOk) +0 short sword....#..##...#...##.#.#hoCast: Shock## ####..).#...##.#.#h##..########.#.####..#..........#hj   gnoll (wandering)###. ########.###j##.h#.#h5#.# _Magic restored. h_A gnoll comes into view. It is wielding a +0 flail.Aiming: Shock (safe; 4% risk of failure)  h6Press: ? - help, Q - select actionShift-Dir - straight lineh}:Okay, then.hyhh. _h h 1.h 27.7 (1 _h h  hh5&8hhhCh"&9hxhh &h-F====40h3h6h2h@:&1h?hAhw  ######...#..#################.#.##.......)...........>..########<........##.# #.....##....#..##...### ####..).#..#.#.#hhh&2hfhThy4 #.# #.# #.# #.# #...#...# #.#.### .).>..# ##<.##.#.# #.....##.@....##.#.# ....#..##...#...##.#.# ## ####..).#...##.#.# ##..########.#.#  ###..#.#.###..h4#.###j   gnoll (wandering)j.##. #.#.#.. #.#  #.#h\:hVCyj.jhyK&3hgThMWhnhò&4h8hhh&5hhhE h] &6h h, h-h&7hhsh  #.# #.# #.# #.# #...#...# #.#.### .).>..# ##<.##.#.# #.....##@.....##.#.# ....#..##...#...##.#.# ## ####..).#...##.#.# ##..########.#.#  ###..#.# .###..#.####.j##.. #.##..#..# #.#  #.#h @j.hf&8hh$/hvp######...#..#################.#.##.......)...........>..########<.##.# #.....##....#..##.@.#...### ####..).#...# ##..##########..#..........j#######.###..##.. #.# ..#..# huh~V.jh7&9h`hh h] '50h h hUh]W.jhe&1hlhoh}######...#..#################.#.##.......)...........>..########<.##.# #.....##......#....#..##...#...### ####. ##..######..###..#...........#######.###..##.. #j#..#...# # †h=V.jh!2Shock  Things that are here: _a +0 club; a gnoll corpsehh@Bj.h-3 _h}hvh #.#  Bashion the Gusty #######.#  Tengu #...#...#  Health: 19/19 ======================== #################.#.###  Magic: 6/7====================---- .......)...........>..#  AC: 3Str: 8 ########<........##.#.#  EV: 26 Int: 17 #.....##......##.#.#  SH: 0Dex: 14 ....#..##...#...##.#.#  XL:  3 Next: 81% Place: Dungeon:2 ## ####..@.#...##.#.#  Noise: ---------  Time: 1953.7 (0.0) ##.*########.#.#  k) +0 short sword h..###.*#..........#  Cast: Shock ..###*.########.###  #..##*. #.#  #..#j.# #.#  j   gnoll #....# #.#  #...# #.#  #†# Things that are here: _a +0 club; a gnoll corpsehJAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (72% to hit)h #.#Bashion the Gusty#######.#Tengu#...#...#Health: 19/19 ========================#################.#.###Magic: 6/7====================----.......)...........>..#AC: 3Str: 8########<........##.#.#EV: 26 Int: 17#.....##......##.#.#SH: 0Dex: 14....#..##...#...##.#.#XL:  3 Next: 81% Place: Dungeon:2## ####..@.#...##.#.#Noise: ---------  Time: 1953.7 (0.0)##.*########.#.#k) +0 short sword..###.*#..........#Cast: Shockh ..###*.########.####..##*.#.##..#*.##.#j   gnoll#...*##.##..*##.##†#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (72% to hit)  hJ hThe zap hits the gnoll.  The gnoll is moderately wounded.h\z h9 ~...j...hX A11 =4.7 (1 _h/ h^ h #.#  Bashion the Gusty #######.#  Tengu #...#...#  Health: 19/19 ======================== #################.#.###  Magic: 5/7=================------- .......)...........>..#  AC: 3Str: 8 ########<........##.#.#  EV: 11Int: 17 #.....##......##.#.#  SH: 0Dex: 14 ....#..##...#...##.#.#  XL:  3 Next: 81% Place: Dungeon:2 ## ####..@.#...##.#.#  Noise: =--------  Time: 1954.7 (0.0) ##.*########.#.#  k) +0 short sword ..##h#.*#..........#  Cast: Shock ..###*.########.###  #..##j. #.#  #..#..# #.#  j   gnoll #....# #.#  #...# #.#  #†# The zap hits the gnoll. _The gnoll is moderately wounded.hOAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (moderately wounded, 72% to hit)h? |#.#Bashion the Gusty#######.#Tengu#...#...#Health: 19/19 ========================#################.#.###Magic: 5/7=================-------.......)...........>..#AC: 3Str: 8########<........##.#.#EV: 11h@ Int: 17#.....##......##.#.#SH: 0Dex: 14....#..##...#...##.#.#XL:  3 Next: 81% Place: Dungeon:2## ####..@.#...##.#.#Noise: =--------  Time: 1954.7 (0.0)##.*########.#.#k) +0 short swordh@ ..###.*#..........#Cast: Shock..###*.########.####..##*.#.##..#*.##.#hA Mj   gnoll#...*##.##..*##.#hBA #†#Aiming: Shock (safe; 4% risk of failure)  hA oPress: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (moderately wounded, 72% to hit)  The zap hits the gnoll.  The gnoll is heavily wounded.hl h ~..j....h 25.7 (1 _hP h h #.#  Bashion the Gusty #######.#  Tengu #...#...#  Health: 19/19 ======================== #################.#.###  Magic: 4/7=============----------- .......)...........>..#  AC: 3Str: 8 ########<........##.#.#  EV: 11Int: 17 #.....##......##.#.#  SH: 0Dex: 14 ....#..##...#...##.#.#  XL:  3 Next: 81% Place: Dungeon:2 ## ####..@.#...##.#.#  Noise: =--------  Time: 1955.7 (0.0) ##.*########.#.#  k) +0 short sword ..##h#.*#..........#  Cast: Shock ..###j.########.###  #..##.. #.#  #..#..# #.#  j   gnoll #....# #.#  #...# #.#  #†# The zap hits the gnoll. _The gnoll is heavily wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 72% to hit)hV #**@*..jh#.*@.#**h.#**#**h!.#*.#j*h| .*##*.*hI*.##.*. hV0 $#.#Bashion the Gusty#######.#Tengu#...#...#Health: 19/19 ========================#################.#.###Magic: 4/7=============----------- h0 ........)...........>..#AC: 3Str: 8########<........##.#.#EV: 11Int: 17#.....##......##.#.#SH: 0Dex: 14 h0 ....#..##...#...##.#.#XL:  3 Next: 81% Place: Dungeon:2 h1 1## ####..@.#...##.#.#Noise: =--------  Time: 1955.7 (0.0) h1 ##.*########.#.#k) +0 short sword..###*.#..........# hy1 QCast: Shock..###*.########.####..##.*#.##..#..##.#j   gnoll#....##.# h1 V#...##.# h1 n#†# _The gnoll is heavily wounded. h1 Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action h1 TShift-Dir - straight lineThe zap hits the gnoll.  h2 HThe gnoll is severely wounded. h  h h..j.. h 26.7 (1 _ h  h !hQv #.#  Bashion the Gusty #######.#  Tengu #...#...#  Health: 19/19 ======================== #################.#.###  Magic: 3/7==========-------------- .......)...........>..#  AC: 3Str: 8 ########<........##.#.#  EV: 11Int: 17 #.....##......##.#.#  SH: 0Dex: 14 !hv....#..##...#...##.#.#  XL:  3 Next: 81% Place: Dungeon:2 ## ####.*@.#...##.#.#  Noise: =--------  Time: 1956.7 (0.0) ##*.########.#.#  k) +0 short sword ..###.j#..........#  Cast: Shock !hw`..###..########.###  #..##.. #.#  #..#..# #.#  j   gnoll #....# #.#  #...# #.#  #†# Shift-Dir - straight lineThe zap hits the gnoll. _The gnoll is severely wounded.Aiming: Shock (safe; 4% risk of failure)  !h;yPress: ? - help, Q - select actionShift-Dir - straight line!hn .#.**j#**!h1*#*j#.."h*=#.#Bashion the Gusty#######.#Tengu#...#...#Health: 19/19 ========================#################.#.###Magic: 3/7==========--------------.......)...........>..#AC: 3Str: 8########<........##.#.#EV: 11Int: 17#.....##......##.#.#SH: 0Dex: 14....#..##...#...##.#.#XL:  3 Next: 81% Place: Dungeon:2## ####..@.#...##.#.#Noise: =--------  Time: 1956.7 (0.0)##**########.#.#"h= k) +0 short sword..###**#..........#Cast: Shock..###..########.####..##..#.##..#..##.#j   gnoll#....##.##...##.##†# _The gnoll is severely wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the gnoll.  The gnoll is almost dead.#h~#h[.j..#h'27.7 (1 _#hE#h #h  #.#  Bashion the Gusty #######.#  Tengu #...#...#  Health: 19/19 ======================== #################.#.###  Magic: 2/7======------------------ .......)...........>..#  AC: 3Str: 8 ########<........##.#.#  EV: 11Int: 17 #.....##......##.#.#  SH: 0Dex: 14 ....#..##...#...##.#.#  XL:  3 Next: 81% Place: Dungeon:2 ## ####..@.#...##.#.#  Noise: =--------  Time: 1957.7 (0.0) ##.j########.#.#  k) +0 short sword #h S..###..#..........#  Cast: Shock ..###..########.###  #..##.. #.#  #..#..# #.#  j   gnoll #....# #.#  #...# #.#  #†# The zap hits the gnoll. _The gnoll is almost dead.#h Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (almost dead, 72% to hit)$h[' *j#**$hp.#*.#**%h I#.#Bashion the Gusty#######.#Tengu#...#...#Health: 19/19 ========================#################.#.###Magic: 2/7======------------------.......)...........>..#AC: 3Str: 8########<........##.#.#EV: 11Int: 17#.....##......##.#.#SH: 0Dex: 14....#..##...#...##.#.#XL:  3 Next: 81% Place: Dungeon:2%haD## ####..@.#...##.#.#Noise: =--------  Time: 1957.7 (0.0)##.*########.#.#k) +0 short sword..###*.#..........#Cast: Shock..###*.########.####..##.*%h#.##..#..##.#%hٖhj   gnoll#....##.##...##.##†#The zap hits the gnoll. %h=J_The gnoll is almost dead.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line%h"j... The zap misses the gnoll.%h`$+8.7 (1%h)%h+M_The gnoll is almost dead.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line  The zap misses the gnoll. _The gnoll barely misses you.&h #.#  Bashion the Gusty #######.#  Tengu #...#...#  Health: 19/19 ======================== #################.#.###  Magic: 1/7===--------------------- .......)...........>..#  AC: 3Str: 8 ########<........##.#.#  EV: 11Int: 17 #.....##......##.#.#  SH: 0Dex: 14 &h....#..##...#...##.#.#  XL:  3 Next: 81% Place: Dungeon:2 ## ####..@.#...##.#.#  Noise: =--------  Time: 1958.7 (0.0) ##.j########.#.#  k) +0 short sword ..###..#..........#  Cast: Shock ..###..########.###  #..##.. #.#  #..#..# #.#  j   gnoll&h #....# #.#  #...# #.#  #†# The zap misses the gnoll. &hu_The gnoll barely misses you.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (severely wounded, 72% to hit)&h5 j*#**'h.#.#Bashion the Gusty#######.#Tengu#...#...#Health: 19/19 ========================#################.#.###Magic: 1/7===---------------------.......)...........>..#AC: 3Str: 8'h.s########<........##.#.#EV: 11Int: 17#.....##......##.#.#SH: 0Dex: 14....#..##...#...##.#.#XL:  3 Next: 81% Place: Dungeon:2## ####..@.#...##.#.#Noise: =--------  Time: 1958.7 (0.0)'h.##.*########.#.#k) +0 short sword..###*.#..........#Cast: Shock..###*.########.###'hL/%#..##.*#.##..#..##.#j   gnoll#....##.##...##.#'h/?#†#The zap misses the gnoll. 'h0Q_The gnoll barely misses you.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line'hj...  The zap misses the gnoll.'h+9.7 (1'h'hy _The gnoll barely misses you.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  The zap misses the gnoll. _The gnoll closely misses you.'h_  #.#  Bashion the Gusty #######.#  Tengu #...#...#  Health: 19/19 ======================== #################.#.###  Magic: 0/7------------------------ .......)...........>..#  AC: 3Str: 8 ########<........##.#.#  EV: 11Int: 17 #.....##......##.#.#  SH: 0Dex: 14 ....#..##...#...##.#.#  XL:  3 Next: 81% Place: Dungeon:2 ## ####..@.#...##.#.#  Noise: =--------  Time: 1959.7 (0.0) ##.j########.#.#  k) +0 short sword ..###..'h #..........#  Cast: Shock ..###..########.###  #..##.. #.#  #..#..# #.#  j   gnoll #....# #.#  #...# #.#  #†# The zap misses the gnoll. _The gnoll closely misses you.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (severely wounded, 72% to hit)(h= j*#**(hAO*#**#..(h|e.#*.(hC7*.(h.jAim: a gnoll, wielding a +0 flail (severely wounded, 72% to hit)(h #.#Bashion the Gusty#######.#Tengu#...#...#Health: 19/19 ========================#################.#.###Magic: 0/7(h )------------------------.......)...........>..#AC: 3Str: 8########<........##.#.#EV: 11Int: 17#.....##......##.#.#SH: 0(h$ Dex: 14....#..##...#...##.#.#(hE XL:  3 Next: 81% Place: Dungeon:2(hf 1## ####..@.#...##.#.#Noise: =--------  Time: 1959.7 (0.0)(h ##.*########.#.#k) +0 short sword..###*.#..........#(h Cast: Shock..###*.########.###(h #..##.*#.##..#..##.#(h j   gnoll#....##.##...#(h+ #.##†#Aiming: Shock (safe; 4% risk of failure)  (h] Press: ? - help, Q - select actionShift-Dir - straight line(h Aim: a gnoll, wielding a +0 flail (severely wounded, 72% to hit)  The zap hits the gnoll.  The gnoll is almost dead.(hN Pj...(hO [60.7 (1Shock(hT (hW   Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (severely wounded, 72% to hit)  The zap hits the gnoll.  The gnoll is almost dead. _The gnoll completely misses you.*h 7  You hit the gnoll.*h% D$*h% *h+ #.#Bashion the Gusty#######.#Tengu#...#...#Health: 19/19 ========================#################.#.###Magic: 0/7------------------------.......)...........>..#AC: 3Str: 8########<........##.#.#EV: 11Int: 17#.....##......##.#.#SH: 0Dex: 14....#..##...#...##.#.#XL:  3 Next: 110% Place: Dungeon:2## ####..@.#...##.#.#Noise: =--------  Time: 1961.7 (1.0)##.$########.#.#k) +0 short sword..###..#..........#Cast: Shock..###..########.###*hw+ #[40m#..##..#.##..#..##.##....##.##...##.##†#Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (severely wounded, 72% to hit)  The zap hits the gnoll.  The gnoll is almost dead. _The gnoll completely misses you.You hit the gnoll.*h/, _You kill the gnoll!You have reached level 4!*h1 /  --more--+h K24/24894 6% +hY+hR _You feel stronger.,hq #######.# #...#...##################.#.### .......)...........>..# ########<........##.#.# #.....##......##.#.#....##...##.#.# ## ####..).#...##.#.#,h  ##.@########.#.#...###..#..........#.###..########.####..##..# #.##..#..## #.#,h 7#..,h #.### #.##### #,h. }†#. #†#,hV ,h ~1===26 -2 _,hO ,h M  You now have 32 gold pieces (gained 10).,hZ11 -3.7 (2,h ,h. _You see here a +0 flail.-h_&3-hz'-h*-h--h1Q26 -hu4{  Things that are here:  a +0 club; a gnoll corpse-h6-h%7 _-h7-h:-hT=Q===-h>-h-M[ #.#  #.#  #.#  #######.#  #...#...# #################.#.### .......)...........>..# -hM_########<........##.#.# #.....##.@....##.#.# 6.7 (3....#..##...#...##.#.# ## ####..).#...##.#.#  ##.)########....###..#.........-hU...###..########.##.#..##..###..#..###.###....# #.#-h[-h].h;9 .h7@ .hE .hG /hX 3/h/Y /h\ /h,a ,/hd ,/hi ,/hj /h+m /hq /hr /hr /ht /hy ,/hz /h  ####.# #.# #.# #.# #######.# #...#...# #################.#.### .......)...........>..# ########@........##.#.#70.7 (4 #.....##......##.#.# ....#..##...#...##.#.### ####..).#...##.#.# ##.)########.#.# ...###..#..........# ...###..########.### .#..##..# #.# ##..#..## #.#/hh /h /h a _There is a stone staircase leading up here.0h%<30h>0hB,0hF0hHa2===0h K0hN,0hP0hS,0hT0hX,0hZ0hK^Q===0h_0hcc,0hd0hg,0hi0hl,0hpn0hrr,0hv0hkzk3===0h{0h,0h0h,0hU0h,0h0hލQ===0h0h,0hv0h,0h0h:,0hw0hD,0hw0h2k4===0h0hʩ,0h0h^,0h0h,0h<0h<Q===0h#0h,0h 0h,0hs0h,0h0h,0h0hRe5===0h0h,0h0h,0h+0h,0h]0hiQ===0h0h,0h80hW,0h0h,0hf0h9,0h0he6===0hl0h,0h0h ,0h 0h&,0h0hZQ===0ho0hx,0h0hw,0h_0h",0h@#0h%,0h&0h*c7===0h+0hJ.,0hj/0hN2,0h30h6,0h80h:Q===0h;0hf?,0h@0hEB0hJ,0hlK0h4O,0hQ0he`p .... _You start resting.0hxl22025.7 (55.0)0hp\8===6.7 (560hw0hz% _Magic restored.4hx34h!z4h[}4h4hB4h/4ho4h;4hk4hk4h4h4h4hQ===4h4h4hY4h4h4h4h,4hN4h4h,4h34h4h9,4h4h٥P  There is a stone staircase leading up here.4hl4h _4h4hr>  You see here a +0 dagger.4h4hl _4h+4h4h,4h4h%4hC,4h4h"4h#,4h4h)4h:4ho4h4h4h=4hj4h4hC4h# ##B ... #.##4hn> ### # ...#.. ###..#.################# .......@......).........###....########<........ #.##.####.....##......Shock .. #.#....#..##...#...# #####..).#... ##.)###### B   giant cockroach (asleep) 4h[...###..#..... ...###..######4hO .#..##..#4h-41.7 (154h4hi.BB4h,2.7 (164h4hfb _A giant cockroach comes into view.5hWK  Bashion the Gusty  Tengu # Health: 24/24 ======================== ##. Magic: 7/8=====================--- .*. AC: 3Str: 9 #B##### EV: 26 Int: 17 # .*.#.. SH: 0Dex: 14 ###..#*################# XL:  4 Next:  6% Place: Dungeon:2 5hs.......@......)......... Noise: ---------  Time: 2042.7 (0.0) ###....########<........ k) +0 short sword #.##.####.....##...... Cast: Shock .. #.#....#..##...#... # ###########..).#... ##.)###### B   giant cockroach ...###..#..... ...###..###### .#..##..# _There is a stone staircase leading up here. _You see here a +0 dagger. _A giant cockroach comes into view.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line6h]u 6h| Bashion the GustyTengu#Health: 24/24 ========================##.Magic: 8/8========================...AC: 3Str: 9#B##### EV: 26 Int: 17# ...#.. SH: 0Dex: 14###..#.################# XL:  4 Next:  6% Place: Dungeon:2.......@......)......... Noise: ---------  Time: 2042.7 (0.0)###....########<........ k) +0 short sword#.##.####.....##...... Cast: Shock6hM} g.. #.#....#..##...#...# ###########..).#...##.)###### B   giant cockroach...###..#........###..######.#..##..# _There is a stone staircase leading up here. _You see here a +0 dagger. _A giant cockroach comes into view.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line6h You see here a +0 dagger. _A giant cockroach comes into view.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Okay, then.6hF 6ht 6h . _7hM*7h0J.B7h423.7 (1 _7hX97h;7hr7hwF.B7h8z&47h}7h7h%  You hit the giant cockroach but do no damage.Your kick misses the giant cockroach.7h 511 =57h 7hx G _The giant cockroach bites you but does no damage.8h֮  You barely miss the giant cockroach. You claw the giant cockroach.  The giant cockroach is heavily wounded.8hD===68h8h G _The giant cockroach bites you but does no damage.8h} _The giant cockroach bites you but does no damage. barely miss the giant cockroach. You claw the giant cockroach.  The giant cockroach is heavily wounded. _The giant cockroach bites you but does no damage.  You hit the giant cockroach but do no damage.  The giant cockroach is heavily wounded.8h&78h8hy _The giant cockroach barely misses you. The giant cockroach misses you.8h _  You hit the giant cockroach. You claw the giant cockroach.8h 1.8hf ]88Shock8h 8hM S _You kill the giant cockroach!8hvy 8h 8h 8h H _No target in view!9h9# #. ##. ...#.###  #....# ##..#........)#....#< #.##.####.....## .. #.#....#..##...# ## ####..).# ##.) ...###..# ...###.. 9haG .#..##..#9ht9hP26 -9 _9h9h9h ### #.. ##.. ... ##.###  #....# ##..#..)#....#< #.##.####.....## ... #.#....#..##...# ### ####..).# ##.) ...###..# ...###..  .#..##..#9h}9hA-509hq 9h 9h~ # ##### #... ##... .... ##.###  #....# #..#..)#....9h~ #< #.##.####.....## ... #.#....#..##...# #### ####..).# ##.) ...###..#9h2 ~ ...###..  .#..##..#9h 9h% &19h& 9h 9h85 ##### #...# ##...# .... ##.### #....##..#..)#....9h8]#< #.##.####.....## ...##.#....#..##... ########..). ##.) ...###..# ...###..  .#..##..#9hS@9h8H&29hL9hN:hy ##### #...# ##...# .... ##.### #....##..#..)#....#< #.##.####.....## ...##.#....#..## ######..):hzw ##.)  ...###..#  ...###..#  .#..##..# :h:h&3:h?:hɌ:hS ##### #...# ##...# .... ##.### #....##..#..)#....#< #.##.####.....##:h"F ...##.#....#..## #####.. ##.) ...###.. ...###.. .#..##..:hƶ:h&4:h:hk:h ##### #...# ##...# .... ##.### #....# #..#.#.).#....#<.#.##.####.....##.:h ...##.#....#..##.#####..)##.)#...###..#...###..#.#..##..#:h :h' &5:h :h :hh ##### #...# ##...# .... ##.### #....# #..#.#.).#....#<.#.##.####.....##....##.#....#..##.######..).##.)##:hٶ ...###..#....###..##.#..##..#:h* :h &6:h3 :h< ;hR##### #...# ##...# .... ##.### #....# #..#.#.).#....#<.#.##.####.....##.;hWS....##.#....#..##...#########..).###.)#...###..#....###..# ;h[;hh`&7;hd;hbf;hjKM##### #...###...#.... #.## #....# #########.@#.##############....................).#########....########<..#.##.####.....##...#;hk\ ;hr;hEy&8;h};h;h&hM### #...###...#.... #.## #.@..# #########..#.##############....................).#########....########<.....#;h.;h1&9;h4;h5;hE? rM### ;h? 4####...##......# ##@### #....# ;h? #########..#.##############....................)......;h? ###....## #;hG ;huK '60;hN ;hP ;hgM### ####....@.# #.###.### #....# #########..#.##############.# ..######;hl;hr&1;hgv;h[xhiiM#############.......@#......# #.#####.#.###.##>hj #...##....# #########..#.########>hIq>hyC1>h  ##### #...#.####...#.#......##.#####.#.###.### #...##....# #########..#. . #.... #.##.#### ...##.#....# >h>hl&2>hB>hM>hsG #####. #...#.####...#.#......##.#####.#.###.### #...##....# #########..#.  #.... #.##.#### ...##.#....# >hoM>hQ&3>hmU>hW>h . #####.. #...#.####...#.#......##.#####.#.###.### #...##....# #########..#.  #.... #.##.#### ...##.#.... >h >h &4>hG >h^ >h_w ......... #####.. #...#.####...#.#......##.#####.#.###.#### #...##....# >hw #..#.  #.... #.##.#### ...##.# >h} >h= &5>h >h >h9m...............#....... #####.. #...#.####...#.#......##.#####.#.###.### #. #...##....### #..#.  >h:#.... #.##. ...##.# >hA?hG&6?h8 ?h?hZ)$...##.#.# #####.# #...#.####...#.#......##.#####.#.###.### #.. #...##....# ##.##..#...####.... #.##.?hv*N ...##.# ?h$2?h:&7?h??h-A?h.#.#.##.#.# #####.# #...#).#...#.#......##.#####.#.###.### #..# #...##....# ##.##..#. .. ####.... #.##. ...##.# ?h?h^&8?h?h$ _Found a spear.@h.# .# .## .# .# ##### .# #...# ).#...# .#......# #.#####.#.###.### #..# #...##....# ##.##..#.#...####....##.##.#@h~....##.#.#@h;@hF&9@h@h@h`Z ........###.#####...)########.......#...########@#####.#.###.### #..# #...##....#.#########..#.##@h@h]'80@h@hȫ@h}  .##...........#####.......)........#########...............#...########.#####.#.###.### #@.# #...##....#.#########..#.## ................#@h @h &1@hB @h @h .# ........## .........# .........# ##### .........# #...# )........###...# ...............#......# ##.#####.#.###.### #.@# #...##....# ##.##..#.##....###########....##.##.#...##.#.#@hf @h* &2@h @hn Ah  #.........#####......)........#########...............#...########.#####.#.###.### #..# #...##....##@#########..#.### #.................##########....###AhAh-&3AhxAhxAh ...#####.....)........#########Ahr...............#...########.#####.#.###.### #..# #...##....##.#########..#.### #@................AhH##########....### Ah+#.##AhAh&4AhBAhAh(M#.. ..###.........# )........##########...............#......# ########.#####.#.###.###..# #...##....# ##@#########..#.###.................###########...#.##.###AhAhV&5Aha AhBhJ:3Bh:BhK>BhjABhKEBBhqFBhFBhGBh(IBhjKBhKBhLBhNBhQ,BhRBhTBhXBh3XBh;YBh\Bh`,BhaBhcBhl| ########### S.........#  ..........#  ..........#  :.........##  ...........# ...........# ####.......@...# #.....)........##########.................#......Shock.#########.#####.#.###.#..# #...##.##.##..# S   adder (asleep)Bh|#.............###########...#.##Bh w 91.7 (6  An adder comes into view.Bhū+2.7 (7BhBh=/ _Found a book of Callings.Ch  Bashion the Gusty ###########  Tengu S.........#  Health: 24/24 ======================== .*........#  Magic: 7/8=====================--- ..*.......#  AC: 3Str: 9 :..**.....##  EV: 26 Int: 17 .....*.....#  SH: 0Dex: 14 ......*....# #### XL:  4 Next:  8% Place: Dungeon:2 .......@...# #... Noise: ---------  Time: 2092.7 ChiF(0.0) ..)........##########... k) +0 short sword .................#...... Cast: Shock .#########.#####.#.###.# #..# #...##... ##.#########..# S   adder (asleep) #............. ###########... #.##An adder comes into view. _Found a book of Callings.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (asleep, 100% to hit)ChcQ LBashion the Gusty###########Tengu*.........#Health: 24/24 ========================.*........#Magic: 7/8=====================---..*.......#AC: 3Str: 9:..**.....##EV: 26 Int: 17.....*.....#SH: 0Dex: 14......*....##### XL:  4 Next:  8% Place: Dungeon:2.......@...#ChTR r#... Noise: ---------  Time: 2092.7 (0.0)..)........##########... k) +0 short sword.................#...... Cast: Shock.#########.#####.#.###.##..# #...##...##.#########..# S   adder#.............###########...#.##Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is heavily wounded.Ch Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is heavily wounded.The adder hisses angrily.Chy Ch l..S.....Chz A11 =3.7 (1 _Ch Ch Dh}  Bashion the Gusty ###########  Tengu ..........#  Health: 24/24 ======================== ..S.......#  Magic: 6/8==================------ ...*......#  AC: 3Str: 9 :...*.....##  EV: 11Int: 17 .....*.....#  SH: 0Dex: 14Dh ......*....# #### XL:  4 Next:  8% Place: Dungeon:2 .......@...# #... Noise: =--------  Time: 2093.7 (0.0) ..)........##########... k) +0 short sword .................#...... Cast: Shock .#########.#####.#.###.# #..# #...##... Dh\##.#########..# S   adder #............. ###########... Dhy#.##The adder is heavily wounded. _The adder hisses angrily.  Dh}Aiming: Shock (safe; 4% risk of failure)  DhPress: ? - help, Q - select actionShift-Dir - straight lineDhrAim: an adder (heavily wounded, 48% to hit)Eh:aBashion the Gusty###########Tengu.*........#Health: 24/24 ========================..*.......#Magic: 6/8==================------...*......#AC: 3Str: 9:...*.....##EV: 11Int: 17.....*.....#SH: 0Dex: 14......*....#Eh-<#### XL:  4 Next:  8% Place: Dungeon:2.......@...##... Noise: =--------  Time: 2093.7 (0.0)..)........##########... k) +0 short sword.................#...... Cast: Shock.#########.#####.#.###.##..# #...##...##.#########..# S   adder#.............###########...#.##The adder is heavily wounded. _The adder hisses angrily.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)Eh=!_The adder hisses angrily.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line: an adder (heavily wounded, 48% to hit)  The zap misses the adder.Ehi..S...Eh24.7 (1 _EhqEhEh   Bashion the Gusty ###########  Tengu ..........#  Health: 24/24 ======================== ..........#  Magic: 5/8===============--------- ...S......#  AC: 3Str: 9 :...*.....##  EV: 11Int: 17 .....*.....#  SH: 0Dex: 14 ......*....# #### XL:  4 Next:  8% Place: Dungeon:2 .......@...# #... Noise: =--------  Time: 2094.7 (0.0) ..)h f9;49m........##########... k) +0 short sword .................#...... Cast: Shock .#########.#####.#.###.# #..# #...##... ##.#########..# S   adder #............. ###########... #.##Aim: an adder (heavily wounded, 48% to hit) _The zap misses the adder.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)Eh Bashion the Gusty###########Tengu.*........#Health: 24/24 ========================..*.......#Magic: 5/8===============---------...*......#AC: 3Str: 9:...*.....##EV: 11Int: 17.....*.....#SH: 0Dex: 14......*....##### XL:  4 Next:  8% Place: Dungeon:2.......@...##... Noise: =--------  Time: 2094.7 (0.0)..)........##########... k) +0 short sword.................#...... Cast: Shock.#########.#####.#.###.##..#Eh  #...##...##.#########..# S   adder#.............###########...#.##Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)  The zap hits the adder.  The adder is almost dead.Eh< EhE i...S..EhH 25.7 (1 _EhO EheQ Fh/  Bashion the Gusty ###########  Tengu ..........#  Health: 24/24 ======================== ..........#  Magic: 4/8============------------ ..........#  AC: 3Str: 9 :...S.....##  EV: 11Int: 17 .....*.....#  SH: 0Dex: 14 ......*....# #### XL:  4 Next:  8% Place: Dungeon:2 .......@...# #... Noise: =--------  Time: 2095.7 (0.0) ..)......Fh[30m..##########... k) +0 short sword .................#...... Cast: Shock .#########.#####.#.###.# #..# #...##... ##.#########..# S   adder #............. ###########... #.##The zap hits the adder. _The adder is almost dead.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (almost dead, 48% to hit)FhE  Bashion the Gusty ###########  Tengu ..........#  Health: 24/24 ======================== ..........#  Magic: 4/8============------------ ..........#  AC: 3Str: 9 :...S.....##  EV: 11Int: 17 ...........#  SH: 0Dex: 14 ...........# #### XL:  4 Next:  8% Place: Dungeon:2 .......@...# #... Noise: =--------  Time: 2095.7 (0.0) ..)........##########...FhF[40m k) +0 short sword .................#...... Cast: Shock .#########.#####.#.###.# #..# #...##... ##.#########..# S   adder #............. ###########... #.##Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (almost dead, 48% to hit)  The zap hits the adder.  You kill the adder!FhI   .*  ..*  ...*  :...*  .....*  *....#    #..#        #.## Fh?......Fh9--226.7 (1Shock _FhFhuh _Your Stealth skill increases to level 3!Gh3GhGh Ghp;26 GhlGhWGhGhGhE,GhpGhGhC8--GhGhGhO5===GhZGhŬ,GhtGhб,Gh߲Gh,GhGh,Q===GhGh,Gh*Gh,GhGhQ,GhGh,Gh@GhGh H6===Gh{Gh,GhGhs,Gh Gh,GhGhGh;===GhGh2GhZGhGh,GhgGh,Gh^GhGhGhGhd7==GhGh,GhGh0,GhqGh Gh4 Gh\ GhGh:==GhGh,Gh3Gh%GhIGhGh,GhGh Gh!Gh"Ght(Gh(F8===Gh*GhW-,Gh(.Gh/Gh/Gh0GhX2Ghx2Gh)3Gh?6Gh6;===Gh7Gh:,Ghb<Gh?,Ghe@Gh CGh>CGh\DGhG,GhHGhL,Gh*MGh\ ..-..... _You start resting.Gho1137.7 (41.0)Gh{d9===-8.7 (42GhGh́% _Magic restored.Gh #.#.#>.#.:.##.#.# .# #.).##.#.#.#####.#.###.. #..# #...## ##.##.. #. #### #.Gh(Gh219.7 (1.0)Gh58Gh:; _Found a stone staircase leading down.Hh#.#.#.>.#.:.##.#.# .# #.).##.#.#.#####.#.###. #..# #...### ##.## # # #.HhHhHh'40Hh}HhHh-##.##.##.>.##..:.###.##.# #.# ##....).###.##...#.#####.#.#.. #..# #...### ##.# # # #Hh!Hh&1HhyHh>Hhf f # #.# #.# #.>.# #..:.## #.# #.#  #.#  #....). #.# #...#.#####.#. #... #..# #... ##. ##.# #  Hh$ Hh D===2Hh@% Hh<' Hho  # #.# #.# #.>.# #..:.## #.# #.# #.# #....). #.# #...#.#####.#. #... #..# #... ##.# ##.HhEp  #. ##. Hhx Hh~ &3Hh Hh Ih # #.# #.# #.>.# #..:.## #.# #.# #.# #....). #.# #...#.#####.# #... #..# # ##.# ##. #. # #. Ih<Ih=&4Ih~IhgIhEM############.>. :#. )#######...................##. IhpNIhZ&5IhaIhdIh>{M############.>. :#. #....)........########.IhIh&6IhWIhIh% XM############.>. :##.............###.#Ihz Ih &7Ih] Ih Ih+ 8 # #.# #.# #.>.# #...## #.# #.# #...# #....). #. #...#.#####. #...# #..# # ##.# ##.Ih Ih &8Ihd Ih X  You pick up a book of Callings and begin reading...IhW 511 9.7 (2Iha Ihx"  You add the spells Summon Small Mammal, Call Imp, Call Canine Familiar and _Eringya's Surprising Crocodile to your library.KhKKh&O$ Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 7% 2b - SwiftnessAir8% 3  c - Summon Small MammalSummoning19%1  d - AirstrikeAir24% 4  e - Call ImpSummoning26% 2  f - Call Canine FamiliarSummoning47% 3  g - Eringya's Surprising Crocodile Summoning87% 4 7 spell levels left KhO^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitThX Th]] ThOd 7Bashion the GustyTenguHealth: 24/24 ========================Magic: 9/9========================##############AC: 3Str: 9#............#EV: 11Thd Int: 17#............#SH: 0Dex: 14#.>..........#XL:  4 Next: 22% Place: Dungeon:2Thd y#..@.........##Noise: ---------  Time: 2149.7 (0.0)#.............#k) +0 short sword#.............#Cast: Shock#.............##....)........######The #................... #...#########.#####. #...#ThHe #..# #. ##.###.#####  Thse _You start resting. _Magic restored. _Found a stone staircase leading down.  You pick up a book of Callings and begin reading...  The You add the spells Summon Small Mammal, Call Imp, Call Canine Familiar and _Eringya's Surprising Crocodile to your library.ThOn Th}o $Tho Memorise Swiftness, consuming 3 spell levels and leaving 4? Y - Yes Tho ' N - NoUhUhUh$UhdMemorise Swiftness, consuming 3 spell levels and leaving 4? Y - Yes  N - No UhE[Y]es or [N]o only, please.Xh>Xh\YBashion the GustyTenguHealth: 24/24 ========================Magic: 9/9========================##############AC: 3Str: 9#............#EV: 11Int: 17#............#SH: 0Dex: 14#.>..........#XL:  4 Next: 22% Place: Dungeon:2#..@.........##XhZ]Noise: ---------  Time: 2149.7 (0.0)#.............#k) +0 short sword#.............#Cast: Shock#.............##....)........#######................... #...#########.#####.Xh] #...##..# #. ##.###.#####  _You start resting. _Magic restored. _Found a stone staircase leading down.  Xh]You pick up a book of Callings and begin reading...  You add the spells Summon Small Mammal, Call Imp, Call Canine Familiar and _Eringya's Surprising Crocodile to your library.Xhxc,50.7 (1XhwgXhlu _This spell is quite dangerous to cast!Xhq+1.7 (2XhtXh4zXhb+2.7 (3XhXh҅Xhm+3.7 (4Xh"Xh _You start memorising the spell. You continue memorising. x3XhXh̠Xhc _You finish memorising. Spell assigned to 'b'.Zhz. Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 7% 2b - Summon Small MammalSummoning19%1  c - AirstrikeAir24% 4  d - Call ImpSummoning26% 2  e - Call Canine FamiliarSummoning47% 3  f - Eringya's Surprising Crocodile Summoning87% 4 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit[hDBashion the GustyTenguHealth: 24/24 ========================Magic: 9/9========================##############AC: 3Str: 9#............#EV: 11Int: 17#............#SH: 0Dex: 14#.>..........#XL:  4 Next: 22% Place: Dungeon:2#..@.........##Noise: ---------  Time: 2153.7 (0.0)#.............#k) +0 short sword#.............#Cast: Shock#.............##....)........#######................... #...#########.#####. #...##..# #. ##.#[17;[h626H##.##### You pick up a book of Callings and begin reading...  You add the spells Summon Small Mammal, Call Imp, Call Canine Familiar and _Eringya's Surprising Crocodile to your library. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.[hP  Okay, then.[hϹ[h-[h. _[h(  Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 4% 1 b - SwiftnessAir8%3 Select a spell to describe[!]/[I] toggle spell headers]h sSwiftness Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time. Level: 3School: AirFail: 8% Power: 18% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination and also deals up to 10 electric damage. _________________ “JUST WALK OUT  you can leave!!!  work  social thing  movies  home  class  dentist  clothes shoppi  too fancy weed store_h  Your spells (describe)TypeFailure Level a + ShockConjuration/Air_h* 4%1  b - SwiftnessAir8% 3 _hY (_hz Select a spell to describe[!]/[I] toggle spell headers`h5 `h߯ `h pBashion the GustyTenguHealth: 24/24 ========================Magic: 9/9========================##############AC: 3Str: 9#............#EV: 11Int: 17#............#SH: 0Dex: 14#.>..........#`h XL:  4 Next: 22% Place: Dungeon:2#..@.........##Noise: ---------  Time: 2153.7 (0.0)#.............#k) +0 short sword#.............#Cast: Shock#.............##....)........#######................... #...#########.#####. #...##..# #. ##.###.##### You add the spells Summon Small Mammal, Call Imp, Call Canine Familiar and _Eringya's Surprising Crocodile to your library. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'. _Okay, then.`h `h `h `h ahˆahϊ Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 4% 1 b - SwiftnessAir8%3 Select a spell to describe[!]/[I] toggle spell headersah ahx ah3 hBashion the GustyTenguahƱ Health: 24/24 ========================Magic: 9/9========================##############AC: 3Str: 9#............#EV: 11Int: 17#............#SH: 0Dex: 14#.>..........#XL:  4 Next: 22% Place: Dungeon:2#..@.........##ah Noise: ---------  Time: 2153.7 (0.0)#.............#k) +0 short sword#.............#Cast: Shock#.............#ah` #....)........#######................... #...#########.#####. #...##..# #.ah N ##.###.##### You add the spells Summon Small Mammal, Call Imp, Call Canine Familiar and _Eringya's Surprising Crocodile to your library. _This spell is quite dangerous to cast! ah "_You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'. _Okay, then.ah ah ah ah bh}bh  Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 7% 2b - Summon Small MammalSummoning19%1  c - AirstrikeAir24% 4  d - Call ImpSummoning26% 2  e - Call Canine FamiliarSummoningbh 47% 3  f - Eringya's Surprising Crocodile Summoning87% 4 4 spell levels left bhN^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitbh bh/ bhh eBashion the GustyTenguHealth: 24/24 ========================Magic: 9/9========================##############AC: 3Str: 9#............#EV: 11Int: 17bhh #............#SH: 0Dex: 14#.>..........#XL:  4 Next: 22% Place: Dungeon:2#..@.........##Noise: ---------  Time: 2153.7 (0.0)#.............#k) +0 short sword#.............#Cast: Shock#.............##....)........#######................... #...#########.#####. #...##..# #. ##.###.##### bh You add the spells Summon Small Mammal, Call Imp, Call Canine Familiar and _Eringya's Surprising Crocodile to your library. _This spell is quite dangerous to cast! bh "_You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'. _Okay, then.bh# 1 _Eringya's Surprising Crocodile to your library. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 bh# _You finish memorising. Spell assigned to 'b'.Okay, then.  bh5- bh0 bh*2 . _bhbh\C  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   g + Spellcasting 2.6   3.6  -1      bhZ     b - Unarmed Combat   0.0   0.8  +1   h - Conjurations   2.0   1.8  +3      i + Air Magic4.8   3.0  +3   c - Short Blades   0.0   0.8  +1      bh&        bhG, d - Armour   0.0   0.8  +1      bhV e - Dodging   2.5   2.5  +1      f + Stealthbh3.0   3.4  +1      bh        bh         bh)_    bhJ        bhja    bh        bh        bh             bh,    The relative cost of raising each skill is in cyan.  bhlThe species aptitude is in white.  [?] Help[=] set a skill target  bh[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsfh fh fh[ Bashion the GustyTenguHealth: 24/24 ========================Magic: 9/9========================##############AC: 3Str: 9#............#EV: 11Int: 17#............#SH: 0Dex: 14fh #.>..........#XL:  4 Next: 22% Place: Dungeon:2#..@.........##Noise: ---------  Time: 2153.7 (0.0)#.............#k) +0 short sword#.............#Cast: Shockfhݑ #.............##....)........#######................... fh w#...#########.#####. fh f#...##..# #.fh5 C ##.###.#####fhM y  _Eringya's Surprising Crocodile to your library. fhq A_This spell is quite dangerous to cast! fh 2_You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'. _Okay, then. _Okay, then.fh fh fh fh fh ghgh/ Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 4% 1 b - SwiftnessAir8%gh@3 Select a spell to describe[!]/[I] toggle spell headershhBhh&HhhKBashion the GustyTenguHealth: 24/24 ========================Magic: 9/9========================##############AC: 3hh"L[Str: 9#............#EV: 11Int: 17#............#SH: 0Dex: 14#.>..........#XL:  4 Next: 22% Place: Dungeon:2hhEL#..@.........##Noise: ---------  Time: 2153.7 (0.0)#.............#k) +0 short sword#.............#hhdLCast: Shock#.............##....)........#######...................hhL  #...#########.#####. #...##..# #.hhLp ##.###.#####  hhL%_Eringya's Surprising Crocodile to your library. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 hhL_You finish memorising. Spell assigned to 'b'. _Okay, then. _Okay, then.hhQhhZhhC^hh}`jh*############## #............# #.# #.>.# #..## #..# #.# #.# #....).#####jhJ #.......... #...#########.##### #...# #..# # ##.## ##.#### #. #.....jhjhFP26 4.7 (1 _jhjhjhj ############## #............# #.# #.>.# #.jhk %.## #..# #.# #.# #....).#### #......... #...#########.#### #...# #..#  ##.## ##.## #.jh9k #.... #. #####jhq jhP{ &5jh jh kh?3kh@khEkhHkhuLBkhN,khOkh\T###############............##............# #.># #.##...#. #..# #.@..)#####7.7 (2#.....#...#########.#kh;]#...# #..# ###.## # ....# #####.# khfkhjkhkkh kh kh2 khh kh khL kh ,kh kh kh kh% #............# #.># #.##...#. #.# #....)#######......#..@#########.#####.9#...# #..# ###.## # .....# ##.##.#.kh* kh- kh/ lhlhhlhlhlhlhClhlhlh3lhlhlh,lh,lhlhlhlhq #.## #......# #......# #.......#lh #....)........##### #.................. #...#########. #...# #..# #lh ##@## ##.####61 # #.... #. # #.# #..lh5Y #.. #.. lhV,##..lhlh_lhimhmhmhmhmh3mh/mhmhmhBmhˌ,mh<mh6mhˏmhmhXmh9.)...#####............#...#########.#####mhn#...# #..# ##.## ##.#### #.# #..... #.#  ##### #@#  mh4.7 (3......# ......# .......#mh#......# ......# #####.# ..mhmhНmh1nh,EnhEnh-Fnh#JnhFLnhOBnhQnhQnhwRnh TnhUnhUnhGVnh`#########.######...# #..# #.## ##.#### #.# #.....nh`I #.#  ##### #.####### ......# ......# nha......#7# .nh(fnhjnhlnh 3nh# nh( nh& nh@ Bnh6 nhh nh nhv N#...# #..# #..##.## ##.######.# #.......#.# #########.####### #.......# nh #.......# #.......# ##.@....# 9.7 (2#......# nhɯ `######.#  .nh A.#nh ,#nhN nho nh ohohoh"ohohoh oh,ohoh ohoh@oh oh ohq oh oh ,ohkohC#...# #..# #...####.## ##.#########.#.# #....#.# ####.#.####### #.ohx#.......# ...#.......# #####.......# ##.....@# 73.7 (4oh#......# ######.# #..#ohW##.#..ohW.......oh*ohoh!oh^ohohgohoh]oh)Boh ohEohoh( #.#  #.......... #.#  ##oh(#.####### #.......# ........#### ##......  #......oh,) ######5.7 (2 #..# ohU)X##.#..oh})W#.###..oho/oh3ohv5pheQ3phRphVph^XphX,ph\nph _,ph_phn#.####### #.##.......# ...##.......# ######.......#  ##......#  #......# #####.# #. 8.7 (3.............#.............#.............#...#####.#####....ph7o;[...phwph}ph# _Found a robe.qh ..........####.. #...qh{j #....#####.## #.....####.######.......@.....#.....qh¶qh<+9.7 (1qhqhrh! #.#### #.......#  ##......# #......########.###.. #..##...####.#######.............##.#rh#.##...#####.######.. ...#[ .... ...... ......  ....rh;"rha+KK   kobold (wandering)rh?0480Shockrhg6rh:s _A kobold comes into view. It is wielding a +0 whip.shb= #.......# #### Bashion the Gusty #.......# Tengu ##......# Health: 24/24 ======================== #......# Magic: 8/9=====================--- #######.## AC: 3Str: 9 #.. #..# EV: 26 Int: 17 sh7c#...####.######  SH: 0Dex: 14 #.............#  XL:  4 Next: 22% Place: Dungeon:2 #.....*@......#  Noise: ---------  Time: 2180.7 (0.0) shZc#...**........#  k) +0 short sword #..K#####.#####  Cast: Shock sh{c#.. ...  #[ ....  shc(......  K   kobold (wandering) ......  .... shc" _A kobold comes into view. It is wielding a +0 whip.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 whip, wearing a +0 robe and wearing an amulet of  guardian spirit (wandering, hasn't noticed you, 60% to hit)sh #.......# #### Bashion the Gusty #.......# Tengu ##......# Health: 24/24 ======================== #......#shh Magic: 8/9=====================--- #######.## AC: 3Str: 9 #.. #..# EV: 26 Int: 17 #...####.######  SH: 0sh>Dex: 14 #.............#  XL:  4 Next: 22% Place: Dungeon:2 #......@......#  Noise: ---------  Time: 2180.7 (0.0)sh #.............#  k) +0 short sword sh#..K#####.#####  Cast: Shock sh&#.. ...  #[ ....  sh[......  K   kobold (wandering) ......  sh>.... shAim: a kobold, wielding a +0 whip, wearing a +0 robe and wearing an amulet of  guardian spirit (wandering, hasn't noticed you, 60% to hit)  You miscast Shock.  sh^You are very lightly contaminated with residual magic.  Nothing appears to happen.  shThe kobold shouts!sh2     sh  #.. #..#       #...Ksh  #...  #.. ...shG #[ shB shhU K sh .... sh sh{q11 ===1.7 (1Contam _shshTuhO #.# ...#.......# ######.......# ##......# #......# #######.## #.. #..# #...####.###### uhLP 5#.# #.....# #...K.........# #...#####.######.....#[.... uhP ................uhvS uhHX G.Kuh([ "26 uhS[ (---2uh` uhb vh:O###### #vhb.. .....#####....vh}##.... #......# vh######.#.. #..# ...####@######vh..K.........#####.#####..vhr. #[..vh2...vh5 vhZ&?K.vh4)A---3vh.vh0whwhv>K.wh%4whKwhwh" wh -=5whS wh = _The kobold hits you but does no damage.xh  You closely miss the kobold. Your kick misses the kobold.xh/11 6xhƤxhT _The kobold closely misses you.xhyx  You hit the kobold but do no damage. The kobold closely misses you.xh[y07xh%}xh~K _Your magical contamination has completely faded away.xhX  You barely miss the kobold. You peck the kobold, but do no damage.8xh xh S _The kobold barely misses you.yhgyh; V9===9yhOyh _You hit the kobold but do no damage. The kobold misses you.yh2  You hit the kobold but do no damage. Your kick misses the kobold.yh΅'90yhyhTT _The kobold closely misses you.yh ~  You hit the kobold but do no damage. You claw the kobold.yha D$yhX {===41Shockyhu yhV J _You kill the kobold!yh0 yhp yhŠ yh^ H _No target in view!zh ..........####.. #... #....#######.##zh,L.. #.....####.######......$@.....#..........zhzhP26 -2 _zh6zhzh  #.# ... #.......#  #.......# ##......#zh  #......# #######.## #.. #..# #...####.###### #.......#zh`  #.# #.# #...#####.##### #.. ... #[ ....zh # ...... ....zh F..  ....zh zhe zh @-3zh zh'7  You now have 43 gold pieces (gained 11).  c - an amulet of guardian spirit  Things that are here:zh@ 511 4.7 (2zh7G zh,J * _a +0 whip; a +0 robe{hp~ #.#  #.#  #.# ##......# #......#{h~ #.## #.. #..# #...####.###### #)......# #{h~~.# #.#{h #...#####.##### #... ...{h=r #[. .... ##{heq ...... .{hu.....  ....{h{hsI26 5.7 (1{h͓{h{h  #.#  #.#  #.# ##......# #......# #######.## #.. #..#{h  #...####.###### #....@.)......# #.# #.# #...#####.{h ## #... ... #[.. .... ### ..... ......  ....{h& {h- &6{h3 {h5 {h  #.#  #.#  #.# ##......#{hM  #......# #######.## #... #..# #...####.###### #...@..)......# #{hm R.# #.#{h  #...#####.### {h  #... ... #[.. ....{h ^ #### ...... {h w ......  ....{ht {h &7{h {hE {hς #.# #.#  #.# ##......# #......#{h2/ #######.## #...# #..# #...####.###### #..@...)......# #.# #{h`.# #...#####.####{h: #...# ... #[..# .... ####{hʃ1# ...... {h = ...... {hB ....{h%{h,&8{h{hG|hk # #######.##...# #..###.######...)......|h4.#####.####.|hD|h2&9|hV|h|hQ # #######.##...# #..####.######...).......#####.####|hG ... |h |h(200|h|h|hE  # #######.##...# #..####.######...).......#####.#### ... |h(F ;[.|h1O |h\U &1|he[ |hP] |h   #######.##...# #..###.######...).................#####.#### ... [.###..|h |h &2|h |h }hru7 #......# #######.## #...# #..# #...####.###### #......)......# #.............# #......# #...#####.##### #.@.# ... #[..# .... ##### ......  ......  ....3}h1 #......# #######.## #...# #..# #...####.###### #......)......# #.......# #.......# #...#####.##### #@..# ... #[..# .... ##### ......  ......  ....}hB<}hA&4}hG}hI}hl #######.##...# #..###.######...)...........#####.#### ... .###..}h!}h}h&5}h}hM  You now have 53 gold pieces (gained 10).}h@511 6.7 (2}h6}h}- _You see here a +0 robe.}hDF #.## #...# #..# #...####.###### #......)......# #.......# #......# #...#####.##### #...# ... #[@.# .... ##### ...... ...... }hm |26 7.7 (1~h6M #......# ######.# #..# ####.#####.)...............####.#####. [.. #####......~h~h_&8~h~h~h M# #......# ######.## #..# ####.#####)................~h ####.#####. [.. ##### ......~h5 ~h* &9~h1 ~h 3 ~h- M.# #......# ######.## #..# ####.#####)..........####.#####~h . #[..# ....~h90 ~h0 =10~h6 h#.# ##......# #......# #######.## #...# #..# #...####.###### #......)......# #.# #.# #...#####.##### #...# ... hLh԰&1hhhX#.# ##......# #......# #######.## #...# #..# #...####.###### #......)......# #.# #.# #...#####.##### #...# ... #[..###### h^h+h&2hnhph,#.# ##......# #......# #######.## #...# #..# #...####.###### #......)......# #.# #.# #...#####.##### #...# ... #[..#### hO9hH&3hHhMh v#.# ##......# #......# #######.## #...# #..# #...####.###### #......)......# #.# #.# #...#####.##### #...# ... ## hK h{% &4h!, h3 hZ #.# ##......# #......# #######.## #...# #..# #...####.###### #......)......# #.# #.# #...#####.##### #...# ... #[..# .....##### ................h hܜ &5h7 h h* #.# ##......# #......# #######.## #...# #..# #...####.###### #......)......# #.h # #.# #...#####.##### #...# ... #[..# .....##### ....h )..................hv h> &6h hL hE9#.# ##......# #......# #######.## #...# #..# #...####.###### #......)......# #.# #.# #...#####.##### #...# .... #[..# #......##### #........#........#........#.h@hI&7h9PhRh4 # #....#######.##...# #...####.######...).........#####@#####..# #.........[..# #.........###..... ..........h*&8hZhg #######.##...# #....####.######.....)......#............#............#..#####.######. #.@.......[###h8ohLC9h #######.##...# #..###.######...)..................#####.######. #........[###h   Natasha (asleep)hh h 420Shockh hj) s _Natasha, Servant of Life and Death comes into view.hx...# #..###.######...)...........#####.######. #........hL[###h###....##h h hQihh.h8&1hx hrA- _Natasha hisses angrily.h\e######.# #..# ####.#####)..............# ####.######.[..#####.h.........####....##h55   cerulean imp (polearm, summoned)2 _Natasha casts a spell.hb + #......# ######.# #..# ####.#####.)....................# ####.######.hyb [..#####...h5.........h) h5...3h# #......# ######.#..# #..# ..####.######.....)......#............#............# ####@######..[..#####hNc..h5hfhh^h5...h&4h9h Ih .##......# #...... #######.## #...# #..#  #...####.###### #)......# #.# #.......@.....#  #...#####.######. #...# #......... #[..# #.........##### #.. #......... #...h..... #..5......  #.hAh5...5h5 #.##### #.......##......# #......# #######.## #...# #..#  #...####.###### #)......# #.# #.............#  #...#####.######. #...# #......... #[..# #.........##### #.h. #......... #.5...  #.h=@h.h   NatashahL&6hnh K#.# ...#.......# ######.......# ##......# #......# #######.## #...# #..# #...####.###### #......)# #.# #.............# #...#####.######h .#...# #.........#[..# #..h...... ##### #.5....... 5   cerulean imp (polearm, summoned)#.........#.5hEhh]h5..h2%&7h-hA0h###### #.. .....#####....##.... #......# ######.#...# #..# ...####@######)...........#####.######...h.[..# #.5..#####..hqhDh%h%Nh..hs3&8h8h@h} : #.####### #.# Bashion the Gusty #.......# ...# Tengu hc #.......# ##### Health: 24/24 ======================== #.......# Magic: 8/9=====================--- ##......# AC: 3Str: 9 #......# EV: 26 Int: 17 #######.## SH: 0Dex: 14 #...# #..# XL:  4 Next: 24% Place: Dungeon:2 #...####@######  Noise: ---------  Time: 2228.7 (0.0) #......)*.....#  k) +0 short sword #.......*.....#  Cast: Shock #........*....#  h#...#####h######.  #...# #.........  h   Natasha #[..# #.........  ##### #.........  #......... _Natasha hisses angrily. _Natasha casts a spell.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: Natasha (60% to hit)hV .*.*.hh{*.**h*.*hAim: Natasha (60% to hit)hj>Z h*hsz #.########.# Bashion the Gusty#.......#...# Tengu#.......###### Health: 24/24 ========================#.......#Magic: 8/9=====================---##......#AC: 3Str: 9#......#EV: 26 Int: 17#######.##SH: 0Dex: 14#...# #..#XL:  4 Next: 24% Place: Dungeon:2#...####@######Noise: ---------  Time: 2228.7 (0.0)#......)*.....#k) +0 short sword#.......*.....#Cast: Shock#........*....##...#####*#h({ #####.#...# #.*.......h   Natasha#[..# #..*......##### #..*......#......... _Natasha casts a spell.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits Natasha.  Natasha is moderately wounded.h~   Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  The zap hits Natasha.  Natasha is moderately wounded.Natasha mumbles some strange words.h hL hw .h.5..5   cerulean imp (polearm, summoned).h :11 =9.7 (1h h k _Natasha's front paws start to glow.h #.####### #.# Bashion the Gusty #.......# ...# Tengu #.......# ##### Health: 24/24 ======================== #.......# Magic: 7/9==================------ ##......#h1 AC: 3Str: 9 #......# EV: 11Int: 17 #######.## SH: 0Dex: 14 #...# #..# XL:  4 Next: 24% Place: Dungeon:2 hb#...####@######  Noise: =--------  Time: 2229.7 (0.0) #......)*.....#  k) +0 short sword #.......h.....#  Cast: Shock h#.......*.....#  #...#####5######.  hĄ#...# #.........  h   Natasha h1#[..# #.........  5   cerulean imp (polearm, summoned) ##### #.........  h%#......... Natasha is moderately wounded.Natasha mumbles some strange words. hE]_Natasha's front paws start to glow.hhAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linehh|2*h.#Natasha mumbles some strange words. _Natasha's front paws start to glow.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: Natasha (moderately wounded, 60% to hit)h[Z h*h @b*h*#h*.*#5Aim: a cerulean imp, wielding a +1 spear (summoned, 52% to hit)h **.#5h o*h*#h[b*h*#h4#.########.# Bashion the Gusty#.......#...# Tengu#.......###### Health: 24/24 ========================#.......#Magic: 7/9==================------##......#AC: 3Str: 9#......#EV: 11Int: 17#######.##SH: 0Dex: 14#...# #..#hXL:  4 Next: 24% Place: Dungeon:2#...####@######Noise: =--------  Time: 2229.7 (0.0)#......)*.....#k) +0 short sword#.......*.....#Cast: Shock#.......*.....#hT#...#####5######.#...# #.........h   Natashah#[..# #.........5   cerulean imp (polearm, summoned)hG##### #.........#.........Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits Natasha.  Natasha is heavily wounded.The zap hits Natasha.  Natasha is heavily wounded.hk2hU3h3h;ah5..h=330.7 (1 _h,DhFh)  #.####### #.# Bashion the Gusty #.......# ...# Tengu #.......# ##### Health: 24/24 ======================== #.......# Magic: 6/9================-------- ##......# AC: 3Str: 9 #......#h < EV: 11Int: 17 #######.## SH: 0Dex: 14 #...# #..# XL:  4 Next: 24% Place: Dungeon:2h  #...####@######  Noise: =--------  Time: 2230.7 (0.0) h% #......)h.....#  k) +0 short sword hv #.......5.....#  Cast: Shock #.......*.....#  #...#####.######.  h #...# #.........  h   Natasha #[..# #.........  5   cerulean imp (polearm, summoned) ##### #.........  #......... Natasha is heavily wounded.The zap hits Natasha. hM T_Natasha is heavily wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linehg[h5*#hXh5*#h8#.########.# Bashion the Gusty#.......#...# Tengu#.......###### Health: 24/24 ========================#.......#Magic: 6/9================--------##......#AC: 3Str: 9#......#EV: 11Int: 17#######.##SH: 0Dex: 14#...# #..#XL:  4 Next: 24% Place: Dungeon:2#...####@######Noise: =--------  Time: 2230.7 (0.0)#......)*.....#k) +0 short swordh#.......*.....#Cast: Shock#.......*.....##...#####.######.#...# #.........h   Natasha#[..# #.........5   cerulean imp (polearm, summoned)##### #.........h#.........Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits Natasha.  Natasha is severely wounded.hThe zap misses the cerulean imp. x2; The zap hits Natasha.  Natasha is severely wounded.hjH[h5.hOI_18------1.7 (1hPhS  Shift-Dir - straight line  The zap hits Natasha.  Natasha is severely wounded.The zap misses the cerulean imp. x2; The zap hits Natasha.  Natasha is severely wounded. _Natasha claws you. The cerulean imp closely misses you.hF #.####### #.# Bashion the Gusty #.......# ...# Tengu #.......# ##### Health: 18/24 ==================------ #.......# Magic: 5/9=============----------- ##......# AC: 3Str: 9 #......# EV: 11Int: 17 #######.## SH: 0Dex: 14 #...# #..# XL:  4 Next: 24% Place: Dungeon:2 #...####@######  Noise: =--------  Time: 2231.7 (0.0) #......)h.....#  k) +0 short sword #.hSG......5.....#  Cast: Shock #.......*.....#  #...#####.######.  #...# #.........  h   Natasha #[..# #.........  5   cerulean imp (polearm, summoned) ##### #.........  #......... The zap misses the cerulean imp. x2; The zap hits Natasha.  Natasha is severely wounded. _Natasha claws you. The cerulean imp closely misses you.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linehc5.#Natasha is severely wounded. _Natasha claws you. The cerulean imp closely misses you.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a cerulean imp, wielding a +1 spear (summoned, 52% to hit)hVa h5*hXh5*#hh#.########.# Bashion the Gusty#.......#...# Tengu#.......###### Health: 18/24 ==================------#.......#Magic: 5/9=============-----------##......#AC: 3Str: 9h#......#EV: 11Int: 17#######.##SH: 0Dex: 14#...# #..#XL:  4 Next: 24% Place: Dungeon:2h#...####@######Noise: =--------  Time: 2231.7 (0.0)#......)*.....#k) +0 short sword#.......*.....#hlCast: Shock#.......*.....##...#####.######.#...# #.........h   Natashahh#[..# #.........5   cerulean imp (polearm, summoned)##### #.........#.........hdThe zap hits Natasha.  Natasha is almost dead.hThe zap hits the cerulean imp. The cerulean imp resists.  The cerulean imp is lightly wounded.  hcThe zap hits the cerulean imp. The cerulean imp resists.  The cerulean imp is lightly wounded.hI}h5.  Natasha is almost dead.The zap hits the cerulean imp. The cerulean imp resists.cerulean imp is lightly wounded.zap hits the cerulean imp. The cerulean imp resists.cerulean imp is lightly wounded.zap misses Natasha.h}~e14----2.7 (1h4hm _Natasha claws you. The cerulean imp closely misses you.h p #.# ###########. #.####### #. #.# ... #.##### .##......# #...... #######.## #...# #@.#  #...####.###### #......)h.....# #.......5.....# #.............# #...#####.######. #...# #......... #[..# #.......##### #.h# h1 §  The cerulean imp disappears in a puff of smoke!h8 v *Natasha casts a spell at you.h ...h 8/24 ----------26 3hZ h! . _The magic dart hits you!ha!..........#.# ###########.###### ##.. ...#...#####....##.... #......# ######@## #..# ####.#####ha$)h.......#..........# ####.######.[..hnehl>h.hn.-4huhwha#.###.######### #.# #......... #.# ########### #.####### # #.# .. #.#### .###......# #....@.# #######.## #...# #..#  #...####h###### #)h!b....# #.......# #.............# #...#####.######. #...# #.hohOr@-5hxh<{V _Natasha casts a spell.h #...# #..# #...##.###.######## #.# #......... #.# ######### #.#######  #.# . #.###hf] .###...@..# #......# #######.## #...# #..# #...####h###### #)......# #....# #.............# #...#####.######.hKh h55   cerulean imp (polearm, summoned)h &6h" hL c _Natasha mumbles some strange words.hq #...#########.#####.#. #...# #..# #...##.###.####### #.# #........ #.# ######### #.#######  #.#  #.## .##......# #......#hrC #######.## #...# #h.# #...####5###### #)......# #....# #.............#hvuhA5.h35  #...# #..#  ##.##  #.#  #.#  #.#######  #.......#  hz~#.......#  #...@...#  h##...*..#  #....*.#  hR#######*##  #...# #h5#  .######  )......#  .....#   Natasha casts a spell at you.hZ #...# #..#  ##.##  #.#  #.#  #.#######  #.......#  #.......#  #...@...#  ##...*..#  h^[7#....*.#  #######*# #...# #h5# .######  )......#  h[2.. hEb=  The magic dart hits you.ht3...h3-----------6====7hhV _* * * LOW HITPOINT WARNING * * *hh=Drink which item? Potions  b - a potion of magic  f - 2 viscous sapphire potions h h - a fuming blue potion [!] read|quaff[?] describe selectedhw h ht #...#########.#####.#. Bashion the Gusty#...##..# #... Tengu##.####.####### Health: 3/24===---------------------#.#h I#........ Magic: 6/9================--------#.########## AC: 3Str: 9h r#.#######EV: 26 h Int: 17#.......#SH: 0Dex: 14#.......## XL:  4 Next: 24% Place: Dungeon:2#...@...#h# Noise: =--------  Time: 2237.7 (0.0)##......#k) +0 short swordh5 k#......#Cast: ShockhG P#######.##hY #...# #h5##...####.######hw h   Natasha#......)......#h v5   cerulean imp (polearm, summoned)h V#.............##.............# h f_The magic dart hits you! _Natasha casts a spell. h U_Natasha mumbles some strange words.h XNatasha casts a spell at you.The magic dart hits you. h A_* * * LOW HITPOINT WARNING * * *h5 P  Okay, then.h< hU hV . _h8&W #...#########.#####.#. Bashion the Gusty #...# #..# #... Tengu ##.## ##.####### Health: 3/24===--------------------- #.# #........ Magic: 5/9=============----------- #.# ######### AC: 3Str: 9 h&#.#######  EV: 26 Int: 17 #.......#  SH: 0Dex: 14 #.......# # XL:  4 Next: 24% Place: Dungeon:2 #...@...#  Noise: =--------  Time: 2237.7 (0.0) h*')##...*..#  k) +0 short sword #....*.#  Cast: Shock #######*##  #...# #h5#  #...####.######  h   NatashahU' #......)......#  5   cerulean imp (polearm, summoned)h'l #.............#  #.............# h'n_* * * LOW HITPOINT WARNING * * * _Okay, then.h'Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineh'nAim: Natasha (almost dead, 60% to hit)h~ *..hhX ***.**#h9?...*..*##*hAim: Natasha (almost dead, 60% to hit)hǘM #...#########.#####.#. Bashion the Gusty #...# #..# #... Tengu ##.## ##.####### Health: 3/24===--------------------- #.# #........ Magic: 5/9=============----------- #.# ######### AC: 3Str: 9 h#.#######  EV: 26 Int: 17 #.......#  SH: 0Dex: 14 #.......# # XL:  4 Next: 24% Place: Dungeon:2 #...@...#  Noise: =--------  Time: 2237.7 (0.0) ##......#  k) +0 short sword #......#  Cast: Shock #######.##  #...# #h5#  #...####.######  h   Natasha #......)......#  5   cerulean imp (polearm, summoned) #.............#  #.............# ShifhG~t-Dir - straight lineAim: Natasha (almost dead, 60% to hit)  The zap hits Natasha.  You kill Natasha!Natasha yowls pathetically as she dies!The cerulean imp disappears in a puff of smoke!h #...# #..#  ##.##  #.#  #.#          hjW##...*..#  #....*.#  *hŸ #...# #*§ * h).* *h hU-p...†....ho7w11 668.7 (1Shock _h<h?j _Your Air Magic skill increases to level 5!h?} 3h~ h hi h# n26 _h ,h h 1 #.................. #...#########.##### #...# #..# #. ##.## ##.##### #.# #...... #.# ####### #.####### #.......#  #.@.....#-40.7 (2 #.......# ##......# #......# #######.## #...# #†.# #...####.###h` ### #)......#  #..#hv 8-h] h h% #....)##### #................. #...#########.##### #...# #..# ##.###.#### #.# #..... #.# ###### #.####### #@......# #.......# .###......# #......# #######.## #...# #†.# #...####.###### #)......#hHhW4=1.7 (1hHh$ h" h h hش h h\ Bh hϼ h hS h ,h h . #......# #.............# #....)........#####..................#...#########.######...##..# ##.## ##.####hA # #.....4.7 (3.# ######.########.......##.......##.......#....#...#he %#####.#h h h h3hh\h:hx5==hhO6===hhh,h#hT"# >..........# .......#.........# .........# ..........# #....)........#####..................#.@.#########.#####7#...##..# ##.## ##.##### #.....# ############h...#...........#hthr h hhhJh,hhh0f6==h<hxQ===hohhhh{,hhYhf7==hhS,hSh?h{N7==h{hhhhh9=hUh2hUI8=hzh`h:==h^hW,hqhhhuhhf9==h.h,hWhKc8===h3hh h h 10/24==hChhh h|h;===h4hi,h1==hhhhC,h"h'w ... _You start resting.h/072.7 (25.0)h3\9===3.7 (26h7hK9% _Magic restored.hd/h/h0h4t2==h38h8h8h9h;,hz<h=h>;===h>hNAt3==h1BhD,hEhH,hIh L,h8MhOhO9=hPh/ShpSS4=h@Th?VhjVhWhSYhYhZh\,hm]h._t5==h_hha~1==hhB,h˳hK,hh>,hhb~2==hh,hhn,hܽhǿ,hAh~3==h$hhh hhh6h1hWhShZ_ _You start resting.h.323.7 (50hw4==4.7 (51hh" _HP restored.h=53h5h18h9h9h{=nh|>hg?h?hR@hvAhbChC9=hODhJ$.#............#)........#####..............#...#########.######...# #..# ###.## ##. #.# # #@# #8.7 (4.0) #.#######  #.......# ......#......##...... #.....#######.### #†.#hMhEQh8Sh0 3h] hÑ hl h h7 Xh hg hK ,h hX hš h hܢ h hզ h hƧ hq Y#...# #..# #..##.## ##.#######.# #.......#.# #########.####### #.......# #.......# #.......# h w##.@....# 33.7 (5#......# #######.## #...# #†.##...####.#######......)......##.............##.............##...#####.######.hC hE h. hh`The felid corpse of Natasha. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse (g)o to location.h ,h? h5O  #.......#  ##......#  #......# #######.## #...# #†.# #...####.###### #......)......# #.............# #.......#2.7 (2 #...#####.######. #...# #......... #[..# #......hO ... ##### #......... #......... #......... #......... #..hX h] h_ h~3hܗhphh`Bh,hh&h۫,hhĮh@,hOhl #.......# ##......# #......# #######.## #...# #†.# #...####.###### #......)......# #.............# #..@..........#6.7 (4hE0 #...#####.######. #...# #......... #[..# #......... ##### #......... #......... #...hvP......  #......... hL #.........hhh^heIhhhhBhhhhohh5hGh,h%hch,hhh,hhh6hzhh#......# #######.## #...# #†.# #...####.###### #......)......# #.............# #.............# #...#####.######. #...# #.@....... h53.7 (7#[..# #......... ##### #.........  #......... #.........#.........#.........#......... h8hOh2 h3hhֶhh7,hhf,hhh*,hDhh,hKh#......)......#.............#..........#####.######.# #.........[..# #.........#### #......... #........ 7.7 (4###....## ....# ....# h6h.h(hi3hQhhXh,hhh ,h? h hhhht6#...# #.....#[..# #...........##### #........... #..........# #.... #.... #..hw#..#..61####....## #....# . #....# #....# #.....##.####.#h$h)h+hdH3hHhKhaRXh&S,hThUh7W,hXhYhu[,h\hh #. #.. #...#....#............####....##..  #....# .  #....#  #.@..# 5 #.......##.########hNiH## hnph9thvhh$3h hhKhXhZ,hh9hh]hh###....##..  #....# .  #....#  #....### #.........##.####### #.##.# #@...#9 ####.#  # #.####hhghph"hV'hd,h@.hs h*v hy h{ h<hhWhhhE>h>h>hJDhFhNGhKXhKhhMh`O,hOhPhRhRh5Sh[_####....##.. ....# . #....# #....###..#......... ##.####### #.##.# #....# ####@# 73.# #.# #.#..####ho[R#.#####...<#h^hbhch h 3h? h) hz hj Xh h h2 ,h h D #.......#.####### #.##.#  #....# h] 6 ####.#  #. # 6.7 (3#..##########h h h( h h hs h3 hm3hhh,h,hhh[hhhh-h #......... ##.####### #.##.#  #....# ####.# #####.#...#.#h.#.#..#9 #####hZ#.#### #...<#h. ###### h!hhUhhEh3hh,hlXhhh,h8hv #....#  #....###..........#.####### #.##.# #....# ####.########.##...@.#.#82h#.###.#.##...# #####  #.####hE#...<#######hhhkhh3h#hhBh"| #....# #....###.. #.. ##.####### #.##.# #....# ####.# #######.# #.@...#.# #.###.#.##K #...#Shock.. #####.## #.######hM#K   kobold (wandering)  #...<#  ######h'+3.7 (1hP-O.KhR1+4.7 (2h 5h:s _A kobold comes into view. It is wielding a +0 club.h9 #....#  Bashion the Gusty #....###..  Tengu #.........  Health: 24/24 ======================== hJ##.#######  Magic: 8/9=====================--- #.##.#  AC: 3Str: 9 #....#  EV: 26 Int: 17 ####.#  SH: 0hǥ=Dex: 14 h#######.#  XL:  4 Next: 66% Place: Dungeon:2 h#.@...#.#  Noise: ---------  Time: 2384.7 (0.0) hMj#*###.#.#  k) +0 short sword #* #...#  Cast: ShockhpY K. #####  hq.## #.######h K   kobold (wandering) #...<#hަ[ ###### _You start resting. hx_HP restored. _A kobold comes into view. It is wielding a +0 club.h^Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineh@(h.=#....#Bashion the Gusty#....###..Tengu#.........Health: 24/24 ========================##.#######Magic: 9/9========================#.##.#AC: 3Str: 9h.#....#EV: 26 Int: 17####.#SH: 0Dex: 14#######.#XL:  4 Next: 66% Place: Dungeon:2#.@...#.#h/!Noise: ---------  Time: 2384.7 (0.0)#.###.#.#k) +0 short swordhC/#. #...#Cast: ShockK. #####hh/.###.######K   kobold (wandering)h/-#...<####### h/_You start resting. _HP restored. _A kobold comes into view. It is wielding a +0 club.h/Aiming: Shock (safe; 4% risk of failure)  h/Press: ? - help, Q - select actionShift-Dir - straight linehY9HP restored. _A kobold comes into view. It is wielding a +0 club.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Okay, then.ha>hBhE. _hQF.hzSd5.7 (1Shock _hXhUYh 2The floor.hS h~` #....#Bashion the Gusty#....###..Tengu#.........Health: 24/24 ========================##.#######Magic: 9/9========================#.##.#AC: 3Str: 9#....#EV: 26 Int: 17####.#SH: 0Dex: 14#######.#XL:  4 Next: 66% Place: Dungeon:2#.@...#.#Noise: ---------  Time: 2385.7 (1.0)#.###.#.#k) +0 short sword#. #...#Cast: Shock.. #####.###.#######...<####### _HP restored. _A kobold comes into view. It is wielding a +0 club.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - sthDa Sraight line _Okay, then.hc hh hj hv #....###.. #......... ##.####### #.##.#  #....# ####.########.# #.....#.# #@###.#.# #.# #...# ..# #########.###### #...<# ###### hzxh{&6hj~hh  ...#.####### #.##.# ..#######.....#hb ###.# #..#......# #####.r..### ###r   quokka (asleep)h$ h 37Shockhw h  h K_A quokka comes into view.h"  ##.#######... #.##.# ... ## #....#.... .. ####.#.....#.#######.#.....#.#.....#.#.......#.###.#.##.K..#.# #...##....@.# ##### #.r..### #.######  #...<# ######h  K   kobold (wandering)h< h ;K...h &8h h h ... #.##.# ...### #....#.....# ####.#..#.#######.#.#.#.....#.# ...K...#.###.#.# #....#.# #...# #......# ##### #.r.@### #.#######  #...<#  ###### h .KK9hv h) ... #.##.#.### #....#..# ####.#.#.#######.# ......#.#.....#.# .......#.###.#.# #.K..#.# #...# #......# #####h] #.r@.### #.####### #...<#  ######h.K90hbh p  The helpless quokka fails to defend itself.  You puncture the quokka!hL †You kill the quokka!h]p1---11 8=1h -O _The kobold hits you with a +0 club.hq, ... #.##.#  Bashion the Gusty .......### #....#  Tengu .........# ####.#  Health: 21/24 =====================--- .......#.#######.#  Magic: 8/9=====================--- ......#.#.....#.#  AC: 3Str: 9 .....*.#.###.#.#  EV: 11Int: 17 #..*.#.# #...#  SH: 0Dex: 14 h#..K...# #####  XL:  4 Next: 68% Place: Dungeon:2 #.†@.###  Noise: =--------  Time: 2391.7 (0.0) #.####### k) +0 short sword #...<# Cast: Shock ######hR  K   koboldYou puncture the quokka!  You kill the quokka! _The kobold hits you with a +0 club.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linehғ: ... #.##.#  Bashion the Gusty .......### #....#  Tengu .........# ####.#  Health: 21/24 =====================--- .......#.#######.#  Magic: 8/9=====================--- hx9......#.#.....#.#  AC: 3Str: 9 .......#.###.#.#  EV: 11Int: 17 #....#.# #...#  SH: 0Dex: 14 #..K...# #####  XL:  4 Next: 68% Place: Dungeon:2 #.†@.###  Noise: =--------  Time: 2391.7 (0.0) #.#######h k) +0 short sword #...<# Cast: Shock ######  K   koboldh _The kobold hits you with a +0 club.  Aiming: Shock (safe; 4% risk of failure)  hPress: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the kobold.  You kill the kobold!hnn ...             .....*  #..*.#.# #...#  #..*...# #####     #...<#  h/2..)h.:l92.7 (1Shock _h@hBh B... #.##.# .### #....# ..# ####.# .#.#######.# ......#.#.....#.# hi .......#.###.#.# #....#.# #...# #..)...# ##### #.†.@### #.####### #...<# h h! h I26 -3h h h3hgh5BhϐhK2=hh,hh,hnh,hhO~3==hh - _You start resting.hg+9.7 (6h]9===400.7 (7hhs% _Magic restored.h3hˈhϏXh:hVh֞_ _You start resting.hK+2.7 (2hϲv4==3.7 (3hGh" _HP restored.h  ... #.##.# .### #....# ..# ####.# .#.#######.# ......#.#.....#.# .......#.###.#.# #....#.# #...# #..)...# #####h? g #.†@.### #.####### #...<#  ######h h I===4.7 (1h hk h( ... #.##.# .### #....# .........# ####.# .......#.#######.# ......#.#.....#.# .......#.###.#.# #....#.# #...# #..)...# ##### #.@..### #.####### #...<# h)B ######h"/h2&5ht6hk9s _You see here a quokka corpse.h`hXa ... #.##.# .......### #....# .........# ####.# .......#.#######.#ha ......#.#.....#.# .......#.###.#.# #....#.# #...# #..)...# ##### #@†..###ha #.####### #...<# hbC ######hjhq-6 _h vh5xhM ##.#######... #.##.......### #...........# ....#####......#.#...........#.###.#..#.# #....)...# #####hK #.†..###########...<#hhB=7hAhh; "M..........##.#######.. #.##...### #...h; ...........# .........#.######.........#.#....#.......#.###.#..#.# #....)...# ##### #.†..####.#######hB hK &8hQ h Z hlM###.........##.####### #.##### #.....# .######.........#.#....#...##.#htmu#.##....#.# #....)...# ######.†..###h3uh|&9hhhjTM ##########.........##.####### #.##### #.....# .######.......@.#.#....####...##.##.##....#.# #...hT# #..)...# #####hU^hg'10hmh{ohAo #....##..# #....###..#.# #..# ##.##.# #.##.##.### #....##.# ####.##.#.#.##.#.#.....#.##.#.###.#.# #.##....#.# #...# #. #..)...hB# ###### #.†..### #.#######  #...<#  ######h$MhGY&1h`hbh  #....# #..# #....####.# #.# ##. #.# #.##.# #.### #....# #h .# ####.# #.#.#.# #.#.#.....#.# #####.#.###.#.# #.##....#.# #...# #. #..)...# ##### #= #.†..### #.##h ##### #...<# ######h hɸ &2h h T _Found a marble ring.hr ########..###.##............#.###### # #.##.# ## #.....# #####.###.#.....#####.@.....#.### #.## #.. #..)...# ####h##hah&3hhh2  #..# #....### ##.# # ..# ##. #.# #.##.# #.### #....# #.# ####.# #.#.#.# #.#.#.....#.# #####.#.###.#.#h3  #.##....#.# #...# #.##..)...# ##### #=##.†..## #.####### #...<# ######hn< hD &4heJ hEL h0O ##............#.##### # #.##.# ### #...#...# #####..h{O{#.####....#.....#####.......#.### #@##....#.# #..#..)...# ####hO=##.†..### hXh_&5hihlh> ..#.##### #. #.##.# #..hB?## #.......# ####........#.###.......#.#.....ha?####.......#.### #.##....#.# #..)...# ####h?=##.†..### h?;.####### hHhM&6hcRh`Th4W  # #.##.# ..### #............# ####.......#.###hy...#.#.....####.......#.### #.## #..hQ)...# ####h†..### .####### ..<# h(#h? h&7hh"hE'511 8.7 (2h+h]-1 _l - a ring of see invisiblehhPut on which piece of jewellery? Jewellery (go to first with "=)  c - an amulet of guardian spirith)l - a ring of see invisible[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip hvhh.?#.........# #.##.# Bashion the Gusty#.........### #....# Tengu#...........# ####.# Health: 24/24 ========================he#.........#.#######.# Magic: 9/9========================#.........#.#.....#.# AC: 3Str: 9h#####.......#.###.#.# EV: 11Int: 17h#.##....#.# #...# SH: 0Dex: 14h)#.##..)...# ##### XL:  4 Next: 69% Place: Dungeon:2h#@##.†..###Noise: ---------  Time: 2418.7 (0.0)h#.#######k) +0 short swordhu#...<#Cast: Shock###### _Magic restored. _You start resting. hm_HP restored. _You see here a quokka corpse. ha_Found a marble ring. _l - a ring of see invisiblehh-9.2 (0.5hh h*_l - a ring of see invisible (worn)h * M..##.#####..# #.##.......### #............# ...#.######.........#.#....#####...##.#he* ;..#.# #....)...# #####.†..###########...<##h* h3 h7 L26 20.2 (1.0h= hb? h5M##..........##.######.. #.##..h"### #.............# .......#.######.........#.#....#####.......#.###.#..#.# #....)...# #####.†..###hZ#.#######hch &1hhM #############.........##.###### #.###.### #...#..h..# #....#######.........#.#....#####@......#.###.##....#.# #....)...# #####h#.##.†..###h$hG0&2h6h!9hM   ##############.........##.##### #.##### #.....# .#######....@....#.#....#####...##.##....#.# #...#.##..)...# #####..##hL h&3hxhWh M .!  ##############.........##.##### #.##### #.....# #####.........#.#....#####...##.##.##....#.# #...#.#h` *###h5 hu &4h  h ] _Found a fuming yellow potion.h[ M####.. .!  ##############..........##.##### #.##### #...h 6..# .######.........#.#....#####.......#.###.#.###..h h% &5h, h,. hM......... .#####... .!  ###########h###..........##.##### #.##### #.....# h}.#######.........#.#.....#.##h5O.#.#######hh&6hhhMuM #......... .#####... .!  ##############..........h##.##### #.##### #.....# #.........#.#######.###.##.†..#hh&7hhh M #......... .#####... .!  ########h>j######..........##.####### #.##### #...#...........# ####.#haU.##.##..)..hh&8heh-h #.#.##..#####....##...# #....# ..!# #....# #..# #....###.hp ###.# #..# ##.####.# #.##.# #.### #....# h U#.# h h h h &9h h h0 #.####...##...#####....##.. ..# #....# . .!# #....# hl #..# #....###.###.# #..h e# ##.####.h ~# #.##.# #.h e### #....# h #.#.#####.......# h hn '30h h hx#. #####. #..##. hx#..#####....##.. #..# #....# . #.!# #....# #hy..# #....###.. ###.# #.h6yf .# ##.#hXy ###.# #.##.# hvy#.### #....# #.hyV.#.hyY#.##hzM#h1z}#.##.... hh&1hKh6h@#. #####. #..##. #..#####....##.. h#..# #....# . #.!# #....# #..# #....###.. h {###.# #. .h0U# ##.# hR}###.# #.##.# #.hqi### #....# #.hl#.#.hL#.#.#hͪu#####.......# hIh&2hRhhz~M ##............####... h~#.!  ##############............##.#######h~9## #.##h#.........### #....##.##...hhq&3h”h̖h M ##............####... h -#.!  ##############............##.##########.........# #.##.#h &###......h˒ h &4hk h h?t QM## ##............####...   ##############.....ht .....................# ##.#######........#hey h~ &5h h h 511 6.2 (2hM h Z _m - a fuming yellow potionh #.## #. #. #.h #####. #..##. #..#####....##.. #..# #....# .h* #@.# #....# hL##..# #....###.. ###.........# #hj0. .......h.....# ##.# ###...h|......# #.##.# #..hƑ.......### #....# #..hU..# ####.# hc #..#.#.# h^W #.#.#.....#.#hhI26 7.2 (1hh֣hI ..####..###....##..    #########..###...................hT#.#######...................######.......#.###.#.#hنh2&8hhh? ####..###....##..    #########..###.............#.########## #.##.# ..####.......##.##....#.# #...#hTh&9hhh  #. #. #####. #..##. #..#####....##.. #..# #....# .h& #..# #....# #..# #....###.. ###h.# #. .# ##.#h ###.# #.##.# #h.### #....# #h..# ####.# #.#.h#.# #.#.#.....#.#h: #####.......#.###.#.#  #.##....#.# #...#h_hh*'40hhh  # # ##### #..## #..#####....##..h_  #..# #....# . #..# #....# #..# #....### ###.# # .# ##. ###.# #.##.#  #h .### #....# #..# ####.#h c #.#.hҗ U#######.#  #h .#.#.....#.#  #####.......#.###.#.# h w #.##....#.# #...#he h &1h< h4 hpU # # ##### #..## #..#####....## #..# #....# he #..# #....# #..# #....### ###.# # he.# ##. ###h.# #.##.#  #h^.### #....#  #.# ####.#  #h.#.#######.# #.#.#.....#.#hd #####.......#.###.#.# ho #.##....#.# #...#hh&2hh ####..#####....### h .#########..#####.............#.#####h,p### #.##.#  ## #...##.##....#.##..)...# #####hUh&3hhMhAb # ##### #..## #..#####....## #..# #....# #..# #....# #..# #....#.# #h.# ##.#.# #.##.# #.### #....# #.# ####.#hh #.#.h۹#.# #.#.#.....#.# h #####.......#.###.#.# h3 #.##....#.# #...#  #.##..)...# #####h7D hh&4hhh # ##### #..## #..#####.... #..# #....# #..# #....# #..# #....#.# #.# ##.#.# #.##.h| #.### #.... #.# ####. #.#.#. #h2.#.#.....#. #####.#.###.#.hr #.##....#.# #... #.##..)...# hh|&5hhh # ##### #..## #..#####.... #..# #.... #..# #.... h[#..# #....#.# #.# ##.#.# #.## #h}.### # #.# ####h[ #.#.#h #.#.#.....# #####h.#.###.# #.##....#.# #hj #.##..)...# h%h/&6ho5h7h  # ##### #..## #..##### #..# #h  #..# # #..# ##.# #.# ##.#.# #.h0  #.### # #hV .#  #.#. #hu _.#.#..... #####.#.###.h  #.##....#.# # #.##..)...# h# h* &7h/ h1 h=  # ##### #..## #..##### #..# #h= b #..# # ##..# ##.# #g.# ##.#hJ> .# #. #.### # #.#  #.#. #.#.#g   goblin (asleep)hi> f #####.#.###h> #.##....#.# # #.##..)...# h> hI hyJ &8hJ ShockhsO hUR s _A goblin comes into view. It is wielding a +0 club.h* # ##### #..## #..##### #..# # #..# # ########..# ##.# #.g.# ###hs.# # #..### # #...#  #.........#. #.........#.#h #####.......#. #.##....#.# #.##..)...h!#hh%X.ggh&/==9h,h.: _The goblin shouts! You hear a shout!h~,] # ##### #..## #..##### #..# # #..# # ########..# #.#.# #.g.# #.#  #...###  #.....# #.........#. #.........#.# #####.......#.  #.##....#.#  #.##..)...#h5h;.g..hK<0--50hAhJChC  #... Bashion the Gusty #####... Tengu #..##... Health: 24/24 ======================== #..##### Magic: 8/9=====================--- #..# # AC: 3Str: 9 #..# # EV: 26 Int: 17 ########..# # SH: 0Dex: 14 .#########.........# # XL:  4 Next: 69% Place: Dungeon:2 ....g**@...........# # Noise: ---------  Time: 2450.2 (0.0) ##########.........#  k) +0 short sword #.........###  Cast: Shock #...........#  #.........#.### #.........#.#.. h y g   goblin #####.......#.# #.##....#.# #.##..)...# _A goblin comes into view. It is wielding a +0 club. _The goblin shouts! You hear a shout!  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)h A #... Bashion the Gusty #####... Tengu #..##... Health: 24/24 ======================== #..##### Magic: 8/9=====================--- #..# # AC: 3Str: 9 #..# # EV: 26 Int: 17 ########..# # SH: 0Dex: 14 .#########.........# # XL:  4 Next: 69% Place: Dungeon:2 ....g..@...........# # Noise: ---------  Time: 2450.2 (0.0) ##########.........#  k) +0 short sword #.........###  Cast: Shockh  #...........#  #.........#.### #.........#.#.. g   goblin #####.......#.# #.##....#.# #.##..)...#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)  The zap hits the goblin.  You kill the goblin!h`W #..#  #..#      *******            ) h^L....)..h f11 71=1.2 (1Shock _hkhmh;# , # ##### #..## #.. #..#  #..#  ########..# #.#.# #....).# #.# #.........### #.....# #.#. #.#.# #####.#. #.##....#. #.##..)...h* h. @26 -hd. 2h3 h5 h.g  #   #####   #..##   #..   #..#   #..#   ########..#   #.#.#   #....).#   #.#   #.........###   #.#  hg3 #.#.   #.#.#   #####.#   #.##....#   #.##..)h,ohr@-3hxhyh  #   #####   #..##   #..   #..#   #..#   #..#   #.#.#   #.....#   #.#   #.   #.   #.#.   #.#.   #####.  h{~ #.##....   #.##..)h 'h*&4h;/h4  Things that are here: _a +0 club; a goblin corpsehk      #..  #..  #..#  #..#  #..#  #.#.#  #...@).#  #.#  #.  #  #.#  #.#  #####  #.##...  #.##..)h:h -5 _hshlh q     #..  #..  #.. # #.. #. #..h @  #.#.  #..@.).  #.h ;  #.h 2  #h: o  #.  #.hL 7  h^ + #####ho 7  h U #.##.. h 0  #.##..h D hK Y6h6     # # #j # #.h #  #.# #  #.. h r#  #.# hև  #.@..) h : # h d #  # h- \ #  #hi j   gnoll (polearm, wandering)  #####....hЈ   #.##.  #.##.hċ h `.j)h 37Shockh h h'w  #.   #. #  #. #  #j #  #.## #  #..# #  #.#  #@...)  #  #  #  #  #  ##### h(w #.##  #.##h*h1P.jh4&8h:h|=h\4hh_h 7  Bashion the Gusty #.# Tengu #.# Health: 24/24 ======================== #.# Magic: 7/9==================------ #.# AC: 3Str: 9 #j### EV: 26 Int: 17 #*.# ######## SH: 0Dex: 14 hR #*#########....... XL:  4 Next: 71% Place: Dungeon:2 #@...)............ Noise: ---------  Time: 2458.2 (0.0) ###########....... k) +0 short sword h #....... Cast: Shock #....... #....... #....... j   gnoll (polearm) #####... #.## #.##Things that are here: _a +0 club; a goblin corpseh IAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (75% to hit)h$h Bashion the Gusty #.# Tengu #.# Health: 24/24 ======================== #.# Magic: 8/9=====================--- #.# AC: 3Str: 9 #j### EV: 26 haInt: 17 #..######### SH: 0Dex: 14 #.#########....... XL:  4 Next: 71% Place: Dungeon:2 #@...)............ Noise: ---------  Time: 2458.2 (0.0) ###########....... k) +0 short sword #....... Cast: Shock #....... #....... hf#....... j   gnoll (polearm) #####... #.## #.##Things that are here: _a +0 club; a goblin corpseAiming: Shock (safe; 4% risk of failure)  hPress: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (75% to hit)h8\_a +0 club; a goblin corpseAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (75% to hit)  Okay, then. _hZ[   #. # #. #. #. #. #. #. #j## #. h%\ F#..# #. #.#. #.@..). #. #. #. #. #.hz\  #####. #.##. #.##.h_ hd P.jhi 9======9.2 (1 _hGo hq h_  #. # #. #. #. #. #. #. #.## h'`#. #.j# #. #.#. h}`#..@.). #. #. #. h`#. #.  #####.....  h#### hL hT P.jh]U I26 -8h[ h\ hR...).....#.###############. #.##.#  #..## #.......# ####........#.###..j....#.#.....####.......#.### #.##....#.# #..)...# ####†..### ##### ..<#####hThi[P.jh\\g18=-9h0bhch ########## #.##.#  #...### #............# ####.......#.###...#.#.....####j......#.### #.## #..)...# ####†..### ##### ..<# #### h1f.jh`7===80hh{ _The gnoll attacks as it pursues you! The gnoll completely misses you.h/ ## #............# ####...#.###...#.#.....####.......#.### #j## #...##..)...# ####†..### ##### ..<# ##### hP.jh.-1hh B#..# ####.# #.........#.#######.# #.........#.#.....#.# #####.......#.###.#.#  #.##....#.# #...# #j##..)...# ##### #.##.†..### #.####### #.@.<# ###### h7 hO P.jhc @-2h h[ hiS#.# ####.# #.........#.#.# #.........#.#.....#.# #####.......#.###.#.# #.##....#.# #...# #.##..)...# ##### #j##.†..### #.####### #..@<# ###### hblhr.jj   gnoll (polearm)huq9==3hzh|h4#.# ####.# #.#.#.# #.#.#.....#.# #####.#.###.#.# #.##....#.# #...# #.##..)...# ##### #.##.†..### #j####### #...@# ###### hhO.jhC==4hgh+a _There is a stone staircase leading up here.hO_ #...........# ####.#  Bashion the Gusty #.........#.#######.#  Tengu #.........#.#.....#.#  Health: 19/24 ===================----- #####.......#.###.#.#  Magic: 6/9================-------- #.##....#.# #...#  AC: 3Str: 9 #.##..)...# #####  EV: 26 Int: 17 #.##.†..###  SH: 0Dex: 14 #.#######  XL:  4 Next: 71% Place: Dungeon:2 #*j*@# Noise: ---------  Time: 2484.2 (0.0) ###### k) +0 short sword  Cast: Shock  j   gnoll (polearm)_#d _The gnoll is severely wounded. _The gnoll attacks as it pursues you! The gnoll completely misses you. _There is a stone staircase leading up here.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linehH #.j*The gnoll attacks as it pursues you! The gnoll completely misses you. _There is a stone staircase leading up here.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (heavily wounded, 75% to hit)hT *jh6O#*j*hg  #...........# ####.#  Bashion the Gusty #.........#.#######.#  Tengu #.........#.#.....#.#  Health: 19/24 ===================----- #####.......#.###.#.#  Magic: 6/9================-------- #.##....#.# #...#  AC: 3Str: 9 #.##..)...# #####  EV: 26 Int: 17 #.##.†..###  SH: 0Dex: 14 #.#######  XL:  4 Next: 71% Place: Dungeon:2 #.j.@# Noise: ---------  Time: 2484.2 (0.0) ###### k) +0 short sword  Cast: Shock  j   gnoll (polearm)! 4mPress: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the gnoll.  The gnoll is almost dead.The zap hits the gnoll.  You kill the gnoll!           #...#  )...# #####  #.##.†..###   hK  #***@# hn " h h< H.).hB `11 87=5.2 (1Shock h ,h5 hg h hM hw h N7==h h h/ h1==h hL ,h hZ h h hp P==h h h 9=h h a2=he h ,hl h ,h' h|! h! F8===h " h# h $ h3==h$% h' ,h( h=+ ,h0, h. h. ;===h\/ h5 h - _You start resting.h9 15038.0)h: 4==-4.2 (19h> h@ " _HP restored.hM3h[hQ,hzXh',hh _ _You start resting.h17.2 (3.0)h$w=9===8.2 (4hh% _Magic restored.hP] h] h^ hf h>s hFt =  You see here a +0 spear.hw hw  _hx h+~ g===h ht h* ,hw h hي ,h6 h5 h[ ,h hr h ,h h ## #..# #... .# ########..# #....###.. .#########.........# #......... ....)..............# ##.####### ##########.........# #.##.##.........### #....##...........# ####.##.........#.#######.##......@..#.#.....#.#16.2 (8h- #####.......#.###.#.##.##....#.# #...##.##..)...# ######.##.†..####.########.).<#######h h h hh h"hO)h.Bh1h3,h5h<7hY:,h;h=hjA,hpBhADh$G,hGhHhJ,hKhW #. #..##......  #.#..#####.  #.#..# #  #.##h5Xp#..# #...  #..# ########..# #...#.#########.........# #...#....)....h}X....# ##.############.........# #.# #@........### #..22.2 (6 #...........# ###hXo #.........#.###### #.........#.#..... #####.......#.###. hX#.##....#.# #. hX#.##..)...# ## hYt#.##.†..####.#######h^h4dh fh3hkhBhkhBh ,h h h',hhshl,hhh&hchhhv,h3 h!h#,h$h12    #   #. #####   #. #..##   #. #..##   #.#..#   #.###..#   #..# ########..#   #.#########.........#  #....@..............# 9.2 (7  ###########.........#   #.........   #......   #.........   #.........#.    #####.......    #.##....    #.##..).h2a Things that are here:h7hN<h>p _a +0 club; a goblin corpseh h h| h hE3hhhchP _hvhhhhhhh0hZ,hUhMhdhhh<h#,hhY    #.   ##.   #..   #..   #.#  h #.#  #.##   #@.# #######35.2 (6  ##.#########...... h#....)... ###########  #.....  #.....  #  #..  #####.hh hs h 3h h h Xh> h ,h h Bh h ,h h #.. #[. ###  ##♣♣♣ #....♣.#...P..♣....♣....♣ 9.2 (4.###♣♣ #.##.###..#########.#########....).....h[ F###########....h hg h; h# M.[.###  ##♣♣♣  #....♣.#...P..♣♣......###♣♣ #.#.. ##h h ,40.2 (1h h h 3hS h- h h hF Xh hI"  #.. #...# #...# #[.. #####   ###♣♣♣ hn# R ##....♣.♣  ##.@.P..♣2.2 (2 #.....♣♣♣## #.....♣ #. #.###♣♣#. #.# #. #.##  #. #..# ######## h# ##.######### #....).......h' h+ h- h #. #..... #...# #...#  #[..#  #####   #♣♣♣  .♣.♣ ##...P..♣   #.....♣♣♣### #.....♣ #. #.###♣♣#. #.# #. h:#.##  #. #..# ######## ##.#########hh+3.2 (1h۝hh\3hhghi$Xh$,h%hv/ #.. #.. #...## #...# # #[..# # ##### # # ###♣♣♣ # ##...@♣.♣ #5.2 (2 ##...P..♣ # #.....♣♣♣ ## #.....♣ #..## #.###♣♣ #..## #.# #..# #.## #..# #..# ##..# he0=##.##..#h2h7h8h  #.   #...#####   #...# #.   #[..# #.   ##### #.    #.   ###♣♣♣♣♣#.   ##....♣.♣#.   ##...P.@♣ #.   h- #.....♣♣♣ #####.   #.....♣ #..##.   #.###♣♣ #..#   #.# #..# #.## #..# ########..# h^ ##.#########.........# ....).....h hӦ +6.2 (1h h hh2hhh+ #. #......... #...#### #...# #. #[..# #. ##### #. #. ###♣♣♣♣♣ #. ##....♣#. ##...P..♣..♣ #. #.....♣♣♣♣♣.+. #####. #.....♣ #..) #..##.. #.###♣♣## #..#### #.#  #.##  #..# #..# ########..# ##.#########h/hg2&7h7h:E _Found a hammer. Found a runed translucent door.h?5#.#...#####.##...# #..#[..# #.##### #. #.###♣♣♣♣♣#.##....♣.♣♣♣#.##...P..♣@.♣#.#.....♣♣♣♣♣.+..j# #####.#.....♣ #..)# #..##.hA@#.###♣♣ ### #..######.#  #..# #.##..# # j   Crazy Yiuf (wand, asleep)#..# ########..# ###.#########.........# #....)......# #hMh,O&8hUhW hW-p#.#...#####.##...# #.#[..# #.##### #.#.###♣♣♣♣♣ #.##....♣.♣♣♣ #.##...P..♣.@♣ #.#.....♣♣♣♣♣.+..j# #####.#.....♣ ♣#..)# #..##.#.###♣♣ ### #..#####.#.# #..# #.#.## #..# #.#..# #..# #.##.#.# #.#....).# # h0 h6i. h8&9 h> hR@ h:#...#####.####...# #.....#[..# #.##### #. #.###♣♣♣♣♣#.##....♣.♣♣♣ ### #.##...P..♣..♣#.j.# #.#.....♣♣♣♣♣@+...# #####.#.....♣ ♣♣#..)# #..##.#.###♣♣ ### #..######.#  #..# #.#.# hl#..# #.#..# ########..# #.. j   Crazy Yiuf (wand)##.#########.........# #......)......# ##.############ #. h8 hR.j h'50 h h h^D  hF CCrazy Yiuf the Enlightened  hMG A withered old gnoll with a long silver beard, wielding a quarterstaff and wearing a cloak. He looks like a figure from mythology! Wait, is his beard held on to his ears with hooks? Max HP: ~19Will: +AC: +EV: ++ Threat: High Class: Natural Size: Medium Int: Human You have about 65% to hit with your +0 short sword and 61% to hit with your kick hoG ?and peck. He has about 24% to hit you. Attack hG |Max Damage Hit: +4 quarterstaff (chaos) 22 + chaos He has an unusual item: a +4 quarterstaff of chaos and a wand of flame. He is vulnerable to silver and hated by Zin. He can open doors. He possesses the following wand spells: [!]: Description|Quoteh hH #...#####.### Bashion the Gusty#...# #..... Tengu#[..# #..... Health: 24/24 ========================##### #..... Magic: 9/9========================#..... AC: 3Str: 9###♣♣♣♣♣#..... EV: 26 Int: 17##....♣.♣♣♣ ### #..... SH: 0h Dex: 14##...P..♣..♣#...# #..... XL:  4 Next: 87% Place: Dungeon:2#.....♣♣♣♣♣@+j..# #####..... Noise: ---------  Time: 2550.2 (1.0)#.....♣ ♣♣#..)# #..##..... k) +0 short sword#.###♣♣### #..#####.. Cast: Shock#.##..# #..#.###..# #..#..#########..# #.. j   Crazy Yiuf (wand)##.#########.........# #..#....)..............# ##.###########.........# #. _You start resting. _Magic restored. _You see here a +0 spear.  Things that are here: _a +0 club; a goblin corpse _Found a hammer. Found a runed translucent door.hT h! hi# h۶  #........... #...#####.## #...# # #[..# ###### # # ###♣♣♣♣♣ #h ##....♣.♣♣♣ ### # ##...P..♣.@♣#...# # #.....♣♣♣♣♣.+j..# ##### #.....♣ ♣♣#..)# #..##.. #.###♣♣### #..##### #. #..# # #.## #..# # #..# ########..# ##.#########hܷ.#  #....).....# ##hؾhi.h&1h hLt _Crazy Yiuf whimpers, "Candle bovine poople!"hhhǭhChNy3hyhUhZhh,h7hĈhShh,hAhhh֏h2hQh?,h?hRh,hӘhJ  #...#   #[..#   #####    ###♣♣♣♣♣  ##....♣.♣♣♣ ###   ##...P..♣..♣#...#   #.....♣♣♣♣♣.+...# ####   #....@♣ ♣♣#..)# #..#7.2 (6 h  #.###♣♣ ### #..#   #.##..#   #.###..#   #..#########..#   ##.#########.........#   #....)..............#   #####.........#  #.........hhhh3hhCh,hhݐhchh֔hhh"hhh?hhuhʧh6,hh3h6hphhh,hݷhuh,h3hh,h{hh,hh6h h=h*hhI,h>h-|  Things that are here:  a +0 club; a goblin corpsehh) _hhHhbhhhthhXhwhWh,hh&hhhrh h.,h\hhh,hhhhhhh hF h h"h\$,h:%h'h+,h,hr0h3hM3hs4h8h9h:h<h>hS@,hAhBhD,hDhvG<  You see here a +0 club.h8Ih{I _h JhKh M,hMhPhR,hjShTh0V,hWhXh&Z,h[h!]hg_h_hQ`hbhe,hkfh^hhj,hkhjmho,hphqhvhSwhxhz,h{h|hY~,h~hhe,hhh#,h5hh8hhlhJh,hhh,hh h,hhShZ,hh~h,hhhhhߦh?hhб #............  #...............#  #####...............#  #..##...............#  #..#####....##......# h, #..# #....# ......#  #..# #....# #....# ##..# #....###..#.### ....# #.......@.....# 606.2 (49.0) h_....# ##.########...# ....# #.##.#h..> ....### #..... h......# ####.# ....#.#######. h....#.#.....#.# ......#.###.#. h##....#.# #...#hWh,7.2 (50hh; _Found a stone staircase leading down.h(IhIh(JhKhRXh^##...g ...  ..####.........#.........h_[####....##......#  ....##......#  #....# #@...# ##h._....###..#.####.............# Shock h_....# ##.########...# ....# #.##.# ##..>..#g   goblin (wandering)..h_$....#.h]m18.2 (1.0)hq+9.2 (2h wh} _A goblin comes into view. It is wielding a +2 dagger of flaming.hV #..........## Bashion the Gusty #..............g#  Tengu #.............*.#  Health: 24/24 ======================== h#.............*.#  Magic: 8/9=====================---  #####............*..#  AC: 3Str: 9  #..##............*..#  EV: 26 Int: 17 h #..#####....##..*...#  SH: 0Dex: 14  #..# #....##..*...#  XL:  4 Next: 87% Place: Dungeon:2  #..# #....# #@...#  Noise: ---------  Time: 2609.2 (0.0) ##..# #....###..#.###  k) +0 short sword ....# #.............#  Cast: Shock ....# ##.########...# hСw....# #.##.# ##..> ....### #....# #.  g   goblin (wandering) ......# ####.# ....#.#######.# h;K....#.#.....#.# _A goblin comes into view. It is wielding a +2 dagger of flaming.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +2 dagger of flaming, wearing a +0 chain mail and  wearing a +6 ring of dexterity (wandering, hasn't noticed you, 71% to hit)hh~ #..........##Bashion the Gusty#..............g#Tengu#...............#Health: 24/24 ========================#...............#Magic: 9/9========================#####...............#AC: 3Str: 9  #..##...............#EV: 26 Int: 17  #..#####....##......#SH: 0Dex: 14  #..# #....##......#XL:  4 Next: 87% Place: Dungeon:2  h#..# #....# #@...#Noise: ---------  Time: 2609.2 (0.0) ##..# #....###..#.###k) +0 short sword ....# #.............#Cast: Shock ....# ##.########...# ....# #.##.# ##..> ....### #....##.g   goblin (wandering) hV......# ####.# ....#.#######.# ....#.#.....#.# _A goblin comes into view. It is wielding a +2 dagger of flaming.Aiming: Shock (safe; 4% risk of failure)  hO3Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +2 dagger of flaming, wearing a +0 chain mail and  wearing a +6 ring of dexterity (wandering, hasn't noticed you, 71% to hit)h   Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a goblin, wielding a +2 dagger of flaming, wearing a +0 chain mail and  hL wearing a +6 ring of dexterity (wandering, hasn't noticed you, 71% to hit)  Okay, then.h| h+h. _h\9S #..........## Bashion the Gusty #..............g#  Tengu #.............*.#  Health: 24/24 ======================== #.............*.#  Magic: 8/9=====================--- h= #####............*..#  AC: 3Str: 9  #..##............*..#  EV: 26 Int: 17  #..#####....##..*...#  SH: 0Dex: 14  #..# #....##..*...#  XL:  4 Next: 87% Place: Dungeon:2  #..# #....# #@...#  Noise: ---------  Time: 2609.2 (0.0) ##..# #....###..#.###  k) +0 short sword ....# #.............#  Cast: Shock ....# ##.########...# ....# #.##.# ##..> ....### #....# #.  [43h>xmg   goblin (wandering) ......# ####.# ....#.#######.# ....#.#.....#.# _Okay, then.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +2 dagger of flaming, wearing a +0 chain mail and  wearing a +6 ring of dexterity (wandering, hasn't noticed you, 71% to hit)h w#..........##Bashion the Gusty#..............*#Tengu#.............*.#Health: 24/24 ========================#.............*.#Magic: 8/9=====================---hw#####............*..#AC: 3Str: 9  #..##............*..#EV: 26 Int: 17  #..#####....##..*...#SH: 0Dex: 14  #..# #....##..*...#XL:  4 Next: 87% Place: Dungeon:2  #..# #....# #@...#Noise: ---------  Time: 2609.2 (0.0) ##..# #....###..#.###k) +0 short sword ....# #.............#Cast: Shock ....# ##.########...# ....# #.##.# ##..> ....### #....##.g   goblin ......# ####.# ...hAx.#.#######.# ....#.#.....#.#Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +2 dagger of flaming, wearing a +0 chain mail and  wearing a +6 ring of dexterity (wandering, hasn't noticed you, 71% to hit)  The zap hits the goblin.  The goblin is severely wounded.h  Shift-Dir - straight line  Aim: a goblin, wielding a +2 dagger of flaming, wearing a +0 chain mail and  wearing a +6 ring of dexterity (wandering, hasn't noticed you, 71% to hit)  The zap hits the goblin.  The goblin is severely wounded.The goblin shouts!h\O..g.....h C11 ==10.2 (1 _hhh-  #..........## Bashion the Gusty #...............#  Tengu #..............g#  Health: 24/24 ======================== #.............*.#  Magic: 7/9h "==================------  #####.............*.#  AC: 3Str: 9  #..##............*..#  EV: 11Int: 17  #..#####....##..*...#  SH: 0Dex: 14 h  #..# #....##..*...#  XL:  4 Next: 87% Place: Dungeon:2  #..# #....# #@...#  Noise: ==-------  Time: 2610.2 (0.0) ##..# #....###..#.###  k) +0 short sword h ....# #.............#  Cast: Shock ....# ##.########...# h+ ....# #.##.# ##..> ....### #....# #.  g   goblin h{ ......# ####.# ....#.#######.# ....#.#.....#.# _The goblin shouts!  Aiming: Shock (safe; 4% risk of failure)  h Press: ? - help, Q - select actionShift-Dir - straight lineh Aim: a goblin, wielding a +2 dagger of flaming, wearing a +0 chain mail and  wearing a +6 ring of dexterity (severely wounded, 71% to hit)h #..........##Bashion the Gusty#...............#Tengu#..............*#Health: 24/24 ========================h+ #.............*.#Magic: 7/9==================------#####.............*.#AC: 3Str: 9  #..##............*..#EV: 11Int: 17  #..#####....##..*...#hU SH: 0Dex: 14  #..# #....##..*...#hy ~XL:  4 Next: 87% Place: Dungeon:2  h #..# #....# #@...#Noise: ==-------  Time: 2610.2 (0.0) h ##..# #....###..#.###k) +0 short sword h ....# #.............#Cast: Shock h ....# ##.########...# ....# #.##.# ##..> h# p....### #....##.hF rg   goblin ......# ####.# hn ....#.#######.# ....#.#.....#.#Press: ? - help, Q - select actionh qShift-Dir - straight lineAim: a goblin, wielding a +2 dagger of flaming, wearing a +0 chain mail and  wearing a +6 ring of dexterity (severely wounded, 71% to hit)  The zap hits the goblin but does no damage.  The goblin is severely wounded.ht h-y G.g....h{ :-1.2 (1 _h@ h h #..........## Bashion the Gusty #...............#  Tengu #...............#  Health: 24/24 ======================== #.............g.#  Magic: 6/9================--------  #####............*..#  AC: 3Str: 9  #..##............*..#  EV: 11Int: 17  #..#####....##..*...#  SH: 0Dex: 14  #..# #....##..*...#  XL:  4 Next: 87% Place: Dungeon:2  #..# #....# #@...#  Noise: =--------  [3h3mTime: 2611.2 (0.0) ##..# #....###..#.###  k) +0 short sword ....# #.............#  Cast: Shock ....# ##.########...# ....# #.##.# ##..> ....### #....# #.  g   goblin ......# ####.# ....#.#######.# ....#.#.....#.# _The goblin is severely wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +2 dagger of flaming, wearing a +0 chain mail and  wearing a +6 ring of dexterity (severely wounded, 71% to hit)h˪G #..........## Bashion the Gusty #...............#  Tengu hc#...............#  Health: 24/24 ======================== #.............g.#  Magic: 6/9================--------  #####...............#  AC: 3Str: 9  #..##...............#  EV: 11Int: 17  #..#####....##......#  SH: 0Dex: 14 hի  #..# #....##......#  XL:  4 Next: 87% Place: Dungeon:2  #..# #....# #@...#  Noise: =--------  Time: 2611.2 (0.0) ##..# #....###..#.###  k) +0 short sword ....# #.............#  Cast: Shock ....# ##.########...# h....# #.##.# ##..> ....### #....# #.  g   goblin ......# ####.# ....#.#######.# ....#.#.....#.#Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +2 dagger of flaming, wearing a +0 chain mail and  wearing a +6 ring of dexterity (severely wounded, 71% to hit)  The zap hits the goblin.  You kill the goblin!hd  *#  *.#  hQ*.#  *..#  *..#  *...#  #..# *...#  #..#  h<`      hs9    h" hBm..$....hLl92.2 (1Shock _hRh\Thx#.## #.....# #......# #.......$.# #####........# #..##...# #..#####....##......# #..# #....##......# #..# #....# #.@..# ..# #....###..#.### # #.............# # ##.########...## #.##.# ##..>### #....# #.## ####.# # hehI26 -3hhhir #.## #.# #.# #.$.# .......# ..##..hr # ..#####....##......# ..# #....##......# ..# #....# #..@.# ..# #....###..#.### # #.............# # ##.########...#hEs # #.##.# ##..>### #....# .#.# r   rat (asleep)# ####.# .rh!t ##.#.# ..# hG} h; M-4Shockh hؖ V _A rat comes into view.hk   ..........#  ..........#  ........$.# hl..........# ........# #......#  #......#   #..@.# #..#.###  #.............#  ##.########...# hlM  ##..>   .#.#  h#mn .r#  ..# hJ`   ..........#  ..........#  ........$.# ..........# ........# #......#  #......#   #..@.# #..#.### hJ #.............#  ##.########...#  ##..>  .#.#   .r# ..#hQhhhrZ _A rat is nearby!h ^ #..........## Bashion the Gusty  #...............#  Tengu  #...............#  Health: 24/24 ========================  #.............$.#  Magic: 5/9=============----------- ####...............#  AC: 3Str: 9 ..##...............#  EV: 26 Int: 17 ..#####....##......#  SH: 0h Dex: 14 ..# #....##......#  XL:  4 Next: 89% Place: Dungeon:2 ..# #....# #..@.# Noise: ---------  Time: 2614.2 (0.0) ..# #....###..#*###  k) +0 short sword ..# #...........*.#  Cast: Shock ..# ##.########..*# ..# #.##.# ##.*> ..### #....# .#*#  r   rat (asleep) ....# ####.# .r# ..#.#######.# ..# ..#.#.....#.# _A rat comes into view. _A rat is nearby!Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Qh0  - select actionShift-Dir - straight lineAim: a rat (asleep, 100% to hit) hn #..........##Bashion the Gusty#...............#Tengu#...............#Health: 24/24 ========================#.............$.#Magic: 5/9=============----------- ####...............#AC: 3Str: 9 ..##...............#EV: 26 Int: 17 ..#####....##......#SH: 0Dex: 14 ..# #....##......#XL:  4 Next: 89% Place: Dungeon:2 ..# #....# #..@.#Noise: ---------  Time: 2614.2 (0.0) ..# #....###..#*###k) +0 short sword ..# #...........*.#Cast: Shock  h\..# ##.########..*# ..# #.##.# ##.*> ..### #....#.#*#r   rat ....# ####.#.*# ..#.#######.#..# ..#.#.....#.#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.  The rat is severely wounded. hPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  The zap hits the rat.  The rat is severely wounded.The rat squeaks loudly. h[f....r. h B11 ==5.2 (1 _ h hң h=@  #..........## Bashion the Gusty  #...............#  Tengu  #...............#  Health: 24/24 ========================  #.............$.#  Magic: 4/9==========-------------- ####...............#  AC: 3Str: 9 ..##...............#  EV: 11 hA Int: 17 ..#####....##......#  SH: 0Dex: 14 ..# #....##......#  XL:  4 Next: 89% Place: Dungeon:2 ..# #....# #..@.# Noise: ==-------  Time: 2615.2 (0.0) ..# #....###..#*###  k) +0 short sword ..# #...........*.#  Cast: Shock ..# ##.########..*# ..# #.##.# ##.*> ..### #....# .#r#  r   rat ....# ####.# ..#  hbA ..#.#######.# ..# ..#.#.....#.#The rat is severely wounded. _The rat squeaks loudly.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action hA Shift-Dir - straight lineAim: a rat (severely wounded, 71% to hit) h #..........## Bashion the Gusty  #...............#  Tengu  #...............#  Health: 24/24 ========================  #.............$.#  Magic: 4/9==========-------------- ####...............#  AC: 3 heStr: 9 ..##...............#  EV: 11Int: 17 ..#####....##......#  SH: 0Dex: 14 ..# #....##......#  XL:  4 Next: 89% Place: Dungeon:2 ..# #....# #..@.# Noise: ==-------  Time: 2615.2 (0.0) ..# #....###..#.###  k) +0 short sword ..# #.............#  Cast: Shock ..# ##.########...# ..# #.##.# ##..>  huz..### #....# .#r#  r   rat ....# ####.# ..# ..#.#######.# ..# ..#.#.....#.# hAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action hŋShift-Dir - straight lineAim: a rat (severely wounded, 71% to hit)  hMThe zap hits the rat.  You kill the rat! hF                 hz*###  *.#  *  ##.*  h .#*    h$6.... h%+† h1u90-6.2 (1Shock _ h5 h"7!hM#.## #.# #.# #.$.# .# !h[##........# #####....##......# # #....##......# # #....# #...@# # #....###..#.### # #.............# # ##.########...## #.##.# #!h@##..>### #....# .#†# g   goblin (wandering)# ####.# g..# !hh!hKG.g!hw26 --7Shock!h!hu _A goblin comes into view. It is wielding a +0 dagger.!h l. #####.  $ ###.........####....@.###....## !hư q###..#.##.............##.########...# #.##.# ###..> ### #...#†# ...# .g.#######..#!he !h 1.!hr 5===-8Shock!h !hK "hM. #####.  $ ###........."hl###......##....## .# #....###..#.####...."hs"h[&&9"h+"h#-"h՘ M.. #####.  $ ###........."hz ####....##...... .# #....###....##.#"h "h '20"hw "h+ #hlM####.######... #####.  $ ####h`m.........####....# .# #....##......#####hu#h~&1#h#h#h>M.........# .. ####.######...... ######hh?.  ###......... .#####....##......######..#hGG#h`PD===2#hzU#h f  You now have 69 gold pieces (gained 16).  n - a +6 ring of dexterity  Things that are here:#hn511 3.2 (2#hs#hv _a +2 dagger of flaming; a +0 chain mail; a goblin corpse$h$h۷Pick up what? 14/52 slots (_ for help) Hand Weapons (select all with ))  a - a +2 dagger of flaming $hҸ^Armour (select all with [)b - a +0 chain mail Carrion a goblin corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]%h3  a + a +2 dagger of flaming[Enter] accept (1 chosen)&hh &h &hӚ .........# ..Bashion the Gusty ####.######...Tengu#...........Health: 24/24 ========================#...........Magic: 5/9=============-----------#...........AC: 3Str: 9#..........######EV: 11Int: 17#...............#SH: 0Dex: 14#...............#XL:  4 Next: 90% Place: Dungeon:2#.............@.#Noise: ---------  Time: 2623.2 (0.0) ###...............#k) +0 short sword .##...............#Cast: Shock .#####....##......# .# #....##......# .# #....###....## &h? .# #....###..#.### .# #.............# .# ##.########...# _You kill the rat! _A goblin comes into view. It is wielding a +0 dagger.You now have 69 gold pieces (gained 16).  n - a +6 ring of dexterity  Things that are here: _a +2 dagger of flaming; a +0 chain mail; a goblin corpse&h &h +4.2 (1&h &hm P _o - a +2 dagger of flaming'hN .# ..#.######... # #..... # #.... # #... #.###### #.# #.# #[.##.#.##.#.#####....##......#.# #....##......# ..# #....###....## 'hO F..# #....###..#.### ..# #..........# ..# ##.#...#'hV 'hea D26 5'ht 'hvu )h )h Put on which piece of jewellery? Jewellery (go to first with "=)  l - a ring of see invisible (worn)c - an amulet of guardian spirit  n - a +6 ring of dexterity[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip +hg+hWm+hRt..........# ..Bashion the Gusty #####.######...Tengu # #...........Health: 24/24 ======================== # #...........Magic: 5/9=============----------- # #...........AC: 3Str: 9#..........######EV: 26 +htInt: 17#...............#SH: 0Dex: 14#...............#XL:  4 Next: 90% Place: Dungeon:2#............@[.#Noise: ---------  Time: 2625.2 (0.0) ####...............#k) +0 short sword ..##...............#Cast: Shock ..#####....##......# +hu..# #....##......# ..# #....###....## ..# #....###..#.### ..# #.............# ..# ##.########...# _A goblin comes into view. It is wielding a +0 dagger.You now have 69 gold pieces (gained 16).  n - a +6 ring of dexterity  Things that are here: _a +2 dagger of flaming; a +0 chain mail; a goblin corpse _o - a +2 dagger of flaming+hJ~T  You feel agile.+h>12 207 (0.5+hR+hi7 _n - a +6 ring of dexterity (worn)+hDj +hYp Inventory: 15/52 slots Hand Weapons (go to first with ))  k - a +0 short sword (weapon)  o - a +2 dagger of flaming Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 pair of gloves (worn) +hp Jewellery (go to first with "=)  l - a ring of see invisible (worn)  n - a +6 ring of dexterity (worn)c - an amulet of guardian spirit Scrolls (go to first with ?)  d - a scroll labelled ASMIXZEVUU  e - a scroll labelled HICZOI QILOFFU  g - a scroll labelled MUACEDARY  i - 2 scrolls labelled QAUGOXUATA +hJq Potions (go to first with !)  b - a potion of magic  f - 2 viscous sapphire potions  h - a fuming blue potion  m - a fuming yellow potion-hXo - a +2 dagger of flaming. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 3.7 XLs. Damage rating: 7 (Base 4 x 125% (Dex) x 100% (Skill) + 2 (Ench)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 2 of the Dungeon. -hYStash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} {flame} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe..h"5  Inventory: 15/52 slots Hand Weapons (go to first with ))  k - a +0 short sword (weapon)  o - a +2 dagger of flaming Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 pair of gloves (worn) Jewellery (go to first with "=)  l - a ring of see invisible (worn)  n - a +6 ring of dexterity (worn)  c - an amulet of guardian spirit Scrolls (go to first with ?) .h5 d - a scroll labelled ASMIXZEVUU  e - a scroll labelled HICZOI QILOFFU  g - a scroll labelled MUACEDARY  i - 2 scrolls labelled QAUGOXUATA Potions (go to first with !)  b - a potion of magic  f - 2 viscous sapphire potions  h - a fuming blue potion  m - a fuming yellow potion /hk - a +0 short sword (weapon). A personal stabbing weapon with a short grip. Base accuracy: +4 Base damage: 5 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 3.7 XLs. Damage rating: 6 (Base 5 x 125% (Dex) x 100% (Skill)). /hThis weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “Who was the first that forged the deadly blade?  Of rugged steel his savage soul was made” (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.0h`G- Inventory: 15/52 slots Hand Weapons (go to first with ))  k - a +0 short sword (weapon)  o - a +2 dagger of flaming Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 pair of gloves (worn) Jewellery (go to first with "=)  l - a ring of see invisible (worn) 0h9Ha n - a +6 ring of dexterity (worn)  c - an amulet of guardian spirit Scrolls (go to first with ?)  d - a scroll labelled ASMIXZEVUU  e - a scroll labelled HICZOI QILOFFU  g - a scroll labelled MUACEDARY  i - 2 scrolls labelled QAUGOXUATA Potions (go to first with !)  b - a potion of magic  f - 2 viscous sapphire potions  h - a fuming blue potion  m - a fuming yellow potion 0h o - a +2 dagger of flaming. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades. 0h\ . At 100% training you would reach 10.0 in about 3.7 XLs. Damage rating: 7 (Base 4 x 125% (Dex) x 100% (Skill) + 2 (Ench)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 2 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} {flame} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.1h< 1h 1h: ..........# ..Bashion the Gusty #####.######...Tengu # #...........Health: 24/24 ======================== # #...........Magic: 5/9=============----------- # #...........AC: 31h} Str: 9#..........######EV: 12Int: 17#...............#SH: 0Dex: 20#...............#XL:  4 Next: 90% Place: Dungeon:2#............@[.#Noise: ---------  Time: 2625.7 (0.0) ####...............#o) +2 dagger (flame) ..##...............#Cast: Shock ..#####....##......# ..# #....##......# ..# #....###....## ..# #....###..#.### ..# #.............# ..# ##.########...# _a +2 dagger of flaming; a +0 chain mail; a goblin corpse 1hD _o - a +2 dagger of flamingYou feel agile. _n - a +6 ring of dexterity (worn)  You unwield your +0 short sword.  Your +2 dagger of flaming bursts into flame!1h 1hh ]6===6.7 (11h 1hZ 3 _o - a +2 dagger of flaming  You feel agile. _n - a +6 ring of dexterity (worn)  You unwield your +0 short sword.r +2 dagger of flaming bursts into flame! _o - a +2 dagger of flaming (weapon)2h2hInventory: 15/52 slots Hand Weapons (go to first with ))  o - a +2 dagger of flaming (weapon)k - a +0 short sword Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 pair of gloves (worn) Jewellery (go to first with "=)  l - a ring of see invisible (worn) 2hV n - a +6 ring of dexterity (worn)c - an amulet of guardian spirit Scrolls (go to first with ?)  d - a scroll labelled ASMIXZEVUU  e - a scroll labelled HICZOI QILOFFU  g - a scroll labelled MUACEDARY  i - 2 scrolls labelled QAUGOXUATA Potions (go to first with !)  b - a potion of magic  f - 2 viscous sapphire potions  h - a fuming blue potion  m - a fuming yellow potion4hk - a +0 short sword. A personal stabbing weapon with a short grip. Base accuracy: +4 Base damage: 5 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 3.7 XLs. Damage rating: 6 (Base 5 x 125% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “Who was the first that forged the deadly blade?  Of rugged steel his savage soul was made” (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.4h;4hrA4hI..........# ..Bashion the Gusty #####.######...Tengu # #...........Health: 24/24 ======================== # #...........Magic: 6/9================-------- # #...........AC: 3Str: 9#..........######EV: 12Int: 17#...............#SH: 0Dex: 20#...............#XL:  4 Next: 90% Place: Dungeon:2#............@[.#4hKNoise: ---------  Time: 2626.7 (0.0) ####...............#o) +2 dagger (flame) ..##...............#Cast: Shock ..#####....##......# ..# #....##......# ..# #....###....## ..# #....###..#.### ..# #.............# ..# ##.########...# _o - a +2 dagger of flamingYou feel agile. _n - a +6 ring of dexterity (worn)  You unwield your +0 short sword.  Your +2 dagger of flaming bursts into flame! _o - a +2 dagger of flaming (weapon)4hR4hf[+7.7 (14hwa4hc0 _You drop a +0 short sword.5h{q35hr5hy5h{5h6|;27 5h|B5h5hh5h{5h,5h.5hPG# #........... #...........  #...######  #.......#  #......# #...)[.# #####....# #..##....# #..#####....##..@...#30.7 (35hǕ..# #....##......# #..# #....###....## #..# #....###..#.###.# #.............#.# ##.########...#.# #.##.# ###..>.### #....# .#†#...# ####.# ...#5h5h35h]6h 6hY 6h 6h 7hėI7h7h7h7hX,7h,7hƧ7h7hq #....#  #.....##..)[.# ###..# .##.......# .#####....##......# .# #....##......# .# #....###....## .# #....###..#@### .# #.............# .# ##.########...# Shock .# #.##.# ###..>### #....# .#†#####.# ...#w   dart slug (wandering)#.#######.# ..#7hp#.#.....#.# .w#.###.#.#7h++2.7 (27hK@w.7h1+3.7 (37h+7h\ _A dart slug comes into view.8h #...............# Bashion the Gusty  #...............# Tengu  #............)[.# Health: 24/24 ======================== ###...............# Magic: 5/9=============----------- .##...............# AC: 3Str: 9 .#####....##......# EV: 27 Int: 17 .# #....##......# SH: 0Dex: 20 .# #....###....## XL:  4 Next: 90% Place: Dungeon:2 .# #....###..#@###  Noise: ---------  Time: 2633.7 (0.0) .# #...........L40m*.#  o) +2 dagger (flame) .# ##.########.*.#  Cast: Shock .# #.##.# ###*.> .### #....# *#†# ...# ####.# .*.#  w   dart slug (wandering) .#.#######.# .w# .#.#.....#.# ..# ...#.###.#.# _You drop a +0 short sword. _A dart slug comes into view.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 100% to hit)8hRu  #...............#Bashion the Gusty#...............#Tengu#............)[.#Health: 24/24 ======================== ###...............#Magic: 5/9=============----------- .##...............#AC: 38h8w Str: 9 .#####....##......#EV: 27 Int: 17 .# #....##......#SH: 0Dex: 20 .# #....###....##XL:  4 Next: 90% Place: Dungeon:2 .# #....###..#@###Noise: ---------  Time: 2633.7 (0.0) .# #...........*.#o) +2 dagger (flame) .# ##.########.*.#Cast: Shock .# #.##.# ###*.> .### #....#*#†# ...# ####.#.*.#w   dart slug .#.#######.#.*# .#.#.....#.#cx m.*# ...#.###.#.#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 100% to hit)  The zap hits the dart slug.  The dart slug is lightly wounded.8h$ ....w..8h A12 =4.7 (1 _8h 8h6 9h#* #...............# Bashion the Gusty  #...............# Tengu  #............)[.# Health: 24/24 ======================== ###...............# Magic: 4/9==========-------------- .##...............# AC: 3Str: 9 .#####....##......# EV: 129hc+Int: 17 .# #....##......# SH: 0Dex: 20 .# #....###....## XL:  4 Next: 90% Place: Dungeon:2 .# #....###..#@###  Noise: =--------  Time: 2634.7 (0.0) .# #...........*.#  o) +2 dagger (flame) .# ##.########.*.#  Cast: Shock .# #.##.# ###*.> .### #....# *#†# ...# ####.# .w.#  w   dart slug .#.#######.# ..# .#.#.....#.# ..# ...#.###.#.#The zap hits the dart slug. _The dart slug is lightly wounded.  9hD,KAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (lightly wounded, 100% to hit)9h3?4 #...............#Bashion the Gusty#...............#Tengu#............)[.#Health: 24/24 ======================== ###...............#Magic: 4/99h@==========-------------- .##...............#AC: 3Str: 9 .#####....##......#EV: 12Int: 17 .# #....##......#SH: 0Dex: 20 .# #....###....##XL:  4 Next: 90% Place: Dungeon:2 .# #....###..#@###Noise: =--------  Time: 2634.7 (0.0) .# #...........*.#o) +2 dagger (flame) .# ##.########.*.#Cast: Shock .# #.##.# ###*.> 9hA.### #....#*#†# ...# ####.#.*.#w   dart slug .#.#######.#*.# .#.#.....#.#.*# 9hpA...#.###.#.#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line9hAAim: a dart slug (lightly wounded, 100% to hit)  The zap hits the dart slug.  The dart slug is heavily wounded.9hhn....w..9h]25.7 (1 _9h9h:h (#####..  )[ #.............###...##......##...@## .###..#.###.............###.########...# #.##.# ###..>### #...#†# ...# .w##### .#.#.....#..#:h*:h0 ```````The dart slug launches a dart at you.:h.@.....5===27 6:h:hlO _The slug dart misses you.;hZ#. .#.###### h#.# .#...# .  #.)[.# . ##.# . ##...............# . #####....##......# # # #....##.....@# ;hF# #....###....## # #....###..#.### # #.............# # ##.########...# # #.##.# ###..> ### #....# .#†#.# ####.# .w.# #.######;h;h]-7Shock;h;h];hM 3;h ;h ;h= ;h ;h ;h' ;h6 ;hm ;h ;===;h ;h ;h  ;h> ;hO ;h ;h ;h5 ;h8 $ -Shockgg   hobgoblin (wandering) _You start resting.;hp$ ,42.7 (5;hr9 ww   dart slugg   hobgoblin (wandering);h0= +3.7 (6;hyD ;h G \ _A hobgoblin comes into view.=h #............ Bashion the Gusty =hk #..........######h Tengu  #...............#. Health: 24/24 ======================== =hh #...............#. Magic: 4/9==========--------------  #............)[.#. AC: 3Str: 9 ##...............#. EV: 27 Int: 17 ##...............#. SH: 0Dex: 20 #####....##......#=h%# XL:  4 Next: 90% Place: Dungeon:2 # #....##.....@# Noise: ---------  Time: 2643.7 (0.0) # #....###...*## o) +2 dagger (flame) # #....###..#w### Cast: Shock # #..........g..# # ##.########...# =h\U# #.##.# ###..>  w   dart slug ### #....# .#†#  g   hobgoblin (wandering) =h R..# ####.# .w.# #.#######.# ..# _You start resting. _A hobgoblin comes into view.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)=hԄ~wghobgoblin (wandering, hasn't noticed you, 71% to hit)=hM Z g*>h';*#>h  #............ Bashion the Gusty  #..........######h Tengu  #...............#. Health: 24/24 ========================  #...............#. Magic: 4/9==========--------------  #............)[.#. AC: 3Str: 9 ##...............#. EV: 27 >h| Int: 17 ##...............#. SH: 0Dex: 20 #####....##......## XL:  4 Next: 90% Place: Dungeon:2 # #....##.....@# Noise: ---------  Time: 2643.7 (0.0) # #....###....## o) +2 dagger (flame) # #....###..#w### Cast: Shock # #..........g..# # ##.########...# # #.##.# ###..>  w   dart slug ### #....# .#†#  g   hobgoblin (wandering) ..# ####.# .w.# #.#######.# ..# _A hobgoblin comes into view.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select act>h ionShift-Dir - straight lineThe zap hits the dart slug.  You kill the dart slug!>h w           *## *### *>h  *  ###..>g   hobgoblin  .#†  >h)    Press: ? - help, Q - select actionShift-Dir - straight line  The zap hits the dart slug.  You kill the dart slug!>h 1hobgoblin  The hobgoblin is lightly wounded.>h >h \.g..>hb$ L12 3=4.7 (1 _>h* >h[, ?hZ  #............ Bashion the Gusty  #..........######h Tengu  #...............#. Health: 24/24 ========================  #...............#. Magic: 3/9========----------------  #............)[.#. AC: 3Str: 9 ##...............#. EV: 12Int: 17 ?h\ ##...............#. SH: 0Dex: 20 #####....##......## XL:  4 Next: 93% Place: Dungeon:2 # #....##.....@# Noise: =--------  Time: 2644.7 (0.0) # #....###...*## o) +2 dagger (flame) # #....###..#g### Cast: Shock # #.............# # ##.########...# # #.##.# ###..>  g   hobgoblin ### #....# .#†# ..# ####.# .w.# #.#######.# ..# The zap hits the hobgoblin. _The hobgoblin is lightly wounded.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (lightly wounded, 71% to hit)?h g**#@h #............ Bashion the Gusty#..........######h Tengu#...............#. Health: 24/24 ========================#...............#. Magic: 3/9========----------------#............)[.#. AC: 3Str: 9 ##...............#. EV: 12Int: 17 ##...............#. SH: 0Dex: 20 #####....##......## XL:  4 Next: 93% Place: Dungeon:2 # #....##.....@#Noise: =--------  Time: 2644.7 (0.0) # #....###...*##o) +2 dagger (flame) [0@h;10m# #....###..#*###Cast: Shock # #..........*..# # ##.########*..# # #.##.# ###..>g   hobgoblin ### #....#.#†# ..# ####.#.w.# #.#######.#..# _The hobgoblin is lightly wounded.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the hobgoblin but does no damage.  The hobgoblin is lightly wounded.@hI @h{ Ng...@hU g4==5.7 (1 _@hb @h  Bh)1S  You hit the hobgoblin. You burn the hobgoblin.Bhq; BB   giant cockroach (wandering)g   hobgoblinBh;pThe hobgoblin is almost dead.A giant cockroach comes into view.Bh>&6BhQDBhGW _The hobgoblin closely misses you.Bh~'S  You hit the hobgoblin. You burn the hobgoblin.Bh(Bhj)Bh0B.BBh:6K==67Bhs=BhAM _You kill the hobgoblin!Bh,r  You hit the giant cockroach but do no damage.Bh.&8Bh5Bht8 _Your kick misses the giant cockroach. The giant cockroach misses you.ChV  You hit the giant cockroach but do no damage.Your kick misses the giant cockroach.Ch&9Ch@Chs Ch9_The giant cockroach bites you but does no damage.Ch _  You hit the giant cockroach. You burn the giant cockroach.Ch 2.Ch ^850ShockCh6 ChX S _You kill the giant cockroach!Dh 3Dh Dh Q27 Dh% BDh% Dh* BDh, O5===Dh+- Dhe. Dh0 ,Dh 2 Dh4 ,DhR6 Dh8 ,Dh9 Dh < Q===Dh%= Dh@ ,DhA DhE ,Dh%F Dh+I ,DhJ DhM ,Dh O DhQ e6===Dh S DhcU ,DhV Dh Y ,Dh7Z Dh\ ,Dh^ Dh` Q===Dh/b Dhe ,Dh g Dhi ,Dh k DhWm ,Dhn DhAq ,Dh^r Dhu d7==Dhv Dhx ,DhCz Dh} ,Dh~ DhX ,Dh Dh߅ P==Dhr Dh8 ,DhY Dh ,Dh Dh ,Dh5 Dhi ,Dh Dhԙ DhA F8===Dhl Dh} ,Dh: Dh ,Dh Dh} ,Dh DhǬ Dh" ;===Dh/ Dht ,Dh Dh ,Dh DhP ,Dhӻ Dh9 ,Dh Dh h - _You start resting.Dh 89.7 (39.0)9===-90.7 (40Dh Dh % _Magic restored.EhP 3EhQ Eh X Eh&\ Eh_ BEhc ,Ehd Ehvf Ehi ,Ehj Eh)m Eho Eho ;===Ehp EhTr Eht ,Ehu Ehx Eh #....#. ####....##......# ## #....##......# .  #....###....## ?_  #....###..#.### ...  #.............# ..  ##.########...##.#  #.##.# ###..>.# # #@#†##5.7 (5.0) Ehv .# ####.# #.....# .#######.# #.#...# .#.....#.# #.#...# .#.###.#.# # #.#.? .#.# #...# #.#.#. ...# ##### ....#.#### #.... ##Eh Eh +6.7 (6EhI Eh @ _Found a shimmering blue altar of Sif Muna.IhZIhDIhD!Ihf"Ih`J.# . ...............# ... ###....##......# ####....##......# ..#....###....## ?_#....###..#.### ...#.............# ..##.########...##.# Ih6 #.##.# ###.@>.# # #....# #.#†# # ####.# #.....# #######.# #.#...# #.....#.# #.#...# #.###.#.# # #.#.? #.# #...# #.#.#..# ##### ....#.###.... #Ih_Ih+7.7 (1Ih/IhJhNW# ......# #.. .....##......# ..##....##......# ..  Jh#....###....## .?_.  #....###..#.### ##...  #..# ...  ##.##...##.# #.##.# ###..@.#  #....# #.#†##  ####.# #.....# JhV.# #.#...# .....#.# #.#...# .###.#.# # #.#.? JhM.# #...# #.#.#.# ##### ....#.# Jh JhJh&8Jh-JhPc _There is a stone staircase leading down here.Jh )[.# .# .. .............# #..... #....##......# ....# #### #....##......# ....# #....###....## .?_... #....###..#.######...... #.............##........ Jh{ ###.########...##@#  #.##.# ###..>.#  #....# #.#†#  ####.# #.....# #####.# #.#...#...#.# #.#...# ###.#.# # #.#.? # #...# #.#.#. ##### ....#.#Jh*' Jh/ -9 _Jh7 JhH: KhX..# .)[.# .# ...... ............# ###.... ..... ....##......# |....# #### ....##......# .....## ....###....## .?_ ....###..#.###### .............##.@....... #.########...##.##...... #.##.# ###..>.# ..... #....# #.#†## .r?..# #.....# ... ####.# #.#...# ..r   quokka (asleep) ...#.# #.#...# .#.#.# # #.#.?  #...# h'm#.#.#.Khh  A quokka comes into view.KhI 5700ShockKhKh _Found a scroll labelled QAUGOXUATA and a thin glowing staff.LhP............#...... Bashion the Gusty .........)[.# ... ...... Tengu ............# .... .....  Health: 24/24 ======================== ............# ###.... .....  Magic: 8/9=====================--- ....##......# |....# ####  AC: 3Str: 9 LhjQ....##......# .....##  EV: 27 Int: 17 ....###....## .?_....  SH: 0Dex: 20 ....###..#.######.......  XL:  4 Next: 98% Place: Dungeon:2 .............##.@*......  Noise: ---------  Time: 2700.7 (0.0) #.########...##.##*.....  o) +2 dagger (flame) LhQL#.##.# ###..>.# **...  Cast: Shock #....# #.#†## .r?. ####.# #.....# ... ####.# #.#...# ..  r   quokka (asleep) ...#.# #.#...# . ##.#.# # #.#.?  #...# #.#.#.Lh%RA quokka comes into view. _Found a scroll labelled QAUGOXUATA and a thin glowing staff.  LhVR?Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)Lh ............#...... Bashion the Gusty .........)[.#... ...... Tengu ............#.... ..... Health: 24/24 ======================== ............# ###.... ..... Magic: 8/9LhW =====================--- ....##......# |....# ####AC: 3Str: 9 ....##......# .....##EV: 27 Int: 17 ....###....## .?_....SH: 0Dex: 20 ....###..#.######.......XL:  4 Next: 98% Place: Dungeon:2 .............##.@*......Noise: ---------  Time: 2700.7 (0.0) #.########...##.##*.....Lh io) +2 dagger (flame) #.##.# ###..>.# **...Cast: Shock #....# #.#†## .*?. ####.# #.....# .** ####.# #.#...#..Lh r   quokka ...#.# #.#...#. Lh= ##.#.# # #.#.?#...# #.#.#.A quokka comes into view. Lhj +_Found a scroll labelled QAUGOXUATA and a thin glowing staff.  Aiming: Shock (safe; 4% risk of failure)  Lh Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)Lhe 4 _Found a scroll labelled QAUGOXUATA and a thin glowing staff.  Aiming: Shock (safe; 4% risk of failure)  Lh\f 2Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a quokka (asleep, 100% to hit)  The zap hits the quokka but does no damage.Lh+o K_....Lho Cr...Lhx A12 =1.7 (1 _Lh Lh& Mh1n............#...... Bashion the Gusty .........)[.# ... ...... Tengu ............# .... .....  Health: 24/24 ======================== ............# ###.... .....  Magic: 7/9==================------ ....##......# |....# ####  AC: 3Str: 9 ....##......# .....##  EV: 12Int: 17 ....###....## .?_....  SH: 0Dex: 20 ....###..#.######.......  XL:  4 Next: 98% Place: Dungeon:2 Mh.............##.@*......  Noise: =--------  Time: 2701.7 (0.0) #.########...##.##*.....  o) +2 dagger (flame) #.##.# ###..>.# *....  Cast: Shock #....# #.#†## r.?. ####.# #.....# ... ####.# #.#...# ..  r   quokka ...#.# #.#...# . ##.#.# # #.#.?  #...# #.#.#.Aim: a quokka (asleep, 100% to hit) _The zap hits the quokka but does no damage.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka Mhv(60% to hit)Mh............#...... Bashion the Gusty .........)[.# ... ...... Tengu ............# .... .....  Health: 24/24 ======================== ............# ###.... .....  Magic: 7/9Mh==================------ ....##......# |....# ####  AC: 3Str: 9 ....##......# .....##  EV: 12Int: 17 ....###....## .?_....  SH: 0Dex: 20 ....###..#.######.......  XL:  4 Next: 98% Place: Dungeon:2 .............##.@.......  Noise: =--------  Time: 2701.7 (0.0) #.########...##.##......  o) +2 dagger (flame) #.##.# ###..>.# .....  Cast: Shock #....# #.#†## r.?. ####.# #.....# ... Mhj####.# #.#...# ..  r   quokka ...#.# #.#...# . ##.#.# # #.#.?  #...# #.#.#.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineMhAim: a quokka (60% to hit)  The zap hits the quokka.  You kill the quokka!Mh!)[.# ...  .... .....   ..... MhF  ####    .?_....  * *.....  Mh- *....   **  .*  .*  .MhY # #.#.?  #...# MhG2E.......Mh13Mh;............#...... Bashion the Gusty .........)[.#... ...... Tengu ............#.... ..... Health: 24/24 ======================== ............# ###.... ..... Magic: 7/9==================------ ....##......# |....# ####MhQ<AC: 3Str: 9 ....##......# .....##EV: 12Int: 17 ....###....## .?_....SH: 0Dex: 20 ....###..#.######.......XL:  4 Next: 101% Place: Dungeon:2 .............##.@.......Noise: =--------  Time: 2702.7 (1.0) Mh<5#.########...##.##......o) +2 dagger (flame) #.##.# ###..>.# .....Cast: Shock #....# #.#†## ..?. Mh=j####.# #.....# ... ####.# #.#...#.. ...#.# #.#...#. ##.#.# # #.#.?MhT=~#...# #.#.#.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (60% to hit)  Mh>SThe zap hits the quokka. _You kill the quokka!MhR>Press: ? - help, Q - select actionShift-Dir - straight line  Mh>Aim: a quokka (60% to hit)  The zap hits the quokka. _You kill the quokka!  You have reached level 5!MhIG/  --more--Nhl8/2810--5 0% NhӾ8_NhJ4 _Oh i# ......#)[.# ..... ...... # ...... # ####.... ..... ##......# #|....# #### ##......# #.....##.###....## #.?_.###..#.######.##. .#...##.##. .##.# ###..>.# .. ....# #.#†## ....?..# #.....# .....# #.#...# .....#.# #.#...# .......#.# # #.#.? ....... OhOh]P27 -3 _Oh2*Oh,Oh?# ......#)[.# ..... ...... # ..... ..... # ####.... ..... ##......# #|....# . #### ##......# #.....##.####....## #.?_.###..#.######.##. #...##.##. ##.# ###..>.##.# #.#†###....?..# #.....# #..# #.#...# #.#.# #.#...# #. .#.# # #.#.? #. OhFOhQ@-4OhYOh[OhsLM.....##)[.h. .......###.... .....Oh[|....# . ####..........##.#..## #.?_###..#.###### ..........######...##.# ##.# ###..>.##........#.#.h   Natasha (wandering)#........Oh4Oh .  Natasha, Servant of Life and Death comes into view.Oh &5Oho Oh 0 _Natasha moves out of view.Oh %M#####h..h..# .....##)[.. ........Oh ###.... .....|....# . ####..........##.#..## #.@_###..#.###### ...........##... ########...##.##.........#....#........Oh" Oh- A--6Oh3 8_OhH 8_OhWS 512 7.7 (2Ohs[ Oh+^ b _k - a scroll labelled UBYTZE SOUNGPh9B5###### h..h..#.## ......0.## .............#)[.# ....... # ...... ..... # ####.... ..... ##......# #|....# . #### ##......# #.....##.####....## #..@.###..#.######.##....##.##..# ###..>.##.# #.#†###....?.Ph4C.# #.....# #..# #.#...# #. PhIPhOI27 8.7 (1Ph UPhKW _Found 3 flux baubles. _There is a shimmering blue altar of Sif Muna here.Ph ###### h..h..#.## #......0.# # #.............### )[.# #............. # #...... ..... # ####.... ..... ##......# #|....# . #### ##......# #.....##.# ###....## #.._# ###..#.######.###.#...##.##.# .# ###..>.##.## #.#†###....?....# .# #.....# #.# .# #.Ph/x#...# #.# Ph Ph'_8===9 _Ph,PhC/Ph ###### h..h..#.## # #......0.# # #.......### )[.# #...... # #...... ..... # ####.... ..... ......# #|....# . #### ......# #.....##.### ....## #.._.# ..#.######.# ##.# # ###.. # #.# Ph! 0_Ph7 '10Ph 8_Ph! Ph ###### h..h..#.## # #......0.# # #.............### )[.# #............. # #...... h.... # ####.... ...... Ph ......# #|....# ..#### ......# #.....##.### ....## #.._.# ..#.######.# ##.# ...##  #.#†###....?....# h   Natasha (wandering) Ph Ph Ph~ 0.Ph& &1Ph Ph Ph2  .....#......0........# h......##)[....... ......... ####.... .....|....# ...#### .....##.### #....#_.......Ph3#.######... .......##.. ######h   Natasha (wandering)#.#...# #.........# #.#.?PhG5Ph<X._Qh^&2QhCQhQh .##)[........ ......... ####..........|....# ...#### .....##.### #....#_.......#.######... .......##.. ######  ###..>.##.........##.#.#.QhQhJD===3QhQh Qh5 )[ .......... ####........|....# ...#### .....##.### #....#_.......#.######... .......##.. ####...##.##  ###..>.# #.#†#?#........"#....#.#Qh@QhM&4Qh?YQha\` _Found a twisted sapphire amulet.Qh! .. ###.|....# ...#### .....##.### #....#_.......#.######... .......##.. ####...##.##  ###..> #.#†#?#.....# #.....############.... #Qh.+Qh)3&5Qh7:_Qh8Qh - ###|....# ...#### .....##.### #....#_.......#.######... .......##.. ####...##.##  ###..>QhX  #.#†##.....# #.....#Qh Qh &6Qh QhR :_QhX d9==12 7.7 (2Qhc 8_Qh l _i - 3 scrolls labelled QAUGOXUATA (gained 1)Rh)# ####. # #|....# ...#### # #.....##.### ....## #.._.# ..#.######.# ##.# ...##.##.# ###..>.##.# Rhtv#.#†###.# #.....# #.# #.#...# #.# RhRhRhd9_RhwI27 8.7 (1RhRh2Rh^ |....# ...#### .....##.### #_.......#.######.......##.. #####  ###..> #.#†##.....# #RhRh@ &9Rh RhRhPVA .....##.### #_.......#.######.......##.. #####  ###..> #.#†##.....# # #.#.?Rh_Rh)j'20RhHqRhrRhr# #.....##.### ## #.._.# #.######.# ##.# ...##.##.#  ###..>.##.# #.#†###.#  #.....# #.#  #.#...# #.#  #.#...# #.#  Rh# #.#.? #.# Rh% 7_RhC==1Rh:RhRhk  #_....... .#.######.......##.. ####  ###..> #.#†##.....# # #.#.? #.#.#."Rhs 9_Rh{ &2RhF 8_RhĂ RhƑ }## #.._.# #.######.# ##.# ...##.##.# ###..>.##.# #.#†###.# #.....# #.Rh< v# #.#...# #.# #.#...# #.# # #.#.? #.# #.#.#.#."# ....#.# Rh' Rh% &3Rh} Rhا RhԆt #.######... ....##.. ### ###..>  #.#†# #.....# # #.#.?  #.#.#.Rhd"....#.##########RheRh7&4RhRhoSh.######.# ##.# ...##.##.# ..>.##.#  #.#†###.# .....# #.# .#...# #.# .#...# #.#  #.#.? #.#  #.#.#.#."#  ....#.# ShSh"Z10/10===5ShrShKShj?..##..## ##..>  #.#†# .....# #  #.#.?#.....#.##########Shja#.... # ShsShgz&6ShtSh| _You see here an amulet of the acrobat.UhgUhhInventory: 15/52 slots Hand Weapons (go to first with ))  o - a +2 dagger of flaming (weapon) Armour (go to first with [) Uh a - a +0 robe (worn)  j - a +0 pair of gloves (worn) Jewellery (go to first with "=)  l - a ring of see invisible (worn)  n - a +6 ring of dexterity (worn)c - an amulet of guardian spirit Scrolls (go to first with ?) Uh( d - a scroll labelled ASMIXZEVUU  e - a scroll labelled HICZOI QILOFFU  g - a scroll labelled MUACEDARY UhGQ i - 3 scrolls labelled QAUGOXUATA  k - a scroll labelled UBYTZE SOUNG UhePotions (go to first with !)  b - a potion of magic Uh f - 2 viscous sapphire potions  h - a fuming blue potion  m - a fuming yellow potionXh. XhV8...##............#Bashion the Gusty ...##.##.........#Tengu ##..>.##.........#Health: 28/28 ========================#.#†###.........#Magic: 10/10 ======================== .....# #.........#AC: 3Str: 9 .#...# #.........#EV: 27 Int: 17 .#...# #.........#SH: 0Dex: 20  #.#.? #.........#XL:  5 Next:  0% Place: Dungeon:2  #.#.#.#........@#Xh8ANoise: ---------  Time: 2726.7 (0.0)  ....#.###########o) +2 dagger (flame)#.... #Cast: Shock Xh8_k - a scroll labelled UBYTZE SOUNG _Found 3 flux baubles. _There is a shimmering blue altar of Sif Muna here. _Found a twisted sapphire amulet. Xh9_i - 3 scrolls labelled QAUGOXUATA (gained 1) _You see here an amulet of the acrobat.XhiAXhGXhOXhPYhk3Yh=YhYhYYh: _Yh)Yh_,YhYhYh,YhYhYh...# #|....# ...####...# #..h..##.###....## #.._.......# #..#.######....#Yh..##.....# ####...##.##.........#  ###..>.##.........# #.#†###.........#Yha #.....# #....@....# #.#...# #.........# #.#...# #.........#ShockYh;# #.#.? #.........##.#.#.#........"#....#.###########Yh%h   Natasha (wandering)#.... #Yh+9.7 (3Yhb.h_Yh,,30.7 (4Yh28_Yh}4]h޿]hn Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 4% 1 b - SwiftnessAir6%3 Select a spell to describe]h[!]/[I] toggle spell headers^h(^h ^h ......# #|....# ...####Bashion the Gusty ......# #.....##.###Tengu #....## #.h_.......#Health: 28/28 ======================== #..#.######..........#^h Magic: 10/10 ======================== .......##............#AC: 3Str: 9 ####...##.##.........#EV: 27 ^h cInt: 17###..>.##.........#SH: 0Dex: 20#.#†###.........#^h XL:  5 Next:  0% Place: Dungeon:2#.....# #....@....#^h? .Noise: ---------  Time: 2730.7 (0.0)#.#...# #.........#o) +2 dagger (flame)^hi #.#...# #.........#Cast: Shock^h # #.#.? #.........#^h #.#.#.#........"#....#.###########h   Natasha (wandering)^h #.... # _k - a scroll labelled UBYTZE SOUNG _Found 3 flux baubles. ^h _There is a shimmering blue altar of Sif Muna here. _Found a twisted sapphire amulet. ^h= _i - 3 scrolls labelled QAUGOXUATA (gained 1) _You see here an amulet of the acrobat.^h ^h. ^h8 ^h: _h;#......# #|....# ...#### #......# #.....##.####....## #.h_.##..#.######.#.##..#_h3m#...##.##.# # ###..>.##.# # #.#†###.# _hZ# #.....# #.# _hz# #.#...# #.........# _h# #.#...# #.........# _h# # #.#.? #...# _h 2# #.#.#.#."# # ....#.#  #.... #_h!_h"_h*M.h_h:+1.7 (1_hA8__h&D`ha/#......# #|....# ...#### ##......# #.....##.####....## #.._.##..#.######.#.##.h`h/.##...##.##.# .# ###..>.##.# .# #.#†###.# .# #.....# #`h/.# .# #.#...# #.# `h 0.# #.#...# #.# `h40.# # #.#.? #.# .# #.#.#.#`hZ0."## ....#.# `h0S #.... #`h82_`hfBU2Shock`hII`hJah71.##......# #|....# ...#### .##......# #.....##.### .###....## #.._.# .###..#.######.#.##.h.##...##.##.# #.# ###..>.##.# .ah1y.# #.#†###.# #.# #.....# #.# #.# #.#...# #.# ah1#.# #.#...# #.# ah2Z#.# # #.#.? #.# ..# #.#.#.#."## ....#.# ah32e #.... #ah;ahF&3ahMahNahd .##......# #|....# ...#### ..##......# #.....##.### ..###....## #.._.# ..###..#.######ah .#.##.h.##...##.##.# ##.# ###..>.##.#ah׿ g.# #.#†###.# #ah #.# #.....# #.# ##.# #.#...# #ah j.# .#.# #.#...# #ah0 .# .#.# # #.#.? #ahP .# ahj ?...# #.#.#.#ah f."## ....#.## ah i #.... #ah ah+ .hh   Natasha (wandering)ah2 34Shockah ah dhV ..###............|....# ...####......# #.....##.##..## #.._###..#.######. .........h######...## ##.# ###..>. ...# #.#†##. #.#...# .#.# # #.#.? . ...#.#.#.#........" #### ....#.############.... #dhW dhX dhe^ Dh_.dh_ &5dh(e 8_dhf ehHi ..###............|....# ...####..........##.##..## #.h_###..#.###### ..........######...## ##.# ###..>. ...# #.#†##. #.#...# .#.# # #.#.? . ...#.#.#.#........" #### ....#.############.... #eh?qh_hehʣ _***Natasha stares at you and mumbles some strange words.eh+2...eh-W3-----=eh7- 6eh85eh98. _The magic dart hits you.fh &..........# #............  Bashion the Gusty ..........# ####............  Tengu ..##......# #|....# ...####  Health: 23/28 ===================----- ..##......# #.....##.###  Magic: 9/10=====================--- ..###....## #.h_.......#  AC: 3Str: 9 ..###..#.######.*........#  EV: 27 fh &Int: 17 ...........##...*........#  SH: 0Dex: 20 ########...##.##*........#  XL:  5 Next:  0% Place: Dungeon:2 fh* ##.# ###..>.##@........#  Noise: =--------  Time: 2736.7 (0.0) fhH V...# #.#†###.........#  o) +2 dagger (flame) ##.# #.....# #.........#  Cast: Shock fh ##.# #.#...# #.........# .#.# #.#...# #.........# .#.# # #.#.? #.........#  h   Natasha ...# #.#.#.#........"# fh T#### ....#.###########  #.... #fh՜ Natasha stares at you and mumbles some strange words. _The magic dart hits you.  fh }Aiming: Shock (safe; 4% risk of failure)  fh Press: ? - help, Q - select actionShift-Dir - straight linefh* 6Aim: Natasha (64% to hit)ghHg *h_ghȳc**_gh*iJ#*hhhh_Q..........##............Bashion the Gusty ..........# ####............Tengu ..##......# #|....# ...####Health: 23/28 ===================----- hh..##......# #.....##.###Magic: 10/10 ======================== hhǍ..###....## #.h_.......#AC: 3Str: 9 hh..###..#.######..........#EV: 27 Int: 17 hh...........##............#SH: 0Dex: 20 hh7########...##.##.........#XL:  5 Next:  0% Place: Dungeon:2 hh[A##.# ###..>.##@........#Noise: =--------  Time: 2736.7 (0.0) hh...# #.#†###.........#o) +2 dagger (flame) hhՎO##.# #.....# #.........#Cast: Shock ##.# #.#...# #.........# hh8p.#.# #.#...# #.........# .#.# # #.#.? #.........#h   Natasha ...# #.#.#.#........"# #### ....#.###########hh[}#.... #Natasha stares at you and mumbles some strange words. hhu6_The magic dart hits you.  hh}Aiming: Shock (safe; 4% risk of failure)  hhPress: ? - help, Q - select actionShift-Dir - straight linehhV_Okay, then.hhhh8_hh. _hh..........# #............  Bashion the Gusty ..........# ####............  Tengu ..##......# #|....# ...####  Health: 23/28 ===================----- ..##......# #.....##.###  Magic: 9/10=====================--- ..###....## #.h_.......#  AC: 3Str: 9 ..###..#.######.*........#  EV: 27 Int: 17 ...........##...*........#  SH: 0Dex: 20 ########...##.##*........#  XL:  5 Next:  0% Place: Dungeon:2 ##.# ###..>.##@........#  Noise: =--------hhY[33m  Time: 2736.7 (0.0) ...# #.#†###.........#  o) +2 dagger (flame) ##.# #.....# #.........#  Cast: Shock ##.# #.#...# #.........# .#.# #.#...