iqh̲ Player: BeastMaster Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-09-16.14:17:13.ttyrec Time: (1758032233) Tue Sep 16 14:17:13 2025 jqh [?1051l[?1052l[?1060l[?1061hjqh G)0[?7hjqhK [?25l[?1cjqh: jqhh jqhg gWelcome, BeastMaster. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconian n - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Draconian ShapeshifterqhVqh8\qhaWelcome, BeastMaster the Djinni. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifter  r - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright ZealotqhaRm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightqha0p - Reavery - Earth Elementalistqhbz - Alchemist Shapeshifters use talismans to shift their form, making them powerful melee qh2bsfighters (especially when unarmed) at the cost of armour. + - Recommended backgroundqhKb@ * - Random background # - Recommended characterqhebd ! - Random character % - List aptitudesSpace - Change species ? - Helpqh~b4 Tab - Draconian ShapeshifterqhaqhAP qhY BeastMaster the MagicianDjinniHealth: 15/15 ========================AC: 2Str: 7EV: 11Int: 16SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: FoxfireFly qh] ~ .......#  #......  #......  .....  #....  #...#  #..#  #@#  ###       qh] x   qh/e qhnh Welcome, BeastMaster the Djinni Fire Elementalist.The Orb of Zot is coveted for many reasons. Will you seize it for your own?qhXk qh Press ? for a list of commands and other information.  Found a staircase leading out of the dungeon.qhO qh  You begin with the following spells memorised: Foxfire, Scorch, Volatile _Blastmotes, Inner Flame, Flame Wave.qh qh qh, qhJ n _Sorry, you're not good enough to have a special ability.qh;$#..###......#.....#.#.#.qhN<r##< ### qhaAqhB11.0 (1 _qhFqhHqh.$##..#.#.....#.##.##..##< ### qhDqh%2qhXqh* _Found 8 gold pieces.qhQ& M...$##.#.#.##..#...####..##<#  qh^+ qh+ %3qh0 qh2 qh3qhݾqhmqh8Xqh3qhFqh qhqh,qhqhkqh(,qhqhqh,qhsqhKqh,qhmqh,qh(qh ⌠.⌠.....## ...# ⌠.⌠.  ....  ..⌠.......#  #.........#  ..........#  10.0 (7.0)#........@#  #........#  #.......##  ##......#  #......#   #.....##  ##....#  #...##  ##..# qh:qh`qh1 _You now have 8 gold pieces.qhX2 3qh3 qh6 qh8 qhy< Bqh= qh= qh7? qh@ qhQC ,qh'D qhF qhH ,qhI qhsK qhN ,qhN qhP qhnR qhR qhS qh^   # ####  #. ....#  #..#######...##  .......#  #...⌠.⌠.⌠.....## #.......#6.0 (6 #..⌠.@.......# ##...........# #..⌠.......## ##.........#  ............#  ###.........#  ##........# qhL_ #.......##  ##......#  There is a fountain of clear blue water here.qh_ qhd qhg i _You take a small sip from the fountain. Refreshing.qh* 3qh5 qhZ qh qh P _qh ,qh qh  #.  #. ####  #.. ....#  ##..#######...##  #..#  #...⌠.⌠.⌠.....## #..#8.0 (2 #..@.⌠.......# ##...........# #..⌠.......## ##.........#  ......#  ###...#  ##..#  #.......## qho 5 ##......# qh qh qh S _There is a dry fountain here.qh3qhdqh#qhqh9 : _qh qh.  l..  ..  #. #.# ####  #.. ....#  ##..#######...## .# ⌠.⌠.⌠.....##...##..⌠.⌠.......# ##...# #..⌠.......## ##..# l   frilled lizard (asleep).....#  ###...#   ##........# qhr/ qhU9.0 (120.0 (2qhqhCa _A frilled lizard comes into view.qhX   ... l..  ..  #.  #.### ####  #... ....#  ##..#######...## ...........# .⌠.⌠.⌠#....#⌠.⌠.##....# #..⌠.##   ##.#   ....#  #.#  qh| qh *1.0 (1qh qh: qh 3qh qh) qh qh' nqht qhV qh  ........# .......# ......# .....# l...    #.#  #@####### ####  #....... ##..#######...## #......... ##...⌠.⌠.⌠###.............#qh2 sl   frilled lizard (asleep)##..⌠.⌠.......#  ##...........#  #..⌠.## qh T3.0 (24.0 (3qh qh qh`%  qh$aDYou need no library to learn spells.qhaqh.gqhm. _qh:qhI~  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0     0   f + Spellcasting 3.0   6%  +11         qh b + Unarmed Combat   0.0     0   g + Conjurations 3.0   6%  +11     h + Hexes3.0   6%  +11     qhi + Summonings3.0   6%  +11 qh c + Armour   0.0     0   j + Necromancy3.0   6%  +11 d + Dodgingqh|2.1  12%  +1   k + Forgecraft3.0   6%  +11 e + Stealth1.5  10%  -1   l + Translocations 3.0   6%  +11     m + Alchemy3.0   6%  +11 qh{    n + Fire Magicqh$3.0   6%  +11     o + Ice Magicqh$3.0   6%  +11     p + Air Magicqh;3.0   6%  +11 qh`     q + Earth Magic3.0   6%  +11 qhv    qha    qh                qh+;        The percentage of incoming experience used to train each skill is in brown.  qh`The species aptitude is in white.  [?] Help[=] set a skill target  qh[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsqhvD a + Fighting qhSn  a + Fighting  b + Unarmed Combat qh qhmt a + Fighting  b + Unarmed Combat qhLqhff  a + Fighting  q + Earth Magic qh c p + Air Magic  q + Earth Magic qhJ c o + Ice Magic  p + Air Magic qhKc n + Fire Magic  o + Ice Magic qhec m + Alchemy  n + Fire Magic qh0b l + Translocations  m + Alchemy qh a k + Forgecraft  l + Translocations qh@ a j + Necromancy  k + Forgecraft qhl j + Necromancy  k + Forgecraft qh'l k + Forgecraft  l + Translocations qhqhLf l + Translocations  m + Alchemy qhL n m + Alchemy  n + Fire Magic qhd n n + Fire Magic  o + Ice Magic qh>e e + Stealth  o + Ice Magic qh i  e + Stealth  l + Translocations qhm l + Translocations  m + Alchemy qhn m + Alchemy  n + Fire Magic qhn n + Fire Magic  o + Ice Magic qh f * Spellcasting   3.0   7 g * Conjurations   3.0   7 h * Hexes   3.0   7 i * Summonings   3.0   7 j * Necromancy   3.0   7 3 k * Forgecraft   3.0   7 2 l * Translocations   3.0   7 m * Alchemy   3.0   7 n * Fire Magic   3.0   7 o * Ice Magic   3.0   7 p * Air Magic   3.0   7 q * Earth Magic   3.0   7qhFV? f - Spellcasting   3.0    g - Conjurations   3.0    h - Hexes   3.0    i - Summonings   3.0    j - Necromancy   3.0   54 k - Forgecraft   3.0   45 l - Translocations   3.0    m - Alchemy   3.0    n - Fire Magic   3.0    o - Ice Magic   3.0    p - Air Magic   3.0    q - Earth Magic   3.0   qhQ  f + Spellcasting 3.0   6% g + Conjurations 3.0   6% h + Hexes 3.0   6% i + Summonings 3.0   6% j + Necromancy 3.0   6%12 k + Forgecraft 3.0   6%10 l + Translocations 3.0   6% m + Alchemy 3.0   6% n + Fire Magic 3.0   6% o + Ice Magic  3.0   6% p + Air Magic 3.0   6% q + Earth Magic 3.0   6%qh4HO f * Spellcasting   3.0   7 g * Conjurations   3.0   7qhH h * Hexes   3.0   7 i * Summonings   3.0   7 j * Necromancy   3.0   7 3 k * Forgecraft   3.0   7 2qhH1 l * Translocations   3.0   7 m * Alchemy   3.0   7 n * Fire Magic   3.0   7 o * Ice Magic   3.0   7 p * Air Magic   3.0   7qhI q * Earth Magic   3.0   7qhD1  f - Spellcasting   3.0    g - Conjurations   3.0    h - Hexes   3.0    i - Summonings   3.0    j - Necromancy   3.0   54 k - Forgecraft   3.0   45qh1  l - Translocations   3.0    m - Alchemy   3.0    n - Fire Magic   3.0    o - Ice Magic   3.0    p - Air Magic   3.0    q - Earth Magic   3.0   qh f + Spellcasting 3.0   6% g + Conjurations 3.0   6% h + Hexes 3.0   6% i + Summonings 3.0   6% j + Necromancy 3.0   6%12 k + Forgecraft 3.0   6%10 l + Translocations 3.0   6% m + Alchemy 3.0   6% n + Fire Magic 3.0   6% o + Ice Magic  3.0   6% p + Air Magic 3.0   6% q + Earth Magic 3.0   6%qhic n + Fire Magic  o + Ice Magic qh f * Spellcasting   3.0   7 g * Conjurations   3.0   7 h * Hexes   3.0   7 i * Summonings   3.0   7 j * Necromancy   3.0   7 3 k * Forgecraft   3.0   7 2 l * Translocations   3.0   7 m * Alchemy   3.0   7 n * Fire Magic   3.0   7 o * Ice Magic   3.0   7 p * Air Magic   3.0   7 q * Earth Magic   3.0   7qh  f - Spellcasting   3.0    g - Conjurations   3.0    h - Hexes   3.0    i - Summonings   3.0   qh$  j - Necromancy   3.0   54 k - Forgecraft   3.0   45 l - Translocations   3.0    m - Alchemy   3.0    n - Fire Magic   3.0    o - Ice Magic   3.0    p - Air Magic   3.0    q - Earth Magic   3.0   qht iCost Cost  1.0  0.6  1.0  0.6  0.6  0.6  1.0  0.6  2.5  0.6  2.4  0.6  0.6  0.6  0.6  0.6  0.6qh relative cost of raising each skill is in cyan. training|costqh#J f + Spellcasting 3.0 g + Conjurations 3.0 h + Hexes 3.0 i + Summonings 3.0 j + Necromancy 3.0 k + Forgecraft 3.0 l + Translocations 3.0 m + Alchemy 3.0 n + Fire Magic  3.0 o + Ice Magic 3.0 p + Air Magic 3.0 q + Earth Magic 3.0qh! f * Spellcasting   3.0 g * Conjurations   3.0 h * Hexes   3.0 i * Summonings   3.0 j * Necromancy   3.0 k * Forgecraft   3.0 l * Translocations   3.0 m * Alchemy   3.0 n * Fire Magic   3.0 o * Ice Magic   3.0 p * Air Magic   3.0 q * Earth Magic   3.0qhh{ I f - Spellcasting   3.0 g - Conjurations   3.0 h - Hexes   3.0 i - Summonings   3.0 j - Necromancy   3.0 k - Forgecraft   3.0 l - Translocations   3.0 m - Alchemy   3.0 n - Fire Magic   3.0 o - Ice Magic   3.0 p - Air Magic   3.0 q - Earth Magic   3.0qhR f + Spellcasting 3.0 g + Conjurations 3.0 h + Hexes 3.0 i + Summonings 3.0 j + Necromancy 3.0 k + Forgecraft 3.0 l + Translocations 3.0 m + Alchemy 3.0 n + Fire Magic  3.0 o + Ice Magic 3.0qhB p + Air Magic 3.0 q + Earth Magic 3.0qh|iqhYYTargetTarget--  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  current training targets, if any.[-] clear all targetscost|targetsqhMrain rain   qha 6%    6%  6%  6%qh'7    6%qhI+ 12%  6% qhn+10%  6%  6%qh  6% qh$ 6%  6% qh 6% qhpercentage of incoming experience used to train each skill is in brown.qh#ktrainingtargetsrhXrhcrh  BeastMaster the Magician........#  Djinni.......#  Health: 15/15 ========================......#  AC: 2Str: 7.....#  EV: 11Int: 16l...#  SH: 0Dex: 13...  XL:  1 Next:  0% Place: Dungeon:1#.#  Noise: ---------  Time: 24.0 (0.0)#@####### ####   -) Nothing wielded#............#   Cast: Foxfirerhu##..#######...##   Fly #..............#  ##...⌠.⌠.⌠.....## ##.............#  l   frilled lizard (asleep)##..⌠.⌠.......# ##...........# #..⌠.......## _You now have 8 gold pieces.  There is a fountain of clear blue water here. _You take a small sip from the fountain. Refreshing. _There is a dry fountain here. _A frilled lizard comes into view. _You need no library to learn spells.rhH3rhrhQrhrhhDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.rhStarting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items rh&: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion rhQ: FAQK.Mutations rh&V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.PhilosophyrhW1.List of Character Species2.rhList of Character Backgrounds3.List of Skills4.List of Keys and Commands5.InscriptionsrhQM6.Dungeon sprint modesrhd%rhnMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\rh@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore rhG: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andrh0* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targetsrh(  Autofight:X: eXamine level map (X? for hel[?7lp[?7hrh  Tab: attack nearest monster, Ctrl-X : list monsters, items, feature[?7ls[?7hrhw B  moving if necessaryin view"rh\  Shift-Tab, p : trigger quivered action; |: toggle view layers"rh  if targeted, aims atCtrl-O : show dungeon Overview"rhb  nearest monsterCtrl-A : toggle auto-pickup"rh "rh@ %rh?&rh@  &rhBItem types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory list &rhg( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)&rh3&rhG&rhi_  [ : armour (Wear and Take off)(press twice for pick up menu)&rhi (rh  ? : scrolls (read)d : Drop an item)rh@  ! : potions (quaff)d#: Drop exact number of items)rhN$  = : rings (Put on and Remove)D : Drop the last item(s) you picked u[?7lp[?7h)rh)rh  " : amulets (Put on and Remove)7rh something is detected. If Health } : show runes collectedand Magic are already full, stops [ : display worn armourwhen 100 turns over (numpad-5)" : display worn jewellery7rhs1 on) or vi keys:Ctrl-Q : Abandon the current character7 8 9 y k uand quit the game\|/\|/4-5-6h-.-l7rh1 Player Character Information:/|\/|\@ : display character status1 2 3 b j nm : show skill screen% : character overview Rest:^ : show religion screen 7rh2 g. : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when7rh;2 s\ : show item knowledgeHealth or Magic become full or7rhc2 UM : show your spell library7rh Muse the numpad (try Numlock off andCtrl-S : Save and exit without querysrh rhp  BeastMaster the Magician........#  Djinni.......#  Health: 15/15 ========================......#  AC: 2Str: 7.....#  EV: 11Int: 16l...#  SH: 0Dex: 13...  XL:  1 Next:  0% Place: Dungeon:1#.#  Noise: ---------  Time: 24.0 (0.0)#@####### ####   -) Nothing wielded#............#   Cast: Foxfire##..#######...##   Fly #..............# rh? ##...⌠.⌠.⌠.....## ##.............#  l   frilled lizard (asleep)##..⌠.⌠.......# ##...........# #..⌠.......## _You now have 8 gold pieces.  There is a fountain of clear blue water here. _You take a small sip from the fountain. Refreshing. _There is a dry fountain here. _A frilled lizard comes into view. _You need no library to learn spells.rhrhrh:rhrh`Vrh!]  BeastMaster the Magician........#  Djinni.......#  Health: 15/15 ========================......#  AC: 2Str: 7.....#  EV: 11Int: 16l...#  SH: 0Dex: 13...  XL:  1 Next:  0% Place: Dungeon:1#.#  Noise: ---------  Time: 24.0 (0.0)#@####### ####   -) Nothing wieldedrh]#............#   Cast: Foxfire##..#######...##   Fly #..............#  ##...⌠.⌠.⌠.....## ##.............#  l   frilled lizard (asleep)##..⌠.⌠.......# ##...........# #..⌠.......## _You now have 8 gold pieces.  There is a fountain of clear blue water here. _You take a small sip from the fountain. Refreshing. _There is a dry fountain here. rh^_A frilled lizard comes into view. _You need no library to learn spells.rhc3rhhrh mu  There is a fountain of clear blue water here. _You take a small sip from the fountain. Refreshing.There is a dry fountain here. _A frilled lizard comes into view. _You need no library to learn spells.You are not religious.rh! rh kBeastMaster the Magician (Djinni Fire Elementalist) Turns: 24, Time: 00:01:24 Health: 15/15AC:  2 Str:  7 XL: 1 Next: 0% Gold: 8EV: 11 Int: 16 God: SH:  0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . .a - +0 robe rh rPois ∞(no helmet) rElec .(no cloak) rCorr .(no gloves) SInv .(no amulet) Will .....(no ring) Stlth ++(no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1rhrh  BeastMaster the Magician........#  Djinni.......#  Health: 15/15 ========================......#  AC: 2Str: 7.....#  EV: 11Int: 16l...#  SH: 0Dex: 13...  XL:  1 Next:  0% Place: Dungeon:1#.#  Noise: ---------  Time: 24.0 (0.0)#@####### ####   -) Nothing wielded#............#   Cast: Foxfire##..#######...##   Fly #..............#he40m  ##...⌠.⌠.⌠.....## ##.............#  l   frilled lizard (asleep)##..⌠.⌠.......# ##...........# #..⌠.......## There is a fountain of clear blue water here. _You take a small sip from the fountain. Refreshing. _There is a dry fountain here. _A frilled lizard comes into view. _You need no library to learn spells. _You are not religious.rhtrhٴrh&0rh0rht4rhy7F _Unknown command.rh #rh #........#.....#....l...#rh .........# .####### ###rh  #............# #..#######...#.........rh  ##...⌠.⌠.⌠.....###......##..⌠.⌠rh' (##....rh rh ].llrh 15.0 (1 _rh rh rh  You hit the frilled lizard.  The frilled lizard is heavily wounded.=6rhyrh_ _The frilled lizard completely misses you.rhr  You barely miss the frilled lizard.The frilled lizard is heavily wounded.rhr%7rhwrh@~\ _The frilled lizard closely misses you.rhg@  You hit the frilled lizard.rhog†rh=w.118rh|rh~R _You kill the frilled lizard!rh_\M#.#............†@.#....###.## ) #.####### ####   Fly #⌠#..⌠rhjerh8h--9rhmrhp% _Found a dagger.rh;  #.#  #.# #.# #.# .#  #.# #.# #......@..# .###.## .)) #.####### #### . #...#  ##..#######...##  #.....#  ##...⌠.⌠.⌠.....## ##....# ##..⌠.⌠.#rhV-30rhrh _Found a club. _You see here a frilled lizard corpse.rhq #.#  #.#  ##.# #.# .#  #.# rh ##.#  #†..# #.....###.## .)). #.####### #### ... #.rh.#... ##..#...##.. #...rh.# . ##...⌠.⌠.⌠.....## ##...#rh1P ##..⌠.⌠.#rhrh,1 _rh rh  #.# #.# ##.# ##.# ..# #.# ##.# #....@.†..#rh 5 #.....###.##.)).. #.# ####... #.##...... ##..#...##..... #.#...... ##...⌠.⌠.⌠.....#...... ##.rh O ##..⌠.⌠.rhh rhp %2rh rh rhE #.# #.# ##.# ##.# ..# #.# ##.# #...@..†..#rh #.....###.###...))... #.# ####..##.#.#.......##..#....##...##...⌠.⌠.⌠.....#....... ## ##..⌠.⌠rh&rh%3rh8rhrhy #.# #.# ##.# ##.# ...# #.# ##.# #..@...†..# #.....###.## #...))...##.# .##..#.##..#....##.##...⌠.⌠.⌠.##. ## ##..⌠.⌠4rh8@  #........####... ####......†#...@.###.##Cast: FoxfireFly #.......###......... 5rhP ###... ##.###......†..##.#.....###.###...))@..##.####### ###Cast: FoxfireFly #.......###..⌠...... 6rhL ###.#...# #..##...###......†.#.#.....###.###...))...##.####### ###..................########Fly ...#...####........ 7rhb$3rhI&rhU+rh.rh+/rh'3rh6<  You see here a +0 club.rh:rh< _rh\rhp>  You see here a +0 dagger.rhurhz _rh}rhlBrhrhrhTrhrhrhtrhP,rh`rhrho ##........# ####.........## .............##. #.# #........#rhrk... #.###........#...> #.##......†..#.#... #.#.....###.##......##...))...##.##43.0 (6......##......#.......##..####......##......##...⌠.⌠.....##.......###.....#. #.......# ##..⌠.###... .......## ## #......#...## #..⌠ ##rhQrh*4.0 (7rhrh; _Found a stone staircase leading down.rh%rhyrhrh"rh%rh*Brh-rh-rhh/rh2rh4,rh1:rh>rhB,rhCrhFrhH,rh6JrhNrhXP,rhDQrhHec  There is a stone staircase leading down here. _rhg,rhhrhUlrhn,rh7`rhӋrhrhrh@,rhrhmrhrhbrh rhrhrhrhGrh,rhrh?rhrrhrhrhrh,rhXrhrh$,rhrhjrhrhrhVrh3rhrh:rhrhTrhu.> .. .  #. ..  .## .#  ..# .#  rh/#.##.#  ######....# 68.0 (24.0) ## #.####.# #.####.#  #......#rhj #####.###### ###.....# #....#.....#.## ##....#......#########......#....#.##...........rh%rhu+9.0 (25rh.rh5; _Found a stone staircase leading down.rhrq  You have nothing you can fire or use right now.rhrh. _rh^{ <  BeastMaster the Magician .> Djinni .. .  Health: 14/15 ======================-- #. ..  AC: 2Str: 7 .## .#  EV: 11Int: 16 ..# .#  SH: 0Dex: 13 #.##.#  XL:  1 Next: 11% Place: Dungeon:1 rh{ ######**..#  Noise: ---------  Time: 69.0 (0.0) #....*@# -) Nothing wielded #.####*# Cast: Foxfirerh{  #.####.#  Fly  #......# rh|  #####.###### #..... ###.....# #.....  #.....#.## ##.....rhv|   ..#......#########......  #....#.##.............  _There is a stone staircase leading down here. _Found a stone staircase leading down. _You have nothing you can fire or use right now.  rh| Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activaterhrh_BeastMaster the Magician.>Djinni...Health: 15/15 ========================#...AC: 2Str: 7.## .#EV: 11Int: 16..# .#SH: 0Dex: 13#.##.#XL:  1 Next: 11% Place: Dungeon:1######....#Noise: ---------  Time: 69.0 (0.0)#.....@#-) Nothing wielded#.####.#Cast: Foxfirerh #.####.#Fly #......######.###### #.....###.....##..... #.....#.####..... ..#......#########...... #....#.##.............  _There is a stone staircase leading down here. _Found a stone staircase leading down. _You have nothing you can fire or use right now.  Casting: Foxfire (safe; 5% risk of failure)  rh'Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activaterhFound a stone staircase leading down. _You have nothing you can fire or use right now.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatrhOe  Okay, then.rhsrh~rh. _rhrhVDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsrhCC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesrh E.Experience and Skills #: Browse character dumprh/F.Monsters ~: Macros helprhNG.Items &: Options helprhjKH.Spellcasting rh%: Table of aptitudesI.rh^Targeting /: Lookup descriptionrhAJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesrh rh  rh oLookup information about:  m - Monsters - Spell  k - Skill  a - Ability  c - Card  i - Item  f - Feature  g - God  b - Branch  l - Cloud  p - Passive  t - Status  u - Mutation  Esc - Exit help lookuprh rhб rhɶ rh BeastMaster the Magician.>Djinni...Health: 15/15 ========================#...AC: 2Str: 7.## .#EV: 11Int: 16..# .#SH: 0Dex: 13#.##.#XL:  1 Next: 11% Place: Dungeon:1######....#Noise: ---------  Time: 69.0 (0.0)#.....@#-) Nothing wielded#.####.#Cast: Foxfire#.####.#Fly #......######.###### #.....###.....##..... #.....#.####..... ..#......#########...... #....#.##............. rhJ U  _Found a stone staircase leading down. _You have nothing you can fire or use right now.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then.rh rhI rh rh@ rh~Yrh^iDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats rh^^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionrhJ`J.