L h  Player: Bashion Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-08-27.15:12:12.ttyrec Time: (1756307532) Wed Aug 27 15:12:12 2025 M h [?1051l[?1052l[?1060l[?1061hM hdV)0[?7h[?25l[?1cN h^'N hb0Bashion the ZephyrmancerTenguHealth: 42/50 ====================----Magic: 7/19========----------------AC: 3Str: 9EV: 18Int: 18SH: 0Dex: 22XL:  9 Next: 23% Place: Dungeon:9Noise: ---------  Time: 8915.6 (0.0)C) +2 dagger (elec)N h0Cast: ShockBrill Fly N h80........†....#...[...~~..............#...........#.......#.....###...~~.........##.....###...~..........................................#####...................#...........................)..@...............N hT8r...........##..........#...........###..................................######.................#............N hw8#.........>.+.>.........+........#+#N hPAN hRiWelcome back, Bashion the Tengu Air Elementalist.N hGZN hzN hN h _Press ? for a list of commands and other information.c h'3c h)c h,c h 0Q33 c h2c hH2>8==c h\2c h3c he6c h6%3c h8c hq<,c h0>c h$Ac hSAc h5Cc hKFc hF#4c hFE===c hHc h8Kc h`Kc hLc h9Pc hPc hQc hTc hT=9=c hUc hqVc h}Yc hYc hYN5=c h[c h^c h^c hv`c hEcc hmcc hec hgc h h#6c h,hD==c hic hlc hmc htnc hwqc hqQ10/19=c hMsc hvc h wc hxc h{c hp{#7c h{2=c h@}c hc h!c hc h_c hc h2=c hPc h.c hWc ht.8=c hc hc hc h"71=c h8c hŐc hc hؓc h~c hИc hc hc hƝc hU9=c h7c h9=c hYc hc h*c hbc hc hc hO%2c hb)==c hۭc hW _You start resting.c h042.6 (27.0)c hZ50=3.6 (28c h/c h _HP restored.d hd ===3=d hBd h%e=d hZXd h!c4=d hP,d hbd h"d h"d h]$d h&d hI'd h(d h+O=d h/Bd h!1d hw4d h4D5=d hC6d h9d h99d h:d h=d h >d hl?d hAd hBd hBd h Dd hdD9=d h#Ed h}Wd h:n^65.6 (22 _You start resting.d h}l6.6 (23Fly d hid hFZ _You feel a little less clever now.e h_6==e hBe h%,e he h,e he he h:==e he hv,e hce hhBe he hK7=e he h,e he hBe hce he h,e hte he h9=e he hJe hve h2 e h e h #8e h" (=e h e h e h e he hv,e hTe h,e he h/e hM#=e h^e h/e he he he h%_ _You start resting.e h4-85.6 (19e h?Z9==6.6 (20e hDe hF% _Magic restored.o hPY .†....#...[~......#.#.#.....###≈~~.##.....###≈~≈.~.#...#....).#.##.#.####..#. #.... #.>. +.>...  +.#+#o h6Yo hh07.6 (1.0)o hMlo hmt h%t h) Read which item? Scrolls  e - a scroll of fog  g - 2 scrolls labelled MUACEDARYi - 3 scrolls of amnesia  k - a scroll labelled UBYTZE SOUNG  r - 2 scrolls labelled VUGAFACUES  t - a scroll labelled RIGUCO GYQEVEY  u - 2 scrolls labelled BIODDI XEJI  y - a scroll labelled CAENIO EHAS  A - a scroll labelled BEEXUTSU MOCS t hD* D - a scroll labelled OBALEH GIBIAPU [!] read|quaff|evoke[?] describe selectedv h"Mv hSv ha........†....#...[.. Bashion the Zephyrmancer~~~..............#...... Tengu.....#.......#.....###.. Health: 50/50 ========================≈~~.........##.....###.. Magic: 19/19 ========================≈~...................... AC: 3Str: 9≈...................#### EV: 33 Int: 18~...................#SH: 0Dex: 22........................ XL:  9 Next: 23% Place: Dungeon:9#....).@................ Noise: ---------  Time: 8987.6 (0.0)#...........##.......... C) +2 dagger (elev hbc)#...........###......... Cast: Shock#....................... Fly #######.................#............#.........>.+.>.........+........#+# _You start resting. _HP restored. _You start resting. _You feel a little less clever now. _You start resting. _Magic restored.  Okay, then.v hktv h9~v hf. _| hC .....#....####....T..†....#...[~~~~.......#...~.....#.......#.....###~≈~~##.....###≈~....≈≈.###~| hj# .......#....)....... #.## #### #.....#######| hl..... T   troll (asleep) #.... #.>. +.>.........| h*| ho8.6 (1Shock _A troll comes into view. h > ...###...## #~~~~~......#....####.....T...........†....#...[~~~~........#...≈~.....#.......#.....###~≈~~##.....###~≈≈~...~≈≈.##~# ........#....)....... #.# #### #.....#######......... #.... #.>. h[  h2  hĭ + . h iTFT h( F   marrowcuda (wandering)The troll shouts! You hear a bark! You hear a howl! You hear a shout! h? .==9 hl  hH ] _A marrowcuda comes into view. h<R  Cast which spell? (? or * to list)  h+  ...###...## #.... Bashion the Zephyrmancer ~~~~~......#....####.... Tengu ..***.........†....#...[ Health: 50/50 ======================== ~~*T*..............#.... Magic: 15/19 ==================------ ≈~***..#.......#.....### AC: 3Str: 9 ≈~≈~~.........##.....### EV: 33 Int: 18 ~≈≈~.................... SH: 0Dex: 22 F≈≈...................## XL:  9 Next: 23% Place: Dungeon:9 ..~....@ h ..............#  Noise: ==-------  Time: 8989.6 (0.0) ........................ C) +2 dagger (elec) ..#....)................ Cast: Shock #...........##........ Fly  #...........###....... #..................... T   troll #######............... F   marrowcuda (wandering) #............  #.........>. The troll shouts! You hear a bark! You hear a howl! You hear a shout! _A marrowcuda comes into view.Cast which spell? (? or * to list) Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (empty space bonus: 8/8) h/ h[...###...## #.... Bashion the Zephyrmancer~~~~~......#....####.... Tengu..............†....#...[ Health: 50/50 ========================~~~T~..............#.... Magic: 19/19 ========================≈~.....#.......#.....### AC: 3Str: 9 h<`≈~≈~~.........##.....### EV: 33 Int: 18~≈≈~.................... SH: 0Dex: 22F≈≈...................## XL:  9 Next: 23% Place: Dungeon:9..~....@..............# Noise: ==-------  Time: 8989.6 (0.0)........................ C) +2 dagger (elec) hcQ..#....)................ Cast: Shock#...........##........ Fly  h#...........###.......#..................... T   troll h#######............... F   marrowcuda (wandering)#............#.........>. _A marrowcuda comes into view. h<Cast which spell? (? or * to list)  h&Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target hEmAim: a troll (empty space bonus: 8/8)  Okay, then. h h hԴ h;. _ h  h Drink which item? Potions  b - a potion of magicd - a potion of brilliance  f - 3 potions of hasteh - 3 potions of might  m - a potion of invisibility  q - 2 potions of mutations - a potion of enlightenment [!] read|quaff|evoke[?] describe selected h2 h h0*...###...## #.... Bashion the Zephyrmancer~~~~~......#....####.... Tengu..............†....#...[ Health: 50/50 ========================~~~T~..............#.... Magic: 19/19 ========================≈~.....#.......#.....### AC: 3Str: 9≈~≈~~.........##.....### EV: 33 Int: 18~≈≈~.................... SH: 0Dex: 22 hVF≈≈...................## XL:  9 Next: 23% Place: Dungeon:9..~....@..............# Noise: ==-------  Time: 8989.6 (0.0)........................ C) +2 dagger (elec)..#....)................ Cast: Shock h#...........##........ Fly #...........###.......#..................... T   troll h#######............... F   marrowcuda (wandering)#............#.........>. _A marrowcuda comes into view. h  Cast which spell? (? or * to list) Aiming: Airstrike (dangerous; 3% risk of failure)  hqPress: ? - help, Dir - move targetAim: a troll (empty space bonus: 8/8) _Okay, then. h  Cast which spell? (? or * to list) Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a troll (empty space bonus: 8/8) _Okay, then.   hL h{ h. _ hG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h£ ...###...## #.... Bashion the Zephyrmancer ~~~~~......#....####.... Tengu ..***.........†....#...[ Health: 50/50 ======================== ~~*T*..............#.... Magic: 15/19 ==================------ ≈~***..#.......#.....### AC: 3Str: 9 ≈~≈~~.........##.....### EV: 33 Int: 18 ~≈≈~.................... SH: 0Dex: 22 F≈≈...................## XL:  9 Next: 23% Place: Dungeon:9 h'K ..~....@..............#  Noise: ==-------  Time: 8989.6 (0.0) ........................ C) +2 dagger (elec) ..#....)................ Cast: Shock #...........##........ Fly  hx #...........###....... #..................... T   troll #######............... F   marrowcuda (wandering) #............  hΤ3#.........>. _Okay, then. hCasting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h!EAiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (empty space bonus: 8/8) h6d  hm j...###...## #.... Bashion the Zephyrmancer~~~~~......#....####.... Tengu..............†....#...[ Health: 50/50 ======================== hm ~~~T~..............#.... Magic: 19/19 ========================≈~.....#.......#.....### AC: 3Str: 9≈~≈~~.........##.....### EV: 33 Int: 18~≈≈~.................... SH: 0 hm 3Dex: 22F≈≈...................## XL:  9 Next: 23% Place: Dungeon:9 h$n ..~....@..............# Noise: ==-------  Time: 8989.6 (0.0)........................ C) +2 dagger (elec) hn ..#....)................ Cast: Shock#...........##........ Fly #...........###.......#..................... T   troll#######............... F   marrowcuda (wandering)#............#.........>.Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hn ZAiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (empty space bonus: 8/8)  Okay, then. h/o  h v  h(|  hs  hz . _ h.z  h0}  h  h˃ OConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a troll (empty space bonus: 8/8) _Okay, then.Unknown command. h4m  hdmA Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hn ...###...## #.... Bashion the Zephyrmancer ~~~~~......#....####.... Tengu ..***.........†....#...[ Health: 50/50 ======================== ~~*T*..............#.... Magic: 15/19 ==================------ ≈~***..#.......#.....### AC: 3Str: 9 ≈~≈~~.........##.....### EV: 33 Int: 18 ~≈≈~.................... SH: 0Dex: 22 F≈≈...................## XL:  9 Next: 23% Place: Dungeon:9 ..~....@ ho..............#  Noise: ==-------  Time: 8989.6 (0.0) ........................ C) +2 dagger (elec) ..#....)................ Cast: Shock #...........##........ Fly  #...........###....... #..................... T   troll #######............... F   marrowcuda (wandering) #............  #.........>. _Unknown command.Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (empty space bonus: 8/8) h ***.**T~***. hO!l...***** hn= f~~***** h ~~..***** h~~≈~***** h>***~**.***. h≈F*≈~Aim: a marrowcuda (wandering, hasn't noticed you, empty space bonus: 5/8) h≈ F≈.  You can't see that place. h]G* F**Aim: a marrowcuda (wandering, hasn't noticed you, empty space bonus: 5/8) h *F*** h0%~******.*** h !*****.~. hy n*****≈≈. hf v****≈≈~ h:*****~≈~ hE.***~*T*~***Aim: a troll (empty space bonus: 8/8) h}...###...## #.... Bashion the Zephyrmancer~~~~~......#....####.... Tengu h..............†....#...[ Health: 50/50 ========================~~~*~..............#.... Magic: 15/19 ==================------≈~.....#.......#.....### AC: 3Str: 9≈~≈~~.........##.....### EV: 33 Int: 18~≈≈~.................... SH: 0Dex: 22 hVF≈≈...................## XL:  9 Next: 23% Place: Dungeon:9..~....@..............# Noise: ==-------  Time: 8989.6 (0.0)........................ C) +2 dagger (elec)..#....)................ Cast: Shock h#...........##........ Fly #...........###.......#..................... T   troll hX#######............... F   marrowcuda (wandering)#............#.........>. _Unknown command. h(Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h>Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (empty space bonus: 8/8) hP  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a troll (empty space bonus: 8/8)  The open air twists around violently and strikes the troll!  The troll is heavily wounded. h ho5  You hear a bark! hwhh~~~T~F Fhh 2 hounds h<18 ===90.6 (1 hK h[ _A hound comes into view. x2 hԩ G  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h ...###...## #.... Bashion the Zephyrmancer ~~~~~......#....####.... Tengu h.............†....#...[ Health: 50/50 ======================== h~~***.............#.... Magic: 11/19 =============----------- ≈~.*T*.#.......#.....### AC: 3Str: 9 ≈~≈***........##.....### EV: 18Int: 18 ~≈≈~.................... SH: 0Dex: 22 h~F≈...................## XL:  9 Next: 23% Place: Dungeon:9 ..~....@..............#  Noise: ===------  Time: 8990.6 (0.0) ........................ C) +2 dagger (elec) ..#....)................ Cast: Shock h/#...........##........ Fly  #...........###....... #..................... T   troll #######............... F   marrowcuda #............  hh 2 hounds #.........>. _A hound comes into view. x2  hcCasting: Airstrike (dangerous; 3% risk of failure)  hMConfirm with . or Enter, or press ? or * to list all spells. hAiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (heavily wounded, empty space bonus: 8/8) hy...###...## #.... Bashion the Zephyrmancer~~~~~......#....####.... Tenguh.............†....#...[ Health: 50/50 ========================h~~~~..............#.... Magic: 11/19 =============----------- hU≈~..*..#.......#.....### AC: 3Str: 9≈~≈~~.........##.....### EV: 18Int: 18~≈≈~.................... SH: 0Dex: 22~F≈...................## XL:  9 Next: 23% Place: Dungeon:9..~....@..............# Noise: ===------  Time: 8990.6 (0.0)........................ C) +2 dagger (elec) h..#....)................ Cast: Shock#...........##........ Fly #...........###.......#..................... T   troll#######............... F   marrowcuda#............hh 2 hounds hN#.........>. _A hound comes into view. x2  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (heavily wounded, empty space bonus: 8/8) hq=c  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  h=Aim: a troll (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the troll!! h@ hBX  You kill the troll! hD hD hE h&F hG hQC.hkh.≈Fk   wyvern (wandering)h 3 hounds hU;1/51361.6 (1 h] ha _A wyvern comes into view. A hound comes into view. hG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h ...###...## #.... Bashion the Zephyrmancer ~~~~~......#....####.... Tengu .hk...........†....#...[ Health: 51/51 ======================== hh~~~..............#.... Magic: 7/19========---------------- ≈~.....#.......#.....### AC: 3Str: 9 ≈~≈~~.........##.....### EV: 18Int: 18 ~≈≈~.................... SH: 0Dex: 22 ~≈***.................## XL:  9 Next: 36% Place: Dungeon:9 h..*F*..@..............#  Noise: ===------  Time: 8991.6 (0.0) ..***................... C) +2 dagger (elec) ..#....)................ Cast: Shock #...........##........ Fly  #...........###....... #..................... k   wyvern (wandering) #######............... F   marrowcuda #............  hhh 3 hounds #.........>. _A wyvern comes into view. A hound comes into view. hOzCasting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a marrowcuda (empty space bonus: 8/8) hy + h s...###...## #.... Bashion the Zephyrmancer~~~~~......#....####.... Tengu.hk...........†....#...[ Health: 51/51 ======================== h!hh~~~..............#.... Magic: 7/19========----------------≈~.....#.......#.....### AC: 3 hR!Str: 9≈~≈~~.........##.....### EV: 18Int: 18~≈≈~.................... SH: 0 h!!Dex: 22~≈≈...................## XL:  9 Next: 36% Place: Dungeon:9 h!S..~*...@..............# Noise: ===------  Time: 8991.6 (0.0)........................ C) +2 dagger (elec)..#....)................ Cast: Shock#...........##........ Fly #...........###....... h"#..................... k   wyvern (wandering)#######............... F   marrowcuda h7"#............hhh 3 hounds h\"J#.........>.  h"_A wyvern comes into view. A hound comes into view. h"0Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h"Aiming: Airstrike (dangerous; 3% risk of failure)  h"sPress: ? - help, Dir - move targetAim: a marrowcuda (empty space bonus: 8/8) h.  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a marrowcuda (empty space bonus: 8/8)  The open air twists around violently and strikes the marrowcuda!! h h h h h)..~~hkhh.Fk  h**2.6 (1 h3 hF7c _The marrowcuda is almost destroyed. hrG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h ...###...## #.... Bashion the Zephyrmancer ~~~~~......#....####.... Tengu ..............†....#...[ Health: 51/51 ======================== ~~hk~..............#.... Magic: 6/19=======----------------- ≈hh....#.......#.....### AC: 3Str: 9 ≈~≈~~.........##.....### EV: 18Int: 18 ~≈≈~.................... SH: 0Dex: 22 ~≈≈...................## XL:  9 Next: 36% Place: Dungeon:9 ..~.F**@[37 h!m..............#  Noise: ===------  Time: 8992.6 (0.0) ........................ C) +2 dagger (elec) ..#....)................ Cast: Shock #...........##........ Fly  #...........###....... #..................... k   wyvern #######............... F   marrowcuda #............  hhh 3 hounds #.........>. _The marrowcuda is almost destroyed. hUCasting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (almost destroyed, 71% to hit) hO ...###...## #.... Bashion the Zephyrmancer~~~~~......#....####.... Tengu..............†....#...[ Health: 51/51 ========================~~hk~..............#.... Magic: 6/19=======-----------------≈hh....#.......#.....### AC: 3Str: 9 hcP -≈~≈~~.........##.....### EV: 18Int: 18~≈≈~.................... SH: 0Dex: 22~≈≈...................## XL:  9 Next: 36% Place: Dungeon:9*******@..............# Noise: ===------  Time: 8992.6 (0.0)........................ C) +2 dagger (elec) hP Q..#....)................ Cast: Shock#...........##........ Fly #...........###.......#..................... k   wyvern#######............... F   marrowcuda hQ #............hhh 3 hounds#.........>. hkQ |Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (almost destroyed, 71% to hit)  The zap hits the marrowcuda but does no damage. hc  h , hU  h  h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (almost destroyed, 71% to hit)  The zap hits the marrowcuda but does no damage.  The marrowcuda is almost destroyed. h  hG  h7 h~~~h.hhk..~..F.h   wolf (wandering)hhh 3 hounds h 3--3.6 (1 h  h W _A wolf comes into view. h<  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h  ...###...## #.... Bashion the Zephyrmancer ~~~~~......#....####.... Tengu h.............†....#...[ Health: 51/51 ======================== ~~~~~..............#.... Magic: 2/19==---------------------- ≈~h.h..#.......#.....### AC: 3Str: 9 hq ≈~≈hk.........##.....### EV: 18Int: 18 ~≈≈~.................... SH: 0Dex: 22 ~≈≈.***...............## XL:  9 Next: 36% Place: Dungeon:9 h; ..~.*F*@..............#  Noise: =--------  Time: 8993.6 (0.0) ....***................. C) +2 dagger (elec) ..#....)................ Cast: Shock #...........##........ Fly  #...........###....... #..................... k   wyvern h #######............... F   marrowcuda hܖ A#............  h   wolf (wandering) #.........>.  hhh 3 hounds _A wolf comes into view.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h> Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a marrowcuda (almost destroyed, empty space bonus: 8/8) h]...###...## #.... Bashion the Zephyrmancer~~~~~......#....####.... Tenguh.............†....#...[ Health: 51/51 ========================~~~~~..............#.... Magic: 2/19==----------------------≈~h.h..#.......#.....### AC: 3Str: 9≈~≈hk.........##.....### EV: 18Int: 18~≈≈~.................... SH: 0Dex: 22~≈≈...................## XL:  9 Next: 36% Place: Dungeon:9..~..*.@..............#[4 h<^0m Noise: =--------  Time: 8993.6 (0.0)........................ C) +2 dagger (elec)..#....)................ Cast: Shock#...........##........ Fly #...........###.......#..................... k   wyvern#######............... F   marrowcuda#............h   wolf (wandering)#.........>.hhh 3 hounds _A wolf comes into view.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a marrowcuda (almost des hx^5troyed, empty space bonus: 8/8) hW  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a marrowcuda (almost destroyed, empty space bonus: 8/8)  The open air twists around violently and strikes the marrowcuda!! hX hY h/Z haZ hZ hb/.h.h.~hhk.h   wolfhhh 3 hounds hg;9==4.6 (1 h3m ho  h)pC_You destroy the marrowcuda! h7Drink which item? Potions  b - a potion of magic hAd - a potion of brilliance  f - 3 potions of hasteh - 3 potions of might  m - a potion of invisibility  q - 2 potions of mutations - a potion of enlightenment [!] read|quaff|evoke[?] describe selected h h hD&...###...## #.... Bashion the Zephyrmancer~~~~~......#....####.... Tengu..............†....#...[ Health: 51/51 ========================~h~~~..............#.... Magic: 2/19==---------------------- h&≈~.h...#.......#.....### AC: 3Str: 9≈~≈~h.........##.....### EV: 18Int: 18~≈≈~hk.................. SH: 0Dex: 22 h&~≈≈...................## XL:  9 Next: 39% Place: Dungeon:9..~....@..............# Noise: ===------  Time: 8994.6 (0.0)........................ C) +2 dagger (elec) h&..#....)................ Cast: Shock h '#...........##........ Fly  h"'Z#...........###....... h8'#..................... k   wyvern hM'#######............... h   wolf hb'D#............ hv'hhh 3 hounds#.........>. h'MConfirm with . or Enter, or press ? or * to list all spells. h'Aiming: Airstrike (dangerous; 3% risk of failure)  h(9Press: ? - help, Dir - move targetAim: a marrowcuda (almost destroyed, empty space bonus: 8/8)  The open air twists around violently and strikes the marrowcuda!! _You destroy the marrowcuda! hY0P  Okay, then. h 4 h>9 h ;. _ h[j  hsl A wyvern. A dragon-like creature with a long, sharply pointed tail. Although smaller and less formidable than true dragons, it is nonetheless a foe to be reckoned with.  hl Max HP: ~27Will: +AC: +EV: ++ Threat: High Class: Natural Size: Large Int: Animal Speed: 150% (normally travels faster than you)  hl You have about 71% to hit with your +2 dagger of electrocution and 67% to hit with your kick and peck. It has about 34% to hit you.  hm 3Attack Max Damage Bite 20 It can fly. hG hoQ...###...## #.... Bashion the Zephyrmancer~~~~~......#....####.... Tengu..............†....#...[ Health: 51/51 ========================~h~~~..............#.... Magic: 2/19==---------------------- h0R≈~.h...#.......#.....### AC: 3Str: 9≈~≈~h.........##.....### EV: 18Int: 18~≈≈~hk.................. SH: 0Dex: 22~≈≈...................## XL:  9 Next: 39% Place: Dungeon:9..~....@..............# Noise: ===------  Time: 8994.6 (0.0) hR........................ C) +2 dagger (elec)..#....)................ Cast: Shock#...........##........ Fly #...........###.......#..................... k   wyvern#######............... h   wolf hlS#............hhh 3 hounds#.........>.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a marrowcuda (almost destroyed, empty space bonus: 8/8)  The open air twists around violently and strikes the marrowcuda!!  hSb_You destroy the marrowcuda! _Okay, then. hU h] h2` hݘ  h ^A hound. A fearsome hunting dog, lithe and alert.  h *Max HP: ~16Will: +AC: + hʢ EV: +++ Threat: Low Class: Natural Size: Small Int: Animal Speed: 150% (normally travels faster than you) You have about 63% to hit with your +2 dagger of electrocution and 57% to hit with your kick and peck. It has about 29% to hit you. Attack Max Damage Bite 6 It is immune to blinding. It can see invisible. [!]: Description|Quote h hV...###...## #.... Bashion the Zephyrmancer~~~~~......#....####.... Tengu..............†....#...[ Health: 51/51 ========================~h~~~..............#.... Magic: 2/19==----------------------≈~.h...#.......#.....### AC: 3Str: 9≈~≈~h.........##.....### EV: 18Int: 18~≈≈~hk.................. SH: 0Dex: 22~≈≈...................## XL:  9 Next: 39% Place: Dungeon:9..~....@..............# Noise: [ hcBm===------  Time: 8994.6 (0.0)........................ C) +2 dagger (elec)..#....)................ Cast: Shock#...........##........ Fly #...........###.......#..................... k   wyvern#######............... h   wolf#............hhh 3 hounds#.........>.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a marrowcuda (almost destroyed, empty space bonus: 8/8)  The open air twists around violently and strikes the marrowcuda!! _You destroy the marrowcuda! _Okay, then. h  hf h A wolf. A strong wild canine, with sharp teeth and a healthy appetite. Max HP: ~22Will: +AC: +EV: +++ Threat: High Class: Natural Size: Medium Int: Animal Speed: 170% (normally travels faster than you) You have about 58% to hit with your +2 dagger of electrocution and 50% to hit with your kick and peck. It has about 32% to hit you. Attack Max Damage Bite 12 It is immune to blinding. It can see invisible. [!]: Description|Quote h hj...###...## #.... Bashion the Zephyrmancer~~~~~......#....####.... Tengu..............†....#...[ Health: 51/51 ======================== h'~h~~~..............#.... Magic: 2/19==----------------------≈~.h...#.......#.....### AC: 3Str: 9≈~≈~h.........##.....### EV: 18Int: 18~≈≈~hk.................. SH: 0Dex: 22 hq~≈≈...................## XL:  9 Next: 39% Place: Dungeon:9..~....@..............# Noise: ===------  Time: 8994.6 (0.0)........................ C) +2 dagger (elec) h..#....)................ Cast: Shock#...........##........ Fly #...........###....... h#..................... k   wyvern#######............... h   wolf#............hhh 3 hounds h-%#.........>.Aiming: Airstrike (dangerous; 3% risk of failure)  h_Press: ? - help, Dir - move targetAim: a marrowcuda (almost destroyed, empty space bonus: 8/8)  The open air twists around violently and strikes the marrowcuda!! _You destroy the marrowcuda! _Okay, then. h hE hƹ h hDrink which item? Potions  b - a potion of magic hd - a potion of brilliance  f - 3 potions of hasteh - 3 potions of might  m - a potion of invisibility  h * q - 2 potions of mutation h3s - a potion of enlightenment [!] read|quaff|evoke[?] describe selected !h  !h !h...###...## #.... Bashion the Zephyrmancer~~~~~......#....####.... Tengu..............†....#...[ Health: 51/51 ========================~h~~~..............#.... Magic: 2/19==----------------------≈~.h...#.......#.....### AC: 3Str: 9≈~≈~h.........##.....### EV: 18Int: 18 !hl~≈≈~hk.................. SH: 0Dex: 22~≈≈...................## XL:  9 Next: 39% Place: Dungeon:9..~....@..............# Noise: ===------  Time: 8994.6 (0.0)........................ C) +2 dagger (elec) !h>..#....)................ Cast: Shock#...........##........ Fly #...........###....... !hD#..................... k   wyvern#######............... h   wolf#............hhh 3 hounds#.........>. !h̶ Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target !hAim: a marrowcuda (almost destroyed, empty space bonus: 8/8)  The open air twists around violently and strikes the marrowcuda!!  !hb_You destroy the marrowcuda! _Okay, then. !hP  Okay, then. !h !h- !hj. _!hW!hMZEvoke which item? Wands  o - a wand of flame (5)p - a wand of acid (24)  w - a wand of iceblast (10)  !hZz - a wand of paralysis (6) [!] read|quaff|evoke[?] describe selected!ht !h !h$ m...###...## #.... Bashion the Zephyrmancer~~~~~......#....####.... Tengu..............†....#...[ Health: 51/51 ========================~h~~~..............#.... Magic: 2/19==----------------------≈~.h...#.......#.....### AC: 3!h% Str: 9≈~≈~h.........##.....### EV: 18Int: 18~≈≈~hk.................. SH: 0Dex: 22~≈≈...................## XL:  9 Next: 39% Place: Dungeon:9..~....@..............# Noise: ===------  Time: 8994.6 (0.0)........................ C) +2 dagger (elec)!h% "..#....)................ Cast: Shock#...........##........ Fly #...........###.......#..................... k   wyvern#######............... h   wolf#............hhh 3 hounds#.........>.Press: ? - help, Dir - move target!h% Aim: a marrowcuda (almost destroyed, empty space bonus: 8/8)  The open air twists around violently and strikes the marrowcuda!! _You destroy the marrowcuda! _Okay, then. !h& 6_Okay, then.!h50 P  Okay, then.!h63 !hh< !h? . _!h: !hF Level 9 of the Dungeon<<>>>(Press ? for help) ....   ...............####### ....   ....................># .. ...###. ................##.# ... .....# ######...#+##.....# ...###...## #...........###### ~~~~~......#....####...........## ..............†....#...[........# ~h~~~..............#............# ≈~.h...#.......#.....###........# ≈~≈~h.........##.....###........# ~≈≈~hk..........................# ~≈≈...................########### ..~....@..............#  ..........................  ..#....)..................  #...........##..........# #...........###.......... #........................ #######................. #............  #.........>.  +.>.........  +........#+# !hd8 >    #########  >#!heK  #####.~Z# ##  #.~.# ##.#  #.zh#  #.h. #########.5h#!h f  .Z#Z~~##  ....#....Z...~.#   .............~..#  !h1f ..##........~~..#  #.........~...#!hf #......~..~~..#   #.####..~.≈≈S..#  ...   ..~~≈~~.~.# !hg0 #.##  #...~≈~....#  ~~.   ....~~.   ≈~.   ...~.   #..   .   ...      !hIgY !hP !ht c...###...## #.... Bashion the Zephyrmancer~~~~~......#....####.... Tengu..............†....#...[ Health: 51/51 ========================~h~~~..............#.... Magic: 2/19==----------------------≈~.h...#.......#.....### AC: 3Str: 9≈~≈~h.........##.....### EV: 18!h5 Int: 18~≈≈~hk.................. SH: 0Dex: 22~≈≈...................## XL:  9 Next: 39% Place: Dungeon:9..~....@..............# Noise: ===------  Time: 8994.6 (0.0)........................ C) +2 dagger (elec)..#....)................ Cast: Shock#...........##........ Fly #...........###.......#..................... k   wyvern#######............... h   wolf!h8 t#............hhh 3 hounds#.........>.Aim: a marrowcuda (almost destroyed, empty space bonus: 8/8)  The open air twists around violently and strikes the marrowcuda!! _You destroy the marrowcuda! _Okay, then. _Okay, then. _Okay, then.!h !h !hj!hk!hmx!h{   The open air twists around violently and strikes the marrowcuda!! _You destroy the marrowcuda! _Okay, then.Unknown command.!h!h<!h!hF _Unknown command.!hv!hzLevel 9 of the Dungeon<<>>>(Press ? for help) ....   ...............####### ....   ....................># .. ...###. ................##.#!h{ ... .....# ######...#+##.....# ...###...## #...........###### ~~~~~......#....####...........## ..............†....#...[........# ~h~~~..............#............# ≈~.h...#.......#.....###........# ≈~≈~h.........##.....###........# ~≈≈~hk..........................#!hV{ ~≈≈...................########### ..~....@..............#  .......................... !h{ ..#....)..................  #...........##..........# #...........###.......... #........................ #######................. #............ !h{ #.........>.  +.>......... !h{1 +........#+# !h8 >    #########  >#!h@  #####.~Z# ##  #.~.# ##.#  #.zh#  #.h. #########.5h#!h  .Z#Z~~##  ....#....Z...~.# !h_  .............~..#  !h9= ..##........~~..#!hbC  #.........~...#!h #......~..~~..#   #.####..~.≈≈S..# !h ...   ..~~≈~~.~.#  #.##  #...~≈~....#  ~~.   ....~~. !h9  ≈~.   ...~.   #..   . !hy  ...      !hY !h!hm...###...## #.... Bashion the Zephyrmancer~~~~~......#....####.... Tengu..............†....#...[ Health: 51/51 ========================~h~~~..............#.... Magic: 2/19==----------------------≈~.h...#.......#.....### AC: 3!hZUStr: 9≈~≈~h.........##.....### EV: 18Int: 18~≈≈~hk.................. SH: 0Dex: 22~≈≈...................## XL:  9 Next: 39% Place: Dungeon:9..~....@..............# Noise: ===------  Time: 8994.6 (0.0)........................ C) +2 dagger (elec)..#....)................ Cast: Shock!hk#...........##........ Fly #...........###.......#..................... k   wyvern#######............... h   wolf#............hhh 3 hounds#.........>. _You destroy the marrowcuda! !hW_Okay, then. _Okay, then. _Okay, then. _Unknown command. _Unknown command.!hq"!hO/!h1 !h' !h-Level 9 of the Dungeon<<>>>(Press ? for help) ....   ...............####### ....   ....................># .. ...###. ................##.# ... .....# ######...#+##.....# ...###...## #...........###### ~~~~~......#....####...........## ..............†....#...[........# ~h~~~..............#............# !hv ≈~.h...#.......#.....###........# ≈~≈~h.........##.....###........# ~≈≈~hk..........................# ~≈≈...................########### ..~....@..............#  ..........................  ..#....)..................  #...........##..........# #...........###.......... #........................ #######................. #............  #.........>. !hm +.>.........  +........#+# "!hY "!h }...###...## #.... Bashion the Zephyrmancer~~~~~......#....####.... Tengu"!hw ..............†....#...[ Health: 51/51 ========================~h~~~..............#.... Magic: 2/19==----------------------≈~.h...#.......#.....### AC: 3Str: 9"!h ≈~≈~h.........##.....### EV: 18Int: 18~≈≈~hk.................. SH: 0Dex: 22~≈≈...................## XL:  9 Next: 39% Place: Dungeon:9..~....@..............# Noise: ===------  Time: 8994.6 (0.0)........................ C) +2 dagger (elec)..#....)................ Cast: Shock#...........##........ Fly #...........###.......#..................... k   wyvern#######............... h   wolf#............hhh 3 hounds"!h' T[17;18H#.........>. _You destroy the marrowcuda! _Okay, then. _Okay, then. _Okay, then. _Unknown command. _Unknown command."!h "!hc "!hZ $!hM $!hI Read which item? Scrolls  e - a scroll of fog  g - 2 scrolls labelled MUACEDARYi - 3 scrolls of amnesia  k - a scroll labelled UBYTZE SOUNG  r - 2 scrolls labelled VUGAFACUES  t - a scroll labelled RIGUCO GYQEVEY  u - 2 scrolls labelled BIODDI XEJI  y - a scroll labelled CAENIO EHAS  A - a scroll labelled BEEXUTSU MOCS $!h  D - a scroll labelled OBALEH GIBIAPU [!] read|quaff|evoke[?] describe selected&!h &!h &!hh q...###...## #.... Bashion the Zephyrmancer~~~~~......#....####.... Tengu..............†....#...[ Health: 51/51 ========================~h~~~..............#.... Magic: 2/19==----------------------≈~.h...#.......#.....### AC: 3Str: 9≈~≈~h.........##.....### EV: 18Int: 18~≈≈~hk.................. SH: 0Dex: 22~≈≈...................## XL:  9 Next: 39% Place: Dungeon:9&!hr v..~....@..............# Noise: ===------  Time: 8994.6 (0.0)........................ C) +2 dagger (elec)..#....)................ Cast: Shock#...........##........ Fly #...........###.......#..................... k   wyvern#######............... h   wolf#............hhh 3 hounds#.........>. _You destroy the marrowcuda! _Okay, then. _Okay, then. _Okay, then. _Unknown command. _Unknown command.&!h _Okay, then.Unknown command.  Okay, then.&!h &!h! D _)!h6Read which item? Scrolls  e - a scroll of fog  g - 2 scrolls labelled MUACEDARYi - 3 scrolls of amnesia  k - a scroll labelled UBYTZE SOUNG  r - 2 scrolls labelled VUGAFACUES  t - a scroll labelled RIGUCO GYQEVEY  u - 2 scrolls labelled BIODDI XEJI  y - a scroll labelled CAENIO EHAS  A - a scroll labelled BEEXUTSU MOCS  D - a scroll labelled OBALEH GIBIAPU [!] read|quaff|evoke[?] describe selected,!h ,!h,!hI$...###...## #.... Bashion the Zephyrmancer~~~~~......#....####.... Tengu..............†....#...[ Health: 51/51 ========================~h~~~..............#.... Magic: 2/19==----------------------≈~.h...#.......#.....### AC: 3Str: 9≈~≈~h.........##.....### EV: 18Int: 18,!hp%~≈≈~hk.................. SH: 0Dex: 22~≈≈...................## XL:  9 Next: 39% Place: Dungeon:9..~....@..............# Noise: ===------  Time: 8994.6 (0.0)........................ C) +2 dagger (elec)..#....)................ Cast: Shock#...........##........ Fly #...........###.......#..................... k   wyvern#######............... h   wolf#............hhh 3 hounds#.........>. _Okay, then. _Okay, then. _Okay, then. _Unknown command. ,!hN&C_Unknown command. _Okay, then.,!hW/mUnknown command. _Okay, then.  ,!h2,!hC;,!h=. _-!he-!h4hRead which item? Scrolls  e - a scroll of fog  g - 2 scrolls labelled MUACEDARYi - 3 scrolls of amnesia -!hh k - a scroll labelled UBYTZE SOUNG  r - 2 scrolls labelled VUGAFACUES  t - a scroll labelled RIGUCO GYQEVEY  u - 2 scrolls labelled BIODDI XEJI  y - a scroll labelled CAENIO EHAS  A - a scroll labelled BEEXUTSU MOCS  D - a scroll labelled OBALEH GIBIAPU [!] read|quaff|evoke[?] describe selected.!h.!h.!hҟ...###...## #.... Bashion the Zephyrmancer~~~~~......#....####.... Tengu..............†....#...[ Health: 51/51 ========================~h~~~..............#.... Magic: 2/19==----------------------.!hޠ≈~.h...#.......#.....### AC: 3Str: 9≈~≈~h.........##.....### EV: 18Int: 18~≈≈~hk.................. SH: 0Dex: 22~≈≈...................## XL:  9 Next: 39% Place: Dungeon:9..~....@..............# Noise: ===------  Time: 8994.6 (0.0)........................ C) +2 dagger (elec)..#....)................ Cast: Shock#...........##........ Fly #...........###.......#..................... k   wyvern#######[39;4.!ht9m............... h   wolf#............hhh 3 hounds#.........>. _Okay, then. _Okay, then. _Unknown command. _Unknown command. _Okay, then. _Okay, then..!hamUnknown command. _Okay, then.  .!h.!h.!h. _.!h.!hoDrink which item? Potions  b - a potion of magicd - a potion of brilliance  f - 3 potions of hasteh - 3 potions of might  m - a potion of invisibility  q - 2 potions of mutations - a potion of enlightenment [!] read|quaff|evoke[?] describe selected1!h1!h=1!h...###...## #.... Bashion the Zephyrmancer~~~~~......#....####.... Tengu..............†....#...[ Health: 51/51 ========================~h~~~..............#.... Magic: 2/19==----------------------≈~.h...#.......#.....### AC: 3Str: 9≈~≈~h.........##.....### EV: 18Int: 18~≈≈~hk.................. SH: 0Dex: 22~≈≈...................## XL:  9 Next: 39% Place: Dungeon:9..~....@..............# Noise: [1!hm===------  Time: 8994.6 (0.0)........................ C) +2 dagger (elec)..#....)................ Cast: Shock#...........##........ Fly #...........###.......#..................... k   wyvern#######............... h   wolf#............hhh 3 hounds#.........>. _Okay, then. _Unknown command. _Unknown command. _Okay, then. _Okay, then. _Okay, then.1!hmUnknown command. _Okay, then.  1!hv1!hһ1!hY. _. _Unknown command. _Unknown command. _Okay, then. _Okay, then. _Okay, then. _Okay, then.A!h~A!hA!hqA!hA!hA!hځA!hĂA!h\h~h.h~.hkhA!hh 4 hounds (1 wandering)Okay, then.  You feel yourself speed up. The wyvern completely misses you.A!h3=--5.6 (1Fast Fly A!hA!hޕX _A hound comes into view.C!h-... .....# ######≈≈~≈....###...## #.h~~~~......#....####...................†....#...[~~h~~..............#.....≈~.....#.....###.≈~≈h~..##.....###~≈≈~.h....~≈≈...k.###..~...h# ...........#....)..#.##..#.###C!h.#.......#######.... 3 hounds#..C!h/C!hd2C!hB4BC!h~>~h~h.hk.h.C!h?q33 ---6.3 (0.7D!hD!h" E!h0g.. ...###. ........ ≈..... .....# ######≈≈~≈....###...## #.h~~~~#....####...........†....#...[~~~h~..............#.....≈~.....#.....###.E!h0C≈~≈~h.........##.....###~≈≈~..hk....~≈≈....h####..~# ...........#....)..#.##..#.####..............#######.....E!h|3E!hC4E!h/5E!hi5E!h?~h..hh.kE!h@A-7.0E!hAHE!hJF!hW  .... ...≈........###. ........ ≈..... .....# ######≈≈~≈....###...## #.h~~~~......#....####.............†....#...[~~~~h..............#.....≈~.....#.....###.≈~≈~h.....@...##.....###~≈≈~...hh.....~≈≈.....k#####..~# ...........#....)..F!h^X g #.##..# hhh 3 hounds#.###.#.......F!hZ F!h[ F!h?\ F!hK] F!h] F!h^ F!hig g~h~.h.hh..k.h   wolfhhh 3 houndsF!h&i %7F!hp F!h:s J!h;: .... ~~........ ..~≈........###........ ≈≈..... .....# ###### ≈≈~≈....###...## # h~h~~#....####... ..h...†....#...[ ~~~~~h......#... ≈~.....#.@.....#.....### ≈~≈~~.h.hh....##.....### ~≈≈~.....k..... ~≈≈.####J!ha ..~# ..........#....)........ #.#hh 5 hounds (2 wandering) ####J!hg  A hound comes into view.J!hJ!h,J!h6J!hJ!h~hOh~~~.h.hhhk.O   two-headed ogre (wandering)k   wyvernh   wolfJ!hpLhhhh 4 hounds (1 wandering)J!hK==8.4J!huJ!hp  _The hound misses you. x2; The hound moves out of view.  A two-headed ogre comes into view. It is wielding a +0 dire flail and a +0 _giant club.N!hM?.... ..h...~....... ..~~........ .~~≈........###........ ≈≈≈...........# ###### ≈≈~≈....###...## # h~~h~#....####... ..O....†....#...[ ~h~~~.h.....#... ≈~.....#.......#.....###N!h(= ≈~≈~~..hhhk...##.....### ~≈≈~...... ~≈≈...### ..~.#  .........#....)....... #.hhhhh 5 hounds (2 wandering)N!h<N!hN!hN!hN!h7N!hh.hhhk.h..N!ha;-9.0 (0.6 _N!hSN!hP!hL  ..h...?.... ..h..~.......~~.. ~~###.........≈...........# ###### ≈≈~≈....###...## h~~h~#....####......O.....†[~h~~~..h...........#.........#hhk....≈~≈~~...h.....##.....###~......~≈≈.##~...# .........#....)..hhhhP!hOnP!h|Y~h~h~~..hhk..h1P!hZ2=7 (0.7P!haP!h~eU _The wolf completely misses you.Q!h ........... ..h....?.........h~...~............~~.......... .~~≈........###........≈≈...........# ###### ~≈≈~≈....###...## # ~~~~h#....####... ..O...........†....#...[ ~~h~~..hhk.........#... ≈~.....#hh.....#.....###Q!h8 ≈~≈~~...##.....### ~≈≈~....... ~≈≈......## ..~.....#  .......hhQ!hQ!hQ!hQ!h.Q!hQ!hyQ!hQ!hO.....hh~h~..hkh..Q!h>*9000.4Q!hzQ!hy _The wolf attacks as it pursues you! The wolf completely misses you.R!hzL  ... ..h........?h~...~.~..~~... R!h=X~.~~≈..###........≈≈≈≈≈...........# #####≈≈~≈.@..###...## #~~~~~h......#....####.....O.....hh.....†....#~~~~h~..hkh.........#...≈~.....#.......#.....≈≈~≈~~..##.....##≈~≈≈~.....R!h~≈≈.....# ..~#R!hR!hR!h|R!hR!hR!hR!hR!hUO~~~.hh....hhk...hhhR!h'1.1R!hoR!h R!h!g_The wolf attacks as it pursues you! The wolf barely misses you.S!h^ .o+###..  ... ..h........?h..~...~.S!hpi~..~~... ~~.~~≈###.......≈≈≈≈≈≈.@.........# ####.~~≈≈~≈....###...## #~~~O~~~.hh...#....####.......hhkh.....†....#S!h.~~~~h~.......#..≈~.....#.......#.....≈≈~≈~~##.....#~≈~≈≈~.~≈≈. hhhS!hS!hcS!hS!hS!hLS!h6S!hS!hS!hźS!hhO≈≈~≈.h~~~~hkS!h h.....~~.hhhhhS!h9--8S!hS!hTT!he  /...# .o#+###..  ...T!hof ..h........?h..~...~.≈~~..~~... ~~.~~≈@.###......≈≈≈≈≈≈≈..h........# ###.~O≈≈~≈.h..###...## #T!hg_~~~~~~~hkh...#....####.....h..†....#~.~~~~~~.h.....#..≈≈≈~.....#.......#.....≈≈~≈~~##~≈~≈≈~T!hkT!h.lT!hlT!hlT!hmT!hmT!hvohh.kT!h7w^hh.....h.T!hYx\4==-2.5T!hT!h/ _Found a wand of acid (7).U!hA  ......  /...# .o##+###.. # ..#. ..h........?h~~..~...~.U!hB<~≈~~..~@.... ~~.~~≈.h###.....≈≈≈≈≈≈≈≈.h.........# ##~~.~O≈≈~≈kh..###...## #~~~~~~hh.....#....####..........h†....#~.~~~~~~.......#..≈≈≈~.....#.......#U!hB3≈≈~≈~~##U!h=FU!hFU!hjGU!h7HU!h!IU!hJU!hJU!hJU!hVhh.kh..hU!hX_3.2Water U!haU!hdZ!h?  ..  ....../...# . ##+##.#..  #. .#. ..≈~.?.h≈~~..~...~≈~≈~~..@~h. Z!h@ ≈~~.~~≈h.###~≈kh.# ~.~O≈≈~≈hh..###...## .~~~~~~h......#.....†.....~.~~~~~~..≈≈≈~.....#.# ~≈≈≈~≈~~.##Z!hD Z!hAE Z!hE Z!h:F Z!h8G Z!hH Z!hO hhkh.h..Z!hQ %9Z!hX Z!hY \!hX.| .. ....../...#  ##+##.#.. . #. .#. ~≈~.?.h≈~~..~...~≈~≈~~.@~hh. ≈~~.~~kh.###≈~≈h.h.# .~~~.~O≈≈~≈....###...##.~~~~~~h......#....>.†.~.~~~~~~~...≈≈≈~.....#.# ~≈≈≈~≈~~.##\!h2,\!h3,\!h3\!h4\!hf5\!h A.hkh.h≈.h.h.h~\!hA24.6]!hx]!h4 _Found a staircase to the Lair.^!hH>r ... ....../...#. ##+##.#.. . #. .#. ~≈~.?.~≈≈~~..~..h~^!hO?≈~≈~~@.kh. ≈~~.~h≈.h......###~≈~≈.h.#~.~~~.~O≈≈~≈h...###...##.~......#.....>.†.~.~~~~~~.~...≈≈≈~.....#.# ~≈≈≈~≈~~.##^!hB^!hYC^!hLJX^!hS.khhhh..hO~≈≈~≈.^!h"UI==5.2 (0.6^!h_^!hb^!h_4+ ...+ ....../...#. ##+##.#... #..#.~≈~.?~≈≈~~..~...~^!hz5≈~≈~@.khhh. S≈≈≈≈≈~~.~h≈h.###≈~≈~≈..h.#F~.~~~.O~≈≈~≈....###...~.....~......#.....>.†~....~.~~~~~~.~...≈≈≈~.....#.# F   marrowcuda (wandering) ~≈≈≈~≈~~.## h   wolf(…)^!hO<^!h=^!hs=^!h?_!h`_!h_!h|_!h_!hEhhk.h~.≈Sh~h.F~.~~~O~hFh 2 wolves (1 wandering)_!h]8Water _!hh'_!h,p _An electric eel and a marrowcuda come into view.j!hZ j!h] Read which item? Scrolls  e - a scroll of fog  g - 2 scrolls labelled MUACEDARYi - 3 scrolls of amnesia j!h^  k - a scroll labelled UBYTZE SOUNG  r - 2 scrolls labelled VUGAFACUES  t - a scroll labelled RIGUCO GYQEVEY  u - 2 scrolls labelled BIODDI XEJI  y - a scroll labelled CAENIO EHAS  A - a scroll labelled BEEXUTSU MOCS  D - a scroll labelled OBALEH GIBIAPU [!] read|quaff|evoke[?] describe selectedn!h{n!hn!hn.Bashion the Zephyrmancer............Tengu+....../...#Health: 51/51 ========================.. ##+##.........#..Magic: 4/19=====-------------------... #.................AC: 3Str: 9....#.................. EV: 33 Int: 18~~~≈~..........?........ SH: 0Dex: 22~~≈≈~~..~.hh~........... XL:  9 Next: 39% Place: Dungeon:9n!h≈≈≈≈~≈~@k.h~.......... . Noise: ---------  Time: 9005.8 (0.0)≈S≈≈≈≈~~.h~≈h.......###. C) +2 dagger (elec)≈~≈~≈≈≈≈≈≈≈≈.h.........# Cast: ShockF~.~~~O~~≈≈~≈....###...# Fast Fly Water ~.....~~~~~~~......#....h.>...................†. O   two-headed ogre (wandering)~....~.~~~~~~........... k   wyvern..~...≈≈≈~.....#.......#!h40m F   marrowcuda~≈≈≈~≈~~.........## hh 2 wolves (1 wandering)(…)_The wolf completely misses you. _The wolf attacks as it pursues you! The wolf completely misses you. _The wolf attacks as it pursues you! The wolf barely misses you. _Found a wand of acid (7). _Found a staircase to the Lair. _An electric eel and a marrowcuda come into view.n!hb P  Okay, then.n!hs!n!h1n!h 9. _o!h  ....  ............#+ ....../...#  ##+### #.....#.~~≈~..........?~~~≈≈~~@.~.hh~.o!h 3≈≈≈≈~≈~~k.h~... ≈S≈≈≈≈~~.h~≈##≈≈~≈~≈≈≈≈≈≈≈≈.h.........F~.~~~O~~≈≈~≈....###~~.....~~~~~~~#..≈h.>.........†~~....~.~~~~~~.....~...≈≈≈~.....#.......o!h ,o!hg o!h o!h\ o!h o!hC o!h o!h o!h hk~h..hh~ho!h7 ~F..~.~~~OO.ho!h >6.5 (0.7 _o!ha o!h# p!hƨ  ....  ............#+ ....../...# .. ##+###.. .  .....#...........~≈~.@...h....?p!h~~~≈≈~~.k~h..~.≈≈≈~≈~~hh~h... S≈≈≈≈~~.~~≈h###≈≈F≈~≈≈≈≈≈≈≈≈.........~.~~~O~~≈≈~≈....##~~.....~~~~~~~#...≈..>..........†h~....~.~~~~~~...   wolfp!hp!hp!hyp!h?p!hp!hӯp!hp!hp!hAp!hrhh.h.h..h≈Sp!h.~F.Op!h/=7.2p!hp!hS _The wyvern barely misses you.q!h .. ....  ............#+ ....../...# ... ##+###.. ....  .....#.@.........~≈~...hh.....?q!hԆt~~~≈≈~~.kh...~.≈≈~≈~h..hh.. ≈S≈≈≈~~.~~###≈≈~F~≈≈≈≈≈≈≈≈.........~.~~~.O~≈≈~≈....##~~.....~~~~~~~#...q!h|h≈..>..........†q!h3q!hq!hq!hΏq!h֑q!hq!hNq!hq!h4dhhk...h.hhS≈~≈~~..~≈F≈~Oq!hM%9q!hq!h} _The wyvern attacks as it pursues you! The wyvern completely misses you.r!h&/ ... ....  ............#+ ....../...#  ##+###..  #.@.. .....#..hh.~~~~≈~.k........?~~~≈≈~~h.hh..~.S≈~≈~~..~hr!h'0..≈≈F≈≈~~.~~### k   wyvern≈≈~≈~≈≈≈≈≈≈≈≈........F   marrowcuda.~.~~~.~~≈≈~≈....##h   wolf~~.....~~O~~~~#... hhhhh 5 houndsr!h2r!h2r!h{3r!h3r!h4  The hound completely misses you. The wyvern attacks as it pursues you!r!h5r!h_< hkh.hh..~hhF~≈r!hQ=b5=8.5 (0.6r!hBr!hEW _The wyvern completely misses you.r!h\#.......#............#........#..'r!h]r!h:_r!h`  You reach down and open the door. The hound completely misses you.r!hAbr!her!hohkhh..hSF.≈≈r!hp618 9.2 (0.7r!hzr!h~ _The hound barely misses you. The wyvern closely misses you.s!hp...#.................##........  ..............#+ #......../...#  ##@##.........#..  #..h. .....#hkh.s!h~~≈~...h......?~~~SF~~..~h..~.~≈~~..~~.. ≈≈≈≈≈~~.~~###≈≈~≈~≈≈≈≈≈≈≈≈.........~.~~~.~~≈≈~≈....##s!hs!h!s!hs!h  The hound attacks as it pursues you! The hound closely misses you.s!hs!hs!h s!hT7hh.≈~~..~.h   wolfhhhhh 5 houndss!h`C33 9s!hs!hn _The hound misses you. _There is an open door here.u!h u!hO @Read which item? Scrolls  e - a scroll of fog  g - 2 scrolls labelled MUACEDARYi - 3 scrolls of amnesia  k - a scroll labelled UBYTZE SOUNG u!h  r - 2 scrolls labelled VUGAFACUES  t - a scroll labelled RIGUCO GYQEVEY  u - 2 scrolls labelled BIODDI XEJI  y - a scroll labelled CAENIO EHAS  A - a scroll labelled BEEXUTSU MOCS  D - a scroll labelled OBALEH GIBIAPU [!] read|quaff|evoke[?] describe selectedx!h x!hx!h9 Bashion the Zephyrmancer#........Tengu#........Health: 51/51 ========================#........Magic: 5/19======------------------.........AC: 3Str: 9##........EV: 33 x!hInt: 18..............SH: 0Dex: 22#+ #......../...#XL:  9 Next: 39% Place: Dungeon:9... ##@##.........#..Noise: =--------  Time: 9009.9 (0.0).... #hhh.............. C) +2 dagger (elec)x!h\.....#.khh.............. Cast: Shock~~~~≈~...h......?....... Fast Fly ~~~S≈~~..~...~..........x!h≈≈≈≈≈~≈~~..~~.......... k   wyvern≈≈≈≈≈≈≈~~.~~≈........### h   wolf≈≈~≈~≈≈≈≈≈≈≈≈........... hhhhh 5 hounds~.~.~~~.~~≈≈~≈....###... x!h:_The wyvern completely misses you.You reach down and open the door. The hound completely misses you. _The hound barely misses you. The wyvern closely misses you.The hound attacks as it pursues you! The hound closely misses you. x!hn_The hound misses you. _There is an open door here.x!h x!h_!x!h$  As you read the scroll of fog, it dissolves into smoke.  The hound misses you. x2; The wolf bites you!x!ho,..........................§§.....§§§.....x!h,"h§kh§~.h...~~..~..~.x!h,(~.x!h1.o43----18 ==10.6 (0.7x!h4x!hZ8l _The hound stops to sniff the ground.z!h)=..........## #...........#..........#.......... .............###......... .......§§§......... #+ #§@§...../...# ... ##§##§#.. .... #hhhh... .....#§kh§........ ~~~~≈~.h........?~~~S≈~~..~...~... h   wolf≈≈≈≈≈~≈~~..~~...z!ho*B. . h   hound≈≈≈≈≈≈≈~~.~~≈..###.≈≈~≈~≈≈≈≈≈≈≈≈...........#z!h+z!h4.........§....h##§.....§h.......h 2 houndsz!hC639------33 -1.3z!h:z!hM<O _The hound attacks as it pursues you! The hound bites you.{!h ###### ...## #.?...#. #.#... #...............###.......... .......§@§......... #+#####§§§§..../...# ... ##h##§........#.. .... #hh§h....... .....#§kh§.......{!h~~~~≈~.h........?h   hound~~~S≈~~..~...~.....≈≈≈≈≈~≈~~..~~.......... .≈≈≈≈≈≈≈~~.~~≈.###..{!h{!h{!hDR..###.§§§.....§#####§h§.......h 2 hounds{!h6~......{!hDP--2.0{!h {!hd _Found a scroll labelled CAENIO EHAS.}!h\ ############# ....## #.?...#. #.#. #..........###.§§@. ......§§§§......... #+#####§h§§..../...# ... ##h##§§.......#.. ..... #hh§h.§... ......#§kh§........    hound~~~~≈~.h........?h~~~S≈~~..~...~.....≈≈≈≈≈~≈~~..~~.. .}!h]}!h^}!h g{h§h 2 hounds}!hNh2=6 (0.6}!hu}!hw{ _The hound attacks as it pursues you! The hound completely misses you.~!hU z #############. ...## #?....#. #.#. . #..... ...###.§§§  ......§§h§......... #+#####§h§§..../...#  ... ##§##§§#.. .... #hh§h.§ h   hound .....#§kh§...... ~~~~≈~.h........? ~~~S≈~~..~...~.~!hp ,~!h! §§h..§§h§§§####§§§§.......h 2 hounds~!hJ" 5......~!h$ 4-3.3 (0.7~!hP+ ~!h- !h}G{ #############. ...## #?....#. #.#. . #...... ...###§§h  .....§§h§§§........ #+#####§§/...# ... ##§##§§# .... #hh§h.§ .....#§kh§ ~~~~≈~.h........?!hI!hK!hU§§h§h§§§§§!hV_40---4.0!hZ!h$]!hN #############. ...## #?....#. #.#... . #.§§h. ...###§h§§  .....§§§§§§........ #+#####§§!h0/...#  ... ##§##§§# .... #hh§h.§ .....#§kh§......!h!h!hX!hhh.§hh   wolfhh 2 hounds!hb[6=7!hY!h5!h" #######.##########.........## ?...#. #.#h.. #.§h.§.###§§§§....... .....§§h§§§........#+#####§§§§..../...#  ##§##§§.......#.. #hh§h.§!h0&!h&!hC'!h?)!h17h§h§§§h§§.§.h 3 hounds...!h3'5.4!ht9!h_;!hP  #################...........!h ....####?.. ...#h. #.#h.. . #.§§.§........ ...###§h§§  .....§§h§§.§....... #+#####§§§§..../...# ... ##§##§§#!hC! !h" !hz" !h# !hK$ !h+ ch.hh§§.§§§§§.h 4 hounds (1 wandering)§h§§...!h, '6.1!hf0 !h1 !hғ  #.#..h..####.?... ...#h.. #.#... . #.§h.§..... ...###h§§.§......h   hound .....§§§§§§. #+#####§h§§..../...#  ... ##§##§§.#..!h~ !h !h( h.h.h 2 hounds!hV %8!h !h! !h# #.#.!hy .h..####h.?... ...#...... #.#........ . #.§h.§........## ...###h§§.§...... .....§§§§§§!h.  #+#####§h§§..../...# ... ##§##§§.#!h!h!h!hFJh.hhh   wolfhh 2 hounds1==7.5!h!h !hp ~## #.#!h d..h.h..####h.?......#....... #.#......... #.§h.§.>##.....###h§§.§..............§§§§§§.!hH ..##+#####§h§§..../...# ... ##§##§§.#!hi !h !h !h ih.hh.!h> ,8.1 (0.6!h{ !h8 ; _Found a stone staircase leading down.!hV ####+########......##########...........h.hh...####...?.....#...........?!hV #..#.#......#....§.#>##.....###...§......# ........§§§§§§.......##+#####§h§§..../. ... ##§##§§....... .... #hh§h.§.!hZY !h\ !hb  Found a scroll labelled RATETOALON. The hound attacks as it pursues you!  The hound misses you.!hj hh.hh.!hm 2=8 (0.7!hmr !h t k _The wolf stops to sniff the ground.!hq#####+########.......##########..........h.hh.....####..?.....#...?!hrI#.#...#....§.#>##.....###....§...... # ........§§§§§§...... ..##+#####§h/h   hound. ... ##§##§§....... .... #hh§h.§ .....#§kh§.!hu!hz!h.h.hh 2 hounds!hn,9.4 (0.6!hj!h{ _The hound attacks as it pursues you! The hound completely misses you.!h######+########.......##########..........h.h...h####?.....#.?#.#..#....§!h#>##.....###....§ # .......h§§§§§§ ..##+#####§h/. ... ##§##§§...hh 4 hounds (1 wandering). .... #hh§h.§h... .....#§kh§. ~~~~≈~.h.?!h !h !hu !h !h !h hh.hh.h   wolfh!hM hhhhh 4 hounds (1 wandering).!h Q=-20.1 (0.7!h !h X _A hound comes into view.!hO ######+## #.##########.hh.h.####..h....#.?.#.#.#....§!h2].#>##.....###....§. # ......h..§§§§§ ..##+#####§h§§..../ ... ... ##§##§§ h... .... #hh§h.§ 3 hounds ..... .....#§kh§ ~~~~≈~.h.!hs!h!h!hz!h!h!hUOhhh.hh.h 2 wolves (1 wandering)h 4 houndsh!ht=7=!h+=7 (0.6!hZ!hx _The hound attacks as it pursues you! The hound closely misses you.!hp######+#########.......##########........hhh.h.....####....#?....h...#.#....@.....#....§!hb|#>##.....###....§. # .....h...§§§§§ ..##+#####§h.. ... ##§##§§...h... .... #hh§h.§   wolf...h. .....#§kh§. ~~~~≈~.h. ~~~S≈~~..~...~!h0!h!h!h!h!h.h.hh.!hN<hh.!h<2-1.4 (0.7!hu!h!hv ######+## #.#.h..h.hh####.#!h`.?.#.#.h....#....§.#>##.....###....§.. #. ....h....§§§§§. #...##+#####§h§§.... ... ##§##§§ .h.. .... #hh§h.§h 2 wolves (1 wandering) ...h. .....#§kh§... ~~~~≈~.h ~~~S≈~~..~...~!h!h!h"!hg!h1!h&h.hh.h..h.!hjA-2.1!hn&!h(!h######+#########.......##########.......h...h...hh.####.......#!hʑ[.....?#.#....h.....#....§ .....#@##.....###....§ ... #.....h.....§§§§§ . #...##+#####§h ........ ##§##§§!h .hh...... #hh§h.§..........#§kh§.hh!h\V .....≈~~~~≈~.h.hhh 5 hounds (1 wandering)~..~.~~~≈≈~~..~ ≈≈≈≈≈~≈~~..~!h!h!h!h!h!hš!huh.hhh.h..!hRhhh!hΨ*7 (0.6!h[!h~ _Found a scale mail. _There is a stone staircase leading down here.!h !hq !h !h !h !h !h\ !h !h .hh..h.!hi (h!hU W=18 =3.4 (0.7!hj !h   .  ... #.#########.... #. 10 #..@.......  #.######.#.  #  h   hound _The hound barely misses you.!h# !h̫ !hF 4-4.0 (1.3!h| !h { _You fly downwards. _There is a stone staircase leading up here.!hv \  You hit the hound. Lightning courses through the hound!!h| E† !hɄ 3=41=5 (0.5Shock!hʼn !h I _You kill the hound!!hx . ....#.#.....†....#. #.@<. #.######.#. #+!hߋ!h0O33 -5.1 (0.6!hw!h՗!h$ . ...#.#.#....#.†....#. #@.<. #.######.#.!h` #+#!h!hND-8 (0.7!h!hs!h8R  .#.#########...#......@..†....####.###..<.......######.#.#+#!h/?!hxC'6.5!h1G!hI!h4i  . ... #.#.#.... #.†....#. ###.###..<. #.######.#. #+#!ho !hRu n=8==7.2!h"y !hI{ !hAN .# ... #.#.#.... #.†....#. ###.###..<... #.######.#.## #+#!h&W!hj[*8 (0.6!hq!hJ....#.....#. . #. ... #.#.#.... #!h.†....#. ###.###..<. ... #.######.#. #### #+#!h!h448.5 (0.7!h!h; !h: 5 .... .#.# ... ... #.# .# #.# ... #.#.#.... #!h .†....#. ###.###..<. ...# #.######.#. ##### #+#!h !h T9.2Fast !h !hF h _Your extra speed is starting to run out.!h _.... .#.# ... ... #.# . !h# #.# ... #.#.#.... #.†....#. ###.###..<. ...# #.######.#. ##### #+# !hY!hB==9!h!h!hO.... .#.# ... ... #.# . # #.# ... #.#.#.... #.†....#. ###.###..<. ...# #.######.#. ##### #+# !h#W!hZ-30.5 (0.6!hb!he!ha.... .#.# ... !h5... #.# . # #.# ... #.#.#.... #.†....#. ###.###..<. ...# #.######.#. ##### #+# !h!h'1.1!h!h!hs .... .#.# ... ... #.# . # #.# ... #.#.#.... #.†....#. !h ###.###..<. ...# #.######.#. ##### #+# !h !h: S5=7!hs !h !hAA.... .#.# ... ... #.# . # #.# ... #.#.#.... #.†....#. ###.###..<. ...# #.######.#. ##### #+# !h!h,2.4 (0.7!h!hu!hE.... .#.# ... ... #.# . # #.# ... #.#.#.... #.†....#. ###.###..<. ...# #.######.#. ##### #+# !h]!h\9=3.1!h!hİ!h....#.# ...#.#.#....#.#########...........†....###.###..@....... ...# #.######.###### #+# !hf!hf8Fly !h!h _You feel yourself slow down. _There is a stone staircase leading up here.!h* !h 3!h !h1 =6!h !h !h 9=!h !h ,!h\ !h] a7=!h !hV !h Q10/19=!h" !hH !h !h\ U8=!h !h O=!h !hm !h !h !h c1=!hT !hA 99!h (=!h !h ,!h !h !h( !h] !hH !h R50==!h !hT !h ,!h !hd !h N2==!h? 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"h"h:%8"h"h"h\........#.... #####.#.#.## #......#######..... #..#................. #......#  #.####.###.#.#.### #......# ###.####.# #.#.#.# ......###.# #.#.#.#########.......##.# #.#.........÷....#..####.###.###@###.z<...z............# #.######.##.###.#######z## #.# #.# #.....# ......#.# #.# #.....# #.#.##... .......#.# #.# #.....# #.#.# .#.##.#.# #.# #.....# #.#.# . ###.##.#.###.#### # #.# . .."h\0..##.#............."hf"hm%9"h s"hu"hdl.## # ........#.... #####.#.#.## #......#.  ######..... #..#................. #......#  #.####.###.#.#.### #......# ##.####.# #.#.#.# ......#"h##.# #.#.#.#########........##.# #.#...@.....÷....#..####.###.###.###..<...z............# #.######.##.###.#######z## #.# #.# #.....# ......#.# #.# #.....# #.#.##... ......#.# #.# #.....# #.#.# .#.."hR?.##.#.# #.# #.....# #.#.# . ##.##.#.###.#### # #.# ."h"h&60"h"h"h?z.## # .#.... #####.#.#.## #......#. ######..... #. #..... #......# # #.####.###.#.#.### #......# . #.####.# #.#.#.# ......#.##.# #.#.#.#. ##.# #.#.÷....#..##.###.###.###.###..<...z....# #.######.#.#.###.#######z## .#.# #.# #.....# ."h?#.# #.# #.....# #.#.##.#.# #.# #.....# #.#.# .#. #.##.#.# #.# #.....# #.#.# . . 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"hD...........# #.######.# #.###.#######'## ......... #.# #.# #.....# .. #.# #.# #.....# #.#.##....."hG/#.# #.# #.....# #.#.# .#... ##.#.# #.# #.....# #.#.# . .. ##.#.###.####.....# # #.# . ##.#.............##"h9"h ?%3"hUI"hK"hlR a.#.... #####.#.#.## #......#. . #.  #......# # .###.#.#.### #......# .. .# #.#.#.# ......#... ##.# #.#.#.#. ##.# #.#."hS ÷....#..##.# ##.###.###.###.@<. # #.######.#...... #.###.#######'## . #.# #.# #.....# . #.# #.# #.....#.# #.# #.....#"h>S -.#.# #.# #.....#.#.###.####.....# "hdZ "h1a %4"h}e "hpg "h.#....  #####.#.#.## #......#. . #.  #......# # .###.#.#.### #......# .. .# #.#.#.# ......#... ##.# #.#.#.#. ##.# #.#.÷....#..##.# "h##.###.###.###..@. # #.######.#...... #.###.#######'## . #.# #.# #.....# . #.# #.# #....#.# #.# #.... .#.# #.# #.... .#.###.####.... "h"h%5"h"h? _There is a stone staircase leading up here.n open door _e - a wand of polymorph (4)  A yak comes into view. _The yak bellows! You hear a bellow! x2 _There is a stone staircase leading up here.!"h!"h!"h!"hc!"h+L18 6 _!"h ######+## ## #####.......##########.. #..........h.....h...... ..............####...... ...........O.....#...... [.....?........#.#...... hh......#....§...9 .....#@##.....###....§. ... #...h.......§§§§§. . #...##+#####§h§§.. ........ ##§##§§. ......... #hh§h.§. ...........#§kh§... O   two-headed ogre ...h.≈~~~~≈~.h..... hh 2 wolves (1 wandering) ..~..~.[40!"hm~~~≈≈~~..~... hhh 3 hounds ≈≈≈≈≈~≈~~..~~!"h<  You fly upwards.!"hX!"h'E  The wolf howls! You hear a bark!!"h!"h4!"h!"he!"hi  The wolf closely misses you. The hound closely misses you. The wolf bites you!!"hǮ  The hound closely misses you. The wolf bites you!!"h.h..Oh..h.h!"h33---------==8.3 (2.5Shock!"h!$!"hs' _The hound completely misses you. _There is a stone staircase leading down, spattered with blood here.#"hBI#"hF#"hG#"h-I  The hound closely misses you. The wolf closely misses you.#"h K#"hl.h.Oh.-9.3 (1.0#"hOq .......#....#####.#.#.## #......#. ##............ #........ .............. #......# # ##.###.#.#.### #......# .. ##.# #.#.#.# ......#... ##.# #.#.#.#########........ ##.# #.#.hh....#..##.# 10 ##.###.###.###..@h........... ...........# #.######.#...... .#.###.#######'## ......... .#.# #.# #.....# .......... .#.# #.# #.....# #.#.##..... .#.# #.# #.....# #.#.# #"hg[40m.#... h   wolf .#.# #.# #.....# #.#.# . ..  2 .#.###.####.....# # #.# . .#.............## _The hound misses you. x2; The wolf misses you.#"hF----------#"h#"h5-70.8 (2.5#"h9#"h#{ _You fly downwards. _There is a stone staircase leading up here.&"h&"hPDrink which item? Potions  b - a potion of magicd - a potion of brilliance  f - 2 potions of hasteh - 3 potions of might  m - a potion of invisibility  q - 2 potions of mutations - a potion of enlightenment [!] read|quaff|evoke[?] describe selected+"hz+"h+"h0.......#....Bashion the Zephyrmancer#####.#.#.## #......#.Tengu ##............ #........Health: 33/51 ===============--------- .............. #......# #Magic: 19/19 ======================== ##.###.#.#.### #......# ..AC: 3Str: 9 ##.# #.#.#.#......#...EV: 18Int: 18 ##.# #.#.#.#########........SH: 0Dex: 22 +"h)##.# #.#........hh....#..##.#XL:  9 Next: 41% Place: Dungeon:10 ##.###.###.###..@h...........Noise: ---------  Time: 9270.8 (0.0) ...........# #.######.#......C) +2 dagger (elec) .#.###.#######'## .........Cast: Shock .#.# #.# #.....# ..........Fly .#.# #.# #.....# #.#.##..... .#.# #.# #.....# #.#.# .#...h   wolf .#.# #.# #.....# #.#.# . ..+"h}hh 2 hounds .#.###.####.....# # #.# . .#.............## _The hound completely misses you. _There is a stone staircase leading down, spattered with blood here.  +"hZThe hound closely misses you. The wolf closely misses you. _The hound misses you. x2; The wolf misses you. _You fly downwards. _There is a stone staircase leading up here.+"hP  Okay, then.+"hT+"h+"h. _,"h~.#.... #####.#.#.## #......#.#. #.. #......# ##.###.#.#.### #......# ..#.# #.#.#.# ......#... .##.# #.#.#.#. .##.# #.#.hh....#..##.# .##.###.###.###.@<h..# #.######.#...... ..#.###.#######'## . ..#.# #.# #.....# . ..#.# #.# #.....# #.#.##..... ..#.# #.# #.....# #.#.# .#... #.#.# #.# #.....# #.#.# . .. #.#.###.####.....# # #.#,"hZ . #.#.##,"hP  The hound attacks as it pursues you! The hound completely misses you.,"h,"h'Y÷hh,"h/4=33 =1.8 (1,"ht,"hS _The hound closely misses you.,"h4  #####.#.#.## #......#. ####............ #........ .... ## # ####.###.#.#.### #......# ..#.# #.#.#.# ......#... ..##.# #.#.#.#########..... ..##.# #.#........h÷....#..##.# ..##.###.###.###..hh........... .............# #@######.#......#.###.#######'## ..,"h ...#.# #.# #.....#..#.# #.# #.....# #.#.##......#.# #.# #.....# #.#.# #... ##.#.# #.# #.....# #.#.# . .. ##.#.###.####.....# # #.# . #.#.............###.#####.#######,"h ,"hd ,"h ,"h ,"h Phh.,"h %2,"h ,"h x _The hound attacks as it pursues you! The hound closely misses you.-"h####............. ....# # ####.###.#.#.###..  . ..########........ .......h÷....#..##.###.###.###.hh.......................# #.######.##.###.#######@## ... #.# #.....# .#.....# #.#.###. .# ### . -"h##.### #.# . ............##    hound####.#########  #.# #...-"h-"h-"h-"hg].h.h-"h--3-"hy-"h`Q _There is an open door here.2"h G  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3"hzU####............ #........  Bashion the Zephyrmancer ................ #......# #  Tengu ####.###.#.#.### #......# ..  Health: 34/51 ================-------- ####.# #.#.#.# ......#...  Magic: 18/19 ======================-- ..##.# #.#.#.#########........  AC: 3Str: 9 3"h{!..##.# #.#......*..÷....#..##.#  EV: 33 Int: 18 ..##.###.###.###h.h............  SH: 0Dex: 22 .............# #h######.#......  XL:  9 Next: 41% Place: Dungeon:10 ...#.###.#######@## .........  Noise: ---------  Time: 9273.8 (0.0) ...#.# #.# #.....# ..........  C) +2 dagger (elec) ...#.# #.# #.....# #.#.##.....  Cast: Shock ...#.# #.# #.....# #.#.# .#...  Fly ##.#.# #.# #.....# #.#.# . .. 3"h{v##.#.###.####.....# # #.# .  h   wolf ##.#.............## h   hound ##.#####.#########  #.# #... _The hound attacks as it pursues you! The hound closely misses you. _There is an open door here.  3"h=|Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line4"h_I####............ #........Bashion the Zephyrmancer ................ #......# #Tengu ####.###.#.#.### #......# ..Health: 34/51 ================-------- ####.# #.#.#.#......#...Magic: 18/19 ======================-- ..##.# #.#.#.#########........4"h8AC: 3Str: 9 ..##.# #.#......*..÷....#..##.#EV: 33 Int: 18 ..##.###.###.###*.h............SH: 0Dex: 22 .............# #*######.#......XL:  9 Next: 41% Place: Dungeon:10 ...#.###.#######@## .........Noise: ---------  Time: 9273.8 (0.0) ...#.# #.# #.....# ..........C) +2 dagger (elec) 4"hw...#.# #.# #.....# #.#.##.....Cast: Shock ...#.# #.# #.....# #.#.# .#...Fly 4"h##.#.# #.# #.....# #.#.# . .. ##.#.###.####.....# # #.# .4"hh   wolf ##.#.............##h   hound 4"hܽh##.#####.##########.# #...4"hVThe zap hits the wolf.  The wolf is lightly wounded.  4"h"The zap hits the hound.  The hound is moderately wounded.The zap hits the hound.  4"hCHThe hound is severely wounded.4"h>4"hE.hh<hh 2 hounds4"hFU518 =4.8 (14"hDJ4"h$Lwolf is lightly wounded.zap hits the hound.  The hound is moderately wounded.The zap hits the hound.  The hound is severely wounded. _The zap misses the wolf. The wolf barely misses you. The wolf misses you.4"h2  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4"hU####............ #........  Bashion the Zephyrmancer ................ #......# #  Tengu ####.###.#.#.### #......# ..  Health: 35/51 ================-------- ####.# #.#.#.# ......#...  Magic: 17/19 =====================--- ..##.# #.#.#.#########........  AC: 3Str: 9 4"h..##.# #.#......*..÷....#..##.#  EV: 18Int: 18 ..##.###.###.###hh<............  SH: 0Dex: 22 .............# #h######.#......  XL:  9 Next: 41% Place: Dungeon:10 ...#.###.#######@## .........  Noise: =--------  Time: 9274.8 (0.0) 4"h...#.# #.# #.....# ..........  C) +2 dagger (elec) ...#.# #.# #.....# #.#.##.....  Cast: Shock ...#.# #.# #.....# #.#.# .#...  Fly ##.#.# #.# #.....# #.#.# . .. ##.#.###.####.....# # #.# .  h   wolf ##.#.............##4"h hh 2 hounds ##.#####.#########  #.# #...4"hThe hound is severely wounded. _The zap misses the wolf. The wolf barely misses you. The wolf misses you.4"hCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4"hGAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line5"h d####............ #........Bashion the Zephyrmancer ................ #......# #Tengu ####.###.#.#.### #......# ..Health: 35/51 ================-------- ####.# #.#.#.#......#...Magic: 17/19 =====================--- ..##.# #.#.#.#########........AC: 3Str: 9 ..##.# #.#......*..÷....#..##.#EV: 18Int: 18 ..##.###.###.###*h<............SH: 0Dex: 22 .............# #*######.#......XL:  9 Next: 41% Place: Dungeon:10 5"h5 ...#.###.#######@## .........Noise: =--------  Time: 9274.8 (0.0) ...#.# #.# #.....# ..........C) +2 dagger (elec) ...#.# #.# #.....# #.#.##.....Cast: Shock ...#.# #.# #.....# #.#.# .#...Fly 5"h ##.#.# #.# #.....# #.#.# . .. ##.#.###.####.....# # #.# .h   wolf ##.#.............##hh 2 hounds ##.#####.#########5"h #.# #...The wolf is heavily wounded.The zap hits the hound but does no damage.  5"h The hound is severely wounded.The zap hits the hound.  The hound is severely wounded.The zap hits the wolf.5"hND UM.hh  The zap hits the hound but does no damage.  The hound is severely wounded..wolf.  The wolf is heavily wounded.5"hE *5.8 (15"hcH 5"hNK J _The wolf misses you.6"h   Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6"h ####............ #........  Bashion the Zephyrmancer ................ #......# #  Tengu ####.###.#.#.### #......# ..  Health: 35/51 ================-------- ####.# #.#.#.# ......#...  Magic: 16/19 ====================---- ..##.# #.#.#.#########........  AC: 3Str: 9 ..##.# #.#......*..÷....#..##.#  EV: 18Int: 18 ..##.###.###.###hh<............  SH: 06"h} Dex: 22 .............# #h######.#......  XL:  9 Next: 41% Place: Dungeon:10 ...#.###.#######@## .........  Noise: =--------  Time: 9275.8 (0.0) ...#.# #.# #.....# ..........  C) +2 dagger (elec) ...#.# #.# #.....# #.#.##.....  Cast: Shock ...#.# #.# #.....# #.#.# .#...  Fly ##.#.# #.# #.....# #.#.# . .. 6"h f##.#.###.####.....# # #.# .  h   wolf ##.#.............## hh 2 hounds 6"h ##.#####.#########  #.# #...The wolf is heavily wounded. _The wolf misses you.6"h$ Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line7"h####............ #........  Bashion the Zephyrmancer ................ #......# #  Tengu ####.###.#.#.### #......# ..  Health: 35/51 ================-------- ####.# #.#.#.# ......#...  Magic: 16/19 ====================---- ..##.# #.#.#.#########........  AC: 3Str: 9 ..##.# #.#.........÷....#..##.#  EV: 18Int: 18 ..##.###.###.###hh<............  SH: 0Dex: 22 7"hY.............# #h######.#......  XL:  9 Next: 41% Place: Dungeon:10 ...#.###.#######@## .........  Noise: =--------  Time: 9275.8 (0.0) ...#.# #.# #.....# ..........  C) +2 dagger (elec) ...#.# #.# #.....# #.#.##.....  Cast: Shock ...#.# #.# #.....# #.#.# .#...  Fly 7"h}##.#.# #.# #.....# #.#.# . .. ##.#.###.####.....# # #.# .  h   wolf ##.#.............##7"h hh 2 hounds ##.#####.#########  #.# #... _The wolf misses you.7"hCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7"h Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the wolf. The zap hits the hound.7"h    #   ..       *..÷ *h<  #*    #.#    #.#    #.#  #.#.# .#... 7"h #.#  #.#.# .  # #.# .  h   hound  #.#   Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  7"hThe zap misses the wolf. The zap hits the hound.  You kill the hound!  The zap hits the wolf.7"hcul  The wolf is severely wounded.7"h~^.h.h7"hT 1/52--36.8 (1 _The wolf closely misses you. The wolf bites you.7"h+7"hvh _Your Dodging skill increases to level 5!7"h%,  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8"h####............ #........  Bashion the Zephyrmancer ................ #......# #  Tengu ####.###.#.#.### #......# ..  Health: 31/52 ==============---------- ####.# #.#.#.# ......#...  Magic: 15/19 ==================------ ..##.# #.#.#.#########........  AC: 3Str: 9 ..##.# #.#......*..÷....#..##.#  EV: 18Int: 18 ..##.###.###.###h.<............  SH: 0Dex: 22 .............# #h######.#......  XL:  9 Next: 43% Place: Dungeon:10 ...#.###.#######@## .........  Noise: =--------  Time: 9276.8 (0.0) ...#.# #.# #.....# ..........  C) +2 dagger (elec) ...#.# #.# #.....#8"ho #.#.##.....  Cast: Shock ...#.# #.# #.....# #.#.# .#...  Fly ##.#.# #.# #.....# #.#.# . .. ##.#.###.####.....# # #.# .  h   wolf ##.#.............## h   hound ##.#####.#########  #.# #... _The wolf closely misses you. The wolf bites you. _Your Dodging skill increases to level 5!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line8"h<####............ #........Bashion the Zephyrmancer ................ #......# #Tengu 8"hA####.###.#.#.### #......# ..Health: 31/52 ==============---------- ####.# #.#.#.#......#...8"hrMagic: 15/19 ==================------ ..##.# #.#.#.#########........AC: 3Str: 9 ..##.# #.#......*..÷....#..##.#EV: 18Int: 18 8"hM..##.###.###.###*.<............SH: 0Dex: 22 .............# #*######.#......8"hXL:  9 Next: 43% Place: Dungeon:10 8"h  ...#.###.#######@## .........Noise: =--------  Time: 9276.8 (0.0) 8"h4...#.# #.# #.....# ..........C) +2 dagger (elec) 8"hx...#.# #.# #.....# #.#.##.....Cast: Shock 8"h...#.# #.# #.....# #.#.# .#...Fly 8"h##.#.# #.# #.....# #.#.# . .. ##.#.###.####.....# # #.# .8"hh   wolf ##.#.............##8"hh   hound ##.#####.#########8"hIv#.# #...Press: ? - help, Shift-Dir - straight line8"hpThe zap hits the wolf.  The wolf is severely wounded.The zap misses the hound. The zap hits the hound.  8"hgThe hound is moderately wounded.The zap hits the wolf.8"hp.hh  The zap hits the wolf.  The wolf is severely wounded.The zap misses the hound. The zap hits the hound.  The hound is moderately wounded.  The zap hits the wolf.  The wolf is almost dead.8"hWl23----=7.8 (18"h8"hf _The wolf closely misses you. The wolf bites you!9"hL  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9"h####............ #........  Bashion the Zephyrmancer ................ #......# #  Tengu ####.###.#.#.### #......# ..  Health: 23/52 ==========-------------- 9"hU####.# #.#.#.# ......#...  Magic: 14/19 =================------- ..##.# #.#.#.#########........  AC: 3Str: 9 ..##.# #.#......*..÷....#..##.#  EV: 18Int: 18 ..##.###.###.###h.<............  SH: 0Dex: 22 .............# #h######.#......  XL:  9 Next: 43% Place: Dungeon:10 ...#.###.#######@## .........  Noise: ==-------  Time: 9277.8 (0.0) 9"hH...#.# #.# #.....# ..........  C) +2 dagger (elec) ...#.# #.# #.....# #.#.##.....  Cast: Shock ...#.# #.# #.....# #.#.# .#...  Fly ##.#.# #.# #.....# #.#.# . .. ##.#.###.####.....# # #.# .  h   wolf ##.#.............## h   hound ##.#####.#########  #.# #...9"h/The wolf is almost dead. _The wolf closely misses you. The wolf bites you!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line9"h####............ #........  Bashion the Zephyrmancer ................ #......# #  Tengu ####.###.#.#.### #......# ..  Health: 23/52 ==========-------------- ####.# #.#.#.# ......#...  Magic: 14/19 =================------- ..##.# #.#.#.#########........  AC: 3Str: 9 ..##.# #.#.........÷....#..##.#  EV: 18Int: 18 9"ha..##.###.###.###h.<............  SH: 0Dex: 22 .............# #h######.#......  XL:  9 Next: 43% Place: Dungeon:10 ...#.###.#######@## .........  Noise: ==-------  Time: 9277.8 (0.0) ...#.# #.# #.....# ..........  C) +2 dagger (elec) ...#.# #.# #.....# #.#.##.....  Cast: Shock ...#.# #.# #.....# #.#.# .#...  Fly ##.#.# #.# #.....# #.#.# . .. ##.#.###.####.....# # #.# .  h   wolf ##.#.............##9"h22 h   hound ##.#####.#########  #.# #... _The wolf closely misses you. The wolf bites you!  9"h_Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9"hAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the wolf.9"hD    #   ..       *..÷ *.<  #*   9"h  #.#    #.#    #.#  #.#.# .#...  #.#  #.#.# .  # #.# . h   hound  #.# 9"h{4  Press: ? - help, Shift-Dir - straight line  The zap hits the wolf.  You kill the wolf!  The zap hits the hound!  The hound is severely wounded.hound.9"hgX9"hHb .†hThe hound is severely wounded.9"h\h 8-8.8 (1 _The hound misses you.9"hn9"h qm _Your Short Blades skill increases to level 4!:"h>  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:"hW 4####............ #........  Bashion the Zephyrmancer ................ #......# #  Tengu ####.###.#.#.### #......# ..  Health: 23/52 ==========-------------- ####.# #.#.#.# ......#...  Magic: 13/19 ================-------- ..##.# #.#.#.#########........  AC: 3Str: 9 ..##.# #.#......*..÷....#..##.#  EV: 18Int: 18 :"h ;..##.###.###.###*.<............  SH: 0Dex: 22 .............# #h######.#......  XL:  9 Next: 48% Place: Dungeon:10 ...#.###.#######@## .........  Noise: =--------  Time: 9278.8 (0.0) ...#.# #.# #.....# ..........  C) +2 dagger (elec) ...#.# #.# #.....# #.#.##.....  Cast: Shock ...#.# #.# #.....# #.#.# .#...  Fly ##.#.# #.# #.....# #.#.# . .. :"h k##.#.###.####.....# # #.# .  h   hound ##.#.............## ##.#####.#########  #.# #... _The hound misses you. _Your Short Blades skill increases to level 4!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;"ha####............ #........Bashion the Zephyrmancer ................ #......# #Tengu ####.###.#.#.### #......# ..Health: 23/52 ==========-------------- ####.# #.#.#.#......#...Magic: 13/19 ================-------- ..##.# #.#.#.#########........AC: 3Str: 9 ;"h?..##.# #.#......*..÷....#..##.#EV: 18Int: 18 ..##.###.###.###*.<............SH: 0Dex: 22 .............# #*######.#......XL:  9 Next: 48% Place: Dungeon:10 ...#.###.#######@## .........Noise: =--------  Time: 9278.8 (0.0) ...#.# #.# #.....# ..........C) +2 dagger (elec) ...#.# #.# #.....# #.#.##.....Cast: Shock ;"hK...#.# #.# #.....# #.#.# .#...Fly ##.#.# #.# #.....# #.#.# . .. ##.#.###.####.....# # #.# .h   hound ##.#.............## ##.#####.##########.# #... _Your Short Blades skill increases to level 4!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the hound. The zap hits the hound.;"h y.†h  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the hound. The zap hits the hound.  The hound is almost dead.;"h 4=4=9.8 (1;"h;"hWV _The hound completely misses you.<"h(\  You hit the hound. Lightning courses through the hound!<"h%1.<"h,=5080.6 (0.8Shock<"h2<"h6I _You kill the hound!="h7 ....# # ####.###.#.#.###..  . ..########........ ........÷....#..##.###.###.###†.<.......................# #.######.##.###.#######'## ... #.# #...@.# .#.#.## .#="hˇFly .# #..##="h="hPO33 -1.6 (1.0="hT="h="hy ####...#†.#.#+="h"~ T18 -2="hR ="h 8 _You reach down and close the door.>"h؄ ####.###.#.#.###..  . ..########........ ........÷....#..##.###.###.###†.<.......................# #.######.##.###.#######+## ... #.# #.....# .#.#.## .# ## . Fly .##..#>"hۍ>"hs5=33 3>"h>"h    . ..########........ ........÷....#..##.###.###.###†.<.......................# #.######.##.###.#######+## ... #.# #.....# .#.#.## .# ## . ##.### #.# . Fly #..#>"h >"h %4>"h >"h ?"h ..########........ ........÷....#..##.###.###.###†.<.......................# #.######.##.###.#######+## ... #.# #.....# .#.#.## .# ## . ##.###?"h4 #.# . ............## #Fly #..#?"hX?"hy%5?"h?"h?"h ........÷....#..##.###.###.###†.<.......................# #.######.##.###.#######+## ... #.# #.....# .#.#.## .# ## . ##.### #.# . ............## ####.######### Fly #..#?"hb?"h6=5=6?"h?"h^?"hMo !##.###.###†.<.......................# #.######.##.###.#######+## ... #.# #.....# .#.#.## .# ## . ##.### #.# . ...........@## ?"ho ####.#########  #.# #...  ## #..# ?"hw ?"h| %7?"hb ?"h @"hl.##.###.###.###†.<..# #.######.#.......#.###.#######+## ..#.# #.# #.....# ..#.# #.# #.....# #.#.##......#.# #.# #.....# #.#.# .#... .##.#.# #.# #.....# #.#.# . .. .##.#.###.####.....# # #.# . .##.#.###.#####.# #.# #... .# #..##  #..#  #..#  #..#  #..#@"h @"h.%8@"hf@"h@"h*/.##.###.###.###†.<..# #.######.#.......#.###.#######+## ..#.# #.# #.....# .@"h/K.#.# #.# #.....# #.#.##......#.# #.# #.....# #.#.# .#... #.##.#.# #.# #.....# #.#.# . .. @"h/#.##.#.###.####.....# # #.# . ..##.#.##@"h/B#.#####.#@"h/R #.# #...@"h/X .# #..## @"h0d #..#  #..# @"h"0t #..#  #..#@"h9@"h\@%9@"h7E@"hdG@"h .##.###.###.###†.<.# #.######.#.#.###.#######+## .#.# #.# #.....# .#.# #.# #.....# #.#.##.#.# #.# #.....# #.#.# .# ##.##.#.# #.# #.....# #.#.# . #.##.#.###.####.....# # #.# ..##.#.###.#####.# #.# #... .# #..##  #..#  #..#  #..#  #..#@"h @"h f7==90@"hj @"hP A"h.##.###.###.###†.<.# #.######.#.#.###.#######+## .#.# #.# #.....# .#.# #.# #.....# #.#.##.#.# #.# #.....# #.#.# .##.##.#.# #.# #.....# #.#.# . #.##.#.###.####.....# # #.# ..##.#.###.#####.# #.# #... .# #..##  #..#  #..#  #..#  #..#A"hA"h%1A"hA"hz A"ht.##.###.###.###†.<.# #.######.#.#.###.#######+## .#.# #.# #.....# .#.# #.# #.....# #.#.##.#.# #.# #.....# #.#.# .##.##.#.# #.# #.....# #.#.# .#.##.#.###.####.....# # #.# .##.#.###.#####.# #.# #... .# #..##  #..#  #..#  #..#  #..#A"hA"hBT6==2A"hA"hA"h73A"h8A"h!=,A"h@A"h&BA"hB98A"hBA"hbFA"hGA"hGA"hLA"hM3==A"hjMA"hQA"h9RL9=A"hSA"hVA"hXWK7=A"h:XA"h[,A"hd\A"h`,A"h>aA"heA"h[fL30=A"hfA"hqjA"hj9=A"h6kA"hn,A"hoA"hsi1=A"h^tA"haxA"hxD8=A"hryA"h},A"h5~A"hA"hLA"hA"hņA"hK2=A"hA"hA"hJ9=A"hA"h,A"h'A"h 3= _You start resting.A"h 3108.0)9==1.6 (19A"h% _Magic restored.B"hͯIB"hB"h,B"hٿB"h+B"hB"hqB"h9=B"h`B"hB"h8L4==B"hB"hBB"hBB"hB"hB"hvB"hB"hS5=B"hB"h,B"h?B"hE,B"hB"h(B"hzK6=B"hB"h-,B"hB"h',B"hB"hB"hB"hwB"hB"h N37=B"hB"hC,B"hB"hA,B"hB"h m8=B"hE B"h ,B"h4 B"hA ,B"h B"h ,B"h B"h, B"ho D9=B"h B"hg ,B"h0 B"h ,B"h B"h, B"h O40=B"h! B"h$ ,B"h*% B"h( ,B"h4) B"h+ ,B"h?, B"h0 ;1B"hj1 B"h{4 ,B"h>5 B"h9 ,B"hC: B"h= B"h> B"h|> B"hA 92B"hA (=B"h!B B"hE B"h#F B"hF B"hJ ,B"hzK B"hO B"hO U3=B"hXP B"hS ,B"hiT B"h4Y ,B"hY B"h@\ B"hs\ B"h\ B"h` a4=B"hea B"hd B"h:e B"he B"hi ,B"hj B"hNm 95B"h{m 2=B"hm B"hp B"hPq B"hq B"hu B"h?u B"hu B"h y B"h3y B"hy B"hV} B"h} K6=B"h~ B"hG ,B"h B"h5 ,B"h B"h 7=B"h ,B"he B"hq ,B"h B"h B"h B"h( B"h B"hf B"h 8B"h =B"h# B"h B"h5 B"h B"h B"h B"hT B"hd B"h B"h< ,B"h B"h U9=B"h B"hY ,B"h B"h B"h B"hj Y50=1=B"h _ _You start resting.B"hS -78.6 (67B"h Y2=9.6 (68B"hh B"h " _HP restored.D"h##.###.###.###†.<.# #.######.#.#.###.#######+## .#.# #.# #.....# .#.# #.# #.....# #.#.##.#.# #.# #.....# #.#.# .#..##.#.# #.# #.....# #.#.# . .##.#.###.####.....# # #.# .##.#.## .#####.# #.# #... .# #..## D"h|D"h180.6 (1.0)D"hlD"hdD"hS##.###.###.###†.<.# #.######.#.#.###.#######+## .#.# #.# #.....# .#.# #.# #.....# #.#.##.#.# #.# #.....# #.#.# .#.D"hTv.##.#.# #.# #.....# #.#.# . ..##.#.###.####.....# # #.# . ##.#.## .#####.# D"hJT#.# #... .# #..## D"hlTD"h/]D"h c%1D"hhD"hiD"h/ ##.###.###.###†.<.# #.######.#.#.###.#######+## .#.# #.# #.....# .#.# #.# #.....# #.#.##.#.# #.# #.....# #.#.# .#. #.##.#.# #.# #.....# #.#.# . . #D"hL0 Z.##.#.###.####.....# # #.# . ##.#.## .#####.# #.# #... .# #..## D"h 9 D"h{P B2E"h$,##.###.###.###†.<. # #.######.#...... #.###.#######+## . #.# #.# #.....# . #.# #.# #.....# #.#.##..... #.# #.# #.....# #.#.# .#... .##.#.# #.# #.....# #.#.# . .. .##.#.###.####.....# # #.# . ##.#.## .#####.# #.# #... .# #..## E"h6E"hA=3E"hE"h] E"hn1##.###.###.###†.<. # #.######.#...... #.###.#######+## . #.# #.# #.....# . E"hooU#.# #.# #.....# #.#.##..... #.# #.# #.....# #.#.# .#... ##.#.# #.# #.....# #.#.# . .. ##.#.###.####.....# # #.# . ##.#.## .#####.#  #.# #... E"how.# #..## E"hڋX4E"h  #.#.........÷....#..##.###.###.###.###†.<................# #.######.###.#######+##  .....#.. ...#. #.# .#.# . ..###.####...@.# # #.# ..............## ##.#####.##########. .####..#E"h E"h %5E"ha E"h F"hoOM#.#########........  #.#.........÷....#..##.###.###.###.###†.<................# #.######.###.#######+##  .....#.. ...#. #.# .#.# . ..###.####.....# # #.# ..............## F"hfp~##.#####.##########.# #...F"hzF"h%6F"h׆F"hF"h]mM## ......#...F"hm#.#########........  #.#.........÷....#..##.###.###.###.###†.<......F"hm..........# #.######.###.#######+## F"hm0 .....#.. ...#.F"h n #.# .#.# . ..F"hCn###.####.....# # #.# . ##.#.............##F"hanCFly #F"h|nF"hTxF"hn~%7F"h?F"hF"h;F M### # ## ......#...#.#########........  #.#.........÷....#..##.###.###.###.###†.<................# #.######.###.#######+##  .....#.. ...#. #.# .#.# . .. ##.#.###.####.....# # #.# .Fly F"hM F"hR %8F"hW F"hY H"hH"h+ The wolf is severely wounded.The zap misses the hound. The zap hits the hound.  The hound is moderately wounded.The zap hits the wolf.  The wolf is almost dead. _The wolf closely misses you. The wolf bites you!  The zap hits the wolf.  You kill the wolf!The zap hits the hound!  The hound is severely wounded.The zap hits the hound.  The hound is severely wounded. _The hound misses you.H"hYour Short Blades skill increases to level 4!The zap misses the hound. The zap hits the hound.  The hound is almost dead. _The hound completely misses you.You hit the hound. Lightning courses through the hound! _You kill the hound! _You reach down and close the door. _You start resting. _Magic restored. H"hF_You start resting.HP restored.H"hchound is severely wounded.The zap hits the wolf.wolf is heavi _The wolf misses you.  The zap misses the wolf. The zap hits the hound.  You kill the hound!  H"hdhThe wolf is severely wounded. _The wolf closely misses you. The wolf bites you.  Your Dodging skill increases to level 5!wolf.wolf  The zap misses the hound. The zap hits the hound.  The hound is moderately wounded.  The zap hits the wolf.wolfwolf closely misses you. The wolf bites you!  The zap hits the wolf.  wolf!  The zap hits the hound!  The hound is severely wounded.  The zap hits H"hdthe hound.  The hound is severely wounded. _The hound misses you.I"hI"hI"h####.###.#.#.### #......# ..Bashion the Zephyrmancer ####.# #.#.#.#......#...Tengu ..##.# #.#.#.#########........Health: 52/52 ======================== ..##.# #.#.........÷....#..##.#Magic: 19/19 ======================== ..##.###.###.###†.<............AC: 3Str: 9 .............# #.######.#......EV: 33 Int: 18 ...#.###.#######+## .........SH: 0Dex: 22 ...#.# #.# #.....# ..........XL:  9 Next: 50% Place: Dungeon:10 ...#.# #.# #...@.# #.#.##.....Noise: ---------  Time: 9388.6 (0.0) ...#.# #.# "h}40m#.....# #.#.# .#...C) +2 dagger (elec) ##.#.# #.# #.....# #.#.# . ..Cast: Shock ##.#.###.####.....# # #.# .Fly ##.#.............## ##.#####.##########.# #....# #..###..# _You kill the hound! _You reach down and close the door. _You start resting. _Magic restored. _You start resting. _HP restored.I"hI"hI"hTI"hߨJ"hY................ #### # ## ......#...#.#########........  #.#.........÷....#..##.###.###.###.###†.<................# #.######.#J"hׂ##.#######+##  .....#.. ...#. #.# .#.# . ..###.####.....# # #.# ..............## ##.#####.##########..###J"hJ"hيJ"h6*9.6 (1J"hŔJ"hJ"h@####...#†.#.#'J"hIJ"h[P018 90J"hTSJ"hdU _You reach down and close the door. _You start resting. _Magic restored. _You start resting.HP restored. _You reach down and open the door.K"hM####.. ................ #### # ## ......#...#.#########........ K"h #.#.........÷....#..##.###.###.###.###†.<................# #.######.#K"h~##.#######@##  .....#.. ..K"h.#. ##.#.# #.# #.....# #.#.# . ..K"hϤK"hC33 1K"hUK"hg _There is an open door, spattered with blood here.K"hM #####.#.#.## # ####.. ................ #### # ## ......#...K"h<#.#########........  #.#.........÷....#..##.###.###.###.###†.<................# #@######.###.#######'## #.....# .....#.#.. ...#.# #.# #.....# #.#.# .#...#######K"hߏK"hړ,2 _K"hhK"hK"h M........#....  #####.#.#.## # ####.. ................ #### # ## ......#...K"hJ #.#.#########........  #.#.........÷....#..##.###.###.###.###@.<................# #.######.###.#######'## ....# ..... ...#.# #.# #.....# #.#.##......#.#.....##K"h] K"h% %3K"h K"h r _You see here a hound corpse.L"h'.#.... #####.#.#.## #......#. . #.  #......# # .###.#.#.### #......# .. .# #.#.#.# ......#... ##.# #.#.#.#. ##.# #.#.÷....#..##.# ##.###.###.###†@<. # #.######.#...... #.###.#######'## . #.# #.# #.....# . L"hC(A#.# #.# #.....#.# #.# #.....#.#.# #.# #.....#.#.###.####.....# L"h:X4 _L"h:M"h5 M"h= Level 10 of the Dungeon<(Press ? for help)  #Y   ######.   .......## #   ........#....     #####.#.#.##  #......#.  ######............  #........  #.................  #......# #  #.####.###.#.#.###  #......# ..  #####.####.# #.#.#.# ......#...  #.......##.# #.#.#.#########........  #.......##.# #.#.........÷....#..##.#  #.......##.###.###.###†@<............  #..................# #.######.#......  #........#.###.#######'##  .........  #........#.# #.# #.....#  ..........  M"h4> k#........#.# #.# #.....# #.#.##.....  #........#.# #.# #.....# #.#.# .#...  #####.##.#.# #.# #.....# #.#.# . ..   ########.##.#.###.####.....# # #.#  .   .........##.#.............##      ###########.#####.#########  #.# #...   .# #..##N"hs!9 of the Dungeon <<>>>>>  .....#>##.....###....§......  ................#  ... #hh.........§§§§§........   ................#  . #...##+#####§h§§..../...#   .o......#####'#(.#    ........ ##§##§§#..   ......###### #.####N"hrt  ......... #hh§h.§........... ...........###.#  ...........#§kh§..... ..h...##.# N"huz .....≈~~~~≈~.h..?h.........<....#  ..~..~.~~~≈≈~~..~...~...................#######  ≈≈≈≈≈~≈~~..~~.......... ..............>#N"hyu  ≈≈≈≈≈≈≈~~.~~≈........###..........##.#  ≈≈~≈~≈≈≈≈≈≈≈≈...........# ######...#+##.....#N"hu  ~.~.~~~.~~≈≈~≈....###...## #.######  ~~.....~~O~~~~N"hu~#....####...........##  ≈..>..N"hv.........†....#...[#  h~....~.~~~~~~..............#...#N"hv  ..~...≈≈≈~.....#.......#.....###........#  ~≈≈≈~≈~~.........##.....###........#  ~≈~≈≈~............................#  .~≈≈...................###########  ..~......#   ..........................   ..#....)..................   #...........##..........# U"hsoU"hj........#....Bashion the Zephyrmancer#####.#.#.## #......#.Tengu ###............ #........Health: 52/52 ======================== ............... #......# #Magic: 19/19 ======================== ###.###.#.#.### #......# ..U"hAC: 3Str: 9 ###.# #.#.#.#......#...EV: 33 Int: 18 .##.# #.#.#.#########........SH: 0Dex: 22 .##.# #.#.........÷....#..##.#XL:  9 Next: 50% Place: Dungeon:10 .##.###.###.###†@<............Noise: ---------  Time: 9394.6 (0.0) ............# #.######.#......U"hC) +2 dagger (elec) ..#.###.#######'## .........Cast: Shock ..#.# #.# #.....# ..........U"hFly ..#.# #.# #.....# #.#.##..... ..#.# #.# #.....# #.#.# .#... U"ho#.#.# #.# #.....# #.#.# . .. #.#.###.####.....# # #.# . #.#.............## _Magic restored. _You start resting. U"h_HP restored. _You reach down and open the door. _There is an open door, spattered with blood here. U"hD_You see here a hound corpse.U"hU"h.U"hU"hĤ L#....  #####.#.#.## #......#. . #.  #......# # U"h/ .###.#.#.### #......# .. .# #.#.#.# ......#... ##.# #.#.#.#. ##.# #.#.÷....#..##.# ##.###.###.###†.@.U"hϥ W # #.######.#...... #.###.#######'## . #.# #.# #.....# . #.# #.# #....U"h #.# #.# #.... .#.# #.# #....U"h# Y .#.###.####.... U"hB U"hL U"h *5.6 (1U"h= U"h _You start resting.HP restored. _You reach down and open the door. _There is an open door, spattered with blood here. _U"h You see here a hound corpse. _There is a stone staircase leading up here.W"h #.... #####.#.#.## #......#. . #........  #......# # W"h.###.#.#.### #......# .. .# #.#.#.# ......#... .# #.#.#.#.W"h? .# #.#.W"hj÷....#..##.# W"h.###.###.###†.< W"h,# #.######.#...... #.###.#'## .W"hS #.# #.# #.....# .W"hy/ W"hW"hwW"h,6 _W"hW"hX"hk6 #.... .#.#.## #......#. . #........  #......# # .###.#.#.### #......# .. .# #.#.#.# ......#... .# #.#.#.#. .# #.#.X"h7 ÷....#..##.# .###.###.###†.<. # #.######.#...... .###.#'## . .# #.# #.....# . X"hP7 &X"hA X"hwJ %7X"hP X"hR Y"hZ_#.... .#.#.## #......#.  #........  #......# # ###.#.#.### #......# .. # #.#.#.# ......#... # #.#.#.#........ # #.#.Y"hq[÷....#..##.# ###.###.###†.<. # #.######.#...... ###.#'## ......... # #.# #.....# .......... # #.# #.....# #.#.##...Y"h[.. # #.# #.....# #.#.# .#.Y"h[H.. Y"heY"hn%8Y"hrY"hBuY"hv #.... .#.#.## #......#.  #........  #......# # .#.#.### #......# ..  #.#.#.# ......#...  #.#.#.#........  #.#.÷....#..##.# .###.###†.<.Y"hw _ # #.######.#...... .#'## ......... Y"hNw X #.# #.....# ..........  #.# #.....# #.#.##....Y"hw .  #.# #.....# #.#.# .#... Y"hw a #.# #.....# #.#.# . ...####.....# # #.# . Y"hx Y"h Y"h= %9Y"h Y"hF Z"hJ+#.... .#.#.## #......#.  #..  #......# # .#.#.### #......# .. #.#.#.# Z"h(K......#... #.#.#.#........ #.#.÷....#..##.# .###.###†.<. Z"hYKv# #.######.#...... .#'## ......... #.# #.....# .......... Z"h~K#.# #.....# #.#.##.. Z"hKV#.# #.....# #.#.# .#. #.# #.....# #.#.# . ..####.....# # # Z"h,VZ"hb'400Z"hhZ"h;kZ"h #.... .#.#.## #......#.  #........  #......# #. .#.#.### #......# . .#.#.# #......#. .#.#.#........ .#.Z"h N÷....#..##.#. .###.###†.<.# #.######.#. .#'## ...... .# #.....#............# Z"h* .# #.....#.#.#.##.....z Z"hI `.# #.....# #.#.# .#...zzz 2 wights (1 wandering, 1 dormant) Z"h .# #.....# #.#.# ..... .####.....# # #.# .#..## Z"h !Z"h Z"hO Z"h z..z   wightZ"hU 51ShockZ"h Z"h^ x _A wight comes into view. It is wielding a +0 long sword._"h_"h~A wight. An ancient warrior, kept in a state of perpetual undeath by its desire to die with honour in battle. Max HP: ~16Will: +AC: ++EV: ++  rF: ...  rC: ++.rPois: ∞rNeg: ∞rElec: . Threat: High Class: Undead Size: Medium Int: Human You have about 72% to hit with your +2 dagger of electrocution and 67% to hit with your kick and peck. It has about 11% to hit you. AttackMax Damage After Damaging Hits Hit: +0 long sword 17Drain life (max 8 damage) It is immune to torment; and resistant to miasma and drowning. It can open doors. [!]: Description|Quoteb"h \b"h].#....Bashion the Zephyrmancer .#.#.## #......#.Tengu ........ #........Health: 52/52 ======================== ........ #......# #.Magic: 19/19 ======================== .#.#.### #......# ...AC: 3Str: 9 .#.#.##......#....EV: 33 Int: 18 .#.#.#########........SH: 0Dex: 22 .#.........÷....#..##.#.b"h6^aXL:  9 Next: 50% Place: Dungeon:10 .###.###†.<.....@.......Noise: ---------  Time: 9401.6 (1.0) .....# #.######.#.......C) +2 dagger (elec) b"hl^h.#######'## ...........b"h^Cast: Shock .# #.....#...........z#Fly .# #.....#.#.#.##...... .# #.....# #.#.# .#....b"h^ z   wight .# #.....# #.#.# ...... b"h-_v.####.....# # #.# .#..## .........## _HP restored. _You reach down and open the door. _There is an open door, spattered with blood here. b"ha__You see here a hound corpse. _There is a stone staircase leading up here. _A wight comes into view. It is wielding a +0 long sword.b"hcb"h{jb"hlb"h& b"h b"h3 z.zz 2 wights (1 wandering)b"hI %2b"h b"hв c"h)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.c"h .#.... Bashion the Zephyrmancer .#.#.## #......#.  Tengu ........ #........  Health: 52/52 ======================== ........ #......# #.  Magic: 15/19 ==================------ .#.#.### #......# ...  AC: 3Str: 9 .#.#.# #......#....  EV: 33 Int: 18 c"he 8.#.#.#########........  SH: 0Dex: 22 .#.........÷....#..##.#.  XL:  9 Next: 50% Place: Dungeon:10 .###.###†.<.....@.......  Noise: ---------  Time: 9402.6 (0.0) .....# #.######.#...***.  C) +2 dagger (elec) .#######'## .......*z*.  Cast: Shock c"h̛ .# #.....#.........***#  Fly .# #.....#.#.#.##.....z .# #.....# #.#.# .#....  zz 2 wights (1 wandering) .# #.....# #.#.# ...... .####.....# # #.# .#..## c"h .........##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.c"h Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetc"hE yAim: a wight, wielding a +0 long sword and wearing a +0 robe (empty space  bonus: 8/8)d"h ?.#....Bashion the Zephyrmancer .#.#.## #......#.Tengu ........ #........Health: 52/52 ======================== ........ #......# #.Magic: 15/19 ==================------ .#.#.### #......# ...AC: 3Str: 9 .#.#.##......#....EV: 33 Int: 18 d"h .#.#.#########........SH: 0Dex: 22 .#.........÷....#..##.#.XL:  9 Next: 50% Place: Dungeon:10 .###.###†.<.....@.......Noise: ---------  Time: 9402.6 (0.0) .....# #.######.#.......C) +2 dagger (elec) .#######'## ........*..Cast: Shock .# #.....#............#Fly .# #.....#.#.#.##.....z .# #.....# #.#.# .#....zz 2 wights (1 wandering) .# #.....# #.#."h m# ...... .####.....# # #.# .#..## .........##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d"h@ tAiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 long sword and wearing a +0 robe (empty space  bonus: 8/8)d"hU onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a wight, wielding a +0 long sword and wearing a +0 robe (empty space  d"h Pbonus: 8/8)  The open air twists around violently and strikes the wight!d"h/ d"h d"h )zzzYou destroy the wight!d"h(# F18 3===3.6 (1d"h( d"hh0 t _A wight comes into view. It is wielding a +0 dagger.e"h!a  Casting: Airstrike (dangerous; 3% risk of failure)  e"ha\Confirm with . or Enter, or press ? or * to list all spells.f"hyVP  Okay, then.f"h^[f"h`df"h*g. _f"h,  Casting: Airstrike (dangerous; 3% risk of failure)  f"h \Confirm with . or Enter, or press ? or * to list all spells.f"ht .#.... Bashion the Zephyrmancer .#.#.## #......#.  Tengu ........ #........  Health: 52/52 ======================== ........ #......# #.  Magic: 14/19 =================------- .#.#.### #......# ...  AC: 3Str: 9 .#.#.# #......#....  EV: 18Int: 18 .#.#.#########........  SH: 0Dex: 22 .#.........÷....#..##.#.  XL:  9 Next: 53% Place: Dungeon:10 f"h :.###.###†.<.....@.......  Noise: ===------  Time: 9403.6 (0.0) .....# #.######.#**.....  C) +2 dagger (elec) .#######'## ......**)..  Cast: Shock .# #.....#..........*z#  Fly .# #.....#.#.#.##.....z .# #.....# #.#.# .#....  zz 2 wights .# #.....# #.#.# ...... .####.....# # #.# .#..## .........## f"h[ ;_Okay, then.Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f"h Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 flail and wearing a +0 robe (74% to hit)g"hq *.**.**.z#g"h .**.**)*z#g"hn zAim: a wight, wielding a +0 dagger and wearing a +0 robe (74% to hit)h"h.#....Bashion the Zephyrmancer .#.#.## #......#.Tengu ........ #........Health: 52/52 ======================== ........ #......# #.Magic: 14/19 =================------- .#.#.### #......# ...AC: 3Str: 9 .#.#.##......#....EV: 18Int: 18 .#.#.#########........SH: 0Dex: 22 .#.........÷....#..##.#.h"hiXL:  9 Next: 53% Place: Dungeon:10 .###.###†.<.....@.......Noise: ===------  Time: 9403.6 (0.0) .....# #.######.#**.....C) +2 dagger (elec) .#######'## ......**)..Cast: Shock .# #.....#..........**#Fly .# #.....#.#.#.##.....* .# #.....# #.#.# .#....zz 2 wights .# #.....# #.#.# ...... h"h#.####.....# # #.# .#..## .........##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 dagger and wearing a +0 robe (74% to hit)  The zap hits the wight!  The wight is moderately damaged.h"hdh"hhgh"h o~....z.z.h"hr3--4.6 (1h"hyh"h} ing: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 dagger and wearing a +0 robe (74% to hit)  The zap hits the wight!  The wight is moderately damaged. _The zap misses the wight.i"h4  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i"hjo.#.... Bashion the Zephyrmancer .#.#.## #......#.  Tengu ........ #........  Health: 52/52 ======================== ........ #......# #.  Magic: 13/19 ================-------- .#.#.### #......# ...  AC: 3i"hQ}Str: 9 .#.#.# #......#....  EV: 18Int: 18 .#.#.#########........  SH: 0Dex: 22 .#.........÷....#..##.#.  XL:  9 Next: 53% Place: Dungeon:10 .###.###†.<.....@.......  Noise: =--------  Time: 9404.6 (0.0) .....# #.######.#**.....  C) +2 dagger (elec) .#######'## ......**z..  Cast: Shock i"h.# #.....#..........*z#  Fly .# #.....#.#.#.##...... .# #.....# #.#.# .#....  zz 2 wights i"h4o.# #.....# #.#.# ...... .####.....# # #.# .#..## .........## _The zap misses the wight.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 dagger and wearing a +0 robe (74% to hit)j"h' *.*z*.zj"hy $**j"h ..***.z**k"h--.**..*z..z#k"h.#....Bashion the Zephyrmancer .#.#.## #......#.Tengu ........ #........Health: 52/52 ======================== ........ #......# #.Magic: 13/19 ================-------- .#.#.### #......# ...AC: 3Str: 9 .#.#.##......#....EV: 18Int: 18 .#.#.#########........SH: 0Dex: 22 .#.........÷....#..##.#.XL:  9 Next: 53% Place: Dungeon:10 .###.###†.<.....@*......k"hNoise: =--------  Time: 9404.6 (0.0) .....# #.######.#.**....C) +2 dagger (elec) .#######'## .......**..Cast: Shock .# #.....#...........*#Fly .# #.....#.#.#.##...... .# #.....# #.#.# .#....zz 2 wights .# #.....# #.#.# ...... k"h.####.....# # #.# .#..## .........##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the wight.  The wight is heavily damaged.The zap hits the wight!l"h;Al"hAl"hzHZ...zz.l"h8J*5.6 (1l"hENl"h~Q  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the wight.  The wight is heavily damaged.The zap hits the wight! _The wight is heavily damaged.l"h-  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m"h˙O.#.... Bashion the Zephyrmancer .#.#.## #......#.  Tengu m"h(K........ #........  Health: 52/52 ======================== ........ #......# #.  Magic: 12/19 ===============--------- .#.#.### #......# ...  AC: 3Str: 9 m"h.#.#.# #......#....  EV: 18Int: 18 .#.#.#########........  SH: 0Dex: 22 .#.........÷....#..##.#.  XL:  9 Next: 53% Place: Dungeon:10 .###.###†.<.....@*......  Noise: =--------  Time: 9405.6 (0.0) m"h.....# #.######.#.**....  C) +2 dagger (elec) .#######'## .......zz..  Cast: Shock .# #.....#............#  Fly m"h$.# #.....#.#.#.##...... .# #.....# #.#.# .#....  zz 2 wights m"h[S.# #.....# #.#.# ...... .####.....# # #.# .#..## .........##m"h}Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m"hAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linem"hÛAim: a wight, wielding a +0 dagger and wearing a +0 robe (heavily damaged, 74%  to hit)m"h .#....Bashion the Zephyrmancer .#.#.## #......#.Tengu ........ #........Health: 52/52 ======================== ........ #......# #.Magic: 12/19 ===============--------- .#.#.### #......# ...AC: 3m"h^ 1Str: 9 .#.#.##......#....EV: 18Int: 18 .#.#.#########........SH: 0Dex: 22 .#.........÷....#..##.#.XL:  9 Next: 53% Place: Dungeon:10 .###.###†.<.....@*......Noise: =--------  Time: 9405.6 (0.0) m"h .....# #.######.#.**....C) +2 dagger (elec) .#######'## .......**..Cast: Shock m"hΧ .# #.....#...........*#Fly .# #.....#.#.#.##...... m"h 3.# #.....# #.#.# .#....zz 2 wights m"hC .# #.....# #.#.# ...... .####.....# # #.# .#..## .........##Press: ? - help, Shift-Dir - straight linem"h 9Aim: a wight, wielding a +0 dagger and wearing a +0 robe (heavily damaged, 74%  to hit)  The zap hits the wight but does no damage.  The wight is heavily damaged.The zap hits the wight.m"h9) m"h?, m"h5 d..zz).m"h8 *6.6 (1m"hT? m"hPB   Aim: a wight, wielding a +0 dagger and wearing a +0 robe (heavily damaged, 74%  to hit)  The zap hits the wight but does no damage.  The wight is heavily damaged.  The zap hits the wight. _The wight is heavily damaged.n"h"`  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n"h9H .#.... Bashion the Zephyrmancer .#.#.## #......#.  Tengu ........ #........  Health: 52/52 ======================== ........ #......# #.  Magic: 11/19 =============----------- .#.#.### #......# ...  AC: 3Str: 9 .#.#.# #......#....  EV: 18Int: 18 .#.#.#########........  SH: 0Dex: 22 .#.........÷....#..##.#.  XL:  9 Next: 53% Place: Dungeon:10 n"hI '.###.###†.<.....@.......  Noise: =--------  Time: 9406.6 (0.0) .....# #.######.#**z....  C) +2 dagger (elec) .#######'## ......*z)..  Cast: Shock .# #.....#............#  Fly .# #.....#.#.#.##...... .# #.....# #.#.# .#....  zz 2 wights .# #.....# #.#.# ...... .####.....# # #.# .#..## .........##n"h~J Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 dagger and wearing a +0 robe (heavily damaged, 74%  to hit)o"h9o"h.#....Bashion the Zephyrmancer .#.#.## #......#.Tengu ........ #........Health: 52/52 ======================== ........ #......# #.Magic: 12/19 ===============--------- .#.#.### #......# ...AC: 3Str: 9 .#.#.##......#....EV: 18Int: 18 .#.#.#########........SH: 0o"hDex: 22 .#.........÷....#..##.#.XL:  9 Next: 53% Place: Dungeon:10 .###.###†.<.....@.......Noise: =--------  Time: 9406.6 (0.0) .....# #.######.#..z....C) +2 dagger (elec) .#######'## .......z)..Cast: Shock .# #.....#............#Fly .# #.....#.#.#.##...... o"h.# #.....# #.#.# .#....zz 2 wights .# #.....# #.#.# ...... .####.....# # #.# .#..## .........##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 dagger and wearing a +0 robe (heavily damaged, 74%  to hit)  Okay, then.o"hEo"hro"hK"o"h$. _p"h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.p"h"Y.#.... Bashion the Zephyrmancer .#.#.## #......#.  Tengu ........ #........  Health: 52/52 ======================== ........ #......# #.  Magic: 8/19p"hm"D==========-------------- .#.#.### #......# ...  AC: 3Str: 9 .#.#.# #......#....  EV: 18Int: 18 .#.#.#########........  SH: 0Dex: 22 p"h"t.#.........÷....#..##.#.  XL:  9 Next: 53% Place: Dungeon:10 .###.###†.<.....@.......  Noise: =--------  Time: 9406.6 (0.0) .....# #.######.#..z**..  C) +2 dagger (elec) p"h".#######'## ......*z*..  Cast: Shock p"h#.# #.....#........***.#  Fly p"h#.# #.....#.#.#.##...... p"hN#.# #.....# #.#.# .#....  zz 2 wights .# #.....# #.#.# ...... p"hf#.####.....# # #.# .#..## .........##p"h|#~Casting: Shock (safe; 1% risk of failure)  p"h#MConfirm with . or Enter, or press ? or * to list all spells.p"h#Aiming: Airstrike (dangerous; 3% risk of failure)  p"h#3Press: ? - help, Dir - move targetp"h#Aim: a wight, wielding a +0 dagger and wearing a +0 robe (heavily damaged,  empty space bonus: 7/8)p"h *z*.**z)***.q"h***z*...  Aim: a wight, wielding a +0 flail and wearing a +0 robe (heavily damaged, emptyspace bonus: 7/8)q"hJ $.#....Bashion the Zephyrmancer .#.#.## #......#.Tengu ........ #........Health: 52/52 ======================== ........ #......# #.Magic: 8/19q"hEK ==========-------------- .#.#.### #......# ...AC: 3Str: 9 .#.#.##......#....EV: 18Int: 18 .#.#.#########........SH: 0Dex: 22 q"hK .#.........÷....#..##.#.XL:  9 Next: 53% Place: Dungeon:10 .###.###†.<.....@.......Noise: =--------  Time: 9406.6 (0.0) .....# #.######.#..*....q"hK C) +2 dagger (elec) .#######'## .......z)..Cast: Shock .# #.....#............#q"hK &Fly q"hL 3.# #.....#.#.#.##...... .# #.....# #.#.# .#....zz 2 wights .# #.....# #.#.# ...... .####.....# # #.# .#..## .........##Casting: Shock (safe; 1% risk of failure)  q"hM Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 flail and wearing a +0 robe (heavily damaged, emptyspace bonus: 7/8)q"h%I v  The open air twists around violently and strikes the wight!q"hQ )z.   wightq"hY 96==7.6 (1 _You destroy the wight!q"he q"hh i _Your Fighting skill increases to level 4!r"hWG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r"hV1I.#.... Bashion the Zephyrmancer .#.#.## #......#.  Tengu ........ #........  Health: 52/52 ======================== r"h1J........ #......# #.  Magic: 4/19=====------------------- .#.#.### #......# ...  AC: 3Str: 9 .#.#.# #......#....  EV: 19Int: 18 .#.#.#########........  SH: 0Dex: 22 r"h2E.#.........÷....#..##.#.  XL:  9 Next: 56% Place: Dungeon:10 .###.###†.<.....@.......  Noise: ===------  Time: 9407.6 (0.0) .....# #.######.#.***...  C) +2 dagger (elec) .#######'## .....*z*)..  Cast: Shock .# #.....#.......***..#  Fly r"h2.# #.....#.#.#.##...... .# #.....# #.#.# .#....  z   wight .# #.....# #.#.# ...... r"h3.####.....# # #.# .#..## .........##Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r"hA3Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetr"ht3Aim: a wight, wielding a +0 dagger and wearing a +0 robe (heavily damaged,  empty space bonus: 8/8)r"h '.#....Bashion the Zephyrmancer .#.#.## #......#.Tengu r"h ........ #........Health: 52/52 ======================== ........ #......# #.Magic: 4/19=====------------------- .#.#.### #......# ...AC: 3Str: 9 .#.#.##......#....EV: 19Int: 18 .#.#.#########........SH: 0Dex: 22 .#.........÷....#..##.#.XL:  9 Next: 56% Place: Dungeon:10 r"hI .###.###†.<.....@.......Noise: ===------  Time: 9407.6 (0.0) .....# #.######.#..)....C) +2 dagger (elec) .#######'## ......*.)..Cast: Shock .# #.....#............#Fly .# #.....#.#.#.##...... .# #.....# #.#.# .#....z   wight .# #.....# #.#.# ...... .####.....# # #.# .#..## .........##Casting: Airstrike (dangerousr"h O[39;49m; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 dagger and wearing a +0 robe (heavily damaged,  empty space bonus: 8/8)r"h' qonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a wight, wielding a +0 dagger and wearing a +0 robe (heavily damaged,  empty space bonus: 8/8)  The open air twists around violently and strikes the wight!r"h7 D)r"h 5=98.6 (1Shockr"h r"h L _You destroy the wight!s"hJf.#.... #.#.#.## #......#.. #......... #......# #. #.#.#.### #......# ... #.#.#.# #......#.... #.#.#.#........ #.#.÷....#..##.#. s"hUK#.###.###†.<..# #.######.#..).... #.#'## ......).).. #.# #.....#............# #.# #.....#.#.#.##...... #.# #.....# #.#.# .#.... #.# #.....# #.#.# ...... s"hK#.####.....# # #.# .#..## .##s"hVs"hcJ34 ---9s"hYks"hms"ha.#.... ##.#.#.## #......#.. #... #......# #. ##.#.#.### #......# ...  #.#.#.# #......#....  #.#.#.#........  #.#.÷....#..##.#. #s"hb#.###.###†.<..# #.######.#..).... ##.#'## ......).)..  #.# #.....#............#  #.# #.....#.#.#.##......  #.# #.....# #.#.# .#s"hb;..  #.# #.....# #.#.# .... ##.####.....# # s"hc#.# .#..## .##s"hZns"hayB---10s"hs"h s"hx6 .#....#.#.#.## #......#.. #......... #......# #.#.#.#.### #......# ... # #.#.#.# #......#.... # #.#.#.#........ # #.#.÷....#..##.#.#.###.###†.<..# #.######.#..)....#.#'## ......).).. s"h7 # #.# #.....#............# # #.# #.....#.#.#.##... # #.# #.....# #.#.# .#... # #.# #.....# #.#.# ......#.####.....# # #.# .#..## .##s"hA s"hH %1s"hN s"hP t"hR.#....#.#.#.## #......#.. #......... #......# #. .###.#.#.### #......# ... .# #.#.#.# #......#.... .# #.#.#.#........ .# #.#.÷....#..##.#. .###.###.###†.<.t"h.# #.######.#..).... .###.#'## ......).).. .# #.# #.....#............# .# #.# #.....#.#.#.##...... .# #.# #.....# #.#.# .#.... .# #.# #.....# #.#.# ...... .###.####.....# # #.# .#..## .##t"ht"hX%A=2t"hD.t"h1t"h2.#....#.#.#.## #......#. #. #......... #......# #. t"hW#.###.#.#.### #......# ... #.# #.#.#.# #......#.... #.# #.#.#.#. #.# #.#.÷....#..##.#. #.###.###.###†.<.t"hf.# #.######.#..).... #.###.#'## ......).).. #.# #.# #.....#t"hx].# #.# #.# #.....#.#.#.##...... #.# #.# #.....# #.#.# .#.... #.# #.# #.....# #.#.# ...... #.###.####.....# # #.# .#..## #.##t"h t"h%3t"ht"h%1.#....  #####.#.#.## #......#. ##. #......... #......# #. ##.###.#.#.### #......# ... ##.# #.#.#.# #......#.... ##.# #.#.#.#. ##.# #.#.÷....#..##.#. ##.###.###.###†...# #.######.#..).... .#.###.#'## ......).).. .#.# #.# #.....#.# .#.# #.# #.....#.#.#.##...... .#.# #.# #.....# #.#.# .#.... t"h1R.#.# #.# #.....# #.#.# ...... .#.###.####.....# # #.# .#..## .#.##t"h=:t"hF>[6=4t"hBt"hFa _There is a stone staircase leading up here.t"hu [.#.... #####.#.#.## #......#.#. #.. #......# #.#.###.#.#.### #......# ...#.# #.#.#.# #......#.... .##.# #.#.#.#. .##.# #.#.÷....#..##.#. .##.###.###.###†@<.t"hu .# #.######.#..).... ..#.###.#######'## ......).).. ..#.# #.# #.....#.# ..#.# #.# #.....#.#.#.##...... ..#.# #.# #.....# #.#.# .#.... #.#.# #.# #.....# #.#.# ...... #.#.###.####.....# # #.# .#..## #.#.##t"h~ t"h ,5 _t"hY t"h v"hc #####.#.#.## #......#. ####............ #........ .... ## #. ####.###.#.#.### #......# ...#.# #.#.#.# #......#.... ..##.# #.#.#.#########........ .##.# #.#.........÷....#..##.#. ..##.###.###.###†.<............. .............# #@######.#..)....v"hx#.###.#######'## ......).)...#.# #.# #.....#......#.#.# #.# #.....#.#.#.##.......#.# #.# #.....# #.#.# #.... ##.#.# #.# #.....# #.#.# ...... ##.#.###.####.....# # #.# .#..## ##.#.............###.#####.#######v"h'v"h %6v"hv"hv"h  ####............. ....# #. ####.###.#.#.###..  . ..########........ ........÷....#..##.#.##.###.###†.<............v"h ...........# #.######.#..)#.###.#######@## ......).) #.# #.....#......##.....#.#.#.##......#Fly ########.# #...v"h v"h %7v"h_ v"hU g _There is an open door, spattered with blood here.w"h8 ....# #. ####.###.#.#.###..  . ..########........ ........÷....#..##.#.##.###.###†.<.......................# #.######.#..)#.###.#######'## ......).)w"hg #.# #...@.#......##.#.##...... #.#.# .# ##..# #..##w"hw"hH=8 _w"hw"hw"hE[ ####...#†.#.#+w"hEa /19 9w"h)f w"hg 8 _You reach down and close the door.x"hA ####.###.#.#.###..  . ..########........ ........÷....#..##.#.##.###.###†.<.......................# #.######.#..)#.###.#######+## ......).) #.# #.....#......##.#.##...... #.#.# .# ##.Fly .##..#34 20z"h3z"hĭz"h4z"hz"hui7=z"hz"hez"h`z"h8z"hz"h2z"hz"hz"hn  #................. #......#  #.####.###.#.#.### #......# . ##.####.# #.#.#.# ##.....##.# #.#.#.#########...........##.# #.#.........÷....#..##.##.###.###.###†.<........................# #.######.#..).....#.###.#######+## ).)...#.# #.# #@....#.....z"h3.6 (3...#.# #.# #.....#.#.#.##.... ......#.# #.# #.....# #.#.# .#..z"h#.#.# #.# #.....# #.#.# ....z"h#.#.###.####.....# # #.# .#.. ...##.#.............## #####.#####.######### #.# #....# #..##z"h&z"hz"h?z"h z"h z"h? z"h z"h@ ,z"h z"h 9=z"h z"h' ,z"h z"h z"h= T8==z"h z"h ,z"h# z"h ,z"hX z"hs ,z"h z"h< z"h :==z"h z"h ,z"hc z"h z"hH S9=z"h z"h ,z"h z"h# ,z"h $ z"h& ,z"h' z"h) O=z"hn* z"h- ,z"h- z"hd0 z"h0 Q10/19=z"h1 z"hl4 ,z"h4 z"hv7 ,z"h7 z"h-: ,z"h: z"h> O=z"h> z"hA ,z"h;B z"h6E ,z"hE z"hH z"hH M1=z"hbI z"hTL z"hL z"h0M z"hO ,z"hO z"h R z"hIR z"hR z"hU z"hU 2=z"h0V z"hY z"h&Y z"hY z"h ] z"h:] N2==z"h] z"ha z"ha z"h0b z"hAf ,z"hf z"hi ,z"h;j z"hm z"hm :==z"hn z"hWq ,z"hq z"hes c3=z"hs z"h[u ,z"hu z"h:{ z"hO| z"h| 9=z"h3} z"h z"h z"h, z"h‚ z"h M4=z"hj z"hD z"h z"h z"h ,z"h z"hl ,z"h z"hG O=z"h z"hU z"hg z"h z"h ,z"hr z"hs a5=z"h` z"hƚ z"hU z"hʛ z"h ,z"hI z"h ,z"h~ z"h" z"hR 9=z"h z"h ,z"h! z"h z"hH L6==z"h z"h ,z"h z"h ,z"h, z"hҳ z"h z"h~ z"h P==z"h: z"h ,z"h z"h a7=z"hb z"hƻ ,z"h z"h ,z"hS z"h ,z"h z"h} O=z"h z"h z"h@ z"h z"h5 z"hl K8=z"h z"h Bz"hJ Bz"h ,z"h+ z"h9 z"hi 9=z"h z"h_ z"h z"h z"h ,z"ha z"h o ... _You start resting.z"he 095.6 (72.0)z"h( Z9==6.6 (73z"h8 z"h % _Magic restored.|"hT#. #......# # #.####.###.#.#.### #......# . #.####.# #.#.#.# #......#.##.# #.#.#.#. ##.# #.#.÷....#..##.###.###.###.###†.<.|"h+# #.######.#..).#.###.#######+## ......).).#.# #.# #.@...#.|"hM#.# #.# #.....#.#.#.##.|"hk#.# #.# #.....# #.#.# .#. #|"hs.##.#.# #.# #.....# #.#.# . #.##.#.###.####.....# # #.# .#..# |"h<|"h|"h07.6 (1.0)|"h|"h|"h d. #......# #. .####.###.#.#.### #......# . .####.# #.#.#.# #......#.##.# #.#.#.#. ##.# #.#.÷....#..##.#.##.###.###.###†.<.# #.######.#..).#.###.#######+## ......).).#.# #.# #..@..#.##.# #.# #.....#.#.#.##.|"h #.# #.# #.....# #.#.# .#. .##.#.# #.# #.....# #.#.# . .##.#.###.####.....# # #.# .#..# .#####.### |"h |"h)% %8|"h* |"h, |"h_  #......# #. ####.###.#.#.### #......# ... ####.# #.#.#.# #......#.... ##.# #.#.#.#. ##.# #.#.÷....#..##.#. ##.###.###.###†.<.|"h_  # #.######.#..).... #.###.#######+## ......).).. #.# #.# #...@.#.# #.# #.# #.....#.#.#.##...... #.# #.# #.....# #.#.# .#.... ##.#.# #.# #.....# #.#.# ...... |"h_ |"hi |"hn %9|"ht |"hv ~"h ####...#÷.#.#'~"h~"h==19 ======500~"h"~"h=%= _As you open the door, it creaks loudly!"hM####.. ................ #### ## #......#....#.#########........  #.#.........÷....#..##.#"hl##.###.###.###÷.<...................# #.######.#..)..##.#######@## ).).............#.#.#.##.. ..# ##.#.# #.# #.....# #.#.# ......"hh"h W34 ------1"h"hg _There is an open door, spattered with blood here."h$vM #####.#.#.## # ####.. ................ #### ## #......#....#.#########........ "hv$ #.#.........÷....#..##.###.###.###.###÷.<...................# #@######.#..)..##.#######'## ).)..#.....#............##.....#.#.#.##.. ...#.# #.# #.....# #.#.# .#....#######"h"hK------2 _"h"h"h ........#....  #####.#.#.## #......#. ### #.. ............... #......# #. .###.#.#.### #......# ... ###.# #.#.#.# #......#.... .##.# #.#.#.#########........ ##.# #.#.........÷....#..##.#. "h ##.###.###.###÷@<............. .........# #.######.#..).... #.###.#######'## ).).. #.# #.# #.....#............# "h9 #.# #.# #.....#.#.#.##...... "hR ..#.# #.# #.....# #.#.# .#...."h .#.# #.# #.....# #.#.# .......#.###.####.....# # #.# .#..## #.#............."hA+ "h3 %3"h: "h2< "h#....  #####.#.#.## #......#. . #.  #......# #. .###.#.#.### #......# ... .# #.#.#.# #......#.... ##.# #.#.#.#. ##.# #.#.÷....#..##.#. ##.###.###.###÷.@. # #.######.#..).... #.###.#######'## ......).).. #.# #.# #.....#.# #.# #.# #....#.# #.# #.... .#.# #.# #.... .#.###.####.... "hM"h%4"he"hoa _There is a stone staircase leading up here."h|"hLevel 10 of the Dungeon<(Press ? for help) "hKI #Y   ######.   .......## #  "hp ........#....     #####.#.#.##  #......#. "h\ ######............  #........  "hR#.................  #......# #.  "hԈ#.####.###.#.#.###  #......# ...  #####.####.# #.#.#.#"hk#......#....  #.......##.# #.#.#.#########........ "h #.......##.# #.#.........÷....#..##.#.  "h1m#.......##.###.###.###÷.@.............  "hOl#..................# #.######.#..)....  "h#........#.###.#######'## ......).)..  #........#.# #.# #.....#............#  "h#........#.# #.# #.....#.#.#.##......  #........#.# #.# #.....# #.#.# .#.... "hY #####.##.#.# #.# #.....# #.#.# ......   ########.##.#.###.####.....# # #.# .#..##   .........##.#.............##   "hi ###########.#####.#########  #.# #...  "h4I .# #..##"hj 9 of the Dungeon <<>>>>> ######+## #######  #####.......##########.......   ###   #................h.....   ....   ..............####.........?.   ....###  ##############   .................#...........   ../....#######...........<#  "hOk  [.....?.h......#.#...........   ........###########   .......hhO.....#....§   ..........#  .....#>##.....###....§......   ..........#  ... #hh.........§§§§§........   ..........#  . #...##+#####§h§§..../...#   .o......#####'#(.#    ........ ##§##§§.......#..   ......###### #.####  ......... #hh§h.§........... ....###.#  ...........#§kh§ ..h.........##.#  .....≈~~~~≈~.h..?.........h.........<....#  ..~..~.~~~≈≈~~..~...~................#######  ≈≈≈≈≈~≈~~..~~.......... ..............>#  ≈≈≈≈≈≈≈~~.~~≈........##.............##.#  ≈≈~≈~≈≈≈≈≈≈≈≈...........# ######...#+##.....#  ~.~.~~~.~~≈≈~≈....###...## #...........######["hk 40m  ~~.....~~O~~~~......#....####...........##  ≈..>...................†....#...[........#  h~....~.~~~~~~..............#............#  ..~...≈≈≈~.....#.......#.....###........#"h=8 C A two-headed ogre. "h8 A huge ogre with two heads on top of its bloated body. It is capable of holding a weapon in each giant hand. Max HP: ~55 Will: + AC: + EV: ++ "h8 BThreat: Lethal Class: Natural Size: Large Int: Human "h8 )Speed: 100% (attack: 66%) "h8 You have about 75% to hit with your +2 dagger of electrocution and 70% to hit with your kick and peck. It has about 16% to hit you. "h9 eAttacks Max Damage Hit: +0 dire flail 32 Hit: +0 giant club 34 "h;9 #It can open doors. "h9 [!]: Description|Quote"hLevel 9 of the Dungeon <<>>>>>(Press ? for help)######+## #######  #####.......##########.......   ###   "h #................h...........  ....  ..............####.........?.  ....###  ##############   .................#...........   ../....#######...........<#"hH*   [.....?.h......#.#...........   ................########### "hj^  .......hhO.....#....§........  ................#"hb .....#>##.....###....§......  ................#"h  ... #hh.........§§§§§........   ................# "hͲ2  "h . #...##+#####§h§§..../...#   .o......#####'#(.# "h    ........ ##§##§§.......#..   ......###### #.#### ......... #hh§h.§........... ...........###.#"hj  ...........#§kh§.............. ..h.........##.#  .....≈~~~~≈~.h........?.........h.........<....#  ..~..~.~~~≈≈~~..~...~.........................#######"hϳ ≈≈≈≈≈~≈~~..~~.......... ....................>#  ≈≈≈≈≈≈≈~~.~~≈........###..................##.#"hG ≈≈~≈~≈≈≈≈≈≈≈≈...........# ######...#+##.....#  ~.~.~~~.~~≈≈~≈....###...## #...........###### ~~.....~~O~~~~......#....####...........## ≈..>...................†....#...[........# h~....~.~~~~~~..............#............# ..~...≈≈≈~.....#.......#.....###........#"hj!"h[ "h .......#....Bashion the Zephyrmancer#####.#.#.## #......#.Tengu ##............ #........Health: 52/52 ======================== .............. #......# #.Magic: 19/19 ======================== ##.###.#.#.### #......# ..."h *AC: 3Str: 9 ##.# #.#.#.##......#....EV: 34 Int: 18 ##.# #.#.#.#########........SH: 0Dex: 22 "h> ##.# #.#.........÷....#..##.#.XL:  9 Next: 59% Place: Dungeon:10 "h_ ##.###.###.###÷.@.............Noise: ---------  Time: 9504.6 (0.0) "h| ...........# #.######.#..)...."h C) +2 dagger (elec) .#.###.#######'## ......).).."h Cast: Shock .#.# #.# #.....#............#"h &Fly "h .#.# #.# #.....#.#.#.##...... .#.# #.# #.....# #.#.# .#.... "h .#.# #.# #.....# #.#.# ...... "h2 .#.###.####.....# # #.# .#..## .#.............## "hd b_You reach down and close the door. _You start resting. "h _Magic restored. _As you open the door, it creaks loudly! _There is an open door, spattered with blood here. _There is a stone staircase leading up here."hK "h "h "h@ "h6 Drink which item? Potions  b - a potion of magicd - a potion of brilliance "h|  f - 2 potions of hasteh - 3 potions of might  m - a potion of invisibility  q - 2 potions of mutations - a potion of enlightenment "h [!] read|quaff|evoke[?] describe selected"ht"h|"h{x.......#....Bashion the Zephyrmancer#####.#.#.## #......#.Tengu ##............ #........Health: 52/52 ======================== .............. #......# #.Magic: 19/19 ======================== "hӄ##.###.#.#.### #......# ...AC: 3Str: 9 ##.# #.#.#.##......#....EV: 34 Int: 18 "h##.# #.#.#.#########........SH: 0Dex: 22 "hH##.# #.#.........÷....#..##.#.XL:  9 Next: 59% Place: Dungeon:10 "hk##.###.###.###÷.@.............Noise: ---------  Time: 9504.6 (0.0) "h...........# #.######.#..)...."hC) +2 dagger (elec) .#.###.#######'## ......).).."hƅCast: Shock .#.# #.# #.....#............#"h&Fly "hv.#.# #.# #.....#.#.#.##...... "hH.#.# #.# #.....# #.#.# .#.... .#.# #.# #.....# #.#.# ...... "h.#.###.####.....# # #.# .#..## .#.............## _You reach down and close the door. _You start resting. _Magic restored. _As you open the door, it creaks loudly! _There is an open door, spattered with blood here. _There is a stone staircase leading up here."huFYou start resting. _Magic restored. _As you open the door, it creaks loudly! _There is an open door, spattered with blood here. _ stone staircase leading up  Okay, then."hY"hƙ"h. _"h@ "hB Drink which item? Potions  b - a potion of magicd - a potion of brilliance  f - 2 potions of hasteh - 3 potions of might  m - a potion of invisibility  q - 2 potions of mutation"hC s - a potion of enlightenment [!] read|quaff|evoke[?] describe selected"h,"h"h:.......#....Bashion the Zephyrmancer#####.#.#.## #......#.Tengu ##............ #........Health: 52/52 ======================== .............. #......# #.Magic: 19/19 ======================== ##.###.#.#.### #......# ...AC: 3"hStr: 9 ##.# #.#.#.##......#....EV: 34 Int: 18 ##.# #.#.#.#########........SH: 0"hkDex: 22 ##.# #.#.........÷....#..##.#.XL:  9 Next: 59% Place: Dungeon:10 ##.###.###.###÷.@.............Noise: ---------  Time: 9504.6 (0.0) ...........# #.######.#..)....C) +2 dagger (elec) .#.###.#######'## ......).)..Cast: Shock .#.# #.# #.....#............#Fly .#.# #.# #.....#.#.#.##...... .#.# #.# #.....# #.#.# .#.... .#.# #.# #.....# #.#.# ...... .#.###.####.....# # #.# .#..## .#.............## _You start resting. _Magic restored. _As you open the door, it creaks loudly! _There is an open door, spattered with blood here. _There is a stone staircase leading up here. _"h%[40mOkay, then."h"h;l19 5.6 (1Invis "h1"h[ _You fade into invisibility!"h."h!4"h:"hD"h8J%6"hQ"h' ######+## ## #####.......##########.. #................h...... ..............####...... ........h........#...... [.....?...O....#.#......"h}( h.......#....§...9 .....#@##.....###....§. ... #...........§§§§§. . #...##+#####§h§§.. ........ ##§##§§. ......... #hh§h.§. "h(.....h.....#§kh§... O   two-headed ogre (unable to see you) .....≈~~~~≈~.h..... h   wolf ..~..~.~~~≈≈~~..~... hh 2 hounds (1 wandering) ≈≈≈≈≈~≈~~..~~"h)"h+"h-"h."h/"h2"hn2"h= h...hOh.h 3 hounds (1 wandering)  "hW>aYou fly upwards. The wolf closely misses you. The wolf bites you!"hiv4-----=8.1 (2.5Shock"h"h9 _The hound bites you. _There is a stone staircase leading down, spattered with blood here."h("h*"h`3"h"6,"h:  The wolf closely misses you. The hound completely misses you."haDh..O.h.h"hIi0------9.1 (1.0"hO"h+-h .......#....#####.#.#.## #......#. ##............ #........ .............. #......# #. ##.###.#.#.### #......# ... ##.# #.#.#.# #......#.... ##.# #.#.#.#########........ ##.# #.#..h....#..##.#. 10 ##.###.###.###÷h@............. ...........# #.######.#..).... .#.###.#######'## ......).).. "h-.#.# #.# #.....#............# .#.# #.# #.....#.#.#.##...... .#.# #.# #.....# #.#.# .#.... .#.# #.# #.....# #.#.# ...... h   hound .#.###.####.....# # #.# .#..## .#.............## _The wolf bites you."h/7-"hE:"h5-10.6 (2.5"h"h{ _You fly downwards. _There is a stone staircase leading up here."hOO# # ........#....  #####.#.#.## ##. ###. #........ ............... #......# #.#.###.#.#.### #......# ...#.# #.#.#.# #......#.... .##.# #.#.#.#########........ .##.# #.#.......@.h....#..##.#. .##.###.###.###÷h<............. ."h...........# #.######.#..).... ..#.###.#######'## ).).. ..#.# #.# #.....#......# ..#.# #.# #.....#.#.#.##...... ..#.# #.# #.....# #.#.# .#.... "ha#.#.# #.# #.....# #.#.# ...... #.#.###.####.....# # #.# .#..##"h\"h$ h÷  The hound attacks as it pursues you! The hound completely misses you.The wolf completely misses you. The hound closely misses you."hm134 =1.6 (1.0"hH"hU _The wolf completely misses you."h:  ..#....  #####.#.#.## #......#. ####............ #........ .... ## #. ####.###.#.#.### #......# ...#.# #.#.#.# #......#.... ..##.# #.#.#.#########........ "h: .##.# #.#........h÷....#..##.#. ..##.###.###.###@h<............. .............# #.######.#..)....#.###.#######'## ......).)...#.# #.# #.....#......#"h: I.#.# #.# #.....#.#.#.##.......#.# #.# #.....# #.#.# .#.... "h; ##.#.# #.# #.....# #.#.# ...... ##.#.###.####.....# # #.# .#..## ##.#.............##"hR= "h F 9h."hF %2"hL "hQ _The wolf completely misses you. _You see here a hound skeleton."hkE #####.#.#.## #......#. ####............. ....# #. ####.###.#.#.###..  . ..########........ #.......h.÷....#..##.#.##.###.###÷h<.......................# #@######.#..)#.###.#######'## ......).) #.# #.....#......#....#.#.#.##...........# #.#.# .# ###..##.####. #.# .#..##............######.#########"hG"hS .hThe wolf completely misses you. The wolf misses you."hU%3"h\"h2_R _The hound barely misses you."h-####............. ....# #. ####.###.#.#.###..  . ..########........ ........÷....#..##.#.##.###.###hh<.......................# #.######.#..)#.###.#######@## ......).)"h. #.# #.....#......##.....#.#.#.##......#.....# #.#.# .# ###.##.### #.# .#..##............## ####.#########  #.# #..."h0"h9*.h"hm;%4"hA"hD _The wolf completely misses you. _There is an open door, spattered with blood here."hG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."h ####............ #........  Bashion the Zephyrmancer ................ #......# #.  Tengu ####.###.#.#.### #......# ...  Health: 41/52 ==================------ ####.# #.#.#.# #......#....  Magic: 18/19 ======================-- ..##.# #.#.#.#########........  AC: 3Str: 9 ..##.# #.#......*..÷....#..##.#.  EV: 34 Int: 18 ..##.###.###.###h.<.............  SH: 0Dex: 22 .............# #h######.#..)....  XL:  9 Next: 59% Place: Dungeon:10 ...#.###.#######@## ......).)..  Noise: =--------  Time: 9514.6 (0.0) ...#.# #.# #.....#............#  C) +2 dagger (elec) ...#.# #.# #.....["ht 33m#.#.#.##......  Cast: Shock ...#.# #.# #.....# #.#.# .#....  Fly Invis ##.#.# #.# #.....# #.#.# ...... ##.#.###.####.....# # #.# .#..##  h   wolf ##.#.............## h   hound ##.#####.#########  #.# #... _The wolf completely misses you. _There is an open door, spattered with blood here.  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line"h####............ #........Bashion the Zephyrmancer ................ #......# #. Tengu ####.###.#.#.### #......# ... Health: 41/52 ==================------ ####.# #.#.#.##......#.... Magic: 18/19 ======================-- ..##.# #.#.#.#########........AC: 3Str: 9 ..##.# #.#......*..÷....#..##.#. EV: 34 Int: 18 ..##.###.###.###*.<............. SH: 0Dex: 22 .............# #*######.#..).... XL:  9 Next: 59% Place: Dungeon:10 ...#.###.#######@## ......).).. Noise: =--------"hL[33m  Time: 9514.6 (0.0) ...#.# #.# #.....#............# C) +2 dagger (elec) ...#.# #.# #.....#.#.#.##...... Cast: Shock ...#.# #.# #.....# #.#.# .#.... Fly Invis ##.#.# #.# #.....# #.#.# ...... ##.#.###.####.....# # #.# .#..## h   wolf ##.#.............##h   hound ##.#####.##########.# #...The wolf is moderately wounded.The zap hits the hound.  The hound is lightly wounded.  The zap hits the hound!  The hound is severely wounded.The zap hits the wolf!"ho.hh  The zap hits the hound.hound is lightly wounded.zap hits the hound!  The hound is severely wounded.The zap hits the wolf!  The wolf is severely wounded."hc37-19 5.6 (1"he"h4) _The wolf bites you."h4  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."h,####............ #........  Bashion the Zephyrmancer ................ #......# #.  Tengu ####.###.#.#.### #......# ...  Health: 37/52 =================------- ####.# #.#.#.# #......#....  Magic: 17/19 =====================--- ..##.# #.#.#.#########........  AC: 3Str: 9 ..##.# #.#......*..÷....#..##.#.  EV: 19Int: 18 ..##.###.###.###h.<.............  SH: 0"h -"Dex: 22 .............# #h######.#..)....  XL:  9 Next: 59% Place: Dungeon:10 ...#.###.#######@## ......).)..  Noise: =--------  Time: 9515.6 (0.0) "h3-g...#.# #.# #.....#............#  C) +2 dagger (elec) ...#.# #.# #.....#.#.#.##......  Cast: Shock "hR-...#.# #.# #.....# #.#.# .#....  Fly Invis "hv-!##.#.# #.# #.....# #.#.# ...... ##.#.###.####.....# # #.# .#..##  h   wolf "h-##.#.............## h   hound "h-##.#####.#########  #.# #...The wolf is severely wounded. "h-1_The wolf bites you.  "h-Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."hS.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line"h####............ #........  Bashion the Zephyrmancer ................ #......# #.  Tengu ####.###.#.#.### #......# ...  Health: 37/52 =================------- ####.# #.#.#.# #......#....  Magic: 17/19 =====================--- ..##.# #.#.#.#########........  AC: 3Str: 9 ..##.# #.#.........÷....#..##.#.  EV: 19Int: 18 ..##.###.###.###h.<.............  SH: 0Dex: 22 "hf.............# #h######.#..)....  XL:  9 Next: 59% Place: Dungeon:10 ...#.###.#######@## ......).)..  Noise: =--------  Time: 9515.6 (0.0) ...#.# #.# #.....#............#  C) +2 dagger (elec) ...#.# #.# #.....#.#.#.##......  Cast: Shock ...#.# #.# #.....# #.#.# .#....  Fly Invis "h!##.#.# #.# #.....# #.#.# ...... ##.#.###.####.....# # #.# .#..##  h   wolf "h##.#.............## h   hound "hնR##.#####.#########  #.# #..."hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  "hPress: ? - help, Shift-Dir - straight lineThe zap hits the wolf but does no damage.  "h3The wolf is severely wounded.The zap misses the hound. The zap hits the hound!"h    #.   ...       *..÷ *.<  #*)....  ).)..  #.#   #.#   #.# "hb #.#.#   #.#  #.#.#  # #.#    #.#   Press: ? - help, Shift-Dir - straight line  The zap hits the wolf but does no damage.  The wolf is severely wounded.  "hThe zap misses the hound. The zap hits the hound!  You kill the hound!  The zap hits the wolf."h?M .÷h  The wolf is severely wounded."hYR 3616.6 (1"hY "h \ M _The wolf misses you. x2"hc  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."h####............ #........  Bashion the Zephyrmancer ................ #......# #.  Tengu ####.###.#.#.### #......# ...  Health: 37/52 =================------- ####.# #.#.#.# #......#....  Magic: 16/19 ====================---- ..##.# #.#.#.#########........  AC: 3Str: 9 ..##.# #.#......*..÷....#..##.#.  EV: 19Int: 18 ..##.###.###.###*.<.............  SH: 0Dex: 22 .............# #h######.#..)....  XL:  9 Next: 61% Place: Dungeon:10 ...#.###.#######@## ......).)..  Noise: =--------  Time: 9516.6 (0.0) ...#.# #.# #.....#............#  C) +2 dagger (elec) ...#.# #.# #.....#.#.#.##..."h...  Cast: Shock ...#.# #.# #.....# #.#.# .#....  Fly Invis ##.#.# #.# #.....# #.#.# ...... ##.#.###.####.....# # #.# .#..##  h   wolf ##.#.............## ##.#####.#########  #.# #...The wolf is severely wounded. _The wolf misses you. x2  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line"h-####............ #........  Bashion the Zephyrmancer ................ #......# #.  Tengu ####.###.#.#.### #......# ...  Health: 37/52 =================------- ####.# #.#.#.# #......#....  Magic: 16/19 ====================---- ..##.# #.#.#.#########........  AC: 3Str: 9 ..##.# #.#.........÷....#..##.#.  EV: 19"hInt: 18 ..##.###.###.###÷.<.............  SH: 0Dex: 22 .............# #h######.#..)....  