# #.........# .#.# # #.#.? #.........#  h   Natasha ...# #.#.#.#........"# #### ....#.###########  #.... #Shift-Dir - straight line _Okay, then.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: Natasha (64% to hit)ih$ ih ..........##............Bashion the Gusty ..........# ####............Tengu ..##......# #|....# ...####Health: 23/28 ===================----- ..##......# #.....##.###Magic: 10/10 ======================== ..###....## #.h_.......#AC: 3ih vStr: 9 ..###..#.######..........#EV: 27 Int: 17 ...........##............#SH: 0Dex: 20 ########...##.##.........#XL:  5 Next:  0% Place: Dungeon:2 ih ##.# ###..>.##@........#Noise: =--------  Time: 2736.7 (0.0) ...# #.#†###.........#ih o) +2 dagger (flame) ##.# #.....# #.........#Cast: Shock ##.# #.#...# #.........# ih2 .#.# #.#...# #.........# .#.# # #.#.? #.........#h   Natasha ih s...# #.#.#.#........"# #### ....#.############.... #Shift-Dir - straight line _Okay, then.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: Natasha (64% to hit)ih? _ _Okay, then.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  ih nAim: Natasha (64% to hit)  Okay, then.ih ih ih . _jh)[. #......###............|....# ...####..........##.##..## #.h_###..#.###### ...........##...######...## ##.# ###..>. ...# #.#†##. #.#...# .#.# # #.#.? . ...#.#.#.#........" #### ....#.###########jhjhF.hjh1-7.7 (1 jh _jhjh*khC.......)[.# #.............  Bashion the Gusty ..........# #............  Tengu ..........# ####............  Health: 23/28 ===================----- ..##......# #|....# ...####  Magic: 9/10=====================--- ..##......# #.....##.###  AC: 3Str: 9 ..###....## #.._.......#  EV: 27 Int: 17 ..###..#.######.h........#  SH: 0khDJDex: 20 ...........##...*........#  XL:  5 Next:  0% Place: Dungeon:2 ########...##.##@........#  Noise: ---------  Time: 2737.7 (0.0) ##.# ###..>.##.........#  o) +2 dagger (flame) ...# #.#†###.........#  Cast: Shock ##.# #.....# #.........# ##.# #.#...# #.........# .#.# #.#...# #.........#  h   Natasha .#.# # #.#.? #.........# ...# #.#.#.#........"# #### ....#.########### Aim: Natasha (64% to hit) _Okay, then.kh;D*Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: Natasha (64% to hit)khO kh! .......)[.##.............Bashion the Gusty ..........##............Tengu khb! ..........# ####............Health: 23/28 ===================----- ..##......# #|....# ...####Magic: 10/10 ======================== ..##......# #.....##.###AC: 3Str: 9 kh! ..###....## #.._.......#EV: 27 Int: 17 ..###..#.######.h........#SH: 0Dex: 20 ...........##............#XL:  5 Next:  0% Place: Dungeon:2 ########...##.##@........#kh! "Noise: ---------  Time: 2737.7 (0.0) ##.# ###..>.##.........#kh" o) +2 dagger (flame) ...# #.#†###.........#khC" Cast: Shock ##.# #.....# #.........# khi" ##.# #.#...# #.........# .#.# #.#...# #.........#kh" hh   Natasha kh" 0.#.# # #.#.? #.........# ...# #.#.#.#........"# kh" #### ....#.###########Aim: Natasha (64% to hit) _Okay, then.kh" Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionkh# OShift-Dir - straight lineAim: Natasha (64% to hit)khJ.  _Okay, then.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: Natasha (64% to hit)  Okay, then.kh/ kh`6 kh8 . _kh6n ..##)[.. #......###............|....# ...####......khn /...##.##..## #.._###..#.######.h ...........##...######...##.# ##.# ###..>. ...# #.#†##. khn #.#...# .#.# # #.#.? . kho 5...#.#.#.#........"kh-y kh_{ 3=8.7 (1kh; kh T _Natasha completely misses you.lh  You hit Natasha. You burn Natasha. Your kick misses Natasha.  Natasha is lightly wounded.lh _Natasha stares at you and mumbles some strange words.lh8_lhV_0--12 9lh:_lh. _The magic dart hits you.lh\ _You barely miss Natasha. You claw Natasha, but do no damage.Natasha is lightly wounded.lh^ `1=-40lh f lhbh I _Natasha misses you.mh;  You hit Natasha. You burn Natasha. Your kick misses Natasha.  Natasha is moderately wounded.mh=D===1mhH_ _Natasha misses you.mhum  You hit Natasha but do no damage. Your kick misses Natasha.  Your peck misses Natasha.  Natasha is moderately wounded.mho ^19--2mhkw mhy ( _Natasha claws you.nh=  You hit Natasha. You burn Natasha. Your kick misses Natasha.  Natasha is severely wounded.nhC:*nh?  Natasha stares at you and mumbles some strange words.nhRI_@nhvR3Slow nhK7_nh1\ _You feel yourself slow down.nhwg  You hit Natasha. You burn Natasha.  You kill Natasha!nhr `_†nh  20=-235.2 (1.5Shock _Natasha screams in pain as she dies!nh 7_nh m _Your Spellcasting skill increases to level 3!ph )[ ... ####....##|....# ...#### .....##.### #....#_.......#.######.†..........##.... ph ########...##.##.# ###..>.# ...# #.#†#Slow #........ #### ....#.###########phHphbQ27 -6.7 _ph9_ph+phwj .. ####....##|....# ...#### .....##.### #....#_.......phjd#.######.†..........##.... ########...##.##.# ###..> ...# #.#†# phj{##.# #.....# ##########phjN#.... #phwphA-8.2ph9_phph6U P #####ph~U +|....# ...#### .....##.### #....#_.......phU #.######.†..........##.... ##########.# ###..> ...# #.#†# ##.# #.....# # .ph_ 6_phTi t1==9.7php 7_phqs ph[  ##|....# ...#### .....##.### #....## #.._.......#.######.†..........##.... ##########.# ###..> ...# #.#†# ##.# #.....# # . #.#.?phb 9_phj (51.2pho 7_ph`q ph* .....##.### #....## #.._.......#.######.†..........##.... ##########.# ###..> ...# #.#†# ##.# #.....# # . #.#.?phs4Slow phph'2.7phHphCqhv #....#_.......#.######.†..........##.... ##########.# ###..> ...# #.#†# ##.# #.....# # . #.#.?..# #.#.#."qh,Slow qh97_qhu_2=4.2qh9_qhnqh#.######.†..........##.... ##########.# ###..> ...# #.#†# ##.# #.....# # . #.#.?..# #.#.#." ###....#.########## #.... # qhqh?'5.7qhqhHqh5.........##.... ##########.# ###..> ...# #.#†# ##.# #.....# # . #.#.?..# #.#.#." ###....#.########## #.... # qh]=qhC'7.2qh8IqhJqh 3qh qh qhA a3=qh ,qhi qh qh h4==qh2 qh ,qhc qh( qh6 h 63.2 (6.0 _You start resting.qh< 54.7 (7.5 qh@ qhOA [ _You feel yourself speed up.rhоrhrhrh9rh5==rhDrh;,rhrhB,rhrhrh+9=rhrh0a6=rhrh%,rhrh,rhrhP,rhtrh+~7==rhrhrhrhrhrhrhlrhxrhrhOrh_ _You start resting.rhV077.7 (13.0)rhrw8==8.7 (14rhVrh " _HP restored.rh=9###..#.######.† ..............K######...## ##.# ###..>. ...# #.#†##. #.#...# .#.# # #.#.? . ...#.#.#.#........" #### ....#.############.... #K   kobold (wandering)rh%rh8K.rh>9.0)Shockrhfrhs _A kobold comes into view. It is wielding a +0 whip.sh,..## #.._###..#.######.†... .............K######...## ##.# ###..>. ...# #.#†##. #.#...# .#.# # #.#.? . ...#.#.#.#........" #### ....#.############.... #shΝsh=K.sh'80shshsh",.........##.##..## #.._..sh`,###..#.######.†..K ..........sh,{######...## ##.# ###..>. sh,R...# #.#†##. sh,#.#...# .sh&-#.# # #.#.? . ...shI-#.#.#.#........" #### ....#.###########shj-A#.... #sh1shS9i.KKsh>/==1shlEshOH( _The kobold shouts!th/..##......# #.....##.###  Bashion the Gusty ..###....## #.._.......#  Tengu ..###..#.######.†........#  Health: 28/28 ======================== ...........##......K.....#  Magic: 9/10=====================--- ########...##.##..*......#  AC: 3Str: 9 ##.# ###..>.##..*......#  EV: 27 Int: 17 ...# #.#†###.*.......#  SH: 0thk0IDex: 20 ##.# #.....# #.*.......#  XL:  5 Next: 23% Place: Dungeon:2 ##.# #.#...# #@........#  Noise: ==-------  Time: 2781.7 (0.0) .#.# #.#...# #.........#  o) +2 dagger (flame) .#.# # #.#.? #.........#  Cast: Shock ...# #.#.#.#........"# #### ....#.###########  th0#.... # K   koboldth0 th 1_A kobold comes into view. It is wielding a +0 whip. _The kobold shouts!  thQ1IAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 whip (64% to hit)th)..##......# #.....##.###Bashion the Gusty ..###....## #.._..*....#Tengu ..###..#.######.†..*.....#Health: 28/28 ======================== ...........##......*.....#Magic: 9/10th;=====================--- ########...##.##..*......#AC: 3Str: 9 ##.# ###..>.##..*......#EV: 27 Int: 17 ...# #.#†###.*.......#SH: 0Dex: 20 ##.# #.....# #.*.......#thsXL:  5 Next: 23% Place: Dungeon:2 ##.# #.#...# #@........#th Noise: ==-------  Time: 2781.7 (0.0) .#.# #.#...# #.........#th=o) +2 dagger (flame) thӶ.#.# # #.#.? #.........#Cast: Shock tht...# #.#.#.#........"# th#### ....#.############.... #th'K   kobold _A kobold comes into view. It is wielding a +0 whip. thH0_The kobold shouts!  thgAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionthdShift-Dir - straight lineAim: a kobold, wielding a +0 whip (64% to hit)th=The kobold shouts!  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip (64% to hit)  The zap hits the kobold but does no damage.thnEm...K...thAKB12 =-2.7 (1 _thKRthTuh_..##......# #.....##.###  Bashion the Gusty ..###....## #.._.......#  Tengu ..###..#.######.†........#  Health: 28/28 ======================== ...........##............#  Magic: 8/10===================----- ########...##.##..K......#  AC: 3Str: 9 uh;`##.# ###..>.##..*......#  EV: 12Int: 17 ...# #.#†###.*.......#  SH: 0Dex: 20 uh|` ##.# #.....# #.*.......#  XL:  5 Next: 23% Place: Dungeon:2 uh`##.# #.#...# #@........#  Noise: =--------  Time: 2782.7 (0.0) .#.# #.#...# #.........#  o) +2 dagger (flame) uh`D.#.# # #.#.? #.........#  Cast: Shock ...# #.#.#.#........"# #### ....#.###########  uha#.... # K   kobolduh$auhCaAim: a kobold, wielding a +0 whip (64% to hit) _The zap hits the kobold but does no damage.  uhwa}Aiming: Shock (safe; 3% risk of failure)  uhaPress: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 whip (64% to hit)uhC<..##......# #.....##.###  Bashion the Gusty ..###....## #.._.......#  Tengu ..###..#.######.†........#  Health: 28/28 ======================== ...........##............#  Magic: 8/10===================----- ########...##.##..K......#  AC: 3Str: 9 ##.# ###..>.##.........#  EV: 12Int: 17 ...# #.#†###.........#  SH: 0Dex: 20 uh<9##.# #.....# #.........#  XL:  5 Next: 23% Place: Dungeon:2 ##.# #.#...# #@........#  Noise: =--------  Time: 2782.7 (0.0) .#.# #.#...# #.........#  o) +2 dagger (flame) .#.# # #.#.? #.........#  Cast: Shock ...# #.#.#.#........"# #### ....#.###########  #.... # K   koboldAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 whip (64% to hit)  The zap hits the kobold.  You kill the kobold!uh%B|   #.._..*....# * * *uhoBZ  ###..>.##..*  #.#†###.*  uhBj #.*  uhB   uhB~   # #.#.? uhB  uh@Cs  #....  uh_.....)...uhl43.7 (1Shock _uhuhvhqvhqvh(svhvvh{Q27 vhL|vh|vh~vh,vh,vh0vhԇvh؋,vh=vh,vhvhb9==vhvh,vhvh,vhCvhc,vhvh vh7vhW3==vhvhPvhvh±vhI,vhvhvhҹvh&vhG_-  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a kobold, wielding a +0 whip (64% to hit)  The zap hits the kobold. _You start resting.vhJ_974.0)vhVh10/10===-8.7 (15vhvh % _Magic restored.wh?`M|....# ...####......# #.....##.##..## #.._###..#.######.† .............######...##.##..) ##.# ###..>. ...# #.#†##. #.#...# .#.# # #.#.? #.........#whh7_whKq19.0)whAxwhkzwh M..###............|....# ...####......# #.....##.##..## #.._###..#.######.† .............whc######...##.##..) ##.# ###..>. ...# #.#†##. #.#.# #.#...# #.........#whwh(800whwhwhG $M ..###............|....# ...####.........##.##..## #.._###..#.######.† ........wh .....######...##.##..) ##.# ###..>. ...# #.#†##. ##.# #.#...# #.........#wh 6_whI% &1whU, 8_wh. xhۼ6M)[. #......###............|....# ...####.........##.##..## #.._xhB!###..#.######.† ...........##......######...##.##@.) ##.# ###..>. ...# #.#†## ##.# #.....# #.........##########xhnxhxhD===2xh:_xhxh~M..##)[.. #......###............|....# ...####......xh...##.##..## #.._###..#.######.† ...........##...@..######...##.##..) ##.# ###..>. ...# #.#†###.........##........xhE6_xhB&3xhT8_xhyhhM0.....##)[... #.......###............yh;r|....# ...####.........##.##..## #.._###..#.###### .............yhc%######...##.##..) ##.# ###..>.##.........#yhT#.#.yh0#........yhyh&4yh.:_yh _You see here the felid corpse of Natasha.yh!# #......0.## #.......#)[.# #....... # #...... # ####..... ##......# #|....# ...#### yh"%##......# #.....##.### ###....## #.._.# ###..#.######.†# ##.# yhe"5...##.##..)......# .# ###..>.##.## #.#†###.#yh".# #.....# #.#.# #.#...# #.yh"# #.# #.#...# #.yh"5# yh.yh;-5 _yhEyhHyh # #......0.# # #.......### )[.# #...... # #..... # ####............ ##......# #|....# ...#### ##......# #.....##.### ###....## #.._.# ###..#.######.†.# ##.# ...##.##..)......# .# ###..>.##.## #.#†###.# .# #.....# yh [40m#.# .# #.#...# #.# .# #.#...# #.# yh{ 1_yh &6yh yhY zh!M##### h..h..#.##.0....zh!"{..###)[..zhC" #........ ..###............zht"s|....# ...####......zh"...##.##..## #.._ zh"A###..#.######.† zh"6........... zh"######...##.##..)......#zh #L.##.........#zh%#zh 2zh>&7zh*G:_zhIzh.###### h..h..#..# #......0.#.# #.............###.)[.# #.............zhQ.# #.......# ####..... .##......# #|....# ...#### .##......# #.....##.### zh].###....## #...# zh.###..#.######.†.#.##zh).#zh#...##.##..)......# zh#.# ###..>.##.# .zh".# #.#†###.# zh<#.# #.....# #.# zhV#.# #.#...# #.# zhpv#.# #.#...# #.#zh(zh_2&8zh :zh< zh<Z_There is a shimmering blue altar of Sif Muna here.zhҚ O  You kneel at the altar of Sif Muna.zh /  --more--{h${hH(Sif Muna the Loreminder Sif Muna the Loreminder is a contemplative but powerful deity, served by those who seek magical knowledge. Followers who triumph over their foes can call upon the Loreminder for magical power and the ability to cast spells beyond their magical training. The devout are rewarded with a supply of spellbooks taken {h(directly from Sif Muna's legendary library. Favour - Sif Muna is neutral towards you. Granted powers:(Cost)You can call upon Sif Muna for magical energy.(Piety-){h(You can freely open your mind to new spells.(Piety--)You can call upon Sif Muna to cast any spell from your library. (Piety---)Sif Muna will gift you books as you gain piety. {h([!]: Overview|Powers|Wrath [J/Enter]: join religionh2hhe....######h..h..#.# Bashion the Gusty .........##......0........# Tengu .........##.............### Health: 28/28 ======================== ......)[.##.............Magic: 10/10 ======================== .........##............AC: 3Str: 9 .........# ####............EV: 27 Int: 17 .##......# #|....# ...####SH: 0Dex: 20 .##......# #.....##.###XL:  5 Next: 24% Place: Dungeon:2 h|.###....## #..@.......#Noise: ---------  Time: 2808.7 (0.0) .###..#.######.†........#o) +2 dagger (flame) ..........##............#Cast: Shock #######...##.##..)......# #.# ###..>.##.........# ..# #.#†###.........# h"#.# #.....# #.........# #.# #.#...# #.........# #.# #.#...# #.........# _You kill the kobold! _You start resting. _Magic restored. _You see here the felid corpse of Natasha. _There is a shimmering blue altar of Sif Muna here.  You kneel at the altar of Sif Muna.h[hhh. _h###### h..h..#.## #......0.# # #.............### )[.# #............. # #...... # ####..... ##......# #|....# ...#### ##......# #.....##.### ###....## #.._# ###..#.######.†.# ##.# h9b...##.##..)......# .# ###..>.##.## #.#†###.# .# #.....# #.# .# #.#...# #.# h*_hR29.7 (1 _h_hh ###### h..h..#.## # #......0.# # #.......### h? )[.# #...... # #..... # ####.... hb Q......# #|....# ...#### ......# #.....##.### h ....## #.._.# h ..#.######.†.# ##.h # # ###.. # #.# h] ._hg '10h :_h hM. ..)J. #..#####.....h..#.##..0......###)[... #.... .###............|....# ...#### #........@##.###..## #.._ ##..#.######.† ........##............##.........#h h&1he;_hh <M.h ##. .)J. #..#####....h..#.##0..................###)[......... #......... .###............|...@# ...#### #.........##.###..## #.._.......# ##..#.######.†........##..#.###.........#hhC&2h%h'h M .h ##. )J. #..#####....h..#.##0....###)[. .####.@..........|....##...#### #.........##.### ##....## #.._.......#.......#.........#h h &3h! h# h 5M  .h ##. )J. #..#####....h..#.##0....###)[. .####............#|....##...#### #......# #.....##.###_..#.##.......h h] &4h 9_h9 h.( .. #.#  #. #.#  #.h ##.#  #.)J. #..# ###### #.h*h..#.## # #......0.# # #.### )[.# #.h # #. # ####. ......# #|....##...#### ......# #.....##.###....## #.._.......#..#.######.†........###............#...##.##..)......# h"8_h9&5hhhh .. #.#  #.#.#  #. ##.#  #.).. #..# ###### #...#.## # #......0.# # #.### )[.# #. # #. # ####. # #|....##...#### ....## #.._.......# ..#.######.†........###............#...##.##..)......# hh`g_g   goblin (wandering)hi36Shockhrh;hUo .. #.#  #..g.#.#  #.##.#  #.).. #..#  #.#.## # #......0.# # #.### )[.# #. # #. # ####. # #|....##...## #.....##.##### #.._.......##.######.†........# ##............#...##.##..)......# hXh^.gghX0/==7h8h:( _The goblin shouts!h=) .. #.#  Bashion the Gusty #............ #.#  Tengu #...g........ ##.#  Health: 28/28 ======================== #...*.....).. #..#  Magic: 9/10=====================--- ##### #...*.........#.##  AC: 3Str: 9 ....# #....*.0........#  EV: 27 Int: 17 h5....# #....*........###  SH: 0Dex: 20 .)[.# #....*........  XL:  5 Next: 24% Place: Dungeon:2 ....# #....@.......  Noise: ==-------  Time: 2817.7 (0.0) ht....# ####............  o) +2 dagger (flame) ....# #|....##...#####  Cast: Shock ....# #.....##.### ...## #.._.......# h+.#.######.†........#  g   goblin .....##............# h2n##...##.##..)......#  ###..>.##.........# hb8_You kneel at the altar of Sif Muna. _The goblin shouts!  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionhmShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (64% to hit)hO; .. #.#  Bashion the Gusty #............ #.#  Tengu #...g........ ##.#  Health: 28/28 ======================== #.........).. #..#  Magic: 9/10=====================--- ##### #.............#.##  AC: 3Str: 9 ....# #......0........#  EV: 27 Int: 17 ....# #.............###  SH: 0h;Dex: 20 .)[.# #.............  XL:  5 Next: 24% Place: Dungeon:2 ....# #....@.......  Noise: ==-------  Time: 2817.7 (0.0) ....# ####............  o) +2 dagger (flame) ....# #|....##...#####  Cast: Shock h.<....# #.....##.### ...## #.._.......# .#.######.†........#  g   goblin .....##............# ##...##.##..)......#  ###..>.##.........# Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linehS<Aim: a goblin, wielding a +0 dagger (64% to hit)  The zap hits the goblin.  You kill the goblin!hB, .. #.#  #...* #.#  #...* ##.#  #...* #..#  #...*  #....*  #....*hB7 )[.# #....*         hBJ) hCV ###..>hei.).....ht12 =-8.7 (1Shock _h|hh.. #.# #.#.# #...).##.# #.)...#..#  #.#.## # #......0.# # #.### )[.# #. # #.# ####.hJ# #|....##...## #.## #.._.......# #.######.†........###............#...##.##..)......# h8_h(j27 --9hNhΦh9OM †. ).........## )...#.. ###.#.##0.. ..### )[hO1 ###............. ...# #|....##...######.....h\hgA-20hBohphAd M##### #†. ).........## )...#.. ###.#.##0.. ..### )[ ...# ####...................hn :_htz &1h 9_h h3$M...#.#######†. ).........## )...#.. ###.#.##0.. ..### )[ ...##...................h*<hvI&2hOhpQhM.##...##.#######†. ).........## )...#.. ###.#.##0.. ..### )[.#h}d#.............._.....hhh&3h8;_h4h,M#..##.#########...##.#######†. ).........## )...#.. ###.#.##0.. ...##.............###.....##.###h*hhn &4hhhJx 3h)z h g10/10===h h h> ,h h h ,hќ h h ,h h hJ Q===hר h hc ,h h h h h h] h7 ,h= h h ,hN hg ...... #...).........## ...... #.........)...#. .....###### #.............#. ..........# #......0........ ..........# #.............## .......)[.# #............. ..........# #............. ..........# ####............. ..##......# #|@...##...###### ..##......# #.....##.### ###....## #.._# ###..#.######.†.# ...........##..# ########...##.##..)......# ##..>.##.# #.#÷###.........# ## #.........#h . #...).. #.........)...#.###### #......#.# #......0.# #.......)[.# #......# #....# ####...##......# #@....##...######.##......# #.....##.###.###....## #.._.#.###..#.######.†..#.##...# .h+ #...##.##..)..# .##.# ###..>.##..#.# #.#÷###..# ###.# #.....# #.#h ,33.7 (9h /4.7 (10.0)hB 6_hb r _You see here a staff of air.h<u _hlg  There is a stone staircase leading down here. _  You see here a rat skeleton. _hZmhBohqhuhlvh xhzhj}h}h~h6hhyh̆hhh 12 hzh- hvhW_i - 4 scrolls labelled QAUGOXUATA (gained 1)hŒh}hԓ27 h hMh:h'hhhhh^h۝hhhHhŠh{hhͬh׭hthhh hheh2hXhhhhhhhrhh}hhhWhhh hhqh8hhyh*h hh}hhShhhB h ,h h h* h h h hR+ # #........... #...) ### #........h.. #.... #..........###### #....h+  h3, h#...............# #h,  h, l#...............# #....h,  h- #............)[.# #.... h@-  #####...............# #.... hl-  #..##...............# ####.... h-  #..#####....##.@....# #|....## h-  #..# #....##......# #.....## h-  #..# #....###....## #.._....h. $Shock hQ. ##..# #....###..#.######.†.....h~. # #.............##......... .h. @...# ##.########...##.##..)... h   jackal (wandering) .h. ...# #.##.# ###..>.##......h/ ## #....# ###.#÷###...... h@/ ......# ####.# #.....# #......ho/ hG@ h@ &63.7 (29hB hL hL .hL h2M hqM hM hM hjZ h[ %4.7 (30hd[ Shockh[ he hh h3h~hh@.# #. #... [..# #.. # #### #.h  # ####### # #.# # # #....# # h# #)[.# # # #####.# # # #..##.........# ####... # #..#####....##......# #|.... #..# #....##......# #.....#Shock  #..# #....###....## #.._ ###..# #....###..#.######.†h.# #.............##.....h   jackal (wandering)h(.# ##.########...##.##..)hJ\.# #.##.# ###..>.##### #....# ###.#÷###hF!h,0.0)hf.h)Z5.7 (1Shockhz19_h3h 3h hS hc ,hb,h,hh h huhhhh|lhr....# ### .............#....### hmr...#####.######.... ...#.. [..# ###h  hr#####  8.7 (3 #............)[.# #... # #####...............#hr #... Cast: Shock # #..##...............# ####... hs# #..#####....##......# #|....#..h9sh   jackal (wandering)..._hkse#.........h|h]h] _A jackal is nearby!h .............##### Bashion the Gusty .............#....## ##.. Tengu ...#####.######.... #... Health: 28/28 ======================== ...# #............ #... Magic: 9/10=====================--- [..# #........... #... AC: 3Str: 9 #### #..........h #... EV: 27 Int: 17 #.........*###### #... SH: 0Dex: 20 #.........*.....# #... XL:  5 Next: 24% Place: Dungeon:2 h_ H# #.........@.....# #... Noise: ---------  Time: 2868.7 (0.0) # #............)[.# #... o) +2 dagger (flame) # #####...............# #... Cast: Shock # #..##...............# ####... # #..#####....##......# #|....#  #..# #....##......# #.....# h   jackal (wandering)  #..# #....###....## #.._... h! ###..# #....###..#.######.†.... .....# #.............##........ _i - 4 scrolls labelled QAUGOXUATA (gained 1) _A jackal is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 64% to hit)h.............##### Bashion the Gusty .............#....####.. Tengu ...#####.######...*h#... Health: 28/28 ======================== ...# #..........*.#... Magic: 9/10=====================--- [..# #..........*#... AC: 3h) Str: 9 #### #..........*#... EV: 27 hNInt: 17#.........*#######... SH: 0hwDex: 20#.........*.....#h#... XL:  5 Next: 24% Place: Dungeon:2 hԇ# #.........@.....#h6#... Noise: ---------  Time: 2868.7 (0.0) # #............)[.##... o) +2 dagger (flame) # #####...............##... Cast: Shock h[# #..##...............# ####... h}# #..#####....##......# #|....#h-#..# #....##......# #.....# h   jackal (wandering)h#..# #....###....## #.._... h8###..# #....###..#.######.†.... .....# #.............##........ _i - 4 scrolls labelled QAUGOXUATA (gained 1) hc_A jackal is nearby!Aiming: Shock (safe; 3% risk of failure)  hPress: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 64% to hit)h  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a jackal (wandering, hasn't noticed you, 64% to hit)  The zap misses the jackal.The jackal barks!hh6#.....hh_12 ====9.7 (1 _h4*h+h  You hit the jackal. You burn the jackal.  The jackal is moderately wounded.h\=---70hbh2T _The jackal closely misses you.h M  You hit the jackal. You burn the jackal.hԸ i.h 5---1Shockha ;_h J _You kill the jackal!hxT 3hIU hX Q27 h\ h:] ,h^ h]a ,hb hAf ,hOh h,k ,hl ho ho Q10/10===h-r hFw h"z hcz h{ h~ h߀ h h h h ,h h h hڐ ;===h h h\ ,h h h h h hq Xh h h8 hʮ h h ,hȶ h Bhg h h ,hJ hd h ,h. h h ,h3 h h4 ,h^ h h ,h` h hv ,h h h ,h h h h h hV h~ ,h h| C  You see here a +0 short sword.h hL  _h h h] h h3! hk% h' ,hK* hn. h1 h1 h4 hO8 h=; ,h< h@ hC hC h$E hH hRK ,hL hP hXS hS hT hlX hY[ ,h^ hf hg hh hbi hn R  There is a stone staircase leading down here.h{q h8r  _hs hw hz h:z h{ h hj h h h h hŌ h& hf h ,hϖ h h hD hd h h ,h hZ h ,hy hɺ ho ,h. h h> ht hS h hy ,h h| h2 hi hz h h h hO h5 h ,h h* h ,h h h hD hG h^ h ,h h h ,hY hB$ h& ,h( h- h0 ,hQ2 h5 h8 ,h,9 h; h= ,h> hA hC ,hE hG hsI ,hlJ h?M h/O ,hO hR hT ,h\U hY d  You see here a jackal skeleton.h[ h\  _h] ha d  You see here a jackal skeleton.hc h*d  _h:e hh hi ,hk hGm hn h o ho hq hs ,hMt hv hx ,h(y h{ h} h>} h} h? h h h h{ h ,hچ hΈ hP ,h h h h h h2 h h h h h4 hw h h h hڢ h> h h ,hN h h{ h # #.#  ##.#  ##.#  ## #######.#  .# #...#...#  .#################.#.###  ........)...>..#  .########<.##.#.#  .####.....####.#.#  - ht .#....#..##...#...##.#.#  ##########h.).#...##.#.#  Shock ##.)########.#.#   ...###..#..........#   ...###..########.###   h   Natasha (wandering) .#..##..# #.#    ##..#..## #.#    ##....##########.# h - hc 1947.7 (76.0)h F-8.7 (77h h s _Natasha, Servant of Life and Death comes into view.h|.# #.# .# #.# .# #.# # #######.# .# #...#...# #.#.#.###h-Y .)...>..# .#<..##.#.# #.####.....##...@..##.#.# #.#....#..##...#...##.#.# hL##h.).#...##.#.# hdh ##.)########.#.#h|k  ...###..#h(....# hH ...###..#.###h hЅk .#..##..# #.#hc  ##..#..## #.#h7  ##....h )#.# hĎhU09.7 (1.0) hfhh.# #.# .# #.# .# #.# .### #######.# .# #...#...# .#.#.#.### .).>..# .##<.##.#.# #.####.....##..@...##.#.# #.#....#..##...#...##.#.# ##h.).#...##.#.#  ##.)########.#.# ...###..#.#h ...###..#.###  .#..##..# #.# ##..#..## #.# ##....#.#hhx@h.h'50h1hhe .# #.#.# #.#.# #.# #.### #.#.# #...#...# ..#.#.#.###.).>..#hgf m.##<.##.#.# .##.####.....##.@....##.#.# .##.#....#..##h..#...##.#.###..).#...##.#.# ##.)########.#.# hf s ...###..#.#hf ( ...###..#.### .#..##..# #.#hOg  ##..#..## #.#  ##....#.#hi hp 8h.hYq &1hw h+z hoC  You catch the helpless Natasha completely off-guard!  You puncture Natasha! You burn Natasha.  You kill Natasha!h2KC.hTh12 482Shockhn[h^ _You feel Natasha's spirit has finally been put to rest.h 3hh$h'Q27 h,,h.,hB0h3hg5h5hb7h9h*<,h=h?hB,hDhFhI,hKh;QhAT,hUhXh[,h]h`hb,hdhAhhjhjhlhnhqhqhshuh"x,hyh}hj,hh>hh.hhihhehՐhmh^,hhhΞ,hhhhh>hxh.,hOhַh,hh^hD,hchh}hhnhhhhh=12 hthM _You now have 80 gold pieces (gained 11).hQ27 hhhx,hhh,h hh,hshhj,hhh,hhih,hhh h9hhh,hfhhz,hhhVhhWhRh%hkhhh,h+h ho ,h! hh,hhbh,hh<h,hhX"h$,hM%ha)h*,h+h/h(2,h3hc6hQ8h8h9h>h$@,hXAh"EhF,hGh#KhMM,h$NhRhTT,hUhYhx],hI_hichf,hYihnh1ththvhP|hhhkhhhhhhPhxhqhhɦhh1hhhհh~hhhźhhu h hYou see here a +0 flail.hh h!_hh h  h<Things that are here:  h{%a +0 club; a gnoll skeletonhhlht h_h<h>h@hhh~hGhh`h)hhbhh+hhhhhhhh>  You see here a +0 dagger.h h _hhh,h3h7hc,h hC h ,h hhWhhh1hBhOhhhhXhdh,hchh*!hZ!h"h#hu$h$h%h&h'h'h(hlPhQhQhRhZh\h]\h\h ehufhfh\ghhh,h&hh1,hF-h/h4Xh7,h7h:hZ<,h<h??h@,hAhDhWEhEh[Fh)Ih$K,hTLhOhQ,hZRhiUhW,hYhf_hah!bh$ch$fhTh,hihlhn,hohshvhUvhwhwzh||h|h}hrhւhIhhhhhFh`h`hhhhhhh+hohhhh8hlhhh ,hhMh-,hPh>h,hh;hA,hhh,hhohVhhht~  Things that are here:  a +0 club; a goblin skeletonhEh _hhh,hhFh3,hhhhhhZh,hhh,h&hh,hGhLhB,hhhhh[hqh,hhhhhzhh,hhBh1hXhhDhhhLhhhhhhZ7 _Crazy Yiuf shouts!hh3hh& hl ,h hg h ,h hs B #...#####.### #...# #..... #[..# #.....h = ##### #..... #..... ###♣♣♣♣♣ #.....h  ##....♣.♣♣♣ ### #.....h8  ##...P..♣..♣#...# #.....h[  h #.....♣♣♣♣♣@+j..# #####.....313583.0)h  #.....♣ ♣♣#..)# #..##..... #.###♣♣ ### #..#####..h# #.##..# #..#.##hG $##..hk #..# #..# #.. j   Crazy Yiuf (wand)h s##.#########.........# #..h #....)..............# ##.###########.........# #.hr h h  h [_Crazy Yiuf says, "I'm not crazy!"hhWLevel 2 of the Dungeon <<<>>>_(Press ? for help)#......)......#...##...###...###...##.......##.##.............#....#######...#######........##÷##.............#....#############............##÷##...#####.######..........# #.............##.##...# #..................# #.............##.##[..# #..................# #...).........##.###### #..................# #.........)...#..#h(#..........######### #.............#.#####♣♣♣♣♣#...............##......0........###....♣.♣♣♣ ### #...............##.............#####...P..♣..♣#...# #............)[.##.............##.....♣♣♣♣♣@+j..# #####...............##.............##.....♣ ♣♣#..)# #..##...............# ####.............##.###♣♣  ### #..#####....##......# #|....##...########.##..# #....##......# #.....##.####.##hU#..# #....###....## #.._.......##..#########..# #....###..#.######.†........#h}3##.#########.........# #.............##............##....)..............# ##.########...##.##..)......#h###########.........# #.##.# ###..>.##.........##.........### #....# ###.#÷###.........#hl#...........# ####.# #.....# #.........##.........#.#######.# #.#...# #.........#hB3@>hIhX#...#####.### Bashion the Gusty#...# #..... Tengu#[..# #..... Health: 28/28 ========================##### #..... Magic: 10/10 ========================#..... AC: 3Str: 9###♣♣♣♣♣#..... EV: 27 Int: 17##....♣.♣♣♣ ### #..... SH: 0Dex: 20##...P..♣..♣#...# #..... XL:  5 Next: 48% Place: Dungeon:2#.....♣♣♣♣♣@+j..# #####..... Noise: ---------  Time: 3135.7 (0.0)#.....♣ nYm♣♣#..)# #..##..... o) +2 dagger (flame)#.###♣♣### #..#####.. Cast: Shock#.##..# #..#.###..# #..#..#########..# #.. j   Crazy Yiuf (wand)##.#########.........# #..#....)..............# ##.###########.........# #. _a +0 club; a gnoll skeleton _You see here a +0 dagger.  Things that are here: _a +0 club; a goblin skeleton _Crazy Yiuf shouts! _Crazy Yiuf says, "I'm not crazy!"hhbhYdhYh,h$jhkhkhlhphgv,hwh| _Crazy Yiuf yells, "Race! Ice tea canine."h}3h~hlhehhhAhp,hshh,h4hhhĕhhh,hΟhܢhhLhRhYhcBhhRhnh޹hhhʽh1hahhhuh hhh\hNh5hbhhhhhhhhKhh~  Things that are here:  a +0 club; a goblin skeletonhh _hhhNh}hhShhhUhh>hzhhhh#hhRh h:h%hhxhhh hk ,h hh,hhh,hhhE,h/h2"h#h#h$h)h+h+h,h-3h*5hb5h6h;<hn>,h^@hiG<  You see here a +0 club.hmIhI _h,KhMPhR,hShXhZhZh[hk`hWahahxbhehf,hghkhlhmhmhphq,hrhthththwhEyh`z,hzhu|h|h&}hI}hGhhh0hhdhhhihMh{hhhqhh&hh(,hݑhh"hThhIhmhhhh1,hhh,hdhhh<hAh;hh"hhh7hohCh'h.,h޲hhh0hhŶhܷhhhhuhhhmhhhCh2h9hyhhhH,h hhh6hbh..............# #........... ..............# ####......... ##....##......# #|....##...#####....##......# #.....##.###  #....###....## #.._.......#  h#....###..#.######.÷........#  #.............##............#  ##.########...##.##..)......# #.##.# ###..@.##.........# 98.7 (63.0)h6#....# ###.#÷###.........# ####.# #.....# #.........# hO#####hf#.#...# #.........# h.....#.# #.#...###.........# h.###.#.# #.#.#...#.........# h.# #...# #.#.#.#.#.."# h.# ##### #.....#.########### ## ###.....#hhhc _There is a stone staircase leading down here.h7_hԆh8_hhڟB12 9.7 (1.0) _hͧh               #   #.####.#... 3   #..@....... h  ######.#...              hKh%h0/200.5 (1.8h5h]} _You climb downwards. _There is a stone staircase leading up here.hb)Jh.h3310 _h 7h] ..............##........... ..............# ####........... ##....##......# #|....##...####  #....##......# #.....##.###  #....###....## #.._.......#  #....###..#.######.÷........#  #.............##............#  ##.########...##.##..)......#2  #.##.# ###..@.##.........# h #....# ###.#÷###.........#  ####.# #.....# #.........# ######.# #.#...# #.........# .....#.# #.#...###.........# .###.#.# #.#.#...#.........# .# #...# #.#.#.#.#........"# .# ##### #.....#.########### #####.....#You climb upwards.hhJh)-3.0 (2.5h18_h3 _Level annotation: 1 runed translucent door, Crazy Yiuf _There is a stone staircase leading down here.hhLevel 2 of the Dungeon <<<>>>_(Press ? for help)###♣♣♣♣♣#...............##......0........#hT##....♣.♣♣♣ ### #...............##.............#####...P..♣..♣#...# #............)[.##.............##.....♣♣♣♣♣.+j..# #####...............##.............##.....♣ ♣♣#..)# #..##...............# ####.............##.###♣♣  ### #..#####....##......# #|....##...########.##..# #....##......# #.....##.####.###..# #....###....## #.._.......##..#########..# #....###..#.######.÷........###.#########.........# #.............##............##....)..............# ##.########...##.##..)......############.........# #.##.# ###..@.##.........##.........### #....# ###.#÷###.........##...........# ####.# #.....# #.........##.........#.#######.# #.#...# #.........##.........#.#.....#.# #.#...###.........######.......#.###.#.# #h.#.#...#.........##.##....#.# #...# #.#.#.#.#........"##.##..)...# ##### #.....#.############.##.÷..######.....##.###############.).<#######hk #...#########.#####.#.###.### #######.# #...# #..# #...##....# #...#...# ##.## ##.#########..#.#################.#.### #.# #...........)....>..# #.# ###########....########<.##.#.# #.####### #..######.##.####.....##......##.#.# #.......# #...##....##.#....#..##...#...##.#.# #.......# #....#################..).#...##.#.# #.......# #.#..####...###...####.)########.#.# ##......# ###..###....###....###..#..........# #......# #.#..###....###....###..########.### #######.## #.#..##..#...#...#..##.#.# #...# #÷.# #.##..#..##.....##..#..##.# #...####.######..##....###...###....##########.# #......)......#...##h33...###...###...##.......##.# #...........#######...#######........##÷# ......#....#############......##÷#..#####.######..........# #.......##.#..# #............. #.............##.#[..# #..................# #...).........##.##### #..................# #.........)...#..# #..........######### #.............#.#####♣♣♣♣♣ #...............##......0........#h h 'J..............##........... Bashion the Gusty ..............# ####........... Tengu ##....##......# #|....##...#### Health: 28/28 ========================#....##......# #.....##.###Magic: 10/10 ========================#....###....## #.._.......#AC: 3h'Str: 9  #....###..#.######.÷........#EV: 12Int: 17  #.............##............#SH: 0Dex: 20  ##.########...##.##..)......#XL:  5 Next: 48% Place: Dungeon:2#.##.# ###..@.##.........#Noise: ---------  Time: 3203.0 (0.0)#....# ###.#÷###.........#o) +2 dagger (flame)####.# #.....# #.........#hX(Cast: Shock ######.# #.#...# #.........# .....#.# #.#...###.........# .###.#.# #.#.#...#.........# .# #...# #.#.#.#.#........"# h( .# ##### #.....#.########### #####.....# _There is a stone staircase leading down here. _You climb downwards. h(_There is a stone staircase leading up here.  You climb upwards. _Level annotation: 1 runed translucent door, Crazy Yiuf h(]_There is a stone staircase leading down here.h)hl+h7h:hk>X27 _h@hChBDhFhLhNhNhzPh#VhXhyYh[h^h`h`hbhOhh0k,hpmhrh%x,h{hvh ,hWhXh,h~hhBhܞh2,hThhohhXhA  You see here 3 flux baubles.hh _h̸h-h,hhWh,h2hh~hhchhShhhh h_hhhMhhhh,hhha,hhh,hhh_hh{hh,h h~ h,hdhjd  You see here a jackal skeleton.h-h _hhd  You see here a jackal skeleton.hh5 _h2h3h&4h4h06hA7h{7h7h9h:h:hK;h<h=,h>h_@hB,hBhDhDh5EhEhT #..)<#   ####.#   #.#   #.#   #.#   #######.#   #...#...#  ##############.#.###  ....)...........@..#  41.0 (38.0) #####<........##.#.#  #.....##......##.#.#  ..#..##...#...##.#.#  ######..).#...##.#.#  ..####.)########.#.#    ...###..#........hU[m..#    ...###..########.###    .#..##..# #.#   hchhhkc _There is a stone staircase leading down here.hhh@hh B12 2.0 (1.0) _hhj #.######### 3 #.#  #########.#  hehLh+8 (1.8hNh8} _You climb downwards. _There is a stone staircase leading up here.h\(h+h/h3h7330 _h9h #..)<# ####.# #.# #.# #.# #######.# #...#...# ##############.#.###  2 ....)......#  h #####<........##.#.#  #.....##......##.#.# ..#..##...#...##.#.# ######..).#...##.#.# ..####.)########.#.#   ...###..#..........# h)  ...###..########.###   .#..##..##.#  You climb upwards.hhh-5.3 (2.5hh _Level annotation: 1 runed translucent door, Crazy Yiuf _There is a stone staircase leading down here.hShMLevel 2 of the Dungeon <<<>>>_(Press ? for help)#............##.>..........#####............######.##.............##..)<##.............##########.##.............##...##.##....)........##########...##.##...................#......##.##...#########.#####.#.###.##########.##...##..# #...##....##...#...###.####.#########..#.#################.#.####.##.....................)...........@..##.############....########<........##.#.##.####### #..######.##.####.....##......##.#.##.......# #...##....##.#....#..##...#...##.#.##.......# #....#################..).#...##.#.##.......# #.#..####...###...####.)########.#.###......# ###..###....###....###..#..........##......# #.#..###....###....###..########.##########.## #.#..##..#...#...#..##..##.##...# #÷.# #.##..#..##.....##..#..###.##...####.######..##....###...###....##########.##......)......#...##...###...###...##.......##h  .#h #)...#...##...###...###...##.......##.# #...#....#######...#######........##÷# #..#....#############............##÷# #...#####.######..........# #.............##.# #...# #..................# #.............##.# #[..# #...............#...).........##.# ##### #...............#.........)...#.h.# ########## #.............#.#####♣♣♣♣♣ #...............# #......0........###....♣.♣♣♣ ### #...............# #.............#####...P..♣..♣#...# #............)[.# #.............##.....♣♣♣♣♣.+j..# #####.....# #......#h3#.....♣ ♣♣#..)# #..##...............# ####......##.###♣♣  ### #..#####....##......# #|....##...########.# #..# #....##......# #.....##.####.## #..# #....###....## #.._.......##..#########..# #....###..#.######.÷........###.#########.........# #.............##..#....)..............# ##.########...##.##..)......############.........# #.##.# ###..>.##.........##.........### #....# ###.#÷###.........##...........# ####.# #.....# #.........##.........#.#######.# #.#...# #.........#h$ ###############.##.##.>..........#####............######.##.............##..)<##.............# #########.##.............# #...##.# #....)........##########...# #.# #........#......# #.# #...#########.#####.#.###.### #######.# #...# #..# #...##....# #...#...# ##.## ##.#########..#.#################.#.### #.# #...............)...........@..# #.# ###########....########<........##.#.# #.####### #..######.##.####.....##......##.#.# #.......# #...##....##.#....#..##...#...##.#.# #.......#% 70m #....#################..).#...##.#.# #.......# #.#..####...###...####.)########.#.# ##......# ###..###....###....###..#..........# #......# #.#..###....###..########.### #######.## #.#..##..#...#...#..##.#.# #...# #÷.# #.##..#..##.....##..#..##.#hh#..)<#  Bashion the Gusty####.#  Tengu#.#  Health: 28/28 ========================#.#  Magic: 10/10 ========================#.#  AC: 3Str: 9#######.#  EV: 12Int: 17#...#...#  SH: 0Dex: 20 ##############.#.###  XL:  5 Next: 48% Place: Dungeon:2 ....)...........@..#  Noise: ---------  Time: 3245.3 (0.0) #####<........##.#.#  o) +2 dagger (flame) h#.....##......##.#.#  Cast: Shock ..#..##...#...##.#.# ######..).#...##.#.# ..####.)########.#.#   ...###..#..........#   ...###..########.###   .#..##..##.#   _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.  You climb upwards. _Level annotation: 1 runed translucent door, Crazy Yiuf _There is a stone staircase leading down here.hRh9hhX27 _hBhj h h< h h)hhhYh%h,h[hh,hlhh,hkh- hz!,hk"h$h%,hQ&h(hw),h *h[,h-,h/h2h3,h+4h{6h6h7hl8h=>  You see here a +0 dagger.hz?h? _hAhChC,hoDhFh"GhUGhGhSIhI,hJhKhL,hLhyNhN,hLOhPhQhQh!RhShT,hThUh9V,hVhWh?X,hXh ZhZ,hZh#\he\,h\h^h^,h^h`h`,h9ahbhb,hbhch8d,hdhehf,h\fh+ghg,hghhh j,hjhjlh]m,hmhohsp,hphrhr,hrhthu,hvhnyh{h{h~hxhlhhԉhhhZhhihh1hmh)hɝhhhh<huhݦhohΫ,hyh[hX,hhh,hȴh۵hض,hh{ ##############  #............#  #............#  #.@..........# h90.3 (45.0) #............##  #.............#  #.............# #.............# #....)........##### #.................. hL#...#########.##### #...##..# #hhhWc _There is a stone staircase leading down here.hphhhh˻hB12 1.3 (1.0) _hh+ #........#.......##.......##.......#h  #..?....#  #  # 3 #@#  #.#  #..  .... #h  #..#.. #..#.#h < .... #.. h hٖ hm -2.1 (1.8h hg down here. _You see here a +0 dagger. _There is a stone staircase leading down here. _You climb downwards.  Found a scroll labelled QAUGOXUATA. _uph hb M#########.#########..?....#.......<##....## #..#.......#..... #..hf hjk Q27 30 _hn ho hM!M.....<.. #########.#########..?....#........<##....##.# ##....#..#h\h&4hhhoJ#.....<...# #.# ##.#.# #.# #.# #..?....#.#.hp#.##<##....##.# ###..##.. ..... ##....#..#.. hwh`&5hhхhP#.....<...# #.# ##. #.# hB#.# #.# #..?....#.##.#.#.#<##....## #.. .h:.... #.#....#..#.. h7hL&6h6hhU KM########.....<.. #########.###########.......# #.#.........#.#<##....##.. ..##h\ hqg &7h?l hr h{ 512 8.1 (2h h l _i - 5 scrolls labelled QAUGOXUATA (gained 1)h  #.# #.....<...# #.# # #. #.# #.# #.# #.#.# #. #.#.  #<##....##  #.# ###..# #.. .... .... ##. #....  #..#..h$ hV. I27 9.1 (1h2 h4 h #.# #.....<...# #.# # #. #.# #h.# #.# #.#.# #. #.#. #<##....## #.# ###..# #.. ... .... ##. #....  #..#..h)hh(300hhh+ ....<...################### ......... # .#...#<##....## ##..##..#.#.h h&1hhh7 ################### ......... # .#...#<##....## .# ###...h.#..#.... #..hh&2hh:hq'0 #### ......... # .#...###....## .# ###... .........#..... #..h,hq5&3ht<h!=a _There is a stone staircase leading up here.h h h hw h nh h h h hv h+ h h> hH h ,h h2 hr h% h& ,h h1 hW h h ,hu hd ,h hq h h4 hj ,h h5 ,hm hB ,h h0 ,h h h h h ,hz h ,h hX h{ h h h h hX h ha h h hv hB ,h h ,he h ,h h hF h h7 hr h h ,h h ,hb h ,h h ,h h" h" ha# hB% hp% h & h' ,hH( hR* ,h* hK- ,h- hH/ ,h0 h1 ,h2 h4 ,h!5 h7 ,h7 hK9 ,h: h; h; hq< h= h> h> h@ h)A hB hC h D hD hRF hF h!G hI ,hI hPK hK hL hM ,hWN hO ,hP hR ,hkS hU ,hVV hW hW hX hY hZ hZ h2\ h]\ hb] h^ h^ he_ h a ,ha hc hc hd hOf h|f hg hh h%i hi hk hk h~l hwn ,hn hp ,htq hCs ,hs hu ,hv hw hx hy hz ,h{ h} ,hr~ h; ,hU h, hP hʂ h ,h hm ,h^ hN ,h hG hs h: hԌ ,h hԏ ,h} h: ,h̒ h ,hE h$ ,hҗ h ,hk h ,h hr ,h] h3 hd h& h ,hs h h) h h} ,h* ht h hE h¬ h h h h hϰ h hŲ hh h h! h hn ,h h h hۺ hǼ ,h h BhT h h h h h h hD h h k 402.1 (99.0) _You start waiting.h -3.1 (100.0)h h # _Done waiting.hk1Read which item? Scrolls  d - a scroll labelled ASMIXZEVUU  e - a scroll labelled HICZOI QILOFFU  g - a scroll labelled MUACEDARY  i - 5 scrolls labelled QAUGOXUATA  k - a scroll labelled UBYTZE SOUNG [!] read|quaff[?] describe selectedh h h ###########Bashion the Gusty#.........Tengu#.......#hs Health: 28/28 ========================#.......#Magic: 10/10 ========================#.......#AC: 3Str: 9#.......#.#EV: 27 Int: 17#..........h [SH: 0Dex: 20h #........#.XL:  5 Next: 48% Place: Dungeon:3h͡ #@##....##Noise: ---------  Time: 3403.1 (0.0)h #.# ###..#o) +2 dagger (flame)h q#.. ....Cast: Shockh 3.... ##.h; {#....#..#..hV o#..#.#.hr /.... #..  h Found a scroll labelled QAUGOXUATA. _There is a stone staircase leading up here. h _i - 5 scrolls labelled QAUGOXUATA (gained 1) _There is a stone staircase leading up here. h G_You start waiting. _Done waiting.h m  As you read the scroll labelled QAUGOXUATA, it crumbles to dust.  h "It is a scroll of identify.h /  --more--h h Identify which item? (\ to view known items) Scrolls (select first with ?)  d - a scroll labelled ASMIXZEVUU  e - a scroll labelled HICZOI QILOFFU  g - a scroll labelled MUACEDARY  k - a scroll labelled UBYTZE SOUNG hh @Potions (select first with !)  f - 2 viscous sapphire potions  h - a fuming blue potion  m - a fuming yellow potion[?] describe selectedh`hh5###########Bashion the Gusty#.........Tengu#.......#Health: 28/28 ========================#.......#Magic: 10/10 ========================#.......#AC: 3Str: 9#.......#.#EV: 27 Int: 17#..........SH: 0Dex: 20#........#.XL:  5 Next: 48% Place: Dungeon:3hMo#@##....##Noise: ---------  Time: 3403.1 (0.0)#.# ###..#o) +2 dagger (flame)#.. ....Cast: Shock.... ##.#....#..#..#..#.#..... #.. _i - 5 scrolls labelled QAUGOXUATA (gained 1) _There is a stone staircase leading up here. _You start waiting. _Done waiting.  As you read the scroll labelled QAUGOXUATA, it crumbles to dust.  It is a scroll of identify.hh512 4.1 (1hh9V _f - 2 potions of hasteh ht" ;Read which item? Scrolls  d - a scroll labelled ASMIXZEVUU  e - a scroll labelled HICZOI QILOFFU  g - a scroll labelled MUACEDARYi - 4 scrolls of identify h"  k - a scroll labelled UBYTZE SOUNG [!] read|quaff[?] describe selectedhK h*R###########Bashion the Gusty#.........Tengu#.......#Health: 28/28 ========================#.......#Magic: 10/10 ========================#.......#AC: 3Str: 9#.......#.#EV: 12Int: 17#..........SH: 0Dex: 20#........#.XL:  5 Next: 48% Place: Dungeon:3#@##....##Noise: ---------  Time: 3404.1 (0.0)#.# ###..#o) +2 dagger (flame)#.. ....Cast: Shock.... ##.#....h S4#..#..#..#.#..... #.. _There is a stone staircase leading up here. _You start waiting. _Done waiting.  As you read the scroll labelled QAUGOXUATA, it crumbles to dust.  It is a scroll of identify. _f - 2 potions of hastehUhXHIdentify which item? (\ to view known items) Scrolls (select first with ?)  d - a scroll labelled ASMIXZEVUU  e - a scroll labelled HICZOI QILOFFU hXh g - a scroll labelled MUACEDARY  k - a scroll labelled UBYTZE SOUNG Potions (select first with !)  h - a fuming blue potion  m - a fuming yellow potion[?] describe selectedh҂hdh###########Bashion the Gusty#.........Tengu#.......#Health: 28/28 ========================#.......#Magic: 10/10 ========================#.......#AC: 3Str: 9#.......#.#EV: 12Int: 17#..........SH: 0hLDex: 20#........#.XL:  5 Next: 48% Place: Dungeon:3#@##....##Noise: ---------  Time: 3404.1 (0.0)#.# ###..#o) +2 dagger (flame)#.. ....Cast: Shock.... ##.#....#..#..#..#.#..... #.. _There is a stone staircase leading up here. _You start waiting. _Done waiting.  As you read the scroll labelled QAUGOXUATA, it crumbles to dust.  It is a scroll of identify. _f - 2 potions of hasteh]  As you read the scroll of identify, it crumbles to dust.hZ+5.1 (1hhS+ _h - a potion of mighth h ORead which item? Scrolls  d - a scroll labelled ASMIXZEVUU  e - a scroll labelled HICZOI QILOFFU  g - a scroll labelled MUACEDARYi - 3 scrolls of identify  k - a scroll labelled UBYTZE SOUNG [!] read|quaff[?] describe selectedhEhKhQ###########Bashion the Gusty#.........Tengu#.......#Health: 28/28 ========================#.......#Magic: 10/10 ========================#.......#AC: 3Str: 9#.......#.#EV: 12Int: 17#..........SH: 0Dex: 20#........#.hRXL:  5 Next: 48% Place: Dungeon:3#@##....##Noise: ---------  Time: 3405.1 (0.0)#.# ###..#o) +2 dagger (flame)#.. ....Cast: Shock.... ##.#....#..#..#..#.#..... #.. _Done waiting.  As you read the scroll labelled QAUGOXUATA, it crumbles to dust.  It is a scroll of identify. _f - 2 potions of hasteAs you read the scroll of identify, it crumbles to dust. _h - a potion of mighth UhYIdentify which item? (\ to view known items) Scrolls (select first with ?)  d - a scroll labelled ASMIXZEVUU  e - a scroll labelled HICZOI QILOFFU  g - a scroll labelled MUACEDARY  k - a scroll labelled UBYTZE SOUNG Potions (select first with !)  m - a fuming yellow potion[?] describe selectedhzh>h###########Bashion the Gusty#.........Tengu#.......#hHealth: 28/28 ========================#.......#Magic: 10/10 ========================#.......#AC: 3Str: 9h#.......#.#EV: 12Int: 17h(#..........SH: 0Dex: 20#........#.hIXL:  5 Next: 48% Place: Dungeon:3#@##....##hiNoise: ---------  Time: 3405.1 (0.0)#.# ###..#ho) +2 dagger (flame)#.. ....Cast: Shock.... ##.h{#....#..#..h΅#..#.#..... #.. _Done waiting.  hhAs you read the scroll labelled QAUGOXUATA, it crumbles to dust.  It is a scroll of identify. hW_f - 2 potions of hasteAs you read the scroll of identify, it crumbles to dust. _h - a potion of mighth]  As you read the scroll of identify, it crumbles to dust.h+6.1 (1hh h K_m - a potion of moonshinehhORead which item? Scrolls  d - a scroll labelled ASMIXZEVUU  e - a scroll labelled HICZOI QILOFFU  g - a scroll labelled MUACEDARYi - 2 scrolls of identify  k - a scroll labelled UBYTZE SOUNG [!] read|quaff[?] describe selectedhhhH###########Bashion the Gusty#.........Tengu#.......#Health: 28/28 ========================#.......#Magic: 10/10 ========================#.......#AC: 3Str: 9#.......#.#EV: 12Int: 17h#..........SH: 0Dex: 20#........#.XL:  5 Next: 48% Place: Dungeon:3#@##....##Noise: ---------  Time: 3406.1 (0.0)h#.# ###..#o) +2 dagger (flame)h<q#.. ....Cast: Shockh`.... ##.#....#..#..h}#..#.#..... #..  hSIt is a scroll of identify. _f - 2 potions of hastehqAs you read the scroll of identify, it crumbles to dust. _h - a potion of might  hٯAs you read the scroll of identify, it crumbles to dust. _m - a potion of moonshineh>hmIdentify which item? (\ to view known items) Scrolls (select first with ?)  d - a scroll labelled ASMIXZEVUU  e - a scroll labelled HICZOI QILOFFU  g - a scroll labelled MUACEDARY h k - a scroll labelled UBYTZE SOUNG[?] describe selectedh7hhW###########Bashion the Gusty#.........Tengu#.......#Health: 28/28 ========================#.......#Magic: 10/10 ========================#.......#hAC: 3Str: 9#.......#.#EV: 12Int: 17#..........SH: 0Dex: 20#........#.hNXL:  5 Next: 48% Place: Dungeon:3#@##....##Noise: ---------  Time: 3406.1 (0.0)#.# ###..#o) +2 dagger (flame)#.. ....Cast: Shockh.... ##.#....#..#..#..#.#.hYu.... #..  It is a scroll of identify. _f - 2 potions of hasteAs you read the scroll of identify, it crumbles to dust. _h - a potion of might  As you read the scroll of identify, it crumbles to dust. _m - a potion of moonshineh ]  As you read the scroll of identify, it crumbles to dust.h,+7.1 (1hh 0 _d - a scroll of revelationh<LRead which item? Scrolls  d - a scroll of revelation  e - a scroll labelled HICZOI QILOFFU  g - a scroll labelled MUACEDARYi - a scroll of identify  k - a scroll labelled UBYTZE SOUNG [!] read|quaff[?] describe selectedh hH###########Bashion the Gusty#.........Tengu#.......#Health: 28/28 ========================#.......#Magic: 10/10 ========================#.......#AC: 3Str: 9#.......#.#EV: 12Int: 17h#..........SH: 0Dex: 20#........#.XL:  5 Next: 48% Place: Dungeon:3#@##....##Noise: ---------  Time: 3407.1 (0.0)#.# ###..#o) +2 dagger (flame)#.. ....Cast: Shock.... ##.#....#..#..#..#.#..... #..  As you read the scroll of identify, it crumbles to dust. _h - a potion of might  As you read the scroll of identify, it crumbles to dust. _m - a potion of moonshineAs you read the scroll of identify, it crumbles to dust. _d - a scroll of revelationh6h6GIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled HICZOI QILOFFU  g - a scroll labelled MUACEDARY ha k - a scroll labelled UBYTZE SOUNG[?] describe selectedh+hh############Bashion the Gusty#.........Tengu#.......#Health: 28/28 ========================#.......#Magic: 10/10 ========================#.......#AC: 3Str: 9#.......#.#EV: 12Int: 17#..........SH: 0Dex: 20#........#.XL:  5 Next: 48% Place: Dungeon:3h#@##....##Noise: ---------  Time: 3407.1 (0.0)#.# ###..#o) +2 dagger (flame)#.. ....Cast: Shock.... ##.#....#..#..#..#.#.h,l.... #..  As you read the scroll of identify, it crumbles to dust. _h - a potion of might  As you read the scroll of identify, it crumbles to dust. _m - a potion of moonshineAs you read the scroll of identify, it crumbles to dust. _d - a scroll of revelationh]  As you read the scroll of identify, it crumbles to dust.h+8.1 (1h"h{S _e - a scroll of foghhRead which item? Scrolls  d - a scroll of revelation  e - a scroll of fog  g - a scroll labelled MUACEDARY h k - a scroll labelled UBYTZE SOUNG [!] read|quaff[?] describe selectedhRhWh`###########Bashion the Gusty#.........Tengu#.......#Health: 28/28 ========================#.......#Magic: 10/10 ========================#.......#AC: 3Str: 9#.......#.#EV: 12Int: 17#..........SH: 0Dex: 20#........#.XL:  5 Next: 48% Place: Dungeon:3#@##....##Noise: ---------  Time: 3408.1 (0.0)#.# ###..#o) +2 dagger (flame)#.. ....Cast: Shock.... ##.#....#..#..#..#.#..... #..  As you read the scroll of identify, it crumbles to dust. _'a31mm - a potion of moonshineAs you read the scroll of identify, it crumbles to dust. _d - a scroll of revelation  As you read the scroll of identify, it crumbles to dust. _e - a scroll of foghfcP  Okay, then.h3khphr. _hc< hS Inventory: 14/52 slots Hand Weapons (go to first with ))  o - a +2 dagger of flaming (weapon) Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 pair of gloves (worn) Jewellery (go to first with "=)  l - a ring of see invisible (worn)  n - a +6 ring of dexterity (worn)c - an amulet of guardian spirit Scrolls (go to first with ?)d - a scroll of revelation  e - a scroll of fog  g - a scroll labelled MUACEDARY  k - a scroll labelled UBYTZE SOUNG Potions (go to first with !)  b - a potion of magic  f - 2 potions of hasteh - a potion of might  m - a potion of moonshinehd - a scroll of revelation. A scroll that reveals its reader's surroundings. The layout of the current flooris fully mapped, and everything within a moderate radius, including both visibleand invisible monsters, is momentarily shown. hIt is an uncommon scroll. Stash search prefixes: {inventory} {sInv} {scroll} {magic mapping} Menu/colouring prefixes: identified scroll _________________ h"“‘What a useful thing a pocket-map is!’ I remarked.  ‘That’s another thing we’ve learned from your Nation,’ said Mein Herr,  ‘map-making. But we’ve carried it much further than you. What do you hC consider the largest map that would be really useful?’  ‘About six inches to the mile.’  ‘Only six inches!’ exclaimed Mein Herr. ‘We very soon got to six yards to thehc\ mile. Then we tried a hundred yards to the mile. And then came the grandest hkidea of all! We actually made a map of the country, on the scale of a mile to the mile!’ h ‘Have you used it much?’ I enquired. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.h  Inventory: 14/52 slots Hand Weapons (go to first with ))  o - a +2 dagger of flaming (weapon) Armour (go to first with [)  a - a +0 robe (worn) h   j - a +0 pair of gloves (worn) Jewellery (go to first with "=)  l - a ring of see invisible (worn)  n - a +6 ring of dexterity (worn)  c - an amulet of guardian spirit Scrolls (go to first with ?) h ( d - a scroll of revelation  e - a scroll of fog  g - a scroll labelled MUACEDARY  k - a scroll labelled UBYTZE SOUNG Potions (go to first with !)  b - a potion of magic  f - 2 potions of haste h f h - a potion of might  m - a potion of moonshineho 9m - a potion of moonshine. A potent alcohol, distilled in some dubious corner of the dungeon. Drinking it reduces the imbiber's accuracy, evasion, and spellcasting success for a while. This potion is completely useless to you. It is an uncommon potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified bad_item useless_item potion _________________ “If when you say ‘whiskey’ you mean the devil's brew, the poison h scourge, the bloody monster, that defiles innocence, dethrones  reason, destroys the home, creates misery and poverty, yea,  literally takes the bread from the mouths of little children...  then certainly I am against it.” h 7 -Noah S. Sweat, Jr. “If By Whiskey”. 1952 h r(q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.h.hkh###########Bashion the Gusty#.........Tengu#.......#Health: 28/28 ========================#.......#Magic: 10/10 ========================#.......#AC: 3Str: 9#.......#.#EV: 12Int: 17#..........SH: 0Dex: 20#........#.XL:  5 Next: 48% Place: Dungeon:3h<E#@##....##Noise: ---------  Time: 3408.1 (0.0)#.# ###..#o) +2 dagger (flame)#.. ....Cast: Shock.... ##.#....#..#..#..#.#..... #.. _m - a potion of moonshineh As you read the scroll of identify, it crumbles to dust. _d - a scroll of revelation  As you read the scroll of identify, it crumbles to dust. _e - a scroll of fog _Okay, then.hh+9.1 (1hhh 5 _You drop a potion of moonshine.h  ##.###########.. #.#........#.<##....## ###..# #.. ....... ##.....hw #..#.#..... #..h+ h E27 10h h hN? 9M.....<.. #########.###########.. #.#.........#.<##....##.# ###..#.h? 4.#..#hD hL &1h;Q h=S hM########.....<.. #########.###########.. #.#.........#.#<##....####..#hh&2hhhJQM########.....<.. #########.###########.. #.#.#........#.#..hWh`&3hehHgh3hnhhXh,hhh,hhh,h}h4hhIhh$h,hhOh,hh9 #.######### #.....<...# #########.# ############# #.......@...# 20.1 (7#.......###....# #.......# ... #.......# .#.......#.##..........#........#.#<##....###.# ###..#hsh hhf3hghihkhkhXo,h#.## #.....<...# ##.# ## #.........@.# #.......###....# h#.......# .....# Shock#.......# .....##.......#.#.....##..............##hcK   kobold (asleep)#........#.K...##<##....## ....# h݂"h 1.1 (1  A kobold comes into view. It is wielding a +0 short sword.h`KK.hj4==2.1 (2hh( _The kobold shouts!h`#.##########.....<...# #########.# ############# # #...........#.###.......###@...##.......# #.#.......# ......# #.......#.##....K...###........#.....# #<##....###....##.# ###..#.hֹ....##.. ....hh:K.h#4--3.1 (1hhbhB#.### #.....<...# #.# ##.# #.#.## #.###.@..# #.h# #.....# #.#.......# #.##.......#........#.....# h j#<##....# hhhŕ:K.hA--4hh>hEK.5h  You hit the kobold. You burn the kobold. You claw the kobold, but do no damage.The kobold is severely wounded.h 512 =6h hN  hi >_The kobold misses you.hiPM  You hit the kobold. You burn the kobold.hVD)hmaU7Shockh^fhgJ _You kill the kobold!hbn 3ho hjr hJv hy Q27 h{{ : _Found 16 gold pieces.h\~ h~ h h} 1#.##########.....<...##########.# #############.# #...........#.##.......###....###.......###.)...#.#...-9.1 (2#.#.#.....# #........## #.......#<##....#####.# ###..##.. .....#$#h #.... ##.##.##....h 8-hT h٢ h Ihh˟Xh,h΢h#.....<...# ###.##############.##...........#.## #.......###....## ####.)...# #.#.......# #.......#.#.....# #.......#31hd #....... #<##....###.... #.# ###..#.....# #.. .....#$## .... ##.## #.... .. . #..#.. ... .# #..#.#.hhhehϲh#hhjhh,he _Found a scroll of fog.h3h hVh h6hhKh^,hhh'12 hh|&#.......###....###.......###.)...##.......#.......##.......#.#.....##........## #......# #<##....###....# #.# ###..#.....# #.. ......#@## 6.1 (5h.... ..##.##.# #.... . ... #.# #..#.. .... ?.##..#.#..## ...h.... #.. .### . #. hh hw> _You now have 96 gold pieces (gained 16).h3hhÑhՖ}27 h!,hhܛhJ,hh͠hh%h[hg` _Found 4 gold pieces.12 hh[ #.#.#.....# #........## #........#.....# #<##....###.. #.# ###..#..... #.. .......#.## .... $..##.##. #..........##. #..#........@.#hS41 #..#.#..###.......... .... #.. #.####...## #. .... #. ... #. ..hyC#.# hA #.hhh_ _e - 2 scrolls of fog (gained 1)h8Ih3hhg27 hi,hXh# #.......#.#.....# #..## #..#.....# #<##....###....# #.#####..#.....# #...........#.## .....$..##.##.# #h\6..##.# #..#..#3.1 (2 #..#.#..###.. .... #.. #.####...## #.# .... #.# ... #.# .. #.# # #..hhPhh^p 3h&q ht hu hYy Bhz ,h{ h ^ #.......#.#.....# #..............## #........#.....# #<##....###....# #.#####..#.....#hQ  #...........#.## .....$..##.##.# #..##.# #..#h ..#5 #..#.#..###h .. .... #.. #.####...##hˊ .... #.# ....#.##. #h .# ...... .. #.# ..hW ##. ## #.# ## #..hȒ h hx h h h h h. ,h ,h Xh ,h  hn h '12 he h)-  #.......###.)...# #.......#.......# #.......#.#.....# #..............## #........#.....# #<##....###....# #.#####..#.....# .##....#.## ....##.##.#9.1 (4 ..#..........##.#  #..#..........# #..#.#..###................#..# #.####...###.#.......# #.# ..... ...#.##.# #.# ...- m ##... ..# #.#..##. ### #.##h7 hj= h? > _You now have 100 gold pieces (gained 4).h7; 3h < h> h@ hD g27 hbO  #.......###.)...# #.......#.......# #.......#.#.....# #..............## #........#.....# #<##....###....# #.#####..#.....#.##..#.##...##.##.#hO WJ...#..........##.#. #..#..........#Shock #..#.#..###. ......#..# #.####...#h P < #.#.......# #.# ... J   endoplasm (asleep) ......#.##.# #.# h1P ..#####......# #.# .hQP  ##. ### #.#h] ,50.1 (1hzb +1.1 (2h6g hh ] _An endoplasm comes into view.h< #.###.)...# #.......#.# #.......#.#.....# #..## #..#.....# #<##....###....# #.#####..#.....##.#.##.#.##.....##.##.#.J...#.##.#.# #..#.# #..#.#..### ......#..# #.####... #.#.......# #.#  ......#.##.# #.#  #####......# #.#  ##. ### #.#hh1+2.1 (1h hh #.###.)...# #.......#.# #.......#.#.....# #...## #........#.....#hb #<##....###....# #.#####..#.....#.#.#.##.#.##.##.##.#.J...#.##.##..## #..#.## #..#.#..### ......#..# #.#### #.#.......# #.# h ......#.##.# #.# #####......# #.# hD ##. ### #.#h$hA&3h9hth;  #.###.)...# #.......#.# #.......#.#.....# #...## #........#.....# #<##....###....## #.#####..#.....##.#.#.##.#.###.##.##.#.J...#.##.#.#..##.#..#.# #. ..#..#.#..####.......#..# #.####hP< p##.#.......# #.#  ......#.##.# #.# #####......# #.#  ##. ### #.#hD hG &4hAM hN h(  #.###.)... #.......#. #.......#.#.....## #.... #..#.....##. #<##....###....# #. #.#####..#.....# #.#.#.##.#.## #.##.##.##...J...#.##.##.#..##.#..#.# #. ..#..#.#..###h # #.......#..# #.#### ##.#.......# #.# ......#.##.# #.# #####......# #.#  ##. ### #.#h h &5h h h5 #.###.) #.# #.#.# ####.# ..##.#.....#. #.##<##....###...... #.##.#####..#..... #.#.#.##.#. #.##.##.# #...J...#.##.# #.#..##.#..#.# #.. ..#..#.#..### #. #.......#..# #.#. ##.#.......# #.#. ......#.##.# #.### #####......# #.#  ##. ### #.#h h&6hG h h+ #.###.) #.# #.#.## #### #. ..##.# #.###.##<##....### ...#.##.#####..# #.#.#.##.#. #.##.##. #...J...#hu.##. #.#..##.#..#.# #.. ..#..#.#..### #.##.......#..# #. #. ##.#.......# #.# .. ......#.##.# #.# ### #####.h.....# #.#  ##. ### #.#h< JJThe endoplasm quivers.hJ=7 _The endoplasm misses you.hJS  You hit the endoplasm. You burn the endoplasm.h{2.hrh12 508Shockh(hM _You kill the endoplasm!hhxC  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   g + Spellcasting 3.2   4.8  -1      h{     b - Unarmed Combat   0.0   0.8  +1   h - Conjurations   2.0   1.8  +3      i + Air Magich 5.4   3.6  +3   c - Short Blades   0.0   0.8  +1  hI            hy, d - Armour   0.0   0.8  +1      he e - Dodging   2.5   2.5  +1      f + Stealth3.7   3.4  +1      hW            h                    h        h        h            h"    The relative cost of raising each skill is in cyan.  hEThe species aptitude is in white.  [?] HelphgG[=] set a skill target  h[/] auto|manual mode [*] useful|all skills [!] training|cost|targetshhh:'#.......###.). Bashion the Gusty#.......#..... Tengu#.......#.#... Health: 28/28 ========================# ####............. Magic: 10/10 ========================#. ..##........#.... AC: 3Str: 9#.###.##<##....###... EV: 12Int: 17...#.##.#####..#.... SH: 0Dex: 20h;#.#.#.##...........#. XL:  5 Next: 50% Place: Dungeon:3#...@..........##.##. Noise: =--------  Time: 3458.1 (0.0)#.......#..........##. o) +2 dagger (flame)#.#..##.#..#.......... Cast: Shock# #.. ..#..#.#..###...#.##.......#..# #.###. ##.#.......# #.#.. ......#.##.# #.#### #####......# #.###. ### #.# _You now have 100 gold pieces (gained 4). _An endoplasm comes into view.The endoplasm quivers. _The endoplasm misses you.hqYou hit the endoplasm. You burn the endoplasm. _You kill the endoplasm!hhhXhh( h h h h hZ 27 h h h ,h h hR h h h  #########.##############.##....#.# #.### hQ #.###.) #.......#... #.......##.######......hw #....@##........#....-62.1 (4###.##<##....###...h  ...#.##.#####..##.#.#.##...........#.#h }#..............##.##.#.......#....##.#h  #.#..##.#..#..........# h # #.. ..#..#.#..###.... #.##.......#..# #.###h& E h 8-h hm h(M  Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 3% 1 b - SwiftnessAir5%3 Select a spell to describe[!]/[I] toggle spell headersh߁ hS#########.# Bashion the Gusty#############.# Tengu#...........#.# Health: 28/28 ========================#.......###.... Magic: 10/10 ========================#.......###.).. AC: 3Str: 9#.......#...... EV: 27 Int: 17#.......#.#.... SH: 0hiDex: 20#.######.............. XL:  5 Next: 50% Place: Dungeon:3#....@##........#..... Noise: ---------  Time: 3462.1 (0.0)#.###.##<##....###.... o) +2 dagger (flame)...#.##.#####..#..... Cast: Shockhiv#.#.#.##...........#.##..............##.##.##.......#..........##.# #.#..##.#..#..........# # #.. ..#..#.#..###.... #.##.......#..# #.###  h~_You now have 100 gold pieces (gained 4). _An endoplasm comes into view.hoThe endoplasm quivers. _The endoplasm misses you.hχYou hit the endoplasm. You burn the endoplasm. _You kill the endoplasm!hh&hhWh?*hb,* Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 5% 2b - Summon Small MammalSummoning17%h,E1  c - AirstrikeAir19% 4  d - Call ImpSummoning26% 2  e - Call Canine FamiliarSummoning45% 3  f - Eringya's Surprising Crocodile Summoningh-]86% 4 6 spell levels left hK-"[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helph-<[Esc] exith hޓ h #########.# Bashion the Gusty#############.# Tengu#...........#.# Health: 28/28 ========================#.......###.... Magic: 10/10 ========================#.......###.).. AC: 3Str: 9hN #.......#...... EV: 27 Int: 17#.......#.#.... SH: 0Dex: 20#.######.............. XL:  5 Next: 50% Place: Dungeon:3#....@##........#..... Noise: ---------  Time: 3462.1 (0.0)hϙ t#.###.##<##....###.... o) +2 dagger (flame)...#.##.#####..#..... Cast: Shock#.#.#.##...........#.##..............##.##.##.......#..........##.# #.#..##.#..#..........# # #.. ..#..#.#..###.... h #.##.......#..# #.###  _You now have 100 gold pieces (gained 4). _An endoplasm comes into view.h2 The endoplasm quivers. _The endoplasm misses you.You hit the endoplasm. You burn the endoplasm. h\ 8_You kill the endoplasm!hP h Memorise Airstrike, consuming 4 spell levels and leaving 2? Y - Yes  N - Noh[ h #########.# Bashion the Gusty#############.# Tengu#...........#.# Health: 28/28 ========================#.......###.... Magic: 10/10 ========================#.......###.).. AC: 3Str: 9#.......#...... EV: 27 Int: 17#.......#.#.... SH: 0Dex: 20#.######.............. XL:  5 Next: 50% Place: Dungeon:3#....@##........#..... Noise: ---------  Time: 3462.1 (0.0)#.###.##<##....###.... o) +2 dagger (flame)...#.##.#####..#..... Cast: Shock#.#.#.##...........#.##..............##.##.##.......#......h (....##.# #.#..##.#..#..........# # #.. ..#..#.#..###.... #.##.......#..# #.###  _You now have 100 gold pieces (gained 4). _An endoplasm comes into view.The endoplasm quivers. _The endoplasm misses you.You hit the endoplasm. You burn the endoplasm. _You kill the endoplasm!h 512 3.1 (1h_ h y _This spell is extremely dangerous to cast!h +4.1 (2h hW hV +5.1 (3h4 h! h +6.1 (4h h h +7.1 (5h h $ h0 _You start memorising the spell. You continue memorising. x4h h hP c _You finish memorising. Spell assigned to 'c'.h&# h$ s Your spells (describe)Typeh&% Failure Level  a + ShockConjuration/Air 3% 1 b - SwiftnessAirh% h5%3  c - AirstrikeAir19%h% 4 Select a spell to describe[!]/[I] toggle spell headershhh#########.# Bashion the Gusty#############.# Tengu#...........#.# Health: 28/28 ========================#.......###.... Magic: 10/10 ========================#.......###.).. AC: 3Str: 9#.......#...... EV: 12Int: 17#.......#.#.... SH: 0Dex: 20#.######.............. XL:  5 Next: 50% Place: Dungeon:3hF#....@##........#..... Noise: ---------  Time: 3467.1 (0.0)#.###.##<##....###.... o) +2 dagger (flame)...#.##.#####..#..... Cast: Shock#.#.#.##...........#.##..............##.##.##.......#..........##.# #.#..##.#..#..........# ht# #.. ..#..#.#..###.... #.##.......#..# #.###  h_The endoplasm misses you.You hit the endoplasm. You burn the endoplasm. _You kill the endoplasm! _This spell is extremely dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.h>hhhnh h Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 5% 2b - Summon Small MammalSummoning17%1  c - Call ImpSummoning26% 2  d - Call Canine Familiar Summoning45% 3  e - Eringya's Surprising Crocodile Summoning86% 4 2 spell levels left hx^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitha] ha #########.# Bashion the Gusty#############.# Tengu#...........#.# Health: 28/28 ========================hkb #.......###.... Magic: 10/10 ========================#.......###.).. AC: 3Str: 9#.......#...... EV: 12Int: 17#.......#.#.... SH: 0Dex: 20#.######.............. XL:  5 Next: 50% Place: Dungeon:3#....@##........#..... Noise: ---------  Time: 3467.1 (0.0)#.###.##<##....###.... o) +2 dagger (flame)...#.##.#####..#..... Cast: Shock#.#.#.##...........#.##..............##.##.##.......#..........##.# #.#..##.#..#..........# # #.. ..#..#.#..###.... #.##.......#..# #.### hb   _The endoplasm misses you.You hit the endoplasm. You burn the endoplasm. _You kill the endoplasm! _This spell is extremely dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.hh  hi J Okay, then.hk h{p hr . _h_KF #. #. #.#. #.### #.###.) #.# #.#.# #.###### #...@.##.# #.###.##<##....### ...#.##.#####..#hL #.#.#.##.#. #.......##.##. #.......#.##. #.#..##.#..#. # #.. ..#..#.#..### #.##.#..# #.hyShXP27 8.1 (1 _h\h_h~ # # #.# #.### #.###.) #.## #.#.# #.######h+ #..@..##.# #.###.##<##....####...#.##.#####..# #.#.#.##.# #......##.## #.......#.## #.#..##.#..# # #.. ..#..#.#..###hQo #.##.#..# #.hZh&9hhh  #... #... #.#... #.###... #.###... #.# #. #.#.# #.###### #.@...##.# #.###.##<##....### #...#.##.#####..# #.#.#.##. #..##. #.......#. #.#..##.#..# #.#.. ..#..#.#..### #.##.#..# #.h h֌ '70h h h;  #......  #..... # #..... #.### .... #.### ... #.# #.# #.#.# #.###### #@....##.# #.###.##<##....### #...#.##.#####..# #.#.#.## #.....##. #.......#. #.#..##.#..# #.#.. ..#..#.#..###hn #.##.#..# #hCh&1hUhh,M.....<.# #......K#############..........#...........##.... #.######.....##........#.###.##<##....####...#.##.#####..#....K   kobold (asleep)..##..#.. ..#h{h!32Shockhhu _A kobold comes into view. It is wielding a +0 dagger.h& #####?.....<.# hp' K############.#...#.......##.......####.......#. #.######.....##........#.h' ###.##<##....###.#####..##.#.##..h' s #.##......#...h( *##......ht2 hK4 &3h: h= f _Found 3 scrolls labelled JEQUEGUELIKK.h$ ##......#####?.....<.# K############...###..@....#.###.######.#####.....##........#.###.##<##....###.#####..##.#.##h% r.. #.##......#...h1, h. &4h4 h57 h  .....##. ###...... #.#######.....?.# #.....<.#.# #......K#############h" #.##....#.##.###.#.##.####.......##.#...###.######.#.##.######..#.....##........#..#.###.##<##....###...#.##.#####..##.#.#.##...##.#h hL &5h  h4 h-#...... .# .....##. ###...... #.########.....?.# #.....<..#.# #......K###############.##....##.##.###.#.##.###.)ht#.......##.#...###.######.#.##.######..#.....##........#..#.###.##<##....###...#.##.#####..##.#.#.##..hkh8j.KKh&6h hh  You closely miss the kobold. Your kick misses the kobold.h512 =7hh<= _The kobold hits you but does no damage.hMM  You hit the kobold. You burn the kobold.he)hU8ShockhhJ _You kill the kobold!h hhh$hh;27 hh~  Things that are here:  a +0 dagger; a kobold corpseh5 _h{hph7,hhh,h(h@T12 h+ ### ####.. ....## # #  .#.## ##..... ###.........##.########.# #.....<.-83.1 (5#.......# #########.#.......##############h9, #.....).##....##.......##.####.......##.###.)#.......##.......#...###.######.......##.######..h'98-hAh]Dc _i - 3 scrolls labelled JEQUEGUELIKKhGS3hThLXh[Q27 h`_,hah=bhNchsBhMtW #### ####..  ##....#  #.....#### # #.##  ##..... 5.1 (2 ###.........##.#ht #.......######.....<. #.......# ######### #.......##############ht #.....).##.....# #.##ht.### #.......##.###.)#.......##hu#h~h[h/h hh]&h(h 3hD hE h; Xh h h hH h hV h h} h , ######## ####@.....# ....####g# .#### # Shock....#.##ho ..##.....###.........##.######## g   goblin (asleep)#.######.....<...#.# #########.#.h 0##############.h +8.1 (3h> +9.1 (4h, hT s _A goblin comes into view. It is wielding a +0 club.hqv# ####.@....# ##....####g# #.....#### # #......#.....####.........##.##.......######.....<...##.......# #.##.#.#hyh|,90.1 (1hۀheh8# ####..@...# ##....####g# #.....#### # #.....#.....###.........##.# #......#...... h\ h8]g.gh'&1hhwh 1  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.he F  Bashion the Gusty  Tengu  Health: 28/28 ========================  Magic: 9/10=====================---  AC: 3Str: 9  EV: 27 Int: 17 h T SH: 0Dex: 20 ########  XL:  5 Next: 50% Place: Dungeon:3 ####..@*g*#  Noise: ---------  Time: 3491.1 (0.0) ##....####.#  o) +2 dagger (flame) hA #.....#### #  Cast: Shock #........#.##  #.....##.....  ###.........##.#########  g   goblin #.......######.....<...# h  #.......# #########.#  #.......##############.# _i - 3 scrolls labelled JEQUEGUELIKK _A goblin comes into view. It is wielding a +0 club.h Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight linehg  Bashion the Gusty  Tengu  Health: 28/28 ========================  Magic: 9/10=====================---  AC: 3Str: 9  EV: 27 hMhInt: 17  SH: 0Dex: 20 ########  XL:  5 Next: 50% Place: Dungeon:3 ####..@.g.#  Noise: ---------  Time: 3491.1 (0.0) ##....####.#  o) +2 dagger (flame) hh9#.....#### #  Cast: Shock #........#.##  #.....##.....  hhA###.........##.#########  g   goblin #.......######.....<...#  #.......# #########.#  #.......##############.# Confirm with . or Enter, or press ? or * to list all spells.h+iAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight linehSiThe zap hits the goblin.  The goblin is almost dead.The zap hits the goblin.hmX   ***#     #     h7ns<   ht(.).ht12 1=2.1 (1Shockhh/  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the goblin.  The goblin is almost dead.havThe zap hits the goblin. _You kill the goblin!hs# ####...@).# ##....####.# #.....#### # #...#..### hhMI27 -3hhhX# ####....@.# ##....####.# #.....####.# #..#.###.....##.....h###..##.##### hBh@-4hhM _You see here a +0 club.h# ####....)@# ##....####.# #.....####.# #.#.###.....##.....###..#.### hh-5 _hqhhU3hh,h Xh hE h h h Q10/10===hqhc4 _Magic restored.h3hhhhchhfhhhhhh|h;===h h-"h$,h%h"'h(,hO)h+h,h -h-h2h3he4h5h8h9h9h:hV=h4?,h]@h6.1 (1.0)Shockhh h #...#.##.#####..#.....#  Bashion the Gusty #.#.#.##...........#.##  Tengu ##..............##.##.#  Health: 28/28 ======================== hj#.......#..........##.#  Magic: 9/10=====================--- #.#..##.#..#..........#  AC: 3Str: 9 #.#.....#..#.#..###........ EV: 27 Int: 17 hI #.#.##.......#..# #.####... SH: 0Dex: 20 h6#.#.###.#.......# #.# .. XL:  5 Next: 51% Place: Dungeon:3 h́#.........@#.##.# #.# . Noise: ---------  Time: 3536.1 (0.0) ##########.*....# #.#  o) +2 dagger (flame) h###*..### #.#  Cast: Shock #.*.# #..  h} ..*#  ..*#  S   ball python (constriction) ...S  .....  hĂThe ball python hisses angrily. _The ball python moves out of view.  Aiming: Shock (safe; 3% risk of failure)  h Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (75% to hit) h2p #...#.##.#####..#.....#  Bashion the Gusty #.#.#.##...........#.##  Tengu ##..............##.##.#  Health: 28/28 ======================== #.......#..........##.#  Magic: 9/10 hp3[=====================--- #.#..##.#..#..........#  AC: 3Str: 9 #.#.....#..#.#..###........ EV: 27  h3Int: 17 #.#.##.......#..# #.####... SH: 0Dex: 20 h3 h46#.#.###.#.......# #.# .. XL:  5 Next: 51% Place: Dungeon:3 h(4#.........@#.##.# #.# . Noise: ---------  Time: 3536.1 (0.0) hM4##########......# #.#  o) +2 dagger (flame) h4##...### #.#  Cast: Shock #...# #..  ...#  ...#  S   ball python (constriction) hR5f...S  ..... Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action h5Shift-Dir - straight lineAim: a ball python (75% to hit)  The zap hits the ball python.  You kill the ball python! h5 h>              #.#   #.#  *....# #.#  ##*..### #.#  #.*.#  ..*# ..*# ...* ....*  h.....†.12 =7.1 (1Shock _ hG hAq[#.#.#.##...........#.## ##..............##.##.# #.......#..........##.# #.#..##.#..#..........# #.#.....#..#.#..###......... hr#.#.##.......#..# #.####...##.#.###.#.......# #.# #..........#.##.# #.# ##########.@....# #.#  ##...### #.# ...# #.. #...##...#....†........ hJw h.I27 -8 h h} h!##........##.##.# #.......#..........##.# #.#..##.#..#..........# #.#.....#..#.#..###..........#.#.##.......#..# #.####...###.#.###.#.......# #.# ....#..........#.##.# #.# ##########......# #.#  h.##.@.### #.# #...# #.. #...# ....†...............##....### hͿ h@-9 h h hG#.......#..##.# #.#..##.#..#..........# #.#.....#..#.#..###..........#.#.##.......#..# #.####...## #.#.###.#.......# #.# .... #..........#.##.# #.#   h[##########......# #.#   ##...### #.# # #..@# #..  #...# #...# .....†........#....####....###.....# hI h'40 hI h! hv  #.#..##.#..#....# #.#.....#..#.#..###.......... #.#.##.......#..# #.####...## #.#.###.#.......# #.# .... #..........#.##.# #.# ... ##########......# #.# .. ##...### #.# # #...# #..  #.@.#  #...# h~w H.....†............#....# ####....##### .....#...... hE}  h &1 hJ  hˌ hh #.#.....#..#.#..###......... #.#.##.......#..# #.####...# #.#.###.#.......# #.# ... #..........#.##.# #.#  ##########......# #.#  ##...### #.#  #...# #..  #...#  #@..#h#.......†...#.B..............##.# ####....##### .....# B   bombardier beetle (asleep)#...... #.######h|+h/32Shockh5h7d _A bombardier beetle comes into view.h8hy.The floor.hBHhRU0#.#.....#..#.#..###......... Bashion the Gusty#.#.##.......#..# #.####...# Tengu#.#.###.#.......# #.# ... Health: 28/28 ========================#..........#.##.# #.# .. Magic: 9/10=====================---##########......# #.#. AC: 3Str: 9##...### #.#EV: 27 Int: 17#...# #..hzVSH: 0Dex: 20#...#XL:  5 Next: 51% Place: Dungeon:3#@..#Noise: ---------  Time: 3542.1 (1.0)#.......†...#o) +2 dagger (flame).B.............Cast: Shock.##...........#####....#####.....#B   bombardier beetle (asleep)#......#.######Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (75% to hit)  The zap hits the ball python. _You kill the ball python! _A bombardier beetle comes into view.hYh^h`hs  #.#.##.......#..# #.#### #.#.###.#.......# #.# .. #..........#.##.# #.#  ##########......# #.#  ##...### #.#  #...# #.. #...# #####...####h t #...@...†...#..B......#.### ####....##### .....##...... #.###### #.#.....#h{ h &3h h hg ] #.#.##.#..# #.#### #.#.###.#.......# #.#  #.#.##.# #.#  #......# #.# ##...### #.# #...# #.. #...# #####...#### #.†...#.B..#.##.# ####....hh x## .....# #....... #.####### #.#.....# .h o hs Z10/10===4h_x hy h0I/ #.#.##.#..# #.#### #.#.###.#.# #.#  #.#.##.# #.# #......# #.# ##...### #.# #...# #.. #...# #####...#### #.†...#.B..#.##.## ####....hIb###  .....# #....... #.####### #.#.....# ..hOh.R&5hVhhXh #.#.##.#..# #.#### #.#.###.#.# #.# #.#.##.# #.# #......# #.# ##...### #.# #...# #.. #...# #####...#### #h>e.†...##....B..#.##.# # ####....####  .....# #....... #.#### #.#.h'.#.hXh&6hhjh #.#.###.#.......# #.#  #..........#.##.# #.# ##########......# #.# ##...### #.# #...# #.. #...# # #####...#####..#.##.......†...##....B..........#.#### # ####....#####hS .....##....... #.####### #.#.....# #....hha&7h\hh(  The helpless bombardier beetle fails to defend itself.  You puncture the bombardier beetle! You burn the bombardier beetle.h- 1.hy6 1---12 88Shockh; h> U _You kill the bombardier beetle!"h 3"h/ "h "h "h! 27 "hk" "hI- ' #.#.###.#.......# #.# #..#.##.# #.# ##......# #.# ##...### #.#. #...# #..#.## #...#.... ########...#### #..#.##.......†...# #...@....50.1 (2..#.##..#"h- #### #.#####....######.# .....#..# #.......### #.#######  #.#.....# #.#....."h73 "h8 "hh9 #hq 3#h_r #hew ,#hx ,#h} ---#h~ ,#hA #h #h B#h2 9 _Found 2 gold pieces.#hlj 3#hŊ #h E _Found a sacrificial altar of Ru.#h 3#h #h #hŔ #h F1===#h #hԨ #..........#.##.# #.# ..##########......# #.# . ##...### #.# .#...# #.. #.## #...# .... ########...##### #..#.##.......†...# #.................. ......#.##....@......# 7.1 (7##### #.#####....##### #.# #.....# #h: ..# #.......### #.#######.#.#.....#.##.#....$#.. #.#.._..#.# #h #h #h $hV $h $h $h $h $h $h ,$hװ ,$h $h  ##...### #.# # . #...# #..  #.###...#  .... ########...#####  #..#.##.......†...#.$h5 %#................... ......#.##...........# ##### #.#####....#####  #.# #....@# 9.1 (2 ..# #.........# ### #.#######.#$h : #.#.....#.# #.#....$#...#.#.._..#.###.#.....#.#..#$....#.#$hN $h@ $h5 * _Found 9 gold pieces.&h3&h\&h&h&h&hx&h&hF}===&h,&h&h^&hE,&h;&ha&h&hF&h/&h&h&h,&h&hU. ########...#####  .#.##.......†...#. ................... ..#.##...........# # #.#####....##### #.# #.....##### &h ..# #.........#  ### #.#######.#  #.#.....#65.1 (6 #.#....$#...#  #.#.._..#.### #....#$....#.#&hq...###+###..........#.......##&h*&h$&hv&'hȣ'hc'h'h''hѫ'h'hk,'hz,'h'h)4 _Found 3 stones.'hc'h'h'hD'h'h'hs'h9 _Found 5 gold pieces.'h'hH'h'h]'h,'hW'hG'h7'hq'hb'h'h'h+'h'h'h2'h`'h+'hJU ..# #.........# # ### #.#######.#(# #.#.....#.#.# 'h7#.#....$#...# #.#.._..#.### ###.#.....#.# ....#$....#.### 'h#...###+###..$# #......@....#.#74.1 (9 #.#........##.# ####..#.## # .....###'h\ ###.#'h #. .. .'h'h]'hm(h R#....'(h (h i12 ======5.1 (1(h (h = _As you open the door, it creaks loudly!)hw )hw )hx )h} )h )hu ;27 )h )h> @  There is an open door here.)h )hV  _)h )h{ )h ,)h )hÑ =12 )hɒ )h ##### #.#####....#### #.# #.....####..# #.........# #### #.#######.#(# #.#.....#.#.#)h  #.#....$#...# #.#.._..#.#######.#.....#.......#@....#.###------9.1 (4.##...###'###..$#...........#.#)h #.#........##.## ####..#.## #.....######.## #.#..)h =------)h )h* > _You now have 109 gold pieces (gained 9).*h*h*h*h *hQ27 *h,*h6,*h*hKM  There is a sacrificial altar of Ru here.*hK"*h" _*h$*h&*h),*hM+*h+K12 #..#.##.......†...#.  #................... ....#.##...........# ### #.#####....##### #.# #.....##### ..# #.........# # ### #.#######.#(# .#.....#.#.# #.#....@#...# 84.1 (5#.#.._..#.### #####.#.....#.# ......#.....#.###.##...###'*hU[36m###..$##...........#.##.#.......#.## ####..#.## #.....###*h\*h!`> _You now have 111 gold pieces (gained 2).+h\3+hk^+hb+he+he;27 +hTj,+hk+hk+hl+hn+hp,+hq+hs+hu+h3v+h(w+hz@  There is an open door here.+h|+h1} _+h6~+hQ+h,+h+h-+he,+h+h+hD,+h+hґ+hy,+h+h0+h,+h+h=12 +h+hw#.# #.....##### ..# #.........# # ### #.#######.#(#  #.#.....#.#.#  #.#.....#...#  #.#.._..#.###  #####.#.....#.#  ......#.....#.###  .##...###'###..@# 95.1 (11.0)+hEI#...........#.# #.#........##.# # ####..#.###.# .....### #..###.## ### #.# .....+h+hb+h> _You now have 116 gold pieces (gained 5).,h3,h,h27 ,hR,,h,h$,h,h,h.,hZ #.#.....#...# #.#.._..#.##  #####.#.....#.#  ......#.....#.###.##...###'###...##...........#.# # #.#........##.# .# # ####..#.###.#.# .....### #@.#9.1 (4,hK.0) ###.## ###.# #.# #.# .. .#,h ... # ,h,h,h,-h-h3-h-h-hN-h٠-h,-h-h֩###.#.....#.# ....#.....#.### #...###'###...# #.....#.# ## #.#........##.##.# # ####..#.###.#.# ## -h7.....### #..###.# ##.## ###.#.# #.# ##@# 602.1 (3.. #.# ... #.# -hf #.# #.#-h..#..#.##-h-h^-h-h 3-h -h -h` -h -h n-hH -h \...........#.# ## #.#........##.##.# # ####..#.###.#.# ##  .....### #..###.#  ###.## ###.#.# #.# ##.#  .. #.#  ... #.#  .-hJ ?Shock.....###.# g   goblin (asleep)#.#g-h +4.1 (2-h +5.1 (3-h -h s _A goblin comes into view. It is wielding a +0 club..h{ ###.##. # ####..#.###.#.# ##  .....### #..###.###.## ###.#.#  #.# ##.# ..  #... .h$ T#.#.#.#...###.# #. g..h .hP bgg..h 4==6.1 (1.h .hN ( _The goblin shouts!1hJ1h:,g.1h/--71h1h2h2h%,g.2h'A--82hz,2h.2h\2h0,g.2h%&92h2h3h/  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h`|#.#........##.##.# Bashion the Gusty # ####..#.###.#.# ##  Tengu  .....### #..###.#  Health: 28/28 ========================  ###.## ###.#.# Magic: 10/11 =====================--- #.# ##.# AC: 33hDa'Str: 9 .. #.# EV: 27 Int: 17  ... #.# SH: 0Dex: 20 #.# XL:  5 Next: 81% Place: Dungeon:3 #@# Noise: ---------  Time: 3609.1 (0.0) #*.# o) +2 dagger (flame) #.g.# Cast: Shock #...## ##.# #.3hb g   goblin #. #. _The goblin shouts!  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)3h"  .*g*4h g***#5hN*.g.*.*#6h0.*.***6hWS*.*.#*6ho.*.*##7hE.g...7hT #You can't see that place.7h *g*** #8h 7#.#........##.##.#Bashion the Gusty # ####..#.###.#.# ##Tengu.....### #..###.#Health: 28/28 ========================###.## ###.#.#Magic: 10/11 =====================---#.###.#AC: 38h GStr: 9..#.#EV: 27 Int: 17...#.#SH: 0Dex: 20#.#XL:  5 Next: 81% Place: Dungeon:3#@#Noise: ---------  Time: 3609.1 (0.0)#.*#o) +2 dagger (flame)#.*.#Cast: Shock#..*####*##*g   goblin#.#. _The goblin shouts!  8hi Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the goblin.8h 8h <g...8hq .8hz $12 8h =10.1 (18h 8h  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.8h, 9Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the goblin. _The goblin is severely wounded.9h  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9hS#.#........##.##.# Bashion the Gusty # ####..#.###.#.# ##  Tengu  .....### #..###.#  Health: 28/28 ========================  ###.## ###.#.# Magic: 9/119h===================----- #.# ##.# AC: 3Str: 9 .. #.# EV: 12Int: 17  ... #.# SH: 0Dex: 20 #.# XL:  5 Next: 81% Place: Dungeon:3 #@#9hx  Noise: =--------  Time: 3610.1 (0.0) #.g# o) +2 dagger (flame) #...# Cast: Shock 9hf#...## ##.# #. g   goblin #.9h #. _The goblin is severely wounded.9h"Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9hM6Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 64% to hit):hK *g:hxE**:h ,.g:h 9.*:h S***#;hF *#.#........##.##.# Bashion the Gusty # ####..#.###.#.# ##  Tengu  .....### #..###.#  Health: 28/28 ========================  ###.## ###.#.# Magic: 9/11===================----- #.# ##.#;h% U AC: 3Str: 9 .. #.# EV: 12Int: 17  ... #.# SH: 0Dex: 20 #.# XL:  5 Next: 81% Place: Dungeon:3 #@# Noise: =--------  Time: 3610.1 (0.0) #.g# o) +2 dagger (flame) #...# Cast: Shock;h  #...## ##.# #. g   goblin #. #.;h  _The goblin is severely wounded.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the goblin.;h   ##       #.# ##.# .. #.#  ... #.# #.# #@# #.*# #***#  ##.# #. #. #. ;hZ D)...;h$ b21.1 (1Shock;h) ;h+ 0Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the goblin. _You kill the goblin! h .....### #..###.# ###.## ###.#.# #.# ##.# .. #.# ... #.# ###.#>h#.#.# #.#.)# #.@.# #...## ##.## >hI #.>hU #. #.>h1..##>hJ>hn>hK&8>h>h>hH .....### #..###.# ###.## ###.#.# #.# ##.# .. #.# ... #.# ###.#>hܝ  ##.#.# #.#.)# #@..# #...## ##.## #.# #.# #.# ..# ###>h>hD===9>h`>h>hB  ###.## ###.#.#  #.# ##.# ..  #.#..# ###.>hC ##.###.#.)#.#...#.@.###.##  #.# >hH >hM '30>hQ >hS >h1-  #.# ##.# ..  #.#.. ##>hE2F##.###.#.).#... #...####@## >hh2K #.# >h7>h;&1>h?>hA?h! ..  . ####.###.#.)?hN"9#.#...# #...####.##  #@# ?h'?hi*&2?hy-?hC/?h&. ####.#.###.#.)##.#...# #...##.##  #.# ?h"'.###   ?hC'?h-,?h"/&3?h2?h4?h ####.#.###.#.).#... #...##.##  #.# ?h:s..........##### ?h_ ?h &4?hY ?h ?h1 ?h ?h' ?h @h|##.##.#.).#... #...##.##  #.# ##.###.......#####@h5@hJ@h@h5 ##.#.# ##.#.)# #.#...# #...##@h ##.## #.# #.#.##.####.#.#@h5M.#######@h@hx&6@h$@h@h T ##.#.# ##.#.)# #.#...# #...## ##.## #.# #.##.##.####.##.#.########@h @h &7@h @h@ @h]\L ##.#.# ##.#.)# #.#...# #...## ##.## #.## #.# #.##.####.# #.#@h\N.########@hb@he&8@h?j@hkAh+ ##.#.# ##.#.)### #.#...#.. #...###. ##.###. #.# #. #.# #.##.####.# #.#.########Ah~AhR&9Ah[Ah Ah^F  ##.#.# ##.#.)# ####.#...# ..# #...## #.# ##.## #.# #.# #.# #.# #.##.####.# #.#.########AhL Ah}R '40AhV AhoX Bh/ ##.#.# ##.#.)# ####.#...# ..# #...### #.# ##.###.# #.# #.#.. #.# #.# #.##.####.# #.#.#######BhЬBhѯ&1Bh~BhBh( ##.#.# ##.#.)### ####.#...#.. ..# #...## # #. #.# ##.## #.##. #.# #.# ... #.# #.# #.##.####.# #.#.#######Bh.Bh1&2Bhp4Bh5Bh  ##.#.# ##.#.)# #######.#...#Bh< { .....# #...## # #.##.# ##.## #.##.##.# #.# ...##.# #.# #.##.####.#BhU  #.#.######.Bhi (#Bh Bh֝ &3Bh Bh8 Bh BhHBhBhCh##.#.)#######.#........# #...## #.##.# ##.## .# #.#  ...##.#ChT #.##.####..##.##...............@...################ Ch@Ch&4Ch$Ch`Ch  ##.#.)# #######.#...# .....# #...## # #.##.# ##.## #.##.##.# #.# ...##.# #.#Chhj# #.##.####.##..##.##.#.#######.#ChCh4Chֳ&5ChƷCh8Ch  ##.#.)### #######.#...#.. .....# #...## #. #.##.# ##.## #.##.##.# #.##....##.# #.# #. #.##.####.##..##.##Ch( .#.#######.#Ch Ch &6ChU Ch Dhw: ##.#.)# ####.#...# ........# #...## #.##.##.# ##.## #.##.##.# #.#. #....##.# #.#... #.##.##.####.#Dh[;.##..##.##.#.#######.#Dhy@Dh{G&7DhJKDhLDh> ##.#.)# ####.#...# ........# #...## #.##.##.# ##.### #.##.##.# #.##.## #....##.# #.#Dh .... #.##.##.####.##.##..##.##.##.#######.#Dh/Dh&8DhdDhDh  ##.#.)### ###.#...##. ........# #...###. #.##.##.# ##.## # #. #.##.##.# #.#Dh , #.###. #....##.# #.# ..... #.##.##.####.# #.##..##.##.# #.###### ####.#Dh I..##Dh^ DhF &9Dh+$ Dh7& Dh 0 ##.#.) ####.#... #...# #... #.##.##.##.# ##.## # #.##.##.##.# #.# #.###.##....##.# #.# .....##.##.##.####.#Dh  #.##..##.##.# #.###### ####.# ... ####DhQ Dh '50Dh Dh Eh ##.#. ####.# #...# #... #.##.##.##.# ##. # #.##.##.##.# #.# #.###.##....##.# #.# .....##.##.##.####.#EhW #.##..##.##.# #.###### ####.# ...# #####EhEh&1Eh'EhFh H#############.#...........# #.##.##.##.# ##.## ###.###.##..........##.##.##.####.##..##.##.....................#########@########### #.......# Fhmd######## FhkFh&2FhFh| Gh..........# #.##.##.##.# ##.## ###.###.##... .......##.##.##.### #.##.......Gh+#..............######.#####.########### #......@# #######Gh1Gh/&3Gh Gh4Hhe3HhHhHh,Hh:HhFHhHhHhHh,HhmHhaHh9HhZHhHhU0 #..........# #.##.##. # #.##.##.# ####.###.##....# #........##.##. #. #.##..##.##..... #. #..... #.#####.########### #.@.....#8.1 (5 Hh1#########HhHhHhBIh{2 #. #.##.##.##. # #.##.##.##. ####.###.##....##. #........##.##.##. #.##.##..##.## #.##. #.#####.# #@......# #IhIh+9.1 (1IhIhIhx 3IhZx IhSy Ih{ ,Ih~ Ih~ Ih~ Ih Ih ) ########### #......... # # # ###Ih )###.###.##....##.......##.##.##.##.##..##.##....62.1 (3.##..............#.#####.########## #.......# #########Ih Ih3 Ih JhwGM##########........  # # #.##.#####.###.##...Jh)x<.......##.##.##..##.##.##..............#.#####.##########JhKxI.JhL~Jh+3.1 (1JhЄJhwKh6~3Kh~KhHKh KhKhV#...#.# ##.# #..# .# #.##.##.##.# #.# #.##.##.##.# Kh####.###.##....##.# #..##.##.##.##5.1 (2#.##.##..##.##..#.##...Kh؍###.#####.##.......#Kh3######### KhKhKh:Kh Kh&Kh##. ##.. ##.# #.#.# #.# ##.# #.##.##.##.# #Khy#.# #.##.##.##.# ####.###.##....##.# #..##.##.##.#6.1 (1#.##.##..##.##.#.##........##.#####.#####.KhT## KhKh]Kh LhnX3LhXLhGZLhfM... S # . ##############.Lh%g,........# #.# #.##.######@###.##....##.# .....##.###LhFg#.##.##..##.##.......ShockLheg#.##..............####.###LhgS   ball python (constriction, asleep) Lhg Lhu&0LhP{+7.1 (1LhvLh݁^ _A ball python comes into view.Mhr  ...  S ##. #..  #.#  #.#   #.#   #.#   ####@#  #........# #.##.##..# #.##........ #.#####.####     Mh- W ...  Mh- aS ##.Mh. A #..  Mh8. #.#  #.#  Mhb.  #.#   #.# Mh. c  ####@# Mh.  #........# #.##.##..# #.##........ #.#####.####Mh/ . Mh!/ *   Mh?/ Mh6 Mh< Mh? MhA  MhA \_A ball python is nearby!Nh!  Casting: Shock (safe; 3% risk of failure)  Nh! \Confirm with . or Enter, or press ? or * to list all spells.Nh  ...  Bashion the Gusty S Tengu ##*# Health: 28/28 ======================== Nhǥ #.* ## Magic: 10/11 =====================--- #*# #############. AC: 3Str: 9 Nh #*# #..........# # EV: 27 Int: 17Nh  Nh #*# #.##.##.##.# # SH: 0Dex: 20Nh7  #*# #.##.##.##.#  XL:  5 Next: 82% Place: Dungeon:3NhP  Nhi ####@###.##....##.#  Noise: ---------  Time: 3667.1 (0.0) Nh #........##.##.##.### o) +2 dagger (flame) NhƦ `#.##.##..##.##....... Cast: Shock #.##..............###Nh J #.#####.########### Nh  #.......#  S   ball python (constriction, asleep) Nh! .#########  Nh; 4_A ball python is nearby!Nh Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)Nh ...Bashion the Gusty*Tengu##*# Health: 28/28 ========================#.*Nha Y## Magic: 10/11 =====================---#*# #############. AC: 3Str: 9#*# #..........# # EV: 27 Nh -Int: 17#*# #.##.##.##.# # SH: 0Dex: 20Nh e#*# #.##.##.##.#Nh SXL:  5 Next: 82% Place: Dungeon:3####@###.##....##.#Noise: ---------  Time: 3667.1 (0.0)Nh #........##.##.##.### o) +2 dagger (flame)Nh Y#.##.##..##.##....... Cast: Shock#.##..............###Nh. #.#####.############.......#S   ball python (constriction)NhT i#########Confirm with . or Enter, or press ? or * to list all spells.Nhs sAiming: Shock (safe; 3% risk of failure)  Nh Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  Nh PThe ball python is moderately wounded.OhpI,Oh6Nk..S....OhR:12 =8.1 (1OhUOhW   Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  OhWThe zap hits the ball python.  The ball python is moderately wounded. _The ball python hisses angrily.Ohl  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Oh4  ...  Bashion the Gusty . Tengu ##.# Health: 28/28 ======================== #.S ## Magic: 9/11===================-----Oh4  #*# #############. AC: 3Str: 9 #*# #..........# # EV: 12Int: 17Oh5  #*# #.##.##.##.# # SH: 0Dex: 20Oh+5  #*# #.##.##.##.#  XL:  5 Next: 82% Place: Dungeon:3 Oh`5 ####@###.##....##.#  Noise: =--------  Time: 3668.1 (0.0) Oh5 #........##.##.##.### o) +2 dagger (flame) #.##.##..##.##....... Cast: Shock Oh5 #.##..............### Oh5 #.#####.###########  #.......#  S   ball python (constriction)Oh6  ######### Oh&6  OhI6 _The ball python hisses angrily.  Casting: Shock (safe; 3% risk of failure)  Ohk6 MConfirm with . or Enter, or press ? or * to list all spells.Oh6 Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineOh6 zAim: a ball python (moderately wounded, 75% to hit)Oha  ...  Bashion the Gusty . Tengu ##.# Health: 28/28 ======================== #.S ## Magic: 9/11===================----- #.# #############. AC: 3Str: 9 #.# #..........# # EV: 12Int: 17 #.# #.##.##.##.# # SH: 0Dex: 20 #.# #.##.##.##.#  XL:  5 Next: 82% Place: Dungeon:3 ####@###.##....##.#  Noise: =--------  Time: 3668.1 (0.0) #........##.##.##.### o) +2 dagger (flame) h 0m#.##.##..##.##....... Cast: Shock #.##..............### #.#####.###########  #.......#  S   ball python (constriction) ######### Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, 75% to hit)  The zap hits the ball python.Oh  ...  * ##* #.*  #*#  #*#   OhP #*#   #*#    Oh ( Oh     Oh( 3Oh m..†....Oh< b39.1 (1ShockOh Oh Sonfirm with . or Enter, or press ? or * to list all spells.Ohؘ +Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, 75% to hit)  Oh jThe zap hits the ball python. _You kill the ball python!PhV 5M . ...  #. † ##############.........# #@# #.##.######.###.##....##.# #........##.##.##.###Ph #.##.##..##.##.......#....### Ph Ph J27 -70Ph^ Ph QhMQhzU12 -1QhQh.+ _You swing at nothing.Sh< Sh< Sh = ShlB ShC ShH 27 ShQ . ## #.†# #.# ############ #.# #..........#  #.# #.##.##.##.#  #.# #.##.##.##.# ####.###.##....##.# #..@.....##.##.##.##3.1 (2 #.##.##..##.##...... #.##.............. #.#####.########### #.......# #########    Sh0R E ShzV Sh-Z Sh[ Th,Th21Th~4Th5S _There's something in the way.Uhi. ##. ##.† ##.# #.#.# #.Uh# ##.# #.##.##.##.# ##.# #.##.##.##.# ####.###.##....##.# #.##.##.##.#Uh#.##.##..##.##.#.##........Uh##.#####.#####.#Uh1# UhUhZ24.1 (1 _UhVh~Vh012 5Vh˘Vh+ _You swing at nothing.Wh3Wh/ Wh!Wh"WhE'10/11==27 Wh4(Whh(Wh(Wh*Wh>+,Wh,Wh-Whl8 .....### # [# ###.## .# #.#  #.# ..  .. ...  .##.# # #.†# ## #@# #############. #.# #..........# # #.# #.##.##.##.#  #.# #.##.##.##.###.###.##....##.#........##.##.##.###Wh8&#.##.##..##.##....... #.##..............### #.#####.###########WhOC+9.1 (4WhTGI==80.1 (5WhLWhM) _Found a chain mail.Xh3M# ####..#.##.# .....###[# ###.## # #.##.# . ...  #. †# ##.###############..# #.........#.# #.##.##.##.# #...Xhp #.. XhXh+1.1 (1Xh+XhXhf # ####..#.###..# .....### #.[# ###.## #.# #.# ##.# .. #.. ... #.# #Xh ##.# ##.@# ##.#.###.##.# #.# #.#.# #.##.##.##.# ##.# #.##.##.##.# #####.###.##....##.# ##........##.##.##.##.##.##..##.##.#.##.#Xh Xhl &2Xhծ Xh x _You see here a ball python corpse.YhM.#........# ####..#.##.# .....### #.[# ###.## ## .# #.##.# . ...   ## ##†# ##.###############.##.# #..........# #.#.YhYh%-3 _YhvYhYhM...#........# ####..#.##.# .....### #.[# ###.## ## #.##.# .# ...   ##. ###.†# ##.Yh y#.###############.#..YhYhߌV1===4YhYhēZh3ZhZhZhZhLZhͤZheM.##...###'###.....#........# ####..#.##.# .....### #.[# ###.## ## #.## .# ... 5 #.## #. ###.†###.##.Zh3ZhZhZhZhZh{Zh(ZhC,ZhӘZh2.##...###'###...##.##.#.##.##.#.##.##.## ####..#.###.##.# .....### #.#[# ###.## ##.# #.# ###.# .. Zh,#.@# ... 6#.## ###.# ##.#.†# ##.##.###ZhQ.#.#.# #.# #.Zh} #.# #.##.##.##.# ##.#.# #.##.##.##.# #.ZhU####.###.##....##.# #.Zh\ZhͫZh Zh| 3Zh Zh Zh˴ Zh BZh Zhι ;===Zh Zh Zh| Zh Zh Zh/ v...... #.#.._..#.## #.#...#####.#.....#.# .....#.....#.##...###'###..#...........#.#.##.#........##.# ####..#.###. .....### #.. #@# ###.## ### #.#.# ##.# ..Cast: ShockZh #..# ...#.##### #.ZhH a 9.1 (3 _You see here a +0 chain mail.[hx4[hz[h9|[h~[hoQ _[h[hU[h3[h][h",[hR[h8[h,[h׎[hȐ[h,[h[h1 #.# #.....#####  ..# #.........# #### #.#######.#( #.#.....#.# #.#... #.#.....#.. ...... #.#.._..#.## #.#...#####.#.....#.# .....#.....#.####...###'###...94.1 (5#...........#. #.##.#........##.# #.## ####..#.###.# #.# .....### #.. #[# ###.## ###[h8 #.# #.#  ##.# ..[ha9 #..# [h[hթ[hͫ[hl [h&m [hm [hjv u0....[[hy [hy~ [h [hS3[h&[h[h~[h?,[hM##### #.########### ..# #.........# ### #.#######.#( # #.#...#... ...[h3# #.#.._..#.### #.#...##### .....#.....#.##5.1 (1.##...###'###............#.##.#........##.##.#[hz[h[h9\h5\h\hY\h \h \h \h=,\h\h\h\h5##### #.#####....##### #.# #.....##### ..# #..# # ### #.#######.#(# #.#.....#.#.# .. #.#.....#...#  #.#.._..#.### .. \hZ######.#.....#.# #..@...#.....#.### 7.1 (2#.##...###'###...# #.##....#.# #.##.#........##.##.#.##.####..#.###.#.# .......### #..## #[# #####.## ###.# #.# #.# ##. ##.# .. #. \h$\h)\h+\h 3\h \h \h ,\h ,\h \h \h \h ##### #.#####....##### #.# #.....##### ..# #.........# # ### #.#######.#(# #.#.....#.#.# .. #.#.....#...#  #.#.._..#.### .. ######.#.....#.# \hu _#....@.#.....#.### 9#.##...###'###...# #.##..#.# ## #.##.#..##.##.#\h #.##.####..#.###.#.# #.##.......### #..###.\h #[#######.## ###.#.#\h #.# #.# ##.###.# .. \h .#.#\h $ \h<* \h+ ^h3^hL ^h("^h:(B^hK8##### #.#####....##### #.# #.....##### ..# #.# # ### #.#.#(# #.#.....#.#.#  #.#.....#...#  #.#.._..#.###  ######.#.....#.# ^h8#.....@#.....#.### 700.1 (1#.##...###'###...# #.##.#.# ## #.##.#.#.##.####..#.###.#.# ##.##.......### #..###.##[###^h85 ^h@^hCE^hF^h3^h^h^h,^h,^hc^h^h^h^h,^h&^h^h^h^hL^hD^h,^ho^h!.## #...# .... #########..#.##.......†...#. #................... ......#.##...........#  ##### #.#####....#####  #.# #.....#####  ..# #.........# #### #@#######.#(5.1 (5 #.#.....#.# . #.#.....#...# . #.#.._..#.### .#####.#.....#.#.....#.....#.###.##...###'###...^h##...........#.# # #.##.#........##.#^h^hI^h_h 3_hc _h _h ,_h1 ,_hQ _h _h _h  ##...### #.#. #...# #..#.## #...# .... ########...#####  #†...#. #.........................#.##...........##### #.#####....##### .# #@....##### 7.1 (2..# #.........#  ### #.#######.#(#.#.....#.#.# .#.#.....#...#_h ].....###'###_h $ _hM) _h!+ `hl3`h`hw`hA`hB`h,`h]`h`h=,`h`h`h,`h `hZ##...### #.# # . #...# #.. #.## #...#  .... ########...##### #..#.##.......†...#. #................... ......#.##...........# ##### #.#####....##### #.# #....@##### 11.1 (4..# #.........# # ### #.#######.#(# #.#.....#.#`h$.# #.#.....## #.#.._..#.### ######.#.....#.##......#.....#.### `hl`hn"`h#`hA3`h0C`h$E`h/KB`hYKM##########........ ##...### #.## . #.. #.## #...#  .... ########...##### #.##†...#..  #............ ......#.##...........# ##### #.#####...2.1 (1#.##### ..# #.........# `hY### #.#######.#(#.#..##..#.....#.#`h|``hHf`hfbh13bhbh,bhybhbhbh bh,bhbhR!bhs#,bh$bh5.#.##.......####...###.#.###.#...........  #..........#.##.# #.# ...  ##########......# #.#.. ##...### #.## . #...# #.. #.## #...#  .... ########...#### bhf6H #..#.##......@†...#..5.1 (3#.................... ......#.##...........#.# ##### #.#####....######.# #.....#####..# #.........# ##.##.#.....#.bh@bhEbhFbhy #.#.##.#..# #.####...## #.#.###.#.......# #.# .... #...#.##.# #.# ... #......# #.# .. ##...### #.# #  #...# #.. .## #...# .... #...##### #..#.##....#.. #..#.##.....#.# #.#####....######.# #.....#####..# #......### #.#####bh\z #.#.... bh~ bh +6.1 (1bh bh) x _You see here a ball python corpse.chr? #.#..... .............#.## #########.....  ##...## # #...# #.. .## ... ########...#####  #..#.##.......†...#..#........ .....#.##chX@^#.## #### #.#####....##### #.#...#.#.._..#.###chFchJS-7 _chYch[chW chW chX chrZ ch[ ch[ chn_ ,ch_ ch_ ch3a chb ch2e ,che chn .#.###.#.......# #.# .... ...#.##.# #.# ... ##......# #.# .. ##...### #.# # # #...# #.. .. chn [#...# #.. ########...##### ..# ..#.##.......†...#..## ......@....# 20.1 (3#.##...#.##..chFo  #.#####....##### # #.# #.....#####..# #.....### #.#####.#...chso ]#.#... chu chy ch{ dh#.###.#.# #.# .... #.##.# #.# ... ......# #.# .. ##...### #.# #. # #...# #.. .#...# ###..  #dh5T...#####...# #.##.†...#..## ...@...# #.##.#.##..#  #.#####....#####.#  dhY#.# #.....#####..  ..# #...dhxb#.##### #.#dh.#(##.#.....#.#.#dha#.#.....#...# dhdh+1.1 (1dhdh9dh> 4.###.#.# #.# .... #.##.# #.# ... ......# #.# ... ##...### #.# ##.. # #...# #.. .... #...# ####.. #...#####...# #.##.†...#..## # #.##.dh $#.##..# #.#####....#####.# # #.# #.....#####.. ..# #.#.## ### #.#.#(##.#.....#.#.##.#.....#...# dh dh &2dh dh ehv3ehDwehFyeh ~Xeh#######  ##...####.. # #...# #.. ....  #...# ####.. eh########...#####...# #.##.......†...#..## ...................#......#.##..# eh#.#####....#####@# # #.....#####......$. eh9..# #.........#.#####.#### ######.#.....#.# ehZ0#......#.....#.###ehR&3eh+4.1 (2ehzehU* _Found 8 gold pieces.fh(w  ##...####.. # #...# #.. .... ####.. ########...#####...# .##.......†...#..# ............ #.###.##..####....#####.###.### #......$. .....#.#####.# ### #.#######.#(# #.##...###'###...#fhfh+5.1 (1fhfhTfh* Ifh fh fh Bfh' ,fh fhA fh ,fhĥ fh6 )##...### #.# ##.. # #...# #.. .... #...# ####.. ...#####...# # ......†...#..###. fh .#.# ..#.##..# ###....#####.###.#####.  #.....#####...@..$...8.1 (3 fh #...#.#####.###. fhܯ M #.#######.#(# fh n#.#.....#.#.##.#.....#...#fh S#.#.._..#.### fh. fhL fh- fhh fhۻ ghWM##...### #.# ##.. # #...# #.. .... #...# ####.. ...#####...# # .†...#..###. .#.# .#.##..# ghM....#####.###.#####.  #.....#####....@.$.  #.#.#####.###.##.#ghMu.#(# # ghMghUgh9Z+9.1 (1gh#_gh`gh״ =##...### #.# ##.. # #...# #.. .... #...# ####.. ...#####...# # †...#..###. ..#.# #.##..# ....#####.###.#####. #.....#####.....@$. #.#.#####.###.# #.#.#(# .# #.#.....#.#.# .. gh Z#.#.....#...# #.. #.#.._..#.### .##.#.....#.# .##.....#.### .# ghռ gh '30gh- gh hhu hh=u hhv hhw hh{y hh| ,hh ##...### #.# ##.. #  #...# #.. ....  #...# ####.. ...#####...# # hh- †...#..###. ..#.# #.##..# .hhK ....#####.###.#####. .....#####......@. .hhf #.#####.###.# .#hh .#(# #.# .#.....#.#.# #hh .. .#.....#...# ##.. hh .#.._..#.### .## hh܃ hh hh &1hh 512 2.1 (2hh hhT > _You now have 124 gold pieces (gained 8).ih53ihLihihih>g27 ihy,ih>ihih..### #.# ##.. # ..# #.. .... ##.#### ..# ####.. ....... ..#####...# # .......†...#..###. .......#.# .......#.##..# ...... ..#####.###.#####...#####........#.#####.###.### ihw#####.#(# #.# #.#...#.#.# #.. #.....#...# ##.. ..._..#.### .## ....ih...#.# .# <.....#.### .# .#. ih ih`&4ih+5.1 (3ihihe; _Found an escape hatch in the ceiling.lhLylhylhIzlh1|lh~lhS~lh8lh4### #.# ##.. # # #.. .... ###.## ####.. ..######...# # #.#†...#..###. #.##.# #.##.##..# #.######.###.#####.######...#lh6.1 (1#.#####.###.#.#(# #.# .#.# #.#.# #.... #..#...# ##... ... _..#.### #.## ....#.# #.# .<..#.### #lhy, lhlh;lhlh։ 3lh lhZ lhK Xlh ,lhy lh lh ,lh lh lh ,lh lh\ lhA #..###.......... #..# #.####...## ..# #.# .... .## ##.# #.# ... .... ..# #.# # ... ..# ### #.# .##.. # #.# # #.. .....####.#### ####..r....# # #†...#..###. #....... .........#.# #.......#Shock..#.##..# #.......######.###.#####.......# .#####.................#r   rat (asleep)..#.#####.###.####### ####.#(# #.# .lh #.# ...#.#.# #.... #..lh޵ ,40.1 (4lh +1.1 (5lh lh( V _A rat comes into view.nh\ ..........# .#..###.......... .#..# #.####...## ....# #.#. .### .##.# #.# ... .... ....# #.# # ... ..# ..### #.##.##.. # #.# .# #........####.##### ..# ####..r...nh 5.# ..#####...#.#####.#†...#..###. #.#.....#.# #nh .# ......#.##..# #.# ..#####.###.#####nh f.######.................# nh0 5......#.#####.########## nhK #####.#(# #.# .#.#nh nh +2.1 (1nh` nh oha#.# #.#..###.......... ..#..# #.####...##.# #.# #..... .### #.##.# #.# ..... .....# #.# #.... ..#.### #.##.##.. # #.#.# #.####.#####.# ####..r.#.#####...#.#####oh.#.†...#..###. #.......#.#.# #...#.#.##..# #....#.#####.###.#####.......#.#####.......#.#.#####.###.####### ######.#(# #.# .#.#ohoh&3ohfohphR..#.# .#.#..###...........#..# #.####...##.# #.# #..... .### .#.##.# #.# ..... .....# #.## #.... ..# #...### #.##.##..## #.# ph<#...# #.####.##### #...# ####..r.# #...#####...#.#####.#.†...#..###. #.......#.#.# #......#.#.##..# #.......#.#####.###.#####.......#.#####...# .#.#####.###.# ph#.#(# #.# .#.#phph&4phtphph:.#.# ..#.#..###...........#..#..# #.####...##.B.# #.# #...... .### ..#.##.# #.# ..... .... #......# #.## #.... ..# ##...### #.##.##..## #.#  #...# #.####.#####  #...# ####..r.# ##...#####...#.#####.#.†...#..###. #.......#.#.# #.......# .#.##..# #.# phQ#....#####.###.#####.#B   bombardier beetle (asleep).#####.#r   rat (asleep) .#.#####.###.# .phQ#.#(# #.# .#.#ph  A bombardier beetle comes into view.The rat squeaks loudly.ph .rr   rat  The rat misses you.phI E====5phs'ph=)> _The bombardier beetle moves out of view.qh5G  You hit the rat. You burn the rat.qh1.qht#12 =---6Shockqh)qh+G _You kill the rat!rhF3rhEGrhMrhqOrhO;27 rhSnrh1XnrhX,rh]Yrh,ZrhZ,rhQ[rh1\rh]rh]rh!^rh_rhaarharh9brhq..##.# .....# ## .# ###...........#..# # #.####...##.. .## # #.# #...... ..### rhq.# #.# .....## .... .# #.## #...... ..# ## #.##.##..###.#.#  rh r #........####@##### ----53.1 (7  ####..............# ####...#.#####.......# rhBrt#..###. #.......##.# #.......# ...#.##..# #.......# rhsr####.###.#####.......# ####.................#..#.#####.###.######rhr"#rh|8-rhҁrhIsh3shshdsh8shznshQshJ _Found a stone staircase leading down.sh3shFshsh,shIsh4.# #.## ### .# ..# #.# # ..# ...# ##.#####.# #...........#..# #.####...##....## .# #..........#####.## #.# .....##...@..>...#7.1 (4 sh;#.## #.........#####.##.##.##..###.#.## #........####.##### ####..............# #...#.#####.......#..###. #.......# ....#.# #.......# #.##..# #.......#sh shjshthbIthӲththַnth*th~th,thwthݾR  There is a stone staircase leading down here.th<th _thGthth2,thth)#  # ###   ..#   # ..#   ##.#####.#  .th#..#  ..##....## ### .........#####.##   .....##......>.@.#  62.1 (5 thp #.........#####.##  ##..###.#.## #.# ....####.##### #.# thCw ......# #..  th.#####.......# ##.    #.......# .   .# #.......# .# th  .# #.......#   ththVthuhfcuhcuhduhXkuhluhipBuhpuhpuh9quhruh tuhStuhtuhyvuh}wuhwuh[xuhM ##.#####.# .......#..# #...##....## ### #..........#####.##.....##......>...#  #.........#####.## ##..###.#. ....####.##### #. .............# #uhVx6.1 (4 .#####.......# ##.. #.......# .## #.......# .## #uhu .# .. ......# uh##.###.######  #.# .#.# uhuhuhXvhleIvhPivhejvhmnvh:ovh1pvhfpvhpvhqvhs,vhtvhAuvhXvvhvvhRwvh}$.....##......>...# #...#####.## ###.#.## #.#  ...####.##### #.##  ............# #..#  #####vhE~a.# ##.#  . #.......# # #.......# #.#  # ## #@#  71.1 (5 #####.##......# ......vh~##.#.##.# #.###.#######....# # #.# .#.# #. ###  #.... #.. ..  ##... ... ..   #.## .....  vhb .<.. vhvh{vhvh Ivh Xvh XvhQ vh ,vhD vh vhz ,vh vh 8..#####.##  ###.#.## #.#  ####.##### #.##  ......# #..#  ### ##.#   #.......# #.# vh p  #.......# #.#   #.......####.### ##.......##..... 5.1 (4 vhp *.........##.#.##.#  ##.#######....##.#   .#.# #..####.#  .. #.. .... #. .. ....... ..#  ...... ### # .<...  # .#.  vh_ vh vhV whv why Xwhz whJ{ whb| ,wh| wh%~ who wh wh wh5 wh' ,wh whŌ  #.......# #.  #.......# #.#  #.......####.#### ###......# ..#.#.##.# ##.#######....##.#.#.# #..####.# .. #.. ....####. .. ............80.1 (5 whS M## ......###### .<... # .#. wh wh wh] xh 3xh˽ xh4 xh xh nxhD xh xh xh xh xh xha ,xh xh xh ,xh xhc f##. #.......# #.# #.# #.......# #.# ..# #.......####.#### .#####.......##......# .....##.#.##.# xh #.###.#######....##.#  #.# .#.######..####.#  #.... #........####.# xh u ##... .....# 5 xh #.## .......#######  #.# ..<....xh2  #.# ...#... ....... ##.......xhg .#$.##### xh # ## ## ##.# xh6 xht xh + _Found 16 gold pieces.zhW3zh`XzhO`zheXzhgzhBgzhhzhjzh^kzhkzhalzh1nzhDp,zhqzhrzhtzhtzhuzh2wzhxzhxzhyzh{zh}zh}zhZ~zhzh,zhzh=12 zhEzh #(# #.##.#.######..####.# .#.#.# #.....#........####.# #...# ##..................# .#.### #.##.#.......####### #.# #.##.#..<....# .#.### #.##.....#...# ##...# ###.......# zhĐd...#.# ## #.####.......# ..##.##.# #.###### 94.1 (9 .###.#.# ##########  ## #..###.#  ##.#.###.# #.# #.#  ###.#  ##.#.#zhzhzhS? _You now have 140 gold pieces (gained 16).{h3{h{h֓{h{h}27 {h{h{hܚ{h {hA{h{h{h{hݞ{hL{h{h,{h{hڧ{hT{h{h{hm{h,{h${h-{h{h{hr{h{h,{h{h{h,{hw{h{h{hP{h&{h{h,{h{hg{h{h{h{h{h{h*{h {h{h{h {h{h[{hX{h|{h{h{h{h{h*{h{h{h{h{h{h{h{h{h{h({h^{hf{h{hX{h{h{h{h{hH{h{h({h,{h{h{h`,{h{hL{h{h{hF{h{hX,{h{h{{h,{hM{hm {h ,{h {h {hF ,{h {h {h ,{h {h {h ,{h {h {h {h {h {h&# {hE$ {h$ {h% {h:( {h) {hF) {h) {h+ {h, {h - {hj- {hy. {h2/ ,{h/ {h0 {h1 ,{h2 {h&4 {h4 {h55 {h+6 {h8 {hU: ,{h3; {h= {h}@ B{hgB {hC ,{hD {hiG {h}H {hH {hI {hbK {h\M {hM {hxN {hxP {hQ ,{hR {hJT {haU {hU {hcV {hX {hZ ,{h[ {h] {h_ ,{h$` {ha {h2c {hcc {hd {hf {hg {hh {hh {h8k {hJl {h{l {h-m {ho {h|p {hp {hUq {hs {h0u ,{hu {hw {hx ,{hx {hz {h{ ,{h{ {hv} {h~ ,{hR {h؆ {h6 {hc {h {h1 {h; {h\ {h {hd {h{ {h {h' {h {h ,{h {hŔ {h& ,{h {hj {h ,{h {h {h ,{h2 {hŢ {h2 {hh {hȤ {hn {hا ,{hq {h {h_ ,{h {hɭ {hl {h {h> {h {h {hͳ {h {hĶ {h  ##.......... .. #.......#... ##.##. #.#..##.#..# #...#. #.#.....#..# ..#... #.#.##...... .###..### #.#.###.#... ..#..$..#####..........# #..........###########.. #.##.##. ###S..#.......##. #.. #.##.##.###.Shock #.. ...##.....########. #......#####..#.##.....{h  #.......####........... S   adder (asleep) #.............#.##..... #.....#.#####.#.#####.. ###### .# #.#.# #...{h: 1863.1 (69.0){h7 ,4.1 (70{h {h Y _An adder comes into view.}hD ## .. .. #.# ##.##. #.#..##.#...#...#. #.#.....#...#... #.#.##.###..### #.#.###.#.#..$..#####. #.## #.##.#### ## ###S..#.......# #}h #...#.##.##.## # #......##.....# #......#####..#.## #.......####.......... #.............#.## #.....#.#####.#.#####}h ###### .# #.#.# #}h}h{05.1 (1.0) }h }hY }h0 ## .. ..# #.## ##.##.# #.#..##.##.#...#.# #.#.....#.#...# #.#.##.###..### #.#.###.#.#..$..##### #.## #}hE1.##.####  ###S..#.#  #...#.##.##.##  #......##..... #......#####..#.## #.......#### #.....#.## #.....#.#####.#.##### ###### .# #.#.# #}h8}h:&6}h?}hA~h3 ##. .. ..# #.# #.##.##.# #.#..##.#.#.#...#.# #.#.....#(....#...# #.#.###...###..### #.#.###.#.#..$..##### #.# #.##.####  ###S..#.# #...#.##.##.## #......##..... #......#####..#.## #.......#### #.............#.## #.....#.#####.#. ######~h5~[37m .# #.#.# #~hJ6~h9&7~hg@~hC% _Found 7 stones.~h  The helpless adder fails to defend itself.  You puncture the adder! You burn the adder.~h r†~h  h12 928Shock~h ~h I _You kill the adder!hΩ}##.. .. ..# #.#.#.##.##.# #.#..##.#..#.#...#.# #.#.....#.(....#...# #.#.##.#...###..### #.#.###.#......#..$..#####.#.###.##.#### ####†..#.# #...#.##.##.## #......##.....##......#####..#.##.#.......####.#.............#.##.#.....#.#####.#.####### .# #.#.# #.h?h3D27 9hMhh ##.. .. ..# #.#.#.##.##.# #.#..##.#..#.#...#.# #.#.....#.(....#...# #.#.##.#...###..### #.#.###.#......#..$..#####.#.##.#.##.#### ####†..#.# ##...#.##.##.## ##......##.....##......#####..#.##.#.......####.#.....#.##.#.....#.#####.#.#####.###### .h j# #.#.# #.h h '70h hx h1`4M #.#.#.## .. .. #.. .. ...... #.##.###.#.#...#....#(....#...# ...h`w#...###..### #.#.###.#.....#..$..#####............###########........##.#######†..#.......# #...#.##.##.#### #.....#.hdgh^s&1hxhzhM.#..  #.#.#.## ... .. #.. ... ...... #.##.###.#.#...#....#(....#...# ...#...###..### #.#.###.#.....#..$@.#####.........(hO...###########........##.#######†..#.......##.##.#.. #.#.......hh&2hghJ _Found 4 large rocks.h #...#.##. ..# ..# #.#.#.## ... ..# ## . ... ..# #.# #.##.##.# #.#..##.# .#.#...#.# #.#.....# (....#...# #.#.## #...###..### #.#.###.#hl .....#..@..#####.(#.## #.##.####  ###†..#.......# #...#.##.##.## #......##..... #......#####..#.## #.......#### #.#.##hh &3h5h|h512 4.1 (2hh? _You now have 153 gold pieces (gained 13).hj #...#.## ..## ..# #.#.#.## ...# ..# ## . ... ..# #.# #.##.##.# #.#..##.# .#.#...#.# #.#.....# (....#...# #.#.## #...###..### #.#.###.#h% .....#.@...#####.(#.# #.##.####  ###†..#.......# #...#.##.##.## #......##..... #......#####..#.## #.......#### #.#.##h"h1I27 5.1 (1hRhhQ# ..## ..##...###........ ....##.##.###..##.#.#...#..(....#..##...h $#...###..####.#.....#.....#####..........(#...@......########## ##.#### ##†..#........##......#.......#.....#.#####.#.#### h+h4&6h<h>h $  ..## ..# #.#.#.. ...# ..# ## . ... ..# #.. #.##.##.# #.#..##..#.#...#.# #.#.....#(....#...# #.#.##h$ ##...###..### #.#.###.#.....#.....##### ..(#. #.##.#### ###†..#.# #...#.##.##.## #......##..... #......#####..#.##h$  #.......#### #.......#.## #.....#.#####.#.ht. h8 &7hr? hQA hD ..## ..# #.#.#. .....# ..# ##hg@. . ... ..# ##. #.##.##.# #.#..##h|.#.#...#.# #.#.#(....#...# #.#.#####...###..### #.#.###h[#.....#.....##### ..(#.h' #hG.##.#### ###†..#.#hi1 #...#.##.##.## #......##..... #......#####..#.##h #.......#### #.h......#.## #.....#.#####.#.hh&%&8h6,h/# _Found a robe.hh) ..## ..# #.#.#.. .....#...# ##.. ........# ##.##.##.##.# #.#..#...#.#...#.# #.#.#(....#...# #.#.##.###...###..### #.#..[#.....#.....##### ..(#. #.##.#### ###†..#.# #...#.##.##.##h  #......##..... #......#####..#. #.......#### #....#. #.....#.#####.#.hh&9h(hyhp M #.. ##...###. #.#.#. .....#...##... ........#....#.##.##.##.##...#.#...#...#(....#...# ###...###..### #.#.##h7q u.[#....@#.....#####.....#....(...############ #.......##.######†..#.......##. .....hy hM '80h0 h h  #...#. ##...###..# #.#.#.. .....#...# ## ... ........# # ##.##.##.##.# #.#...#...#.#...#.# #.#.#(....#...# #.#..###...###..### #.#..[#...@.#.....######....(#.h  #####>#.##.####..###†..#......##.. #...#.##.##.###.. #......##.......# #......#####..#.#. #.......#### #.#.hh&1hhc" h(5_Found a stone staircase leading down.h  #   #.###...###..# #.#   #.. .....#...# ##   ... ........# #   ##.##.##.##.# #.#  #.#...#.#...#.# #.#  #...#(....#...# #.#.  #..###...###..### #.#.  #..[#..@..#.....#####  #....(#.   #####>#......|4m.##.####   ..###†..#.#   #..# #...#.##.##.##   #..##......##.....   ..#.#......#####..#   #. ##.......####   #.#hhʒ&2hhh  #   #.###...###..# #.   #..#.....#...# ##   ... ........# #  hf  ##.##.##.##.# #.#   #.#...#.#...#.# #.#  ha #...#(....#...# #.#   #..###...###..### #.#   #..[#.@...#.....#####   ###....(#h .  h-/ #####>#.......##.####   ..###†..hS"#.#  hx #..# #...#.##.##.   #..##......##.....  hv  ..#.#......#####..  hj #. ##.####  hH #.hdh&3hhh: #.###...###..##..#.....#...# ... .........# ##.##.##.####.#...#.#...#...#(....#...###...###..###[#.....#.....#####..###...@(#..........#### #####>#.......## ..###†..#.......  #.....#.#####. hRh&4hah7h?u /  #.###...###..# #  #..#.....#...# ## # ... ........# # hu  #.##.##.##.##.# #.  #.#...#.#...#.# #. hu  #...#(....#...# #. hv  #..###...###..### #.  #..[#.....#.....##### h,v  ###..@.(#. hKv y #####>#.##. hiv s ..###†..#.hv  #..# #...#.##.##.  #..##......##  ..#.#......##### hv ` #. ##.#### hv g #  #.....#.#####hw h~ h &5h: hP hj  #.###...###..#   #..#.....#...#   # ... ........# #  #.##.##.##.##.# #  #.#...#.#...#.# # hj% #...#(....#...# #  #..###...###..### #  #..[#.....#.....#####  ###.@..(#hMk.  #####>#.##.  ..###†..# hk #..# #...#.##.##  #..##......##  ..#.#......##### hk #. ##.####  #hkO  #.....#.hrh0z&6hƀhjh  #.###...###..# ##..#.....#...#   #.............#   #.##.##.##.##.#   #.#...#.#...#.#   #...#(....#...#   #..###...###..###   #..[#.....#.....  ###@...(#.  #####>#.##.  ..###†..#  #..# #...#.##.  #.h3A.##......##  ..#.#......  #. ##.  #  #.....#.h&7hhUhB )M #.###...####..#.....#...........#.##.##.##...#.#...#.#(....#...# ###...###..### #..@#.....#.....######....(#.........#####>#.......##.# ..###†..#.....hh@&8h.*c _You see here a +0 robe.h$ >   #.###...###..#  ##..#.....#...#  #......#  #.##.##.##.##.#  #.#...#.#...#.#  #...#(....#...#  #..###...###..###  #.@[#.....#.....  ###....(#. hz% Y #####>#.##.  ..###†..#  #..# #...#.##.  #..##......##  ..#.#......  #. ##.  #h- h4 -9 _h: h< h(    #.###...###..#  ##..#.....#...#  #......#  #.##.##.##.##.#  #.#...#.#...#.#  #...#(....#...#  #..###...###..###  #@.[#.....#.....  ###....(#  #####>#.##  ..###†..#  #..# #...#.##  #..##......##  ..#.#......  #. ##.  #h h '90h h h@M .. .#.  #.###...####..#.....#...........#.##.##.##...#.#...#.#(....#...# ###...###..### ..[#.....#.....#####....(.. #####>#.......###hh &1hhh^M#..  .. .#.  #.###...####..#.....#...........#.##.##.##...#.#...#.#(....#...# ###...###..### ..[#.....#.....## ###....(#.........hh[&2h h hl M #####...  ..# .#.  #.###...####..#.....#...........#.##.##.##...#.#...#.#(....#...# ###...###..###  h #..[#.....#.....###hh&3hf"h#h( M  #####... #  ..# .#.  #.###...####..#.....#...........#.##.##.##...#.#...#.#(....#...#  hX) #..###...###..###..... ##h 0 h7 &4h< h > h IM  #### #...##  ..#..#.  #.###...####..#.....#...........h 3#.##.##.##...#.#...# #...#(....#...### ..h* ##h h &5h| h\ hU    ####  ##...## . #..#..#. #.###...###..#  ##..#.....#...#  #.#  #.##.##.##.##.#  #.#...#.#...#.#  #...#(.. #..###... #..[#.....#.....# ###....(#. h#####>#.##. ..###†..#.hh&6hhlhDJS # hJ#  ##### . ##...## .h*K! #..#..#..# #.###...###..#  ##..#.....#...# h,L #.#  #.##.##.##.##.#  #.#...#.#...#.#  #...# #..###. #..[#.....#.....#hL ###....(#.# #####>#.......##.# ..###†..#.hCVh%`&7h.hhihS  #. # # ##### .! ##...## . #..#..#..#. #.###...###..#  ##..#.....#...# # #.# # hT #.##.##.##.##.# # #.#...#.#...#.# # #...#(....#...# # #..###...###..### # hT *#..[#.....#.....# ###....(#...# hU #####>#.......##.# ..###†..#.h_ h"k &8hqv hx W _Found a silvery potion.hK #. # ### ##### ..!.# ##...###.# #..#..#..#.# h-Lt#.###...###..# # ##..#.....#...# # #.# #. hTL#.##.##.##.##.# #. hyL#.#...#.#...#.# #. hL#...#(....#...# #. hL#..###...###..### #. hL#..[#.....#.....#####. ###....(#..hM# #####>#.......##.# ..###†..#.h|Uh7]&9hUchdh #. ###. ##. ##### ..!.##. ##...###.#. #..#..#..#..#. #.###...###..# #. h&##..#.....#...# ##. #.# #. #.##.##.##.##.# #.# #.#...#.#...#.# #.# #...#(....#...# #.# #..###...###..### #.# #..[#.....#.....#####. hq###....(#...# #####>#.......##.# ..###†..#.#hNh(900hhh #.   ###.#   ##### #.#   ##### ..!.# #.   ##...###.....##.#   #..#..#..#...##.   #.###...###..# #.#   ##..#.....#...# ##.   #.# #.   #.##.##.##.##.# #.#.   hS#.#...#.#...#.# #.#.   #...#(....#...# #.#.   #..###...###..### #.#.   #..[#.....#.....#####... ###....(#....##### #####>#.......##.#### hb..###†..#.#h h&1h`hAh~9 #. ###.# ##### #.# ##### ..!.##. ##...###.....# #.# h=#..#..#..#...# #. #.###...###..# #.#. ##..#.....#...# ##. #.h}# #. #.##.##.##.##.# #.#. #.#...#.#...#.# #.#. #...#(....#...# #.#.# #..###...###..### #.#.# hֵ#..[#.....#.....#####. ###....(#..........# #####>#.. hh&2hihhB M..... ## ##### ## ##### ..!.#..#...###.....###.#..#..#... #.###...### #.##..#...@.##.............##.##.##.##.##.#...#.#...#.# #.#..h .#.#......#####h> h? &3hY h hM..... ## ##### ## ##### ..!.##..#...###....##h ?.#..#..#.. #.###..@###..# #.##..#.....##............h1#.##.##.##.##.# #.#..#.#h^..#... ..#### .....h ...(#....... hvh"&4hi(h*hM..... ## ##### ## ##### ..!.#..##...###..##.#..#@.#...#. #.###...### #.##..#.....#..##.............# #..... ..#.....#....hh8&5hh-hD6#.....)#.#.#.###.####### #.###### #..!.## #.##...###.....# #.##..#..#.@#...# #...##.###...###..# #.#.###..#.....#...# ##.#...# #.h)#.##.##.##.##.# #.#..##.#...#.#...#.# #.#.#...#(....#...# #.#.##..###...###..### #.#.##..[#.....#.....#####.h$h&6hY hN h'M.)...... ## ###### ### ##### #..!.#...#...###@.##h0.#..#..#.. #.###...### #.#.###..#.....#...# ##....... ..#ha.##...###.hh&7hphh RM.)...... ## ###### ### ##### #@.!.##...#...###..##.#..#..#..#.###...###..##.#.##..... ###h( E#..#(....#...#h. h̰ &8h h3 h= d#.#.#.....).#.#.#.h p###.####### #.###### #.@!.## #.##...###.....# #.###.h #..#..#..#...# #...#.#.###...###..# #.#.#.##..#.....#...# ##.h <#.............# #.#.##.##.##.##.# #.#..#h- #.#...#.#...#.# #.#.#...#(....#...# #.#.##.h h &9h h h~#.##.##.....).##.##.##.####.####### #.###### #..@.## #.....#h##...###.....# #.###.##..#..#..#...# #...#.#hX#.###...###..# #.#.#.###..#.....#...# ##.#.h$R...# #.hBv#.##.##.##.##.# #.#..##.#.#...#.#...#.# #.#.hl#...#(....#...# #.#.##.hh&'10hChh512 1.1 (2hhT _m - a silvery potionh| hأ h h h3 h Q27 h h, hS h h h ,h h h ,h hB h ,h h h ,h$ hF h h h' hM h ,h hr h ,h h h# ,h h h ,hR h `  You see here 4 large rocks.h hZ  _h hK R  There is a stone staircase leading down here.h h  _hg hq h h h^ h h ,h h h! ,h0 h  h ,he h:$ h% ,h' h( hB* ,h0+ h, h- h- hN. h/ hO1 Bh4 hY5 ,h5 h7 hQ8 h8 h8 h]= hE> ,h> hP@ hA h3A hA hB hmD ,hD h0F hF ,hG hH hI hI hlJ hK h M ,hM hO hO ,hwP hQ hKS ,hS hT hU hU h[V hY P  There is a stone staircase leading up here.hmZ hZ  _h_[ h] hm #.##.#..##.......####....#.##.#.###.......#.#......# #.....#.#####.#.####.### ###### .# #.#.#.# ### ....#.# .. > #.##.# .# ... #.# #.####.#..... #.#  #..<.@....... #.# 44.1 (33.0) h9n ######.#...#. # ... ../ #. ###.. . #. ... # ## # hn  # #[h8t hy ,5.1 (34h$~ h ; _Found a stone staircase leading down.h 3h h h J#.##.#..##.####.#.##.#.###.#.##......# #.....#.#####.#.#####.### ###### .# #.#.##.# #### ##. ....##.# #.. >.># #.##.# #.# ..#.# #.####.#.#.# #..<.# #.# 0.0)######.#...#.###....../.#.h ####....#.#.#.###.##.##.##[#h4 hM +6.1 (1hw h 9 _Found an escape hatch in the floor.hhhhhh ,h; hhhhh,hhh,h*h<h,hhX hj",h}#h.9o#......# #.....#.#####.#.#########.### ###### .## #.#.# #...#.# ########.. ....# #...#.# #....>.>#### #.### #.##.# #.##.......# #.# #.#.#.####.#........# #.# #.#.#..<.........# .# #.# #.#.######.#...#.#..###.######.#.#......#......#.h9####.......#####.##...#......## #.##...######## #.##.#... #.##.### #.##.....#[#######.# ##.# .h?,52.1 (6hF512 3.1 (7h[LhQ- _p - a wand of acid (11)h43hh%h%haQ27 hh,h*hh7,hOhhQBh=h,hVhhhhhR  There is a stone staircase leading down here.hh9 _hh8hb,hh'h,hh$h(h^h hhb,hh h ,h hhhh{hht,h3h%h3hshGhh6#h#h%h&,h'huhZxBhXhh_,hKh]hy,hh2h,hmhh,hNhh,hHhhҧ,hh?h,hGh$hб,hhhhhPhh,hûhhBhhnhhhhhhx,hhh,h,hhhhhhhhh,hhEh,hhh,hhkh^,hhVhb,h,hhhhVh]hhh0h,hrhh#h,h>hhKhhYhh!hthhA ,h hW hy ,hVhhGhhhhHhhh[hhhhR!hO#h#h9$hm%h&h.'h'h)h*,hY+h-hK.,h/hM.##.#........##.##.###.......#### .##.####..#.###.#.#.########## .##.......### #..###.# [#######.## ###.#.## .# ###.### ##.## h2N.# #.....# #.# .# #.....# #.# ## #.....# ###.# # #.....# ##@#.# 4017.1 (64.0) # #.....# ##.#.)# ##############.#...#  #..........###...  #.##.##.##.# ##.##  #.##.##.##.# #.# ##.##....##.# #.# ...##.##.##.####.# #..##.##.........#hShYh[E _Done exploring.h4 3h hG5 ......##.##...#.###.#.#....###..........0.0).hb; ,h= E _Done exploring.hIh5Level 3 of the Dungeon <<<<>>>>_(Press ? for help)#..............#......#.....#.### #.##.....#...#####.......#####.##...###'###...# #.####.......##......## #.##...........#.#### #.####.......######### #.##.#........##.##.###.......#######.##.####..#.###.#.#.###########.##.......### #..###.##[#######.## ###.#.##h0#.# ###.### ##.####.# #.....# #.##..# #.....# #.##.## #.....# ###.###.# #.....# ##@#.##.†# #.....# ##.#.)##.###############.#...##.# #..........###...###.# #.##.##.##.# ##.##h?#.# #.##.##.##.# #.#####.###.##....##.# #.##........##.##.##.####.##.##.##..##.##.........##.##..............#######.#####.############.......#h$5 #.#...#.#...#.# #.#.....#..#.#..###...........#..##...#(....#...# #.#.##.......#..# #.####...##....## ####..###...###..### #.#.###.## ..........#####.###..[#.....#.....#####..........#.##.# #.##.......##......>...####....(#..........###########......# #.##.##.........#####.#########>#.......##.#### ####.##..###.#.## #.#h6 #.......###†..#.......# #...# #........####.##### #.###.####..###...#.##.##.## #...# ####..............# #..##.####..##......##.....########...#####...#.#####.......# ##.##.##...#.#......#####..#.##.......÷...#..###.# #.......# #.##.##.#..##.......####.....................#.## #.......# #.##.##.#.###.............#.##...........#.##..# #.......####.#####......# #.....#.#####.#.#####....#####.###.#####.......##......#####.### #######.#####.#.# #.....#####.................##.#.##.##.# ########.........# #..#.#####.###.#######....##.#h6 #.# #....>.>######.### #.#######.#(# #.##.#.######..####.##.# #.##.......# #.# #.#.....#.#.# #.....#........####.##.####.#........# #.# #.#.....#...# ##..................##..<.........#..# #.# #.#.._..#.### #.##.#.......#############.#...#.#..###.######.#.....#.# #.##.#..<....##..............##h6 &.### #.##.....#...#####.......#####.##...###'###...# #.####.......##......## #.##...........#.#### #.####.......#h4h5hU'.##.#........##.##.###.......#### Bashion the Gusty .##.####..#.###.#.#.##########Tengu .##.......### #..###.#Health: 28/28 ======================== [#######.## ###.#.##Magic: 11/11 ======================== .# ###.### ##.##AC: 3Str: 9 .# #.....# #.#EV: 27 Int: 17 .# #.....# #.#SH: 0Dex: 20 ## #.....# ###.#h^VXL:  5 Next: 92% Place: Dungeon:3 # #.....# ##@#.#Noise: ---------  Time: 4017.1 (0.0) # #.....# ##.#.)#o) +2 dagger (flame) ##############.#...#Cast: Shock#..........###...###.##.##.##.# ##.###.##.##.##.# #.# hVh##.##....##.# #.# ...##.##.##.####.# #..##.##.........# hV_Found a stone staircase leading down. _Found an escape hatch in the floor. _p - a wand of acid (11) _There is a stone staircase leading down here. hVm_Done exploring. _Done exploring.hWhiXhfhgh]h$ _hDlhohq,h-sh/yhz,hw{hh',hhhh<,hhӑhK,h hhW,hhph,hZh˨h}hhhBh,hhٴh,hԷh"hؽhhlhh,hhhC,hhh,hNhRh",h%hlh,h}hh,hqhn escape hatch in the floor. _p - a wand of acid (11) _There is a stone staircase leading down here. _Done exploring. _ You see here 3 stones.h5 _hhLh,hhGhhhhhw,h;hEhX ,h h h,hhh\,hGhhhhh3h,hh h"",h"hi%h}&,h&h4(h(,h)h+h,,hU,hp-hK.,h/h 1h_2h2h[3hM5h6,h'7h:9h\:,h(;h<h2>,h>hF@hA,hBhCh^E,hEhGhH,hHhIhK,hKhIMhN,hNhX;.#  #########  #.......#  .# #.......#  ###.#####.#  .........#..#  ###...##....## ### #..........#####.## #.......##......@...# hPY58.1 (41.0).##.........#####.## #.##..###.#.## #. ......####.##### #.## hwY#..............# #..# .#.#####.......# ##.#  hY#.# #.......# #.#   .hY#.## #.......# #.#   ####.####  hYh]hahcc _There is a stone staircase leading down here.h hbhhhB12 9.1 (1.0) _hh2  You climb downwards.  You hear the sound of rushing water.h\/  --more--hm .........##  ..........  .......[..  .........#  .........#  .........#   .........###.## 4 .....r.@..w....  ........<......  #...♣♣♣♣♣♣.....  ### .... ### w   dart slug (asleep) r   quokka (asleep) hrhxiw<wh%R89 (1.8ShockhUh[  You climb downwards.  You hear the sound of rushing water.  There is an entrance to a sewer on this level. Hurry and find it before the _portal rusts away!  Found a leather armour. Found a stone staircase leading up. _There is a stone staircase leading up here.hٻ.##...#.[...#.#.#.###.##.r@<..w....#.<......#...♣♣♣♣♣♣..... ### .... ###hhR27 600 _hhh  The helpless quokka fails to defend itself.  You puncture the quokka! You burn the quokka.h# †  You kill the quokka!h, ```````The dart slug launches a dart at you.h |..†@<..h 812 31h h 9 _The slug dart misses you.h h.##. .. #.[.. .# .# .# .###.## ......†.@..w.... #.<...... ##...♣♣♣♣♣♣..... ### ....###hSh3w.h5D27 2hfha _There is a stone staircase leading up here.h_.##. .. #.[.. .# .# .# .###.#......†.<@w.....##.<......###...♣♣♣♣♣♣.### ♣.####.hh-3 _hhSh  You hit the dart slug. You burn the dart slug.  The dart slug is heavily wounded.h] c7-12 =4h} hY. _The dart slug bites you.hѝ  You barely miss the dart slug.The dart slug is heavily wounded.h @-5h5 hR . _The dart slug bites you.h_S  You hit the dart slug. You burn the dart slug.hh/. hv]66ShockhpzhB|M _You kill the dart slug!h ; .##. .. #.[.. .# .# .# .###.### ......†..# #.<......# ##...♣♣♣♣♣♣...... ### ♣..... ####.h h I27 -7hW h a _There is a stone staircase leading up here.h!hگ8-hhĽh712 8 _h0h..# .## #########  .# #.......#  .# #.......#  .####.#####.#  .........#..#  ###...##....## ### ###..........#####.##  3 #.......##......@...#  #.##.........#####.##  #.##..###.#.## #.#  ......####.##### #.##  #..............# #..#  .#.#####.......# ##.#   ###.# #.......# #.#   .#.## #.......# #.# hʽ  #..# #.......####.####  hhhm/\8=70.4 (2.5h4h39} _You climb upwards. _There is a stone staircase leading down here.hhXLevel 3 of the Dungeon <<<<>>>>_(Press ? for help)#######.######..............####### #....###.....##........#.....###...###.....##.###.##<##....###....##..#..#..#...##...#.##.#####..#.....##.###...###..##.#.#.##...........#.## ###########..#.....#...# ##..............##.##.# #.......##.............# #.......#..........##.# #.......##.##.##.##.##.# #.#..##.#..#..........####.#####.##.#...#.#...#.# #.#.....#..#.#..###...........#..#hT#...#(....#...# #.#.##.......#..# #.####...##....## ####..###...###..### #.#.###.#.......# #.####..........#####.###..[#.....#.....#####..........#.##.# #.##.......##......@...####....(#..........###########......# #.##.##.........#####.#########>#.......##.######...### #.##.##..###.#.## #.##.......###†..#.......##...# #........####.##### #.###.####..###...#.##.##.###...# ####..............# #..##.####..##......##.....########...#####...#.#####.......# ##.##.##...#.#......#####..#.##.......÷...#..###.# #.......# #.##.##.#..##.......####.....................#.## #.......# #.##.##.#.###.............#.##...........#.##..# #.......####.#####......# #.....#.#####.#.#####....#####.###.#####.......##......#####.### #######.#####.#.# #.....#####.................##.#.##.##.# ########.........# #.........#.#####.###.#######....##.#h3#.###...###..#.#.#.## ###########..#.....#...#..##.##.# #.......##........#.......#..........##.# #.......##.##.##.##.###.#..##.#..#..........####.#####.##.#...#.#...##.#.....#..#.#..###...........#.....#(.#.###..# #.####...##....## ######...###..### #.#.#### #.####...#####.##.[#.....#.....#####..........#.##.# #.##.......##......@...###....(#..........###########......# #.##.##.........#####.########>#.......##.#### ##...##.##..###.#......###†..#.......# #...# #........####.##### ####..###...#.##.##.## #...# ##.......# #.####..####.....#...#####...#.#####.......# ##..##...#.####..#.##.......÷...#..###.# #.......# #.###.#..##.......####.....................#.## #.......# #..#.###.............#.##...........#.##..# ####.####.....# #.#####.#.#####.###......#h3###.### #######.#####.#.# #.....#####..........#.#.##.# #.# ########.........# ##.#####.###.#######....##.# #.# #....>.>######.### #.#######.#(# #.##.#.######..####. #.# #.##.......# #.# #.#.....#.#.# #.....#........#### #.####.#........# #.# #.#.....#...# ##........<.........#..# #.# #.#.._..#.### #.##.#.......######h)D>.>hJvL>>hhH..#  Bashion the Gusty .## #########  Tengu .# #.......#  Health: 28/28 ======================== .# #.......#  Magic: 11/11 ======================== .####.#####.#  AC: 3Str: 9 .........#..#  EV: 12Int: 17 ###...##....## ###  SH: 0Dex: 20 ###..........#####.##h  XL:  5 Next: 96% Place: Dungeon:3 #.......##......@...#  Noise: ---------  Time: 4070.4 (0.0) #.##.........#####.##  o) +2 dagger (flame) #.##..###.#.## #.#h  Cast: Shock ......####.##### #.## h#..............# #..# .#.#####.......# ##.#   h%###.# #.......# #.#   .#.## #.......# #.# hHl  #..# #.......####.#### hu  _The dart slug bites you.  You hit the dart slug. You burn the dart slug. _You kill the dart slug! _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.h!hhhhZX27 _h h,hXhHhlhh0hRhMhrhhhU!,h!h/(h)h)h*h0h82,h2h8h9,hi:h?h.@hg@h@htChtD,hDh3GhG,h.HhKKhSMBhPPhQ,hTRh=WhW,hXh\h],h^hchEdhjdh-ehRihj,hkh5phq,hrhxBhnyh|h ~,h~hwh',hhh,hhɊh,h hhѓ,hhΘh,hXh.h,hwhIh,hh'hϤ,hDhhhϨhhhU,h h hhIhijhhG,hŸhֻhJ,hihh,hbh(h,hhh,huh3h)hhhh#,hh7h1,hhh,h|hh.,hheh,hhh.,hdhfhhhhh,hhh,hhJh,hhh h0 hch}h,hZh>h,hXh `  You see here 4 large rocks.h#hk# _h$h7  ##..#.....#...# ##..   #.............# #...   #.##.##.##.##.# #.#.   #.#...#.#...#.# #.#.   #...#(....#...# #.#.   #..###...###..### #.#.   #..[#.....#.....#####...   ###....(#..........#####   #######@#.......##.#### 121.4 (51.0)   #.......###÷..#.......# h85  #.####..###...#.##.##.##   #.####..##......##.....#   #.##...#.#......#####..#   #.##.#..##.......####...   #.##.#.###.............#   #......# #.....#.#####.#   ####.### #######.#####.#hBhfIhJc _There is a stone staircase leading down here.hO h, h h h5 X12 2.4 (1.0) _hSy  You climb downwards.  You hear the sound of rushing water.h /  --more--h=h p  #########  #........  #........  #........  #........ hh  #........ 4 #@.......  #........  #........  #........ #..[..... #####.### ..h+i  ..  There is an entrance to a sewer on this level. Hurry and find it before the  portal rusts away!hi hSn h -3.1 (1.7hغ h _You hear the slow rusting of a very distant drain.Found a scale mail. _There is a stone staircase leading up here.h"Remove which piece of jewellery? Jewellery (go to first with "=)  l - a ring of see invisible (worn)  n - a +6 ring of dexterity (worn)[?] describe selected [!] unequip|take off|remove[tab] equip|unequiph*mhboh{uBashion the GustyTengu#########Health: 28/28 ========================#........Magic: 11/11 ========================#........AC: 3husStr: 9#........EV: 12Int: 17#........SH: 0Dex: 20#........huCXL:  5 Next: 96% Place: Dungeon:4#@.......Noise: ---------  Time: 4123.1 (0.0)h v#........o) +2 dagger (flame)#........Cast: Shockh,v#........#..[.....#####.###hNv'....  hqvYou hear the sound of rushing water.There is an entrance to a sewer on this level. Hurry and find it before the  portal rusts away! hv_You hear the slow rusting of a very distant drain.Found a scale mail. _There is a stone staircase leading up here.h}P  Okay, then.hԄh߉h. _hʋhnmLevel 4 of the Dungeon<<<(Press ? for help) #########  #........  #........  h#........  #........  #........  #@.......  #........  #........  #........ h$ #..[.....  #####.###   ..  hVd ..      ..........##. h}  ............   #.......[..   ..........# hk  ..........#  ..........#   h̕7 ..........###.###h$R.@h :.@h9 L@.hʉ ;..hSl ;..hT ;..hQ ;.#h];# h)?  h=?  hі?  hs; .hV;..hsP;..h}hFBashion the GustyTengu#########Health: 28/28 ========================#........Magic: 11/11 ========================#........AC: 3Str: 9#........EV: 12Int: 17#........SH: 0Dex: 20#........XL:  5 Next: 96% Place: Dungeon:4#@.......Noise: ---------  Time: 4123.1 (0.0)#........o) +2 dagger (flame)#........h}Cast: Shock#........#..[.....#####.###....  There is an entrance to a sewer on this level. Hurry and find it before the  portal rusts away! _You hear the slow rusting of a very distant drain.Found a scale mail. _There is a stone staircase leading up here. _Okay, then.hhh1hH hI #Read which item? Scrolls  d - a scroll of revelation  e - 2 scrolls of fog  g - a scroll labelled MUACEDARY  i - 3 scrolls labelled JEQUEGUELIKK hO  k - a scroll labelled UBYTZE SOUNG [!] read|quaff|evoke[?] describe selectedh hBashion the GustyTengu#########Health: 28/28 ========================#........Magic: 11/11 ========================#........AC: 3Str: 9#........EV: 12Int: 17#........SH: 0Dex: 20#........XL:  5 Next: 96% Place: Dungeon:4#@.......Noise: ---------  Time: 4123.1 (0.0)#........o) +2 dagger (flame)#........Cast: Shock#........#..[.....#####.###....  There is an entrance to a sewer on this level. Hurry and find it before the  portal rusts away! _You hear the slow rusting of a very distant drain.hFound a scale mail. _There is a stone staircase leading up here. _Okay, then.h1 *,**############### *,*######***,*######,,,,*######*********######**ß**ß**ß######+,,,,,,,,######**ß**ß**ß######*********######,,,,,,*,,######,,,,,,,,,######,,,,,,*,,*######,****,,,,**......** *,*,, **,..>....####...# *,,,, *,,....$...###...#* **,,, h2*,,,,,,,,,,* *,,,,* ****,, As you read the scroll of revelation, it crumbles to dust.h\<+4.1 (1hBhG _You feel aware of your surroundings. You sensed 1 shop/portal. _Found 13 gold pieces. Found a stone staircase leading down.hrh{iLevel 4 of the Dungeon <<<<>>>>^∩(Press ? for help)*,,* *ß,ß***,** **,***,,* **,***,** *ß,ß*############### *,* **,**###############***,* **,**#######........,,,,* *ß,ß*#######........***********,**********#######........**ß**ß**ß**,**ß**ß**ß******#######........+,,,,,,,,,,,,,,,,,,,,,+,,,*#######........**ß**ß**ß**,**ß**ß**ß****,***************#######@.......***********,********** *,**,,,,,**,,,,,**#######........,,,,,,*,,*ß,ß**,,,,,,,,,,,,,,,,**#######........,,,,,,,,,**,****,,,,,,,,,,,,,,,,*#######........,,,,,,*,,**,**************,,*******,,,,,,,**#######..[.....,****,,,,**,**,,,,,,,,,,**,,*~~~~~*,,,,,,,***......#####.###** *,*,,*ß,ß**********,**,,+~~∩~~*,,,,,,,*h|**,..>....####...# *,,,,**,***,**,,*~~~~~*,,,,,,,**,,....$...###...#* **,,,**+****,,,,,*******,,,,,,,**,,,,,,,,,,* *,,,,* ****,,,,,,,*********,,*,,,,,,,,,,,,,,,***,,,,,,,,,,***,,,,****,,,,,,,,,,,,,,,**,,,,,,,,,,,,**,,,,,***..........##.,*,,,,,,,,,,,,,,,,,,,,,,,,,,**,,,,,,**********............,**,,,,**,,,,,,,,,,,,,,,,,,****,,,,,,*h> G@.hL5..h5..h5..hKw5..hK`5..hmI5..h(5.*h5**h5**h 5**h 5**hv 5**hhh[Y*,**Bashion the Gusty############### *,*Tengu###############***,*Health: 28/28 ========================#######........,,,,*Magic: 11/11 ========================#######........********* AC: 3Str: 9#######........**ß**ß**ß EV: 12Int: 17#######........+,,,,,,,, SH: 0Dex: 20h#######........**ß**ß**ß XL:  5 Next: 96% Place: Dungeon:4#######@.......********* Noise: ---------  Time: 4124.1 (0.0)#######........,,,,,,*,, o) +2 dagger (flame)#######........,,,,,,,,, Cast: Shock#######........,,,,,,*,,*#######..[.....,****,,,,**......#####.###** *,*,, **,..>....####...# *,,,,h  *,,....$...###...