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesrhMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6rh$h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen rhJ% : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)rhnA : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge rh Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewelleryrh$ : display gold in possession Extended Movement:E : display experience info rh"o: auto-explore G: interlevel travelrhFDungeon Interaction and Information: Ctrl-F : Find itemsrhkO/C : Open/Close door Ctrl-W : set Waypointrh_</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andrhrh rhׅ * Dir., Ctrl-Dir. : attack without movepickup part of a single stackrhl rh7 v  x: eXamine surroundings/targetsrh4Autofight:X: eXamine level map (X? for helprh,Tab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon OverviewrhFnearest monsterCtrl-A : toggle auto-pickup Item types (and common commands)Inventory management: rhpFX) : hand weapons (wield)i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)rh [ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an item rh w! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked up" : amulets (Put on and Remove)rhC '% : talismans (eVoke)Item Interaction: / : wands (eVoke)rh { : inscribe item : : books (Memorise, zap, Zap,f : Fire the currently quivered actionrh@ Zpick up to add to library)F : select an item and Fire it | : staves (wield)Q : select action to be Quiveredrh  } : miscellaneous items (eVoke)] : swap between most recent quiver ac[?7lt[?7hrhHrh$ : gold ($ counts gold)q : Quaff a potion 0 : the Orb of Zotr : Read a scrollCarry it to the surface and win! w : Wield an item (- for none)rhقr  ' : wield item a, or switch to brhvI rht rh rh,rh  Other Gameplay Actions:(use = to assign slots)rhrhrhʋ  a : use special Ability (a! for help) v : attack with wielded itemrh X rhrh  z : cast spell, abort without targets V : eVoke wand and miscellaneous itemrhrhgzrhrhrh !rh&rhyrh`rh'N rhe  Z : cast spell, no matter whate/c : Equip or Unequip an itemrh?rh rh rh9 rh! ;BeastMaster the Magician.>Djinni...Health: 15/15 ========================#...AC: 2Str: 7.## .#EV: 11Int: 16..# .#SH: 0Dex: 13#.##.#rhj RXL:  1 Next: 11% Place: Dungeon:1######....#Noise: ---------  Time: 69.0 (0.0)#.....@#-) Nothing wielded#.####.#Cast: Foxfire#.####.#rh Fly #......######.###### #.....rh ###.....##..... #.....#.####.....rh˒  ..#......#########...... rh #....#.##.............  _Found a stone staircase leading down. rh _You have nothing you can fire or use right now.  Casting: Foxfire (safe; 5% risk of failure)  rh6 Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then.rhU rh| rh rh) rhQ rhrrhuInventory: 1/52 slots Armour (go to first with [)  a - a +0 robe (worn)rh[Ra - a +0 robe (worn). A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2Encumbrance rating: 0 It can be maximally enchanted to +2. If you take off this armour: Your AC would decrease by 2.0 (2.0 -> 0.0). Your EV would remain unchanged. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified equipped armour _________________ “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me”  -William Shakespeare, _Anthony & Cleopatra_, V, ii. ca. 1605. (t)ake off, (d)rop, (=)adjust, or (i)nscribe.rhK  Inventory: 1/52 slots Armour (go to first with [)  a - a +0 robe (worn) rhrh2rh)zBeastMaster the Magician.>Djinni...Health: 15/15 ========================#...AC: 2Str: 7.## .#EV: 11Int: 16..# .#SH: 0Dex: 13#.##.#XL:  1 Next: 11% Place: Dungeon:1######....#Noise: ---------  Time: 69.0 (0.0)#.....@#-) Nothing wielded#.####.#Cast: Foxfire#.####.#Fly #......######.###### #.....###.....##..... #.....#.####..... ..#......#########......rh$ #....#.##.............  _Found a stone staircase leading down. _You have nothing you can fire or use right now.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then.rhrhSrh^Trh"UrhWrhYrhfZ$ _rhj^nrhe`rh|arharh;brhcrhdrhdrhHerh]frhgrhhrhvhrhjrh krh7krhkrhmrhZnrhnrhnrhprhq,rh\rrhsrht,rhBurh#wrhjx,rhpyrhZzrh{,rhu|rh`~rh{,rhrhrh,rhrh܄rh,rhrhBrh,rhrhrhE,rh܍rhrhT,rhrhՒrhrh rhqrhrh3,rhŗrhrhך,rhdrhrh,rh%rhrhrh rhrhrh,rhrhrh,rhBrhrhTrh}rhީrh.rh!rhbrhrhírhU,rhrhrh ###############96.0 (27.0) #@............# #....#######...####..#########.###.....>......##.#######(..........##.............###.###...............# #.####..##........## #..##..#.### #.##.## .#rhHrh+7.0 (28rhrh- _Found 2 poisoned darts.rho rh rh| rh rh) rhs ,rh rh ,rh rhe rhO rh rh rh rh ,rh rh rhr ,rh rh 9 _Found 5 gold pieces.rh( ............#.##############..##..........#....#######..#####..#########.#.######......>......##.#105.0 (...$...@..........##.....######...###.###....... #....## #.####..##.. ....#### #..##..##### ..... #.##.## .### ######....# #......#### #.####.# #.####rh"  rh# F_You see here 2 poisoned darts.rh rhv *6.0 (1rh rha  rh _b - 2 poisoned dartsrh5 rh<6 rh7 rhy= rh? rhD XrhI XrhJ ,rhL rhYO ,rhP rhX ~ _Found a faded altar of an unknown god.rhZ f ..... ....rh0Z  ... #. #..###rhWZ  #....#####... #####..######....######......>......rhZ :11.0 (5..rhZ ....##....######...###.###.._ #....## #.##rhZ . ....#### #..##.. ..... #.##.## .### ######....#rhZ   #......#### rh[ d #.####.# #.####.rh?[ E rh[ rh_ rhgb = _You now have 13 gold pieces (gained 5).rh 3rhX rhM rh ,rh ,rh ,rhQ rhM rh ,rh> rh rhη ,rh{ rh rh {##.. ...... #.#####.# #..##.r#######.## #..............# #####..##..........######......>......................>.........######...###.#..# #....## #.rhY P###..........#### # ....####..... #..... .#### ######.##### .#..... .# #.####. r   quokka (asleep) rh #. #. #rh( v 5.0 (4  A quokka comes into view.rh rh r..rrrhQ *6.0 (5rh rh _Found a stone staircase leading down. _There is a faded altar of an unknown god here.shls? .##......  ... #.#### #.#########.## #...#...# #####..#r.......######>.................>.######...###.#......._..# #....## ##..###..........#### ....####..... # ...... .#### ############ .# #.....# #.#### # #shXxsh}q.r_shv17.0 (1 _shshshsh`$sh The floor.shFsh q......BeastMaster the Magician##......Djinni...#.### Health: 15/15 ========================##.##..## AC: 2Str: 7sh1..#######.###... EV: 11Int: 16#..........# #####..# SH: 0Dex: 13....r......######......> XL:  1 Next: 11% Place: Dungeon:1........................ Noise: ---------  Time: 117.0 (1.0).>.....@...######...###. -) Nothing wielded#......._..# #....## #. Cast: Foxfiresh#..###..........#### #. Fly . ....####.....#...... .#### ############ .# #..... r   quokka.# #.###### _b - 2 poisoned darts _Found a faded altar of an unknown god. _You now have 13 gold pieces (gained 5).  A quokka comes into view. _Found a stone staircase leading down. sh/_There is a faded altar of an unknown god here.sh shC sh shv EA quokka. A pesky little marsupial that is a bit like a rat, but not quite. Max HP: ~5Will: noneAC: +EV: +++ Threat: Low Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) You have about 51% to hit with your hands and 41% to hit with your off-hand punch. It has about 47% to hit you. Attack Max Damage Bite 5 [!]: Description|Quotesh shΜ ......BeastMaster the Magician##......Djinni...#.### Health: 15/15 ========================##.##..## AC: 2Str: 7..#######.###... EV: 11Int: 16#..........# #####..# SH: 0Dex: 13....r......######......> XL:  1 Next: 11% Place: Dungeon:1........................ Noise: ---------  Time: 117.0 (0.0)shݝ .>.....@...######...###. -) Nothing wielded#......._..# #....## #. Cast: Foxfire#..###..........#### #. Fly . ....####.....#...... .#### ############ .# #..... r   quokka.# #.###### _b - 2 poisoned darts _Found a faded altar of an unknown god. _You now have 13 gold pieces (gained 5).  A quokka comes into view. _Found a stone staircase leading down. _There is a faded altar of an unknown god here.sh sh sh sh;  ..... .. ...##......  ... ### #.#...#######.## #..##....# #####..r######.............>.........######...####......._..# #....## # #..###..........####..# ....####...... ....... .#### ###########. .# #....# .# #.## sh S.rshH *8.0 (1sht &_sh~ shV .....  BeastMaster the Magician .. .. ....  Djinni ##... ...  Health: 14/15 ======================-- ... #.## AC: 2Str: 7 ## #.# #..# EV: 11Int: 16 ...#######.## #.. SH: 0Dex: 13 ##..........# #####.. XL:  1 Next: 11% Place: Dungeon:1 ......***...######...... Noise: ---------  Time: 118.0 (0.0) ......r@*............... -) Nothing wielded #.>...***...######...### Cast: Foxfire ##......._..# #....## # Fly  #..###..........#### # ..# ....####.....  . ....... .#### ##### r   quokka ######. .# #.... # .# #.###A qshTWuokka comes into view. _Found a stone staircase leading down. _There is a faded altar of an unknown god here.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatesh{dr@ _Found a stone staircase leading down. _There is a faded altar of an unknown god here.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Look: a quokkashg T .rshZ.rLook: a quokkash4 S r@sh[r@Look: a quokkasheS r@shK[r@Look: a quokkash[ [ *r sh" _*rLook: a quokka!sh,S r@-sh -sh .....BeastMaster the Magician.. .. ....Djinni##......Health: 15/15 ========================...#.## AC: 2Str: 7###.##..# EV: 11Int: 16-sh ...#######.###.. SH: 0Dex: 13##..........# #####.. XL:  1 Next: 11% Place: Dungeon:1............######...... Noise: ---------  Time: 118.0 (0.0)......r@................ -) Nothing wielded#.>.........######...### Cast: Foxfire-sh u##......._..# #....## # Fly #..###..........#### #-sh m..# ....####...... ....... .#### ##### r   quokka######. .# #....# .# #.### _Found a stone staircase leading down. _There is a faded altar of an unknown god here.  Casting: Foxfire (safe; 5% risk of failure)  -sh Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate-sh -sh Quiver which action? Items ([,] to cycle)  a - Throw: 2 darts (poison) Spells ([,] to cycle)  b - Cast: Foxfire -shZ < c - Cast: Scorch [*/%] inventory [&] all spells[!] focus mode: off|on4sh  a - Throw: 2 darts (poison)  c - Cast: Scorch;sh( ;sh@  .....  BeastMaster the Magician .. .. ....  Djinni ##... ...  Health: 14/15 ======================-- ... #.## AC: 2Str: 7 ## #.# #..# EV: 11Int: 16 ...#######.## #.. SH: 0Dex: 13 ##..........# #####.. XL:  1 Next: 11% Place: Dungeon:1 ......***...######...... Noise: ---------  Time: 118.0 (0.0);sh;A  ......r@*............... -) Nothing wielded #.>...***...######...### Cast: Foxfire ##......._..# #....## # Fly  #..###..........#### # ..# ....####.....  . ....... .#### ##### r   quokka ;shA D######. .# #.... # .# #.### _Found a stone staircase leading down. _There is a faded altar of an unknown god here.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate.........######...### Cast: Foxfire##......._..# #....## #[3?sho J7m Fly #..###..........#### #..# ....####...... ....... .#### ##### r   quokka (ally target)######. .# #....# .# #.### _There is a faded altar of an unknown god here.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a quokka  You conjure some foxfire!?sh T5===?sh 9.0 (1?sh  ?shU  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a quokka  You conjure some foxfire! _The quokka barely misses you.Bsh 8  You hit the quokka.Bsh  The quokka is heavily wounded.The foxfire hits the quokka.Bsh׵ b.@§vBshIS§v§.§@§§3320§§§_ _You kill the quokka!Dsh .. .. ##...  ...  #.#####.#....#######.## #..Dsh5##....§.....# ####.....v#####.....§.§.........#.>....@....######...####......._..# #....## Fly #DshEDsh DshQ",DshT,Dsh40.§.§....§§_§-1DshT^§§§DshXN _Your foxfire dissipates.Dsh M . .. .. .##......  ...### #.# #..#...#######.## ##.... #####.§######....§.............>§........######...####§......_..# #....## # Fly §#...._.-2Hsh͘ .....  BeastMaster the Magician .. .. ....  Djinni ##... ...  Health: 14/15 ======================-- ... #.## AC: 2Str: 7 ## #.# #..# EV: 11Int: 16 ...#######.## #.. SH: 0Dex: 13 ##..........# #####.. XL:  1 Next: 33% Place: Dungeon:1 ......***...######...... Noise: ---------  Time: 122.0 (0.0) ......*@*............... -) Nothing wielded #.>...***...######...### Cast: Foxfire ##......._..# #....## # Fly  Hsh@#..###..........#### # ..# ....####.....  . ....... .#### #####  ######. .# #....  # .# #.###   The foxfire hits the quokka. _You kill the quokka! Hshi@_Your foxfire dissipates.HshsCasting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateHshJshbJ.....BeastMaster the Magician.. .. ....Djinni##......Health: 14/15 ======================--...#.## AC: 2Str: 7###.##..# EV: 11Int: 16...#######.###.. SH: 0Dex: 13##..........# #####.. XL:  1 Next: 33% Place: Dungeon:1......v.....######...... Noise: ---------  Time: 122.0 (0.0).......@................ -) Nothing wieldedJshec#.>...v.....######...### Cast: Foxfire##......._..# #....## # Fly #..###..........#### #..# ....####...... ....... .#### ###########. .# #....# .# #.### _You kill the quokka! _Your foxfire dissipates.JshcCasting: Foxfire (safe; 5% risk of failure)  Jshc"Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!Jshfh5===3.0 (1 _Jshl8_JshnNshN,NshONshPNsh7RNshJs§§§§§v§§§§§v-4§§§§§OshOsh0OshyOshu,Osh,OshOshOsh Osh.....§§...§_§.###.Osh,§§# ....§.§Osh?-5OshF §...§_§§§§ _Your foxfire dissipates. x2Pshr...........6PshPshfash\ h_==7ashc ?_dsh(dshTPDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.dsh)BAttributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion dshQ: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character SpeciesdshY2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesosh ------------------------------------------------------------------------ H.SPELLCASTING ------------------------------------------------------------------------ Magical spells are a very important part of surviving in the dungeon. Every character can make use of magical spells. There are many skills related to magic, the principal one being Spellcasting. Spellcasting determines the number of Magic Points available; it also helps to cast any spell, though less so than schools associated with a spell. Next, there are several general magical schools (Conjuration, Hexes, Summoning, Necromancy, Forgecraft, Translocation and Alchemy) as well as several elemental schools (Fire, Ice, Air and Earth). A particular spell can belong to up to three schools. Being skilled in a spell's schools improves the casting chance and the power of that spell. Spells are stored in books, which you will occasionally find in the osh Xdungeon. Once you have picked up a book and added its contents to your spell library, you can memorise a spell using the 'M' command. In addition to picking up new spells, your character may also wish to get rid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. psh1qsh/ Each spell has a level. A spell's level denotes the amount of skill required to use it, the MP cost of casting it, and indicates how powerful it may be. You can only memorise a certain number of levels of spells; type 'M' to find out how many. When you gain experience levels or advance the Spellcasting skill, your maximum increases; you will need to save up for qsh :several levels to memorise the more powerful spells. qsh7 There are two ways to activate memorised spells: by "quivering" them and using the fire interface, or directly by pressing 'z' (for Zap). To choose a spell for the quiver, use 'Q', or '(' and ')' to cycle among possible actions. Press 'f' to enter the targeting interface, or shift-tab / 'p' to autofire a quivered spell at the nearest monster. qshw Use 'I' to display a list of all memorised spells without actually casting one. The spells available are labelled with letters; you are free to change this labelling with the '=' command. You can assign both lowercase andqshuppercase letters to spells. Some spells, for example most damage dealing ones, require a target. See the next section for details on how to target. rshY\ Most spells have caps on their effects: no matter how intelligent andrshxsh/.....BeastMaster the Magician.. .. ....Djinni##......Health: 15/15 ========================...#.## AC: 2Str: 7###.##..# EV: 11Int: 16...#######.###.. SH: 0Dex: 13##..........# #####.. XL:  1 Next: 33% Place: Dungeon:1............######...... Noise: ---------  Time: 127.0 (0.0).......@................ -) Nothing wielded#.>.........######...### Cast: Foxfire##......._..# #....## # Fly #sh0m..###..........#### #..# ....####...... ....... .#### ###########. .# #....# .# #.### _Your foxfire dissipates.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire! _Your foxfire dissipates. x2xsh 1&_xsh4yshhQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison) Spells ([,] to cycle)  b - Cast: Foxfire  c - Cast: Scorch [*/%] inventory [&] all spells[!] focus mode: off|onzsh2 zsh .....BeastMaster the Magician.. .. ....Djinni##......Health: 15/15 ========================...#.## AC: 2Str: 7###.##..# EV: 11Int: 16...#######.###.. SH: 0Dex: 13##..........# #####.. XL:  1 Next: 33% Place: Dungeon:1............######...... Noise: ---------  Time: 127.0 (0.0).......@................ -) Nothing wielded#.>.........######...### Cast: Foxfire##......._..# #....## # Fly #..###.zsh .........#### #..# ....####...... ....... .#### ###########. .# #....# .# #.### _Your foxfire dissipates.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire! _Your foxfire dissipates. x2_zsh }sh}sh! Your spells (describe)TypeFailure Level  a + FoxfireConjuration/Fire 5% 1 }sh"b - ScorchFire9%2  c - Volatile BlastmotesFire/Translocation16%3  }sh]"d - Inner FlameHexes/Fire16%3  e - Flame WaveConjuration/Fire47%}sh"?4 Select a spell to describe}sh"[!]/[I] toggle spell headersshPower Damage Range Noise  a + Foxfire48% 2x1d6 N/A Almost silent  b - Scorch24% 2d6 3 Loud 24% 2d12 N/A Quiet12% N/A7 Quiet12% 2d6 3 Loudsh$TypeFailure LevelConjuration/Fire 5% 1Fire  9% 2Fire/Translocation 16% 3Hexes/Fire  16% 3Conjuration/Fire 47% 4sh _Power Damage Range Noise 48% 2x1d6 N/A Almost silent24% 2d63 Loud 24% 2d12 N/A Quiet12% N/A7 Quiet12% 2d6 3 Loudsh(E B Inner Flame Fills an enemy with an intense fire. This fire is released any time the target is hit, and explosively released upon death. The size of the explosion caused isdependent on the size of the target. Level: 3Schools: Hexes/FireFail: 16% Power: 12% Range: 7 Noise: Quiet Miscasting this spell causes magic contamination and also either slows you or deals up to 12 fire damage. You aren't experienced enough to cast this spell.sh  Your spells (describe)Power Damage Range Noise a + Foxfire48%2x1d6 N/A Almost silent  b - Scorchsh -24% 2d6 3 Loud  c - Volatile Blastmotes 24% 2d12 N/A Quiet  d - Inner Flame12% N/A 7 Quiet e - Flame Wave12%2d63Loud sh Select a spell to describe[!]/[I] toggle spell headersshc Scorch Scorches a random foe. Those injured by this have their resistance to fire burned away for a short time. Level: 2 School: FireFail: 9%  Power: 24% Damage: 2d6 (max 2d9)  Range: 3  Noise: Loud Miscasting this spell causes magic contamination. sh QYou aren't experienced enough to cast this spell.sh Your spells (describe)Power Damage Range Noise a + Foxfire48%2x1d6 N/A Almost silent  b - Scorch24% 2d6 3 Loud  c - Volatile Blastmotes 24%2d12N/A Quiet  shd - Inner Flame12%N/A7Quiet  e - Flame Wave  12% 2d63Loud Select a spell to describesh[!]/[I] toggle spell headerssh> Foxfire Conjures two balls of burning swamp gas adjacent to the caster. The balls will rapidly seek the nearest monster and burn them. They will dissipate harmlessly if unable to reach a target or if the caster swaps places with them. Level: 1shUSchools: Conjuration/FireFail: 5%  Power: 48% Damage: 2x1d6 (max 2x1d9)  Range: N/A  Noise: Almost silent Miscasting this spell causes magic contamination.sh Your spells (describe)Power Damage Range Noise  a + Foxfire48% 2x1d6 N/A Almost silent  b - Scorch24% 2d6 3 Loud  c - Volatile Blastmotes 24% 2d12 N/A Quiet  d - Inner Flame12% N/A 7 Quiet  e - Flame Wave12%2d63Loud Select a spell to describe[!]/[I] toggle spell headerssh .....BeastMaster the Magician.. .. ....Djinni##......Health: 15/15 ========================...#.## AC: 2Str: 7###.##..# EV: 11Int: 16...#######.###.. SH: 0Dex: 13##..........# #####.. XL:  1 Next: 33% Place: Dungeon:1............######...... Noise: ---------  Time: 127.0 (0.0).......@................ -) Nothing wielded#.>.........######...### Cast: Foxfire##......._..# #....## # Fly #h m..###..........#### #..# ....####...... ....... .#### ###########. .# #....# .# #.### _Your foxfire dissipates.