XL:  9 Next: 61% Place: Dungeon:10 ...#.###.#######@## ......).)..  Noise: =--------  Time: 9516.6 (0.0) "h...#.# #.# #.....#............#  C) +2 dagger (elec) ...#.# #.# #.....#.#.#.##......  Cast: Shock ...#.# #.# #.....# #.#.# .#....  Fly Invis ##.#.# #.# #.....# #.#.# ...... "hI##.#.###.####.....# # #.# .#..##  h   wolf ##.#.............## ##.#####.#########  #.# #... _The wolf misses you. x2  "h}Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."hAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the wolf!"hT    #.   ...       *..÷ *.<  #*)....  ).)..  #.# "hd_  #.#   #.#  #.#.#   #.#  #.#.#  # #.# "h@  #.# "h3.÷."hd67.6 (1Shock"h"h  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line"hlrThe zap hits the wolf! _You kill the wolf!"h- M #####.#.#.## # ####.. ................ #### ## #......#....#.#########........  #.#.........÷....#..##.#"h ##.###.###.###÷.<...................# #@######.#..)..##.#######'## ).)..#.....#............##.....#.#.#.##.. "h8 ...#.# #.# #.....# #.#.# .#....#######"h "h H34 -8"h "h "he........#....  #####.#.#.## #......#. ### #.. ............... #......# #. .###.#.#.### #......# ... ###.# #.#.#.# #......#.... .##.# #.#.#.#########........ ##.# #.#.........÷....#..##.#. ##.###.###.###÷@<............. .........# #.######.#..).... #.###.#######'## ).).. #.# #.# #.....#............# #.# #.# #.....#.#.#.##...... ..#.# #.# #.....# #.#.# .#.."h*f...#.# #.# #.....# #.#.# .......#.###.####.....# # #.# .#..## #.#............."hn"huU8-9"hi"h"hU#....  #####.#.#.## #......#. . #.  #......# #. .###.#.#.### #......# ... .# #.#.#.# #......#.... ##.# #.#.#.#. ##.# #.#."h!÷....#..##.#. ##.###.###.###÷.@. # #.######.#..).... #.###.#######'## ......).).. #.# #.# #.....#.# #.# #.# #...."hV#.# #.# #.... .#.# #.# #.... .#.###.####.... "h~"hT7=20"h"h]a _There is a stone staircase leading up here."h"h"h"ha"h۞619 1 _"hA"h ######+## ## #####.......##########.. #................h...... ..............####...... .................#...... [.....?........#.#...... hO.......#....§...9 .....#@##.....###....§. ... #.h.........§§§§§. . #...##+#####§h§§.. ........ ##§##§§. ......... #hh§h.§. ...........#§kh§... O   two-headed ogre (unable to see you) .....≈~~~~≈~.h..... hh 2 hounds ..~..~.~~~≈≈~~..~... ≈≈≈≈≈~≈~~..~~"h19="h _You kill the wolf! _There is a stone staircase leading up here.  You fly upwards. The hound closely misses you. The hound barely misses you.The hound misses you.  The two-headed ogre completely misses you.  The two-headed ogre misses you. The hound bites you."h{35-=3.1 (2.5Shock"h"h= _The hound completely misses you. _There is a stone staircase leading down, spattered with blood here."h[I"hpa  The hound misses you. The hound closely misses you.The two-headed ogre closely misses you."hey2------=4.1 (1.0"hk"h7> .......#...."h7#####.#.#.## #......#. ##............ #........ .............. #......# #. ##.###.#.#.### #......# ... "h8##.# #.#.#.# #......#.... ##.# #.#.#.#########........ ##.# #.#."hc8c.h÷....#..##.#. 10 ##.###.###.###÷h@O............ "h8...........# #.######.#..).... "h8.#.###.#######'## ......).).. .#.# #.# #.....#............# .#.# #.# #.....#.#.#.##....."h8. .#.# #.# #.....# #.#.# .#.... "h'9n.#.# #.# #.....# #.#.# ...... .#.###.####.....# # #.# .#..## "hO9t.#.............## _The two-headed ogre hits you with a +0 giant club!"hT:;-----"h"h}^5--5.6 (2.5"hf"hj{ _You fly downwards. _There is a stone staircase leading up here."h+ "h Drink which item? Potions  b - a potion of magicd - a potion of brilliance  f - 2 potions of hasteh - 3 potions of might  q - 2 potions of mutations - a potion of enlightenment "h [!] read|quaff|evoke[?] describe selected"h,9 "h9A "hS .......#....Bashion the Zephyrmancer#####.#.#.## #......#.Tengu ##............ #........Health: 25/52 ===========------------- "hX .............. #......# #.Magic: 17/19 =====================--- ##.###.#.#.### #......# ...AC: 3Str: 9 ##.# #.#.#.##......#....EV: 19Int: 18 ##.# #.#.#.#########........SH: 0Dex: 22 ##.# #.#........h÷....#..##.#.XL:  9 Next: 66% Place: Dungeon:10 ##.###.###.###÷h@O............Noise: ---------  Time: 9525.6 (0.0) ...........# #.######.#..)....C) +2 dagger (elec) "hX ~.#.###.#######'## ......).)..Cast: Shock .#.# #.# #.....#............#Fly Invis .#.# #.# #.....#.#.#.##...... .#.# #.# #.....# #.#.# .#...."hX O   two-headed ogre (unable to see you) .#.# #.# #.....# #.#.# ......hh 2 hounds .#.###.####.....# # #.# .#..## .#.............## _There is a stone staircase leading down, spattered with blood here.  "huY EThe hound misses you. The hound closely misses you.The two-headed ogre closely misses you. _The two-headed ogre hits you with a +0 giant club! _You fly downwards. _There is a stone staircase leading up here."hk m  Okay, then."hq "hv . _"hk.# # ........#....  #####.#.#.## ##. ###. #........ ............... #......# #.#.###.#.#.### #......# ...#.# #.#.#.# #......#.... .##.# #.#.#.#########........ .##.# #.#.......@h÷....#..##.#. .##.###.###.###÷h<O............ ............# #.######.#..).... ..#.###.#######'## ).).. ..#.# #.# #.....#......# ..#.# #.# #.....#.#.#.##...... ..#.# #.# #.....# #.#.# .#.... #.#.# #.# #.....# #.#.#["ho/m ...... #.#.###.####.....# # #.# .#..##  You flicker for a moment.The hound closely misses you. The hound completely misses you. x2.Owandering, unable to…)6=8=34 =6.6 (1Invis "h 4 "h4"h5/_The hound closely misses you."hN6"h ..#....  #####.#.#.## #......#. ####............ #........ .... ## #. ####.###.#.#.### #......# ...#.# #.#.#.# #......#.... ..##.# #.#.#.#########........ .##.# #.#........h÷....#..##.#. ..##.###.###.###@h<.O........... .............# #.######.#..)....#.###.#######'## ......).)...#.# #.# #.....#......#.#.# #.# #.....#.#.#.##.......#.# #.# #.....# #.#.# .#.... "h##.#.# #.# #.....# #.#.# ...... ##.#.###.####.....# # #.# .#..## ##.#.............##"h"h^  The hound attacks as it pursues you! The hound bites you."hnh.÷O."h0\2--7"h "h _The hound completely misses you. _You see here a hound skeleton."hH #####.#.#.## #......#. ####............. ....# #. ####.###.#.#.###..  . ..########........ #.......h.÷O...#..##.#.##.###.###÷h<.......................# #@######.#..)#.###.#######'## ......).) #.# #.....#......#....#.#.#.##...........# #.#.# .# ###..##.####. #.# .#..##............######.#########"hWJ"h]P"heW..O.hunable to see you)"hYT21---8"h_"hUb _The hound bites you. The hound completely misses you. The hound misses you."h ####............. ....# #. ####.###.#.#.###.."ho  . ..########........ ........O....#..##.#.##.###.###hh<.......................# #.######.#..)#.###.#######@## ......).)"h #.# #.....#......##.....#.#.#.##......"h#.....# #.#.# .# ##"hθ>#.#######"hQ#.# #..."hѺ"hO"h2T.h"hQ19--9"h"hPO _The hound attacks as it pursues you! The hound bites you. "hsY_There is an open door, spattered with blood here."h@  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."h"h ####............ #........  Bashion the Zephyrmancer ................ #......# #.  Tengu ####.###.#.#.### #......# ...  Health: 19/52 ========---------------- ####.# #.#.#.# #......#....  Magic: 17/19 =====================--- ..##.# #.#.#.#########........  AC: 3Str: 9 ..##.# #.#......*..O....#..##.#.  EV: 34 Int: 18 ..##.###.###.###h.<.............  SH: 0Dex: 22 "h׀ ].............# #h######.#..)....  XL:  9 Next: 66% Place: Dungeon:10 ...#.###.#######@## ......).)..  Noise: =--------  Time: 9529.6 (0.0) ...#.# #.# #.....#............#  C) +2 dagger (elec) ...#.# #.# #.....#.#.#.##......  Cast: Shock "h ...#.# #.# #.....# #.#.# .#....  Fly Invis ##.#.# #.# #.....# #.#.# ...... ##.#.###.####.....# # #.# .#..##  hh 2 hounds "h ##.#.............## ##.#####.#########  #.# #... _The hound attacks as it pursues you! The hound bites you. "h; $_There is an open door, spattered with blood here.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."hZ Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line"hF.####............ #........Bashion the Zephyrmancer ................ #......# #. Tengu ####.###.#.#.### #......# ... Health: 19/52 ========---------------- ####.# #.#.#.##......#.... Magic: 17/19 =====================--- "hG..##.# #.#.#.#########........AC: 3Str: 9 ..##.# #.#......*..O....#..##.#. EV: 34 Int: 18 ..##.###.###.###*.<............. SH: 0Dex: 22 .............# #*######.#..).... XL:  9 Next: 66% Place: Dungeon:10 ...#.###.#######@## ......).).. Noise: =--------  Time: 9529.6 (0.0) ...#.# #.# #.....#............# C) +2 dagger (elec) "h0G...#.# #.# #.....#.#.#.##...... Cast: Shock "hUG...#.# #.# #.....# #.#.# .#.... Fly Invis ##.#.# #.# #.....# #.#.# ...... "hxGD##.#.###.####.....# # #.# .#..## hh 2 hounds ##.#.............## "hGh##.#####.##########.# #..."hGGThe zap hits the hound but does no damage.  "hGVThe zap hits the hound!  The hound is heavily wounded."hGThe zap hits the hound.  The hound is severely wounded.The zap hits the hound."h!  The hound is heavily wounded.The zap hits the hound.  "h}The hound is severely wounded.The zap hits the hound.hound is lightly wounded."h#K.hOhO   two-headed ogre (unable to see you)hh 2 hounds19 30.6 (1"hF"h{ _The hound bites you but does no damage. The hound closely misses you."h'F  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."h- ####............ #........  Bashion the Zephyrmancer ................ #......# #.  Tengu ####.###.#.#.### #......# ...  Health: 19/52 ========---------------- "he '####.# #.#.#.# #......#....  Magic: 16/19 ====================---- ..##.# #.#.#.#########........  AC: 3Str: 9 ..##.# #.#......*..O....#..##.#.  EV: 19"h Int: 18 ..##.###.###.###hO<.............  SH: 0"h !Dex: 22 .............# #h######.#..)....  XL:  9 Next: 66% Place: Dungeon:10 "h ...#.###.#######@## ......).)..  Noise: =--------  Time: 9530.6 (0.0) ...#.# #.# #.....#............#  C) +2 dagger (elec) ...#.# #.# #.....#.#.#.##......  Cast: Shock ...#.# #.# #.....# #.#.# .#....  Fly Invis "h; ##.#.# #.# #.....# #.#.# ...... ##.#.###.####.....# # #.# .#..##  O   two-headed ogre (unable to see you) ##.#.............## hh 2 hounds ##.#####.#########  #.# #...The hound is lightly wounded. "h _The hound bites you but does no damage. The hound closely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line"h####............ #........Bashion the Zephyrmancer ................ #......# #. Tengu ####.###.#.#.### #......# ... Health: 19/52 ========---------------- ####.# #.#.#.##......#.... Magic: 16/19 ====================---- ..##.# #.#.#.#########........AC: 3Str: 9 ..##.# #.#......*..O....#..##.#. EV: 19Int: 18 ..##.###.###.###*O<............. SH: 0Dex: 22 .............# #*######.#..).... XL:  9 Next: 66% Place: Dungeon:10 ...#.###.#######@## ......).).. Noise: =-------- ["hԖ37m Time: 9530.6 (0.0) ...#.# #.# #.....#............# C) +2 dagger (elec) ...#.# #.# #.....#.#.#.##...... Cast: Shock ...#.# #.# #.....# #.#.# .#.... Fly Invis ##.#.# #.# #.....# #.#.# ...... "h;0##.#.###.####.....# # #.# .#..## O   two-headed ogre (unable to see you) ##.#.............##hh 2 hounds ##.#####.##########.# #...Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hound.  "h[The hound is heavily wounded.The zap misses the hound. The zap hits the hound.  "h|CThe hound is almost dead."h# .hOhOThe zap hits the hound.  The hound is heavily wounded.The zap misses the hound. The zap hits the hound.  The hound is almost dead.  You flicker back into view."h%O81.6 (1"h+"h.* _The hound bites you."h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."hP; ####............ #........  Bashion the Zephyrmancer ................ #......# #.  Tengu ####.###.#.#.### #......# ...  Health: 18/52 ========---------------- ####.# #.#.#.# #......#....  Magic: 15/19 ==================------ ..##.# #.#.#.#########........  AC: 3Str: 9 ..##.# #.#......*..O....#..##.#.  EV: 19Int: 18 ..##.###.###.###hO<.............  SH: 0Dex: 22 .............# #h######.#..)....  XL:  9 Next: 66% Place: Dungeon:10 ...#.###.#######@## ......).)..  Noise: =--------  Time: 9531.6 (0.0) ...#.# #.# #.....#............#  C) +2 dagger (elec) ...#.# #.# #.....#"h<< M.#.#.##......  Cast: Shock ...#.# #.# #.....# #.#.# .#....  Fly ##.#.# #.# #.....# #.#.# ...... ##.#.###.####.....# # #.# .#..##  O   two-headed ogre ##.#.............## hh 2 hounds ##.#####.#########  #.# #...You flicker back into view. _The hound bites you.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line"hMB####............ #........  Bashion the Zephyrmancer ................ #......# #.  Tengu ####.###.#.#.### #......# ...  Health: 18/52 ========---------------- ####.# #.#.#.# #......#....  Magic: 15/19 ==================------ ..##.# #.#.#.#########........  AC: 3Str: 9 ..##.# #.#.........O....#..##.#.  EV: 19Int: 18 "hBG..##.###.###.###hO<.............  SH: 0Dex: 22 .............# #h######.#..)....  XL:  9 Next: 66% Place: Dungeon:10 ...#.###.#######@## ......).)..  Noise: =--------  Time: 9531.6 (0.0) ...#.# #.# #.....#............#  C) +2 dagger (elec) ...#.# #.# #.....#.#.#.##......  Cast: Shock "hC ...#.# #.# #.....# #.#.# .#....  Fly ##.#.# #.# #.....# #.#.# ...... "hdC##.#.###.####.....# # #.# .#..##  O   two-headed ogre ##.#.............## hh 2 hounds ##.#####.######### "hC #.# #...Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  "hCPress: ? - help, Shift-Dir - straight lineThe zap hits the hound!  The hound is almost dead.The zap misses the hound. x2; The zap hits the hound!"hI    #.   ...       * *O<  #*).... "hTJ ).)..  #.#   #.#   #.#  #.#.#   #.#  #.#.# "hJ # #.#  h   hound  #.# "h"hAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hound!  The hound is almost dead.The zap misses the hound. x2; The zap hits the hound!  You kill the hound!"h9.O.h"ha6==82.6 (1"h1"h= _The hound bites you but does no damage."hM"hPeDrink which item? Potions  b - a potion of magicd - a potion of brilliance  f - 2 potions of hasteh - 3 potions of might  q - 2 potions of mutation"hQs - a potion of enlightenment [!] read|quaff|evoke"hBQG[?] describe selected"h "h" "hx* ####............ #........Bashion the Zephyrmancer ................ #......# #. Tengu ####.###.#.#.### #......# ... Health: 18/52 ========---------------- ####.# #.#.#.##......#.... Magic: 16/19 ====================---- ..##.# #.#.#.#########........AC: 3Str: 9 ..##.# #.#.........O....#..##.#. EV: 19Int: 18 ..##.###.###.###O.<............. SH: 0Dex: 22 .............# #h######.#..).... XL:  9 Next: 68% Place: Dungeon:10 ...#.###.#######@## ......).).. Noise: =--------  Time:["h* ]37m 9532.6 (0.0) ...#.# #.# #.....#............# C) +2 dagger (elec) ...#.# #.# #.....#.#.#.##...... Cast: Shock ...#.# #.# #.....# #.#.# .#.... Fly ##.#.# #.# #.....# #.#.# ...... ##.#.###.####.....# # #.# .#..## O   two-headed ogre ##.#.............##"h$+ h   hound ##.#####.##########.# #..."hJ+ oPress: ? - help, Shift-Dir - straight lineThe zap hits the hound!  "hh+ 4The hound is almost dead."h+ The zap misses the hound. x2; The zap hits the hound!  You kill the hound! _The hound bites you but does no damage."h: 93.6 (1Fast Fly "h@> "h-A r _You feel yourself speed up. The hound completely misses you."h_  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."hS$"h####............ #........  Bashion the Zephyrmancer ................ #......# #.  Tengu "h####.###.#.#.### #......# ...  Health: 19/52 ========---------------- "h####.# #.#.#.# #......#....  Magic: 15/19 ==================------ "h..##.# #.#.#.#########........  AC: 3Str: 9 "h..##.# #.#......*..O....#..##.#.  EV: 19"h1Int: 18 ..##.###.###.###O.<.............  SH: 0"hM,Dex: 22 "hj.............# #h######.#..)....  XL:  9 Next: 68% Place: Dungeon:10 "h...#.###.#######@## ......).)..  Noise: =--------  Time: 9533.6 (0.0) "h...#.# #.# #.....#............#  C) +2 dagger (elec) "h...#.# #.# #.....#.#.#.##......  Cast: Shock ...#.# #.# #.....# #.#.# .#....  Fast Fly ##.#.# #.# #.....# #.#.# ...... "h8E##.#.###.####.....# # #.# .#..##  O   two-headed ogre ##.#.............##"hR h   hound ##.#####.######### "hqZ #.# #... _The hound bites you but does no damage. "h_You feel yourself speed up. The hound completely misses you.Casting: Shock (safe; 1% risk of failure)  "hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line"h8"hd####............ #........  Bashion the Zephyrmancer ................ #......# #.  Tengu ####.###.#.#.### #......# ...  Health: 19/52 ========---------------- ####.# #.#.#.# #......#....  Magic: 15/19 ==================------ ..##.# #.#.#.#########........  AC: 3Str: 9 ..##.# #.#.........O....#..##.#.  EV: 19Int: 18 ..##.###.###.###O.<.............  SH: 0Dex: 22 .............# #h######.#..)....  XL:  9 Next: 68% Place: Dungeon:10 ...#.###.#######@## ......).)..  Noise: =--------  Time: 9533.6 (0.0) ...#.# #.# #.....#............#  C) +2 dagger (elec) ...#.# #.# #.....#.#.#.##...... [40"hYem Cast: Shock ...#.# #.# #.....# #.#.# .#....  Fast Fly ##.#.# #.# #.....# #.#.# ...... ##.#.###.####.....# # #.# .#..##  O   two-headed ogre ##.#.............## h   hound ##.#####.#########  #.# #...Press: ? - help, Shift-Dir - straight lineThe zap misses the hound. The zap hits the two-headed ogre!  The two-headed ogre is lightly wounded.  The zap hits the two-headed ogre!  The two-headed ogre is moderately wounded.The zap hits the hound!"hg    #.   ...       *"h$h3 *.<  #*)....  ).).. "hh" #.#   #.#   #.#  #.#.#   #.#  #.#.# "hh] # #.#  "hh2 "hh@  #.# "hh.O†"h5704.3 (0.7"h"h<  The zap misses the hound. The zap hits the two-headed ogre!  The two-headed ogre is lightly wounded.zap hits the two-headed ogre!  The two-headed ogre is moderately wounded.The zap hits the hound! "h>_You kill the hound!"h):....# #. ####.###.#.#.###..  "hj:. ..########........ ........O....#..##.#."h:##.###.###O.<.......................# #†######.#..)"h:>#.###.#######'## ......).) #.# #...@.#......#"h:u#.#.##...... #.#.# .# ##."h;##.### #.# .#..##............## "hH;####.#########  #.# #...  "hp;)##"hr@"hIQ÷O"hTKM34 -9 (0.6"hR"hT"h3 l####.###.#.#.### #......# ... .####.# #.#.#.# #......#.... ...##.# #.#.#.#########........ .##.# #.#.........O....#..##.#..##.###.###.###÷.<.........................# #O######.#..)....#.###.#######'## ......).)...#.# #.# #.....#......#.#.# #.# #..@..#.#.#.##......"h y.#.# #.# #.....# #.#.# .#.... .##.#.# #.# #.....# #.#.# ...... .##.#.###.####.....# # #.# .#..## .##.#........#"h #.#####.#######  #.# #...  "h l .# #..## #.."h, "h "h\ J†O"hҰ F-5.6 (0.7"h "h'}#.####.# #.#.#.# #......# ....##.# #.#.#.#########........ .##.# #.#.........O....#..##.#.##.###.###.###÷.<.......................# #†######.#..)#.###.#######O## ......).).#.# #.# #.....#.....#.# #.# #.....#.#.#.##......#.# #.# #.@...# #.#.# .# #.##.#.# #.# #.....# #.#.# . #.##.#.###.####.....# # #.# .#..# ..##.#........# ####.#####.#######  #.# #...  .# #..## #..  #..#"h;"h,6.2 (0.6"h"h"hް.....##.# #.#.#.#########......##.# #.#.........O....#..##..##.###.###.###÷.<.......................# #†######.#..)#.###.#######O## ......).).#.# #.# #.....#.....#.# #.# #.....#.#.#.##.#.# #.# #.....# #.#.# .# ##.##.#.# #.# #@....# #.#.# . #"h9#.##.#.###.####.....# # #.# .# ...##.#........# #####.#####.#######  #.# #... .# #..## "hc#..  #..#  #..#"h9"hV'O"hMR20=8"hj"h"h2........O....#..##"hɕ##.###.###÷.<.....................# #†######.#..)"h<#.###.#######'## ......).) #.# #..O..#.."h......#.#.#.## #.#.# .# "h5!##.##.##.###"hU #.# .# ..............## "h~#####.#####.#########  #.# #... "h8 ## "h,#..# "h)"hU.O"h,7.5 (0.7"h"h׳"h!.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."h).....##.# #.#.........O....#..##. Bashion the Zephyrmancer .....##.###.###.###÷.<........... Tengu ................# #†######.#..).. Health: 20/52 =========--------------- "h......#.###.#######'## ......).) Magic: 11/19 =============----------- ......#.# #.# #***..#........... AC: 3Str: 9 ......#.# #.# #*O*..#.#.#.##.... EV: 34 Int: 18 "h ......#.# #.# #***..# #.#.# .#.. SH: 0Dex: 22 "h5##.##.#.# #.# #.....# #.#.# .... XL:  9 Next: 70% Place: Dungeon:10 "hZ##.##.#.###.####@....# # #.# .#.. Noise: ---------  Time: 9537.5 (0.0) ...##.#.............##  C) +2 dagger (elec) "h.#####.#####.#########  Cast: Shock  #.# #... Fast Fly  .# #..## #..# O   two-headed ogre #..# "h%#..# #..#Casting: Shock (safe; 1% risk of failure)  "hQConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  "hPress: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club  (moderately wounded, empty space bonus: 8/8)"hʧ .....##.# #.#.........O....#..##. Bashion the Zephyrmancer .....##.###.###.###÷.<........... Tengu ................# #†######.#..).. Health: 20/52 =========--------------- ......#.###.#######'## ......).) Magic: 11/19 =============----------- ......#.# #.# #.....#........... AC: 3Str: 9 ......#.# #.# #.*...#.#.#.##.... EV: 34 Int: 18 ......#.# #.# #.....# #.#.# .#.. SH: 0Dex: 22 ##.##.#.# #.# #.....# #.#.# ...."hS  XL:  9 Next: 70% Place: Dungeon:10 ##.##.#.###.####@....# # #.# .#.. Noise: ---------  Time: 9537.5 (0.0) ...##.#.............##C) +2 dagger (elec) #####.#####.#########Cast: Shock#.# #...Fast Fly .# #..###..#O   two-headed ogre#..##..##..#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club  (moderately wounded, empty space bonus: 8/8)"hOonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club  (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the two-headed ogre!"h֧=19 ===8.2 (0.7"h"hg _The two-headed ogre is heavily wounded."h:  "h ;7Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."h .....##.# #.#.........O....#..##. Bashion the Zephyrmancer "h; >.....##.###.###.###÷.<........... Tengu ................# #†######.#..).. Health: 20/52 =========--------------- ......#.###.#######'## ......).) Magic: 7/19"hj ========---------------- ......#.# #.# #***..#........... AC: 3Str: 9 "h ......#.# #.# #*O*..#.#.#.##.... EV: 19Int: 18 ......#.# #.# #***..# #.#.# .#.. SH: 0"h Dex: 22 ##.##.#.# #.# #.....# #.#.# .... XL:  9 Next: 70% Place: Dungeon:10 ##.##.#.###.####@....# # #.# .#.. Noise: ===------  Time: 9538.2 (0.0) ...##.#.............##  C) +2 dagger (elec) "h '#####.#####.#########  Cast: Shock  #.# #... Fast Fly "hK D .# #..## #..#"hf  O   two-headed ogre #..#"h  #..# "h #..#"h (Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."h Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target"h Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (heavilywounded, empty space bonus: 8/8)"hO.....##.# #.#.........O....#..##. Bashion the Zephyrmancer .....##.###.###.###÷.<........... Tengu ................# #†######.#..).. Health: 20/52 =========--------------- ......#.###.#######'## ......).) Magic: 7/19========---------------- ......#.# #.# #.....#........... AC: 3Str: 9 ......#.# #.# #.O...#.#.#.##.... EV: 19Int: 18 ......#.# #.# #.....# #.#.# .#.. SH: 0Dex: 22 ##.##.#.# #.# #.....# #.#.# .... XL:  9 Next: 70% Place: Dungeon:10 ##.##.#.###.####@....# # #.# .#.. Noise: ===------  Time: 9538.2 (0.0) ...##.#............"hP.##  C) +2 dagger (elec) #####.#####.#########  Cast: Shock  #.# #... Fast Fly  .# #..## #..# O   two-headed ogre #..# #..# #..#Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target"hRAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (heavilywounded, empty space bonus: 8/8)  You miscast Airstrike.  You are very lightly contaminated with residual magic."hc < ) ).) #.#  #.# #.. #.# #O....# #.#.#  #.#  #.#.#  # #.#    #.# #... .#  #..# #..# #..# #..#8==---9 (0.7Contam "hg"hTks  Press: ? - help, Dir - move target  Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (heavilywounded, empty space bonus: 8/8)  You miscast Airstrike.are very lightly contaminated with residual magic. "hk%_Nothing appears to happen."hn.##.###.###.###÷.<........."h............# #†######.#..)#.###.#######'## ......).#.# #.# #.....#."h....#.# #.# #.....#.#.#.##"h0.#.# #.# #O....# #.#.# .# ###.##.#.# #.# #.....# #.#.# ."hV#.##.#.###.####.....# # #.# .# "h~....##.#........# ######.#####.#######"hr #.# #... 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"h ##.#.###O####.....# # #.# .#..## ##.#........O....##"h "h ]4=1.0"h "hb t _You see here a hound skeleton."h17   #####.#.#.## #......#. ####............. ....# #. ####.###.#.#.###..  . ..########........ #.........÷....#..##.#.##.###.###÷.<.......................# #@######.#..)#.###.#######'## ......).) #.# #.....#......#....#.#.#.##.......#.#.....## ##.#####.#########"h= "hSA ^10/19=7 _"hF "hJ r _You see here a hound corpse."hܤ ####............. ....# #. ####.###.#.#.###..  . ..########........ ........÷....#..##.#.##.###.###÷.<.......................# #†######.#..)#.###.#######@## ......).) #.# #.....#......##.....#.#.#.##......#.....# #.#.# .#########.# #..."h"h^32.3 (0.6 _"h9"hRg _There is an open door, spattered with blood here."h B ....# #. ####.###.#.#.###..  . ..########........ ........÷....#..##.#.##.###.###÷.<.......................# #†######.#..)#.###.#######'## ......).) #.# #...@.#......##.#.##...... #.#.# .# ##..# #..##"h "h ,9 _"h "hݒ "h #......# #. .###.#.#.### #......# ... .# #.#.#.# #......#.... ##.# #.#.#.#########. ##.# #.#.........÷....#..##.#. ##.###.###.###÷.<. 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"h?.#.."ha.#####.######### "h"h^=3.6 (0.7"h "h\3"h\"h^"haO="h=d"hd95"h*e"hUh"hh"h.i"hck,"hk"hm,"hm"ho,"h=p"hr"hAr"har|6=1="hr"hJwB"hz,"hz"h;},"h~"h"h_H=="h5"h5O7"h"h,"h"hp,"hЈ"h,"hM"h ;2"hE)=="h"h^B"h""hT98"h"h"h"h"ht"hj 66.1 (12.5) _You start resting."hu==7 (13.1Fast "h"hh _Your extra speed is starting to run out."hc"h"h"h"h,"h,"h&"h+9="h"h!"hØ"h"h"hcc3="hK"hW"hl 70.8 (4.1) _You start resting."ht=1.5 (4.8Fly "hB"h/\ _You feel yourself slow down."h%"hm"h"hf30"hî,"h9"hZO="h"h,"hs"hg"h˽1=4="hc"h"h"h^"h "h3"h"h"hKK2="h"hO="h"h"h"h"hf13=5="h,"h"ha4="h"hO="h"h"hB"h"hb6=="hy"h"h2S5="h"h"h"h"h"h'"h"hR"h:=="hH6=7=37="hO="h"h,"hG"h"hA8="hD8="hK"h"h"h_"h,"h"hK9="h"h"h#="h'B"h0 40= _You start resting."h91607.5 (36.0)"h=Z9==8.5 (37"hXC"hE "hE_Magic restored."ha 3"hb "h0g "hj ,"hl ,"htm "hp "h q %1"hq "h/u "hxu :=="hv "hx "hx "h0y "hP{ ,"h{ "h} a2="h} "h "h4 "hy "h ,"h˂ "h ,"h/ "hj k3="h݆ "hȈ ,"h6 "hW ,"h "hՏ a4="h "h ,"h" "h^ ,"h "h- ,"h "hژ k5="hU "h3 ,"h} "h> ,"hs "h a6="h "hu ,"h "h ,"h "h˥ ,"h "h 7=8="h "h "h "h "h "h "hb "h "h N9="ho "h ,"h "h ,"hj "h ,"h= "h> "hq E50="h> "h ,"h "h ,"hJ "h "h U1="h\ "h+ ,"h "h "hX ,"h "h& "h "hs _ _You start resting."h-50.5 (42"hY2=1.5 (43"h!"h%" _HP restored."h####.###.#.#.### #......# ...#.# #.#.#.# #......#.... ..##.# #.#.#.#########........ .##.# #.#.........÷....#..##.#. ..##.###.###.###÷.<............. .............# #†######.#..)....#.###.#######'## ......).)...#.# #.# #.....#......#.#.# #.# #...@.#.#.#.##.......#.# #.# #.....# #.#.# .#.... ##.#.# #.# #.....# #.#.# ...... ##.#.###O####.....# # #.# .#..## ##.#........##.#####.#######  #.# #...  .# #..##"h3[40m #.."hC"h02.5 (1.0)"h"h"hM]M................ #### ## #......#....#.#########........  #.#.........÷....#..##.###.###.###.###÷.<........."h]..........# #†######.#..)..##.#######'## ).).............#.#.#.##.. ..# ##.#.# #.# #.....# #.#.# ...... 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for help)  #Y   ######.   .......## #   ........#....     #####.#.#.##  #......#.  ######............  #........  #.................  #......# #.  #h#.####.###.#.#.###  #......# ...  #####.####.# #.#.#.##......#....  #.......##.# #.#.#.#########........  #.......##.# #.#.........÷....#..##.#.  #.......##.###.###.###÷@<.............  #hhl#..................# #†######.#..)....  #........#.###.#######'## ......).)..  #........#.# #.# #.....#............#  #h#........#.# #.# #.....#.#.#.##......  #........#.# #.# #.....# #.#.# .#....  #####.##.#.# #.# #.....# #.#.# ......  #h ########.##.#.###.####.....# # #.# .#..##   .........##.#.............##   #h# ###########.#####.#########  #.# #...   .# #..###h 9 of the Dungeon <<>>>>>  .....#>##.....###....§......  ................#  ... #.h.........§§§§§........   ................# #h $ . #...##+#####§h§§..../...#   .o......#####'#(.#    ........ ##§##§§#..   ......###### #.####  ......... #hh§h.§........... ...........###.#  ...........#§kh§..... ..h...##.##h( i  .....≈~~~~≈~.h..?#hN Th.........<....# #hk j ..~..~.~~~≈≈~~..~...~...................####### #h y ≈≈≈≈≈~≈~~..~~.......... ..............>##h p  ≈≈≈≈≈≈≈~~.~~≈........###..........##.##h¢ ' #h v ≈≈~≈~≈≈≈≈≈≈≈≈...........# ######...#+##.....# #h  ~.~.~~~.~~≈≈~≈....###...## #.###### #h @ ~~.....~~O~~~~#....####...........###h4   ≈..>...........†....#...[........##hT e  h~....~.~~~~~~..............#.##hq b  ..~...≈≈≈~.....#.......#.....###........##h c  ~≈≈≈~≈~~.........##.....###........##h w  ~≈~≈≈~............................# #h  .~≈≈...................###########  ..~......#  #h-   ..........................   ..#....)..................   #...........##..........# #hL  #hB #hb5........#....Bashion the Zephyrmancer#####.#.#.## #......#.Tengu ###............ #........Health: 52/52 ======================== ............... #......# #.Magic: 19/19 ======================== ###.###.#.#.### #......# ...AC: 3Str: 9 ###.# #.#.#.##......#....EV: 34 Int: 18 .##.# #.#.#.#########........SH: 0Dex: 22 .##.# #.#.........÷....#..##.#.XL:  9 Next: 70% Place: Dungeon:10 .##.###.###.###÷@<.............Noise: ---------  Time: 9675.5 (0.0)  #hmc............# #†######.#..)....C) +2 dagger (elec) ..#.###.#######'## ......).)..Cast: Shock ..#.# #.# #.....#............#Fly ..#.# #.# #.....#.#.#.##...... ..#.# #.# #.....# #.#.# .#.... #.#.# #.# #.....# #.#.# ...... #.#.###.####.....# # #.# .#..## #.#.............## _Magic restored. _You start resting. _HP restored. _There is an open door, spattered with blood here. _You see here a hound corpse. _You see here a hound skeleton. #h,g #hj #hl #h#....  #####.#.#.## #......#. . #.  #......# #. .###.#.#.### #......# ... .# #.#.#.# #......#.... ##.# #.#.#.#. ##.# #.#.÷....#..##.#. ##.###.###.###÷.@. # #†######.#..).... #.###.#######'## ......).).. #.# #.# #.....#.# #.# #.# #....#.# #.# #.... .#.# #.# #.... .#.###.####....  #hf #hԠ*6.5 (1 #h #hJW _You start resting.HP restored. _There is an open door, spattered with blood here. _You see here a hound corpse.skeleton. _There is a stone staircase leading up here. #ho #hc #h #h #h619 7 _ #h #h:[ ######+## ## #####.......##########.. #................h...... ..............####...... .................#...... [.....?........#.#...... .......#....§...9 .....#@##.....###....§. ... #...........§§§§§. . #...##+#####§h§§.. ........ ##§##§§. ......... #hh§h.§. ...........#§kh§...  .....≈~~~~≈~.h.....  ..~..~.~~~≈≈~~..~...  ≈≈≈≈≈~≈~~..~~  #h #h #hS   electric eel (wandering)S #hB7,9.0 (2.5 #hC #hF _You fly upwards. _There is a stone staircase leading down, spattered with blood here.#h@[ ######+## # #################....h####..........#[.....?.#.#.........@........#....§........#>##.....###....§.......#...........§§§§§#......#...##+#####§h#....... ##§##§§#h[)#......... #hh§h.§ #................#§kh§.. #..........≈~~~S≈~.h.... ..~..~.~~~≈≈~~..~.. #h^#hhS   electric eel (wandering)S~#hyR34 80.0 (1.0 _#hā#h#h;6M ######+## # #################...h###........[#...........§..#>##.....###...........#...........§§§§§ Fly ##+#. . . #..........≈~~S #h#h@%1#h#h-.#h:419 2.0 (2#hB#hE` _m - a scroll labelled RATETOALON#hS ######+##  #####.##.h.####.#.[.#.#.#....§.#>##.....###.....#...........#......#...##+#####§h§§ #.............. ##§## #............... #hh§h. #................#§kh§ #.≈~~S~≈~.h#h7]#h1jH34 3.0 (1#hp#hr#h  ######+## #####.#.h.####.#.[.#.##.#....§#.#>##.....####.#...........#......#...##+#####§h #........ ##§## #......... #hh§h#h #..........#§kh§ #.≈~~S~≈~.h#hM#h %4#h_&#h(#hs>     ######+##   #####.  #.h  #.####  ##hG.#  #...[.#.#  #.#....   #.#>##.....###  #h #.#....  #h  ###......#...##+#####§h   #........ ##§  #h? #......... #hh§  #h_ #...#§kh   #.≈~~S~≈~.h#h#h#h)%5#h=#h|#hr   ######+##  #####.......#######  #####.........h.   #...####   ##h....#   #...[#.#   ##...#.   ##>##.....###   #.#...........§  #h ###......#...##+#####   #.............. ##§   #......... #hh   ##h.........#§k   #..≈~~S~≈~.   ..~..~.~~~≈≈~~#h#h%6#h)#hQ#hJ)  ######+## #####.......###### #####.........h  #...####  #....#  #...[#.#  ##...#.  ##>##.....###  #.#.......... #hK ###......#...##+#####  #.............. ##  #........ #h  #........#§  #≈~~S~≈~.  #~..~.~~~≈≈~~  ≈≈≈≈≈~≈#h:W#hb%7#hi#hk#hݵ  ######+## #####.......##### #####.........  #...###  #....  #...[#.  ##...#.  ##>##.....##  #.#..........  ###......#...##+####  #..............   #..   #..#  #≈~~S~≈~  #~..~.~~~≈≈~  #........ ≈≈≈≈≈  ≈≈≈≈≈#h#hU%8#h#h#h/  #####.......##########.............###...#...[###... #>###..........#####+#### #h/ ........ ..........~  ≈≈~≈~≈ #h~9 #hC %9#hI #hK #he] #####.............###...#...[##... ##>####.#h..........###...##+#### ........ ..Fly #h$o.........  ~.~.~~ #hW#h&90#h#he#hVj ....####...#...[##... #.#>###...........##...##+#### ........ ..≈~~S~≈~Fly .........  ~~.... #hr#h~%1#h#h+#h ......[##... #.#>###..........##...##+#### ........ ..≈~~S~≈~#h(~..~.~~~≈Fly ........~~  ≈..>.. #h#h%2#h#h#h9# [##.... #>###..........##...##+#### ........ ..≈~~S~≈~~..~.~~~≈.. ≈≈≈.~≈.#..........  h~.... #hA#h7%3#hY #hl#hT6 #... #>###..........##...##+#### ........ #h..≈~~S~≈~~..~.~~~≈.. ≈≈≈#hc.~≈.#hK. ≈≈~≈~#.#h)~.~.~~##hl#....###.~~  ..~..#h1D #h#h%4#hB#h#h|  #>###..........#h? ##...##+#### ........ .#hb .≈~~S~≈~#h ~..~.~~~≈.. ≈≈≈#..#h ~≈#.. ≈≈~≈~Fly #h f#....# ...#h!4  #h)#h;4%5#h9#hF;#hK ..........##...##+#### ........ ..≈~~S~≈~~..~.~~~≈##.. ≈≈≈#h|L #..~≈. ≈≈~≈~~.~.~~Fly #..... ..  #h%U#h]%6#hEe#h{  ###......#...##+###  #..............   #..   #..  ##h≈~~S~≈  #~..~.~~~≈≈ ###........ ≈≈≈≈≈ #h #.~ ≈≈≈≈≈  ##h4`.. ≈≈~≈~ #hTm #. ~.~.~ #hsx #~~ ~~... #h #... ≈..>#h  #....###.~~ h~. #h #....# ... ..~ #h #..... .. #h[ #.. #h6#h#h%7#ho#h#h1   #..............   #...  #..  #≈~~S~  #~..~.~~ ###........ ≈≈  #.~   #.. ≈≈~  #. ~.~.  #~~ ~~..  #... ≈..>  #....###.~~ h~.  #....# ... ..~  #..... .  #......  .$ #hs: #h1C %8#hO A _Found 14 gold pieces.#h#hE#h#h#hr...≈~~S~~..~.~~~≈####h.. ≈≈≈..~. ≈≈~~.~.~~ ~~.#h.. ≈..>###.~~ h~..#h~ ... ..~.. #h...#h0=.$...#h#h%9#h #h@  #hgDrink which item? Potions  b - a potion of magicd - a potion of brilliance  f - a potion of hasteh - 3 potions of might  q - 2 potions of mutations - a potion of enlightenment  #hg[!] read|quaff|evoke[?] describe selected"#h) "#h{ "#h-  #............... Bashion the Zephyrmancer #............... Tengu #..........≈~~S~ Health: 52/52 ======================== #......~..~.~~~≈ Magic: 19/19 ======================== ###........ ≈≈≈≈ AC: 3Str: 9 #.........~ ≈≈≈≈ EV: 34 Int: 18"#h9  #.......... ≈≈~≈ SH: 0Dex: 22 #.......... ~.~. XL:  9 Next: 70% Place: Dungeon:9 #@.......~~ ~~.. Noise: ---------  Time: 9699.0 (0.0) #.......... ≈..> C) +2 dagger (elec) #....###.~~ h~.. Cast: Shock "#h s#....# ... ..~ Fly  #...... .. #....... "#h ........$. ......... _You see here a hound skeleton. _There is a stone staircase leading up here. "#h _You fly upwards. _There is a stone staircase leading down, spattered with blood here. _m - a scroll labelled RATETOALON _Found 14 gold pieces."#h P  Okay, then."#h "#h "#h5 . _##h H ≈~~S~~..~.~~~≈###.. ≈≈≈..~. ≈≈~~.~.~~ ~~.##h@ I.. ≈..>###.~~ h~.. ... ..~Fly .##h ;.........##h%% ##h5 P700.0 (1 _$#hne ≈~~S~~..~.~~~≈###.. ≈≈≈..~. ≈≈~~.~.~~ ~~... ≈..>###.~~ h~.. ... ..~.... Fly ..).......$#h=o$#hx%1$#h>~$#h# _Found a club.%#h ~..~.~~~≈###.. ≈≈≈..~. ≈≈~~.~.~~ ~~... ≈..>###.~~ h~.. ... ..~....  .$.#..........%#hp%#hQ%2%#h%#h`&#h! ##.. ≈≈≈..~. ≈≈~~.~.~~ ~~..... ≈..>###.~~ h~..##... ..~.... &#h" .$..#.#..)#...########&#h9"&#hW)&#hj/%3&#h3&#hL5&#hyc\ ..~. ≈≈~~.~..~~ ~~..... ≈..>###.~~ h~..##... ..~...  #..$#..&#hc]#..&#h&m&#hUw%4&#h|&#h~'#hl . ≈≈~... ~.~...~~ ~~...... ≈..>###.~~ h~..##... ..~... ## #..$.).'#h]u'#h1%5'#h'#hK(#hӂ #. ~.~.~ #........~~ ~~.. #.......... ≈..> #....###.~~ h~... #....###... ..~ #..........  ###.  #........$ #.(#h*. #. #..) #.... #########  .  (#hJ  (#h(#h3%6(#h(#hm(#h #.~~ ~~.... #.......... ≈..> #....###.~~ h~... #....###... ..~ #..........  ###.  #........$ #.. #. (#h^#..) #.... #########  .  .#(#h,   (#h(#h%7(#h(#h)#h>) #.. ≈..> )#h|)#....###.~~~ h~....~ #....###.... ..~ #..........~ ~)#h); ###. #........$ #.. #. #..))#h* #.... #########  .  .## .  )#h* )#h4)#h>%8)#hD)#hK*#hw|/ #....###.~~~ h~....~ #....###....≈ ..~...≈ *#h|#..........~~ ~≈ ###.≈ *#h|#........$....~ #.*#h}1....~ *#h&}X#. #..)*#hE}2 #....*#hd} #########*#h}6  .*#h}S  .## *#h}. *#h}   *#h:*#hR%9*#h*#h+#h #....###.~~~ h~....~.~   #....###....≈≈ ..~...≈  +#h #.~~≈   ###.≈~≈   +#h6#.$....~.+#h].   #.~. +#h|-#. +#hY#..). #.+#h? #. +#hH.. ...##. +#h ..... . ....+#h*+.. ...... +#hI....... +#h+#h'&10+#h-+#h/+#h@ i #....###....≈≈ ..~...≈≈≈ #..........~~~≈ ~≈ ###.≈≈+#hA ~ #........$....~...~ #.....~. #... #..).+#hA K #.... +#hA i######### #.+#hA = #...##+#hA U #..... .+#hB - .......+#h,B  ..+#hDB . +#hZB .. +#hpB ... +#hK +#hY %1+#hf_ +#h~a ,#h ......~~~≈ ~###.≈≈~ ~≈~........$....~.. ......... .....,#hF ..)......... ##########,#hi ].............#,#h /....,#h 7.....$,#h ,#hg %2,#h ,#h + _Found 13 gold pieces.-#h##.≈≈~ ~≈~........$....~.. ....... ....)......... ##########.......#.............$.........3-#h/.#hZR..$....~...#h' ..... ...)..... ######## ..##............#...................$....#.#h.#hB4/#ha  #......~..   #................   #..)......   #.........   #########.   #........  # #...##...  ....####........  .......#  ..  .  .  $.....  #.......  #....  .#  52#hx 2#h Level 9 of the Dungeon <<>>>>>(Press ? for help)#........~~   ~~.....~~O~~~~......#....####...........##2#h "#.......... ≈..>...................†....#...[........##....###.~~~ h~....~.~~~~~~..............#............##....###....≈≈ ..~...≈≈≈~.....#.......#.....###........#2#h #..........~~~≈ ~≈≈≈~≈~~.........##.....###........####...........≈≈~   ~≈~≈≈~............................#2#hA #........$....~..   .~≈≈...................###########2#hh #.............~..   ..~...................# #................  .......................... 2#h }#..).............  ..#....).................. 2#h ?#................  #...........##..........# 2#h͈ l#########........ #...........###.......... #........ #........................ 2#h _ #  #...##... #######................. 2#h C ....####........ #............ 2#hщ  .......@.......#  #.........>.  ................  +.>.........  ................  +........#+#  ................   ..........$.....  #...............  ...........#....  ...........#... 2#h. #2#h %........ ##§##§§.......#..   ......###### #.#### #....... #hh§h.§ ...........### #................#§kh§.... ..h2#h!## #..........≈~~S~≈~.h........?..h.........< #~..~.~~~≈≈~~..~...2#h!e..........####### ### ≈≈≈≈≈~≈~~..~ ...># #...~   ≈≈≈≈≈≈≈~~.~~≈###...........##.# #2#h!   ≈≈~≈~≈≈≈≈≈≈≈≈# ######...#+##.....# #2#h!   ~.~.~~~.~~≈≈~≈....###...## #.....###### #.2#h"~~   ~~.....~~O~~~~......#....####.....## # ≈..>........†....#...[........# #....###.~~~ h~....~.~~~~~~.....#.....##....###....≈≈ ..~...≈≈≈~.....##.....###........#2#h&I #..........~~~≈ ~≈≈≈~≈~~.........##.....###........####...........≈≈~   ~≈~≈≈~................##.$....~..   .~≈≈..........############~ ..~..........# # .................. #..) ..#....).................. #. #...........##..........# ##########...........###..........  #....#........................ #  #...##...#######................. 3#hWd #####.......##########.......  ### #####................h...........  .... #.................####.........?.  ....###  ############## #....................#...........  ../....#######...........<# #...[..............#.#...........  ................########### ##.................#....§........  ................##........#>##.....###....§......  ................##........#...........§§§§§........   ................####......#...##+#####§h§§..../...#   .o......#####'#(.#<3#ha6 #.............~..Bashion the Zephyrmancer  #................Tengu  #..).............Health: 52/52 ========================  #................Magic: 19/19 ========================  #########........3#h7'AC: 3Str: 9  #........EV: 34 Int: 18  ##...##...SH: 0Dex: 22  ....####........XL:  9 Next: 70% Place: Dungeon:9  .......@.......#Noise: ---------  Time: 9715.0 (0.0)  ................C) +2 dagger (elec)  ................Cast: Shock  ................Fly 3#h?8q ..........$.....  #...............  ...........#....  ...........#...  _There is a stone staircase leading down, spattered with blood here. _m - a scroll labelled RATETOALON _Found 14 gold pieces. _Okay, then. 3#hl8G_Found a club. _Found 13 gold pieces.3#hP3#hV3#hW4#h~o   #.~..   #.........   #..).............   #.........   #........  4#ho - #........  ## #...##...  #....####.  4#ho >#.#  #4#hp =.  #.  4#h;p + #.  4#h[p J #.$4#hyp 7..  #4#hp S..  #.#4#hp ,..  #4#hp j.#...  4#h} 4#h^ *6.0 (14#h 4#hG 5#h:;A  #.~..  #.  #..)....  #.....  5#h;n#........  #........  #### #...##...  #....####.  #5#h< .#  #.  #.  #.  #5#ho<.$...  ##...  #.#5#h<...  #.#... 5#h-J5#hYB75#hj  #.~..  #. 5#h #..).  #.  #5#hC.  #. 5#h ##### #...##...  #....####5#hN.  #.#  #5#hZ.  #. 5#h #.  #.$....  ##.... 5#h` #.#.... 5#h4i  #.#...5#hY 5#he5#hB86#hҟ2  #....  #..).  #...  #########.  #. ###### #...##...  #....####........  #.......#  #..  #.  #.  #$.....  ##.......  ##....  #.#  #. 6#h6#h%96#he6#h7#h",D ).######## #...###### #...##....####.........#.$#.#...........7#h27#h>&207#hID7#h~G9#hg .######## #...###### #...##....####.........#.$#..9#hhq##...........9#hp9#h{%19#h:#h######## #...###### #...##....####.........#.$#..# :#h-:#h %2:#h:#h;#hkW ###### #...##....####.........#.$##;#h..#  #######;#h;#he%3;#h;#h!;#h  ########....####.........#.$#.#.#  #....#;#h? ;#hJ ;#h# %4;#hl* ;#h, <#h2 ....####.........#.$#..#  #....#<#h:<#hI%5<#hK<#hiN<#hz , ....#.#$#..#  #....#<#h< +<#h <#h %6<#h <#hD =#h'.#$##..#  ###########=#hv=#h%7=#h=#h>#h #.  #.  #.$.....  ##.....  #..#....  #.#...  #.#  #.# #.# #.# #....########>#h%l #....#  #....# #....# ###### >#h>#h¾%8>#h>#h?#hIs #.  #.  #.$.....  ##.  #.#....  #.#...  #.#  #.#  #.#  #.#  ?#h#....#  #....#  #....# #....# ######  ?#h?#h%9?#hl?#h\@#h  #.  #.  #......  #..$.....  #@#h ....  #.#. #.#... #.#  #.#  #.# @#h a #...........#  @#h #....######## #....@#h* 5# @#hO V #....#@#ho E ###### @#h @#h]- &30@#hW2 @#h6 A#h #.#  #.  #.  #......  #..$.....  #....  #.#.   #.A#hZ#...   #.#  #.#  #.#  #...........#  #....######## #....# #....# #....# ######1A#hA#hA#he$  #....####  #.#  #.  #.  #......  #..$.....  #....  #.#. #.#... #.#  #.#  #.#  #...........# #....######## #....# #....# #....#A#h ) A#h2 %2A#h7 A#h9 B#h###### #...##... #....#### #.###.#.#..#..$......#.....#.B#h ;#.#.#...#.# #.# #..#...........#B#hM#....#########....# B#h B#h2+%3B#h!1B#h/3C#h+ #........ ####### #...####....#### #.C#h:a####.#.#..#..$#......#.#......#.#......#.C#h# ....#.# ...#.# ###...........C#h##....######## C#hC#hh%4C#hrC#hC#h V#. #.###### #...##.... ##....####. #.##.#.#.#.C#h ,$.##.#.#.#.#..#.#...#.#....#.C#hW #.#####.#.##....##.# C#h C#h3 %5C#h: C#h= F#hB@H###### #...######....####........  #.........####.#.....#.#.#.F#h@7$#.#...........##...........#.#...........#.#...........#.F#h@#...........#.#######...........#.##....########F#h@q.##....# F#h-A6.# F#hIF#h~T%6F#h7ZF#h7\F#h_ ....####........  ....####...................$#..........F#h...........#Fly #.##....#F#h %F#h}-%7F#hG1F#h2G#h ....####..............$#..#######G#hFly #.#######G#hˇG#hҐ%8G#h"G#hG#hI0......$#..####### ####### ####. G#hOG#hX%9G#h\G#h^H#hxI .$#..#######. #######Fly ###H#hAH#hL&40H#hH#hI#hJ0f $.#....#.......................######. ####### I#h]X1I#h $#..........#......I#hA.....###### ####### I#h܊I#hL%2I#hI#hI#h T #..I#hK B#......I#hj [###### #######I#h K Fly I#h I#hX I#h %3I#hI#hJ#hr.#.###### ####### ####. J#hlr4#### J#hyJ#h }%4J#hJ#h@J#hc '###### ####### ####.....# ########J#h6 J#hǬ %5J#h J#h K#h V#.#. #.#........ #.#.######. #.#.# #....########.# #....# #.# #....# #.# #....# #.####.####### #.@....# ######## 6K#ho$K#hT&L#hmIL#hL#hL#hL#h,L#hL#hL#hL#h!O #..#.. #..#........ #..#.######. #..#.# #....##.# #....# #.# #....# #.# # #....# #.####.# ###### #...@..# 8.0 (2## L#hL#h L#h L#hZ L#hZ L#h[ L#ha L#hc L#hg 8m - a scroll labelled RATETOALON _Found 14 gold pieces. _Okay, then. _Found a club.13 gold pieces.a stone staircase leading up.L#hg L#h.h L#hn .#.. .#.. .#.######. .L#hBo #.# ..# ...##.# #.# ...# #.# .<# L#hoo ...# #.# #.# L#ho ...# #.####.#  #.....@# 50##L#ho  L#h6s L#hw L#hy M#h{ x......#####........#.# .#######.# ##..<#.# ...#.#### ####......M#h .########M#hk @1.0 (1M#h M#h N#h8......#####........#.# .#######.#.##.#...< ...#.#### #####......########N#hN#h%2N#h+N#hkN#h3-........######........#.# .#######.#.##.#...#.. ...#### ####......########N#h2N#h6%3N#h;N#h\> N#h>[_There is a stone staircase leading up here.O#h _O#hO#hoO#h6O#hf.$. #...#..#O#h..#.........#................#.######.........#.#..@.#O#hǿ5.0 (2.########.#.##.#O#h.# #.#...<# ....# #.#..#.# O#hc....# #.####.# O#h;D######......#O#h_:########O#h3O#hP#h3P#hP#h&P#h)P#h-BP#h.P#h>.P#h.P#hJ7U  #$..  ##...  ##..  #..#..  #..#..  #..#..  #..#.######.  #..#.#....#  #....########.#@##.#7  #....# #.#...<# P#h7 #....# #.#..#.#  #....# #.####.#  ###### #......# ######## P#h#;P#h?P#hAQ#h #..#.######....# ########.#.##Q#hp  #.#@..<##.###.#Fly Q#hhQ#h*8.0 (1Q#h# Q#hp S#h5S#hS#hS#h=S#h_ S#hQ 3S#h S#h S#hM S#h- S#hr ,S#h؝ S#h/  ... ..#........ ..#........ ..#........ ..#........ ..#.######. ..#.#....# S#h ...########.#.##.# ...# #.#...@# 61.0 (3 ...# #.#..#.# ...# #.####.# #### #......# ########S#h~ S#h S#hN a _There is a stone staircase leading up here.V#h3V#htV#hV#hj;19 2.0 (1 _V#hCV#hU .#. .. ##.. .# ..... .# #.... .# # #..... .##.# #.....##... #........#8 .......@.# ##...###.# V#h9## .# ^# .#..Y   ice beast (asleep)..Y.V#hV#hV#hL:8 (1.8ShockV#hRV#hV{ _You fly upwards. _There is a stone staircase leading down here.[#h* .#... ...##.... .#.. .# #..... .# # #..... .##.# #.....##....#.#>.##...###.# ### .# ^# .#[#hp .. .. Y.[#h_[#h]34 30Shock _[#h![#h]#hkx#. .#...# ..#.##....# .# .# .# #.....# .# # #.....# .##.# #.....##....##.#.>.##...###.#]#hxr #### .# ^#  .#  ..  ..  Y.]#h]#hB%4]#hɋ]#h]#h>]#hARead which item? Scrolls  g - 2 scrolls labelled MUACEDARYi - 3 scrolls of amnesia  k - a scroll labelled UBYTZE SOUNG ]#h$B m - a scroll labelled RATETOALON  r - 2 scrolls labelled VUGAFACUES  t - a scroll labelled RIGUCO GYQEVEY  u - 2 scrolls labelled BIODDI XEJI  y - a scroll labelled CAENIO EHAS  A - a scroll labelled BEEXUTSU MOCS ]#hB D - a scroll labelled OBALEH GIBIAPU [!] read|quaff|evoke[?] describe selected`#h34`#h9`#h?uBashion the Zephyrmancer#. .#...# ..Tengu#.##....# .#Health: 52/52 ========================.......# .#Magic: 19/19 ========================#.....# .# #AC: 3Str: 9#.....# .##.#EV: 34 Int: 18`#hi?#.....##....#SH: 0Dex: 22###........#XL:  9 Next: 70% Place: Dungeon:8.......@.>.#Noise: ---------  Time: 9764.8 (0.0)####...###.#`#h?C) +2 dagger (elec)#### .#Cast: Shock^#`#h?CFly .#`#h?....Y. `#h?_Found 13 gold pieces. _Found a stone staircase leading up. _There is a stone staircase leading up here. `#h @w_There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here.`#h[EP  Okay, then.`#h_I`#hhL`#hN. _`#h #. .#...# .. #.##....# .# .......# .# #.....# .# # #.....# .##.# #.....##....#####........# ...>.# ####..@###.# ##### .# ^#`#h  .# ..  .. Y. `#h `#h 15.8 (1 _`#h3 `#h a#h 4Read which item? Scrolls  g - 2 scrolls labelled MUACEDARYi - 3 scrolls of amnesia  k - a scroll labelled UBYTZE SOUNG  m - a scroll labelled RATETOALON  r - 2 scrolls labelled VUGAFACUES  t - a scroll labelled RIGUCO GYQEVEY  u - 2 scrolls labelled BIODDI XEJI  y - a scroll labelled CAENIO EHAS  A - a scroll labelled BEEXUTSU MOCS  D - a scroll labelled OBALEH GIBIAPU a#h [!] read|quaff|evoke[?] describe selectedb#hSb#hYb#h@^#. .#...# ..Bashion the Zephyrmancer#.##....# .#Tengu.......# .#Health: 52/52 ========================#.....# .# #Magic: 19/19 ========================#.....# .##.#AC: 3Str: 9#.....##....#EV: 34 Int: 18####........#b#h^SH: 0Dex: 22..........>.#XL:  9 Next: 70% Place: Dungeon:8####..@###.#Noise: ---------  Time: 9765.8 (0.0)##### .#C) +2 dagger (elec)^#Cast: Shock.#Fly b#hl_G....Y. _Found a stone staircase leading up. _There is a stone staircase leading up here. _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _Okay, then.b#hcP  Okay, then.b#hib#hLmb#hp. _c#h"? #. .#...# .. #.##....# .# .......# .# #.....# .# # #.....# .##.# #.....##....#.####c#hi.#.>.# ####.@.###.# ##### .# ^# .#  ..  ..  Y.c#hc#h 16.8 (1 _c#h c#hc#h | #. .#...# .. #.##....# .# .......# .# #.....# .# # #.....# .##.# #.....##....#.####.#.>.# ####@..###.# ##### .# ^# .#  ..  ..  Y.c#h" c#hn %7c#h c#h d#hGM #. .#...# ..#.##....# .#.......# .#  #.....# .# # #.....# .##.# #.....##....#####........#.......@.....>.#...#####...###.###### .#d#hH ^# .#  .. ..Y.d#hNd#hU%8d#hXd#hYd#hb d #. .#...# .. #.##....# .# .......# .# #.....# .# # #.....# .##.## #.....##....#.####.#.>.#.#####...###.#. ##### .# ^#  .#  ..  ..  Y.d#hi d#hRq %9d#ht d#h=w e#hAy$ #. .#...# .. #.##....# .# .......# .# #.....# .# # #.....# .##.### #.....##....#.####.#.>.#.#####...###.#.. ##### .#. ^#  .#  ..  ..  Y.e#he#hȅ&70e#he#hUe#h͏  #. .#...# .. #.##....# .# .......# .# #.....# .# # #.....# .##.### #.....##....#.####.#.>.#.#####...###.#.. ##### .#... ^#... .#.. ... ..  Y.e#h e#h~ %1e#hs e#h f#hq## #. .#...# .... #.##....# .##( .# .##. #.....# .# ##. #.....# .##.##. #.....##....#.####.#.>.#.#####...###.#.. ##### .#... ^#.... .#..... ...~~~.. ...~~≈~.~ Y.f#hf#h %2f#hf#hy% _Found 6 stones.h#hg' ####. .#...# .. ..##.##....# .# #(# .......# .#  #.# #.....# .# #h#h6 #.# #.....# .##.########.# #.....##....######........#h#hj#...........>.##h#hV.#####...###.#h#h_7#.# ##### .##.# ^##..h#h~< .#.........h#h ..h#h...~~~... ...~~≈~.~Y.h#hh#h%3h#hh#hCi#h&M####. .#...##.##(# ..    .#########@# ##....#####.................>####...###i#hQ#.......# ##### .#...~~~...i#hi#h]%4i#hhi#h|i#h *M####. .#...##.##(# ..   i#h .#########.# ##....##.......####.#.................>.#Fly #.......###..#.#.........i#h]i#h%5i#hi#h@ i#h/ M...#####. .#...##.##(# ..    .########.# ##....#...####.#.................>.#.............i#h i#h %6i#h~ i#h j#h5KM#......#######. .#.........##.##..    .#########.# #.....##....# Fly .....#j#hW>j#hA%7j#hGj#hJL _You see here 6 stones.j#h? ≈~. #.....#######. .#...# .........@.##.##....# .#....####(# .......# .# . #.# #.....# .#  #.# #.....# .##.j#hA+ #######.# #.....##.... #.......####........# #.................>.# #.......#####...###.# #.# ##### j#hh).#j#h*j#h=,8 _j#h?j#hj#hD ≈~. #.. ....#.#######. .#...# ...##.##....# .#.####(# .# .#.. #.# #.....# .#. #.# #.....# .## #.# #.....## #.......####.# #........>.# #.......#####...###.# j#hO #.# ##### .#j#h}j#hi%9j#hj#hk#h4 p ≈~. #.. ...#.##o.....#######. .#...# ...##.##....# .#.####(# .# .#.. #.# #.....# .#... #.# #.....# .####.# #.....## #.####.# o   orc (asleep)  #.>.#  #.#####...###.#  #.# ##### .#k#hk#hg680Shockk#hk#hx _An orc comes into view. It is wielding a +0 short sword.l#hR ≈~.#. #..#. ...#.#.## #..##..o.....#######. .#...# .##.##....# ..####(# l#hc.# ... #.# #.....# .... #.# #.....# .########.# #.....## #.####. #.>. #.#####...###. #l#hj.# ##### .l#h3l#h %1l#h#l#hl#h] ≈~ #.# #.. #.# ... #.# #.#.### #.#.##.#.o.....#######. .#...# .##.##....# .####(# .# .# #.# #.....# .# #.# #.....# .#####.# #.....## #.#### #.> #.#####...### #.# #####l#hʒl#hi%2l#hl#h2m#h_E ≈ #.# # #.#  #.## # #.##.###. #.##.....##.#.o.....#######. .#...#.##.##....#m#hG.####(# .#.# #.# #.....#.# #.# #.....#.####.# #.....# #.#### #. #.#####...  #m#hG.# #####m#hm#h^%3m#hm#h#. #.# ##. #.# #. #.# # #. #.# #.###. #.#+#.....##.#.o.....#. .#....##.##.....####(# m#h..# #.# #......# #.# #......####.# #.....# #.#### # #.#####...  #.# #####m#h-m#ho%4m#hm#hn#hi #.##.#  #.##.#  #.##.# # #.##.# #.###.##.##+#.....##.#.o.....#. .#.##.##.####(# .# #.# #.# #.# #.####.# ### #.#### # #.#####... #.# n#hn#h%5n#hn#hn#hj ! #.##.# #.##.## #.##.# #. #.##.# #.###.##.##+#.....##.#.o.....#. .#.##.##n#h0k |.####(# .# #.# #.# #.# #.####.# ## #.#### # #.##### #.# n#ht n#h9y %6n#hK~ n#h o#hJz  The helpless orc fails to defend itself.  You perforate the orc like a sieve!!!o#hSD)o#hS!o#h]h19 7.6 (0.8Shocko#hbo#h"e1 _You kill the orc!o#hSep#h #.##.## #.##.# #. #.##.# #. #.##.# #.###.##.##+#.....##.#.).....#. .#.##.##.####(# .# #.# #.# #.# #.####.# ## #.#### # #.##### #.# p#hJ34 8.6 (1.0p#h p#hzp#hW x#. #.##.# #. #.##.# #. #.##.# #. #.##.# #.###.##.##+#.....##.#.).....#. ..##.##.####(# .# #.# #.# #.# #.####.# ## #.#### # #.##### #.# p#hD] p#hi %9p#hXn p#h:q q#h. #.# #.##.# #.# #.##.# #.# #.##.# #.# #.##.# #.###.##.##+#.....##.##.).....q#h#. #.##..####(# .# #.# #.# #.# #.#.# #.## #.#### # #.#### #.#q#hq#h&90q#hq#h;q#h*b  #.# #.##.# #.# #.##.# #.# #.##.# #.# #.##.# #.###.##.# #####+#.....##.# #.).....#. #.##..####(# .# #.# .# #.# .#.#.# #.. # #.  #.#q#hg q#hm %1q#hkp q#hOr r#h,9 #.# #.##.# #.# #.##.# #.# #.##.#r#hs9 #.# #.##.# #.###.##.# #####+#.....##.# #.).....#r#h9 #.##.####(# .# #.#r#h9e.# #.#.######.#r#h9Y.# #.r#h9e.. #.. #r#h :. r#h(:F #.#r#hBr#hL%2r#h7Rr#h{Ts#h  #.# #.##.# #.# #.##.# #.# #.##.# #.# #.##.# #.###.##.# #####+#.....##.# #.)..... #..####(#.# #.#K.# #.#.#####.#.# #.# K   kobold (asleep). #s#h . #.  #.#s#hc s#h1 53Shocks#hy s#h s _A kobold comes into view. It is wielding a +0 whip.v#hl'#.# #.##.# #.# #.##.# #.# #.##.# #.# #.##.# #.###.##.######+#.....##.#v#h' #........).....######.###............#...####(.# #.K.# #..###########.######## #........ #.#v#h(( ##... #. #.v#h0v#h5%4v#hi<v#h?w#h\ #.# #.##.# #.# #.##.# #.# #.##.# #.###.##.######+#.....##.# #........).....#####.###............#...####..# #K.# #.############.....######## #.....#..... ###...# #.#... #.#... # #w#hw#h~%5w#hw#hw#h_& U #.# #.##.# #.# #.##.# #.###.##.######+#.....##.## #........).....####.###..........#.#...###..# K..K.# #..###########.....######## #......#..... ####...# #..#... #K 2 kobolds (1 missile, asleep)_.#... #.#..# # w#h: %  w#hC: _A kobold comes into view. It is wielding a +0 dagger.w#h;; %6w#h@ w#hI 8 _Found a broken altar of Ashenzari.z#hi d #.# #.##.# #.# #.##.# #.###.##.## #####+#.....##.# #. #.)..... #.####.#..#.K..K.##..##.....# #.#.....# ####...## #.#... #._.#... #.#..#z#h>j G # z#h"s z#hs z#hv M  The kobold shouts! x2; You hear a shout!z#h `K.K..KK   kobold brigand (missile)KK 2 kobolds (1 missile)z#h0 D====7z#hՇ z#h  A kobold brigand comes into view. It is wielding a +0 short sword and quivering_poisoned darts.#h G  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#h  #.# #.##.#  Bashion the Zephyrmancer #.# #.##.#  Tengu #.###.##.#  Health: 52/52 ======================== # #####+#.....##.#  Magic: 18/19 ======================-- #. #........).....## AC: 3Str: 9 #.###................ EV: 34 Int: 18 ##K#..................## SH: 0Dex: 22 ......................#  XL:  9 Next: 70% Place: Dungeon:8 ..K..K*@..............#  Noise: ====-----  Time: 9797.6 (0.0) ##.............#h U[40m######### C) +2 dagger (elec) .##.....######## #.... Cast: Shock ..#.....# #.... Fly  ####...## #.... ...#... #.... K   kobold brigand (missile) ._.#... #.... KK 2 kobolds (1 missile) ...#..# #.... ..... _poisoned darts.Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (67% to hit)#h} T *K#huA**#hLK*Aim: a kobold, wielding a +0 dagger and quivering stones (67% to hit)#hQ  ***K..#h\!K.***K  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (67% to hit)#h[ #K***.K#h  #...K.  You can't see that place.#hn7  #h85  #h   #***K*#hOU#***.*#h d...*K*#h .KAim: a kobold, wielding a +0 dagger and quivering stones (67% to hit)#h%x#.# #.##.# Bashion the Zephyrmancer#.# #.##.# Tengu#.###.##.# Health: 52/52 ========================#hx# #####+#.....##.# Magic: 18/19 ======================--#. #........).....## AC: 3Str: 9#.###................ EV: 34 Int: 18##K#..................## SH: 0#hxDex: 22......................# XL:  9 Next: 70% Place: Dungeon:8*******@..............# Noise: ====-----  Time: 9797.6 (0.0)##.............######### C) +2 dagger (elec)#hx[.##.....######## #.... Cast: Shock..#.....##.... Fly #hIy=####...###.......#...#.... K   kobold brigand (missile)._.#...#.... KK 2 kobolds (1 missile)#hoyr...#..##.........#hy|Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (67% to hit)  The zap hits the kobold.  #hzIThe kobold is severely wounded.#h,#hw#h.K...K..K#hf19 =---8.6 (1#h #h Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger and quivering stones (67% to hit)  The zap hits the kobold.  The kobold is severely wounded. #h][_The zap misses the kobold.#hu  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#hI #.# #.##.#  Bashion the Zephyrmancer #.# #.##.#  Tengu #.###.##.#  Health: 52/52 ======================== # #####+#.....##.#  Magic: 17/19 =====================--- #. #........).....## AC: 3Str: 9 #.###................ EV: 19Int: 18 ##.#..................## SH: 0Dex: 22 ...K..................#  XL:  9 Next: 70% Place: Dungeon:8 ...K**K@..............#  Noise: =--------  Time: 9798.6 (0.0) ##.............#########[39#hV;49m C) +2 dagger (elec) .##.....######## #.... Cast: Shock ..#.....# #.... Fly  ####...## #.... ...#... #.... K   kobold brigand (missile) ._.#... #.... KK 2 kobolds (1 missile) ...#..# #.... ..... _The zap misses the kobold.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  #hPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (67% to hit)#h RK*K.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts #h] #.# #.##.#  Bashion the Zephyrmancer #.# #.##.#  Tengu #.###.##.#  Health: 52/52 ======================== # #####+#.....##.#  Magic: 17/19 =====================--- #. #........).....## AC: 3Str: 9 #.###................ EV: 19Int: 18 ##.#..................## SH: 0Dex: 22 #h...K..................#  XL:  9 Next: 70% Place: Dungeon:8 ...K..K@..............#  Noise: =--------  Time: 9798.6 (0.0) ##.............######### C) +2 dagger (elec)#h .##.....######## #.... Cast: Shock #h)..#.....# #.... Fly  ####...## #....#hZ ...#... #.... K   kobold brigand (missile) #h._.#... #.... KK 2 kobolds (1 missile) ...#..# #....#h^ .....Confirm with . or Enter, or press ? or * to list all spells.#hsAiming: Shock (safe; 1% risk of failure)  #hPress: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (67% to hit)  #hThe zap hits the kobold!#h,  #h56#.#   #hJ1#.#  #h^  #h  #h+# #h  #h=#. )#h #h  #h=..*** #h #h`...K.** #h- #h@. #hS  ..#he  #hw###h,  #h?...#...  #h._.#...    kobold (#h& #hY...#..# #h   #hTPress: ? - help, Shift-Dir - straight line  #h%tAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  #h9(67% to hit)  #hKThe zap hits the kobold!  #h][You kill the kobold!The zap hits the kobold brigand.#h#hA .K..K.)  The kobold brigand is lightly wounded.#hR (((The kobold brigand throws a poisoned dart.  The poisoned dart hits you!#hU2 ,..)#h4 ====9.6 (1Pois Fly #hE: #h1< Q _You are poisoned.#hc #.# #.##.# #.# #.##.# #.###.##.# # #####+#.....##.# #. #.).....##.###.##.#.#...K.# ....K.).# ##.#.##.....##h\d} #...#.....# #.####...## #....#... #.._.#... #....#..# #..#hBm#hq6(((((((#h .).@...  You feel sick. The kobold throws a stone. The stone closely misses you.#h (((((((The kobold brigand throws a poisoned dart.#hׄ U..).@..#h؅ {0-34 -800#h #h֏ S _The poisoned dart misses you.#h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#hg  #.# #.##.#  Bashion the Zephyrmancer #.# #.##.#  Tengu #.###.##.#  Health: 50/52 =======================- # #####+#.....##.#  Magic: 16/19 ====================---- #. #........).....### AC: 3Str: 9 #h #.###................. EV: 34 Int: 18 ##.#..................### SH: 0Dex: 22 ...K**................#  XL:  9 Next: 70% Place: Dungeon:8 #h ....K.**@.............#  Noise: =--------  Time: 9800.6 (0.0) ##.............########## C) +2 dagger (elec) #h' .##.....######## #..... Cast: Shock ..#.....# #..... Pois Fly  ####...## #..... #h ...#... #..... K   kobold brigand (missile) ._.#... #..... K   kobold (missile) ...#..# #..... ......Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, 67% to hit)#h *K*.*#hbuA**#h ...K..).  You can't see that place.  [the floor.]#h .**K****#h4K9.*#he .K**.  Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, 67% to hit)#hd K..*K*#h' K**.K.  Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, 67% to hit)#h % ,#.# #.##.#Bashion the Zephyrmancer#.# #.##.#Tengu#.###.##.#Health: 50/52 =======================-# #####+#.....##.##h% Magic: 16/19 ====================----#. #........).....### AC: 3Str: 9#.###................. EV: 34 Int: 18##*#..................### SH: 0Dex: 22...***................##h% uXL:  9 Next: 70% Place: Dungeon:8....K.**@.............#Noise: =--------  Time: 9800.6 (0.0)##.............########## C) +2 dagger (elec).##.....######## #..... Cast: Shock..#.....##h& #..... Pois Fly ####...###........#...#hQ& #..... K   kobold brigand (missile)._.#...#..... K   kobold (missile)...#..##.....#h& ......Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#h& 5Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, 67% to hit)#hȩ B#h 4 K....KK).K 2 kobolds (1 missile)The zap misses the kobold brigand. You feel sick.#h> 419 1.6 (1#h #h~ u _A kobold comes into view. It is wielding a +0 dagger.#hh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#h #.# #.##.#  Bashion the Zephyrmancer #.# #.##.#  Tengu #.###.##.#  Health: 50/52 =======================- # #####+#.....##.#  Magic: 12/19 ===============--------- #h D#. #........).....### AC: 3Str: 9 #K###................. EV: 19Int: 18 ##.#..................### SH: 0Dex: 22 ...***................#  XL:  9 Next: 70% Place: Dungeon:8 ...*KK).@.............#  Noise: =--------  Time: 9801.6 (0.0) ##.***.........########## C) +2 dagger (elec) .##.....######## #..... Cast: Shock #hR..#.....# #..... Pois Fly  ####...## #..... #h...#... #..... K   kobold brigand (missile) ._.#... #..... KK 2 kobolds (1 missile) ...#..# #..... #h......Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target#h2Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, empty space bonus: 7/8)#h$ #.# #.##.#  Bashion the Zephyrmancer #.# #.##.#  Tengu #.###.##.#  Health: 50/52 =======================- #h#&# #####+#.....##.#  Magic: 12/19 ===============--------- #. #........).....### AC: 3Str: 9 #K###................. EV: 19Int: 18 ##.#..................### SH: 0Dex: 22 ......................#  XL:  9 Next: 70% Place: Dungeon:8 ....KK).@.............#  Noise: =--------  Time: 9801.6 (0.0) ##.............########## C) +2 dagger (elec) .##.....######## #..... Cast: Shock ..#.....# #..... Pois Fly  ####...## #..... ...#[39;49#h[&m... #..... K   kobold brigand (missile) ._.#... #..... KK 2 kobolds (1 missile) ...#..# #..... ......Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, empty space bonus: 7/8)  You miscast Airstrike.  You are very lightly contaminated with residual magic.#h&#h''#h. #.#   #.#     #  #hD/# #. ) #. ##.#.K   #h/.....KK    ..  ##  #h*0W...#...  ._.#...  ...#..# #h149--2.6 (1Contam #h8#h;  Press: ? - help, Dir - move target  Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, empty space bonus: 7/8)  You miscast Airstrike.are very lightly contaminated with residual magic. _Nothing appears to happen. You feel sick.#h6 G  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#hl#v #.# #.##.#  Bashion the Zephyrmancer #.# #.##.#  Tengu #.###.##.#  Health: 49/52 ======================-- # #####+#.....##.#  Magic: 11/19 =============----------- #. #........).....### AC: 3Str: 9 #.###................. EV: 19Int: 18 ##.#.K................### SH: 0Dex: 22 ......................#  XL:  9 Next: 70% Place: Dungeon:8 #h$<.....KK*@.............#  Noise: ---------  Time: 9802.6 (0.0) ##.............########## C) +2 dagger (elec) .##.....######## #..... Cast: Shock ..#.....# #..... Pois Fly Contam  ####...## #..... ...#... #..... K   kobold brigand (missile) ._.#... #..... KK 2 kobolds (1 missile) ...#..# #..... ......Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line#hD%Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, 67% to hit)#ho! #.# #.##.#  Bashion the Zephyrmancer #.# #.##.#  Tengu #.###.##.#  Health: 49/52 ======================-- #h "z# #####+#.....##.#  Magic: 11/19 =============----------- #. #........).....### AC: 3Str: 9 #.###................. EV: 19Int: 18 ##.#.K................### SH: 0#hv"cDex: 22 ......................#  XL:  9 Next: 70% Place: Dungeon:8 .....KK.@.............#  Noise: ---------  Time: 9802.6 (0.0) #h"##.............########## C) +2 dagger (elec) .##.....######## #..... Cast: Shock ..#.....# #..... Pois Fly Contam  #hj#####...## #..... ...#... #..... K   kobold brigand (missile) ._.#... #..... KK 2 kobolds (1 missile) ...#..# #..... ......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  #h#Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, 67% to hit)  The zap hits the kobold.#h) #.#   #.#     # #h)  #. )   #h)b.*******  #h*  ..  ##  ...#...  #hA*K._.#...    kobold ...#..#   #hi*LAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, 67% to hit)  #h*YThe zap hits the kobold.  You kill the kobold!#h`,#h0.K.....K.#h}i82===3.6 (1#hw#hGg _The zap misses the kobold brigand. You feel sick.#h#h The kobold shouts! x2; You hear a shout!  A kobold brigand comes into view. It is wielding a +0 short sword and quivering_poisoned darts.The zap hits the kobold.  The kobold is severely wounded. _The zap misses the kobold.The zap hits the kobold!  You kill the kobold!The zap hits the kobold brigand.  The kobold brigand is lightly wounded.  The kobold brigand throws a poisoned dart.  The poisoned dart hits you! _You are poisoned.#hYou feel sick. The kobold throws a stone. The stone closely misses you.The kobold brigand throws a poisoned dart. _The poisoned dart misses you.The zap misses the kobold brigand. You feel sick. _A kobold comes into view. It is wielding a +0 dagger.You miscast Airstrike.  You are very lightly contaminated with residual magic. _Nothing appears to happen. You feel sick.  The zap hits the kobold.  You kill the kobold!The zap misses the kobold brigand. You feel sick.#hS_You fly upwards. _There is a stone staircase leading down here. _Found 6 stones. _You see here 6 stones. _An orc comes into view. It is wielding a +0 short sword.  The helpless orc fails to defend itself.  You perforate the orc like a sieve!!! _orc! _A kobold comes into view. It is wielding a +0 whip.A kobold comes into view. It is wielding a +0 dagger. _Found a broken altar of Ashenzari#hV.kobold shouts! x2; You hear a shout!  A kobold brigand comes into view. It is wielding a +0 short sword and quivering_poisoned darts.zap hits the kobold.  The kobold is severely wounded. _.  The zap hits the kobold!  You kill the kobold!  The zap hits the kobold brigand#h.  The kobold brigand is lightly wounded.kobold brigand throws a poisoned dart.  The poisoned dart hits you! _You are poisoned.#h #hx #h #.# #.##.#Bashion the Zephyrmancer#.# #.##.#Tengu#.###.##.#Health: 48/52 ======================--#h # #####+#.....##.#Magic: 12/19 ===============---------#. #........).....### AC: 3Str: 9#.###................. EV: 19Int: 18##.#..................### SH: 0Dex: 22......K...............##hK cXL:  9 Next: 70% Place: Dungeon:8......K.@.............#Noise: =--------  Time: 9803.6 (0.0)##.............########## C) +2 dagger (elec).##.....######## #..... Cast: Shock..#.....##ho #..... Pois Fly Contam ####...###.....#h ...#...#..... K   kobold brigand (missile)#hD ._.#...#..... K   kobold...#..##...........Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, 67% to hit)  The zap hits the kobold.  You kill the kobold! _The zap misses the kobold brigand. You feel sick.#hި #hN #hð #h߲ #h'  (lightly wounded, 67% to hit)  The zap hits the kobold.  You kill the kobold! _The zap misses the kobold brigand. You feel sick.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#h  #.# #.##.#  Bashion the Zephyrmancer #.# #.##.#  Tengu #h,Q#.###.##.#  Health: 48/52 ======================-- # #####+#.....##.#  Magic: 8/19==========-------------- #. #........).....### AC: 3Str: 9 #.###................. EV: 19#huInt: 18 ##.#..................### SH: 0Dex: 22 .....*K*..............#  XL:  9 Next: 70% Place: Dungeon:8 .....*K*@.............#  Noise: =--------  Time: 9803.6 (0.0) #h##...***.......########## C) +2 dagger (elec) #h.##.....######## #..... Cast: Shock #h..#.....# #..... Pois Fly Contam  ####...## #..... #h;...#... #..... K   kobold brigand (missile) #hs._.#... #..... K   kobold ...#..# #..... #h......Casting: Shock (safe; 1% risk of failure)  #hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  #hPress: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, empty space bonus: 7/8)#hQD#.# #.##.#Bashion the Zephyrmancer#.# #.##.#Tengu#h E)#.###.##.#Health: 48/52 ======================--# #####+#.....##.#Magic: 8/19==========--------------#. #........).....### AC: 3Str: 9#.###................. EV: 19Int: 18##.#..................### SH: 0#hEDex: 22......K...............#XL:  9 Next: 70% Place: Dungeon:8......*.@.............#Noise: =--------  Time: 9803.6 (0.0)##.............########## C) +2 dagger (elec)#hE.##.....######## #..... Cast: Shock..#.....##hG#..... Pois Fly Contam ####...###........#...#..... K   kobold brigand (missile)._.#...#..... K   kobold...#..##...........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, empty space bonus: 7/8)#h@Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, empty space bonus: 7/8)  #h^AThe open air twists around violently and strikes the kobold brigand!  The kobold brigand is moderately wounded.#h-B#hJ.)KK #h:L3==4.6 (1#hR#hU$ _You feel sick.#h1~  You barely miss the kobold brigand.The kobold brigand is moderately wounded.#h{s 55   ufetubus (wandering)K   koboldYou feel sick.  An ufetubus comes into view.#hf4=----5.3 (0.7#h#h _The kobold hits you with a +0 dagger. The kobold brigand closely misses you.#h GH#.# #.##.# #.# #.##.# #.# #.##.#  #.###.##.# # #####+#.....##.# #. #.).....#### #.###...##5#####...# #......)K.......# ##.....K.......###########.##.....######## #...#.....# #.####...###....#... #.._.#... #....#..###hL  You feel sick.  You are no longer poisoned.#h%N#hO9  The ufetubus shouts!#hXQ#hMY..5...K.K.5#hjZ3---34 =-6.3 (1.0#h7f#hh} _The kobold attacks as it pursues you! The kobold completely misses you.#h#.# #.##.# #.# #.##.# #.# #.##.# #.###.##.# # #####+#.....##.# #. #.).....##.###.##.#.####(....5...K.# #.......).K.# #.##.#..##.....# #...#.....# #.####...## #....#... #.._.#... #hSb#....#..# #.#h#h#h#h;.5...K.K#hq--7#h #h} _The kobold attacks as it pursues you! The kobold completely misses you.#h #.# #.##.# #.# #.##.# #.# #.##.# #.###.##.# #hz # #####+#.....##.# #. #.).....##.###.###.#.####(#.....5...K.# #.#......)..K.# #.##h ##.#.#.##.....# #.#..#.....# #.#h ####...## #.#...#... #h2 v#.#._.#... #.#h\ W#...#..# #.#h4 #h} #hT #h #hx yK..5..K.1---8 _The kobold attacks as it pursues you! The kobold hits you with a +0 dagger.#h#.# #.##.# #.# #.##.# #.# #.##.# #.# #.##.#  #.###.##.# # #####+#.....##.# #. #.).....###### #.###....#h....###.#......K.####(# .5..K# #.# ......)......# #.# #h4##.............###########.# .##.....######## #.##..#.....# #.#h.####...###.#...#... #.#h*# ._.#... #.##h#h?#h4#hWK5..K....#hc9=-9#h#h+#h#.# #.##.# #.# #.##.# #.# #.##.# #.# #.##.# #.###.##.# # #####+#.....##.# #. #.).....#.#.###...K.##.##.#....5..K.####(# ..#hq# #.# ......).# #.# ##.#.# .##.....# #.#..#.....# #.####...## #.#...#... #.# #h"#h,L.5#h03 (((((((The kobold brigand throws a poisoned dart.#h#hm  The poisoned dart completely misses you.#h..5KK@.....#h.=10#hq#hz _The kobold attacks as it pursues you! The kobold closely misses you.#h #.# #.##.# #.# #.##.# #.# #.##.# #.# #.##.# #.###.##.# # #####+#.....##.# #. #.).....#. #.###.##.##hc 1##.#......5KK.####(# ..# #.# #......).# #.# ###.#.# #.##.....# #.#..#.....# #.####...## #.#...#... #.# #h #h! #h8" #h`+ j.KK5#h}, 8-1#hd4 #hr7 K _Your magical contamination has completely faded away.#h#.# #.##.# #.# #.##.# #.# #.##.# #.# #.##.# #.###.##.# # #####+#.....##.# #. #.).....#. .#.###.#hw##.###.#.KK.####(# ..5.# #.# #.......).# #.# #.##.#.# #..##.....## #.####...#.....# #.####...## #.#...#... #.# # #h#hU#h#h|K.K5.#h^e2=-2#hz#hĠ#h8#.# #.##.# #.# #.##.# #.# #.##.# #.# #.##.#  #.###.##.# # #####+#.....##.# #. #........).....#######. . #.###....K......##.## ##.#K5####(# ... ..# #.# #. ......)......# #.# #. ##.............###########.# #. .##.....######## #.#### ..#.....# #...... ####...###.#####. ...#... #.# ###h<#h\=#hC>#hLF.K5.K#hG@=3#hQ#h/R#h#.# #.##.# #.# #.##.# #.# #.##.# #.# #.##.# #.###.##.# # #####+#.....##.# #. #.).....#. .#.#.###.....K5.##.##. #.#.K.####(# .# #.# #.).# #.# #. #.####.# #. ##.....## #.####. .#.....# #....## #.#####.#... #.# #.K5[#h̚V37m.K4#hI#hR#.# #.##.# #.# #.##.# #.# #.##.# #.# #.##.# #.###.##.#  # #####+#.....##.#  #. #.).....#. .#.#.###......K5.#hIP##.##. .#.K.####(# .# #.# #.).# #.# #. .####.# #. #.....## #.####. #.....# #....## #h#.#####. .#... #.# ##h#hf!#h!#h##h..K.5.K#h(0]3=5#h:#hE=#h ?#.# #.##.# ##.# #.##.# .#.# #.##.# #.# #.##.# #.###.##.# # #####+#.....##.# #. #.).....#. .#. #.###.K.5.##.##. #.K......####(# .# #.# #.).# #.# #.####.# #. .....######## #.####. .....# #. #...## #.#####...# #... #.# ##hA#hP#hٛ#hۦ .K.5.KThe ufetubus attacks as it pursues you! The ufetubus completely misses you. x3#ha10/19==6#h#h~? _The ufetubus hits you but does no damage.#h≈#.# #.##.# #.#h#.# #.##.# .#.# #.##.# #.# #.##.# #.###.##.#  #####+#.....##.# . #.).....##h. .#...# .###.K.5.##.##....# .#hmK.....####(# .## #.# #.....#).# #.# #.....#####.# #.....######### #.#h:####.# #. ...## #.#####...# #h#h  The ufetubus attacks as it pursues you! The ufetubus completely misses you.#hi#h.K.5.K#hT39-7#h#h, _The ufetubus hits you.#h_ $≈~#.# #.##.# #.#.# #.##.# .#.# #.##.# #.# #.##.# #.###.##.# #####+#.....##.#  #.#h` ).....#######. .#...# ###.K.5.##.##....# K....####(# .# # #.# #.....# ).# #.# #.....# ####.# #.....##h)a ######## #.####.# #.>## #hea A#.#####...# #hd #hDg  The ufetubus attacks as it pursues you! The ufetubus misses you.#hq }.K.5#hr %8#h o _The ufetubus completely misses you.#hV<≈~.#.# #.##.# #.. #.# #.##.# #h2W... #.# #.##.# #.# #.##.# #.###.##.#  #####+#.....##.#  #.#hXK).....#######. .#...# ..K.5.@....##.##....# .K....####(# .# .# #.# #.....# . ).# #.# #.....# .#####.# #.....##.##h[X #.####.# #.>. .#hXd## #.#####...###. . #hXz#.# ##### .#hZ#h[#h\#hez  The ufetubus slips past you! The ufetubus misses you.#hi.K..@5..K#hnT40-9#hq#huY _The ufetubus completely misses you.#hVb  You hit the ufetubus. Lightning courses through the ufetubus!#h#h-.K.@.K   kobold#h۝S=19 20.1 (0.8#h<#hdL _You kill the ufetubus!#h ≈~. #.# #.##.# #.. #.# #.##.# ... #.# #.##.# #.# #.##.# #.###.##.# #####+#.....##.# #.).....#######. .#...# . #.K..@...##.##....# .#K..####(# .# .#.# #.# #.....# .# .#h >..# #.# #.....# .############.# #.....##. .# #.####.# .# #.>.# ## #.#####...###.# #.# ##### .##h #h G.K#h ((((((The kobold brigand throws a poisoned dart.#h, K..@...#h J34 1.1 (1.0#h #h ^ _The poisoned dart completely misses you.#h&p≈~. #.# #.##.# #.. #.# #.##.# ... #.# #.##.# #.# #.##.# #.###.##.# +#.....##.# .#h?).....#######. .#...# .. .K...@..##.##....# .# K.####(# .# .# ..# #.# #.....# .# ....# #.# #.....# .#######h.# #.....##. # #.####.# # #.#h5H>.# #h#h#hMr.K.K#h|]1=-2#h=#h#h{≈~. #.# #.##.# #.. #hh{#.# #.##.# ... #.# #.##.# #.# #.##.# #.###.##.# +#.....##.# #h{).....#######. .#...# .. .K...@.##.##....# .# K####(# .# .# #h{C...# #.# #.....# .# ....# #.# #.....# .##.#.# #.....##. #.......####.# #h | #........>.#  #.......##hI|+ #hG#hK.1-3#h#h#h% G  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#hg _ ≈~.  Bashion the Zephyrmancer  #.# #.##.# #..  Tengu  #.# #.##.# ...  Health: 41/52 ==================------  #.# #.##.# Magic: 10/19 ============------------  #.# #.##.# AC: 3Str: 9  #.###.##.# EV: 34 Int: 18 ###+#.....##.# SH: 0Dex: 22 .......).....#######. .#...# ..  XL:  9 Next: 70% Place: Dungeon:8 #h~h ............KK**@.##.##....# .#  Noise: ---------  Time: 9823.1 (0.0) .............####(# .......# .#  C) +2 dagger (elec) .............# #.# #.....# .#  Cast: Shock .............# #.# #.....# .##. Fly ......###########.# #.....##.... ####### #.......####........#  K   kobold brigand (missile) #.................>.#  K   kobold #.......#####...###.#  #.......# ##### .# Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line#hh Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (moderately wounded, 67% to hit)#h ≈~.  Bashion the Zephyrmancer  #.# #.##.# #..  Tengu  #.# #.##.# ...  Health: 41/52 ==================------  #.# #.##.##h Magic: 10/19 ============------------  #.# #.##.# AC: 3Str: 9  #.###.##.# EV: 34 Int: 18 ###+#.....##.# SH: 0Dex: 22 .......).....#######. .#...# ..  XL:  9 Next: 70% Place: Dungeon:8 ............KK..@.##.##....# .#  Noise: ---------  Time: 9823.1 (0.0) .............####(# .......# .#  C) +2 dagger (elec) .............# #.# #.....# .#  Cast: Shock .............# #.# #.....# .##. Fly #hS......###########.# #.....##.... ####### #.......####........#  K   kobold brigand (missile) #.................>.#  K   kobold #.......#####...###.#  #.......# ##### .# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (moderately wounded, 67% to hit)  The zap hits the kobold.#h< ≈~.  #.#  #..  #.#  ...  #.#   #.#   )#h9k  .. ******* .#   .#  #.#  .#  #.#      >   #####   #hPress: ? - help, Shift-Dir - straight line: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (moderately wounded, 67% to hit)  The zap hits the kobold.  You kill the kobold! brigand!#hC#h v....K..#ho919 =4.1 (1#h4#h@f _The kobold brigand is heavily wounded.#hi  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#h | ≈~.  Bashion the Zephyrmancer  #.# #.##.# #..  Tengu  #.# #.##.# ...  Health: 41/52 ==================------  #.# #.##.# Magic: 9/19===========-------------  #.# #.##.# AC: 3Str: 9  #.###.##.# EV: 19#h! Int: 18 ###+#.....##.# SH: 0Dex: 22 .......).....#######. .#...# ..  XL:  9 Next: 70% Place: Dungeon:8 .............K**@.##.##....# .#  Noise: =--------  Time: 9824.1 (0.0) .............####(# .......# .#  C) +2 dagger (elec) .............# #.# #.....# .#  Cast: Shock .............# #.# #.....# .##. Fly ......###########.# #.....##.... #hZ ####### #.......####........#  K   kobold brigand (missile) #.................>.#  #.......#####...###.#  #.......# ##### .# #h Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#h Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  #h N(heavily wounded, 67% to hit)#hS/≈~.Bashion the Zephyrmancer#.# #.##.##..Tengu#.# #.##.#...#h8Health: 41/52 ==================------#.# #.##.#Magic: 9/19===========-------------#.# #.##.#AC: 3Str: 9#.###.##.#EV: 19Int: 18 ###+#.....##.#SH: 0Dex: 22 .......).....#######. .#...# ..XL:  9 Next: 70% Place: Dungeon:8 .........*******@.##.##....# .#Noise: =--------  Time: 9824.1 (0.0) .............####(# .......# .##h[sC) +2 dagger (elec) .............# #.# #.....# .#Cast: Shock .............# #.# #.....# .##. Fly ......###########.# #.....##.... ####### #.......####........#K   kobold brigand (missile)#.................>.##.......#####...###.##.......# ##### .#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (heavily wounded, 67% to hit)  The zap hits the kobold brigand.#h#h-#....)K.#h$*5.1 (1#h+#h/  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (heavily wounded, 67% to hit)  The zap hits the kobold brigand. _The kobold brigand is severely wounded.#hp  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#h  ≈~.  Bashion the Zephyrmancer  #.# #.##.# #..  Tengu  #.# #.##.# ...  Health: 41/52 ==================------  #.# #.##.# Magic: 8/19==========--------------  #.# #.##.# AC: 3Str: 9  #.###.##.# EV: 19Int: 18 ###+#.....##.# SH: 0Dex: 22 .......).....#######. .#...# ..  XL:  9 Next: 70% Place: Dungeon:8 .............)K*@.##.##....# .#  Noise: =--------  Time: 9825.1 (0.0) .............####(# .......# .#  C) +2 dagger (elec) .............# #.# #.....# .# [37#hm m Cast: Shock .............# #.# #.....# .##. Fly ......###########.# #.....##.... ####### #.......####........#  K   kobold brigand (missile) #.................>.#  #.......#####...###.#  #.......# ##### .# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (severely wounded, 67% to hit)#h%Z≈~.Bashion the Zephyrmancer#.# #.##.##..Tengu#.# #.##.#...Health: 41/52 ==================------#.# #.##.#Magic: 8/19==========--------------#.# #.##.#AC: 3Str: 9#.###.##.#EV: 19Int: 18 ###+#.....##.#SH: 0Dex: 22 .......).....#######. .#...# ..XL:  9 Next: 70% Place: Dungeon:8 .........*******@.##.##....# .#Noise: =--------  Time: 9825.1 (0.0) #h..............####(# .......# .#C) +2 dagger (elec) .............# #.# #.....# .#Cast: Shock .............# #.# #.....# .##. Fly ......###########.# #.....##.... ####### #.......####........#K   kobold brigand (missile)#.................>.##.......#####...###.##.......# ##### .##hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (severely wounded, 67% to hit)  The zap hits the kobold brigand.#h2....)K.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (severely wounded, 67% to hit)  The zap hits the kobold brigand.  The kobold brigand is severely wounded.#h9 (The kobold brigand throws a poisoned dart.  The poisoned dart hits you!#h&.#h2====6.1 (1Pois Fly #h#h0Q _You are poisoned.#h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#h$  ≈~.  Bashion the Zephyrmancer  #.# #.##.# #..  Tengu  #.# #.##.# ...  Health: 42/52 ===================-----  #.# #.##.# Magic: 7/19========----------------  #.# #.##.# AC: 3Str: 9  #.###.##.# EV: 19Int: 18 ###+#.....##.# SH: 0Dex: 22 .......).....#######. .#...# ..  XL:  9 Next: 70% Place: Dungeon:8 .............)K*@.##.##....# .#  Noise: ==-------  Time: 9826.1 (0.0) .............####(# .......# .#  C) +2 dagger (elec) .............# #.# #.....# .# [#h /39;49m Cast: Shock .............# #.# #.....# .##. Pois Fly ......###########.# #.....##.... ####### #.......####........#  K   kobold brigand (missile) #.................>.#  #.......#####...###.#  #.......# ##### .# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (severely wounded, 67% to hit)#hU  ≈~.  Bashion the Zephyrmancer  #.# #.##.# #..  Tengu  #.# #.##.# ...  Health: 42/52 ===================-----  #.# #.##.# Magic: 7/19========----------------  #.# #.##.# AC: 3Str: 9  #.###.##.# EV: 19Int: 18 ###+#.....##.# SH: 0Dex: 22 .......).....#######. .#...# ..  XL:  9 Next: 70% Place: Dungeon:8 .............)K.@.##.##....# .#  Noise: ==-------  Time: 9826.1 (0.0) .............####(# .......# .#  C) +2 dagger (elec) .............# #.# #.....# .# #hW  Cast: Shock .............# #.# #.....# .##. Pois Fly ......###########.# #.....##.... ####### #.......####........#  K   kobold brigand (missile) #.................>.#  #.......#####...###.#  #.......# ##### .# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (severely wounded, 67% to hit)  The zap hits the kobold brigand!#h   ##### #h ....)).  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (severely wounded, 67% to hit)  The zap hits the kobold brigand!  #h ?You kill the kobold brigand!#hr 0-5-7.1 (1Shock#h #h $ _You feel sick.#h ≈~. #.# #.##.# #.. #.# #.##.# ... #.# #.##.# #.# #.##.# #h #.###.##.# +#.....##.# ).....#######. .#...# .. ..))..@##.##....# .# ####(# .# .# ...# #.# #.....# .# ## #.# #.....# .##.###.# #.....##....# #......#......#h H#...... #h #h 39-8==34 --8#h< #hu $ _You feel sick.#h  #.# #.##.##.. . # ##+#.... ......).....#######. .#...# ........))...##.##.#...####@# ......# #.# ###.Pois Fly ...##.......#^##h+#h0e8--9#h7#hQ;$ _You feel sick. #hx;>_You see here 6 stones.#h c-#h #hc ,#h #h %7#h{ #hK #h $36#h N=-==#ha #h( M=-#hW" x 32.1 (3 _You start resting. You feel sick. x4#h$ k3.1 (4Fly #hN( #h* [ _You are no longer poisoned.#hO3#hQ#h V#h-Z,#hc\#h\S9=#h^#ha#h,b#hQc#hj#hjN37=#hTl#hp,#hr#hw9=#hw#hmy#hs}m8=#h#hHg10/19=#hą#h,#h #hN,#h#h^#hK9=#h#hO=#h#h#h#hB#h#hѪM1=#h#hG#h$40#hï2=#h#hG,#h#h,#hû#h#hA1=#h#hL#h,#hb#hs#hN2==#h"#h,#h#hg#h!K2=#hS#h#h#h$#h#h3==#h#h-#h_#ht83=#h#h&#h#h#hC#h#hM3=#h#h#h#h#h8#h#4#h(=#h#h5#hy#h#h1 #h 9=#h #h#h4U5=#h#h#h*M4=#hn#h#h#h#h!#h "#h##h&#h&K6=#hE(#h+#h,9=#hY-#h2,#h)3#h6#h6K5=#hE8#hR<#h<#7#h<2=#h>#hEB#hnB#hC#hZH#hH#h4J#hM#hN#8#htND==#hO#hOT#hT#hU#hiY#hY#6#hY)==#h[#h_,#h`#hif#hfU9=#hh#hm,#hSo#h.t#het:==#hu#hy#hy$50#hy(=#h0{#h~#h~#h/#hL#h57=#h#h#hߊ,#h>#hM#h#1#h2=#h#h5#h|#h#h*#hu9=#hҠ#h&_ _You start resting.#h089.1 (56.0)#h?Z2=90.1 (57#h#h" _HP restored.#hd #h #h #h #hS a8=#h ,#h #h ,#h/ #h #h( 9=#h| #h #h 9=#hU #h #hy #h #h _ _You start resting.#h 16.1 (6.0)#h Y9==7.1 (7#h- #h  #h _Magic restored.#h<M ≈~.#...  #.### ##+#.....##.#).....#######. .#.#hĭG...))..@##.##...####(# ..  ............# #.# #.....# .##.# Fly ...##hz#h:*8.1 (1#h#h#h! 0 ≈~. #.# #.##.# #.. #.# #.##.# ... #.# #.##.# #.# #.##.# #.###.##.##+#.....##.##h .).....#######. .#...# .....)).@.##.##....# .#.####(# .# .#....# #.# #.....# .# .# #.# #.....# .##..##.# #.....##....# #.......####.# #.........>.##h  #.......#####...###.#  #.# ##### .##hB #h" #h %9#h #hv #h ≈~. #.# #.##.# #.. #.# #.##.# ... #.# #.##.# #.# #.##.# #.###.##.##+#.....##.#.).....#######. .#...# .....))@..##.##....# .#.####(# .# .#....# #.# #.....# .#.....# #.# #.....# .##.#.# #.....### #.......####.# # #........>.# # #.......#####...###.#  #.# ##### .##hD#h'900#h #hZ#hR ≈~. #.# #.##.# #.. #.# #.##.# ... #.# #.##.# #.# #.##.# #.###.##.##+#.....##.# ##hDb.).....#######. .#...# .. #...)@...##.##....# .#.####(# .# .#...# #.# #.....# .##hh.....# #.# #.....# ..#####hl#.# #.....## .# ##hC.####.#  .##hܓp #.>.#  ##h># #.#####...###.##h  #.# ##### .##hND #h#hB==1#h#h  Things that are here: _a +0 short sword; 2 poisoned darts; a kobold corpse#hJ ≈~. #.# #.##.# #.. #.# #.##.# ... #.# #.##.# #.# #.##.# #.###.##.#  #####+#.....##.#  #.).....#######. .#...# #...@)...##.##....# ..####(# .# ...# #.# #.....# . )...# #.# #.....# ..###########.# #.....## ..# #.####. ..# #.>. .## #.#####...###. . #.##hhKd ##### .#h[Q#hW,2 _#h]#h` #haA_You see here a +0 dagger.#h< T ≈~ #.# #.##.# #.. #.# #.##.##h< C ... #.# #.##.# #.# #.##.# #.###.##.# #####+#.....##.# ##hE= .).....#######. .#...# #..@))...##.##....# .####(# .# #h= $.# #.# #.....# .).# #.# #.....# #h= .#####.# #.....##.# #.#####h>> .# #.>.## #.#####...###.#hZ> q #.# ######hI #hbQ ,3 _#hRg #h ≈ #.# #.##.# # #.# #.##.#  #.# #.##.# #.# #.##.# #.###.##.# #####+#.....##.# . #.).....#######. .#...# .###.@.))...##.##....#.####(# .#.# #.# #.....# ..).# #.# #.....#.####.# #......######## #.####.# #..## #.#####... ... #.# ######h#h"%4#h#h#hWR #.# #.##.# # #.# #.##.#  #.# #.##.# #.# #.##.# #.###.##.# # #####+#.....##.# #hڨ#. #.).....#. .#... #.###..))...##.##.... #.####(# ..# #.# #......)#h.# #.# #......####.# #......######## #.#### .# #  #...## #.#####...#  #... #.# ##### #h#h%5#hc#h#hZ3#h_ #hX#h#hS ,#h:"#hq$#hT),#h.+#h7 ### ~ ..# ≈~#.# #.##.# #..#.# #.##.# ... #.# #.##.#  #.# #.##.# #.###.##@#8.1 (3  #####+#.....##.#  ##hL8..).....#######. .#...# ###..............))...##.##....# ........####(# .......#............# #.# #.....# )...............# #.# #.....# #hp8..........###########.# #.....# ...######## #.......####.......#h=#hC#hE#hZ} 3#h[ #hj #h B#h #hd #h #h #h #h ,#h #h ^ ### ~ .≈~#.. ...11 #.# # #.# #.##.##.###.##.#Fly #####+#.....##.##........).....#######. .#...#.#hS C.......##h5 #h #hQ #h3#h\#ha#h1#h}#h^,#h#h7#h#hT ######  #..@.# ≈3.1 (2 #.# #.##.##. #.# #.##.#.. #.# #.##.# #.# #.##.# #.###.##.##h  #####+#.....##.# . #).....#######. .#...#  .###.))...##.##....# #h #hN#h#h^ 3#h^ #h #h9 #h ,#h #h ,#h' #h #hK ,#h #h #h ,#h #h( #h ,#h #h5 #h ,#hS #h #h ,#h #h #h ,#hv #h #h ,#ha #h #h #h; #hy #h& #h_ #h #hg #h #hP #h #h #h~ ###..##.##.# #######.# #....##.# #.##.# #.# #.##.# #@# #.##.# 25.1 (12.0) #.# #.##.#  #.###.##.# #h # #####+#.....##.##. #........).....#######.#.###..............))...##.###.#..................####(# ..  ..............# #.#  ......)......# #.# #h& #h #h #hI#h#hX#h,#h4#h#h#h<#h #hj#h9,#h #hX#h,#hg#h: _Found 13 gold pieces.#hg3#h+#hR#h9"#. #. .. #. .#####. ....... #hY$.....### #....@.# ....##.#.# . ..<#.# ######Shock #####.# #....# #h#.# #.##.# #.# #.##.# Y   ice beast (asleep) #.# #.##.# #.# #.##.# #.###.##.##h 31.1 (6.0)  An ice beast comes into view.#h*2.1 (7#hG#h 9 _Found a stone staircase leading up.#hy _#. #.# .... #.#..#####.#........Y$.....### #......#....##@#.#......<#.# ######..######.# #....# #h #.# #.##.# #.# #.##.# #.# #.##.# #.# #.##.# #.###.##.## #####+#.....##.##h #h\ *3.1 (1#h #h #h!Bs #.... #.#..####..........Y$.....###..#......#.....##.#.#.......@#.# ######..######.# #.... #.# #.###. #........).....####### #h?F#hJW4Shock#hbP#heSa _There is a stone staircase leading up here.#hHI #h=N #hR #hY #h^ 619 5 _#h}c #h# |      #h>$           #h$  ###########7   #..@.......   #.#########  #     #h$       #h% , #h(& #h + #h *8 (1.7#h #hc { _You fly upwards. _There is a stone staircase leading down here.#h#hLevel 7 of the Dungeon>(Press ? for help) ###########  #..@.......  #.#########  # #h`#ht<6<<<>∩  ##########.# #.# #..##.#..##.#..#   ........##.#####.##### #.#.##..#.##).#   .######..............#  ##....##....#      ###...####.###.# #..#.##..#.##..#.# .  #%..#......# #.# # .##.#..##.#..# .# .##  #.#...########.###....##....## ..##..  #<##.## #......# #..##.#..##.#.. #. ..#   #.##.# #.###### .#.##..#.# ..#.##. #.## #.##.##.####.# #....##....##..).##..  #.##.........##..#.##..#.## #.##..#.## #.#########..###### # ##.#..##.   #.#..##.# #.# ###[.......  #.##### ##  #......# #.# #.......### #.#######.###### #.# #.#........ #.##......#[16#h*=];11H #.#######.#..###.## ###.# ##.####.# #....).......#  .##...#######...###.# #..#.####.#.##  # ##.##........#...<.# ###..#.##.....##.  ##.#.#.######...##### #....#....#.#.#   ##.##.######.#.#..# ##.## #.#######.#.#.>.   .##.##.......#.#.#.# #.#  #....#....#.##### .##.##..#####.###..# #..  ####.#.##.#.#  ..########.##(.####...#...# #### ###.#.##.#.# ###...........##........#.#.###hu#h2( Bashion the Zephyrmancer  Tengu  Health: 52/52 ========================  Magic: 19/19 ========================  AC: 3Str: 9  #hS2EV: 19Int: 18  SH: 0Dex: 22  ###########XL:  9 Next: 75% Place: Dungeon:7  #h2#..@.......Noise: ---------  Time: 9935.8 (0.0)  #.#########C) +2 dagger (elec)  #Cast: Shock  Fly #h3     _Found 13 gold pieces.  An ice beast comes into view. #hA3_Found a stone staircase leading up. _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here.#ho7#h_:#hI<#h h         #h #  #.@>.  #.#h n#  #. #h& x#. #. #hK x#. #. #hk Q#. #h #h O34 6.8 (1 _#h #h #h) E       ###########  #..>.......  #@######### #hm  #.#   #.#  #.#  #.# #h  #.#  #.# #h s #.# #h'#h)%7#h&+#h,#h$#h$#h"%#h&#h-n#h#.,#h5############..>........#######.#  9.8 (2#h9#h9<#h{>#hu3#hBv#hw#hz,#h~B#h#h#ho############..>........#  41#h#hݍ#hԏ#hR/ 3#h/ #h0 #hQ4 #h8 v _Found a stone staircase leading down.#h9 #h9 #h: #h&A ############..>........#  3#hBA ;>#hkD #hH #hI #h#h#h2B#h8.#  5#..  ##. #hf, #h#h#h{#h~M #hM #h9N #hO #hR #hR #hgV ,#hW #h&X #hxX #h3`  7>.  .#  #hc #h@g #hi #h3#h#h#hNX#h,#h#h9..#.# .# .###hm#h#h(c _There is a stone staircase leading down here.#hkI#h)l#hn#hrP _#ht#h>t#ht#hu#hiw#hw#hw#h3~ #.#  #.#  #.#  #.#  #.#  #.#  #>#  #.# #.52.8 (3 # # .#  #.# #.# #.# #.# #h#h#hڅ#hNI#hO#hP#hSB#hT#hU#hU#hV#hX#hY#hY#hQa^>#.###..###.# #. #5 #h[e#hi#hk#h$ #h$ #h% #h& #h$' #h) B#h* #h* #h+ #h+ #h, #h- #hO- #hH2 g>#.###hq2 #..###.# #.#h2 0 # #h2 8...#h2 +.#.#h2 . .#h6 #h#: #h< #hI#h#h`#hB#hG#hr#h#h#hS#hz#h#hu#.# #. ##h 61...#.#..#. #hB.#### ###h)#h#h #h#h #h; #h #h4 #hT3#h#h #hX#h4 .##.###.@.##.#.......#. .#####oShock# ## o   orc wizard (wandering)#h+2.8 (1#hG*3.8 (2#h'#h$z _An orc wizard comes into view. It is wielding a +0 dagger.#h#hGPut on which piece of jewellery? Jewellery (go to first with "=) #hrn l - a ring of see invisible (worn)  n - a +6 ring of dexterity (worn)#hc - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on#h[tab] equip|unequip #h #h# #h(  #.#Bashion the Zephyrmancer  #.#Tengu  #h.) #.#Health: 52/52 ========================  #.##hb) uMagic: 19/19 ========================  #h) W#.#AC: 3#h) sStr: 9  #.##h) EV: 34 Int: 18  #h) K#.#SH: 0#h* jDex: 22  ##.###h(* XL:  9 Next: 75% Place: Dungeon:7  #hT* #.@.#Noise: ---------  Time: 9963.8 (0.0)  #h* 6#.#.......C) +2 dagger (elec)  #. .#####oCast: Shock  ## ##Fly   o   orc wizard (wandering)   #h + _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. #h?+ _Found a stone staircase leading down. _There is a stone staircase leading down here. _An orc wizard comes into view. It is wielding a +0 dagger.#h 1 P  Okay, then.#h5 #hH: #h< . _#h!. #.#  #.#  #.#  #.#  #.#  #.#  #.#  ##.##  #..@#  #.#.# #...#####o# #####   #h!   #h%#h)1.#h/c4.8 (1Shock _#hM4#h6#h[% #.#  #.#  #.#  #.#  #.#  #.#  ##.# #...####### #hl[Z#.#.@.....# #...#####.#  #####    #h[    #hb#hf%5#hi#hk#h< #.#  #.#  #.#  #.#  #.#  #.#  ##.##  #...#  #.#.#  #...#####.#  #####  #h#h<%6#h#h#ht #.# #.# #.# #.# #.# #.# ##.## #...# #.#.# #...#####.# ##### #h #h %7#h #hG #h>#.# #.# #.# #.# #.# #.# ##.## #...# #.#.# #...#####.# ##### ##h8#h %8#h#h<#hx#.# #.# #.# #.# #.# #.# ##.## #...# #.#.# #...#####.# ##### .# .#.#.#o   orc wizard (wandering)#hOooo   orc (wandering).##h\,#h ..  An orc comes into view. It is wielding a +0 mace.#h%9#h#h0 _The orc moves out of view.#hH #.# #.# #.# #.# #.# ##.##...########.#.......# #...#####@# ##### #.#  #.# #.# #.#o.. o   orc wizard (wandering)..#.<.#h #h 670Shock#h7 #h: ; _Found an escape hatch in the ceiling.#h( $##.##...########.........#########  o....#<.#hq K#.###h8 #h #h o.ooo   orc (wandering)#h) %1#h #h0 u _An orc comes into view. It is wielding a +0 hand axe.#h ##.##...########.........######### o...##.<o#.###h #hڍ #h ;o.#h- 2o.#h %2#h #hp #hm  You hit the orc wizard.  Lightning courses through the orc wizard!#h )oo   orc#hfF19 6=3.6 (0.8#h_#h]N _You kill the orc wizard!#h##.##...########.........######### ....#..###.o.###hhoo<oo 2 orcs (1 wandering)#hO34 -4.6 (1.0#h#h% _An orc comes into view. It is wielding a +0 mace.Things that are here: _a +0 dagger; a +0 robe#hF#hIH7-#hL#hFO#ho'  #h'Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#h6 I#h88 P _You don't know that spell.#h#h#h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#h#hb#h#  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.#h)C #.# #.## ..#######.........#########)#.# ..o #.o##<.###.#h#h#h o..o   orc#h,5 _#h=#hߪ#he . _You don't know that spell.asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#hz1#hO2#hF8#h;  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.#hFJ #.# #.## ..#######.........#########.)#.# .o.#..###.<.###h#h<o.#hS,6 _#hH#h9#hVRo.#hV%7#h[\#h_^#h#hNo)#h%8#h#h#hl onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  You hit the orc. Lightning courses through the orc!#h D)#h m19 =9.3 (0.7Shock#hF #h G _You kill the orc!#hdS ##.##...########.........######### )#hS....##.#.#hY#h][P34 -80.3 (1.0#h^#hxcu  Things that are here: _a +0 hand axe; a +0 leather armour#h; | ##.##...########.........#########  #)....#..###.#h& #h; F-1 _#h@ #h i  Things that are here: _a +0 dagger; a +0 robe#h_b##.##...########.........#########  #))#........##..##.....<. ....## ... .###hd#h?e#hloooo 2 orcs (wandering)#hno<2Shock _#hu#hw#h}##.##...########.........#########  #))##.###..###.@.....o###.....<o .### .. .##h]}F # #h#h#h/\.oo.#h%3#hΐ#h#h R...########.........#########  #))# ###.###..##........##....oo.......###.. ...##haR.###    orc#h[Zoo#h\-=4#hb#heT _The orc completely misses you.#hIA  You barely miss the orc. You claw the orc. You peck the orc, but do no damage.The orc is moderately wounded.#hB619 5.1 (0.8#hJH#hKI _The orc misses you.#h  You hit the orc but do no damage. Your kick misses the orc.The orc is moderately wounded.#h %9#h #h I _The orc misses you.#h  You hit the orc but do no damage. Lightning courses through the orc!#h$D<#h+^6.6 (0.7Shock#hu1#hA4G _You kill the orc!#hLZ  #.........#########  #hZ C#))# ###.###..##........##............####hZ P ...##hZ 2 .###hZ &###he #hh O34 -7.6 (1.0#h.n #hs  There is an escape hatch in the ceiling here.  Things that are here: _a +0 mace; a +0 scale mail; an orc corpse#h#h7-#h#h#hr619 8 _#h#hh###...####.###.##%..#......# #.##.#...########.##<##.## #......##.##.# #.###### #.##.##.####.# #.##.........# #.#########..######## 6#.# ###[.# #.# #.......###.# #.# #.#........ #.#######.#..###.## #h$#....).......# .##..#.####.#.## .# ###..#.##.....# ##. #....#....#.#.# ##.##.#  #.#######.#.#.>. .##.##.. #h#h+8%#h,9.4 (1.8#hE #hN \ _A mysterious force pulls you upwards. The hatch slams shut behind you.$hC3$h"$h$h$hg34 $hİ,$h$h $h\,$h$hpH ........##.#####.#####.######........# ###...####.###.# #%..#......# #.# #.#...########.# #<##.## #......# #.##.# #.###### #.##.##.####.#  #.##........@# 92.4 (3.0 #.#########..######## #.# ###[........# #.# #.......###.# #.# #.#........ #.#######.#..###.##.. $h #....).......# .#  #..#.####.#.## .#  ###..#.##.....# # #.$h$hQ$hu$h3$h<$h~$hB$h:$hz$h$h$h$hh,$h&$h`$h$hB$h$h[$h,$h$h$hN,$hK$h$h,$h$h$h9,$h$hk$hZ$h$h$h]$hh,$h$h|$h$h$h!$h$h$h4$h$h $hB$h$h$hh #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.# ##########.# #.# ........##.##### .######.....#10005.4 (13.0) ###...####.###.#  #%..#......# #.# $h #.#...########.#  #<##.## #......# #.##.# #.#######.##.##.####.##.##.........#$hA #.#########..########$h^$h$h, $hI$hH$h$hJ$hݾ$hſ,$hQ$h$h$h$h;$h"m ... #.# #.#  #.# #@# 9.4 (4.0) #.# #.# ##########.# #.# ........##.#####.#### $h.######.............##...####.###. #%..#......# #.# #.#...########.# #<##.## #......#$h$h9%$hM$h $h $h $h* $h  $h $h $h ,$h $h $h $h $h8 $h" 6## ..###... ... 13 #.# #.#  $h# l#.# #.# #.#  ##########.# # ........##.#####.#### .######........$hB# $h( $h, $h9. $h3$h$h$h$hB$h9,$h$hC: _Found 10 gold pieces.$hk$h;#$h]$hy###### #.....########$h#..@....$..7 ##.........$h5 ##.#######$h3$h : #.# $h)6 #.# #$hH#.#$h$h$h $h $h $hQ $hq $h $hJn $hi $hz $h~ , $h  $h $h $h% $h $h $hY, $h $h=19  $h $hu$######## ###.....#####.. #.##.......@.....#.#23.4 (6##.......#<##.##########.#.##.# #.##.# #.#.# #.# .#.# #.# ## .#.# #.# #  $h7) $h{- $h)1? _You now have 368 gold pieces (gained 10). $h0D  $hvD  $hD  $hK  $hL  $h1M ;34  $hP X $hgQ  $hTS  $hV  $h?V  $hW  $hY m _Found a crooked glowing staff. $hg\ 3 $h]  $hW` J _Found a stone staircase leading down. $hNb 3 $hb  $h?n ########.## ##....#...### #..........#.!#....####. ###### .>.# ## #.. #.....#####...# #.# #.#.#.....# #.#####.8.4 (5##.....#<....###.##########.#.#### #.###.#.# ..... #.# ###.#.# .....# #. #.. .# #.# ...|.... ...#.  .# #.# .....### ... #.  .# #.# .....# ###..#  .# #.#[4 $hn b0m #..#  $hs  $hx  $hz  $h3 $h $h $hM%X $ho', $h( $h+ $hZ-, $hy. $h0 $hs2, $h[3 $h5 $hX7, $h8 $hbG#......#.!##.#.#....# ###.... ###.>.# ## #..##.# ..###########...# #.# #.#.##.. ................####.#.#####.... #...................# #<....#..##########.#.####.#.###..##.#  $hGX #.# #.....# #.# ###....##.# #...@.# #. #..##.#33  #.# #...|...#.##.. $h+H#.# #.....###..... #..#.# #.....# ###..#.#.# ###.### #..##.#  #.# #.# #....#  #.# #. #..##.#  $hQH]##.###### #.#.##.. ...... $htH"##.. $hQ $h5W $hY $h|D # ##....# ##>.# ## #..## ..###########...# #.#.##................####.#.#####....# #...........# #<....#.##. # $hH#.##########.#.####.#.###..##.  #.# #.....# #.# ###....#..###.## #..##.........#.##....###..... #....# ###..#.##.Fly  ##.###.##..#.##.  $hT $h*4.4 (1 $h _You see here a staff of earth. $h $hf Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - SwiftnessAir1%3  c - AirstrikeAir3%4  d - Static DischargeConjuration/Air1%2 Select a spell to describe $h[!]/[I] toggle spell headers$he[$hDa$hg#....####....# Bashion the Zephyrmancer ###.>.# ## #..##.# Tengu ..###########...# #.# #.#.##.. Health: 52/52 ======================== ................####.#.#####....# Magic: 19/19 ======================== $hlh$#...................# #<....#.##. AC: 3Str: 9 ##.##########.#.####.#.###..##.#. EV: 34 Int: 18  #.##.....# #.# ###....# SH: 0Dex: 22  #.#$hhC#.....###.## #..##.# XL:  9 Next: 76% Place: Dungeon:6  #.##...@..........#.##.. Noise: ---------  Time: 10034.4 (0.0)  #.#$hh#.....###..... #....# C) +2 dagger (elec)#.#$hh#.....# ###..#.##. Cast: Shock#.####.###$h i#..##.#. Fly #.##.#$h+i#....##.##.#..##.#  ##.#######$hLiV#.#.##..  .......###....#$hi!  ##.###.##..#.##.  _A mysterious force pulls you upwards. The hatch slams shut behind you. _Found 10 gold pieces. _You now have 368 gold pieces (gained 10). $hi_Found a crooked glowing staff. _Found a stone staircase leading down. _You see here a staff of earth.$hn$hv$hz$he|$h$h$h$hF _Unknown command.$hu $h x   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting4.5   5.0   0   h - Spellcasting   6.0   8.3  -1           b - Unarmed Combat   0.0   0.8  +1   i - Conjurations   2.0   1.8  +3      $hJx  j - Air Magic   9.0   6.3  +3  c + Short Blades 4.9   4.2  +1       d - Long Blades   2.9   0.8  +1   k - Evocations   0.0   1.0   0      $hnx ,     e - Armour   0.0   0.8  +1  $hx }    f + Dodging$hx 5.8   5.0  +1      $h"y  g - Stealth   6.0   5.9  +1          $hCy         $hry         $hy !            $hy         $hy         $h!z _    $hGz     The relative cost of raising each skill is in cyan.  $hiz Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  $hz }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets$hLg $hdl $hq #....####....# Bashion the Zephyrmancer ###.>.# ## #..##.# Tengu ..###########...# #.# #.#.##.. Health: 52/52 ======================== $h $hk $h $h- $hb $h $h $h~ $h_ $h $hA $hl $h $h $h $hg $h2 $hf $h $h} $h $h $hv $h $h $h6 $h $h $hH $h $ha $h{ $hI C #####.# #.....# ......# #.# #..##.#. .###### #.# .#.##..# .# #.# #....# .# #.# #..#.##. .##$h : #.# # ##.#. ........# #.# #.### ....###.# #.## #.# ....... #@$# #.# 53.4 (19.0) $h v.###.##.. #j>.#..# ###.# .# .# #j..# #...#### ## .# ######.##.##... # ##. .# ##.#.#.## # ##.##.######.#.#..# j   gnoll bouda (asleep) $hB 4>. .# #.##.......#.#.#.# j   gnoll (asleep) ### .# #.##..#####.###..#  ..########.##(.####...#...#$hi $h +4.4 (20$h $h A _Found a staircase to the Ecumenical Temple.$hB $hC $$hC The floor.$hN$h<#####.#$h#.###....## Bashion the Zephyrmancer ......#$h#.##..##.#. Tengu .######$h-&#.#$hZ.#.##..# Health: 52/52 ======================== .##.#$hm#....## Magic: 19/19 ======================== .##.##..#.##.. AC: 3Str: 9 .#########.## ##.#.. EV: 34 Int: 18 $h........##.##.#### SH: 0$h'yDex: 22 ....###.##.##$hH#.#XL:  9 Next: 76% Place: Dungeon:6 .......$hcc#@$##.#$hzNoise: ---------  Time: 10054.4 (20.0) $h.###.##.. #j>.#..#$hP###.#C) +2 dagger (elec) $h.# .# #j..#..#$hV#...#### Cast: Shock $h## .# ######.# ##.##.... Fly $h=# #$h1#. .# ##.#.#.### # #$hM#.##.######.#.#..#j   gnoll bouda (asleep) $hk>. .##.##.......#.#.#.#$h'j   gnoll (asleep) ### .##.##..#####.###..#..########.##(.####...#...# _You now have 368 gold pieces (gained 10). _Found a crooked glowing staff. _Found a stone staircase leading down. _You see here a staff of earth. _Unknown command. _Found a staircase to the Ecumenical Temple.$h0$h$h s........##.#. .#####..#.##..# #. #....#.#..#.##..#######. ##. ........# # #. #.####$hB ###.# #j# #.## ... #...#.$###.##.. #j>.#@.## .# #j..#$h ...#### ########.##.... #  #. ##.#.#.### ###.######.#.#..# >. .$h ......#.#.# ########.###.j 2 gnolls (1 polearm, asleep) $h ..########.##(.####...#.###...........##........#.#.#$hs $h# 05.4 (1.0)$h' $h)  $h) Y_Found a scroll labelled RIGUCO GYQEVEY.$hXj #####.#.##..# ## # #....##.#..#.##..####### .> ##. ........# # . #.#######.# #j#j#.## ... #...#.$###.##.. #j>.#..## .# #j..#...#### #########.##.... #  #. ##.#.#.### ###.######.#.#..# >. .......#.#.#$h8Yj 3 gnolls (1 polearm, asleep)...  #.. ..........#.............#$hfJ  Found a stone staircase leading down.$hf$hg$hq?#.jj.jjjj)$hv%6$h|$h= _The gnoll shouts! x2; You hear a shout! $h9 # ## #.# #....##. # #. #.# #..#.##.. ######## .> #.# # ##.#..# .......# # . #.#  #.########.# #?#.#.##.# .. #.jj#.$# #.# ###.##.. #.j.#..# ###.# # .# #j..#..# #...#####  $h: <# .# ######@# ##.##.....  # #. #.# ##.#.#.#### #.##.######.#.#..# . .# #.##.......# ## .# #.##..#####.###..#  ..########.##(.####...#...#  2 ###...........##........#.#.## #.. #.............# #.#..# ##.) $h|=  $h>  $hE T.j $hK %7 $h,Q  $hXR "$hvM##### .#.##..## #....##. # #. ..#.# ######## .># ##.#......# # . #.# #######.# #?#.#.# ...... #..j#.$ ##.##.. #j>j###.# j..#. #...##### # .##### ##.##.....#  #.# ##.#.#.######.##.######.#.#..#Fly "$hkj   gnoll bouda (wandering)#...."$h("$h\"$h"$h&"$h@$.jjjj 2 gnolls (1 polearm)"$h)%8"$hK/"$h0"$h M.....#..##.#. ###### #.#.##..#"$h  #....##. # #. ..#.# ######## .># ##.#.."$h ....# # . #.# ####"$h3 ###.# #?#.#.# ...... #...#.$ "$hX ##.##.. #j>j###.# #.jj#."$h~ #...##### # .##### ##.##....."$h ##. #.# ##.#.#.#### Fly "$h j   gnoll bouda"$h tj 3 gnolls (1 polearm)#..."$h "$h  L.j"$hB %9"$h  "$h #$h; E#####....## .....#..##.#. ###### #.#.##..# #....##. # #. ..#.# ######## .># ##.#......# # . #.# #$h #######.# #?#.#.# ...... #...# ##.##.. #.jj###.# .jj#. #...##### # .##### ##.##.....#  #.# ##.#.#.#####$h  ######.#.#. . .....#.#.# #$h: ## .# #.##..#####.###  ..########.##(.####...#...#$h #$h #$h #$hB c>jj 2#$h3 &60#$hA% #$h(' #$hb. Aj.#$h2 419 1.4 (2#$ht: #$h > ? _You now have 379 gold pieces (gained 11).$$h..# #.# #.# .##.#. #####.# #.# ##....## ......# #.# #..## .###### #.#.#.##..# .# ## #.# #....# $$hZ.# #. #.# #..#.##.. .######## .> #.## ##.#.......# # . #. #.#######.# #?#.#@## #.# ....... #...#..# #.# .###.##.. #.jj#..# ###.# $$hX.# .# #..j#..# #...#### ## .# ######.# ##.##.... # #. #.# ##.#.#.### # # #.##.#####.# >. .# #.##.......#.#.#.# ### .# #.##..#####.###..#$$h]$$h$$h Sjj(polearm)$$h#H34 2.4 (1$$h)$$h(+$$h*$$h /$$h4$$h6$$h/ #.##..#.# ..# # .##.#.. ######....## ......#..##.#.##### #.#.##..# #....## #. ..#.# .######## .># ##.#......# # . #@# $$h, ######.# #?#.#.## ....... #...#..# ##.##.. #.jj###.# ...j#. #...#### ## .###### ##.##....#  #.# ##.#.#.### # ######.#.#. >. .....#.#.#$$h' $$h %3$$h $$h %$h.3%$h3%$h6%$h8%$h<B%$h=%$hT=%$h/>%$hF####.##..#... ##....## #.#..#.##..# ## .##.#. #####.##....# ......# ##..##.#.##### #%$hF .#.##..# ##  #....## .# #. #..#.##..5.4 (2%$hFG######## .> #.# # ##.#...# # . #.# ### ....###.# #?#.#.###.#Fly ....... #...#..##.#%$hhG`## .#%$hGE %$hmJ%$hQ%$h%$h%$hH %$hm(%$h*%$h.B%$h0,%$h1%$hN8 .## #....# #.# #....##.#.####.##..#...%$h8 ##....## #.#..#.##..# ## .##.#. #####.##....# .%$h8.....# ##..##.#.##### # .#.##..#%$h8R7 ## %$h8~ #....## .# #. #..#.##.. %$h!9r.######## .> #.## ##.#.. Fly ........# # . #.#%$hE9L#.#####..%$hk=%$hB%$hC%$h( I%$h@ %$h| %$ho n%$hU %$h j#.....# ###..#.##..###.####..##.#. .## #....# #.# #....##.#.####.##..#... ##....## #.#..#.##..# ## .##.#. #####.##....#9.....# ##..##.#.##### # .#.##..# .### #.##....## Fly .##. #.##..#.##..#..%$hо %$h %$hl %$h I%$h X%$h] X%$hI |..........#.##..#.....###..... #....###.....# ###..#.##..###.####..##.#. .## #....# #.# #....##.#.####.##..#...%$h  ##....## #.#..#.##..71# ## .##.#. #####.##....# ......##.##..##.#. Fly .#######.#%$h .#.##..##.# %$ha %$hy %$h &$hC3&$h5D&$hJ&$hL&$hPB&$hf..# #.# ###....##.## #..##.#.#...|..........#.##..#.....###..... #....###.....# ###..#.##..###.####..##.#. #.## #....# #.# #....##.#.####.##..#3... ##....## #.#..#.##.. ..# #.##.## .##.#.. Fly #####.##.###....###.#&$hh&$h 3&$h &$hH &$h &$hu B&$h ,&$h &$h &$h ,&$h &$h &$hj ,&$h &$h &$h! ,&$h &$h &$h ,&$hg &$h  #....# ###... #### #.>.# ## #..## ....###########...# #.# #.#.#  #................####.#.#####...  ##...................# #<....#.#  ##.##########.#.####.#.###..## &$hһ N #.# #.....# #.# ###...  #.# #.....###.## #..##  #.#  #.@.|..........#.#&$h 9.4 (6  #.# #.....###..... #...  #.# #.....# ###..#.# &$hJ s #.# ###.### #..##  #.#  #.### #...  #.#  #...# #..## ####.##### ###.# #.#.# .&$hx ........# #.# ##... ####.###.# #.# #..#.#&$h &$h &$hp ($h,($hy($hp($hj($hɣ($h_B($hJ,($h-($h($h($h($h($h۱($h($h($h($h($h($h($hX($h($h($h($h?($h($h($htB($h($h,($hL($h($h($hC($h($h($hc,($h($hU($h($h ($h@($h($h($h#($h($hD($hl($h($h($hN,($h($h($h%,($h($h($h,($h($he($h($h($h>($h#.....###########...#  #................# ##.................. ##.##########.#.### #.# #.... #.# #.....# #.# #.# #...| #.# #.# #..... #.# #@# #.....98.4 (19.0) ($ht2#.# #.# ###.### #.# #.# #.## ##########.# #.#  #...# ........##.#####.########.# .######..............# #. ###...####.###.# #. #%..#......# #.# #.# #.#...########.# ($h($h ($hz*$hyX*$hX*$hsY*$hQ`*$ha*$h(eX*$he,*$hin*$hj*$h)j*$hj*$h}k*$hl,*$hm*$hpn*$ho,*$hp*$hq*$hs,*$hot*$hv*$hw,*$hx*$hN #.# #.# #....#.# #.# #....#.# #.# ###.##.# #.# #.##########.# #.# #..*$h2i........##.#####.##### ##.######..............# ####...####.###.# #%..#...@..# #.# 106.4 (8.0)*$h#.#...########.# #<##.## #......#  #.##.# #.######  #.##.##.####.#   #.##...# #. *$hĂ4#.#########..######## .> #.# ###[........# # . *$h#.# #.......###.# #?*$hӅ*$h.9%*$h+$h\+$h+$h+$h:+$hK+$h2B+$hQ,+$h+$h+$h4+$hc+$h+$h+$h+$h+$h +$h +$h+$hA+$h+$h+$h+$hh+$hB+$hB+$h+$h +$ha"+$h"+$h%+$h}'+$h3),+$hM++$hc-+$h0,+$h1+$h!4+$hi6,+$h7+$hr9+$h`<+$h<+$hp@+$hXQ#%..#......# #.# #.##.#...########.# #.##<##.## #......# #.##.# #.###### #.##.##.####.# ## #.# #.##.........# #. #. #.#########..######## .> #.#.# ###[........# # . #.#.# #....@..###.# #?#.#.18.4 (12.0)#.# #.#.......... #...#..#.#######.#..###.##.. #.jj#..#....).......# .# #..j#..#+$hxRW..#.####.#.## .# ######.###..#.##.....# ##.#....#....#.#.# # #.##.#.#######.#.#.>. .# #.##.#....#....#.##### .# #.##.+$hW+$h$]4%+$h/`,$h ,$h ,$h 6%,$h0 -$h I-$h< -$hQB-$h/-$hX-$hB-$hy&#.#...########.# #.# #<##.## #......# #.# #.##.# #.###### #.# #.##.##.####.# ## #.# #.##.........# #. #.# #.#########..######## .> #.# #.# ###[........# # . #.# #.# #.......###.#.##?#.#.## #.# #.#.....@......#...#..# 21.4 (3.0) -$h'#.#######.#..###.##....#.jj#..# #....).......# #.# ###..j#..# #..#.####.#.## #.# ######.# #..#.##.....# #.# #. #.# ...#....#.#.# #.## #.##.### -$hI'#######.#.#.>. ...# #.##... ...#....#.######..# #.##..## -$hz's##.#.##.#.# ..########.##(.##-$hI0-$h,8.$h.$h0.$h.$h.$h*.$h˴B.$h.$h϶.$hu.$hv.$hL,.$hu.$h[.$h],.$h.$h .#...########.# #.# <##.## #......# #.# .##.# #.###### #.# .##.####.# ### #.# .$h@r.........# #.#. #.# # #######..########$. .> #.# #  ###[........#.## . #.#  #.......###.#.##?#.#.##  #.#.........@..#...#..# 5.4 (4####.#..###.##....#.jj#..# .$h|.).......# #.#######..j#..# .####.#.## #.# ######.# # .##.....# #.# #. #.# .$hP ##.#.#.# #.## #.##.######..#.#.>. ...# #.##.......#.#.######..# #.##..#####. .$hs.##.#.# ..########.##(.####...$h.$h.$h* _Found 8 gold pieces..$hw.$h.$h.$h1....0.$hw. _Sorry, I don't know how to get there.1$h1$h Your spells (describe)TypeFailure Level 1$h a + ShockConjuration/Air 1% 1 b - SwiftnessAir1%3  c - AirstrikeAir1$hAp3%4  d - Static DischargeConjuration/Air1%1$h_)2 Select a spell to describe1$h|[!]/[I] toggle spell headers2$h2$h2$h.#...########.##.#Bashion the Zephyrmancer <##.## #......##.#2$hRTengu .##.# #.#######.#Health: 52/52 ======================== .##.####.#### #.#Magic: 19/19 ======================== 2$h.........##.#. #.## AC: 3Str: 9 #######..########$. .> #.## EV: 34 Int: 18###[........#.## . #.#2$hݶSH: 0Dex: 22#.......###.#.##?#.#.##2$hoXL:  9 Next: 76% Place: Dungeon:6#.#.........@..#...#..#Noise: ---------  Time: 10125.4 (0.0) 2$h#####.#..###.##....#.jj#..#C) +2 dagger (elec) 2$h@.).......# #.#######..j#..#Cast: Shock 2$hbX.####.#.## #.# ######.# # Fly .##.....# #.##. #.# ## 2$hm....#.#.# #.###.##.######.  2$h###.#.#.>. ...##.##.......#  2$hķ....#.######..##.##..#####.  .##.#.# ..########.##(.####..2$h  _Found a scroll labelled RIGUCO GYQEVEY.  2$hYFound a stone staircase leading down. _The gnoll shouts! x2; You hear a shout! 2$h%K_You now have 379 gold pieces (gained 11). _Found 8 gold pieces. 2$hEF_Sorry, I don't know how to get there.2$h[2$h2$h{2$h2$hwP + Spells (Memorise)TypeFailure Level  a - Summon Small Mammal Summoning12% 1b - Call ImpSummoning19%2  c - Ensorcelled HibernationHexes/Ice19%2  d - Grave ClawNecromancy19%2  e - Call Canine FamiliarSummoning34% 3  f - Fugue of the FallenNecromancy34% 3  g - Volatile BlastmotesFire/Translocation34% 3  h - Fulminant PrismConjuration/Alchemy61% 4  i - Iskenderun's Mystic BlastConjuration/Translocation 61% 4  j - AnguishHexes/Necromancy75% 4  k - Animate DeadNecromancy75% 4  l - Eringya's Surprising Crocodile Summoning75% 4  m - Borgnjor's Vile ClutchNecromancy/Earth97% 5  n - Forge Monarch BombFire/Forgecraft100% 6 10 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit5$h5$h5$hP.#...########.##.#Bashion the Zephyrmancer <##.## #......##.#Tengu .##.# #.#######.#5$h/BHealth: 52/52 ======================== .##.####.#### #.#Magic: 19/19 ======================== 5$hW.........##.#. #.## AC: 35$h|Str: 9 #######..########$. .> #.#5$h# EV: 34 Int: 185$h###[........#.## . #.#SH: 05$h-Dex: 225$hL#.......###.#.##?#.#.##XL:  9 Next: 76% Place: Dungeon:65$h)#.#.........@..#...#..#Noise: ---------  Time: 10125.4 (0.0) 5$hS#####.#..###.##....#.jj#..#C) +2 dagger (elec) 5$h.).......# #.#######..j#..#Cast: Shock .####.#.## #.# ######.# # Fly .##.....# #.##. #.# ## 5$hm....#.#.# #.###.##.######.  5$hn###.#.#.>. ...##.##.......#5$h"M  ....#.######..##.##..#####.5$hJ  .##.#.# ..########.##(.####..  5$hlo_Found a scroll labelled RIGUCO GYQEVEY.  5$hFound a stone staircase leading down. _The gnoll shouts! x2; You hear a shout! _You now have 379 gold pieces (gained 11). 5$ha_Found 8 gold pieces. _Sorry, I don't know how to get there.5$hP  Okay, then.5$h\5$hf5$h. _6$hoI.#......# #.# #.# # #...########.# #.# # ##.## #......# #.# # ##.# #.###### #.# . ##.####.# ## #.#  ........# ##.#. #.# #. ######..########$. .> #.# ####[........#.## . #.# #.......###.#@##?#.#.##  #.#............#...#..# ####.#..###.##....#.jj#..# # ).......# #.#######..j#..# ####.#.## #.# ######.# 6$h##.....# #.# #. #.# ...#.#.# #.## #.##.###### ##.#.#.>. ...# #.##....... ...#.######..# #.##..#####.#6$h6$h 16.4 (1 _6$h6$h6$hV36$h 6$h7$h#7$h7$h7$hb7$h dM#...####.##. ..#......# # ...######### #......# #.###### . ##.#### ###### ........# ##.#...#. ######..########$.#.j.####[........#@## . #.# ......###.#.##?#.#.#  #.#............#... ####.#..###.##....#.jj#..## Fly j   gnoll (wandering)>77$hͺ 8$hegM............ # #...####.##. ..#......# # ...######### #......# #.###### #. ##.#### ##### ........# ##.#..8$h. ######..########@.#.>.####[........#.##.j.#.# ......###.#.##?#j#.##.#............#...#..#Fly ....##jj 2 gnolls (1 polearm, wandering)8$hhjj. 1 wandering)8$hr%88$h98$h,8$h8$h`6jj.jj   gnoll boudaj   gnoll (polearm)8$hb419 9.4 (28$hb8$h> _You now have 387 gold pieces (gained 8).;$hF 3;$hw ;$h ;$h ;$h Q34 ;$h ;$h ;$h ;$hN ;$h ;$h ;$h ;$h ;$h ;$h ;$h ;$h ;$h ;$h ;$h ;$h ,;$h ;$h ;$h,;$h";$h;$h_;$h;$h;$h ;$h5 ;$h ;$h ;$h;$h;$h*;$h;$h;$h;$h;$h;$h[;$h;$h;$h;$hk;$h;$h;$h;$h] ;$h!;$h";$h";$h#;$h%;$h&;$ha&;$h0;$h82;$h2;$h,3;$h'5;$h6,;$ha7;$h8;$ho:;$h:;$h6;;$h6=;$h7?,;$h@;$hB;$hvE,;$hG;$hI;$hK;$hK;$h(M;$hUT;$hV,;$hX;$h^;$ha,;$hc;$hYg;$hj;$hj;$h[l;$hyn;$hTr;$hr;$hu;$h9};$h;$h;$h);$h;$hP;$h~;$h;$hc  Things that are here:  a +0 chain mail; a +0 short sword;$h;$h _;$h[;$h;$h;$hL;$hǞ;$h;$hը,;$h;$h;$hӲ;$h;$hv;$h};$hE;$hx;$hp;$h;$hA;$hn;$h;$h;$h,;$h;$hE;$h5;$hd;$h;$h;$h,;$h;$hj;$h;$h;$h;$h4;$hq,;$h;$h;$h;$h;$h;$h;$hM;$h;$he;$h;$h ;$h7 ;$h ;$h ;$h ;$h ;$hy ;$h;$hH;$h;$h;$h5;$h5;$h;$h5 ;$h";$hk$;$h$;$ha%;$h1;$h4,;$h5;$h6;$h7;$h8;$hn8;$hb9;$h:,;$h;;$h&>;$h?;$h@<$h<n<$h$X<$h<$h ,<$h <$h <$h,<$ht<$h<$h0<$hv<$h*<$h<$hT<$h<$h6<$h<$hU,<$h<$h<$h,<$h/<$h<$h<$h<$h9 <$hY$<$h%<$h&<$h&<$h(<$h)<$h)<$h&*<$hp+<$h-,<$h-<$h/<$h0<$h0<$h_1<$h\2<$h!3<$hI3<$hw3<$h)4<$h.5<$h_5<$h5<$h6<$h8<$h8<$hu9<$h;<$h=<$hT=<$h=<$hR?<$h A,<$hA<$h8C<$hD,<$hXE<$hF<$h:H,<$hH<$h J<$hK,<$h9L<$hM<$haO<$hO<$h$P<$hQ<$hR,<$h{S<$hT<$hV,<$h\W<$hX<$hZ,<$h$[<$h\<$hE^,<$h^<$h)`<$hb,<$hb<$hc<$he,<$h5f<$hg<$hKi,<$hi<$h,k<$hl,<$hm<$ho<$hp<$hq<$hq<$h1s<$ht<$ht<$h9u<$hv<$hux<$hx<$h6y<$hz<$hS|,<$h|<$h~<$h8,<$h<$h<$hq<$h<$h<$h(<$h<$h<$h<$h#<$h<$hŊ<$hH<$h<$h_,<$h<$h<$h<$h<$hK<$h$<$h',<$h<$h<$h-<$h^<$h<$h<$he<$h<$h5<$h<$h,<$h2<$h<$h<$h<$h<$h]<$h,<$h<$h4<$h',<$h<$h\<$h,<$h<$h_P  There is a stone staircase leading up here.<$hɿ<$hD _<$hZ<$h<$h<$h^<$hr<$h<$hM,<$h3<$h<$h,<$h<$h<$hJB<$h<$hd,<$h2<$hK<$hk,<$h<$h<$h,<$h<$hA<$h,<$h <$h<$hy,<$h_<$h<$h<$hP<$h!<$h<$hn B<$hT <$h^ ,<$h <$hh<$h,<$h<$h.<$h>,<$h<$he<$h,<$h <$hO#<$h%,<$h]'<$hy)<$hP,,<$h-<$h/<$h2,<$h 4<$hl6<$h[9,<$h:<$h<<$h?,<$h@<$h#C<$hV#.##..#.##..#  ... #....##....#  ###..#.##..#.## #   #..##.#..##.#..##   #....##....# ..   #..##.#..##.#..# ..   #.#.##..#.##).#.##..#  ##....##....##...[#   #..#.##..#.##.@#.## .  248.4 (119.0)<$hyW# .##.#..##.#..##.#..##.#....##....##....##....##.#..##.#..##.#..#  .#.##..#.##..#.##..#.##  #....##....##..).##..  #..#.##..#.##..#.##..#.## <$hW # ##.#..##.#..##.#..##.# #.#############......#<$h`<$hgf,9.4 (120<$hl<$ho$ _Found a cloak.>$hb #..##.#..# . #.##..#.## .. #....##....## ##..#.##..#.## .#  #..##.#..##.#..## ..##....##.. .##.#..##.#..# ..#>$h#.#.##..#.##).#.##..#....##....##@..[#  #..#.##..#.##..#.##..#  # .##.#..##.#..##.#..##. ##....##....##....##...#..##.#..##.#..##.#..#.#.##..#.##..#.##..#.##>$h< #....##....##..).##..  #..#.##..#.##..#.##..#.##  # ##.#..##.#..##.#..##.#>$h>$hQ150.0)>$h>$h?$h#..##.#..# . #.##..#.##..#  #....##....## ..#.##..#.## .# #..##.#..##.#..## .#....##....##.. ..  ?$hu#..##.#..##.#..# #..# #.#.##..#.##).#.##..#  ##....##....##.@.[# #..#.##..#.##..#.##..# # .##.#..##.#..##.#..##.  ?$h%##....##....##....##...  #..##.#..##.#..##.#..#  ?$hJ.#.##..#.###....##....##..).##.. ?$hm#..#.##..#.##..#.##..#.## ?$h?$h%1?$h}?$h?$h #..##.#..# .  .#.##..#.##..#   #....##....## ## ..#.##..#.## .# . # ..##.#..##.#..## #. #.# #....##....##.. .# . #..##.#..##.#..# .#..#  .#.##..#.##).#.##..# ?$h * ##....##....##..@[#  ..#.##..#.##..#.##..#   .##.#..##.#..##.#..##.  ##....##....##....##...  #..##.#..##.#..##.#..##?$hm K .#.##..#.##..#.##..#.##   #....##....##..).##..    ..#.##..#.##..#.##..#.##  ?$h    ##.#..##.#..##.#..##.#   ?$h[?$h%2?$h#?$hu$@$h=..##....  ..##.#..# .. #.##..#.##..#.#  #....##....##.. ##  .#.##..#.## .#.# . #  .##.#..##.#..##.#. #.#@$hk= ..##....##..D.# .... ..##.#..##.#..##.#..# #.##..#.##).#.##@. @$h=#....##....##...[##  .#.##..#.##..#.##..#  .##.#..##.#..##.#..##.  @$h=..##....##....##...  ..##.#..##.#..##.#..## @$h=  D   steam dragon (asleep) #.##..#.##..#.##..#.##  @$h>#....##....##..).##..   .#.##..#.##..#.##..#.##  @$hDI@$hyN53Shock@$hT@$hW_ _A steam dragon comes into view.A$h R.##.#..##.#. #....##....## ..##.#..# .. ###..#.##..#.# .# #....##....##.. ##[ A$h.##..#.## .#.# .. # .##.#..##.#..##.#. #.#. #....##....##..D.# .... ..##.#..##.#..##@#..###..#.##).#.##.. #....##....##...[## .##..#.##..#.##..# .##.#..##.#..##.#..## #....##....##....##... ..##.#..##.#..##.#..###..#.##..#.##..#.## #....##....##..).##.. A$hA$h%4A$hA$h - _Found a leather armour.B$h#  The helpless steam dragon fails to defend itself.  You spit the steam dragon like a pig!!!B$h ]†B$h 19 845.1 (0.7Shock _You kill the steam dragon!B$h B$hG m _Your Short Blades skill increases to level 5!G$hsM.##..# # .##.#..##.#. #....##....##. ..##.#..# .. ##..#.##..#.# .## #....##....##.. ##[. .##..#.## .#.# ..# # .##.#..##.#..##.#..##.#. #....##....##..†@# .... ..##.#..##.#..##.#..###..#.##).#.##..# #....##....##...[##  Fly .## #G$h G$h{Q34 6.1 (1.0 _G$h!G$h#H$hע ...##..  #.##..# # .# ##.#..##.#. .# ..##....##. ..  .##.#..# .. #. # H$hF  .##..#.##..#.##. .## ....##....##.. .##[.  #.##..#.## .#.##..# #  ##.#..##.#..##.#@.##.# ..##....##..†.##....#H$h  .##.#..##.#..##.#..##.# .##..#.##).#.##..#  ....##....##...[##  H$h #.##..#.##..#.##..#  ##.#..##.#..##.#..##.  ..##....##....##... H$h m .##.#..##.#..##.#..##  H$hŬ H$h %7H$h H$h I$h;##..#.## ...##..  .##..# # .#  #.#..##.#. .# ## ...##....##. .. ..  I$h##.#..# .. #. .# ..  ##..#.##..#.##. .##..# ...##....##....##[...# I$hį.##..#.## .#.##.@# #  #.#..##.#..##.#..##.#. I$he ...##....##..†.##....# I$h ##.#..##.#..##.#..##.#I$hL{ ##..#.##).#.##..#.# I$hu...##....##...[##.. .##..#.##..#.##..#. I$hD #.#..##.#..##.#..##. I$hʰl ...##....##....##...  I$haI$h8%8I$hlI$hNJ$hݟ.#..#  #..#.## ..##.. # ##..# # .# .  .#..##.#. .# .##  ..##....##. ..##.. #  #.#..# .. #. ..# ..#  #..#.##..#.##. #.## ..##....##....##@...# ##..#.## .#.##..#.##5..#  .#..##.#..##.#..##.#. #  ..##....##..†.##....#  #.#..##.#..##.#..##.# #..#.##).#.##..#.# .. 5   white imp (asleep).##....##...[##.. ## #..#.##..#.##..#.  #..##.#..##.#..##.  J$hJ$h!59ShockJ$hJ$h\ _A white imp comes into view. _You see here a +0 leather armour.K$hl 4.#..#  ..#.##  .##.. ##  #..# # .# .  K$h #..##.#. .# .##  .##....##. ..##.. .#  .#..# .. #.#..# #..#  ..#.##..#.##. #.##..#  .##....##....##[@..#  #K$h N..#.## .#.##..#.##5..#  #..##.#..##.#..##.#. .#  .K$h: ##....##..†.##....#  .#..##.#..##.#..##.#  K$ha V..#.##).#.##..#.# ..  .K$h ##....##...[##.. .##  #..#.##..#.##..#. . #..##.#..##.#..##. K$h ( K$h K$h -60 _K$h K$h L$h#..#  .#.##  ##.. ## ## ..# # .# . . ..##.#. .# .## #. #  ##....##. ..##.. .# .#  #..# .. #.#..# .#..#  .#.##..#.##. #.##..#  ##....##....##[.@.#  ..#.## .#.##..#.##5..#  ..##.#..##.#..##.#...#  ##....##..†.##....# .#  #..##.#..##.#..##.# #  .#.##).#.##..#.# ..  ##....##...[##.. .##  ..#.##..#.##..#. .  ..##.#..##.#..##. $h. 0m L$hS;1L$hL$hM$h..#  #.## .# #.. ## . ##  .# # .# . .# .  .##.#. .# .##.#. ##  #....##. ..##....##.#  ..# .. #.#..##.#..#  #.##..#.##. #.##..#  #....##....##[..@#  .#.## .#.##..#.##5..#  .##.#..##.#..##.#...#  #....##..†.##....##.#  ..##.#..##.#..##.# .#  #.##).#.##..#.# .. #  #....##...[##.. .##  .#.##..#.##..#. .  .##.#..##.#..##.  $h9;49mM$hV55M$h *The white imp gestures at you.M$h| 8@M$h> .==2M$hˆ M$h S _The puff of frost misses you.N$h9  You hit the white imp. Your kick misses the white imp.You peck the white imp, but do no damage.N$h9LThe white imp is severely wounded.N$hj;:19 =-8 (0.7N$h?N$hZA N$hAI_The white imp closely misses you.N$hT  You hit the white imp but do no damage.The white imp is severely wounded.N$h *The white imp gestures at you.N$hyh8@N$hj/=3.5N$hepN$h3sS _The puff of frost misses you.N$hb  You barely miss the white imp. Your kick misses the white imp.N$h /-4.2N$h=$ N$h&  N$h& T_The white imp is severely wounded.O$hr  You hit the white imp. Your kick misses the white imp.Your peck misses the white imp.The white imp is severely wounded.O$h!?-9O$hxO$h7W _The white imp closely misses you.O$hD  You hit the white imp but do no damage.Lightning courses through the white imp!!O$h| 9.O$h 1O$h' 55.7 (0.8Shock _You kill the white imp!O$h- O$h0 h _Your Dodging skill increases to level 6!Q$h6 . .# ..  .###.#  .. ##.. ## # # .# . .# .  #Q$h #.#. .# .##.#. ##  ..##. ..##....##.#  .# .. #.#..##.#..#  .##..#.##. #.## ....##....##[...##  #.## .#.##..#.##...#  ##.#..##.#..##.#...#  Q$h ..##..†.##....##.#  .##.#..##.#..##.# .#  .##).#.##..#.# .. #  ....##...[##.. .## Q$h5 T#.##..#.##..#. . Q$h Q$hc V34 -6.7 (1.0 _Q$hj Q$h R$hI, ##.  ...##. . .. #.## #.#  .. ##.. ### .# # .## . .# .. ##.#. .#..##.#. ## R$h, #....##. ..##....##.# .# .. #.#..##@#..# #.##..#.##. #.##..# ...##....##[...## .#.## .#.##..#.##...# ##.#..##.#..##.#...# #....##..†.##....##.# .##.#..##.#..##.# .# R$h- #.##).#.##..#.# .. # ...##...[##.. .## R$h5 R$h`; ?-7R$htA R$h*C R$h #  ..##.  # ...##. . .. .#.## #.# ##.. ##.. ### .# # .## . .##..# ..##.#. .#..##.#..## ##....##. ..##..@.##.# R$h.# .. #.#..##.#..# .#.##..#.##..#.##..# ##....##....##[...## .#.## .#.##..#.##...# ..##.#..##.#..##.#...# ##....##..†.##....##.# .##.#..##.#..##.# .# .#.##).#.##..#.# .. # R$hR$h%8R$hR$hS$hظM  # ..## .  ...## #..# .. S$hV.#.## #.# ##.. ##.. ### # .## .#.##..# ..##.#. .#..##@#..# ##....##. ..##....## #..# .. #.#..##.#..# S$h.#.##..#.##..#.##..#  Fly ## S$h#S$h%9S$h$S$h S$h9a  .. # #  . ..##. .# .# ...##. # # .S$h9 .. .#.# ..#.## #.##..# ##.. ##....### #..# # .## .#@##..# ..##.#. .#..##.#..## S$h:.##....##. ..##....##.# .# .. #.#..##.#..# ..#.##..#.##..#.##..# ##....##....##[...## S$hB:&#..#.## .#.##..#.##...# ..##.#..##.#..##.#...# .##....##..†.##....##.# S$hz@S$hE&70S$hJS$hMT$h;  T$h  .. ##  # . .T$h#1 ..##. T$hYg.# #.  # ...T$h##. .# #  #..# #.. .#.#  .##T$hT#.##..#  #T$hкB#.. ##..@.###  ..# # .##..#.##..#  .T$hXk.##.#. .#..##.#..##  ##....##. ..##....##.#  #..# .. #.#..##.#..#  .##..#.##..#.##..#  ##....##....##[...##  T$h|..#.## .#.##..#.##...#  ..##.#..##.#..##.#...#  T$h6T$h%1T$h0T$h+T$h_ J   ##   .... ##  # . .# . T$h  .##. .##.#.   ...##. ..# #  ..# #.. #.#.#  #T$h Q.##.##@.#  T$h #.. ##....###  .# # .##..#.##..#  T$h? .##.#. .#..##.#..##  T$hg }..##. ..##....##.#  ..# .. #.#..##.#..#  #.##..#.##..#.##..# #  T$h #....##....##[...##  .#.## .#.##..#.##...#  T$h1 T$h %2T$h2 T$hy U$h 3U$h{"U$hˌ QU$h BU$h U$h U$h U$h> U$hՓ U$h# U$hǖ U$h U$h U$hF U$h U$h= U$h< U$hH U$h '19 U$h U$h N _You now have 399 gold pieces (gained 12).U$h U$h7 ;34 U$hr U$h7 U$h U$h0 U$h U$hC U$hO U$h U$h U$h4 U$h U$hR U$h. U$h U$h; U$h U$hg U$hY U$h U$h# U$h U$h U$hl U$h U$hG U$h1 U$h U$h U$h U$h U$h ,U$h U$h U$h U$hF U$h> U$hN U$h1 U$ho U$hT U$hr U$h; U$h} U$h: U$hM U$h U$h U$h U$h U$h U$h U$h U$h U$h U$h U$h U$h` U$h ,U$h U$hO U$h ,U$hU$h U  ##U$h  ###### ##### ###### ##.## ##..... .:.. ......  ##...### #....#.##..#.##..#.## U$hR #...... #.@##.#..##.#..##.#  #....# ###....##....##....  #.>.# ## #..##.#..##.#..##. ##...# #.# #.#.##..#.##..#.##. .##.#.#####....##....##...........# #<....#.##..#.##..#.## ##.#.####.#.###..##.#..##.#..##.# U$h& #.....# #.# ###....##....##....  #.....###.## #..##.#..##.#..##.U$h097.7 (25.0)U$hq519 8.7 (26U$h;U$hM 2 _x - a potion of invisibilityX$hr 3X$h\s X$h| X$h~ X$h ;34 X$h ,X$hK ,X$h( X$hъ XX$hI X$h ,X$h X$h X$hH X$h X$h] X$h X$h X$h֙ X$h X$h X$h) X$hp X$h? X$h Z  You pick up a Trismegistus Codex and begin reading...X$h '19 X$h X$hͰ ^ ######################## # ##........@.............. 306.7 (8.0) X$hB ### #....#.##..#.##..#.##..#.## .. #..##.#..##.#..##.#..##.# # ###....##....##....##...  ## #..##.#..##.#..##.#..##. X$h  #.# #.#.##..#.##..#.##..#.##.#.#.#####....##....##....##.... ...# #<....#.##..#.##..#.##..#.## X$h ?###.#.###..##.#..##.#..##.#..##.#X$hd X$h9 X$h! s  You add the spells Mephitic Cloud, Freezing Cloud and Hellfire Mortar to your _library.[$hN[$hhY Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - SwiftnessAir1%3  c - AirstrikeAir3%4  d - Static DischargeConjuration/Air1%2 Select a spell to describe[!]/[I] toggle spell headers[$hA\$h;\$h/  Bashion the ZephyrmancerTenguHealth: 52/52 ========================Magic: 19/19 ========================AC: 3Str: 9EV: 19Int: 18\$hM SH: 0Dex: 22########################XL:  9 Next: 85% Place: Dungeon:6 # ##........@..............Noise: ---------  Time: 10306.7 (0.0) ### #....#.##..#.##..#.##..#.## C) +2 dagger (elec) \$h..#..##.#..##.#..##.#..##.# Cast: Shock ####....##....##....##.... Fly \$h## #..##.#..##.#..##.#..##.#.# #.#.##..#.##..#.##..#.##.  ###.#.#####....##....##....##....  \$h...# #<....#.##..#.##..#.##..#.##  ###.#.###..##.#..##.#..##.#..##.#  \$h9O_Your Dodging skill increases to level 6! \$hb_You now have 399 gold pieces (gained 12). _x - a potion of invisibility  You pick up a Trismegistus Codex and begin reading...  \$h \You add the spells Mephitic Cloud, Freezing Cloud and Hellfire Mortar to your _library.\$ha \$h\$h?\$h\$hr Spells (Memorise)TypeFailure Level  a - Mephitic CloudConjuration/Alchemy/Air 8% 3b - Summon Small MammalSummoning12%1  c - Call ImpSummoning19%2  d - Ensorcelled HibernationHexes/Ice19%2  e - Grave ClawNecromancy19%2  f - Call Canine FamiliarSummoning34% 3  g - Fugue of the FallenNecromancy34% 3  h - Volatile BlastmotesFire/Translocation34% 3  i - Freezing CloudConjuration/Ice/Air58% 5  j - Fulminant PrismConjuration/Alchemy\$h^s61% 4  k - Iskenderun's Mystic BlastConjuration/Translocation 61% 4  l - AnguishHexes/Necromancy75% 4  m - Animate DeadNecromancy75% 4  n - Eringya's Surprising Crocodile Summoning75% 4  o - Borgnjor's Vile ClutchNecromancy/Earth97% 5  p - Forge Monarch BombFire/Forgecraft100% 6  q - Hellfire Mortar\$hsFire/Earth/Forgecraft 100% 7 10 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exita$h a$h a$h   Bashion the ZephyrmancerTenguHealth: 52/52 ========================a$h Magic: 19/19 ========================AC: 3Str: 9EV: 19Int: 18SH: 0Dex: 22########################a$hH XL:  9 Next: 85% Place: Dungeon:6 # ##........@..............a$hn `Noise: ---------  Time: 10306.7 (0.0) ### #....#.##..#.##..#.##..#.## C) +2 dagger (elec) a$h ..a$h #..##.#..##.#..##.#..##.# Cast: Shock ####....##....##....##.... Fly a$h ## #..##.#..##.#..##.#..##.#.# #.#.##..#.##..#.##..#.##.  ###.#.#####....##....##....##....  ...# #<....#.##..#.##..#.##..#.##a$hX   ###.#.###..##.#..##.#..##.#..##.#  _Your Dodging skill increases to level 6! _You now have 399 gold pieces (gained 12). a$h~ _x - a potion of invisibility  You pick up a Trismegistus Codex and begin reading...  You add the spells Mephitic Cloud, Freezing Cloud and Hellfire Mortar to your a$h _library.a$h a$h Memorise Mephitic Cloud, consuming 3 spell levels and leaving 7? Y - Yes a$h ' N - Nob$h3 b$hdJ   Bashion the ZephyrmancerTenguHealth: 52/52 ========================Magic: 19/19 ========================AC: 3b$hJ Str: 9EV: 19Int: 18SH: 0Dex: 22########################XL:  9 Next: 85% Place: Dungeon:6 # ##........@..............Noise: ---------  Time: 10306.7 (0.0) b$h!K ### #....#.##..#.##..#.##..#.## C) +2 dagger (elec) ..b$h\K #..##.#..##.#..##.#..##.# Cast: Shock ####....##....##....##.... Fly b$hK m## #..##.#..##.#..##.#..##.#.# #.#.##..#.##..#.##..#.##.  ###.#.#####....##....##....##....  ...# #<....#.##..#.##..#.##..#.##  ###.#.###..##.#..##.#..##.#..##.#  _Your Dodging skill increases to level 6! b$hqL _You now have 399 gold pieces (gained 12). _x - a potion of invisibility  You pick up a Trismegistus Codex and begin reading...  