#* **,,, *,,,,,,,,,,* *,,,,* ****,, Found a scale mail. hw_There is a stone staircase leading up here. _Okay, then.As you read the scroll of revelation, it crumbles to dust. _You feel aware of your surroundings. You sensed 1 shop/portal. _Found 13 gold pieces. Found a stone staircase leading down.hhMhh[*,,* **,** *# *,* *#########**,* *#.,,,* #.#*********#.#*ß**ß**ß*#.+,,,,,,,,,#.#*ß**ß**ß#<#*********#.*,,*#.,,*#....,,,,*,,*#######..[......****,,,,*......#####.####* *,*,,***,..>....####...## *,,,,**,,....$...###...#* **,,,*h>d#################################################################hd####################......>....####...##hnP27 5.1 (1 _hthzvh**,** * *,,* * *,** *ß########## *,* *#################*,* *#######.hjX.,,* *ß#######.#*********#######.#*ß**ß**ß**#######.+,,,,,,,,,,#######..h#*ß**ß**ß#######<#*********#######.*,,*ßht#######.,,*#######....h,,,,*,,*#######..[......#***,,,,*h......#####.##### *,*,,*ß**,..>....####...## *,,,,*hahC6h`t**,** **,*,,* **,# *,** *ß,# *,* **,#######,* **,#######.* *ß,#######.#*,#######.#*ß**ß**ß**,#######.+,#######.#*ß**ß**ß**,#######<.#*,#######.*,,*ß,#######.**,#######.*,,**,*#######..[......##**,,,,**,**......#####.##### *,*,,*ß,**,..>....####...## *,,,,**,h){h!&7hhhH 3hH hJ hpM hM hQ ,hS ,hT h3W hY ,hZ h[ h{^ ,h_ hn **,** **,** *,,* **,** #### *,** *ß,ß* #### *,* **,** ##########h#o ##,* **,** #######...........,* *ß,ß* #######........#****,****#######........#*ß**ß**ß**,**ß*#######.......@+,,,,hJo 31.1 (4#######........#*ß**ß**ß**,**ß*hpo Y#######<.......#****,****ho #######...........,,,*,,*ß,ß*#######............,,,,,**,**ho %#######.......,*,,**,****  *#######..[......####,,,,**,**,, hp **......#####.##### *,*,,*ß,ß*** *,..>....####...## *,,,,**,**h@p !hbnhif**,** **,** *,,* **,**  *,** *ß,ß*  *,* **,** ,* **,** ..,* *ß,ß* ..#######*##*,**h?jI ..##ß##ß##ß##.##ß**ß**ß** #..'......@...)..+40.1 (2..##ß##ß##ß##.##ß**ß**ß** #<.......#######*##*,**hk  ..,*,,**,**  #..[......####,,,,**,**,,  #####.##### *,*,,*ß,ß**,  .####...## *,,,,**,** *, hPmh*qh?rhhh|hhBh**,** **,** *,,* **,**  *,** *ß,ß*  *,* **,** ,* **,** .,* *ß,ß* .haG##########*,* .##ß##ß##ß##.##ß#*ß**ß* .'.......@..).h+,1.1 (1 .##ß##ß##ß##.##ß#*ß**ß* <.##########*,* * .,,,*,,*ß,ß* * .hd_,,,,,**,** * .,*,,**,* ..[......####,,,,**,**,*.##### *,*,,*ß,ß*,* ####...## *,,,,**,** *,*hyhhh h h h h hS h ,h@ h h hG **,** **,** *,,* **.#*  *,** *ß.ß*  *,* **.#* ,* **.## ,* *ß.ß* ##########*.#*h  ##ß##ß##ß##.##ß##ß**ß**'.........@)..+,,,*3.1 (2##ß##ß##ß##.##ß##ß**ß****, ......##########*.#* *,,,,*,,*ß.ß* *,,h ,,,,,**.## **,,*,,**.#*, [......####,,,,**.#*,,**,.##### *,*,,*ß.ß**,**,...## *,,,,**,** *,**,hW hW h hIhhBh#l**,** **,** *,,* *#.#*  *,** *ß.ß*  *,* *#.#* ,* *#.## h+,* *ß.ß* ####.#* ##ß##ß##ß##.##ß##ß#*ß****** '...@.+,,,* ##ß##ß##ß##.##ß##ß#*ß****,*####.#* *,*,,,*,,*ß.ß* *,,,,,,*#.## **,,*,,*#.#*, ......####,,,,*#.#*,**, #.##### *,*,,*ß.ß*he,**, #...## *,,,,**,** *,**,h[ 4.1 (1 _You see here a +0 whip.hf/h/hx0hU2hW5h\8Q _h~:h:hd;hD+**,** **,** *,,* *#.#*  *,** *ß.ß*  *,* *#.#* ,* ##.## ,* *ß.ß* ###.#*## ##ß##ß##ß##.##ß##ß##ß****** '..)+,,,* 6.1 (2##ß##ß##ß##.##ß##ß##ß****,**##hXE#.#*## *,**,,,,,*,,*ß.ß* *,,,,,,,##.## **,,,*,,*#.#**,,**####,,,,*#.#*,,**,,*~ ##### *,*,,*ß.ß**,**,,+~ ..## *,,,,**,** *,**,,*~hHhLh+Oh h> h h h ,h h **,** **,** *,,* *#.#*  *,** *ß.ß*  *,* *#.#* ,* ##.## h b,* *ß.ß* #.####****** ##ß##ß##ß##.##ß##ß##ß#***** '.).+,,,* 7.1 (1##ß##ß##ß##.##ß##ß##ß#***,*#.####****** *,**,,,,*,,*ß.ß* *,,,,,,##.## **,h ,*,,*#.#*,,*hA Y####,,,,*#.#*,**,,*~ *,*,,*ß.ß*he Y,**,,+~ .## *,,,,**,** h 0*,**,,*~hJ h h h]3h_hhah4d,hh,hj,h'khtb**,** **,** htS*,,* *#.#*  *,** *ß.ß*  *,* *#.#* ,* ##.## ht,* *ß.ß* ##.####*##*** h%u##ß##ß##ß##.##ß##ß##ß##**** '..)...hu^+,,,* 9.1 (2 ##ß##ß##ß##.##ß##ß##ß##**,** ##.####*##*** *,**,,h"vu,,,*,,*ß.ß* *,,,,,,,##.## **,,,*,,*#.#**,,** .####,,,,*#.#*,,**,,*~~ *,*,,*ß.ß**,**,,+~~∩ # *,,,,**,** hJv1*,**,,*~~h{hhhbIhch{fhJj,hp**,** **,**  *,,* *#.#*  *,** *ß.ß*  *,* *#.#* ,* ##.## ,* *ß.ß* hq.#######*** ß##ß##ß##.##ß##ß##ß##**** .)....+,,,* 50.1 (1ß##ß##ß##.##ß##ß##ß##**,*.#######*** *,**,,,,,*,,,*,,*ß.ß* *,,,,,,##.## **,,*,,*#.#*,,* ####,,,,*#.#*,**,,*~ #h|r *,*,,*ß.ß*,**,,+~~∩~  *,,,,**,** *,**,,*~hvhT{hH}hՔIh2h hhݝXh8h M*,** **,** ,,* *#.#* ,** *ß.ß* ,* *#.#* ,* ##.## ,* *ß.ß* .#######*## hާ0#ß##ß##.##ß##ß##ß##**** ).......@..+,,,* 2.1 (2#ß##ß##.##ß##ß##ß##**,**.#######*## *,**,,,,,**, ,,,*,,*ß.ß* *,, .,,,,,##.## **,,,*,,*#.#**,,*******,,,,,*#.#*,,**,,*~~~~~*,  *,*,,*ß.ß**,**,,+~~∩~~*,*,,,,**,** h6*,**,,*~~~~~*,hhGhUh: h h h8 hI h ,h ,** **,** * *#.#* ** *ß.ß* * *#.#* * ##.## * *ß.ß* .########## ß##ß##.##ß##ß##ß##**** )........@.+,,,* 3.1 (1ß##ß##.##ß##ß##ß##**,*.########## *,**,,,,,**,*,,*ß.ß* *, ,,,,,##.## **, .,*,,*#.#*,,*, #,,,,*#.#*,**,,*~~~~~*, *,*,,*ß.ß*,**,,+~~∩~~*, h \*,,,,**,** *,**,,*~~~~~*,ho hd hD hhX3hxhQhhh** **,** * *#.#*  *ß.ß*  *#.#*  ##.##  *ß.ß* .#### hß##ß##.##ß##ß##ß##**** ).+,,,* 4 ß##ß##.##ß##ß##ß##**,*.#### *,**,,,,,**, ,*,,*ß.ß* *,##.## **, ,*,,*#.#*,,*, ,,,,*#.#*,**,,*~~~~~*, ,*,,*ß.ß*,**,,+~~∩~~*, ,,,,**,** h6*,**,,*~~~~~*,hlh hh3hh&.ht####'...#0##.#h;h512 5.1 (1hshۨ( _You open the door.h hb h h h2 hB Q27 h_ D **,**  *#.#*  *ß.ß* *#.#* ##.## *ß.ß* .#### ##ß##.##ß##ß##ß###### )..@...# h ##ß##.##ß##ß##ß####.#*.#### *,**,,,,,**, *,,*ß.ß* *,##.## **, *,,*#.#*,,*,*#.#*,**,,*~~~~~*, *,,*ß.ß*,**,,+~~∩~~*,h& W**,** *,**,,*~~~~~*,hշ Z 6 _There is an open door here.h-?i _ **,**  *#.#*  *ß.ß*  *#.#*  ##.##  *ß.ß* .### ß##.##ß##ß##ß###### )..'.@.# ß##.##ß##ß##ß####.#**.### *.#*,,,,,**,,,,,*Shock ,*ß.ß* *..##.## *#.. ,*#.#**S.#******,,S   adder (asleep)*#.#*,,**..#~~~~~*,,S   ball python (constriction, asleep) ,*ß.ß**,**..+~S∩~~*,,,,,,**,** *,**,,*~~~~~*,,,,,,hB&7hI+8.1 (2hLhN^ _A ball python comes into view.h*#.#* *ß.ß* *#.#* ##.## *ß.ß* ##.##########.##ß##ß##ß###### ..)..........'...# ##.##ß##ß##ß####@#************** ##.########## #.#*,,,,,**,,,,, *ß.ß* #..,,,,,,,,, ##.## ## *#.#*************S.#****** *#.#*,,,,,,,,,,**..#~~~~~*, *ß.ß**********,**..+~S∩~~*,B   giant cockroach ( h_**,** *,**..#~B~~~*,S   ball python (constriction, asleep) **+**,,,,,*******,hh+9.1 (1h*hh 0ß.ß *#.# ##.## *ß.ß* ##.##########ß##ß##ß###### ..)..........'... ##.##ß##ß##ß####.#**************hM ######## #@#*,,,,,**,,,,,** *ß.ß* #........,,,,,,,, ##.###......., *#.#*************S.#####**,,,,,,,,,,**..#~S~~~ *ß.ß**********,**..+~S∩~S 2 adders (asleep)*,** #~B~BB 2 giant cockroaches (asleep)+***,,..#####* ,,,,,*********,,*,,,,,,,,,*hhuB~B1 asleep)hB'60hh, _Found a glowing drain.h. #.# ##.## *ß.ß* ##.##########ß##ß##ß###### ..)..........'... ##.##ß##ß##ß####.#***###********######## #.##.....**,,,,,** *ß.ß* #@.......,,,,,,,, ##.###, *#.#*************S.#####**h& ^,,,,,,,,,,**..#~S~~~ *ß.ß**********,**..+BS∩*,** #~~~B+***,,..#####* ,,,,,*********,,*....,..,,*,,,,,**,,,,,**,,,,,*h; ZS~S1 asleep)h7 &1h@ hA h#.## ß.ß* #.########## #.##ß##ß##ß###### h.)..........'...# #.##ß##ß##ß####.#*######******* #.########## #.##.....#*,,,,, ß.ß* #.........,, #.## # #.#************#S.######** #.#*,,,,,,,,,,*#..#SS~~~*,* ß.ß**********,*#..+B~∩~~*,* *,** *,*#..#~~~B~*,* *+**,,...######*,* ,,,,*********,,#....,...,,,,,,,**,,,,**,,,,........#*,,,,,** ,,,,***********hph&2hhh  The helpless ball python fails to defend itself.  You impale the ball python!! You burn the ball python.h/s .  You kill the ball python!h١_12 3ShockhPhlo _The giant cockroach waves its antennae.hg.ß* .########## .##ß##ß##ß###### )..........'...# ##ß##ß##ß####.#*######******* .########## #.##.....##,,,,, .ß* #.........., .## # h.#************#.@#######* .#*,,,,,,,,,,*#..#SS~~~#,* .ß**********,*#..+B~∩~~#,* ,** *,*#..#~~~B~# +**,,...####### ,,,*********,.#.........,,,,,,** ,,,,**,,,!........##,,,,,** ,,,"*###***********,*hhaF SS   ball python (constriction, wandering)Found 2 fuming grey potions and an amulet of the acrobat.hQ27 4Shockhh^ _A ball python comes into view.hF##########ß##ß##ß###### )..........'... .##ß##ß##ß####.#*######*******######## #.##.....##,,,,,** .ß* #..........,,,,,,** .####,************#..#######,,,,,,,,,,*#.@#SS~~~ß**********,*#..+B~∩ ,** h#~~~B +***,...###### ,,,*********,.#.........*,,,,,**,,.!..##,,,,,** S 3 adders (2 asleep),,,."*#..S...##******* .##*#..S...# ,* huh;S.h&5hh$Y _An adder comes into view.h)%ß##ß##ß###### )..........'... .##ß##ß##ß####.#*######*******######## #.##.....##,,,,,** .ß* #..........,,,,,,** .###,************#..#######,,,,,,,,,,*#..#SS~~~ß**********,*#.@+B~∩~~# ,** #~~~B +***....###### h*,,,********#..#.........*,,,,,**...!..S.....##,..."##......##******* ..##*#..S...# B   giant cockroach (..,* #...h.h/h/0h9S.SS1.h1D&6hMh|P/ _The adder hisses angrily.h8p x#.########## #.##ß##ß##ß###### .hp )..........'...# #.##ß##ß##ß####.#*######***** #.########## #.##.....## ß.ß* #.* #.## ##.........,* h*q #.#************#..#######,* #.#*,,,,,,,,,,*#@.#SS~~~#,* ß.ß**********,*#..+B~∩~~#,* *,h|q  *,*#..#~~~B~#,* *+*** *,....#######,,,,,,,*********#..#..S......,,,,,,**hr **...!...S....##,,,,,**,..."##......##*******BB 2 giant cockroaches (1 asleep),..##*#......#..,* #......#ht huu hr~ USS.h &7hu hҒ h{Oß.ß* ######## #.##ß##ß##ß##### .)..........'...#ß##ß##ß####.#*######******* #.########## #.##.....##,,,,,** ß.ß*.*# ##.........***********#@.###### h2#.#*,,,,,,,,,,*#..#SS~ ß.ß*********+B~∩~,** *#..#~~~B~ *+*** *,....#######,********#..#..SS.....,,,,,,****...!..##,,,,,**."##*******##*h,h:hzSS.S)hW&8h hֳ5 _The ball python hisses angrily.hU#.## ß.ß* ######## #.##ß##ß##ß##### .)..........'...#ß##ß##ß####.#*######******* h#.########## #.##.....##,,,,,** ß.ß*#.*# ##@........***********#..###### #.#*,,,,,,,,,,*#..#SS~ ß.ß*********+B~∩~,** hs7*#..#~~~B~ *+*** *,...S#######,********#..#..S......,,,,,,****...!..##,,,,,**."##*******hhThxYSS.h&9hhhL  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ha hd hi hfk P _You don't know that spell.hWhhޥhF _Unknown command.hU h h h F _Unknown command.h   Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. _Unknown command.Unknown command. hũ Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hhhhP _You don't know that spell.hUnknown command.  Casting: Shock (safe; 3% risk of failure) h{n Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h5(#.## Bashion the Gusty ß.ß* Tengu #.########## Health: 28/28 ======================== #.##ß##ß##ß###### Magic: 10/11 =====================--- .)..........'...# AC: 3Str: 9 #.##ß##ß##ß####.#*######*******  EV: 27 Int: 17 #.########## #.##.....##,,,,,**  SH: 0Dex: 20 ß.ß* #..........,,,,,,** XL:  5 Next: 96% Place: Dungeon:4 #.## ##@........,,,,,,,* Noise: ---------  Time: 4169.1 (0.0) #.#************#*.#######,,,,,,,* o) +2 dagger (flame) #.#*,,,,,,,,,,*#(b;10;1m*.#SS~~~#,,,,,,,* Cast: Shock ß.ß**********,*#.*+B~∩~~#,,,,,,,* *,** *,*#.S#~~~B~#,,,,,,,* *+*** *,...S#######,,,,,,,* SSS 3 adders (1 asleep) ,,,,********#..#.........,,,,,,** BB 2 giant cockroaches (1 asleep) ,,,,,,,,,**...!........##,,,,,**  S   ball python (constriction) ,,,,,,,,,,..."##......##******* _You don't know that spell.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (53% to hit)hk} bSS ball python (75% to hit)hh#.##Bashion the Gusty ß.ß*Tengu #.##########Health: 28/28 ======================== #.##ß##ß##ß######Magic: 10/11 =====================--- .)..........'...#AC: 3hA"Str: 9 #.##ß##ß##ß####.#*######*******EV: 27 Int: 17 #.########## #.##.....##,,,,,** SH: 0Dex: 20 ß.ß*#..........,,,,,,** XL:  5 Next: 96% Place: Dungeon:4 #.##hr##@........,,,,,,,* Noise: ---------  Time: 4169.1 (0.0) #.#************#*.#######,,,,,,,* o) +2 dagger (flame) hֈB#.#*,,,,,,,,,,*#*.#SS~~~#,,,,,,,* Cast: Shock ß.ß**********,*#.*+B~∩~~#,,,,,,,* *,***,*#.*#~~~B~#,,,,,,,* hω*+****,...*#######,,,,,,,* SSS 3 adders (1 asleep) ,,,,********#..#..*......,,,,,,** BB 2 giant cockroaches (1 asleep) ,,,,,,,,,**...!...*....##,,,,,** S   ball python (constriction) ,,,,,,,,,,..."##......##*******Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (75% to hit)  The zap hits the adder.  The adder is moderately wounded.The zap hits the ball python.h ,h^ ,h h.S.+BBS#~~~~.SS.B.12 =70.1 (1hb!h#B  Press: ? - help, Shift-Dir - straight lineh#Aim: a ball python (75% to hit)  The zap hits the adder.  The adder is moderately wounded.The zap hits the ball python. h$X_The ball python is moderately wounded.hX  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h #.## Bashion the Gusty ß.ß* Tengu #.##########hd Health: 28/28 ======================== #.##ß##ß##ß###### Magic: 9/11===================----- .)..........'...# AC: 3Str: 9 #.##ß##ß##ß####.#*######*******  EV: 12Int: 17 #.########## #.##.....##,,,,,**  SH: 0Dex: 20 ß.ß* #..........,,,,,,** XL:  5 Next: 96% Place: Dungeon:4 #.## ##@........,,,,,,,* Noise: =--------  Time: 4170.1 (0.0) h#.#************#*.#######,,,,,,,* o) +2 dagger (flame) #.#*,,,,,,,,,,*#S.#SS~~~#,,,,,,,* Cast: Shock ß.ß**********,*#.*+BB∩~~#,,,,,,,* *,** *,*#.S#~~~~~#,,,,,,,* *+*** *,....#######,,,,,,,* SSS 3 adders (1 asleep) ,,,,********#..#.........,,,,,,** BB 2 giant cockroaches ,,,,,,,,,**...!........##,,,,,**  S   ball python (constriction) ,,,,,,,,,,..."##......##******* _The ball python is moderately wounded.Casting: Shock (safe; 3% risk of failure)  hRvConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, 75% to hit)h\#.## Bashion the Gusty ß.ß* Tengu #.########## Health: 28/28 ======================== #.##ß##ß##ß###### Magic: 9/11===================----- .)..........'...# AC: 3h*^^Str: 9 #.##ß##ß##ß####.#*######*******  EV: 12Int: 17 #.########## #.##.....##,,,,,**  SH: 0Dex: 20 ß.ß* #..........,,,,,,** XL:  5 Next: 96% Place: Dungeon:4 #.## ##@........,,,,,,,* Noise: =--------  Time: 4170.1 (0.0) #.#************#..#######,,,,,,,* o) +2 dagger (flame) #.#*,,,,,,,,,,*#S.#SS~~~#,,,,,,,* Cast: Shock ß.ß**********,*#..+BB∩~~#,,,,,,,* *,** *,*#.S#~~~~~#,,,,,,,* *+*** *,....#######,,,,,,,* SSS 3 adders (1 asleep) h^,,,,********#..#.........,,,,,,** BB 2 giant cockroaches ,,,,,,,,,**...!........##,,,,,**  S   ball python (constriction) ,,,,,,,,,,..."##......##******* Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, 75% to hit)  h _The zap hits the adder.  The adder is severely wounded.The zap hits the ball python.hf)    hrfr **.#SS~~~*+BB∩~~ *,*#.*#~~~~~hf *,...*######*.....!...*....#h g(hh2cS......h371.1 (1hh  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, 75% to hit)  The zap hits the adder.  hXThe adder is severely wounded.The zap hits the ball python. _You kill the ball python!h  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h#.## Bashion the Gusty ß.ß* Tengu #.########## Health: 28/28 ======================== #.##ß##ß##ß###### Magic: 8/11=================------- .)..........'...# AC: 3Str: 9 #.##ß##ß##ß####.#*######*******  EV: 12Int: 17 #.########## #.##.....##,,,,,**  SH: 0Dex: 20 ß.ß* #..........,,,,,,** XL:  5 Next: 97% Place: Dungeon:4 h#.## ##@........,,,,,,,* Noise: =--------  Time: 4171.1 (0.0) #.#************#S.#######,,,,,,,* o) +2 dagger (flame) #.#*,,,,,,,,,,*#..#SS~~~#,,,,,,,* Cast: Shock ß.ß**********,*#..+BB∩~~#,,,,,,,* *,** *,*#..#~~~~~#,,,,,,,* *+*** *,....#######,,,,,,,* SSS 3 adders (1 asleep) ,,,,********#..#.........,,,,,,** BB 2 giant cockroaches ,,,,,,,,,**...!........##,,,,,** ,,,,,,,,,,..."##......##******* _You kill the ball python!Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)h` #.## Bashion the Gusty ß.ß* Tengu #.########## Health: 28/28 ======================== #.##ß##ß##ß###### Magic: 8/11=================------- .)..........'...# AC: 3Str: 9 h`#.##ß##ß##ß####.#*######*******  EV: 12Int: 17 #.########## #.##.....##,,,,,**  SH: 0Dex: 20 ß.ß* #..........,,,,,,** XL:  5 Next: 97% Place: Dungeon:4 #.## ##@........,,,,,,,* Noise: =--------  Time: 4171.1 (0.0) #.#************#S.#######,,,,,,,* o) +2 dagger (flame) #.#*,,,,,,,,,,*#..#SS~~~#,,,,,,,* Cast: Shock hVaDß.ß**********,*#..+BB∩~~#,,,,,,,* *,** *,*#..#~~~~~#,,,,,,,* *+*** *,....#######,,,,,,,* SSS 3 adders (1 asleep) ,,,,********#..#.........,,,,,,** BB 2 giant cockroaches ,,,,,,,,,**...!........##,,,,,** ,,,,,,,,,,..."##......##******* Aiming: Shock (safe; 3% risk of failure)  haPress: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)  You miscast Shock.  You are very lightly contaminated with residual magic.  Nothing appears to happen.hkJ)     S~~~~∩~~ B~~~~ #####S.....!........#  hlCPress: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)  You miscast Shock.are very lightly contaminated with residual magic.  Nothing appears to happen.  The adder hisses angrily.hmY2.1 (1Contam hthuS _The adder closely misses you.h[  You barely miss the adder. You claw the adder. Your peck misses the adder.The adder is almost dead.You hear the slow rusting of a drain.hUB~h%3h%h6(V _The adder closely misses you. x2h~s  You barely miss the adder. You claw the adder.hh.~B 2hh#.##Bashion the Gusty ß.ß*Tengu #.##########hHealth: 28/28 ======================== #.##ß##ß##ß######Magic: 8/11=================------- .)..........'...#AC: 3Str: 9 #.##ß##ß##ß####.#*######*******EV: 12Int: 17 #.########## #.##.....##,,,,,** SH: 0Dex: 20 hß.ß*#..........,,,,,,** XL:  5 Next: 105% Place: Dungeon:4 #.####@........,,,,,,,* Noise: =--------  Time: 4174.1 (1.0) h#.#************#..#######,,,,,,,* o) +2 dagger (flame) h&#.#*,,,,,,,,,,*#..#SS~~~#,,,,,,,* Cast: Shock ß.ß**********,*#..+B~∩~~#,,,,,,,* Contam *,**hU^*,*#..#B~~~~#,,,,,,,* *+****,....#######,,,,,,,* SS 2 adders h=,,,,********#..#.........,,,,,,** BB 2 giant cockroaches ,,,,,,,,,**...!........##,,,,,** ,,,,,,,,,,..."##......##*******You barely miss the adder. You claw the adder. Your peck misses the adder.The adder is almost dead.You hear the slow rusting of a drain. h_The adder closely misses you. x2  You barely miss the adder. You claw the adder. _You kill the adder!h  You hear the slow rusting of a drain. _The adder closely misses you. x2  You barely miss the adder. You claw the adder. _You kill the adder!Your Stealth skill increases to level 4!You have reached level 6!h/  --more--hR32/322-6 2% ShockhZhS]4 _h\ß.ß* #.##########ß##ß##ß###### .)..........'... #.##ß##ß##ß####.#*######*******h######## #.##.....##,,,,,** ß.ß* #..........,,,,,,** #.####,************#@.#######,,,,,,,,,,*#..#SS~~~ ß.ß**********,*#..+B~∩ *,** #B~~~+***hJ....###### ,,,,********#..#.........*hf,,,,,**...!........##,,,,,** B   giant cockroach,..."####*******##*hhO27 -5 _hhhq,#.##########ß##ß##ß###### .)..........'... #.##ß##ß##ß####.#*######*******######## #.##.....##,,,,,** ß.ß* #..........,,,,,,** #.###,h0r ************#..#######,,,,,,,,,,*#@.#SS~~~ ß.ß**********,*#..+B~∩ *,** #B~~~+***....###### ,,,,********#..#.........*,,,,,**...!........##,,,,,** her,..."####******* B 2 giant cockroaches##*hr*,* hh|h ?-6h hvhP9 ß##ß##ß###### .)..........'... #.##ß##ß##ß####.#*######*******######## #.##.....##,,,,,** ß.ß* #..........,,,,,,** #.###,************#..#######,,,,,,,,,,*#..#SS~~~ ß.ß**********,*#@.+B~∩~~ *,** #B~~~+***....###### ,,,,********#..#.........*,,,,,**...!.##,..."####******* .##*    giant cockroach..,* ,,,* *,,,,,,*hz: hC l~   adderhO V9==7hfV hX hj `.)..........'... #.##ß##ß##ß####.#*######*******######## #.##.....##,,,,,** ß.ß* #..........,,,,,,** #.###,************#..#######,,,,,,,,,,*#..#S~~~~ ß.ß**********,*#..+BS∩ *,** #B~~~~+***#.....###### ,,,,********#..#.........*,,,,,**...!.##,,,,,** ...."####*******...##* S 2 adders...,* B 2 giant cockroaches..,~S8h7o hp K _Your magical contamination has completely faded away.hY#.##ß##ß##ß####.#*######*******######## #.##.....##,,,,,** ß.ß* #..........,,,,,,** #.###......,************#..#######,,,,,,,,,,*#..#S~~~~ ß.ß**********,*#..+B~∩ *,** #.##..#BS~~+***#...@.###### ,,,,********#..#.........*,,,,,*#...!.##,,,,,** ...."####*******##*.,*    adder.,,,****,**h,h{BSS 2 adders   giant cockroachhݺ&9hhah6 #.##ß##ß##ß####.#*######* ##.# #.##.....##,,,,,** *ß.ß* #..........,,,,,, ##.## ##........., *#.#*#..#######, *#.#*,*#..#B~~~~#, *ß.ß#,*#..+S~∩~~#, **,** #.##..#BS~~~#, **+*** #..@..#,,*#..#hu D.,,,,,,,*#...!..##,,,,,**."##......#*.##*#......#..,* #......#..,,* #......#B 2 giant cockroaches..,,,* #......# ,*****,**,*h h '80h hv h9ß##.##ß##ß##ß####.#*######*#.# #.##.....##,,,,, ,*ß.ß* #..........,,,,,, ,##.## ##......... ,*#.####*#..####### ,*#.#*..*#..#B~~~~# ,*ß.ß*#.*#..+S~∩~~# ,**,** #.##..#BS~~~# ,**+*** #.@...#,*#..#.,,,,,,,*#...!........##,,,,,,....."##......##*.##*#......#.,* #......#.,,* #......#..,,* #......# ,*****,**,*hh C==1hhh'k###.########## #.##.....##,,,,, ,*ß.ß* #..........,,,,,, ,##.###.....*#.#********###*#..#######h(,,,,,,,,..*#..#B~~~~ß.ß*********#.*#..+S~∩*,** #.##..#BS~+***....###### ,,,,,,********#.@#.........,,,,,*#...!.##,,,,,*......"##......##******.....##*#..,* #...,......h,,,*****.##.*,,,,,hYh&2hh<h$,,*ß.ß* #..........,,,,,, ,##.###...... ,*#.#********###*#..#######,,,,,,,,..*#..#B~~~~ß.ß*********#.*#..+S~∩*,** #.##..#BS~+***h%#....###### ,,,,,,******###..#.........,,,,,*#...@........##,,,,,*......"####******##*#. .,* #...,,* #..........,,,*****.##.*   giant cockroach,,,,,,,,,,,,**,******h0h2:&3hAh!Vh_512 4.1 (2hnfhUiY _d - 2 fuming grey potionshQ*ß.ß* #.,,,,,,* ##.## ##........., *#.#*###*#..#######, *#.#*,..*#..#B~~~~#, *ß.ß*#.*#..+S~∩~~#, **,** #.##..#BS~~~#, **+*** #.....#h#S,******###..#.,,,,,,**#.##,,,,,*......"##......##* .....##*#......# .....,* #......#....,,* #......#....,,* #......# ...,,,***##.##.# B 2 giant cockroaches.#*.# hVhaP~Bhl|10/12==27 5.1 (1hthuhr {ß.ß* #.,,,,,,* #.## ##.........,* #.#*###*#..#######,* #.#*,..*#..#~~~~~#,* ß.ß*#.*#..+SB∩~~#,* *,** hs #.##..#BS~~~#,* *+*** #.....#,*******###..#.,,,,,,**#.##,,,,,** ......"##......##* .....##*#......# .....,* #....,,* #hs ....,,* #......# ...,,,**###.##.# h h &6h> h h#.########## #.##.....##,,,,,** ß.ß*.*# ##.........*******###*#..###### #.#*,,,,,,,,..*#..#~~~ ß.ß*********#.*#..+SB∩~,** ##..#BS~~~ *+*** #.....#######,******###..#..,,,,,,**,,*#......##,,,,,**."##*******..##*....,,* #........,,,**###.##,,,,,.#*.#hh)PB~h&7hh]hfß##ß##ß####.#*######******* #.########## #.##.....##,,,,,** ß.ß*........*# ##.........*******###*#..###### #.#*,,,,,,,,..*#..#B~~ h$ß.ß*********#.*#..+S~∩~,** ##..#BS~~~ *+*** #...@.#######,******###..#..,,,,,,**,,*#......##,,,,,**."##*******.##*....hs   giant cockroach.,,* #........,,,**###.##h(h}~BB 2 giant cockroachesh&8hChȮo _The giant cockroach waves its antennae.h .)..........'...#ß##ß##ß####.#*######******* #.########## #.##.....##,,,,,** ß.ß*.......*h # ##.........*******###*#..###### #.#*,,,,,,,,..*#..#~~~ ß.ß*********#.*#..+SB∩~,** #.##@.#BS~~~ *+*** #.....#######,******###..#..,,,,,,**,,*#......##,,,,,**."##*******.##*.....,,* #.....h h C==9h hz hW+#.##ß##ß##ß##### .)..........'...#ß##ß##ß####.#*######******* #.########## #.##.....##,,,,,** ß.ß*.*# ##.........*******###*#..###### #.#*,,,,,,,,..*#..#~~~ hXß.ß*********#.*#@.+SB∩~~ *,** #.##..#BS~~~ *+*** #.....#######,******###..#..,,,,,,**,,*#......##,,,,,**...."##*******   adder...##*   giant cockroach...h]Z,hbB~~BB 2 giant cockroacheshn'90h uhwh^ w.##ß##ß##ß###### ).'...# .##ß##ß##ß####.#*######* .# #.##.....##,,,,,** .ß* #.,,,,,,** .## h_ ##.,* .#*###*#..#,* .#*,..*#..#B~~~~#,* .ß*h_ #.*#.@+S~∩~~#,* ,** h_ #.##..#B~~~~#,* +*** #.....#,* ******###..#.ha g*#...##......"##......##* .....## hi hs &1h{ h} hW 'SS∩~~#SS 2 addersBB 2 giant cockroacheshgY ,hY h2Z ha kSB~Sh}b V1==12 hc 2Shockhi h#l ( _You open the door.hC#.########## #.##ß##ß##ß###### .)..........'...# #.##ß##ß##ß####.#*######***** #.########## #.##.....## ß.ß* #.* #.## ##.........,* #.#********###*#..#######,* h#.#*,,,,,,,,..*#@S#B~~~~#,* ß.ß*********#.*#..'B~∩~~#,* *, #.##..#S~~~~#,* *+*** #.....#######,,,,,,,*******###..#...,,,,,,**,,,*#......##,,,,,**,......"##......##*******,.....##*#......#,.....,* #......#hԔhhhUm~SB~hסI27 =3hh]= _The adder bites you but does no damage.h  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h#.########## Bashion the Gusty #.##ß##ß##ß###### Tengu .)..........'...# Health: 32/32 ======================== #.##ß##ß##ß####.#*######*******  Magic: 10/12 ====================---- #.########## #.##.....##,,,,,**  AC: 3Str: 9 ß.ß* #..........,,,,,,** EV: 27 Int: 17 hd^#.## ##.........,,,,,,,* SH: 0Dex: 20 #.#********###*#..#######,,,,,,,* XL:  6 Next:  2% Place: Dungeon:4 #.#*,,,,,,,,..*#@S#~~~~~#,,,,,,,* Noise: =--------  Time: 4193.1 (0.0) ß.ß*********#.*#.SBB~∩~~#,,,,,,,* o) +2 dagger (flame) *,** #.##..#~~~~~#,,,,,,,* Cast: Shock *+*** #.....#######,,,,,,,* h,,,,******###..#.........,,,,,,** ,,,,,,,,,*#............##,,,,,**  SS 2 adders ,,,,,,,......"##......##*******  BB 2 giant cockroaches ,,,,,,,.....##*#......# ,,,,,,,.....,* #......# _The adder bites you but does no damage.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (53% to hit)h`SB giant cockroach (71% to hit)hgSSBBh{#.##########Bashion the Gusty #.##ß##ß##ß######Tengu .)..........'...#Health: 32/32 ======================== #.##ß##ß##ß####.#*######*******Magic: 10/12 ====================---- #.########## #.##.....##,,,,,** AC: 3Str: 9 ß.ß*#..........,,,,,,** EV: 27 Int: 17 #.####.........,,,,,,,* SH: 0Dex: 20 #.#********###*#..#######,,,,,,,* XL:  6 Next:  2% Place: Dungeon:4 #.#*,,,,,,,,..*#@*#~~~~~#,,,,,,,* Noise: =--------  Time: 4193.1 (0.0) ß.ß*********#.*#.S**~∩~~#,,,,,,,* hv|*o) +2 dagger (flame) *,**#.##..#~**~~#,,,,,,,* Cast: Shock *+***#.....#######,,,,,,,* ,,,,******###..#.........,,,,,,** ,,,,,,,,,*#............##,,,,,** SS 2 adders ,,,,,,,......"##......##*******BB 2 giant cockroaches ,,,,,,,.....##*#......# ,,,,,,,.....,* #......#Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (71% to hit)  The zap hits the adder.  The adder is heavily wounded.The zap hits the giant cockroach.  The giant cockroach is severely wounded.hhyOThe adder is heavily wounded.  The zap hits the giant cockroach.  The giant cockroach is severely wounded.The zap misses the giant cockroach. The adder bites you but does no damage.adder bites youhI.  You are poisoned.h# S#B'~B#~~~h 0=====--12 4.1 (1Pois hh{, _The adder poisons you!hbOß.ß* ######## #.##ß##ß##ß##### .)..........'...#ß##ß##ß####.#*######******* #.########## #.##.....##,,,,,** ß.ß*.*# ##.........*******###*#@.###### hcY#.#*,,,,,,,,..*#.S#B~~ ß.ß*********#.*#.S'~~∩~,** ##.B#~~~~~ *+*** #.....#######,******###..#..,,,,,,**,,*#......##,,,,,**."##*******##*h^fhfhgh pSS#~B.B.hKr~28---27 5h xhOz _You feel sick. The adder completely misses you. The adder closely misses you.h{#.## ß.ß* ######## #.##ß##ß##ß##### .)..........'...#ß##ß##ß####.#*######******* #.########## #.##.....##,,,,,** ß.ß*#.*h|# ##@........*******###*#..###### #.#*,,,,,,,,..*#SS#~~~ ß.ß*********#.*#B.B~~∩~,** ##..#~~~~~ *+*** #.....#######,******###..#..,,,,,,**,,*#......##,,,,,**."##*******hwhX  You feel sick. The adder attacks as it pursues you!h<hhq SSB..B'  The adder barely misses you. The adder attacks as it pursues you!h^7--6hJhv _The adder completely misses you. The adder closely misses you.h*#.#* ##.## *ß.ß* #.########## ##.##ß##ß##ß###### ..)..........'...# #.##ß##ß##ß####.#*######***** ##.########## #.##.....## *ß.ß* . ##.## ##........., *#.#********###*#SS#######, *#.#*,,,,,,,,..*#B.#~~~~~#, *ß.ß*********#.*#.B'~~∩~~#, **, #.##..#~~~~~#, **+*** #.....#######,,,,,,,******###..#...,,,,,,*,,,*#......##,,,,,**hhhX  You feel sick. The adder attacks as it pursues you!hwhSSB..B.h'^6--7hUhH= _The adder bites you but does no damage.h'ß.ß *#.#* ##.## *ß.ß* ######## ##.##ß##ß##ß##### ..)..........'...#ß##ß##ß####.#*######******* ##.########## #@##.....##,,,,,* *ß.ß*...* ##.## ##SS.......*******###*#B.###### *#.#*,,,,,,,,..*#.B#~~~ß.ß*********#.*#..'~~∩~,** h###..#~~~~~ **+*** #.....#######,******###..#..,,,,,,hQhѬhX  You feel sick. The adder attacks as it pursues you!h%hmSSB..B.hU?-8hhcS _The adder closely misses you.hy#.# *ß.ß *#.#* ##.## *ß.ß* ######## ##.##ß##ß##ß##### ..)..........'...#ß##ß##ß####@#*######******* ##.########## #.##.....##,,,,,* *ß.ß*SS......* ##.## ##B........hU*******###*#.B###### *#.#*,,,,,,,,..*#..#~~~~ *ß.ß*********#.*#..'~~∩~,** ##..#~~~~~ **+*** #.....#######,h7hh*h,hSB..   giant cockroachh[5--9hh$ _You feel sick.h  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h *#.#* Bashion the Gusty *ß.ß* Tengu *#.#* Health: 25/32 ==================------ ##.## Magic: 9/12h ==================------ *ß.ß* AC: 3Str: 9 ##.########## EV: 27 Int: 17 ##.##ß##ß##ß###### SH: 0Dex: 20 ..)..........'...# XL:  6 Next:  2% Place: Dungeon:4 ##.##ß##ß##ß####@#*######*******  Noise: ---------  Time: 4199.1 (0.0) ##.########## #S##.....##,,,,,** o) +2 dagger (flame) h/ *ß.ß* #SB........,,,,,,* Cast: Shock ##.## ##.........,,,,,,, Pois *#.#********###*#..#######,,,,,,, h *#.#*,,,,,,,,..*#..#~~~~~#,,,,,,, SS 2 adders *ß.ß*********#.*#..'~~∩~~#,,,,,,, B   giant cockroach **,** #.##..#~~~~~#,,,,,,, **+*** #.....#######,,,,,,, _You feel sick.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineh sAim: an adder (heavily wounded, 53% to hit)hyOSSh f SB#h` x*#.#* Bashion the Gusty *ß.ß* Tengu *#.#* Health: 25/32 ==================------ ##.## Magic: 9/12==================------ *ß.ß* AC: 3Str: 9 ##.########## EV: 27 Int: 17 h ##.##ß##ß##ß###### SH: 0Dex: 20 ..)..........'...# XL:  6 Next:  2% Place: Dungeon:4 ##.##ß##ß##ß####@#*######*******  Noise: ---------  Time: 4199.1 (0.0) ##.########## #S##.....##,,,,,** o) +2 dagger (flame) *ß.ß* #SB........,,,,,,* Cast: Shock ##.## ##.........,,,,,,, Pois *#.#********###*#..#######,,,,,,, *#.#*,,,,,,,,..*#..#~~~~~#,,,,,,, SS 2 adders *ß.ß*********#.*#..'~~∩~~#,,,,,,, B   giant cockroach **,** #.##..#~~~~~#,,,,,,, **+*** #.....#######,,,,,,, _You feel sick.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or EntehB r, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the adder.h   Press: ? - help, Shift-Dir - straight lineThe zap hits the adder.  You kill the adder!  The zap misses the adder. The zap hits the adder.  The adder is moderately wounded.giant cockroach.hA k)hv   #* #** ~h j   adder~~∩h r ~~ hG x  You kill the giant cockroach!hO S.BB   giant cockroachh$T 410/12==12 7=200.1 (1hRX hZ b _You feel sick. The adder closely misses you.h`i  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ht*#.#* Bashion the Gusty *ß.ß* Tengu *#.#*hn Health: 24/32 ==================------ ##.## Magic: 9/12==================------ *ß.ß* AC: 3Str: 9 ##.########## EV: 12Int: 17 ##.##ß##ß##ß###### SH: 0Dex: 20 ..)..........'...# XL:  6 Next:  7% Place: Dungeon:4 ##.##ß##ß##ß####@#*######*******  Noise: =--------  Time: 4200.1 (0.0) ##.########## #S##.....##,,,,,** o) +2 dagger (flame) h-*ß.ß* #.B........,,,,,,* Cast: Shock ##.## ##.........,,,,,,, Pois *#.#********###*#..#######,,,,,,, *#.#*,,,,,,,,..*#..#~~~~~#,,,,,,, S   adder *ß.ß*********#.*#..'~~∩~~#,,,,,,, B   giant cockroach **,** #.##..#~~~~~#,,,,,,, **+*** #.....#######,,,,,,, _You feel sick. The adder closely misses you.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 53% to hit)h ?Z S*hgt.BAim: a giant cockroach (71% to hit)hN*#.#*Bashion the Gusty *ß.ß*Tengu *#.#*Health: 24/32 ==================------ ##.##Magic: 9/12==================------ *ß.ß*AC: 3Str: 9 ##.##########EV: 12Int: 17 ##.##ß##ß##ß######SH: 0Dex: 20 ..)..........'...#XL:  6 Next:  7% Place: Dungeon:4 ##.##ß##ß##ß####@#*######******* Noise: =--------  Time: 4200.1 (0.0) ##.########## #*##.....##,,,,,** o) +2 dagger (flame) *ß.ß*#.*........,,,,,,* Cast: Shock ##.####*........,,,,,,, Pois hw*#.#********###*#.*#######,,,,,,, *#.#*,,,,,,,,..*#.*#~~~~~#,,,,,,, S   adder *ß.ß*********#.*#..*~~∩~~#,,,,,,, B   giant cockroach **,**#.##..#~~~~~#,,,,,,, **+***#.....#######,,,,,,,Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (71% to hit)  The zap hits the adder.  The adder is heavily wounded.hH ing: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (71% to hit)  The zap hits the adder.  The adder is heavily wounded.The zap misses the giant cockroach. You feel sick.h SB....'  You are no longer poisoned.hc3-1.1 (1hYhR _The adder barely misses you.hr  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h *#.#* Bashion the Gusty *ß.ß* Tengu *#.#* Health: 23/32 =================------- ##.## Magic: 8/12================-------- *ß.ß* AC: 3Str: 9 ##.########## EV: 12Int: 17 ##.##ß##ß##ß###### SH: 0Dex: 20 ..)..........'...# XL:  6 Next:  7% Place: Dungeon:4 ##.##ß##ß##ß####@#*######*******  Noise: =--------  Time: 4201.1 (0.0) ##.########## #S##.....##,,,,,** o) +2 dagger (flame) *ß.ß* #B*........,,,,,,* Cast: Shock ##.## ##.........,,,,,,, *#.#********###*#* 37m..#######,,,,,,, *#.#*,,,,,,,,..*#..#~~~~~#,,,,,,, S   adder *ß.ß*********#.*#..'~~∩~~#,,,,,,, B   giant cockroach **,** #.##..#~~~~~#,,,,,,, **+*** #.....#######,,,,,,,You are no longer poisoned. _The adder barely misses you.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight linehk*#.#*Bashion the Gusty *ß.ß*Tengu *#.#*Health: 23/32 =================------- ##.##Magic: 8/12================-------- *ß.ß*AC: 3Str: 9 ##.##########EV: 12hvInt: 17 ##.##ß##ß##ß######SH: 0Dex: 20 ..)..........'...#XL:  6 Next:  7% Place: Dungeon:4 ##.##ß##ß##ß####@#*######******* Noise: =--------  Time: 4201.1 (0.0) ##.########## #S##.....##,,,,,** o) +2 dagger (flame) *ß.ß*#B.........,,,,,,* Cast: Shock ##.####.........,,,,,,, *#.#********###*#..#######,,,,,,, h*#.#*,,,,,,,,..*#..#~~~~~#,,,,,,, S   adder *ß.ß*********#.*#..'~~∩~~#,,,,,,, B   giant cockroach **,**#.##..#~~~~~#,,,,,,, **+***#.....#######,,,,,,,Casting: Shock (safe; 3% risk of failure)  hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  hPress: ? - help, Shift-Dir - straight lineYou miscast Shock.  You are very lightly contaminated with residual magic.h22-2.1 (1Contam hkhSonfirm with . or Enter, or press ? or * to list all spells.hUAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineYou miscast Shock.are very lightly contaminated with residual magic. _Nothing appears to happen. The adder bites you.h  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ho*#.#* Bashion the Gusty *ß.ß* Tengu *#.#* Health: 22/32 ================-------- ##.## Magic: 7/12==============---------- *ß.ß* AC: 3Str: 9 ##.########## EV: 12Int: 17 h(##.##ß##ß##ß###### SH: 0Dex: 20 ..)..........'...# XL:  6 Next:  7% Place: Dungeon:4 ##.##ß##ß##ß####@#*######*******  Noise: =--------  Time: 4202.1 (0.0) ##.########## #S##.....##,,,,,** o) +2 dagger (flame) *ß.ß* #B*........,,,,,,* Cast: Shock ##.## ##.........,,,,,,, Contam *#.#********###*#..#######,,,,,,, *#.#*,,,,,,,,..*#..#~~~~~#,,,,,,, S   adder *ß.ß*********#.*#..'~~∩~~#,,,,,,, B   giant cockroach **,** #.##..#~~~~~#,,,,,,, **+*** #.....#######,,,,,,,You are very lightly contaminated with residual magic. _Nothing appears to happen. The adder bites you.  hyCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineh*#.#* Bashion the Gusty *ß.ß* Tengu *#.#*hnu Health: 22/32 ================-------- ##.## Magic: 7/12==============---------- *ß.ß* AC: 3Str: 9 ##.########## EV: 12Int: 17 ##.##ß##ß##ß###### SH: 0Dex: 20 ..)..........'...#h XL:  6 Next:  7% Place: Dungeon:4 ##.##ß##ß##ß####@#*######*******  Noise: =--------  Time: 4202.1 (0.0) ##.########## #S##.....##,,,,,** o) +2 dagger (flame) *ß.ß* #B.........,,,,,,* Cast: Shock ##.## ##.........,,,,,,, Contam *#.#********###*#..#######,,,,,,, *#.#*,,,,,,,,..*#..#~~~~~#,,,,,,, S   adder h[d*ß.ß*********#.*#..'~~∩~~#,,,,,,, B   giant cockroach **,** #.##..#~~~~~#,,,,,,, **+*** #.....#######,,,,,,,hZPress: ? - help, Shift-Dir - straight lineThe zap hits the adder.  The adder is almost dead.The zap hits the giant cockroach.  The giant cockroach is heavily wounded.The zap hits the giant cockroach!h")  #* #** ~ ~~∩ ~~ hS†.  The zap hits the adder.  The adder is almost dead.h`The zap hits the giant cockroach.  The giant cockroach is heavily wounded.The zap hits the giant cockroach!  You kill the giant cockroach!hk18---83.1 (1hаhh _The adder bites you. The adder closely misses you.h  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h*#.#* Bashion the Gusty *ß.ß* Tengu *#.#* Health: 18/32 =============----------- ##.## Magic: 6/12============------------ *ß.ß* AC: 3h]~Str: 9 ##.########## EV: 12Int: 17 ##.##ß##ß##ß###### SH: 0Dex: 20 ..)..........'...# XL:  6 Next:  8% Place: Dungeon:4 ##.##ß##ß##ß####@#*######*******  Noise: =--------  Time: 4203.1 (0.0) h R##.########## #S##.....##,,,,,** o) +2 dagger (flame) *ß.ß* #†.........,,,,,,* Cast: Shock ##.## ##.........,,,,,,, Contam *#.#********###*#..#######,,,,,,, *#.#*,,,,,,,,..*#..#~~~~~#,,,,,,, S   adder *ß.ß*********#.*#..'~~∩~~#,,,,,,, **,** #.##..#~~~~~#,,,,,,, **+*** #.....#######,,,,,,, _The adder bites you. The adder closely misses you.hlCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 53% to hit)h *#.#* Bashion the Gusty *ß.ß* Tengu *#.#*hn  Health: 18/32 =============----------- ##.## Magic: 6/12============------------ *ß.ß* AC: 3Str: 9 ##.########## EV: 12Int: 17 ##.##ß##ß##ß###### SH: 0Dex: 20 ..)..........'...#h  XL:  6 Next:  8% Place: Dungeon:4 ##.##ß##ß##ß####@#*######*******  Noise: =--------  Time: 4203.1 (0.0) ##.########## #S##.....##,,,,,** o) +2 dagger (flame) *ß.ß* #†.........,,,,,,* Cast: Shock ##.## ##.........,,,,,,, Contam *#.#********###*#..#######,,,,,,, *#.#*,,,,,,,,..*#..#~~~~~#,,,,,,, S   adder *ß.ß*********#.*#..'~~∩~~#,,,,,,, h/ `**,** #.##..#~~~~~#,,,,,,, **+*** #.....#######,,,,,,,Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h` 3Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 53% to hit)  The zap hits the adder.h ) h6 x #* #** ~ ~~∩  ~~hi    hd Y††.hTi e124.1 (1ShockhLm ho onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 53% to hit)  The zap hits the adder. ho >_You kill the adder!h M*,* *#.# *ß.ß *#.#* ##.## *ß.ß* ######## ##.##ß##ß##ß##### ..)..........'..@#ß##ß##ß####.#*######******* ##.########## #†##.....##,,,,,* *ß.ß*†..* ##.####.........,,,,,,,# #~~~..#~~~h h H27 -5h h9 h3hDhmhj9=h?hW7==-he 8.1 (3 _You start resting.h(hh K _Your magical contamination has completely faded away.h,Z3h[h\hL`20==hVaha:==hahuchchdhe,hfhghgK1=h=hhi,h.jhkh,lN8==hlhm,hGnhoh pS2=hLphqhqhGrhsh>t:==hythu,h[vhwhwk23==hKxhyhyN9==hrzhhj 23.1 (15.0) _You start resting.h,4.1 (16h]h'l _You hear the rusting of a drain very nearby.hnkh lhFlhn,hPr4==hrh`s:==hshu,hBvhwhxhFxhyhzU5=hzh|h_|P10/12==h|hI~,h~h],hՀhhK6=hh :==hT,h6hkhՆhJhzhhjhÊh7==hNhhX[1==hh@hhՐh hhhLh8==hh hQ:==hhKhyhh*hVhh 9= _You start resting.h-45.1 (21h[2==6.1 (22hh% _Magic restored.h Ih hU hR Xh h\ hВ hH h $30h B===hw hږ ,hm h˘ ,h h ,h h h> h1==h h̞ ,h" hΟ ,h hӠ ,h h8 _ _You start resting.h{ -57.1 (11h8 w2==8.1 (12hհ hi " _HP restored.hS #.# *ß.ß *#.# ##.## *ß.ß* ##.##########hß##ß##ß###### ..)..........'... ##.##ß##ß##ß####@#*######*******######## #†##.....##,,,,,** *ß.ß* #†.........,,,,,,.##~~~..#~~~ **+***#.....#######,,,,,,, h]9.0)h h ß.ß *#.# ##.## *ß.ß* ##.##########ß##ß##ß###### ..)..........'... ##.##ß##ß##ß####.#*######*******######## #@##.....##,,,,,** *ß.ß* #†.........,,,,,, ##.###.......,####~~~~~..##### ,,,,,******###..#.........,,,,,,* h'60h hs _You see here an adder corpse.hC3hh@"hF$h'P _h)h)9=h*h-h 0,h1h4h7h7h9h<h>,hi@hC@  There is an open door here.hHA  You enter the shallow water.hDH?Water hGJh-MN _Moving in this stuff is going to be slow.hPh%Qh`Sh#WhHu ##ß##ß###### .......'...#ß##ß####.########*####** ####### #†##.....##....,** #†.............,,** ##.............,,,* ******###*#..#######....,,,* huJ,,,,,,,..*#..#~~~~~#....,,,* *******#.*#..'~~@~~#....,,,*  #.##..#~~~~~#....,,,*  hu#.....#######....,,,* ****###..#.............,,** hu,,,,*#............##...h,** hus,,......"##......##*####** h   hound (asleep) ,,.....##*#......# hv|,,.....,* #......#h1v[....,,* #......#hْ-7.7 (7.6hf79.3 (9.2hh _A hound comes into view. _There is a glowing drain here.hhh hh?12 70.3 (1.0 _h#h-hl:  ..# ##..##  #....##  ##....S#  #.....h#  ∩.....#  #....# a Sewer #@..#  ##### h*  h   jackal (asleep)  S   ball python (constriction, asleep)The world spins around you as you enter the gateway.h|h$hr:1.0 (1.7Shockh/{h _You enter a sewer!  Found a gate leading back out of this place. _There is an empty arch of ancient stone here.hC6  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hP  Bashion the Gusty ..#  Tengu ##..##  Health: 32/32 ========================hCP #....##  Magic: 11/12 ======================-- ##....S#  AC: 3Str: 9 #....*h#  EV: 12Int: 17 hlP∩..*..#  SH: 0Dex: 20 #.*..#  XL:  6 Next: 12% Place: a Sewer hP#@..#  Noise: ---------  Time: 4271.0 (0.0) #####  o) +2 dagger (flame)  Cast: ShockhP  h   jackal (asleep) hQ S   ball python (constriction, asleep)Found a gate leading back out of this place. _There is an empty arch of ancient stone here.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineh  # S... _There is an empty arch of ancient stone here.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineYou can't see that place.h # S***h m  Bashion the Gusty ..#  Tengu ##..##  Health: 32/32 ======================== #....##  Magic: 11/12 ======================-- ##....S#  AC: 3Str: 9 h8 #.....h#  EV: 12Int: 17 ∩.....#  SH: 0Dex: 20 hy #....#  XL:  6 Next: 12% Place: a Sewer #@..#  Noise: ---------  Time: 4271.0 (0.0) h #####  o) +2 dagger (flame)  Cast: Shockh   h   jackal (asleep)h   S   ball python (constriction, asleep)h Aiming: Shock (safe; 3% risk of failure)  hn Press: ? - help, Shift-Dir - straight lineThe zap hits the ball python.  The ball python is severely wounded.The ball python hisses angrily.  The zap hits the ball python.h  ..#      *# h  #....*h#  ∩..*..#  h# #.*..#  #@..# hE ? ##### hd  h  h7N hBQ ?h..htQ U..hwandering)h?V 3=2.0 (1hY h\   Press: ? - help, Shift-Dir - straight lineThe zap hits the ball python.  h\ The ball python is severely wounded.The ball python hisses angrily.zap hits the ball pythonh] N. _You kill the ball python!h  hԗCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  Bashion the Gusty h)2..#  Tengu ##..##  Health: 32/32 ========================h` #....##  Magic: 10/12 ====================---- h##....h#  AC: 3Str: 9 h#....*.#  EV: 12Int: 17h ∩..*..#  SH: 0h=Dex: 20 h #.*..#  XL:  6 Next: 12% Place: a Sewer h6#@..#  Noise: =--------  Time: 4272.0 (0.0) h~#####  o) +2 dagger (flame)  Cast: Shock  h   jackal (wandering)hMThe zap hits the ball python. h +_You kill the ball python!h,~Casting: Shock (safe; 3% risk of failure)  hJMConfirm with . or Enter, or press ? or * to list all spells.hhAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight linehJ yBashion the Gusty..#Tengu##..##Health: 32/32 ========================#....##Magic: 10/12 ====================----##....*#AC: 3h Str: 9#....*.#EV: 12Int: 17∩..*..#SH: 0Dex: 20#.*..#h tXL:  6 Next: 12% Place: a Sewer#@..#Noise: =--------  Time: 4272.0 (0.0)#####h o) +2 dagger (flame)Cast: Shockh   jackalh) hM }Aiming: Shock (safe; 3% risk of failure)  hq pPress: ? - help, Shift-Dir - straight lineThe zap hits the jackal.  h The jackal is heavily wounded.The jackal barks!  The zap hits the jackal.hfKPress: ? - help, Shift-Dir - straight lineThe zap hits the jackal.  The jackal is heavily wounded.The jackal barks!zap hits the jackal.  The jackal is almost dead.hYhY†h..hj4==3.0 (1hmho ho_You hear an angry hiss.hC]  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h] h=v  Bashion the Gusty ..#  Tengu ##..##  Health: 32/32 ======================== #....##  Magic: 9/12h===================------ ##....*#  AC: 3Str: 9 #....h.#  EV: 12h>Int: 17 ∩..*..#  SH: 0hM>=Dex: 20 hq> #.*..#  XL:  6 Next: 12% Place: a Sewer h>#@..#  Noise: ===------  Time: 4273.0 (0.0) h>#####  o) +2 dagger (flame)  Cast: Shockh>h>  h   jackalh?HThe jackal is almost dead. hJ?_You hear an angry hiss.  Casting: Shock (safe; 3% risk of failure)  hn?Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  h?QPress: ? - help, Shift-Dir - straight linehP  Bashion the Gusty ..#  Tengu ##..##  Health: 32/32 ======================== h#....##  Magic: 9/12==================------ ##....†#  AC: 3Str: 9 h#....h.#  EV: 12Int: 17 h9!∩.....#  SH: 0Dex: 20 #....#  XL:  6 Next: 12% Place: a Sewer #@..#  Noise: ===------  Time: 4273.0 (0.0) #####  o) +2 dagger (flame) h_n Cast: Shock h~ h   jackalh? _You hear an angry hiss.  hCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineh .The zap hits the jackal.h5 ..#     hq *#  #....*.# h ∩..*..#  h#.*..#  #@..#  hL#####  h" h1hO†...hk3--4.0 (1ShockhFh  Casting: Shock (safe; 3% risk of failure)honfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  hPress: ? - help, Shift-Dir - straight lineThe zap hits the jackal. _You kill the jackal!h˴hhhxh;27 hXh#hP l---Shockl   frilled lizard (wandering)  h[;_You start resting.huV6.0 (2hE-7.0 (3hhwa _A frilled lizard comes into view.h .l#  ##..##  #....##  h##....†#  #......#  ∩.....#  #....#  #@..#  ##### hh8!hV .l#  ##..##  #....##  ##....†#  #......#  ∩.....#  #....#  #@..#  #####  hYh\h_hube _A frilled lizard is nearby!hO  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h8   Bashion the Gusty h o.l#  Tengu ##.*##  Health: 32/32 ======================== h #.*..##  Magic: 8/12================-------- h ##.*..†#  AC: 3Str: 9 h  #..*...#  EV: 27 Int: 17 hK ∩*....#  SH: 0Dex: 20 #*...#  XL:  6 Next: 13% Place: a Sewer h #@..#  Noise: ---------  Time: 4277.0 (0.0) #####  o) +2 dagger (flame)  Cast: Shockh  h  l   frilled lizardh A _A frilled lizard is nearby!h7 Casting: Shock (safe; 3% risk of failure)  hV Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  h zPress: ? - help, Shift-Dir - straight lineAim: a frilled lizard (53% to hit)h Bashion the Gusty.*#Tengu##.*##Health: 32/32 ========================har#.*..##Magic: 8/12================--------##.*..†#AC: 3h˦Str: 9#..*...#EV: 27 Int: 17∩*....#SH: 0Dex: 20h #*...#XL:  6 Next: 13% Place: a Sewer#@..#Noise: ---------  Time: 4277.0 (0.0)#####o) +2 dagger (flame)Cast: Shockl   frilled lizard _A frilled lizard is nearby!Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (53% to hit)h'h,l.l.....h)3:12 =8.0 (1hz8h/;G  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  h{;Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (53% to hit) _The zap misses the frilled lizard.h΂  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h@   Bashion the Gusty ..#  Tengu ##.l##  Health: 32/32 ======================== #..*.##  Magic: 7/12==============---------- ##..*.†#  AC: 3Str: 9 #..*...#  EV: 12Int: 17 ∩.*...#  SH: 0Dex: 20 #.*..#  XL:  6 Next: 13% Place: a Sewer #@..#  Noise: =--------  Time: 4278.0 (0.0) #####  o) +2 daggerhXA 9 (flame)  Cast: Shock  l   frilled lizard _The zap misses the frilled lizard.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (53% to hit)hD Bashion the Gusty..#Tengu##.*##h Health: 32/32 ========================#..*.##Magic: 7/12==============----------##..*.†#AC: 3Str: 9#..*...#EV: 12Int: 17h۹ ∩.*...#SH: 0Dex: 20#.*..#h XL:  6 Next: 13% Place: a Sewer#@..#h" Noise: =--------  Time: 4278.0 (0.0)#####o) +2 dagger (flame)hK Cast: Shockl   frilled lizardhn T _The zap misses the frilled lizard.h >Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  h sPress: ? - help, Shift-Dir - straight lineAim: a frilled lizard (53% to hit)h: h @ e.l....h8E \8==9.0 (1hI hXL Casting: Shock (safe; 3% risk of failure)  h~L Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Shock (safe; 3% risk of failure)  hL |Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (53% to hit) hL M_The zap misses the frilled lizard.hh|K.lhJ27 -80hhܭh.l-1hˮh̰hRX.l2 h h'F.l hC==3 h h= h  You closely miss the frilled lizard. Your kick misses the frilled lizard.The frilled lizard hisses. h5Z1-12 = hj 4 h  h 3 _The frilled lizard bites you. h ]  You hit the frilled lizard. You burn the frilled lizard. h i. h U5Shock hb  h R _You kill the frilled lizard! h. ..# #..##  #....##....†#.#∩.....#.#∩..####### h hB27 -6 ht h hQ ...###..##....####....†......∩ hnQ  #....# #####  hV  h5\ 2=9==-7 h_  h'c c _There is an empty arch of ancient stone here. h_ 3 h`  h~b  hb  hg  hh  hi 6=== h'i  hi  hl , hl  hn  hPn  hn  hdp  hp :10/12== hp  h  h  hu"M.~~##. #..# #..##  #....##.@..†.∩..... h"O##....## hz) h/&7 hM3 hF5 hͬM~.~~# ~##. #..# #..##  h7 #.@..##....†.#∩.....# h]R8 h hyM~~~~~~.~~# ~## h.# #..# #@.##  #....##....†#......# h h &9 hh h h7 M≈≈≈≈≈~~~~~#~.~~# ~#.# #@.# #..##  #....###....†#20hEMB~~~~~~≈≈≈≈≈~~~~~h#~#.~~# ~#.# h­#..## #....##hB   giant cockroach (wandering)..h|h31Shockhh#########B~~~~~~≈≈≈≈≈≈≈~~~~~~h##.~~# ~#. #..##hz #....##....†.h$_∩.....##....##h[hD~h`U2ShockhhGh}  ######### ~~~~~~~ ≈≈≈≈≈≈≈ ~~~~~ #~~~#. #.~##..##.....#∩..##he hP &3hE h\ htQf# B~~~~~~~ ≈≈≈≈≈≈≈ ~~~~~ #~~~# hQ#.~~# #.~~# #.~## #.@.# hQ#..## ##..## hQ]#......# h RB   giant cockroach (wandering) h>R hZhf34Shockhclh;oh Y# B~~~~~~~ ≈≈≈≈≈≈≈ ~~~~~ #~~~# #.~~# #.~~# #.~## #..@# #..## h ##..## #....####....†##......# #∩.....###....h8 ,## h h L~Bh &5h h h  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h#  ######### Bashion the Gusty ~B~~~~~~ Tengu ≈*≈≈≈≈≈ Health: 32/32 ======================== ~*~~~ Magic: 11/12 ======================-- #*~~# AC: 3Str: 9 #.*~# EV: 27 h_ mInt: 17 #.~*# SH: 0Dex: 20 #.*##h  XL:  6 Next: 13% Place: a Sewer #..@# Noise: ---------  Time: 4325.0 (0.0) h #..## o) +2 dagger (flame) hҏ ##..## Cast: Shock #....##h v ##....†# #......#h  B   giant cockroach (wandering) h: {#∩.....# ##....##h_  #∩..## h _Magic restored.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (wandering, hasn't noticed you, 71% to hit)h1#########Bashion the Gusty~*~~~~~~Tengu≈*≈≈≈≈≈hEHealth: 32/32 ========================~*~~~Magic: 11/12 ======================--#*~~#AC: 3Str: 9#.*~#hEV: 27 Int: 17#.~*#SH: 0Dex: 20#.*##XL:  6 Next: 13% Place: a Sewer#..@#Noise: ---------  Time: 4325.0 (0.0)h#..##o) +2 dagger (flame)##..##Cast: Shockh#....####....†##......#hB   giant cockroach#∩.....###....##h:#∩..##Casting: Shock (safe; 3% risk of failure)  hZConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight linehAim: a giant cockroach (wandering, hasn't noticed you, 71% to hit)  The zap hits the giant cockroach.hPhqWB~≈~~~~~hc:12 =6.0 (1hbihlonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (wandering, hasn't noticed you, 71% to hit)  The zap hits the giant cockroach. _The giant cockroach is almost dead.hn  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h` X ######### Bashion the Gusty B~~~~~~~ Tengu *≈≈≈≈≈≈ Health: 32/32 ======================== *~~~~ Magic: 10/12 ====================---- #*~~# AC: 3Str: 9 #*~~# EV: 12h @Int: 17 #.*~# SH: 0Dex: 20 #.*## XL:  6 Next: 13% Place: a Sewer #..@# Noise: =--------  Time: 4326.0 (0.0) #..## o) +2 dagger (flame) ##..## Cast: Shock h  #....## ##....†# #......#hI  B   giant cockroach #∩.....# ##....## ho h#∩..## _The giant cockroach is almost dead.h FCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  h Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (almost dead, 71% to hit)hK ######### Bashion the Gusty B~~~~~~~ Tengu ≈≈≈≈≈≈≈ Health: 32/32 ======================== ~~~~~ Magic: 10/12 ====================---- #~~~# AC: 3Str: 9 #.~~#h L' EV: 12Int: 17 #.~~# SH: 0Dex: 20 #.~## XL:  6 Next: 13% Place: a Sewer #..@# Noise: =--------  Time: 4326.0 (0.0) #..## o) +2 dagger (flame) ##..## Cast: Shock #....## ##....†# #......#haL B   giant cockroach #∩.....# ##....## #∩..##hLConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight linehLAim: a giant cockroach (almost dead, 71% to hit)  You miscast Shock.  You are very lightly contaminated with residual magic.hR  ~  ~~~~~ #~~~# #.~~# #.~~# #.~## #..@#hS #..##   †  h TQ  #∩hWs-7.0 (1ShockContam hZ[h5]  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (almost dead, 71% to hit)  You miscast Shock.are very lightly contaminated with residual magic. _Nothing appears to happen.h%# hV# h$ hr( g27 h( h( h) h* h* hY+ h, h, hp- h. h. #1h / )==h/ h5; 8-h....## ##....†# #......#  #∩.....#hT{h778.6 (1.6hMhph M ~##########~~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈~~~~~~~~.~~# ##.~##...#....h h BB   giant cockroach (wandering)hP 990Shockh: h" h  Casting: Shock (safe; 3% risk of failure)  h\Confirm with . or Enter, or press ? or * to list all spells.hZq  Bashion the Gusty  Tengu ~≈  Health: 32/32 ======================== ##########~≈  Magic: 10/12 ====================---- B~~~~~~~~~≈  AC: 3Str: 9 *≈≈≈≈≈≈≈≈≈  EV: 27 Int: 17 *~~~~~~  SH: 0Dex: 20 #*~~#  XL:  6 Next: 13% Place: a Sewer #@~~#  Noise: ---------  Time: 4339.6 (0.0) #.~~#  o) +2 dagger (flame) ##.~## h0r  Cast: Shock #...#  #..##  ##..##  B   giant cockroach (wandering) #....##  ##....†#  #......# _Moving in this stuff is going to be slow.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (almost dead, wandering, hasn't noticed you, 71% to hit)h!t !  Bashion the Gusty  Tengu ~≈  Health: 32/32 ======================== ##########~≈  Magic: 10/12 ====================---- B~~~~~~~~~≈  AC: 3Str: 9 ≈≈≈≈≈≈≈≈≈≈  EV: 27 Int: 17ht } ~~~~~~~  SH: 0Dex: 20 #~~~#  XL:  6 Next: 13% Place: a Sewer #@~~#  Noise: ---------  Time: 4339.6 (0.0) #.~~#  o) +2 dagger (flame) ##.~##  Cast: Shock #...#  #..## ht  ##..##  B   giant cockroach (wandering) #....## hu k ##....†#  #......# h>u ~Casting: Shock (safe; 3% risk of failure)  hhu Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight linehu Aim: a giant cockroach (almost dead, wandering, hasn't noticed you, 71% to hit)The zap hits the giant cockroach.h{ F ~≈    *  *  *  #*~~#  #@~~#  h| #.~~#    #...# #..##    h s†≈~~h# 1==12 4=40.6 (1Shockh) h, onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (almost dead, wandering, hasn't noticed you, 71% to hit)The zap hits the giant cockroach. _You kill the giant cockroach!h Ih" 27 h# ,h?$ hT( |==h( h3) h* ,he+ he: h - _You start resting.h`H +6.6 (6h1L b2==-7.6 (7hQ hW % _Magic restored.hJM ~#############~~~~†~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.~~~~~~~~~~~~~~.~~# ##.~##...  You enter the shallow water.8.6 (1Water  _Moving in this stuff is going to be slow.h M ~#############~~~~†~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.~~~~~~@~~~~~~~≈~###~#~~~###≈b#.~~# ##.~##b   bat (asleep)...50.2 (1.6Shock _A bat comes into view. h,  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hJ   Bashion the Gusty  Tengu  Health: 32/32 ========================  Magic: 11/12 ======================-- ~≈  AC: 3Str: 9 #############~≈  EV: 27 Int: 17 ~~~~†~~~~~~~~~≈  SH: 0Dex: 20 ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  XL:  6 Next: 14% Place: a Sewer .~~~~~~@*****~~  Noise: ---------  Time: 4350.2 (0.0) ≈~###~#~~~###*b  o) +2 dagger (flame) # #.[ hT 32m~~#  Cast: Shock #.~~#  Water  ##.~##  #...#  b   bat (asleep) #..##  ##..##  #....## _A bat comes into view.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (water, asleep, 100% to hit)!hJM  Bashion the Gusty  Tengu  Health: 32/32 ======================== !hM Magic: 11/12 ======================-- ~≈  AC: 3Str: 9 #############~≈  EV: 27 Int: 17!hN ~~~~†~~~~~~~~~≈  SH: 0Dex: 20 ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  XL:  6 Next: 14% Place: a Sewer !h*N".~~~~~~@~~~~~~~  Noise: ---------  Time: 4350.2 (0.0) !hZN&≈~###~#~~~###≈b  o) +2 dagger (flame) !hzN# #.~~#  Cast: Shock !hN#.~~#  Water  !hN[##.~##  !h!OK#...#  b   bat (asleep) #..##  ##..##  #....## !hDOCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!hbOAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line!hOYAim: a bat (water, asleep, 100% to hit)  The zap hits the bat.!hTE !h-U~≈      !hJU  !hgUX*****~~  !hUB**  !hU# #.~~#  !hU{#.~~#  !hU !hUU#...# !hVZ#..## !h*V !hFV!ha[~~~~~≈≈!hAk12 =1.2 (1Shock!h.!honfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line!hAim: a bat (water, asleep, 100% to hit)  The zap hits the bat. _You kill the bat!"h|  ~≈#############~~~~~†~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈.~~~~~~~~~~~~~~≈~###~#@~~###≈≈ # #.~~#  #.~##"h f...##....†#"h"hO27 -2.8 (1.6"h#!"h7##h^:= ~≈#############~~~~~†~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈.~~~~~~~~~~~~~~≈~###~#~~~###≈≈ # #@~~#  #h:#.~## #......#......##hAC#h?JL-4.4#hT#h9 3#ḩ #h #hӭ n#h ,#h #h _ _You start resting.#h -7.4 (3.0#hV Z2==8.4 (4#h #h$ % _Magic restored.$hM ~#############~~~~†~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.~~~~~~~~~~~~~~≈~###~#@~~###≈≈#.~~# ##.~##...  You enter the shallow water.$hzb9.4 (1Water $h$h? _Moving in this stuff is going to be slow.$h?M ~#############~~~~†~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.~~~~~~@~~~~~~~≈~###~#~~~###≈≈#.~~# ##.~##...$hII$hO-61.0 (1.6$hR$h U$h ~≈#~≈~†~≈≈~.~$hJ~≈~###~#~~~###≈≈ ###.~~# #.~~# $hl ##.~##  #...#  #..## $h ##..##  #....##$h $h'2.6$h$h6%hm4 ~≈#~≈~†~≈≈~.~#~≈~###~#~~~###≈≈# ###.~~# #.~~# ##.~## #...# #..## ##..##  #....##%hRr%h:xD==4.2%h}%hǀ%h5 ~≈#~≈~†~≈≈~.~%hs#~≈~###~#~~~###≈≈ #~ ###.~~# #.~~#  ##.~## %hh #...#  #..## %hz ##..##  #....##%h %hm'5.8%h9%h  ~≈~#~≈~†~≈≈≈~~~.~≈##~≈~###~#~~~###≈≈%h0 6 #~≈ ###.~~##~ #.~~## ##.~##  #...# %hP 4 #..## %hq z ##..##  #....##%h %h '7.4%h %h &hh≈ ~≈≈~#~≈≈~†~≈≈≈~~~.~≈##~≈~###~#~~~###≈≈ #~≈~ ###.~~# #~≈~ #.~~# #~≈~ ##.~###~≈~ #...##~≈~ #..###~≈~ ##..##  #....##&h&h'9.0&hE&hf&h≈≈ ~≈≈~#~≈≈~†~≈≈≈~~~.~≈##~≈~###~#~~~###≈≈ #~≈~# ###.~~# #~≈~# #.~~# #~≈~&h,~# ##.~## #~≈~# #...# #~≈~# #..## #~≈~# ##..##  #....##&h&h/(70.6&h5&h&hV  ≈≈~≈~################~~~~~~~†~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~.~~~~~~~~~~~~~~≈≈≈##~≈@###~#~~~###≈≈&h x #~≈~# ###.~~#  #.~###~≈~###....†#&h &h[ '2.2&h &hB 'hW ≈≈≈~~≈~################~~~~~~~†~~~~~~~~'hWA≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~.~~~~~~~~~~~~~~≈≈≈##~≈~###~#~~~###≈≈'hX #~≈@# ###.~~#  #.~##'h5X #...#.~.~'hQX7#......#'h_'hDg'3.8'h'l'hn'hq ≈≈~~≈################~~~~~~~†~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~.~~~~~~~~~~~~~~≈##~≈~###~#~~~###≈≈ #~≈~# ###.~~#  #.~## #...#...~. #∩.....#'hN'5.4'ht'hs)hF  ~~≈≈≈~################≈≈~~~~~~~~†~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~.~~~~~~~~~~~~~~##~≈~###~#~~~###≈≈ #~≈~# ###.~~# ~# #.~## #...#Shock#h   jackal (asleep)#.~~h. ##....##)h[ (0.0)h ,7.0 (1.6)h2 )hg  )h K_A jackal comes into view.*h(  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*h) *h L ≈≈~*h h~≈  Bashion the Gusty *hܦ ≈≈~################~≈  Tengu *h ≈≈~~~~~~~~†~~~~~~~~~≈  Health: 32/32 ======================== *h- ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  Magic: 11/12 ======================-- *hI ≈≈≈~~~.~~~~~~~~~~~~~~  AC: 3Str: 9*hb  *h} ≈≈≈##~≈~###~#~~~###≈≈  EV: 27 Int: 17*h  #~≈~# ###.~~#  SH: 0*h =Dex: 20 *hΧ #~≈~# #.~~#  XL:  6 Next: 14% Place: a Sewer *h #~≈@# ##.~##  Noise: ---------  Time: 4377.0 (0.0) *h #~≈*# #...#  o) +2 dagger (flame)*hV  #~≈*# #..##  Cast: Shock #~≈*# ##..##  Water  #~≈*# #....## *hq  *h #.~*~ ##....†#  h   jackal (asleep) *h k...*. #......#  *hè #.~~h. #∩.....#  ##....## *hި K_A jackal comes into view.*h Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*h Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)*hG(≈≈~~≈Bashion the Gusty≈≈~################~≈Tengu≈≈~~~~~~~~†~~~~~~~~~≈Health: 32/32 ========================≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈*hMagic: 11/12 ======================--≈≈≈~~~.~~~~~~~~~~~~~~AC: 3Str: 9≈≈≈##~≈~###~#~~~###≈≈*hEV: 27 Int: 17#~≈~# ###.~~#*hSH: 0Dex: 20#~≈~# #.~~#*hXL:  6 Next: 14% Place: a Sewer*h#~≈@# ##.~##Noise: ---------  Time: 4377.0 (0.0)*h #~≈*# #...#o) +2 dagger (flame)*hR#~≈*# #..##Cast: Shock*hG#~≈*# ##..##Water #~≈*# #....##*h)#.~*~ ##....†#h   jackal...*. #......##.~~*. #∩.....###....##Confirm with . or Enter, or press ? or * to list all spells.*hAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line*h}Aim: a jackal (asleep, 100% to hit)  The zap hits the jackal.  The jackal is lightly wounded.+hn,+hMZAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The zap hits the jackal.jackal is lightly wounded.barks!+h$h~~~~.h+h %S   ball python (constriction, wandering)S+h&:12 ==8.0 (1+h[,+h.^ _A ball python comes into view.+h  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+hW  ≈≈~~≈  Bashion the Gusty ≈≈~################~≈  Tengu ≈≈~~~~~~~~†~~~~~~~~~≈  Health: 32/32 ======================== ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  Magic: 10/12 ====================---- ≈≈≈~~~.~~~~~~~~~~~~~~  AC: 3Str: 9 ≈≈≈##~≈~###~#~~~###≈≈  EV: 12Int: 17+h  #~≈~# ###.~~#  SH: 0Dex: 20 #~≈~# #.~~#  XL:  6 Next: 14% Place: a Sewer+h  #~≈@# ##.~##  Noise: ==-------  Time: 4378.0 (0.0) #~≈*# #...#  o) +2 dagger (flame) #~≈*# #..##  Cast: Shock +hA #~≈*# ##..##  Water  +hd o#~≈*# #....##  +h #.~*~ ##....†#  h   jackal ...h. #......#  S   ball python (constriction, wandering)+h  #.~~S. #∩.....# +h h ##....## _A ball python comes into view.+h Casting: Shock (safe; 3% risk of failure)  +h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  +h/ Press: ? - help, Shift-Dir - straight lineAim: a jackal (lightly wounded, 64% to hit),hhSball python (wandering, hasn't noticed you, 75% to hit),hy ≈≈~~≈  Bashion the Gusty ≈≈~################~≈  Tengu ≈≈~~~~~~~~†~~~~~~~~~≈  Health: 32/32 ======================== ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  Magic: 10/12 ====================---- ≈≈≈~~~.~~~~~~~~~~~~~~  AC: 3Str: 9,hz ≈≈≈##~≈~###~#~~~###≈≈  EV: 12Int: 17 #~≈~# ###.~~#  SH: 0Dex: 20 ,htz#~≈~# #.~~#  XL:  6 Next: 14% Place: a Sewer #~≈@# ##.~##  Noise: ==-------  Time: 4378.0 (0.0) #~≈~# #...#  o) +2 dagger (flame),hz #~≈~# #..##  Cast: Shock,hz #~≈~# ##..##  Water ,hz #~≈~# #....## ,hz ,hA{#.~.~ ##....†#  h   jackal ...h. #......#  S   ball python (constriction, wandering) ,hs{#.~~S. #∩.....#  ##....## ,h{yCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line,h{Aim: a ball python (wandering, hasn't noticed you, 75% to hit)  The zap misses the jackal. The zap hits the ball python.,h ≈≈~~≈            #~≈~#   #~≈~# #.~~#  #~≈@#   ,h}w#~≈*# #...#  #~≈*# #..##  #~≈*#   #~≈*#  ,h #.~*~ †#  ...*.  #.~~*. #∩ ,h%,h,h?~~~~hw   brain worm (wandering)~h   jackalwonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 75% to hit)  ,hThe zap misses the jackal. The zap hits the ball python.  You kill the ball python!,h:5-9.0 (1,h",h ] _A brain worm comes into view.0h0hWhat do you want to examine? Monsters  a - (w) a brain worm (wandering) Items 0hI b - (†) a ball python corpse1hb0A brain worm. A slimy fluorescent worm with a greatly distended head. This creature feeds on others' intellect as it squirms through unworldly grime. Max HP: ~20Will: +AC: +EV: + Threat: High Class: Natural Size: Small Int: HumanRegen: 1/turn You have about 83% to hit with your +2 dagger of flaming and 82% to hit with your kick and peck. It has about 55% to hit you. Attack Max Damage Bite 6 It possesses the following natural abilities:  a - Brain Bite4-8* (7) To read a description, press the key listed above. (AdB) indicates damage (the 1h0sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range.6h6hu≈≈~~≈Bashion the Gusty≈≈~################~≈Tengu≈≈~~~~~~~~†~~~~~~~~~≈Health: 32/32 ========================≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Magic: 10/12 ====================----≈≈≈~~~.~~~~~~~~~~~~~~AC: 3Str: 9≈≈≈##~≈~###~#~~~###≈≈EV: 126haInt: 17#~≈~# ###.~~#SH: 0Dex: 20#~≈~# #.~~#XL:  6 Next: 15% Place: a Sewer#~≈@# ##.~##Noise: =--------  Time: 4379.0 (1.0)#~≈~# #...#o) +2 dagger (flame)6h#~≈~# #..##Cast: Shock6h#~≈~# ##..##Water 6h#~≈~# #....##6h#.~h~ ##....†#6hw   brain worm (wandering)...~. #......#6h_h   jackal6hTI#.~~w. #∩.....###....##Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line6hAim: a ball python (wandering, hasn't noticed you, 75% to hit)  The zap misses the jackal. The zap hits the ball python.  6hYou kill the ball python! _A brain worm comes into view.6h What do you want to examine? Monsters  a - (w) a brain worm (wandering) Items  b - (†) a ball python corpse7h PA brain worm. A slimy fluorescent worm with a greatly distended head. This creature feeds on others' intellect as it squirms through unworldly grime. Max HP: ~20Will: +AC: +EV: + Threat: High Class: Natural Size: Small Int: HumanRegen: 1/turn You have about 83% to hit with your +2 dagger of flaming and 82% to hit with your kick and peck. It has about 55% to hit you. Attack Max Damage Bite 6 It possesses the following natural abilities:  a - Brain Bite7hj4-8* (7) To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range.8h8h9≈≈~~≈Bashion the Gusty≈≈~################~≈Tengu≈≈~~~~~~~~†~~~~~~~~~≈Health: 32/32 ========================≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Magic: 10/12 ====================----≈≈≈~~~.~~~~~~~~~~~~~~AC: 3Str: 9≈≈≈##~≈~###~#~~~###≈≈EV: 12Int: 17#~≈~# ###.~~#SH: 0Dex: 20#~≈~# #.~~#XL:  6 Next: 15% Place: a Sewer#~≈@# ##.~##Noise: =--------  Time: 4379.0 (1.0)8h8G#~≈~# #...#o) +2 dagger (flame)#~≈~# #..##Cast: Shock#~≈~# ##..##Water #~≈~# #....###.~h~ ##....†#w   brain worm (wandering)...~. #......#h   jackal#.~~w. #∩.....###....##Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 75% to hit)  The zap misses the jackal. The zap hits the ball python.  You kill the ball python! _A brain worm comes into view.8h|w What do you want to examine? 8h"Monsters  a - (w) a brain worm (wandering) Items  b - (†) a ball python corpse8hx8h8h(≈≈~~≈Bashion the Gusty≈≈~################~≈Tengu≈≈~~~~~~~~†~~~~~~~~~≈Health: 32/32 ========================≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Magic: 10/12 ====================----8h )Z≈≈≈~~~.~~~~~~~~~~~~~~AC: 3Str: 9≈≈≈##~≈~###~#~~~###≈≈EV: 12Int: 17#~≈~# ###.~~#SH: 08h,Dex: 20#~≈~# #.~~#XL:  6 Next: 15% Place: a Sewer#~≈@# ##.~##Noise: =--------  Time: 4379.0 (1.0)#~≈~# #...#o) +2 dagger (flame)#~≈~# #..##Cast: Shock#~≈~# ##..##Water #~≈~# #....###.~h~ ##....†#w   brain worm (wandering)...~. #......#h   jackal#.~~w. #∩.....###....##Aiming: Shock (safe; 3% risk of fail8h-ure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 75% to hit)  The zap misses the jackal. The zap hits the ball python.  You kill the ball python! _A brain worm comes into view.8h28h38h;8h=9hM 6: a ball python (wandering, hasn't noticed you, 75% to hit)  The zap misses the jackal. The zap hits the ball python.  You kill the ball python! _A brain worm comes into view.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9h:A  ≈≈~~≈  Bashion the Gusty ≈≈~################~≈  Tengu ≈≈~~~~~~~~†~~~~~~~~~≈  Health: 32/32 ======================== ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  Magic: 9/12==================------ ≈≈≈~~~.~~~~~~~~~~~~~~  AC: 3Str: 9 ≈≈≈##~≈~###~#~~~###≈≈  EV: 12Int: 17 #~≈~# ###.~~#  SH: 0Dex: 20 #~≈~# #.~~#  XL:  6 Next: 15% Place: a Sewer #~≈@# ##.~##  Noise: =--------  Time: 4379.0 (0.0) 9hHB `#~≈*# #...#  o) +2 dagger (flame) #~≈*# #..##  Cast: Shock #~≈*# ##..##  Water  #~≈*# #....##  #.~h~ ##....†#  w   brain worm (wandering) ...~. #......#  h   jackal #.~~w. #∩.....#  ##....## _A brain worm comes into view.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (lightly wounded, 64% to hit):h]vZ h*:h`*wAim: a brain worm (wandering, hasn't noticed you, 90% to hit);hA≈≈~~≈Bashion the Gusty≈≈~################~≈Tengu;hbA≈≈~~~~~~~~†~~~~~~~~~≈Health: 32/32 ========================≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Magic: 9/12==================------;hA≈≈≈~~~.~~~~~~~~~~~~~~AC: 3;hAStr: 9≈≈≈##~≈~###~#~~~###≈≈;hA[EV: 12Int: 17;hA#~≈~# ###.~~#SH: 0Dex: 20;h B#~≈~# #.~~#XL:  6 Next: 15% Place: a Sewer;h*B#~≈@# ##.~##Noise: =--------  Time: 4379.0 (0.0);hKB#~≈*# #...#o) +2 dagger (flame);hjB#~≈*# #..##Cast: Shock;hB#~≈*# ##..##Water ;hB#~≈*# #....##;hBc#.~*~ ##....†#w   brain worm...*. #......#;hB_h   jackal;h C#.~~*. #∩.....###....##;h(C~Casting: Shock (safe; 3% risk of failure)  ;h[CConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line;h{CAim: a brain worm (wandering, hasn't noticed you, 90% to hit)  The zap misses the jackal. The zap hits the brain worm!;hY;h~~~h.~wPress: ? - help, Shift-Dir - straight lineAim: a brain worm (wandering, hasn't noticed you, 90% to hit)  The zap misses the jackal. The zap hits the brain worm!  The brain worm is moderately wounded.  ;h*The brain worm's throbbing head pulsates.  Something gnaws on your mind!;h26-----7----80.0 (1;h;haK _You feel your power leaking away.;h;hx  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h L ≈≈~;h, ~≈  Bashion the Gusty ≈≈~################~≈  Tengu ;hz ≈≈~~~~~~~~†~~~~~~~~~≈  Health: 26/32 ===================----- ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  Magic: 6/12;h S============------------ ;h ≈≈≈~~~.~~~~~~~~~~~~~~  AC: 3Str: 9 ≈≈≈##~≈~###~#~~~###≈≈  EV: 12Int: 17 ;h# #~≈~# ###.~~#  SH: 0Dex: 20;hG  #~≈~# #.~~#  XL:  6 Next: 15% Place: a Sewer;h  #~≈@# ##.~##  Noise: =--------  Time: 4380.0 (0.0) ;h #~≈*# #...#  o) +2 dagger (flame) ;h \#~≈*# #..##  Cast: Shock #~≈*# ##..##  Water ;hX Y #~≈h# #....##  #.~*~ ##....†#  w   brain worm ...*. #......#  h   jackal;h  #.~~w. #∩.....#  ##....## ;h _You feel your power leaking away.Casting: Shock (safe; 3% risk of failure)  ;h MConfirm with . or Enter, or press ? or * to list all spells.;h Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line;hD zAim: a brain worm (moderately wounded, 90% to hit)#~≈*# #...#o) +2 dagger (flame)#~≈*# #..##Cast: ShockI#~≈*# ##..##Water #~≈*# #....###.~*~ ##....†#w   brain worm...*. #......#h   jackal#.~~*. #∩.....###....##h`/>h*7≈≈~~≈Bashion the Gusty≈≈~################~≈Tengu≈≈~~~~~~~~†~~~~~~~~~≈Health: 18/32 =============----------->h7≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Magic: 4/12========----------------≈≈≈~~~.~~~~~~~~~~~~~~AC: 3Str: 9≈≈≈##~≈~###~#~~~###≈≈EV: 12Int: 17>h7#~≈~# ###.~~#SH: 0Dex: 20#~≈~# #.~~#XL:  6 Next: 15% Place: a Sewer#~≈@# ##.~##Noise: =--------  Time: 4381.0 (0.0)#~≈~# #...#>h#8o) +2 dagger (flame)#~≈~# #..##Cast: Shock>hI85#~≈h# ##..##Water #~≈~# #....##>hn8y#.~.~ ##....†#w   brain worm...~. #......#>h8h   jackal#.~~w. #∩.....###....##>h8Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h8$Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a brain worm (heavily wounded, 90% to hit)  >h9+Okay, then.>h?>hCA>hMF>hH. _@h$   ≈≈~≈≈~################≈≈~~~~~~~~†~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~.~~~~~~~~~~~~~~≈≈≈##~≈~###~#~~~###≈≈~# ###.~~# @h ##.~#.~# h# ##..##~≈~# #....#h   jackal#.~.~ ##....† ...~. #.#.~~w. #∩.....@hP @h @h ]h~w   brain wormh   jackalw†@h 9=27 -2.6 (1.6 _@hI @h Ah  ################≈≈~~~~~~~~†~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~.~~~~~~~~~~~~~~Ahz,≈≈≈##~≈~###~#~~~###≈≈###.~~# ##.~#~.h# #..## h   jackal~≈~# #....##Ah(#.~.~ ##....† ...~w #.AhAhJAhAhrAh[*h~w   brain wormwh   jackal.AhAh r5====-4.2Ah>AhBhB≈  ~################~~~~~~~~†~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈BhY≈≈≈~~~.~~~~~~~~~~~~~~≈≈≈##~≈@###~#~~~###≈≈##~# #.~~# h# ##.~#. ~# ##..## ~≈w# #....##.~.~ ##....†Bh,Bhrh~w~Bh'5.8Bh !Bh"ChH0≈≈  ≈≈~~≈ ≈≈~################~≈ ≈≈~~~~~~~~†~~~~~~~~~≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Chv≈≈≈~~~.~@~~~~~~~~~~~~ ≈≈≈##~≈~###~#~~~###≈≈#~≈~# ###.~~# #~≈h# #.~~# #~≈~# ##.~##ChJ#~≈~# #...# #~≈~# #..## Ch#~≈w# ##..##Ch8[#~≈~# #....##Ch<ChChlChph~w~Chi20==7.4ChCCh`Dhp ≈≈ ≈≈~ ~≈ ≈≈~#~≈ ≈≈~†~≈ ≈ Dh ≈≈≈~~~.~ ≈≈≈##~≈h###~#~~~###≈≈ #~≈~# ###.~~# #~≈~# #.~~# #~≈~#~≈~# #...# h   jackal#~≈w# #..###~≈~ Dh[Dh{h~=9.0Dh:Dh} _The jackal attacks as it pursues you! The jackal completely misses you.Dh` J≈≈ ≈≈~ ~≈ ≈≈~#~≈ ≈≈~†~≈ ≈Dha  ≈≈≈~~~.~h~ ≈≈≈##~≈~###~#~~~###≈≈ #~≈~# ###.~~# #~≈~# #.~~# #~≈~# #...# Dha DhWc Dhk ~hThe jackal attacks as it pursues you!Dhvl q1===-90.6Dhhq DhL  Dh 0_The jackal splashes around in the water.Eh" ≈≈ ≈≈~ ~≈ Ehn ≈≈~#~≈ ≈≈~†~≈ ≈ Eh ≈≈≈~~~.~~h~ Eh ≈≈≈##~≈~###~#~~~###≈≈ Eh z#~≈~# ###.~~# #~≈~# #.~~# #~≈~# #...# EhEh@~hEhf6===2.2EhEhs Ehg_The jackal attacks as it pursues you! The jackal misses you. x2Fhp≈≈ ≈≈~ ~≈ ≈≈~#~≈ ≈≈~†~≈ ≈FhJ ≈≈≈~~~.~~~h~ ≈≈≈##~≈~###~#~~~###≈≈ #~≈~# ###.~~# Fh)#~≈~# #.~~# #~≈~# ##.~##Fh@#~≈~# #...# #~≈w# #..###~≈~# ##..Fh6## FhbFh ~hThe jackal attacks as it pursues you! The jackal misses you.The jackal stops to sniff the water.Fh=3.8FhW _The jackal completely misses you.Fh;≈≈ Fh≈≈~ ~≈ ≈≈~#~≈ ≈≈~†~Fhc≈ ≈ Fh/≈≈≈~~~.~~~~h~ FhTb≈≈≈##~≈~###~#~~~###≈≈ #~≈~# ###.~~# Fh&#~≈~# #.~~# #~≈~# #...# Fhߠ FhFhFhԨ.~hww   brain wormh   jackalFhe2=-5.4Fh6Fh#Gh ≈≈~~≈################~~~~~~~~†~~~~~~~~Ghj|≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~.~~~~~h~~~~~~~~##~≈w###~#@~~###≈≈ #~≈~# ###.~~#  #.~## #...Ghv...#.~.~ ##....†#GhGh0w~w   brain wormh   jackalGh=0-Gh5(=7.0GhGhm _The jackal completely misses you. The jackal bites you.GhD ≈≈~~≈################~~~~~~~~†~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~.~w~~~h~~~~~~~~##~≈~###~#~~~###≈≈Gha #~≈~# ###@~~#  #.~## #...w#Ghv......~. #......#GhpGhL~hGh#1Gh2b-==8.6GhGhL _The jackal misses you.Mh  You hit the jackal but do no damage. Your kick misses the jackal.The jackal is lightly wounded.Mh18--7==12 90MhMhj _The jackal bites you. The jackal closely misses you.Mh  You barely miss the jackal. You claw the jackal, but do no damage.The jackal is lightly wounded.Mhj7---400MhMh\+ _The jackal bites you.NhGuv  You closely miss the jackal. You claw the jackal.Nh~E~Nhr==1ShockNhNhߓJ _You kill the jackal!Qh QhRead which item? Scrolls  e - 2 scrolls of fog  g - a scroll labelled MUACEDARY  i - 3 scrolls labelled JEQUEGUELIKK  k - a scroll labelled UBYTZE SOUNG [!] read|quaff|evokeQhG[?] describe selectedQhAy Qh| Qhf lBashion the Gusty≈≈Tengu≈≈~~≈Health: 17/32 ============------------≈≈~################~≈Magic: 7/12==============----------≈≈~~~~~~~~†~~~~~~~~~≈AC: 3Str: 9≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈EV: 12Int: 17Qh ≈≈≈~~~.~w~~~~~~~~~~~~SH: 0Dex: 20≈≈≈##~≈~###~#~~~###≈≈XL:  6 Next: 15% Place: a Sewer#~≈~# ###@~~#Noise: =--------  Time: 4401.6 (0.0)#~≈~# #.~~#Qh4 Fo) +2 dagger (flame)#~≈~# ##.~##Cast: Shock#~≈~# #...#Qh E#~≈w# #..###~≈~# ##..###~≈~# #....###.~.~ ##....†#...~. #......# _The jackal bites you. The jackal closely misses you.You barely miss the jackal. You claw the jackal, but do no damage.The jackal is lightly wounded. _The jackal bites you.  You closely miss the jackal. You claw the jackal. _You kill the jackal!Qh P  Okay, then.Qh Qh Qhl . _RhDZRhx#Drink which item? Potions  b - a potion of magic  d - 2 fuming grey potions  f - 2 potions of hasteh - a potion of might Rh³  m - a silvery potion [!] read|quaff|evoke[?] describe selectedUhUhUh Bashion the Gusty≈≈Tengu≈≈~~≈Health: 17/32 ============------------≈≈~################~≈Magic: 7/12==============----------≈≈~~~~~~~~†~~~~~~~~~≈AC: 3Str: 9≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈EV: 12Int: 17≈≈≈~~~.~w~~~~~~~~~~~~SH: 0UhY qDex: 20≈≈≈##~≈~###~#~~~###≈≈XL:  6 Next: 15% Place: a Sewer#~≈~# ###@~~#Noise: =--------  Time: 4401.6 (0.0)#~≈~# #.~~#o) +2 dagger (flame)#~≈~# ##.~##Cast: Shock#~≈~# #...##~≈w# #..###~≈~# ##..###~≈~# #....###.~.~ ##....†#...~. #......#UhO rYou barely miss the jackal. You claw the jackal, but do no damage.The jackal is lightly wounded. _The jackal bites you.  You closely miss the jackal. You claw the jackal. _You kill the jackal! _Okay, then.Uh. P  Okay, then.Uh Uh Uh# . _Uh" UhL% Read which item? Scrolls  e - 2 scrolls of fog  g - a scroll labelled MUACEDARY  i - 3 scrolls labelled JEQUEGUELIKK  k - a scroll labelled UBYTZE SOUNG [!] read|quaff|evokeUh% G[?] describe selectedVh Vh Vh fBashion the Gusty≈≈Tengu≈≈~~≈Health: 17/32 ============------------≈≈~################~≈Magic: 7/12==============----------≈≈~~~~~~~~†~~~~~~~~~≈AC: 3Str: 9≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈EV: 12Int: 17≈≈≈~~~.~w~~~~~~~~~~~~SH: 0Dex: 20≈≈≈##~≈~###~#~~~###≈≈XL:  6 Next: 15% Place: a Sewer#~≈~# ###@~~#Vh MNoise: =--------  Time: 4401.6 (0.0)#~≈~# #.~~#o) +2 dagger (flame)#~≈~# ##.~##Cast: Shock#~≈~# #...##~≈w# #..###~≈~# ##..###~≈~# #....###.~.~ ##....†#...~. #......#The jackal is lightly wounded. _The jackal bites you.  Vh You closely miss the jackal. You claw the jackal. _You kill the jackal! _Okay, then. _Okay, then.Vhl( %†~~~~~~~≈≈≈≈≈≈§~§§§§§§§§§§§.............Vh( Vh, i8=-2.6 (1Vh1 Vh3 M _As you read the scroll of fog, it dissolves into smoke.Xh* ≈≈~~≈################~~~~~~~~†~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~.~w~~~§~§§~~~~~##~≈~###~#§§~###≈≈ #~≈~# ###§§§#  #§§## #.................Xh#.~~†. #∩.....#Xh~≈~≈~~~≈≈≈≈§~~§§§...............Xh*[27 -3XhIXhXh 9≈≈~~≈≈≈~################~≈ ≈≈~~~~~~~~†~~~~~~~~~≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈~~~.~w~~~§~§§~~~~~ ≈≈≈##~≈~###~#§§§###≈≈  #~≈~# ###§§§# #~≈~# #§§§# #~≈~# ##@§##~≈~# #§§§# #~≈w# #..## #~≈~# ##..##Xhp (#~≈~# #....#.~.~ ##....†#...~. #......##.~~†. #∩.....# ##....##Xh Xh &4Xh} Xh YhKIYhYhXYhxYh^9==YhtYhl~~~~~~~†~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~.~w~~~§~§§~~~~~##~≈~###~#§§§### #~≈~# ###§§§#  #~≈~# #§§§#  ##§§## #§§§#w# 6.6 (2##..#~# #....##.....#∩..#######YhYhYhZh5mZhmZh1nZhpZh rZh}vz8==Zhv,ZhwZh  ≈≈≈~~~.~w~~~§~§§~~~~~ ≈≈≈##~≈~###~#§§§###≈≈ #~≈~# ###§§§# Zh( #~≈~# #§§§#  #~≈~# ##§§##ZhHn #~≈~# #§§§#Zh #~≈w# #..## #~≈~# ##..## #~≈~# #@...##8 #.~.~..†# ...~...#~†. #∩.....# ##Zh## #∩..# ###Zh6)## Zh\ ZhZh+Zh[h^[h^[h_[h`[hFc[hgX[hg_20==[h4h[hr #~≈~# ###§§§#  #~≈~# #§§§#  #~≈~# ##§§## #~≈~# #§..# #~≈w# #..## #~≈~# ##..## #~≈~#..## #.~.~..†# ...~...#10~†. #∩.....# [h2s##....## #∩..# ##### [hv[h|[hb}\h6.  #§§## #§..w..#~# #....##.~.~ ##....†...~. #......#.~~† \h7##....# #∩..##   \h>U§§§§§\hEH==1.6 (1\hkI\h`Lj _There is a gate leading back out of this place here.]h]h.]h]h,]hX]hܠ]h|1=9==]hš]h ,]h]h]h]h]h]h]h]ho]h2===]h¶,]h]h,]h]h]h]hP]hY]h&23]hO==10/12]h )==]h]h-]h]h]h]h4]h]hp]h]hV]hT]h%4]h_====]ht]hV]hl]h]h+]h[]h]h5]h=]h/1==]h]h]hz]h]h_]h]h]hd]h]h]h]h]hA]hh.6=]h3==]h/]h,]hn]h=,]h]h,]h]h .~..7==.. _You start resting.]h037.6 (26.0)]h [2==8.6 (27]h/]h;% _Magic restored.]h( ]h_ ]h ]hƏ ]hW n]h ]h% 9=]hJ ]h ]h4 h8===]h ]h ,]h ]h ]hʝ ]hM ]hà ,]h ]h ]h6 ]hY 89=]h ]h ]h9 ,]h ]h? ,]h" ]hS ]h ]h$ ]h1 ]hf E30=]h ]hW ,]h ]hг ,]h ]h! ]hM ]h ]hѸ ]h ]h# a1==]h ]h ,]hż ]h ,]h} ]h ,]h ]hS _ _You start resting.]h? -57.6 (19]h w2==8.6 (20]h& ]h " _HP restored.`h #~≈~# ###§§§# #~≈~# #§~~# #~≈~# ##.~## #~≈~# #...# #~≈w# #..## #~≈~# ##..## #~≈~# #....## #.~.~ ##....†# ...~. #.@....# #.~~†. #∩.....# `h##..#∩..##### `h{`h"19.6 (1.0)`h'`h)`h ≈≈≈##~≈~###~#§§§###≈≈#~≈~# ###.~~# #~≈~# #.~~# #~≈~# ##.~## #~≈~# #...# #~≈w# #..## #~≈~# ##..## #~≈~# #....## #.~.~ ##.@..†# ...~. #......# #.~~†. #∩.....# ##..`h@ Z#∩..#####`h`h'60`h!`hf#ahL M~~~.~w~~~§~§§~~~~~≈≈≈##~≈~###~#~~~###≈≈###.~~# ##.~#~.w# #..## ~≈~# #.@..##.~.~ ##....† ...~. #.#.~~†. #∩.....#ahp C1bh [ M≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~.~w~~~~~~~~~~~~≈≈≈##~≈~###~#~~~###≈≈###bhU[W.~~# ##.~#~.w# #@.## bh[-~≈~# #....##.~.~ ##....†...~. #......#bh]bhdww   brain worm (wandering)bh4qO=2ShockbhExbhM{dhN`  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.dh~9 P  Okay, then.dhH dhSP dh-S . _gh.gh0A brain worm. A slimy fluorescent worm with a greatly distended head. This creature feeds on others' intellect as it squirms through unworldly grime. Max HP: ~20Will: +AC: +EV: + Threat: High Class: Natural Size: Small Int: HumanRegen: 1/turn You have about 83% to hit with your +2 dagger of flaming and 82% to hit with your kick and peck. It has about 18% to hit you. Attack Max Damage Bite 6 It possesses the following natural abilities:  a - Brain Bite4-8* (7) To read a description, press the key listed above. (AdB) indicates damage (the ghD1sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range.hhe4 Brain Bite Drains a small amount of a visible enemy's mind and a proportion of their magic,with no direct line of fire required. If the enemy has near-emptied magic reserves, they will take doubled damage. Range : 7 _________________ hh“Lister: I know what you want. It's pink and it's moist and it's in my head. And that's where it's staying.”  -Red Dwarf, _Psirens_. 1993. hhph5xA brain worm. A slimy fluorescent worm with a greatly distended head. This creature feeds on others' intellect as it squirms through unworldly grime. Max HP: ~20Will: +AC: +EV: + Threat: High Class: Natural Size: Small Int: HumanRegen: 1/turn You have about 83% to hit with your +2 dagger of flaming and 82% to hit with your kick and peck. It has about 18% to hit you. Attack Max Damage Bite 6 It possesses the following natural abilities:  a - Brain Bite4-8* (7) To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range.phphH ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Bashion the Gusty≈≈≈~~~.~w~~~~~~~w~~~~Tengu≈≈≈##~≈~###~#~~~###≈≈Health: 32/32 ========================#~≈~# ###.~~#Magic: 12/12 ========================#~≈~# #.~~#AC: 3Str: 9ph#~≈~# ##.~##EV: 27 Int: 17#~≈~# #...#SH: 0Dex: 20#~≈w# #..##XL:  6 Next: 15% Place: a Sewerph#~≈~# ##@.##Noise: ---------  Time: 4462.6 (0.0)#~≈~# #....##o) +2 dagger (flame)#.~.~ ##....†#Cast: Shock...~. #......#ph7o#.~~†. #∩.....###....##w   brain worm (wandering)#∩..##ph]Z##### _Magic restored. _You start resting. ph_HP restored.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.phphph phKshע  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.th P  Okay, then.th th th( . _th th thۧ th onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.Unknown command.uh"d Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 3% 1 b - SwiftnessAir4%3  c - Airstrikeuh+Air14%4 Select a spell to describe[!]/[I] toggle spell headersxh Airstrike Causes the air around a creature to twist itself into a whirling vortex of meteorological fury. It does more damage to targets surrounded by empty space. Level: 4xhnSchool: AirFail: 14%  Power: 11% Damage: 2d(2-18) (max 2d(15-31))  Range: 7  Noise: A bit loud Miscasting this spell causes magic contamination and also deals up to 16 electric damage.|hV Your spells (describe)TypeFailure Level a + ShockConjuration/Air3%1  b - SwiftnessAir4% 3  c - AirstrikeAir14% 4 Select a spell to describe[!]/[I] toggle spell headers|h |h |h- ) ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈Bashion the Gusty≈≈≈~~~.~w~~~~~~~w~~~~Tengu|hk ≈≈≈##~≈~###~#~~~###≈≈Health: 32/32 ========================|h #~≈~# ###.~~#Magic: 12/12 ========================|h #~≈~# #.~~#AC: 3Str: 9|h #~≈~# ##.~##EV: 27 |h Int: 17#~≈~# #...#SH: 0|h Dex: 20#~≈w# #..##|h) XL:  6 Next: 15% Place: a Sewer|hN #~≈~# ##@.##Noise: ---------  Time: 4462.6 (0.0)|ho #~≈~# #....##o) +2 dagger (flame)|h #.~.~ ##....†#Cast: Shock|h ...~. #......##.~~†. #∩.....#|h ##....##w   brain worm (wandering)|h B#∩..##|h X#####Confirm with . or Enter, or press ? or * to list all spells. |h '_Okay, then.|h Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command.|h |h |h |hh h Dw~h 23.6 (1 _h! h hU0 ≈≈≈~~~.~w~~~~~~w~~~~~ ≈≈≈##~≈~###~#~~~###≈≈ #~≈~# ###.~~#  #~≈~# #.~~# #~≈~# ##.~## #~≈~# #...# #~≈w# #..## #~≈~# ##..## #~≈~# #@...##h* #.~.~ ##....†# ...~. #......##.~~†. #∩.....# #### #∩ ### hhNU4Shockhh'hh&5hhh h ww   brain worm (wandering)h& 36Shockhf- h0 h۪ ##~≈~###~#~w~###≈≈ #~≈~# ###.~~#  #.~## #...w#~# #....##.~.~ ##@...†...~. #......#.~~†. #∩ ##....# #∩..##h2h5U7Shockhuhh~ww   brain worm (wandering)h38Shockhhh #~≈~# ###.~w#  #~≈~# #.~~# #~≈~# ##.~## #~≈~# #...# #~≈w# #..## #~≈~# ##..## #~≈~# #....## #.~.~ ##....†# ...~. #@.....##.~~†. #∩.....# ##....## #∩ ### h2 hU9Shockh hWh^h~ww   brain worm (wandering)70Shockh s #.~w#.~## #...w#~# #....##.~.~ ##....†...~. #......#.~~† ##....# #∩..## ####   h ~ww   brain worm (wandering) h< &1h h j _There is a gate leading back out of this place here.h[h-2 _hihhg  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.heH #~≈~# #.~~#  Bashion the Gusty #~≈~# ##.w##  Tengu h#~≈~# #.*.#  Health: 32/32 ======================== #~≈w# #*.##  Magic: 11/12 ======================--h #~≈~# ##*.##  AC: 3h;Str: 9 h#~≈~# #*...##  EV: 27 Int: 17 h#.~.~ ##*...†#  SH: 0Dex: 20h5 hX...~. #*.....#  XL:  6 Next: 15% Place: a Sewer #.~~†. #@.....#  Noise: ---------  Time: 4472.6 (0.0)h| ##....##  o) +2 dagger (flame) h#∩..##  Cast: Shock h%#####  h w   brain worm (wandering)h h_There is a gate leading back out of this place here.  Casting: Shock (safe; 3% risk of failure)  h0MConfirm with . or Enter, or press ? or * to list all spells.hNAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a brain worm (wandering, hasn't noticed you, 90% to hit)h7#~≈~# #.~~#Bashion the Gusty#~≈~# ##.*##Tengu#~≈~# #.*.#Health: 32/32 ========================#~≈w# #*.##Magic: 11/12 ======================--#~≈~# ##*.##AC: 3Str: 9h[#~≈~# #*...##EV: 27 Int: 17#.~.~ ##*...†#SH: 0Dex: 20...~. #*.....#XL:  6 Next: 15% Place: a Sewer#.~~†. #@.....#Noise: ---------  Time: 4472.6 (0.0)##....##o) +2 dagger (flame)#∩..##Cast: Shock#####w   brain wormh7>Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  hcPress: ? - help, Shift-Dir - straight lineAim: a brain worm (wandering, hasn't noticed you, 90% to hit)  The zap hits the brain worm.h)hw/m~w......h58:12 =3.6 (1hi=h?^onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a brain worm (wandering, hasn't noticed you, 90% to hit)  h?OThe zap hits the brain worm. _The brain worm is lightly wounded.h߇  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h #~≈~# #.~~#  Bashion the Gusty #~≈~# ##.~##  Tengu #~≈~# #w..#  Health: 32/32 ======================== #~≈w# #*.##  Magic: 10/12 ====================---- #~≈~# ##*.##  AC: 3Str: 9 #~≈~# #*...##  EV: 12Int: 17 #.~.~ ##*...†#  SH: 0Dex: 20 hl...~. #.*....#  XL:  6 Next: 15% Place: a Sewer #.~~†. #@.....#  Noise: =--------  Time: 4473.6 (0.0) ##....##  o) +2 dagger (flame) #∩..##  Cast: Shock #####   w   brain worm _The brain worm is lightly wounded.  hCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h-Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a brain worm (lightly wounded, 90% to hit)h #~≈~# #.~~#Bashion the Gusty#~≈~# ##.*##Tengu#~≈~# #*..#Health: 32/32 ========================#~≈w# #*.##Magic: 10/12 ====================----#~≈~# ##*.##AC: 3Str: 9#~≈~# #*...##EV: 12Int: 17#.~.~ ##*...†#SH: 0Dex: 20...~. #.*....#XL:  6 Next: 15% Place: a Sewer#.~~†. #@.....#Noise: =--------  Time: 4473.6 (0.0)##....##o) Y !0m+2 dagger (flame)#∩..##Cast: Shock#####w   brain wormCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a brain worm (lightly wounded, 90% to hit)  The zap hits the brain worm.h\~w.....  Press: ? - help, Shift-Dir - straight lineAim: a brain worm (lightly wounded, 90% to hit)  The zap hits the brain worm.  The brain worm is moderately wounded.  The brain worm's throbbing head pulsates.  Something gnaws on your mind!h5g25------8/12 ----4.6 (1hlhyoa _You feel your power leaking away.h  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hLK #~≈~# #.~~#  Bashion the Gusty #~≈~# ##.~##  Tengu #~≈~# #w..#  Health: 25/32 ==================------ #~≈w# #*.##  Magic: 7/12==============---------- #~≈~# ##*.##  AC: 3Str: 9 #~≈~# #*...##  EV: 12Int: 17 #.~.~ ##*...†#  SH: 0Dex: 20 ...~. #.*....#  XL:  6 Next: 15% Place: a Sewer #.~~†. #@.....#  Noise: =--------  Time: 4474.6 (0.0) ##....##  hL o) +2 dagger (flame) #∩..##  Cast: Shock #####   w   brain worm _You feel your power leaking away.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a brain worm (moderately wounded, 90% to hit)h-j #~≈~# #.~~#Bashion the Gusty#~≈~# ##.*##Tengu#~≈~# #*..#Health: 25/32 ==================------#~≈w# #*.##Magic: 7/12==============----------hj ~#~≈~# ##*.##AC: 3Str: 9#~≈~# #*...##EV: 12Int: 17#.~.~ ##*...†#SH: 0Dex: 20...~. #.*....#XL:  6 Next: 15% Place: a Sewerhzk #.~~†. #@.....#Noise: =--------  Time: 4474.6 (0.0)##....##o) +2 dagger (flame)#∩..##Cast: Shock#####w   brain wormCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a brain worm (moderately wounded, 90% to hit)  The zap hits the brain worm.hj h ~.w....h +5.6 (1hC h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a brain worm (moderately wounded, 90% to hit)  The zap hits the brain worm. _The brain worm is heavily wounded.h0  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h}hZ #~≈~# #.~~#  Bashion the Gusty #~≈~# ##.~##  Tengu #~≈~# #...#  Health: 25/32 ==================------ #~≈w# #w.##  Magic: 6/12============------------ #~≈~# ##*.##  AC: 3Str: 9 #~≈~# #*...##  EV: 12Int: 17 #.~.~ ##*...†#  SH: 0Dex: 20 ...~. #*.....#  XL:  6 Next: 15% Place: a Sewer #.~~†. #@.....#  Noise: =--------  Time: 4475.6 (0.0) ##....##  o) Z;1m+2 dagger (flame) #∩..##  Cast: Shock #####   w   brain worm _The brain worm is heavily wounded.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a brain worm (heavily wounded, 90% to hit)h#~≈~# #.~~#Bashion the Gusty#~≈~# ##.*##Tengu#~≈~# #.*.#Health: 25/32 ==================------#~≈w# #*.##Magic: 6/12============------------#~≈~# ##*.##AC: 3Str: 9#~≈~# #*...##EV: 12haInt: 17#.~.~ ##*...†#SH: 0Dex: 20...~. #*.....#XL:  6 Next: 15% Place: a Sewer#.~~†. #@.....#Noise: =--------  Time: 4475.6 (0.0)##....##o) +2 dagger (flame)#∩..##Cast: Shock#####w   brain wormCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a brain worm (heavily wounded, 90% to hit)  The zap hits the brain worm.h@d~.w....  Press: ? - help, Shift-Dir - straight lineAim: a brain worm (heavily wounded, 90% to hit)  The zap hits the brain worm.  hThe brain worm is heavily wounded.  The brain worm's throbbing head pulsates.  Something gnaws on your mind!h]20---4----6.6 (1hhŔa _You feel your power leaking away.h  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h #~≈~# #.~~#  Bashion the Gusty #~≈~# ##.~##  Tengu #~≈~# #...#  Health: 20/32 ===============--------- #~≈w# #w.##  Magic: 3/12======------------------ #~≈~# ##*.##  AC: 3hM Str: 9 #~≈~# #*...##  EV: 12Int: 17 hq#.~.~ ##*...†#  SH: 0Dex: 20 h...~. #*.....#  XL:  6 Next: 15% Place: a Sewer h#.~~†. #@.....#  Noise: =--------  Time: 4476.6 (0.0) h##....##  o) +2 dagger (flame)h #∩..##  Cast: Shockh & ##### h' hA w   brain wormhx hS_You feel your power leaking away.hCasting: Shock (safe; 3% risk of failure)  hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  hPress: ? - help, Shift-Dir - straight lineAim: a brain worm (heavily wounded, 90% to hit)h#~≈~# #.~~#Bashion the Gusty#~≈~# ##.*##Tengu#~≈~# #.*.#Health: 20/32 ===============---------#~≈w# #*.##Magic: 3/12======------------------#~≈~# ##*.##AC: 3Str: 9#~≈~# #*...##EV: 12Int: 17h6#.~.~ ##*...†#SH: 0Dex: 20...~. #*.....#XL:  6 Next: 15% Place: a Sewer#.~~†. #@.....#Noise: =--------  Time: 4476.6 (0.0)##....##o) +2 dagger (flame)#∩..##Cast: Shock#####hZw   brain wormh>Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  hPress: ? - help, Shift-Dir - straight lineAim: a brain worm (heavily wounded, 90% to hit)  The zap hits the brain worm!hh ~..w...h+7.6 (1hh1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a brain worm (heavily wounded, 90% to hit)  The zap hits the brain worm! _The brain worm is almost dead.h  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h #~≈~# #.~~#  Bashion the Gusty #~≈~# ##.~##  Tengu #~≈~# #...#  Health: 20/32 ===============--------- #~≈w# #..##  Magic: 2/12====-------------------- #~≈~# ##w.##  AC: 3Str: 9 #~≈~# #.*..##  EV: 12hInt: 17 #.~.~ ##*...†#  SH: 0Dex: 20 ...~. #.*....#  XL:  6 Next: 15% Place: a Sewer #.~~†. #@.....#  Noise: =--------  Time: 4477.6 (0.0) ##....##  o) +2 dagger (flame) h#∩..##  Cast: Shock ##### hܲ h w   brain wormh h8_The brain worm is almost dead.Casting: Shock (safe; 3% risk of failure)  hSMConfirm with . or Enter, or press ? or * to list all spells.hpAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight linehrAim: a brain worm (almost dead, 90% to hit)hT #~≈~# #.~~#  Bashion the Gusty #~≈~# ##.~##  Tengu #~≈~# #...#  Health: 20/32 ===============--------- #~≈w# #..##  Magic: 2/12====-------------------- #~≈~# ##w.##  AC: 3Str: 9 #~≈~# #....##  EV: 12Int: 17 #.~.~ ##....†#  SH: 0Dex: 20 ...~. #......#  XL:  6 Next: 15% Place: a Sewer #.~~†. #@.....#  Noise: =--------  Time: 4477.6 (0.0) ##....##  o) +2 dagger (flame) #xm∩..##  Cast: Shock #####   w   brain wormCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a brain worm (almost dead, 90% to hit)  The zap hits the brain worm.hϺ #~≈~# #.~~#  #~≈~#   #~≈~# #.*.#  #~≈w# #.*##  #~≈~# ##*.##  #~≈~# #.*..##  #.~.~ ##*...†#  ...~. #.*....#  #.~~†.       #####    h8*..h9H†...hQt1468.6 (1ShockConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a brain worm (almost dead, 90% to hit)  The zap hits the brain worm. _You kill the brain worm!hyRhVj _Your Air Magic skill increases to level 6!hWhWhuXh^3==27 h#`,hv`hah&bS2=hAchodP==h ehf,hghhhhhihjhXkk23==hkhmT4==hnhnhoh/phphjr,hOshithtj4==hz==h8{hn{h|hi}h}U5=hg~hhJT5==hhX,h h,h6hhņK6=hshوh:==h܉h,h7h,hGhǏh#7h|==6==hh8hlh;h0hdhh=hkhۖhNho8====hh9hhhbh,hh2,hןh hh#9hc=7==h1hhأhGh,hRhhʧhnh©h630=h3==h̪he,hhkhh h,h.hXhR1==hײG8==hγh̴hhsh ,hh,hhq ÷- _You start resting.hf1521.6 (43.0)h 2====-2.6 (44hh_" _HP restored.h hC ho hc h nh hN N9==h h h 9=h h hk h h h/ h h P==h hG ,h h h? h he h h h h@ '10/12hc )==h& h h ht h ,h h ,h h h% 3==h h ,hm h; ,h h h h` hU b1==h h ,h5 h h hw h ,hq h h# :==hn h'! ,h! h# ,hr$ h1 _ _You start resting.h= -47.6 (25hD [2==8.6 (26hK hvN % _Magic restored.hi|#~≈~# #.~~# #~≈~# ##.~## #~≈~# #...# #~≈w# #..## #~≈~# ##†.## #~≈~# #....## #.~.~ ##....÷# ...~. #......# #.~~†. #∩@....# hT##....## #∩..## hǧh19.6 (1.0)hݳhh9 =#~≈~# #.~~# #~≈~# ##.~## #~≈~# #...# #~≈w# #..## #~≈~# ##†.## #~≈~# #....## #.~.~ ##....÷# ...~. #......# #.~~†. #∩.@...# ##....## #∩..## h@ hOG '50hL hN hD$ vM###.~~# ##.~#~.w# #.#†.## ~≈~# #....##.~.~ ##....÷h$ b ...~. #.#.~~†. #∩.....##....###∩..## h+ h3 &1h8 hy: h#RM≈≈≈##~≈~###~#~~~###≈≈###.~~# ##.~#~.w# #.#†.## ~≈~# #....#h#.~.~ ##.@..÷ ...~. #.#.~~†. #∩.....##....##h$h*C==2h&0h1huM~~~.~w~~~~~~w~~~~~≈≈≈##~≈~###~#~~~###≈≈###h.~~# ##.~#~.w# #.#†.## h~≈~# #.@..##.~.~ ##....÷h ...~. #.#.~~†. #∩.....#hh<$&3h)h^+h M≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~.~w~~~~~~~~~~~~h +≈≈≈##~≈~###~#~~~###≈≈###.~~# ##.~#~.h w# #.#@.## h+ ~≈~# #....##.~.~ ##....÷hM v...~. #......#hh.&4hh#w _You see here a brain worm corpse.hx;M~~~~~~~~†~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~.~w~~~~~~~~~~~~≈≈≈##~≈~###~#~~~###≈≈###h..~~# ##.~#~.w# #†.## ~≈~# #....#hՠm#.~.~ ##....÷#hh4-5 _hhhuM################~~~~~~~~†~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~.~w~~~~~~~~~~~~≈≈≈##~≈~###~#~~~###≈≈###.~~# ##.~#~.w# #.#†.## #~≈~# #....##..6h M################~~~~~~~~†~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~.~w~~~~~~~~~~~~≈≈≈##~≈~###~#~~~###≈≈###.~~# ##@~#~.w# #.#~≈~# ##†.##.....7h OM  ~≈################~~~~~~~~~~~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~.~w~~~~~~~~~~~~≈≈≈##~≈~###~#~~~###≈≈###.@~# ##.~#~.#~≈w# #..##.....h A  You enter the shallow water.h; ]8Water h: h| ? _Moving in this stuff is going to be slow.h2 M  ≈~~≈~h3 ################~≈~~~~~~~~~~~~~~~~~~~≈~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~.~w~~~~~~~~~~~~≈≈≈##~≈~###~#~~~###≈≈###h3 ].~~# ##.~#~.#~≈w# #..##.....hF< hE -60.2 (1.6hK hM hM  ≈~################hS~~~~~~~~~~~~~~~~~~≈~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~.~~~~~~~~~~~~~~~≈≈≈##~≈~###~#~@~###≈≈###h.~~# ##.~#hy#~≈~# #...#....hTh'1.8heh(hH ≈≈ ≈~ ≈≈~ ~≈~ ≈≈~#~≈~ ≈≈~≈~h ≈~ ≈≈≈~~~.~ ≈≈≈##~≈~###~#@~~###≈≈ #~≈~# ###.~~#h #~≈~# #.~~# #~≈~# ##.~##  #~≈~# #...# h { #~≈w# #..## h* #~≈~# ##†.## #~≈~# #hK....##  #.~.~ ##....÷#hGhK'3.4hht M  ≈~################hu ~~~~~~~~~~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~.~~~~~~@~~~~~~~~≈≈≈##~≈~###~#~~~###≈≈###.~~# #~≈~# ##.~##...h\} h& '5.0h hp h  ≈≈ ≈~ ≈≈~ ~≈~ ≈≈~#~≈~ ≈≈~≈~ ≈~ ≈≈≈~~~.~ ≈≈≈##~≈~###~#~~~###≈≈ #~≈~# ###.~~# #~≈~# #.~~#  #~≈~# ##.~##  #~≈~# #...#  #~≈w# #..##  #~≈~# ##†.##  #~≈~# #....##hV h '6.6h h, hi. ≈≈ ≈~ ≈≈~ ~≈~ ≈≈~#~≈~ ≈≈~≈~hƈ ≈~ ≈≈≈~~~.~ ≈≈≈##~≈~###~#~~~###≈≈ #~≈~# ###.~~#h$ #~≈~# #.~~# #~≈~# ##.~## #~≈~# #..ha.# #~≈w# #..##hw #~≈~# ##†.##  #~≈~# #....##h$hBD8.2hp _hx h| ,h| ,ho} h  ≈≈ ≈~ ≈≈~ ~≈~ ≈≈~###~≈~ ≈≈~~~≈~h  ≈≈≈~ ≈≈≈~~~.~@~~~~~~73.0 (4.8h( ≈≈≈##~≈~###~#~~~###≈≈hK  #~≈~# ###.~~#ho q #~≈~# #.~~# #~≈~# ##.~## #h ~≈~# #...# #hʍ X~≈~# #..## #~≈~# ##†.## h r #~≈~# #....##hm hb h h;hqh3hh9h,h ≈≈ ≈~ ≈≈~h ~≈~ ≈≈~#~≈~hC ≈≈~≈~h2 ≈~h ≈≈≈~~~.@~~~~4.6 (1.6h8 ≈≈≈##~≈~###~#~~~###≈≈h #~≈~# ###.~~# #~≈~# #.~~#  #~≈~# ##.~## hV #~≈~# #...#  #~≈~# #..## h #~≈~# ##†.## hp #~≈~# #....##hh<hvh! ht h h h h h ,h9 h hA h7 h ,h h h h7 h h h5 hp h hx hq ,h_ h hW h h1 h h h h7 h ≈≈≈~~~.~~~~~~~~~~~~~~~≈≈≈##~≈~###~#~~~###≈≈#~≈~# ###.~~# #~≈~# #.~~#  #~≈~# ##.~##  #~≈~# #...# h  #~≈~# #..##  #~≈~# ##†.##  #~≈@# #....## 87.4 (12.8)hH #.~.~# ##....÷# h #...~..##......##.~~÷..##∩.....##.....####....####...## #∩..##### ###h )## h h h h hj3hCh[hyhh:Bhh, h- hg ,hA hh,hhhEhzh3hhh#hhhyh h~h+≈≈≈~≈≈~~≈~≈≈~################~≈~≈≈~~~~~~~~~~~~~~~~~~≈~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~h+#≈≈≈~~~.~~~~~~~~~~~~~~~≈≈≈##~≈@###~#~~~###≈≈98.6 (11.2~≈~# ###.~~#  #~≈~# #.~~# h', #~≈~# ##.~##  #~≈~# #...hQ,# #~≈~# #~≈~hy,4†.##h,#~≈~# #....###.~.~# ##....÷#h,h6h<hq?h͚3hnhkM≈ h5Y ~################~~~~~~~~~~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~.@~~~~~~~~~~~~~~600.2 (1.6)≈≈≈##~≈~###~#~~~###≈≈hZ~# ##~# #.~~# h|#~≈~# ##.~##~hE~~~≈~hhhThrhXh *≈≈ ≈~ ≈≈~ ~≈~ ≈≈~###~≈~ ≈≈~~~≈~ ≈≈≈~ ≈≈≈~~~.~~~ 5.0 (4.8hw ≈≈≈##~≈~###~#~~~###≈≈ #~≈~# ###.~~# #~≈~# #.~~# #~≈~#~≈~#~≈~#~≈~ hhhh\4h4h?5hP6hk8,h:hdh≈≈ ≈~ ≈≈~ ~≈~ ≈≈~#~≈~ ≈≈~≈~ ≈~ hn≈≈≈~~~.~~~ 6.6 (1.6≈≈≈##~≈~###~#~~~###≈≈ h#~≈~# ###.~~# #~≈~# #.~~# h:0h hAhhhhthohhhh≈≈ ≈~ ≈≈~ ~≈~ ≈≈~#hJ~≈~ ≈≈~≈~ ≈~ hc{≈≈≈~~~.~ hx 8.2h≈≈≈##~≈~###~#~~~###≈≈ h&#~≈~# ###.~~# #~≈~# #.~~# h#~≈~# ##.~##hz#~≈~# #...#h/N#~≈~# #..hB,##hVd#~≈~# ##†.hh+## h{ hh!hqh h[ h  h hj h hR# ,h$ ,ho% h' h) ,h) h7 #≈≈ ≈~#  ≈≈~ ~≈~#  ≈≈~###~≈~#  ≈≈~~~≈~#  hI8 4≈≈≈~#  ≈≈≈~~~.~~~~~~~# 13.0 (4.8  ≈≈≈##~≈~###~#~~~###≈≈≈# #~≈~# ###.~~# #h8 #~≈~# #.~~# hh@ hvE h,G hIhhuhh,h ha~≈.#.≈~#  ~≈~# ~ ~≈~# ~###~≈~# ~~~≈~# ≈~# ≈~~~.~~~# 7.8 h|≈##~≈~###~#~~~###≈≈≈# #~≈~# ###.~~# ≈≈≈# #~≈~# #.~~# ≈≈≈##~≈~# ##.~## ≈≈≈##~≈~# #...# ≈≈≈##~≈~# #..## ≈≈≈##~≈~# ##†.## ≈≈≈# h"hhi#hX$he 3hBh ,hk ,hVp Bhp hLq h y#~≈.# #.≈~# #~≈~#  #~≈~# #~≈~# hݏ ≈~# ~# ~~.~~~~~@~# 21.0 (3.2 #~≈~###~#~~~###≈≈≈# #~≈~# ###.~~# #≈≈≈# #~≈~# #.~~# #≈≈≈# #~≈~# ##.~###≈≈≈# #~≈~# #...##h ≈≈≈# #~≈~# #..###≈≈≈# #~≈~# ##†.###h? I≈≈≈# hP hf h3hh;~~h'0.0hhYT _Why would you want to do that?h h hn h h h : _h' _#~≈.# #.≈~# #~≈~# #~≈~# ~≈~# he' s≈~# ~# .~~@# 2.6 (1.6 ~≈~###~#~~~###≈≈≈# h' *~≈~# ###.~~# #≈≈≈# ~≈~# #.~~# #≈≈≈# h' h' h=. h; h3hhhXh ,hh,hh@h֫hNhBhԱhr~#####~~.~~~~≈.≈≈≈ l~hپ? #~≈. #. #~≈ #~≈~ h##############~≈~Shock~~~~~~~~~~~~~~≈~ h6≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~.~~~~~~~~~~~~~~~h`l   frilled lizard (asleep)##~#~~~###.~~# hW~~# #≈≈≈#h-9.0 (6.4h-30.6 (8.0hEha _A frilled lizard comes into view.hj. #####~≈~~.~~~~≈.≈≈≈≈≈~l~~≈~~≈..~ #~≈~ ##############~≈~ ~~~~~~~~~~~~~~~≈~ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~.~~~~~~~~~~~~~~~##~#~~~####hh,2.2 (1.6h%hGhg~. #####~≈~~.~~~~≈.≈≈≈≈≈.~~l~~≈~~. ############## ~~~~~~~~~~~~~~~ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.~~~~~~~~~~~~~~~##~#~~~##hmhp23.8hthvh  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h D $  Bashion the Gusty #~≈~# Tengu #~≈.# Health: 32/32 ========================hzD  #~≈~# Magic: 11/12 ======================-- #####~≈~# AC: 3hD Str: 9 ~.~~~~≈.#hD  EV: 27 Int: 17 hD ≈≈≈≈≈~≈~# SH: 0Dex: 20hE  .~~l*~≈~#h AC: 3Str: 9 #~≈~# EV: 27 h%-Int: 17 #~≈~# SH: 0hK-Dex: 20 #~≈~#ho- XL:  6 Next: 46% Place: a Sewer h-#~≈@# Noise: ---------  Time: 4645.8 (0.0)h- #~≈~# o) +2 dagger (flame)h4.E #~≈.# Cast: Shock #~≈~# Water  #####~≈~# ~.~~~~≈.#h_. r   quokka (asleep) ≈≈≈≈≈~≈~#h.o .~~†~~≈~# h.#####~≈.#Casting: Shock (safe; 3% risk of failure)  h.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  h.Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.hG4hE #~≈*# #~≈*# #~≈*# #~≈*# #~≈*# #~≈*# #~≈*# #~≈@# #~≈~# #~≈.# #~≈~#     h0^~~~~~~~hv12 7=6.8 (1Shockhh1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka. _You kill the quokka!hlM~~.#~≈~#~†~~≈~hphruO27 -8.4 (1.6hdxhyh M~#~≈.#≈≈~≈~h[hbB-50.0hhZh1 M#~≈~#~~≈.h6 hX= '1.6hA h+C h5M#~≈~#~≈~hHhF'3.2hhh?M#~≈~#~≈~h.Ch%GV2==4.8hIhKhe8 M#~≈~#~≈.h= hD '6.4hH hJ hU bb   bat (asleep)~h\ h] 78.0Shockhc h2f V _A bat comes into view.h=.L~bhW2h=4'9.6h8h:hߍ  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hh .  Bashion the Gusty #~≈~# Tengu #~≈b# Health: 32/32 ======================== #~≈*# Magic: 11/12 ======================-- hi $#~≈*# AC: 3Str: 9 #~≈*# EV: 27 Int: 17 #~≈*# SH: 0Dex: 20 #~≈*#hi E XL:  6 Next: 47% Place: a Sewer #~≈@# Noise: ---------  Time: 4659.6 (0.0) #~≈~# o) +2 dagger (flame) #~≈~# Cast: Shock #~≈~# Water  #~≈~#h)j N #~≈~# b   bat (asleep) #~≈~# hnj #~≈~# #~≈~# _A bat comes into view.hj FCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  hj xPress: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)h$Bashion the Gusty#~≈*#Tengu#~≈*#Health: 32/32 ========================#~≈*#Magic: 11/12 ======================--h^%O#~≈*#AC: 3Str: 9#~≈*#EV: 27 Int: 17#~≈*#SH: 0Dex: 20h%#~≈*#XL:  6 Next: 47% Place: a Sewer#~≈@#Noise: ---------  Time: 4659.6 (0.0)#~≈~#o) +2 dagger (flame)#~≈~#Cast: Shockh$&#~≈~#Water #~≈~#hS&#~≈~#b   bathu&[#~≈~#h&4#~≈~##~≈~#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h&Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineh&RAim: a bat (asleep, 100% to hit)  The zap hits the bat.h,h~h~~~~b~~hڰ:12 =60.6 (1hhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat. _The bat is moderately wounded.h  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h97 *  Bashion the Gusty #~≈~# Tengu #~≈~# Health: 32/32 ========================h 8  #~≈~# Magic: 10/12 ====================---- #~≈~# AC: 3Str: 9 #~≈b# EV: 12Int: 17 #~≈*# SH: 0Dex: 20 #~≈*#hC8  XL:  6 Next: 47% Place: a Sewer #~≈@# Noise: =--------  Time: 4660.6 (0.0) hi8 #~≈~# o) +2 dagger (flame) h8 #~≈~# Cast: Shock #~≈~#h8  Water  #~≈~#h8  #~≈~# b   bat h9 #~≈~# #~≈~#h%9 g #~≈~# _The bat is moderately wounded.hH9 Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h9 Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 57% to hit)h %Bashion the Gusty#~≈*#Tengu#~≈*#Health: 32/32 ========================#~≈*#h+ Magic: 10/12 ====================----#~≈*#AC: 3Str: 9#~≈*#EV: 12Int: 17#~≈*#SH: 0Dex: 20#~≈*#XL:  6 Next: 47% Place: a Sewer#~≈@#h~ Noise: =--------  Time: 4660.6 (0.0)#~≈~#o) +2 dagger (flame)#~≈~#Cast: Shockh #~≈~#Water #~≈~##~≈~#b   bath #~≈~##~≈~##~≈~# _The bat is moderately wounded.h Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hA Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight linehd kAim: a bat (moderately wounded, 57% to hit)h ,hǍ ^~~~~~~bhe *1.6 (1hq h, Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 57% to hit) _The zap misses the bat. The bat closely misses you.hZ hd[ hS` h7e C-2hi hl M _Your unstable footing causes you to fumble your attack.hBr  Your unstable footing causes you to fumble your attack.h;Xb~h\-=3h<hRP _The bat barely misses you.hC>~bhJXh6N6~bh;PJ27 5.2 (1.6hUhXQ _The bat closely misses you.h  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hM A  Bashion the Gusty #~≈~# Tengu #~≈~# Health: 32/32 ======================== hNN ?#~≈~# Magic: 9/12==================------ #~≈~# AC: 3Str: 9 #~≈~#hN s EV: 27 Int: 17 #~b~# SH: 0Dex: 20hN W #~*~# XL:  6 Next: 47% Place: a Sewer #~≈@#hO  Noise: =--------  Time: 4665.2 (0.0) #~≈~# o) +2 dagger (flame) #~≈~#hO  Cast: Shock #~≈~# Water  #~≈~# #~≈~# b   bat #~≈~# #~≈~#hO  #~≈~# _The bat closely misses you.Casting: Shock (safe; 3% risk of failure)  hAP tConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (water, moderately wounded, 57% to hit)h"Bashion the Gusty#~≈~#Tengu#~≈~#Health: 32/32 ========================#*≈~#Magic: 9/12==================------#*≈~#AC: 3h3Str: 9#*≈~#EV: 27 Int: 17#~*~#SH: 0Dex: 20#~*~#XL:  6 Next: 47% Place: a Sewer#~≈@#Noise: =--------  Time: 4665.2 (0.0)#~≈~#o) +2 dagger (flame)hv#~≈~#Cast: Shock#~≈~#Water #~≈~##~≈~#b   bat#~≈~#h#~≈~##~≈~# _The bat closely misses you.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (water, moderately wounded, 57% to hit)hhHh!m~~~≈≈bh"Z10/12==12 h" 6.2 (1hi'h)  Casting: Shock (safe; 3% risk of failure)h)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineh)Aim: a bat (water, moderately wounded, 57% to hit) _The zap misses the bat. The bat hits you but does no damage.h۴ /  You closely miss the bat. You claw the bat.  The bat is heavily wounded.b≈7hR h} v _The bat closely misses you. The bat hits you but does no damage.hN  Casting: Shock (safe; 3% risk of failure)  h_O\Confirm with . or Enter, or press ? or * to list all spells.h?OA  Bashion the Gusty #~≈~# Tengu #~≈~# Health: 32/32 ======================== h$P#~≈~# Magic: 9/12==================------ #~≈~# AC: 3Str: 9 #~≈~# EV: 12Int: 17 #~**# SH: 0Dex: 20 #b≈~#hP XL:  6 Next: 47% Place: a Sewer #~*@# Noise: =--------  Time: 4667.2 (0.0) #~≈~# o) +2 dagger (flame) #~≈~# Cast: Shock #~≈~# Water  h,Q#~≈~# #~≈~# b   bat #~≈~# hmQ#~≈~# #~≈~#The bat is heavily wounded. hQ_The bat closely misses you. The bat hits you but does no damage.  Casting: Shock (safe; 3% risk of failure)  hQConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  hRQPress: ? - help, Shift-Dir - straight lineh7VBashion the Gusty#~≈~#Tengu#~≈~#Health: 32/32 ========================#~≈~#Magic: 9/12hD==================------#~≈~#AC: 3Str: 9#~≈~#EV: 12Int: 17#~**#SH: 0Dex: 20#*≈~#XL:  6 Next: 47% Place: a SewerhR*#~*@#Noise: =--------  Time: 4667.2 (0.0)#~≈~#o) +2 dagger (flame)#~≈~#Cast: Shockh{#~≈~#Water #~≈~#h#~≈~#b   bath#~≈~##~≈~#h#~≈~# _The bat closely misses you. The bat hits you but does no damage.  h~Casting: Shock (safe; 3% risk of failure)  h*Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  hKPress: ? - help, Shift-Dir - straight lineThe zap misses the bat. The zap hits the bat.hGR hR2 Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the bat. The zap hits the bat.  The bat is severely wounded.h9Y~≈~b≈h[*8.2 (1h:ahBeP _The bat barely misses you.h O~bhf h h h Ob~h J27 9.8 (1.6h hu T _The bat completely misses you.hjO~bhkh8lhr^~b hs(71.4hwh6zW _The bat completely misses you. x2h8  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hN L  Bashion the Gusty #~≈~# Tengu h #~≈~# Health: 32/32 ======================== #~≈~# Magic: 8/12================-------- #~≈~# AC: 3Str: 9h  #~≈~# EV: 27 Int: 17 #~≈~# SH: 0Dex: 20h< n #~≈~#hb  XL:  6 Next: 47% Place: a Sewer #~b@#h x Noise: =--------  Time: 4671.4 (0.0) #~≈~# o) +2 dagger (flame)h  #~≈~# Cast: Shockh " #~≈~# Water  #~≈~#h  #~≈~# b   bath: j #~≈~# h^ w#~≈~# #~≈~# h _The bat completely misses you. x2  Casting: Shock (safe; 3% risk of failure)  h qConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (water, heavily wounded, 57% to hit)h#T *bhMO#*b@hj h That beam is likely to hit you. Continue anyway? Y - Yes h ' N - Nohh hE%Bashion the Gusty#~≈~#Tengu#~≈~#Health: 32/32 ========================#~≈~#hMagic: 9/12==================------#~≈~#AC: 3h-Str: 9h(#~≈~#EV: 27 Int: 17hX##~≈~#SH: 0Dex: 20#~≈~#hXL:  6 Next: 47% Place: a Sewer#~b@#h?Noise: =--------  Time: 4671.4 (0.0)#~≈~#o) +2 dagger (flame)#~≈~#Cast: Shock#~≈~#hTWater #~≈~##~≈~#b   bat#~≈~##~≈~##~≈~# _The bat completely misses you. x2  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  h\Press: ? - help, Shift-Dir - straight lineOkay, then.hhWhh . _hR  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  Bashion the Gusty #~≈~# Tengu #~≈~# Health: 32/32 ======================== #~≈~#hg Magic: 8/12================-------- #~≈~# AC: 3Str: 9 #~≈~# EV: 27 Int: 17 hB#~≈~# SH: 0Dex: 20 #~≈~#h XL:  6 Next: 47% Place: a Sewer #~b@# Noise: =--------  Time: 4671.4 (0.0)h #~≈~# o) +2 dagger (flame)h/ #~≈~# Cast: Shockh #~≈~# Water  #~≈~# #~≈~#h b   bat #~≈~# #~≈~# #~≈~# _Okay, then.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h$Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (water, heavily wounded, 57% to hit)hhhThat beam is likely to hit you. Continue anyway? Y - Yes  N - Noh8h?hdVBashion the Gusty#~≈~#Tengu#~≈~#Health: 32/32 ========================#~≈~#Magic: 9/12h9==================------#~≈~#AC: 3Str: 9#~≈~#EV: 27 Int: 17#~≈~#h<SH: 0Dex: 20#~≈~#XL:  6 Next: 47% Place: a Sewer#~b@#Noise: =--------  Time: 4671.4 (0.0)#~≈~#o) +2 dagger (flame)#~≈~#Cast: Shock#~≈~#hWater #~≈~##~≈~#b   bat#~≈~#h#~≈~##~≈~#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  h1Press: ? - help, Shift-Dir - straight lineAim: a bat (water, heavily wounded, 57% to hit)  Okay, then.hhhh. _hn~≈bh,h{h<≈bh0,3.0 (1.6hhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (water, heavily wounded, 57% to hit) _Okay, then. _The bat misses you.hg  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h4/  Bashion the Gusty h0~~≈~# Tengu #~≈~# Health: 32/32 ======================== #~≈~#h0; Magic: 8/12================-------- #~≈~# AC: 3Str: 9 #~≈~# EV: 27 Int: 17 #~≈~# SH: 0Dex: 20 #~≈~# XL:  6 Next: 47% Place: a Sewer #~≈@# Noise: =--------  Time: 4673.0 (0.0) #~*~# o) +2 dagger (flame) h1#~b~# Cast: Shock #~≈~# Water  #~≈~# #~≈~# b   bat #~≈~#h15 #~≈~# #~≈~# _The bat misses you.Casting: Shock (safe; 3% risk of failure)  h2Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  h:2Press: ? - help, Shift-Dir - straight lineAim: a bat (water, heavily wounded, 57% to hit)hN5  Bashion the Gusty ~~≈~# Tenguh #~≈~# Health: 32/32 ======================== #~≈~# Magic: 8/12================-------- #~≈~# AC: 3Str: 9h #~≈~# EV: 27 Int: 17 h#~≈~# SH: 0hDex: 20 #~≈~# XL:  6 Next: 47% Place: a Sewer #~≈@# Noise: =--------  Time: 4673.0 (0.0) #~≈~# o) +2 dagger (flame) #~b~# Cast: Shock #~≈~# Water  #~≈~# #~≈~# b   bat #~≈~# #~≈~# #~≈~#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straihght lineAim: a bat (water, heavily wounded, 57% to hit)  The zap hits the bat!hծ ~~≈~# hC#~≈~# #~≈~# #~≈~# h#~≈~# #~≈~#hm #~≈~# #~≈@# #~*~# hZ#~*~# #*≈~# h#*≈~# h#*≈~# h8#~≈~# #~≈~# #~≈~#h|8n≈≈~~~h@9==12 4.0 (1Shockh*FhpHConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (water, heavily wounded, 57% to hit)  The zap hits the bat! _You kill the bat!h#&Ih'h+27 h,,h-h.hD/:==h/h1he1h1h3,h3h4h:5h5h6h7P10/12==h8h8hN9h9h:h:hn;h<,h=h>hV?:==h@haAhAhHBhCh DhrDhE,hyFhGh*HE1==hHhIhJhJh|L,hLh}M,h%NhNhN:==hnOhiPhPhDQhRh ShsShT_h - _You start resting.hh096.0 (22.0)hob2==-7.0 (23hrhu% _Magic restored.h)Z≈≈≈~h%/h508.6 (1.6)h9hA;h\.~~~~≈≈≈~h`hug)700.2hkhmh ####≈≈≈.~~~~≈≈≈~h '1.8h h; h(V  #####≈≈≈w~.~~~~≈≈≈≈l~w   ribbon worm (asleep)l   frilled lizard (asleep)hd hWl T==3.4ShockhPt hUx r _A ribbon worm and a frilled lizard come into view.h@ #####≈≈≈w~.~~~~~≈≈≈≈≈~l~hj~wwh'5.0hh!hB   h/C Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h@ : h  Bashion the Gusty #≈≈≈# Tengu #≈≈≈# Health: 32/32 ======================== #####≈≈≈#h  Magic: 11/12 ======================-- ~w.~~~~~# AC: 3Str: 9 h* ~≈≈≈≈≈≈~# EV: 27 Int: 17 ~l*~≈~#hQ  SH: 0Dex: 20 #**~#hw  XL:  6 Next: 47% Place: a Sewer #~≈@#h  Noise: ---------  Time: 4705.0 (0.0) h 0#~≈~# o) +2 dagger (flame) #~≈~#h  Cast: Shock #~≈~#h(  Water  #~≈~#hY  #~≈~# w   ribbon worm h #~≈~# l   frilled lizard (asleep) h a#~≈~# #~≈~# _A ribbon worm and a frilled lizard come into view.Casting: Shock (safe; 3% risk of failure)  h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineh" HAim: a frilled lizard (asleep, 100% to hit)h|^[ *lhfL*≈lhĽ A**h w≈**lAim: a ribbon worm (90% to hit)h *w**≈lh#~w≈**lh  #w≈≈~~≈You can't see that place.hw  #w*****h #*w**≈lh@~w≈**lAim: a ribbon worm (90% to hit)h) w**≈lh!S7≈*h2J≈*lh g~≈lAim: a frilled lizard (asleep, 100% to hit)hd [ *lh4*≈*~*~hU*~*≈*hFBw.*~*Aim: a ribbon worm (90% to hit)h Bashion the Gusty#≈≈≈#Tengu#≈≈≈#Health: 32/32 ========================#####≈≈≈#Magic: 11/12 ======================--~*.~~~~~#AC: 3Str: 9~≈**≈≈≈~#EV: 27 Int: 17~l*~≈~#SH: 0Dex: 20#**~#hF ZXL:  6 Next: 47% Place: a Sewer#~≈@#Noise: ---------  Time: 4705.0 (0.0)#~≈~#o) +2 dagger (flame)#~≈~#Cast: Shock#~≈~#Water #~≈~##~≈~#w   ribbon wormh #~≈~#l   frilled lizard (asleep)#~≈~##~≈~#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (90% to hit)  The zap hits the ribbon worm.h< hA ~w≈≈~~≈ hHD 912 =6.0 (1hlJ h'N  onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (90% to hit)  The zap hits the ribbon worm. _The ribbon worm is moderately wounded.h  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h7  Bashion the Gusty #≈≈≈# Tengu #≈≈≈# Health: 32/32 ======================== #####≈≈≈# Magic: 10/12 ====================---- ~~w~~~~~# AC: 3Str: 9 h~≈≈*≈≈≈~# EV: 12Int: 17 ~l**≈~# SH: 0Dex: 20 #~*~# XL:  6 Next: 47% Place: a Sewer #~≈@# Noise: =--------  Time: 4706.0 (0.0) #~≈~#h  o) +2 dagger (flame) #~≈~# Cast: Shock #~≈~# Water  #~≈~# #~≈~# w   ribbon worm #~≈~# l   frilled lizard (asleep) h#~≈~# #~≈~# _The ribbon worm is moderately wounded.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, 90% to hit)h #w*≈*~hE ##~*≈*h4 aBashion the Gusty#≈≈≈#Tengu#≈≈≈#Health: 32/32 ========================#####≈≈≈#Magic: 10/12 ====================----~~*~~~~~#AC: 3Str: 9~≈≈*≈≈≈~#EV: 12h\ ]Int: 17~l**≈~#SH: 0Dex: 20#~*~#XL:  6 Next: 47% Place: a Sewer#~≈@#Noise: =--------  Time: 4706.0 (0.0)#~≈~#o) +2 dagger (flame)#~≈~#Cast: Shock#~≈~#Water #~≈~##~≈~#h w   ribbon worm#~≈~#l   frilled lizard (asleep)#~≈~#h 8#~≈~# _The ribbon worm is moderately wounded.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h; Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineh 3The zap hits the ribbon worm.ht w≈~~≈hw *7.0 (1h ,  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ribbon worm. _The ribbon worm is moderately wounded.hɋ  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  Bashion the Gusty #≈≈≈# Tengu #≈≈≈# Health: 32/32 ======================== #####≈≈≈#h Magic: 9/12==================------ ~~w~~~~~# AC: 3Str: 9 ~≈≈*≈≈≈~# EV: 12Int: 17 ~l**≈~#h' SH: 0Dex: 20 #~*~# XL:  6 Next: 47% Place: a Sewer hs #~≈@# Noise: =--------  Time: 4707.0 (0.0) h#~≈~# o) +2 dagger (flame) h#~≈~# Cast: Shock h#~≈~# Water  h,#~≈~# #~≈~#hV w   ribbon worm h#~≈~# l   frilled lizard (asleep) hw#~≈~# #~≈~# hX_The ribbon worm is moderately wounded.hCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h+Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight linehzAim: a ribbon worm (moderately wounded, 90% to hit)h 2Bashion the Gusty#≈≈≈#Tengu#≈≈≈#Health: 32/32 ========================#####≈≈≈#Magic: 9/12==================------~~w~~~~~#AC: 3Str: 9~≈≈≈≈≈≈~#EV: 12Int: 17~l~~≈~#SH: 0Dex: 20#~≈~#XL:  6 Next: 47% Place: a Sewerh! #~≈@#Noise: =--------  Time: 4707.0 (0.0)#~≈~#o) +2 dagger (flame)#~≈~#Cast: Shock#~≈~#Water #~≈~##~≈~#w   ribbon worm (catching breath)#~≈~#l   frilled lizard (asleep)h" #~≈~##~≈~#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 90% to hit)  You miscast Shock.  h6" WYou are very lightly contaminated with residual magic.  Nothing appears to happen.h@+ 9````: a ribbon worm (moderately wounded, 90% to hit)  You miscast Shock.  You are very lightly contaminated with residual magic.  Nothing appears to happen.  h(, The ribbon worm expels a string of sticky webbing.  The stream of webbing hits you but does no damage.h m≈~~≈hE  6 -8.0 (1Contam Held Water h hJ . _You are caught in a web!h.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  Bashion the Gusty #≈≈≈# Tengu #≈≈≈# Health: 32/32 ======================== #####≈≈≈# Magic: 8/12================-------- ~~w~~~~~# AC: 3Str: 9 hf|~≈≈*≈≈≈~# EV:  6 Int: 17 ~l**≈~# SH: 0Dex: 20 #~*~# XL:  6 Next: 47% Place: a Sewer #~≈@# Noise: ---------  Time: 4708.0 (0.0) #~≈~#h_ o) +2 dagger (flame) #~≈~# Cast: Shock #~≈~# Contam Held Water  #~≈~#hN #~≈~# w   ribbon worm (catching breath) #~≈~# l   frilled lizard (asleep) h#~≈~# #~≈~# _You are caught in a web!  h>Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  hZPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, catching its breath, 90% to hit)h Bashion the Gusty#≈≈≈#Tengu#≈≈≈#Health: 32/32 ========================#####≈≈≈#Magic: 8/12================--------~**~~~~~#AC: 3Str: 9~≈≈*≈≈≈~#EV:  6 Int: 17h ~l**≈~#SH: 0Dex: 20#~*~#XL:  6 Next: 47% Place: a Sewer#~≈@#Noise: ---------  Time: 4708.0 (0.0)#~≈~#o) +2 dagger (flame)#~≈~#Cast: Shock#~≈~#Contam Held Water #~≈~##~≈~#w   ribbon worm (catching breath)h #~≈~#l   frilled lizard (asleep)#~≈~##~≈~#Casting: Shock (safe; 3% risk of failure)  hV Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineh Aim: a ribbon worm (lightly wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm.hQn onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is moderately wounded.hZo htw ~.w≈~l~≈ lhPz 2=9.0 (1h) hh 8 _The frilled lizard hisses angrily.he  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hYl   Bashion the Gusty #≈≈≈# Tengu #≈≈≈# Health: 32/32 ======================== #####≈≈≈# Magic: 7/12==============---------- ~~.w~~~~# AC: 3Str: 9 ~≈≈≈*≈≈~# EV:  6 Int: 17 ~~l*≈~# SH: 0Dex: 20 #~*~#h:m XL:  6 Next: 47% Place: a Sewer #~≈@# Noise: =--------  Time: 4709.0 (0.0) #~≈~# o) +2 dagger (flame) #~≈~# Cast: Shock #~≈~# Contam Held Water  #~≈~# hm#~≈~# w   ribbon worm (catching breath) #~≈~# l   frilled lizard htn#~≈~# #~≈~# _The frilled lizard hisses angrily.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, catching its breath, 90% to hit)hBashion the Gusty#≈≈≈#Tengu#≈≈≈#Health: 32/32 ========================#####≈≈≈#Magic: 7/12hw==============----------~~**~~~~#AC: 3Str: 9~≈≈≈*≈≈~#EV:  6 Int: 17~~l*≈~#SH: 0Dex: 20#~*~#XL:  6 Next: 47% Place: a Sewer#~≈@#Noise: =--------  Time: 4709.0 (0.0)h'#~≈~#o) +2 dagger (flame)#~≈~#Cast: Shock#~≈~#Contam Held Water #~≈~##~≈~#h)w   ribbon worm (catching breath)#~≈~#l   frilled lizard#~≈~##~≈~#Casting: Shock (safe; 3% risk of failure)  hzConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm.h-h47.whE5i≈~~l≈hR7+10.0 (1h ?h@onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineh AAim: a ribbon worm (lightly wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is moderately wounded.hy  h.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  Bashion the Gusty #≈≈≈# Tengu #≈≈≈# Health: 32/32 ======================== #####≈≈≈#h3 Magic: 6/12============------------ ~~.w~~~~# AC: 3Str: 9 ~≈≈≈*≈≈~# EV:  6 Int: 17 ~~~*≈~# SH: 0Dex: 20 #l*~# XL:  6 Next: 47% Place: a Sewer #~≈@# Noise: =--------  Time: 4710.0 (0.0) #~≈~# o) +2 dagger (flame) #~≈~# Cast: Shock #~≈~# Contam Held Water AH #~≈~# #~≈~# w   ribbon worm (catching breath) #~≈~# l   frilled lizard #~≈~# #~≈~# _The ribbon worm is moderately wounded.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 90% to hit)hhBashion the Gusty#≈≈≈#Tengu#≈≈≈#Health: 32/32 ========================#####≈≈≈#Magic: 6/12============------------~~**~~~~#AC: 3Str: 9~≈≈≈*≈≈~#EV:  6 Int: 17~~~*≈~#SH: 0Dex: 20#l*~#XL:  6 Next: 47% Place: a Sewer#~≈@#Noise: =--------  Time: 4710.0 (0.0)#~≈~#o) +2 dagger (flame)#~≈~#Cast: Shock#~≈~#Contam Held hiWater #~≈~##~≈~#w   ribbon worm (catching breath)#~≈~#l   frilled lizard#~≈~##~≈~#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm.h ,h..~w≈~~≈lh1*1.0 (1h(h!,Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is moderately wounded.h  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h+  Bashion the Gusty #≈≈≈# Tengu #≈≈≈# Health: 32/32 ======================== #####≈≈≈# Magic: 5/12==========-------------- ~~.~w~~~# AC: 3Str: 9 h~≈≈≈≈*≈~# EV:  6 Int: 17 ~~~~*~# SH: 0Dex: 20 #~*~# XL:  6 Next: 47% Place: a Sewer #~l@# Noise: =--------  Time: 4711.0 (0.0) #~≈~# o) +2 dagger (flame) #~≈~# Cast: Shock h#~≈~# Contam Held Water  #~≈~# #~≈~# w   ribbon worm (catching breath) #~≈~# l   frilled lizard hU#~≈~# #~≈~# _The ribbon worm is moderately wounded.Casting: Shock (safe; 3% risk of failure)  hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineh4Aim: a ribbon worm (moderately wounded, catching its breath, 90% to hit)hXgBashion the Gusty#≈≈≈#Tengu#≈≈≈#Health: 32/32 ========================#####≈≈≈#Magic: 5/12==========--------------~~.~*~~~#AC: 3Str: 9~≈≈*≈*≈~#EV:  6 Int: 17~~~~*~#SH: 0Dex: 20#~*~#XL:  6 Next: 47% Place: a Sewer#~l@#Noise: =--------  Time: 4711.0 (0.0)#~≈~#o) +2 dagger (flame)#~≈~#Cast: Shock#~≈~#Wh;38HContam Held Water #~≈~##~≈~#w   ribbon worm (catching breath)#~≈~#l   frilled lizard#~≈~##~≈~#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is heavily wounded.The zap hits the ribbon worm.hhSw≈≈≈≈≈hPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is heavily wounded.The zap hits the ribbon worm.  The ribbon worm is severely wounded.h*2.0 (1hh9F _The frilled lizard bites you but does no damage.h  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h{   Bashion the Gusty #≈≈≈# Tengu #≈≈≈# Health: 32/32 ======================== #####≈≈≈# Magic: 4/12========---------------- ~~.~w~~~# AC: 3Str: 9 ~≈≈≈≈*≈~# EV:  6 Int: 17 hp| ~~~~*~# SH: 0Dex: 20 #~*~# XL:  6 Next: 47% Place: a Sewer #~l@# Noise: =--------  Time: 4712.0 (0.0) #~≈~# o) +2 dagger (flame) #~≈~# Cast: Shock #~≈~#h|  Contam Held Water  #~≈~# #~≈~# w   ribbon worm (catching breath) #~≈~# l   frilled lizard hz} #~≈~# #~≈~# _The frilled lizard bites you but does no damage.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  hp Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, catching its breath, 90% to hit)hl+  Bashion the Gusty #≈≈≈# Tengu #≈≈≈# Health: 32/32 ======================== #####≈≈≈# Magic: 4/12========---------------- ~~.~w~~~# AC: 3Str: 9 hC,*~≈≈≈≈≈≈~# EV:  6 Int: 17 ~~~~≈~# SH: 0Dex: 20 #~≈~# XL:  6 Next: 47% Place: a Sewer #~l@# Noise: =--------  Time: 4712.0 (0.0) #~≈~# o) +2 dagger (flame) #~≈~#h, Cast: Shock #~≈~# Contam Held Water  #~≈~# #~≈~# w   ribbon worm (catching breath) h:-#~≈~# l   frilled lizard #~≈~# #~≈~#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineh-Aim: a ribbon worm (severely wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is almost dead.The zap hits the ribbon worm.h=3  #≈≈≈# #≈≈≈#  ~~.~*~~~# ~≈≈*≈*≈~# ~~~~*~# h4x#~*~# #~l@# #~≈~# #~≈~# #~≈~# #~≈~# #~≈~# h&4~#~≈~#hE4 hw4#~≈~##~≈~#hF|†≈≈≈≈≈Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is almost dead.The zap hits the ribbon worm.  You kill the ribbon worm!h0--5==93.0 (1hmh3 _The frilled lizard bites you.h:n  The frilled lizard completely misses you.hE;<12 4h'@hsBK _Your magical contamination has completely faded away.h]  You hit the frilled lizard. You burn the frilled lizard.hvE≈hC1=-5ShockhAhR _You kill the frilled lizard!hw; h; hX< h> hxB 27 ==hD ,h|E hS h - _You start resting.h^ +8.0 (3hf 2==-9.0 (4hXl ho " _HP restored.huhhKhhچh6==hh<hh+hh2#=hQhhthhYhJP==h=hÖ,h|hU,hߙhhɛN7==hh=hjhh,h2hhעh`hޤh:==hХhJ,hho,hhԫ,h}h(;8hZ)==hڮhg,h hs,h3hhѴhWhhEhe3==hhhhshݺhhڻh,h^h!hCN9==hhe,hhwhh?hhhhhC:==hhhh|h,hrhh P10/12==hhhhhhghh:hihhSh:==hhh8hhE,hhR,hhRhhE1==hFhhhhh7hh,hkhh:==hhhhuhh^hh},h$h_ _You start resting.h0 0667.0)hZ2==7.0 (48hhF% _Magic restored.he #####≈≈≈~.~†~~~≈≈≈≈≈~~~~~h!nhu08.6 (1.6)hX{h}h% 0 #####≈≈≈~.~†~~≈≈≈≈≈~~~~~~###h( (70.2h-- h. h8Q #####≈≈≈h~.~†~~≈≈≈≈≈~~~~~###hˎh'1.8hhh6  #####≈≈≈~.~†~~≈≈≈≈≈~~~~~###h\= hRD D==3.4hgI hmK h $ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈##≈≈≈#.~~.~†~@~#~≈≈≈≈≈≈~#~≈~#~####~≈~#~ #~≈~#  #~≈~#  #~≈~#  #~≈~#  #~≈~#hlh'5.0h=h0!hGL_ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈##≈≈≈#~.~~.~†@~~#≈~~≈≈≈≈≈≈~#~≈~##~~####~≈~##~ #~≈~## #~≈~#  #~≈~#  #~≈~#  #~≈~#hiS'6.6hXhZhxL #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈##≈≈≈#~.~~.~@~~~#≈~~≈≈≈≈≈≈~#~≈~##~~####~≈~#  #~ #~≈~#  # #~≈~#  #~≈~#  #~≈~#  #~≈~#hNh!W'8.2h$\hX_x _You see here a ribbon worm corpse.h"  #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈#h ^ #≈≈≈##≈≈≈#~.~~.@†~~~#≈~~≈≈≈≈≈≈~#~≈~##~~####~≈~#h  #~. #~≈~# #h ~ #~≈~## #~≈~#h f #~≈~# h3 E #~≈~#h h .9.8 _h h~ h3h"hlh˰Ths #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈##≈≈≈#h)~.~~@~†~~~#81.4≈~~≈≈≈≈≈≈~#~≈~#####~~####~≈~#  #~. #~≈~# #~~ #hB~≈~# #~ #~≈~##. #~hc9≈~# hF #~≈~#hrhhUhThkThUhiVhb #≈≈≈# #≈≈≈# #≈≈≈#hb #≈≈≈# #≈≈≈# #≈≈≈##≈≈≈#hc~.~@.~†~~~#≈~~≈≈≈≈≈≈~#h8c ~≈~#~####~~####~≈~#hec* #~. #~≈~# #~~ #~≈~#hc #~. #~≈~# #.. #~≈~# hcN #~≈~#hnqL 0.0  You enter the shallow water.h`yb2.4 (1Water h<~hd? _Moving in this stuff is going to be slow.h h[ h- h hټ h ,h 9 #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈#hA #≈≈≈#.~~~~~.@~.~†~~~#4.0 (1.6≈~~≈≈≈≈≈≈~#~≈~#≈~####~~####~≈~#≈ #~.hg # #~≈~# #~~h .# #~≈~# #~.# #~≈~# #..h B# #~≈~# h F #~≈~#hd h h hhh?hKh~h>h #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈##≈≈≈#~.~~~~~@~~.~†~~~#5.6≈~~≈≈≈≈≈≈~#hH~≈~#~≈~####~~####~≈~#~≈ #~.# #~≈~#~ #~~# #~≈~#  #~.# #~≈~# hu #..# #~≈~#  #~≈~#hIhUhkhXIhPhCU #≈≈≈##############≈≈~.~~~~~.~~.~†~~~≈≈≈≈≈≈≈@~≈≈≈≈≈≈~~~~~~~~~~~~~~≈~####~~####≈≈~hP+..+ #~≈~#h%L 0.0  You enter the shallow water.h+b6.6 (1Water h 1hU3? _Moving in this stuff is going to be slow.hyhEyhzh{h~h,h3 ≈#############≈≈~.~~~~~.~~.~†~~~h>K≈≈≈≈≈≈≈~~≈≈≈≈≈≈~~~~~~~@~~~~~~8.2 (1.6≈~####~~####h~~≈ #~.# #~≈~ ~h:+..+ #~≈~#hhyhhh' hj h h hͭ h h ho ≈#############≈~.~~~~~.~~.~†~~~≈≈≈≈≈≈≈~~≈≈≈≈≈≈~~~~~~~~~~~~~~~≈~####@~####~≈9.8~≈ #~.# #~≈ h ~ #~..+..+h޾ L#..#h h h h'≈#############≈~.~~~~~.~~.~†~~~≈≈≈≈≈≈≈~~≈≈≈≈≈≈~~~~~~~~~~~~~~≈~≈~####~~####~≈ #@.# 91.4 ~ #~..+..+#..#h h-hhhhh%hh,h_#############≈≈~.~~~~~.~~.~†~~~≈≈≈≈≈≈≈~~≈≈≈≈≈≈~~~~~~~~~~~~~~≈~####~~#### #~.#  ~3.0 h4#~..+..+#..#hhh@h h h h` h BhH H############~.~~~~~.~~.~†~~~≈≈≈≈≈≈≈~~≈≈≈≈≈≈~~~~~~~~~~~~~~h} ≈~####~~#### #~.#  ~h b #@.4.6.h X+..+#..#h :h hYhhh"h(hh ############~.~~~~~.~~.~†~~~≈≈≈≈≈≈≈~~≈≈≈≈≈≈h~~~~~~~~~~~~~~≈~####~~#### #~.#  h>7~ h#~.6.2+..+#..#h9hLhmh)h)h\*h+h?-hv-h%1Xh1h;≈≈≈≈≈≈≈~~≈≈≈≈≈≈~~~~~~~~~~~~~~≈~≈~####~~####~≈ #~.# # #~~#  #..h7;+..++@.+8.2 (2.0#..##..#+..++..+h=hAhCh %h} ,hT h r~ #~~# #~ #~.# # #..#  +..+ h +..+.#..##@.#+..++..+#..#h :#∩∩#h -801.2 (3h% +2.2 (4h) h+ E _Found two gates leading back out of this place.hD3hDh0FhGhFK,h2R"  #~..+..+#..#..3.2 (1+..+#####~≈~#hzVhZh\h> .+..+#..#.+@.+#..##~≈.#h h&4hhRhHa +..+#..#+..+haZ#..##~≈~#hNgh7k&5h)ohqhF  #..#+..+#@.######~≈~#hF &6hI hK hܠ  #..#+..+#..#∩∩~.~~~~≈.#h! hx &7hԭ h h( +..+#..#∩∩##≈≈≈≈≈~≈~#hhC8h +..+#..#∩##hV.~~†~~≈~#hZhf&9hh`j _There is a gate leading back out of this place here.hUM#..#+..+.∩∩#####~≈~#hh&D10 _h['hn] M#..#+..+..∩∩#### #~≈~#h'b he &1h/i hj h/ M+..+#..#+..+..#∩∩# #~≈~#h65 hv9 &2h$= h> h+M+..+#..#+@.+#..# #~≈~#h8 hu&3hhh_###?#?'#?'#?#hdhGp012 4hv~ _You open the large door. _Found three items.h +..+ #~≈~# +..+ #~≈~# #..# #~≈~# #..# #~≈~# #..# #~≈~# ###..# #~≈~# #?#..# #~≈~# #?'..+ #~≈~# #?@..+ #~≈~# #?#..# #~≈~# ###..# #~≈~#  #..# #~≈~#  #∩∩# #~≈~#  #### #~≈~#  #~≈~#  #~≈.#  #~≈~#hrhK27 5 _hhV _There is a large open door here.h +..+ #~≈~# +..+ #~≈~# #..# #~≈~# #..# #~≈~# #..# #~≈~# ###..# #~≈~# #?#..# #~≈~# #?'..+ #~≈~# #@'..+ #~≈~#hB #?#..# #~≈~# ###..# #~≈~# #..# #~≈~#  #∩∩# #~≈~#  #### #~≈~# hl #~≈~#  #~≈.# h2E #~≈~#hh-6 _hh h0512 7.2 (2hh. _q - a scroll of identifyh X #..#..###.??'..+.#..###.. #..#####~≈~#h h hz I27 8.2 (1hR h h= 512 9.2 (2h hͺ k _g - 2 scrolls labelled MUACEDARY (gained 1)h9 M+..+.. #.#?#..#?'..+.#..###..#..# #~≈~#h A h E J27 20.2 (1hI hK hM#..#+..+.. #..##.?#..#'..+.#.###..# #~≈~#.hh&1hchh512 2.2 (2h)h` _r - a scroll labelled VUGAFACUEShr`M~#..#+..+ #..##..#..#'..+#.#..# #~≈~#.huhvI27 3.2 (1hq{h'h512 4.2 (2hhJ: _q - 2 scrolls of identify (gained 1)h ho nRead which item? Scrolls  e - a scroll of fog  g - 2 scrolls labelled MUACEDARY  i - 3 scrolls labelled JEQUEGUELIKK  k - a scroll labelled UBYTZE SOUNGq - 2 scrolls of identify  r - a scroll labelled VUGAFACUES [!] read|quaff|evoke[?] describe selectedh%r hw h} #~.# #~≈~#Bashion the Gusty#..# #~≈~#Tengu+..+ #~≈~#Health: 32/32 ========================+..+ #~≈~#Magic: 12/12 ========================#..# #~≈~#AC: 3Str: 9#..# #~≈~#EV: 12Int: 17#..# #~≈~#SH: 0h:~ Dex: 20###..# #~≈~#XL:  6 Next: 49% Place: a Sewer#@#..# #~≈~#Noise: ---------  Time: 4824.2 (0.0)#.'..+ #~≈~#o) +2 dagger (flame)#.'..+ #~≈~#Cast: Shock#.#..# #~≈~####..# #~≈~#hb~ #..# #~≈~##∩∩# #~≈~##### #~≈~##~≈~# h~ u_Found three items. _There is a large open door here. _q - a scroll of identify h~ _g - 2 scrolls labelled MUACEDARY (gained 1) _r - a scroll labelled VUGAFACUES _q - 2 scrolls of identify (gained 1)hY h% Identify which item? (\ to view known items) Scrolls (select first with ?)  g - 2 scrolls labelled MUACEDARY  i - 3 scrolls labelled JEQUEGUELIKK  k - a scroll labelled UBYTZE SOUNG  r - a scroll labelled VUGAFACUES h Potions (select first with !)  d - 2 fuming grey potions  m - a silvery potion[?] describe selectedh hchva#~.# #~≈~#Bashion the Gusty#..# #~≈~#Tengu+..+ #~≈~#Health: 32/32 ========================+..+ #~≈~#Magic: 12/12 ========================#..# #~≈~#AC: 3Str: 9#..# #~≈~#EV: 12hsPInt: 17#..# #~≈~#SH: 0Dex: 20###..# #~≈~#XL:  6 Next: 49% Place: a Sewer#@#..# #~≈~#Noise: ---------  Time: 4824.2 (0.0)#.'..+ #~≈~#o) +2 dagger (flame)#.'..+ #~≈~#Cast: Shock#.#..# #~≈~####..# #~≈~##..# #~≈~##∩∩# #~≈~##### #~≈~##~≈~# _Found three items. _There is a large open door here. _q - a scroll of identify _g - 2 scrolls labelled MUACEDARY (gained 1) _r - a scroll labelled VUGAFACUES _q - 2 scrolls of identify (gained 1)ha ]  As you read the scroll of identify, it crumbles to dust.h"+5.2 (1h&h(1 _d - 2 potions of brilliancehOzhF|Read which item? Scrolls  e - a scroll of fog  g - 2 scrolls labelled MUACEDARY hg| i - 3 scrolls labelled JEQUEGUELIKK  k - a scroll labelled UBYTZE SOUNGq - a scroll of identify h| r - a scroll labelled VUGAFACUES [!] read|quaff|evoke[?] describe selectedh h h` #~.# #~≈~#Bashion the Gusty#..# #~≈~#Tengu+..+ #~≈~#Health: 32/32 ========================+..+ #~≈~#h Magic: 12/12 ========================#..# #~≈~#AC: 3Str: 9#..# #~≈~#EV: 12Int: 17h u#..# #~≈~#SH: 0Dex: 20###..# #~≈~#XL:  6 Next: 49% Place: a Sewer#@#..# #~≈~#Noise: ---------  Time: 4825.2 (0.0)#.'..+ #~≈~#h o) +2 dagger (flame)#.'..+ #~≈~#Cast: Shockh6 ##.#..# #~≈~####..# #~≈~##..# #~≈~#he #∩∩# #~≈~##### #~≈~##~≈~# _q - a scroll of identify hU 3_g - 2 scrolls labelled MUACEDARY (gained 1) _r - a scroll labelled VUGAFACUES _q - 2 scrolls of identify (gained 1)  As you read the scroll of identify, it crumbles to dust. _d - 2 potions of brillianceh! h Identify which item? (\ to view known items) Scrolls (select first with ?)  g - 2 scrolls labelled MUACEDARY  i - 3 scrolls labelled JEQUEGUELIKK  k - a scroll labelled UBYTZE SOUNG  r - a scroll labelled VUGAFACUES h, Potions (select first with !)  m - a silvery potion[?] describe selectedhˢ h #~.# #~≈~#Bashion the GustyhE W#..# #~≈~#Tengu+..+ #~≈~#Health: 32/32 ========================+..+ #~≈~#h} CMagic: 12/12 ========================#..# #~≈~#AC: 3Str: 9#..# #~≈~#h EV: 12Int: 17#..# #~≈~#SH: 0Dex: 20hϦ ###..# #~≈~#XL:  6 Next: 49% Place: a Sewerh! @#@#..# #~≈~#Noise: ---------  Time: 4825.2 (0.0)#.'..+ #~≈~#o) +2 dagger (flame)#.'..+ #~≈~#Cast: Shock#.#..# #~≈~#hE ###..# #~≈~##..# #~≈~#hi #∩∩# #~≈~##### #~≈~##~≈~# h _q - a scroll of identify _g - 2 scrolls labelled MUACEDARY (gained 1) h _r - a scroll labelled VUGAFACUES _q - 2 scrolls of identify (gained 1)  As you read the scroll of identify, it crumbles to dust. hק _d - 2 potions of brillianceh  As you read the scroll of identify, it crumbles to dust.6.2 (1h h  h ,_m - a potion of invisibilityh0> .+..+#..####...#..'..+#..#.#~≈.#h+Ch>GD27 7hJhLha{#..# #~≈~# +..+ #~≈~# +..+ #~≈~# #..# #~≈~# #..# #~≈~# #..# #~≈~# ###..# #~≈~# #.#..# #~≈~# hDb#.@..+ #~≈~# #.'..+ #~≈~# #.#..# #~≈~# #. hebhghl&8hph"sV _There is a large open door here.h #..# #~≈~# +..+ #~≈~# +..+ #~≈~# #..# #~≈~# #..# #~≈~# #..# #~≈~# ###..# #~≈~# #.#..# #~≈~# #.'@.+ #~≈~# #.'..+ #~≈~# #.#..# #~≈~# hr hѷ -9 _h h h"#..# #~≈~# +..+ #~≈~# +..+ #~≈~# #..# #~≈~# #..# #~≈~# #..# #~≈~# ###..# #~≈~# #.#..# #~≈~# #.'.@+ #~≈~# #.'..+ #~≈~# #.#..# #~≈~# h'h/'30h2hd4h#!#'!#'!#!###hlh012 1hyhAg _You open the large door. _Found four items.hm#..# #~≈~# +..+ #~≈~# +..+ #~≈~# #..# #~≈~# #..# #~≈~# #..# #~≈~# ###..####~≈~# #.#..#!##~≈~# #.'..@!##~≈~# #.'..'!##~≈~# #.#..#!##~≈~# hhtK27 2 _hAh hH_There is a large open door here.h}#..# #~≈~# +..+ #~≈~# +..+ #~≈~# #..# #~≈~# #..# #~≈~# #..# #~≈~# ###..####~≈~# #.#..#!##~≈~# #.'..'@##~≈~# #.'..'!##~≈~# #.#..#!##~≈~# #.. hs}hZh-3 _h>hh512 4.2 (2hh7 _h - 3 potions of might (gained 2)hsM~#..#+..+ #..# ##..##.#..#.'..'!#.#..#!##~≈~#.h wh{I27 5.2 (1hhhˎ512 6.2 (2h˒hN _q - a potion of mutationh .+..+#..####..###.#..#..'..'!#..#!.#~≈.#hdhI27 7.2 (1h8hhQW +..+#..#..###..###.#..#.'..'#..#!hQ[##..##.#~≈~#hVhZ&8h_hchf512 9.2 (2h&jhka _f - 3 potions of haste (gained 1)hX #..#..###..###.#..#.'..'.#..###..##h?x #..# #####~≈~#hQ h~%J27 40.2 (1h'h* _You see here a potion of moonshine.hh1hh4hM+..+.. #..# ##..###..#.'..'.#..#!###..####..# #~≈~#h h-1 _hʷhh  +..+ #~≈~# +..+ #~≈~# #..# #~≈~# #..# #~≈~# #..# #~≈~# ###..####~≈~# #.#..#.##~≈~# #.'..'.##~≈~# #.'..@.##~≈~# #.#..#!##~≈~# ###..####~≈~# #..# #~≈~#  #∩∩# #~≈~# hw  #### #~≈~#  #~≈~#  #~≈.#  #~≈~#h hl &2h h V _There is a large open door here.hA +..+ #~≈~# +..+ #~≈~# #..# #~≈~# #..# #~≈~# #..# #~≈~# ###..####~≈~# #.#..#.##~≈~# #.'..'.##~≈~# #.'.@'.##~≈~# #.#..#!##~≈~# ###..####~≈~#  #..# #~≈~#  #∩∩# #~≈~#  #### #~≈~#  #~≈~#  #~≈.#  #~≈~#hRhq-3 _hųhh6 M#..#+..+ #..# ##..###..#'..'..#..#!###..####~≈~#hL= hC &4hI hcJ hR M~#..#+..+ #..# ##..##.#.@#.'..'.#.#..#!##~≈~#h h4 &5hY h[ hkM~~~#..#+..+ #..# ##.@##.#..#..#.'..'.##~≈~#hhTh%&6hhchDM≈.~~~#..#+..+ #.@# ##..##.#..##.'..'.##~≈~#.hbh+&7h2hxhoM~####~~###≈.~~~#..#+..+ #..# ##..###.#..#.##~≈~#..h h&8h@hhi M~~~~~~~~~~~~~####~~###≈.~~~#..#+..+ #..# ###..####~≈~#h &.#..h h. &9h hS h 1M≈≈≈≈≈≈≈~~≈≈≈≈≈~~~~~~~~~~~~~####~~###≈.~~~#..#+.@+#..# #~≈~#.#..h ha '50h h hV0##.#'.#'w#w##ww 2 dart slugs (asleep)h_z  You open the large door.12 1Shockhdhf\ _2 dart slugs come into view.h_≈~~≈≈≈≈≈≈~# ~~~~~~~~~~~~~~≈~# ~≈~####~~####~≈~# ~≈ #~.# #~≈~# ~ #~~# #~≈~# #~.####~≈~# #..#.##~≈~# +..'.##~≈~# +..@w##~≈~# #..#w##~≈~# #..####~≈~# #.#..#.##~≈~# #.'..'h_}#.'..' hxgh[hD27 2hxl _There is a large open door here.h  The helpless dart slug fails to defend itself.  You puncture the dart slug! You burn the dart slug.h_~.   dart slugh912 513h hM _You kill the dart slug!hX  The helpless dart slug fails to defend itself.  You impale the dart slug!! You burn the dart slug.h^ F†hf ]24ShockhJl hn M _You kill the dart slug!hu3 ≈~~≈≈≈≈≈≈~# ~~~~~~~~~~~~~~≈~# ~≈~####~~####~≈~# ~≈ #~.# #~≈~# ~ #~~# #~≈~# #~.####~≈~# #..#.##~≈~# +..'.##~≈~# +.@'.##~≈~# #..#†##~≈~#h #..####~≈~#  #..# #~≈~#  ###..####~≈~#  #.#..#.##~≈~# #.'..'.##~≈~# #.'..'.##~≈~#  #.#..#!##~≈~#hhD27 5hdhFN ≈~~≈≈≈≈≈≈~# ~~~~~~~~~~~~~~≈~#hN ~≈~####~~####~≈~# ~≈ #~.# #~≈~# ~ #~~# #~≈~#hN #~.####~≈~# #..#.##~≈~# +..'.##~≈~#hNV +@.'.##~≈~#hN #..#†##~≈~# #..####~≈~# h/O #..# #~≈~#  ###..####~≈~# hOg #.#..#.##~≈~#  #.'..'.##~≈~#  #.'..'.##~≈~#  #.#..#!##~≈~#hVh\&6h2ahche###!#!'#$'#$#h5mhs012 7hyh _You open the large door. _Found 16 gold pieces and 2 potions of enlightenment.h`a ≈~~≈≈≈≈≈≈~# ~~~~~~~~~~~~~~≈~# ~≈~####~~####~≈~# ~≈ #~.# #~≈~# ~ #~~# #~≈~# ###~.####~≈~# #!#..#.##~≈~# #!'..'.##~≈~# #$@..'.##~≈~# #$#..#†##~≈~# ###..####~≈~#  #..# #~≈~#  ###..####~≈~#  #.#..#.##~≈~# #.'..'.##~≈~# #.'..'.##~≈~#  #.#..#!##~≈~#h]hhoK27 8 _huhxV _There is a large open door here.h[ ≈~~≈≈≈≈≈≈~# ~~~~~~~~≈~# ~≈~####~~####~≈~#h[ ~≈ #~.# #~≈~# ~ #~~# #~≈~# ###~.####~≈~#h[P #!#..#.##~≈~# #!'..'.##~≈~# #@'..'.##~≈~#h\ #$#..#†##~≈~# ###..####~≈~# #.h_\.# #~≈~# ###..####~≈~# #.#..#.##~≈~# #.'..'.##~≈~# #.'..'.##~≈~# h\U #.#..#!##~≈~#h@hhfl-9 _huhO}h$612 60.2 (2hh? _You now have 167 gold pieces (gained 14).h  ~~~~~~~~~~~~~~≈~####~~#### #~.#  #~~ ###~.###!#..#.'..'.#..#†##..## #..# ###..####~≈~#hI h I27 1.2 (1h h$ hr' 512 2.2 (2h+ h- > _You now have 169 gold pieces (gained 2).h_o2M≈≈≈≈≈≈≈~~≈≈≈≈≈~~~~~~~~~~~~~####~~###≈ #~.~ #~~# ##~.###..#!'..'..#..#†ho###..####..# #~≈~#h|uh"xI27 3.2 (1h'}hs~h۠M~.~~~~~.~~.~†~~≈≈≈≈≈≈≈~~≈≈≈≈≈~~~~~~~~~~~~~####~~###h≈.~ #~~# ##~.###..#h<g'..'..#..#†hZf###..####~≈~#..hͪha&4hhh512 5.2 (2hh3 _s - a potion of enlightenmenthB'M#############≈≈≈~.~~~~~.~~.~†~~≈≈≈≈≈≈≈~~≈≈≈≈≈~~~~~~~~~~~~~####~~###≈.~ #~~# ##~.###..#.'..'.#.#..#†##~≈~#..h-hC1I27 6.2 (1h6h<h@512 7.2 (2hDhF? _s - 2 potions of enlightenment (gained 1)hip hv Inventory: 19/52 slots Hand Weapons (go to first with ))  o - a +2 dagger of flaming (weapon) Armour (go to first with [)  a - a +0 robe (worn) h"w . j - a +0 pair of gloves (worn) Jewellery (go to first with "=)  l - a ring of see invisible (worn)  n - a +6 ring of dexterity (worn)c - an amulet of guardian spirit hLw Wands (go to first with /)p - a wand of acid (11) hqw Scrolls (go to first with ?)  