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire! _Your foxfire dissipates. x2__shw shy  Your spells (describe)TypeFailure Level  a + FoxfireConjuration/Fire 5% 1 b - ScorchFire9%2  c - Volatile BlastmotesFire/Translocation16%3  d - Inner FlameHexes/Firesh;z ,16%3  e - Flame WaveConjuration/Fire47%4 Select a spell to describe[!]/[I] toggle spell headersshPsh'shs.....BeastMaster the Magician.. .. ....Djinni##......Health: 15/15 ========================...#.## AC: 2Str: 7###.##..# EV: 11Int: 16...#######.###.. SH: 0Dex: 13##..........# #####.. XL:  1 Next: 33% Place: Dungeon:1............######...... Noise: ---------  Time: 127.0 (0.0).......@................ -) Nothing wielded#.>.........######...### Cast: Foxfire##......._..# #....## # Fly #..###.sh4[.........#### #..# ....####...... ....... .#### ###########. .# #....# .# #.### _Your foxfire dissipates.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire! _Your foxfire dissipates. x2shsh shshķshsh>shshwshsh,shEsh##... ...## ... #.###. #.# #.. ...#######.## ..##..........# #####.............######....shR............. #.>.........######...#8.0 (1 ##_..# #....## #..###..........####  ...# ....####..... ... ....... .#### ##). ######.. .# #.. sh}## .# #.# shI  shéF## shshDsh*9.0 (2shsh  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire! _shYYour foxfire dissipates. x2 _Found a whip.sh3shshsh! ##...  ## ... #. ###. #.# #. ...#.## .##.# .#.######. #.>.........######... ##..@...._..# #....sh #..###.#### ...#.....####...... ....... .#### .). .######.. .# #r. .. ## .# #. r   rat (asleep). ## shB- #sh\%0sh+30.0 (1sh:%_shV _A rat comes into view.sh Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison) Spells ([,] to cycle)  b - Cast: Foxfire  c - Cast: Scorch [*/%] inventory [&] all spells[!] focus mode: off|onthth &##..... BeastMaster the Magician##...# Djinni. ###.#.## Health: 15/15 ========================.. ...#######.##AC: 2Str: 7...##..........# #### EV: 11Int: 16th&.#.............######... SH: 0Dex: 13........................ XL:  1 Next: 33% Place: Dungeon:1#.>.........######... Noise: ---------  Time: 130.0 (0.0)##..@...._..# #....# -) Nothing wielded#..###..........#### Cast: Foxfireth&...#.....####.....Fly .... ....... .#### ##.). .######.. .# #.thg'r. ..## .# #. r   rat (asleep). ###Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire! _Your foxfire dissipates. x2 _Found a whip. _A rat comes into view.th<(th07_thM2thq  You aren't carrying any potions.thkthb. _th2th0Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 2 darts (poison) thFaSpells ([,] to cycle)  b - Cast: Foxfire  c - Cast: Scorch [*/%] inventory [&] all spellsthoz[!] focus mode: off|on th  th ##..... BeastMaster the Magician##...# Djinni. ###.#.## Health: 15/15 ========================.. ...#######.##AC: 2Str: 7...##..........# #### EV: 11Int: 16 th {.#.............######... SH: 0Dex: 13........................ XL:  1 Next: 33% Place: Dungeon:1#.>.........######... Noise: ---------  Time: 130.0 (0.0)##..@...._..# #....# -) Nothing wielded#..###..........#### Cast: Foxfire...#.....####.....Fly .... ....... .#### ##.). .######.. .# #.r. ..## .# #. r   rat (asleep). ###Dir - look around, f - activate _You conjure some foxfire! _Your foxfire dissipates. x2  thK _Found a whip. _A rat comes into view. _You aren't carrying any potions. th  th ,_ th@ ##... .. BeastMaster the Magician ## ... # Djinni . ###. #.# # Health: 14/15 ======================-- .. ...#######.##  AC: 2Str: 7 ...##..........# #### EV: 11Int: 16 .#.............######... SH: 0Dex: 13 ........................ XL:  1 Next: 33% Place: Dungeon:1 #.>***......######... Noise: ---------  Time: 130.0 (0.0) ##.*@*..._..# #....# -) Nothing wielded #.*###..........#### Cast: Foxfire ...#.....####.....  Fly  .... ....... .#### ## th .). .######.. .# #. r. .. ## .# #. r   rat (asleep) . ## th+ # _Found a whip. _A rat comes into view. _You aren't carrying any potions.Casting: Foxfire (safe; 5% risk of failure)  th, Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateth4(<##..... BeastMaster the Magician##...# Djinni. ###.#.## Health: 14/15 ======================--.. ...#######.##AC: 2Str: 7...##..........# #### EV: 11Int: 16.#.............######... SH: 0th(Dex: 13........................ XL:  1 Next: 33% Place: Dungeon:1#.>vv.......######... Noise: ---------  Time: 130.0 (0.0)##..@...._..# #....# -) Nothing wieldedth(#..###..........#### Cast: Foxfire...#.....####.....th(Fly .... ....... .#### ##th).). .######.. .# #.r. ..th_)## .# #. r   rat (asleep, ally target). ##th)# th)G_A rat comes into view. th)D_You aren't carrying any potions.th)vCasting: Foxfire (safe; 5% risk of failure)  th*Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateth*/You conjure some foxfire!th,9=1.0 (1 _th/5th@8th >_thV 7_th` A _You aren't carrying any potions.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire! _Unknown command.th,thZththth,thththPth§§§§§§§§vvthc5==-2 _th§§§§§§th0th<9,th%<>  The foxfire hits the rat.thB§§§@...._§§§§vv† th C!thth/th3,th(V  You kill the rat!th........§§)§§thV44-3thg_§§thN _Your foxfire dissipates.thW th̐ th~ thX tht thx Bth th< th thI : _Found 3 flux baubles.tho P==thʷ thH thּ ,th th th Xth ,th thY ...##..........# #.. #.#.............## #.. ................... #...#. #.>.........### #...#. ##......._..# #####..###.....#.#.....#####.................# .##9.0 (6#....######... .# #.....†....# ### .# ######.#####  #0 #. ##  _You see here a +0 whip.ththdththOththz$ _ththϖ_  You see here a rat corpse.thzth3 _thth ththFth*thl#...#.# #.>.## #...#.# ##......._..# ##.....####..####..........#.....####..#.................# .# #......)...######... .# #.....†....# ### .# ######.##### 42.0 (3 #@#th٩B #..#  ##..#  #.# .# ....th ...thxththR _You see here 3 flux baubles.%th`- 3%th. %th6 %th8 %th: $ _%th~? ,%th@ ,%thA %thvC %thE ,%thG %thI %thL ,%th_M %thP %th{R ,%thS %thIW %thwb h#.................# .##......)...######... .# #.....†....# ### .# ######.#####  #0## #..## ##..# ##.# #.........####....)B.##......?..........##.#.......#B   giant cockroach (asleep)##.......########.#%thp  7.0 (5  A giant cockroach comes into view.%thq *8.0 (6%th-| %thp r _Found a club and 3 scrolls labelled HOASOZX RUOSK.*thĨ< #.................# .### BeastMaster the Magician #......)...######... .#  Djinni #.....†....# ### .#  Health: 14/15 ======================-- ######.#####  AC: 2*thX`Str: 7 #0## EV: 11Int: 16 #..## SH: 0Dex: 13 ##..# XL:  1 Next: 44% Place: Dungeon:1 ##*#*th Noise: ---------  Time: 148.0 (0.0) #@# -) Nothing wielded #..***....#  Cast: Foxfire*th+ ###....)B.#  Fly  #......?..  ........##  .#.......#  B   giant cockroach (asleep) ##.......#  #######.# *thO _You see here 3 flux baubles.  A giant cockroach comes into view. *thpz_Found a club and 3 scrolls labelled HOASOZX RUOSK.  *thCasting: Foxfire (safe; 5% risk of failure)  *th Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate,th #.................# .### BeastMaster the Magician #......)...######... .#  Djinni #.....†....# ### .#  Health: 14/15 ======================-- ######.#####  AC: 2Str: 7 #0## EV: 11Int: 16 #..##,th SH: 0Dex: 13 ##..# XL:  1 Next: 44% Place: Dungeon:1 ##.# Noise: ---------  Time: 148.0 (0.0) #@# -) Nothing wielded ,thU#.........#  Cast: Foxfire ###....)B.#  Fly  #......?..  ........##  ,th].#.......#  B   giant cockroach (asleep) ##.......#  #######.# A giant cockroach comes into view. _Found a club and 3 scrolls labelled HOASOZX RUOSK.  ,thCasting: Foxfire (safe; 5% risk of failure)  ,th"Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!,th   #......) .#  #.....†....# ### .#  ######.#####  #0## #..## ##..# ##.# #@# #..vv.....#  ###....B..#  #......?.. ........## .#.......#Blly target) ##.......# ,tha]#######.# ,thI9=9.0 (1 _,th,th4th I4thK F _Unknown command.6thWn6th §§§v§§v The foxfire hits the giant cockroach.6thf6thu  The giant cockroach is severely wounded.The foxfire hits the giant cockroach.6th~E.)6thX6th, §§§.§§.6th f5==66-506th p§§§§§6th S _You kill the giant cockroach!;thIjI;thk;thvo;ths,;thsx;thy,;thz;th};th,;thއ,;th;th:==;th΋;th؎;thv,;th;th;th;thh######.#####0## ## ## #.. #..# ###..####.## ##.# #...#..#....##.####...##.........# #####....)..##..##-7.0 (7#......@...#;th...#.........#### ...#...#.......# ...#..##.......# #.##. #######.# .#;thd #.. .. ##.# .. ..;th+;th;thwd _c - 3 scrolls labelled HOASOZX RUOSK@thh 3@th> @th @th# @th;$ @th ( ,@th) @th) @th>+ @th, @th/ ,@th0 @th2 @th4 @th5 @th6 @th8 @th@ W #....##.####.# ....##.........# .#####....)..##..# #..........#... #.........####. #...#........@thmA m#..##.......# #.##. #######.## .# #@.#   ##.#   ..g  ..... #..### @thA #.. g   hobgoblin (asleep) ..# ...@thK +61.0 (4@thK *2.0 (5@thIR @th0U  @thU N_A hobgoblin comes into view.Cth #....##.####.# .. ..# BeastMaster the Magician #.........# .# # Djinni ###....)..##..# # Health: 14/15 ======================-- #..........# ... AC: 2Str: 7 #.........#### ... EV: 11Int: 16 #...#.......# ... SH: 0Dex: 13 #..##.......# #. XL:  1 Next: 66% Place: Dungeon:1 ##. #######*## . Noise: ---------  Time: 162.0 (0.0) # #@*# .. -) Nothing wielded Cthו##*# .. Cast: Foxfire ..g  Fly  .....  #..###  #..  g   hobgoblin (asleep) ..#  ...  _You kill the giant cockroach! _c - 3 scrolls labelled HOASOZX RUOSK _A hobgoblin comes into view.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateEth #....##.####.# ....# BeastMaster the Magician#.........# .## Djinni###....)..##..## Health: 14/15 ======================--#..........#... AC: 2Str: 7#.........####... EV: 11EthjInt: 16#...#.......#... SH: 0Dex: 13#..##.......##. XL:  1 Next: 66% Place: Dungeon:1##. #######v##. Noise: ---------  Time: 162.0 (0.0)##@v#.. -) Nothing wielded##.#.. Cast: Foxfire..gFly .....#..####..g   hobgoblin (asleep, ally target)..#... _c - 3 scrolls labelled HOASOZX RUOSK _A hobgoblin comes into view.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!Eth9=3.0 (1 _Eth.Eth Fthފ3FthFthF _Unknown command.Gth Gth BGthP  §§vvg    The foxfire hits the hobgoblin.  The hobgoblin is severely wounded.Gth GthQ GthK( §The hobgoblin shouts!  The foxfire hits the hobgoblin but does no damage.Gth Gth Gth5 §§§g.GthD s5======4Gth d§§§Gth b _The hobgoblin is severely wounded.NthOu #....##.####.# .. ..# BeastMaster the Magician #.........# .# # Djinni ###....)..##..# # Health: 14/15 ======================-- #..........# ... AC: 2Str: 7 NthiP#.........#### ... EV: 11Int: 16 #...#.......# ... SH: 0Dex: 13 #..##.......# #. XL:  1 Next: 66% Place: Dungeon:1 ##. #######*## . Noise: ====-----  Time: 164.0 (0.0) NthP# #@*# .. -) Nothing wielded ##*# .. Cast: Foxfire .g.  Fly NthP4 .....  NthP#..###  NthQ#..  g   hobgoblin ..#  Nth0Q... NthrQjThe hobgoblin shouts!  The foxfire hits the hobgoblin but does no damage. NthQ_The hobgoblin is severely wounded.Casting: Foxfire (safe; 5% risk of failure)  NthQ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateOth #....##.####.# .. ..# BeastMaster the Magician #.........# .# # Djinni ###....)..##..# # Health: 14/15 ======================-- #..........# ... AC: 2Str: 7 #.........#### ... EV: 11Oth"]Int: 16 #...#.......# ... SH: 0Dex: 13 #..##.......# #. XL:  1 Next: 66% Place: Dungeon:1 ##. #######§## . Noise: ====-----  Time: 164.0 (0.0) # #@§# .. -) Nothing wielded ##§# .. Cast: Foxfire .g.  Fly Oth  .....  #..###  #..  g   hobgoblin ..#  ... OthYThe foxfire hits the hobgoblin but does no damage. Oth _The hobgoblin is severely wounded.Casting: Foxfire (safe; 5% risk of failure)  Oth"Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!OthKOthA _The hobgoblin is severely wounded.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire hits the hobgoblin.Oth)  ..  #.........# .#  ###....)..##..#  #..........#  ....####  Oth...#  ..#  ##. #  # #@§#  ##§#  OthR.v.  ..... Oth#..### #..Oth3 ..#Oth ... Oth~Othp^.v..Othh88=---5.0 (1OthOthM _You kill the hobgoblin!RthF,RthpGRthHRthJRthQc§§§§§vRthRP----6RthEX~§§§§RthC[Rth_ Rth* Rth Rth̃ Rth' Rth m  A ball python comes into view.Rth& ...§..S§S   ball python (constriction, unaware)Rth ?-7Rthۜ L§§Rtho N _Your foxfire dissipates.Vth/ $Vth  #....##.####.# .. ..# BeastMaster the Magician #.........# .# # Djinni ###....)..##..# # Health: 13/15 ====================---- #..........# ... AC: 2Vth ;Str: 7 Vth #.........#### ... EV: 11Int: 16 Vth9 c#...#.......# ... SH: 0Vth` <Dex: 13 Vth #..##.......# #. XL:  1 Next: 88% Place: Dungeon:1 ##. #######*## . Noise: ---------  Time: 167.0 (0.0) Vth # #@*# .. -) Nothing wielded Vth ##*# .. Cast: Foxfire ...  Fly Vth I .§..S  Vth* #.§###  VthL #..  S   ball python (constriction, unaware) ..#  Vtho ...  Vth w_You kill the hobgoblin!A ball python comes into view. Vth _Your foxfire dissipates.Casting: Foxfire (safe; 5% risk of failure)  Vth% Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateWth k #....##.####.# .. ..# BeastMaster the Magician #.........# .# # Djinni ###....)..##..# # Health: 13/15 ====================---- #..........# ... AC: 2Str: 7 #.........#### ... EV: 11Int: 16 #...#.......# ... SH: 0Wth Dex: 13 #..##.......# #. XL:  1 Next: 88% Place: Dungeon:1 ##. #######.## . Noise: ---------  Time: 167.0 (0.0) # #@.# .. -) Nothing wielded ##.# .. Cast: Foxfire ...  Fly Wth b .§..S  #.§### Wth  #..  S   ball python (constriction, unaware) ..# Wth c ...  _Your foxfire dissipates.WthB Casting: Foxfire (safe; 5% risk of failure)  Wthj )Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  Wth The ball python hisses angrily.Wth 5  ..  #.........# .#  ###....)..##..#  #..........#  ....####  ...#  ..#  ##. v## Wthd  # #@v#  ##.#  ...  ..... #..### #.. ..# Wth ... WthG 9=8.0 (1 _Wth7 WthX! Xth Xth Xth Xth BXth'" BXth"- Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activateYou conjure some foxfire! Xth- H_The ball python hisses angrily.  The foxfire hits the ball python.Xth2 w§§§§†vvXth ,Xth §§§§§vXthc Xth  #....##.####.# ....# BeastMaster the Magician#.........# .## Djinni###....)..##..## Health: 14/15 ======================--#..........#... AC: 2Str: 7#.........####... EV: 11Int: 16#...#.......#... SH: 0Dex: 13#..##.......#Xth #. XL:  1 Next: 100% Place: Dungeon:1##. #######§##. Noise: ---------  Time: 169.0 (1.0)##@§#.. -) Nothing wielded##§#.. Cast: Foxfire.§†Fly ..§v.#..####....#...  Casting: Foxfire (safe; 5% risk of failure)  Xth pPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire! _The ball python hisses angrily.  The foxfire hits the ball python.Xth - _You kill the ball python!You have reached level 2!XthU /  --more--]th 9/21=-2 0% §§§§ _^th,^th,^th^thU....§.§§^th`U20=70^thwB§§^thcN _Your foxfire dissipates.`thI`th`th`thr`thX`th`th `thŮ,`thf`thβ< _Found 4 poisoned darts.`thq`thi1===`th`th= #..........# .#.........#### ....#...#.......# ....#..##.......# #.###. #######.##   #. ##.####.#.. #######..†...#.`th>4.0 (4 .......@....... ###....#..####. ....### #....### ..#(.. ....##...#### `tha`th0`th" _HP restored.bths 3btht bthQ~ bth ,bth ,bth܇ bth0 bthL bths 9 _Found 4 gold pieces.bth 3bthԑ bth : _Found 18 gold pieces.bthi bth :==bth bth bth ,bth@ bth ? _Found a scale mail.bth bth bth B ..##.......# ### #.#..... #. #######.## #$..... ... # #..# ... .[.# .... ##.####.# ..... ........#####..†...#...... ........................ .....####....#..####...... ...#....#####........... ....#80.0 (6### #..#### ........####### ....#...## #...$######### bth bthͻ 5 _b - 6 poisoned darts (gained 4)eth۽ 3ethX ethY ethX Xeth ,eth eth eth# ,eth eth ethf ,eth= eth eth eth eth eth eth ,eth eth ,eth9 eth  ##.####.# .....  #######..†...#......  .................... #....#..####......  ....#####...........  ####....#..#.......#  #.........#######  #....#...## 7.0 (7 #...@#####   ######  ethF eth( eth > _You now have 31 gold pieces (gained 18).gthl3gth gthgthgthngthgthgth,gthgthagthȢ,gthУgthgth,gthgthgthˬ,gthgthCgth޴,gth&gthgth,gth@gthP .#.......# ....#...# ##.......# ########.#......#######.## #$...... ........#..# #...#.[.##.........##.####.##................#######..†...#........ .............................. .....#..###....#..####........ ...#....95.0 (8....#####.....@....... ....###gth$####....#..#.......##. ## ##.........########....#...###....###########gthgthgthhth003hth1hth:hthG .####..........># #.#  ....#...# #.......# ########.# #######.## #$...... #..# #...#.[.## ##.####.#.#######..†...#......................g.....####....#..####....#.........#####.............. ....###.####....#..#.......##.. ## #.#.........########....#...#....#####g   hobgoblin (asleep)######hth W 0  A hobgoblin comes into view.Found 15 gold pieces.hth_g$g==6.0 (1hthhth+ _The hobgoblin shouts!jth" z........#### ..........># BeastMaster the Magician #.......# ....#...#... Djinni #.......# ########.#........ Health: 20/21 ======================-- #######.## #$...... .......... AC: 2Str: 7 jth# #..# #...#.[.##........... EV: 11Int: 16 jth4% ##.####.##................. SH: 0Dex: 13  #######..†...#.................. XL:  2 Next:  0% Place: Dungeon:1  ..............***....g$.....#... Noise: ==-------  Time: 196.0 (0.0)  ###....#..####*@*.........#..... -) Nothing wielded  ....#####.....***...... ....###. Cast: Foxfire  ####....#..#.......##.. ## #. Fly  #.........#######  #....#...##  #....##### g   hobgoblin  ######A hobgoblin comes into view.Found 15 gold pieces. _The hobgoblin shouts!  Casting: Foxfire (safe; 5% risk of failure)  jthc' Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatekth|p........#### ..........># BeastMaster the Magician #.......# ....#...#... Djinni #.......# ########.#........ Health: 20/21 ======================-- #######.## #$...... .......... AC: 2Str: 7 kth!#..# #...#.[.##........... EV: 11Int: 16 ##.####.##................. SH: 0Dex: 13  #######..†...#.................. XL:  2 Next:  0% Place: Dungeon:1  .....................g$.....#... Noise: ==-------  Time: 196.0 (0.0)  ###....#..####.@..........#..... -) Nothing wielded kthb` ....#####.............. ....###. Cast: Foxfire  ####....#..#.......##.. ## #. Fly  #.........#######  #....#...## kth #....##### g   hobgoblin  ######kthsCasting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatekthYou miscast Foxfire.  You are very lightly contaminated with residual magic.  Nothing appears to happen.kthy >  ####### #$...... . #..# #...#.[.##.. ##.####.##........  .†...#.........  ............g.$  #.@....... kthX #..............  #..#.......##.. ##  #.........#######  #....#...#  #....#####   kthi--7.0 (1Contam _kthkthothE(oth(8--oth1oth4N _There are no items here.vthK........#### ..........># BeastMaster the Magician #.......# ....#...#... Djinni #.......# ########.#........ Health: 19/21 =====================--- #######.## #$...... .......... AC: 2Str: 7 #..# #...#.[.##........... EV: 11Int: 16 ##.####.##................. SH: 0Dex: 13 vth{L #######..†...#.................. XL:  2 Next:  0% Place: Dungeon:1  ..............***...g.$.....#... Noise: ---------  Time: 197.0 (0.0)  ###....#..####*@*.........#..... -) Nothing wielded  ....#####.....***...... ....###. Cast: Foxfire  ####....#..#.......##.. ## #. Fly Contam  #.........#######  #....#...##  #....##### g   hobgoblin  ######You are very lightly contaminated with residual magic. _Nothing appears to happen. vthpM_There are no items here.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatewth6........#### ..........># BeastMaster the Magician #.......# ....#...#... Djinni #.......# ########.#........ Health: 19/21 =====================--- #######.## #$...... .......... AC: 2Str: 7 #..# #...#.[.##........... EV: 11Int: 16 ##.####.##................. SH: 0Dex: 13  #######..†...#.................. XL:  2 Next:  0% Place: Dungeon:1  ....................g.$.....#... Noise: ---------  Time: 197.0 (0.0)  ###....#..####.@..........#..... -) Nothing wielded  ....#####.............. ....###. Cast: Foxfire  ####....#..#.......##.. ## #. Fly Contam  #.........#######  #....#...##  #....##### g   hobgwthXoblin  ###### _Nothing appears to happen. _There are no items here.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!wth|S >  ####### #$...... . #..# #...#.[.##.. ##.####.##........  .†...#.........  ...........g..$  #.@.......  #.....v.v......  #..#.......##.. ##  #.........#######  #....#...#  #....#####(ally target)   =8.0 (1 _wthwth!xth&xth'xth_'xth'xthh(xth1vv§§§§§ _There are no items here.