You add the spells Mephitic Cloud, Freezing Cloud and Hellfire Mortar to your _library.b$hQR *7.7 (1b$hOU b$hY o _This spell is dangerous to cast!b$h^ *8.7 (2b$h` b$he b$hh *9.7 (3b$hj b$h6o b$hr +10.7 (4b$hu b$h| _You start memorising the spell. You continue memorising. x3b$h b$h b$h c _You finish memorising. Spell assigned to 'e'.i$hIJi$hT_ Spells (Memorise)TypeFailure Level  a - Summon Small Mammal Summoning12% 1b - Call ImpSummoning19%2  c - Ensorcelled HibernationHexes/Ice19%i$h̷E2  d - Grave ClawNecromancy19%2  e - Call Canine FamiliarSummoning34% 3  f - Fugue of the FallenNecromancy34% 3  g - Volatile BlastmotesFire/Translocationi$hk34% 3  h - Freezing CloudConjuration/Ice/Airi$h)d58% 5  i - Fulminant PrismConjuration/Alchemyi$hS61% 4  j - Iskenderun's Mystic BlastConjuration/Translocation 61% 4  k - Anguishi$h|sHexes/Necromancy75% 4  l - Animate DeadNecromancyi$hf75% 4  m - Eringya's Surprising Crocodile Summoningi$hҸ75% 4  n - Borgnjor's Vile ClutchNecromancy/Earth97% 5  o - Forge Monarch Bombi$hcFire/Forgecraft100% 6  p - Hellfire Mortari$hIwFire/Earth/Forgecraft 100% 7 7 spell levels left i$h{^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitn$h| n$h n$h /  Bashion the ZephyrmancerTenguHealth: 52/52 ========================Magic: 19/19 ========================AC: 3Str: 9EV: 19Int: 18n$hv )SH: 0Dex: 22########################XL:  9 Next: 85% Place: Dungeon:6 # ##........@..............Noise: ---------  Time: 10310.7 (0.0) n$h ### #....#.##..#.##..#.##..#.## C) +2 dagger (elec) n$h ..#..##.#..##.#..##.#..##.# Cast: Shock #n$h o###....##....##....##.... Fly ## #..##.#..##.#..##.#..##.n$h= #.# #.#.##..#.##..#.##..#.##.  ###.#.#####....##....##....##....n$h >  ...# #<....#.##..#.##..#.##..#.##  ###.#.###..##.#..##.#..##.#..##.# n$h You pick up a Trismegistus Codex and begin reading...  You add the spells Mephitic Cloud, Freezing Cloud and Hellfire Mortar to your _library. n$h !_This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'e'.n$ht" P  Okay, then.n$hg) n$h. n$h;0 . _p$h!p$hl  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fightingp$h/4.7   5.0   0   h - Spellcasting   6.0   8.3  -1           b - Unarmed Combat   0.0   0.8  +1   i - Conjurations   2.0   1.8  +3      p$h!K j - Alchemy   0.0   1.2  -1  c + Short Blades 5.1   5.0  +1   k - Air Magic   9.0   6.3  +3   d - Long Blades   3.0   0.8  +1  p$h          l - Evocations   0.0   1.0   0   e - Armour   0.0   0.8  +1      f + Dodging6.0   5.9  +1       g - Stealth   6.0   5.9  +1                                      p$h                         The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  p$h}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetss$h{s> i + Conjurations 2.0w$h4{TargetTarget--  --  --  --  w$h--  10.0 --  --  --  --  --  --  w$ha-z] set[-] clear selected targetcost|targetsx$h[?25h[?0cx$h*0 $h [?25l[?1c$h)4.0 current training targets, if any.=] set aall targets$hy f * Dodging   6.0$hBp f - Dodging   6.0$h)"$hF  Bashion the ZephyrmancerTenguHealth: 52/52 ========================Magic: 19/19 ========================AC: 3Str: 9EV: 19Int: 18SH: 0Dex: 22########################XL:  9 Next: 85% Place: Dungeon:6 # ##........@..............Noise: ---------  Time: 10310.7 (0.0) ### #....#.##..#.##..#.##..#.## C) +2 dagger (elec) ..#..##.#..##.#..##.#..##.# Cast: Shock ####....##....##....##.... Fly ## #..##.#..##.#..##.#..##.#.# #.#.##..#[$hJG37m.##..#.##..#.##.  ###.#.#####....##....##....##....  ...# #<....#.##..#.##..#.##..#.##  ###.#.###..##.#..##.#..##.#..##.# You add the spells Mephitic Cloud, Freezing Cloud and Hellfire Mortar to your _library. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'e'. _Okay, then.$hh$h Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - SwiftnessAir1%3  c - AirstrikeAir3%4  d - Static DischargeConjuration/Air1%2  e - Mephitic CloudConjuration/Alchemy/Air 8%3 Select a spell to describe[!]/[I] toggle spell headers$h$h  Bashion the ZephyrmancerTenguHealth: 52/52 ========================Magic: 19/19 ========================AC: 3Str: 9EV: 19Int: 18SH: 0Dex: 22########################XL:  9 Next: 85% Place: Dungeon:6 # ##........@..............Noise: ---------  Time: 10310.7 (0.0) ### #....#.##..#.##..#.##..#.## C) +2 dagger (elec) ..#..##.#..##.#..##.#..##.# Cast: Shock ####....##....##....##.... Fly ## #..##.#..##.#..##.#..##.#.# #.#.##..#[$h37m.##..#.##..#.##.  ###.#.#####....##....##....##....  ...# #<....#.##..#.##..#.##..#.##  ###.#.###..##.#..##.#..##.#..##.# You add the spells Mephitic Cloud, Freezing Cloud and Hellfire Mortar to your _library. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'e'. _Okay, then.$h"$h$h[$h$h`I$hgf$hg$hln34 _$h'n,$hn$hvp$hfr,$hs$ht$hu$hDv$hv$hw$hiy$hy$hz$hF{$h|,$h}$h~$h9$hc$hЀ$h!$h,$hރ$h$h$h$hڇ$h$h$,$h$h$h,$hL$hŒ$h,$hŕ$h$hy,$h$h$h,$h$hʟ$h,$h$hŤ$h,$h$h$h,$h$h$h,$h$he$h,$h˷$hg$hnX$h,$hC$h1$h,$h$hF$h,$h$h$h,$h;$h$h>,$h$h$h$h$hw$hK$h%$hM$h$hW$h,$h$h$hpB$h$h,$h$h$h,$h$hS$h=$h$h$h $h$h*,$h$h $h$h#$hJ$h $h,$h $h$h $hQ$h$hN$h,$h$h$h(,$h$h $h$h"$hU$h5 $h ,$h% $h $h ,$h $h$h$h:$h$h$$h,$h $h$$hu%,$h&$h8($h)$h)$h`*$hZ-$h/$h6/$h<0$h2$hC4,$h4$hw7$he8$h8$h9$h<$h?$h?$haA$hC$h1E,$hF$hpG$hI$hI$hJ$hN$hR,$hS$hT$h{W,$hY$hJ\$h_$h_$hd$hCg$hFi$hi$hOk$hm$hp,$hyr$h){=  You see here a +0 cloak.$h~$h_ _$h$hi$hv,$h$hX$hV,$h$h$h,$h$h!$h,$hv$hM$h,$h$h$h$hE$h$h$h,$h9$h$h,$hG$h $h$h6$hķ$hV=19 $hӼ$hN _You now have 413 gold pieces (gained 14).$hQ34 $h|$h$h$hK$h$h ##).#.##..#.##..# # ...##...[##....###  .##..#.##..#.##..#  #.#..##.#..##.#..#  ...##....##....###  ##.#..##.#..##.#.#  ##..#.##..#.##..# ...##..).##....###  .##..#.##..#.##.@#  #.#..##.#..##.#..#  ########......####  $hR ######.######  #......#  ##.####.#  ...###.#  ...<.#  ...#####  $hP081.7 (71.0)$h519 2.7 (72$h$hS _B - a scroll of fog$hה _$hw $h g34 $h $hI $h; $hf ,$h $h- $ha ,$h $h٬ $h. ,$h $hݯ $h% ,$h{ $hͲ $h׳ $h $h $h̸ $hݻ ,$h7 $h $ha ,$hY $h $hy $h $hj $h $h $h $hK $hM $h $h\ $h $h $h $h $h $h $h ,$h $h $hj $h $h( $h $h ,$h $h $h\ $h $hT $h $h ,$h $h $hq ,$hb $h $hq B$h B$h $h= $h ,$h; $ha $h ,$h $hz $h ,$hE $h $hI ,$h $h< $h $h $hm $h $h $h $h6 $h $h ,$hn $hr $h ,$h $h $h $h6 $h $h} $h ,$h $h $h $h? $h $h# $h5% $hg% $h& $h) $h* ,$h* $h$- $h- ,$h,. $hc0 $hG1 ,$h1 $h4 $h4 $h5 $hL5 $h)9 $hQ: ,$h: $h= $h-? ,$h? $hA $hB $h~C ,$hF $h+H ,$huH $h>J $hJ ,$hEK $hL $hM ,$hM $h8O $hO ,$h6P $hQ $hvR $hR $hR $h'T $hU $hU $h8V $hX $hiZ ,$hZ $hE] $h^ $h^ $h!_ $h&` $h` ,$h;a $hrb $hb ,$h ,$hk $h $h $h $h- $h $hY $h $h $h $h ,$hZ $h $h ,$h $h $h> $he $h $h $h $hS $h $h $h_ $h $h $he $hT $hp $h $h $h@ $hY $h $h $h $h $hz $hd ,$h% $h $hs $h $h $h $h ,$h $hw $hq $h $h $h $h ,$h< $h $h ,$hR $h $hn ,$hH $h1 $h# ,$h $hH $h $hD $h $h $h $h $h $h $h $h $h $h $hY $h $h $hg $h  $h1 $h $h $h $h $hu $h* $h $h $h $h $h $h $h! $hP# $h% ,$h& $hI   #.# #.#  #.# #.#  #.# #.#   ###########.# #.#   #........##.#####.####   #.######..............   #.# ###...####.###. $hLJ   #.######%..#......# #.   #....@##.#...########.494.7 (112.0)   #####.##<##.## #......   #.##.##.# #.#####   #.##.##.####.# $hJ -  #.##.........#   #.#########..#####   #.# ###[......   #.# #.......## $hJ   #.# #.#.......$hXN $hR 7%$hT E _Done exploring.$h 3$h $h K............##..$h# E........0.0)$h $h $h E _Done exploring.$h$hLevel 6 of the Dungeon <<<>>>>∩(Press ? for help)#..# #.##.....###.#####..##.#..##.#..##.#..##.#..# #.## #.#$h#...|..........#.##..#.##..#.##..#.##..#.# #.# #.##.....###.....##....##....##....##[...##.# #.# #.##.....# ######..#.##..#.##..#.##..#.##...# #.# #.####.####..##.#..##.#..##.#..##.#...# #.# #.##.######....##....##..†.##....##.# ###########.# #.##...###..##.#..##.#..##.#..##.#..# #........##.#####.########.##.#.##..#.##).#.##..#.##..### #.######..............#$hw#.####....##....##...[##....### #.# ###...####.###.##.##..#.##..#.##..#.##..#.##..# #.######%..#......# #.##.##..##.#..##.#..##.#..##.#..# #....@##.#...########.##.####....##....##....##....### #####.##<##.## #......##.###..##.#..##.#..##.#..##.#.# $hZ#.##.##.# #.#######.##.#.##..#.##..#.##..#.##..## #.##.##.####.########.####....##....##..).##....### #.##.........###.#...#.##..#.##..#.##..#.##..#.##..#$h #.#########..########..#j>.#.##..##.#..##.#..##.#..##.#..# $h=#.# ###[........#.##j..#.#####.#############......#### #.# #.......###.#.##j#.#.###.#######.######$hno#.# #.#............#...#..##.##......#$h#.#######.#..###.##....#.jj#..####.# ##.####.##....).......# #.#######..j#..##...#######...###.#$h#..#.####.#.## #.# ######.# ##.##........#...<.#$h. #.# ###[........#.##j..$hh #.#############......# #.# #.......###.#.##j#.#.## #.# ######.###### $hh I #.#............#...#..# #.# #......# #####.#..###.##....#.jj#..# ###.# ##.####.# $hi ...)#.#######..j#..# #...#######...###.# .#.####.#.## #.# ######.##.##........#...<.# ###..#.##.....# #.# #.##.# ##.#.#....##### $hmi 1#....#....#.#.####.## #.##.######.#.#..# ##.## #.#######.#.#.>.....# #.##.......#.#.#.#######....#....#.######..# #.##..#####.###..# #.....####.#.##.#.# #..##.##(.####...#...# ###$hi ###.#.##.#.# ###...........##........#.#.## #.$h$h  #.# #.#Bashion the Zephyrmancer  #.# #.#Tengu  #.# #.#Health: 52/52 ========================  ###########.# #.#Magic: 19/19 ========================  #........##.#####.#### AC: 3Str: 9  #.######.............. EV: 34 Int: 18  $hg#.# ###...####.###. SH: 0Dex: 22  #.######%..#......# #. XL:  9 Next: 85% Place: Dungeon:6  #....@##.#...########. Noise: ---------  Time: 10494.7 (0.0)  #####.##<##.## #...... C) +2 dagger (elec)  #.##.##.# #.##### Cast: Shock  #.##.##.####.#Fly  #.##.........#  #.#########..#####   #.# ###[......$h1   #.# #.......##   #.# #.#.......  _Okay, then. _You see here a +0 cloak. _You now have 413 gold pieces (gained 14). $h|_B - a scroll of fog _Done exploring. _Done exploring.$h#$h$h$$h)$h)$ _$h".$h.$hJ0$h0$he1$h4$h6,$h7$h:$h<,$h=$h@$hB$hB$hC$hLF$hgH$hH$hI$hK$hM,$hcN$h'Q$hR,$hS$hU$hW,$hX$hZ$h\$h\$h]$h_$hja$ha$hWb$hd$hf,$hg$hi$hk,$hl$hpYou see here a +0 cloak.now have 413 gold pieces (gained 14). _B - a scroll of fog $hp_Done exploring. _ You see here a +1 hand axe of electrocution.$hs$h}s _$ht$h]v$hx,$hy$h{$h"~$hf~$h$h$h,$hG$h_$h$h$h$h$h,$hޓ$h$hV,$h $hT  #.# ###[........#.##j..#.  #.# #.......###.#.##j#.#.  #.# #.#............#...#.  #.#######.#..###.##....#.jj#.  #....).......# #.##.j#.  #..#.####.#.## #.# ######  ###..#.##.....# #.# #.## $hĤ? #....#....#.#.####.## #.##  #.#######.#.#.@.....# #.##5120.0)  #....#....#.######..# #.##  ####.#.##.#.# #..########.  ###.#.##.#.# ###...........##  ##...[.##.#.# #....#. $h? ##..#.#..#.#.## #.#..####.###.[.  #.....#.......###.#..# #.##..)  #...#...#............# #.##.([.  #..###.###....###.##.# #.##$h$h$hc _There is a stone staircase leading down here.$h{V $hZ $h!b $ho $hku A19 5.7 (1.0) _$hL} $hvj  # #. ###  #.. ###..  #.###.#$.  $h k ##.....#   #......#  7 #..@..#   #......#   $hbk g#....(##  ..#)###F#  .[### ..#$hk ^ ### .#$hk F   bullfrog (asleep) $hk <# $hm $h_s $h+ <6.4 (1.7Shock$h# $h _You fly downwards.  Found 5 boomerangs, a rapier, 14 gold pieces and a chain mail. _There is a stone staircase leading up here.$h^ $ha $h $h $h 270 _$h $h} #.# ###[........#.##j..#.#.# #.......###.#.##j#.#.#.# #.#............#...#.#.#######.#..###.##....#.jj#.#....).......# #.#######..j#.#..#.####.#.## #.# #########..#.##.....# #.##.###....#....#.#.####.###.##6$hm #.#######.#.#.@.....##.###....#....#.######..##.######.#.##.#.# #..########.#####.#.##.#.# ###...........####...[.##.#.# #.............#.##..#.#..#.#.## #.#..####.###.[.#.....#.......###.#..# #.##..). #...#...#............# #.##.([. #..###.###....###.##.# #.##.... $hJ $h $hD^8.9 (2.5Shock$hL$hO{ _You fly upwards. _There is a stone staircase leading down here.$hM3$hJ$h$h$h B34 _$h $hL$h,$h$h:$h6,$h$h $hQ$h$h[ $h"$hy$$h$$h%$h'$h)$h)$h*$h,$ho.$h.$hz/$hn1$h2$h+3$h3$h6$h7$h"8$h8$hB;$h=$h=$h>$hA$h7D$hxD$hE$hH$hJ$hJ$h7L$haN$hQ$h?Q$hR$hU$hW$hX$hZ$h2]$hK`$h`$hc$h|e$hh,$hTj$h}A   ####.#.##.#.# #..##   ###.#.##.#.# ###...   ##...[.##.#.# #.....   ##..#.#..#.#.## #.#..## $hA~  #.....#.......###.#..#   #...#...#............#   #..###.###....###.##.#   #...#...#..#.####.#   #.....@...............34.9 (16.$h~0)   ##..#...#........###..   #.###.###..####.###..   #..#...#...|###....... $h~  ##...#.......######..#   ######..............#  ##.....#######.#  $h+##............#  ##.###########$h $hM$huk _There is an entrance to Imuim's Armour Emporium here.$h,$h_0tWelcome to Imuim's Armour Emporium! What would you like to do?  a -  72 gold a +0 chain mailb -  72 gold a +0 chain mail  c -  180 gold a +1 chain mail of poison resistanced -  24 gold a +0 leather armour  e $  288 gold a +3 leather armour of cold resistancef -  54 gold a +0 pair of gloves  g -  48 gold a +0 ring mail  h -  48 gold a +0 scale mail  i -  48 gold a +0 scale mail You have 413 gold pieces. After the purchase, you will have 125 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-I] put item on shopping list$h rbuy|examineexamine itemdescribe $h' A +3 leather armour of cold resistance. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 'Of cold resistance': it protects its wearer from cold. It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 4.0 (3.0 -> 7.0). Your EV would decrease by 0.8 (19.6 -> 18.8). Your spell failure would worsen by up to 3% (press '!' for details). Stash search prefixes: {in_shop} {ego} {branded} {rC+} {body armour} {body armor} {resist cold} {cold resistance} Menu/colouring prefixes: identified enchanted ego armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”$h"Welcome to Imuim's Armour Emporium! What would you like to do?a -  72 gold a +0 chain mail  b -  72 gold a +0 chain mail  c -  180 gold a +1 chain mail of poison resistance  d -  24 gold a +0 leather armour  e $  288 gold a +3 leather armour of cold resistancef -  54 gold a +0 pair of gloves  g -  48 gold a +0 ring mail  h -  48 gold a +0 scale mail  i -  48 gold a +0 scale mail You have 413 gold pieces. After the purchase, you will have 125 gold pieces. [Esc] exit [!] buy|examine items[a-i] examine item [/] sort (type) [Enter] describe[A-I] put item on shopping list$h; A +3 leather armour of cold resistance. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 'Of cold resistance': it protects its wearer from cold. It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 4.0 (3.0 -> 7.0). Your EV would decrease by 0.8 (19.6 -> 18.8). Your spell failure would worsen by up to 3% (press '!' for details). Stash search prefixes: {in_shop} {ego} {branded} {rC+} {body armour} {body armor} {resist cold} {cold resistance} Menu/colouring prefixes: identified enchanted ego armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”$hWelcome to Imuim's Armour Emporium! What would you like to do?a -  72 gold a +0 chain mail  b -  72 gold a +0 chain mail  c -  180 gold a +1 chain mail of poison resistance  d -  24 gold a +0 leather armour $h e $  288 gold a +3 leather armour of cold resistancef -  54 gold a +0 pair of gloves  g -  48 gold a +0 ring mail  h -  48 gold a +0 scale mail  i -  48 gold a +0 scale mail $hYou have 413 gold pieces. After the purchase, you will have 125 gold pieces. [Esc] exit [!] buy|examine items[a-i] examine item $hz[/] sort (type) [Enter] describe[A-I] put item on shopping list$hbuy|examinemark item for purchasebuy shopping list$h< bc - e + marked items $h;Y Purchase items for 288 gold? (y/N)$h c -  e -  54 gold a +0 pair of gloves48ring mailscal$hy e mail hH$h $h_2 ####.#.##.#.# #..## Bashion the Zephyrmancer  ###.#.##.#.# ###.... Tengu  ##...[.##.#.# #...... Health: 52/52 ========================  $hӒ##..#.#..#.#.## #.#..## Magic: 19/19 ========================  #.....#.......###.#..# AC: 3Str: 9  #...#...#............# EV: 34 $hInt: 18  #..###.###....###.##.# SH: 0$h>Dex: 22  #...#...#..#.####.##.## XL:  9 Next: 85% Place: Dungeon:6  $hk#.....@...............# Noise: ---------  Time: 10534.9 (0.0)  ##..#...#........###..# C) +2 dagger (elec)  #.###.###..####.###..# Cast: Shock  #..#...#...|###....... Fly  $h\S##...#.......######..#  ######..............#   ##.....#######.#   ##............#   ##.###########$h  _You fly downwards.  Found 5 boomerangs, a rapier, 14 gold pieces and a chain mail. _There is a stone staircase leading up here. $hє_You fly upwards. _There is a stone staircase leading down here. _There is an entrance to Imuim's Armour Emporium here.$h*  Found 5 boomerangs, a rapier, 14 gold pieces and a chain mail. _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _n entrance to Imuim's Armour $hbEmporium here.  E - a +3 leather armour of cold resistance$h-$hk$hh _Thank you for shopping at Imuim's Armour Emporium!$hWear which item? Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 pair of gloves (worn)  v - a +2 ring mail of willpower  E - a +3 leather armour of cold resistance[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip $hm $hEx ####.#.##.#.# #..## Bashion the Zephyrmancer  ###.#.##.#.# ###.... Tengu  $hey##...[.##.#.# #...... Health: 52/52 ========================  ##..#.#..#.#.## #.#..## Magic: 19/19 ========================  #.....#.......###.#..# AC: 3Str: 9  #...#...#............# EV: 34 Int: 18  #..###.###....###.##.# SH: 0Dex: 22  #...#...#..#.####.##.## XL:  9 Next: [$hyfm85% Place: Dungeon:6  #.....@...............# Noise: ---------  Time: 10534.9 (0.0)  ##..#...#........###..# C) +2 dagger (elec)  #.###.###..####.###..# Cast: Shock  #..#...#...|###....... Fly  ##...#.......######..#  $h9z######..............#   ##.....#######.#   ##............#   ##.###########$hz  _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _There is an entrance to Imuim's Armour Emporium here.  E - a +3 leather armour of cold resistance _Thank you for shopping at Imuim's Armour Emporium!$hm$h͔ _$h$h$hǵ419 5.9 (1$h$h)V6.9 (2$ho$hA*7.9 (3$h$hc$hI"*8.9 (4$h*$h@4$hA*9.9 (5$hJ$h@M 1 _You start removing your armour. You continue removing your +0 robe. x5$hk^$hk$hv  You finish removing your +0 robe.  You start putting on your armour.$h+40.9 (6$h}$hL$hk*1.9 (7$h$hJ$h*2.9 (8$hI$h$h*3.9 (9$ht$h $h5.4.9 (10.0)$h*$h,-- 7$h-8 _You continue putting on your +3 leather armour of cold resistance. x5  You finish putting on your +3 leather armour of cold resistance.$h=$hE$h;HQ _You feel resistant to cold.$h $h(  Your spells (describe)TypeFailure Level  a + Shock$h Conjuration/Air 1% 1 b - SwiftnessAir1%3  c - Airstrike$h %Air4%$hؾ N4  d - Static DischargeConjuration/Air$h 2%2  $h( Oe - Mephitic CloudConjuration/Alchemy/Air 11%$hO 3 $hw Select a spell to describe[!]/[I] toggle spell headers$h" $h* $h2  ####.#.##.#.# #..## Bashion the Zephyrmancer  ###.#.##.#.# ###.... Tengu $h3 Y ##...[.##.#.# #...... Health: 52/52 ========================  ##..#.#..#.#.## #.#..## Magic: 19/19 ========================  #.....#.......###.#..# AC: 7Str: 9  #...#...#............# EV: 18Int: 18  $h3 #..###.###....###.##.# SH: 0Dex: 22  #...#...#..#.####.##.## XL:  9 Next: 85% Place: Dungeon:6  $h'4 #.....@...............# Noise: ---------  Time: 10544.9 (0.0)  $h4 G##..#...#........###..# C) +2 dagger (elec)  #.###.###..####.###..# Cast: Shock  $h4 #..#...#...|###....... Fly  ##...#.......######..#  ######..............#   ##.....#######.#$hW5    ##............#   ##.###########  _You start removing your armour. You continue removing your +0 robe. x5  $h5 "You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +3 leather armour of cold resistance. x5  You finish putting on your +3 leather armour of cold resistance. $h5 <_You feel resistant to cold.$h< $hpJ $h1d $h$h$h $hr#$h'$hc,X33 _$h,$h4B$hY5$hm9,$hAX$hB$h[ #.#######.#.#.>.....#  #....#....#.######..#  ####.#.##.#.# #..###### ###.#.##.#.# ###........ ##...[.##.#.# #..........$hia ##..#.#..#.#.## #.#..####.# #.....#.......###.#..# #.# #...#.........# #. #..###.###@...###.##.# #8.9 (4 #...#...#..#.####.##.## #.. #.....∩...............# ## ##..#...#........###..#  #.###.###..####.###..#### #..#...#...|###..[37$hQbfm ##...#.......######..##### ######..............# ##.....#######.#$hj$hRs$h3u$h: $h; $h= $hG $hK $hK $hO $hQ $hSU $hU $hkX $ho ###..#.##.....# #.# ##....#....#.## ##.#######.#.#.>.....# #....#....#.######..# #####.#.##.#.# #..#########.#.##.#.# ###..........##...[.##.#.# #............##..#.#..#.#.## #.#..####.###.....#.....@.###.#..# #.##.50.9 (2#...#...#............# #.###..###.###....###.##.# #.##.#...#...#..#.####.##.## #....#.....∩...............# ####.##..#...#[39;4$hp e9m........###..# #. #.###.###..####.###..######. #..#...#...|###..... ##...#.......######..####### $h{ $hv $h $h? $h $hT $hg $hM X$hz B$h $h" $h7# $h$ $h_/  #.#######.#..###.##....#.j #....).......# #.#######.. #..#.####.#.## #.# ####..#.##.....# #.# ....#....#.#.####.## #.#####.>.....# #....#....#.######..# # ####.#.##.#.# #$hB0  ###.#.##.#@# ###.........3.9 (3 ##...[.##.#.# #...........#..#.#..#.#.## #.#..####.####.....#.......###.#..# #.##. Fly #...#...#............# #.##.#..###.###....###.##.# #.##. ...#. .∩.. ...#.....$h4 $h> $h@ $h$hX$hR$h$hr$hݴ$h,$h[$h$h$h`$h$h$h$huz ###[........#.##j.# #.......###.#.##j## #.#............#..$hc #.#######.#..###.##....#.j #....).......# #.#######.. #..#.####.#.## #.# ####..#.##.....# #.# ....#....#.#.####.## #.#####.>.....# #6$h:....#....#.######..# #####.#.##.#.# #..######## Cast: Shock$h###.#.##.#.# ###.......... Fly ##...[.##.#.# #............. . ....#$h_$h$h$h#$hcQ#.# ###[........#.##j..##.# #.......###.#.##j#.#.#.# #.#......#...##.#######.#..###.##....#.jj#.#....).......# #.#######..j##..#.####.#.## #.# ######..#.##.....# #.# #.##....#....#.#.####.## #.##.#######.#.#.@.....# #.#60.9 (4#....#....#.######..# #.#####.#.##.#.# #..########.###.#.##.#.# ###...####...[.##.#.# #...###..#.#..#.#.## #.#..####.###.[.#.....#.......###.#..# #.##..)#...#...#............# #.##.([#..###.###....###.##.#[39;4$hRZ9m #.##...$hT$hY $hZ$h\[U_There is a stone staircase leading down here.$hu $hy Level 6 of the Dungeon <<<>>>>∩(Press ? for help)##...##### #....#.##..#.##..#.##..#.##..# #........###.#..##.#..##.#..##.#..##.#..# #....##.#.##.###....##....##....##....### ########.>.##.###....#..##.#..##.#..##.#..##.#.# #.....###########...###.#.####.#.##..#.##..#.##..#.##..## #.##................####.#.#####....##....##....##....### #.###...................###<....#.##..#.##..#.##..#.##..# #.# ##.##########.#.####.#.###..##.#..##.#..##.#..##.#..## ##.# #.#$hL #.....###.## ###....##....##....##....##.# #..# #.##.....###.#####..##.#..##.#..##.#..##.#..# #.## #.##...|..........#.##..#.##..#.##..#.##..#.# #.# #.##.....###.....##....##....##....##[...##.# #.# #.##.....# ######..#.##..#.##..#.##..#.##...# #.# #.####.####..##.#..##.#..##.#..##.#...# #.# #.##.######....##....##..†.##....##.# ###########.# #.##...###..##.#..##.#..##.#..##.#..# #........##.#####.########.##.#.##..#.##).#.##..#.##..### #.######..............##.####....##....##...[##....### #.# ###...####.###.#$h 2#.##..#.##..#.##..#.##..#.##..# #.######%..#......# #.##.##..##.#..##.#..##.#..##.#..# #.....##.#...########.##.#$h -###....##....##....##....### #####.##<##.## #......##.###..##.#..##.#..##.#..##.#.# #.##.##.# #.######$hӵ i#.##.#.##..#.##..#.##..#.##..## $hڴ8%$h]$h $h  #.# ###[........#.##j..#. Bashion the Zephyrmancer#.# #.......###.#.##j#.#. Tengu#.# #.#............#...#. Health: 52/52 ========================#.#######.#..###.##....#.jj#. Magic: 19/19 ========================#....).......# #.#######..j#. AC: 7Str: 9#..#.####.#.## #.# ###### EV: 33 Int: 18###..#.##.....# #.##.## SH: 0Dex: 22#....#....#.#.####.###.## XL:  9 Next: 85% Place: Dungeon:6#.#######.#.#.@[$h 739;49m.....##.## Noise: ---------  Time: 10560.9 (0.0)#....#....#.######..##.## C) +2 dagger (elec)####.#.##.#.# #..########.## Cast: Shock###.#.##.#.# ###...........## Fly ##...[.##.#.# #.............#.##..#.#..#.#.## #.#..####.###.[. #.....#.......###.#..# #.##..). #...#...#............# #.##.([. #..###.###....###.##.# #.##.... You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +3 leather armour of cold resistance. x5  You finish putting on your +3 leather armour of cold resistance. $hJ w_You feel resistant to cold. _There is a stone staircase leading down here.$h $h $h $h $h : _$hD $h B$h$ $h $h $h8 $h6 $h ,$hW $hQ $h ,$h $h $h  ,$hh $h8% $h' ,$h|) $h8 B$h: $h#D ^  You see here a +0 helmet.$hG $hXH  _$hI $hFP $hR $hS $hT $h[ $h^ $h?_ $ha $hh $h+l $hl $hm $hs $hv ,$h $h $h{ $h $h $h $h` $h $ht $h $h/ $h $h9 $h{ $h $hy $h ,$hv $hU $hW $h $h $h $h+ ,$h $h$h,$hw$h $h# ,$h $h $h ,$h$h$h,$h$h$h $hX$ho$h"$hq,$h $h/ ### ####### ##.## ##..... ##...##### #....#. #........###.#..##. #....##.#.##.###... ##### #.@.##.###....#.604.9 (44.0) ....###########...###.#.####. ##................####.#... ###...................###<....#. # ##.##########.#.####.#.###..# # #.# #.....###.## ###.. $h0&# #.# #.....###.#####..## # #.# #...|..........#.## #.# #.....###.....##$hI6$h<$h?c _There is a stone staircase leading down here.$h5$h5;$hIA$hG$hOA18 5.9 (1.0) _$hHU$hI)1.[### ... . ###.. ..#.  # #.#  #.#.#.# #.#.#.# #7 #.@.# #...# #.#.#.#  #.#.#.#  # #.#  $hA*\.#. . . . . $h*$h2$h>,6.6 (1.7$hM$h{ _You fly downwards. _There is a stone staircase leading up here.%hqk%hwLevel 7 of the Dungeon<<<>>(Press ? for help) #.##......# #.# #....(## #.# ..#)###F#  #.#   .[###   ..# #>#%hy . .  ###   .# #.## . .  # #..# .#.  ##.## #.# # #.##.#.#.# #.##.#.#.# #.# #...#  #.##.@.# #.# #...#  #.##.#.#.# #.##.#.#.# #.## #.# # ##.## .#.  #...####### . .  #.#.......# . .  #...#####.#  ##### #.# #)# #)#  #%hq6<<<>>>>∩ ############################ ##.## ##.......................#####  ##...##### #....#.##..#.##..#.##..#.##..#  #........###.#..##.#..##.#..##.#..##.#..#  #....##.#.##.###....##....##....##....###  ########.>.##.###....#..##.#..##.#..##.#..##.#.#  #.....###########...###.#.####.#.##..#.##..#.##..#.##..##  #.##................####.#.#####....##....##....##....###  #.###...................###<....#.##..#.##..#.##..#.##..#  #.# ##.##########.#.####.#.###..##.#..##.#..##.#..##.#..##  ##.# #.##.....###.## ###....##....##....##....##.#  #..# #.##.....###.#####..##.#..##.#..##.#..##.#..#  #.## #.##...|[4%hs0m..........#.##..#.##..#.##..#.##..#.#  #.# #.##.....###.....##....##....##....##[...##.#  #.# #.##.....# ######..#.##..#.##..#.##..#.##...#  #.# #.####.### #..##.#..##.#..##.#..##.#...#  #.# #.##.### ###....##....##..†.##....##.#  ###########.# #.# #...# ##..##.#..##.#..##.#..##.#..#  #........##.#####.########.# #.#.##..#.##).#.##..#.##..###  #.######..............##.# ###....##....##...[##....###  #.# ###...####.###.##.##..#.##..#.##..#.##..#.##..#  #.######%..#......# #.##.##..##.#..##.#..##.#..##.#..#  #.....##.#...########.#[4%h>(Press ? for help) #.##......# #.# #....(## #.#%hU ..#)###F#  #.#   .[###   ..# #># . .  ###   .# #.## . .  # #..# .#.  ##.## #.# # #.##.#.#.# #.##.#.#.# #.# #...#  #.##.@.# #.# #...#  #.##.#.#.# #.##.#.#.# #.## #.# # ##.## .#.  #...#######%ho5 . .  #.#.......# . .  #...#####.#  ##### #.# #)# #)#  #%hi= %hA %hX  %h: %h" %hӲ  %h .[### .. Bashion the Zephyrmancer. . ###. Tengu. .Health: 52/52 ========================.#. %h Magic: 19/19 ========================# #.# #AC: 7Str: 9#.#.#.#EV: 18Int: 18#.#.#.#SH: 0Dex: 22#...#XL:  9 Next: 85% Place: Dungeon:7#.@.# %h Noise: ---------  Time: 10606.6 (0.0)#...#C) +2 dagger (elec)#.#.#.#Cast: Shock#.#.#.#Fly # #.# #.#. %h . .. . _You feel resistant to cold. _There is a stone staircase leading down here. _You see here a +0 helmet.  %h _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here. %h  %hv  %h{  %h`  %h  %h  %hW Z _There is a stone staircase leading down here. _You see here a +0 helmet. _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here.Unknown command. %h %hM0Level 7 of the Dungeon<<<>>(Press ? for help) #.##......# #.# #....(## #.# ..#)###F#  #.#   .[###   ..# #># . .  ###   .# #.## . .  # #..# %h) .#.  ##.## #.# # #.##.#.#.# #.##.#.#.# #.# #...#  #.##.@.# #.# #...#  #.##.#.#.# #.##.#.#.# #.## #.# # ##.## .#.  #...####### . .  #.#.......# . .  #...#####.#   %hB##### #.# #)# #)#  # %h  %hmW %h! %h %h  %h  %h %hK= %hv %hJ%hS.@%hA..%h* A..%hӚA..%hT@#.%h '@ #%h8@  %h@  %h!  #.# #..<..#   %h9  %h9  %h 9  %h 9  %hp 9  %hLT 9  %h? 5  %hF"5 .%hx5..%h5.#%hÐ5#)%hr  #.##......#.)%h*  #.###.....# ..%h= {  #.# #.###.#$. %h> 5..%h% 5.<%hG 6<<<>>>>∩ #.##.##.####.########.####....##....##..).##....###  #.##.........###.#...#.##..#.##..#.##..#.##..#.##..#  %h #.#########..########..#j>.#.##..##.#..##.#..##.#..##.#..#  #.# ###[........#.##j..#.#####.#############......####  #.# #.......###.#.##j#.#.###.# ######.###### #.# #.#............#...#..##.# #......# #.#######.#..###.##....#.jj#..####.# ##.####.# #....).......# #.#######..j#..# #...#######...###.# #..#.####.#.## #.# ######.# ##.##........#...<.# %h] ###..#.##.....# #.##.##.# ##.#.#.######...##### #....#....#.#.####.###.##.######.#.#..# ##.## #.#######.#.#.>.....##.##.......#.#.#.# #.######%hƻ G #....#....#.######..##.##..#####.###..# #......# ####.#.##.#.# #..########.##(.####...#...# ######.#%h  ###.#.##.#.# ###...........##........#.#.###..#%hD  ##...[.##.#.# #.............#.............##.##%h & %h ##..#.#..#.#.## #.#..####.###.[.............##.# %h #.....#.......###.#..# #.##..)....#######..##.# %h #...#...#............# #.##.([..)....).....##.# %h= #..###.###....###.##.# #.##......[.....##.###.# %he #...#...#..#.####.##.## #...........###.##.####### #.# %h #.....∩...............# ####........# #..........# #.# %h ##..#...#........###..# #........###.##.#####.# #.#%h7 7 <<<>>   ###########%hK %h  %hT J #..>.......%h9 %h  %h 6 #.#########%h- %hv  %h P #.#%h  # %hO %h  %h[ P #.#%h 9 #.   ###%h %h6  %hx P #.#%h 8 #..   ###..%h  %hK  %h P #.#%h @  #.###.#$. %h %h\  %h P #.#%h  ##.....# %h* ! %h  %h Q #.#%h- 2#......#%hp  %h R #.# %h %h. & #..<..#%h| ! %h   #.# #......# %h]  #.#  #....(  #.# %h ] ..#)###F#   #.#   .[###   ..# %h ^ #># . .  ###   .#  #.##%h ` . .   #  #..# .#.   ##.## #.# #%h   #.##.#.#.#  #.##.#.#.#  #.# #...#   #.##.@.#  #.#%h 2 #...# %h6%hN<.[### .. Bashion the Zephyrmancer. . ###. Tengu. .Health: 52/52 ========================.#.Magic: 19/19 ========================# #.# #AC: 7Str: 9#.#.#.#EV: 18Int: 18#.#.#.#SH: 0Dex: 22%h=#...#XL:  9 Next: 85% Place: Dungeon:7#.@.#Noise: ---------  Time: 10606.6 (0.0)#...#C) +2 dagger (elec)#.#.#.#Cast: Shock#.#.#.#Fly # #.# #.#.. .. . _There is a stone staircase leading down here. _You see here a +0 helmet. _There is a stone staircase leading down here. _You fly downwards. %hY=_There is a stone staircase leading up here. _Unknown command.%hD%hH%h%K%h %h}Level 7 of the Dungeon<<<>>(Press ? for help) #.##......# #.# #....(##%h" #.# ..#)###F#  #.#   .[###   ..# #># . .  ###   .# #.## . . %h # #..# .#.  ##.## #.# # #.##.#.#.# #.#%h9#.#.#.# #.# #...#  %h K#.##.@.# #.#%h=4 #...#  #.##.#.#.#%hi3 #.##.#.#.# %h3#.## #.# # ##.##%h8 .#.  #...####### . . %h1 #.#.......# . .  %h4#...#####.#  %hCb##### #.# #)# %hob#)#  #%h%h %hyj%h u/.[### .. Bashion the Zephyrmancer. . ###. Tengu. .Health: 52/52 ========================.#.Magic: 19/19 ========================# #.# #AC: 7Str: 9#.#.#.#EV: 18Int: 18#.#.#.#SH: 0Dex: 22#...#XL:  9 Next: 85% Place: Dungeon:7#.@.#Noise: ---------  Time: 10606.6 (0.0)%hu#...#C) +2 dagger (elec)#.#.#.#Cast: Shock#.#.#.#Fly # #.# #.#.. .. . _There is a stone staircase leading down here. _You see here a +0 helmet. %hu_There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here. _Unknown command.%h3%h%hK ..#)###F#.# #. .[### .###.  .#. # #.# #.#.#.#.#.#.#%h#.@.##.<.# #...# #.#.#.#.#.#.#.#.#.#. .#. .. . . .. .%h%hO33 7.6 (1 _%hR%hҝ%h %h} XLevel 7 of the Dungeon<<<>>(Press ? for help) #.# #..<..# %h  #.##......# #.# #....(## #.#     ..#)###F#  #.# .# #.   .[###   ..# #># . .  ###   .# #.## . .  # #..# .#.  ##.## #.# # #.##.#.#.# #.##.#.#.# #.# #.@.#  #.##.<.# #.# #...#  #.##.#.#.# #.##.#.#.# #.# #.#.#.#  ##.## . .#. .  #...####### . . . .  #.#.......# . .  #...#####.#  ##### #.# #)#%h{ M@<%hY%hK%h %h(%hi 7.<%hs 7#.%h! 7 #%h-  %h4-  %h %h F..#)###F# Bashion the Zephyrmancer.# #. .[### .. Tengu. . ###. Health: 52/52 ========================%h . .Magic: 19/19 ========================.#.AC: 7Str: 9# #.# #EV: 33 Int: 18#.#.#.#SH: 0Dex: 22#.#.#.#XL:  9 Next: 85% Place: Dungeon:7#.@.#Noise: ---------  Time: 10607.6 (0.0)#.<.#%h C) +2 dagger (elec)#...#Cast: Shock#.#.#.#%hp Fly #.#.#.##.#.#.#. .#. .. . . .. . _There is a stone staircase leading down here. %h _You see here a +0 helmet. _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here. _Unknown command.%h %hX %h %hh5 .# #. .[### .. . . ###  %hi ## #.# ##.#.#.#.#.#. #...# #.@.##...##.#.#.##.#.#.#%hi.#.#.. .#. .%h$jO. . . .. .%hBp%hu*8.6 (1%hz%h\}a _There is a stone staircase leading up here.%h#i  . . ### . . . .  . .#. .#.#.#.#.#.#.#.#.#.# #...# #.<.##.@.##.#.#.#.#.#.#.#.#.#.# #.%hk,9 _%ho%h~q%h  . . . .  ..#.D#.#.#.##.#.#.# #...# #.<.##...##.#@#.#%hL #.#.#.##.#.#.#Fly .. ..D   steam dragon (asleep)#. .#%hb %hZ 610Shock%hs %h _ _A steam dragon comes into view.%hن..#.D#.#.#.##.#.#.##.#.#.# #...# #.<.##...##.#.#.#. .#. ... ..%h#... ...##.# #.#.#. .#....#%h%hW1Shock%h%hY%hO#.#.#.##.#.#.# #...# #.<.##...##.#.#.##...#...##... ...##... ...###.# #.#.. #. ... ..### #. #. ..##%h%2%h%h3%hM...#.D.#.#.#.##.#.#.##...##.<.# #...# %h/ #.#.#.# #...#...##... ...##... ...#..### #. #.%h%hx%3%h%h %hM . . ...#.D.#.#.#.##.#.#.##.#.#.##...##.<.# #...#  #.#.#.# ..#..#... ...# %ha... ...D   steam dragon (asleep)##.# #.#...#. .# .. %h. %h^54Shock %h %hL!%h M . . ###. . . ...#.D.#.#.#.#!%h #.#.#.##...##.<.# #.@.# #.#.#.#!%h1 #.#.#.##.#.#.#Fly !%hW .. ...##. .#!%hz !%h !%h W5Shock!%h- !%hj "%hqM.# #. .[### . . . ###.. . . ....#.D."%h.#.#.#.#.#.##.#.#.##...##.@.#"%h #...# .#.#.#.#.#.#"%h #.#.#.#.# #."%h$"%h[*%6"%h/"%h2a _There is a stone staircase leading up here."%h RM ..#)###F#.# #. .[### . . . ###. . . ...#.D.#.#.#.#.#.#.#.#.#.##.@.##.<.# #...# #.#.#.##.#.#.#.#.#....#...... .... .7 _"%h| "%hp #%h M #....(##. .# ..#)###F#.# #. .[### . .. .. ###. . . #%h J...#.D.#.#.#.##.#.#.##.#@#.##...##%hN #.<.##...#Fly #%h {..#..... ...#%hf #%h %8#%h #%h $%hT6M.... #....(##. .#.. ..#)###F###.# #.#. .[### .$%h6$... ... ###... .....#.D.#.#.#.##...#$%h6z#.<.##...#$%h6#.#.#.#...#...$%h=$%hD%9$%h I$%h}K$%hT i<..# # #. .... ... #....(# #. .#... ..#)###F###.# #.#.. .[### .$%h 1#... ...# ###.#... ...##...#.D.##.#.#.##...##.<.# #...# $%h D   steam dragon (asleep)#.#.#.# #.#.#$%h ".#$%h@ $%h 620Shock$%h$%h=&%hI#......#  .. # ...#..<..# ##.. #. ...#......# #.#. .# ....#....(## #. . .#... ..#)###F# ##.#.#.#.. .[### ..##...#...# ###.##...#...# ##...#@D.##.#.#.#.##.#.#.# #.#.#.##...#.#.<.#.#...#..#.#.#.#. &%h&%hX%1&%hJ&%h&%he  The helpless steam dragon fails to defend itself.  You stick the steam dragon like a pincushion!!!&%h&mC.&%hv|3/5318 932.3 (0.7Shock&%h|&%h~P _You kill the steam dragon!*%h[(#......# ..D # ....#..<..# ##...#. ....#......# #.#.#.#.....#....(## #.#.#.#... ..#)###F# *%h(##.#.#.#.. .[### ..# #...#...# ### .# #...#...# *%h(# #...#.@.# *%h(#.#.#.#.# #.#.#.# #*%h )~#.#.#.# #...*%hC)#.#.<.#. *%he)D   steam dragon (asleep)#...#..*%h)e#.#.#.#. *%h) *%h9*%h&?Z33 3.3 (1.0Shock*%h%D*%hF_ _A steam dragon comes into view.,%hC ##.....##.. #......# ..D # ....#..< ##...#. ....#......# #.#.#.#.....#....(## #.#.#.#......#)###F ##.#.#.#....[### ..# #...#...# ###.# #...#@..##..#.. #.#.#.#.# #.#.#.# ##.#.# #...#. #.<.#. #...#.. [3,%hgB4m#.#.#.#.,%hW4Shock,%hs,%h6-%hNM.###.#$..###.. #.... ..D # ....#..<..# #...#. ....#..........#....(# #.#.#.#......#)###F# #.#.#.#....[### .#@..# ###-%hh.#...###...#...# #.#.#.#.#.#.#.###...#..-%h";5-%h'0%hqy#.. ###.#. #.###.#$..#.### #... #......#  ..D # ....#..<..# ##...#. ....#......# 0%h^r#.#.#.#.....#....(## .#.#.#......#)###F# ##.#.#@#....[### ..# #...#...# ###.# #...#...# ##...#...# #.#.#.#.#0%hr#.#.#.#.# D   steam dragon (asleep)0%hr#.#.#.#.#0%hrs#...#...#.<.#0%hr!.0%h|0%h356Shock0%h0%hJ0%h W ######.. ###....#. .###.#$..#.###... ## #.... ..D #.<..# #...#. ..#....(# ..#)###F# 0%hj 0#.#.#.#....[### .#...# ###.#...###...#...##.#.#.##.#.#.##.#.#.#.#..#...0%h& 0%h %70%h" 0%h$ 1%h-%   ## ###.## #.. ###.....#. .###.#$.#.#.# ###... ###.#.... #..D #.....#..<..# #...#......#......#....(#1%h% ..#)###F# #.#.#.#....[### .#...# ###.#...###...#...# #.#.#.##.#.#.#.#1%hJ11%h04%81%hs<1%hJ2%ha ... # 2%hЪ(5 ## .. #. #### #. .. #.. ###.....#. K #.###.#$.#.#. ##.....#2%h& #...# ###.#......# #..D##.....#..< ##..2%h.#......# #.#.#.#2%h8....(## #.#.#.#......#)###F2%h]v ##.#.#.#....[### ..# #...#...# ###2%h.# #...#...##..#...#2%hK   kobold brigand (missile, asleep) #.#.#.#.#5   lemure (asleep) 2%h,G #.#.#.#.#2%h|  A lemure and a kobold brigand come into view.2%hU%92%h 2%h _The kobold brigand is wielding a +0 short sword and quivering poisoned darts.3%ht{_A steam dragon comes into view.A lemure and a kobold brigand come into view. _The kobold brigand is wielding a +0 short sword and quivering poisoned darts.  The helpless steam dragon fails to defend itself.  You skewer the steam dragon like a kebab!!!  Lightning courses through the steam dragon!!3%h{3%he.5†K   kobold brigand (missile, asleep)5   lemure3%h Bashion the Zephyrmancer... #Tengu. ## .. #.## Health: 54/54 ========================5## #. .. #.. ###.. Magic: 19/19 ========================...#. K #.###.#$. AC: 7Str: 9#.#.#. ##.....#EV: 18Int: 18#...# ###.#......#SH: 0Dex: 22#..†##.....#..<..#XL:  9 Next: 101% Place: Dungeon:7##..@#......#......# Noise: ---------  Time: 10630.0 (0.7)#.#.#.#.....#....(## C) +23%hy dagger (elec)#.#.#.#......#)###F# Cast: Shock##.#.#.#....[### ..# Fly #...#...# ###.##...#...## K   kobold brigand (missile, asleep)#...#...#5   lemure#.#.#.#.##.#.#.#.# _The kobold brigand is wielding a +0 short sword and quivering poisoned darts.The helpless steam dragon fails to defend itself.  You skewer the steam dragon like a kebab!!!  Lightning courses through the steam dragon!! _You kill the steam dragon!Your Fighting skill increases to level 5!  You skewer the steam dragon like a kebab!!!  Lightning courses through the steam dragon!! _You kill the steam dragon!  Your Fighting skill increases to level 5!  Your Conjurations skill increases to level 3![23%hj3;5H have reached level 10!  --more--9%h^!F9/5920/2010 0% 9%h&9%hE(4 _;%h*  Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - SwiftnessAir1%3  c - AirstrikeAir4%4  d - Static DischargeConjuration/Air2%2  e - Mephitic CloudConjuration/Alchemy/Air 10%3 Select a spell to describe[!]/[I] toggle spell headers<%h\<%h/a<%hfBashion the Zephyrmancer... #Tengu. ## .. #.## Health: 59/59 ========================5## #. .. #.. ###.. Magic: 20/20 ========================...#. K #.###.#$. AC: 7Str: 9<%hff#.#.#. ##.....#EV: 18Int: 18#...# ###.#......#SH: 0Dex: 22#..†##.....#..<..#XL: 10 Next:  0% Place: Dungeon:7##..@#......#......# Noise: ---------  Time: 10630.0 (0.0)#.#.#.#.....#....(## C) +2 dagger (elec)<%hmg>#.#.#.#......#)###F# Cast: Shock##.#.#.#....[### ..# Fly #...#...# ###.##...#...## K   kobold brigand (missile, asleep)#...#...#5   lemure#.#.#.#.##.#.#.#.#You skewer the steam dragon like a kebab!!!  Lightning courses through the steam dragon!! _You kill the steam dragon!Your Fighting skill increases to level 5!Your Conjurations skill increases to level 3! _You have reached level 10!<%h m<%h+p<%hu<%hvH%h ... #. ## .. #.###5## #. .. #.. ###.. ...#. K #.###.#$. #.#.#. ##.....# ..# ###.#......# H%h' #..†##.....#..<..# ##...#......#....#.#.##....(## #.#.#.#.)###F# H%h ##.#.#.#....[### ..#...#...# ### .# #...#...# ##...#...#  5   lemure#.#.#.##.#.#.#.# H%h H%hp T.5H%h O33 1.0 (1 _H%h H%hj I%hBq . ## .. #.### .## #.. ###..  5..#. K #.###.#$.  #.#.#.#.....#  #...# ###.#.#..†##.....#..<##...#......#......#.#.#.#.....#....(#.#)###F#[### ..#...#...# ### I%hq #...#  #...# #.#.#.#.##.#.#.# #...#...I%hft I%h{ .55   lemureI%h$ %2I%hы I%h J%h  .## #.. ###..  .5.#. K #.###.#$.  #.#.#.#.....#  #...# ###.#...†##.....#..<##...#......#.#.#.#(#.#)###F#[### ..#J%h...#...# ### #...#  #...#  #.#.#.#.##.#.#.#...#...#.<.#.J%hS*J%h/W3ShockJ%h6J%hD8J%h :  .5.#. K #.###.#$.  #.#.#.#.....#  #...# ###.#..†##.....#..<##...#......#......#.#.#.#.....#....(##.#.#......#)###F##.#.#.#....[### ..#...#.@.# ### #...#  J%h #...# Fly ..#..#.<.#. ...#..J%h J%h %4J%h?& J%h( K%hvb  #.#.#.#.....#  #...# ###.#.†##.....#..<##...#......#......#.#.#.#...(##.#.#......#)###F##.#.#.#....[### ..#...#...# ### #.@.#  #...#  #.#.#.#.##.#.#.#.#.#....#....<.#. ..#.#.#.#.#.K%h~K%hS%5K%h2K%hK%h\  #...# ###.#.5.†##.....#..<##...#......#......#.#.#.#.....#....(#.#.#......#)###F##.#.#.#....[### ..#...#...# ### #...# K%h ] #.@.#  #.#.#.#.#.#.#.#.#.#.#5   lemureK%h`].#.#.#.#.#.#K%h_K%hfU.5K%hn56ShockK%h+xK%h. =†##.....#..<##5..#......#......#.#.#.#....(#....#)###F##.#.#.#....[### ..#...#...# ### #...#  #...# K%h(/  #.#.#@#.##.#.#.##.#.#.# #...#...<.#. ..#.. #.#.#.#.#.#.#.#K%h 2 K%h8 T.5K%hA %7K%hxG K%hI L%h3]##...#.....#.#5#.#...(##.#.#......#)###F##.#.#.#....[### ..#...#...# ### #...#  L%h]-#...#  #.#.#.#.# #...#...<.#.....#...#.#.#.#.#.#.#.#.#.#..#..#...#.L%h] ..#L%hfk.5L%hi%8L%hmL%hoL%h.#.#.#(##5#.#......#)###F##.#.[### ..#...#...# ### #...#  #...#  #.#.#.#.#L%h3 #...#...##.<.#...##...#...##.#.#.#.#..#.#.#.#.#.... ..##...#...#. #. L%hدL%hOU.5L%h%9L%h;L%h*M%h  #.#.#.#......#)###F##.#5#.#....[### ..# #...#...# ### .# #...#...#  # #...#...#  #.#.#.#.#M%hi5 #.#.#.#.# #.#.#.#.# #..@#...# #.<.#...# #...#...#M%h#.#.#.#.. #.#.#.#.#...M%hW #.#.#.#.# ..##...#...#. #.M%h #... ...#  #... ...#M%hiM%h X40ShockM%h%M%h'M%hn Z#.#5#.#....[### .. #...#5..# ### . #...#...#   #...#...#  #.#.#.#.# #.#.#.#.# #.#.#.#.# #...#...# #.@.#...# #...#...##.#.#.#..M%h ? #.#.#.#.#... #.#.#.#.# ..##...#...#. #.5   lemure #... ...# #... ...# ##.# #.#..M%h M%h U.5M%h 51ShockM%h& M%ha _There is a stone staircase leading up here.O%h4 O%h O%h O%h O%h? U.5O%hS 618 2 _O%h O%h  ### ####### ##.## ##...... ##...##### #....#.# #........###.#..##..##.#.##.###...6 ######.@.##.###....#..## ....###########...###.#.####.#.## ##................####.#.#####... ###...................###<....#.# O%h # ##.##########.#.####.#.###..##. # #.# #.....###.## ###... # #.# #.....###.#####..##  # #.# #...|..........#.## #.# #.....###.....##... O%h O%h O%hCx ^3.5 (2.5ShockO%h} O%h { _You fly upwards. _There is a stone staircase leading down here.P%hͅP%hjLevel 6 of the Dungeon <<<>>>>∩(Press ? for help)##############################.## ##.......................##### ##...##### #....#.##..#.##..#.##..#.##..# #........###.#..##.#..##.#..##.#..##.#..# #....##.#.##.###....##....##....##....### ########.@.##.###....#..##.#..##.#..##.#..##.#.# #.....###########...###.#.####.#.##..#.##..#.##..#.##..## #.##................####.#.#####....##....##....##....### #.###...................###<....#.##..#.##..#.##..#.##..#P%h> #.# ##.##########.#.####.#.###..##.#..##.#..##.#..##.#..## ##.# #.##.....###.## ###....##....##....##....##.# #..# #.##.....###.#####..##.#..##.#..##.#..##.#..# #.## #.##...|..........#.##..#.##..#.##..#.##..#.# #.# #.##.....###.....##....##....##....##[...##.# #.# #.##.....# ######..#.##..#.##..#.##..#.##...# #.# #.####.####..##.#..##.#..##.#..##.#...# #.# #.##.######....##....##..†.##....##.# ###########.# #.#P%h #...###..##.#..##.#..##.#..##.#..# #........##.#####.########.##.#.##..#.##).#.##..#.##..### #.######..............##.####....##....##...[##....### #.# ###...####.###.##.##..#.##..#.##..#.##..#.##..# #.######%..#......# #.##.##..##.#..##.#..##.#..##.#..# #.....##.#...########.#P%hDi#.####....##....##....##....### P%hD###########.# #.#...# ##..##.#..##.#..##.#..##.#..##........##.#####.##### ###.# #.#.##..#.##).#.##..#.##..####.######..............# #.# ###....##....##...[##....###.# ###...####.###.# #.# #..#.##..#.##..#.##..#.##.######%..#......# #.# #.# #..##.#..##.#..##.#..##.#..#.....##.#...########.# #.# ###....##....##....##....#######.##<##.## #......# #.# ##..##.#..##.#..##.#..##.#.#.##.##.# #.###### #.# #.#.##..#.##..#.##..#.##..#.##.##.####.# #######.# ###....##....##..).##....###.##.........# ##.#...#.# #..#.##..#.##..#.##..#.##..# #.#########..########..#j>.#.# #..##.#..##.#..##.#..##.#..# #.# ###[........#.##j..#.# ####.#############......#### P%hHx[34m#.# #.......###.#.##j#.#.## #.# ######.###### #.# #.#............#...#..# #.# #......# #.#######.#..###.##....#.jj#..# ###.# ##.####.# #....).......# #.#######..j#..# #...#######...###.# #..#.####.#.## #.# ######.#.##........#...<.#  ###..#.##.....# #.###.# ##.#.#.######...#####  #....#....#.#.####..##.######.#.#..# ##.##  #.#######.#.#.>#.##.......#.#.#.# #.######  #....#....#.######.#.##..#####.###..# #......#  ####.#.##.#.# #..########.##(.####...#...# ######.#  ###.#.##.#.# ###...........##........#.#.## #..# R%ho R%hX Bashion the ZephyrmancerTenguHealth: 59/59 ========================R%h ########## Magic: 20/20 ========================##.## ##...... AC: 7Str: 9##...##### #....#.# EV: 18Int: 18#........###.#..##. SH: 0Dex: 22R%h #....##.#.##.###... XL: 10 Next:  0% Place: Dungeon:6 #####R%h #.@.##.###....#..## Noise: ---------  Time: 10643.5 (0.0) R%h: V....###########...###.#.####.#.## C) +2 dagger (elec) ##................####.#.#####... Cast: Shock R%hV ###...................###<....#.# Fly R%h # ##.##########.#.####.#.###..##. # #.##.....###.## ###...  # #.#R%h 5#.....###.#####..##  # #.##...|..........#.##R%h  #.##.....###.....##... Your Fighting skill increases to level 5!R%h tYour Conjurations skill increases to level 3! _You have reached level 10! R%h __There is a stone staircase leading up here. _You fly upwards. R%h4 U_There is a stone staircase leading down here.R%h R%hW R%hW R%h R%h X33 _R%hH R%h R%h R%h R%h R%h R%h R%h R%hH R%h` R%h~ R%h R%h R%hM R%hp R%h{ R%h$ R%hY& R%h{& R%h& R%h) R%hn* R%h* R%h* R%h/ R%hY1 R%hx1 R%h1 R%h]8 R%h8 R%h8 R%hn9 R%h> R%h? R%h? R%hX@ R%hC R%hD R%hD R%hE R%hEG R%h:H ,R%hH R%h!M R%h]N R%h~N R%hN R%hR R%hS ,R%hS R%hV R%hW ,R%h`W R%hzY R%h;Z ,R%hZ R%h[b XR%h[f XR%hi R%hj R%hj R%hfk R%ho R%hq ,R%hq R%h'v R%haw R%hw R%hx R%h| R%hQ} R%hq} R%h} R%hM R%h R%h R%h R%hɇ R%hވ R%h R%hj R%h R%h R%h R%hb R%h R%h/ R%hN R%h4 R%h R%h' ,R%hR R%h R%hS ,R%h R%h R%h ,R%hb R%h R%h R%h R%h R%h+ R%h R%h R%hĭ R%h9 R%hn R%h R%h R%hr R%hy R%hص R%h R%h} R%h ,R%hv R%hѿ R%h R%h7 R%h R%hg R%h R%h R%h R%h ^  You see here a +0 helmet.R%h R%h  _R%h@ R%h R%h R%h R%h R%h R%h R%h6 R%hp R%h R%h ,R%h R%h R%hS R%h R%h R%h R%h R%h R%h R%h| R%h ,R%hE R%h R%h7 R%hW R%h R%h L#.# ###[........#.##j..#.#.# #.......###.#.##j#.#.#.# #.#............#...#.#.#######.#..###.##....#.jj#.#....).......# #.#######..j##..#.####.#.## #.# ########..#.##.....# #.# #.###....#....#.#.####.## #.##  #.#######.#.#.@.....# #87.5 (44.0)  #....#....#.######..#  ####.#.##.#.# #..###R%h$ ##  ###.#.##.#.# ###...........#  ##...[.##.#.# #.............  ##..#.#..#.#.## #.#..####.###.[  #.....#.......###.#..# #.##..).  #...#...#............# #.##.([.#..###.###....###.##.# #.##.R%hR%hR%h c _There is a stone staircase leading down here.S%hS%hS%hS%hAS%hfA18 8.5 (1.0) _S%hM S%h ... ### .. #. ### ## #. .. #.. ###.. .5.#. K #.###.#$.  #.#.#. ##.....#  # ###.#......#  7.†##.....#..@..#   S%h##...#......#......#   #.#.#.#.....#....(##  #.#.#.#......#)###F# ##.#5#.#....[### ..# #...#...# ### .#F   bullfrog (asleep) #...#...# # #...#5..##.#.#.#S%hHS%h7  You fly downwards.S%h S%hF.FS%hL\====90.0 (2.5ShockS%hCRS%hT _The bullfrog gives a loud, deep croak! _There is a stone staircase leading up here.T%h   You hit the bullfrog. Lightning courses through the bullfrog!  The bullfrog is heavily wounded.T%h#6--=---7 (0.7T%h,T%h%0, _The bullfrog hits you.T%h^^  You barely miss the bullfrog.The bullfrog is heavily wounded.4------1.5 (0.8T%hbT%h el _The bullfrog barely misses you. The bullfrog hits you.U%hV  You hit the bullfrog.  The bullfrog is severely wounded.U%h@,2.2 (0.7U%h U%hY _The bullfrog completely misses you.U%h Q  You hit the bullfrog. You claw the bullfrog.U%h F†U%h y-29ShockU%h U%hk L _You kill the bullfrog!V%hGWV%hWV%hYV%h]V%hCbQ33 V%hvcV%hcK5=V%hBiV%hlV%h+mV%hnV%hq,V%h8sV%hwV%hwV%hyV%h7|V%hu|#6V%h|2=V%h~V%hуBV%hԆV%hV%hvV%hV%h+K7=V%hȍV%hܐV%hV%hOV%h8=V%hV%h V%h V%h- V%h^;_You start resting.V%hO707.9 (15.0)9=-8.9 (16 _HP restored.Y%hz+... .. ... # .. #  ## .. #. . ###.# # #. .. #.. .###... 5.#. K #.###.#$. #.#.#. ##  #...# ###.#....@.# ..†##.....#..<..# ##...#......#...†..# Y%h+#.#.#.#.....#....(## .#.#.#......#)###.##5#.#....[### ..# ...#...# ###..# ...#...# ..# ...#5.Y%hz,".#Y%h"6Y%h?09.0)Y%h4MY%hNY%hV .### #.....  ......   ... #..... #  ## .. #..... ###.#.  #. .. #.. ..###.....# .#. K #.###.#$.....# .#.#. ## Y%h2W #...# ###.#......# ..†##.....#..<..# ..#......#...†..# .#.#.#.....#....(# .#.#.#......#)###.#Y%hW #5#.#....[### ..##...# ###..##...# ..#Y%h^ Y%hud &10Y%hYk Y%h\m Y%h.### #.....  ......   ... #..... # ## .. #..... ###.#.. #. .. #.. ..###.....# #. K #.###.#@.....##. ##.....# Y%h_...# ###.#......#......# ..†##.....#..<..#.....##..#......#...†..#.###.# #.#.#.....#....(###. . #.#.#......#)###.# .. #5#.#....[### ..#..#...# ###Y%h7Y%h%1Y%hY%hY%ho P=18 2.9 (2Y%hY%h? _You now have 139 gold pieces (gained 14).Z%h&F Z%h~F Z%h!G Z%hI Z%hDM Z%hM ;33 Z%hQ ,Z%hU ,Z%htV Z%hf .####..... ......... #.....### .. #..... ###.#.. # #. .. #.. ..###.....# 5.#. K #.###.#......##.#. ##.....#.....# Z%hff h #...# ###.#....@.#......#4  #..†##.....#..<..#.....## Z%hf ##...#......#...†..#.###.# #.#.#.#.....#....(###. . #.#.#.#......#)###.# ..Z%hf 5#.#....[### ..#.. ...#...# ### ..# Z%hf J...#...# ..#..#5Z%hf $..#Z%hn Z%hs Z%hJu [%hQb #..... ......[%h... #.....### .. #..... ###.#.. ## #. .. #.. ..###.....# [%h‡.5.#. K #.###.#......#  #.#.#. ##.....#.....#  #...# ###.#......#......#[%h #..†##.....#..@..##[%hu#...#......#...†..#.###.# [%h! #.#.#.#.....#....(###. . [%h@ #.#.#.#......#)###.# .. [%hU#.#5#.#....[### ..[%hk#..[%h..#...# ### ..# #...#...# [%h ..# [%hB#...#5..#  #.#.#[%h!.#.#[%h[%hљ*5.9 (1[%hՠ[%h4 [%h`S_There is a stone staircase leading up here.`%h3`%h`%h`%hE`%hK: _`%h`%h_`%h`%hz`%h`%h!`%h``%h`%h .### ##..... ......  `%hd... #..... #  . ## .. #..... ###.#..  .## #. .. #.. ..###.....#`%hW .5.#. K #.###.#......# #.#.#. ##.....#.....#`%h #...# ###.#@.....#......#8.9 (3  `%h #..†##.....#..<..#.....##`%hA ##...#......#...†..#.###.#`%h`k #.#.#.#.....#....(###. .  #.#.#.#......#)###`%hK.# .. `%h ##.#5#.#....[###. ..#..  #...#...#.### .. ..#  #...#...##.. ..# #...#`%h"5..#`%h!`%h,`%h.a%h\ )##.....#### ......#... #.....#. ##..... #..... ###.#..a%h  .## #.#...? #.. ..###.....# .5.#. K..K. #.###.#......# #.#.#. ..###.....#.....# #...#K###..#......#a%h  #..†##....@#..<..##a%h _#....#...†..#.###.#a%h>  #.#.#.#.....#....(###. . #.#.#.#......#)###.# .. a%ha #.#5#.#....[###. ..#..a%h  #...#...#.###. .. ..# KK 2 kobolds (1 missile, asleep) #...#...## . .a%h . ..# #...#...# . #.#.#.#.#a%h1 h  2 kobolds come into view.a%h4 :9.9 (1Shocka%h@ a%h3D c _Found a scroll labelled VUGAFACUES.c%hڱ  .###  .###..... ####.#......c%h 4  ##...K.#..... #  ##......#..... ###.#..c%h9 2## #.#...?.#.. ..###.....#.5.#.#K..K. #.###.#......#c%hd #.#.....###.....# #...#K###@#......#......#c%h  #..†##.....#..<..#.....## ##...c%h .#...†..#.###.# #.#.#.#.....#....(###. .c%h y #.#.#.#......#)###.# .. ##.#5#.#....[###. ..#..c%h9 K   kobold brigand (missile, asleep) #...#...#.###. .. ..#KK 2 kobolds (missiles, asleep)c%hY  #...#...## . .. ..#..#..c%hw .c%hM &  c%h A kobold comes into view. It is wielding a +1 whip of freezing.The kobold shouts! x2; You hear a shout! The kobold brigand shouts!c%h 9  You hear a shout! x2c%hF % FKK..KK)F   bullfrog (wandering)KK 2 kobolds (missiles)A bullfrog comes into view.(((((((c%h} N...K...K.K.###@..K 3 kobolds (2 missiles)====20 _The kobold throws a stone. The stone barely misses you.f%h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g%h[ .###  Bashion the Zephyrmancer .###.....  Tengu ####F#......  Health: 59/59 ======================== g%hj[##...K.#..... #  Magic: 17/20 ====================----  . ##......#..... ###.#..  AC: 7Str: 9  .## #.#...?.#.. ..###.....#  EV: 33 Int: 18 g%h[.5.#.#.K.** #.###.#......#  SH: 0Dex: 22 g%h[*#.#.#..K*K###.....#.....#  XL: 10 Next:  2% Place: Dungeon:7 g%h<\#...#.###@#......#......#  Noise: ====-----  Time: 10720.9 (0.0) g%hg\#..†##.....#..<..#.....##  C) +2 dagger (elec) g%h\##...#......#...†..#.###.#  Cast: Shock g%h]#.#.#.#.....#....(###. .  Fly  #.#.#.#......#)###.# ..  ##.#5#.#....[###. ..#..  K   kobold brigand (missile) g%h]#...#...#.###. .. ..#  F   bullfrog (wandering) #...#...## . .. ..#  KKK 3 kobolds (2 missiles) #...#...# .Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (chance to affect:  96%)g%hJ ...K****g%hFM****g%h2y^K@*...g%ha7#@g%hiA***K#...  Aim: a kobold, wielding a +0 dagger and quivering stones (chance to affect:  96%)g%h;?T *Kh%h(K*Aim: a kobold, wielding a +0 dagger (chance to affect: 96%)h%hГ[ .Kh%h 9.*h%h; @?*h%hEdD?*i%h7.*i%hR6.KAim: a kobold, wielding a +0 dagger (chance to affect: 96%)i%hS K*i%h`...#***i%h5#@i%hI@#@i%h, q***K#...i%hk @.*i%h!) -?.i%h D?*j%hm :**k%hN*KAim: a kobold, wielding a +0 dagger and quivering stones (chance to affect:  96%)l%h K l%hL That beam is likely to hit you. Continue anyway? Y - Yes  N - Non%h n%h:n%hj+o.###Bashion the Zephyrmancer.###.....Tengu####F#......Health: 59/59 ========================##...K.#.....#Magic: 20/20 ========================. ##......#..... ###.#.. AC: 7Str: 9.## #.#...?.#.. ..###.....#EV: 33 Int: 18.5.#.#.K... #.###.#......#SH: 0Dex: 22n%hC,#.#.#..K.K###.....#.....#XL: 10 Next:  2% Place: Dungeon:7#...#.###@#......#......# Noise: ====-----  Time: 10720.9 (0.0)#..†##.....#..<..#.....## C) +2 dagger (elec)##...#......#...†..#.###.# Cast: Shock#.#.#.#.....#....(###. . Fly #.#.#.#......#)###.# ..##.#5#.#....[###. ..#..K   kobold brigand (missile)#...#...#.###. .. ..#F   bullfrog (wandering)n%h,r#...#...## . .. ..#KKK 3 kobolds (2 missiles)#...#...# .Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight linen%h,Aim: a kobold, wielding a +0 dagger and quivering stones (chance to affect:  96%)  Okay, then.n%h$7n%h9n%h An%hB. _p%h.###.....####F#...... ##...K.#..... #. ##......#..... ###.#..## #.#...?.#.. ..###.....# 5.#.#.K... #.###.#......# #.#.#..K.K###.....#.....# ..#.###.#......#.#..†##....@#..<..#.....## ##...#......#...†..#.###.# #.#.#.#....(###. . #.#.#.#......#)###.# .. ##.#5#.#....[###. ..#..#...#...#.###. .. ..# %hw0m#...#...## . .. ..# K   kobold (missile)#...#...# .#.#.#.#p%h p%hp%h6p%hK.KKK 2 kobolds (1 missile)p%h_=---1.9 (1p%hp%hI Aiming: Mephitic Cloud (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger and quivering stones (chance to affect:  96%) _The kobold attacks as it pursues you! The kobold completely misses you.q%h;l^  You hit the kobold. Lightning courses through the kobold!q%hx)   koboldq%h ^18 =---2.6 (0.7q%hq%h q%h'D_You kill the kobold!r%hM  Casting: Mephitic Cloud (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r%h*+ .###.....  Bashion the Zephyrmancer ####F#......  Tengu ##...K.#..... #  Health: 59/59 ========================  . ##......#..... ###.#..  Magic: 17/20 ====================----  .## #.#.***.#.. ..###.....#  AC: 7Str: 9  .5.#.#.K**. #.###.#......#  EV: 18Int: 18 #.#.#..K**###.....#.....#  SH: 0Dex: 22 r%h #...#.###*#......#......#  XL: 10 Next:  2% Place: Dungeon:7 #..†##....@#..<..#.....##  Noise: =--------  Time: 10722.6 (0.0) ##...#......#...†..#.###.#  C) +2 dagger (elec) #.#.#.#.....#....(###. .  Cast: Shock #.#.#.#......#)###.# ..  Fly  ##.#5#.#....[###. ..#..  #...#...#.###. .. ..#  K   kobold r%h/ #...#...## . .. ..#  #...#...# . #.#.#.#.#You hit the kobold. Lightning courses through the kobold! _You kill the kobold!Casting: Mephitic Cloud (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight liner%h..?K....*#**@#**r%hD7@#r%h8 q.**@*r%hFs ]***...r%h A#*r%hR ****#*..@s%h i l.###.....Bashion the Zephyrmancer####F#......Tengu##...K.#.....#Health: 59/59 ========================. ##......#..... ###.#..Magic: 17/20 ====================----.## #.#...?.#.. ..###.....#AC: 7Str: 9.5.#.#.K.## #.###.#......#EV: 18Int: 18#.#.#..K#####.....#.....#SH: 0s%hj Dex: 22#...#.#####......#......#XL: 10 Next:  2% Place: Dungeon:7#..†##....@#..<..#.....##Noise: =--------  Time: 10722.6 (0.0)##...#......#...†..#.###.#C) +2 dagger (elec)#.#.#.#.....#....(###. .Cast: Shock#.#.#.#......#)###.# ..Fly s%hj ##.#5#.#....[###. ..#..#...#...#.###. .. ..#K   kobold#...#...## . .. ..##...#...# .#.#.#.#.#You hit the kobold. Lightning courses through the kobold! s%hk t_You kill the kobold!Casting: Mephitic Cloud (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lines%h: s%h|M  _You kill the kobold!  Casting: Mephitic Cloud (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe flask of dizzying concoctions shatters into a vile cloud!s%h\ y.K..§§§s%he J=======3.6 (1s%hp s%hs * _You hear a shout! x3v%h$ v%hw v%h v%he.KK.K☼☼K   kobold brigand (missile)KK 2 kobolds (1 missile)v%h`33 -------4v%hM'v%h@*w%hM  Casting: Mephitic Cloud (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w%hǦ  .###.....  Bashion the Zephyrmancer ####F#......  Tengu ##...K.#..... #  Health: 59/59 ========================  . ##......#..... ###.#..  Magic: 16/20 ===================-----  .## #.#...?.#.. ..###.....#  AC: 7Str: 9  .5.#.#...KK #.###.#......#  EV: 33 Int: 18 w%h h#.#.#...K*###.....#.....#  SH: 0Dex: 22 #...#.###*#......#......#  XL: 10 Next:  2% Place: Dungeon:7 #..†##....@#..<..#.....##  Noise: ---------  Time: 10724.6 (0.0) ##...#......#...†..#.###.#  C) +2 dagger (elec) #.#.#.#.....#....(###. .  Cast: Shock #.#.#.#......#)###.# ..  Fly w%h  ##.#5#.#....[###. ..#..  #...#...#.###. .. ..#  K   kobold brigand (missile) w%hF  #...#...## . .. ..#  KK 2 kobolds (1 missile)  #...#...# . #.#.#.#.#Casting: Mephitic Cloud (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  w%ht Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (noxious fumes, 67% to hit)w%hK K☼#***w%h9 d*#*..x%hGK*Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (noxious fumes, 67% to hit)x%hC[ *Kx%h͟ .KKAim: a kobold, wielding a +0 dagger (67% to hit)z%hzz%h.###.....Bashion the Zephyrmancer####F#......Tengu##...K.#.....#Health: 59/59 ========================. ##......#..... ###.#..z%hMagic: 17/20 ====================----.## #.#...?.#.. ..###.....#AC: 7Str: 9.5.#.#...KK #.###.#......#EV: 33 z%h/Int: 18#.#.#...K☼###.....#.....#SH: 0z%hS-Dex: 22z%hs#...#.###☼#......#......#XL: 10 Next:  2% Place: Dungeon:7z%h|#..†##....@#..<..#.....##z%hNoise: ---------  Time: 10724.6 (0.0)z%h##...#......#...†..#.###.#C) +2 dagger (elec)z%h#.#.#.#.....#....(###. .z%hCast: Shock#.#.#.#......#)###.# ..z%h0'Fly z%hT?##.#5#.#....[###. ..#..#...#...#.###. .. ..#z%hK   kobold brigand (missile)#...#...## . .. ..#z%h4KK 2 kobolds (1 missile)#...#...# .#.#.#.#.#Casting: Mephitic Cloud (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linez%hjxAim: a kobold, wielding a +0 dagger (67% to hit)  Okay, then.z%hd z%hz%hz%h. _z%h z%hf .   koboldThe kobold brigand is engulfed in noxious fumes.z%ho (((The kobold brigand throws a poisoned dart.z%hR,z%he6o.K☼☼@z%hd>2=5.6 (1z%hHz%h@L^ _The poisoned dart completely misses you.|%h! .###  .## ###F#......   |%h}##...K.#..... #  . ##......#..... ###.#...## #.#...?.#.. ..###.....# .5.#.#....K #.###.#......# #.#.#...K☼###.....# #...#.###☼#@.....#.|%hk ..†##..<..#.....## ##...#......#...†..#.###.# |%h#.#.#.#.....#....(###. ..#.#.#......#)###.# ..|%h|##.#5#.#....[###. ..#..#...#...#.###. .. ..#|%hG#...#...## . .. ..##...#...# .|%h(A.)|%h1_-6Shock|%h8|%h:}%h&.### .###..... ####F#...... ##...K.#..... # . ##......#..... ###.#..  .## #.#...?.#.. ..###.....# }%h'.5.#.#....K #.###.#......# #.#.#...K.###.....#.....# #...#.###)#.@....#......# #..†##.....#..<..#.....## }%h'##...#......#...†..#.###.# }%h'##.#.#.#.....#....(###. . #.#.#.#.....}%h(!}%h6(##.#5#.#....[###. ..#..}%ho(#...#...#.###. .. ..##...#...##}%h(+ }%hV9}%hF?-7}%hV}%hZ~%h.###.....####F#...... ##...K.#..... ###......#..... ###.#.. .## #.#...?.#.. ..###.....# 5.#.#....K #.###.#......# #.#.#...K.###.....#.....# ..#.###)#......#.#..†##.....#.@<..#.....## ##...#......#...†..#.###.# #.#.#.#.....#....(###. . #.#.#.#......#)###.# ..  ##.#5#.#....[###. ...  #...#...#.###. .. ..#  #...#...## [3~%h4m. .. ..#  #...#...# . ..#.#.#.#~%h~%hKK   kobold~%hz8==8Shock~%h~%h~%h_ q.###..... ####F#...... ~%hs ##...K.#..... # ##......#..... ###.#.. ## #.#...?.#K. ..###.....# .5.#.#....K #.###.#......#  #.#.#...K.###.....#.....# #...#.###)#......#......# #..†##.....#..@..#.....##  ##...#......#...†..#.###.#  #.#.#.#.....#....(###. .  #.#.#.#......#)###.# .. ##.#5#.#....[###. .~%h) .#.. #...#...#.###. .. ..# #...#...## . .. ..# #...#...# . .. ~%h ~%h J.K~%h %9~%hP ~%h a _There is a stone staircase leading up here.%ha X[?25h[?0c  Search for what [? for help]? %h [?25l[?1c%h %hJ $%hy 1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:6] a +1 chain mail of poison resistance (180 gold)%hc%hm%h zc.###.....Bashion the Zephyrmancer####F#......Tengu##...K.#.....#Health: 59/59 ========================%hrz-##......#..... ###.#..Magic: 18/20 =====================--- ## #.#...?.#.. ..###.....#AC: 7Str: 9 %h6{B.5.#.#....K #K###.#......#EV: 33 Int: 18  #.#.#...K.###.....#.....#SH: 0Dex: 22#...#.###)#......#......#XL: 10 Next:  2% Place: Dungeon:7#..†##.....#..@..#.....##Noise: ---------  Time: 10729.6 (0.0)  ##...#......#...†..#.###.#%h{C) +2 dagger (elec)#.#.#.#.....#....(###. .%h{Cast: Shock  #.#.#.#......#)###.# ..Fly %h{R##.#5#.#....[###. ..#.. #...#...#.###. .. ..#%h |SK   kobold %h-|#...#...## . .. ..# #...#...# . ..%hM|,#.#.#.#.# _Okay, then.%ho|}The kobold brigand is engulfed in noxious fumes.  The kobold brigand throws a poisoned dart. %h|_The poisoned dart completely misses you. _There is a stone staircase leading up here.  %h|CSearch for what [? for help]? rpois%h؉%hs%h%h. _%h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h< .###..... Bashion the Zephyrmancer ####F#...... Tengu %h ##...K.#..... #  Health: 59/59 ========================  ##......#..... ###.#..  Magic: 17/20 ====================---- ## #.#...?.#.. ..###.....#  AC: 7Str: 9 .5.#.#....K #K###.#......#  EV: 33 Int: 18  #.#.#...K.###*....#.....#  SH: 0Dex: 22 %h  #...#.###)#..*...#......#  XL: 10 Next:  2% Place: Dungeon:7  #..†##.....#..@..#.....##  Noise: ---------  Time: 10729.6 (0.0)  ##...#......#...†..#.###.#  C) +2 dagger (elec)  #.#.#.#.....#....(###. .  Cast: Shock  #.#.#.#......#)###.# ..  Fly ##.#5#.#....[###. ..#.. #...#...#.###. .. ..#  K   kobold #...#...## . .. ..# #...#...# . ..  #.#.#.#.# _Search for what [? for help]? rpois  %hCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (67% to hit)%h ( .###..... Bashion the Zephyrmancer ####F#...... Tengu  ##...K.#..... #  Health: 59/59 ========================  ##......#..... ###.#..  Magic: 17/20 ====================---- %h(## #.#...?.#.. ..###.....#  AC: 7Str: 9 .5.#.#....K #K###.#......#  EV: 33 Int: 18  #.#.#...K.###.....#.....#  SH: 0Dex: 22  #...#.###)#......#......#  XL: 10 Next:  2% Place: Dungeon:7  #..†##.....#..@..#.....##  Noise: ---------  Time: 10729.6 (0.0)  ##...#......#...†..#.###.#  C) +2 dagger (elec) %h)d #.#.#.#.....#....(###. .  Cast: Shock  #.#.#.#......#)###.# ..  Fly ##.#5#.#....[###. ..#.. %h<).#...#...#.###. .. ..#  K   kobold #...#...## . .. ..# #...#...# . .. %hk) #.#.#.#.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h)Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line%h)eAim: a kobold, wielding a +0 dagger (67% to hit)  The zap hits the kobold.%hf5     #  *....   ?.#*.   #*%hQ6e  *  )#..*       .   ..   ..  . ..  .   %h[..)..%hAl18 =30.6 (1Shock%h%hlonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (67% to hit)  The zap hits the kobold. _You kill the kobold!%h%hpH33 -1%h'%h$+%h˖%h͞?-2%h%hZ%hT%h4;3%h0%ha %h %h%hb%hK8=%h%h!,%h&%h-,%hJ0%h4%h9,%h<%hKKShockK   kobold brigand (missile)%hSXl 7.6 (4 _You start resting.%hb%h ee _A kobold brigand is nearby!%hJ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h%hN .###..... Bashion the Zephyrmancer ####F#...... Tengu  ##...K.#..... #  Health: 59/59 ========================  ##......#..... ###.#..  Magic: 17/20 ====================---- ## #.#...?.#.. ..###.....#  AC: 7Str: 9 .5.#.#....K #)###.#......#  EV: 33 %h PInt: 18  #.#.#...K.###.....#.....#  SH: 0Dex: 22  #...#.###)#K*....#......#  XL: 10 Next:  2% Place: Dungeon:7  #..†##.....#**@..#.....##  Noise: ---------  Time: 10737.6 (0.0)  ##...#......#*..†..#.###.#  C) +2 dagger (elec)  #.#.#.#.....#....(###. .  Cast: Shock  #.#.#.#......#)###.# ..  Fly ##.#5#.#....[###. ..#.. #...#...#.###. .. ..#  K   kobold brigand (missile) #...#...## . .. ..# %hP9#...#...# . ..  #.#.#.#.# _You start resting. _A kobold brigand is nearby!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line%h#K**...%hM`K*.* %h Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  %h](67% to hit)%hl X #K.%h^m 1*%h.###.....Bashion the Zephyrmancer####F#......Tengu##...K.#.....#Health: 59/59 ========================##......#..... ###.#..Magic: 17/20 ====================---- ## #.#...?.#.. ..###.....#AC: 7Str: 9 .5.#.#....K #)###.#......#EV: 33 Int: 18  #.#.#...K.###.....#.....#SH: 0Dex: 22#...#.###)#*.....#......#XL: 10 Next:  2% Place: Dungeon:7#..†##.....#**@..#.....##Noise: ---------  Time: 10737.6 (0.0)  ##...#......#...†..#.###.#%hAiC) +2 dagger (elec)#.#.#.#.....#....(###. .Cast: Shock  #.#.#.#......#)###.# ..Fly ##.#5#.#....[###. ..#.. #...#...#.###. .. ..#K   kobold brigand (missile) #...#...## . .. ..# #...#...# . ..#.#.#.#.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the kobold brigand.%hm%h<|V.K.%h|918 =8.6 (1%h %hV4 _The kobold brigand is lightly wounded.%h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hD  .###..... Bashion the Zephyrmancer ####F#...... Tengu  ##...K.#..... #  Health: 59/59 ========================  ##......#..... ###.#..  Magic: 16/20 ===================----- ## #.#...?.#.. ..###.....#  AC: 7Str: 9 .5.#.#....K #)###.#......#  EV: 18Int: 18  #.#.#...K.###.....#.....#  SH: 0Dex: 22 %h/E w #...#.###)#......#......#  XL: 10 Next:  2% Place: Dungeon:7  #..†##.....#K*@..#.....##  Noise: =--------  Time: 10738.6 (0.0)  ##...#......#...†..#.###.#  C) +2 dagger (elec)  #.#.#.#.....#....(###. .  Cast: Shock  #.#.#.#......#)###.# ..  Fly ##.#5#.#....[###. ..#.. #...#...#.###. .. ..#  K   kobold brigand (missile) %hE #...#...## . .. ..# #...#...# . ..  #.#.#.#.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, 67% to hit)%hKA #K*@*%h;%hG\.###.....Bashion the Zephyrmancer####F#......Tengu##...K.#.....#Health: 59/59 ========================##......#..... ###.#..Magic: 17/20 ====================---- ## #.#...?.#.. ..###.....#AC: 7Str: 9 .5.#.#....K #)###.#......#EV: 18%hGInt: 18  #.#.#...K.###.....#.....#SH: 0Dex: 22#...#.###)#......#......#XL: 10 Next:  2% Place: Dungeon:7#..†##.....#K.@..#.....##Noise: =--------  Time: 10738.6 (0.0)  ##...#......#...†..#.###.#C) +2 dagger (elec)%hLHm#.#.#.#.....#....(###. .Cast: Shock  #.#.#.#......#)###.# ..Fly ##.#5#.#....[###. ..#.. #...#...#.###. .. ..#K   kobold brigand (missile) #...#...## . .. ..# #...#...# . ..%hH#.#.#.#.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line%hH!Okay, then.%hR%hlS%hp[%h8^. _%h9  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h~ .###..... Bashion the Zephyrmancer ####F#...... Tengu  ##...K.#..... #  Health: 59/59 ======================== %h) ##......#..... ###.#..  Magic: 14/20 ================-------- ## #.#...?.#.. ..###.....#  AC: 7Str: 9 .5.#.#....K #)###.#......#  EV: 18Int: 18  #.#.#...K.###.....#.....#  SH: 0Dex: 22  #...#.###)#***...#......#  XL: 10 Next:  2% Place: Dungeon:7 %hl #..†##.....#K*@..#.....##  Noise: =--------  Time: 10738.6 (0.0)  ##...#......#**.†..#.###.#  C) +2 dagger (elec)  #.#.#.#.....#....(###. .  Cast: Shock  #.#.#.#......#)###.# ..  Fly ##.#5#.#....[###. ..#.. #...#...#.###. .. ..#  K   kobold brigand (missile) #...#...## . .. ..# #...#...# . ..  #.#.#.#.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, chance to affect: 77%)%h.###.....Bashion the Zephyrmancer####F#......Tengu##...K.#.....#%hk]Health: 59/59 ========================##......#..... ###.#..Magic: 14/20 ================-------- ## #.#...?.#.. ..###.....#AC: 7Str: 9 .5.#.#....K #)###.#......#EV: 18%hInt: 18  #.#.#...K.###.....#.....#SH: 0Dex: 22#...#.###)####...#......#XL: 10 Next:  2% Place: Dungeon:7%h+#..†##.....###@..#.....##Noise: =--------  Time: 10738.6 (0.0)  ##...#......###.†..#.###.#C) +2 dagger (elec)%hnw#.#.#.#.....#....(###. .Cast: Shock  #.#.#.#......#)###.# ..%hxFly ##.#5#.#....[###. ..#.. #...#...#.###. .. ..#%hK   kobold brigand (missile) %h #...#...## . .. ..# #...#...# . ..#.#.#.#.#%h/Aiming: Mephitic Cloud (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight line%hSAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (lightly wounded, chance to affect: 77%)  %hurThe flask of dizzying concoctions shatters into a vile cloud!  The stinking cloud engulfs the kobold brigand.%h[W %hb B(lightly wounded, chance to affect: 77%)  The flask of dizzying concoctions shatters into a vile cloud!  The stinking cloud engulfs the kobold brigand.  The kobold brigand is lightly wounded.  You hear a shout!kobold brigand is engulfed in noxious fumes.%h .K.§.§§K, confused)%h J=======9.6 (1%h %h\ : _The kobold brigand appears confused.%h(  .###  .###..... ####F#......  ##...K.#..... #  ##......#..... ###.#.. .## #.#...?.#.. ..###.....#.5.#.#....K #)###.#......##.#...K.###.....# #...#.###)#.K@...#......# #..†##.....#§.<..#.....## ##...#......#§§.†..#.###.# #.#.#.#.....#....(###. .  #.#.#.#......#)### ..  ##.#5#.#....[###. ..%h> #..  #...#...#.###. .. .#  #...#...## . .. ..#..#... ..%h\ %hF U  The kobold brigand is engulfed in noxious fumes.%h" §KKK   kobold (missile)%hu 5==33 -------40%hk %h : _The kobold brigand appears confused.%h` engulfed in noxious fumes. _The kobold brigand appears confused.  You catch the helpless kobold brigand completely off-guard!  You impale the kobold brigand!!  You claw the kobold brigand, but do no damage.  The kobold brigand is almost dead.%hD(((((%h?  The kobold throws a stone. The stone hits you but does no damage.  The kobold brigand is engulfed in noxious fumes.%hgKK§...#☼☼%hLa18 =------1.3 (0.7%hP^ _The kobold brigand screams, "I'll kill you anyway!"%h M  Casting: Mephitic Cloud (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h²y .### Bashion the Zephyrmancer .###..... Tengu ####F#......%h!E Health: 59/59 ======================== ##...K.#..... #  Magic: 14/20 ================--------  ##......#..... ###.#..  AC: 7Str: 9 %hJ.## #.#...?.#.. ..###.....#  EV: 18Int: 18 %hn .5.#.#....K #)###.#......#  SH: 0Dex: 22 %h #.#.#...K.###*....#.....#  XL: 10 Next:  2% Place: Dungeon:7 %hس> #...#.###)#K*@...#......#  Noise: =--------  Time: 10741.3 (0.0) %h #..†##.....#☼.<..#.....##  C) +2 dagger (elec) %h; ##...#..K...#☼§.†..#.###.#  Cast: Shock  #.#.#.#.....#....(###. .  Fly %h_ #.#.#.#......#)###.# .. %hN ##.#5#.#....[###. ..#..  K   kobold brigand (missile, confused) %h #...#...#.###. .. ..#  K   kobold (missile)  #...#...## . .. ..#  #...#...# . ..The kobold brigand is engulfed in noxious fumes. _The kobold brigand screams, "I'll kill you anyway!"Casting: Mephitic Cloud (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  %hSQPress: ? - help, Shift-Dir - straight line%h!"##.K§@*%hb^-@.%h67*@%h$6§@%hju;@*%h#e %hp -.###Bashion the Zephyrmancer.###.....Tengu####F#......Health: 59/59 ========================##...K.#.....#Magic: 15/20 ==================------##......#..... ###.#..AC: 7Str: 9 %hp .## #.#...?.#.. ..###.....#EV: 18Int: 18  .5.#.#....K #)###.#......#SH: 0Dex: 22#.#.#...K.###.....#.....#XL: 10 Next:  2% Place: Dungeon:7#...#.###)#K§@...#......#Noise: =--------  Time: 10741.3 (0.0)#..†##.....#☼.<..#.....##%hp -C) +2 dagger (elec)##...#..K...#☼§.†..#.###.#Cast: Shock#.#.#.#.....#....(###. .Fly %hq #.#.#.#......#)###.# ..##.#5#.#....[###. ..#..K   kobold brigand (missile, confused)#...#...#.###. .. ..#K   kobold (missile)#...#...## . .. ..##...#...# . .. _The kobold brigand screams, "I'll kill you anyway!"%hq Casting: Mephitic Cloud (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineOkay, then.%h.r %hӀ %h %h %hY . _%h6 a .### %h?  .###..... ####F#.o....  ##...K.#..... #  ##......#..... ###.#..## #.#...?.#.. ..###.....#.5.#.#....K #)###.#......##.#...K.###@....# #...#.###)#K§....#......# #..†##.....#☼.<..#.....## ##...#..K...#☼§.†..#.###.# #.#.#.#.....#....(###. . #.#.#.#......#)###.# .. ##.#5#.#....[###. ..#..[1%h@ q5;38Ho   orc (wandering) #...#...#.###. .. ..#K   kobold (missile) #...#...## . .. ..#%hgI %hK ,%hX .o.K.%hZ M33 -2.3 (1%he %h3h r _An orc comes into view. It is wielding a +0 flail.%h .###.###.....####F#...... ##...K.#o.... ###......#..... ###.#.. .## #.#...?.#.. ..###.....# 5.#.#....K #)###.#......# #.#.#...K.###.....#.....# ..#.###)#.§@...#.#..†##..K..#K.<..#.....## ##...#......#☼§.†..#.###.# #.#.#.#.....#....(###. . #.#.#.#......#)###.# ..  ##.#5#.#....[###. ..#..%hz k  #...#...#.###. .. ..#  #...#...## . .. ..# K   kobold (missile)#...#...# . ..%h/ .K   kobold (missile)%h I(((((((((%hC  The kobold throws a stone. The stone barely misses you.The kobold brigand is engulfed in noxious fumes.%hQ ...§@..#○○K%hR -=3%hb %hc : _The kobold brigand appears confused.%h.###.....####F#..##...K.#.###......#.o###.#.. .## #.#...?.#.. ..###.....#  .5..K #)###.#.... #K.###.....#...%h #...#.###)#.§.#†##..K..#○@<###...#......#○K.†..#.###..#.#.#.....#....(###. .......#)###.# ..  ##.#5[###. ..#...#...#.###. .. ..# # .#o   orc (wandering) .  #.#.#.#.#%h1%h %hO The kobold brigand is engulfed in noxious fumes.%hm.K☼%h4--4%hc%h: _The kobold brigand appears confused.%h@  You hit the kobold brigand.%h%h\#o☼°@<°○o   orc (wandering)%h-c==18 4=5.0 (0.7%h6%h9R _You kill the kobold brigand!%ha%h%h&)oKK   kobold (missile)%h }6=33 -6.0 (1.0%hp%h%h9<  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h .###..... Bashion the Zephyrmancer ####F#...... Tengu ##...K.#..... #  Health: 59/59 ========================  ##......#..... ###.#..  Magic: 13/20 ===============--------- %h.## #.#...?.#.. ..###.....#  AC: 7Str: 9  .5.#.#....K #*###.#......#  EV: 33 Int: 18  #.#.#...K.###o*...#.....#  SH: 0Dex: 22  #...#.###)#K**...#......#  XL: 10 Next:  4% Place: Dungeon:7  #..†##..K..#°@<..#.....##  Noise: ---------  Time: 10746.0 (0.0)  ##...#......#°○.†..#.###.#  C) +2 dagger (elec) %h{ #.#.#.#.....#....(###. .  Cast: Shock  #.#.#.#......#)###.# ..  Fly %h ##.#5#.#....[###. ..#..  #...#...#.###. .. ..#  o   orc (wandering)  #...#...## . .. ..#  K   kobold (missile) %h5 #...#...# . ..  #.#.#.#.#%hACasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hgAiming: Mephitic Cloud (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight line%hzAim: an orc, wielding a +0 flail (wandering, hasn't noticed you, chance to  affect: 96%)%h )o**@%hb *o*°@Aim: an orc, wielding a +0 flail (wandering, hasn't noticed you, chance to  affect: 96%)%hBM.###.....Bashion the Zephyrmancer####F#......Tengu##...K.#.....#Health: 59/59 ========================##......#..... ###.#..Magic: 13/20 ===============--------- .## #.#...?.#.. ..###.....#AC: 7Str: 9  .5.#.#....K #####.#......#EV: 33 Int: 18#.#.#...K.#####...#.....#SH: 0Dex: 22#...#.###)####...#......#XL: 10 Next:  4% Place: Dungeon:7#..†##..K..#°@<..#.....##Noise: ---------  Time: 10746.0 (0.0)##...#......#°○.[40%h$N=m†..#.###.#C) +2 dagger (elec)#.#.#.#.....#....(###. .Cast: Shock#.#.#.#......#)###.# ..Fly ##.#5#.#....[###. ..#..#...#...#.###. .. ..#o   orc#...#...## . .. ..#K   kobold (missile)#...#...# . ..#.#.#.#.#Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (wandering, hasn't noticed you, chance to  affect: 96%)  The flask of dizzying concoctions shatters into a vile cloud!  The stinking cloud engulfs the orc.  The orc shouts!%hí %hw< affect: 96%)  The flask of dizzying concoctions shatters into a vile cloud!  The stinking cloud engulfs the orc.orc shouts!kobold. The orc is engulfed in noxious fumes.appears confused.%hoH §§☼K§oo(confused)The orc looks very confused.%hO F(((((%h\ .@.°.†(%h _18 =======7.0 (1%h %h n _The kobold throws a stone. The stone closely misses you.%h vm #...#...#.###. .. ..# #...#...## . .. ..# #...#...# . ...  #.#.#.#.#%h $.%h u33 =------8.7 (1.0%h, %h8 L _The kobold misses you.%hY °○You barely miss the kobold. Your kick misses the kobold.18 9.4 (0.7 _The kobold barely misses you.%hem^  You hit the kobold. Lightning courses through the kobold!%hxV☼)%hp50.1Shock%hNJ _You kill the kobold!%h93%h=%hkD%hlZ3.###..... ####F#...... ##...K.#..... #  ##......#..... ###.#.. .## #.#...?.#o. ..###.....#  .5.#.#....K #§###.#......# #.#.#...K.###☼°...#.....# #...#.###)#)○§...#......# #..†##..K..#.@<..#.....## %h?[##...#......#...†..#.###.# #.#.#.#.....#....(###. . Shock#.#.#.#......#)###.# ..  ##.#5#.#....[##  #...#...#.###. .. ..# o   orc (wandering)#...#...## . .. ..#  #...#...# . ... %hh&0%h.o.°%hjM33 -1.1 (1%h%h;r _An orc comes into view. It is wielding a +0 flail.%hM   ...... #..... #  #..... ###.#..  ?.#.o ..###.....#   #§###.#......#  ##☼....#  )#)°§...#  #.@<..#  #...†..#  #....(###. .  .#)###.# ..  [###. ..#..  ##. .. ..#   . .. ..#   . ...  %h"  ...... #..... #  #..... ###.#..  ?.#.o ..###.....#   #§###.#......#  ##☼....#  )#)°§...#  #.@<..#  %h#...†..#  #....(###. .  .#)###.# ..  [###. ..#  ##. .. ..#   . ..    . ..  %h%h7-%hq _An orc is nearby!%hQ %h[ V.○%h%d 4=2Shock _%ho %hr %hx%hzoo.oo 2 orcs (1 wandering)3Shock%h6%hx _An orc comes into view. It is wielding a +0 short sword.%h %h %h .o.°o   orc (%h%4%h%hW%h%h%h.o☼o%h%5%h%h%h&%hB,%h9%h<%h6L.###..... ####F#...... ##...K.#..... # ##......#..... ###.#.. ## #.#...?.#.o ..###.....# .5.#.#....K #§###.#......#  %hz#.#.#...K.###°....#.....# #...#.###)#).☼...#......# #..†##..K..#..@..#.....##  ##...#......#...†..#.###.#  #.#.#.#.....#....(###. .  #.#.#.#......#)###.# .. ##.#5#.#....[###. .%h.#.. #...#...#.###. .. ..# %h0%#...#...## . .. ..# #...#...# . ... %h %h%h$5..%h,s=6Shock%hl9%hV?  There is a stone staircase leading up here.  Things that are here: _a +0 short sword; 4 poisoned darts%h %ht o☼○o   orc%hR <7Shock _%h %hA %hu%h‚0.%hO5==8Shock%ht%h%ho○°o   orc%hM59Shock%h%hm%h+6M  Casting: Mephitic Cloud (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hڋ .###..... Bashion the Zephyrmancer ####F#...... Tengu  ##...K.#..... #  Health: 59/59 ========================  ##......#..... ###.#..  Magic: 14/20 ================-------- %h## #.#...?.#.o ..###.....#  AC: 7Str: 9 .5.#.#....K #*###.#......#  EV: 33 Int: 18  #.#.#...K.###*....#.....#  SH: 0Dex: 22  #...#.###)#).*...#......#  XL: 10 Next:  4% Place: Dungeon:7  #..†##..K..#..@..#.....##  Noise: ---------  Time: 10759.1 (0.0)  ##...#......#...†..#.###.#  C) +2 dagger (elec)  #.#.#.#.....#....(###. .  Cast: Shock  #.#.#.#......#)###.# ..  Fly [1%h|3d##.#5#.#....[###. ..#.. #...#...#.###. .. ..#  o   orc #...#...## . .. ..# #...#...# . ...  #.#.#.#.# _a +0 short sword; 4 poisoned darts  Casting: Mephitic Cloud (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (74% to hit)%h| c.###.....Bashion the Zephyrmancer####F#......Tengu##...K.#.....#Health: 59/59 ========================##......#*.... ###.#..Magic: 14/20 ================-------- %ho} ## #.#...?.#.* ..###.....#AC: 7Str: 9 .5.#.#....K #*###.#......#EV: 33 Int: 18  #.#.#...K.###*....#.....#SH: 0Dex: 22#...#.###)#).*...#......#XL: 10 Next:  4% Place: Dungeon:7#..†##..K..#..@..#.....##Noise: ---------  Time: 10759.1 (0.0)  ##...#......#...†..#.###.#C) +2 dagger (elec)#.#.#.#.....#....(###. .Cast: Shock  #.#.#.#......#)###.# ..Fly %h} ##.#5#.#....[###. ..#.. #...#...#.###. .. ..#o   orc #...#...## . .. ..# #...#...# . ...#.#.#.#.# _a +0 short sword; 4 poisoned darts  %h Casting: Mephitic Cloud (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (74% to hit)%h %h..○.°%hl18 =60.1 (1Shock%h7%h1p  Casting: Mephitic Cloud (dangerous; 10% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (74% to hit) _The zap misses the orc.%hm%hzo°)o   orc%hX33 -1Shock%hp%h<%h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h  .###..... Bashion the Zephyrmancer ####F#...... Tengu  ##...K.#..... #  Health: 59/59 ========================  ##......#..... ###.#..  Magic: 13/20 ===============--------- ## #.#...?.#.o ..###.....#  AC: 7Str: 9 .5.#.#....K #*###.#......#  EV: 33 Int: 18  #.#.#...K.###*....#.....#  SH: 0Dex: 22  #...#.###)#).*...#......#  XL: 10 Next:  4% Place: Dungeon:7  #..†##..K..#..@..#.....##  Noise: --%h -------  Time: 10761.1 (0.0)  ##...#......#...†..#.###.#  C) +2 dagger (elec)  #.#.#.#.....#....(###. .  Cast: Shock  #.#.#.#......#)###.# ..  Fly ##.#5#.#....[###. ..#.. #...#...#.###. .. ..#  o   orc #...#...## . .. ..# #...#...# . ...  #.#.#.#.# _The zap misses the orc.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (74% to hit)%h:c.###.....Bashion the Zephyrmancer####F#......Tengu##...K.#.....#Health: 59/59 ========================##......#*.... ###.#..Magic: 13/20 ===============--------- %h6## #.#...?.#.* ..###.....#AC: 7Str: 9 .5.#.#....K #*###.#......#EV: 33 Int: 18  #.#.#...K.###*....#.....#SH: 0Dex: 22#...#.###)#).*...#......#XL: 10 Next:  4% Place: Dungeon:7#..†##..K..#..@..#.....##Noise: ---------  Time: 10761.1 (0.0)  ##...#......#...†..#.###.#C) +2 dagger (elec)#.#.#.#.....#....(###. .%hCast: Shock  #.#.#.#......#)###.# ..Fly ##.#5#.#....[###. ..#.. #...#...#.###. .. ..#o   orc #...#...## . .. ..# #...#...# . ...#.#.#.#.# _The zap misses the orc.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (74% to hit)%h%hŔg..°.)%hk18 =2.1 (1Shock%hQ%hHCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (74% to hit) _The zap misses the orc.%hb7%hIo)o   orc%hjUX33 -3Shock%h`%hpb%h   Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hW> .###..... Bashion the Zephyrmancer ####F#...... Tengu  ##...K.#..... #  Health: 59/59 ========================  ##......#..... ###.#..  Magic: 12/20 ==============---------- ## #.#...?.#.o ..###.....#  AC: 7Str: 9 .5.#.#....K #*###.#......#  EV: 33 Int: 18  #.#.#...K.###*....#.....#  SH: 0Dex: 22  #...#.###)#).*...#......#  XL: 10 Next:  4% Place: Dungeon:7 %h #..†##..K..#..@..#.....##  Noise: ---------  Time: 10763.1 (0.0)  ##...#......#...†..#.###.#  C) +2 dagger (elec)  #.#.#.#.....#....(###. .  Cast: Shock  #.#.#.#......#)###.# ..  Fly ##.#5#.#....[###. ..#.. #...#...#.###. .. ..#  o   orc #...#...## . .. ..# #...#...# . ...  #.#.#.#.# %h_The zap misses the orc.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (74% to hit)%h&h.###.....Bashion the Zephyrmancer####F#......Tengu##...K.#.....#Health: 59/59 ========================##......#*.... ###.#..Magic: 12/20 ==============---------- ## #.#...?.#.* ..###.....#%hnAC: 7Str: 9 .5.#.#....K #*###.#......#EV: 33 Int: 18  #.#.#...K.###*....#.....#SH: 0Dex: 22#...#.###)#).*...#......#XL: 10 Next:  4% Place: Dungeon:7#..†##..K..#..@..#.....##Noise: ---------  Time: 10763.1 (0.0)  ##...#......#...†..#.###.#C) +2 dagger (elec)#.#.#.#.....#....(###. .Cast: Shock  #.#.#.#......#)###.# ..Fly ##.#5#.#....[###. ..#.. #...#...#.###. ..[%hmt37m ..#o   orc #...#...## . .. ..# #...#...# . ...#.#.#.#.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (74% to hit)  The zap hits the orc.%h'y{..o.)%h{i3=18 =4.1 (1%h9%hhSMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 flail (74% to hit)  The zap hits the orc. %h׌M_The orc is heavily wounded.%h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h Z .###..... Bashion the Zephyrmancer ####F#...... Tengu  ##...K.#..... #  Health: 59/59 ========================  ##......#..... ###.#..  Magic: 10/20 ============------------ ## #.#...?.#** ..###.....#  AC: 7%h 0Str: 9 .5.#.#....K #o###.#......#  EV: 18Int: 18  #.#.#...K.###*....#.....#  SH: 0Dex: 22  #...#.###)#).*...#......#  XL: 10 Next:  4% Place: Dungeon:7  #..†##..K..#..@..#.....##  Noise: =--------  Time: 10764.1 (0.0)  ##...#......#...†..#.###.#  C) +2 dagger (elec)  #.#.#.#.....#....(###. .  Cast: Shock %h%  #.#.#.#......#)###.# ..  Fly ##.#5#.#....[###. ..#.. #...#...#.###. .. ..#  o   orc #...#...## . .. ..# #...#...# . ...  #.#.#.#.# _The orc is heavily wounded.%h] Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h Aiming: Mephitic Cloud (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (heavily wounded, chance to affect: 96%)%h.###.....Bashion the Zephyrmancer####F#......%hkTengu##...K.#.....#Health: 59/59 ========================##......#..... ###.#..Magic: 10/20 ============------------ %h1## #.#...?.### ..###.....#AC: 7Str: 9 .5.#.#....K #####.#......#EV: 18Int: 18  #.#.#...K.####....#.....#SH: 0Dex: 22#...#.###)#).*...#......#XL: 10 Next:  4% Place: Dungeon:7#..†##..K..#..@..#.....##%h/Noise: =--------  Time: 10764.1 (0.0)  ##...#......#...†..#.###.#C) +2 dagger (elec)#.#.#.#.....#....(###. .Cast: Shock  %hy#.#.#.#......#)###.# ..Fly ##.#5#.#....[###. ..#.. #...#...#.###. .. ..#o   orc %h/#...#...## . .. ..# #...#...# . ...#.#.#.#.#%hNMConfirm with . or Enter, or press ? or * to list all spells.%hkAiming: Mephitic Cloud (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight line%hAim: an orc, wielding a +0 flail (heavily wounded, chance to affect: 96%)  The flask of dizzying concoctions shatters into a vile cloud!  The stinking cloud engulfs the orc.%hC%hhMAiming: Mephitic Cloud (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 flail (heavily wounded, chance to affect: 96%)  The flask of dizzying concoctions shatters into a vile cloud!stinking cloud engulfs the orc.  The orc is heavily wounded.%ho§§.)o(confused)%hGJ=======5.1 (1%hy%h[U _The orc is engulfed in noxious fumes. The orc appears confused.%hM  Casting: Mephitic Cloud (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h7 .###..... Bashion the Zephyrmancer ####F#...... Tengu  ##...K.#..... #  Health: 59/59 ========================  ##......#..... ###.#..  Magic: 9/20==========-------------- ## #.#...?.#o§ ..###.....#  AC: 7Str: 9 .5.#.#....K #*###.#......#  EV: 18Int: 18  #.#.#...K.###*....#.....#  SH: 0Dex: 22 %h7 #...#.###)#).*...#......#  XL: 10 Next:  4% Place: Dungeon:7  #..†##..K..#..@..#.....##  Noise: =======--  Time: 10765.1 (0.0)  ##...#......#...†..#.###.#  C) +2 dagger (elec)  #.#.#.#.....#....(###. .  Cast: Shock  #.#.#.#......#)###.# ..  Fly ##.#5#.#....[###. ..#.. #...#...#.###. .. ..#  o   orc (confused) #...#...## . .. ..# #...#...# . ...  #.#.#.#.#The orc is heavily wounded. _The orc is engulfed in noxious fumes. The orc appears confused.  %hCasting: Mephitic Cloud (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line%h$..###.....Bashion the Zephyrmancer####F#......Tengu##...K.#.....#Health: 59/59 ========================##......#..... ###.#..Magic: 9/20==========-------------- ## #.#...?.#*§ ..###.....#AC: 7Str: 9 %h..5.#.#....K #*###.#......#EV: 18Int: 18  #.#.#...K.###*....#.....#SH: 0Dex: 22#...#.###)#).*...#......#XL: 10 Next:  4% Place: Dungeon:7#..†##..K..#..@..#.....##Noise: =======--  Time: 10765.1 (0.0)  ##...#......#...†..#.###.#C) +2 dagger (elec)#.#.#.#.....#....(###. .Cast: Shock  %h^/#.#.#.#......#)###.# ..Fly ##.#5#.#....[###. ..#.. #...#...#.###. .. ..#o   orc (confused) #...#...## . .. ..# #...#...# . ...#.#.#.#.#Confirm with . or Enter, or press ? or * to list all spells.%h/Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc.  %h/bThe orc is severely wounded.The zap hits the orc.%hAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc.  The orc is severely wounded.The zap hits the orc.  The orc is almost dead.%hPY☼☼§.)%h-=------6.1 (1Shock%h%hU _The orc is engulfed in noxious fumes. The orc appears confused.%h 9○%h n33 -------7%h %h. %h%%h7-%h%h%A○☼%hg/18 8%hj%hw#.# ###[........#.##j..#.#.# #.......###.#.##j#.#..# #.#............#...#. #.#######.#..###.##....#.jj#.  #....).......# #.#######..j#.  #..#.####.#.## #.# ###### ###..#.##.....# #.# #.##.#....#.#.####.## #.##6%h#######.#.#.@.....# #.## #....#....#.######..# #.## ####.#.##.#.# #..########.## ###.#.##.#.# ###...........##  ##...[.##.#.# #.............#.  ##..#.#..#.#.## #.#..####.###.[.   #.....#.......###.#..# #.##..).   #...#...#............# #.##.([. .###.###....###.##.# #.##.... %h-%h%h%hft10/20==9.6 (2.5%hk%hn{ _You fly upwards. _There is a stone staircase leading down here.%h 3%h%h/g33 %h%h %h[%h%hj%h[%h P==%h %hx %h %h%hz11=%hn,%h%hd%h%h%hS%h%h%h!%hQ!9=%hf"%h$%hH%%h &%hX(%h(M2=%h)%h&,%h^,%ha-%h/%h/%h0%h3%h*4%hF8%h >e=%h>%h?%h?%h B%hTBM3=%h_C%h%hF  Things that are here:  a +0 short sword; a +0 leather armour; an orc corpse%hN%hgO _%h R%hW %hW7 You see here a +0 flail.%hS]%h] _%h\a%hs.###.....# ####.#......# .. ##.....#.....#... ###......#......# ###.#.. %httj.## #.#.....#.)...###.....#.5.#.#......#)###.#......# #.#.#.....###)....#.....# #...#.###(#(.)...#......# #..÷##.....#.@<..#.....## 63.9 (5.0##...#......#...†..#.###.# #.#.#.#.....#....(###. . #.#.#.#......#)###.# ..  %h]u##.#5#.#....[###. ..#  #...#...#.###. .. ..#  #...#...## . .. ..#  #...#...# . ...#.#.#.#.#%hz%hV%h%h%h%hY%h%h>%h%hm%h%hD,%h^%hL####.#......# ..%hX4##.....#.....#... ###......#......# ###.#.. # #.#.....#.)...###.....# 5.#.#......#)###.#......# #.#.#.....###)....#.....#  %h#...#.###(#(.)...#......#  #..÷##.....#..<..#.....## ##...#......#...@..#.###.# 5.9 (2 %h9#.#.#.#.....#....(###. . #......#)###.# .. #.#5#.#....[###. ..#.. %h{V...#...#.###. .. ..# ...#...## . .. ..# ...#...# . ... . #.#.#.#.# ## %h%h%h]u _You see here a bullfrog corpse.%hI%h%hD%hi$ _%hĠ%h[%h>,%hl%h`%hܶ%h?%h%h%h,%hj%h..###.....# ####.#......#... .. #.....#.....#... ##..# ......#......#.###.#.. #.....#.)...###.....# .....#)###.#......# # #.....###)....#.....#... %h.#.###(#(.)...#......# ÷##.....#..<..#.@...## 9.9 (4 .#......#...†..#.###.# ....#....(###.. . ......#)###.# .... #.#....[###. ..#.....####. .. ..#......# . .. ..#.....# %h...# . ......#.###. ..##%hZ%h%h%h.H3%hJ%h5Q%h\,%h]%ha%hi,%hk%h~W####.#......#... ..  ##.....#.....#... ##..# ##......#......#.###.#.. #.#.....#.)...###.....##......#)###.#......# ##.....###)....#.....#... ...#.###(#(.)...#......#.÷##.....#..<..#.....## ...#......#...†.@#.###.#71.9 (2 #.#.#.....#....(###.. .#......#)###.# .... #%hB5#.#....[###. ..#.....# .#...#.###. .. ..#...... .#...## . .. ..#.....# .#...# . ......#.###. #.#.#.# ..##.#%hd%h%h%hZ %h J  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting5.3   6.0   0   h - Spellcasting   6.0   8.3  -1      %h{      b - Unarmed Combat   0.0   0.8  +1   i + Conjurations 3.4   2.4  +3       j - Alchemy   0.0   1.2  -1  c + Short Blades 5.6   5.0  +1   k - Air Magic   9.0   6.3  +3   d - Long Blades   3.4   0.8  +1           l - Evocations   0.0   1.0   0   e - Armour   0.0   0.8  +1  %h K     f - Dodging   6.0   5.9  +1       g - Stealth   6.0   5.9  +1                                  %h X                            The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets%h1s %hZ| %h5 ; ####.#......#... ..Bashion the Zephyrmancer##.....#.....#... ##..#Tengu ##......#......#.###.#..Health: 59/59 ======================== #.#.....#.)...###.....#Magic: 20/20 ======================== %hԉ #.#......#)###.#......# #AC: 7Str: 9 #.#.....###)....#.....#...EV: 33 Int: 18 ...#.###(#(.)...#......#SH: 0Dex: 22 ..÷##.....#..<..#.....##%h XL: 10 Next:  5% Place: Dungeon:7 ...#......#...†.@#.###.#%h Noise: ---------  Time: 10871.9 (0.0) #.#.#.....#....(###.. .C) +2 dagger (elec) #.#.#......#)###.# ....Cast: Shock %h #5#.#....[###. ..#.....#Fly .#...#.###. .. ..#...... .#...## . .. ..#.....# .#...# . ......#.###. #.#.#.#..## %h? m#.#.#.#Things that are here: _a +0 dagger; a kobold corpse%hq Things that are here: _a +0 short sword; a +0 leather armour; an orc corpse _You see here a +0 flail. %h @_You see here a bullfrog corpse.%h %h %hZ %hx %hK%h Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - SwiftnessAir1%3  c - AirstrikeAir4%4  d - Static DischargeConjuration/Air1%2  e - Mephitic CloudConjuration/Alchemy/Air 10%%hp3 Select a spell to describe[!]/[I] toggle spell headers%h." %h+ %h1 H ####.#......#... ..Bashion the Zephyrmancer##.....#.....#... ##..#Tengu ##......#......#.###.#..Health: 59/59 ======================== %h=2 #.#.....#.)...###.....#Magic: 20/20 ======================== #.#......#)###.#......# #AC: 7Str: 9 #.#.....###)....#.....#...EV: 33 Int: 18 ...#.###(#(.)...#......#SH: 0%h2 Dex: 22 ..÷##.....#..<..#.....##XL: 10 Next:  5% Place: Dungeon:7 ...#......#...†.@#.###.#Noise: ---------  Time: 10871.9 (0.0) %h2 #.#.#.....#....(###.. .C) +2 dagger (elec) #.#.#......#)###.# ....Cast: Shock %h2 #5#.#....[###. ..#.....#Fly .#...#.###. .. ..#...... %h3 .#...## . .. ..#.....# .#...# . ......#.###. #.#.#.#..## #.#.#.#Things that are here: _a +0 dagger; a kobold corpseThings that are here: _a +0 short sword; a +0 leather armour; an orc corpse _You see here a +0 flail. %hO3 @_You see here a bullfrog corpse.%h9 %hn= %hsB %hC %h %h %h %hf %hѱ %h; %h; %h{ ?  You see here 5 boomerangs.%h %hu  _%h %h  ##......#......#.###.#.. #..)...###.....# .#......#)###.#......# ###)....#.....#... ...#.###(#(.)...#......# ..÷##.....#..<..#.....## .....#...†..#.###.# #.#.....(###.. . %h #.#.#......#)###@# .... 3.9 (25[###.....#.....# .#...#.###.#......#...... .#...## ...#.....# .. #......#.### #.#.#.# #.....## #.#.#.# .#.###..### # ...#...#%h %h %h %h)T%hT%hW%h ^%hc%hc%h*h%hrl%h|s%hs%hv%h .#......#)###.#......# ###)....... ...#.###(#(.)...#......# ..÷##.....#..<# %h.....#...†..#.###.# #.#.....(###..... #.#.#......#)###.#...... #5[###.....#.....# .#...#.###.#....@.#......5 .#...## ... .. #......#.### #.#.#.# # #.#.#.# ..#.###..### #. %hI...#...# ### . .<.#...# .%h!%ho%h+%h(K 3%h/N %hR %h5W %hv[ B%hF_ %h_ %h` %hc %h)g ,%hfh %hj %h n %h\n %hlo %h  .#......#...†..#.###.## ....(## #.#......#)###.#......# #.#....[###... ###.#......#...... ...## ...#.....#.....# ...# .. #......#.###. .#.# #.....## #.#.# ...#.###@# 9.9 (4 %h #.#.# ..###...#.....# ### #.... ....#.# .#...# #..... ...## .#...# #....# ###.#. #...# ## #.#.#... #.### #.#.# ..### #.%hΉ %h %hp %h53%h%h%h%hxB%h%h%h{%h%h*,%h%hM #....[###.....#.....# .#.###.#......#...... .## ...#.....#.....## %hg.# .. #......#.###.# #.# #.....###...# #.# ...#.###.#....# #.# ..###...#.....# ...# ### #....#....#.# ...# #.....#.@.##%hp82.9 (3 ...# #....#.###.# #.#.. #...### ## #.#... #.### #.# ..### .#. #. %h&.# .# #..%h%h%hb%ht{%h_|3%ho%h\%h%h7,%hA,%h%hb .###.#......#...... # ...#.....#.....##  .. #......#.###.# # #.....###...#  ...#.###.#....#  ..###...#.....# .# ### #....#....#.# # #.....#...## # #....#.###@# 4.9 (2 #.. #...###...## %hw.. #.### #.$..  ..### #..... . #. #....# #...# #.### ## ..%h%hH%h+ _Found 11 gold pieces.%h I%h %h %h %hq ,%h %h} %h2 %hA  ...#.....#.....## .# .. #......#.###.# #.# #.....###...# #.# ...#.###.#....# #.# ..###...#.....# ...# ### #....#....#.# ...# #.....#...##%h U..# #....#.###.# #.#.. #...###.@.##6#... #.### #.$..## ..### #.....# .#. #. #....#.# #..##.# .# #.### .. #.. ## .## %h #... .# # ..#%h %h %hl %h .# .. #......#.###.#.# #.....###.. .#.# ...#.###.#....# .#.# ..###...#..# ### #....#....#.# #...# #.....#...## #...# #....#.###.##.#.. #...###...## .#.#... #.### #.@..# .#.# ..### #.....# ..#. #. #....#....# #...##.###.##.###. .... ## # .## .#... .# .# ..#. #.%h %h! *7.9 (1%h% %h* %hh0 418 8.9 (2%h2 %h4 ? _You now have 150 gold pieces (gained 11).%h|k %hZl 3%h q %h6t %ht ;33 %hx ,%hEy %hy %hz %hN{ %h!~ ,%h~ %h  #.#.# ..###...#.....# ..#...# ###.#....#....#.# <.#...# #.....#...##.#...# #....#.###.# .#.#.#.. #...###...# .#.#.#... #.###.#....# .#.#.# ..### #.....# #...#. #. #....#...# %h ! ...# #@..##.###91.9 (3  ...# #.###.#..  #.#.. ## #..##  .#... ..#  .# ..# ##  #. #. %h %hQ %h %hgI%h%h%h%hҢ,%h%h%h%h%h,%h+%h? ..# ###.#....#....#.# .# #.....#...## ...# #....#.###.# #.#.. #...###...## #.#... #.###.#....# #.# ..### #.....#  #. #....#...# .# #...##.### .# #.###@#.. 4 #.. %hQ##/..#..## #... #.... ..# # ..# #..... .## . #. #....# .# #...# .##.### ####%h-%h%h/ _Found a wand of acid (7).%hS%hS%heT%hZ%h]%hZbB%hf,%hg%h\i%hfn,%hbo%hs%ht'18 %hOt%he <.#...# #.....#...###...# ..#....#.###.# .#.#.#.. ..#...###...## .#.#.#... #.###.#....# .#.#.# ..###.. #.....#..#. #. ....#....#...#  ...# ..#...##.###  ...# #.###.#..  #.#.. ##@..#..##8.9 (4  .#... #....#..#  .# ..# #.....#.## %h/ #. #. #....##.# #...## .# #.###. ## ## . .%hh%hЊ%hԍ@ _p - a wand of acid (31) (gained 7 charges)%hXy%hz3%h~%h%hg33 %hՆ%h+%hy%h#%h4%h%h؋%h .#.#.#.#... #.###.#....# .#.#.#.# ..###.. #.....# ..#...#. #.#....#....#...# .. ...# #.. ..#...##.### .. ...# #... #.###.#.. %hG.# #.#.. ..###...#..## . .#... #.#....#.. . .# ..# #.....#.## # #. #. #@...##.901.9 (3 #...## .# #.###.# ## ## .#   .# %h %hԛ%h%h8%h.v P%haI%h%h X%h2& ..#...#. #.#......# ... ...# .h #.. ..#...##.###. ...# ...#... #.###.#.. #.# #.#.. ..# ..###...#.. #. .#... #.###.#....#..# #. .# ..###...#.....# ## #. #.#....#....## #.....#...## . #@###.# ##%h3Q### .#  .# Shock .#  h   howler monkey (asleep)%hI+2.9 (1%hT*3.9 (2%hY%h\` _A howler monkey comes into view.%h #.#.#.#.# ..###.. #.....# #...#...#.# #.#....#....#...# #... ...##.h #.. ..#...##.###.. ...# ...#... #.###.#.. ##.# #.#.. ..# ..###...#..##  #. .#... #.###.#....#..#  #. .# ..###...#.....#.#### #. #.#....#....##.##....@#...## .##....#.###.# ###...#### .##.### .##.#%hG%h}h.hh%h13==4.9 (1%h%h?. _The howler monkey howls!%h %h U.h%h .--5%h: %h %h/  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h4 #.#.#.#.# ..###.. #.....#  Bashion the Zephyrmancer #...#...#.# #.#....#....#...#  Tengu %hu#... ...##.. #.. ..#...##.###  Health: 59/59 ======================== #... ...# ...#... #.###.#..  Magic: 19/20 ======================-- ##.# #.#.. .h# ..###...#..##  AC: 7Str: 9  #. .#... #*###.#....#..#  EV: 33 Int: 18  #. .# ..###*..#.....#.##  SH: 0Dex: 22  ## #. #.#..*.#....##.#  XL: 10 Next:  5% Place: Dungeon:7 %h#....@#...## .#  Noise: ---------  Time: 10905.9 (0.0) #....#.###.# ##  C) +2 dagger (elec) #...#### .#  Cast: Shock #.### .#  Fly  # .#   h   howler monkey _The howler monkey howls!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (71% to hit)%h  #.#.#.#.# ..###.. #.....#  Bashion the Zephyrmancer #...#...#.# #.#....#....#...#  Tengu #... ...##.. #.. ..#...##.###  Health: 59/59 ======================== %h #... ...# ...#... #.###.#..  Magic: 19/20 ======================-- ##.# #.#.. .h# ..###...#..##  AC: 7Str: 9  #. .#... #.###.#....#..#  EV: 33 Int: 18  #. .# ..###...#.....#.##  SH: 0Dex: 22  ## #. #.#....#....##.#  XL: 10 Next:  5% Place: Dungeon:7 %hS h#....@#...## .#  Noise: ---------  Time: 10905.9 (0.0) #....#.###.# ##  C) +2 dagger (elec) #...#### .#  Cast: Shock #.### .#  Fly  # .#   h   howler monkeyConfirm with . or Enter, or press ? or * to list all spells.%h ;Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (71% to hit)  You miscast Shock.  You are very lightly contaminated with residual magic.%h %h         #..   ...#  %h1 %  #.#.. ..#   #. .#...   #. .# ..###h  ## #.    .#  %h # ##   .#  #.### .#  #  %h %h c18 6.9 (1Contam %h %h6 ,  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (71% to hit)  You miscast Shock.are very ligh%h Ptly contaminated with residual magic. _Nothing appears to happen.%h7  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hp #.#.#.#.# ..###.. #.....#  Bashion the Zephyrmancer #...#...#.# #.#....#....#...#  Tengu #... ...##.. #.. ..#...##.###  Health: 59/59 ======================== #... ...# ...#... #.###.#..  Magic: 18/20 =====================--- ##.# #.#.. ..# ..###...#..##  AC: 7Str: 9  #. .#... #.###.#....#..#  EV: 18Int: 18  #. .# ..###h..#.....#.##  SH: 0Dex: 22 %hr| ## #. #.#..*.#....##.#  XL: 10 Next:  5% Place: Dungeon:7 #....@#...## .#  Noise: ---------  Time: 10906.9 (0.0) #....#.###.# ##  C) +2 dagger (elec) #...#### .#  Cast: Shock #.### .#  Fly Contam  # .#   h   howler monkey %hr_Nothing appears to happen.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (71% to hit)%hUM #.#.#.#.# ..###.. #.....#Bashion the Zephyrmancer #...#...#*# #.#....#....#...#Tengu #... ...##*. #.. ..#...##.###Health: 59/59 ======================== #... ...# .*.#... #.###.#..Magic: 18/20 =====================--- ##.# #.#.. .*# ..###...#..##AC: 7Str: 9  %hN#. .#... #*###.#....#..#EV: 18Int: 18  #. .# ..###*..#.....#.##SH: 0Dex: 22  ## #. #.#..*.#....##.#XL: 10 Next:  5% Place: Dungeon:7#....@#...## .#Noise: ---------  Time: 10906.9 (0.0)#....#.###.# ##C) +2 dagger (elec)#...#### .#Cast: Shock#.###.#Fly Contam #.#h   howler monkey _Nothing appears to happen.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spel%hjOls.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (71% to hit)%h%hn......h%h2=7.9 (1%hz%h   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (71% to hit) _The zap misses the howler monkey.%h8  You barely miss the howler monkey. You claw the howler monkey.  You peck the howler monkey, but do no damage.The howler monkey is lightly wounded.%h%Z8-8.6 (0.7%hy%h1 _The howler monkey hits you.%hzh  You closely miss the howler monkey.The howler monkey is lightly wounded.9.3%hzk%hn[ _The howler monkey closely misses you.%h i  You hit the howler monkey.%h (10.0%hk %h h _The howler monkey is moderately wounded.%hd   You hit the howler monkey. _The howler monkey is moderately wounded.You hit the howler monkey.  Lightning courses through the howler monkey!  %heYour kick misses the howler monkey.  The howler monkey is almost dead.%h%g*8 (0.8%hk%h(oS _The howler monkey misses you.%hX ?  You hit the howler monkey.%h` E† %hh -9=61.5 (0.7Shock%h5n %hp Q _You kill the howler monkey!%h3%h%hO<33 %hB&0%h`9=-2.5 (1%h%hƼU _You start resting. HP restored.%h%h3%h8-%h` 3  You start resting.%hI(%hg %hK _Your magical contamination has completely faded away.%hQ%h43%h=%h%h*O=%hf_ _You start resting.%h+6.5 (3%hkZ20==7.5 (4%h%h"% _Magic restored.%hLU..#...#.# #.#....#....#...#  #... ...##.. #.. ..#...##.###  #... ...# ...#... #.###.#..  ##.# #.#.. ..# ..###...#..##  #. .#... #.###.#....#.. #. .# ..###...#.....#.##%hM ## #. #.#..†.#....##. #.....#...## .# ####.# ## #...#### .# ### .# #  .# %h%h*8.5 (1%h%h%h #... ...##.. #.. ..#...##.### #... ...# ...#... #.###.#..  ##.# #.#.. ..# ..###...#..## #. .#... #.###.#....#.. #. .# ..###...#.....#.## ## #. #.#..†.#....##. #.....#...## .# ####.# ## #..@#### .# ###.# .# # ## .#9%h | #...#...#.# #.#....#....#...# #... ...##.. #.. ..#...##.### #... ...# ...#... #.###.#..#.# #.#.. ..# ..###...#..## #. .#... #.###.#....#..# #. .# ..###...#.....#.#### #. #.#..†.#....##.# #.....#...## .#%h X #.@..#.###.# ## #...#### .# #.###.# .### ## .#%h %h &20%h; %h %hY #...#...#.# #.#....#....#...# #... ...##.. #.. ..#...##.### #... ...#....#... #.###.#.. ##.# #.#.. ..# ..###...#..##%hZX #. .#... #.###.#....#..# #. .# ..###...#.....#.## ## #. #.#..†.#....##.# #.....#...## .# #@...#.###.# ## #...#### .# #.###.# .# ## ## .#%h0c%hdfB==1%hKi%hk%h3%h%h%hD,%hw,%h,%hc%hI #... ...#....#... #.###.#..  ##.# #.#.. ..# ..###...#.. #. #.#... #.###.#....#..# #. #.# ..###...#.....# ## #.###.#..†# %h=##...#.....#...## . ..#....#....#.###.# ###...$.#...#### .# ###.# .# 3.5 (2### ## .#%h%h%h+ _Found 13 gold pieces.%h) #... ...##.. #.. ..#...##.# #... ...#....#... #.###.#..#.# #.#.. ..# ..###...#..# #. #.#... #.###.#....#..# #. #.# ..###...#.....#.#### #.###.#..†.#....##.# ##...#.....#...## .#...#....#....#.###.# ###...$@#...#### .##....#.###.# .##...#### ## .##.####%h3%h8*4.5 (1%h@%h; #... ...##.. #.. ..#...##. #... ...#....#... #.###.# ##.# #.#.. ..# ..###...#.. #. #.#... #.###.#....#.. #. #.# ..###...#.....#.%hg ## #.###.#..†.#....##.## ##...#.....#...## .##...#....#....#.###.# ## #...@.#...#### .# #....#.###.# .# #...#### ## .# #.###  #%h%h%5%h%hK%h418 6.5 (2%h%hY? _You now have 163 gold pieces (gained 13).%h9# #... ...##.. #.. ..#...## #... ...#....#... #.###.# ##.# #.#.. ..# ..###...# #. #.#... #.###.#....# #. #.# ..###...#.....#. ## #.###.#..†.#....##. #. ##...#.....#...## . #...#....#....#.###.#  #..@..#...#### .# #....#.###.# .#%h: #...#### ## .# #.###. ## ....#.#%htI%h|PH33 7.5 (1%hV%h)Y%hӖI%h%h%h%h¢,%h%hz%h֤%ha%hn,%h!%h #.#.#.#... #.###.#... #.#.#.# ..###...#....# ##...#.###.#..†.#... .## #...##...#.....#...# ..# #...#....#....#.## ... #.#.....#...#### ...%hB #.#....#.###.# ... #.#...#### ## . ..# #@###..# 30.5 (3 .## ##.....#  # .....#  ....## ....##..... ###### %he%h%h"&h#.#.#.# ..###...#.. ###...#.###.#..†.#....# #...##...#.....#...## #...#....#....#.### #.#.....#...#### .# #.#....#.###.# .# #.#...#### ## .# .# ##..# ## ##@....# # #..........#  #####.....## #.....# &he###.....##### &hY&h*1.5 (1&hS&h&hb&hI3&h&h9&h&h#,&hs%&h%&h&&h0 .## #...##...#.....#...# ..# #...#....#....#.###. ... #.#.....#...#### . ... ####.# .. #.#...#### ## .# #.###..# ###.####.....#  #..........# ####3.5 (2 # ###...... ###### &hb5&h8&h:&h&&h3&h&hBX&h&hD&h&h04 _Found 6 stones.&h 3&h &ho #.#.....#...#### .#  #.#....#.###.# .#  #.#...#### ## .#  #.###..#  #.####.....#  &h9#..........#  #####.....##  #.....####.# ###.@.....(#6.5 (3##########&hB&hU &h3"&h &h &h &h &h&h3&h~ &h$&hc%&h*,&h+&h,&h,&h.&hd1,&hf2&h3&h7,&h+8&h:&hm>,&h;?&hAJ _Found a stone staircase leading down.&hgD&hE&hyE&hN#.#.....#...#### .# #.#....#.###.#  #.#...#### ## .# #.###..# #.####.....# #### &htO-#..........# #.> #####.....## #.# #.....####.# ###.......@# 42.5 (6########## &hR&hYW&h ZL _You see here 6 stones.&hD&h3&h &h%&h$ _&h,&hu&h֦&hU&h٨&hX&h,&h&hR  There is a stone staircase leading down here.&h&h _&h9&hn&hN&h&hP&h&&h(&h&h.&h&h&h,&h&h&h,&h&h;&h],&hf&h&h&h.&h&h&h&h&h&h&hm&h&h&h&h,&h1&hn&h&h&h&hr&hg &h &h &hk &h4&h&h&h&hY,&h &hl&hv,&hR&h&hh- #...#...# ..#....#.###.# #.#.#.#.#.. ..#...###...## #.#.#.#.#... #.###.#... #.#.#.#.# ..###.. #.....# ...#...#.# #.#....#....#...# ... ...##.. #..<..#...##.### &h.'... ...#....#... #.###.#.. #.# #.#.. ..#...###...#..## #.#.#.#... #.###@#....#..#61.5 (19.0) #.#.#.# ..###...#.....#.## ##...#.###.#..†.#....##.##...##...#.....#...## .##...#....#....#.###.# ###.#.....#...#### #.##.#....#.###.# #.##.#...#### ## #.##.###..##.#&h6&h?+2.5 (20&hE&hH9 _Found a stone staircase leading up. &hPm &hCn3 &hp &hnt &ht &hTy &hy &h} &h\~ &h~ &hĀ &h, &h &h &h# &h &h &h &h, &h &h &h, &h &hM &h, &hף &hĨ &hH'18  &h &hYi _q - 3 potions of mutation (gained 1) &hQ33  &h &h~ &h &hA &h &h &hC &h &h &h &h< &h &h &hS &h} &h &hN &h" &h &h &h &hk &h, &h &h &hM &h! &h" &h &h &h9 &hE  &hD &h$ ## #.#.....#.)...###.... .5.#.#......#5###.#......# #  #.#.#.....###)5...#...  #...#.###(#(.)...#......#  #..÷##.....#..<..#.....##  ##...#......#...†..#.###.  #.#.#.#....(###.....#  #.#.#.#......#)###.#......# ##.#5#.#....[###@....#.....# &hr%..#...#.###.#......#...... #...#...##.....#.....#.....##Shock #...#...#......#......#.###.##.#.#.#.....#.....##...##.#.#.#.#......#.###.#....#55 2 lemures (wandering)#.#.#.#.#.....###...#.....#..#...#.###.#....#....#.##.<.#...##...#.....#...## &h0-79.5 (17 &h1 &h>)5.   lemure &hG,80.5 (18 &hR &hVY _2 lemures come into view. &hT  #.#.....#.)...###.....# 5.#.#......#)###.#......# # #.#.#.....###5....#.....#...  #...#.###(#(.)...#......#  #..÷##.....#..<..#.....## ##...#......#...†..#.###.## #.#.#.#.....#....(###.....# #.#.#.#......#)###.#......# .#5#.#....[###.@...#.....# ...#...#.###.#......#...... ...#...##.....#.....#.....##  &h۫ ...#...#......#......#.###.# #.#.#.#.#..... #.#.#.#.#......#.###.#....# #.#.#.#.#.....###...#.....#  #...#...#.#  #.<.#...##. &h  &hq b1.0)Shock &h'  &h  &h2 #.#.....#.)...###.....# .#.#......#)###.#......# # .#.#.....###5....#.....#... #...#.###(#(.)...#......# #..÷##.....#..<..#.....## ...#......#...†..#.###.## .#.#.#.....#....(###.....#  &hU.#.#.#......#)###.#......# .#5#.#....[###..@..#.....# #...#.###.#......#...... #...##.....#.....#.....## #...#......#......#.###.# .#.#.#.#... .#.#.#.#.. .#.#.#.#.....###. #...#...#.###.#..  &h5 &h%2 &h  &h &hk#.#.....#.)...###.....# #.#......#)###.#......# # #.#.....###)....#.....#... ...#.###(#(.)...#......# ..÷##.....#..<..#.....## ...#......#...÷..#.###.## &hl#.#.#.....#....(###.....# #.#.#......#)###.#......# #5#.#....[###...@.#.....# #...#.###.#......#...... #...##.....#.....#.....## #...#......#......#.###.# #.#.#.#.. #.#.#.#.....###...#.....# ...#...#.###.#....#....#.# &hxx&h\%3&hp&h&hr 9.#.....#.)...###.....# .#......#)###.#......# # .#.....###)....#.....#... #.###(#(.)...#......# ÷##.....#..<..#.....## #......#...÷..#.###.## .#.#.....#....(###.....# .#.#......#)###.#......# 5#.#....[###....@#.....# #...#.###.#......#...... &h #...##.....#.....#.....## #...#......#......#.###.# .#.#.#.....#.....###...# .#.#.#..... .#.#.#.... &h &hz %4&h &hЭ &h;3&h&h&h&h:,&h&hE&h&h.&hH ....#......#.###.#.. ....#.)...###.....# .....#)###.#......# # ...###)....#.....#... #.###(#(.)...#......# ##.....#..<..#.....## &h3#......#...÷..#.###.## ....#....(###.....# .#......#)###.#.@....# 6.5 (2 .#....[###.....#.....# ..#.###.#......#......# ..##.....#.....#.....## .#......#......#.###.#....#.....###...#.$.....#.###.#....# .#.#.....###...#.....# #...#.###.#....#....#.&h&hA&h+ _Found 14 gold pieces.&hy #.....#... ##..##......#.###.#..#.)...###.....# )###.#......# # ....###)....#.....#... .###(#(.)...#......# #..<..#.....## .....#...÷..#.###.## &h #.....#....(###.@...# #......#)###.#......# #....[###.....#.....# #.###.#......#. ##.....#.....##.....#......#.###. #.#.....#.....###...#.$ #.#..###.#....##.#.....###...#.....#&h&h *7.5 (1&h_&hw&hY;I&h@&h;E,&hI,&hM,&hN&h]#......#.###.#.. #.)...###.....# #)###.#......# ####)....#.....#... ##(#(.)...#......# ...#..<..#.....## ....#...÷..#.###.## #....(###.....# .....#)###.#....@.# 9.5 (2 &h^...[###.....#.....# .###.#......#......# #.....#.....#.....## .....#......#.###.# #.....#.....###...#.$.....#.###.#....##.....###...#.....# .# .#.###.#....#....#.#&hXf&hn&hp&hP&hI&h!&hf&&h*B&h(.,&hv/&h1&h4,&he5&h/D] #)###.#......# # ###)....#.....#...# (#(.)...#......# .# ..<..#.....## .# ..#...÷..#.###.##.##....(###.....#.##)###.#......#.[###.....#.....# ##.#......#.....@# 92.5 (3.#.....#.....## ...#......#.###.# ....#.....###...#.$ #.###.#....##. ....###...#.....# .# .###.#....#....#.# ##.....#...#&hE[#...#....#.###.#&hJ&hQ&hS&h3&hh&hĻ&h&hB&hx,&h&h&h,&h&hU&ha&h&,&h=18 &hB&h/ #..<..#.....## .#  #...÷..#.###.##.#  #....(###.....#.#  .#)###.#......#.# &h_$ ###.....#.....#.#  .#......#......#  #.....#.....##  ..#......#.###.###  ..#.....###...# 7.5 (5#.###.#....##.# ###...#.....##.# ##.#....#....#.#.#  #.....#...## #.#  #....#.###.# #.#  &h8  ..#...###...## #.#    .#.###.#....# #.#   ###...#.....#   &hv&h&h? _You now have 177 gold pieces (gained 14).&hi &hj 3&hup &hs &ht ;33 &h}y ,&h9z &hz &h{ &h| &h ,&h{ &hԂ &hK ,&h &h( &hÊ &hR ,&h &h ,&h &h &h՞ &hW &h˟ &h2 &h/ ,&hר &h n&h9 ,&h &h &h ,&hr &h &h ,&h &h* &ho &h &h ,&h! &h &h &h &hH &hM &h &hY! &hp% &h"+ =  You see here a +0 flail.&he2 &h3  _&h: &hL f .... .###.#...  ..###.....#  ####.#......#... ..  ##.....#.....#... ##..# . ##......#......#.###.#..  .## #.#.....#.)...###.....# &hM  .5.#.#......#)###.#......# ###  #.#.#.....###)....#.....#...#  #...#.###(#(@)...#......##.#  #..÷##.....#..<..#.....###.#  ......#...÷..#.###.##.#  #.#.#.#.....#....(###.....#.#  #.#.#.#......#)###.#......#.#  ##.#5#.#....[###.....#.....#.#  #...#...#.###.#......#......##  #...#...##.....#.....#.....##  #......#......#.###.###&h\  .... .###.#... ..###.....# ####.#......#... .. ##.....#.....#... ##..#  . ##......#......#.###.#..&h/^  .## #.#.....#.)...###.....# .5.#.#......#)###.#......# ### #.#.#.....###)....#.....#...# #...#.###(#@.)...#......##.# #..÷##.....#..<..#.....###.# ##...#......#...÷..#.###.##.# #.#.#.#.....#....(###.....#.# #.#.#.#......#)###.#......#.# ##.#5#.#....[###.....#.....#.# #...#...#.###.#......#......## #...#...##.....#&h` .....#.....## #...#...#......#......#.###.&h|k 21016.5 (19.0)&hs +7.5 (20&hR~ &h  Things that are here: _4 stones; a +1 whip of freezing&h ..###.....# ####..#... ..#.....#.....#... ##..#.......#......#.###.#.. .## #.#.....#.)...###.....# .5.#.#......#)###.#......# ## #.#.#.....###)....#.....#...&h< #...#.###(#(.)...#......##. #..÷##....@#..<..##.#....#...÷..#.###.##. #.#.#.#.....#....(###.....#. #.#.#.#......#)###.#......#.#.#5#.#....[###.....#.....#. #...#...#.###.#......#...... #...#...##.....#.....#..... #...#...#......#......#.###.# #.#.#.#.#.....###...#.&h_&h#78.5 (1.0) _&h&hR&hzI  ..###.....# ####.#......#... .. ##.....#.....#... ##..# . ##......#......#.###.#.. .## #.#.....#.)...###.....# .5.#.#......#)###.#......#  #.#.#.....###)....#.....# #...#.###(#(.)...#......##&hJ Q #..÷##...@.#..<..#.....### ##...#......#...÷..#.###.## #.#.#.#.....#....(###.....# #.#.#.#......#)###.#......# ##.#5#.#....[###.....#.....# #...#...#.###.#......#...... #...#...##.....#.....#..... #...#...#......#......#.###. #.#.#.#.#.....#.....###...#&hq\ &he %9&ho &hp &hgwM.... .###.#... ..###  ####.#. .. ##.#... ##..#. ##......#......#.###.#...## #.#.....#.)...### .5.#.#......#)###.#. #&hi#.#.#.....###)....#...#.###@#(.).. #..÷##<..#.....##...#.÷..#.###.##.#.#.#.....#....(###.....# Fly #....&hv&hG}&20&h…&hh  Things that are here: _3 stones; a +0 dagger&hu&h1z&hZ&hǂ&h&#.##.. # ###...... .###.#... ..###.....#  ####.#......#... . ##.....#.....#... ##.. #.#......#.###.#..## #.#.....#.)...###.....# .5.#.#......#)###.# #.#....@###)....#.&hB #...#.###(#(.)...#...... #..÷##.....#..<..#.... ##...#......#...÷..#.### #.#.#.#.....#....(###..... #.#.#.#......#)###. ##.#5#.#....[###.....# #...#...#.###..#..... #...#...##.....#...&h&hۿ,1 _&h\&h9&h'M. #.. ###.##.. # ###.... .###.#... ..###.....#  ####.#....  ##.....#... #. ##.......#.###.#...## #.)...###.5.#)###.#.&h1p #.#.#.....###).#....#.###(#(.)..#..÷##.....#..<..#.....## Fly ##.&h?&h%2&hZ&h9&h M ..# . #.. ###.##.. # ###.... .###.#... ..###.....#  ####.#......#...  ##....#... #. ##.......#.###.#...## #.)...###.5&h .#)###.#. #.#.#.....###).#.#...#.###(#(.)...#......# Fly .÷##......# #.[##&h/&h %3&h*&h,&h M.#  ..# . #.. ###.##.. # ###.... .###.#... ..###.....#  ####.#.  ###... #. ##......#.###.#...## #.#.)...###.5&h7 .#)###.#. #.#.#.....###)....#.....#. Fly .....&hv &h %4&h &h &hRM.#  ..# . #.. ###.##.. # ###.... .###.#... ..###.....#  ####.#......#...  ###... #. ##......#.###.#...## #.#.)...###.5.#.#......#)###.#......# Fly #&h~...&h;&h%5&h&h.&hw ####. ..#  #.. ####.##.. # ###......... .###.#...#.....###.....#  ####.#...  ##.....#.. ## #.#......#.###.#.## #.#.....#.)...###.....#&h.5.#.#......#)###.##.#.....###)....# #...#.###(#(.)...#...... #..÷##.....#..<..#.... ##...#...÷..#.###&hc&h%6&h"&h&hL ####. ..##  #. #... #####.##..#### ###.............###.#...#....@###.....# #.####.#...  ##.....#.. ## ##......#......#.##### #.#.....#.)...###......5.#.#......#)###.#.#.....###)....#&h #...#.###(#(.)...#..... #..÷##.....#..<..#....&h&h%7&hW&h&hVM##. .###.#.  ..###  #. #... #####.##..#### ###.......@...###.#...###.....###.....# #.####.#..... ###.....#.....#... ## Fly ##&h&h%8&h&h&hMM ###. ....###...#.  ...#####...  #. #......... #####.##.@#### ###...........###.#...###.....###.....# #.####.#......#...Fly .#&hKY #..##&h'&h.%9&h@5&h6&hW M # ###. ....#####...#. .......#####...  #. #.@....... #####.##..####.####...........###.#...###.....###.....#Fly ..# ....&h &hk &30&h &h  &h" #####. .....#############...#............@#####... ###.!.#......... ## ###.##..####.####.. ...........###.#...###.....###.....# #.####..#...  ###.....#..  ##......#......#.##### #.#.)...### &h &hH%1 &h &hU _Found a clear potion.!&h2The floor."&h|"&hBashion the ZephyrmancerTenguHealth: 59/59 ========================Magic: 20/20 ========================#AC: 7Str: 9####.EV: 33 Int: 18.....##########SH: 0Dex: 22"&h;###...#........XL: 10 Next:  6% Place: Dungeon:7.......@#####...Noise: ---------  Time: 11031.5 (1.0)###.!.#......... ##C) +2 dagger (elec)###.##..####.####..Cast: Shock...........###.#...Fly ###.....###.....##.####.#......#...###.....#.....#... # . ##......#......#.###. .## #.#.....#.)...###....  _You see here a +0 flail.  Things that are here: _4 stones; a +1 whip of freezingThings that are here: _3 stones; a +0 dagger _Found a clear potion."&hת"&h"&h."&hB ##..####...#..#####...#.!.#. ## ###.##..####.####.. ...........###.#... ###.....###.....#"&h #.####.#......#... ###.....#.....#...  . ##......#......#.### .## #.#.....#.)...###"&h"&h;%2"&h"&hj#&hH#.#.#.#####. ......##############...#..................#####... ####.!@#......... ## ###.##..####.####.. ...........###.#... ###.....###.....#  #.####.#......#... ###.....#.....#...#&h%. ##......#......#.## .## #.#.....#.)...###.. .5.#.#......#)###.#&hV#&h%3#&hw#&hb#&hm #. #.# #.######.# ......##############...#........ ..........#####... ####.!.#......... ## ###@##..####.####.....5...........###.#...#.#####.....###.....#  #.####.#......#... ###.....#.....#.... #.#......#.# 5   lemure (wandering) .## #.#.....#.)...###. .5.#.#......#)###.#..#&h t #.#.###)....#.#&h #&h 95.#&h 54Shock#&h #&h Y _A lemure comes into view.$&h= QM. #####.#  ......##########..####...#........ ...........#####... ####.@.#......... ## ###.##..####.####..5............###.#...#.#####.....###.....#Fly #.#.# $&hF $&hM W5Shock$&hR $&h` $&h[f 418 6.5 (2$&hk $&hn R _F - a clear potion%&hA. ## #.. #.# #.# #####.#  ......##############...#.....%&hB.......@....#####... ..#####...#......... ## ###.##..####.####.. ..5............###.#...#.#####.....###.....# #.####.# ###.....#. #.#......## #.#.)...###%&hyK%&hSH33 7.5 (1%&hWY%&h[&&h ## #.. #.# #.# #####.#. ......###########...####...#.#.#####...#..#####...#. &&hӻ ###.##..####.#### ..5............###.# #.#####.....###.....# #.####.#......# ###.....#.....# . ##......#......# .## #.#.....#.)...&&h;&&h%8&&h&&h&&h4 ## #.. #.# #.## #####.#.. ......### #...####...#. #.#####... #..#####...#.  ###.##..####.#### # ..5............###.# . #.#####.&&h,....###.....# # #.####.#......# ###.....#.....# . ##......#...... .## #.#.....#.)...&&h&&h%9&&h&&hק'&hĦW ## #.. #.## #.###. #####.#.. ......### #...####...#. #.#####... #..#####...#.# ###.##..####. ## ..5............###.# ..'&h #.#####.....###..... ## #.####.#...... ###.....#..... . ##......# .## #.#.....#.)...'&h'&h&40'&h '&h'&hKM ## #..# #.# ##.# #.##.#^#####.#........### #...####...#. #.#####... #..#####...#.'&hN+ #. ###.##..####.## ..5.###.. #.#####.....#### #.####.# ###.....# . ##......# .## #.#.....#.)'&hZ'&he_%1'&h e'&hg(&ha ## #.. # #.# ##.## #.# ####.#^#####.# .............## #...####...#. #.##### #..#####...# #.. ###.##..####.#(&hb #...5.###.#.#.#####.....####?5 #.####.#5   lemure (wandering).## ###.....#.... . ##......#... .## #.#.....#.)(&hgh  A lemure comes into view.(&hp@5.(&h:x52Shock(&hP}(&h61 _Found a scroll of identify.*&h m ## #.. # #.# ##.## #.#######.#^#####.# ...............######### #.@.####...#..... #............##### #..#####...#....... *&he#..# ###.##..####. ##### #...5............## ..... #5#.#####.....### ##### ?. $ #.#### .## .# ###.....#. . #.#.*&h:  Found 15 gold pieces.*&h5.5*&h /===3*&h'*&h*( _The lemure shouts!+&huD ## #.. ## #.# ##.## #.########.#^#####.# .......@........#############.#...####...#.....# #............##### #..#####...#..... #..# ###.##..## ###### #.5.5............# ...... #.#.#####.....### ###### ?.#$# #.#### .## .# ###.....#+&hE+&hPN<5.+&hP/---4+&hqV+&hY,&h ## #.. ## #.# ##.## #.##.#^#####.#.#.#...####...# #.#............#.#..#####...#,&hP#>#5.# ###.##..##.#...5..#.#.#.#####.....####..?.#$# #.####.# .## .# ###.....#,&h,&h=@5.,&hA---5,&hW,&h9 _Found an escape hatch in the floor.-&hY##..## #.###.## #.##########.#^#####.#..................###### ######@#...####...#.... #.#............### #.#5.#####...#.... #>#..# ###.##..## ######## #.#...5........... >....... #.#.#.#####.....## ######## ..?.#$# #.####.#  #.## .# ###.....  . . .-&h[D -&he-&hkW6Shock-&hp-&hr.&h] ###..#####.###########.#^####..................###### ######.#...####...#.... .........###5.#####...#....>#..# ###.##..##Fly #.#.## #.#..... .&h@.&h%7.&h.&hk.&h ###..#####.###########.#^####..................###### ######.#...####...#.... .........###5.#####...#....>#..# ###.##..## ########.#...5...........Fly .&h#.#.5.#.#..... .&h.&h55   lemure.&h!58Shock.&h.&h:.&h;#..#####.###########.#^####........5.........###### ######.#...####...#.... .........###5.#####...#......# ###.##..## ########.#...5........... >.......#.#####.....## ########..?.#$# #.####. #.## .# ###..... . ##. .## #.# .5. #.&ht=.&hCT.5.&hD%9.&h3I.&hELa _There is an escape hatch in the floor here./&h"g#####.###########.#^####..................###### ######5#...####...#.... #.#............###5.#####...#....>#..# ###.##..## ########.5........... >.......#.#####.....## ########..?.#$# #.####. ##.## .# ###..... . ##. .## #.# .5. # #...#.###/&hh/&h/oP.5/&hq-50 _/&hu/&hw/&h}V P##.###########.#^####..................###### ######.#...####...#.... #5#............###.#5.#####...#....>#..# ###.##..## ########.#...5........... >.......#.#####.....## ######## ........?.#$# #.####. /&hV .######.###.# ###..... #.# . ##. .## #.# .5. #/&hV 8. #...#.###/&hW D÷##.../&hY /&hnd u.51/&hi /&hk /&h\ #########.#^####..................###### ######.#...####...#.... .........###5#5.#####...#....>#..## ###.##..## ########.#...5........... >....... .######.#.#.#####.....## ######## .......@?.#$# #.####. .######.###.# ###..... #.# . ##. .## #.# .5. #. #...#.#####÷##...##...#./&h^ /&hf P.5/&h=i %2/&hn /&hp 7&h #.#^#####.# .......... ######.#...####...# #.#. #.#5.#####...# #5#..## ###.##..# #.#...5 .>...######.#.#.#####.....##.?.#$# #.####. ##.######.###.# ### # #.# . ## # #.# .## #.# # #.# .5.#.# # #.# #.#.# # ..# #...#. # ### #..÷## # ##...#7&h2[m7&h@7&h; P>57&hm#%37&h\)7&h+8&h  #.#^#####.# ... ######.#...####...# #.#. #.#5.#####...# #>#..## ###.##..# #5#...5 ..>.######.#.#.#####..... .##8&h( .?.#$# #.#### .# #.######.###.# ### .# #.# . ## .# #.# .## #.# .# #.# .5.#.# .# #.# #.#.#8&h`  .# ..# #...#.#  .# ### #..÷##.8&h   .# ##...#.. 8&hL 8&h# .55   lemure8&h\% %48&h6- 8&hT/ 9&h] #.#^#####.# . ######.#...####...# #.#. #.#5.#####...# #>#..## ###.#### #.#...5 #..>.######5#.#.##### #.##.?.#$# #. #.# #.######.###.# ### #.# #.# . ## #.# #.# .## #.# #.# #.# .5.#.# #.# #.# #.#.# #.# ..# #...#. #.# ### #..÷## #.# ##...#.559&hRze #.#^#####.# . ######.#...####...# #.# #.#5.#####...# #>#..## ###.##  ## #.#...5  #..>.######.#.#.#####  #.##...@..5.?.#$# #.  #.# #.######.###.# ###  #.# #.# . ##  #.# #.# .## #.#  #.# #.# .5.#.#  #.# #.# #.#.#  #.# ..# #...#  #.#9&hz ### #..÷  #.# ##...#9&hJ}9&h55.9&h%69&h9&h9&h=  #.#^#####.# . ######.#...####... #.# #.#5.#####... #>#..## ###. ## #.#...5 #..>.######.#.#.##### #.9&h !##..@..5..?.#$# #. #.# #.######.###.# ### #.## #.# . ## #.# #.# .## #.# #.#9&h  #.# .5.#.# #.# #.# #.#.# #.#9&h  ..# #... #.#9&h  ### #..÷  #.# ##...9&hb 9&h 55.9&h[ %79&h 9&h :&hF #.#^#####.#..#.######.#...#####. #.##. #.#5.######. #>#..## ###. #. #.#...5 #..>.######.#.#.##### #.##.@..5...?.#$# #. #.# #.######.###.#  #.# #. #.# . ## #.##. #.# .## #. #.##. #.# .5.#. #.##. #.# #.#. #.##. ..# # #.### ###[39;:&hF49m #.. #.# ##:&hwJ:&h*Q55.:&hQ%8:&hW:&hY;&h #: ##.## # ##########.#^##### #............... #.######.#...#### #.# #.#...... #.# #.#5.## #.# #>#..## ### ############.# #.#...5... #..>........@######.#.#.#####;&hl#l #.##########...5....?.#$#  #.# #.######.###.#  #.# #.# #.# . # #.#;&h# #.# #.# .## # #.# #.# #.# .5.# #.# #.# #.## #.# #.. ..# # #.#;&h#n## ### #;&ho&;&h&;&h/5.F   bullfrog (wandering)F;&hI2%9;&h7;&h@:;&h5 M ##  ##.## #########.#^#####...............########........#5.#####. >#..## ##############@# #.#...5....;&h5 .>.........######.#.#.#############..5.....?.#$#####.###.##.##.# #.# . #;&h5 b#.F ;&h8 ;&h> 5.5   lemure;&hC &60;&hH ;&hR <&h~ ##  ##.## #########.#^#####...............########........#5.#####. >#..## ###<&h###########.# #.#...5.....>.........######.#.#.#############.5......?.#$#####.###.#<&h^ . .## .5# ##.#<&h!<&h3)<5.<&h*%1<&hM0<&h 2<&h  ##  ##.## #########.#^#####...............########........#5.#####. >#..## ##############.# #.#...5.....>........5######.#.#.#############........?.#$#####.###.#. .## .5<&h<&ht<5.<&hB%2<&h<&h+<&hEk ##  ##.## #########.#^#####...............########........#5.#####. <&h|E#.>#..## ##############5# #.#...5.....>.........######.#.#.#############........?.#$#####.###.#<&hEM. .## <&hG<&hQO<5.<&hDP%3<&hT<&hV=&h? ##  ##.## #########.#^#####...............########.......=&h4Q..#5.#####. #5>#..## ##############.# #.#...5.....>.........######.#.#.#############........?.#$#####.###.#. =&h=&h<5.=&h%4=&ha =&h#=&h  #. ## #. ##.## #.##########.#^######.@...............#.######.#...#####.# #.#........#5# #.#5.#####.. #.# #>#..## ###=&hn ############.# #.#...5.....#..>.........######.#.#.#####.#.##########........?.#$# #.#.# #.######.###.# #=&hC =&h <5.=&h %5=&h" =&h B&hB&hA lemure. An accursed soul magically bound to hellish servitude for the highest bidder. Ifits master is slain, it will be freed, departing this realm with gratitude. Max HP: ~27Will: +AC: +EV: +++  rF: ... rC: ... rPois: . rNeg: ∞rElec: . Threat: High Class: Demonic Size: Medium Int: Human You have about 67% to hit with your +2 dagger of electrocution and 61% to hit with your kick and peck. It has about 12% to hit you. Attack Max Damage B&hGHit 10 It is immune to torment; and resistant to miasma. It can open doors. Killing this monster yields no experience or items.F&h; F&h KBashion the ZephyrmancerTenguHealth: 59/59 ========================# Magic: 20/20 ========================#. AC: 7Str: 9## #. EV: 33 Int: 18##.## #. SH: 0Dex: 22##########.#^#####. XL: 10 Next:  6% Place: Dungeon:7#.@................ Noise: ---------  Time: 11065.5 (1.0)F&hy #.######.#...####.. C) +2 dagger (elec)#5# #.#......... Cast: Shock#.# #.#5.#####.. Fly #.# #>#..## ###.############.# #.#...5..... 5   lemure#..>.........######.#.#.#####.#.##########........?.#$# #.#.#F&h 0#.######.###.# ##A lemure comes into view. _Found a scroll of identify.  Found 15 gold pieces. _The lemure shouts! _Found an escape hatch in the floor. _There is an escape hatch in the floor here.F&h F&h; F&h G&hh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H&h_P  Okay, then.H&h?H&hBH&h. _H&h~ H&hZ H&h H&hy F _Unknown command.I&hI&hVA lemure. An accursed soul magically bound to hellish servitude for the highest bidder. Ifits master is slain, it will be freed, departing this realm with gratitude. Max HP: ~27Will: +AC: +EV: +++  rF: ... rC: ... rPois: . rNeg: ∞rElec: . Threat: High Class: Demonic Size: Medium Int: Human You have about 67% to hit with your +2 dagger of electrocution and 61% to hit with your kick and peck. It has about 12% to hit you. Attack Max Damage Hit 10 It is immune to torment; and resistant to miasma. It can open doors. Killing this monster yields no experience or items.J&hV/J&h=SBashion the ZephyrmancerTenguHealth: 59/59 ========================# Magic: 20/20 ========================#. AC: 7Str: 9## #. EV: 33 Int: 18##.## #. SH: 0Dex: 22##########.#^#####. XL: 10 Next:  6% Place: Dungeon:7J&h>C#.@................ Noise: ---------  Time: 11065.5 (0.0)#.######.#...####.. C) +2 dagger (elec)#5# #.#......... Cast: Shock#.# #.#5.#####.. Fly #.# #>#..## ###.############.# #.#...5..... 5   lemure#..>.........######.#.#.#####.#.##########........?.#$# #.#.##.######.###.# ## _Found an escape hatch in the floor. _There is an escape hatch in the floor here.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. J&h*?W_Okay, then. _Unknown command.J&hGBJ&hIHJ&h[JK&h2  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K&h5  Bashion the Zephyrmancer  Tengu  Health: 59/59 ======================== # Magic: 17/20 ====================---- #. AC: 7Str: 9 ## #. EV: 33 Int: 18 ##.## #. SH: 0Dex: 22 ##########.#^#####. XL: 10 Next:  6% Place: Dungeon:7 #.@................ Noise: ---------  Time: 11065.5 (0.0) #*######.#...####.. C) +2 dagger (elec) #5# #.#......... Cast: Shock #*# #.#5.#####.. Fly  #.# #>#..## ###.  ############.# #.#...5.....&h!7A0m 5   lemure  #..>.........######.#.#.#####.  #.##########........?.#$# #.  #.# #.######.###.# ## _Unknown command.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a lemure (unrewarding, chance to affect: 77%)L&hr A lemure. An accursed soul magically bound to hellish servitude for the highest bidder. Ifits master is slain, it will be freed, departing this realm with gratitude. Max HP: ~27 Will: + AC: + EV: +++rF: ...rC: ... rPois: . rNeg: ∞ rElec: . Threat: High Class: Demonic Size: Medium Int: Human You have about 67% to hit with your +2 dagger of electrocution and 61% to hit with your kick and peck. It has about 12% to hit you. Attack Max Damage Hit 10 It is immune to torment; and resistant to miasma. It can open doors. Killing this monster yields no experience or items.M&hv  Bashion the Zephyrmancer M&h Tengu  Health: 59/59 ======================== M&h%# Magic: 17/20 ====================---- #. AC: 7Str: 9 ## #. EV: 33 Int: 18 M&hP##.## #. SH: 0Dex: 22 M&hx##########.#^#####. XL: 10 Next:  6% Place: Dungeon:7 M&h#.@................ Noise: ---------  Time: 11065.5 (0.0) M&hҴ#*######.#...####.. C) +2 dagger (elec) M&h#5# #.#......... Cast: Shock M&h#*# #.#5.#####.. Fly  M&h+C#.# #>#..## ###. M&hK ############.# #.#...5..... 5   lemure M&hi` #..>.........######.#.#.#####.  #.##########........?.#$# #. M&h' #.# #.######.###.# ## M&h_Unknown command.Casting: Shock (safe; 1% risk of failure)  M&h"Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  M&hPress: ? - help, Shift-Dir - straight lineAim: a lemure (unrewarding, chance to affect: 77%)M&h@cBashion the ZephyrmancerTenguHealth: 59/59 ========================# Magic: 17/20 ====================----#. AC: 7Str: 9## #. EV: 33 Int: 18##.## #. SH: 0Dex: 22M&h@##########.#^#####. XL: 10 Next:  6% Place: Dungeon:7#.@................ Noise: ---------  Time: 11065.5 (0.0)########.#...####.. C) +2 dagger (elec)M&h}A### #.#......... Cast: Shock### #.#5.#####.. Fly #.# #>#..## ###.############.# #.#...5..... 5   lemure#..>.........######.#.#.#####.#.##########........?.#$# #.#.