e - a scroll of fog  g - 2 scrolls labelled MUACEDARY hw S i - 3 scrolls labelled JEQUEGUELIKK  k - a scroll labelled UBYTZE SOUNG hw r - a scroll labelled VUGAFACUES Potions (go to first with !) hw h b - a potion of magicd - 2 potions of brilliance hw d f - 3 potions of hasteh - 3 potions of might hQx [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] h  a - a +0 robe (worn)j0 pair of gloves (worn) Jewellery"=) h `l - a ring of see invisible (worn)  n6 ring of dexterity (worn)  h=? c - an amulet of guardian spirit  h`Wands (go to first with /)  p - a wand of acid (11)  hScrolls (go to first with ?)  e - a scroll of fog  he g - 2 scrolls labelled MUACEDARY  i - 3 scrolls labelled JEQUEGUELIKK  h4 k - a scroll labelled UBYTZE SOUNG  r - a h labelled VUGAFACUES Potions (go to first with !)  h:n b - a potion of magic  d - 2 potions of brilliance  h f - 3 potions of haste  h - 3 potions of mightm - a of invisibility  hQ q - a potion of mutations - 2enli h3ghtenmentbot h h- s - 2 potions of enlightenment. A potion which uplifts both the body and mind of its drinkers, lifting them fromthe ground and increasing their Will to resist the world's temptations.  h .It is an uncommon potion. Stash search prefixes: {inventory} {Will+ flight Fly} {potion} {resist willpower} {willpower resistance} {MR} {resist magic} {magic resistance} Menu/colouring prefixes: identified potion  hP.{_________________ “Let go your earthly tether. Enter the void. Empty, and become wind.”  h~. -_The Legend of Korra_. 2014 (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe. h.h]cInventory: 19/52 slots  a - a +0 robe (worn)  j - a +0 pair of gloves (worn) Jewellery (go to first with "=)  l - a ring of see invisible (worn)  n - a +6 ring of dexterity (worn)hcc - an amulet of guardian spirit Wands (go to first with /)  p - a wand of acid (11) Scrolls (go to first with ?)  e - a scroll of fog  g - 2 scrolls labelled MUACEDARY  i - 3 scrolls labelled JEQUEGUELIKK hc k - a scroll labelled UBYTZE SOUNG  r - a scroll labelled VUGAFACUES Potions (go to first with !) hdh b - a potion of magicd - 2 potions of brilliance h6d f - 3 potions of hasteh - 3 potions of might  m - a potion of invisibility h^dX q - a potion of mutation  s - 2 potions of enlightenment hd[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot]hrmh>thz8#############≈≈≈#Bashion the Gusty~.~~~~~.~~.~†~~~#Tengu≈≈≈≈≈≈≈~~≈≈≈≈≈≈~#Health: 32/32 ========================~~~~~~~~~~~~~~≈~#Magic: 12/12 ========================~≈~####~~####~≈~#h1{AC: 3Str: 9~≈ #~.# #~≈~#EV: 12Int: 17~ #~~# #~≈~#SH: 0Dex: 20h{###~.####~≈~#XL:  6 Next: 52% Place: a Sewer#@#..#.##~≈~#Noise: ---------  Time: 4867.2 (0.0)#.'..'.##~≈~#o) +2 dagger (flame)#.'..'.##~≈~#Cast: Shock#.#..#†##~≈~####..####~≈~##..# #~≈~####..####~≈~#h{#.#..#.##~≈~##.'..'.##~≈~# _Found 16 gold pieces and 2 potions of enlightenment. h|_There is a large open door here. _You now have 167 gold pieces (gained 14). _You now have 169 gold pieces (gained 2). _s - a potion of enlightenment h4|*_s - 2 potions of enlightenment (gained 1)h hhhh< h hI h h_ ~.~~~~~.~~.~†~~~≈≈≈≈≈≈≈~~≈≈≈≈≈≈~~~~~~~~~~~~~~≈~####~~#### #~.#  ~ ###~.###.#..#.'..'.#..#†h ##..## #..# ###..###.#..#.'..'h h I27 8.2 (1h h. h+( O~.~~~~~.~~.~†~~~# ≈~~≈≈≈≈≈≈~# ~~~~~~~~≈~# ~≈~####~~####~≈~# ~≈ #~.# #~≈~# ~ #~~# #~≈~# ###~.####~≈~# #.#..#.##~≈~# #.@..'.##~≈~# h( #.'..'.##~≈~# #.#..#†##~≈~# #.###.#.#..#.'..' h. h4 &9h9 h< l _There is a large open door here. _You now have 167 gold pieces (gained 14).92hR< ). _s - a potion of enlightenment2s of enlightenment (gained 1) _There is a large open door here.h]~.~~~~~.~~.~†~~~# ≈≈≈≈≈≈≈~~≈≈≈≈≈≈~# ~~~~~~~~~~~~~~≈~# ~≈~####~~####~≈~# ~≈ #~.# #~≈~# ~ #~~# #~≈~# ###~.####~≈~# #.#..#.##~≈~# #.'@.'.##~≈~# #.'..'.##~≈~# #.#..#†##~≈~# h]M#.' hh2.70 _hMhhuIhvhcxh0|,hÅrM#############≈≈≈~.~~~~~.~~.~†~~≈≈≈≈≈≈≈~~≈≈≈≈≈~~~~~~~~~~~~hME~####~~###≈.~ #~~# ##~.##.#@.#.1.'..'.#.#..#†##~≈~#'..'hAhhhz3h{h}he,M#############≈≈≈~.~~~~~.~~.~†~~≈≈≈≈≈≈≈~~≈≈≈≈≈~~~~~~~~~~~~~####~~###≈.~ #~~# ##@.##.#..#..#.'..'.##~≈~#..hJ 0  You enter the shallow water.hRb2.2 (1Water h:h5? _Moving in this stuff is going to be slow.ha_3hi`hahfBhoM#############≈≈≈~.~~~~~.~~.~†~~≈≈≈≈≈≈≈~~≈≈≈≈≈~~~~~~~~~~~~~####~~###≈hQpN.~ #@~# 3.8 (1.6##~.###..#..'..'.h~pW#.'..'.##~≈~#..h.vh{h|h%Q3hQh`Sh0XBhcdM #≈≈#############≈≈≈~.~~~~~.~~.~†~~≈≈≈≈≈≈≈~~≈≈≈≈≈~~~~~~~~~~~~~####~~###≈.5.4~ #~~# ##~.###..##.'..'.##~≈~#hd'.#..hjhphqhEIh#Gh HhrK,hXM≈ #≈#############≈≈≈~.~~~~~.~~.~†~~≈≈≈≈≈≈≈~~≈≈≈≈≈≈~~~~~~~~~~~~~~≈~####@~###7.0≈.h Y&~ #~~# ##~.###.#..#.##~≈~#...hahfh;hhhYhhhhhih M≈ #≈#############≈≈≈~.~~~~~.~~.~†~~≈≈≈≈≈≈≈~~≈≈≈≈≈~~~~~~~@~~~~~~≈h@ 8.6~≈~####~~####~≈≈.~ #~~# ###~.####~≈~#..hhvhh3hhh=BhM≈ #≈≈#############≈≈≈~.~~~~~.~~.~†~~≈≈≈≈≈≈≈@~≈≈≈≈≈h0 80.2~~~~~~~~~~~~~≈~####~~####~≈~≈.~ #~~# #~≈~#'..'hghh)h/ hc h. h h h >h% M #≈≈#############≈≈≈h s~.~~~~~@~~.~†~~1.8≈≈≈≈≈≈≈~~≈≈≈≈≈~~~~~~~~~~~~~≈~####~~####~≈~#≈≈~'..'h. h+ h h3h>hh #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈##≈≈≈#~.~~~~@.~~.~†~~~#≈~~≈≈≈≈≈≈~#~≈~#hy&#~≈~####~~####~≈~##~≈ #~.# #~≈~##~ #~~# #~≈~## ###~.####~≈~#  #.#..#.##~≈~#  #.'..'.##~≈~#hL 0.0  You enter the shallow water.h]b2.8 (1Water hZh? _Moving in this stuff is going to be slow.h 3h h h h >h> #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ~~.~~~~~@~~.~†~~~# 4.4 (1.6≈h R~~≈≈≈≈≈≈~# ~≈~# #~≈~####~~####~≈~##~≈ #~.# #~≈h R~# h4 h= h hx3hgyhyh~ #≈≈≈###############≈≈~~.~~~~~.~~.~†~~~≈≈≈≈≈≈≈≈@~≈≈≈≈≈≈~~~~~~~~~~~~~~~#~≈~####~~####≈hm≈~'..'#.'..'.##~≈~#hhL 0.0  You enter the shallow water.hb5.4 (1Water hh    You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.h|zhzhU{h|h}h,h\< ≈##############≈≈~~.~~~~~.~~.~†~~~h≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈~~~~~~~~@~~~~~~7.0 (1.6#~≈~####~~####h8~≈ #~.# #~≈~ ~'..'#.#..#†##~≈~#h3h?hd h h5 h h! h Bh hC hȱ h. hM ,h h@ h% h` h hA  #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈#~ #≈≈≈# ≈~####≈≈≈# ≈~~~~.~~~~~.~~.~†~~~# ≈≈≈≈~~≈≈≈≈≈≈~# ~~~~~~~~~~≈~#93.4 (6.4 ~###~≈~####~~####~≈~#h  #~≈~ #~.# #~≈~# #~≈~ #~~# #~≈~# #~≈~ ###~.####~≈~##~≈~ #.#..#.##~≈~##~≈~ #.'..'.##~≈~#h #~≈~ #.'..'.##~≈~#  #.#..#†##~≈~#h h h h53h6h8h:h=,hJ #≈≈≈# #≈≈≈# #≈≈≈#≈ #≈≈≈#≈~ #≈≈≈#≈~#≈≈≈#≈~~~~.~~~~~.~~.~†~~~#≈~~≈≈≈≈≈≈~#≈~~~~≈~#h]K 5.0 (1.6≈~###~≈~####~~####~≈~# #~≈~# #~.# #~≈~# #~≈~# #~~# #~≈~# #~≈~####~.####~≈~#hK #~≈~##.#..#.##~≈~# #~≈~##.'..'.##~≈~#hK #~≈~##.'..'.##~≈~# hKd #.#..#†##~≈~#htThYh[hq Ihr hPu h!y Bh{ hM{ h!| h} hp |≈~≈~.≈≈~##############≈~~~~.~~~~~.~~.~†~~~≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈~h 3≈~~~~~~~~~~~~~~~~~~≈~≈~###~≈~####~~####~≈ #~≈~# #~.# #~ #~≈@# #~~# #h̆ F ~.#.#..#.#h @Shock#.'..'.#h# .'..'.†B   giant cockroach (asleep)##..##B# #..# hG .##..##hŐ -8.2 (3.2hl ,9.8 (4.8h h 9 _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _A giant cockroach comes into view.h| ≈~#≈≈≈#  ≈~.#≈≈≈#  ≈≈~  ≈≈~~~~.~~~  ≈≈≈≈≈≈≈≈≈  ≈~~~~~~~~ hյ ≈~###~≈~  #~≈~# #~.# #~≈~#  #~≈@# #~~# #~≈~#  #~≈~  #~≈~h:  #~≈~  #~≈~h41  #~≈~†  hj}#~≈~  #~≈B# #..# #~≈~#   h&L ≈~#≈≈≈#  ≈~.#≈≈≈#  ≈≈~  ≈≈~~~~.~~~  ≈≈≈≈≈≈≈≈≈  ≈~~~~~~~~  ≈~###~≈~  hLk#~≈~# #~.# #~≈~#  #~≈@# #~~# #~≈~#  #~≈~  #~≈~  hL#~≈~  #~≈~hL #~≈~† hMx #~≈~h&M #~≈B# #..#  hShThZh\]f _A giant cockroach is nearby!h  ≈~#≈≈≈#  ≈~.#≈≈≈#  ≈≈~  ≈≈~~~~.~~~  ≈≈≈≈≈≈≈≈≈  ≈~~~~~~~~  ≈~###~≈~  #~≈~# #~.# #~≈~#  #~≈@# #~~# #~≈~#  #~≈~  #~≈~  #~≈~  #~≈~  #~≈~†h  #~≈~  #~≈B# #..# #~≈~#   h  ≈~#≈≈≈#  ≈~.#≈≈≈#  ≈≈~  ≈≈~~~~.~~~  ≈≈≈≈≈≈≈≈≈  ≈~~~~~~~~h]   ≈~###~≈~  #~≈~# #~.# #~≈~#  #~≈@# #~~# #~≈~#  h #~≈~  #~≈~h   #~≈~ h՟ } #~≈~ h #~≈~† h' } #~≈~ hU #~≈B# #..#  hO h h hͷ f _A giant cockroach is nearby! hj.≈≈~##############≈≈~~~~.~~~~~.~~.~†~~~≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈~~~~~~~~~~~~~~~~~~###~≈~####~~#### #~≈~# #~.# ~# #~~###~.###.#..#.'..'#..#†##..##B# #..# ~####..###.#..#. h< h5901.4 (1.6 _ h h hy≈~##############≈~~~~.~~~~~.~~.~†~~~≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈~~~~~~~~~~~~~~~~~~###~≈~####~~#### #~≈~# #~.# ~###~.###.#..#.'..'#..#†##..##B# #..# ~####..###.#..#.'..' hB~B hS'3.0 h h h 4~~~.~~~~~.~~.~†~~~≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈~~~~~~~~~~~~~~~~~~###~≈~####~~#### #~≈~# #~.# ~###~.###.#..#.'..'#..#†B####..##~# #..# ###..###.#..#..##.'..' hk  hj  h NB~ h#" '4.6 h '  h( !hQ  You closely miss the giant cockroach. You claw the giant cockroach.!h:12 =50!h!hg _The giant cockroach is heavily wounded.!h \  Your unstable footing causes you to fumble your attack.!h T0--6!h !h { _The giant cockroach barely misses you. The giant cockroach bites you.!h\  Your unstable footing causes you to fumble your attack.!hv%7!hK!hFG _The giant cockroach bites you but does no damage."h#  You hit the giant cockroach. You burn the giant cockroach.  The giant cockroach is almost dead."hR`29---8"hd"h4 _The giant cockroach bites you."h\  Your unstable footing causes you to fumble your attack."hu%9"h"hG _The giant cockroach bites you but does no damage."h \  Your unstable footing causes you to fumble your attack."h U30=10"h "h \ _The giant cockroach barely misses you.#h  You completely miss the giant cockroach.You claw the giant cockroach.#hH†#hW1Shock#h#hS _You kill the giant cockroach!#h  ≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈~~~~~~~~~~~~~~~~~~###~≈~####~~#### #~≈~# #~.# ~###~.####h H.#..#.'..'~##.#..#†##..## #..# #~≈~##.#..#!##~≈~##h #h O27 -3.2 (1.6#h #h | _You see here a giant cockroach corpse.#h  ~~~~~~~~~~~~~~~~~~###~≈~####~~#### #~≈~# #~.# ~###~.###.#..#.'..'#h] †#..#†##..## #..# #h| ###..####~≈~####..####~≈~##hE #h% 1==-4.8 _#h~ #hy #h* ###~≈~####~~#### #~≈~# #~.# ~###~.###.#..#.'..'†~##.#..#†##..## #..# ###..###.#..#.#~≈~##..# #~≈~##h.#h`5'6.4#h-:#h;$h   #~≈~# #~.# ~###~.###.#..#.'..'†~##.#..#†##..## #..# ###..###.#..#..##.'..'#~≈~##∩∩# #~≈~#$h/'$h-'8.0$h2$h3$h{p? ~###~.###.#..#.'..'†~##.#..#†##..## #..# ###..###.#..#..##.'..'~#~≈~##### #~≈~#$h/x$hr2==9.6$h$h$h i  ###~.###.#..#.'..'†~##.#..#†##..## #..# ###..###.#..#..##.'..'~#..#!#~≈~##~≈~#$hn $ht (21.2$hy $hqz $h  .#..#.'..'†~##.#..#†##..## #..# ###..###.#..#.'..'~#..#!##..###~≈~##~≈.#$h< $h 22.8$h $h &h &h ,30&h_ &h &h &h B=4&h &h 'h9'h=&5'hB'hD'h 'h&6'h'h` '..'†~##.#..#†##..## #..# ###..###.#..#..##.'..'#..#!##..##'hI#~≈~##~≈~#'hҥA  You enter the shallow water.'h]7Water 'h'h? _Moving in this stuff is going to be slow.'ht 3'h0u 'hv 'hKx 'h{ B'h | 'hT| 'h| 'ho~ 'hn ,'h# 'h 'h 'h6 'h 'h 'hh 'h 'h 'h‰ 'h4 ,'hЋ 'hU 'hΎ ,'hH 'h 'hT ,'h 'h ~~##.#..#!~####..##~# #..# ~# #∩∩~# #### ~# ~# #~≈. 40.6 (12.8).# ###~~~~~~~ ~.~~~~≈.≈.≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈~~~~~~~~~~ .~~†~'h #≈~########## #####~≈.≈. .≈≈ ~≈≈~'h 'hʮ 'h (ho ~##.#..#!~####..##~# #..# ~# #∩∩~# ###~# ~.~~####≈~~~~~~~~~.~~~.~~~~≈.≈.≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈~~~.~Water #≈≈~################~≈~#(hv(h€;2.2 (1.6)(h (h)h )h )h )h T _Why would you want to do that?*h^  ##..## #..# ∩∩## .~*hk G≈.###~≈.#########≈~~~~~~@~~.~~~.~~~~≈..≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈~~~~~~~~~~~~~.~~†~≈≈~~~~~~~~~~~~~~~~~~≈~#*hA  You enter the shallow water.*hc30Water *h$*h&? _Moving in this stuff is going to be slow.*hl #~≈~####..####~≈~# #~≈~# #..# #~≈~# #~≈~# #∩∩# #~≈~# #~≈~# #### #~≈~# #~≈~# #~≈~# #~≈~# #~≈.# #~≈~# #~≈~#≈.###~≈.#~≈~#≈~.~~~.~~~~≈.#≈.≈~≈~#≈~.~~†~~≈~#≈~*hɟ#~≈.#≈≈. #.≈~# ≈≈ #~≈~#  ≈≈~ #~≈~#  ≈≈~#~≈~# *hR ≈≈~≈~#*h*hV,4.8 (1.6*hݴ*h*h  #~≈~####..####~≈~# #~≈~# #..# #~≈~# #~≈~# #∩∩# #~≈~# #~≈~# #### #~≈~# #~≈~# #~≈~# #~≈~# #~≈.## #~≈~# #~≈~##≈≈.###~≈.#~≈~##≈≈~.~~~.~~~~≈.#*ht #≈≈.≈~≈~##≈≈~.~~†~~≈~##≈≈~#~≈.##≈≈. #.≈~##≈≈ #~≈~# #≈≈~ #~≈~#  ≈≈~#~≈~#  ≈≈~≈~# *h *hܦ '6.4*h *h&  #~≈~####..####~≈~ #~≈~# #..# #~≈~ #~≈~# #∩∩# #~≈~ #~≈~# #### #~≈~ #~≈~# #~≈~ #~≈~# #~≈. #≈ #~≈~# #~≈~*h^' Q #≈≈.###~≈.#~≈~ #≈≈~.~~~.~~~~≈. #≈≈.≈~≈~ #≈≈~.~~†~~≈~ #≈≈~#~≈. #≈≈. #.≈~ #≈≈ #~≈~ #≈≈~ #~≈~#≈≈~#~≈~ ≈≈~≈~*hH/ *h7 '8.0*h= *h> +h #~≈~####..####~≈ #~≈~# #..# #~≈ #~≈~# #∩∩# #~≈ #~≈~# #### #~≈# #~≈~# #~≈#≈ #~≈~# #~≈ #≈≈ #~≈~# #~≈ #≈≈.###~≈.#~≈ #≈≈~.~~~.~~~~≈ #≈≈.≈~≈ #≈≈~.~~†~~≈ #≈≈~#~≈ #≈≈. #.≈ #≈≈~ #~≈ #≈≈~ #~≈ #≈≈~#~≈ ≈≈~≈+h+h'9.6+h+h+h #~≈~####..####~#≈≈~ #~≈~# #..# #~#≈≈~ #~≈~# #∩∩# #~#≈≈~ #~≈~# #### #~ #≈≈~ #~≈~# #~ #≈≈~ #~≈~# #~ #≈≈~ #~≈~# #~ #≈≈.###~≈.#~+h #≈≈~.~~~.~~~~ #≈≈.≈~ #≈≈~.~~†~~ #≈≈~#~ #≈≈. #. #≈≈~ #~ #≈≈~ #~ #≈≈~#~ ≈≈~+hh+h(51.2+h +h+h- #~≈~####..#### #≈≈~# #~≈~# #..# # #≈≈~# #~≈~# #∩∩# # #≈≈~# #~≈~# #### # #≈≈~# #~≈~# # #≈≈~# #~≈~# #+h  #≈≈~# #~≈~# # #≈≈.###~≈.# #≈≈~.~~~. #≈≈.≈ #≈≈~.~~† #≈≈~# #≈≈.# # #≈≈~# # #≈≈~# # #≈≈~# ≈≈+h +hf'2.8+h+h-hzM.#..#!###..###..∩∩####-h;~# #~≈~# ###~≈.##########~~~~~~~~~.~~~.~~~.≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈-h#≈≈~~~~~~~~~~~~.~~†~ Water -h#≈≈~-h>-h-hc24.4-h-h-hUz fM'..'..#..#!###..###..∩∩#### #~≈~# .###~≈.##########~~~~~~~~~.~~~.~~~#≈≈.≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~≈≈~-h| L 0.0  You enter the shallow water.-hd b5.4 (1Water -he -h ? _Moving in this stuff is going to be slow..h.h.hm.h.hn.h"n.h".h>$.h &,.h&.h(.h),.h*.h.X.h 0.h6.h7.hj8.h8.h<9.ho:.h;.h;.h<.hJ>.hi?.h?.h'@.hA.hB.hB.hC.hS1 #~~# ##~.##.#..#.#.'..'.#†##.'..'.##.#..#†####..###.#..####..###73.0 (17.6).hS~# #~≈~##.#..#.~# #~≈.##.'..'.##~# #~≈~##.'..'.##~# #~≈~##.#..#!##~# #~≈~####..~# #~≈~# #..#.h&T~# #~≈~# #∩∩#.hKT~# #~≈~# ####.hZ.h0a.hib.hb _.h|f T.hn M. #~~# ##~.###..#~†##.'..'..ho .#..#†~###..### #..# 4.6 (1.6).h%o v##..##~# #~≈~##.#..#.hDo #≈≈~# #~≈.##.'..'.##~~.hgo J ~.ho @~≈≈~.h?v .hy .hz /h[@I/h@/hL%M≈~###~≈~####~~###. #~~# ##~.###..#~†##.'..'..#..#†###..###. #..# ##..###≈≈~# #~≈~##.#..#.##≈≈~/hTL 0.0  You enter the shallow water./hZb5.6 (1Water /hU^/h`  You enter the shallow water. _Moving in this stuff is going to be slow.  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You enter the shallow water. _Moving in this stuff is going to be slow.4hr 34hr 4hJs 4ht ,4hw n4hy B4hey 4hNz 4h3{ ,4h{ 4h o #≈≈≈# #≈≈≈# #≈≈...~ #≈≈≈# #≈≈~~. #≈≈≈# #≈≈~.. #≈≈≈# #≈≈~.# #≈≈≈# #≈≈≈~4h. &####≈≈≈#4hU  #≈≈≈~~~~.@~~~~.~~.~~~~~#21.4 (6.4 #≈≈≈≈~~≈≈≈≈≈≈~# #≈≈4h ~~~~≈~#4h  #≈≈~###~≈~####~~####~≈~# #≈≈~# #~≈~#4h҃ . #~.# #~≈~# #≈≈~# #~≈~# 4h%  #~~# #~≈~# #≈≈~# #~≈~####~.####~≈~# #≈≈~# #~≈~##.#..#.##~≈~# 4hF  #≈≈~# #~≈~##.'..'.##~≈~#4h 4h܍ 4h 5hH35h+5h]5hZ5hh>5hPQ #≈≈≈# #≈≈≈# #≈≈...~ #≈≈≈# #≈≈~~. #≈≈≈# #≈≈~.. #≈≈≈# #≈≈~.# #≈≈≈# #≈≈≈~#≈≈≈# #≈≈≈~~~~@~~~~~.~~.~~~~~#3.0 (1.6 #≈~~≈≈≈≈≈≈~# #≈≈~≈~# #5h≈≈~###~≈~####~~####~≈~# #≈≈~# #~≈~# #~.# #~≈~# #≈≈~# #~≈~# #~~# #~≈~# 5hn #≈≈~# #~≈~####~.####~≈~#  #≈≈~# #~≈~##.#..#.##~≈~# 5hB #≈≈~# #~≈~##.'..'.##~≈~#5h25hD5h#35hO$5h%5hL1 #≈≈≈# #≈≈≈# #≈≈...~ #≈≈≈# #≈≈~~. #≈≈≈# #≈≈~.. #≈≈≈# #≈≈~.# #≈≈≈# #≈≈≈~#≈≈≈# #≈≈≈~~~@.~~~~~.~~.~~~~~# #≈~~≈≈≈≈≈≈~# #≈≈~≈~# #≈≈~###~≈~####~####~≈~# #≈≈~# #~≈~# #~.# #~≈~# #≈≈~# #~≈~# #~~# #~≈~#  #≈≈~# #~≈~####~.####~≈~#  #≈≈~#5h1S #~≈~##.#..#.##~≈~#  #≈≈~# #~≈~##.'..'.##~≈~# 5h@:"0.0 _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.5hp?b4.0 (1Water 5hKB5hzD   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.5hL 35hxM 5hN 5hXP 5hS 5h~` #≈≈≈# #≈≈#≈≈≈~ #≈≈ #≈≈...~ #≈≈ #≈≈~~. #≈≈ #≈≈~.. #≈≈ #≈≈~.# #≈≈ #≈≈≈~##≈≈ #≈≈≈~@~~.~~~~~.~~.~~~~7.2 (3.25h"a U #≈≈~~≈≈≈≈≈≈ #≈≈~~≈ #≈≈~###~≈~####~~####~≈ #≈≈~# #~≈~# #~.# #~≈ #≈≈~# #~≈~# #~~# #~≈ #≈≈~# #~≈~####~.####~≈5hZa * #≈≈~# #~≈~##.#..#.##~≈ #≈≈~# #~≈~##.'..'.##~≈5hk 5ho 5hgq 6hi36hbj6hl6h>| #≈≈≈#.SS # #≈≈≈~~. # #≈≈...~ # #≈≈~~. # #≈≈~.. # #≈≈~.# # #≈≈≈~# #≈≈≈@~~~.~~~~~.~~. #≈~~ #≈≈~Shock6h|2 #≈≈~###~≈~####~~####~ #≈≈~# #~≈~# #~.# #~ #≈≈~# #~≈~# #~~# #~ SS 2 ball pythons (constriction, asleep) #≈≈~# #~≈~####~.####~ #≈≈~# #~≈~##.#..#.##~ #≈≈~# #~≈~##.'..'.##~6hz(0.06h,8.8 (1.66h6h͝5 _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _2 ball pythons come into view.7h I ~... #.SS≈~~.#...~~.#.~.# ###############≈~~~~.~~~~~.~~.~~~≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈~~~~~~~~~~~~~~~~##~≈~####~~###~.≈~# #~~# ≈~####~.###..#7h 7h~ 7h 7h p.SS1 asleep)7hv (30.47h 7hg 8h  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8h[b : 8hb  Bashion the Gusty #≈≈≈ ~...  Tengu #≈≈≈#..S #≈ Health: 32/32 ======================== #≈≈≈~~.# #≈ Magic: 11/12 ======================--8h$c  #≈≈...~ #≈ AC: 3Str: 9 #≈≈~~S# #≈ EV: 27 Int: 17 #≈≈~.* #≈ SH: 0Dex: 20 #≈≈~*# #≈ XL:  6 Next: 52% Place: a Sewer #≈≈≈@###############≈ Noise: ---------  Time: 5030.4 (0.0) #≈≈≈~~~~.~~~~~.~~.~~~ o) +2 dagger (flame)8hc $ #≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈ Cast: Shock #≈≈~~~~~~~~~~~~~~~~~~ Water  #≈≈~###~≈~####~~####~ #≈≈~# #~≈~# #~.# #~ SS 2 ball pythons (constriction, 1 asleep) #≈≈~# #~≈~# #~~# #~ #≈≈~# #~≈~####~.####~ #≈≈~# #~≈~##.#..#.##~ _2 ball pythons come into view.Casting: Shock (safe; 3% risk of failure)  8hc 7Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (75% to hit)9h#x *S*.9h:- J**9h-~*.*.*:h%?*#:h=|S#Aim: a ball python (asleep, 100% to hit);h7  Bashion the Gusty #≈≈≈ ~...  Tengu #≈≈≈#..S #≈ Health: 32/32 ======================== #≈≈≈~~.# #≈ Magic: 11/12 ======================-- #≈≈...~ #≈ AC: 3Str: 9 #≈≈~~S# #≈ EV: 27 Int: 17 #≈≈~.. #≈ SH: 0Dex: 20 #≈≈~.# #≈ XL:  6 Next: 52% Place: a Sewer #≈≈≈@###############≈ Noise: ---------  Time: 5030.4 (0.0) #≈≈≈~~;h'8~~.~~~~~.~~.~~~ o) +2 dagger (flame) #≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈ Cast: Shock #≈≈~~~~~~~~~~~~~~~~~~ Water  #≈≈~###~≈~####~~####~ #≈≈~# #~≈~# #~.# #~ SS 2 ball pythons (constriction, 1 asleep) #≈≈~# #~≈~# #~~# #~ #≈≈~# #~≈~####~.####~ #≈≈~# #~≈~##.#..#.##~Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.;hy9Aim  Press: ? - help, Shift-Dir - straight line: a ball python (asleep, 100% to hit  The zap hits the ball python.  ;h9DYou kill the ball python!;hP=s #≈≈≈ ~.*.  *  *#  ;h=P*  #≈≈~~*#  #≈≈~.*  ;h=#≈≈~*# ;h=) ;hE>*#≈≈~# #~≈~# #~.#  ;hk>#≈≈~# #~≈~# #~~#  ;h> #≈≈~#  ;h>f #≈≈~#  ;h>;h...~†..;hv12 3=1.4 (1Shock;h;hO _You kill the ball python!=h6Mb≈b #~... ~... #...≈~~.#...~~†#.#=hS7n~@# ###############≈~~~~.~~~~~.~~.~~~#≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈ Water ~~~~~bb 2 bats (asleep)≈≈~# #~≈~=h;=hw<=hBww   ribbon wormbb 2 bats (asleep)=hZFj27 -3.0 (1.6Shock=hK=hh3  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h  Bashion the Gusty>h #b≈b #~...  Tengu #≈≈≈ ~...  Health: 32/32 ========================>h( >hM#≈≈≈#... #≈ Magic: 10/12 ====================---- >hj#≈≈≈~~w# #≈ AC: 3>h~<Str: 9 >h#≈≈...* #≈ EV: 27 >hEInt: 17 >h#≈≈~~*# #≈ SH: 0Dex: 20>h >h%#≈≈~.*# #≈ XL:  6 Next: 53% Place: a Sewer >hn#≈≈~@# #≈ Noise: ---------  Time: 5033.0 (0.0) #≈≈≈~###############≈ o) +2 dagger (flame) #≈≈≈~~~~.~~~~~.~~.~~~ Cast: Shock #≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈>h[ #≈≈~~~~~~~~~~~~~~~~~~ >h#≈≈~###~≈~####~~####~ w   ribbon worm >h #≈≈~# #~≈~# #~.# #~ bb 2 bats (asleep) >h.#≈≈~# #~≈~# #~~# #~ >hO#≈≈~# #~≈~####~.####~ _2 bats come into view. A ribbon worm comes into view.>hCasting: Shock (safe; 3% risk of failure)  >hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  >hwPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (90% to hit)?hBashion the Gusty#b≈b #~.*.Tengu#≈≈≈ ~.*.Health: 32/32 ========================#≈≈≈#..*#≈ Magic: 10/12 ====================----#≈≈≈~~*#?h#≈ AC: 3Str: 9#≈≈...*#≈ EV: 27 Int: 17#≈≈~~*##≈ SH: 0Dex: 20#≈≈~.*##≈ XL:  6 Next: 53% Place: a Sewer#≈≈~@##≈ Noise: ---------  Time: 5033.0 (0.0)#≈≈≈~###############≈ o) +2 dagger (flame)#≈≈≈~~~~.~~~~~.~~.~~~ Cast: Shock#≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈?h.#≈≈~~~~~~~~~~~~~~~~~~#≈≈~###~≈~####~~####~ w   ribbon worm#≈≈~# #~≈~# #~.# #~ bb 2 bats (asleep)#≈≈~# #~≈~# #~~# #~#≈≈~# #~≈~####~.####~Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  ?h`Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (90% to hit)  The zap hits the ribbon worm.?hQ?hxonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  ?hPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (90% to hit)  The zap hits the ribbon worm.ribbon worm is lightly wounded.?hc..h.w~†.h   jackal (wander?hjing)bb 2 bats (asleep)?h:12 =4.0 (1?h?hvY _A jackal comes into view.?h  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hL  Bashion the Gusty #b≈b #~...  Tengu #≈≈≈ ~..h  Health: 32/32 ========================?h  #≈≈≈#... #≈ Magic: 9/12==================------ #≈≈≈~~w# #≈ AC: 3Str: 9?h/ #≈≈...* #≈ EV: 12Int: 17?hK #≈≈~~*# #≈ SH: 0?he=Dex: 20 ?h%#≈≈~.*# #≈ XL:  6 Next: 53% Place: a Sewer ?h#≈≈~@# #≈ Noise: =--------  Time: 5034.0 (0.0) ?h#≈≈≈~###############≈ o) +2 dagger (flame)?h #≈≈≈~~~~.~~~~~.~~.~~~ Cast: Shock?hi #≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈ ?h4V#≈≈~~~~~~~~~~~~~~~~~~ ?he#≈≈~###~≈~####~~####~ w   ribbon worm ?h!#≈≈~# #~≈~# #~.# #~ h   jackal (wandering) ?h#≈≈~# #~≈~# #~~# #~ bb 2 bats (asleep) ?hl#≈≈~# #~≈~####~.####~ _A jackal comes into view.?hCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hPAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, 90% to hit)@h* *w*~*.@hm}**.*@hPp .*.*.*AhRp.hAim: a jackal (wandering, hasn't noticed you, 64% to hit)AhF 3Bashion the Gusty#b≈b #~.*.TenguAh #≈≈≈ ~..*Health: 32/32 ========================#≈≈≈#..*#≈ Magic: 9/12Ah ==================------#≈≈≈~~*##≈ AC: 3Str: 9Ahޏ #≈≈...*#≈ EV: 12Int: 17Ah #≈≈~~*##≈ SH: 0Dex: 20Ah v#≈≈~.*#AhB #≈ XL:  6 Next: 53% Place: a Sewer#≈≈~@#Ahc d#≈ Noise: =--------  Time: 5034.0 (0.0)#≈≈≈~###############≈ o) +2 dagger (flame)Ah #≈≈≈~~~~.~~~~~.~~.~~~ Cast: Shock#≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈Ah Q#≈≈~~~~~~~~~~~~~~~~~~AhƐ #≈≈~###~≈~####~~####~ w   ribbon wormAh |#≈≈~# #~≈~# #~.# #~ h   jackal (wandering)Ah= ?#≈≈~# #~≈~# #~~# #~ bb 2 bats (asleep)#≈≈~# #~≈~####~.####~Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Ah_ Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 64% to hit)  Ah tThe zap hits the ribbon worm.  The ribbon worm is moderately wounded.Ah [ .h.Ah  w~†.(catching breath)hAh. ing: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAhM zAim: a jackal (wandering, hasn't noticed you, 64% to hit)  The zap hits the ribbon worm.  Ahj mThe ribbon worm is moderately wounded.The zap misses the jackal.Ah Ah&& X ```Ahq& The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.AhӦ Ahw .h.†.Ah> s 6 5.0 (1Held Ah- AhҼ . _You are caught in a web!BhB  BhCCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.BhO: Bh#P& Bashion the Gusty #b≈b #~...  Tengu BhIP#≈≈≈ ~...  Health: 32/32 ========================BhP #≈≈≈#..h #≈ Magic: 8/12================-------- BhP#≈≈≈~~w# #≈ AC: 3Str: 9 BhP#≈≈...* #≈ EV:  6 Int: 17 #≈≈~~*# #≈ SH: 0BhMQvDex: 20 #≈≈~.*# #≈ XL:  6 Next: 53% Place: a Sewer #≈≈~@# #≈ Noise: =--------  Time: 5035.0 (0.0) BhqQ#≈≈≈~###############≈ o) +2 dagger (flame) BhQ4#≈≈≈~~~~.~~~~~.~~.~~~ Cast: Shock #≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈ Held  BhQV#≈≈~~~~~~~~~~~~~~~~~~ BhQ#≈≈~###~≈~####~~####~ w   ribbon worm (catching breath) BhR#≈≈~# #~≈~# #~.# #~ h   jackal BhCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  ChjPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, catching its breath, 90% to hit)  ChjThe zap hits the ribbon worm!ChCh8.....w†.Ch]*7.0 (1ChChonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm! _The ribbon worm is almost dead.Eh  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.EhKt  Bashion the Gusty #b≈b #~...  Tengu #≈≈≈ ~...  Health: 32/32 ======================== #≈≈≈#..† #≈ Magic: 6/12============------------ #≈≈≈~~.# #≈ AC: 3Str: 9 #≈≈...~ #≈ EV:  6 Int: 17 #≈≈~w†# #≈ SH: 0Dex: 20 #≈≈~*.# #≈ XL:  6 Next: 54% Place: a Sewer #≈≈~@# #≈ Noise: =--------  Ehu~[40mTime: 5037.0 (0.0) #≈≈≈~###############≈ o) +2 dagger (flame) #≈≈≈~~~~.~~~~~.~~.~~~ Cast: Shock #≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈ Held  #≈≈~~~~~~~~~~~~~~~~~~ #≈≈~###~≈~####~~####~ w   ribbon worm #≈≈~# #~≈~# #~.# #~ bb 2 bats (asleep) #≈≈~# #~≈~# #~~# #~ #≈≈~# #~≈~####~.####~ _The ribbon worm is almost dead.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, 90% to hit)Eh+=Bashion the Gusty#b≈b #~...Tengu#≈≈≈ ~...Health: 32/32 ========================#≈≈≈#..†Eh>#≈ Magic: 6/12============------------#≈≈≈~~.##≈ AC: 3Str: 9#≈≈...~#≈ EV:  6 Int: 17#≈≈~w†##≈ SH: 0Dex: 20Eh$#≈≈~..##≈ XL:  6 Next: 54% Place: a SewerEh?U#≈≈~@#EhZ#≈ Noise: =--------  Time: 5037.0 (0.0)Eh#≈≈≈~###############≈ o) +2 dagger (flame)Eh2#≈≈≈~~~~.~~~~~.~~.~~~ Cast: Shock#≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈ Held Ehپ[#≈≈~~~~~~~~~~~~~~~~~~Eh#≈≈~###~≈~####~~####~ w   ribbon wormEhW~#≈≈~# #~≈~# #~.# #~ bb 2 bats (asleep)#≈≈~# #~≈~# #~~# #~#≈≈~# #~≈~####~.####~EhvMConfirm with . or Enter, or press ? or * to list all spells.EhsAiming: Shock (safe; 3% risk of failure)  Eh;Press: ? - help, Shift-Dir - straight lineEhԿAim: a ribbon worm (almost dead, 90% to hit)  You miscast Shock.  Eh6You are very lightly contaminated with residual magic.Ehi7==-8.0 (1Contam Held Eh*Eh  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, 90% to hit)  You miscast Shock.are very lightly contaminated with residual magic. _Nothing appears to happen.Fh  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.FhS  Bashion the Gusty Fh#b≈b #~...  Tengu #≈≈≈ ~...  Health: 32/32 ======================== #≈≈≈#..† #≈ Magic: 6/12============------------FhӬ #≈≈≈~~.# #≈ AC: 3Fh<Str: 9 Fh#≈≈...~ #≈ EV:  6 Int: 17 Fh2#≈≈~w†# #≈ SH: 0Dex: 20 Fh_#≈≈~*.# #≈ XL:  6 Next: 54% Place: a Sewer Fh#≈≈~@# #≈ Noise: ---------  Time: 5038.0 (0.0) Fh#≈≈≈~###############≈ o) +2 dagger (flame) Fhέ#≈≈≈~~~~.~~~~~.~~.~~~ Cast: Shock Fh#≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈ Contam Held  FhV#≈≈~~~~~~~~~~~~~~~~~~ Fh'#≈≈~###~≈~####~~####~ w   ribbon worm FhE#≈≈~# #~≈~# #~.# #~ bb 2 bats (asleep) Fh#≈≈~# #~≈~# #~~# #~ #≈≈~# #~≈~####~.####~ _Nothing appears to happen.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  FhPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, 90% to hit)Fhp   Bashion the Gusty #b≈b #~...  Tengu #≈≈≈ ~...  Health: 32/32 ======================== #≈≈≈#..† #≈ Magic: 6/12============------------ #≈≈≈~~.# #≈ AC: 3Str: 9 #≈≈...~ #≈ EV:  6 Int: 17 #≈≈~w†# #≈ SH: 0Dex: 20 #≈≈~..# #≈ XL:  6 Next: 54% Place: a Sewer #≈≈~@# #≈ Noise: ---------  Time: 5038.0 (0.Fh/q =0) #≈≈≈~###############≈ o) +2 dagger (flame) #≈≈≈~~~~.~~~~~.~~.~~~ Cast: Shock #≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈ Contam Held  #≈≈~~~~~~~~~~~~~~~~~~ #≈≈~###~≈~####~~####~ w   ribbon worm #≈≈~# #~≈~# #~.# #~ bb 2 bats (asleep) #≈≈~# #~≈~# #~~# #~ #≈≈~# #~≈~####~.####~ _Nothing appears to happen.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, 90% to hit)Fhzq Fhz  #≈≈b #~...  #≈≈≈ ~...  #b    Fhz z       Fh0{ ^  (catching breath)Fhr{ 9 #≈≈~# #~≈~# #~.# b1 asleep)Fh{  Fh{ #≈≈~# #~≈~# #~~#  #≈≈~# Fh{  Casting: Shock (safe; 3% risk of failure)Fh{ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Fh| Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, 90% to hit)  Fh-| -You miscast Shock. Nothing appears to happen.Fhw `The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.Fh Fh H≈b.Fh *9.0 (1Fh Fhj 2 _You are even more entangled.Gh;  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Gh`a  Bashion the Gusty #≈≈b #~...  Tengu #≈≈≈ ~...  Health: 32/32 ======================== #≈≈≈#..† #≈ Magic: 5/12==========-------------- Gha#b≈≈~~.# #≈ AC: 3Str: 9 #≈≈...~ #≈ EV:  6 Int: 17 #≈≈~w†# #≈ SH: 0Dex: 20 Ghau#≈≈~*.# #≈ XL:  6 Next: 54% Place: a Sewer #≈≈~@# #≈ Noise: ---------  Time: 5039.0 (0.0) #≈≈≈~###############≈ o) +2 dagger (flame) #≈≈≈~~~~.~~~~~.~~.~~~ Cast: Shock Gh"b#≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈ Contam Held  #≈≈~~~~~~~~~~~~~~~~~~GhLb #≈≈~###~≈~####~~####~ w   ribbon worm (catching breath)Ghqb #≈≈~# #~≈~# #~.# #~ bb 2 bats (1 asleep)Ghb #≈≈~# #~≈~# #~~# #~ Ghb!#≈≈~# #~≈~####~.####~ Ghb_You are even more entangled.  Casting: Shock (safe; 3% risk of failure)  GhcConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, catching its breath, 90% to hit)Gh5Bashion the Gusty#≈≈b #~...Tengu#≈≈≈ ~...Health: 32/32 ========================#≈≈≈#..†Gh%#≈ Magic: 5/12==========--------------#b≈≈*~.##≈ AC: 3Str: 9#≈≈.*.~#≈ EV:  6 Int: 17GhS?#≈≈~*†##≈ SH: 0Dex: 20#≈≈~*.#Ghx#≈ XL:  6 Next: 54% Place: a Sewer#≈≈~@#Gh#≈ Noise: ---------  Time: 5039.0 (0.0)GhƏZ#≈≈≈~###############≈ o) +2 dagger (flame)#≈≈≈~~~~.~~~~~.~~.~~~ Cast: ShockGh#≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈ Contam Held #≈≈~~~~~~~~~~~~~~~~~~Gh#≈≈~###~≈~####~~####~ w   ribbon worm (catching breath)GhJ[#≈≈~# #~≈~# #~.# #~ bb 2 bats (1 asleep)Gho%#≈≈~# #~≈~# #~~# #~#≈≈~# #~≈~####~.####~GhߐCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, catching its breath, 90% to hit)  GhThe zap hits the ribbon worm.Gh0,GhGhGh)GhgGhGh≈≈≈b~.~bwbGh3=40.0 (1Gh%Gh(onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm. Gh;)Q_The ribbon worm is almost dead.Hh  Casting: Shock (safe; 3% risk of failure)  Hh\Confirm with . or Enter, or press ? or * to list all spells.IhY  Bashion the Gusty #≈≈≈ #~...  Tengu #≈≈≈ ~...  Health: 32/32 ======================== #≈≈≈#..† #≈ Magic: 4/12========---------------- IhL#≈≈b~~.# #≈ AC: 3Str: 9 #≈≈...~ #≈ EV:  6 Int: 17 #≈≈~~†# #≈ SH: 0Dex: 20Ih8 #≈≈bw.# #≈ XL:  6 Next: 54% Place: a Sewer #≈≈~@# #≈ Noise: =--------  Time: 5040.0 (0.0) IhSB#≈≈≈~###############≈ o) +2 dagger (flame) #≈≈≈~~~~.~~~~~.~~.~~~ Cast: Shock #≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈ Contam Held  #≈≈~~~~~~~~~~~~~~~~~~ #≈≈~###~≈~####~~####~ w   ribbon worm (catching breath) #≈≈~# #~≈~# #~.# #~ bb 2 batsIh #≈≈~# #~≈~# #~~# #~ #≈≈~# #~≈~####~.####~ _The ribbon worm is almost dead.IhCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ih6Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, catching its breath, 90% to hit)JhRd+JhlBashion the Gusty#≈≈≈ #~...Tengu#≈≈≈ ~...Health: 32/32 ========================#≈≈≈#..†#≈ Magic: 4/12========----------------#≈≈b*~.##≈ AC: 3Str: 9#≈≈.*.~#≈ EV:  6 Int: 17#≈≈~*†##≈ SH: 0Dex: 20#≈≈b*.##≈ XL:  6 Next: 54% Place: a Sewer#≈≈~@##≈ Noise: =--------  Time: 5040.0 (0.0)#≈≈≈~###############≈JhQn o) +2 dagger (flame)#≈≈≈~~~~.~~~~~.~~.~~~ Cast: Shock#≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈ Contam Held #≈≈~~~~~~~~~~~~~~~~~~#≈≈~###~≈~####~~####~ w   ribbon worm (catching breath)#≈≈~# #~≈~# #~.# #~ bb 2 bats#≈≈~# #~≈~# #~~# #~#≈≈~# #~≈~####~.####~Casting: Shock (safe; 3% risk of failure)  Jh%oConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineJhoAim: a ribbon worm (almost dead, catching its breath, 90% to hit)  The zap hits the ribbon worm.JhG*Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, catching its breath, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is almost dead.Jh,JhJhTJh≈~.~bbwJhX1-1.0 (1JhJhE' _The bat hits you.Jho  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Jhwh P  Bashion the Gusty #≈≈≈ #~...  Tengu JhSi #≈≈≈ ~...  Health: 31/32 =======================- #≈≈≈#..† #≈ Magic: 3/12======------------------ #≈≈≈~~.# #≈ AC: 3Str: 9 #≈≈...~ #≈ EV:  6 Int: 17 #≈≈~~†# #≈ SH: 0Dex: 20 Jhi '#≈bbw.# #≈ XL:  6 Next: 54% Place: a Sewer #≈≈~@# #≈ Noise: =--------  Time: 5041.0 (0.0) Jh.j #≈≈≈~###############≈ o) +2 dagger (flame) #≈≈≈~~~~.~~~~~.~~.~~~ Cast: Shock #≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈ Contam Held  Jhj p#≈≈~~~~~~~~~~~~~~~~~~ #≈≈~###~≈~####~~####~ w   ribbon worm (catching breath) Jhqk #≈≈~# #~≈~# #~.# #~ bb 2 bats #≈≈~# #~≈~# #~~# #~ #≈≈~# #~≈~####~.####~ _The bat hits you.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, catching its breath, 90% to hit)KhX#  Bashion the Gusty #≈≈≈ #~...  Tengu #≈≈≈ ~...  Health: 31/32 =======================- #≈≈≈#..† #≈ Magic: 3/12======------------------ #≈≈≈~~.# #≈ AC: 3Str: 9 Kh#≈≈...~ #≈ EV:  6 Int: 17 #≈≈~~†# #≈ SH: 0Dex: 20 #≈bbw.# #≈ XL:  6 Next: 54% Place: a Sewer #≈≈~@# #≈ Noise: =--------  Time: 5041.0 (0.0) #≈≈≈~###############≈ o) +2 dagger (flame) #≈≈≈~~~~.~~~~~.~~.~~~ Cast: Shock #≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈ Contam Held  Kh)m#≈≈~~~~~~~~~~~~~~~~~~ #≈≈~###~≈~####~~####~ w   ribbon worm (catching breath) #≈≈~# #~≈~# #~.# #~ bb 2 bats #≈≈~# #~≈~# #~~# #~ #≈≈~# #~≈~####~.####~Casting: Shock (safe; 3% risk of failure)  Kh*Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, catching its breath, 90% to hit)  The zap hits the ribbon worm.Kh #≈≈≈ #~...  #≈≈≈ ~...    #≈≈≈*~.#  #≈≈.*.~  #≈≈~*†#  #≈bb*.#    bb 2 bats Kh3"#≈≈~# #~≈~# #~.#  #≈≈~# #~≈~# #~~#  #≈≈~# Kh#onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, catching its breath, 90% to hit)  The zap hits the ribbon worm.  You kill the ribbon worm!Kh|~.b~~~.Kh252.0 (1KhfKh _The bat closely misses you. The bat barely misses you. x2LhWBLh'a ≈≈~bb  The web tears apart. The bat hits you. The bat misses you.Lhb:12 3LhhLhGkP _The bat barely misses you.Lh  You closely miss the bat. You peck the bat, but do no damage.Lh Lhh -b.Lh %4Lhآ Lh _The bat barely misses you. The bat misses you. The bat closely misses you.Mh(&  MhYou miss the bat. You claw the bat.  The bat is moderately wounded.MhڝMhMh0x†b~bMh\%5MhMhO= _The bat hits you but does no damage. x3Mha Mhb ,Mhj T.b~bMhm \4==6Mht Mhv _You barely miss the bat. The bat closely misses you. x2Nhtp  You closely miss the bat. You claw the bat.NhNh~ Nh8†b~   batYou kill the bat!NhS2=7Nh$ _The bat closely misses you. The bat barely misses you.OhG  You hit the bat. You burn the bat.Ohp~Oh_68ShockOhb Oh 1 _You kill the bat!OhOh~ IOh Oh ;27 OhE f==Oh Oh &-Ohr f 51.0 (3 _You start resting.Oh/ ^=-Ohq Ohƴ K _Your magical contamination has completely faded away.PhPh/5==Ph9==Ph;PhM=j6==PhJ>Ph@,Ph:APhqC,Ph5DPhF,PhFPhHPhI:==PhIPhK,PhLPhN,PhOPhrQ,Ph5RPhSPhWTN7==PhUPhnW,PhWPh_Z,PhZPh\,Ph4l==8==PhZmBPhoBPhw==PhxPhy,PhUzPh|Ph(}N9==Ph}Ph,PhPh:,PhyPhu,PhTB==Ph%f10/12==PhiPhPhPhPhj,PhoPh!,PhRPh@P==PhPhɡ,PhPhФ,PhϥPhb1==PhyPh,PhVPh,PhPh,Ph°PhP==PhȳPhu,PhPhPh9Ph(Ph,Ph9Phx_ _You start resting.Ph1106.0 (55.0)Ph[2==7.0 (56Phq; _Magic restored.PhMb≈ ....##~... ~... #..†≈~~.#...~#~††#~.## ###############≈#≈≈≈~~~~.~~~~~.~~.~~~≈~b   bat (asleep)~≈~≈~Ph≈≈~# #~≈~PhPh3>8.0 (1.0)ShockPhHPhV _A bat comes into view.Qh6#≈b≈ ....# #≈≈≈##~... #≈≈≈#~... #≈≈≈#..† #≈#≈≈≈~~.# #≈#≈≈...~# #≈#≈≈~~†# #≈#≈≈~.@# #≈#≈≈~.## #≈#≈≈≈~#≈#≈≈≈~~~~.~~~~~.~~.~#≈≈≈≈≈≈~~≈#≈≈~~~~~≈#≈≈~###~≈~####~~####~≈#≈≈~# #~≈~# #~.# #~≈#≈≈~# #~≈~# #~~# #~≈QhQhU&9Qh _You see here a bat corpse.Qh  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RhSm  Bashion the Gusty #≈b≈ ....#  Tengu #≈*≈##~...  Health: 32/32 ======================== RhSM#≈≈*#~...  Magic: 11/12 ======================-- #≈≈*#..† #≈≈ AC: 3Str: 9 #≈≈≈*~.# #≈≈ EV: 27 Int: 17 #≈≈.*.~# #≈≈ SH: 0Dex: 20 #≈≈~~*# #≈≈ XL:  6 Next: 56% Place: a Sewer #≈≈~.@# #≈≈ Noise: ---------  Time: 5109.0 (0.0) RhT#≈≈~.## #≈≈ o) +2 dagger (flame) #≈≈≈~###############≈≈ Cast: Shock #≈≈≈~~~~.~~~~~.~~.~~~~ #≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈ #≈≈~~~~~~~~~~~~~~~~~~≈ b   bat (asleep) #≈≈~###~≈~####~~####~≈ #≈≈~# #~≈~# #~.# #~≈ #≈≈~# #~≈~# #~~# #~≈ _You see here a bat corpse.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (water, asleep, 100% to hit)Rhȩ%  Bashion the Gusty #≈b≈ ....#  Tengu #≈≈≈##~...  Health: 32/32 ======================== #≈≈≈#~...  Magic: 11/12 ======================-- #≈≈≈#..† #≈≈ AC: 3Str: 9 #≈≈≈~~.# #≈≈ EV: 27 Int: 17 Rh#≈≈...~# #≈≈ SH: 0Dex: 20 #≈≈~~†# #≈≈ XL:  6 Next: 56% Place: a Sewer #≈≈~.@# #≈≈ Noise: ---------  Time: 5109.0 (0.0) #≈≈~.## #≈≈ o) +2 dagger (flame) #≈≈≈~###############≈≈ Cast: Shock #≈≈≈~~~~.~~~~~.~~.~~~~ #≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈ #≈≈~~~~~~~~~~~~~~~~~~≈ b   bat (asleep) #≈≈~###~≈~####~~####~≈ #≈≈~# #~≈~# #~.# #~≈ #≈≈~# #~≈~# #~~# #~≈Rh(Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (water, asleep, 100% to hit)  The zap hits the bat.Rh #≈*≈ ....#  #≈*  #≈≈*#~...  #≈≈*#..†  #≈≈≈*~.#  #≈≈.*.~#  #≈≈~~*#  RhEU       #≈≈~# #~≈~# #~.#   #≈≈~# #~≈~# #~~#  Rh:≈≈≈≈~.†RhBj12 =10.0 (1ShockRhGRh:Jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (water, asleep, 100% to hit)  The zap hits the bat. _You kill the bat!ShnzM ##h#≈ ....##~...~... #..†≈~~....~#~†~.## #≈≈≈~###############≈≈h   jackal (asleep)≈≈~ShShEV27 -1ShockShWSh\ _A jackal comes into view. _You see here a ball python corpse.Sho*# ## ≈ ##h#≈ ....#≈##~...##~..... #..†.≈~~...@~#~†##†~.## ###############≈≈~~~~.~~~~~.~~.~~~~≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈~~~~~~~~~~~~~~~~##~≈~####~~###ShqG-2 _ShxShzShx  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Th _  Bashion the Gusty ## ##  Tengu #≈≈ ##h##  Health: 32/32 ======================== Th_Z#≈≈≈ ..*.#  Magic: 10/12 ====================---- #≈≈≈##~*..##  AC: 3Str: 9 #≈≈≈#~.*...  EV: 27 Int: 17 #≈≈≈#.*†. #≈≈ SH: 0Dex: 20 #≈≈≈~~*# #≈≈ XL:  6 Next: 56% Place: a Sewer Th`#≈≈..@~# #≈≈ Noise: ---------  Time: 5112.0 (0.0) #≈≈~~†## #≈≈ o) +2 dagger (flame) Thm`#≈≈~.†# #≈≈ Cast: Shock #≈≈~.## #≈≈ #≈≈≈~###############≈≈ Th`#≈≈≈~~~~.~~~~~.~~.~~~~ h   jackal (asleep) #≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈ #≈≈~~~~~~~~~~~~~~~~~~≈ #≈≈~###~≈~####~~####~≈ _You see here a ball python corpse.  Casting: Shock (safe; 3% risk of failure)  ThaConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  ThIa{Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)Thq,hBashion the Gusty####Tengu#≈≈ ##*##Health: 32/32 ========================#≈≈≈ ..*.#Magic: 10/12 ====================----#≈≈≈##~*..##AC: 3Str: 9#≈≈≈#~.*...EV: 27 Int: 17#≈≈≈#.*†.#≈≈ SH: 0Dex: 20#≈≈≈~~*##≈≈ XL:  6 Next: 56% Place: a Sewer#≈≈..@~##≈≈ Noise: ---------  Time: 5112.0 (0.0)Th-p#≈≈~~†###≈≈ o) +2 dagger (flame)#≈≈~.†##≈≈ Cast: Shock#≈≈~.###≈≈#≈≈≈~###############≈≈#≈≈≈~~~~.~~~~~.~~.~~~~ h   jackal#≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈#≈≈~~~~~~~~~~~~~~~~~~≈#≈≈~###~≈~####~~####~≈Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The zap hits the jackal.  The jackal is moderately wounded.ThzThf.h....Thi;12 ==3.0 (1ThTThD  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The zap hits the jackal.  The jackal is moderately wounded. _The jackal barks!Thk  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Th   Bashion the Gusty ## ##  Tengu #≈≈ ##.##  Health: 32/32 ======================== #≈≈≈ ..h.#  Magic: 9/12==================------ #≈≈≈##~.*.##  AC: 3Str: 9 #≈≈≈#~.*...  EV: 12Int: 17 #≈≈≈#.*†. #≈≈ SH: 0Th Dex: 20 #≈≈≈~~*# #≈≈ XL:  6 Next: 56% Place: a Sewer #≈≈..@~# #≈≈ Noise: ==-------  Time: 5113.0 (0.0) #≈≈~~†## #≈≈ o) +2 dagger (flame) #≈≈~.†# #≈≈ Cast: Shock #≈≈~.## #≈≈ #≈≈≈~###############≈≈ Th9 #≈≈≈~~~~.~~~~~.~~.~~~~ h   jackal #≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈ #≈≈~~~~~~~~~~~~~~~~~~≈ #≈≈~###~≈~####~~####~≈The jackal is moderately wounded. _The jackal barks!  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineTh'Bashion the Gusty####Tengu#≈≈ ##.##Health: 32/32 ========================#≈≈≈ ..*.#Magic: 9/12==================------#≈≈≈##~.*.##AC: 3Str: 9#≈≈≈#~.*...EV: 12Int: 17#≈≈≈#.*†.#≈≈ SH: 0Th%Dex: 20#≈≈≈~~*##≈≈ XL:  6 Next: 56% Place: a Sewer#≈≈..@~##≈≈ Noise: ==-------  Time: 5113.0 (0.0)#≈≈~~†###≈≈ o) +2 dagger (flame)#≈≈~.†##≈≈ Cast: Shock#≈≈~.###≈≈#≈≈≈~###############≈≈#≈≈≈~~~~.~~~~~.~~.~~~~ h   jackal#≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈#≈≈~~~~~~~~~~~~~~~~~~≈#≈≈~###~≈~####~~####~≈ _The jackal barks!  Casting: Shock (safe; 3% risk of failure)  ThNConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the jackal. The zap hits the jackal.Uh4,Uh69  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the jackal. The zap hits the jackal.  The jackal is almost dead.Uh?..h...S..S   ball python (constriction, wandering)UhB3-4.0 (1UhHUh^J^ _A ball python comes into view.Uh Uh 8-Uh Uhy n _Sorry, you're not good enough to have a special ability.Vhd  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vh   Bashion the Gusty ## ##  Tengu #≈≈ ##.##  Health: 32/32 ======================== #≈≈≈ ....#  Magic: 8/12================-------- #≈≈≈##~...##  AC: 3Str: 9 #≈≈≈#~h...S  EV: 12Int: 17 #≈≈≈#.*†. #≈≈ SH: 0Dex: 20 #≈≈≈~*.# #≈≈ XL:  6 Next: 56% Place: a Sewer #≈≈..@~# #≈≈ Noise: =--------  Time: 5114.0 VhH (0.0) #≈≈~~†## #≈≈ o) +2 dagger (flame) #≈≈~.†# #≈≈ Cast: Shock #≈≈~.## #≈≈ #≈≈≈~###############≈≈ #≈≈≈~~~~.~~~~~.~~.~~~~ h   jackal #≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈ S   ball python (constriction, wandering) #≈≈~~~~~~~~~~~~~~~~~~≈ #≈≈~###~≈~####~~####~≈ _Sorry, you're not good enough to have a special ability.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 64% to hit)Vhf Bashion the Gusty####Tengu#≈≈ ##*##Health: 32/32 ========================#≈≈≈ .*..#Magic: 8/12================--------#≈≈≈##~*..##AC: 3Str: 9#≈≈≈#~*...SEV: 12Int: 17#≈≈≈#.*†.#≈≈ SH: 0Dex: 20#≈≈≈~*.##≈≈ XL:  6 Next: 56% Place: a Sewer#≈≈..@~##≈≈ Noise: =--------  Time: 5114.0 (0.0)#≈≈~~†###≈≈ o) +2 dagger (fVhg lame)#≈≈~.†##≈≈ Cast: Shock#≈≈~.###≈≈#≈≈≈~###############≈≈#≈≈≈~~~~.~~~~~.~~.~~~~ h   jackal#≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈ S   ball python (constriction, wandering)#≈≈~~~~~~~~~~~~~~~~~~≈#≈≈~###~≈~####~~####~≈ _Sorry, you're not good enough to have a special ability.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 64% to hit)Vh _  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (almost dead, 64% to hit)  The zap misses the jackal.Vh ........h.~Vh +5.0 (1Vh= Vh 5 _The ball python hisses angrily.WhC  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Wh+  Bashion the Gusty ## ##  Tengu #≈≈ ##.##  Health: 32/32 ======================== Wh #≈≈≈ ....#  Magic: 7/12==============---------- #≈≈≈##~...##  AC: 3Str: 9 #≈≈≈#~*....  EV: 12Int: 17 #≈≈≈#h.†. #≈≈ SH: 0Dex: 20 #≈≈≈~~*# #≈≈ XL:  6 Next: 56% Place: a Sewer #≈≈..@~# #≈≈ Noise: =--------  Time: 5115.0 (0.0) WhJ#≈≈~~†## #≈≈ o) +2 dagger (flame) #≈≈~.†# #≈≈ Cast: Shock #≈≈~.## #≈≈ #≈≈≈~###############≈≈ Wh#≈≈≈~~~~.~~~~~.~~.~~~~ h   jackal #≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈ #≈≈~~~~~~~~~~~~~~~~~~≈ #≈≈~###~≈~####~~####~≈The zap misses the jackal. _The ball python hisses angrily.  WhCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineXh;XhCBashion the Gusty####Tengu#≈≈ ##.##Health: 32/32 ========================#≈≈≈ ....#Magic: 8/12================--------#≈≈≈##~...##AC: 3Str: 9#≈≈≈#~.....EV: 12Int: 17#≈≈≈#h.†.#≈≈ SH: 0Dex: 20XhWD0#≈≈≈~~.##≈≈ XL:  6 Next: 56% Place: a Sewer#≈≈..@~##≈≈ Noise: =--------  Time: 5115.0 (0.0)#≈≈~~†###≈≈ o) +2 dagger (flame)#≈≈~.†##≈≈ Cast: Shock#≈≈~.###≈≈#≈≈≈~###############≈≈#≈≈≈~~~~.~~~~~.~~.~~~~ h   jackal#≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈#≈≈~~~~~~~~~~~~~~~~~~≈#≈≈~###~≈~####~~####~≈ _The ball python hisses angrily.  XhDCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineOkay, then.Xh:EXhKXhJMXhRXhT. _Xh9   Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line _Okay, then.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Xhe   Bashion the Gusty ## ##  Tengu #≈≈ ##.##  Health: 32/32 ======================== #≈≈≈ ....#  Magic: 7/12==============---------- #≈≈≈##~...##  AC: 3Str: 9 #≈≈≈#~*....  EV: 12Int: 17 #≈≈≈#h.†. #≈≈ SH: 0Dex: 20 #≈≈≈~~*# #≈≈ XL:  6 Next: 56% Place: a Sewer #≈≈..@~# #≈≈ Noise: =--------  Time: 5115.0 (0.0) #Xh> ≈~~†## #≈≈ o) +2 dagger (flame) #≈≈~.†# #≈≈ Cast: Shock #≈≈~.## #≈≈ #≈≈≈~###############≈≈ #≈≈≈~~~~.~~~~~.~~.~~~~ h   jackal #≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈ #≈≈~~~~~~~~~~~~~~~~~~≈ #≈≈~###~≈~####~~####~≈Press: ? - help, Shift-Dir - straight line _Okay, then.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineYhYhBashion the Gusty####Tengu#≈≈ ##.##Health: 32/32 ========================#≈≈≈ ....#Magic: 8/12================--------#≈≈≈##~...##AC: 3Str: 9#≈≈≈#~.....EV: 12Int: 17Yh#≈≈≈#h.†.#≈≈ SH: 0Dex: 20#≈≈≈~~.##≈≈ XL:  6 Next: 56% Place: a Sewer#≈≈..@~##≈≈ Noise: =--------  Time: 5115.0 (0.0)#≈≈~~†###≈≈ o) +2 dagger (flame)#≈≈~.†##≈≈ Cast: Shock#≈≈~.###≈≈#≈≈≈~###############≈≈#≈≈≈~~~~.~~~~~.~~.~~~~ h   jackal#≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈#≈≈~~~~~~~~~~~~~~~~~~≈#≈≈~###~≈~####~~####~≈ _Okay, then.Casting: Shock (safe; 3% risk of failure)  YhQConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineOkay, then.YhYhYh<YhG. _Yh l #### ## #≈≈≈ ##.## #≈≈≈ ....# #≈≈≈##~...## #≈≈≈#~.....# #≈≈≈#h.†.. # #≈≈≈~~.# # #≈≈.@.~# # #≈≈~~†## # #≈≈~.†# # #≈≈~.## # #≈≈≈~Yh # #≈≈≈~~~~.~~~~~.~~. #≈≈≈≈≈≈~~ #≈≈~~~~ #≈≈~###~≈~####~~####~Yhu Yhg Yh ..ShS   ball python (constriction)Yh U27 -6.0 (1 _Yh Yhг ZhחMCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line _Okay, then.  You hit the jackal. You burn the jackal.ZhϙZhu†~~SS   ball python (constriction)Zh9====12 7=7ZhJZhJ _You kill the jackal![h [h% [hT [h n _Sorry, you're not good enough to have a special ability.[h   [h\ Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\h% \h \hQ \h P _You don't know that spell.]hb ##### ## #≈≈≈# ##.## #≈≈≈# ....# #≈≈≈##~...## #≈≈≈#~.....# #≈≈≈#..†..$ # #≈≈≈~~S# #]h)b #≈≈@..~# # #≈≈~~†## # #≈≈~.†# # #≈≈~.## # #≈≈≈~# #≈≈≈~~~~.~~~~~.~~. #≈≈≈≈≈≈~~ #≈≈~~~~ #≈≈~###~≈~####~~####]h']hH.S]h~I27 -8]h]h%* _Found 7 gold pieces.^hَ  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^hy~  Bashion the Gusty ##### ##  Tengu #≈≈≈# ##.##  Health: 32/32 ======================== #≈≈≈# ....#  Magic: 8/12^h0z================-------- #≈≈≈##~...##  AC: 3Str: 9 #≈≈≈#~.....#  EV: 27 Int: 17 #≈≈≈#..†..$ # SH: 0^hyz=Dex: 20 #≈≈≈~~.# # XL:  6 Next: 57% Place: a Sewer #≈≈@*S*# # Noise: ---------  Time: 5118.0 (0.0)^hz #≈≈~~†## # o) +2 dagger (flame) #≈≈~.†# # Cast: Shock ^hzc#≈≈~.## # ^hB{#≈≈≈~############### #≈≈≈~~~~.~~~~~.~~.~~ S   ball python (constriction) #≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈ #≈≈~~~~~~~~~~~~~~~~~ ^h{#≈≈~###~≈~####~~#### _You don't know that spell. _Found 7 gold pieces.  Casting: Shock (safe; 3% risk of failure)  ^h{MConfirm with . or Enter, or press ? or * to list all spells.^h{Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line_h&FBashion the Gusty##### ##Tengu#≈≈≈# ##.##Health: 32/32 ========================#≈≈≈# ....#Magic: 8/12================--------#≈≈≈##~...##AC: 3Str: 9#≈≈≈#~.....#EV: 27 Int: 17#≈≈≈#..†..$# SH: 0Dex: 20#≈≈≈~~.## XL:  6 Next: 57% Place: a Sewer#≈≈@***## Noise: ---------  Time: 5118.0 (0.0)#≈≈~~†### o) +2 dagger (flame)#≈≈~_h@G[39;49m.†## Cast: Shock#≈≈~.####≈≈≈~################≈≈≈~~~~.~~~~~.~~.~~ S   ball python (constriction)#≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈#≈≈~~~~~~~~~~~~~~~~~#≈≈~###~≈~####~~####Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ball python.  The ball python is moderately wounded._h,_h"dS.~_h:12 =9.0 (1_h'_h5onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line_hThe zap hits the ball python.  The ball python is moderately wounded. _The zap misses the ball python.`h  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`h`h`  Bashion the Gusty ##### ##  Tengu #≈≈≈# ##.##  Health: 32/32 ======================== `h3a#≈≈≈# ....#  Magic: 7/12==============---------- #≈≈≈##~...##  AC: 3Str: 9 #≈≈≈#~.....#  EV: 12Int: 17 #≈≈≈#..†..$ # SH: 0`h]a=Dex: 20 `ha #≈≈≈~~.# # XL:  6 Next: 57% Place: a Sewer #≈≈@S**# # Noise: =--------  Time: 5119.0 (0.0)`h bA #≈≈~~†## # o) +2 dagger (flame) #≈≈~.†# # Cast: Shock #≈≈~.## # #≈≈≈~############### `h.b#≈≈≈~~~~.~~~~~.~~.~~ S   ball python (constriction) `hIb#≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈ #≈≈~~~~~~~~~~~~~~~~~`hdb& #≈≈~###~≈~####~~####`hb@The ball python is moderately wounded. `hb_The zap misses the ball python.Casting: Shock (safe; 3% risk of failure)  `hbMConfirm with . or Enter, or press ? or * to list all spells.`hbAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line`hw=  Bashion the Gusty ##### ##  Tengu #≈≈≈# ##.##  Health: 32/32 ======================== #≈≈≈# ....#  Magic: 7/12==============---------- #≈≈≈##~...##  AC: 3Str: 9 #≈≈≈#~.....#  EV: 12Int: 17 #≈≈≈#..†..$ # SH: 0Dex: 20 #≈≈≈~~.# # XL:  6 Next: 57% Place: a Sewer #≈≈@S.~# # Noise: =--------  Time: 5119.0 (0.0) #≈≈[40`hI@m~~†## # o) +2 dagger (flame) #≈≈~.†# # Cast: Shock #≈≈~.## # #≈≈≈~############### #≈≈≈~~~~.~~~~~.~~.~~ S   ball python (constriction) #≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈ #≈≈~~~~~~~~~~~~~~~~~ #≈≈~###~≈~####~~####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ball python.  The ball python is heavily wounded.The zap hits the ball python. ##### ##  #≈≈≈# ##.##  #≈≈≈# ....#          #≈≈@***#   [`hC711;13H           `hE..~20.0 (1Shock`h  `hAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ball python.  The ball python is heavily wounded.The zap hits the ball python. _You kill the ball python!ah 3ah ah4 ah ;27 ah Bah ah ah ah ah ah ah ah ah G8==ah ah ,ah> ah ahG ah ah ah$ ah ah ah :==ah- ah ah1 ah ah\ ah{ ah ah ah 89==ah ah_ aha ah ah ahk ah ah ah1 ah ah ah ah $==ah ah ahX ah ahZ ah" ahb ah- ah ah ah ah} ah '10/12ah )==ah ah ,ah ahE ah ahm ah ,ah ah ah9 :==ahp ah ah$ ah ah ah ah ah! ,ah" ah# ah:$ L1==ahc% ah\' ,ahR( ah) ,ah+ aho, ,ahO. ah/ ahD0 :==ah)1 ah2 ,ah 4 ah5 ah5 ah6 ahF h - _You start resting.ah=U 054.0 (34.0)ah] c2==-5.0 (35ahd ahf % _Magic restored.bh>##### ## #≈≈≈# ##.## #≈≈≈# ....# #≈≈≈##~...## #≈≈≈#~.....# #≈≈≈#..†..$ #≈#≈≈≈~~.# #≈#≈≈.@.~# #≈#≈≈~~†## #≈#≈≈~.†# #≈#≈≈~.## #≈#≈≈≈~#≈#≈≈≈~~~~.~~~~~.~~.~#≈≈≈≈≈≈~~≈#≈≈~~~~~#≈≈~###~≈~####~~####~bhbh[16.0 (1.0)bhbhbh##### ## #≈≈≈# ##.## #≈≈≈# ....# #≈≈≈##~...## #≈≈≈#~.....# #≈≈≈#..†..$ #≈#≈≈≈~~.# bh#≈#≈≈..@~# #≈#≈≈~~†## #≈#≈≈~.†# #≈#≈≈~.## #≈#≈≈≈~#≈#≈≈≈~~~~.~~~~~.~~.~#≈≈≈≈≈≈~~≈#≈≈~~~~≈#≈≈~###~≈~####~~####~≈bh'bh.&7bh4bh6bh M#### ## ≈≈≈# ##.#≈≈≈# ....# ≈≈##~...#≈#~.....# #..†..$#≈~@....~~†###≈≈~.†##≈≈≈≈~~bh A  You enter the shallow water.bh ]8Water bh bh ? _Moving in this stuff is going to be slow.chH(##### ## #≈≈≈####.## #≈≈≈##....# #≈≈≈##~...## #≈≈≈#~.....# #≈≈≈#..†..$# #≈#≈≈≈~~@# chqI2#≈#≈≈...~# #≈#≈≈~~†## #≈#≈≈~.†# #≈#≈≈~.## #≈#≈≈≈~#≈#≈≈≈~~~~.~~~~~.~~.~#≈≈≈≈≈~~≈≈≈≈≈≈~#≈≈~≈~chPchWT==9.6 (1.6ch]ch_chH@^M#### ## ##.#....# ≈≈≈##~...#ch@≈≈≈#~..... ≈≈≈#.@†..$#≈~~.#...#...~# $.##≈≈~~†## $##≈≈≈#≈≈≈≈ch'HchP-600chVch1X+ _Found 11 gold pieces.ch^ ##### ## #≈≈≈####.## #≈≈≈##....# #≈≈≈##~...## #≈≈≈#~.....# #≈≈≈#..@..$# ch J#≈≈≈##≈≈≈~~.#...# #≈≈≈##≈≈...~#$$.# #≈≈≈##≈≈~~†###.$# #≈≈≈#chQ #≈≈~.†# $## #≈≈≈##≈≈~.## ###≈≈≈##≈≈≈~#≈≈≈#chϬ #≈≈≈~~~~.~~~~~.~~.~~~~~##≈~~≈≈≈≈≈≈~#che 1 _Found 25 gold pieces. _You see here a jackal corpse.ch ##### ### #≈≈≈####.## #≈≈≈##....# #≈≈≈##~...## #≈≈≈#~.....# chd #≈≈≈#..†@.$# #≈≈≈# #≈≈≈~~.#...# #≈≈≈# #≈≈...~#$$.# #≈≈≈# #≈≈~.#≈≈~.## ## #≈≈≈##≈≈≈~#≈≈≈#chR #≈≈≈~~~~.~~~~~.~~.~~~~~##≈~~≈≈≈≈≈≈~#ch ch -2 _cht ch dh|##### ### #≈≈≈####.## #≈≈≈##....# #≈≈≈##~...## #≈≈≈#~.....# #≈≈≈#..†.@$# dh#≈≈≈# #≈≈≈~~.#...# #≈≈≈# #≈≈...~#$$.# #≈≈≈# #≈≈~~#≈≈~.†# ##≈≈~.## ##≈dhǨ4 dh׮dh&3dh"dh޼dh8##### ### #≈≈≈####.## #≈≈≈##....# #≈≈≈##~...## #≈≈≈#~.....# dh#≈≈≈#..†..@# #≈≈≈# #≈≈≈~~.#...# #≈≈≈# #≈≈...~#$$.# #≈≈≈# #≈≈ dhdh &4dhFdhdhG512 5.6 (2dh "dh$> _You now have 176 gold pieces (gained 7).dhQL ##### ###≈≈≈####.##....~...##~.......†#≈≈≈#~~.#...~#$$~~†###.$#≈≈~~~~~~~~~~~~~~~~~~≈~#dhHdhKI27 6.6 (1dhdh8dh  ##### ###≈≈≈####.##....~...##~.......†#≈≈≈#~~.#...~#$$~~†###.$.†# #$##≈≈~###~≈~####~~####~≈~#dhP dh' &7dhQ dh dhS  ##### ###≈≈≈####.##....dh ~...##~.......†#≈≈≈#~~.#...~#$$dh M~~†###.dh .†# #$### ### dh #≈≈~# #~≈~# #~.# #~≈~#dhY dh &8dh dh dh$ 512 9.6 (2dh) dh+ > _You now have 182 gold pieces (gained 6).dhv+ ##### ### #≈≈≈####.## #≈≈≈##....# #≈≈≈##~...## #≈≈≈#~.....#dh+ #≈≈≈#..†...# #≈≈≈# #≈≈≈~~.#...# #≈≈≈# #≈≈...~#$$.#dh+ #≈≈≈# #≈≈~~†###@.#dh+, #≈≈≈# #≈≈~.†# #$## #≈≈≈# #≈≈~.## ### #≈≈≈# dhK,I #≈≈≈~#≈≈≈# dhh,I #≈≈≈~~~~.~~~~~.~~.~~~~~# dh,M #≈~~≈≈≈≈≈≈~# dh,@ #≈≈~≈~# dh,K #≈≈~###~≈~####~~####~≈~# dh, #≈≈~# #~≈~# #~.# #~≈~#dh-dh4dhc9J27 70.6 (1dh?dh?Aeh, ≈≈≈####.##....~...##~.......†#≈≈≈#~~.#...~#$$~~†###..†# #@### ### ≈~###############≈≈~# #~≈~# #~~# #~≈~#ehJA112 2.6 (2eh^GU _You now have 193 gold pieces (gained 11).eh0;M#### ### ##.#....# #~...#~.. #..†≈~~.#.....~#$$~†###@.†# #.##~.## ### #≈≈≈~###############≈≈≈#eh^7ehg;I27 3.6 (1ehAehDCehM#### ### ##.#....# #~...#~..ehF #..†≈~~.#.....~#$~†###..†# #.##ehy_#≈≈~.## ####≈≈≈#eheh&4eheheh512 5.6 (2eheh> _You now have 198 gold pieces (gained 5).eh M ##### ### #≈≈≈####.## #≈≈≈##....# #≈≈≈##~...## #≈≈≈#~.....# #≈≈≈#..†...# #≈≈≈# #≈≈≈~~.#...# #≈≈≈# #≈≈...~#@..#eh1  #≈≈≈# #≈≈~~†###..# #≈≈≈# #≈≈~.†# #.## #≈≈≈# ehS  #≈≈~.## ### #≈≈≈# eh{ I #≈≈≈~#≈≈≈# eh s #≈≈≈~~~~.~~~~~.~~.~~~~~#  #eh S≈~~≈≈≈≈≈≈~#  #≈≈eh X~≈~#  #≈≈~###~≈~####~~####~≈~#eh eh eh. I27 6.6 (1eh eh eh 512 7.6 (2eh eh" ? _You now have 212 gold pieces (gained 14).fhb27 fh}f  You see here a jackal corpse. _fhg,fhhfh|nBfhog  You see here a ball python corpse.fh/qfhq _fhrfh(vfhx,fh!yfh;|fhw fhz You enter the shallow water.Water fhfhN _Moving in this stuff is going to be slow.fh 3fhafhfh,fhfh]fhҐ,fhfhfhCfh(fh`fhGfh  You enter the shallow water.Water fh:N _Moving in this stuff is going to be slow.fh3fhfhfhר,fhfhCfh,fh)fhFfh;,fhfhfh >fhfh|fhA  You enter the shallow water.fhù?Water fh5fh  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.fhfhHfhǾfh fhfh(fh|fhfh _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.fh?Water fhDfh8  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.fhIfhIfhb,fhfh*fh,fhfhfh[BfhfhI,fh1fhHBfh<fhfhfhfhfhfh,fhfh fh',fhfhfh,fh,fh=fhfhfh- fho fh= fh ,fh) fh fh fh ,fh" fh fh ,fh fh fh! ,fh< fh  fh ,fh." fh' fh) ,fh) fhI, fh. ,fh/ fh1 fhX3 ,fh4 fhE9 BfhT: fh!= fh? ,fhA fhF Xfh I fhNK >fhM fh.O fhyT m _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.Water fhW   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.fh] _fh}] fh^ >fha fhQd W _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.Water fhd fhg   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.fhi 3fh9k fhl fhOn >fhpo fhq fhv m _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.Water fhy   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.fh_{ 3fh1| fh~ fh fhX fh݈ fh fh< ,fh5 fhю fh fhh fh fh fh ,fh fh nfh- ,fhf fhB fh ,fh fh fhǥ ,fh fhߧ fh6 fhj fh3 fh fh] ,fhI fhݯ fh޹ fht ,fh3 fh fh fhT fh fh fh0 ,fh` fhn fh+ ,fh fh fhy ,fh fh fh fhY fh fh fh> fhu fh fhn fhl ,fh fhZ fhq fh fhP fh fh Bfh" fh fh= (fh= fhR fh 3fhI fh7 fh- ,fh fh fh  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.fh ?Water fh fh"   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.fh 3fh fh fh ,fhU fh fh fh fh ,fh fh fh fh fh ,fhu fh fh fh3 fh fh fh$ fhR fh fh) fhj fh (fhq fh1  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.Water   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.fhg1 fh1 fh9 fhR; ,fh; fhG fhM Bfh1P BfhtP fhT fhU fhU (fhV fhbZ fhm^ W _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.Water fhZ_ fhd   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.fhle 3fh%f fhi fhj fh k fhk fho fhp ,fhq fhu fhv Bfh{ Bfh| fh fh fhH fhJ fhՅ fh ,fh{ fh fh ,fh fhѐ fh5 ,fh fhs fh֗ ,fhN fh fh1 ,fh5 fh͡ fho ,fh fhŦ fh Xfh Bfh~ fhM ,fh fh fhr fh fh[ fh fh= ,fh fh fhu fh fhN fh fh fh fh} fh fh fh4 fh fh fh  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.fhe ?Water fhh fh   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.fh 3fhn fh fhj >fh fh fh  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.fh ?Water fh+ fhZ   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.fh 3fh fh fh >fh fh  fh  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.fh. 7Water fh[ fh   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.fhB 3fh fhL fh ,fh fhK fh& ,fhR fh# fh|% ,fhV& fh) fh`+ ,fhi, fh/ fh0 ,fh1 fh4 fh6 ,fh7 fh[< fh? BfhaD fhJF ,fhH fh"L fhN fhAN fheO fhS fhU ,fhIW fh\ fh0^ ,fhU_ fh `fhr fh* fhѴ fh fhY fh fhR fh fh6 fhe fh fhN fh fhH fh fh fh fh fh fh fh# fh fh fh fh fh ,fh} ,fh fh fh# (fh fhS fh4 L _Moving in this stuff is going to be slow. fh|  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.Water fh fh_  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow waterfh . _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.fh fh fh fhO fh+ fh\ fh fhV fhO fh fh fh fhd fh fh* fh# fhH fh{ fh fh? fh< fhn fh fh fh ,fh fh fhT ,fh fh fh fh fh} fh fh^ fh fh fh0 fh% ,fh fh fhO fh fh> fh fh ,fh fh} fh ,fh fh fhy fh fh$ fh fh ,fh! fh7# fhU$ ,fh% fh' fh' fh( fh( fhi* fh, >fh, fh?. fhG1 W _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.Water fh2 fh4   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.fh5 fh 6 fh6 fhR8 fh 9 ,fh: fh^; fh$< ,fh< fhE> fh[? ,fh? fhA fhB fhBB fh/C fhAD fhJE ,fhE fhkG fhaH ,fhH fh?J fhK ,fhK fhaM fhN >fh]O fh2Q fh>U m _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.Water fhW   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.fhlY 3fhY fhl[ fh] ,fh] fhM_ fhY` ,fha fhCb fhc ,fhBd fhe fh|g >fh*h fh4i fhl W _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.Water fh{m fhr a  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.fht TfhDu fh&v fh{ m _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.Water fh   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.fh Ifh fh fh fh fhf Xfh #≈≈~~~~~~~~~.~~~.~~~ #≈≈.≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #≈≈~~~~~~~~~~~~.~~÷~ #≈≈~################ #≈≈.# # #≈≈~# # #≈≈~#  # #≈≈~################ #≈≈@~~~~~~~~~~~~~~~~475.0 (297.4) #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #≈≈≈~~~.~~~~~~~~~~~~ #≈≈≈##~≈~###~#~~~### #≈≈≈##~≈~# ###.~~# # #≈≈≈##~≈~# #.~~# #  #≈≈≈##~≈~# ##.~###fh   #≈≈≈##~≈~# #...##  #≈≈≈ #~≈~# #..### fhϺ fhp fh 2 _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some placesgh N Igh3i ~~~~~.~~.~~~0.0)~~~.~~~~~~~~~~~~~~~~~~ghtq ghIw ghy x  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow waterghVy . _Moving in this stuff is going to be slow. _Partly explored, can't reach some placeshh hh 1A sewer∩∩∩∩(Press ? for help)#≈≈~# #~≈~##~≈.##≈≈~# #~≈~##~≈~##≈≈.###~≈.##########~≈~##≈≈~~~~~~~~~.~~~.~~~~≈.##≈≈.≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~≈~##≈≈~~~~~~~~~~~~.~~÷~~≈~##≈≈~################~≈.##≈≈.##.≈~#hh #≈≈~##~≈~##≈≈~##~≈~##≈≈~################~≈~##≈≈@~~~~~~~~~~~~~~~~~≈~##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~##≈≈≈~~~.~~~~~~~~~~~~~~~##≈≈≈##~≈~###~#~~~###≈≈≈##≈≈≈##~≈~# ###.~~# #≈≈≈##≈≈≈##~≈~# #.~~# #≈≈≈##≈≈≈##~≈~# ##.~###≈≈≈#hhӽ #≈≈≈##~≈~# #...##≈≈≈##≈≈≈ #~≈~# #..###≈≈≈##≈≈≈ #~≈~# ##..###≈≈≈# #~≈~## #....## hh O##.~.~####....÷#ihih#≈≈~~~~~~~~~.~~~.~~~ Bashion the Gusty#≈≈.≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Tengu#≈≈~~~~~~~~~~~~.~~÷~ Health: 32/32 ========================#≈≈~################ Magic: 12/12 ========================#≈≈.## AC: 3Str: 9#≈≈~## EV: 27 Int: 17#≈≈~## SH: 0Dex: 20#≈≈~################ XL:  6 Next: 57% Place: a Sewer#≈≈@~~~~~~~~~~~~~~~~ Noise: ---------  Time: 5475.0 (0.0)#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ o) +2 dagger (flame)hrT0m#≈≈≈~~~.~~~~~~~~~~~~ Cast: Shock#≈≈≈##~≈~###~#~~~### Water #≈≈≈##~≈~# ###.~~# ##≈≈≈##~≈~# #.~~# # #≈≈≈##~≈~# ##.~### #≈≈≈##~≈~# #...## #≈≈≈ #~≈~# #..### You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some places. _Partly explored, can't reach some places.ihd:nh nh nh: nh+  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some placesWhy would you want to do that?oh!9ohb9oh9oh>ohA?oh0C: _ohCohDohEohEoh IohD\  You enter the shallow water.Water  _Moving in this stuff is going to be slow.oh\oh_oh`oh!a(ohaohTeohh  You enter the shallow water.Water ohhohmN _Moving in this stuff is going to be slow.ohOn3ohnoh*rohs,ohsohwoh x,ohxoh{oh},oh}ohˀohׁ>ohohnohb  You enter the shallow water.Water ohoh  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. ohь_Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.ohƍohohohoh,ohohoh,ohohoh_ohohUohoh֟ohohohRoh,ohoh§oh(ohvohohoh,ohbohohoh(ohdoh ohȶ _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.oh\?Water ohoh^  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.oh"ohTohҼoheohKohxohohohHohyohohohA,ohohzoh*ohXohoh/oh&ohPohoh*ohoh%ohohoh,ohohhoh,ohCohohF,ohohohK,ohohohohoh=ohKoh,ohohoh,ohcohloh/ohRohohoh,oh]ohmohw,ohohohohoh_ohFoh>oh'ohPoh _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.oh?Water ohoh|  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.oh 3ohu oh( ohd ,ohohoh,ohloh:ohoh(ohohlohtohohohohohohoh"oh!,ohoh` ohR!ohy!oh!oh#ohv$oh$oh%oh'oh',ohE(ohL*oh+oh+oh+oh-ohc.oh.oh/oh1oh3oh<3ohG4oh6oh7,oh8oh:oh<,oh=ohL?ohz@oh@ohkAohFCohDohDoh9FohzGohHohIoh;JohKohLoh)Moh0NohOohQohMQohQohSohT,ohUohWohY,ohYoh[oh\oh]oh]oh_oha,ohbohdoheohfoh#gohiohm>ohnohpohs _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.oht?Water oh ya  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.oh{,ohr|>oh"}oh~oh _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.Water   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.ohTohohohوoh\Toh$ohL _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.oh?Water ohEohŒ  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.ohVIohoheohoh(ohohohohoh2oh%,ohohMohkohoh.ohohߤ,ohohNohϨ,oh'ohohoh'ohohohoh0ohٯoh1ohX,ohݲoh]oh,oh_ohηoh,ohqohoh,ohlohoh,ohUohhoh\,ohohohoh5ohohoh,oh1ohYohcohoh ohohohohohohoh!(ohohoh@ _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.oh?Water ohoh ohH You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.ohB3ohohoh,ohohFN#≈≈~~~.~~÷#≈≈~################~#≈≈.##.#≈≈~##~#≈≈~# #~#≈≈~################~#≈≈~~~~~~~~~~~~~~~~~~#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈@~~.~~~~~~~~~~~~~629.6 (154.6)#≈≈≈##~≈~###~#~~~####≈≈≈##~≈~# ###.~~# #≈#≈≈≈##~≈~# #.~~# #≈#≈≈≈##~≈~# ##.~###≈#≈≈≈##~≈~# #...##≈#≈≈≈ #~≈~# #..###≈oh#≈≈≈ #~≈~# ##..###≈ #~≈~## #....##ohohohrh:rhB Drink which item? Potions  b - a potion of magicd - 2 potions of brilliance rh  f - 3 potions of hasteh - 3 potions of might  m - a potion of invisibility  q - a potion of mutationrh s - 2 potions of enlightenment [!] read|quaff|evoke[?] describe selectedth th #≈≈~~~~~~~~~~~~.~~÷~~ Bashion the Gusty#≈≈~################~ Tengu#≈≈.##. Health: 32/32 ========================#≈≈~##~ Magic: 12/12 ========================#≈≈~##~ AC: 3Str: 9#≈≈~################~ EV: 27 Int: 17#≈≈~~~~~~~~~~~~~~~~~~ SH: 0Dex: 20th] G#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ XL:  6 Next: 57% Place: a Sewer#≈≈≈@~~.~~~~~~~~~~~~~ Noise: ---------  Time: 5629.6 (0.0)#≈≈≈##~≈~###~#~~~###≈ o) +2 dagger (flame)#≈≈≈##~≈~# ###.~~# #≈ Cast: Shock#≈≈≈##~≈~# #.~~# #≈ Water #≈≈≈##~≈~# ##.~###≈#≈≈≈##~≈~# #...##≈#≈≈≈ #~≈~# #..###≈#≈≈≈ #~≈~# ##..###≈#~≈~## #....##You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  th LYou enter the shallow water. _Moving in this stuff is going to be slow.th < _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You feel very buoyant.th 12 30.6 (1Will+ Fly Water th1 th . _You fly up into the air.wh #≈≈~################ #≈≈.## #≈≈~# # #≈≈~# # #≈≈~################ #≈≈~~~~~~~~~~~~~~~~ #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #≈≈≈~~~.~~~~~~~~~~~~ #≈≈@##~≈~###~#~~~### #≈≈≈##~≈~# ###.~~# # #≈≈≈##~≈~# #.~~# # #≈≈≈##~≈~# ##.~### #≈≈≈##~≈~# #...## #≈≈≈##~≈~# #..###  #≈≈≈##~≈~# ##..###  #≈≈≈##~≈~## h40m#....## #.~.~####....÷# whwhq27 1Water whwhGxhe3xh|fxhp%0xhuxh,wyh0 .#~##############~~~~~~~~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~.~~~~~~~~~~~~##~≈~###~#~~~### ###.~~#  #.~## #...#≈≈≈#...~..##......# yhyh$*2.6 (1yhyhyh2: ~###############~~~~~~~~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~.~~~~~~~~~~~~##~≈~###~#~~~###yh2 ###.~~#  #.~## #...#yh3#≈≈≈#.~~÷..##∩.....# yhp9yh<%3yh(@yh@zhy ##############~~~~~~~~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~.~~~~~~~~~~~~##~≈~###~#~~~### ###.~~#  #.~## #...###≈≈≈#.....####....## zhzh%4zh zhd |h=M################~~~~~~~~~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~.~~~~~~~~~~~~##~#~~~#####|h%.~~# ##.~#. #≈≈≈##~≈~# ##..###≈≈≈|h_|h޷%5|h|h7|h} .M.#################~~~~~~~~~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~.~~~~~~~~~~~~##~#~~~#####.~~# ##.~#.#≈≈≈##~≈~# #..###≈≈≈|hb |h[ %6|h: |hÐ }hkM~###############.################~~~~~~~~~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~.~~~~~~~~~~~~##~#~~~#####.~~# ##.~##≈≈≈##~≈~# #...##≈≈≈}h}h%7}h}hI}hH#≈≈~~~~~~~~~~~~.~~÷~~#≈≈~################~#≈≈.# #.#≈≈~# #~#≈≈~##~#≈≈~#################≈≈~~~~~~~~~~~~~~~~~~#≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈@~~.~~~~~~~~~~~~~#≈≈≈##~≈~###~#~~~###≈#≈≈≈##~≈~# ###.~~# #≈#≈≈≈##~≈~# #.~~# #≈#≈≈≈##~≈~# ##.~###≈#≈≈≈##~≈~# #...##≈#≈≈≈##~≈~# #..###≈#≈≈≈##~≈~# ##..###≈#≈≈≈##~≈~## #....##}hK }h%]8Water }hh+khekhkhUmhTnhrBh)tBh́~#≈≈~~.~~÷~~≈#≈≈~##~≈.#≈≈.# #.≈~#≈≈~# #~≈#≈≈~# #~≈h#≈≈~##~≈#≈≈~~≈#≈≈~h#≈≈≈~~@.~~40.6 (2hJ:#≈≈≈##~≈~###~#~~~###≈≈#≈≈≈##~≈~# ###.~~# #≈≈#≈≈≈##~≈~# #.~~# #≈≈hj,#≈≈≈##~≈~# ##.~###≈≈#≈≈≈##~≈~# #...##≈≈h#≈≈≈##~≈~# #..###≈≈h#≈≈≈##~≈~# ##..###≈≈ hڊh2hh" 3hd# hC- %0hq2 :~~h3 h[Ih!hhZXhh hhhhnh'##≈~≈≈~~~~~~~~~~~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~.~~~~~~~~~~~~~~hm≈≈≈##~≈~###~#~~~###≈≈≈≈≈≈##~≈~# ###.~~# #≈≈≈≈≈≈##~≈~# #.~~# #≈≈≈h≈≈≈##@≈~# ##.~###≈≈≈4.6 (4≈≈≈ #...≈h #..###..### #....##h.~.~####....÷...~..##......#.~~÷..##∩.....# #.....###hhhCh 3h hF h% ,h Bh] h h h$ h\ h h hʸ ,h{ h >≈~~~.~~~~~~~~~~~~~~≈##~≈~###~#~~~###≈≈≈≈##~≈~# ###.~~# #≈≈≈##~≈~# #.~~# #≈≈≈##~≈~# ##.~###≈≈≈ #... #..###..### #....## 8hx .~.~####....÷# ...~..##......# .~~÷..##∩.....#  #.....### ##...## #∩..## ##### ##### h hr h hj h A sewer∩∩∩∩(Press ? for help)#≈≈~~~~~~~~~~~~.~~÷~~≈~##≈≈~################~≈.##≈≈.##.≈~##≈≈~##~≈~##≈≈~##~≈~##≈≈~################~≈~##≈≈~~~~~~~~~~~~~~~~~~≈~##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~##≈≈≈~~~.~~~~~~~~~~~~~~~#h4 !#≈≈≈##~≈~###~#~~~###≈≈≈##≈≈≈##~≈~# ###.~~# #≈≈≈##≈≈≈##~≈~# #.~~# #≈≈≈##≈≈≈##~≈~# ##.~###≈≈≈##≈≈≈##~≈~# #...##≈≈≈##≈≈≈##~≈~# #..###≈≈≈##≈≈≈##~≈~# ##..###≈≈≈##≈≈≈##@≈~## #....## #≈≈≈##.~.~####....÷##≈≈≈#...~..##......#ha -#≈≈≈#.~~÷..##∩.....# #.....####....####...## #∩..####### #####h9 ?@∩hR+h3#≈≈≈~~~.~~~~~~~~~~~~~~~ Bashion the Gusty#≈≈≈##~≈~###~#~~~###≈≈≈ Tengu#≈≈≈##~≈~# ###.~~# #≈≈≈ Health: 32/32 ========================#≈≈≈##~≈~# #.~~# #≈≈≈ Magic: 12/12 ========================h3#≈≈≈##~≈~# ##.~###≈≈≈ AC: 3Str: 9#≈≈≈##~≈~# #...##≈≈≈ EV: 27 Int: 17#≈≈≈##~≈~# #..###≈≈≈ SH: 0Dex: 20h3/#≈≈≈##~≈~# ##..###≈≈≈ XL:  6 Next: 57% Place: a Sewer#≈≈≈##@≈~## #....##Noise: ---------  Time: 5648.6 (0.0)h 4#≈≈≈##.~.~####....÷#o) +2 dagger (flame)#≈≈≈#...~..##......#Cast: ShockhF4o#≈≈≈#.~~÷..##∩.....#Will+ Fly Water #.....####....####...## #∩..##h4##### #####You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. h4_Moving in this stuff is going to be slow.  You feel very buoyant. _You fly up into the air.h5h5h\7h8h~<nh=h>h?,h{@h$BhDhGD;Fly hDhLGv _You are starting to lose your buoyancy.heHhHh IhJhLh-LhLhhNhO,hFQhRhS>hThTVhxXh]z  You float gracefully downwards.  Splash!  You fall into the shallow water.h_]?Water h^h`N _Moving in this stuff is going to be slow.hbh@bhbh@dheheh}fhhhUi,hjhokhmhm)hnh!qh _Your enlightenment fades.htrhrh5shthSv,h;whyhh@hc       ß######  '...#  ß####.##   #÷##.....##.@...##  #.#*  ##.r#  *###*#..#.#  h@!..*#..#~~~~~#.....$.#  #.*#..'~~.~~#.#  #.##..#~~~~~#.#  #.....#.#  ###..#.#*  h(h ,&4hG1h3hrw    #  ######  .'...#  ####.##  # #÷##.....##..@..##  #.#*  ##.r#  ###*#..#.# hwj ,..*#..#~~~~~#.....$.#  *#.*#..'~~.~~#.#  #.##..#~~~~~#.#  #.....#.#  hxR..#.#*  hk{hWr.rhi&5hˋhÍhD\        '...#  .##  h\ #÷##.....##...@.##  #.r#*  ##.#  *#..#.# h ]D ..*#..#~~~~~#.....$.#  #.*#..'~~.~~#.#  h!]#.##..#~~~~~#.# hI]9 #.....#.hp]u#  #..#.#*  h]hD`hfBr.hg.=6hlh-oT _The quokka closely misses you.h^"h"012 7h'h* _You barely miss the quokka. The quokka barely misses you.h<M  You hit the quokka. You burn the quokka.hZCi.hN]88ShockhShUJ _You kill the quokka!h ##### '... ###.###############  #÷##.....##.....##.............@..#*#.# ##*#..####### #..#...............##   ....##...h,** hhI27 -9h4hh?r  ##### '... ###.###############  #÷##.....##.....##................###.# ##*#..####### ..*#..#~~~~~$hr h   hound (asleep)..##...h.##  ."##......##*####** hz h+} O-700Shockhn h h3` ##### '... ###.############### hg  #÷##.....##.....##................###. hh##*#..####### ..*#..#~~~~~h]$ #.*#..'~~..h̑o##..#~~~~....######h[#.........# ....h##...h.## "##h@~######### ##* hh&1hhh@` ##### '... ###.############### h@ #÷##.....##.....##................###h@L. ##*#..####### h@v..*#..#~~~~~$ #.*#..'~~.hA^.##..#~~~~h=Aw....#######.........# h^A....##...h.## "##hA######### ##*.# ,* h^EhFh[L hh~L\.hhGO0===2hThW& _The hound barks!h%   Bashion the Gusty ##### Tengu '...# Health: 32/32 ======================== ###.############### Magic: 11/12 ======================--  #÷##.....##.....##  AC: 3Str: 9  #................##  EV: 27 Int: 17  ##................#  SH: 0Dex: 20 ##*#..#######.......#  XL:  6 Next: 58% Place: Dungeon:4 h ..*#..#~~~~~#...@.$.#  Noise: ===------  Time: 5702.7 (0.0) #.*#..'~~.~~#...*...#  o) +2 dagger (flame) #.##..#~~~~~#...*...#  Cast: Shock #.....#######...h...# #..#...............## ...........##.....##  h   hound ."##......######### ##*#......# ,* #......# _You kill the quokka! h _The hound barks!  Aiming: Shock (safe; 3% risk of failure)  h4 $Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (60% to hit)ha  Bashion the Gusty #####  Tengu '...#  Health: 32/32 ======================== ###.###############h}  Magic: 11/12 ======================--#÷##.....##.....##  AC: 3Str: 9#................##  EV: 27 Int: 17hx##................#  SH: 0Dex: 20 ##*#..#######.......#  XL:  6 Next: 58% Place: Dungeon:4 ..*#..#~~~~~#...@.$.#h1S  Noise: ===------  Time: 5702.7 (0.0) #.*#..'~~.~~#...*...#hT   o) +2 dagger (flame) #.##..#~~~~~#...*...#hu  Cast: Shock #.....#######...*...# hy#..#............*..## h...........##...*.##  h   hound h."##......######### ##*#......# h?,* #......# h}Aiming: Shock (safe; 3% risk of failure)  h8Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehAim: a hound (60% to hit)  The zap hits the hound!  The hound is heavily wounded.h^h&em.h...h,hC12 =--3.7 (1 _h5ohph#  Bashion the Gusty ##### Tengu '...# Health: 32/32 ======================== ###.############### Magic: 10/12 ====================----  #÷##.....##.....##  AC: 3hStr: 9  #................##  EV: 12Int: 17  ##................#  SH: 0Dex: 20 ##*#..#######.......#  XL:  6 Next: 58% Place: Dungeon:4 ha..*#..#~~~~~#...@.$.#  Noise: =--------  Time: 5703.7 (0.0) h#.*#..'~~.~~#...*...#  o) +2 dagger (flame) hK#.##..#~~~~~#...h...#  Cast: Shock #.....#######.......# h,F#..#...............## ...........##.....##  h   hound hLz."##......######### ##*#......# hmJ,* #......#The zap hits the hound! h_The hound is heavily wounded.Aiming: Shock (safe; 3% risk of failure)  hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehrAim: a hound (heavily wounded, 60% to hit)ha   Bashion the Gusty #####  Tengu '...#  Health: 32/32 ======================== ###.###############  Magic: 10/12 ====================----#÷##.....##.....##  AC: 3Str: 9#................##  EV: 12Int: 17##................#  SH: 0Dex: 20 ##*#..#######.......#  XL:  6 Next: 58% Place: Dungeon:4 ..*#..#~~~~~#...@.$.#  Noise: =--------  Time: 5703.7 (0.0) #.*#..'~~.~~#...*...# hc   o) +2 dagger (flame) #.##..#~~~~~#...*...#  Cast: Shock #.....#######...*...# #..#............*..## ...........##...*.##  h   hound ."##......######### ##*#......# ,* #......# Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (heavily wounded, 60% to hit)  The zap hits the hound but does no damage.  The hound is heavily wounded.h h Wh....h +4.7 (1h h=  Press: ? - help, Q - select action, ( or ) - cycleh |Shift-Dir - straight line  Aim: a hound (heavily wounded, 60% to hit)  The zap hits the hound but does no damage.  The hound is heavily wounded. _The hound barely misses you.hQ_  You hit the hound. You burn the hound. You peck the hound.hGr†h ^725Shockh-hI _You kill the hound!hX   ...#  .#########  #÷##.....##.....## h0 #.##  ##.#  #*#..#hSC.# hu .*#..#~~~~~#....@$.# h .*#..'~~.~~#...†...# h .##..#~~~~~#.# h8 .....#.hl#  ..#.## hs ##.....##  h9L"##......###  #hY*#......#  * #......# hy( hhI27 -6hhhiH   #  #.########  #÷##.....##.....## h #.##  ##.#  *#..#.# h *#..#~~~~~#.....@.# h *#..'~~.~~#...†...# h>V ##..#~~~~~#.h['# hx #hU.#  .h3#.##  ##.....##  ##......#########  *#......#  h!p #......#  hh @-7h h h 512 8.7 (2hM$ hs' ? _You now have 222 gold pieces (gained 10).h)27 hF,b1==ht,h-h.h.h/h2,hr3hz5,h6h7hT8hh83==h 9h:h;h;h<h<h=h?hE?h?hQM_ _You start resting.h],17.7 (9hh^2==8.7 (10.0)hBn; _Magic restored.ha+ # .# #.########h+  #÷##.....##.....##  #.##h+s  ##.# h+.#*#..#h ,C.# h,,}.*#..#~~~~~#.# h^,.*#..'~~.~~#...†...# h},j.##..#~~~~~#.#h,. .h,_#.# h,[.#.## h,.##.....## "##......#########h-9 #*#......#hC-w * #......# h6hA19.0)hFhHhd #[39;49m '...# #.#########  #÷##.....##.....##h@  #.##  ##.# #*#..#hg}.# .*#..#~~~~~#hD.# h#.*#..'~~.~~#...†...# hӍ#.##..#~~~~~#.#hL #.....#hZ.# #..#h5G.## hQV.##.....## hll."##......### h#*#......# ,* #......# h_hn'20h5hh  ##### '... ###.###############  #÷##.....##.....##................###. ##*#..####### h" ..*#..#~~~~~ #.*#..'~~.##..#~~~~~#........###### ,* #......#  hh &1h>#h''r _You see here a hound corpse.h  '... ###.###############  #÷##.....##.....##................###. h ##*#..####### ..*#..#~~~~~ #.*#..'~~.†##..#~~~~h y....#######.........#h2  hT ,* #......#  hx h J==2 _hI h h^  ###.###############  #÷##.....##.....##................###. ##*#..####### ..*#..#~~~~~ #.*#..'~~.†##..#~~~~~#........#######.........# ....##.....## . ,**###.##.#  h2e ho &3hu hBw h"7#.# # #÷##.....##.....##  #.##  ##.# #*#..#.# ,..*#..#~~~~~#.# *#.*#..'~~.~~#...†...#  #.##..#~~~~~#.#  #.....#.# #..#.## .##.....## ."##......### .##*#......# .,* #......# ,* #......# ,* #......# ,**###.##.# hh&4hhh4ß####.# # #÷##.....##.....##  #.##  ##.# h*###*#..#.# ,..*#..#~~~~~#hw.# *#.*#..'~~.~~#...†...#  #.##..#~~~~~#hg'.#h  #.....#.# #..#.## #hǞ.##.....## ."##......### h.##*#......# .,* #......#h\ .,,* #......#h z .,,* #......# h9;,**###.##.# hʦh&5hݺh$hg ## #÷##.....##.....##  #................###. *###*#..####### ,,..*#..#~~~~~ **#.*#..'~~.†  #.##..#~~~~~#........###### ###..#.........## #.....##.....## ..."##......######### . ,,,,,,,,.#*.#  hzhd&6h7h2hf # #÷##.....##.....##  #.##  ##.# *###*#..#.# ,..*#..#~~~~~#.# *#.*#..'~~.~~#...†...#  #.##..#~~~~~#.#  #.....#.# *###..#.## *#.##.....## ."##......### .##*#......# .,* #......# .,,* #......# .,,* #......# .,,,**###.##.# ,.#*.# h hþ &7h h h # #÷##.....##.....##  #.##  ##.# *###*#..#.# ,..*#..#~~~~~#.# *#.*#..'~~.~~#...†...#  #.##..#~~~~~#.#  #.....#.# *###..#.## ,*#.##.....## ."##......######### .##*#......# .,* #......# .,,* #......# .,,* #......# .,,,**###.##.#hq H[37m ,.#*.# hU h &8h hM h)# #÷##.....##.....##  #.##  ##.# *###*#..#.#hy ,..*#..#~~~~~#.# *#.*#..'~~.~~#...†...# h #.##..#~~~~~#.#hI  #.....hP#.# h@*###..#.##h3 ,*#h#w.##.....## h:w."##......######### hRV.##*#......#hkv.,* #......#hw.,,* #......#h.,,* #......#.,,,**###.##.#,.#*.#h h&9hhh# #÷##.....##.....## #.## ##.#*###*#..#.#,..*#..#~~~~~#.#*#.*#..'~~.~~#...†...# #.##..#~~~~~#.# #.....#.#*###..#.##,*#.##.....## ,......"##......######### ,.....##*#......# ,.....,* #......# ,....,,* #......# ,....,,* #......# ,...,,,**###.##.# ,.#*.#hhR'30hh`h3# #÷##.....##.....## #.## ##.#*###*#..#hM.#,..*#..#~~~~~#.#hq_*#.*#..'~~.~~#...†...# #.##..#~~~~~#hv.# #.....#hQ.#*###..#.##,*#hثQ.##.....## ,h,......"##......######### ,,.....##*#......#h,.....,* #......#,....,,* #......#h:,....,,* #......#,...,,,**###.##.# h5,.#*.#hh&1hchh hJ Bh hf h hc h* hſ h h h h ,h h h ,h h h h h h0 h h h] hm h h hM hX h4 hX h h h ,hL h hD D,,,,......".######### ,,,,.....##*#......# ,,,,.....,* #......# ,,,,....,,* #......# ....,,* #......# ,,,,...,,,**###.##.# h ,,,,,,,,,,,,,...##.# ,,,,,,,,,.########.# ,,,,,,,,,...$...@..# 42.7 (11.0),,,,,.# ,***,,,..h ^..# ,,,,,,,..h p..#,,,,,,<....#******h H,,,,,*,....#,,,,,*h ,,,,,*,>......^..#,,,,,*,,,,,*,..........#,,,,,*hk 1*,,,,,,,,,,,,,,,,,*hs h ,3.7 (12h hd 9 _Found an escape hatch in the floor.h9!,......"##......#,.....##*#......#,.....,* #......#,....,,* #......#,....,,* #......#,...,,,**###.##.#,...##.#h!=.#.#.$..@...#.# *,,,***.#h!X.# ,<.#******,*.#,,,,,*,*.>......^..#,,,,,*,*h&"e.#,,,,,* ,*,*h+hb114.0)h&7h:; _Found an escape hatch in the ceiling.h.S ,......"##......#,.....##*#......#,.....,* #......#,....,,* #......#,....,,* #......#,...,,,**###.##.#,...##.#hxS N.#.#$....$.@....#.#*,,,***.#hS .#.<.#******hS N,#.#,,,,,*,hS #.>......^..#,,,,,*,#.#,,,,,* hT ),*,*h [ h` &5hd hf + _Found 16 gold pieces.h_[,......"##......#,.....##*#......#,.....,* #......#,....,,* #......#,....,,* #......#,...,,,**###.##.#.,,,,,,...##.#.h#.#.$....$@.....#.#*,,,***.#o.#..<.#******.#hʶ=.#,,,,,*o   orc (asleep) ,#.>......^..#,,,,,* ho,#.#,,,,,* ,*,*hh=h36Shockhfhq _An orc comes into view. It is wielding a +0 club.hOhP),......"##......hRP#hP,.....##*#......#h@Q7,.....,* #......#hQ7,....,,* #......#hQ7,....,,* #......#hR8,...,,,**###.##.#h a..,,,,,...##.#.#.#.$.....#.#*,,,**#.#.o.# *...<.#******.#.#,,,,,*.,#.>......^..#,,,,,* *,#.#,,,,,* ,*,*h/khk4.ohkohlhLlhqhr==hZr 7hyh~ h  hb_The orc shouts! hC_You see here 5 gold pieces.h,,,,,,,,......"##......#########  Bashion the Gusty ,,,,,,,,.....##*#......#  Tengu ,,,,,,,,.....,* #......#  Health: 32/32 ======================== ,,,,,,,,....,,* #......#  Magic: 11/12 ======================-- ,,,,,,,,....,,* #......#  AC: 3Str: 9 ,,,,,,,,...,,,**###.##.#  EV: 27 hInt: 17 ,,,,,,,,,...,,,,,...##.#  SH: 0Dex: 20 ,,,,,,,,,.....########.#  XL:  6 Next: 72% Place: Dungeon:4 hVM,,,,,,,,,..$....@......#  Noise: ==-------  Time: 5747.7 (0.0) h{,,,,,,,,,.....**.......#  o) +2 dagger (flame) hW****,,,**#..**.........#  Cast: Shock ,,,,,,,,,..o...........# h *,,,,,,,,...<..........#****** ,,,,,,,,,..#...........#,,,,,*  o   orc ,,,,,,,,,.,#.>......^..#,,,,,* *,,,,,,,,,,#...........#,,,,,* ,,,,,,,,,,,*,,,,,,,,,,,,,,,,,* _The orc shouts! h@C_You see here 5 gold pieces.  h_}Aiming: Shock (safe; 3% risk of failure)  hWPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (71% to hit)hVu,,,,,,,,......"##......#########  Bashion the Gusty ,,,,,,,,.....##*#......#  Tengu ,,,,,,,,.....,* #......#  Health: 32/32 ======================== ,,,,,,,,....,,* #......#  Magic: 11/12 ======================-- h,,,,,,,,,....,,* #......#  AC: 3Str: 9 ,,,,,,,,...,,,**###.##.#  EV: 27 Int: 17 ,,,,,,,,,...,,,,,...##.#  SH: 0Dex: 20 h,,,,,,,,,.....########.#  XL:  6 Next: 72% Place: Dungeon:4 hM,,,,,,,,,..$....@......#  Noise: ==-------  Time: 5747.7 (0.0) h",,,,,,,,,..............#  o) +2 dagger (flame) hJ7****,,,**#.............#  Cast: Shock ,,,,,,,,,..o...........# hvZ*,,,,,,,,...<..........#****** ,,,,,,,,,..#...........#,,,,,*  o   orc h,,,,,,,,,.,#.>......^..#,,,,,* *,,,,,,,,,,#...........#,,,,,* ,,,,,,,,,,,*,,,,,,,,,,,,,,,,,* Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (71% to hit)  You miscast Shock.  You are very lightly contaminated with residual magic.  h@Nothing appears to happen.h              ohS V . hs hp12 --8.7 (1Contam _hh}h7 ,,,,,,,,......"##......#########  Bashion the Gusty ,,,,,,,,.....##*#......#  Tengu ,,,,,,,,.....,* #......#  Health: 32/32 ======================== ,,,,,,,,....,,* #......#  Magic: 10/12 ====================---- ,,,,,,,,....,,* #......#  AC: 3Str: 9 ,,,,,,,,...,,,**###.##.#  EV: 12Int: 17 ,,,,,,,,,...,,,,,...##.#  SH: 0Dex: 20 h-8 #,,,,,,,,,.....########.#  XL:  6 Next: 72% Place: Dungeon:4 ,,,,,,,,,..$....@......#  Noise: ---------  Time: 5748.7 (0.0) ,,,,,,,,,.....**.......#  o) +2 dagger (flame) hY8 ****,,,**#..o*.........#  Cast: Shock h8 ,,,,,,,,,..............#  Contam *,,,,,,,,...<..........#****** h9 ,,,,,,,,,..#...........#,,,,,*  o   orc ,,,,,,,,,.,#.>......^..#,,,,,* *,,,,,,,,,,#...........#,,,,,* ,,,,,,,,,,,*,,,,,,,,,,,,,,,,,* You are very lightly contaminated with residual magic. _Nothing appears to happen.  Aiming: Shock (safe; 3% risk of failure)  h(9 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehn9 jAim: an orc, wielding a +0 club and wearing a +0 leather armour (71% to hit)h a,,,,,,,,......"##......######### Bashion the Gusty ,,,,,,,,.....##*#......#Tengu ,,,,,,,,.....,* #......#Health: 32/32 ======================== ,,,,,,,,....,,* #......#Magic: 10/12 ====================---- h ,,,,,,,,....,,* #......#AC: 3Str: 9 ,,,,,,,,...,,,**###.##.#EV: 12Int: 17 ,,,,,,,,,...,,,,,...##.#SH: 0h9 Dex: 20 ,,,,,,,,,.....########.#XL:  6 Next: 72% Place: Dungeon:4 hW ,,,,,,,,,..$....@......#h Noise: ---------  Time: 5748.7 (0.0) ,,,,,,,,,.....**.......#h o) +2 dagger (flame) ****,,,**#..**.........#hʁ Cast: Shock ,,,,,,,,,.**...........#h Contam *,,,,,,,,*..<..........#****** h$ ,,,,,,,,,..#...........#,,,,,*o   orc hB ,,,,,,,,,.,#.>......^..#,,,,,* h P*,,,,,,,,,,#...........#,,,,,* ,,,,,,,,,,,*,,,,,,,,,,,,,,,,,*Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (71% to hit)  h΂ bThe zap hits the orc.  The orc is severely wounded.h h o...o...h? 9=9.7 (1 _hx h h ,,,,,,,,......"##......#########  Bashion the Gusty ,,,,,,,,.....##*#......#  Tengu ,,,,,,,,.....,* #......#  Health: 32/32 ======================== ,,,,,,,,....,,* #......#  Magic: 9/12==================------ ,,,,,,,,....,,* #......#  AC: 3hgStr: 9 ,,,,,,,,...,,,**###.##.#  EV: 12Int: 17 ,,,,,,,,,...,,,,,...##.#  SH: 0Dex: 20 h,,,,,,,,,.....########.#  XL:  6 Next: 72% Place: Dungeon:4 h#,,,,,,,,,..$....@......#  Noise: =--------  Time: 5749.7 (0.0) ,,,,,,,,,.....**.......#  o) +2 dagger (flame) h****,,,**#...o.........#  Cast: Shock h ,,,,,,,,,..............#  Contam *,,,,,,,,...<..........#****** h@,,,,,,,,,..#...........#,,,,,*  o   orc hc,,,,,,,,,.,#.>......^..#,,,,,* *,,,,,,,,,,#...........#,,,,,* h,,,,,,,,,,,*,,,,,,,,,,,,,,,,,* _The orc is severely wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehAim: an orc, wielding a +0 club and wearing a +0 leather armour (severelywounded, 71% to hit)h,,,,,,,,......"##......#########  Bashion the Gusty ,,,,,,,,.....##*#......#  Tengu ,,,,,,,,.....,* #......#  Health: 32/32 ======================== h,,,,,,,,....,,* #......#  Magic: 9/12==================------ ,,,,,,,,....,,* #......#  AC: 3Str: 9 ,,,,,,,,...,,,**###.##.#  EV: 12h*Int: 17 ,,,,,,,,,...,,,,,...##.#  SH: 0Dex: 20 hn,,,,,,,,,.....########.#  XL:  6 Next: 72% Place: Dungeon:4 hM,,,,,,,,,..$....@......#  Noise: =--------  Time: 5749.7 (0.0) h,,,,,,,,,..............#  o) +2 dagger (flame) ****,,,**#...o.........#  Cast: Shock h,,,,,,,,,..............#  Contam *,,,,,,,,...<..........#****** h,,,,,,,,,..#...........#,,,,,*  o   orc ,,,,,,,,,.,#.>......^..#,,,,,* *,,,,,,,,,,#...........#,,,,,* ,,,,,,,,,,,*,,,,,,,,,,,,,,,,,* Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (severelyh{~wounded, 71% to hit)  The zap hits the orc.  You kill the orc!hYH            ** ** h** *h hAce...)...h nl350.7 (1Shock _huh_xh ......"##......# .....##*#......# .....,* #......# ....,,* #......# ....,,* #......# ...,,,**###.##.# ...,,,,,...##.# hv .....#.# ..$....$# .# ,,,**#...).# .h X# ,.h V.. h hhH27 -1h"h$h,......"##......#,.....##*#......#,.....,* #......#,....,,* #......#hb,....,,* #......#,...,,,**###.##.#,...,,,,,...##.#,.....#.#,..$.....#h,.#*,,,**#...)h1s.#,.# *h,...<.#******,..#.#,,,,,*,.,#.>......^..#,,,,,* *,#hi.#,,,,,* ,*,*hNh?-2hwhh412 3.7 (2hlhx> _You now have 227 gold pieces (gained 5).h! hchgh# N _There are no items here.h A,......"##......#,.....##*#......#,.....,* #......#,....,,* #......#,....,,* #......#,....,,**###.##.#..,,,,...##.#.#.#.$hY G.#.# ,****,,,*##...).#.# **.<.#******h} a.#.#,,,,,* *h ..#.>......^..#,,,,,* **h l..,#.#,,,,,* h ),*,*h h 10/12==27 4.7 (1h h K _Your magical contamination has completely faded away.h ,......"##............##*#......#......* #......#.....* #......#....* #......#...**###.##.#..,,,...##.#.#.#h 3.$.#.# ,,****,,,###...).# *.#*.<.#******.#h' .#,,,,,* **.#.>......^hI o.#,,,,,**.,#.#,,,,,* hk 1,*,*h h9 &5hF h h=,......"##.......##*#......#.# #......#.# #......#.# #......#.#####.##.#..,,...##.#.#.#.$.#.#,****,,.###...).# ,*,...#*.<..#******.#.#,,,,,* *.#.>......^..#,,,,,* *..#.#,,,,,*  *,*,* h]@hsO&6hVh Zh,......"##.......##*#......#.# #......#.# #......#.# #......#.#####.##.#..,...##.#.#.# *.$.#.#,****,..###...).# ,,*,....# ,****,,,,,......<.#.#.#,,,,, ,***.#.>......^..#,,,,, ,****.#.#,,,,, **,*,hh3&7hhwh8@,......"##.......##*#......#.# #......#.# #......#.# #......#.#####.##.#.....##.# *.#.# **..# *.#,****...###...).# *,,*,,,,,.,,......# ,,****,,,,,......<.#,......#.# ,,***,,,,,......#.>......^..# ,,****,,,,......#.# ,**,*hDhyQC==8hWhZhcd o   orc (wandering)o ,**,,,,,,,,,,,,,*,,,,,,,,,,,,,,,,You now have 243 gold pieces (gained 16).hkB12 9.7 (2ShockhrhE|q _An orc comes into view. It is wielding a +0 mace.h}5,,,,,,,,,,,,,......"##......##### Bashion the Gusty ,,,,,,,,,.........##*#......#  Tengu ,,,,,,,,,..........# #......#  Health: 32/32 ======================== ,,,,,,,,,..........# #......#  Magic: 9/12==================------ ,,,,,,,,,..........# #......#  AC: 3Str: 9 ,,,,,,,,,..........#####.##.#  EV: 12Int: 17 ,,,,,,,,,................##.#  SH: 0Dex: 20 *,,,,,,,,..........########.#  XL:  6 Next: 73% Place: Dungeon:4 h**,,,,,,,.......@...........#  Noise: ---------  Time: 5759.7 (0.0) *,,,,,,,,........*..........#  o) +2 dagger (flame) ,,,,,****...###..*).........#  Cast: Shock *,,*,,,,,.,,......*.........# ,,****,,,,,......<*.........#**** ,,,,,,,,,,......#..*........#,,,, o   orc (wandering) h,,***,,,,,......#.>*.....^..#,,,, ,,****,,,,......#...o.......#,,,, ,**,,,,,,,,,,,,,*,,,,,,,,,,,,,,,,You now have 243 gold pieces (gained 16). h'_An orc comes into view. It is wielding a +0 mace.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehiAim: an orc, wielding a +0 mace (wandering, hasn't noticed you, 71% to hit)h-$h-h,,,,,,,,,,,,,......"##......##### Bashion the Gusty ,,,,,,,,,.........##*#......#Tengu ,,,,,,,,,..........# #......#hg. Health: 32/32 ======================== ,,,,,,,,,..........# #......#Magic: 9/12==================------ ,,,,,,,,,..........# #......#AC: 3Str: 9 h.,,,,,,,,,,..........#####.##.#EV: 12Int: 17 ,,,,,,,,,................##.#SH: 0h. Dex: 20 *,,,,,,,,..........########.#XL:  6 Next: 73% Place: Dungeon:4 h.**,,,,,,,.......@...........#Noise: ---------  Time: 5759.7 (0.0) h.*,,,,,,,,........*..........#o) +2 dagger (flame) h/,,,,,****...###..*).........#Cast: Shock hJ/*,,*,,,,,.,,......*.........# ,,****,,,,,......<*.........#**** hp/,,,,,,,,,,......#..*........#,,,, o   orc (wandering) ,,***,,,,,......#.>*.....^..#,,,, h/,,****,,,,......#...*.......#,,,, ,**,,,,,,,,,,,,,*,,,,,,,,,,,,,,,,h/You now have 243 gold pieces (gained 16). _An orc comes into view. It is wielding a +0 mace.h/Aiming: Shock (safe; 3% risk of failure)  h/NPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace (wandering, hasn't noticed you, 71% to hit)h _An orc comes into view. It is wielding a +0 mace.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 mace (wandering, hasn't noticed you, 71% to hit)  The zap misses the orc.h#.....oo.h;=60.7 (1 _hhh2 ,,,,,,,,,,,,,......"##......##### Bashion the Gusty ,,,,,,,,,.........##*#......#  Tengu ,,,,,,,,,..........# #......#  Health: 32/32 ======================== ,,,,,,,,,..........# #......#  Magic: 8/12================-------- ,,,,,,,,,..........# #......#  AC: 3h Str: 9 ,,,,,,,,,..........#####.##.#  EV: 12Int: 17 ,,,,,,,,,................##.#  SH: 0Dex: 20 *,,,,,,,,..........########.#  XL:  6 Next: 73% Place: Dungeon:4 h **,,,,,,,.......@...........#  Noise: =--------  Time: 5760.7 (0.0) *,,,,,,,,........*..........#  o) +2 dagger (flame) h ,,,,,****...###..*).........#  Cast: Shock h1 *,,*,,,,,.,,......*.........# ,,****,,,,,......<*.........#**** hh ,,,,,,,,,,......#..*........#,,,, o   orc ,,***,,,,,......#.>o.....^..#,,,, h ,,****,,,,......#...........#,,,, ,**,,,,,,,,,,,,,*,,,,,,,,,,,,,,,,Aim: an orc, wielding a +0 mace (wandering, hasn't noticed you, 71% to hit) _The zap misses the orc.Aiming: Shock (safe; 3% risk of failure)  h 7Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace (71% to hit)h\! ,,,,,,,,,,,,,......"##......##### Bashion the Gusty ,,,,,,,,,.........##*#......#  Tengu ,,,,,,,,,..........# #......#  Health: 32/32 ======================== ,,,,,,,,,..........# #......#  Magic: 8/12================-------- ,,,,,,,,,..........# #......#  AC: 3h! Str: 9 ,,,,,,,,,..........#####.##.#  EV: 12Int: 17 ,,,,,,,,,................##.#  SH: 0Dex: 20 *,,,,,,,,..........########.#  XL:  6 Next: 73% Place: Dungeon:4 h" **,,,,,,,.......@...........#  Noise: =--------  Time: 5760.7 (0.0) *,,,,,,,,...................#  o) +2 dagger (flame) h;" ,,,,,****...###...).........#  Cast: Shock *,,*,,,,,.,,................# ,,****,,,,,......<..........#**** hb" ,,,,,,,,,,......#...........#,,,, o   orc h" *,,***,,,,,......#.>o.....^..#,,,, ,,****,,,,......#...........#,,,, ,**,,,,,,,,,,,,,*,,,,,,,,,,,,,,,,h" Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace (71% to hit)  h # MThe zap hits the orc!  You kill the orc!h) w         h**  * * *hO* ***.....^ht* L *h* M h] N.....).h l41.7 (1Shock _h h h1,......"##...... *.##*#......#$.# #......#.# #......# h*.# #......#.#####.##.#....##.# ,*.#.# h,**.# ,*.#,***#...###...).# ,*,,*,,,,...,.......#,****,,.,,......<.#,......#.#,***,,,,,......#.>).....^..#,****,,,,......#.# ,,**,*hhz9==27 -2hh+ _Found 15 gold pieces.hA ,......"##...... **.##*#......#.$.# #......#.# #......# ,*.# #......#h>B .#####.##.#.##.# ,,*.#.# ,,**.# ,,*.#hjB ~,**##...###...).# ,,*,,*hB .,.........#,****,...,......<.#hC ..,......#.#,***,,.,,......#.>).....^..#,****,,,,......#.#,**,*hM h] @-3he hh h^,......"##...... ,**.##*#......#.$.# #......#.# #......# ,,*.# #......# *.#####.##.#.##.#,*.#.#,**.#,*.#,*###...###...).#,*,,*......#,****...........<.#........#.#,***,..........#.>).....^..#,****..........#..#,**,*h}hM&4hmhWh4,......"##...... ,,**.##*#......#.$.# #......# *.# #......# *,,*.# #......# **h.#####.##.# *.##.# *,,,*.#.# *,,,**.# *,,,*hj.#,####...###...)h.#,*,,*,,...........# *,,,,,***#...........<.# *hK......#..#,***...........#.>).....^..#,***#..........#...hz.#,**h,*hIh&5hbh@hҴ ,......"##......,**.##*#.......$.# #...... **h' ,.# #......  *,,*.# #......  **.#####.##. #*h m.##. #*,,,*.#. #*,,,**. .*,,,*. hߵ ..####...###...). .,,,,*,,*,,........... ,*,,,,,***#...........<h R. **.....#... h+ *,,,,,,**#.....#.>).....^.. hg d*,,,,,,**##..........#.,**,*h h h `==6h/,......"##,**.##*#.$.# #*.# # * *,,*.# # **.#####.## ##*.## .#*,,,*.# h$0.#*,,,** ..*,,,* ...####...###...) #.,,,,*,,*,,........... ,,*,,,,,***#...........<*,.....# **,,,,,,**#...#.>).....^*,,,,,,**##hR0^..#,**,*hV9h&7h hDhmA*,......"## *,,,,**.##*#.$.# # ,***.# # ** *,,*.# # * **.#####.#*. ..#*,,,*. ..#*,,,**.*,,,*..####...###...)#.,,,,*,.*,,...........,*,,,,,***#...........< ,***,.....# ,**,,,,,,**#...#.>).....^ ,**,,,,,,**##.#,**,*h^hڹ&8hhhnE,*,......"## **,,,,**.##*#.$.# # ,,***.# # ,** *,,*.# # ,* **.#####. .###*..#*,,,*..#*,,,*#.*,,,*B..####...###...)#.,,,,*$.#,,........ *,,,*,,,,.***#...........< *,***,......#B   giant cockroach (asleep) ~,**,,,,,,**#.....#.>)..... ~,**,,,,,,**##....#,**,*hq  A giant cockroach comes into view.h.39Shockhh+ _Found 13 gold pieces.h {.,*,......"## ,**,,,,**.##*# *.$.# # *,,***.# # *,** *,,*.# # *,* **h% .##### #.###*.#*,,,#..#*,,,*#.*,,,#B..####...###...)#.,,,,#$.#,,.........*,,,*,,,..***#....h\ .< ~*,***,,,.,,,............# ~~,**,,,,,,**#...........#.>) h~ ^,~,**,,,,,,**##..........# ~,**h ,*h hd Z10/12==70h h hb.,*,,,,,,,,,,,,,,,,,,,......"##.. Bashion the Gusty ,**,,,,**..................##*#.. Tengu *,,,,,,,,........$..........# #.. Health: 32/32 ======================== *,,***,,,...................# #.. Magic: 9/12==================------ *,** *,,*...................# #.. AC: 3Str: 9 h*,* **,,...................##### EV: 27 Int: 17 #.###*,,,........................ SH: 0Dex: 20 ....#*,,,#..................##### XL:  6 Next: 74% Place: Dungeon:4 ....#*,,,*#..***@................ Noise: ---------  Time: 5770.7 (0.0) .....*,,,#B**.................... o) +2 dagger (flame) .....,,,,.....####...###...)..... Cast: Shock ####.,,,,#$.#,,.................. h**,,,*,,,..***#...........<...... ~*,***,,,.,,,............#....... B   giant cockroach (asleep) ~~,**,,,,,,**#...........#.>).... ,~,**,,,,,,**##..........#....... ~,,,,,,,,,**,,,,,,,,,,,,,*,,,,,,,A giant cockroach comes into view. _Found 13 gold pieces.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclehjShift-Dir - straight lineAim: a giant cockroach (asleep, 100% to hit)h(hd22.,*,,,,,,,,,,,,,,,,,,,......"##.. Bashion the Gusty ,**,,,,**..................##*#.. Tengu *,,,,,,,,........$..........# #.. Health: 32/32 ======================== *,,***,,,...................# #.. Magic: 10/12 ====================---- *,** *,,*...................# #.. AC: 3Str: 9 h2r*,* **,,...................##### EV: 27 Int: 17 #.###*,,,........................ SH: 0Dex: 20 ....#*,,,#..................##### XL:  6 Next: 74% Place: Dungeon:4 ....#*,,,*#.....@................ Noise: ---------  Time: 5770.7 (0.0) .....*,,,#B...................... o) +2 dagger (flame) h?3.....,,,,.....####...###...)..... Cast: Shock ####.,,,,#$.#,,.................. **,,,*,,,..***#...........<...... ~*,***,,,.,,,............#....... B   giant cockroach (asleep) ~~,**,,,,,,**#...........#.>).... ,~,**,,,,,,**##..........#....... hf3~,,,,,,,,,**,,,,,,,,,,,,,*,,,,,,,A giant cockroach comes into view. _Found 13 gold pieces.  h3JAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleh3bShift-Dir - straight lineAim: a giant cockroach (asleep, 100% to hit)hA@ _Found 13 gold pieces.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a giant cockroach (asleep, 100% to hit)  Okay, then.hFhMh&P. _hf,**,,,,**..................##* *,,,,,,,,$.# ***.** *,,* **,,#### #.###*,..... ....#*,,,#h######......*,,,#B,,,,.....####...###...) ####.,,,,#$.#,,............. **,,,*,,,..***#.....hd^< ~*,***,,,.,,,............#. ~~,**,,,,,,**#...........#.>) ,#..........#... ~,,,,,,,,,**,,,,,,,,,,,,,*,,,,,,, ,*,hu$h%21.7 (1 _h,h /h? .,**,,,,**.##*# **.$.# # **,,***.# #  *,** *,,#.# #  *,* **. #h #.###*.#*,,,#..#*,,,##.*,,,#B ♣......####...###...) ~####.,,,.#$.#,,.....*,,,*,,...***#...........<h ~*,***,,..,,,.....#~,**,,,,,,**#....#.>) h" H~,~,**,,,,,,**##...# ,~,**,*hL ",**,*h h &2hm h> h.,**,,,,**.##*# .**.$.# # #**,,***.# # # *,** *,.#.# # # *,* **hY .#.###*.#*,,,#..#*,,,## ♣......*,,,#B ~♣......####...###...)h~####.,,..#$.#.,...... ~***,,,*,....*###h_.....<~*,***,...,,,.#ha~,**,,..,,**#.#.>)h`~,~,**,,.,,,**##.# ,,~,**h",,*,**,*h&h'&3h.h1hYS.,**,,,,**.##* ..**,,,,,,.$.# .#**,,***...# .# *,** *..#.# .# *,* *#. .###.###*,..#*,,,#. h<......#*,,,##♣......*,,,#B~♣......####...###...)~####.,...#$.#........ ~~***,,,*.....####..<~*,***.....,,.....#~,**,....,**#.....#.>) h,~~,~,**,...,,**##..........#,~,,,,,...,**,,,,,...,,,,,*,**,*h>hhԫC==4hhhG.,**,,,,**.## [..**,,,,..$.# ..#**,,**#..# ..# *,** #..#.# ..# *,* *#hԗZ. ..###.###*,. <.#*,,,#. .<......#*,,,##♣......*,,,#B~♣......####...###...)~####.....#$.#...~***,,,#.....####....<h7~*,**#.....,,............#~,**......**#...........#.>) ~,~~,~,**.....,**##..........#,~..**,,,,,...,,,,,*,**,*hh8&5h hh)S.,**,,,,**. .[..**,,,,.$..#**,,**#..# *,** #..#..# *,* *#...###.###*,.. .<.#*,,,#. ..<......#*,,,##♣......*,,,#B *~~~♣h9a.####...###...)~####.....#$.#....~***,,.#.....####.....<~*,**#.....,,....#~,*#......**#....#.>~,~~,~,*#......**##....# ~,,,,~,,,,.....#*,,,,,...,,,,,*,**,*hh\&6h{h]h)  The helpless giant cockroach fails to defend itself.  You puncture the giant cockroach! You burn the giant cockroach.h2 g†hC 1==12 7ShockhJ h)N S _You kill the giant cockroach!hR|,**,,,,**.# [..**,,,,.$.##**,,**#.## *,** #..#.## *,* *#..####.###*,... <.#*,,,#.# .<......#*,,,##.......*,,,#†. ~~~♣.####...###...).####.....#$.#.....***,,.#.....####.....h<.*,**#.....,,....#.,*#......**#....#.>),~~,~,*#......**##....#. ,,,,~,,,,.....#*,,,,,...,,,,,*,**,*,hhD27 8hhh/|,**,,,,**.##* ..**,,,,..$.# #**,,**#..# # *,** #..#.# # *,* *#.# .###.###*,.. .#*,,,#.h|# <......#*,,,##.......*,,,#†.♣.####...###...).####.....#$.#....***,,.#.....####....<.*,**#.....,,............#.,*#......**#...........#.>). ,~~,~,*#......**##..........#.~,,,,.....#*,,,,,...,,,,,*,**,*,hXh&9hߕhFh.,**,,,,**.## [..**,,,,..$.# ..#**,,**#..# ..# *,** #..#.# ..# *,* *#. ..###.###*,. <.#*,,,#. .<......#*,,,##♣......*,,,#†~♣.####...###...)~####.....#$.#...~***,,.#.....####....<~*,**#.....,,............#~,*#......**#...........#.>) ~,~~,~,*#......**##..........#,~,,,,.....#*,,,,,...,,,,,*,**,*hh'80hhhX .,**,,,,**. .[..**,,,,.$..#**,,**#..# *,** #..#..# *,* *#...###.###*,.. .<.#*,,,#. ..<......#*,,,##hř ♣......*,,,#† *~~~♣.####...###...)~####.....#$.#....~***,,.#.....####.....<h1 J~*,**#.....,,....#~,*#......**#....#.>~,~~,~,*#......**##....# h` s~,,,,~,,,,.....#*,,,,,...,,,,,*,**,*h h `==1hZO.,**,,,,**. ..[..**,,,,............$.#**,,**#......# *,** #..#...# *,* *#.....###.###*,.... †.<.#*,,,#..<......#*,,,##♣......*,,,# ~*~~~♣.####...###...~####.....#$.#.....~***,..#.....####.<~*,**#......,....#~,*#......#*#....#.~,~~,~,*#......#*##....# ,~,,,,~.##,,,,,...,,,,,*,**,*hhn&2hFh| _You see here a giant cockroach corpse.hAL [..**,,,,....$..#**,,**#. *,** #..# *#..hL##.####, †.<.......##.,,# ...<#..,## ♣♣♣♣♣......#...#† ~*~~~♣..........@...####...### ~hL$~~~~~####.....#$.#...........***,..#.....####hLM<...hM^.....h=M^....... ,,~,,,~~~~,,,,,,,,,,,*,,,,,,,,,,,hMD h:Uh`-3 _h#ghih ..#**,,**#. *,** #..# ##..##.####.. †.<.......##..,# ...<..## ♣♣♣♣♣......#...#† ~*~~~♣..............####...### ~~~~~~####.....#@.#...........***,..#.....####...<~~*,**#......,.....#......##....~...... ,~~~~~~**~,,,,,,,,,***,,,,,,,,,*, hhU&4hh.h* d2==12 5.7 (2h8h? _You now have 256 gold pieces (gained 13).h #**,,**#.# *,** #..#...# *,* ##.....###.####...... .<.##..,#..hT 9<......##...##.......#...#†........ *~~~♣.####...###...)h ####.....#.@#.***,..#.....####.<.h H*,**#......,.#.h S,*#......###.#.>h!W,~~,~,*#......#*##.#. h9!@~,,,,~,,.##,,,,,...,,,,,*,.hW! **,*, ,h!x~,,,~~~~......,,,,,*, ~~~~~~**~,***,*,h)h3I27 6.7 (1h:hx=h M[..**,,,,.$**,,**#...* #..#.ha / *,* ##.....###.####.... .<.#..,#. ..<......##...##.. h ♣♣♣♣......#...#†................. *~~~♣...........@..####...###...)~####.....#..#.......***,..#.....####.....< ~~~~~~*,**#......,............#...hC 8......h! h.% &7he+ h?- h۽ VM....,**,,,,**.# .[..**,,,,...$**,,**#...* #..# *,* ##.....###.####....<.#..,#. ..<......##...## ♣♣♣♣......#...#†@................ *~~~♣..............####...###...)~####.....#..#....... ~~~~***,..#.....####...........<.#.... .........h8 h &8h0 hNLM##.,*,,,,,,,,,,,,,,,,,,,...... .....,**,...##.# .[..**,,,..$**,,**#...* #..# *,* ##....###.####....<.,#. ..<......##...## ♣♣♣♣......#...#†................. *~~~♣..............####...###...) ~~~~~####.....#..#................#....... ..........#hQh_C==9hnchkdh\+M,,,***,,,,****,,*###.,*,,..,.:,,,...... .....,**,...##.# .[..**,,,...$**,,**#...* #..# *,* ##...###.####....<.,#. ..<......##...## ♣♣♣♣......#...#†................. *~~~♣..............####...###...)...#.. #.....#.#........hjh+'90hzh/ _Found a book of Blasting.h3M  **********### ,,,***,,,.#*##.,,,,,*###.,*,...,.:,,,...... .....,**,...##.# .[..**,,,....$**,,**#...h<* #..# *,* ##..###.####....<.#...#. ..<......##...## ha♣♣♣♣......#...#†................... h..........###....hVh&1hh)$h M...###...#* **,,,**+***  *,,,,* ####hM ******### ,,,***,,,.#*##.,,,,,*###.,*,...,.:,,,...... .hq ....,**,...##.# .[..**,,,..$h **,,**#...* #..#h  *,* ##..###.####....h ^<...#. h ..<......##...##.................#...h Z .....#h; 0...,....h9 h &2h h hT###...#* **,,,**+*** #.* *,,,,* ####.#*****###.***,,,.#*##.*#.##.,*,...,.:h,,......",**,...##.# [..**,,,.$.##**,,**#.## *,** #..#.## *,* ##.####.####. <.##...#.# .<......##...##.......#...#†. ~~~♣..............####...###...). h   hound (asleep)####.....#..#.......***,..#.....####..<..*,**#......,.#...h`hm33ShockhUvhxX _A hound comes into view.hc###...#* **,,,**+*** #. ,* *,,,,* ####.##****###. ,***,,,.####.*#. .##.,*,...).:h.,......"#,**,...##.##* ..**,,,.$.h# #**,,**#.# # *,** #..#.# # *,* ##.# .###.####. .h##...#.# <......##...##.h?V......#...#†.♣.h]o.....####...###...).hy####.....#..#.......h***,..#.....####...........<.*,**#......,.#.h8w4 _Found a dagger.h###...#* **,,,**+*** #. * *,,,,* ####.###***###..# ***,,,.####.*#. ##.,*,...).:h........"#,**,...##.##*# .**,,,.$.# # #**,,**#.# # # *,** #..#.# # # *,* ##.h@y# ###.####.##...#.# ......##...##.......#...#†.♣.......####...###...).hE####.....#..#......***,..#.....####.....<.*,**#......,.#.hh&5h&hI Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 3% 1 b - SwiftnessAir3%3  c - AirstrikeAir12%4 Select a spell to describe[!]/[I] toggle spell headersh Airstrike Causes the air around a creature to twist itself into a whirling vortex of meteorological fury. It does more damage to targets surrounded by empty space. Level: 4School: AirFail: 12%  Power: 12% Damage: 2d(2-18) (max 2d(15-31))  Range: 7  Noise: A bit loud Miscasting this spell causes magic contamination and also deals up to 16 electric damage.h? Your spells (describe)TypeFailure Level a + ShockConjuration/Air3%1  b - SwiftnessAir3% 3  c - AirstrikeAir12% 4 Select a spell to describe[!]/[I] toggle spell headershhhe###...#* **,,,**+***#... Bashion the Gusty * *,,,,* ####.......###***###..# Tengu ***,,,.####.............,,*#..... Health: 32/32 ======================== h##.,*,...)..........:h........"## Magic: 12/12 ======================== ..,**,...##..................##*# AC: 3Str: 9 .**,,,.............$..........# # EV: 27 Int: 17 #**,,**#......................# # SH: 0Dex: 20 # *,** #..#...................# # XL:  6 Next: 74% Place: Dungeon:4 # *,* ##.......@.............### Noise: ---------  Time: 5795.7 (0.0) ###.####......................... o) +2 dagger (flame) ......##...#..................### Cast: Shock ......##...hb[40m##.................... ♣......#...#†.................... ~♣..............####...###...)... h   hound (asleep) ~~####.....#..#.................. h0~***,..#.....####...........<.... ~~~*,**#......,............#..... _You kill the giant cockroach! _You see here a giant cockroach corpse. _You now have 256 gold pieces (gained 13). _Found a book of Blasting. _A hound comes into view. _Found a dagger.hhزh`hhx{ ...## *,,,,**,** #.## ##...#* **...##+### #....  *,,,,* ########**###..# **,,,.####h!| ....,*#...... #.,*,...)..:h"##. .,**,...##.##*#. **,,,...$# #. **,,**#....# #. h\|  *,** #..## #.  *,* #### h| >##.####........h| ##...#..#### .....##...##. h| Z......#...#†.................. h} z♣..............####...###...)h$} ####.....#..#............... ***,..#.....####<hW h! hє .hh===6.7 (1h h & _The hound barks!h- ##...## *,,,,**,** #.##. Bashion the Gusty ##...#* **...##+### #.... Tengu  *,,,,* ####.......####**###..#. Health: 32/32 ======================== **,,,.####..............,*#...... Magic: 11/12 ======================-- #.,*,...)..........:........."##. AC: 3Str: 9 .,**,...##..................##*#. EV: 27 hs (Int: 17 **,,,.............h..........# #. SH: 0Dex: 20 **,,**#..........*...........# #. XL:  6 Next: 74% Place: Dungeon:4 h  *,** #..#......@............# #. Noise: ===------  Time: 5796.7 (0.0)  *,* ##.....................#### o) +2 dagger (flame) h ##.####.......................... Cast: Shock .....##...#..................#### .....##...##..................... ......#...#†..................... h   hound ♣..............####...###...).... h+ ~####.....#..#................... ***,..#.....####...........<..... _Found a dagger. hP _The hound barks!  Aiming: Shock (safe; 3% risk of failure)  h Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh 6Aim: a hound (60% to hit)h'g##...## *,,,,**,**#.##. Bashion the Gusty ##...#* **...##+####.... Tengu*,,,,* ####.......####**###..#. Health: 32/32 ======================== hg**,,,.####...........*..,*#...... Magic: 11/12 ======================-- #.,*,...)..........:*........"##. AC: 3Str: 9 .,**,...##.........*........##*#. EV: 27 Int: 17 **,,,.............*..........# #. SH: 0Dex: 20 hh7**,,**#..........*...........# #. XL:  6 Next: 74% Place: Dungeon:4  h+hc*,** #..#......@............# #. Noise: ===------  Time: 5796.7 (0.0)  hh*,* ##.....................#### o) +2 dagger (flame) ##.####.......................... Cast: Shock .....##...#..................#### .....##...##..................... ......#...#†..................... h   hound hh♣..............####...###...).... hh~####.....#..#................... ***,..#.....####...........<..... _Found a dagger. hh_The hound barks!  Aiming: Shock (safe; 3% risk of failure)  hiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh1i/Aim: a hound (60% to hit)h;h,The hound barks! h~ Aiming: Shock (safe; 3% risk of failure)  hPress: ? - help, Q - select action, ( or ) - cycleh/Shift-Dir - straight linhX!e  h@Aim: a hound (60% to hit)  h#The zap misses the hound.hh...$h12 =--7.7 (1 h _hh:hC ##...## *,,,,**,** #.##. Bashion the Gusty ##...#* **...##+### #.... Tengu  *,,,,* ####.......####**###..#. Health: 32/32 ======================== **,,,.####..............,*#...... Magic: 10/12 ====================---- #.,*,...)..........:........."##. AC: 3Str: 9 h .,**,...##..................##*#. EV: 12Int: 17 **,,,.............$..........# #. SH: 0Dex: 20 h o**,,**#..........h...........# #. XL:  6 Next: 74% Place: Dungeon:4  *,** #..#......@............# #. Noise: =--------  Time: 5797.7 (0.0)  *,* ##.....................#### o) +2 dagger (flame) ##.####.......................... Cast: Shock hI .....##...#..................#### .....##...##..................... ht ......#...#†..................... h   hound h ,♣..............####...###...).... ~####.....#..#................... h g***,..#.....####...........<.....Aim: a hound (60% to hit) h _The zap misses the hound.Aiming: Shock (safe; 3% risk of failure)  h Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh2 6Aim: a hound (60% to hit)hh; ##...## *,,,,**,**#.##. Bashion the Gusty ##...#* **...##+####.... Tenguh; *,,,,* ####.......####**###..#. Health: 32/32 ======================== **,,,.####...........*..,*#...... Magic: 10/12 ====================---- h; #.,*,...)..........:*........"##. AC: 3Str: 9 h; .,**,...##.........*........##*#. EV: 12h8< 4Int: 17 **,,,.............*..........# #. SH: 0Dex: 20 h< 7**,,**#..........*...........# #. XL:  6 Next: 74% Place: Dungeon:4  h< c*,** #..#......@............# #. Noise: =--------  Time: 5797.7 (0.0)  h< *,* ##.....................#### o) +2 dagger (flame) h< ##.####.......................... Cast: Shock h = .....##...#..................#### .....##...##..................... h~= p......#...#†..................... h   hound ♣..............####...###...).... h= ~####.....#..#................... ***,..#.....####...........<.....h= JAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleh> VShift-Dir - straight lineAim: a hound (60% to hit)  h3> OThe zap hits the hound.  The hound is heavily wounded.hR> h, l...$hh Y1-8.7 (1hA h Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (60% to hit)  The zap hits the hound.  The hound is heavily wounded. _The hound misses you. The hound bites you.hZK##...## *,,,,**,** #.##. Bashion the Gusty ##...#* **...##+### #.... Tengu  *,,,,* ####.......####**###..#. Health: 31/32 =======================- **,,,.####..............,*#...... Magic: 9/12==================------ #.,*,...)..........:........."##. AC: 3Str: 9 .,**,...##..................##*#. EV: 12Int: 17 hL**,,,.............$..........# #. SH: 0Dex: 20 **,,**#..........h...........# #. XL:  6 Next: 74% Place: Dungeon:4  *,** #..#......@............# #. Noise: =--------  Time: 5798.7 (0.0)  *,* ##.....................#### o) +2 dagger (flame) ##.####.......................... Cast: Shock .....##...#..................#### h%L(.....##...##..................... ......#...#†..................... h   hound hDL♣..............####...###...).... h_L~####.....#..#................... ***,..#.....####...........<.....hxLThe hound is heavily wounded. _The hound misses you. The hound bites you.  hL}Aiming: Shock (safe; 3% risk of failure)  hLPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehLqAim: a hound (heavily wounded, 60% to hit)hC##...## *,,,,**,**#.##. Bashion the Gusty ##...#* **...##+###h#.... Tengu*,,,,* ####.......####**###..#. Health: 31/32 =======================- **,,,.####...........*..,*#...... Magic: 9/12==================------ #.,*,...)..........:*........"##. AC: 3Str: 9 .,**,...##.........*........##*#. EV: 12h4Int: 17 **,,,.............*..........# #. SH: 0Dex: 20 h7**,,**#..........*...........# #. XL:  6 Next: 74% Place: Dungeon:4  h$*,** #..#......@............# #. Noise: =--------  Time: 5798.7 (0.0)  *,* ##.....................#### o) +2 dagger (flame) h8##.####.......................... Cast: Shock .....##...#..................#### hYQ.....##...##..................... h|p......#...#†..................... h   hound ♣..............####...###...).... h~####.....#..#................... ***,..#.....####...........<.....The hound is heavily wounded. h<_The hound misses you. The hound bites you.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (heavily wounded, 60% to hit)hZ...$h _The hound misses you. The hound bites you.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a hound (heavily wounded, 60% to hh>[Fit)  The zap misses the hound.hk^+9.7 (1hufh0i= _The hound bites you but does no damage.hK  You hit the hound. You burn the hound. Your peck misses the hound.The hound is severely wounded.h1OV0-800h(WhY` _The hound bites you. The hound misses you.h  You hit the hound. You burn the hound. You peck the hound, but do no damage.The hound is almost dead.h&1h!he$K _The hound misses you.h_ K  You hit the hound. You burn the hound.h9 q†h 1=882Shockh h$ I _You kill the hound!hm...## *,,,,**,** #.##. #...#* **...##+### #. *,,,,* ####.h/#####*###..#. *,,,.####.*#. .,*,...).:."##. ,**,...##.##*#. *,,,.$.hv# #. *,,**#.†.hL# #. *,** #..#.......hml# #. *,* ##.# #hN.####.##...#.#h`##...##.#...#†. .####...###...). ####.....#..#..........h I,..#.....####.<.hohAI27 -3hRhh ...## *,,,,**,** #.##..# ...#* **...##+### #.....# ,,,,* ####.#########..#. ,,,.####.##. ,*,...).h 2:."##. **,...##.##*#. ,,,.$.# #. ,,**#.†.# #. hN ,** #..#........# #. ,* ##.hr >#####. .####.##...#.h {###...##.#...#†...h£ ####...###...)......#..#.......... *h I,..#.....####.<.h h\ a10/12==-4h ho h!2 M##### *,*,,*ß.ß*********#.*#..'# *)...**,** ## h{2...#* *#...##+### #.....#,* #############..# ,,,.####......##..... ,*,...).:h2?."# **,...##.h2##*,..h2P.$,**#...h3.†* #..#.h!3c #.. ,* ####### hA3T.####............................ha3)..#.........hi>h,&5hsh' _Found a hand axe.h!g[M....####,,,,*#.#*,,,,,,,,..*#..# .##### *.#.,*ß.ß*********#.*#..'# *)...**,** ## ...#* *#...##+### #.....#,* ####h/hp#########..# ,,,.####......##..... ,*,...).:."# **,...##.##*,...,**#....†* #..#. #.. ,* ##.....................#####.....####...###.hShhrhq2==6h2hؖh 512 7.7 (2h0h? _You now have 271 gold pieces (gained 15).hu7####,,,,*#.#*,..*#..#~ ##### *.#.,*ß.ß*#.*#..'~## *)...**,** #.##..#~h0v#* *#...##+### #.....#* ####.#########..#..####.##. *,...).:.hPv5"##. *,...##.##*#..hpv7# #. ,**#.hvj†.# #. hv** #..#........# #. hvq* ##.o..#####.# ####.hv ###...#.#hvo   orc (wandering)##...##.hwE#...#†.h0w]####...###...).h:  An orc comes into view. It is wielding a +0 heavy flail.hŊxo.ohhJ==27 ==hĐ8.7 (1Shockhh[% _The orc shouts!h} D....,********###*#..## ....####,,,,*#.#*,,,,,,,,..*#..# ##### *.#.,*ß.ß*********#.*#..'# *)...**,** ##..#~ h~ 8..#* *#...##+### #.....##,* #############..# ,,.####......##.....).:."# *,...####* ,,... ,**#....†.h~ * #..#.o...# #.... * ####### ####...........#######h~ X##...###...#†.................h؀ hB ;o.hэ /--9h hԕ h9,,,,,##.## ##........,********###*#..## ....####,,,,*#.#*,,,,,,,,..*#..# ##### *.#.,*ß.ß*********#.*#..'# *)...**,** ##..#~ ..#* *#...##+### #.....##,* #############..# ,,.####......##.....).."# *,...####* ,,... ,**#....†.* #..#.o....# #.... * ####### ####...........#########...##h,?@o.hM^=--10hXh[V _You see here a book of Blasting.hW X  You pick up a book of Blasting and begin reading...h` <o.hjc 012 1h7k hm  You add the spells Volatile Blastmotes, Fulminant Prism, Iskenderun's Mystic _Blast and Forge Monarch Bomb to your library.h^h@o.hϴs1==27 2hshhvh@o.hƯ&3h h̷h G  You hit the orc. You burn the orc.h f$h8 ==12 9=4Shockh h G _You kill the orc!hhhhH _No target in view!hA   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   g + Spellcasting 3.9   4.8  -1           b - Unarmed Combat   0.0   0.8  +1   h - Conjurations   2.0   1.8  +3      i + Air Magic6.3   4.2  +3   c - Short Blades   0.0   0.8  +1           j - Evocatioh ns   0.0   1.0   0   d - Armour   0.0   0.8  +1       e - Dodging   2.5   2.5  +1      f + Stealth4.6   4.2  +1                                              hw x                         The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsh$~hhiY.......,,,,,##.####.... Bashion the Gusty ........,*,,*#.#********###*#..## Tengu ....####,,,,*#.#*,,,,,,,,..*#..#~ Health: 32/32 ======================== ##### *.#.,*ß.ß*********#.*#..'~ Magic: 11/12 ======================-- ..## *)...**,**#.##..#~ AC: 3hStr: 9 ..#* *#...##+####.....## EV: 12Int: 17 ,,,* ####.......#########..#.... SH: 0Dex: 20 ,,.####...............##......... XL:  6 Next: 89% Place: Dungeon:4 *,...)..........@........."##.... Noise: =--------  Time: 5814.7 (0.0) *,...##..........$.......##*#.... o) +2 dagger (flame) ,,........................# #.... Cast: Shock ,**#..........†...........# #.... ** #..#...................# #.... * ##.....................#####.#  ####............................#  ..##...#.m.................#######  ..##...##........................ You pick up a book of Blasting and begin reading...  You add the spells Volatile Blastmotes, Fulminant Prism, Iskenderun's Mystic _Blast and Forge Monarch Bomb to your library.  You hit the orc. You burn the orc. _You kill the orc! _No target in view!h̒hhhh<h?n Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 4% 2b - Summon Small MammalSummoning16%1  c - Call ImpSummoning24% 2  d - Call Canine FamiliarSummoning43% 3  e - Volatile BlastmotesFire/Translocation43% 3  f - Fulminant Prismh@Conjuration/Alchemy71% 4  g - Iskenderun's Mystic BlastConjuration/Translocation 71% 4  h - Eringya's Surprising Crocodile Summoning85% 4  i - Forge Monarch BombFire/Forgecraft 100% 6 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith~hǎh.......,,,,,##.####.... Bashion the Gusty ........,*,,*#.#********###*#..## Tengu ....####,,,,*#.#*,,,,,,,,..*#..#~ Health: 32/32 ======================== ##### *.#.,*ß.ß*********#.*#..'~ Magic: 11/12 ======================-- ..## *)...**,**#.##..#~ AC: 3Str: 9 ..#* *#...##+###hȖm#.....## EV: 12Int: 17 ,,,* ####.......#########..#.... SH: 0Dex: 20 ,,.####...............##......... XL:  6 Next: 89% Place: Dungeon:4 h*,...)..........@........."##.... Noise: =--------  Time: 5814.7 (0.0) *,...##..........$.......##*#.... o) +2 dagger (flame) h2,,........................# #.... Cast: Shock hP:,**#..........†...........# #.... ** #..#...................# #.... h * ##.....................#####.#  ####............................#  ..##...#..................#######  ..##...##........................ You pick up a book of Blasting and begin reading...  h՗You add the spells Volatile Blastmotes, Fulminant Prism, Iskenderun's Mystic _Blast and Forge Monarch Bomb to your library.  h}You hit the orc. You burn the orc. _You kill the orc! _No target in view!hP  Okay, then.hêhhʲ. _h h h h h n27 _h h hJ h h hy ,h h h h E2==h! h+ $-h 9*,,*#.#********###*#..#######,,,,*#.#*,,,,,,,,..*#..#~~ #### *.#.,*ß.ß*********#.*#..'~ .## *)...**,** #.##..#~ .#* *#...##+####.....### ,,* ####.......#########..#..... ,h .####........##...... ,...)......"## ,...####*#. ,.......h y #. **#†# #. h V* #..#...h # #.  ##....h! @#####.## ###.......# .##...#hB *####### .##...#.......h :...#†.hI +9.7 (5h F-20.7 (6h h# N  You now have 284 gold pieces (gained 13).h2 512 1.7 (7h8 h%; T _You see here a +0 heavy flail.h9.,*,,*#.#*###*#...####,,,,*#.#*,..*#..## *.#.,*ß.ß*#.*#..' ..## *)...**,** #.##..# ..#* *#...##+### #.....,* ####.#########..# ,,.####.## *,...).."## *,...##).##*# ,,.# # ,**#.†.# # ** #..#........# # * ##.#####.#. ..##...#. ..##...##.#...#†hAh@PI27 2.7 (1hAWhYh.,*,,*#.#*###*#...####,.,,*#.#*,..*#..# .##### *.#.,*ß.ß*#.*#..'.## *)...**,** #.##..#h.#* *#...##+### #.....,* ####.#########..#,.####.## ,*,...)."## **,...##h&g.).##*#,.# # ,hJ~,**#.†.# # hs,** #..#........# # ,* ##h9.#####. .####..##...#.hS.##...##.#...#†hhWC==3hh0 \.,*,,*#.#*###*#...####...,*#.#*,..*#.. #.##### #.#.,*ß.ß*#.*#.. #...## #)...**,** #.##.. #...#* *#...##+### #..... *,,,,* ####.#..# *,,,.####.## .,*,...)."## ,**,...##.).##*# *,,,.# # *,,**#.†.# # *,** #..#........# # *,* ##.##### #.####.##...#..##...##.#...#†h: hI &4h S hU hͨM,,,,,##.## #.....#,*******### ......####...,*#.#*,,,,,,,,.##### #.#.,*ß.ß*********#.*h*# #)...**,** ## #...#* *#...##+### #...,* #############..# *,,,.######..... .,*,...).hB@.."# ,**,...##hX)h<##*,... h*,,**#..........†...........# #..h,##.............hh&5hhqh@M,,,*,,*ß.ß*.,,,,,##.## #.....#,*******### ......####...,*#.#*,,,,,,,,.##### #.#.,*ß.ß*********#.*# #)...**,** ## #...#* *#...##+### #...,* #############..# hQ*,,,.######..... .,*,...)..."# ,**,...##)##* *,,,........................# #..#..............hh&6hhyhd` M###########.########## #÷##,,,*,,*ß.ß*.,,,,,##.## #.....#,*******### ......####...,*#.#*,,,,,,,,.##### #.#.,*ß.ß*********#.*# #)...**,** h` r## #...#* *#...##+### #...,* #############..# *,,,.######..... .,*,...)..h` g."# ,**,...##..........).......##*#..ha ,...............hii ho &7h{u hiw h3hhhh7=12 h7 _You open the door.h^Q27 h5h@  There is an open door here.hh=  _h+ hh,hhyh,h h$h>(,h*h6-h0h0h}2h?hB,hDhIhL,hOhRhY,h\h_ha,hlchfh_i,hkhmhyp,h^rhYuhw,hyhT|h~,hhh,hhhBhhə,hhҝhq,h7hhǫ,h hh,h/hh ,hhh ..............#.. *#######..[......####....## **......#####.##### #.#..#ß  **,..>....####...## #)...##  *,,....$...###...## ##...##  *,,,,....,,* #....# ####....  *,,,,W....,*##....####..... h:j *..........##..#....)...  *...........@.##....##.....  *#.......[..##........  *...#*#..###........Shock  *....# #.## #..#.....  *hb.# #.# ##.......  *..###.####........hrW   phantom (dormant) hL *......÷.<.......##...#......  *#..<......##...##..... ##...♣♣♣♣♣♣#...#†h049.7 (22.0)h-50.7 (23hhiZ _A phantom comes into view.hܙh<A phantom. A nearly-transparent undead spirit, suspected by some sages to be a degenerate form of ghost, with no memories of its former life. It rarely stays in one placefor long. Max HP: ~27Will: +AC: +EV: +++  rF: ...  rC: ++.rPois: ∞rNeg: ∞hSrElec: . Threat: High Class: Undead Size: Medium Int: Human You have about 98% to hit with your +2 dagger of flaming and 100% to hit with your kick and peck (while incapacitated). It has about 20% to hit you. Attack Max Damage After Damaging Hits Hit 8hϜBlink together with the defender It is immune to torment; and resistant to miasma and drowning. It is insubstantial and immune to ensnarement. It can fly. hDIt can open doors. [!]: Description|Quoteh?ht#######..............#..## Bashion the Gusty*#######..[......####....## Tengu**......#####.##### #.#..#ß Health: 32/32 ========================**,..>....####...## #)...## Magic: 12/12 ========================ht*,,....$...###...## ##...## AC: 3Str: 9*,,,,....,,* #....# ####.... EV: 27 Int: 17hC#*,,,,W....,*##....####....... SH: 0Dex: 20hsO*..........##..#....)........ XL:  6 Next: 89% Place: Dungeon:4h*...........@.##....##....... Noise: ---------  Time: 5850.7 (23.0)h*#.......[..##............... o) +2 dagger (flame)h*..........#*#..###.......... Cast: Shockh *..........# #.## #..#.......*..........# #.# ##.........h6*..........###.####.......... W   phantom (dormant)hX*......÷.<.......##...#......*#........<......##...##.....hyw##...♣♣♣♣♣♣......#...#†..... _Okay, then.h You now have 284 gold pieces (gained 13). _You see here a +0 heavy flail. _You open the door. _There is an open door here. _A phantom comes into view.h-hxhhD #.#.. *#######..[......####.... **......#####.##### #.#..#h **,..>....####...## #)... *,,....$...###...## ##... *...* #....# ####... *,,,.W.....*##....####.. *.##..#....)..h, *..##....## *#hN.[..##....... *.###..###hq *.# #.## #..# *h..# #.# ## *..###.####h *......÷.<.......##...# *#h՛..<......##...## ##...♣♣♣♣♣♣......#...#†hhEn.WWh01.7 (1.0) hhh   #######..............#..# Bashion the Gusty *#######..[......####....# Tengu **......#####.##### #.#..# Health: 32/32 ======================== **,..>....####...## #)...# Magic: 11/12 ======================-- *,,....$...###...## ##...# AC: 3hStr: 9 *,,,.......* #....# ####... EV: 27 Int: 17 *,,,..W*...*##....####...... SH: 0Dex: 20 *.......**.##..#....)....... XL:  6 Next: 89% Place: Dungeon:4 h **.........*@..##....##...... Noise: ---------  Time: 5851.7 (0.0) h/*#.......[..##.............. o) +2 dagger (flame) hN*..........###..###......... Cast: Shock hl*..........# #.## #..#...... *..........# #.# ##........ h.*..........###.####......... W   phantom *......÷.<.......##...#..... *#........<......##...##.... ##...♣♣♣♣♣♣......#...#†.... _There is an open door here. _A phantom comes into view.hAiming: Shock (safe; 2% risk of failure)  h%Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (60% to hit)hsx6#######..............#..# Bashion the Gusty*#######..[......####....# Tenguh8y**......#####.##### #.#..# Health: 32/32 ========================**,..>....####...## #)...# Magic: 11/12 ======================--*,,....$...###...## ##...# AC: 3Str: 9*,,,**.....* #....# ####... EV: 27 Int: 17*,,,..**...*##....####...... SH: 0Dex: 20hbyu*.......**.##..#....)....... XL:  6 Next: 89% Place: Dungeon:4*.........*@..##....##...... Noise: ---------  Time: 5851.7 (0.0)hy*#.......[..##.............. o) +2 dagger (flame)hyE*..........###..###......... Cast: Shock*..........# #.## #..#......hyB*..........# #.# ##........*..........###.####......... W   phantomhyv*......÷.<.......##...#.....hz*#........<......##...##....##...♣♣♣♣♣♣......#...#†....h4z}Aiming: Shock (safe; 2% risk of failure)  hVzPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehxzwAim: a phantom (60% to hit)  The zap hits the phantom.  The phantom is lightly damaged.hhq X...W...h A12 =2.7 (1 _hh hO4 B #######..............#..# Bashion the Gusty *#######..[......####....# Tengu **......#####.##### #.#..# Health: 32/32 ======================== **,..>....####...## #)...# Magic: 10/12 ====================---- *,,....$...###...## ##...# AC: 3Str: 9 *,,,.......* #....# ####... EV: 12Int: 17 *,,,...W*..*##....####...... SH: 0Dex: 20 h4 ]*........**##..#....)....... XL:  6 Next: 89% Place: Dungeon:4 *..........@..##....##...... Noise: =--------  Time: 5852.7 (0.0) *#.......[..##.............. o) +2 dagger (flame) *..........###..###......... Cast: Shock *..........# #.## #..#...... *..........# #.# ##........ *..........###.####......... W   phantom h4 *......÷.<.......##...#..... *#........<......##...##.... ##...♣♣♣♣♣♣......#...#†....The zap hits the phantom. h5 _The phantom is lightly damaged.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh@5 IAim: a phantom (lightly damaged, 60% to hit)hXa +#######..............#..# Bashion the Gusty*#######..[......####....# Tengu**......#####.##### #.#..# Health: 32/32 ========================ha **,..>....####...## #)...# Magic: 10/12 ====================----*,,.*..$...###...## ##...# AC: 3Str: 9*,,,.**....* #....# ####... EV: 12Int: 17ha *,,,...**..*##....####...... SH: 0Dex: 20h#b B*........**##..#....)....... XL:  6 Next: 89% Place: Dungeon:4hHb *..........@..##....##...... Noise: =--------  Time: 5852.7 (0.0)hjb *#.......[..##.............. o) +2 dagger (flame)*..........###..###......... Cast: Shockhb *..........# #.## #..#......hb B*..........# #.# ##........*..........###.####......... W   phantomhb *......÷.<.......##...#.....*#........<......##...##....hb y##...♣♣♣♣♣♣......#...#†....The zap hits the phantom. hc _The phantom is lightly damaged.  Aiming: Shock (safe; 2% risk of failure)  h9c Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehc BAim: a phantom (lightly damaged, 60% to hit)h| W _The phantom is lightly damaged.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a phantom (lightly damaged, 60% to hit)  The zap misses the phantom.h X....W..h$ 23.7 (1 _hhh2- #######..............#..# Bashion the Gusty *#######..[......####....# Tengu **......#####.##### #.#..# Health: 32/32 ======================== **,..>....####...## #)...# Magic: 9/12==================------ *,,....$...###...## ##...# AC: 3Str: 9 *,,,.......* #....# ####... EV: 12Int: 17 *,,,....W..*##....####...... SH: 0Dex: 20 h*........**##..#....)....... XL:  6 Next: 89% Place: Dungeon:4 *..........@..##....##...... Noise: =--------  Time: 5853.7 (0.0) *#.......[..##.............. o) +2 dagger (flame) *..........###..###......... Cast: Shock *..........# #.## #..#...... *..........# #.# ##........ hœ*..........###.####......... W   phantom *......÷.<.......##...#..... *#........<......##...##....h%g ##...♣♣♣♣♣♣......#...#†....Aim: a phantom (lightly damaged, 60% to hit) _The zap misses the phantom.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, 60% to hit)hQ#######..............#..# Bashion the Gusty*#######..[......####....# Tengu**......#####.##### #.#..# Health: 32/32 ========================**,..>....####...## #)...# Magic: 9/12==================------h0*,,.*..$...###...## ##...# AC: 3Str: 9*,,,.**....* #....# ####... EV: 12Int: 17*,,,...**..*##....####...... SH: 0Dex: 20*........**##..#....)....... XL:  6 Next: 89% Place: Dungeon:4*..........@..##....##...... Noise: =--------  Time: 5853.7 (0.0)ha*#.......[..##.............. o) +2 dagger (flame)*..........###..###......... Cast: Shockh*..........# #.## #..#......*..........# #.# ##........h*..........###.####......... W   phantom*......÷.<.......##...#.....*#........<......##...##....##...♣♣♣♣♣♣......#...#†....Aim: a phantom (lightly damaged, 60% to hit) _The zap misses the phantom.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, 60% to hit)hRv _The zap misses the phantom.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a phantom (lightly damaged, 60% to hit)  The zap misses the phantom.hk[X.....W.hV_24.7 (1 _h;fhMhhE #######..............#..# Bashion the Gusty *#######..[......####....# Tengu **......#####.##### #.#..# Health: 32/32 ======================== **,..>....####...## #)...# Magic: 8/12================-------- *,,....$...###...## ##...# AC: 3Str: 9 h*,,,.......* #....# ####... EV: 12Int: 17 *,,,.......*##....####...... SH: 0Dex: 20 *........W*##..#....)....... XL:  6 Next: 89% Place: Dungeon:4 *..........@..##....##...... Noise: =--------  Time: 5854.7 (0.0)h *#.......[..##.............. o) +2 dagger (flame) *..........###..###......... Cast: Shock *..........# #.## #..#...... *..........# #.# ##........ *..........###.####......... W   phantom *......÷.<.......##...#..... *#........<......##...##.... h0##...♣♣♣♣♣♣......#...#†....hAim: a phantom (lightly damaged, 60% to hit) _The zap misses the phantom.hAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, 60% to hit)h( #######..............#..# Bashion the Gusty*#######..[......####....# Tengu**......#####.##### #.#..# Health: 32/32 ========================**,..>....####...## #)...# Magic: 8/12================--------h5) *,,.*..$...###...## ##...# AC: 3Str: 9*,,,.**....* #....# ####... EV: 12Int: 17*,,,...**..*##....####...... SH: 0Dex: 20*........**##..#....)....... XL:  6 Next: 89% Place: Dungeon:4h) *..........@..##....##...... Noise: =--------  Time: 5854.7 (0.0)*#.......[..##.............. o) +2 dagger (flame)*..........###..###......... Cast: Shock*..........# #.## #..#......*..........# #.# ##........*..........###.####......... W   phantomh * *......÷.<.......##...#.....*#........<......##...##....##...♣♣♣♣♣♣......#...#†....h.* }Aiming: Shock (safe; 2% risk of failure)  hS* Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehw* Aim: a phantom (lightly damaged, 60% to hit)  The zap hits the phantom.  The phantom is lightly damaged.hF h ^.......Wh 25.7 (1 _h h h  You hit the phantom but do no damage.The phantom is lightly damaged.hP*,,....$...###...## ##..,.........# #....# ####. *,.........###....####.... *..........##..#....)..... *.........§...##....##.... *#h[..##......... *...###..###. *W..# #.## #..# *.@.# #.#  *....###.#### *÷.<.......##...# *#.<......##...## ##...♣♣♣♣♣♣......#...#† ###♣~~*~~~♣.... ***~~~~~~~~~####.....#..#***~~~~~~~~~~***,..#.....##**~~~~~~~~~~~~~~~*,**#......,h"9§hZ25------6hh^J _The phantom hits you! The phantom blinks! You blink.h .  You closely miss the phantom. You peck the phantom.  The phantom is lightly damaged.h&7hh T _The phantom barely misses you.h] . You hit the phantom. You burn the phantom.  The phantom is moderately damaged.h c6=-----8h h= U _The phantom closely misses you.h  You miss the phantom. Your kick misses the phantom.The phantom is moderately damaged.hW9==9h&hT _The phantom barely misses you.h  You completely miss the phantom. You claw the phantom.  The phantom is heavily damaged.h  *,.........# #....# ### #..###....####. #..##..#....) #.....##....## ##[..##...... #....###..### #h §..# #.## #..# #..........# #.# # #W..###.#### #÷.<.......##...# ##........<......##...## ##...♣♣♣♣♣♣......#...#† ###♣~~*~~~♣......... ***~~~~~~~~~####.....#*h& ~***,..#..... **~~~~~*,**#..... *~~~,*#......h L.§h U5-60h h: J _The phantom hits you. The phantom blinks! You blink.h  You hit the phantom but do no damage. Your kick misses the phantom.The phantom is heavily damaged.hh&1hh> _The phantom hits you but does no damage.h .  You closely miss the phantom.The phantom is heavily damaged.6=2h>&h- hD.h.1_The phantom closely misses you.h.h?  You hit the phantom. You burn the phantom. Your peck misses the phantom.The phantom is heavily damaged.h/R5-==h3h_h+ _The phantom hits you.hA4  You closely miss the phantom. You peck the phantom, but do no damage.The phantom is heavily damaged.h*5 &4h= h`@ > _The phantom hits you but does no damage.hr  You miss the phantom. You claw the phantom.  The phantom is severely damaged.h?5hhU _The phantom closely misses you.hY  You hit the phantom. You burn the phantom. You claw the phantom.  You peck the phantom, but do no damage.hJThe phantom is almost destroyed.h. #...##..#....) #......##....# ##.[..##.... ####..# #..........# #.## # #hG...# #.# ## #§..###.### #÷.<.......## ##..@.....<......## ##W..♣♣♣♣♣♣......#. h###♣~~*~~~♣........ ***~~~~~~~~~####....****~~~~~~~~P~***,..#**~~~~~PP~~*,**#.h>  *~h[PPP~~~~,*# *h~~.~~,~,*# ***~*~~,~,,~,,,,~,,h8:§.hV@-6hLhJ _The phantom hits you. The phantom blinks! You blink.h{  You barely miss the phantom. Your kick misses the phantom.The phantom is almost destroyed.hsB*,,....$...###...## ##...*,.........# #....# ####..#..........###....#####..........##..#....)....#.............##....##...##.......[..##............h#..........###..###......#........W.# #.## #..#...#.........@# #.# ##.....#......§...###.####......hM%#......÷.<.......##...###........<......##...####§..♣♣♣♣♣♣......#...#†.###♣~~*~~~♣............**####.....#..#****~~P~***,..#.....###h;**~~~~~~~~~~~PP~~*,**#......,h:§h`20---10/12h2==7h=h/J _The phantom hits you. The phantom blinks! You blink.h ..  You closely miss the phantom.The phantom is almost destroyed.hX &8h h > _The phantom hits you but does no damage.h$O  You hit the phantom. You burn the phantom.h;|..hh!*,,....$...###...## ##... Bashion the Gusty*,.........# #....# ####.. Tengu#..........###....####..... Health: 20/32 ===============---------#..........##..#....)...... Magic: 10/13 ==================------#.............##....##..... AC: 3Str: 9##.......[..##............. EV: 12Int: 17#..........###..###........ SH: 0Dex: 20h;#..........# #.## #..#..... XL:  6 Next: 124% Place: Dungeon:4#.........@# #.# ##....... Noise: =--------  Time: 5869.7 (1.0)#..........###.####........ o) +2 dagger (flame)#......÷.<.......##...#.... Cast: Shock##........<......##...##...##...♣♣♣♣♣♣......#...#†...###♣~~*~~~♣.............. ***~~~~~~~~~####.....#..#. ****~~~~~~~~P~***,..#.....### **~~~~~~~~~~~PP~~*,**#......,.  _The phantom hits you. The phantom blinks! You blink.  You closely miss the phantom.The phantom is almost destroyed. _The phantom hits you but does no damage.  You hit the phantom. You burn the phantom. _You destroy the phantom!hu  The phantom is almost destroyed. _The phantom hits you but does no damage.  You hit the phantom. You burn the phantom. _You destroy the phantom!Your Spellcasting skill increases to level 4!You have reached level 7!h=/  --more--hw3/364---67% ShockFly hhʁ _Your magical nature develops, letting you fly evasively.hh"mInnate Abilities, Weirdness & Mutationshca - You have a beak for a mouth.b - You have claws for feet.c - Your magical flight helps you evade attacks. (EV +4)d - You can magically evade attacks while moving or waiting.h, hj5*,,....$...###...## ##... Bashion the Gusty*,.........# #....# ####.. Tengu#..........###....####..... Health: 23/36 ===============---------#..........##..#....)...... Magic: 10/14 =================-------#.............##....##..... AC: 3Str: 9h1##.......[..##............. EV: 16Int: 17#..........###..###........ SH: 0Dex: 20#..........# #.## #..#..... XL:  7 Next: 12% Place: Dungeon:4#.........@# #.# ##....... Noise: =--------  Time: 5869.7 (0.0)#..........###.####........ o) +2 dagger (flame)hvo#......÷.<.......##...#.... Cast: Shock##........<......##...##... Fly hr##...♣♣♣♣♣♣......#...#†...###♣~~*~~~♣.............. ***~~~~~~~~~####.....#..#.hy ****~~~~~~~~P~***,..#.....### hK**~~~~~~~~~~~PP~~*,**#......,.  hv_The phantom hits you but does no damage.  You hit the phantom. You burn the phantom. hCh_You destroy the phantom!Your Spellcasting skill increases to level 4!hYou have reached level 7! _Your magical nature develops, letting you fly evasively.hhhWhKh *,.........# #....# #### #.###....####.. #.##..#....) #....##....## ##[..##....... ...###..### #.# #.## #..# #.# #.# ##. #.###.## #÷.<.......##...# ##........<......##...## ##...♣♣♣♣♣♣......#...#† ###♣~~*~~~♣..........***~~~~~~~~~####.....#..#****~P~***,..#.....##~~~PP~~*,**#......, PPP~~~~,##h31 -70.7 (1 _hd h  #.####...#..#....)....##....###[..##...........###..### #.## #..# ##..##.####.÷.@.......##...##........<# h  ##...♣♣♣♣♣♣......#...#†♣Fly #*~~~~~~~~~~~~.~~,~,*#......#*  h  h m4=-1 hh ha _There is a stone staircase leading up here. h2 3 h3  h 6  hG9 B h9  h:  h< a1= h<  h=  h$> K5= h>  h@ , h@  hA  hA  hlB  hjD  hD 9= hF  hH  hqH N26= hI  hL  h*L  hGM  heO b2== hFP  hR  hHR  hS  hV  hpV j7== hW  hZ , hJ[  h]  h] :== h-_  hU` , h`  h%b k8= hb  h8d  hXd L3== he  hjg  hg  hh  hj  hgk  hk  hm a9= hn  hp  h q :== h(r  h,, **,,********,,*,$h $h $h' $h %h2+3%h/%hA%hE%hZF:==%hJ%hM%hV>%hW%h[%hDa,%h ##...♣♣♣♣♣♣...... ###♣~~♣P~P♣...... ♣♣♣~~~~~~~~P####..#♣♣♣~P~~≈~~~P~♣#*,*♣~~~P~≈)≈~~~PPP~*,**#*~~~~~~≈~)~PPP~~~~,*#*~~~~PP~~~~~~.~~.~,*#.#♣~♣~~.~..~....~,,... ##....@........,,..6 #.../....~...~~~~. #....~..~~~~~~**~,,,,, #..~~~~~~PP~P♣~*,,,,,,#..♣P~~P~~~♣~,,,,,>,, ##..♣♣♣♣♣♣♣♣,,*,**...,,*** *,[%h37m>,**....,,,,*******,,,,*,,,,,,,,,,* *,%hz%hѠ%hɢ&h3&ho&h&h&h&h+&h9=16 &ho&hҬP _p - a wand of acid (24) (gained 13 charges)&hg31 &h* ♣♣♣~~~~~~~~P####.#♣♣♣~P~~≈~~~P~♣#*,..##♣~~~P~≈)≈~~~PPP~*,**#♣~~~~~~≈~)~PPP~~~~,* *~~~~PP~~~~~~.~~.~,&h *#♣~♣~~.~..~....~,,. ##.............,,. #........~...~~~~ #...@~..~~~~~~**~,,,,9 #..~~~~~~PP~P♣~*,,,,, ##..♣P~~P~~~♣~,,,,,> ##..♣♣♣♣♣♣♣♣,,* **...,,*** *,>,*,,,**....,,,,*******,...,,,,,,*  ,,*  *,***&hf&h&h'h-Z 3'hk] 'hl 'ht kWater 'hv 'hy >'h{ 'h 5  #♣~~~P~≈)≈~~~PPP~*,**#  ♣~~~~~~≈~)~PPP~~~~,*   *~~~~PP~~~~~~.~~.~,   *#♣~♣~~.~..~....~,,.   ##.............,,.   #........~...~~~~   #....~..~~~~~~**~,,,   #..~~~~~~PP~P♣~*,,,,   ##.@♣P~~P~~~♣~,,,,,>71.7 (2   ##..♣♣♣♣♣♣♣♣,,*   **.....*** *,>,*,,,  **........*******  ..........#   #..........#  'hٍ * #..........#**   #..........#,,,,,,,,*   *,,,,,,,,,**'h 'h 'h (h(hd(h(h-(h(h;(h,(h|a *~~~~PP~~~~~~.~~.~,*#.. *#♣~♣~~.~..~....~,,... ##.............,,... #........~...~~~~ #....~..~~~~~~**~,,,, #..~~~~~~PP~P♣~*,,,,, ##..♣P~~P~~~♣~,,,,,> ##..♣♣♣♣♣♣♣♣,,*, *#..@..♣** *,>,*,,,,,(h *#........#******, #..........# *,,Shock #..# **,, #.#***,,(h" #.#,,,,,,,,** B   bombardier beetle (asleep) #..,,,,,,** #B.* *,*********(h+2.7 (1(h:,*3.7 (2(h3(h6d _A bombardier beetle comes into view.+hO  ♣~~~~~~≈~)~PPP~~~~,*#   *~~~~PP~~~~~~.~~.~,*#  *#♣~♣~~.~..~....~,,  ##.............,,   #........~...~~~~...   #....~..~~~~~~**~   #..~~~~~~PP~P♣~*,,,  ##..♣P~~P~~~♣~,,,,,>   ##@.♣♣♣♣♣♣♣♣,,*   *#.....♣** *,>,*   *#******   #.# *   #.# **   #+hH.#***,,,,,,   ##,,*   ...,**   ##.........B.,,,,,,*+hE+h\4.7 (1Shock+h+h,ht,h,hi,h,h,h,h,,h,h?Water ,h,h5X #♣♣♣~P~~≈~~~P~♣#*,.. #♣~~~P~≈)≈~~~PPP~*,* ♣~~~~~~≈~)~PPP~~~~,*# *~~~~PP~~~~~~.~~.~,*# *#♣~♣~~.~..~....~,,.. ##.............,,..... #........~...~~~~.... #....~..~~~~~~**~,,,, #..~@~~~~PP~P♣~*,6.7 (2 ##..