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate _You conjure some foxfire!  The foxfire hits the hobgoblin.ythfryth5syth{ § The hobgoblin is heavily wounded.The foxfire hits the hobgoblin.ythythythx§g.§§§§§-9ythv§§§§§ythb _The hobgoblin is severely wounded.{th ........#### ..........># BeastMaster the Magician #.......# ....#...#... Djinni {th8 #.......# ########.#........ Health: 18/21 ====================---- #######.## #$...... .......... AC: 2Str: 7 #..# #...#.[.##........... EV: 11Int: 16 ##.####.##................. SH: 0Dex: 13  #######..†...#.................. XL:  2 Next:  0% Place: Dungeon:1  ..............***§g...$.....#... Noise: ---------  Time: 199.0 (0.0)  ###....#..####*@*§........#..... -) Nothing wielded  ....#####.....***...... ....###. Cast: Foxfire  ####....#..#.......##.. ## #. Fly Contam  #.........#######  #....#...##  #....##### g   hobgoblin  ######The hobgoblin is heavily wounded.The foxfire hits the hobgoblin. _The hobgoblin is severely wounded.Casting: Foxfire[0;10{th Mm (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate|thw`........#### ..........># BeastMaster the Magician #.......# ....#...#... Djinni #.......# ########.#........ Health: 18/21 ====================---- #######.## #$...... .......... AC: 2Str: 7 #..# #...#.[.##........... EV: 11Int: 16 ##.####.##................. SH: 0Dex: 13  #######..†...#.................. XL:  2 Next:  0% Place: Dungeon:1  .................§g...$.....#... Noise: ---------  Time: 199.0 (0.0) |thb ###....#..####.@§§........#..... -) Nothing wielded  ....#####.....§§§...... ....###. Cast: Foxfire  ####....#..#.......##.. ## #. Fly Contam  #.........#######  #....#...##  #....##### g   hobgoblin  ######The foxfire hits the hobgoblin. _The hobgoblin is severely wounded.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!|th >  ####### #$...... . #..# #...#.[.##.. ##.####.##........  .†...#.........  ......v.......$  #v@.g.....  #..............  #..#.......##.. ##  #.........#######  #....#...#  #....#####(ally target)   |thz;=200.0 (1 _|th|thw}th ,}thw ,}th K_The hobgoblin is severely wounded.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The foxfire hits the hobgoblin.}th p§§§@v.§v}th ,}th }th: }th §§§@.§§§§v}th c9=1-1}th% a§§§}thl M _You kill the hobgoblin!thrl _Your foxfire dissipates.thss>th֐p _Your magical contamination has completely faded away.th[3thththn20==th*thythth[thth,th˯th  ##.# #... .# #.....#.## .##.####.# .. ..#......## ..# .# #....#.##....)..##..# #....##..........# ...### .........#### ..> .#.......# ....#...# ### #########.#....-7.0 (6####.## ###@.... th#..# #...#.[.##......... ##.####.##...............#######..†...#.......................................$.....#..##..####............#........#####.............. ....###th̶####....#..#.......##.. ## ##.........####### #ththUth= _You now have 35 gold pieces (gained 4).th| IthT th ,th ,th 1===th th th ,th thM> : .####.# .. ..#.#### ......# .# #....#.##...)..##..# #....#... .........# ...###.....## ......#### ..........>## # ....#...#...## ......# #########.#.........####.## ###.............10.0 (3  #..# #...#.@.##....##.####.##......... ######..†...#...... .....................$.....# ##....#..####............#.....# ...#####...................### ###....#..#.......##...# ## #............####### #####....#...##the@ S _You see here a +0 scale mail.thV1.0 (1th) _d - a +0 scale mailthAbInventory: 4/52 slots Missiles (go to first with ()b - 6 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)d - a +0 scale mail Scrolls (go to first with ?)  c - 3 scrolls labelled HOASOZX RUOSKth d - a +0 scale mail. A leather suit covered with metal plates attached to each other in overlapping rows to provide full protection, but at the cost of reduced freedom of movement.Base armour rating: 6Encumbrance rating: 10 It can be maximally enchanted to +6. If you switch to wearing this armour: Your AC would increase by 4.0 (2.0 -> 6.0). Your EV would decrease by 4.8 (11.5 -> 6.7). th Your spell failure would worsen by up to 75% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (w)ear, (d)rop, (=)adjust, or (i)nscribe.thw Inventory: 4/52 slots Missiles (go to first with ()  b - 6 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  d - a +0 scale mail Scrolls (go to first with ?)  c - 3 scrolls labelled HOASOZX RUOSK th8ea - a +0 robe (worn). A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2 Encumbrance rating: 0 It can be maximally enchanted to +2. If you take off this armour: Your AC would decrease by 2.0 (2.0 -> 0.0). Your EV would remain unchanged. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified equipped armour _________________ “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me”  -William Shakespeare, _Anthony & Cleopatra_, V, ii. ca. 1605. (t)ake off, (d)rop, (=)adjust, or (i)nscribe.thQ  Inventory: 4/52 slots Missiles (go to first with ()  b - 6 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)d - a +0 scale mail Scrolls (go to first with ?)  c - 3 scrolls labelled HOASOZX RUOSK th5Tth]the.####.# ....#......##### BeastMaster the Magician ......# .##....#.##... Djinni ...)..##..##....#....## Health: 21/21 ======================== .........#...###.....## AC: 2Str: 7 ......####..........>## EV: 11Int: 16 ......#....#...#...## SH: 0thBfFDex: 13 ......# #########.#.........# XL:  2 Next: 10% Place: Dungeon:1 #####.## ###.................... Noise: ---------  Time: 211.0 (0.0)#..# #...#.@.##............. -) Nothing wieldedthf##.####.##................... Cast: Foxfire ######..†...#.................... Fly .....................$.....#..... thf@##....#..####............#.....#. ...#####...................###... ###....#..#.......##...# ## #...thgx#.........####### #####....#...## th?g>_You kill the hobgoblin! thmg_Your foxfire dissipates. _Your magical contamination has completely faded away. _You now have 35 gold pieces (gained 4). thgX_You see here a +0 scale mail. _d - a +0 scale mailthnth~othvthUxth YthYthgZthcth8fthgthjk,thJm,thnth1qthsthsth#uthxthI{th{th|th~th,th#thv,thth,C ...# ...###.....## #. .#### ..........>## #.## .# ....#...#...###.#.. .# #########.#.........##...)## ###.........................# #...#...##..............#... #.####.##............... #th..†...#.......7.0 (6 ................@.....#.....## .#..####......#.....#.##..........####..#.......##...##### #......# .......#############...## ..##### ### thth|thtA _You now have 50 gold pieces (gained 15).th Ithth&th&Bth'th'thh*th+th~.th1th2th5th8,th9th`<th>thC,thIFth0I,thIthgLthZthmXthz# ### .# #.####.# ### #... #.####.#  ## J#.# #......# # #.. ... #####.###### # ###.. . ..# ###.....# # #... .# ..###.....#.## ###.# .. ..#..#......###### .....# .# #.#.##....#.##)..##..# ##@..##....#....### ........# #......###.....## # .....#### #.............>## #...# #...th{....#...#...#### ##.#.........## ####.## ###..................... J   endoplasm (asleep)  #..# #...#...##..............  ##.####.##.................... #####..†...#.....................thY26.0 (97.0 (10.0)th3th] _An endoplasm comes into view.thn..# ### .# #.####.#  BeastMaster the Magician ### #... #.####.#  Djinni ## J#.# #......#  Health: 20/21 ======================-- # #.. ... #####.######  AC: 2Str: 7 # ###.. . ..# ###.....#  EV: 11Int: 16 # #... .# ..###.....#.##  SH: 0Dex: 13 ####.# .. ..#..#......###### XL:  2 Next: 10% Place: Dungeon:1 .....# .# #*#.##....#.##.... Noise: ---------  Time: 227.0 (0.0) th=..)..##..# ##@*.##....#....### -) Nothing wielded ........# #***...###.....## # Cast: Foxfire .....#### #.............>## # Fly .....# #.......#...#...### .....# #########.#.........## ####.## ###..................... J   endoplasm (asleep)  #..# #...#...##..............  ##.####.##.................... #####..†...#..................... _d - a +0 scale mail _You now have 50 gold pieces (gained 15). _An endoplasm comes into view.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateth) A..# ### .# #.####.#BeastMaster the Magician ####...#.####.# Djinni## J#.##......# Health: 20/21 ======================-- # #.. ... #####.###### AC: 2th `Str: 7 # ###.. . ..# ###.....#EV: 11Int: 16 # #... .# ..###.....#.##SH: 0Dex: 13 thp ####.# .. ..#..#......###### XL:  2 Next: 10% Place: Dungeon:1 .....# .# #.#.##....#.##.... Noise: ---------  Time: 227.0 (0.0) ..)..##..# ##@v.##....#....### -) Nothing wielded ........# #..v...###.....## # Cast: Foxfire th z.....#### #.............>## # Fly .....##.......#...#...### .....# #########.#.........## ####.## ###..................... J   endoplasm (asleep, ally target)#..# #...#...##..............##.####.##.................... #####..†...#..................... _You now have 50 gold pieces (gained 15). _An endoplasm comes into view.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!th|9=8.0 (1 _ththth3 thN #####........#### ..###..# #.####.# ### ##... #### ## .J#.# #...... #.. .... #####.########.. .#..# ###.....#  #... .# #..###.....#.## ####.# .. #..#..#......######...#  #@#.###....)..##..# ##.v.##....#....##...#..v...###.....###..........>##  #.......#...#...# .....# #########.### th6 ####.## ###.............# #...#...##.....  ##.####.##.th th th .Jv§JthE --9th# 9§th ^ _The endoplasm quivers.th.......# .#### ######....#####.....#.....#### ..###..# #.####.# ### ##... #### ##...#.# #...... #.. .J.. #####.########.. .#..# ###.....#  #... .# #..###.....#.## ####.# .. #.@#..#......######...# thM##.#.###....)..##..# ##vv.##....#....##...#..§...###.....### #.............>##  #.......#...#...# .....# #########.#..## ####.## ###.............# #...#...##thth,th|thth<th ,th th:' vv§§§§§§ The foxfire hits the endoplasm.tht,th.J.v§§§§§.th@-30thպV§§thd _The endoplasm is moderately wounded.thth§§§§thY Z§§§th/th.# .#### ######....#.######.....# #......####.# ###..# #.####.## ##... #.####.# # ##...#.# #......# ## #.. ..J. #####.###### .# ###.. .#.v## ###.....# .# #... .# #§.###.....#.## .####.# .. #@.#..#......thi.# .# ##§#.##....#.##.)..##..# ##§§.##....#.....# #......###.....##.#### #.............>#.# #.......#...#....# #########.#..#.## ###thx... #..# #...#...##th §§§The foxfire hits the endoplasm.thi,thfrM.J....thsT1==1thwzthI|a _The endoplasm is heavily wounded.thku..........# .#### ######....#  BeastMaster the Magician ...######.....# #......####  Djinni ...# ###..# #.####.#  Health: 20/21 ======================-- #### ##... #.####.# AC: 2Str: 7 # ##...#.# #......# EV: 11Int: 16 ## #.. .... #####.###### SH: 0Dex: 13 thu.# ###.. .#.J## ###.....#  XL:  2 Next: 10% Place: Dungeon:1 .# #... .# #**###.....#.##  Noise: ---------  Time: 231.0 (0.0) .####.# .. #@*#..#......##### -) Nothing wielded ......# .# ##*#.##....#.##... Cast: Foxfire thvj...)..##..# ##...##....#....## Fly .........# #......###.....## ......#### #.............>## ......# #.......#...#...## J   endoplasm ......# #########.#.........# th[v#####.## ###....................  #..# #...#...##............. _The endoplasm is moderately wounded.The foxfire hits the endoplasm. thv_The endoplasm is heavily wounded.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclethw<Dir - look around, f - activatetho ..........# .#### ######....#  BeastMaster the Magician ...######.....# #......####  Djinni ...# ###..# #.####.#  Health: 20/21 ======================-- #### ##... #.####.# AC: 2Str: 7 # ##...#.# #......# EV: 11Int: 16 ## #.. .... #####.###### SH: 0Dex: 13 .# ###.. .#.J## ###.....#  XL:  2 Next: 10% Place: Dungeon:1 th. o.# #... .# #..###.....#.##  Noise: ---------  Time: 231.0 (0.0) .####.# .. #@.#..#......##### -) Nothing wielded ......# .# ##.#.##....#.##... Cast: Foxfire ...)..##..# ##...##....#....## Fly .........# #......###.....## ......#### #.............>## ......# #.......#...#...## J   endoplasm ......# #########.#.........# #####.## ###....................  #..# #...#...##.............The foxfire hits the endoplasm. _The endoplasm is heavily wounded.thl UCasting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleth UDir - look around, f - activateYou conjure some foxfire!thYthg= _The endoplasm is heavily wounded.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire hits the endoplasm.th! .####  ...#   ###..#   ##...  ##...#.#  #.. ....  ###.. .#.v##   #... .# #..##  .. #@.#th#8 .# ##.#) ##... #...... #.............> #.......#  #########.#.  ..   #..#  thdthίW.v.th:2=2.0 (1thWth%M _You kill the endoplasm!th 3th th th thJ th) th th Xth th thx th% th& th& th%' th) ] _Your foxfire dissipates.thW* L1==th* th- th. th-0 ,th` ####..... #.##.##........###.#### ######....# )...######.....# #......#### ....# ###..# #.####.# #### ###... ### #.####. ##...#.#.% #......# #.. #..... #####.##### ..# ###.. .#..## ###.....-6.0 (4 #.# #... .# #@.###.....#.## #.####.# .. ##..#..#......####....# .# ##.#.##....#.##..)..##..# ##...##....#....#....# #......###.....##.#### #.............hb ;49m>.# #.......#...# .......# #########.# ######.## ###......-7.0 (5 _Found an inkwell talisman.th$ Ith th ,th ==th th" ,th" th+% th( ,th( th4  #.>.........######...###.###..... ##_..# #....## #.####..## ##..###..........#### #..##..####.....####..... #.##.## .........###.#### ######....# ..######.....# #......#### .##..# #.####.# ### ###...####...# #.####.#41.0 (4 ##...#.#.@..# #......# # #.. #.....#########.###### # ###.. #..#..## ###.....# # #... #.###..###.....#.## ####.# .. ##..#..#......##### .# ##.#.##....#.##....)..##..# ##...##....#....##.# #.....thZ5 .###.....## # .....#### #>## #th; 7_th ? W _You see here an inkwell talisman.thc&O_2.0 (1th/7_thM2- _e - an inkwell talismanth th"Inventory: 5/52 slots Missiles (go to first with ()b - 6 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)th_#cd - a +0 scale mail Scrolls (go to first with ?)  c - 3 scrolls labelled HOASOZX RUOSK Talismans (go to first with %)e - an inkwell talismanth~e - an inkwell talisman. A small bottle filled with mystical ink. Transforms the user into a walking scroll whose body is tattooed with the knowledge of a hundred mages. Being an omnibus of magical techniques gives them increased skill with all spell schools,which improves with Shapeshifting skill, but the form's ability to channel such magic is limited, and it cannot cast spells above level 4. Its attacks are also very weak, but have a chance of restoring 1 MP when they hit. ____________________________________________________________Skill MP Spell Skill Boost ---------------------------------------- Min 0+4+0.50 Max 7+9+4.00 Cur 0 +4 +0.50 Class: Nonliving Size: TinyrF: x.. rPois: ∞Melee damage: -50% Melds: All Weapons and Armour e(v)oke, (d)rop, (=)adjust, or (i)nscribe.th  Inventory: 5/52 slots Missiles (go to first with ()  b - 6 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  d - a +0 scale mail th4wScrolls (go to first with ?)  c - 3 scrolls labelled HOASOZX RUOSK Talismans (go to first with %)  e - an inkwell talisman ththdth\)#.>.........######...###.###..... BeastMaster the Magician ##......._..# #....## #.####..## Djinni ##..###..........#### #..##..### Health: 21/21 ======================== ..#.....####.....#.##.##AC: 2Str: 7 .........###.#### ######....#EV: 11Int: 16 ..######.....# #......####SH: 0th[Dex: 13 ..# ###..# #.####.#XL:  2 Next: 20% Place: Dungeon:1 ### ###...####...# #.####.# Noise: ---------  Time: 242.0 (0.0)##...#.#.@..# #......# -) Nothing wielded # #.. #.....#########.###### Cast: Foxfire # ###.. #..#..## ###.....#Fly # #... #.###..###.....#.## ####.# .. ##..#..#......###### .....# .# ##.#.##....#.##....  ..)..##..# ##...##....#....###  th........# #......###.....## #  .....#### #.............>## # The foxfire hits the endoplasm. _You kill the endoplasm! _Your foxfire dissipates. _Found an inkwell talisman. _You see here an inkwell talisman. _e - an inkwell talismanththth%_thXth`thb3thth*ththXthththth  ##... ...  ## ... #.##  #.####.. #.# #..##.  .......#######.## #....  ...##..........# #####..## #.#.............######......>................................ ...#.# #.>.........######...###.#53.0 (11.0) ...#.# ##.......@..####....## #.# .....####..###..........#### #.. .........#.....####.....# #. ................###.##### ######. .....)...######.....# #......†...##..## #.#### ####.##### ###..th[34m.####...# #.  #0## #...#.#....# #.  #..## #...#.....#########.ththd _There is a faded altar of an unknown god here.th/ thA0 thm7 th: N _There are no items here.thm{r  Unknown command.thVth _Press < or > to pray at altars.thwr  Unknown command.th[~th _Press < or > to pray at altars.thxM .. .. . ##......  ## ...#####.####.. #.# #..##.......#######.## #....  ...## #####..## #.#######>.......th...............>..######...###.# ##......._..####....## #.# .....####..###..........#### #.. Fly .....######.....# ...#..th 2_th 74.0 (1.0) _thithth$m  .. .. .... ##... ... ## ... #. #.####.. #.# #..## .#.## # ...##.# #####.. #.. #.#.######......> ##...#.# #.>th r .######...###. #...#.# ##._..####....## #. #.....####..###...#### #.#.....####.....# #......###.##### ######.)...######.....# #.†....# ####..## #.#####.##### ###...####...# # #0## ##...#.#....# #th$w $_thjx %5th~ th th* th thh th th ,th- th Xth thX th thV thU th ,th th- th>  ####  #######......  .............  #######.....l.. ...  ### #.#####  #.####.. #@# #..##.  .......#######.## #....#  ...##..........# #####..### . #.#.............######......>....................#.# #.>.........######...###.## l   frilled lizard (asleep)#.# ##......._..####....## #.## ....####..###..........#### #..# ........#.....####.....# #.# 9.0 (4  A frilled lizard comes into thA view.l.l_60.0 (5 _The frilled lizard hisses angrily.thn *  BeastMaster the Magician  Djinni  Health: 20/21 ======================-- ####  AC: 2Str: 7 #######......  EV: 11Int: 16 .............  SH: 0Dex: 13 #######....l... ...  XL:  2 Next: 20% Place: Dungeon:1 tho ##......***..# #.##### Noise: ---------  Time: 260.0 (0.0)  #.####.. #@# #..##.. -) Nothing wielded  .......#######*## #....# Cast: Foxfire  ...##..........# #####..### Fly . #.#.............######......>.. ................................. ..#.# #.>.........######...###.## l   frilled lizard ..#.# ##......._..####....## #.## ....####..###..........#### #..# ........#.....####.....# #.# _Press < or > to pray at altars.  A frilled lizard comes into view. _The frilled lizard hisses angrily.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateth\v5  BeastMaster the Magician  Djinni  Health: 20/21 ======================-- ####  AC: 2Str: 7 #######......  EV: 11Int: 16 .............  SH: 0Dex: 13 #######....l... ...  XL:  2 Next: 20% Place: Dungeon:1 ##...........# #.##### Noise: ---------  Time: 260.0 (0.0)  #.####.. #@# #..##.. -) Nothing wielded  .......#######.## #....# Cast: Foxfire thPw ...##..........# #####..### Fly . #.#.............######......>.. ................................. ..#.# #.>.........######...###.## l   frilled lizard ..#.# ##......._..####....## #.## ....####..###..........#### #..# ........#.....####.....# #.#A frilled lizard comes into view. _The frilled lizard hisses angrily.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!th` ####  #######......  .............  #######...l.... ...  ##.......v...#   #@#  v##  ...#  ....#>...... #.>.........##(ally target) ##......._..# ###......  1===1.0 (1 _thj&_ththN thEV M.!g..# .. #### .####### .......... #######...l.... ...  ##.......@...#######.####..######.#### #..##.........#######v###....# Fly .....#...g   hobgoblin (asleep)......##...._###......th\  Your foxfire dissipates!A hobgoblin comes into view.th] thj  Found 2 fuming black potions. The foxfire hits the frilled lizard.thp tv†§§§th6 th .§§§th  55-2th ]§§§th R _You kill the frilled lizard!thLH  BeastMaster the Magician .! Djinni g. Health: 20/21 ======================-- .# AC: 2Str: 7 .. ####  EV: 11Int: 16 .#######......  SH: 0Dex: 13 .............  XL:  2 Next: 25% Place: Dungeon:1 thk#######**.†.... ...  Noise: ---------  Time: 262.0 (0.0) ##......*@*..# #.##### -) Nothing wielded  #.####..######*#### #..##.. Cast: Foxfire  .......#######§## #....# Fly  ...##..........# #####..### . #.#.............######......>.. ................................. g   hobgoblin (asleep) ..#.# #.>.........######...###.## ..#.# ##......._..####....## #.## ....####..###..........#### #..