#M&hA#.######.###.# ##Casting: Shock (safe; 1% risk of failure)  M&hAMConfirm with . or Enter, or press ? or * to list all spells.M&hAAiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineM&hBAim: a lemure (unrewarding, chance to affect: 77%)  The flask of dizzying concoctions shatters into a vile cloud!M&hB M&ho* .5.5(confused)M&h* Press: ? - help, Shift-Dir - straight lineAim: a lemure (unrewarding, chance to affect: 77%)  The flask of dizzying concoctions shatters into a vile cloud!  M&h* rThe stinking cloud engulfs the lemure.  You hear a shout!lemure is engulfed in noxious fumes.M&h. _18 =======6.5 (1M&h6 M&h?@ 2 _The lemure appears confused.O&h@'<## ###.## ###########.#^##### #................ #@######.#...#### #5# #.#...... #.# #.#5.##### #.# #>#..## ###############.# #.#...5... #..>.........######.#.#.##### #.##########........?.#$# # #.# #.######.###.# # #.# #.# #.# . O&h0M  The lemure is engulfed in noxious fumes.O&h1`33 -------7O&h7O&h92 _The lemure appears confused.O&hX' _The lemure appears confused.  The lemure is engulfed in noxious fumes. _appears confused.  You catch the helpless lemure completely off-guard!  You impale the lemure!!  You kill the lemure!O&h h☼O&h#18 -------8.2 (0.7ShockO&hLO&h#6 _That felt strangely unrewarding.R&h IR&h\ 33 R&h R&hv w8=R&hu ,R&h R&h3 ,R&h R&h- R&h~ R&h R&h R&hu R&h .ShockFF   bullfrog (wandering)R&h# f  ## R&h$ e ##.##  ##########.#^ #........ #@#R&h2$ Y74.2 (6.0 #.#  #.# R&hV$ & #.# #>#..##  R&hz$ C#.#  #..>.F#  R&h$ 0#..?.#$#  #.# #.#R&h$ /  #.# #.# #.# . R&h-% I_You start resting.R&h B ##  ##.##  ##########.#^ #........ #@# #.#  #.#  #.# #>#..##  #.#  #..>.F#  #..?.#$#  #.# #.#  #.# #.# #.# . R&h R&hy _ _A bullfrog is nearby!T&h]S.#####.############.#^####.................######.#...#### ....5.#####T&hS>#..## ##############.#...5......>........F######.#.#.###############........?.#$#  #.######.###.T&hS #.# .  .##T&h[T&h#\5F.T&hq_M=5.2 (1 _T&hXdT&hfU&h<^6#####.##U&h^<##########.#^####.................######.#...#### ....5.#####>#..## ###U&h^###########.#...5......>.......F.######.#.#.#####U&h^##########........?.#$# U&h_ #.######.###. #.# . U&h7_W .## .5.U&h`U&hgG.U&hDh U&h-kW6ShockU&hoU&hqU&h [ #####.##U&h N##########.#^####.................######.#...#### ....5.#####>#..## ##############U&hK .#...5......>.........######.#.#.######Fly U&hp j#.##.#U&h #.# #.# #.# U&hs U&h U&hN FF   bullfrog (wandering)U&h U&h; c9=7ShockU&ht U&h V&hF####.############.#^####.................######.#...#### ....5.#####>#..## ##############.#...5......>.........######.#.#.#####V&h_F##########F.......?.#$#  #.######.###. #.# .  .##V&hFV .5. #V&hFkF . #.V&hIV&hPC.FV&hT%8V&hYV&h[W&h##.############.#^####.................######.#...#### W&hr....5.#####>#..## ##############.#...5....W&h2..>........@######.#.#.###############.F...5..?.#$# W&h͝ #.######.###. #.# . W&h .## .5.# 5   lemureW&h #F   bullfrog (wandering)W&h. . #.# ##W&hW&h3W&hW&h<k..F..5W&h%9W&hW&h Y&hrM ##  ##.## #########.#^#####...............########........#5.#####. Y&h;>#..## ##############@# #.#...5.....>.........######.#.#.#############...F..5.?.#$Y&he9#####.###.##.#Y&h#.# #.# . #Y&hZ#.. Y&h Y&hX80ShockY&hY&hY&hPRM ##  ##.## #########.#^#####...............########........#5.#####. >#..## ##############.# #.#...5.....>.........######.#.#.#####.##########...F..5.?.#$# # Fly ##.#Y&h$YY&hA]A=1Y&haY&hcY&h gM ##  ##.## #########.#^#####...............########........#5.#####.Y&h  >#..## ##############.# #.#...5....#..>.........######.#.#.##### Fly #Y&hD 5#.#Y&h Y&h FF   bullfrog (wandering)Y&hC 52ShockY&h Y&h Z&hZP ##  ##.## #########.#^#####...............########........#5.#####.Z&hF[4 >#..## ##############.# #.#...5.....>.........######.#.#.####Z&hs[#########.F.F..5.?.#$#####.###.#Z&h[M. .## Z&h{bZ&h8gL.FZ&h iU20==3Z&h7nZ&hoZ&he[ ##  ##.## #########.#^#####...............########........#5.#####. >#..## ##############.# #.#...5.....>.........######.#.#.#############...F..5.?.#$F######.###.#. Z&hfZ&h~hZ&h@nZ&h.q%4Z&hNtZ&hv[&h? #. ## #. ##.## #.##########.#^######.@...............#.######.#...#####.# #.#........#.# #.#5.#####.. #.# #>#..## ###############.# #.#...5.....#..>.........######.#.#.#####. #.##########...F..5.?.#$# #. #.# #F######.###.# ## [&hOG[&hJW5Shock[&hiO[&hJQ\&h##.## #.###.## #.##.#^#####.##.##.######.#...####.#.# #.#.#.# #.#5.#####.#.# #>#..## ###.##.# #.#...5.#..>..######.#.#.#####.#.#...F..5.?.#$# #.##.# #F######.###.# #\&hX\&h%6\&h\&hØ\&hN ## #.. ## #.# ##.## #.# #.#^#####.# #.##.######.#...####...##.# #.#.#.# #.#5.#####...##.# #>#..## ###.##.# #.#...5.#..>.######.#.#.#####.#.#...F..5.?.#$# #.##.# #F######.###.# ###.\&h} \&hu B==7\&hJ \&h \&hy## #.. ## #.# ##.## #.# #\&hδ.#^#####.# #.##.######.#...####...#.#.# #.#.#.# #.#5.#####...#.#.# #>#..## ###.##. \&h^#.# #.#...5. #..>.\&h######.#.#.#####. #.#...F..5.?.#$# #.# \&h<{#.# #F######.###.# ###.\&h\&h%8\&hd\&hk]&h## #.. ## #.# ##.## #.# #.#^#####.# #.]&h##.######.#...####...#.#.# #.#....##.# #.#5.#####...#.#.# #>#..## ###.##.]&h#u.# #.#...5. ..>.######.#.#.#####. .#]&hN...F..5.?.#$# #.# .# #F######.###.# ###.]&hx]&h&]&h ,%9]&hV2]&hy4]&h## #.. ## #.# ]&hщ!##.## #.# #.#^#####.# #.##.######.#...####...#.#.# #.#....]&h##.# #.#5.#####...#.#.# #>#..## ###.##..#.# #.#...5. .>.]&hK######.#.#.#####.....# #...F..5.?.#$# #.####. # #F######.###.# ###.]&h]&hK   Pikel (wandering)K]&h–+]&h690Shock]&hr]&h _Pikel, Merchant of Souls comes into view. He is wielding a +0 whip of freezing.]&h{ ## #.. ## #.# ##.## #.# #.#^#####.# #.##.######.#...####...#.#.# #.#...##.# #.#5.#####...#.]&h (#.# #>#..## ###.##..#.# #.#...5. >.######.#.#.#####.....#...F....K.#$# #.####.# #F######.###.# ###.]&h ]&h ]&h ? ]&h' W1Shock]&hA ]&hC `&h  ###..#####.############.#^####..................######.######@#...####...#.....# #.#............###5.#####...#....Fly K   Pikel (wandering)`&hv #K##.# #.# . ##......`&h! `&h' . `&h- %2`&hC3 `&h5 a&h# ###..#####.############.#^####..................######.######.#...####...#.... .........###5.#####...#....>#..## ###.##..##Fly K   Pikel (wandering)#K##.# #.# .## #.#.....a&h a&h&<K.a&hX(53Shocka&hI0a&h2c&hc&hb.The floor.d&hu d&h(Bashion the Zephyrmancer##Tengu#..Health: 59/59 ========================d&h&)n## #.#Magic: 20/20 ========================##.## #.#AC: 7Str: 9d&hG)##########.#^#####.#EV: 33 d&hf)Int: 18#..................###### SH: 0Dex: 22d&h)#.######.#...####...#.... XL: 10 Next:  6% Place: Dungeon:7d&h)#.# #@#............### Noise: ---------  Time: 11093.2 (1.0)#.# #.#5.#####...#.... C) +2 dagger (elec)d&h'*#.# #>#..## ###.##..## Cast: Shock #########.# #.#...5........... Fly >.........######.#.#.#####.....## #########...F....?.#$# #.####.# K   Pikel (wandering)d&hK*z#F######K###.# ###.....d&hl* #.# #.# . ##......#.# #.# .## #.#.....d&h*You impale the lemure!!  You kill the lemure! _That felt strangely unrewarding. d&h*i_You start resting. _A bullfrog is nearby! d&h*_Pikel, Merchant of Souls comes into view. He is wielding a +0 whip of freezing.d&hP,d&hU1d&h3d&ho+ ###..#####.############.#^####..................############.#...####...#.... .........###5.#####...#....>#..## ###.##..## d&h+ h########.#...5........... >.........######.#.#.#####.....## #########...F....?.#$# #.####. d&h+ #F######K###.# ###......# #.# . ##.d&h,  .## #.# .5.d&hO. d&h 6 :K.d&h7 %4d&h = d&h? e&hR#..#####.############.#^####..................############.#...####...#.... .........###5.#####...#......## ###.##..## ########.#...5........... >.........######.#.#.#####.....## #########...F...K?.#$# #.####. #F######.###.# ###......# #.# . ##. .## #.# .5. #e&h :K.e&h< %5e&h2e&ha _There is an escape hatch in the floor here.f&h" L  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f&h^2 " #..  Bashion the Zephyrmancer ## #.#  Tengu ##.## #.#  Health: 59/59 ======================== ##########.#^#####.#  Magic: 17/20 ====================---- #..................###### AC: 7Str: 9 f&h2 #.######.#...####...#.... EV: 33 Int: 18 #.# #.#............### SH: 0f&h2 :Dex: 22 #.# #.#5.#####...#.... XL: 10 Next:  6% Place: Dungeon:7 f&h-3 #.# #@#..## ###.##..## Noise: ---------  Time: 11095.2 (0.0) #########.# #*#...5........... C) +2 dagger (elec) f&hf3 >.........######K#.#.#####.....## Cast: Shock #########...F..***.#$# #.####.# Fly  #F######.###.# ###..... f&h3 T#.# #.# . ##...... K   Pikel (wandering) #.# #.# .## #.#..... #.# #.# .5.#.#..... #.# #.# #.#.#.....Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f&h4 Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (wandering,  hasn't noticed you, chance to affect: 72%)g&h #..Bashion the Zephyrmancer## #.#Tengu##.## #.#Health: 59/59 ========================##########.#^#####.#Magic: 17/20 ====================----#..................###### AC: 7Str: 9#.######.#...####...#.... EV: 33 Int: 18#.# #.#............### SH: 0Dex: 22#.# #.#5.#####...#.... XL: 10 Next:  6% Place: Dungeon:7#.# #@#..## ###.##..## Noise: ---------  Time: 11095.2 (0.0) g&h6 #########.# ###...5........... C) +2 dagger (elec) >.........########.#.#####.....## Cast: Shock #########...F..###.#$# #.####.# Fly #F######.###.# ###.....#.# #.# . ##...... K   Pikelg&h #.# #.# .## #.#.....#.# #.# .5.#.#.....#.# #.# #.#.#.....Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (wandering,  g&h hasn't noticed you, chance to affect: 72%)  The flask of dizzying concoctions shatters into a vile cloud!  The stinking cloud engulfs Pikel.g&h5^g&hN: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (wandering,  hasn't noticed you, chance to affect: 72%)  The flask of dizzying concoctions shatters into a vile cloud!  The stinking cloud engulfs Pikel.  Pikel shouts! You hear a shout! x3; You hear a loud, deep croak!  You hear a shout! x4g&hyK☼§.☼g&h _18 =======6.2 (1g&h/g&h9 _Pikel is engulfed in noxious fumes.j&h L  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j&hy #..  Bashion the Zephyrmancer ## #.#  Tengu ##.## #.#  Health: 59/59 ======================== ##########.#^#####.#  Magic: 16/20 ===================----- #..................###### AC: 7Str: 9 #.######.#...####...#.... EV: 18Int: 18 j&he#.# #.#............### SH: 0Dex: 22 #.# #.#5.#####...#.... XL: 10 Next:  6% Place: Dungeon:7 #.# #@#..## ###.##..## Noise: =======--  Time: 11096.2 (0.0) #########.# #K#...5........... C) +2 dagger (elec) >.........######☼#.#.#####.....## Cast: Shock #########...F..§.☼.#$# #.####.# Fly  #F######.###.# ###..... #.# #.# . ##...... K   Pikel #.# #.# .## #.#..... #.# #.# .5.#.#.....j&hا #.# #.# #.#.#.....Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (noxious  fumes, 67% to hit)l&hљ#..Bashion the Zephyrmancer## #.#Tengu##.## #.#Health: 59/59 ========================##########.#^#####.#Magic: 16/20 ===================-----#..................###### AC: 7Str: 9#.######.#...####...#.... EV: 18Int: 18#.# #.#............### SH: 0Dex: 22#.# #.#5.#####...#.... XL: 10 Next:  6% Place: Dungeon:7l&h̚#.# #@#..## ###.##..## Noise: =======--  Time: 11096.2 (0.0) #########.# #*#...5........... C) +2 dagger (elec) >.........######*#.#.#####.....## Cast: Shock #########...F..§*☼.#$# #.####.# Fly #F######*###.# ###.....#.# #*# . ##...... K   Pikel#.# #*# .## #.#.....#.# #*# .5.#.#.....#.# #.# #.#.#.....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: &h}mPikel, wielding a +0 whip of freezing and wearing a +0 robe (noxious  fumes, 67% to hit)  The zap hits Pikel!l&hAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (noxious  fumes, 67% to hit)  The zap hits Pikel!  Pikel is moderately wounded.l&h $s§K...Kl&hS$L(confused)..l&h%X=------7.2 (1l&hZ+l&h].Q _Pikel is engulfed in noxious fumes. Pikel appears confused.m&hJ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m&hP #..  Bashion the Zephyrmancer ## #.#  Tengu ##.## #.#  Health: 59/59 ======================== ##########.#^#####.#  Magic: 15/20 ==================------ #..................###### AC: 7Str: 9 #.######.#...####...#.... EV: 18Int: 18 #.# #.#............### SH: 0Dex: 22 #.# #.#5.#####...#.... XL: 10 Next:  6% Place: Dungeon:7 #.# #@#..## ###.##..## Noise: =--------  Time: 11097.2 (0.0) #########.# #*#...5........... C) +2 dagger (elec) >.........######K#.#.#####.....## Cam&h Q;st: Shock #########...F..§.☼.#$# #.####.# Fly  #F######.###.# ###..... #.# #.# . ##...... K   Pikel (confused) #.# #.# .## #.#..... #.# #.# .5.#.#..... #.# #.# #.#.#.....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (noxious  fumes, moderately wounded, confused, 88% to hit)m&h#..Bashion the Zephyrmancer## #.#Tengu##.## #.#Health: 59/59 ========================##########.#^#####.#Magic: 15/20 ==================------#..................###### AC: 7Str: 9#.######.#...####...#.... EV: 18Int: 18#.# #.#............### SH: 0Dex: 22#.# #.#5.#####...#.... XL: 10 Next:  6% Place: Dungeon:7m&hi#.# #@#..## ###.##..## Noise: =--------  Time: 11097.2 (0.0) #########.# #*#...5........... C) +2 dagger (elec) >.........######*#.#.#####.....## Cast: Shock #########...F..§*☼.#$# #.####.# Fly #F######*###.# ###.....#.# #*# . ##...... K   Pikel (confused)m&h#.# #*# .## #.#.....#.# #*# .5.#.#.....#.# #.# #.#.#.....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (noxious  m&h=fumes, moderately wounded, confused, 88% to hit)  The zap hits Pikel but does no damage.m&ht Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (noxious  fumes, moderately wounded, confused, 88% to hit)  The zap hits Pikel but does no damage.  Pikel is moderately wounded.m&hum&hN}+§○K.○...F   bullfrogFm&h~*8.2 (1m&hm&hQ _Pikel is engulfed in noxious fumes. Pikel appears confused.n&hs  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n&h#| #..  Bashion the Zephyrmancer ## #.#  Tengu ##.## #.#  Health: 59/59 ======================== ##########.#^#####.#  Magic: 14/20 ================-------- #..................###### AC: 7Str: 9 #.######.#...####...#.... EV: 18Int: 18 #.# #.#............### SH: 0Dex: 22 #.# #.#5.#####...#.... XL: 10 Next:  6% Place: Dungeon:7 #.# #@#..## ###.##..## Noise: =--------  Time: 11098.2 (0.0) #########.# #*#...5........... C) +2 dagger (elec) n&ho}.>.........######*#.#.#####.....## Cast: Shock #########...F..K.○.#$# #.####.# Fly  #F######.###.# ###..... #.# #.# . ##...... K   Pikel (confused) #.# #.# .## #.#..... F   bullfrog #.# #F# .5.#.#..... #.# #.# #.#.#.....Pikel is moderately wounded. _Pikel is engulfed in noxious fumes. Pikel appears confused.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineo&hc#..Bashion the Zephyrmancer## #.#Tengu##.## #.#Health: 59/59 ========================##########.#^#####.#Magic: 14/20 ================--------#..................###### AC: 7Str: 9#.######.#...####...#.... EV: 18Int: 18o&h#.# #.#............### SH: 0Dex: 22#.# #.#5.#####...#.... XL: 10 Next:  6% Place: Dungeon:7#.# #@#..## ###.##..## Noise: =--------  Time: 11098.2 (0.0) #########.# #*#...5........... C) +2 dagger (elec) >.........######*#.#.#####.....## Cast: Shock #########...F..*.○.#$# #.####.# Fly o&h#F######.###.# ###.....#.# #.# . ##...... K   Pikel (confused)o&hG#.# #.# .## #.#..... F   bullfrog#.# #F# .5.#.#.....o&hb`#.# #.# #.#.#.....o&h~Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  o&hkPress: ? - help, Shift-Dir - straight lineThe zap hits Pikel.  o&h`Pikel is moderately wounded.The zap hits Pikel.o&hho&hkMAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits Pikel.  Pikel is moderately wounded.heavio&hlo&h+mo&ht☼°§.5F5   lemure.o&hu*9.2 (1o&hzo&h}Q _Pikel is engulfed in noxious fumes. Pikel appears confused.s&h s&h M  The lemure is engulfed in noxious fumes.s&h v.K.5F.K   Pikel (confused)5   lemure (confused)s&h F   bullfrogs&h  J33 -100s&hX s&h 2 _The lemure appears confused.u&h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u&h̸  #..  Bashion the Zephyrmancer ## #.#  Tengu ##.## #.#  Health: 59/59 ======================== ##########.#^#####.#  Magic: 11/20 =============----------- #..................###### AC: 7u&h (Str: 9 #.######.#...####...#.... EV: 33 Int: 18 u&h> #.# #.#............### SH: 0Dex: 22 u&hj #.# #.#5.#####...#.... XL: 10 Next:  6% Place: Dungeon:7 u&h #.# #@#..## ###.##..## Noise: ---------  Time: 11100.2 (0.0) u&h¹ a#########.# #*#...5........... C) +2 dagger (elec) >.........######*#.#.#####.....## Cast: Shock u&hG #########...F..K*5.#$# #.####.# Fly  #F######F###.# ###..... #.# #.# . ##...... K   Pikel (confused) u&hj #.# #.# .## #.#..... 5   lemure (confused) u&h #.# #.# .5.#.#..... F   bullfrogu&h 7 #.# #.# #.#.#.....u&hͺ Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u&h/ Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (noxious  fumes, heavily wounded, confused, chance to affect: 72%)w&hV` K*5x&h#..Bashion the Zephyrmancer## #.#Tengu##.## #.#Health: 59/59 ========================##########.#^#####.#x&hVMagic: 11/20 =============-----------#..................###### AC: 7Str: 9#.######.#...####...#.... EV: 33 Int: 18#.# #.#............### SH: 0Dex: 22#.# #.#5.#####...#.... XL: 10 Next:  6% Place: Dungeon:7#.# #@#..## ###.##..## Noise: ---------  Time: 11100.2 (0.0) x&h#########.# #*#...5........... C) +2 dagger (elec) >.........########.#.#####.....## Cast: Shock #########...F..###.#$# #.####.# Fly #F##########.# ###.....x&hR#.# #.# . ##...... K   Pikel (confused)#.# #.# .## #.#..... 5   lemure (confused)#.# #.# .5.#.#..... F   bullfrog#.# #.# #.#.#.....Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe flask of dizzying concoctions shatters into a vile cloud!  x&hThe stinking cloud engulfs Pikel.  Pikel is heavily wounded.The stinking cloud engulfs the lemure.x&hUx&hThe flask of dizzying concoctions shatters into a vile cloud!  The stinking cloud engulfs Pikel.  Pikel is heavily wounded.s the lemure.  The stinking cloud engulfs the bullfrog.bullfrog is engulfed in noxious fumes.  The bullfrog appears confused. Pikel is engulfed in noxious fumes.  Pikel appears confused.  The lemure is engulfed in noxious fumes.○K§§5§FF(confused)2=18 =======1.2 (1 _The lemure appears confused.z&h$ L  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z&h-  #..  Bashion the Zephyrmancer ## #.#  Tengu ##.## #.#  Health: 59/59 ======================== ##########.#^#####.#  Magic: 11/20 =============----------- #..................###### AC: 7Str: 9 #.######.#...####...#.... EV: 18Int: 18 #.# #.#............### SH: 0Dex: 22 z&h #.# #.#5.#####...#.... XL: 10 Next:  6% Place: Dungeon:7 #.# #@#..## ###.##..## Noise: =======--  Time: 11101.2 (0.0) #########.# #*#...5........... C) +2 dagger (elec) >.........######K#.#.#####.....## Cast: Shock #########...F..§§5.#$# #.####.# Fly  z&h '#F######§###.# ###..... #.# #.# . ##...... K   Pikel (confused)z&h  #.# #F# .## #.#..... 5   lemure (confused)z&h.  z&hR #.# #.# .5.#.#..... F   bullfrog (confused) #.# #.# #.#.#.....z&hz -Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z&h sAiming: Shock (safe; 1% risk of failure)  z&h Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (noxious  z&hۏ _fumes, heavily wounded, confused, 88% to hit){&h CZ K*{&h -E**{&hE**{&hT *FAim: a bullfrog (confused, 88% to hit){&hD F*{&h3|&hF.  Aim: a bullfrog (confused, 88% to hit)|&h #..Bashion the Zephyrmancer## #.#Tengu##.## #.#Health: 59/59 ========================##########.#^#####.#Magic: 11/20 =============-----------#..................###### AC: 7Str: 9#.######.#...####...#.... EV: 18Int: 18#.# #.#............### SH: 0Dex: 22#.# #.#5.#####...#.... XL: 10 Next:  6% Place: Dungeon:7#.# #@#..## ###.##..## Noise: =======--  Time: 11101.2 (0.0) #########.# #*#...5........... C) +2 dagger (elec) >.........######|&ht i[40m*#.#.#####.....## Cast: Shock #########...F..§*5.#$# #.####.# Fly #F######*###.# ###.....#.# #*# . ##...... K   Pikel (confused)#.# #*# .## #.#..... 5   lemure (confused)#.# #*# .5.#.#..... F   bullfrog (confused)#.# #.# #.#.#.....Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (confused, 88% to hit)  The zap hits Pikel!  Pikel is heavily wounded.The zap hits the bullfrog.|&hx   Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (confused, 88% to hit)Pikel!  Pikel is heavily wounded.The zap hits the bullfrog.  The bullfrog is lightly wounded.○☼K5?§F..=------2.2 (1 _Pikel is engulfed in noxious fumes. Pikel appears confused.&h^  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h #..  Bashion the Zephyrmancer ## #.#  Tengu ##.## #.#  Health: 59/59 ======================== ##########.#^#####.#  Magic: 10/20 ============------------ #..................###### AC: 7Str: 9 #.######.#...####...#.... EV: 18Int: 18 #.# #.#............### SH: 0Dex: 22 &hL#.# #.#5.#####...#.... XL: 10 Next:  6% Place: Dungeon:7 #.# #@#..## ###.##..## Noise: =--------  Time: 11102.2 (0.0) #########.# #*#...5........... C) +2 dagger (elec) >.........######*#.#.#####.....## Cast: Shock #########...F..K5?.#$# #.####.# Fly  #F######*###.# ###..... #.# #F# . ##...... K   Pikel (confused) #.# #.# .## #.#..... 5   lemure (confused) &hP6#.# #.# .5.#.#..... F   bullfrog (confused) #.# #.# #.#.#..... _Pikel is engulfed in noxious fumes. Pikel appears confused.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&hAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (lightly wounded, confused, 88% to hit)&hg#..Bashion the Zephyrmancer## #.#Tengu##.## #.#Health: 59/59 ========================##########.#^#####.#Magic: 10/20 ============------------#..................###### AC: 7Str: 9#.######.#...####...#.... EV: 18Int: 18#.# #.#............### SH: 0Dex: 22#.# #.#5.#####...#.... XL: 10 Next:  6% Place: Dungeon:7#.# #@#..## ###.##..## Noise: =--------  Time: 11102.2 (0.0) #########.# #*#...5........... C) +2 dagger (elec) >.........&h}######*#.#.#####.....## Cast: Shock #########...F..K*?.#$# #.####.# Fly #F######*###.# ###.....#.# #*# . ##...... K   Pikel (confused)#.# #*# .## #.#..... 5   lemure (confused)#.# #*# .5.#.#..... F   bullfrog (confused)#.# #.# #.#.#.....Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (lightly wounded, confused, 88% to hit)  The zap hits the lemure.  The lemure is lightly wounded.  The zap hits the bullfrog.&hc,&h9°☼5F. ..  The zap hits the bullfrog.  The bullfrog is heavily wounded.  Pikel is engulfed in noxious fumes. Pikel appears confused.lemure is engulfed in noxious fumes.  The lemure barely misses the bullfrog.bullfrog is engulfed in noxious fumes.&hW;*3.2 (1&hA&hDM _The bullfrog appears confused. The bullfrog hits Pikel.&h>  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h9f #..  Bashion the Zephyrmancer ## #.#  Tengu ##.## #.#  Health: 59/59 ======================== ##########.#^#####.#  Magic: 9/20==========-------------- #..................###### AC: 7Str: 9 #.######.#...####...#.... EV: 18Int: 18 #.# #.#............### SH: 0&hfDex: 22 #.# #.#5.#####...#.... XL: 10 Next:  6% Place: Dungeon:7 #.# #@#..## ###.##..## Noise: =--------  Time: 11103.2 (0.0) #########.# #*#...5........... C) +2 dagger (elec) &hf>.........######*#.#.#####.....## Cast: Shock &hf#########...F..K5?.#$# #.####.# Fly  #F######F###.# ###..... &hg#.# #.# . ##...... K   Pikel (confused) #.# #.# .## #.#..... 5   lemure (confused) &hJgg#.# #.# .5.#.#..... F   bullfrog (confused) #.# #.# #.#.#..... _The bullfrog appears confused. The bullfrog hits Pikel.  &hgCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (noxious fumes, heavily wounded, confused, 88% to hit)&h5#..Bashion the Zephyrmancer## #.#Tengu##.## #.#Health: 59/59 ========================##########.#^#####.#Magic: 9/20==========--------------#..................###### AC: 7Str: 9#.######.#...####...#.... EV: 18Int: 18&h5#.# #.#............### SH: 0Dex: 22#.# #.#5.#####...#.... XL: 10 Next:  6% Place: Dungeon:7#.# #@#..## ###.##..## Noise: =--------  Time: 11103.2 (0.0) #########.# #*#...5........... C) +2 dagger (elec) &h6>>.........######*#.#.#####.....## Cast: Shock #########...F..K*?.#$# #.####.# Fly #F######*###.# ###.....&h@#.# #*# . ##...... K   Pikel (confused)#.# #*# .## #.#..... 5   lemure (confused)#.# #*# .5.#.#..... F   bullfrog (confused)#.# #.# #.#.#.....Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (noxious fumes, heavily wounded, confused, 88% to hit)  The zap hits the lemure!  The lemure is moderately wounded.The zap hits the bullfrog!&hPress: ? - help, Shift-Dir - straight lineAim: a bullfrog (noxious fumes, heavily wounded, confused, 88% to hit)  The zap hits the lemure!  The lemure is moderately wounded.The zap hits the bullfrog!  The bullfrog is severely wounded.&h; .K§5F.. .  The zap hits the bullfrog!  The bullfrog is severely wounded.  Pikel is engulfed in noxious fumes. Pikel appears confused.  The lemure is engulfed in noxious fumes.lemure barely misses Pikel. The lemure hits itself.  The bullfrog is engulfed in noxious fumes.&h4*4.2 (1&h&hR _The bullfrog appears confused. The bullfrog hits the lemure.&h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h #..  Bashion the Zephyrmancer ## #.#  Tengu ##.## #.#  Health: 59/59 ======================== ##########.#^#####.#  Magic: 8/20=========--------------- &hr#..................###### AC: 7Str: 9 #.######.#...####...#.... EV: 18Int: 18 &h#.# #.#............### SH: 0Dex: 22 &h5O#.# #.#5.#####...#.... XL: 10 Next:  6% Place: Dungeon:7 #.# #@#..## ###.##..## Noise: =--------  Time: 11104.2 (0.0) #########.# #*#...5........... C) +2 dagger (elec) >.........######K#.#.#####.....## Cast: Shock &hu#########...F..§5?.#$# #.####.# Fly  &hM#F######F###.# ###..... &h#.# #.# . ##...... K   Pikel (confused) #.# #.# .## #.#..... 5   lemure (confused)&h &h<#.# #.# .5.#.#..... F   bullfrog (confused) #.# #.# #.#.#..... &he_The bullfrog appears confused. The bullfrog hits the lemure.  Casting: Shock (safe; 1% risk of failure)  &hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  &hPress: ? - help, Shift-Dir - straight lineAim: a bullfrog (noxious fumes, severely wounded, confused, 88% to hit)&ha  #..  Bashion the Zephyrmancer ## #.#  Tengu ##.## #.#  Health: 59/59 ======================== ##########.#^#####.#  Magic: 8/20=========--------------- #..................###### AC: 7Str: 9 #.######.#...####...#.... EV: 18Int: 18 #.# #.#............### SH: 0Dex: 22 #.# #.#5.#####...#.... XL: 10 Next:  6% Place: Dungeon:7 &h #.# #@#..## ###.##..## Noise: =--------  Time: 11104.2 (0.0) #########.# #.#...5........... C) +2 dagger (elec) >.........######K#.#.#####.....## Cast: Shock #########...F..§5?.#$# #.####.# Fly  #F######F###.# ###..... #.# #.# . ##...... K   Pikel (confused) #.# #.# .## #.#..... 5   lemure (confused) #.# #.# .5.#.#..... F   bullfrog (confused) #.# #.# #.#.#.....Aim: a bullfrog (noxious fumes, severely wounded, confused, 88% to hit)  The zap hits Pikel.  &hJ Pikel is severely wounded.The zap hits the lemure.  The lemure is severely wounded.The zap hits the bullfrog!&h  #..  ## #.#  ##.## #.#  ^  #.#  #.#  #.#   #* >**?.#$#  &h0 *###.#  #.# #*# .  #.# #*# .##  #.# #*#  #.# #.# &h_ SThe zap hits the bullfrog!  You kill the bullfrog!Pikel is engulfed in noxious fumes. Pikel appears confused.  Pikel hits the lemure with a +0 whip of freezing.  Pikel freezes the lemure.  The lemure is killed!&hf .K☼☼☼...&hk 285.2 (1&h;r &ht S _That felt strangely unrewarding. Pikel barely misses himself.&h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&he : #..  Bashion the Zephyrmancer ## #.#  Tengu ##.## #.#  Health: 59/59 ======================== ##########.#^#####.#  Magic: 7/20========---------------- #..................###### AC: 7Str: 9&h  #.######.#...####...#.... EV: 18Int: 18 #.# #.#............### SH: 0Dex: 22 #.# #.#5.#####...#.... XL: 10 Next:  8% Place: Dungeon:7&h  #.# #@#..## ###.##..## Noise: =--------  Time: 11105.2 (0.0) &h #########.# #*#...5........... C) +2 dagger (elec) >.........######K#.#.#####.....## Cast: Shock #########...F..☼☼?.#$# #.####.# Fly  #F######☼###.# ###..... #.# #.# . ##...... K   Pikel (confused) #.# #.# .## #.#..... &h y#.# #.# .5.#.#..... #.# #.# #.#.#.....&h Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line&h9 fAim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (noxious  &h\ `fumes, severely wounded, confused, 88% to hit)&h-#..Bashion the Zephyrmancer## #.#Tengu##.## #.#Health: 59/59 ========================&h-:##########.#^#####.#Magic: 7/20========----------------#..................###### AC: 7Str: 9#.######.#...####...#.... EV: 18&h-Int: 18#.# #.#............### SH: 0Dex: 22&h-?#.# #.#5.#####...#.... XL: 10 Next:  8% Place: Dungeon:7#.# #@#..## ###.##..## Noise: =--------  Time: 11105.2 (0.0) &h..#########.# #*#...5........... C) +2 dagger (elec) &hX.>.........######*#.#.#####.....## Cast: Shock &h/#########...F..☼*?.#$# #.####.# Fly #F######*###.# ###.....#.# #*# . ##...... K   Pikel (confused)#.# #*# .## #.#.....#.# #*# .5.#.#.....#.# #.# #.#.#.....Confirm with . or Enter, or press ? or * to list all spells.&hH/Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (noxious  &hi/rfumes, severely wounded, confused, 88% to hit)  The zap hits Pikel.&h?&hy.K○☼..o   orcoAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (noxious  fumes, severely wounded, confused, 88% to hit)  The zap hits Pikel.  Pikel is almost dead.&h&h0*6.2 (1&h&hx _An orc comes into view. It is wielding a +0 short sword.&hJzZ ## #.. ##  ##.## #########.#^#####.# .................##############...#................###5.#####...#.... >#..## ###.##..## #########.# #.#...5........... >.........######K#.#.#####.....# #########...F..☼○?.#$# #.####.#F######☼###.# ###. ##..# .## o# .5K&hȊ.○○o   orco.&h~8=33 -7&hO _Pikel is engulfed in noxious fumes.&hr#..#####.############.#^####..................############.#...####...#.... .........###5.#####...#....&h..## ###.##..## ########K#...5........... >.........######.#.#.#####.....## #########...F..○○?.#$# #.####. #F######○###.# ###.....&hf.# #.# . ##.o# .## #.#.# .5.&h? #&hD&hNV°o.&h-=8&h&h#z _Pikel misses you. _There is an escape hatch in the floor here.&hIC  You hit Pikel. You claw Pikel.&h)°°o   orc&hs 60/6018 229 (0.7 _You kill Pikel!&hTraining target 4.0 for Conjurations reached!  Your Short Blades skill increases to level 6!&h&hm _Your Conjurations skill increases to level 4!&hׁ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h3&hh  #..  Bashion the Zephyrmancer ## #.#  Tengu &h1i##.## #.#  Health: 60/60 ======================== ##########.#^#####.#  Magic: 7/20========---------------- #..................###### AC: 7&hfiStr: 9 #.######.#...####...#.... EV: 18&hiInt: 18 #.# #.#............### SH: 0&hi<Dex: 22 &hi#.# #.#5.#####...#.... XL: 10 Next: 22% Place: Dungeon:7 &hj#.# #@#..## ###.##..## Noise: =--------  Time: 11108.9 (0.0) #########.# #*#...5........... C) +2 dagger (elec) &hBjc>.........######*#.#.#####.....## Cast: Shock #########...F..°*?.#$# #.####.# Fly &hgjv #F######*###.# ###..... &hj#.# #o# . ##...... o   orc &hj#.# #.# .## #.#..... #.# #.# .5.#.#.....&hj% #.# #.# #.#.#.....&hkCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h*kAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line&hOkwAim: an orc, wielding a +0 short sword and wearing a +0 leather armour (74% to  hit)&hq#..Bashion the Zephyrmancer## #.#Tengu##.## #.#Health: 60/60 ========================##########.#^#####.#Magic: 7/20========----------------&h1#..................###### AC: 7Str: 9#.######.#...####...#.... EV: 18Int: 18#.# #.#............### SH: 0Dex: 22#.# #.#5.#####...#.... XL: 10 Next: 22% Place: Dungeon:7#.# #@#..## ###.##..## Noise: =--------  Time: 11108.9 (0.0) &hZ#########.# #*#...5........... C) +2 dagger (elec) >.........######*#.#.#####.....## Cast: Shock &h#########...F..°*?.#$# #.####.# Fly &hɵ#F######*###.# ###.....#.# #*# . ##...... o   orc&h,#.# #*# .## #.#.....#.# #*# .5.#.#.....&h$#.# #.# #.#.#.....Confirm with . or Enter, or press ? or * to list all spells.&hUAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line&hyAim: an orc, wielding a +0 short sword and wearing a +0 leather armour (74% to  hit)  The zap hits the orc.&hZA)..°o..&h"C*9.9 (1&hJ&h}MV  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 leather armour (74% to  hit)  The zap hits the orc. &hNM_The orc is heavily wounded.&h=  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&hZ #..  Bashion the Zephyrmancer ## #.#  Tengu ##.## #.#  Health: 60/60 ========================&h[ ##########.#^#####.#  Magic: 6/20=======----------------- #..................###### AC: 7Str: 9 &h4[#.######.#...####...#.... EV: 18Int: 18 &hN[#.# #.#............### SH: 0Dex: 22 &h[#.# #.#5.#####...#.... XL: 10 Next: 22% Place: Dungeon:7 &h[#.# #@#..## ###.##..## Noise: =--------  Time: 11109.9 (0.0) #########.# #*#...5........... C) +2 dagger (elec) &h[>.........######*#.#.#####.....## Cast: Shock &h[#########...F..°*?.#$# #.####.# Fly  &h4\_#F######*###.# ###..... &h\\#.# #o# . ##...... o   orc &h\#.# #.# .## #.#..... #.# #.# .5.#.#.....&h\% #.# #.# #.#.#.....&h\Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h\Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line&h]Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour  (moderately wounded, 74% to hit)&h #..  Bashion the Zephyrmancer ## #.#  Tengu ##.## #.#  Health: 60/60 ========================&htG ##########.#^#####.#  Magic: 6/20=======----------------- #..................###### AC: 7Str: 9 #.######.#...####...#.... EV: 18Int: 18 #.# #.#............### SH: 0Dex: 22 &h#.# #.#5.#####...#.... XL: 10 Next: 22% Place: Dungeon:7 #.# #@#..## ###.##..## Noise: =--------  Time: 11109.9 (0.0) &h[#########.# #)#...5........... C) +2 dagger (elec) >.........######.#.#.#####.....## Cast: Shock &h#########...F..°.?.#$# #.####.# Fly  #F######°###.# ###..... #.# #o# . ##...... o   orc&hN #.# #.# .## #.#..... #.# #.# .5.#.#.....&hy% #.# #.# #.#.#.....&hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  &hPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 leather armour  &hf(moderately wounded, 74% to hit)  The zap hits the orc!&h #..  ## #.#  ##.## #.#  &hO^  #.#  &htg#.#  #.#  &hE #* >&h**?.#$#  *###.#  #.# #*# . &h7 #.# #*# .##  &h_ #.# #*# &h  #.# #.#  &h|_)...†)..&h g]10.9 (1Shock&hmn&hqy  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 leather armour  (moderately wounded, 74% to hit)  &hqZThe zap hits the orc! _You kill the orc!&hx-gM ## #.. ##  ##.## #########.#^#####.# &h ..................##############...#................###5.#####...#.... >#..## ###.##..## #########.# #)#...5........... >.........######.#.#.#####.....## Fly &h5.S#.#&h8&h<H33 -1&h{C&h5E&h&h;&h=&h&hi7=&h&hW&h&h,&h&h&h&h&hE&h9=&h&h,&h&hb&h#8&h0=&h&hi&h&h&h,&h:&h ,&h&h&h 9=&h&hx&h&h'&hS9=&h@&h(&hc&h&h&hg"&h"&h#&h2&&h`&&h'&h*&hb*9=&h+&h.&h$/=10/20&hI/)==&h~0&h+3&h3&h~4&h`7&h7&h8&h<&hG -Shockoo   orc (wandering)&hLH #.# #.# .5.#.#..... _You start resting.&hQ[31.9 (20.0)&hS+2.9 (21&hX&hcx _An orc comes into view. It is wielding a +2 heavy flail.&h  ## #.. ##  ##.## &h`g#########.#^#####.# .................##############...#................###.#5.#####...#.... &hS>#..## ###.##..## &h#########.# #)#...5........... >.........######.#.#.#####.....# &h#########...F..o.?.#$# #.####.#&h F######†###.# ###)# . ##..## &h&hm <o.&h L==3.9 (1.0)&h &h &h  &hACasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&hq  Bashion the Zephyrmancer ##  Tengu #..  Health: 60/60 ======================== ## #.#  Magic: 9/20==========-------------- ##.## #.#  AC: 7&hqStr: 9 ##########.#^#####.#  EV: 33 Int: 18 #..................###### SH: 0Dex: 22 &h+r#.######.#...####...#.... XL: 10 Next: 22% Place: Dungeon:7 &her#.# #@#............### Noise: ---------  Time: 11133.9 (0.0) &hr#.# #*#5.#####...#.... C) +2 dagger (elec) &hr#.# #*#..## ###.##..## Cast: Shock &hr#########.# #*#...5........... Fly >.........######o#.#.#####.....## &h s#########...F....?.#$# #.####.# o   orc #F######†###.# ###..... &hMs#.# #)# . ##...... #.# #.# .## #.#..... _An orc comes into view. It is wielding a +2 heavy flail.&hysCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&hsAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line&hsQAim: an orc, wielding a +2 heavy flail (74% to hit)&h5  Bashion the Zephyrmancer ##  Tengu #..  Health: 60/60 ======================== &h&## #.#  Magic: 9/20==========-------------- ##.## #.#  AC: 7Str: 9 ##########.#^#####.#  EV: 33 &hInt: 18 #..................###### SH: 0Dex: 22 &h #.######.#...####...#.... XL: 10 Next: 22% Place: Dungeon:7 &h&#.# #@#............### Noise: ---------  Time: 11133.9 (0.0)&h< &hS#.# #.#5.#####...#.... C) +2 dagger (elec) &hjx#.# #>#..## ###.##..## Cast: Shock &h#########.# #)#...5........... Fly &hs>.........######o#.#.#####.....## &h#########...F....?.#$# #.####.# o   orc&hմO #F######†###.# ###.....&hM #.# #)# . ##......&h &h #.# #.# .## #.#.....&h*~Casting: Shock (safe; 1% risk of failure)  &h>MConfirm with . or Enter, or press ? or * to list all spells.&hSsAiming: Shock (safe; 1% risk of failure)  &hg;Press: ? - help, Shift-Dir - straight line&h|eAim: an orc, wielding a +2 heavy flail (74% to hit)  The zap hits the orc.&h ##  #..  ## #.# &h7 ##.## #.#  ^ &hN&ht &h+#.#  #.# #* #.# #*#..##  #* >**?.#$#  *###.#   #.# #*# .   #.# #.# .##  &hD.>)).†)&hLk18 =4.9 (1Shock&hS&hoWonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +2 heavy flail (74% to hit)  The zap hits the orc. _You kill the orc!&hI&h&h10/20==33 &h&hb,&h &h ,&hB&hG&h&h&h3&h:==&h)&h&h8&h&h#&h$N11=&h%&h+),&h*&h,&hV-&h/&h1,&h2&h4&hH59=&h6&h9&h:&h;&hH=&h|=M2=&h>&h@,&hA&hgE&hE&h]G&h7U=&hW&h*X&h Z&hS]c3=&h]&h`,&h`&hb,&hc&he&he&hg&h kO=&h5l&hm,&hn&hsy4=&h}t,&hxu&h@y,&hz&hX|,&h,~&h9=&h4&h&h4,&h[&h&hیN5==&hҎ&h&h&hQ&h^,&hg&h ,&h&&h&h,:==&hҩ&h,&h&h&hʳK6=&h&h&h%&h&h&h,&h,&h&h &h&h&h9=&hi&h&h^#7&h(=&hV&h)&hb&h&h&h&hR9=&h&h@&h&h&h&h#8&h(=&h&h4B&h",&hZ&h,&h&h&h9=&h&h&h&h&hz&hK9=&h&h[ ,&h &h &hJ&h&h&ht&h&h &hJ9=&h&h&h:&h&h,h - _You start resting.&h5093.9 (59.0)&ht9c20==-4.9 (60&h=&h\@% _Magic restored.&h?&hB Spells (Memorise)TypeFailure Level  a - Summon Small Mammal Summoning17% 1b - Call ImpSummoning26% 2  c - Ensorcelled HibernationHexes/Ice26% 2  d - Grave ClawNecromancy&hD26% 2  e - Call Canine FamiliarSummoning45% 3  f - Fugue of the FallenNecromancy45% 3  g - Volatile BlastmotesFire/Translocation45% 3  h - Fulminant PrismConjuration/Alchemy58% 4  i - Iskenderun's Mystic BlastConjuration/Translocation 58% 4  j - Freezing CloudConjuration/Ice/Air63% 5  k - AnguishHexes/Necromancy86% 4  l - Animate DeadNecromancy86% 4  m - Eringya's Surprising Crocodile Summoning86% 4  n - Borgnjor's Vile ClutchNecromancy/Earth99% 5  o - Forge Monarch BombFire/Forgecraft100% 6  p - Hellfire Mortar&hrDFire/Earth/Forgecraft 100% 7 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit&h&h&h`&h%yBashion the Zephyrmancer##Tengu#..Health: 60/60 ========================## #.#Magic: 20/20 ========================##.## #.#AC: 7Str: 9##########.#^#####.#EV: 33 Int: 18&h%o#..................###### SH: 0Dex: 22#.######.#...####...#.... XL: 10 Next: 22% Place: Dungeon:7#.# #@#............### Noise: ---------  Time: 11194.9 (0.0)#.# #.#5.#####...#.... C) +2 dagger (elec)&h2&#.# #>#..## ###.##..## Cast: Shock #########.# #)#...5........... Fly >.........######)#.#.#####.....## #########...F....?.#$# #.####.# #F######†###.# ###..... #.# #)# . ##...... #.# #.# .## #.#..... Press: ? - help, Shift-Dir - straight line&hr&Aim: an orc, wielding a +2 heavy flail (74% to hit)  The zap hits the orc. _You kill the orc! _You start resting. _Magic restored.&h/P  Okay, then.&h2&h?&hA. _&h/&h2 Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - SwiftnessAir1%3  c - AirstrikeAir4%4  d - Static DischargeConjuration/Air1%2  e - Mephitic CloudConjuration/Alchemy/Air 9%3 Select a spell to describe[!]/[I] toggle spell headers&hA&hH&hPaBashion the Zephyrmancer##Tengu#..Health: 60/60 ========================## #.#&h#QMagic: 20/20 ========================##.## #.#AC: 7Str: 9##########.#^#####.#EV: 33 Int: 18&hQ#..................###### SH: 0Dex: 22#.######.#...####...#.... XL: 10 Next: 22% Place: Dungeon:7#.# #@#............### Noise: ---------  Time: 11194.9 (0.0)#.# #.#5.#####...#.... C) +2 dagger (elec)#.# #>#..## ###.##..## Cast: Shock #########.# #)#...5........... Fly &hQ,>.........######)#.#.#####.....## #########...F....?.#$# #.####.# &h R#F######†###.# ###..... #.# #)# . ##......&hURJ #.# #.# .## #.#..... Aim: an orc, wielding a +2 heavy flail (74% to hit)  The zap hits the orc. &hR_You kill the orc! _You start resting. _Magic restored. _Okay, then.&h\&h]&hc&hCe&hn&h_  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting5.8   6.0   0   h - Spellcasting   6.0   8.3  -1  &h٘]         b - Unarmed Combat   0.0   0.8  +1   i - Conjurations   4.0   3.0  +3  &ha     j - Alchemy   0.0   1.2  -1  c + Short Blades 6.4   5.9  +1   k - Air Magic   9.0   6.3  +3  &hL d - Long Blades   3.9   0.8  +1      &h     l - Evocations   0.0   1.0   0   e - Armour   0.0   0.8  +1  &hQ.     f - Dodging   6.0   5.9  +1  &hz.     g - Stealth   6.0   5.9  +1  &ha    &h        &h        &hEl    &h}a    &h        &h            &hOa    &h#        The relative cost of raising each skill is in cyan.  &hќSkills enhanced by cross-training are in green.  [?] Help&hG[=] set a skill target  &hLg[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets&h&h  h - Spellcasting 6.0  b - Unarmed Combat 0.0 i - Conjurations 4.0 j - Alchemy 0.0 k - Air Magic 9.0  d - Long Blades 3.9 l - Evocations 0.0  e - Armour 0.0  f - Dodging 6.0  g - Stealth 6.0  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling &h and the various toggles.Helpa-z] skill descriptions&hd  Armour Armour skill multiplies the AC gained from wearing armour of all kinds, both from body armour and cloaks, gloves, etc. It also slightly lessens penalties to spellcasting and ranged weapon speed from heavy armour. With your current stats and equipment, training 1 level of this skill would increase your AC by 0.2 and your EV by 0.0.&hP  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting5.8   6.0   0   h - Spellcasting 6.0   8.3  -1              b - Unarmed Combat 0.0   0.8  +1   i - Conjurations 4.0   3.0  +3        j - Alchemy 0.0   1.2  -1  c + Short Blades 6.4   5.9  +1   k - Air Magic9.0   6.3  +3[39;49&h[m   d - Long Blades 3.9   0.8  +1             l - Evocations0.0   1.0   0  e - Armour0.0   0.8  +1      f - Dodging6.0   5.9  +1      g - Stealth6.0   5.9  +1                          &h}                                    Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets&h Skill management You gain experience for killing monsters (and very few other activities). This experience is used to train skills. The skill screen allows you to select which skills to train. By pressing its letter, you can cycle if and how a skill is trained:  - deselected Skill will not be trained.+ selected&h@Skill will be trained.* focused Skill will be weighted higher for training. Pressing a capital letter selects that skill and deselects all the others. This shortcut is useful when you want to train only one skill. Training can be done in two modes, which are toggled with the / key.  - automatic: Skills are weighted based on your use of them.  - manual: Experience is spread evenly across all activated skills. In training target mode you can set skill training targets: target skill levels at which training of the skill will be automatically disabled. How fast you train a skill is governed by the following factors:  &h' - aptitude: Shown white in the Apt column. Higher numbers mean that less experience is needed to advance a skill. Depends on species.&hh6 Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting5.8   6.0   0   h - Spellcasting   6.0   8.3  -1   &h7f            b - Unarmed Combat   0.0   0.8  +1   i - Conjurations   4.0   3.0  +3        j - Alchemy   0.0   1.2  -1  c + Short Blades 6.4   5.9  +1   k - Air Magic   9.0   6.3  +3  &h7  d - Long Blades   3.9   0.8  +1            l - Evocations   0.0   1.0   0   e - Armour   0.0   0.8  +1      &h8 f - Dodging   6.0   5.9  +1       g - Stealth   6.0   5.9  +1                                         &h8F                        &h>9         The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help&h{9J[=] set a skill target  &h9[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets &hj&hq&huDBashion the Zephyrmancer##Tengu#..Health: 60/60 ========================## #.#Magic: 20/20 ========================##.## #.#AC: 7Str: 9##########.#^#####.#EV: 33 &h#..## ###.##..## Cast: Shock #########.# #)#...5........... Fly >.........######)#.#.#####.....## #########...F....?.#$# #.####.#&hv #F######†###.# ###..... #.# #)# . ##...... #.# #.# .## #.#..... Aim: an orc, wielding a +2 heavy flail (74% to hit)  The zap hits the orc. _You kill the orc! _You start resting. &hvb_Magic restored. _Okay, then.&h|&hπ&hÇ&h&h  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting5.8   6.0   0   h - Spellcasting   6.0   8.3  -1           b - Unarmed Combat   0.0   0.8  +1   i - Conjurations   4.0   3.0  +3       j - Alchemy   0.0   1.2  -1  c + Short Blades 6.4   5.9  +1   k - Air Magic   9.0   6.3  +3  [3&h2m d - Long Blades   3.9   0.8  +1           l - Evocations   0.0   1.0   0   e - Armour   0.0   0.8  +1       f - Dodging   6.0   5.9  +1       g - Stealth   6.0   5.9  +1                           &hz[40m                                   The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets&hn= e + Armour 0.0&hͳTargetTarget--  --  --  --  --  10.0 --  --  -- &h0Y --  --  --  a-z] set[-] clear selected targetcost|targets&h <[?25h[?0c0 &h $ [?25l[?1c2.0  +1 current training targets, if any.=] set aall targets&h &hj &h Bashion the Zephyrmancer##Tengu#..Health: 60/60 ========================## #.#Magic: 20/20 ========================##.## #.#AC: 7Str: 9##########.#^#####.#EV: 33 Int: 18#..................###### SH: 0Dex: 22#.######.#...####...#.... XL: 10 Next: 22% Place: Dungeon:7#.# #@#............### Noise: ---------  Time: 11194.9 (0.0)#.# #.#5.#####...#.... C) +2 dagger (elec)#.# #>#..## ###.##..## Cast: Shock #########.# #)#...5...........&h[  Fly >.........######)#.#.#####.....## #########...F....?.#$# #.####.# #F######†###.# ###..... #.# #)# . ##...... #.# #.# .## #.#..... Aim: an orc, wielding a +2 heavy flail (74% to hit)  The zap hits the orc. _You kill the orc! _You start resting. _Magic restored. _Okay, then.&h &h &h &h &hu&hӜWhat do you want to examine? Items  a - ([) a +0 robe  b - ()) a +0 whip of freezing&hP&h&hBashion the Zephyrmancer##Tengu#..Health: 60/60 ========================## #.#Magic: 20/20 ========================##.## #.#AC: 7Str: 9&h̳##########.#^#####.#EV: 33 Int: 18#..................###### SH: 0Dex: 22#.######.#...####...#.... XL: 10 Next: 22% Place: Dungeon:7#.# #@#............### Noise: ---------  Time: 11194.9 (0.0)#.# #.#5.#####...#.... C) +2 dagger (elec)#.# #>#..## ###.##..## Cast: Shock #########.# #)#...5........... Fly >.........######)#.#.#####.....## #########...F....?.#$# #.####.# #F######†###.# ###..... #.# #)# . ##......&h #.# #.# .## #.#..... Aim: an orc, wielding a +2 heavy flail (74% to hit)  The zap hits the orc. _You kill the orc! _You start resting. _Magic restored. _Okay, then.&h&h&h&h&h &h% l  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting&h /5.8   6.0   0   h - Spellcasting   6.0   8.3  -1           b - Unarmed Combat   0.0   0.8  +1   i - Conjurations   4.0   3.0  +3      &h  j - Alchemy   0.0   1.2  -1  c + Short Blades 6.4   5.9  +1   k - Air Magic   9.0   6.3  +3   d - Long Blades   3.9   0.8  +1           l - Evocations   0.0   1.0   0  e + Armour0.0   0.8  +1       f - Dodging   6.0   5.9  +1       g - Stealth   6.0   5.9  +1  [39;49&h m                                                            The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [[0;10&hH M;1m_] enhanced|base level  [!] training|cost|targets&hC&h&hLBashion the Zephyrmancer##Tengu#..Health: 60/60 ========================## #.#Magic: 20/20 ========================##.## #.#AC: 7Str: 9##########.#^#####.#EV: 33 Int: 18#..................###### SH: 0Dex: 22#.######.#...####...#.... XL: 10 Next: 22% Place: Dungeon:7#.# #@#............### Noise: ---------  Time: 11194.9 (0.0)#.# #.#5.#####...#.... C) +2 dagger (elec)#.# #>#..## ###.##..## Cast: Shock &h#########.# #)#...5........... Fly >.........######)#.#.#####.....## #########...F....?.#$# #.####.# #F######†###.# ###..... #.# #)# . ##...... #.# #.# .## #.#..... Aim: an orc, wielding a +2 heavy flail (74% to hit)  The zap hits the orc. _You kill the orc! _You start resting. _Magic restored. _Okay, then.&h&h:&h.&h1@ Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - SwiftnessAir1%3  c - AirstrikeAir&hm14%4  d - Static DischargeConjuration/Air1%2  e - Mephitic CloudConjuration/Alchemy/Air 9%&h13 Select a spell to describe[!]/[I] toggle spell headers&h͵ &h &h aBashion the Zephyrmancer##Tengu#..Health: 60/60 ========================## #.#&h Magic: 20/20 ========================##.## #.#AC: 7Str: 9##########.#^#####.#&h wEV: 33 Int: 18&h #..................###### SH: 0Dex: 22&h# #.######.#...####...#.... XL: 10 Next: 22% Place: Dungeon:7&h= #.# #@#............### Noise: ---------  Time: 11194.9 (0.0)&hW #.# #.#5.#####...#.... C) +2 dagger (elec)&hp #.# #>#..## ###.##..## Cast: Shock &h #########.# #)#...5........... Fly >.........######)#.#.#####.....## &h #########...F....?.#$# #.####.# &h L#F######†###.# ###..... #.# #)# . ##...... &h #.# #.# .## #.#..... &h Aim: an orc, wielding a +2 heavy flail (74% to hit)  The zap hits the orc. _You kill the orc! &h- e_You start resting. _Magic restored. &hF 6_Okay, then.&hg &hG &h &h &hs 3&hsu &h} &h &h : _&h &h, &hw &h &h4  #########.# #)#...5........... Fly >.........######)#.#.#####.....## #########...F....?.#$# #.####.#F######†###.# ####)# . ##.&h  #.# #.# .## #.#..... There is an escape hatch in the floor here.&h &h|  _&h &h  Things that are here:  a +0 whip of freezing; a +0 robe&h &h  _##.## #.###########.#^#####.#..................#######.######.#...####...#....#.# #.#............###.# #.#5.#####...#....# #>#..## ###.##.. #########.# #)#...5....... >.........######@#.#.#####.....8.9 (4 #########........?.#$# #.####.#.######†###.# ###..... )# . ## #.# #.# .## #.#..... #.# #.# .5.#.#......# #.# #.#.. ..# #...#.#### ### #..÷##&hg &h &h t _You see here a +2 heavy flail.&h##########.#^#####.# #..................########.######.#...####...#.....#.# #.#............#####.# #.#..#####...#.....#.# #>#..## ###.##..### ########.# #)#...5............ .........######)#.#.#####.....### ########........@.#$# #.####.#. #.######†###.# ###....#.# #)# . ##......##.# #.# .## #.##.# #.# .5.#.#.#.# #.# #.#.#.....##.. ..# ..#.###(## ### &h #..÷##.... ##...#..&h&hP19.9 (1 _&h&hb&h618 200.9 (2&hj D _G - a scroll of identify&h}3&h&hZ&h,Q33 &h&h]&h&hƓ&h&hf&hA&hm&h*&hu&hE,&h*&hP=18 &h9&h7###.#^#####.# #..................####.######.#...####...#...#.# #.#......#####..#.# #.#..#####...#...#.# #>#..######.##..####..# #)#.......#########)#.#.#####.....###.............#@# #.####.#...5.9 (5&hJ#.######†###.# ###.....#...#.# #)# #.# ##......#...#.# #.# #..## #.#.....#.).#.# #.# #...5.#.#......#)##.# #.# #.###.#.#.....###)#.. ..# #.# #...#.###(#(.## ### #.# #..÷##.....###...#......#&h&h&h*? _You now have 192 gold pieces (gained 15).&h 3&h &h &h &h g33 &hq ,&h &h6 &h ,&h &h &h0  ##########.#^#####.# #.................. #.######.#...####...# #.# #.#.....## #.# #.#..#####...# #.# #>#..######.##.#####.# #)#..... .>.........######)#.#.#####.....######......@...#.# #.####11.9 (6 # #.######†###.# ###. # #.# #)# #.# ##.. # #.# #.# #..## #.#... # #.# #.# #...5.#.#.... # #.# #.# #.###&h2 4.#.#.... # #.. ..# #.# #...#.## # ## ### #.# #..÷##. # ##...#..&hC 3&h &h&h&h,&h&h!,&h$&h&&h)&h**&h]+&h-&h/,&h/&h1&h 3,&h-4&he=A ##########.#^#####. #......... #.######.#...#### #.# #.#.. #.# #.#..##### #.# #>#..######.  ######.# #)# &h=r #..>.........######)#.#.#####.  #.##########.@........#.# 6.9 (5  #.# #.######†###.# ##  #.# #.# #)# #.# ##  #.# #.# #.# #..## #  #.# #.# #.# #...5.#  #.# #.# #.# #.###.#  #.# #.. ..# #.# #..  #.# ## ### #.#  #.# ##&h+A&hI&hK&hOH&hI&haK&hR&h`U&hZB&h]&hBf&hh&hj&hkn,&ho&hKr&hu,&hw&hy&h},&h&hV&h &hb&hg&h&he,&hɍ&h&hC,&h%&h&h ############.# #)#..........#..>.........######)#.#.######.##########..........#.# #.###.##.######†###.# ####.##.# #)# #.#  #.##.# #.# #..## #.#.# #.# #.# #...5.#.##.# #.######.# #.###.#.#.# #...@....# #.# #...##.# #####..### #.# #..÷  #.#  ..# ##...Shock  #.#  o.# #.#.#.#  .## #.##.#  .# ##.#5o   orc (wandering)#>&hg#  .# #...#..  #.##  .# #...#..  #..# #...#..&h,24.9 (8&h`Co.&h.*5.9 (9&h&h-&h&hjAo.&h*6.9 (1&h&h\&h-D#.# #)#. #..>.######)#.#.#####. #.#...#.# #.# #.# #.######†###.# ###. #.# #.# #)# #.# ##. #.# &h#.# #.# #..## #.#. #.# #.# #.# #...5.#.#. #.# #.######.# #.###.#.#. #.# &h#....@...# #.# #...#. #.# &h#####.o### #.# #..÷# #.# #..# ##...#. #.# ...# #.#.#.# #.# #.## #.#.#.# #.# #.# ##.#5#.# #># &h#1#.# #...#. #.## #.# #...#. #..# #...#.&h&h*=o.&h+%7&h3&h5&h .# #)#. ..>.######)#.#.#####. .#.#.# #.# .# #.######†###.# ###. .# #.# #)# #.# ##. .# #.# #.# #..## #.#. .# #.# #.# #...5.#.#. .# #.######.# #.###.#.#. .# &h@#.....@o.# #.# #...#.# .# #####..### #.# #..÷##. .# #..# ##...#. .# ...# #.#.#.#. .# ##.## #.#.#.#. .# #.# ##.#5#.#. ># #.# #...#...# .## &h#.# #...#...# ..# #...#...#&heXoo&h6-=8&h`&hT _The orc completely misses you.&hX   You hit the orc but do no damage. You claw the orc, but do no damage.You peck the orc.18 9.6 (0.7&h^&h`[ _The orc is heavily wounded.&hP  You hit the orc. Your peck misses the orc.30.2 (0.6&hf &h+ \ _The orc is severely wounded.&h  You barely miss the orc. Your kick misses the orc.The orc is severely wounded.&h*9 (0.7&hf _The orc barely misses you.&ho5  You hit the orc.&hi)&h^1.5 (0.6Shock&hP&hG _You kill the orc!&hg3&h«&h&h&hg33 &h,&hQ&h*&h,&h&hZ&hr,&h&h&hh,&h&h]&hq,&h?&h&hJ,&h#&hg&h,&h&h&hA,&h&h_&h,&hc&h0&h;,&h&h&h,&hW&h&hr,&h&hP&h'&h&h&h'&h?,&h&h&h,&h&h&h,&h&h4 &h &h? &h &h&h&h&h&hD&h,&hm&hs&h-&h&h&h&h&h&h3&h&h&h &h&h&h!&h!&hn"&h#$&h)&&hd&&h '&h*)&h*&h+&h+&h-&hp/&h/&hA0&h1&h3,&hi4&h5&h8,&h9&h\=&hq?&h?&h@&hB&h~D,&hkE&h:G&htI&hI&hJ&hL&hN&hO&hAP&hR&hS&h6T&hp[,&h4aB&hc&hLf,&hg&hi&hl&h m&hBn&h\q&hr&h=s&ht&hv&hB&hD&hÃ,&h&h&h,&h&h"&hi,&h &h&hd,&h9&h&hQ,&h̠&hP&he&h&h&h&h,&h@&hZ&h,&h&h&hڴ,&h&h)&h,&h&h! ...# ##.# #... ...#....# ##.# #..# ##.# #.#.....#  #.# #.## #.#.#.#....#.  #)# #.# #.#.#.#...###  #)# #.## ##...#.###.# ##.###..## #...##.. #........## ##...#... &h#..##.....##..#.#.... #.<.............@|..##.#....#.##- #.###.....#########.##.#...#### #. ##...## #.###..# #. ##.## #.####.....# ## #. #.# #..........# #. #. #####.....## #. .. #.....####. ## # ###.......( ########&hTd# ##.# #... ...#....#. #.# #..# ##.# #.#.....#. #.# #.## #.#.#.#....#.# #)# #.# #.#.#.#...###. #)# #.## ##...#.###.#..†.###..## #...##...#. ..## ###...#....#. ..##.....#...#.#.....#...# &h .<.........##.#....#.###. .###.....#.##.#...#### # . ##...## # #.###..# . ##.## #.####.....# # . #.# #.# #.> . #. &h7#####.....## #.# . .. #.....####.# # # ###.(##&h<080.5 (49.0)&h&E-1.5 (50&h}&hs _You see here a staff of fire.&h(G3&h1s _  #.# #... ...##...#..<  ##.# #...#...#....#....#  #..# ##.#o#.#.....#..  #.## #.#.#.#....#.###.#  #.# #.#.#.#...###...#.  #.## ##...#.###.#..†.# ##..## #...##...#.....#...## ...#....# #.....########..@#.#.....#...#### .............|..##.#....#.###.# #.....#########.##.#...#### ##Shock ##...## #.# #.###..#  ##.## #.####.....# [3&hs4m######  #.# #..........# #.>... o   orc priest (wandering)  #. #####.....## #.####  .. #.....####.#####.......(&h}13.5 (2.0)&hmL.o&h4.5 (3 _An orc priest comes into view. It is wielding a +0 short sword.&h=#.# #...#...#.###.#....#.# #... ...##...#..< ##.# #...#...#....#....#. #..# ##.#.#.#...## #.##.#o#.#....#.### #.# #.#.#.#...###...#. #.## ##...#.###.#..†.#. #..##  #...##...#.. ....## ####@..#....#....#.########...#.#.....#...#### ............|..##.#....#.###.# .....#########.##.#...#### ## #..#.# #.###..# ##.##.####.....# ########.##..... &hb>[34m#.>....#. #####.....## #.#####..#.....####.#&h@&hSIJ.o&hzQ*5.5 (1&hW&hyX&hP#.########.#.#.#...###...#. #.# #...#...#.###.#....#. #.# #... ...##...#..<# #...#...#....#....#. ..# ##.#.#.#...## .##.#.#.#....#.### .# #.#o#.#...###...#. .## &hs##...#.###.#..†.#.##  #.@.##...#...## ####...#....#....#.###########...#.#.....#...#### #......|..##.#....#.###.# # ....#########.##.#...#### ## # ..#.###.###..# #.##.####.....# ######## #.##..........# #.>..... #. &h\#####.....## #.######&hM&hYF.o&h%6&hJ&hB&h6 oo  The orc priest shouts!  You hit the orc priest. Your kick misses the orc priest.&h5h18 ====7.2 (0.7&ha&h(8 _The orc priest is lightly wounded.&ht  You hit the orc priest. You claw the orc priest.  The orc priest is moderately wounded.&hv Z=---9&h} &h€ X _The orc priest closely misses you.&hٟ  You hit the orc priest but do no damage.The orc priest is moderately wounded.&hѢC---8.6&hL&h[ _The orc priest completely misses you.&h 5  You barely miss the orc priest.You peck the orc priest, but do no damage.9.3&h4D  &hIE __The orc priest is moderately wounded.&h&  You barely miss the orc priest. Your peck misses the orc priest.&h: o&hjo   orc wizard (wandering)  The orc priest is moderately wounded.An orc wizard comes into view. It is wielding a +0 dagger.&hxo  The orc priest calls down the wrath of Beogh upon you.&h &h&hA(90.0&h`&hv- _You struggle to resist.&h  The orc wizard shouts!  You hit the orc priest.  You claw the orc priest, but do no damage.&h , .&h oo  The orc priest is heavily wounded.&h -=7&h &h P _The orc priest misses you.&hG|  You hit the orc priest but do no damage.Lightning courses through the orc priest!&hو )o   orc wizard  You kill the orc priest!&h}  The orc wizard gestures at you while chanting.&h&hC o&hQo   orc (wandering)You easily resist.&hF,73-1.4&h8&h@q _An orc comes into view. It is wielding a +0 club.&h]E.......... #.#.#.#.#....#.## ##.####### .#.#.#.#.#...###...#  #.# #...#o..#.###.#....#  #.# #... o..##...#..<. ##.# #...#...#....#.... #..###.#.#.#.....#...### #.## #.#.#.#....#.###.# #. #.#.#.#...###...# ###@..#.###.#..†.# # #...##...#.....#.. ####...#....#....#.#########...#.#.....#...#### ........|..##.#....#.###.#..#########.##.#...#### ## ..##[37&hFm #.###.###..# #.## #.####.....# #######  #.# #..........# #.>.... *******The orc wizard casts a spell at you.&hͺ&h &h &h.&hE.&h.&h.&h'.&ht@&h.&h5 .&h   &h'The puff of flame misses you.&h2&hO&h33 &h[-&h%2.4 (1.0&hD&h  &h &hF_You hear a shout!  &hThings that are here: &hM_a +0 short sword; a +0 leather armour&h,"########## #.#.#.#.#.....#.. ........... .#.#.#.#.#....#.## ###.####### .#.#.#.#.#...###... #.# #...#...#.###.#....  #.#&h,T #... o..##...#..<.  ##.# #...#...#....#....  #..###.#.#.#.....#...##  #.## #.#.#.#....#.###.#  #. #@#.#.#...###...#  ###)..#.###.#..†.# ## #...##...#.....#. ####...#....#....#.# #.....########...#.#.....#...&h.-####........|..##.#....#.###.#..#########.##.#...#### ##&h^-..## #.###.###..#&h-#.## #.####.....# ###### &h8&h?f=3Shock _&h0F&hH&hg@u&hD&hE,&hF&hJ,&hcK&heN&hN&hP&hS&h2T&hU&hX,&hcZ&h]&h]&h&_&ha&h"b&hfc&he&hf&hh&hl,&hm&hYq&hq&hWs&hv,&hw&hz&h]z&h{&h&hm&hx&h&h&h<&h&hχ&hΉ&h,&hY&h,&h~&h~,&h/&h&hA&h&h&h&h1&h&hإ&h&h&h֩&h&h&h&h`&h&hi&h&h<&h&hʷ&h,&h&h&hE&h&h&ha&h,&h&h7--Shock&h)oo   orc wizard (wandering)oo   orc&h;  &h> .#.#. .#.#.  #.# #...#  #.# #... <  ##.# #...  #..# ##.#  #.## #.#  #.# #@#&h]322.4 (29.0)  #.## ##)..#† #...# ####...##.#.|..##.#... .#..o#### ##  #.###.###..#  ##.##  _You start waiting.&hx  .#.#. .#.#.  #.# #...#  #.# #... <  ##.# #...  #..# ##.#  #.## #.#  #.# #@#  #.## ##)..#&h{y† #...# ####...##.#.|..##.#... .#..o#### ##  #.###.###.  ##.##  &h)|8--&h&hd _There are monsters nearby!&hN  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h/.########## #.#.#.#.#.....#... Bashion the Zephyrmancer ........... .#.#.#.#.#....#.### Tengu ###.####### .#.#.#.#.#...###... Health: 60/60 ========================  #.# #...#...#.###.#.... Magic: 19/20 ======================--  #.# #... o..##...#..<.. AC: 7Str: 9  ##.# #...#...#....#....# EV: 33 Int: 18  #..# ##.#.#.#.....#...## SH: 0Dex: 22 &hd0  #.## #.#.#.#....#.###.# XL: 10 Next: 23% Place: Dungeon:7  #.# #@#.#.#...###...#. Noise: ---------  Time: 11322.4 (0.0)  #.## ##*..#.###.#..†.#. C) +2 dagger (elec) ##..## #.*.##...#.....#. Cast: Shock .....## ####..*#....#....#.# Fly #.....########...#.#*o...#...#### .............|..##.#....#.###.#  o   orc wizard (wandering) #.....#########.##.#..o#### ##  o   orc ##...## #.###.###..# &h0( ##.## #.####.....# ###### _There are monsters nearby!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (74% to hit)&h u *.*&hb**#.o&h.*..*#*&hǝ*oAim: an orc, wielding a +0 club (74% to hit)&hl o*&hNUo.*&hxo*.o  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 67% to hit)&h.########## #.#.#.#.#.....#... Bashion the Zephyrmancer ........... .#.#.#.#.#....#.### Tengu ###.####### .#.#.#.#.#...###... Health: 60/60 ========================#.#&hY#...#...#.###.#.... Magic: 19/20 ======================--#.##... o..##...#..<.. AC: 7Str: 9  ##.##...#...#....#....# EV: 33 Int: 18  #..###.#.#.#.....#...## SH: 0Dex: 22  #.##&h#.#.#.#....#.###.# XL: 10 Next: 23% Place: Dungeon:7  #.##@#.#.#...###...#. Noise: ---------  Time: 11322.4 (0.0)  #.####*..#.###.#..†.#. C) +2 dagger (elec) ##..##&h#.*.##...#.....#. Cast: Shock .....######..*#....#....#.# Fly #.....########...#.#*o...#...#### .............|..##.#.*..#.###.#o   orc wizard &h#.....#########.##.#..*#### ##&ho   orc ##...###.###.###*.###.##&h2:#.####.....# ######&hbAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line&hAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 67% to hit)  The zap hits the orc wizard.  &h"The orc wizard is lightly wounded.&h k,&h u)..o.o..&hv:18 ==3.4 (1&hـ&h0?  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 67% to hit)  The zap hits the orc wizard.  The orc wizard is lightly wounded. _The orc wizard shouts!&ha(  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h:.########## #.#.#.#.#.....#... Bashion the Zephyrmancer ........... .#.#.#.#.#....#.### Tengu ###.####### .#.#.#.#.#...###... Health: 60/60 ========================  #.# #...#...#.###.#.... Magic: 18/20 =====================---  #.# #... o..##...#..<.. AC: 7Str: 9  ##.# #...#...#....#....# EV: 18Int: 18  #..# ##.#.#.#.....#...## SH: 0&h<Dex: 22  #.## #.#.#.#....#.###.# XL: 10 Next: 23% Place: Dungeon:7  #.# #@#.#.#...###...#. Noise: ==-------  Time: 11323.4 (0.0)  #.## ##*..#.###.#..†.#. C) +2 dagger (elec) ##..## #.*.##...#.....#. Cast: Shock .....## ####..*#....#....#.# Fly #.....########...#.#o....#...#### .............|..##.#.o..#.###.#  o   orc wizard #.....#########.##.#...#### ##  o   orc ##...## #.###.###..#  ##.## #.####.....# ######Casting: Shock (safe; 1% risk of fai&h=lure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 67% to hit)&h\ Y o*&h6E W*o*.&h3 .o.  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 67% to hit)&h.########## #.#.#.#.#.....#... Bashion the Zephyrmancer ........... .#.#.#.#.#....#.### Tengu &h٧i###.####### .#.#.#.#.#...###... Health: 60/60 ========================#.##...#...#.###.#.... Magic: 18/20 =====================---#.##... o..##...#..<.. AC: 7Str: 9  ##.##...#...#....#....# EV: 18Int: 18  #..###.#.#.#.....#...## SH: 0Dex: 22  #.##&h1#.#.#.#....#.###.# XL: 10 Next: 23% Place: Dungeon:7  #.##@#.#.#...###...#. Noise: ==-------  Time: 11323.4 (0.0)  #.####*..#.###.#..†.#. C) +2 dagger (elec) &hh##..###.*.##...#.....#. Cast: Shock .....##&h1####..*#....#....#.# Fly #.....########...#.#*....#...#### &h̨.............|..##.#.*..#.###.#o   orc wizard &h.#.....#########.##.#..*#### ##o   orc ##...##&h##.###.###*.###.###.####.....# ######&hNPress: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 67% to hit)  &hyThe zap hits the orc.  The orc is moderately wounded.The zap hits the orc wizard.&h+&h},&h6)..oo..&h82-4.4 (1&h6@&hHCa  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 67% to hit)  The zap hits the orc.  The orc is moderately wounded.The zap hits the orc wizard. _The orc wizard is heavily wounded.&hC&h &h_ Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h-z.########## #.#.#.#.#.....#... Bashion the Zephyrmancer ........... .#.#.#.#.#....#.### Tengu ###.####### .#.#.#.#.#...###... Health: 60/60 ========================  #.# #...#...#.###.#.... Magic: 17/20 ====================---- &hلE #.# #... o..##...#..<.. AC: 7Str: 9  ##.# #...#...#....#....# EV: 18Int: 18  #..# ##.#.#.#.....#...## SH: 0Dex: 22  #.## #.#.#.#....#.###.# XL: 10 Next: 23% Place: Dungeon:7  #.# #@#.#.#...###...#. Noise: =--------  Time: 11324.4 (0.0) &hD #.## ##*..#.###.#..†.#. C) +2 dagger (elec) ##..## #.*.##...#.....#. Cast: Shock .....## ####..*#....#....#.# Fly &hM#.....########...#.#o....#...#### .............|..##.#.o..#.###.#  o   orc wizard &hӅ#.....#########.##.#...#### ##  o   orc ##...## #.###.###..#  ##.## #.####.....# ######Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  &hPress: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)&hE oo, wielding a +0 club (moderately wounded, 74% to hit)&h .########## #.#.#.#.#.....#... Bashion the Zephyrmancer &h........... .#.#.#.#.#....#.### Tengu ###.####### .#.#.#.#.#...###... Health: 60/60 ========================#.##...#...#.###.#.... Magic: 17/20 ====================----#.##... o..##...#..<.. AC: 7Str: 9  ##.#&h#...#...#....#....# EV: 18Int: 18  #..###.#.#.#.....#...## SH: 0Dex: 22  #.##&h# #.#.#.#....#.###.# XL: 10 Next: 23% Place: Dungeon:7  #.##@#.#.#...###...#. Noise: =--------  Time: 11324.4 (0.0)  #.####*..#.###.#..†.#. C) +2 dagger (elec) ##..###.*.##...#.....#. Cast: Shock .....######..*#....#....#.# Fly #.....########...#.#*....#...#### .............|..##.#.*..#.###.#o   orc wizard #.....#########.##.#..*#### ##o   orc ##...###.###.###*.###.###.####.....# ######Aiming: Shock &h [m(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (moderately wounded, 74% to hit)  The zap hits the orc wizard.  The orc wizard is severely wounded.The zap hits the orc.&h &h B)..&h[ Qoo...&h *5.4 (1&hڪ   Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (moderately wounded, 74% to hit)  The zap hits the orc wizard.  The orc wizard is severely wounded.The zap hits the orc. _The orc is heavily wounded.&h,  &hCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&ho.########## #.#.#.#.#.....#... Bashion the Zephyrmancer ........... .#.#.#.#.#....#.### Tengu ###.####### .#.#.#.#.#...###... Health: 60/60 ========================  #.# #...#...#.###.#.... Magic: 16/20 ===================-----  #.# #... o..##...#..<.. AC: 7Str: 9  ##.# #...#...#....#....# EV: 18Int: 18  #..# ##.#.#.#.....#...## SH: 0Dex: 22  #.## #.#.#.#....#.###.# XL: 10 Next: 23% Place: Dungeon:7  #.# #@#.#.#...###...#. Noise: =--------  Time: 11325.4 (0.0)  #.## ##*[3&h[9;49m..#.###.#..†.#. C) +2 dagger (elec) ##..## #.*.##...#.....#. Cast: Shock .....## ####..*#....#....#.# Fly #.....########...#.#o....#...#### .............|..##.#o...#.###.#  o   orc wizard #.....#########.##.#...#### ##  o   orc ##...## #.###.###..#  ##.## #.####.....# ###### _The orc is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (heavily wounded, 74% to hit)&hf o*&ho.  Aim: an orc, wielding a +0 club (heavily wounded, 74% to hit)&h'n p.########## #.#.#.#.#.....#... Bashion the Zephyrmancer ........... .#.#.#.#.#....#.### Tengu ###.####### .#.#.#.#.#...###... Health: 60/60 ========================  #.# #...#...#.###.#.... Magic: 16/20 ===================----- &hn  #.# #... o..##...#..<.. AC: 7Str: 9  ##.# #...#...#....#....# EV: 18Int: 18  #..# ##.#.#.#.....#...## SH: 0Dex: 22  #.## #.#.#.#....#.###.# XL: 10 Next: 23% Place: Dungeon:7  #.# #@#.#.#...###...#. Noise: =--------  Time: 11325.4 (0.0)  #.## ##)..#.###.#..†.#. C) +2 dagger (elec) &ho ##..## #...##...#.....#. Cast: Shock .....## ####...#....#....#.# Fly #.....########...#.#o....#...#### &h3o .............|..##.#o...#.###.#  o   orc wizard &h`o #.....#########.##.#...#### ##  o   orc ##...## #.###.###..#  ##.## #.####.....# ######&ho Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&ho Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line&ho Aim: an orc, wielding a +0 club (heavily wounded, 74% to hit)  The zap hits the orc wizard.&h'x Aim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 club (heavil&hx y wounded, 74% to hit)  The zap hits the orc wizard.  You kill the orc wizard!!&h2~     #.#  #.# #... < &h~  ##.#  #..#  #.##  #.#  #.## ##*† #.* &h~ w**|*&h~ *.#### ##  &h'   ##.##   &h )..)).&h d46.4 (1Shock&h{ &h G _You kill the orc!&hWn I&hq &h.r ;33 &hCu &hVy &h4  7=-Shockoo   orc (wandering)  ##.## #.####.....# ###### _You start resting.&h/ &hؚ &7&h D-8.4 (2&h &h } _An orc comes into view. It is wielding a +0 whip of freezing.&h(  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h j.########## #.#.#.#.#.....#... Bashion the Zephyrmancer ........... .#.#.#.#.#....#.### Tengu &hb p###.####### .#.#.#.#.#...###... Health: 60/60 ========================  #.# #...#...#.###.#.... Magic: 16/20 ===================-----  #.# #... o..##...#..<.. AC: 7Str: 9  ##.# #...#...#....#....# EV: 33 Int: 18  #..# ##.#.#.#.....#...## SH: 0Dex: 22  #.## #.#.#.#....#.###.# XL: 10 Next: 24% Place: Dungeon:7 &h/ 3 #.# #@#.#.#...###...#. Noise: ---------  Time: 11328.4 (0.0)  #.## ##*..#.###.#..†.#. C) +2 dagger (elec) ##..## #.*.##...#.....#. Cast: Shock .....## ####..*#....#....#.# Fly #.....########...#.#*o...#...#### .............|..##.#)...#.###.#  o   orc (wandering) #.....#########.##.#...#### ## &hp n##...## #.###.###..#  ##.## #.####.....# ######Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&h IAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip of freezing and wearing a +0 leather armour  (wandering, hasn't noticed you, 74% to hit)&h4.########## #.#.#.#.#.....#... Bashion the Zephyrmancer ........... .#.#.#.#.#....#.### Tengu ###.####### .#.#.#.#.#...###... Health: 60/60 ========================#.##...#...#.###.#.... Magic: 16/20 ===================-----&h5?#.##... o..##...#..<.. AC: 7Str: 9  ##.##...#...#....#....# EV: 33 Int: 18  #..###.#.#.#.....#...## SH: 0Dex: 22  #.###.#.#.#....#.###.# XL: 10 Next: 24% Place: Dungeon:7  #.##@#.#.#...###...#. Noise: ---------  Time: 11328.4 (0.0)  #.####*..#.###.#..†.#. C) +2 dagger (elec) ##..###.*.##...#.....#. Cast: Shock .....######..*#....#....#.# Fly #.....########...#.#**...#...#### &ht6U.............|..##.#).*.#.###.#o   orc #.....#########.##.#...#### ## ##...###.###.###..###.###.####.....# ######&h6nAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip of freezing and wearing a +0 leather armour  (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc.  &h7EThe orc is heavily wounded.&hv&hG|)..o..&h(;18 ===9.4 (1&h&hWc  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip of freezing and wearing a +0 leather armour  (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc.  The orc is heavily wounded. _The orc shouts!&h^  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&hj-.########## #.#.#.#.#.....#... Bashion the Zephyrmancer ........... .#.#.#.#.#....#.### Tengu ###.####### .#.#.#.#.#...###... Health: 60/60 ========================  #.# #...#...#.###.#.... Magic: 15/20 ==================------  #.# #... o..##...#..<.. AC: 7Str: 9 &hk% ##.# #...#...#....#....# EV: 18Int: 18  #..# ##.#.#.#.....#...## SH: 0Dex: 22  #.## #.#.#.#....#.###.# XL: 10 Next: 24% Place: Dungeon:7  #.# #@#.#.#...###...#. Noise: ===------  Time: 11329.4 (0.0)  #.## ##*..#.###.#..†.#. C) +2 dagger (elec) ##..## #.*.##...#.....#. Cast: Shock &hk'.....## ####..*#....#....#.# Fly #.....########...#.#o....#...#### .............|..##.#)...#.###.#  o   orc &hjl\#.....#########.##.#...#### ## ##...## #.###.###..#  ##.## #.####.....# ######Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  &h7mPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip of freezing and wearing a +0 leather armour  (heavily wounded, 74% to hit)&h j.########## #.#.#.#.#.....#... Bashion the Zephyrmancer ........... .#.#.#.#.#....#.### Tengu &h I###.####### .#.#.#.#.#...###... Health: 60/60 ========================  #.# #...#...#.###.#.... Magic: 15/20 ==================------  #.# #... o..##...#..<.. AC: 7Str: 9  ##.# #...#...#....#....# EV: 18Int: 18  #..# ##.#.#.#.....#...## SH: 0Dex: 22  #.## #.#.#.#....#.###.# XL: 10 Next: 24% Place: Dungeon:7 &h<  #.# #@#.#.#...###...#. Noise: ===------  Time: 11329.4 (0.0)  #.## ##)..#.###.#..†.#. C) +2 dagger (elec) &h ##..## #...##...#.....#. Cast: Shock .....## ####...#....#....#.# Fly #.....########...#.#o....#...#### &h d.............|..##.#)...#.###.#  o   orc #.....#########.##.#...#### ## &h ##...## #.###.###..#  ##.## #.####.....# ######Confirm with . or Enter, or press ? or * to list all spells.&h yAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip of freezing and wearing a +0 leather armour  (heavily wounded, 74% to hit)  The zap hits the orc.&hV!     #.#  #.# #... < &h " ( ##.#  #..#  #.##  #.#  #.## ##*† #.* **|*&ho"  *####  * &h"  ##.##   &h )..)...--30.4 (1Shock  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip of freezing and wearing a +0 leather armour  (heavily wounded, 74% to hit)  The zap hits the orc. _You kill the orc!&h 3&h &h g33 &h &h &h &hS ,&h/ &hl a6=&h. &h ,&h &h ,&h &h ,&h &h &hd 9=&h5 &h ,&hT &h a7=&h &h ,&hp &h ,&h &h &hN &h &h O=&h &hR ,&h &h &h K8=&hq &h ,&h &hp# ,&h% &h( ,&ha* &hF- 9=&h- &h/ &h1 ,&h4 &h18 a9=&h: &h= ,&h^? &hB ,&hC &hF ,&hH &hBK O=&hnP &h` --- _You start resting.&hm 056.4 (26.0)&hq c20==-7.4 (27&hty &h8| % _Magic restored.&hQ]&h_ Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - SwiftnessAir1%3  c - AirstrikeAir4%4  d - Static DischargeConjuration/Air1%2  e - Mephitic CloudConjuration/Alchemy/Air 9%3 Select a spell to describe[!]/[I] toggle spell headers&hٗ2 Shock Throws a bouncing bolt of electricity. It bypasses half of defenders' armour. Level: 1 Schools: Conjuration/Air Fail: 1% Power: 100%Damage: 1d9 Accuracy: ++++Range: 7Noise: Almost silent &hMiscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.&h  Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1  b - SwiftnessAir&hO W1% 3  c - AirstrikeAir4%4  d - Static DischargeConjuration/Air 1%2  e - Mephitic CloudConjuration/Alchemy/Air 9%3 &h Select a spell to describe[!]/[I] toggle spell headers&h &hw &h |.########## #.#.#.#.#.....#... Bashion the Zephyrmancer ........... .#.#.#.#.#....#.### Tengu ###.####### .#.#.#.#.#...###... Health: 60/60 ========================#.##...#...#.###.#.... Magic: 20/20 ========================&hr z#.##... o..##...#..<.. AC: 7Str: 9  ##.##...#...#....#....# EV: 33 Int: 18  #..###.#.#.#.....#...## SH: 0Dex: 22  #.###.#.#.#....#.###.# XL: 10 Next: 24% Place: Dungeon:7  #.##@#.#.#...###...#. Noise: ---------  Time: 11357.4 (0.0)  #.##&h ##)..#.###.#..†.#. C) +2 dagger (elec) ##..###...##...#.....#. Cast: Shock .....######...#....#....#.# Fly &h #.....########...#.#)....#...#### .............|..##.#)...#.###.# #.....#########.##.#...#### ## ##...##&h; #.###.###..###.###.####.....# ###### &hu Aim: an orc, wielding a +0 whip of freezing and wearing a +0 leather armour  (heavily wounded, 74% to hit)  The zap hits the orc. _You kill the orc! &h __You start resting. _Magic restored.&ho &hX& &h\- &hZ/ &h$ 3&h"&h%&h)&h)&h.&hY1g  Things that are here:  a +0 short sword; a +0 leather armour&h5&h6 _&hY<&h:?&hlC,&hP&hY #...#...#.###.#....# .# #... ...##...#..<..#.. .# #...#...#....#....#.## .# ##.#.#.#.....#...### ## #.#.#.#....#.###.#. # #.#.###...#.... ## ##)..#.###.#..†.#.... .## #...##...#.....#.. ..#####..@#....#....#.## ...########...#.#)....#...#### ..........|..##.#)...#.###.# #########.##.#...#### ## #. ..## #.###.###..# #. .##&hZl #.####.....# ########. .# #..........# #.>...... . #####.....## #.####### .  #.....####.#&h@a4# &ha#... ...##...#..<..#. # #...#...#....#....#.### # ##.#.#.#.....#...###... # #.#.#.#....#.###.#..&hxb #.#.#.#...###...#..##)..#.###.#..†.#....##...##...#.....#...######...#....#....#.#########...#.#@....#...#### #.#......|..##.#)...#.###.# #.##########.##.#...#### ## #.# .## #.###.###..# #.# &hVc_## #.####.....# ########.# # #..........# #.>......# #####.....## #.######## #.....####.# ###.......(#&h}q,60.4 (3&hx*1.4 (4&h$&h; _Items here: )) [[ †.&hc&hUd&he&hhm&h0o&hr: _&hs&hu&hu&hw&h=z&hL|,&h}&h*&h&hmB&h%n&h .# ### #.#.#.#.#......# #.#&hþy ##.#.#.#.#.#.... #.# #.(.#...#...#.###.# #.# ...#.<.#...##...# #.# ...#...#...#....# #.########## #.#.#.#.#.#.....#.. ............ #.#.#.#.#.#....# ####.####### #.#.#.#.#.#...###..  #.# #@..#...#.###.#...71.4 (10.0) &hh# #.# #...#...##...#..<. # ##.# #...#...#....#.... # #..# ##.#.#.#.....#.. # #.## #.#.#.#....#.###.#.# #.#.#.#...###...#  # #.## ##)..#.###.#..†.#  ###..## #...##...#.....#  ......###...#....#....#. &h&h.+2.4 (11&h&h% _Found 5 stones.&hGy3&hz&h*&h&h6,&h&h;&h&hl&ha&h,&hώ&hʐ&hG&h&hR&hΔ&hE&h&h&h&hx,&h&h&hò&h<&hϳ&h&hҹ&h7&h&hm&hH,&h&hS&h&h&h_&h&h+,&hB&hs&h,&h&h,&ho&h&h&h&h&hv&h]&h &h&h&h &h &h&hC&h&h&h,&h&h &h&h&h{&h&hJ,&h&h&hR,&h&h5&hK&h&h&h]&hh&h&h &hG &h! &h &h &h? &h ,&hA &hU &h& Q  #.# #.#..#####...#..  #.# #>#..######.##..####. ####.# #)#................## .....######)#.#.#####.....###.. ####..........#.# #.####.#...  #.†###.# ###.....#..  #.# #)# #.######......#....  #.# #.# #..#....#.)#.# #.@...#.#......#)##96.4 (24 &h' U #.######.# #.###.#.#.....###)  #......).# #.# ##...#.###(#(.)  #####..### #.# #..÷##.....#.. ########..# #. ##...#......#. #.........# #. #.#.#.#.....#.. #.######.## #. #.#.#.#......#).# #.# #) ##.#.#.#....[## #.# #.# #...#...#.###&h4 &hf: +7.4 (25&hBC &hE % _Found a dagger.&hqX3&hZ&he&hlX&h;o,&h^q&h)s&hRX&hv,&h&h&h&h&hA&hX&hؘ,&hi&h&h,&h&h̤&hV,&h&h@&h~,&hI&h&h,&h&h&hB&h+&h&h&h&h!&h,&h}&h&h&h?&h&h&h ,&hV&hH&h,&h&h&h,&h&h1&h,&h^&h!&h&h&&h[&h &h' &h &h &h&hu,&h&h&hD&h&h&h&hl,&h&&h1&h3,&h5&h8&h_:,&h;&h>&h@,&hB&h1E&hG,&h5I&hK&hM&h/N&hO&hpR&h T,&hU&hW&h>X,&hX&hZ&h[,&h\&h^&hm_,&h_&ha&hub,&hc&hsd&he,&hf&hcg&hh,&h i&hbq&hr&her&hs&hv&hw&hw&h=x&hy&hY{,&h{&hJ}&h;~&h~&h~&hJ&hy,&h&h&hE&h&h&hX&h&h[&h&h&h[,&hʋ&h`&hB&h&hY&h̐,&hi&h4&h&h˒&h&hP,&h͔&h4&h,&h&hr&h̖,&h &h&h,&h&h&h,&hؙ&h&h&hI,&h#&h&h@&h&h&h֡&h*&hn&h&h,&h &h&hǦ,&hH&h&hv,&h&h]&h,&hV&h &h,&h&h&h,&h{&h[&hŵ,&h&h!&hZ,&h.&hi&hɽ,&h&hF&h,&h_&h&h,&h&h&h,&h&hH&h4&ht&h&h&h,&h&h&hm,&h&h&h:&hg&h&hm&hn&h&hH&h&hoB&h*&h8&h&h*&h&h,&h&hy&hv&hf,&h&h,&h&h&h,&h&h&h-,&h&hG &hu &h6 ,&hQ X&h%&h,&h&h&h(&h&h&h^&h&h^&h&h!&h "&hE"&hw"&hH$&h$,&hc%&h')&h*,&h++&h.&h0,&h0&h4&h6,&h87&hC;&h(=,&hA&hE&hG,&hH&hL&hN&hSB&h],&h^&hub&hd,&h/e&hph&h j,&hWk&h9n&ho,&hq&ht&hav,&hw&hy&h{,&h}&hp&hl&h,&h&hC&hm&hB,&h&h&&h&h$&h&h&h,&h&h&h&hk&h&h&hK,&h&h&hN&h&hW&h&hB&h_&h,&h(&hD&hH,&h&h&h,&hv&h&h&h&h&hM&h&h,&h&h&h&hN&h&h &h&h_&h&hI&h,&h&h &h ,&h &h&h_,&h&hS&h,&h&h&h,&h$&hs'&hA),&h*&h-&hY/,&h1&h3&hF5,&h7&h9&h;,&hS=&hBB&hD&hCM  Items here: )) [[ †.&heP&hQ _&h S&hU&hV,&hX&h]&h`&ha&hc&h=f&h i,&hj&hPn&hp,&h7s&hv&h{,&h}&h&h<,&hل&hb  You see here a staff of fire.&h&h _&h&h&h,&h&hݓ&hߕ,&h&h&hF&h&hh&h&h,&hП&ho&hפB&h&h,&h&hJ&hӪ&h,&h&h&hݳ,&h&h&h,&hs&h&h&h&hf&h1&hz,&hp&h/&h&h6&h&h&h,&h&h&hS&h&h8&ho&h&hf&h3&h&hP&h&hJ&h&hT&h&h'&h2&h,&h&hA&h,&h&h&h,&h&h&h&h&h&h&h; &h &h &hC&hv,&hA&hA&h,&h&h$  There is an escape hatch in the ceiling here.  Things that are here:  a +0 scale mail; a +0 mace; an orc skeleton&hB(&h( _&h+&hT-&h)0&h0&h2&h5&h7,&h9&h@&hC&huD&hF&hYI&hK&hbL&h.N&hP&hS&hMT&hV&hX&h~Z&hZ&h/\&hb^&hJ`,&hJb&h'd&hf,&hsh&h'r&hr&hnt&hxw,&hJy&h|&h ,&h&ho&h׃&h7&h&h&h[,&h2&hӊ&h,&h&h &h &hh&h&h&hߑ&hE&h&h&h&h/&h&hk&h6,&h˗&h&&hR,&h&hG&h"&h&h&hI #.# #####..### #.# # #.# ###.# #.#  #.# #..# #.#  #.# #.### #.# # #.# #.#  #)### #># #.# #.# #.## #.## #.# #.# #.## #..# #.######.# #.## ##.# #.#@.....# #.#.#.592.4 (195.0) #.# #.#.###### ###.#&h[\ #.# #.#.# ##.#. #.# #.#.# #.(.# #.# #.#.# #...# #.# #.#.# ##...# #.# #.#.###########.#.#. #.# #...............#.#. #.# ######.########.&h&h&&hE _Done exploring.&h= Level 7 of the Dungeon <<<<>>>>(Press ? for help) #.##.# #.# #.....#.#......#)###.#......#.###  #.##.######.# #.###.#.#.....###)....#.....#...#  #.##......).# #.# ##...#.###(#(.)...#......##.#  #.######..### #.# #..÷##.....#..<..#.....###.#  #.# ########..# #.# ##...#......#...÷..#.###.##.#  #.# #.........# #.# #.#.#.#.....#....(###.....#.#  #.# #.######.## #.# #.#.#.#......#)###.#......#.#  #.# #.# #.# #)###.#.#.#....[###.....#.....&hZ@ #.#  #># #.# #.# #.##...#...#.###.#......#......##  #.## #.# #.# #.##...#...##.....#.....#.....##  #..# #.######.# #.##...#...#......#......#.###.###  ##.# #.#@.....# #.#.#.#.#.#.#.....#.....###...#..#  #.# #.#.###### ###.#.#.#.#.#......#.###.#....##.#  #.# #.#.###.#.#.#.#.#.....###...#.....##.#  #.# #.#.##.(.#...#...#.###.#....#....#.#.#  #.# #.#.##...#.<.#...##...#.....#...##.#.#  #.# #.#.###...#...#...#....#....#.###.#.#.#  #.# #.#.###########.#.#.#.#.#.#.....#...###...##.#.#  #.# #...............#.#.#.#.#.#....#.###.#....##.#.#  #.# ######.########.#.#.#.#.#.#...###...#.....##.#.#  ##.###.#####...#...#.###.#....#.&hmA ...#...#.#  #...####### #.##...#...##...#..<..#...##.###.#  #.#.......# ##.##...#...#....#....#.###.#.....#&huB #####.#...####...#.............###.#  #.#............#####........##.# # #.#..###..........###.#.# .# #>#..######.##..####.####.....#############.# #)#................###.#......# ###.>.........######)#.#.#####.....###.....#.....###.##&hXL#########..........#.# #.####.#......#......#.# #.######÷###.# ###.....#.....#.....##.#. #.# #)# #.######......#......#.###.#..# #.# #.# #..##.#.#.....#.)...###.....#.## #.# #.# #.....#.#......#)###.#......#.###.# #.######.# #.##....###)....#.....#...#&hD#.# #......).# #.# ##...#.###(#(.)...#.....##.##.# #####..### #.# #..÷##.....#..<..#.....###.##.# ########..# #.# #...#...÷..#.###.#.##.# ........# #.# #.#.#.#.....#....(###....&hGJ.#.##.# #####.## #.# #.#.#.#......#)###.#......#.##.# &h #.# #)##...[###.....#.....#.##># &h`# #.# #.##...#...#.###.#......#......###.#.# #.# #.##...#...##.....#.....#.....##&h ..# #.######.# #......#......#.###.###.# #.#@.....# #.#.#.#.#.#.#.....#.....###...#. #.# #.#.###### ###.#.#.#.#.#......#.###.#....##&h<>>&h(&h#.######..### #.# # Bashion the Zephyrmancer#.# ########..# #.# ## Tengu&hr#.# #.........# #.# #. Health: 60/60 ========================#.# #.######.## #.# #. Magic: 20/20 ========================#.# #.# #.# #)###. AC: 7Str: 9#># #.# #.# #.##.. EV: 33 Int: 18#.## #.# #.# #.##.. SH: 0Dex: 22#..# #.######.# #.##.. XL: 10 Next: 24% Place: Dungeon:7&h##.# #.#@.....# #.#.#. Noise: ---------  Time: 11592.4 (0.0)#.# #.#.###### ###.#. C) +2 dagger (elec)#.# #.#.###.#. Cast: Shock&h0#.# #.#.##.(.# Fly #.# #.#.##...#&h8#.# #.#.###...# #.# #.#.###########.#.#. #.# #...............#.#.&hq! #.# ######.########.#.#.  _Items here: )) [[ †. &h_You see here a staff of fire.  There is an escape hatch in the ceiling here.  Things that are here: &hsi_a +0 scale mail; a +0 mace; an orc skeleton _Done exploring.&h&h7&hD&h+&hiLevel 7 of the Dungeon <<<<>>>>(Press ? for help) #.##.# #.# #.....#.#......#)###.#......#.###  #.##.######.# #.###.#.#.....###)....#.....#...#  #.##......).# #.# ##...#.###(#(.)...#......##.#  #.######..### #.# #..÷##.....#..<..#.....###.#  #.# ########..# #.# ##...#......#...÷..#.###.##.#  #.# #.........# #.# #.#.#.#.....#....(###.....#.#  #.# #.######.## #.# #.#.#.#......#)###.#......#.#  &h{#.# #.# #.# #)###.#.#.#....[###.....#.....#.#  #># #.# #.# #.##...#...#.###.#......#......##  #.## #.# #.# #.##...#...##.....#.....#.....##  #..# #.######.# #.##...#...#......#......#.###.###  ##.# #.#@.....# #.#.#.#.#.#.#.....#.....###...#..#  #.# #.#.###### ###.#.#.#.#.#......#.###.#....##.#  #.# #.#.###.#.#.#.#.#.....###...#.....##.#  #.# #.#.##.(.#...#...#.###.#....#....#.#.#  #.# #.#.##...#.<.#...##...#.....#...##.#.#  #.# #.#.###...#...#...#....#....#.###.#.#.#  #.# #.#.###########.#.#.#.#.#.#.....#...###...##.#.#  #.# #...............#.#.#.#.#.#....#.###.#....##.#.# &hr] #.# ######.########.#.#.#.#.#.#...###...#.....##.#.#  ##.###.#####...#...#.###.#....#....#...#.#  #...####### #.##...#...##...#..<..#...##.###.#  #.#.......# ##.##...#...#....#....#.###.#.....#&hQ#.# #.#@.....# #.#.#.#.#.#.#.....#.....###...#..# #.# #.#.###### ###.#.#......#.###.#....##.# #.# #.#.# ##.#.#.#.#.#.....###...#.....##.# #.# #.#.# #.(.#...#...#.###.#....#....#.#.# #.# #.#.# #...#.<.#...##...#.....#...##.#.# #.##.# ##...#...#...#....#....#.###.#.#.# #.#.###########.#.#.....#...###...##.#.# #.#..............#.#....#.###.#....##.#.# #.# ######.########.#.#.#.#.#.#...###...#.....##..##.## #.# ##.###.#....#....#...&hV#.#.####### #.# #...#..<..#...##.###..#.......# ##.# #...#...#....#....#.###.#....#...#####.# #..# #....#...###...#..######### #.## ...#.###.#....#..# #[# #.# #.#.#.#...###...#.....#.## #[# #.## ##)..#.###.#..÷.#....##.# ##.###..## #...##...#.....#...##..# #........## ####...#....#....#.###.#### #..##.....########...#.#)....#...#### #.# #.<..............|..##.#)...#.###.# [&hr34m#.# #.###.....#########.##.#...#### ### #.# #.# ##...#####.###..# #.# #.# ##.######.....# ########.#&hvJ<<&h=<<&hC &h:4 #.######..### #.# # Bashion the Zephyrmancer#.# ########..# #.# ## Tengu#.# #.........# #.# #. Health: 60/60 ========================#.# #.######.## #.# #. Magic: 20/20 ========================#.# #.# #.# #)###. AC: 7Str: 9#># #.# #.# #.##.. EV: 33 Int: 18#.## #.# #.# #.##.. SH: 0Dex: 22#..# #.######.# #.##.. [40&h5 mXL: 10 Next: 24% Place: Dungeon:7##.# #.#@.....# #.#.#. Noise: ---------  Time: 11592.4 (0.0)#.# #.#.###### ###.#. C) +2 dagger (elec)#.# #.#.###.#. Cast: Shock#.# #.#.##.(.# Fly #.# #.#.##...##.# #.#.###...# #.# #.#.###########.#.#. #.# #...............#.#. #.# ######.########.#.#.  _Items here: )) [[ †. _You see here a staff of fire.  There is an escape hatch in the ceiling here.  Things that are here: _a +0 scale mail; a +0 mace; an orc skeleton _[39;&h6 V49mDone exploring.&hA &hB &huC : _&hI B&h?J &hN &hO &hO &hIP &h1U &hU &hgV &hV &hZ &h[ &h\ &h\ &ha &hb ,&h4m n&hn &h4x &hx &h| &h~ &h &h &h &h &hg &h &h &h &hb &h &h &h &ht &h &h0 &h] ,&hI &h &h &h &h &h &hq ,&hl &h &hl ,&h &h X&hX &h ,&hջ &h &h ,&h &h &h ,&h &h &h~ ,&h &h &h] &h &h &hE &h ,&h &hg &h= &h &h &h &h! ,&ho &h &h ,&h+ &hL n&h ,&h &hj &hx ,&h &h &h7 ,&h &hb&h&h[,&h&hG,&h&hw&hE&h&h &ho &hH &h ,&h &h@&h&h&h$: .#.#.#.#.#.....###...#.....##.# (.#...#...#.###.#....#....#.#.# ..#.<.#...##...#.....#...##.#.# ..#...#...#....#....#.###.#.#.# .#.#.#.#.#.....#...###...##.#.# .#.#.#.#.#....#.###.#....##.#.# .#.#.#.#.#...###...#.....##.#.# #...#...#.###.#....#....#...#.# #...#...##...#..@..#...##.###.# 628.4 (36.0) #...#...#....#....#.###.#.....# &ht##.#.#.#.....#...###...#..#####  #.#.#.#....#.###.#....#..#  #.#.#.#...###...#.....#.##  ##)..#.###.#..÷.#....##.##...##...#.....#...##..# ###...#....#....#.###.#### ...#.#)....#...#### #.#&h!&h&&h)a _There is a stone staircase leading up here.&h&h&h&h&hA18 9.4 (1.0) _&h&h ........# #.# ###... ####.###.# #.# #..#.#...# #.# #.# #..##. ########.# #.# ###... &h# #......# #.# ##..##  #.###### #.# #.#.## ###.# #######.# ###... ....# ##.#...#.# #..#.#6#..########..#.@.#.# #..##. ##[........#.##j..#.# ####.# .......###.#.##j#.#.## #.# .#............#...#..# #.# &h.#..###.##....#jjj#..# ###.# ....# #.#######...#..# #...# j   gnoll bouda (wandering) &h@.#.## #.# ######.# ##.##. jjj 3 gnolls (1 polearm, wandering) ...# #.# #.##.# ##.#.#. .#.####.## #.##.######.#.#..&hJ<  You fly upwards.&hX&hR  The gnoll shouts! x2; The gnoll bouda shouts!&h&h%  The gnoll barely misses you.The gnoll bouda gazes fiercely through you!You feel your attacks grow feeble.&h@&&h/Yjj?#j.>.jjjjj)&hY====30.9 (2.5ShockWeak Fly &h&h _The gnoll bouda barely misses you. The gnoll completely misses you. _There is a stone staircase leading down here.&h|! &h # &h* &hQ/ k  The gnolls pick up the pace!&h50 &hl8 j.j., swift)&hR= ,1.9 (1.0&hWB &h+f  #.#.#.#.#.....###...#.....##.# (.#...#...#.###.#....#....#.#.# #.<.#...##...#.....#...##.#.# ..#...#...#....#....#.###.#.#.# .#.#.#.#.#.....#...###...##.#.# .#.#.#.#.#....#.###.#....##.#.# .#.#.#.#.#...###...#.....##.#.# #...#...#.###.#.j..#....#...#.# 7...#...##...#.j@..#...##.###.# ...#...#....#....#.###.#.....# ##.#.#.#.....#...###...#..#####  #.#.#.#....#.###.#....#..#  #.#.#.#...###...#.....#.##  ##)..#.###.#..÷.#....##.#  #...##...#.....#...##..# j   gnoll ( ###...#....#..&h6g ..#.###.####..#.#)....#...#### #.# _The gnoll completely misses you.&hn &h ----3.4 (2.5 _You fly downwards. _There is a stone staircase leading up here.'h&  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'hV P  Okay, then.'hS :----'h 'h . _'h?'h@.The floor.'hA 'h5Q 0.#.#.#.#.#.....###...#.....##.#Bashion the Zephyrmancer (.#...#...#.###.#....#....#.#.#Tengu ..#.<.#...##...#.....#...##.#.#'h.R Health: 60/60 ======================== ..#...#...#....#....#.###.#.#.#Magic: 20/20 ======================== .#.#.#.#.#.....#...###...##.#.#AC: 7Str: 9 .#.#.#.#.#....#.###.#....##.#.#EV: 18Int: 18 .#.#.#.#.#...###...#.....##.#.#SH: 0Dex: 22 #...#...#.###.#.j..#....#...#.#XL: 10 Next: 24% Place: Dungeon:7 'hR #...#...##...#.j@..#...##.###.#Noise: ---------  Time: 11633.4 (0.0) #...#...#....#....#.###.#.....#C) +2 dagger (elec) ##.#.#.#.....#...###...#..#####Cast: Shock  'hR s#.#.#.#....#.###.#....#..#Weak Fly #.#.#.#...###...#.....#.####)..#.###.#..÷.#....##.#'hS j   gnoll bouda#...##...#.....#...##..#j   gnoll (swift) ###...#....#....#.###.#### 'h[S ...#.#)....#...#### #.# _The gnoll completely misses you. _You fly downwards. _There is a stone staircase leading up here.  'hS Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.'hT 'h[ 'hO] 'h<(.#...#...#.###.#.#. ..#.<#...#.#..#...#.#.###. .#.#.#.#.#.....#...###...##....#.###.#...###...#. #...#...#.###.#.j#..#...#.j<##.##....#..@.#.###.#.... ##.#.#.#.###...#..####  #.###.#. ###...#.##)..#.###.#..÷.#....##.#  #...##...#.....#...##. ###...#.#.###.### ...#.#)#### #.###.###.# 'h>'hK .jYour attacks no longer feel as feeble.'hM33 =4.4 (1Fly 'h^'hKcS _The gnoll closely misses you.'h8z  ..#.<#...#.#..#...#.#.###. .#.#.#.#.#.....#...###...##....#.###.#.#...###...#. #...#...#.###.#.#..'hU{ #...#.jj##.##....#....#.###.#.... ##.#.#.#.###...#..####  #.###.#. ###...#.....#.#..Fly ##..##jboudaj   gnoll (swift)# #.##.#...#### ### #.#'hX} 'h~ 'h p.<jj'h --5'h 'hא 'h#...#...#....#....#.###.#.#.# #.#.#.#.#.....#...###...##.#.# #.#.#.#.#....#.###.#....##.#.# #.#.#.#.#...###...#.....##.#.# ..#...#.###.#....#....#...#.# ...#...##...#..<..#...##.###.# 'hE ...#...#....#..jj#.###.#.....# #.#.#.....#...###...#..##### .#.#.#....#.###@#....#..# #.#.#.#...###...#.....#.## ##)..#.###.#..÷.#....##.# 'hf 2...##...#.....#...##..# ##...#....#....#.###.###'h # ..#.#)....#...#### #.# 'h Aj(swift)'h ##.#)...#.###.# #.#'h ##.#...#### ### #.# .###.###..# 'hO 'hh'hTj..jjboudaj   gnoll (swift)'hV?-6'hT 'hP" 'h,[  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 'h.#...#...#....#....#.###.#.#.#  Bashion the Zephyrmancer #.#.#.#.#.....#...###...##.#.#  Tengu #.#.#.#.#....#.###.#....##.#.#  Health: 60/60 ======================== #.#.#.#.#...###...#.....##.#.#  Magic: 19/20 ======================-- ...#...#.###.#....#....#...#.#  AC: 7Str: 9 ...#...##...#..j..#...##.###.#  EV: 33 Int: 18 ...#...#....#....#.###.#.....#  SH: 0Dex: 22 #.#.#.#.....#..j###...#..#####  XL: 10 Next: 24% Place: Dungeon:7 #.#.#.#....#.###@#....#..#  Noise: ---------  Time: 'h 11636.4 (0.0) #.#.#.#...###...#.....#.##  C) +2 dagger (elec) ##)..#.###.#..÷.#....##.#  Cast: Shock  #...##...#.....#...##..#  Fly ##...#....#....#.###.#### ..#.#)....#...#### #.#  j   gnoll bouda .##.#)...#.###.# #.#  j   gnoll (swift) .##.#...#### ### #.# .###.###..# #.# _The gnoll closely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (covering ground quickly, 77% to hit) 'hu[ *j 'hӴj*Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (77% to hit) 'h8r j* 'htZ j*Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (77% to hit) 'h/K.#...#...#....#....#.###.#.#.#Bashion the Zephyrmancer #.#.#.#.#.....#...###...##.#.#Tengu #.#.#.#.#....#.###.#....##.#.#Health: 60/60 ======================== #.#.#.#.#...###...#.....##.#.# 'hnKNMagic: 19/20 ======================-- ...#...#.###.#*...#....#...#.#AC: 7Str: 9  'hK...#...##...#.**..#...##.###.#EV: 33 Int: 18  'hK...#...#....#..*.#.###.#.....#SH: 0 'hKFDex: 22 #.#.#.#.....#..*###...#..#####XL: 10 Next: 24% Place: Dungeon:7  'h\L#.#.#.#....#.###@#....#..#Noise: ---------  Time: 11636.4 (0.0) #.#.#.#...###...#.....#.##C) +2 dagger (elec) ##)..#.###.#..÷.#....##.#Cast: Shock  #...##...#.....#...##..# 'hL&Fly  'hL##...#....#....#.###.#### ..#.#)....#...#### #.#j   gnoll bouda  'hL.##.#)...#.###.# #.#j   gnoll (swift)  'hL.##.#...#### ### #.# .###.###..##.# 'hMCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 'h8MAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line 'hMAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (77% to hit)  The zap misses the gnoll. The zap hits the gnoll bouda. 'h&onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (77% to hit)  The zap misses the gnoll. The zap hits the gnoll bouda.  The gnoll bouda is moderately wounded. 'hQm..<.j 'hXj  (swift) 'hR918 =7.4 (1 'h 'h< _The gnoll hits you but does no damage.'h0   You hit the gnoll. You claw the gnoll, but do no damage. You peck the gnoll.  The gnoll is heavily wounded.'h,8.1 (0.7'h'hf < _The gnoll hits you but does no damage.'h~  You hit the gnoll. Your kick misses the gnoll.You peck the gnoll, but do no damage.'h2 'h` tjjjbouda'h *7 (0.6'h! 'hR ] _The gnoll is heavily wounded.'hW  You hit the gnoll bouda. You peck the gnoll bouda.'h j.j   gnoll (swift)'h ,9.4 (0.7'h'hc _The gnoll bouda is heavily wounded.'h  You hit the gnoll bouda.  You claw the gnoll bouda, but do no damage.You peck the gnoll bouda, but do no damage.'hZ. 'hJ(40.1'hc'hd _The gnoll bouda is severely wounded.'hµ  You hit the gnoll bouda.  Lightning courses through the gnoll bouda!!'hDqjj  (swift)'h-58'hy'h;O _You kill the gnoll bouda!'hU  You hit the gnoll. You peck the gnoll.  The gnoll is severely wounded.1.5 _The gnoll closely misses you.'h t  You closely miss the gnoll. You claw the gnoll.'h)C)'h620==2.2Shock'h>'hYAI _You kill the gnoll!'h.#.<.#...##...#.....#...##.#.# ..#...#...#....#....#.###.#.#.# .#.#.#.#.#.....#...###...##.#.# .#.#.#.#.#....#.###.#....##.#.# .#.#.#.#.#...###...#.....##.#.# #...#...#.###.#....#....#...#.# #...#...##...#..<..#...##.###.#..#...#....#....#.###.#.....# ##.#.#.#.....#..@###...#..#####  #.#.#.#....#.###.#....#..#  #.#.#.#...###...#.....#.###)..#.###.#..÷.#....##.#  #...##...#.....#...##..# ###...#....#....#.###.#### ...#.#)....#...#### #.#.##.#)...#.###.# #.# #.##.#...#### ### #.#'h'h9O33 -3.2 (1.0'h'h]k _Items here: )) [ †.'hf(.#...#...#.###.#....#....#.#.#.#.<.#...##...#.....#...##.#.# ...#...#...#....#....#.###.#.#.# #.#.#.#.#.#.....#...###...##.#.# 'hj#.#.#.#.#.#....#.###.#....##.#.##.#.#.#.#...###...#.....##.#.# ##...#...#.###.#....#....#...#.#  #...#...##...#..<..#...##.###.# 'hX #...#...#....#.@..#.###.#.....##.#.#.#.....#..)###...#..##### #.#.#.#....#.###.#....#..# #.#.#.#...###...#.....#.###)..#.###.#..÷.#....##.#  #...##...#.....#...##..# ####...#....#....#.###.#### #...#.#)....#...#### #.# |..##.#)...#.###.# #.#'hg'hF-4 _'hX'h'h<#.#.#.#.#.....###...#.....##.# (.#...#...#.####....#.#.# #.<.#...##...#...##.#.# ..#...#...#....#....#.###.#.#.# .#.#.#.#.#.....#...###...##.#.# .#.#.#.#.#....#.#####.#.# .#.#.#.#.#...###...#.....##.#.# #...#...#.###.#....#....#...#.# #...#...##...#...##.###.# #...#..#....#.###.#.....# ##.#.#.#..)###...#..######.#.#.#....#.###.#....#..#  #.#.#.#...###...#.....#.###)..#.###.#..÷.#....##.#  #...##...#...##..###...#....#....#.###.#### ...#.#)....#...#### #.#5 _There is a stone staircase leading up here.'hI3'hM'hrV'hj\S==18 6 _'hb'hRn ........# #.# ###... ####.###.# #.# #..#.#...# #.# #.# #..##. ########.# #.# ###... # #......# #.# ##..##  #.###### #.# #.#.## ###.# #######.# ###... ....# ##.#...#.# #..#.#6'h?o'#..########..#.@.#.# #..##. ##[........#.##j..#.# ####.# .......###.#.##?#.#.## #.# .#............#...#..# #.# .#..###.##....#.>.#..# ###.# ....# #.#######...#..# #...# j   gnoll .#.## #.# ######.# ##.##. 'hxo...# #.# #.##.# ##.#.#. .#.####.## #.##.######.#.#..'h'q'ht'hwu'h|Yjj 2 gnolls (1 polearm)'hyD=7.7 (2.5Shock'hS$'h' _You fly upwards. The gnoll misses you. The gnoll closely misses you. _There is a stone staircase leading down here.'hI 'h 3'h  The gnoll misses you.55--8.7 (1.0'h #.#.#.#.#.....###...#.....##.# (.#...#...#.###.#....#....#.#.# #.<.#...##...#.....#...##.#.# ..#...#...#....#....#.###.#.#.# .#.#.#.#.#.....#...###...##.#.# .#.#.#.#.#....#.###.#....##.#.# .#.#.#.#.#...###...#.....##.#.# #...#...#.###.#....#....#...#.# 7'h2...#...##...#..@..#...##.###.# ...#...#....#...j#.###.#.....# ##.#.#.#.....#..)###...#..#####  #.#.#.#....#.###.#....#..#  #.#.#.#...###...#.....#.##  ##)..#.###.#..÷.#....##.# j   gnoll  #...##...#.....#...##..# ###...#....#....#.###.#### ...#.#)....#...#### #.# 'hYK_The gnoll hits you from afar with a +0 spear.'hL8--'hM'hA5-50.2 (2.5'h'h { _You fly downwards. _There is a stone staircase leading up here.'ho  You closely miss the gnoll. You peck the gnoll.'hq 2=9 (0.7'hKx 'h| ` _The gnoll is moderately wounded.'hB   You hit the gnoll. You claw the gnoll, but do no damage.Your peck misses the gnoll.The gnoll is severely wounded.'hD ,1.5 (0.6'hN 'hPP R _The gnoll barely misses you.'h  You hit the gnoll but do no damage. Lightning courses through the gnoll!'hD)'h+n662.2 (0.7Shock'h'hI _You kill the gnoll!'h;3'h۳'h'h4-3.2 (1.0'h'hR ........# #.# ###... ####.###.# #.# #..#.#...# #.# #.# #..##. ########.# #.# ###... # #......# #.# ##..## 'hN #.###### #.# #.#.## ###.# #######.# ###... ....# ##.#...#.# #..#.#6#..########..#.@.#.# #..##. ##[........#.##..j#.# ####.# .......###.#.##?#.#.## #.# 'h}4.#............#...#..# #.# .#..###.##....#.>.#..# ###.# 'h....# #.#######...#..# #...# j   gnoll (polearm) 'h.#.## #.# ######.# ##.##. ...# #.# #.##.# ##.#.#. .#.####.## #.##.######.#.#..'h'h!-'h'h'h D=4.7 (2.5Shock'h 'hٓ _You fly upwards. The gnoll closely misses you. _There is a stone staircase leading down, spattered with blood here.'h^  You hit the gnoll. Your peck misses the gnoll.The gnoll is heavily wounded.'h\`475.4 (0.7'hg'hiS _The gnoll closely misses you.'h&  'hYou barely miss the gnoll. Your kick misses the gnoll.Your peck misses the gnoll.'h'6.1'h'hm] _The gnoll is heavily wounded.'h  You hit the gnoll but do no damage. You peck the gnoll, but do no damage.The gnoll is heavily wounded.'h!%8'h2'hR _The gnoll barely misses you.'hS>  You barely miss the gnoll. You claw the gnoll. You peck the gnoll.'hF f)'hQ Y7.5Shock'hZ 'hb] I _You kill the gnoll!'h 'hG 'h 'h H _No target in view!'h'hF'h?'hg33 'ha8='h'h͕'h'hK'h'hۘ'hޙ'hk9='hܜ'hN,'hU'h'h,'h'hh - _You start resting.'h.64.5 (7.0'hкk60=-5.5 (8'h'hk" _HP restored.'hjL18 'h# #.# #.# #..## .########.# #.# ###.. ## #......# #.# ##..# # #.###### #.# #.#.# ####.# #######.# ###.. .....# ##.#...#.# #..#..########..#.>.#.# #..## ###[........#.##..)#.# ####. #.......###.#.##@#.#.## 8.5 (3.#....#...#..# #. #.#..###.##....#.>.#..####. .....# #.#######...#..##... #.#.## #.# ######.#.# #.# #.##.# ##.# #.#.####.## #.##.######.#. #.#.>.....# [4'hp0m#.##.......#.#.# #.######..# #.##..#####.###'h _t - 2 scrolls labelled RIGUCO GYQEVEY (gained 1)'hF =33 'hP X'hh  # #......# #.# #  #.###### #.# #.#.###.# #######.# ###... ....# ##.#...#.# #...########..#.>.#.# #..## ##[........#.##..)#.# ####.# .......###.#.##.#.#.## #. .#....#...#..# #.# .#..###.##....#.@.#..# ###.#70.5 (2 ....# #.#######...#..# #...# .#.## #.# ######.# ##.'h5 # #.# #.##.# ##.#.# .#.####.# #.##.######.#.#.. .#.>....#.##.......#.#.#. .######..# #.##..###. .# #..########.##(.####...#... .# ###...........##........#.#.#'h 'h 'h i _There is a staircase to the Ecumenical Temple here.'h'h'h'hf'h;18 1.5 (1 _'h'h  ≈≈≈≈≈≈≈≈≈≈.......≈≈≈...≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ 'h≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈≈≈≈≈≈Temple ≈≈≈≈≈≈≈≈≈≈..ß...@...ß..≈≈≈≈≈≈≈≈≈≈ 'h≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈ 'h)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈...≈≈≈.......≈≈≈≈≈≈≈≈≈≈You fly downwards. Welcome to the Ecumenical Temple!'hr'h$'hʘ,2.3 (1.8'h'hף _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.!'h!'hThe Ecumenical Temple <______________(Press ? for help)#######################≈≈≈≈≈≈≈≈≈≈...≈≈...≈≈...≈≈≈≈≈≈≈≈≈≈###############################################≈≈≈≈≈≈≈≈≈≈......_......≈≈≈≈≈≈≈≈≈≈###############################################≈≈≈≈≈≈≈≈≈.._........._..≈≈≈≈≈≈≈≈≈###############################################≈≈≈≈≈≈≈≈≈≈.......≈≈≈...≈≈≈≈≈≈≈≈≈≈###############################################≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈###############################################≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈###############################################≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈########################!'ha#######################≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈###############################################≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈###############################################≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈###############################################≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈≈≈≈≈≈###############################################≈≈≈≈≈≈≈≈≈≈..ß...@...ß..≈≈≈≈≈≈≈≈≈≈###############################################≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈≈≈≈≈≈###############################################≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈###############################################≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈###############################################≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈###############################################≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈###############################################≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈###############################################≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈###############################################≈≈≈≈≈≈≈≈≈≈...≈≈≈.......≈≈≈≈≈≈≈≈≈≈###############################################≈≈≈≈≈≈≈≈≈.._........._..≈≈≈≈≈≈≈≈≈########################!'hM#######################≈≈≈≈≈≈≈≈≈≈......_......≈≈≈≈≈≈≈≈≈≈###############################################≈≈≈≈≈≈≈≈≈≈...≈≈...≈≈...≈≈≈≈≈≈≈≈≈≈#######################[?7l#[?7h$'hK _.@_$'hI._≈._$'h__≈≈_%'hUt__≈≈%'hŐu_≈≈_%'hBw2≈≈%'hw:_%'h`V_≈≈_('hNW≈≈_('hE" __≈≈_('h z_≈≈_('h __≈≈_('hL c_≈≈('h1 W≈._('h y_.@_('hr__@._)'hx-W_.≈)'h__≈≈_)'h˝Y≈≈_)'h3h }__≈≈)'hE k≈≈_,'hL_≈≈_,'hs_≈≈_,'hf_≈≈,'hE≈≈,'h__.≈_,'h§b_@.,'h= __.@,'hwu l≈._,'hU _≈≈_,'h6= |__≈≈0'hEQb_≈≈0'h }_≈≈_0'hi_≈.0'h__.@0'h __@._0'h _.≈_2'hM32'h4≈≈≈≈≈≈≈≈≈≈.......≈≈≈...≈≈≈≈≈≈≈≈≈≈ Bashion the Zephyrmancer ≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Tengu 2'h4≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Health: 60/60 ======================== ≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Magic: 20/20 ======================== 2'h15≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ AC: 7Str: 9 ≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ EV: 18Int: 18 2'h5J≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈≈≈≈≈≈ XL: 10 Next: 26% Place: Temple ≈≈≈≈≈≈≈≈≈≈..ß...@...ß..≈≈≈≈≈≈≈≈≈≈ Noise: ---------  Time: 11672.3 (0.0) ≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈≈≈≈≈≈ C) +2 dagger (elec) 2'h5≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈ Cast: Shock ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈ Fly 2'h7≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈...≈≈≈.......≈≈≈≈≈≈≈≈≈≈  _HP restored. _t - 2 scrolls labelled RIGUCO GYQEVEY (gained 1) _There is a staircase to the Ecumenical Temple here.  You fly downwards. Welcome to the Ecumenical Temple! _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.3'h 3'hN3'hc3'hz [?25h[?0c ≈≈≈≈≈≈≈≈≈≈...≈≈≈.......≈≈≈≈≈≈≈≈≈≈ Search for what [Enter for "rpois", or ? for help]? 4'h [?25l[?1c4'h-2 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:7] a +0 whip of freezing (1 further duplicate) 4'hE@ b - [D:7] a +1 whip of freezing5'h 5'hI 5'h% ≈≈≈≈≈≈≈≈≈≈.......≈≈≈...≈≈≈≈≈≈≈≈≈≈ Bashion the Zephyrmancer ≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Tengu ≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Health: 60/60 ======================== ≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Magic: 20/20 ======================== ≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ AC: 75'h 4Str: 9 ≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ EV: 18Int: 18 ≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ SH: 0Dex: 22 ≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈≈≈≈≈≈ XL: 10 Next: 26% Place: Temple 5'h ≈≈≈≈≈≈≈≈≈≈..ß...@...ß..≈≈≈≈≈≈≈≈≈≈ Noise: ---------  Time: 11672.3 (0.0) ≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈≈≈≈≈≈ C) +2 dagger (elec) ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈ Cast: Shock ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈ Fly ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈5'h)   ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈5'hK   ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈  5'h B≈≈≈≈≈≈≈≈≈≈...≈≈≈.......≈≈≈≈≈≈≈≈≈≈  _t - 2 scrolls labelled RIGUCO GYQEVEY (gained 1) _There is a staircase to the Ecumenical Temple here.  You fly downwards. Welcome to the Ecumenical Temple! _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.  Search for what [Enter for "rpois", or ? for help]? zin5'hc 5'hF. 5'hG< 5'h_> . _7'h37'h7'h7'h7'hn33 _7'h-7'hm=Water 7'hu7'he _Found a stormy altar of Qazlal and a bloodstained altar of Trog.7'h7'h67'hs7'h U _Found a glowing golden altar of the Shining One.7'hX 7'h 7'h7'h& #≈≈...≈≈≈≈≈≈≈≈ ##≈≈... #≈........... #ß...<...ß.. #........ #≈≈≈≈≈... #≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈@≈≈≈.6.3 (4 #7'h'≈≈≈≈≈≈≈≈≈... #≈≈... ##...≈≈≈....... #.._........._.. #......_...... #...≈≈...≈≈... #≈≈...≈≈≈≈≈7'h07'ht67'h78'h38'h8'he%8'h'8'h&(8'h5,,8'hm.,8'h08'h-28'h4,8'hb58'h78'hn;>8'h<8'hi@f _Found an opulent altar of Gozag and a shadowy altar of Dithmenos.9'h9'h29'h+9'hO ≈........... ≈≈≈≈≈... ≈≈≈≈≈... ≈≈≈≈≈≈≈≈...≈ ≈≈≈≈≈≈≈≈≈...≈≈ ≈≈≈≈≈≈≈...≈≈ ≈...≈ 9'h≈...≈≈≈....... ≈.._....@...._..81.3 (5 ≈......_... ≈...≈≈...≈≈... 9'h≈...≈≈≈≈≈... ≈≈...≈≈≈...≈≈≈ 9'hEW≈≈≈.≈≈≈≈ ≈9'h}≈._....._.≈≈≈ ≈.._.....≈≈ ≈9'h*......≈≈9'hb.9'h4@__9'h69 _Found a blossoming altar of Fedhas.;'h;'h;'hc;'h;'h];'h;'h;'h]  There is a glowing golden altar of the Shining One here.;'h@3;'hg;'h!E _Found a shimmering altar of Xom.;'h;'h;=Water ;'h;'h;'h2;'h;'h;'h≈≈≈≈≈≈≈≈≈......≈...≈≈≈........._........._........_.........≈≈...≈≈...;'hX≈...≈≈≈≈≈...≈≈≈≈...≈@≈...≈≈≈5.3 (4≈≈.........≈≈≈≈._....._.≈≈.._.....≈≈.._..≈≈≈≈≈...≈≈≈;'hb≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈;'h{ ;'h U__;'h @'h3@'h@'hc@'h,@'hr,@'h@'h@'h"@'h@'h!>@'h"@'h]%@'h(,@'h)@'h,@'h1@'h_1@'hu2@'hH5@'hP7,@'h8A'h#...........≈≈##..ß...<...ß##........##≈≈≈≈≈...≈≈≈≈≈##≈≈≈≈≈≈≈...≈≈≈≈≈##≈≈≈≈≈≈≈...≈≈≈##≈≈≈≈≈≈≈...≈≈≈##≈≈≈≈≈...≈≈≈##≈≈≈.@.≈≈≈##91.3 (6...≈≈≈...##.._........._..##......_......≈##...≈≈...≈≈##...≈≈≈≈≈...##...≈≈≈...##.........##._....._.##A'h(U__A'h*A'hSA'hSA'h]TA'h^A'h`A'hdSWater A'h%fA'hgA'hFgA'hhA'h8kA'hKmA'hmA'hnA'hqA'hs,A'htA'h≈...≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈A'hp≈...≈≈≈≈...........≈..ß...<...ß..≈...........≈≈≈@...≈A'hލj5.3 (4≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈...≈≈≈.......≈.._........._..≈A'h......_......≈...≈≈...≈≈...≈A'h*A'hޞA'hХA'hTB'h3B'hB'hB'hB'hB'hN ,B'hx B'h (B'h B'h B'hG B'h B'h B'hN B'hN B'h B'h B'h& 8 #_........._..≈ #≈.......≈≈≈...≈ #≈≈≈...≈ #≈...≈ #≈≈...≈≈≈≈≈≈≈ #≈≈≈...≈≈≈≈≈≈≈≈ #≈≈≈...≈≈≈≈≈≈ #...≈≈≈ #....@......≈9 #..ß...<...ß..≈ #...........≈ #≈≈...≈ #≈≈≈...≈ #≈≈≈≈≈≈≈≈≈≈≈...≈ #≈≈≈≈≈≈≈≈≈≈≈≈.≈ #≈≈≈≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈≈≈≈...≈≈B'h6 B'hS= 9_B'h]> C'h3C'hC'h C'h _Found an ornate altar of the Wu Jian Council and a hazy altar of Hepliaklqana.C'hB3C'hC'hF _Found a burning altar of Makhleb.C'h~3C'hC'h:C'h5,C'huC'h ##≈≈≈≈≈...≈≈≈...≈ ###≈≈≈...≈≈≈≈≈... ###...≈≈...≈≈... ###..._...... ###_........._.. ###≈.......≈≈≈... ###≈≈≈...##≈...##C'hW≈≈..@≈≈≈≈≈≈703##≈≈≈...≈≈≈≈≈≈≈ ###≈≈≈...≈≈≈≈≈ ###...≈≈ ###........... ###..ß...<...ß.. ###C'h........... ###≈...##≈≈≈...C'h` C'hmS__C'hC'hu 3C'h C'hs C'h C'h: ,C'h C'h C'h C'h C'h" C'h ,C'h C'h h _Found an iron altar of Okawaru and a hide-covered altar of Uskayaw.C'h 3C'h C'h" ≈≈.........≈≈ #≈≈...._....≈≈≈ #≈≈C'hb .._....._..≈≈≈ #≈≈...≈≈≈≈ #≈≈≈...≈≈≈...≈≈≈≈≈ #≈≈...≈≈≈≈≈...≈≈≈ #≈≈......≈≈C'h H......_......≈≈.._...@....._..7≈≈C'h .......≈≈≈...≈≈...≈ #≈≈...≈≈≈ #≈≈C'h ...≈≈≈≈≈≈≈≈≈≈ #≈≈...≈≈≈≈≈≈≈≈≈≈≈ #≈≈...≈≈≈≈≈≈≈≈≈ #≈≈...≈≈≈≈≈≈ #≈≈...........≈C'h C'h K__C'hG = _Found a white marble altar of Elyvilon.F'hr8F'h8F'hl9F'hFF'hHF'hL,F'hMF'hOF'hOF'hPF'hpi ≈..≈≈# ≈...._....≈≈# ≈F'hi.._....._..≈≈# ≈..≈≈# ≈...≈≈≈...≈≈# ≈...≈≈≈≈≈...≈≈F'hi# ≈...≈≈...≈≈...≈≈# ≈F'h jq......_......≈≈# ≈F'hXj.._.....@..._..≈≈#9.3 (2 ≈F'h~js.......≈≈≈...≈≈# ≈F'hjt...≈≈# ≈...≈≈F'hj# ≈...≈≈# ≈...≈≈F'hjU# ≈...≈≈# ≈F'hk[...≈≈# ≈..≈≈F'hl#F'ho~F'h1Z__H'hWater H'hpH'hH'hJH'h%...≈≈≈≈≈......≈≈...≈≈........._........_........._.........≈≈≈...≈≈...≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈...≈≈≈@≈≈≈≈≈≈14.3 (5≈≈...≈≈≈≈≈≈≈≈.............ß...<...ß..........≈≈≈≈≈...≈≈≈≈≈...≈≈≈≈≈≈≈≈H'haTH'h`@_I'hb3I'hI'h I'hWXI'h,I'hI'hI'hI'hI'hx I'hSI'h#I'h!I'hn"I'hd$I'h@I'h@)....≈≈≈...I'hZA ≈I'hAH≈≈≈≈...≈≈≈≈≈≈I'h B ≈I'hsBH≈≈≈...≈≈≈≈≈≈≈I'hB ≈I'h3CN≈≈≈...≈≈≈≈≈≈≈≈≈I'hC ≈I'hD\≈≈...≈≈≈≈≈≈≈≈I'hRD≈I'hD ≈I'hD&≈≈...I'hE≈I'h_I'h_I'hhI'hl I'hAmI'hmV_There is a staircase back to the Dungeon here.J'h J'hW J'hz J'h1 M _You can't go down here!M'hT3M'hTM'hM'hM'h,: _M'hM'hM'hM'hM'h!M'h#M'h#M'h%M'h'M'h*M'hS*=Water M'h+M'h.M'h0M'h0M'h1M'h4M'h6M'h6(M'h8M'hA:M'h<M'h<M'h>M'h@M'htBM'hBM'h0DM'hEM'hG,M'h#IM'h`u...........≈≈≈##≈≈...##≈≈≈≈...##≈≈≈≈≈≈...##≈≈≈≈≈≈...##≈≈≈≈...##≈≈...##...≈≈≈≈##M'h`F.._..._..≈##27.3 (9......_≈##...≈≈...≈≈...##...≈≈≈≈≈...≈##...≈≈≈...≈≈≈M'h`##.........≈≈≈##._....._.≈≈##....._..M'h'aN##......≈≈≈≈##M'hpM'hwJ__M'hyS'hIS'hS'h S'hsS'hS'hS'hSWater S'h}S'hfS'h,S'hYS'h4S'h,S'hM,S'h(S'hS'ht ≈.......≈≈≈...≈≈...≈≈≈≈...≈≈≈≈≈≈...≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈...≈≈≈≈≈≈...≈≈≈≈≈≈≈...........≈≈≈≈≈..ß.ß..≈≈36≈≈≈...........≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.......≈≈S'hnS'hS'hd _There is a staircase back to the Dungeon here.S'h7S'h KS'hQS'h]M _You can't go down here!U'h8U'h1IU'hOU'hXU'hv;18 7.3 (1 _U'h}U'h # #......# #.# ##..##  #.###### #.# #.#.## ###.# #######.# ###... ....# ##.#...#.# #..#.# ##..########..#.>.#.# #..##. ##[........#.##..)#.# ####.# .......###.#.##.#.#.## #.# .#............#...#..# #.#Dungeon:6 .#..###.##....#.@.#..# ###.# ....# #.#######...#..# #...# U'h.#.## #.# ######.# ##.##. ...# #.# #.##.# ##.#.#. .#.####.## #.##.######.#.#.. .#.>.....# #.##.......#.#.#. .######..# #.##..#####.###.. .# #..########.##(.####...#... .# ###...........##........#.#.#U'hbU'hU'h',8.8 (2.5U'h$0U'hc4 _There is a staircase back to the Dungeon here. _You can't go down here! _You fly upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.W'hٷW'hQ+Level 6 of the Dungeon <<<>>>>∩(Press ? for help)#.# ###...####.###.##.##..#.##..#.##..#.##..#.##..# #.######%..#......# #.##.##..##.#..##.#..##.#..##.#..#W'h} #.....##.#...########.##.####....##....##....##....### #####.##<##.## #......##.###..##.#..##.#..##.#..##.#.# #.##.##.# #.######W'hf#.##.#.##..#.##..#.##..#.##..## #.##.##.####.#W'h#######.####....##....##..).##....### #.##.........###.#...#.#W'h%#..#.##..#.##..#.##..#.##..# #.#########..########..#.>.#.##..##.#..##.#..##.#..##.#..# W'hQ#.# ###[........#.##..)#.#####.#############......#### #.# #.......###.#.##.#.#.##W'h#.#######.#######.# #.#............#...#..##.##......#W'h#.#######.#..###.##....#.@.#..####.# ##.####.##....).......# #.#######...#..##...#######...###.##..#.####.#.## #.# ######.# ##.##........#...<.#W'h[###..#.##.....# #.##.##.# ##.#.#.######...######....#....#.#.####.###.##.######.#.#..# ##.###.#######.#.#.>.....##.##.......#.#.#.# #.######W'h#....#....#.######..##.##..#####.###..# #......#####.#.##.#.# #..########.##(.####...#...# ######.####.#.##.#.# ###...........##........#.#.###..###...[.##.#.# #.............#.............##.####..#.#..#.#.## #.#..####.###.[.............##.##.....#.......###.#..# #.##..)....#######..##.#W'ht%>@W'hI W'hd # #......##.###..## Bashion the Zephyrmancer#.#######.##.#.## Tengu ###.########.#W'hae i###... Health: 60/60 ======================== ....###.#...#.##..#.# Magic: 20/20 ======================== ##..########..#.>.#.##..##. AC: 7Str: 9 W'he ##[........#.##..)#.#####.# EV: 18Int: 18 .......###.#.##.#.#.###.# SH: 0Dex: 22 .#............#...#..##.# XL: 10 Next: 26% Place: Dungeon:6 W'he 7.#..###.##....#.@.#..####.# Noise: ---------  Time: 11738.8 (0.0) W'h(f ....# #.#######...#..##...# C) +2 dagger (elec) W'hKf .#.## #.# ######.# ##.##. Cast: Shock W'hof ...# #.##.##.# ##.#.#. Fly W'hf l.#.####.###.##.######.#.#.. .#.>.....##.##.......#.#.#.W'hf M  .######..##.##..#####.###..W'hf   .# #..########.##(.####...#...  W'hf n.# ###...........##........#.#.#  W'hg k_There is a staircase back to the Dungeon here. _You can't go down here! _There is a staircase back to the Dungeon here. _You can't go down here! _You fly upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.W'hvh W'hi W'hk W'hm W'hHr n33 _W'h>w XW'hx W'hy W'h?z W'h| W'h} W'hG} W'h,~ W'h/  ...#... ####.###..#. .....# #.# #..## ########.# ###... # #......# ##..##  #.###### #.#.# ###.# #######.# ###... ....# ##.#...#.# #.. #W'h #####..#.@.#.# #..##.42.8 (4 ##[........#.##..)#.# #### .......###.#.##.#.#.## #.# .#............#...#. #.#W'h֊ .....#.>.#..# ###.# ....# #.#######...#..# #...#.## #.# ######.# ##.## .W'h ..# #.# #.##.# ##.#.#.####.## #.##.######.#.#..W'h W'h} W'h y _There is a stone staircase leading down, spattered with blood here.X'hX'hDX'hX'hX'h;18 3.8 (1 _X'h X'h3 #.#.#.#.#.....###...#.....##.# (.#...#...#.###.#....#....#.#.# #.<.#...##...#.....#...##.#.# ..#...#...#....#....#.###.#.#.# .#.#.#.#.#.....#...###...##.#.# .#.#.#.#.#....#.###.#....##.#.# .#.#.#.#.#...###...#.....##.#.# #...#...#.###.#....#....#...#.# 7...#...##...#..@..#...##.###.# ...#...#....#...)#.###.#.....# ##.#.#.#.....#..)###...#..#####  #.#.#.#....#.###.#....#..#  #.#.#.#...###...#.....#.##  ##)..#.###.#..÷.#....##.#  #...##...#.....#...##..# ###...#....#....#.###.####..#.#)....#...#### #.#X'h4X'h<X'h,5.3 (2.5X'h _You fly downwards. _There is a stone staircase leading up here.Y'h~SY'hcLevel 7 of the Dungeon <<<<>>>>(Press ? for help) #..# #.######.# #.##...#...#......#......#.###.###  ##.# #.#......# #.#.#.#.#.#.#.....#.....###...#..#  #.# #.#.###### ###.#.#.#.#.#......#.###.#....##.#  #.# #.#.###.#.#.#.#.#.....###...#.....##.#  #.# #.#.##.(.#...#...#.###.#....#....#.#.#  #.# #.#.##...#.<.#...##...#.....#...##.#.#  #.# #.#.###...#...#...#....#....#.###.#.#.#  #.# #.#.###########.#.#.#.#.#.#.....#...###...##.#.#  #.# #...............#.#.#.#.#.#....#.###.#....##.#.#  #.# ######.########.#.#.#.#.#.#...###...#.....##.#.#  ##.###.#####...#...#.###.#....#....#...#.#  #...####### #.##...#...##...#..@..#...##.###.#  #.#.......# ##.##...#...#....#...)#.###.#.....#  #...#####.# #..###.#.#.#.....#..)###...#..#####  ##### #.# #.###.#.#.#....#.###.#....#..#  #[#Y'hd4[40m #.##.#.#.#...###...#.....#.##  #[# #.####)..#.###.#..÷.#....##.#  ##.###..###...##...#.....#...##..#  #........######...#....#....#.###.####  #..##.....########...#.#)....#...#### #.#  #.<..............|..##.#)...#.###.# #.#  #.###.....#########.##.#...#### ### #.#  #.# ##...###.###.###..##.#Y'h  #.# #...#.<.#...###...##.#. # ##...#...#...##.###.#.######.#...###...##...............#.###.#....##.#####.########.#.#.#.#.#.#...###...#.....###.## #.#####...#...#.###.#....#....#.....####### #...#..@##.###.......# #..)#.###.#......#####.# #.Y'h#.#.#.#.)###...#..######## # #.###.#.# #[# #.# ###...#.#[# #.###)..#.###.#..÷##.###.###..## #...##...#.....#...##.........######...#.#.###.###Y'hv##.....########...#.#)#### #<..............|..##.###.# ###.....#########.##.#...#### ## ##...## #.###.###..#  ##.## #.....# #######  #.# #.##..........# #.>......#  #.#####.#Y'h#####.....## #.########  #.......##.....####.#  ############.......(#Z'hD.#.#.#.#.#.....###...#.....##.#Bashion the Zephyrmancer (.#...#...#.###.#....#....#.#.#Tengu ..#.<.#...##...#.....#...##.#.#Health: 60/60 ======================== ..#...#...#....#....#.###.#.#.#Magic: 20/20 ======================== .#.#.#.#.#.....#...###...##.#.#AC: 7Str: 9 .#.#.#.#.#....#.###.#....##.#.#EV: 18Int: 18 .#.#.#.#.#...###...#.....##.#.#SH: 0Dex: 22 #...#...#.###.#....#....#...#.#XL: 10 Next: 26% Place: Dungeon:7 #...#...##...#..@..#...##.###.#Noise: ---------  Time: 11745.3 (0.0) #...#...#....#...)#.###.#.....#C) +2 dagger (elec) ##.#.#.#.....#..)###...#..#####'h|Fu33mCast: Shock#.#.#.#....#.###.#....#..#Fly #.#.#.#...###...#.....#.####)..#.###.#..÷.#....##.##...##...#.....#...##..# ###...#....#....#.###.#### ...#.#)....#...#### #.# _You can't go down here! _You fly upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here. _There is a stone staircase leading down, spattered with blood here. _You fly downwards. _There is a stone staircase leading up here.33 _  Items here: )) [ †. _Z'hHZ'hI,Z'hlKZ'hNZ'hrPZ'hPZ'hRZ'hgTZ'hV,Z'hGXZ'h[Z'h],Z'hh_Z'h6bZ'h$dZ'h8iBZ'huk,Z'hkZ'hmZ'hEoZ'hoZ'hpZ'hhrZ'hs,Z'hEtZ'hvZ'h\wZ'hwZ'hxZ'h_zZ'h{Z'hG|Z'h|Z'h~Z'h,Z'hZ'h*Z'hV,Z'hZ'hXZ'hوZ'hZ'h?Z'hZ'hlZ'hZ'hюZ'h  ##)..#.###.#..÷.#....##.#  #...##...#.....#...##..# ####...#....#....#.###.#### #...#.#)....#...#### #.# |..##.#)...#.###.# #.# ##.##.#...#### ### #.#  #.###.###..# #.#  #.####.....# ########.#  #..........# #.@......# 63.3 (1Z'hҝ8.0)  #####.....## #.########  #.....####.#  ###.......(#  ########## Z'hZ'h Z'hc _There is a stone staircase leading down here.Z'hNYZ'hY[Z'hJbZ'h iZ'hlA18 4.0) _Z'hrZ'h .Y$.....### ...#......# .....##.#.# .......<#.# ...######.# ... #.# ?. #.# ###.##..#.#8 #@.....#.# Z'h###.#.#.## # #####+#... #. #........) #.###.........##.#............. ................. ......).......... ##.............## Z'hZ'hZ'h6 ,5.1 (1.8Z'h Z'hE _You fly downwards.  Found a scroll labelled BEOHIGRUUC. _There is a stone staircase leading up here.\'h .Y$.....### ......#......# ..ß.....##.#.# ?.........<#.# #......######.# #..... #.# #.?. #.# ####.##..# #.# ##<# #.# ####.#.### #.#.# #####+#.\'hj }.#. #.)..#.###.##.#...........).##.#\'hw \'h I33 60\'hA\'h"c _Found a scroll labelled RATETOALON._'h .Y$.....### ......#......# ..ß.....##.#.#_'h ?.........<#.#  ......######.#  ..... #.#  .?. #.#  ###.##..# #.#  #.# #.#  ###.#.### #. .# #####+# .#. #.) .#.### ##.#_'h ... ......) ##._'h_'h%7_'h=_'hka _There is a stone staircase leading up here._'h1! _'h& _'h+ _'h5 _'h(: 618 8 __'h@ _'h]GE##)..#.###.#..÷.#....##.# #...##...#.....#...##..# ####...#....#....#.###.#### #...#.#)....#...#### #.# |..##.#)...#.###.# #.# ##.##.#...#### ### #.#  #.###.###..# #.#  #.####.....# ######## 7  #..........# #.  #####.....## #.##### _'hH-#.....####.####.......(########### _'hVH_'hL_'h5,9.6 (2.5_'hq_'hK{ _You fly upwards. _There is a stone staircase leading down here.`'he`'hLevel 7 of the Dungeon <<<<>>>>(Press ? for help) #.# #.#.###...#...#...#....#....#.###.#.#.#  #.# #.#.###########.#.#.#.#.#.#.....#...###...##.#.#  #.# #...............#.#.#.#.#.#....#.###.#....##.#.#  #.# ######.########.#.#.#.#.#.#...###...#.....##.#.#  ##.###.#####...#...#.###.#....#....#...#.#  #...####### #.##...#...##...#..<..#...##.###.#  #.#.......# ##.##...#...#....#...)#.###.#.....#  #...#####.# #..###.#.#.#.....#..)###...#..#####  ##### #.# #.##`'h#.#.#.#....#.###.#....#..#  #[# #.##.#.#.#...###...#.....#.##  #[# #.####)..#.###.#..÷.#....##.#  ##.###..###...##...#.....#...##..#  #........######...#....#....#.###.####  #..##.....########...#.#)....#...#### #.#  #.<..............|..##.#)...#.###.# #.#  #.###.....#########.##.#...#### ### #.#  #.# ##...###.###.###..##.#  #.# ##.###.####.....# ########.#  #.# #.##..........# #.@......#  #.#####.#`'h#####.....## #.########  #.......##.....####.#  ############.......(#  ##########`'hI #.######.#...###..........###.# #.# #.#............#####........##.# #.# #.#..#####...#...........# #.# #>#..######.##..####.####.....##`'h##########.# #)#................###.#......# ###>.........######)#.#.#####.....###.....#.....###.###########..........#.# #.####.#......#......#...#`'hz# #.######÷###.# ###.....#.....#.....##..##.# #.# #)# #.######......#......#.###.#..#`'h #.# #.# #.# #..#....#.)...###.....#.#`'h; #.# #.# #.# #.....#.#......#)###.#......#.###`'hg (#.# #.######.# #.###.#.#.....###)....#.....#...##.# #......).# #.# `'h D###(#(.)...#......##.##.# #####..### #.# #..÷##.....#..<..#.....###.#`'h a#.# ########..# #.# ##...#......#...÷..#.###.##.##.# #.........# #.# #.#.#.#.....#....(#`'hM q##.....#.##.# #.######.## #.# #.#.#.#......#)###.#......#.##.# #.# #.# #)###.#.#.#....[###.....#.....#.##># #.# #.# #.##...#...#.###.#......#......###.## #.# #.# #.##...#...##.....#.....#.....###..# #.######.# #.##...#...#......`'h ,#......#.###.#####.# #.#......# #.#.#.#.#.#.#.....#.....###...#..##.# #.#.###### ###.#.#.#.#.#......#.###.#....##.#`'h] =>>a'hq a'h  ##)..#.###.#..÷.#....##.#Bashion the Zephyrmancer#...##...#.....#...##..#Tengu ####...#....#....#.###.####Health: 60/60 ======================== #...#.#)....#...#### #.#a'h) AMagic: 20/20 ======================== |..##.#)...#.###.# #.#AC: 7Str: 9 ##.##.#...#### ### #.#EV: 18Int: 18  #.###.###..##.#SH: 0a'hS Dex: 22  #.####.....# ########.#XL: 10 Next: 26% Place: Dungeon:7  a'h g#..........# #.@......#Noise: ---------  Time: 11769.6 (0.0)  #####.....## #.########a'h C) +2 dagger (elec)#.....####.#Cast: Shock###.......(#Fly a'h ##########Found a scroll labelled BEOHIGRUUC. _There is a stone staircase leading up here. a'h< _Found a scroll labelled RATETOALON. _There is a stone staircase leading up here. _You fly upwards. a'h r_There is a stone staircase leading down here.a'hە a'h a'hɤ a'h: B33 _a'hȩ a'h a'h ,a'hϮ a'h' a'hٶ ,a'h0 a'hU Xa'h a'h ,a'h a'h_ a'h a'h a'h a'h' a'h& a'hX a'h a'h a'hN ,a'h a'hU a'h ,a'hl a'h a'hI ,a'h a'h$ a'hK ,a'h+ a'h a'h@ ,a'h a'h Xa'hZ a'h~ a'h a'hK" a'h& a'h2) a'h) a'h+ a'h 0 a'hm4 Ba'h{8 a'h < ,a'h> a'hhC a'hE ,a'hG a'hRK a'hM a'h&N a'hO a'hW b  You see here a staff of fire.a'hvY a'h Z  _a'h;[ a'h^ a'hj` ,a'ha a'hsd a'hf ,a'hg a'hi a'hj ,a'hk a'hn a'ho ,a'hp a'hos a'ht ,a'hu a'h/x a'hy ,a'h}z a'h5~ a'h ,a'h* a'hB a'hQ ,a'h a'h a'h݌ ,a'hÎ a'hv a'hՓ ,a'hY a'h) a'h ,a'hc a'h- a'hl a'h a'h a'hA a'h a'h X  Things that are here:  a +0 robe; a +0 daggera'hY a'h  _a'hd a'hF B  Things that are here:  a'h "a +0 leather armour; a +0 hand axea'h a'hg  _a'h a'h' Ba'hV a'h a'h1 a'hu a'hw a'h a'h0 a'hj a'hn a'hf a'h a'h a'h a'h a'h ,a'h a'h8 a'h5 ,a'h a'h a'hh ,a'h a'hp a'h ,a'h a'h a'h ,a'h a'h a'h ,a'h a'h a'h ,a'h a'h a'h ,a'h+ a'h Xa'h a'h= ,a'h a'h a'h ,a'hR a'h a'h ,a'h" a'hG na'h ,a'h a'h@ a'h a'h3 a'h a'h a'h} a'h a'h a'h '    #.# #.#   #.# #.#####   #.# #......   #.# #####..   #.# ########..   #.# #.........   #.# #.######.# a'h'   #.# #.# #.#   #@# #.# #.#826.6 (57.0)   #.## #.# #.#   #..# #.######.#   ##.# #.#......#   #.# #.#.######  #.# #.#.#  #.# #.#.#  #.# #.#.#  a'h%( ^#.# #.#.#a'h+ a'h0 a'h!3 c _There is a stone staircase leading down here.a'h( a'h a'h a'h) a'hf A18 7.6 (1.0) _a'hK a'h2 #..~j~~j.  #Z.~j~~~.  a'hB....~~~.~  ###..~5~F~.  ..........  .........  #.......# 8  a'h(# ##.....# ##_..... ##...#.#. #####.#.### a'h# #.#.. F   marrowcuda (dormant) _. ### j   gnoll bouda (asleep) ...a'hLjj 2 gnolls (asleep) a'hٚ5   white imp (asleep)(…)a'hTa'ha'h<8.4 (1.8Shocka'h":_a'h _You fly downwards.  Found a radiant altar of Vehumet and a sparkling altar of Nemelex Xobeh. _There is a stone staircase leading up here.r'h3B.~~≈~.~#..~~F~~5.#..~j~~j.##Z.~j~~~.. ....~~~.#####..~5~F~...#.............#.@.....# #<#.......r'h##.....#.####..##_.........#.#...#####.#.#####F 2 marrowcudas (dormant)# #.#.. r'h_. ###...5 2 white imps (asleep)r'hķ&  r'h0A white imp and a marrowcuda come into view.The white imp shouts, "Away with thee, thou puking frail-limbed barnacle!"r'hr'hFr'hO  The white imp shouts! The gnoll shouts! x2r'hE  A gnoll comes into view. It is wielding a +0 whip.r'h r'h,r'h_r'hr'h r'h?j~~~~~.jF~5..~~~jZ.~~~Fj~.~≈5_FF1 wandering)jjjj 3 gnolls (swift55 The gnolls pick up the pace!33 ====90_ _The gnoll shouts!t'h #.j~~~~~.. #..~jF~5..##..~~~j~.. ..Z.~~~F~.#####.j~.~≈~...#......5...... ......... ## #@#.......##.....#.####.. ##_.......  ##...#.#...###.#.##### # #.#..  _. ###...  2 t'h> :5t'h t'h t'h t'h t'h# ,t'h t'h t'h% t'h t'h t'h5 .j~~~~Fj~~~~5..Fj~.Z.j..5_FFj 3 gnolls (swift)t'h [=---30t'h- t'h[ a _There is a stone staircase leading up here.v'h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v'hJ #..~~~~~..  Bashion the Zephyrmancer #.j~~~~F..  Tengu ##..j~~~~5.  Health: 60/60 ======================== ....Fj~.~.  Magic: 16/20 ===================----- v'hƻP#####Z.~.~≈~..  AC: 7Str: 9 .#....j**......  EV: 33 Int: 18 ......*5*......  SH: 0Dex: 22 v'h #***....#  XL: 10 Next: 26% Place: Dungeon:8 #@#.......  Noise: =--------  Time: 11830.4 (0.0) v'h;##.....#.####..  C) +2 dagger (elec) ##_.......  Cast: Shock v'h##...#.#...  Fly  #####.#.#####  # #.#..v'h[ FF 2 marrowcudas (1 wandering) _. ### j   gnoll bouda ... jjj 3 gnolls (swift)  55 2 white imps(…)_There is a stone staircase leading up here.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v'hIAiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a white imp (empty space bonus: 7/8)v'hr .***.5***..***_v'h*****..._w'h***..._w'h#**F*...  Aim: a marrowcuda (empty space bonus: 6/8)w'h ****F~.~_w'h & w'h& ~w'h1' 3*j*~w'h' *w'h=( _  Casting: Shock (safe; 1% risk of failure)w'h( Lonfirm with . or Enter, or press ? or * to list all spells.w'h) Aiming: Airstrike (dangerous; 4% risk of failure)  w'h* LPress: ? - help, Dir - move target  w'h* tAim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (empty  w'hz+ space bonus: 6/8)w'h ~~j****_w'h.**j~***._w'h..****_x'h].****_x'hs*j***..._x'h .j**.*F.***Aim: a marrowcuda (empty space bonus: 6/8)y'hy'hu#..~~~~~..Bashion the Zephyrmancer#.j~~~~F..Tengu##..j~~~~5.Health: 60/60 ========================....Fj~.~.Magic: 20/20 ========================#####Z.~.~≈~..y'h AC: 7Str: 9.#....j........EV: 33 Int: 18.......5.......SH: 0Dex: 22#.......#XL: 10 Next: 26% Place: Dungeon:8#@#.......y'hW Noise: =--------  Time: 11830.4 (0.0)##.....#.####..C) +2 dagger (elec)##_.......Cast: Shocky'h ##...#.#...Fly #####.#.###### #.#..y'h FF 2 marrowcudas (1 wandering)_. ###y'h j   gnoll bouda...jjj 3 gnolls (swift)y'h2!755 2 white imps(…)Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y'h!uAiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a marrowcuda (empty space bonus: 6/8)  Okay, then.y'hOy'hRy'hZy'h^. _y'hu G  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z'hk #..~~~~~..  Bashion the Zephyrmancer #.j~~~~F..  Tengu ##..j~~~~5.  Health: 60/60 ======================== ....Fj~.~.  Magic: 19/20 ======================-- #####Z.~.~≈~..  AC: 7Str: 9 .#....j........  EV: 33 Int: 18 .......5.......  SH: 0Dex: 22 #.*.....#  XL: 10 Next: 26% z'hs1[33mPlace: Dungeon:8 #@#.......  Noise: =--------  Time: 11830.4 (0.0) ##.....#.####..  C) +2 dagger (elec) ##_.......  Cast: Shock ##...#.#...  Fly  #####.#.#####  # #.#.. FF 2 marrowcudas (1 wandering) _. ### j   gnoll bouda ... jjj 3 gnolls (swift)  55 2 white imps(…)_Okay, then.z'hnCasting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (74% to hit)z'hj**5*_gnoll, wielding a +0 club (covering ground quickly, 77% to hit)z'h j.*.*_z'ho *~*.5._z'h$F*.Aim: a marrowcuda (71% to hit)z'hyM *Fz'h Y*.*.z'h *.*~*5{'h/**j._{'hAj*_Aim: a gnoll, wielding a +0 whip (covering ground quickly, 77% to hit)|'hO` *j*.*.Z._|'h.j.*.*Z*Aim: a gnoll, wielding a +0 whip (covering ground quickly, 77% to hit)|'h j*.jj*|'hͷ ;~j.*.*.5.*  Casting: Airstrike (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (77% to  hit)}'h# j*.F.*_}'h _~*~*}'hK M**~'h5~F~*Fj.*5*Aim: a marrowcuda (wandering, hasn't noticed you, 71% to hit)'h N *~F*~~Fj*.*.5._'hFX *~*F*.*.'h *~j~*.*~*5_'hj~*jj.  Aim: a gnoll, wielding a +0 whip (covering ground quickly, 77% to hit)'hv *j*.*.Z._'h 1.j.*.*Z*_Aim: a gnoll, wielding a +0 whip (covering ground quickly, 77% to hit)'ho j*_'hQ.j.*.*j*.5.*_Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (77% to  hit)'hk j**._'h .F.*.*_Aim: a marrowcuda (71% to hit)'h#..~~~~~..Bashion the Zephyrmancer#.j~~*~F..Tengu##..j*~~~5.Health: 60/60 ========================....*j~.~.Magic: 19/20 ======================--#####Z.*.~≈~..AC: 7Str: 9'h.#....j.*......EV: 33 Int: 18.......*.......SH: 0Dex: 22#.*.....#XL: 10 Next: 26% Place: Dungeon:8#@#.......Noise: =--------  Time: 11830.4 (0.0)##.....#.####..C) +2 dagger (elec)##_.......Cast: Shock##...#.#...Fly #####.#.###### #.#..FF 2 marrowcudas (1 wandering)_. ###j   gnoll bouda...[4'h$0mjjj 3 gnolls (swift)55 2 white imps(…)Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (71% to hit)  The zap hits the white imp.  The white imp is heavily wounded.The zap hits the marrowcuda.'h&,'hs''h','h('h\)'h)'h*'h+'h5.~~~~~~~~F~.j.j~j~5..~F...jZ5._F'hG7418 1.4 (1'h@:_'hD7  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (71% to hit)white imp.  The white imp is heavily wounded.The zap hits the marrowcuda. _The marrowcuda is lightly damaged.'hv l  You hit the white imp.  Lightning courses through the white imp!!'h 'h 'h ,'h 'h 'h# 'h= a~..j~~F.j.