♣P~~P~~~♣~,,,,,> ##..♣♣♣♣♣♣♣♣,,*, *#.....♣** *,>, ,h{*#........#**** #..........#   #..........# **,,,,,,  #..........#***,,,,,,,  #..#,,* ,h,h ,hu ,hc 3,h ,h ,h ,,h ,h ,h >,h ,h ,h! ,,h:$ ,h@( ,ha, ,h, ?Water ,h/ ,hSE #♣♣♣~P~~≈~~~P~♣##,..#.....##♣~~~P~≈)≈~~~PPP~#.**#....♣~~~~~~≈~)~PPP~~~~.*#......#*~~~~PP~~~~~~.~~.~.*#......#*#♣~♣~~.~..~....~.........####.........**#........~...~~~~......,,#....~..~~~~~~♣*~,,,,#..~~~~~@PP~P♣~*,,,,80.7 (4##..♣P~~P~~~♣~..,,,>,,,,##..♣♣♣♣♣♣♣♣,,*,,,,*#.....♣** *,>,*,,,,*#........#******,,,,#..........# *,,,,#..........# **,,,,#..........#***,,,,#....#,,,,,,,,****,hQ ,hR[ ,h] -hd3-h-h$-hm-h-h8-h-h,-h.-hI ♣♣♣~~~~~~~~P####.....#..#.#♣♣♣~P~~≈~~~P~♣##...#.....####♣~~~P~≈)≈~~~PPP~#.#*#......,.♣~~~~~~≈~)~PPP~~~~.##......##*~~~~PP~~~~~~.~~.~.###**#♣~♣~~.~..~....~-h##,,##..............**,*#........~...~~~~......#....~..~~@~~~♣*~,*2.7 (2#..~~~~~~PP~P♣~#,,,,,,,,,**-hI##..♣P~~P~~~♣~...,,>##..♣♣♣♣♣♣♣♣,.#..-h*#.....♣** *,>,#,,***#.#******,*#..# *,,*#..# **,*-hD#..#***,,,,*-ha-h-h-hq 3-h -h -h >-h -h J _Found a stone staircase leading down.-hZ -h -h -h J _Found a stone staircase leading down.-hY -h -h, -h* ##...♣♣♣♣♣♣......#...#†..... ###♣~~♣P~P♣......... ♣♣♣~~~~~~~~P####.....#..#...#♣♣♣~P~~≈~~~P~♣##...#.....####.. #♣~~~P~≈)≈~~~PPP~#.#*#......,.... ♣~~~~~~≈~)~PPP~~~~.##......###... *~~~~PP~~~~~~.~~.~.###*##.. -hF+ *#♣~♣~~.~..~....~.........##,##............@.........**,*,,,5.7 (3#........~...~~~~......,#....~..~~~~~~♣♣P....,,,,,***#..~~~~~~PP~P♣~#,..****-h+ q##..♣P~~P~~~♣~...,.>.,,##..♣♣♣♣♣♣♣♣..#.....,**#.....♣** *,>.#...,.,,,,******#..#***###,..-h, ]#...# -h : -hC -hE 0hm30hep0h~0h,0h0h0h,0h0hw0h0hj0h0h{S ##...♣♣♣♣♣♣......#...#† ###♣~~♣P~P♣...... ♣♣♣~~~~~~~~P####.....#..# #♣♣♣~P~~≈~~~P~♣##...#.....###  #♣~~~P~≈)≈~~~PPP~#.#*#......,  ♣~~~~~~≈~)~PPP~~~~.##......###  *~~~~PP~~~~~~.~~.~.##......#*#  *#♣~♣~~.~..~....~...##0hc ##.@......**,*8 #........~...~~~~......,,, #....~..~~~~~~♣♣P....,,,,,* #..~~~~~~PP~P♣~#,....,,,,** ##..♣P~~P~~~♣~...,.>.0h3N ##..♣♣♣♣♣♣♣♣..#.....,,,,,, *#.....♣** *,>.#...,.,,,,  *#........#***###,..,,,,,,* 0hZz #...# *,,,*0hs0h0h1hg31hj1h;u1hx1h},1h>~1h,1hT1h)1hkWater 1hϝ###♣~~♣P~P♣........###♣♣♣~~~~~~~~P####.....#..##♣♣♣~P~~≈~~~P~♣##...#.....####. #♣~~~P~≈)≈~~~PPP~#.#*#......,.... ♣~~~~~~≈~)~PPP~~~~.##......###.. *~~~~PP~~~~~~.~~.~.##......#*##.. *#♣~♣~~.~..~....~.........##,,,,,##................1hM~**,*,#........~...@~~~,,,,,*,91#....~..~~~~~~♣♣P....,,,,,***#..~~~~~~PP~P♣~#,....,,,,****,##..♣P~~P~~~♣~...,.>.,,,,,,,,,1ht##..♣♣♣♣♣♣♣♣..#.....,,,,,,,,*1h*#.....♣** *,>.#.....,,,,******#........#***###,...,,,,,1h*#....# *,,,..1hY#...# *1h1h<1h1hq ##...♣♣♣♣♣♣......#...#†.......###♣~~♣P~P♣..............####1h  ♣♣♣~~~~~~~~P####.....#..#...♣♣~P~~≈~~~P~♣##...#.....####P~≈)≈~~~PPP~#.#*#......,.. 1h 0~~~~~~≈~)~PPP~~~~.##......###.. ~~~~PP~~~~~~.~~.~.##*##... 1h }#♣~♣~~.~..~....~##,,,,,.##.1h6 [....@........**,*,,,1h[ #........~...~~~~......,,,,,*,#....~..~~~~~~♣♣P..,1h &#..~~~~~~PP~P♣~#......,,,****##..♣P~~P~~~♣~.....>..,1h .##..♣♣♣♣♣♣♣♣..#......,,,,,,,♣** *,>.#......,,,*****1h n*#***###,.....,,,*  #.1h K# *,,,..1h 1h5 52.7 (11h 1h 2h2h 2h2hv 2h 2hD 2h O _Found 8 gold pieces.2h I2h% 2h 2h 2h 2h  2h ,2hi 2h 2h 2h 2h 2h(  ♣~P~~≈~~~P~♣##...#.....#### ~P~≈)≈~~~PPP~#.#*#......,........ ~~~≈~)~PPP~~~~.##......###.. ~PP~~~~~~.~~.~.##......#*##....~..~....~.........##,,,,,..., ......................##,*,,,,,,, ........~...~~~~........,,,*,,,,, ....~..~~~~~~♣♣P.,***,,,,, ..~~~~~~PP~P♣~#$..****,,***2h( 7.7 (5 #..♣P~~P~~~♣~.....>.....,,,,,,, ##..♣♣♣♣♣♣♣♣..#....** #.....♣** ♣.>.#...***** 2h( ........#*#####.........* .........# *.....* 2h( .........# **..........* ...#***...........2h( J* ..#,,,,,,,,******2hH) "*2h5 2h: 2h; 4h4h4hk4h4hZ4h4h4h94hF4h~4h4hy< _Found a leather armour.4hNK~~≈~~~P~♣##...#.....####... ≈)≈~~~PPP~#.###......,... ≈~)~PPP~~~~.##......###... ~4h~~~~~.~~.~.##......#*##... .~..~....~...##,..,,...,,,..........##.#.,,~...~~~~....4hl*,,, .~..~~~~~~♣♣P.........#**,,, 4h,~~~~~PP~P♣~#....@.$..#***,,*** ♣P~~P~~~♣~.....>......[B 4h.♣♣♣♣♣♣♣♣..#...***Shock 4h4...♣** ♣.>.#...###** 4hVd#*#####...#4h# #...# B   giant cockroach (asleep)4h# *#...##***...4h6# 4h+9.7 (24hWxB.B4hy-6000.7 (34h4hb _A giant cockroach comes into view.5h^g)≈~~~PPP~#.###......,... ~)~PPP~~~~.##......### ~~~~~.~~.~.##......#*##...~....~.........##....,...,,,,, ..........5hg##.#..,,,,,~...~~~~....# ~..~~~~~~♣♣P.#**, ~~~~PP~P♣~#......$..####,,******* 5h"h.P~~P~~~♣~.....>.@....B..,,,,,,,,,♣♣♣♣♣♣♣..#.......********* ..♣** ♣.>.#.####* .#*#####.5h;h-# 5hRh0 #.5hfhX# *#.5h|hN# #***.5hhe#,,,.....#######5hh2.**5hfk5h1t4B[5hIu*1.7 (15h@6h ,6h 5B..6ha %26h9$ 6hN% 7h7hc0B.7h%37h&7h(7h_  You hit the giant cockroach. You burn the giant cockroach.7hz1.7h6f16 =4Shock7hD 7hZ S _You kill the giant cockroach!8h 38h 8h g31 8h,8h,8hv8h8h,8h8h8h,8hQ8h+ 8h"8h"8h$8h5 PPP~#.###......,.....# P~~~~.##......###.....#.>) .~~.~.##......####..........# ......##........,,,,,*.##.#...,,,,~~~~...........#,,,,.~~~♣♣P.........#**,,...,,,,* P~P♣~#......$..####..###*****,,,, ~~♣~.....>......@.....-9.7 (5..#.....#####,,,  ♣.>.#.........##### *,,, *#####.........# *,,, # #..........# 8h6O*,** # *#..........# *,**  #***...........# *,,,  #,,,.....####### ***, ,,,,,,** *, 8h:7-8h ?8h@W _You see here a +0 leather armour.9h9h516 10.7 (19h9hp- _t - a +0 leather armour:hj:hj$:h\k+Wear which item? Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 pair of gloves (worn)t - a +0 leather armour:hk[?] describe selected [!] equip|wield|wear|put on:hky[tab] equip|unequip ;hԍ;hA;h\PPP~#.###......,............#.... Bashion the Gusty P~~~~.##......###...........#.>). Tengu .~~.~.##......####..........#.... Health: 36/36 ======================== ...~.........##........,,,,,*,,,, Magic: 14/14 ======================== .............##.#...,,,,,,,,,,,,, AC: 3Str: 9 ;h...~~~~...........#,,,,.,,,,,,,,, EV: 16Int: 17 ~~~~♣♣P.........#**,,...,,,,*,,,, SH: 0Dex: 20 P~P♣~#......$..####..###*****,,,, XL:  7 Next: 14% Place: Dungeon:4 ;h<~~♣~.....>......@.......,,,,,,,,, Noise: ---------  Time: 6010.7 (0.0) ♣♣♣..#.............#####******,,, o) +2 dagger (flame)♣.>.#.........#####*,,, Cast: Shock *#####.........#*,,, Fly # #..........#*,** # *#..........#*,**;hf  #***...........#*,,,  #,,,.....#######;hE***,  ..,,,,,,***,;ha  _Found a leather armour. ;hԖ_A giant cockroach comes into view.You hit the giant cockroach. You burn the giant cockroach. _You kill the giant cockroach! ;h`_You see here a +0 leather armour. _t - a +0 leather armour;hP  Okay, then.;h;h;h. _;he;hkNInventory: 20/52 slots Hand Weapons (go to first with ))  o - a +2 dagger of flaming (weapon) Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 pair of gloves (worn)t - a +0 leather armour Jewellery (go to first with "=) ;h:lq l - a ring of see invisible (worn)  n - a +6 ring of dexterity (worn)c - an amulet of guardian spirit Wands (go to first with /)p - a wand of acid (24) Scrolls (go to first with ?)  e - a scroll of fog  g - 2 scrolls labelled MUACEDARY  i - 3 scrolls labelled JEQUEGUELIKK  k - a scroll labelled UBYTZE SOUNG  r - a scroll labelled VUGAFACUES ;hlPotions (go to first with !)  b - a potion of magicd - 2 potions of brilliance  f - 3 potions of haste ;hm[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] 4.0). Your EV would decrease by 0.7 (16.4 -> 15.7). Your spell failure would worsen by up to 4% (press '!' for details). You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (w)ear, (d)rop, (=)adjust, or (i)nscribe.@hJ<@hC@hLRPPP~#.###......,............#.... Bashion the Gusty P~~~~.##......###...........#.>). Tengu .~~.~.##......####..........#.... Health: 36/36 ======================== ...~.........##........,,,,,*,,,, Magic: 14/14 ======================== .............##.#...,,,,,,,,,,,,, AC: 3Str: 9 ...~~~~...........#,,,,.,,,,,,,,, EV: 16Int: 17 ~~~~♣♣P.........#**,,...,,,,*,,,, SH: 0Dex: 20 @hDMP~P♣~#......$..####..###*****,,,, XL:  7 Next: 14% Place: Dungeon:4 ~~♣~.....>......@.......,,,,,,,,, Noise: ---------  Time: 6010.7 (0.0) ♣♣♣..#.............#####******,,, o) +2 dagger (flame)♣.>.#.........#####*,,, Cast: Shock *#####.........#@hMH*,,, Fly # #..........#*,** # *#..........#*,**  #***...........#*,,,  #,,,.....#######***,  ..,,,,,,***,  @hN_A giant cockroach comes into view.You hit the giant cockroach. You burn the giant cockroach. _You kill the giant cockroach! @hDN_You see here a +0 leather armour. _t - a +0 leather armour _Okay, then.@hkN@hV@h`*1.7 (1@h g@hBj[  You hit the giant cockroach. You burn the giant cockroach. _You kill the giant cockroach! _You see here a +0 leather armour. _t - a +0 leather armour _Okay, then. _You drop a +0 leather armour.Ah(~#.###......,.#. ~~~~.##......###.#.>). ~~.~.##......####..........#.~.........##...,,,*,...##.#...,,...~~~~...........#,,...♣♣P.........#**,....,,,,*, ~P♣~#......$..####..#, ~♣~.....>......[..#.#, ♣.>.#.##### *, #####..# *,  #...# *,*  *#....# *,* ***.....# *,,,* Ah(,,,.....####### ***,* .,,,,,,** *,Ah0Ah7C31 2Ah=Ah?BhB~#.###......,.#..##......###...........#.>). ~.~.##......####..........#. .~.##...........,,*,##.#......~~~~.....#...♣♣P.........#**.....,,,,*, P♣~#......$..####..#, ♣~.....>......[...#.#, .>.#.##### *,..# *,#....# *,**#..........# *,***,.....# *,,,*,.....# ***,*, ,,,,,,** *,Bh~Bh%3BhBh2Bh{~#.###......,.#..##......###...#.>). .~.##......####..#. ~.##.....*,##.#... ~~~~.#......., ~♣♣P.........#*#.....,,,,*, ♣~#......$..####..#, ~.....>......[. ..#.#, >.#.##### *,...# *,#....# *,* *#.# *,***, *.# *,,,*,* ,.....# ***,*,*** *,,,*Bh́Bh0%4Bh#BhvBh ]#.###......,.#. ~.##......###..#.>). ~.##......####...#. .##......,*,##.#..........,.#......., ♣♣P.#*#.....,,,,*, ~#......$..####..#, .....>......[.#.#, .#.##### *,...# *, #.# *,*****, #.# *,***,,, .# *,,,*,** .....# ***,*,*** *,,,*Bh Bh %5Bh Bh4.###......,.#. .##......###...........#.>).....^ .##......####..........#.##............,*,##.#..........,.#.......,P.#*#.....,,,,*, #......$..####..#,>......[. #.#, #.##### *, #.# *, .# *,*****, .# *,***,,,*# *,,,*,* BhBhw"%6Bh(Bh*Ch###......,.#. ##......###.....#.>).....^. ##......####....#.##............,*,Chz##.#.........., ~.#......., P.#*#.....,,,,*, ......$..####..#.>......[. Ch@.#, .ChBs##### *, .# ChN*,# *,*****,ChX# *,***,,,* ChChCh%7ChChZCh......,.#. #......###.#.>).....^. #ChLx......####.#.##.,*,##.#.,* .#., .#*#.....,,,,*,$..####..#.>......[..#Ch.##### *,# *,# *,*****,ChX# *,***,,,* ChճChCh %8ChCh?ChQ ......,.#.# ......###.#.>).....^..# ......####.#.###.,*,##.#.,*,#.,Ch #*#.....,,,,*,*$..####..#.* .>......[.*#.*##### *,Ch *# *,*# *,*****,# *,***,,,* ChU 3ChCh%9ChChCh w......,.#.#,###.#.>).....^..#,####.#.#,##.,*,##.#.,*,#.,#*#.....,,,,*,,,.*$..####..#.* >......[.*#.*##### *,*# *,*# *,*****,# *,***,,,* Ch Ch &20Ch ChT Dh,.#.#,###.#.>).....^..#,####.#.#,##.,*,##.#.,*,#.,.#*#.....,,,,*,,..**,$..####..#.DhF**, ......[.**,#.**,##### *,,,.**,# *,**,# Dh9*,*****,# DhD*,***,,,* Dh DhDh%1DhDhDhD*,.#.#,###.#.>).....^..#,####.#...........#,##.,*,,,,..##.#.,,,,,...,,,,*,#.,,,,,...#*#.....,,,,*,..**, .$..####..#.**,[.**,#.**,##### *,,..Dh***,# *,,,,.,,,,,**,# *,*****,*# *,***,,,* Dh3Dh;%2Dh?DhtADhd,.#.#,###.#.>).....^..#,####.#...........#, .##.,*.....##.#.,,....*,#.,,,...#*#.....,,,,*..**, $..####..#.**,[.**,#.**,##### *,o.**,# *,,....,,,,**,,*# *,**###,*# *,***,,,* o   orc (asleep) DhrDhz53ShockDhDhÄq _An orc comes into view. It is wielding a +0 club.Dh ,.#.#, .###...#.>).....^..#, .####..#.#, ##..#. ##.#.,..*,#.,,..#*#.....,,,,#.**,,,* ..####..#.**,,,*[.**,,,*#.**,,,*##### *.o.**,,,*# *...**,,*# *.#####.# *K#**,,,* # *..,*,*** K   kobold (asleep) *##,*,* Dh Dh %4DhT Dh z _A kobold comes into view. It is wielding a +0 short sword.GhM####.>).....^..#,,,,,* #..#...........#,,,,,* #.....#.,,,,,,,,* #.#...** ....#,,.,,,,,,*#*#.....,,,,#**,,,** .####..########.**,,,* [.............**,,,* ..###########**,,,* ##### #.o**,,,* # #...**,,** # #.#####..,,,,,** # #K#**,,,#******# GhN!#..,*,*** ## ###,*,*  *,,,**,,**GhjWGhY%5Gh4`GhfbGhu {  The helpless orc fails to defend itself.  You impale the orc!! You burn the orc.Gh )K   kobold (asleep)GhQ /16 6Gh Gh G _You kill the orc!HhN#........ #....,,,#..* ....#,,,#*,,,,#**,,,* .####..####### .[...............###########Hhw##### #@) .*#####..,,,,,** K#**,,,#****** ..,*,*** ###,*,*  *,,****Hh/'Hh:)C31 7Hh%/Hh1HhP 1...,,,#..* ....#,,,#*,,,,#**,,,* .####..######## .[...............###########HhΟ ##### #.) .*#####..,,,,,** K#**,,,#****** ..,*,*** ###* Hh G*,,**** Hh Hh zK.KHhO D====8Hh Hh  Hh7 _The kobold shouts!Ihq  You hit the kobold. You burn the kobold. Your peck misses the kobold.The kobold is severely wounded.Iha16 =---9IhIhf> _The kobold closely misses you.IhIh  You closely miss the kobold. You claw the kobold, but do no damage.The kobold is severely wounded.Ih B---30Ih! j _The kobold closely misses you.Jh N  You closely miss the kobold. Your kick misses the kobold. You peck the kobold.)1ShockJht` _You kill the kobold!Jh 3Jh{ Jh1 Jhd Jh ;31 Jh Jh  Things that are here:  a +0 short sword; a kobold corpseJh Jh  _Jh Jh[ Jh JhY Jh Jh JhG Jh Jhd Jh Jh5JhJhLJhJh,JhJh JhY Jh Jhz JhYJhJh9Jh$Jh^Jhp,JhJhKJhJhJh9JhJhJhJhJh JhZ"Jh"Jh#Jh(Jh*Jh+Jh,Jh./Jh1Jh2JhW3Jh-8Jh8,Jh9Jhr:Jh;JhO;Jh~;JhY<Jh<Jh&=Jhe=Jh>Jh>Jh>Jh?Jh?Jht@,Jh@JhhAJhAJhBJhEBJhbDJhE,JhEJhFJhqG,JhGJh.KJhPL,Jh MJhNJhOJhPJhPJh4RJh`SJhSJh;TJhMUJhUJhVJhyVJhKWJhWJhMXJhXJh8`JhkaJhaJhbJhieJhf,JhgJhiJhvj,Jh kJhlJhm,Jh`nJhQpJhZq,JhqJhtJhBwJhwJhtxJhzJh?|,JhQ}JhJhO,JhJh3Jh,JhJh/Jh,JhJhJh,Jh9JhJh),JhcJhJhTJhJhJhίJhK,JhJh JhJh:JhyJhqJhwJhJhJhOJh.,JhwJhJhJhJhJhJh,JhJhJhJhBJhJh Jh9,JhJhJh`,Jh"JhJhJh+Jh!JhJhJh"JhJh%JhCJhJhJhhJhqJhJh-Jh~JhfJhJh Jh=JhM,JhJh7JhNJhJhJhKJh{BJhJh Jh Jh JhJhA,JhvJh}=16 JhJhM _You now have 292 gold pieces (gained 8).Jh Jh!;31 Jh"Jh*&Jh3(Jh~(Jh)Jh,Jh.Jh.Jh/Jh1Jh7XJh[:Jh:Jh;JhC>Jh{A,KhKhKhKhKh|KhKhk Kh Kh Kh=T ..# #.# ##............# ..###.####....................... <.......##...#..................# .<......##...##.................. ♣♣♣......#...#................... P~P♣..............####...###...). ~~~P####.....#..#................ ~P~♣##...#.....####...........<.. ~PPP~#.###...........#...- KhWPP~~~~.##......###...........#.>) ~.~~.~.##......####..........#... ....~.........##.............#... ..............##.#............... ~...~~~~...........#.............  ~~~~~♣♣P.........###.........#...Kh  PP~P♣~#.........####..########...  ~~~♣~.....>......[...............Khs You pick up a book of the Grave and begin reading...Kh'099.7 (68.0)Kh+\16 -100.7 (69Kh2Kh5t  You add the spells Grave Claw, Animate Dead and Borgnjor's Vile Clutch to your _library.LhGLLhLLhoMLhZLh`g31 LhaLhc,LhdLhhLhjLhjLhlLhoLhoq,LhKrLh/uLhvLhvLhxwLhzLhC|,Lh}LhALh؁LhLhLhLh5LhvLh1LhLh,LhLhLhLh֕LhsLhLh,Lh|LhLh LhZLh~LhXLh.Lh;,LhLhϷLhLh͹LhLhŽLhLh0LhLh$LhLhLhDLh>LhLhLhSLhLhLhNLhLhLhLhLhgLhoLhLhZLhLhLh1LhLhLhp=16 LhLhRN _You now have 305 gold pieces (gained 13).LhQ31 LhLh`Lh Lh@ Lh LhLhLhLhZLhNLhLhLh;LhLh1LhjLh Lh@#Lh%Lhd%Lh&Lh)Lh+Lh+LhO-Lh]0Lhk2Lh2Lh54Lh6Lh8,LhO:LhW=Lh?,LhoBLhELhHLhHLhKLhMLhOLhPLhQLhTLhVLh%WLhYLh[LhZ]Lh]Lh^Lh6aLhc,Lh/hLhČLhBLhwXLh)LhB,LhsLhLhBLhLhLhڗLhLhLhLhLhrLhLh,LhZLhZLh,LhgLh`LhLh9LhLhӣLhݤ,LhLhLhŦLhLh9Lh]LhLh&LhfLhNLhثLhLhOLhSLh2LhjLhLhrLh(,LhuLh=LhͱLhLh1LhLhLhƳLhLhLhJLhLhӵLhLhK=16 LhиLhgF _You reach down and open the door.LhiLh;31 Lh Lh@  There is an open door here.LhLh2 _LhLhXLh.LhyLhLh1LhDLhLhLhLhLhLhLhLhLhjLhLhLhzLhLhwLhLh@LhLheLhLhLhdLhELh4 Lh Lh LhLhLhaLhLhLhLha,Lh^Lh$<  You see here a +0 whip.Lh&Lh9' _LhW(Lh,LhR.Lh.Lh/Lh3Lh5Lh6LhR7LhN<Lh*>Lhl>Lh?LhvDLhkFLhFLhaHLhLLhMLhMLh=OLhRLhTLhULhLhALh@CLh{CLh;DLh\HLhI,Lh>JLhRLhULhULhWLh`Lh^cLhcLhdLhRlLhHoLhoLhsLh&{LhLhYLhFLhoLhLhMLhLhLh*,LhLhLhLh Lh5LhLhLh(LhLhLhmLhLhLh,Lh LhLhLh7LhLhLhiLhLh Lhs Lh LhHLhLh{Lh,Lh LhkXLhLhV Lh Lh!Lh$Lh&,Lh'Lh:*Lh+,Lh,Lh.Lh/LhG0Lh0Lh2Lh4Lh5Lh5Lhq8Lhf:,Lhx;Lh=Lh?Lh?LhALh~CLhE,LhFLhOILh^KLhKLhwLLhNLhZM.........##.#......~...~~~~...........# ..~..~~~~~~♣♣P.........###Lh,[. ~~~~~~PP~P♣~#.........####..##### .♣P~~P~~~♣~.....>......[ ..♣♣♣♣♣♣♣♣..#.............####### ....♣** ♣.>.#.........##### Lhk[......#*#####.........# .......# #....# .......# *#..........# Lh!\.......#**#...........# Shock...#,w......####### ...#* .......B.......*w   dart slug (asleep) ,,,,,,,**######* ,,,,,,,* ,,,,,,,*Lh@i2238.7 (138.0)Lhim+99LhtLhv\ _A dart slug comes into view.Mh;D..~~~~..........~~♣♣P.........#♣~#.........##.....>......[#...........MhD: ♣.>.#.........##### ##.........#  #....@.....#  *#..........# #...........# ......####### ......#*......*######*Mh..~~~~..........~~♣♣P.........#♣~#.........##.....>......[#........... ♣.>.#.........##### ##.........#  #....@.....#  *#..........# #...........# ......####### ......#......*######MhMh` _A dart slug is nearby!Qhe~~.~..~....~.##..........##.#......~...~~~~....# ...~..~~~~~~♣♣P...###...... .~~~~~~PP~P♣~#.........####..####P~~P~~~♣~.....>......[........ #..♣♣♣♣♣♣♣♣..#.............######QhSf♣** ♣.>.#.........#####*#####.#.# #.#.# *#.#.#**#...........##,w......#######..## ........B.......*,*#######* ,*QhnQhz840.0) _QhāQhQh PP~~~~~~.~~.~.##......#### ♣~~.~..~....~.##.........##.#......~...~~~~...# ....~..~~~~~~♣♣P..###.....~~~~~~PP~P♣~#...####..###P~~P~~~♣~.....>[....... ##..♣♣♣♣♣♣♣♣..#.....##### #.....♣** ♣.>.#.#####Qh ;*#####.#.# #.#.# *#.#.#**#...........##,w......#######.........## .........B.......#,*#######*Qh  Qh W1ShockQhp" Qh# RhT~PP~~~~~~.~~.~.##......#### ~♣~~.~..~....~..## #.......##.# #.~...~~~~.# #....~..~~~~~~♣♣P.### #..~~~~~~PP~P♣~#.####.. ##..♣P~~P~~~♣~.....>......[  ##..♣..#. *#.....♣** ♣.>.#.##### #.#*#####.#.# #.#.# *#.#.#**#.#.#,w......##.......## RhfV{#.B.......# ,*#*RhD^Rhg%2RhvRhxThrTh!Read which item? Scrolls  e - a scroll of fog  g - 2 scrolls labelled MUACEDARY  i - 3 scrolls labelled JEQUEGUELIKK  k - a scroll labelled UBYTZE SOUNG ThE r - a scroll labelled VUGAFACUES [!] read|quaff|evoke[?] describe selectedTh` Th Th I~~PP~~~~~~.~~.~.##......####..... Bashion the Gusty ~♣~~.~..~....~.........##........ Tengu #......................##.#...... Health: 36/36 ======================== The #........~...~~~~...........#.... Magic: 14/14 ======================== #....~..~~~~~~♣♣P.........###.... AC: 3Str: 9 #..~~~~~~PP~P♣~#.........####..## EV: 31 Int: 17 ##..♣P~~P~~~♣~.....>......[...... SH: 0Dex: 20  Th ##..♣♣♣♣♣♣♣♣..#.............#### XL:  7 Next: 14% Place: Dungeon:4 *#.....♣** ♣.>.#@........#####Th Noise: ---------  Time: 6242.7 (0.0) #........#*#####.........#Th o) +2 dagger (flame) ..........# #..........#Th Cast: Shock ..........# *#..........#Fly Th3 R..........#**#...........# ThZ ..........#,w......####### ..................## Th #.........B.......# ,,,,,,,,,,*#######* _You reach down and open the door. Thô b_There is an open door here. _You see here a +0 whip. _There is an open door here. Th _A dart slug comes into view. _A dart slug is nearby!Th. P  Okay, then.Th Th Th . _Uh+Drink which item? Potions  b - a potion of magicd - 2 potions of brilliance  f - 3 potions of hasteh - 3 potions of might  m - a potion of invisibility  q - a potion of mutations - a potion of enlightenment [!] read|quaff|evoke[?] describe selectedWh/WhWh~~PP~~~~~~.~~.~.##......####..... Bashion the Gusty ~♣~~.~..~....~.........##........ Tengu #......................##.#...... Health: 36/36 ======================== #........~...~~~~...........#.... Magic: 14/14 ======================== #....~..~~~~~~♣♣P.........###.... AC: 3Str: 9 #..~~~~~~PP~P♣~#.........####..## EV: 31 Wh Int: 17 ##..♣P~~P~~~♣~.....>......[...... SH: 0Dex: 20  ##..♣♣♣♣♣♣♣♣..#.............#### XL:  7 Next: 14% Place: Dungeon:4 *#.....♣** ♣.>.#@........#####Noise: ---------  Time: 6242.7 (0.0) #........#*#####.........#o) +2 dagger (flame) ..........# #..........#Cast: Shock ..........# *#..........#Fly ..........#**#...........# ..........#,w......####### ..................## Wh #.........B.......# ,,,,,,,,,,*#######* _There is an open door here. _You see here a +0 whip. _There is an open door here. _A dart slug comes into view. _A dart slug is nearby! _Okay, then.WhP  Okay, then.WhWhWh . _Wh', ♣~~.~..~....~.........##... #.............#~...~~~~.....#~..~~~~~~♣♣P##~~~~~~PP~P♣~#.####..## ##..♣P~~P~~~♣~.....>......[......  ##..♣♣♣♣♣♣♣♣..#.......#### *#.....♣** ♣.>##### #........#*#### .Whe(.# #.*#Fly ..######### ,,,,,,,,,,*Wh/Wh&913.7 (1 _Wh??XhXhˁ b##.............##.#  #~...~~~~...........#  #....~..~~~~~~♣♣P###  #..~~~~~~PP~P♣~##..#  ##..♣P~~P~~~♣~.....>......[.....  ##..♣♣♣♣♣♣♣♣..#.......###Xh *#.....♣** ♣.>.###### ...#*#####.# ..# .# #.# *#.# #.#**#.# #XhF q.#,w####### #... ##Xhd dB. *,,,,,,,,,,######### *Xh S,* *,*XhȊ Xh> %4Xh Xh͛ Yhk  ~...~~~~.....#~..~~~~~~♣♣P##~~~~~~PP~P♣~#.####..##..♣P~~P~~~♣~.....>......[..... ##..♣♣♣♣♣♣♣♣..#.......###*#.....♣** ♣.>##### *#........#*##### #..# #.***#.,w......######..Fly ..B..B   bombardier beetle (asleep) *,,,,,,,,.,*w   dart slug (asleep)YhUYh55ShockYhYh[hG #....~..~~~~~~♣♣P### #..~~~~~~PP~P♣~#.# ##..♣P~~P~~~♣~.....>......[.... ##..♣♣♣♣♣♣♣♣..#.......##*#.....♣** ♣.>.###### ...#*#####.#  ..# #.#  #[hYG^.# ##.#  #.#*.#  #.#.w#######  #.....  ##[hG...B.  *,,,,,,,...#########  *[hGk,*  *,*  *[hGQ,*  *,*[hX;6[hY[h}\]h]h  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   g + Spellcasting 4.1   5.9  -1          ]hAY b - Unarmed Combat   0.0   0.8  +1   h - Conjurations   2.0   1.8  +3      i + Air Magic6.6   4.2  +3   c - Short Blades   0.0   0.8  +1          ]hm j - Evocations   0.0   1.0   0   d - Armour   0.0   0.8  +1      ]h- e - Dodging   2.5   2.5  +1      ]hf + Stealth4.9   4.2  +1  ]h        ]ha    ]h8_    ]hxs                ]h        ]h                            ]h$KThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  ]hK[/] auto|manual mode [*] useful|all skills [!] training|cost|targets^h˄^h^h  #....~..~~~~~~♣♣P.........###.. Bashion the Gusty#..~~~~~~PP~P♣~#.........####.. Tengu##..♣P~~P~~~♣~.....>......[.... Health: 36/36 ========================##..♣♣♣♣♣♣♣♣..#.............## Magic: 14/14 ========================*#.....♣** ♣.>.#.........##### AC: 3^hّeStr: 9  *#........#*#####.........#EV: 31 Int: 17  #..........# #..........#^hSH: 0Dex: 20  #..........# ##..........#^h$gXL:  7 Next: 14% Place: Dungeon:4  #..........#**#@..........#Noise: ---------  Time: 6246.7 (0.0)  ^hG#..........#.w......#######o) +2 dagger (flame)^hi#..................##Cast: Shock  ##.........B.......#^hĒFly *,,,,,,,...#########*,,,,,,,..,*B   bombardier beetle (asleep)*,,,,,,,.,,*w   dart slug (asleep)*,,,,,,,,,,**,,,,,,,,,,* ^h_You see here a +0 whip. _There is an open door here. _A dart slug comes into view. ^h_A dart slug is nearby! _Okay, then. _Okay, then.^h^h^h^h3_h[ #..~~~~~~PP~P♣~## ##..♣P~~P~~~♣~.....>......[. ##..♣♣♣♣♣♣♣♣..#.......#*#.....♣** ♣.>.####...#*#####.#  ..# #.# #.# ##.# #.##.# #.#.w####### #......  ##_hB.  *,,,,,,....######### *,*  *,* *,*  *,* ****_hO_hd*7.7 (1_h_hƽ`h0  The helpless dart slug fails to defend itself.  You impale the dart slug!! You burn the dart slug.`hg9E†`h>716 58`h3E`haGM _You kill the dart slug!bhn ##..♣P~~P~~~♣~.....>......[. ##..♣♣♣♣♣♣♣♣..#....*#.....♣** ♣.>.#.###...#*#####.#  ..# .# #..........# ##bhs.# #..........###.# #..........#.†####### #............  ##bhB. *,,,,,.....######### *,*  *,,* *,* *,,,,* **** **bhǜbh~C31 9bhbhch~ ##..♣♣♣♣♣♣♣♣..#....*#.....♣** ♣.>.#.###.....#*#####.#  #..........# .# #..........# ##.# #..........###ch>.# #...#.†####### #...  ##B.#ch *,,,,......######### *,*  *,*ch@\ *,,,* *chf=,* ****chp ** ******ch"chR&50ch˫chSdh  The helpless bombardier beetle fails to defend itself.  You impale the bombardier beetle!! You burn the bombardier beetle.dh61.dh8 16 231Shock _You kill the bombardier beetle!dhdhh _Your Stealth skill increases to level 5!ehMIeh6Teh7^: ##..♣..#ehs^ *#.....♣♣* ♣.>.#...eh^( *#eh^A..#*#####..#eh^x #..# #.eh^1.# #eh^N..# ##eh_.# #.####.# #.#.†......#eh7_| #.## ##ehK_.......# *.eh__#ehs_ *,,,S......*Shockeh_ *eh_k...* *...eh_h.* *,,,.......*eh_S   ball python (constriction, asleep) **,,......eh_\#* **,.....eh`<#*  eh`)*ehl&0eh^qH31 2.7 (1ehweh{^ _A ball python comes into view.fh &*#.....♣♣* ♣.>.##...#######. ..# .# #.# ##.# #.####.# #.#.†####### #...  ##. *,,######### *,,.S......#  *,,..#fh O *,,g.# *.# **##g   goblin ( **S   ball python (constriction, asleep) *##### fhlfh%3fhU"fh$s _A goblin comes into view. It is wielding a +0 club.hh5'7 *#.....♣♣* ♣.>.#. *#.#######. #.# #.. #.# ##. #.####. #.#.†...... #.## ##.# *.## *,..S......#hh( *.# *,.g.# *,.# **.## *#......## #*hh.1hh3%4hh:hh<ihk  ##..♣♣♣♣♣♣♣♣..# ##.....♣♣♣ ♣.>.# *####### #.# # #.# ## #.####.......... #ih [#.†......##### .## ##.........# *....#########ih  *...S......# *...# *..ih Xg.# ih4 ..#..##......#########*ihe ih ih %5ih ih jhq ##..♣..# ##.....♣♣♣ ♣.>.# ##.####### #.# # #.# ## #.#### #.#.†...... #.## ##.# #.# #...S......# #.# #..g.# #.# ##jh;.##  ##......##  #*jhijhX%6jhjhkh ##..♣..# ##.....♣♣♣ ♣.>.# ##.####### #.# # #.# ## #.#### #.#.†...... #.## ##.# #.# #...S......# #.#  #..g.# #.# ##.##  ##......##  #*khSkh3}S.S)kh%7khEkhlhH W  You hit the ball python. You burn the ball python.lhO^  You kill the ball python!lh v.g.glh616 ===8lhD!lh#( _The goblin shouts!nh=...♣♣♣ ♣.>.#...####### ..#  #.# ## #.## #nh>.#.†## #...  ##. #########nh#> #.#  #..gnhC>e.# #...# nhm> #.# ##nh>c# ## ###### nh> nh@nhG*g..nhKJ31 ---9nhTnhhdnh"M  You hit the goblin. You burn the goblin.nh+2)nh:16 =--60ShocknhAnhCJ _You kill the goblin!oh 3oh oh' oh. oh0 Q31 oh4 ohr6 oh6 oh7 oh< Xohu> oh@ oh;@ ohA ohC oh%G BohI oh2K ohK ohL ohN ohP ,ohQ ohT ohU oh5U ohU ohV ohW ohX ohY oh[ oh\ oh5\ oh] oh` ohkc ,ohd ohg ohi oh8j ohk ohs Bohw ohjw ohqy oh6| oha UWater oho oh oh oh oh oh 8  #......÷.<.  ##........<  ##...♣♣♣♣♣♣ oh  ###♣~~♣P~P♣  ♣♣♣~~~~~~~~P### oh  #♣♣♣~P~~≈~~~P~♣##.  #♣~~~P~≈)≈~~~PPP~#.oh  oh.  ♣~~~~~~≈~)~PPP~~~~.oh@  ohX  #~@~~PP~~~~~~.~~.~.-ohi 76ohz 6.0) oh oh  ##♣~♣~~.~..~....~..oh  oh  ##...............ohѬ  oh  #........~...~~~oh  oh  #....~..~~~~~~♣♣ oh( q #..~~~~~~PP~P♣~#ohC . ohU  ohe w ##..♣P~~P~~~♣~..ohv 3  oh oh  ##..♣♣♣♣♣♣♣♣..#oh 3  oh ohɭ z##.....♣♣♣ ♣.>.#ohڭ E oh 7-ohT oh E _Done exploring.qhOqh[\Level 4 of the Dungeon <<<<>>>>^(Press ? for help)#..........# #.## #..#...................# #......##..........# #.# ##.....................#####.##.##..........###.####............................##.##......÷.<.......##...#..................########.###........<......##...##..........................#qhK\ ##...♣♣♣♣♣♣......#...#...........................####♣~~♣P~P♣..............####...###...).........#♣♣♣~~~~~~~~P####.....#..#........................##♣♣♣~P~~≈~~~P~♣##...#.....####...........<..........########♣~~~P~≈)≈~~~PPP~#.###...................#...........#.....#♣~~~~~~≈~)~PPP~~~~.##......###...........#.>).....^..#.....##~@~~PP~~~~~~.~~.~.##......####..........#...........#.....###♣~♣~~.~..~....~.........##.............#.................#qhs\##......................##.#......................#......##........~...~~~~...........#...........................#qh\#....~..~~~~~~♣♣P.........###.........#...........##...###..~~~~~~PP~P♣~#.........####..########...........##...#qh\##..♣P~~P~~~♣~.....>......[.......................##...#qh\s##..♣♣♣♣♣♣♣♣..#.............###########..........##...#qh\##.....♣♣♣ ♣.>.#.........######.)........##...#qh\T##........#######.........##..........##..##qh]#..........# #..........##)#####.......##qh1]r#..........# ##..........##.###...#######qhK]"qh3@>qh· qh  #......÷.<...... Bashion the Gusty ##........<..... Tengu ##...♣♣♣♣♣♣.... Health: 36/36 ======================== ###♣~~♣P~P♣... Magic: 14/14 ======================== ♣♣♣~~~~~~~~P### AC: 3Str: 9 #♣♣♣~P~~≈~~~P~♣##. EV: 31 Int: 17qh / #♣~~~P~≈)≈~~~PPP~#. SH: 0Dex: 20 ♣~~~~~~≈~)~PPP~~~~. XL:  7 Next: 23% Place: Dungeon:4 #~@~~PP~~~~~~.~~.~. Noise: ---------  Time: 6276.7 (0.0) ##♣~♣~~.~..~....~.. o) +2 dagger (flame) qh ##............... Cast: Shock qh <#........~...~~~ Fly Water  #....~..~~~~~~♣♣ qh@ #..~~~~~~PP~P♣~#  qha ##..♣P~~P~~~♣~..  qh ##..♣♣♣♣♣♣♣♣..# qh  ##.....♣♣♣ ♣.>.#qh  You hit the ball python. You burn the ball python.  You kill the ball python! qh ^_The goblin shouts!  You hit the goblin. You burn the goblin. qh \_You kill the goblin! _Done exploring.qh qho qh qh qh : _qh qh >qh qhH qh qh qh2 qh qhm qh qh qh qh! Bqh& qh) ,qh, qh*/ qhu2 qh2 qh]5 qh@< qhi? qh? qhB qh_G qhK ,qhN qhV qhZ qh[ qh] qhAb qhg ,qhn qhr qhu qh9v qhx qh9{ qhP} qh} qh qhց qh qḧ́ ?Water qh qhe qhҊ ,qh qh qh qh (qh qh qh> qh` qh qhr qh qh+ qh qh  #~~~~PP~~~~~~.~~.~.##......#### ##♣~♣~~.~..~....~.........##  ##......................##.#  #........~...~~~~...........#  #....~..~~~~~~♣♣P.........###.  #..~~~~~~PP~P♣~#.........##  ##..♣P~~P~~~♣~.....>......[.. qh  ##..♣♣♣♣♣♣♣♣..#.............#  ##.....♣♣♣ ♣.@.#.........#####94.7 (18.0)  ##........#######.........# qh g #..........# #..........# qh  #..........# ##..........#  #..........####...........#  #..........#.†......####### qhz #..................##  ##.................#  #..........#########qh} qh qh) c _There is a stone staircase leading down here.rhlrhrh&rhN0=16 rh05.0) _rhh6rh ########+##  .5..5....###  #...........  #...........  #...........  #...........  #.##........... 5 #......@.......  ####...........  ###...?.....  #.........  #......... #......... 55 2 ufetubi (asleep)rhv #......... #......... rh7rh 5..5551 wandering)  You fly downwards.rh:E==6.5 (1.8ShockrhArh6G _The ufetubus shouts!  Found a scroll labelled RIGUCO GYQEVEY. _There is a stone staircase leading up here.shLshhN%Read which item? Scrolls  e - a scroll of fog  g - 2 scrolls labelled MUACEDARY  i - 3 scrolls labelled JEQUEGUELIKK  k - a scroll labelled UBYTZE SOUNG  r - a scroll labelled VUGAFACUES [!] read|quaff|evoke[?] describe selectedthGthNth0XBashion the Gusty########+##Tengu.5..5....###Health: 36/36 ========================#...........Magic: 14/14 ========================#...........AC: 3Str: 9#...........EV: 16Int: 17#...........SH: 0Dex: 20#.##...........XL:  7 Next: 23% Place: Dungeon:5#......@.......Noise: ==-------  Time: 6296.5 (0.0)####...........o) +2 dagger (flame)###...?.....thPYCast: Shock#.........Fly #.........#.........55 2 ufetubi (1 wandering)#.........#......... _Done exploring. _There is a stone staircase leading down here.  You fly downwards. _The ufetubus shouts!  Found a scroll labelled RIGUCO GYQEVEY. _There is a stone staircase leading up here.th  Okay, then. _whwhAn ufetubus. A chattering and shrieking minor demon. They delight in sneaking past and backstabbing their prey. Max HP: ~9Will: +AC: +EV: +++rF: x..rC: +..rPois: . rNeg: ∞rElec: . Threat: Low Class: Demonic Size: Small Int: Human Speed: 150% (normally travels faster than you) You have about 54% to hit with your +2 dagger of flaming and 47% to hit with your kick and peck. It has about 29% to hit you. Attacks Max Damage Bonus Hit6Slips behind the defender beforehand whԿHit6 It is immune to torment; and resistant to miasma. Despite its appearance, it can open doors. [!]: Description|Quoteyh1 yh> BBashion the Gusty########+##Tengu.5..5....###Health: 36/36 ========================#...........Magic: 14/14 ========================yhs? #...........AC: 3Str: 9#...........EV: 16Int: 17#...........SH: 0Dex: 20#.##...........XL:  7 Next: 23% Place: Dungeon:5#......@.......Noise: ==-------  Time: 6296.5 (0.0)####...........yh? o) +2 dagger (flame)###...?.....Cast: Shock#.........yh? Fly #.........#.........55 2 ufetubi (1 wandering)yh? b#.........#......... yh@ i_There is a stone staircase leading down here.  You fly downwards. _The ufetubus shouts!  yhH@ Found a scroll labelled RIGUCO GYQEVEY. _There is a stone staircase leading up here. _Okay, then.yhh@ yhC yhI yhL zhY ....5.5531 7.5 (1zh zh< * _The ufetubus shouts!|hh |hl An ufetubus. A chattering and shrieking minor demon. They delight in sneaking past and backstabbing their prey. Max HP: ~9Will: +AC: +EV: +++rF: x..rC: +..rPois: . rNeg: ∞rElec: . Threat: Low Class: Demonic Size: Small Int: Human Speed: 150% (normally travels faster than you) You have about 54% to hit with your +2 dagger of flaming and 47% to hit with your kick and peck. It has about 9% to hit you. Attacks Max Damage Bonus Hit6Slips behind the defender beforehand Hit6 It is immune to torment; and resistant to miasma. Despite its appearance, it can open doors. [!]: Description|Quote~h[~hiBashion the Gusty########+##Tengu.........###Health: 36/36 ========================#.5.5.......Magic: 14/14 ========================#...........AC: 3Str: 9#...........EV: 31 Int: 17#...........SH: 0Dex: 20~hi#.##...........XL:  7 Next: 23% Place: Dungeon:5#......@.......Noise: ==-------  Time: 6297.5 (1.0)####...........o) +2 dagger (flame)###...?.....Cast: Shock#.........Fly #.........#.........55 2 ufetubi#.........~hiI#.........  You fly downwards. ~hj_The ufetubus shouts!  Found a scroll labelled RIGUCO GYQEVEY. _There is a stone staircase leading up here. ~h.jQ_Okay, then. _The ufetubus shouts!~hl~hr~ht~h* ~hɰ ~h@ ~hq ~h޷ V...55~h .--8~h ~h hU  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  Bashion the Gusty ########+##  Tengu .........###  Health: 36/36 ======================== #...........  Magic: 13/14 ======================-- #...........  AC: 3Str: 9 h%E#..55.......  EV: 31 Int: 17 #...*.......  SH: 0Dex: 20 #.##...*.......  XL:  7 Next: 23% Place: Dungeon:5 hT#......@.......  Noise: ---------  Time: 6298.5 (0.0) ####...........  o) +2 dagger (flame)hu ###...?.....  Cast: Shockh #.........  Fly  h#.........  #.........  55 2 ufetubihY #.........  hC#......... h7< _The ufetubus shouts!  hW~Casting: Shock (safe; 2% risk of failure)  hwConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  huPress: ? - help, Shift-Dir - straight lineAim: an ufetubus (53% to hit)htV55*.h *5.*hްJ**h*o**55ho .*.*.*h$xJ#*hZBashion the Gusty########+##Tengu....*....###Health: 36/36 ========================#...*.......Magic: 13/14 ======================--#...*.......AC: 3Str: 9#..5*.......EV: 31 Int: 17#...*.......SH: 0Dex: 20#.##...*.......XL:  7 Next: 23% Place: Dungeon:5#......@.......Noise: ---------  Time: 6298.5 (0.0)####...........o) +2 dagger (flame)h###...?.....Cast: Shock#.........Fly #.........#.........55 2 ufetubi#.........#......... _The ufetubus shouts!  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineh6hH7h@8.....hA:55.hiB916 =9.5 (1h Jh NJ _The zap misses the ufetubus.h h hu' h4) ,h) h1 T.5hV6 /-300h: hg% S #~~~~PP~~~~~~.~~.~.##......####.. ##♣~♣~~.~..~....~.........##.....##......................##.#...#........~...~~~~...........#.#....~..~~~~~~♣♣P.........###.#..~~~~~~PP~P♣~#.........####.h"& ##..♣P~~P~~~♣~.....>......[...##..♣♣♣♣♣♣♣♣..#.............#4##.....♣♣♣ ♣.@.#.........#######........#######.........##..........# #..........##..........# ##..........##..........####...........##..........#.†......########..................####.................##..........#########h& 7-hp- hɌ ^2.0 (2.5Shockh h  hޖ l_You fly upwards. _There is a stone staircase leading down here.h 31 hM h _ _You start resting.hp -5.0 (3.0hM Y4==6.0 (4h hm % _Magic restored.h?hxLLevel 4 of the Dungeon <<<<>>>>^(Press ? for help)#♣♣♣~P~~≈~~~P~♣##...#.....####...........<..........########♣~~~P~≈)≈~~~PPP~#.###...................#...........#.....#♣~~~~~~≈~)~PPP~~~~.##......###...........#.>).....^..#.....##~~~~PP~~~~~~.~~.~.##......####..........#...........#.....###♣~♣~~.~..~....~.........##.............#.................###......................##.#......................#......##........~...~~~~...........#...........................##....~..~~~~~~♣♣P.........###.........#...........##...###..~~~~~~PP~P♣~#.........####..########...........##...###..♣P~~P~~~♣~.....>......[.......................##...###..♣♣♣♣♣♣♣♣..#.............###########..........##...###.....♣♣♣ ♣.@.#.........######.)........##...###........#######.........##..........##..###..........# #..........##)#####.......###..........# ##..........##.###...########..........####...........##...#.####..........#.†......##########.#.##..................###...###.................##..###..........##############...h/Mz)......##..........##..........#hF>^>@h^h0#~~~~PP~~~~~~.~~.~.##......####.. Bashion the Gusty ##♣~♣~~.~..~....~.........##..... Tengu##......................##.#... Health: 36/36 ========================#........~...~~~~...........#. Magic: 14/14 ========================#....~..~~~~~~♣♣P.........###. AC: 3Str: 9#..~~~~~~PP~P♣~#.........####. EV: 31 Int: 17##..♣P~~P~~~♣~.....>......[... SH: 0Dex: 20##..♣♣♣♣♣♣♣♣..#.............# XL:  7 Next: 23% Place: Dungeon:4##.....♣♣♣ ♣.@.#.........##### hNoise: ---------  Time: 6306.0 (0.0)##........#######.........#o) +2 dagger (flame)#..........# #..........#Cast: Shock#..........# ##..........#Fly #..........####...........##..........#.†......########..................####.................##..........#########Press: ? - help, Shift-Dir - straight line _The zap misses the ufetubus. _You fly upwards. _There is a stone staircase leading down here. _You start resting. _Magic restored.hhjhϖh'h%h,h4,h*hh,hhh hahh hh4hFhhն,hhp ~≈)≈~~~PPP~#.###......... ~≈~)~PPP~~~~.##......###.... P~~~~~~.~~.~.##......####..... hYX~.~..~....~.........##.. ....................##.#........ ......~...~~~~...........#...... ..~..~~~~~~♣♣P.........###.... ~~~~~~PP~P♣~#.........####..#### .♣P~~P~~~♣~.....@......[.........12.0 (6 ..♣♣♣♣♣♣♣♣..#.............####### ....♣♣♣ ♣.>.#.........##### ......#######.........# h_.......# #..........# .......# ##..........# .......####...........# .......#.†......####### .....##hBh?hc _There is a stone staircase leading down here.hhghhh;16 3.0 (1 _h h91     #  #####.    .?..#####   .###.[....#   ....#####  5 #.   ...$....#######   ######...h4  ~~#Pß#.#..   ..#..#. ..#   ..+)©#© ..#    ( #..#. ..#    ~#Pß#. ..#  h#    hFhzA@8 (1.8h,EU _You fly downwards.  Found five items. Found a transporter. hkES_There is a stone staircase leading up here.hM # #####....... ..?..#######.[....# .......@..#####..##<..........$....#############... ~~#Pß#.#.. ..## ..#~#Pß#. ..#hhP31 40 _hheh~:#. #.  #. #. .  ...?..##### #.###.[....# #.##### .##<. .$....# ######... ~~~#Pß#.#.....#..#. ..#...+)©#© ..# ( #..#. ..# ~#Pß#. ..#hCh}K%5h_ShUh)N} #.. #.#hsN= #.# ######.# ........ ...?..##### #.###.[....# #.#####hN>......##<..$....#hN####...S~~~#Pß#.#....#..#. ..#h OS   electric eel (asleep)⌠...+)©#© ..#hbO..(.#..#. ..#  ~#Pß#. ..#hRho]k~SShb%6hhhl9 _Found an escape hatch in the floor.hr  #.. ... #.# .. #.#.. ######.#. ........ ...?..##### #.###.[....# #.#####.>......##<..$....#########...~S~~#Pß#.#...#..#....#.⌠...+)©#©...#.(.#..#....#  ~#Pß#. ..#hu h~ M~Sh\ %7h hԖ h  ## .... ...# ...# #.#....h!.#######.#..#........... ..?..#####.###@[....#  #..........#####>......##<.......h5!......$....################...ha!~~~S~#Pß#.#.. ....#..#...⌠...+)©#©......(.#..#..h!hM#h(M~Sh*/%8h3h 6hSxM ## .... .. ...# #.#.....#######.#..###............h..#...?@.########.[....#  #..........#####.>......##<.......Fly .....###.h   black bear (asleep)~~.#....#.⌠...+)©#©.hh59Shockh_h] _A black bear comes into view.h} ## ... #.. ...# #.# ...# #.#.....j.hV~>#.#..###.h.. #...@..##### #.###.[....# #..........##### .>......##<. ......$....#### #########... ~~~~S#Pß#.#..j   gnoll (asleep) .....#..#....#  .⌠...+)©#©...#h  A gnoll comes into view. It is wielding a +0 flail.hț.jj==20hh  _The gnoll shouts! You hear a shout! x2 _You see here a scroll labelled BIODDI XEJI.h h h, hU h: L## ... #.. ...# #.# ...# #.#..... .j#.#..### .h.. #...?@.##### #.###.[....# #..........##### .>......##<. ......$....#######h #########... ~~~~S#Pß#.#.. S   electric eel.....#..#....# j   gnoll h h' T.jh, 5--1 _h8 h\< h ## ... #.. ...# #.# ...# #.#..... ..#.#..### ..j.h.. #...@..##### #.###.[....# #..........##### .>......##<.h{ ......$....#### #########... ~~~~S#Pß#.#..j   gnoll .....#..#....# hr .⌠...+)©#©...#hZhNP.jh@--2hh _You see here a scroll labelled BIODDI XEJI.hUhXh_h|bn _Sorry, you're not good enough to have a special ability.hލ  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hX  Bashion the Gusty  Tengu ## ...  Health: 36/36 ======================== #.. ...#  Magic: 13/14 ======================-- #.# ...#  AC: 3Str: 9 #.#.....  EV: 31 Int: 17 ..#######.#..###  SH: 0h(YDex: 20 ...j*........h..  XL:  7 Next: 23% Place: Dungeon:5 #.**@..#####  Noise: ---------  Time: 6322.8 (0.0) #.###.[....#  o) +2 dagger (flame) #..........#####  Cast: Shock .>......##<.......  Fly hY4 ......$....#######  #########...  h   black bear (asleep) ~~~~S#Pß#.#..  j   gnoll .....#..#....#  .⌠...+)©#©...# hUZ_Sorry, you're not good enough to have a special ability.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (75% to hit)h[   Bashion the Gusty  Tengu ## ...  Health: 36/36 ======================== #.. ...#  Magic: 13/14 ======================-- #.# ...#  AC: 3Str: 9 #.#.....  EV: 31 Int: 17 ..#######.#..###  SH: 0Dex: 20 ...j.........h..  XL:  7 Next: 23% Place: Dungeon:5 #...@..#####  Noise: ---------  Time: 6322.8 (0.0) #.###.[....#  o)  E32m+2 dagger (flame) #..........#####  Cast: Shock .>......##<.......  Fly  ......$....#######  #########...  h   black bear (asleep) ~~~~S#Pß#.#..  j   gnoll .....#..#....#  .⌠...+)©#©...# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (75% to hit)  You miscast Shock.  You are very lightly contaminated with residual magic.h\  ## ...  #.. ...#  h #.# ...#      .... h  #j     h K .>  h c$  h? s #.#..  ha G.#. h T)©h c16 3.8 (1Contam hB h   Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (75% to hit)  You miscast Shock.are very lightly contaminated with residual magic. _Nothing appears to happen.h0  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hSY  Bashion the Gusty hY; Tengu ## ...  Health: 36/36 ======================== #.. ...#  Magic: 12/14 ====================---- #.# ...#  AC: 3Str: 9 #.#.....  EV: 16Int: 17hJZ[ ..#######.#..###  SH: 0Dex: 20 .............h..  XL:  7 Next: 23% Place: Dungeon:5 #j**@..#####  Noise: ---------  Time: 6323.8 (0.0) #.###.[....#  o) +2 dagger (flame) #..........#####  Cast: Shock .>......##<.......  Fly Contam  ......$....#######  #########...  h   black bear (asleep) ~~~~S#Pß#.#..  j   gnoll hZ.....#..#....#  .⌠...+)©#©...# You are very lightly contaminated with residual magic. _Nothing appears to happen.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hZAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineh;y3Bashion the GustyTengu## ...Health: 36/36 ========================#.. ...#Magic: 12/14 ====================----#.# ...#AC: 3Str: 9#.#.....EV: 16Int: 17..#######.#..###SH: 0Dex: 20.............h..XL:  7 Next: 23% Place: Dungeon:5#***@..#####hezNoise: ---------  Time: 6323.8 (0.0)#.###.[....#o) +2 dagger (flame)#..........#####Cast: Shock.>......##<.......Fly Contam ......$....################...h   black bear (asleep)~~~~S#Pß#.#..j   gnoll.....#..#....#.⌠...+)©#©...#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll.  The gnoll is moderately wounded.The zap hits the gnoll.hh R.j.h 2=4.8 (1h hU   Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll.  The gnoll is moderately wounded.The zap hits the gnoll. _The gnoll is heavily wounded.h  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h7  Bashion the Gusty  Tengu ## ...  Health: 36/36 ======================== #.. ...#  Magic: 11/14 ==================------ #.# ...#  AC: 3Str: 9 #.#.....  EV: 16Int: 17 ..#######.#..###  SH: 0Dex: 20 .............h..  XL:  7 Next: 23% Place: Dungeon:5 #*j*@..#####  Noise: =--------  Time: 6324.8 (0.0) #.###.[....#  o) +2 dagger (flame)h{8[11;12H #..........#####  Cast: Shock .>......##<.......  Fly Contam  ......$....#######  #########...  h   black bear (asleep) ~~~~S#Pß#.#..  j   gnoll .....#..#....#  .⌠...+)©#©...# The zap hits the gnoll. _The gnoll is heavily wounded.h8Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h8Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight linehp*   Bashion the Gusty  Tengu ## ...  Health: 36/36 ======================== #.. ...#  Magic: 11/14 ==================------ #.# ...#  AC: 3Str: 9 #.#.....  EV: 16hS+ 1Int: 17 ..#######.#..###  SH: 0Dex: 20 .............h..  XL:  7 Next: 23% Place: Dungeon:5 #.j.@..#####  Noise: =--------  Time: 6324.8 (0.0) #.###.[....#  o) +2 dagger (flame) #..........#####  Cast: Shock h+ .>......##<.......  Fly Contam  ......$....#######  #########...  h   black bear (asleep) h+ 0~~~~S#Pß#.#..  j   gnoll .....#..#....#  .⌠...+)©#©...# _The gnoll is heavily wounded.h+ Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h, Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll!h3  ## ...  #.. ...#  #.# ...#        #*** h3 v     .>  $   #. .#.h<4 V )©h۸   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll!  You kill the gnoll!h h..).hh :6=5.8 (1h. h 4 _The black bear growls angrily.hC2## ...#.. ...# #.# ...# #.#..... ..#######.#..### ............h...  #.).?..##### #.###@[....# #..........#####j>......##<....... ......$....####### #########...h7D ~~~~S#Pß#.#j   gnoll bouda (wandering).....#..#....#S   electric eel.⌠...+)©#©..#...(.#..#....#hMhLNh._h..jh   black bearj   gnoll bouda (wandering)S   electric eel31 --6h&v _A gnoll bouda comes into view. It is wielding a +0 whip.hй## ...#.. ...# #.# ...# #.#..... ..#######.#..### ...........h....  #.).?..##### #.###.[....# #.....@....#####.j......##<....... ......$....####### #########... ~~~~S#Pß#.#.....#..#....#j   gnoll bouda (wandering).⌠...+)©#©...# hV{S   electric eel...(.#..#....# ~#Pß#. ..#hDhٽhfh.>jh   black bearj   gnoll bouda (wandering)S   electric eelh}@--7hhhx~ ## ... #.. ...# #.# ...# #.#..... ..#######.#..### ..........h..... #.).?..##### #.###.[....# #.h2 ##### .>j.....##<. ......$....# #########... ~~~~S#Pß#.#.......#..#....# j   gnoll bouda (wandering).⌠...+)©#©...# S   electric eel...(.#..#....# hF h ha .hj.h   black bearj   gnoll boudaS   electric eelh9 .==8h͘ h - _The gnoll bouda shouts!hs#.. ...#  #.# ...#  #.#.....  ..#######.#..###  ................ hs  #.).?.h#####  #.###.[....#  #j.........##### .>......##@....... h$t ......$....####### hHtT #########... hkt ~~~~S#Pß#.#h uH .....#..#....# .⌠...+)©#©...#  ...(.#..#....# h4u  ~#Pß#. ..#  h_uC  hvzhzh .h.S   electric eelhh2==--9hqhB _Your magical contamination has completely faded away. _There is a stone staircase leading up here.hrh4=$--.j....hj   gnoll boudaS   electric eel16 30 _h}h% ~≈)≈~~~PPP~#.###................. ~≈~)~PPP~~~~.##......###......... P~~~~~~.~~.~.##......####........ ~.~..~....~.........##........... ..........##.#......... ......~...~~~~...........#....... ..~..~~~~~~♣♣P.........###....... ~~~~~~PP~P♣~#.........####..#####4 .♣P~~P~~~♣~.....[......... h..♣♣♣♣♣♣♣♣..#.............####### ....♣♣♣ ♣.>.#.........##### ......#######.........# .......# #..........# .......# ##..........# .......####...........# h.......#.†......####### ...............##h:==hh^2.3 (2.5Shockh"*h-{ _You fly upwards. _There is a stone staircase leading down here.hy 31 3====hV _ _You start resting.h 043.3 (11.0)h Z4==4.3 (12h%# h% % _Magic restored.h8hFTLevel 4 of the Dungeon <<<<>>>>^(Press ? for help)###♣~~♣P~P♣..............####...###...).........#♣♣♣~~~~~~~~P####.....#..#........................##♣♣♣~P~~≈~~~P~♣##...#.....####...........<..........########♣~~~P~≈)≈~~~PPP~#.###...................#...........#.....#♣~~~~~~≈~)~PPP~~~~.##......###...........#.>).....^..#.....#hxF#~~~~PP~~~~~~.~~.~.##......####..........#...........#.....###♣~♣~~.~..~....~.........##.............#.................###......................##.#......................#......##........~...~~~~...........#...........................##....~..~~~~~~♣♣P.........###.........#...........##...###..~~~~~~PP~P♣~#.........####..########...........##...#hF##..♣P~~P~~~♣~.....@......[.......................##...###..♣♣♣♣♣♣♣♣..#.............###########..........##...#h GR##.....♣♣♣ ♣.>.#.........######.)........##...###........#######.........##..........##..###..........# #..........##)#####.......##h8G#..........# ##..........##.###...########..........####...........#h`GU#...#.####..........#.†......##########.#.#hG:#..................###...#hGM##.................##..###..........#############hGZ#...)......#h h ~≈)≈~~~PPP~#.###................. Bashion the Gusty ~≈~)~PPP~~~~.##......###......... Tengu P~~~~~~.~~.~.##......####........ Health: 36/36 ======================== h ~.~..~....~.........##........... Magic: 14/14 ======================== ....................##.#......... AC: 3Str: 9 ......~...~~~~...........#....... EV: 31 Int: 17 ..~..~~~~~~♣♣P.........###....... SH: 0Dex: 20 h ~~~~~~PP~P♣~#.........####..##### XL:  7 Next: 26% Place: Dungeon:4 h޿ %.♣P~~P~~~♣~.....@......[......... Noise: ---------  Time: 6344.3 (0.0) h, ..♣♣♣♣♣♣♣♣..#.............####### o) +2 dagger (flame) ....♣♣♣ ♣.>.#.........#####hS Cast: Shock ......#######.........#Fly hx o.......# #..........# h ,.......# ##..........# .......####...........# .......#.†......####### ...............## h: ?_Your magical contamination has completely faded away. _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _You start resting. _Magic restored.ho h h h9haLevel 4 of the Dungeon <<<<>>>>^héY(Press ? for help)###♣~~♣P~P♣..............####...###...).........#♣♣♣~~~~~~~~P####.....#..#........................##♣♣♣~P~~≈~~~P~♣##...#.....####...........<..........########♣~~~P~≈)≈~~~PPP~#.###...................#...........#.....#♣~~~~~~≈~)~PPP~~~~.##......###...........#.>).....^..#.....#h#~~~~PP~~~~~~.~~.~.##......####..........#...........#.....###♣~♣~~.~..~....~.........##.............#.................###......................##.#......................#......#h*#........~...~~~~...........#...........................##....~..~~~~~~♣♣P.........###.........#...........##...###..~~~~~~PP~P♣~#.........####..########...........##...#hb##..♣P~~P~~~♣~.....@......[.......................##...###..♣♣♣♣♣♣♣♣..#.............###########..........##...#hF##.....♣♣♣ ♣.>.#.........######.)........##...###........#######.........##..........##..###..........# #..........##)#####.......##hȪ#..........# ##..........##.###...########..........####...........##...#.###h#..........#.†......##########.#.##..................###...###.................##..##hJz#..........##############...)......#hO@>hJ>>hL #######...#..##.##############..#######.......# ########..[......####....##.####..#~~~~~#.......# ##......#####.##### #.#..#ß.ß##########.##..'~~.~~#...†...#h%M ##...>....####...## #)...##.## #.##..#~~~~~#.......# #..........###...## ##...##'### #.....#######.......# #..........# #....# ####.......#########..#.........## #..........###....####...###.....## hMI##..#....)......"##......#########.....##....##....)##### #.......[..##.........# # hM........###..###....÷...........# # ..........# #.## #..#.....hM# # #..........# #.# ##hM............#####.##.# ..........###.####......................##.#  hN÷.<.......##...#..................########.#  ##<......##...##..........................# hNN* ##...♣♣♣♣♣♣......#...#...........................#  ###♣~~♣P~P♣...####...###...).........# ♣♣♣~~~~~~~~P####.....#..#........................#hN#♣♣♣~P~~≈~~~P~♣##...#.....####...........<..........########♣~~~P~≈)≈~~~PPP~#.###...................#...........#.....#♣~~~~~~≈~)~PPP~~~~.##......###...........#.>).....^..#.....##~~~~PP~~~~~~.~~.~.##......####..........#...........#.....#hNhh+~≈)≈~~~PPP~#.###................. Bashion the Gusty ~≈~)~PPP~~~~.##......###......... Tengu P~~~~~~.~~.~.##......####........ Health: 36/36 ======================== ~.~..~....~.........##........... Magic: 14/14 ======================== ....................##.#......... AC: 3Str: 9 ......~...~~~~...........#....... EV: 31 Int: 17 h,..~..~~~~~~♣♣P.........###....... SH: 0Dex: 20 ~~~~~~PP~P♣~#.........####..##### XL:  7 Next: 26% Place: Dungeon:4 .♣P~~P~~~♣~.....@......[......... Noise: ---------  Time: 6344.3 (0.0) ..♣♣♣♣♣♣♣♣..#.............####### o) +2 dagger (flame) ....♣♣♣ ♣.>.#.........#####Cast: Shock ......#######.........#Fly .......# #..........# .......# ##..........# .......####...........# .......#.†......####### ...............## _Your magical contamination has completely faded away. _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _You start resting. _Magic rh#-,estored.hc/h"=h?,hDhFhIhUIhsJhMhNhOh.Ph&ShtThThpUhWhYhYh[h`h5c,hdhihkhkh8mh phyqhqhrh2vhwhxh]yh{hC}h}hm~hh7hhjhh h_hhJh*hwhhhBhhRhLh0h~hhhԬh!hbh.hqhh!hh hlhhhhmhhhhhhlhhhhhhhhh/,hhWhh!hqhah,hihh1,hhh(hehh2  #######' #######........##ß# #######<.......#### #######... #######... #######..... h ########..[......### #######.#####  ######...## 71.3 (27.0) #..........###...##  #.....h  #....# # #.....##....####h  #.....#..#....). #.............##....##  ##.......[..##........  #..........###..###... h  #..........# #.## #..# h hq h _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _You start resting. _h7 mMagic restored. _There is a stone staircase leading down here.h h hc h h A16 2.3 (1.0) _h hx      ## # #   .##.#.#   .......  .###....# 5    h  #.###.####   .>. ##  #### .. h ?# h9 @#. h] ?# h ?# h E#.##.You fly downwards.h hl hI ,3.1 (1.8hM h_R _Level annotation: 1 transporterFound a stone staircase leading down. _There is a stone staircase leading up here.h    ## # #  .##.#.# # .......  #.###....#h  #..@<....#  #.###.#### # .>.   ####   #  #  #  #  #.##h/hh"P31 40 _h&hp(h    ## # # ## .##.#.#  #. .......  #.###....# h  #.@.<....#  #.###.####  #. .>.  #. ####ht  #B h*#.h B   bombardier beetle (asleep) h8h#. ##hYW  #.#hTh^ 55Shockh hd _A bombardier beetle comes into view.h e    ## # #  #### .##.#.#  #.. .......  #.###....#  #@..<....#h H  #.###.####  #.# .>.   #.# ####  #B.  #..  #..  ####  #.hO h %6hs ht h"% ## # ##### .##.#... .......###....# ..<###.###h% ) .>. ####B. ...### #.h- h. %7hE3 hU5 h&|## # ##### .##.#... .......###....# ..<....###.### .>. ####B. .....####. ..#...#BB8h:<## # ##### .##.#... .......###....# ..<###.### .>. ####B.....# hK;.......#....#####...# ....#. ... ..#hN *****The bombardier beetle sprays incendiary fluid at you.ht^....@h-=9hhS _The burning spray misses you.h?h016 80hhe _You hit the bombardier beetle but do no damage.h{   You hit the bombardier beetle. You burn the bombardier beetle.  The bombardier beetle is moderately wounded.1h h W _The bombardier beetle misses you.hT%  You hit the bombardier beetle. You burn the bombardier beetle.  You peck the bombardier beetle, but do no damage.The bombardier beetle is heavily wounded.2h$h>)W _The bombardier beetle misses you.h_t  You hit the bombardier beetle but do no damage.h*a%3hlehZh hh[_The bombardier beetle is heavily wounded.h  You barely miss the bombardier beetle. Your peck misses the bombardier beetle.The bombardier beetle is heavily wounded.h %4h h b _The bombardier beetle completely misses you.h  You hit the bombardier beetle. You burn the bombardier beetle.  You peck the bombardier beetle, but do no damage.hi%5hߣ{ _The bombardier beetle is almost dead.h  You hit the bombardier beetle but do no damage.You peck the bombardier beetle.hNH†h `346Shockh h U _You kill the bombardier beetle!hR ## # ##### .##.#... .......###....# ..<###.### .>. ######.....# .......#Fly ...hYh_H31 -7h!ch"j~ _You see here a bombardier beetle corpse.hm ## # #  #### .##.#.#  #.. . h* #.###....#  #...<....#  #.###.####  #.# .>. # hS#.#######  #†@....# hx- #.hV#  #.h#  #####...# hF ..#.# h<..#. h8..# h@... hhbF-8 _h h! h z ## # #  #### .##.#.#  #.. .  #.###....# h` ! #...<....#  #.###.####  #.# .>. #h  #.####### . hƕ #†.@...# # #.# h # #.# #h  #####...# # h/ ..... #.# ..#. ..hN k# ..# hŝ h %9h h hd ## # #  #### .##.#.#  #.. .  #.###....#  #...<....#  #.###.####  #.# .>. # #.####### . #†..@..# #. #.# #. #.# #. #####...# #. ..... #.##. ...... #. ..####. ..# hh׸&90h.hht- ## # #  h-#### .##.#.#  #.. . h-= #.###....#  hJ.#...<....#  #.###.####  #.# .>. # #.####### .h:/ #†...@.# #. #.# #. #.# #. #####...# #. #..... #.##. he/....... #.....  ........ ####..h/T  ..h/ ###h/X  #h/D h8h>%1hChKFh z ## # #  #### .##.#.#  #.. .  #.###....# h  #...<....#  #.###.####  #.# .>. # #.####### . h #†....@# #. #.h Y# #. h #.# #. h #####...# #. h4 #..... #.##. ....... #.hV  ........ ####. hx b... ###. h )#.h hO %2h h# h  #### .##.#... .......###....# ..<###.###hI O .>. ######.####### ....†.....###hi .....@.#####Fly h ...h R#.........#  #.hЮ D h h %3h? h hM .. .......###....# ..<###.###hN#.# .>. ######.####### ....†.....###.......h}Np#### #.....#.#hN............... #######hN###....####  #. hWhQ`%4hWehgh C  ###....# ..<###.####.# .>. #####.####### ....†.....###.......hbC ##### #.....# #.#.........# #...#Fly #....#  #.hC D hL hEW %5h7\ hO^ hj  ..<#.###.####.# .>. #####.####### ....†.....####.......#..#####...#.# #.@...# #.##.........# #...#.. ####Fly #....#  #. h hȭ %6h4 ht hu` ###.###.# .>. ######.####### ....#†.....####..........#####...#.# ###.....### #.##...@.....# #...hv... ###### ### #....#  hh%7h hh9 .>. ######.#######hh ....†.....###.......# #h|.....#.#####...#.hd ###.....### #.#h.........## #..... ####hb## ### hn##....###  .hmha%8hih!h|  #.# .>. # #.####### . #†.....## ##. #.......#.# #. #.......#.# #. #####...#.# #...5 ###.....### #.##...5 #.### #......< #.####. #.####. #.# #. ###....#### #. #....# #. #....# #. #....# P9m #.  h h %9h h hڂ #.# .>. #   #.#######.#.   #†.....##.# #.   #.......#.# #.   #.......#.# #.   #####...#.# #...5.   ###.....### #.##...5.   #.###.#......<.   #.####.   #.####.   #.# #.   ###....#### #.   #....# #.   #....# #.   m#....# #.  hh~'400hghėh h( j Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 2% 1 b - SwiftnessAir2%3  c - AirstrikeAirhh 9%h 4 Select a spell to describe[!]/[I] toggle spell headershhh #.# .>.####### Bashion the Gusty  #.#######.#...... Tengu  h #†.....##.##..... Health: 36/36 ========================  #.......#.##..... Magic: 14/14 ========================  h#.......#.##..... AC: 3Str: 9 h~ #####...#.##...5. EV: 31 Int: 17  ###.....### #.##...5. SH: 0Dex: 20  h(#.........###.#......<. XL:  7 Next: 34% Place: Dungeon:5  h #.....@.......####..... Noise: ---------  Time: 6400.1 (0.0)  h#.........#### ###... o) +2 dagger (flame)  h"#.........##... Cast: Shock hCF ###....####hc#... Fly  #....#hU#...  #....#hU#...  #....#h#...  hݍ<#.....  h7You peck the bombardier beetle, but do no damage. h_The bombardier beetle is almost dead.You hit the bombardier beetle but do no damage.h8kYou peck the bombardier beetle. _You kill the bombardier beetle! hW__You see here a bombardier beetle corpse.hhhEhh   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   g + Spellcasting 4.3   5.9  -1           b - Unarmed Combat   0.0   0.8  +1   h - Conjurations   2.0   1.8  +3      i + Air Magic6.8   4.2  +3   c - Short Blades   0.0   0.8  +1           j - Evocatioh ns   0.0   1.0   0   d - Armour   0.0   0.8  +1       e - Dodging   2.5   2.5  +1      f + Stealth5.1   5.0  +1                                              h x                         The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetshV  f * Stealth   5.1hp f - Stealth   5.1h h; h; $ #.# .>.####### Bashion the Gusty  #.#######.#...... Tengu  #†.....##.#h #..... Health: 36/36 ========================  #.......#.##..... Magic: 14/14 ========================  #.......#.##..... AC: 3Str: 9  #####...#.##...5. EV: 31 Int: 17  h. ###.....### #.##...5. SH: 0Dex: 20  hP (#.........###.#......<. XL:  7 Next: 34% Place: Dungeon:5  h #.....@.......####..... Noise: ---------  Time: 6400.1 (0.0)  h #.........#### ###... o) +2 dagger (flame)  #.........#h [#... Cast: Shock  h ###....#####... Fly h g #....##... hB #....##...  #....#h] #...  hy <#.....  h You peck the bombardier beetle, but do no damage. _The bombardier beetle is almost dead.h HYou hit the bombardier beetle but do no damage.h kYou peck the bombardier beetle. _You kill the bombardier beetle! h __You see here a bombardier beetle corpse.h7 h h% h%( h3 #.# .>. # #.#######.# . #†.....##.# #. #.......#.# #. #.......#.# #. #####...#.# #...5. ###.....### #.##...5. #.h4?###.#......<. #.####. #.####...? #.# #. ###....#### #.h4 #....# #. h4#....# #. #....# h4/#. h5Y#..... h/?h#I*1.1 (1hNhPh 5#.# .>. #+#.#######.# .#†.....##.# #.#.......#.# h= #.#.......#.# #.#####...#.# #...5.hs @###.....### #.##...5.#.###.#......<.#.####.#.h ##### ###...?.#.# #.h e###....#### #.h #....# #.#....# #.h5 #....# #.#.....h$ h@0 %2hx6 hQ8 h#.# .>. #+##.#######.# .#†.....##.# #.#.......#.# #.#.......#.# #.#####...#.# #...5.###.....### #.##...5.#.###.#......<.#.####.#.##### ###...?.#.# #.###....#### #.#....# #.#....# #.#....# #.#.....3h(v #.# .>. #+ #.#######.#  #†.....##.# # #.......#.# # #.......#.# # #####...#.# #...5 ###.....### #.##...5 #.###.#......< #.#### #h)5.##### ###...? #.# # ###....#### # #....# # #....# # #....# # #.....h4h>%4hDh\FhJ@ #.# .>. # #.#######.#  #†.....##.# # #.......#.# # #.......#.# # #####...#.# #...5h@6 ###.....### #.##...5 #.###.#......< #h@D.#### #.##### ###...? #.# #h@ ###....#### # #....#hA # #....# # #....# #h:Ad #.....h%KhU%5h[hh^h   #.# .>.   #.#######.#   #†.....##.# #   #.......#.# #   #.......#.# #   #####...#.#h  #...5   ###.....### #.##...5   #.###.#......<   #.####   #.##### ###...   #.# #   ###....#### #   #....# #  h k #....# #   #....# #   #.....  h_ h %6hW hF hީ 2  #.# .>.   #.#######.#   #†.....##.# #   #.......#.# #   #.......#.# #  h)  #####...#.# #...5   ###.....### #.##...5   #.###.#......< hf r #.####   #h .##### ###   #.#h  #   ###....####h  #   #....# #   #....# #   #....# #  hH l #..... h h %7h h hjz  #.# .>.   #.#######.#   #†.....##.# #  #.......#.# #  #.......#.# # hz #####...#.# #...  ###.....### #.##...  #.###.#......  #.#### h { #.##### ###  #.#h9{ #  ###....#### # h]{ #....# #  #....# # hy{ #....# #  h{l #..... hhc%8hhh` ######.# ....†.....###.......#.#.....#.#### ###.....### #.#.........###.#.......######### ### ##....###Fly .......  h3jht%9h+zh|hB †.....#.......#.#.#### ###.....### #.#.........###.#.......######### ### ##....###  h8........  hݿh&10hhyh  .......#### ###.....### #.#.........###.#.......######### ### ###.@..####  #......###  h" h %1hM! h6# hN#### ###.....### #.#.........###.#.......######### ##### ###....####  .. ...##......####  ########  hh|%2h?hh-i #### ###.....### #.#.........###.#.......########## ####..# ##....###  ... ...#  h6hA%3hFhHh3hhzhXhhKh)hhs,hhïh/,h(hh ,hh #.........# ####....#### # #....# # #....# # #....#####  ##........#  #.........# #.........# #..@...#### 8.1 (5########   hh hFh_hKC3hChDhgHh*MBhO,hOhPhS,hXXhp\,h^,hc_h`hue,h fhghj,ho,hphphqhrh v,hvh@xh{,hI|h}h/,h<hh,h!hhp,hZhՍh,hnhh,hߕh#### .##.#.#  #.. .......  #.###....# #...<....# #.###.####  #.# .>. ######.#######.# ....#†.....##.# #...#.....@.#.# #...33.1 (15.0)#.......#.##...#####...#.##...###.....### #.##...#.........###.#......#.............####... #.........##### ###. #.........##. ###....#####. hFhhh K  #### .##.#.#  #.. .  #.###....#  #...<....#h z  #.###.####  #.# .>.   #.#######.#  h]  #†.....##.# #  #.#.#h  #  #.......#.# # h  #####...#.# # h]  ###.....### #.##  #.........###.#  #.............####  #.........##### ###  #.........# #  ###....#### #h7 h} M4.0)h. =  #### .##.#.#  #.. .  #.###....#  #...<....#  #.###.####  #.# .>.  hU/  #.#######.#   #†.....##.# #  #.#.# #hw/ `  #.#.#h/ / # h/  #####...#.# # h/  ###.....### #.##  #.........###.# h0 e #...####. h 0 l #...##### hA0 F  #..hc0 .#  ###....####hi7 h= %5h A hpC ho^  #### .##.#.#  #.. .  #.###....#  #...<....#  #.###.####  #.# .>.   #.#######.#   #†.....##.# #  #.#.# #  #.#.# #  #####...#.# #  ###.....### #.##  #.........###.#  #....####  #.........#####   #.....#   ###....####hX6hS  #### .##.#.#  #.. .  #.###....#  #...<....#  #.###.####  #.# .>.   #.#######.#   #†.....##.#   #.#.#hk   #.#.#   #####...#.#   ###.....### #.  #.........###.#  #......  #.........#####  #.........#   ###....####hh%7hhh=  #### .##.#.#  #.. .  #.###....#  #...<....#  #.###.####  #.# .>.   #.#######.#  #†.....##.#h>  #.#.#  #.#.#  #####...#.#  ###.....### #.  #.........###.# h> #.......  #.........#####   #.#  h?I ###....####hHh~M%8hQhSh۹ M ## # ### .##.#.#. .......###..<....##.#### .>. .#######hU ##.... #####...#.#Fly ..h h %9hZ h ~ _You see here a bombardier beetle corpse.hOM  ## # ### .##.#.#. .......###..<....##.#### .>. ######†.....##.... h-Pq#####...#.#...hXhD^-40 _hbhdh3h6h hoXhhhuh    ## # #### .##.#.# .......##......<....#.#### 2.1 (2h>.# .>. .#######†.....## #.......#.# #.......#.##...#.#hr.... ... hE hhSh5v 3hv hw h ~ ,h h 4M  ## # ### .##.#.#. .......###..<....3.1 (1##.####.# .>. .##### #†.....##.#.h" h# h~ hWg3hghfihqBhwM  ## # ####.##.#.#..........###....4..<....##.#### #.# .>.Fly ####h}hhh  hQ h h h h0 h h" M  ## # ####.##.#.#..........5###..<....##.####h#  #.# .>.#..h$& h) h+ hS_h&ZXh*[hd[h[h\h_h"`h`hj   ## # #  #####.##.#.#  #... 8.1 (3 #.###....#.#  #...<....#  #.###.####  #.# .>. ### #.#######.# ..  #†.....##.# #.  #.......#.# #.  #.......#.# #. h[nh rhshfhhh h3h,hm   ### # #  #####.##.#.# #...9.1 (1 #.###....#.# #...<....#  #.###.####  #.# #.>. h.# #.#######.# . #†.....##.# #. #.#.# #. #.#.# #.hhhh3h h!h$,h),h*,h+h6   ### ## #  #####.##.#.## #.....51.1 (2 #.###....#.## #...<....#  #.###.####  #.# #.>. ## #.#######.# .. #†.....##.# #.. #.......#.# #.. #.......#.# #..h;h@hBhIhih30   ###### #  #####.##.#.# #......2.1 (1 #.###....#.# #...<....# # #.###.####  #.# #.>. #   #.#######.# .   #†.....##.# #.   #.#.# #.   #.#.# #.h3h8h:h h h h? h f ########  #####.##.#.# #.l h{ #.###....#.# #...<....#.# Shock #.###.####.# h #.# #.>. ..# h #.#######.##.l   iguana (asleep) h( #†.....##.# #. #.#.# hf w#. #.#.# #.h !h_ &0hɪ l.lhw *3.1 (1h h Z _An iguana comes into view.h  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h   Bashion the Gusty  Tengu  Health: 36/36 ========================  Magic: 13/14 ======================--  AC: 3Str: 9  EV: 31 Int: 17 ######## SH: 0Dex: 20 #####.##.#.######  XL:  7 Next: 34% Place: Dungeon:5 #........@*****l.  Noise: ---------  Time: 6453.1 (0.0) #.###....#.######  o) +2 dagger (flame) #...<....#.# Cast:  49mShock #.###.####.# Fly  #.# #.>. .. ######## #.#######.## ....... l   iguana #†.....##.# #...... #.......#.# #...... #.......#.# #...... _An iguana comes into view.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (75% to hit)h9: h<3 Bashion the Gusty  Tengu  Health: 36/36 ========================  Magic: 13/14 ======================--AC: 3Str: 9EV: 31 Int: 17########SH: 0Dex: 20hF#####.##.#.######XL:  7 Next: 34% Place: Dungeon:5#........@*******Noise: ---------  Time: 6453.1 (0.0)#.###....#.######o) +2 dagger (flame)#...<....#.#Cast: Shock#.###.####.#Fly #.# #.>. ..#########.#######.##....... l   iguana#†.....##.##......#.......#.##......#.......#.##......Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (75% to hit)  The zap hits the iguana.hh]L....l..h916 =4.1 (1hhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight linehAim: an iguana (75% to hit)  The zap hits the iguana. _The iguana is moderately wounded.h?m  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h (  Bashion the Gusty  Tengu  Health: 36/36 ========================  Magic: 12/14 ====================----  AC: 3Str: 9  EV: 16Int: 17 ######## SH: 0Dex: 20 #####.##.#.######  XL:  7 Next: 34% Place: Dungeon:5 h; W#........@****l..  Noise: =--------  Time: 6454.1 (0.0) #.###....#.######  o) +2 dagger (flame) #...<....#.# Cast: Shock #.###.####.# Fly  #.# #.>. .. ######## #.#######.## ....... l   iguana #†.....##.# #...... #.......#.# #...... #.......#.# #...... h _The iguana is moderately wounded.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineh vAim: an iguana (moderately wounded, 75% to hit)h  Bashion the Gusty  Tengu  Health: 36/36 ========================  Magic: 12/14 ====================----AC: 3Str: 9EV: 16hInt: 17########SH: 0Dex: 20#####.##.#.######XL:  7 Next: 34% Place: Dungeon:5#........@*******Noise: =--------  Time: 6454.1 (0.0)#.###....#.######h6o) +2 dagger (flame)#...<....#.#Cast: Shock#.###.####.#Fly #.# #.>. ..#########.#######.##....... l   iguanah#†.....##.##......#.......#.##......#.......#.##......hyCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight linehAim: an iguana (moderately wounded, 75% to hit)  The zap hits the iguana.hhL...l...h*5.1 (1h h#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 75% to hit)  The zap hits the iguana. _The iguana is heavily wounded.h}  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h4  Bashion the Gusty  Tengu  Health: 36/36 ========================  Magic: 11/14 ==================------  AC: 3Str: 9  EV: 16Int: 17 ######## SH: 0Dex: 20 #####.##.#.######  XL:  7 Next: 34% Place: Dungeon:5 #........@***l...  Noise: =--------  Time: 6455.1 (0.0) #.###....#.######  o) +2 dagger (flame) #...<....#.# Cast: kmShock #.###.####.# Fly  #.# #.>. .. ######## #.#######.## ....... l   iguana #†.....##.# #...... #.......#.# #...... #.......#.# #...... _The iguana is heavily wounded.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 75% to hit)h h   Bashion the Gusty  Tengu  Health: 36/36 ========================  Magic: 12/14 ====================----AC: 3Str: 9EV: 16Int: 17########SH: 0Dex: 20#####.##.#.######h\ XL:  7 Next: 34% Place: Dungeon:5#........@...l...Noise: =--------  Time: 6455.1 (0.0)#.###....#.######o) +2 dagger (flame)#...<....#.#Cast: Shock#.###.####.#Fly #.# #.>. ..########h b#.#######.##....... l   iguana#†.....##.##......#.......#.##......#.......#.##......Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 75% to hit)  Okay, then.hj& h& h, h- . _h   Bashion the Gusty  Tengu  Health: 36/36 ========================  Magic: 11/14 ==================------  AC: 3Str: 9  EV: 16Int: 17 ######## SH: 0Dex: 20 #####.##.#.######  XL:  7 Next: 34% Place: Dungeon:5 #........@***l...  Noise: =--------  Time: 6455.1 (0.0) #.###....#.######  o) +2 dagger (flame) #...<....#.# Cast: # mShock #.###.####.# Fly  #.# #.>. .. ######## #.#######.## ....... l   iguana #†.....##.# #...... #.......#.# #...... #.......#.# #......Aim: an iguana (heavily wounded, 75% to hit) _Okay, then.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (heavily wounded, 75% to hit)h  Bashion the Gusty  Tengu  Health: 36/36 ======================== h7 Magic: 11/14 ==================------AC: 3Str: 9EV: 16Int: 17########SH: 0Dex: 20#####.##.#.######XL:  7 Next: 34% Place: Dungeon:5#........@*******Noise: =--------  Time: 6455.1 (0.0)#.###....#.######hEpo) +2 dagger (flame)#...<....#.#Cast: Shock#.###.####.#Fly #.# #.>. ..#########.#######.##....... l   iguana#†.....##.##......#.......#.##......#.......#.##......hu}Aiming: Shock (safe; 2% risk of failure)  hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (heavily wounded, 75% to hit)  The zap hits the iguana.  hDThe iguana is almost dead.hmhsL..l....hTt16.1 (1 _hyhB{h^ (  Bashion the Gusty  Tengu  Health: 36/36 ========================  Magic: 10/14 =================-------  AC: 3Str: 9  EV: 16Int: 17 ######## SH: 0Dex: 20 #####.##.#.######  XL:  7 Next: 34% Place: Dungeon:5 h_ #........@**l....  Noise: =--------  Time: 6456.1 (0.0) #.###....#.######  o) +2 dagger (flame) #...<....#.# Cast: Shock #.###.####.# Fly  #.# #.>. .. ######## #.#######.## ....... l   iguana h_ #†.....##.# #...... #.......#.# #...... #.......#.# #......The zap hits the iguana. _The iguana is almost dead.h` RAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleh7` Shift-Dir - straight lineAim: an iguana (almost dead, 75% to hit)h   Bashion the Gusty  Tengu  Health: 36/36 ========================  Magic: 10/14 =================-------  AC: 3Str: 9  EV: 16Int: 17 ######## SH: 0Dex: 20 #####.##.#.######  XL:  7 Next: 34% Place: Dungeon:5 #........@..l....  Noise: =--------  Time: 6456.1 (0.0) #.###....#.######  o) +2 dagger (flame) #...<....#.#h $ Cast: Shock #.###.####.# Fly  #.# #.>. .. ######## #.#######.## ....... l   iguana #†.....##.# #...... #.......#.# #...... #.......#.# #......Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehԍ Aim: an iguana (almost dead, 75% to hit)  The zap hits the iguana!  You kill the iguana!hH     *******      h #.# #.>. ..    #†        h# N..†....hK. l407.1 (1Shock _hI3 h5 hP3######## #####.##.#.##..@.†.#.###....#.######.h3+#...<....#.# #.###.####.# #.# #.>. ... #+#.#.## .h3#†.....##.# #.#.h4#.# #.#.#.# h84)#.hcA^31 -8hxEhGh0?hx?h @hfChChFhIhIK1=h&Jh4NhaNhNh@RhRhShVhVh^Wh,[hb[9=h[h^h1_h_hch"dhdhfhf#2hf)==hghpkhkhhlhnhohuoh. ... #+##.#.## .#†.....##.# #.hj#.#.# #.#.hH#.# #.hdh02.1 (1.0)hUh_h-h\-h.h.hP2h2h5h<######## #####.##.#.#h> #..@.....# #.###....#.######.# #...<....#.# #.###.####.# #.# #.>. ... #+##.#.## .##†.....##.# #.#.#.# #.#.#.# #.hE} 3 _You see here an iguana corpse.h__hP _hf==h$hhh hhhh1hh+=######## #####.##.#.######## #....†...@.# 7.1 (4 #.###....#.######.# #...<....#.# ... #.###.####.# #### #.#######.## .........### #†.....##.# #.... #.......#.# #.... #.......#.# #....hh9# .##.#.# .†....@# .###....#.######.# ...<....#.# #... .###.####.# ##### 8.1 (1h=h  ######## ####.##.#.######## ...........†.....###....#.######..<....#.# #........###.###########Fly ####...#.##...5.......9h ######## ####.##.#.######## ...........†.....###....#.######.######...< #@.......###.###########hfC #.>. ... ########+##Fly ###.....### #.##...5.......huhմ&90hChrhnjhjhkhlho,hsBhththuhy,huzh{hv,hhUh˂hhfhRh,hvhJ ##### ##.#.######## .#†.....# .#.#.######.######.# #.# #......@.# 6.1 (6 ###.# ########## hX ... ########+## ##.## .........### hphhhhkr ### .#.# #.# †.....# #.# #.######.######.# #.# #.......@# .# #  ... #+## .## .### hh3*7.1 (1h]hh _h3 ,h، nh hr ,h h Rh?  #### ######### #500.1 (3 hf .....†.....# #. .#.######.######.# .#.# #........# h w#.# ##########  ...h ;########+###h .###. hޗ N#.# #....h h h h.h4Xh,h#h hϸ,hh۹hz,hhh2,h}hGh,hhhh hlhh,hh[hLhvhhuhhhLhhIhkhh-h]h}hhchh$hhc  You see here an iguana corpse.hh _h;h hc,hhIh,h/h$hh ######## ###  #####.##.#.######## #.# #...........†.....# #.##.###....#.######.######.# #...<....#.# #........# #.###.#############17.1 (17.0) h! #.# #.>...........########+ #.#######.#####).. ........ #†.....##.# hV #....... #.......#.# #.......hy  #.......#.# #.......h   #####...#.# #...5...h +  ###.....### #.##...5...  #...###.#......<...h E hV h +8.1 (18hn h + _Found a quarterstaff.hg3h3ihlh7phpht,hvhUvh3whzh}h}h~hрhX,h<hh,h0hh&,hޓhShhhœhʟhh2hGhhyhʩhR########### ###.##.#.######## #.# ..........†.....# #.# ###....#.######.######.# ..<....#.# #........# ###.####.############### # #.>...........########+## #######.#####)..@.........### hL.....##.# #.#.##..... ......#.# #.#.##........... Shock ......#.# #.#.##...5....... h###...#.# #.#.##........... h###.....### #.#.##...5....... 5   ufetubus (wandering) h #.........###.#......<....... h#.............####........... #.........##### ###...?h226.1 (8.0)hhq.5.h*7.1 (9hhh  Bashion the Gusty  ######## ###  Tengu ###.##.#.######## #.#  Health: 36/36 ======================== ..........†.....# #.#  Magic: 13/14 ======================-- ###....#.######.######.#  AC: 3Str: 9 hm..<....#.# #........#  EV: 31 Int: 17 ###.####.###############  SH: 0Dex: 20 h%# #.>...........########+##  XL:  7 Next: 40% Place: Dungeon:5 hc#######.#####)..@*........###  Noise: ---------  Time: 6527.1 (0.0) .....##.# #.#.##*..........  o) +2 dagger (flame) h......#.# #.#.##.*.........  Cast: Shock hV......#.# #.#.##..*........  Fly ###...#.# #.#.##...5....... hh###.....### #.#.##...........  5   ufetubus (wandering) #.........###.#......<....... h#.............####........... #.........##### ###...?..... _You see here an iguana corpse. _Found a quarterstaff.  h[}Aiming: Shock (safe; 2% risk of failure)  hGPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 53% to hit)hBashion the Gusty###########Tengu ###.##.#.######## #.#Health: 36/36 ======================== ..........†.....# #.#Magic: 13/14 ======================-- ###....#.######.######.#AC: 3Str: 9 ..<....#.# #........#EV: 31 Int: 17 ###.####.###############SH: 0Dex: 20 # #.>...........########+##hNXL:  7 Next: 40% Place: Dungeon:5 #######.#####)..@*........###Noise: ---------  Time: 6527.1 (0.0) .....##.# #.#.##*..........o) +2 dagger (flame) ......#.# #.#.##.*.........Cast: Shock ......#.# #.#.##..*........Fly ###...#.# #.#.##...**...... h3###.....### #.#.##.....*.....5   ufetubus #.........###.#......<....... #.............####........... #.........##### ###...?.....hjAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh0Aim: an ufetubus (wandering, hasn't noticed you, 53% to hit)  The zap hits the ufetubus.  The ufetubus is heavily wounded.hJ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ufetubus (wandering, hasn't noticed you, 53% to hit)  The zap hits the ufetubus.  The ufetubus is heavily wounded.The ufetubus shouts!hK hiM hV ...55..5 2 ufetubi (1 wandering)hY B16 ===8.1 (1 _h_ ha ḩ  Bashion the Gusty  ######## ###  Tengu ###.##.#.######## #.#  Health: 36/36 ======================== ..........†.....# #.#  Magic: 12/14 ====================---- ###....#.######.######.#  AC: 3Str: 9 ..<....#.# #........#  EV: 16Int: 17 ###.####.###############  SH: 0Dex: 20 # #.>...........########+##  XL:  7 Next: 40% Place: Dungeon:5 #######.#####)..@*........###  Noise: ===------  Time: 6528.1 (0.0) .....##.# #.#.##*..........  o) +2 dagger (flame) ......#.# #.#.##.*....20m.....  Cast: Shock ......#.# #.#.##..5........  Fly ###...#.# #.#.##...5....... ###.....### #.#.##...........  55 2 ufetubi (1 wandering) #.........###.#......<....... #.............####........... #.........##### ###...?..... The ufetubus is heavily wounded. _The ufetubus shouts!  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (heavily wounded, 53% to hit)ht w *5*h.5.5Aim: an ufetubus (wandering, hasn't noticed you, 53% to hit)h)[Bashion the Gustyh###########Tengu ###.##.#.######## #.#Health: 36/36 ======================== ..........†.....# #.#Magic: 12/14 ====================---- ###....#.######.######.#AC: 3Str: 9 ..<....#.# #........#EV: 16Int: 17 ###.####.###############SH: 0Dex: 20 # #.>...........########+##XL:  7 Next: 40% Place: Dungeon:5 #######.#####)..@*........###Noise: ===------  Time: 6528.1 (0.0) .....##.# #.#.##*..........o) +2 dagger (flame) ......#.# #.#.##.*.........Cast: Shock ......#.# m#.#.##..*........Fly h###...#.# #.#.##...**...... ###.....### #.#.##.....*.....55 2 ufetubi (1 wandering) #.........###.#......<....... #.............####........... #.........##### ###...?.....Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 53% to hit)  The zap hits the ufetubus.  The ufetubus is severely wounded.h  Shift-Dir - straight line  Aim: an ufetubus (wandering, hasn't noticed you, 53% to hit)  The zap hits the ufetubus.  The ufetubus is severely wounded.The zap misses the ufetubus.  The ufetubus shouts!hҨ...55..5hҫ19.1 (1 _hҳhh3  Bashion the Gusty  ######## ###  Tengu ###.##.#.######## #.#  Health: 36/36 ======================== ..........†.....# #.#  Magic: 11/14 ==================------ ###....#.######.######.#  AC: 3Str: 9 ..<....#.# #........#  EV: 16Int: 17 ###.####.###############  SH: 0Dex: 20 # #.>...........########+##  XL:  7 Next: 40% Place: Dungeon:5 #######.#####)..@*........###  Noise: ===------  Time: 6529.1 (0.0) .....##.# #.#.##*..........  o) +2 dagger (flame) ......#.# #.#.##.*....4E0m.....  Cast: Shock ......#.# #.#.##..5........  Fly ###...#.# #.#.##...5....... ###.....### #.#.##...........  55 2 ufetubi #.........###.#......<....... #.............####........... #.........##### ###...?..... The zap misses the ufetubus. _The ufetubus shouts!  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (53% to hit)h w *5*hF .5.5Aim: an ufetubus (severely wounded, 53% to hit)hRBashion the Gusty###########Tengu ###.##.#.######## #.#Health: 36/36 ======================== ..........†.....# #.#Magic: 11/14 ==================------ ###....#.######.######.#AC: 3Str: 9 ..<....#.# #........#EV: 16Int: 17 ###.####.###############hSH: 0Dex: 20 # #.>...........########+##XL:  7 Next: 40% Place: Dungeon:5 #######.#####)..@*........###Noise: ===------  Time: 6529.1 (0.0) .....##.# #.#.##*..........o) +2 dagger (flame) ......#.# #.#.##.*.........Cast: Shock h......#.# #.#.##..*........Fly h6###...#.# #.#.##...**...... ###.....### #.#.##.....*.....55 2 ufetubi hR#.........###.#......<....... #.............####........... hnj#.........##### ###...?.....h}Aiming: Shock (safe; 2% risk of failure)  hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehAim: an ufetubus (severely wounded, 53% to hit)  The zap hits the ufetubus.  hMThe ufetubus is moderately wounded.hk>Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ufetubus (severely wounded, 53% to hit)  The zap hits the ufetubus.  The ufetubus is moderately wounded.The zap misses the ufetubus.hemhmnhv...5...   ufetubushjy;--30.1 (1 _hhKh  Bashion the Gusty  ######## ###  Tengu ###.##.#.######## #.#  Health: 36/36 ======================== ..........†.....# #.#  Magic: 10/14 =================------- ###....#.######.######.#  AC: 3Str: 9 ..<....#.# #........#  EV: 16Int: 17 ###.####.###############  SH: 0Dex: 20 # #.>...........########+##  XL:  7 Next: 40% Place: Dungeon:5 #######.#####)..@*........###  Noise: =--------  Time: 6530.1 (0.0) .....##.# #.#.##*..........  o) +2 dagger (flame) ......#.# #.#.##.*....50m.....  Cast: Shock ......#.# #.#.##..5........  Fly ###...#.# #.#.##........... ###.....### #.#.##...........  5   ufetubus #.........###.#......<....... #.............####........... #.........##### ###...?..... The ufetubus is moderately wounded. _The zap misses the ufetubus.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (severely wounded, 53% to hit)h}]E  Bashion the Gusty  ######## ###  Tengu ###.##.#.######## #.#  Health: 36/36 ======================== ..........†.....# #.#  Magic: 10/14 =================------- ###....#.######.######.#  AC: 3Str: 9 ..<....#.# #........#  EV: 16Int: 17 ###.####.###############  SH: 0Dex: 20 # #.>...........########+##  XL:  7 Next: 40% Place: Dungeon:5 hq^#######.#####)..@.........###  Noise: =--------  Time: 6530.1 (0.0) .....##.# #.#.##...........  o) +2 dagger (flame) ......#.# #.#.##...........  Cast: Shock ......#.# #.#.##..5........  Fly ###...#.# #.#.##........... ###.....### #.#.##...........  5   ufetubus #.........###.#......<....... #.............####........... #.........##### ###...?..... Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (severely wounded, 53% to hit)  h^WThe zap hits the ufetubus.  You kill the ufetubus!h[fR   ###  #.#  #.#  <  .  #.>.... *  *  *  **  * *hf< ?hE.......h(k11.1 (1Shock _hRhzhI3hO,hQhLTQ31 hOp.........@5-Shock5   ufetubus    ###  #.#  #.#  <  ####### # #.>...........########+## #)..@5........### 2 #.#.##...........  #.#.##...........  #.#.##...........  #.#.##...........  #.#........ #......<....... ##  ?..... _You start resting.h2    ###  #.#  #.#  <  #######  #.>...........########+## #)..@5........###  #.#.##...........  #.#.##...........  #.#.##...........  #.#.##...... #.#........ #......<..## ?h$7-hDh[ ` _An ufetubus is nearby!h 5@.  You hit the ufetubus but do no damage.The ufetubus is moderately wounded.The ufetubus slips past you! The ufetubus misses you.16 =3hh V _The ufetubus closely misses you.hn  You miss the ufetubus. Your peck misses the ufetubus.The ufetubus is moderately wounded.hx2---1=4hUh[q _The ufetubus closely misses you. x3; The ufetubus hits you.h/u _The ufetubus closely misses you. x3; The ufetubus hits you.  You hit the ufetubus. You burn the ufetubus terribly.  The ufetubus is severely wounded.  ompletely misses you.h %5hh? _The ufetubus hits you but does no damage.h  You closely miss the ufetubus.The ufetubus is severely wounded.The ufetubus closely misses you. The ufetubus hits you.hh\28------6hh _The ufetubus misses you. The ufetubus closely misses you.ht Z  You hit the ufetubus. You burn the ufetubus terribly.h 1.hw 9=--=37Shock _You kill the ufetubus!h h j _Your Air Magic skill increases to level 7!hW  # ####.##.#.# #.#.†.....# #.# .###....#.######.######.#.<....#.# #.# .###.####.### .# #.>.#+## .#.#####).@..### †.....##.# #.#.##..#.# #.#.##....#.# #.#.##....hY .#...#.# #.#.##...........  ###.....### #.#.##...........  #.###.#......<.......  #.####.  #.##### ###...?.....hi e31 -8 _hs hKE # ####.##.#.# #.# #.†.....# #.# #.###....#.######.######.# #...<....#.# #.# h3L3#.###.####.## #.# #.>.#+## #.#.#####)@...### hL#†.....##.# #.#.##. #.#.# #.#.##.... #.#.# #.#.##.....#...#.# #.#.##. ###.....### #.#.##hM. #.###.#......<.h-M #..####.  #hfMw.##### ###...?.....hVh\?-9hdhqfh  # ###  #####.##.#.# #.#  #.†.....# #.#  #.###....#.######.######.#  #...<....#.# #.# he  #.###.####.##  #.# #.>.#+##  #.#.#####@....### h  #†.....##.# #.#.##.  #h .#.# #.#.##....  #.#.# #.#.##.  #####...#.# #.#.##h4 . ###.....### #.#.##. #.###.#.h .....<. #...####.  #.##### ###...?.....h hfh[ &40h&h* h;*G_You see here a +0 quarterstaff.h* K ################.##.#.######## #............†.....###....#.######.#####..< #.......###.####.############## #.>...........########+########.#####)............###h* 9†.....##.# #@#.##...................##...#Fly ####.........##.........h1 h7 x30==1 _h> hh@ hl,hR-h-h0h1L2==h4BhI5h7h 8h8h:h-;U1=h(<h,?h\?:==h)@hBhChCh(FhFh&GhIhI#2hIW=3==h|KhM,hOhfQhQh]RhYUhUhVh'Yh[YQ3==hxY3==hXZh.],h^hdhUdhdhhp_ _You start resting.hz0554.0)h4==6.1 (15 _Magic restored.h N4=h 5===h+ ,h hS ,h3 hW ,hK hǜ _ _You start resting.h 263.1 (7.0)h٨ u6==4.1 (8h h( " _HP restored.hUM  ######## ######.##.#.#######..........†.....# ########.######..<....#.# #........##.####.###############  #.>...........########+## .#######.#####@............###†.....#.##...#....#####...#.# #.#.##...........###h@^hc*5.1 (1hhh,mU _You see here a +0 quarterstaff.hb# ### #####.##.#.# #.# #.†.....# #.# #.###....#.######.######.# hB#...<....#.# #.# #.###.####.## #.# #.>.#+## hl#.#.#####)@...### h#†.....##.# #.#.##. #.h#.# #.#.##.... h#.#.# #.#.##. h }#####...#.# #.#.#h!###.....### #.#.#h@|#.###.#..hXN#...###hp+ hh,6 _hhehu# ### .##.#.# #.# .†.....# #.# .###....#.######.######.# ...<....#.# #.# .###.####.## .# #.>.#+## .#.#####).@..### †.....##.# #.#.##. .#.# #.#.##.... .#.# #.#.##..... ...#.# #.#  ###.....### #.#  #.###.#  #..# 7hz # ### .##.#.# #.# †.....# #.# ###....#.######.######.# <....#.# #.# ###.####.#hz ## # #.>.#+## #h{ !.#####)..@.### .....##.# #.#.##.h9{  #.# #.#.##... #.# #.#.##.....h`{ ...#.# #.#.##......h{ ..... ###.....### #.#.##........... h{ v#.###.#......<..h| Y..... #.###h=| + h hʋ A=8h h h?$# ### .##.#.# #.# †.....# #.# ....#.######.######.# <....#.# #.# .####.########  #.>.#'## .#####)...### ##.# #.#.##. #.# #.#.##.. hW#.# #.#.##... ...#.# #.#.##................### #.#.##........... .###.#......<....... .####........... hhS#%9h,h.h3hhuhhXBhÎhhhKh,hHhoh,hhWhYhh7hh,hGhh,hzh h#,hihqh'16 hh1 .#####)............#### .# #.#.##...........# .# #.#.##...........## #.#.##...........# .# #.#.##...........#### #.#.##...........# ...###.#......<.......# .......####...........## ...##### ###... 78.1 (9# #.... #### #.... # #....  #....### #....# #...........# #....#h{hThd _t - a scroll labelled RIGUCO GYQEVEYhhhh7h_h;31 hC,h ,hhdh h h5 h#  #.#.##...#  #.#.##...# ## #.#.##....# ##.#......<.# ....####...........###### ###......## #............. ## .. #..81.1 (3 #.. #.. ..##.. ..##..# ..# ....h$f### ### .. ... hK5h#;h=h\ IhUa hi Xh  ## .###.#......< .....####### ###.....## #.... ## #..... #...... ### ..# ..#Shock..### ##.. ...B   bombardier beetle (asleep) ..B.hc +2.1 (1h *3.1 (2h h d _A bombardier beetle comes into view.hKO# #.#.##.# .hK.###.#......<.#.####..#### .hL.##### ###.# ..# #hFLR.# #.hmL #...... #.....hL@.# #hL.hLt.# #..# #hLh.#.#.###h M>#. #h)M.hBM>.#.BhYM(.hWhh*4.1 (1hiohFrhG .### #.#.##.#.###.#......<.#.####..####.##### ###.#.# #.# #. # #. # #.# #..# #..# #.#.# ..### .####. ##..#.B..h S bBBh^ ;5hc hL2#.# #.#.##.#### #.#.##....####.#......<.# .....####.####.##### #### ....# #. .#### #. .# #. .#  #h2. .##### #..# #...# #...# .....# ..### ..#### .. ###h2 .... ......##.B.............h5h<B   bombardier beetleB.hE%6hJh(Mh&.#.# #.#.##.# .#.# #.#.##.#### #.#.##....####.#......<.# .....####.####.##### #### .....# #h<%. ..#### #. ..# #. ..#  #.##### #.h.# #...# #..h޽.#....# ..### ...#### ... #### ...ha.... ...B.h5hB   bombardier beetleB.hu%7hjhh #.# #### #.#.##....###.#......< ....####..####### ###...###h!i ####. #..#...# ### ...####...... ####BhL(hz4W8Shockh8h:h wM##.# #.#### #.#.##....###.#......< ....####..####### ###...### ..##.............Fly hW1..........hhB#%9h^(h*hR{ M####)....### ## .#.# #.#.#### #.#.##....###.#......< ....####..####### ###...### ..##.......................h) h &90hB hJ hM...........########'## ####)....### ## .#.# #.#.#### #.#.##....###.#......< ....####..####### ###...### ..#hcg#.............#.........h1hx%1hh6hM###.#######.# ...........########'## ####)....### ##.# #.#.#### #.#.##....###.#...hw ....####..####### ###... ..#####.............#.........hhh %2hha _There is a stone staircase leading up here.hh",3 _h)h<*hh%4hh`h h=% %5hY, hu. hR)h0B   bombardier beetleBh256Shockh8h9h7 ###.###############.#  Bashion the Gusty ...........########'##  Tengu ##.#####)............####  Health: 36/36 ======================== ##.# #.#.##...........#  Magic: 13/14 ======================-- .#.# #.#.##...........#  AC: 3Str: 9 .#.# #.#.##...........#  EV: 31 Int: 17 .#.# #.#.##...........#  SH: 0Dex: 20 ...### #.#.##...........#  XL:  7 Next: 43% Place: Dungeon:5 .....###.#......@.......#  Noise: ---------  Time: 6596.1 (0.0) .........####...*.......h7 ####  o) +2 dagger (flame) .....##### ###.*..........#  Cast: Shock .....# #.*...........  Fly ..#### #.*........... ..# #.*...........  B   bombardier beetle ..# #.*........... ..##### #.B........... ......# #............. _A bombardier beetle comes into view. _There is a stone staircase leading up here.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (83% to hit)hFW K###.###############.#Bashion the Gusty ...........########'##Tengu ##.#####)............####Health: 36/36 ======================== ##.# #.#.##...........#Magic: 13/14 ======================-- .#.# #.#.##...........#AC: 3hW vStr: 9 .#.# #.#.##...........#EV: 31 Int: 17 .#.# #.#.##...........#SH: 0Dex: 20 ...### #.#.##...........#hW XL:  7 Next: 43% Place: Dungeon:5 .....###.#......@.......#hW ~Noise: ---------  Time: 6596.1 (0.0) hX .........####...*.......####o) +2 dagger (flame) h4X .....##### ###.*..........#Cast: Shock .....#hX &#.*...........Fly ..#####.*........... ..##.*...........B   bombardier beetle ..#hX z#.*........... ..######.*........... ......##.............Aiming: Shock (safe; 2% risk of failure)  hY Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehBY lAim: a bombardier beetle (83% to hit)  The zap hits the bombardier beetle.  hnY VThe bombardier beetle is moderately wounded.h A.....h :.Bh' @16 =7.1 (1 _h h he###.###############.#  Bashion the Gusty ...........########'##  Tengu ##.#####)............####  Health: 36/36 ======================== ##.# #.#.##...........#  Magic: 12/14 ====================---- .#.# #.#.##...........#  AC: 3Str: 9 .#.# #.#.##...........#  EV: 16Int: 17 .#.# #.#.##...........#  SH: 0Dex: 20 ...### #.#.##...........#  XL:  7 Next: 43% Place: Dungeon:5 .....###.#......@.......#  Noise: =--------  Time: 6597.1 (0.0) hOf.........####...*.......####  o) +2 dagger (flame) .....##### ###.*..........#  Cast: Shock .....# #.*...........  Fly ..#### #.*........... hf..# #.*...........  B   bombardier beetle ..# #.*........... ..##### #.B........... ......# #............. The zap hits the bombardier beetle. _The bombardier beetle is moderately wounded.hfRAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclehgShift-Dir - straight lineAim: a bombardier beetle (moderately wounded, 83% to hit)h###.###############.#Bashion the Gusty ...........########'##Tengu ##.#####)............####Health: 36/36 ======================== ##.# #.#.##...........#Magic: 12/14 ====================---- .#.# #.#.##...........#AC: 3Str: 9 .#.# #.#.##...........#EV: 16Int: 17 .#.# #.#.##...........#SH: 0hJDex: 20 ...### #.#.##...........#XL:  7 Next: 43% Place: Dungeon:5 .....###.#......@.......#Noise: =--------  Time: 6597.1 (0.0) .........####...*.......####o) +2 dagger (flame) huS.....##### ###.*..........#Cast: Shock .....##.*...........hҳFly ..#####.*........... ..##.*...........B   bombardier beetle ..##.*........... ..######.*........... ......#h#.............Aiming: Shock (safe; 2% risk of failure)  h1mPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (moderately wounded, 83% to hit)  hVThe zap hits the bombardier beetle.  The bombardier beetle is moderately wounded.h6@hF{.....B.h"I*8.1 (1hhS  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bombardier beetle (moderately wounded, 83% to hit)  The zap hits the bombardier beetle.  The bombardier beetle is moderately wounded. _The bombardier beetle waves its antennae.h/###.###############.#  Bashion the Gusty ...........########'##  Tengu ##.#####)............####  Health: 36/36 ======================== ##.# #.#.##...........#  Magic: 11/14 ==================------ .#.# #.#.##...........#  AC: 3Str: 9 .#.# #.#.##...........#  EV: 16Int: 17 .#.# #.#.##...........#  SH: 0Dex: 20 ...### #.#.##...........#  XL:  7 Next: 43% Place: Dungeon:5 .....###.#......@.......#  Noise: =--------  Time: 6598.1 (0.0) .........####...*.......0$40m####  o) +2 dagger (flame) .....##### ###.*..........#  Cast: Shock .....# #.*...........  Fly ..#### #.*........... ..# #.*...........  B   bombardier beetle ..# #.B........... ..##### #............. ......# #............. The bombardier beetle is moderately wounded. _The bombardier beetle waves its antennae.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (moderately wounded, 83% to hit)hP###.###############.#Bashion the Gusty ...........########'##Tengu ##.#####)............####Health: 36/36 ======================== ##.# #.#.##...........#Magic: 11/14 ==================------ .#.# #.#.##...........#AC: 3Str: 9 .#.# #.#.##...........#EV: 16Int: 17 .#.# #.#.##...........#SH: 0Dex: 20 ...### #.#.##...........#XL:  7 Next: 43% Place: Dungeon:5 .....###.#......@.......#Noise: =--------  Time: 6598.1 (0.0) .........####...*.......####o) +2 dagger (flame) h#f[40m.....##### ###.*..........#Cast: Shock .....##.*...........Fly ..#####.*........... ..##.*...........B   bombardier beetle ..##.*........... ..######.*........... ......##.............Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (moderately wounded, 83% to hit)  The zap hits the bombardier beetle.  The bombardier beetle is severely wounded.hh${....B..h(19.1 (1 _h0h2hqz ###.###############.#  Bashion the Gusty ...........########'##  Tengu ##.#####)............####  Health: 36/36 ======================== ##.# #.#.##...........#  Magic: 10/14 =================------- .#.# #.#.##...........#  AC: 3Str: 9 .#.# #.#.##...........#  EV: 16Int: 17 .#.# #.#.##...........#  SH: 0Dex: 20 ...### #.#.##...........#  XL:  7 Next: 43% Place: Dungeon:5 .....###.#......@.......#  Noise: =--------  Time: 6599.1 (0.0) .........####...*.......k 40m####  o) +2 dagger (flame) .....##### ###.*..........#  Cast: Shock .....# #.*...........  Fly ..#### #.*........... ..# #.B...........  B   bombardier beetle ..# #............. ..##### #............. ......# #............. The zap hits the bombardier beetle. _The bombardier beetle is severely wounded.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (severely wounded, 83% to hit)hv ###.###############.#Bashion the Gusty ...........########'##Tengu ##.#####)............####Health: 36/36 ======================== ##.# #.#.##...........#Magic: 10/14 =================------- .#.# #.#.##...........#AC: 3Str: 9 .#.# #.#.##...........#EV: 16Int: 17 .#.# #.#.##...........#SH: 0Dex: 20 h[w X...### #.#.##...........#XL:  7 Next: 43% Place: Dungeon:5 .....###.#......@.......#Noise: =--------  Time: 6599.1 (0.0) .........####...*.......####o) +2 dagger (flame) .....##### ###.*..........#Cast: Shock .....##.*...........Fly ..#####.*........... ..##.*...........hw B   bombardier beetle ..##.*........... ..#####hw #.*........... ......##.............hw }Aiming: Shock (safe; 2% risk of failure)  hx Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh7x Aim: a bombardier beetle (severely wounded, 83% to hit)  The zap hits the bombardier beetle but does no damage.  The bombardier beetle is severely wounded.hRx hB {....B..h 3600.1 (1 _h h h'###.###############.#  Bashion the Gusty ...........########'##  Tengu ##.#####)............####  Health: 36/36 ======================== ##.# #.#.##...........#  Magic: 9/14===============--------- .#.# #.#.##...........#  AC: 3Str: 9 .#.# #.#.##...........#  EV: 16Int: 17 .#.# #.#.##...........#  SH: 0Dex: 20 ...### #.#.##...........#  XL:  7 Next: 43% Place: Dungeon:5 .....###.#......@.......#  Noise: =--------  Time: 6600.1 (0.0) .........####...*.......00m####  o) +2 dagger (flame) .....##### ###.*..........#  Cast: Shock .....# #.*...........  Fly ..#### #.*........... ..# #.B...........  B   bombardier beetle ..# #............. ..##### #............. ......# #............. The zap hits the bombardier beetle but does no damage. _The bombardier beetle is severely wounded.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (severely wounded, 83% to hit)h p###.###############.#Bashion the Gusty ...........########'##Tengu ##.#####)............####Health: 36/36 ======================== ##.# #.#.##...........#Magic: 9/14h3===============--------- .#.# #.#.##...........#AC: 3Str: 9 .#.# #.#.##...........#EV: 16Int: 17 .#.# #.#.##...........#SH: 0Dex: 20 ...### #.#.##...........#hXL:  7 Next: 43% Place: Dungeon:5 .....###.#......@.......#Noise: =--------  Time: 6600.1 (0.0) h .........####...*.......####o) +2 dagger (flame) .....##### ###.*..........#Cast: Shock .....#hU##.*...........Fly ..#####.*........... ..#h#.*...........B   bombardier beetle ..#ht#.*........... ..#####hȥ#.*........... ......##.............h}Aiming: Shock (safe; 2% risk of failure)  hkPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (severely wounded, 83% to hit)  h8yThe zap hits the bombardier beetle.  The bombardier beetle is almost dead.hS0{....B..hU7 ****Shift-Dir - straight line  Aim: a bombardier beetle (severely wounded, 83% to hit)  The zap hits the bombardier beetle.  The bombardier beetle is almost dead.The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.h^<....h==1.1 (1Fire Fly h-h4m _You are covered in liquid fire! Move or burn!h.#.# #'## .#####)....#### .# #.#.##.# #.# #.#.##.# #.# #.#.##.# #.# #.#.##.# ### #.#.##.# ###.#......<hũ# ####.#### ##### ###.# # #. #### #....# #.B. # #....##### #.... hP  You shake off some of the fire as you move.h{1----31 ---2hhZ _The liquid fire burns you!hE#.#.#.#'###.#####)....#### ##.# #.#.##.# .#.# #.#.##.# .#.# #.#.##.# .#.# #.#.##.#.### #.#.##.#.###.#.......#.####.####.##### ###.#.# #. ..#### #.... ..#hPV #.B. ..# #.... ..##### #.... ......# #.hh<B.h*2=---10/14==---3Fly hhS _You shake off the liquid fire. _There is a stone staircase leading up here.hO ###.###############.#  Bashion the Gusty ...........########'##  Tengu ##.#####)............####  Health: 32/36 =====================--- ##.# #.#.##...........#  Magic: 9/14===============--------- .#.# #.#.##...........#  AC: 3Str: 9 .#.# #.#.##...........#  EV: 31 Int: 17 .#.# #.#.##...........#  SH: 0Dex: 20 ...### #.#.##...........#  XL:  7 Next: 43% Place: Dungeon:5 .....###.#......@.......#  Noise: ---------  Time: 6603.1 (0.0) .........####...*.......hO [34m####  o) +2 dagger (flame) .....##### ###.*..........#  Cast: Shock .....# #.*...........  Fly ..#### #.B........... ..# #.............  B   bombardier beetle ..# #............. ..##### #............. ......# #............. _You shake off the liquid fire. _There is a stone staircase leading up here.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (almost dead, 83% to hit)h;J###.###############.#Bashion the Gusty ...........########'##Tengu ##.#####)............####Health: 32/36 =====================--- ##.# #.#.##...........#Magic: 9/14===============--------- .#.# #.#.##...........#AC: 3hvStr: 9 .#.# #.#.##...........#EV: 31 Int: 17 .#.# #.#.##...........#SH: 0Dex: 20 ...### #.#.##...........#hyXL:  7 Next: 43% Place: Dungeon:5 .....###.#......@.......#Noise: ---------  Time: 6603.1 (0.0) h_.........####...*.......####o) +2 dagger (flame) .....##### ###.*..........#h Cast: Shock .....##.*...........Fly hnr..#####.*........... ..##.*...........B   bombardier beetle ..##.*........... ..######.*........... h......##.............Aiming: Shock (safe; 2% risk of failure)  hfPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (almost dead, 83% to hit)  hyThe zap hits the bombardier beetle.  The bombardier beetle is almost dead.hLT{...B...h@[*****Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bombardier beetle (almost dead, 83% to hit)  The zap hits the bombardier beetle.  The bombardier beetle is almost dead.The bombardier beetle sprays incendiary fluid at you.hia.@...h;16 ===4.1 (1hhS _The burning spray misses you.h###.###############.#  Bashion the Gusty ...........########'##  Tengu ##.#####)............####  Health: 32/36 =====================--- ##.# #.#.##...........#  Magic: 8/14=============----------- .#.# #.#.##...........#  AC: 3Str: 9 .#.# #.#.##...........#  EV: 16Int: 17 he.#.# #.#.##...........#  SH: 0Dex: 20 ...### #.#.##...........#  XL:  7 Next: 43% Place: Dungeon:5 .....###.#......@.......#  Noise: ===------  Time: 6604.1 (0.0) .........####...*.......####  o) +2 dagger (flame) h.....##### ###.*..........#  Cast: Shock .....# #.*...........  Fly ..#### #.B........... ..# #.............  B   bombardier beetle h..# #............. ..##### #............. ......# #............. hThe bombardier beetle sprays incendiary fluid at you. _The burning spray misses you.h2}Aiming: Shock (safe; 2% risk of failure)  hQPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehjzAim: a bombardier beetle (almost dead, 83% to hit)h:###.###############.#  Bashion the Gusty h;!...........########'##  Tengu ##.#####)............####  Health: 32/36 =====================--- ##.# #.#.##...........#  Magic: 8/14h?;=============----------- .#.# #.#.##...........#  AC: 3h[;Str: 9 .#.# #.#.##...........#  EV: 16hw;Int: 17 .#.# #.#.##...........#  SH: 0h;,Dex: 20 h;...### #.#.##...........#  XL:  7 Next: 43% Place: Dungeon:5 h <w.....###.#......@.......#  Noise: ===------  Time: 6604.1 (0.0) .........####...........####  o) +2 dagger (flame) .....##### ###............#  Cast: Shock hg<f.....# #.............  Fly ..#### #.B........... ..# #.............  B   bombardier beetle ..# #............. h<..##### #............. ......# #............. Aiming: Shock (safe; 2% risk of failure)  h=Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (almost dead, 83% to hit)  The zap hits the bombardier beetle.  You kill the bombardier beetle!hA  )          hA   *  ###.*  #.*hBi  #.*hB #.*h9B #.* #.*h|B: h}...†...h7u50--5.1 (1Shock _hhhd3hhЍQ31 hđw3=hhΕhhĖh+,hhFhC4=9==h¡hhhhhhhwhh~h\~5===hhhhĹhBhh10/14==h+hTM---Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bombardier beetle (almost dead, 83% to hit)  The zap hits the bombardier beetle. _You kill the bombardier beetle! _You start resting.h0172.0)h6==-8.1 (13hh" _HP restored.h3h+ h  Bh h h h P==h h9 h 9=h h ,h h h; K1=hU h h) jShockj   gnoll (wandering) _You start resting.h5 224.1 (6.0)h8 *5.1 (7h> hE s _A gnoll comes into view. It is wielding a +0 flail.hgu###.###############.#  Bashion the Gusty ...........########'##  Tengu ##.#####)............####  Health: 36/36 ======================== ##.# #.#.##...........#  Magic: 10/14 =================------- .#.# #.#.##...........#  AC: 3Str: 9 .#.# #.#.##...........#  EV: 31 h!Int: 17 .#.# #.#.##...........#  SH: 0Dex: 20 ...### #.#.##...........#  XL:  7 Next: 50% Place: Dungeon:5 .....###.#......@**.....#  Noise: ---------  Time: 6625.1 (0.0) .........####......***..####  o) +2 dagger (flame) .....##### ###.......*j...#  Cast: Shock ht?.....# #.............  Fly ..#### #.†........... ..# #.............  j   gnoll (wandering) ..# #............. h..##### #............. ......# #............. _You start resting. _A gnoll comes into view. It is wielding a +0 flail.h Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (wandering, hasn't noticed you, 75% to hit)hq ?###.###############.#Bashion the Gusty ...........########'##Tengu ##.#####)............####Health: 36/36 ======================== ##.# #.#.##...........#hOs Magic: 10/14 =================------- .#.# #.#.##...........#AC: 3Str: 9 .#.# #.#.##...........#EV: 31 Int: 17 .#.# #.#.##...........#SH: 0Dex: 20 ...### #.#.##...........#XL:  7 Next: 50% Place: Dungeon:5 .....###.#......@**.....#Noise: ---------  Time: 6625.1 (0.0) .........####......***..####o) +2 dagger (flame) .....##### ###.......**...#Cast: Shock .....##.............Fly ..#####.†........... ..##.............js 9;49m   gnoll ..##............. ..######............. ......##.............Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (wandering, hasn't noticed you, 75% to hit)  hs eThe zap hits the gnoll.  The gnoll is heavily wounded.hn Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (wandering, hasn't noticed you, 75% to hit)  The zap hits the gnoll.  h bThe gnoll is heavily wounded.The gnoll shouts!hK `.....j.hp A16 ==6.1 (1 _h1 h h###.###############.#  Bashion the Gusty ...........########'##  Tengu ##.#####)............####  Health: 36/36 ======================== ##.# #.#.##...........#  Magic: 9/14===============--------- .#.# #.#.##...........#  AC: 3Str: 9 .#.# #.#.##...........#  EV: 16Int: 17 .#.# #.#.##...........#  SH: 0Dex: 20 ...### #.#.##...........#  XL:  7 Next: 50% Place: Dungeon:5 .....###.#......@.......#  Noise: ==-------  Time: 6626.1 (0.0) .........####....***....S0m####  o) +2 dagger (flame) .....##### ###.....**j....#  Cast: Shock .....# #.............  Fly ..#### #.†........... ..# #.............  j   gnoll ..# #............. ..##### #............. ......# #............. The gnoll is heavily wounded. _The gnoll shouts!  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 75% to hit)h###.###############.#Bashion the Gusty ...........########'##Tengu ##.#####)............####Health: 36/36 ======================== h##.# #.#.##...........#Magic: 9/14===============--------- .#.# #.#.##...........#AC: 3Str: 9 .#.# #.#.##...........#EV: 16Int: 17 .#.# #.#.##...........#SH: 0Dex: 20 ...### #.#.##...........#XL:  7 Next: 50% Place: Dungeon:5 .....###.#......@.......#h$Noise: ==-------  Time: 6626.1 (0.0) .........####....***....####o) +2 dagger (flame) .....##### ###.....***....#Cast: Shock h.....##........*....Fly ..####h#.†........... ..##.............h4j   gnoll ..##............. h`k..######............. ......##.............h}}Aiming: Shock (safe; 2% risk of failure)  hsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 75% to hit)  hfThe zap hits the gnoll.  The gnoll is severely wounded.hcuh{e....j....h9-7.1 (1 _hӇhhe7###.###############.#  Bashion the Gusty ...........########'##  Tengu h:##.#####)............####  Health: 36/36 ======================== ##.# #.#.##...........#  Magic: 8/14=============----------- .#.# #.#.##...........#  AC: 3Str: 9 .#.# #.#.##...........#  EV: 16Int: 17 .#.# #.#.##...........#  SH: 0h Dex: 20 ...### #.#.##...........#  XL:  7 Next: 50% Place: Dungeon:5 .....###.#......@**.....#  Noise: =--------  Time: 6627.1 (0.0) .........####......**j..####  o) +2 dagger (flame) .....##### ###............#  Cast: Shock h=.....# #.............  Fly ..#### #.†........... ..# #.............  j   gnoll ..# #............. h..##### #............. ......# #............. The zap hits the gnoll. _The gnoll is severely wounded.hrAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh;Aim: a gnoll, wielding a +0 flail (severely wounded, 75% to hit)hu p###.###############.#Bashion the Gusty ...........########'##Tengu ##.#####)............####Health: 36/36 ======================== ##.# #.#.##...........#Magic: 8/14hCv 3=============----------- .#.# #.#.##...........#AC: 3Str: 9 .#.# #.#.##...........#EV: 16Int: 17 .#.# #.#.##...........#SH: 0Dex: 20 ...### #.#.##...........#hiv XL:  7 Next: 50% Place: Dungeon:5 .....###.#......@**.....#hv Noise: =--------  Time: 6627.1 (0.0) .........####......***..####hv o) +2 dagger (flame) .....##### ###.......**...#hv Cast: Shock .....##.............hw Fly ..#####.†........... ..##.............h/w j   gnoll ..##............. ..#####hw #............. ......##.............Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehw Aim: a gnoll, wielding a +0 flail (severely wounded, 75% to hit)  The zap hits the gnoll.  hw CThe gnoll is almost dead.hn h d...j.....h; 18.1 (1 _h hL hZ###.###############.#  Bashion the Gusty ...........########'##  Tengu ##.#####)............####  Health: 36/36 ======================== ##.# #.#.##...........#  Magic: 7/14============------------ .#.# #.#.##...........#  AC: 3Str: 9 h.#.# #.#.##...........#  EV: 16Int: 17 .#.# #.#.##...........#  SH: 0Dex: 20 ...### #.#.##...........#  XL:  7 Next: 50% Place: Dungeon:5 .....###.#......@***j...#  Noise: =--------  Time: 6628.1 (0.0) .........####...........####  o) +2 dagger (flame) .....##### ###............#  Cast: Shock .....# #.............  Fly h+..#### #.†........... ..# #.............  j   gnoll ..# #............. hR..##### #............. ......# #............. The zap hits the gnoll. hw_The gnoll is almost dead.Aiming: Shock (safe; 2% risk of failure)  hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehAim: a gnoll, wielding a +0 flail (almost dead, 75% to hit)hKi###.###############.#  Bashion the Gusty ...........########'##  Tengu ##.#####)............####  Health: 36/36 ======================== ##.# #.#.##...........#  Magic: 7/14============------------ .#.# #.#.##...........#  AC: 3Str: 9 .#.# #.#.##...........#  EV: 16hLInt: 17 .#.# #.#.##...........#  SH: 0Dex: 20 ...### #.#.##...........#  XL:  7 Next: 50% Place: Dungeon:5 .....###.#......@...j...#  Noise: =--------  Time: 6628.1 (0.0) .........####...........####  o) +2 dagger (flame) .....##### ###............#  Cast: Shock .....# #.............  Fly ..#### #.†........... hLj..# #.............  j   gnoll ..# #............. ..##### #............. hL......# #............. Aiming: Shock (safe; 2% risk of failure)  h7MPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehlMAim: a gnoll, wielding a +0 flail (almost dead, 75% to hit)  The zap hits the gnoll.  You kill the gnoll!hR  )    hR       *******#    h#SS    h{SP   hL...)...hk39.1 (1Shock _hhhNh֬hDhrhp;31 hVh,hh h 8=-ShockO   ogre (wandering)O hQ_You start resting.hO,31.1 (2h Z-2.1 (3h _An ogre comes into view. It is wielding a +0 giant spiked club.h ###.###############.#  Bashion the Gusty ...........########'##  Tengu ##.#####)............####  Health: 36/36 ======================== ##.# #.#.##...........#  Magic: 7/14============------------ .#.# #.#.##...........#  AC: 3Str: 9 .#.# #.#.##...........#  EV: 31 ht! ?Int: 17 .#.# #.#.##...........#  SH: 0Dex: 20 ...### #.#.##...........#  XL:  7 Next: 53% Place: Dungeon:5 .....###.#......@...)...#  Noise: ---------  Time: 6632.1 (0.0) h! g.........####...*.......####  o) +2 dagger (flame) .....##### ###..*.........#  Cast: Shock .....# #..*..........  Fly h " ..#### #.†.*......... ..# #...*.........  O   ogre (wandering) hB" %..# #....*........ ..##### #....O........ ......# #............. hl" _An ogre comes into view. It is wielding a +0 giant spiked club.Aiming: Shock (safe; 2% risk of failure)  h" Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh" }Aim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you,  86% to hit)hr`###.###############.#Bashion the Gusty ...........########'##Tengu ##.#####)............####hHealth: 36/36 ======================== ##.# #.#.##...........#Magic: 7/14============------------ .#.# #.#.##...........#AC: 3Str: 9 .#.# #.#.##...........#EV: 31 hInt: 17 .#.# #.#.##...........#SH: 0Dex: 20 ...### #.#.##...........#XL:  7 Next: 53% Place: Dungeon:5 .....###.#......@...)...#Noise: ---------  Time: 6632.1 (0.0) .........####...*.......####o) +2 dagger (flame) .....##### ###..*.........#Cast: Shock .....##..*..........Fly ..#####.†.*......... ..##...*.........hX!O   ogre ..##....*........ ..######....*........ ......##.............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you,  86% to hit)  The zap hits the ogre.  The ogre is lightly wounded.h"Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you,  86% to hit)  The zap hits the ogre.ogre is lightly wounded.shouts!h\p.....O..hA%A16 ==3.1 (1 _h+h-h###.###############.#  Bashion the Gusty ...........########'##  Tengu ##.#####)............####  Health: 36/36 ======================== hV##.# #.#.##...........#  Magic: 6/14==========-------------- .#.# #.#.##...........#  AC: 3Str: 9 .#.# #.#.##...........#  EV: 16Int: 17 .#.# #.#.##...........#  SH: 0Dex: 20 h/...### #.#.##...........#  XL:  7 Next: 53% Place: Dungeon:5 .....###.#......@...)...#  Noise: ==-------  Time: 6633.1 (0.0) .........####....*......####  o) +2 dagger (flame) h.....##### ###..*.........#  Cast: Shock .....# #..*..........  Fly h..#### #.†.*......... h..# #...*.........  O   ogre h,..# #...O......... ..##### #............. hix......# #............. The ogre is lightly wounded. _The ogre shouts!  hjAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehiAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 86% to hit)h} V###.###############.#Bashion the Gusty ...........########'##Tengu ##.#####)............####Health: 36/36 ======================== ##.# #.#.##...........#Magic: 6/14==========-------------- .#.# #.#.##...........#AC: 3Str: 9 .#.# #.#.##...........#EV: 16Int: 17 h\ .#.# #.#.##...........#SH: 0Dex: 20 ...### #.#.##...........#XL:  7 Next: 53% Place: Dungeon:5 .....###.#......@...)...#Noise: ==-------  Time: 6633.1 (0.0) .........####....*......####o) +2 dagger (flame) .....##### ###..*.........#Cast: Shock .....##..*..........Fly ..#####.†.*......... ..##...*.........O   ogre ..#h z#...*......... ..######....*........ ......##.............Aiming: Shock (safe; 2% risk of failure)  h UPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 86% to hit)  h 9The zap hits the ogre.  The ogre is lightly wounded.hhIq....O...hL9-4.1 (1 _h߿hh g###.###############.#  Bashion the Gusty ...........########'##  Tengu ##.#####)............####  Health: 36/36 ======================== ##.# #.#.##...........#  Magic: 5/14========---------------- .#.# #.#.##...........#  AC: 3Str: 9 .#.# #.#.##...........#  EV: 16Int: 17 .#.# #.#.##...........#  SH: 0Dex: 20 h ...### #.#.##...........#  XL:  7 Next: 53% Place: Dungeon:5 .....###.#......@...)...#  Noise: =--------  Time: 6634.1 (0.0) .........####...*.......####  o) +2 dagger (flame) .....##### ###.*..........#  Cast: Shock .....# #..*..........  Fly ..#### #.†*.......... ..# #..O..........  O   ogre ..# #............. ..##### #............. h ~......# #............. The zap hits the ogre. _The ogre is lightly wounded.  h }Aiming: Shock (safe; 2% risk of failure)  hB VPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 86% to hit)hN?###.###############.#Bashion the Gusty ...........########'##Tengu ##.#####)............####Health: 36/36 ======================== ##.# #.#.##...........#hxMagic: 5/14========---------------- .#.# #.#.##...........#AC: 3Str: 9 .#.# #.#.##...........#EV: 16Int: 17 .#.# #.#.##...........#SH: 0Dex: 20 ...### #.#.##...........#h1XL:  7 Next: 53% Place: Dungeon:5 .....###.#......@...)...#Noise: =--------  Time: 6634.1 (0.0) .........####...*.......####h@o) +2 dagger (flame) .....##### ###.*..........#Cast: Shock .....##..*..........he/Fly ..#####.†*.......... ..##..*..........hO   ogre ..##...*......... ..#####h#...*......... ......##.............Aiming: Shock (safe; 2% risk of failure)  hrPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 86% to hit)  The zap hits the ogre.  hIThe ogre is moderately wounded.h!h;"h$h\....O......jj   gnoll bouda....jj   gnoll (wand, wandering)h6*5.1 (1h$>hOB  Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 86% to hit)  The zap hits the ogre.  The ogre is moderately wounded.A gnoll comes into view. It is wielding a +0 club and carrying a wand of _iceblast.h ###.###############.#  Bashion the Gusty ...........########'##  Tengu ##.#####)............####  Health: 36/36 ======================== ##.# #.#.##...........#  Magic: 4/14======------------------ .#.# #.#.##...........#  AC: 3Str: 9 .#.# #.#.##...........#  EV: 16Int: 17 .#.# #.#.##...........#  SH: 0Dex: 20 ...### #.#.##...........#  XL:  7 Next: 53% Place: Dungeon:5 .....###.#......@...)...#  Noise: =--------  Time: 6635.1 (0.0) .........####...[0;10h ;1m*.......####  o) +2 dagger (flame) .....##### ###.*..........#  Cast: Shock .....# #..*..........  Fly ..#### #.†O.......... ..# #.............  O   ogre ..# #........j....  j   gnoll bouda ..##### #.......j.....  j   gnoll (wand, wandering) ......# #............. A gnoll comes into view. It is wielding a +0 club and carrying a wand of _iceblast.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line[23h, ;2HAim: an ogre, wielding a +0 giant spiked club (moderately wounded, 86% to hit)h ###.###############.#Bashion the Gusty ...........########'##Tengu ##.#####)............####Health: 36/36 ======================== ##.# #.#.##...........#Magic: 4/14======------------------ .#.# #.#.##...........#AC: 3Str: 9 .#.# #.#.##...........#EV: 16Int: 17 .#.# #.#.##...........#SH: 0Dex: 20 ...### #.#.##...........#XL:  7 Next: 53% Place: Dungeon:5 .....###.#......@...)...#Noise: =--------  Time: 6635.1 (0.0) .........####...*.......####o) h![32m+2 dagger (flame) .....##### ###.*..........#Cast: Shock .....##..*..........Fly ..#####.†*.......... ..##..*..........O   ogre ..##...*....j....j   gnoll bouda ..######...*...j.....j   gnoll (wand, wandering) ......##.............Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (moderately wounded, 86% to hit)  The zap hits the ogre.  The ogre is heavily wounded.h#&5Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 86% to hit)  The zap hits the ogre.  The ogre is heavily wounded.The gnoll shouts!h',hm/..O.....jj......j)h39=6.1 (1 _h;h=h hW hhhhh)h~#O...jj..hp(.--7h.h ~~~~PP~~~~~~.~~.~.##......####.. ##♣~♣~~.~..~....~.........##.....  ##......................##.#...  #........~...~~~~...........#.  #....~..~~~~~~♣♣P.........###.  #..~~~~~~PP~P♣~#.........####.  ##..♣P~~P~~~♣~.....>......[...  ##..♣♣♣♣♣♣♣♣..#.............#4  ##.....♣♣♣ ♣.@.#.........#####  ##........#######.........#  #..........# #..........# h #..........# ##..........#  #..........####...........#  #..........#.†......#######  #..................##  ##.................#  #..........#########h8--h%#hx5==8.6 (2.5Shockhhϕ{ _You fly upwards. _There is a stone staircase leading down here.hl7 3h] 31 ==6====7==ha h o ==8=hr Xh|t ,hiv e=hwx Bhy hz h| ,h| N9==h} h hO h hp ,h h h hj hDž h$ :==h h hY hڈ hS ,h< hw h R10/14==hG hʒ h h h hX :==h hS ,h h h hR h a1=hΜ h2 ,h! h< ,h h ,hx h O=h7 h ,hd hۨ ,h h h L2==h h ,h h h h hS h h/ h P==h* h h hu h ,h hK h L3==hb h ,h h9 ,h2 h ,h h h :==h h! ,hn h h h hY _ _You start resting.h 1701.6 (63.0)h Z4==2.6 (64ho h % _Magic restored.h hf Level 4 of the Dungeon <<<<>>>>^(Press ? for help)#♣♣♣~P~~≈~~~P~♣##...#.....####...........<..........########♣~~~P~≈)≈~~~PPP~#.###...................#...........#.....#h E♣~~~~~~≈~)~PPP~~~~.##......###...........#.>).....^..#.....##~~~~PP~~~~~~.~~.~.##......####..........#...........#.....###♣~♣~~.~..~....~.........##.............#.................###......................##.#......................#......##........~...~~~~...........#...........................##....~..~~~~~~♣♣P.........###.........#...........##...###..~~~~~~PP~P♣~#.........####..########...........##...#h ##..♣P~~P~~~♣~.....>......[.......................##...###..♣♣♣♣♣♣♣♣..#.............###########..........##...###.....♣♣♣ ♣.@.#.........######.)........##...###........#######.........#h6 #..........##..###..........# #..........##)#####.......##hh #..........# ##..........##.###...########..........####...........##...#.####..........#.†......##########.#.#h #..................###...###.................##..###..........##############...)......##..........##..........# h^>@ h ♣♣♣~~~~~~~~P####.....#..#........................#>> h( #######..............#..##.##############..#######.......# ########..[......####....##.##...##..#~~~~~#.......# ##......#####.##### #.#..#ß.ß##########.##..'~~.~~#...†...# ##...>....####...## #)...##.## #.##..#~~~~~#.......# #..........###...## ##...##'### #.....#######.......# #..........# #....# ###########..#...## ###....####.....##..##.....##..##..#....)."###########.........##....##..........).......#### #.......[..##..................# # ..........###..###....÷# # #..........# #.## #..#............# # ..........# #.# ##.....................#####.##.#  ..###.####...............##.#  #÷.<.......##...#. h~).................########.#  ##<......##...##..........................#  ##...♣♣♣♣♣♣......#...#...........................# ###♣~~♣P~P♣........####...###...).........# ♣♣♣~~~~~~~~P####.....#..#........................##♣♣♣~P~~≈~~~P~♣##...#.....####...........<..........########♣~~~P~≈)≈~~~PPP~#.###...................#...........#.....#♣~~~~~~≈~)~PPP~~~~.##......###...........#.>).....^..#.....##~~~~PP~~~~~~.~~.~.##......####..........#...........#.....# h<h ##♣~♣~~.~..~....~.........##.............#.................###......................##.#......................#......##........~...~~~~...........#...........................##....~..~~~~~~♣♣P.........###.........#...........##...###..~~~~~~PP~P♣~#.........####..########...........##...###..♣P~~P~~~♣~.....>......[.......................##...###..♣♣♣♣♣♣♣♣..#.............###########..........##...###.....♣♣♣ ♣.@.#.........######.)........##...###........#######.........##..........##..## h35 <<<>>  #.......#.# #.#.###  #####...#.# #.#.##..#  ###.....### #.#.##.....#  #.###.#......<...)...#  #...####..####  #...##### ###.O..#    #..# #.....  ## ...   ###....#### #.†.. #.. ...#    h#....# #.....jj...... #.# ...#   #....# #.......    #.#.....    #....##### ........   ..#######.#..###    ##........#    .........    h* #.........#  #............#   #.).?..#####    h] #.........#  .......####.###.[....#  he!  #......####  ..   #..j....h..#####    ########  ....B............   .>......##<.......    ......   $....#######    ##......   #########...     ~~~~S#Pß#.#..    hG .....#..#....#   .⌠...+)©#©...#    ...(.#..#....#    ~#Pß#. ..# h h/Bashion the GustyTenguHealth: 36/36 ========================Magic: 14/14 ========================AC: 3Str: 9EV: 31 Int: 17SH: 0Dex: 20XL:  7 Next: 53% Place: Dungeon:4Noise: ---------  Time: 6702.6 (0.0)o) +2 dagger (flame)Cast: ShockFly The ogre is heavily wounded. _The gnoll shouts! _You fly upwards. _There is a stone staircase leading down here. _You start resting. _Magic restored. h h. h( hBX h: h h h/ hb, h h h hb h h h? h h hd hL  h  h  ht / _The gnoll shouts! _You fly upwards. _There is a stone staircase leading down here. _You start resting. _Magic restored.  There is a stone staircase leading down here. h h4 h.16 _ h h` d 5  You fly downwards. h( h h, h h+! _Level annotation: 1 transporterThere is a stone staircase leading up here. hz  hR #.. ...# #.# ...# #.#..... ..#######.#..### ................ #.).?..##### #.###.[....# #..........##### .>......##@....... 11.1 (8.5......$....####### #########... Shock~~~~~#Pß#.#h. h8 { .....#..#....# .⌠...+)©#©...#  h   black bear (wandering)...(.#..#....# ~#Pß#. ..#   h  h  h a _A black bear is nearby!h 'f #.. ...#  Bashion the Gusty #.# ...#  Tengu #.#.....  Health: 36/36 ======================== ..#######.#..###  Magic: 13/14 ======================-- ................  AC: 3Str: 9h' #.).?..#####  EV: 16Int: 17 #.###.[....#  SH: 0Dex: 20 #..........#####  XL:  7 Next: 53% Place: Dungeon:5 h(..>......##@.......  Noise: ---------  Time: 6711.1 (0.0) ......$...*#######  o) +2 dagger (flame) #########..* Cast: Shock ~~~~~#Pß#.#h.hh( Fly  .....#..#....#  h(.⌠...+)©#©...#  h   black bear (wandering) h(...(.#..#....#  h(~#Pß#. ..# There is a stone staircase leading up here. h)=_A black bear is nearby!h&)Aiming: Shock (safe; 2% risk of failure)  hM)HPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (wandering, hasn't noticed you, 79% to hit)h #.. ...#  Bashion the Gusty#.# ...#  Tengu#.#.....  Health: 36/36 ========================..#######.#..###  Magic: 13/14 ======================--................  AC: 3Str: 9#.).?..#####  EV: 16h!hInt: 17#.###.[....#  SH: 0Dex: 20#..........#####  XL:  7 Next: 53% Place: Dungeon:5.>......##@.......  Noise: ---------  Time: 6711.1 (0.0)......$...*#######  o) +2 dagger (flame)#########..*  Cast: Shock~~~~~#Pß#.#*.  Fly .....#..#...*# .⌠...+)©#©..*#h""  h   black bear...(.#..#....# ~#Pß#. ..# h# Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (wandering, hasn't noticed you, 79% to hit)  The zap hits the black bear.  The black bear is lightly wounded.hfPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a black bear (wandering, hasn't noticed you, 79% to hit)  The zap hits the black bear.black bear is lightly wounded.growls angrily.hZ.h...h| .h-JP====2.1 (1 _hShRk #.. ...#  Bashion the Gusty #.# ...#  Tengu #.#.....  Health: 36/36 ======================== ..#######.#..###  Magic: 12/14 ====================---- ................  AC: 3Str: 9 #.).?..#####  EV: 16Int: 17 #.###.[....#  SH: 0Dex: 20 h #..........#####  XL:  7 Next: 53% Place: Dungeon:5 .>......##@.......  Noise: ====-----  Time: 6712.1 (0.0) ......$...*#######  o) +2 dagger (flame) #########.h. Cast: Shock ~~~~~#Pß#.#.. Fly  hIz.....#..#....#  .⌠...+)©#©...#  h   black bearh$ ...(.#..#....#  ~#Pß#. ..# hˆdThe black bear is lightly wounded. _The black bear growls angrily.  hVAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (lightly wounded, 79% to hit)h*@ *h]@*h#h.@*h#Aim: a black bear (lightly wounded, 79% to hit)hdv h #.. ...#  Bashion the Gusty#.# ...#  Tengu#.#.....  Health: 36/36 ========================..#######.#..###  Magic: 13/14 ======================--................  AC: 3Str: 9#.).?..#####  EV: 16Int: 17#.###.[....#  SH: 0h Dex: 20#..........#####  XL:  7 Next: 53% Place: Dungeon:5.>......##@.......  Noise: ====-----  Time: 6712.1 (0.0)......$....#######  o) +2 dagger (flame)#########.h.  Cast: Shock~~~~~#Pß#.#..  Fly .....#..#....#hM  .⌠...+)©#©...#  h   black bear...(.#..#....# ~#Pß#. ..#h ,  The black bear is lightly wounded. _The black bear growls angrily.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (lightly wounded, 79% to hit)h E _growls angrily.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a black bear (lightly wounded, 79% to hit)  Okay, then.h h& hp . _"h] "htDrink which item? Potions "h b - a potion of magicd - 2 potions of brilliance  f - 3 potions of hasteh - 3 potions of might  m - a potion of invisibility  q - a potion of mutations - a potion of enlightenment [!] read|quaff|evoke[?] describe selected$h$hl$hd#.. ...#  Bashion the Gusty#.# ...#  Tengu#.#.....  Health: 36/36 ========================..#######.#..###  Magic: 13/14 ======================--................  AC: 3Str: 9#.).?..#####$hR  EV: 16Int: 17#.###.[....#  SH: 0Dex: 20#..........#####  XL:  7 Next: 53% Place: Dungeon:5.>......##@.......  Noise: ====-----  Time: 6712.1 (0.0)......$....#######  o) +2 dagger (flame)#########.h.  Cast: Shock~~~~~#Pß#.#..  Fly .....#..#....# .⌠...+)©#©...#  h   black bear[15$h(;7H...(.#..#....# ~#Pß#. ..#  _The black bear growls angrily.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (lightly wounded, 79% to hit) _Okay, then.$hEP  Okay, then.$hY$hb$h. _'hlR'hT'hb,'hh?h.'hqmP----3.1 (1 _'hr'h/K ~≈)≈~~~PPP~#.###................. ~≈~)~PPP~~~~.##......###......... P~~~~~~.~~.~.##......####........ ~.~..~....~.........##........... ..........##.#......... ......~...~~~~...........#....... ..~..~~~~~~♣♣P.........###....... ~~~~~~PP~P♣~#...####..#####4 .♣P~~P~~~♣~.....[......... ..♣♣♣♣♣♣♣♣..#.............####### 'hL.....♣♣♣ ♣.>.#.........##### ......#######.........# .......# #..........# .......# ##..........# .......####...........# .......#.†......####### ...............##'hL:----'h2R'h^4.6 (2.5Shock'hp _You fly upwards. _There is a stone staircase leading down here.'h-431 'h*G_ _You start resting.'ho]-7.6 (3.0'halY4==8.6 (4'hft'hv% _Magic restored.)h )hg bLevel 4 of the Dungeon <<<<>>>>^(Press ? for help)###♣~~♣P~P♣..............####...###...).........#♣♣♣~~~~~~~~P####.....#..#........................##♣♣♣~P~~≈~~~P~♣##...#.....####...........<..........########♣~~~P~≈)≈~~~PPP~#.###...................#...........#.....#♣~~~~~~≈~)~PPP~~~~.##......###...........#.>).....^..#.....##~~~~PP~~~~~~.~~.~.##......####..........#...........#.....#)hc ##♣~♣~~.~..~....~.........##.............#.................###......................##.#......................#......##........~...~~~~...........#...........................##....~..~~~~~~♣♣P.........###.........#...........##...###..~~~~~~PP~P♣~#.........####..########...........##...###..♣P~~P~~~♣~.....@......[.......................##...###..♣♣♣♣♣♣♣♣..#.............###########..........##...###.....♣♣♣ ♣.>.#.........######.)........##...###........#######.........##..........##..###..........# #..........##)#####.......###..........# ##..........##.###...########..........####...........##...#.###)h -#..........#.†......##########.#.##..................###...###.................##..###..........##############...)......#)hlN O@>*h J>>+h& #######...#..##.##############..#######.......# ########..[......####....##.##+h{##..#~~~~~#.......# ##......#####.##### #.#..#ß.ß##########.##..'~~.~~#...†...# ##...>....####...## #)...##.## #.##..#~~~~~#.......# #..........###...## ##...##'### #.....#######.......# #..........# #....# ####.......#########..#.........## #..........###....####...###.....## ##..#....)......"##......#########.....##....##....)##### #.......[..##.........# # ........###..###....÷...........# # ..........# #.## #..#.....# # #..........# #.# ##............#####.##.# ..........###.####+h......................##.#  ÷.<.......##...#..................########.#  ##<......##...##..........................#  ##...♣♣♣♣♣♣......#...#...........................#  ###♣~~♣P~P♣...####...###...).........# ♣♣♣~~~~~~~~P####.....#..#........................##♣♣♣~P~~≈~~~P~♣##...#.....####...........<..........########♣~~~P~≈)≈~~~PPP~#.###...................#...........#.....#♣~~~~~~≈~)~PPP~~~~.##......###...........#.>).....^..#.....##~~~~PP~~~~~~.~~.~.##......####..........#...........#.....#+hi +h( m~≈)≈~~~PPP~#.###................. Bashion the Gusty ~≈~)~PPP~~~~.##......###......... Tengu P~~~~~~.~~.~.##......####........ Health: 36/36 ======================== ~.~..~....~.........##........... Magic: 14/14 ======================== ....................##.#......... AC: 3Str: 9 ......~...~~~~...........#....... EV: 31 Int: 17 ..~..~~~~~~♣♣P.........###....... SH: 0Dex: 20 +h, ~~~~~~PP~P♣~#.........####..##### XL:  7 Next: 53% Place: Dungeon:4 .♣P~~P~~~♣~.....@......[......... Noise: ---------  Time: 6718.6 (0.0) ..♣♣♣♣♣♣♣♣..#.............####### o) +2 dagger (flame) ....♣♣♣ ♣.>.#.........#####Cast: Shock ......#######.........#Fly .......# #..........# .......# ##..........# .......####...........# .......#.†......####### ...............## _Okay, then. _Okay, then. _You fly upwards. _There is a stone staircase leading down here. _You start resting. _Magic restored.+h +h +h +hJ +hS ,+h= +h ,+h5 +h +h +h7 +h +h$ +h' ,+h( +h- +h4 B+h6 +h&8 +h8 +h= ,+h? +h(@ +hyA +h H X+hJ +hL +hRL +h6P ,+hQ +hQ +hR +hU +h8W ,+h X +h[ +h^ ,+h` +h_c +he ,+h=g +hk +hm +h8n +hp +hs +hv ,+hy +hC} +hj ,+hF +ho +h+ ,+hË +h +h* ,+h֒ +h +h ,+h +h +h +h +h +h* +h¥ +h +h +h +h> ,+hܱ +hX X+h +h: ,+hT  #######' #######........##ß# #######<.......#### #######... #######... #######..... ########..[......### #######.#####  ######...## 45.6 (27.0) #..........###...##  #..... #....# # #.....##....#### #.....#..#....). #.............##....##  ##.......[..##........  #..........###..###... [+h 17;11H #..........# #.## #..# +h +h< +h  _You fly upwards. _There is a stone staircase leading down here. _You start resting. _Magic restored. _There is a stone staircase leading down here.,h5,h5&SLevel 4 of the Dungeon <<<<>>>>^(Press ? for help)#######............# #ß.ß########........###########.#################........##ß##ß##ß##.##ß##ß##ß#############........'..........)..........'...########........##ß##ß##ß##.##ß##ß##ß####.######################<.......###########.########## #÷##.....##.....#########..............#..#ß.ß##................##,h'H#######.................##.####................########..............#..##.##############..#######.......#########..[......####....##.##..........##..#~~~~~#.......###......#####.##### #.#..#ß.ß##########.##..'~~.~~#...†...###...@....####...## #)...##.###.##..#~~~~~#.......##..........###...## ##...##'####.....#######.......##..........# #....# ####.......#########..#...............##,h>'>#..........###....####...............##............##.....###..........##..#....)...................."##......##########.............##....##..........).......####......#,h<(R##.......[..##...........................# #......##..........###..###..........÷...........# #......##..........# #.## #..#...................# #......##..........# #.# ##.....................#####.##.##..........###.####............................##.##......÷.<.......##...#..................########.#,hr 5 <<<>>  ## ###  #####.##.#.######## #.#  #...........†.....# #.#  #.###....#.######.######.#   #...<....#.# #........#.#  #.###.####.###############.#  #.# #.>...........########'##  #.#######.#####)####  #†.....##.# #.#.##....#  #.......#.# #.#.##...........#  #.......#.# #.#.##...........#  #####...#.# #.#.##...........#  ,h T###.....### #.#.##...........#  #.........###.#......<...)...#  #.............####.....####  #.........##### ###.O#    #.........# #...  ## ...   ##### #.† #.. ...#    #....# jj...... #.# ...#    #....# #...    #.#.....    #....##### #.   ..#######.#..###   ##    ................   ...#  #....#   #.).?..##### -hN -hAZ#######........'... Bashion the Gusty#######........##ß# Tengu#######<.......#### Health: 36/36 ========================#######............ Magic: 14/14 ========================#######............ AC: 3Str: 9#######............ EV: 31 Int: 17########..[......### SH: 0Dex: 20-hPBo##......#####.#####XL:  7 Next: 53% Place: Dungeon:4##...@....####...##Noise: ---------  Time: 6745.6 (0.0)#..........###...##o) +2 dagger (flame)#..........# #....# # Cast: Shock#..........###....#### Fly #..........##..#....).#.............##....## ##.......[..##........ #..........###..###... #..........# #.## #..#  _Okay, then. _You fly upwards. _There is a stone staircase leading down here. _You start resting. _Magic restored. _There is a stone staircase leading down here.-h)M-hU-h/W.h.h Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dump.hfF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5..hܩaInscriptions6.Dungeon sprint modes.h.h}.ha#######........'... Bashion the Gusty#######........##ß# Tengu#######<.......#### Health: 36/36 ========================#######............ Magic: 14/14 ========================#######............ AC: 3Str: 9#######............ EV: 31 .h6 Int: 17########..[......### SH: 0Dex: 20##......#####.#####XL:  7 Next: 53% Place: Dungeon:4##...@....####...##Noise: ---------  Time: 6745.6 (0.0)#..........###...##o) +2 dagger (flame)#..........# #....# # Cast: Shock#..........###....#### Fly #..........##..#....).#.............##....## ##.......[..##........ #..........###..###... #..........# #.## #..#.h }  _Okay, then. _You fly upwards. _There is a stone staircase leading down here. _You start resting. _Magic restored. _There is a stone staircase leading down here..h&.h`..hl5.h6/hU/h\/hc/hk/hx;16 6.6 (1 _/hb|/hm    ########  #####.##.#.########  #...........†  .###....#.######.###5  /hn.# #....  #.###.####.##########  #.