#A hobgoblin comes into view.Found 2 fuming black potions. The foxfire hits the frilled lizard. _You kill the frilled lizard!Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatethɲ BeastMaster the Magician.!Djinnig.Health: 20/21 ======================--.#AC: 2Str: 7..####EV: 11Int: 16.#######......SH: 0Dex: 13.............XL:  2 Next: 25% Place: Dungeon:1#######v..†.... ...Noise: ---------  Time: 262.0 (0.0)##.......@...# #.##### -) Nothing wielded#.####..######v#### #..##.. Cast: Foxfire.......#######.###....# Fly ...##..........# #####..### . #.#.............######......>.. th ................................. g   hobgoblin (asleep, ally target) ..#.# #.>.........######...###.## ..#.# ##......._..####....## #.## ....####..###..........#### #..#Found 2 fuming black potions. The foxfire hits the frilled lizard. _You kill the frilled lizard!Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!thε 9=3.0 (1 _th &_th th  BeastMaster the Magician .! Djinni g. Health: 19/21 =====================--- .# AC: 2Str: 7 .. ####  EV: 11Int: 16 .#######......  SH: 0Dex: 13 .............  XL:  2 Next: 25% Place: Dungeon:1 #######v*.†.... ...  Noise: =--------  Time: 263.0 (0.0) ##......*@*..# #.##### -) Nothing wielded  #.####..######v#### #..##.. Cast: Foxfire  .......#######.## #....# Fly  ...##..........# #####..### . #.#.............######......>.. ................................. g   hobgoblin (asleep, ally target) ..#.# #.>....th.....######...###.## ..#.# ##......._..####....## #.## ....####..###..........#### #..#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateth>  BeastMaster the Magician .! Djinni g. Health: 19/21 =====================--- .# AC: 2Str: 7 .. ####  EV: 11Int: 16 .#######......  SH: 0Dex: 13 .............  XL:  2 Next: 25% Place: Dungeon:1 thBi#######v..†.... ...  Noise: =--------  Time: 263.0 (0.0) ##.......@...# #.##### -) Nothing wielded  #.####..######v#### #..##.. Cast: Foxfire  .......#######.## #....# Fly  ...##..........# #####..### . #.#.............######......>.. ................................. g   hobgoblin (asleep, ally target) ..#.# #.>.........######...###.## ..#.# ##......._..####....## #.## ....####..###..........#### #..#Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!thth,th ,thBth .! g. v# v. ####  §#######......  §............  #######§..†.... ...  ##......§@...#  .######§####  #.##  ...#  ...>.....g   #.>.........# .._..#   Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire hits the hobgoblin.  The hobgoblin is moderately wounded.thbtthkg.v§§§v§@v§th2=4.0 (1th}|§§§§§_thՋ= _The hobgoblin shouts! You hear a shout!thmP   BeastMaster the Magicianth$Q  .! Djinni g. Health: 18/21 ====================---- .# AC: 2Str: 7 v. ####  EV: 11Int: 16 thR Y§#######......  SH: 0Dex: 13 §............  XL:  2 Next: 25% Place: Dungeon:1 #######*v.†.... ...  Noise: ==-------  Time: 264.0 (0.0) ##......*@v..# #.##### -) Nothing wielded  #.####..######*#### #..##.. Cast: Foxfire  .......#######.## #....# Fly  ...##..........# #####..### . #.#.............######......>.. thS d................................. g   hobgoblin (ally target) ..#.# #.>.........######...###.## ..#.# ##......._..####....## #.## ....####..###..........#### #..#The foxfire hits the hobgoblin.  The hobgoblin is moderately wounded. _The hobgoblin shouts! You hear a shout!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatethP]  BeastMaster the Magician .! Djinni g. Health: 18/21 ====================---- .#th ^s AC: 2Str: 7 v. ####  EV: 11Int: 16 §#######......  SH: 0Dex: 13 §............  XL:  2 Next: 25% Place: Dungeon:1 #######§v.†.... ...  Noise: ==-------  Time: 264.0 (0.0) ##......§@v..# #.##### -) Nothing wielded  #.####..######§#### #..##.. Cast: Foxfire  .......#######.## #....# Fly tht_ ...##..........# #####..### . #.#.............######......>.. ................................. g   hobgoblin (ally target) ..#.# #.>.........######...###.## ..#.# ##......._..####....## #.## ....####..###..........#### #..#The hobgoblin is moderately wounded. _The hobgoblin shouts! You hear a shout!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!thhW_The hobgoblin shouts! You hear a shout!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  You conjure some foxfire!  The foxfire hits the hobgoblin.thm- thm.! .. v# thn§. ####  §#######......  thQn§v...........  #######§v.†.... ...  th}n##......§@§..#  thn.######§####  #.##  thoq...#  ...>.....  #.>.........#  thEo.._..#   thno/ th>th,thth0thgththth\  You kill the hobgoblin!ththl.v.v..§v§.@§thvl   frilled lizard (ally target)th:3=5.0 (1th J§§tha _A frilled lizard comes into view.thBth LMMb. .l! #$.. #gv#  .##..v #### ......#######thL #...§........#######@§.†.... ...-) Nothing wielded.§..####Cast: FoxfireFly  . #.#.............######......>.. g   goblin (wandering).....b   bat (wandering)l   frilled lizard (ally target)thL#.._..#thbD §§ _  Your foxfire dissipates!A bat and a goblin come into view.Found 14 gold pieces. The foxfire hits the goblin.ththnththth7th/  The goblin is almost dead.The foxfire hits the goblin.ths.)v§§§§v.§§l   frilled lizard (ally target)_ththYtthu,thvthAvthvthNd ..l.§§..§..§v_  You kill the goblin!ththf9=40---6thR§§_thC0 _The bat moves out of view.th   BeastMaster the Magician .. Djinni ..! Health: 18/21 ====================---- #$l. AC: 2Str: 7 #).# EV: 11Int: 16 .##.§§ ####  SH: 0Dex: 13 thG ......#######......  XL:  2 Next: 40% Place: Dungeon:1 #..***..........  Noise: ---------  Time: 266.0 (0.0) #######@*.†.... ...  -) Nothing wielded ##......***..#### #.##### Cast: Foxfire  #.####..######§#### #..##.. Fly  .......#######v## #....#  ...##..........# #####..### thx . #.#.............######......>.. l   frilled lizard ................................. ..#.# #.>.........######...###.## ..#.# ##......._..####....## #.##th The foxfire hits the goblin.  You kill the goblin! _The bat moves out of view.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatethg  BeastMaster the Magician .. Djinni ..! Health: 18/21 ====================---- #$l. AC: 2Str: 7 #).# EV: 11Int: 16 .##.§§ ####  SH: 0Dex: 13 ......#######......  XL:  2 Next: 40% Place: Dungeon:1 #...............  Noise: ---------  Time: 266.0 (0.0) #######@..†.... ...  -) Nothing wielded ##......§....#### #.##### Cast: Foxfire  #.####..######§#### #..##.. Fly  .......#######v## #....#  ...##..........# #####..### . #.#.............######......>.. l   frilled lizard ...........thWh...................... ..#.# #.>.........######...###.## ..#.# ##......._..####....## #.##You kill the goblin! _The bat moves out of view.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!thll .. ..! #$.. #)l# .##... ####  ......#######......  #..v............  thm@..†.... ...  ##.......v...####  .######.####  #§##  .§.#  .v.>(ally target)§§. #.>.........#  thn9=7.0 (1 _thvZ§§§thSytht78 M. ..! #$..  #)l#  ##... #### ......####### #..v@........#######...†.... ...Cast: Foxfire......Fly .####§  ...##§.# #####..### . #.#.v.######>.............§§.................>.##...## v§v§§§§ §§Your foxfire dissipates.The foxfire hits the frilled lizard.th=th ABth6N thO  thaPAThe frilled lizard is heavily wounded.thQ:The foxfire hits the frilled lizard.th?XthYvtht]†th^§th^th2_ th_§th_, th<`th`ththth%..th§thN§th§tho§th.th.thb.th ..ththxB5-8§§ _You kill the frilled lizard!th'; ##)#..b..! #$.. #).##.##.†. ####.§#...... #... #######§..†.... ...th<  ##.......§...#### #. #.####..######.#### #..## .#######.## #.... ...##....# #####..b   bat (wandering) .. #.#....######......>.....#.# #.>th< A.######...###.#thd@ ,thA th?A thK .bl...thsL l   frilled lizard (wandering)Found a whip.thM 8-9thU thX a _A frilled lizard comes into view.uhN  BeastMaster the Magician ##) Djinni #.. Health: 17/21 ===================----- ...! AC: 2Str: 7 #$b. EV: 11Int: 16 #)l## SH: 0Dex: 13 uh$..##.†. ####  XL:  2 Next: 45% Place: Dungeon:1 ......*#######......  Noise: ---------  Time: 269.0 (0.0) #.*@*...........  -) Nothing wielded #######*..†.... ...  Cast: Foxfire ##...........#### #.#### Fly  #.####..######.#### #..##.  .......#######.## #....  ...##..........# #####..## b   bat .. #.#.............######......>. l   frilled lizard (wandering) uh................................. ...#.# #.>.........######...###.# _You kill the frilled lizard!Found a whip. _A frilled lizard comes into view.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateuh  BeastMaster the Magicianuh ##) Djinni #.. Health: 17/21 ===================----- ...! AC: 2Str: 7 #$b. EV: 11Int: 16 #)l## SH: 0Dex: 13 ..##.†. ####  XL:  2 Next: 45% Place: Dungeon:1 uh.......#######......  Noise: ---------  Time: 269.0 (0.0) #..@............  -) Nothing wielded #######...†.... ...  Cast: Foxfire ##...........#### #.#### Fly uhH #.####..######.#### #..##.  .......#######.## #....  ...##..........# #####..## b   bat uh.. #.#.............######......>. l   frilled lizard (wandering) ................................. ...#.# #.>.........######...###.#uh Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou miscast Foxfire.  You are very lightly contaminated with residual magic.  Nothing appears to happen.  The frilled lizard hisses angrily.uhtuhuhuh ##) #.. ...! #$..uh #).## ..##.l. ####  .....b.#######......  #..@............  #######...†.... ...  uh....####  .####  .##  uh..#  ..>. luh$|.. #.>uh8===70.0 (1Contam _uh uh uh(  BeastMaster the Magician ##) Djinni #.. Health: 17/21 ===================----- ...! AC: 2Str: 7 #$.. EV: 11Int: 16 #).## SH: 0Dex: 13 ..##.l. ####  XL:  2 Next: 45% Place: Dungeon:1 .....b*#######......  Noise: ==-------  Time: 270.0 (0.0) #.*@*...........  -) Nothing wielded #######*..†.... ...  Cast: Foxfire ##...........#### #.#### Fly Contam  #.####..######.#### #..##.  .......#######.## #....  ...##..........# #####..## b   bat .. #.#.............######......>. luh+[m   frilled lizard ................................. ...#.# #.>.........######...###.#You are very lightly contaminated with residual magic.  Nothing appears to happen. _The frilled lizard hisses angrily.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateuh0=  BeastMaster the Magician ##) Djinni #.. Health: 17/21 ===================----- ...! AC: 2Str: 7 #$.. EV: 11Int: 16 #).## SH: 0Dex: 13 ..##.l. ####  XL:  2 Next: 45% Place: Dungeon:1 .....b.#######......  Noise: ==-------  Time: 270.0 (0.0) uh1}#..@............  -) Nothing wielded #######...†.... ...  Cast: Foxfire ##...........#### #.#### Fly Contam  #.####..######.#### #..##.  .......#######.## #....  ...##..........# #####..## b   bat .. #.#.............######......>. l   frilled lizard ................................. ...#.# #.>.........######...###.#Nothing appears to happen. _The frilled lizard hisses angrily.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!uh2uh9 ##) #.. ...! #$.. #).## ..##.l. ####  uh:.....v.#######......  #.b@............  #######...†.... ...  ....####  .####  .##  ..#   bat (ally target) ..>(ally target).. #.> _The frilled lizard hissesuh; angrily.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire hits the bat.uhuh   The bat is moderately wounded.uh1  The bat barely misses you. The foxfire hits the frilled lizard.uhkv.†uhO uhY E†.buh] ;50-1.0 (1uhf uhQi R _You kill the frilled lizard!uhP   BeastMaster the Magician ##) Djinni #.. Health: 16/21 ==================------ ...! AC: 2Str: 7 #$.. EV: 11Int: 16 #).## SH: 0Dex: 13 ..##.†. ####  XL:  2 Next: 50% Place: Dungeon:1 ......*#######......  Noise: =--------  Time: 271.0 (0.0) #.b@*...........  -) Nothing wielded #######*..†.... ...  Cast: Foxfire ##...........#### #.#### Fly Contam  #.####..######.#### #..##.  .......#######.## #....  ...##..........# #####..## b   bat .. #.#.............######......>. ................................. ...#.# #.>.........######...###.#uhQ dThe bat is moderately wounded.The bat barely misses you. The foxfire hits the frilled lizard. _You kill the frilled lizard!Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateuh\q8  BeastMaster the Magician ##) Djinni #.. Health: 16/21 ==================------ ...! AC: 2Str: 7 #$.. EV: 11Int: 16 #).## SH: 0Dex: 13 ..##.†. ####  XL:  2 Next: 50% Place: Dungeon:1 ......†#######......  Noise: =--------  Time: 271.0 (0.0) #.b@............  -) Nothing wielded #######...†.... ...  Cast: Foxfire ##...........#### #.#### Fly Contam  #.####..######.#### #..##.  .......#######.## #.... uh(r ...##..........# #####..## b   bat .. #.#.............######......>. ................................. ...#.# #.>.........######...###.#The bat barely misses you. The foxfire hits the frilled lizard. _You kill the frilled lizard!Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!uh: ##) #.. ...! #$.. #).## ..##.†. ####  ......v#######......  #b.@............  #######v..†.... ...  ....####  .####  .##  ..# (ally target) ..>.. #.>uhZ*2.0 (1uhuhL _You kill the frilled lizard! uhp Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The bat barely misses you.uhJc3uh?muh]oN _There are no items here.uh'k  BeastMaster the Magician ##) Djinni #.. Health: 15/21 =================------- ...! AC: 2Str: 7 #$.. EV: 11Int: 16 #).## SH: 0Dex: 13 uh..##.†. ####  XL:  2 Next: 50% Place: Dungeon:1 ......v#######......  Noise: =--------  Time: 272.0 (0.0) #b*@*...........  -) Nothing wielded #######v..†.... ...  Cast: Foxfire ##...........#### #.#### Fly Contam  #.####..######.#### #..##.  .......#######.## #....  ...##..........# #####..## b   bat (ally target) .. #.#.............######......>. ................................. ...#.# #.>.........######...###.#uhYou conjure some foxfire! _The bat barely misses you. _There are no items here.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateuh  BeastMaster the Magician ##) Djinni #.. Health: 15/21 =================------- ...! AC: 2Str: 7 #$.. EV: 11Int: 16 #).## SH: 0Dex: 13 ..##.†. ####  XL:  2 Next: 50% Place: Dungeon:1 ......v#######......  Noise: =--------  Time: 272.0 (0.0) #b.@............  -) Nothing wielded #######v..†.... ...  Cast: Foxfire uh##...........#### #.#### Fly Contam  #.####..######.#### #..##.  .......#######.## #....  ...##..........# #####..## b   bat (ally target) .. #.#.............######......>. ................................. ...#.# #.>.........######...###.# _The bat barely misses you. _There are no items here.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!uhM ##) #..uh  ...! #$.. #).## ..##.†. ####  ......v#######......  uh~#b.@............  #######§..†.... ...  ....####  .#### uhٹ .##  ..#  ..uht>.. #.> uh1_There are no items here.  Casting: Foxfire (safe; 4% risk of failure) uhI Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire hits the bat.uh^,uhr  The bat is heavily wounded.The foxfire hits the bat.uhWtj†v†v§uht9uhBuha.†@v§v§uh 253.0 (1uht;§uhG _You kill the bat! uhC uh uhE uhF uh uh uhta6= uh _Found a golden potion and 16 gold pieces.  You see here a bat corpse. uh uh^ uh uh uh uh uh uhc _Found a gilded ring. uhC uh uh4 uh9 7  Found three items. uh ( uhS  uh Z _Your magical contamination has completely faded away. uh  uh1 3 uh  uhP7 = _Your foxfire dissipates.Things that are here:  a +0 club; a goblin corpse= _ uhD9 a7= uhc<  uhD , uhH  uhES d ### ... uhS 2 ..## # ##..##.# # ##)..?#?##  #.#..$=....# -80.0 (7#....@!..#.#  ##.#$..?##.#  # ##).##..#  uhT ##..##.†..# #### .........†#######§. ########.†......v...... #######...†.... .. ##......§....#### # #.####..######.#### #. uhKU 7- uha  uhe Z _f - 2 fuming black potions uh5 ;#### .... ..## # ##..##.# # ##)..?#?## #.#..$=....# #.....@..#.# ##.#$..?##.# # ##).##..# ##..##..........########.†......v...... #######...†.... ... ##......§....#### #.##.####..######.#### #. uh` @1.0 (1 uh  uh @2.0 (2 uh  uh S _g - a golden potionuh O ####....  ..## # ##..##.# # ##)..?#?## #.#..@=....# #........#.###.#$..?##.#uhG  # ##).##..# ##..##.†..# #### .........†#######§.....########.†......v...... #######...†.... ... ##......§....#### #uh uh u8==3.0 (1uhq uh uh *4.0 (2uh uh > _You now have 66 gold pieces (gained 16).uh,##### .... ..## # uh##..##.# # ##)..?#?## #.#...@....# #.#.# ##.#$..?##.# .........†#§..... ########.†......v...... uho#######...†.... ... ##......§....#### #.#uhQuh.*5.0 (1uhuh9@6.0 (2uhuh. _h - a +5 ring of evasionuhPC3uhuEuhOuh_SO=uhWuhXuh5`K9=uh`uhbuhKg,uh6iuhrS#####.... ..## # ##..##.## ##)..?#?###.#........# #........#.#9.0 (3 ##.#@..?##.# # ##).##..# ##..##.†..#####uhos.........†#######§.... ########.†......v..... #######...†.... .. ##......§....#### ##.####..######.#### #.......#######.##uhm{uh~~> _You now have 80 gold pieces (gained 14).uh]<3uhyXuh~uhuh,uhuhuh20==uhuhK,uhٝuh}##### .... #..## .# ##..##.# # ##)..?#?## #.#........# #........#.# 93.0 (4##.#...@##.# # ##).##..# ##..##.†..# #### .........†#######§.....########.†......v......#######...†.... ...##......§....#### #.## #.####..######.#### #..# .......#######.## #.. uhҩuhuhh` _i - a scroll labelled XEERIODOECuh uh uh uh? uh ,uh ,uh ,uhA9 1===####### #...... #  ....## .#  ##..##.# 7 ##)..@#?##.#........##........#.#Fly ##.#....##.## ##).##..##uh; ` _j - a scroll labelled HOM NAWAERuh(3uhM+uhM8uh:,uh)?uh@uhC,uhEuhJuhK:==uhpLuhTy##########........## ....##..# ##..##.# 300.0 (3# ##)...#@## #.#........# #..#.# ##.#....##.## ##).##..###..##.†..##uhU.......####### uhsUuh&\uh^b _k - a scroll labelled OPRARR ETUPOuh$C 3uhBE uh\ uhe Buhnh uhk ,uhl uho uhrq uhq uhr uhu uhw uhw uhux uhz uhJ} ,uht~ uh BuhH uhs j  You see here a frilled lizard corpse.uh K _uhW uh ,uh uh ##..##.## ##)...#.###.#........##........#.###.#....##.# ##).##..###..##.†..## ####.........†#######......8.0 (8########.†.@........... #######...†.... ...#...........#### #.######.####..######.#### #..##.........#######.###....#...##..........# #####..###  . #.#.......######......>..  ...........................  ..#.# #.>.........######...###.## uhڜ uhʤ uh uhŠ 3uhM uh uh ,uh ,uh ,uh uhs j  You see here a frilled lizard corpse.uh uh  _uhP uḫ j  You see here a frilled lizard corpse.uh uh=  _uh uh2 uhg ,uh+ uh   ######### #........## ....##..# ##..##.# # ##)...#.## #.#........# #........#.#  ##.#....##.# 13.0 (5 # ##@.##..#  ##..##.†..## #### .........†#######...... ########.†........... #######...†.... ... ##...........#### #. #.####..######.#### # #######.## # uh ...##..........# ###Things that are here:uhP uh p _a +0 club; a goblin corpseuhP3uhRuh[\uhv`: _uhe,uhhuhhuhjuhluh5o,uhpuh8suh uuhquuhDwuh| ######### #........## ......##..# #..##..##.# #.##)...#.##uhX #.#........#7.0 (4 #@.......#.# ##.#....##.#  #.##).##..#  ##..##.†..## #.........†####### ########.†......... #######...†.... ##...........#### #.####..######.####uhuh>uhԌ uh!  uhU"  uh"  uhR+  uhG-  uh1 B uhw3 , uh4  uh6  uh8  uh>9  uh$:  uh <  uh=  uh=  uh>  uhv@  uhB  uhgB  uhC  uhJ M ######### #####.#22.0 (5#...@.....##.#.###..##.##)...#.## #.#........# #........#.# ##.#....##.##.##).##..#..##.†..## .........†#######.  uh@K  uhQ  uhR #uh3#uh5#uh!#uh8#uhO,#uhG,#uh#uh5n#uhl#####........###.........##..##.###..##..##.##.##)...#.###.#........##........#.###.#....##.# #.##).##..# 9.0 (7 ##@.##.†..## ###...........†#######...#.#########.†.......... #######...†....##.....#####.####..######.####.......#######.## ...##..........# ###.. #.#....#uh#uh0B%uhpXI%uhZ%uhQ %uhR %uhS %uh7c n%uhm %uhat z #...# #.####.# #.##)...#.## #.#........## #.#.##. ##.#....##.##.# #.##).##..##..###..##.†..##32.0 (3#..@........†##### #.#########.†.... # #######...† ##...........###.####..###### .......#######.## ...##..........##.. #....## #.........%uhKu %uh{ %uh| 'uhc3'uh'uh'uh,'uh,'uh 'uh]'uhZ'uh^ #####........## #.........##..##.###..##..##.##.# #.##)...#.## #.# #.#........# #.# #........#.# #.# ##.#....##.# #.## #.##).##..#4.0 (2 #@.###..##.†..##  #...........†##### #.#########.†...#.# #######...† #.# ##........... #.####..######.### .......#######.## ....##..#  #.. #.###'uh'uh(uh I(uh ,(uh ,(uh X(uh (uh[ ,(uh0 (uh (uh ,(uhc (uh (uh ,(uh (uh  ######### #### ........##..# ##..##..##.# 9.0 (5# #.##)...#.# #.#........# .# #........#.# .# ##.#....##.#(uh _.## #.##).##..#...†..## #.....†######.#########.†..... #.# #######...†(uhf (uh$ *uh3*uh*uhY *uhe *uh *uh*,*uh*uh*uh(*uh*uh,*uh*uh *uh9,*uh$*uhB*uha,*uhQ*uh *uh",*uhP#*uh%*uh'B*uh(*uh"**uhu**uh**uhJ,*uhI-*uh-*uh.*uhQ6V#.# #.#........##.# #........#.##.# ##.#....##.##.## #.##).##..##..###..##.†..##....†#####.#########.†......# #######...