~.j5F..jZ_'h m   white imp 'h: ,2.1 (0.7'h 'hL M _You kill the white imp!'h8:_'hs9'h:_'hF'h  The gnoll completely misses you.'h;.~F~..j.~≈j..j5F_'h,3.1 (1.0'h#:_'hI  # #.#  .# #.#####   #.# #......  #.# #####..   #.# ########..   #.# #.........  'hJ #.# #.######.#  # #.# #.#7   #.# #.#   #.## #.# #.#   #..# #.######.#   ##.# #.#......#   #.# 'hK #.#.######   #.# #.#.#j   gnoll (swift)   #.# #.#.# 'hdKb  #.# #.#.#   #.# #.#.# _The hornet simulacrum barely misses you.'hL3'hR'hf4-4.6 (2.5'h'hc{ _You fly upwards. _There is a stone staircase leading down here.'hA)  You closely miss the gnoll. Your kick misses the gnoll. You peck the gnoll.  The gnoll is moderately wounded.'hH;53---=5.3 (0.7 _The gnoll hits you with a +0 whip!'hb  You puncture the gnoll! You claw the gnoll, but do no damage.You peck the gnoll.'hmC)'hoO---=9 (0.6'hp1Shock'ht'hw3 _You kill the gnoll!'hbx'h'h'h'h<33 'hm&0'hc20==--6.9 (1'h'hzX _You start resting. Magic restored.'h 3'h'h,'hg4'hc'h'hu'hc'h3=='h'h'hK5='h'h'h{'hP'h'ha'h'h,,'hE'h'hU6='h'h,'h'hn'h'h'h'hU%7'h'h ,'h 'h ,'hW 'h a8='h& 'h 'h 'h 'h ,'h 'hv 'h 'h[ 'h 99'hf 2='h 'h 'h 'h 'h 'h 'h 'h# -- _You start resting.'h- 057.9 (21.0)'h1 Z60=8.9 (22'hE7 'h> " _HP restored.'h>'hLLevel 7 of the Dungeon <<<<>>>>(Press ? for help) #.##.######÷###.# ###.....#.....#.....##..##  #.##.# #)# #.######......#......#.###.#..#  #.##.# #.# #..##.#.#.....#.)...###.....#.#  #.##.# #.# #.....#.#......#)###.#......#.###  #.##.######.# #.###.#.#.....###)....#.....#...#  #.##......).# #.# ##...#.###(#(.)...#......##.#  #.######..### #.# #..÷##.....#..<..#.....###.#  #.# ########..# #.# ##...#......#...÷..#.###.##.#  #.# #.........# #.# #.#.#.#.....#....(###.....#.#  #.# #.######.## #.# #.#.#.#......#)###.#......#.#  'hdM#)# #.# #.# #)###.#.#.#....[###.....#.....#.#  #@# #.# #.# #.##...#...#.###.#......#......##  #.## #.# #.# #.##...#...##.....#.....#.....##  #..# #.######.# #.##...#...#......#......#.###.###  ##.# #.#......# #.#.#.#.#.#.#.....#.....###...#..#  #.# #.#.###### ###.#.#.#.#.#......#.###.#....##.#  #.# #.#.###.#.#.#.#.#.....###...#.....##.#  #.# #.#.##.(.#...#...#.###.#....#....#.#.#  #.# #.#.##...#.<.#...##...#.....#...##.#.#  #.# #.#.###...#...#...#....#....#.###.#.#.#  #.# #.#.###########.#.#.#.#.#.#.....#...###...##.#.#  #.# #...............#.#.#.#.#.#....#.###.#....##.#.#  #.# ######.########.#.#.#.#.#.#...###...#.....##.#.#'hbI  #.#..#####...#...........###.#.# >#..######.##..####.####.....############)#................###.#......# ##'hF.>.........######)#.#.#####.....###.....#.....###.###########..........#.# #.####.#......#.######÷###.# ###.....#.....#.....##..##.# #)# #.######......#......#.###.#..# #.# #.# #..##.#.#.....#.)...###.....#.# #.# #.# #.....#.#......#)###.#......#.## #.######.# #.##....###)....#.....#...'h9 #......).# #.# ##...#.###(#(.)...#......#. #####..### #.# #..÷##.....#..<..#.....###. ########..# ##...#......#...÷..#.###.##.## ........# #.#.#.#.....#....(###.....#.#.# #####.## .....#)###.#......#.##)# 'hZ #.)##...[###.....#.....#.##@#  #.# #.##...#...#.###.#....###.# #.# #.##...#...##.....#..###.#####.# #.##...#...#....#.###.###.....# #.#.#.#.#.#.#..###...#. ##.#.###.#....##.# #.###...#.....#.#.# #.(.#...#...#.###.#....#....'h&Z  #.######.#...####...#.............###.#  #.# #.#............#####........##.#>>'h#.# #.#.# #...#.<.#...##...#.....#...##.#.##.# #.#.# ##...#...#...#....#....#.###.#.#.##.# #.#.###########.#.#.#.#.#.#.....#...###...##.#.##.# #...............#.#.#.#.#.#....#.###.#....##.#.# #.# ######.########.#.#.#.#.#.#...###...#.....##.#.##.## #.# ####...#...#.###.#....#....#...#.#.. #.# #...#...##...#..<..#...##.###.#.......# ##.# #...#...#....#...)#.###.#.....#'h..#####.# #..# ##.#.#.#.....#..)###...#..######### #.# #.## #....#.###.#....#..# #[# #.# #.#.#.#...###...#.....#.## #[# #.## ##[..#.###.#..÷.#....##.# ##.###..## #...##...#.....#...##..# #........## ####...#....#....#.###.#### #..##.....########...#.#[....#...#### #.# #.<......|..##.#)...#.###.# #.# #.###.....#########.##.#...#### ### #.# #.# ##...## #.###.###..# #.# #.# ##.## #.####.....# ########.# #.# #.# #..........# #.>......#[22;13'hHH #.#####.# #####.....## #.######## #.......# #.....####.# ######### ###.......(#'h%| #.# #.#..#####...#...........# #.# #>#..######.##..####.####.....##############.# #)#................###.#......# ##..>.........######)#.#.#####.....###.....#.....###.###.##########..........#.# #.####.#......#......#...#.# #.######÷###.# ###.....#.....#.....##..### #.# #)# #.######......#......#.###.#..#'h #.# #.# #..##.#.#.....#.)...###.....#.## #.# #.# #.....#.#......#)###.#......#.###.# #.######.# #.##....###)....#.....#...##.# #......).# #.# ##...#.###(#(.)...#......##.##.# #####..### #.# #..÷##.....#..<..#.....###.##.# ########..# #.# ##...#......#...÷..#.###.##.##.# #..# #.# #.#.#.#.....#....(###.....#.##.# #.######.## #.# #.#.#.#......#)###.#......#.##)# #.# #.# #)###.#.#.#....[###.....#.....#.##@# #.# #.# #.##...#...#.###.#......#......###.## 'h% #.# #.# #.##...#...##.....#.....#.....###..# #.######.# #.##...#...#......#......#.###.#####.# #.#......# #.#.#.#.#.#.#.....#.....###...#..##.# #.#.###### ###.#.#.#.#.#......#.###.#....##.##.# #.#.# ##.#.#.#.#.#.....###...#.....##.##.# #.#.# #.(.#...#...#.###.#....#....#.#.#'ho 'hh  #.##.#Bashion the Zephyrmancer  #.##.##### Tengu  #.##...... Health: 60/60 ========================  #.######.. Magic: 20/20 ========================  #.# ########.. AC: 7Str: 9  #.# #......... EV: 33 Int: 18  #.# #.######.# SH: 0Dex: 22  #)# #.# #.# XL: 10 Next: 26% Place: Dungeon:7  #@# #.# #.# Noise: ---------  Time: 11858.9 (0.0)  [1'h 0;16H#.## #.# #.# C) +2 dagger (elec)  #..# #.######.# Cast: Shock  ##.# #.#......# Fly  #.# #.#.###### 'h  #.# #.#.#  #.# #.#.#  #.# #.#.#  #.# #.#.#You puncture the gnoll! You claw the gnoll, but do no damage.You peck the gnoll. _You kill the gnoll! _You start resting. Magic restored. _You start resting. _HP restored.'h'hx'h,'hB _You kill the gnoll! _You start resting. Magic restored. _You start resting. _HP  Things that are here:  a +0 whip; a gnoll corpse'h'h[ _'h'h 'hn"'h"'ht#'h%'h','h('h\*'h ,,'h,'h/'hy0'h0'hh1'hq3'hU4'h4'h5'h7'h8'hE9'h?'h @'h@'hPA'hA'hB'hC'h%D'h]D'hE'hű     ####  #..  #.######  #.# #  #.# #  #.# #> ############.# #) #..@.........######)72.9 (14.0) #.##########........ #.# #.######÷ #.# #.# #) #.# #.# #. #.# #.# #.  #.# #.######.  #'hL[44m.# #......).  #.# #####..##  _There is a stone staircase leading down here.'h*>'hB'hqG'hM'hRA18 3.0) _'hV'hr #.# ...  . #.#  'hzs<..#####.#  .........  .Y$.....###  ......#......#  ..ß.....##.#.# 8 ?.........@#.# ######  ......######.# #....#  'hs..... #.# #.##.#  .?. #.# #.#  ###.##..# #.# #.##.# 'h$tm #<......# #.# #.#  ###.#.### #.###.##.#  .# #####+#.....##.#  'hVtt.#. #........).....#####'hMu'h#'h,5.4 (2.5'hf'h2 ( _You fly downwards. 'h S_There is a stone staircase leading up here.'hM #.# 'h .... ..#####.#.........  .Y$.....###....#......#..ß.....##@#.# ?.........<#.# #####...######.# #........?.#.# #.##.#Y   ice beast (asleep)'h'hmn.YY'ha33 6.4 (1.0Shock _'hv'h'hm  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'hi  #. Bashion the Zephyrmancer #.# Tengu ... Health: 60/60 ======================== . #.# Magic: 16/20 ===================----- ..#####.# AC: 7Str: 9 .***..... EV: 33 Int: 18 .*Y*....###  SH: 0Dex: 22 ....**#......#  XL: 10 Next: 26% Place: Dungeon:8 'h ..ß.....##@#.#  Noise: ---------  Time: 11876.4 (0.0) ?.........<#.# ######  C) +2 dagger (elec) ......######.# #....#  Cast: Shock ..... #.# #.##.#  Fly  .?. #.# #.##.#  ###.##..# #.# #.##.#  Y   ice beast  #<......# #.# #.##.#  ###.#.### #.###.##.#  .# #####+#.....##.# _There is a stone staircase leading up here.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (empty space bonus: 7/8)'h#.Bashion the Zephyrmancer#.#Tengu...Health: 60/60 ========================. #.#Magic: 16/20 ===================-----..#####.#AC: 7Str: 9.........EV: 33 Int: 18..*.....###SH: 0Dex: 22......#......#XL: 10 Next: 26% Place: Dungeon:8'hH..ß.....##@#.#Noise: ---------  Time: 11876.4 (0.0)?.........<#.# ######C) +2 dagger (elec)......######.# #....#Cast: Shock.....#.# #.##.#Fly .?.#.# #.##.####.##..# #.# #.##.#Y   ice beast#<......# #.# #.##.####.#.### #.###.##.#.# #####+#.....##.# _There is a stone staircase leading up here.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'hKCAiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (empty space bonus: 7/8)'h'  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice beast (empty space bonus: 7/8)  The open air twists around violently and strikes the ice beast.'h$Y18 ===7.4 (1 _The ice beast is lightly wounded.'h G  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'hȽ  #. Bashion the Zephyrmancer #.#'h  Tengu ... Health: 60/60 ======================== . #.# Magic: 12/20 ==============---------- ..#####.# AC: 7Str: 9 ..***.... EV: 18Int: 18 'h. )..*Y*...###  SH: 0Dex: 22 .....*#*.....#  XL: 10 Next: 26% Place: Dungeon:8 'h ..ß.....##@#.#  Noise: ===------  Time: 11877.4 (0.0) ?.........<#.# ######  C) +2 dagger (elec) 'h H......######.# #....#  Cast: Shock ..... #.# #.##.#  Fly  .?. #.# #.##.#  ###.##..# #.# #.##.#  Y   ice beast  #<......# #.# #.##.#  ###.#.### #.###.##.#  .# #####+#.....##.# _The ice beast is lightly wounded.  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (lightly wounded, empty space bonus: 7/8)'h #.Bashion the Zephyrmancer#.#Tengu...Health: 60/60 ========================. #.#Magic: 12/20 ==============----------..#####.#AC: 7Str: 9.........EV: 18Int: 18..$*....###SH: 0Dex: 22......#......#XL: 10 Next: 26% Place: Dungeon:8..ß.....##@#.#Noise: ===------  Time: 11877.4 (0.0)?.........<#.# ######C) +2 dagger (elec)......######.# #....#Cast: Shock.....#.# #.##.#Fly [34'h m.?.#.# #.##.####.##..# #.# #.##.#Y   ice beast#<......# #.# #.##.####.#.### #.###.##.#.# #####+#.....##.# _The ice beast is lightly wounded.  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (lightly wounded, empty space bonus: 7/8)'h  Casting: Airstrike (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice beast (lightly wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the ice beast!!'hl.Y 'hZ*8.4 (1'hs&'h)] _The ice beast is almost dead.'hG  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'h`W #. Bashion the Zephyrmancer #.# Tengu ... Health: 60/60 ======================== . #.# Magic: 11/20 =============----------- ..#####.# AC: 7Str: 9 ......... EV: 18Int: 18 ..$.Y...###  SH: 0Dex: 22 ......#.**...#  XL: 10 Next: 26% Place: Dungeon:8 ..ß.....##@#.#  Noise: ===------  Time:['hsX39;49m 11878.4 (0.0) ?.........<#.# ######  C) +2 dagger (elec) ......######.# #....#  Cast: Shock 'h[ui..... #.# #.##.#  Fly  .?. #.# #.##.#  ###.##..# #.# #.##.#  Y   ice beast  #<......# #.# #.##.#  ###.#.### #.###.##.#  .# #####+#.....##.# _The ice beast is almost dead.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (almost dead, 74% to hit)'h #. Bashion the Zephyrmancer #.# Tengu ... Health: 60/60 ======================== . #.# Magic: 11/20 =============----------- ..#####.# AC: 7Str: 9 ......... EV: 18Int: 18 'hɳv..$.Y...###  SH: 0Dex: 22 ......#......#  XL: 10 Next: 26% Place: Dungeon:8 ..ß.....##@#.#  Noise: ===------  Time: 11878.4 (0.0) ?.........<#.# ######  C) +2 dagger (elec) ......######.# #....#  Cast: Shock ..... #.# #.##.#  Fly  .?. #.# #.##.#  ###.##..# #.# #.##.#  Y   ice beast  #<......# #.# #.##.#  ###.#.### #.###.##.#  'h-.# #####+#.....##.# Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line'hAim: an ice beast (almost dead, 74% to hit)  The zap hits the ice beast!'h #. #.# ... . #.# * .** 'hp..$**  **...#    ?    'hm  ..... #.#   .?. #.#    #.#   #< #.#     .# !'h,Sj.......'h[,9--9.4 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (almost dead, 74% to hit)  The zap hits the ice beast! _You kill the ice beast!'hb'heg _Your Armour skill increases to level 1!'hn #.... #.#..####...........$.....###......#......#ß.....##.#.#?.........@#.# ######......######.# #...... #.# #.##?. 'h.#. #........).....####### 'h'hr33 ---80 _'h'ha _There is a stone staircase leading up here.'h%'hM-'hRb18 1 _'h6     #########   #........   #.######.   #.# #.  #.# #.  #.# #>   ############.# #)7   #..@.........######)   #.##########........   #.# #.######÷   #.# #)   #.# #.   #.# #.   #.# #.######.   #.# #......).   #.# #####..'hG'hQ'hE\2=2.9 (2.5'h3'hŐ{ _You fly upwards. _There is a stone staircase leading down here.'h[_3'h_'h}a'ha;33 'he'hWg'hp =3=='hqq,'hSr'hrM4='hs'hs'hs'hft'h5u'hau'hu'hv'hv'h w'h x'hAx9='hx'hy'hy'h\z'h){'h{d5=='h%}'hS}'h}'h~'h~'h-'h],'h'h'h:=='h-'h'h>'h'h{'hDŽK6='hU'h'h2'h'hs'h'h'h'h'hz'hx'h9='h.'h 'hC'h'h|'hЍK7='h_'h?=8==9=='h_ _You start resting.'hu1927.9 (45.0)'hW[20==8.9 (46'h'hr% _Magic restored.'h 'hG'hd'h['h:18 9.9 (1.0)'h<'h #.# ...  . #.#  ..#####.#  .........  ..$.....###  ......#......#  ..ß.....##.#.# 8 ?.........@#.# ######  ......######.# #....#  ..... #.# #.##.#  .?. #.# #.#  ###.##..# #.# #.##.#  #<......# #.# #.#  ###.#.### #.###.##.#  .#['h40m #####+#.....##.#  .#. #........).....#####=='h'h-31.4 (2.5'h|'h{ _You fly downwards. _There is a stone staircase leading up here.'hl33 2.4 (1.0 _'hn X3'h< #.# ... . #.# ..#####.#............$.....### ......#......# ..ß.....##.#.# ?........@<#.# ######'hv=W ......######.# #....# ..... #.# #.##.# .?. #.# #.##.#  ###.##..# #.# #.##.# #<......# #.# #.##.# ###.#.### #.###.##.#'h> .# #####+#.....##.# .#. #.).....'h?'hC'hKj  A bullfrog comes into view.'hP%4'hV'hY5 _The bullfrog moves out of view.'h #.#.. ... .# #.###..#####.#.............$.....### ......#......# ..ß.....##.#.# ?.......@.<#.# ###### ......######.# #....# ..... #.# #.##.# .?. #.# #.##.#  ###.##..# #.# #.##.# #<......# #.# #.##.# ###.#.### #.###.##.# .# #####+#.....##.#[37'htm .#. #.).....'hQX5'h #.# .. ..F#.# #.##..#####.#.............$.....### ......#......#'hw ..ß.....##.#.# ?......@..<#.# ###### ......######.# #....# ..... #.# #.##.# .?.. #.# #.##.# ###.##..# #.# #.##.# #<......# #.# #.##.#'hF   bullfrog (wandering) ###.#.### #.###.##.# .# #####+#.....##.# .#. #.).....####'h$ 'he'h&.'hB'hw%6'h5'h\'h# #.# .. ... #.# #.# ##..#####.#.#Y...............$.....###.......#......#.ß.....##.#.#.?.....@...<#.# ######......######.# #....#....... #.# #.##.#.?...# #.# #.##.# ###.##..# #.# #.##.# #<......#['hMm #.# #.##.#Y   yak (asleep) ###.#.### #.###.##.# .#. #####+#.....##.# .#. #.).....###'h'h57Shock'h.l _A yak comes into view.'h #.# .. ... #.# #.# #'h#..#####.#.#.Y.............#......$.....####.......#......#$...ß.....##.#.##.?....@....<#.# #######.......######.# #....##........ #.# #.##.#.?...### #.# #.##.# ###.##..# #.# #.##.#'hhe #<......# #.# #.##.# ###.#.### #.###.##.#  .#. #####+#.....##.# .#. #.).....'hC|8 _Found 15 gold pieces.'h^s #.# .. ... #.## #.# ##..#####.#.#'h68.Y............. #......$.....####.......#......#.$...ß.....##.#.# #.?.<#.# ###### #.......######.# #....# #......... #.# #.##.#.?...#### #.# #.##.# ###.##..'h# #.# #.##.# #<......# #.# #.##.# ###.#.### #.###.##.#  .#. #####+#.....##.# .#. #.).....'h  'h %9'h) 'hRn #. #.# #.# ..) ...  #.## #.# #######..#####.#.#...Y............. #$.....######.......#......#..$...ß@....##.#.# .##.?.........<#.# #### #.......######.# #.... #......... #.# #.##. ....?...#### #.# #.##.'hqSo####.##..# #.# #.##. #<......# #.# #.##.###.#.### #.###.##. .#. #####+#.....##.'h[k  Found a dagger..YY'hl0===40'hI< _The yak bellows!'h_~ #.# #.#..) ... #.## #.# #.######..#####.#.# ....Y............  #......$.....######.#......# 'h~ ..$...ß.....##.#.# .##.?...@.....<#.# ###### #.......######.# #....#......... #.# #.##.#....?...#### #.# #.##.#'h< ####.##..# #.# #.##.##<......# #.# #.##.####.#.### #.###.##.# .#. #####+#.....##.#.#. #........).....#'h" 'hr X.Y'hk /---1'h 'h9  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'h5w #.# #.#  Bashion the Zephyrmancer ..) ...  Tengu #.## #.# #  Health: 60/60 ======================== .######..#####.#.#  Magic: 16/20 ===================----- ....***..........  AC: 7Str: 9 #.*Y*..$.....###  EV: 33 Int: 18 ###.***...#......#  SH: 0Dex: 22 ..$...ß.....##.#.# [3'h!}7m XL: 10 Next: 29% Place: Dungeon:8 .##.?...@.....<#.# ###### Noise: ---------  Time: 11941.4 (0.0) #.......######.# #....# C) +2 dagger (elec) #......... #.# #.##.# Cast: Shock ....?...#### #.# #.##.# Fly  ####.##..# #.# #.##.# #<......# #.# #.##.# Y   yak ###.#.### #.###.##.# .#. #####+#.....##.# .#. #........).....# _The yak bellows!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike['h} 36m (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (empty space bonus: 8/8)'h ?#.# #.#Bashion the Zephyrmancer..) ...Tengu#.## #.# #Health: 60/60 ========================.######..#####.#.#Magic: 16/20 ===================-----.................AC: 7Str: 9#..*...$.....###EV: 33 Int: 18'h Y###.......#......#SH: 0Dex: 22..$...ß.....##.#.#XL: 10 Next: 29% Place: Dungeon:8'h .##.?...@.....<#.# ###### Noise: ---------  Time: 11941.4 (0.0)#.......######.# #....# C) +2 dagger (elec)#......... #.# #.##.# Cast: Shock....?...#### #.# #.##.# Fly ####.##..# #.# #.##.#'h: #<......# #.# #.##.# Y   yak###.#.### #.###.##.#'hb .#. #####+#.....##.#.#. #........).....# _The yak bellows!  'h ~Casting: Shock (safe; 1% risk of failure)  'h MConfirm with . or Enter, or press ? or * to list all spells.'h <Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (empty space bonus: 8/8)'h  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (empty space bonus: 8/8)  The open air twists around violently and strikes the yak!!'hl.Y 'h-(;18 ===2.4 (1'h],'h\ _The yak is severely wounded.'hB G  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'hl * #.# #.#  Bashion the Zephyrmancer ..) ...  Tengu #.## #.# #  Health: 60/60 ======================== 'h .######..#####.#.#  Magic: 12/20 ==============---------- .................  AC: 7Str: 9 #..***.$.....###  EV: 18Int: 18 ###..*Y*..#......#  SH: 0'h %Dex: 22 ..$..*ß*....##.#.#  XL: 10 Next: 29% Place: Dungeon:8 .##.?...@.....<#.# ###### Noise: ===------  Time: 11942.4 (0.0)'h  #.......######.# #....# C) +2 dagger (elec) #......... #.# #.##.# Cast: Shock'hX  ....?...#### #.# #.##.# Fly  ####.##..# #.# #.##.# #<......# #.# #.##.# Y   yak ###.#.### #.###.##.#'h i .#. #####+#.....##.# .#. #........).....# _The yak is severely wounded.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (severely wounded, empty space bonus: 7/8)'hz+'hڪ#.# #.#Bashion the Zephyrmancer..) ...Tengu#.## #.# #Health: 60/60 ========================.######..#####.#.#Magic: 12/20 ==============----------.................AC: 7Str: 9#......$.....###EV: 18Int: 18###...*...#......#SH: 0Dex: 22..$...ß.....##.#.#XL: 10 Next: 29% Place: Dungeon:8.##.?...@.....<#.#[39'h;49m ###### Noise: ===------  Time: 11942.4 (0.0)#.......######.# #....# C) +2 dagger (elec)#......... #.# #.##.# Cast: Shock....?...#### #.# #.##.# Fly ####.##..# #.# #.##.##<......# #.# #.##.# Y   yak###.#.### #.###.##.#.#. #####+#.....##.#.#. #........).....# _The yak is severely wounded.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.['h_}21;2HAiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (severely wounded, empty space bonus: 7/8)'h  Casting: Airstrike (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  'h Press: ? - help, Dir - move target  Aim: a yak (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the yak!!'hg†'hh 343.4 (1Shock _You kill the yak!'h'hi _Your Fighting skill increases to level 6!'h&3'h)'h?1Q33 'h76'hGn'h@I'h^3='h.,'h'h','h'h'h9='h'h'h'h'hc4='h'hB'h,'hC'h:'hC'h]'hWe='h,'h'hd5=='hA 'h(,'hY*'h1,'h3'hz9,'h;'hCP=='hGE'hK,'hkN'hTK6='hT'hhW'h_,'h7a'hi,'hk'hs,'h,v'he='hm,'hK'h|a7='h'hf'h'hդ'h,'hk'h,'h'hXO='hk'hc,'h'ha8='h'hB'h,'h0'h'h'hJ'h 'h 2='h 'hLa9='hi'h!,'h!$'h+,'h-'h5,'h`9'hd='h\: --- _You start resting.87.4 (44.0)20==---8.4 (45 _Magic restored.'hQ#.# #.# ..) ... #.## #.# # .######..#####.#.# ................. #......$.....### ###...†...#......# ..$...ß.....##.#.# .##.?.<#.# ###### #.......######.# #....# #......... #.# #.##.# ....?...[33'hEFm#### #.# #.##.# ####.##..##<......# #.# #.##.# ###.#.### #.###.##.# .#. #####+#.....##.# .#. #.[30m).....#'h'h09.4 (1.0)'h'hP'h #.# #.# ..) ... #.## #.# # .######..#####.#.# .................'h #......$.....### ###...†...#......# ..$...ß.....##.#.# .##.?.<#.# ###### #.......######.# #....# #......... #.# #.##.# ....?...#### #.# #.##.# ####.##..# #.# #.##.# #<......# #.# #.##.# ###.#.### #.###.##.# .#. [34'h m#####+#.....##.# .#. #.).....'h4'hx4<90'h6'h  #.# #.# ..) ... #.## #.# # F######..#####.#.# ................. #......$.....### ###...†...#......# ..$...ß.....##.#.# .##.?..@......<#.#  #.......######.# #.... #.......... #.# #.##..?...##### #.# #.##. ####[37'h ]m.##..# #.# #.##. #<......# #.# #.##. F   bullfrog (wandering) ###.#.### #.###.##. .#. #####+#.....##. .#. #.).....'h'h|'h'h151Shock'h<'h%?'h #.# #.# ..) ...# #.## #.# # F######..#####.#.# ................. #......$.....####...†...#......##..$...ß.....##.#.# .##.?.@.......<#.#  #.......######.# # #........... #.# #.## .....?...##### #.# #.##'hA[39;49m ####.##..# #.# #.## #<......# #.# #.## ###.#.### #.###.###.#. #####+#.....## .#. #.)'h'hh.'hMt==2Shock'hZ'hV'hG0 #.# #.# ..) ... # #.## #.# # .######..#####.#.# .......... #......$.....### ####...†...#......#'hZ1 #..$...ß.....##.#.# .##.?@........<#.#  #.......######.# # #........... #.# #. .....?...##### #.# #. ####.##..# #.# #. #<......# #.# #. ###.#.### #.###. #.#. #####+#..... .#. #.)'h@'h!L%3'hzU'h@X'ho #.# #.# ..) ... # #.## #.# # .######..#####.#.# .......... #......$.....### ####...†...#......# #..$...ß.....##.#.#'h% .##.@.........<#.# 'h #.......######.# # #........... #.# #. .....?...##### #.# #. ####.##..# #.# #. #<......# #.# #. ###.#.### #.###. #.#. #####+#..... .#. #.)'hi'h%4'h'hw'h1418 5.4 (2'h'hl _m - 2 scrolls labelled RATETOALON (gained 1)'hCn ..) ...##.## #.# # .######..#####.#.................  #......$.....#######...†...#......#..$...ß.....##.# .##...........<#.# ## ..######.# #............ .....?...######Fly #.#. #........).. ##.'h'hH33 6.4 (1'hW'h'hWA ##.## #.# # .######..#####.#.................  #......$.....#######...†...#........$...ß.....##.#'hA .##...........<#.# ## #.......######.# #..@......... #.....?...##########.##..# 'h~Bw.Fly #'hB#.###.#............... 'hO'h@mB7'hQ   .######..#####.#.................  #......$.....###'h0R ####...†...#........$...ß.....##.# .##...........<#.# ## #.......######.# #.#.##........... #....@?...#####'hVR ####.##..#  #<......'h|R ##.#.#### #.#.# #####+#....#'hR #.#................... 'hj` 'hh %8'ho 'hs 'h: .######..#####.#.# ................. #......$.....### ####...†...#......# #..$...ß.....##.#.# .##...........<#.# ##.......######.# #.#.##........... #.# #.#'h #.....@...##### #.# #.######.##..# #.# #.##<......# #.# #.####.#.### #.###.##.#.# #####+#.....#'hI #.#.# #.).#.#.###.##.#..'h8 'hg%9'hi'h%'h(718 2000.4 (2'h90'h3` _H - a scroll labelled BEOHIGRUUC'hl[?25h[?0c  Search for what [Enter for "zin", or ? for help]? 'hY [?25l[?1c'h'hǨ(1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:6] a +1 chain mail of poison resistance (180 gold)'h .######..#####.#.#Bashion the Zephyrmancer.................Tengu#......$.....###Health: 60/60 ========================####...†...#......#Magic: 20/20 ========================#..$...ß.....##.#.#AC: 7Str: 9.##...........<#.# ### EV: 18Int: 18#.......######.# #.. SH: 0Dex: 22#.##........... #.# #.# XL:'h  10 Next: 34% Place: Dungeon:8#.....@...##### #.# #.# Noise: ---------  Time: 12000.4 (0.0)#####.##..# #.# #.# C) +2 dagger (elec)#<......# #.# #.# Cast: Shock###.#.### #.###.# Fly #.#.# #####+#.....##.#.# #........)... #.#.###............ ##.#................ ....................  _Your Fighting skill increases to level 6! _You start resting. _Magic restored. _m - 2 scrolls labelled RATETOALON (gained 1) _H - a scroll labelled BEOHIGRUUCSearch for what [Enter for "zin", or ? for help]?'hq e rpois'h . _'hQ. .######..#####.#.# ................. #......$.....### ####...†...#......# #..$...ß.....##.#.# .##...........<#.# ##.......######.# #.#.##........... #.# #.##.##### #.# #.######.##..# #.# #.##<......# #.# #.####.#.### #.###.##.#.# #####+#.....##.'h/ #.# #.).#.#.###.##.#..33 1.4 (1 _'h3 'ho.######..#####.#.# .......... #......$.....### ####...†...#......# #..$...ß.....##.#.# .##...........<#.# ##.......######.# #.'ho#.##............#.# #.##.#.##### #.# #.##.#####.##..# #.# #.##.#<......# #.# #.##.'hUp###.#.### #.###.##.#.#.# #####+#.....##.#.#.# #.).#.#.###.##.#..'h}'h%2'h'h'hU.######..#####.#.# ................. #......$.....### ####...†...#......# #..$...ß.....##.#.# .##...........<#.# ##.......######.# #....#'hwV#.##............#.# #.##.##.##### #.# #.##.######.##..# #.# #.##.##<......# #.# #.##.####.#.### #.###.##.##.#.# #####+#.....##.##.#.# #.).....##.#.###.'hV=)##.#..#.'hV#'hb'hzn%3'ht'hw'h rM# #.## #.# ######..#####.#.#.................  #......$.....##'hs ###...†...#.....#..$...ß.....##.#.# .##...........<#.# ##### #.......#####..##.....@......#.........#####.######.##'h <...... ###.#.### #.###.##.##'h M .'h  'h& %4'h- 'h0 'h M ..) ... # #.## #.# ######..#####.#.#.................  #......$.....##'hY ###...†...#.....#..$...ß.....##.#.# .##...........<#.# ##### #.....@.######.# #...##....................#####.#'h r#####.###<......# #.# #.##.## #.'h4 'hC 'h %5'hH 'h 'h(]&M#.# #.# ..) ... # #.## #.# ######..#####.#.#.................  #......$.....#####...†...#.....#..$...ß.....##.#.# 'h]7.##.....@.....<#.# ##### #.......#####..##............#.........#####.#####.##..# #.# #.##.#. #.#'h]=#.'h%k'hx%6'h'h'hM #. #.# #.# ..) ... # #.## #.# ######..#####.#.#.................  #......$.....#####...†...#.....#..$...ß.@...##.#.# .##...........<#.# #####'hc( #.......######.# #...#.##............#.# #.##.# Fly ###.'ha'h%7'h%'h ('h!hM  #.# #.# ..) ... # #.## #.# ######..#####.#.#.................  #......$.....##'h0$|###...†.@.#.....#..$...ß.....##.#.# .##...........<#.# ######.......######.# #....# Fly ##.#.###'h]pX8'h #. #. ##.# #.# ..) ... # #.## #.# # .######..#####.#.# .......... #......$.....### 'h ####...†..@#......# #..$...ß.....##.#.# .##...........<#.# ###### #.......######.# #....# #.#####.#.# #.##.######.##..# #.# #.##.##<......# #.# #.##.####.#.### #.###.##.#'hK 'h hh   wolf (wandering)'h 59Shock'h0 'hh #.  ##.# #.# ..) ... # #.## #.# ######..#####h#.#.................  #......@.....##'h|###...†...#......#..$...ß.....##.#.# .##...........<#.# ##### #.......#####..##...........'h.........#####.#####.##<...... 'h'h'hG..h10 _You see here 13 gold pieces.'hя'hɘ=h.'h/18 1'hׯ'h`? _You now have 205 gold pieces (gained 13).'h: G  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'h>  Bashion the Zephyrmancer  Tengu #. #.  Health: 60/60 ======================== ##.# #.#  Magic: 19/20 ======================-- ..) ...  AC: 7Str: 9 # #.## #.# #  EV: 18Int: 18 .######..#####.#h#  SH: 0Dex: 22 ............****.  XL: 10 Next: 34% Place: Dungeon:8 #......@**...###  Noise: ---------  Time: 12011.4 (0.0) ####.'hE?..†...#......#  C) +2 dagger (elec) #..$...ß.....##.#.#  Cast: Shock .##...........<#.# ######  Fly  #.......######.# #....#  #.##............#.# #.##.#  h   wolf (wandering) #.........#####.#.# #.##.#  #####.##..# #.# #.##.#  #<......# #.# #.##.# _You now have 205 gold pieces (gained 13).  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (wandering, hasn't not'h@iced you, 57% to hit)'h-Bashion the ZephyrmancerTengu#. #.Health: 60/60 ========================##.# #.#Magic: 19/20 ======================--..) ...AC: 7Str: 9##.## #.# #EV: 18Int: 18'h.######..#####.#*#SH: 0Dex: 22............****.XL: 10 Next: 34% Place: Dungeon:8#......@**...###'hNoise: ---------  Time: 12011.4 (0.0)####...†...#......#C) +2 dagger (elec)'h-#..$...ß.....##.#.#Cast: Shock'hW.##...........<#.# ###### Fly #.......######.# #....#'h#.##............#.# #.##.# h   wolf#.........#####.#.# #.##.#'hi^#####.##..# #.# #.##.##<......# #.# #.##.#Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (wandering, hasn't noticed you, 57% to hit)  The zap hits the wolf.'h,R'hT'h]:...h...'ha2=2.4 (1'hli'hmonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (wandering, hasn't noticed you, 57% to hit)  The zap hits the wolf. _The wolf is moderately wounded.'hZ #. #.##.## ..) ...##.## #.# # .######..#####.#..............h..  #............#######...†..@#........$...ß.....##.#. .##...........<#.# ###### #.......######.# #....#.##............##........#########.##..#  #<....##.#.###'h &h.'h^ H33 -3'h 'h% 'h]  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'hh   Bashion the Zephyrmancer #. #.  Tengu ##.# #.#  Health: 60/60 ======================== ..) ...  Magic: 18/20 =====================--- # #.## #.# #  AC: 7Str: 9 .######..#####.#.#  EV: 33 Int: 18 ............*h...  SH: 0Dex: 22 #.......**...###  XL: 10 Next: 34% Place: Dungeon:8 ####...†..'h˄ @#......#  Noise: ---------  Time: 12013.4 (0.0) #..$...ß.....##.#.#  C) +2 dagger (elec) .##...........<#.# ######  Cast: Shock #.......######.# #....#  Fly  #.##............#.# #.##.#  #.........#####.#.# #.##.#  h   wolf #####.##..# #.# #.##.#  #<......# #.# #.##.#  ###.#.### #.###.##.# _The wolf is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (moderately wounded['h (m, 57% to hit)'hD [Bashion the Zephyrmancer#. #.Tengu##.# #.#Health: 60/60 ========================..) ...Magic: 18/20 =====================---#'h #.## #.# #AC: 7Str: 9.######..#####*#.#EV: 33 Int: 18'h Q............**...SH: 0Dex: 22#.......**...###XL: 10 Next: 34% Place: Dungeon:8####...†..@#......#Noise: ---------  Time: 12013.4 (0.0)#..$...ß.....##.#.#C) +2 dagger (elec)'h .##...........<#.# ###### Cast: Shock#.......######.# #....# Fly #.##............#.# #.##.##.........#####.#.# #.##.# h   wolf#####.##..# #.# #.##.##<......# #.# #.##.####.#.### #.###.##.#'he Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (moderately wounded, 57% to hit)  The zap hits the wolf.'h 'h 'h 8....h'ht 918 =4.4 (1'h 'h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (moderately wounded, 57% to hit)  The zap hits the wolf. _The wolf is moderately wounded.'h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'hX   Bashion the Zephyrmancer #. #.  Tengu ##.# #.#  Health: 60/60 ======================== ..) ...  Magic: 17/20 ====================---- # #.## #.# #  AC: 7Str: 9 .######..#####.#.#  EV: 18Int: 18 .................  SH: 0Dex: 22 #.......*h...###  XL: 10 Next: 34% Place: Dungeon:8 ####...†..@#......#  'h  Noise: =--------  Time: 12014.4 (0.0) #..$...ß.....##.#.#  C) +2 dagger (elec) .##...........<#.# ######  Cast: Shock #.......######.# #....#  Fly  #.##............#.# #.##.#  #.........#####.#.# #.##.#  h   wolf #####.##..# #.# #.##.#  #<......# #.# #.##.#  ###.#.### #.###.##.# _The wolf is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (moderately wounded, 57% to hit)'h Bashion the Zephyrmancer#. #.Tengu##.# #.#Health: 60/60 ========================..) ...Magic: 17/20 ====================----##.## #.# #AC: 7Str: 9.######..#####*#.#EV: 18Int: 18............**...SH: 0Dex: 22#.......**...###XL: 10 Next: 34% Place: Dungeon:8####...†..@#......#Noise: =--------  Time: 12014.4 (0.0)#..$...[40'ha mß.....##.#.#C) +2 dagger (elec).##...........<#.# ###### Cast: Shock#.......######.# #....# Fly #.##............#.# #.##.##.........#####.#.# #.##.# h   wolf#####.##..# #.# #.##.##<......# #.# #.##.####.#.### #.###.##.# _The wolf is moderately wounded.Casting: Shock (safe; 1% risk of failure)  'h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line'h lAim: a wolf (moderately wounded, 57% to hit)'h'h...h.5.4 (1Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (moderately wounded, 57% to hit) _The zap misses the wolf. The wolf bites you but does no damage.'hh [  You hit the wolf. Lightning courses through the wolf!!'hG, 3†'h= f66.1 (0.7Shock'hBQ ^ _You kill the wolf!'h  #. #.##.## ..) ...##.## #.# #'hb $ .######..#####.#.................  #.......†....#######...†...#........$...ß..@..##.# .##...........<#.# ######'h  #.......######.# #....Fly ##.#.###.#.# #####+#.....##.#'hr 'h8 O33 -7.1 (1.0'h 'h 'hiy ##.## ..) ...##.## #.# # .######..#####.#.................  #.......†....#######...†...#......'h z..$...ß.....##.#. .##......@....<#.# ###### #.......######.# #....#.##............#.# #.###Fly . # #. 'h5z#.#.# #........).....## 'h@'hT[8=-8'h'hO'h]G##.# #.# ..) ... # #.## #.# # .######..#####.#.# ................. #.......†....### ####...†...#......# #..$...ß.....##.#.# .##.......@...<#.# ###### #.......######.# #....# 'hG#.##............#.# #.##.# #.#####.#.# #.##.# #####<......# #.# #.##.# ###.#.### #.###.##.# #.#.# #####+#.....##.# #.#.# #.).....#'h6U'h^%9'hqe'hg'hi% ##.# #.# ..) ... # #.## #.# # .######..#####.#.# ................. #.......†....### ####...†...#......# #..$...ß.....##.#.# .##........@..<#.# ###### #.......######.# #....# #.##............#.# #.##.# #..#####.#.# #.##.# #####.##..#['h* 32m<......# #.# #.##.# ###.#.### #.###.##.# #.#.# #####+#.....##.# #.#.# #.).....#'h.1 'h8 &20'hG 'hEJ 'hn ##.# #.# ..) ... # #.## #.# # .######..#####.#.# ................. #.......†....### ####...†...#......# #..$...ß.....##.#.# .##.........@.<#.# ###### #.......######.# #....# #.##............#.# #.##.# #.........#####.#.# #.##.# #####.###<......# #.#[39'h* j;49m #.##.# ###.#.### #.###.##.# #.#.# #####+#.....##.# #.#.# #.).....#'h 'hv %1'h 'h 'hz##.# #.# ..) ... # #.## #.# # .######..#####.#.# ................. #.......†....### ####...†...#......# #..$...ß.....##.#.# .##..........@<#.# ###### #.......######.# #....# #.##......#.# #.##.# #.........#####.#.# #.##.# #<......# #.# #.##.# ###.#.### #.###.##.# #.#.# #####+#.....##.#['h{39;49m #.#.# #.).....#=2'hL'h'h# 'h 'ht" 'h( 'h, a9='h/ ,'h{1 'h6 ,'h8 'h? 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'h8  #.#######.#........   #....@.............61.1 (8   ##.####......).....   ##.###..........   #...##.....#######   #....#.....#   #.#####...##   .#..#...#...#   ....+._.#...#   ##..#...#..##'hP;'hD'hE'h^I'h'h,'h,'hs  #...##### #5. #####.##..#  #.= #<......#  #.. ###.#.###  #.. #.#.# ##### #.. #.#.# # #.. #.#.###  #.#######.#  #.@...  ##.####......)  #.##.###Shock ##...##..... ##....#.....# ##.#####...##5   white imp (asleep)  #.#..#...#...#  #....+._.#...#  'h J ##..#...#..##'h9y 3.1 (2  A white imp comes into view.'hh4.1 (3 _Found a pearl ring.(h<  #.##..........  #....#.........####  #5...#####.##..#  #.=..# #<......#  #....# ###.#.###   #....# #.#.# ####  #....# #.#.# # ...# #.#.###  #@#######.#  #...... #.####......)  #.##.#....  #.##...##.....###  #.##....#.....#  #.##.#####...##  #.#..#...#...# ....+.(hI[0;10;1m_.#...#(h1C.55==5.1 (1 _The white imp shouts, "Remove thy stench, thou surly folly-fallen pigeon-egg!"(hJ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(h  #.##.......... Bashion the Zephyrmancer #....#.........#### Tengu #....#####.##..#  Health: 60/60 ======================== #.5..# #<......#  Magic: 19/20 ======================-- #.*..# ###.#.###  AC: 7Str: 9 #.*..# #.#.# #### EV: 33 Int: 18 #.*..# #.#.# #... SH: 0Dex: 22(h  #.*..# #.#.###... XL: 10 Next: 36% Place: Dungeon:8 #@#######.#....... Noise: ==-------  Time: 12165.1 (0.0) #................. C) +2 dagger (elec) ##.####......).... Cast: Shock #.##.###......... Fly  #.##...##.....### #.##....#.....#  5   white imp #.##.#####...##  #.#..#...#...#  #....+._.#...# _The white imp shouts, "Remove thy stench, thou surly folly-fallen pigeon-egg!"  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (74% to hi(h t)(h #.##.......... Bashion the Zephyrmancer #.*..#.........#### Tengu #.*..#####.##..#Health: 60/60 ======================== #.*..# #<......#Magic: 19/20 ======================-- #.*..# ###.#.###AC: 7Str: 9 #.*..# #.#.# #### EV: 33 Int: 18 #.*..# #.#.# #... SH: 0Dex: 22 #.*..# #.#.###... XL: 10 Next: 36% (h' Place: Dungeon:8 #@#######.#....... Noise: ==-------  Time: 12165.1 (0.0) #................. C) +2 dagger (elec) ##.####......).... Cast: Shock #.##.###......... Fly  #.##...##.....### #.##....#.....#5   white imp #.##.#####...## #.#..#...#...# #....+._.#...#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (74% to hit)  The zap hits the white imp.(hW(hb..=5...(hd:18 =-6.1 (1(h]l(hponfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (74% to hit)  The zap hits the white imp. _The white imp is moderately wounded.(h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(hf  #.##.......... Bashion the Zephyrmancer #....#.........#### Tengu #....#####.##..#  Health: 60/60 ======================== #.=..# #<......#  Magic: 18/20 =====================--- #.5..# ###.#.###  AC: 7Str: 9 #.*..# #.#.# #### EV: 18Int: 18 #.*..# #.#.# #... SH: 0Dex: 22 #.*..# #.#.###... XL: 10 Next: 36% Place: Dungeon:8 #@#######.#....... Noise: =--------  Time:[(htf 540m 12166.1 (0.0) #................. C) +2 dagger (elec) ##.####......).... Cast: Shock #.##.###......... Fly  #.##...##.....### #.##....#.....#  5   white imp #.##.#####...##  #.#..#...#...#  #....+._.#...# _The white imp is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (moderately wounded, 74% to hit)(hI|  #.##.......... Bashion the Zephyrmancer #.*..#.........#### Tengu (h| #.*..#####.##..#Health: 60/60 ======================== #.*..# #<......#Magic: 18/20 =====================--- #.*..# ###.#.###AC: 7(hv} Str: 9 #.*..# #.#.# #### EV: 18Int: 18 #.*..# #.#.# #... SH: 0Dex: 22 (h} 0#.*..# #.#.###... XL: 10 Next: 36% Place: Dungeon:8(h}  (h} #@#######.#....... Noise: =--------  Time: 12166.1 (0.0) (h~ #................. C) +2 dagger (elec)(h~  ##.####......).... Cast: Shock #.##.###......... Fly  (h~ o#.##...##.....### (h~ #.##....#.....#5   white imp(h~  (h a#.##.#####...## (h# L#.#..#...#...# (hC ;#....+._.#...#(hb Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(h sAiming: Shock (safe; 1% risk of failure)  (h ;Press: ? - help, Shift-Dir - straight line(h Aim: a white imp (moderately wounded, 74% to hit)  The zap hits the white imp!(h6 ..=.5..7.1 (1(hLJ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (moderately wounded, 74% to hit)  The zap hits the white imp! _The white imp is almost dead.(h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(hҰ  #.##.......... Bashion the Zephyrmancer #....#.........#### Tengu #....#####.##..#  Health: 60/60 ======================== #.=..# #<......#  Magic: 17/20 ====================---- #....# ###.#.###  AC: 7Str: 9 #.5..# #.#.# #### EV: 18Int: 18 #.*..# #.#.# #... SH: 0Dex: 22 #.*..# #.#.###... XL: 10 Next: 36% Place: Dungeon:8 #@#######.#....... Noise: =--------  Time: 12167.1 (0.0) [(hA 33m#................. C) +2 dagger (elec) ##.####......).... Cast: Shock #.##.###......... Fly  #.##...##.....### #.##....#.....#  5   white imp #.##.#####...##  #.#..#...#...#  #....+._.#...# _The white imp is almost dead.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (almost dead, 74% to hit)(hA  #.##.......... Bashion the Zephyrmancer #....#.........#### Tengu #....#####.##..#  Health: 60/60 ======================== #.=..# #<......#  Magic: 17/20 ====================---- #....# ###.#.###  AC: 7Str: 9 #.5..# #.#.# #### EV: 18Int: 18 #....# #.#.# #... SH: 0Dex: 22(h K #....# #.#.###... XL: 10 Next: 36% Place: Dungeon:8 #@#######.#....... Noise: =--------  Time: 12167.1 (0.0) #................. C) +2 dagger (elec) ##.####......).... Cast: Shock #.##.###......... Fly  #.##...##.....### (hf Y#.##....#.....#  5   white imp #.##.#####...##  #.#..#...#...# (h  #....+._.#...# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(hE Aim: a white imp (almost dead, 74% to hit)  The zap hits the white imp.(h   #.* #.* (h$ 3 #.*..# #<  #.*..# (h   #.*..# #.#.#  #.*..# #.#.#  #.*..#    ) #.##. #.##... .. #  _(h{ t..=....(he d78.1 (1Shock(hз (h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (almost dead, 74% to hit)  The zap hits the white imp. _You kill the white imp!(hM####.###.##.............####...#####.##=..# #<......###.#.### ###(hT #.@..# #.#.#####.#######.#.............##.####......) #.##.###.............#.#(h (h H33 -9(hj(h(h M... #.# #####.###.##.............####...#####.##=..# #<......###.#.### ### ....# #.#.#####.#######.#....... ##.####......).....#-70(h  (hx qM.....ß.....#... #.# #####.###.##.............####...#####.##=..# #<......###.#.### ### ....# #.#.### ##.#######.#....... Fly #.#(h(hxS8=1(h(h!(hGM###...†...#.......ß.....#... #.# #####.###.##.............####...#####.##=..# #<......###.#.### ###  (h0#....# #.#.###... Fly .# (h(h%2(h(h(hHM....†###...†...#.......ß.....#... #.# #####.###.##.............####...#####.##(h%<......###.#.### ###  #....# #.#.###....(h(h%3(ht(hd(h]418 4.1 (2(h(hB!. _I - a +4 ring of slaying (h4 (h7xPut on which piece of jewellery? Jewellery (go to first with "=)  l - a ring of see invisible (worn)  n - a +6 ring of dexterity (worn)c - an amulet of guardian spirit  (h7mI - a +4 ring of slaying[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip (h`  (h  (h) | ####.......†.. Bashion the Zephyrmancer #.# ####...†...#.. Tengu #.# #......ß.....# Health: 60/60 ======================== #.# #.##.......... Magic: 18/20 =====================--- #.# #.##.......### AC: 7Str: 9  (h n##.###.##.......... EV: 18Int: 18 #....#.........#### SH: 0Dex: 22 #....#####.##..#XL: 10 Next: 37% Place: Dungeon:8 #.@..# #<......#Noise: ---------  Time: 12174.1 (0.0) #....# ###.#.###C) +2 dagger (elec)  (hS #....# #.#.# #### Cast: Shock #....# #.#.# #... Fly   (h #....# #.#.###... ##.#######.#.......  (h #.................   (h ##.####......)....  (h G#.##.###.........  (h( )Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (almost dead, 74% to hit)  (h[ xThe zap hits the white imp. _You kill the white imp! _I - a +4 ring of slaying (hh  To do this, you must remove one of the following items:(? for menu, Esc to cancel) (h < or n - a +6 ring of dexterity; > or l - a ring of see invisible(hK  You remove your ring of see invisible.(h*5.1 (1(h(h5 _I - a +4 ring of slaying (worn)(hoH(hJ Put on which piece of jewellery? Jewellery (go to first with "=)  n - a +6 ring of dexterity (worn) (h;K I - a +4 ring of slaying (worn)c - an amulet of guardian spirit  l - a ring of see invisible[?] describe selected (hmK[!] equip|wield|wear|put on[tab] equip|unequip (h4(h(hp  ####.......†.. Bashion the Zephyrmancer #.# ####...†...#.. Tengu #.# #......ß.....# Health: 60/60 ======================== #.# #.##.......... Magic: 18/20 =====================--- #.# #.##.......### AC: 7Str: 9 ##.###.##.......... EV: 18(h%Int: 18 #....#.........#### SH: 0Dex: 22 #....#####.##..#XL: 10 Next: 37% Place: Dungeon:8 #.@..# #<......#Noise: ---------  Time: 12175.1 (0.0) (hp#....# ###.#.###C) +2 dagger (elec) (h#....# #.#.# #### Cast: Shock (h#....# #.#.# #... Fly  (h#....# #.#.###... ##.#######.#.......  (h4#.................  ##.####......)....  #.##.###.........  _I - a +4 ring of slaying  To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or n - a +6 ring of dexterity; > or l - a ring of see invisible  You remove your ring of see invisible. _I - a +4 ring of slaying (worn)(hxP  Okay, then.(h(hjD _(hGY M........†###...†...#.......ß.....#... #.# #####.###.##.............########.##<......###.#.### ### #....# #.#.# #...##.(ha (hi O33 6.1 (1 _(hn (hp (hБM######..####........†###...†...#.......ß.....#... #.# #####.###.##.............########.##<......###.#.###  #....# #.#.# #####..(h$(hS9=7(hr(h{(h` M##.###.#...##.#######..####........†###...†...#.......ß.....#... #.# ######@###.##.............########.##(h <...... #....# ###.#.#####.###(h@ (h %8(h (h# (hM#....>.........)....##.###.#...##.#######..####........†###...†...#.......ß.....#... #@# #####.###.##....#....#.........#########.## #....# #<......##....#9(h\ ,  ##.###.#...##.##### #.# #.######..............###††...#(hߙ m......ß.....###..........#####@##...#....#...#####....#####.##..# Fly (h a#....# ##.#######.#.......(h' D (h (h &80(h (h (h(h=3(h(h{=(h(hK(h(h(h?20== _Magic restored.(h(h(hI:==(h(h #.# #.##.......##.###.##..........#....######....#####.##..# #....# #<......# #....# ###.#.### #....# #.#.# #####....# #.#.# #...#.@..# #.#.###7.1 (7#.#######.#....... #................. ##.####......).... #.##.###......... #.##...##.....###(h #.##....#.....# #.##.#####...## #.#..#...#...#(hn(h(h(h l ##.##.......#...####...#####.##..# ...# #<.......# ###.#.##...# #.#.# ####.....#(h ##@#######.#.... #..........#.####......).Fly ....#.# (h Q#....+._.#...#(h (h* G8.1 (1(h= ....#...########.##..# (h>9 #<....##.#.## #.#.# #####...#....####.#######.#.... #@.........#.####) #.##.###.......(h>Fly ..#.. ##..#...#..##(hH(hN%9(h"T(hV(h #....#.# #....#####.##..#  #....# #<......#  #....# ###.#.###  #....# #.#.# # #....# #.#.# #. #....# #.#.###. ##.#.#. #. ##.####......). #.##.###. #.##...##.....# #.##.... #.##.### # # (h(h&90(h(h(hm3(hm(hKo(h+u,(hy,(h*{,(hu{(h|(h,(h(hA(h,(h(h$(h4,(h(h܌(h,(h(hQ #.#.###....##.##........ #............ ##.####......)..... #.##.###.......... #.##...##.....#### #.##....#.....#  #.##.#####...##  #@#..#...#...# 6.1 (6 #....+._.#...# ##..#...#..##  #.#####..#  #....#..## #...##.## ##.###..# ####...(h؛`# ########(hß(h(hЦ(h9@  #.#######.#.... #..........#.####......) #.##.###......##...##.....####.##.... .##.#####...#.#..#...#...# ...+._##..#...#..# #.#####..# .Fly ...(h-J (hO *7.1 (1(hS (hZ (h6` ##.#.#. #.......... ##.####......). #.##.###. #.##...##.....# #.##....#.....#  #.##.#####...##  #.#..#...#...#  #.@..+._.#...#  (h"###..#...#..##  #.#####..#  #....#..##  #.. ##.###..# ####...## (hD######## (h`!(h`)%8(h.(h0(h5 ##.#(hN.#. #........... (h|##.####......). #.##.###...(h{ #.##...##.....# (h#.##....#.....#  #.##.#####...##  (hr#.#..#...#...#  (h#..@.+._.#...#  ###..#...#..##  (h##.#####..#  #....#..## (h+ #.(hAg ##.###..#(he\ ####...##(hM ######## (h (h%9(h(h5(h5 ##.#(h.#. #........... (hq##.####......). (hA0#.##.###. #.##...##.....# #.##....#.....#  (hdr#.##.#####...##  (h#.#..#...#...#  (h#...@+._.#...#  ###..#...#..## (ho ##.#####..#  (hFJ#....#..##  #...##.## ## ####...##(hjW ######## (hf(h'200(hb (h (h ....###.....#..'._.#.....#..###....##(h (hp /18 1(h (h 7 _You reach down and open the door.(h ##.#.#.   #.........   ##.####......).   #.##.###.....#   #.##...##.....#   #.##....#.....#  (h2#.##.#####...##  #.#..#...#...#  #....@._.#...#  ###..#...#..##  ##.#####..#  #....#..##  #...##.## (h ####...## ######## (h(hC33 2(h(hQ _There is an open door here.(hAv ##.#.#. #.............. ##.####......). #.##.###....# #.##...##.....#  #.##....#.....#  #.##.#####...##  #.#..#...#...#  #....'@_.#...# (h w ###..#...#..##  ##.#####..#  #....#..##  #...##.## ##.###..# ####...## ######## (h\(h,3 _(h(h(ha{q##.#.#.#....##.####......).#.##.###..##.##...##.....# #.##....#.....# #.##.#####...## #.#..#...#...# #....'.@.#...# ###..#...#..## ##.#####..# (h{h#....#..## ##.###..#####...########## #(hy(h/%4(hF(h` _There is a broken altar of Ashenzari here.(h2W ]  You hover solemnly before the altar of Ashenzari.(h_ /  --more--!(hAshenzari the Shackled While it seems inconceivable that the divine could be shackled, Ashenzari is just that: bound to the sky for eternity, the unbudging god is all-knowing, all-seeing. Devoted worshippers are allowed to grasp shreds of this knowledge and foresight, but be warned: to Ashenzari, power and blessing and curse are allthe same thing. Favour - Ashenzari is neutral towards you. Granted powers:(Cost)Ashenzari warns you of distant threats and treasures. Ashenzari shows you where magical portals lie. Ashenzari identifies your possessions. Ashenzari reveals the unseen. Ashenzari keeps your mind clear. Ashenzari protects you from the dungeon's malevolent forces. Ashenzari reveals the structure of the nearby dungeon. [!]: Overview|Powers|Wrath [J/Enter]: join religion+(h+(hM+(hV##.#######.#.............. Bashion the Zephyrmancer#........................ Tengu##.####......)........... Health: 60/60 ========================#.##.###.............### Magic: 20/20 ========================#.##...##.....########AC: 7Str: 9#.##....#.....#EV: 33 Int: 18#.##.#####...##SH: 0Dex: 22#.#..#...#...#XL: 10 Next: 37% Place: Dungeon:8#....'.@.#...#Noise: ---------  Time: 12204.1 (0.0)###..#...#..##C) +2 dagger (elec)##.#####+(h..#Cast: Shock#....#..##Fly #...##.####.###..#####...########### _Okay, then. _Magic restored. _You reach down and open the door. _There is an open door here. _There is a broken altar of Ashenzari here.  You hover solemnly before the altar of Ashenzari.+(hB+(h+(h+(hI. _-(hx ]  You hover solemnly before the altar of Ashenzari.-(h+ /  --more--.(h0.(h3Ashenzari the Shackled While it seems inconceivable that the divine could be shackled, Ashenzari is just that: bound to the sky for eternity, the unbudging god is all-knowing, all-seeing. Devoted worshippers are allowed to grasp shreds of this knowledge and foresight, but be warned: to Ashenzari, power and blessing and curse are allthe same thing. Favour - Ashenzari is neutral towards you. Granted powers:(Cost)Ashenzari warns you of distant threats and treasures. Ashenzari shows you where magical portals lie. Ashenzari identifies your possessions. Ashenzari reveals the unseen. Ashenzari keeps your mind clear. Ashenzari protects you from the dungeon's malevolent forces. Ashenzari reveals the structure of the nearby dungeon. .(h3[!]: Overview|Powers|Wrath [J/Enter]: join religion/(hn##.#######.#.............. Bashion the Zephyrmancer#........................ Tengu##.####......)........... Health: 60/60 ========================#.##.###.............### Magic: 20/20 ========================#.##...##.....########AC: 7Str: 9#.##....#.....#EV: 33 Int: 18#.##.#####...##SH: 0Dex: 22#.#..#...#...#XL: 10 Next: 37% Place: Dungeon:8#....'.@.#...#Noise: ---------  Time: 12204.1 (0.0)###..#...#..##C) +2 dagger (elec)##.###/(hp%##..#Cast: Shock#....#..##Fly #...##.####.###..#####...########### _Magic restored. _You reach down and open the door. _There is an open door here. _There is a broken altar of Ashenzari here. _You hover solemnly before the altar of Ashenzari.  You hover solemnly before the altar of Ashenzari./(hD _0(h30(hi0(hP _0(h0(h0(h=,0(h0(h_@  There is an open door here.0(h0(hK _0(h 0(h0(ho ,0(h> 0(hv0(h,0(h0(h0(h,0(h-0(h7"0(hn&,0(h&0(hwN0(h+R,0(hR0(hwU0(hpY,0(hY0(h\0(h1_0(hl_0(h_0(hb0(hdf,0(hf0(hi0(hHm,0(hm0(hp0(hIt,0(hu0(hw0(hF},0(h}0(ha0(h,0(h0(h0(hΎ,0(hۏ0(h0(hD,0(h0(h 0(h>,0(h0(h 0(hʭ,0(hH0(hG0(h/,0(h0(hٻ0(h,0(hI0(h0(h,0(h0(h@0(h0(h10(h0(h=0(h7,0(h0(h\0(h[,0(h0(hk0(h,0(h.0(h0(hs ,0(h 0(h0(h ,0(h0(h0(h#0(hT$'18 0(h &0(hs2There is an open door here. _ broken altar of Ashenzari here.You hover solemnly before the altar of Ashenzari. _There is an open door here. _You reach down and open the door.0(h70(h7;33 0(h90(h?0(hfC,0(hD0(h(I0(hM,0(hN0(hR0(hTW,0(h[,0(h`,0(ha0(h4e0(hl,0(hLn0(hCr0(hx0(hx0(hy0(h}0(hI,0(hN0(h0(h",0(h0(h@0(h0(hR0(h 0(h™0(h̝,0(hq0(h]0(h ,0(h|0(h0(h,0(h0(h0(h0(hF0(h0(h,0(h0(h X0(h* 0(hC0(h0(h0(h!0(h&0(hQ'0(h)0(h-0(h20(h50(h!60(h70(hD90(h?0(h5 ## #.# #.#.###.###  .......#### #..#..........###########..#.#Y.. 5...#.#.?................#.#....h.......@.#.##.......##.#56.1 (52.0)  #....)).#..#.#..........###.# ##.................###.#.# #.#Shock  #...ß...#...........#.#.# #.# ##.......#.##.##...#.#.#.# #.# 0(h#......#.#.##.######.#.#.###.##.# F   bullfrog (wandering) ....>.........).................# ##.###.#...##.######.#F#.#.#.####.# #.######..#####.#.#.#.#... .0(hY0(h]0(h_ _A bullfrog is nearby!4(h mM#  #. #.###.###   ........#### # ..#..........###########4(h BY.. 5...#.#.@................#....h.........#.##.......##.)).#..#.#..........###.# #..............###...ß...#...........#.#.# #.##.#...4(h  ##.#F 4(hH 4(h 4(hK F   bullfrog (wandering)F.4(h 4(h 77.1 (1.0) _4(h 4(h _You see here a scroll labelled BEEXUTSU MOCS.6(h6(hb?F.6(h&/18 86(h9-6(h/o _A - 2 scrolls labelled BEEXUTSU MOCS (gained 1)8(h## #.# #. #.###.###   ........#### # ..#......@...###########Y.. 5...#.#...........#....h.........#.##.......##.)).#..#.#..........###.# #..............###.#  #...ß...#...........#.##.......#.##.##...#F#.#.# #.# #......#.#.##.######.#.#.###.## ....>.........).................[8(h40m.33 9Shock8(h8(h9(h+M## #.# #. #.###.###   .......@#### # ..#..........###########Y.. 5...#.#...........#.#....h.........#.##.......##.# Fly #..#....9(hr##.##....#.###.##.######.#9(h9(hF   bullfrog (wandering)F9(h 660Shock9(h9(h:(hN  ## #. # #.#.###.###.....@.####  ..#..........## #.#Y.. 5...#.#.:(h/ #.#....h.........#.##.##. #....)).#..#.#..........###.#  #..........###.#.# #.#h   polar bear (asleep) #...ß...#.........F.#.#.# #.#F   bullfrog (wandering)  ##.#.##.##...#.#.#.# #.#5   white imp (asleep) ##......#.#.##.######.#.#.###.##.:(h:(hJ `.5hFhwandering).F5==1:(h:(h.e _The white imp shouts! The bullfrog gives a loud, deep croak! You hear a bellow!;(h #### #.. # #.#  ##.###@###  Y.........####  ..#..........########### #.#Y..Y.5..#.#........ #.#....h.........#.##.......## #....)).#..#.#..........###.# #................F###.#.# #.# YY 2 yaks (wandering) #...ß...#.....[3;(hb9;49m......#.#.# #.# F   bullfrog  ##.......#.##.##...#.#.#.# #.# 5   white imp  2 yaks come into view.  The bullfrog snags a nearby fly with its tongue. .Y.#5Y..h.F.Y1 wandering)A yak comes into view.--2;(h-;(hC0 _The yak moves out of view.<(h<(hB8--<(h<(h <(h(######.# #.......# # #@#  ##.###.### ..........####  Y.#5.........###########Y..Y....#.#.........#...h........F.#.##.......## F   bullfrog)).#..#.#..........###.#..............## #...ß...#..........<(hQ<(he<(hi".5#.#F.5   white imp<(h#%3<(h*<(h?-=(hfJ#######.#  #.@.....# #.#########.###.### ..........####  Y.#..........############.#Y..Y...5#.#F......... 5   white imp#.#...h..........#.##.......##.#....)).#..#.#..........###.##.........##=(h`Oc.#.#.=(hlWW4Shock=(hX=(h=(h^  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>(h>(h3>(h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)@(hؾ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@(ho*  Bashion the Zephyrmancer  Tengu  Health: 60/60 ========================  Magic: 17/20 ====================---- @(hok AC: 7Str: 9  EV: 33 Int: 18  SH: 0@(ho=Dex: 22 @(hCp#######.#  XL: 10 Next: 37% Place: Dungeon:8 @(hp#*@*....#  Noise: ---------  Time: 12264.1 (0.0) # #*#######  C) +2 dagger (elec)@(hp ##.###.### Cast: Shock @(hp..........####  Fly  @(hpnY.#..........###########.  #.#Y..Y....#.#.................@(h#q{   #.#...h..........#.##.......##.  @(hBqo #....)).#..#.#..........###.#    #.................###.#.# #.# @(h^q-  @(h{q_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  @(hq~Casting: Shock (safe; 1% risk of failure)  @(hqMConfirm with . or Enter, or press ? or * to list all spells.@(hq Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line@(h#iz.@.***A(h=j*@**..A(hUu.@****A(h'o*****B(h8)  Bashion the Zephyrmancer  TenguHealth: 60/60 ========================Magic: 17/20 ====================----AC: 7Str: 9EV: 33 Int: 18SH: 0B(h)Dex: 22#######.#XL: 10 Next: 37% Place: Dungeon:8#.@.....#Noise: ---------  Time: 12264.1 (0.0)# #*#######C) +2 dagger (elec)##.#######Cast: Shock......##..####Fly Y.#...##.....###########.#.#Y..Y....#.#.................#.#...h..........#.##.......##.#....)).#..#.#..........###.#B(h$*]#.................###.#.# #.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  B(hS*<Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineB(hs*B(ḧ́ B(hh   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  The flask of dizzying concoctions shatters into a vile cloud!  Something shouts, "Turn tail, thou feckless knotty-pated dewberry!"B(h .§§F§§F   bullfrogB(h" o18 =======5.1 (1ShockB(hb) B(h}, T _You hear a bellow! You hear an angry growl. You hear a bellow!D(h8D(h=9.The floor.D(h/ D(h9   Bashion the Zephyrmancer  TenguHealth: 60/60 ========================Magic: 17/20 ====================----AC: 7D(h9 GStr: 9EV: 18Int: 18SH: 0Dex: 22#######.#XL: 10 Next: 37% Place: Dungeon:8#.@.....#Noise: =======--  Time: 12265.1 (1.0)# #.#######C) +2 dagger (elec)##.###§###Cast: Shock......§F..####Fly Y.#...§§.....###########.D(h5: #.#Y..Y....#.#................. F   bullfrog#.#...h..........#.##.......##.#....)).#..#.#..........###.#D(hj: #.................###.#.# #.#Confirm with . or Enter, or press ? or * to list all spells.D(h: Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineD(h: ZThe flask of dizzying concoctions shatters into a vile cloud!  D(h: Something shouts, "Turn tail, thou feckless knotty-pated dewberry!" _You hear a bellow! You hear an angry growl. You hear a bellow!D(ht@ D(hE D(hH E(h#.# #.# # #.# ##.###§### ......§F..#### #Y.#...§§.....#.#.#Y..Y....#.#.E(hj  #.#...h..........#.##.##.##....)).#..#.#.###.# # E(hG....E(hz33 -------6ShockE(hE(hF(hKb#.# #.# F(hb# #.# ##.###.### .F..#### F(hb#Y.#.#. #.#Y..Y....#.#. #.#...h.#.##.##.# F(hLc F(hx-------7F(h5"##.# #.# # #.# ##.###.### .F..#### #Y.#.#. .#Y..Y....#.#. .#...h.#.##.##.# F(h>F(h B%8F(hEF(hdGG(h?##.# #.# #.# G(h# #.# ##.###.### .F..#### #G(h=Y.#.#. #Y..Y....#.#. #...h.G(h3#.##.##.# G(h  G(hG(hl55   white impG(h759ShockG(h4G(hIG(hA $######### ........# #######@#  #.......#  #5#########.###.###  .......F..#### ##### G(h\B : Y.#..........########### Y..Y....#.#..............)h..........#.##.......##.#####)).#..#.#..........###.# #G(hrK G(h&R J5.G(hU T8=70G(h` G(hc H(h8h8##########.......@.########.# #.5.....#H(hho # #.####### ##.###.### .......F..#### ####  Y.#....###########.....  H(hhm#Y..Y....#.#..............  #...h..........#.##.......##.####H(h/iD H(h}uH(h[yW1ShockH(h}H(h!I(hdd#.##.# #.5.....# # #.#######  ##.###.### .F..####  Y.#.I(hdS# .#Y..Y....#.# .#...h.#.##.##.I(hoI(hq%2I(hvI(h$xI(hq#.#(#.# #.5.....# # #.#  ##.###.### .F..####  Y.#.# #.#Y..Y....#.# #.#...hI(hr+.#.##.##.I(hI(hu%3I(hXI(h2 _Found 5 atropa-tipped darts.K(hK(hA=4K(hKK(hy L(hiL(h>55   white impL(hr0L(h55ShockL(hL(hM(hPT  M(hT<Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M(h5   Bashion the Zephyrmancer  Tengu  Health: 60/60 ========================  Magic: 17/20 ====================----  AC: 7Str: 9  EV: 33 Int: 18  SH: 0Dex: 22 ############  XL: 10 Next: 37% Place: Dungeon:8 .......@**.#  Noise: ---------  Time: 12275.1 (0.0) (#########5#  C) +2 dagger (elec) #.5.....#  Cast: Shock # #.#######  Fly  ##.###.### .......F..#### ## 5M(h )[40m   white imp Y.#..........###########... #.#Y..Y....#.#................... #.#...h..........#.##.......##.## _You hear a bellow! You hear an angry growl. You hear a bellow! _Found 5 atropa-tipped darts.  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineN(h=N 5# _Found 5 atropa-tipped darts.  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (74% to hit)Q(hT 5#Q(hm ..5##You can't see that place.  [a rock wall.]T(hmi  Bashion the Zephyrmancer  Tengu  Health: 60/60 ========================  Magic: 18/20 =====================---AC: 7Str: 9EV: 33 Int: 18SH: 0Dex: 22############T(h;XL: 10 Next: 37% Place: Dungeon:8.......@...#Noise: ---------  Time: 12275.1 (0.0)(#########5#C) +2 dagger (elec)#.5.....#Cast: Shock# #.#######Fly ##.###.###.......F..###### 5   white impY.#..........###########... #.#Y..Y....#.#................... #.#...h..........#.##.......##.##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineYou can't see that place.  [a rock wall.]  Okay, then.T(hT(hT(h2D _T(hT(hT(h T(h Aiming: Shock (safe; 1% risk of failure)  T(hPress: ? - help, Shift-Dir - straight lineYou can't see that place.  [a rock wall.] _Unknown command.U(h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U(hu: U(hP Bashion the Zephyrmancer  Tengu  Health: 60/60 ======================== U(h Magic: 17/20 ====================----  AC: 7Str: 9U(h!  EV: 33 Int: 18 U(hX SH: 0Dex: 22 U(h############  XL: 10 Next: 37% Place: Dungeon:8 .......@**.#  Noise: ---------  Time: 12275.1 (0.0) (#########5#  C) +2 dagger (elec) #.5.....#  Cast: Shock # #.#######  Fly  ##.###.### U(h]Z.......F..#### ## 5   white imp Y.#..........###########... #.#Y..Y....#.#................... #.#...h..........#.##.......##.## _Okay, then. _Unknown command.U(hCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineV(h2<  Bashion the Zephyrmancer  Tengu  Health: 60/60 ========================  Magic: 17/20 ====================----AC: 7Str: 9EV: 33 Int: 18SH: 0Dex: 22############XL: 10 Next: 37% Place: Dungeon:8V(h<X.......@**.#Noise: ---------  Time: 12275.1 (0.0)(#########*#C) +2 dagger (elec)#.5.....#Cast: Shock# #.#######Fly ##.###.###.......F..####V(h<## 5   white impY.#..........###########... #.#Y..Y....#.#................... V(h<u#.#...h..........#.##.......##.##Confirm with . or Enter, or press ? or * to list all spells.V(h=Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineV(h0=The zap hits the white imp.  The white imp is severely wounded.The zap hits the white imp.W(h֌..5Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the white imp.  The white imp is severely wounded.The zap hits the white imp.  The white imp is almost dead.W(h2 **The white imp gestures at you.W(h|'..W(h57--8=18 ==6.1 (1W(h%W(h'= _The puff of frost hits you. You resist.X(h  X(hJCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X(hh  Bashion the Zephyrmancer  Tengu  Health: 57/60 ======================--  Magic: 17/20 ====================----  AC: 7Str: 9  EV: 18Int: 18  SH: 0Dex: 22 ############  XL: 10 Next: 37% Place: Dungeon:8 .......@**.#  Noise: ==-------  Time: 12276.1 (0.0) (#########5#  C) +2 dagger (elec) #.5.....#  Cast: Shock # #.#######  Fly  ##.###.### .......F..#### ## 5 (h(i30m  white imp Y.#..........###########... #.#Y..Y....#.#................... #.#...h..........#.##.......##.##The white imp gestures at you. _The puff of frost hits you. You resist.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineX(h  Bashion the Zephyrmancer  Tengu  Health: 57/60 ======================--  Magic: 17/20 ====================----  AC: 7Str: 9  EV: 18X(h Int: 18  SH: 0Dex: 22 ############  XL: 10 Next: 37% Place: Dungeon:8 .......@...#  Noise: ==-------  Time: 12276.1 (0.0) (#########5#  C) +2 dagger (elec)X(h: #.5.....#  Cast: Shock X(h`# #.#######  Fly  ##.###.### X(h.......F..#### ## 5   white imp X(hoY.#..........###########... #.#Y..Y....#.#................... #.#...h..........#.##.......##.## X(h_The puff of frost hits you. You resist.  Casting: Shock (safe; 1% risk of failure)  X(hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  X(h lPress: ? - help, Shift-Dir - straight lineThe zap hits the white imp!X(hr   **.#  *#    # X(hQ      X(h{)X(h?-...X(h<d-7.1 (1ShockX(h X(hy  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the white imp! X(hĒB_You kill the white imp!Y(hp #.#.(#.# #.5.....# # #.#  ##.###.### .F..####  Y.#.#  #.#Y..Y....#.#  #.#...h.#.##.##.Y(hZ Y(hZ i33 --8Y(hw Y(hM Z(hI#.#.(#.# #.5.....# # #.#  ##.###.### .F..####  Y.#.# #.#Y..Y....#.# #.#...h.#.##.##.Z(hZ(he8=-9Z(hZ(h4Z(h3#.#.(#.## #.5.....# # #.#  ##.###.### .F..#### Y.#.# #.#Y..Y....#.# #.#...h.#.##.##Z(h=Z(hB&80Z(hFZ(hHZ(h I#.#.(#.#.## #.5.....# # #.#  ##.###.### .F..#### Y.#. #.#Y..Y....#.#Z(h X #.#...h.#.##.Z(h Z(h7 %1Z(h Z(h [(hl'*#.#[(h'$.(#.#..### #.5.....# # #.[(h(#  ##.###.### .F..#### Y.#. #.#Y..Y....#.# #.#...h[(h8((.#.##.[(h1[(h49=8=2[(hZ8[(h:[(h#.#.(#.#..###. #.5.....#. #. #.# ##.###.### .......F..####h   polar bear (wandering) Y.#Y.Y   yak (wandering) #.#Y..Y..h.#.#[(had #.#...h.#.##[(hu[(h[(h<[(hO5YY   yak.5   white imp.[(hJ53Shock[(hH[(h _A yak comes into view. A white imp comes into view.\(hcZ N# .# ......(#.# ...###. #.5.....# . #. #.# ##5...Y...F..#### Y.#..##.#Y..Y....#.#. #.#...h.#.##. \(hd \(hh W4Shock\(hp ^(h a# .# ......(#.# ...###. #.5.....# . #. #.# ...Y...F..#### Y.#.^(h V##.#Y..Y....#.#.#.#...h.#.##.#^(h& ^(h0 ;5^(h1 _(hS# .# ......(#.# ...###. #.5.....# . #. #.# ...Y...F..#### Y.#.##.#Y..Y....#.#.#.#...h.#.##.#_(hX_(hE_55   white imp_(h e60==6Shock_(hj_(h n_(hdb # .# ......5#.# ...###. #.5.....# . #. #.# ...Y...F..#### Y.#.#.#.#Y..Y....#.#.#.#...h.#.##.##._(hZg _(h} 5(9=7`(h0F# .5.# ......(#.# ...###. #.5.....# . #. #.# ...Y...F..#### #Y.#.#.#.#Y..Y....#.#.#.#...h.#.##.##.#`(hOK`(hGRT.5`(hS%8`(hf`(h5 # .5.# `(h6 ......(#.# ...###. #.5.....# . #. #.# ...Y...F..#### #Y.#.#. #.#Y..Y....#.#. #.#...h.#.##.`(hf7 !##.#`(hJ `(h$P ******The white imp gestures at you.`(hi y....@.==9`(h `(h S _The puff of frost misses you.a(hS{  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a(hȾ  Bashion the Zephyrmancer  Tengu  Health: 60/60 ========================  Magic: 18/20 =====================---  AC: 7Str: 9  EV: 33 Int: 18  SH: 0Dex: 22  ##################  XL: 10 Next: 37% Place: Dungeon:8  ........5****@...#  Noise: ==-------  Time: 12289.1 (0.0)  ......(#########.#  C) +2 dagger (elec)  ...###. #.5.....#  Cast: Shock  . #. #.#######  Fly  ##5###.### a(h...Y...F..#### ## 5   white imp Y.#..........###########... #.#Y..Y....#.#................... #.#...h..........#.##.......##.## _The puff of frost misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (74% to hit)a(h5]   Bashion the Zephyrmancer  Tengu  Health: 60/60 ========================  Magic: 18/20 =====================---AC: 7Str: 9EV: 33 Int: 18SH: 0a(h] dDex: 22##################XL: 10 Next: 37% Place: Dungeon:8......*******@...#Noise: ==-------  Time: 12289.1 (0.0)......(#########.#C) +2 dagger (elec)...###. #.5.....#Cast: Shock. #. #.#######Fly ##5###.###...Y...F..###### 5   white impY.#..........###########... a(hD^ ^#.#Y..Y....#.#................... #.#...h..........#.##.......##.## _The puff of frost misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a(hq^ Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (74% to hit)a(h a(hr ^...5...a(h ;18 =-90.1 (1a(h a(h   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (74% to hit) _The zap misses the white imp.b(hZ  b(hCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b(hi"  Bashion the Zephyrmancer  Tengu  Health: 60/60 ========================  Magic: 17/20 ====================----  AC: 7Str: 9  EV: 18Int: 18b(hT  SH: 0Dex: 22  ##################  XL: 10 Next: 37% Place: Dungeon:8  .........5***@...#  Noise: =--------  Time: 12290.1 (0.0)  ......(#########.#  C) +2 dagger (elec)  ...###. #.5.....#  Cast: Shock b(h . #. #.#######  Fly  ##5###.### b(hơ...Y...F..#### ## 5   white imp Y.#..........###########... b(h'#.#Y..Y....#.#................... b(hl#.#...h..........#.##.......##.## _The zap misses the white imp.b(h3Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b(hUsAiming: Shock (safe; 1% risk of failure)  b(hwuPress: ? - help, Shift-Dir - straight lineAim: a white imp (74% to hit)b(hu  Bashion the Zephyrmancer  Tengu  Health: 60/60 ========================  Magic: 17/20 ====================----AC: 7Str: 9b(hEV: 18Int: 18SH: 0Dex: 22##################XL: 10 Next: 37% Place: Dungeon:8......*******@...#Noise: =--------  Time: 12290.1 (0.0)......(#########.#C) +2 dagger (elec)...###. #.5.....#Cast: Shock. #. #.#######Fly b(h8##5###.###...Y...F..###### 5   white impY.#..........###########... #.#Y..Y....#.#................... #.#...h..........#.##.......##.##b(h?yCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineb(hjUAim: a white imp (74% to hit)  The zap hits the white imp.b(heb(h o^....5..b(h p*1.1 (1b(hvb(h[yMConfirm with . or Enter, or press ? or * to list all spells.Aim  b(hyPress: ? - help, Shift-Dir - straight line: a white imp (74% to hit)  The zap hits the white imp. _The white imp is moderately wounded.b(hyc(hg3 # .5.@....# ......(#.# ...###. #.5.....# . #. #.# c(h= ##5###.### ...Y...F..####  Y.#.#  #.#Y..Y....#.#  #.#...h.#.##.##.c(hc(hL.5c(hH33 -2c(hc(hc(h$  You hit the white imp.  You claw the white imp, but do no damage.18 =7 (0.6c(hɞc(hb _The white imp is severely wounded.c(hP  You hit the white imp but do no damage.Lightning courses through the white imp!!c(h\i.c(hd8=3.4 (0.7Shockc(hic(hlM _You kill the white imp!d(hm7 3d(h7 d(hM 33 d(hS Bd(h d(h =9== - _You start resting.304.4 (11.0)20==-5.4 (12 _Magic restored.g(hc?# .# ......(#.# ...###. #.5.....# . #. #.# ...Y...F..#### #Y.#.#. #.#Y..Y....#.#. #.#...h.#.##.##.#g(hAKg(hM06.0)g(hvSg(hXg(hdF# .# ......(#.# ...###. #.5.....# . #. #.# ...Y...F..#### #Y.#.#. .#Y..Y....#.#. .#...h.#.##.##.#g(hRg(h>U%7g(hZg(h$\g(h ^ #  .#  ......(#.#  ...###. #.5.....#  . #. #.####### ...Y...F..#### #Y.#.g(h \#. #Y..Y....#.#. #...h.#.##.##.#g(h g(h1 %8g(h۩ g(h i(hv] ################## .................# ......(#########@# ...###. #.......# . #. #.#######  ##5###.### ...Y...F..#########Y.#..........###########...... i(h]<Y..Y....#.#...............) ...h..........#.####.##### ..)).#..#.#..........###.# #i(hiii(hnB==9i(hjsi(h(uj(h+0T  ##################  .................#  (#########.#  ...###. #.....@.#  . #. #.####### ##5###.### ...Y...F..######## Y.#..........###########..... #Y..Y....#.#............... #...h..........#.####.####)).#..#.#..........###.# #..............###.#.# #.#j(hU<j(h?&10j(h7Dj(hYFl(hk ### ..# ......(###.# ...###. #.# . #. #.# ##5###.### ...Y...F..####  Y.#.# .#Y..Y....#.# .#...h.#.##.##. ....)).#..#.#.###.# # .###.#.# #.#1l(h9 # .# ......(###.# ...###. #.# . #. #.# ##5###.###l(h[y ...Y...F..####  Y.#.# #.#Y..Y....#.# #.#...h.#.##.##. #....)).#..#.#.###.# # #.###.#.# #.#l(h'l(h%2l(hl(hl(h A # .# ......(###.# ...###. #.# . #. #.# ##5###.### ...Y...F..####  Y.#.#  #.#Y..Y....#.#  #.#...h.#.##.##. l(hj  #....)).#..#.#.###.# #  #.###.#.# #.#l(h l(h %3l(h l(hm m(hZ # .# ......(###.# ...###. #.# . #. #.# ##5###.### ...Y......####  Y.#..Y.Y.....# #.#Y..Y....#.#h   polar bear (wandering) #.#...h..h.......#.##.##. YYY 3 yaks (wandering) #....)).#..#Y#.###.#  #.###.#.# #.#  A yak comes into view.m(h> Y.hhYY2 wandering).The polar bear growls angrily. The yak bellows! You hear a croak.===4Shock _The yak moves out of view.o(h.# .# ......(###.# ...###. #.# . #. #.# ##5###.### ...Y...Y..#### #Y.#..Y.......#.#.#Y..Y...h#.#.  #.#...h..Y.......#.##.##.#  #....)).#..#.#.###.# # o(h;o(hU>a---5Shocko(hIEo(h;Go(h # .# ......(###.# ...###. #.# . #. #.# ##5###.### ...Y...Y..#### #Y.#..Y.#. #.#Y..Y...h#.#. #.#...h..Y.o(hX >#.##.##.# o(h o(h YY   yako(h Q---6Shocko(h o(h p(hmp# .# ......(###.# ...###. #.# p(hqq. #. #Y# ##5###.### ...Y...Y..#### #Y.#..Y.#. .#Y..Y...h#.#. .#...h..Y.#.##.##.# p(htp(h~};Y.p(h5~%7p(hуp(h2p(h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q(h;  Bashion the Zephyrmancer  Tengu  Health: 60/60 ========================  Magic: 17/20 ====================----  AC: 7Str: 9  ##################  EV: 33 Int: 18  .................#  SH: 0Dex: 22  ......(#########.#  XL: 10 Next: 37% Place: Dungeon:8  ...###. #*Y**@..#  Noise: ---------  Time: 12317.4 (0.0) q(h . #. #*#######  C) +2 dagger (elec) ##5###.### Cast: Shock ...Y...Y..#### ### Fly  Y.#..Y.......###########.... .#Y..Y...h#.#.................... Y   yak .#...h..Y.......#.##.......##.### ....)).#..#.#..........###.# # .................###.#.# #.# _The yak moves out of view.  q(hCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (chance to affect: 67%)q(hy .Y**@.q(hOY**@q(hn *Y***Aim: a yak (chance to affect: 67%)q(hI .Y**.#q(hM~*Y***#r(hA**r(h'   Bashion the Zephyrmancer  Tengu  Health: 60/60 ========================  Magic: 17/20 ====================----  AC: 7Str: 9  ##################  EV: 33 Int: 18  .................#  SH: 0r(hX( Dex: 22  ......(#########.#  XL: 10 Next: 37% Place: Dungeon:8  ...###. #.Y..@..#  Noise: ---------  Time: 12317.4 (0.0)  . #. #.#######  C) +2 dagger (elec) ##5###.### Cast: Shock r(h( n...Y...Y..#### ### Fly  Y.#..Y.......###########.... .#Y..Y...h#.#.................... Y   yak .#...h..Y.......#.##.......##.### r(h0) ....)).#..#.#..........###.# # .................###.#.# #.# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineYou miscast Mephitic Cloud.  You are very lightly contaminated with residual magic.r(h1       (### r(h2   #..Y.@..#  . #. #    ))  #.#r(h3 c18 8.4 (1Contam r(h2: r(ht= onfirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  You miscast Mephitic Cloud.are very lightly contaminated with residual magic. _Nothing appears to happen.s(h܃ L  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s(hn   Bashion the Zephyrmancer  Tengu  Health: 60/60 ========================  Magic: 14/20 ================--------  AC: 7Str: 9  ##################  EV: 18Int: 18  .................#  SH: 0Dex: 22  ......(#########.#  XL: 10 Next: 37% Place: Dungeon:8  ...###. #.*Y*@..#  Noise: ---------  Time: 12318.4 (0.0)  . #. #.#######  C) +2 dagger (elec) ##5###.###s(ho  Cast: Shock ...Y...Y..#### ### Fly Contam  Y.#..Y.......###########.... .#Y..Y...h#.#.................... Y   yak .#...h..Y.......#.##.......##.### ....)).#..#.#..........###.# # .................###.#.# #.# _Nothing appears to happen.  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (chance to affect: 67%)t(h*T *Yt(hf;*#t(h; A*#u(h  Bashion the Zephyrmancer  Tengu  Health: 60/60 ========================  Magic: 14/20 ================--------  AC: 7Str: 9  ##################  EV: 18Int: 18  .................#  SH: 0Dex: 22 u(h> ......(#########.#  XL: 10 Next: 37% Place: Dungeon:8  ...###. #..Y.@..#  Noise: ---------  Time: 12318.4 (0.0)  . #. #.#######  C) +2 dagger (elec) ##5###.### Cast: Shock ...Y...Y..#### ### Fly Contam  Y.#..Y.......###########.... .#Y..Y...h#.#.................... Y   yak .#...h..Y.......#.##.......##.### ....)).#..#.#..........###.# # .................###.#.# #.# _Nothing appears to happen.  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  u(h-lConfirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineu(hC      (###   #...Y@..#  . #. #  u(h  ))  #.#u(h*9.4 (1u(hW$u(h'D _You miscast Mephitic Cloud. Nothing appears to happen.w(h   Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line _You miscast Mephitic Cloud. Nothing appears to happen.  w(h<Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w(h   Bashion the Zephyrmancer  Tengu  Health: 60/60 ========================  Magic: 11/20 =============-----------  AC: 7Str: 9  ##################  EV: 18Int: 18  .................#  SH: 0Dex: 22  ......(#########.#  XL: 10 Next: 37% Place: Dungeon:8  ...###. #..*Y@..#  Noise: ---------  Time: 12319.4 (0.0) w(h  . #. #.#######  C) +2 dagger (elec)w(h  ##5###.### Cast: Shock ...Y...Y..#### ### Fly Contam  Y.#..Y.......###########.... .#Y..Y...h#.#.................... Y   yak .#...h..Y.......#.##.......##.### ....)).#..#.#..........###.# # .................###.#.# #.# _You miscast Mephitic Cloud. Nothing appears to happen.  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight linew(h' ?Aim: a yak (chance to affect: 67%)w(hb ` .*Yw(h 9.*x(h_   Bashion the Zephyrmancer  TenguHealth: 60/60 ========================Magic: 14/20 ================--------AC: 7Str: 9##################EV: 18Int: 18.................#SH: 0Dex: 22......(#########.#XL: 10 Next: 37% Place: Dungeon:8...###. #...Y@..#Noise: ---------  Time: 12319.4 (0.0). #. #.#######C) +2 dagger (elec)##5###.###Cast: Shock...Y...Y..####### Fly Contam Y.#..Y.......###########.... .#Y..Y...h#.#.................... Y   yak .#...h..Y.......#.##.......##.### ....)).#..#.#..........###.#(h4a 0m # .................###.#.# #.# _You miscast Mephitic Cloud. Nothing appears to happen.  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineOkay, then. _z(hj  You hit the yak. You claw the yak.  The yak is lightly wounded.z(h5=20.1 (0.7z(h.z(h*Q _The yak closely misses you.z(h  You barely miss the yak. You claw the yak, but do no damage.z(h %8z(hz z(h 1 _The yak is lightly wounded.{(hB  You hit the yak but do no damage. Lightning courses through the yak!  You claw the yak.{(h {(hYY 2 yaks (1 wandering)The yak is severely wounded.{(h\57--1.4 (0.6{(h> _The yak gores you.{(hs  The yak bellows!  You puncture the yak! You claw the yak.  You kill the yak!{(h} Y...   yak{(h  8=-===41==2.0 _You hear a bellow! x2; You hear an angry growl. You hear a bellow!  Training target 2.0 for Armour reached!{(h {(h g _Your Armour skill increases to level 2!|(h_lL  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|(hf  Bashion the Zephyrmancer  Tengu  Health: 58/60 =======================-  Magic: 11/20 =============-----------  AC: 7Str: 9  ##################  EV: 18Int: 18  .................#  SH: 0Dex: 22  ......(#########.#  XL: 10 Next: 41% Place: Dungeon:8  ...###. #*Y**@..#  Noise: ===------  Time: 12322.0 (0.0)  . #. #*#######  C) +2 dagger (elec) ##5###.### Cast: Shock ...Y...Y..#### ### Fly Contam  Y.#..Y.......###########.... .#Y..Y|(hL...h#.#.................... Y   yak .#...h..Y.......#.##.......##.### ....)).#..#.#..........###.# # .................###.#.# #.# _Your Armour skill increases to level 2!Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (chance to affect: 67%)}(h5  Bashion the Zephyrmancer  TenguHealth: 58/60 =======================-Magic: 11/20 =============-----------AC: 7Str: 9##################EV: 18Int: 18.................#SH: 0Dex: 22......(#########.#XL: 10 Next: 41% Place: Dungeon:8...###. ####*@..#Noise: ===------  Time: 12322.0 (0.0). #. #########C) +2 dagger (elec)##5###.###Cast: Shock...Y...Y..####### Fly Contam Y.#..Y.......###########.... .#Y..Y...h#.#.................... Y   yak .#...h..Y.......#.##.......##.### ....)).#..#.#..........###.# [}(h:6 34m# .................###.#.# #.#Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (chance to affect: 67%)  The flask of dizzying concoctions shatters into a vile cloud!}(hO }(h 3onfirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  }(h Press: ? - help, Shift-Dir - straight line  Aim: a yak (chance to affect: 67%)  The flask of dizzying concoctions shatters into a vile cloud!stinking cloud engulfs the yak.}(h Z  You hear an angry growl. You hear a loud, deep croak!}(h  .§Y.hh   polar bearY   yak (confused)The yak is engulfed in noxious fumes. The yak appears confused.2========3.0 (1}(hyQ }(hY ( _You hear a bellow!(h # .# ......(###.# ...###. #.§Y@...# . #. #h# ##5###.### ...Y...Y..####  Y.#..Y.# #.#Y..Y...h#.# #.#...h..Y.#.##.##. #....)).#..#.#.###.# # #.###.#.# #.#(h\bY☼hh(confused)The yak is engulfed in noxious fumes. The yak appears confused. _You hear a bellow!yak is engulfed in noxious fumes. The yak appears confused.  The polar bear is engulfed in noxious fumes.polar bear appears confused. The polar bear barely misses the yak.  The polar bear claws the yak but does no damage.33 ==-----4(h"(h&3 _The polar bear claws the yak.(h8L  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(h!   Bashion the Zephyrmancer  Tengu  Health: 58/60 =======================-  Magic: 11/20 =============-----------  AC: 7Str: 9  ##################  EV: 33 Int: 18  .................#  SH: 0Dex: 22  ......(#########.#  XL: 10 Next: 41% Place: Dungeon:8  ...###. #*Y*@...#  Noise: ==-------  Time: 12324.0 (0.0)  . #. #h#######  C) +2 dagger (elec) ##5###.### Cast: Shock ...Y...Y..#### ## Fly Contam  Y.#..Y.......#########(hh E##... #.#Y..Y...h#.#................... h   polar bear (confused) #.#...h..Y.......#.##.......##.## Y   yak (confused) #....)).#..#.#..........###.# # #.................###.#.# #.# The polar bear claws the yak but does no damage. _The polar bear claws the yak.  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(h#.Y*#h(h_   Bashion the Zephyrmancer  TenguHealth: 58/60 =======================-Magic: 11/20 =============-----------AC: 7Str: 9##################EV: 33 Int: 18.................#SH: 0Dex: 22......(#########.#XL: 10 Next: 41% Place: Dungeon:8...###. #.**@...#(h Noise: ==-------  Time: 12324.0 (0.0). #. #*#######C) +2 dagger (elec)##5###.###Cast: Shock...Y...Y..###### Fly Contam Y.#..Y.......###########... #.#Y..Y...h#.#................... h   polar bear (confused) #.#...h..Y.......#.##.......##.## Y   yak (confused) #....)).#..#.#..........###.# # #.................###.#.# #.#Press: ? - help, Shift-Dir - straight lineThe zap hits the yak.  The yak is moderately wounded.The zap hits the polar bear.  The polar bear is lightly wounded.  The zap hits the polar bear.(hiThe zap hits the yak.  The yak is moderately wounded.The zap hits the polar bear.polar bear is lightly wounded.zap hits the polar bear.polar bear is lightly wounded.(hlpolar bear.  The polar bear is lightly wounded.yak is engulfed in noxious fumes.engulfed in noxious fumes.(h:wY§☼☼Y   yak(hx:18 =-5.0 (1(h(h݂6 _The polar bear appears confused.(hR - _Sorry, you're not good enough to have a special ability.(hB  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(hM  Bashion the Zephyrmancer  Tengu  Health: 58/60 =======================-  Magic: 10/20 ============------------  AC: 7Str: 9  ##################  EV: 18Int: 18  .................#  SH: 0Dex: 22  ......(#########.#  XL: 10 Next: 41% Place: Dungeon:8  ...###. #Y**@...#  Noise: =--------  Time: 12325.0 (0.0)  . #. #☼#######  C) +2 dagger (elec) ##5###.### Cast: Shock (h...Y...Y..#### ## Fly Contam  Y.#..Y.......###########... #.#Y..Y...h#.#................... Y   yak (confused) #.#...h..Y.......#.##.......##.## #....)).#..#.#..........###.# # #.................###.#.# #.# _The polar bear appears confused. _Sorry, you're not good enough to have a special ability.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(hY @  Bashion the Zephyrmancer  TenguHealth: 58/60 =======================-Magic: 10/20 ============------------AC: 7Str: 9(h ##################EV: 18Int: 18.................#SH: 0Dex: 22......(#########.#XL: 10 Next: 41% Place: Dungeon:8...###. #***@...#Noise: =--------  Time: 12325.0 (0.0). #. #☼#######(h C) +2 dagger (elec)##5###.###Cast: Shock...Y...Y..###### Fly Contam Y.#..Y.......###########... #.#Y..Y...h#.#................... Y   yak (confused) #.#...h..Y.......#.##.......##.## #....)).#..#.#..........###.# # #.................###.#.# #.#Confirm with . or Enter, or press ? or * to list all spells.(h( WAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the yak but does no damage.  The yak is moderately wounded.The zap hits the yak.(h$ (h0 .☼○YAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the yak but does no damage.  The yak is moderately wounded.  The zap hits the yak.  The yak is moderately wounded.(h 4 296.0 (1(ha; (h<> ( _You hear a bellow!(hY  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(hO 5  Bashion the Zephyrmancer  Tengu  Health: 59/60 =======================-  Magic: 9/20==========--------------  AC: 7Str: 9  ##################  EV: 18Int: 18  .................#  SH: 0Dex: 22  ......(#########.#  XL: 10 Next: 41% Place: Dungeon:8  ...###. #.**@...#  Noise: =--------  Time: 12326.0 (0.0) (hO 8 . #. #Y#######  C) +2 dagger (elec) ##5###.### Cast: Shock ...Y...Y..#### ## Fly Contam  Y.#..Y.......###########... #.#Y..Y...h#.#................... Y   yak (confused) #.#...h..Y.......#.##.......##.## #....)).#..#.#..........###.# # #.................###.#.# #.# The yak is moderately wounded. (hJP _You hear a bellow!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(hwP (h  Bashion the Zephyrmancer  TenguHealth: 59/60 =======================-Magic: 9/20==========--------------(h"LAC: 7Str: 9##################EV: 18Int: 18.................#SH: 0Dex: 22......(#########.#XL: 10 Next: 41% Place: Dungeon:8(hy ...###. #.**@...#Noise: =--------  Time: 12326.0 (0.0). #. #*#######C) +2 dagger (elec)##5###.###(h lCast: Shock...Y...Y..###### Fly Contam Y.#..Y.......###########... #.#Y..Y...h#.#................... Y   yak (confused) #.#...h..Y.......#.##.......##.## #....)).#..#.#..........###.# # #.................###.#.# #.#(h<Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  (himPress: ? - help, Shift-Dir - straight lineThe zap hits the yak!  (haThe yak is heavily wounded.The zap hits the yak.(h3Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the yak!  The yak is heavily wounded.The zap hits the yak.  The yak is heavily wounded.(h= Y○○The yak is engulfed in noxious fumes. The yak appears confused.(h>2=7.0 (1(hE(hI2 _You hear a loud, deep croak!(hd  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(hW=  Bashion the Zephyrmancer  Tengu  Health: 59/60 =======================-  Magic: 8/20=========--------------- (hތ AC: 7Str: 9  ##################  EV: 18Int: 18  .................#  SH: 0Dex: 22  ......(#########.#  XL: 10 Next: 41% Place: Dungeon:8 (hA ...###. #*Y*@...#  Noise: ==-------  Time: 12327.0 (0.0)  . #. #○#######  C) +2 dagger (elec) ##5###.### Cast: Shock ...Y...Y..#### ## Fly Contam  (hHaY.#..Y.......###########... #.#Y..Y...h#.#................... Y   yak (confused) #.#...h..Y.......#.##.......##.## #....)).#..#.#..........###.# # #.................###.#.# #.# The yak is engulfed in noxious fumes. The yak appears confused. _You hear a loud, deep croak!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(hhv  Bashion the Zephyrmancer  TenguHealth: 59/60 =======================-Magic: 8/20=========---------------AC: 7Str: 9##################EV: 18(hw2Int: 18.................#SH: 0Dex: 22......(#########.#XL: 10 Next: 41% Place: Dungeon:8...###. #***@...#Noise: ==-------  Time: 12327.0 (0.0). #. #○#######(h_wC) +2 dagger (elec)##5###.###Cast: Shock...Y...Y..####(hw`## Fly Contam Y.#..Y.......###########... #.#Y..Y...h#.#................... Y   yak (confused) #.#...h..Y.......#.##.......##.## (hw#....)).#..#.#..........###.# # #.................###.#.# #.#(hwConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  (h1xPress: ? - help, Shift-Dir - straight lineThe zap hits the yak!  The yak is severely wounded.The zap hits the yak!(h%(Press: ? - help, Shift-Dir - straight line  The zap hits the yak!  The yak is severely wounded.almost dead.  You hear a bellow!(h^.○°Y(h4 2=8.0 (1(h(h; _The yak is engulfed in noxious fumes.(h7  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(h  Bashion the Zephyrmancer  Tengu  Health: 59/60 =======================-  Magic: 7/20========----------------  AC: 7Str: 9  ##################  EV: 18Int: 18  .................#  SH: 0Dex: 22  ......(#########.#  XL: 10 Next: 41% Place: Dungeon:8  ...###. #.**@...#  Noise: ===------  Time: 12328.0 (0.0)  . #. #Y#######  C) +2 dagger (elec) ##5###.### Cast: Shock ...Y...Y..#### ## Fly Contam  Y.#..Y.......###########... [(h 14d#.#Y..Y...h#.#................... Y   yak (confused) #.#...h..Y.......#.##.......##.## #....)).#..#.#..........###.# # #.................###.#.# #.# You hear a bellow! _The yak is engulfed in noxious fumes.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(h#  Bashion the Zephyrmancer  Tengu  Health: 59/60 =======================-  Magic: 7/20========----------------  AC: 7Str: 9  ##################  EV: 18Int: 18  .................#  SH: 0Dex: 22 (h! ......(#########.#  XL: 10 Next: 41% Place: Dungeon:8  ...###. #.○°@...#  Noise: ===------  Time: 12328.0 (0.0)  . #. #Y#######  C) +2 dagger (elec) ##5###.### Cast: Shock ...Y...Y..#### ## Fly Contam  Y.#..Y.......###########... #.#Y..Y...h#.#................... Y   yak (confused) #.#...h..Y.......#.##.......##.## #....)).#..#.#..........###.# # #.................###.#.# #.# _The yak is engulfed in noxious fumes.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the yak.(h      ((h5   #.**@...#  . #. #*    ))  #.#(h¡D○..(hI61/61=8=6--9.0 (1Shock  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.(hѪ!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the yak. _You kill the yak!(h(h (hݴ__Your Short Blades skill increases to level 7!(h%f# .# ......(###.# ...###. #.○..@..# . #. #.# (h##5###.### ...Y...Y..#### #Y.#..Y.#. .#Y..Y...h#.#. .#...h..Y.#.##.##.# (h2°(h%k33 ---30(h(h( _You hear a bellow!(h"5###  ..#  ......(###.#  ...###. #.°...@.#  . #. #.# ##5###.### ...Y...Y..#### #Y.#..Y.#. (h[#_#Y..Y...h#.#. #...h..Y.#.##.##.# (hu0 .(h3.==1(h9(h;2 _You hear a loud, deep croak!(h  ################## ...........# ......(#########@# ...###. #.......# . #. #.#########5###.###  ...Y...Y..#### ##### (hd: Y.#..Y.......########### Y..Y...h#.#..............)h..Y.......#.##.......##.#####)).#..#.#..........###.# #(h(h>--2(h(h( _You hear a bellow!(h  ##################  ...............@.#  ......(#########.#  ...###. #.......#. #. #.####### ##5###.(h6### ...Y...Y..#### ####   Y.#..Y.###########.....  #Y..Y...h#.#..............  #...h..Y.......#.##.......##.#### (h~E  You feel a bit more experienced.(hS==50--3(h(h( _You hear a bellow!(h( 3(h) (h. (hT: S  You hear an angry growl. x2; You hear a croak.(h; >(hn? Z _Your magical contamination has completely faded away.(h4E (hE S9=(hF (hO  ## ...#-5.0 (2  ......(##.# ...###. #.......# . #. #.#######  ##5###.### ...Y...Y..#### (h`P y Y.#..Y.......## #.#Y..Y...h#.##...h..Y.......#.##.......##.(hR (hV (hY ( _You hear a bellow!(hn3(hp(hv(hiz,(h|(h%}(h}(h ,(h(h(hǎO=(h,(h(h6(hf10/20==(h۝(hy,(h(h(hK(h(h,(h(hT(h:==(h(h(hc(h(h8(hN11=(h(h,(h_(h,(h1(h,(h(hO=(hc(h(hM2=(h (h>(h@(h7(h,(h(h"#,(hC$(h((h9)9=(h*(h;,(h<(hBc3=(hB(hTE,(hE(h%I,(hLJ(hL,(hM(hRO=(h-T(hZ,(h>[(h`c4=(ha(hh,(hi(hFn,(ho(hs(h;t(h u(h {O=(h{(h,(h(hd5==(h](hA,(h(h9(h(h(h,(h(hK(h:==(h(hb,(h(h(hK6=(h(h·(hx(h(h ,(h(he(h(h(hr(h9=(h(h(h(h(hK(hK7=(h(h,(h(hu,(h(h8,(hx(h(h9=(hx(h,(h(h(h`K8=(h(h ,(h (h(h(h(h1(h(h>(h<(hn$..FShockF   bullfrog (wandering)(h,v   ############  (h-.......@...# 91.0 (56.0)  (#########F#     . #.   (h-)   (h-I_You start resting.(h  ############  .......@...#  (#########F#     . #.    (h` (h(h(he_ _A bullfrog is nearby!(hw   Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(hb   Bashion the Zephyrmancer  Tengu  Health: 61/61 ========================  Magic: 15/20 ==================------  AC: 7Str: 9  EV: 33 Int: 18  SH: 0Dex: 22  ##################  XL: 10 Next: 50% Place: Dungeon:8 (h  .............@***#  Noise: ---------  Time: 12391.0 (0.0)  ......(#########F#  C) +2 dagger (elec)  ...###. #.......#  Cast: Shock  . #. #.#######  Fly  ##5###.### ...Y...Y..#### ## F   bullfrog (wandering) Y.#..Y.......###########... #.#Y..Y...h#.#................... #.#...h..Y.......#.##.......##.## _A bullfrog is nearby!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (wandering, hasn't noticed you, chance to affect: 81%)(h'b  Bashion the Zephyrmancer  Tengu  Health: 61/61 ========================  Magic: 15/20 ==================------AC: 7Str: 9EV: 33 Int: 18SH: 0Dex: 22##################XL: 10 Next: 50% Place: Dungeon:8.............@*###Noise: ---------  Time: 12391.0 (0.0)......(###########C) +2 dagger (elec)...###. #.......#Cast: Shock. #. #.#######Fly ##5###.###...Y...Y..###### F   bullfrogY.#..Y.......###########... #.#Y..Y...h#.#................... #.#...h..Y.......#.##.......##.##Confirm with . or Enter, or press ? or * to list all spells.Aiming: (hFcMephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (wandering, hasn't noticed you, chance to affect: 81%)  The flask of dizzying concoctions shatters into a vile cloud!  The stinking cloud engulfs the bullfrog.(h(hV1Aim: a bullfrog (wandering, hasn't noticed you, chance to affect: 81%)  The flask of dizzying concoctions shatters into a vile cloud!  The stinking cloud engulfs the bullfrog.  The bullfrog gives a loud, deep croak! You hear a bellow! x3  You hear an angry growl.bullfrog is engulfed in noxious fumes.(h:.§F§F(confused)(h:_18 =======2.0 (1(h@(hC4 _The bullfrog appears confused.(h# .§F# ......(#§# ...###. #.# . #. #.# ...Y...Y..#### #Y.#..Y.#. .#Y..Y...h#.#. .#...h..Y.#.##.##.#  The bullfrog is engulfed in noxious fumes. F○The bullfrog appears confused.  The bullfrog is engulfed in noxious fumes.33 =------3 _The bullfrog completely misses you. The bullfrog hits itself.(h   You hit the bullfrog. Lightning courses through the bullfrog!  Your kick misses the bullfrog. You peck the bullfrog.6=18 =------6 (0.6 _The bullfrog is almost dead.(h:  You hit the bullfrog.(hq§°☼(ha24.2Shock(h (hL _You kill the bullfrog!(h;/ # .§°# ......(#☼# ...###. #.# . #. #.#  ##5###.### ...Y...Y..####  Y.#..Y.# #.#Y..Y...h#.# #.#...h..Y.#.##.##.(h8(h;O33 -5.2 (1.0(hhA(hC(h # .§°# ......(#☼# ...###. #.# . #. #.(h1 H#  ##5###.### ...Y...Y..####  Y.#..Y.#  #.#Y..Y...h#.#  #.#...h..Y.#.##.##.(h*L.○(h.?-6(h^2(h3(h3(h(h e=(hk,(h (h%97(h}%(=(h'(hW-,(h.(h3,(h{4(h:,(h;(hy@O=(hA(hF,(hG(hhLa8=(haM(hQ(hR(hR(hW,(hW(h[,(h]\(hh_(h_9=(hZ`(hd,(he(h:j(hja9=(hn,(hZo(hs,(ht(hy,(hz(h~O=(ha(h,(hx(hn .. _You start resting.(h 1416.2 (20.0)(h[20==7.2 (21(h~(hj% _Magic restored.(h;# .# ......(#.# ...###. #.# . #. #.# ...Y...Y..#### #Y.#..Y.#. #.#Y..Y...h#.#. #.#...h..Y.#.##.##.#(h'I(h.L08.2 (1.0)(hQ(hT(hd D# .# ......(#.# ...###. #.# . #. #.# ...Y...Y..#### #Y.#..Y.#(h( U. .#Y..Y...h#.#. .#...h..Y.#.##.##.#(h. (h %9(h! (h< (hh #  .#  ......(#.#  ...###. #.......#  . #. #.####### ...Y...Y..#### #Y.#..Y.#. #Y..Y...h#.#. #...h..Y.#.##.##.#(h&(h&20(h(h(h,(h(h:(h(hoc . ################## .................# ......(#########@# (hc ...###. #.......# . #. #.#######  ##5###.### ...Y...Y..#########Y.#..Y.......###########...... Y..Y...h#.#...............) ...h..Y.......#.####.##### ..)).#..#.#..........###.# #(hl (h\q B==1(hBw (h@y (h&h  ################## (h`.................(############. #...... ######  ##5###.### Fly ...............###.#.# #.#(hw(h%2(h8(h((h\X   #####  ...#  ......(###.#  ...###. #.....@.#  . #. #.# ##5###.### ...Y...Y..####  Y.#..Y.# #Y..Y...h#.#. #...h..Y.#.##.##. ...)).#..#.#.###.# # .###.#.# #.#(ha(hYe%3(hk(hm(hvu ### ..# ......(###.# ...###. #....@..# . #. #.# ##5###.### ...Y...Y..####  Y.#..Y.# .#Y..Y...h#.# .#...h..Y.#.##.##. ....)).#..#.#.###.# # .###.#.# #.#(hw(hy%4(h(h(h # .# ......(###.# ...###. #...@...# . #. #.# ##5###.### ...Y...Y..####  Y.#..Y.# #.#Y..Y...h#.# #.#...h..Y(hѮ.#.##.##. #....)).#..#.#.###.# # #.###.#.# #.#(h(hG%5(hT(h(h u # .# ......(###.# ...###. #..@....# . #. #.# ##5###.### ...Y...Y..####  Y.#..Y.#  #.#Y..Y...h#.#  #.#...h..Y.#.##.##.  #....)).#..#.#.###.# #  #.###.#.# #.#(h (h %6(h (h^ (h E# # .# ......(###.# ...###. #.@.....# . #. #.# ##5###.### ...Y......#### (h|E Y.#..........# #.#Y..Y....#.# #.#...h..........#.##.##. #....)).#..#.#.###.(hE~#  #.###.#.# #.#(hI(hJ(hSYY 2 yaks (wandering)YY(hZ57Shock(hb(h)j(hL  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(h  Bashion the Zephyrmancer  Tengu  Health: 61/61 ========================  Magic: 19/20 ======================--  AC: 7Str: 9 ##################  EV: 33 Int: 18 .................#  SH: 0Dex: 22 ......(#########.#  XL: 10 Next: 52% Place: Dungeon:8 (hT...###. #.@.....#  Noise: ---------  Time: 12427.2 (0.0) . #. #*#######  C) +2 dagger (elec) ##5###*### Cast: Shock (h...Y..*...####  Fly  Y.#..*.......###########.  #.#Y..Y...*#.#................. YY 2 yaks (wandering)  #.#...h..Y.......#.##.......##.  #....)).#Y.#.#..........###.#  #.................###.#.# #.# _Magic restored.  (h-Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(h0Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (wandering, hasn't noticed you, 84% to hit)(hҩYY*Y(h7 Y.#Y(hK.....Y#.  Casting: Mephitic Cloud (dangerous; 9% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(hMYou can't see that place.  [the floor.](h *****Y#.(hyY*#YAim: a yak (wandering, hasn't noticed you, 84% to hit)(hgY.Y(h(h  Bashion the Zephyrmancer  TenguHealth: 61/61 ========================Magic: 20/20 ========================AC: 7Str: 9##################EV: 33 Int: 18.................#SH: 0Dex: 22......(#########.#XL: 10 Next: 52% Place: Dungeon:8...###. #.@.....#(hCNoise: ---------  Time: 12427.2 (0.0). #. #.#######C) +2 dagger (elec)##5###.###Cast: Shock...Y......####Fly Y.#..........###########.#.#Y..Y....#.#................. YY 2 yaks (wandering)#.#...h..Y.......#.##.......##.(h#....)).#Y.#.#..........###.##.................###.#.# #.#Casting: Mephitic Cloud (dangerous; 9% risk of failure)  (hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(h*~Aim: a yak (wandering, hasn't noticed you, 84% to hit)  Okay, then.(h (h<(h(h. _(h,(h (hY   yakY.(hǹ3==8.2 (1(h׿(h & _The yak bellows!(hU# .# ......(###.# (h...###. #..@....# . #. #.# ##5###.### ...Y......#### #Y.#..........#(h.#.#Y..Y....#.#.  #.#...h..Y.......#.##.##.##....)).#..#.#.###.#(hJ # (h(h`--9Shock(hD(h.(hM# .# ......(###.# ...###. #...@...# . #. #.# ##5###.### ...Y......#### #Y.#.#. #.#Y..Y....#.#. #.#...h..Y.(h>#.##.##.# (hJ(hA--30(h(h(h5 # .# ......(###.# ...###. #....@..# . #. #.# ##5###.### ...Y......#### #Y.#.#(h h. .#Y..Y....#.#. .#...h..Y.#.##.##.# (hn (hƏ B==1(h@ (h (hI###  (hS..#  ......(###.#  (h5...###. #.....@.#  . #. #.#(h ##5###.### ...Y......#### (h.#Y.#.#. (h+#Y..Y....#.#. #...h..Y.#.##.(h64##.# (h!(h%%2(h)(h+(hCD  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(h;P  Okay, then.(h?(h$D(hG. _(h_(hYY   yak(hؾ<3Shock _(h[(h(h86 ################## ...........# (h6......(#########@# ...###. #.......# . #. #Y#######(h6##5###.###  ...Y#### ##### (h6 Y.#..........########### Y..Y....#.#..............)h..Y.......#.##.......##.#(h>####)).#..#.#..........###.# #(hD@Y.(h[F%4(hK(hN(hx   ##################  ...............@.#  ......(#########.#  ...###. #.Y.....#. #. #.####### ##5###.### ...Y(h _#### ####  Y.#....###########.....  #Y..Y....#.#..............  #...h..Y.......#.##.......##.#### (h, (h W5Shock(h (h (h  # .# ......(#.# ...###. #.Y.....# . #. #.#######  ##5###.### ...Y......####  Y.#.# .#Y..Y....#.# .#...h..Y(h$+.#.##.##.(h?(hz%6(h(h(h # .# ......(#.# ...###. #.Y.....# . #. #.#  ##5###.### ...Y......####  Y.#.# #.#Y..Y....#.# #.#...h..Y.#.##.##.(h(h2%7(h(h@(hy # .# ......(#.# ...###. #.Y.....# . #. #.#  ##5###.### ...Y......####  Y.#.#  #.#Y..Y....#.#  #.#...h..Y.#.##.##.(h(h%8(h(h(hT(hYY   yak(hA59Shock(h(hΧ(h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(hIs  Bashion the Zephyrmancer  Tengu  Health: 61/61 ========================(hVJN  Magic: 17/20 ====================----  AC: 7Str: 9  EV: 33 Int: 18  SH: 0Dex: 22 (hJ ##################  XL: 10 Next: 52% Place: Dungeon:8 (hJ1 ............@****#  Noise: ---------  Time: 12439.2 (0.0)  ......(#########Y#  C) +2 dagger (elec)  ...###. #.Y.....#  Cast: Shock (h5K . #. #.#######  Fly  ##5###.### ...Y......#### # Y   yak Y.#..........###########..  #.#Y..Y....#.#.................. (hKk #.#...h..Y.......#.##.......##.# _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (chance to affect: 67%)(h(h  Bashion the Zephyrmancer  Tengu  Health: 61/61 ========================  Magic: 20/20 ========================AC: 7Str: 9EV: 33 Int: 18SH: 0Dex: 22##################XL: 10 Next: 52% Place: Dungeon:8(h$............@....#Noise: ---------  Time: 12439.2 (0.0)......(#########Y#C) +2 dagger (elec)...###. #.Y.....#Cast: Shock. #. #.#######Fly ##5###.###...Y......##### Y   yakY.#..........###########..#.#Y..Y....#.#..................(hl#.#...h..Y.......#.##.......##.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (chance to affect: 67%)  Okay, then.(h^(hA(hL(h. _(h`(h;Y.(h5240.2 (1 _(hR(h(h;  Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line: a yak (chance to affect: 67%) _Okay, then.  Casting: Mephitic Cloud (dangerou(h6s; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(h f  Bashion the Zephyrmancer  Tengu  Health: 61/61 ========================  Magic: 17/20 ====================----  AC: 7Str: 9  EV: 33 Int: 18  SH: 0Dex: 22  ##################  XL: 10 Next: 52% Place: Dungeon:8  ............@**Y*#  Noise: ---------  Time: 12440.2 (0.0)  ......(#########*#  C) +2 dagger (elec)  ...###. #.Y.....#  Cast: Shock  . #. #.#######  Fly  ##5###.### ...Y......#### # Y   [0;(hgG10;1myak Y.#..........###########..  #.#Y..Y....#.#..................  #.#...h..Y.......#.##.......##.# _Okay, then.Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (chance to affect: 67%)(hQE   Bashion the Zephyrmancer  Tengu  Health: 61/61 ========================  Magic: 17/20 ====================----AC: 7Str: 9EV: 33 Int: 18SH: 0Dex: 22##################XL: 10 Next: 52% Place: Dungeon:8............@*####Noise: ---------  Time: 12440.2 (0.0)......(###########C) +2 dagger (elec)...###. #.Y.....#Cast: Shock. #. #.#######Fly ##5###.###...Y......##### Y   yakY.#..........###########..#.#Y..Y....#.#..................#.#...h..Y.......#.##.......##.#Casting: Mephitic Cloud(hE j (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (chance to affect: 67%)  The flask of dizzying concoctions shatters into a vile cloud!(h ](h.§Y§§Y(confused)Aim  Press: ? - help, Shift-Dir - straight line: a yak (chance to affect: 67%)  The flask of dizzying concoctions shatters into a vile cloud!  The stinking cloud engulfs the yak.  You hear a bellow!(h_18 =======1.2 (1(h(h2U _The yak is engulfed in noxious fumes. The yak appears confused.(hd # .§Y§# ......(#§# ...###. #.Y.....# . #. #.# ...Y......#### #Y.#.#. #.#Y..Y....#.#. #.#...h..Y.#.##.##.#(hWi (hn T§Y☼(ho `33 -------2(h4u (hw U _The yak is engulfed in noxious fumes. The yak appears confused.(hŷ(h>Y§(hE-------3(h"(h#U _The yak is engulfed in noxious fumes. The yak appears confused.(h!L  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(h   Bashion the Zephyrmancer  Tengu  Health: 61/61 ========================  Magic: 16/20 ===================-----  AC: 7Str: 9  EV: 33 Int: 18  SH: 0Dex: 22 (h; C ##################  XL: 10 Next: 52% Place: Dungeon:8  .............@*Y*#  Noise: ---------  Time: 12443.2 (0.0)  ......(#########☼#  C) +2 dagger (elec)  ...###. #.Y.....#  Cast: Shock (h { . #. #.#######  Fly  ##5###.### ...Y......#### ## Y   yak (confused) Y.#..........###########... (h #.#Y..Y....#.#................... #.#...h..Y.......#.##.......##.## _The yak is engulfed in noxious fumes. The yak appears confused. _The yak is engulfed in noxious fumes. The yak appears confused.  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  (he Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(h9  Bashion the Zephyrmancer  Tengu  Health: 61/61 ========================  Magic: 16/20 ===================-----AC: 7Str: 9EV: 33 Int: 18SH: 0Dex: 22##################XL: 10 Next: 52% Place: Dungeon:8.............@***#Noise: ---------  Time: 12443.2 (0.0)......(#########☼#(h4C) +2 dagger (elec)...###. #.Y.....#Cast: Shock. #. #.#######Fly ##5###.###...Y......###### Y   yak (confused)Y.#..........###########... (h-'#.#Y..Y....#.#................... (hQ#.#...h..Y.......#.##.......##.##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  (hqmPress: ? - help, Shift-Dir - straight lineThe zap hits the yak.  (hJThe yak is lightly wounded.  The zap hits the yak but does no damage.(h;☼Y§○Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the yak.yak is lightly wounded.zap hits the yak but does no damage.yak is lightly wounded.(h<918 =4.2 (1(hC(h E; _The yak is engulfed in noxious fumes.(h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(hvF   Bashion the Zephyrmancer  Tengu  Health: 61/61 ========================  Magic: 15/20 ==================------  AC: 7Str: 9  EV: 18Int: 18  SH: 0Dex: 22  ##################  XL: 10 Next: 52% Place: Dungeon:8  .............@*Y*#  Noise: =--------  Time: 12444.2 (0.0)  ......(#########○#  C) +2 dagger (elec)  ...###. #.Y.....#  Cast: Shock  . #. #.#######  Fly  ##5###.### ...Y......#### ## Y  (hG  yak (confused) Y.#..........###########... #.#Y..Y....#.#................... #.#...h..Y.......#.##.......##.##The yak is lightly wounded. _The yak is engulfed in noxious fumes.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(hb  Bashion the Zephyrmancer  Tengu  Health: 61/61 ========================  Magic: 15/20 ==================------AC: 7Str: 9EV: 18Int: 18SH: 0Dex: 22##################XL: 10 Next: 52% Place: Dungeon:8.............@***#Noise: =--------  Time: 12444.2 (0.0)(hc......(#########○#C) +2 dagger (elec)...###. #.Y.....#Cast: Shock. #. #.#######Fly ##5###.###...Y......###### Y   yak (confused)Y.#..........###########... #.#Y..Y....#.#................... #.#...h..Y.......#.##.......##.##(hcConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the yak!  The yak is moderately wounded.The zap hits the yak.(hAAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the yak!  The yak is moderately wounded.The zap hits the yak.  The yak is heavily wounded.(hXGY☼§(h*5.2 (1(h(h@U _The yak is engulfed in noxious fumes. The yak appears confused.(h {  You catch the helpless yak completely off-guard!  You spit the yak like a pig!!!(h q○○°(h 6=7-8 (0.6Shock(h@ ] _You kill the yak!(h1 (h1 (h2 (hY9 Q33 (ht< (h= (h$> (h? (hC (hF (h9G (hH (hP 7°°-(hQ YShockY   yak (wandering)(h.Q (h2X v   ############  (hX .......@°°§# 8.8 (3.0  (#########Y#     . #.   (hX ~   _You start resting.(h| #  ############  .......@°°§#  (#########Y#     . #.     (h (h (h Z _A yak is nearby!(h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(hh  Bashion the Zephyrmancer  Tengu  Health: 61/61 ======================== (h7 Magic: 15/20 ==================------  AC: 7Str: 9  EV: 33 Int: 18  SH: 0Dex: 22 (h ##################  XL: 10 Next: 57% Place: Dungeon:8 (hj  .............@**§#  Noise: ---------  Time: 12448.8 (0.0) (h  ......(#########Y#  C) +2 dagger (elec)  ...###. #.Y.....#  Cast: Shock  . #. #.#######  Fly (h 2 ##5###.### (h ...Y......#### ## Y   yak (wandering) Y.#..........###########... (h #.#Y..Y....#.#................... #.#...h..Y.......#.##.......##.## _You start resting. (h$ _A yak is nearby!Casting: Shock (safe; 1% risk of failure)  (hF Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  (hi RPress: ? - help, Shift-Dir - straight line(h^ f  Bashion the Zephyrmancer  Tengu  Health: 61/61 ========================  Magic: 15/20 ==================------AC: 7Str: 9EV: 33 Int: 18SH: 0Dex: 22##################XL: 10 Next: 57% Place: Dungeon:8.............@**§#(hg Noise: ---------  Time: 12448.8 (0.0)......(#########*#C) +2 dagger (elec)...###. #.Y.....#Cast: Shock. #. #.#######Fly ##5###.###...Y......###### Y   yakY.#..........###########... #.#Y..Y....#.#................... #.#...h..Y.......#.##.......##.##Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the yak!  The yak is moderately wounded.The yak bellows!  The zap hits the yak!(hn [Press: ? - help, Shift-Dir - straight lineThe zap hits the yak!  The yak is moderately wounded.The yak bellows!zap hits the yak!  The yak is heavily wounded.(hw |†YYY 2 yaks(hx f18 ====9.8 (1(h (hb ( _You hear a bellow!(hǯ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(hҏ  Bashion the Zephyrmancer  Tengu  Health: 61/61 ========================  Magic: 12/20 ==============----------  AC: 7Str: 9  EV: 18Int: 18  SH: 0Dex: 22  ##################  XL: 10 Next: 57% Place: Dungeon:8 (h .............@*Y*#  Noise: ====-----  Time: 12449.8 (0.0)  ......(#########Y#  C) +2 dagger (elec)  ...###. #.Y.....#  Cast: Shock  . #. #.#######  Fly  ##5###.### ...Y......#### ## YY 2 yaks Y.#..........###########... #.#Y..Y....#.#................... #.#...h..Y.......#.##.......##.## _You hear a bellow!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, chance to affect: 67%)(h-   Bashion the Zephyrmancer(h<.   Tengu  Health: 61/61 ======================== (hw.  Magic: 12/20 ==============----------AC: 7Str: 9EV: 18(h. Int: 18SH: 0Dex: 22##################(h. XL: 10 Next: 57% Place: Dungeon:8.............@####(h)/ wNoise: ====-----  Time: 12449.8 (0.0)......(###########C) +2 dagger (elec)...###. #.Y.....#(h/ Cast: Shock. #. #.#######Fly ##5###.###...Y......####(h/ d## YY 2 yaks(h/ Y.#..........###########... #.#Y..Y....#.#................... #.#...h..Y.......#.##.......##.##(h/ Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line(h+0 zAim: a yak (heavily wounded, chance to affect: 67%)  (h}0 The flask of dizzying concoctions shatters into a vile cloud!  The stinking cloud engulfs the yak.  The yak is heavily wounded.(hՊ (h Press: ? - help, Shift-Dir - straight line  Aim: a yak (heavily wounded, chance to affect: 67%)  The flask of dizzying concoctions shatters into a vile cloud!stinking cloud engulfs the yak.  The yak is heavily wounded.  The stinking cloud engulfs the yak. The yak is engulfed in noxious fumes.(h d  The yak appears confused. The yak is engulfed in noxious fumes.(h Y§§§Y   yak (confused)(h K=======50.8 (1(h (hw / _The yak appears confused.(h ☼ You puncture the yak!  The yak is severely wounded.(hZ==-----1.4 (0.6(h(hP _The yak barely misses you.(hh ]  You puncture the yak! Lightning courses through the yak!(hM |†☼☼(h 3=61-----2.0Shock(h (hG _You kill the yak!(hý(h)(h(h(hB(hQ33 (h+--YShockY   yak (confused)(hQ   (h7############  .......@†☼☼# 3.0 (1.0  (#########Y#     . #.    (he  _You start resting.(hp(hVp|  ############  (hp.......@†☼☼#  (#########Y#  (hp   . #.  (hpB   (ht8--(hz(h}Z _A yak is nearby!(h L  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(hS   Bashion the Zephyrmancer  Tengu  Health: 61/61 ========================  Magic: 12/20 ==============----------  AC: 7Str: 9(h[S #  EV: 33 Int: 18  SH: 0Dex: 22 (hS  ##################  XL: 10 Next: 61% Place: Dungeon:8  .............@**☼#  Noise: ---------  Time: 12453.0 (0.0)  ......(#########Y#  C) +2 dagger (elec) (hT  ...###. #.Y.....#  Cast: Shock  . #. #.#######  Fly  ##5###.### ...Y......#### ## Y   yak (confused)(h9T  Y.#..........###########... #.#Y..Y....#.#................... #.#...h..Y.......#.##.......##.## _You start resting. _A yak is nearby!(hT Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(h t  Bashion the Zephyrmancer  Tengu  Health: 61/61 ========================  Magic: 12/20 ==============----------AC: 7Str: 9EV: 33 Int: 18SH: 0Dex: 22##################(hm XL: 10 Next: 61% Place: Dungeon:8.............@**☼#Noise: ---------  Time: 12453.0 (0.0)......(#########*#C) +2 dagger (elec)...###. #.Y.....#Cast: Shock. #. #.#######Fly ##5###.###...Y......###### Y   yak (confused)Y.#..........###########... (h J#.#Y..Y....#.#................... #.#...h..Y.......#.##.......##.##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(h The zap hits the yak!  The yak is heavily wounded.The zap hits the yak.(hҍAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(hThe zap hits the yak!  The yak is heavily wounded.The zap hits the yak.  The yak is severely wounded.(h\e†○Y○(hȕ918 =4.0 (1(h(hU _The yak is engulfed in noxious fumes. The yak appears confused.(hU# .○Y# ......(#○# ...###. #.Y.....# . #. #.# ...Y......#### #Y.#.#. .#Y..Y....#.#. .#...h..Y.#.##.##.#(h Z(h`G○Y(hNcH33 -5(hh(hl _The yak is engulfed in noxious fumes. The yak appears confused. _You see here a yak corpse.(h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(hc   Bashion the Zephyrmancer  Tengu  Health: 61/61 ========================  Magic: 11/20 =============-----------  AC: 7Str: 9  EV: 33 Int: 18  SH: 0Dex: 22 (hcd  ##################  XL: 10 Next: 61% Place: Dungeon:8  ..............@*○#  Noise: ---------  Time: 12455.0 (0.0)  ......(#########Y#  C) +2 dagger (elec)  ...###. #.Y.....#  Cast: Shock  . #. #.#######  Fly  ##5###.### ...Y......#### ### Y   yak (confused) Y.#..........###########.... .#Y..Y....#.#.................... .#...h..Y.......#.##.......##.### _The yak is engulfed in noxious fumes. The yak appears confused. _You see here a yak corpse.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(hd Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(hL  Bashion the Zephyrmancer(h;L  Tengu  Health: 61/61 ======================== (hSL Magic: 11/20 =============-----------AC: 7(hhLoStr: 9EV: 33 (h}LcInt: 18SH: 0(hL-Dex: 22(hL-##################(hL~XL: 10 Next: 61% Place: Dungeon:8(hLu..............@*○#(hLNoise: ---------  Time: 12455.0 (0.0)......(#########*#(hMC) +2 dagger (elec)...###. #.Y.....#(hMCast: Shock. #. #.#######(h/M'Fly (hBM9##5###.###...Y......####(hUM### Y   yak (confused)(hiM[Y.#..........###########.... .#Y..Y....#.#.................... (h|M(.#...h..Y.......#.##.......##.###(hMMConfirm with . or Enter, or press ? or * to list all spells.(hMsAiming: Shock (safe; 1% risk of failure)  (hM;Press: ? - help, Shift-Dir - straight line(hMiThe zap hits the yak.  The yak is severely wounded.(hM+The zap hits the yak.(hlAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the yak.  The yak is severely wounded.The zap hits the yak.  The yak is almost dead.(hV°Y°(hT918 =6.0 (1(h^(hU _The yak is engulfed in noxious fumes. The yak appears confused.(h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(h P  Okay, then.(hg (hw (h . _(h8(h-9(h4>(h&@F _Unknown command.(hl(hr;Y°(hsH33 -7(hx(hzU _The yak is engulfed in noxious fumes. The yak appears confused.(h< .  You hit the yak but do no damage. You claw the yak.(h= i2=18 =6 (0.6(hC (hD  (hD I_The yak is almost dead.(hM]  You puncture the yak! Lightning courses through the yak!(h&V†.(h\f68.3 (0.7Shock(hb(heG _You kill the yak!(h&1d # †.# ......(#.# ...###. #.Y.....# . #. #.#  ##5###.### ...Y......####  Y.#.# #.#Y..Y....#.# #.#...h..Y.#.##.##.33 -9.3 (1.0(h=3=(h m=(h(h(h.4(h=(h(h>(h(h(h1(h(h(h(h (h (h (h-(h (h=(h(hS(h&(h~'(hi)(h.(h/(hL/5(hE3==(h3(h?5(h ;(h;(hJ=(hB(hC(hD(hI(h~J(hK(hR(hS(h T==(h(h  ##################..............††.(############. #.......# ####### ##5###@### ........†.####..#..........###########........Fly ....##.#.........#.#..........##.......#.##.##...#.#.#.# #.#(h (h %5(h׿ (h] (h@3(h~A(h'G(hPWX(hdB(h{tA##################..............††.#......(#########.###. #...... #. #.###### .##.###.### (htF ........†.#### ..#....@.....###########7.3 (2#.#Y.......#.#................(ht#.#..............#.##...........Fly ....##.(hu. ..#.##.##...#.#(hu ##......#.#.##.######.#.#.###.## #....>.........)................ (hH(hX(hX(hX(h(hT(h©(h]B(hX(h,(h(h| ## ..††.# ......(#########.# ...###. #.......# .# #. #.#######...##.###.###.........†.#### ..#..@.......9 #.#Y.......#.#. #.#..............#.##....... #....)).#..#.#...###. #.................###.#.# #.(hD #...ß...#...........#.#.# #. ##.......#.##.##...# #. ##......#.#.##.######.#.#.###. #....>..)(h'(hS(h(h (hg (h (h\ (h (hX (h ,(h ,(h (h ' ########## ...............††.# .......(#########.# ...###.# #.......#(h  ..#. #.# #.#######...##.###.####...........†.#### ..#@.........(h 21(h 8 #.#........#.#. #.#..............#.##(h*  #....)).#..#.#.(h> ..## #.................###.#.#(hR (hf  #...ß...#...........#.#.#  ##.......#.##.##..(h *.# (h 0 ##......#.#.##.######.#.#.## #....>(h =..)(h& (h. (ht0 (h (h/ (h (h (h= (h (hJ (h (h| (h (h (h ###.###################.................††.#. .......(#########.#(hd <#.....###.# #.......##...#.. #.# #.#######......##.###.### (h #....@......†.#### 3(h m #.....#..........##### #.#........#.#.....(h  #.#..............#.##...(h ! #....)).#..#.#..........(h)  #.................###.#.(hJ  #...ß...#...........#.#.(h~  ##.......#.##.##...(h Y ##......#.#.##.######.#.#(h (h (hA (h(hAA bedevilled crystal wall. A wall made from shimmering crystal, from which some demonic plane peers out. While its composition both make it resist destruction plus reflect both fire and(hbcold, the otherworldly forces within it seem to be entirely harmless... from this end, anyway.(h}(hՐBashion the Zephyrmancer##Tengu#.###################Health: 61/61 ========================.................††.#Magic: 20/20 ========================. .......(#########.#AC: 7Str: 9#.....###.# #.......#EV: 33 Int: 18#...#.. #.# #.#######SH: 0Dex: 22#......##.###.###XL: 10 Next: 66% Place: Dungeon:8#....@......†.####Noise: ---------  Time: 12523.3 (2.0)[4(h?0m#.....#..........##### C) +2 dagger (elec)#.#........#.#.......... Cast: Shock#.#..............#.##... Fly #....)).#..#.#..........#.................###.#. #...ß...#...........#.#. ##.......#.##.##...#.#.#. ##......#.#.##.######.#.#. You puncture the yak! Lightning courses through the yak! _You kill the yak! _You start resting. (h_Magic restored. _You see here a yak corpse. _You see here a yak corpse.(h(hA(hk(h3(hɎ(h(h̙(hF,(h(h,(h?(h(h,(h(h6(h,(h(h(hY,(hk(h(h,(h(h;(h,(h(h(h\,(h(h(hV,(h(h`=18 (h(hAN _You now have 232 gold pieces (gained 12).(h(h;33 (h (h(h,(h_(h1(hW(h,(h<(hK(h(hX     ###   ###.################ (h0 #..................†  ##.........(########  ##.....###.# #..... (h #@..#..##.# #.####36.3 (13.0) (hP #......##.###.###  (h| #.#...........†.##Shock (h #.#.....#...... (h #.#........#.# (hT #.#..............# h   polar bear (wandering) (h #....)).#..#.#.... (hC #.......h......... (hc] #...ß...#.........(hǘ(h|(h&a _A polar bear is nearby!(h   ### ###.################# #..................†† ##.........(######### #.....###.# #...... (h #...#..##.# #.##### #.@....##.###.###  #.#...........†.### #.#.....#.... #.#........#.# (hK #.#..............# #....)).#..#.#..... #.......h.........# #...ß...#. ##.......#.##.##...#(hY (h" ahh.(hf 9==7.0)(h (h 4 _The polar bear growls angrily.(h/  (h@0  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(h  Bashion the Zephyrmancer  Tengu ### Health: 61/61 ======================== ###.################# Magic: 17/20 ====================---- #..................†† AC: 7Str: 9 ##.........(######### EV: 33 (hhInt: 18 ##.....###.# #...... SH: 0Dex: 22 #...#..##.# #.##### XL: 10 Next: 66% Place: Dungeon:8 #.@....##.###.###  Noise: ==-------  Time: 12537.3 (0.0) (h_#.#*..........†.### C) +2 dagger (elec) #.#.*...#.......... Cast: Shock #.#..***...#.#..... Fly  #.#..***.........#. #....**h#..#.#..... h   polar bear #.................# #...ß...#.......... ##.......#.##.##...# _A polar bear is nearby! _The polar bear growls angrily.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line(hh(h Bashion the Zephyrmancer Tengu ###Health: 61/61 ======================== ###.################# Magic: 20/20 ======================== #..................†† AC: 7Str: 9 ##.........(######### EV: 33 Int: 18 ##.....###.# #...... SH: 0Dex: 22 (h-#...#..##.# #.##### XL: 10 Next: 66% Place: Dungeon:8 #.@....##.###.###Noise: ==-------  Time: 12537.3 (0.0) #.#...........†.### C) +2 dagger (elec) #.#.....#.......... Cast: Shock #.#........#.#..... Fly  (hY)#.#..............#. #....))h#..#.#..... h   polar bear (h|#.................# (h#...ß...#.......... ##.......#.##.##...# (h_The polar bear growls angrily.  Casting: Shock (safe; 1% risk of failure)  (h~Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineOkay, then.(h (h{ (h(h$. _(hd (ho @h.(hr :--8.3 (1 _(hi{ (h| (hLL  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(hG  Bashion the Zephyrmancer  Tengu ### Health: 61/61 ======================== ###.################# Magic: 16/20 ===================----- #..................†† AC: 7Str: 9 ##.........(######### EV: 33 (h?Int: 18 ##.....###.# #...... SH: 0Dex: 22 #...#..##.# #.##### XL: 10 Next: 66% Place: Dungeon:8 (h#.@....##.###.###  Noise: ---------  Time: 12538.3 (0.0) #.#...........†.### C) +2 dagger (elec) (h#.#.....#.......... Cast: Shock #.#..***...#.#..... Fly  (h#.#..*h*.........#. #....***#..#.#..... h   polar bear #.................# #...ß...#.......... ##.......#.##.##...# _Okay, then.(h&Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target(hHAim: a polar bear (empty space bonus: 8/8)(h Bashion the Zephyrmancer Tengu ###Health: 61/61 ======================== ###.################# Magic: 16/20 ===================----- #..................†† AC: 7Str: 9 ##.........(######### EV: 33 Int: 18 ##.....###.# #...... SH: 0Dex: 22 (h#...#..##.# #.##### XL: 10 Next: 66% Place: Dungeon:8 #.@....##.###.###Noise: ---------  Time: 12538.3 (0.0) #.#...........†.### C) +2 dagger (elec) #.#.....#.......... Cast: Shock (hI#.#........#.#..... Fly  #.#...*..........#. #....)).#..#.#..... h   polar bear #.................# #...ß...#.......... (h}s##.......#.##.##...# _Okay, then.Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target(h@Aim: a polar bear (empty space bonus: 8/8)(h  Casting: Mephitic Cloud (dangerous; 9% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a polar bear (empty space bonus: 8/8)  The open air twists around violently and strikes the polar bear!!(hnh. (h9;18 ===9.3 (1(h(h|b _The polar bear is heavily wounded.(hoG  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(hh+  Bashion the Zephyrmancer  Tengu ### Health: 61/61 ======================== ###.################# Magic: 12/20 ==============---------- (h+#..................†† AC: 7Str: 9 ##.........(######### EV: 18Int: 18 ##.....###.# #...... SH: 0Dex: 22 (h",K#...#..##.# #.##### XL: 10 Next: 66% Place: Dungeon:8 (hH,C#.@....##.###.###  Noise: ===------  Time: 12539.3 (0.0) (he,#.#...........†.### C) +2 dagger (elec) (h,#.#.***.#.......... Cast: Shock (h,#.#.*h*....#.#..... Fly  #.#.***..........#. (h-s#....)).#..#.#..... h   polar bear (hA-#.................# (h .Q#...ß...#.......... ##.......#.##.##...# _The polar bear is heavily wounded.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  (hG.Press: ? - help, Dir - move targetAim: a polar bear (heavily wounded, empty space bonus: 8/8)(h 9 Bashion the Zephyrmancer Tengu ###Health: 61/61 ======================== ###.################# Magic: 12/20 ==============---------- #..................†† AC: 7Str: 9(h a ##.........(######### EV: 18Int: 18 ##.....###.# #...... SH: 0Dex: 22 (h2 #...#..##.# #.##### XL: 10 Next: 66% Place: Dungeon:8 #.@....##.###.###(hZ Noise: ===------  Time: 12539.3 (0.0) (h #.#...........†.### C) +2 dagger (elec) (h #.#.....#.......... Cast: Shock (h #.#..*.....#.#..... Fly  #.#..............#. (h_ #....)).#..#.#..... h   polar bear #.................# #...ß...#.......... (h n##.......#.##.##...# _The polar bear is heavily wounded.(h 0Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(h Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target(h {Aim: a polar bear (heavily wounded, empty space bonus: 8/8)(h /  Casting: Airstrike (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a polar bear (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the polar bear!(h nh. (h +40.3 (1(h (h c _The polar bear is severely wounded.(hG  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(h  Bashion the Zephyrmancer  Tengu(hb ### Health: 61/61 ======================== ###.################# Magic: 9/20==========-------------- (h#..................†† AC: 7Str: 9 ##.........(######### EV: 18Int: 18 ##.....###.# #...... SH: 0Dex: 22 #...#..##.# #.##### XL: 10 Next: 66% Place: Dungeon:8 (h9#.@....##.###.###  Noise: ===------  Time: 12540.3 (0.0) (h2#.#***........†.### C) +2 dagger (elec) #.#*h*..#.......... Cast: Shock(hh #.#***.....#.#..... Fly  (h3#.#..............#. #....)).#..#.#..... h   polar bear (h[#.................# #...ß...#.......... ##.......#.##.##...# (hU_The polar bear is severely wounded.(h,0Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(hVAiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line(h~Aim: a polar bear (severely wounded, chance to affect: 67%)(h%   Bashion the Zephyrmancer  Tengu ### Health: 61/61 ======================== ###.################# Magic: 9/20==========-------------- #..................†† AC: 7Str: 9 ##.........(######### EV: 18Int: 18 ##.....###.# #...... SH: 0Dex: 22 #...#..##.# #.##### XL: 10 Next: 66% Place: Dungeon:8 #.@....##.###.###  Noise: ===------  Time: 12540.3 (0.0) #.#.......(h ....†.### C) +2 dagger (elec) #.#.h...#.......... Cast: Shock #.#........#.#..... Fly  #.#..............#. #....)).#..#.#..... h   polar bear #.................# #...ß...#.......... ##.......#.##.##...#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (severely wounded, chance to affect: 67%)  You miscast Mephitic Cloud.  You are very lightly contaminated with residual magic.(h% # ### ###.######## ...†† ..( ##.#  ##.#  # (h v #.#h..........† #.#.....#. ... ... #....)).#. #......... #...ß...#. (h c---1.3 (1Contam (h (h K  Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a polar bear (severely wounded, chance to affect: 67%)  You miscast Mephitic Cloud.are very lightly contaminated with residual magic. _Nothing appears to happen.(hL  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(h+ a  Bashion the Zephyrmancer  Tengu ### Health: 61/61 ======================== ###.################# Magic: 6/20=======----------------- (h #..................†† AC: 7Str: 9 ##.........(######### EV: 18Int: 18 ##.....###.# #...... SH: 0Dex: 22 (h z#..*#*.##.# #.##### XL: 10 Next: 66% Place: Dungeon:8 #.@***.##.###.###  Noise: ---------  Time: 12541.3 (0.0) (h #.#h**........†.### C) +2 dagger (elec) (h( #.#.....#.......... Cast: Shock (hP Y#.#........#.#..... Fly Contam  #.#..............#. (hr #....)).#..#.#..... h   polar bear #.................# #...ß...#..........(h  ##.......#.##.##...#(h tYou are very lightly contaminated with residual magic. _Nothing appears to happen.  (h׊ Casting: Mephitic Cloud (dangerous; 9% risk of failure)  (h MConfirm with . or Enter, or press ? or * to list all spells.(h &Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line(h d Bashion the Zephyrmancer Tengu ###Health: 61/61 ======================== ###.################# Magic: 6/20=======----------------- (hq #..................†† AC: 7Str: 9 ##.........(######### EV: 18Int: 18 ##.....###.# #...... SH: 0(h Dex: 22 #..###.##.# #.##### XL: 10 Next: 66% Place: Dungeon:8 #.@###.##.###.###Noise: ---------  Time: 12541.3 (0.0) (h #.####........†.### C) +2 dagger (elec) (h< #.#.....#.......... Cast: Shock (hw #.#........#.#..... Fly Contam  (h #.#..............#. (h z#....)).#..#.#..... h   polar bear (hؿ #.................# (h #...ß...#.......... (h# ##.......#.##.##...#(hA -Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(h` Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  (h~ Press: ? - help, Shift-Dir - straight lineThe flask of dizzying concoctions shatters into a vile cloud!  (h *The stinking cloud engulfs the polar bear.(h (h? Aim  Press: ? - help, Shift-Dir - straight line  The flask of dizzying concoctions shatters into a vile cloud!  The stinking cloud engulfs the polar bear.  The polar bear is severely wounded.polar bear is engulfed in noxious fumes.(hb §#§○§§§h§h(confused)(h J=======2.3 (1(hV (h2 6 _The polar bear appears confused.(h L  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(h[r  Bashion the Zephyrmancer  Tengu ### Health: 61/61 ======================== ###.################# Magic: 2/20==---------------------- #..................†† AC: 7Str: 9 ##.........(######### EV: 18Int: 18 ##.....###.# #...... SH: 0Dex: 22 #..§#§.##.# #.##### XL: 10 Next: 66% Place: Dungeon:8 #.@***.##.###.###  Noise: =======--  Time: 12542.3 (0.0) #(h6s.#*h*........†.### C) +2 dagger (elec) #.#***..#.......... Cast: Shock #.#........#.#..... Fly Contam  #.#..............#. #....)).#..#.#..... h   polar bear (confused) #.................# #...ß...#.......... ##.......#.##.##...#Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airst(h z}rike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (noxious fumes, severely wounded, confused, empty space  bonus: 8/8)(h n Bashion the Zephyrmancer Tengu ###Health: 61/61 ======================== (h ###.################# Magic: 2/20==---------------------- #..................†† AC: 7Str: 9 (h ##.........(######### EV: 18(h< CInt: 18 (ha ##.....###.# #...... SH: 0Dex: 22(h  (h l#..§#§.##.# #.##### XL: 10 Next: 66% Place: Dungeon:8 (h #.@○§§.##.###.###Noise: =======--  Time: 12542.3 (0.0) (h@ ?#.#§*§........†.### C) +2 dagger (elec) (hq #.#.....#.......... Cast: Shock (h #.#........#.#..... Fly Contam  (h #.#..............#. (h }#....)).#..#.#..... h   polar bear (confused) (h& #.................#(hH  (hk #...ß...#.......... (h ##.......#.##.##...#(hɦ Casting: Mephitic Cloud (dangerous; 9% risk of failure)  (h MConfirm with . or Enter, or press ? or * to list all spells.(h Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (noxious fumes, severely wounded, confused, empty space  bonus: 8/8)(h޲ ionfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a polar bear (noxious fumes, severely wounded, confused, empty space  bonus: 8/8)  The open air twists around violently and strikes the polar bear!(hŸ g§(h' 3/633=72===----3.3 (1(h pShock _You kill the polar bear!(h( (hd i _Your Fighting skill increases to level 7!)h] 3)h] )h a )hc ;33 )he )hk ,)h]l )ho )ho )hp )hs )hDs 9=)hgt )hy )hy )h~{ )h 4=○#☼.○°-------○§°)h ○.9.3 (6°§. )h@ I_You start resting.)h D---)h )h/ K _Your magical contamination has completely faded away.)h_3)hy`)h,f)hh,)h+m,)ho)hs)hBt2=)hEu)hx,)hy)h-|,)h+})hȀ)hJ5==)h)h)h)h)h̋,)h )h,)h)h֗)h :==)h)hI,)hR)h)hS6=)hy)h,)h)hڪ,)h)h,)h)h?9=)h)hD)h4,)h)h)hS7=)hǼ)h)h)hR)h,)h:)h)h)h)h9=)h)h)h9)hz)he)h+)h{S8=)h)hF)h{)h_)h,)h)h)h)h()h)hF9=)h)h)h)h)h)h/#9)hH0=)hn)h4,)h)h)h)h)h =)h|10/20==)h)h,)h)h,)h)h,)h)h( )hn :==)h`!)h$<11)hQ$(=)h$%)h')h')h()hD,)h,)hQ-)h1,)h2)h5)h59=)h7)h;)h)<)h<)hcB)hBM2=)hC)h8F)hpF)hG)hSN,)hO)hS)hT)hU)h8X)hmX9=)heY)h$^)hr^)h_)hd)hdM3=)hf)h'l)hl)hn)hs)hs)hu)h`z,)h})h|)h9=)h+)h,)h)h[)hM4=)hg)hǔ,)hi)h,)h)h,)h7)hƤ)h 9=)h/)h)hV)h3)hd5==)hj)h)h")h])h,)hz)h2)hg)h)h.)h|:==)hq)h)h)h#)hc)hK6=)h)hJ)h)h)h;,)h)h,)hw)h)h2=)h)hE)h)h)h)hD7=)h=)hJ)hq)h)hI,)h)ht)h)hq)h)hN9=)h2)h )h )ha )h)h:#8)h^(=)hE)h,)h )h)h)h.)h ",)h#)h))h$*9=)h|+)h.,)h/)h2)h23K9=)h#4)hH7,)h8)h;,)h=)h>A,)hB)hF)h;G9=)h I)hX .#.... _You start resting.)hd1642.3 (93.0))huj[20==3.3 (94)hXo)hq% _Magic restored.)hR3)hT)h\)hd)he)hh,)hpm,)hkn)ho)hr,)hs)h~S    ### ###.################ #..................† ##.@.......(########6.3 (3.0) #.....###.# #..... )h~ #...#..##.# #.####  #......##.###.###  )h #.#...........†.## )h)X #.#.....#....  #.#........#.#....)hJ  #.#......#)hjr  #....)).#..#.#....)h)hS)hi)h)h)h)h)hm!)h&)h *f==)hk.)h.)h/)h2)h 6)hw6)h7)h9)hS>)h>)ho?)hHA)hUE)hE)hF)hR{ ### ###.################ #..................†##.........(##########.....###.# #.....)hDS]...#..##.# #.#### #......##.###.###  #.#...........†.## #@#.....#.........51.3 (5 #.#........#.#.#..............)hS...)).#..#.#.........)hSJ......ß...#)hS##.......#.##.##)hSm##......#.#.##.####)hTP#....>.........))hT)hfY)h_)h3b)hR3)h)h)h)hU)h,)hC,)h)h)h)h0)h)h`)h,)ha)h)h,)h )h...#..##.# #.#### #......##.###.###  #.#...........†.##)hi #.#.....#......... #.#........#.##.................)).#..#.#......................ß...#6)h;##.......#.##.####......#.#.##.####)h#....