# #.>...........##  #.#######.#####).....  #†.....##.# #.#.##  #.......#.# #.#.##.  #.......#.# #.#.##  #####...#.# #.#.##  ###/hoW## #.#.##.You fly upwards. _There is a stone staircase leading down here. _You start resting. _Magic restored. _There is a stone staircase leading down here.  You fly downwards./hp/h{/h,8.1 (2.5/hP/h _Level annotation: 1 transporter _There is a stone staircase leading up here.2h5 2hͰ ,2hA 31 _ ######## #####.##.#.######## #...........†.....# #.###....#.######.##### #...<....#.# #...... #.###.####.######### #.# #.......#####500 #.#######.#####)....... #†.....##.# #.#.##... #.......#.# #.#.## #.......#.# #.#.##.. #####...#.# #.#.##.. #### #.#.##.. .........###.#..... #.............####.. _There is a stone staircase leading down here.2h 3hZ3h3h3h3h;16 1.1 (1 _3h3h o   #  .#   .#   ..   ###.  #%.  #.#6  #@#  #.#  #.#  #..  ###3h 3h 7%3h *9 (1.83hD 9%3ha G _You fly downwards.  Found a medusa talisman. 3h S_There is a stone staircase leading up here.4h#.#.#.. ###. %. .#<.###4h 4h9 4%4h P31 20 _4h4hI5hu  #.# .# ..##.%..#.. ####5h5h%35h7%5hva _There is a stone staircase leading up here.5hCTM   .#### ......##...#%..#<#  #..5h 1%5h,4 _5h9%5he5h +M  #.#  .#### ......##...#..#.#...#<# .###  #.#5h= 5h %55h 5hx U _You see here a medusa talisman.6hhN #.#.####......###...# %..# #...#<# .##.# #   6hcm6hq,6 _6ht9%6hv6hB" #.###......###...# %..# .#...# .#6h".# #  .  6h'6hf*%76h-6hk0a _There is a stone staircase leading up here.6h #.#.####......###...# %..# .#...#<# .# #  .###6hR 6h 6h ,8 _6hH 6hS 6h6h6h/6h6h<6h,6h).####......###...# %..# .#...#<# .#.# #  9.......#######. 6h>$6h9%7h37h7h7hi7h,7hL###......###...# %..# .#...#<# .#.# # #.####.......60####### 7h7h&9%7hO7h I7h X7h 7h] ,7h 7hH  .####  ......  ###...#  #%..#.  #.#...#  #<# .##  #.# .#  7h #.##.####. #..#2.9 (2 ##..#7h 9 7h 7h 7h 7h\ 7hQ 8he'38h'8h(8h,*8h,,8h4".#### ....... ###...# #%..#. #.#...# #<##.## 8h4<#.##.# #.##.####.# #..# 8h43.9 (1#8h 5B..# 8h:8h=8h?8h 8h 8h ,8h 8h i.#### ....... ###...# #%..#. #.#...# #<##.## #.##.# ##.##.####.# #......@..# ########..# [.........#.......8hU ..###.#..# #.##8h0 +5.9 (28h *6.9 (38h 8hK  8hg 7_Found a helmet.:h7%:hw:h9%:hz:h.#### . ###...# #%..#. #.#...# ####<##.## ..#.##.# .# #.##.####.# #.......@.# #..# #[.... ......# ##..###.#...# .##.## #:h7%:hv*7.9 (1:hU9%:h>;h>.#### . ###...# #%..#. #.#...# #### #<##.## #.. #.##.# #.[40m# #.##.####.# #.;h>X# #..# #[.... ......# .#.......;h?#.#..###.##.##h.>h}>hd>h>h>h,>hL"# .# .#### ### . ..# >h#:###...# #.# #%..#. #.# #.#...# ######.# #<##.## #.....@# 6.9 (1#.##.# #.###### #.##.####.# #.# >hl&>h+>hm.>hޑ>h>hi>h+>hI>h>h>h,>h\>h #  .#   .#####.#### ............##...# #9.9 (3%..#. #....# ######.##<##.## #......#>h͝Fly #.##.# #.#######.##.####.#>hɠ>h>h">h! >ho >h( >hb >h B>h =M   .#####.#### ............80.9 (1##...####.##>h H%..#. #.#.#...# ######.#Fly .#>h >h2# 7%>h-% ?hWN3?hN?hO?hhQ,?h*Un?hV?h5W,?hW?has#.#.#.#. # #. .# #. .#####.##### ...#3.9 (3 ###...####.###.#?ha #%..#. ... #.# #.#...########.# #<##.## #......# #.##.# #.######  #.##.####.# ?ha #...#  ########..#?hVg?hk9%?hm?hI?h?hk?h#,?h+ #.# #.# #.# #.# # #.# .# #.##.#####.##### ...#4.9 (1 ###...####.###.# #%..#. ...# #.# #.#...########.#  #<##.## #......#  #.##.# #.######  #.##.####.#  #.#  #..#?h1?h6?h8?hhI?h#i?hj?hmB?hho,?hDp?hq?hcs?hs?ht?hu?hnv?hv?hw?h]s #.# #.# #.# #.# # #.# #.# #.#...##.#####.##### #.......#8.9 (4?h ###...####.###.# #%..#. ...# #.# #.#...########.# #<##.## #......# #.##.# #.###### #.##.####.# #.........#  ########..#?hV?hz:%?hS@h@h$@h`@hB@h@hw#. #.##. #.##. #.##. #.##.# #.## #.# #.#.##.#####.##### #@hؘn........#9.9 (1 ###...####.###.# #%..#.. ...# #.#@h  #.#...########.# #<##.## #......# @h #.##.# #.###### @h< #.##.####.#  #.........#  @hZ,#..#@h@h'@h'@h 3@h @h @h @h ,@hF  #.# #.# #.# #.# #.# #.# #.# #.# #.# #.### #.# #.#.##.#####.##### #.#90@h M ###...####.###.# #%..#......# #.# #.#...########.# #<##.## #......# #.##.# #.###### #.##.####.# #.........#  #..#@hc @h @h Ah3AhAhAhAh֬,Ah #.# #.# #.# #.# #.# #.# #.# #.# #.# #.### #.# #.#.##.#####.##### #.#1 ###...####.###.# #%..#......# #.# #.#...########.# #<##.## #......#Ah #.##.# #.###### #.##.####.# #....Ah%f.....#  #..#AhwAh:%AhAh3AhAhWAhAh,Ah #.# #.# #.# #.# #.# #.# #.# #.# #.# #.### #.# #.#.##.#####.##### #.#2 ###...####.###.# #%..#......# #.#Aha #.#...########.# #<##.# #......# #.##.# #.######  #.##.####.# Ahv #.........#  Ah,#..#Ah=Ahw8%AhAh 3Ahl Ah Ahמ ,Ah' Ah     #.# #.#   #.# #.#   #.# #.#   #.# #.#   #.# #.#  ###.# #.#  .##.#####.#####   #.#3   ###...####.###.#   #%..#......# #.#   #.#...#.#   #<##.## #......#   #.##.# #.######   #.##.####.#   #.........#   #..#Ah Ah۲ AhM Bh;3BhBhڤBhvBhЩ,BhzeM  ##########.# #.# .......@##.#####.####4.######.............Bh\###...####.##  #%..#......# #.#Fly ..##BhBhrBhChChChChCh`BChn #.# #.##########........##.#####.#####.######@.............5 ###...####.####%..#......# .Fly ChCS.##  ########..#ChCh8%ChCh3ChChPChCh;,Ch5$c #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  ###.# #.#  .##.#####.#####  .######.# 6 ###...####.###.#  #%..#......# #.#  #.#...#.#  #<##.# #.##.#Chn$ #.##.####.# #.........# Ch*(ChL+:%Ch,Ch&n #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# ####.# #.# .##.#####.##### .######..# ###...####.###.# #%..#......# #.# #.#...########.# #<##.## Chp 7%Chy %7Ch~ Ch DhNT #.# #.##########........##.#####.###########.............. ###@..####.###%..#......# #.#...#########Fly ###[....DhTDhl\%8Dh`:%Dh;cDh6%DhDhj:%DhVDhz  #########........##.#####.###########.............. ###...####.####%.@#......# .#...#######<##.## #.....#Fly ......#Dh7 .%Dh~ %9Dh< 9%DhN Dhں 6 #.# #.# #.# #.# #.# #.# #.# #.# ##########.# #.# ..##.#####.##### .######..............# ###...####.###.# #%@.#......# #.# #.#...##.#Dhm  #<##.## #......# #.##.# #.###### #.##.####.# #.........# ########..#  #[....  ......#Dh Dh '800Dh Dh Ehc  #.# #.#   #.# #.#   #.# #.#   #.# #.#   #.# #.#   .##.#####.#####   .######....#   ###...####.###.#   #@..#......# #.#   #.#...##.#   #<##.## #......#   #.##.# #.######   #.##.####.#   #...#   ########..#   #[....   ......#EhiEhhm%1EhpEhrU _You see here a medusa talisman.Eh ###########.#........##.#####.###########.............. ###...####.###%..#......# #...#######<##.## #......##.# #.#####Fly  .#.......EhEh,2 _EhEhEhr ###########.........##.#####.###########.............. ###...####.###%..#......# .#...########.## #......##.# #.########.# Fly  #.#..###.##Ehw4%Ehz%3Eh|7%Eha _There is a stone staircase leading up here.FhWFhs[Fh`9%FhgFhn616 4 _FhpFhAK       ########   #####.##.#.########   #...........†.....#  #.###....#.######.#####  #...<....#.# #......  #.###.####.############5 #.# #.@...........#####  FhK6#.#######.#####).......  #†.....##.# #.#.##...  #.......#.# #.#.##...  #.......#.# #.#.##...  #####...#.# #.#.##...   ###.....### #.#.##...   FhKl #.........###.#......   #.............####...FhL[ You fly upwards.FhDMFhYFhC,6.4 (2.5FhFh _Level annotation: 1 transporter _There is a stone staircase leading down here.IhJ0   ######## # #####.##.#.# # #...........†.....# # #.###....#.######.# #...<....#.# #. Ih?#.###.####.# #.# #.># #.#######.#####). #†.....##.# #.#.##. #.#.# #.#.##. #.#.# #.#.##. #####...#.# #.#.##. Ih(###.....### #.#.##. #.###.#......< IhL6#.####.Ih֒Ih;Q31 7.4 (1.0 _Ih؛IhϝJh ?   # #   #####.##.#.# #.   #.†.....# #.   #.###....#.######.######.   #...<....#.# #.   #.###.####.# #.# #.>.#   #.#######.#####).   #†.....##.# #.#.##.   #.#.# #.#.##.   #.#.# #.#.##.   #####...#.# #.#.##.   ###.....### #.#.##.   #.........###.#......<.   #.####.JhEJhH%8JhLJhQMJh!X ######## # #####.##.#.# #.# #...†.....# #.# #.###....#.######.######.# JhX#...<....#.# #.# #.###.####.# #.# #.>.# JhY#.#######.#####). #†.....##.# #.#.##. #.#.# #.#.##. #.JhsY:#.# #.#.##. #####...#.# #.#.##. ###.....### #.#.##. #.........###.#......<. #.####.JhbJhqi%9JhnJh2qJhg ######## ### #####.##.#.## #.# #....†.....# #.# #.###....#.######.######.# #...<....#.# #.#.#.###.####.#.#.# #.>.#'#.#######.#####).JhPh #†.....##.# #.#.##.#.#.# #.#.##.#.#.# #.#.##.#####...#.# #.#.##.###.....### #.#.##.#.........###.#......<.#.####.Jh2v Jh{ &10JhЁ Jh Khl######## ### #####.##.#.## #.# #....†.....# #.# #.###....#.######.######.# #...<....#.# #.#.##.###.####.#.##.# #.>.#'##.#######.#####)...Kh#†.....##.# #.#.##.#.#.# #.#.##.#.#.# #.#.##.#####...#.# #.#.##.###.....### #.#.##.#.........###.#......<...)#.####.KhKh%1KhKhKh2######## ### #####.##.#.# #.# #...†.....# #.# #.###....#.######.######.# #...<....#.# #.#.# #.###.####.##.# #.# #.>.##'##.#.#####)....##†.....##.# #.#.##.#.Khg[#.# #.#.##.#.#.# #.#.##.#####...#.# #.#.##.###.....### #.#.##.#.###.#......<...).#.####.KhKh%2KhKhKh # ### #####.##.#.# #.# #.KhK †.....# #.# #.###....#.######.######.# #...<....#.# #.#.# Khm t#.###.####.##.# Kh #.# #.>.##'## Kh #.#.#####)....#Kh #†.....##.# #.#.##.#.#.# #.#.##.#.Kh p#.# #.#.##.#####...#.# #.#.##.Kh: ###.....### #.#.##.#.###.#......<...).#.####.Kh Kh %3Kh Kh Lh1# ### #####.##.#.# #.# #.†.....# #.# #.###....#.######.######.# #...<....#.# #.#.# #.###.####.##.# #.# #.>.##'## #.#.#####)....##†.....##.# #.#.##.#.#.# #.#.##.#.#.# #.#.##.#####...#.# #.#.##.###.....### #.#.##.#.###.#......<...).#.####.LhzLhN%4LhLh|Lh1 0# ###  #####.##.#.# #.#  #.†.....# #.#  #.###....#.######.######.#  #...<....#.# #.#.#  #.###.####.##Lh1 .#  #.# #.>.##'##  Lh2 #.#.#####)....#Lh2 #†.....##.# #.#.##.##.Lh2 #.# #.#.##...#Lh2 #.#.# #.#.##.#Lh2 #####...#.# #.#.##.####.....### #.#.##.Lh 3 ##.LhB3 ###.#......<...)...##.####.#Lh3 Lh> LhC %5LhI LhK Mh 3MhG Mh Mh MhE Mh ,Mho ,MhH Mh `########### ####.##.#.######## #.# ...........†.....# #.# .###....#.######.######.# ...<....#.# #........ .###.####.###############.# .# #.>...........########'## .#######.#####).@..........####7.4 (2 †.....##.# #.#.##..# .......#.# #.#.##..# .......#.# #.#.##..# Mhd -####...#.# #......### #.#.##..#  #.....#......<...)...#  #....####...........###..##### ###.O.Mh Mh Mh" NhkNh"NhNh'Nh # ### .##.#.# #.# †.....# #.# ###....#.######.######.# <....#.# #.#.# ###.####.###.# # #.>...#'## #.#####)..@.#### .....##.# #.#.##.# #.# #.#.##...Nh Z# #.# #.#.##.....# ...#.# #.#.##...... ###.....### #.#.##...........# #.###.#......<...)...# #.####.# #.##### ###.O.#Nh Nh: *8.4 (1Nh" Nh9 Oh# ### .##.#.# #.# †.....# #.# ....#.######.######.# <....#.# #.#.# .####.########.#  #.>.#'## .#####)...#### ##.# #.#.##.# #.# #.#.##..# #.# #.#.##...# ...#.# #.#.##...........#.....### #.#.##.....# Ohu^.###.#......<...)...# .####...........#### .##### ###.O.#OhOheO   ogreO.Oh59ShockOhOhOh_   Bashion the Gusty  ######## ###  Tengu ##.##.#.######## #.#  Health: 36/36 ======================== .........†.....# #.#  Magic: 13/14 ======================-- ##....#.######.######.#  AC: 3Str: 9 .<....#.# #........#.#  EV: 31 Int: 17 ##.####.###############.#  SH: 0Dex: 20  #.>...........########'##  XL:  7 Next: 53% Place: Dungeon:5 ######.#####)...@........####  Noise: ---------  Time: 6819.4 (0.0) ....##.# #.#.##*..........#  o) +2 dagger (flame) .....#.# #.#.##*.....Oh_ .....#  Cast: Shock .....#.# #.#.##.*.........#  Fly ##...#.# #.#.##..*........# ##.....### #.#.##..*........#  O   ogre .........###.#......*...)...# .............####....O......#### .........##### ###............# _Level annotation: 1 transporter _There is a stone staircase leading down here.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (86% to hit)PhBashion the Gusty###########Tengu ##.##.#.######## #.#Health: 36/36 ======================== .........†.....# #.#Magic: 13/14 ======================-- ##....#.######.######.#AC: 3Str: 9 .<....#.# #........#.#EV: 31 Int: 17 ##.####.###############.#SH: 0Dex: 20  Ph=#.>...........########'##XL:  7 Next: 53% Place: Dungeon:5 ######.#####)...@........####Noise: ---------  Time: 6819.4 (0.0) ....##.# #.#.##*..........#o) +2 dagger (flame) .....#.# #.#.##*..........#Cast: Shock .....#.# #.#.##.*.........#Fly ##...#.# #.#.##..*........# Ph##.....### #.#.##..*........#O   ogre Phܺ@.........###.#......*...)...# .............####....*......#### .........##### ###............#Ph}Aiming: Shock (safe; 2% risk of failure)  PhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linePhDAim: an ogre, wielding a +0 giant spiked club (86% to hit)  The zap hits the ogre.  The ogre is lightly wounded.PhEPhNm.....O.PhXA16 =20.4 (1 _PhC_Phw`QhEq  Bashion the Gusty  ######## ###  Tengu ##.##.#.######## #.#  Health: 36/36 ======================== .........†.....# #.#  Magic: 12/14 ====================---- ##....#.######.######.#  AC: 3Str: 9 .<....#.# #........#.#  EV: 16QhEInt: 17 ##.####.###############.#  SH: 0Dex: 20  #.>...........########'##  XL:  7 Next: 53% Place: Dungeon:5 ######.#####)...@........####  Noise: =--------  Time: 6820.4 (0.0) ....##.# #.#.##*..........#  o) +2 dagger (flame) .....#.# #.#.##*..........#  Cast: Shock .....#.# #.#.##.*.........#  Fly QhEU##...#.# #.#.##..*........# ##.....### #.#.##..*........#  O   ogre .........###.#......O...)...# .............####...........#### .........##### ###............# Qh+FThe zap hits the ogre. _The ogre is lightly wounded.  Aiming: Shock (safe; 2% risk of failure)  QhSFPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineQhsFiAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 86% to hit)Qh8Bashion the Gusty###########Tengu ##.##.#.######## #.#Health: 36/36 ======================== .........†.....# #.#Magic: 12/14 ====================---- ##....#.######.######.#AC: 3Str: 9 .<....#.# #........#.#EV: 16Int: 17 ##.####.###############.#SH: 0Dex: 20  #.>...........########'##XL:  7 Next: 53% Place: Dungeon:5 ######.#####)...@........####Noise: =--------  Time: 6820.4 (0.0) ....##.# #.#.##*..........#Qh,9o) +2 dagger (flame) .....#.# #.#.##*..........#Cast: Shock .....#.# #.#.##.*.........#Fly ##...#.# #.#.##..*........# ##.....### #.#.##..*........#O   ogre .........###.#......*...)...# .............####....*......#### .........##### ###............#Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 86% to hit)  The zap hits the ogre.  QhT9IThe ogre is moderately wounded.QhQhmy.....O<.QhA11.4 (1 _QhQhQha  Bashion the Gusty  ######## ###  Tengu ##.##.#.######## #.#  Health: 36/36 ======================== .........†.....# #.#  Magic: 11/14 ==================------ ##....#.######.######.#  AC: 3Str: 9 .<....#.# #........#.#  EV: 16Int: 17 ##.####.###############.#  SH: 0Dex: 20  #.>...........########'##  XL:  7 Next: 53% Place: Dungeon:5 ######.#####)...@........####  Noise: =--------  Time: 6821.4 (0.0) ....##.# #.#.##*..........#  o) +2 dagger (flame) .....#.# #.#.##.*hZm.........#  Cast: Shock .....#.# #.#.##.*.........#  Fly ##...#.# #.#.##..*........# ##.....### #.#.##...O.......#  O   ogre .........###.#......<...)...# .............####...........#### .........##### ###............# The zap hits the ogre. _The ogre is moderately wounded.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (moderately wounded, 86% to hit)Qhz Bashion the Gusty###########Tengu ##.##.#.######## #.#Health: 36/36 ======================== .........†.....# #.#Magic: 11/14 ==================------ ##....#.######.######.#AC: 3Str: 9 .<....#.# #........#.#EV: 16Int: 17 ##.####.###############.#SH: 0Dex: 20  #.>...........########'##XL:  7 Next: 53% Place: Dungeon:5 Qh{ ######.#####)...@........####Noise: =--------  Time: 6821.4 (0.0) ....##.# #.#.##*..........#o) +2 dagger (flame) .....#.# #.#.##.*.........#Cast: Shock .....#.# #.#.##.*.........#Fly Qh{ ##...#.# #.#.##..*........# ##.....### #.#.##...*.......#O   ogre Qh| .........###.#......*...)...# .............####....*......#### Qh3| .........##### ###............#Aiming: Shock (safe; 2% risk of failure)  Qhj| Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (moderately wounded, 86% to hit)  Qh| cThe zap hits the ogre.  The ogre is heavily wounded.Qh Qh# ...O.<.Qh 12.4 (1 _QhA Qh RhBQ  Bashion the Gusty  ######## ###  Tengu ##.##.#.######## #.#  Health: 36/36 ======================== .........†.....# #.#  Magic: 10/14 =================------- ##....#.######.######.#  AC: 3RhQStr: 9 .<....#.# #........#.#  EV: 16Int: 17 ##.####.###############.#  SH: 0Dex: 20  #.>...........########'##  XL:  7 Next: 53% Place: Dungeon:5 ######.#####)...@........####  Noise: =--------  Time: 6822.4 (0.0) RhR....##.# #.#.##*..........#  o) +2 dagger (flame) Rh(R.....#.# #.#.##*..........#  Cast: Shock RhIR......#.# #.#.##.*.........#  Fly ##...#.# #.#.##..O........# RhR##.....### #.#.##...........#  O   ogre .........###.#......<...)...# .............####...........#### .........##### ###............# RhRThe zap hits the ogre. _The ogre is heavily wounded.Aiming: Shock (safe; 2% risk of failure)  Rh*SPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (heavily wounded, 86% to hit)RhEtBashion the Gusty###########Tengu ##.##.#.######## #.#Health: 36/36 ======================== .........†.....# #.#Magic: 10/14 =================------- ##....#.######.######.#AC: 3Str: 9 .<....#.# #........#.#EV: 16Int: 17 ##.####.###############.#SH: 0Dex: 20  #.>...........########'##XL:  7 Next: 53% Place: Dungeon:5 ######.#####)...@........####Rh(Noise: =--------  Time: 6822.4 (0.0) ....##.# #.#.##*..........#o) +2 dagger (flame) .....#.# #.#.##*..........#Cast: Shock .....#.# #.#.##.*.........#Fly ##...#.# #.#.##..*........# ##.....### #.#.##..*........#O   ogre .........###.#......*...)...# .............####....*......#### .........##### ###............#The zap hits the ogre. Rh._The ogre is heavily wounded.Aiming: Shock (safe; 2% risk of failure)  RhRPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineRhpAim: an ogre, wielding a +0 giant spiked club (heavily wounded, 86% to hit)Rh( _The ogre is heavily wounded.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 86% to hit)  The zap misses the ogre.Rhc1...O..<.Rh613.4 (1 _Rh;Rh=Sh- Sh / Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 2% 1 b - SwiftnessAir2%Sh# 3  c - AirstrikeAir8%4 Select a spell to describe[!]/[I] toggle spell headersTh Th Th# Bashion the Gusty###########Tengu ThX ##.##.#.######## #.#Health: 36/36 ======================== .........†.....# #.#Thx Magic: 10/14 =================------- ##....#.######.######.#AC: 3Str: 9 Th .<....#.# #........#.#EV: 16Int: 17 Th ##.####.###############.#SH: 0Dex: 20  Th ~#.>...........########'##Th XL:  7 Next: 53% Place: Dungeon:5 ######.#####)...@........####Th Noise: =--------  Time: 6823.4 (0.0) Th3 ....##.# #.#.##...........#o) +2 dagger (flame) ThP .....#.# #.#.##...........#Cast: Shock Thm .....#.# #.#.##..O........#Fly Th ##...#.# #.#.##...........# ##.....### #.#.##...........#Th O   ogre .........###.#......<...)...# .............####...........#### .........##### ###............# _The ogre is heavily wounded.Th( RAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleThH Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (heavily wounded, 86% to hit) Thn 9_The zap misses the ogre.Th ThK Th Th{ Uh*I  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UhoUhqThe spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes Uh_q' N - NoWhWh-8  Bashion the Gusty  ######## ###  Tengu ##.##.#.######## #.#  Health: 36/36 ======================== .........†.....# #.#  Magic: 6/14==========-------------- ##....#.######.######.#  AC: 3Str: 9 .<....#.# #........#.#  EV: 16Int: 17 Wh8##.####.###############.#  SH: 0Dex: 20  #.>...........########'##  XL:  7 Next: 53% Place: Dungeon:5 ######.#####)...@........####  Noise: =--------  Time: 6823.4 (0.0) Wh8....##.# #.#.##...........#  o) +2 dagger (flame) .....#.# #.#.##.***.......#  Cast: Shock Wh29.....#.# #.#.##.*O*.......#  Fly ##...#.# #.#.##.***.......# ##.....### #.#.##...........#  O   ogre .........###.#......<...)...# .............####...........#### .........##### ###............# WhU9Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Wh9Aiming: Airstrike (quite dangerous; 8% risk of failure)  Wh9Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (heavily wounded, empty space  bonus: 8/8)Wh|Bashion the Gusty###########Tengu ##.##.#.######## #.#Health: 36/36 ======================== .........†.....# #.#Magic: 6/14Wh<}==========-------------- ##....#.######.######.#AC: 3Str: 9 .<....#.# #........#.#EV: 16Int: 17 ##.####.###############.#SH: 0Dex: 20  Wh\}#.>...........########'##XL:  7 Next: 53% Place: Dungeon:5 Wh}######.#####)...@........####Noise: =--------  Time: 6823.4 (0.0) ....##.# #.#.##...........#o) +2 dagger (flame) .....#.# #.#.##...........#Cast: Shock Wh}.....#.# #.#.##..*........#Fly WhC~K##...#.# #.#.##...........# ##.....### #.#.##...........#O   ogre .........###.#......<...)...# .............####...........#### .........##### ###............#Whl~Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Wh~ Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetWh~Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, empty space  bonus: 8/8)Why onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move target  Why Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, empty space  bonus: 8/8)  The open air twists around violently and strikes the ogre!!Wh D)Wh 5-7==4.4 (1ShockWh( Wh$ H _You kill the ogre!\hI,  # ####.##.#.# #.#.†.....# #.##....#.######.######.# ..<....#.# #.#.##.####.########.# # #.>.#'###.#####)...####.##.# #.#.##.#.#.# #.#.##..#\h, .#.# #.#.##..).##...#.# #.#.##........##.....### #.#.##.....# #.###.#......<...)...# #.####...........####  #.##### ###.# \h7 \h`> J31 ---5\haD \hF ]hV # ####.##.#.# #.#.†.....# #.# .###....#.######.######.#.<....#.# #.#.# .###.####.###.# .# #.>.#'## .#.#####).@..#### ]hJ†.....##.# #.#.##.#.#.# #.#.##...#.#.# #.#.##..)..##...#.# #.#.##...........#  ###.....### #.#.##...........#  #]h:.###.#......<...)...#  #.####.  #.##### ###.]h]hf7==---6]h]h]hu # ####.##.#.# #.# #.†.....# #.# #.###....#.######.######.# ]hv#...<....#.# #.#.# #.###.####.##.# #.# #.>.#'## #.#.#####)@...#### #†.....##.# #.#.##.# #.#.# #.#.##....# #]hlwt.#.# #.#.##..)..##...#.# #.#.##.# ###.....### #.#.##.# #.###.#......<...)...# #..####. #.##### ###]hb]hV%7]hh]h]hL # ###  #####.##.#.# #.#  #.†.....# #.#  #.###....#.######.######.#  #...<....#.# #.#.#  #.###.####.##.#  #.# #.>.#'##  #.#.#####@....#### ]h% #†.....##.# #.#.##.#  #.#.# #.#.##....#  #.#.# #.#.##..).#  #####...#.# #.#.##.# ###.....### #.#.##.# #.###.#......<...)...# #...####. #.##### ###]hV]h%8]h8]hU _You see here a +0 quarterstaff.]h M  ######## ######.##.#.#######..........†.....# ########.######.# ..<....#.# #........##.####.###############.#  #.>........@..########'## .#######.#####)....###†.....#.##....##...  #.......#.# #.#.##..)........#..#]h ]h ,9 _]h$ ]hN& ]h ! # ### #####.##.#.# #.# #.†.....# #.# #.###....#.######.######.# #...<....#.# #.#.# #.###.####.##.# #.# #.>.##'## #.#.#####).... #†.....##.# #.#.##. #.#.# #.#.##... #.#.# #.#.##..). #####...#.# #.#.##]h . ###.....### #.#.##. #.###.#......<...)... #.####.]h ]h C==30]hT ]h ^h,# # ### #####.##.#.# #.# #.†.....# #.# #.###....#.######.######.# #...<....#.# #.#.# #.###.####.##.# #.# #.>.##'##^h# #.#.#####).... #†.....##.# #.#.## #.#.# #.#.## #.#.# #.#.##..) #####...#.# #.#.## ###.....### #.#.##^h$ #.###.#......<...) #.####^h.^h0%1^h6^h8^hH # ### #####.##.#.# #.# #.†.....# #.# #.###....#.######.######.# #...<....#.# #.#.#^hn #.###.####.##.# #.# #.>.##'## #.#.#####).... #†.....##.# #.#.## #.#.# #.#.## #.#.# #.#.##..) #####...#.# #.#.##^h ###.....### #.#.## #.###.#......<...) #.####^h^hz%2^h^h^hK& ######## ### #####.##.#.# #.# #^hnS...†.....# #.# #.###....#.######.######.# #...<....#.# #.#.# #.###.####.##.# #.# #.>.##' #.#.#####).... #†.....##.# #.#.## #.#.# #.#.## #.#.# #.#.##..) #####...#.# #.#.## ###.....### #.#.## #.###.#......<...) #.####^hT^hYU8=3^hZ^^hj`^h ######## ### #####.##.#.## #.# #....†.....# #.# #.###....#.######.######.#^h #...<....#.# #.#. #.###.####.#. #.# #.>.#' #.#######.#####).. #†.....##.# #.#.## #^h.#.# #.#.## #^h.#.# #.#.##..) #####...#.# #.#.##^hz ###.....### #.#.##^h #.........###.#......<... #.####^h]^h%4^h^h^h,^hz^hY^hB^h^h^h^h^hɖ9=^h^h/^hS^h^hb^h^h^h,^h^hz^hN9==^hw^h^h^h^hB^hz^h@^h?,^h^h^h[:==^h9^hj^h^h^h^h ^h^hLh10/15==^h@^h,^h^h,^h^h,^h^hcP==^h^h^h^h^h,^h^h0c1=^h^hD,^h^h ,^h ^h5,^h^hO=^h^h,^hn^h^h^h^h$^h]L2==^h* ^h% ,^h ^h,^h^h=^hn^h^h^h73==^h^h$^hI^h^hE,^h^h"^h"K3=^h#^h',^hV(^h,,^h-^h)1^hS1^h+5^h!:^hU:9=^h*;^h>,^h=@_h,_h_hb4==_h_h` ,_h; _h{,_hS_h,_h_hJ_h~:==_hG_h,_ht_h ,_h=!_h-_ _You start resting._ht:082.4 (48.0)_h?Z5==3.4 (49_hD_hG% _Magic restored._h3 _######## ### #####.##.#.## #.# #....†.....# #.# #.###....#.######.######.# #...<....#.# #.#.##.###.####.#.##.# #.>.#_h4 '##.#######.#####)...#†.....##.# #.#.##.#.#.# #.#.##.#.#.# #.#.##..).#####...#.# #.#.##.###.....### #.#.##.#.........###.#......<...)#.####._h)= _hvB 04.4 (1.0)_hH _h2J _hf######## ### #####.##.#.# #.# #...†.....# #.# #.###....#.######.######.# #...<....#.# #.#.# #.###.####.##.# #.# #.>.##'##.#.#####)....##†.....##.# #.#.##.#.#.# #.#.##._hY>#.#.# #.#.##..).#####...#.# #.#.##.###.....### #.#.##.#.###.#......<...).#.####._h_hq%5_hq_h`hz# ### #####.##.#.# #.# #.†.....# #.# #.###....#.######.######.# #...<....#.# #.#.# #.###.####.##.# #.# #.>.##'## #.#.#####)....##†.....##.# #.#.##.#.#.# #.#.##.#.`hw{7#.# #.#.##..).#####...#.# #.#.##.###.....### #.#.##.#.###.#......<...).#.####.`h`hą%6`h`h`h# ### #####.##.#.# #.# #.†.....# #.# #.###....#.######.######.# #...<....#.# #.#.# #.###.####.##.# #.# #.>.##'## #.#.#####)....##†.....##.# #.#.##.#.#.# #.#.##.#.#.# #.#.##..).#####...#.# #.#.##.###.....### #.#.##.#.###.#......<...).#.####.`h`hJB==7`h`hahahgA +0 quarterstaff. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 2.9 XLs. Damage rating: 9 (Base 10 x 97% (Str) x 100% (Skill)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 5 of the Dungeon. Stash search prefixes: {Staves} {two-handed} {melee weapon} ahvMenu/colouring prefixes: identified melee weapon _________________ “Then Robin he unbuckled his belt,  And laid down his bow so long;  He took up a staff of another oak graff, (g)o to location.bh@bhUJBashion the GustyTengu###########Health: 36/36 ========================#####.##.#.######## #.#Magic: 15/15 ========================#...........†.....# #.#AC: 3Str: 9#.###....#.######.######.#EV: 31 Int: 17#...<....#.# #........#.#SH: 0Dex: 20#.###.####.###############.#XL:  7 Next: 73% Place: Dungeon:5#.# #.>.......@...########'##Noise: ---------  Time: 6887.4 (1.0)#.#######.#####)............### o) +2 dagger (flame)bhJ#†.....##.# #.#.##........... Cast: Shock#.......#.# #.#.##........... Fly #.......#.# #.#.##..)........#####...#.# #.#.##........... ###.....### #.#.##........... #.........###.#......<...)... #.............####........... bonus: 8/8)  The open air twists around violently and strikes the ogre!! _You kill the ogre! bh+K_You see here a +0 quarterstaff. _You start resting. _Magic restored.bh/QbhWbhYbh ################.##.#.######## #.#  #...........†.....# #.#  #.###....#.######.######.#  #...<....#.# #........#.##.###.####.###############.#  bhs +#.# #.>...........########'##.#######.#####@............#####†.....##.# #.#.##..#...# #.#.##...##.#.# #.#.##..)######...#.# #.#.##....bh # ###.....### #.#.##.#bh #.........###.#......<...)...##....####...........##.bhޓ G##### ###bhe bh- %8bh bhݮ U _You see here a +0 quarterstaff.ch# ### #####.##.#.# #.# #.†.....# #.# #.###....#.######.######.# #...<....#.# #.#.# #.###.####.##.# #.# #.>.ch#'## #.#.#####)@...#### #†.....##.# #.#.##.# #.chD#.# #.#.##....# #.ch{O#.# #.#.##..).# #####...#.# #.#.#chz###.....### #.#.##.# #.###.#......<...)...# #.ch..####.##.##### ###.chIch,9 _chʜchמch6 ,# ### .##.#.# #.# .†.....# #.# .###....#.######.######.# ...<....#.# #.#.# .###.####.##.# .# #.>.#'## .#.#####).@..#### †.....##.# #.#.##.# .#.# #.#.##....# .#.# #.#.##..)..# ...#.# #.#  ch7 ###.....### #.#.##.#  #.###.#......<...)...#  #..####.##.##### ###.ch@ chF &90chL chN dhw# ### .##.#.# #.# †.....# #.# ###....#.######.######.# <....#.# #.#.# ###.####.###.# # #.>.#'## #.#####)..@.#### .....##.# #.#.##.# #.# #.#.##...# #.# #.#.##..)..# ...#.# #.#.##...... ###.....### #.#.##...........# #.dh{x:###.#......<...)...# #.####.# #.##### ###.#dhHdh׈%1dhcdh#dhF=# ### .##.#.# #.# †.....# #.# ....#.######.######.# <....#.# #.#.# .####.########.#  #.>.#'## .#####)...#### ##.# #.#.##.# #.# #.#.##..# #.# #.#.##..).# ...#.# #.#.##...........#.....### #.#.##.....# dh=\.###.#......<...)...# .####...........#### .##### ###.#dhJdh+R%2dhWdhcZeh&I########### #.##.#.######## #.# ........†.....# #.# #....#.######.######.# <....#.# #........#.# #.####.###############.# .>...........########'# #####.#####)............#### ...##.# #.#.##..# .# #.#.##.# #.# #.#.##..)# #...#.# #.#.##....# .....### #.#.##....# eh........###.#......<...)...#...####...........######### ###..## #.eheh?%3ehheh`eh.* .##.#.######## #.# .......†.....# #.# #.######.######.# ....#.# #........#.# .####.###############.# .>...........########'#####.#####)............#### ..##.# #.#.##..# .# #.#.##.# #.# #.#.##..)# #.# #.#.##....# .....### #.#.##.# .......###.#......<...)..#...####...........######### ###..## #.#### #.†eh3 ehT? %4ehD ehG fh_.....†.....# #.# #.######.######.# #.# #........#.# ####.###############.# >...........########'# ###.#####)............#### .##.# #.#.##..# .# #.#.##.# #.# #.#.##.# #.# #.#.##....# .### #.#.##.# .###.#......<...)...# ...####...........######### ###..## #.#### #......# #.....jjfhO fh%5fhfh"  Things that are here: _a +0 giant spiked club; an ogre corpsehh;#.######.######.# #.# #........#.# ###.###############.# ...........########'# ##.#####)............####.# #.#.##..# .# #.#.##.# #.# #.#.##..)# #.# #.#.##.# .### #.#.##.# .###.#......<...)...# ...####...........######### ###hhސ`..## #.#### #.....# #.hh....# #.......hhhhɫ,6 _hhٳhhih\ih]3ihaih iihi,ihjihqihrihsihihbY#####.#.........########'##.#####)............#### ##.# #.#.##...........# .#.# #.#.##... .)...### #.#.##........###.#...)8.4 (2......######## ###............#Fly #......... ..######............. ......##.............ih ihiha _There is a stone staircase leading up here.jh1..........'# #.#####)............####.# #.#.##..# .# #.#.##.# #.# #.#.##..)# #.# #.#.##....# .### #.#.##.....# .###.#......<...)...# ...####...######### ###..# # #. #### #. # #....# #....######.......# #....# #.#jhjh19.4 (1 _jhjhjhd #####)............#### .# #.#.##..# .# #.#.##.# .# #.#.##..)# .# #.#.##....# .### #.#.##.# .###.#......<...)...# ...####...........######### ###..# # #. #### #. # #. # #... ######......# #...# #.## ....###jhs jh '900jh jhX kh u# #.#.##..# # #.#.##.# # #.#.##..)# # #.#.##....# ### #.#.##.# .###.#......<...)...# ...####...........####kh ##### ###..# # #. ### #.  #.  #. ####.. kh ...# #..# kh #.## ....##kh& f# #### ..khQ !.khkh#%1kh+khK-kh  #.#.##.#  #.#.##..)#  #.#.##....# # #.#.##.# .###.#......<...)...# ...####...........######### ###..# # #. ## #.  #.khE V #. ####. ..# #.# #.#kh -# ....### ### ..... ....Bkh4.;2khT0kh2lh@#.#.##..)# #.#.##....# # #.#.##.# #.#......<...)...# ...####...........#### ##### ###.. # #.. # #. #.#. ###. .# #.# #.### ....### lh1A## ... ......lhMlhf[%3lhelhfmh . ###.#......<...) ....####...........#### ##### ###...## .. ## .##..............##...............mhYmh_%4mhmhħnh:w #.#.##.# ## #.#.##.# .###.#......<...)...#.####.#### .##### ###.## .# #. ## #. #. #.# #. ..# #. ..# #.## ..# .#### nhw.. .. ...  ##.nhynhh   jackal (wandering)hnhU55ShocknhZnh6Y _A jackal comes into view.nh +# #.#.##.## #.#.##.#.###.#......<...)...#.####.#### ..##### ###.## ..# #.# #. #. #.# #..# #..# #.##.# ..#### . # . .h..  ##.nh nhQ @h.nh B6oh# #.#.##...........#  Bashion the Gusty ### #.#.##...........#  Tengu ..###.#......<...)...#  Health: 36/36 ======================== ......####...........####  Magic: 14/15 ======================-- ..##### ###............##  AC: 3Str: 9 ..# #..............  EV: 31 Int: 17 ### #..............  SH: 0Dex: 20 #..............  XL:  7 Next: 73% Place: Dungeon:5 #....@.........  Noise: ---------  Time: 6906.4 (0.0) #### #.....*ohB........  o) +2 dagger (flame) ...# #......*.......  Cast: Shock ...# #.......**...##  Fly ...# ............*### #### ..............*.  h   jackal (wandering) # ...............h.  .................  ##............... _There is a stone staircase leading up here. _A jackal comes into view.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 64% to hit)ph# #.#.##...........#Bashion the Gusty ### #.#.##...........#Tengu ..###.#......<...)...#Health: 36/36 ======================== ......####...........####Magic: 14/15 ======================-- ..##### ###............##AC: 3Str: 9 ..##..............phEV: 31 Int: 17 ####..............SH: 0Dex: 20#..............XL:  7 Next: 73% Place: Dungeon:5#....@.........Noise: ---------  Time: 6906.4 (0.0) #####.....*........o) +2 dagger (flame) ...##......*.......Cast: Shock ...##.......**...##phү=Fly ...# ............*### #### ..............*.phh   jackal #...............*..................##............... _There is a stone staircase leading up here. _A jackal comes into view.phXAiming: Shock (safe; 1% risk of failure)  ph<Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 64% to hit)phkIeA jackal comes into view.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jackal (wandering, hasn't noticed you, 64% to hit)  The zap hits the jackal but does no damage.phRf.....h.ph;i@16 =7.4 (1 _phxpphsrqhmqh.The floor.rhzrhȋ# #.#.##...........#Bashion the Gusty ### #.#.##...........#Tengu ..###.#......<...)...#Health: 36/36 ======================== ......####...........####Magic: 14/15 ======================-- ..##### ###............##AC: 3Str: 9 ..##..............EV: 16Int: 17 ####..............SH: 0Dex: 20#..............XL:  7 Next: 73% Place: Dungeon:5#....@.........Noise: =--------  Time: 6907.4 (1.0) #####..............o) +2 dagger (flame) ...##..............Cast: Shock ...#h%vm#............##Fly ...# .............### #### ..............h.h   jackal #..................................##............... _A jackal comes into view.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 64% to hit) _The zap hits the jackal but does no damage.rh2rhUrhrh9q .# #.#.##..).# .# #.#.##.#### #.#.##...........####.#......<...)...# .....####.##.##### ##### ...# #. #### #. # #. #  #. ##### #..# #....# #...## ....# ...### .#### ..h ## ... ..rh^r rhs rhTx Ah.rhy H31 -8rh rh rhD.#.# #.#.##...# #.# #.#.##..).# #.# #.#.##.#### #.#.##...........####.#......<...)...# .....####.##.##### ##### ....# #. rhEF.#### #. .# #. .#  #. .##### #..# #rhF....# #.....## .....# ..h.### ..#### .. ##rh;FM# .rhgIrhQ>h.rhT?-9rh-[rh-]shh #.# #.#.##.# .#.# #.#.##...# .#.# #.#.##..).# .#.# #.#.##.#### #.#.##...........####.#......<...)...# .....####.##.##### ##### .....# #. ..#### #. ..# #. ..#  #.##### #......# #.........# #h....##....# ..### ...#### shȌ sh͍ sh Ah.shh &10sh shޛ th ####)....### #.#.##..)#.# #.#.#### #.#.##........###.#......<...)...# ....####..#### #### ####...### th8 .####h.. #..##...# ###th! th >h.th %1th~ th th/...........########'## ####)....### #.#.##..)#.# #.#.#### #.#.##........###.#......<...)...# ....####..#### #### ####...###. h####.. #..##th 2th[??h.thK%2thSthVuhx###.#######.# ...........########'## ####)....### #.)#.# #.#.#### #.#.##........###.#...)...# ....####..#### #### ####...###.h ####..uh¨uhuh>h.uh %3uhuha _There is a stone staircase leading up here.uhJ uh >h.uh x5==4 _vh2vh<:h.vh>%5vhFvhHvh  You barely miss the jackal. Your kick misses the jackal.vh416 =6vhKvhV _The jackal barely misses you. x2vhR M  You hit the jackal. You burn the jackal.vhV D.vhK. |==47Shockvhc4 vh7 J _You kill the jackal!wh  ...........'## ##.#####)............#### #.#.##... .)...### #.#.#whR R..###.#......<...)....####....######### ###.....## ..whg ;####......... why B......##............##whÍ whL wh h   jackal (wandering)hwhֹ X31 -8Shockwh wh Y _A jackal comes into view.wh##.#####)............#### #.#.##... .)#.##.....### #.#.#..###.#......<...)....####...........######### ###...## ..### ####....h.....##...###whHwhG.hwhw?-9whwhxh]R #.#.##... .)#.##.....### #.#.#..###.#......<...)....####...........######### ###.....## xh]..### ####....h....##...xh^-###xh^]#### ...xh_xh6i..xhEwX20ShockxhI~xhaxhX= h.# #.#.##.# #.# #.#.##.# #.# #.#.##..).# #.# #.#.##.# ### #.#.##.# ###.#......<...)...# ####.....#### ##### ###.## # #. #### #. # #.xh= m # #. ##### #.....# #.....# #...### ...### xhdI xh^ xh_ 1xhk xhm yho.# #.#.##.# .# #.#.##.# .# #.#.##..).# .# #.#.##.# ### #.#.##.yh# ###.#......<...)...# ####.....yh#### ##### ###.yh)## yhP# #.yh1 #### yh#*#.yh21 # yhA*#.yhQ1 # yh`*#.yhp2 ##### yh*#.yh-...yh'# yh*#.yh-...yh'# yh*#.yh-.##yh\# ...#yh +## yh yhyh@%2yhyh~yh' # #.#.##.# # #.#.##.# # #.#.##..).# # #.#.##.# ### #.#.##.# ###.#......<...)...# ####.....#### ##### ###.## # #.  #.  #.  #.  #.h..# #. h   jackal (wandering)# #.### ...###   A jackal comes into view.h 40myhI hhh 2 jackals (1 wandering)yh >==3Shockyh yhӔ ' _The jackal barks!zh# #.#.##...........#  Bashion the Gusty zh# #.#.##...........#  Tengu zh# #.#.##..)........#  Health: 36/36 ======================== zh'# #.#.##...........#  Magic: 14/15 ======================-- ### #.#.##...........#  AC: 3zhF+Str: 9 zhe..###.#......<...)...#  EV: 31 zhInt: 17 ......####...........####  SH: 0zh,Dex: 20 zh..##### ###............##  XL:  7 Next: 74% Place: Dungeon:5 zh)..# #....@.........  Noise: ==-------  Time: 6923.4 (0.0) ### #.....**.......  o) +2 dagger (flame) #.......**..h..  Cast: Shock zhI#.........**...  Fly zhl*#### #...........h.. ...# #..............  hh 2 jackals (1 wandering) zh...# #............## ...# .............### zh[#### ................ A jackal comes into view. zh/_The jackal barks!  zh}Aiming: Shock (safe; 1% risk of failure)  zhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linezhWAim: a jackal (wandering, hasn't noticed you, 64% to hit)zh;......h. _The jackal barks!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You can't see that place.  [the floor.]{hڴA..{h+pA..{hA **{h***{he&*h.{hBAim: a jackal (64% to hit){h # #.#.##...........#Bashion the Gusty # #.#.##...........#Tengu # #.#.##..)........#Health: 36/36 ======================== # #.#.##...........#{h Magic: 14/15 ======================-- ### #.#.##...........#AC: 3Str: 9 ..###.#......<...)...#EV: 31 {hY #Int: 17 ......####...........####SH: 0Dex: 20 ..##### ###............##XL:  7 Next: 74% Place: Dungeon:5 ..##....@**.......Noise: ==-------  Time: 6923.4 (0.0) {h ####.......***....o) +2 dagger (flame){h #..........**..Cast: Shock#..............{hĿ Fly #####...........h.. {hܿ J...##..............{h ahh 2 jackals (1 wandering) ...#{h #............## ...# .............### {h7 >#### ................ {hT _The jackal barks!  Aiming: Shock (safe; 1% risk of failure)  {h Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (64% to hit){hFh  The zap hits the jackal but does no damage.  The jackal barks!{hzG{hQ.....h.h.h{hU;16 4.4 (1 _{hFb{hd|hz.# #.#.##.# .# #.#.##.# .# #.#.##..).# .# #.#.##.# .### #.#.##|hzz.#.###.#......<...)...#.####.....####.##### ###.##.#|hW{ #.# #. # #.h... # #|hx{d.# #.h|h{E....# #|h{..#|h{> #.##|h|].# ...## |h1|O.#### .|h}|h ~|h~|h~|hsHhh...|hwI31 --5|h|h/|hk #.# #.#.##.# #.# #.#.##.# #.# #.#.##..).# #.# #.#.##.#.### #.#.##|h s.#.###.#......<...)...#.####.....####.##### ###.##|hŮ A.# #. |hܮ 1.#### #|h W.h..... .#|h t #.h..... |h 4.# #|h, . .#####|h= ? #....|hM .#|h\ < #.|hl 1.# #|h} ..##|h H.# ...|h ;### ..#### |h (.|h |h |h dh.h.|h @--6|h |h |h ####)....###.) #.# #.#.#### #.#.##........###.#......<...)...# |h ....####....#### #### ##.....## ....h###.h ####.. #..##...# ###|h |hƢ |h dh.h.|hҬ %7|h |h ~hy...........########'## #.#####)...~h1#### ##.# #.#.##.# ~h.#.# #.#.##...# .#.# #.#.##..).# .#.# #.#.##.#### #.#.##...........#~h###.#......<...)...# .....####.~hG....##.##### ###~huh.....## .....# #. .~h!M.#### #......~h?. ..#~h^- #h~h|J..... ..#  #~h.#####~h@ #.....~h1.# #~hG....# #.~h:!..##~h,~h~h)~h h~haP.h.~he%8~h~h2~hP}###.#######.# ...........########'## ####)....### #.)#.# #.#.#### #.#.##........###.#....)...# ~h0Q....####......h....#### #### ###.....##...h### ####..~hQ~hS~h`S~h!\ih.h.~h\%9~h%d~hfa _There is a stone staircase leading up here.hb###.###############.#  Bashion the Gusty ...........########'##  Tengu ##.#####)............####  Health: 36/36 ======================== ##.# #.#.##...........#  Magic: 13/15 ====================---- .#.# #.#.##...........#  AC: 3Str: 9 .#.# #.#.##..)........#  EV: 31 hInt: 17 .#.# #.#.##...........#  SH: 0Dex: 20 hƠ...### #.#.##...........#  XL:  7 Next: 74% Place: Dungeon:5 h.....###.#......@*h.)...#  Noise: ---------  Time: 6929.4 (0.0) .........####...........####  o) +2 dagger (flame) h.....##### ###...h........##  Cast: Shock h$.....# #..............  Fly ..#### #.............. hU..# #..............  hh 2 jackals ..# #.............. hox..##### #.............. ......# #.............. h_The jackal barks! _There is a stone staircase leading up here.  h}Aiming: Shock (safe; 1% risk of failure)  h!$Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (64% to hit)h_###.###############.#Bashion the Gusty ...........########'##Tengu ##.#####)............####Health: 36/36 ======================== hU_##.# #.#.##...........#Magic: 13/15 ====================---- .#.# #.#.##...........#AC: 3Str: 9 hj_.#.# #.#.##..)........#EV: 31 h_Int: 17 .#.# #.#.##...........#h_YSH: 0Dex: 20 h_...### #.#.##...........#h_XL:  7 Next: 74% Place: Dungeon:5 h_z.....###.#......@*******#h_~Noise: ---------  Time: 6929.4 (0.0) h`L.........####...........####o) +2 dagger (flame) .....##### ###...h........##h`ICast: Shock .....#h'`A#..............h8`FFly ..####hN`#.............. ..##..............hl`Khh 2 jackals ..#h}`?#.............. h`K..######.............. h` ......#h`C#.............. _The jackal barks! h`S_There is a stone staircase leading up here.  h`}Aiming: Shock (safe; 1% risk of failure)  haPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh/a0Aim: a jackal (64% to hit)h>_There is a stone staircase leading up here.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a jackal (64% to hit)  The zap misses the jackal.h3hh..)...h.hi4==16 =30.4 (1hhh _The jackal misses you. The jackal closely misses you.h? b  You hit the jackal. You burn the jackal. You claw the jackal.hFJ †   jackalYou kill the jackal!hO B==1hV hY S _The jackal barely misses you.h   You hit the jackal. You burn the jackal.  The jackal is almost dead.h|T3--2hh h_The jackal bites you.h#* R  You puncture the jackal! You burn the jackal.h1 2.h= 4--3ShockhD hG J _You kill the jackal!hѡ3hӢhh;31 hwh,h<hȲ,hbhW 5=- _You start resting.h{+6.4 (3ha5==-7.4 (4hh-% _Magic restored.h3hh,hQh?,h;hO=hh{_ _You start resting.h,40.4 (3h't6===1.4 (4hh" _HP restored.h ...........'## ##.#####)............#### #.#.##... .)...### #.#.#hE..###.#......<†..)....####...@.......######### ###.....## ..####......... hhB......##............##hhC*2.4 (1hbhh> ##.#####)............#### #.#.##... .)#.##.....### #.#.#..###.#......<†..)....####...........######### ###hE? ...## ..### #......... ......# .............###h0 h%3hhhg%  #.#.##... .)#.##.....### #.#.#..###.#......<†..)....####...........######### ###.....## ..### .......... ...#### ................hh%4hhhs .)...### #.#..###.#......<†..)....####...........######### ###..hق...## ..### Fly .......... ####.................hh-A=5hğhht  )...####..###.#......<†..)....####...........######### ###..ht ...## ..### ####Fly ...........hu 8.................hu~ hΈ %6h h˓ ho5 . ...####..###.#......<†..)....####...........######### ###.....## ..### ####....##h5j.............##...............hp?hL%7hSh1Vh ..###..###.#......<†..)....####...........####h-##### ###.....## ..###hK@ ####....hi2##Fly h[..###...........h0h)%8hh..###.#......<†..)....####...........######### ###.....## ..### ####....##...### #### ..... #### ........ ...#### hhF%9hthph@# W ....####...........######### ###.....## ..### ####....##......### #### ...... Fly #...........h* h5 &50h;< h> hoG ##### ###...## ..### ####....#######......### ###.. #### .Fly ############hjhq%1hhFh  ..### ####....#######......### ###.. #### .Fly hhP%2hhqhv .# #..#### #..# #..# #..##### #..# #..##.##.#.###.####.#..#. #. #. #h h %3h hʡ hh.# #..#### #..# #..#hir #..##### #..#h7i7 #..#hVi.#.##.#hti.###.####hi.#.hiY.#. #hiR.. #..hiH ##h/qh{%4hhhQ.# #. #....#### #... #....# #... #....# #.. #....##### #.. #.# #..#.##.#.###.####.# #.#.#. #... #... ###hh %5hK hh # #. ....#### #... ....# #... ....# #.. ....##### #.. .# #. #.## #.### ####.  #. #. #. #...#...###hT h %6h hw h>x# #. #### #. # #.h{x$ # #. ##### #. # #. #hx.## #.### ####.hx  #. #. #hx. #..#.hxj.##h}}h %7hΎhWh$j# #. #### #. # #. # #.hB% ##### #. # #. #h%C.## #.### ####.  #. #. #.h%s #.#.h%3#hP-hy;%8h@hBh- # #. #### #. h . # #. # #.hN. b ##### #. hx. i# #. #h. G.## h. I#.### ####.h. 4  #.h. 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P#~~~~~~S#Pß#.#..####.  .#.#..#....#  /+...⌠...+)©#©...#   .#.....(.#..#....#    P#~~~S~~S#Pß#.#..#   .#..#   h......##<. .$....# #... ßP#~~~~~~S#Pß#.#..####. .#h0..#..#....# ©/+...⌠...+)©#©...# SS 2 electric eels.#.....(.#..#....#   ßP#~~~S~~S#Pß#.#..# h` #.#..#  hfh&30hhh'%  #.. ...#  #.# ...#  #.#.....  ..hg% #.#..###  ....... # #.).?..#####h%  . #.###.[....# h% #.... #.# .>......##h% . .$....# h% `#......... h& #ßP#~~~~~~S#Pß#.#..####. #..#hv& $.#..#....# #©/+...⌠...+)©#©...# #..#.....(.#..#....# #ßP#~~~S~~S#Pß#.#..#h& U #.#..# h4 h@ %1hzH hJ a _There is a stone staircase leading up here.h{M ## ....#.# ...# #.#.....h{#######.#..### ................ ### #.).?..#### ...###.[....# ###.... #.......@..#######>......##<......... ............$....######### h{6###############.........  Fly ~S#Pß#.#..h|k..## h8|..#hT|bS#Pß#.#..# h1h,2 _hhěh7 ## ...  #.. ...#  #.# ...#  #.#.....  ..#.#..###  ....... # #.).?..##### . #.###.[....# h#.... #.####### .>......##<. .$....# .######......... .#ßP#~~~~~~S#Pß#.#..####. .#..#.......#..#....#h S   electric eel hC©#©/+...⌠...+)©#©...# .#..#.....(.#..#....# .#ßP#~~~S~~S#Pß#.#..#hJhM %3hhh  ## ... #.. ...# #.# ...# #.#..... ..#######.#..### ................# #.).?..#####. #.###.[....##.... #.#######.>......##<. #.$....# #.####... #.#ßP#~~~~~~S#Pß#.#.h r.####. ..#..#.......#..#....# h .©#©/+...⌠...+)©#©...# ..#..#.....(.#..#....# #.#ßP#~~~S~~S#Pß#.#..#h+ h %4he hC h] 3h` hd hh h k hY h ## .... ... ...# #.#.....#######.#..### ................ ##### #.).?..#### ......... #.### #####.... #..........####### .>......##<.....................$....#######################........ #.#ßP#~~~~~~S#Pß#.#..####. ..#..#.......#..#....#©#©/+...⌠...+)©#©...# ..#..#.....(.#..#..h? V 5 _You see here a +0 robe.h3hhhh: _hh ....## ..... ...# ...# #.#.....#######.#..#### ................. ##### #.).?.@#####h 6 .....###.[....# #####.... #..........####### .>......##<.....................$....#######################........ ht#.#ßP#~~~~~~S#Pß#.#..####. ..#..#.......#..#...©#©/+...⌠...+)©#©hhhh3hhhhhh # .... # ### .... # #.. ...# # #.# ...# hw4# #.#..... # ..#.#..#### #h .# #.).?@.#####7h. #.###.[....#h;L#.... #....#######.>......##<. ##......$....h#####  #.#########......... ##.#ßP#~~~~~~S#Pß#.#..####. #..#..#.......#..#....# h..©#©/+...⌠...+)©#©...#h h*h-hhhhʔh$,hȝh ## .... .# ### .... .# #.. ...# .# #.# ...# .# #.#..... .# ..#.#..#### .# .# #.).@..#####. #.###.[....##.... #..........#######.>......##<.#hXX...$....###### # #.#######...#.#ßP#~~~~~~S#Pß#.#..####. .#..#..#.......#..#....# ...©#©/+...⌠...+)©#©...#h&8hE416 9.4 (2h%ha _u - a scroll labelled BIODDI XEJIh%  .... # ### .... # #.. ...# # #.# ...# # #.#..... # ..#.#..#### h _# .  #.)..@.#####  #.###.[....# .... #..........####### >......##<.h ...$....####h #####  #.#######... h S   electric eel.#ßP#~~~~~~S#Pß#.#..h ####. #..#..#.......#..#....# hX hY I31 40.4 (1h- h h~3hhh,h܌hC #....### ..... ...# # .........#######.#..####............... ###### #.)....##### .......... #.###@[....#1 ######.........####### ..........>......##<......... ##......$....#########  #.###############......... ##.#ßP#~~~~~~S#Pß#.#..#### #..#..#.......#..#....# hb..©#©/+...⌠...+)©#©...# #..#..#.....(.#..#.hɪhhhq3hshuhfzhF~,hg,###.. ...# # ...#.......#######.#..####................ ###### #.)....##### .......... #.###.[.... ######.... #....@.....#######2 ..........>......##<......... ##.....$....#########  #.###############......... ##.#ßP#~~~~~~S#Pß#.#..#### #..#..#.......#..#....# h..©#©/+...⌠...+)©#©.. #..#..#.....(.#..#....#.#ßP#~~~S~~S#Pß#.#hh h>hU 3h5 hj h Bh h ,h h h ,h h  ...# ### .... ...# #.. ...# .>.# #.# ...# ...# #.#..... ...# ..#######.#..#### ...# ........... #.####### #.)....##### #... #.###.[....# ..#######.... #.@........#######5.4 (3h6 ...>......##<... ..###...$....### ..# #.###......... ..###.#ßP#~~~~~~S#Pß#.#..####. .h #.......#..#....#...©#©/+...⌠...+)©#©...# ..##.....(.#..#...# #####.#ßP#~~~S~~S#Pß#.#..#h h h) h8 3h h" h h# ,hh h ,hC h  >.# ...# #..... ....#######.#..####................. #.#######. #.)....##### #............ #.###.[....# .....##..........####### .....>......##<....................@.$....##7.4 (2h <# #.###############.. #ßP#~~~~~~S#Pß#.#..####. .#..#..#.......#..#....# ...©#©/+...⌠...+)©#©.#h1 `(SS 3 electric eels (1 asleep) #####.#ßP#~~~S~~S#Pß#.# h  #.###############.#.  #................hnhhhW3hHh։hzhhhrhǕhhhh[h # #.# ...# # #.#..... # ..#######.#..#### # ................. ######. #.)....##### ... #.###.[....# #######....##..........####### >......##<.. ###....@....### # #.##.. ###.#ßP#~~~~~~S#Pß#.#..####. #..#..#.......#..#....# ©#©/+...⌠...+)0;10;1m©#©...# ##..#..#.....(.#..#....# S.#ßP#~~~~~SS#Pß#.#..##.##.#..# 9hP516 50.4 (3hT _You now have 314 gold pieces (gained 9).h3hdhhQ31 hh!h'hc'h)h?## ..... ...# #.# ...#  #.#..... .# ..#######.#..#### .# ................. #.)....##### .. #.###.[....# ####....##...@......#2.4 (2 ...........>......##<...................######### hq@# #.###############......... ###.#ßP#~~~~~~S#Pß#.#..####. ...   electric eel ...©#©/+...⌠...+)©#©... h@##..#..#.....(.#..#....# ###.#ßP#~~~~~SS#Pß#hkOhZh]3hahehm,hqh # ### .... # #.. ...# # #.# ...# # #.#..... # ..#######.#..#### # ................. . #.)....#####  #.###.[....# ....##....h####### 3.4 (1>......##<. .....###  #.#......... .#ßP#~~~~~~S#Pß#.#..####. #..#..#.#..#....# h<]©#©/+...⌠...+)©#©...#..#..#.. hv hLhўhhQO 3hU hY hnb Bhr 0 ## ..... ...# ...# #.#..... .#######.#..#### # ................. ######. #.)....#### .......... #.###@[....# 4 h;s %######....##..........####### ..>##<......... ##..................#########  #.###############........ ##.#ßP#~~~~~~S#Pß#.#..####. hfs #..#..#.......#..#... hs X..©#©/+...⌠...+)©#©... #..#..#.....(.#..#..h :hh@hhhhj,h:hjhh6h ....## ..... ...# #.# ...#  #.#..... ha ..#######.#..#### # ........@........6.4 (2 .##.)....###### . #.###.[....# h.F####....##..........## ..........>......##<..........................######### hQ #.###############......... h|##.#ßP#~~~~~~S#Pß#.#..####..hght h#h 3h h h h h h-  ....  ### ....  #.. ...#  #.# ...#. #.#.....  ..#.#..####  .. 7.4 (1. .##.)....# #.###.[....# ....##..........# >......##<....h. .............######### #.#######...#ßP#~~~~~~S#Pß# h6 h= h^? h0.#####.....####j.... #......# #.#....#.##.#..... ..#.#..#... .##.)....# #.###.[....# ....##..........# >......##<. ..........### j   gnoll bouda (wandering) .########......... S   electric eel .#ßP#~~~~~~S#Pß#.#..####. hh|.jjh?===8Shockhhr- _The gnoll bouda shouts!h~=* .#####  ......  ####.....  #..j...#  #.#....#.#  #.#.....  ..#.#..#####. . . .##.)....#  #.###.[....# h;>o ....##..........#  >......##<.  ......#  ######. hy>  #ßP#~~~~~~S#Pß#.#..####.  #..#.#..#....#  hAhJX.jhN/---9h^VhXhL  Bashion the Gusty .#####  Tengu ......  Health: 36/36 ======================== ####.....  Magic: 14/15 ======================-- #..*...#  AC: 3Str: 9 hM#.#j...#.#  EV: 31 Int: 17 #.#*....  SH: 0Dex: 20 h@M4..#######.#*.#####.  XL:  7 Next: 74% Place: Dungeon:5 ...........@.......  Noise: ---------  Time: 7059.4 (0.0) ###. .##.)....#########  o) +2 dagger (flame) ....... #.###.[....#  Cast: Shock ###....##..........#######  Fly hM.......>......##<......... .................#########  j   gnoll bouda ###############......... #ßP#~~~~~~S#Pß#.#..####. #..#.......#..#....# _u - a scroll labelled BIODDI XEJI _You now have 314 gold pieces (gained 9). _The gnoll bouda shouts!  hM}Aiming: Shock (safe; 1% risk of failure)  hhNPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh<L  Bashion the Gusty.#####  Tengu......  Health: 36/36 ========================####.....  Magic: 14/15 ======================--#..*...#  AC: 3Str: 9#.#*...#.#  EV: 31 Int: 17h=u#.#*....  SH: 0Dex: 20..#######.#*.#####.  XL:  7 Next: 74% Place: Dungeon:5...........@.......h$=o  Noise: ---------  Time: 7059.4 (0.0) ###. .##.)....#########  o) +2 dagger (flame) h=....... #.###.[....#  Cast: Shock ###....##..........#######  Fly .......>......##<......... h=.................#########  j   gnoll bouda h=###############......... #ßP#~~~~~~S#Pß#.#..####.h=* #..#.......#..#....# h=5_The gnoll bouda shouts!  h>}Aiming: Shock (safe; 1% risk of failure)  h2>Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehV>jThe zap hits the gnoll bouda but does no damage.  The zap hits the gnoll bouda.h  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the gnoll bouda but does no damage..gnoll bouda is lightly wounded.hj..j.hA16 =60.4 (1 _hhh1  Bashion the Gusty .#####  Tengu ......  Health: 36/36 ======================== ####.....  Magic: 13/15 ====================---- h2#......#  AC: 3Str: 9 #.#.*..#.#  EV: 16Int: 17 #.#j....  SH: 0Dex: 20hI2 hi2K..#######.#.*#####.  XL:  7 Next: 74% Place: Dungeon:5 h2 ...........@.......  Noise: =--------  Time: 7060.4 (0.0) h2N###. .##.)....#########  o) +2 dagger (flame) ....... #.###.[....#  Cast: Shock ###....##..........#######  Fly .......>......##<......... h 38.................#########  j   gnoll bouda ###############......... h-3)#ßP#~~~~~~S#Pß#.#..####. hN3#..#.......#..#....# The zap hits the gnoll bouda but does no damage.  The zap hits the gnoll bouda. hn3+_The gnoll bouda is lightly wounded.  h3}Aiming: Shock (safe; 1% risk of failure)  h3Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh   Bashion the Gusty.#####  Tengu......  Health: 36/36 ========================####.....  Magic: 13/15 ====================----#......#  AC: 3Str: 9#.#.*..#.#  EV: 16Int: 17#.#*....  SH: 0Dex: 20h J..#######.#.*#####.  XL:  7 Next: 74% Place: Dungeon:5...........@.......  Noise: =--------  Time: 7060.4 (0.0) ###. .##.)....#########  o) +2 dagger (flame) ....... #.###.[....#  Cast: Shock ###....##..........#######  Fly .......>......##<......... .................#########  j   gnoll bouda ###############.........h  A #ßP#~~~~~~S#Pß#.#..####. #..#.......#..#....# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the gnoll bouda!  The gnoll bouda is heavily wounded.The zap hits the gnoll bouda.  The gnoll bouda is severely wounded.h h6 f..j.hP 11.4 (1 _h= hB h* _  You hit the gnoll bouda. You burn the gnoll bouda.  h* sYour kick misses the gnoll bouda.You peck the gnoll bouda, but do no damage.h3 ".hl3 Vj h(4 %2hm: h]= _ _The gnoll bouda is almost dead.h8  You hit the gnoll bouda but do no damage.You claw the gnoll bouda, but do no damage.hD jj   gnoll (wand, swift)The gnoll bouda is almost dead.The gnoll picks up the pace!hED====3hPLhcO' _The gnoll shouts!h  You hit the gnoll bouda but do no damage.Your kick misses the gnoll bouda.h] .jThe gnoll bouda is almost dead.The gnoll bouda gazes fiercely through you!You feel your attacks grow feeble.h: ===-4Weak Fly h h Y _The gnoll bouda closely misses you.hD  Bashion the Gusty .#####  Tengu j.....  Health: 36/36 ======================== ####.....  Magic: 12/15 ===================----- #......#  AC: 3Str: 9 #.#....#.#  EV: 16Int: 17 #.#.....  SH: 0Dex: 20 ..#######.#..#####.  XL:  7 Next: 74% Place: Dungeon:5 ...........@j......  Noise: ===------  Time: 7064.4 (0.0) h;###. .##.)....#########  o) +2 dagger (flame) ....... #.###.[....#  Cast: Shock ###....##..........#######  Weak Fly .......>......##<......... .................#########  j   gnoll bouda ###############.........  j   gnoll (wand, swift) h#ßP#~~~~~~S#Pß#.#..####. #..#.......#..#....# The gnoll bouda gazes fiercely through you!h}You feel your attacks grow feeble. _The gnoll bouda closely misses you.h$}Aiming: Shock (safe; 1% risk of failure)  hoPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh h   Bashion the Gusty.#####  Tenguj.....  Health: 36/36 ========================####.....  Magic: 13/15 ====================----#......#  AC: 3hmStr: 9#.#....#.#  EV: 16Int: 17#.#.....  SH: 0Dex: 20..#######.#..#####.  XL:  7 Next: 74% Place: Dungeon:5...........@j......  Noise: ===------  Time: 7064.4 (0.0) ###. .##.)....#########  o) +2 dagger (flame) h-....... #.###.[....#  Cast: Shock ###....##..........#######h  Weak Fly .......>......##<.........hF .................#########h  j   gnoll bouda ###############.........hB  j   gnoll (wand, swift) hf#ßP#~~~~~~S#Pß#.#..####. #..#.......#..#....# The gnoll bouda gazes fiercely through you!h2You feel your attacks grow feeble. h_The gnoll bouda closely misses you.Aiming: Shock (safe; 1% risk of failure)  hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh You feel your attacks grow feeble. _The gnoll bouda closely misses you.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linhDOe  Okay, then.hh$h%. _h}h?A gnoll. A taller and better-equipped relative of goblins, and ally of orcs. It is somewhat doglike in appearance. Max HP: ~13Will: +AC: +EV: ++ hThreat: Low Class: Natural Size: Medium Int: Human You have about 72% to hit with your +2 dagger of flaming and 68% to hit with your kick and peck. It has about 39% to hit you. AttackMax Damage Hit: +0 club 10 h̀wIt has an unusual item: a wand of iceblast. It can open doors. It possesses the following wand spells:  hUa - Iceblast(3d8) (5) hz[!]: Description|Quotehhfd  Bashion the Gusty.#####  Tenguj.....  Health: 36/36 ========================####.....  Magic: 13/15 ====================----#......#  AC: 3Str: 9#.#....#.#  EV: 16Int: 17#.#.....  SH: 0Dex: 20..#######.#..#####.  XL:  7 Next: 74% Place: Dungeon:5...........@j......h  Noise: ===------  Time: 7064.4 (0.0) ###. .##.)....#########  o) +2 dagger (flame) ....... #.###.[....#  Cast: Shock ###....##..........#######  Weak Fly .......>......##<......... .................#########h  j   gnoll bouda ###############.........  j   gnoll (wand, swift) #ßP#~~~~~~S#Pß#.#..####. #..#.......#..#....# You feel your attacks grow feeble. _The gnoll bouda closely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.hhhlh-V .#####  j.....  ####.....  #......#  #.#....#.#  #.#.....  ..#.#..#####.  .j...... h.E#. .##.)....# . #.###.[....# #....##..........# .>......##<........# .######. S   electric eel h.K.#ßP#~~~~~~S#Pß#.#..####. j   gnoll (wand, swift) .#..#.#..#....#h1h4z  The gnoll bouda gazes fiercely through you!h=p.jj.hX>P31 -5.4 (1hhFhIk _You feel as though you will be weak longer.h .##### ......####j #......# #.#....#.# #.#..... ..#######.#..#####. ...........j....... #####. .##.)...@######### ......... #.###.[....# #####....##..........####### .........>......##<......... #h ...........######### #.###############......... #.#ßP#~~~~~~S#Pß#.#..####. ..#..#.......#..#....#©#©/+...⌠...+)©#©...#h՝ h h) h .jj.j   gnoll (wand, swift)h ~4==---6hy hE hQ...... ####..... #......# #.#.j..#.##.#..... ..#######.#..#####...........j........ ####. .##.)....######### ........ #.###.[@...# ####....##..........####### ........>......##<......... .........######### .###############......... .#ßP#~~~~~~S#Pß#.#..####. S   electric eel .#..#.......#..#....# ©#©/+...⌠...+)©#©...##..#.....(.#..#....#R;49mhWhkLj.j   gnoll boudaS   electric eelh\q9--7hIwhtyhl####.....  #......#  #.#.j..#.# #.#.....  ..#######j#..#####. ...................  ###. .##.)....#########  ....... #.###.[....#  ###....##.......@..####### .......>......##<.........  .........#########  ###############.........  #ßP#~~~~~~S#Pß#.#..####.  #..#.......#..#....#   #©/+...⌠...+)©#©...#   #..#.....(.#..#....# m;33H   #ßP#~~~~~SS#Pß#.#..#   h|hVW8ShockhKhh%  ......# #.j..#.##.#..... ..#######.#..#####................. ###. .##.)....######### h 8....... #.###.[....# ###....##..........####### .......>......##@.............######### ###############......... ~S#Pß#.#..Weak Fly ..##h ] ..#SS 2 electric eelsS#Pß#.#..#h2 n  ###############.#..# h hԒ jj   gnoll boudah gSS 2 electric eelsh 59Shockhš h a _There is a stone staircase leading up here.h #......#  Bashion the Gusty #.#.j..#.#  Tengu hI#.#.....  Health: 36/36 ======================== hjh..#######.#..#####.  Magic: 13/15 ====================---- ...................  AC: 3hStr: 9 ###. .##.)...j#########  EV: 31 h$Int: 17 ....... #.###.[*...#  SH: 0hLDex: 20 ###....##......*...#######  XL:  7 Next: 74% Place: Dungeon:5 h.......>......##@.........  Noise: ---------  Time: 7069.4 (0.0) h&.................#########  o) +2 dagger (flame) hJ###############.........  Cast: Shock h#ßP#~~~~~~S#Pß#.#..####.  Weak Fly #..#.......#..#....# #©/+...⌠...+)©#©...#  j   gnoll bouda #..#.....(.#..#....#  SS 2 electric eels h#ßP#~~~~~SS#Pß#.#..# ###############.#..# h2_There is a stone staircase leading up here.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll bouda, wielding a +0 long sword and wearing a +0 leather armour  hSJ(almost dead, 75% to hit)hQ#......#  Bashion the Gusty#.#.j..#.#  Tengu#.#.....  Health: 36/36 ========================..#######.#..#####.  Magic: 13/15 ====================----.........*.........  AC: 3hmQStr: 9 ###. .##.)...*#########  EV: 31 Int: 17 ....... #.###.[*...#hQ~  SH: 0Dex: 20 hQ}###....##......*...#######hQ  XL:  7 Next: 74% Place: Dungeon:5 hQ].......>......##@.........  Noise: ---------  Time: 7069.4 (0.0) .................#########h RX  o) +2 dagger (flame) h(R###############.........  Cast: Shock hRR#ßP#~~~~~~S#Pß#.#..####.hkR  Weak Fly #..#.......#..#....#hR hR#©/+...⌠...+)©#©...#hR  j   gnoll bouda hS(#..#.....(.#..#....#  SS 2 electric eels #ßP#~~~~~SS#Pß#.#..# ###############.#..# h=SPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh[SiAim: a gnoll bouda, wielding a +0 long sword and wearing a +0 leather armour  hvSn(almost dead, 75% to hit)  The zap hits the gnoll bouda.  hSIThe gnoll bouda is almost dead.hJh..j.16 =70.4 (1 _hhhո: #......#  Bashion the Gusty #.#.j..#.#  Tengu #.#.....  Health: 36/36 ======================== ..#######.#..#####.  Magic: 12/15 ===================----- ...................  AC: 3h#Str: 9 ###. .##.)....#########  EV: 16Int: 17 ....... #.###.[j...#  SH: 0hblDex: 20 ###....##.....*.*..#######  XL:  7 Next: 74% Place: Dungeon:5 h .......>......##@.........  Noise: =--------  Time: 7070.4 (0.0) h^.................#########  o) +2 dagger (flame) ###############.........  Cast: Shock h#ßP#~~~~~~S#Pß#.#..####.  Weak Fly #..#.......#..#....# hq#©/+...⌠...+)©#©...#  j   gnoll bouda #..#.....(.#..#....#  SS 2 electric eels #ßP#~~~~~SS#Pß#.#..# ###############.#..# h(almost dead, 75% to hit)  The zap hits the gnoll bouda. hƺ_The gnoll bouda is almost dead.Aiming: Shock (safe; 1% risk of failure)  hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh7  #......#  Bashion the Gusty #.#.j..#.#  Tengu #.#.....  Health: 36/36 ======================== h Q..#######.#..#####.  Magic: 12/15 ===================----- ...................  AC: 3Str: 9 ###. .##.)....#########  EV: 16Int: 17 h $....... #.###.[j...#  SH: 0Dex: 20 h ###....##..........#######  XL:  7 Next: 74% Place: Dungeon:5 h .......>......##@.........  Noise: =--------  Time: 7070.4 (0.0) h4 ^.................#########  o) +2 dagger (flame) ###############.........  Cast: Shock hn #ßP#~~~~~~S#Pß#.#..####.  Weak Fly h #..#.......#..#....# #©/+...⌠...+)©#©...#  j   gnoll bouda #..#.....(.#..#....#  SS 2 electric eels h 7#ßP#~~~~~SS#Pß#.#..# ###############.#..# _The gnoll bouda is almost dead.h6 Aiming: Shock (safe; 1% risk of failure)  hs Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh sThe zap hits the gnoll bouda.  You kill the gnoll bouda!h^# c     h# E     h# .##.)  *...# *.*h$ v >   hH$ ~S#P ..#.. hi$ /h$ ..+)©   SS 2 electric eelsh$ _(.#.. h$ v#P  h2 h j)...j   gnoll (wand, swift)h :811.4 (1 _hT h h  #......#  Bashion the Gusty #.#.j..#.#  Tengu #.#.....  Health: 36/36 ======================== ..#######.#..#####.  Magic: 11/15 =================------- ...................  AC: 3Str: 9 ###. .##.)...j#########  EV: 16hxuInt: 17 ....... #.###.[*...#  SH: 0Dex: 20 ###....##......*...#######  XL:  7 Next: 81% Place: Dungeon:5 .......>......##@.........  Noise: =--------  Time: 7071.4 (0.0) h.................#########  o) +2 dagger (flame) hȹ###############.........  Cast: Shock h#ßP#~~~~~~S#Pß#.#..####.  Weak Fly h#..#.......#..#....# h:#©/+...⌠...+)©#©...#  SS 2 electric eels hȺ#..#.....(.#..#....#  j   gnoll (wand, swift) #ßP#~~~~~SS#Pß#.#..# ###############.#..# _You kill the gnoll bouda!Aiming: Shock (safe; 1% risk of failure)  hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehQAim: a gnoll, wielding a +0 club and carrying a wand of iceblast (covering  ground quickly, 75% to hit)h #......#  Bashion the Gusty#.#.j..#.#  Tenguh/! /#.#.....  Health: 36/36 ========================..#######.#..#####.  Magic: 11/15 =================-------.........*.........  AC: 3hP! Str: 9 ###. .##.)...*#########ho! t  EV: 16Int: 17 h! 7....... #.###.[*...#  SH: 0Dex: 20 h#" ###....##......*...#######  XL:  7 Next: 81% Place: Dungeon:5 .......>......##@.........  Noise: =--------  Time: 7071.4 (0.0) .................#########  o) +2 dagger (flame) ###############.........  Cast: Shock hP" #ßP#~~~~~~S#Pß#.#..####.  Weak Fly #..#.......#..#....#h" I #©/+...⌠...+)©#©...#  SS 2 electric eels h" c#..#.....(.#..#....#  j   gnoll (wand, swift) h" #ßP#~~~~~SS#Pß#.#..# ###############.#..#h" Press: ? - help, Q - select action, ( or ) - cyclehN# Shift-Dir - straight lineAim: a gnoll, wielding a +0 club and carrying a wand of iceblast (covering  ground quickly, 75% to hit)  The zap hits the gnoll.  The gnoll is lightly wounded.h7 s.j).h \`#######hh-r)...@...hg4--=======2.4 (1hhM` _The gnoll zaps a wand. The mass of ice explodes! The iceblast engulfs you.h  #......#  Bashion the Gusty #.#.j..#.#  Tengu #.#.....  Health: 34/36 ======================-- ..#######.#..#####.  Magic: 10/15 ================-------- h= p...................  AC: 3Str: 9 ###. .##.)...j#########  EV: 16Int: 17 ....... #.###.[*...#  SH: 0he ,Dex: 20 h ###....##......*...#######  XL:  7 Next: 81% Place: Dungeon:5 h .......>......##@.........  Noise: =======--  Time: 7072.4 (0.0) hǐ .................#########  o) +2 dagger (flame) h ###############.........  Cast: Shock h #ßP#~~~~~~S#Pß#.#..####.  Weak Fly h8 #..#.......#..#....# #©/+...⌠...+)©#©...#  SS 2 electric eels h #..#.....(.#..#....#  j   gnoll (wand, swift) #ßP#~~~~~SS#Pß#.#..# ###############.#..# _The gnoll zaps a wand. The mass of ice explodes! The iceblast engulfs you.  Aiming: Shock (safe; 1% risk of failure)  hߑ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh Aim: a gnoll, wielding a +0 club and carrying a wand of iceblast (lightly  wounded, covering ground quickly, 75% to hit)h#......#  Bashion the Gusty#.#.j..#.#  Tengu#.#.....  Health: 34/36 ======================--..#######.#..#####.h%]  Magic: 10/15 ================--------.........*.........  AC: 3Str: 9 ###. .##.)...*#########  EV: 16Int: 17 h{....... #.###.[*...#  SH: 0Dex: 20 ###....##......*...#######  XL:  7 Next: 81% Place: Dungeon:5 .......>......##@.........  Noise: =======--  Time: 7072.4 (0.0) .................#########  o) +2 dagger (flame) ###############.........h  Cast: Shock #ßP#~~~~~~S#Pß#.#..####.  Weak Fly #..#.......#..#....# #©/+...⌠...+)©#©...#  SS 2 electric eels #..#.....(.#..#....#  j   gnoll (wand, swift) #ßP#~~~~~SS#Pß#.#..# ###############.#..# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehvAim: a gnoll, wielding a +0 club and carrying a wand of iceblast (lightly  wounded, covering ground quickly, 75% to hit)  The zap hits the gnoll.  The gnoll is heavily wounded.hO4huBa..j.hIV#######hh;2Z...@...h:26-----1=3.4 (1hlDhG  Shift-Dir - straight line  Aim: a gnoll, wielding a +0 club and carrying a wand of iceblast (lightly  wounded, covering ground quickly, 75% to hit)  The zap hits the gnoll.  The gnoll is heavily wounded. _The gnoll zaps a wand. The mass of ice explodes! The iceblast engulfs you!h8c #......#  Bashion the Gusty #.#.j..#.#  Tengu hc%#.#.....  Health: 26/36 =================------- ..#######.#..#####.  Magic: 10/15 ================-------- ...................  AC: 3hcStr: 9 ###. .##.)....#########  EV: 16hc,Int: 17 hc....... #.###.[j...#  SH: 0Dex: 20 hd###....##.....*.*..#######  XL:  7 Next: 81% Place: Dungeon:5 .......>......##@.........  Noise: =======--  Time: 7073.4 (0.0) .................#########  o) +2 dagger (flame) ###############.........  Cast: Shock #ßP#~~~~~~S#Pß#.#..####.  Weak Fly #..#.......#..#....# #©/+...⌠...+)©#©...#  SS 2 electric eels #..#.....(.#..#....#  j   gnoll (wand, swift) #ßP#~~~~~SS#Pß#.#..# ##hev#############.#..# The zap hits the gnoll.  The gnoll is heavily wounded. _The gnoll zaps a wand. The mass of ice explodes! The iceblast engulfs you!  Aiming: Shock (safe; 1% risk of failure)  hFePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh h#......#  Bashion the Gusty#.#.j..#.#  Tengu#.#.....  Health: 26/36 =================-------..#######.#..#####.  Magic: 11/15 =================-------...................  AC: 3Str: 9 ###. .##.)....#########  EV: 16Int: 17 hD....... #.###.[j...#  SH: 0Dex: 20 ###....##..........#######  XL:  7 Next: 81% Place: Dungeon:5 .......>......##@.........  Noise: =======--  Time: 7073.4 (0.0) .................#########  o) +2 dagger (flame) ###############.........  Cast: Shock #ßP#~~~~~~S#Pß#.#..####.  Weak Fly #..#.......#..#....# #©/+...⌠...+)©#©...#  SS 2 electric eels #..#.....(.#J;49m..#....#  j   gnoll (wand, swift) #ßP#~~~~~SS#Pß#.#..# ###############.#..# The zap hits the gnoll.  The gnoll is heavily wounded. _The gnoll zaps a wand. The mass of ice explodes! The iceblast engulfs you!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh.&The gnoll is heavily wounded. _The gnoll zaps a wand. The mass of ice explodes! The iceblast engulfs you!  Aiming: Shock (safe; 1% risk of failure)  hz4Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Okay, then.h!h/h. _h?hHh"Th/VhfP)jhkQ-------4.4 (1 _hdsho~ ~≈)≈~~~PPP~#.###................. ~≈~)~PPP~~~~.##......###......... P~~~~~~.~~.~.##......####........ ~.~..~....~.........##........... ..........##.#......... ......~...~~~~...........#.......~..~~~~~~♣♣P.........###....... ~~~~~~PP~P♣~#.........####..#####h~.4♣P~~P~~~♣~.....[.........♣♣♣♣♣♣♣♣..#.............####### ....♣♣♣ ♣.>.#.........##### ......#######.........# hq .......# #..........# .......# ##..........# .......####...........# h8.......#.†......####### ...............##hV=-------hh%7=5.9 (2.5Shockh h{ _You fly upwards. _There is a stone staircase leading down here.hI3h#hh}31 hhhq, 7h:0 _You start resting.hk8.9 (3Fly h$h%f _Your attacks no longer feel as feeble.h3hQh( 8=2==9=h$==h%h(,h)h+hC,S30==ht,D3=h-h0,hP2h3h4hy5hO8k1=h9h<O=h]>h^CBhTD,hFhHhHhHs2=4==hJhM,h+OhmQ,hRhWU,hVhYhZY3====hZh],hi_ha,hbhZ|_ _You start resting.h1100.9 (22.0)hZ5==1.9 (23hh% _Magic restored.h 3h h' h՝ 4=h( h] ,h hʣ h :==h hL a5=h hc h h hv h h h ,h hp _ _You start resting.h 19.9 (8.0)h v6==10.9 (9h h " _HP restored.hhyh'h1hs@416 1.9 (1h Hhi<A  #......#   #.#.j..#.#   #.#.....   ..#######.#..#####.   .........  ###. .##.)....#########  ..... #.###.[)...#  ###....##........j.#######  5......>......##...  ...............#########  h=###############.........  #ßP#~~~~~~S#Pß#.#..####. #..#.......#..#....#  #©/+...⌠...+)©#©...#   SS 2 electric eels #..#.....(.#..#....#   j   gnoll (wand) #ßP#~~~~~SS#Pß#.#..# ###############.#..# You fly downwards.h>9=hJo  Level annotation: 2 transportersh_D=3.4 (2.5Shockhh _The gnoll misses you. x2 _There is a stone staircase leading up here.hchfhmhlx8 h|,4.4 (1.0hh8h ~≈)≈~~~PPP~#.###................. ~≈~)~PPP~~~~.##......###......... P~~~~~~.~~.~.##......####........ ~.~..~....~.........##........... ..........##.#......... ......~...~~~~...........#.......~..~~~~~~♣♣P.........###....... ~~~~~~PP~P♣~#.........####..#####4♣P~~P~~~♣~....j[.........♣♣♣♣♣♣♣♣..#.............####### ....♣♣♣ ♣.>.#.........##### hiiA......#######.........#  .......# #..........# .......# ##..........# j   gnoll (wand) .......####...........# .......#.†......####### ...............## _The gnoll misses you.hih\ph4-5.9 (2.5hh{ _You fly upwards. _There is a stone staircase leading down here.h  You hit the gnoll. You burn the gnoll.  The gnoll is moderately wounded.hN4=6.9 (1.0hhIS _The gnoll closely misses you.h$  You closely miss the gnoll. You claw the gnoll. You peck the gnoll.  The gnoll is severely wounded.7h.h/V _The gnoll completely misses you.hv  You hit the gnoll. You burn the gnoll. Your peck misses the gnoll.The gnoll is almost dead.hw%8h%hȁ< _The gnoll hits you but does no damage.h| K  You hit the gnoll. You burn the gnoll.h C)h _49Shockh h I _You kill the gnoll!h~ h h h~ h .-20hx h  #......#   #.#.j..#.#   #.#.....   ..#######.#..#####.   .........  ###. .##.)....#########  h>..... #.###.[)...#  ###....##....#######  5......>......##...  ...............#########  ###############.........  ha#ßP#~~~~~~S#Pß#.#..####. h#..#.......#..#....#  #©/+...⌠...+)©#©...# h  SS 2 electric eels h#..#.....(.#..#....#  h#ßP#~~~~~SS#Pß#.#..#  h$###############.#..# h /You fly downwards.h7-hhD[2.4 (2.5 _Level annotation: 2 transporters _There is a stone staircase leading up here.h #.j..#.##.#..... ..#######.#..#####................. ###. .##.)....######### ....... #.###.[)...# ###....##..........####### h .......>......##<..................@######### ###############......... ßP#~~~~~~S#Pß#.#..####...#.......#..#....# ©/+...⌠...+)©#© #..#.....(.#..#.S 3 electric eelsßP#~~~~~SS#Pß#.# #h e############# ...............h h1 Q31 3.4 (1.0 _h h hr1.....# #.#.j..#.# #.#..... #######.#..##### ................... ###. .##.)....######### ....... #.###.[)...# ###....##..........#######>......##@......... h=si.................######### ###############......... #ßP#~~~~~~S#Pß#.#..####. #..#.......#..#.©/+...⌠...+)©#©hos8 2hs..#.....(.#..#.. #hsqßP#~~~~~SS#Pß ###############h8hX;4ha _There is a stone staircase leading up here.h M###..........# #.#.j..#.# #.#..... #######.#..##### ................... ###. .##.)....######### ....... #.###.[)...# ###....##.......@..#######>##<......... .................######### ###############.........  Fly ~S#Pß#.#....## ..#S#Pß#.#..# h h! ,5 _h:/ hh1 h  ####.....  #......#  #.#.j..#.#  #.#.....  ..#.#..#####.  .. #. .##.)....######### . #.###.[)...# #....##.####### h .>......##<. ......# .######......... .#ßP#~~~~~~S#Pß#.#..####. .#..#.......#..#....# S   electric eel hX ©#©/+...⌠...+)©#©...# .#..#.....(.#..#....# .#ßP#~~~~~SS#Pß#.#..#h h %6h h ho ......###..........# j..#.# #.#..... #######.#..##### ................... ####. .##.)....######### h(pG........ #.###.[@...# ####....##..........#######>......##<......... ..................#######################........h_pßP#~~~~~~S#Pß#.#..####. .#..#.......#..#....# hp©#©/+...⌠...+)©#©..#.....(.#..#..hzh%7hދhn  Things that are here: _a +0 long sword; a +0 leather armour; a gnoll corpsehr ...... ####..... #......# #.#....#.# #.#..... ..#.#..#####. ...#. .##.)....#########. #.###.@)...#hrr#....##.#######.>......##<. #....# #.###......... h%s#.#ßP#~~~~~~S#Pß#.#..####. ..#..#.#..#....# hHs.©#©/+...⌠...+)©#©.hisz..# ..#..#.....(.#..#....#h}h$,8 _hc _You see here a +0 robe.h # ...... # ####..... # #......# # #.#....#.# # #.#..... # ..#.#..#####. # h 9...#. .##.)....#########. #.###@[)...##....##.#######.>......##<. ##....#  #.h4 7##... #hW #.#ßP#~~~~~~S#Pß#.#..####. #..#..#hw .#..#....# .h D.©#©/+...⌠...+)©#©...# #..#..#.....(.#..#....#h hQ hm ,9 _hE h hg####..... ......# #....#.#..... ..#######.#..#####.................. ######. .##.)....######### .......... #.###.[)...# ######....##....@.....####### ..........>......##<......... ##....######### h  #.###############......... ##.#ßP#~~~~~~S#Pß#.#..#### #..#..#.......#..#....# ..©#©/+...⌠...+)©#©.. hn#..#..#.....(.#..#....#.#ßP#~~~~~SS#Pß#.#h!,hp6&30h@hAh:M  ......###..........# ....#.# #.#..... .#######.#..##### # ................... ######. .##.)....######### .......... #.###@[)...# ######....##..........####### ..>hM,##<......... ##..................#########  #.###############........ ##.#ßP#~~~~~~S#Pß#.#..####. #..#..#.......#..#... ..©#©/+...⌠...+)©#©... #hMD..#..#.....(.#..#..hYhd%1hnh'qhFU  ......  ####.....  #......#  #.#....#.# hU  #.#.....  ..#.#..#####.  ... . .##.)....######### hV 0 #.###.@)...# ....##.####### >......##<. ....# #.##....#ßP#~~~~~~S#Pß#.#..####. ..#..#.#..#....#©#©/+...⌠...+)©#©...# hV he ho %2hhy h8~ M _You see here a +0 robe.hhWhat do you want to examine? Items  a - ([) a +0 leather armourh]b - ()) a +0 long sword  c - (†) a gnoll corpsehA +0 long sword. A sword with a long, slashing blade. Base accuracy: +1 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 2.8 XLs. Damage rating: 12 (Base 10 x 125% (Dex) x 100% (Skill)). This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. hYou took it off a gnoll bouda on level 5 of the Dungeon. Stash search prefixes: {Long Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “While we were at grips with this great army and their dreadful broadswords  (maquahuitl [made of obsidian]), many of the most powerful among the enemy  seem to have decided to capture a horse. They began with a furious attack, and (g)o to location.h. What do you want to examine? Items  a - ([) a +0 leather armour  b - ()) a +0 long sword  c - (†) a gnoll corpsehhh......Bashion the Gusty####.....Tengu#......#Health: 36/36 ========================#.#....#.#Magic: 15/15 ========================#.#.....AC: 3Str: 9..#######.#..#####.EV: 31 Int: 17...................SH: 0Dex: 20 ho #####. .##.)....#########XL:  7 Next: 84% Place: Dungeon:5 ......... #.###.@)...#Noise: ---------  Time: 7132.4 (1.0) #####....##..........#######o) +2 dagger (flame) .........>......##<.........Cast: Shock #..................#########Fly #.###############......... #.#ßP#~~~~~~S#Pß#.#..####.h S   electric eel ..#..#.......#..#....# h 6.©#©/+...⌠...+)©#©...# ..#..#.....(.#..#....# h _There is a stone staircase leading up here. _There is a stone staircase leading up here.  Things that are here: h _a +0 long sword; a +0 leather armour; a gnoll corpse _You see here a +0 robe. _You see here a +0 robe.hXhh h!hh<_Inventory: 21/52 slots Hand Weapons (go to first with ))  o - a +2 dagger of flaming (weapon) Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 pair of gloves (worn) Jewellery (go to first with "=)  l - a ring of see invisible (worn) h?! n - a +6 ring of dexterity (worn)c - an amulet of guardian spirit Wands (go to first with /)p - a wand of acid (24) Scrolls (go to first with ?)  e - a scroll of fog  g - 2 scrolls labelled MUACEDARY  i - 3 scrolls labelled JEQUEGUELIKK  k - a scroll labelled UBYTZE SOUNG  r - a scroll labelled VUGAFACUES  t - a scroll labelled RIGUCO GYQEVEY  u - a scroll labelled BIODDI XEJI Potions (go to first with !)  b - a potion of magichd - 2 potions of brilliance [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ha h/ ......Bashion the Gusty####.....Tengu#......#Health: 36/36 ========================#.#....#.#h Magic: 15/15 ========================#.#.....AC: 3Str: 9..#######.#..#####.EV: 31 h Int: 17...................SH: 0h Dex: 20 #####. .##.)....#########h' "XL:  7 Next: 84% Place: Dungeon:5 ......... #.###.@)...#h 5Noise: ---------  Time: 7132.4 (0.0) #####....##..........#######o) +2 dagger (flame) .........>......##<.........Cast: Shock #..................#########h+ 'Fly #.###############......... #.#ßP#~~~~~~S#Pß#.#..####.S   electric eel ..#..#.......#..#....# .©#©/+...⌠...+)©#©...# hS ..#..#.....(.#..#....# _There is a stone staircase leading up here. _There is a stone staircase leading up here.  h} `Things that are here: _a +0 long sword; a +0 leather armour; a gnoll corpse h l_You see here a +0 robe. _You see here a +0 robe.h hT hh; hHhxWhat do you want to examine? Items  a - ([) a +0 leather armourb - ()) a +0 long sword  c - (†) a gnoll corpseh,~A +0 long sword. A sword with a long, slashing blade. Base accuracy: +1 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 2.8 XLs. Damage rating: 12 (Base 10 x 125% (Dex) x 100% (Skill)). This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a gnoll bouda on level 5 of the Dungeon. Stash search prefixes: {Long Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “While we were at grips with this great army and their dreadful broadswords  (maquahuitl [made of obsidian]), many of the most powerful among the enemy  seem to have decided to capture a horse. They began with a furious attack, and (g)o to location.h  What do you want to examine? Items  a - ([) a +0 leather armour  b - ()) a +0 long sword  c - (†) a gnoll corpsehhhw......Bashion the Gusty####.....Tengu#......#Health: 36/36 ========================#.#....#.#Magic: 15/15 ========================h5#.#.....AC: 3Str: 9..#######.#..#####.EV: 31 Int: 17...................SH: 0Dex: 20 #####. .##.)....#########XL:  7 Next: 84% Place: Dungeon:5 ......... #.###.@)...#hlNoise: ---------  Time: 7132.4 (0.0) #####....##..........#######o) +2 dagger (flame) h.........>......##<.........Cast: Shock h#..................#########Fly hx#.###############......... h~#.#ßP#~~~~~~S#Pß#.#..####.hS   electric eel ..#..#.......#..#....# hS6.©#©/+...⌠...+)©#©...# ..#..#.....(.#..#....# h_There is a stone staircase leading up here. _There is a stone staircase leading up here.  Things that are here: _a +0 long sword; a +0 leather armour; a gnoll corpse hl_You see here a +0 robe. _You see here a +0 robe.hhhhhS hY Inventory: 21/52 slots Hand Weapons (go to first with ))  o - a +2 dagger of flaming (weapon) hFZ _Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 pair of gloves (worn) Jewellery (go to first with "=)  l - a ring of see invisible (worn) hZ  n - a +6 ring of dexterity (worn)c - an amulet of guardian spirit Wands (go to first with /)p - a wand of acid (24) Scrolls (go to first with ?)  e - a scroll of fog  g - 2 scrolls labelled MUACEDARY hZ S i - 3 scrolls labelled JEQUEGUELIKK  k - a scroll labelled UBYTZE SOUNG hZ R r - a scroll labelled VUGAFACUES  t - a scroll labelled RIGUCO GYQEVEY h[ u - a scroll labelled BIODDI XEJI Potions (go to first with !) hB[ h b - a potion of magicd - 2 potions of brilliance hz[ [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]hwo - a +2 dagger of flaming (weapon). A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10. hN Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 1.6 XLs. Damage rating: 7 (Base 4 x 125% (Dex) x 100% (Skill) + 2 (Ench)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. hIYou took it off a goblin on level 2 of the Dungeon. h=sStash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} {flame} {melee weapon} hiMenu/colouring prefixes: identified enchanted ego melee equipped weapon (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.hNInventory: 21/52 slots Hand Weapons (go to first with ))  o - a +2 dagger of flaming (weapon) Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 pair of gloves (worn) Jewellery (go to first with "=)  l - a ring of see invisible (worn) hQ n - a +6 ring of dexterity (worn)  c - an amulet of guardian spirit Wands (go to first with /)  p - a wand of acid (24) Scrolls (go to first with ?)  e - a scroll of fog  g - 2 scrolls labelled MUACEDARY  i - 3 scrolls labelled JEQUEGUELIKK h/ k - a scroll labelled UBYTZE SOUNG  r - a scroll labelled VUGAFACUES  t - a scroll labelled RIGUCO GYQEVEY  u - a scroll labelled BIODDI XEJI Potions (go to first with !)  b - a potion of magic  d - 2 potions of brilliance hQ[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]hk hh h ......Bashion the Gusty####.....Tengu#......#Health: 36/36 ========================#.#....#.#Magic: 15/15 ========================#.#.....AC: 3Str: 9..#######.#..#####.EV: 31 Int: 17...................SH: 0Dex: 20 #####. .##.)....#########XL:  7 Next: 84% Place: Dungeon:5 ......... #.###.@)...#Noise: ---------  Time: 7132.4 (0.0) #####....##..........#######o) +2 dagger (flame) .........>......##<.........Cast:hf 1 Shock #..................#########Fly #.###############......... #.#ßP#~~~~~~S#Pß#.#..####.S   electric eel ..#..#.......#..#....# .©#©/+...⌠...+)©#©...# ..#..#.....(.#..#....# _There is a stone staircase leading up here. _There is a stone staircase leading up here.  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hhhh% 3hj& h@( h* h+ hY/ ,h8 5 ©/+...⌠...+)©#©...# ( ßP#~~~~~SS#Pß#.# ##############.#. ...............#..#####.....#.###.## #..##.#......# h9 #.## #######  .[..hD +5.4 (1hG *6.4 (2hSM hO Z _Found a glowing ring mail. h3 hp h? h}, h h9 h , h! hw# h&, h' hf) h+, h- h. hM2, h2 hj? ################.....#.###.## #..##.#......# #.## ######## #.#  #.#  #.# #  91.4 (5#.....#.#..[..#.######. . #  hD hI hFK hl 3 h  h hB hV  #..##.#......## ####### ....#..###.....2.4 (1#..[.....# #.########.Fly . h} #   h# h3) h+ h4 1 #..##.#......#  #.## #  #.#  #.#  #.#  #.# # #.#  #..###.#  #....@.#  #.#..[.....#  h5 #.#  #.  .  ##     h=  h]B %3 h5H  h#J  h  ## ####### ##...###....###.##.#..@.....# #.#######. . ##    h  he# %4 h(  h,  _You see here a +2 ring mail of willpower. ho  hs /16 5 h.@h@*@h>.@h;@*h  .h _The black bear completely misses you. x2  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  h wPress: ? - help, Shift-Dir - straight lineAim: a black bear (79% to hit)h h.*#"hY("h..## #.# #.#"h/:Bashion the Gusty ... #.# #.#Tengu .##. #.# #.#"h2/wHealth: 31/36 ====================----"hG/s#.. #.# #.#"hY/Magic: 15/15 ========================#..###.# #.#"hj/-AC: 3"h{/jStr: 9#......###.#"h/BEV: 31 "h/}Int: 17#.#........#"h/[SH: 0Dex: 20"h/# #.########XL:  7 Next: 84% Place: Dungeon:5#.#@#..######Noise: =--------  Time: 7236.4 (0.0)"h0/#...h.......#o) +2 dagger (flame)###.##.#.##.#"hL0Cast: Shock#.. ...Fly ####.#..#"h0r.#..#h   black bear## ...### _The black bear completely misses you. x2  "h0Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."h0Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineOkay, then."h1"h5"h7"hG<"h>. _#h]  ## .. #.# .##. #.#.. #.#..###.# .....###.#h g.#........ #@######## #.#.#..######...h......###.##.#.##.#.. ...####.#..#.#..### ...####hB #hW :h.#hij g2=-7.4 (1 _#hi #h %hD  #.###.######## #.# #.#  %hs ## #.# #.#  .. #.# #.# %h ##. #.# #.# #.. #.# #.# %h #..###.# #.# #......###.# #.#.@......# %h # #.######## #.#h#..###### #...........# %h ###.##.#.##.##.. ... ####%hb .#..#.#..### ...%h %h/ 9 h%hk .  The black bear attacks as it pursues you!  The black bear bites you. The black bear misses you.%h` ]29--=8%hz %he X _The black bear closely misses you.'h;#..##.#......#  #.###.########   #.# #.# 'h ## #.# #.#  .. #.# #.#  ##. #.# #.# 'h" #.. #.# #.#  'hA$#..###.# #.#  #....@.###.# 'h` #.#........#  'hp# #h########  'hf#.#.#..######  'h#...........#  ###.##.#.##.# #.. ...  'hr####.#..#  .#..#  'h'h0'h<h..'h--9'h'h )hC)hfA black bear. A small black bear. Like all ursines, it will become enraged if badly hurt. Max HP: ~27Will: +AC: +EV: ++ Threat: High Class: Natural Size: Medium Int: Animal You have about 75% to hit with your +2 dagger of flaming and 71% to hit with your kick and peck. )hIt has about 16% to hit you. Attacks Max Damage Bite 9 2x Claw 5 each It possesses the following natural abilities:  a - Berserker Rage )hTo read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range.*h *h* #..##.#......#   Bashion the Gusty#.###.########   Tengu#.# #.#  Health: 29/36 ===================-----## #.# #.#  Magic: 15/15 ========================.. #.# #.#  AC: 3Str: 9##. #.# #.#  EV: 31 Int: 17#.. #.# #.#  SH: 0Dex: 20#..###.# #.#  XL:  7 Next: 84% Place: Dungeon:5#....@.###.#  Noise: *hf ---------  Time: 7239.4 (1.0)#.#.h......#  o) +2 dagger (flame)# #.########  Cast: Shock*h #.#.#..######  Fly #...........# *h ###.##.#.##.#  h   black bear#.. ...*hν 0 ####.#..# .#..#*h Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line _Okay, then.*hf The black bear attacks as it pursues you!  The black bear bites you. The black bear misses you. _The black bear closely misses you.*h *hX *h ,hQ ################.....#.###.##  #..##.#......#  #.###.########   #.# #.#  ## #.# #.#  .. #.# #.#  ##. #.# #.#  #.. #.# #.#  #..###@# #.#  #......###.#  #.#.h......#  # #.########  #.#.#..######  #...........#  ###.##.#.##.# #.. ...  ####.#..#  [4,h 0m,h Hh.,h* &40,h ,h -h-f...............#..####.# #.# ################.....#.###.#.##.#......##.######## ## .#.-h\ #..###.# #....h.###.#........ #.######## #.#..#####-h}..........###.##.#.##.#.. ... -h-hO:h.-h$30-h0=1-hC-hM1h 1h  Your spells (describe)TypeFailure Level 1h  a + ShockConjuration/Air 1% 1 b - SwiftnessAir1%3  c - AirstrikeAir1h 6%1h ?4 Select a spell to describe1hF [!]/[I] toggle spell headers3h,3h3h#...............#..####.# #.#   Bashion the Gusty ################.....#.###.##   Tengu#..##.#......#   Health: 30/36 ====================----#.###.########   Magic: 15/15 ========================#.# #.#  AC: 33ht0Str: 9## #.# #.#  EV: 31 Int: 17.. #.# #.#  SH: 0Dex: 203h##. #.# #.#  XL:  7 Next: 84% Place: Dungeon:5#.. #@# #.#3h  Noise: ---------  Time: 7241.4 (0.0)#..###h# #.#3h  o) +2 dagger (flame)#......###.#  Cast: Shock3h#.#........#  Fly 3h # #.######## #.#.#..######3h*  h   black bear#...........# 3hG)###.##.#.##.#3hbB #.. ... 3hAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line 3hy_Okay, then.The black bear attacks as it pursues you!  3hThe black bear bites you. The black bear misses you. _The black bear closely misses you.3h3h3h|3hQ3h/3h;  Casting: Shock (safe; 1% risk of failure)  3h \Confirm with . or Enter, or press ? or * to list all spells.4h  You feel quick. The black bear barely misses you.The black bear claws you but does no damage.4hm2-----16 ==2.4 (14hMSwift Fly 4h4h 4hB_The black bear misses you.5h l##############.#..# ...............#..####.# #.# ################.....#.###.#.##.#......##.########5hN _ ## .#.5hc  #.###h# 5hv D.....###5h .#........ #.######## #.#..#####..........5h *###.##.#.##.#5hR 5hg :h.5h= P31 --3.2 (0.85h 5h 6hKGßP#~~~~~SS#Pß ##############.#..# ...............#..####.# #.# ################.....#.###.#.##.#......##.######## ## .#. #.6h #h###.# .....###.#........ #.######## #.#..#####..........6h&R6hS_--4.06h3 {..#.....(.#..#.. ßP#~~~~~SS#Pß ##############.#..# ...............#..####.# #.# ################.....#.###.#.##.#......##.######## ## .#. #.6h3 s #h###.# .....###.#........ #.######## #.#..#####6h45 6hJ< :h.6hl= -186hB 6h=D 7h`h=©/+...⌠...+)©#© ..#.....(.#..#.. ßP#~~~~~SS#Pß ##############.#..# 7hh1...............#..####.# #.# ################.....#.###.#.##.#......##.########7hh 7hh##7hhe .. #.7hhB#. #h7hhw ###.# 7hiD.....###7h)i{.#........ #.######## 7hk7hhq:h.7hrE-----5.67hw7h/y7hqb..#.......#..#. ©/+...⌠...+)©#© ..#.....(.#..#.. ßP#~~~~~SS#Pß ##############.#..# ...............#..####.# #.# ################.....#.###.#.##.#......##.######## ## #.7hb, .. #h#. ###.# .....###.#........7hj7hk,6.3 (0.77hvq7hHs8h@mßP#~~~~~~S#Pß#.#..### ..#.......#..#. ©/+...⌠...+)©#© ..#.....(.#..#.. ßP#~~~~~SS#Pß ##############.#..# 8h A...............#..####.# #.# ################.....#.###.#.##.#......##.######## ## #. .. #h#. ###.# 8hcA/.....###8h^B8hH:h.8hN=7.08hP8hh##############........ ßP#~~~~~~S#Pß#.#..### ..#.......#..#. ©/+...⌠...+)©#© ..#.....(.#..#.. ßP#~~~~~SS#Pß ##############.#..# # ...............#..####.# #.# ################@....#.###.#.##.#......##.######## #.## #h8h;i{ .#. ###.# 8h k8hp:h.8h,r*8 (0.88hw8hy8h[ ................######### ##############........ 8h JßP#~~~~~~S#Pß#.#..### ..#.......#..#. ©/+...⌠...+)©#© ..#.....(.#..#.. 8h ßP#~~~~~SS#Pß ##############.#..# # 8h ...............#@.####.# #.# ################.....#.###.#8h[ @.##.#.......###.######## #h## .#. 8hڽ 8h h.2=3=8.5 (0.78h^ 8h1 9h[d>##<.......... ................######### ##############........ ßP#~~~~~~S#Pß#.#..### ..#.......#..#. ©/+...⌠...+)©#© ..#.....(.#..#.. ßP#~~~~~SS#Pß ##############.#@.# ...............#..####.# #.# ################.....#.###.#..##.#......h###.########9h[y ## .#9hB\9h,b:h.9hb,9.3 (0.89hag9hh9h~u##....##..........#########>......##<.......... ................######### ##############........ ßP#~~~~~~~#Pß#.#..### ..#.......#..#. ©/+...⌠...+)©#© ..#.....(.#..#.. ßP#~~~~~SS#Pß ##############.#..# 9hu...............#..####.# #.# ################.....#.###.#h.##.#......##.######## ## .9h5x9h@:h.9h-50.0 (0.79h9h9h ...... #.###.[)...# ##....##..........#########>##<.......... ................######### ##############........ ßP#~~~~~~~#Pß#.#..### ..#.......#..#. 9hO ©/+...⌠...+)©#© ..#.....(.#..#.. ßP#~~~~~S~#Pß#. ##############.#..# ...............#..####.# #.# ################h....#.###.#.##.#......##.######## ##9hZ 9h< SS   electric eel (wandering)9hv *8 (0.89h 9h) :h;##. .##.)....######### ...... #.###.[)...# ##....##..........#########>##<.......... ................######### :h##############........ ßP#~~~~~~S#Pß#.#..### ..#.......#..#. ©/+...⌠...+)©#© ..#.....(.#..#.. ßP#~~~~~S~#Pß#. ##############.#..# ...............#..####.# #.# ################h....#.###.#:h.##.#......##.######## :h:h:h.:hY==1.5 (0.7:h :h:hʴ  ................... ##. .##.)....######### :h u...... #.###.[)...# ##....##..........#########>......##<.......... :ht ................######### ##############........ ßP#~~~~~~S#Pß#.#..### ..#.......#..#. ©/+...⌠...+)©#© :h ..#.....(.#..#.. ßP#~~~~~S~#Pß :hǵ <##############.#..# ...............#h.####.# #.# :h ################.....#.###.#.##.#......##.########:h :hp :h.:h '2.2:hH :hW ;hL#######.#..#####  ................... ##. .##.)....######### ...... #.###.[)...# ##....##..........#########>##<.......... ................######### ##############.........# ßP#~~~~~~S#Pß#.#@.### ..#.......#..#. ;hM©/+...⌠...+)©#© ..#.....(.#..#.. ßP#~~~~~S~#Pß#.#. ##############.#h.# ...............#..####.# #.#  ################.....#.###.#.##.#......;hW;hYZ3=3.0 (0.8;h`;hb##<...........# .................##########.# ###############.@.......# #.# ##<.......... ......##@.......... .................######### ###############......... #ßP#~~~~~S~#Pß#.#..### #..#.......#..#.©/+...⌠...+)©#© #..#.....(.#..#.. #ßP#~~~~~~~#Pß ###############.#..# =h6=hzA,5.2 (0.8=hH=hKa _There is a stone staircase leading up here.?hB_?hj?hq?hr?hs?hG|F~Shh   black bearS   electric eel (wandering)?h4=4==16 6.2 (1.0Shock _?h?h} ~≈)≈~~~PPP~#.###................. ~≈~)~PPP~~~~.##......###......... P~~~~~~.~~.~.##......####........ ~.~..~....~.........##........... ..........##.#......... ......~...~~~~...........#.......~..~~~~~~♣♣P.........###....... ~~~~~~PP~P♣~#...####..#####4♣P~~P~~~♣~..../[.........♣♣♣♣♣♣♣♣..#.............####### ?h ~/....♣♣♣ ♣.>.#.........##### ......#######.........# .......# #..........# .......# ##..........# .......####...........# .......#.†......####### ...............##?h~:==?h5  You fly upwards.?hl7.7 (2.5ShockSwift ?h?h _You start to feel a little slower. _There is a stone staircase leading down here.@h3@h@h@@h;31 @hN@hv,@h @h@h~K5=@h6@h*@h @h1 @h60.7 (3.0 @h_You start resting.@h_@hg@h$1.7 (4@h-Swift@hU( Fly @h@h@h @h@hd._You feel sluggish.@h@h=I@h&@h=&0@hOIY5==2.7 (1@hTn _You start resting. Magic restored.@hg@hv_ _You start resting.@h&3@hbu6==4.7 (2@h!@hˤ" _HP restored.Ah~3AhAhAh,AhLAh:==AhAh[,Ah AhAh9=AhNAhAhAh6AhAhAh2Ah,AhAh,AhU Ah ,AhK AhAhAh|AhAh-AhAh<)AhAj 75.7 (11.0) _You start waiting.Ah#L+6.7 (12AhPAhRb _You start to feel a little faster.AhQ Ah Ahq Ah Ahy ,Ah8 AhÖ Ah AhӚ ,AhJ Ah2 ,AhѠ Ahϸ Ah l 80.7 (4.0) _You start waiting.AhK k1.7 (5Fly AhC Ah \ _You no longer feel sluggish.Ch3P~≈)≈~~~PPP~#.### ~~≈~)~PPP~~~~.##......### PP~~~~~~.~~.~.##......#### ~~.~..~....~.##....##.#.~...~~~~.#.~..~~~~~~♣♣P.### .~~~~~~PP~P♣~#.####.. ..♣P~~P~~~♣~....@>......[ #..♣♣..#..♣♣♣ ♣.>.#.#####.#######ChP3>.#.# #.# .# ##.# .####.# Chm3~.#.†......# .##Ch9Dh*2.7 (1DhDh> ]  w - a wand of iceblast (10)  Things that are here:DhN.416 3.7 (2Dhh6Dh9O _a +0 club; a gnoll corpseEhlf~≈)≈~~~PPP~#.###. ~≈~)~PPP~~~~.##......###. P~~~~~~.~~.~.##......####. ~.~..~....~.##....##.#.~...~~~~.#.Ehm~..~~~~~~♣♣P.###. ~~~~~~PP~P♣~#.####..# .♣P~~P~~~♣~....)@......[. ..♣♣..#.#♣♣♣ ♣.>.#.##### #######.# # # EhmEhwEh}H31 4.7 (1EhEhZc _There is a stone staircase leading down here.FhG FhW Fh_ Fh4h FhRw 616 5 _Fh=~ FhT  #......#   #.#....#.#   #.#.....   ..#######.#..#####.   .........  ###. .##.)....#########  ..... #.###.[)...#  ###....##....##########  5......>......##.....#  ...............##########.#  ###############.........# #.#  #ßP#~~~~~~S#Pß#.#.h####.# #.#  #..#.......#..#....# #.# #.#  FhTE#©/+...⌠...+)©#©...# #.# #.#   h   black bear #..#.....(.#..#....# #.# #.#   S   electric eel (wandering) #ßP#~~~~~~~#Pß#.#..# #.# #.#  ###############.#..# #.# #.#  You fly downwards.Fh1UFh@VFh~W,Fh]\h~.Fh<7.2 (2.5ShockFh:FhA _Level annotation: 2 transporters _There is a stone staircase leading up here.GhH  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Gh, #......#  Bashion the Gusty #.#....#.#  Tengu #.#.....  Health: 36/36 ======================== ..#######.#..#####.  Magic: 14/15 ======================-- ...................  AC: 3Str: 9 ###. .##.)....#########  EV: 16Int: 17 ....... #.###.[)...#  SH: 0Dex: 20 ###....##..........##########  XL:  7 Next: 84% Place: Dungeon:5 .......>......##@...........#  Noise: ---------  Time: 7287.2 (0.0) Ghe................*##########.#  o) +2 dagger (flame) ###############..h......# #.#  Cast: Shock #ßP#~~~~~~~#Pß#.#..####.# #.#  Fly #..#.......#..#....# #.# #.# #©/+...⌠...+)©#©...# #.# #.#  h   black bear #..#.....(.#..#....# #.# #.# #ßP#~~~~~~~#Pß#.#..# #.# #.# ###############.#..# #.# #.# _There is a stone staircase leading up here.  GhjCasting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (79% to hit)HhY'V#......#  Bashion the Gusty#.#....#.#  Tengu#.#.....  Health: 36/36 ========================..#######.#..#####.  Magic: 14/15 ======================--...................  AC: 3Str: 9 ###. .##.)....#########  EV: 16Int: 17 ....... #.###.[)...#  SH: 0Dex: 20 ###....##..........##########   XL:  7 Next: 84% Place: Dungeon:5 Hh'p.......>......##@...........#   Noise: ---------  Time: 7287.2 (0.0) ................*##########.#   o) +2 dagger (flame) ###############..*......# #.#   Cast: Shock #ßP#~~~~~~~#Pß#.#*.####.# #.#   Fly HhX(3#..#.......#..#...*# #.# #.#  #©/+...⌠...+)©#©..*# #.# #.#   h   black bear #..#.....(.#..#....# #.# #.#  Hh(!#ßP#~~~~~~~#Pß#.#..# #.# #.#  ###############.#..# #.# #.#  Casting: Swiftness (safe; 1% risk of failure)  Hh(6Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (79% to hit)  Hh(The zap hits the black bear.HhѪHhSh....Hh2=8.2 (1HhvHhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (79% to hit)  The zap hits the black bear. _The black bear is moderately wounded.Ih)O  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.IhWe #......#  Bashion the Gusty #.#....#.#  Tengu #.#.....  Health: 36/36 ======================== ..#######.#..#####.  Magic: 13/15 ====================---- ...................  AC: 3Str: 9 IhE###. .##.)....#########  EV: 16Int: 17 ....... #.###.[)...#  SH: 0Dex: 20 ###....##..........##########  XL:  7 Next: 84% Place: Dungeon:5 .......>......##@...........#  Noise: =--------  Time: 7288.2 (0.0) ................h##########.#  o) +2 dagger (flame) ###############.........# #.#  Cast: Shock IhNX#ßP#~~~~~~~#Pß#.#..####.# #.#  Fly #..#.......#..#....# #.# #.# Ih@#©/+...⌠...+)©#©...# #.# #.#  h   black bear #..#.....(.#..#....# #.# #.# #ßP#~~~~~~~#Pß#.#..# #.# #.# ###############.#..# #.# #.# Ih*_The black bear is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ih(Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (moderately wounded, 79% to hit)Ih Ih; That beam is likely to hit you. Continue anyway? Y - Yes Ihd ' N - NoJhr Jh Jh #......#  Bashion the Gusty#.#....#.#  Tengu#.#.....  Health: 36/36 ========================..#######.#..#####.  Magic: 14/15 ======================--...................  AC: 3Str: 9 ###. .##.)....#########  EV: 16Int: 17 ....... #.###.[)...#Jh   SH: 0Dex: 20 ###....##..........##########   XL:  7 Next: 84% Place: Dungeon:5 .......>......##@...........#   Noise: =--------  Time: 7288.2 (0.0) ................h##########.#   o) +2 dagger (flame) ###############.........# #.#   Cast: Shock Jh 6#ßP#~~~~~~~#Pß#.#..####.# #.#   Fly #..#.......#..#....# #.# #.#  #©/+...⌠...+)©#©...# #.# #.#   h   black bear #..#.....(.#..#....# #.# #.#  JhΓ j#ßP#~~~~~~~#Pß#.#..# #.# #.#  ###############.#..# #.# #.#  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Jh RAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (moderately wounded, 79% to hit)  Okay, then.JhT JhS Jh Jh| . _NhNhNhKNh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (moderately wounded, 79% to hit) _Okay, then.  The black bear bites you. The black bear closely misses you.Nh ^2-------9.2 (1NhNh!> ~≈)≈~~~PPP~#.###................. ~≈~)~PPP~~~~.##......###......... P~~~~~~.~~.~.##......####........ ~.~..~....~.........##........... ..........##.#......... ......~...~~~~...........#.......~..~~~~~~♣♣P.........###....... Nha~~~~~~PP~P♣~#...####..#####4♣P~~P~~~♣~....)@h.....[.........♣♣♣♣♣♣♣♣..#.............####### ....♣♣♣ ♣.>.#.........##### NhԖ......#######.........# .......# #..........# Nh.......# ##..........# .......####...........# Nh5.......#.†......####### ...............##Nh]@ _The black bear claws you.NhZ-------==NhSNh5-90.7 (2.5Nh NhT{ _You fly upwards. _There is a stone staircase leading down here.Sh6O  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ThBP  Okay, then.ThC7-ThKTh6M. _Wh \P~≈)≈~~~PPP~#.### ~~≈~)~PPP~~~~.##......### PP~~~~~~.~~.~.##......#### ~~.~..~....~.##....##.#.~...~~~~.#.~..~~~~~~♣♣P.### .~~~~~~PP~P♣~#.####.. ..♣P~~P~~~♣~....@>h.....[ #..♣♣..#..♣♣♣ ♣.>.#.#####.#######.#.# #.#.# ##.# .####.# .#.†......# .##Wh@ Wh x h.  The black bear attacks as it pursues you!Wh }7=31 =1.7 (1.0Wh Wh  _The black bear completely misses you. The black bear misses you. x2  Things that are here: _a +0 club; a gnoll corpseXh~P~≈)≈~~~PPP~#.###~≈~)~PPP~~~~.##......### ~PP~~~~~~.~~.~.##......#### ♣~~.~..~....~.##...##.#.~...~~~~.#.~..~~~~~~♣♣P.### ..~~~~~~PP~P♣~#.####.. #..♣P~~P~~~♣~...@)h......[#..♣♣..#. #.....♣♣♣ ♣.>.#.#####.#######.#.# #Xh*.#.# ##.#.####.#.#.†......# .##XhXhж h>The black bear attacks as it pursues you!  The black bear bites you.  The black bear claws you but does no damage.Xh^23---2XhsXhF[ _The black bear completely misses you.Xh B~P~≈)≈~~~PPP~#.###~≈~)~PPP~~~~.##......### ~~PP~~~~~~.~~.~.##......#### ~♣~~.~..~....~.## #.......##.# #.~...~~~~.# #....~..~~~~~~♣♣P.### #..~~~~~~PP~P♣~#.####.. ##..♣P~~P~~~♣~..@.h>......[  ##..♣♣..#Xh . ##.....♣♣♣ ♣.>.#.##### #.#######.#.# #.#.# ##.#.####..#.#.†......## .##Xhϡ Xh :h)Xhz --3Xh~ Xhٴ Yh8J5~P~≈)≈~~~PPP~#.###~≈~)~PPP~~~~.##......###~PP~~~~~~.~~.~.##......#### ♣~♣~~.~..~....~...## ##......##.#  #.~...~~~~.#  #....~..~~~~~~♣♣P.###  #..~~~~~~PP~P♣~#.####..  ##..♣P~~P~~~♣~.@.h)>......[ ##..♣♣..#.  ##.....♣♣♣ ♣.>.#.##### ##.#######.# #.# #.YhJ..# #.# ##..# #.####....# #.#.†......### #.##Yh LYhOU0h.Yh1V4=--5==-4YhP[Yhd\Yhi#♣♣♣~P~~≈~~~P~♣##...#.....#### ♣~~~P~≈)≈~~~PPP~#.###.......~~~≈~)~PPP~~~~.##...... ~~~~PP~~~~~~.~~.~.##......#### #♣~♣~~.~..~....~.........##.#...............##.#. #........~...~~~~...........#Yhhjh #....~..~~~~~~♣♣P.........###.. #..~~~~~~PP~P♣@#.........####P~~P~~~♣~..h.)>[.... ##..♣♣♣♣♣♣♣♣..#.....##  ##.....♣♣♣ ♣.>.#.#####  ########....#  #Yhjf.# #...#  #.# ##......#  #.####...........#  ##.†..#######YhjmYh]w8h.Yh(y]5Water YhYhZh ♣♣♣~~~~~~~~P####.....#..#.  #♣♣♣~P~~≈~~~P~♣##...#.....#### #♣~~~P~≈)≈~~~PPP~#.###....... ♣~~~~~~≈~)~PPP~~~~.##...... #~~~~PP~~~~~~.~~.~.##......#### ##♣~♣~~.~..~....~.........##.#...............##.#. #........~...~~~~...........# #....~..~~~~~@♣♣P..### #..~~~~~~PP~P♣~#.........####P~~P~~~♣~.h..)>......[... ##..♣♣♣♣♣♣♣♣..#.............# ##.....♣♣♣ ♣.>.#.##### ########hZ64m..# #.# #.......# #.# ##.......# #.####...........#ZhZh>h.Zha%6Zh Zh\h E ###♣~~♣P~P♣..............## ♣♣♣~~~~~~~~P####.....#..#.  #♣♣♣~P~~≈~~~P~♣##...#.....####  #♣~~~P~≈)≈~~~PPP~#.###.......  ♣~~~~~~≈~)~PPP~~~~.##......  #~~~~PP~~~~~~.~~.~.##......######♣~♣~~.~..~....~.##.\hy #........##.#. #........~..@~~~~...........#\h.  #....~..~~~~~~♣♣P.........### #..~~~~~~PP~P♣h#.........####P~~P~~~♣~....)>[.. ##..♣♣♣♣♣♣♣♣..#............. ##.....♣♣♣ ♣.>.#.#### ########.....# #.# #........# #.# ##.#\h \h 07\hD \h ]h2  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]hԦ ###♣~~♣P~P♣..............## Bashion the Gusty ♣♣♣~~~~~~~~P####.....#..#... Tengu  #♣♣♣~P~~≈~~~P~♣##...#.....####. Health: 24/36 ================--------  #♣~~~P~≈)≈~~~PPP~#.###.......... Magic: 14/15 ======================--  ♣~~~~~~≈~)~PPP~~~~.##......###.. AC: 3Str: 9  #~~~~PP~~~~~~.~~.~.##......####. EV: 31 Int: 17  ##♣~♣~~.~..~....~.........##.... SH: 0Dex: 20  ##......................##.#.. XL:  7 Next: 84% Place: D]hungeon:4  #........~..@~~~~...........# Noise: ---------  Time: 7297.7 (0.0)  #....~..~~~~~*♣♣P.........### o) +2 dagger (flame)  #..~~~~~~PP~P♣h#.........#### Cast: Shock  ##..♣P~~P~~~♣~....)>......[.. Fly  ##..♣♣♣♣♣♣♣♣..#.............  ##.....♣♣♣ ♣.>.#.........#### h   black bear  ##........#######.........#  #..........# #..........#  #..........# ##..........# _The black bear completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: ]hSShock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (moderately wounded, 79% to hit)^h_j###♣~~♣P~P♣..............## Bashion the Gusty♣♣♣~~~~~~~~P####.....#..#... Tengu#♣♣♣~P~~≈~~~P~♣##...#.....####. Health: 24/36 ================--------^hjS#♣~~~P~≈)≈~~~PPP~#.###.......... Magic: 14/15 ======================--♣~~~~~~≈~)~PPP~~~~.##......###.. AC: 3Str: 9  #~~~~PP~~~~~~.~~.~.##......####. EV: 31 Int: 17  ##♣~♣~~.~..~....~.........##.... SH: 0^hkWDex: 20##......................##.#.. XL:  7 Next: 84% Place: Dungeon:4#........~..@~~~~...........# Noise: ---------  Time: 7297.7 (0.0)#....~..~~~~~*♣♣P.........### o) +2 dagger (flame)#..~~~~~~PP~P♣*#.........#### Cast: Shock##..♣P~~P~~~♣~.*..)>......[.. Fly ^h:kd##..♣♣♣♣♣♣♣♣..#*............##.....♣♣♣ ♣.>.#.*.......#### h   black bear##........#######..*......##..........# #....*.....#^hnk#..........# ##..........# _The black bear completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  ^hkPress: ? - help, Shift-Dir - straight lineAim: a black bear (moderately wounded, 79% to hit)^hr^high~.....^hU516 =8.7 (1^h^hG  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  ^h!Press: ? - help, Shift-Dir - straight lineAim: a black bear (moderately wounded, 79% to hit) _The zap misses the black bear.ch_♣♣♣~~~~~~~~P####.....#..#..#♣♣♣~P~~≈~~~P~♣##...#.....####~~~P~≈)≈~~~PPP~#.###........ch ♣~~~~~~≈~)~PPP~~~~.#### #~~~~PP~~~~~~.~~.~.##......#### ##♣~♣~~.~..~....~..... ##.............##.# #~...~~~~......... #....~..~~~@~h♣♣P..cha# #..~~~~~~PP~P♣~#... ##..♣P~~P~~~♣~....)>......[.chT+ ##..♣♣♣♣♣♣♣♣..#.......♣♣♣ ♣.>.#.###...#######.........#  ..# #..........# #ch.# ##..........# #.####.#ch^ch6:h~ch31 -9Water chchdhWt ♣♣♣~P####.....#..# #♣♣♣~P~~≈~~~P~♣##...#.....dhtn #♣~~~P~≈)≈~~~PPP~#.### ♣~~~~~~≈~)~PPP~~~~.##......### #~~~~PP~~~~~~.~~.~.##...... ##♣~♣~~.~..~....~.## ##.##.# #.~...~~~~ #....~..~~@~h~♣♣P.dhun #..~~~~~~PP~P♣~#. ##..♣P~~P~~~♣~....)>......[ ##..♣♣♣♣♣♣♣♣..#.. ##.....♣♣♣ ♣.>.#. ##.#######.#  #.# #.#  #.# ##.#  #.####.#dh}dh~A-300dhdh1ehY|  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eht/ ♣♣♣~~~~~~~~P####.....#..#. Bashion the Gusty  #♣♣♣~P~~≈~~~P~♣##...#.....### Tengu  #♣~~~P~≈)≈~~~PPP~#.###........ Health: 25/36 ================--------  ♣~~~~~~≈~)~PPP~~~~.##......### Magic: 13/15 ====================----  #~~~~PP~~~~~~.~~.~.##......### AC: 3Str: 9  ##♣~♣~~.~..~....~.........##.. EV: 31 ehuhInt: 17 ##......................##.# SH: 0Dex: 20 #........~...~~~~.......... XL:  7 Next: 84% Place: Dungeon:4 #....~..~~@*h~♣♣P.........# Noise: ---------  Time: 7300.7 (0.0) #..~~~~~~PP~P♣~#.........## o) +2 dagger (flame) ehu##..♣P~~P~~~♣~....)>......[ Cast: Shock eh*v##..♣♣♣♣♣♣♣♣..#........... Fly Water  ##.....♣♣♣ ♣.>.#.........## ehv<##........#######.........#  h   black bear #..........# #..........#  #..........# ##..........#  #..........####...........# _The zap misses the black bear.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ehw'Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (moderately wounded, 79% to hit)fh♣♣♣~~~~~~~~P####.....#..#. Bashion the Gusty#♣♣♣~P~~≈~~~P~♣##...#.....### Tengu#♣~~~P~≈)≈~~~PPP~#.###........ Health: 25/36 ================--------♣~~~~~~≈~)~PPP~~~~.##......### Magic: 13/15 ====================----fh-7#~~~~PP~~~~~~.~~.~.##......### AC: 3Str: 9##♣~♣~~.~..~....~.........##.. EV: 31 Int: 17##......................##.# SH: 0Dex: 20#........~...~~~~.......... XL:  7 Next: 84% Place: Dungeon:4fh#....~..~~@***♣♣P.........# Noise: ---------  Time: 7300.7 (0.0)#..~~~~~~PP~P♣~#.........## o) +2 dagger (flame)fhd##..♣P~~P~~~♣~....)>......[ Cast: Shock##..♣♣♣♣♣♣♣♣..#........... Fly Water fhF##.....♣♣♣ ♣.>.#.........####........#######.........# h   black bearfh#..........# #..........##..........# ##..........#fh9#..........####...........#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fhCAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (moderately wounded, 79% to hit)  The zap hits the black bear.fh/y fh Dh~~fh 916 =1.7 (1fh fhk MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a black bear (moderately wounded, 79% to hit)  The zap hits the black bear. fh T_The black bear is heavily wounded.hhUhh:WSome shallow water. A pool of cloudy, waist-deep water. Those well-adapted to water can swim throughit and attack normally. Non-swimmers must wade through the water slowly and willoccasionally fail to attack in melee when wading through shallow water; althoughlarge creatures are able to keep their balance, move at a normal speed, and avoid fumbling.hhk hh} ♣♣♣~~~~~~~~P####.....#..#. Bashion the Gusty#♣♣♣~P~~≈~~~P~♣##...#.....### Tengu#♣~~~P~≈)≈~~~PPP~#.###........ Health: 25/36 ================--------♣~~~~~~≈~)~PPP~~~~.##......### Magic: 13/15 ====================----hh} v#~~~~PP~~~~~~.~~.~.##......### AC: 3Str: 9##♣~♣~~.~..~....~.........##.. EV: 16Int: 17##......................##.# SH: 0Dex: 20#........~...~~~~.......... XL:  7 Next: 84% Place: Dungeon:4#....~..~~@h~~♣♣P.........# Noise: =--------  Time: 7301.7 (1.0)hh} #..~~~~~~PP~P♣~#.........## o) +2 dagger (flame)##..♣P~~P~~~♣~....)>......[ Cast: Shockhh0~ ##..♣♣♣♣♣♣♣♣..#........... Fly Water ##.....♣♣♣ ♣.>.#.........##hhk~ ##........#######.........# h   black bear#..........# #..........##..........# ##..........##..........####...........#Confirm with . or Enter, or press ? or * to list all spells.hh~ 'Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (moderately wounded, 79% to hit)  hh~ oThe zap hits the black bear. _The black bear is heavily wounded.hh hh- hh ihaf  ♣♣♣~P####.....#..# #♣♣♣~P~~≈~~~P~♣##...#..... #♣~~~P~≈)≈~~~PPP~#.### ♣~~~~~~≈~)~PPP~~~~.##...... #~~~~PP~~~~~~.~~.~.##...... ##♣~♣~~.~..~....~.## ##.##. #.~...~~~~ #....~..~@~h~~♣♣P. #..~~~~~~PP~P♣~#. ##..♣P~~P~~~♣~....)>...... ##..♣♣♣♣♣♣♣♣..#hg 7m ##.....♣♣♣ ♣.>.#. ##........#.#  #.# #.#  #.# ##.#  #.####.#ihYi ihTj y26=31 -2ihWr iht jh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jh 1 ♣♣♣~~~~~~~~P####.....#..# Bashion the Gusty #♣♣♣~P~~≈~~~P~♣##...#.....## Tengu  #♣~~~P~≈)≈~~~PPP~#.###....... Health: 26/36 =================-------  ♣~~~~~~≈~)~PPP~~~~.##......## Magic: 12/15 ===================-----  #~~~~PP~~~~~~.~~.~.##......## AC: 3Str: 9  ##♣~♣~~.~..~....~.........##. EV: 31 Int: 17 ##......................##. SH: 0Dex: 20 jh1$#........~...~~~~......... XL:  7 Next: 84% Place: Dungeon:4 #....~..~@*h~~♣♣P......... Noise: ---------  Time: 7302.7 (0.0) #..~~~~~~PP~P♣~#.........# o) +2 dagger (flame) ##..♣P~~P~~~♣~....)>...... Cast: Shock ##..♣♣♣♣♣♣♣♣..#.......... Fly Water  ##.....♣♣♣ ♣.>.#.........# ##........#######.........# h   black bear #..........# #..........# #..........# ##..........# jhyH#..........####...........# _The black bear is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jh$Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (heavily wounded, 79% to hit)jh♣♣♣~~~~~~~~P####.....#..# Bashion the Gusty#♣♣♣~P~~≈~~~P~♣##...#.....## Tengu#♣~~~P~≈)≈~~~PPP~#.###....... Health: 26/36 =================-------jh}.♣~~~~~~≈~)~PPP~~~~.##......## Magic: 12/15 ===================-----#~~~~PP~~~~~~.~~.~.##......## AC: 3Str: 9##♣~♣~~.~..~....~.........##. EV: 31 Int: 17##......................##. SH: 0Dex: 20jhK#........~...~~~~......... XL:  7 Next: 84% Place: Dungeon:4#....~..~@****♣♣P......... Noise: ---------  Time: 7302.7 (0.0)jh#..~~~~~~PP~P♣~#.........# o) +2 dagger (flame)##..♣P~~P~~~♣~....)>...... Cast: ShockjhRV##..♣♣♣♣♣♣♣♣..#.......... Fly Water jhP##.....♣♣♣ ♣.>.#.........###........#######.........# h   black bearjh#..........# #..........##..........# ##..........##..........####...........#jhJ Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (heavily wounded, 79% to hit)  The zap hits the black bear.jhjhTEh~~~jh916 =3.7 (1jhjhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (heavily wounded, 79% to hit)  The zap hits the black bear. _The black bear is heavily wounded.kh #♣♣♣~P~~≈~~~P~♣##...#...~~~P~≈)≈~~~PPP~#.###...... ♣~~~~~~≈~)~PPP~~~~.# #~~~~PP~~~~~~.~~.~.##...... ##♣~♣~~.~..~....~... ##.............## #~...~~~~.......khU  #....~..~~h~~~♣♣P #..~~~~~@PP~P♣~# ##..♣P~~P~~~♣~....)>..... ##..♣♣♣♣♣♣♣♣..#......♣♣♣ ♣.>.#.......#######. #....# . #kh .# ##. #.##. #.#.†#####kh khV Ah~kh v3=31 -4kh khs lh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.mhz P  Okay, then.mh 7-mhy mh . _nhnhnh]nhrF _Unknown command.nhId~~~P~≈)≈~~~PPP~#.###..... ♣~~~~~~≈~)~PPP~~~~. #~~~~PP~~~~~~.~~.~.##...... ##♣~♣~~.~..~....~...nh ##............. #~...~~~~....... #....~..~h~~~~♣♣P #..~~~~~~PP~P♣~# ##..♣P~@P~~~♣~....)>nhPn ##..♣♣♣♣♣♣♣♣..#.......♣♣♣ ♣.>.##........####### #.nhwd..#  #.# ##nhs #.## #.#.†nhH##### #...nh"##nh٠nh,5 _nh5nhůoh>  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.oh2a #♣~~~P~≈)≈~~~PPP~#.###..... Bashion the Gusty ♣~~~~~~≈~)~PPP~~~~.##...... Tengu #~~~~PP~~~~~~.~~.~.##...... Health: 26/36 =================------- ##♣~♣~~.~..~....~.........# Magic: 12/15 ===================----- ##......................# AC: 3Str: 9 ohas#........~...~~~~....... EV: 31 Int: 17 #....~..~h~~~~♣♣P....... SH: 0Dex: 20 #..~~~~~*PP~P♣~#........ XL:  7 Next: 84% Place: Dungeon:4 ##..♣P~@P~~~♣~....)>.... Noise: ---------  Time: 7305.7 (0.0) oh4bN##..♣♣♣♣♣♣♣♣..#........ o) +2 dagger (flame) ##.....♣♣♣ ♣.>.#........ Cast: Shock ##........#######........ Fly Water  oh[b#..........# #......... #..........# ##......... h   black bearohb< #..........####.......... ohb~#..........#.†......##### #..................## _Unknown command.ohbyCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineohcvAim: a black bear (heavily wounded, 79% to hit)ohO#♣~~~P~≈)≈~~~PPP~#.###..... Bashion the Gusty♣~~~~~~≈~)~PPP~~~*.##...... Tengu#~~~~PP~~~~~~.~~*~.##...... Health: 26/36 =================-------##♣~♣~~.~..~...*~.........# Magic: 12/15 ===================-----##..........*...........# AC: 3Str: 9ohP#........~*..~~~~....... EV: 31 Int: 17#....~..~*~~~~♣♣P....... SH: 0Dex: 20#..~~~~~*PP~P♣~#........ XL:  7 Next: 84% Place: Dungeon:4##..♣P~@P~~~♣~....)>.... Noise: ---------  Time: 7305.7 (0.0)##..♣♣♣♣♣♣♣♣..#........ o) +2 dagger (flame)##.....♣♣♣ ♣.>.#........ Cast: Shock##........#######........ Fly Water #..........# #.........#..........# ##......... h   black bearhPT15;9H#..........####..........#..........#.†......######..................##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ohQ@Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (heavily wounded, 79% to hit)  The zap hits the black bear.oheohb~....~hohg7=16 =6.7 (1ohoh2onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (heavily wounded, 79% to hit)  The zap hits the black bear. _The black bear is heavily wounded.phophqSome shallow water. A pool of cloudy, waist-deep water. Those well-adapted to water can swim throughit and attack normally. Non-swimmers must wade through the water slowly and willoccasionally fail to attack in melee when wading through shallow water; althoughlarge creatures are able to keep their balance, move at a normal speed, and avoid fumbling.qh[qh@#♣~~~P~≈)≈~~~PPP~#.###..... Bashion the Gusty♣~~~~~~≈~)~PPP~~~~.##...... Tengu#~~~~PP~~~~~~.~~.~.##...... Health: 27/36 ==================------qh##♣~♣~~.~..~....~.........# Magic: 12/15 ===================-----##......................# AC: 3Str: 9#........~...~~~~....... EV: 16Int: 17#....~..~~~~~~♣♣P....... SH: 0qhDex: 20#..~~~~~hPP~P♣~#........ XL:  7 Next: 84% Place: Dungeon:4##..♣P~@P~~~♣~....)>.... Noise: =--------  Time: 7306.7 (1.0)qhyl##..♣♣♣♣♣♣♣♣..#........ o) +2 dagger (flame)##.....♣♣♣ ♣.>.#........ Cast: Shock##........#######........ Fly Water qh7(#..........# #.........#..........# ##......... h   black bear#..........####..........#..........#.†......######..................##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (heavily wounded, 79% to hit)  The zap hits the black bear. qhzM_The black bear is heavily wounded.qhBqhqhrh #♣♣♣~P~~≈~~~P~♣##...# #♣~~~P~≈)≈~~~PPP~#.### ♣~~~~~~≈~)~PPP~~~~.## #~~~~PP~~~~~~.~~.~.##.....##♣~♣~~.~..~....~.##rh ........ #........~...~~~~ #....~..~~~~~~♣♣P #..~~~@~hPP~P♣~#...##..♣P~~P~~~♣~....)> ##..♣♣♣♣♣♣♣♣..# ##.....♣♣♣ ♣.>.# ##...###### #..........# # #....# ## #....####......... ##.†..####rhrh~":h~rh$rh$A31 -7rh3rhi6shR ♣♣♣~~~~~~~~P####. #♣♣♣~P~~≈~~~P~♣##...# #♣~~~P~≈)≈~~~PPP~#.### ♣~~~~~~≈~)~PPP~~~~.## #~~~~PP~~~~~~.~~.~.####♣~♣~~.~..~....~##........ #........~...~~~~ #....@..~~~~~~♣♣P #..~~~~h~PP~P♣~#...#..♣P~~P~~~♣~....)> ##..♣♣♣♣♣♣♣♣..# ##.....♣♣♣ ♣.>.# ##........####### #.....hS40m.....# # #..........# ## #.####........shXsh\?-8shKdshfth  thHCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.th.;b ♣♣♣~~~~~~~~P####..... Bashion the Gusty #♣♣♣~P~~≈~~~P~♣##...#... Tengu #♣~~~P~≈)≈~~~PPP~#.###... Health: 27/36 ==================------ ♣~~~~~~≈~)~PPP~~~~.##.... Magic: 11/15 =================------- #~~~~PP~~~~~~.~~.~.##.... AC: 3th;IStr: 9 ##♣~♣~~.~..~....~........ EV: 31 Int: 17 ##..................... SH: 0Dex: 20 #........~...~~~~..... XL:  7 Next: 84% Place: Dungeon:4thl<" #....@..~~~~~~♣♣P..... Noise: ---------  Time: 7308.7 (0.0) #..~~~*h~PP~P♣~#...... o) +2 dagger (flame) ##..♣P~~P~~~♣~....)>.. Cast: Shock ##..♣♣♣♣♣♣♣♣..#...... Fly Water  th<##.....♣♣♣ ♣.>.#...... ##........#######...... h   black bear #..........# #....... #..........# ##.......th=v #..........####........ _The black bear is heavily wounded.th4=FCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  th^=Press: ? - help, Shift-Dir - straight lineAim: a black bear (heavily wounded, 79% to hit)thl♣♣♣~~~~~~~~P####..... Bashion the Gusty#♣♣♣~P~~≈~~~P~♣##...#... Tenguth77#♣~~~P~≈)≈~~~PPP~#.###... Health: 27/36 ==================------♣~~~~~~≈~)~PPP~~~~.##.... Magic: 11/15 =================-------#~~~~PP~~~~~~.~~.~.##.... AC: 3Str: 9##♣~♣~~.~..~....~........ EV: 31 Int: 17th##..................... SH: 0Dex: 20#........~...~~~~..... XL:  7 Next: 84% Place: Dungeon:4#....@..~~~~~~♣♣P..... Noise: ---------  Time: 7308.7 (0.0)#..~~~**~PP~P♣~#...... o) +2 dagger (flame)##..♣P~~**~~♣~....)>.. Cast: Shockth/##..♣♣♣♣♣♣♣♣..#...... Fly Water ##.....♣♣♣ ♣.>.#......##........#######...... h   black bear#..........# #.......thZ#..........# ##.......#..........####........thAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linethAim: a black bear (heavily wounded, 79% to hit)  The zap hits the black bear.  th The black bear is heavily wounded.The zap hits the plant! The plant begins to die.th%LthReh~~P~thS916 =9.7 (1th[th8]  Press: ? - help, Shift-Dir - straight lineAim: a black bear (heavily wounded, 79% to hit)  The zap hits the black bear.  The black bear is heavily wounded.The zap hits the plant! The plant begins to die. _The plant is lightly damaged.vhc  ♣♣♣~P#### #♣♣♣~P~~≈~~~P~♣##...# #♣~~~P~≈)≈~~~PPP~#.### ♣~~~~~~≈~)~PPP~~~~.## #~~~~PP~~~~~~.~~.~.## ##♣~♣~~.~..~....~ ## #.~...~~~~ #...@~h.~~~~~~♣♣P #..~~~~~~PP~P♣~# ##..♣P~~P~~~♣~....)> ##..♣♣♣♣♣♣♣♣..# ##.....♣♣♣ ♣.>.# ##.# #...#vh  # #.# ## #.####vh0h.vhh831 -10vh" vhMvhwh   ###♣~~♣P~P♣...   ♣♣♣~~~~~~~~P####.   #♣♣♣~P~~≈~~~P~♣##...#   #♣~~~P~≈)≈~~~PPP~#.###   ♣~~~~~~≈~)~PPP~~~~.##  wh . #~~~~PP~~~~~~.~~.~.##  ##♣~♣~~.~..~....~  ##........   #..@.....~...~~~~   #....h..~~~~~~♣♣P   #..~~~~~~PP~P♣~#...  wh M.♣P~~P~~~♣~....)>   ##..♣♣♣♣♣♣♣♣..#   ##.....♣♣♣ ♣.>.#   ##........#######   #..........# #   #.# ##whO wh2 >2==-whc 1wh5 whK xhW ##...♣♣♣♣♣♣......# ###♣~~♣P~P♣.... ♣♣♣~~~~~~~~P####.. #♣♣♣~P~~≈~~~P~♣##...#♣~~~P~≈)≈~~~PPP~#.###♣~~~~~~≈~)~PPP~~~~~~~PP~~~~~~.~~.~.####♣~♣~~.~..~....~#xhW w............~...~~~~..h..~~~~~~♣♣P..~~~~~~PP~P♣~#....##..♣P~~P~~~♣~....)> ##..♣♣♣♣♣♣♣♣. ##.....♣♣♣ ♣.>.#........####### xha ,xhuh Ph~~~~xhi %2xho xh$q V _A nearby plant withers and dies.zh##........<......###...♣♣♣♣♣♣......# ###♣~~♣P~P♣.... ♣♣♣~~~~~~~~P####.. #♣♣♣~P~~≈~~~P~♣##...#♣~~~P~≈)≈~~~PPP~#.###♣~~~~~~≈~)~PPP~~~#~~~~PP~~~~~~.~~.~.####♣~♣~@.~..~....~##................h....~...~~~~zhu..~..~~~~~~♣♣P..~~~~~~PP~P♣~#....##..♣P~~~~~~♣~....)> ##..♣♣♣♣♣♣♣♣. ##.....♣♣♣ ♣.>.########zhzh" h.  The black bear attacks as it pursues you!  The black bear misses you. The black bear completely misses you.zh$e=3Water zh ,zh. zhS.B_The black bear misses you.zh  #......÷.<.......##. ##........<......##. zho ##...♣♣♣♣♣♣......# ###♣~~♣P~P♣..... ♣♣♣~~~~~~~~P####... #♣♣♣~P~~≈~~~P~♣##...#. #♣~~~P~≈)≈~~~PPP~#.# zh ♣~~~~~~≈~)~PPP~~~~.##. #~~~~PP@~~~~~.~~.~.## ##♣~♣~~.~..~....~ ##..h........ zh k#........~...~~~~. #....~..~~~~~~♣♣P #..~~~~~~PP~P♣~#..... ##..♣P~~~~~~♣~....)> ##..♣♣♣♣♣♣♣♣..#. ♣♣♣ ♣.>.#.zh zh{ :h.zh [9=-4zh zh {h ....###.##......÷.<.##........<......###...♣♣♣♣♣♣......# ###♣~~♣P~P♣.... ♣♣♣~~~~~~~~P####..{h<  #♣♣♣~P~~≈~~~P~♣##...#♣~~~P~≈)≈~~~PPP~#.###♣~~~~~~@~)~PPP~~~~~~~PP~~~~~~.~~.~.####♣~♣~~h~..~....~#............~...~~~~..~..~~~~~~♣♣P..~~~~~~PP~P♣~#....{h ##..♣P~~~~~~♣~....)> ##..♣♣♣♣♣♣♣♣.{h! {h :h.{h* ==-5Water {h  {h |hl8 #.# ##....###.##......÷.<.##........<......###...♣♣♣♣♣♣......# ###♣~~♣P~P♣.... ♣♣♣~~~~~~~~P####..|hmv #♣♣♣~P~~≈~~~P~♣##...#♣~~~P~@)≈~~~PPP~#.###♣~~~~~~≈~)~PPP~~~~~~~PPh~~~~~.~~.~.####♣~♣~~.~..~....~##............~...~~~~..~..~~~~~~♣♣P..~~~~~~PP~P♣~#....##..♣P~~~~~~♣~....)>|hp|ht| h~The black bear attacks as it pursues you!  The black bear splashes around in the water.|h-=6|h|h _The black bear barely misses you. The black bear completely misses you.~h]j   #.# #.# ##   #.###.####   #......÷.<.##   ##.<......##   ##...♣♣♣♣♣♣......#   ###♣~~♣P~P♣   ♣♣♣~P####   #♣♣♣~P~~≈~~~P~♣##...#   #♣~~~P@≈)≈~~~PPP~#.###   ♣~~~~~~≈h)~PPP~~~~.##   #~~~~PP~~~~~~.~~.~.##   ##♣~♣~~.~..~....~   ##   #.~...~~~~   #....~..~~~~~~♣♣P   #..~~~~~~PP~P♣~# [1~h7k u7d  ##..♣P~~~~~~♣~....)>~hfx ~h | z30==-7~hl| 7Water ~h ~h؉ h  h3Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hO #..........# #.# ## Bashion the Gusty #..........###.####. Tengu #......÷.<.......##. Health: 30/36 ====================---- ##........<......##. Magic: 11/15 =================------- ##...♣♣♣♣♣♣......#. AC: 3Str: 9 ###♣~~♣P~P♣....... EV: 31 Int: 17 h♣♣♣~~~~~~~~P####... SH: 0Dex: 20 #♣♣♣~P~~≈~~~P~♣##...#. XL:  7 Next: 84% Place: Dungeon:4 #♣~~~P@≈)≈~~~PPP~#.###. Noise: ---------  Time: 7317.7 (0.0) ♣~~~~~~*h)~PPP~~~~.##.. o) +2 dagger (flame) #~~~~PP~~~~~~.~~.~.##.. Cast: Shock h##♣~♣~~.~..~....~...... Fly Water  ##................... #........~...~~~~... h   black bear #....~..~~~~~~♣♣P... #..~~~~~~PP~P♣~#.... ##..♣P~~~~~~♣~....)> _The black bear barely misses you. The black bear completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (heavily wounded, 79% to hit)h3 #..........# #.# ## Bashion the Gusty  #..........###.####. Tengu  #......÷.<.......##. Health: 30/36 ====================----  hKt##........<......##. Magic: 11/15 =================-------  ##...♣♣♣♣♣♣......#. AC: 3Str: 9  ###♣~~♣P~P♣....... EV: 31 Int: 17  ♣♣♣~~~~~~~~P####... SH: 0Dex: 20  hN#♣♣♣~P~~≈~~~P~♣##...#. XL:  7 Next: 84% Place: Dungeon:4  #♣~~~P@≈)≈~~~PPP~#.###. Noise: ---------  Time: 7317.7 (0.0)  ♣~~~~~~**)~PPP~~~~.##.. o) +2 dagger (flame)  ha#~~~~PP~~**~~.~~.~.##.. Cast: Shock  ##♣~♣~~.~..**...~...... Fly Water  hj##.........*.........  hp#........~...~~~~... h   black bear  #....~..~~~~~~♣♣P... hl #..~~~~~~PP~P♣~#....  h<##..♣P~~~~~~♣~....)>Casting: Shock (safe; 1% risk of failure)  hmConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  hPress: ? - help, Shift-Dir - straight lineAim: a black bear (heavily wounded, 79% to hit)  The zap hits the black bear.hs≈h~~~..h(berserk)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (heavily wounded, 79% to hit)  The zap hits the black bear.  The black bear is severely wounded.hޫhh2==16 =8.7 (1hh\ _The black bear goes berserk!hW  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  #..........# #.# ## Bashion the Gusty #..........###.####. Tengu #......÷.<.......##. Health: 30/36 ====================---- ##........<......##. Magic: 11/15 =================------- ##...♣♣♣♣♣♣......#. AC: 3Str: 9 ###♣~~♣P~P♣....... EV: 16Int: 17 ♣♣♣~~~~~~~~P####... SH: 0Dex: 20 h#♣♣♣~P~~≈~~~P~♣##...#. XL:  7 Next: 84% Place: Dungeon:4 #♣~~~P@≈)≈~~~PPP~#.###. Noise: =--------  Time: 7318.7 (0.0) ♣~~~~~~*h)~PPP~~~~.##.. o) +2 dagger (flame) #~~~~PP~~~~~~.~~.~.##.. Cast: Shock ##♣~♣~~.~..~....~...... Fly Water  ##................... hL#........~...~~~~... h   black bear (berserk) #....~..~~~~~~♣♣P... #..~~~~~~PP~P♣~#.... ##..♣P~~~~~~♣~....)> _The black bear goes berserk!hCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (severely wounded, berserk, 79% to hit)h1+ #..........# #.# ## Bashion the Gusty  #..........###.####. Tengu  #......÷.<.......##. Health: 30/36 ====================---- hB2 ##........<......##. Magic: 11/15 =================-------  ##...♣♣♣♣♣♣......#. AC: 3Str: 9  ###♣~~♣P~P♣....... EV: 16Int: 17  h2♣♣♣~~~~~~~~P####... SH: 0Dex: 20  #♣♣♣~P~~≈~~~P~♣##...#. XL:  7 Next: 84% Place: Dungeon:4 h,3, #♣~~~P@≈)≈~~~PPP~#.###. Noise: =--------  Time: 7318.7 (0.0)  ♣~~~~~~**)~PPP~~~~.##.. o) +2 dagger (flame)  #~~~~PP~~**~~.~~.~.##.. Cast: Shock  h3##♣~♣~~.~..**...~...... Fly Water  ##.........*.........  h3#........~...~~~~... h   black bear (berserk)  #....~..~~~~~~♣♣P...  h5#..~~~~~~PP~P♣~#....  ##..♣P~~~~~~♣~....)>Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (severely wounded, berserk, 79% to hit)  The zap hits the black bear!hhjr≈~h~~~~..h*9.7 (1hh/onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (severely wounded, berserk, 79% to hit)  The zap hits the black bear! _The black bear is almost dead.hbO  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h3  #..........# #.# ## Bashion the Gusty #..........###.####. Tengu #......÷.<.......##. Health: 30/36 ====================---- ##........<......##. Magic: 10/15 ================-------- ##...♣♣♣♣♣♣......#. AC: 3Str: 9 ###♣~~♣P~P♣....... EV: 16h 3Int: 17 ♣♣♣~~~~~~~~P####... SH: 0Dex: 20 #♣♣♣~P~~≈~~~P~♣##...#. XL:  7 Next: 84% Place: Dungeon:4 #♣~~~P@≈)≈~~~PPP~#.###. Noise: =--------  Time: 7319.7 (0.0) ♣~~~~~~*~)~PPP~~~~.##.. o) +2 dagger (flame) #~~~~PPh~~~~~.~~.~.##.. Cast: Shockh o ##♣~♣~~.~..~....~...... Fly Water  ##................... #........~...~~~~... h   black bear (berserk) #....~..~~~~~~♣♣P... #..~~~~~~PP~P♣~#.... ##..♣P~~~~~~♣~....)> h M_The black bear is almost dead.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (almost dead, berserk, 79% to hit)hP #..........# #.# ## Bashion the Gusty #..........###.####. Tengu #......÷.<.......##. Health: 30/36 ====================---- ##........<......##. Magic: 10/15 ================-------- ##...♣♣♣♣♣♣......#. AC: 3Str: 9 h###♣~~♣P~P♣....... EV: 16Int: 17 ♣♣♣~~~~~~~~P####... SH: 0Dex: 20 #♣♣♣~P~~≈~~~P~♣##...#. XL:  7 Next: 84% Place: Dungeon:4 #♣~~~P@≈)≈~~~PPP~#.###. Noise: =--------  Time: 7319.7 (0.0) ♣~~~~~~≈~)~PPP~~~~.##.. o) +2 dagger (flame) #~~~~PPh~~~~~.~~.~.##.. Cast: Shock ##♣~♣~~.~..~....~...... Fly Water h ##................... #........~...~~~~... h   black bear (berserk) #....~..~~~~~~♣♣P... #..~~~~~~PP~P♣~#.... ##..♣P~~~~~~♣~....)>Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  h=Press: ? - help, Shift-Dir - straight lineAim: a black bear (almost dead, berserk, 79% to hit)  The zap hits the black bear!ho  #.#   ÷.< < h+    * * * *hR * * h *  )> h׀≈†~...~h6hٍ3 #..........# #.# ## Bashion the Gusty  #..........###.####. Tengu  #......÷.<.......##. Health: 30/36 ====================----  h##........<......##. Magic: 10/15 ================--------  ##...♣♣♣♣♣♣......#. AC: 3Str: 9  ###♣~~♣P~P♣....... EV: 16Int: 17  ♣♣♣~~~~~~~~P####... SH: 0h̎kDex: 20  #♣♣♣~P~~≈~~~P~♣##...#. XL:  7 Next: 105% Place: Dungeon:4  hB#♣~~~P@≈)≈~~~PPP~#.###. Noise: =--------  Time: 7320.7 (1.0)  h:♣~~~~~~≈~)~PPP~~~~.##.. o) +2 dagger (flame)  #~~~~PP†~~~~~.~~.~.##.. Cast: Shock hk+ ##♣~♣~~.~..~....~...... Fly Water  h##...................  #........~...~~~~...  hϏ #....~..~~~~~~♣♣P...   h#..~~~~~~PP~P♣~#....   ##..♣P~~~~~~♣~....)>h0 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  hPress: ? - help, Shift-Dir - straight lineAim: a black bear (almost dead, berserk, 79% to hit)  The zap hits the black bear! _You kill the black bear!h Press: ? - help, Shift-Dir - straight line: a black bear (almost dead, berserk, 79% to hit)  The zap hits the black bear! h_You kill the black bear!  Your Spellcasting skill increases to level 5!  You have reached level 8!h˝/  --more--h5/416-88 2% Shockh%hCP _You feel clever.h3h1hOhvh:b31 Water _hhhhd7Water hhf  You see here a black bear corpse.h#h/ _hhg. #<......##.. ##...♣♣♣♣♣♣......#. ###♣~~♣P~P♣....... ♣♣♣~~~~~~~~P####... #♣♣♣~P~~≈~~~P~♣##...#. #♣~~~P~≈)≈~~~PPP~#.###h- ♣~~~~~~≈~)~PPP~~~~. #~~~~PP†~~~~~.~~.~.##.. ##♣~♣~~@~..~....~......-3.7 (3 ##.................. #........~...~~~~.. #....~..~~~~~~♣♣P #..~~~~~~PP~P♣~# h##..♣P~~~~~~♣~....)> ##..♣♣♣♣♣♣♣♣..#.. ##.....♣♣♣ ♣.>.#.ha ##........#######.....h[7-hhqh3h hh]6=-hhhaM1=hh|hh(ha,hhx97h2=hhh32=hdh,h/hH,hG h hV f8=2==h h! h ,h~ h> ,h3 h hD h h h h9===h! h& ,hy) hE- ,h/ h4 h4 D3=h7 h< h< L40=h^? h|C ,hG h.K ,hM h_f ~≈† _You start resting.h| 042.7 (19.0)h 1===3.7 (20hM h " _HP restored.h#3hh,h hh=L4==h3h;,hhh9=h"h}'h(hI+hz/h/:==h2h17,h*:h"=h=hm@h_DhDD5=hGhLhMhPhEThThWh[,h9^hbhc9=h2fhlj,hPmh v,h{h;_ _You start resting.h.-58.7 (15hqZ6==9.7 (16hh5% _Magic restored.h h Level 4 of the Dungeon <<<<>>>>^(Press ? for help)#..........# #.# ##.....................#####.##.##..........###.####............................##.##......÷.<.......##...#..................########.###........<......##...##..........................###...♣♣♣♣♣♣......#...#...........................#h] ###♣~~♣P~P♣..............####...###...).........#♣♣♣~~~~~~~~P####.....#..#........................##♣♣♣~P~~≈~~~P~♣##...#.....####...........<..........########♣~~~P~≈)≈~~~PPP~#.###...................#...........#.....#♣~~~~~~≈~)~PPP~~~~.##......###...........#.>).....^..#.....##~~~~PP†~~~~~.~~.~.##......####..........#...........#.....###♣~♣~~@~..~....~.........##.............#.................###......................##.#......................#......##........~...~~~~...........#...........................##....~..~~~~~~♣♣P.........###.........#...........##...###..~~~~~~PP~P♣~#.........####..########...........##...#h ##..♣P~~~~~~♣~....)>......[.......................##...###..♣♣♣♣♣♣♣♣..#.............###########..........##...###.....♣♣♣ ♣.>.#.........######.)........##...###........#######.........##..........##..###..........# #..........##)#####.......###..........# ##..........##.###...########..........####...........##...#.###h "h O@>hh##........<......##.. Bashion the Gusty##...♣♣♣♣♣♣......#.. Tengu###♣~~♣P~P♣........ Health: 41/41 ========================♣♣♣~~~~~~~~P####.... Magic: 16/16 ========================#♣♣♣~P~~≈~~~P~♣##...#.. AC: 3Str: 9hl#♣~~~P~≈)≈~~~PPP~#.###.. EV: 31 Int: 18♣~~~~~~≈~)~PPP~~~~.##... SH: 0Dex: 20#~~~~PP†~~~~~.~~.~.##... XL:  8 Next:  2% Place: Dungeon:4##♣~♣~~@~..~....~....... Noise: ---------  Time: 7359.7 (0.0)##.................... o) +2 dagger (flame)#........~...~~~~.... Cast: Shock#....~..~~~~~~♣♣P.... Fly #..~~~~~~PP~P♣~#.....##..♣P~~~~~~♣~....)>. ##..♣♣♣♣♣m♣♣♣..#..... ##.....♣♣♣ ♣.>.#..... ##........#######.....  _You feel clever. _You see here a black bear corpse. _You start resting. _HP restored. _You start resting. _Magic restored.hh h,hOh,hth)h ,hV hxhhghhAhV#,h'h+hK/,h1h68h<,h@hlEh J,hLhPh4SUWater hUh]XhZ,hZ\h^h`hZa(h~bhzdh=f,hghihKk,hlhix #~~~~PP†~~~~~.~~.~.##......## ##♣~♣~~.~..~....~.........##...##......................##.##........~...~~~~...........##....~..~~~~~~♣♣P.........####..~~~~~~PP~P♣~#.........######..♣P~~~~~~♣~....)>......[##..♣♣♣♣♣♣♣♣..#.............#hy ##.....♣♣♣ ♣.@.#.........#####72.7 (13.0)##........#######.........# #..........# #..........# #..........# ##..........# #..........####...........##..........#.†......########..................####.................##..........#########hy!h_}hhc _There is a stone staircase leading down here.hh Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - SwiftnessAir1%3  c - AirstrikeAir4%4 Select a spell to describe[!]/[I] toggle spell headersh16 Airstrike Causes the air around a creature to twist itself into a whirling vortex of meteorological fury. It does more damage to targets surrounded by empty space. Level: 4School: AirFail: 4%  Power: 16% Damage: 2d(3-19) (max 2d(15-31))  Range: 7  Noise: A bit loud Miscasting this spell causes magic contamination and also deals up to 12 electric damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.hn Your spells (describe)TypeFailure Level a + ShockConjuration/Air1%1  b - SwiftnessAir1% 3  c - AirstrikeAir4% 4 Select a spell to describe[!]/[I] toggle spell headersh% hX) h2 M#~~~~PP†~~~~~.~~.~.##......####.. Bashion the Gusty ##♣~♣~~.~..~....~.........##..... Tengu##......................##.#... Health: 41/41 ========================#........~...~~~~...........#. Magic: 16/16 ========================h2 #....~..~~~~~~♣♣P.........###. AC: 3Str: 9#..~~~~~~PP~P♣~#.........####. EV: 31 Int: 18##..♣P~~~~~~♣~....)>......[... SH: 0Dex: 20##..♣♣♣♣♣♣♣♣..#.............# XL:  8 Next:  2% Place: Dungeon:4##.....♣♣♣ ♣.@.#.........##### Noise: ---------  Time: 7372.7 (0.0)##........#######.........#o) +2 dagger (flame)h34 #..........# #..........#Cast: Shock#..........# ##..........#Fly #..........####...........##..........#.†......########..................####.................##..........######### _You see here a black bear corpse. _You start resting. _HP restored. _You start resting. _Magic restored. _There is a stone staircase leading down here.h; h? hG hH h h " Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 2% 2b - Summon Small MammalSummoningh( 13%1  c - Call ImpSummoning21%2  d - Grave ClawNecromancy21%2  e - Call Canine FamiliarSummoning36% 3  f - Volatile BlastmotesFire/Translocationhg 36% 3  g - Fulminant PrismConjuration/Alchemy65% 4  h - Iskenderun's Mystic Blasth FConjuration/Translocation 65% 4  i - Animate DeadNecromancy78% 4  j - Eringya's Surprising Crocodile Summoning78% 4  k - Borgnjor's Vile ClutchNecromancy/Earthh f98% 5  l - Forge Monarch BombFire/ForgecrafthB ]100% 6 9 spell levels left hd ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitha h h N#~~~~PP†~~~~~.~~.~.##......####.. Bashion the Gusty ##♣~♣~~.~..~....~.........##..... Tengu##......................##.#... Health: 41/41 ========================#........~...~~~~...........#. Magic: 16/16 ========================#....~..~~~~~~♣♣P.........###. AC: 3Str: 9h} d#..~~~~~~PP~P♣~#.........