†48.0 (9 ##............####..######.###.......#######.##.....##..........##...#.#.............##*uhM76#.....................#...#.###.>.........#...#.# ##......._..####.....####..###.......*uh8=*uh>0uhx0uh*[Inventory: 11/52 slots 0uhMissiles (go to first with ()b - 6 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)d - a +0 scale mail Jewellery (go to first with "=)h - a +5 ring of evasion 0uhcfScrolls (go to first with ?)  c - 3 scrolls labelled HOASOZX RUOSK  i - a scroll labelled XEERIODOEC  j - a scroll labelled HOM NAWAER  k - a scroll labelled OPRARR ETUPO Potions (go to first with !)  f - 2 fuming black potions  g - a golden potion Talismans (go to first with %)e - an inkwell talisman4uhRh - a +5 ring of evasion. A ring that makes its wearer more capable of avoiding attacks. It affects your evasion (+5). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {EV+5} {jewellery} Menu/colouring prefixes: identified jewellery 4uh}_________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.5uhe 5uhq 5uh`v F#.# #.#........#BeastMaster the Magician#.# #........#.#Djinni#.# ##.#....##.#Health: 21/21 ========================#.## #.##).##..#AC: 2Str: 7#..###..##.†..##EV: 16Int: 16#...........†##### SH: 0Dex: 135uhw #.#########.†..... XL:  2 Next: 55% Place: Dungeon:1#.# #######...† Noise: ---------  Time: 348.0 (0.0)#@# ##........... -) Nothing wielded#.####..######.### Cast: Foxfire.......#######.## Fly .....##..........##...#.#.............###..................... #...#.###.>.........## #...#.# ##......._..## ##.....####..###.......  5uhw _k - a scroll labelled OPRARR ETUPO _You see here a frilled lizard corpse. _You see here a frilled lizard corpse. _You see here a frilled lizard corpse.  Things that are here: _a +0 club; a goblin corpse5uhq 9_5uh *5 (0.55uh 5uh 5 _h - a +5 ring of evasion (worn)7uhInventory: 11/52 slots Missiles (go to first with ()b - 6 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)d - a +0 scale mail Jewellery (go to first with "=)  h - a +5 ring of evasion (worn) Scrolls (go to first with ?)  c - 3 scrolls labelled HOASOZX RUOSK  i - a scroll labelled XEERIODOEC  j - a scroll labelled HOM NAWAER  k - a scroll labelled OPRARR ETUPO Potions (go to first with !)  f - 2 fuming black potions  g - a golden potion Talismans (go to first with %)e - an inkwell talisman?uh?uh3?uh#.# #.#........#BeastMaster the Magician#.# #........#.#Djinni#.# ##.#....##.#Health: 21/21 ========================#.## #.##).##..#AC: 2Str: 7#..###..##.†..##EV: 16Int: 16#...........†##### SH: 0Dex: 13#.#########.†..... XL:  2 Next: 55% Place: Dungeon:1#.# #######...† Noise: ---------  Time: 348.5 (0.0)#@# ##........... -) Nothing wielded#.####..######.### Cast: Foxfire.......#######.## Fly .....##.........?uhЬ^.##...#.#.............###..................... #...#.###.>.........## #...#.# ##......._..## ##.....####..###.......  _You see here a frilled lizard corpse. _You see here a frilled lizard corpse. _You see here a frilled lizard corpse.  Things that are here: _a +0 club; a goblin corpse _h - a +5 ring of evasion (worn)?uh3?uh?uh5Buh)C_Buh*0Buh2N _You have 80 gold pieces.\uh\uh\uhI\uh\uh \uh$ _\uh,\uh,\uhy\uh\uh,\uh \uhd\uh,\uh9\uhQ\uhZ v #.# #.#........## #.# #........#.#. #.# ##.#....##.#w #.## #.##).##..#.# #..###..##.†..##.. #...†\uhK )#.. #.###.†##..###.# #######.#...@.#.# ###.#...#.####..######.#..........#######.#..........##..###...#.#..... #..w   dart slug (asleep) #...#.###.>\uhd .. #...#.# ##......._. ##.....####..###....\uh ;52.5 (4_\uh#3.5 (5\uh8_\uhJ\ _A dart slug comes into view.^uhw #.# #.#........ BeastMaster the Magician ## #.# #........#. Djinni #. #.# ##.#....##. Health: 20/21 ======================-- #w #.## #.##).##.. AC: 2Str: 7 ^uhi#.# #..###..##.†..# EV: 16Int: 16 #.. #...........†## SH: 0Dex: 13 #.. #.#########.†.. XL:  2 Next: 55% Place: Dungeon:1 ##.*###.# #######. Noise: ---------  Time: 353.5 (0.0) #..*@*#.# ##........ -) Nothing wielded #.#***#.####..######. Cast: Foxfire #..........#######. Fly  #..........##......... ####...#.#............ #.................. w   dart slug (asleep) #...#.###.>........ ^uh^#...#.# ##......._. ##.....####..###.... _h - a +5 ring of evasion (worn) _You have 80 gold pieces. _A dart slug comes into view.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate^uhZ #.# #.#........ BeastMaster the Magician ## #.# #........#. Djinni #. #.# ##.#....##. Health: 20/21 ======================-- #w #.## #.##).##.. AC: 2Str: 7 #.# #..###..##.†..# EV: 16Int: 16 #.. #...........†## SH: 0Dex: 13 ^uh4\#.. #.#########.†.. XL:  2 Next: 55% Place: Dungeon:1 ##..###.# #######. Noise: ---------  Time: 353.5 (0.0) #...@.#.# ##........ -) Nothing wielded #.#...#.####..######. Cast: Foxfire #..........#######. Fly  #..........##......... ####...#.#............ #.................. w   dart slug (asleep) #...#.###.>........ #...#.# ##......._. ##.....####..###.... _You have 80 gold pieces. _A dart slug comes into view.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!^uhe0 #.#  ## #.#  #. #.#  #. #.## #.##) #w# † #.. †^uhWf #.. † ##..###.#  #..v@.#.#  #.#.v.#. #..... #.......... ####...#.#... #.........wlly target) #...#.###.> #...#.# ^uhlg9=4.5 (1 _^uho^uhq^uh^` #.# #.#........ BeastMaster the Magician ## #.# #........#. Djinni #. #.# ##.#....##. Health: 19/21 =====================--- #. #.## #.##).##.. AC: 2Str: 7 #w# #..###..##.†..# EV: 16Int: 16 #.. #...........†## SH: 0Dex: 13 #.. #.#########.†.. XL:  2 Next: 55% Place: Dungeon:1 ##.*###.# #######. Noise: =--------  Time: 354.5 (0.0) #..v@*#.# ##........ -) Nothing wielded #.#*v*#.####..######. Cast: Foxfire #..........#######. Fly  #..........##......... ####...#.#............ #.................. w   dart slug (ally target) #...#.###.>......^uha.. #...#.# ##......._. ##.....####..###....Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate^uhv# #.# #.#........ BeastMaster the Magician ## #.# #........#. Djinni #. #.# ##.#....##. Health: 19/21 =====================--- #. #.## #.##).##.. AC: 2Str: 7 #w# #..###..##.†..# EV: 16Int: 16 #.. #...........†## SH: 0Dex: 13 #.. #.#########.†.. XL:  2 Next: 55% Place: Dungeon:1 ##..###.# #######. Noise: =--------  Time: 354.5 (0.0) #..v@.#.# ##........ -) Nothing wielded ^uh-#.#.v.#.####..######. Cast: Foxfire #..........#######. Fly  #..........##......... ####...#.#............ #.................. w   dart slug (ally target) #...#.###.>........ #...#.# ##......._. ##.....####..###....Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!^uh,^uh,^uh #.#  ## #.#  #. #.#  #. #.## #.##) #w# † #v. † #v. † ##§.###.#  #..§@.#.#  #.#.§.#.^uh #..... #.......... ####...#.#... #......... #...#.###.> #...#.#  _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire hits the dart slug.^uhB^uh  .w§ The dart slug is lightly wounded.  The foxfire hits the dart slug.^uh ^uh, ..w§§v§§v_^uh *5.5 (1^uh l§§§_^uh! d _The dart slug is moderately wounded.`uh #.# #.#........ BeastMaster the Magician ## #.# #........#. Djinni #. #.# ##.#....##. Health: 18/21 ====================---- #. #.## #.##).##.. AC: 2Str: 7 #.# #..###..##.†..# EV: 16Int: 16 #.w #...........†## SH: 0Dex: 13 #§. #.#########.†.. XL:  2 Next: 55% Place: Dungeon:1 ##§v###.# #######. Noise: =--------  Time: 355.5 (0.0) #..*@*#.# ##........ -) Nothing wielded #.#**v#.####..######. Cast: Foxfire #..........#######. Fly  #..........##......... ####...#.#............ #.................. w   dart slug (ally target) #...#.###.>........[16;1`uhJv4H #...#.# ##......._. ##.....####..###....The dart slug is lightly wounded.  The foxfire hits the dart slug. _The dart slug is moderately wounded.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate`uh] #.# #.#........ BeastMaster the Magician ## #.# #........#. Djinni #. #.# ##.#....##. Health: 18/21 ====================---- #. #.## #.##).##.. AC: 2Str: 7 #.# #..###..##.†..# EV: 16Int: 16 #.w #...........†## SH: 0Dex: 13 #§. #.#########.†.. XL:  2 Next: 55% Place: Dungeon:1 ##§v###.# #######. Noise: =--------  Time: 355.5 (0.0) #..§@.#.# ##........ -) Nothing wielded #.#.§v#.####..######. Cast: Foxfire #..........#######. Fly  #..........##......... ####...#.#............ #.................. w  [`uh37m dart slug (ally target) #...#.###.>........ #...#.# ##......._. ##.....####..###....The foxfire hits the dart slug. _The dart slug is moderately wounded.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!`uh,`uhC #.#  ## #.#  #. #.#  #. #.## #.##) #.# † #.w † #§v † ##§§###.#  #..v@.#.#  #.#.§§#. #.....`uh#P #.......... ####...#.#... #......... #...#.###.> #...#.#  _The dart slug is moderately wounded.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire hits the dart slug.`uhYB`uh` §§ The dart slug is heavily wounded.The foxfire hits the dart slug.`uh`uh1...§.@vv.§_`uh*6.5 (1`uh§_ _The dart slug is severely wounded.cuhM4 #.# #.#........ BeastMaster the Magician ## #.# #........#. Djinni #. #.# ##.#....##. Health: 17/21 ===================----- #. #.## #.##).##.. AC: 2Str: 7 #.# #..###..##.†..# EV: 16Int: 16 #.w #...........†## SH: 0Dex: 13 #.. #.#########.†.. XL:  2 Next: 55% Place: Dungeon:1 ##.*###.# #######. Noise: =--------  Time: 356.5 (0.0) #..*@v#.# ##........ -) Nothing wielded cuhB5#.#v**#.####..######. Cast: Foxfire #..........#######. Fly  #..........##......... ####...#.#............ #.................. w   dart slug (ally target) #...#.###.>........ #...#.# ##......._. ##.....####..###....The dart slug is heavily wounded.The foxfire hits the dart slug. _The dart slug is severely wounded.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateduhr #.# #.#........ BeastMaster the Magician ## #.# #........#. Djinni #. #.# ##.#....##. Health: 17/21 ===================----- duhL#. #.## #.##).##.. AC: 2Str: 7 #.# #..###..##.†..# EV: 16Int: 16 #.w #...........†## SH: 0Dex: 13 #.. #.#########.†.. XL:  2 Next: 55% Place: Dungeon:1 ##.§###.# #######. Noise: =--------  Time: 356.5 (0.0) duhH#...@v#.# ##........ -) Nothing wielded #.#v.§#.####..######. Cast: Foxfire #..........#######. Fly  #..........##......... ####...#.#............ #.................. w   dart slug (ally target) #...#.###.>........ #...#.# ##......._. ##.....####..###....Casting: Foxfire (safe; 4% risk of failure)  duh{Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou miscast Foxfire.  You are very lightly contaminated with residual magic.  Nothing appears to happen.duh,duhduhFduhduh_ #.#  ## #.#  #. #.#  #. #.## #.##) #.# † #.w † #.v † ##.v###.#  #..§@§#.#  #.#§§§#. #..... #.......... duhU####...#.#... #.........  #...#.###.> #...#.# _  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You miscast Foxfire.are very lightly contaminated with residual magic.  Nothing appears to happen.  The foxfire hits the dart slug.duhT,duhT,duht_  The dart slug is almost dead.The foxfire hits the dart slug.duhfhv.§duhDduhX...§@§§§._duh8=70-7.5 (1Contam duh?G§§duh#M _You kill the dart slug!iuhY 3iuh iuh iuh̶ iuh Xiuh ,iuh iuh iuhY h9==iuh iuh; ,iuh iuh Tiuh, w _Your magical contamination has completely faded away.iuh iuh iuh i20==iuh} iuh ,iuh iuh ,iuh iuh] ,iuh iuh iuh 9=iuh iuhu b1==iuh" iuh iuhJ ,iuh iuhx iuh ,iuh3 iuh iuh ,iuhx iuh iuh iuh :==iuh iuhG iuh ,iuh6 iuh ,iuhY iuh M _You now have 95 gold pieces (gained 15).iuh 3iuh^ iuh iuh ,iuh{ iuh! iuh iuh  iuh iuhn iuh\ ,iuh iuh iuh iuh Xiuh ,iuhY) niuh#* iuh, ,iuh- iuh8 iuhs: iuh< iuhYG BiuhtK iuhN ,iuhO iuhR iuh(T ,iuhU iuhAW iuhY ,iuhZ iuh"] iuh_ ,iuha iuhc iuhe ,iuhg iuhoi iuh.l ,iuh!m iuhdo iuhvq ,iuhr iuhMu iuhw ,iuhx iuh5{ iuhk} ,iuh ,iuhU Biuh> iuhߋ iuh" iuhf iuh iuh iuh. iuh iuh؟ iuh ,iuh iuhY iuh" ,iuh) iuh iuh3 iuhܯ iuh iuh iuhX ,iuh iuh iuh@ ,iuh$ iuh Xiuhm Xiuh iuh` ,iuh[ iuhv iuh ,iuh6 iuh iuh iuhi iuh iuh' iuhF ,iuh iuh iuh ,iuhd iuh iuh ,iuhS iuh iuh ,iuh iuh Xiuh iuh5 ,iuh? iuh iuh ,iuh iuh iuhX ,iuh iuhr iuh,iuhiuh/iuhL,iuh iuhF #########  #........  #........  #........  #........  ##........ #########......... -iuhW=#.........@....... ##.######.......... ##..#####..#........ #####.........##!....... ......################## ......# ......# #####.##################..##.............#iuh0421.5 (64.0)iuh+2.5 (65iuh'iuhG)e _l - a scroll labelled IHAYRCH XUYJYNNmuh2 3muh3 muh< muh? ,muhC ,muhE ,muhF muhH muhJ muhHK muhCL muh6P ,muhQ muhX #................##########.#..........##.######...##..#####..#.6.5 (4.0) #####.........##.....########muhX 5Cast: Foxfire .Fly ##....#######...########..#########.### ##......>......##.#######muhS] muh^ U _m - an emerald potionnuhu 3nuhv nuh nuh nuhE nuh XnuhR nuh. nuhg ,nuhQ nuh nuh ,nuhD nuh nuh” nuh nuhӕ nuh }########## #........# #........#  #........#  #........#  ##........#  #########.........# 31.5 (5 nuh  #..............@..# ##.######..........# #..#####..#........#...##........# .################### .# .# .########## ..##.......#nuh nuh puh3puhpuhpuhpuh^puhpuh!puhU$,puh$puhT*puhd,,puh,-puh-3puh5puhn5puh5puh;puh<,puh=puhApuhD,puhEpuhIpuh1KpuhKpuh#LpuhOpuhQpuhNRpuhNSpuh-VpuhWpuhpXpuhXpuh\puh]Bpuh`puh9cBpuhepuhfpuh^gpuhgpuhjpuhGkpuhkpuhlpuhnnpuhppuhppuhOqpuhrpuhu,puhupuh wpuhx,puhypuh{{puh|puht}puh}puh.puhC,puh=puhpuh,puhEpuh,puhzpuhpuhbpuhpuh,puhpuh_puh&,puhpuh͔puh4puhpuhlpuh4R  There is a stone staircase leading down here.puhdpuh _puhעpuhpuh Xpuh,puhpuhpuhBpuhpuhpuh(,puhpuh.,puh7puhߵpuh puh,puhpuh,puhwpuhջpuhBpuhpuh,puhVpuhpuh,puhpuhpuh,puh*puhpuh,puhpuhpuh,puh~puhpuh`Bpuhpuh;,puhpuh%puhm,puhpuhpuhpuhLpuhpuh7puhX,puhpuhpuh,puhpuhpuhpuh,puhYpuhpuhSpuhpuhpuhpuh,puhpuhY,puhpuhpuh,puhpuhpuhBpuhpuhpuhpuhTpuhnpuhXpuh,puhpuh&Xpuh-Xpuh8npuh<Bpuh>puhBBpuhCEpuhFpuhoGpuhIpuhTnpuhV,puhXpuhZ[puh]puh\^puh_puhLbpuhd,puhefpuh{n<  You see here a +0 club.puhnrpuhs _puhtpuhwpuhmy,puhzpuhpuh puhpuhipuhpuh,puhOpuhpuh^puhύpuhpuhpuhCXpuh,puhgpuhxpuhΝpuhGpuhžpuhpuhXpuh,puhpuh|puhcpuh8puh puhpuh,puh,puh(puhpuhpuhpuhCpuh#puhٸpuh+puh-puhpuhpuhhpuh,puh|puhtpuh,puhdpuhpuhM,puhpuhjpuhpuh)puhzpuhFpuhX,puhNpuhRpuhs,puhpuh5puhBpuhpuh,puh&puhpuhpuhQ,puhpuh=puhpuh/puhipuh,puhKpuhgpuhPpuhpuh@puhdpuh puhvpuhpuhpuh ,puhpuhepuhpuh'puhpuhpuhBpuhpuh,puhpuhpuh,puhpuhpuhG puh puh puhpuh,puhpuh&Bpuhu(puh 1puh3,puh76puhyPpuhSpuhW,puhWpuh^puha,puhcpuhipuhLl,puhDopuhtpuh wpuhwpuh*ypuhpuh1puhׂpuh&puhpuhpuhpuhpuhpuhfpuhpuhCpuhpuh,puh,puhpuhY,puhpuhZpuhpuhpuhpuh~puh,puhpuhpuhK,puh޼puhpuhpuhEpuhpuhTpuh,puhpuh;puhYpuhpuh/puhpuh_,puhpuhpuh,puhpuhpuhpuh2puhpuhypuh,,puhpuhpuh,puhpuh#puh,puhpuhpuh7,puhpuhpuhYpuhpuhpuhVpuh,puhpuhpuhz,puhpuhI puh ,puh\puhpuh,puhnpuhpuhq,puhpuhrpuh# ,puh"puh$$puh=&,puhV'puhH)puh+,puh+puh.puh0,puh1puh68puh:puhq:puhQ;puh?puheA,puhmBpuhwEpuhG,puh8Ipuh'KpuhM,puhNpuhcQpuhS,puhTpuhWpuhXpuhAYpuh(Zpuh]puhR_,puh`puhmapuhb,puhhcpuhepuhJf,puhfpuhhpuhAi,puhipuhlpuh^n,puhnpuhspuhevXpuhywpuhwpuhHxpuhjypuhHzpuhzpuh{puh-puhց,puhepuhApuhpuhrpuhpuhVpuh5puhpuḧpuhpuh,puhcpuh4puhu,puhqpuhpuh,puhpuhHpuh,puhYpuhB  There is a dry fountain here.puhpuh _puh4puhpuhpuhXpuhpuhpuh,puhEpuhpuhpuhpuhpuhpuh@,puhpuhpuhpuh_puhpuh-puh,puhpuh.puhs,puh/puhmpuh,puhpuhpuh,puhpuhypuh,puhcpuhapuh,puhxpuhpuh[puhpuh)puhpuhpuh~puhpuhpuh,puh;puhEpuh,puhpuhpuh=,puhpuh:puhpuhpuhdpuhpuh\ ,puh puhpuh,,puh!puh$puh&,puh(puh.puh3Bpuh8puh;,puh=puhCpuhwG,puhLpuhRpuhTpuh$Upuh'VpuhZpuh]puh]puh^puhbpuhdpuhepuhfpuh,lBpuhmpuhqpuhXvBpuh@}XpuhBpuhpuhpuhR,puhpuhpuho,puȟpuh8puhpuh9puhpuh puh֓puhgpuhpuh%puh,puhpuhpuh[,puhgpuhpuhמ,puh}puhpuh,puhɢpuhpuh,puhdpuhpuh*,puhũpuhpuh:puhpuhpuhpuhpuhNpuhpuh%puhpuh,puhpuh,puhBpuh%puhO,puh̸puhJpuhpuh[puhpuhѼpuh,puhpuhpuhWpuh,puhpuh:,puhpuh$puh,puhpuhpuhA,puhpuhspuhpuhpuhpuhpuh2 #..##.............###....#######...### ###..#########.### .....>......##.######### puh..........##..........B# ..###.###.............. .## #.####..##........ ## #..##..#######.### ##.##.## ######....####..###.....####....## #.####.# #.#### ########## ..# #.####.# #........# ### #......# #........#B   giant cockroach (asleep) puh ######.###### #........# ##.....# #........#...#.## ##........#puh1639.5 (208.0)puh,409puhpuhgb _A giant cockroach comes into view.ruh 3ruh ruhy suh C#..##.# ##....#...### ..#.### >......##.######### ....##..........B# ###.###...... ## #.####..##........  #..##..#######.### ##.##.## ##..@.# ....####..#### ......####....## .####.# #.### .# #.####.suhD #......# #.# ......#.suh*GsuhM`.BBsuhN01.5 (1.0)suhSsuh~Utuh M#..##.............#tuh<  BeastMaster the Magician ##....#######...### Djinni ##..#########.### Health: 20/21 ======================-- ....>......##.#########  AC: 2Str: 7 .........##...........#  EV: 16Int: 16 .###.###............B.  SH: 0Dex: 13 ## #.####..##........  XL:  2 Next: 70% Place: Dungeon:1 # #..##..#######*###  Noise: ---------  Time: 641.5 (0.0)  ##.##.## ##.*@*# -) Nothing wielded #####....####..#### Cast: Foxfire ......####....## Fly .####.# #.#### ########## .# #.####.# #........# ## #......# #........#  B   giant cockroach #####.###### #........# #.....# #........# ....#.## tuh ?##........# _You see here a +0 club. _There is a dry fountain here. _A giant cockroach comes into view.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatezuh= zuhC #..##.............#BeastMaster the Magician ##....#######...###Djinni ##..#########.###Health: 21/21 ======================== ....>......##.#########AC: 2Str: 7 .........##...........#EV: 16Int: 16 zuhC 3.###.###............B.SH: 0Dex: 13 ## #.####..##........XL:  2 Next: 70% Place: Dungeon:1 # #..##..#######.###Noise: ---------  Time: 641.5 (0.0)##.##.## ##..@.#-) Nothing wielded #####....####..####Cast: Foxfire ......####....##Fly zuh6D $.####.# #.#### ########## .# #.####.# #........# ## #......# #........#B   giant cockroach #####.###### #........# #.....#zuhD #........# ....#.####........# _You see here a +0 club. _There is a dry fountain here. _A giant cockroach comes into view.zuhD Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatezuh*J zuhK Quiver which action? Items ([,] to cycle)  a - Throw: 6 darts (poison) zuh%L Spells ([,] to cycle)  b - Cast: Foxfire  c - Cast: Scorch [*/%] inventory [&] all spells[!] focus mode: off|on{uhOf {uh #..##.............# BeastMaster the Magician ##....#######...### Djinni ##..#########.### Health: 19/21 =====================--- ....>......##.#########  AC: 2Str: 7 .........##...........#  EV: 16Int: 16 .###.###............B.  SH: 0Dex: 13 ## #.####..##........  XL:  2 Next: 70% Place: Dungeon:1 # #..##..#######.###  Noise: ---------  Time: 641.5 (0.0) {uh˄ ] ##.##.## ##..@.#   -) Nothing wielded #####....####..####   Cast: Scorch ......####....##   Fly .####.# #.#### ########## .# #.####.# #........# ## #......# #........#  B   giant cockroach #####.###### #........# #.....# #........# ....#.## ##........# _There is a dry fountain here. _A giant cockroach comes into view.Casting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle{uh3 <Dir - look around, f - activate|uh |uh0 #..##.............#BeastMaster the Magician ##....#######...###Djinni ##..#########.###Health: 21/21 ======================== ....>......##.#########AC: 2|uh Str: 7 .........##...........#EV: 16Int: 16 .###.###............B.SH: 0Dex: 13 ## #.####..##........XL:  2 Next: 70% Place: Dungeon:1 # #..##..#######.###Noise: ---------  Time: 641.5 (0.0)##.##.## ##..@.#-) Nothing wielded #####....####..####Cast: Scorch ......####....##|uh Fly .####.# #.#### ########## .# #.####.# #........# ## #......# #........#B   giant cockroach #####.###### #........# #.....##........# ....#.####........# _There is a dry fountain here. _A giant cockroach comes into view.|uh oCasting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate|uhP |uh =Quiver which action? |uh QItems ([,] to cycle)  a - Throw: 6 darts (poison) Spells ([,] to cycle)  b - Cast: Foxfire |uhj < c - Cast: Scorch [*/%] inventory [&] all spells[!] focus mode: off|on~uh ~uhx#..##.............# BeastMaster the Magician ##....#######...### Djinni ##..#########.### Health: 19/21 =====================--- ....>......##.#########  AC: 2Str: 7 .........##...........#  EV: 16Int: 16 .###.###............B.  SH: 0Dex: 13 ## #.####..##........  XL:  2 Next: 70% Place: Dungeon:1 # #..##..#######.###  Noise: ---------  Time: 641.5 (0.0)  ##.##.## ##..@.#   -) Nothing wielded #####....####..####   Cast: Scorch ......####....##   Fly .####.# #.#### [~uhaB40m########## .# #.####.# #........# ## #......# #........#  B   giant cockroach #####.