>.........)###.###.#...##.###### #.######..#### #.# #.......... #.# ####.......÷..)h  #.# ####...†...#)h)h$)h&)h+ )h )hf )h )h )h )hL ,)h )h )hP )h )h )h )h )h )h )h )h )h s#........#.#....#..............#...)).#..#.#............)h ..ß...#.....##.......#.##.##...##......#.#.##.######....>..)###@###.#...##.#####60.3 (4)h #.# #.######..#### #.# #.............)h " #.# ####.......÷ #.# ####...†...#........ß.....)hC L##.#######.###.##........)h )h )h )h3)h^)h-)h)hB)h,)h )hP)h)h)hB)h)h))h)hͪ)h)h)hQ ..ß...#.....##.......#.##.##...##......#.#.##.######....>.........)###.###.#...##.##### #.# #.######..####)h #.# #............. #.# ####.......÷ #@# ####...†...#..4.....ß.....##.###)hٵ##.###.##........#.......####)h#....#####.##..##....# #<#)h-Z....# ###.#.###)h)h)h)hq)h,)h)h)h )h1)h.,)h#)h)h )h^ )h )hZ)h)h:)h)hR  There is a stone staircase leading down here.)h)hL _)h )h$)h()h+))h*)hp.)h3)h_4)h76)h;)h>)h1?)h\A)h!E)hI)hBJ)hL)hO)hS)hHS)hT)h X)hK])h])h_)hb)hi)hrj)hk)hn)hr)hXr)hs)hv)h|,)hL~)h|>  You see here a +0 dagger.)h)hv _)hx)h)hA,)h,)h(,)hN)h)h,)h)h)h,)hҠ)h_)h,)h!)h)h:,)h)hϯ)h,)hk)h)hѸ,)h)hߺ)h,,)h)h)hz,)h)h;)hO,)h)hZ)h;,)h)h)h,)ha)hz)h,)h)h)h,)h)h)h )h5)hW)h;)h,)hA)h)h,)h})h6)h)h)h;)h-)h)h)hs)h{)hK,)h)h)h,)h)h)h  ..............# ##.#.#.#.#.#### ..## ##.#.#.#.#.....##### #.. .....#.#.###...#... # ...###.#.........# #. .....#.########..# ... ##.#.#...........# # #.## ..<#.#########...#.#..# ~~. ####.# #....##..@.....# ≈~. ...#.# #.##.#####..#.## #.. ##.#.# #.##.# #.... ... Shock  #.#.# #.##.# ....# )hv  #.#.# #.##.# .....  #.#.###.##.# ..... o   orc (asleep) ##'#.....##.# ..#o ......).....#######...#...# .. ............))...##.##....# .)h 1703.3 (39.0))h ) +4.3 (40)hd. )h4 q _An orc comes into view. It is wielding a +0 club. )h0F#.#.#.#.#.#### ## #.#.#.#.#.....##### #.. ....#.#.###...#... #.###.#.........#####.##.#.########..#..... #.#.#...........#.# ## #.## .<#.#########...#.#..# ~~. ###.# #....##........# ≈~. ..#.# #.##.#####@.#.## #.. #.#.# #.##.# ##....# ... .#.# #.##.# ....# #.#.# #.##.# #.....# #.#.###.##.# .....#  )hW1#'#.....##.# ...#o .....).....#######...#...# .......))...##.##....# .#####(# ... )hn9 )hBo.o )hN9==5.3 (1.0) )hW )hZ% _The orc shouts! )h/Wr.#.#.#.#.....##### #.. ...#.#.###...#... #. .###.#.........#####.###.#.########..#..  )hW+... #.#...........#.#### #.## # <#.#########...#.#..# ~~. ##.# #....##........# ≈~. .#.# #.##.#####..#.## #.. #.# #.##.# ##@...# ...  )hcX.#.# #.##.# #....# .#.# #.##.# ##.....# .#.###.##.# ...o.# '#.....##.# ...#..# ....).....#######...#...# .......))...##.##....# .# )hX(####(# .....# #.# #.....# .# # )h] )hog@o. )hj.--6 )hhs )h\v )h `.#.#.###...#... #. ###.#.........#####.#### ..#.########..#.. ... . #.#...........#.#### #.## #. #.#########...#.#..# ~~. #.# #....##........# ≈~. .# #.##.#####..#.## #..  )h8 O#.# #.##.# ##....# ... #.# #.##.# #.@..# #.# #.##.# ##..o..# #.###.##.# #.....# #.....##.# #...#..#  )h ...).....#######...#...# .......))...##.##....# .# ####(##.......# .## #.####.....# .# ## #.# #.....# .##.# )hD  )h :o. )hY @--7 )hm  )h=  )hq  You hit the orc. You peck the orc. )h:918 =9 (0.6 )h؉ )h@[ _The orc is heavily wounded. )hq5  You hit the orc. )hzC) )hHY8.5Shock )h )hG _You kill the orc! )h3 )h )h )hv ###.#.........######## ..#.########..#.. ... . #.#...........#.#### #.## #########...#.#..# ~~.  #....##........# ≈~.  )hd##.#####..#.## #..  ##....# . #..).#5# ##@....## Cast: Shock )haFly .#5   white imp (wandering).Z   howler monkey simulacrum (wandering)Z.. ..###########.# #.....##....# )h&0 )h5 )hO.5Z )h. )hT$M33 -9.5 (1 )h( )h)z _A howler monkey simulacrum and a white imp come into view.)hpG  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)hux ###.#.........#### #.#### Bashion the Zephyrmancer ..#.########..#.. ... . Tengu #.#...........#.#### #.## #. Health: 63/63 ======================== #.#########...#.#..# ~~.  Magic: 19/20 ======================-- #.# #....##........# ≈~.  AC: 7Str: 9 #.# #.##.#####..#.## #..  EV: 33 Int: 18 #.# #.##.# ##....# ...  SH: 0)hx Dex: 22 #.# #.##.# #..).#.#  XL: 10 Next: 72% Place: Dungeon:8 #.# #.##.# ##@**5*#  Noise: ---------  Time: 12709.5 (0.0) )h8y #.###.##.# #.....#  C) +2 dagger (elec) #.....##.# #...#..#  Cast: Shock ...).....#######...#...# ..  Fly .........))...##.##....# .# .........####(##.......# .#  5   white imp (wandering) .........# #.####..Z..# .# #  Z   howler monkey simulacrum (wandering) )h^y .........# #.# #.....# .##.# ..###########.# #.....##....# _You kill the orc! )hz `_A howler monkey simulacrum and a white imp come into view.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line)h###.#.........#####.#### Bashion the Zephyrmancer ..#.########..#..... . Tengu #.#...........#.#### #.## #. Health: 63/63 ======================== #.#########...#.#..# ~~.Magic: 19/20 ======================-- )h#.# #....##........# ≈~.AC: 7Str: 9 #.# #.##.#####..#.## #..EV: 33 Int: 18 )hQ#.# #.##.# ##....# ...SH: 0Dex: 22 #.# #.##.# #..).#.#)he}XL: 10 Next: 72% Place: Dungeon:8 )h{#.# #.##.# ##@****#)huNoise: ---------  Time: 12709.5 (0.0) )hh#.###.##.# #.....#)h2C) +2 dagger (elec) )h#.....##.# #...#..#)h9Cast: Shock )h...).....#######...#...# ..Fly )hf.........))...##.##....# .# .........####(##.......# .#)h,r5   white imp )hO.........# #.####..Z..# .# #)hcZ   howler monkey simulacrum (wandering) )hu.........# #.# #.....# .##.# )hE..###########.# #.....##....#)h}Aiming: Shock (safe; 1% risk of failure)  )h;Press: ? - help, Shift-Dir - straight line)huThe zap hits the white imp.  The white imp is severely wounded.)h|The white imp shouts, "Turn tail, thou foppish flat-headed wagtail!"  The zap hits the white imp.)h{)h})htJ.5..Z.Z18 ====10.5 (1)hi)h֓}  Press: ? - help, Shift-Dir - straight lineThe zap hits the white imp.  )hThe white imp is severely wounded.The white imp shouts, "Turn tail, thou foppish flat-headed wagtail!")htzap hits the white imp. _The white imp is severely wounded.)h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)hX###.#.........#### #.#### Bashion the Zephyrmancer ..#.########..#.. ... . Tengu #.#...........#.#### #.## #. Health: 63/63 ======================== )h#.#########...#.#..# ~~.  Magic: 18/20 =====================--- #.# #....##........# ≈~.  AC: 7Str: 9 #.# #.##.#####..#.## #..  EV: 18)hInt: 18 #.# #.##.# ##....# ...  SH: 0)hK,Dex: 22 )h#.# #.##.# #..).#.#  XL: 10 Next: 72% Place: Dungeon:8 #.# #.##.# ##@*5..#  Noise: ====-----  Time: 12710.5 (0.0) #.###.##.# #.....#  C) +2 dagger (elec) #.....##.# #...#..#  Cast: Shock ...).....#######...#...# ..  Fly .........))...##.##....# .# .........####(##....Z..# .#  5   white imp .........# #.####.....# .# #  Z   howler monkey simulacrum )hC.........# #.# #.....# .##.# ..###########.# #.....##....# _The white imp is severely wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line)hvAim: a white imp (severely wounded, 74% to hit))hQ###.#.........#####.#### Bashion the Zephyrmancer ..#.########..#..)h... . Tengu #.#...........#.#### #.## #. Health: 63/63 ======================== )h#.#########...#.#..# ~~.)hMagic: 18/20 =====================--- #.# #....##........# ≈~.)hXAC: 7Str: 9 )h#.# #.##.#####..#.## #..EV: 18)hInt: 18 #.# #.##.# ##....# ...SH: 0Dex: 22 #.# #.##.# #..).#.#XL: 10 Next: 72% Place: Dungeon:8 #.# #.##.# ##@****#)h Noise: ====-----  Time: 12710.5 (0.0) #.###.##.# #.....#C) +2 dagger (elec) #.....##.# #...#..#Cast: Shock ...).....#######...#...# ..Fly )h.........))...##.##....# .# .........####(##....Z..# .#5   white imp .........# #.####.....# .# #Z   howler monkey simulacrum .........# #.# #.....# .##.# ..###########.# #.....##....#Casting: Shock (safe; 1% risk of failure)  )hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (severely wounded, 74% to hit)  The zap hits the white imp.)h)h)hW5....)h_=---1.5 (1)h)hַonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (severely wounded, 74% to hit)  The zap hits the white imp. )hO_The white imp is almost dead.)h l  You hit the white imp.  Lightning courses through the white imp!!)hu1.)hz---2.1 (0.6Shock)h)hM _You kill the white imp!)hn M..#.#.###...#... .... )h y###.#.........#### #.#### )h ..#.########..#.. ... )h ...........#.#### #.## #.)h ########...#.#..# ~~....##........# ≈~.)h ####..#.## ###....# ...)h #.@).#.# )h- '####)hC @..# )hU #.....##.# #...#..#Fly )he !)hy .#)h F....)h )ho ZZ   howler monkey simulacrum)h _33 -3.1 (1.0Shock)h )h )h) )h @Z.)hð ?-4)h۸ )h )h} )h )h͖ )he n _Sorry, you're not good enough to have a special ability.)h)h8)hr)h@F _Unknown command.)h )hU @Z.)h ,5 _)hk )h՝ )hk)h)h@)hn _Sorry, you're not good enough to have a special ability.)he  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)hFM\..#.#.###...#... #..... Bashion the Zephyrmancer ###.#.........#### #.#### Tengu ..#.########..#.. ... . Health: 63/63 ======================== #.#...........#.#### #.## #. Magic: 17/20 ====================---- #.#########...#.#..# ~~.  AC: 7Str: 9 #.# #....##........# ≈~.  EV: 33 Int: 18 )hM#.# #.##.#####..#.## #..  SH: 0Dex: 22 #.# #.##.# ##....# ...  XL: 10 Next: 72% Place: Dungeon:8 #.# #.##.# #.@).#.#  Noise: ---------  Time: 12715.1 (0.0) #.# #.##.# ##.*Z..#  C) +2 dagger (elec) #.###.##.# #.....#  Cast: Shock #.....##.# #...#..#  Fly )hM...).....#######...#...# .. )h"N.........))...##.##....# .#  Z   howler monkey simulacrum .........####(##.......# .# .........# #.####.....# .# # )hJN.........# #.# #.....# .##.# _Sorry, you're not good enough to have a special ability.  Casting: Shock (safe; 1% risk of failure)  )hnNConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  )hNPress: ? - help, Shift-Dir - straight lineAim: a howler monkey simulacrum (88% to hit))hV)h_..#.#.###...#...#..... Bashion the Zephyrmancer ###.#.........#####.#### Tengu ..#.########..#..... . Health: 63/63 ======================== #.#...........#.#### #.## #. Magic: 18/20 =====================--- #.#########...#.#..# ~~.AC: 7Str: 9 #.# #....##........# ≈~.EV: 33 Int: 18 #.# #.##.#####..#.## #..SH: 0Dex: 22 #.# #.##.# ##....# ...XL: 10 Next: 72% Place: Dun)hP`geon:8 #.# #.##.# #.@).#.#Noise: ---------  Time: 12715.1 (0.0) #.# #.##.# ##..Z..#C) +2 dagger (elec) #.###.##.# #.....#Cast: Shock #.....##.# #...#..#Fly ...).....#######...#...# .. .........))...##.##....# .#Z   howler monkey simulacrum .........####(##.......# .# .........# #.####.....# .# # .........# #.# #.....# .##.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spe)h`-lls.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey simulacrum (88% to hit)  Okay, then.)hh)h2k)hw)h(z. _)h8y  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)h/p)hr)hy)h|P _You don't know that spell.)hٸ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)h\..#.#.###...#... #..... Bashion the Zephyrmancer ###.#.........#### #.#### Tengu ..#.########..#.. ... . Health: 63/63 ======================== #.#...........#.#### #.## #. Magic: 17/20 ====================---- #.#########...#.#..# ~~.  AC: 7Str: 9 #.# #....##........# ≈~.  EV: 33 Int: 18 )ht#.# #.##.#####..#.## #..  SH: 0Dex: 22 #.# #.##.# ##....# ...  XL: 10 Next: 72% Place: Dungeon:8 #.# #.##.# #.@).#.#  Noise: ---------  Time: 12715.1 (0.0) #.# #.##.# ##.*Z..#  C) +2 dagger (elec) #.###.##.# #.....#  Cast: Shock #.....##.# #...#..#  Fly ...).....#######...#...# .. .........))...##.##....# .#  Z   howler monkey simulacrum .........####(##.......# .# .........# #.####.[3)hĖG7m....# .# # .........# #.# #.....# .##.# _You don't know that spell.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey simulacrum (88% to hit))hLr..#.#.###...#...#..... Bashion the Zephyrmancer ###.#.........#####.#### Tengu ..#.########..#..... . Health: 63/63 ======================== #.#...........#.#### #.## #. Magic: 17/20 ====================---- #.#########...#.#..# ~~.AC: 7Str: 9 )h)s#.# #....##........# ≈~.EV: 33 Int: 18 #.# #.##.#####..#.## #..SH: 0Dex: 22 #.# #.##.# ##....# ...XL: 10 Next: 72% Place: Dungeon:8 #.# #.##.# #.@).#.#Noise: ---------  Time: 12715.1 (0.0) #.# #.##.# ##.**..#C) +2 dagger (elec) )h[s#.###.##.# #...**#Cast: Shock #.....##.# #...#.*#Fly ...).....#######...#...# .. )hsD.........))...##.##....# .#Z   howler monkey simulacrum )hs.........####(##.......# .# .........# #.####.....# .# # .........# #.# #.....# .##.#)hsCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)h!t!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey simulacrum (88% to hit)  The zap hits the howler monkey simulacrum.)h)hOZ.....)hBg8=18 =6.1 (1)ht )h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey simulacrum (88% to hit)  The zap hits the howler monkey simulacrum. _The howler monkey simulacrum is lightly damaged.)h~C  You hit the howler monkey simulacrum.  Lightning courses through the howler monkey simulacrum!)h0L D°)hX d37 (0.6Shock)h_ )hb ] _The howler monkey simulacrum vaporises!)hH W ###.#.........######## ..#.########..#.. ... . #.#...........#.#### #.## #########...#.#..# ~~.  #....##........# ≈~. ##.#####..#.## #..  ##....# . #..°.#.# ##@....## ...#..#Fly .#.... ..###########.# #.....##....#)hx )h O33 -7.7 (1.0)h )h )hZ ..#.########..#.. ... . #.#...........#.#### #.## #########...#.#..# ~~.  #....##........# ≈~. ##.#####..#.## #..  ##....# .. #..°.#.# ##....# ...#..# )h...).....#######...#...# .....#Fly ..#...#..# ### #.......####........#)hd)h)h  zz)zz 2 wights (1 wandering)  A wight comes into view. It is wielding a +0 short sword.)hO-8Shock)h)hs _A wight comes into view. It is wielding a +2 flail.)h# Q#.#...........#.#### #.## #########...#.#..# ~~.  #....##......≈~. ##.#####..#.## #z.  ##....# z.. #..).#.# #....# ...#..# ...).....#######...#...# ........))...##.##....# .#)h7$ ]####(##.......# #.####.....## # #.....# .##.##########..##... ### #.......####........# ....>)h( )hp) )h\2 ..zzz)h5 A=9)h= )h? $)h> & ########..# ~~.  #....##......≈~. ##.#####..#.## ##..  ##....#..z. #..).#z# #.....# ...#..# ...).....######.# ........))...##.##....# .#####(##.......# #.####.....#$)h ' #.....# .##.....#zz 2 wights......#.......#####...###.#$)h $)hZ $)h z..z$)h &20$)h $)h %)hۃ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&)h(#.#########...#.#..# ~~.  Bashion the Zephyrmancer #.# #....##........# ≈~.  Tengu #.# #.##.#####..#.## ##..  Health: 63/63 ======================== #.# #.##.# ##....#.z...  Magic: 17/20 ====================---- #.# #.##.# #..).#.#  AC: 7Str: 9 #.# #.##.# ##...z.#  EV: 33 Int: 18 #.###.##.# #..*..#  SH: 0Dex: 22 #.....##.# #.*.#..#  XL: 10 Next: 73% Place: Dungeon:8 ...).....###&)h,(####@..#...# ..  Noise: ---------  Time: 12720.7 (0.0) .........))...##.##....# .#  C) +2 dagger (elec) .........####(##.......# .#  Cast: Shock .........# #.####.....# .# #  Fly .........# #.# #.....# .##.# ..###########.# #.....##....#  zz 2 wights ### #.......####........#  #.................>.#  #.......#####...###.# _A wight comes into view. It is wielding a +2 flail.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +2 flail and wearing a +0 robe (74% to hit)&)hb z*.**&)h*z.*..&)h J**&)h* .zAim: a wight, wielding a +0 short sword and wearing a +0 robe (74% to hit)')h#.#########...#.#..# ~~.Bashion the Zephyrmancer #.# #....##........# ≈~.Tengu #.# #.##.#####..#.## ##..Health: 63/63 ======================== #.# #.##.# ##....#.*...Magic: 17/20 ====================---- ')hX#.# #.##.# #..).#*#AC: 7Str: 9 #.# #.##.# ##...*.#EV: 33 Int: 18 #.###.##.# #..*..#SH: 0Dex: 22 #.....##.# #.*.#..#')hXL: 10 Next: 73% Place: Dungeon:8 ...).....#######@..#...# ..Noise: ---------  Time: 12720.7 (0.0) .........))...##.##....# .#C) +2 dagger (elec) ')h_.........####(##.......# .#Cast: Shock .........# #.####.....# .# #Fly .........# #.# #.....# .##.# ..###########.# #.....##....#zz 2 wights ### #.......####........#')h#.................>.##.......#####...###.#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 short sword and wearing a +0 robe (74% to hit)  The zap hits the wight.  The wight is lightly damaged.  The zap hits the wight!')hY')hZ')hc.z.z.')heg8=18 =1.7 (1')hm')hpU  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 short sword and wearing a +0 robe (74% to hit)  The zap hits the wight.wight is lightly damaged.zap hits the wight! _The wight is heavily damaged.()h|N  ()hNCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.()ho#.#########...#.#..# ~~.  Bashion the Zephyrmancer #.# #....##........# ≈~.  Tengu #.# #.##.#####..#.## ##..  Health: 63/63 ======================== #.# #.##.# ##....#**...  Magic: 14/20 ================-------- #.# #.##.# #..).#z#  AC: 7Str: 9 #.# #.##.# ##...**#  EV: 18Int: 18 ()h& #.###.##.# #..z..#  SH: 0Dex: 22 #.....##.# #...#..#  XL: 10 Next: 73% Place: Dungeon:8 ...).....#######@..#...# ..  Noise: =--------  Time: 12721.7 (0.0) ()hN.........))...##.##....# .#  C) +2 dagger (elec) .........####(##.......# .#  Cast: Shock ()hm.........# #.####.....# .# #  Fly .........# #.# #.....# .##.# ()hΒ..###########.# #.....##....#  zz 2 wights ### #.......####........#  #.................>.#  #.......#####...###.# Casting: Shock (safe; 1% risk of failure)  ()hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  ()h 3Press: ? - help, Dir - move target()h(Aim: a wight, wielding a +0 short sword and wearing a +0 robe (heavily damaged,empty space bonus: 4/8)))h3 *#*.*#z*))h(.#.#***))h |.***#*))h`8 .***.*z*.**#.Aim: a wight, wielding a +2 flail and wearing a +0 robe (lightly damaged, emptyspace bonus: 7/8)*)h#.#########...#.#..# ~~.Bashion the Zephyrmancer #.# #....##........# ≈~.Tengu #.# #.##.#####..#.## ##..Health: 63/63 ======================== #.# #.##.# ##....#.....Magic: 14/20 ================-------- #.# #.##.# #..).#z#AC: 7Str: 9 *)hU#.# #.##.# ##.....#EV: 18Int: 18 #.###.##.# #..*..#SH: 0Dex: 22 #.....##.# #...#..#XL: 10 Next: 73% Place: Dungeon:8 ...).....#######@..#...# ..Noise: =--------  Time: 12721.7 (0.0) *)hs.........))...##.##....# .#C) +2 dagger (elec) .........####(##.......# .#Cast: Shock .........# #.####.....# .# #Fly .........# #.# #.....# .##.# ..###########.# #.....##....#zz 2 wights ### #.......####........#*)h#7#.................>.##.......#####...###.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*)hZAiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +2 flail and wearing a +0 robe (lightly damaged, emptyspace bonus: 7/8)*)h `  The open air twists around violently and strikes the wight!*)h *)h .z)   wight4==2.7 (1*)hp *)h L _You destroy the wight!+)hG  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+)hs4 #.#########...#.#..# ~~.  Bashion the Zephyrmancer #.# #....##........# ≈~.  Tengu #.# #.##.#####..#.## ##..  Health: 63/63 ======================== #.# #.##.# ##....#.....  Magic: 10/20 ============------------ #.# #.##.# #..)*#*#  AC: 7Str: 9 #.# #.##.# ##..*z*#  EV: 18Int: 18 #.###.##.# #..***#  SH: 0Dex: 22 #.....##.# #...#..#  XL: 10 Next: 74% Place: Dungeon:8 ...).....#######@..#...# ..  +)hq6 }Noise: ===------  Time: 12722.7 (0.0) .........))...##.##....# .#  C) +2 dagger (elec) .........####(##.......# .#  Cast: Shock .........# #.####.....# .# #  Fly .........# #.# #.....# .##.# ..###########.# #.....##....#  z   wight ### #.......####........#  #.................>.#  #.......#####...###.# Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 short sword and wearing a +0 robe (heavily damaged,empty space bonus: 7/8)+)h, #.#########...#.#..# ~~.Bashion the Zephyrmancer #.# #....##........# ≈~.Tengu #.# #.##.#####..#.## ##..Health: 63/63 ======================== #.# #.##.# ##....#.....Magic: 10/20 ============------------ #.# #.##.# #..).#.#AC: 7Str: 9 #.# #.##.# ##...*.#EV: 18+)hBInt: 18 #.###.##.# #..)..#SH: 0Dex: 22 #.....##.# #...#..#XL: 10 Next: 74% Place: Dungeon:8 ...).....#######@..#...# ..Noise: ===------  Time: 12722.7 (0.0) .........))...##.##....# .#C) +2 dagger (elec) .........####(##.......# .#Cast: Shock .........# #.####.....# .# #Fly .........# #.# #.....# .##.# ..###########.# #.....##....#z   wight ### #.......####........##.................>+)h.##.......#####...###.#Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 short sword and wearing a +0 robe (heavily damaged,empty space bonus: 7/8),)hwonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a wight, wielding a +0 short sword and wearing a +0 robe (heavily damaged,empty space bonus: 7/8)  The open air twists around violently and strikes the wight!!,)hC),)h 63.7 (1Shock _You destroy the wight!,)h,)h m _Your Short Blades skill increases to level 8!,)h I,)h ,)h  z33 Shockz   wight (wandering)  You start resting.,)h~ &0,)h Nzz 2 wights,)h7 4---4.7 (1,)hE ,)hh& x _A wight comes into view. It is wielding a +0 long sword..)h G  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..)h/ #.#########...#.#..# ~~.  Bashion the Zephyrmancer #.# #....##........# ≈~.  Tengu #.# #.##.#####..#.## ##z.  Health: 63/63 ======================== #.# #.##.# ##....#.*z..  Magic: 9/20==========-------------- #.# #.##.# #..).#*#  AC: 7Str: 9 #.# #.##.# ##...*.#  EV: 33 .)h Int: 18 #.###.##.# #..*..#  SH: 0Dex: 22 #.....##.# #.*.#..#  XL: 10 Next: 76% Place: Dungeon:8 ...).....#######@..#...# ..  Noise: ---------  Time: 12724.7 (0.0) .........))...##.##....# .#  C) +2 dagger (elec) .........####(##.......# .#  Cast: Shock .........# #.####.....# .# #  Fly .)h7 .........# #.# #.....# .##.# ..###########.# #.....##....#  zz 2 wights ### #.......####........#  #.................>.#  .)hh #.......#####...###.# _A wight comes into view. It is wielding a +0 long sword..)h 0Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..)h Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line.)h gAim: a wight, wielding a +0 short sword and wearing a +0 robe (74% to hit)/)h #t.z..))/)h#H.  Casting: Airstrike (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineYou can't see that place.  [the floor.]/)h z*z.****Aim: a wight, wielding a +0 long sword and wearing a +0 robe (74% to hit)/)hJ #.#########...#.#..# ~~.Bashion the Zephyrmancer #.# #....##........# ≈~.Tengu #.# #.##.#####..#.## ##*.Health: 63/63 ======================== #.# #.##.# ##....#.**../)h nMagic: 9/20==========-------------- #.# #.##.# #..).#*#AC: 7/)h Str: 9 #.# #.##.# ##...*.#EV: 33 Int: 18 #.###.##.# #..*..#/)h OSH: 0Dex: 22 /)h ##.....##.# #.*.#..#XL: 10 Next: 76% Place: Dungeon:8 /)h ...).....#######@..#...# ..Noise: ---------  Time: 12724.7 (0.0) /)h& .........))...##.##....# .#C) +2 dagger (elec) /)hA .........####(##.......# .#Cast: Shock /)hc .........# #.####.....# .# #Fly /)h #.........# #.# #.....# .##.# ..###########.# #.....##....#zz 2 wights ### #.......####........##.................>.##.......#####...###.#/)h (Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./)h Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (74% to hit)  /)h QThe zap misses the wight. The zap hits the wight./)h /)h /)h +./)h0 z..))./)hX 3   wight/)h ,18 =/)h 5.7 (1/)h- /)hE 3 _The wight is lightly damaged.1)h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1)h1)h/3~#.#########...#.#..# ~~.  Bashion the Zephyrmancer #.# #....##........# ≈~.  Tengu #.# #.##.#####..#.## ##..  Health: 63/63 ======================== 1)h3 #.# #.##.# ##....#.z...  Magic: 8/20=========--------------- #.# #.##.# #..).#*#  AC: 7Str: 9 #.# #.##.# ##...*.#  EV: 181)h3(Int: 18 #.###.##.# #..*..#  SH: 0Dex: 22 1)h4*#.....##.# #.*.#..#  XL: 10 Next: 76% Place: Dungeon:8 1)hq4...).....#######@..#...# ..  Noise: =--------  Time: 12725.7 (0.0) .........))...##.##....# .#  C) +2 dagger (elec) .........####(##.......# .#  Cast: Shock 1)h4.........# #.####.....# .# #  Fly .........# #.# #.....# .##.# 1)h4..###########.# #.....##....#  z   wight ### #.......####........#  1)h4h#.................>.#  #.......#####...###.# 1)h5_The wight is lightly damaged.  Casting: Shock (safe; 1% risk of failure)  1)h35MConfirm with . or Enter, or press ? or * to list all spells.1)hS5Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line1)hs5gAim: a wight, wielding a +0 short sword and wearing a +0 robe (74% to hit)2)h2)h/#.#########...#.#..# ~~.Bashion the Zephyrmancer #.# #....##........# ≈~.Tengu #.# #.##.#####..#.## ##..Health: 63/63 ======================== #.# #.##.# ##....#.z...Magic: 9/20==========-------------- #.# #.##.# #..).#.#AC: 7Str: 9 #.# #.##.# ##...).#EV: 18Int: 18 2)hc#.###.##.# #..)..#SH: 0Dex: 22 #.....##.# #...#..#XL: 10 Next: 76% Place: Dungeon:8 ...).....#######@..#...# ..Noise: =--------  Time: 12725.7 (0.0) .........))...##.##....# .#C) +2 dagger (elec) .........####(##.......# .#Cast: Shock .........# #.####.....# .# #2)hɒFly .........# #.# #.....# .##.# ..###########.# #.....##....#z   wight ### #.......####........##.................>.##.......#####...###.#Casting: Shock (safe; 1% risk of failure)  2)hMConfirm with . or Enter, or press ? or * to list all spells.2)hAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 short sword and wearing a +0 robe (74% to hit)  2)h1+Okay, then.2)hj2)hў2)h?2)h. _2)hy .zzz 2 wights2)h T33 -6.7 (1 _2)hޓ 2)hq 3)h:  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3)hk;#.#########...#.#..# ~~.  Bashion the Zephyrmancer #.# #....##........# ≈~.  Tengu #.# #.##.#####..#.## ##..  Health: 63/63 ======================== #.# #.##.# ##....#.*z..  Magic: 8/20=========--------------- #.# #.##.# #..).#z#  AC: 7Str: 9 #.# #.##.# ##...*.#  EV: 33 Int: 18 3)h<#.###.##.# #..*..#  SH: 0Dex: 22 #.....##.# #.*.#..#  XL: 10 Next: 76% Place: Dungeon:8 ...).....#######@..#...# ..  Noise: ---------  Time: 12726.7 (0.0) .........))...##.##....# .#  C) +2 dagger (elec) .........####(##.......# .#  Cast: Shock .........# #.####.....# .# #  Fly .........# #.# #.....# .##.# ..###########.# #.....##....#  zz 2 wights ### #.......####........# 3)h<n #.................>.#  #.......#####...###.# 3)h<Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3)h=Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (lightly damaged,  3)hJ=74% to hit)3)h/ #.#########...#.#..# ~~.Bashion the Zephyrmancer #.# #....##........# ≈~.Tengu #.# #.##.#####..#.## ##*.Health: 63/63 ======================== #.# #.##.# ##....#.**..Magic: 8/20=========--------------- #.# #.##.# #..).#*#AC: 7Str: 9 #.# #.##.# ##...*.#EV: 33 Int: 18 #.###.##.# #..*..#SH: 0Dex: 22 #.....##.# #.*.#..#XL: 10 [403)h` mNext: 76% Place: Dungeon:8 ...).....#######@..#...# ..Noise: ---------  Time: 12726.7 (0.0) .........))...##.##....# .#C) +2 dagger (elec) .........####(##.......# .#Cast: Shock .........# #.####.....# .# #Fly .........# #.# #.....# .##.# ..###########.# #.....##....#zz 2 wights ### #.......####........##.................>.##.......#####...###.#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (lightly damaged,  74% to hit)  The zap hits the wight.  The wight is moderately damaged.3)h6M.z..z).3)h\N69=3)hT218 =7.7 (13)h[3)hs_ 3)hG`3)h`+_The zap misses the wight.3)h`5)h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5)h\ #.#########...#.#..# ~~.  Bashion the Zephyrmancer #.# #....##........# ≈~.  Tengu #.# #.##.#####..#.## ##..  Health: 63/63 ======================== #.# #.##.# ##....#*z*..  Magic: 5/20======------------------ #.# #.##.# #..).#*#  AC: 7Str: 9 #.# #.##.# ##...z.#  EV: 18Int: 18 #.###.##.# #..)..#  SH: 0Dex: 22 #.....##.# #...#..#  XL: 10 Next: 76% Place: Dungeon:8 ...).....#######@..#...# ..  Noi5)h se: =--------  Time: 12727.7 (0.0) .........))...##.##....# .#  C) +2 dagger (elec) .........####(##.......# .#  Cast: Shock .........# #.####.....# .# #  Fly .........# #.# #.....# .##.# ..###########.# #.....##....#  zz 2 wights ### #.......####........#  #.................>.#  #.......#####...###.# Casting: Shock (safe; 1% risk of failure)  5)hP Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 long sword and wearing a +0 robe (lightly damaged,  empty space bonus: 3/8)6)hU#.#########...#.#..# ~~.Bashion the Zephyrmancer #.# #....##........# ≈~.Tengu #.# #.##.#####..#.## ##..Health: 63/63 ======================== 6)hV_#.# #.##.# ##....#.*...Magic: 5/20======------------------ #.# #.##.# #..).#.#AC: 7Str: 9 #.# #.##.# ##...z.#EV: 18Int: 18 6)hV#.###.##.# #..)..#SH: 0Dex: 22 #.....##.# #...#..#XL: 10 Next: 76% Place: Dungeon:8 6)h)W$...).....#######@..#...# ..Noise: =--------  Time: 12727.7 (0.0) .........))...##.##....# .#C) +2 dagger (elec) 6)hWl.........####(##.......# .#Cast: Shock .........# #.####.....# .# #Fly .........# #.# #.....# .##.# ..###########.# #.....##....#zz 2 wights ### #.......####........##.................>.##.......#####...###.#Casting: Shock (safe; 1% risk of failure)  6)hXPConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target6)hdXAim: a wight, wielding a +0 long sword and wearing a +0 robe (lightly damaged,  empty space bonus: 3/8)6)h7ZRonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a wight, wielding a +0 long sword and wearing a +0 robe (lightly damaged,  empty space bonus: 3/8)  The air twists around and strikes the wight!6)hbo.z)z6)hd3==8.7 (16)hn6)h*r^ _The wight is severely damaged.6)hX G  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6)h #.#########...#.#..# ~~.  Bashion the Zephyrmancer #.# #....##........# ≈~.  Tengu #.# #.##.#####..#.## ##..  Health: 63/63 ======================== #.# #.##.# ##....#**...  Magic: 1/20=----------------------- #.# #.##.# #..).#z#  AC: 7Str: 9 #.# #.##.# ##...**#  EV: 18Int: 18 #.###.##.# #..z..#  SH: 0Dex: 22 #.....##.# #...#..#  XL: 10 Next: 76% Place: Dungeon:8 ...).....#######@..#...# ..  Noise: [6)h Wm===------  Time: 12728.7 (0.0) .........))...##.##....# .#  C) +2 dagger (elec) .........####(##.......# .#  Cast: Shock .........# #.####.....# .# #  Fly .........# #.# #.....# .##.# ..###########.# #.....##....#  zz 2 wights ### #.......####........#  #.................>.#  #.......#####...###.# Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 long sword and wearing a +0 robe (severely damaged,empty space bonus: 4/8)7)h# *#*.*#z*7)hj**#.**#***.7)hÈj..***z*7)h ().*z**Aim: a wight, wielding a +0 short sword and wearing a +0 robe (moderatelydamaged, empty space bonus: 7/8)7)h #.#########...#.#..# ~~.Bashion the Zephyrmancer #.# #....##........# ≈~.Tengu #.# #.##.#####..#.## ##..Health: 63/63 ======================== 7)hd '#.# #.##.# ##....#.....Magic: 1/20=----------------------- #.# #.##.# #..).#z#AC: 7Str: 9 #.# #.##.# ##...).#EV: 187)h Int: 18 #.###.##.# #..*..#SH: 07)h Dex: 22 #.....##.# #...#..#7)h XL: 10 Next: 76% Place: Dungeon:8 7)h 3...).....#######@..#...# ..Noise: ===------  Time: 12728.7 (0.0) 7)h .........))...##.##....# .#C) +2 dagger (elec) 7)h, .........####(##.......# .#7)hM Cast: Shock .........# #.####.....# .# #7)hm &Fly 7)h .........# #.# #.....# .##.# ..###########.# #.....##....#7)h zz 2 wights ### #.......####........##.................>.##.......#####...###.#Casting: Airstrike (dangerous; 4% risk of failure)  7)h MConfirm with . or Enter, or press ? or * to list all spells.7)h5 Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target7)hV Aim: a wight, wielding a +0 short sword and wearing a +0 robe (moderatelydamaged, empty space bonus: 7/8)8)h@w  The open air twists around violently and strikes the wight!!8)h.z)   wight8)h)279.7 (18)hw8)hL _You destroy the wight!8)h G  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8)h0 8)h% 8)h 8)h׻ e _You don't have enough magic to cast this spell.9)hz  Casting: Airstrike (dangerous; 4% risk of failure)  9)h\Confirm with . or Enter, or press ? or * to list all spells.9)h #.#########...#.#..# ~~.  Bashion the Zephyrmancer #.# #....##........# ≈~.  Tengu #.# #.##.#####..#.## ##..  Health: 63/63 ======================== #.# #.##.# ##....#.....  Magic: 0/20------------------------ #.# #.##.# #..).#.#  AC: 7Str: 9 #.# #.##.# ##...z.#  EV: 18Int: 18 #.###.##.# #..*..#  SH: 0Dex: 22 #.....##.# #.*.#..#  XL: 10 Next: 77% Place: Dungeon:8 ...).....#######@..[409)hz Ym#...# ..  Noise: ===------  Time: 12729.7 (0.0) .........))...##.##....# .#  C) +2 dagger (elec) .........####(##.......# .#  Cast: Shock .........# #.####.....# .# #  Fly .........# #.# #.....# .##.# ..###########.# #.....##....#  z   wight ### #.......####........#  #.................>.#  #.......#####...###.# Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (severely damaged,74% to hit):)h#.#########...#.#..# ~~.  Bashion the Zephyrmancer #.# #....##........# ≈~.  Tengu #.# #.##.#####..#.## ##..  Health: 63/63 ======================== #.# #.##.# ##....#.....  Magic: 0/20------------------------ :)h#.# #.##.# #..).#.#  AC: 7Str: 9 #.# #.##.# ##...z.#  EV: 18Int: 18 #.###.##.# #..)..#  SH: 0Dex: 22 #.....##.# #...#..#  XL: 10 Next: 77% Place: Dungeon:8 ...).....#######@..#...# ..  Noise: ===------  Time: 12729.7 (0.0) .........))...##.##....# .#  C) +2 dagger (elec) :)h,{.........####(##.......# .#  Cast: Shock .........# #.####.....# .# #  Fly :)hZU.........# #.# #.....# .##.# ..###########.# #.....##....#  z   wight ### #.......####........# :)hn #.................>.#  #.......#####...###.# :)hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :)hPress: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (severely damaged,:)h)74% to hit)  The zap hits the wight.:)hy ~~.   ≈~.   ##..   :)hV*...   *#   ##...*.# :)hR #..*..#  #.*.#..# ) .. )) .# ( .#   .# #  #.# :)hv  :)h,  :)h5> :)h:)ha+..:)hGb7)).:)h f=9--30.7 (1:)hwf1Shock:)hs:)hCw  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 long sword and wearing a +0 robe (severely damaged,74% to hit)  The zap hits the wight. _You destroy the wight!;)hl  #....##......≈~. ##.#####..#.## ##..  ##....#.... #..).#.# #...)#;)h9 #..)..#....#..# ...).....######.# ........))...##@##.#####(##... #.####...#...#Fly ..#...;)hh..###.......# ##### .#;)h.;)h5   white imp (wandering)5;)h+"33 ;)hMH---1;)hҨ;)h;;)h7 G##.#####..#.## ##..  ##....#... #..).#.# #...).## #..)..#...;)hE8 .#..## ...).....#######...#...# ........))...##.##....# .#####(##@......# #.##### #.#.;)h\8 I##########.....##... ;)hp8 {### #.......####........#;)h8  ;)h8 Y.........5>;)h8 y#####...### ##### ;)h8 9 ^;)h!< ;)hD ;5.;)h>E ?-2;)hM ;)hO <)h J...##........# ≈~.####..#.## ####....#.....<)hX ..).#.# ##...).####<)h ])..# #.....##.# #...#..## ).....#######...#...# ..<)h ))...##@##....####(##.. ###.<)h 8 .......# <)h .....# .## ..###########.# #.....##....# ###<)h ####...............5.>####...###<)h@ E##### .<)he %  <)h NThe white imp shouts, "Back with thee, thou hateful boil-brained dingleberry!"<)hG r55.<)h9 j1===3Shock<)h <)h h _The white imp puffs mist at you.=)hu9########...#.# ~~....##........# ≈~.####..#.## ##.##....#.......).# ##...).####)..# #.....##.# ## ).....#######@..#.))...##.#####(##..... ###.....# .# =)h.......# .....# .## ..###########.# #.....##....# #######...5.............>####...###=)hl=)h1.=)h`--4Shock=)h=)h>)h.#...#.#..# ~~. . .# #....##........# ≈~. .# #.##.#####..#.## ##.. >)h.# #.##.# ##....#..... .# #.##.# #..).#.# >)h`.# #.##.# ##...).# .###.##.# #..)..# >)hD.....##.# #...#..## >)hlv).....#######.@.#...# .. ))...##.##....# .# >)hk####(##.......# .# # #.####.....# .# # # #.# #.....##.# #.....#>)h= #.####....>)h;....##...>)h'B.>.# >)h>)h55   white imp>)hP--5Shock>)h>)h>)hy #.#...#.#..# ~~. #.# #....##........# ≈~. #.# #.##.#####..#.## ##.. #.# #.##.# ##....#..... #.# #.##.# #..).#.# #.# #.##.# ##...).# #.###.##.# #..)..# >)hЭ #.....##.# #...#..##.).....#######@..#...# ...))...##.##....# .#.####(##.......# .#.# #.####.....# .# #.# #.# #....5# .##.# ..#.# #.....##....#>)h +# #.####........# #....>.#  #.#####...###.#>)h >)h= W6Shock>)h" >)h ?)hՁ3?)h?)h?)hAO=?)hN?)hR?)h?)h˜?)hS5Shock?)h.5   white imp?)h+n  ~~.  .....# ≈~.  ?)hw.#.## ##..   ##....#.....   #..).#.#   ##...).#  #..)..# ?)hv #...#..## )#@..#...# .. 8.7 (2?)hƲ))...##.##5...# .# (##.......# .#  #.####.....# .# #  #.# #....5# .##.# ?)h8 #...  .......# ?)h& ....>.#  ?)h^] _You start resting.?)hJ ~~.  .....# ≈~.  .#.## ##..  ?)hJ ##....#.....   #..).#.#   ##...).#  #..)..#  #...#..## )?)hJh#@..#...# .. ))...##.##5...# .# ?)hJ(##.......# .# ?)hJ' #.####.....# .# #  #.# #....5# ?)hJ9 #...?)hK  ...?)hK ?)h2K&....>?)hK8 ?)h1P?)h:\?)h]` _A white imp is nearby!?)h!w [ #....##......≈~. ?)haw (##.#####..#.## ##..  ##....#....?)hw ^ #..).#.# #...)# #..)..#?)hw g....#..## ...).....######?)hw .# ........))...##@##5?)h x #####(##.... #.####...#?)hax  #.....# .##.##########.....##... ?)hx ### #.......####....5...# ?)hx 5   ufetubus (wandering) ?)hx E..........>?)hx #####...### ##### ?)h&| ?)h} ?)h~ ?)h r.55.5   white imp5   ufetubus (wandering)?)hW V2=9.7 (1?)h ?)h0 \ _An ufetubus comes into view.C)hU########...#.# ~~....##........# ≈~.####..#.## ##.##....#.......).# ##...).####)..# #.....##.# ## ).....#######@..#.C)h1+))...##.##.###(##...5. ###.....# .# .......# ..5..# .## ..###########.# #.....##....# #######........#..........>####...###C)h˫C)h[.55   white impC)hV&40C)hC)h@D)h]u........### #.## #.########...#.# ~~....##........# ≈~.D)h?^####..#.## ##.##....#.......).# ##...)D)h^G###)..# #.....##.# ## ).....#######...#...# ..D)h^))...##.##....####(##....... 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You resist.J)h#.##...#.#.#.# #.# . #.######.#.#.###.##.# .).# #.######.#.#.#.#.#### #..#####.#.#.#.#.....#####.#.#.###...#....÷....###.#.#### J)h÷...#......#.#..#.. ß.....##.#.#.#.####.<#.#...#.#..# .######.# #....##..5.....# ≈.#.# #.##.#####..#.## ##.#####.#.# #.##.# ##....# J)hܜ#..# #.#.# #.##.# #..).#.#J)h.# #.#.# #.##.# ##...).# .### #.#.###.##.# #..)..#J)hE .# #####'#.....##.# #...#..## J)hnJ)h5.5   white impJ)h.--3J)hJ)h۸J)hpy#.##...#.#.#.# #.# #.######.#.#.###.##.#.).# ##.######.#.#.#.#.#### ##..#####.#.#.#.#.....#####.#.#.###...#....÷....###.#.#### .÷...#......#.#..#.. .ß.....##.#.#.#.####.<#.#.5.#.#..#.######.# #....##........# .#.# #.##.#####..#.## ##.#####.#.# #.##.# ##....# ##..# #.#.# #.##.# #..).#.# ....# #.#.# #.##.# ##...).# #.### #.#.###.##.# #..)..# #.# #####'#.....##.# #...#..J)h|{J)hC5.J)h\=--4J)hJ)h͒J)hk.##.##...#.#.#.# #.# .##.######.#.#.###.##.#.).# .##.######.#.#.#.#.#####..#####.#.#.#.#.....#####.#.#.###...#....÷....###.#.#### ..÷...#......#.#..#.. ..ß.....##.#.#.#.####.<#.#5..#.#..#.######.# #....##.#.#.# #.##.#####..#.## .#####.#.# #.##.# ##....# J)hS/.##..# #.#.# #.##.# #..).#.# .....# #.#.# #.##.# ##...).# .#.### #.#.###.##.# #..)..# .#.# #####'#.....##.# #...#..J)hJ)hE5.J)h ******The white imp gestures at you.J)hK.@....J)hϝ^60--==5J)hJ)hS _The puff of frost misses you.K)hZ#.##.##...#.#.#.# #.# #.##.######.#.#.###.##.#.)...# ..##.######.#.#.#.#.#####..#####.#.#.#.#.....#####.#.#.###...#....÷....###.#.####.÷...#......#.#..#...ß.....##.#.#.5...#.####.<#.#...#.#..#.######.# #....##.#.#.# #.##.#####..#.## .#####.#.# #.##.# ##....# #.##..# #.#.# #.##.# #..).#..# #.#.# #.##.# ##...). #.#.### #.#.###.##.# #..).. #.#.# #####'#.....##.# #...#K)hI_K)he>5.K)hzf[5==--6K)h`lK)h~nK)h9 .#...........#.#.# #.# .#.##.##...#.#.#.# #.# #.##.######.#.#.###.##.#....).................# ...###.#.#.#.#.#### #####..#####.#.#.#.#.....#####........#.#.###...#... #.......÷....###.#.........#### #...÷...#......#@########..#.. K)h dß.....##.#.#......5....#.#### #.....<#.#########...#.#..# #######.# #....##........# #............#.# #.##.#####..#.## .......#####.#.# #.##.# ##....# ##.##..# #.#.# #.##.# #..).# K)h 6<......# #.#.# #.##.# ##...)#.#.### #.#.###.##.# #..)K)h K)h C5.K)h @--7K)h K)hL L)h QM.##............ #.# #.##.######.#.#.###.##...)................. ...##.##### #####..#####.#L)hxQf.....##### ........#.#.###...#... ....÷....###@#.........#### #...÷...#......#.########..#.. ....ß.....##.#.#.....5..## #...........<#.#########...#.#..# Fly L)hQjL)h[L)h=_1=8ShockL)h6fL)hhM)h< M)h= 3M)h? M)h3@ M)heC |==M)hZE M)hxF BM)hKM 5Shock5   white impM)hR '  #.# #.# #.# #.# #.# #.# )... #.# #.# #.# ÷#@# 61.7 (3÷#.# #.<#.####     #.#.#  #..) < #.#.#  ##...) _You start resting.M)hDq #.# #.# #.# #.# #.# #.# )... #.# #.# #.# ÷#@# ÷#.# #.<#.####     #.#.#  #..) <M)h  #.#.#  ##...)M)h5M)hM)h` _A white imp is nearby!N)hb#..##.##...######.##.# ......)................##.######.#.#.#.#.### #####......##### ..............##...#... #÷....###.#.........####÷...#......#@########..#.. ....ß.....##.#.#.5.........#.#### #...........<#.#########..######.# #....##...........##.#####..#.# .##### ##.... ##.##..#  #..) <....#...) ##.#.### #..).N)hoN)hku *The white imp gestures at you.N)hC8@N)h2=6===2.7 (1N)h: N)h S _The puff of frost misses you.N)h"  You hit the white imp. Your kick misses the white imp. You peck the white imp.N)h_ <18 =-3.3 (0.6N)hf N)h a _The white imp is heavily wounded.O)h  You barely miss the white imp. You peck the white imp.  The white imp is severely wounded.O)hB?-9O)hO)h@ _The white imp hits you but does no damage.O)hS  You hit the white imp. You claw the white imp.O)h2j.O)h Y4.5ShockO)h}O)h1M _You kill the white imp!P)h P)h' P)h P)h<33 P)hB$&0P)h)|3==-5.5 (1P)h0P)h2 P)h 3G_You start resting. HP restored.P)hX3P)h(P)h,P)hP)h\P)hP)h P)hP)hؕS7=P)hEP)hP)h9=P)hP)hXP)hP)hP)h,P)h#P)huP)h9=P)hP)h9,P)hP)h98P)h0=P)h}P)hd,P)hP)h,P)haP)hP)hGP)hP)h.P)h9=P)hлP)hq,P)hݽP)h_i9=P)hP)h,P)hP)hP)h7P)hP)hw,P)hP)h_P)h9=P)h;P)h\,P)hP)h P)hGf10/20==P)hP)h,P)hP)h,P)hP)h,P)h}P)hP)h:==P)hP)h=P)hxP)hP)hP)h811=P)hP)huP)hnP)hP)h P)h,P)h0P)h0P)hP)hP)hP)h P)h9'-ZShockZ   unseen horror simulacrum (wandering)P)h   #.# #.# #.# #.# )... #.#P)h[ Y #.# #.# ÷#.# ÷P)h{ Q#@# 95.5 (30.0)P)h A#......Z.P)h "<#.#########  P)h    #.#.# P)h  #..) <P)h  #.#.#  ##...)P)h   #..) P)h I_You start resting.Q)h0eg #.# #.# #.# #.# )... #.# #.# #.# ÷Q)hee#.# ÷#@# #......Z.<#.#########    Q)hf #.#.#  #..) < #.#.# Q)hDf ##...)  #..)Q)hulQ)hrQ)hetp _An unseen horror simulacrum is nearby!X)h8 X)hT An unseen horror simulacrum. An icy replica of a monster, animated by heretical magics. Max HP: ~21Will: +AC: +EV: +rF: x..rC: ∞rPois: ∞rNeg: ∞X)h %rElec: . Threat: High Class: Undead Size: Medium Int: Mindless Regen: None Speed: 280% (normally travels faster than you) You have about 87% to hit with your +2 dagger of electrocution and 85% to hit with your kick and peck. X)hЭ It has about 15% to hit you. Attack Max Damage After Damaging Hits Hit 9Cold damage (max 21) It is immune to torment; and resistant to miasma and drowning. X)h It can travel through water. It is incapable of using stairs. [!]: Description|Quotea)hGAa)hvPg.#...........#.#.# #.#Bashion the Zephyrmancer .#.##.##...#.#.#.# #.#Tengu .#.##.######.#.#.###.##.#Health: 63/63 ======================== ......).................#a)haQMagic: 11/20 =============----------- ...##.######.#.#.#.#.####AC: 7Str: 9 #####..#####.#.#.#.#.....#####EV: 33 a)h{SInt: 18 ...............#.#.###...#...SH: 0Dex: 22 #.......÷....###.#.........####XL: 10 Next: 79% Place: Dungeon:8 #...÷...#......#@########..#..Noise: ---------  Time: 12795.5 (30.0) ....ß.....##.#.#......Z....#.#### C) +2 dagger (elec) #...........<#.#########...#.#..# Cast: Shock #.......######.# #....##........# Fly #............#.# #.##.#####..#.## .......#####.#.# #.##.# ##....# Z   unseen horror simulacrum (wandering) ##.##..# #.#.# #.##.# #..).# <......# #.#.# #.##.# ##...) ##.#.### #.#.###.##.#)hS0m #..). _The white imp hits you but does no damage.  You hit the white imp. You claw the white imp. _You kill the white imp! _You start resting. HP restored. _You start resting. _An unseen horror simulacrum is nearby!a)h!Va)h]a)h1_b)h.r M.##............ #.# #.##.######.#.#.###.##...)................. ...##.##### #####..#####.#.....##### ........#.#.###...#... ....÷....###@#.........#### #...÷...#......#.########..#.. ....ß.....##.#.#......Z.## #...........<#.#########...#.#..# Fly 6.5 (1.0)Shock _b)h M#..#.#..........###.# # ..##............ #.# #.##.######.#.#.###.##...)................. ...##.##### #####..#####.#.....##### .b)h .......#@#.###...#... ....÷....###.#.........#### #...÷...#......#.########..#.. ....ß.....##.#.#......Z....#.#### Fly #b)hN b)h b)h ZZ   unseen horror simulacrum (wandering)b)h 57Shockb)hC b)h c)h.........#.##.......##.##### .#..#.#..........###.# # ..##..........#...#.#.#.# #.# #.##.######.#.#.###.##c)h ...)................. ...##.##### #####..#####.#.....##### ........#.#.###...#... ....÷....###.#.........#### c)hG8#...÷...#......#Z########..#.. ....ß.....##.#.#......Z.##....<#.#########...#.#c)hs#####...##........ #.....####..#.# .......######...c)hc)hc)h0<Z.c)hU2=8c)hc)h%  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d)hm ..........#.##.......##.#####  Bashion the Zephyrmancer .#..#.#..........###.# #  Tengu ...........###.#.# #.#  Health: 63/63 ======================== d)h S.#...........#.#.# #.#  Magic: 11/20 =============----------- .#.##.##...#.#.#.# #.#  AC: 7Str: 9 .#.##.######.#.#.###.##.#  EV: 33 Int: 18 ......).................#  SH: 0Dex: 22 ...##.######.#.#.#.#.####  XL: 10 Next: 79% Place: Dungeon:8 #####..#####.#.#@#.#.....#####  Noise: ---------  Time: 12798.5 (0.0) ...............#Z#.###...#...  C) +2 dagger (elec) d)h0#.......÷....###.#.........####  Cast: Shock #...÷...#......#.########..#..  Fly ....ß.....##.#.#......Z....#.#### #...........<#.#########...#.#..# Z   unseen horror simulacrum (wandering) d)h]`#.......######.# #....##........# #............#.# #.##.#####..#.## d)h.......#####.#.# #.##.# ##....# _An unseen horror simulacrum is nearby!d)hCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d)h=Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an unseen horror simulacrum (wandering, hasn't noticed you, 91% to hit)e)h?e)hJ..........#.##.......##.#####Bashion the Zephyrmancer .#..#.#..........###.# #Tengu ...........###.#.# #.#Health: 63/63 ======================== .#...........#.#.# #.#Magic: 12/20 ==============---------- .#.##.##...#.#.#.# #.#AC: 7Str: 9 .#.##.######.#.#.###.##.#EV: 33 Int: 18 ......).................#SH: 0Dex: 22 ...##.######.#.#.#.#.####XL: 10 Next: 79% Place: Dungeon:8 #####..#####.#.#@#.#.....#####Noise: ---------  Time: 12798.5 (0.0) ...............#Z#.###...#...C) +2 dagger (elec) #.......)h K;49m÷....###.#.........####Cast: Shock #...÷...#......#.########..#..Fly ....ß.....##.#.#......Z....#.#### #...........<#.#########...#.#..# Z   unseen horror simulacrum (wandering) #.......######.# #....##........# #............#.# #.##.#####..#.## .......#####.#.# #.##.# ##....#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an unseen horror simulacrum (wandering, hasn't noticed you, 91% to hit)  Okay, then.e)hrRe)hSe)hYe)h[. _f)h'  You catch the helpless unseen horror simulacrum completely off-guard!  You stick the unseen horror simulacrum like a pincushion!!!○18 819.1 (0.6Shock _The unseen horror simulacrum vaporises!g)h933 g)hZ,g)hg)h5O=g)hg)hg)h8g)hg)hͫg)hM3=g)hg)h/g)hfg)hg)hg)hzg)hg)h Bg)hHg)h*O=g)hSg)hg)hg)hg)h,M4=g)hg)h3g)h,g)hg)hO=g)hg)h,g)hQg)hg)hN5==g)hg)h>,g)hg)hg)h<g)hg)hg)hg)h^g)hP==g)h/g)hB,g)hg)hw6=g)h],g)hg)hg)hg)hog)hg)h2,g)hg)h9=g)hg)hp w7=g)h g)hI g)hs g)h1 g)h g)h 9=g)h g)hW g)hl g)h g)h g)h 58=g)h g)hM g)h g)h- g)h g)h g)h g)h} g)h ,g)hB g)h g)hE 9=g)h g)h Bg)h g)h D9=g)hX g)ho g)h g)hq! g)h# ,g)hb$ g)hk' ,g)h' g)h6) g)h`) 9=g)h) g)h5+ g)h+ g)h+ g)h)3 i . _You start resting.g)h_> 1844.1 (45.0)g)h%B [20==5.1 (46g)hF g)hH % _Magic restored.h)h Ih)h h)h ,h)hR ,h)h h)h h)h` h)h  h)h ,h)hS h)h6 h)h h)h/ :==h)h h)h h)h! h)hE! h)h~! h)h" h)h|& ,h)h& h)h/) h)h, ,h)h, h)h/ h)h1 ,h)h1 h)h3 h)h6 ,h)h47 h)h8 h)h5; h)hf; h)h; h)h> h)hB ,h)h&D h)hH h)hM h)hM h)hlP h)hR h)hW ,h)hX h)h|\ h)ha ,h)hc h)hjg h)hm ,h)hs h)hdv h)h{ h)h{ h)h} h)hF `  Things that are here:  a +0 club; a +0 leather armourh)h h)h/  _h)ha h)h  #.#.........#### #.####.. #.########..#.. ... ..~ #...#.#### #.## #... #########...#.#..# ~~... # #....##........# ≈~.. # #.##.#####..#.## ##.. # #.##.# ##....#..... # #.##.# #..).#.#  #.##.# ##..@).# ###.##.# #..)..# ....##.# #...#h)hh &..## .).....#######...#...# .. ...))...##.##....# # .####(##.......# .# .# #.####.....# .# # .# #.# #.....# .##.# ###########.# #.....##....#h)h  #######..#.. ... ..~..........#.#### #.## #... #########...#.#..# ~~.  #....##......≈~.  ##.#####..#.## ##..   ##....#..... #..).#.# ##...)# #..@. ....#..## .).....#######...#...# ...Fly .....#.#... # #.......####........#h)hy -62.1 (17h)h@ +3.1 (18h)hv h)h h _Items here: )) [[.i)h3i)hki)hi)h i)h i)h$$ _i)h9'i)h(i)hi)h .#..#.. ... ..~ .#.#####.# #.## #...~...#.#..#.. ~~. .  #....##........#.. ≈~. .  #.##.#####..#.##.##.. i)hG #.##.# ##....#.5...  #.##.# #..).#.#  #.##.# ##...).# .##.# #..)@.# 4.0)##.# #...#..## ).....#######...#...# .. i)h/Shock))...##.##....# .# ####(##.......# .#i)h}# #.####.....# .# # 5   ufetubus (wandering)# #.# #.....#i)hw.# #.....#i)h6, i)hi)hji)h` _An ufetubus is nearby!k)hX #.........#####.####..~. ########..#.. .. ... ..~~≈ ..........#.#####.# #.## #...~≈ #######...#.#..#.. ~.. #....##........#.. ≈~... #.##.#####..#.##.##.. k)hxY #.##.# ##....#.5... #.##.# #..).#.# .##.# ##...)@# k)hY Q#.##.# #..)..# ..##.# #...#..## #######...#...# .. ))...##.##.k)hZ [####(##.......# .# # #.####.....# .# # .....# #.# #.....# .##.# k)h6Z a#########.# #.....##....#k)h] k)hg :5.k)hi ,5 _k)hYq k)hr m)h )  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m)h}>#.........#### #.####..~. Bashion the Zephyrmancer ########..#.. .. ... ..~~≈ Tengu ..........#.#####.# #.## #...~≈ Health: 63/63 ======================== #######...#.#..#.. ~~. .... Magic: 19/20 ======================-- #....##........#.. ≈~. ... AC: 7Str: 9 #.##.#####..#.##5##..  EV: 33 Int: 18 #.##.# ##....#*....  SH: 0Dex: 22 #.##.# #..).#*# XL: 10 Next: 81% Place: Dungeon:8 #.##.# ##...)@#)h%@t7m Noise: ---------  Time: 12865.1 (0.0) #.##.# #..)..# C) +2 dagger (elec) ..##.# #...#..##  Cast: Shock .....#######...#...# ..  Fly .....))...##.##....# .# .....####(##.......# .#  5   ufetubus (wandering) .....# #.####.....# .# # .....# #.# #.....# .##.# #########.# #.....##....# _An ufetubus is nearby!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 57% to hit)n)h$#.........#####.####..~. Bashion the Zephyrmancer ########..#.. .. ... ..~~≈ Tengu ..........#.#####.# #.## #...~≈ Health: 63/63 ======================== #######...#.#..#.. ~~..... Magic: 20/20 ======================== #....##........#.. ≈~.... AC: 7Str: 9 #.##.#####..#.##5##..EV: 33 Int: 18 #.##.# ##....#.....SH: 0Dex: 22 #.##.# #..).#.#n)h+}XL: 10 Next: 81% Place: Dungeon:8 n)h;,#.##.# ##...)@#n)h,uNoise: ---------  Time: 12865.1 (0.0) n)h-#.##.# #..)..#n)hb-2C) +2 dagger (elec) n)h-..##.# #...#..##n)h-1Cast: Shock n)h%......#######...#...# ..n)ha.&Fly n)h......))...##.##....# .# n)h......####(##.......# .#n)h4/u5   ufetubus (wandering) n)h{/.....# #.####.....# .# # n)h/.....# #.# #.....# .##.# n)h/A#########.# #.....##....#n)hF0~Casting: Shock (safe; 1% risk of failure)  n)h0MConfirm with . or Enter, or press ? or * to list all spells.n)h82Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 57% to hit)  Okay, then.n)h>3n)hRD _n)hw###...#...........~. #.........#### #.####..~. ########..#.. .. ... ..~ ..........#.#####.# #.## #...~≈ #######...#.# ~~.. ....##........#.. ≈~......####..#.##5##.....##....#......§...).###...) #)..# ##.# ## #######...#...# ..))...##.##....####(##.......#####.n)hxy .....#  .##n)hzn)h{n)hn)h~16.1 (1 _n)hn)hn)hM  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o)h#.###...#...... #......~.. Bashion the Zephyrmancer #.........#### .. #.####..~. Tengu ########..#.. .. ... ..~~≈ Health: 63/63 ======================== ..........#.#####.# #.## #...~≈ Magic: 19/20 ======================-- #######...#.#..#.. ~~.. .... AC: 7Str: 9 #....##........[33m#.. ≈~... ... EV: 33 Int: 18 #.##.#####..#.##5##.....  SH: 0Dex: 22 #.##.# ##....#*.....§.  XL: 10 Next: 81% Place: Dungeon:8 #.##.# #..).#@#o)hw Noise: ---------  Time: 12866.1 (0.0) #.##.# ##...).# C) +2 dagger (elec) #.##.# #..)..# Cast: Shock ..##.# #...#..##  Fly .....#######...#...# .. .....))...##.##....# .#  5   ufetubus (wandering) .....####(##.......# .# .....# #.####.....# .# # .....# #.# #.....# .##.# _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 57% to hit)o)hT o)h^ #.###...#......#......~.. Bashion the Zephyrmancer #.........#### .. #.####..~. Tengu ########..#.. .. ... ..~~≈ Health: 63/63 ======================== ..........#.#####.# #.## #...~≈ Magic: 20/20 ======================== #######...#.#..#.. ~~.. .... AC: 7Str: 9 #....##........#.. ≈~...... EV: 33 Int: 18 #.##.#####..#.##5##.....SH: 0Dex: 22 #.##.# ##....#......§.XL: 10 Next: 81% Place: Dungeon:8 #.##.#o)h_ [37m #..).#@#Noise: ---------  Time: 12866.1 (0.0) #.##.# ##...).#C) +2 dagger (elec) #.##.# #..)..#Cast: Shock ..##.# #...#..##Fly .....#######...#...# .. .....))...##.##....# .#5   ufetubus (wandering) .....####(##.......# .# .....# #.####.....# .# # .....# #.# #.....# .##.#Casting: Shock (safe; 1% risk of failure)  o)h_ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 57% to hit)  Okay, then.o)hh o)hi o)h:u o)hv . _p)h6k.....######.###...#...... ... #......~. #.........#### #.####..~. ########..#.. .. ... ..~ .......####.# #.## #...~≈ #######...#.#..#..# ~~.....##........#.. ≈~...####..#.##5##....##....#@.....§...).#.##~....##...).# ... ##..)..# ~##.# #...#..##p)hk#######...#...# ..))...##.##....###(##.......#### p)h|M5§5Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an ufetubus (wandering, hasn't noticed you, 57% to hit) p)h2}T_Okay, then.  The ufetubus shouts!p)hI====7.1 (1p)h)8§p)h _The ufetubus completely misses you. The ufetubus misses you.p)h  You closely miss the ufetubus. You peck the ufetubus.p)h7 f18 =---7 (0.6p)h p)h ` _The ufetubus is heavily wounded.q)h5  You closely miss the ufetubus.The ufetubus is heavily wounded.The ufetubus slips past you! The ufetubus completely misses you.q)hl .5##SS   electric eel5   ufetubusThe ufetubus hits you.q)hk59-----8.3q)hq)h"` _An electric eel comes into view.q)hG ?  You puncture the ufetubus!q)h 2.q)h 60--==9Shockq)hl q)h L _You kill the ufetubus!r)h .#.....######. #.~ .###...#...... ... #......~..~ .#### .. #.####..~.≈..#.. .. ... ..~~≈~#.#####.# #.## #...~≈~...#.#..#..# ~~..≈ ....~ ....##.#.. ≈~....~ .##.#####..#.##.##. .##.# ##....#.@....§. .##.# #..).#.##S. .##.# ##...).# ~...~ .##.# #..)..# ..~##.# #...#..## .##r)h (#######...#...# ..#))...##.##....# .#####(##.......# .# r)hm r)hJ) ***The electric eel shoots out a bolt of lightning at you!r)hж h.@.r)hӽ 48----33 ==9.9 (1.0r)h= r)hm 7 _The bolt of electricity hits you!t)h4#.###...#...... ... #~.. #.........#### .. #.####..~. ########..#.. .. ... ..~~ ..........#.#####.# #.## #...~≈ #######...#.#..#..# ~~..≈ .... #t)h4....##........#.. ≈~.... ... #.##.#####..#.##.##...... #.##.# ##....#......§.. #.##.# #..).#@##S..... t)h5#.##.# ##...).# ~...~ #.##.# #..)..# ..~~ ..##.# #...#..## .## .t)h;5....#######...#...# ..#t)h`5].))...##.##....# .#.####(##.......# .#t)h5D.# #.####.....# .# #.# #.# #.....# .##.#t)h:E8§t)hI0---70t)hT8§t)haWu)h\^ ........#### .. #.####..~ ########..#.. ... ..~~≈ ..........#.#####.# #.## #... #######...#.#..#..# ~~..≈ .... #....##........#.. ≈~.... ##.#####..#.##.##.....  ##....#......§. #..).#.##S....#...)@# ~...~ #..)..# ..~ ..#..## .##.Fly #....##.....# #########.# #.....##....#u)hnu)h%`9-------1u)hu)huu)h? 3u)hA u)h H u)hK ,u)hO ,u)hbQ u)hnV ,u)hX u)hJ^ u)h^ L50=u)h` u)hf ,u)h4i u)hNn u)hn u)hp u)ht u)h u U1=u)hSx u)h} ,u)h u)h؇ ,u)h u)h u)h %2u)hv u)hԖ u)h u)hT u)hH ,u)h u)h u)h1 u)h u)h a3=u)hT u)hg ,u)h u)h ,u)h) u)h< u)h U4=u)hG u)h u)h u)h u)h ,u)h u)h ;5u)h= u)h ,u)h u)hw ,u)h u)h u)h u)h u)hu)hK6=u)hu)h,u)hj u)hH ,u)hu)hu)hU7=u)hu)hu)h-u)h u)h#,u)h$u)h.*a8=u)h+u)h0,u)h1u)h4u)h5u)h6u)h!;,u)hH=u)hm@k9=u)hBu)h}E,u)h[Gu)hK,u)hMu)hQu)h*R&60u)h Tu)h;Xu)hmXu)h)Zu)h_u)hJ_u)h au)htfu)hfu)hfD1=u)hiu)h'n,u)hpu)het,u)hRvu)hz,u)h|u)hu)hu)h܀N2=u)hՂu)hfu)hu)hȌu)hu)hu)heu)h_ _You start resting.u)h1917.9 (46.0)u)hY3=8.9 (47u)hKu)h" _HP restored.v)hm v)h v)h v)h v)hl ,v)h ,v)h@ v)h v)h v)hB ..#####.# #.## #...~≈...#.#..#..# ~~..≈ .... #....##........#.. ≈~.... ... #.##.#####..#.##.##...... ##.# ##....#......§  #..).#.##S ##...).# ~...~ #..)..## ..~~ . #...#@.## .##20.9 (2.0) .....#######...#...# ..# ...))...##.##....# .# #...Fly ###.v)hO ##.....##.......####........##.................>.#v)h{v)h x)h=3x)h x)h(x)h1Bx)h2x)h:x)h;9=x)hE,x)hcx)hhBx)hmx)hr,x)htx)hwx)h|,x)h~x)hx)h,x)h7x)h`x)h5,x)hx)hgx)ho,x)hx)hvx)hx)hx)hx)hx)hj #.#.##### #### ..##........ #.#.....######.#..### #.....###...#......#....# #......~........######....# #.####..~. ########..#.........# ... ..~~≈ ..........#.#####.####.## #...~≈ #######...#.#..#..# ~~..≈ ....x)h ...##........#..#≈~.... ... #.##.#####..#.##@##...... #.##.# ##....#......§.. #.##.# #..).#.##~..... #.##.# ##...).# S...~ x)h#.##.# #..)..## ..~~x)h ##.# #...#..## .## x)h'lS   electric eel (wandering) x)hC.....#######...#...# ..# x)h].....))...##.##....# .....####(##x)h # x)ht032.9 (12.0)x)h U§~x)h<+3.9 (13x)hl9§x)hy)h3y)hy)hy)h'jy)h .#.....######.#..### #..~ .###...#......#....# #......~..~ .........######....# #.####..~.≈ #######..#.........# ... ..~~≈~ .........#.#####.####.## #...~≈~ ######...#.#..#..# ~~..≈ ....~ ....##........#..#≈~.... ~ .##.#####..#.##.##...§§. .##.# ##....#.@...§§§. 4.0) .##.# #..).#.##S.§§§. .##.# ##...).# ~...~ .##.# #..)..## ..~~ .##.# #...y)hg#..## .##..#######...#...# ..# S   electric eel))...##.##....# .#####(##.......# .## #.####.....# .# #§§§ _An electric eel is nearby!{)hV#.....######.#..### #.~. ###...#......#....# #......~..~######....# #.####..~.≈..#.# ... ..~~≈~#.#####.####.### #...~≈~....#.#..#..#≈~~..≈≈ ....~##.#..#≈~....≈ ...~. ##.#####..#.##.##...§§.~. ##.# ##....#..@..§§§. ##.# #..).#.##S.§§§.~ ##.# ##...).# ~~...~ ##.# #..)..##~~..~~≈ ##.# #...#..####.########...#...# ..# )[30{)h6m)...##.##....# .######(##..... {)h{)h8 ***##S.§§§**The electric eel shoots out a bolt of lightning at you!{)h8§.@..§§§.##S.§§)){)h/===5{)h >§§{)h(Y _The bolt of electricity misses you.|)hpW §§§ You puncture the electric eel! Your kick misses the electric eel.You peck the electric eel.  The electric eel is severely wounded.|)hmy §§**..§§***The electric eel shoots out a bolt of lightning at you!|)h2§.@..§§§.))|)hg56---18 6.5 (0.6|)hF§§§|)h7 _The bolt of electricity hits you!|)hX §§§|)hߘp.§You closely miss the electric eel.|)h0--7.1|)hf@§§|)h1e _The electric eel is severely wounded.})h §§ You hit the electric eel. Your kick misses the electric eel.})hU@--7})hO§§§§})h{` _The electric eel is almost dead.})h>  You hit the electric eel.})hKM§~})h K---38.3})h:§§})hYP _You kill the electric eel!~)h .#.....######.#..### #.~ .###...#......#....# #......~...######....# #.####..~.#..#.# ... ..~~≈.#.#####.####.### #...~≈~#...#.#..#..#≈~~..≈≈ .....##.#..#≈~....≈ ...~ .##.#####..#.##.##...§§.~ .##.# ##....#.@...§§§.. ~)he Q.##.# #..).#.##~..§§.~ .##.# ##...).# ~~...~~ .##.# #..)..##~~..~~≈ .##.# #...#..####.###~)h s.#######...#...# ..#.))...##.##....# .##.####(##.......# .# ....# #.####.....# .# #~)h =.~)h m733 -9.3 (1.0~)h ~)h )hy#.#.....######.#..### #. #.###...#......#....# #......~.. #.######....# #.####..~.#..#...# ... ..~~≈.#.#####.####.### #...~≈#...#.#..#..#≈~~..≈≈ .... #....##)hy.#..#≈~....≈ ... #.##.#####..#.##.##...§§.~ #.##.# ##....#@.....§§.. )hz#.##.# #..).#.##~..§§.~ #.##.# ##...).# ~~...~~ )h5z#.##.# #..)..##~~..~~≈ ..##.# #...#..####.#)hRz##.#######...#...# ..#)hqzk.))...##.##..)hz..# .##.####(##......)hz.# .# .....# #.####.....# .# #)hY.§)h@-40)h9§)h)hO  ##...#......#....~........######....# #.####..~ ########..#........ ..~~≈ ..........#.#####.####.### #... )h #######..#..#≈~~..≈≈ .... #....##........#..#≈~....≈ ##.#####..#.##.##...§§.~  ##....#.......§.. #..).#@##~..§§.~#...).# ~~...~ #..)..##~~..~~≈)h #.Fly #.)h0 ###.....# .....# #.# #.....# .##.#)hN )hO§§§§§§)h%1)h(8§)h*)h 3)h' )h )h Z8=)h ,)h )hj ,)hJ )h" )hT U9=)hR )h. ,)h )h ,)h )h )h )h )hR <60)ht )hq ,)h )h# ,)h% )hm* a1=)h, )h1 ,)h2 )h6 ,)h*9 )h> k2=)h@ )hF ,)hH )hN ,)hP )hsU ,)hW )hBj  §..§§§.§ _You start resting.)hZ} §.§.587.0))h Y3=9.3 (18)h 8§)h~ " _HP restored.)hFM.....######.#..##.###...#......#....# #......~. #.........###### #.####..~. ########..#.........# ... ..~ .......####.####.### #...~≈ #######...#.#..#..#≈~~..≈≈ ....##........#..#≈§....≈ ...####..#.##.##.§§§..~##....#@....§.§....).#.##~.....##...).# ~~...~~ #.##.# #..)..##~~..~~≈Fly #.#.###.....#)h8§)h160.0))h)\§§§)h(3)hH*)h0)hG5,)h:,)h|?,)huA)hD)hJ)hM9=)hO)hQ)hU)hV?Water )h )h)hwX)h)hM)h)h)h,)hگ)h)hȵ,)hƶ)h)hX)h,)hN)h)h,)h)h)hI,)h)h,)h,)hX)h)h,)hY)hvB)h)h  #### ..##........~~..# #.#..### #.........S...# ...#....# #......~..~~..# ....####.####..~.≈≈S..# ##...# #..~~≈~~.~.# .####.#####...~≈~....# #..#≈~~..≈≈##.....~~. ...#..#≈~....≈##.#...~. #..§.§.~##@# . )h...#.....§§......# .).#.##~.§§§.~#..# ...).##~~...~~#### )..##~~..~~≈##..####.#### )h!S   electric eel (wandering)#...##..)hRe###....##.##..##.)ho"#)h40766.0))hD&~§§§§§7.3 (17)hS+L§§)hB.)h` UM .......#  #### ..##S~. ##.#..##...~.. ... #......~..~~..# ######.####..~.≈≈~. ........##...# #..~~≈~~.~ #####.####.#####...~≈~....# #~..≈≈##.....~~. ...#..#≈~....≈##@#...~ #.##.##..§.§.~##.# . ...#.....§§§... .).#.##~.§§§§~#.. ...).##~~...§~####..~S   electric eel (wandering)#..)h B~)h 08.0))h )h" )h' M##  .......S..#  #### ..##~ ##.#..##...~. ... #......~..~~..# ####)h 9##.####..~.≈≈~. ........##...# #..~~≈~~.~ #####.####.#####...~≈~....# #~..≈≈##@....~~. ...#..#≈~....≈##.#...~.. )h̪ #.##.##..§.§.~##.# ..~..)h ]..#.....§§§.....# ~~.~ .).#.##~.§§§§~#..# ~....)hl S   electric eel (wandering).)h} )h> B~)hF %9)ha )hz....#.~.# .......~..# #### ..##........~~..# )h {.#..### #.........~...# #....# #......~..~~..# ....####.####..~.≈≈~..# )h.{##...# #..~~≈~~.~.# )hU{.####.#####...~≈~....# ..#..#≈~~..≈≈##.@...~~.~)h~{#..#≈~....≈##.#...~..~ )h{.##.##..§.§.~##.#...~..~#.....§§§.....#..~~.~. )h{).#.##~.§§§§~#..#..≈~.)h{).##~~...§~####..~~...)h|,F   marrowcuda (dormant))..##~~..~~≈# ..F...)h=|#..####.#### #~~.### )hކ)h|680Shock)h|)h] _A marrowcuda comes into view.)h3L......~.#### ..##........~~.. .#..### #.........~...# .#....# #......~..~~..# ##....####.####..~.≈≈~.. ......##...# #..~~≈~~.~.# )h4###.####.#####...~≈~....# .#..#≈~~..≈≈##.....~~.~. #..#≈~....≈##.#@..~..~. ##.##..§.§.~##.#...~..~......§§§.....#..~~.~..#.##~.§§§§~#..#..≈~.... .).##~~...§~####..~~...# )..##~~..~~≈# #..F.....#..####.#### ##~~.#####...##..# ≈### #....##.##)hA)hXK%1)hS)hT)h $#### ..##~..# .#..### #.........~..~~ #)h ###.####..~.≈≈~..# .....# #..~~≈~~.~. ###.####.#####...~≈~... )hW #.#..#≈~~..≈≈##.....~~.~. ....≈##.#...~..~. ##.##..§.§.~. .#.....§§§.....#..~~.~..##~.§§§§~#..#..≈~..).##~~...§~####..~~...# )hk ).~~≈# #..F..... )h~ .#..####.#### ##~~.####.##..# ≈)h E### #.#)h Z# .#)hu )hK %2)h )h )hfy.#..### #....~..~~ ####.####..~.≈≈~..# .....# #..~~≈~~.~. ###.####.#####...~≈~... .#..#≈~~..≈≈##.....~~.~. ....≈##.#...~..~. ##.##..§.§.~. .#.....§§§.....#@.~~.~..##~.§§§§~#..#..≈~..).##~~...§~####..~~...# ).)hy~~≈# #..F..... .#..####.#### ##~~.####.##..# ≈### #.## .  .# #)h)h%3)h)hي)h ..~..~~ ####.####..~.≈≈~..# .....# #..~~≈~~.~. )h w###.####.#####...~≈~... .#..#≈~~..≈≈##.....~~.~. )h( ....≈##.#...~..~. ##.##..§.§.~. )hL .#.....§§§.....#..~~.~..)hg ##~.§§§§~#..#@.≈~..)h ).##~~...§~####..~~...# ).~~≈# #..F..... )h .#..####.#### ##~~.####.##..# ≈### #.# .  .# # #≈#.)h )h< %4)hT )h )h "#....####.####..~.≈≈ .....##...# #..~~≈~~.~.#  )hc ##.####.#####...~≈~....#  #..#≈~~..≈≈##.....~~.~.. )h  #..#≈~....≈##.#...~..~.. )h #.##..§.§.~##.#...~..~. #.....§§§.....#..~~.~...)h  )hK #.##~.§§§§~#..#..≈~.... ).##~~...§~####.@~~...# )hv  ..##~~..~~≈# #..F...... )h o#..####.#### ##~~.##### #...##..# #≈###  ....##.## #≈# )h 5 ....##.# #≈#  # .# # ##≈  )hG # .##.# ≈  ##....#  )h )h  %5)h: )hx )h  The helpless marrowcuda fails to defend itself.  You perforate the marrowcuda like a sieve!!!  Lightning courses through the marrowcuda!)hf~)hw(n18 48 (0.5Shock)hF.)hJ1Q _You destroy the marrowcuda!)hxI)h?|)hE}33 Water Water )hB)hG4#≈~....≈##.#...~..~.. )h#.##..§.§.~##.#...~..~.. #)h.....§§§.....#..~~.~...##~.§§§§~#..#..≈~..... ).##~~...§~####..~~...#. ..##~~..~~≈# #..~......)h+9####.#### ##~~.#####..##..# #≈### ....##.## #@# 9.8 (4.0..##.# #≈# ....# .# # ##≈ ....# .##.# ≈# ...# ##.. .>.# ###.#  #### .# )h7)h )hҹ)h])hd^)h^)hi)hm,)hQr,)hNs,)hs)h| .....§§§.....#..~~.~...  .##~.§§§§~#..#..≈~.....  .##~~...§~####..~~...#.  .##~~..~~≈# #..~......  )h1}..####.#### ##~~.#####  .##..# #≈###  ...##.## #≈#  ...##.# #≈##  # .# # # 91.8 (2# .##.# ##....# )hd}Q# ..#  )h}d >.#   )h}{###.#  ### .# )h}-  )h}t^#   )h~>.#  )h/~)h)hX)hm)h,3)hy)hR)hX)h6,)h)h+)h,)h)h)h)hUWater )h)h' )h )hD  ##.####.#####...~≈~....# #..#≈~~..≈≈##.....S~.~.. #..#≈~....≈##.#...~..~.. #.##..§.§.~##.#...~..~.. #.....§§§.....#..~~.~... )h #.##~.§§§§~#..#..≈~..... )hԤ ).##~~...§~####..~~...#. ##~~..~~≈# #..~...... )hm #..####.#### ##@~.##### 5.8 (4 #...##..# ≈### .##.## ≈ ##.##≈## )h # .# # ##≈# ..# .##.# #≈#)h֥    S   electric eel (wandering) ....##....# ### )h   .......#   .....>.# )h> , )h׶ 3)h d _An electric eel is nearby!)h.....##...# #..~~≈~~.~ ##.####.#####...~≈~....#~..≈≈##.....S~.~..#≈~....≈.##..§.§.~##.#...~..~.....§§§.....#..~~.~ #.##~.§§§§~#..#..≈~.... ))h.§~####..~~...# ..##~~..~~≈# #.@~......####.#### ##~~.##### #.≈####≈# )h#.# #≈# # ## .##)hðT≈##....# ###)h,.)h)hQ~S)h<6.8 (1 _)hv)h)h u###.####..~.≈≈~. .....##...# #..~~≈~~.~#.####.#####...~≈~....#~..≈≈##.....~~.~..#≈~....≈S..~.##..§.§.~##.#...~..~.....§§§.....#..~~.~ )hvl#.##~.§§§§~#..#..≈~.... ).§~####.@~~...#. ..##~~..~~≈# #..~......####.#### ##~~.##### #.### #.# #≈# # ## .##≈##....# ###)hnx)h$Q~S)h{%7)hғ)hӕ)h6'....# #......~..~~..#  ####.####..~.≈≈~..#  ....##...# #..~~≈~~.~.#  ####.#####...~≈~....## ..#≈~~..≈≈##.....~~.~..# ..#≈~....≈##.#...~..~..# .##..§.§.~##.#...S. )hB.....§§§.....#..~~.~.. .##~.§§§§~#..#..@~.....# .##~~...§~####..~~...#.# .##~~..~~≈# #..~...... ..####.#### ##~~.###### ##..# #≈### ##.##≈#  ##.# #≈##  )hKD# .# # ##≈#  # .##.# #≈#  )h)h]PS~)haS8Water )h)h)hD##...~. #......~..~~..###.####..~.≈≈~.. ....##...# #..~~≈~~.~.# #.####.#####...~≈~....#~..≈≈##.....~~.~..#≈~....≈S..~..#)hE##..§.§.~##.#...~..~.....§§§...~.....§§§§~#..#..≈~.....§~####..~~...###~~..~~≈# #..~......####.#### ##~~.######.#### #.# #≈# # #)hG)hPQS~)hQ^]9Water )hod)hf)h>)LAn electric eel. A type of fish capable of generating a powerful electric field. Max HP: ~16Will: +AC: +EV: +++  rF: ... rC: ... rPois: . rNeg: ... rElec: ∞ Threat: Low Class: Natural Size: Small Int: Animal You have about 66% to hit with your +2 dagger of electrocution and 57% to hit with your kick and peck. It is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. It possesses the following natural abilities:  a - Electrical Bolt(3d6) (7) To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range. [!]: Description|Quote)hq)hg..### #.........~...#  Bashion the Zephyrmancer ....# #......~..~~..##  Tengu ....####.####..~.≈≈~..#  Health: 63/63 ======================== ....##...# #..~~≈~~.~.#  Magic: 20/20 ======================== #.####.#####...~≈~....##  AC: 7Str: 9 ..#≈~~..≈≈##.....~S.~..#  EV: 33 Int: 18 ..#≈~....≈##.#...~..~)h..#  SH: 0Dex: 22 .##..§.§.~##.#...~..~...  XL: 10 Next: 84% Place: Dungeon:8 .....§§§.....#..@~.~....  Noise: ---------  Time: 12999.8 (1.0) .##~.§§§§~#..#..≈~.....#  C) +2 dagger (elec) .##~~...§~####..~~...#.#  Cast: Shock .##~~..~~≈# #..~......#  Fly Water ..####.#### ##~~.###### ...##..#)hw#≈###  S   electric eel (wandering) ...##.###≈# ...##.##≈## ...# .# # ##≈# _A marrowcuda comes into view.The helpless marrowcuda fails to defend itself.  You perforate the marrowcuda like a sieve!!!  Lightning courses through the marrowcuda! _You destroy the marrowcuda! _An electric eel is nearby!)h^## ..#~~..#  .### #.........~...#  # #......~..~~..##  ####.####..~.≈≈~..#  ...##...# #..~~≈~~.~.#  .####.#####...~≈~....##  .#≈~~..≈≈##.....~S.~..#  ≈~....≈##.#...~..~..## ##..§.§.~##.#...@. ....§§§.....#..~~.~.)h. ##~.§§§§~#..#..≈~.....# ##~~...§~####..~~...#.#  ##~~..~~≈# #..~......#  .####.#### ##~~.###### ##..# #≈### ##.##≈#  ##.# #≈##  )h,)h!LS~)h/(3000)h5)hS8)h/ .......# ## ..##..~..##.......~...#  #......~..~~..###.####..~.≈≈~....##...# #..~~≈~~.~.# ###.#####...~≈S....#~..≈≈##.....~~.~..# .#≈~....≈..## ##..§.§.~##.#...~..~.... ....§§§.....#..~~.~.....§§§§~#..#..≈~[0;)h10;1m.....##.§~####..~~...# ##~~..~~≈# #..~...... .####.#### ##~~.######.#### )hfJSS)h *******The electric eel shoots out a bolt of lightning at you!)hX~@~~~~.)hg/===1)hn)hqY _The bolt of electricity misses you.)h ....#.~  .............~..## ### ..##........~~..# ### #.........~... )hD.# #......~..~~..## .####.####..~.≈≈~..# ...##...# #..~~≈~~.~. #.####.#####...~≈S....## .#≈~~..≈≈##....@~~.~..# ..#≈~....≈##.#...~..~..## )hv##..§.§.~##.#...~..~.... .....§§§.....#..~~.~....# )h.##~.§§§§~#..#..≈~.....## .##~~...§~####..~~...#.# )hȟ~~..~~≈# #..~......#)h- ##.#### ##~~.######)hV .##..# #≈### )hV)h:---2)h)h)h)hW]18 =--3.4 (0.6)hu)hP _You miss the electric eel.)h9  You puncture the electric eel! You claw the electric eel!  Your peck misses the electric eel.)h8H 2=9 (0.5)hfN )hQ ` _The electric eel is almost dead.)h  You hit the electric eel.  You kill the electric eel!)h@g†)h<5-4.5 (0.6)h>)h( _You hear a splash.)h Z...##Z~~##  ....#........~  .............~..## #### ..##........~~..# #..### #.........~... #....# #......~..~~..## #....####.####..~.≈≈~..# .....##...# #..~~≈~~.~. ##.####.#####...@≈†....## #..#≈~~..≈≈##.....~~[)h 40m.~.. #..#≈~....≈##.#...~..~..## #.##..§.§.~##.#...~..~.... #.....§§§.....#..~~.~....# #.##~.§§§§~#..#..≈~.....## ).##~~...§~####..~~...#.# ~~..~~≈# #..~......# #..####.#### ##~~.###### )h 33 --5.5 (1.0Water )ho )hg )hަM#.h. #########.5h.Z...#......#.~~###........~.##  .............~..#### ..##.~..### #.........~...#  #......~..~~..# ###.####..~.≈≈~.. .....##...# #..~@≈~~.~.# #.####.#####...~≈†....#~..≈≈##.....~~.[0;10)hMAm~..# .#≈~....≈##...## #.##..§.§.~##.#...~..~.... . ##..~.....)h)hq?-6)h)h)h# M#.# #.z#.h. #########.~..Z...#......#.~~###........~.##  .............~..#### ..##~..### #.........~...#  #......~..~~..# ###.####..@.≈≈~.. .....##...# #..~~≈~~.~.# #.####.#####...~≈†....)h p#~..≈≈##.....~~.~..# #..#≈~....≈##.#...~..~..## .#..~~...#.7)h )hK #.~.#  ##.# #.~.#  #.h. #########.~.#  .Z...#......#.~~##  ....#........~.##   .............~..##  ### ..#...~~..#  ..### #.........~...#  ....# #......~.@~~..##  ####.####..~.≈≈~..#  ....##...# [33)hL2m#..~~≈~~.~.#  ####.#####...~≈†....##  ..#≈~~..≈≈##.....~~.~..#  ..#≈~....≈##.#...~..~..##  .##..§.§.~##.#...~.  .....§§§.....#..~~.~....#  .##~.§§§§~#..#..≈~.....# 8)h?-  #####.~Z#   #.~.#  ##.# #.~.#  #.h. #########.~.#  .Z...#......#.~~##  )h . -....#........~.##   .............~..##  ## ..#...~~..#  .### #.........@...#  # #......~..~~..##  ####.####..~.≈≈~..#  ...##...# #..~~≈~~.~.# )h<.  .####.#####...~≈†....##  .)hb. #≈~~..≈≈##.....~~.~..#  )h. ≈~....≈##.#...~..~..##  ##..§.§.~##.#...~..~....  .)h. ^...§§§.....#..~~.~....#  )h8 )hG ]9Water )h|K )hCM )h5.......>#   #####.~.#   #.~.#  ##.# #.~.#  #.h. #########.~.#  .Z...#......#.~~##  ....#........~.##   .............~..##  # ..#...~@..#  ### #.........~...#  # #......~..~~..##  ####.####)h6 ..~.≈≈~..#  ..##...# #..~~≈~~.~.#  ####.#####...~≈†....##  #≈~~..≈≈##.....~~.~..#  #≈~....≈##.#...~..~..##  #..§.§.~##.#...~.  )h@)hM&10)h!T)hV)hV)h)h)h )h)h]B)hs)h()hr)h)h)h)h۠)ha)h)hũ)h)hZ)h9,)hϹ,)h,)h)h #########  .......>#  #####.~.#  ## #.~.#  ##.# #.~.#  #.h. #########.~.#  .Z...#......#.~~##  ....#........~.##  ........@....~..## 6.5 (6  #### ..##........~~..# )h##.#..### #.........~...# .#....# #......~..~~..## ####....####.####..~.≈≈~..# ........##...# #..~~≈~~.~.#####.####.#####...~≈†....##..#..#≈~~..≈≈##.....~~.~..# ...#..#≈~....≈##.#...~..~..##)h0)h)h )h %3)h%)h0)hB . # ) .># # #####.~.# ## #.~.# ##.# #.~.# #.h. ###.~.# .Z...#......#.~~## ....#........~.## .......@.....~..##)hC #### ...##........~~..##.#..### #.........~...#Shock.#....# #......~..~~..###....####.####..~.≈≈~..#.##...# #..~~≈~~.~.#Z   unseen horror simulacrum (dormant) .#####.####.#####...~≈†...## .#..#..#≈~~..≈≈##.....~~.~..# ....#..#≈~....≈##.#...~..~..##)hGO&0)hO)hP)hWq...ZZ)h[*7.5 (1)h^)h`)h#  Tengu ######.~.#  Health: 63/63 ======================== ## #.~.#  Magic: 19/20 ======================-- ##.# #.~.#  AC: 7Str: 9 #.h. #########.~.#  EV: 33 Int: 18 .....#......#.~~##  SH: 0Dex: 22 ....#........~.##  XL: 10 Next: 85% Place: Dungeon:8 ...Z***@.....~..##  Noise: --------- )hZ  Time: 13017.5 (0.0)  #### ...##........~~..#  C) +2 dagger (elec) ###.#..### #.........~...#  Cast: Shock ....#....# #......~..~~..##  Fly #####....####.####..~.≈≈~..# .........##...# #..~~≈~~.~.#  Z   unseen horror simulacrum .#####.####.#####...~≈†....## .#..#..#≈~~..≈≈##.....~~.~..# ....#..#≈~....≈##.#...~..~..## _You hear a splash.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock )h (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an unseen horror simulacrum (91% to hit))hvz.#########Bashion the Zephyrmancer ).......>#Tengu ######.~.#Health: 63/63 ========================###.~.#Magic: 19/20 ======================--##.##.~.#AC: 7Str: 9#.h. #########.~.#EV: 33 Int: 18)h?.....#......#.~~##SH: 0Dex: 22....#........~.##XL: 10 Next: 85% Place: Dungeon:8*******@.....~..##Noise: ---------  Time: 13017.5 (0.0)#### ...##........~~..#)h]C) +2 dagger (elec) ###.#..### #.........~...#Cast: Shock ....#....# #......~..~~..##Fly )hx#####....####.####..~.≈≈~..# .........##...# #..~~≈~~.~.#)hZ   unseen horror simulacrum )h.#####.####.#####...~≈†....## .#..#..#≈~~..≈≈##.....~~.~..# )h....#..#≈~....≈##.#...~..~..##Casting: Shock (safe; 1% risk of failure)  )h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  )h0 Press: ? - help, Shift-Dir - straight lineAim: an unseen horror simulacrum (91% to hit)  )hR *The zap hits the unseen horror simulacrum.)h,)hd.....Z.)h918 =8.5 (1)hN)honfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an unseen horror simulacrum (91% to hit)  The zap hits the unseen horror simulacrum. _The unseen horror simulacrum is lightly damaged.)h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)hx0.#########  Bashion the Zephyrmancer ).......>#  Tengu ######.~.#  Health: 63/63 ======================== ## #.~.#  Magic: 15/20 ==================------ ##.# #.~.#  AC: 7Str: 9 #.h. #########.~.#  EV: 18Int: 18 .....#......#.~~##  SH: 0Dex: 22 )h....#**......~.##  XL: 10 Next: 85% Place: Dungeon:8 ....*Z*@.....~..##  Noise: =--------  Time: 13018.5 (0.0)  #### ...##**......~~..#  C) +2 dagger (elec) )h###.#..### #.........~...#  Cast: Shock ....#....# #......~..~~..##  Fly )hE#####....####.####..~.≈≈~..# .........##...# #..~~≈~~.~.#  Z   unseen horror simulacrum )hi.#####.####.#####...~≈†....## .#..#..#≈~~..≈≈##.....~~.~..# )h....#..#≈~....≈##.#...~..~..## _The unseen horror simulacrum is lightly damaged.  Casting: Shock (safe; 1% risk of failure)  )hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an unseen horror simulacrum (lightly damaged, empty space bonus: 6/8))h .#########Bashion the Zephyrmancer ).......>#Tengu ######.~.#Health: 63/63 ========================###.~.#)h }Magic: 15/20 ==================------##.##.~.#AC: 7Str: 9#.h. #########.~.#EV: 18Int: 18.....#......#.~~##SH: 0Dex: 22....#........~.##)h XL: 10 Next: 85% Place: Dungeon:8.....*.@.....~..##Noise: =--------  Time: 13018.5 (0.0))h #### ...##........~~..#C) +2 dagger (elec) )h@ ###.#..### #.........~...#Cast: Shock )hm ....#....# #......~..~~..##Fly )h x#####....####.####..~.≈≈~..# .........##...# #..~~≈~~.~.#)h Z   unseen horror simulacrum )h .#####.####.#####...~≈†....## )hV .#..#..#≈~~..≈≈##.....~~.~..# ....#..#≈~....≈##.#...~..~..## _The unseen horror simulacrum is lightly damaged.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)h cAiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an unseen horror simulacrum (lightly damaged, empty space bonus: 6/8))h  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dange)h rous; 4% risk of failure)  Press: ? - help, Dir - move target: an unseen horror simulacrum (lightly damaged, empty space bonus: 6/8)  )h The open air twists around violently and strikes the unseen horror simulacrum.  The unseen horror simulacrum is heavily damaged.)h .Z You hear an angry growl.  The unseen horror simulacrum closely misses you.)h 3==9.5 (1)h )h O _The unseen horror simulacrum hits you but does no damage.)h}  You puncture the unseen horror simulacrum!  You claw the unseen horror simulacrum.)h׺)hSh☼h   polar bear (wandering))h=7-20.1 (0.6)h ;☼)h] _The unseen horror simulacrum vaporises!)hP9 #  .>#  #####.~.# ## #.~.# ##.# #.~.# #.h. ###.~.# .....#......#.~~## ...h#........~.## ......☼.@....~..## )h#### ...##........~~..# .#..### #.........~...# #....# #......~..~~..## ....####.####..~.≈≈~..###...# #..~~≈~~.~.# )h#####.####.#####...~≈†....## #..#..#≈~~..≈≈##.....~~.~..# )h)hz.h.○)hq33 ---1.1 (1.0)hS)h7)h- # .># #####.~.# ## #.~.# ##.# #.~.# #.h. ###.~.# .....#......#.~~## ....#........~.## ....h.○..@...~..## )hE. #### ...##........~~..# .#..### #.........~...# #....# #......~..~~..## ....####.####..~.≈≈~..#)h. ##...# #..~~≈~~.~.# .####.#####...~≈†....## ..#..#≈~~..≈≈##.....~~.~..# )hl3 )h: h.hh)h: /===2)hP@ )hDC 4 _The polar bear growls angrily.)h>&G  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)hs #########  Bashion the Zephyrmancer .......>#  Tengu #####.~.#  Health: 63/63 ======================== ## #.~.#  Magic: 12/20 ==============---------- ##.# #.~.#  AC: 7Str: 9 )ht#.h. #########.~.#  EV: 33 Int: 18 .....#......#.~~##  SH: 0Dex: 22 ....#**......~.##  XL: 10 Next: 87% Place: Dungeon:8)h;t ....*h***@...~..##  Noise: ===------  Time: 13022.1 (0.0) )ht #### ...##**......~~..#  C) +2 dagger (elec) #.#..### #.........~...#  Cast: Shock ..#....# #......~..~~..##  Fly ###....####.####..~.≈≈~..# .......##...# #..~~≈~~.~.#  h   polar bear ####.####.#####...~≈†....## )h3u..#..#≈~~..≈≈##.....~~.~..# ..#..#≈~....≈##.#...~..~..## _The polar bear growls angrily.  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)hyuVAiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (chance to affect: 67%))h *.h***)h#########Bashion the Zephyrmancer.......>#Tengu#####.~.#Health: 63/63 ========================###.~.#)hGMagic: 12/20 ==============----------##.##.~.#AC: 7Str: 9#.h. #########.~.#EV: 33 Int: 18.....#......#.~~##SH: 0Dex: 22....####.....~.##XL: 10 Next: 87% Place: Dungeon:8)h)d.....###*@...~..##Noise: ===------  Time: 13022.1 (0.0)#### ...#####.....~~..#)hXC) +2 dagger (elec) #.#..### #.........~...#Cast: Shock ..#....# #......~..~~..##Fly ###....####.####..~.≈≈~..# )hE.......##...# #..~~≈~~.~.#h   polar bear )h####.####.#####...~≈†....## ..#..#≈~~..≈≈##.....~~.~..# ..#..#≈~....≈##.#...~..~..## )h_The polar bear growls angrily.  Casting: Airstrike (dangerous; 4% risk of failure)  )h3Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe flask of dizzying concoctions shatters into a vile cloud!)hDr)h3)h§§..h§.§§.)h3=18 =======3.1 (1)h)h  Casting: Airstrike (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  The flask of dizzying concoctions shatters into a vile cloud! _The stinking cloud engulfs the polar bear.)h# .># )h#####.~.# ## #.~.# ##.# #.~.# #.h. ##)hH .~.# .....#......#.~~## )ho....#§§......~.## )h!......h§..@..~..##  )h#### ...##§§......~~..# )h.#..### #.........~...# )h#....# #......~..~~..## ....####.####..~.≈≈~..)h+3#)hR##...# #..~~≈~~.~.# .####.#####...~≈†....)hw,##)h#..#≈~~..≈≈##.....~~.~..# )h;)hIH°h)hy`33 -------4)h)h'E _The polar bear is engulfed in freezing vapours.)hP #  .......>#  #####.~.#  ## #.~.#  ##.# #.~.#  #.h. #########.~.#  .....#......#.~~##  ....#§§......~.##  )h ......°h...@.~..##  #### ...##§§......~~..#  #..### #.........~...#  #....# #......~..~~..## )h  #....####.####..~.≈≈~..# )h*  ##...# #..~~≈~~.~.# )hR  )h .####.#####...~≈†....##  )h f#..#≈~~..≈≈##.....~~.~..#  #..#≈~....≈##.#...~..~..##  )h )h> ☼.§h)h E-------5)h$ )h B _The polar bear is engulfed in noxious fumes.)h5L  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)hE c #########  Bashion the Zephyrmancer .......>#  Tengu #####.~.#  Health: 63/63 ======================== ## #.~.#  Magic: 9/20==========--------------  ##.# #.~.#  AC: 7Str: 9  #.h. #########.~.#  EV: 33 Int: 18 )h0F G .....#......#.~~##  SH: 0Dex: 22 ....#§☼***...~.##  XL: 10 Next: 87% Place: Dungeon:8 .......*h*.@.~..##  Noise: ---------  Time: 13025.1 (0.0) )hyF #### ...##§§***...~~..#  C) +2 dagger (elec) #..### #.........~...#  Cast: Shock )hF #....# #......~..~~..##  Fly )hF #....####.####..~.≈≈~..# )hF #.....##...# #..~~≈~~.~.#  h   polar bear ##.####.#####...~≈†....## )h_G #..#≈~~..≈≈##.....~~.~..# #..#≈~....≈##.#...~..~..## _The polar bear is engulfed in noxious fumes.  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target)hG XAim: a polar bear (lightly wounded, empty space bonus: 8/8))hI .***§h**.***)h7 - #########  Bashion the Zephyrmancer .......>#  Tengu #####.~.#  Health: 63/63 ======================== )h|8 ,## #.~.#  Magic: 9/20==========--------------  ##.# #.~.#  AC: 7Str: 9  #.h. #########.~.#  EV: 33 Int: 18 )h8  .....#......#.~~##  SH: 0Dex: 22 )h9 @....#§☼......~.##  XL: 10 Next: 87% Place: Dungeon:8 .......§h..@.~..##  Noise: ---------  Time: 13025.1 (0.0) )h9 4#### ...##§§......~~..#  C) +2 dagger (elec) #..### #.........~...#  Cast: Shock #....# #......~..~~..##  Fly )h9 O#....####.####..~.≈≈~..# .....##...# #..~~≈~~.~.#  h   polar bear )hj: ##.####.#####...~≈†....## #..#≈~~..≈≈##.....~~.~..# #..#≈~....≈##.#...~..~..## _The polar bear is engulfed in noxious fumes.  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  )h: _Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target)h E        ## #.~.#  ##.# #.~.#  #.h.   )hE    .h      )hWF e       )hG ;18 ===6.1 (1)hO )hYS _The spell fizzles.)hhG  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)h P  Okay, then.)hT )h )h: . _)h$)h~%)h},)h/F _Unknown command.)h?G  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)hC #########  Bashion the Zephyrmancer .......>#  Tengu #####.~.#  Health: 63/63 ======================== ## #.~.#  Magic: 6/20=======-----------------  ##.# #.~.#  AC: 7Str: 9  #.h. #########.~.#  EV: 18Int: 18  .....#......#.~~##  SH: 0Dex: 22 ....#§☼.***..~.##  XL: 10 Next: 87% Place: Dungeon:8 .......§*h*@.~..##  Noise: ===------  Time: 13026.1 (0.0) )h #### ...##§§.***..~~..#  C) +2 dagger (elec) #..### #.........~...#  Cast: Shock #....# #......~..~~..##  Fly #....####.####..~.≈≈~..# .....##...# #..~~≈~~.~.#  h   polar bear ##.####.#####...~≈†....## #..#≈~~..≈≈##.....~~.~..# #..#≈~....≈##.#...~..~..## _Unknown command.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (lightly wounded, chance to affect: 67%))h  #########  Bashion the Zephyrmancer .......>#  Tengu #####.~.#  Health: 63/63 ======================== ## #.~.#  Magic: 6/20=======-----------------  ##.# #.~.#  AC: 7Str: 9  #.h. #########.~.#  EV: 18Int: 18  .....#......#.~~##  SH: 0)h Dex: 22 ....#§☼......~.##  XL: 10 Next: 87% Place: Dungeon:8 .......§.h.@.~..##  Noise: ===------  Time: 13026.1 (0.0) #### ...##§§......~~..#  C) +2 dagger (elec) )h2 9#..### #.........~...#  Cast: Shock #....# #......~..~~..##  Fly #....####.####..~.≈≈~..# .....##...# #..~~≈~~.~.#  h   polar bear ##.####.#####...~≈†....## #..#≈~~..≈≈##.....~~.~..# #..#≈~....≈##.#...~..~..## Confirm with . or Enter, or press ? or * to list all spells.)hj gAiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (lightly wounded, chance to affect: 67%)  )h XYou miscast Mephitic Cloud.  You are very lightly contaminated with residual magic.)h` 5   .>#  ~.#  ## #.~.#  ##.# #.~.#  #.h. ####  .....#..  ....#§○#  .......§..h@.~..##  ...##§§.#  #....#  #....## )h) .##..#  #..~~≈~~.~.# #...~≈†....## #.....~~.~..#  )h c---7.1 (1Contam )h )h   Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a polar bear (lightly wounded, chance to affect: 67%)  You miscast Mephitic Cloud.are very lightly contaminated with residual magic. _Nothing appears to happen.)h Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c - AirstrikeAir4%4  d - Static DischargeConjuration/Air1%2  e + Mephitic CloudConjuration/Alchemy/Air 9% 3 Select a spell to describe[!]/[I] toggle spell headers)h )h )h] #########  Bashion the Zephyrmancer.......>#  Tengu#####.~.#  Health: 63/63 ========================###.~.#  Magic: 6/20)h) =======-----------------##.##.~.#  AC: 7Str: 9#.h. #########.~.#  EV: 18Int: 18.....#......#.~~##  SH: 0Dex: 22....#§○......~.##)h J  XL: 10 Next: 87% Place: Dungeon:8.......§..h@.~..##  Noise: ---------  Time: 13027.1 (0.0) #### ...##§§......~~..#)h   C) +2 dagger (elec) #..### #.........~...#  Cast: Shock #....# #......~..~~..##  Fly Contam )h0 ]#....####.####..~.≈≈~..# .....##...# #..~~≈~~.~.#  h   polar bear )hV ##.####.#####...~≈†....## )h (#..#≈~~..≈≈##.....~~.~..# #..#≈~....≈##.#...~..~..## Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line)h Aim: a polar bear (lightly wounded, chance to affect: 67%)  You miscast Mephitic Cloud.  You are very lightly contaminated with residual magic. )h _Nothing appears to happen.)h; 3)h )h= )h<#  .......>#  #####.~.#  ## #.~.#  ##.# #.~.#  #.h. ###.~.#  .....#......#.~~##  ....#§○......~.##  .......§..h.@~..##   ...##§§......~~..#  ..### #.........~...#  ....# #......~..~~.)hh=~[40m.##  ....####.####..~.≈≈~..#  ##...# #..~~≈~~.~.#  #.####.#####...~≈†....##  ..#≈~~..≈≈##.....~~.~..#  ..#≈~....≈##.#...~..~..##  )h>)h)F|☼☼...h)h+GH33 8.1 (1)hK)h M)h #  .......>#  #####.~.#  ## #.~.#  ##.# #.~.#  #.h. #########.~.#  .....#......#.~~##  ....#☼○......~.##  .......☼...h.@..##   ...##§§......~~..#  .### #.........~...#  # #......~..~~..[33)hs om##  ####.####..~.≈≈~..#  ##...# #..~~≈~~.~.#  .####.#####...~≈†....##  .#≈~~..≈≈##.....~~.~..#  .#≈~....≈##.#...~..~..##  )h )h .°.h.☼)h 7=9Water )h )h )h0#  .......>#  #####.~.#  ## #.~.#  ##.# #.~.#  #.h. #########.~.#  .....#......#.~~##  ....#.°......~.##  .☼....h~@.##  # ...##.☼......~~..# )h ### #.........~...#  # #......~..~~..##  ####.####..~.≈≈~..#  ##...# #..~~≈~~.~.#  ####.#####...~≈†....##  #≈~~..≈≈##.....~~.~..#  #≈~....≈##.#...~..~..##  )hY.○.)h`130)h)h)hm .......>#  #####.~.#  ## #.~.#  ##.#.~.#  #.h. #########.~.#  .....#......#.~~##  #........~.##  )hn .......○....h~. ...##........~~@.#  ## #.........~...#  .# #......~..~~..## .####.####..~.≈≈~..#  .##...# #..~~≈~~.~.#  ###.#####...~≈†....## )h;o ≈~~..≈≈##.....~~.~..#  ≈~....≈##.#...~..~..# ..§.§.~##.#...~..~....  )hq )hws )hy ......h)h}{ %1)h )h )h2 #####.~.#  ## #.~.#  #.#.~.#  .h. #########.~.#  ....#......#.~~##  #........~.##  .............~.)hۡ m ...##........~h..#  # #.........~..@#  # #......~..~~..## ####.####..~.≈≈~..#  )h ##...# #..~~≈~~.~.#  ##.#####...~≈†....## ~~..≈≈##.....~~.~..#  ~....≈##.#...~..~..# .§.§.~##.#...~..~....  .§§§.....#..~~.~....#  )hY )h G~h)h~ %2)h} )hg )hVa## .#~ .h. #########.~...#......#.~~#..~.#.........~..####..~~.. # #..h.~..~~.@## ####.####..~.≈≈~..#...# #..~~≈~~.~.#)hW#####...~≈†....## ~~..≈≈##.....~~.~......≈##.#...~..~..## .§.§.~....§§.....#..~~.~....#§~#..#..≈~.....#)hb)h!eA=3)hk)hn)h.# #.~.# h. #########.~.# ....#......#.~~##  ....#........~.##  .....~..## )h^\ ...##........~~..# ## ....~.h.# .# #......~..~~..## .####.####..~.≈≈@..# )h.##...# #..~~≈~~.~.# #.#####...~≈†....## )h۾≈~~..≈≈##.....~~.~..# )h ≈~....≈##.#...~..~..## )h7..§.§.~##.#...~..~.... )he.§§§.....#..~~.~....# )h~.§§§§~#..#..≈~.....## ~~...§~####..~~...#. )hI)h) .hThe polar bear attacks as it pursues you!  The polar bear completely misses you. The polar bear closely misses you.)hEe=4Water )h)hVP _The polar bear misses you.)h+o  #.h. #########.~.#  .....#......#.~~##  ....#........~.##  .....~..## # ...##........~~..# ### ....~...# )ho ..# #......~..~~h.## .####.####..~.≈≈~..# .##...# #..~~≈~@.~.# ####.#####...~≈†....## ≈~~..≈≈##.....~~.~..# #≈~....≈##.#...~..~..## )h;p #..§.§.~##.#...~..~.... .§§§.....#..~~.~....## #~.§§§§~#..#..≈~.....## #~~...§~####..~~...#. )hp e#~~..~~≈# #..~......# )hr )hu} .hThe polar bear attacks as it pursues you!)h 2-8=5)h )h v _The polar bear closely misses you. x2; The polar bear claws you.)h #.h. #.~.#  .....#......#.~~##  ....#........~.##  .......~..##)h # ...##........~~..# .### #.........~...# .# #......~..~~..## .####.####..~.≈h~..# .##...# #..~~≈@~.~.# )hF.####.#####...~≈†....## .#≈~~..≈≈##.....~~.~..# )h.#≈~....≈##.#...~..~..## #..§.§.~##.#...~..~.... .§§§.....#..~~.~....## )h\U#~.§§§§~#..#..≈~.....## #~~...§~####..~~...#.# #~~..~~≈# #..~......# )h  The polar bear misses you. The polar bear closely misses you.The polar bear misses you.)h_3=6)h)hK _Your magical contamination has completely faded away.)h9 #.h. #.~.#  .....#......#.~~##  ....#........~.##  .............~..## # ...##........~~..# .### #.........~...# )h .# #......~..~~..## .####.####..~.≈h~..# .##...# #..~~@~~.~.# #.####.#####...~≈†....## .#≈~~..≈≈##.....~~.~..#)h  .#≈~....≈##.#...~..~..## .##..§.§.~##.#...~..~.... .§§§.....#..~~.~....## .##~.§§§§~#..#..≈~.....## .##~~...§~####..~~...#.#)h@! .##~~..~~≈# #..~......# )h_#)hc,O≈h)h-[-7Water )h3)h\6)h#.# #.h. #########.~......#......#.~~###........~.## )h` .............~..# ### ...##~..##...~...#  #......~..~~..###.####..~@≈≈~.. ....##...# #..~~≈h~.~.# #.####.#####...~≈†....##~..≈≈##.....~~.~..# .#≈~....≈##.)h4..## .##..§.§.~##.#...~..~.... ....§§§.....#..~~.~....##)h[.§§§§~#..#..≈~.....##.§~####..~~...#)h$)h8=8)hy)h  _The polar bear completely misses you. x2; The polar bear closely misses you.)hb73 #.~.#  ##.# #.~.#  #.h. #########.~.#  .....#......#.~~## )h8 ....#........~.##   .............~..##  ## ...#...~~..#  .)hP8### #.........~...#  )h 9# #......~..@~..##  ####.####..~.≈≈~..#  ...##...# #..~~≈h~.~.#  .####.#####...~≈†....## )hx9  .#≈~~..≈≈##.....~~.~..#  ≈~....≈##.#...~..~..##  )h9##..§.§.~##.#...~.  ....§§§.....#..~~.~.. ##~.§§§§~#..#..≈~.....# )h=<)hENh~)h#H=-9Water )hN)hQ)h{ )h\~ A polar bear. A bear covered in glistening white fur, habituated to cold conditions. Like all ursines, it will become enraged if badly hurt. Max HP: ~45Will: +AC: ++EV: ++  rF: ...  rC: +..rPois: . rNeg: ... rElec: . Threat: High Class: Natural Size: Large Int: Animal You have about 81% to hit with your +2 dagger of electrocution and 77% to hit with your kick and peck. It has about 15% to hit you. Attacks Max Damage Bite 20 2x Claw 5 each It is resistant to drowning. It can travel through water. )h It possesses the following natural abilities: [!]: Description|Quote)h!)hr- ###.~.#  Bashion the Zephyrmancer##.##.~.#  Tengu#.h. #########.~.#  Health: 63/63 ========================.....#......#.~~##)hx/  Magic: 8/20=========---------------....#........~.##  AC: 7Str: 9.............~..##  EV: 33 Int: 18 ## ...##........~~..#  SH: 0Dex: 22 .### #.........~...#  XL: 10 Next: 87% Place: Dungeon:8 ...# #......~..@~..##  Noise: ---------  Time: 13039.1 (1.0) ...####.####..~.h≈~[)h00;10;1m..#  C) +2 dagger (elec) ...##...# #..~~≈~~.~.#  Cast: Shock .####.#####...~≈†....##  Fly Water .#≈~~..≈≈##.....~~.~..# .#≈~....≈##.#...~..~..##  h   polar bear ##..§.§.~##.#...~..~.... ....§§§.....#..~~.~....##  ##~.§§§§~#..#..≈~.....## The polar bear attacks as it pursues you! _The polar bear)hK1 closely misses you. x2; The polar bear claws you.  The polar bear misses you. The polar bear closely misses you.The polar bear misses you. _Your magical contamination has completely faded away. _The polar bear completely misses you. x2; The polar bear closely misses you.)h{3)hN:)hY?)h> L  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)h  ## #.~.#  Bashion the Zephyrmancer  ##.# #.~.#  Tengu  #.h. #########.~.#  Health: 63/63 ========================  .....#......#.~~##  Magic: 5/20======------------------  ....#........~.##  AC: 7Str: 9 )h - .............~..##  EV: 33 Int: 18 ## ...##........~~..#  SH: 0Dex: 22 .### #.........~...#  XL: 10 Next: 87% Place: Dungeon:8 ...# #......~..@~..##  Noise: ---------  Time: 13039.1 (0.0) )hO &...####.####..~.h**..#  C) +2 dagger (elec) ...##...# #..~~≈***~.#  Cast: Shock .####.#####...~≈***..##  Fly Water .#≈~~..≈≈##.....~~.~..# .#≈~....≈##.#...~..~..##  h   polar bear ##..§.§.~##.#...~..~.... ....§§§.....#..~~.~....## )hR Q##~.§§§§~#..#..≈~.....## _Your magical contamination has completely faded away. _The polar bear completely misses you. x2; The polar bear closely misses you.Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line)hQ  ###.~.#  Bashion the Zephyrmancer##.#)h4 ?#.~.#  Tengu#.h. #########.~.#  Health: 63/63 ========================.....#......#.~~##  Magic: 5/20======------------------....#........~.##  AC: 7Str: 9.............~..##  EV: 33 Int: 18 )h0 ## ...##........~~..#  SH: 0Dex: 22 .### #.........~...#  XL: 10 Next: 87% Place: Dungeon:8 ...# #......~..@~..##  Noise: ---------  Time: 13039.1 (0.0) ...####.####..~.h≈~..#  C) +2 dagger (elec) ...##...# #..~~≈~~.~.#  Cast: Shock )h $.####.#####...~≈†....##  Fly Water .#≈~~..≈≈##.....~~.~..# )h_ .#≈~....≈##.#...~..~..##  h   polar bear ##..§.§.~##.#...~..~.... ....§§§.....#..~~.~....##  ##~.§§§§~#..#..≈~.....## Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineYou miscast Mephitic Cloud.  You are very lightly contaminated with residual magic.18 =40.1 (1Contam Water )hs )hV Sonfirm with . or Enter, or press ? or * to list all spells.)h Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  You miscast Mephitic Cloud.are very lightly contaminated with residual magic. _Nothing appears to happen. The polar bear barely misses you. x3)hƭ L  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)hn ## #.~.#  Bashion the Zephyrmancer  ##.# #.~.#  Tengu  #.h. #########.~.#  Health: 63/63 ========================  .....#......#.~~##  Magic: 2/20==----------------------  ....#........~.##  AC: 7Str: 9  .............~..##  EV: 18Int: 18 ## ...##........~~..#  SH: 0Dex: 22 .### #.........~...#  XL: 10 Next: 87% Place: Dungeon:8 ...# #......~..@~..#)h[34m#  Noise: =--------  Time: 13040.1 (0.0) ...####.####..~.h**..#  C) +2 dagger (elec) ...##...# #..~~≈***~.#  Cast: Shock .####.#####...~≈***..##  Fly Contam Water .#≈~~..≈≈##.....~~.~..# .#≈~....≈##.#...~..~..##  h   polar bear ##..§.§.~##.#...~..~.... ....§§§.....#..~~.~....## ##~.§§§§~#..#..≈~.....## You are very lightly contaminated with residual magic. _Nothing appears to happen. The polar bear barely misses you. x3  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press )hH? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line)h+\  ###.~.#  Bashion the Zephyrmancer##.##.~.#  Tengu#.h. #########.~.#  Health: 63/63 ========================.....#......#.~~##  Magic: 2/20==----------------------....#........~.##  AC: 7Str: 9.............~..##  EV: 18Int: 18 ## ...##........~~..#  SH: 0Dex: 22 .### #.........~...#  [)ha 33mXL: 10 Next: 87% Place: Dungeon:8 ...# #......~..@~..##  Noise: =--------  Time: 13040.1 (0.0) ...####.####..~.###..#  C) +2 dagger (elec) ...##...# #..~~≈###~.#  Cast: Shock .####.#####...~≈###..##  Fly Contam Water .#≈~~..≈≈##.....~~.~..# .#≈~....≈##.#...~..~..##  h   polar bear [15)hFc d##..§.§.~##.#...~..~.... ....§§§.....#..~~.~....##  ##~.§§§§~#..#..≈~.....## Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe flask of dizzying concoctions shatters into a vile cloud!  The stinking cloud engulfs the polar bear.)hd )hfLh≈~§§.§§.h(confused)The flask of dizzying concoctions shatters into a vile cloud!  The stinking cloud engulfs the polar bear.  The polar bear is lightly wounded.  )hMThe polar bear is engulfed in noxious fumes.polar bear appears confused. The polar bear bites you!polar bear claws you but does no damage.)hO)hO5----3========1.1 (1)hj)hnP _The polar bear misses you.)hBT ☼ polar bear is lightly wounded.engulfed in noxious fumes.  The polar bear closely misses you.  The polar bear bites itself!  The polar bear claws itself but does no damage.)hX=------7 (0.6)he)h2 _The polar bear claws itself.)hR  You strike the helpless polar bear from behind!  You impale the polar bear!! Your kick misses the polar bear.You peck the polar bear, but do no damage.)huU4-----------2.3)h[)h3^^ _The polar bear is almost dead.)h%  You completely miss the polar bear.You claw the polar bear, but do no damage.You peck the polar bear, but do no damage.)h(-=9)h)0)h3^ _The polar bear is almost dead.)h   You catch the helpless polar bear completely off-guard!  You impale the polar bear!!)h o§○)h} =93-3.5Shock)h )ho N _You kill the polar bear!)h>6 2M #### ## ##.# #.h. #########.~..#.~~###........~.##  .............~..# ## ...##~..##...@...# )h 7  #......~..~~..####.####..~.§≈~....##...# #..~~≈§○.~.# .####.#####...~≈§§...## ...#..~~.~....#)h? 5☼)hM a33 -4.5 (1.0)hS )h5U )h #####.~.#  ## #.~.#  ##.# #.~.#  #.h. #.~.#  .....#......#.~~##  ....#........~.##  .............~..##)h # ...##........~~..# .### #........@~...# .# #......~..~~..## .####.####..~.§≈~..# .##...# #..~~≈§○.~.# #.####.#####...~≈☼§...## .#≈~~..≈≈##.....~~.~..# .#≈~....≈##.#...~..~..## )hO.##..§.§.~##.#...~..~.... .§§§.....#..~~.~....## )hB°☼)h855)hR)hI)h3)h)h!)hI4=)hK)h ;○)h& 7.5 (2☼~○ _You start resting.)h6()h2=)h4BK _Your magical contamination has completely faded away.)hތ3)h)h%)hK6=)h˗)h)h)h)h)hh9=)ho)hǥ,)h)ho7=5)h)==)h)hѱ,)hѲ)h,)h)hɻ)h>K8=)h[)h[)h:==)h()h-,)h)h9=6=)h,)h)h:,)h)h~,)h_)h')hX60=)h)hx"7=1=)h6)h&,)h`)h ,)h,)hqg2==)hs)h,)h)hD)hS8=)h)h,)h )h14a ≈~†. _You start resting.714.0)3=2.5 (25)h!5" _HP restored.)hV 3)h!)hN%,)h))ht*)h*9=)h7+)h-,)h-)hZ2{=9=)hW4)h7,)h8)h<)h=)h=)h@,)hA)hF)hF9=)hG)h7J,)hJ)hM)hMf10/20==)hzN)h;P)hwP)hP)hS)hS)hPT)hYW,)h.X)hA[)h[:==)hc\)hg_)h_)hy`)h@dd11=)h7e)hh,)hph)h$k,)hk)hrm,)hn)h q)h\q9=)hfr)hz)ho{)h|)h+;2)h(=)hW)h,)hFB)h )h,)hH)he)h9=)h')h)hqM3=)h)hܣ,)h)h)h)h])h)h3)h)h)hD9=)h)h,)hM)h)hF4=)h)h',)hq)h,)h)h,)h)ho)h9=)h)hN,)he)h)h!N5==)h%)h ,)h[)h,)h)h,)h)hq)h:==)h)h!,)h)h)hzK6=)h)h,)h)h)hd)hW)h,)h)h )hl 9=)h)h,)h)h~)hK7=)h)h!",)h$)h=',)h^()h,,)h-)h+1)h19=)h2)h6)hW7)h^8)h;)h<K8=)h;=)hPM)hN,)h7Se=)hT)hX,)h Z)hd^w9=)hlb,)hc)h5g,)hh)hl)h m)hn)hSq)hq9=)hr)hv)hRw)hx)ht_ _You start resting.)hc.140.5 (68)h[20==1.5 (69)hȾ)h% _Magic restored.)h )h  Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c - AirstrikeAir4%4  d - Static DischargeConjuration/Air1%2  e + Mephitic Cloud)h Conjuration/Alchemy/Air 9% 3 Select a spell to describe[!]/[I] toggle spell headers)h )h #####.~.#  Bashion the Zephyrmancer###.~.#  Tengu##.##.~.#  Health: 63/63 ========================#.h. #########.~.#  Magic: 20/20 ========================.....#......#.~~##  AC: 7Str: 9....#........~.##  EV: 33 Int: 18)hC .............~..##  SH: 0Dex: 22 ### ...##........~~..#  XL: 10 Next: 93% Place: Dungeon:8 ..### #........@~...#  Noise: ---------  Time: 13141.5 (0.0) ....# #......~..~~..##  C) +2 dagger (elec) ....####.####..~.≈≈~..#  Cast: Shock ....##...# #..~~≈~~.~.#  Fly #.####.#####[40)h ]m...~≈†....## ..#≈~~..≈≈##.....~~.~..#   ..#≈~....≈##.#...~..~..##   .##..§.§.~##.#...~..~....   .....§§§.....#..~~.~....##    _You start resting. _Your magical contamination has completely faded away. _You start resting. _HP restored. _You start resting. _Magic restored.)h2 )hͶ )h )hο )h\)h` Spells (Memorise)TypeFailure Level  a - Summon Small Mammal Summoning16% 1b - Call ImpSummoning24% 2  c - Ensorcelled HibernationHexes/Ice24% 2  d - Grave Claw)h aNecromancy24% 2  e - Call Canine FamiliarSummoning43% 3  f - Fugue of the FallenNecromancy43% 3  g - Volatile BlastmotesFire/Translocation43% 3  h - Fulminant Prism)h=auConjuration/Alchemy56% 4  i - Iskenderun's Mystic Blast)hkaUConjuration/Translocation 56% 4  )hacj - Freezing CloudConjuration/Ice/Air61% 5  )hatk - AnguishHexes/Necromancy85% 4  l - Animate Dead)haCNecromancy85% 4  )h bm - Eringya's Surprising Crocodile Summoning85% 4  n - Borgnjor's Vile ClutchNecromancy/Earth)h6b99% 5  o - Forge Monarch BombFire/Forgecraft100% 6  )h]bp - Hellfire Mortar)hbwFire/Earth/Forgecraft 100% 7 8 spell levels left )hb^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit)h )h] )h #####.~.#  Bashion the Zephyrmancer###.~.#  Tengu##.##.~.#  Health: 63/63 ========================#.h. #########.~.#)h   Magic: 20/20 ========================.....#......#.~~##  AC: 7Str: 9....#........~.##  EV: 33 Int: 18.............~..##  SH: 0Dex: 22 ### ...##........~~..#  XL: 10 Next: 93% Place: Dungeon:8 ..### #........@~...#  Noise: ---------  Time: 13141.5 (0.0) ....# #......~..~~..##  )h `C) +2 dagger (elec) ....####.####..~.≈≈~..#  Cast: Shock ....##...# #..~~≈~~.~.#  Fly #.####.#####...~≈†....## ..#≈~~..≈≈##.....~~.~..#   ..#≈~....≈##.#...~..~..##   .##..§.§.~##.#...~..~.... )h u  .....§§§.....#..~~.~....##    _You start resting. _Your magical contamination has completely faded away. _You start resting. _HP restored. )h I_You start resting. _Magic restored.)h P  Okay, then.)h )h )hB . _)h` )h  Your spells (describe)TypeFailure Level a - Shock)h nConjuration/Air1%1  b - SwiftnessAir1%3  c - AirstrikeAir)h+ v4%4  d - Static DischargeConjuration/Air1%2 )h 7 e + Mephitic CloudConjuration/Alchemy/Air 9% 3 Select a spell to describe[!]/[I] toggle spell headers)h )hx )h #####.~.#  Bashion the Zephyrmancer###.~.#  Tengu##.##.~.#  Health: 63/63 ========================#.h. #########.~.#  Magic: 20/20 ========================.....#......#.~~##  AC: 7Str: 9....#........~.##  EV: 33 Int: 18)hy {.............~..##  SH: 0Dex: 22 ### ...##........~~..#  XL: 10 Next: 93% Place: Dungeon:8 ..### #........@~...#  Noise: ---------  Time: 13141.5 (0.0) ....# #......~..~~..##  C) +2 dagger (elec) )hȷ ....####.####..~.≈≈~..#  Cast: Shock ....##...# #..~~≈~~.~.#)h /  Fly #.####.#####...~≈†....## )hJ ..#≈~~..≈≈##.....~~.~..#   ..#≈~....≈##.#...~..~..##)hŸ &   .##..§.§.~##.#...~..~....   .....§§§.....#..~~.~....##    _Your magical contamination has completely faded away. _You start resting. )h _HP restored. _You start resting. _Magic restored. _Okay, then.)h )h )h )h )hL)h~  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting7.6   8.0   0   h - Spellcasting   6.0   8.3  -1           b - Unarmed Combat   0.0   0.8  +1   i - Conjurations   4.0   3.0  +3      )h5 j - Alchemy   0.0   1.2  -1  c + Short Blades 8.4   7.6  +1   k - Air Magic   9.0   6.3  +3   d - Long Blades   5.1   0.8  +1           l - Evocations   0.0   1.0   0   e - Armour   2.0   2.5  +1  )h-     f - Dodging   6.0   5.9  +1       g - Stealth   6.0   5.9  +1                              )h                                The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets)hU> h + Spellcasting 6.0)hǷ  h * Spellcasting   6.0*hH p h - Spellcasting   6.0*hB> h + Spellcasting 6.0*hh *h *h a#####.~.#  Bashion the Zephyrmancer###.~.#  Tengu##.#*hG #.~.#  Health: 63/63 ========================#.h. #########.~.#  Magic: 20/20 ========================.....#......#.~~##  AC: 7Str: 9....#........~.##  EV: 33 *h Int: 18.............~..##  SH: 0Dex: 22 ### ...##........~~..#  XL: 10 Next: 93% Place: Dungeon:8 *hN ..### #........@~...#  Noise: ---------  Time: 13141.5 (0.0) ....# #......~..~~..##  C) +2 dagger (elec) ....####.####..~.≈≈~..#  Cast: Shock ....##...# #..~~≈~~.~.#*hڪ /  Fly #.####.#####...~≈†....## *h| ..#≈~~..≈≈##.....~~.~..#   ..#≈~....≈##.#...~..~..##   .##..§.§.~##.#...~..~....   .....§§§.....#..~~.~....##    *h #_Your magical contamination has completely faded away. _You start resting. _HP restored. _You start resting. _Magic restored. _Okay, then.*h *h *h7 *h *h 3*h$ *h *hP *h̠ P _*h7 *h 'Water *h *h *hA B*h ,*hw *hy *hX *hg *h *h *hb *h ,*h *hM X*hC *h ,*h *h7 B*hV *h *hy*h*h&*hF,*h"*ha *hr *h *h *h*h*hO*h*ht*h*h[,*h*h*h{,*h*h!*hi"*h"*h$*h(*hh(*h(*h5**h.*hs.*h.*h0*h3*hg3*h3*hT5*h,9B*h9*h"=*h=*h=*h>*hBB*hD*hG*h9H,*hI*hdM,*hM*hO*hc _There is a stone staircase leading down here.*hA {#######...#...##..# #.# #≈### ))...##.##....##.####.# #≈# ####(##.......##.##...# #≈# # #.####.....##.##.#.# ##≈# # #.# #.....##.##.#.#####≈# # ####.# #.....##....#....#### ## *huC .....####........#######.# ####..........>.# #.####....#####...###@# #......#### ##### #.# ######## # #^# #.#  ... ~~~... ... ~≈~.~ .Y~~...... *hN *h4P 810.5 (1.0) _*h1W *h\ *hj))...##.##.### ####(##.....# # #.####....#.# ##≈ #.....### ###*h.....##....#....#### # .....####........#######.# ####...........>.# #.####...#####...###.....### ##### #######  #^ ..... ~~~..≈~.~ ..Y..~~~........#.....*h*h%1*h*h *hsv L  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. *h ))...##.##....##.####.# #≈#  Bashion the Zephyrmancer ####(##.......##.##...# #≈##  Tengu # #.####.....##.##.#.# ##≈#  Health: 63/63 ======================== # #.# #.....##.##.#.#####≈# # Magic: 19/20 ======================--  *h ####.# #.....##....#....#### ## AC: 7Str: 9 .....####........#######.# ####. EV: 33 Int: 18 ...............>.# #.####.... SH: 0Dex: 22 .....#####...###.# #......### XL: 10 Next: 93% Place: Dungeon:8 .....# ##### #@# ########  Noise: ---------  Time: 13211.5 (0.0) .....# #*# C) +2 dagger (elec) ...... #*# Cast: Shock ...... .*. Fly ~~~... .*. ~≈~.~ ..Y.. Y  *h  ice beast (asleep) ~~~~.. ..... ~~~~.. .#..... ~~~~.. _There is a stone staircase leading down here.  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (asleep, 100% to hit) *hh  *hbp ))...##.##....##.####.# #≈#Bashion the Zephyrmancer ####(##.......##.##...# #≈##Tengu # #.####.....##.##.#.# ##≈#Health: 63/63 ========================  *hEr # #.# #.....##.##.#.#####≈# # Magic: 20/20 ======================== ####.# #.....##....#....#### ## AC: 7Str: 9 .....####........#######.# ####. EV: 33 Int: 18 ...............>.# #.####.... SH: 0Dex: 22 .....#####...###.# #......### XL: 10 Next: 93% Place: Dungeon:8 .....# ##### #@# ########Noise: ---------  Time: 13211.5 (0.0) .....##^#C) +2 dagger (elec) ......#.#Cast: Shock ........[0; *hs 10;1m.Fly ~~~...... ~≈~.~..Y..Y   ice beast (asleep) ~~~~....... ~~~~...#..... ~~~~..Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (asleep, 100% to hit)  Okay, then. *h>{  *h|  *h  *h . _ *h  *h Really fly into that teleport trap? Y - Yes  N - No *hZ_ *h |Z))...##.##....##.####.# #≈#Bashion the Zephyrmancer ####(##.......##.##...# #≈##Tengu # #.####.....##.##.#.# ##≈#Health: 63/63 ======================== # #.# #.....##.##.#.#####≈# # Magic: 20/20 ======================== ####.# #.....##....#....#### ## AC: 7Str: 9 .....####........#######.# ####. EV: 33 Int: 18  *h}...............>.# #.####.... SH: 0Dex: 22 .....#####...###.# #......### XL: 10 Next: 93% Place: Dungeon:8 .....# ##### #@# ########Noise: ---------  Time: 13211.5 (0.0) .....##^#C) +2 dagger (elec) ......#.#Cast: Shock .........Fly ~~~...... ~≈~.~..Y..Y   ice beast (asleep) ~~~~....... ~~~~...#..... ~~~~..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: [39;49 *h~{man ice beast (asleep, 100% to hit) _Okay, then.Okay, then. *h! *h *hƈ. _ *h  Press: ? - help, Shift-Dir - straight line: an ice beast (asleep, 100% to hit) _Okay, then. _Okay, then.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. *hra ))...##.##....##.####.# #≈#  Bashion the Zephyrmancer ####(##.......##.##...# #≈##  Tengu # #.####.....##.##.#.# ##≈#  Health: 63/63 ======================== # #.# #.....##.##.#.#####≈# # Magic: 19/20 ======================-- ####.# #.....##....#....#### ## AC: 7Str: 9 .....####........#######.# ####. EV: 33 Int: 18 ...............>.# #.####.... SH: 0Dex: 22 .....#####...###.# #......### XL: 10 Next: 93% Place: Dungeon:8 .....# ##### #@# ########  Noise: ---------  Time: 13211.5 (0.0)  *hb .....# #*# C) +2 dagger (elec) ...... #*# Cast: Shock ...... .*. Fly ~~~... .*. ~≈~.~ ..Y.. Y   ice beast (asleep) ~~~~.. ..... ~~~~.. .#..... ~~~~.. _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (asleep, 100% to hit) *hV ))...##.##....##.####.# #≈#Bashion the Zephyrmancer ####(##.......##.##...# #≈##Tengu # #.####.....##.##.#.# ##≈#Health: 63/63 ========================  *hX # #.# #.....##.##.#.#####≈# # Magic: 19/20 ======================-- ####.# #.....##....#....#### ## AC: 7Str: 9 .....####........#######.# ####. EV: 33 Int: 18 ...............>.# #.####.... SH: 0Dex: 22 .....#####...###.# #......### XL: 10 Next: 93% Place: Dungeon:8 .....# ##### #@# ########Noise: ---------  Time: 13211.5 (0.0) .....##*#C) +2 dagger (elec) ......#*#Cast: Shock .......*[ *hY l37m.Fly ~~~....*. ~≈~.~..*..Y   ice beast ~~~~....*.. ~~~~...#.*... ~~~~..Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (asleep, 100% to hit)  The zap hits the ice beast. *h  *h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (asleep, 100% to hit)  The zap hits the ice beast.ice beast is lightly wounded. *hi ^..Y.. *h Z   howler monkey simulacrum (wandering)Z *h 918 =2.5 (1 *h  *h k _A howler monkey simulacrum comes into view. *h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. *hr ))...##.##....##.####.# #≈#  Bashion the Zephyrmancer ####(##.......##.##...# #≈##  Tengu # #.####.....##.##.#.# ##≈#  Health: 63/63 ======================== # #.# #.....##.##.#.#####≈# # Magic: 18/20 =====================--- ####.# #.....##....#....#### ## AC: 7Str: 9 .....####........#######.# ####. EV: 18Int: 18 ...............>.# #.####.... SH: 0Dex: 22 .....#####...###.# #......### XL: 10 Next: 93% Place: Dungeon:8 .....# ##### #@# ########  Noise: =--------  Time: 13212.5 (0.0) [ *h 40m.....# #*# C) +2 dagger (elec) ...... #*# Cast: Shock ...... .*. Fly ~~~... .Y. ~≈~.~ ..... Y   ice beast ~~~~.. ..... Z   howler monkey simulacrum (wandering) ~~~~.. .#.Z... ~~~~.. _A howler monkey simulacrum comes into view.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (lightly wounded, 74% to hit)*h3Z Y**h<E***hxf*ZAim: a howler monkey simulacrum (wandering, hasn't noticed you, 88% to hit)*h ))...##.##....##.####.# #≈#Bashion the Zephyrmancer ####(##.......##.##...# #≈##Tengu # #.####.....##.##.#.# ##≈#Health: 63/63 ======================== *h # #.# #.....##.##.#.#####≈# # Magic: 18/20 =====================--- ####.# #.....##....#....#### ## AC: 7Str: 9 .....####........#######.# ####. EV: 18Int: 18 ...............>.# #.####.... SH: 0Dex: 22 .....#####...###.# #......### XL: 10 Next: 93% Place: Dungeon:8 .....# ##### #@# ########*h, Noise: =--------  Time: 13212.5 (0.0) .....##*#C) +2 dagger (elec) ......#*#Cast: Shock .......*.Fly ~~~....*. ~≈~.~*hs N..*..Y   ice beast ~~~~....*..*h Z   howler monkey simulacrum ~~~~...#.*... ~~~~..*h Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey simulacrum (wandering, hasn't noticed you, 88% to hit)  *h The zap hits the ice beast.  The ice beast is moderately wounded.The zap hits the howler monkey simulacrum.*hP ,*h)Y ^.Y..Z.*h.[ *3.5 (1*hvd *hg   Press: ? - help, Shift-Dir - straight lineAim: a howler monkey simulacrum (wandering, hasn't noticed you, 88% to hit)  The zap hits the ice beast.  The ice beast is moderately wounded.The zap hits the howler monkey simulacrum. _The howler monkey simulacrum is severely damaged.*h'o  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*h ]))...##.##....##.####.# #≈#  Bashion the Zephyrmancer ####(##.......##.##...# #≈##  Tengu # #.####.....##.##.#.# ##≈#  Health: 63/63 ======================== # #.# #.....##.##.#.#####≈# # Magic: 17/20 ====================---- ####.# #.....##....#....#### ## AC: 7Str: 9 *hU.....####........#######.# ####. EV: 18Int: 18 ...............>.# #.####.... SH: 0Dex: 22 .....#####...###.# #......### XL: 10 Next: 93% Place: Dungeon:8 .....# ##### #@# ########  Noise: =--------  Time: 13213.5 (0.0) .....# #*# C) +2 dagger (elec) *h...... #*# Cast: Shock ...... .Y. Fly ~~~... .*. ~≈~.~ ..*..*hW Y   ice beast ~~~~.. ..Z..*h' Z   howler monkey simulacrum ~~~~.. .#..... ~~~~.. *hij_The howler monkey simulacrum is severely damaged.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey simulacrum (severely damaged, 88% to hit)*h;$ b))...##.##....##.####.# #≈#  Bashion the Zephyrmancer ####(##.......##.##...# #≈##  Tengu *h% # #.####.....##.##.#.# ##≈#  Health: 63/63 ======================== # #.# #.....##.##.#.#####≈# # Magic: 17/20 ====================---- ####.# #.....##....#....#### ## AC: 7Str: 9 .....####........#######.# ####. EV: 18Int: 18 ...............>.# #.####.... SH: 0Dex: 22 .....#####...###.# #......### XL: 10 Next: 93% Place: Dungeon:8 *h% .....# ##### #@# ########  Noise: =--------  Time: 13213.5 (0.0) .....# #^# C) +2 dagger (elec) ...... #.# Cast: Shock ...... .Y. Fly *h3& ~~~... ... ~≈~.~ ..... Y   ice beast ~~~~.. ..Z.. Z   howler monkey simulacrum *h& p~~~~.. .#..... ~~~~..Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey simulacrum (severely damaged, 88% to hit)  The zap hits the ice beast.  The ice beast is heavily wounded.The zap hits the howler monkey simulacrum!*hr- )) #≈# ( #≈##   ##≈#  #.#        ##### #@# *h.   #*# #*# .*. .* ..*.. ..* .#.**hҰ *h ^Y...○.*h 54/644.5 (1*h *h   Press: ? - help, Shift-Dir - straight lineAim: a howler monkey simulacrum (severely damaged, 88% to hit)  The zap hits the ice beast.  The ice beast is heavily wounded.The zap hits the howler monkey simulacrum! _The howler monkey simulacrum vaporises!*h+ *h\ *h p§.°*hn z33 -5Shock*h^ *h M _The teleport trap disappears. The ice beast disappears!*hs####(##.....# # #.####...#.# ##≈ #....### ###..##....#....#### # .....####........#######.# ####.*h..........>.# #.####...#####...###.....### ##### #######   ..... ~~~#....≈~.~ .....#~~~.....°....#.....###F~.~*hJ*h.Y   ice beastY*htk8=-6Shock*h*hY*h]r #.#####.# ##≈ ### ###...#....#### # .....###...#######.# ####.....*ht>.# #.####...#####...###.....### ##### #######   .#....# ~~~#....#≈~.~ .....#~~~.........#.#.....##.#..YF~.~*h Q....... .~≈~.*h *h- OY.*h %7*h3 *h+ *he  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*hOn# #.####.....##.##.#.# ##≈#  Bashion the Zephyrmancer # #.# #.....##.##.#.#####≈# # Tengu ####.# #.....##....#....#### ## Health: 64/64 ======================== .....####........#######.# ####. Magic: 17/20 ====================---- ...............>.# #.####.... AC: 7Str: 9 .....#####...###.# #......### EV: 33 Int: 18 .....# ##### #.# ########  SH: 0*hRPDex: 22 .....# #.# XL: 10 Next: 93% Place: Dungeon:8 ...... #@# Noise: ---------  Time: 13217.5 (0.0) ...... #.*..#  C) +2 dagger (elec) ~~~... #.*..#  Cast: Shock ~≈~.~ ..*..#  Fly ~~~~.. ...*... ~~~~.. #.#.Y...#  Y   ice beast ~~~~.. #.#.....# ~F~.~. ........# .~≈~.. _The teleport trap disappears. The ice be*hPast disappears!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (heavily wounded, 74% to hit)*h# #.####.....##.##.#.# ##≈#Bashion the Zephyrmancer # #.# #.....##.##.#.#####≈# # Tengu ####.# #.....##....#....#### ## Health: 64/64 ======================== .....####........#######.# ####. Magic: 17/20 ====================---- *hN...............>.# #.####.... AC: 7Str: 9 .....#####...###.# #......### EV: 33 Int: 18 .....# ##### #.# ########SH: 0Dex: 22 .....##.#XL: 10 Next: 93% Place: Dungeon:8 ......#@#Noise: ---------  Time: 13217.5 (0.0) ......#.*..#C) +2 dagger (elec) ~~~...#.*..#Cast: Shock ~≈~.~..*..#Fly ~~~~.....*... ~~~~..#.#.*...#*hY   ice beast ~~~~..#.#.*...# ~F~.~.....*...# .~≈~..Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  *hIPress: ? - help, Shift-Dir - straight lineAim: an ice beast (heavily wounded, 74% to hit)  The zap hits the ice beast!*hd*h9kO...*h?lPY...*hm$18 *hbm=8.5 (1*h}onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (heavily wounded, 74% to hit)  The zap hits the ice beast! _The ice beast is severely wounded.*h*u ### ###...#....#### # .....###...#######.# ####.....>.# #.####...#####...###.....### ##### #######   .##.####.@..# ~~~..≈~.~ #.....~~~..#...Y...##.#.....#F~.~....... .~≈~.## ###### j5..*h@*hJ*h NY.*hH33 -9*h*h*h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*h;y # #.# #.....##.##.#.#####≈# # Bashion the Zephyrmancer ####.# #.....##....#....#### ## Tengu .....####........#######.# ####. Health: 64/64 ======================== ...............>.# #.####.... Magic: 16/20 ===================----- .....#####...###.# #......### AC: 7Str: 9 .....# ##### #.# ########  EV: 33 Int: 18 .....# #.# SH: 0Dex: 22 *h.z c...... ##.###  XL: 10 Next: 93% Place: Dungeon:8 ...... #.@..#  Noise: ---------  Time: 13219.5 (0.0) ~~~... #.*..#  C) +2 dagger (elec) ~≈~.~ #..Y..#  Cast: Shock ~~~~.. #.......#  Fly ~~~~.. #.#.....# ~~~~.. #.#.....#  Y   ice beast ~F~.~. ........# *hz .~≈~.. ## ####### j5.... _The ice beast is severely wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (severely wounded, 74% to hit)*hCu # #.# #.....##.##.#.#####≈# # Bashion the Zephyrmancer ####.# #.....##....#....#### ## Tengu .....####........#######.# ####. Health: 64/64 ======================== ...............>.# #.####.... Magic: 16/20 ===================----- .....#####...###.# #......### AC: 7Str: 9 .....# ##### #.# ########EV: 33 *hdv ;Int: 18 .....##.#SH: 0Dex: 22 ......##.###XL: 10 Next: 93% Place: Dungeon:8 ......#.@..#Noise: ---------  Time: 13219.5 (0.0) ~~~...#.*..#C) +2 dagger (elec) ~≈~.~#..*..#Cast: Shock ~~~~..#...*...#Fly ~~~~..#.#.*...# ~~~~..#.#.*...#*h w Y   ice beast ~F~.~.....*...# .~≈~.. ## ####### j5.... _The ice beast is severely wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (severely wounded, 74% to hit)*h *hpY.....*h:18 =20.5 (1*h}unCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (severely wounded, 74% to hit) _The zap misses the ice beast.*hS  You hit the ice beast. You claw the ice beast.*h%N.*h f61.1 (0.6Shock*hr*hEM _You kill the ice beast!*hrZ*h/[*h[*h_*h}dQ33 *hbea7=*hPf*hj,*hj*hm,*h6n*h7r,*hbs*hw*hw9=*h#x*ha}B*h߆w8=*h*ht*h^*h*h=9==*h7 - _You start resting.39.1 (18.0)20==-40.1 (19 _Magic restored.*hLBp ##...#....#### # .....###...#######.# ####.....>.# #.####...#####...###*hbC.....### ##### #######   .##.###.... ~~~.≈~.~ #.....~~~..#.......##.# ......*hC*hS*h=X01.0)*h^*h`*h} I*hr *h X*h ,*h؈ *h *hЋ P==*h *h *hJ *h *hԑ *h *h ,*h *h *h ,*h *hן *hȢ ,*hN *h7 *h *h *hɩ ,*h ,*h0 X*h *hC *hwQ   #.......# #.#  #........ ##.###   #....#  ...~~~... ##....#  .~~≈~.~ ##.....##  #..~~~~~.. #.......#  #..~~~~~.. #.#.....#  ##..~~~~~F.#######.#.....#  ....~F~.~.....@.........#50.1 (9 ###..j.~≈~..############### ...j..j5.... Shock .....F......  #jZ.....#  #<#....... F   marrowcuda (wandering)...#.####.. ..*hQ 0.....#.#...*h][ *h] *h?a a _A marrowcuda is nearby!*h> #.# #.# #. ##.### . #....# ...~~~... ##....# .~~≈~.~ ##.....## #..~~~~~.. #.......# #..~~~~~.. #.#.....# ##..~~~~~F.#.#.....# ....~F~.~....@....##..j.~≈~..#.j..j5.....F......  #jZ.....# #<#. .....#.####.. _. ...#.#...*hW@*hc.F _*h_11.1 (1 _*h>8 _*h*hQ  #.# #.# #. ##.### . #....# ...~~~... ##....# .~~≈~.~*hQ  ##.....## #..~~~~~.. #.# #..~~~~~.. #.#.....# ##..~~~~~..*h R #.#.....# ....~~~F~.*h*R i.##..j.~≈~..*hTR |# #....j..j......F...... *hpR q #jZ.....# #<#*hR . #.....#.####.. #*hR Y_. #...#.#...*hV *hV *h*] P.F*hw e2_*h #.# #.# #. ##.### ......... #....# ...~~~... ##....# .~~≈~.~ ##.....## #..~~~~~.. #.# #..~~~~~.. #.#.....# ##..~~~~~..#.#.....# ....~~~.~..#  #####..j.~≈~..# .#....j.....F...F...... #jZ.....# #<#....... ##.....#.####.. ##_. ##...#.#...F.3*hV  #.# #.# #........ ##.### ......... #....# ...~~~... ##....# .~~≈~.~. ##.....## #..~~~~~.. #.# #..~~~~~.. #.#.....# ##..~~~~~..#.#.....# ....~~~.~..# #####..~.~≈F..#  .#....j..  .F...... #jZ.....#. #<#.......*hV :F 2 marrowcudas (wandering)  ##.....#.####..  ##_. ..  ##...#.#...*hX *h[ *h[ *hc NF~*hd %4*hk *hm *hq #.# #.# #.# ##.### .# #....# ...~~~...# ##....# .~~≈~.~.# ##.....## #..~~~~~..# #.# #..~~~~~..# #.#.....# ##..~~~~~..#.#.....# ....~~F.~.# #####..~.~≈~..# .#....j..  .F........ #j......#.#.. #<#.#*hr.## ##.....#.####..#.# ##_....... ..# #  ##...#.#...*hϒF~F.5*hc #.# #.# #.# ##.### .# #....# ...~~~...# ##....#..~~≈~.~.# ##.....## #..~~~~~..# #.# #..~~~~~..# #.#.....# ##..~~F~~..#.#.....# ....~~~.@..# #####..~.~≈~..# .#.......F....... .# #.#*h[37m.#... #<#.......#.### ##.....#.####..#.# ##_....... ..# #  ##...#.#...*hh*h;F~.FF1 wandering)_6Water _*hS*h #.# #.##.# ##.####.# #....##...~~~...# ##....##..~~≈~.~.# ##..... #..~~F~~..# #. #..~~~~~..# #.#..... ##..~~~~~..#.#..... ....~~~@~.. #####..~.~≈~.. .#........F......# .....j.#[39;4*h9m #.#.#... #<#.......#.### ##.....#.####..#.#j   gnoll bouda (wandering) ##_....... ..# #  ##...#.#...*h*h*h`*hi~FF..j*h58=7*h 9_*h B _The marrowcuda bites you but does no damage.*h#.# #.# ##.# ##.### #.# #....# #...~~~...# ##....# #..~~≈~.~.# ##.....##..~~~~~..# #.##..~~~F~..# #.#.....###..~~~~~..#.#.....#....~~~.@..######..~.~F~..#.#......# .# #*haY#<#.......#.### ##.....#.####..#.# ##_....... ..# # *h_*h*hN  The marrowcuda attacks as it pursues you!*h+~FF≈.jF_*hu]8Water *h' *hY [ _The marrowcuda completely misses you.*h[ #.# #.# ##.# ##.### #.# #....# #...~~~...# ##....# #..~~≈~.~.# ##.....## #..~~~~~..# #.# #..~~~~~..# #.#.....# ##..~~~~F..#.#.....# ....~~~F~@.# #####..~.~≈~..# .#.......# .# #.j.....#.#..[34*hLd m.#<#.......#.### ##.....#.####..#.# ##_....... ..# #   The gnoll bouda shouts! You hear a shout!  The marrowcuda attacks as it pursues you!  The marrowcuda bites you.  Another marrowcuda is drawn to the feast!~.FFF.jF 3 marrowcudas (1 summoned)j_2-=9_ _The marrowcuda completely misses you.*h0#.# #.# ##.# ##.### #.# #....# #...~~~...# ##....# #..~~≈~.~.# ##.....## *h1#..~~~~~..# #.# #..~~~~~..# #.#.....# ##..~~~~~..#.#.....# ....~~~.F.# #####..~.~≈~F.#  .#.F....#  .*h1..# #..j....#.#..*h1.#<#.#.###  *h10##.....#.####..#.#  ##_....... ..# # *hS4*h4*h7*h:*hu~FF.j.*h.-60*hW9_*h[ _The marrowcuda completely misses you.*hW`#.# #.# ##........# ##.### #.........# #....# #...~~~...# ##....# #..~~≈~.~.# ##.....## #..~~~~~..# #.# #..~~~~~..# #.#.....# ##..~~~~~..#.#.....# ....~~~.~F.#  #####..~.~≈~FF# .#.*hXQ...# .j.......# #.......#.#...#<#.......#.### ##.....#.####..#.# ##_. ..# # *h[*h\*h^*h0s*F..j_--1_*h-k #.# #.# ##.# ##.### #.........# #....# #...~~~...# ##....# *hvk I#..~~≈~.~.# ##.....## #..~~~~~..# #.# #..~~~~~..# #.#.....# *hk ##..~~~~~..#.#.....# *hk ....~~~.~FF.# *hk #####..~.~≈~.F# *hl 8#.....# *h$l j......# #......*hBl K#<#.......#.### *hcl m.....#.####..#.# _ *hl *h q *hr N  The marrowcuda attacks as it pursues you!*hx P _The marrowcuda completely misses you. _The marrowcuda completely misses you.The marrowcuda attacks as it pursues you  los  The marrowcuda bites you but does no damage.  *hx UThe gnoll bouda gazes fiercely through you!*h F.._*h 3-=2Weak Fly *hĈ 9_*hf L _You feel your attacks grow feeble.*h  *h   Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. *h #.......# #.#  Bashion the Zephyrmancer  ##........# ##.###  Tengu  *hզr #.........# #....#  Health: 63/64 =======================-  #...~~~...# ##....#  Magic: 19/20 ======================--  *h #..~~≈~.~.# ##.....##  AC: 7Str: 9  *h&U #..~~~~~..# #.......#  EV: 33 Int: 18  #..~~~~~..# #.#.....#  SH: 0 *hH,Dex: 22  *h ##..~~~~~..#######.#.....#  XL: 10 Next: 96% Place: Dungeon:8  ....~~~.~FFF@...........#  Noise: =--------  Time: 13262.1 (0.0)  *hէ)#####..~.~≈~..###############  C) +2 dagger (elec) #...............# *h Cast: Shock ................# *h Weak Fly  #.......#.#...  #<#.......#.### *h| FFF 3 marrowcudas (1 summoned) #.....#.####..#.# #_....... ..# # #...#.#...  *h_You feel your attacks grow feeble.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (71% to hit) *hYFFsummoned, 71% to hit)!*hyJFFF!*h#.......##.#Bashion the Zephyrmancer##........###.###Tengu#.........##....#Health: 63/64 =======================-#...~~~...###....#Magic: 19/20 ======================--#..~~≈~.~.# ##.....##AC: 7Str: 9#..~~~~~..# #.......#EV: 33 Int: 18#..~~~~~..# #.#.....#SH: 0Dex: 22##..~~~~~..#######.#.....#XL: 10 Next: 96% Place: Dungeon:8....~*******@...........#Noise: =--------  Time: 13262.1 (0.0) #####..~.~≈~..###############!*h C) +2 dagger (elec) #...............#Cast: Shock ................#Weak Fly #.......#.#...#<#.......#.###FFF 3 marrowcudas (1 summoned) #.....#.####..#.# #_....... ..# # #...#.#...Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (71% to hit)  The zap hits the marrowcuda.  The marrowcuda is lightly damaged.  The zap hits the marrowcuda but does no damage.  The zap hits the marrowcuda.!*hq~~.~FFF_Aim: a marrowcuda (71% to hit)  The zap hits the marrowcuda.marrowcuda is lightly damaged.zap hits the marrowcuda but does no damage..marrowcuda is lightly damaged.!*h418 3.1 (1!*hW!*hX _The marrowcuda closely misses you.!*hۋ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."*hZ #.......# #.#  Bashion the Zephyrmancer  ##........# ##.###  Tengu  #.........# #....#  Health: 63/64 =======================-  #...~~~...# ##....#  Magic: 18/20 =====================---  #..~~≈~.~.# ##.....##  AC: 7Str: 9  #..~~~~~..# #.......#  EV: 18Int: 18  #..~~~~~..# #.#.....#  SH: 0Dex: 22  ##..~~~~~..#######.#.....#  XL: 10 Next: 96% Place: Dungeon:8  ....~~~.~FFF@...........#  Noise: =--------  Time: 13263.1 (0.0) #####..~.~≈~..###############  C) +2 dagger (elec"*hH[\) #...............# Cast: Shock ................# Weak Fly  #.......#.#...  #<#.......#.### FFF 3 marrowcudas (1 summoned) #.....#.####..#.# #_....... ..# # #...#.#... _The marrowcuda closely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (lightly damaged, 71% to hit)"*hOPy#.......##.#Bashion the Zephyrmancer##........###.###Tengu#.........##....#Health: 63/64 =======================-#...~~~...###....#Magic: 18/20 =====================---#..~~≈~.~.# ##.....##AC: 7"*h+QStr: 9#..~~~~~..# #.......#EV: 18Int: 18#..~~~~~..# #.#.....#SH: 0Dex: 22##..~~~~~..#######.#.....#XL: 10 Next: 96% Place: Dungeon:8....~*******@...........#Noise: =--------  Time: 13263.1 (0.0) "*hUQ#####..~.~≈~..###############C) +2 dagger (elec) #...............#"*hQCast: Shock ................#Weak Fly "*hQ#.......#.#...#<#.......#.###FFF 3 marrowcudas (1 summoned) "*hQ!#.....#.####..#.# "*hQ#_....... ..# # #...#.#...Aim: a marrowcuda (lightly damaged, 71% to hit)  "*hQcThe zap hits the marrowcuda.  The marrowcuda is moderately damaged."*hR~The zap hits the marrowcuda.  The marrowcuda is lightly damaged.  The zap hits the marrowcuda."*h,MThe zap hits the marrowcuda.  The marrowcuda is moderately damaged.  The marrowcuda is lightly damaged.  The marrowcuda is moderately damaged."*h~~.~FFFjj   gnoll bouda_"*hn*4.1 (1"*h9_"*hpB _The marrowcuda bites you but does no damage.#*h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#*hZ #.......# #.#  Bashion the Zephyrmancer  ##........# ##.###  Tengu  #.........# #....#  Health: 63/64 =======================-  #...~~~...# ##....#  Magic: 17/20 ====================----  #..~~≈~.~.# ##.....##  AC: 7Str: 9  #..~~~~~..# #.......#  EV: 18Int: 18  #..~~~~~..# #.#.....#  SH: 0Dex: 22  ##..~~~~~..#######.#.....#  XL: 10 Next: 96% Place: Dungeon:8  ....~~~.~FFF@...........#  Noise: =--------  Time: 13264.1 (0.0) #####..~.~≈~..###############  C) +2 dagger (elec#*h:) #..........j....# Cast: Shock ................# Weak Fly  #.......#.#...  #<#.......#.### FFF 3 marrowcudas (1 summoned) #.....#.####..#.# j   gnoll bouda #_....... ..# # #...#.#... _The marrowcuda bites you but does no damage.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (moderately damaged, 71% to hit)#*h\]#.......##.#Bashion the Zephyrmancer##........###.###Tengu#.........##....#Health: 63/64 =======================-#...~~~...###....#Magic: 17/20 ====================----#..~~≈~.~.# ##.....##AC: 7Str: 9#..~~~~~..# #.......#EV: 18Int: 18#*h~]#..~~~~~..# #.#.....#SH: 0Dex: 22##..~~~~~..#######.#.....#XL: 10 Next: 96% Place: Dungeon:8....~*******@...........#Noise: =--------  Time: 13264.1 (0.0) #####..~.~≈~..###############C) +2 dagger (elec) #..........j....#Cast: Shock ................#Weak Fly #*h2^#.......#.#...#<#.......#.###FFF 3 marrowcudas (1 summoned) #.....#.####..#.#j   gnoll bouda #_....... ..# # #...#.#...Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (moderately damaged, 71% to hit)  #*hg^The zap misses the marrowcuda. The zap hits the marrowcuda.  The marrowcuda is heavily damaged.The zap hits the marrowcuda!#*h~~.~FFF: a marrowcuda (moderately damaged, #*hM71% to hit)  The zap misses the marrowcuda. The zap hits the marrowcuda.  The marrowcuda is heavily damaged.  The zap hits the marrowcuda!marrowcuda bites you but does no damage. x2#*hW2=5.1 (1#*he= _You hear a shout!#*h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$*h-3 #.......# #.#  Bashion the Zephyrmancer  ##........# ##.###  Tengu  #.........# #....#  Health: 63/64 =======================-  #...~~~...# ##....#  Magic: 16/20 ===================-----  #..~~≈~.~.# ##.....##  AC: 7Str: 9  #..~~~~~..# #.......#  EV: 18Int: 18  #..~~~~~..# #.#.....#  SH: 0Dex: 22  ##..~~~~~..#######.#.....#  XL: 10 Next: 96% Place: Dungeon:8  ....~~~.~FFF@...........#  Noise: ==-------  Time: 13265.1 (0.0) $*hx.#####..~.~≈~..###############  C) +2 dagger (elec) #..........j....# Cast: Shock ................# Weak Fly  #.......#.#...  #<#.......#.### FFF 3 marrowcudas (1 summoned) #.....#.####..#.# j   gnoll bouda #_....... ..# # #...#.#... $*h.m_You hear a shout!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  $*h.Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (heavily damaged, 71% to hit)$*h6\#.......##.#Bashion the Zephyrmancer##........###.###Tengu#.........##....#Health: 63/64 =======================-#...~~~...###....#Magic: 16/20 ===================-----#..~~≈~.~.# ##.....##AC: 7Str: 9#..~~~~~..# #.......#EV: 18Int: 18#..~~~~~..# #.#.....#SH: 0Dex: 22##..~~~~~..#######.#.....#XL: 10 Next: 96% Place: Dungeon:8$*h7....~*******@...........#Noise: ==-------  Time: 13265.1 (0.0) #####..~.~≈~..###############C) +2 dagger (elec) #..........j....#Cast: Shock ................#Weak Fly #.......#.#...#<#.......#.###FFF 3 marrowcudas (1 summoned) #.....#.####..#.#j   gnoll bouda #_....... ..# # #...#.#...Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (heavily damaged, 71% to hit)  The zap misses the marrowcuda. The zap hits the marrowcuda.  The marrowcuda is severely damaged.The zap hits the marrowcuda.$*hPress: ? - help, Shift-Dir - straight lineAim: a marrowcuda (heavily damaged, 71% to hit)  The zap misses the marrowcuda. The zap hits the marrowcuda.  