####. EV: 31 Int: 18##..♣P~~~~~~♣~....)>......[... SH: 0Dex: 20##..♣♣♣♣♣♣♣♣..#.............# XL:  8 Next:  2% Place: Dungeon:4##.....♣♣♣ ♣.@.#.........##### Noise: ---------  Time: 7372.7 (0.0)##........#######.........#o) +2 dagger (flame)#..........# #..........#Cast: Shockh/ #..........# ##..........#Fly #..........####...........##..........#.†......########..................####.................##..........######### _You see here a black bear corpse. _You start resting. _HP restored. _You start resting. h z_Magic restored. _There is a stone staircase leading down here.hH P  Okay, then.h4 hs hH . _hhZhhoK _You can't go up here!h;4 hU8 ha> hE hM ;16 3.7 (1 _hQ hQ . ##.###############.# ...........########'## ##.#####)............#### ##.# #.#.##...........# .#.# #.#.##...........# .#.# #.#.##..)........# hQR .#.# #.#.##...........# ### ...### #.#.##...........# #.. 5 .....###.#......@÷..)...# #.# .........####...........#####.# .....##### ###............##.## .....# #................# ..#### #................# ..# #..............>.# ..# #.......hR .........# ..##### #................# ......# #................#You fly downwards.hT h1] h ,5.2 (2.5h  _Level annotation: 2 transporters _There is a stone staircase leading up, spattered with blood here.h33hhh hX31 _h$`h Bhhoh,hh@  There is an open door here.h)h _h,hh hhhhhh.h,hthh@hhhhT,hhh,h8hh ,hy h h,hh[hhohhh},hhhh hrhhj,hh h6"h~"h"h@$hd&,h&h'h(,h(h)h{*h*,hY,h-h-hN.h/h1,h2h/3h4hL5h5h7h8,h9h:h<,hc=hV?hAhAhmBhiDh G,hHhlJhS/ #.############ ............# .##########.# #.# #.# #.# #.# # hTp#'## #.# ... ..#### #.######..!.. .....# #....@....... .....# ####### .....# o.... Shock ......# ### .... ....# #.. ...h6==h#C31 ---3hhh94# #.#.# #.#.# #.#.#.# ..#.# #.##.# #.# ##'## #.# ....#### #.######..!...# #..@..).......# #.......# )....h:.# ### .... .# #.. ... <÷..)...# #.# ...#####.# ..##.##.# hBh FA---4hKh$Mh  #####  #.#.###  #.#..# ##.#.#.#.#.# #.##.# #.# ##'##he  #.# ....#### #.######..!...# #.@...).......# #...... ).# ).....# ### .... .# #.. ... .<÷..)...# #.# ...#####.# ..##.##.# h h %5h= h hc ##### #.#.#### #.#...##.#.##.#hd;.#.# #.##.# #.# ##'## #.# ....#### #.######..!...# #@....).......# #...... .).# )....h1e.# ### .... .# #.. ... ..<÷..)...# #.# ...#####.# . #.##.## #he".#hphu%6h|hhM#### ###########  #.#........... ###.#.######### .... .#  # #####'##  .#########..!.....).#######..) ) ..........# ###....hh+?==7hL+h-hM#### ###########  #.#........... ###.#.######### .... .#  # #####'##  .###h7######..!.....).. ..#######.. .)........#)....hh%8hhh>zGM#### ###########  #.#........... ###.#.######### .... .#  # #####'##  .#########..!.....) h3{m..........# #######......hZh %9hthqhIhh>i7=hM,hhh)hih,h5=hT8==hhhBh,hbh,hhh:==h0 h h h  h c9=h h h h h h h h} ,h h hH 9=hg h" h" h"$ h4' ,h' hA* h10/16==h.+ h1 ,h3 h6 ,hd7 h9 h[9 h9 h; h; :==hE< h> ,h> h]A hA hB hF c1=h(G hI ,hYJ hN ,hO hhz" #####.#.############........... ###.#.########## ....#.# #####'##... hDz.......#########..!.......)....hbz######..Fly #............##.##hhc%2h7h5hI  #####.#.############........... ###.#.########## ....#.# #####'##... .......#########..!.......)....######) )Fly #................#h\O hQ %3hU h`V hA == ### #.#### #....# .####.# #.# #.# .# #.# # '## #.# ... #### #.######..!.. # #....@)...... # #######...... .....# ).... Shock# ### ...o # #.. ...)...# #.# .. o   orc priest (wandering)#####.# . .# ####cE 0m6.2 (3  An orc priest comes into view. It is wielding a +0 falchion.  An orc comes into view. It is wielding a +0 club.hK : ohaa o..o   orc (wandering)An orc priest comes into view. It is wielding a +0 short sword.7.2 (4 _The orc priest moves out of view.hi G  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h### Bashion the Zephyrmancer #.############ Tengu #............# Health: 41/41 ======================== #.##########.# Magic: 12/16 ==================------ #.# #.# AC: 3Str: 9 #.# #.# #  EV: 31 Int: 18 #'## #.# ...  SH: 0Dex: 20 ...#### #.######..!..  XL:  8 Next:  6% Place: Dungeon:5 ......# #....@)......  Noise: ---------  Time: 7487.2 (0.0) ......# #######***...  o) +2 dagger (flame) ......# o*...  Cast: b9mShock ......# ### *o..  Fly ......# #.. ... ..)...# #.# ..  o   orc priest (wandering) ......#####.# .  o   orc (wandering) .........##.## .............#####Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 short sword (wandering, hasn't noticed you,  empty space bonus: 5/8)hN ###Bashion the Zephyrmancer #.############Tengu #............#Health: 41/41 ======================== #.##########.#Magic: 12/16 ==================------ #.##.#AC: 3Str: 9 #.##.##EV: 31 Int: 18 #'###.#...SH: 0Dex: 20 ...#### #.######..!..XL:  8 Next:  6% Place: Dungeon:5 hbP ......# #....@)......Noise: ---------  Time: 7487.2 (0.0) ......# #######......o) +2 dagger (flame) ......#*....Cast: Shock ......# ###.o..Fly ......# #..... ..)...# #.#..o   orc priest (wandering) ......#####.#.o   orc (wandering) .........##.## .............#####Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 short sword (wandering, hasn't noticed you,  empty space bonus: 5/8)hM Ponfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc priest, wielding a +0 short sword (wandering, hasn't noticed you,  empty space bonus: 5/8)  The open air twists around violently and strikes the orc priest!!hR ]  You kill the orc priest!h*S h:\ )o..ooohb G16 10===8.2 (1hi hm 7 _The orc shouts! You hear a shout!hvG  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h%R### Bashion the Zephyrmancer #.############ Tengu #............# Health: 41/41 ======================== #.##########.# Magic: 8/16============------------ #.# #.#h]R AC: 3Str: 9 #.# #.# #  EV: 16h~RInt: 18 #'## #.# ...  SH: 0Dex: 20 hRM...#### #.######..!..  XL:  8 Next: 10% Place: Dungeon:5 ......# #....@)......  Noise: ===------  Time: 7488.2 (0.0) h S......# #######.***..  o) +2 dagger (flame) h&S......# *o*..  Cast: Shock hCS......# ### **.o  Fly hTSY......# #.. ... h|S..)...# #.# ..  o   orc priest hS......#####.# .  o   orc .........##.## hS%.............##### hS?_The orc shouts! You hear a shout!  hS(Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hTYAiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 club (empty space bonus: 7/8)h .***)o***hrl.******.hRb*****..hԩm...****h o...*****hO1..*o.  Casting: Airstrike (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc priest, wielding a +0 falchion and wearing a +0 scale mail (empty  space bonus: 5/8)h###Bashion the Zephyrmancer #.############Tengu #............#Health: 41/41 ======================== #.##########.#Magic: 8/16============------------ #.##.#AC: 3Str: 9 #.##.##EV: 16hInt: 18 #'###.#...SH: 0Dex: 20 ...#### #.######..!..XL:  8 Next: 10% Place: Dungeon:5 hi......# #....@)......h.Noise: ===------  Time: 7488.2 (0.0) ......# #######......hD^o) +2 dagger (flame) ......#hXr)o...Cast: Shock hlz......# ###...*hpFly ......# #..... hs..)...# #.#..ho   orc priest ......#####.#.ho   orc .........##.## .............#####Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hAiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targeth{Aim: an orc priest, wielding a +0 falchion and wearing a +0 scale mail (empty  space bonus: 5/8)h)e  The open air twists around violently and strikes the orc priest!hho..o. h*9.2 (1hlhc _The orc priest is severely wounded.hKG  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h0### Bashion the Zephyrmancer #.############ Tengu #............# Health: 41/41 ======================== #.##########.# Magic: 4/16======------------------ #.# #.# AC: 3Str: 9 #.# #.# #  EV: 16Int: 18 #'## #.# ...  SH: 0Dex: 20 ...#### #.######..!..  XL:  8 Next: 10% Place: Dungeon:5 ......# #....@)......  Noise: ===------  Time: 7489.2 (0.0) ......# #######.o....  o) +2 dagger (flame) ......# ).*** h[40m Cast: Shock ......# ### .*o*  Fly ......# #.. *** ..)...# #.# ..  o   orc priest ......#####.# .  o   orc .........##.## .............#####Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 falchion and wearing a +0 scale mail  (severely wounded, empty space bonus: 8/8)hI=###Bashion the Zephyrmancer #.############Tengu #............#Health: 41/41 ======================== #.##########.#Magic: 4/16======------------------ #.##.#AC: 3Str: 9 #.##.##EV: 16Int: 18 #'##h=#.#...SH: 0Dex: 20 ...#### #.######..!..XL:  8 Next: 10% Place: Dungeon:5 ......# #....@)......Noise: ===------  Time: 7489.2 (0.0) ......# #######.o....o) +2 dagger (flame) ......#h=)....Cast: Shock ......# ###..*.Fly hM>......# #..... ..)...# #.#..o   orc priest ......#####.#.o   orc h{>.........##.## .............#####Casting: Airstrike (dangerous; 4% risk of failure)  h>Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 falchion and wearing a +0 scale mail  (severely wounded, empty space bonus: 8/8)h <onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc priest, wielding a +0 falchion and wearing a +0 scale mail  (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the orc priest!hN>hEo...)o   orchzIc7-390.2 (1hRhxUN _You kill the orc priest!h] # .#.# .#.# .#.#.# .#.# #.# ##.# #.# # ##'## #.# ....#### #.######..!...# #...@.)o.....h .# #.......# ).....# ### ..)..# #.. ... ÷..)...# #.# ...#####.#h( e . .##.##.# h? h h0 Fo).h J31 ---1h h h7# #.#.# #.#.# #.#.#.# ..#.# #.##.# #.# ##'## #.# ....#### #.######..!..h O.# #..@.o).......# #.......# ).....# ### ..). .# #.. ... <÷..)...# #.# .. .#####.# . .##.##.# hhv2o.hA---2hh*hgJ16 =3hmhkp| _You hit the orc but do no damage. The orc hits you but does no damage.hQ G  You hit the orc. You burn the orc.hZ i)hVa 5==44Shockhg hj G _You kill the orc!h@c #####  #.#.###  #.#..# ##.#.#.#.#.# #.##.# #.# ##'## #.# ....#### #.######..!...# #.@.).).......# #...... ).# ).....# ### ..). .# #.. ... .<÷..)...# #.# ...#####.# ..##.##.# hlhpH31 -5hwh>yh-  ##### #.#.#### #.#...##.#.##.#.#.# #.##.# #.# ##'## #.# ....#### #.######..!...# #@..).).......# #...... .).# ).....# ### ..). .# #.. ... ..<÷..)...# #.# ...#####.# . #.##.## #.#hB3 h6 ?-6h: h< ho M#### ###########  #.#........... ###.#.######### .... .#  # #####'##  .###h B######..!...).).#######.. .)........#)....Fly h" h %7h h h7M#### ###########  #.#........... ###.#.######### .... .#  # #####'##  .#########..!...).).. ..#######.. .)........#)....h?h{AB==8hGhIhE]M#### ###########  #.#........... ###.#.######### .... .#  # #####'##  .#########..!...).) ..........# #######......hchd%9hhhihjMh#### ###########  #.#........... h8G###.#.######### .... hTd.#  # #####'## hq . h.......#### #.######..!..Fly h h h6!;6=h^! 500hh)h+h1M#### ###########  #.#........... ###.#.######### .... .#  # #####'###.#...Fly hɳhַ%1hhh M#### ###########  #.#........... ###.#.######### .... #####.##.##Fly h h hD 2h h hI 3hJ hM ,hQ e=hS hU hU hV hY ,hZ h] i7=h^ h` ha ha hd ,h1e hg hg hh hj h>j #=hYj h?k hm hOm hn hq hr hKs hu hu M8==hv hy ,h{ h} ,hx h ,h h P==h h h h h hB hq F9=h hA ,h~ hߕ ,h h ,h h h4 2=h h h h hE hs h h h K10/17==h( h ,hD h ,h hڸ ,h׹ h; :==h h h ,hg h/ ,h+ hY h F1=h h- ,h\ h ,h h- ,h h h 2=he h# ,h, h h M2=hE hM ,hE hD hr hr h ,h h h 9=h h ,hX hs ,h h h G3==h h h5 hu h ,ha h h$ hE h h :==h h[ ,h h6 ,hq hU h K4=h he h hb h" ,h#% h' ,hV) h, h- 9=h: Xh> b5==h> hB ,hI hK hBN hN :==hO hwS ,hX hZ ,hZ\ h^ h^ D6=h)` hb ,hqc h~f ,hg hj ,hk hin 9=hn ho hq ,hr hu h'v hw h[ _ _You start resting.hя 073.2 (71.0)h Z7==4.2 (72hǙ h % _Magic restored.h\ #####.#.############........... ###.#.########## ....#.# #####Fly ..........# ###..).hTh)05.2 (1.0)hhh  #####.#.############........... ###.#.########## ....#.# #####'##...Fly ..........# #.....h hX %6h h h*  #####.#.############........... ###.#.########## ....#.# #####'##... .......#########..!Fly hq ..<÷..)...# #.#..hG hͫ %7h% h hb #####.#.############........... ###.#.########## ....#.# #####'##... .......#########..!.....).)....#Fly ..........#####.#.h'h%B==8hhhm 3h/n hn hp ht ,hOx  #####.#.############........... ###.#.########## ....#.# #####'##.... .......#########..!9.....).)....######..Fly #............##.##hz h~ h h3hhh2Bh2 #####.#.############........... ###.#.########## ....#.# #####'##... .......####hfW#####..!.....).)....80######) )Fly hB#................#hh!hh6 h; h; ,h@ hJ j #### .#.### hFJ 5.#...# hfJ .#.###.# #.# #.# hJ .# #.# # hJ h'## #.# ... #### #.######..!.. hJ # #...@.)...... hJ # #######...... ......# ).... hK # ### ..). ÷..)...# #.# h8K H..#####.# .heK O .##.## .# hK R### hP  h Q K3.2 (3 _You see here a +0 club.h3hNhhh: _hhh h.h p # .# #.#  #.# .# #.# ###. '## #.# ..... #### #.######..!... # #...).@....... # #######....... # .)..... # ### ....).. # #.. ....... huN.)...# #.# ....... #####.# ....... .##.## ........# ####.h\ 5.2 (2  Things that are here: _a +0 flail; a +2 scale mail of cold resistancehnj 3hя h͒ hI   # # #.# # #.# # # #.# #####. ## #.# ......##### #.######..!...#h # #...).)## #.hȣ ;## #.).....## ### #....)..#h c# #.. #.) )...# #.# #.#####.# #..#h ##.## #..# ####.h &0hk *6.2 (1h h & _Found a +0 whip.hӯ3hRh+hFhChhFhhh*hh5h]hhh,h'hzhh,hhhhJhhZ # h.#  #.# ##### h} #.# ######.... h6} #.# #......# hT #.######..!...#  #...).)......@# h 92.2 (6  #######.......#  #.).....#  ### #....)..#  #.. #.......). h} #.# #.........# h###.# #.........# .#####h##.## #.......... ......# h;4####.....hhnhh*#.##.# #.# ##### #.# ######.... #.# #......# #.######..!...# #...).).....@.# #.#h> #.).....# ### #....)..#  #.. #.). #.# #..##.# #.h.# .##### ..##.## #.hr. ...... ......# ####.....hh*3.2 (1hhhY}#.##.# #.# ##### #.# ######.... #.# #......# # #.######..!...# # #...).).# # #.# # #.).....# h# ### #....)..# # #.. #.). # #.# #.##.# #.# .##### ...##.## #. ...... .# ####.....hh/%4hhnh> #.##.# #.# ##### #.# ######.... #.# #......## #.######..!...# .# #...).).# .# #.# .# #.).....# .# ### #....)..# .# #.. #.). .# #.# #.# .#####.# #.# .#### .##.## #.  .# ####.....h D hK h/ %5h h# h UM ######## hQ ....... ######  ###########..... hs v#.# #... #######h ...).)#######.. .#h #.).....#Fly .##..........h{ he %6h h, h3 416 7.2 (2h!: h<  h< K_x - a glowing inky potionh*ID ######### ........ ####### ############...........# ##hIX#### ...).).###### #.)Fly .##.......... hIh........#####..... hlSh[H31 8.2 (1hghhh ######### ........ ####### ############...........# ###### ...).).###### #.)###...)Fly h.#######...## ........##......#hNh%9hhh 3h( h hj Bh- h ,h ht h3 ,hy hY hT h hK h2 h, ] #.# #......# h, ## #.######......# .# #...).).......# h, .# #######.......# > h- .# #.).....# ≈≈ ha- W.# ### #....)..#'## .# #.. #.......)...#.# #.........######.# ..# .#### .h- ...##.## #........... ..... ........# #######...######..... .h- .......# ...# #......# .h- .....>.# ...# #.#....#. .h- .......# ### #.#..... h- l....# ..#######.#..#### h. c ............ h*. ]##.#######. .##.)....#######hE. E h@ -603.2 (4h J *4.2 (5hQ hT 9 _Found an escape hatch in the floor.h #.# #......#  #.######......# # #...).).# ≈ # #######.......# >≈ # #.).....# ≈≈ h # ### #....)..#'# # #.. #.......). # #.# #.........## #####.# #.# .###.## #..h@ # #...######..... # h^ ...# #......# >.# h ...# #.#....#.## ### #.#..... h # ..#.#..## .##.#. .##.)....#h h *5.2 (1h h hw#.# #......#  #.######......# ≈≈#  #...).).# ß≈#  #######.h# _>≈  #.).....#≈≈≈  ### #....)..#'# hگ #.. #.).  #.# #.h## .# #.h# .##### ##.## #....... h<# #...######..... ha# ...# #......# h>.# .# h|#### #.#..... # h@..#.#..#####.# h߰.##.#hj. .##.)....#h7_hf%6h7_h: _Found a basalt altar of Yredelemnul.h#.# #......# #.######......# ≈≈≈# #...).).# .ß≈# #######.#≈_>≈ #.).....#≈≈≈ h ### #....)..#'#### #.. #.h})..... #.# #.hMV## .# #.# .##### ##.## #....... hd4# #h...######..... # #...# #......# h[>.# #hK# h8##### #.#.....h h9# ..#h *.#..#####.h:# .h) h;h##.#. .##.)....#hM h "hM.%7h5h7h(+ yM#####.....  ########≈≈≈#...).) .ß≈########..hy+ _>≈ #.).....#≈≈≈ ##)..#'####..)......  # h+ k###.# # .##### .h+ ##.## #.............. ......#######...######..... .....#h+ u#...# #......#h6 h=A %8hJ hL hp7#.# ######..... #.# #......###### #.######......#≈≈≈≈# #...).).#≈.ß≈# #.#≈_>≈ #.).....#≈≈≈  ### #....)..#'####.?  #.. #.)......#h:8#.# #.## .# #.# .##### ##.## #.... ...... # #...######..... h+ChM%9hU7_hX1 _Found a scroll of identify.hh#.# ######.....  #.# #......######  #.######......#≈≈≈≈#  #...).).......#≈.ß≈#  #.......#≈_>≈ #.).....#≈≈≈ ### #....)..#'####.?. #.. #.)......# h##.# #.## .# #.# .##### .## #..... ...... # #...######..... hhJ 6_h(HhHV10_hLh$ [M ###########.....  #......############......#≈≈≈≈#...).).......#≈.ß≈########.......#≈_>≈ #.).....#≈≈≈ ##)..#'####.?.h% .)@.....##.:...  # ##.##### #.## #.............. ......Fly #h1 h< %1hAF 7_hJ - _Found a book of Dreams.hwqM#  ###########.....  #......###########......#≈≈≈≈#...).).......#≈.ß≈########.......#≈_>≈# #.).....#≈≈≈≈# ##...)..#@####.?..)......# hwu#.:... #.# #.........# ###.#####Fly #####hh!%2h h Q _There is an open door here.h2VcM.. #  ###########.....  ##########≈≈...).).ß#######..hV_> #.).....#@≈≈≈# ##...)..#'####.?........)......# hV#.# #.........##.:...Fly ....###.h4WA...###...#hbc5_hjZ3Water _hv7_hxhM### .. #  ###########.....  ##########≈≈...).).ß#######.._> #.).....#≈≈≈≈# ##)..#'####.?...)......# #.# #.........##.:......###...#hB._h%4hhhE # .# #.# ###### #.# ######..... #.# #......###### #.######......#≈≈≈≈# #...).).#≈.ß≈# #.#≈@>≈# #.).....#≈≈≈≈#  #....)..#'####.?. .. #.)......# h.# #.........# .# #.........# .## #..........# #######...# h4h05hh'b _There is a basalt altar of Yredelemnul here.h<| _  You hover solemnly before the altar of Yredelemnul.h. /  --more--h-Vh7ZYredelemnul the Fallen Cast down by the good gods eons ago, Yredelemnul seeks to despoil their creations and chain all living souls within their inexorable grip. Followers whowould conquer in Yredelemnul's name are granted the power to reap an army of thedead and bind powerful souls into eternal service - provided they can sweep across the land in a tide as inexorable as their god. hZFavour - Yredelemnul is neutral towards you. Granted powers:(Cost)You are surrounded by an umbra. Foes that die within your umbra may be raised as undead servants. You can light the black torch and reap souls in Yredelemnul's name. You can recall your undead harvest.(2 MP)Yredelemnul will gift you temporary undead servants when you light the torch. You can hurl gouts of umbral torchlight.(4 MP, Piety-, Torchlight)You can bind living souls.(6 MP, Piety--, Injury)You can engulf your surroundings in Yredelemnul's grip. (8 MP, Piety-----)[!]: Overview|Powers|Wrath [J/Enter]: join religionhoH hO )###Bashion the Zephyrmancer ..#Tengu #.#Health: 41/41 ======================== #.#######Magic: 17/17 ======================== #.# ######.....AC: 3Str: 9 #.# #......######EV: 31 Int: 18 #.######......#≈≈≈≈#SH: 0Dex: 20 #...).).......#≈.ß≈#XL:  8 Next: 14% Place: Dungeon:5 #######.......#≈@>≈#hP =Noise: ---------  Time: 7615.2 (0.0)#.).....#≈≈≈≈#o) +2 dagger (flame) ## #....)..#'####.?.Cast: Shock .. #.......)......#Fly .# #.........##.:... .# #.........# ###.##### .## #.............. ...... ..# #######...######..... ..##...# #......# _Found a basalt altar of Yredelemnul. _Found a scroll of identify. _Found a book of Dreams. _There is an open door here. h>Q _There is a basalt altar of Yredelemnul here.  You hover solemnly before the altar of Yredelemnul.hW hT] hd hMf . _h _  You hover solemnly before the altar of Yredelemnul.h/  --more--hYredelemnul the Fallen Cast down by the good gods eons ago, Yredelemnul seeks to despoil their creations and chain all living souls within their inexorable grip. Followers whowould conquer in Yredelemnul's name are granted the power to reap an army of thedead and bind powerful souls into eternal service - provided they can sweep across the land in a tide as inexorable as their god. Favour - Yredelemnul is neutral towards you. Granted powers:(Cost)You are surrounded by an umbra. Foes that die within your umbra may be raised as undead servants. You can light the black torch and reap souls in Yredelemnul's name. You can recall your undead harvest.(2 MP)Yredelemnul will gift you temporary undead servants when you light the torch. You can hurl gouts of umbral torchlight.(4 MP, Piety-, Torchlight)You can bind living souls.(6 MP, Piety--, Injury)You can engulf your surroundings in Yredelemnul's grip. (8 MP, Piety-----)[!]: Overview|Powers|Wrath [J/Enter]: join religionh###Bashion the Zephyrmancer ..#Tengu #.#Health: 41/41 ======================== #.#######Magic: 17/17 ======================== #.# ######.....AC: 3Str: 9 #.# #......######EV: 31 Int: 18 #.######......#≈≈≈≈#SH: 0Dex: 20 #...).).......#≈.ß≈#XL:  8 Next: 14% Place: Dungeon:5 #######.......#≈@>≈#Noise: ---------  Time: 7615.2 (0.0)#.).....#≈≈≈≈#o) +2 dagger (flame) ## #....)..#'####.?.Cast: Shock .. #.......)......#Fly .# #.........h<(##.:... .# #.........# ###.##### .## #.............. ...... ..# #######...######..... ..##...# #......# _Found a scroll of identify. _Found a book of Dreams. _There is an open door here. _There is a basalt altar of Yredelemnul here. _You hover solemnly before the altar of Yredelemnul.  You hover solemnly before the altar of Yredelemnul.h&3h0h8. _h~ D#.# ##.#  #.# ######  #.# ######.....  #.# #......######  #.######......#≈≈≈≈#  #...).).#≈.ß≈#  #.#@_>≈# #.).....#≈≈≈≈## #....)..#'####.?. #.. #.)......# #.# #.........##.:... #.# #.........# ###.##### #.## #.............. .......# #######...######..... ...# #...# #......#6.2 (1Water _h‰ ... ##  ############...........##########≈≈≈≈..).)..ß######_> #.)≈≈ ###...)..#'####.?. #.....)......# #...##.:......###...# .>.##...# #.#....#.#_h %7hhIR ##  ############...........##########≈≈≈≈..).)..ß######_> #.)≈≈ ###...)..#@####.?. #........)......# #........##.:...........# ###.#####h˔...###...# ...###### #.#.....hПhp08h7_hQ _There is an open door here.h  ############...........###########......#≈≈≈≈..).).......#≈.ß≈#######.......#≈_>≈# #.).....#≈≈≈≈# ###...)..#'####.?.........)@.....# #hE6..##.:... ###.#####Fly ##### ...#..#######.#..#####.h6_h,9 _hhd #.# ###### #.# ######..... #.# #......###### #.######......#≈≈≈≈# #...).).......#≈.ß≈# #.......#≈_>≈# #.).....#≈≈≈≈# . #....)..#'####.?. .. #.h ).@....# .# #.##.:. .# #.# ###.##### .## #...... ...... h) q# #...## #...# >.# #...#hV # ##### h h &20h h h9.# ###### .# ######..... .# #......###### .######......#≈≈≈≈# ...).).#≈.ß≈# .......#≈_>≈# #h#.).....#≈≈≈≈# .. #....)..#'####.?. #.)..@...# # #.##.:. # #..# ####.##### ## #........ ...... # #...# #...hY .# #...hY# ####h5+ hh?%1hhh%# ###### # ######..... # #......###### ######......#≈≈≈≈# ).).#≈.ß≈# .#≈_>≈# .##.).....#≈≈≈≈# #...#  #....)..#'####.?.  #.hڅx)...@..#  #.##.:.  #...######.#####  #........h ...... # #######...######....h<. h@hޏh%2h hhzx ######  ######..... .##  #......######..##......#≈≈≈≈#...# ##).).#≈.ß≈#... ...#≈_>≈#.. .## #.).....#≈≈≈≈#.#...##....)..#'####.?....##.)....@.# #.##.:.#.........######.#####  #...... ......  #...######..... h/#...# #......#.   hh`%3h7_hh+7###### ######..... ..## #......######..## ......#≈≈≈≈#...#### ).).#≈.ß≈#...... .#≈_>≈#....## #.).....#≈≈≈≈#.#...## #....)..#'####.?....# #.).....@# #.##.:.#.........######.##### #. ...... hĩ#...######.....#...# #......#.##...# #.#....#.###### #.#..... h67_hھ%4h7_hVh? M ###### ### #####..... ..##  #####..## ####≈≈≈#...#### ).).ß≈#...... ###.._>≈#....## ).....#≈≈≈≈#.#...#)..#'####@?....#)......#...## ...##.:........#.........######.#####Fly ......##..h\* 7_h3 %5h\< 7_h> hMH! ###### ###  ######..... ..##  #......######..##  ......#≈≈≈≈#...####  .).#≈.ß≈#......  .#≈_>≈#....##  #.).....#≈≈≈≈#.#...##  #....)..#'####.@....#  #.)......#...##  #.##.:.... #.######.## #. ...... hH #...######.....   #...# #......#.#   #...# #.#....#.#   ##### #.#.....   hASh [%6hb7_hwh~416 7.2 (2hm7_h. _y - a scroll of identifyhh5 h8 Read which item? Scrolls  e - a scroll of fog  g - 2 scrolls labelled MUACEDARY  i - 3 scrolls labelled JEQUEGUELIKK  k - a scroll labelled UBYTZE SOUNG  r - a scroll labelled VUGAFACUES  t - a scroll labelled RIGUCO GYQEVEY  u - 2 scrolls labelled BIODDI XEJIy - a scroll of identify hj8 [!] read|quaff|evoke[?] describe selectedh12 h~9?  Bashion the Zephyrmancer###### ###  Tengu######..... ..##  Health: 41/41 ========================#......######..##  Magic: 17/17 ======================== ###......#≈≈≈≈#...####  AC: 3Str: 9 .).......#≈.ß≈#......  EV: 16Int: 18 ##.......#≈_>≈#....##h:v  SH: 0Dex: 20  #.).....#≈≈≈≈#.#...##  XL:  8 Next: 14% Place: Dungeon:5  #....)..#'####.@....#  Noise: ---------  Time: 7627.2 (0.0)  #.......)......#...##  o) +2 dagger (flame)#.........##.:.........  Cast: Shock#.........######.######  Fly #.............. ...... #######...######.....  #...# #......#.#  #...# #.#....#.#  ##### #.#.....   h ;Z_There is an open door here. _There is a basalt altar of Yredelemnul here. _You hover solemnly before the altar of Yredelemnul. _You hover solemnly before the altar of Yredelemnul. _There is an open door here. _y - a scroll of identifyh>hAIdentify which item? (\ to view known items) Scrolls (select first with ?)  g - 2 scrolls labelled MUACEDARY  i - 3 scrolls labelled JEQUEGUELIKK  k - a scroll labelled UBYTZE SOUNG  r - a scroll labelled VUGAFACUES  t - a scroll labelled RIGUCO GYQEVEY  u - 2 scrolls labelled BIODDI XEJI Potions (select first with !)  x - a glowing inky potion[?] describe selectedh\hchj4  Bashion the Zephyrmancer###### ###  Tengu######..... ..##  Health: 41/41 ========================#......######..##hk  Magic: 17/17 ======================== ###......#≈≈≈≈#...####  AC: 3Str: 9 .).......#≈.ß≈#......hsk  EV: 16Int: 18 ##.......#≈_>≈#....##  SH: 0Dex: 20  #.).....#≈≈≈≈#.#...##hk1  XL:  8 Next: 14% Place: Dungeon:5  #....)..#'####.@....#hk   Noise: ---------  Time: 7627.2 (0.0)  #.......)......#...##hk   o) +2 dagger (flame)#.........##.:.........hk  Cast: Shock#.........######.######hl  Fly #.............. ...... h:ll#######...######.....  hXl#...# #......#.#  h{l#...# #.#....#.#  ##### #.#..... hle  _There is an open door here. hl_There is a basalt altar of Yredelemnul here. _You hover solemnly before the altar of Yredelemnul. _You hover solemnly before the altar of Yredelemnul. hl;_There is an open door here. _y - a scroll of identifyh _As you read the scroll of identify, it crumbles to dust.h-*8.2 (1h7_h@[ _x - a potion of heal woundsh ###### ###  ######..... ..##  #......######..## #......#≈≈≈≈#...#### ).).#≈.ß≈#...... #.#≈_>≈#....##  #.).....#≈≈≈≈#.#...##  #....)..#'####@.....#  #.)......#...##  #.##.:.........  #.######.######  #. ......  #...######..... #...# #......#.# #...# #.#....#.# ##### #.#.....@39;49mh hC31 9hR7_hh<S ###### #########..... ..##......######..## ###≈≈≈≈#...#### ).)..ß≈#...... ###_>≈#....##  #.)≈≈≈#.#...##...)..#'####.........).....@#...##..##.:............######.######.Fly ..##....#######.#..#####.hEhL&30h"U7_hVh  ######..... ..##......######..## ###≈≈≈≈#...#### hI e).)..ß≈#...... ###_>≈#....##  #.)≈≈≈#.#...##...)..#'####.........)......#...##....##.:@...........######.######..... ...... ....hl KFly ...#h 9.....................h# h %1h h h: ######..... ..## #......######..###......#≈≈≈≈#...#### .).).#≈.ß≈#......#.#≈_>≈#....## #.).....#≈≈≈≈#.#...## #....)..#'####......# #.)......#...##. #.##.h. #.######.###### #. ...... #...######..... #...# #......#.# #...# #.#....#.#  ##### #.#.....  ..#.#..#####.  .h7_hB%2h>hV  You pick up a book of Dreams and begin reading...h416 3.2 (2hh)y  You add the spells Ensorcelled Hibernation, Fugue of the Fallen and Anguish to _your library.h@hAs Your spells (describe)Typeh4BFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3 hSB3 c + AirstrikeAirhpBt4% 4 Select a spell to describehB[!]/[I] toggle spell headersh  ######..... ..##Bashion the Zephyrmancer#......######..##Tengu #####......#≈≈≈≈#...####Health: 41/41 ======================== .).).......#≈.ß≈#......Magic: 17/17 ======================== ####.......#≈_>≈#....##AC: 3Str: 9#.).....#≈≈≈≈#.#...##EV: 16Int: 18#....)..#'####......#SH: 0Dex: 20#.......)......#...##.XL:  8 Next: 14% Place: Dungeon:5#.........##.@.........Noise: ---------  Time: 7633.2 (0.0)#.........######.######o) +2 dagger (flame)#.....h ^......... ......Cast: Shock#######...######.....Fly #...# #......#.##...# #.#....#.###### #.#.......#######.#..#####.................... _y - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _x - a potion of heal woundsYou pick up a book of Dreams and begin reading...  You add the spells Ensorcelled Hibernation, Fugue of the Fallen and Anguish to _your library._h j Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 2% 2b - Summon Small MammalSummoning13%1  c - Call ImpSummoning19%2  d - Ensorcelled HibernationHexes/Ice19%2  e - Grave ClawNecromancy19%2  f - Call Canine FamiliarSummoning36% 3  g - Fugue of the FallenNecromancy36% 3  h - Volatile BlastmotesFire/Translocation36% 3  i - Fulminant PrismConjuration/Alchemy63% 4  j - Iskenderun's Mystic BlastConjuration/Translocation 63% 4  k - AnguishHexes/Necromancy77% 4  l - Animate DeadNecromancy77% 4  m - Eringya's Surprising Crocodile Summoning77% 4  n - Borgnjor's Vile ClutchNecromancy/Earth98% 5  o - Forge Monarch BombFire/Forgecraft100% 6 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithR Ensorcelled Hibernation Lowers its target's metabolic rate, inducing hibernation. After awakening, the target will be unable to be put to sleep again for some time. Level: 2 Schools: Hexes/Ice Fail: 19% Power: 8% Range: 7 Noise: Silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected. _________________ “Sweet dreams are made of this; who am I to disagree?”  -Eurythmics, “Sweet Dreams (Are Made of This)”. 1983. h  Spells (Memorise)TypeFailure Levela - Static DischargeConjuration/Air2%2  b - Summon Small Mammal Summoning13% 1  c - Call ImpSummoning19%2  d - Ensorcelled Hibernation Hexes/Ice19% 2  e - Grave ClawNecromancy 19%2  f - Call Canine FamiliarSummoning36% 3  g - Fugue of the FallenNecromancy36% 3  h - Volatile BlastmotesFire/Translocation36% 3  i - Fulminant PrismConjuration/Alchemy63% 4  j - Iskenderun's Mystic Blast Conjuration/Translocation 63% 4  k - AnguishHexes/Necromancy77% 4  l - Animate DeadNecromancy77% 4  m - Eringya's Surprising Crocodile Summoning77% 4  n - Borgnjor's Vile ClutchNecromancy/Earth98% 5  o - Forge Monarch BombFire/Forgecraft100% 6 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithh hoC ######..... ..##Bashion the Zephyrmancer#......######..##Tengu #####......#≈≈≈≈#...####Health: 41/41 ======================== .).).......#≈.ß≈#......hMagic: 17/17 ======================== ####.......#≈_>≈#....##AC: 3Str: 9h#.).....#≈≈≈≈#.#...##EV: 16Int: 18h#....)..#'####......#SH: 0hDex: 20#.......)......#...##.hHXL:  8 Next: 14% Place: Dungeon:5#.........##.@.........hlNoise: ---------  Time: 7633.2 (0.0)#.........######.######o) +2 dagger (flame)h#.............. ......Cast: Shock#######...######.....hFly #...# #......#.##...# #.#....#.###### #.#.......#######.#..#####.................... _y - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _x - a potion of heal woundsh.You pick up a book of Dreams and begin reading...  You add the spells Ensorcelled Hibernation, Fugue of the Fallen and Anguish to _your library.hw  ...................Okay, then.hc%h+h-. _h h]h{hhhn31 _h;,hhhh h_h hJh <  You see here a +0 whip.hh _h1hh[,hh h#,ht&h)hq-h-hr/h5h$:hj:h<hNN .........# ########.#  #.# ###### ### #.# ######..... ..## #.# #......######..## ### #.######......#≈≈≈≈#...### ..# #...).).......#≈.ß≈#...... ..# #######.......#≈_>≈#....## ..# #.)@....#≈≈≈≈#.#...# ..# ### #....)..#'####...... ..# #.. #.......)......#...# ..# #.# #.........##........ ..#####.# #.........######.### .....##.## #.............. ....  .........# #######...######....hN[39;49m  .........# #...# #......#  .......>.# #...# #.#....# hS.##.# #.# ###### ### #.# ######..... ..## # #.# #......######..### #.######......#≈≈≈≈#....# #...).).#≈.ß≈#.# #######.#≈_>≈#.....# #.@.....#≈≈≈≈#.#....# ### #....)..#'####.# #.. #.)......#....# #.# #.##...#####.# #.######..##.## #. .# #...######.# #...# #.......>.# #...#RTDm #.#....h\0410.0)hf+4.2 (11hkm7_hʀ _y - a scroll labelled CAENIO EHASThings that are here:h516 5.2 (12hG7_h* _a +0 short sword; a +0 heavy trident; an orc corpseh3hhBhg31 h0h,hhh,h@h@hhhShAh h h hvh,hhh[hhh h,h he"h%,h%h!(h*h*hJ+h,hd/,h90h1h{5,h6h38hN:,hZ;h<h>,hQ?hAhC,hDh7FhH,hzIhJJhK,h7LhP,hPh`QhKVhW,h)XhvYhZ,h[hl\h.^,h^h_ha,hibhchdh#ehehlhNrXhrh shthuhxhGxhxhvzhr|h|he}hZh,hhJ,hh"h,hshЗh",hšhJh~,hhAh,h hI,hhhchn,hȾhhhFhhhchh h7hh1,hhhh7hfh\hh~,hhh1,hSh h,hEhhhh h hvh~,hphhhQ h h"hK%h (,h)hS+h.h/h0hD1h =h ?h}A,h#Ch[Hh6Kh"N,hOhShWhZ,h\hahd,h%ghcjhYnhp,hrhEvhyho{,hP}hhĂh%,hhFhuhȎ,hI  There is a transporter here.hI####............##.###.[) .............#######....##....... ........................>......## .........Y...###................. .............# #.###############. .............###.#ßP#S~~~~~~#Pß#.hF...........#..#..#.......#..# #######.........©#©/+...⌠...+)©#© #(.....##.@#..#.....(.#..#h ##########.#ßP#~S~SSS~#Pß# #.###############Shock #.... h.......######### .......h^Y   ice beast (wandering) .......SS 2 electric eels (1 wandering) h....... ....... ##h.704.2 (59h`+5.2 (60hYh] _An ice beast comes into view.hN  Casting: Airstrike (dangerous; 4% risk of failure)  hN\Confirm with . or Enter, or press ? or * to list all spells.h........####............##.###.[) Bashion the Zephyrmancer .............#######....##....... Tengu ........................>......## Health: 41/41 ======================== .........Y...###................. Magic: 16/17 ======================-- ..........*..# #.###############. AC: 3Str: 9 ...........**###.#ßP#S~~~~~~#Pß#. EV: 31 Int: 18 .............*#..#..#.......#..#. SH: 0Dex: 20 #######.......**©#©/+...⌠...+)©#© XL:  8 Next: 14% Place: Dungeon:5M4m #(.....##.@#..#.....(.#..#. Noise: ---------  Time: 7705.2 (0.0) ##########.#ßP#~S~SSS~#Pß#. o) +2 dagger (flame) #.###############. Cast: Shock #................. Fly  .......################# ....... Y   ice beast (wandering) ....... SS 2 electric eels (1 wandering) ....... ....... ## _An ice beast comes into view.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: hIan ice beast (wandering, hasn't noticed you, 74% to hit)h+........####............##.###.[) Bashion the Zephyrmancer .............#######....##....... Tengu ........................>......## Health: 41/41 ======================== hm.........*...###................. Magic: 16/17 ======================-- ..........*..# #.###############. AC: 3Str: 9 h...........**###.#ßP#S~~~~~~#Pß#. EV: 31 Int: 18 .............*#..#..#.......#..#. SH: 0Dex: 20 #######.......**©#©/+...⌠...+)©#© XL:  8 Next: 14% Place: Dungeon:5#(.....##.@#..#.....(.#..#. Noise: ---------  Time: 7705.2 (0.0)##########.#ßP#~S~SSS~#Pß#. o) +2 dagger (flame)#.###############. Cast: Shock#................. h; Fly .......#################.......Y   ice beast (wandering).......SS 2 electric eels (1 wandering)..............## _An ice beast comes into view.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (wandering, hasn't noticed you, 74% to hit)h],hh.Y.....S~YShTu916 =6.2 (1hho  Casting: Airstrike (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  hPress: ? - help, Shift-Dir - straight lineAim: an ice beast (wandering, hasn't noticed you, 74% to hit) _The zap misses the ice beast.h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hO ........####............##.###.[) Bashion the Zephyrmancer .............#######....##....... Tengu ........................>......## Health: 41/41 ======================== .............###................. Magic: 15/17 =====================--- ..........Y..# #.###############. AC: 3Str: 9 ...........**###.#ßP#S~~~~~~#Pß#. EV: 16Int: 18 .............*#..#..#.......#..#. SH: 0Dex: 20 #######.......**©#©/+...⌠...+)©#© XL:  8 Next: 14% Place: Dungeon:5 #(.....##hP |[40m.@#..#.....(.#..#. Noise: =--------  Time: 7706.2 (0.0) ##########.#ßP#S~~SSS~#Pß#. o) +2 dagger (flame) #.###############. Cast: Shock #................. Fly  .......################# ....... Y   ice beast ....... SS 2 electric eels ....... ....... ## _The zap misses the ice beast.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (74% to hit)hs........####............##.###.[) Bashion the Zephyrmancer .............#######....##....... Tengu ........................>......## Health: 41/41 ======================== .........*...###................. Magic: 15/17 =====================--- ..........*..# #.###############. AC: 3Str: 9 h3t...........**###.#ßP#S~~~~~~#Pß#. EV: 16Int: 18 .............*#..#..#.......#..#. SH: 0Dex: 20 #######.......**©#©/+...⌠...+)©#© XL:  8 Next: 14% Place: Dungeon:5#(.....##.@#..#.....(.#..#. Noise: =--------  Time: 7706.2 (0.0)##########.#ßP#S~~SSS~#Pß#. o) +2 dagger (flame)hu#.###############. Cast: Shock#................. Fly .......#################.......Y   ice beast.......SS 2 electric eels..............##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (74% to hit)  The zap hits the ice beast.hhvf..Y....h*7.2 (1h hvMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an ice beast (74% to hit)  The zap hits the ice beast. _The ice beast is lightly wounded.h   hˑ Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h %........####............##.###.[) Bashion the Zephyrmancer .............#######....##....... Tengu ........................>......## Health: 41/41 ======================== .............###................. Magic: 11/17 ===============--------- ..........***# #.###############. AC: 3Str: 9 h!`..........*Y*###.#ßP#S~~~~~~#Pß#. EV: 16Int: 18 ..........***.#..#..#.......#..#. SH: 0Dex: 20 #######.........©#©/+...⌠...+)©#© XL:  8 Next: 14% Place: Dungeon:5 #(.....##.@#..#.....(.#..#. Noise: =--------  Time: 7707.2 (0.0) ##########.#ßP#S~~SSS~#Pß#. o) +2 dagger (flame) #.###############. Cast: Shock h!"7#................. Fly  .......################# ....... Y   ice beast ....... SS 2 electric eels ....... ....... ## _The ice beast is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (lightly wounded, empty space bonus: 8/8)h ........####............##.###.[) Bashion the Zephyrmancer .............#######....##....... Tengu ........................>......## Health: 41/41 ======================== .............###................. Magic: 11/17 ===============--------- .............# #.###############. AC: 3Str: 9 ...........*.###.#ßP#S~~~~~~#Pß#. EV: 16Int: 18 h ..............#..#..#.......#..#. SH: 0Dex: 20 #######.........©#©/+...⌠...+)©#© XL:  8 Next: 14% Place: Dungeon:5#(.....##.@#..#.....(.#..#. Noise: =--------  Time: 7707.2 (0.0)##########.#ßP#S~~SSS~#Pß#. o) +2 dagger (flame)#.###############. Cast: Shock#................. Fly .......#################.......Y   ice beast.......SS 2 electric eelsh` ..............## _The ice beast is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (lightly wounded, empty space bonus: 8/8)h   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice beast (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the ice beast!!h h0 .YS~ SS 3 electric eels (1 wandering)h 3==8.2 (1h\ hǞ ] _The ice beast is almost dead.hg G  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h ........####............##.###.[) Bashion the Zephyrmancer .............#######....##....... Tengu ........................>......## Health: 41/41 ======================== .............###................. Magic: 10/17 ==============---------- .............# #.###############. AC: 3Str: 9 ............Y###.#ßP#S~~~~~~#Pß#. EV: 16h Int: 18 .............*#..#..#.......#..#. SH: 0Dex: 20 #######.......**©#©/+...⌠...+)©#© XL:  8 Next: 14% Place: Dungeon:5 h #(.....##.@#..#.....(.#..#. Noise: ===------  Time: 7708.2 (0.0) ##########.#ßP#S~S~SS~#Pß#. o) +2 dagger (flame) #.###############. Cast: Shock #................. Fly  .......################# ....... Y   ice beasth:  ....... SSS 3 electric eels (1 wandering) hf ....... ....... ## _The ice beast is almost dead.h 0Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehڍ rAim: an ice beast (almost dead, 74% to hit)h ........####............##.###.[) Bashion the Zephyrmancer .............#######....##....... Tengu ........................>......## Health: 41/41 ======================== hW ?.............###................. Magic: 10/17 ==============---------- .............# #.###############. AC: 3Str: 9 ............Y###.#ßP#S~~~~~~#Pß#. EV: 16Int: 18 h ,..............#..#..#.......#..#. SH: 0Dex: 20 #######.........©#©/+...⌠...+)©#© XL:  8 Next: 14% Place: Dungeon:5 h )#(.....##.@#..#.....(.#..#. Noise: ===------  Time: 7708.2 (0.0) hC ##########.#ßP#S~S~SS~#Pß#. o) +2 dagger (flame) #.###############. Cast: Shock ho #................. Fly  .......################# h ....... Y   ice beast h ....... SSS 3 electric eels (1 wandering) .......h  ....... ## Casting: Airstrike (dangerous; 4% risk of failure)  h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  h: Press: ? - help, Shift-Dir - straight lineAim: an ice beast (almost dead, 74% to hit)  h[ The zap hits the ice beast!h.[)##..........>*h......*..# #.#######**P#S~~h*#..#..#...**©#©/+...⌠...+)© #(..#.....(h+ P#S~ #.#######hGX #........ hdD###### hSSS 3 electric eels (1 wandering) h h'  hha.......S~Shn25--9.2 (1Shockh honfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (almost dead, 74% to hit)  The zap hits the ice beast! _You kill the ice beast!hז .....#######....##......................>......##...###.............# #.###############.###.#ßP#S~~~~~~#Pß.....#..#..#.......#.. #######.........©#©/+...⌠...+)©#© #(.....##..#..#.....(.#..#.#########@#ßP#SS~~SS~#Pß #.##############......................#################.hٗ C..##..hפ hw k31 ---10hٹ h hz"...........>......##....###.......# #.###############....###.#ßP#S~~~~~~#Pß.....#..#..#.......#.. #######.........©#©/+...⌠...+)©#© #(.....##..#..#.....(.#..#.#########.#ßP#SS~~SS~#Pß h>{#@##############......................#################.........##.....##hQh]1=-1h7hh####......# #.###############..###.#ßP#S~~~~~~#Pß..#..#..#.......#.. #######...©#©/+...⌠...+)©#©h #(.....##..#..#.....(.#..#.#########.#ßP#SS~~SS~#Pß #.##############......................#################.......hX............##..hG...##hD #.h hu%2h!h #he###...# #.##..###.#ßP#S~~~~~~#Pß#.#.#..#..#.......#..#....©#©/+...⌠...+)©#©.#(.....##..#..#.....(.#..#.##.#ßP#SS~~SS~#Pß#.#h3W#.#.##.#.#....... #....... #....... #....... ## #....... .. #....... ##. ##.. #hh%3h4hh 3h h h ,h 9=h% h hۗ ,h h ,h# h hǠ M2=hf hO ,h h ,h Bh h\ O=hX h? ,hz h7 ,h h^ h N3==h2 h ,h? h ,hz h7 ,h hx h :==h1 h ,h h a4=h h) h_ h h ,hI hZ ,h[ h h 9=h hU h h h ,h" h b5==hZ h ,h hk ,h hZ ,h hs h :==h! h# ,h!% h' h' h`) h, h, D6=hf. h0 ,ho2 h{5 ,h6 h9 h9 h: h0< hd< 9=h5= h> h? h? hN _ _You start resting.h` 050.2 (37.0)hj Z7==1.2 (38hp hr % _Magic restored.hZe###.#..# #.#...###.#ßP#S~~~~~~#Pß#.#...#..#..#.#..#..........©#©/+...⌠...+)©#©.#(.....##..#..#.....(.#..#.##.#ßP#SS~~~S~#Pß#.#.#.#.#.#.#..#........ #........ #........ #........ ## #. 2....... .. #.. ##. #.#.. #.h:nhg{02.2 (1.0)hhh ###.#.# #.#.###.#ßP#S~~~~~~#Pß#.#...#..#..#.#..#..........©#©/+...⌠...+)©#©.h #(.....##..#..#.....(.#..#.##.#ßP#SS~~~~~#Pß#.#.#.#.#.#.#..hT ~#........ #.h| _....... #.#. h 9#.#. hɰ ## #.#S 3 electric eels.h ] .. #.#.h  ##. #.##.. #.#hm h %3h h h ###.## #.####.###.#ßP#S~~~~~~#Pß#.#..##..#..#.#..#....#hT .........©#©/+...⌠...+)©#©...##(.....##..#..#.....(.#..#....###.#ßP#SS~~~~~#Pß#.#..##.#hx b.#..##.#..#.h K#........ h M#..#. #.# h P. h `## #.# h) h hO %4h h h(i9###.## #.#####.###.#ßP#S~~~~~~#Pß#.#..##..#..#.#..#....# .him©#©/+...⌠...+)©#©...#  #(.....##..#..#.....(.#..#....#  ##.#ßP#SS~~~~~#Pß#.#..# #.#.#..# hiW#.#..#.#hjL.. #..#h?j%. hejo#.#. #.# #hj. ## #.# #hkg. .. #.# #. ##. #.# ##.. #.# #h?vhB==5hihh###.## #.#.###.#ßP#S~~~~~~#Pß#.#..##..#..#.#..#....# .©#©/+...⌠...+)©#©...# hl#(.....##..#..#.....(.#..#....# ##.#ßP#SS~~~~~#Pß#.#..# #.#.#..# #.#..#.#.. #..##.. #.###.. #.# #.. h## #.# #.. .. #.# #.. ##. #.# #.#.. #.# #.hh%%H~Sh+%6h0h1h1_###.## #.#.###.#ßP#~S~~~~~#Pß#.#..##..#..#.#..#....# # .h7©#©/+...⌠...+)©#©...# # (.....##..#..#.....(.#..#....# #.#ßP#SS~~~~~#Pß#.#..# ##.#h2$.#..# ##.#..#.#.....#. #..##.#. #.###.#.hY] #.# #.#.h~{ ## #.# #.#h. .. #.# #.#.h8 ##. #.# #.##.. #.# #.#h\hҊhh2h x~S~SSh%7hghh A battleaxe. A large war axe with a formidable double-sided head. Base accuracy: -4 Base damage: 15 Base attack delay: 1.7 This weapon's minimum attack delay (0.7) is reached at skill level 20.Your skill: 0.0At 100% training you would reach 20.0 in about 4.6 XLs. Damage rating: 14 (Base 15 x 97% (Str) x 100% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a two-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {Axes} {two-handed} {melee weapon} Menu/colouring prefixes: unidentified melee weapon _________________ “On Carian coins, indeed of quite late date, the labrys, set up on its long  pillar-like handle, with two dependent fillets, has much the appearance of a  cult image.” (g)o to location. h h......###..................###### Bashion the Zephyrmancer ......# #.###############........ Tengu ......###.#ßP#~~S~~~~#Pß#.#..#### Health: 41/41 ========================  h(.......#..#..#.......#..#....# # Magic: 17/17 ======================== .........©#©/+...⌠...+)©#©...# # AC: 3Str: 9 (.....##..#..#.....(.#..#....# # EV: 31 Int: 18  hW#########.#ßP#~SS~~~~#Pß#.#..# # SH: 0Dex: 20#.###############.#..# # XL:  8 Next: 25% Place: Dungeon:5#.......@.........#..#### Noise: ---------  Time: 7757.2 (1.0).......##################.....# o) +2 dagger (flame).......#..##.# Cast: Shock.......#.###.# Fly .......#.# #.#....... h?4## #.# #.# SSS 3 electric eels......... #.# #.# hcc.......##. #.# #.# h#.. #.# #.#Press: ? - help, Shift-Dir - straight line hAim: an ice beast (almost dead, 74% to hit)  The zap hits the ice beast!  h_You kill the ice beast! _You start resting. _Magic restored. h h h< h&3 h8) h>. h/ hN6, h39 h(: h< h> hmA, hS h h h , h h h, h h h, h h," h$ h<% h& hy) h,, h. hl3 hQA(........# #.#########........###.#ßP#S~~~~~~#Pß#.........#..#..#.......#.. ########.........©#©/+...⌠...+)© #(.....##..#..#.....(.#.. hA ##########.#ßP#SS~~~~~#Pß #.############## ########................ /############ hA........# S.......# hB4 Shock hAB: .........  ......... h`B3 # h}BD .......... ..  hB hB........## ##. S   adder (asleep) hB..(.....# #.. hB #. hC hTw 64.2 (7  An adder comes into view. hX*5.2 (8 hf hzia _Found a wooden wand and 5 stones. hN  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hFA..............# #.############### Bashion the Zephyrmancer ..............###.#ßP#S~~~~~~#Pß# Tengu ...............#..#..#.......#..# Health: 41/41 ======================== ########.........©#©/+...⌠...+)©# Magic: 13/17 ==================------ #(.....##..#..#.....(.#..# AC: 3Str: 9 h##########.#ßP#SS~~~~~#Pß# EV: 31 Int: 18 #.############### SH: 0Dex: 20 ########................ XL:  8 Next: 25% Place: Dungeon:5 /......@################ Noise: ---------  Time: 7765.2 (0.0) **......# o) +2 dagger (flame) S*......# Cast: Shock **....... hOa Fly  ......... ##  .......... ..  SSS 3 electric eels hq........## ##.  S   adder (asleep) hy..(.....# #..  #..#  h_Found a wooden wand and 5 stones.  Casting: Shock (safe; 1% risk of failure)  hͻMConfirm with . or Enter, or press ? or * to list all spells. hAiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target hLAim: an adder (asleep, empty space bonus: 5/8) h.Y..............# #.############### Bashion the Zephyrmancer ..............###.#ßP#S~~~~~~#Pß# Tengu ...............#..#..#.......#..# Health: 41/41 ======================== ########.........©#©/+...⌠...+)©# Magic: 13/17 ==================------#(.....##..#..#.....(.#..# AC: 3Str: 9##########.#ßP#SS~~~~~#Pß# EV: 31 Int: 18#.############### SH: 0Dex: 20 h4L########................ XL:  8 Next: 25% Place: Dungeon:5/......@################ Noise: ---------  Time: 7765.2 (0.0)........#o) +2 dagger (flame)*.......#Cast: Shock.........Fly .........##............ SSS 3 electric eels........####. S   adder (asleep)..(.....##..#..# _Found a wooden wand and 5 stones.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an adder (asleep, empty space bonus: 5/8) h  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: an adder (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the adder!! hv2. h9x16 6===6.2 (1Shock h hI _You kill the adder!hY3h€h>hQ31 hhhNjhWhh~h,hh=hh~h*hK4=hwh,hܦh/,hKhS,hhh@ ........---Shockw   dart slug (wandering)w _You start resting.h,75.2 (9hf=---6.2 (10.0)hh\ _A dart slug comes into view.h<G  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h..............# #.############### Bashion the Zephyrmancer ..............###.#ßP#S~~~~~~#Pß# Tengu ...............#..#..#.......#..# Health: 41/41 ======================== ########.........©#©/+...⌠...+)©# Magic: 10/17 ==============---------- #(.....##..#..#.....(.#..# AC: 3Str: 9 ##########.#ßP#SS~~~~~#Pß# EV: 31 Int: 18 #.############### SH: 0Dex: 20 ########................ XL:  8 Next: 26% Place: Dungeon:5h[ /......@################ Noise: ---------  Time: 7776.2 (0.0) ........# o) +2 dagger (flame) ........# Cast: Shock ......... Fly  ......... ##  .......... ..  SSS 3 electric eels ..***...## ##.  w   dart slug (wandering) ..*w*...# #..  #..# _A dart slug comes into view.Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hiAiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a dart slug (wandering, hasn't noticed you, empty space bonus: 5/8)h ..............# #.############### Bashion the Zephyrmancer h l..............###.#ßP#S~~~~~~#Pß# Tengu ...............#..#..#.......#..# Health: 41/41 ======================== ########.........©#©/+...⌠...+)©# Magic: 10/17 ==============----------#(.....##..#..#.....(.#..# AC: 3Str: 9##########.#ßP#SS~~~~~#Pß# EV: 31 Int: 18#.############### SH: 0h (Dex: 20########................ XL:  8 Next: 26% Place: Dungeon:5/......@################ Noise: ---------  Time: 7776.2 (0.0)........#hO o) +2 dagger (flame)........#Cast: Shock.........Fly .........##............ SSS 3 electric eels........####. w   dart slug (wandering)..(*....#hً #..#..# _A dart slug comes into view.Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a dart slug (wandering, hasn't noticed you, empty space bonus: 5/8)hЊ D  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.h Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a dart slug (wandering, hasn't noticed you, empty space bonus: 5/8)  The open air twists around violently and strikes the dart slug!!h 2.h^ m16 ===7.2 (1Shockhܲ h M _You kill the dart slug!h/E3hzGhNg31 h6Qh`T 1=---ShockY   ice beast (wandering)SSS 3 electric eelsY h`Q_You start resting.ho&8huF---9.2 (2h#~h&] _An ice beast comes into view.h  h7Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h{T..............# #.############### Bashion the Zephyrmancer ..............###.#ßP#S~~~~~~#Pß# Tengu ...............#..#..#.......#..# Health: 41/41 ======================== ########.........©#©/+...⌠...+)©# Magic: 7/17=========--------------- #(.....##..#..#.....(.#..# AC: 3Str: 9 h|##########.#ßP#SS~~~~~#Pß# EV: 31 Int: 18 #.############### SH: 0Dex: 20 ########................ XL:  8 Next: 26% Place: Dungeon:5 /......@################ Noise: ---------  Time: 7779.2 (0.0) ........# o) +2 dagger (flame) ........#h| Cast: Shock ......... Fly  ......... ##  .......... ..  Y   ice beast (wandering) ..***...## ##.  SSS 3 electric eelsh| ..*Y*...# #..  h|Y#..# _An ice beast comes into view.h}0Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h8}Aiming: Airstrike (dangerous; 3% risk of failure)  h[}Press: ? - help, Dir - move targetAim: an ice beast (wandering, hasn't noticed you, empty space bonus: 5/8)h ..............# #.############### Bashion the Zephyrmancer ..............###.#ßP#S~~~~~~#Pß# Tengu ...............#..#..#.......#..# Health: 41/41 ======================== h p########.........©#©/+...⌠...+)©# Magic: 7/17=========---------------#(.....##..#..#.....(.#..# AC: 3Str: 9##########.#ßP#SS~~~~~#Pß# EV: 31 Int: 18#.############### SH: 0h ?Dex: 20########................ XL:  8 Next: 26% Place: Dungeon:5/......@################ Noise: ---------  Time: 7779.2 (0.0)........#o) +2 dagger (flame)........#Cast: Shock.........Fly .........##............ Y   ice beast (wandering)........####. SSS 3 electric eels..(*....##..#..# h _An ice beast comes into view.Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h bAiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (wandering, hasn't noticed you, empty space bonus: 5/8)h$D  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.h{Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice beast (wandering, hasn't noticed you, empty space bonus: 5/8)  The open air twists around violently and strikes the ice beast!!h"Y  Y.ho<16 ===80.2 (1hh`b _The ice beast is severely wounded.h=G  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h1..............# #.############### Bashion the Zephyrmancer ..............###.#ßP#S~~~~~~#Pß# Tengu ...............#..#..#.......#..# Health: 41/41 ======================== ########.........©#©/+...⌠...+)©# Magic: 6/17========---------------- #(.....##..#..#.....(.#..# AC: 3Str: 9 ##########.#ßP#SS~~~~~#Pß# EV: 16Int: 18 #.############### SH: 0hDex: 20 ########................ XL:  8 Next: 26% Place: Dungeon:5 /......@################ Noise: ===------  Time: 7780.2 (0.0) ......*.#h o) +2 dagger (flame) ......*.#h Cast: Shock .....*...hX Fly  hn.....*... ##  h ....*..... ..  Y   ice beast h& ....Y...## ##.  SSS 3 electric eels hg ..(.....# #..  #..# _The ice beast is severely wounded.Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh xAim: an ice beast (severely wounded, 74% to hit)h..............# #.############### Bashion the Zephyrmancer ..............###.#ßP#S~~~~~~#Pß# Tengu ...............#..#..#.......#..# Health: 41/41 ======================== ########.........©#©/+...⌠...+)©# Magic: 6/17h?========----------------#(.....##..#..#.....(.#..# AC: 3Str: 9##########.#ßP#SS~~~~~#Pß# EV: 16Int: 18#.############### SH: 0Dex: 20########................ XL:  8 Next: 26% Place: Dungeon:5hU/......@################ Noise: ===------  Time: 7780.2 (0.0)......*.#ho) +2 dagger (flame)......*.#Cast: Shock.....*...Fly h.....*...##....*.....hA.. Y   ice beast....*...####. SSS 3 electric eels..(*....#h#..#..#Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  hǃPress: ? - help, Shift-Dir - straight lineAim: an ice beast (severely wounded, 74% to hit)  The zap hits the ice beast.hh.....Y..h 3--1.2 (1hh!onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  h!Press: ? - help, Shift-Dir - straight lineAim: an ice beast (severely wounded, 74% to hit)  The zap hits the ice beast. h!O_The ice beast is almost dead.h9  Casting: Shock (safe; 1% risk of failure)  h:\Confirm with . or Enter, or press ? or * to list all spells.h'&..............# #.############### Bashion the Zephyrmancer ..............###.#ßP#S~~~~~~#Pß# Tengu ...............#..#..#.......#..# Health: 41/41 ======================== ########.........©#©/+...⌠...+)©# Magic: 5/17=======----------------- #(.....##..#..#.....(.#..# AC: 3Str: 9 ##########.#ßP#SS~~~~~#Pß# EV: 16Int: 18 #.############### SH: 0Dex: 20 h\########................ XL:  8 Next: 26% Place: Dungeon:5 /......@################ Noise: =--------  Time: 7781.2 (0.0) .......*# o) +2 dagger (flame) ......*.# Cast: Shock ......*.. Fly  .....*... ##  .....Y.... ..  Y   ice beast ........## ##.  SSS 3 electric eels ..(.....# #..  #..# _The ice beast is almost dead.hCCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (almost dead, 74% to hit)h..............# #.############### Bashion the Zephyrmancer ..............###.#ßP#S~~~~~~#Pß# Tengu ...............#..#..#.......#..# Health: 41/41 ======================== ########.........©#©/+...⌠...+)©# Magic: 5/17=======----------------- #(.....##..#..#.....(.#..# AC: 3Str: 9 ##########.#ßP#SS~~~~~#Pß# EV: 16Int: 18 #.############### SH: 0Dex: 20 ########................ XL:  8 Next: 26% Place: Dungeon:5 /......@################ Noise: =--------  Time:hþ 7781.2 (0.0) ........# o) +2 dagger (flame) ........# Cast: Shock ......... Fly  ......... ##  .....Y.... ..  Y   ice beast ........## ##.  SSS 3 electric eels ..(.....# #..  #..#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (almost dead, 74% to hit)  The zap hits the ice beast.hg P#..#../+..)© #(..#.....( P# *# h*.# *.. .....*...  .....*.... .. SSS 3 electric eels ....*...##  ..(.*...# h!QD.....hQ..h!de372.2 (1ShockhhhqConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (almost dead, 74% to hit)  The zap hits the ice beast. _You kill the ice beast!h3hƷhhD}31 hhNhS6=hh h=h1h,h:hLhhhO=hhq,hh,h(hphqS7=h"h@,hQhh5hh/ hd h hO=hhhWhhdBh j8==h"hj%h%h'hm+,h'-hw/h/h0h3h/43==h66hvC,htFh4JhJM9=hLhOhPh:QhLShSh{Th0Vh[VhXhZhA[9=h{\h^h^h_hahahbheheR10/17==hgh)k,hllh5nhcnhnohq,hrhth/u:==hwh{,h|hF,h hh]M1=hhh<h~hU,hhP,hthO=hhf,hhhM2=hhG,hkhhOhWhhPhMh hK9=hEh%h\hOhrhhhThN3==hh,hhhhh ,h3h|P==hhhhhhhEha4=hkhs,hCh,hh,h%hkO=hh}BhGb5==hh,hh,hh,hehnh:==hhh& h/ h ,h hhK6=h\h*,hGh,hh,hh@!h{!9=h"h),h*h,,h.hL9h - _You start resting.hK1858.2 (76.0)hPb7==-9.2 (77hVh]X% _Magic restored.h.# #..###.#ßP#S~~~~~~#Pß.#..#..#.......#..#.©#©/+...⌠...+)© #(.....##..#..#.....(.#.. #.#ßP#SS~~~~~#Pß #.#./.#h8.#.#... ##.. .. S   electric eel.#### ##....(.....#h_m #.. #..hh160.2 (1.0)hhh.# #..###.#ßP#S~~~~~~#P.#..#..#.##.©#©/+...⌠...+) #(.....##..#..#.....(.# #.#ßP#SS~~~~~#P #.##./.#.#.#.... ... .##### ## .(.....# #.  #. hh%1h:h#h.# #..###.#ßP#S~~~~~~#.#..#..#.##.©#©/+...⌠...+ #(.....##..#..#.....(.# #.#ßP#SS~~~~~# #.##.#./.#.#.#....h .##### .(.....# # #h˭h%2hühohF9 #.# #. #.###.#ßP#S~~~~~~ #.#..#..#.#.©#©/+...⌠... #(.....##..#..#.....(. #.#ßP#SS~~~~~ #.##.#./.#.#.#.....#####.(.....# h#@ hEH B==3hN hrY h .#.# #.  #.###.#ßP#S  #.#..#..#  #.©#©/+...⌠ #(.....##..#..#.....( #.#ßP#SS #..#./.#.##.##.#..#...#.####......(.....#hh Q4h h4#.# #. #.###.#ßP#S #.#..#..# #.©#©/+...⌠ #(.....##..#..#..... #.#ßP#SS. #..#./.#.##.# #. #... #.... #.####  #......(.....#h h%5hhh#.# #. #.###.#ßP#S #.#..#..# #.©#©/+...⌠ #(.....##..#..#. #.#ßP#SS.. #..#...##.# #. #.... #..... #.#####h #......(.....#hha ;6h_h416 7.2 (2h!h}1 _z - a wand of paralysis (6)hc q  ##.#ßP#S~~~.#..#..#....###########..©#©/+...⌠ ## #(.....##..#..#....hc ... ##########.#ßP#SS~~... #.########..##########...................######### ### ....#............hl h"v H31 8.2 (1h| h@~ h$  .#..#..#....###########..©#©/+...⌠ ### #(.....##..#..#........ ##########.#ßP#SS~~h$ 7.. #.########.##########...................######### ### ....h% ].###...####...h* h61 %9h6 hU8 h ###########..©#©/+...⌠ #### #(.....##..#..#........ ##########.#ßP#SS~~. #.##################...................######### ### ...h..Fly #...# .$.h=&h6-&70h3h:5+ _Found 15 gold pieces.hf{  #### #(.....##..#..#....h{.....##########.#ßP#SS~~. #.##################...................#########h{C ###h{ h{....h{.#####h{Fly #...# ..hZhe%1h1hhJon .....##########.#ßP#SS~~ #.##################...................#########. ### .....#####( ...... ..#.>.#htthj|%2hh; _Found a stone staircase leading down.hF   #.##################...................#########. ### .....#####( ...... Fly #...#h\L hY %3hG_ h` h ..... #.#.....#..#..# hN ###.# #. #. hn #. #.##### h #......(.....# #.#h ###...####...##...# .$.#hմ #...# ..#.>.#h t ##...#h» h\ B4h..... #.#.....#...##.hٯ# ###.##. h(#. #. #.##### #......(.....# #.# h=###...####...# #...# .h\$.##...# ...+h#.>.# .##...# ..hgh%5hzhhx..... #.#.....#...##.# ###.##. #. h2yY#. #.##### #......(.....# #.# h[y###...####...# hyU#...# .hy}...+#.>.# .hy.###...# ...heh%6hh7h.h..... #.#.....#...##.# ###.##.#. #. #.##### ##......(.....# ##.h.x# ####...####...# ##...# .$.# #h/#...# ....+ # h@/#.>.# ...## # #...# .... ha/;# #h/D h6hg?%7hqEhFhE ..... #.#.....#...##.# ###.##.#.##. .#.##### ##......(.....# #.#.# #.###...####...# #.#...# #.$.# #.#...# #....+ # #.>.# #...## #.#...# #.... #.#hhJ h,W %8hj\ h&^ h ##########........................############## ####### .....#...#######( ..##...####.Fly .#....#h%h+%9h/h>0ho+ ..........############## ####### .......#....h+#######( ..##...####h+ #...# #.$+Fly #....#h2h>&80hDhFhl.#.# ###.##### #... #.... ##..... .#.##### ##.#......(.....# #.#.# #.###...####...# hm#.#...# #.$.# #.##...# #....+ # ##.>.# #...## #.##...# #.... #.. #....# ### #....# # # h_uh}%1hIhh. ####### ......##...#######( ..##...#### #...# #.$#...+h Fly ##....#hh3%2hh=hK  ####### ......##...#######...( .....##...#### #...# #...+ >##.Fly #.....hvR hq\ %3ha hh hn 416 4.2 (2hs hu ? _You now have 329 gold pieces (gained 15).h-  .......##.......#######...( ....##...#### #...# #...###.+ >##.....#Fly #....##h 8h,@H31 5.2 (1h\EhFhP h"Q ePut on which piece of jewellery? hNQ Jewellery (go to first with "=)  l - a ring of see invisible (worn)  n - a +6 ring of dexterity (worn)c - an amulet of guardian spirithwQ M[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip hThYh`#.................Bashion the Zephyrmancer#.................## Tengu#................... Health: 41/41 ========================h{`#............#######. Magic: 17/17 ========================#......(.....##.. AC: 3Str: 9#............##.. EV: 31 Int: 18h`(###...####...##.. SH: 0Dex: 20#...# #...##h`##.# XL:  8 Next: 37% Place: Dungeon:5#...# #.@..+h aS# # Noise: ---------  Time: 7885.2 (0.0)#.>.# #...##hFa#.# o) +2 dagger (flame)#...# #.....#.. Cast: Shock#....##### Fly ha#....###....###.....#....## _You start resting. _Magic restored. _z - a wand of paralysis (6) _Found 15 gold pieces. _Found a stone staircase leading down. _You now have 329 gold pieces (gained 15).h!hP  Okay, then.h0u3hv. _hs  ##...........#######( ...##...#### #...# #...###.+ >##......... #....###.###  ##....hV h'16.2 (1 _h-h/h  ........#######(.....# h ...##...#### #...# #...###.+ . >##............. h #....###.###  h M##..##h( h} %7hj h1 h* #######(.....# ..##...#### #...# #...## .#.+ ... >##........ #.@..###.###  .. #..#hs.h2%8h5h6 h?#.##### ##. #......(.....# #.. #.....# . #..####...####...# .. #.#...# #...## ..#.#.#...# #....+ .# #.#.>.# #...##.#.#.#...# #.#.#..@.###.# ###.#....# #.#....# ##...... #....### ##..###..# hE hEO%9 hT hU h8M..... ..#####(.  ......... .####...####...# ...## .....+ . >####...#........##.#. ###. h# ###......#..# h h&90 h h h\ M##...... ..#####(.  ......... ####...####...# ...## ..... h@] .+ .... >##.....##...#.......##.#. ###.#....######..# hd  hYm %1 hr  ht  h]M .##....... ....#####(.  ......... ####...####...# .## ...+  >##.....##...#........##.#. ###....##.##.... hJ hm%2 h h>!h6#. #...... ## #...... .. #.##### ##. #......(.....# #.. #......# . #..#!hc6###...####...# .. #.#...# #...## ... #.#.#...# #...@+ .... # #.#!h6#.>.# #...##..... #.#.##...# #.......... #.#....###.#. ###.#!h6#....# #.#....# !h6##......#....#!h6,## !h=!hXE%3!hJ!hK!h %/###..........(....'..................#.## #!hs+!hd5/16 4!h:!h=v _You reach down and open the door. _Found 6 poisoned darts.!h|p#. ##................. ## ##........... .. ##.....##### ##. ##......(.....# #####.. ##......# ...#..####...####...# ..#.!hp#...# #...##.(.#.#.#...# #....@.# #.##.>.# #...##.#.#.#.#...# #.......#.#....###.#.## ###.##....# .#....# ###......#...!h q..### !hv!h|J31 5 _!h!hQ _There is an open door here.!hnP #. #.#. ## #.#.. .. #.#.!hQ .....##### ##. #.#......(.....####.. #.#.....##.#..###.###...####...##.# #.#...# #...##.(.#.#.#...# #....'# #.#!hQ #.>.# #...##.#.#.#.#...# #......#.#....###.#.### ###.##.#....# .# # #.. .#....# .# ####.#... #.#....### # !h[ !hf ,6 _!hMm !hn "hQ"hs3"h"h"h"hs,"h"h"hI"h2"hϨ,"h{"hd"hͱ"h"hײ"hŴ"h,"h N ...####...###..#......## ...# #...##.(........#.#....... ...# #....'..........# #.####### .>.# #...##..........#.#.#..#### ...# #...............#......... #....###.#.###..###.##.#.## #....# #.#.# ##.. ...  #....# #.#.###...<####.#..# #........## .#..902.2 (6 #....#########.## ##  ##....###..###..# 3.2 (7 _Found an escape hatch in the ceiling.#h3#h#h#huX#h,#h#h#h$#h#h#hc#h,#h#h#h~,#hj#h< #h #h #h_ #hZ#h,#h#h$#h>,#h#h#h#h?#hd#h#hI#hw#h#h#h#h#hp #h!#h8##hi##h##h&#h',#h6(#h>)#h*,#h0+#h,#h.,#h /#h0#h1,#h1#h2#h4#h4#h&5#h_6#h7,#h7#h8#hK9#hj9#h9#h:#hR;,#h.<#h<#h=,#h=#h>#h>,#h*?#hB@#hA#h,#h#h#h+,#h0#h#h#h#h%#h\#hP#hv#hݮ#h#h#h #hg#h#h6,#h#h׶#h,#hx#h#h,#hZ#hi#h,#hS#h>#h,#h>#hc#h,#h#h#h,#h#hn#h,#hl#hu#h,#h#hj#h,#h#h#hs,#hh#h#h#h)#h#h#hu#h#hp#h#h0#ha#h#h#h#h,#h#ha#h,#hg#h #hS ,#h #h#h,#h#h#h ,#h#hi#h,#h#h"#h$,#hN&#h{*#h,,#h8.#h1#hq3,#h44#h6#hz9,#h;#hs>#hAA#h{A#hB#h]F#hH,#hJ#hjM#hO#hO#h}Q#hUS#hhU,#hV#h7Y#h\,#h+^#h`#hc,#hzf#hvj@  There is an open door here.#hm#hn _#hpp#hs#hu,#hw#hz#h|#h|#ht~#h#h,#h#h#hݔn#hB#h#hU#h,#h#h#h,#h;#h#h#hJ#h#hл#hH,#hV#h#h,#h8#h#hO,#h#h#hW#h#h#h_#hg#h #h#h#h,#h#h#hK,#h #h#hG,#h#h#h,#h#h #h ,#h #h#h@,#h#h#h,#h#hy!#ha$#h$#h?&#h0)#h+3X#h 4#hF4#h5#h{8#hW;#h;#h<#hS#hV,#hX#hV_#hb#h*c#hd#hfj#hWm,#h%o#h u#h x,#h z#h#h,#h#h=#h,#h#h#h#h#h#h#h,#h#h#h#h#h,#hh#h#h#h#h#h2#h#hp#h9#h)#h#h#h#h#h|,#hh,#h#hX#h#h#hd#h#h#h#h##h,#h#h#h"#hG#h#h#h #h/ #h #h #h,#h5#h#h#h#hN#h%#h,#h!#h##h&,#h'#h*#h,,#h,#h.#h80#h]0#h1#h2#h4#h5#h5#ht7#h9#h'9#h9#hg;#ht=,#h->#hVAR  There is a stone staircase leading down here.#hC#hC _#hD#hrF#h H#h≈ ........#.......@..#.).....#≈≈≈≈8062.2 (159.0) ........##########.#....)..#'#### ........# #......#.......)..... <÷..)...# #.######.........##.. ........#####.# #.........#### ...........##.## #.............  ...............# #######...#####hG  ...............##...# #.  .............>.##...# #. #h#hn7_#h] _Partly explored, unvisited transporter.%h%hT:Level 5 of the Dungeon <<<<>>>>>_(Press ? for help)##################.##.#.######## #.#.#############...........†.....# #.#............##.###....#.######.######.#.##########.##...<....#.# #........#.##.############.###.####.###############.##.# ######........###.# #.>...........########'###.# #......######..###.#######.#####)............#### #.######......#≈≈≈≈#...#######†.....##.# #.#.##...........# #...).).......#≈.ß≈#........##.......#.# #.#.##...........############.......#≈_>≈#....###.##.......#.# #.#.##..)........#.......@..#.).....#≈≈≈≈#.#...##.######...#.# #.#.##...........##########.#....)..#'####......#.####.....### #.#.##...........# #......#.......)......#...##.###.........###.#......<%hrX÷..)...# #.######.........##...........##.............####...........#####.# #.........######.########.........##### ###............##.## #......................##.........##................# #######...######.....#.####....#####................##...# #......#.#.##....##..............>.##...# #.#....#.#.##....##................# ########## #.#......#.##....######................# #....#######.#..#####.###........##................# #.....................##.........#########............##.#######....##.)....##########&hSn3@>&h &h #.#............#Bashion the Zephyrmancer #.#.##########.#Tengu ..#.##.######### Health: 41/41 ======================== ###.##.# ######....... Magic: 17/17 ======================== ###'###.# #......###### AC: 3Str: 9 .....#### #.######......#≈≈≈≈# EV: 31 Int: 18 ........# #...).).......#≈.ß≈# SH: 0Dex: 20 &h ........############.......#≈_>≈# XL:  8 Next: 37% Place: Dungeon:5 ........#.......@..#.).....#≈≈≈≈# Noise: ---------  Time: 8062.2 (0.0) ........##########.#....)..#'#### o) +2 dagger (flame) ........# #......#.......)..... Cast: Shock <÷..)...# #.######.........##.. Fly ........#####.# #.........#### ...........##.## #.............  ...............# #######...####  ...............##...# #.  .............>.#&h #...# #.  _Found 6 poisoned darts. _There is an open door here. _Found an escape hatch in the ceiling. &hB _There is an open door here. _There is a stone staircase leading down here. _Partly explored, unvisited transporter.&h &hA &h- &h &h0 $ _&h &h* B&hl, &h/ &h3 ,&hm5 &hI; B&hc< &h> &hA ,&hG &hI &h"L &hyL &hM &h-O &hQ ,&hR &hT &hV &hAV &hW &hY &hm[ ,&h\ &h] &h_ &h` &h` &h/b &hc &hd &hd &hj X&h|  ..)#..........#.).....#≈≈ ...........##########.#....)..#'#.........# #......#.......).. ...<÷..)...# #.######...# ...........#####.# #......... ##............##.## #..........  #..........# #######...  #&hg| 8..........# #...  #..# #...74.2 (12.0)  #&h| ..........# ######  #..........# #....##### &h|  #................# #....... ##&h| ......##.#######....##.)....####....##.##&h} ........#######....##......................>...&h'} 1....###............&h &hՌ &h c _There is a stone staircase leading down here.'hu'h|'h˃'h΋'hUA16 5.0) _'hF'h   .   #.   ..   .#   .#   'h## .#   #...###  6 #   #.5.#####   'hRB##        5   shadow imp (asleep) 'hz`    'h+ 'h'hg'h~<6.0 (1.8Shock'h'hL{ _You fly downwards. _There is a stone staircase leading up here.(h:d   (hyd Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)hO  Bashion the Zephyrmancer . Tengu #.)hy Health: 41/41 ======================== .. Magic: 16/17 ======================-- .# AC: 3Str: 9 .# EV: 16)hInt: 18 ## .# SH: 0Dex: 20)hx #...###.#)h XL:  8 Next: 37% Place: Dungeon:6 )h#.**@.#)h'r Noise: ---------  Time: 8076.0 (0.0) #.5*##### o) +2 dagger (flame))h=: ##)hQ\ Cast: Shock )hdB Fly )hw  )hy 5   shadow imp (asleep))h _There is a stone staircase leading up here.  Casting: Shock (safe; 1% risk of failure)  )hMConfirm with . or Enter, or press ? or * to list all spells.)hAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (asleep, 100% to hit))h   Bashion the Zephyrmancer.  Tengu#.  Health: 41/41 ========================..  Magic: 16/17 ======================--.#  AC: 3Str: 9.#  EV: 16Int: 18)h A## .#  SH: 0Dex: 20#...###.#  XL:  8 Next: 37% Place: Dungeon:6#.**@.#  Noise: ---------  Time: 8076.0 (0.0)#***#####  o) +2 dagger (flame)##  Cast: Shock  Fly )h    5   shadow imp   Confirm with . or Enter, or press ? or * to list all spells.)h Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (asleep, 100% to hit)  )h$ EThe zap hits the shadow imp.  The shadow imp is lightly wounded.)h? )h R....5)h 4===7.0 (1)h )h   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (asleep, 100% to hit)  )h dThe zap hits the shadow imp.shadow imp is lightly wounded. _shouts!*h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*h  Bashion the Zephyrmancer . Tengu #. Health: 41/41 ========================*h .. Magic: 15/17 =====================--- .# AC: 3Str: 9*h: .# EV: 16*hSInt: 18 ## .#*heu SH: 0Dex: 20*hz *hi#...###.#*h XL:  8 Next: 37% Place: Dungeon:6 *h3#.**@.# Noise: ===------  Time: 8077.0 (0.0)*h #..5##### o) +2 dagger (flame) ##*h9 Cast: Shock  Fly *h  5   shadow imp *h4_The shadow imp shouts!  *hCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*hAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line*hMAim: a shadow imp (lightly wounded, 71% to hit)*ht   Bashion the Zephyrmancer.  Tengu#.  Health: 41/41 ========================..  Magic: 15/17 =====================---.#  AC: 3Str: 9.#*hu  EV: 16Int: 18## .#  SH: 0Dex: 20#...###.#  XL:  8 Next: 37% Place: Dungeon:6#.**@.#  Noise: ===------  Time: 8077.0 (0.0)#***#####  o) +2 dagger (flame)##  Cast: Shock  Fly    5   shadow imp   *hIvCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (lightly wounded, 71% to hit)  The zap hits the shadow imp.*h.....5onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (lightly wounded, 71% to hit)  The zap hits the shadow imp.  The shadow imp is heavily wounded.*h  8**hL n  The shadow imp gestures at you.*htT 8@*h9U g32--------8.0 (1*hX *hY 4 _Pain shoots through your body!-h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-hy   Bashion the Zephyrmancer . Tengu #. Health: 32/41 ==================------ .. Magic: 14/17 ===================----- .# AC: 3Str: 9 .# EV: 16Int: 18 ## .# SH: 0Dex: 20 #...###.# XL:  8 Next: 37% Place: Dungeon:6 #.**@.# Noise: =--------  Time: 8078.0 (0.0) #..5##### o) +2 dagger (flame)[-h. 22X ## Cast: Shock  Fly   5   shadow imp _Pain shoots through your body!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (heavily wounded, 71% to hit)-hN   Bashion the Zephyrmancer.  Tengu#.  Health: 32/41 ==================------..  Magic: 14/17 ===================-----.#  AC: 3Str: 9.#-hPN   EV: 16Int: 18## .#  SH: 0Dex: 20#...###.#  XL:  8 Next: 37% Place: Dungeon:6#.**@.#-hN   Noise: =--------  Time: 8078.0 (0.0)#***#####  o) +2 dagger (flame)##  Cast: Shock  Fly    5   shadow imp  -hN Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-hN @Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (heavily wounded, 71% to hit)  The zap hits the shadow imp.-h -he D5....-h$ X3=9.0 (1-h -h Sonfirm with . or Enter, or press ? or * to list all spells.-h Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (heavily wounded, 71% to hit)  The zap hits the shadow imp. _The shadow imp is almost dead..hy  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..h .he .h> .h# P _You don't know that spell..hDA .hA .heE .h&H n _Sorry, you're not good enough to have a special ability./h9/h&:/h@/hAF _Unknown command./hW .531 -80 _/h[ /h\ 0h{U  You hit the shadow imp. You burn the shadow imp.0h|i.0hCq16 8=1Shock0h0hN _You kill the shadow imp!0hg I0hh 0hJi j5==31 0hl 4=0hVm ,0hm 0hn ,0hro 0hOp 0hp f5===0h8q 0hs ,0hhs 0ht ,0hu 0hgv 0hv K6=0h,w 0hx 0h0y a6==0hdy 0hz ,0h@{ 0h~| 0h| 0h5} 0hb~ 0h~ 9=0h 0h 0hS 0hs N7=0hҀ 0he ,0h 0h h - _You start resting.0h 0954.0)0h b7==-6.0 (150hL 0h( % _Magic restored.1h8===1h#9=1h1h[1h:1hL40=1h1h4,1h1h1h1hb1hh_ _You start resting.1h!.108.0 (121hv1==9.0 (131h 1h " _HP restored.1h .  #.  ..  .# # .#  ##. .#  #...###.#  #..@<.#  #...#####  ##. # 1hd1h110.0)1hP1h2h .  #.  ..  .#  # .#  ##. .#  #...###.#  #...@.#  #...#####  ##.  #      2h     2h2h ;12h a _There is a stone staircase leading up here.2h g # .  .#.  #..  #.#  # ..# 2h- " ##. #.#  #...###.#  2hQ #...<@#  #...#####  2ht i##.  # 2h   2h    2h  2hk 2h]$ ,2 _2h'( 2h* 2h  ### .#. ## # .##. #...### #...<....#######.#2h 2hV A=32h 2h 3hM ### ...# #..###### #.....#. #...### #...<.#...#######. 3hJ3h%43h*3h3hYM# .# ##.# ..#.#.. 3h?Z"#..##### #.....#.####...####...<.#3hfZ  Fly #3hZ3h_3hnd%53h?h3hi3h_M## .. #. .#.. ##..# ..#.#..##.# 3hz_q#......####### #.....#.####...####...<.# 3he3hj%63hn3hp3hgN 1M##  . #. .###.. ##..#.# ..# #.#..##.# #@.....#######.###### #.....#.####...###.# 3hR 3hW %73h[ 3h] 4hJk .# # ## .. . .. #. .#  #. . .##  #.. .##..  #.##..#  #.#..##.#  #.@....#  ######.######  #......#  ##.####.#  #...###.#  #...<.#  #...#####  ##.  #  4hgm%84hp4hr4h M.#  .# ### .. ... #. .# #. #. .###.. .##..#.##..# #.#@.##.# #......#####.###### #.....4hx p##.####.# 4h 4ha %94h 4h\ 5hS .#  .# ##  ## .. ..  .. #. .#  #.##. .##  #..).##..  #.##..#  #.#.@##.#  #......#  ######.######  #......#  ##.####.#  #...###.#  #...<.#  #...#####  ##.  5h5h/&205h<5h# _Found a club.6h6X .# .# #### .. .. .. #. .##.##. .##.).##..  #.##..#  #.#..##.# #..@...#######.#####......# #Fly #  6h+a%16ha6hc6h.#  .# ##  ## .. ..  .. #. .#  #.##. .##  #..).##..  #.##..# # #.#..##.#  #...@..#  ######.######  #......#  ##.####.#  #...###.#  #...<.#  #...#####  ##.  #  6h%26h!6h6 W.#  .# ##  ## .. ..  .. #. .#  #.##. .##  #..).##..  6hl #.##..# ##  #.#..##.#  6h #....@.#  6h S######.###### 6h  6h 9#......#  6h (##.####.# 6h : #...###.# 6h  6h L#...<.#  6h (#...##### 6h$ 4 ##. 6h} Z #  6h{ 6h5 %36hS! 6hR# 7hPC.#  .# .##  ## ..##..  .. #. ..#  #.##. #.##  #..).##..  #.##..#.##  #.#..##.#  #.....@#  ######.######  #......#  ##.####.#  #...###.#  #...<.#  #...#####  ##.  #  7h7h7h5%47h7he7hmM.# .  .# .#### ..##.... #. ..# ##. #.###..).##.. #.##..#.##.#..##@# 7hZ#......#####.###### #.....##.####.# 7h6!7h]%%57hb*7h,9hf 39hCg 9hi 9hk 9hn B9h6p ,9hp 9h+r 9hs ,9hnt 9h`| q.# .  .# .## ## ..##..  .. #. ..#  #.##. #.##  #..).##..9h| ?  #.##..#.##  #.#..##.#  #..@...# 8.0 (39h| ######.######  #......#   ##.####.#  #...###.#  #...<.#  #...#####9h } r  ##.   #9h?} ! 9h 9h~ 9h :hF3:h3:h3:h4:h9:h:,:h?;:h5<:h)=,:h=:h[?,:h?:hA:h-Hi#.##. #.## #..).##..  #.##..#.##  #.#..##.#  #......# #####.###### #......#  ##.####.#  #...###@#  33.0 (5 #...<.#   #...#####:hH  ##.   #  :hL:hP:hS;hs #..).##..  #.##..#.##  #.#..##.#  #......# ######.######  #......#  ##.####.#  #...###.#  #...@.# #...#####  ##.   #  ;h-   ;h0#;h'*4.0 (1;h*;h-a _There is a stone staircase leading up here.;h ;h ;h ;h ;h ;h P _;h! ;hw ;h ;h&  #..).##..  #.##..#.##  #.#..##.#  #......# ;hU&  ######.######  #......#  ##.####.# ;hw& #...###.#  #.@.<.#;h&  6.0 (2 #...##### ;h& ##.#  #. ;h& :# ;h' ;h+ ;h0 ;h1 h,3>h,>h.>h5 _Found a scroll labelled BEEXUTSU MOCS.>hi73>hy8>h:>h<,>h>>h?>hIB,>hC>hN #.##..### #.#..#. #....#.######.###. #......# ###. ##.####.# #...#######...###.# #........#...<.# #@######...#####8.0 (4>hO  #?.# ##.## #.#.# #.###..# #....# #####.##....>heU>hU[>h]?h U## #.#.. #. #... #.######.## #. #......# ###.#.####.# #...#######...###.# #.##........#...<.##.#.######...#####.# ##.## .#.# #. ##..# #.. ..# #####.## .. .. ?hT*9.0 (1?hn?hX?h516 50.0 (2?hK#?h%c _A - a scroll labelled BEEXUTSU MOCS@h _@h @hu 31 @h ,@h @h @h @hY ,@hF @h ,@h @h @hv ,@hF @h @h ,@hV @h* @h @h@ @h @h @h ,@h @hn@h@h@h@hD@hL@h|@h@h@h @h#..).##..  #.##..#.##  ###..##.#  #. #......#  #.@hA######.######  #.#......#  ###.##.####.#  @hD#...#######...###.#  #.##........#...  @hs63.0 (13.0)  #.#.######...####@h  #..# ##.## @h#.#.# #.# ##..# #.. @h ..# ####   @h e#.##   @h/C..  ..@hPF  @hQ@h@hu a _There is a stone staircase leading up here.AhQ) Aho- Ah<1 Ah5 AhD: A16 4.0) _Ah= Ah3 ..)........#..........#.).....#≈≈ ...........##########.#....)..#'# Ah _...........# #......#.......).. ...<÷..)...# #.######.........# ...........#####.# #.........# ##............##.## #..........  #................# #######...#  #...............#...#Ah i5  #..............#...#Ah ...............# ###########................# #....#####Ah ...............# #......... ##............##.#######....##.). Ah: {............####............##.## Ah^ .................#######....##... ............................>.... Ah U.................###.............You fly upwards.AhQ Ahv% Ah ,5.5 (2.5Ahܔ Ah _Level annotation: 2 transporters _There is a stone staircase leading down here.AhG Ah RLevel 5 of the Dungeon <<<<>>>>>_(Press ? for help)Ah< }#.#######.#####)............#### #.######......#≈≈≈≈#...#######†.....##.# #.#.##...........# #...).).......#≈.ß≈#........#Ah[ #.......#.# #.#.##...........############.......#≈_>≈#....###.#Ah #.......#.# #.#.##..)........#..........#.).....#≈≈≈≈#.#...##.######...#.# #.#.##...........##########.#....)..#'####......#.#Ah ###.....### #.#.##...........# #......#.......)......#...##.##Ahޯ #.........###.#......<÷..)...# #.######.........##...........#Ah k#.............####...........#####.# #.........######.#######Ahf o#.........##### ###............##.## #......................##.........##................# #######...######.....#.####....#####................##...# #......#.#.##....#Ah z#..............@.##...# #.#....#.#.##....#Ah y#................# ########## #.#......#.#Ahа g#....######................# #....#######.#..#####.#Ah ##........##................# #.....................##.........#########............##.#######....##.)....##########Ah= #.........#..................####............##.###.[)...##......####.......................#######....##..........########## Ah\ ######## #..................................>......##<...........# #.......................###..................##########.# Ah{ #######.................# #.###############.........# #.# #.................###.#ßP#~~S~~~~#Pß#.#..####.# #.#Ah  #..................#..#..#.......#..#....# #.# #.# Bhv####...#.# #.#.##...##########.#....)..#'####......#. ###.....####......#)......#...##.## #.........###.#......<÷..)...# #...##...........# #.............####...Bhvo####.# #.........######.####### #.........##### ###...##.## #................#.........# #.......# #######...######.....#.Bhw##....#### #................# #...# ##.#Bh,w[ #....# #BhKw.....@.# #...# #.#....#.#.Bhjw #....# ....# ########## #.#Bhwx# #....##### #....#######.#..####BhwD ....##...........Bhwj...#.........##########.#######....##.)....#########Bhwx#.........#........####............##.###.[)...# Bh>x#......####........######..........################ #..................>##<....#BhPx Bhsx;#...........###..................Bhx'##.# Bhx#######Bhx.....# #.###############.........# #.# Bhx#BhxF.#ßP#~~S~~~~#Pß#.#.# #.Bhx Bhxy##..#..#.......#..#....# #.# #Bhx Bhy############Bh y...©#©/+...⌠...+)©#©...# #.# Bh1y BhKy########(#..#..#.....(.#..#....# #Bh\y9 ########Bhvy SSBhy4  #BhyZ# #.###############.#Bh _>©Ch, ......###.#ßP#~~S~~~~#Pß#.#..####.# #.# .......#..#..#.......#..#....# #.# #.# ############.........©#©/+...⌠...+)©#©...# #.# #.# ########(.....##..#..#.....(.#..#....# #.# #.# ###########.#ßP#SSS~~~~#Pß#.#..# #.# #.# ## #.########.#..# #.# #.# ###########.................#..####.# #.# #....##################.....#.###.## #..##..##.#......# #####..###### #.###.######## #.......# #.# #.# Ch, #...........# ###### #.# #.#  Ch,#........# #....# #.# #.# #Ch-...###### #.##.###.# #.#  #ChS-H(.....###########.#...##.# #.#  #...###..###.# #.#  ###...####...##.......#..#......###.#  Ch-#...# #...##.(........#.#........#  #...# #....'...#.######## Ch- #.>.# #...##..........#.#.#..######  Ch-#...# #...............#...........#  ##### #....###.#.###..###.##.#.##.#  Ch-#....# #.#.# #..###.......#.# Dh] Dh3..)........#..........#.).....#≈≈ Bashion the Zephyrmancer ...........##########.#....)..#'# Tengu ...........# #......#.......).. Health: 41/41 ======================== ...<÷..)...# #.######.........# Magic: 17/17 ======================== ...........#####.# #.........# AC: 3Str: 9 ##............##.## #.......... EV: 16Int: 18  Dh3#................# #######...# SH: 0Dex: 20  #................##...# XL:  8 Next: 38% Place: Dungeon:5  #..............@.##...# Noise: ---------  Time: 8165.5 (0.0)  Dh3y#................# ########## o) +2 dagger (flame)#................# #....##### Cast: ShockDh3#................# #......... Fly Dhc4##............##.#######....##.). ............####............##.##  .................#######....##...  ............................>....  Dh4.................###.............  _Found a scroll labelled BEEXUTSU MOCS. Dh4_A - a scroll labelled BEEXUTSU MOCS _There is a stone staircase leading up here.  Dh4You fly upwards. _Level annotation: 2 transporters _There is a stone staircase leading down here.Dh5Dh6DhFDhIDhiNX31 _Dh6PDhSDhHSDh&TDhxYDh[,Dh\DhHaDh6dDhdDheDhjDhmDhmDhpoDhsDhGw,Dh1yDh~DhǀDhDhDhEDh7,Dh Dh%DhDh~DhDhǞXDh$DhG,DhDhȹDhѼDhXDhDhDhDhDhDhDh@Dh,DhDhDhfDhGDhDhpDhDhDh7Dh,DhnDh,,DhDh Dh6DhDhtDh_ BDh?"Dhs%Dh'Dh@(Dh)Dh ,Dh/,Dh0Dh3DhW6Dh6Dh7Dhh:DhO?Dh?DhADhCDhHF,DhGDhIDhK,DhLDhNDhPDhCQDh$RDh.TDhU,DhVDhqXDhZ,Dhk[Dhg #.....  #.................#  #............######  #......(.....####### #............##...... ###...####...## #...# #...##.(.... #...# #....'...... ##...##......94.5 (29.0) ##........... ##### #....###.#. #....# #.#.# #....###.#.# #..#.. #....####### ##.......# DhOh3##..###.#.#DhqDh(yDh|V _A - a scroll labelled BEEXUTSU MOCS _There is a stone staircase leading up here.  You fly upwards. _Level annotation: 2 transportersThere is a stone staircase leading down here. _DhUDh\Dh dDhRjDhqA16 5.5 (1.0) _DhyDhr ###.######... 6 #@....# ###..# #.# ... #. # .## DhsDhRyDh,,6.3 (1.8DhDh  You fly upwards. _Level annotation: 2 transporters _There is a stone staircase leading down here. _There is a stone staircase leading down here. _You fly downwardsDh@. _upFh## #.# .#.#####.#<@...# #.###..# #.# #... #. ##..##FhjFhɗP31 70 _FhFhFh F## #.# #.#.#####....##<.@..# #.###..# #.# ##... #. ##.#. FhFh%8FhFhGh ## .#.# ##..##.#####....# #<..@.# #.###..# #.# ###... #. .##.# . # 9Gh#Gh8*GhA##..## .# .#.# .##..# #.#####....# #<...@# #.###..# #.# ###... #. .##.# . .### ..#.#.GhGh'200GhGhSHh   ## .. ## .# .. #.# .##..# #.#####....# #<..@.# #.###..# #.# ###... #. .##.#Hh  . .### ..#.#.Hh HhƩ %1Hh Hhٯ Ih-  ## .. ## .# .. #.# .##..# #.#####....# #<.@..#IhP #.###..# #.# ###... #. .##.# . .### ..#.IhIh%2IhIhIh}  ## .. ## .# .. #.# .##..# #.#####....# #<@...# #.###..#Ih #.# ###... #. .##.# . .### ..#.IhIh%3IhIhhIh <  ## .. ## .# .. #.# .##..# #.#####....# #@....# #.###..# #.# ###... #. .##.#Ih%  . .### ..#.Ih~ Ih %4Ih IhQ a _There is a stone staircase leading up here.Jh Jh Jh Jh Jh 616 5 _Jhg JhF  #.................##.................##............#######......(.....#########............##......###...####...##...... #...# #...##.(......# #....'......Jh 5#.@.# #...##........# #........... ##### #....###.#.# #....# #.#.#Jh  Jh #....###.#.# #........#.. ...#######Jh  ##.......#.. ##..###.#.# Jh -You fly upwards.Jh Jh Jh}[ ,6.8 (2.5Jhb Jhf _Level annotation: 2 transporters _There is a stone staircase leading down here.JhS JhJLevel 5 of the Dungeon <<<<>>>>>_(Press ? for help)#................##..##.#......# #####............#######.###.######## #.................##.# #.##.................# ###### #.# #.##.................# #....# #.# #.##............###### #.##.###.# #.##......(.....###########.#...##.# #.##............##..........#..###.# #.####...####...##.......#..#......###.#Jh#...# #...##.(........#.#........##...# #....'..........#.#.#########.@.# #...##..........#.#.#..#######...# #...............#...........###### #....###.#.###..###.##.#.##.##....# #.#.# #..###.......#.##....###.#.###...<####.#..#.##........#......#.#....#..#.##....#########.##.#.#.##....###.......#........#.#.##.######..###.#.###..###.####.##..# #.#.# #......# #.##..###.#.###.###### #.#Jh8##...........##.#Kh#######....# #.###############.........# #.# #........###.#ßP#~SS~~~~#Pß#.#..####.# #.# #........#..#..#.......#..#....# #.# #.#############©#©/+...⌠...+)©#©...# #.# #.#########(.....##..#..#.....(.#..#....# #.# #.##......##########.#ßP#S~~~~~~#Pß#.#..# #.# #.##......# #.#####.#..# #.# #.##......##########.......#..####.# #.#Khۺ~#................##################.....#.###.###................##..##.#......######............###### #.###.#########.................# #.# #.# #.........# ###### #.# #.# #.................# #....# #.# #.# #............###### #.##.###.# #.# #......(.....###########.#...##.# #.# #............##.....###.# #.# ###...####...##.......#..#......###.# #...# #...##.(..#.#........# #...# #....'..........#.####Khp'#.@.# #...##..........#.#.#..#######...# #...............#...........###### #....###.#.###..###.##.#.##.#Kh+\  #.........#########............##.#######....##.)....###########.........#..................####............##.###.[)...##......####.......................#######....##..........########## ######## #..................................>......##<...........# #.......................###..................##########.# ©Lh~{ #.........##### ###............##.## #......................##.........##................# #######...######.....#.####....#####................##...# #......#.#.##....##..............>.##...# #.#....#.#.##....##................# ########## #.#......#.##....######................# #....#######.#..#####.###........##................# #.....................#>MhC) #.# #.>...........########'###.# #......######..###.#######.#####)............#### #.######......#≈≈≈≈#...#######†.....##.# #.#.##...........# #...).).......#≈.ß≈#........##.......#.# #.#.##...........############.......#≈_>≈#....###.##.......#.# #.#.##..)........#..........#.).....#≈≈≈≈#.#...##.######...#.# #.#.##...........##########.#....)..#'####......#.####.....### #.#.##...........# #......#.......)......#...##.###.........###.#......<÷..)...# #.######.........##...........#MhD#.............####...........#####.# #.........######.#######>Nh@} #.###....#.######.######.#.##########.##...<....#.# #........#.##.############.###.####.###############.##.# ######........##>_>Oh}' #.......................###..................##########.# #######.................# #.###############.........# #.# #.................###.#ßP#~SS~~~~#Pß#.#..####.# #.# #..................#..#..#.......#..#....# #.# #.# ############.........©#©/+...⌠...+)©#©...# #.# #.# ########(.....##..#..#.....(.#..#....# #.# #.#OhV~ #......##########.#ßP#S~~~~~~#Pß#.#..# #.# #.# #......##.###############.#..# #.# #.# PhS_>©Phf J>>Sh . #.# #.>...........########'###.# #......######..###.#######.#####)............#### #.######......#≈≈≈≈#...#######†.....##.# #.#.##...........# #...).).......#≈.ß≈#........#ShR#.......#.# #.#.##...........############.......#≈_>≈#....###.##.......#.# #.#.##..)........#..........#.).....#≈≈≈≈#.#...##.#>ShI r #.###....#.######.######.#.##########.##...<....#.# #........#.##.############.###.####.###############.##.# ######........##>>ThmTh8#.................#Bashion the Zephyrmancer#.................#Tengu#............######Health: 41/41 ========================#......(.....######## Magic: 17/17 ========================#............##...... AC: 3Str: 9###...####...##...... EV: 16Int: 18#...# #...##.(.... SH: 0Dex: 20#...# #....'...... XL:  8 Next: 38% Place: Dungeon:5#.@.# #...##...... Noise: ---------  Time: 8206.8 (0.0)#...# #........... o) +2 dagger (flame)##### #....###.ThS8;#.# Cast: Shock#....# #.#.# Fly #....###.#.##........#.. #....####### ##.......#.. ##..###.#.#  _You fly downwards. _There is a stone staircase leading up here. _There is a stone staircase leading up here.  You fly upwards. _Level annotation: 2 transporters _There is a stone staircase leading down here.Th/IThNn31 _Th"XBThYTh`ThmcThcThdThhiThhlThlThnnThtTh8wThpwThyTh;  You see here 5 stones.ThTh _ThThThuThThmThSThThThThThӥTh ThaThªThTh5ThThyTh=ThsThThTh,ThThTh,ThThTh,ThThgTh;ThvThThThThTh$ThThRThThThThh,ThThrTh,ThThUTh ,Thj ThThTh2ThThThTh"ThTh"Th%Th%The'Th+Th-Th.Th/Th3Th5ThB6ThR7Th;Th=Th(>Th]?UhUh,UhUhUh4UhuUhUh9Uh ,Uh$Uh'Uh*,Uh{,Uh/0Uh<3,Uh4Uh8Uh;,Uh=Uh?Uh,UhUhUh7,UhUh%Uh ,UhUhUhY,Uh[UhUh[,UhmUhGUhUhWUhhUhHUhUhUhiUh#Uh ,UhUhUhUh UhUhjUh,UhUh,Uh,Uh;Uh       ########  #####.##.#.########  #...........†.....#  #.###....#.######.#####  #...<....#.# #..  Uh#.###.####.############  #.# #.@...........#####59.8 (53.0)  #.#######.#####)....  #†.....##.# #.#.##...  #.......#.# #.#.##...  #.......#.# #.#.##..)  #####...#.# #.#.##.  ###.....### #.#.##...  #.........###.#.....  #.............####...UhbUhUh Uh]_There is a stone staircase leading down here.UhUh Uh UhUhB16 60.8 (1.0) _UhUhZ  #.# #.#   #.# #.#   ##########.# #.#   Uh........##.#####.#####   .######..............#   UhGd ###...####.###.#   #%..#......# #.#   #.#...########.# Uh|6 Uh #@##.## #......#   #.##.# #.######   #.##.####.#   #.........#   ########..#  #[.... UhE ......# Uh .#.......  #.#..###.##UhUh3 Uhq2.3 (2.5 _You fly downwards. _There is a stone staircase leading up here.Uh2%UhfUh9UhDM _You can't go down here!Whb ##########.#........##.#####.###########.............. ###...####.###%..#......# .#...#######<##.## #..... #.########.# .......#Fly  . ...# .#Wh]hWhkQ31 3.3 (1.0 _WhGp9%Wh[rWh #########........##.#####.###########.............. ###...####.###%..#......# .#...#######<##.## #......##.# #.########.# .......#######.Fly  Whh## #.## #WhF Wh %4Wh<9%Wh\Wh-  ........##.#####.###########.............. ###...####.###%..#......# .#...#######<##.## #......##.# #.######.####.# .......####### #[..........#  Wh 4%Wh %5Wh 7%Wh Xhn .##.#####.#####  .######.# Xhn ###...####.###.#  #%..#......# #.#  Xhn[#.#...#.#  Xh o#<##.## #......#  #.##.# #.######  #.##.####.#  Xh`o#.#  #..#  #[....  XhoA......#  Xho  Xho$ Xhbu2%Xhw%6XhzXh{|XhG IXhyY U.##.#####.##### .######......# ###...####.###.# #%..#......# #.# #.#...#.# #<##.## #......# #.##.# #.###### #.##.####.# #..# 7#..# #[.... ......# Xht\ Xh` 7%Xhb Yh(B_YhBYhE,YhN.##.#####.##### .######.......# YhNl###...####.###.# #%..#......# #.# #.#...#YhN .# YhN#<##.## #......# Yh O#.##.# #.###### Yh4O#.##.####.# #.YhFO2# 8YhWO#Yh~O..# #[.... ......# YhOYhcSYhVYhWZh3ZhZhZhzZhBZhvZhZhZhZhZhMZhZh[........##.#####.##### .######..............# ###...####.###.# #%..#......# #.# #.#...########.# #<##.## #......# #.##.# #.###### Zh#.##.####.# #......@..# 71.3 (3########..# #[.... ......# Zh.#.......#.#..###.##Zh. ...# .#Zh*Q## #.##ZhEE #ZhYZh: 7%Zh."ZhZhZhZhZh,ZhZhk.##.#####.##### .######.# ###...####.###.# #%..#......# #.# #.#...########.# Zh#<##.## #......# #.##.# #.###### #.##.####.# #.......@.# 2.3 (1Zh,R#..# ZhM#[.... ......# .#Zhm#.#..###.##Zh . ...# .### #.## #Zh#Zh4ZhIZh IZh6 J%.0ZhZh#Zh Zh Zh Zh Zh~ ######.............. ###...####.###%..#......# .#...#######Zh$<##.## #......##.# #.#####.##.####.# .......####### #[.............###ShockZhK}.#.......5#..Zhp.5   ufetubus (asleep)###..#ZhJ#Zh,*3.3 (1Zh0Zh2\ _An ufetubus comes into view.[hz     #% #.#  #####.#  #<##.## #......#   #.######  #.##.####.# #.........# #@.# #[.......  ......###  [h.#.......5  #.#..###.##  . ...# .#  [hؓ2## #.## #  ..#[h![h)     #% #.#  #####.#  #<##.## #......#  [h) #.######  #.##.####.# #.........# [h*#@.# #[.......  [h8*?......###  [h*.#.......5  #.#..###.## . ...# .#  ## #.## [h*; ..# [hDV%[hM[hM%[hM[hP [hFT[hT<_An ufetubus is nearby![hT\h{  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\h .######..............#  Bashion the Zephyrmancer ###...####.###.#  Tengu #%..#......# #.#  Health: 41/41 ======================== #.#...########.#  Magic: 16/17 ======================-- #<##.## #......#  AC: 3Str: 9 #.##.# #.######  EV: 31 Int: 18 #.##.####.# SH: 0Dex: 20 #.........# XL:  8 Next: 38% Place: Dungeon:6 ########@.# Noise: ---------  Time: 8273.3 (0.0) #[**.....  o) +2 dagger (flame)\h[0;10m ....**###  Cast: Shock .#.....**5  Fly  #.#..###.##  . ...# .#  5   ufetubus (asleep) ## #.## #  ..# _An ufetubus is nearby!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (asleep, 100% to hit)\hܸ  .######..............#Bashion the Zephyrmancer###...####.###.#Tengu#%..#......# #.#Health: 41/41 ========================#.#...########.#Magic: 16/17 ======================--#<##.## #......#AC: 3Str: 9#.##.# #.######EV: 31 Int: 18#.##.####.#SH: 0Dex: 20#.........#XL:  8 Next: 38% Place: Dungeon:6########@.#Noise: ---------  Time: 8273.3 (0.0)#[**.....o) +2 dagger (flame)....**###Cast: Shock.#.....***Fly #.\h W#..###.##. ...# .#5   ufetubus## #.## #..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (asleep, 100% to hit)  The zap hits the ufetubus!  The ufetubus is almost dead.\h.D .....5.16 ==4.3 (1\hP   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (asleep, 100% to hit)  The zap hits the ufetubus!  The ufetubus is almost dead. _The ufetubus shouts!]h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]hv> .######..............#  Bashion the Zephyrmancer]h> ###...####.###.#  Tengu #%..#......# #.#  Health: 41/41 ======================== #.#...########.#  Magic: 15/17 =====================--- #<##.## #......#  AC: 3Str: 9 ]h?#.##.# #.######  EV: 16Int: 18 ]h&?#.##.####.# SH: 0]hL?Dex: 20 #.........#]hm? XL:  8 Next: 38% Place: Dungeon:6 ########@.#]h? Noise: ==-------  Time: 8274.3 (0.0) ]h?o#[**.....  o) +2 dagger (flame) ....**###  Cast: Shock]h]@e .#.....*5.  Fly  #.#..###.##  . ...# .#  5   ufetubus ## #.## #  ..# _The ufetubus shouts!  ]h@Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (almost dead, 57% to hit)]h8 .######..............#  Bashion the Zephyrmancer ###...####.###.#  Tengu #%..#......# #.#  Health: 41/41 ======================== #.#...########.#  Magic: 15/17 =====================---]hL9 #<##.## #......#  AC: 3Str: 9 #.##.# #.######  EV: 16Int: 18 ]hw9#.##.####.# SH: 0Dex: 20]h9! #.........# XL:  8 Next: 38% Place: Dungeon:6 ]h9########@.# Noise: ==-------  Time: 8274.3 (0.0) ]h:#[.......  o) +2 dagger (flame) ]h(:W......###  Cast: Shock .#......5.  Fly ]hR: #.#..###.##  ]hz:^. ...# .#  5   ufetubus ## #.## # ]h: ..#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  ]h;Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (almost dead, 57% to hit)  The zap hits the ufetubus.]h?3     #% #.#    #<##.##   ]h?      #[**.....  ]h@....**###  **.   ]h>@. ...#  ## #.##  ]ha@7..# ]h]h......55   ufetubus (wandering)onfirm with . or Enter, or press ? or * to list all spells.]h7Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (almost dead, 57% to hit)  The zap hits the ufetubus.  You kill the ufetubus!]h*:9-5.3 (1]h9%]hL\ _An ufetubus comes into view.^hy  ^hEzCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^h .######..............#  Bashion the Zephyrmancer ###...####.###.#  Tengu #%..#......# #.#  Health: 41/41 ======================== ^hM#.#...########.#  Magic: 14/17 ===================----- #<##.## #......#  AC: 3Str: 9 #.##.# #.######  EV: 16Int: 18 #.##.####.# SH: 0Dex: 20 #.........#^hC XL:  8 Next: 39% Place: Dungeon:6 ########@.# Noise: =--------  Time: 8275.3 (0.0) #[**.....  o) +2 dagger (flame) ....**###  Cast: Shock ^hg.#.....**5  Fly  #.#..###.##  ^h4. ...# .#  5   ufetubus (wandering) ^hW## #.## #  ..#^hyX _An ufetubus comes into view.^hCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^hAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line^hZAim: an ufetubus (wandering, hasn't noticed you, 57% to hit)^h .######..............#Bashion the Zephyrmancer###...####.###.#Tengu#%..#......# #.#Health: 41/41 ========================#.#...########.#Magic: 14/17 ===================-----#<##.## #......#AC: 3Str: 9#.##.# #.######EV: 16Int: 18#.##.####.#SH: 0Dex: 20#.........#XL:  8 Next: 39% Place: Dungeon:6########@.#Noise: =--------  Time: 8275.3 (0.0)#[**.....o) +2 dagger (flame)....**###Cast: Shock.#.....***Fly #.#..^h ###.##. ...# .#5   ufetubus (wandering)## #.## #..# _An ufetubus comes into view.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 57% to hit)^hE0  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 57% to hit)  The zap misses the ufetubus.^hˈ.....5.5^h02=6.3 (1^h9%^h* _The ufetubus shouts!^h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^h  .######..............#  Bashion the Zephyrmancer ###...####.###.#  Tengu #%..#......# #.#  Health: 41/41 ======================== #.#...########.#  Magic: 13/17 ==================------ #<##.## #......#  AC: 3Str: 9 #.##.# #.######  EV: 16Int: 18 #.##.####.# SH: 0Dex: 20 #.........# XL:  8 Next: 39% Place: Dungeon:6 ########@.# Noise: ==-------  Time: 8276.3 (0.0) #[**.....  o) +2 dagger (flame)^hE  ....**###  Cast: Shock .#.....*5.  Fly  #.#..###.##  . ...# .#  5   ufetubus ## #.## #  ..# _The ufetubus shouts!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (57% to hit)^h  .######..............#Bashion the Zephyrmancer###...####.###.#Tengu#%..#......# #.#Health: 41/41 ========================#.#...########.#Magic: 13/17 ==================------#<##.## #......#AC: 3Str: 9#.##.# #.######EV: 16Int: 18#.##.####.#SH: 0Dex: 20#.........#^hw !XL:  8 Next: 39% Place: Dungeon:6########@.#Noise: ==-------  Time: 8276.3 (0.0)#[**.....o) +2 dagger (flame)....**###Cast: Shock.#.....**.Fly #.#..###.##. ...# .#5   ufetubus^h r## #.## #..#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^h Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line^h TAim: an ufetubus (57% to hit)  The zap hits the ufetubus.^h` ,^hh |%....5..^hi 2-7.3 (1^hq ^hs onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  ^hs Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (57% to hit)  The zap hits the ufetubus. _The ufetubus is heavily wounded._h@  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._hg?  .######..............#  Bashion the Zephyrmancer_hX@ { ###...####.###.#  Tengu #%..#......# #.#  Health: 41/41 ======================== #.#...########.#  Magic: 12/17 ================-------- #<##.## #......#  AC: 3Str: 9 #.##.# #.######  EV: 16Int: 18 _h@ e#.##.####.# SH: 0Dex: 20 #.........#_h@  XL:  8 Next: 39% Place: Dungeon:6 ########@.# Noise: =--------  Time: 8277.3 (0.0)_hA  #[**.....  o) +2 dagger (flame) _haA ....*.###  Cast: Shock .#....5...  Fly  _hA #.#..###.##  . ...# .#  5   ufetubus _hA ## #.## #  ..# _hA R_The ufetubus is heavily wounded._hB Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._hFB Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line_haB vAim: an ufetubus (heavily wounded, 57% to hit)_h.C .######..............#Bashion the Zephyrmancer###...####.###.#Tengu#%..#......# #.#Health: 41/41 ========================#.#...########.#Magic: 12/17 ================--------#<##.## #......#AC: 3Str: 9#.##.# #.######EV: 16Int: 18#.##.####.#SH: 0Dex: 20#.........#_hDXL:  8 Next: 39% Place: Dungeon:6########@.#Noise: =--------  Time: 8277.3 (0.0)#[**.....o) +2 dagger (flame)....*.###Cast: Shock.#....**..Fly #.#..###.##. ...# .#5   ufetubus## #.## #..#_h>DyCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line_hjDAim: an ufetubus (heavily wounded, 57% to hit)  The zap hits the ufetubus._h_h{%...5.._h(*8.3 (1_h$_hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line_hCAim: an ufetubus (heavily wounded, 57% to hit)  The zap hits the ufetubus. _The ufetubus is heavily wounded.ah.......##.#####.####.######.............##...####.##%..#......# .#...########<##.## #.......##.# #.########.####.......########..# #[....... ......### .#...5....#.#..###.## . ...# .### #.## #..#ahah]%5.ahLy3==31 -9ahahahy  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.bh ........##.#####.#####  Bashion the Zephyrmancer bhE1 .######..............#  Tengu ###...####.###.#  Health: 41/41 ======================== bh+#%..#......# #.#  Magic: 9/17============------------ #.#...########.#  AC: 3bhStr: 9 #<##.## #......#  EV: 31 Int: 18 #.##.# #.######  SH: 0Dex: 20bh #.##.####.# XL:  8 Next: 39% Place: Dungeon:6 #.......@.#bhMA Noise: ---------  Time: 8279.3 (0.0) ########**# o) +2 dagger (flame)bh #*5*.....  Cast: Shock .***..###  Fly  bh&.#........  #.#..###.##  5   ufetubus . ...# .#  ## #.## #  ..# bhR_The ufetubus is heavily wounded.bh.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.bhqAiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an ufetubus (heavily wounded, empty space bonus: 7/8)bhX  ........##.#####.#####Bashion the Zephyrmancer.######..............#Tengu###...####.###.#Health: 41/41 ========================#%..#......# #.#Magic: 9/17============------------#.#...########.#AC: 3Str: 9bh #<##.## #......#EV: 31 Int: 18#.##.# #.######SH: 0Dex: 20#.##.####.#XL:  8 Next: 39% Place: Dungeon:6#.......@.#Noise: ---------  Time: 8279.3 (0.0)########..#bh o) +2 dagger (flame)#[*......Cast: Shock......###Fly bh& e.#........#.#..###.##5   ufetubus. ...# .#bhG ## #.## #..# bh _The ufetubus is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an ufetubus (heavily wounded, empty space bonus: 7/8)bhW   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: an ufetubus (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the ufetubus!bh L%.bhO z16 40===80.3 (1ShockbhO bh! L _You kill the ufetubus!chW chNX chY ch[ ch^ Q31 ch _ chP_ chE` chWb ,chc chIe ,chcf chh ,chqi chEk chzk R10/17==chl chQn ,ch_o chp ch0q chr chs ,cht chv chv :==ch x chy ,ch"{ ch} ,ch ~ ch ch M1=chV chC ,chI ch ch0 chG ch1 chh ch\ ch ch׌ 9=ch` ch chΞ ,ch ch M2=chڣ ch ,chT chA cho ch ch ch ch ch O=chӲ chԴ ch chʶ chA ,ch ch| ;3ch )==chܻ ch ,chO cho ch ch ch5 ch^ ch ch ch :==ch$ chz a4=ch4 ch) chO ch ch ch chD ch ch3 ch chg ch 9=chZ chh ,ch ch ch L5==chX ch ch ,chI X==chG chd 96ch (=cht ch ch ,ch| ch O=ch chA nch ch- j --- _You start resting.ch< 1332.3 (52.0)chC d7==---3.3 (53chG ch|J % _Magic restored.dhF` ######.............. ###...####.###%..#......# .#...#######<##.## #......##.# #.#####.##.####.# .......dh####### #[.............###.#........#...###..#dh;dhr04.3 (1.0)dh^dh=dh   ###...####.###%..#......# .#...#######<##.## #......##.# #.########.# ........#######..###### #@.......#.......####.#........Fly #.#dhU 9%dh %5dh dh  dh a_You see here a +0 helmet.eh{| %..#......# .#...#######<##.## #......##.# #.########.# .......#######..###### ###[.......#..@....####.........#..###.##.#Fly ###.>%eh5%6eheh9; _Found a stone staircase leading down.eh܋ .#...#######<##.## #......##.# #.########.# .......#######..###### ###[..............####.#@.......#.#..###.##. ...# .# ##.#.##  ....# ##. #.>. ###eh eh B==7ehO ehI eh& A <##.## #......##.# #.########.# .......#######..###### ###[.......#.......###ehz #.#........###.##.).......# .# .####.#.## .Fly .eh /##eh eh %8ehI eh@ Y _Found a glowing hand axe.fh  ) Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAir3% 4 Select a spell to describe[!]/[I] toggle spell headersgh 9 Airstrike Causes the air around a creature to twist itself into a whirling vortex of meteorological fury. It does more damage to targets surrounded by empty space. Level: 4School: AirFail: 3%  Power: 18% Damage: 2d(3-19) (max 2d(15-31))  Range: 7  Noise: A bit loud Miscasting this spell causes magic contamination and also deals up to 11 electric damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.ph Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1% 3  c + AirstrikeAir3% 4 phSelect a spell to describe[!]/[I] toggle spell headersqhqheqh#<##.## #......#Bashion the Zephyrmancer#.##.# #.######Tengu#.##.####.#Health: 41/41 ========================#.........#Magic: 17/17 ========================########..######AC: 3Str: 9###[.......EV: 31 Int: 18#.......###SH: 0Dex: 20#.#........XL:  8 Next: 40% Place: Dungeon:6#.#@.###.##Noise: ---------  Time: 8338.3 (0.0)qh0.).......# .#o) +2 dagger (flame).####.#.## #Cast: Shock.....#Fly ..# #.###. #.>. #### _You kill the ufetubus! _You start resting. _Magic restored. _You see here a +0 helmet. _Found a stone staircase leading down. _Found a glowing hand axe.qhqh qhqhqh.##.# #.########.# .......#######..###### ###[..............####.#........#####.#..###.##.).....@.# .# ####.#.##  .....# ...#.####.#.#.>qh@ . # #### qhbqh) *9.3 (1qh5qhqh & ###.# .......#######..###### ###[.......#.......####.#........#####.#..###.##.).......# .# .####.#@##  #.....# ....#.##Fly qh qh &40qhv qh rht8 .......#######..###### ###[.......#.......###.#........#####.#..###.##.).......# .# .####.#.##  #....@# ....#.####.#.#.>rhǽ}# ####Fly rhjrh>%1rhrhOrh u #.# ##..###### ###[....... #.......### #.#........ #####.#..###.## .).......# .# .####.#.## # #...@.##....#.#.####.#.#.>. . #.##### # #.#.#.#.rh rh %2rh rh_ rh& #.# #..###### ###[. #.......### #.#. #####.#..###.## .).......# .# .####.#.## # #..@..#rh9'b #....#.#.# ####.#.#.>. . #.##### # #.# #.#rh^' #.# #.#rh.rh6%3rh|:rh<shx##.####.........# ########..########[.............### #.#........#######.#..###.##...).......# ..####@#.## # #....#....#.#.# sh*####.#.#.>.  . #.########.#shqsh%4shE sh shM #.########.####.........# ########..######shȥ*##[.............### #.#........sh#######.#..###.##...)...@...# .sh.#.####.#.## # #.....#....#.#.# shJ####.#.#.>.##.#shshL%5shshsh  #.##.# #.###### #.##.####.# #.# #..###### ###[....... #.......###shח t #.#.........#.#..###.##.).# .#sh .#.####.#.## # #.....#shH  #....#.#.# ####.#.#.>. . #.##### ## #.# shi |#.#  #.#sh۞ sh %6sh sh| shY #.##.# #.###### #.##.####.# #..# #..###### ###[. #.......### #.#........#.#.#..###.###....).# .##..#.####.#.## # #.....# #....#.#.# ####.#.#shE.>. . #.##### ## #.# #.#  #.#shX&sh*%7sh/sh2thkMl #.##.# #.###### #.##.####.# #.# #..###### ###[. #.### #.#. #.#.#..###.## #....).# .# #..#.####.#.## ## #.....# #....#.#.# ####.#.#.>. . #.#####  ## #.#  #.# thMA #.#th|SthdW%8th/]th)_th r #.##.# #.###### #.##.####.# #.# #..###### ###[. #.###th   #.#. #.#.#..###.## #.....# .# #..#.####.#.## ## #. #.....# #....#.#.#thP  ####.#.#.>.  . #.#####  ## #.# th s #.#  #.#th$ th( %9thS- th1 _You see here a +1 hand axe of electrocution.uh] 3uh uh uh uhj : _uh !   #.##.# #.######   #.##.####.#   #.#   #..######   ###[.   #.###   #.#.   #.#.#..###.##   #...@).# .#50   #..#.####.#.## #  uh( W #. #.##.....#  .. #....#.#.#  #. ####.#.#.>.  # . #.#####   ## #.#   #.#  uhX B #.#uh uh uh whV4  #.##.# #.######   #.##.####.#   #.#   #..######   ###[.   #.###  # #.#.   #.#.#..###.##   #..@.).# .#  whJ #..#.####.#.## #   #..#.##.....#   ....#....#.#.#   #.#######.#.#.>.   #. . #.#####  # ## #.#  wh7u #.#   #.#whwh{%1whwhwhH   #.##.# #.###### #. #.##.####.# #. #.# #. #..###### #. ###[. #. #.###  #. #.#.  #.whJ #.#..###.##  #.@..).# .#  #..#.####.#.## #  #..#.##.....#  ....#....#.#.#  #.#######.#.#.>.   #. . #.#####  whEJ  # ## #.#   #.#   #.#whCQ wh5W %2wh^ xhg_9  #.##.# #.  #.##.##.####.#  #.##.#  #.##..  #.# ###[ xh` #.# #.  #.# #.#  #.#.#..###.  #@...).# .#  #..#.####.#.## #  #..#.##.....#  ....#....#.#.#  #xhJ`.#######.#.#.>.  #. . #.#####xhy`  # ## #.#   #.# xh`M  #.#xhgxhk%3xhpxhryh * #.####.# .......#######..##### ###[.............###.......######.#..###.#...).......# #.####.#.## .##.....# ....#....#.#.Fly #.#  #.#yh%4yhiyh yh .......#######..##### ###[.............###.......######.#..###.#...).......# #.####.#.## .....# #....#....#.##.#######.#.#.>.Fly  yhyh%5yh%yh+yh B#######..##### ###[.............###.......######.#..###.#...).......# #.####.#.## ##.....# #..@.#....#.########.#.#.>.. . #.###### ## #.#    yh yh| %6yh" yh^ zh  #.#..  #.# ###[  #.# #.  #.# #.#  #.#######.#..###.  #....).# .  #..#.####.#.##   ###..#.##.....#  #.@..#....#.#.#  #.#######.#.#.>.  #. . #.#####  ## ## #.#   #.#   #.#   #.#  zhzhjzh%7zh3!zh#zh  #.#..  #.# ###[  #.# #.  #.# #.#  #.#######.#..###  #....).#   #..#.####.#.##  ###..#.##.....#  #@...#....#.#.#  #.#######.#.#.>.  #.. . #.#####  #### ## #.#   #.#   #.#   #.#  zh,zh%8zhzhzhmf #.#..# #.# ###[. #.# #.# #.# #.#. #.#######.#..###. #....).# . #..#.####.#.##  ###..#.##.....#  #.@..#....#.#.#  #.#######.#.#.>.  #.. . #.#####  #### ## #.#   zh{hzhl%9zhqzhtzhd(  #.#..  #.# ###[  #.# #. zhd #.# #.#  #.#######.#..###  #....).#   #..#.####.#.## zhdey ###..#.##.....#  #@...#....#.#.#  #.#######.#.#.>.  #.. . #.#####  #### ## #.#  zhe #.#   #.#   #.#  zhpmzh.p&60zhG{{hj)- ###[.......########.#..###...).......# ..#.####.#.####..#.##.....# ....#....#.########.#.#.>....# . #.########.# ## #.#  #  {h.{h-3%1{h8{h:{h[...########.#..###...).......# ..#.####.#.####..#.##.....# ....#....#.########.#.#.>....# . #.########.# ## #.#  #  {h r{hv%2{h1|{h#{h 3{h {h {he {h B{h s #.# #.......## #.# #.#.. #.#######.#..###. #....).......# .# #..#.####.#.## # ###..#.##.....#  #....#....#.#.# {h E #.#######.#.#.>.  #..@.# . #.#####  ####.# ## #.#  .# #.#  {h .[ #.#  .#. .#.. {h .. #. #. ##.{h {ht" &3{h% *4.3 (2{h1, {h;/ - _Found a leather armour.|h3|h|hw|h|h>,|hO #.# #.# #.# #.#. #.#.#..###.# #....).# .#  #..#.####.#.## #  ###..#.##.....#  #....#....#.#.#  #.#######.#.#.>.  |h4#...@# . #.##### 5.3 (1 ####.# ## #.#  #.# #.#  ..[ #.#  #.#. ..#.. #.. #. |h'd##. ##. |h|h|h|hE4|h4|h5|h7|h0;|h>B|hN=######.#..###....).......# .# .#.## # ###..#.##.....# #....#....#.#.# .#######.#.#.>...# . #.#####|hdN0####.# ## #.#  #@# #.#  #...[.# #..#.#..##.....#.... |hN#.. #.. #....|hN2#..###. ##...#. .#.. ..#.|hN`#.....∩. ..|h^&6|h6l*7.3 (2|hl|h4p4 _Found Imuim's Armour Emporium.}h }h6v ...).......# .# #.####.#.## ##.....# ....#....#.########.#.#.>....# . #.########.# ## #.#  ###.#.# #..@[.#8.3 (1#..#.#..##.....#..... ..#.. #Fly .###...#... ....##. #...#  }h3}h}hM}h#.####.#.## ##.....# ....#....#.#}hZ*#######.#.#.>....# 5. #.########.#.## #.#  ###.#.# ...[#..#@#..##.....#..... .#.. #....Shock}h~.###.###...}h...#...#..#.#.....∩..... }h_5   shadow imp (asleep)}h#. #...#..}h #.###.###..}hu 0  A shadow imp comes into view.}ha.55}h4===9.3 (1}h>}hJV _The shadow imp shouts, "Out, out, thou weedy hell-hated urchin!"}h c  #      #.#######.#.#.>.  #....# ..   ####.#5## #.#  ###.#.# #.#  #...[.# #.#  #..#@#..# #.#  #.....#.....  #...#.. #....  #..###.###...  #...#...#..#.  #.....∩.....  ##. #...#..  #.###.###.. ~h'Y  #      #.#######.#.#.>.  #....# ..   ####.#5## #.# ~h!(N ###.#.# #.#  #...[.# #.#  #..#@#..# #.#  #.....#..... ~h( #...#.. #....  #..###.###...  #...#...#~h( #.....∩..... ~h( ##. #...#..~h( #.###.###..~h0~h^1~hD7~h9a _A shadow imp is nearby!h9G  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hk #..#.####.#.## #  Bashion the Zephyrmancer ###..#.##.....#  Tengu #....#....#.#.#  Health: 41/41 ======================== #.#######.#.#.>.  Magic: 16/17 ======================-- hk#....# .. #.#####  AC: 3Str: 9 ####.#5## #.#  EV: 31 Int: 18hk ###.#*# #.#  SH: 0Dex: 20hl h.Magic: 16/17 ======================--  #....# *. #.#####AC: 3hCStr: 9  ####.#*## #.#EV: 31 Int: 18 hD ###.#*# #.#SH: 0Dex: 20 h #...*.# #.#XL:  8 Next: 40% Place: Dungeon:6  #..#@#..# #.#hNoise: ===------  Time: 8369.3 (0.0)  hS&#.....#.....o) +2 dagger (flame)  #...#.. #....Cast: Shock  #..###.###...Fly h~ #...#...#..#.  #.....∩.....5   shadow imp  h##. #...#..  h#.###.###..  _A shadow imp is nearby!hT0Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (71% to hit)h! h( d..5[h) <16 =--70.3 (1h0 h6 b  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (71% to hit) _The zap misses the shadow imp.hI  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h #..#.####.#.## #  Bashion the Zephyrmancer ###..#.##.....#  Tengu #....#....#.#.#  Health: 41/41 ======================== #.#######.#.#.>.  Magic: 15/17 =====================--- #....# .. #.#####  AC: 3Str: 9 ####.#.## #.#  EV: 16Int: 18 ###.#5# #.#  SH: 0Dex: 20 #...**# #.#  XL:  8 Next: 40% Place: Dungeon:6 #..#@#..# #.#  Noise: =--------  Time: 8370.3 (0.0) #.....#.....  o) +2 dagger (fh@lame) #...#.. #....  Cast: Shock #..###.###...  Fly  #...#...#..#.  #.....∩.....  5   shadow imp ##. #...#..  #.###.###.. Aim: a shadow imp (71% to hit) _The zap misses the shadow imp.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh #..#.####.#.## # Bashion the Zephyrmancer  ###..#.##.....#Tengu  #....#....#.#.#Health: 41/41 ========================  #.#######.#.#.>.Magic: 15/17 =====================---  #....# .. #.#####AC: 3Str: 9  ####.#.## #.#EV: 16Int: 18  ###.#*# #.#haSH: 0Dex: 20  #...**# #.#XL:  8 Next: 40% Place: Dungeon:6  #..#@#..# #.#Noise: =--------  Time: 8370.3 (0.0)  #.....#.....o) +2 dagger (flame)  #...#.. #....Cast: Shock  #..###.###...Fly  #...#...#..#.  hm#.....∩.....5   shadow imp  ##. #...#..  hC#.###.###..  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehtThe zap hits the shadow imp!  The shadow imp is severely wounded.The zap hits the shadow imp.hZ}h3N.5.h*1.3 (1hh  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the shadow imp!  The shadow imp is severely wounded.The zap hits the shadow imp. _The shadow imp is almost dead.ht  You barely miss the shadow imp.The shadow imp is almost dead.h~2 _The shadow imp closely misses you.h^  You hit the shadow imp but do no damage.Your peck misses the shadow imp.The shadow imp is almost dead.3hc h?f P _The shadow imp misses you.h4U  You hit the shadow imp. You burn the shadow imp.h;C[h_G_14ShockhLhON _You kill the shadow imp!hZ { ##.....# ....#....#.########.#.#.>....# .. #.########.#.## #.#  ###.#.# ##...[.###..#.#..##....@#..... #...#....###.###.....#.Fly ........h #..#...#...|  h} hI v6=31 -5h h9 \ _Found a crooked runed staff.h< ....#....#.########.#.#.>....# .. #.########.#.## #.#  ###.#.# ##...[.####..#.#..#.#......#...... #@..#....h='###.###.#...#..#....∩.....#.###...#......  hGhAT?-6hYh[hU #....#....#.#.#  #.#######.#.#.>.  #....#... #.#####  ####.#.## #.#  ###.#.# #.#  ##...[.## #.#  ##..#.#..#.#.#  #.....#. #...#.@.#. #..###.###. #...#...#..#.# #.....∩......  ##..m#...#. #.###.###..# #..#...#...|# ##...#. hϹh%7hbhh*  #######.#.#.>....#... #.########.#.## #.#  ###.#.# ##...[.## #.###..#.#..#.#.#.....#.......#...##..###@###.....#...#..#.#h Y....∩.......Fly ...#...### #......  h h %8h h h~ u ...#... #.########.#.## #.#  # ###...[.##.#.###..#.#..#.#.#.....#.........#...#..###.####...#.@.#..#.#..∩.......#..#...#Fly ...#....#.....  h h$ A=9h h h ###.#.## #.#  ###.#.# ###...[.##.#.###..#.#..#.#......#.......#...#...#.....###.###.h.#...#..#.#..@.......#..#...# #.###.###..##.#...#.Fly #.#...#...  h,h80 _There is an entrance to Imuim's Armour Emporium here.h ####.#.## #.#  ###.#.# #.#  ##...[.##.#.#  hH##..#.#..#.#.# #.....#.......# #...#...#.. #..###.###....# hv#...#...#..#.# h`#.....∩ h٫##..#...#. h#.###.###..# hCW#..#...#...|#  ##...#.......#h ######..... #.....#hT #..... hEh,1 _h(hR3h+h[hRhb7==hT   ####.#.## #.#  ###.#.# .#.#  ##...[.##.#.#  ##..#.#..#.#.##  #.....#.......# #...#...#. #..###.###....# h #...#...#..#.# #.....∩.2 ##..#...#. h #.###.###..# h<#..#...#...|#  hV##...#......#hp' ######.ho #.....# h h _Magic restored.hhyh1h 3hh h h ,hj h h hں h hp ####.#.## #.# ###.#.##.#.# ##...[.##.#.# ##..#.#..#.#.## #.....#.......### #...#...#....... h #..###.###....# #...#...#..#.####.#.....∩..4.3 (2##..#...#..##.###.###..####.#..#...#...|# ##...#.......#######........##.....####hP "h8 hR hE h3hhZhBha;  .##...[.###..#.#..#.#.##.....#.......####...#....... ###.###....# .#...#..#.####...∩..........h#..#...#.#5.3 (1 #.###.###..####.#...#...|# ..##h1Fly ##.###.####hhhh==h ##...[##..#.#..#.#.##.....#.......###hY#...#....... ###.###....# .#...#..#.####...∩..........#..#...##h} #.###.###@.####.#6h.#...#...|# #...#.......#h1#Fly h2##hmh'hjhYh\]Bh^h`,hahche,hghYw#..###.###....#...#...#..#.####.∩...........#....# #.#..####.#hw  #..#...#...|##  ##...#.......#### ######.. ##.@...###h x90.3 (4 ##........ ##.###### ## h.xhhhuhMD#..###.###....# hM#...#...#..#.####. hM#.....∩........... hM##..#...#........# hN#.###.###..####.# hVN#..#...#...|## ##...#.......#######....##..@..#### hyN##.##.#### hUh`*1.3 (1hehhh ~#..###.###....# #...#...#..#.####. #.....∩........... ##..#...#........# #.###.###..####.# #..#...#...|## ##...#.hc 0#######.##...@.#### ##.##.#h *### hm h. %2hn hֿ hN.#...#.......###.###....# hn#...#..#.####.....∩...##..#...#.......###.###..####.#..#...#...|## hL##...#.######h######....@.......##.....######h%{##..........##.########hE2###hǩh%3h$hVh4M..#.......###.#...#.......###.###....# #...#..#.####.....∩...hL##..#...#.......###.###..####.#..#...#...|## ##...#.############............h##.....########..........Fly hݚ6####hh$%4hhLhJiM#..#.#..#.#.## ..#.......###hi.#...#.......###.###....# #...#..#.####.....∩...hi`##..#...#.......hi###.###..####.#hi..#...#...@## ##...#.hNj############............##.....########..........hKxhC}%5h+hs _You see here a staff of fire.h(V ##..#.#..#.#.## #.....#.......### #...#...#....... #..###.###....# #...#...#..#.####. #.....∩........... ##..#...#........# #.###.###..####.#hJ) #..#...#..@|## ##...#.###### ######..... ##.....######  ##..........  ##.########h})A ###h73ho@,6 _hHGhHh Q ##..#.#..#.#.## #.....#.......### #...#...#....... #..###.###....#hi H #...#...#..#.####. #.....∩..... ##..#...#........#hӝ  #.###.###..####.# #..#...#.@.|## ##...#.###### ######....h  ##.....###### ##.......... ##.####h! a#### ###h" hd %7h h h}M ##...[.##.#.# h#..#.#..#.#.## ..#.......###.#...#.......h###.###....# h #...#..#.####......∩...........h=##..#...#........####.###@.####.#h`..#...#...|## h##...#.############............hW##.....######.#hhh%8hhhMM ###.# ##...[.##.#.# #..#.#..#.#.## ..#.......###.#...#.......###.###....# #...#..#.####.....∩...##..#...#.@......####.###..####.#h..#...#...|## ##...#.......######Fly ###hh%9hhhe M#  ###.#.# ##...[.##.#.# #..#.#..#.#.## ..#.......###h .#...#.......###.###....# h #...#..#.####h c.....∩...h ##..#...#.......h8 ###.###..####.#h[ #..#...#...|##Fly h ..####.###.####h h h*( '400h, h- h ####.#.## #.# ###.#.##.#.# ##...[.##.#.# ##..#.#..#.#.## #.....#.......### #...#...#....... #..###.###....# #...#...#..#.####. #.....∩. ##..#...#.# #.###.###..####.K40m# #..#...#...|## ##...#.......###### ######...... ##.....######  ##..........  ##.#hh%1hhh! ####.#.## #.# ###.#.##.#.# ##...[.##.#.# ##..#.#..#.#.## #.....#.......### #...#...#....... #..###.###....# #...#...#..#.####. #.....∩. ##..#...#.# #.###.###..####.# #h..#...#...|## ##...#......###### ######...... ##.....#### ##..........  ##.#hj h%2hh!hZ d  ####.#.## #.#   ###.#.##.#.#   ##...[.##.#.#   ##..#.#..#.#.##   #.....#.......###  h[  #...#...#.   #..###.###....#  h[  #...#...#..#.####.   #.....∩.   ##..#...#.#  h[  #.###.###..####.#  h[  #..#...#...|##  h\  ##...#.......######  h-\ A ######..... hK\ t  ##.....h\ #####   ##..........  h\ G ##.#he hx %3h~ h& h   ####.#.## #.#   ###.#.##.#.#   ##...[.##.#.#  ##..#.#..#.#.##   #.....#.......###   #...#...#.......   #..###.###....#   #...#...#..#.####.   #......   ##..#...#.#   #.###.###q wm..####.#   #..#...#...|##   ##...#.......######   ######..........   ##.....######   ##..........   ##.#h h %4hS h k _There is an entrance to Imuim's Armour Emporium here.h5PhOWYWelcome to Imuim's Armour Emporium! What would you like to do?  a -  72 gold a +0 chain mailb -  72 gold a +0 chain mail  c -  180 gold a +1 chain mail of poison resistanced -  24 gold a +0 leather armour  e -  288 gold a +3 leather armour of cold resistancehWf -  54 gold a +0 pair of gloves  g -  48 gold a +0 ring mail  h -  48 gold a +0 scale mail  hWi -  48 gold a +0 scale mail You have 329 gold pieces. hW*[Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping listh3ubuy|examineexamine item[Enter] describeh@A +3 leather armour of cold resistance. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 'Of cold resistance': it protects its wearer from cold. It cannot be enchanted further. If you switch to wearing this armour: hVAYour AC would increase by 4.0 (3.0 -> 7.0). Your EV would decrease by 0.7 (16.4 -> 15.7). Your spell failure would worsen by up to 1% (press '!' for details). Stash search prefixes: {in_shop} {ego} {branded} {rC+} {body armour} {body armor} {resist cold} {cold resistance} Menu/colouring prefixes: identified enchanted ego armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”h[Welcome to Imuim's Armour Emporium! What would you like to do?a -  72 gold a +0 chain mail  b -  72 gold a +0 chain mail  c -  180 gold a +1 chain mail of poison resistance  d -  24 gold a +0 leather armour  e -  288 gold a +3 leather armour of cold resistancef -  54 gold a +0 pair of gloves  g -  48 gold a +0 ring mail  h -  48 gold a +0 scale mail  i -  48 gold a +0 scale mail You have 329 gold pieces. [Esc] exit [!] buy|examine items[a-i] examine item [/] sort (type) [Enter] describe[A-I] put item on shopping listhLhQhYU ####.#.## #.#Bashion the Zephyrmancer  ###.#.##.#.#Tengu hZ! ##...[.##.#.#Health: 41/41 ========================  hlZ_##..#.#..#.#.##Magic: 17/17 ========================  #.....#.......###AC: 3Str: 9  hZ:#...#...#.......EV: 31 Int: 18  hZ#..###.###....#SH: 0hZ?Dex: 20  hZH#...#...#..#.####.XL:  8 Next: 41% Place: Dungeon:6 h[v #.....@...........h6[*Noise: ---------  Time: 8404.3 (0.0)  ##..#...#........#hV[Yo) +2 dagger (flame)  hu[)#.###.###..####.#Cast: Shock  h[#..#...#...|##Fly  h[##...#.......######  h[######............  ##.....######  h[W##..........  ##.######## h\_You kill the shadow imp! _Found a crooked runed staff. h6\R_There is an entrance to Imuim's Armour Emporium here. _Magic restored. hU\_You see here a staff of fire. _There is an entrance to Imuim's Armour Emporium here.hbhphvhxh=h@Welcome to Imuim's Armour Emporium! What would you like to do?  a -  72 gold a +0 chain mailb -  72 gold a +0 chain mail  c -  180 gold a +1 chain mail of poison resistanced -  24 gold a +0 leather armour hNA  e -  288 gold a +3 leather armour of cold resistancef -  54 gold a +0 pair of gloves  g -  48 gold a +0 ring mail  h -  48 gold a +0 scale mail  i -  48 gold a +0 scale mail You have 329 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping listhe $  After the purchase, you will have 41 gold pieces.[Enter] buy shopping listhD hI hP  ####.#.## #.#Bashion the Zephyrmancer  ###.#.##.#.#Tengu  ##...[.##.#.#Health: 41/41 ========================  ##..#.#..#.#.##Magic: 17/17 ========================  #.....#.......###AC: 3Str: 9  hkP #...#...#.......EV: 31 Int: 18  #..###.###....#SH: 0Dex: 20  hP A#...#...#..#.####.XL:  8 Next: 41% Place: Dungeon:6  #.....@...........Noise: ---------  Time: 8404.3 (0.0)  ##..#...#........#o) +2 dagger (flame)  hQ 2#.###.###..####.#Cast: Shock  #..#...#...|##Fly  ##...#.......######  ######............  ##.....######  ##..........  ##.######## _You kill the shadow imp! _Found a crooked runed staff. _There is an entrance to Imuim's Armour Emporium here. _Magic restored. _You see here a staff of fire. h R V_There is an entrance to Imuim's Armour Emporium here.hZ h=l hq htt _Found a crooked runed staff. _There is an entrance to Imuim's Armour Emporium here. _Magic restored. _You see here aht staff of fire. _There is an entrance to Imuim's Armour Emporium here.ht <You can access your shopping list by pressing '$'.h\h/Inventory: 27/52 slots Hand Weapons (go to first with ))  o - a +2 dagger of flaming (weapon) Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 pair of gloves (worn) h v - a +2 ring mail of willpower Jewellery (go to first with "=)  l - a ring of see invisible (worn)  n - a +6 ring of dexterity (worn)c - an amulet of guardian spirit Wands (go to first with /)p - a wand of acid (24)  w - a wand of iceblast (10)  hz - a wand of paralysis (6) Scrolls (go to first with ?)  e - a scroll of fog  g - 2 scrolls labelled MUACEDARY h i - 3 scrolls labelled JEQUEGUELIKK  k - a scroll labelled UBYTZE SOUNG  r - a scroll labelled VUGAFACUES  t - a scroll labelled RIGUCO GYQEVEY hv u - 2 scrolls labelled BIODDI XEJI [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]h "v - a +2 ring mail of willpower. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5 Encumbrance rating: 7 h 6'Of willpower': it increases its wearer's willpower, protecting against certain magical effects. It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 5.0 (3.0 -> 8.0). Your EV would decrease by 2.2 (16.4 -> 14.2). h? Your spell failure would worsen by up to 6% (press '!' for details). You found it on level 5 of the Dungeon. h` Stash search prefixes: {inventory} {ego} {branded} {Will+} {body armour} {body armor} {resist willpower} {willpower resistance} {MR} {resist magic} {magic h hresistance} (w)ear, (d)rop, (=)adjust, or (i)nscribe.h';Inventory: 27/52 slots Hand Weapons (go to first with ))  o - a +2 dagger of flaming (weapon) Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 pair of gloves (worn)  v - a +2 ring mail of willpower Jewellery (go to first with "=)  l - a ring of see invisible (worn)  n - a +6 ring of dexterity (worn)  c - an amulet of guardian spirit hWands (go to first with /)  p - a wand of acid (24)  w - a wand of iceblast (10)  z - a wand of paralysis (6) Scrolls (go to first with ?)  e - a scroll of fog  g - 2 scrolls labelled MUACEDARY  i - 3 scrolls labelled JEQUEGUELIKK  k - a scroll labelled UBYTZE SOUNG  r - a scroll labelled VUGAFACUES  t - a scroll labelled RIGUCO GYQEVEY  u - 2 scrolls labelled BIODDI XEJI h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]hVh2^hk ####.#.## #.#Bashion the Zephyrmancer  ###.#.##.#.#Tengu  ##...[.##.#.#Health: 41/41 ========================  ##..#.#..#.#.##Magic: 17/17 ========================  #.....#.......###AC: 3Str: 9  #...#...#.......EV: 31 Int: 18  hl#..###.###....#SH: 0Dex: 20  #...#...#..#.####.XL:  8 Next: 41% Place: Dungeon:6  #.....@...........Noise: ---------  Time: 8404.3 (0.0)  ##..#...#........#o) +2 dagger (flame)  #.###.###..####.#Cast: Shock  #..#...#...|##Fly  ##...#.......######  ######............  ##...hl7..######  ##..........  ##.######## _Found a crooked runed staff. _There is an entrance to Imuim's Armour Emporium here. _Magic restored. _You see here a staff of fire. _There is an entrance to Imuim's Armour Emporium here. _You can access your shopping list by pressing '$'.hDshh#hhxhP{Wear which item? Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 pair of gloves (worn) h{ v - a +2 ring mail of willpower[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip hj h ####.#.## #.#Bashion the Zephyrmancer  ###.#.##.#.#Tengu  ##...[.##.#.#Health: 41/41 ========================  ##..#.#..#.#.##Magic: 17/17 ========================  #.....#.......###AC: 3Str: 9  #...#...#.......EV: 31 Int: 18  #..###.###....#SH: 0Dex: 20  #...#...#..#40m.####.XL:  8 Next: 41% Place: Dungeon:6  #.....@...........Noise: ---------  Time: 8404.3 (0.0)  ##..#...#........#o) +2 dagger (flame)  #.###.###..####.#Cast: Shock  #..#...#...|##Fly  ##...#.......######  ######............  ##.....######  ##..........  h##.######## _Found a crooked runed staff. _There is an entrance to Imuim's Armour Emporium here. _Magic restored. _You see here a staff of fire. _There is an entrance to Imuim's Armour Emporium here. _You can access your shopping list by pressing '$'.hh4 _h~ hh'416 5.3 (1h/h6hF*6.3 (2hMh*Vhe*7.3 (3hlhsh*8.3 (4hhh̠*9.3 (5hhL 1 _You start removing your armour. You continue removing your +0 robe. x5hӺh(h  You finish removing your +0 robe.  You start putting on your armour.h+10.3 (6hhhZ @1.3 (7h h) *2.3 (8h4 he: h+H *3.3 (9hO h\ htj .4.3 (10.0)hn hq 84 _You continue putting on your +2 ring mail of willpower. x5  You finish putting on your +2 ring mail of willpower.hp h h M _You feel strong-willed.hF hG  Your spells (describe)TypeFailure Level  a + ShockhG Conjuration/Air 3% 1 b - SwiftnessAir2%3  c - AirstrikeAirhG 9%hH 4 Select a spell to describe[!]/[I] toggle spell headershhh ####.#.## #.#Bashion the Zephyrmancer  ###.#.##.#.#Tengu  ##...[.##.#.#Health: 41/41 ========================  ##..#.#..#.#.##Magic: 17/17 ========================  #.....#.......###AC: 8Str: 9  #...#...#.......EV: 14Int: 18  hn#..###.###....#SH: 0Dex: 20  #...#...#..#.####.XL:  8 Next: 41% Place: Dungeon:6  #.....@...........Noise: ---------  Time: 8414.3 (0.0)  ##..#...#........#o) +2 dagger (flame)  h%#.###.###..####.#Cast: Shock  #..#...#...|##Fly  hB##...#.......######  ######............  ##.....######  ##..........  ##.######## _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +2 ring mail of willpower. x5  You finish putting on your +2 ring mail of willpower. hx8_You feel strong-willed.hhhShh! h ZInventory: 27/52 slots Hand Weapons (go to first with ))  o - a +2 dagger of flaming (weapon) Armour (go to first with [)  j - a +0 pair of gloves (worn)  v - a +2 ring mail of willpower (worn)a - a +0 robe Jewellery (go to first with "=)  l - a ring of see invisible (worn)  n - a +6 ring of dexterity (worn)c - an amulet of guardian spirit Wands (go to first with /)h3 p - a wand of acid (24)  w - a wand of iceblast (10)  z - a wand of paralysis (6) Scrolls (go to first with ?)  e - a scroll of fog  g - 2 scrolls labelled MUACEDARY  i - 3 scrolls labelled JEQUEGUELIKK  k - a scroll labelled UBYTZE SOUNG  r - a scroll labelled VUGAFACUES  t - a scroll labelled RIGUCO GYQEVEY  u - 2 scrolls labelled BIODDI XEJI [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ha - a +0 robe. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. hRBase armour rating: 2Encumbrance rating: 0 It can be maximally enchanted to +2. If you switch to wearing this armour: hYour AC would decrease by 5.0 (8.0 -> 3.0). Your EV would increase by 2.2 (14.2 -> 16.4). Your spell failure would improve by up to 6% (press '!' for details). hqStash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me” (w)ear, (d)rop, (=)adjust, or (i)nscribe.hOhh ####.#.## #.#Bashion the Zephyrmancer  ###.#.##.#.#Tengu  ##...[.##.#.#Health: 41/41 ========================  ##..#.#..#.#.##Magic: 17/17 ========================  #.....#.......###AC: 8Str: 9  h#...#...#.......EV: 14Int: 18  #..###.###....#hlSH: 0Dex: 20  h'#...#...#..#.####.hJXL:  8 Next: 41% Place: Dungeon:6  hk#.....@...........Noise: ---------  Time: 8414.3 (0.0) h ##..#...#........#hYo) +2 dagger (flame)  h#.###.###..####.#h4Cast: Shock  h #..#...#...|##Fly h@ ##...#.......###### h ######............  ##.....######  ##..........  ##.######## _You start removing your armour. You continue removing your +0 robe. x5  h*You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +2 ring mail of willpower. x5  hLsYou finish putting on your +2 ring mail of willpower. _You feel strong-willed.hJh2 _hhpd  You start removing your armour.hz$*5.3 (1h,h"5hE*6.3 (2hLhLUh}f*7.3 (3hlhDuhφ*8.3 (4hh$h*9.3 (5hh 16 _You continue removing your +2 ring mail of willpower. x5  You finish removing your +2 ring mail of willpower.hѷhChA  You feel less strong-willed.h?+20.3 (6hhh:*1.3 (7hhh*2.3 (8hhh*3.3 (9hLhh*.4.3 (10.0)h0h2 3 _You start putting on your armour. You continue putting on your +0 robe. x5h%DhLhOY _You finish putting on your +0 robe.hEhF$h+GMInnate Abilities, Weirdness & Mutationsa - You have a beak for a mouth.b - You have claws for feet.c - Your magical flight helps you evade attacks. (EV +4)hgG|d - You can magically evade attacks while moving or waiting.h hU ####.#.## #.#Bashion the Zephyrmancer  ###.#.##.#.#Tengu hes ##...[.##.#.#Health: 41/41 ========================  ##..#.#..#.#.##Magic: 17/17 ========================  h~#.....#.......###AC: 3Str: 9  #...#...#.......EV: 16Int: 18  #..###.###....#SH: 0Dex: 20  h#...#...#..#.####.h2XL:  8 Next: 41% Place: Dungeon:6  #.....@...........hQNoise: ---------  Time: 8424.3 (0.0)  hl##..#...#........#o) +2 dagger (flame) h #.###.###..####.#h4Cast: Shock  h#..#...#...|##hBFly  h##...#.......######  h######............  ##.....###### h3P ##..........  hO7##.########You start removing your armour. hhv_You continue removing your +2 ring mail of willpower. x5  h\You finish removing your +2 ring mail of willpower.  You feel less strong-willed. h_You start putting on your armour. You continue putting on your +0 robe. x5 _You finish putting on your +0 robe.hh1h|hHhh  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   g + Spellcasting 5.8   7.1  -1          h b - Unarmed Combat   0.0   0.8  +1   h - Conjurations   2.0   1.8  +3      i + Air Magic8.9   5.3  +3   c - Short Blades   0.0   0.8  +1      h&      j - Evocations   0.0   1.0   0   d - Armour   0.0   0.8  +1  hK     e - Dodging   2.5   2.5  +1      hm. f - Stealth   5.1   5.0  +1      hl    h        hn    h        h_    h4        h                hn    h        hpThe relative cost of raising each skill is in cyan.  hThe species aptitude is in white.  [?] Help[=] set a skill target  hS[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsh= hv ####.#.## #.#Bashion the Zephyrmancer  ###.#.##.#.#Tengu  ##...[.##.#.#Health: 41/41 ========================  h=##..#.#..#.#.##Magic: 17/17 ========================  #.....#.......###AC: 3Str: 9  #...#...#.......EV: 16h9TInt: 18  #..###.###....#SH: 0h]Dex: 20  #...#...#..#.####.hXL:  8 Next: 41% Place: Dungeon:6  #.....@...........hxNoise: ---------  Time: 8424.3 (0.0)  ##..#...#........#o) +2 dagger (flame)  #.###.###..####.#h 4Cast: Shock  h/#..#...#...|##Fly  hQ##...#.......######  hr######............  ##.....######  hX##..........  ##.########hYou start removing your armour. _You continue removing your +2 ring mail of willpower. x5  h\You finish removing your +2 ring mail of willpower.  You feel less strong-willed. h_You start putting on your armour. You continue putting on your +0 robe. x5 _You finish putting on your +0 robe.hhhhh h  Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 h, {b - SwiftnessAir1%3  c - AirstrikeAir3%h_ ?4 Select a spell to describeh{ [!]/[I] toggle spell headersh#hFhU!U ####.#.## #.#Bashion the Zephyrmancer  ###.#.##.#.#Tengu h! ##...[.##.#.#Health: 41/41 ========================  ##..#.#..#.#.##h!MMagic: 17/17 ========================  #.....#.......###AC: 3hW"Str: 9  #...#...#.......EV: 16Int: 18  #..###.###....#SH: 0Dex: 20  h"H#...#...#..#.####.XL:  8 Next: 41% Place: Dungeon:6 h"v #.....@...........h"*Noise: ---------  Time: 8424.3 (0.0)  ##..#...#........#h"Yo) +2 dagger (flame)  h##.###.###..####.#Cast: Shock h*# #..#...#...|##h[#Fly  ##...#.......######  h#######............  h###.....######  ##..........  h#7##.########You start removing your armour. h#_You continue removing your +2 ring mail of willpower. x5  You finish removing your +2 ring mail of willpower.  h$"You feel less strong-willed. h%$_You start putting on your armour. You continue putting on your +0 robe. x5 _You finish putting on your +0 robe.h-h=hChFhs  Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 1% 2b - Summon Small MammalSummoning12%1  c - Call ImpSummoning19%2  d - Ensorcelled HibernationHexes/Ice19%2  e - Grave ClawNecromancy19%2  f - Call Canine FamiliarSummoning36% 3  g - Fugue of the FallenNecromancy36% 3  ht ^h - Volatile BlastmotesFire/Translocation36% 3  i - Fulminant PrismConjuration/Alchemy63% 4  j - Iskenderun's Mystic BlastConjuration/Translocation 63% 4  k - AnguishHexes/Necromancy77% 4  l - Animate DeadNecromancy77% 4  m - Eringya's Surprising Crocodile Summoning77% 4  n - Borgnjor's Vile ClutchNecromancy/Earth98% 5  o - Forge Monarch BombFire/Forgecraft100% 6 10 spell levels left ht ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithXh]hPeJ ####.