###### #........# #.....# #........# ....#.## ##........# _There is a dry fountain here. _A giant cockroach comes into view.Casting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateuhơ +@.uh6..uh6..uhb 9..uh:6..uh 6..uh1 5..uha5..uhQ.uhRBuh-S>Look: a giant cockroachuh9 6#..##.............# BeastMaster the Magician ##....#######...### Djinni ##..#########.###uh:  Health: 19/21 =====================--- ....>......##.#########  AC: 2Str: 7 .........##...........#  EV: 16Int: 16 .###.###............B.  SH: 0Dex: 13 ## #.####..##........  XL:  2 Next: 70% Place: Dungeon:1 # #..##..#######.###  Noise: ---------  Time: 641.5 (0.0)  ##.##.## ##..@.#   -) Nothing wielded #####....####..####   Cast: Scorch ......####....##   Fly uhb< .####.# #.#### ########## .# #.####.# #........# ## #......# #........#  B   giant cockroach #####.###### #........# #.....# #........# ....#.## ##........# _A giant cockroach comes into view.Casting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a giant cockroach  Nothing appears to happen.uhB >###### .....# uh2C B..        # ...  #.## #.####.#       .uh~D L==2.5 (1Foxfire _uh8J uhK uh$..##.# ....#######...### ..##.### >......##.######### ##...........# ###.###.uh....B..  #.####..##........  #..##..#######.### ##.##.## ##...@# ....####..#### ####....## ####.# #.## # #.#### #......# #.# uh"uh"uh-y.B--3uh.uh0uhW g..##.............# BeastMaster the Magician #....#######...### Djinni #..#########.### Health: 18/21 ====================---- ...>......##.#########  AC: 2Str: 7 ........##...........#  EV: 16Int: 16 ###.###..............  SH: 0Dex: 13 # #.####..##........  XL:  2 Next: 70% Place: Dungeon:1 uhc  #..##..#######B###  Noise: ---------  Time: 643.5 (0.0)  ##.##.## ##..*@# -) Nothing wielded ####....####..#### Cast: Foxfire .....####....## Fly ####.# #.#### ########## # #.####.# #........# # #......# #........#  B   giant cockroach ####.###### #........# .....# #........# ...#.## ##........# Dir - look around, f - activateLook: a giant cockroach _Nothing appears to happen.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateuh= uh1A "..##.............#BeastMaster the Magician #....#######...###Djinni #..#########.###Health: 19/21 =====================--- ...>......##.#########uhC AC: 2Str: 7 ........##...........#EV: 16Int: 16 ###.###..............SH: 0Dex: 13 # #.####..##........XL:  2 Next: 70% Place: Dungeon:1#..##..#######B###Noise: ---------  Time: 643.5 (0.0)##.##.## ##...@#-) Nothing wielded ####....####..####Cast: Foxfire .....####....##Fly ####.# #.#### ########## # #.####.# #........# # #......# #........#B   giant cockroach ####.###### #........# .....##........# ...#.####........#Dir - look around, f - activateLook: a giant cockroach _Nothing appears to happen.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? uhC - help, Q - select action, ( or ) - cycleDir - look around, f - activateuhH uhzJ Quiver which action? Items ([,] to cycle)  a - Throw: 6 darts (poison) Spells ([,] to cycle)  b - Cast: Foxfire  c - Cast: Scorch uh K [*/%] inventory [&] all spells[!] focus mode: off|onuh*uh..##.............# BeastMaster the Magician #....#######...### Djinni uhH#..#########.### Health: 17/21 ===================----- ...>......##.#########  AC: 2Str: 7 ........##...........#  EV: 16Int: 16 ###.###..............  SH: 0Dex: 13 # #.####..##........  XL:  2 Next: 70% Place: Dungeon:1  #..##..#######B###  Noise: ---------  Time: 643.5 (0.0)  ##.##.## ##...@#   -) Nothing wielded uh[####....####..####   Cast: Scorch .....####....##   Fly ####.# #.#### ########## # #.####.# #........# # #......# #........#  B   giant cockroach ####.###### #........# .....# #........# ...#.## ##........# Dir - look around, f - activateLook: a giant cockroach _Nothing appears to happen.  uh{Casting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateuhB..##.............#BeastMaster the Magician #....#######...###Djinni #..#########.###Health: 17/21 ===================----- ...>......##.#########uhCIAC: 2Str: 7 ........##...........#EV: 16Int: 16 ###.###..............SH: 0Dex: 13 # #.####..##........XL:  2 Next: 70% Place: Dungeon:1#..##..#######B###Noise: ---------  Time: 643.5 (0.0)##.##.## ##...@#-) Nothing wielded ####....####..####Cast: Scorch .....####....##Fly ####.# #.#### ########## uh-E# #.####.# #........# # #......# #........#B   giant cockroach ####.###### #........# .....##........# ...#.####........#Casting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou miscast Scorch.  You are very lightly contaminated with residual magic.  Nothing appears to happen.uhE58=uhGFi=4.5 (1FoxfireContam uhKuh8N0  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You miscast Scorch.uhNare very lightly contaminated with residual magic.  Nothing appears to happen. _The giant cockroach bites you but does no damage.uh'uhIQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 darts (poison) Spells ([,] to cycle)  b - Cast: Foxfire  c - Cast: Scorch [*/%] inventory [&] all spells[!] focus mode: off|onuh ..##.............#BeastMaster the Magician #....#######...###Djinni #..#########.###Health: 18/21 ====================---- ...>......##.#########AC: 2Str: 7 ........##...........#EV: 16Int: 16 ###.###..............SH: 0Dex: 13 # #.####..##........XL:  2 Next: 70% Place: Dungeon:1#..##..#######B###Noise: =--------  Time: 644.5 (0.0)##.##.## ##...@#-) Nothing wielded ####....####..####Cast: Scorch .....####....##Fly Contam ####.# #.#### ########## # #.####.# #........# # h 34m#......# #........#B   giant cockroach ####.###### #........# .....##........# ...#.####........#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou miscast Scorch.  You are very lightly contaminated with residual magic.  Nothing appears to happen. _The giant cockroach bites you but does no damage.uh_  You hit the giant cockroach.  The giant cockroach is heavily wounded.uhXuh5.5 (1 _The giant cockroach bites you but does no damage.uh  You hit the giant cockroach.  The giant cockroach is almost dead.uh%6uhduh ] _The giant cockroach closely misses you.uh  You closely miss the giant cockroach.The giant cockroach is almost dead.uh%7uhzuhU _The giant cockroach misses you.uh  You hit the giant cockroach but do no damage.The giant cockroach is almost dead.The giant cockroach bites you but does no damage.uhʶS9=8uh5uhB\ _The giant cockroach barely misses you.uh  You closely miss the giant cockroach.The giant cockroach is almost dead.9uhr _The giant cockroach barely misses you.uh2uh36Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 darts (poison) Spells ([,] to cycle)  b - Cast: Foxfire  c - Cast: Scorch [*/%] inventory [&] all spells[!] focus mode: off|onuh/ uh; ..##.............#BeastMaster the Magician #....#######...###Djinni #..#########.###Health: 19/21 =====================--- ...>......##.#########AC: 2Str: 7 ........##...........#EV: 16uh= Int: 16 ###.###..............SH: 0Dex: 13 # #.####..##........XL:  2 Next: 70% Place: Dungeon:1#..##..#######B###Noise: =--------  Time: 649.5 (0.0)##.##.## ##...@#-) Nothing wielded ####....####..####Cast: Scorch .....####....##Fly Contam ####.# #.#### ########## # #.####.# #........# # #......# #........#B   giant cockroach ####.###### #........# .....##........# ...#.####........#The giant cockroach is almost dead.The giant cockroach bites you but does no damage. _The giant cockroach barely misses you.You closely miss the giant cockroach.The giant cockroach is almost dead. _The giant cockroach barely misses you.uh> uhC uhE uhVA  You hit the giant cockroach.uhE†uhif850.5 (1Scorchuh8uhDS _You kill the giant cockroach!uh Iuh uh uh  _Your magical contamination has completely faded away.  You see here a giant cockroach corpse.uhK uh S20= _uh uh Xuh 6uh # .# .###########.......# #....#######...### ..#########.### ...>......##.######### ........##...........#-3.5 (3 ###.###.........@....#uh : #.####..##.........##..##..#######†#####Fly ##.##.## ##....# ####....####..####....##.-uhA uhj uh){3uh)|uhy},uhL=uh uhuh[L1==uhԄuh;uhmBuhęuhɚ,uhXuhBuhsuhuhP==uhauhMuhn,uhjuhuh,uh'uh-uhEuhuh-uhuhĽ,uhDuhuh,uheuhuh,uh#uhuhl,uhuhuh,uhuhkXuhR  There is a stone staircase leading down here.uh>uh _uhuhbuh,uh]uh,uh,uhMuhuh ,uh1uhBuhuh],uh,uhQBuhuh/ ,uh uh uh& ,uh uhuhuh,uhuh#uh,uhuh4;`uhn>l  You see here a frilled lizard skeleton.uh?uhi@ _uhD,uhyFuhGuhGuhIuhKuh(LuhMuhOuh&Q,uhsRuhTuhVuh WuhXuh]uhh_uh_uh`uhbuhXd,uhmeuh:guh!i,uhBjuhچ ##########  #####.## 95.5 (42.0)  #.........##@.#  #.###..##..##.# uh{ #.# #.##)...#.##  #.# #.#........#### #.# #........#.##.. .# #.# ##.#....##.###.#  .# #.## #.##).##..# ##..#  .## #..###..##.÷..## ######....  ..# #...........÷#######......### uhuhuhӐE _Done exploring.uhRuhSuhTuhiw:0.0)..uhxN.....÷uh~uhuhҦE _Done exploring.uh 3uh uh uh uh $ _uhE ,uh ,uh; uha uh ,uh uh uh uhj uh uh uh uha uh; uh uh ,uh uh, uh ,uh uh# uhX ,uh uh l  You see here a frilled lizard skeleton.uh uhu  _uh uh #.###..##..##.##.# #.##)...#.###.# #.#........#### ## #.# #........#.##.. .# #.# ##.#....##.###.# .# #.## #.##).##..###..# .## #..###..##.÷..## ######.... ..# #....÷#######......###704.5 (9 ..# #.#########.@.............# ..###.# ########...÷........# ....#.# ##...........#######.### #...#.####..######.#### #.. #..........#######.####. ........##..........# #####. uh #...#.#.............######......> #............................ #...#.###.>.........######...###.uhv uh r _You see here a bat skeleton.uhv uhx uhy uh, uh  _uh> uh% ,uh uh Xuh uh ,uh uhG uh uhz uh uh uhߺ ,uhJ uh uh ,uhk uhj uh ,uh uh` uh ,uh uhj  #..# #.#########.÷..........#..###.# ########...÷.........#.# ##...........##  #.#...#.####..######.####  ##.#..........#######.##  #..........##..........# # uhN  ####...#.#.............###### #...........17.5 (13.0) #...#.###.@.........######. #...#.# ##......._..####... ##.....####..###.......... #..........#.....####.....# #.................###.##### #......)...######.....#  #.....÷....# ####..## ## ######.##### ###...#### #### #0## ###...#.#...uh uh uh c _There is a stone staircase leading down here.uhI3uhK&_uhT8_uhU78.0) _uh\&_uhw ### #..  #.#  #.# #.#2 uhx#.###.#.#  #@......#  #####.###  uh}yuh}uh/B9.2 (1.7uh1{ _You fly downwards. _There is a stone staircase leading up here.uh Iuh uhe uhw : _uh nuh] BuhA uh ,uh uh uhH uh4 ,uh ### ####.. .#.#uh #.##.# #.# # 24.2 (5.0#.###@#.# #<......# #####.####.##.##.##.#...#.#uh uhn uhE uh@uhLuh)uhLuh uh uh uhU uhuhXnuh,uhk,uhuhuh$uh{uhuh6 ####### 9 #...@.#  #.###.# uhd4 #.# #.# #.# #.# ##.###.#.##<......######.### #.#  #.#uhzuh1uh 3uh uhuhIuhuhuh?uhi Buh ,uhLuh,uh4uhuhBuhjuhFBuhIJ _Found a stone staircase leading down.uh uhuh= uhj%..########>##.....#.#uh&#.###.#.##.# #.#.##.# #.#.##.###.#.# 35.2 (6#<.....@# #####.###  #.#  #.# #.# #uh|&.# ...#.# uh&uh&+uh-uh@ uh9 3uhuhuh_uhL,uhuhH,uhuhuhmuhuhuhuh[uhuhuh ,uh~!uh"uh$,uh%uh+R  There is a stone staircase leading down here.uh .uh. _uh/uh2uh6,uh7uhO9uh;,uh<uh0?uh@,uhxAuhBuhC,uhwDuhFuh&HuhHuh6IuhDQ##############......@......#.###########># #.....#.# #.###.#.# #.# #.#.# uh!R#.# #.#.# #.###.#.# #<......######.###uhV/47.2 (12.0)uh!W+8.2 (13uh*[uh]f _n - a scroll labelled RAHERI TUFOIRICWuhIuhuh,uhuh*XuhuhXuhA,uhuhbXuhuhuh,uhuh(uhpuh6uhFuhuhnuhuhuhBuhuhw################.............#uh@^#.###########># .# #.....#.#57.2 (9.0) ## #.###.#.#.......### #.# #.#.#....... #.# #.#.#....... #.###.#.#.#+##.. #<......#... #####.###..[. uh #.#[... #.# #.#uhuh7.8.2 (10.0)uhuh.b _Found a pair of runed boots and a ring mail.uh7uhp8uh9uh<uh9@uh@uhDuhNEuhJ,uhKuhNH _Found a stone staircase leading up.uhR3uhSuhVuhY,uh[uhe^uhOa,uhcuheuhiuhiuhjuh*luh nuhnuh6puh|7#.###########>## #######.# #.....#.##.#.......# #.###.#.##.......### #.# #.#.##.......# #.# #.#.##.......## #.###.#.##.#+##...######<......###+#.#........######.###65.2 (7.0)........# [........# <.......# uh2~<####........# # ########## ... #. uh<uhVv _You see here a +2 pair of boots.uhKuh}*6.2 (1uhuhL _o - a +2 pair of bootsuhwNInventory: 15/52 slots Missiles (go to first with ()b - 6 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)d - a +0 scale mail  o - a +2 pair of boots Jewellery (go to first with "=)  h - a +5 ring of evasion (worn) Scrolls (go to first with ?)  c - 3 scrolls labelled HOASOZX RUOSK  i - a scroll labelled XEERIODOEC  j - a scroll labelled HOM NAWAER  k - a scroll labelled OPRARR ETUPO  l - a scroll labelled IHAYRCH XUYJYNN  n - a scroll labelled RAHERI TUFOIRICW Potions (go to first with !)  f - 2 fuming black potions  g - a golden potion  m - an emerald potion Talismans (go to first with %)e - an inkwell talismanuhȮuhhuhM#.###########># BeastMaster the Magician# #######.# #.....#.# Djinni#.#.......# #.###.#.# Health: 21/21 ========================#.......### #.# #.#.# AC: 2Str: 7#.......# #.# #.#.# EV: 16Int: 16#.......## #.###.#.# SH: 0Dex: 13#.#+##...######<......# XL:  2 Next: 80% Place: Dungeon:2##+#.#........######.### Noise: ---------  Time: 766.2 (0.0).....uhM..@......# #.#-) Nothing wielded.....[........# #.#Cast: Scorch......<.......# #.#Fly ..####........# #.## ########## ...#.# _There is a stone staircase leading down here. _n - a scroll labelled RAHERI TUFOIRICW _Found a pair of runed boots and a ring mail. _Found a stone staircase leading up. _You see here a +2 pair of boots. uh7_o - a +2 pair of bootsuh3uhuhAuh^uuh`uhf,uhg,uhkhuh.kuhmuhmuhHnuhVpuh%suhsuhtuhwuhA#.#.......# #.# #.......### #.#  #.......# #.#  #.......## #.# #.#+##...######<..J######+#.#........####...................# ..........[........# uh-g...<.......# ..####........# ####### ##########  J   endoplasm (asleep)g   goblin (asleep)uh_ 70.2 (4  A goblin and an endoplasm come into view.uh݈7  The goblin shouts!uhuh/ .w.gw   ribbon wormgA ribbon worm comes into view.uh3==1.2 (5uh*uhƨ6 _The endoplasm moves out of view.uhE  #.#.......# #.## BeastMaster the Magician #.......### #.#  Djinni #.......# #.#  Health: 19/21 =====================--- #.......## #.## AC: 2Str: 7 #.#+##...######<.. EV: 16Int: 16 .######+#.#........##### SH: 0Dex: 13 w..................#  XL:  2 Next: 80% Place: Dungeon:2 ..........[........#  Noise: ==-------  Time: 771.2 (0.0) .g.....@...<.......#  -) Nothing wielded .......####........#  Cast: Scorch ####### ##########  Fly   uhI    w   ribbon worm  g   goblinA ribbon worm comes into view. _The endoplasm moves out of view.  Casting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateuhl3 uhT< #.#.......# #.## BeastMaster the Magician#.......### #.# Djinni#.......# #.# Health: 21/21 ========================#.......## #.## AC: 2Str: 7#.#+##...######<.. EV: 16Int: 16uhX= .######+#.#........##### SH: 0Dex: 13w..................#XL:  2 Next: 80% Place: Dungeon:2..........[........#Noise: ==-------  Time: 771.2 (0.0).g.....@...<.......#-) Nothing wielded.......####........#Cast: Scorch####### ##########Fly w   ribbon wormg   goblinA ribbon worm comes into view. _The endoplasm moves out of view.  Casting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleuh'> 5Dir - look around, f - activateuhHC uh\E Quiver which action? Items ([,] to cycle)  a - Throw: 6 darts (poison) Spells ([,] to cycle)  b - Cast: Foxfire  c - Cast: Scorch uhE [*/%] inventory [&] all spells[!] focus mode: off|onuh uh> #.#.......# #.## BeastMaster the Magician #.......### #.#  Djinni #.......# #.#  Health: 20/21 ======================-- #.......## #.## AC: 2Str: 7 #.#+##...######<.. EV: 16Int: 16 .######+#.#........##### SH: 0Dex: 13 w..................#  XL:  2 Next: 80% Place: Dungeon:2 ......***.[........#  Noise: ==-------  Time: 771.2 (0.0) .g....*@*..<.......#  -) Nothing wielded ......*####........#  Cast: Foxfire ####### ##########  Fly   w   ribbon worm  g  h%@5m goblinA ribbon worm comes into view. _The endoplasm moves out of view.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateuhRf #.#.......# #.## BeastMaster the Magician #.......### #.#  Djinni #.......# #.#  Health: 20/21 ======================-- #.......## #.## AC: 2Str: 7 #.#+##...######<.. EV: 16Int: 16 .######+#.#........##### SH: 0Dex: 13 w..................#  XL:  2 Next: 80% Place: Dungeon:2uh ..........[........#  Noise: ==-------  Time: 771.2 (0.0) .g.....@...<.......#  -) Nothing wielded .......####........#  Cast: Foxfire ####### ##########  Fly   w   ribbon worm  g   goblinA ribbon worm comes into view. _The endoplasm moves out of view.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!uh+uhuh    #.#  # #.#  .##  #.#+##...< .######+#.#.... ...................#  Jw......v.[........#  ..g....@...<.......#  ......v####........#  ####### ########## uh. J   endoplasm g   goblin (ally target) -2.2 (1Scorch _uhuhuh #.#.......# #.## BeastMaster the Magician #.......### #.#  Djinni #.......# #.#  Health: 18/21 ====================---- #.......## #.## AC: 2Str: 7 #.#+##...######<.. EV: 16Int: 16 .######+#.#........##### SH: 0Dex: 13 ...................#  XL:  2 Next: 80% Place: Dungeon:2 Jw......v.[........#  Noise: =--------  Time: 772.2 (0.0) ..g....@...<.......#  -) Nothing wielded ......v####........#  Cast: Scorch ####### ########## h̺37m Fly     w   ribbon worm  J   endoplasm  g   goblin (ally target)Dir - look around, f - activate _You conjure some foxfire!  Casting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateuhh uh #.#.......# #.## BeastMaster the Magician#.......### #.# Djinni#.......# #.# Health: 20/21 ======================--#.......## #.## AC: 2Str: 7#.#+##...######<.. EV: 16Int: 16.######+#.#........##### SH: 0Dex: 13...................#XL:  2 Next: 80% Place: Dungeon:2Jw......v.[........#Noise: =--------  Time: 772.2 (0.0)..g....@...<.......#-) Nothing wielded......v####........#Cast: Scorchh` -11;10H####### ##########Fly w   ribbon wormJ   endoplasmg   goblin (ally target)Dir - look around, f - activate _You conjure some foxfire!  Casting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateuh A +uhB e #.#.......# #.## BeastMaster the Magician #.......### #.#  Djinni #.......# #.#  Health: 19/21 =====================--- #.......## #.## AC: 2Str: 7 #.#+##...######<.. EV: 16Int: 16 .######+#.#........##### SH: 0Dex: 13 uhcG ...................#  XL:  2 Next: 80% Place: Dungeon:2 Jw....**v.[........#  Noise: =--------  Time: 772.2 (0.0) ..g...*@*..<.......#  -) Nothing wielded ......v####........#  Cast: Foxfire ####### ##########  Fly   w   ribbon worm  J   endoplasm  g   goblin (ally target)Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateuh #.#.......# #.## BeastMaster the Magician #.......### #.#  Djinni #.......# #.#  Health: 19/21 =====================--- #.......## #.## AC: 2Str: 7 #.#+##...######<.. EV: 16Int: 16 .######+#.#........##### SH: 0Dex: 13 ...................#  XL:  2 Next: 80% Place: Dungeon:2 Jw......v.[........#  Noise: =--------  Time: 772.2 (0.0) ..g....@...<.......#  -) Nothing wielded ......v####........#  Cast: Foxfire ####### ##########  Fly   w   ribbon uhJ5worm  J   endoplasm  g   goblin (ally target)Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!uh2     #.#  # #.#  .##  #.#+##...< .######+#.#.... ...................#  Jw......§.[........#  ..gv§§.@v..<.......#  ......§####........#  ####### ##########  g  _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire hits the goblin.uh..w...vv§J.g§§.@v§3.2 (1Scorch§§§ _The goblin is moderately wounded.uhV2 #.#.......# #.## BeastMaster the Magician #.......### #.#  Djinni #.......# #.#  Health: 17/21 ===================----- #.......## #.## AC: 2Str: 7 #.#+##...######<.. EV: 16Int: 16 .######+#.#........##### SH: 0Dex: 13 ...................#  XL:  2 Next: 80% Place: Dungeon:2 uh39..w...vv§.[........#  Noise: =--------  Time: 773.2 (0.0) .J.g§§.@v..<.......#  -) Nothing wielded ......§####........#  Cast: Scorch ####### ##########  Fly     w   ribbon worm  J   endoplasm  g   goblin (ally target)The foxfire hits the goblin. _The goblin is moderately wounded.Casting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateuh^ruh{#.#.......# #.## BeastMaster the Magician#.......### #.# Djinni#.......# #.# Health: 19/21 =====================---#.......## #.## AC: 2Str: 7#.#+##...######<.. EV: 16Int: 16.######+#.#........##### SH: 0Dex: 13...................#uha}XL:  2 Next: 80% Place: Dungeon:2..w...vv§.[........#Noise: =--------  Time: 773.2 (0.0).J.g§§.@v..<.......#-) Nothing wielded......