The marrowcuda is severely damaged.  The zap hits the marrowcuda.  The marrowcuda is severely damaged.$*h5~~.~FFF.$*h`4=-6.1 (1$*h9_$*hw[ _The marrowcuda completely misses you.$*h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$*hO  #.......# #.#  Bashion the Zephyrmancer  ##........# ##.###  Tengu  #.........# #....#  Health: 64/64 ========================  #...~~~...# ##....#  Magic: 15/20 ==================------  #..~~≈~.~.# ##.....##  AC: 7Str: 9  #..~~~~~..# #.......#  EV: 18Int: 18  #..~~~~~..# #.#.....#  SH: 0Dex: 22  ##..~~~~~..#######.#.....#  XL: 10 Next: 96% Place: Dungeon:8  ....~~~.~FFF@...........#  Noise: =--------  Time: 13266.1 (0.0) #####..~.~≈~..###############  C) +2 dagger (elec$*hpP ) #...............# Cast: Shock ................# Weak Fly  #.......#.#...  #<#.......#.### FFF 3 marrowcudas (1 summoned) #.....#.####..#.# #_....... ..# # #...#.#... _The marrowcuda completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (severely damaged, 71% to hit)$*hR #.......##.#Bashion the Zephyrmancer##........###.###Tengu#.........##....#Health: 64/64 ========================#...~~~...###....#Magic: 15/20 ==================------#..~~≈~.~.# ##.....##AC: 7Str: 9#..~~~~~..# #.......#EV: 18Int: 18#..~~~~~..# #.#.....#SH: 0Dex: 22##..~~~~~..#######.#.....#XL: 10 Next: 96% Place: Dungeon:8....~*******@...........#Noise: =--------  Time: 13266.1 (0.0) #####..~.~≈~..###############C) +2 dagger (elec) #...............#Cast: Shock ................#Weak [39$*hS ;49mFly #.......#.#...#<#.......#.###FFF 3 marrowcudas (1 summoned) #.....#.####..#.# #_....... ..# # #...#.#...Aim: a marrowcuda (severely damaged, 71% to hit)  The zap hits the marrowcuda.  The marrowcuda is heavily damaged.The zap hits the marrowcuda!  The marrowcuda is almost destroyed.The zap hits the marrowcuda.$*h )The marrowcuda is heavily damaged.!  The marrowcuda is almost destroyed..  Your attacks no longer feel as feeble.$*h Z~~.~FFFjjj   gnoll boudaj   gnoll (swift)$*h 7.1 (1Fly _$*hw X _The marrowcuda closely misses you.%*h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%*h #.......# #.#  Bashion the Zephyrmancer  ##........# ##.###  Tengu  #.........# #....#  Health: 64/64 ========================  #...~~~...# ##....#  Magic: 14/20 ================--------  #..~~≈~.~.# ##.....##  AC: 7Str: 9  #..~~~~~..# #.......#  EV: 18Int: 18 %*h #..~~~~~..# #.#.....#  SH: 0Dex: 22  ##..~~~~~..#######.#.....#  XL: 10 Next: 96% Place: Dungeon:8  ....~~~.~FFF@...........#  Noise: =--------  Time: 13267.1 (0.0) #####..~.~≈~.j###############  C) +2 dagger (elec) #...............# Cast: Shock .........j......# Fly  #.......#.#...  #<#.......#.###%*h: FFF 3 marrowcudas (1 summoned) #.....#.####..#.# j   gnoll bouda #_....... ..# #%*h j   gnoll (swift) #...#.#... %*h_The marrowcuda closely misses you.Casting: Shock (safe; 1% risk of failure)  %*h'MConfirm with . or Enter, or press ? or * to list all spells.%*hFAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line%*hjwAim: a marrowcuda (almost destroyed, 71% to hit)%*ha #.......# #.#  Bashion the Zephyrmancer  ##........# ##.###  Tengu  #.........# #....#  Health: 64/64 ========================  #...~~~...# ##....#  Magic: 14/20 ================--------  #..~~≈~.~.# ##.....##  AC: 7Str: 9  #..~~~~~..# #.......#  EV: 18%*h  Int: 18  #..~~~~~..# #.#.....#  SH: 0Dex: 22  ##..~~~~~..#######.#.....#  XL: 10 Next: 96% Place: Dungeon:8  ....~~~.~FFF@...........#  Noise: =--------  Time: 13267.1 (0.0) #####..~.~≈~.j###############  C) +2 dagger (elec) #...............# Cast: Shock %*h4.........j......# Fly %*hh #.......#.#...  #<#.......#.### FFF 3 marrowcudas (1 summoned) #.....#.####..#.#%*h j   gnoll bouda #_....... ..# # j   gnoll (swift) #...#.#...Press: ? - help, Shift-Dir - straight line%*hұ6Aim: a marrowcuda (almost destroyed, 71% to hit)  The zap hits the marrowcuda.  The marrowcuda is severely damaged.The zap hits the marrowcuda.  You destroy the marrowcuda!%*h%*hOThe zap hits the marrowcuda.  The marrowcuda is severely damaged.  You destroy the marrowcuda!  The marrowcuda disappears in a puff of smoke!The zap hits the marrowcuda.%*hF  #.#            %*h          ....~*******%*hA      #<F   marrowcuda_ ..# #%*hvL`  You destroy the marrowcuda!%*hM%*hO%*h(W~~.~.jF.%*hyWjj._j 2 gnolls (swift)%*h\c5==88.1 (1%*hc%*h fP _The marrowcuda misses you.%*hg  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%*h  #.......# #.#  Bashion the Zephyrmancer  ##........# ##.###  Tengu  #.........# #....#  Health: 64/64 ========================  #...~~~...# ##....#  Magic: 14/20 ================--------  #..~~≈~.~.# ##.....##  AC: 7Str: 9  #..~~~~~..# #.......#  EV: 18Int: 18  #..~~~~~..# #.#.....#  SH: 0Dex: 22  ##..~~~~~..#######.#.....#  XL: 10 Next: 98% Place: Dungeon:8  ....~~~.~.jF@...........#  Noise: =--------  Time: 13268.1 (0.0) #####..~.~≈~..###############  C) %*h +2 dagger (elec) #.........jj....# Cast: Shock ................# Fly  #.......#.#...  #<#.......#.### F   marrowcuda #.....#.####..#.# j   gnoll bouda #_....... ..# # jj 2 gnolls (swift) #...#.#... _The marrowcuda misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (severely damaged, 71% to hit)%*hf #.......##.#Bashion the Zephyrmancer##........###.###Tengu#.........##....#Health: 64/64 ========================#...~~~...###....#Magic: 14/20 ================--------#..~~≈~.~.# ##.....##AC: 7Str: 9#..~~~~~..# #.......#EV: 18Int: 18#..~~~~~..# #.#.....#SH: 0Dex: 22%*hB ##..~~~~~..#######.#.....#XL: 10 Next: 98% Place: Dungeon:8....~*******@...........#Noise: =--------  Time: 13268.1 (0.0) #####..~.~≈~..###############C) +2 dagger (elec) #.........jj....#Cast: Shock ................#Fly #.......#.#...#<#.......#.###F   marrowcuda #.....#.####..#.#%*h Oj   gnoll bouda #_....... ..# #jj 2 gnolls (swift) #...#.#...%*h Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (severely damaged, 71% to hit)  The zap hits the marrowcuda but does no damage.  The marrowcuda is severely damaged.The zap hits the gnoll bouda.%*h. Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (severely damaged, 71% to hit)  The zap hits the marrowcuda but does no damage.  The marrowcuda is severely damaged.  The zap hits the gnoll bouda.gnoll bouda is lightly wounded.%*h9/ %*hx9 ~~.~.jFjj.._%*hH: *9.1 (1%*hA 9_%*hE [ _The marrowcuda closely misses you. x2&*hU#.# #.# ##.# ##.### #.# #....# #...~~~...# ##....# #..~~≈~.~.# ##.....## #..~~~~~..# #.# #..~~~~~..# #.#.....# ##..~~~~~..#&*hU.#.....# ....~~~.~.jF.# ..~.~≈jj.# ......# ......# &*hdV#<#.#.### .....#.####..#.# _.&*hVp ..# # &*h9Z&*h[&*h\,&*h]]&*h^&*hEg§jjF~.j&*hg&*hiI33 -70&*h|8 _&*h,'*hS#.# #.# ##.# ##.### #.# #....# #...~~~...# ##....# #..~~≈~.~.# ##.....## #..~~~~~..# #.# #..~~~~~..# #.#.....#  ##..~~~~~.§#.#.....# ....~~~.~.jjF.# ..~.~≈~.j# .....# #  #<#.#.### #.####..#.# . ..# # '*hQT'*hVN  The marrowcuda attacks as it pursues you!'*hd..jF.   gnoll=1 _The marrowcuda misses you.(*h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(*h-(t #.......# #.#  Bashion the Zephyrmancer  ##........# ##.###  Tengu  #.........# #....#  Health: 64/64 ========================  #...~~~...# ##....#  Magic: 13/20 ===============---------  #..~~≈~.~.# ##.....##  AC: 7Str: 9  #..~~~~~..# #.......#  EV: 33 Int: 18  #..~~~~~..# #.#.....#  SH: 0Dex: 22 (*h( ##..~~~~~..#######.#.....#  XL: 10 Next: 98% Place: Dungeon:8  ....~~~.~.j.jF@.........#  Noise: =--------  Time: 13271.1 (0.0) ###..~.~≈~..###############  C) +2 dagger (elec) ..............# Cast: Shock ..............# Fly  #.......#.#...  #<#.......#.###(*h)] F   marrowcuda ....#.####..#.# j   gnoll bouda ....... ..# # j   gnoll (swift) ..#.#... _The marrowcuda misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  (*h)Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (severely damaged, 71% to hit)(*hM #.......##.#Bashion the Zephyrmancer##........###.###Tengu(*hN9#.........##....#Health: 64/64 ========================#...~~~...###....#Magic: 13/20 ===============---------(*h/N#..~~≈~.~.# ##.....##AC: 7Str: 9(*hTN#..~~~~~..# #.......#EV: 33 (*hvNInt: 18#..~~~~~..# #.#.....#SH: 0(*hN-Dex: 22  (*hNG##..~~~~~..#######.#.....#XL: 10 Next: 98% Place: Dungeon:8(*hNp....~~~*******@.........#(*hONoise: =--------  Time: 13271.1 (0.0) ###..~.~≈~..###############(*hrO0C) +2 dagger (elec) ..............#Cast: Shock ..............#Fly #.......#.#...#<#.......#.###(*hOF   marrowcuda ....#.####..#.#j   gnoll bouda (*hO....... ..# #j   gnoll (swift) (*hO..#.#...(*hPPress: ? - help, Shift-Dir - straight lineAim: a marrowcuda (severely damaged, 71% to hit)  (*h PaThe zap hits the marrowcuda.  The marrowcuda is almost destroyed.(*hFPqThe zap hits the gnoll bouda!  The gnoll bouda is heavily wounded.(*hT(*h(Aim: a marrowcuda (severely damaged, 71% to hit)  The zap hits the marrowcuda.  The marrowcuda is almost destroyed.The zap hits the gnoll bouda!  The gnoll bouda is heavily wounded.The zap hits the gnoll but does no damage.(*h.~..jjFjj 2 gnolls (swift)(*h}418 2.1 (1(*hM(*hK _The marrowcuda completely misses you. The marrowcuda misses you.)*hDN#.# #.#  ##.# ##.###  #.# #....#  #...~~~...# ##....#  #..~~≈~.~.# ##.....##  #..~~~~~..# #.#  #..~~~~~..# #.#.....# ##..~~~~~..#.#.....#  ....~~~.~..jjF.)*h&E# ..~.~≈~.j# # #  #<#.#.### #.####..#.#  ..# # )*hWH)*hI)*hJ)*h^Rjj.jF.)*hSH33 -3)*h[)*h])*h%  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)*h  #.......# #.#  Bashion the Zephyrmancer  ##........# ##.###  Tengu  #.........# #....#  Health: 64/64 ========================  #...~~~...# ##....#  Magic: 12/20 ==============----------  #..~~≈~.~.# ##.....##  AC: 7Str: 9  #..~~~~~..# #.......#  EV: 33 Int: 18  #..~~~~~..# #.#.....#  SH: 0Dex: 22 )*hk ##..~~~~~..#######.#.....#  XL: 10 Next: 98% Place: Dungeon:8  ....~~~.~.jj.jF@........#  Noise: ---------  Time: 13273.1 (0.0) ##..~.~≈~..###############  C) +2 dagger (elec) .............# Cast: Shock .............#)*h  Fly  #.......#.#...  #<#.......#.###)*h C F   marrowcuda ...#.####..#.# j   gnoll bouda ...... ..# #)*h  jj 2 gnolls (swift) .#.#... _The marrowcuda completely misses you. The marrowcuda misses you.)*hD Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)*hw Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line)*h wAim: a marrowcuda (almost destroyed, 71% to hit)**hNkjF  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 hand axe and wearing a +0 leather armour  (heavily wounded, 77**h59T *j**h j*Aim: a gnoll, wielding a +0 whip (covering ground quickly, 77% to hit)**h jjclub and wearing a +0 leather armour (covering  ground quickly, 77% to hit)+*hdtI #.......##.#Bashion the Zephyrmancer##........###.###Tengu#.........##....#Health: 64/64 ========================#...~~~...###....#Magic: 12/20 ==============----------#..~~≈~.~.# ##.....##AC: 7Str: 9  #..~~~~~..# #.......#EV: 33 Int: 18  #..~~~~~..# #.#.....#SH: 0Dex: 22 +*hHu##..~~~~~..#######.#.....#XL: 10 Next: 98% Place: Dungeon:8  ....~~~.*******@........#Noise: ---------  Time: 13273.1 (0.0) ##..~.~≈~..###############C) +2 dagger (elec) .............#Cast: Shock .............#Fly #.......#.#...#<#.......#.###F   marrowcuda ...#.####..#.#j   gnoll bouda ...... ..# #+*hujj 2 gnolls (swift) .#.#...Aim: a gnoll, wielding a +0 club and wearing a +0 leather armour (covering  ground quickly, 77% to hit)  The zap misses the marrowcuda. The zap hits the gnoll bouda.  The gnoll bouda is severely wounded.The zap hits the gnoll.  The gnoll is lightly wounded.+*h +*hdground quickly, 77% to hit)  The zap misses the marrowcuda. The zap hits the gnoll bouda.  The gnoll bouda is severely wounded.  The zap hits the gnoll.gnoll is lightly wounded.zap hits the gnoll but does no damage.+*h ~..jjjF3=18 =4.1 (1+*hG +*hP _The marrowcuda misses you.+*h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+*h!  #.......# #.#  Bashion the Zephyrmancer  ##........# ##.###  Tengu  #.........# #....#  Health: 64/64 ======================== +*h'"  #...~~~...# ##....#  Magic: 12/20 ==============----------  #..~~≈~.~.# ##.....##  AC: 7Str: 9  #..~~~~~..# #.......#  EV: 18Int: 18  #..~~~~~..# #.#.....#  SH: 0+*h`" Dex: 22 ##..~~~~~..#######.#.....#  XL: 10 Next: 98% Place: Dungeon:8 +*h" T ....~~~.~..jjjF@........#  Noise: =--------  Time: 13274.1 (0.0) +*h" 3##..~.~≈~..###############  C) +2 dagger (elec) .............# Cast: Shock +*h" .............# Fly  #.......#.#...  #<#.......#.###+*h# C F   marrowcuda ...#.####..#.# j   gnoll bouda ...... ..# #+*hP#  jj 2 gnolls (swift) .#.#...Casting: Shock (safe; 1% risk of failure)  +*h# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line+*h# Aim: a gnoll, wielding a +0 club and wearing a +0 leather armour (covering  ground quickly, 77% to hit),*hx #.......##.#Bashion the Zephyrmancer##........###.###Tengu#.........##....#Health: 64/64 ========================#...~~~...###....#Magic: 12/20 ==============----------#..~~≈~.~.# ##.....##AC: 7Str: 9  #..~~~~~..# #.......#EV: 18Int: 18  #..~~~~~..# #.#.....#SH: 0Dex: 22 ##..~~~~~..#######.#.....#XL: 10 Next: 98% Place: Dungeon:8  ....~~~.*******@........#Noise: =--------  Time: 13274.1 (0.0) ##..~.~≈~..###############C) +2 dagger (elec) .............#Cast: Shock .............#Fly #.......#.#...#<#.......#.###[14;3,*h:8HF   marrowcuda ...#.####..#.#j   gnoll bouda ...... ..# #jj 2 gnolls (swift) .#.#...Aim: a gnoll, wielding a +0 club and wearing a +0 leather armour (covering  ground quickly, 77% to hit)  The zap misses the marrowcuda. The zap misses the gnoll bouda.The zap hits the gnoll!  The gnoll is almost dead.The zap hits the gnoll.,*h^.~..jjjFThe zap hits the gnoll!  The gnoll is almost dead.  The zap hits the gnoll.  ,*h_The gnoll is heavily wounded.The marrowcuda completely misses you.The gnoll bouda gazes fiercely through you!,*ha=5.1 (1Weak Fly ,*h>i,*hSlb _You feel your attacks grow feeble.,*h3,*h,*h<F _Unknown command.,*h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,*h7R $,*hV  #.......# #.#  Bashion the Zephyrmancer  ##........# ##.###  Tengu  #.........# #....#  Health: 64/64 ========================  #...~~~...# ##....#  Magic: 11/20 =============-----------  #..~~≈~.~.# ##.....##  AC: 7Str: 9  #..~~~~~..# #.......#  EV: 18Int: 18  #..~~~~~..# #.#.....#  SH: 0Dex: 22 ##..~~~~~..#######.#.....#  XL: 10 Next: 98% Place: Dungeon:8  ....~~~.~..jjjF@........#  Noise: ==-------  Time: 13275.1 (0.0) ##..~.~≈~..###############  C) +2 dagger (elec) .............#,*hnW [11;34H Cast: Shock .............# Weak Fly  #.......#.#...  #<#.......#.### F   marrowcuda ...#.####..#.# j   gnoll bouda ...... ..# # jj 2 gnolls (swift) .#.#...Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club and wearing a +0 leather armour (heavilywounded, covering ground quickly, 77% to hit),*h^k  #.......# #.#  Bashion the Zephyrmancer  ##........# ##.###  Tengu  #.........# #....#  Health: 64/64 ========================  #...~~~...# ##....#  Magic: 11/20 =============-----------  #..~~≈~.~.# ##.....##  AC: 7Str: 9  #..~~~~~..# #.......#  EV: 18Int: 18  #..~~~~~..# #.#.....#  SH: 0Dex: 22 ##..~~~~~..#######.#.....#  XL: 10 Next: 98% Place: Dungeon:8  ....~~~.~..jjjF@........#  Noise: ==-------  Time: 13275.1 (0.0) ##..~.~≈~..###############  C) +2 ,*h'r dagger (elec) .............# Cast: Shock .............# Weak Fly  #.......#.#...  #<#.......#.### F   marrowcuda ...#.####..#.# j   gnoll bouda ...... ..# # jj 2 gnolls (swift) .#.#...Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club and wearing a +0 leather armour (heavilywounded, covering ground quickly, 77% to hit)  The zap hits the marrowcuda.,*h1w Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +0 club and wearing a +0 leather armour (heavilywounded, covering ground quickly, 77% to hit)  The zap hits the marrowcuda.  You destroy the marrowcuda!  The zap misses the gnoll bouda. The zap hits the gnoll!,*hՀ v   #.#                     *******      #<j   gnoll boudaj  (swift) ..#   You kill the gnoll!The zap hits the gnoll but does no damage.,*h3 ,*h ,*h ~...j.j,*h ,*h  #.......##.#Bashion the Zephyrmancer##........###.###Tengu#.........##....#Health: 64/64 ========================#...~~~...###....#Magic: 11/20 =============-----------,*hJ #..~~≈~.~.# ##.....##AC: 7Str: 9  #..~~~~~..# #.......#EV: 18Int: 18  #..~~~~~..# #.#.....#SH: 0,*hs Dex: 22 ##..~~~~~..#######.#.....#,*h fXL: 10 Next: 100% Place: Dungeon:8  ....~~~.~...j.j@........#,*h Noise: =--------  Time: 13276.1 (1.0) ##..~.~≈~..###############,*h C) +2 dagger (elec) .............#Cast: Shock .............#,*h ]Weak Fly #.......#.#...,*h0 #<#.......#.###j   gnoll bouda ...#.####..#.#,*hR j   gnoll (swift) ...... ..# # ,*ht l.#.#...wounded, covering ground quickly, 77% to hit)  ,*h OThe zap hits the marrowcuda.  You destroy the marrowcuda!,*h The zap misses the gnoll bouda. The zap hits the gnoll!  You kill the gnoll!The zap hits the gnoll but does no damage.,*hO - _The gnoll is heavily wounded.You have reached level 11!,*h# /  --more--.*hg8/681-1 0% .*hWGgnoll (swift).*h;4 _.*h2  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..*h\  #.......# #.#  Bashion the Zephyrmancer  ##........# ##.###  Tengu  #.........# #....#  Health: 68/68 ========================  #...~~~...# ##....#  Magic: 10/21 ===========-------------  #..~~≈~.~.# ##.....##  AC: 7Str: 9  #..~~~~~..# #.......#  EV: 18Int: 18  #..~~~~~..# #.#.....#  SH: 0Dex: 22 ##..~~~~~..#######.#.....#  XL: 11 Next:  0% Place: Dungeon:8  ....~~~.~...j*j@........#  Noise: =--------  Time: 13276.1 (0.0) ##..~.~≈~..###############  C) .*h [0;10;1m+2 dagger (elec) .............# Cast: Shock .............# Weak Fly  #.......#.#...  #<#.......#.### j   gnoll bouda ...#.####..#.# j   gnoll (swift) ...... ..# # .#.#...Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club and wearing a +0 leather armour (heavilywounded, covering ground quickly, 77% to hit)/*h= #.......# #.#  Bashion the Zephyrmancer  ##........# ##.###  Tengu  #.........# #....#  Health: 68/68 ========================  #...~~~...# ##....#  Magic: 10/21 ===========-------------  #..~~≈~.~.# ##.....##  AC: 7Str: 9  #..~~~~~..# #.......#  EV: 18/*h=Int: 18  #..~~~~~..# #.#.....#  SH: 0Dex: 22 ##..~~~~~..#######.#.....#  XL: 11 Next:  0% Place: Dungeon:8  ....~~~.~...j.j@........#  Noise: =--------  Time: 13276.1 (0.0) /*h=##..~.~≈~..###############  C) +2 dagger (elec) .............# Cast: Shock .............# Weak Fly  #.......#.#... /*h> #<#.......#.### j   gnoll bouda ...#.####..#.#/*hV> j   gnoll (swift) ...... ..# # .#.#...Press: ? - help, Shift-Dir - straight line/*h>OAim: a gnoll, wielding a +0 club and wearing a +0 leather armour (heavilywounded, covering ground quickly, 77% to hit)  The zap hits the gnoll bouda.  The gnoll bouda is almost dead.The zap hits the gnoll!/*hD  #.#            /*h9E         *******  /*hkEi    #</*hFr  ..# /*h&<~...).jAim: a gnoll, wielding a +0 club and wearing a +0 leather armour (heavilywounded, covering ground quickly, 77% to hit)  The zap hits the gnoll bouda.  The gnoll bouda is almost dead.The zap hits the gnoll!  You kill the gnoll!/*h*7.1 (1/*h>/*hQ _The gnoll bouda misses you./*hy  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./*h~B  #.......# #.#  Bashion the Zephyrmancer  ##........# ##.###  Tengu  #.........# #....#  Health: 68/68 ========================  #...~~~...# ##....#  Magic: 9/21==========--------------  #..~~≈~.~.# ##.....##  AC: 7Str: 9  #..~~~~~..# #.......#  EV: 18Int: 18  #..~~~~~..# #.#.....#  SH: 0Dex: 22 /*hB ##..~~~~~..#######.#.....#  XL: 11 Next:  0% Place: Dungeon:8  ....~~~.~...).j@........#  Noise: =--------  Time: 13277.1 (0.0) ##..~.~≈~..###############  C) +2 dagger (elec) .............# Cast: Shock .............#/*hC  Weak Fly  #.......#.#...  #<#.......#.### j   gnoll bouda ...#.####..#.# ...... ..# # .#.#...Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  /*h.D Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 hand axe and wearing a +0 leather armour  (almost dead, 77% to hit)/*hH  #.......# #.#  Bashion the Zephyrmancer  ##........# ##.###  Tengu  #.........# #....#  Health: 68/68 ========================  #...~~~...# ##....#  Magic: 9/21==========-------------- /*h¾ i #..~~≈~.~.# ##.....##  AC: 7Str: 9  #..~~~~~..# #.......#  EV: 18Int: 18  #..~~~~~..# #.#.....#  SH: 0Dex: 22 ##..~~~~~..#######.#.....#  XL: 11 Next:  0% Place: Dungeon:8 /*ha  ....~~~.~...).j@........#  Noise: =--------  Time: 13277.1 (0.0) ##..~.~≈~..###############  C) +2 dagger (elec) .............# Cast: Shock .............# Weak Fly  #.......#.#...  #<#.......#.### j   gnoll bouda ...#.####..#.# /*hֿ ...... ..# # .#.#...Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 hand axe and wearing a +0 leather armour  (almost dead, 77% to hit)  The zap hits the gnoll bouda!/*h   #.#         /*h@            *******/*hi R    /*h H  #</*h I ..# /*hR ~...).)/*hIZ \8.1 (1Shock/*h` /*h[c  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line/*hc Aim: a gnoll bouda, wielding a +0 hand axe and wearing a +0 leather armour  (almost dead, 77% to hit)  The zap hits the gnoll bouda! _You kill the gnoll bouda!0*he) #.# #.# ##.# ##.### #.# #....# #...~~~...# ##....# #..~~≈~.~.# ##.....## #..~~~~~..# #.......# #..~~~~~..# #.#.....# ..~~~~~..#.#.....# ....~~~.~...).).0*hu* # ..~.~≈~..# # # 0*h72 0*h8 H33 -90*h> 0*hG 0*h #.# #.# .# ##.### .# #....# ...~~~...# ##....# ..~~≈~.~.# ##.....## ..~~~~~..# #.......# ..~~~~~..# #.#.....# ..~~~~~..#.#.....# ~~~.~...).).# ..~.~≈~..#0*h  # # .#...0*h 0*h v10/21=-800*h0! 0*h7# 1*h31*h1*h51*h7` 0  You start resting.1*hk1.1 (1Fly 1*hH1*h 1*hX_Your attacks no longer feel as feeble.1*h031*h11*h41*h8B1*h81*h91*hC=O=1*h>1*h@,1*hA1*hEd11=1*h:F1*hH,1*hOI1*hmL,1*hjM1*hO,1*hP1*hb=2=1*hEe,1*hf1*hPiO=1*h^j1*hl,1*ho1*hr1*hrM3=1*h.t1*h w,1*h|x1*h{,1*h|1*h9,1*hH1*h݂O=1*h11*hy,1*h1*hz4==1*hm,1*h1*hx,1*h1*hi,1*h1*h&1*hf:==1*h1*h1*hM5=1*ha1*h'1*h1*hd1*hO,1*hF1*hJ,1*h-1*hO=1*h71*h,1*hʻ1*h޾1*hK6=1*hA1*h,1*h1*hR1*h1*h1*h,1*h1*he1*h9=1*h$1*h,1*h1*h!a7=1*h1*h,1*h21*h,1*h1*h,1*h1*hN1*h9=1*h1*h ,1*h1*h1*h@K8=1*h1*h,1*hC1*h,1*h1*h>,1*h1*h1*hT9=1*h/ 1*h 1*h 1*h[1*h1*hK9=1*h1*hH1*h1*h{1*h1,1*h1*h,1*h1*h 1*h 9=1*hA"1*hn%,1*h&1*h[*b20=1*h,1*h/,1*h311*h3,1*h51*h7,1*h81*h91*h99=1*h:1*h<,1*hv=2*hw _ _You start resting.2*h1344.1 (63.0)2*hZ1==5.1 (642*h&2*h)% _Magic restored.3*h33*h3*hS3*h3*hL3*hQX3*h3*h93*h,3*hB3*hWd  Things that are here:  a +0 hand axe; a +0 leather armour3*h-3*hA== _3*h3*h3*h,3*hd3*h]  Items here: )) [ ††.3*hL3*h _3*h"3*h 3*h= ,3*h 3*h3*h ##........# ##.### #.........# #....# #...~~~...# ##....# #..~~≈~.~.# ##.....## #..~~~~~..# #.......# #..~~~~~..# #.#.....# ##..~~~~~..#######.#.....# ....~~~.~...).).........# 3*h18 #####..~.~≈~.@###############  .#...............#  ........Z.#Shock #.......#.#... #<#.......#.###  ##.....#.####..#.#Z   hornet simulacrum (wandering)  ##_....... ..# #  ##...#.#... #...  #####.#.#####3*h252.1 (7.0)3*h&nZ._3*hw(*3.1 (83*h/9_3*h24*hw.......~~~..#~~≈~.~.##.....##~~~..........##.###### ....~~~.~...).)....#####..~.~≈~..##############.#............@..# .Z ##.#....<#.......#.###.###.....#.####..#.#_....... #..# #...#.#... #...  #####.#.#######.# #.#..4*hx4*h6Z.4*hH*4.1 (14*hD4*h5*h$OZ_Z5*hH918 =7 (0.65*h>_ _You barely miss the hornet simulacrum. The hornet simulacrum misses you.5*hrR _You hit the hornet simulacrum. Your kick misses the hornet simulacrum.The hornet simulacrum is lightly damaged.5*h S ,5.2 (0.55*hY 5*h\ ^ _The hornet simulacrum barely misses you.6*hI {  You hit the hornet simulacrum.  Lightning courses through the hornet simulacrum!6*h9U G☼6*hc _17Shock6*h)l C☼6*hn V _The hornet simulacrum vaporises!7*he 37*h 7*h/ 7*hA g33 7*h 7*h~ 7*h 7*h 7*h 7*h< ,7*h 7*h B7*ht 7*hA 7*hc ,7*h* 7*hY 7*h( ,7*ht 7*hv 7*h ,7*h: 7*h3 7*h X7*hqK 18 7*hO _t - 3 scrolls labelled RIGUCO GYQEVEY (gained 1)33 7*hQ 7*hoS ,7*hS 7*hBU 7*hfV 7*hV 7*hV 7*hX 7*hY 7*h+Z ,7*h[ 7*h] ,7*h] 7*h_ 7*hk  #<#.......#.###.# ##.....#.####..#.# #.# ##_....... #..#.# #.# 7*h8l ##...#.#... #..... #.# #####.#.#######.#.# #.# # #.#.. ..#.# #.# _. ### #.. #.# 7*hdl ...)###############.#  .......@.........#-7*hl E79.7 (24.0) ##################7*hl 4 7*hl  7*hl 9   7*hm 4  7*h8m E 7*h_t 7*hx F-80.7 (257*h~ 8_7*h1 & _Found a +0 club.8*h$38*h8*h8*h8*h 8*h,8*hC,8*h8*h8*hR,8*h%8*h8*h;8*h8*hb8*h8*h:,8*h8*h8*hU #<#.......#.###.# ##.....#.####..#.# #.# _ ##_....... #..#.# #.# ####...#.#... #..... #.# 8*h*#####.#.#######.#.# #.# #####.#.. ..#.# #.# #._..### #.. #.# .##...)######.#...............#5.7 (5.0)..######8*h.:_8*hD *6.7 (68*h*8*h,: _Found a glowing silver altar of Zin.;*h 3;*h ;*hr O_......0;*h ;*h_ 9_;*he [ _Sorry, I don't know how to get there.=*h 3=*h =*h =*hW =*h P _=*h ,=*h =*h =*h =*hm =*h =*hB =*h/ ,=*h =*h O _Found a shimmering blue altar of Sif Muna.=*h8 3=*h =*h =*h: ,=*h3 =*h* =*h++  =*h, .#<#......=*h, e#. .. ##.....#.####.=*h4-  #. ._.##_....... #.=*ho-  #.. ####...#.#... #...=*h-  #..#######.#.######=*h.  #....#####.#.. .=*h. #..._##._..### =*h. #....##...)=*h*/ #=*hm/ s #....@......=*h/ .=*h0 %92.7 (6=*hh0 0 #.....=*hq2 ,#######=*h< =*h? S__=*hA >*h,3>*h+>*h>*h6>*h>*hJ,>*h>*hޭ>*h>*h9>*hǴ>*h>*hX>*h A _Found 2 scrolls of identify.>*h>*h>*h>*h#####..~.~≈~ #. #.#.#........... #. ?............... #.#..#.#. #.... #..........#<#..... #.....##.....#.### #..._.##_.......>*h' #..#####...#.#...  #.@#######.#.######6.7 (4 #....#####.#..  #..._##._..####....##...)#########..................#.....############# >*hC####### >*hs>*h:_>*h:?*hv ?*h" ?*hu ?*hr ?*h= ?*h ?*h ,?*he ,?*h ?*h- ?*hF ,?*h ?*hV ?*h ?*hH ?*h ?*hM ?*hj ,?*h ?*h ?*h ?*hR ?*h ?*h=18 ?*hn?*hM#....#..## #...~~~..#...##.## #..~~≈~.~##.###..# #..~~~~~####...## #..~~~~~######## ## ##..~~~~~ ## . ....~~~.~#. .#.#####..~.~≈~.?*hI#.##.#.#............#.#@................403.7 (7#.#..#.#..##.......##..........#<#......#.....##.....#.####.#..._.##_....... ##..#####...#.#... #.?*h:#..#######.#.########....#####.#.. .?*h#R#..._##._..###?*h?*h[:_?*h : _G - 3 scrolls of identify (gained 2)A*h A glowing silver altar of Zin. An altar to Zin the Law-Giver, made from silver as pristine as Zin's followers are expected to be, and glowing gently. Pray here with > to learn more.B*hW B*h $ #....#..###...~~~.. Bashion the Zephyrmancer#...##.###..~~≈~.~ Tengu##.###..#B*hR #..~~~~~. Health: 68/68 ========================####...###..~~~~~. Magic: 21/21 ========================########## ##..~~~~~. AC: 7Str: 9## . ....~~~.~ EV: 18Int: 18#. .#.#####..~.~≈~. SH: 0Dex: 22B*h H#.##.#.#............ XL: 11 Next:  1% Place: Dungeon:8#.#@................ Noise: ---------  Time: 13403.7 (7.0)#.#..#.#..##.......# C) +2 dagger (elec)#..........#<#...... Cast: Shock#.....##.....#.####. Fly #..._.##_....... #.B*hD #..#####...#.#... #.#..#######.#.########....#####.#.. .B*hy #..._##._..### _Found a +0 club. _Found a glowing silver altar of Zin. _Sorry, I don't know how to get there. B*h> y_Found a shimmering blue altar of Sif Muna. _Found 2 scrolls of identify. _G - 3 scrolls of identify (gained 2)B*h7 B*h/ :_B*h B*h3B*hB*hB*hB*h433 B*hy,B*h^B*hB*h>B*h)B*h,B*hB*hhB*h B*h[ B*hd B*h. ######## ## ##..~~ ### . ....~~~.~. #. ..#.#####..~.~≈~. #.##.#.#............ #.#.................#.#..#.#..##.......#.#..........#<#......B*h#.....##.....#.#####...@.##_....... #7.7 (4#..#####...#.#... #..#..#######.#.########....#####.#.. .#..._##._..####....##...)###########....................#.....######################B*h$B*h+L__B*h.b _There is a glowing silver altar of Zin here.C*hs W  You hover solemnly before the altar of Zin.C*hI /  --more--E*h=rZin the Law-Giver Zin is a god of discipline. Followers must remain pure of body and soul, refraining from dark magic and chaotic acts. They must also tithe a fraction of all gold gained, preferably followed by donations of more. In exchange, worshippers may invoke Zin's wrath upon sinners, and eventually gain various divine protections. Zin's followers can convert to Elyvilon or the Shining One while keeping some piety. Favour - Zin is neutral towards you. Granted powers:(Cost)Zin occasionally guards your life. Zin occasionally shields you from chaos. Zin rarely shields you from Hell. You can recite Zin's Axioms of Law. You can call upon Zin for vitalisation.(2 MP, Piety-)You can call upon Zin to imprison the lawless.(5 MP, Piety-)You can call upon Zin to create a sanctuary.(7 MP, Piety----)Zin will cleanse your potions of mutation. You can donate money to Zin. E*hQ[!]: Overview|Powers|Wrath [J/Enter]: join religionF*hMF*hTF*h\ ########## ##..~~~~~.. Bashion the Zephyrmancer### . ....~~~.~. Tengu#. ..#.#####..~.~≈~.. Health: 68/68 ========================#.##.#.#............. Magic: 21/21 ========================#.#.................. AC: 7Str: 9#.#..#.#..##.......#. EV: 33 Int: 18#..........#<#....... SH: 0Dex: 22F*h]#.....##.....#.####.. XL: 11 Next:  1% Place: Dungeon:8#...@.##_....... #.. Noise: ---------  Time: 13407.7 (0.0)#..#####...#.#... #.. C) +2 dagger (elec)#..#######.#.#######. Cast: Shock#....#####.#.. .. Fly #..._##._..####....##...)###########....................#.....###################### _Sorry, I don't know how to get there. F*hC^_Found a shimmering blue altar of Sif Muna. _Found 2 scrolls of identify. _G - 3 scrolls of identify (gained 2) _There is a glowing silver altar of Zin here.  You hover solemnly before the altar of Zin.F*h2_]  Zin welcomes you!F*hi/  --more--G*hft _You pay a tithe of 23 gold.G*h˫] of Zin *.....18 8.7 (1G*h߯T__G*h _You can now recite Zin's Axioms of Law. You can now donate money to Zin.J*hJ*h@ Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - SwiftnessAir1%3  c - AirstrikeAirJ*h4%4  d - Static DischargeConjuration/Air1%2  e - Mephitic CloudConjuration/Alchemy/Air 9%3 Select a spell to describe[!]/[I] toggle spell headersK*h K*h> K*h  ########## ##..~~~~~.. Bashion the Zephyrmancer### . ....~~~.~. Tengu of Zin *.....#. ..#.#####..~.~≈~.. Health: 68/68 ========================#.##.#.#............. Magic: 21/21 ========================#.#.................. AC: 7Str: 9#.#..#.#..##.......#. EV: 18Int: 18#..........#<#....... SH: 0Dex: 22#.....##.....#.####.. XL: 11 Next:  1% Place: Dungeon:8#...@.##K*h _....... #.. Noise: ---------  Time: 13408.7 (0.0)#..#####...#.#... #.. C) +2 dagger (elec)#..#######.#.#######. Cast: Shock#....#####.#.. .. Fly #..._##._..####....##...)###########....................#.....###################### _G - 3 scrolls of identify (gained 2) _There is a glowing silver altar of Zin here.  You hover solemnly before the altar of Zin.  K*h` Zin welcomes you!You pay a tithe of 23 gold. _You can now recite Zin's Axioms of Law. You can now donate money to Zin.K*h U__K*hm K*h 9_K*h L*hWL*h0Z  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting7.8   8.0   0   h + Spellcasting 6.1   8.3  -1          L*h[ b - Unarmed Combat   0.0   0.8  +1   i - Conjurations   4.0   3.0  +3       j - Alchemy   0.0   1.2  -1  c + Short Blades 8.6   7.6  +1   k - Air Magic   9.0   6.3  +3   d - Long Blades   5.2   0.8  +1           l - Invocations   0.0   1.2  -1   e - Armour   2.0   2.5  +1   m - Evocations   0.0   1.0*h&\40m   0   f - Dodging   6.0   5.9  +1       g - Stealth   6.0   5.9  +1                          L*h\T                                    L*hd]GThe relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  L*h]}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsL*hL*hL*h ########## ##..~~~~~.. Bashion the Zephyrmancer### . ....~~~.~. Tengu of Zin *.....#. ..#.#####..~.~≈~.. Health: 68/68 ========================#.##.#.#............. Magic: 21/21 ========================#.#.................. AC: 7Str: 9L*h#.#..#.#..##.......#. EV: 18Int: 18#..........#<#....... SH: 0Dex: 22#.....##.....#.####.. XL: 11 Next:  1% Place: Dungeon:8#...@.##_....... #.. Noise: ---------  Time: 13408.7 (0.0)#..#####...#.#... #.. C) +2 dagger (elec)#..#######.#.#######. Cast: Shock#....#####.#.. .. Fly L*hO#..._##._..####....##...)###########....................#.....###################### L*h{_G - 3 scrolls of identify (gained 2) _There is a glowing silver altar of Zin here.  L*hȻYou hover solemnly before the altar of Zin.  Zin welcomes you!You pay a tithe of 23 gold. L*h_You can now recite Zin's Axioms of Law. You can now donate money to Zin.L*h:_L*hsL*hC9_L*hQ*hQ*hZin the Law-Giver Zin is a god of discipline. Followers must remain pure of body and soul, refraining from dark magic and chaotic acts. They must also tithe a fraction of all gold gained, preferably followed by donations of more. In exchange, worshippers may invoke Zin's wrath upon sinners, and eventually gain various divine protections. Zin's followers can convert to Elyvilon or the Shining One while keeping some piety. Title - Apologist Favour - Zin is aware of your devotion. Granted powers:(Cost)Zin occasionally guards your life. Zin occasionally shields you from chaos. Zin rarely shields you from Hell. You can recite Zin's Axioms of Law. You can call upon Zin for vitalisation.(2 MP, Piety-)You can call upon Zin to imprison the lawless.Q*hY(5 MP, Piety-)You can call upon Zin to create a sanctuary.(7 MP, Piety----)Zin will cleanse your potions of mutation. You can donate money to Zin. [!]: Overview|Powers|WrathR*h<grants followers the ability to preach to the unenlightened masses, and powers to vitalise their bodies, protecting them from various afflictions. Later, followers gain the ability to imprison their foes temporarily. Followers can eventually find temporary safety in a divine refuge. As piety grows, followers will be protected from mutation and the Hells, and Zin may even occasionally directly intervene to save a follower's life. Zin likes it when you donate money and you kill unclean or chaotic beings. Overview|PowersS*h Ddislikes it when you attack neutral beings or you attack monsters in a sanctuary. Zin strongly dislikes it when you use evil magic or items, you attacknon-hostile holy beings, you attack allies, you kill non-hostile holy beings, you deliberately mutate or transform yourself, you use unclean or chaotic magic or items or you polymorph monsters. Zin forgives followers for abandonment; however, those who later take up the worship of an evil or chaotic god will be scourged. (Kikubaaqudgha, Yredelemnul,S*h Makhleb, Lugonu and Beogh are evil, and Xom, Nemelex Xobeh and Jiyva are chaotic.) Those under Zin's wrath will find their beneficial mutations stripped away, their enemies alerted, and their senses confounded by the axioms of Law; confusion, fainting, blindness and complete paralysis will be their lot. Zin's wrath lasts for a relatively short duration.Powers|WrathW*h Fis a god of discipline. Followers must remain pure of body and soul, refraining from dark magic and chaotic acts. They must also tithe a fraction of all gold gained, preferably followed by donations of more. In exchange, worshippers may invoke Zin's wrath upon sinners, and eventually gain various divine protections. Zin's followers can convert to Elyvilon or the Shining One while keeping some piety. Title - Apologist Favour - Zin is aware of your devotion. Granted powers:(Cost)Zin occasionally guards your life. Zin occasionally shields you from chaos. Zin rarely shields you from Hell. You can recite Zin's Axioms of Law. You can call upon Zin for vitalisation.(2 MP, Piety-)You can call upon Zin to imprison the lawless.(5 MP, Piety-)You can call upon Zin to create a sanctuary.(7 MP, Piety----)Zin will cleanse your potions of mutation. You can donate money to Zin.OverviewWrathX*hJgrants followers the ability to preach to the unenlightened masses, and powers to vitalise their bodies, protecting them from various afflictions. Later, followers gain the ability to imprison their foes temporarily. Followers can eventually find temporary safety in a divine refuge. As piety grows, followers will be protected from mutation and the Hells, and Zin may even occasionally directly intervene to save a follower's life. Zin likes it when you donate money and you kill unclean or chaotic beings. Overview|PowersY*hedislikes it when you attack neutral beings or you attack monsters in a sanctuary. Zin strongly dislikes it when you use evil magic or items, you attacknon-hostile holy beings, you attack allies, you kill non-hostile holy beings, you deliberately mutate or transform yourself, you use unclean or chaotic magic or items or you polymorph monsters. Zin forgives followers for abandonment; however, those who later take up the worship of an evil or chaotic god will be scourged. (Kikubaaqudgha, Yredelemnul,Makhleb, Lugonu and Beogh are evil, and Xom, Nemelex Xobeh and Jiyva are chaotic.) Those under Zin's wrath will find their beneficial mutations stripped away, their enemies alerted, and their senses confounded by the axioms of Law; confusion, fainting, blindness and complete paralysis will be their lot. Zin's wrath lasts for a relatively short duration.Powers|Wrathu*h u*hz u*hI  ########## ##..~~~~~.. Bashion the Zephyrmancer### . ....~~~.~. Tengu of Zin *.....#. ..#.#####..~.~≈~.. Health: 68/68 ========================#.##.#.#............. Magic: 21/21 ========================#.#.................. AC: 7Str: 9#.#..#.#..##.......#. EV: 18Int: 18#..........#<#....... SH: 0Dex: 22#.....##.....#.####.. XL: 11 Next:  1% Place: Dungeon:8#...@.##u*hX _....... #.. Noise: ---------  Time: 13408.7 (0.0)#..#####...#.#... #.. C) +2 dagger (elec)#..#######.#.#######. Cast: Shock#....#####.#.. .. Fly #..._##._..####....##...)###########....................#.....###################### _G - 3 scrolls of identify (gained 2) _There is a glowing silver altar of Zin here.  You hover solemnly before the altar of Zin.  Zin welcomes you!You pay a tithe of 23 gold. _You can now recite Zin's Axioms of Law. You can now donate money to Zin.u*h} M__u*hy u*h+ 9_u*hr v*ha3v*h/cv*hfv*hl}33 v*h n,v*hnv*hpv*hpv*h&qv*haqv*hsv*ht,v*huv*h/wv*hxv*hxv*h:yv*hzv*hE|,v*h|v*h:~v*h,v*hv*hv*hv*hv*hWv*hv*h,v*h&v*hv*h,v*hv*hv*h[Bv*hv*h\,v*hOv*hQv*h,v*hv*hv*hF,v*h[v*hv*hާ,v*h<v*hv*h0,v*h"v*hv*hɱ,v*hv*hv*hv*hv*h|v*hUv*h,v*h'v*hv*hv*hv*hgv*hbv*h,v*hZv*hv*hv*h,v*hJv*hv*h,v*hv*hQv*hv*h,,v*hv*h,v*hv*hv*hv*h(v*hv*hv*h,v*hWv*hv*h,v*hv*hv*h:,v*h-`v*hv*hgv*h&,v*h* v*h v*hb,v*hv*hv*hv*hv*hv*hv*hV",v*h$v*h>v*hyBv*h Cv*h#Dv*hKv*hNv*hOv*hPv*hXv*hYv*h?Zv*h[v*hav*hd,v*hfv*hlv*hrBv*hvv*hyv*hqzv*h{v*hv*h܂v*h7v*h v*hv*hϋv*h$v*hv*hAv*hv*hjv*h/v*hv*hGv*hv*h@v*h6v*hv*h,v*hv*hv*hov*hv*hv*hv*h/,v*hv*hv*hPv*hv*hv*h^v*hS,v*hv*hfv*hv*h6v*hv*hv*hv*h'v*hv*hhv*hJ,v*huv*hev*hq,v*hv*hv*h,v*hv*hv*ho,v*hUv*h< v*h ,v*hI v*h3 v*hA ,v*h v*h{ v*hg ,v*h v*hW v*h # ,v*hB( v*h+ v*h- v*h#. v*h/ v*hp1 v*h3 v*h3 v*h4 v*h6 v*h99 ,v*h: v*h[< v*h> ,v*h_@ v*hA v*hD ,v*h)E v*hF v*hH ,v*hI v*h#K v*hL v*hL v*hKM v*hN v*hP v*hiP v*hP v*hQ v*hS Bv*hU v*h`  ...###.# # ## .#.# #.# ... ##.# .#.# #.# ... #.h. ###### .#.# #.# # .[ .....# .#.###.##.# .. ....# ..........# .# .. .#.#.#.##### .#### ...## .#.#.#.....######.#..### #.... .#.#.###...#....@.#....# #....79.7 (71.0) ##.#.........######....####.#### v*hda i.#.########..#.........##...# #. .#...........#.#####.####.##### .#########...#.#..#..#≈~~..≈≈##.. .# #....##........#..#≈~....≈##.#  .# #.##.#####..#.##.##..§.§.~##.#  .# #.##.# ##....#.....§§§.....#  .# #.##.# #..).#.##~.§§§§~#..# v*hh v*hk ,80.7 (72v*hOq v*hds ) _Found a chain mail.w*hQIw*hRw*hoUw*hXBw*hZw*h[w*h:\w*h`w*h w]..........) ... ......##.#######.#.. ### ..###.# # #.......# ## #.# #.# .).....# ##.# w*hw0#.# #.# 5.....# #.h. ####### #.# #.# # ...[. .....# #.###.##.# ... ....#. .........# #.# ..... #.#.#.##### #@#### ...# #.#.#.....######.#..### #...... #.#.###...#......#....# #......~Shock #.#######....####. #.#.........##...# #..~ #...........#.#####.####.#####... 5   white imp (asleep) #########...#.#..#..#≈~~..≈≈##... w*hx# #....##........#..#≈~....≈##.#. # #.##.#####..#.##.##..§.§.~##.#.w*hY 2.7 (2.0)  A white imp comes into view.w*h9*3.7 (3w*hw*h& _Found a trident.y*hv y*hӓ QZin the Law-Giver Zin is a god of discipline. Followers must remain pure of body and soul, refraining from dark magic and chaotic acts. They must also tithe a fraction of all gold gained, preferably followed by donations of more. In exchange, worshippers may invoke Zin's wrath upon sinners, and eventually gain various divine protections. Zin's followers can convert to Elyvilon or the Shining One while keeping some piety. Title - Apologist Favour - Zin is aware of your devotion. Granted powers:(Cost)Zin occasionally guards your life. Zin occasionally shields you from chaos. Zin rarely shields you from Hell. You can recite Zin's Axioms of Law. You can call upon Zin for vitalisation.(2 MP, Piety-)You can call upon Zin to imprison the lawless.(5 MP, Piety-)You can call upon Zin to create a sanctuary.(7 MP, Piety----)Zin will cleanse your potions of mutation. You can donate money to Zin. [!]: Overview|Powers|Wrath{*h.............)... Bashion the Zephyrmancer ......##.#######.#..### Tengu of Zin *..... ..###.# # #.......# ##Health: 68/68 ======================== #.# #.# .).....# ##.#Magic: 21/21 ======================== #.# #.#5.....# #.h. ####### AC: 7Str: 9 #.# #.# # ...[. .....#...... EV: 33 Int: 18 #.###.##.# ... ....#...... SH: 0Dex: 22 .........# #.# ........... XL: 11 Next:  1% Place: {*h2Dungeon:8 #.#.#.##### #@#### ...##...... Noise: ---------  Time: 13483.7 (0.0) #.#.#.....######.#..### #....... C) +2 dagger (elec) #.#.###...#......#....# #......~ Cast: Shock #.#.........######....####.####.. Fly #.########..#.........##...# #..~ #...........#.#####.####.#####... 5   white imp (asleep) #########...#.#..#..#≈~~..≈≈##... # #....##........#..#≈~....≈##.#. # #.##.#####..#.##.##..§.§.~##.#.Zin welcomes you!You pay a tithe of 23 gold. _You can now recite Zin's Axioms of Law. You can now donate money to Zin. _Found a chain mail.  A white imp comes into view. _Found a trident.{*h|*h |*hZ Zin the Law-Giver Zin is a god of discipline. Followers must remain pure of body and soul, refraining from dark magic and chaotic acts. They must also tithe a fraction of all gold gained, preferably followed by donations of more. In exchange, worshippers may invoke Zin's wrath upon sinners, and eventually gain various divine protections. Zin's followers can convert to Elyvilon or the Shining One while keeping some piety. |*h @Title - Apologist Favour - Zin is aware of your devotion. Granted powers:(Cost)Zin occasionally guards your life. Zin occasionally shields you from chaos. Zin rarely shields you from Hell. You can recite Zin's Axioms of Law. You can call upon Zin for vitalisation.(2 MP, Piety-)You can call upon Zin to imprison the lawless.(5 MP, Piety-)You can call upon Zin to create a sanctuary.(7 MP, Piety----)Zin will cleanse your potions of mutation. You can donate money to Zin. [!]: Overview|Powers|Wrath*h*h *h^.............)... Bashion the Zephyrmancer ......##.#######.#..### Tengu of Zin *..... ..###.# # #.......# ##Health: 68/68 ======================== #.# #.# .).....# ##.#Magic: 21/21 ======================== #.# #.#5.....# #.h. ####### AC: 7Str: 9 #.# #.# # ...[. .....#...... EV: 33 Int: 18 #.###.##.# ... ....#...... SH: 0Dex: 22 .........# #.# ........... XL: 11 Next:  1% Place: Du*h"[ngeon:8 #.#.#.##### #@#### ...##...... Noise: ---------  Time: 13483.7 (0.0) #.#.#.....######.#..### #....... C) +2 dagger (elec) #.#.###...#......#....# #......~ Cast: Shock #.#.........######....####.####.. Fly #.########..#.........##...# #..~ #...........#.#####.####.#####... 5   white imp (asleep) #########...#.#..#..#≈~~..≈≈##... # #....##........#..#≈~....≈##.#. # #.##.#####..#.##.##..§.§.~##.#.Zin welcomes you!You pay a tithe of 23 gold. _You can now recite Zin's Axioms of Law. You can now donate money to Zin. _Found a chain mail.  A white imp comes into view. _Found a trident.*h*h#*h**hv,*h* *hI"NZin the Law-Giver Zin is a god of discipline. Followers must remain pure of body and soul, refraining from dark magic and chaotic acts. They must also tithe a fraction of all gold gained, preferably followed by donations of more. In exchange, *h"worshippers may invoke Zin's wrath upon sinners, and eventually gain various divine protections. Zin's followers can convert to Elyvilon or the Shining One while keeping some piety. Title - Apologist Favour - Zin is aware of your devotion. Granted powers:(Cost)Zin occasionally guards your life. Zin occasionally shields you from chaos. Zin rarely shields you from Hell. You can recite Zin's Axioms of Law. You can call upon Zin for vitalisation.(2 MP, Piety-)You can call upon Zin to imprison the lawless.(5 MP, Piety-)You can call upon Zin to create a sanctuary.(7 MP, Piety----)*h#Zin will cleanse your potions of mutation. You can donate money to Zin. [!]: Overview|Powers|Wrath*hGgrants followers the ability to preach to the unenlightened masses, and powers to vitalise their bodies, protecting them from various afflictions. Later, followers gain the ability to imprison their foes temporarily. Followers *hHcan eventually find temporary safety in a divine refuge. As piety grows, followers will be protected from mutation and the Hells, and Zin may even occasionally directly intervene to save a follower's life. Zin likes it when you donate money and you kill unclean or chaotic beings. Overview|Powers*h,*h4*hs9".............)... Bashion the Zephyrmancer ......##.#######.#..### Tengu of Zin *..... ..###.# # #.......# ##Health: 68/68 ======================== #.# #.# .).....# ##.#Magic: 21/21 ======================== #.# #.#5.....# #.h. ####### AC: 7Str: 9 #.# #.# # ...[. .....#...... EV: 33 Int: 18 *h:#.###.##.# ... ....#...... SH: 0Dex: 22 .........# #.# ........... XL: 11 Next:  1% Place: Dungeon:8 #.#.#.##### #@#### ...##...... Noise: ---------  Time: 13483.7 (0.0) #.#.#.....######.#..### #....... C) +2 dagger (elec) #.#.###...#......#....# #......~ Cast: Shock #.#.........######....####.####.. Fly #.########..#.........##...# #..~ #...........#.#####.####.#####... 5   white imp (asleep) #########...#.#..#..#≈~~..≈≈##... # #....##........#..#≈~....≈##.#. # #.##.#####..#.##.##..§.§.~##.#.Zin welcomes you!You pay a tithe of 23 gold. _You can now recite Zin's Axioms of Law. You can now donate money to Zin. _Found a chain mail.  A white imp come*h;9s into view. _Found a trident.*hJMP*h*h *h*hĠ ########..#.........##...# #..~........####.####.###*h75   white imp (asleep) #########...#.#~..≈≈##.....##........#..#≈~....≈ # #.##.#####..#.##.##..§.§.~##.#. _Unknown command.*h?*h…z Spells (Memorise)TypeFailure Level  a - Summon Small Mammal Summoning16% 1  b - Call ImpSummoning24% 2c - Ensorcelled Hibernation*h;*Hexes/Ice24% 2  d - Grave ClawNecromancy24% 2e - Call Canine FamiliarSummoning43% 3  f - Fugue of the Fallen Necromancy43% 3g - Volatile BlastmotesFire/Translocation43% 3  *hlh - Fulminant PrismConjuration/Alchemy56% 4  i - Iskenderun's Mystic Blast*hConjuration/Translocation 56% 4  j - Freezing CloudConjuration/Ice/Air58% 5  k - AnguishHexes/Necromancy 85% 4 *hU l - Animate DeadNecromancy85% 4m - Eringya's Surprising Crocodile Summoning85% 4  n - Borgnjor's Vile Clutch Necromancy/Earth 99% 5*h)o - Forge Monarch BombFire/Forgecraft100% 6  p - Hellfire MortarFire/Earth/Forgecraft 100% 7 *ha9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit*h *h .............)... Bashion the Zephyrmancer ......##.#######.#..### Tengu of Zin *..... ..###.# # #.......# ##Health: 68/68 ======================== #.# #.# .).....# ##.#Magic: 21/21 ======================== #.# #.#5.....# #.h. ####### AC: 7*h |Str: 9 #.# #.# # ...[. .....#...... EV: 33 Int: 18 #.###.##.# ... ....#...... SH: 0Dex: 22 .........# #.# ........... XL: 11 Next:  1% Place: Dungeon:8 #.#.#.##### #@#### ...##...... Noise: ---------  Time: 13483.7 (0.0) *h= #.#.#.....######.#..### #....... C) +2 dagger (elec) #.#.###...#......#....# #......~ Cast: Shock #.#.........######....####.####.. Fly #.########..#.........##...# #..~ #...........#.#####.####.#####... 5   white imp (asleep) #########...#.#..#..#≈~~..≈≈##... # #....##........#..#≈~....≈##.#. # #.##.#####..#.##.##..§.§.~##.#.You pay a tithe of 23 gold. _You can now recite Zin's Axioms of Law. You can now donate money to Zin. _Found a chain mail.  *ht A white imp comes into view. _Found a trident. _Unknown command.*h P  Okay, then.*h *h *h . _*hv< ########......###.......) .............##.#######.#.. ### ..###.# # #.. ## #.)*hB= J#.#  #.5.....# #.h. ####### #.# # #.....[.# . #.###.##.# #.......## .........#  .....##### #.#### ...##.....######.#..##.*h= ###...#...... #......~.........########.####..########..#.........##...# #..~ #........####.####.### #########...#.#*h> M~..≈≈##.....##........#..#≈~....≈*hG *hNJ 14.7 (1 _*hP *hES *hok9 ##### #########...... .#.... ##........) ...... ..*hl.....##.#######.#.. ## ...###.# # #.......# # .#.# #.# #.).....# ##.# .#.# #.# #.5.....# #.h. ###### .#.# #.# # #.....[.# .....# .*hmv#.###.##.# #...@...# ....# ..........# #####.### .... .#.#.#.##### #.#### ...## .#.#.#.....######.#..### #...... .#.#.###...#......#....# #.... ##.#.........######....####.####. .#.########..#.........##...# # .#...........#.#####.####.##### .#########...#.#..#..#≈~~..≈≈##.*ho;5*h*hr ##### ##.... ##########...... .#.... #........) ....... . #.......##.#######.#... # ....###.# # #.......# # *hc#.#.# #.# #.).....# ##.# #.#.# #.# #.5.....# #.h. ##### #.#.# #.# # #..@..[.# .....# #.#.###.##.# #.......# ....# ...........# #####.### .... #.#.#.#.##### #.#### ...## #.#.#.#.....######.#..### # ..#.#.###...#......#....# #.... ###.#.........######....####.#### ..#.########..#.........##...# # #.#...........#.#####.####.#####*hFU 55*hThe white imp shouts!  The white imp shouts, "Submit, thou peaked tardy-gaited socdollager!"*h V ****h>The white imp gestures at you.*hSD@..*hD====6*h*hS _The puff of frost misses you.*h  You hit the white imp but do no damage. You peck the white imp.  The white imp is moderately wounded.*hym  The white imp gestures at you.*h[b*hh3--18 ==--7.3 (0.6*h%j*h/m= _The puff of frost hits you. You resist.*h/p  You puncture the white imp!  Lightning courses through the white imp!*h;:i.*hE-----9Shock*htUc _You kill the white imp!*hp *h9 7-*h *h0 H _No target in view!*hk*h l*hm*hp*hw433 *h|y*h56=7= - _You start resting.*hP1500.9 (13.0)*hk8=-1.9 (14*h*h8" _HP restored.*h8I*hFX*h*U*hU*hlW*h.X*h q=*hyX*hfz*h3B*h*hɊ*h7*hN*h%X*h*h5*h*h`*h,*h *h*hB*h*h*h*h,*h*h9*hg,*ho*h*h,*h*h*h5*h*h!*h*hP,*h*h]*h*h *h^ *h *h&X*h*h*hF*hm*h",*h($*h4(*h*,*h+*hE.*h8n*h9,*hB*hD,*hI*hlX*hGm*hiqB*hw*hLy,*hvz*h*hB*h*hB*h4*hԘ*h*ht*hE*h,*h*h*hİ,*hα*h*h,*h͹*h*hq,*h*h*h,*h*h<*h,*hf*h*h,*h *hX*h,*h*h*h*h(*h *h%*h{)*h1**h+*h04*h?L*hM,*hO*hT*h\X,*hZ*h c`  Things that are here:  a +0 club; a +0 leather armour*hf*hNg _*hi*hm*hCp,*hPr*h}W  Items here: )) [[.*h#5 _*h*h*hd,*h=*h*h?,*h5*h*h,*h,*h*h*hb*h*ht,*h&*h*h6,*hR*hP*h*h*h*h *h*h<*h*hp*h*h*h*h*hU,*h*h*hZ,*hi*h*h,*h*h8*h*h!*h*hqX*hD*h0*h*hf*h,*h,*h*h4 ......).......................># #.#######.#.........########.~.# #.# #.......######### #.~.# #.# #.).....# ##.## #.~.# .# #.......###...##########.~.# #.# #.....[.##.....#......#.~~## #.# #.......##.....#........~.## ..# #####.####..............~.. #### #.####..@.##........~~..#67.9 (66 ...######.#..###.##.........~...# ...##....####......~..~~..# .....######....####.####..~.≈≈~ ###..*h5#.........##...# #..~~≈~~.~...#.#####.####.#####...~≈†...#.#..#..#≈~~..≈≈##.....~~.~. ##........#..#≈~..§.≈##.#...~..~ #####..#.##.##...§..~##.#...~..~*hP[ _Done exploring.*h*hCLevel 8 of the Dungeon <<<>>>_____(Press ? for help)#......##.###.###############.#...........†.###############.........#*h{#.#.....#..........###########.........#.........#############.#........#.#.....................).......................>##.#..............#.##.......##.#######.#.........########.~.##....)).#..#.#..........###.##.# #.......##########.~.##.................###.#.# #.##.# #.).....# ##.###.~.##...ß...#...........#.#.# #.##.# #.......###...##########.~.###.......#.##.##...#.#.#.# #.##.# #.....[.##.....#......#.~~####......#.#.##.######.#.#.###.##.# #.......##.....#........~.###....>.........).................# #####.####..............~..##*h###.###.#...##.######.#.#.#.#.##### #.####..@.##........~~..##.# #.######..#####.#.#.#.#.....######.#..###.##.........~...##.# #.................#.#.###...#......#....####......~..~~..###.# ####.......÷....###.#.........######....####.####..~.≈≈~..# #####*h*#.# ####...÷...#......#.########..#.........##...# #..~~≈~~.~.# ##...##.# #......ß.....##.#.#...........#.#####.####.#####...~≈†....## #..#.##.# #.##...........<#.#########...#.#..#..#≈~~..≈≈##.....~~.~..###.##.##.# #.##.......######.# #....##........#..#≈~..§.≈##.#...~..~..##..##.###.###.##............#.# #.##.#####..#.##.##...§..~##.#...~..~.....###.##....#.........#####.#.# #.##.# ##....#.....§.§.....#..~~.~....####..##....#####.##..# #.#.# #.##.# #..).#.##~.§§..~#..#..≈~.....## #.###....# #<......# #.#.# #.##.# ##...).##~~...~~####..~~...#.# #.# *h J>@*h # #.................#.#.###...#......#....####......~..~~..## ####.÷....###.#.........####.####..~.≈≈~..# ##### ####...÷...#......#.##..#.........##...# #..~~≈~~.~.# ##...# #ß.....##.#.#....#.#####.####.#####...~≈†....## #..#.# #.##..<#.#########...#.#..#..#≈~~..≈≈##.....~~.~..###.##.## #.##.......######.# #....##........#..#≈~..§.≈##.#...~..~..##..##.###.###.##..#.# #.##.#####..#.##.##...§..~##.#...~..~.....###.##....#.........#####.#.# #.##.# ##....#.....§.§.....#..~~.~....####..#....#####.##..# #.#.# #.##.# #..).#.##~.§§..~#..#..≈~.....## #.##*h  #....# #<......# #.#.# #.##.# ##...).##~~...~~####..~~...#.# #.# #....# ###.#.### #.#.###.##.# #..)..##~~..~~≈# #..~......# #.## #....# #.#.# #####'#.....##.# #...#..####.##### ##~~.###### #..##....# #.#.# #........).....#######...#...##..# #.# #≈### ##.##....# #.#.###*h; j.......))...##.##....##.####.# #≈# ##.###.#######.#..................####(##.......##.##...# #≈## ##.......................# #.####.....##.##.#.# ##≈# ###..##.####......).........# #.# #.....##.##.#.#####≈# ####...##  #.##.###..##.# #.....##....#....#### ##....### *hr n #.##...#### #.......####........#######.# ####..####  #.##....#.....# #.................>.# #.####....## *h #.##.#####...## #.......#####...###.# #......####  #.#..#...#.*h  #.......# ##### #.# ########  #....'._.#*h  #.......## #.#*hvA #...ß...#...........#.#.# #.##.# #.......###...##########.~.###.......#.##.##...#.#.#.# #.##.# #.....[.##.....#......#.~~####......#.#.##.######.#.#.###.##.# #.......##.....#........~.###....>.........).................# #####.####..............~..#####.###.#...##.######.#.#.#.#.##### #.####..@.##........~~..##.# #.######..#####.#.#.#.#.....######.#..###.##.........~...#*h+ *h*......).......................># Bashion the Zephyrmancer #.#######.#.........########.~.# Tengu of Zin *..... #.# #.......##########.~.# Health: 68/68 ======================== #.# #.).....# ##.###.~.# Magic: 21/21 ======================== #.# #.......###...##########.~.# AC: 7Str: 9 #.# #.....[.##.....#......#.~~## EV: 33 Int: 18 #.# #.......##.....#........~.## SH: 0*hDex: 22 ..# #####.####..............~..## XL: 11 Next:  1% Place: Dungeon:8 #### #.####..@.##........~~..# Noise: ---------  Time: 13567.9 (0.0) ...######.#..###.##.........~...# C) +2 dagger (elec) ...#......#....####......~..~~..# Cast: Shock .....######....####.####..~.≈≈~.. Fly ###..#.........##...# #..~~≈~~.~. .....#.#####.####.#####...~≈†....  *ht##...#.#..#..#≈~~..≈≈##.....~~.~.  ##........#..#≈~..§.≈##.#...~..~.  #####..#.##.##...§..~##.#...~..~.  _You start resting. _HP restored.  Things that are here: _a +0 club; a +0 leather armour _Items here: )) [[. _Done exploring.*hH*hx*h **hT+: _*h/*h!8X*h>*h@*h@*hA*hH*h SB*hYX*hD]*h._*h_*hM`*hg*hh,*hi*hq*h#s,*h$t*h|*hV,*hP*h8*h*h`*hs*h*ht*h*h*ht*h,*h:*h*h,*h*hh*hn,*hn*hG*h*hi*h=*h[*hy,*h[*hO*hb*h*h!*hW  Items here: )) [[.*h*h8 _*h*h&*h,*h*h*h; ,*hi *h*h,*hp*h+*h",*h$*h+*hS.*h.*h?0*h,6*h59*h9*h$;*h@*h2,*h*h$ *h5 ,*h*h*h]*h*h*h+*h,*h *h)X*hn-*h.*hT/*h/*h4*h6*h7*h`7*h{;*h=,*h>*hB*hE,*hE*hH*hzJ,*h]K*hN*hP,*hQ*hS*hU,*h4V*hZ*hm],*h^*h}b*hd,*hf*hi*hPk*hk*hl*hp*h"r*hr*hls*hv*h3y,*h z*h|*hS  #.#.....#..........###########.  #.#........#.#.................  #.#..............#.##.......##.  #....)).#..#.#..........###.##.  #.................###.#.# #.##.  #...ß...#...........#.#.# #.##.  ##.......#.##.##...#.#.#.# #.##. ##......#5#.##.######.#.#.###.##. #....>.........)@................ ###.###.#...##.######.#.#.#.#.##  #.# #.######..#####.#.#.#.#....Shock  #.# #.................#.#.###..  #.# ####.......÷....###.#.....  #.# ####...÷...#......#.####### 5   white imp (wandering)  #.# #......ß.....##.#.*h#........  #.# #.##...........<#.#########  #.# #.##.......######.# #....##609.9 (42.0).510.9 (43*hc*h9*ht*hM _You can't go down here!*ho #.#.....#.# #.#.....h..#.# #.#..............#.##.## #....)).#..#.#.###.## #........###.#.# #.## #...ß...#.....#.#.# #.## ##.#.##.##...#.#.#.# #.## *hA ##......#.#.##.######.#.#.###.##  #....>...5.....@............  ###.###.#...##.######.#.#.#.#. #.# #.######..#####.#.#.#.#.. #.# #...#.#.###. #.# ####.......÷....###.# #.# ####...÷...#......#.h   polar bear (wandering) #.# #......ß.....##.#.#5   white imp (wandering)*hZ #.# #.##...........<#. #.# #.##.######.# #....*hl  A polar bear comes into view.*hq*hy.h.55*h9==1.9 (1.0)*h*hv _The white imp shouts, "Flee, thou erky tardy-gaited cross-patch!" _You see here a +0 dagger.*hW T#.#.....#.#.#.#........#.#.#.#......h.......#.##.##.#....)).#..#.#.###.##.#........###.#.# #.##.#...ß...#.....#.#.# #.##.##.*h b#.##.##...#.#.#.# #.##. ##......#.#.##.######.#.#.###.##. #....>....5....) ###.###.#...##.######.#.#.#.#.##.# #.######..#####.#.#.#.#.#.# #...#.#.###.#.# ####.......÷....###.#.#.# ####...÷...#......#.#5   white imp#.# #......ß.....##.#.#.#.# #.##...........<#.##.# #.##.######.# #....#*h *h± T.5*h .--2*h *h1 g _The white imp grinds its teeth.*hge#.#.....#.#.#.#.#.#.#.#......h.#.##.*h\##.##....)).#..#.#.###.##.##.###.#.# #.##.##...ß...#.#.#.# #.##.# ##.#.##.##...#.#.#.# #.##.# #......#.#.##.######.#.#.###.##.# ....>.....5...).#.###.#...##.######.#.#.#.#.##.# #.######..#####.#.#.#.#.#.# #.#.#.###.#.# ####.÷....###.#.#.# ####...÷...#......#.##.# #......ß.....##.#.#.#.# #.##.<#.#.#.# #.##.######.# #....##.*hG*h*hU..5*h@--3*h*hK _The white imp shouts, "Begone, thou artless tickle-brained giglet!"*h #.#.....#.#. #.#.#.#. #.#......h.#.##.##.# #....)).#..#.#.###.##.# #.###.#.# #.##.# #...ß...#.#.#.# #.##.# .#.##.##...#.#.#.# #.##.# ......#.#.##.######.#.#.###.##.# >.5.).# .###.#...##.######.#.#.#.#.# #.# #.######..#####.#.#.#.#.....# #.# #.#.#.###...# #.# ####.÷....###.#. #.# ####...÷...#......#.#. #.# #......ß.....##.#.#. #.# #.##.<#.#. #.# #.##.######.# #....##.*h T.5*h? %4*hۏ *h *hf.#.....#.#. .#.#.#. .#......h.#.##.##.# *hk....)).#..#.#.###.##.# # .###.#.# #.##.# # ...ß...#.#.#.# #.##.# # .#.##.##...#.#.#.# #.##.# ##.#.##.######.#.#.###.##.# #>.5).# # .###.#...##.######.#.#.#.#.##### .# #.######..#####.#.#.#.#.....# .# #.#.#.###...#. .# ####.÷....###.#. .# ####...÷...#......#.#*h. .# #......ß.....##.#.#. .# #.##.<#.#. .# #.##.######.# #....##.*h{*hpT.5*h9%5*h)*h*h[#.....#.#. #.#.#. #......h.#.##.##.#)).#..#.#.###.##.# #.###.#.# #.##.# #.ß...#..#.#.# #.##.# #.#.##.##...#.#.#.# #.##.# #.#.#.##.######.#.#.###.##.# #. .>.5.# # ###.#...##.######.#.#.#.#.##### # #.######..#####.#.#.#.#.....# # #....#.#.###...#. # ####.÷....###.#.# # ####...÷...#......#.#..# # #......ß.....##.#.#.# # #.##.<#.#...# # #.##.######.# #....##.*hL*hP ******The white imp gestures at you.*h....@.==6 _The puff of frost misses you.*h.....#.#. .#.#.) ......h.#.##.##.#)).#..#.#.###.##.# #.###.#.# #.##.# #.)ß...#...#.#.# #.##.# #.#.##.##...#.#.#.# #.##.# #.#.#.##.######.#.#.###.##.# #. >.*h?5.# #.#...##.######.#.#.#.#.#####  #.######..#####.#.#.#.#.....#  #.....#.#.###...#.  ####.÷....###.#.#  ####...÷...#......#.#..#. *hvm #......ß.....##.#.#.#.  #.##..<#.#...#.  #.##.######.# #....##.*h*h ******The white imp gestures at you.*h%K.....@*h&%7*h-*h0S _The puff of frost misses you.*h׀ #.#.#.#.........).h.......#.##.......##.# .)).#..#.#..........###.##.# #..###.#.# #.##.# #.). ß...#...#.#.# #.##.# #.#.##.##...#.#.#.# #.##.# #.#.#.##.######.#.#.###.##.# #. .5.# # #.#...##.######.#.#.#.#.##### #.######..#####.#.#.#.#.....# #.....#.#.###...#. ####.÷....###.#.# ####...÷...#......#.#..#. #......ß...[39;49*h .m..##.#.#.#.# #.##...........<#.#...#.# #.##.######.# #....##.*hG P)5*h .--8*h *h *h#.#.#.#..........).h.......#.##.......##.# )).#..#.#..........###.##.# #.###.#.# #.##.# #.). ...#..#.#.# #.##.# #.#.##.##...#.#.#.# #.##.# #. .#.#.##.######.#.#.###.##.# #.)5.# # .#...##.######.#.#.#.#.##### # .######..#####.#.#.#.#.....# ....#.#.###...#..÷....###.#.#...÷...#......#.#..#. ......ß.....##.#.#.#.# .##.....<#.#...#.#. .##.######.# #....##.*h"v.5--*hb#9*h.)..5.# *h[ C#.#...##.######.#.#.#.#.#####  #.######..#####.#.#.#.#.....  #.....#.#.###...#  ####.÷....###.#.  ####...÷...#......#.#..#  #......ß.....##.#.#.#.  #.##...........<#.#...#.  #.##.######.# #....##*hh] *h/^ *hBf @.5hh   polar bear (wandering)5   white imp*hXg %1*ho *h/q *hx #.....#.# #.#.#. #......h.#.##.##..)).#..#.#.###.##.# #.###.#.# #.##.# #. ..ß...#...#.#.# #.##.# #*h &.#.##.##...#.#.#.# #.##.# #.#.#.##.######.#.#.###.##.# # .>.)...5.# #.#...##h######.#.#.#.#.##### # #.######..#####.#.#.#.#..... # #.....#.#.###...# # ####.÷....###.#. # ####...÷...#......#.#..# # #......ß.....##.#.#.# # #.##..<#.#...# # #.##.######.# #....##*h *h =h.*h> -=2*h *h6 Z _The white imp completely misses you.*hNf  The polar bear growls angrily.  You puncture the white imp!*h&Q*hY.h)....h*hu^<18 ==3.5 (0.6*he*hgM _You kill the white imp!*h S  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*h *h *h*h` _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*h\%#.....#..........###########..... Bashion the Zephyrmancer #........#.#..................... Tengu of Zin *..... #......h.......#.##.......##.#### Health: 68/68 ======================== ...)).#..#.#..........###.##.# #. Magic: 20/21 ======================-- ................###.#.# #.##.# #. AC: 7Str: 9 ..ß...#...........#.#.# #.##.# #. EV: 18Int: 18 ......#.##.##...#.#.#.# #.##.# #. SH: 0Dex: 22 ....#.#.##.######.#.#.###.##.# #. XL: 11 Next:  1% Place: Dungeon:8 .>........h*****@............# ## Noise: ==-------  Time: 13623.5 (0.0) ###.#...##.######.#.#[39;49*h"Nm.#.#.#####  C) +2 dagger (elec) # #.######..#####.#.#.#.#.....### Cast: Shock # #.................#.#.###...#.. Fly # ####.......÷....###.#.........# # ####...÷...#......#.########..# h   polar bear # #......ß.....##.#.#...........# # #.##...........<#.#########...# # #.##.......######.# #....##.... _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (81% to hit)*h#.....#..........###########..... Bashion the Zephyrmancer #........#.#..................... Tengu of Zin *..... #......h.......#.##.......##.#### Health: 68/68 ======================== ...)).#..#.#..........###.##.# #. Magic: 20/21 ======================-- *h................###.#.# #.##.# #. AC: 7Str: 9 ..ß...#...........#.#.# #.##.# #. EV: 18Int: 18 ......#.##.##...#.#.#.# #.##.# #. SH: 0Dex: 22 ....#.#.##.######.#.#.###.##.# #. XL: 11 Next:  1% Place: Dungeon:8 .>.......*******@............# ## Noise: ==-------  Time: 13623.5 (0.0) ###.#...##.######.#.#.#.#.#####C) +2 dagger (elec) # #.######..#####.#.#.#.#.....### Cast: Shock # #..............*hU...#.#.###...#.. Fly # ####.......÷....###.#.........# # ####...÷...#......#.########..# h   polar bear # #......ß.....##.#.#...........# # #.##...........<#.#########...# # #.##.......######.# #....##.... _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (81% to hit)*hk *hs V..h....*ht 2-4.5 (1*h{ *h ~   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (81% to hit) _The zap hits the polar bear but does no damage.*h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*hM#.....#..........###########..... Bashion the Zephyrmancer #........#.#..................... Tengu of Zin *..... *h.N#......h.......#.##.......##.#### Health: 68/68 ======================== ...)).#..#.#..........###.##.# #. Magic: 19/21 =====================--- ................###.#.# #.##.# #. AC: 7Str: 9 ..ß...#...........#.#.# #.##.# #. EV: 18Int: 18 ......#.##.##...#.#.#.# #.##.# #. SH: 0Dex: 22 *hyN....#.#.##.######.#.#.###.##.# #. XL: 11 Next:  1% Place: Dungeon:8 .>.........h****@............# ## Noise: =--------  Time: 13624.5 (0.0) *h#O###.#...##.######.#.#.#.#.#####  C) +2 dagger (elec) # #.######..#####.#.#.#.#.....### Cast: Shock # #.................#.#.###...#.. Fly # ####.......÷....###.#.........# # ####...÷...#......#.########..# h   polar bear # #......ß.....##.#.#...........# # #.##...........<#.#########...# # #.##.......######.# #....##.... _The zap hits the polar bear but does no damage.  *hOCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (81% to hit)*h:#.....#..........###########..... Bashion the Zephyrmancer #........#.#..................... Tengu of Zin *..... #......h.......#.##.......##.#### Health: 68/68 ======================== ...)).#..#.#..........###.##.# #. Magic: 19/21 =====================--- ................###.#.# #.##.# #. AC: 7Str: 9 *h..ß...#...........#.#.# #.##.# #. EV: 18Int: 18 ......#.##.##...#.#.#.# #.##.# #. SH: 0Dex: 22 ....#.#.##.######.#.#.###.##.# #. XL: 11 Next:  1% Place: Dungeon:8 .>.......*******@............# ## Noise: =--------  Time: 13624.5 (0.0) ###.#...##.######.#.#.#.#.#####C) +2 dagger (elec) # #.######..#####.#.#.#.#.....### Cast: Shock # #.................#.#.###...#.. Fly # ####.......÷...*h\.###.#.........# # ####...÷...#......#.########..# h   polar bear # #......ß.....##.#.#...........# # #.##...........<#.#########...# # #.##.......######.# #....##....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (81% to hit)  The zap hits the polar bear.*h*hʢ`..)h...*h*5.5 (1*h*hˬxMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a polar bear (81% to hit)  The zap hits the polar bear. _The polar bear is lightly wounded.*h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*hl #.....#..........###########..... Bashion the Zephyrmancer #........#.#..................... Tengu of Zin *..... #......h.......#.##.......##.#### Health: 68/68 ======================== ...)).#..#.#..........###.##.# #. Magic: 16/21 ==================------ *h ................###.#.# #.##.# #. AC: 7Str: 9 ..ß...#...........#.#.# #.##.# #. EV: 18Int: 18 ......#.##.##...#.#.#.# #.##.# #. SH: 0Dex: 22 ....#.#.##.######.#.#.###.##.# #. XL: 11 Next:  1% Place: Dungeon:8 .>.........*h***@............# ## Noise: =--------  Time: 13625.5 (0.0) ###.#...##.######.#.#.#.#.#####  C) +2 dagger (elec) # #.######..#####.#.#.#.#.....### Cast: Shock # #.................#.#.###...#.. Fly # ####.......÷....###.#.........# # ####...÷...#......#.########..# h   polar bear # #......ß.....##.#.#...........# # #.##...........<#*h .#########...# # #.##.......######.# #....##.... _The polar bear is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (lightly wounded, chance to affect: 67%)*hi j )h***h#.....#..........###########..... Bashion the Zephyrmancer #........#.#..................... Tengu of Zin *..... #......h.......#.##.......##.#### Health: 68/68 ======================== *hV ...)).#..#.#..........###.##.# #. Magic: 16/21 ==================------ ................###.#.# #.##.# #. AC: 7Str: 9 ..ß...#...........#.#.# #.##.# #. EV: 18Int: 18 ......#.##.##...#.#.#.# #.##.# #. SH: 0Dex: 22 *h'....#.#.##.######.#.#.###.##.# #. XL: 11 Next:  1% Place: Dungeon:8 .>.........)###*@............# ## Noise: =--------  Time: 13625.5 (0.0) ###.#...##.######.#.#.#.#.#####C) +2 dagger (elec) # #.######..#####.#.#.#.#.....### Cast: Shock # #.................#.#.###...#.. Fly # ####.......÷....###.#.........# *h:# ####...÷...#......#.########..# h   polar bear # #......ß.....##.#.#...........# # #.##...........<#.#########...# *hm# #.##.......######.# #....##....Casting: Shock (safe; 1% risk of failure)  *h"Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  *hӡPress: ? - help, Shift-Dir - straight lineThe flask of dizzying concoctions shatters into a vile cloud!  The stinking cloud engulfs the polar bear.*h *hŀ *h f.h§.*hB J=======6.5 (1*h *h4 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  The flask of dizzying concoctions shatters into a vile cloud!stinking cloud engulfs the polar bear. _The polar bear is lightly wounded.*h^L  Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*h#.....#..........###########..... Bashion the Zephyrmancer #........#.#..................... Tengu of Zin *..... #......h.......#.##.......##.#### Health: 68/68 ======================== ...)).#..#.#..........###.##.# #. Magic: 15/21 =================------- ................###.#.# #.##.# #. AC: 7Str: 9 ..ß...#...........#.#.# #.##.# #. EV: 18Int: 18 ......#.##.##...#.#.#.# #.##.# #. SH: 0Dex: 22 *h....#.#.##.######.#.#.###.##.# #. XL: 11 Next:  1% Place: Dungeon:8 .>.........).h**@............# ## Noise: =======--  Time: 13626.5 (0.0) ###.#...##.######.#.#.#.#.#####  C) +2 dagger (elec) # #.######..#####.#.#.#.#.....### Cast: Shock # #.................#.#.###...#.. Fly # ####.......÷....###.#.........# # ####...÷...#......#.########..# h   polar bear # #......ß.....##.#.#...........# # #.##...........<#.#########...# # #.##.......######.# #....##.... _The polar bear is lightly wounded.  Casting: Mephitic Cloud (dangerous; [3*hg3m9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (noxious fumes, lightly wounded, 81% to hit)*h&#.....#..........###########..... Bashion the Zephyrmancer #........#.#..................... Tengu of Zin *..... #......h.......#.##.......##.#### Health: 68/68 ======================== *h...)).#..#.#..........###.##.# #. Magic: 15/21 =================------- ................###.#.# #.##.# #. AC: 7Str: 9 ..ß...#...........#.#.# #.##.# #. EV: 18Int: 18 ......#.##.##...#.#.#.# #.##.# #. SH: 0Dex: 22 ....#.#.##.######.#.#.###.##.# #. XL: 11 Next:  1% Place: Dungeon:8 .>.......*******@............# ## Noise: =======--  Time: 13626.5 (0.0) ###.#...##.######.#.#.#.#.#####C) +2 dagger (elec) *h# #.######..#####.#.#.#.#.....### Cast: Shock # #.................#.#.###...#.. Fly # ####.......÷....###.#.........# # ####...÷...#......#.########..# h   polar bear # #......ß.....##.#.#...........# # #.##...........<#.#########...# # #.##.......######.# #....##....Casting: Mephitic Cloud (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (noxious fumes, lightly wounded, 81% to hit)  The zap hits the polar bear.*hf..).h§.h(confused)Aiming: Shock (safe; 1%  Press: ? - help, Shift-Dir - straight line*hg : a polar bear (noxious fumes, lightly wounded, 81% to hit)  The zap hits the polar bear.  The polar bear is moderately wounded.polar bear is engulfed in noxious fumes.*hhX=------7.5 (1*hn*hq6 _The polar bear appears confused.*h$ ..#.....#.# .#.#.# .#......h.#.##.##..)).#..#.#.###.##.# #.###.#.# #.##.# #*h '.ß...#..#.#.# #.##.# #.#.##.##...#.#.#.# #.##.# #.#.#.##.######.#.#.###.##.# # ..>.).h§.# .###.#...##.######.#.#.#.#.##### .# #.######..#####.#.#.#.#..... .# #....#.#.###...# .# ####.÷....###.#. .# ####...÷...#......#.#.. .# #......ß.....##.#.#. .# #.##.<#.*h #... .# #.##.######.# #....##*h? Q  The polar bear is engulfed in noxious fumes.*h Oh☼*h n33 -------8*h *hr 6 _The polar bear appears confused.*h =polar bear is engulfed in noxious fumes. _The polar bear appears confused.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*hƒi.#.....#..........###########.... Bashion the Zephyrmancer .#........#.#.................... Tengu of Zin *..... .#......h.......#.##.......##.### Health: 68/68 ======================== ....)).#..#.#..........###.##.# # Magic: 14/21 ================-------- .................###.#.# #.##.# # AC: 7Str: 9 ...ß...#...........#.#.# #.##.# # EV: 33 Int: 18 .......#.##.##...#.#.#.# #.##.# # SH: 0*hԄDex: 22 .....#.#.##.######.#.#.###.##.# # XL: 11 Next:  1% Place: Dungeon:8 ..>.........)h**@.............# # Noise: ---------  Time: 13628.5 (0.0) .###.#...##.######.#.#.#.#.#####  C) +2 dagger (elec) .# #.######..#####.#.#.#.#.....## Cast: Shock .# #.................#.#.###...#. Fly .# ####.......÷....###.#......... .# ####...÷...#......#.########.. h   polar bear (confused) .# #......ß.....##.#.#........... .# #.##...........<#.#########... .# #.##.......######.# #....##... _The polar bear appears confused.  *h$yCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line*haAim: a polar bear (moderately wounded, confused, 94% to hit)*h.#.....#..........###########.... Bashion the Zephyrmancer *h.#........#.#.................... Tengu of Zin *..... .#......h.......#.##.......##.### Health: 68/68 ======================== ....)).#..#.#..........###.##.# # Magic: 14/21 ================-------- .................###.#.# #.##.# # AC: 7Str: 9 ...ß...#...........#.#.# #.##.# # EV: 33 Int: 18 .......#.##.##...#.#.#.# #.##.# # SH: 0Dex: 22 *h.....#.#.##.######.#.#.###.##.# # XL: 11 Next:  1% Place: Dungeon:8 ..>......*******@.............# # Noise: ---------  Time: 13628.5 (0.0) .###.#...##.######.#.#.#.#.##### C) +2 dagger (elec) .# #.######..#####.#.#.#.#.....## Cast: Shock .# #.................#.#.###...#. Fly .# ####.......÷....###.#......... .# ####...÷...#......#.########.. h   polar bear (confused) .# #......ß.....##.#.#........... .# #.##...........<#.#########... .# #.##.......######.# #....##...*h(>Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  *h_Press: ? - help, Shift-Dir - straight lineAim: a polar bear (moderately wounded, confused, 94% to hit)  The zap hits the polar bear but does no damage.*h`*h....).h§*hi5=18 =9.5 (1*h**hֺonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line*hOAim: a polar bear (moderately wounded, confused, 94% to hit)  The zap hits the polar bear but does no damage. _The polar bear is moderately wounded.*h|  *hjCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*hDL.#.....#..........###########.... Bashion the Zephyrmancer .#........#.#.................... Tengu of Zin *..... .#......h.......#.##.......##.### Health: 68/68 ======================== ....)).#..#.#..........###.##.# # Magic: 14/21 ================-------- .................###.#.# #.##.# # AC: 7Str: 9 ...ß...#...........#.#.# #.##.# # EV: 18Int: 18 .......#.##.##...#.#.#.# #.##.# # SH: 0*hDex: 22 .....#.#.##.######.#.#.###.##.# # XL: 11 Next:  1% Place: Dungeon:8 ..>.........).h*@.............# # Noise: =--------  Time: 13629.5 (0.0) .###.#...##.######.#.#.#.#.#####  C) +2 dagger (elec) *hL-.# #.######..#####.#.#.#.#.....## Cast: Shock .# #.................#.#.###...#. Fly .# ####.......÷....###.#......... .# ####...÷...#......#.########.. h   polar bear (confused) .# #......ß.....##.#.#........... *h+.# #.##...........<#.#########... .# #.##.......######.# #....##... _The polar bear is moderately wounded.Casting: Shock (safe; 1% risk of failure)  *hЌConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line*haAim: a polar bear (noxious fumes, moderately wounded, confused, 94% to hit)*h̎.#.....#..........###########.... Bashion the Zephyrmancer .#........#.#.................... Tengu of Zin *..... .#......h.......#.##.......##.### Health: 68/68 ======================== ....)).#..#.#..........###.##.# # Magic: 14/21 ================-------- .................###.#.# #.##.# # AC: 7Str: 9 *h...ß...#...........#.#.# #.##.# # EV: 18Int: 18 .......#.##.##...#.#.#.# #.##.# # SH: 0Dex: 22 .....#.#.##.######.#.#.###.##.# # XL: 11 Next:  1% Place: Dungeon:8 ..>......*******@.............# # Noise: =--------  Time: 13629.5 (0.0) .###.#...##.######.#.#.#.#.##### C) +2 dagger (elec) .# #.######..#####.#.#.#.#.....## Cast: Shock .# #.................#.#.###...#. Fly .# ####.......÷....###.#......... *h.# ####...÷...#......#.########.. h   polar bear (confused) .# #......ß.....##.#.#........... .# #.##...........<#.#########... .# #.##.......######.# #....##...*h'Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (noxious fumes, moderately wounded, confused, 94% to hit)  The zap hits the polar bear.*hAim  Press: ? - help, Shift-Dir - straight line: a polar bear (noxious fumes, moderately wounded, confused, 94% to hit)  The zap hits the polar bear.  The polar bear is moderately wounded.polar bear is engulfed in noxious fumes.*hw!u...)h○§*ha"+30.5 (1*h,*hK06 _The polar bear appears confused.*h.#.....#..........###########.... Bashion the Zephyrmancer .#........#.#.................... Tengu of Zin *..... .#......h.......#.##.......##.### Health: 68/68 ======================== ....)).#..#.#..........###.##.# # Magic: 13/21 ==============---------- .................###.#.# #.##.# # AC: 7Str: 9 ...ß...#...........#.#.# #.##.# # EV: 18Int: 18 .......#.##.##...#.#.#.# #.##.# # SH: 0Dex: 22 .....#.#.##.######.#.#.###.##.# # XL: 11 Next:  1% Place: Dungeon:8 ..>.........)h**@.............# # Noise: =--------  Time: 13630.5 (0.0) .###.#...##.######.#.#.#.#.#####  *h.)C) +2 dagger (elec) .# #.######..#####.#.#.#.#.....## Cast: Shock .# #.................#.#.###...#. Fly .# ####.......÷....###.#......... .# ####...÷...#......#.########.. h   polar bear (confused) .# #......ß.....##.#.#........... .# #.##...........<#.#########... .# #.##.......######.# #....##...The polar bear is engulfed in noxious fumes. _The polar bear appears confused.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (moderately wounded, confused, 94% to hit)*h.#.....#..........###########.... Bashion the Zephyrmancer .#........#.#.................... Tengu of Zin *..... .#......h.......#.##.......##.### Health: 68/68 ======================== ....)).#..#.#..........###.##.# # Magic: 13/21 ==============---------- .................###.#.# #.##.# # AC: 7Str: 9 ...ß...#...........#.#.# #.##.# # EV: 18Int: 18 .......#.##.##...#.#.#.# #.##.# # SH: 0Dex: 22 .....#.#.##.######.#.#.###.##.# # XL: 11 Next:  1% Place: Dungeon:8 ..>......*******@.............# # Noise: =*h[34m--------  Time: 13630.5 (0.0) .###.#...##.######.#.#.#.#.##### C) +2 dagger (elec) .# #.######..#####.#.#.#.#.....## Cast: Shock .# #.................#.#.###...#. Fly .# ####.......÷....###.#......... .# ####...÷...#......#.########.. h   polar bear (confused) .# #......ß.....##.#.#........... .# #.##...........<#.#########... .# #.##.......######.# #....##...Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (moderately wounded, confused, 94% to hit)  The zap hits the polar bear!  The polar bear is heavily wounded.*h*h[...).h§*h 11.5 (1 _*h2(*h**hx.#.....#..........###########.... Bashion the Zephyrmancer .#........#.#.................... Tengu of Zin *..... .#......h.......#.##.......##.### Health: 68/68 ======================== ....)).#..#.#..........###.##.# # Magic: 12/21 =============----------- .................###.#.# #.##.# # AC: 7Str: 9 ...ß...#...........#.#.# #.##.# # EV: 18Int: 18 .......#.##.##...#.#.#.# #.##.# # SH: 0Dex: 22 *hU.....#.#.##.######.#.#.###.##.# # XL: 11 Next:  1% Place: Dungeon:8 ..>.........).h*@.............# # Noise: =--------  Time: 13631.5 (0.0) .###.#...##.######.#.#.#.#.#####  C) +2 dagger (elec) .# #.######..#####.#.#.#.#.....## Cast: Shock .# #.................#.#.###...#. Fly .# ####.......÷....###.#......... .# ####...÷...#......#.########.. h   polar bear (confused) .# #......ß.....##.#.#........... .# #.##...........<#.#########... .# #.##.......######.# #....##...The zap hits the polar bear! _The polar bear is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or )*h - cycleShift-Dir - straight lineAim: a polar bear (noxious fumes, heavily wounded, confused, 94% to hit)*h.#.....#..........###########.... Bashion the Zephyrmancer .#........#.#.................... Tengu of Zin *..... .#......h.......#.##.......##.### Health: 68/68 ======================== *h....)).#..#.#..........###.##.# # Magic: 12/21 =============----------- .................###.#.# #.##.# # AC: 7Str: 9 ...ß...#...........#.#.# #.##.# # EV: 18Int: 18 .......#.##.##...#.#.#.# #.##.# # SH: 0Dex: 22 .....#.#.##.######.#.#.###.##.# # XL: 11 Next:  1% Place: Dungeon:8 ..>......*******@.............# # Noise: =--------  Time: 13631.5 (0.0) *h9.###.#...##.######.#.#.#.#.##### C) +2 dagger (elec) .# #.######..#####.#.#.#.#.....## Cast: Shock .# #.................#.#.###...#. Fly .# ####.......÷....###.#......... .# ####...÷...#......#.########.. h   polar bear (confused) .# #......ß.....##.#.#........... .# #.##...........<#.#########... .# #.##.......######.# #....##...*hjAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line*hAim: a polar bear (noxious fumes, heavily wounded, confused, 94% to hit)  The zap hits the polar bear!  The polar bear is severely wounded.*hePTPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a polar bear (noxious fumes, heavily wounded, confused, 94% to hit)  The zap hits the polar bear!  The polar bear is severely wounded.The polar bear is engulfed in noxious fumes.*h6Yv...)..h*h[*2.5 (1*h`*hVc6 _The polar bear appears confused.*h   You catch the helpless polar bear completely off-guard!  You impale the polar bear!!*h f§*h n4-3.1 (0.6Shock*h *h! N _You kill the polar bear!*h P#.....#.#. #.#.#. #......h.#.##.##.#)).#..#.#.###.##.# #.###.#.# #.##.# #.ß...#.*h.#.#.# #.##.# #.#.##.##...#.#.#.# #.##.# #.#.#.##.######.#.#.###.##.# #. .>.)..§.# # ###.#...##.######.#.#.#.#.##### # #.######..#####.#.#.#.#.....# # #....#.#.###...#. # ####.÷....###.#.# *ht# ####...÷...#......#.#..# # #......ß.....##.#.#.# # #.##.<#.#...# # #.##.######.# #....##.*h0☼*h a33 -4.1 (1.0*h"(*hV**h *hN *h *hh *h M3=*h B*hH *h ,*h *h$ *h *hZ *h *h 9=*hC *h5 *h *h *hu *h N4==*h *he *h *h *h *h *h *h ,*h *hs *h 3==*h *h ,*h6 *h/ *h M5=*h *h *hL *h *h` ,*h^ *h\ *h *h *h/ *h 9=*h! *h$ ,*h% *h' *ht( K6=*hg) *h#, *hx- *h/ B*hv1 *h4 *h75 *h5 *h|8 *h9 9=*h9 *hq= *h= K7=*h@? *hA ,*h9C *hE *hF *hG *hJ ,*hK *h]N *hN 9=*hS B*hT *hW *hX K8=*h Y *h-[ *h[ *h] *h_ *h=` *hua *hd *hd *he *hHh *hh 9=*hj *h/l *hl *h{m *hSp *hp K9=*hq *hs *h4t *h)u *hw *h\x *h{y *hL{ *h{ *h| *hF *h 9=*hƀ *h *h" *hz *h *ht L20=*h *h! m=*h † _You start resting.*h 081.1 (47.0)*h? Z1==2.1 (48*hx *h0 % _Magic restored.*h 3*h *h ,0.0)*h *h *hM E _Done exploring.*h*hf Level 8 of the Dungeon <<<>>>_____(Press ? for help)#...#..##.# #.########......##.###.###############.#...........†.###############.........##.#.....#..........###########.........#.........#############.#........#.#.....................).......................>##.#......h.......#.##.......##.#######.#.........########.~.##....)).#..#.#..........###.##.# #.......##########.~.##.................###.#.# #.##.# #.).....# ##.###.~.#*h#...ß...#...........#.#.# #.##.# #.......###...##########.~.###.......#.##.##...#.#.#.# #.##.# #.....[.##.....#......#.~~####......#.#.##.######.#.#.###.##.# #.......##.....#........~.###....>.........)..†.@............# #####.####..............~..#####.###.#...##.######.#.#.#.#.##### #.####....##........~~..##.# #.######..#####.#.#.#.#.....######.#..###.##.........~...##.# #.................#.#.###...#......#....####......~..~~..###.# ####.......÷....###.#.........######....####.####..~.≈≈~..# ######.# ####...÷...#......#.########..#.........##...# #..~~≈~~.~.# ##...##.# #......ß.....##.#.#...........#.#####.####.#####...~≈†....## #..#.##.# #.##...........<#.#########...#.#..#..#≈~~..≈≈##.....~~.~..###.##.##.# #.##.......######.# #....##........#..#≈~....≈##.#...~..~..##..##.###.###.##............#.# #.##.#####..#.##.##..§§..~##.#...~..~.....###.##....#.........#####.#.# #.##.# ##....#.....§§§.....#..~~.~...*h.####..##....#####.##..# #.#.# #.##.# #..).#.##~.§§§.~#..#..≈~.....## #.##*h}^>@*h *h #.....#..........###########..... Bashion the Zephyrmancer #........#.#..................... Tengu of Zin *..... #......h.......#.##.......##.#### Health: 68/68 ======================== *h E...)).#..#.#..........###.##.# #. Magic: 21/21 ======================== ................###.#.# #.##.# #. AC: 7Str: 9 ..ß...#...........#.#.# #.##.# #. EV: 33 Int: 18 ......#.##.##...#.#.#.# #.##.# #. SH: 0Dex: 22 ....#.#.##.######.#.#.###.##.# #. XL: 11 Next:  4% Place: Dungeon:8 .>.........)..†.@............# ## Noise: ---------  Time: 13682.1 (0.0) *h ###.#...##.######.#.#.#.#.#####C) +2 dagger (elec) # #.######..#####.#.#.#.#.....### Cast: Shock # #.................#.#.###...#.. Fly # ####.......÷....###.#.........# # ####...÷...#......#.########..#  # #......ß.....##.#.#...........#  # #.##...........<#.#########...#  # #.##.......######.# #....##.... You catch the helpless polar bear completely off-guard!  You impale the polar bear!! _You kill the polar bear! *hx _You start resting. _Magic restored. _Done exploring.*h *h *h *h : _*h  *hg ,*h *hK f  You see here a polar bear corpse.*h *ha  _*h, *h *h" ,*h$ *h& *h_) ,*h* *ht0 >  You see here a +0 dagger.*h3 *h$4  _*h5 *hO8 *h ; ,*hr< *h @ *hXB ,*hC *hF *hH *hbI *hJ *hM *h>P *hP *hR *h W *hY ,*h[ *h^ *ha ,*hc *hf *hEi ,*hsj *hl *ho ,*h-q *hs *hu *hv *h;y *hL ]   #.#.....#..........#   #.#........#.#   #.#..............#.   #....)).#..#.#.....   #.................##   #...ß...#.......... *h؎   ##.......#.##.##...   ##......#.#.##.#####   #....@.........)..†...97.1 (15.0)   ###.###.#...##.   #.# #.######..#####.   #.# #.............   #.# ####.......÷....   #.# ####...÷...#....   #.# #......ß.....##.   #.# #.##...........<   #.# #.##.......#####*h *h` *h c _There is a stone staircase leading down here.*h *hi *h *h! *h3 A18 8.0) _*h *hB < ###9 #@# #.# #.# #.. #######+## #####.......######### #####..........h.. #.................####... #.............#...*hE *hy *9 (1.8*hn *h { _You fly downwards. _There is a stone staircase leading up here.*h2f ###<.#Fly #...[..............#.#... *hu*hP33 90 _*h*h4*h  ###<.......#######+##Fly ##.................#....§ *hX *h '700*h *hl *h ###<.######......#######+#######.......#########Fly #........#>##.....###... *h *h %1*h*h### #<# #.# #.# #.# #+## *hW]#####.######.h.#.####.#.#.*hY#...[.#.#.##.#....§.*hE#.#>##.....###.*h*h%2*h)*hG*hl_### #<# #.# #.# #.# #*hOm+## ######.#.#####.h.#.####.#.#.#...[.*hmo#.#.##.#....§.#.#>##.....###....§*hu*hy%3*hq*h*h ### #<# #.# #.# #.# #+## ######.#.#####.*h0 fh.#.####.#.#.#...[.*hZ #.#.##.*h Z#....§.#.#>##.....###....§.*h *h1 %4*h *h *h ### #<# #.# #.# #.# #+## ######.#.#####.h.#.####.#.#.#...[.#.#.##.#....§.#.#>##.....###....§.*hz*h%5*h*h$*hL### #<# #.# #.# #.# #+## ######.#.#####.h.#.####.#.#.#...[.#.#.##.#....§.#.#>##.....###....§.*hwU*hxX%6*h"]*h`*hyN### #<# #.# #.# #.# #+## ######.#.#####.h.#.####.#.#.#...[.#.#.*he##.#....§.#.#>##.....###....§.*h<*h%7*h**h*hu '..................................#...........#*h{ *hX /18 8*hL *h0 7 _You reach down and open the door.*h. ###<.#.#######......#######@############.......##########.....#####................h........#Fly ............#>##.....##........#...........§§§§§.... *h*hp'C33 9*h[-*h0Q _There is an open door here.*hu ###<.########.......#######'############.....@.##########.....#####..................####...#...#.........###......#...##+#####§h§§..../*hՋ*hf-10 _*h*h'*hfo ###<.#######......######'############.......##########.....#####..................####...Fly ...#...##+#### #.............. ##§##§§.... *hq*h|%1*h*h*hn-### #<# #.# #.####### #.......# #######'## ######.#.#####.#.####.?#.#.#...[.#.#.##.#....§.#.#>##.....###....§.#..#.....§§§§§.*h###......#...##+#####§h§§..../.#. ##§##§§.*h' *h%2*h+*h!*h2 '### #<# #.# #.####### #.......# #'## ######.#. #####. #.####.?. #..#. #...[.#.#. ##.#....§.*h #.#>##.....###....§.#..#.....§.§§§.###......#...##+#####§h§§..../.#. ##§##§§.*h *hD %3*hz*h*hk8### *hIo#<# #.# #.####### #.......# #'## # #####.#. . .####.?. ...#. ...[.#.#. .#... #.#>##.....###....§...... #.#.....§.§§§. ###......#...##+#####§h§§..../.#. ##§##§§.*h%4*h*ht*### #<# #.# #.####### #.......# #'## # #####.#. . ####.?. ...#.... [..#.#. ..# .*h#>##.....###....§...... .#...........§.§§§.......#...##+#####§h§§..../...##. ##§##§§.#*h*hq%5*h*h;*h### #<# #.# #.# #.# #######'## #  #####.#. . ####.?. ....#.... [....#.#..... ...#>##.....###....§...... #...........§.§§§. *hO......#...##+#####§h§§..../...# #. ##§##§§.#.*h>*h%6*h>*h*h/ ### #<# #.# #.# #.# #######'## # #####.#. . ####.?. .....#... [......#.#..... ......#....§........#>##.....###........... #.§.§§§. *h0 ......#...##+#####§h§§..../...# . ##§##§§.#.*h8 *h> %7*hD *h_ *h### #<# #.# #.# #.# #'## # .#. . ####.?. ......#.. ......#.#... #.............#>##.....###.....#.......#...##+#####......../...# ##§##§§.#..8*h###  #<#  #.#  #.#  #.#  #'## ####### .#.  ####.?. ......#. #.#. #...*h9...#>##.....###....#........#...##+#####./...# *h$*hI/%9*h3*h 6*h>  ### #<# #.# #.# #.# #'## ####### .#.  ####.?. #. #.#. #....#>##.....###...#...... *h Y20*h  <# .# .# .*h \# '## ####### .#.  ####.?. #. #.#. #...#>##.....###..#.....#...##+#####./...# *h *h%1*hz *hl( # # # # '## ####### .#.  ####.*h)?. #. #.#. #..#>##.....###. .#.. .#...##+#####./...#*hO) ##§##§§.#.. . *h5*h#B%2*hH*hJ*h?C? # '## ###.####.?.#.#.#.#. #>##.....###. #.. #...##+#####./...# . ##§##§§.#.. .*hHP*h B3*h_  # '## ##.#.####.?..#..#.#..#.. >##.....###.. ... . ...##+#####./...# .o ##§##§§.#.. .4*h # '## ##.#.####.?..#..#.#..#.. ##.....###..*h[.##+#####./...#..o. ##§##§§.#.. .*h|6;5*h:*h<*h\Qe # '## ##.#.####.?..#.../#.#..#.. #.....###... .##+#####./...#.*hQ.o. ##§##§§.#.. .*h~]*hi%6*hGs*hu*h*hS # '## ##.### .####.?.....o .#.../.#.#..#.. .....###..o   orc (asleep).... ##+#####./...#..o...*h~ ##§##§§.#.. .*h *h 57Shock*h *h q _An orc comes into view. It is wielding a +0 club.*h^  # ## ##.# ### .... ####.?.....o. ....##.../.*hd_ #.#..#..###... #+#####./...#..o.*h_ } ##§##§§.#.. ......#*hp *hw %8*h *h0 *hg*hj| # #.## ### .... ####.?.....o.. ....##.../.#.#..#..###... +#####./...#..o. ##§##§§.#.. ......#*h%9*h*h*h]%" # .### ### .... ####.?.....o... ....##.../.#.#.) .#.o .###..o   orc warrior (asleep).o   orc (asleep) #####./...#..o. . ##§##§§.#.. ......#*h:  An orc warrior comes into view. It is wielding a +0 short sword and wearing a+0 chain mail of willpower.Found a glaive.*hi;*h<*hJ o...oo.oo   orc wizardo   orcThe orc shouts! The orc warrior shouts! You hear a shout! x2; You hear a howl!*hN0===30*h]Y*hbz _An orc wizard comes into view. It is wielding a +0 dagger.*h # ##.### ###. .... ..####.?....o.... .....#.o ../.#.#.o) .#. .###. . *ho   orc +#####./...#...... .o. ##§##§§.#.. ......*hS*h*h*hyo...oo...o   orc wizardo   orc*hx/---1*h*h*h  ### # .#.### ###. .....####.?...o...o. .....#.o.. ../.#.#.) .#. .###. . o   orc #+#####./...#...... .o..... ##§##§§.#.. ......*h *hj *h *h# \o...o.o.o   orc wizardo   orc*h #---*h 2*h *h *hI# .# '## # ..#.### ###. .....####.?..o...o.. .....#.o... ../.#.#.) .#. *hTK.###. . o   orc ##+#####./...#...... .o.... ##§##§§.#.. ......*hM*h;O*hP*hUZo...o..o...o   orc wizardo   orc*h'[%3*hXd*hf*h z#.# #'## #.#.### ###.o...o... .####.?....o.... .#. ../.#.#.) .#. #.....###. . o   orc .##+#####./...#...... .o... ##§##§§.#.. *h; *hĴ *h2 koo.....o.o   orc wizardo   orc*h %4*h *h% *hͻl#.# ##'## #.#.o.### .o. .####.?...o..... .#. ...#.#.) .#. #.....###. . o   orc .*hi .##+#####./...#...... .o.. ##§##§§.#.. *h*h*h*hfo.o..o.o   orc wizardo   orc*h%5*h(*h*hd#.##'## #.#.o..### .o. .####.?..o...... .#. .#.#.) .#. >##.....###. . . o   orc.##+#####./...#...... .o. ##§##§§.#.. *h*hs*hfo.o..o.o   orc wizardo   orc*h%6*h*h*h|#.##'## #.#.o...### .o. .####.?.o. .#. .#.#.) .#. #>##.....###. #... o   orc #...##+#####./...#...... .. ##§##§§.#.. *h!*h*h*h fo.o..o.o   orc wizardo   orc*h%7*hn*h*h ####.##'## ##.#.o....###*hr 9.o..o..####.?..#..#.#.)*h .#. *h W.#>##.....###. .#.*h . o   orc .#...##+#####*h L./...#......*h a. ##§##§§.#.. *h *h *h *h ao.o..o.o   orc wizardo   orc*h %8*h< *h *h)E# <# .# .*h *U#.##'## ### #.*h,*#......o.....###.o..o*hL*H..####*hk*c.?..#*h*G..#.#.)*h*X.#.. ..#>##.....###*h*. ..#.. o   orc .*h:+.#...##+#####./...#....... ##§##§§.#..*h.*h/*h1*h9o.o..o.o   orc wizard*h:{o   orc*h:%9*hB*hD*hB# #<# #.# #.# #.##'## #### ##.#.....o.......o..o*h.####.?.#.#.#..#..#>##.....###.#.o   orc.#...##+#####./...#*h$ . ##§##§§.#..*he*h*h]*h'ao.o..o.o   orc wizardo   orc*h&40*h*h*h   ###  #<#  #.#  #.#  #.#  #'## ######.#....o..o..o.####.?.#.#.#.#..#>##.....###.#.o   orc.#...##+#####./...#.... . ##§##§§.#..*ha o.o..o.o   orc wizard*h {o   orc*h %1*h‘ *h *h ### #<# #.# #.# #.# *hOT#'## #####.#...o..o..o.####.?*hz.......#.#.#.#...#>##.....###.#..*ho   orc.#...##+#####./...#...*h . ##§##§§.#..*h*h*h*h"ao.o..o.o   orc wizardo   orc*h#%2*hC+*h},*h1B ### #<# #.# #.# #.# #'## *h1#.#..o #.o..o.####.?.......#. [......#.#..*h'2.#......#>##.....###.....#......o   orc.#...##+#####......../...#.. *hR2]. ##§##§§.#..*h5*h5*hz6*hy=ao.o..o.o   orc wizardo   orc*hj>%3*hF*hH*h ### #<# #.# #.# #.# #######'##  #####.#.o ##.o..o.####.?......#.. .[......#.#...........#........#>##.....###......#.o   orc #......#...##+#####./...#. #. ##§##§§*h.#*h*h*h(*hIao.o..o.o   orc wizardo   orc*h'%4*h*h*h ### #<# #.# #.# #.# #######'##  #####.#o#.o..o.####.?.....#... ..[....#.#....*h .....#.#>##.....###.#.......o   orc ##......#...##+#####./...#  #. ##§##§§.#*h*hE*hQeo..o.*hX%5*hM*h *h[B*h!;o..o.oo   orc wizardo   orc*h"%6*h ,*hM.*h9G  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*h<   Bashion the Zephyrmancer ### Tengu of Zin *..... #<# Health: 68/68 ======================== #.# Magic: 20/21 ======================-- #.####### AC: 7Str: 9 #.......# EV: 33 Int: 18 #######'## ########## SH: 0Dex: 22  #####.......##########o........ XL: 11 Next:  4% Place: Dungeon:9 ###.............@*o..o.o......... Noise: ---------  Time: 13746.9 (0.0) ................####.........?... C) +2 dagger (elec) ...................#............. Cast*h? : Shock ..[..............#.#............. Fly .................#............... ........#>##.....###............. o   orc warrior ........#........................ o   orc wizard ##......#...##+#####......../...# o   orc  #.............. ##§##§§.......# _An orc wizard comes into view. It is wielding a +0 dagger.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (74% to hit)*hZS o**hR?***hiJ*o  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 short sword and wearing a +0 chain mail of  willpower (71% to hit)*h%S o**h] *oAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)*hk)Bashion the Zephyrmancer###Tengu of Zin *.....#<#*h)Health: 68/68 ========================#.#Magic: 20/21 ======================--#.#######AC: 7Str: 9#.......#EV: 33 *h)Int: 18#######'############ SH: 0Dex: 22*h1*#####.......##########o........ XL: 11 Next:  4% Place: Dungeon:9 *hW*###.............@*******......... Noise: ---------  Time: 13746.9 (0.0) ................####.........?... C) +2 dagger (elec) *h*...................#............. Cast: Shock *h* ..[..............#.#............. Fly .................#............... *h*........#>##.....###............. o   orc warrior *h*........#........................ o   orc wizard ##......#...##+#####......../...# o   orc*h+#.............. ##§##§§.......#Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)  *h>+RThe zap hits the orc.  The orc is heavily wounded.*hb+The zap hits the orc warrior.  The orc warrior is lightly wounded.  The zap hits the orc wizard!*hҮ*hM*h#*ho..o.o.*hջ918 =7.9 (1*h*h  The zap hits the orc.  The orc is heavily wounded.The zap hits the orc warrior.orc warrior is lightly wounded.*hCvzap hits the orc wizard! _The orc wizard is severely wounded.*hN  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*h   Bashion the Zephyrmancer ### Tengu of Zin *..... #<# Health: 68/68 ======================== #.# Magic: 19/21 =====================--- #.####### AC: 7Str: 9 #.......# EV: 18Int: 18 #######'## ########## SH: 0Dex: 22  #####.......##########o........ XL: 11 Next:  4% Place: Dungeon:9 ###.............@o**o*o.......... Noise: =--------  Time: 13747.9 (0.0) ................####.........?... C) +2 dagger (elec) ...................#............. Cast: [39;*h 49mShock ..[..............#.#............. Fly .................#............... ........#>##.....###............. o   orc warrior ........#........................ o   orc wizard ##......#...##+#####......../...# o   orc  #.............. ##§##§§.......#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 67% to hit)*h/OBashion the Zephyrmancer###Tengu of Zin *.....#<#Health: 68/68 ========================#.#Magic: 19/21 =====================---#.#######AC: 7Str: 9#.......#EV: 18Int: 18#######'############ SH: 0Dex: 22#####.......##########o........ XL: 11 Next:  4% Place: Dungeon:9 *h/###.............@*******......... Noise: =--------  Time: 13747.9 (0.0) ................####.........?... C) +2 dagger (elec) ...................#............. Cast: Shock ..[..............#.#............. Fly .................#............... ........#>##.....###............. o   orc warrior ........#........................ o   orc wizard ##......#...##+#####......../...# o   orc#.............. ##§##§§.......#Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely*h 1wounded, 67% to hit)  The zap misses the orc.The zap hits the orc warrior but does no damage.  The orc warrior is lightly wounded.*h*h0*ho.o.o.. *hjX7-8.9 (1*hU*h  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 67% to hit)  The zap misses the orc.The zap hits the orc warrior but does no damage.orc warrior is lightly wounded. _The zap misses the orc wizard. The*h$ orc hits you with a +0 club.*h   Bashion the Zephyrmancer ### Tengu of Zin *..... #<# Health: 67/68 =======================- #.# Magic: 18/21 ====================---- #.####### AC: 7Str: 9 #.......# EV: 18Int: 18*h.  #######'## ########## SH: 0Dex: 22  #####.......##########o........ XL: 11 Next:  4% Place: Dungeon:9 ###.............@o*o*o........... Noise: =--------  Time: 13748.9 (0.0) *h H................####.........?... C) +2 dagger (elec) ...................#............. Cast: Shock ..[..............#.#............. Fly .................#............... ........#>##.....###............. o   orc warrior *h ........#........................ o   orc wizard ##......#...##+#####......../...# o   orc *h  #.............. ##§##§§.......#Casting: Shock (safe; 1% risk of failure)  *h0 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  *h\ Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)*hr  Bashion the Zephyrmancer ### Tengu of Zin *..... #<#*h,  Health: 67/68 =======================- #.# Magic: 18/21 ====================---- #.####### AC: 7Str: 9 #.......# EV: 18Int: 18 #######'## ########## SH: 0Dex: 22 *h_ #####.......##########o........ XL: 11 Next:  4% Place: Dungeon:9 *hx###.............@o.o.o........... Noise: =--------  Time: 13748.9 (0.0) *h! ................####.........?... C) +2 dagger (elec) ...................#............. Cast: Shock ..[..............#.#............. Fly .................#............... ........#>##.....###............. o   orc warrior ........#........................ o   orc wizard *hQk##......#...##+#####......../...# o   orc  #.............. ##§##§§.......#Confirm with . or Enter, or press ? or * to list all spells.*hAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line*hAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)  The zap hits the orc!*h8 ### #<# #.#     *******?[ /...#    wounded, 67% to hit)  The zap hits the orc!  You kill the orc!  The zap hits the orc warrior but does no damage.  The orc warrior is lightly wounded. wizard.*h**hQ*h/r)o.o...*hX8=9.9 (1*h*h"^ _The orc wizard is almost dead.*h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*h +*h  Bashion the Zephyrmancer ### Tengu of Zin *..... #<# Health: 68/68 ======================== #.# Magic: 17/21 ===================----- #.####### AC: 7Str: 9 #.......# EV: 18Int: 18 #######'## ########## SH: 0Dex: 22  #####.......##########o........ XL: 11 Next:  4% Place: Dungeon:9 ###.............@*o*o............ Noise: =--------  Time: 13749.9 (0.0) ................####.........?... C) +2 dagger (elec) ...................#............. Cast: Shock ..[......[39;4*hH19m........#.#............. Fly .................#............... ........#>##.....###............. o   orc warrior ........#........................ o   orc wizard ##......#...##+#####......../...#  #.............. ##§##§§.......#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  67% to hit)*hBW  Bashion the Zephyrmancer ### Tengu of Zin *..... #<# Health: 68/68 ======================== #.# Magic: 17/21 ===================----- *h#.####### AC: 7Str: 9 #.......# EV: 18Int: 18 #######'## ########## SH: 0Dex: 22  #####.......##########o........ XL: 11 Next:  4% Place: Dungeon:9 *h6###.............@)o.o............ Noise: =--------  Time: 13749.9 (0.0) ................####.........?... C) +2 dagger (elec) ...................#............. Cast: Shock *hd..[..............#.#............. Fly .................#............... *h........#>##.....###............. o   orc warrior ........#........................ o   orc wizard *h##......#...##+#####......../...#  #.............. ##§##§§.......#*hPress: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  *h`67% to hit)  The zap hits the orc warrior.  The orc warrior is lightly wounded.  *h*The zap hits the orc wizard!*hM ### #<# #.#   *h  *******?[/   *hJhAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  67% to hit)  The zap hits the orc warrior.orc warrior is lightly wounded.zap hits the orc wizard!  You kill the orc wizard!*hN`o..)...*h3550.9 (1*h*hɰk _The orc warrior suddenly complains.*h  You hit the orc warrior.  You claw the orc warrior, but do no damage.You peck the orc warrior, but do no damage.*h,1.5 (0.6*hl*hŒf _The orc warrior is moderately wounded.*h2I You peck the orc warrior, but do no damage.The orc warrior is moderately wounded.You hit the orc warrior but do no damage.Lightning courses through the orc warrior!  You claw the orc warrior.  The orc warrior is almost dead.*hJ'2.1*hVQ*hS\ _The orc warrior completely misses you.*h  You hit the orc warrior but do no damage.You claw the orc warrior.*h*h)oo   orc priest (wandering)*h 8=67 _You kill the orc warrior!*h/*hi _Your Fighting skill increases to level 8!*h2  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*h|  Bashion the Zephyrmancer ### Tengu of Zin *..... #<#*h Health: 68/68 ======================== #.# Magic: 17/21 ===================----- #.####### AC: 7Str: 9 #.......# EV: 18Int: 18 #######'## ########## SH: 0Dex: 22  #####.......##########o........ XL: 11 Next:  6% Place: Dungeon:9 ###.............@***)............ Noise: =--------  Time: 13752.7 (0.0) ................####**o......?... C) +2 dagger (elec) ...................#............. Cast: Shock ..[..............#.#............. Fly .................#............... ........#>##*h.....###............. o   orc priest (wandering) ........#........................ ##......#...##+#####......../...#  #.............. ##§##§§.......#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +1 vampiric whip (wandering, hasn't noticed you,74% to hit)*hM*h?Bashion the Zephyrmancer###Tengu of Zin *.....#<#Health: 68/68 ========================*ho#.#Magic: 18/21 ====================----#.#######AC: 7Str: 9#.......#EV: 18Int: 18*h#######'############ SH: 0Dex: 22*h(8#####.......##########o........ XL: 11 Next:  6% Place: Dungeon:9 ###.............@)..)............ Noise: =--------  Time: 13752.7 (0.0) *hf................####..o......?... C) +2 dagger (elec) ...................#............. Cast: Shock *h..[..............#.#............. Fly .................#............... ........#>##.....###............. o   orc priest (wandering) ........#........................ ##......#...##+#####......../...#*hE#.............. ##§##§§.......#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line*hAim: an orc priest, wielding a +1 vampiric whip (wandering, hasn't noticed you,74% to hit)  Okay, then.*h*h*hA*h. _*hn  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*h@   Bashion the Zephyrmancer ### Tengu of Zin *..... #<# Health: 68/68 ======================== #.# Magic: 14/21 ================-------- #.####### AC: 7Str: 9 #.......# EV: 18Int: 18 #######'## ########## SH: 0*h Dex: 22  #####.......##########o........ XL: 11 Next:  6% Place: Dungeon:9 ###.............@)..)***......... Noise: =--------  Time: 13752.7 (0.0) ................####.*o*.....?... C) +2 dagger (elec) ...................#.***......... Cast: Shock ..[..............#.#............. Fly .................#............... *h# ........#>##.....###............. o   orc priest (wandering) ........#........................ ##......#...##+#####......../...#  #.............. ##§##§§.......#*hK Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*hp Aiming: Airstrike (dangerous; 4% risk of failure)  *h Press: ? - help, Dir - move targetAim: an orc priest, wielding a +1 vampiric whip (wandering, hasn't noticed you,empty space bonus: 8/8)*h;  Bashion the Zephyrmancer ### Tengu of Zin *..... #<# Health: 68/68 ======================== #.# Magic: 14/21 ================-------- #.####### AC: 7Str: 9 *h#.......# EV: 18Int: 18 #######'## ########## SH: 0Dex: 22  #####.......##########o........ XL: 11 Next:  6% Place: Dungeon:9 ###.............@)..)............ Noise: =--------  Time: 13752.7 (0.0) ................####..o......?... C) +2 dagger (elec) ...................#............. Cast: Shock ..[..............#.#............. Fly .................#............... ........#>##.....###............. o   orc priest (wandering) ........#........................ ##......#...##+#####......../...#  #.............. ##§##§§.......#Aiming: Airstrike [*hm(dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +1 vampiric whip (wandering, hasn't noticed you,empty space bonus: 8/8)  You miscast Airstrike.  You are very lightly contaminated with residual magic.*hp) ### #<# #.#     o.?[o/   *h9-3.7 (1Contam   Press: ? - help, Dir - move target  Aim: an orc priest, wielding a +1 vampiric whip (wandering, hasn't noticed you,empty space bonus: 8/8)  You miscast Airstrike.are very lightly contaminated with residual magic. _Nothing appears to happen.*h G  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*hx =  Bashion the Zephyrmancer ### Tengu of Zin *..... #<# Health: 68/68 ======================== #.# Magic: 10/21 ===========------------- #.####### AC: 7Str: 9 #.......# EV: 18Int: 18 #######'## ########## SH: 0Dex: 22  #####.......##########o........ XL: 11 Next:  6% Place: Dungeon:9 *h ###.............@)..*o*.......... Noise: ---------  Time: 13753.7 (0.0) ................####***......?... C) +2 dagger (elec) ...................#............. Cast: Shock ..[..............#.#............. Fly Contam .................#............... *h ........#>##.....###............. o   orc priest ........#........................ *h% ##......#...##+#####......../...#  #.............. ##§##§§.......# *hr `_Nothing appears to happen.  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*h Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target*h eAim: an orc priest, wielding a +1 vampiric whip (empty space bonus: 5/8)*h)Bashion the Zephyrmancer###Tengu of Zin *.....#<#Health: 68/68 ========================#.#Magic: 10/21 ===========-------------#.#######AC: 7Str: 9#.......#EV: 18Int: 18#######'############ SH: 0Dex: 22#####.......##########o........ XL: 11 Next:  6% Place: Dungeon:9 ###.............@)..)*........... Noise: ---------  Time: 13753.7 (0.0) ................####.........?... C) +2 dagger (elec) ...................#............. Cast: Shock ..[..............#.#............. Fly [0*h;10mContam .................#............... ........#>##.....###............. o   orc priest ........#........................ ##......#...##+#####......../...##.............. ##§##§§.......# _Nothing appears to happen.  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +1 vampiric whip (empty space bonus: 5/8)*h<  Casting: Airstrike (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc priest, wielding a +1 vampiric whip (empty space bonus: 5/8)  The air twists around and strikes the orc priest!!*h/)7===4.7 (1Shock*h;*h FN _You kill the orc priest!*htj *hj *h)u }33 *h~ B*h܀ ,*hΆ *hl *h N11=*h# *hi ,*hO *h (---*h f 60.7 (6 _You start resting.*h D---*h= *h K _Your magical contamination has completely faded away.*h~3*h *h4B*h$O=*h?'*hN,,*h.*h&7c2=*h8*h=,*hw?*hHG,*hG*hJ,*h`L*hQ*h R9=*hS*h W*hlW*hY*hby3=*h"c*hac*hf*hlq*hu*hnu9=*hfv*h|*hb|*h}*h *heN4==*h*h*h *hK*h,*h*h ,*h*hP==*h*h<;5*h(=*hg*h,*h*h,*hط*hҽ,*hL*h*h09=*h*ho,*h*h*h.K6=*h*h,*h{*h *hf*h*h9*h0*h*h-*hm*h9=*h*h=,*hZ*h*hK7=*h*h *hY*hL*h ,*h*h,*h*h*h9=*h*h}!,*h8#*h)*hY)D8=*h+*h2,*h4*h 8,*h9*h>?,*h@*hD*h?E2=*hmF*hL*h_ _You start resting.*h^1816.7 (56.0)*hdZ1==7.7 (57*h*h,% _Magic restored.*ht ### #<# #.# #.# #.# #######'## ######.#.....)).####.?.....#....[....#.#.........#.#>##.....###.#........ #......#...##+#####./...#. #. ##§##§§.#.*h@ *ho 08.7 (1.0)*hu *h _Items here: )) [ ††.*h.### #<# #.# #.# #.# #######'## *h(# #####.#..)@.)).####.?......#... [......#.#...........#........#>##.....###......#.*ht. ......#...##+#####./...#. .*hQ ##§##§§.#.*h%*hh,,9 _*h7*hv9*hޕ### #<# #.# #.# #.# #'## #.#. .).@)).####.?.......#.. ......#.#...#......*hV_#>##.....###.....#.......#...##+#####......../...#... ##§##§§.#..*h1*hl&20*h*h*h(3*h)*h38*h)=*hAP==*hC*hG,*h?J*hM*hwQ*h2R*h=T*hY*hW`,*h`*hQf*h;l,*ho*hs*hx,*hz*h}*h~,*h*h*hO,*h*hԗ*h/,*h*h*hv,*h*h=18 *hέ*hO # # ## ############## .###............### ### ....)..))................. .... ####.........@.. ....#31.7 (11.0)#.... ../#.#..........) #............*h< ###.......... ............   #+#####......../...# .o....  ##'##.........#.... ......#  #hh§h.§........... .......*hE *h*h*hm _y - 2 scrolls labelled CAENIO EHAS (gained 1)*h> 3*h> *hP *hW *h\ Q33 *hb^ *hc *hd *h@f *hi *hp ,*hr *hu *h| ,*h *h3 *h@ *h *h *h *h ,*h_ *hg =18 *hC *h  ..##########............### ### .....)..))................. .... ....####................... .... .......#................... ../. .....#.#..................) .... .....#..................... .... .....###............. ........... .... ##+#####........@...#...... .o...8.7 (7*hA .0) ##'###.... ..... #hh ...#§k ..h ≈~~S~≈~.h?.h .~~~≈≈~~..~...~.. *h  ≈≈≈≈≈~≈~~..~~.......... ....  ≈≈≈≈≈≈≈~~.~~≈........###..  ≈≈~≈~≈≈≈≈≈≈≈≈..# #####*h *h *h *h @ _p - a wand of acid (38) (gained 7 charges)*hK 3*hM *h[ *hv` Q33 *h e ,*hEi *hi *hBk *hm *hr ,*h{t *hv *h[{ *h{ *h| *h *h+ '18 *h; *h] I _G - 4 scrolls of identify (gained 1)*h *h *hT ;33 *hX *h/ *ho' *h;7 *h7 #..#.......*h8 /.. .....*hO8 ####...*h= m..... .............. . #+#####.....# .o... ##'###.... ......# #hh ...§k ..h ~~S~≈~.hh.. ~~~≈≈~~..~...~..........44.7 (6 ≈≈≈≈≈~≈~~..~~....... ≈≈≈≈≈≈≈~~.~~≈###...Shock ≈≈~≈~≈≈≈≈F≈≈≈# ###### ~.~.~~~.~~≈≈~≈....###...## # ~~.....~~~~~~~......#....####F   marrowcuda (wandering) ≈..>........................#...[ h~....~.~~~~~~........#....  ..~...≈≈≈~.....##.....###*hDB *hI *hL a _A marrowcuda is nearby!*hbA#).....###... .................. . #+#####......#...... .o.... ##'##...## #hh.. .....#§k. ..hS~≈~.h......h *hA~~~≈≈~~..~...~~≈~~..~~...≈≈≈≈≈~~.~~###......... ≈≈~≈~≈≈≈≈F≈≈≈...........# ###### ~.~.~~~.~~≈≈~≈....###...## ~~.....~~~~~~~#....####.... *hCB≈..>....................[ h~....~.~~~~~~.......#....*hD*hF*hWQR≈≈F*hc15.7 (1 _*h&l*h&n*h...#.. ../.#.#....) .#....... ###....... ............... ##+#####...#...... .o... ##'###....  #hh. .. ......#§k ..h ≈~~S~≈~.h.....h .~~~≈≈~~..~...~  ≈≈≈≈≈~≈~~..~~...  ≈≈≈≈≈≈≈~~.~~≈###........ *h@ M ≈≈~≈~≈≈≈≈≈≈F≈...........# #####  ~.~.~~~.~~≈≈~≈....###...## #  ~~.....~~~~~~~......#....####...  ≈..>..........#≈F6*hӺK####. .....#.. ../.#.#) .#...... #.....###...... ................ ##+#####...#...... .o ##'###....  #h. .. .......#§ ..h .≈~~S~≈~.......h ~.~~~≈≈~~..~...~ ≈≈≈≈≈~≈~~..~~... ≈≈≈≈≈≈≈~~.~~≈###....... ≈≈~≈~≈≈≈≈≈≈≈≈...........# #### ~.~.~~~.~~≈≈F≈....###...## # ~~.....~~~~~~~#....####*hJ~ *hW7Shock*h*h*h3*h*h *h,*h5*h̹*h*h.############# ###)..)).###...#/ ..)# #............ ............... ##+######...... .o ##'##.........#... ...... #h. . .......#§................. ..h.. Fly .≈~~S~≈~....................h....S   electric eel (wandering)S.........*h!*h&8*h]*9.7 (2*hc*h` _An electric eel comes into view.*he]#'## ############## ############# ###.)..))###... ../#) ... #.....### ................ . .##+#####............#...... .o ##'##.........#.. #h. .*hf......#§ ..h .≈~~S~≈~........h ~.~~~≈≈~~..~...~~≈S~..~~...≈≈≈≈≈~~.~~###.......*hj*hs~ *h͆+50.7 (1*hY*h*h 3*h*h*h,*h{*hh*h ,*h *h *h" ,*h^ *h(  ###### ###'## ############## ############# #..)..))... .####.. ..........#.. #.#.) 3.7 (3............... >##.....###................... ........ ##+######...... .o ....... ##'###.... ........ #...... .........#..... ..h ...≈~~S~≈~.....*h*) &.......h*hD8 *hbA *h!D *h3*hb*hs*h,*h,*h*h*hM,*h*hw*h,*h*h #   ######## #####'## ############## ############# ..)..))... 6.####.. ............#.. .#.#.) .......#...#>##.....###.......... #......... #...##+######...... ...... ##'###.... *h*h*h*h@ 3*hB *h *h B*h *ho ,*h_ *h e  You see here a +1 vampiric whip.*h *hϳ  _*hȵ *ha X  Things that are here:  a +0 dagger; a +0 robe*h *h  _*hX *h   ###  #<#  #.#  #.#######  #.......#  #######'## ####### ####.......####........).@))...60.7 (4....####........#......#.#........#... .....#>##.....###. .....#...... .....#...##+#####*h9 e....#....... ##'##.........#..*h *h@ *hG *h*hy Read which item? Scrolls  g - 2 scrolls labelled MUACEDARYi - 3 scrolls of amnesia  k - a scroll labelled UBYTZE SOUNG  m - 2 scrolls labelled RATETOALON  r - 3 scrolls labelled VUGAFACUES  t - 3 scrolls labelled RIGUCO GYQEVEY  u - 2 scrolls labelled BIODDI XEJI  y - 2 scrolls labelled CAENIO EHAS  A - 2 scrolls labelled BEEXUTSU MOCS *h B - a scroll of fog  D - a scroll labelled OBALEH GIBIAPUG - 4 scrolls of identify  H - a scroll labelled BEOHIGRUUC [!] read|quaff|evoke[?] describe selected*h *hJBashion the Zephyrmancer###Tengu of Zin *.....#<#Health: 68/68 ========================#.#Magic: 21/21 ========================*h#.#######AC: 7Str: 9#.......#EV: 33 Int: 18#######'############### SH: 0Dex: 22 ####.......##########............ XL: 11 Next:  7% Place: Dungeon:9 *h8..............).@)).............. Noise: ---------  Time: 13860.7 (0.0) *h.............####................ C) +2 dagger (elec) ................#................ Cast: Shock ..............#.#................ Fly ..............#.................. .....#>##.....###................  .....#...........................*h  .....#...##+#####............#...  ............. ##'##.........#...*h*  _G - 4 scrolls of identify (gained 1) _A marrowcuda is nearby! *hOQ_An electric eel comes into view. *hqy_You see here a +1 vampiric whip.  Things that are here: *h_a +0 dagger; a +0 robe*h!*h Identify which item? (\ to view known items) Scrolls (select first with ?)  g - 2 scrolls labelled MUACEDARY *h k - a scroll labelled UBYTZE SOUNG  m - 2 scrolls labelled RATETOALON  r - 3 scrolls labelled VUGAFACUES  t - 3 scrolls labelled RIGUCO GYQEVEY  u - 2 scrolls labelled BIODDI XEJI  y - 2 scrolls labelled CAENIO EHAS *h9V A - 2 scrolls labelled BEEXUTSU MOCS  D - a scroll labelled OBALEH GIBIAPU *hc H - a scroll labelled BEOHIGRUUC Potions (select first with !) *h F - a clear potion[?] describe selected*hl}*h*h_:Bashion the Zephyrmancer###Tengu of Zin *.....#<#Health: 68/68 ========================#.#Magic: 21/21 ========================#.#######AC: 7Str: 9*hp#.......#EV: 33 Int: 18#######'############### SH: 0Dex: 22 ####.......##########............ XL: 11 Next:  7% Place: Dungeon:9 ..............).@)).............. Noise: ---------  Time: 13860.7 (0.0) *hŎ_.............####................ C) +2 dagger (elec) ................#................ Cast: Shock ..............#.#................ Fly ..............#.................. .....#>##.....###................  .....#...........................  .....#...##+#####............#...  ............. ##'##.........#...  _G - 4 scrolls of identify (gained 1) *h_A marrowcuda is nearby! _An electric eel comes into view. _You see here a +1 vampiric whip.  Things that are here: *hF_a +0 dagger; a +0 robe*h]  As you read the scroll of identify, it crumbles to dust.*hK18 1.7 (1 _g - 2 scrolls of vulnerability*hMh*hjRead which item? Scrolls  g - 2 scrolls of vulnerabilityi - 3 scrolls of amnesia *h@k2 k - a scroll labelled UBYTZE SOUNG  m - 2 scrolls labelled RATETOALON  r - 3 scrolls labelled VUGAFACUES  t - 3 scrolls labelled RIGUCO GYQEVEY  u - 2 scrolls labelled BIODDI XEJI  y - 2 scrolls labelled CAENIO EHAS  A - 2 scrolls labelled BEEXUTSU MOCS *hgk B - a scroll of fog  D - a scroll labelled OBALEH GIBIAPUG - 3 scrolls of identify *hk H - a scroll labelled BEOHIGRUUC [!] read|quaff|evoke*hkG[?] describe selected+hd+h+h~Bashion the Zephyrmancer###+hRcTengu of Zin *.....#<#Health: 68/68 ========================#.#Magic: 21/21 ========================#.#######+hAC: 7Str: 9#.......#EV: 18Int: 18#######'############### SH: 0Dex: 22 ####.......##########............ XL: 11 Next:  7% Place: Dungeon:9 ..............).@)).............. Noise: ---------  Time: 13861.7 (0.0) +hNR.............####................ C) +2 dagger (elec) ................#................ Cast: Shock ..............#.#................ Fly ..............#.................. +h.....#>##.....###................  .....#...........................  +h.....#...##+#####............#...  ............. ##'##.........#...+h܏~  _An electric eel comes into view. +h_You see here a +1 vampiric whip.  Things that are here: _a +0 dagger; a +0 robe  +h-}As you read the scroll of identify, it crumbles to dust. _g - 2 scrolls of vulnerability+h"+hIdentify which item? (\ to view known items) Scrolls (select first with ?) +h k - a scroll labelled UBYTZE SOUNG  m - 2 scrolls labelled RATETOALON  r - 3 scrolls labelled VUGAFACUES  t - 3 scrolls labelled RIGUCO GYQEVEY  u - 2 scrolls labelled BIODDI XEJI +haS y - 2 scrolls labelled CAENIO EHAS  A - 2 scrolls labelled BEEXUTSU MOCS +hʚH D - a scroll labelled OBALEH GIBIAPU  H - a scroll labelled BEOHIGRUUC Potions (select first with !)  F - a clear potion[?] describe selected+h} +h :Bashion the Zephyrmancer###Tengu of Zin *.....#<#Health: 68/68 ========================#.#Magic: 21/21 ========================#.#######AC: 7Str: 9+h #.......#EV: 18Int: 18#######'############### SH: 0Dex: 22 ####.......##########............ XL: 11 Next:  7% Place: Dungeon:9 ..............).@)).............. Noise: ---------  Time: 13861.7 (0.0) .............####................ C) +2 dagger (elec) ................#................ Cast: Shock +hŸ /..............#.#................ Fly ..............#.................. .....#>##.....###................+h   .....#...........................  .....#...##+#####............#...  +h0 ............. ##'##.........#...  _An electric eel comes into view. +hV y_You see here a +1 vampiric whip.  Things that are here: +hz \_a +0 dagger; a +0 robe  As you read the scroll of identify, it crumbles to dust. +h ?_g - 2 scrolls of vulnerability+h ]  As you read the scroll of identify, it crumbles to dust.+h *2.7 (1+h +h Q _t - 3 scrolls of immolation+h)+h-8Read which item? Scrolls  g - 2 scrolls of vulnerabilityi - 3 scrolls of amnesia  k - a scroll labelled UBYTZE SOUNG  m - 2 scrolls labelled RATETOALON +h^.z r - 3 scrolls labelled VUGAFACUES  t - 3 scrolls of immolation  u - 2 scrolls labelled BIODDI XEJI  y - 2 scrolls labelled CAENIO EHAS  A - 2 scrolls labelled BEEXUTSU MOCS  B - a scroll of fog  D - a scroll labelled OBALEH GIBIAPUG - 2 scrolls of identify +h. H - a scroll labelled BEOHIGRUUC [!] read|quaff|evoke[?] describe selected+h+h^+hBashion the Zephyrmancer###Tengu of Zin *.....#<#Health: 68/68 ========================#.#Magic: 21/21 ========================#.#######AC: 7+hGStr: 9#.......#EV: 18Int: 18#######'############### SH: 0Dex: 22 ####.......##########............ XL: 11 Next:  7% Place: Dungeon:9 +h\..............).@)).............. Noise: ---------  Time: 13862.7 (0.0) .............####................ C) +2 dagger (elec) +h................#................ Cast: Shock ..............#.#................ Fly ..............#.................. .....#>##.....###................+h  .....#...........................  +h.....#...##+#####............#...  ............. ##'##.........#... Things that are here: +h7_a +0 dagger; a +0 robe  As you read the scroll of identify, it crumbles to dust. _g - 2 scrolls of vulnerability+heAs you read the scroll of identify, it crumbles to dust. _t - 3 scrolls of immolation+hl+hH Identify which item? (\ to view known items) Scrolls (select first with ?)  k - a scroll labelled UBYTZE SOUNG +h m - 2 scrolls labelled RATETOALON  r - 3 scrolls labelled VUGAFACUES  u - 2 scrolls labelled BIODDI XEJI  y - 2 scrolls labelled CAENIO EHAS  A - 2 scrolls labelled BEEXUTSU MOCS  D - a scroll labelled OBALEH GIBIAPU  H - a scroll labelled BEOHIGRUUC Potions (select first with !) +h F - a clear potion[?] describe selected+h:k+hq+hBashion the Zephyrmancer###Tengu of Zin *.....#<#Health: 68/68 ========================#.#Magic: 21/21 ========================#.#######AC: 7Str: 9#.......#EV: 18Int: 18#######'############### SH: 0Dex: 22 ####.......##########............ XL: 11 Next:  7% Place: Dungeon:9 ..............).@)).............. Noise: ---------  Time: 13862.7 (0.0) .............####................ C) +2 dagger (elec) ................#................ Cast: Shock ..............#.#................ Fly ..............#.................. .....#>##....+h;.###................  .....#...........................  .....#...##+#####............#...  ............. ##'##.........#... Things that are here: _a +0 dagger; a +0 robe  As you read the scroll of identify, it crumbles to dust. _g - 2 scrolls of vulnerabilityAs you read the scroll of identify, it crumbles to dust. _t - 3 scrolls of immolation+h]  As you read the scroll of identify, it crumbles to dust.+hҘ*3.7 (1+h+h^ _r - 3 scrolls of teleportation+hT+h ZRead which item? Scrolls  g - 2 scrolls of vulnerabilityi - 3 scrolls of amnesia  k - a scroll labelled UBYTZE SOUNG  m - 2 scrolls labelled RATETOALON  r - 3 scrolls of teleportation  t - 3 scrolls of immolation  u - 2 scrolls labelled BIODDI XEJI  y - 2 scrolls labelled CAENIO EHAS  A - 2 scrolls labelled BEEXUTSU MOCS  B - a scroll of fog  D - a scroll labelled OBALEH GIBIAPUG - a scroll of identify +hZ H - a scroll labelled BEOHIGRUUC [!] read|quaff|evoke[?] describe selected+h+h+hwBashion the Zephyrmancer###Tengu of Zin *.....#<#Health: 68/68 ========================#.#Magic: 21/21 ========================#.#######AC: 7Str: 9#.......#EV: 18Int: 18+h#######'############### SH: 0Dex: 22 ####.......##########............ XL: 11 Next:  7% Place: Dungeon:9 ..............).@)).............. Noise: ---------  Time: 13863.7 (0.0) .............####................ C) +2 dagger (elec) +hd................#................ Cast: Shock ..............#.#................ Fly ..............#.................. .....#>##.....###................  .....#...........................  .....#...##+#####............#...  +h............. ##'##.........#... As you read the scroll of identify, it crumbles to dust. +h_g - 2 scrolls of vulnerabilityAs you read the scroll of identify, it crumbles to dust. _t - 3 scrolls of immolation+hAs you read the scroll of identify, it crumbles to dust. _r - 3 scrolls of teleportation+hX+hJIdentify which item? (\ to view known items) Scrolls (select first with ?)  k - a scroll labelled UBYTZE SOUNG  m - 2 scrolls labelled RATETOALON  u - 2 scrolls labelled BIODDI XEJI  y - 2 scrolls labelled CAENIO EHAS  A - 2 scrolls labelled BEEXUTSU MOCS  D - a scroll labelled OBALEH GIBIAPU  H - a scroll labelled BEOHIGRUUC +hPotions (select first with !)  F - a clear potion[?] describe selected +hݬ +hǴ +hо[Bashion the Zephyrmancer###Tengu of Zin *.....#<#Health: 68/68 ========================#.# +h7Magic: 21/21 ========================#.#######AC: 7Str: 9#.......#EV: 18Int: 18#######'############### SH: 0 +hf8Dex: 22 ####.......##########............ XL: 11 Next:  7% Place: Dungeon:9  +h..............).@)).............. Noise: ---------  Time: 13863.7 (0.0) .............####................ C) +2 dagger (elec)  +h8................#................ Cast: Shock ..............#.#................ Fly  +h..............#.................. .....#>##.....###................  .....#........................... +hY^  .....#...##+#####............#...  ............. ##'##.........#... As you read the scroll of identify, it crumbles to dust.  +h_g - 2 scrolls of vulnerabilityAs you read the scroll of identify, it crumbles to dust. _t - 3 scrolls of immolationAs you read the scroll of identify, it crumbles to dust.  +hI_r - 3 scrolls of teleportation +h]  As you read the scroll of identify, it crumbles to dust. +h{*4.7 (1 +h +h5 _A - 2 scrolls of enchant armour +h####<#  #.#  #.########.......#  #######'# +h5############## ###.......##########............ ......)..))......####@..........#.....#.#.#...#>##.....###. +h%#............#...##+#####.#....... ##'###.#...... +h +hC33 5 +h +h +h E#<# #.# #.####### #.......# #######'############### ##.......##########............ ... +h ...)..))......####.....#.#.#.#...#>##.....####............#...##+######....... ##'###....#......... +h U#. +h0  +h< %6 +hC  +hg +h i.# .####### .......# #####'############### #.......##########............### ....)..)).....+hֲM####.....#.#.#.)#...#>##.....####............#...##+######....... ##'###....#.........+hP#.....≈~~S~≈~.. +h+h%7+h+hA+h(####### ......# #####'############### .......##########............### ...)..))...+h.. ####... ..#. #.#.) #... #>##.....### #............ #...##+###### ....... ##'###.... #......... .#..... .≈~~S~≈~.....+hG.h .~..~.~~~≈≈~~..~...~+h+hB8+hr .....# ####'############### ......##########............###..)..))..... ####... ..#. #.#.) #... #>##.....### +hr #............ #...##+###### . ........ ##'###.... ..#......... .#.... .≈~~S~≈~.....h ~..~.~~~≈≈~~..~...~. .. ≈≈≈≈≈~≈~~..~~..+hŃ +h %9+h. +hL +he-###'############### .....##########............### #..)..))..... .####... ...#. .#.#.) .#... . >##.....### . ............ . ...##+###### .o ....... ##'###.... ..#......... .#.... ..h≈~~S~≈~....h~.~~~≈≈~~..~...~. . ≈≈≈≈≈~≈~~..~~.. ~ ≈≈≈≈≈≈≈~~.~~≈.###+hp+h&70+hJ+h+h.= +h= +h@ +hQc +hg +hh ,+hQl +h U ### '## ############## ############# ### )..)). ...####. ... .......#... ../#.#+hǃ ) ...3.7 (3..#.............. ....###........... ....... . ##+#####...# .o.... ##'###.... ....+h A... #.................. .....#.................. ..h ≈~~S~≈~............h+hɑ +h +h +h+h,+h +hh+h+h +h?+hW+h+h\+hj+h=+h+h~+h,+h+h}+h +h ###### ######......######## ))...... ##......### #....../....### .+h1"#..............@...)........9.7 (6.... ##..................#.........### ##'##.........#............###### #.......+h#...........# #.......#......... ~......h.........<+h4+h+h+h3+hG +h^+hB+h +hb%,+h'+h*+hv0,+hD2+hE5+h<9+h9+h:+h1>+hA,+hCC+hE+hJ,+h!L+h%O+hR+h5S+hT+h;W+h[+h[+h]+h`+hif,+hJh+hz=18 +hE}+hC####.......########## +h\..# .#### ### .....#######89.7 (10.0)....)### ..# # ...# .....#.#####'#(.# +h2A.....#.....###### #.#### .#...........###.# .#...##.#+h+h+hk1 _G - a wand of mindburst (8)+hG+h$+h,+hz g33 +h +h ,+h+hf+hU,+h+hw+h,$,+h%+h<(+h+,+h0+h4+h8,[m+h3:+h)<+hZ?,+h A+hKB+hkE+hE+hF+h5Z ........................#######.. ..............).................. ................................. ................................. .................................#...............#####'#(.#............###### #.###.....#...........###.# ......#.@..........##.# 97.7 (8.0).....<....# ~##### ~~+hn[... ~≈###.## ≈≈...........#########...#+##.... ≈~≈....###...## #...........#### ~~~#....####...........##......#...[........#+h`h+ho+hhq+h% +h +h; +h +h +h! B+h& +h' +h.( +h* +h/ ,+h1 +hS3 +hm7 +h7 +h"9 +hF; +h@ ,+hA +hD +hV U........# #+hfW ....#####'#(.# ####### #.#### #....###.# #............##.# ...........<....# ..............####### +hW .........># ###.........##.# +hW #########...#'##.....# ###...## #....###### Shock ...#....####..## ....#...[+h/X # ..#............# hh 2 howler monkeys (wandering) +heX @.......#....h###........# ......##..h..###........#+hX +hdd -902.7 (5+haf +ho Z   howler monkey+hao >...h+hZy *3.7 (6+h +hm +ho[######'#(###### #.###......#.....###.# .##....<.......#######......>###.##....#########@..#'##.... .###...## #...........##### ...#....####....## ........#...[.#....#.....#####....h##..........##########+haY.h+h*4.7 (1+h+hm+h###### #.###......#...........###.# ...##.....<..........#######..........>###........+h*...##....#########...#'##.... .###...## #....@......##### ...#....### ........#...[..#.....#####.....##....h.........##########+hi+h;h.+hB%5+h+h +hGt.#...........###.# .#............##.#............<....#...........#######...............>####............##.#....#########...#'##.....####...## #...........###### ....#....####.## .........#...[..#.#....# ##.....###.##.....###.#....h.......#......###########....#.....+hI;h.+hGW%6+h^+hLb+h yI.#..##.#.....<....#.......#######............>####.##.#....#########...#'##.....####...## #...........######...#....####.## .........#..@[..#.#....# .##.....###.# .#.....###.#...h..........#....h..###########h 2 howler monkeys (wandering)....#........ .).+hz+hEuh....h+h[B7+h!  +h7Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+h^ ..........#............##.#  Bashion the Zephyrmancer .....................<....