#.## #.#Bashion the Zephyrmancer  ###.#.##.#.#Tengu  ##...[.##.#.#Health: 41/41 ========================  ##..#.#..#.#.##heMagic: 17/17 ========================  #.....#.......###AC: 3Str: 9  #...#...#.......EV: 16Int: 18  hf#..###.###....#SH: 0Dex: 20  #...#...#..#.####.XL:  8 Next: 41% Place: Dungeon:6  #.....@...........Noise: ---------  Time: 8424.3 (0.0)  h2g##..#...#........#o) +2 dagger (flame)  #.###.###..####.#Cast: Shock  #..#...#...|##Fly  hg##...#.......######  ######............  ##.....######  ##..........  hg7##.########You start removing your armour. hg_You continue removing your +2 ring mail of willpower. x5  You finish removing your +2 ring mail of willpower.  You feel less strong-willed. h$h_You start putting on your armour. You continue putting on your +0 robe. x5 _You finish putting on your +0 robe.hpP  Okay, then.hhцh. _hOh֙D Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 1% 2b - Summon Small MammalSummoning12%1  c - Call ImphSummoning19%2  d - Ensorcelled HibernationHexes/Ice19%2  e - Grave ClawNecromancy19%2  f - Call Canine FamiliarSummoning36% 3  g - Fugue of the FallenNecromancy36% 3  h - Volatile BlastmotesFire/Translocationh36% 3  i - Fulminant PrismConjuration/Alchemy63% 4  j - Iskenderun's Mystic BlastConjuration/Translocation 63% 4  k - AnguishHexes/Necromancy77% 4  l - Animate DeadNecromancy77% 4  m - Eringya's Surprising Crocodile Summoning77% 4  n - Borgnjor's Vile ClutchNecromancy/Earth98% 5  o - Forge Monarch BombFire/Forgecrafth100% 6 10 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith/hN5h<U ####.#.## #.#Bashion the Zephyrmancer  ###.#.##.#.#Tengu h= ##...[.##.#.#Health: 41/41 ========================  ##..#.#..#.#.##hF=MMagic: 17/17 ========================  #.....#.......###AC: 3h=Str: 9  #...#...#.......EV: 16h=?Int: 18  h=A#..###.###....#SH: 0Dex: 20 h= #...#...#..#.####.h=XL:  8 Next: 41% Place: Dungeon:6  h>#.....@...........Noise: ---------  Time: 8424.3 (0.0) h5> ##..#...#........#hU>Yo) +2 dagger (flame)  h>)#.###.###..####.#Cast: Shock  h;?G#..#...#...|##Fly  ##...#.......######  ######............  ##.....######  ##..........  ##.######## _You continue removing your +2 ring mail of willpower. x5  hb?\You finish removing your +2 ring mail of willpower.  You feel less strong-willed. h?_You start putting on your armour. You continue putting on your +0 robe. x5 h?_You finish putting on your +0 robe. _Okay, then.haFP  Okay, then.hYVhl\h^. _hhF  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   g + Spellcasting 5.8   7.1  -1  h        h b - Unarmed Combat   0.0   0.8  +1   h - Conjurations   2.0   1.8  +3  h|    i + Air Magich8.9   5.3  +3   c - Short Blades   0.0   0.8  +1  h)        hg j - Evocations   0.0   1.0   0   d - Armour   0.0   0.8  +1  hޏ     e - Dodging   2.5   2.5  +1       f - Stealth   5.1   5.0  +1      h            h8        h_        h        ha    hǐ        h        h _    h-    The relative cost of raising each skill is in cyan.  hPThe species aptitude is in white.  [?] Help[=] set a skill target  h[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsh TargetTarget--  --  --  --  --  --  --  --  --  --  hw a-z] set[-] clear selected targetcost|targetsh <[?25h[?0c0 h74 [?25l[?1ch8o-- =] set aall targetsh~a-z] setselected target h<[?25h[?0c0 hq [?25l[?1chuo-- =] set aall targetsha-z] setselected target h [?25h[?0chk*0 h8 " h [?25l[?1c6.0 current training targets, if any.=] set aall targetshRa-z] setselected target h!b <[?25h[?0c0 hl> [?25l[?1chl@9.0 =] set aall targetsh ####.#.## #.#Bashion the Zephyrmancer  ###.#.##.#.#Tengu  ##...[.##.#.#Health: 41/41 ========================  ##..#.#..#.#.##Magic: 17/17 ========================  #.....#.......###AC: 3Str: 9  #...#...#.......EV: 16Int: 18  #..###.###....#SH: 0Dex: 20  #...#...#..#.#P34m###.XL:  8 Next: 41% Place: Dungeon:6  #.....@...........Noise: ---------  Time: 8424.3 (0.0)  ##..#...#........#o) +2 dagger (flame)  #.###.###..####.#Cast: Shock  #..#...#...|##Fly  ##...#.......######  ######............  ##.....######  ##..........  ##.########You finish removing your +2 ring mail of willpower.  You feel less strong-willed. _You start putting on your armour. You continue putting on your +0 robe. x5 _You finish putting on your +0 robe. _Okay, then. jd_Okay, then.hdh>3h@hEhHhBLX31 _hMh:PhlPhQh;Th#VhHVh(WhXhZhmZhY\h]h_,hAahghh,hzihkhmhmhnh phqhqh~rhshw,hyh{h|h }h}h~hhh]h2hh'hhhhqhhh1h*,h݈hhhhhhhhhhϕ,hh&h4,hnhmh\,hhh[hhhh6,hh ##..#.#..#.#.## #.#..# #.....#.......###.#..# #...#...#............# #..###.###....###.##.# h+y#...#...#..#.####.##.## #.....∩...............# ##..#...#........###..# hT #.###.###..####.###..##  #..#...#...|###  ##...#.......######..### h&[ ######............ #  ##.....######  ##.......... ##.######## ### hɺ045.3 (21.0)h 516 6.3 (22h]h. _B - a scroll of identifyhIhhSh;31 hؗ,hK,hyhPhWhhhhhjhhhh<h^hh1,hhƱh4hmh<h˵h,hh~hۺ,h&h h,hh3hzhhhh,hhh hihhyh .# #.. ... .. .## #.#..# ##.o....... ..###.#..# #.......# .........# #........ ..###.##.# #........ .####.##.## ......... ..........# #........ .....###..# #!....... ####.###..### |###..............#.#### ....######### Shock ..........# ..#######.# ..........# o   orc (asleep) ########### #h-59.3 (13h,60.3 (14hhBx _An orc comes into view. It is wielding a +0 short sword.hy  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hP  Okay, then.hhWhػ. _hx##.....#.# #.. ... .### #.o.......###.##...... .. ##hx####.##.## ..... .... ####.###..######........ |###..............#.##########..######### #.......####### .......... ########### #h{hĉ/1.0) h_hhx _You see here a potion of mutation.hhQ/16 2hhZ _q - 2 potions of mutation (gained 1)h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hVhP  Okay, then.hih:nho. _hI# ###..... #.# # #.. ... ..#... ## #.#..# ##.o... ###.#..# #.## # #.###.##.# #.##.? ####.##.## ..#hBJ# #.####..# #.#.###..######. ###.....#.#######..#########.# # .hrJm#.# ###hJ hThbC31 3hihtc _Found a scroll labelled VUGAFACUES.h/ L ###..... #.##  #.. ... ..#...... ..  #.#..# ##.o...... .. ###.#..# #.#hF0 # # #. ###.##.# #.##.?..##.## ..# # #.# hb0 ###..# #.# .###..######..hz0 .....#.# ######..#########.# # h0 .. #.# ### # h68 h: %4hA hJC h3Y ..#### ..##..... o. #...... #.##  #.. ... ..#....... #.o...... .. ###.#..# ### .......# # .hY #.##?. ###.##.## #...... .. # ###..######........................#.###### ######..#########.# ......... o 2 oh Zsrcs (asleep) #######.### ........ #########h(ihj%5hnhqq _An orc comes into view. It is wielding a +0 mace.h)d  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hKb ..####..#  Bashion the Zephyrmancer  ###..... o. #...... #.##  Tengu  #.. ... ..#....... ..  Health: 41/41 ======================== # #.#..# ##.o...... ..  Magic: 16/17 ======================-- h###.#..# #..*....###  AC: 3Str: 9 .......# # #..*.......  EV: 31 Int: 18 ###.##.# #.##..*.....?.  SH: 0hmDex: 20 ###.##.## #.....*.....#  XL:  8 Next: 41% Place: Dungeon:6 ........# #..@.....#  Noise: ---------  Time: 8465.3 (0.0) ...###..# #........#  o) +2 dagger (flame) ##.###..######..........  Cast: Shock hc##..............#.######  Fly ######..#########.# ........# ..h oo 2 orcs (asleep) #######.# ### h(........# ######### h_Found a scroll labelled VUGAFACUES. _An orc comes into view. It is wielding a +0 mace.h9Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h[Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehh l ..####..#  Bashion the Zephyrmancer  ###..... o. #...... #.##  Tengu  #.. ... ..#....... ..  Health: 41/41 ======================== # #.#..# ##.o...... ..  Magic: 16/17 ======================-- h ###.#..# #.......###  AC: 3Str: 9 .......# # #..........  EV: 31 Int: 18 ###.##.# #.##........?.  SH: 0Dex: 20 ###.##.## #...........#  XL:  8 Next: 41% Place: Dungeon:6 hi ........# #..@.....#  Noise: ---------  Time: 8465.3 (0.0) ...###..# #........#  o) +2 dagger (flame) ##.###..######..........  Cast: Shock ##..............#.######  Fly ######..#########.# ........# .. oo 2 orcs (asleep) #######.# ### ........# #########h Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc.  h 6The orc is heavily wounded.h AThe orc shouts!  The zap hits the orc.h  ..#   o.  #.##  #.. ... h.  ..   ##.* ..  #..*  # #..*h ,  h *h m  * h? ]      hf  ..o   orch A hpx .o)....owandering)hF ;16 ===6.3 (1h h  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc.  The orc is heavily wounded.h! The orc shouts!zap hits the orc. _You kill the orc!h.o31 ---7hr  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h R ..####..#  Bashion the Zephyrmancer  ###..... .. #...... #.##  Tengu hA  #.. ... ..#....... ..  Health: 41/41 ======================== # #.#..# ##.o...... ..  Magic: 15/17 =====================--- ###.#..# #..*....###  AC: 3Str: 9 .......# # #..*.......  EV: 31 Int: 18 h <###.##.# #.##..*.....?.  SH: 0Dex: 20 h *###.##.## #.....*.....#  XL:  8 Next: 41% Place: Dungeon:6 h ........# #..@.....#  Noise: ---------  Time: 8467.3 (0.0) ...###..# #........#  o) +2 dagger (flame) h ]##.###..######..........  Cast: Shock ##..............#.######  Fly h: ######..#########.# ........# ..hb  o   orc (wandering) #######.# ### ........# h #########The zap hits the orc. _You kill the orc!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh  hr ^..####..# Bashion the Zephyrmancer###..... .. #...... #.## Tengu#.. ... ..#....... ..Health: 41/41 ======================== # #.#..# ##.*...... ..Magic: 15/17 =====================--- ###.#..# #..*....###AC: 3Str: 9 .......# # #..*.......EV: 31 Int: 18 hs ###.##.# #.##..*.....?.SH: 0Dex: 20 ###.##.## #.....*.....#XL:  8 Next: 41% Place: Dungeon:6 ........# #..@.....#Noise: ---------  Time: 8467.3 (0.0) ...###..# #........#o) +2 dagger (flame) ##.###..######..........Cast: Shock ##..............#.######Fly ######..#########.# ........#..o   orc hDt #######.#### ........# #########Casting: Shock (safe; 1% risk of failure)  hst Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehu fThe zap misses the orc.The zap hits the orc but does no damage.hX hk onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the orc.  The zap hits the orc but does no damage.orc shouts!ho)o...o 2 orcs (1 wandering)hW;16 ===8.3 (1h1h _An orc comes into view. It is wielding a +2 dagger of electrocution.h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hO ..####..#  Bashion the Zephyrmancer  ###..... .. #...... #.##  Tengu  #.. ... o.#....... ..  Health: 41/41 ======================== # #.#..# ##.)...... ..  Magic: 14/17 ===================----- ###.#..# #..o....###  AC: 3Str: 9 .......# # #..*.......  EV: 16Int: 18 ###.##.# #.##..*.....?.  SH: 0Dex: 20 ###.##.## #.....*.....#  XL:  8 Next: 41% Place: Dungeon:6 ........# #..@m.....#  Noise: ===------  Time: 8468.3 (0.0) ...###..# #........#  o) +2 dagger (flame) ##.###..######..........  Cast: Shock ##..............#.######  Fly ######..#########.# ........# .. oo 2 orcs (1 wandering) #######.# ### ........# ######### _An orc comes into view. It is wielding a +2 dagger of electrocution.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 scale mail (77% to hit)hV+^..####..# Bashion the Zephyrmancer###..... .. #...... #.## Tengu#.. ... o.#....... ..Health: 41/41 ======================== h~,# #.#..# ##.*...... ..Magic: 14/17 ===================----- ###.#..# #..*....###AC: 3Str: 9 .......# # #..*.......EV: 16Int: 18 ###.##.# #.##..*.....?.SH: 0Dex: 20 ###.##.## #.....*.....#XL:  8 Next: 41% Place: Dungeon:6 ........# #..@.....#Noise: ===------  Time: 8468.3 (0.0) ...###..# #........#o) +2 dagger (flame) ##.###..######..........Cast: Shock ##..............#.######Fh-Bly ######..#########.# ........#..oo 2 orcs (1 wandering) #######.#### ........# #########Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 scale mail (77% to hit)  The zap hits the orc.honfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 scale mail (77% to hit)  The zap hits the orc.  The orc is heavily wounded.hdh.o).o..ohc2-9.3 (1hh% _The orc shouts!h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h61B ..####..#  Bashion the Zephyrmancer  ###..... .. #...... #.##  Tengu  #.. ... ..#....... ..  Health: 41/41 ======================== h32# #.#..# ##o)...... ..  Magic: 10/17 ==============---------- ###.#..# #.***...###  AC: 3Str: 9 .......# # #.*o*......  EV: 16Int: 18 ###.##.# #.##.***....?.  SH: 0Dex: 20 ###.##.## #...........#  XL:  8 Next: 41% Place: Dungeon:6 ........# #..@.....#  Noise: ==-------  Time: 8469.3 (0.0) ...###..# #........#  o) +2 dagger (flame) ##.###..######..........  Cast: Shock ##..............#249m.######  Fly ######..#########.# ........# .. oo 2 orcs #######.# ### ........# #########h2Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h2Aiming: Airstrike (dangerous; 3% risk of failure)  h 3Press: ? - help, Dir - move targetAim: an orc, wielding a +0 mace and wearing a +0 scale mail (heavily wounded,  h33empty space bonus: 8/8)h 4..####..# Bashion the Zephyrmancer###..... .. #...... #.## Tengu#.. ... ..#....... ..Health: 41/41 ======================== hI # #.#..# ##o)...... ..Magic: 10/17 ==============---------- ###.#..# #.......###AC: 3Str: 9 .......# # #..*.......EV: 16Int: 18 ###.##.# #.##........?.SH: 0hy Dex: 20 ###.##.## #...........#h XL:  8 Next: 41% Place: Dungeon:6 ........# #..@.....#hǍ Noise: ==-------  Time: 8469.3 (0.0) h ...###..# #........#o) +2 dagger (flame) h ##.###..######..........Cast: Shock h3 ##..............#.######Fly hW z######..#########.# ........#h{ g..oo 2 orcs h .#######.#### h ........# #########h ~Casting: Shock (safe; 1% risk of failure)  h MConfirm with . or Enter, or press ? or * to list all spells.h2 Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targethV Aim: an orc, wielding a +0 mace and wearing a +0 scale mail (heavily wounded,  empty space bonus: 8/8)hԎ sonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 mace and wearing a +0 scale mail (heavily wounded,  empty space bonus: 8/8)  The open air twists around violently and strikes the orc!!h h .o)   orch 3=70.3 (1h) hF G _You kill the orc!h  hv7Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h U ..####..#  Bashion the Zephyrmancer  ###..... .. #...... #.##  Tengu  #.. ... ..#....... ..  Health: 41/41 ======================== # #.#..# ##***..... ..  Magic: 6/17========---------------- h ###.#..# #.*o*...###  AC: 3Str: 9 .......# # #.***......  EV: 16Int: 18 ###.##.# #.##........?.  SH: 0Dex: 20 ###.##.## #...........#  XL:  8 Next: 41% Place: Dungeon:6 ........# #..@.....#  Noise: ===------  Time: 8470.3 (0.0) ...###..# #........#  o) +2 dagger (flame) h ##.###..######..........  Cast: Shock ##..............#.######  Fly ######..#########.# ........# ..h E o   orc #######.# ### ........# ######### _You kill the orc!Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targeth` hAim: an orc, wielding a +2 dagger of electrocution (empty space bonus: 8/8)h 4..####..# Bashion the Zephyrmancer###..... .. #...... #.## Tengu#.. ... ..#....... ..Health: 41/41 ======================== h # #.#..# ##.)...... ..Magic: 6/17========---------------- ###.#..# #..*....###AC: 3Str: 9 .......# # #..).......EV: 16Int: 18 h³ j###.##.# #.##........?.SH: 0Dex: 20 ###.##.## #...........#h XL:  8 Next: 41% Place: Dungeon:6 ........# #..@.....#h Noise: ===------  Time: 8470.3 (0.0) ...###..# #........#h7 o) +2 dagger (flame) ##.###..######..........Cast: Shock h] ##..............#.######Fly hѴ ######..#########.# ........#..o   orc #######.#### ........# ######### _You kill the orc!h (Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h" Aiming: Airstrike (dangerous; 3% risk of failure)  hM Press: ? - help, Dir - move targetAim: an orc, wielding a +2 dagger of electrocution (empty space bonus: 8/8)h   Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +2 dagger of electrocution (empty space bonus: 8/8)  The open air twists around violently and strikes the orc!h C)hI \1.3 (1Shockh h G _You kill the orc!hT 3hV hZ h] 7=31 h6` h` hUb he he hg hj ,hVl hBo ho 9=h|q hu h^u hw h{ h{ T8==h h h. h hF ,h* hދ h* h h h0 :==h h` ,h h ,hQ h h %9h. (=h hg hڧ h Bhm h' hw h hλ O=h| h ,h hi ,h hE 10/17====h y1=h h ,h h` h h1 h h h hX h 9=h^ h ,h hV ,hu h  hQ M2=h< h/ hm h> h h h h h h" h% h& 9=h( h- hV- h%/ h1 h1 h3 hb6 h6 N3==h8 h; ,h= hQ@ h@ h:E hH ,hfJ h%L hL :==hN h.P hP h?Q hS a4=hU h_X ,h0Z h)g hh hk ho hp hNs h.w hvx hx =h(y hz h% ,h hn ,hʊ h$ b5==h# h͕ h h h ,h Bh h h :==h hB ,h h¯ h h h h K6=hT A=he ,hv h5 j --- _You start resting.ht 1537.3 (66.0)h d7==---8.3 (67h h % _Magic restored.hxy gM#### .# ## ..#### ##. (.#### ..##.....hz  ##.##  #.. ... ..#. #.)...... .. ###.#..# #..)....### .......# # #..)...... #.##?. hz ###.##.## #........# ### .. # ##.###..######..........Fly .#h h{ 09.3 (1.0)h hQ % _Found 7 stones.hWM.>. .# #### .# #. ..# ## ..#### ##. (.#### ..##..... ... ##.##  #.. ... ..#. h>I#.)....... .. ###.#..# #..)....### .......# # #..)...... #.##?. ###.##.## #...#.....# ### ...###..# #........#Fly ##hh&40hhh|M#  #. .>. ..# #### .# #. ..# ##h` ..#### ###. (.#### ..##..... ... ##.##  #.. ... ..# #.)....... .. ###.#..# #..)....### .......# # . #.##?. ###.##.## #...#.....# ### h...###..# #........#..hmh5%1hOhC  Things that are here: _a +0 mace; a +0 scale mail; an orc corpsehݦ M #.#.## .#  ### #. .>. ....# #### .# #. ..# ## ..########. (.#### ..##..... ..... ##.##  #.. ... ...# #.)....... .. ###.#..# ### .......# # #..)...... #.##?. ###.##.## #...........##Fly #hק O#####.#h h( I==2 _hU h _You see here a +2 dagger of electrocution.heḩInventory: 28/52 slots Hand Weapons (go to first with ))  o - a +2 dagger of flaming (weapon) Armour (go to first with [)  a - a +0 robe (worn) hJ j - a +0 pair of gloves (worn)  v - a +2 ring mail of willpower Jewellery (go to first with "=)  l - a ring of see invisible (worn)  n - a +6 ring of dexterity (worn)c - an amulet of guardian spirit Wands (go to first with /)p - a wand of acid (24)  w - a wand of iceblast (10)  z - a wand of paralysis (6) Scrolls (go to first with ?)  e - a scroll of fog  g - 2 scrolls labelled MUACEDARY  i - 3 scrolls labelled JEQUEGUELIKK  k - a scroll labelled UBYTZE SOUNG hB{ r - a scroll labelled VUGAFACUES  t - a scroll labelled RIGUCO GYQEVEY  u - 2 scrolls labelled BIODDI XEJI h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]hDhLhV.##.#.## Bashion the Zephyrmancer .# ##. ####..# Tengu .>. .##. ...#.#.# Health: 41/41 ======================== #### .#hW#. ..###..# Magic: 17/17 ========================..########. (.#### ..# AC: 3Str: 9###..... ..... #...... #.## EV: 31 Int: 18#.. ... ...#....... ..SH: 0Dex: 20 # #.#..# ##.)....... ..XL:  8 Next: 41% Place: Dungeon:6 hW###.#..# #..@....###Noise: ---------  Time: 8542.3 (0.0) .......# # #..).......o) +2 dagger (flame) ###.##.# #.##........?.h=XCast: Shock ###.##.## #...........##Fly ........# ####........# ...###..# #........# hjX##.###..######.......... ##..............#.###### hX######..#########.# _You start resting. _Magic restored. hX_Found 7 stones.  Things that are here: _a +0 mace; a +0 scale mail; an orc corpse _You see here a +2 dagger of electrocution.h`h?nhVxhz h 7 h[B416 3.3 (1 hJ hMV _C - a +2 dagger of electrocution h hWield which item (- for none)?- - Unarmed  h;Hand Weapons (go to first with ))  o - a +2 dagger of flaming (weapon)  C - a +2 dagger of electrocution[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip h~  h^ h h.##.#.## Bashion the Zephyrmancer .# ##. ####..# Tengu .>. .##. ... hK#.#.# Health: 41/41 ======================== #### .##. ..###..# Magic: 17/17 ========================..########. (.#### ..# AC: 3Str: 9###..... ..... #...... #.## EV: 16 hEInt: 18#.. ... ...#....... ..SH: 0Dex: 20 # #.#..# ##.)....... ..XL:  8 Next: 41% Place: Dungeon:6  h]###.#..# #..@....###Noise: ---------  Time: 8543.3 (0.0) .......# # #..)....... ho) +2 dagger (flame) ###.##.# #.##........?. h!Cast: Shock ###.##.## #...........##Fly ........# ####........# ...###..# #........#  h##.###..######.......... ##..............#.###### ######..#########.# _Magic restored. _Found 7 stones.  Things that are here: _a +0 mace; a +0 scale mail; an orc corpse _You see here a +2 dagger of electrocution. _C - a +2 dagger of electrocution hQ  You unwield your +2 dagger of flaming.  Your +2 dagger of flaming stops flaming.  You hear the crackle of electricity. hu4.3 (1Celec)  h h? _C - a +2 dagger of electrocution (weapon) h hl8Inventory: 29/52 slots Hand Weapons (go to first with ))  C - a +2 dagger of electrocution (weapon)  o - a +2 dagger of flaming  h OArmour (go to first with [)  a - a +0 robe (worn)  j - a +0 pair of gloves (worn)  v - a +2 ring mail of willpower Jewellery (go to first with "=)  l - a ring of see invisible (worn)  n - a +6 ring of dexterity (worn)c - an amulet of guardian spirit Wands (go to first with /) hTp - a wand of acid (24)  w - a wand of iceblast (10)  z - a wand of paralysis (6) Scrolls (go to first with ?)  h e - a scroll of fog  g - 2 scrolls labelled MUACEDARY  i - 3 scrolls labelled JEQUEGUELIKK  h{ k - a scroll labelled UBYTZE SOUNG  r - a scroll labelled VUGAFACUES  t - a scroll labelled RIGUCO GYQEVEY  h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] hg Wo - a +2 dagger of flaming. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 1.4 XLs. Damage rating: 7 (Base 4 x 125% (Dex) x 100% (Skill) + 2 (Ench)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9.  h1 eYou took it off a goblin on level 2 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} {flame} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. h@ hJ hS.##.#.## Bashion the Zephyrmancer .# ##. ####..# Tengu .>. .##. ...#.#.# Health: 41/41 ======================== #### .##. ..###..# Magic: 17/17 ======================== hT..########. (.#### ..# AC: 3Str: 9###..... ..... #...... #.## EV: 16Int: 18#.. ... ...#....... ..SH: 0Dex: 20 # #.#..# ##.)....... ..XL:  8 Next: 41% Place: Dungeon:6 ###.#..# #..@....###Noise: ---------  Time: 8544.3 (0.0) .......# # #..).......C) +2 dagger (elec) ###.##.# #.##........?. hGUCast: Shock ###.##.## #...........##Fly ........# ####........# ...###..# #........# ##.###..######.......... ##..............#.###### ######..#########.# _You see here a +2 dagger of electrocution. _C - a +2 dagger of electrocutionYou unwield your +2 dagger of flaming.  Your +2 dagger of flaming stops flaming.  You hear the crackle of electricity. _C - a +2 dagger of electrocution (weapon) h\ hb*5.3 (1 hg h j/ _C - a +2 dagger of electrocution  You unwield your +2 dagger of flaming.r +2 dagger of flaming stops flaming. hear the crackle of electricity. _C - a +2 dagger of electrocution (weapon) _You drop a +2 dagger of flaming.hi# ##.##...  #.#.## .#  ### #. .>. ....# #### .# #. ..# ## ..########. (.#### ..##........... ##.##  #.. ..........# ##... .. ###.#..# #..)....### hj.......# # #..)...... #.##?. ###.##.## #...##.....# ### .. ####..######........................#.######h;shW|C31 6hhUt  Things that are here: _a +0 short sword; a +0 chain mailh3hhhho$ _hrhdh # #. .###.#  .##. #...#.#.# ## .# #. #..# . ##..#  ..########. #(.####.. ..# ...........##........ #.## #.. ..........#......... .. #.#..# ##.)........ .. #.#..# #..)....##### .....# # #..) .##.# #.##........?... h3#.##.## #...........###oShock ......# ####..# .###..# #.####..######... o   orc priest (asleep)...........#.########..#########.# ......# ..h 7  An orc priest comes into view. It is wielding a +0 club and wearing a +0leather armour of fire resistance.ho.oh~3==8.3 (2hAh, _The orc priest shouts!hG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h٪ 4 # #. .### #..#  Bashion the Zephyrmancer . .# #. #... #.#.#  Tengu ## .# #. #..# . ##..#  Health: 41/41 ========================  ..########. #(.####.. ..#  Magic: 16/17 ======================-- ###...........##........ #.##  AC: 3Str: 9 #.. ..........#......... ..  EV: 31 Int: 18 hh #.#..# ##.)........ ..  SH: 0Dex: 20 #.#..# #..)....#####  XL:  8 Next: 41% Place: Dungeon:6 .....# # #..).@***....  Noise: ==-------  Time: 8548.3 (0.0) #.##.# #.##........**o.  C) +2 dagger (elec) #.##.## #...........###.  Cast: Shock ......# ####........#  Fly .###..# #........# .###..######..........  o   orc priest ..............#.###### ####..#########.# ......# ..Casting: AhҬ 0irstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 leather armour of fire  resistance (74% to hit)h h###. .####..#Bashion the Zephyrmancer . .##. #...#.#.#Tengu ## .##. #..# . ##..#Health: 41/41 ========================..########. #(.####.. ..#h$Magic: 17/17 ======================== ###...........##........ #.##AC: 3Str: 9 #.. ..........#......... ..EV: 31 Int: 18 #.#..# ##.)........ ..SH: 0Dex: 20 #.#..# #..)....#####XL:  8 Next: 41% Place: Dungeon:6 .....# # #..).@.......Noise: ==-------  Time: 8548.3 (0.0) #.##.# #.##........?.o.C) +2 dagger (elec) #.##.## #...........###.Cast: Shock ......# ####........#Fly .###..#[39;49h%m #........# .###..######..........o   orc priest ..............#.###### ####..#########.# ......#..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 leather armour of fire  resistance (74% to hit)  Okay, then.hx*h-h6h8. _hws #. #.#.#### ### #. . . #.# ## .# #. #..# . ##  ..########. #(.####.. .. ###...........###.##. ..........#..#.)......... .. ht#.#..# #..).@..##### .....# # #..)........ #.##?.o #.##.## #...##......# ### # ###..######.......... ..............#.###### ####..#########.#h$xh9o.hb:--9.3 (1 _hhh_# #. #.#. # # #. #.### #..# >. .# #. #... #.#.## .# #. #..# . ##..# ..##. #(.####.. ..#  ###..##. #.##  #.. ..........#. ..  #.#..# ##.). .. ##.#..# #..)@...#####.# # #..). ##.##.# #.##.?o.. ##.##.## #..###. .# ###haw#.#.###..# #.# #.###..######.. #....#.###### #####..#.#h@ahi9o.hlA--50hKthvh .# #. #.#. .# # #. #.### #..# .>. .# #. #... #.#.## .# #. #..# . ##..# ..########. #(.####.. ..# ###...........##. #.## #.. ..........#h . .. # #.#..# ##.). ..#.#..# #..@....#####.# # #..).#.##.# #.##.o...#.##.## #..###. .# ####.#.###..# #.##.###..######.. h ##....#.###### ######..#.#h hY Mo?h. %1h hC z _You see here a +2 dagger of flaming.h[x.# #. #.#. #.# # #.##.### #..# #.>. .# #.##... #.#.## .# #.##..# . ##..# # ..########.##(.####.. ..# h7yZ# ###...........##. #.## # #.. ....#. .. ## #.#..# ##.). .. .###.#..# #.@)....#####.# # #..). .###.##.# #.##.o?...#.##.## #...###..# ####.#hy5.###..# #.##.###..######.#....#.###### .######..#.#h*hh/(h-h;;==2hAhE h~FhGI_The orc priest looks encouraged for a moment.hGho.# #. #.#. .#.# # #.##.### #.. .#.>. .# #.##... #.#. hApO.##### .# #.##..# . ##.. .# ..########.##(.####.. .. .# ###....##. #. .# #.. ...#. .. .## #.#..# ##.)hp. .. ..###.#..# #@.)....#####.# # #..). ..###.##.# #.##h$q.o?... .####.##.## #...###..# ####.#.###..# #.##.###..######hjq.. |###....#.## ..######..hq #.#h-uh_9o.h7%3hhh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hH ...# #. #.#. Bashion the Zephyrmancer .#.# # #.##.### #.. Tengu .#.>. .# #.##... #.#. Health: 41/41 ======================== .##### .# #.##..# . ##.. Magic: 13/17 ==================------ .# ..########.##(.####.. .. AC: 3Str: 9 h .# ###...........##........ #.# EV: 31 Int: 18 .# #.. ..........#......... ..  SH: 0Dex: 20 .## #.#..# ##.)......... ..  XL:  8 Next: 41% Place: Dungeon:6 ..###.#..# #@.)....#####  Noise: ---------  Time: 8553.3 (0.0) .........# # #..)..***....  C) +2 dagger (elec) hc ..###.##.# #.##.....*o*?...  Cast: Shock .####.##.## #........***###.  Fly ..........# ####........# h .....###..# #........#  o   orc priest ####.###..######.......... |###..............#.###### h ..######..#########.# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hT Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 club and wearing a +0 leather armour of fire  resistance (empty space bonus: 8/8)h...##.#.#. Bashion the Zephyrmancer .#.# ##.##.####.. Tengu .#.>. .##.##...#.#. Health: 41/41 ======================== .##### .#h#.##..# . ##.. Magic: 13/17 ==================------ .# ..########.##(.####.. .. AC: 3Str: 9 .# ###...........##........ #.# EV: 31 Int: 18 .# #.. ..........#......... .. SH: 0Dex: 20 .## #.#..# ##.)......... .. XL:  8 Next: 41% Place: Dungeon:6 ..###.#..# #@.)....#####Noise: ---------  Time: 8553.3 (0.0) .........# # #..).........[10;38hFHC) +2 dagger (elec) ..###.##.# #.##......*.?...Cast: Shock .####.##.## #...........###.Fly ..........# ####........# .....###..# #........#o   orc priest ####.###..######.......... |###..............#.###### ..######..#########.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 club and wearing a +0 leather armour of fire  h=#resistance (empty space bonus: 8/8)h.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  h/Press: ? - help, Dir - move target  Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour of fire  resistance (empty space bonus: 8/8)  The open air twists around violently and strikes the orc priest!!hD)hy 16 5===4.3 (1Shock _You kill the orc priest!hGTraining target 9.0 for Air Magic reached!hhj _Your Air Magic skill increases to level 9!h& ####.### #.>. ... #.#####.# . ##. ..########.##(.####.. ###...........##........ #.#.. ... # #.#..# ##.).##..)....##### .......# # #@.).........h{'###.##.# #.##......).?## #.....####Fly ####.# ..........#..hh2hH9Q31 ---5 _hBhh #.# # #.##.### #..# #.>. .# #.##... #.#.# ##### .# #.##..# . ##..# # ..########.##(.####.. ..# # ###...##. #.# # #.. ...#. .. ## #.#..# ##.). .. ###.#..# #..)....##### # # #.@). ###.##.# #.##......).?... ####.##.## #...###. # #[3h# 3m###.# ###..# #.#.###..######.. ###....#.###### hh<'A---6hX4h6hs.# # #.##.### #..# .>. .# #.##... #.#.#  .# #.##..# . ##..#  ..########.##(.####.. ..#  ###....##. #.##  #.. .h%tn..#. ..  #.#..# ##.). .. ###.#..# #..)....##### # # #..@. ###.##.# #.##......).?... .##.## #..###. # ####.# .###..######.hHt....#.# ######..#########hjtL.# hvhGwoo   orc wizard (wandering)hـ57Shockhh _An orc wizard comes into view. It is wielding a +0 dagger.Things that are here: _a +0 mace; a +0 scale mail; an orc corpseh # # #.##.### #..# >. .# #.##... #.#.#  .# #.##..# . ##..# ..########.##(.####.. ..#  ###.....##. #.##  h #.. ....#. ..  #.#..# ##.). .. .#..# #..)....##### hP # # #..)o.. .##.# #.##......).?.o. .##.## #.###. # ####.# hp .###..######. ....#.#h o   orc (wandering)..#########h L.# h2 h| k  An orc comes into view. It is wielding a +0 flail.h hQ hY o.o.  An orc comes into view. It is wielding a +0 club.h %8h h 0 _The orc moves out of view.hh-G  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h# # #.##.### #..#  Bashion the Zephyrmancer >. .# #.##... #.#.#  Tengu ### .# #.##..# . ##..#  Health: 41/41 ======================== h ..########.##(.####.. ..#  Magic: 12/17 ================--------  ###...........##........ #.##  AC: 3Str: 9  #.. ..........#......... ..  EV: 31 Int: 18  #.#..# ##.)......... ..  SH: 0Dex: 20 ##.#..# #..)....#####  XL:  8 Next: 45% Place: Dungeon:6 h......# # #..)@****o.o.  Noise: ---------  Time: 8558.3 (0.0) ##.##.# #.##......).?...  C) +2 dagger (elec) ##.##.## #...........###.  Cast: Shock .......# ####........#  Fly ..###..# #........# #.###..######..........  o   orc wizard (wandering) #..............#.#######  o   orc (wandering) hE#####..#########.# .......# ..Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh<Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 67% to hit)hQ S o*h" *oAim: an orc, wielding a +0 club (wandering, hasn't noticed you, 74% to hit)hN# # #.##.### #..#  Bashion the Zephyrmancer >. .# #.##... #.#.#  Tengu ### .# #.##..# . ##..#  Health: 41/41 ========================  ..########.##(.####.. ..#  Magic: 12/17 ================-------- h) ###...........##........ #.##  AC: 3Str: 9  #.. ..........#......... ..  EV: 31 Int: 18  #.#..# ##.)......... ..  SH: 0Dex: 20 ##.#..# #..)....#####  XL:  8 Next: 45% Place: Dungeon:6 hPI......# # #..)@....o.o.  Noise: ---------  Time: 8558.3 (0.0) hu##.##.# #.##......).?...  C) +2 dagger (elec) h##.##.## #...........###.  Cast: Shock h .......# ####........#  Fly ..###..# #........# h#.###..######..........  o   orc wizard (wandering) h #..............#.#######  o   orc (wandering) h(o#####..#########.# .......# ..hVCasting: Airstrike (dangerous; 3% risk of failure)  huConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  h;Press: ? - help, Shift-Dir - straight linehAim: an orc, wielding a +0 club (wandering, hasn't noticed you, 74% to hit)  The zap misses the orc wizard. The zap hits the orc!h& #  #..# >. .#  #.#.#  .#  . ##..# hs  ..#   #.##  #..  .. hK   ..  h  # #..)@*******. h1    h'   h2&. h" h``h`hk$...o..ooo   orc (wandering)ho916 =9.3 (1h}hG _You kill the orc!hC  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hP # # #.##.### #..#  Bashion the Zephyrmancer >. .# #.##... #.#.#  Tengu ### .# #.##..# . ##..#  Health: 41/41 ========================  ..########.##(.####.. ..#  Magic: 11/17 ===============---------  ###...........##........ #.##  AC: 3Str: 9  #.. ..........#......... ..  EV: 16Int: 18  #.#..# ##.)......... ..  SH: 0Dex: 20 ##.#..# #..)....#####  XL:  8 Next: 45% Place: Dungeon:6 hPP ......# # #..)@***o..o.  Noise: =--------  Time: 8559.3 (0.0) ##.##.# #.##......).?...  C) +2 dagger (elec) ##.##.## #...........###.  Cast: Shock hP .......# ####........#  Fly ..###..# #........# #.###..######..........  o   orc wizard #..............#.#######  o   orc (wandering) #####..#########.# hP V.......# .. _You kill the orc!hP Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hQ Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)hxS o*hzG?**h *oAim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 74% to hit)h<# ##.##.####..#Bashion the Zephyrmancer >. .##.##...#.#.#Tengu ### .##.##..# . ##..#Health: 41/41 ========================..########.##(.####.. ..#Magic: 11/17 ===============---------###...........##........ #.##AC: 3Str: 9  #.. ..........#......... ..EV: 16Int: 18  #.#..# ##.)......... ..SH: 0Dex: 20 ##.#..# #..)....#####XL:  8 Next: 45% Place: Dungeon:6 ......# #[40h~=%m #..)@*******.Noise: =--------  Time: 8559.3 (0.0) ##.##.# #.##......).?...C) +2 dagger (elec) ##.##.## #...........###.Cast: Shock .......# ####........#Fly ..###..# #........# #.###..######..........o   orc wizard #..............#.#######o   orc (wandering) #####..#########.# .......#..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc wizard.  The orc wizard is lightly wounded.h`..o..o)o2=60.3 (1h  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc wizard.orc wizard is lightly wounded. _The zap misses the orc. hB  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h# # #.##.### #..#  Bashion the Zephyrmancer >. .# #.##... #.#.#  Tengu ### .# #.##..# . ##..#  Health: 41/41 ========================  ..########.##(.####.. ..#  Magic: 11/17 ===============---------  ###...........##........ #.##  AC: 3Str: 9  #.. ..........#......... ..  EV: 16Int: 18  #.#..# ##.)......... ..  SH: 0Dex: 20 ##.#..# #..)....#####  XL:  8 Next: 45% Place: Dungeon:6 ......# # #..)@**o**o).  Noise:  hO=--------  Time: 8560.3 (0.0) ##.##.# #.##......).?...  C) +2 dagger (elec) ##.##.## #...........###.  Cast: Shock .......# ####........#  Fly ..###..# #........# #.###..######..........  o   orc wizard #..............#.#######  o   orc #####..#########.# .......# .. _The zap misses the orc.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (74% to hit) h # ##.##.####..#Bashion the Zephyrmancer >. .##.##...#.#.#Tengu ### .##.##..# . ##..#Health: 41/41 ========================..########.##(.####.. ..#Magic: 11/17 ===============--------- h ###...........##........ #.##AC: 3Str: 9  #.. ..........#......... ..EV: 16Int: 18  h #.#..# ##.)......... ..SH: 0Dex: 20 ##.#..# #..)....#####XL:  8 Next: 45% Place: Dungeon:6 ......# # #..)@*******.Noise: =--------  Time: 8560.3 (0.0) ##.##.# #.##......).?...C) +2 dagger (elec) ##.##.## #...........###.Cast: Shock .......# ####........#Fly ..###..# #........# #.###..######..........o   orc wizard #..............#.#######o   orc #####..#########.# .......#..Aiming: [ h{ g37mShock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (74% to hit)  The zap hits the orc wizard.  The orc wizard is heavily wounded.The zap hits the orc. h+ h-qPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (74% to hit)  The zap hits the orc wizard.  The orc wizard is heavily wounded.The zap hits the orc.  The orc is heavily wounded. h. h9.o..o.)oo 2 orcs (1 missile, 1 wandering) h<:*1.3 (1 hH h Sq _An orc comes into view. It is wielding a +0 club.!hj  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!h # # #.##.### #..#  Bashion the Zephyrmancer >. .# #.##... #.#.#  Tengu ### .# #.##..# . ##..#  Health: 41/41 ========================  ..########.##(.####.. ..#  Magic: 7/17=========---------------  ###...........##........ #.##  AC: 3Str: 9  #.. ..........#......... ..  EV: 16Int: 18  #.#..# ##.)......... ..  SH: 0Dex: 20 ##.#..# #..)....#####  XL:  8 Next: 45% Place: Dungeon:6 ......# # #..)@.o.*o*). [!h 40m Noise: =--------  Time: 8561.3 (0.0) ##.##.# #.##......)***o.  C) +2 dagger (elec) ##.##.## #...........###.  Cast: Shock .......# ####........#  Fly ..###..# #........# #.###..######..........  o   orc wizard #..............#.#######  oo 2 orcs (1 missile, 1 wandering) #####..#########.# .......# .. _An orc comes into view. It is wielding a +0 club.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 flail (heavily wounded, !h] empty space bonus: 5/8)"h/2 ***o.***."ho n******?"hhR j**o*.***.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  "hR Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, empty space bonus: 8/8)#h=J# ##.##.####..#Bashion the Zephyrmancer >. .##.##...#.#.#Tengu #h,### .##.##..# . ##..#Health: 41/41 ========================..########.##(.####.. ..#Magic: 7/17=========---------------###...........##........ #.##AC: 3#hGStr: 9  #.. ..........#......... ..EV: 16Int: 18  #.#..# ##.)......... ..SH: 0Dex: 20 ##.#..# #..)....######hvXL:  8 Next: 45% Place: Dungeon:6 ......# # #..)@.*..o.).#hNoise: =--------  Time: 8561.3 (0.0) #h##.##.# #.##......).?.o.C) +2 dagger (elec) #h##.##.## #...........###.Cast: Shock .......# ####........##h/Fly ..###..# #........# #.###..######..........#hXo   orc wizard #..............#.#######oo 2 orcs (1 missile, 1 wandering) #####..#########.# .......#..Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#h{Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily#h6wounded, empty space bonus: 8/8)#hf  The open air twists around violently and strikes the orc wizard!!#h )ooo 2 orcs (1 missile)  You kill the orc wizard!#hsB((((((#hGr#h~.).o..?.#h37---88==2.3 (1  The open air twists around violently and strikes the orc wizard!!  You kill the orc wizard! _The orc throws a boomerang. The boomerang hits you.  Training target 6.0 for Spellcasting reached!  Your Spellcasting skill increases to level 6!  You need to enable at least one skill for training.#hؐ/  --more--%h %h g  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   g - Spellcasting   6.0   8.3  -1           b - Unarmed Combat   0.0   0.8  +1   h - Conjurations   2.0   1.8  +3       i - Air Magic   9.0   6.3  +3  %hq  c - Short Blades   0.0   0.8  +1           j - Evocations   0.0   1.0   0   d - Armour   0.0   0.8  +1       e - Dodging   2.5   2.5  +1       f - Stealth   5.1   5.0  +1                            %h                               %h0         %hZ     You need to enable at least one skill.%h [?] Help[=] set a skill target  %h [/] auto|manual mode [*] useful|all skills [!] training|cost|targets'hn = a + Fighting 0.0,h4= e + Dodging 2.5;h:> f + Stealth 5.1. .##.##...#.#.#Tengu ### .##.##..# . ##..#Health: 37/41 =====================---..########.##(.####.. ..#Magic: 7/18=========---------------###...........##........ #.##AC: 3Str: 9  #.. ..........#......... ..EV: 16Int: 18  #.#..# ##.)......... ..SH: 0Dex: 20 . .# #.##... #.#.## .# #.##..# . ##..# ..########.##(.####.. ..# ###.....##. #.## #.. ....#. .. ?hi # #.#..# ##.). ..?hi #.#..# #..)....#####?h"j .# # #..@..).o..).#.##.# #.##......).?.o.?hQj #.##.## #.###..# ####?hsj .# ...###..# #.#?hj #.###..######.   orc #?hj \#....#.#?hj #..#####.# .# ..?hHm ?hm ?h'y o.o.o 2 orcs (1 missile)?h| 8=31 ---3 _?h ?hz  Things that are here: _a +0 mace; a +0 scale mail; an orc corpse@hG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h p.# # #.##.### #..#  Bashion the Zephyrmancer .>. .# #.##... #.#.#  Tengu #### .# #.##..# . ##..#  Health: 38/41 ======================-- @hG ..########.##(.####.. ..#  Magic: 3/18====--------------------  ###...........##........ #.##  AC: 3Str: 9  #.. ..........#......... ..  EV: 31 Int: 18 # #.#..# ##.)......... ..  SH: 0@hj ,Dex: 20 @h *###.#..# #..)..**#####  XL:  8 Next: 48% Place: Dungeon:6 @h K.......# # #..@..*o*..).  Noise: ---------  Time: 8563.3 (0.0) @h ###.##.# #.##.....***?o..  C) +2 dagger (elec) ###.##.## #...........###.  Cast: Shock @h ........# ####........#  Fly ...###..# #........# @h) ##.###..######..........  oo 2 orcs (1 missile) ##..............#.####### ######..#########.# @hb o........# .. _a +0 mace; a +0 scale mail; an orc corpse@h +Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target@h Aim: an orc, wielding a +0 flail (heavily wounded, empty space bonus: 7/8)Ahw~ Ah v.# ##.##.####..# Bashion the Zephyrmancer .>. .##.##...AhO #.#.# Tengu #### .##.##..# . ##..# Health: 38/41 ======================--..########.##(.####.. ..# Magic: 7/18Ahr =========---------------###...........##........ #.## AC: 3Ah ,Str: 9Ah !#.. ..........#......... ..EV: 31 Int: 18 Ah # #.#..# ##.)......... ..SH: 0Ah ,Dex: 20 Ah& ###.#..# #..)....#####AhH XL:  8 Next: 48% Place: Dungeon:6 Ahi g.......# # #..@..)o...).Noise: ---------  Time: 8563.3 (0.0) Ah ###.##.# #.##......).?o..Ah C) +2 dagger (elec) ###.##.## #...........###.Ahʊ Cast: Shock ........# ####........#Fly Ah ...###..# #........# ##.###..######..........Ah oo 2 orcs (1 missile) ##..............#.####### Ah: h######..#########.# ........#AhZ ..Ahz (Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ah֋ Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 flail (heavily wounded, empty space bonus: 7/8)  Okay, then.Ah Ah Ah Ah . _Aho#.# # #.##.### #..# #.>. .# #.##... #.#.## .# #.##..# . ##..# # ..########.##(.####.. ..# # ###....##. #.## # #.. ...#. .. ## #.#..# ##.). .. .###.#..# #..)....#####.# # #.@)..)o...). .###.##.# #.##......).?o..#.##.## #..###..# ####.hTo0m# ....###..# #.##.###..######.   orc#....#.## .######..#########.# .# ..AhupAh'qAhyo..o.o 2 orcs (1 missile)Ahxz14.3 (1 _AhAhEBhG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bh*_#.# # #.##.### #..# Bashion the Zephyrmancer #.>. .# #.##... #.#.# Tengu ##### .# #.##..# . ##..# Health: 38/41 ======================-- # ..########.##(.####.. ..# Magic: 3/18====-------------------- Bhy_# ###...........##........ #.## AC: 3Str: 9 # #.. ..........#......... ..  EV: 31 Int: 18 ## #.#..# ##.)......... ..  SH: 0Bh_,Dex: 20 Bh_*.###.#..# #..).***#####  XL:  8 Next: 48% Place: Dungeon:6 Bh_Q........# # #.@).*o*.o.).  Noise: ---------  Time: 8564.3 (0.0) Bh`.###.##.# #.##....***.?...  C) +2 dagger (elec) ####.##.## #...........###.  Cast: Shock Bh(` .........# ####........#  Fly ....###..# #........# Bha`)###.###..######..........  oo 2 orcs (1 missile) ###..............#.####### Bh`.######..#########.# .........# .. Bh`3_Okay, then.Bh`Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Bh9aPress: ? - help, Dir - move targetAim: an orc, wielding a +0 flail (heavily wounded, empty space bonus: 8/8)Ch Ch #.# ##.##.####..# Bashion the Zephyrmancer #.>. .##.##...#.#.# Tengu ##### .#Ch #.##..# . ##..# Health: 38/41 ======================-- # ..########.##(.####.. ..# Magic: 7/18=========--------------- # ###...........##........ #.## AC: 3Str: 9 Ch D# #.. ..........#......... ..EV: 31 Int: 18 Ch9 ## #.#..# ##.)......... ..SH: 0Ch_ Dex: 20 .###.#..# #..)....#####Ch XL:  8 Next: 48% Place: Dungeon:6 ........# # #.@)..o..o.).Ch 1Noise: ---------  Time: 8564.3 (0.0) .###.##.# #.##......).?...Ch C) +2 dagger (elec) ####.##.## #...........###.Ch Cast: Shock .........# ####........#Fly Ch\ ....###..# #........# ###.###..######..........oo 2 orcs (1 missile) ###..............#.####### .######..#########.# .........#..Ch (Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch Aiming: Airstrike (dangerous; 3% risk of failure)  Ch Press: ? - help, Dir - move targetAim: an orc, wielding a +0 flail (heavily wounded, empty space bonus: 8/8)  Okay, then.Ch Ch ChN ChF Ch . _Dh  Aim  Press: ? - help, Dir - move target: an orc, wielding a +0 flail (heavily woundeDhd, empty space bonus: 8/8) _Okay, then.  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhC#.# # #.##.### #..# Bashion the Zephyrmancer #.>. .# #.##... #.#.# Tengu ##### .# #.##..# . ##..# Health: 38/41 ======================-- # ..########.##(.####.. ..# Magic: 6/18========---------------- # ###...........##........ #.## AC: 3Str: 9 # #.. ..........#......... ..  EV: 31 Int: 18 ## #.#..# ##.)......... ..  SH: 0Dex: 20 .###.#..# #..)....#####  XL:  8 Next: 48% Place: Dungeon:6 ........# # #.@***oh;49m..o.).  Noise: ---------  Time: 8564.3 (0.0) .###.##.# #.##......).?...  C) +2 dagger (elec) ####.##.## #...........###.  Cast: Shock .........# ####........#  Fly ....###..# #........# ###.###..######..........  oo 2 orcs (1 missile) ###..............#.####### .######..#########.# .........# .. _Okay, then.Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (heavily wounded, 74% to hit)Dh} S o*DhB ?**Eha/*oAim: an orc, wielding a +0 club and quivering boomerangs (74% to hit)Eh+~#.# # #.##.### #..# Bashion the Zephyrmancer #.>. .# #.##... #.#.# Tengu ##### .# #.##..# . ##..# Health: 38/41 ======================-- Eh# ..########.##(.####.. ..# Magic: 6/18========---------------- # ###...........##........ #.## AC: 3Str: 9 # #.. ..........#......... ..  EV: 31 Int: 18 Eh-## #.#..# ##.)......... ..  SH: 0Dex: 20 .###.#..# #..)....#####  XL:  8 Next: 48% Place: Dungeon:6 ........# # #.@)..o..o.).  Noise: ---------  Time: 8564.3 (0.0) .###.##.# #.##......).?...  C) +2 dagger (elec) ####.##.## #...........###.  Cast: Shock .........# ####........#  Fly ....###..# #........# ###.###..######..........  oo 2 orcs (1 missile) ###..............#.####### .######..#########.# .........# .. Casting: Airstrike h49m(dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and quivering boomerangs (74% to hit)  The zap hits the orc!Ehe  #  EhB>. .#   .# EhgJ .    Eha  #..  .. EhK   ..  Eh  # #.@*******.).  Eh.    Eh%(  EhZ o   orc (Eh~"   EhAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  EhlAim: an orc, wielding a +0 club and quivering boomerangs (74% to hit)  EhXiThe zap hits the orc!  You kill the orc!The zap hits the orc.EhEh)..).o.EhgD16 9=5.3 (1EhNEh\1 _The orc is lightly wounded.Fh o.7=31 -6FhO FhR GhGh6o.GheU9-7GhGhGh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Gh #.# # #.##.### #..# Bashion the Zephyrmancer #.>. .# #.##... #.#.# Tengu ##### .# #.##..# . ##..# Health: 39/41 ======================-- # ..########.##(.####.. ..# Magic: 3/18====-------------------- Gh` # ###...........##........ #.## AC: 3Str: 9 # #.. ..........#......... ..  EV: 31 Int: 18 ## #.#..# ##.)......... ..  SH: 0Dex: 20 .###.#..# #..).***#####  XL:  8 Next: 49% Place: Dungeon:6 ........# # #.@).*o*...).  Noise: ---------  Time: 8567.3 (0.0) .###.##.# #.##....***.?...  C) +2 dagger (elec) Gh ####.##.## #...........###.  Cast: Shock .........# ####........#  Fly ....###..# #........# Gh ###.###..######..........  o   orc (missile) Gh ###..............#.####### .######..#########.# Gh .........# .. Casting: Shock (safe; 1% risk of failure)  Gh9 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Gh] Press: ? - help, Dir - move targetAim: an orc, wielding a +0 club and quivering boomerangs (lightly wounded,  Gh empty space bonus: 8/8)HhL#.# # #.##.### #..# Bashion the Zephyrmancer #.>. .# #.##... #.#.# Tengu ##### .# #.##..# . ##..# Health: 39/41 ======================-- # ..########.##(.####.. ..# Magic: 3/18====-------------------- # ###...........##........ #.## AC: 3Str: 9 # #.. ..........#......... ..  EV: 31 Int: 18 ## #.#..# ##.)......... ..  SH: 0Dex: 20 .###.#..# #..)....#####  XL:  8 Next: 49% Place: Dungeon:6 ........# # #.@)..ohN37m....).  Noise: ---------  Time: 8567.3 (0.0) .###.##.# #.##......).?...  C) +2 dagger (elec) ####.##.## #...........###.  Cast: Shock .........# ####........#  Fly ....###..# #........# ###.###..######..........  o   orc (missile) ###..............#.####### .######..#########.# .........# .. Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 club and quivering boomerangs (lightly wounded,  empty space bonus: 8/8)  You miscast Airstrike.  You are very lightly contaminated with residual magic.Hh*Y #  >. .# HhY  .#  .      #.. Hh Z ..    ..    # #.@).o)....).    Hhn\      16 8.3 (1Contam Hh_nx  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 club and quivering boomerangs (lightly wounded,  empty space bonus: 8/8)  You miscast Airstrike.are very lightly contaminated with residual magic. _Nothing appears to happen.IhuG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ih{Ih/|IhIh/e _You don't have enough magic to cast this spell.Jh2M3JhZ]  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Jhh[Jhg`Jhc  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.Jh Jh Jh  _You don't have enough magic to cast this spell.asting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Jh _You don't have enough magic to cast this spell.asting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Jh Jh% Jh1( -  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. Jh( _You don't have enough magic to cast this spell.  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.JhZ` Jhm Jh  _You don't have enough magic to cast this spell.asting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Airstrike (dangerous; 3% risk of failure) Jhp ] Confirm with . or Enter, or press ? or * to list all spells.Jh Jh Jh   Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.KhGx _You don't have enough magic to cast this spell.asting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.Khx9asting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Kh%3KhKh  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. Kh' Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. Kh5Z_You don't have enough magic to cast this spell.Mhپ .#.# # #.##.### #.. .#.>. .# #.##... #.#. .##### .# #.##..# . ##.. .# ..########.##(.####.. .. .# ###...##. #. .# #.. ...#. .. .## #.#..# ##.). .. ..###.#..# #..)....#####.# # #@.).o)....). .Mh .###.##.# #.##......).?... .####.##.## #...###..# ####.#.###..# #.##.###..######. |###....#.### ..######..#########.# .# ..Mh Mh 6o.Mhl J31 9 _Mh Mh Nh./ _You don't have enough magic to cast this spell.asting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nha Nha Nhi Nhl |  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. NhPm  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.Oh Oh Go.OhB -70 _Oh PhPho)40=1PhuQhonfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You puncture the orc! Lightning courses through the orc!)Qh]=16 =2ShockQhQhG _You kill the orc!Rh'3RhRhRh}4=31 Rh,RhiRhh - _You start resting.Rh? 4.3 (2  HP restored.Rhau1=-5.3 (3Rh$RhjK _Your magical contamination has completely faded away.Rh 3RhRhRh,RhrRh9=RhRhRhRh1"Rh'Rh-(5=5RhT(0=Rh*Rh-RhB.Rh>0Rh 3,Rh5RhR8,Rh:Rhj=Rh=9=Rh)@Rh0E,RhPGRh/JRhJT6==RhLRhVQRhQRhTRh"X,RhZRhg],Rh_Rh:bRhb:==Rh-gRh-j,RhlRhoRhpS7=RhqRhtRhtRhvRhPyRhwyRh{Rhq~Rh~RhـRhփRh2=RhRhH,RhRh\,RhRhRhȖ#8Rhߖ0=RhXRhXRhRhRhj,Rh'Rhګ,RhRh°Rh9=RhRhŵ,RhRh$j9==RhzRh,RhRh,RhxRhMRhRh7RhCP==RhBRhW,RhRhRhQ10/18=RhRh,RhRh,RhRh.,RhFRhRh9=RhRhT,RhiRh c1=Rh Rh ,Rh# Rh ,Rh% Rh ,Rh Rh O=Rhj Rh; ,Rhq! RhZ) ,Rh* Rhe- Rh- N2==Rh/ Rh2 Rh2 Rh4 Rh7 Rh7 Rh: RhV? ,RhC@ RhiC P==RhE RhH ,RhkK Rh*O RhdO M3=RhR RhV ,RhX Rh[ ,Rh] Rh` ,Rh]g Rhj 9=Rhj Rhl Rho Rho Rhq RhKt Rht D4=Rhv RhBy Rhy Rh{ RhF~ ,Rhq Rhe ,Rh RhV Rh 9=Rh Rh Rh7 Rh Rh L5==Rh\ Rhg Rh ,Rh Rh{ ,Rh Rhկ ==Rh ,Rh Rhl ,Rh Rhλ Rh K6=RhS Rh ,Rhw Rh^ Rh Rh Rh Rh Rh Rh* Rh^ 9=Rh Rh ,Rh_ RhC Rhw K7=Rh Rhy ,RhP Rh` ,Rh Rh ,Rh Rh Rh 9=Rh Rh Rh Rh RhR _ _You start resting.Rh, 1659.3 (84.0)RhA1 [8==60.3 (85Rh: Rh= % _Magic restored.Uh Uh   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.2   1.0   0   g - Spellcasting   6.0   8.3  -1  Uh          b - Unarmed Combat   0.0   0.8  +1   h - Conjurations   2.0   1.8  +3      Uh܇  i - Air Magic   9.0   6.3  +3   c - Short Blades   0.0   0.8  +1  Uh z         j - Evocations   0.0   1.0   0  Uh  d - Armour   0.0   0.8  +1      e + Dodging2.5   2.5  +1  Uh +    f + Stealth5.1   5.0  +1  Uh܈ a    Uh         Uh(         Uht             Uh                     UhU                 The relative cost of raising each skill is in cyan.  Uh The species aptitude is in white.  [?] Help[=] set a skill target  UhɊ [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsWhK= c + Short Blades 0.0YhGJ Yh] .#.# ##.##.####.. Bashion the Zephyrmancer .#.>. .##.##...#.#. Tengu .##### .##.##..# . ##.. Health: 41/41 ======================== .# ..########.##(.####.. .. Magic: 18/18 ======================== .# ###...........##........ #.# AC: 3Str: 9 .# #.. ..........#......... .. EV: 31 Int: 18 .## #.#..# ##.)......... .. SH: 0h_ mDex: 20 ..###.#..# #..)....#####XL:  8 Next: 49% Place: Dungeon:6 .........# # #@))..)....).Noise: ---------  Time: 8660.3 (0.0) ..###.##.# #.##......).?...C) +2 dagger (elec) .####.##.## #...........###.Cast: Shock ..........# ####........#Fly .....###..# #........# ####.###..######.......... |###..............#.####### ..######..#########.# ..........#.. _You kill the orc! _You start resting.HP restored. _Your magical contamination has completely faded away. _You start resting. _Magic restored.Yhd Yhq Yhv Yhz ZhoH ZhLP Zhb[ Zh^ F _Unknown command.[h/[h 4  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.2   1.0   0   g - Spellcasting   6.0   8.3  -1  [hg4]         b - Unarmed Combat   0.0   0.8  +1   h - Conjurations   2.0   1.8  +3  [h4     i - Air Magic   9.0   6.3  +3  [h47c + Short Blades 0.0   0.8  +1      [h4R    [h4 j - Evocations   0.0   1.0   0   d - Armour   0.0   0.8  +1  [h5{    e + Dodging[h>5*2.5   2.5  +1      f + Stealth[h_55.1   5.0  +1  [h5        [h5a    [h5_    [h5        [h*6        [h6T                                    [hG7KThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [h7[/] auto|manual mode [*] useful|all skills [!] training|cost|targets[h r KoMaces & Flailspc - Axes0.0   0.8  +1   q - Hexes 0.0   1.7  - d - Polearms   0.0r - Summonings0.0   0.7  +2  e - Staves0.0   0.8  +1   s - Necromancy0.8  +1f - Unarmed Combatt - Forgecraft0.0   1.4  -2  [hr  g - Throwing   0.0   1.0   0   u - Translocations   0.0   1.4  -2         v - Alchemy0.0   1.2  -1   h + Short Blades 0.0   0.8  +1   w - Fire Magic[hr 0.0   0.8  +1  i - Long Blades[hs 0.0   0.8  +1   x - Ice Magic0.0   1.2  -1  j - Ranged Weapons   0.0   0.8  +1   y - Air Magic9.0   6.3  +3  z - Earth Magic0.0   1.7  -3  k - Armour[h=s v0.0   0.8  +1   l + Dodging 2.5   2.5  +1   0 - Invocations[hcs 0.0   1.2  -1  m - Shields0.0   1.0   0   1 - Evocations0.0   1.0   0  [hs  n + Stealth 5.1   5.0  +1   2 - Shapeshifting   0.0   1.4  -2  useful|all]h"> i + Long Blades 0.0_h i * Long Blades   0.0_hDp i - Long Blades   0.0`h> i + Long Blades 0.0bh bh bhU .#.# ##.##.####.. Bashion the Zephyrmancer .#.>. .##.##...#.#. Tengu .##### .##.##..# . ##.. Health: 41/41 ======================== bh .# ..########.##(.####.. .. Magic: 18/18 ======================== .# ###...........##........ #.# AC: 3Str: 9 .# #.. ..........#......... .. EV: 31 Int: 18 bh !.## #.#..# ##.)......... .. SH: 0Dex: 20 ..###.#..# #..)....#####XL:  8 Next: 49% Place: Dungeon:6 .........# # #@))..)....).Noise: ---------  Time: 8660.3 (0.0) ..###.##.# #.##......).?...C) +2 dagger (elec) .####.##.## #...........###.bh Cast: Shock ..........# ####........#Fly bh :.....###..# #........# ####.###..######.......... |###..............#.####### bh j..######..#########.# ..........#.. bhQ _You start resting.HP restored. _Your magical contamination has completely faded away. _You start resting. _Magic restored. _Unknown command.bhbh bh.bh0chchEJ  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.2   1.0   0   h - Spellcasting   6.0   8.3  -1      cho     b - Unarmed Combat   0.0   0.8  +1   i - Conjurations   2.0   1.8  +3       j - Air Magic   9.0   6.3  +3  c + Short Blades 0.0   0.8  +1      d + Long Bladescha 0.0   0.8  +1   k - Evocations   0.0   1.0   0           e - Armour   0.0   0.8  +1  ch+    f + Dodging2.5   2.5  +1  ch+    g + Stealth5.1   5.0  +1  ch!            ch        chE        ch                    ch        ch    The relative cost of raising each skill is in cyan.  chKThe species aptitude is in white.  [?] Help[=] set a skill target  ch{[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsohB a + Fighting   0.2+ i + Conjurations 2.0   c + Short Blades   0.0 d + Long Blades   0.0++ f + Dodging   2.5In automatic mode, skills are trained as you use them. oh%Clauto|manualqh}  a + Fighting 0.2- i - Conjurations   2.0 c + Short Blades 0.0  d + Long Blades 0.0-- f + Dodging 2.5manual mode, experience is spread evenly across all activated skills.auto|manualth/ th]9 thD .#.# ##.##.####.. Bashion the Zephyrmancer .#.>. .##.##...#.#. Tengu .##### .##.##..# . ##.. Health: 41/41 ======================== .# ..########.##(.####.. .. Magic: 18/18 ======================== .# ###...........##........ #.# AC: 3Str: 9 .# #.. ..........#......... .. EV: 31 Int: 18 .## #.#..# ##.)......... .. SH: 0hfF mDex: 20 ..###.#..# #..)....#####XL:  8 Next: 49% Place: Dungeon:6 .........# # #@))..)....).Noise: ---------  Time: 8660.3 (0.0) ..###.##.# #.##......).?...C) +2 dagger (elec) .####.##.## #...........###.Cast: Shock ..........# ####........#Fly .....###..# #........# ####.###..######.......... |###..............#.####### ..######..#########.# ..........#.. _You start resting.HP restored. _Your magical contamination has completely faded away. _You start resting. _Magic restored. _Unknown command.thP thX thi thk uhRuh Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%uhW-3  c + AirstrikeAir3% 4 Select a spell to describe[!]/[I] toggle spell headersuh, uh .#.# ##.##.####.. Bashion the Zephyrmancer .#.>. .##.##...#.#. Tengu .##### .##.##..# . ##.. Health: 41/41 ======================== .# ..########.##(.####.. .. Magic: 18/18 ======================== .# ###...........##........ #.# AC: 3Str: 9 uhF m.# #.. ..........#......... .. EV: 31 Int: 18 .## #.#..# ##.)......... .. SH: 0uh /Dex: 20 ..###.#..# #..)....#####XL:  8 Next: 49% Place: Dungeon:6 .........# # #@))..)....).Noise: ---------  Time: 8660.3 (0.0) ..###.##.# #.##......).?...C) +2 dagger (elec) .####.##.## #...........###.Cast: Shock ..........# ####........#Fly .....###..# #........# ####.###..######.......... |###..............#.####### ..######..#########.# ..........#.. _You start resting.HP restored. _Your magical contamination has completely faded away. _You start resting. uh] ]_Magic restored. _Unknown command.uhڥ uhD uhF uh; vh/_vhcd Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 1% 2b - Summon Small MammalSummoning12%1  c - Call ImpSummoning19%2  d - Ensorcelled HibernationHexes/Ice19%2  e - Grave ClawNecromancy19%2  f - Call Canine FamiliarSummoning34% 3  g - Fugue of the FallenNecromancy34% 3  h - Volatile BlastmotesFire/Translocation34% 3  i - Fulminant PrismConjuration/Alchemy61% 4  j - Iskenderun's Mystic BlastConjuration/Translocation 61% 4  k - AnguishHexes/Necromancyvhd75% 4  l - Animate DeadNecromancy75% 4  m - Eringya's Surprising Crocodile Summoning75% 4  n - Borgnjor's Vile ClutchNecromancy/Earth97% 5  o - Forge Monarch BombFire/Forgecraft100% 6 11 spell levels left vh0e^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithh .#.# ##.##.####.. Bashion the Zephyrmancer .#.>. .##.##...#.#. Tengu .##### .##.##..# . ##.. Health: 41/41 ======================== .# ..########.##(.####.. .. Magic: 18/18 ======================== .# ###...........##........ #.# AC: 3Str: 9 .# #.. ..........#......... .. EV: 31 Int: 18 .## #.#..# ##.)......... .. SH: 0h!Dex: 20 ..###.#..# #..)....#####XL:  8 Next: 49% Place: Dungeon:6 .........# # #@))..)....).Noise: ---------  Time: 8660.3 (0.0) ..###.##.# #.##......).?...C) +2 dagger (elec) .####.##.## #...........###.Cast: Shock ..........# ####........#Fly .....###..# #........# ####.###..######.......... |###..............#.####### ..######..#########.# ..........#.. _You start resting.HP restored. _Your magical contamination has completely faded away. _You start resting. _Magic restored. _Unknown command.h)h+Memorise Static Discharge, consuming 2 spell levels and leaving 9? Y - Yes  N - Noh| h2 e.#.# ##.##.####.. Bashion the Zephyrmancer .#.>. .##.##...#.#. Tengu .##### .##.##..# . ##.. Health: 41/41 ======================== .# ..########.##(.####.. .. Magic: 18/18 ======================== h3 .# ###...........##........ #.# AC: 3Str: 9 .# #.. ..........#......... .. EV: 31 Int: 18 .## #.#..# ##.)......... .. SH: 0Dex: 20 ..###.#..# #..)....#####XL:  8 Next: 49% Place: Dungeon:6 .........# # #@))..)....).Noise: ---------  Time: 8660.3 (0.0) ..###.##.# #.##......).?...C) +2 dagger (elec) .####.##.## #...........###.Cast: Shock hq4 6..........# ####........#Fly .....###..# #........# ####.###..######.......... |###..............#.####### ..######..#########.# ..........#..HP restored. _Your magical contamination has completely faded away. _You start resting. _Magic restored. _Unknown command.Okay, then.h? hH hzK . _hh Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 1% 2b - Summon Small MammalSummoning12%1  c - Call ImpSummoning19%2  d - Ensorcelled HibernationHexes/Ice19%2  e - Grave ClawNecromancy19%2  f - Call Canine FamiliarSummoning34% 3  g - Fugue of the FallenNecromancy34% 3  h - Volatile BlastmotesFire/Translocationhi34% 3  i - Fulminant PrismConjuration/Alchemy61% 4  j - Iskenderun's Mystic BlastConjuration/Translocation 61% 4  k - AnguishHexes/Necromancy75% 4  l - Animate DeadNecromancy75% 4  m - Eringya's Surprising Crocodile Summoning75% 4  n - Borgnjor's Vile ClutchNecromancy/Earth97% 5  o - Forge Monarch BombFire/Forgecrafth100% 6 11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith{ DescribMemorise|Describeh  Static Discharge Releases electrical charges against those next to the caster. These may arc to other adjacent creatures, or back to the caster, before eventually grounding out. It deals reduced damage when arcing to the caster, and the damage dealt bypasses half of defenders' armour. Level: 2 Schools: Conjuration/Air Fail: 1%  Power: 50% Damage: 3-6/arc (max 3-8/arc)  Range: 1  Noise: Quiet Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.hxS Spells (Describe)TypeFailure Level  a - Static DischargeConjuration/Air 1% 2  b - Summon Small Mammal Summoning12% 1  c - Call ImpSummoning19% 2  d - Ensorcelled Hibernation Hexes/Ice19% 2  e - Grave ClawNecromancy19%hT2  f - Call Canine FamiliarSummoning34% 3  g - Fugue of the Fallen Necromancy 34% 3  h - Volatile BlastmotesFire/Translocation34% 3  i - Fulminant PrismConjuration/Alchemy61% 4  j - Iskenderun's Mystic BlastConjuration/Translocation 61% 4  k - AnguishHexes/Necromancy75% 4  l - Animate DeadNecromancy75% 4  m - Eringya's Surprising Crocodile Summoning huU75% 4  n - Borgnjor's Vile ClutchNecromancy/Earth97% 5  o - Forge Monarch BombFire/Forgecraft 100% 6 11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith vHide) Describe|HideheShow hMHide|Showhg\Memorise)a - Static DischargeConjuration/Air1%2  b - Summon Small MammalSummoning12%1  h]c - Call ImpSummoning19%2  d - Ensorcelled HibernationHexes/Ice19%2  e - Grave ClawNecromancy19%2  hS]if - Call Canine FamiliarSummoning34% 3  h{]ig - Fugue of the FallenNecromancy34% 3  h]7h - Volatile BlastmotesFire/Translocationh]n34% 3  i - Fulminant PrismConjuration/Alchemyh]61% 4  j - Iskenderun's Mystic BlastConjuration/Translocation 61% 4  h^+k - AnguishHexes/NecromancyhA^[75% 4  l - Animate DeadNecromancyhy^75% 4  m - Eringya's Surprising Crocodile Summoning75% 4  h^n - Borgnjor's Vile ClutchNecromancy/Earth97% 5  o - Forge Monarch Bombh^tFire/Forgecraft100% 6Memoriseh_Showhvh{he.#.# ##.##.####.. Bashion the Zephyrmancer .#.>. .##.##...#.#. Tengu .##### .##.##..# . ##.. Health: 41/41 ======================== .# ..########.##(.####.. .. Magic: 18/18 ======================== hV.# ###...........##........ #.# AC: 3Str: 9 .# #.. ..........#......... .. EV: 31 Int: 18 .## #.#..# ##.)......... .. SH: 0Dex: 20 ..###.#..# #..)....#####XL:  8 Next: 49% Place: Dungeon:6 .........# # #@))..)....).Noise: ---------  Time: 8660.3 (0.0) ..###.##.# #.##......).?...C) +2 dagger (elec) .####.##.## #...........###.Cast: Shock ..........# ##40m##........#Fly .....###..# #........# ####.###..######.......... |###..............#.####### ..######..#########.# ..........#..HP restored. _Your magical contamination has completely faded away. _You start resting. _Magic restored. _Unknown command. _Okay, then.hhMemorise Static Discharge, consuming 2 spell levels and leaving 9? Y - Yes  N - NohEh].#.# ##.##.####.. Bashion the Zephyrmancer .#.>. .##.##...#.#. Tengu .##### .##.##..# . ##.. Health: 41/41 ======================== .# ..########.##(.####.. .. Magic: 18/18 ======================== .# ###...........##........ #.# AC: 3Str: 9 .# #.. ..........#......... .. EV: 31 Int: 18 .## #.#..# ##.)......... .. SH: 0^fmDex: 20 ..###.#..# #..)....#####XL:  8 Next: 49% Place: Dungeon:6 .........# # #@))..)....).Noise: ---------  Time: 8660.3 (0.0) ..###.##.# #.##......).?...C) +2 dagger (elec) .####.##.## #...........###.Cast: Shock ..........# ####........#Fly .....###..# #........# ####.###..######.......... |###..............#.####### ..######..#########.# ..........#..HP restored. _Your magical contamination has completely faded away. _You start resting. _Magic restored. _Unknown command. _Okay, then.hf;16 1.3 (1 _hohxhՀ*2.3 (2h݈hih*3.3 (3hh _You start memorising the spell. You continue memorising. x2hٶhhcc _You finish memorising. Spell assigned to 'd'.hyGhJ% Spells (Memorise)TypeFailure Level  a - Summon Small Mammal Summoning12% 1b - Call ImpSummoning19%2  h Kc - Ensorcelled HibernationHexes/Ice19%2  d - Grave ClawNecromancy19%2  e - Call Canine FamiliarSummoning34% 3  f - Fugue of the FallenNecromancyhNK34% 3  g - Volatile BlastmotesFire/Translocation34% 3  huKch - Fulminant PrismConjuration/Alchemy61% 4  hKi - Iskenderun's Mystic BlastConjuration/Translocation 61% 4  j - AnguishHexes/NecromancyhK[75% 4  k - Animate DeadNecromancyhK75% 4  l - Eringya's Surprising Crocodile Summoning75% 4  h Lm - Borgnjor's Vile ClutchNecromancy/Earth97% 5  n - Forge Monarch BombhPLFire/Forgecraft100% 6 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helphL<[Esc] exith68h?hSI.#.# ##.##.####.. Bashion the Zephyrmancer .#.>. .##.##...#.#. Tengu .##### .##.##..# . ##.. Health: 41/41 ======================== hI.# ..########.##(.####.. .. Magic: 18/18 ======================== .# ###...........##........ #.# AC: 3Str: 9 .# #.. ..........#......... .. EV: 16Int: 18 .## #.#..# ##.)......... .. SH: 0hIJDex: 20 ..###.#..# #..)....#####XL:  8 Next: 49% Place: Dungeon:6 hJ.........# # #@))..)....).Noise: ---------  Time: 8663.3 (0.0) ..###.##.# #.##......).?...C) +2 dagger (elec) .####.##.## #...........###.Cast: Shock ..........# ####........#Fly hJ:.....###..# #........# ####.###..######.......... |###..............#.####### hBK..######..#########.# ..........#.. _You start resting. _Magic restored. _Unknown command. _Okay, then. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'd'.hJZP  Okay, then.hchlhn. _h{LhlN1 Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAirhN3% 4 d - Static DischargeConjuration/Air1%2 Select a spell to describehO[!]/[I] toggle spell headershh*h2hB=.#.# ##.##.####.. Bashion the Zephyrmancer .#.>. .##.##...#.#. Tengu .##### .#h=#.##..# . ##.. Health: 41/41 ======================== .# ..########.##(.####.. .. Magic: 18/18 ======================== .# ###...........##........ #.# AC: 3Str: 9 .# #.. ..........#......... .. EV: 16Int: 18 .## #.#..# ##.)......... .. SH: 0Dex: 20 h>:..###.#..# #..)....#####XL:  8 Next: 49% Place: Dungeon:6 .........# # #@))..)....).Noise: ---------  Time: 8663.3 (0.0) ..###.##.# #.##......).?...C) +2 dagger (elec) .####.##.## #...........###.Cast: Shock ..........# ####........#Fly .....###..# #........# ####.###..######.......... |###..............#.####### ..######..#########.# ..........#h%@.. _Magic restored. _Unknown command. _Okay, then. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'd'. _Okay, then.hHhQh![h)ah 3h" h, h2 h3 B31 _h7 h; h? ,hC h~L h:W ,h"Z h^ hh Xh:l ,h;o h   .# #.##... #.#.# # .# #.##..# #. ##..#  ..########.##(.####.. ..# ##...........##........ #.## . ..........#......... .. ..# ##.)......... .. h* ..# #..)....###### ..# # #.))..)....).. ##.# #.##.....@).?...# ##.## #...........###.# ....# ####........# ###..# #........# ###..######.......... .............#.####### ###..#########.h@ #...# #.. ####.# ###h9 .# #.##... #.#.#  .# #.##..# #. ##..#  ..##.##(.####.. ..# ..##........ #.##  ....#......... .. h #..# ##.)......... .. #..# #..)....## # #.))..)....). ##.# #.##......@.?...# ##.## #.###.# # ####.h # ..# #.# h E..##### h0 h +8.3 (5h2 *9.3 (6h h  Things that are here: _a +0 club; a +0 leather armour of fire resistancehQIhVhmWhxZ$ _h\hwahf,hihhphp 16 huh{ _r - 2 scrolls labelled VUGAFACUES (gained 1)hdh;31 hehhhhhhh$h`hhRhhJhF,h۲hֳhhdhhah9h,h2hHhRhhQhh,hhhhhPhh0hhhxh&,hzhdh h h{ h)hh hhhBh"h/Xh0,h*2h5h7,h9hAhC,h$Eh(KhZMBhrPhRBhtb #.# ## #. #. # #.# ###### #.# #..... ###.# ##.#### #...#######...### ##.##........#...<  #. ##@#.#.######...###  #.##.######.#.#..# ##.##  #.##.......#.#.#.# #.# hc #.##..# ###.###..# #..###.##(.####...#...# ######........#.#.## ......#.............#  ##.).............#  #..)....#######..#hj093.3 (24.0)hm516 4.3 (25h^shu- _o - a wand of flame (5)hxJ31 hQhdBhhkhhZh &hV)h-*h7h';=16 h =h?N _You now have 339 gold pieces (gained 10).hAQ31 hOBhD=16 hEhrHM _You now have 344 gold pieces (gained 5).hIhK;31 hOXhPhRhWThTh UhWhg..# ##..  #.  #. ##  ..  .. # .# .. #.##. .##).# ##....##....#  . .##.@# ## #.# . 710 .##.#..##.#..# .# h4i ##....##....## ..##.. #..##.#..##.#.. #. ..# .#.##..#.# #.##. .## #....##... #..).##.. #..#.##..#.## #.##..#.##  # ##.#..##. #.#..##.#  #.##### ## #......#hiE h3qh;w+5.3 (21h}h' _Found a hand axe.h9t3h}Xh,h,hh|h},hzhnh,h:hזhݗ,hĘhh,hhh,hhաh ,hhhhC,hΩhڪ,hh1h ,hîhhBhh,hhh4,h߹h(h>,hhh,hhhhYh"h.hhhh)h ######  ##....  #....# ## # #.@##.#..##.  ###....# ...  #..##.#..# # #.#.##..#.## hgM #.#####....##.. #<....#.##..# # #.###..##.#..##.#. #.# ###....##....#. #..##.#..# hl 34.3 (19  A malevolent force fills the Dungeon...h/  --more--h Z  You are sucked into a shaft and drop 3 floors!h  /  --more--hFGenerating dungeon...o\\/o/ hGmbuilding the Dungeon \o\h+ < /o/ho < \o\ha h DBashion the Zephyrmancer...#Tengu.<..Health: 41/41 ========================.....Magic: 18/18 ========================.....AC: 3Str: 9......EV: 31 Int: 18#####...#+#SH: 0Dex: 20#..........XL:  8 Next: 49% Place: Dungeon:9h #..@.......Noise: ---------  Time: 8734.3 (19.0)#...[.$....C) +2 dagger (elec)#..........Cast: Shock...###......Fly ...? ............ ........... #####..... _o - a wand of flame (5) _You now have 339 gold pieces (gained 10). _You now have 344 gold pieces (gained 5). _Found a hand axe.  A malevolent force fills the Dungeon...h+ KYou are sucked into a shaft and drop 3 floors!h] h]-5.1 (19.8hoehk _The shaft crumbles and collapses.  Found a helmet, 14 gold pieces and a scroll labelled OBALEH GIBIAPU. _Found an escape hatch in the ceiling.hP[....## .....##...<......#. .......#####...#+###.#.......#...[.$#.....###. ...? ....... ............ #######.....hh76.1 (1.0) _h3QhSh f......###### ...........## ..h.........##h.........<.................##.......................#####@..#+## #.##...........##...[.$#.....###.hh 2 howler monkeys (asleep) ...? #.hg...... .............. #######hrht57ShockhH|hp` _2 howler monkeys come into view.hl o... ......###### ....## #..h.##.#h<.....###.........@.......######...#+##..#....# #...........# #...[.$##.....#   howler monkey###.#o   orc priest (asleep) ...? ##..........h: h. %8h} h _An orc priest comes into view. It is wielding a +1 vampiric whip.h* .. o... ......###### ....## # ..h.##.# h* 6h<....# .####.................#######...#+##...#.....# ##...........##...[.$......# #............# ###........#hF+ l ...? ##ht5 h: %9hiB hD h=.. o... ......###### ....## # ..h.##.# h<....# .#### ..................########...#+##....#.....#####...........##...[.$......#h#............###hih8X40Shockh*hh}M ...  .o... ###### .## #..h..##h..# #### ..................##Fly .#.........hhY%1hhc _There is an escape hatch in the ceiling here.hhh[hlh616 2 _hh#..~Zh. #########.~ Z...#......#.~~ ..#........~. ..........~. ##........~~ h6#.........~.8 #...@.h~..~~ #.####..~.≈≈ ~~≈~~ ~≈~. .~S ~.h   polar bear (asleep) .h   wolf (asleep) S   electric eel (asleep) ZZ 2 simulacra (dormant)hyhU^ZZ1 dormant)h\9:8 (1.7ShockhBhiG\ _A mysterious force pulls you upwards. The hatch slams shut behind you.h hޡ Read which item? Scrolls  e - a scroll of fog  g - 2 scrolls labelled MUACEDARY  i - 3 scrolls labelled JEQUEGUELIKK  k - a scroll labelled UBYTZE SOUNG  r - 2 scrolls labelled VUGAFACUES  t - a scroll labelled RIGUCO GYQEVEY  u - 2 scrolls labelled BIODDI XEJI  y - a scroll labelled CAENIO EHAS  A - a scroll labelled BEEXUTSU MOCSB - a scroll of identify [!] read|quaff|evoke[?] describe selectedh)hP1ho;Bashion the Zephyrmancer#..~TenguZh. #########.~Health: 41/41 ========================Z...#......#.~~Magic: 18/18 ========================..#........~.AC: 3Str: 9..........~.EV: 16h<Int: 18##........~~SH: 0Dex: 20#.........~.XL:  8 Next: 49% Place: Dungeon:8#...@.h~..~~Noise: ---------  Time: 8742.8 (0.0)#.####..~.≈≈C) +2 dagger (elec)~~≈~~Cast: Shock~≈~.Fly .~S~.h   polar bear (asleep).h   wolf (asleep)S   electric eel (asleep)hE=ZZ 2 simulacra (1 dormant)Found a helmet, 14 gold pieces and a scroll labelled OBALEH GIBIAPU. _Found an escape hatch in the ceiling. _2 howler monkeys come into view. _An orc priest comes into view. It is wielding a +1 vampiric whip. _There is an escape hatch in the ceiling here. _A mysterious force pulls you upwards. The hatch slams shut behind you.hEP  Okay, then.hFhMhuQ. _hN?hBDrink which item? Potions  b - a potion of magicd - 2 potions of brilliance  f - 3 potions of hasteh - 3 potions of might  m - a potion of invisibility  q - 2 potions of mutations - a potion of enlightenment hC  x - a potion of heal wounds [!] read|quaff|evoke[?] describe selectedh!h)h3Bashion the Zephyrmancer#..~TenguZh. #########.~Health: 41/41 ========================Z...#......#.~~Magic: 18/18 ========================..#........~.AC: 3Str: 9hu4..........~.EV: 16Int: 18##........~~SH: 0Dex: 20#.........~.XL:  8 Next: 49% Place: Dungeon:8#...@.h~..~~Noise: ---------  Time: 8742.8 (0.0)#.####..~.≈≈C) +2 dagger (elec)~~≈~~Cast: Shock~≈~.Fly .~S~.h   polar bear (asleep).h4 h   wolf (asleep)S   electric eel (asleep)ZZ 2 simulacra (1 dormant) _Found an escape hatch in the ceiling. _2 howler monkeys come into view. _An orc priest comes into view. It is wielding a +1 vampiric whip. _There is an escape hatch in the ceiling here. _A mysterious force pulls you upwards. The hatch slams shut behind you. _Okay, then.h=P  Okay, then.h)>hEhH. _h3Read which item? Scrolls  e - a scroll of fog  g - 2 scrolls labelled MUACEDARY  i - 3 scrolls labelled JEQUEGUELIKK  k - a scroll labelled UBYTZE SOUNG  r - 2 scrolls labelled VUGAFACUES  t - a scroll labelled RIGUCO GYQEVEY  u - 2 scrolls labelled BIODDI XEJI  y - a scroll labelled CAENIO EHAS  A - a scroll labelled BEEXUTSU MOCSB - a scroll of identify [!] read|quaff|evoke[?] describe selectedh`hhBashion the Zephyrmancer#..~TenguZh. #########.~Health: 41/41 ========================Z...#......#.~~Magic: 18/18 ========================..#........~.AC: 3Str: 9..........~.EV: 16Int: 18##........~~SH: 0Dex: 20#.........~.XL:  8 Next: 49% Place: Dungeon:8#...@.h~..~~Noise: ---------  Time: 8742.8 (0.0)h[40m#.####..~.≈≈C) +2 dagger (elec)~~≈~~Cast: Shock~≈~.Fly .~S~.h   polar bear (asleep).h   wolf (asleep)S   electric eel (asleep)ZZ 2 simulacra (1 dormant) _2 howler monkeys come into view. _An orc priest comes into view. It is wielding a +1 vampiric whip. _There is an escape hatch in the ceiling here. _A mysterious force pulls you upwards. The hatch slams shut behind you. _Okay, then. _Okay, then.hrP  Okay, then.h0hhf . _h #.# .~ Zh. ##.~ Z...#......#.~~ ..#........~. ..........~. ##........~~ #.........~. #..@..h~..~~ #.####..~.≈≈.. ~~≈~~#. ~≈~.~~ .~S≈~ ~.. . hh!O31 3.8 (1 _h#hHh #.# .~ Zh. ###.~ Z...#......#.~~ ..#........~. ..........~. ##........~~ #.........~. #.@...h~..~~ #.####..~.≈≈ ... ~~≈~~ #.## ~≈~. ~~z .~S ≈~. ~.h   wolf (asleep)#.. .z vm  wight (dormant)...hhz.zh%4h h\y _A wight comes into view. It is wielding a +0 short sword.hʌ h Read which item? Scrolls  e - a scroll of fog  g - 2 scrolls labelled MUACEDARY  i - 3 scrolls labelled JEQUEGUELIKK  k - a scroll labelled UBYTZE SOUNG  r - 2 scrolls labelled VUGAFACUES  t - a scroll labelled RIGUCO GYQEVEY  u - 2 scrolls labelled BIODDI XEJI  y - a scroll labelled CAENIO EHAS  A - a scroll labelled BEEXUTSU MOCSB - a scroll of identify [!] read|quaff|evoke[?] describe selectedh h0 }Bashion the Zephyrmancer#.#.~TenguZh. #########.~Health: 41/41 ========================Z...#......#.~~Magic: 18/18 ========================..#........~.AC: 3Str: 9..........~.EV: 31 Int: 18##........~~SH: 0Dex: 20#.........~.XL:  8 Next: 49% Place: Dungeon:8h- k#.@...h~..~~Noise: ---------  Time: 8744.8 (0.0)#.####..~.≈≈C) +2 dagger (elec)... ~~≈~~Cast: Shock#z##~≈~.Fly ~~..~S≈~.~.h   wolf (asleep)#...z   wight... _There is an escape hatch in the ceiling here. _A mysterious force pulls you upwards. The hatch slams shut behind you. _Okay, then. _Okay, then. _Okay, then. _A wight comes into view. It is wielding a +0 short sword.h P  Okay, then.h1 ht h . _hhDrink which item? Potions  b - a potion of magicd - 2 potions of brilliance  f - 3 potions of hasteh - 3 potions of might  m - a potion of invisibility  q - 2 potions of mutationhBs - a potion of enlightenment  x - a potion of heal wounds [!] read|quaff|evoke[?] describe selectedh .Zz.hk 15.8 (1 _h h h ##  ##.# .~ #.h. #########.~ .Z...#......#.~~ ...Z#........~. .............~. #...~~ #.........~. #.....h~..~~ #.####..~.≈≈ .z. .~~≈~~h& ?#.## ..~≈~. h   wolf (asleep)~...~S S   electric eel (asleep)≈~...~. #.. .h ,h| q.Zz.h %6hp h& h:  ##.# .~.#.h. #########.~..Z...#......#.~~#....#........~.#....Z...@....~.hh..#...~#.........~..#.....h~..~~.#z####..~.≈≈... .~~≈~h   polar bear (asleep)#.## ..~≈~..h   wolf~....~SS   electric eel (asleep)≈~h...~. z   wight(…)h{hhݜj.Zz.h%7hht] _A polar bear comes into view.h)  ##.# .~.##.h. #########.~..Z...#......#.~~# ....#....@...~.# .....Z.......~.h#..#...~#.........~...h*#.z...h~..~~.5#.####..~.≈≈... ..~~≈~~.~#.## ...~≈~..z   wight~....~S5   white imp (asleep)h3h 7@z.h:%8h AhD\ _A white imp comes into view.h h .The floor.h2Bashion the ZephyrmancerTenguHealth: 41/41 ========================Magic: 18/18 ========================##AC: 3Str: 9##.#.~.#EV: 31 Int: 18#.h. #########.~.#SH: 0Dex: 20.Z...#......#.~~#XL:  8 Next: 49% Place: Dungeon:8....#....@...~.#Noise: ---------  Time: 8748.8 (1.0).....Z.......~.h#C) +2 dagger (elec)..##........~~..Cast: Shock#..z...c m...~...Fly #.....h~..~~.5#.####..~.≈≈~.h   polar bear (asleep)... ..~~≈~~.~h   wolf (asleep)#.## ...~≈~...z   wight~~.....~S.5   white imp (asleep)(…)_Okay, then. _A wight comes into view. It is wielding a +0 short sword. _Okay, then. _Okay, then. _A polar bear comes into view. _A white imp comes into view.hHhhU hs "### .###.# .~.# #.h. ###.~.# .Z...#......#.~~# ....#.....@..~.# .....Z.......~.h# ht ..##........~~..##..z......~...##.....h~..~~.5##.####..~.≈≈~.... ..~~≈~~.~.#.## ...~≈~....~~. ....~S. h h o  The white imp shouts, "Accept thy failure, thou bumbling pigeon-egg serf!"hƂ ht h hw h h h h ..Z.zh.5.h..~~..hwandering)Zhwandering)SS   electric eel (wandering)~z   wighth͖ .==9hȡ h l _An unseen horror simulacrum comes into view.h e ## ># ~.#  ## ~.#  ##.# .~.#  #.h. #########.~.#  .Z...#......#.~~#  h ....#..~.#  .......Z.....~..#  ..##..z.....~h..#  #.........~.5.#  #......h..~~..#  #.####..~.≈≈~..# ... ..~~≈~~.Z.# hm Y#.## #...~≈S....# ~~. ....~~.  hH nh hp hո h& h1 h .Z.z....~5hZ.~.hS.~~--50h h ; _Found a stone staircase leading down.h]   ####  h@^..>#   .~.#   .~.#  ##.# .~.#  #.h. #########.~. .Z...#......#@~~#  ....#........~.#  h^........Z....~..#  ..##...z....~5..#  #.........hZ..#  #......~.h~~..#  hn_#.####..~.≈≈~..#  ... ..~~≈~S.~.#  #.## #...~≈~....# htbhOchchch0dhdh\ehifhq{Z..Z.z....hh~..hShhrO~hwH *hwM**The white imp gestures at you.h O@~~h .==1hO h S _The puff of frost misses you.hv     #####  ...>#   #.~.#   #.~.#  ##.# #.~.#  h` #.h. #########@~. .Z...#......#.~~# ....#....Z..Z~.#  .........z...~..#  ..#..h~5..#  #........h~...#  #......~..~~..#  #.####..~.≈S~..# h  ... ..~~≈~~.~.#  h hi h hR h x  The unseen horror simulacrum completely misses you.ht h Z..z..h5.h~h> m.≈Sh --2h' h* ^ _The unseen horror simulacrum misses you.h     ######  ...>#   #.~.#   #.~.#  ##.# #.@.#  #.h. #########.~.#  .Z...#......#.Z~# ....#....Z...~.#  ..........z..h5.#  ..#...h~..#  #.........~...#  #......~..~~..#  z   10;10;1mwight#.####..~.≈≈S..#  5   white imph1nh-JZ~Zz.5h...~.~hh1w-3Water hhi _The unseen horror simulacrum completely misses you.h#      ########  .....>#   #.~.#   #.~@#  ##.# #.~.#  #.h. #########.Z.#  .Z...#......#.~~# ....#....ZZz.5h#  .............~..#  ..#...~h..#  #.........~...#  #......~..~~..#    The unseen horror simulacrum attacks as it pursues you!  The unseen horror simulacrum completely misses you.The unseen horror simulacrum bareh[$|ly misses you.hAZ~z5h...~.Z~z   wight5   white impZZ 2 simulacra4hTi _The unseen horror simulacrum completely misses you.hI########.......>  ## .#.# #.~Z #.h. #########.~. .Z..#z5h###....Z...~.#  ...........Z.~..# ..##........~~...~.hJhxLhRN\  The unseen horror simulacrum attacks as it pursues you!hP{  The unseen horror simulacrum completely misses you. x2hoQhQhRhZZ.zh.~5Z.~h.h   wolfz   wighthZ5   white imp(…)h\\%5h(chMff _The unseen horror simulacrum closely misses you.hF########....... #####.~.  ## Z#.# #.~ #.h. #########zh. .Zh-..#.~5###....Z.Z.~h#  .............~..# ..##~hhh  The unseen horror simulacrum completely misses you.The unseen horror simulacrum hits you.hh(hZ.zh.5Z~~.hJX3------6h<h _The unseen horror simulacrum freezes you! _There is a stone staircase leading down here.hhhhK  The unseen horror simulacrum hits you.hyN  The unseen horror simulacrum freezes you!h/h.h|20-------------16 7hh?         9 ####           #  ## # h .##.#  _The unseen horror simulacrum hits you but does no damage.-------hfh3f-8.6 (1.8Shockh8h<{ _You fly downwards. _There is a stone staircase leading up here.hT1=31 hXhZhrZhZh]a2=h]hg`Bh t,hxXhyhyS3=h zhf{h{h{h1}hz}h}h9t4==hhr,hՁh ,hth`,hh hRK5=hhBh@,hhz,hhi6=hhđ,h&hF,hh,hhhK7=hJhǙhhThy,hh,h؞hhS8=hh,hhghhhBhh?9=30=1==2=3=h,hh,hh,h[hCU4=h,hh_hh BhR ,h h a5=h h,hha,hhchhhhvh6==hhwBhBhk7=hhh,hBh,h h!a8=hQ"h#,h0$h%,h&h'Bh7)h)U9=h)hd+hmU40= - _You start resting.835.6 (77.0)1==6.6 (78 _HP restored.h4       # <# #   hF5  # .## # .##.# h9h<07.6 (1.0)hq?hAh       # .<# h#     # .## # .##.# hhs%8hh/h       # .<# hz .#     # .## # .##.# h3h%9hhnh        # .<# .#   hH  # .## # .##.# hܲ h B=40hX hR h        # #.<# .#  h   # .## # .##.# hzhٿ%1hhhbA      h  #  #.<# .# .   . .###### .## # .##.# hX2h         #  #h .<# .# .. . . . .###### .## # .##.# h h %3h= hj h{r        #  #.<# .# .. ... .... .## .###### .## # .##.# hh:%4h^hh         #  #h /.<# .# .. ... ..... o...#+#(. .###### ### .## # h.##.# hhx %5hmh% _Found 7 stones.h{        # h2 #.<# .# .# .#  ....# .o...#+#(.# .###### #### h.## # .h.##.# hh%6hhh>      ############## #######...........<# .......@.########### .# .# ...h?7.# o... #####+#(.# .....###### #### ......## #  h..##.# h.<....# h^X7h        ## .#.<# .#h # .# .#  ....#  .o... .#####+#(.#  ......###### ####  .## #  ..h.##.#  h.<....# ȟ h %8hO h hO. ### .#.<# .## .#h% .#  ....#  .o... ..#####+#(.#  ......###### ####  .## #  ..h.##.#  h.<....#h4h!%9hhhSJ ####.#.<#.##.#.# ...hT/.# .o......#####+#(.# ......###### ####  .## #  ..h.##.#  h.<....#hZhb&50h{ghi h/. #####.#.<#.##.#.# ....# .o......#####+#(.# ......###### ####  .## #  ..h.##.#  h.<....# h6 hM;1 h] .# ####/....#.<.#.#.# .# .o......#####+#(.# ......###### #### ...........## #  ..h.##.#  h.<....# hl  hE %2 h~  h W _Found a long lead wand.h3h8,hB###........##############../....#######........................................# hNC..# ..#.o#####+#(.#Shock###### #### ...........## # ..h.........##.# h   howler monkey (asleep) h.<....#o   orc priest (asleep) ....####h8DR ..........hBR&3hV*4.6 (2hbhzPr### .... ....### ###../....#........#..# .# .# .o......#####+#(.# ......###### #### .....h..##.#h...<....# hUh7Z\5.6 (1Shockh^h`h### .... ....### ###../....#.<.#.# .# .# .o......#####+#(.# h| ......###### #### ......h. hh0%6hhh ### .... ....### ###../....#.<#.##.# .# .# .o......#####+#(.# ......###### #### ..... h h h^ %7h h hH###........#################../....#######...........<# ................########### .# .# .# .o#####+#(.# h......###### #### ...........## # ..h.#h...<....#....###......##hhD%8hhhʮ '.#.#.#.###h2 hR /16 9h h 7 _You reach down and open the door.h]s###........#################h^../....#######...........<# ................########### .# .# .# .o......#####@#(.# ......###### #.#### .....###.# ..h#.# hch...<....#....####......########...#+##....h>fh>nD31 60huhxQ _There is an open door here.h h   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.2   1.0   0   h - Spellcasting   6.0   8.3  -1  h          b - Unarmed Combat   0.0   0.8  +1   i - Conjurations   2.0   1.8  +3       j - Air Magic   9.0   6.3  +3  h Uc + Short Blades 0.0   0.8  +1      d + Long Bladesh 0.0   0.8  +1   k - Evocations   0.0   1.0   0  h,          e - Armour   0.0   0.8  +1      hc +f + Dodging2.5   2.5  +1      h g + Stealth5.1   5.0  +1  h         hu                     h             h^                 h     The relative cost of raising each skill is in cyan.  h The species aptitude is in white.  [?] Help[=] set a skill target  h [/] auto|manual mode [*] useful|all skills [!] training|cost|targetshq d * Long Blades   0.0ho d - Long Blades   0.0h' f * Dodging   2.5h(p f - Dodging   2.5hG c * Short Blades   0.0ho c - Short Blades   0.0hB> f + Dodging 2.5 hU h h s ###Bashion the Zephyrmancer....Tengu....#################Health: 41/41 ========================../....#######...........<#Magic: 18/18 ========================................###########AC: 3Str: 9................# h!EV: 31 Int: 18................#SH: 0Dex: 20................#XL:  8 Next: 49% Place: Dungeon:9.o......#####@#(.#Noise: ---------  Time: 8860.6 (0.0)......###### #.####C) +2 dagger (elec)...........###.#Cast: Shock..h.........##.#Fly h.........<....#.............####..................................########...#+##.... _You start resting. _HP restored. _Found 7 stones. _Found a long lead wand. _You reach down and open the door. _There is an open door here. h' hN- h2 h4!hg ....#################/....#######...........<..............##########....# ...........#...........#.o......#####'#(.#......###### #@###.....###.# h.!hhfFly #...........####!hn!hqt11.6 (1 _!hy!h |!h\  #################/....#######...........<..............##########........# .............o#####'#(......###### #.###.....###@# h.h..<....Fly .....#+..#...........#!hW !h %2!h !h "hi /....#######...........<..............##########......# ......o#####'#(......###### #.###.....###.# h.h.........<..........####....Fly ........#...[.$......#"h"hG%3"h"h )hk)h  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.2   1.0   0   g - Spellcasting   6.0   8.3  -1           b - Unarmed Combat   0.0   0.8  +1   h - Conjurations   2.0   1.8  +3      )hM i - Air Magic   9.0   6.3  +3   c - Short Blades   0.0   0.8  +1      )h     j - Evocations   0.0   1.0   0   d - Armour   0.0   0.8  +1      e + Dodging)h2.5   2.5  +1  )h+    f + Stealth5.1   5.0  +1  )h        )h6        )h!            )h        )h        )h        )h        )h5_    )hU    The relative cost of raising each skill is in cyan.  )hzThe species aptitude is in white.  [?] Help)hG[=] set a skill target  )h[/] auto|manual mode [*] useful|all skills [!] training|cost|targets+hA= c + Short Blades 0.00hO TargetTarget--  --  --  --  --  --  0h 7--  --  --  0h *--  a-z] set[-] clear selected targetcost|targets0h-\ =[?25h[?0c0 2h $ [?25l[?1c6.0  +1 current training targets, if any.=] set aall targets3h3h\3h ../....#######...........<#Bashion the Zephyrmancer................###########Tengu................#Health: 41/41 ========================................#Magic: 18/18 ========================................#AC: 3Str: 9.o......#####'#(.#EV: 31 3h5dInt: 18......###### #.####SH: 0Dex: 20...........###.#XL:  8 Next: 49% Place: Dungeon:9..h.........##@#Noise: ---------  Time: 8863.6 (0.0)h.........<....#C) +2 dagger (elec).............####3hv/Cast: Shock..................Fly ................########...#+##....3h1#...........#####...........##...[.$......# _You start resting. _HP restored. _Found 7 stones. 3h_Found a long lead wand. _You reach down and open the door. _There is an open door here.3h3h 3h3hO4h 4h} .The floor.5h`U5hh ../....#######...........<#Bashion the Zephyrmancer................###########Tengu................#Health: 41/41 ========================................#Magic: 18/18 ========================................#AC: 3Str: 9.o......#####'#(.#EV: 31 Int: 18......###### #.####SH: 0Dex: 20...........###.#XL:  8 Next: 49% Place: Dungeon:9..h.........##@#Noise: ---------  Time: 8863.6 (0.0)h.........<....#C) +2 dagger (elec).............####Cast: Shock..................5h-iFly ................########...#+##....#...........#####...........##...[.$......# _You start resting. _HP restored. _Found 7 stones. _Found a long lead wand. _You reach down and open the door. _There is an open door here.5hNo5hv5htx5hq"  ................########### .......#  ......# ......#o#####'#(.#.....###### #.#### ...........###.#  ..h.........##.# h.........<..@.# ....#### ...... ....## ######...#+##.... #...........#### #.# #...[$......# #......#5h* 5h,2 *4.6 (15h8 5h ; ;hM  .#  .....# .....#o#####'#(.#.....###### #.#### ...........###.#  ..h..##.# h.<....# ...@#### ;h1......># ....##.# ######...#+##.... #...........##### #.# #...[$......#;hQ #......#...###.#;hT;h$%5;h ;h; _Found a stone staircase leading down.<h+<.# .# .o#####'#(.# ......###### #.#### .....###.# ..h.# h...<....# ....#######.....>#.##.# ######...#+##..... ...........#######...........##...[.$.#.........###....? <h <h%6<h=h.# .o#####'#(.# ......###### #.#### .....###.# ..h##.# h...<....# ....#######.....># .##.# =hU######...#+##.....# ...........#######...........# #...[.$.....#............#...###........#=hА...? #........# ...... ..=h=h%7=h =hЫ=h!.o#####'#(.#  ......###### #.####  .....###.#  ..h##.#  h...<....#  ....####### .....>#  .##.#  ######...#+##.@...#  ...........###### =h" #...........#  #...[.$...... #............#  ...###........#   ...? #........#    ..... .........    #######   =h9*=h/%8=h5=h6>h >h >h>h?h@8m .o......#####'#(.#  ......###### #.####  .###.#  ..h.##.#  h.<....#  .#######  ..>#  .##.#  ######...#+##@....#?h8  #.######  #..#  #...[.$......#  #.....# ...###........#  ...? #........#?h8. .......... #?hC?hfN%9?hU?hW?h[[ E.....###### #.#### ...........###.#  ..h.........##.# h.........<....# .......####### ............># .........##.# ######...#+##.....# #..........@###### #.#  #...[.$......#?h[  #............#...###..#? #..#...... ..#   ##########  .....?hPc ?hg &70?h`l ?hjn @h9"q ...........###.#  ..h..##.# h.........<....# .............####### ..................># ................##.# ######...#+##.....# #...........###### #.#  #...[.$......#@h" #......#...###.#? #.#...... ..# ########### ..... @h.+@h4%1@h:@h@=@h ..h..##.# h.........<....# .............####### ............># ..........##.# ######...#+##.....# #...........###### #.##  #...[.$..@...# #......#...###.#? #.#...... ..# ########### ..... @h@h{%2@h@h Ah-AhnAhAh3AhAh,AhDAhB,Ah<Aho ..h..##.# h.........<....# .............####### ..................># ................##.# ######...#+##.....# #..###### #..## #...[.$@.....#4.6 (2Ahe #..# ...###..# ...? #..# ...... ...# ..... .## ......AhAhXAhBhbu ..h.##.# h.........<....# .............# ..................># ................##.# ######...#+##.....# #.###### #.## #...[.@......# #.# ...###.# ...? #.#  ...... ..#  ..... .#  ......BhA}Bh*5.6 (1BhBhɠBh416 6.6 (2BhϬBh? _You now have 358 gold pieces (gained 14).ChoU h.<....# .............####### ..................># ......##.# ######...#+##.....# #...........###### #.##  #...[..# #....#....###.#..? #.#...... ..# ########### ...... ChEChH31 7.6 (1ChdChDhPb ....#######......>.....##. ######...#+##.... #...........##### [......###...? ...... ..#Fly DhiDhr%8DhxDhzDh.....>.....##. ######...#+##.... #...........######. #...[.#........###? ..............##########....  ......Dh8Dh%9Dh Dh EhP ##.# ######...#+##.....# #...........###### #.....##  #...[..#. #.....#.....###.#....?###.#.........# ###########   #EhV&80Eh \Eh .##.# ######...#+##.....# #...........######.# #...........##... #...[........#...#............##.....###..##....?###Ehɘ.# .# .# ..........Ehi....#......#.....Eh  ......EhEh %1EhTEhOFhO&  .##.# ######...#+##.....#. #....######.## #.....##..#...[........#Fh' X.#............# #.....###........##....?###.#.#.#.#....#........ ##....... .........Fh!3 Fh@ %2FhpH FhK GhS9i ...>#Gh{9................##.#######...#+##.....# #...........######Gh9## #....#.#...[........#Gh9:......#............# #.....###........# ##....@###........#Gh9r...........#.###########Gh9C#....Gh9<.##.#Gh:U#..........GhFGhL%3GhSGh fGhJp416 4.6 (2GhvGhyd _D - a scroll labelled OBALEH GIBIAPUIh ##.... ######...#+##.......# #...........####..####.## ....#...[..#Ih̹ ......#....# #.....###.#..##.....###........#.......@............#Ih###########.# ......Ihf##...# ##Ih85.... ... Iha IhwIhTH31 5.6 (1IhIh.IhV ... ######...#+##... ...# #...........#### ....####.##  .......#...[..# ......#....#. #.....###.#...##.....###........#Ih -...........############.# ........##..# ##Ih *..Ih y   killer bee (asleep) .Ih A ..yIh l  A killer bee comes into view.Ih C  The killer bee buzzes angrily.Ih Ihf Ih yyy 2 killer bees (1 wandering)y.Ih >==6ShockIhb Ih ] _A killer bee comes into view.PhZ Ph\ A killer bee. A giant bee, bearing a deadly barb which can sting repeatedly. Max HP: ~16Will: +AC: +EV: ++++  rF: ... rC: ... rPois: xPh\ rNeg: ... rElec: . Threat: High Class: Natural Size: TinyInt: Animal Speed: 200% (normally travels faster than you) Ph] qYou have about 45% to hit with your +2 dagger of electrocution and 36% to hit with your kick and peck. Ph ] aIt has about 12% to hit you. Attack Max Damage After Damaging Hits Sting 10Ph:] Poison It can fly.Rh Rh ... ######...#+##.... Bashion the Zephyrmancer...# #...........#### Tengu....####...........##Health: 41/41 ========================.......#...[........#Magic: 18/18 ========================......#............#AC: 3Str: 9. #.....###........#EV: 31 Int: 18...##.....###........#SH: 0Dex: 20.....................#XL:  8 Next: 49% Place: Dungeon:9.......@...###########Noise: ==-------  Time: 8886.6 (1.0)...........#C) +2 dagger (elec)...............Cast: Shock...............Fly h m...##..........#.. ##.y........yy 2 killer bees (1 wandering). ............y........ _Found a stone staircase leading down. _You now have 358 gold pieces (gained 14). _D - a scroll labelled OBALEH GIBIAPUA killer bee comes into view.The killer bee buzzes angrily. _A killer bee comes into view.Rh Th h Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAir3% 4 d - Static DischargeConjuration/Air1%2 Select a spell to describe[!]/[I] toggle spell headersVh VhVh... ######...#+##.... Bashion the Zephyrmancer...# #...........#### Tengu....####...........##Health: 41/41 ========================.......#...[........#Magic: 18/18 ========================......#............#AC: 3Str: 9. #.....###........#EV: 31 Int: 18...##.....###........#SH: 0Dex: 20.....................#XL:  8 Next: 49% Place: Dungeon:9.......@...###########Noise: ==-------  Time: 8886.6 (0.0)...........#C) +2 dagger (elec)...............Cast: Shock...............Fly h2m...##..........#.. ##.y........yy 2 killer bees (1 wandering). ............y........ _Found a stone staircase leading down. _You now have 358 gold pieces (gained 14). _D - a scroll labelled OBALEH GIBIAPUA killer bee comes into view.The killer bee buzzes angrily. _A killer bee comes into view.VhVh-VhVhVh Drink which item? Potions  b - a potion of magicd - 2 potions of brilliance  f - 3 potions of hasteh - 3 potions of might  m - a potion of invisibility  q - 2 potions of mutations - a potion of enlightenment  x - a potion of heal wounds [!] read|quaff|evoke[?] describe selected]h3 ]h ]h ... ######...#+##.... Bashion the Zephyrmancer...# #...........#### Tengu....####...........##Health: 41/41 ========================.......#...[........#Magic: 18/18 ========================......#............#AC: 3Str: 9]h . #.....###........#EV: 31 Int: 18...##.....###........#SH: 0Dex: 20.....................#XL:  8 Next: 49% Place: Dungeon:9.......@...###########Noise: ==-------  Time: 8886.6 (0.0)...........#C) +2 dagger (elec)...............]hڳ Cast: Shock...............Fly ...##..........#]h .. ##.y........yy 2 killer bees (1 wandering). ...........]h& r.y........ _Found a stone staircase leading down. ]hM _You now have 358 gold pieces (gained 14). _D - a scroll labelled OBALEH GIBIAPUA killer bee comes into view.]hi lThe killer bee buzzes angrily. _A killer bee comes into view.]h ]h P  Okay, then.]h ]h ]hB . _^h]E G  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._h>4 ... ######...#+##.... Bashion the Zephyrmancer ...# #...........#### Tengu ....####...........##  Health: 41/41 ======================== .......#...[........#  Magic: 14/18 ==================------ ......#............#  AC: 3Str: 9 . #.....###........#  EV: 31 Int: 18 _hs...##.....###........#  SH: 0Dex: 20 .....................#  XL:  8 Next: 49% Place: Dungeon:9 .......@...###########  Noise: ==-------  Time: 8886.6 (0.0) ...........#  C) +2 dagger (elec) ...............  Cast: Shock ...............  Fly  ...##.***......#  .. ##*y*.......  yy 2 killer bees (1 wandering) _h. .***.......  .y........  _Okay, then._hCasting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._h*Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target_h?HAim: a killer bee (empty space bonus: 8/8)_hg -... ######...#+##.... Bashion the Zephyrmancer...# #...........#### Tengu....####...........##Health: 41/41 ========================.......#...[........#Magic: 14/18 ==================------_h5h 7......#............#AC: 3Str: 9. #.....###........#EV: 31 Int: 18...##.....###........#SH: 0Dex: 20.....................#XL:  8 Next: 49% Place: Dungeon:9.......@...###########_heh HNoise: ==-------  Time: 8886.6 (0.0)...........#C) +2 dagger (elec)...............Cast: Shock_hh ...............Fly ...##..........#_hh *.. ##.*........yy 2 killer bees (1 wandering). ..........._hh m.y........ _Okay, then._hh Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._hPi CAiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (empty space bonus: 8/8)_h+d   Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a killer bee (empty space bonus: 8/8)  The open air twists around violently and strikes the killer bee!!_h%h ]  You kill the killer bee!_hh _hPj %  _hwj The killer bee buzzes angrily._hl _h[m _hm _hfn _hIw yyy 4 killer bees (3 wandering)yyy._h} P2/4216 54=7.6 (1_h _hI ` _A killer bee comes into view. x3khqt khv VDrink which item? kh...............#yy 2 killer bees..........y...................y.......h4m .....##..y.......#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh`m Aim: a killer bee (48% to hit)  The zap hits the killer bee.  The killer bee is lightly wounded. hm ~_The killer bee misses you. The killer bee closely misses you.h!o ho hq o  You feel clever all of a sudden.hx zyy 3 killer beeshy 37---4.6 (1Brill Fly h h:  hn i_The killer bee closely misses you. x2; The killer bee stings you.h5 h8  Your spells (describe)TypeFailure Level  a + Shockh.8 kConjuration/Air 1% 1 b - SwiftnessAir1%hY8 @3  c - AirstrikeAir3%h8 U4  d - Static DischargeConjuration/Air1%h8 )2 Select a spell to describeh8 [!]/[I] toggle spell headersh h h h.........<... Bashion the Zephyrmancer.... . .............# Tengu.... . .............. Health: 37/42 =====================---h. ]...###. .............. Magic: 14/18 ==================------. .....# ######...#+## AC: 3Str: 9..# #...## #........... EV: 16Int: 18....#....####........... SH: 0h 1Dex: 20........y...#...[....... XL:  8 Next: 54% Place: Dungeon:9h .......@yy..#........... Noise: =--------  Time: 8894.6 (0.0)#.......#.....###....... C) +2 dagger (elec)hݶ .......##.....###....... Cast: Shock........................ Brill Fly .........y.....#########...............#h' hyyy 3 killer bees..........y...................y............##..y.......#Aim: a killer bee (48% to hit)  The zap hits the killer bee.  hI The killer bee is lightly wounded. _The killer bee misses you. The killer bee closely misses you.h You feel clever all of a sudden. _The killer bee closely misses you. x2; The killer bee stings you.hŽ hK h h hB  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hP ***struck by an arc of lightning.  The killer bee is moderately wounded.  The killer bee is struck by an arc of lightning.  The killer bee is heavily wounded.  The killer bee is struck by an arc of lightning.  The killer bee is heavily wounded.h' ,ha) hM+  The lightning grounds out. The killer bee barely misses you.h3 yyy.yy 4 killer bees (1 wandering)h4 2---3-=5.6 (1hL< hU? s _The killer bee stings you. The killer bee closely misses you.h)  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h0:w  You feel a surge of power!  The killer bee is struck by an arc of lightning!h\killer bee is struck by an arc of lightning.  The killer bee is almost dead.  The killer bee is struck by an arc of lightning.  The killer bee is almost dead.are struck by an arc of lightning..h ****y 2You kill the killer bee!he  The lightning grounds out.  The killer bee buzzes angrily.hh†y@y.yh 22/43---------2--h@65====6 _The killer bee barely misses you. The killer bee stings you.  Your Fighting skill increases to level 1!hhm _Your Short Blades skill increases to level 1!h  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hrThe killer bee is moderately wounded.  You are struck by an arc of lightning.  The killer bee is struck by an arc of lightning!  The killer bee is severely wounded.  The lightning grounds out.  The killer bee is struck by an arc of lightning.hx  You kill the killer bee!You are struck by an arc of lightning.  The killer bee is struck by an arc of lightning!hB ***  You kill the killer bee!h:N.@.hLf 15----------1---76==--7Shock _You are struck by an arc of lightning. The lightning grounds out.h:ShYVh _Your Dodging skill increases to level 3!hH hL Drink which item? Potions  b - a potion of magicd - a potion of brilliance  f - 3 potions of hasteh - 3 potions of might  m - a potion of invisibility  q - 2 potions of mutations - a potion of enlightenment  x - a potion of heal wounds [!] read|quaff|evoke[?] describe selectedh,]hchkh.........<... Bashion the Zephyrmancer.... . .............# Tengu.... . .............. Health: 15/43 ========----------------...###. .............. Magic: 11/18 ==============----------. .....# ######...#+## AC: 3Str: 9..# #...## #........... EV: 16Int: 18....#....####........... SH: 0Dex: 20.......†....#...[....... XL:  8 Next: 76% Place: Dungeon:9h~l.......@....#........... Noise: ==-------  Time: 8897.6 (0.0)#.......#.....###....... C) +2 dagger (elec).......##.....###....... Cast: Shock........................ Brill Fly .........y.....#########...............#..........y...................y............##..y.......#You kill the killer bee!You are struck by an arc of lightning.  hlThe killer bee is struck by an arc of lightning!  You kill the killer bee! _You are struck by an arc of lightning. The lightning grounds out. _Your Dodging skill increases to level 3!hh&l31=========--8.6 (1h3hӔ+ _You feel much better.h`8 ..h...#?.... ..h<.. .... ... .. ...###. .............. .....# ######...#+## #...## ##....####...†....#...[......#...#.......#.....###.##.....###....................y.....######## h   howler monkey (asleep).........#....y............y.hBhQ2=========2==31 --9Shockh[Yh\1 _Found a scroll of identify.h] ?.... ..h..<.. ....... ...###. .. .....# ######...#+#..# #...## #............#....####...†....#...[..#.#.....###.##............y.....########.......#..y..........y .....###h$e ho Y900Shockhu hv hUXd  ..... ...###. . .....# ######...#+#.###...## #............#....####...†....#...[...#.#.....###.##................Brill Fly .............##..........# ##...h^hi%1hohphߠ  .. ...###. .. .....# ######...#+#.###...## #............#....####...†....#...[.....#....#.#.....###..##.................########......# ......hF ........###.......... ... .h h~ S3=2h h} h .. ...###. . .....# ######...#+####...## #............#....###...†....#...[.....#....#.#.....###.##...............######## ............. .....y.........h h0B==3hG6h8h  . .....# ######...#+####...## #............#....###...†....#...[.....#....#.#.....###.##............######## ....###...... y....h h %4h hv h ###...## #............#....####...†....#...[.....#....#.#.....###.##...........######## ....####...... ..hth/U3=5h5h\8hl8 .....#....#### ........†....#...[.......#...#.......#.....###.##.....###..........#######hcm.# ......##.#.###.... ....####.......y... #....... .. #........hshn]4=6h)h=hӽ# ...†....#...[......#.....#.#.....###.##..........####### ....###hd##.... ......+.>........h3h%7hhE9 _Found an escape hatch in the floor.h=X...#.#.....###.##..........####### ....##....###..........####...  ......>.+h=.>...#+#hXEhQ%8h4VhX; _Found a stone staircase leading down.hT .#.#.#.....###~.##.....###..#.....##.#.###....#... #.. #.>. +.>. +.#+#=9hVh;K  †....#...[~~.......#.......#.......#.....###~~##.....###~.......###### ........##..####.O........######........hK  #....O   two-headed ogre (asleep) #.>. +.>.........+........#+#hW h8^ O.Ohc d5=10Shockhi hl  hl  hl A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 _giant spiked club.h-   Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h0 ........†....#...[... Bashion the Zephyrmancer ~~..............#....... Tengu ....#.......#.....###... Health: 35/43 ===================----- ~~.........##.....###... Magic: 12/18 ================-------- ~....................... AC: 3Str: 9 ...................##### EV: 31 Int: 18 ...................#  SH: 0Dex: 20 .......................  XL:  8 Next: 76% Place: Dungeon:9 .......@...............  Noise: ---------  Time: 8910.6 (0.0) ....***ht....##..........# C) +2 dagger (elec) .O**.......###.......... Cast: Shock ........................ Brill Fly  ######.................  #............  O   two-headed ogre #.........>.  +.>.........  +........#+# Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (88% to hit)h........†....#...[... Bashion the Zephyrmancer~~..............#....... Tengu....#.......#.....###... Health: 35/43 ===================-----~~.........##.....###... Magic: 12/18 ================--------~....................... AC: 3Str: 9...................##### EV: 31 Int: 18...................#SH: 0Dex: 20....................... XL:  8 Next: 76% Place: Dungeon:9.......@............... Noise: ---------  Time: 8910.6 (0.0)hCE....***....##..........# C) +2 dagger (elec).***.......###.......... Cast: Shock*....................... Brill Fly ######.................#............O   two-headed ogre#.........>.+.>.........+........#+#Confirm with . or Enter, or press ? or * to list all spells.hiAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh{Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (88% to hit)  h<You feel a surge of power! The zap hits the two-headed ogre.h5nh~O........3=16 =1.6 (1  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (88% to hit)  You feel a surge of power! The zap hits the two-headed ogre. _The two-headed ogre is lightly wounded.h2  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h ........†....#...[... Bashion the Zephyrmancer ~~..............#....... Tengu ....#.......#.....###... Health: 35/43 ===================----- ~~.........##.....###... Magic: 11/18 ==============---------- ~....................... AC: 3Str: 9 ...................##### EV: 16Int: 18 ...................#  SH: 0Dex: 20 .......................  XL:  8 Next: 76% Place: Dungeon:9 h.***...@...............  Noise: =--------  Time: 8911.6 (0.0) .*O*.......##..........# C) +2 dagger (elec) .***.......###.......... Cast: Shock ........................ Brill Fly  ######.................  #............  O   two-headed ogre #.........>.  +.>.........  +........#+# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (empty space bonus: 8/8)hp........†....#...[... Bashion the Zephyrmancer~~..............#....... Tengu....#.......#.....###... Health: 35/43 ===================-----~~.........##.....###... Magic: 11/18 ==============----------~....................... AC: 3Str: 9...................##### EV: 16Int: 18...................#SH: 0Dex: 20....................... XL:  8 Next: 76% Place: Dungeon:9.......@............... Noise: =--------  Time: 8911.6 (0.0)h..*........##..........# C) +2 dagger (elec)...........###.......... Cast: Shock........................ Brill Fly ######.................#............O   two-headed ogre#.........>.+.>.........+........#+#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  hIPress: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (empty space bonus: 8/8)  You feel a surge of power!hH 2Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (empty space bonus: 8/8)  You feel a surge of power!  The open air twists around violently and strikes the two-headed ogre!h= kO. h 3==2.6 (1hT h j _The two-headed ogre is moderately wounded.h?G  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hd9 ........†....#...[... Bashion the Zephyrmancer ~~..............#....... Tengu ....#.......#.....###... Health: 35/43 ===================----- ~~.........##.....###... Magic: 9/18h============------------ ~....................... AC: 3Str: 9 ...................##### EV: 16Int: 18 ...................#  SH: 0Dex: 20 ..***..................  XL:  8 Next: 76% Place: Dungeon:9 h5..*O*..@...............  Noise: ===------  Time: 8912.6 (0.0) ..***......##..........# C) +2 dagger (elec) ...........###.......... Cast: Shockh ........................ Brill Fly  ######.................  h#............  O   two-headed ogre #.........>.  +.>.........  +........#+# h#+Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targethAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (moderately wounded, empty space bonus: 8/8)h........†....#...[... Bashion the Zephyrmancer~~..............#....... Tengu....#.......#.....###... Health: 35/43 ===================-----~~.........##.....###... Magic: 9/18============------------~....................... AC: 3Str: 9...................##### EV: 16Int: 18h...................#SH: 0Dex: 20....................... XL:  8 Next: 76% Place: Dungeon:9...*...@............... Noise: ===------  Time: 8912.6 (0.0)...........##..........# C) +2 dagger (elec)...........###.......... Cast: Shockh........................ Brill Fly ######.................#............O   two-headed ogreh-#.........>.+.>.........+........#+#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  hGw(moderately wounded, empty space bonus: 8/8)  You feel a surge of power!h]tAiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (moderately wounded, empty space bonus: 8/8)  You feel a surge of power!  The open air twists around violently and strikes the two-headed ogre!!hl.O hj*3.6 (1hhrh _The two-headed ogre is severely wounded.hG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hk ........†....#...[... Bashion the Zephyrmancer ~~..............#....... Tengu hZ!....#.......#.....###... Health: 35/43 ===================----- ~~.........##.....###... Magic: 7/18=========--------------- hw~....................... AC: 3Str: 9 h...................##### EV: 16Int: 18h h...................#  SH: 0Dex: 20 hS...***.................  XL:  8 Next: 76% Place: Dungeon:9 ...*O*.@...............  Noise: ===------  Time: 8913.6 (0.0) h...***.....##..........# C) +2 dagger (elec) hz...........###.......... Cast: Shock ........................ Brill Fly  ######.................  #............  O   two-headed ogre #.........>. hm +.>.........  +........#+# Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (severely wounded, empty space bonus: 8/8)hL ........†....#...[... Bashion the Zephyrmancer~~..............#....... Tengu....#.......#.....###... Health: 35/43 ===================-----~~.........##.....###... Magic: 7/18=========---------------~....................... AC: 3Str: 9...................##### EV: 16Int: 18...................#SH: 0Dex: 20....................... XL:  8 Next: 76% Place: Dungeon:9hM ....*..@............... Noise: ===------  Time: 8913.6 (0.0)...........##..........# C) +2 dagger (elec)...........###.......... Cast: Shock........................ Brill Fly ######.................#............O   two-headed ogrehM #.........>.+.>.........+........#+#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  hM u(severely wounded, empty space bonus: 8/8)  You feel a surge of power!h1K rAiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (severely wounded, empty space bonus: 8/8)  You feel a surge of power!  The open air twists around violently and strikes the two-headed ogre!!hT C)h!Y h` ........†....#...[... Bashion the Zephyrmancer~~..............#....... Tengu....#.......#.....###... Health: 38/46 ===================-----~~.........##.....###... Magic: 7/18=========---------------~....................... AC: 3Str: 9...................##### EV: 17Int: 18...................#SH: 0Dex: 20....................... XL:  8 Next: 145% Place: Dungeon:9hEa ....)..@............... Noise: ===------  Time: 8914.6 (1.0)...........##..........# C) +2 dagger (elec)...........###.......... Cast: Shock........................ Brill Fly ha /######.................#............#.........>.+.>.........+........#+#The open air twists around violently and strikes the two-headed ogre!! _You kill the two-headed ogre!Training target 6.0 for Stealth reached!  ha Your Fighting skill gained 2 levels and is now at level 3!Your Short Blades skill gained 2 levels and is now at level 3!Your Dodging skill increases to level 4!h7c raining target 6.0 for Stealth reached!  Your Fighting skill gained 2 levels and is now at level 3!Your Short Blades skill gained 2 levels and is now at level 3!Dodging skill increases to level 4!tealth skill increases to level 6! have reached level 9!ho /  --more--hn  Your experience leads to an increase in your attributes!Your base attributes are Str 9, Int 18, Dex 14.Increase (S)trength, (I)ntelligence, or (D)exterity? h i42/50=9-h i82923% ShockhhQR _You feel agile. x2hg/ h Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAir3% 4 d - Static DischargeConjuration/Air1%2 Select a spell to describe[!]/[I] toggle spell headersh5wh}hփj........†....#...[... Bashion the Zephyrmancer~~..............#....... TenguhN....#.......#.....###... Health: 42/50 ====================----~~.........##.....###... Magic: 7/19========----------------~....................... AC: 3Str: 9...................##### EV: 18Int: 18...................#SH: 0Dex: 22h1....................... XL:  9 Next: 23% Place: Dungeon:9....)..@............... Noise: ===------  Time: 8914.6 (0.0)...........##..........# C) +2 dagger (elec)...........###.......... Cast: Shock........................ Brill Fly ######.................#............#.........>.+.>.........+........#+#Your Stealth skill increases to level 6!hnYou have reached level 9!Your experience leads to an increase in your attributes!Your base attributes are Str 9, Int 18, Dex 14.Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel agile. x2h hhŞh)hhl h&h'F _Unknown command.h>h> Inventory: 29/52 slots Hand Weapons (go to first with ))  C - a +2 dagger of electrocution (weapon) Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 pair of gloves (worn)  v - a +2 ring mail of willpower Jewellery (go to first with "=)  l - a ring of see invisible (worn)  n - a +6 ring of dexterity (worn)c - an amulet of guardian spirit Wands (go to first with /)o - a wand of flame (5)  h p - a wand of acid (24)  w - a wand of iceblast (10)  z - a wand of paralysis (6) Scrolls (go to first with ?)  e - a scroll of fog  g - 2 scrolls labelled MUACEDARY  i - 3 scrolls labelled JEQUEGUELIKK  k - a scroll labelled UBYTZE SOUNG  r - 2 scrolls labelled VUGAFACUES  t - a scroll labelled RIGUCO GYQEVEY [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]hbv h| h y........†....#...[... Bashion the Zephyrmancer~~..............#....... Tengu....#.......#.....###... Health: 42/50 ====================----~~.........##.....###... Magic: 7/19========----------------h ~....................... AC: 3Str: 9...................##### EV: 18Int: 18...................#SH: 0Dex: 22h ....................... XL:  9 Next: 23% Place: Dungeon:9h, ....)..@............... Noise: ===------  Time: 8914.6 (0.0)h@ ...........##..........# C) +2 dagger (elec)hS ...........###.......... Cast: Shockhf ........................ Brill Fly hx Q######.................h #............#.........>.h T+.>.........h +........#+#h… iYou have reached level 9!Your experience leads to an increase in your attributes!h @Your base attributes are Str 9, Int 18, Dex 14.h ~Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel agile. x2 h 1_Unknown command.h h h h۝ h'h ,J  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.0   4.0   0   h - Spellcasting   6.0   8.3  -1      hf,     b - Unarmed Combat   0.0   0.8  +1   i - Conjurations   2.0   1.8  +3  h,     j - Air Magic   9.0   6.3  +3  h,+c + Short Blades 3.2   3.4  +1      h- d - Long Blades   1.9   0.8  +1   k - Evocations   0.0   1.0   0      h4-,     e - Armour   0.0   0.8  +1  ha-}    f + Dodginghz-4.4   4.2  +1      h- g - Stealth   6.0   5.9  +1  h-        h-a    h._    hu.                h.a    h.        h._    h.a    h/_    h./T    hQ/The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  hi/[?] Help[=] set a skill target  h/[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  h/[!] training|cost|targetshh?h/........†....#...[... Bashion the Zephyrmancer~~..............#....... Tengu....#.......#.....###... Health: 42/50 ====================----~~.........##.....###... Magic: 7/19========----------------~....................... AC: 3Str: 9h...................##### EV: 18Int: 18...................#SH: 0Dex: 22....................... XL:  9 Next: 23% Place: Dungeon:9....)..@............... Noise: ===------  Time: 8914.6 (0.0)...........##..........# C) +2 dagger (elec)h...........###.......... Cast: Shock........................ Brill Fly ######.................#............#.........>.+.>.........+........#+#You have reached level 9!hYour experience leads to an increase in your attributes!Your base attributes are Str 9, Int 18, Dex 14.hIncrease (S)trength, (I)ntelligence, or (D)exterity? _You feel agile. x2 _Unknown command.hhhhhAhϴhInventory: 29/52 slots Hand Weapons (go to first with ))  C - a +2 dagger of electrocution (weapon) Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 pair of gloves (worn)  v - a +2 ring mail of willpower Jewellery (go to first with "=)  l - a ring of see invisible (worn)  n - a +6 ring of dexterity (worn)c - an amulet of guardian spirit Wands (go to first with /)o - a wand of flame (5)  p - a wand of acid (24)  w - a wand of iceblast (10)  z - a wand of paralysis (6) hm;Scrolls (go to first with ?)  e - a scroll of fog  g - 2 scrolls labelled MUACEDARY  i - 3 scrolls labelled JEQUEGUELIKK  k - a scroll labelled UBYTZE SOUNG  r - 2 scrolls labelled VUGAFACUES h+ t - a scroll labelled RIGUCO GYQEVEY h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]h:%C - a +2 dagger of electrocution (weapon). A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 3.2; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 1.0 XLs.  At current training (33%) you reach 10.0 in about 2.7 XLs.  Current attack delay: 0.8. Damage rating: 7 (Base 4 x 130% (Dex) x 111% (Skill) + 2 (Ench)). Elec: It sometimes electrocutes victims (1/4 chance, 8-20 damage). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off an orc on level 6 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} {elec} {melee weapon} (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. hq| h hy........†....#...[... Bashion the Zephyrmancer~~..............#....... Tengu....#.......#.....###... Health: 42/50 ====================----~~.........##.....###... Magic: 7/19========---------------- h~....................... AC: 3Str: 9...................##### EV: 18Int: 18...................#SH: 0Dex: 22....................... XL:  9 Next: 23% Place: Dungeon:9 h....)..@............... Noise: ===------  Time: 8914.6 (0.0)...........##..........# C) +2 dagger (elec) h6...........###.......... Cast: Shock........................ Brill Fly  hZ######.................#............#.........>. hxg+.>.........+........#+# hYou have reached level 9!Your experience leads to an increase in your attributes!Your base attributes are Str 9, Int 18, Dex 14. hIncrease (S)trength, (I)ntelligence, or (D)exterity? _You feel agile. x2 _Unknown command. h h h hr experience leads to an increase in your attributes!Your base attributes are Str 9, Int 18, Dex 14.  Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel agile. x2Unknown command.Setting a skill training target for Short Blades at 10.0. h  h XInventory: 29/52 slots Hand Weapons (go to first with ))  C - a +2 dagger of electrocution (weapon) Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 pair of gloves (worn)  v - a +2 ring mail of willpower Jewellery (go to first with "=)  h@  l - a ring of see invisible (worn)  n - a +6 ring of dexterity (worn)c - an amulet of guardian spirit Wands (go to first with /)o - a wand of flame (5)  p - a wand of acid (24)  w - a wand of iceblast (10)  z - a wand of paralysis (6)  ht ;Scrolls (go to first with ?)  e - a scroll of fog  g - 2 scrolls labelled MUACEDARY  i - 3 scrolls labelled JEQUEGUELIKK  k - a scroll labelled UBYTZE SOUNG  r - 2 scrolls labelled VUGAFACUES  h + t - a scroll labelled RIGUCO GYQEVEY  h [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] h  h  h5 F........†....#...[... Bashion the Zephyrmancer~~..............#....... Tengu....#.......#.....###... Health: 42/50 ====================----~~.........##.....###... Magic: 7/19========----------------~....................... AC: 3Str: 9...................##### EV: 18Int: 18...................#SH: 0Dex: 22 h0 T....................... XL:  9 Next: 23% Place: Dungeon:9....)..@............... Noise: ===------  Time: 8914.6 (0.0)...........##..........# C) +2 dagger (elec)...........###.......... Cast: Shock........................ Brill Fly ######.................#............#.........>.+.>.........+........#+#Your experience leads to an increase in your attributes!Your base attributes are Str 9, Int 18, Dex 14.Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel agile. x2 _Unknown command. _Setting a skill training target for Short Blades at 10.0. hG  h  h  h(  h  h$ l  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting h /3.0   4.0   0   h - Spellcasting   6.0   8.3  -1           b - Unarmed Combat   0.0   0.8  +1   i - Conjurations   2.0   1.8  +3       hT  j - Air Magic   9.0   6.3  +3  c + Short Blades 3.2   3.4  +1       d - Long Blades   1.9   0.8  +1   k - Evocations   0.0   1.0   0       h      e - Armour   0.0   0.8  +1      f + Dodging hȩ 4.4   4.2  +1       h9  g - Stealth   6.0   5.9  +1               h ,             h a     h+              hg          h             The relative cost of raising each skill is in cyan.  hD Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  h }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsh' hX0 h); j........†....#...[... Bashion the Zephyrmancer~~..............#....... Tenguh; ....#.......#.....###... Health: 42/50 ====================----~~.........##.....###... Magic: 7/19========----------------~....................... AC: 3Str: 9...................##### EV: 18Int: 18...................#SH: 0Dex: 22....................... XL:  9 Next: 23% Place: Dungeon:9....)..@............... Noise: ===------  Time: 8914.6 (0.0)...........##..........# C) +2 dagger (elec)...........###.......... Cast: Shock........................ Brill Fly ######.................#............#[h; 39;49m.........>.+.>.........+........#+#hu< xYour experience leads to an increase in your attributes!Your base attributes are Str 9, Int 18, Dex 14.Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel agile. x2 _Unknown command. _Setting a skill training target for Short Blades at 10.0.hPE hV h] h` he hФ d Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAir3% 4 d - Static DischargeConjuration/Air1%2 Select a spell to describe[!]/[I] toggle spell headersh h h s........†....#...[... Bashion the Zephyrmancer~~..............#....... Tengu....#.......#.....###... Health: 42/50 ====================----h ~~.........##.....###... Magic: 7/19========----------------~....................... AC: 3Str: 9...................##### EV: 18Int: 18...................#SH: 0Dex: 22....................... XL:  9 Next: 23% Place: Dungeon:9....)..@............... Noise: ===------  Time: 8914.6 (0.0)...........##..........# C) +2 dagger (elec)...........###.......... Cast: Shockh l........................ Brill Fly ######.................#............#.........>.+.>.........+........#+#Your experience leads to an increase in your attributes!Your base attributes are Str 9, Int 18, Dex 14.hr Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel agile. x2 _Unknown command. _Setting a skill training target for Short Blades at 10.0.h, hh" h9' h( h h _ Spells (Memorise)TypeFailure Level  a - Summon Small Mammal Summoning12% 1b - Call ImpSummoning19%2  c - Ensorcelled HibernationHexes/Ice19%h( 2  d - Grave ClawNecromancy19%2  e - Call Canine FamiliarSummoning34% 3  f - Fugue of the FallenNecromancy34% 3  g - Volatile BlastmotesFire/Translocation34% 3  h - Fulminant PrismConjuration/Alchemy61% 4  i - Iskenderun's Mystic Blasth Conjuration/Translocation 61% 4  j - AnguishHexes/Necromancy75% 4  k - Animate DeadNecromancy75% 4  l - Eringya's Surprising Crocodile Summoning75% 4  m - Borgnjor's Vile ClutchNecromancy/Earth97% 5  n - Forge Monarch Bombh uFire/Forgecraft100% 6 10 spell levels left h ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithhhz ........†....#...[... Bashion the Zephyrmancer~~..............#....... Tengu....#.......#.....###... Health: 42/50 ====================----~~.........##.....###... Magic: 7/19========----------------~....................... AC: 3Str: 9...................##### EV: 18Int: 18...................#SH: 0Dex: 22....................... XL:  9 Next: 23% Place: Dungeon:9....)..@............... Noise: ===------  Time: 8914.6 (0.0)hK }...........##..........# C) +2 dagger (elec)...........###.......... Cast: Shock........................ Brill Fly ######.................#............#.........>.+.>.........+........#+#Your experience leads to an increase in your attributes!Your base attributes are Str 9, Int 18, Dex 14.Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel agile. x2 _Unknown command. _Setting a skill training target for Short Blades at 10.0.hP  Okay, then.h"h)h+. _hEh"Read which item? Scrolls  e - a scroll of fog  g - 2 scrolls labelled MUACEDARY  i - 3 scrolls labelled JEQUEGUELIKK  k - a scroll labelled UBYTZE SOUNG  r - 2 scrolls labelled VUGAFACUES  t - a scroll labelled RIGUCO GYQEVEY  u - 2 scrolls labelled BIODDI XEJI  y - a scroll labelled CAENIO EHAS  A - a scroll labelled BEEXUTSU MOCSB - a scroll of identify h D - a scroll labelled OBALEH GIBIAPU [!] read|quaff|evoke[?] describe selectedhS ho h ........†....#...[... Bashion the Zephyrmancer~~..............#....... Tengu....#.......#.....###... Health: 42/50 ====================----~~.........##.....###... Magic: 7/19========----------------~....................... AC: 3Str: 9...................##### EV: 18Int: 18...................#hV SH: 0Dex: 22....................... XL:  9 Next: 23% Place: Dungeon:9....)..@............... Noise: ===------  Time: 8914.6 (0.0)...........##..........# C) +2 dagger (elec)h c...........###.......... Cast: Shock........................ Brill Fly ######.................h #............#.........>.+.>.........+........#+#h˒ Your base attributes are Str 9, Int 18, Dex 14.Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel agile. x2 h _Unknown command. _Setting a skill training target for Short Blades at 10.0. _Okay, then.h hF P  Okay, then.h7 ho hI . _ h- h12Read which item? Scrolls  e - a scroll of fog  g - 2 scrolls labelled MUACEDARY  i - 3 scrolls labelled JEQUEGUELIKK  hn2 k - a scroll labelled UBYTZE SOUNG  r - 2 scrolls labelled VUGAFACUES  t - a scroll labelled RIGUCO GYQEVEY  u - 2 scrolls labelled BIODDI XEJI  y - a scroll labelled CAENIO EHAS  A - a scroll labelled BEEXUTSU MOCS h24B - a scroll of identify  h2 D - a scroll labelled OBALEH GIBIAPU [!] read|quaff|evoke[?] describe selected!h!h!h ........†....#...[... Bashion the Zephyrmancer~~..............#....... Tengu....#.......#.....###... Health: 42/50 ====================----~~.........##.....###... Magic: 7/19========----------------~....................... AC: 3Str: 9...................##### EV: 18Int: 18...................#SH: 0Dex: 22....................... XL:  9 Next: 23% Place: Dungeon:9!hj....)..@............... Noise: ===------  Time: 8914.6 (0.0)...........##..........# C) +2 dagger (elec)...........###.......... Cast: Shock........................ Brill Fly ######.................#............#.........>.+.>.........+........#+#Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel agile. x2 _Unknown command. !h_Setting a skill training target for Short Blades at 10.0. _Okay, then. _Okay, then.!hc!hIdentify which item? (\ to view known items) Scrolls (select first with ?)  g - 2 scrolls labelled MUACEDARY  i - 3 scrolls labelled JEQUEGUELIKK  k - a scroll labelled UBYTZE SOUNG  r - 2 scrolls labelled VUGAFACUES  t - a scroll labelled RIGUCO GYQEVEY !h u - 2 scrolls labelled BIODDI XEJI  y - a scroll labelled CAENIO EHAS  A - a scroll labelled BEEXUTSU MOCS  D - a scroll labelled OBALEH GIBIAPU[?] describe selected"h( "hE0 "h9 ........†....#...[... Bashion the Zephyrmancer"hL: ~~..............#....... Tengu....#.......#.....###... Health: 42/50 ====================----~~.........##.....###... Magic: 7/19========----------------~....................... AC: 3Str: 9...................##### EV: 18"hx: Int: 18...................#SH: 0"h: Dex: 22....................... XL:  9 Next: 23% Place: Dungeon:9"h: ....)..@............... Noise: ===------  Time: 8914.6 (0.0)"h: "...........##..........# C) +2 dagger (elec)...........###.......... Cast: Shock"h ; ........................ Brill Fly ######.................#............"hM; #.........>.+.>.........+........#+#"hy; Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel agile. x2 "h; _Unknown command. _Setting a skill training target for Short Blades at 10.0. _Okay, then. _Okay, then."h; "hpa ]  As you read the scroll of identify, it crumbles to dust."h't 4---5.6 (1"hI| "h   "ho (_i - 3 scrolls of amnesia%h %hO @Read which item? Scrolls  e - a scroll of fog  g - 2 scrolls labelled MUACEDARYi - 3 scrolls of amnesia  k - a scroll labelled UBYTZE SOUNG %h r - 2 scrolls labelled VUGAFACUES  t - a scroll labelled RIGUCO GYQEVEY  u - 2 scrolls labelled BIODDI XEJI  y - a scroll labelled CAENIO EHAS %h U A - a scroll labelled BEEXUTSU MOCS  D - a scroll labelled OBALEH GIBIAPU %hF [!] read|quaff|evoke[?] describe selected'hO'hQ'h7Z........†....#...[... Bashion the Zephyrmancer~~..............#....... Tengu....#.......#.....###... Health: 42/50 ====================----~~.........##.....###... Magic: 7/19========----------------~....................... AC: 3Str: 9...................##### EV: 18'hZInt: 18...................#SH: 0Dex: 22....................... XL:  9 Next: 23% Place: Dungeon:9....)..@............... Noise: ---------  Time: 8915.6 (0.0)...........##..........# C) +2 dagger (elec)...........###.......... Cast: Shock........................ Brill Fly 'hZo######.................#............#.........>.+.>.........+........#+# _Unknown command. 'h3[_Setting a skill training target for Short Blades at 10.0. _Okay, then. _Okay, then.As you read the scroll of identify, it crumbles to dust. _i - 3 scrolls of amnesia'hbP  Okay, then.'h0r'hPx'hz. _(h.(h/ Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAir3% 4 d - Static DischargeConjuration/Air(h1%2 Select a spell to describe[!]/[I] toggle spell headers+h+h8+hy........†....#...[... Bashion the Zephyrmancer~~..............#....... Tengu....#.......#.....###... Health: 42/50 ====================----~~.........##.....###... Magic: 7/19========----------------+h~....................... AC: 3Str: 9...................##### EV: 18Int: 18...................#SH: 0Dex: 22....................... XL:  9 Next: 23% Place: Dungeon:9....)..@............... Noise: ---------  Time: 8915.6 (0.0)...........##..........# C) +2 dagger (elec)...........###.......... Cast: Shock+h|........................ Brill Fly ######.................#............#.........>.+h+.>.........+........#+# _Setting a skill training target for Short Blades at 10.0. +h,M_Okay, then. _Okay, then.+hQAs you read the scroll of identify, it crumbles to dust. _i - 3 scrolls of amnesia _Okay, then.+h+h+h+h,h5,htDrink which item? Potions  b - a potion of magicd - a potion of brilliance  f - 3 potions of hasteh - 3 potions of might  m - a potion of invisibility  q - 2 potions of mutation,hСs - a potion of enlightenment [!] read|quaff|evoke[?] describe selected.hlL.hO.h:X........†....#...[... Bashion the Zephyrmancer~~..............#....... Tengu....#.......#.....###... Health: 42/50 ====================----~~.........##.....###... Magic: 7/19========----------------~....................... AC: 3Str: 9...................##### EV: 18Int: 18...................#.hX SH: 0Dex: 22....................... XL:  9 Next: 23% Place: Dungeon:9....)..@............... Noise: ---------  Time: 8915.6 (0.0)...........##..........# C) +2 dagger (elec)...........###.......... Cast: Shock........................ Brill Fly ######.................#............#.........>.+.>.........+........#+# .h,Y|_Setting a skill training target for Short Blades at 10.0. _Okay, then. .hTY_Okay, then.As you read the scroll of identify, it crumbles to dust. _i - 3 scrolls of amnesia _Okay, then..h`P  Okay, then..hip.hx.hz. _DhDh:Dungeon Crawl Stone Soup 0.33.1-1-gc282f97621  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Dh=HQ - Quit and abandon characterFhcFhcFhjFhFhD [?25h[?0c [?1051l[?1052l[?1060l[?1061l