#  Tengu of Zin *..... ........................#######  Health: 68/68 ======================== .............................>#  Magic: 17/21 ===================----- ......###..................##.#  AC: 7Str: 9 .........#########...#'##.....#  EV: 33 Int: 18 ...###...## #...........######  SH: 0Dex: 22 +h_ .....#....####...........##  XL: 11 Next:  7% Place: Dungeon:9 .............#..@[........#  Noise: ---------  Time: 13907.7 (0.0) .............#............#  C) +2 dagger (elec) .#.......#.....###........#  Cast: Shock ........##.....###........#  Fly .........h................# ...........***..###########  hh 2 howler monkeys (wandering) ...........*h*..# ...........***...... .).................. _G - a wand of mindburst (8)  +h` +Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target+hd` jAim: a howler monkey (wandering, hasn't noticed you, empty space bonus: 8/8)+h7S..........#............##.#  Bashion the Zephyrmancer .....................<....#  Tengu of Zin *..... ........................#######  Health: 68/68 ======================== .............................>#  Magic: 17/21 ===================----- ......###..................##.#  AC: 7Str: 9 .........#########...#'##.....#  EV: 33 Int: 18 ...###...## #...........######  SH: 0Dex: 22 +hmT.....#....####...........##  XL: 11 Next:  7% Place: Dungeon:9 .............#..@[........#  Noise: ---------  Time: 13907.7 (0.0) .............#............#  C) +2 dagger (elec) .#.......#.....###........#  Cast: Shock ........##.....###........#  Fly .........h................# ................###########  hh 2 howler monkeys (wandering) ............h...# .................... .).................. Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a howler monkey (wandering, hasn't noticed you, empty space bonus: 8/8)  You miscast Airstrike.  +hTWYou are very lightly contaminated with residual magic.  Nothing appears to happen.+h V+h3j   >#      +hj6   h .h hh1 catching breath)....#)  Press: ? - help, Dir - move target  Aim: a howler monkey (wandering, hasn't noticed you, empty space bonus: 8/8)  +hkYou miscast Airstrike.are very lightly contaminated with residual magic.  Nothing appears to happen.  The howler monkey howls! x2+ho18 ========8.7 (1Contam +hx+h{y _The howler monkey hoots and howls with incredible vigour!+h   +ht 7Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+h0|(..........#............##.#  Bashion the Zephyrmancer .....................<....#  Tengu of Zin *..... ........................#######  Health: 68/68 ======================== +h|-.............................>#  Magic: 13/21 ==============---------- ......###..................##.#  AC: 7Str: 9 .........#########...#'##.....#  EV: 18Int: 18 ...###...## #...........######  SH: 0+h|"Dex: 22 .....#....####...........##  XL: 11 Next:  7% Place: Dungeon:9 +h}".............#..@[........#  Noise: ========-  Time: 13908.7 (0.0) +h+}.............#............#  C) +2 dagger (elec) +hI}.#.......#.....###........#  Cast: Shock +he}S........##h....###........#  Fly Contam ............***...........# +h}............*h*.###########  hh 2 howler monkeys (1 catching breath) ............***.# .................... .).................. _The howler monkey hoots and howls with incredible vigour!+h~0Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+hU~NAiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a howler monkey (empty space bonus: 8/8)+ho..........#............##.#Bashion the Zephyrmancer .....................<....#Tengu of Zin *..... ........................#######Health: 68/68 ======================== +ho7.............................>#Magic: 13/21 ==============---------- ......###..................##.#AC: 7Str: 9 .........#########...#'##.....#EV: 18Int: 18 ...###...## #...........######SH: 0Dex: 22 +hJp.....#....####...........##XL: 11 Next:  7% Place: Dungeon:9 .............#..@[........#Noise: ========-  Time: 13908.7 (0.0) .............#............#C) +2 dagger (elec) .#.......#.....###........#Cast: Shock +hpy........##h....###........#Fly Contam ..........................# .............*..###########hh 2 howler monkeys (1 catching breath) ................# .................... +hq.).................. _The howler monkey hoots and howls with incredible vigour!Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a howler monkey (empty space bonus: 8/8)+hi  Casting: Airstrike (dangerous; 3% risk of failure)+hionfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a howler monkey (empty space bonus: 8/8)  The open air twists around violently and strikes the howler monkey!+h j+hub.hh.+hxY===-----9.7 (1+h+hf _The howler monkey is severely wounded.+h+hUnequip which item? Hand Weapons (go to first with ))  C - a +2 dagger of electrocution (weapon) Armour (go to first with [)  j - a +0 pair of gloves (worn) +hGi E - a +3 leather armour of cold resistance (worn) Jewellery (go to first with "=)  n - a +6 ring of dexterity (worn)  I - a +4 ring of slaying (worn)[?] describe selected [!] unequip|take off|remove[tab] equip|unequip+h+C +hJ +huT ..........#............##.#Bashion the Zephyrmancer .....................<....#Tengu of Zin *..... ........................#######Health: 68/68 ======================== +hU .............................>#Magic: 13/21 ==============---------- ......###..................##.#AC: 7Str: 9 .........#########...#'##.....#EV: 18Int: 18 ...###...## #...........######SH: 0Dex: 22 .....#....####...........##XL: 11 Next:  7% Place: Dungeon:9 +h4V .............#..@[........#Noise: ===------  Time: 13909.7 (0.0) .............#............#C) +2 dagger (elec) +hhV .#.......#.....###........#Cast: Shock +hV ........##.h...###........#Fly Contam .............h............# ................###########+hV hh 2 howler monkeys (1 catching breath) ................# +hW .................... .)..................Confirm with . or Enter, or press ? or * to list all spells.+hDW Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target+hmW Aim: a howler monkey (empty space bonus: 8/8)  The open air twists around violently and strikes the howler monkey! _The howler monkey is severely wounded.+h` P  Okay, then.+hd +hk +hm . _+hG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+h$+h{..........#............##.#  Bashion the Zephyrmancer +h.....................<....#  Tengu of Zin *..... +h3........................#######  Health: 68/68 ======================== +h.............................>#  Magic: 9/21+hKM==========-------------- +h......###..................##.#  AC: 7+h+Str: 9 +h~.........#########...#'##.....#  EV: 18+h,Int: 18 +ho...###...## #...........######  SH: 0+h,Dex: 22 +hP$.....#....####...........##  XL: 11 Next:  7% Place: Dungeon:9 .............#..@[........#  Noise: ===------  Time: 13909.7 (0.0) +h3.............#............#  C) +2 dagger (elec) +h.#.......#.....###........#  Cast: Shock +h........##.h***###........#  Fly Contam +h$............*h*...........# +h............***.###########  hh 2 howler monkeys (1 catching breath) +h`F................# +hG.................... +hS'.).................. +h_Okay, then.+hZCasting: Airstrike (dangerous; 3% risk of failure)  +hMConfirm with . or Enter, or press ? or * to list all spells.+h.Aiming: Airstrike (dangerous; 3% risk of failure)  +h3Press: ? - help, Dir - move target+hAim: a howler monkey (severely wounded, empty space bonus: 8/8)+h .**h.***.+h *h*.******.+hS***h*...  Aim: a howler monkey (catching its breath, empty space bonus: 8/8)+hJ |..........#............##.#Bashion the Zephyrmancer .....................<....#Tengu of Zin *..... ........................#######+h Health: 68/68 ======================== .............................>#Magic: 9/21==========-------------- ......###..................##.#AC: 7Str: 9 .........#########...#'##.....#EV: 18+h4!Int: 18 ...###...## #...........######SH: 0Dex: 22 +ha!.....#....####...........##XL: 11 Next:  7% Place: Dungeon:9 +h!l.............#..@[........#Noise: ===------  Time: 13909.7 (0.0) .............#............#+h!C) +2 dagger (elec) .#.......#.....###........#Cast: Shock ........##.*...###........#+h-"kFly Contam .............h............# ................###########hh 2 howler monkeys (1 catching breath) +h_"................# .................... .).................. _Okay, then.+h"Casting: Airstrike (dangerous; 3% risk of failure)  +h"Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  +h"Press: ? - help, Dir - move targetAim: a howler monkey (catching its breath, empty space bonus: 8/8)+h/i  The open air twists around violently and strikes the howler monkey!!+h>E`  You kill the howler monkey!+hR/ †.h.   howler monkey (  The howler monkey hoots and howls with incredible vigour!+h>^L========10.7 (1+hc+hf- _You hear an angry hiss. +hG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. +h ..........#............##.#  Bashion the Zephyrmancer .....................<....#  Tengu of Zin *..... ........................#######  Health: 68/68 ======================== .............................>#  Magic: 5/21=====------------------- ......###..................##.#  AC: 7Str: 9 .........#########...#'##.....#  EV: 18Int: 18 ...###...## #...........######  SH: 0Dex: 22 .....#....####...........##  XL: 11 Next:  7% Place: Dungeon:9 .............#..@[........#  Noise: ========-  Time: 13910.7 (0.0) .............#............# [39; +h49m C) +2 dagger (elec) .#.......#..***###........#  Cast: Shock ........##.†*h*###........#  Fly Contam ............***...........# ................###########  h   howler monkey (catching breath) ................# .................... .).................. Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a howler monkey (severely wounded, catching its breath, empty space bonus:8/8)!+hz|..........#............##.#Bashion the Zephyrmancer .....................<....#Tengu of Zin *..... ........................#######!+h{wHealth: 68/68 ======================== .............................>#Magic: 5/21=====------------------- ......###..................##.#AC: 7Str: 9 .........#########...#'##.....#EV: 18Int: 18 ...###...## #...........######SH: 0!+h{iDex: 22 .....#....####...........##XL: 11 Next:  7% Place: Dungeon:9 .............#..@[........#Noise: ========-  Time: 13910.7 (0.0) .............#............#!+h5|C) +2 dagger (elec) .#.......#.....###........#Cast: Shock !+hs|........##.†.*.###........#Fly Contam ..........................# ................###########!+h|Eh   howler monkey (catching breath) ................# .................... .)..................Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!+h8}Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target!+hc}Aim: a howler monkey (severely wounded, catching its breath, empty space bonus:8/8)!+h[onfirm with . or Enter, or press ? or * to list all spells.!+hAiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a howler monkey (severely wounded, catching its breath, empty space bonus:8/8)  The open air twists around violently and strikes the howler monkey!!!+h/2.!+hn8===-----1.7 (1Shock!+h!+h Q _You kill the howler monkey!!+hs |#.##.# ...<....# ......# .># ###..##.# !+hs 7#########...#'##.....# ###...## #.###### #....####.## #...@.# #.# #.#.....###.# ##.†...###.!+hzt :# ........#....######.....#... !+h~ !+h> o33 --------2!+hɘ !+h o _You see here a +0 helmet.!+h19#.##.# .....<....# .......# ............># ###...........##.# #########...#'##.....# ###...## #.###### #....####.## #...[# #.# .#.....###.# ##.†...###.# .......#.....#### !+hB!+h Ol6=---3 _!+hV!+hY"+hjOM##............##......<....# ..######..........>###..................## .......#########...#'##..... .###...## #####....####....#[....#.....#.....## ......##.†...###........#..4"+hӭ"+hM#......###### #.####...###.#............##.......<....# ..######........>###..................## .......#########...#'##..... ."+hxe###...## #####....####....#[....#.... .......#.....###........#..."+h"+h05"+h"+hK _Your magical contamination has completely faded away."+hVI M...#####'#(.#............###### #.####..###.#.....##....<....# .....######................>###..................## .......#########@..#'##..... .###...## #####....####....#[ ...........#............#.....##########"+hW "+h5d %6"+hm "+hvo "+hM............#####'#(.#......###### #.#######.#..##"+h<....# ######.....>###.........@........## .......#########...#'##..... .###...## #....#######....####....# ...........#...[........##................"+hP"+hA=7"+h"+h#+h]M............#####'#(.#......###### #.#######.#..##<....# #+h######.....>###..................## .......#########...#'##..... .###...## #...###### ...#....####...........##.#+h?.......###........#+h#+h&%8#+hs#+h#+hS# .# #....#####'#(.# #.###### #.#### #.###.# #.##.# #+h<....# # ># ###.##.# #...#'##.....# ###...## #...........###### #....####..........###...[........##....##..... #+h5#+h\7==9#+h,#+hJ#+h # ..# #....#####'#(.# #.###### #.#### #.###.# #.##.# <....# # ># ###.##.# #...#'##.....# ...## #...........###### #....####..........###...[..##..##.....###.# #+h #+h &20#+h #+hK #+h J# .# ....#####'#(.# .###### #.#### #.###.# #.##.# <....# # #+h $># ###.##.# #...#'##.....# ...## #...........###### #....####...........###...[........##....##.....###........# #+h` #+h` %1#+h #+h/ #+h#M...................#####'#(..###### #.#######.#..##<....# ###### ......>###..................## #+h$+....#########...#'##.....#Fly ..#.###........##+he/#+h:%2#+hrB#+h3D$+h M)########..................#####'#(..###### #.#######.##$+h...##..# ###### ......> .###..................##.#Fly .#.$+hk9..............$+h+$+hB==3$+h$+hc _There is an escape hatch in the ceiling here.$+h&$+hZ'$+h($+h0-$+h3$+h8$+h=8$+h==$+h\>$+hoA$+h G$+h0H$+hJ$+hO$+hP$+hS$+hX$+hY$+hU\$+ha$+hb$+h=c=$+hc$+h'f$+hj$+hrk$+h8o$+hvi9=$+hE$+h,$+hp$+h,$+h֓$+h_,$+h$+he=$+h$+h$+h$+h>$+h 10/21=Shockc   centaur (wand, missile, wandering)c _You start resting.$+h0352.0)$+h+6.7 (13$+hR$+hz _A centaur comes into view. It is carrying a wand of flame.'+hG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'+h'+h '+h'+hP _You don't know that spell.(+huG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(+h=.....)..................######### Bashion the Zephyrmancer ........................#  Tengu of Zin *..... ........................#  Health: 68/68 ======================== ........................#  Magic: 6/21======------------------ ...............#####'#(.#  AC: 7Str: 9 ............###### #.####  EV: 33 Int: 18 .....#...........###.#  SH: 0Dex: 22 .....#............##.#  XL: 11 Next:  8% Place: Dungeon:9 ................@....#  Noise: ---------  Time: 13936.7 (0.0) ...................#######  C) +2 dagger (elec) [(+hj34m........................>#  Cast: Shock .###..................##.#  Fly ....#########...#'##.....# #...## #...........######  c   centaur (wand, missile, wandering) #....####.***.......## ........#.*c*........# ........#............# Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, quivering stones and carrying a wand of flame (wandering,  hasn't noticed you, empty space bonus: 8/8)(+hYb.....)..................######### Bashion the Zephyrmancer ........................#Tengu of Zin *..... ........................#Health: 68/68 ======================== ........................#Magic: 6/21======------------------ ...............#####'#(.#AC: 7Str: 9 ............###### #.####(+hcEV: 33 Int: 18 .....#...........###.#SH: 0Dex: 22 .....#............##.#XL: 11 Next:  8% Place: Dungeon:9 ................@....#Noise: ---------  Time: 13936.7 (0.0) ...................#######C) +2 dagger (elec) ........................>#Cast: Shock .###..................##.#Fly ....#########...#'##.....# #...## #...........######c   centaur (wand, missile, wandering) #....####...........## ........#..*[........# ........#............#(+hTdCasting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, quivering stones and carrying a wand of flame (wandering,  hasn't noticed you, empty space bonus: 8/8))+hG&c  )cPress: ? - help, Dir - move target  Aim: a centaur, quivering stones and carrying a wand of flame (wandering,  hasn't noticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the centaur!  The centaur shouts!  The centaur is heavily wounded.)+h+_(((((()+hM......)+hi7-18 ===7.7 (1)+hs)+hE _The centaur throws a stone. The stone hits you.)+hG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)+h .....)..................######### Bashion the Zephyrmancer ........................#  Tengu of Zin *..... ........................#  Health: 67/68 =======================- ........................#  Magic: 2/21==---------------------- ...............#####'#(.#  AC: 7Str: 9 ............###### #.####  EV: 18Int: 18 .....#...........###.#  SH: 0Dex: 22 .....#............##.#  XL: 11 Next:  8% Place: Dungeon:9 )+hO ................@....#  Noise: ===------  Time: 13937.7 (0.0) ...................#######  C) +2 dagger (elec) ........................>#  Cast: Shock .###..................##.#  Fly ....#########...#'##.....# #...## #...........######  c   centaur (wand, missile) #....####.***.......## ........#.*c*........# ........#............# )+h% Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, quivering stones and carrying a wand of flame (heavily wounded,empty space bonus: 8/8))+h .....)..................######### Bashion the Zephyrmancer ........................#)+h ~Tengu of Zin *..... ........................#Health: 67/68 =======================- ........................#Magic: 2/21==---------------------- ...............#####'#(.#AC: 7Str: 9 ............###### #.####EV: 18Int: 18 .....#...........###.#SH: 0)+h XDex: 22 .....#............##.#XL: 11 Next:  8% Place: Dungeon:9 ................@....#Noise: ===------  Time: 13937.7 (0.0) ...................#######)+h C) +2 dagger (elec) ........................>#Cast: Shock )+hx 4.###..................##.#Fly ....#########...#'##.....# #...## #...........######c   centaur (wand, missile) #....####...........## ........#..*[........# )+h E........#............#Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)+h Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, quivering stones and carrying a wand of flame (heavily wounded,empty space bonus: 8/8))+h) launcher)cAim  Press: ? - help, Dir - move target)+hJ: a centaur, quivering stones and carrying a wand of flame (heavily wounded,empty space bonus: 8/8)  The open air twists around violently and strikes the centaur!  The centaur is almost dead.)+hE ((((((The centaur wields a +0 orcbow. The centaur shoots an arrow.*+hf8M......*+hC[59---8.7 (1*+hP*+h Q) _The arrow hits you!*+h1 G  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*+h*+hF*+h*+hde _You don't have enough magic to cast this spell.++h++h-++ho++hF _Unknown command.,+hoZG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-+hOp.....)..................######### Bashion the Zephyrmancer ........................#  Tengu of Zin *..... ........................#  Health: 59/68 ====================---- ........................#  Magic: 1/21=----------------------- ...............#####'#(.#  AC: 7Str: 9 -+h%&............###### #.####  EV: 18Int: 18 .....#...........###.#  SH: 0Dex: 22 .....#............##.#  XL: 11 Next:  8% Place: Dungeon:9 ................@....#  Noise: ===------  Time: 13938.7 (0.0) ...............*...#######  C) +2 dagger (elec) ...............*........>#  Cast: Shock .###..........*.......##.#  Fly -+h^....#########*..#'##.....# #...## #....*......######  c   centaur (wand, launcher) -+h\#....####...*.......## ........#..c[........# ........#............# -+h(Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-+hAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line-+hAim: a centaur, wielding a +0 orcbow, quivering stones and carrying a wand of  flame (almost dead, 84% to hit)-+h .....)..................######### Bashion the Zephyrmancer ........................#  Tengu of Zin *..... -+hz ........................#  Health: 59/68 ====================---- ........................#  Magic: 1/21=----------------------- ...............#####'#(.#  AC: 7Str: 9 ............###### #.####  EV: 18Int: 18 .....#...........###.#  SH: 0Dex: 22 .....#............##.#  XL: 11 Next:  8% Place: Dungeon:9 ................@....#  Noise: ===------  Time: 13938.7 (0.0) -+h ...................#######  C) +2 dagger (elec) ........................>#  Cast: Shock .###..................##.#  Fly ....#########...#'##.....# #...## #...........######  c   centaur (wand, launcher) -+h #....####...........## ........#..c[........# ........#............# Confirm with . or Enter, or press ? or * to list all spells.-+hR Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 orcbow, quivering stones and carrying a wand of  -+h iflame (almost dead, 84% to hit)  The zap hits the centaur.-+h )   (.#      * *># *-+h K * #....***-+h u......$-+hz 60=9--9.7 (1Shock-+hy -+h5   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 orcbow, quivering stones and carrying a wand of  flame (almost dead, 84% to hit)  The zap hits the centaur. _You kill the centaur!.+hr 3.+hs .+hrw .+hk{ Q33 .+h} ,.+h2 .+h _2=.+h? .+h· 91.+h0 2=.+hw .+h ,.+h .+h .+h .+h .+h .+h^ W2=.+hu .+hd ,.+h .+h _3=.+hܞ .+h .+h K3=.+h0 .+h .+h .+hͧ .+h ,.+h .+h .+hd `4==.+h .+hִ ,.+h .+h .+h- I4=.+h .+hK ,.+h .+h ;5.+hw .+h ,.+h .+h .+h> 2=.+h .+hm 96.+h (=.+hm .+h .+hJ I5=.+h .+h ,.+h .+h5 97.+h 2=.+h .+h ,.+h .+ho O=.+h .+hu --- _You start resting..+h" 064.7 (25.0).+h+ k8=-5.7 (26.+hU3 .+hH5 " _HP restored./+hޫ/+h/+h/+hױ/+h4i6=/+hn/+hη/+h /+h,/+h /+h/+h9=/+hX/+hO=/+h/+h/+h1T7==/+h?/+h/+h0/+hR/+hF/+h/+h+/+hB/+h/+h :==/+h/+h/+he/+h/+h98/+hI0=/+h/+h,/+h/+h ,/+h /+h0,/+h/+haO=/+h7/+h,/+hh/+hA!99/+h!0=/+h$/+h',/+h)/+hp.,/+h/0/+h3/+h3/+h#5/+h+8/+h89=/+h9/+h<,/+h>/+hA/+hBe10/21=/+hHX/+h&K/+huK/+hL/+hwO,/+hP/+hTO=/+hV/+h^B/+ho`<11/+h`(=/+hb/+he,/+hg/+hbk/+hk/+hn/+hq,/+hs/+hx/+hkx9=/+hBz/+h(~/+h~/+hҁ/+h/+hF2=/+h:/+h,/+h1/+h,/+h/+h ,/+hۛ/+h</+h9=/+hc/+h,/+h/+h/+hvM3=/+h:/+hF,/+h</+hȺ,/+hý/+h,/+h/+hE/+h9=/+h/+hz,/+h)/+h /+hWN4==/+h/+h/+h(/+ht/+hH/+h/+h/+h_B/+h /+hg:==/+h/+h,/+h/+h/+h{M5=/+h/+h,/+h/+hO,/+h/+h,/+h]/+h/+h9=/+hz/+h/+hK6=/+h /+h ,/+h/+h,/+h/+h,/+hx/+hO=/+h/+h,/+h /+h!/+h"K7=/+h"/+h$,/+h%/+h_*,/+h+/+h/,/+hQ1/+hq3/+h39=/+h4/+hu6,/+hD7/+h:a8=/+h;/+hV?,/+h@/+hKD,/+hE/+hI,/+hK/+hM/+h4N9=/+hO/+h;S,/+hT/+h&/+hK9=/+h/+h/+hϒ/+h+/+hڔ/+hO=/+h/+h|,/+hY/+hգL20=/+h</+hT/+h,/+hǭ/+h/+h/+hӴ/+h,/+h[/+h=/+h/+hv_ _You start resting./+h/4053.7 (88/+hZ1==4.7 (89/+h(/+h{% _Magic restored.0+h . ......#####'#(.###### #.####.....###.# .##.#.<...#######.....>#####.Fly .#...0+ho............ ....#.....###........#0+h 0+h 05.7 (1.0)0+hg 0+h$ 0+h .......#####'#(.###### #.####.....###.# .##..<......#######.....>#####. ....#########...#'##....Fly ..#0+h>.###........# ...##.†...###........#0+hs0+h%60+hA0+h1+h@ ....#####'#(###### #.####.....###.# .##..<....#...#######.....>#####. ....#########...#'##.... #...## #...........######Fly ##........# .....................#1+h1+h%71+h1+hI.# #....#####'#(.# #.###### #.####.#.###.#.#.##.#.<....#.#.># ..###.##.#.#...#'##.....# ##...## #...........###### .#....####.....##.#..$[........#.#.....1+hI>.#.#.....###........#.##.†...###........# .#1+hR1+haB==81+hi1+hgk1+hP0 .# .#....#####'#(.# .#.###### #.####.#.###.#.#.##.#.<....#.#.>#.###.##.#.#...#'##.....##...## #...........###### ..#....####...##.#..$[........#.#..#.#.....###.#1+h1 .##.†...###.# .#1+h9 1+hF %91+hMM 1+hN 1+h ######'#(###### #.### .......#.....###.# .##..<....#...#######.....>#####....#########.@.#'##.... ###...## #...........##### ..#....####....## Fly 1+h7..............# .............###########1+h 1+h&601+hN%1+hL'2+h e ###### #.### .......#.....###.# .##..<....#...#######.......>###...........##....#########...#'##.... ###...## #.....@.....##### ..#....### ........#..$[.#....########## .............#2+ho2+h%12+hl(2+h)2+h0  ......#.....###.# ..##.#....<....#......#######..........>###..................##....#########...#'##.... ###...## #...........##### ..#....###2+h1! ........#..$[.#..Fly .................2+h3:2+heF%22+hL2+hN2+hM !.#2+h .###.#.#.....##.#........<....#2+h ...#######..............>#2+h >.###...........##.#2+h .#########...#'##.....# .###...## #2+h  .######.#....####.##2+h) }.#..$[.#.#2+hF X.#.#.....###2+hc y.#.##.†...###2+h .#......#2+h =.....## 2+h '.#...2+h 2+h 2 B32+hc #.#.###.#.#............##.#......<....#.........#######.............>#.###...........##.#.#########...#'##.....# ..###...## #.######.#....####.##.#..$[.#.#2+h X.# #.#.....###.#.##.†...###.#.......#.....####......#..2+h .2+h) 2+h0 %42+h; 2+hg= 3+h.#.###.#.#......##.#....<....#.......#...>#.###..........##.#.#########...#'##.....#.###...## #3+hR.######.#....####.##.#..$[.#.#.# 3+hy5.#.#.....###3+hY.#.##.†...###3+h5..#.....3+hړ7..#....###3+h"###.3+h...#...3+h73+h|3+hb%53+hZ3+h3+hL ....<........#######...........>###.##....#########...#'##....###...## #...........#####..#....###3+h%+ ........#..@[...##.....####.Fly 3+hF(......3+heo.... .)..................3+h3+h%63+h="3+h-  You now have 215 gold pieces (gained 6).  o - a wand of flame (15) (gained 10 charges)  Things that are here:3+h3418 7.7 (23+hQ93+h <+ _a +0 orcbow; 6 stones4+hQ .<.........#######...........>#####....#########...#'##....###...## #...........#####..#....###4+h ........#..)[..##.....###4+hĀ.4+hހx##.†...###........4+hUFly ....#####..4+h%... ........##..........#4+h44+hȉ4+hH33 8.7 (14+h4+h4+hox.<....#.......#..4+h.>#.###..##.#.#########...#'##.....#.###...## #4+ho.######.#....####.##.#..)[.#.#.# ..#.#.....###.#.##.†...###........#4+h..............#.....###########4+ha......#........... .4+h-.)......4+h1...... .##.#4+h4+h4+hB%94+h4+h4+h=M.<....# ~......#..>#.###..##.#.#########...#'##.....# ≈....###...## #.###### ~......#....####.##.#..)[.# ~.#.#.#.#.....###.# ~.##.†...###........#............#..#..#.......)...... .##.#4+hF4+hO&704+hW4+hY4+h  ~...####### ...........>###.##.4+hP e...#########...#'##.... ≈....###...## #...........##### ~......#....### .4+ho ~........#..)[. ~4+h f......#.... 4+h m...##....@###.... ~...4+h# }##.†...###.... .4+hE J...............#4+h Fly .##........ ..........###..........4+h 4+h= 4+h& %14+h- 4+hF 4+hzG ......>###.........##....#########...#'##.... ≈....###...## #...........##### ~......#....####...........## .4+h........#..)[........ ~.....#........ ...#.......#.....###.... ~...##.† ................##########4+hFly .##........ .......................4+h#4+h4+h %24+h4+hw5+hV #####....#########...#'##.... ≈....###...## #...........##### ~......#....####..... .........#..)[. ~... ...#.......#.....###.... ~.........##.†...###.... ........@.......########## Fly ............. #####.................5+hb5+h"p%35+hw5+hz5+h= U ...#########...#'##.... ≈....###...## #...........##### ~......#....####... .........#..)[. ~........ ...#.......#.....###.... ~.........##.†...###... ...........########## ....)....#................5+h> 4#............5+hG 5+hPT %45+hH\ 5+h^ 5+h  ≈....###...## #...........##### 5+h ~......#....####... .........#..)[........ ~5+h O........ ...#5+h \.#.....###... 5+h, ~.........##.†...###.... ...............5+hL v########## ....#)5+hk R..#Fly 5+h #...................>.5+h 5+h %55+h 5+h 7+h_7+h  ......#....####.## ........#..)[ .....#............# ..##.....###........# ......##.†...###........# ..................# ########### ..##### ...#0)# ......### #...........#......#.........>...[......+.>.7+h07+h*6.7 (17+h%7+h- _Found a leather armour.7+h 7+h> 7+h 7+h7+hy.......#..)[ #.....# ##.....#### ......##.†...###.# ..........# ########### ##### ...# )# 0......### #...... ###.  #.#.>...[+.>...[.+........#+#7+h'7+h5*7.7 (17+h=7+h@) _Found a scale mail.9+h9+h!9+h` 9+h9+h,9+h9+h9+h",9+h$9+h,'9+h*9+h*9+hC,9+h.9+h 3,9+h49+h;9+h?,9+hA9+hC9+hF9+hF9+hdH9+h]K9+ha########### ##### ........# ........# ##...######## ###.........# .......#........#....#83.7 (6>...[...# 9+hb>....[##+###### #....###### .....#  ...(.... 9+hCk9+hx*4.7 (79+h9+hҁ% _Found 2 stones.:+hv:+hޡ,:+h9:+h:+h,:+h:+hް:+h:+h:+h·:+hH:+h_B:+h,:+h:+h:+h*:+hk,:+h~:+h:+h,:+hV:+hN:+h,:+h:+h$:+hq :+h :+h:+h:+h:+h:+h:+hW :+hZ$,:+h&:+h/:+h2,:+h5:+h[;:+h@,:+hah:+hj:+hn,:+hUp:+hOs:+hv,:+hx:+h{:+h~:+h :+h:+h:+h,:+hň:+h,:+h:+h6:+h_:+h:+hy,:+hw:+h:+h,:+h:+h:+h,:+hZ:+hB:+h,:+h :+h:+hA,:+hD:+h:+h,:+hl:+hK:+h:+h:+h:+hj:+hM,:+h:+h6:+hk,:+h":+h :+h,:+h:+h:+h,:+h>:+h :+h :+h :+h :+hi18 :+h,  #...........###......... #....................... #######................. # ...#................. ##. #.PPP.#.........>...[... #...P.'.>...........[... #._.P.'..#+#####.. #...P.'.:+h+T.#.#####.. #..........119.7 (35.0) #........... ... ##...............(. +....##............ ... #....##............ ... +....##............  ##. ##...#########.....  .# #########..  .##..  _You reach down and open the gate. _Found a snail-covered altar of Cheibriados.;+hB3;+h_C;+hI;+h/M;+h>QX33 _;+hS;+hX,;+hCZ;+hb@  There is an open gate here.;+he;+h$f _;+hh;+hp,;+hq;+hr;+hvv@  There is an open gate here.;+h>y;+hy _;+hz;+h9};+h;+h;+h;+h;+h;+h;+hO;+h;+h,;+hI;+h;+hD=18 ;+h\ _You reach down and open the door.;+hg33 ;+hE@  There is an open door here.;+hp;+hޝ _;+hy;+h;+h,;+h ;+h;+hQ,;+h;+hҬ ........ #...P.'.>. ........ #._.P.'........#+## ........ #...P.'........#.## ........ #.PPP.#.. ........ #.....#................. #######......... +....'....##......;+hN&..... ##...#....##...........+@..+....##...... .######.#...##...######### .#....# #...###### # .#.##.# ##### ;+hz#...<##..#.# .####.#.....# ;+h2#######;+h.........#......'32.7 (13#####.#;+hٻ;+h?i18 ======3.7 (14;+h;+h= _As you open the door, it creaks loudly!;+h ;+hN ;+h ;+h ;+h ;+h} ;33 ;+h} V  There is an open door here.;+ha ;+h  _;+h ;+h{ ;+h ;+h ;+h ;+hQ ;+h ;+hU ;+hf ;+h ;+h B;+hR ;+h! ;+hW ;+hI ;+h ;+hؼ ;+h ;+h ;+hV ;+h ,;+h ;+h ;+h ;+hZ ;+hH ;+h ;+hh ;+h ;+h ;+h ;+h ;+h ;+h ;+h ;+h ;+h= ;+h- ;+h ;+hw ;+h ;+h ;+h1 ;+h ;+h B;+h ;+h ;+hΌ ;+h   #########........ # ;+h0 )#........ ..#....  ###### #...##.............### ;+h_  #....####...k.... ........#  #;+h .........####.#.PPP  #;+h =..............#...P ;+h” & #;+hܔ ....................#._.P  #;+h d....................#...P  #;+h ....$...@...........#.PPP------47 ;+h5 [ ##.........................#.... ;+hL  #...........#..............####Shock ;+hd #...........#..............+.... ;+h|  #...........#..............##... ;+h  #...........#...............'... k   wyvern (wandering)  #...........#.######.######.#... ;+h 0 #...........#.#....#.# #.#...  #....########.#.##.#. #.####;+h <------;+h ;+h ] _A wyvern is nearby!@+h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@+hd 5 #########........ #.... Bashion the Zephyrmancer #........ .........#.... Tengu of Zin *.....  ###### #...##.............##### Health: 68/68 ========================  #....####..*k*... ........#.... Magic: 18/21 ====================----  #..........***..####.......#.PPP AC: 7Str: 9  #..........***.............#...P EV: 33 Int: 18  #.............*............#._.P SH: 0@+he Dex: 22  #.............*............#...P XL: 11 Next:  9% Place: Dungeon:9  #..........$...@...........#.PPP Noise: ---------  Time: 14147.7 (0.0)  ##.........................#.... C) +2 dagger (elec)  #...........#..............##### Cast: Shock  #...........#..............+.... Fly  #...........#..............##...  #...........#...............'... k   wyvern (wandering)  #...........#.######.######.#... @+he  #...........#.#....#.# #.#...  #....########.#.##.#. #.#### _There is an open door here. _A wyvern is nearby!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@+h6f &Aiming: Mephitic Cloud (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineA+h r #########........#.... Bashion the Zephyrmancer#........ .........#.... Tengu of Zin *.....###### #...##.............##### Health: 68/68 ========================#....####..###... ........#.... Magic: 18/21 ====================----#..........###..####.......#.PPP AC: 7A+h Str: 9  #..........###.............#...P EV: 33 Int: 18  #.............*............#._.P SH: 0Dex: 22  #.............*............#...P XL: 11 Next:  9% Place: Dungeon:9  #..........$...@...........#.PPP Noise: ---------  Time: 14147.7 (0.0)  ##.........................#.... C) +2 dagger (elec)#...........#..............##### Cast: Shock  #...........#..............+.... Fly #...........#..............##...#...........#...............'... k  A+h [39;49m wyvern#...........#.######.######.#...#...........#.#....#.# #.#...#....########.#.##.#. #.####Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe flask of dizzying concoctions shatters into a vile cloud!  The stinking cloud engulfs the wyvern.B+hHB+h%oAiming: Mephitic Cloud (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  The flask of dizzying concoctions shatters into a vile cloud!  The stinking cloud engulfs the wyvern.wyvern hisses angrily.wyvern is engulfed in noxious fumes.B+hw.○§§k☼.§☼..k(confused)B+hԂh18 ======8.7 (1B+hB+h2 _The wyvern appears confused.C+hd  #........ ##########.......... # #..................#... ###### #...##.............####C+hd  #....####...○§... ........#... #k☼..####.#.P #§☼.#... #C+he Z.#._. #C+h _The wyvern is engulfed in noxious fumes.E+h%  You puncture the wyvern! Lightning courses through the wyvern!  You claw the wyvern.  The wyvern is almost dead.E+h<18 ==1.3 (0.6E+hVE+h1T _The wyvern closely misses you.E+h}  You strike the helpless wyvern from behind!  You skewer the wyvern like a kebab!!!E+h'.○°○°.E+hC8i11--9ShockE+h?E+h BJ _You kill the wyvern!F+h3F+hF+hF+hF+h9=33 F+hUF+hF+hF+hm #########..... # #..................####### #...##.......# #....####....°.... F+h.. #..........☼§...####.......# #...°.......# #......# #...F+hl..# #...#--F+h ##...# ##F+h..# #..#..+ #F+h...#...# #..#.F+hK.. #...#.######.###### #F+hf...#.#....#.#  #....########.#.##.#. F+hI0 3.9 (2.0  You pay a tithe of 2 gold.  Zin ignores your late donation.F+hw=418 4.9 (3F+hp?F+h B? _You now have 226 gold pieces (gained 11).H+hŝ33 H+hO=H+h{H+h ,H+hgH+hyH+hH+hөE20=H+hH+h,H+hԮH+h<,H+hjH+hĴH+hH+hH+he=H+hH+hzH+hH+hH+h/L1==H+hH+hH+h#H+hKH+hQH+h H+h,H+hH+hH+h:,H+hH+hgH+hH+hz:==H+hH+h`H+h,H+hH+hBH+hbH+hH+hH+hH+hH+hH+hb,H+hlH+h1H+h,H+hH+h H+hH+hH+h7H+hH+h,H+hH+h0H+h,H+hvH+h H+hv#,H+h"%H+h^? #.... ≈≈~≈~≈≈≈≈≈#..........~≈≈~.~.~~~.~~ #........~~.≈≈~~.....~~~ #..........~~≈≈..>...... #....###.~~~.~~~....~.~~ #....###....≈≈≈..~...≈≈≈ #..~~~≈ ~≈≈≈ ###...≈≈~ ~≈~H+h?Y #....~.. .~ #.....~.. . #.. . #..)....... . #...H+h? #########...  #................H+h?9 ###### #...##........... #....####......... ......H+hgW 77.9 (23.0)  You pay a tithe of 1 gold.  Zin ignores your late donation.H+hg518 8.9 (24H+hnH+hq? _You now have 239 gold pieces (gained 13).I+h.jI+hjI+hlI+hwI+h[g33 I+hI+h,I+h?I+hI+h}I+h}I+h,I+h̒I+hI+h(I+h&V#...~ ≈≈≈≈≈≈≈~~.~~#..........~≈≈≈≈F≈~≈≈≈≈≈≈≈≈#..........~≈≈~.~.~~~.~~≈≈I+hVu#........~~.≈≈~~.....~~~~~~#..........~~≈≈..>.........#....###.~~~.~~~....~.~~~~~#....###....≈≈≈..~...≈≈≈~..#...~~~≈≈~. ~≈≈≈###...@.≈≈~≈~≈ ~≈~≈≈81.9 (3I+hW.0)#.............~..~≈~ .~≈≈#.....~..~.~ ..~Shock#...............#..)...#.#............ #. F   marrowcuda (wandering)#########.... #. #........I+h.X#.###### #...##......##I+hwI+hrI+h8a _A marrowcuda is nearby!K+h5### ≈≈≈≈≈~≈~~..~~.#.........~~~≈≈≈≈≈≈≈≈~~.~~≈.#..........~≈≈≈≈F≈~≈≈≈≈≈≈≈≈.#..........~≈≈~.~.~~~.~~≈≈~≈#........~~.≈≈~~.....~~~~~~~#..........~~≈≈..>..........#....###.~~~.~~~....~.~~~~~~K+h6#....###....≈≈≈..~...≈≈≈~... #...@~~≈≈~.. ~≈≈≈~≈~###....≈≈~≈~≈~ ~≈~≈≈~#.~..~≈~. .~≈≈.#.~..~.~$ ..~#........#..)..#.#.........#.K+h6#########. #. #......#..K+h:K+h+Af~FFK+hYb2.9 (1Water K+hbK+hd+ _Found 19 gold pieces.M+h L  Casting: Mephitic Cloud (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M+h1  ###........ ≈≈≈≈≈~≈~~..~~. Bashion the Zephyrmancer #.........~~~≈≈≈≈≈≈≈≈~~.~~≈. Tengu of Zin *..... #..........~≈≈≈≈~≈~≈≈≈≈≈≈≈≈. Health: 68/68 ======================== #..........~≈≈~F~.~~~.~~≈≈~≈ Magic: 20/21 ======================--M+h  #........~~.≈≈*~.....~~~~~~~ AC: 7Str: 9 #..........~~*≈..>.......... EV: 33 Int: 18 M+h: #....###.~~~.*~~....~.~~~~~~ SH: 0Dex: 22 #....###....*≈≈..~...≈≈≈~... XL: 11 Next: 11% Place: Dungeon:9 #..........@~~≈≈~.. ~≈≈≈~≈~~ Noise: ---------  Time: 14182.9 (0.0)  ###...........≈≈~≈~≈~ ~≈~≈≈~. C) +2 dagger (elec)  #.............~..~≈~. .~≈≈.. Cast: Shock M+h Z #.............~..~.~$ ..~.. Fly Water  #.................... ..... M+h ~ #..)................. ..#.. F   marrowcuda  #.................... #..  #########............ #.. #..................#.. M+h 3_Found 19 gold pieces.  M+h -Casting: Mephitic Cloud (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M+h$ Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (71% to hit)M+h17###........ ≈≈≈≈≈~≈~~..~~. Bashion the Zephyrmancer#.........~~~≈≈≈*≈≈≈≈~~.~~≈. Tengu of Zin *.....#..........~≈≈≈*~≈~≈≈≈≈≈≈≈≈. Health: 68/68 ========================#..........~≈≈~*~.~~~.~~≈≈~≈ Magic: 20/21 ======================--#........~~.≈≈*~.....~~~~~~~ AC: 7Str: 9M+h#..........~~*≈..>.......... EV: 33 Int: 18#....###.~~~.*~~....~.~~~~~~ SH: 0Dex: 22#....###....*≈≈..~...≈≈≈~... XL: 11 Next: 11% Place: Dungeon:9#..........@~~≈≈~.. ~≈≈≈~≈~~ Noise: ---------  Time: 14182.9 (0.0)###...........≈≈~≈~≈~ ~≈~≈≈~. C) +2 dagger (elec)M+h #.............~..~≈~. .~≈≈.. Cast: Shock#.............~..~.~$ ..~.. Fly Water M+hN.#.................... .....#..)................. ..#.. F   marrowcudaM+h}#....................#..#########............#..M+h#..................#..M+h-Casting: Mephitic Cloud (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M+hAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (71% to hit)  The zap hits the marrowcuda!N+hPN+hSZ≈≈.F≈~≈N+hl918 =3.9 (1N+htN+hxonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (71% to hit)  The zap hits the marrowcuda! _The marrowcuda is moderately damaged.N+h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.N+h ###........ ≈≈≈≈≈~≈~~..~~. Bashion the Zephyrmancer #.........~~~≈≈≈≈≈≈≈≈~~.~~≈. Tengu of Zin *..... #..........~≈≈≈≈~≈~≈≈≈≈≈≈≈≈. Health: 68/68 ======================== #..........~≈≈~.~.~~~.~~≈≈~≈ Magic: 19/21 =====================--- #........~~.≈≈F~.....~~~~~~~ AC: 7Str: 9 #..........~~*≈..>.......... EV: 18Int: 18 #....###.~~~*~~~....~.~~~~~~ SH: 0Dex: 22 #....###....*≈≈..~...≈≈≈~...+hm XL: 11 Next: 11% Place: Dungeon:9 #..........@~~≈≈~.. ~≈≈≈~≈~~ Noise: =--------  Time: 14183.9 (0.0)  ###...........≈≈~≈~≈~ ~≈~≈≈~. C) +2 dagger (elec)  #.............~..~≈~. .~≈≈.. Cast: Shock  #.............~..~.~$ ..~.. Fly Water  #.................... .....  #..)................. ..#.. F   marrowcuda  #.................... #..  #########............ #.. #..................#.. _The marrowcuda is moderately damaged.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock N+hA(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (moderately damaged, 71% to hit)N+h}T###........ ≈≈≈≈≈~≈~~..~~. Bashion the Zephyrmancer#.........~~~≈≈≈*≈≈≈≈~~.~~≈. Tengu of Zin *.....N+hT#..........~≈≈≈*~≈~≈≈≈≈≈≈≈≈. Health: 68/68 ========================#..........~≈≈*.~.~~~.~~≈≈~≈ Magic: 19/21 =====================---#........~~.≈≈*~.....~~~~~~~ AC: 7Str: 9N+hDU#..........~~*≈..>.......... EV: 18Int: 18#....###.~~~*~~~....~.~~~~~~ SH: 0Dex: 22#....###....*≈≈..~...≈≈≈~... XL: 11 Next: 11% Place: Dungeon:9N+hU?#..........@~~≈≈~.. ~≈≈≈~≈~~ Noise: =--------  Time: 14183.9 (0.0)###...........≈≈~≈~≈~ ~≈~≈≈~. C) +2 dagger (elec)N+hU#.............~..~≈~. .~≈≈.. Cast: ShockN+hVd#.............~..~.~$ ..~.. Fly Water #.................... .....N+h8V%#..)................. ..#.. F   marrowcuda#....................#..N+hZVO#########............#..N+h~V#..................#..N+hVCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.N+hV'Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (moderately damaged, 71% to hit)  N+h WThe zap hits the marrowcuda.N+h'N+hN+hN+h%≈≈S≈~~≈F≈S   electric eel (wandering)N+h*4.9 (1N+h"N+hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineN+h"Aim: a marrowcuda (moderately damaged, 71% to hit)  The zap hits the marrowcuda. _The marrowcuda is heavily damaged.P+hzb  #.~~~≈≈≈≈≈S≈≈~~.~~≈ #..........~≈≈≈≈~≈~≈≈≈≈≈≈≈≈ #..........~≈≈~.~.~~~.~~≈≈~ #........~~.≈≈~~.....~~~~~~ #..........~~≈≈..>......... #....###.~~~F~~~....~.~~~~~ #....###....≈≈≈..~...≈≈≈~.. #..........~~~≈≈~.. ~≈≈≈~≈~###.≈≈~≈~≈~ ~≈~≈≈ #..~..~≈~. .~≈≈ #P+h6c .~..~.~$ ..~ #........ .. #..). ..# #... # #########. #. #.......####### #...##.##P+hrc P+hd P+h;e P+hNj ≈S.FS   electric eel (wandering)P+hp S33 -5P+hv P+hy Q+h>s #..~≈≈≈≈~S~≈≈≈≈≈≈ #..........~≈≈~.~.~~~.~~ #........~~.≈≈~~.....~~~~ #..........~~≈≈..>........Q+h #....###.~~~.~~~....~.~~~~ #....###...F≈≈≈..~...≈≈≈~. #..........~~~≈≈~.. ~≈≈≈~≈###..≈≈~≈~≈~ ~≈~≈≈Q+hjk #..~..~≈~. .~≈≈ #.~..~.~$ ..~ #........ .. #..). ..# #... # #########. # Q+h/#.......####### #...##.# #....####......... .Q+hQ+hU.FQ+h?-6Q+hQ+h_Q+h  #.~≈≈~.~.~~~.~~ #........~~.≈≈~~.....~~~~ #..........~~≈≈..>....... #....###.~~~.~~~....~.~~~ #....###....≈≈≈..~...≈≈≈ #.........F~~~≈≈~.. ~≈≈≈~###Q+hf ...≈≈~≈~≈~ ~ #..~..~≈~. .~ #.~..~.~$ .. #........ .. #..). Q+h #...  #########. #.......###### #...##Q+h. #....####......... . #.......####.Q+h?Q+hQ+hU.FQ+h%7Q+hQ+h!R+h ~  You closely miss the marrowcuda. You claw the marrowcuda.R+h#;18 =8.5 (0.6R+h+R+h/b _The marrowcuda is heavily damaged.R+h;a  You hit the marrowcuda.  The marrowcuda is severely damaged.R+hd [20=9.0 (0.5R+hm R+ho P _The marrowcuda misses you.S+h  You hit the marrowcuda. Your kick misses the marrowcuda.You peck the marrowcuda.  You destroy the marrowcuda!S+hi.S+h =26 (0.6Shock _Zin accepts your kill.S+hS+hm _Your Short Blades skill increases to level 9!T+h4b 3T+hc T+ht T+hv T+hz X33 _T+h~ T+h T+hK T+h T+h T+h1 ,T+h T+hW  #....###.~~~.~~~....~.~~ #....###....≈≈≈..~...≈≈≈ #..........~~~≈≈~.. ~≈≈≈###...........≈≈~≈~≈~ ~≈#.............~..~≈~. .#.....~..~.~$ . #............. . #..)................. . #........ -92.6 (3.0 #########T+hi .  #.... ###### #...##...... #....####....... .......#.........#### #................ #................. #....T+ho T-U+hh U+hh U+hi U+h q U+hr ,U+hv ,U+hv U+h3w #1U+hVw )==U+hBx U+hfy U+h { ,U+h{ U+h~ U+h U+hˁ U+hw U+h E#.............~..~≈~. .~≈#.............~..~.~$ ..#............. ..#..)......... ..#.................... #########............  #.................###### #...##....#....#### ........6.6 (4#.........####.......#.........#..............#...................#..............##.........#...........#.....#.U+hJ #U+hl U+h U+hM V+hV+h`V+hV+h9 BV+h ,V+h@V+h:==V+hV+hV+hV+h V+hDV+hLV+hV+hV+hV+hV+h V+h!V+h/"V+hP5J #########............  #............... ###### #...##.... #....####.. ..... #.........V+h5s####...... #..................#............... #............ #.......V+h6L.201.6 (5 ##V+h46U.... #V+hT6# ##. #V+h6#... ##.... V+h6V#.######.##### #V+h6.#.#....#.# #....########.#.##.#.W+hW+hzW+h X+hpX+hX+hKX+hX+hXX+h:X+h,X+hX+h0X+h,X+hkX+h) X+h X+h X+h X+hX+hYX+hX+hX+hX+h,X+hX+h2X+hX+hX+hkX+hX+hX+h(X+hX+h('K#..............#.P##...................##...........#........####...........#..............+X+h'#...........#..............###...........#........'#...........#.######.######.##...........#.#....#.# #.##....########@#.##.#. #.##11.6 (1X+h'0.0)#....# #.#...<# #.# X+h'#....# #.#..#.# #.# X+h'W#....# #.####.# #.# ###### #......# ..#X+h(i ######## ### X+h9(X+h+X+h.X+h/Y+hgIY+h1mY+hLoY+hq,Y+hvY+hxY+hxY+hyY+hY+hGY+hY+hY+hzY+h Y+h`Y+h%Y+hY+hߓY+h5Y+hcY+hY+hY+hhY+hcY+hY+hY+h֥Y+hƦY+h^Y+h٭Y+h#Y+hY+hlY+h-Y+hiY+h˶Y+h}Y+hY+hY+hY+hY+hY+hY+h,Y+h Y+h;Y+hFY+hRY+hsY+hY+hY+hY+hBY+hSY+h,Y+h|Y+hoY+hY+h]Y+hY+hY+hcY+hi,Y+hHY+hY+h .........~~≈≈..>... ...###.~~~.~~~....~.~S~~~~..... ...###....≈≈≈..~...≈≈≈~.....#.... Y+h{.........~~~≈≈~..~~≈≈≈~≈~~..... ..........≈≈~≈~≈~≈≈~≈~≈≈~....... ..........~..~≈~.~~..~≈≈. ..........~..~.~$......~........ ................................ Y+h"%................@......#....).... .......................#......... #####..................#......... #..................#......... ## #...##.............#######... .####..................#.....#... S   electric eel (wandering) ............####.......#.PPP.#... .......................#...P.'.>. .......................#._.P.'...Y+h--28.6 (17Y+h7Q~SZ+h+9.6 (18Z+h Z+h_.[+hB ~~.≈≈~~.....~~~~~~~#.....~~≈≈..>...........###.~~~.~~~....~.~~~~~~....###....≈≈≈..~...≈≈≈S.....#~~~≈≈~..~~≈≈≈~≈~≈≈~≈~≈~≈≈~≈~≈≈~[+h O~..~≈~.~~..~≈≈.~..~.~$~............#....) ...........#. ####.......#. [+h  #............#....... # #...##[+h ......#######. ####..........#.....#.####.......#.PPP.#.........#...P.'.>[+h[+h P~S[+hK130.0)[+h"[+hv&\+h.~≈≈~.~.~~~.~~≈≈~≈....###.~~.≈≈~~.....~~~~~~~#.....~~≈≈..>........... .###.~~~.~~~....~.~~~~~~.... .###....≈≈≈..~...≈≈≈~.....#~~~≈≈~..~~≈≈≈~S~≈≈~≈~≈~≈≈~≈~≈≈~~..~≈~.~~..~≈≈.\+hm~..~.~$~......#....) ....#. ###.#.  #......#.......  #...#########. ###....#.....#.#####.PPP.#...\+hL\+hzN≈S\+h%1\+h\+hY\+hr} /~≈≈≈≈~S~≈≈≈≈≈≈≈≈..........~≈≈~.~.~~~.~~≈≈~≈....###.~~.≈≈~~.....~~~~~~~# ......~~≈≈..>........... ###.~~~.~~~....~.~~~~~~.... ###....≈≈≈..~...≈≈≈~.....#~~~≈≈~..~~≈≈≈~≈S#≈≈~≈~≈~≈≈~≈~≈≈~\+hQ~ ~..~≈~.~~@.~≈≈.~..~.~$~......#....) ...#...# ##.#...##......#.......  #...#########. ##....#.....#.\+h MSS\+hF *******The electric eel shoots out a bolt of lightning at you!\+h v≈~≈@...\+h- c51------===2\+h6 \+hS: 7 _The bolt of electricity hits you!b+h{b+hAn electric eel. A type of fish capable of generating a powerful electric field. Max HP: ~16Will: +AC: +EV: +++  rF: ... rC: ... rPois: . rNeg: ... rElec: ∞ Threat: Low Class: Natural Size: Small Int: Animal You have about 66% to hit with your +2 dagger of electrocution and 57% to hit with your kick and peck. It is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. It cannot be affected by reciting Zin's laws. It possesses the following natural abilities:  a - Electrical Boltb+h(3d6) (7) To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range. [!]: Description|Quoted+h d+h ......~≈≈≈≈~S~≈≈≈≈≈≈≈≈........... Bashion the Zephyrmancer ......~≈≈~.~.~~~.~~≈≈~≈....###... Tengu of Zin *..... ....~~.≈≈~~.....~~~~~~~......#... Health: 51/68 ==================------ d+hd......~~≈≈..>.................... Magic: 21/21 ======================== ###.~~~.~~~....~.~~~~~~.......... AC: 7Str: 9 ###....≈≈≈..~...≈≈≈~.....#....... EV: 33 Int: 18 ......~~~≈≈~..~~≈≈≈~≈S~.........# SH: 0Dex: 22 d+hְl.......≈≈~≈~≈~≈≈~≈~≈≈~........... XL: 11 Next: 12% Place: Dungeon:9 d+h.......~..~≈~.~~@.~≈≈............ Noise: ===------  Time: 14232.6 (1.0) .......~..~.~$......~............ C) +2 dagger (elec) d+h................................. Cast: Shock ....................#....)....... Fly ....................#...........# ##..................#...........# S   electric eel  #..................#............#...##.............#######...... ##..................#.....#......You peck the marrowcuda.  You destroy the marrowcuda! d+h_Zin accepts your kill. _Your Short Blades skill increases to level 9!The electric eel shoots out a bolt of lightning at you! _The bolt of electricity hits you!d+hXd+hd+hd+h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d+ho n......~≈≈≈≈~S~≈≈≈≈≈≈≈≈........... Bashion the Zephyrmancer ......~≈≈~.~.~~~.~~≈≈~≈....###... Tengu of Zin *..... ....~~.≈≈~~.....~~~~~~~......#... Health: 51/68 ==================------ ......~~≈≈..>.................... Magic: 18/21 ====================---- ###.~~~.~~~....~.~~~~~~.......... AC: 7Str: 9 ###....≈≈≈..~...≈≈≈***...#....... EV: 33 Int: 18 ......~~~≈≈~..~~≈≈≈**S~.........# SH: 0d+h Dex: 22 .......≈≈~≈~≈~≈≈~*****........... XL: 11 Next: 12% Place: Dungeon:9 .......~..~≈~.~~@.~≈≈............ Noise: ===------  Time: 14232.6 (0.0) d+hj i.......~..~.~$......~............ C) +2 dagger (elec) ................................. Cast: Shock ....................#....)....... Fly ....................#...........# ##..................#...........# S   electric eel  #..................#............  #...##.............#######...... ##..................#.....#......d+h The electric eel shoots out a bolt of lightning at you! _The bolt of electricity hits you!  Casting: Shock (safe; 1% risk of failure)  d+h sConfirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight linee+hi? ......~≈≈≈≈~S~≈≈≈≈≈≈≈≈........... Bashion the Zephyrmancer ......~≈≈~.~.~~~.~~≈≈~≈....###... Tengu of Zin *..... ....~~.≈≈~~.....~~~~~~~......#... Health: 51/68 ==================------ e+h[@ ......~~≈≈..>.................... Magic: 18/21 ====================---- ###.~~~.~~~....~.~~~~~~.......... AC: 7Str: 9 ###....≈≈≈..~...≈≈≈###...#....... EV: 33 Int: 18 ......~~~≈≈~..~~≈≈≈###~.........# SH: 0Dex: 22 .......≈≈~≈~≈~≈≈~**###........... XL: 11 Next: 12% Place: Dungeon:9 .......~..~≈~.~~@.~≈≈............ Noise: ===------  Time: 14232.6 (0.0) .......~..~.~$......~............ C) +h`A m+2 dagger (elec) ................................. Cast: Shock ....................#....)....... Fly ....................#...........# ##..................#...........# S   electric eel  #..................#............#...##.............#######...... ##..................#.....#...... _The bolt of electricity hits you!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe flask of dizzying concoctions shatters into a vile cloud!e+hܝ e+h- §§☼§§S≈~≈≈§  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  The flask of dizzying concoctions shatters into a vile cloud!  The stinking cloud engulfs the electric eel.electric eel is engulfed in noxious fumes.e+hw4 *******The electric eel shoots out a bolt of lightning at you!e+h ☼☼§~≈@...e+h p218 ======3.6 (1e+h e+h Y _The bolt of electricity misses you.h+hh+h An electric eel. A type of fish capable of generating a powerful electric field. Max HP: ~16Will: +AC: +EV: +++  rF: ... rC: ... rPois: . rNeg: ... rElec: ∞ Threat: Low Class: Natural Size: Small Int: Animal You have about 66% to hit with your +2 dagger of electrocution and 57% to hit with your kick and peck. It is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. It cannot be affected by reciting Zin's laws. It possesses the following natural abilities:  a - Electrical Bolt(3d6) (7) h+h5dTo read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range. [!]: Description|Quotei+h i+hi ......~≈≈≈≈~S~≈≈≈≈≈≈≈≈........... Bashion the Zephyrmancer i+h ;......~≈≈~.~.~~~.~~≈≈~≈....###... Tengu of Zin *..... ....~~.≈≈~~.....~~~~~~~......#... Health: 52/68 ==================------ i+h ......~~≈≈..>.................... Magic: 18/21 ====================---- ###.~~~.~~~....~.~~~~~~.......... AC: 7i+h3 Str: 9 ###....≈≈≈..~...≈≈≈☼☼☼...#....... EV: 18i+hg 9Int: 18 ......~~~≈≈~..~~≈≈≈§§S~.........# SH: 0Dex: 22 .......≈≈~≈~≈~≈≈~≈~≈≈§........... XL: 11 Next: 12% Place: Dungeon:9 .......~..~≈~.~~@.~≈≈............ Noise: ======---  Time: 14233.6 (1.0) .......~..~.~$......~............ C) +2 dagger (elec) ................................. Cast: Shock ....................#....)....... Fly ....................#...........# i+h a##..................#...........# S   electric eel  #..................#............#...##.............#######...... ##..................#.....#......Press: ? - help, Shift-Dir - straight lineThe flask of dizzying concoctions shatters into a vile cloud!  The stinking cloud engulfs the electric eel.  The electric eel is engulfed in noxious fumes.  The electric eel shoots out a bolt of lightning at you! _The bolt of electricity misses you.i+h i+h i+h k+h $~.~.~~~.~~≈≈~≈....###~~.≈≈~~.....~~~~~~~........~~≈≈..>........... ###.~~~.~~~....~.~~~~~~...≈≈≈..~...≈≈≈☼☼☼...# ......~~~≈≈~..~~≈≈≈§§S~...#.≈≈~≈~≈~≈≈~≈~≈≈§..~..~≈~.~~..~≈≈..~$..@...~........#....).....# ##..  ..######### ##.......... ..####PPPk+h k+hM S  The electric eel is engulfed in noxious fumes.k+h ○S§SSS 2 electric eels (1 wandering, 1 confu…)k+h8 W33 ------4k+h k+h% 8 _The electric eel appears confused.m+h9W~≈≈~.~.~~~.~~≈≈~≈....###...#~~.≈≈~~.....~......#.~~≈≈..>..~~~.~~~....~.~~~~~~.m+hWy....≈≈≈..~...≈≈≈☼☼○...#.#~~~S≈~..~~≈≈≈§§§~.#≈≈~≈~≈~≈≈~≈~≈≈S.~..~≈~.~~..~≈≈.~..~.~$...@..~.#....).m+hW#...# #.#....# #.m+h"X#.   electric eel (confused) #...##.m+hKXO#######. #.#.....#.m+htX/####.#.PPP.#.m+hL[m+h] m+h^M The electric eel is engulfed in noxious fumes.m+hyg%○○m+hg{≈☼S§Sm+h hJS 2 electric eels (1 wandering, 1 confu…)m+hYtD------5m+h_}m+h8 _The electric eel appears confused.n+hHx]~≈≈~.~.~~~.~~≈≈~≈....###...#~~.≈≈~~.....~......#....#~~≈≈..>..~~~.~~~....~.~~~~~~.....≈≈≈..~...≈≈≈○○○...#.#.~~~≈≈~..~~≈≈≈§☼§~.##.≈≈~S~≈~≈≈~≈~≈≈§.n+hx~..~≈~.~~..~≈S.~..~.~$....@.~.#....).#..##. .#....# .#.....   electric eel (confused) ...##.#######. .n+hxR#.....#.####.#.PPP.#.n+h{n+h }n+h°≈SS≈S 2 electric eels (1 wandering, 1 confu…)n+h-36n+hn+ho+h)~≈≈≈≈~S~≈≈≈≈≈≈≈≈...........#.~≈≈~.~.~~~.~~≈≈~≈....###...## ~~.≈≈~~.....~~~~~~~#....## ...~~≈≈..>........... o+h).~~~.~~~....~.~~~~~~.....≈≈≈..~...≈≈≈○○°...#.~~~≈≈~..~~≈≈≈§☼§~##.†o+h)2≈≈~≈S≈~≈≈~≈~≈S§~..~≈~.~~..~@≈.o+h)p~..~.~$~......o+h&*u#....)..#...o+hc*##..#....###   electric eel (confusedo+h+)..#.......#########.....#.....#.o+h}-o+h`.o+hs7°°.☼○~SS≈☼S 2 electric eels (1 wandering, 1 confu…)o+hvFS7Water o+h,Po+hRo+h, The electric eel is engulfed in noxious fumes. _The electric eel appears confused.  You puncture the electric eel! You claw the electric eel!  You kill the electric eel!o+h S≈S   electric eelo+h G18 3==8.2 (0.6o+h o+h; ( _You hear a splash.q+hFL  Casting: Mephitic Cloud (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q+h(q+h8q+hBq+hWE _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s+ho-~≈≈~.~.~~~.~~≈≈~≈....###...## ~~.≈≈~~.....~~~~~~~......#....### ..~~≈≈..>.................. s+h9~~~.~~~....~.~~~~~~..≈≈≈..~...≈≈≈°°....##~~~≈≈~..~~≈≈≈☼○§~.........##.†≈≈~≈~S~≈≈~≈~≈≈☼......s+h۠~..~≈~.~~..~≈≈..~..~.~$......@.s+h4........s+h#....)#...........###.#s+h:.#.....s+hYu #########s+hzl ..#.....#.s+h #####.PPP.#.>s+hV s+hΣs+h~.○°≈S○S   electric eels+hs+hٻ9=33 --9.2 (1.0Water _s+hXs+h's+hbR~.≈≈~~.....~~~~~~~......#....#### .~~≈≈..>.................. ~~.~~~....~.~~~~~~# ..≈≈≈..~...≈≈≈~.....## .~~~≈≈~..~~≈≈≈○°§~.........##.†≈≈~≈~≈S≈≈~≈~≈≈○......~..~≈~.~~..~≈≈..~..~.~$......~........#....).#...........##..#.#...#.... ##....#######  ........#.....#. ####.......#.PPP.#.> ....#...P.'.>. s+h[j~SS   electric eels+hyr4=--40s+hs+h~s+h` g.~~≈≈..>.................. ~~.~~~....~.~~~~~~ ..≈≈≈..~...≈≈≈~.....##.... .~~~≈≈~..~~≈≈≈○°§~...##.†.≈≈~≈~≈~S≈~≈~≈≈○.....~..~≈~.~~..~≈≈..~$......~..............#@...)......#.....##.....#....... ##......####### ........#.....#.####..PPP.#..>......P.'.>._.P.'..#+#s+h s+h| °≈≈S~≈~≈≈°s+h %1s+h s+h t+h h ~~.~~~....~.~~~~~~ ..≈≈≈..~...≈≈≈~.....##.... .~~~≈≈~..~~≈≈≈°≈§~...##.†t+h.≈≈~≈~≈~≈S~≈~≈≈°.....~..~≈~.~~..~≈≈..~$......~....................#....).###t+hN... ######### ..#.....#.t+h: ...............#...P.'........#.#t+hD t+h[t+h%2t+hUt+ht+h] ..≈≈≈..~...≈≈≈~.....##.... .~~~≈≈~..~~≈≈≈°≈§~...##.†.≈≈~≈~≈~≈S~≈~≈≈°.....~..~≈~.~~..~≈≈.t+hܟ.~$......~..............#....).###... t+h ^#########.Fly t+h+ ...............#.PPP.#........... t+h~≈☼~5==3t+h̼t+ht+h[<  ~~~≈≈~..~~≈≈≈~≈☼~...##.†.≈≈~≈~≈~≈S~≈~≈≈~.....~..~≈~.~~..~≈≈..~$......~........#....).###... ######### ..#.....#..Fly  ...............#.....#........... t+hF 7~t+h N T20=4t+hU t+hgW u+hku+hlu+h=mu+ho,u+ht,u+huu+hMv%6u+hwu+hSS   electric eelu+hVq †~...............$.................#....)...#........#........#@.......6.2 (2#######..>>_ _You start resting.u+h/H†~...............$.................#....)...#........#........#@.......#######..>>_u+h.6u+h=u+h?d _An electric eel is nearby!v+hXL  Casting: Mephitic Cloud (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v+hV.~~~≈≈~..~~≈≈≈~≈~~.........##.†.. Bashion the Zephyrmancer ..≈≈~≈~≈~≈S~≈~≈≈~................ Tengu of Zin *..... ..~..~≈~.~~..~≈≈................. Health: 56/68 ===================----- ..~..~.~$......S*................ Magic: 17/21 ===================----- ...............**................ AC: 7Str: 9 ...............#*...)............ EV: 33 Int: 18 ...............#*..........##.... SH: 0Dex: 22 ...............#*..........###... XL: 11 Next: 13% Place: Dungeon:9 ...............#@................ Noise: ---------  Time: 14246.2 (0.0) ##.............#######........... C) +2 dagger (elec)+h-23X ...............#.....#........... Cast: Shock ....####.......#.PPP.#.........>. Fly ...............#...P.'.>......... ...............#._.P.'........#+# S   electric eel ...............#...P.'........#.# ...............#.PPP.#........... ...............#.....#........... _You start resting. _An electric eel is nearby!Casting: Mephitic Cloud (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight linew+h.~~~≈≈~..~~≈≈≈~≈~~.........##.†.. Bashion the Zephyrmancer ..≈≈~≈~≈~≈S~≈~≈≈~................ Tengu of Zin *..... ..~..~≈~.~~..~≈≈................. Health: 56/68 ===================----- ..~..~.~$......##................ Magic: 17/21 ===================----- ...............##................ AC: 7w+hM Str: 9 ...............##...)............ EV: 33 Int: 18 ...............#*..........##.... SH: 0Dex: 22 w+ho...............#*..........###... XL: 11 Next: 13% Place: Dungeon:9 w+h...............#@................ Noise: ---------  Time: 14246.2 (0.0) ##.............#######........... C) +2 dagger (elec) w+hw...............#.....#........... Cast: Shock w+h....####.......#.PPP.#.........>. Fly ...............#...P.'.>......... w+h...............#._.P.'........#+# S   electric eel ...............#...P.'........#.# w+h...............#.PPP.#........... ...............#.....#........... _An electric eel is nearby!Casting: Mephitic Cloud (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe flask of dizzying concoctions shatters into a vile cloud!w+hnw+h  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The flask of dizzying concoctions shatters into a vile cloud!  The stinking cloud engulfs the electric eel.electric eel is engulfed in noxious fumes.w+h §§S....S(confused)  The electric eel appears confused.w+hh18 ======7.2 (1w+h5 w+h @ _The electric eel flops around on dry land!x+h-7.≈≈≈..~...≈≈≈~.....#.#.. .~~~≈≈~..~~≈≈≈~≈~~x+h7-##.†≈≈~≈~≈~≈S~≈~≈≈~≈~.~~..~≈≈.~..~.~$§§S.....)x+hI8w...### ..#...... #########..........####PPP.#..>..P.'.>..._+x+hp88..P.'#.#PPPx+h<S  The electric eel is engulfed in noxious fumes.x+hEg○x+hLW33 ------8x+hRx+h U8 _The electric eel appears confused.y+h+eM~~.~~~....~.~~~~~~.......# ..≈≈≈..~...≈≈≈~.....#.#.. .~~~≈≈~..~~≈≈≈~≈~~##.†≈≈~≈~≈~≈S~≈~≈≈~y+hse≈~.~~..~≈≈.~..~.~$......§§○.....)..y+heI.### ..#...... y+he##.............#######........... Fly .y+hf*y+hG{3°y+hD------9y+hy+hy+hw} sM.~~≈≈..>.......... ~~.~~~....~.~~~~~~.......# ..≈≈≈..~...≈≈≈~.....#y+h} j.#.. .~~~≈≈~..~~≈≈≈~≈~~##.†≈≈~≈~≈~≈≈~≈~≈≈~≈~.~~..~≈≈.y+h~ ~..~.~$......§§....S.°.....y+h5~ !)..y+hW~ .### y+hz~ ...............#................. Fly y+h~ uS   electric eel (confused)y+h~ y+hm y+hL >S...y+hŘ 7=8=50y+h y+h @ _The electric eel flops around on dry land!z+h0 C~~.≈≈~~.....~~~~~~~#....## ..~~≈≈..>................ ~~~.~~~....~.~~~~~~.......... ...≈≈≈..~...≈≈≈~.....#.......#.~~~≈≈~..~~≈≈≈~≈~~z+h'1 a##.†.≈≈~≈~≈~≈≈~≈~≈≈~.~..~≈~.~~..~≈≈~..~.~$.....S§§.......@...........#....)..............#z+hK1 I........#### ..z+ht1 [.......#.....##z+h1 .......#######............#.....#.z+h1 `####.......#.PPP.#.>z+h1 U.#...P.'.>........z+h`< 8 z+huM %1z+hU z+hW z+hC  You puncture the electric eel!z+h5q†z+hte==18 =7 (0.5z+hz+h z+hXJ_You kill the electric eel!|+hX73|+h^9|+h)<|+hP@o833 |+hgA|+hA|+h9C|+hF,|+h4H|+hVNB|+hO|+hPQ99=|+hQ|+hT,|+h+X|+h[,|+h]|+h;`|+h`L60=|+hb|+hNgO=|+hj|+h/m,|+h[n|+hp|+h=q?1=|+hsqE20=|+hs|+hu,|+hv|+h+y,|+h{|+h|;2|+h~|+h5O=|+h8|+h΅,|+hv|+h 3=~.- _You start resting.|+h067.7 (16.0)|+hb1==-8.7 (17|+h|+h-% _Magic restored.|+hCh 3|+hj |+hm ,|+hzr |+hr |+hss |+ht |+hw O=|+hy |+hc~ |+h~ X4==|+h |+hJ ,|+he |+h ,|+h |+h{ ;5|+h |+h ,|+hr |+h( ,|+h |+hm |+h D6=|+ha |+h ,|+h |+hC ,|+hѱ 7=|+h ,|+h |+h ,|+hi |+h ,|+h+ |+h _ _You start resting.|+h -84.7 (16|+h Y8=5.7 (17|+h |+h " _HP restored.}+h}+h }+hԖ}+hC}+h}+hl,}+h}+h,}+h }+h ....~~≈≈..>................ #.~~~.~~~....~.~~~~~~... #....≈≈≈..~...≈≈≈~.....##.~~~≈≈~..~~≈≈≈~≈~~..##...≈≈~≈~≈~≈≈~≈~≈≈~}+h......~..~≈~.~~..~≈≈}+h..~..~.~$.....†~.................#....)7.7 (2}+hH|.0)..#.....##..#...........###}+h..#............##..####### .....#.....#}+h####.......#.PPP.#.......#...P.'.>......}+h M..#._.P.'}+h}+h}+hs3}+hu}+h|}+h*~,}+h0,}+hS}+h9=}+h7}+h}+h}+hF}+h}+h}+h",}+h~}+h}+h,}+h}+hf  You pay a tithe of 2 gold.18 }+h4}+h-N _You now have 256 gold pieces (gained 17).}+hb}+h;33 }+h}+h$}+hZSWater }+h}+h}+hд>}+hϵ}+hc}+h,}+h߻}+h}+h,}+h}+h}+h,}+h}+h}+hJ,}+hJ}+h+}+h},}+h}}+h}+h}+h5Water }+h}+h}+ha}+h(}+h}+hT}+h,}+h}+hB}+h. }+hHK  There is a staircase to the Lair here.}+hf}+h _}+h5}+hq}+h }+h}+hm}+h|"}+h$}+h$}+h%}+h+}+h-SWater }+h/}+hX4}+h66}+h6(}+h7}+h=}+h?,}+hu@~+h~+h,~+h ~+h, ~+hA ,~+h~+h~+ht,~+h~+h~+h4,~+h~+hu ~+hN",~+h#~+h'~+h),~+h+~+h .~+h0,~+h1~+h5~+hf;X~+h=~+h%>~+hX?~+h+B~+h5D~+hoD~+hG,~+hK,~+hL~+h.O~+hQ,~+hR~+hT~+hV,~+hSX~+hZ~+h[~+h[~+h ]~+he^~+hc~+h|d~+hKf~+hg~+hh~+hh~+h@k~+hl~+hl~+hn~+hq~+htr~+hr~+h@s~+ht~+hvB~+hw~+hx,~+hBy~+hz~+h{,~+h|~+h^}~+hG~~+hv~~+h~~+hZ~+h,~+h$~+h]....#........##...# ........#...............'...+ ........#.######.######.#...##......#.#....#.# #.#...##### .########.#.##.#.# #.##### # #.#...<#.# #.# # #.#..#.#.# #.# # #.####.#.######.# ## #......#@.......# 335.7 (48.0) ################# ~+h> ~+h~+hc~+hE _Done exploring.+h+h>XLevel 9 of the Dungeon <<<<>>>>>_(Press ? for help)#..........................#...........##..........#################..................#...........###................##..................#..............................#+hm###### #...##.............#######........................##....####..................#.....#........................##...............####.......#.PPP.#.........>...[..........#+h#..........................#...P.'.>...........[..........##..........................#._.P.'........#+#####.........#+h#..........................#...P.'........#.#####....#######..........................#.PPP.#...................##########.........................#.....#..........................##...........#..............#######...............(..........##...........#..............+....'....##.....................##...........#..............##...#....##.....................##...........#...............'...+....##.....................##...........#.######.######.#...##...#########..............#+h#...........#.#....#.# #.#...##########...........##....########.#.##.#.# #.######...........##....##.#...<#.# #.##...........##....##.#..#.#.# #.##############+h1;#....##.####.#.######.#+hZ{#######......#@.......##################+hJ>@+hI>>+h+h$+hoH........#..............##...#.... Bashion the Zephyrmancer ........#...............'...+.... Tengu of Zin *..... ........#.######.######.#...##... Health: 68/68 ======================== ........#.#....#.# #.#...##### Magic: 21/21 ======================== .########.#.##.#.# #.#####AC: 7Str: 9 .##.#...<#.# #.#EV: 33 Int: 18 .##.#..#.#.# #.#SH: 0Dex: 22 .##.####.#.######.#XL: 11 Next: 13% Place: Dungeon:9 ###......#@.......#Noise: ---------  Time: 14335.7 (0.0)+hR#################C) +2 dagger (elec)Cast: ShockFly _You start resting. _HP restored.  You pay a tithe of 2 gold. +hJ_You now have 256 gold pieces (gained 17). _There is a staircase to the Lair here. _Done exploring.+h+h5+h+hW+h: _+hW +hu ,+hL +h+hpB+h+hQ&B+h!-+h=/,+h0+hc`+hqn+hs+hs+hy+hX+hĆ+h+hz  There is an open door here. _+h+h+hGB+h߮  There is an open door here. _+hf+h+h+h+h+h+h/+h_+h,+hB+hX+h+h9 ~.....##### ................# #....)..................# #....##..........######## #...........###................# #..............................# #######........................# #.....#........................# #.PPP.#.........@...[..........#63.7 (28.0) #...P.'.>...........[..........# #._.P.'........#+#####.........# #...P.'........#.#####....###### #.PPP.#...................####### #.....#..........................  #######...............(..........  +....'....##.....................  ##...#....##..................... [+h:40m+h{\ _There is a stone staircase leading down here.+hin+hy+h+h +h,A18 4.7 (1.0) _+hP+hAa #.....###  #  #  #^.  # +h #...$.#  +.....+ 10 #@....#  #.....#  #.....# +h  #.....#  ####### +h1 +hU,..+h<+hp +h,5.4 (1.7+h +h _You fly downwards.  Found 10 gold pieces. _There is a stone staircase leading up here.+hiat#.....# #.....#####.#..#......^#.........#...$.# +.@...+ #<....# #.....# #.....# #.....######## +h,n+hv+hI33 60 _+h+h͐+hUV0....... #.....# #.....######.#..#......^#..........#..@$.# +.....+ #<....# #.....# #.....########+hY+hc%7+hn+h. #.....# #.....#####+#.#.#......^.#.#...@.# +.....+ #<....# #.....# +h+h%8+h+h?  You pay a tithe of 1 gold.+hZ 418 9.4 (2+h+hd> _You now have 265 gold pieces (gained 9).+hw3+h+hT+heg33 +h+h2X+ho,+hC+h+h=18 +h +he _You reach down and open the door.  Found a leather armour.+h+h B33 _+h+hr,....... #.....# #.....#####+ #........... #.... #^....##. #................###.....# ....[..@.....+74.4 (5...#.###<....# #.....# #.....# #.....# ####### +h7+h<+h@Q _There is an open door here.+hDo y . #.....# #.....#####+ #.....### #....... #......^....#.> #...###.....#.[.@'.....+.#.###<....## # #.....# #.....# #.....# #######+hR +hy *5.4 (1+h( +h < _Found a staircase to the Orcish Mines.+h ... #.....### #e #.....#####+..#. #........... ###!#. #........... ..... #......^....#.>. #....###.....#+hɷ .[@.'.....+.#.###<....### #. #.....##. #.....##. #.....##. #######e   deep elf pyromancer (asleep)#.##+h;  A deep elf pyromancer comes into view. It is wielding a +0 rapier.+hVt.ee+hZQ6Shock +hqO_Found a clear potion.+hL  Casting: Mephitic Cloud (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+h  .......  Bashion the Zephyrmancer .. #.....#  Tengu of Zin *..... ## #. #.....#####+  Health: 68/68 ======================== ..#e #...........  Magic: 18/21 ====================---- ###!#* #...........  AC: 7Str: 9 ...** #......^....  EV: 33 Int: 18 ####.>* #...........  SH: 0Dex: 22 ......*###.....#  XL: 11 Next: 13% Place: Dungeon:10 ......[@.'.....+  Noise: ---------  Time: 14376.4 (0.0) .....#.###<....# [39;49+hR m C) +2 dagger (elec) ### #. #.....#  Cast: Shock #. #.....#  Fly  #. #.....#  #. #######  e   deep elf pyromancer #. ##A deep elf pyromancer comes into view. It is wielding a +0 rapier. _Found a clear potion.  Casting: Mephitic Cloud (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line+hm e*Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Mephitic Cloud (dangerous; 8% risk of failure)  +hҘ Press: ? - help, Shift-Dir - straight line  Aim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 leather  armour (chance to affect: 58%)  Out of range.+h^ X e*+he*Aim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 leather  armour (chance to affect: 58%)  Out of range.+h X e*+h/oO.......Bashion the Zephyrmancer.. #.....#Tengu of Zin *.....## #. #.....#####+Health: 68/68 ========================..## #...........Magic: 18/21 ====================----###!## #...........AC: 7Str: 9+ho...## #......^....EV: 33 Int: 18####.>* #...........SH: 0Dex: 22+ho ......*###.....#XL: 11 Next: 13% Place: Dungeon:10......[@.'.....++hYpNoise: ---------  Time: 14376.4 (0.0).....#.###<....#C) +2 dagger (elec)### #. #.....#Cast: Shock#. #.....#Fly #. #.....##. #######+hpe   deep elf pyromancer#.+hp`##Confirm with . or Enter, or press ? or * to list all spells.+hqcAiming: Mephitic Cloud (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe flask of dizzying concoctions shatters into a vile cloud!+hp+hPThe stinking cloud engulfs the deep elf pyromancer.+h9.e.§..+h*h18 ======7.4 (1+h#?5 _You hear a shout!+h4. .. #.....# ## #. #.....#####+ ..#. #........... ###!#e #........... ....§ #......^.... ####.>. #... .###.....# ......[.@'.....+ .....#.###<....# ### #. #.....# #. #.....# #. #.....##. ########.##+h6.+h133 ------8Shock+h+hg+hi| . .. #.....# ## #. #.....#####+ ..#. #........... ###!#e #........... ..... #......^.... ####.>. #... .###.....# ......[@.'.....+ .....#.###<....# ### #. #.....#+h| #. #.....# #. #.....# #. #######e   deep elf pyromancer (confused) #. ##+h"+hکe.------9Shock+h$ ... ....... ..# #.....# ####.# #.....#####+ ..#e# #.####!#.# #........... ......# #......^....#####.>.# #............@###.....#..[..'.....+......#.###<....######.#.# #.....## #.# #.....# #.# #.....# #.# ####### #..##+hy+h8e.+hʡ&80+h +hF+h### . ....... .. #####e#####+ ...#####!#........^#####.>@# .......###.....#.[..'.....+......#.###<...#####.#.#.....# #######..+h.eTT   troll+hS9=1+h+h&X _A troll comes into view.+h+]A### . ....... . #####.#####+ ...#e#####!#........^#####.>.# ..............###.....#.[..'.....+......#.###<#####.T#.#.# #.....# #######+hf,+hq`.eT..+hns%2+hz+h}+hz [ _You hear a shout! _A troll comes into view.  You hit the deep elf pyromancer.  Lightning courses through the deep elf pyromancer!  Your kick misses the deep elf pyromancer.  You peck the deep elf pyromancer.+h T. The deep elf pyromancer is heavily wounded.+h g6-18 =9 (0.5+hK +h H _The deep elf pyromancer hits you with a +0 rapier.+h   You catch the helpless deep elf pyromancer completely off-guard!  You spit the deep elf pyromancer like a pig!!!  Lightning courses through the deep elf pyromancer!)T   trollSlicer -=9-3.4 _You kill the deep elf pyromancer!+hL  Casting: Mephitic Cloud (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+h(  Bashion the Slicer  Tengu of Zin *..... ### Health: 66/68 =======================- ... .......  Magic: 16/21 ==================------ ..# #.....#  AC: 7Str: 9 #####.# #.....#####+  EV: 18Int: 18 ...#.# #...........  SH: 0Dex: 22 #####!#)# #...........  XL: 11 Next: 19% Place: Dungeon:10 .......@# #......^....  Noise: ---------  Time: 14383.4 (0.0) #####.*.# #...........  C) +2 dagger (elec) ......[40+hm*.###.....#  Cast: Shock ....***[..'.....+  Fly  ....*T#.###<....#  #####*#.# #.....#  T   troll #.#.# #.....#  #.#.# #.....#  #.# ####### _You kill the deep elf pyromancer!Casting: Mephitic Cloud (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (chance to affect: 67%)+hl   Bashion the Slicer  Tengu of Zin *..... ### Health: 66/68 =======================- ... .......  Magic: 16/21 ==================------ ..# #.....#  AC: 7Str: 9 #####.# #.....#####+  EV: 18Int: 18 ...#.# #...........  SH: 0Dex: 22 #####!#)# #...........  XL: 11 Next: 19% Place: Dungeon:10+hn M .......@# #......^....  Noise: ---------  Time: 14383.4 (0.0) #####.>.# #...........  C) +2 dagger (elec) ........###.....#  Cast: Shock .......[..'.....+  Fly  .....T#.###<....#  #####.#.# #.....#  T   troll #.#.# #.....#  #.#.# #.....#  #.# ####### Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (chance to affect: 67%)  +hn XYou miscast Mephitic Cloud.  You are very lightly contaminated with residual magic.+hlx b ### ...   ..#   #      ###   ... +h9y ^....  ###   ...  .....T  ......#.###< #####.#.#   #.#.#  #.#.#  #.# +h) |4.4 (1Contam   Aiming: Mephitic Cloud (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a troll (chance to affect: 67%)  You miscast Mephitic Cloud.are very lightly contaminated with residual magic. _Nothing appears to happen.+hY L  Casting: Mephitic Cloud (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+h   Bashion the Slicer  Tengu of Zin *..... ### Health: 66/68 =======================- ... .......  Magic: 13/21 ==============---------- ..# #.....#  AC: 7Str: 9 #####.# #.....#####+  EV: 18Int: 18 ...#.# #...........  SH: 0Dex: 22 #####!#)# #...........  XL: 11 Next: 19% Place: Dungeon:10 .......@# #......^....  Noise: ---------  Time: 14384.4 (0.0) +h 3#####.*.# #...........  C) +2 dagger (elec) ....***.###.....#  Cast: Shock ....*T*[..'.....+  Fly Contam  ....**#.###<....#  #####.#.# #.....#  T   troll #.#.# #.....#  #.#.# #.....#  #.# ####### _Nothing appears to happen.  Casting: Mephitic Cloud (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 8% risk of failure)  +h2 }Press: ? - help, Shift-Dir - straight lineAim: a troll (chance to affect: 67%)+hx'Bashion the SlicerTengu of Zin *.....###Health: 66/68 =======================-... .......Magic: 13/21 ==============----------..# #.....#AC: 7Str: 9#####.# #.....#####+EV: 18Int: 18+hy....#.# #...........SH: 0Dex: 22#####!#)# #...........XL: 11 Next: 19% Place: Dungeon:10.......@# #......^....Noise: ---------  Time: 14384.4 (0.0)#####.*.# #...........C) +2 dagger (elec)....###.###.....#Cast: Shock....###[..'.....+Fly Contam ....###.###<....#+hyr#####.#.# #.....#T   troll#.#.# #.....#+hy#.#.# #.....##.# #######+hz-Casting: Mephitic Cloud (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+h:zAiming: Mephitic Cloud (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line+hbz~Aim: a troll (chance to affect: 67%)  The flask of dizzying concoctions shatters into a vile cloud!+h+hW+ha>.§T.§.§.+hnd`7=======5.4 (1+hXl+honConfirm with . or Enter, or press ? or * to list all spells.+hoAiming: Mephitic Cloud (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (chance to affect: 67%)  The flask of dizzying concoctions shatters into a vile cloud! _The stinking cloud engulfs the troll. The troll is engulfed in noxious fumes.+h  +h<Casting: Mephitic Cloud (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+h  Bashion the Slicer  Tengu of Zin *..... ### Health: 67/68 =======================- ... .......  Magic: 10/21 ===========------------- ..# #.....#  AC: 7Str: 9 #####.# #.....#####+  EV: 18Int: 18 ...#.# #...........  SH: 0Dex: 22 #####!#)# #...........  XL: 11 Next: 19% Place: Dungeon:10 .......@# #......^....  Noise: =======--  Time: 14385.4 (0.0) #####***# #...........  C) +2 dagger (elec) .....*T*#+h##.....#  Cast: Shock .....***..'.....+  Fly Contam  ....§.#.###<....#  #####.#.# #.....#  T   troll #.#.# #.....#  #.#.# #.....#  #.# ####### _The stinking cloud engulfs the troll. The troll is engulfed in noxious fumes.  Casting: Mephitic Cloud (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (noxious fumes, chance to affect: 67%)+h<Bashion the SlicerTengu of Zin *.....###Health: 67/68 =======================-... .......Magic: 10/21 ===========-------------..# #.....#AC: 7Str: 9#####.# #.....#####+EV: 18Int: 18...#.# #...........SH: 0Dex: 22+hP#####!#)# #...........XL: 11 Next: 19% Place: Dungeon:10.......@# #......^....Noise: =======--  Time: 14385.4 (0.0)######### #...........+hTC) +2 dagger (elec).....######.....#Cast: Shock.....###..'.....+Fly Contam +h#....§.#.###<....######.#.# #.....#T   troll+hG#.#.# #.....##.#.# #.....#+h_#.# #######Casting: Mephitic Cloud (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+hAiming: Mephitic Cloud (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line+hAim: a troll (noxious fumes, chance to affect: 67%)  The flask of dizzying concoctions shatters into a vile cloud!+h4+hI+h.§T§§.§§○+h*6.4 (1+h+h.qonfirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a troll (noxious fumes, chance to affect: 67%)  The flask of dizzying concoctions shatters into a vile cloud! _The stinking cloud engulfs the troll. The troll is engulfed in noxious fumes.+h#### . ....... . #########+ ...#.#####!#.........^+h(#####.§T# ...........§§.###.....#.....§§○..'.....+....§.#.###<#####.#.# #.....+h+hqT.☼☼+h11=33 =------7+h+h _The troll attacks as it pursues you! The troll completely misses you. x3  Things that are here: _a +0 rapier; a +0 leather armour+h~##### .... ....... . #########++h~ ...#####!#)........T^#####.§.# .........§§.###.....#.....§☼○..'.....++hw....☼.#.###<####+h +h3 T.°The troll attacks as it pursues you! The troll barely misses you.+h59---=-----8+h _The troll claws you! The troll completely misses you.+h  +hA<Casting: Mephitic Cloud (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+hh  Bashion the Slicer  Tengu of Zin *.....  Health: 59/68 ====================----  Magic: 8/21=========--------------- ##### AC: 7Str: 9 +hi.... .......  EV: 33 Int: 18 ..# #.....#  SH: 0Dex: 22 #####.# #.....#####+  XL: 11 Next: 19% Place: Dungeon:10 +h5i...#@# #...........  Noise: ==-------  Time: 14388.4 (0.0) #####!#T# #...........  C) +2 dagger (elec)+hai ......**# #......^....  Cast: Shock +hi2#####.§.# #...........  Fly Contam  .....§§.###.....#  +hi.....§☼°..'.....+  T   troll ....☼.#.###<....# +h.j #####.#.# #.....#  #.#.# #.....# _The troll claws you! The troll completely misses you.Casting: Mephitic Cloud (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+hVjRAiming: Mephitic Cloud (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (chance to affect: 67%)+hX Z T*+hezT*Aim: a troll (chance to affect: 67%)+h +hi Bashion the SlicerTengu of Zin *.....Health: 59/68 ====================----+h Magic: 11/21 ============------------#####AC: 7Str: 9.... .......EV: 33 Int: 18..# #.....#+h1 ISH: 0Dex: 22#####.# #.....#####+XL: 11 Next: 19% Place: Dungeon:10...#@# #...........Noise: ==-------  Time: 14388.4 (0.0)+hY #####!#T# #...........C) +2 dagger (elec)+h} ........# #......^....Cast: Shock+h ,#####.§.# #...........Fly Contam .....§§.###.....#+h .....§☼°..'.....+T   troll+h .....☼.#.###<....######.#.# #.....#+h 4#.#.# #.....#+h( -Casting: Mephitic Cloud (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+h |Aiming: Mephitic Cloud (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (chance to affect: 67%)  Okay, then.+h +h +h| +h$ . _+hG########## .[....... .............. #########+ ...#.#####!#T........^#####.§.# ........§§.###.....#...§☼°..'.....+....☼.#.###<+h+####+h{+hT)☼☼○[○+h-3--9.4 (1+h+hs- _Found a leather armour.+h S############### [................ #######.#####+ ...#T+h #####!#)........^#####.§.# ......§☼.###.....#.☼○[..'.....+....○.#.###<+hМ +hM mT...+h A--90+h| +h +h< ################ .[........ ........###.....# #######T# #.....#####+  ...#.# #..... #####!#)# #.....+hY= ........# #......^.... #####.§.# #.............###.....#.....☼○[..'.....++h>? +hJ zT.○..+hZN _60=1+hU +hX K _Your magical contamination has completely faded away.+h q#.[. .T###.....# +hw##.# #.....#####+ ...#.# #..... #####!#)# #.............# #......^.... +h>x#####.§.# #.................○. +hz+hKq T.>+h.The troll attacks as it pursues you! The troll completely misses you.+hPK====2+hB _The troll closely misses you. The troll barely misses you.+h` #.[......T..###.....########.# #.....#####+ ...#.# #... #####!#)# #............# #......^.... #####.>.# #............###.....## +hݎ +h :.T+h< ]2=-3+h( +h +hs]###################.[.......T.................###@....## #######.# #.....#####+ ...#.# #........... #####!#)# #. ........# #......^...#####.>.# #..... +hN^........###.....###.[..'.....+......#.###<....#+h^_+hk .TThe troll attacks as it pursues you! The troll barely misses you.+hn-=4+h}u+hxx _The troll completely misses you. The troll closely misses you.+hI~###################.[........T...............###.....## #######.# ###+ .........#####!#)........^#####.>.........##### [..'.....+#.###<....######.#.# #.+h+hF.T+hSe1=-5+hF+h+hV ###################.[..................###T....## #######.# #.....#####+ .........#####!#)........^#####.>.........#####[..'.....+ #.###<....######.#.# #. +h!+h,F.T+h.?-6+h 7+hp9+hP ###################.[..................###.....## #######.# #T....#####+ ...#.# #...........#####!#)........^#####.>.........##### +h [..'.....+#.###<....######.#.# #. +hO +hդ .TThe troll attacks as it pursues you! The troll bites you but does no damage.+h I==7+h} o _The troll completely misses you. x2+h :###################.[..................###.....## #######.# ####+ ...#.# #T..........#####!#)# #.........^#####.>.........##### [..'.....+ +h #.###<....######.#.# #.  #.# ######+hp +h F.T+h@ 52-8+h +h +h'###################.[..................###.....## #######.# ####+ .........#####!#)# #T........# #......^#####.>.........##### [..'.....+ #.###<....######.#.# #.  #.# ######..T3=-9+h+h9+h&###################.[..................###.....## #######.# ####+ .........#####!#)........# #T.....^+hU^#####.>.# #...............##### ...[..'.....+ ..#.###<....######.#.# #.  #.# ######.#+h+hةF.T+h'400+h+h+hYG.[..................###.....## #######.# ####+ .........#####!#)........^#####.>.# #T......+h=........###.....### ...[..'@....+ #.###<....######.#.# #.  #.# ######.# +h+hF.T+hS3=1+h+h+h_ D.###.....## #######.# ####+ .........#####!#)........^#####.>.........###T....### +h [..'.....+ ..#.###@....######.#.# #.  #.# ######. # ..+h +hv F.T+h2 %2+h +hQ a _There is a stone staircase leading up here.+hC+h|E+hL+hV+hZ59--=18 =3+h!`+hrx  ~...........##### ........................# #....)..........# #...........##..######## #...........###..........# #...................# #######..................# #.....#..........T.............#+hx 9 #.PPP.#.........@...[..........# #...P.'.>...........[..........# #._.P.'........#+#####.........# +h)y #...P.'........#.#####....###### #.PPP.#...................####### #.....#.......................... +hPy #######...............(.......... +....'....##..................... ##...#....##...............+hyy ...... _The troll barely misses you. The troll claws you. The troll misses you.+hz 8--+h +hS 60=4==-4.9 (2.5+h +h { _You fly upwards. _There is a stone staircase leading down here.+hR ≈≈.########### †~.##### ........# .#....).........# .#.########## .####.# .#......# .#######..# .#.....#+h T...# .#.PPP.#.>...[.# .#...P.'.>...........[.# .#._.P.'.#+#####.........# .#...P.'..#.#####.... .#.PPP.#..+h ###### .#.....#......... .#######........( +h@ 4.+....'....##+h +hq 0T.+h  h33 -5.9 (1.0 _+h# +h#% +h-/3~≈≈~...........# ~≈≈........########### .†~.......##### ..........# ..#....)..........# .#.##.###### ..####. ..#...... ..#######.. ..#.....#.T.... ..#.PPP.#.>...[. ..#...P.'.>...........[. ..#._.P.'.#+#####......... ..#...P.'.#.#####.... ..#.PPP.#..##### ..#.....#........ ..#######....(+h9 T.  The troll attacks as it pursues you! The troll bites you!+h:_52---==6+hMH+hKK _The troll completely misses you. The troll barely misses you.+h1≈≈~≈~~##.†...###. ≈~≈≈~................ .~≈≈......##########†~......#####+h]................#.#....)............# .#.##..######.####.#.......#######.T+h.#.....#......#.PPP.#.>...[+h=.#...P.'.>...........[.#._.P.'.#+#####.........#...P.'+h+t#.#####.....#.PPP.#.####+h[..#.....#.+h!+hy*8T.+h+^3-----7+h{3+hi5+h I≈~≈~~.##.†...### ~≈~≈≈~...........~≈≈.............†~.......#####................#.#....)..................#.#..##.....#.###.#.T.#...#.....#.#.PPP.#.>...[.#...P.'.>.[.#._.P.'.#+#####.#...P.'.#.#####.....#.PPP.#...#.....#+h +h T.  The troll attacks as it pursues you! The troll closely misses you.+hf 42----====8+h' +he* g _The troll barely misses you. The troll claws you!+h-.≈≈≈~.....#.......#.....###≈≈~≈~~.##.÷...### ≈~≈~≈≈~................. ~..~≈≈.........########†~.........#####...................#.#....)..................# .#.##..........####.####.....#......T.#######..#.....#......#.PPP.#.>...[.#...P.'.>...........[.#._.P.'.#+#####.......#...P.'#.#####.....#.PPP.###T.--9+h+h+h~.~~~~~~.......#... ..≈≈≈~.....#.......#.....### ~~≈≈≈~≈~~##.÷...### ≈≈~≈~≈≈~............ ~~..~≈≈......#######†~.......#####..................#.#....)..................# .#.####.#.###....#.....T......#######+h B.....#.....#......#.PPP.#.>...[.#...P.'.>...........[.#._.P.'.#+#####......#...P.'#.#####....+hk!+h+HT.+h^.3=---5=--10+h7+h8+hwd.........#..)[~.~~~~~~.......#... ...≈≈≈~.....#.......#.....### .~~≈≈≈~≈~~##.÷...### ~≈≈~≈~≈≈~....... .~~..~≈≈+hdk.######†~#####.......#.#....)...@........# .#..##...+he^##.#T###.#.....+hEei....#######...+hlew.#.....#......#.PPP.#.+he>...[.#...P.'.>...........[+hen.#._.P.'.#+#####....+hg+hq>T.+hu%1+h7~+hX+h ~~~~~~~#....####... >...............#..)[~.~~~~~~.......#... ~...≈≈≈~.....#.......#.....### ..~~≈≈≈~≈~~##.÷...### ≈~≈≈~≈~≈≈~...... ~.~~..~≈≈.##### ~†~#####......+hp .#.#....).........#T.##..#.#.###.#........#######...#.....#..... #.#.PPP.#.>...[.#...P.'.>...........[+h +hw+ >T.+h. %2+h7 +h]8 +h~.~~~.~~≈≈~≈....###...## # .....~~~~~~~#....####... .>..................#..)[ ....~.~~~~~~.......#... .~...≈≈≈~.....#.......#.....### ~..~~≈≈≈~≈~~##.÷...### ~≈~≈≈~≈~≈≈~..... ≈~.~~..~≈≈. .~†~###............#....)...T.....#.##..#.###.#........#######. ..#.....#..... ##.#.PPP.#.>...[+hl T.  The troll attacks as it pursues you! The troll misses you.+hb[4==3+h+h _The troll completely misses you. The troll misses you.+h3L  Casting: Mephitic Cloud (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+hV~.~~~.~~≈≈~≈....###...## #...... Bashion the Slicer .....~~~~~~~......#....####...... Tengu of Zin *..... .>........................#..)[.. Health: 44/68 ===============--------- ....~.~~~~~~..............#...... Magic: 12/21 =============----------- .~...≈≈≈~.....#.......#.....###.. AC: 7+hHStr: 9 ~..~~≈≈≈~≈~~.........##.÷...###.. EV: 33 Int: 18 ~≈~≈≈~≈~≈≈~...................... SH: 0Dex: 22 ≈~.~~..~≈≈.......***.........#### XL: 11 Next: 19% Place: Dungeon:9 +hq.~......†~......@***.........#### Noise: =--------  Time: 14413.9 (0.0) .................T**............. C) +2 dagger (elec) +h.........#....).................. Cast: Shock +h.........#...........##.......... Fly .........#...........###......... .........#....................... T   troll .........#######................. +h.........#.....#................. ##.......#.PPP.#.........>...[...The troll attacks as it pursues you! The troll misses you. +hJ_The troll completely misses you. The troll misses you.Casting: Mephitic Cloud (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+h&Aiming: Mephitic Cloud (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line+h~.~~~.~~≈≈~≈....###...## #...... Bashion the Slicer .....~~~~~~~......#....####...... Tengu of Zin *..... .>........................#..)[.. Health: 44/68 ===============--------- ....~.~~~~~~..............#...... Magic: 12/21 =============----------- .~...≈≈≈~.....#.......#.....###.. AC: 7Str: 9 ~..~~≈≈≈~≈~~.........##.÷...###.. EV: 33 Int: 18 ~≈~≈≈~≈~≈≈~...................... SH: 0Dex: 22 ≈~.~~..~≈≈.......###.........#### XL: 11 Next: 19% Place: Dungeon:9 .~......†~+h5[37m......@###.........#### Noise: =--------  Time: 14413.9 (0.0) .................###............. C) +2 dagger (elec) .........#....).................. Cast: Shock .........#...........##.......... Fly .........#...........###......... .........#....................... T   troll .........#######................. .........#.....#................. ##.......#.PPP.#.........>...[... _The troll completely misses you. The troll misses you.Casting: Mephitic Cloud (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (dangerous; 8%[39+h;49m risk of failure)  Press: ? - help, Shift-Dir - straight lineThe flask of dizzying concoctions shatters into a vile cloud!+h.d+he§.§§§.T§☼T(confused)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The flask of dizzying concoctions shatters into a vile cloud!  The stinking cloud engulfs the troll. The troll is engulfed in noxious fumes.troll appears confused. The troll misses you. x2+h_18 =======4.9 (1+h+hS _The troll closely misses you.+hDm  You strike the helpless troll from behind!  You impale the troll!!+hr~§§○.+h5/69223-------5.5 (0.6Shock+hB+hI _You kill the troll!+h>u3+h'w+hLzQ33 +h~+h+hM3=+ho+h+hS6=+h+h+h+h+hЌ+h+hm+h+h]7==+h+hc4=+h+h+hM+h+hМ,+hj+h+hŠ98+h+hO=+hw+h+hŨ+h(+h+h~49=5=+hv+h+h+h]+hc,+h+hTn50=+h+hD+h9=+h+hq+hM6=+hD+hq+h%1+hk+h+h+h+h,+h+h++hf2==+h+h-,+h%+h+hZD7=+h:+hE+h+h+hk3=+hS+h+h+h+h+h;2=+h+h+h^#4+h.8=+h+h@+h+hv+h,+hM,+hK5=+h+h+hZ9=+h+h+h]+h(+h; +h 6=9=+h3 +h ,+h+hB+h,+h'+hn;7+h2=+h}+hL20=+h +h+h,+h+h +h@ K8=+h)!+hY",+h#+h$+h$9=+h%+hU'k9=+hd(+h3*a1=+h*+h+,+h,+h%.<60+h,/+h0,+hF1+h:5O=+h7+h8+h8+hF:+hU> 1=+h7V.....-------... _You start resting.+hnr066.5 (51.0)+hZ2==7.5 (52+h+h% _Magic restored.+hR 3+hG +h +ho ,+h ,+h +h +h1 N2=+h +h P==+h +h ,+h +h +h %3+h% +h ,+h- +hW ,+h +h@ +hl 54=+h +h/ +h ,+h0 +hn ,+h. +h +h U5=+h +h ,+hg +h +h +h +h ,+hL +h>;6+hy+h0,+h+h` ,+h +hw7=+hC+hq+h=+he+h+h'+h+hU8=+h+hA,+h+hd!,+h"+h>_ _You start resting.+hDZ-91.5 (24+hqlY9=2.5 (25+hv+hy" _HP restored.+h~N +hN +hP +hb +hc ,+hh ,+hj +h+k +hl +h!o +hr +hnr +hs +hv +hy +h0z 9=+h.| +h Z ..≈≈≈~.....#.......#.....### ~~≈≈≈~≈~~...#.÷...### ≈≈~≈~≈≈~........... ~~..~≈≈..........####### .....†~............##### ........................# +h ......#....)............# ......#.....##.......... ......#...###............6.5 (4.0)#..+hK #######........#.....#..#.PPP.#+h2 .>...[#...P.'.>.....[#._.P.'........#+######...P.'........#.#####....# ......#.PPP.#..........#+h +h +h} +hZ 3+h] +hYo +hTu ,+h{ +h ,+hԅ +h +hڊ +hM ,+h< +h +h +h +h ,+h +h +h +hG +hq +hö +hи +hN H ~............##### ........................# #....)........# #...........#### #...........###.....# #.......# +h #######..................# #............# #.PPP..@...[...# 502.5 (6 #...P.'.>..[# #._.P.'........#+###### +h* #...P.'........#.#####....###### #.PPP.#...................####### #.................. +hW #######...............(..... +....'....##..................... ##...#....##.+h .+hw +h +hN c _There is a stone staircase leading down here.+h+h+h$+h+h;18 3.5 (1 _+h+h x ###.....##  #######.# #.....#####+ ...#.# #... #####!#)# #...  ........# #^.... +h  #####.>.# #  ........###.....###  .......[..'.....+ 10 ......#.###@....#  #####.#.# #.....#  +h #.#.# #.....#  #.#.# #.....#  #.# ####### #.. ##  ..+h +h +h ,5.0 (2.5+h +hד { _You fly downwards. _There is a stone staircase leading up here.+hlM .[.................+hkm ........###.....## #######.# #.....#####+ ...#.# #. #####!#)# #........... ........# #^....+h #####.>.# #........... ..###.....### .......[..@.....++hf ......#.###<....######.#.# #.....# #.#.# #.....#+h5#.#.# #.....# #.# #######  #..  ##+hD+hVQ33 6.0 (1.0 _+h+hx +hC_There is an open door here.+h0  .[. .###.....## #.# #.....#####+ ...#.# #..... #####!#)# #....+h1  ........# #......^.... #####.>.# #.. .###.....### .[.@'.....+ ......#.###<....# #####.#.# #.....# #.#.# #.....# #.#.# #.....# #.# ####### +h1 r #..  ##+h? +hPI ,7 _+hQ +hT +h, .[. ..###.....## #######.# #.....#####+ ...#.# #........... #####!#[# #........... ........# #......^.... #####.>.# #... .###.....### .[@.'.....+ ......#.###<....# #####.#.# #.....# #.#.# #.....# #.#.# #.....# #.# ####### #.. ##[+h`-E40m8+hb .[. ........###.....## #######.# #.....#####+ ...#.# #. #####!#[# #. ........# #......^.... #####.>.# #.... .###.....### .@..'.....+ ......#.###<....# #####.#.# #.....# #.#.# #.....# #.#.# #.....# #.# # #.. ###+h+h%9+hi+hLW _You see here a +0 leather armour.+hI ################### .[................. ........###.....## #######.# #.....#####+ ...#.# #. #####!#[# #........... ........# #......^....#####.>.# #...........###.....###..[..'.....+.......#.###<....#######.#.# #.....# #.#.# #.....##.#.# #.....##.#.# ########.#..###+hT+he^-10 _+hj+hl+h6    ###################   .[.................   ........###.....##  #######.# #.....#####+   ...#.# #.  #.#####!#[# #...........  .........# #^....   .#####@>.# #...........  ..###.....###  ..[..'.....+  ........#.###<....#  .######.#.# #.....#   #.#.# #.....#  +h/: #.#.# #.....#   #.#.# #######  #.#..+hE+h%1+h+hA+huM###################[...................## #######.######+ ...#.#.#####!#[........@.^#####.>.# ......+h6vs..........###.....###  .........[..'.....+Fly ........#.##.#.#+h+h%2+h+h+h/ZM###################[...................## #.#######.######+........#.##.#####@#[#........^..#####.>.# ...........###.....###  .........[..'.....+.####.#.#+hQ3+h'+h|A18 4.0 (2 _F - 2 clear potions (gained 1)+hhy3+h|+h+hښ+hQ33 +h:X+hƮ+h,+h+h+h:+h+hz+h+h@  There is an open door here.+h+h+ _+h+hI' .[................. ........###.....##  #.#######.# #.....#####+  ........#.# #...........  #.#####.#[# #........... +h( ..........# #......^....  ..#####.>.# #...........  ..........###.....###  .........[..'@....+ 21.0 (7  ........#.###<....#  .######.#.# #.....#  #.#.# #.....#  #.#.# #.....# #.#.# ####### #.#.. ### +hp3+h}>+h +h +h+h{+ha+h+h+h+h$,+h3&+h"818 +h8+h ;F _You reach down and open the door.+h>Q33 +h?+hV; .[..... ........###.....## #######.# #.....#####+ +h[......#.# #........... #####.#[# #........... ........# #......^.... #####.>.# #........... ........###.....#####.## .......[..'.....@.......7.0 (6 ......#.###<....#####.## #####.#.# #.....# #.#.# #.....# #.#.# #.....##.#.# ####### +h_`+h,g+hjQ _There is an open door here.+h>L3+h"M+hV2 +hV4_+h[[+h'_,+h!a+h{d+hh,+hej+h%m+h r+har+hs+hv+h|,+hr~+hX  ###.....## +h4 #.#######.# #.....#####+  ........#.# #...........  #.#####.#[# #...........  ..........# #......^....  ..#####.>.# #...........  ..........###.....#####.## +h. .........[..'.....'.......  ........#.###@....#####.##32.0 (5  .######.#.# #.....#  #.#.# #.....# +hÓy#.#.# #.....# +hY#.#.# ####### +hg#.#.. ###..+h+h+ha _There is a stone staircase leading up here.+h 4 +hD= +h\C +hiM +hW ;18 3.0 (1 _+h^ +h-J  ~...........##### ........................# #....)..........# #...........##..######## #.....###.+hJ #.........# #...................# #######..................# #.....#.................#+hJ 9 #.PPP.#.........@...[..........# +hJ &#...P.'.>...........[..........# #._.P.'........#+#####.........# +hK #...P.'........#.#####....###### #.PPP.#...................####### +h%K n#.....#..........................  +hIK #######...............(..........  +....'....##.....................+hjK N  ##...#....##.....................+hK D +hoL +hV +h$ ,4.5 (2.5+ho +h) { _You fly upwards. _There is a stone staircase leading down here.+h[+h#jLevel 9 of the Dungeon <<<<>>>>>_(Press ? for help)#..........~~~≈≈~..~~≈≈≈~≈~~.........##.÷...###........####...........≈≈~≈~≈~≈≈~≈~≈≈~............................##.............~..~≈~.~~..~≈≈...................############.............~..~.~......†~...................######..................................................#+hzjF#..).......................#....)..................##..........................#...........##..........#################..................#...........###................##..................#..............................#+hj###### #...##.............#######........................##....####..................#.....#........................#+hke#...............####.......#.PPP.#.........@...[..........##..........................#...P.'.>...........[..........##..........................#._.P.'........#+#####.........#+h'k#..........................#...P.'........#.#####....#######..........................#.PPP.#...................########+hMkS##.........................#.....#..........................#+hmk#...........#..............#######...............(..........##...........#..............+....'....##.....................#+hkS#...........#..............##...#....##.....................#+hk#...........#...............'...+....##.....................##...........#.######.######.#...##...#########..............#+hkf#...........#.#....#.# #.#...##########...........#+hk"+heO@>+h -+hQL~...................#####Bashion the Slicer ........................#Tengu of Zin *..... #....)..................#Health: 69/69 ======================== #...........##..........######## Magic: 22/22 ======================== #...........###................# AC: 7Str: 9 #..............................# EV: 18Int: 18 #######........................# SH: 0Dex: 22 #.....#........................# XL: 11 Next: 23% Place: Dungeon:9 #.PPP.#.........@...[..........# Noise: ---------  Time: 14534.5 (0.0) #...P.'.>...........[..........#[39+hIM/;49m C) +2 dagger (elec) #._.P.'........#+#####.........# Cast: Shock #...P.'........#.#####....###### Fly #.PPP.#...................####### #.....#..........................  #######...............(..........  +....'....##.....................  ##...#....##.....................  _There is an open door here. _You reach down and open the door. _There is an open door here. _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here.+h:T+h>V+h n[?25h[?0c  Search for what [Enter for "rpois", or ? for help]? +h [?25l[?1c+h+h(1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:6] a +1 chain mail of poison resistance (180 gold)+hז+h+hN~...................#####+hBashion the Slicer ........................#Tengu of Zin *..... +hϧ#....)..................#Health: 69/69 ======================== +h#...........##..........######## Magic: 22/22 ======================== +h #...........###................# AC: 7Str: 9 +hA#..............................# EV: 18Int: 18 +hb#######........................# SH: 0Dex: 22 +h#.....#........................# XL: 11 Next: 23% Place: Dungeon:9 +h$#.PPP.#.........@...[..........# Noise: ---------  Time: 14534.5 (0.0) +h#...P.'.>...........[..........# C) +2 dagger (elec) #._.P.'........#+#####.........# Cast: Shock #...P.'........#.#####....###### Fly #.PPP.#...................####### #.....#..........................+h7  #######...............(..........  +hY+....'....##.....................  ##...#....##.....................  +hx`_You reach down and open the door. _There is an open door here. +hI_There is a stone staircase leading up here. _You fly upwards. +h_There is a stone staircase leading down here.  Search for what [Enter for "rpois", or ? for help]? rpois+h۳+hn+h+h@. _+h+h.The floor.+hb+h~...................#####Bashion the Slicer ........................#Tengu of Zin *..... #....)..................#Health: 69/69 ======================== #...........##..........######## Magic: 22/22 ======================== +h#...........###................# AC: 7Str: 9 #..............................# EV: 18Int: 18 #######........................# SH: 0Dex: 22 +hL#.....#........................# XL: 11 Next: 23% Place: Dungeon:9 +hp$#.PPP.#.........@...[..........# Noise: ---------  Time: 14534.5 (0.0) +h#...P.'.>...........[..........# C) +2 dagger (elec) #._.P.'........#+#####.........# Cast: Shock +h+#...P.'........#.#####....###### Fly #.PPP.#...................####### #.....#..........................  #######...............(..........  +....'....##.....................+h{  ##...#....##.....................  +ha_You reach down and open the door. _There is an open door here. _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _Search for what [Enter for "rpois", or ? for help]? rpois+hk+ho+h +hG +hG +h-J +hj[ +hP^ +hb B33 _+hd +hh +hk +hOk +hl +ho +hSr +hr +hZt +hK c ≈~≈≈~............. .~≈≈...................########## ..†~...................##### .................# ...#....)..........# ...#+h ...##.###### ...#....###.. ...#...... ...#######+h ......7.5 (3 ...#.....#+hۋ =..... +h y...#.PPP.#.........>...[.. +h ...#...P.'.>...........[......... +h; ...#._.P.'........#+#####........ ...#...P.'........#.#####....#### +hZ P...#.PPP.#.............#### +hw W...#.....#......... ...#######..+h )(+ht +h +h +h93+h+hΗ+h+h,+h+h+h:+h+hV+h+h&+h+hM ..≈≈≈~.....##.....### ~~≈≈≈~≈~~.........##.÷...###..... ≈≈~≈~≈≈~......................... ~~..~≈≈............#######..†~............#####.+h................# ...#....)............# ...#...##....###...#....###...40+hپd...#.......#######+hz........#.....#.+h5]...#.PPP.#.........>...[...#...P.'.>...........[.........#._.P.'+h^..#+#####........#...P.'..#.#####....#...#.PPP.#+h%.#+hh+h+h +hG3+hI+hW+h$Z,+h*^+h^+h@a+hoa+h5g,+hh,+hj+h >.................#..)[ ....~.~~~~~~........#. .~...≈≈≈~.....##.....### ~..~~≈≈≈~≈~~##.÷...###.. ~≈~≈≈~≈~≈≈~....... ≈~.~~..~≈≈............#### .~......†~...................####..............#....).@.......3...#...##...#....###...#.......#######........#.....#. ##.......#.PPP.#.........>...[...#...P.'.>...........[......#._.P.'#+#####..+hL+h+h+h, I+he +h X+h} B+hy +h# ,+h +h? $ ≈~.~.~~~.~~≈≈~≈....###...## #. ≈~~.....~~~~~~~#....#### ≈≈..>.................#..)~~....~.~~~~~~........#. ≈≈..~...≈≈≈~.....##.....## ~≈≈~..~~≈≈≈~≈~~##.÷... ≈~≈~≈~≈≈~≈~≈≈~....~≈~.~~..~≈≈.....#+h M~.~......÷~...@..#6.......#....).........#...##...#....###...#... ..+h d...#######........#.....#.+h a####.......#.PPP.#.........>...[+h( !+h +hU +hh +h(3+h++h<+hCB+hD+hF,+hsH+hK+hNUWater +hUP+hl ~~~≈≈≈≈≈≈≈≈~~.~~≈........###.. .~≈≈≈≈~≈~≈≈≈≈≈≈≈≈...........##### .~≈≈~.~.~~~.~~≈≈~≈....###...## # ~.≈≈~~.....~~~~~~~#....#### .~~≈≈..>................. ~~.~~~....~.~~~~~~.............. +h m..≈≈≈..~...≈≈≈~.....## .~~~≈≈~..~~≈≈≈~≈~~##.÷..≈≈~≈~≈~≈≈~≈~≈≈.9~..~≈~.~~..~≈≈.....+h?md~..~.~......÷~..................#....)............###+htm......#...###......#...+hmW ##......#######.....+h+h+h+h 3+h +h* +h. iWater +h1 +h4 +h4 +h6 +h; +hB ,+hE +hvH +hJ ,+hL +hN +hQ >+hlR +h"U +h-W +h^W +hX +hZ +h] ,+h^ +h4a +huc ,+hd +hl  #................#... #..........≈~~~~≈~............... #......~..~.~~~≈≈~~..~...~....... #........~.~≈≈≈≈≈~≈~~..~~........ ........~~~≈≈≈≈≈≈≈≈~~.~~≈. .........~≈≈≈≈~≈~≈≈≈≈≈≈≈≈........~≈≈~.~.~~~.~~≈≈~≈....### .......~~.≈≈~~.....~~~~~~~......#.......~~≈≈..>@..57.5 (8.###.~~~.~~~....~.~~~~~~.###....≈≈≈..~...≈≈≈~.....#~~~≈≈~..~~≈≈≈~≈~~+hI -≈≈~≈~≈~≈≈~≈~≈≈~~..~≈~.~~..~≈≈.....~..~.~÷~....... ..........#....)+h1 +hW +h +hJ  Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c - AirstrikeAir3%4  d - Static DischargeConjuration/Air1%2  e + Mephitic CloudConjuration/Alchemy/Air 8% 3 Select a spell to describe[!]/[I] toggle spell headers+hgQ +hWZ +hc #................#............... Bashion the Slicer #..........≈~~~~≈~............... Tengu of Zin *..... #......~..~.~~~≈≈~~..~...~....... Health: 69/69 ======================== #........~.~≈≈≈≈≈~≈~~..~~........ Magic: 22/22 ======================== +hxd ........~~~≈≈≈≈≈≈≈≈~~.~~≈........ AC: 7Str: 9 .........~≈≈≈≈~≈~≈≈≈≈≈≈≈≈........ EV: 33 Int: 18 .........~≈≈~.~.~~~.~~≈≈~≈....### SH: 0Dex: 22 .......~~.≈≈~~.....~~~~~~~......# XL: 11 Next: 23% Place: Dungeon:9 .........~~≈≈..>@................ Noise: ---------  Time: 14557.5 (0.0) +hf ...###.~~~.~~~....~.~~~~~~....... C) +2 dagger (elec) ...###....≈≈≈..~...≈≈≈~.....#.... Cast: Shock .........~~~≈≈~..~~≈≈≈~≈~~....... Fly ..........≈≈~≈~≈~≈≈~≈~≈≈~........ ..........~..~≈~.~~..~≈≈.........  ..........~..~.~......÷~.........  .................................  .......................#....)....  _You reach down and open the door. _There is an open door here. _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _Search for what [Enter for "rpois", or ? for help]? rpois+h~r +h +h +hd+ht+h{+h0M _You can't go down here!+hZ #.#  #.≈~~~~≈~  #......~..~.~~~≈≈~~..~...~ ##.~.~≈≈≈≈≈~≈~~..~~.~~~≈~~.~~≈.~≈≈≈≈~≈~≈.~≈≈~.~.~~~.~~≈≈~≈.....~~.≈≈~~.....~.......~~≈≈..@...###.~~~.~~~....~.~~~~~~.###....≈≈≈..~...≈≈≈~.....#.~~~≈≈~..~~≈≈≈~≈~~.≈≈~≈~≈~≈≈~≈~≈≈~.~..~≈~.~~..~≈≈[+h͚m.~..~.~......÷~ ).#....)+h@18.5 (1 _+h+hk\ _There is a staircase to the Lair here.+h` +hq +hz +h^ +h 618 9 _+hL +h -Generating dungeon...o\\/o/ building the Dungeon \o\+h< /o/+h < \o\+h < /o/+h < \o\+htbuilding the Lair of Beasts /o/+h0Bashion the SlicerTengu of Zin *.....Health: 69/69 ========================Magic: 22/22 ========================AC: 7Str: 9EV: 18Int: 18SH: 0Dex: 22XL: 11 Next: 23% Place: Lair:1Noise: ---------  Time: 14559.5 (1.0)C) +2 dagger (elec)Cast: ShockFly _There is a stone staircase leading down here. _Search for what [Enter for "rpois", or ? for help]? rpois _You can't go down here! _There is a staircase to the Lair here.  You fly downwards. Welcome to the Lair of Beasts!  You feel a wave of frost pass over you.+h!/  --more--+hT  .............  ............#  #..........#  #..........#  ##.........#  #..........#  #...>.>...#  #...@....#  #........##  ....#.....##  .###.##.### #.. ### #.#  ##      +hR +h +hJ -60.3 (1.8+h +h   You fly downwards. Welcome to the Lair of Beasts!  You feel a wave of frost pass over you.  There is an entrance to an ice cave on this level. Hurry and find it before theportal melts!  Found an escape hatch in the floor. Found a stone staircase leading down. _There is a staircase back to the Dungeon here.+h+h8Read which item? Scrolls  g - 2 scrolls of vulnerabilityi - 3 scrolls of amnesia  k - a scroll labelled UBYTZE SOUNG  m - 2 scrolls labelled RATETOALON +hCj r - 3 scrolls of teleportation  t - 3 scrolls of immolation  u - 2 scrolls labelled BIODDI XEJI  y - 2 scrolls labelled CAENIO EHASA - 2 scrolls of enchant armour  B - a scroll of fog  D - a scroll labelled OBALEH GIBIAPU  H - a scroll labelled BEOHIGRUUC [!] read|quaff|evoke[?] describe selected+hH +hR$ +h,5   Bashion the Slicer.............   Tengu of Zin *.................#   Health: 69/69 ========================#..........#   Magic: 22/22 ========================#..........#   AC: 7Str: 9##.........#   EV: 18Int: 18#..........#   SH: 0Dex: 22#...>.>...#   XL: 11 Next: 23% Place: Lair:1#...@....#   Noise: ---------  Time: 14560.3 (0.0)#........##   C) +2 dagger (+h5 elec)....#.....##   Cast: Shock.###.##.###  Fly #.. ### #.#  ##      You fly downwards. Welcome to the Lair of Beasts!  You feel a wave of frost pass over you.There is an entrance to an ice cave on this level. Hurry and find it before the_portal melts!  Found an escape hatch in the floor. Found a stone staircase leading down. _There is a staircase back to the Dungeon here.  Okay, then.+h= +hB +hrE . _+h" M##....##.......#...>@>#...<.... #........##...#.....##.###.##.###+h o # #+h +h O33 1.3 (1 _+h +hn +hRM## ##.#...##.....@.##...>.>#...<.... #........##....#.....##  # .##+h[+hbj%2+hm+hp+h M ## #.#...##.......##...>.>#...<....#........##  .#.+h +h %3+h +h2 +hQV ### #.# # ## #..# #..#  #.#  .#  ##.#  #..........# >.>...#  ##...<....#  #........##  ....#.....## +h#R.###.##.###  #.. ### +hPZ+hf%4+hk+hm+h   ##..  ###  #.#  #  ##  #..# #..#  #.#  .#  ##.#  #..........# >.>...#  ##...<....#  #........##  ....#.....## .###.##.### +h( +h7 %5+h= +h? +h 8M ###.....#.# ##. ### ## #.##..###.##..........#  .#.....##+hc$ +h6 %6+h-: +hz< +hUsWM ##...##.. ###.....#.# ##.### ## #.#..###.##.........#  ........##+h~+hL%7+h+h++h9{cM #.### .. ##...##..# ###.....# ##.### ## #.#..###..........#  +h{Y##...<....#+h+hښ%8+h:+hƤ+h "M##  #.### .. ##...##..# ###.....# ##.### ## #.#..###..........#  ##...>.>...#+hu +h3 %9+h +h +hM##  #.### .. ##...##..# ###.....# ##.### ## #.##............#  ..........#+h%Y70+h#| +h| +h~ +hQ +h +hM +h ,+h +h +h +h\ !  ### ##  #.### ..#  ##...##..#  ###.....#.#  ##..#  ##..##  #.......@...#  2.3 (2+h #..##  #..##  #..#  #..##  ###..#  #..#  ##..#  #..#  +hY +h +h +h& +hp   #  ### .##  .###   ##...##. #.....#.#    #..@.##  #.#  #.##  #.##  #.  #...##  ###.#  #..#  ##  +hy+h~*3.3 (1+h+h+h4   #   .#  ### .##  .###   ##...##. #.....#.#    ###  #.#  #.##  #.##  #.#  #...##  ###.#  #..#  +h +h$ %4+hs +h +hC ##  .#  .#   .#  ### .##  #.#####  ##...##. #.....#@#    ###  #..#  #..##  #...##  #....#  #.....##  ###.#  +h +h'%5+h\,+h.+h<_+h+hi+hY+hF,+h+h     ###  #.#   ..#   #.#  +hSa# #.##   #.#####@.#  8.3 (3 ##...##..##   ###.....#. #.........#  ##.........##  #...........#  #...........##  #............##  #... +h+h+h+h4+hm u+h7q B+hft +ht +hu +h} #.## ##.....##.......# +h5~  #@# 80.3 (2 ### #.## #.#####..#+hq~ :##...##..##   Fly ###.....#.##  . +h~ *.....+h +hP +h +h_+huX+h+ho+h+h+h+h+h/+h% +hW     # +h>#.### ### .##.# +hg#....@..# 3.3 (3 #####.#.# +h ### ###.##  #.#####..#  ##...##..## +h ###.....#.##  ##.........#  ##.........##  #..# +hu+h+h+he+h      . # #.####### .......@.##.# 5.3 (2...##.......#  #####.#.#  ### ###.##  #.#####..# +hn ##...##..##  ###.##  ##...#  ##.## +h+h+h+h>c+hc+hYd+hf+hj+hj+hP  You hit the elephant simulacrum but do no damage.You claw the elephant simulacrum! You peck the elephant simulacrum.+h^Q,1.4 (0.5+hV+hwYn _The elephant simulacrum is moderately damaged.+h  You hit the elephant simulacrum but do no damage.The elephant simulacrum is moderately damaged.The elephant simulacrum closely misses you.+h%9+h+h` _The elephant simulacrum barely misses you.+h   You hit the elephant simulacrum. You claw the elephant simulacrum!2.4+h +h l _The elephant simulacrum is severely damaged.+hI/  You puncture the elephant simulacrum! You claw the elephant simulacrum.  The elephant simulacrum vaporises!+h4q○+h?n4=3.0 (0.6Shock+h C+hsEL _Zin accepts your kill.+hReally fly into that cloud of freezing vapour? Y - Yes  N - No+h +hؤ  Bashion the Slicer  Tengu of Zin *......  Health: 69/69 ========================..  Magic: 22/22 ========================...  AC: 7Str: 9....  EV: 18Int: 18..... ###  SH: 0Dex: 22......#.#######   XL: 11 Next: 24% Place: Lair:1......○@...##.#   Noise: ==-------  Time: 14593.0 (0.0).....##.......#   C) +2 dagger (elec)... #####.#.#   Cast: [40+hXmShock. ### ###.##   Fly #.#####..#  ##...##..##   ###.....#.##   ##.........#   ##.........##   You hit the elephant simulacrum. You claw the elephant simulacrum! _The elephant simulacrum is severely damaged.You puncture the elephant simulacrum! You claw the elephant simulacrum.  The elephant simulacrum vaporises! _Zin accepts your kill.Okay, then.+hѨ+h˫+hh. _+hU33 --4.0 (1 _+h +°+hY @--5+h` +h +h)+h%6+h+h+h*.+h%7+h+hP/E ..# ..# ..# .. .. .#### .#.####### ....##.# ..##.# .. #####.#.# .∩. ### ###.## .Z. #.#####..# .. ##...##..## Z   cane toad simulacrum (dormant). ###.....#.##   ##.#   ##.##  +h;_The elephant simulacrum is severely damaged.  You puncture the elephant simulacrum! You claw the elephant simulacrum.  The elephant simulacrum vaporises! _Zin accepts your kill.A cane toad simulacrum comes into view.+hD58Shock+hJ+hN- _Found a frozen archway.+h?u .# .# .# ).....# . .#### .#.####### .##.# .......##.# ....... #####.#.# ...∩... ### ###.## ..Z.Z.# #.#####..# ...... ##...##..## .#.####.....#.## +h|@Z   polar bear simulacrum (dormant)...###.#  ##.## +hPw  A polar bear simulacrum comes into view.+hn`9 _Found a dagger.+h...# ..# ..# ).....## ........# .#### +hvf..#.####### ......##.# .....@##.......# .......######.#.# +hϛ...∩...#### ###.## ..Z.Z.###.#####..# ...... ##...##..## +h..#.####.....# ..###.........# ###+h,f#  ..# +hP+h'600+h +he+h3w..# ..## ).....## ........# .#### ..#.####### ......##.# ......##.......# .....@.######.#.# ...∩...#### ###.## +h]..Z.Z.###.#####..# ......###...##..## ..#.####.....# ..###.........# #####  ..#  #.## +h+h]%1+h+h+hHR.......##).....##.......###.#.#######.....##.+hR6......##......####.#∩ ###.##Z.Z.###.#####......###...##..#.#.####.....#.## ..###.........# #######.# +h\SC#..##.##+hEa ZZ  The polar bear simulacrum barely misses you.The polar bear simulacrum misses you.+hd-=2+hk+hob _The polar bear simulacrum barely misses you.+h  You hit the polar bear simulacrum but do no damage.You claw the polar bear simulacrum, but do no damage.You peck the polar bear simulacrum.+h 418 6 (0.6+h +h1 C _The polar bear simulacrum is lightly damaged.+hQ  You hit the polar bear simulacrum.  Lightning courses through the polar bear simulacrum!  The polar bear simulacrum vaporises!+hE°+h453.1 (0.5+hI+hL _Zin accepts your kill.+hx .## .).....## .# .#### .#.# +h ......##.# .......##.# .......######.#.# ...∩@..#### ###.## ..Z.°.###.#####..# ......###...##..## +h7.#.####.....#.## ...###.#######+hZ:.##  #+h|[.# #.##+h7 #.##+hب+hϬO33 -4.1 (1.0+h+hf+h6 U .##.).....##.#.####.#.#######.....##.#.......##.#.......######.#.#...@...#### ###.##..Z.°.###.#####..#......###...##..##.#.####.....#.##P......###.#+h6 ###.##  #.#  #.##  #.##+hB 6.+h(F ?-5+hL +hP U _There is a frozen archway here.+hZ}  The helpless cane toad simulacrum fails to defend itself.  You skewer the cane toad simulacrum like a kebab!!!!  The cane toad simulacrum vaporises!+hƅH○+hn18 67 (0.6Shock+hz+hrL _Zin accepts your kill.+h +h +hF °6.7 (1.0+h  #####  ##...##  ##..∩..## +h #.......# an Ice Cave #...@...#  ##.....##  ##...##  #...# +h+m ##Z.Z+hC #.ZZ# +hiZ   death yak simulacrum (dormant)...## +h~jZ   cane toad simulacrum (dormant)+hP..## +hTZZ 2 polar bear simulacra (dormant) +hD The world spins around you as you enter the gateway.+h +h+h$v<7.4 (1.7Shock+hX}+h _You enter an ice cave!  Found an ice covered gate leading back out of this place. _There is an ice choked empty arch of ancient stone here.+h׋+hA polar bear simulacrum. An icy replica of a monster, animated by heretical magics. Max HP: ~21Will: +AC: ++hHEV: +rF: x..rC: ∞rPois: ∞rNeg: ∞+hrElec: . Threat: Low Class: Undead Size: Large Int: Mindless Regen: None Speed: 80% (normally travels slower than you) +hGYou have about 98% to hit with your +2 dagger of electrocution and 100% to hit with your kick and peck (while incapacitated). It has about 39% to hit you. +htoAttacks Max Damage After Damaging Hits Bite 16Cold damage (max 21) 2x Claw 4 each+hcCold damage (max 21 each) It is immune to torment; and resistant to miasma and drowning. +hIt is too strong to be affected by reciting Zin's laws. It can travel through water. It is incapable of using stairs. +hz[!]: Description|Quote+hȌ +hٚ Bashion the SlicerTengu of Zin *.....Health: 69/69 ========================Magic: 22/22 ========================#####AC: 7Str: 9##...##EV: 18Int: 18+h[ ##..∩..##SH: 0Dex: 22#.......#XL: 11 Next: 26% Place: an Ice Cave#...@...#Noise: ---------  Time: 14607.4 (1.7)##.....##C) +2 dagger (elec)##...##Cast: Shock+h #...#Fly ##Z.Z+h #.ZZ#Z   death yak simulacrum (dormant)...##+h Z   cane toad simulacrum (dormant)..##ZZ 2 polar bear simulacra (dormant)  +hk wThe cane toad simulacrum vaporises! _Zin accepts your kill.The world spins around you as you enter the gateway. _You enter an ice cave!  Found an ice covered gate leading back out of this place. _There is an ice choked empty arch of ancient stone here.+h +h +h ,hU,h Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c - AirstrikeAir3%4  d - Static DischargeConjuration/Air1%2  e + Mephitic CloudConjuration/Alchemy/Air 8% 3 Select a spell to describe[!]/[I] toggle spell headers,h,h,hx^Bashion the SlicerTengu of Zin *.....Health: 69/69 ========================Magic: 22/22 ========================#####AC: 7Str: 9##...##EV: 18,hξuInt: 18##..∩..##SH: 0Dex: 22#.......#,hXL: 11 Next: 26% Place: an Ice Cave#...@...#,h*Noise: ---------  Time: 14607.4 (0.0)##.....##C) +2 dagger (elec),h6##...##Cast: Shock,hcc#...#Fly ,hP##Z.Z#.ZZ#Z   death yak simulacrum (dormant)...##,hZ   cane toad simulacrum (dormant)..##ZZ 2 polar bear simulacra (dormant)  ,h߿qThe cane toad simulacrum vaporises! _Zin accepts your kill.,hThe world spins around you as you enter the gateway. _You enter an ice cave!  Found an ice covered gate leading back out of this place. ,hgY_There is an ice choked empty arch of ancient stone here.,h:,h,h&,h\,h^-#####,h^z...##∩..## #.......# #...∩...#,h _ ### ##,h1_R #...,h__" ##Z.Z# #.ZZ# ...##,h_&  ,hoZZ1 dormant)33 8.4 (1 _,hpt,hOS  #####  ##...## #..∩..#.#..@∩...#,hS ##.....####...##...# ##Z.Z##.ZZ.##,hS k..####,hV ,h_ NZ.,hd ,h=f 9,hk ,h  ,h ### .## ##..∩..## #...@...# #...∩...# ##..##...##Z..###..Z# #.ZZ# ...Z..ZZ.Z.Z10 ,hq  ,h  ,h.!  ,h& Z.ZZ.. ,h( %1 ,h.  ,h0  ,h?*L  Casting: Mephitic Cloud (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ,hi  Bashion the Slicer  Tengu of Zin *.....  Health: 69/69 ======================== ,h`j Magic: 21/22 ======================--  AC: 7Str: 9 ##### EV: 33 Int: 18 ##...##  SH: 0Dex: 22 ,hj##..∩..##  XL: 11 Next: 26% Place: an Ice Cave #...@...#  Noise: ---------  Time: 14611.4 (0.0) ,hk#...*...#  C) +2 dagger (elec) ##..Z..##  Cast: Shock ##..Z##  Fly  ,hk#.Z.# ##...#  Z   death yak simulacrum #..Z#  Z   cane toad simulacrum ...##  ZZ 2 polar bear simulacra (1 dormant) ..## _There is an ice choked empty arch of ancient stone here.  Casting: Mephitic Cloud (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ,hlAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear simulacrum (98% to hit),hTEZ Z*,h0 *ZAim: a death yak simulacrum (100% to hit),h5 eBashion the SlicerTengu of Zin *.....Health: 69/69 ========================Magic: 21/22 ======================--AC: 7Str: 9#####EV: 33 Int: 18,hW6 ##...##SH: 0Dex: 22##..∩..##XL: 11 Next: 26% Place: an Ice Cave#...@...#Noise: ---------  Time: 14611.4 (0.0),h}6 >#...*...#C) +2 dagger (elec)##..*..##,h6 !Cast: Shock##.*Z##Fly #.*.###*..#Z   death yak simulacrum#*.Z#,h7 Z   cane toad simulacrum.*.##,h&7 mZZ 2 polar bear simulacra (1 dormant)..##,hI7 Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line,hl7 Aim: a death yak simulacrum (100% to hit)  The zap hits the polar bear simulacrum.  The polar bear simulacrum is lightly damaged.  ,h7 &The zap hits the death yak simulacrum.,h ,,h '∩,h aZZZ....,h .,h 918 =2.4 (1,h[ ,h K  Press: ? - help, Shift-Dir - straight lineAim: a death yak simulacrum (100% to hit)  The zap hits the polar bear simulacrum.polar bear simulacrum is lightly damaged.zap hits the death yak simulacrum. _The death yak simulacrum is lightly damaged.,hmm  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,h   Bashion the Slicer  Tengu of Zin *.....  Health: 69/69 ========================  Magic: 20/22 =====================---  AC: 7Str: 9 ##### EV: 18Int: 18 ##...##  SH: 0Dex: 22 ##..∩..##  XL: 11 Next: 26% Place: an Ice Cave #...@...#  Noise: =--------  Time: 14612.4 (0.0) #...*...#  C) +2 dagger (elec)[3,h:4m ##..ZZ.##  Cast: Shock ##.Z.##  Fly  #...# ##...#  Z   death yak simulacrum #..Z#  Z   cane toad simulacrum ...##  ZZ 2 polar bear simulacra (1 dormant) ..## _The death yak simulacrum is lightly damaged.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak simulacrum (lightly damaged, 100% to hit),hBashion the SlicerTengu of Zin *.....Health: 69/69 ========================Magic: 20/22 =====================---AC: 7Str: 9#####,hEV: 18Int: 18##...##SH: 0Dex: 22##..∩..##XL: 11 Next: 26% Place: an Ice Cave#...@...#Noise: =--------  Time: 14612.4 (0.0)#...*...#C) +2 dagger (elec)##..*Z.##,hCast: Shock##.*.##Fly ,h  #.*.###*..#Z   death yak simulacrum,h> #*.Z#Z   cane toad simulacrum,hb .*.##ZZ 2 polar bear simulacra (1 dormant)..##,h Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line,h Aim: a death yak simulacrum (lightly damaged, 100% to hit)  The zap hits the polar bear simulacrum!  ,h The polar bear simulacrum is heavily damaged.The zap hits the death yak simulacrum.,hBZZ..Z....3.4 (1Press: ? - help, Shift-Dir - straight lineAim: a death yak simulacrum (lightly damaged, 100% to hit)  ,hThe zap hits the polar bear simulacrum!  The polar bear simulacrum is heavily damaged.The zap hits the death yak simulacrum. _The death yak simulacrum is moderately damaged.,h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,h 2  Bashion the Slicer  Tengu of Zin *.....  Health: 69/69 ========================  Magic: 19/22 ====================---- ,hK  AC: 7Str: 9 ##### EV: 18Int: 18 ##...##  SH: 0Dex: 22 ##..∩..##  XL: 11 Next: 26% Place: an Ice Cave,hs E #...@...#  Noise: =--------  Time: 14613.4 (0.0),h  #...ZZ..#  C) +2 dagger (elec),hÏ  ##..*..##  Cast: Shock,h  ##.Z.##  Fly  ,h s#...# ,h- ##...#  Z   death yak simulacrum ,hO #..Z#  Z   cane toad simulacrum ,hr ...##  ZZ 2 polar bear simulacra (1 dormant) ,h͐ C..## _The death yak simulacrum is moderately damaged.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,h sAiming: Shock (safe; 1% risk of failure)  ,h Press: ? - help, Shift-Dir - straight lineAim: a death yak simulacrum (moderately damaged, 100% to hit),hBashion the SlicerTengu of Zin *.....Health: 69/69 ========================Magic: 19/22 ====================----AC: 7Str: 9#####EV: 18Int: 18##...##SH: 0,h)Dex: 22##..∩..##XL: 11 Next: 26% Place: an Ice Cave#...@...#Noise: =--------  Time: 14613.4 (0.0)#...*Z..#C) +2 dagger (elec),h=##..*..##Cast: Shock##.*.##Fly ,h#.*.###*..#,h+Z   death yak simulacrum#*.Z#,hOZ   cane toad simulacrum.*.##,htmZZ 2 polar bear simulacra (1 dormant)..##,hAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line,hAim: a death yak simulacrum (moderately damaged, 100% to hit)  The zap hits the polar bear simulacrum.  ,hThe polar bear simulacrum is severely damaged.The zap hits the death yak simulacrum!,ho,hz{DZZ.....The zap hits the death yak simulacrum!  The death yak simulacrum is heavily damaged.The polar bear simulacrum bites you but does no damage.,h{polar bear simulacrum claws you. The polar bear simulacrum freezes you!  You resist.polar bear simulacrum claws you but does no damage.,h}[5----4.4 (1,h,hZ _The cane toad simulacrum misses you.,h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,h -  Bashion the Slicer  Tengu of Zin *.....  Health: 59/69 ====================----  Magic: 18/22 ===================-----,h K  AC: 7Str: 9 ##### EV: 18Int: 18 ,h* ##...##  SH: 0Dex: 22 ,hO U##..∩..##  XL: 11 Next: 26% Place: an Ice Cave ,hr E#...@...#  Noise: =--------  Time: 14614.4 (0.0) ,h #...ZZ..#  C) +2 dagger (elec) ,h ##..Z..##  Cast: Shock ##...##  Fly ,h  #...# ,h ##...#  Z   death yak simulacrum ,h3 #..Z#  Z   cane toad simulacrum ,hI ...##  ZZ 2 polar bear simulacra (1 dormant),h^  ..## ,hs L_The cane toad simulacrum misses you.,h ~Casting: Shock (safe; 1% risk of failure)  ,h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  ,h Press: ? - help, Shift-Dir - straight lineAim: a death yak simulacrum (heavily damaged, 100% to hit),hb Bashion the SlicerTengu of Zin *.....Health: 59/69 ====================----Magic: 18/22 ===================-----AC: 7Str: 9#####,h EV: 18Int: 18##...##SH: 0Dex: 22##..∩..##XL: 11 Next: 26% Place: an Ice Cave#...@...#,h "Noise: =--------  Time: 14614.4 (0.0)#...*Z..#C) +2 dagger (elec)##..*..##Cast: Shock,h4 ##.*.##Fly ,hX #.*.###*..#Z   death yak simulacrum,h} #*.Z#Z   cane toad simulacrum,h .*.##ZZ 2 polar bear simulacra (1 dormant)..##,h Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line,h 4Aim: a death yak simulacrum (heavily damaged, 100% to hit)  The zap hits the polar bear simulacrum.  The polar bear simulacrum is almost destroyed.The zap hits the death yak simulacrum.,hh ,hr ZZ......The zap hits the death yak simulacrum.  The death yak simulacrum is heavily damaged.,hr The polar bear simulacrum bites you. The polar bear simulacrum freezes you!  You resist.  The polar bear simulacrum barely misses you.polar bear simulacrum claws you but does no damage.,ht d48----5.4 (1,hz ,h| Z _The cane toad simulacrum misses you.,h[ #####  ##...## ##..@..##.....ZZZ..,h##.....####...##...# ##...#..Z#...##,hپ,h׿,hk,hZZZ.∩.,hv9=33 -6,h,hhw _There is an ice covered gate leading back out of this place here.,h7 Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - SwiftnessAir1%3  c - AirstrikeAir3%4  d - Static DischargeConjuration/Air1%2  e - Mephitic CloudConjuration/Alchemy/Air 8%3 Select a spell to describe[!]/[I] toggle spell headers,h_,h/,hԛBashion the SlicerTengu of Zin *.....Health: 48/69 ================--------Magic: 19/22 ====================----AC: 7Str: 9EV: 33 ,h/Int: 18#####SH: 0Dex: 22##...##XL: 11 Next: 26% Place: an Ice Cave##..@..##Noise: ---------  Time: 14616.4 (0.0),hp#..ZZZ..#C) +2 dagger (elec)#...∩...#Cast: Shock,h##.....##Fly ##...##,h'#...#Z   death yak simulacrum##...#Z   cane toad simulacrum#..Z#ZZ 2 polar bear simulacra (1 dormant)...##,h"zThe polar bear simulacrum bites you. The polar bear simulacrum freezes you!  You resist.  ,hGThe polar bear simulacrum barely misses you.The polar bear simulacrum claws you but does no damage. ,hm_The cane toad simulacrum misses you. _There is an ice covered gate leading back out of this place here.,hP,h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,h %**,h Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  The cane toad simulacrum is struck by an arc of lightning.  The cane toad simulacrum is lightly damaged.  The death yak simulacrum is struck by an arc of lightning.  The death yak simulacrum is heavily damaged.,hNb  The lightning grounds out. The cane toad simulacrum hits you!,h=X, ZZZ.Z  The cane toad simulacrum freezes you. You resist.  The polar bear simulacrum closely misses you.,h YMThe polar bear simulacrum claws you but does no damage.,hZ_30------7,h-[F--18 ==7.4 (1,ha,he[ _The polar bear simulacrum misses you.,h5 ,h8 Drink which item? Potions  b - a potion of magicd - a potion of brilliance ,h9  f - a potion of hasteh - 3 potions of might  q - 3 potions of mutations - a potion of enlightenment  x - a potion of invisibility ,hs9  F - 2 clear potions [!] read|quaff|evoke[?] describe selected%,h%,hS%,hBashion the SlicerTengu of Zin *.....Health: 30/69 ==========--------------Magic: 17/22 ==================------AC: 7Str: 9EV: 18%,hgInt: 18#####SH: 0Dex: 22##...##XL: 11 Next: 26% Place: an Ice Cave##..@..##Noise: ==-------  Time: 14617.4 (0.0)#..ZZZ..#C) +2 dagger (elec)#...∩...#Cast: Shock##.....##%,hFly ##...###...#%,h9Z   death yak simulacrum##..Z#Z   cane toad simulacrum%,h#...#ZZ 2 polar bear simulacra...##%,h%The death yak simulacrum is heavily damaged.The lightning grounds out. The cane toad simulacrum hits you!  %,hLThe cane toad simulacrum freezes you. You resist.  The polar bear simulacrum closely misses you.The polar bear simulacrum claws you but does no damage. %,hoF_The polar bear simulacrum misses you.%,h P  Okay, then.%,h%,h%,h . _,,hd,,h}f,,hm,,hsy ##### ,,ht##...##  ##..@..##  #..ZZZ..#  #...∩...#  ##.....##  ##...## ,,ht #...# ##..Z#  #...#  ...## ,,hKv ##### ##...##  ##..@..##  #..ZZZ..# ,,hVL5 #...∩...#  ##.....##  ##...## #...# ##..Z#  #...#  ...##,,h_i _The polar bear simulacrum misses you. _Okay, then.  The death yak simulacrum gores you!!  * * * LOW HITPOINT WARNING * * *  The death yak simulacrum freezes you!! You resist.  You die...,,hI-9----------,,h/  --more--B,hSB,h\5Inventory: 35/52 slots Hand Weapons (go to first with ))  C - a +2 dagger of electrocution (weapon) Armour (go to first with [)  j - a +0 pair of gloves (worn)  E - a +3 leather armour of cold resistance (worn)a - a +0 robe  v - a +2 ring mail of willpower B,h\.Jewellery (go to first with "=)  n - a +6 ring of dexterity (worn)  I - a +4 ring of slaying (worn)c - an amulet of guardian spirit  l - a ring of see invisible Wands (go to first with /)  e - a wand of polymorph (4)o - a wand of flame (15)  p - a wand of acid (38)  w - a wand of iceblast (10)  z - a wand of paralysis (6)  G - a wand of mindburst (8) Scrolls (go to first with ?)  g - 2 scrolls of vulnerabilityi - 3 scrolls of amnesia B,h>][Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]D,hciU Armour [j0 pair of gloves (worn)  E - a +3 leather armour of cold resistance (worn)  a - a +0 robe  v - a +2 ring mail of willpower Jewellery (go to first with "=)  n - a +6 ring of dexterity (worn)  I - a +4 ring of slaying (worn)  c - an amulet of guardian spirit D,hj l - a ring of see invisible Wands (go to first with /)  e - a wand of polymorph (4)  o - a wand of flame (15)  p - a wand of acid (38)  wiceblast (10)  zparalysis (6)  Gmindburst (8 Scrolls (go to first with ?)  g - 2 scrolls of vulnerability  i - 3 scrolls of amnesia  k - a scroll of silence {unknown}  m - 2brand weapon {unknown}10%F,h?i e - a wand of polymorph (4)  w - a wand of iceblast (10)  r - 3 scrolls of teleportation  t - 3 scrolls of immolation  u - 2 scrolls of blinking {unknown}26G,h^Z  w - a wand of iceblast (10)  G - a wand of mindburst (8)  y - 2 scrolls of poison {unknown}31G,h A - 2 scrolls of enchant armour6G,h.t . G - a wand of mindburst (8)  i - 3 scrolls of amnesia  B - a scroll of fogD - a scroll of enchant weapon {unknown}  H - a scroll of fear {unknown}G,ht /52H,hN i - 3 scrolls of amnesia  m - 2 scrolls of brand weapon {unknown} Potions (go to first with !)  b - a potion of magic63H,hΟ v m - 2 scrolls of brand weapon {unknown}  u - 2 scrolls of blinking {unknown}d - a potion of brilliance  f - a potion of hasteh - 3 potions of might78I,h*4 u - 2 scrolls of blinking {unknown}  A - 2 scrolls of enchant armour  q - 3 potions of mutations - a potion of enlightenment89I,huI,h 1 A - 2 scrolls of enchant armour  H - a scroll of fear {unknown}x - a potion of invisibility  F - 2 potions of ambrosia {unknown}botJ,haJ,he=J,h  H - a scroll of fear {unknown}  d - a potion of brillianceJ,h2  d - a potion of brilliance  f - a potion of hasteL,hv t  b - a potion of magic  f - a potion of hasteL,hM,h8M,h% N,hw}  H - a scroll of fear {unknown}  b - a potion of magicO,hU 2w - a wand of iceblast (10)  z - a wand of paralysis (6)  G - a wand of mindburst (8)  y - 2 scrolls of poison {unknown}  H - a scroll of fear {unknown}84%O,h{o - a wand of flame (15)  p - a wand of acid (38)  t - 3 scrolls of immolation  y - 2 scrolls of poison {unknown}73O,h*{M e - a wand of polymorph (4)  r - 3 scrolls of teleportation  t - 3 scrolls of immolation68O,hD a - a +0 robe  v - a +2 ring mail of willpower Jewellery (go to first with "=)  n - a +6 ring of dexterity (worn)  I - a +4 ring of slaying (worn)c - an amulet of guardian spirit  l - a ring of see invisible O,hE Wands (go to first with /)  z - a wand of paralysis (6)  r - 3 scrolls of teleportation26O,h 5Armour (go to first with [)  j - a +0 pair of gloves (worn)  E - a +3 leather armour of cold resistance (worn)  o - a wand of flame (15) O,h6 s z - a wand of paralysis (6)10O,hk M C - a +2 dagger of electrocution (weapon)  e - a wand of polymorph (4)  o - a wand of flame (15)O,h 9 5O,hMHand Weapons (go to first with ))topT,h0 T,h,T,hT,h@Goodbye, Bashion.8148 Bashion the Slicer (level 11, -9/69 HPs)Began as a Tengu Air Elementalist on Aug 27, 2025.Was a Follower of Zin.Mangled by a death yak simulacrum (20 damage)... in an ice cave.The game lasted 01:46:43 (14401 turns). T,hBest Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnT,h nVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnT,h,7TrFi-27 escaped with the Orb6.49116440 tswnT,hLnAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnT,hl7ReBr-27 escaped with the Orb9.44705861 tswnT,hKoCK-27 escaped with the Orb  10.37259644 spf3250 VSFi-27 escaped with the Orb  11.27190555 planckenst GnEE-27 escaped with the Orb  T,hm12.24341751 oddsox OnSh-27 escaped with the Orb  13.22149653 AutarchDCS ReIE-27 escaped with the Orb\,h \,h? [?25h[?0c [?1051l[?1052l[?1060l[?1061l