§####........#Cast: Scorch####### ##########Fly w   ribbon wormJ   endoplasmg   goblin (ally target)The foxfire hits the goblin. _The goblin is moderately wounded.Casting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateuh #.#.......# #.## BeastMaster the Magician #.......### #.#  Djinni #.......# #.#  Health: 18/21 ====================---- #.......## #.## AC: 2Str: 7 #.#+##...######<.. EV: 16Int: 16 .######+#.#........##### SH: 0Dex: 13 ...................#  XL:  2 Next: 80% Place: Dungeon:2 ..w...vv*.[........#  Noise: =--------  Time: 773.2 (0.0) .J.g§§*@v..<.......#  -) Nothing wielded ......*####........#  Cast: Foxfire ####### ##########  Fly   w   ribbon wormuh  J   endoplasm  g   goblin (ally target)The foxfire hits the goblin. _The goblin is moderately wounded.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateuh #.#.......# #.## BeastMaster the Magician #.......### #.#  Djinniuhk #.......# #.#  Health: 18/21 ====================---- #.......## #.## AC: 2Str: 7 #.#+##...######<.. EV: 16Int: 16 .######+#.#........##### SH: 0Dex: 13 ...................#  XL:  2 Next: 80% Place: Dungeon:2 ..w...vv§.[........#  Noise: =--------  Time: 773.2 (0.0) .J.g§§.@v..<.......#  -) Nothing wieldeduhcZ ......§####........#  Cast: Foxfire ####### ##########  Fly   w   ribbon worm  J   endoplasm  g   goblin (ally target) _The goblin is moderately wounded.Casting: Foxfire (safe; 4% risk of failure)  uhFPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou can't see any item there.  You conjure some foxfire!uhSuhXuh!   Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You can't see any item there.onjure some foxfire!  The foxfire hits the goblin.uh)     #.#  # #.#  .##  #.#+##...< .######+#.#.... ...................#  ..w...v§§.[........#  .J.)vv.@§..<.......#  ......§####........#  ####### ##########  uhz,uhA,uh!Buh .v§§§.Jwv§§(ally target)  You kill the goblin!The foxfire hits the ribbon worm.uh5uh?..§§§§..Jwv.v@§vuhD9=54.2 (1ScorchuhS§§§§ _The ribbon worm is lightly wounded.uh  #.#.......# #.## BeastMaster the Magician #.......### #.#  Djinni #.......# #.#  Health: 17/21 ===================----- #.......## #.## AC: 2Str: 7 #.#+##...######<.. EV: 16Int: 16 uhr .######+#.#........##### SH: 0Dex: 13 ...................#  XL:  2 Next: 85% Place: Dungeon:2 ....§§§§..[........#  Noise: =--------  Time: 774.2 (0.0) ..Jwv.v@§..<.......#  -) Nothing wielded ......v####........#  Cast: Scorch ####### ##########  Fly     w   ribbon worm (ally target)  J   endoplasmThe foxfire hits the ribbon worm. _The ribbon worm is lightly wounded.  Casting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or h x0;10;1m) - cycleDir - look around, f - activateuhuhº#.#.......# #.## BeastMaster the Magician#.......### #.# Djinni#.......# #.# Health: 19/21 =====================---#.......## #.## AC: 2Str: 7#.#+##...######<.. EV: 16Int: 16.######+#.#........##### SH: 0Dex: 13...................#XL:  2 Next: 85% Place: Dungeon:2....§§§§..[........#Noise: =--------  Time: 774.2 (0.0)uhQ..Jwv.v@§..<.......#-) Nothing wielded......v####........#Cast: Scorch####### ##########Fly w   ribbon worm (ally target)J   endoplasm  The foxfire hits the ribbon worm. _The ribbon worm is lightly wounded.  Casting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateuhA #.#.......# #.## BeastMaster the Magician #.......### #.#  Djinni #.......# #.#  Health: 18/21 ====================---- #.......## #.## AC: 2Str: 7 #.#+##...######<.. EV: 16Int: 16 .######+#.#........##### SH: 0Dex: 13 ...................#  XL:  2 Next: 85% Place: Dungeon:2 ....§§***.[........#  Noise: =--------  Time: 774.2 (0.0) ..Jwv.v@*..<.......#  -) Nothing wielded ......v####........#  Cast: Foxfire ####### ##########  Fly  uh w   ribbon worm (ally target)  J   endoplasmThe foxfire hits the ribbon worm. _The ribbon worm is lightly wounded.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateuh #.#.......# #.## BeastMaster the Magician#.......### #.# Djinni#.......# #.# Health: 18/21 ====================----#.......## #.## AC: 2Str: 7#.#+##...######<.. EV: 16Int: 16.######+#.#........##### SH: 0Dex: 13...................#XL:  2 Next: 85% Place: Dungeon:2....§§§§..[........#Noise: =--------  Time: 774.2 (0.0)..Jwv.v@§..<.......#-) Nothing wielded......v####...uhI \.....#Cast: Foxfire####### ##########Fly w   ribbon worm (ally target)J   endoplasm _The ribbon worm is lightly wounded.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The foxfire hits the ribbon worm.uh3 uhl7 Xuh? v§§§v§§§  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire hits the ribbon worm.  The ribbon worm is lightly wounded.uh= uh ' uh §§.The ribbon worm is moderately wounded.The foxfire hits the ribbon worm.uhS uhV r  The ribbon worm is heavily wounded.uhr` ..v..w.§§@vJ..§uha ]5.2 (1Scorchuh?i T§§uhhm ^ _The endoplasm jiggles.uhuhv  #.#.# #. #.### #.# #.# #.# #.......## #.. #.#+##...######<.######+#.#...#.v...[.#.w.§@.v..<.#.J..§####.### ##########uh՜x §v§@§§v uhĝ7The foxfire hits the ribbon worm.uh]Buh ,uh) vw§ The ribbon worm is severely wounded.The foxfire hits the ribbon worm.uh<,uhص§)w.@§§.J..uh >-6ScorchuhֽR§§uh}_ _The ribbon worm is almost dead.uh #.#.......# #.# BeastMaster the Magician #.......### #.# Djinni #.......# #.# Health: 16/21 ==================------ #.......## #.# AC: 2Str: 7 . #.#+##...######<. EV: 16uh[Int: 16 ..######+#.#........#### SH: 0Dex: 13 ....................#  XL:  2 Next: 85% Place: Dungeon:2 .......§...[........#  Noise: ---------  Time: 776.2 (0.0) ....)w.@§§..<.......#  -) Nothing wielded .....J..####........#  Cast: Scorch ######### ##########  Fly     w   ribbon worm  J   endoplasmuheThe ribbon worm is severely wounded.The foxfire hits the ribbon worm. _The ribbon worm is almost dead.Casting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateuh|  #.#.......# #.# BeastMaster the Magician #.......### #.# Djinni #.......# #.# Health: 16/21 ==================------ #.......## #.# AC: 2Str: 7 . #.#+##...######<. EV: 16Int: 16 ..######+#.#........#### SH: 0Dex: 13 ....................#  XL:  2 Next: 85% Place: Dungeon:2 .......§...[........#  Noise: ---------  Time: 776.2 (0.0) ....)w.@§§..<.......#  -) Nothing wielded .....J..####........#  Cast: Scorch ######### ##########  Fly  uh Y   w   ribbon worm  J   endoplasm _The ribbon worm is almost dead.Casting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateFlames lash the ribbon worm.  You kill the ribbon worm!uh@ T        .##  . #.#+##..< ..###... ........  .......§...[...  ....)*.@§§..<..  ....#...  ####  uh uh [..J@...uh& uh #.#.......# #.# BeastMaster the Magician#.......### #.# Djinni#.......# #.# Health: 16/21 ==================------#.......## #.# AC: 2Str: 7.#.#+##...######<. EV: 16Int: 16..######+#.#........#### SH: 0Dex: 13....................#XL:  2 Next: 105% Place: Dungeon:2...........[........#Noise: ====-----  Time: 777.2 (1.0)....).J@....<.......#-) Nothing wielded........####........#Cast: Scorch######### ##########Fly J  uh A endoplasm _The ribbon worm is almost dead.Casting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateFlames lash the ribbon worm. _You kill the ribbon worm!uh\ Q  Casting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Flames lash the ribbon worm. _You kill the ribbon worm!  You have reached level 3!uh; /  --more--uhu  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? uh 9/2583 2%  You feel clever. x2  The power to cast Shock wells up from within.uh uh L _Spell assigned to 'f'.vh( #.#.......# #.# BeastMaster the Magician #.......### #.# Djinni #.......# #.# Health: 17/25 ================-------- #.......## #.# AC: 2Str: 7 . #.#+##...######<. EV: 16Int: 18 ..######+#.#........#### SH: 0Dex: 13 ....................#  XL:  3 Next:  2% Place: Dungeon:2 ...........[........#  Noise: ====-----  Time: 777.2 (0.0) ....).J@....<.......#  -) Nothing wielded ........####........#  Cast: Scorch ######### ##########  Fly    [40vhm J   endoplasmYou feel clever. x2  The power to cast Shock wells up from within. _Spell assigned to 'f'.  Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatevh-vh#.#.......# #.# BeastMaster the Magician#.......### #.# Djinni#.......# #.# Health: 19/25 ==================------#.......## #.# AC: 2Str: 7.#.#+##...######<. EV: 16vh Int: 18..######+#.#........#### SH: 0Dex: 13....................#XL:  3 Next:  2% Place: Dungeon:2...........[........#vhNoise: ====-----  Time: 777.2 (0.0)....).J@....<.......#-) Nothing wielded........####........#Cast: Scorch######### ##########Fly vhJ   endoplasm  You feel clever. x2  The power to cast Shock wells up from within. vh>_Spell assigned to 'f'.  vhkCasting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatevhKvhvhHQuiver which action? Items ([,] to cycle) vhs a - Throw: 6 darts (poison) Spells ([,] to cycle)  b - Cast: Foxfire  vh+c - Cast: Scorch  d - Cast: Shock vh[*/%] inventory [&] all spells[!] focus mode: off|on vh vh #.#.......# #.# BeastMaster the Magician #.......### #.# Djinni #.......# #.# Health: 17/25 ================-------- #.......## #.# AC: 2Str: 7 . #.#+##...######<. EV: 16Int: 18 ..######+#.#........#### SH: 0Dex: 13 ....................#  XL:  3 Next:  2% Place: Dungeon:2 ...........[........#  Noise: ====-----  Time: 777.2 (0.0) vhv....).J@....<.......#  -) Nothing wielded ........####........#  Cast: Scorch ######### ##########  Fly    vh2 J   endoplasmYou feel clever. x2  The power to cast Shock wells up from within.  vh]_Spell assigned to 'f'.  Casting: Scorch (safe; 6% risk of failure)  vhj Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate vh| vh#.#.......# #.# BeastMaster the Magician#.......### #.# Djinni#.......# #.# Health: 19/25 ==================------#.......## #.# AC: 2Str: 7.#.#+##...######<. EV: 16Int: 18..######+#.#........#### SH: 0Dex: 13....................#XL:  3 Next:  2% Place: Dungeon:2...........[........#Noise: ====-----  Time: 777.2 (0.0)....).J@....<.......#-) Nothing wielded........####........#Cast: Scorch######### ##########Fly J  [ vhQm endoplasm  You feel clever. x2  The power to cast Shock wells up from within. _Spell assigned to 'f'.  Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate vhyJThe power to cast Shock wells up from within. _Spell assigned to 'f'.  Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Okay, then. vhh vh vh͛. _vh: #.#.......# #.# BeastMaster the Magician #.......### #.# Djinni #.......# #.# Health: 17/25 ================-------- #.......## #.# AC: 2Str: 7 . #.#+##...######<. EV: 16Int: 18 ..######+#.#........#### SH: 0Dex: 13 ....................#  XL:  3 Next:  2% Place: Dungeon:2 ...........[........#  Noise: ====-----  Time: 777.2 (0.0) ....).J@....<.......#  -) Nothing wielded ........####........#  Cast: Scorch ######### ##########  Fly    [40vhMAm J   endoplasmPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then.Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatevh vhz #.#.......# #.# BeastMaster the Magician#.......### #.# Djinni#.......# #.# Health: 19/25 ==================------#.......## #.# AC: 2Str: 7.#.#+##...######<. EV: 16Int: 18..######+#.#........#### SH: 0vh& EDex: 13....................#XL:  3 Next:  2% Place: Dungeon:2...........[........#Noise: ====-----  Time: 777.2 (0.0)....).J@....<.......#-) Nothing wielded........####........#Cast: Scorch######### ##########Fly vhK JJ   endoplasm  vh Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then.Casting: Scorch (safe; 6% risk of failure)  vh Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatevhZ vh Quiver which action? Items ([,] to cycle) vh/  a - Throw: 6 darts (poison) Spells ([,] to cycle)  b - Cast: Foxfire  c - Cast: Scorch  vh[ d - Cast: Shock [*/%] inventory [&] all spells[!] focus mode: off|onvh}vhR{ #.#.......# #.# BeastMaster the Magician #.......### #.# Djinni #.......# #.# Health: 18/25 =================------- #.......## #.# AC: 2Str: 7 vh^[. #.#+##...######<. EV: 16Int: 18 ..######+#.#........#### SH: 0Dex: 13 ....................#  XL:  3 Next:  2% Place: Dungeon:2 ...........[........#  Noise: ====-----  Time: 777.2 (0.0) ....).J@....<.......#  -) Nothing wielded ........####........#  Cast: Shock ######### ##########  Fly  vh  J   endoplasmDir - look around, f - activate _Okay, then.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclevh[Shift-Dir - straight lineAim: an endoplasm (98% to hit)vh#.#.......# #.# BeastMaster the Magician#.......### #.# Djinni#.......# #.# Health: 18/25 =================-------#.......## #.# AC: 2Str: 7.#.#+##...######<. EV: 16Int: 18..######+#.#........#### SH: 0Dex: 13....................#XL:  3 Next:  2% Place: Dungeon:2...........[........#vhVNoise: ====-----  Time: 777.2 (0.0)*******@....<.......#-) Nothing wielded........####........#Cast: Shock######### ##########Fly J   endoplasm  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linevhAim: an endoplasm (98% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded.vh ....).J  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (98% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded.The endoplasm freezes you.vh$15---=---8.2 (1corchvhvhC _You are frozen. The cold chills you terribly!vhǪ #.#.......# #.# BeastMaster the Magician #.......### #.# Djinni #.......# #.# Health: 13/25 ============------------ #.......## #.# AC: 2Str: 7 . #.#+##...######<. EV: 16Int: 18 ..######+#.#........#### SH: 0Dex: 13vhm ....................#  XL:  3 Next:  2% Place: Dungeon:2 ...........[........#  Noise: =--------  Time: 778.2 (0.0) ....).J@....<.......#  -) Nothing wielded ........####........#  Cast: Scorch ######### ##########  Fly  vh! vhg  J   endoplasmvh߫vhfThe endoplasm is heavily wounded.The endoplasm freezes you. vhK_You are frozen. The cold chills you terribly!  vh;Casting: Scorch (safe; 6% risk of failure)  vhWPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatevhsvh6  #.#.......# #.# BeastMaster the Magician #.......### #.# Djinni #.......# #.# Health: 13/25 ============------------ #.......## #.# AC: 2Str: 7 . #.#+##...######<. EV: 16Int: 18 ..######+#.#........#### SH: 0Dex: 13 ....................#  XL:  3 Next:  2% Place: Dungeon:2 ...........[........#  Noise: =--------  Time: 778.2 (0.0) ....).J@....<.......#  -) Nothing wielded ........####........#  Cast: Scorch vh7 a######### ##########  Fly     J   endoplasm _You are frozen. The cold chills you terribly!  Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateFlames lash the endoplasm.  You kill the endoplasm!vh>        .##  . #.#+##..< ..###... ........  ....[...  vhW? ....).*@....<..  ....#...  #### vh &.vh 7====9.2 (1Scorch _vhq vh#! !vh #.#.......# #.# BeastMaster the Magician #.......### #.# Djinni #.......# #.# Health: 11/25 ==========-------------- #.......## #.# AC: 2Str: 7 . #.#+##...######<. EV: 16Int: 18 ..######+#.#........#### SH: 0Dex: 13 ....................#  XL:  3 Next:  7% Place: Dungeon:2 ...........[........#  Noise: ====-----  Time: 779.2 (0.0) ....)..@....<.......#  -) Nothing wielded ........####........#  Cast: Scorch ######### ##########  Fly      !vhc     Flames lash the endoplasm. _You kill the endoplasm!Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate"vh< "vh$ #.#.......# #.# BeastMaster the Magician#.......### #.# Djinni#.......# #.# Health: 13/25 ============------------#.......## #.# AC: 2Str: 7.#.#+##...######<. EV: 16Int: 18..######+#.#........#### SH: 0Dex: 13....................#"vh % XL:  3 Next:  7% Place: Dungeon:2...........[........#Noise: ====-----  Time: 779.2 (0.0)....)..@....<.......#-) Nothing wielded........####........#Cast: Scorch######### ##########"vh% Fly Flames lash the endoplasm. _You kill the endoplasm!Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate"vh4 "vh6 Quiver which action? Items ([,] to cycle)  a - Throw: 6 darts (poison) "vh6 vSpells ([,] to cycle)  b - Cast: Foxfire  c - Cast: Scorch  d - Cast: Shock [*/%] inventory [&] all spells"vh 7 z[!] focus mode: off|on#vh#vh #.#.......# #.# BeastMaster the Magician #.......### #.# Djinni #.......# #.# Health: 11/25 ==========-------------- #.......## #.# AC: 2Str: 7 . #.#+##...######<. EV: 16Int: 18 ..######+#.#........#### SH: 0Dex: 13 ....................#  XL:  3 Next:  7% Place: Dungeon:2 ...........[........#  Noise: ====-----  Time: 779.2 (0.0) ....)..@....<.......#  -) Nothing wielded ........####........#  Cast: Scorch ######### ##########  Fly  #vhO         Flames lash the endoplasm. _You kill the endoplasm!#vhnCasting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate*vhm#.#.......# #.# BeastMaster the Magician#.......### #.# Djinni#.......# #.# Health: 13/25 ============------------#.......## #.# AC: 2Str: 7.#.#+##...######<. EV: 16Int: 18..######+#.#........#### SH: 0Dex: 13....................#XL:  3 Next:  7% Place: Dungeon:2...........[........#Noise: ====-----  Time: 779.2 (0.0)....)..@....<.......#-) Nothing wielded........####........#Cast: Scorch######### ##########Fly [40*vhsmFlames lash the endoplasm. _You kill the endoplasm!Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateOkay, then.*vht. _+vhQ +vhR  Your spells (describe)TypeFailure Level a - FoxfireConjuration/Fire3%+vh)S 1  b + ScorchFire6% 2 c - Volatile BlastmotesFire/Translocation12%3  d - Inner Flame+vhZS _Hexes/Fire12%3  e - Flame Wave+vhS Conjuration/Fire+vhS c36%4  f - ShockConjuration/Air3%1 +vhmT Select a spell to describe[!]/[I] toggle spell headers.vhB Shock Throws a bouncing bolt of electricity. It bypasses half of defenders' armour. Level: 1 Schools: Conjuration/Air Fail: 3%  Power: 60%Damage: 1d6 (max 1d9) Accuracy: ++++Range: 7Noise: Almost silent .vh!Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.;vh=,h Your spells (describe)Type;vh1Failure Level a - FoxfireConjuration/Fire3%1  b + ScorchFire6% 2  c - Volatile BlastmotesFire/Translocation12%3  d - Inner FlameHexes/Fire 12%3  e - Flame WaveConjuration/Fire36%4  f - ShockConjuration/Air 3% 1 Select a spell to describe[!]/[I] toggle spell headersvhYI>vh_>vhp_$ _>vhb>vh`d>vhe,>vhrh>vhhS4=>vhmB>vh n>vhqB>vhPs,>vh_t>vhvt5==>vhw>vhy,>vh{>vh},>vh>vhM>vhۃ>vh>vh>vhP^6==>vh>vhK,>vh>vh,>vh>vh,>vhO7>vhe;==>vh3>vhB>vh,>vh>vh/,>vh>vhS>vh9=>vh>vh>vh N18=>vh>vhR,>vhn>vhu,>vh>vhƬ,>vh/>vh9==>vh(>vh.,>vh>vh'>vh~>vh>vhQ>vh>vhֺ>vh>vhսi20==>vhW>vh,>vha>vh>vh1>vh8>vh,>vh>vh"~1==>vh>vhq,>vh>vh>vh]>vh>vh>vh>vh>vh>vhh2==>vh>vh,>vhk>vh~3==>vhX>vh,>vh>vhZ>vhO=>vhS>vha4=>vh>vh5 n>vh >vh> ,>vh >vh >vhu h5==>vh >vh 1 _HP restored.>vh >vh >vh >vh >vh X>vhL >vh >vh >vh: >vh O=>vhe! >vhJ$ >vh& >vh ' >vhx) >vh+ >vh.. ,>vh/ >vh2 >vh4 >vh15 >vh6 >vh9 >vhAB X #............j# #..............# #..............## #######.............##.#...... .....!.....##....... #>vh C p# #.......# #.# #.......##---- #.# #.#+##...# #.#...######+#.#..... ##.................#...........[.....#....).......<....#........####..... j   gnoll (polearm, asleep)########## ######>vhM 0835.2 (56.0)>vhN H----6.2 (57>vhNW >vhq^ s _A gnoll comes into view. It is wielding a +0 spear.Bvhd.#j  #######........#..............!.....## ......#.......# #.#+##...##.#...######+#.## ##...................[.).......<........####.....########## ######BvhhBvhiBvhu j.jjj 2 gnolls (polearms, 1 wandering)The gnoll shouts!Bvhv9==7.2 (1.0)BvhR _A gnoll comes into view. It is wielding a +0 halberd.Cvhc2j.. j#.j.#  #######.#..............!.....## ......#.......# #.#+##...#CvhsdJ.#...######+#.##.##.....#.[.jj 4 gnolls (3 polearms, 3 wandering)).......<........####.....########## ######Cvhpg  2 gnolls come into view.CvhIqCvhqCvhrCvhP|..j.jj.jjj)Cvh}68ScorchCvhQCvh* _The gnoll shouts! x2Evh&3  BeastMaster the Magician ..............  Djinni .........j.j.# ## Health: 23/25 ======================-- .........j...# #. AC: 2Str: 7 .............# #. EV: 16Int: 18 ..........j..## #######. SH: 0Dex: 13 .............##.#....... XL:  3 Next:  7% Place: Dungeon:2 .......!.....##.......## Noise: ==-------  Time: 838.2 (0.0) #...@....# #.......#  -) Nothing wielded #........# #.......## Cast: Scorch #........# #.#+##...# Fly  #Evh3.#...######+#.#..... #.##................. # #...........[..... jjjj 4 gnolls (3 polearms) #....).......<.... #........####..... ########## ###### _A gnoll comes into view. It is wielding a +0 halberd.2 gnolls come into view. _The gnoll shouts! x2  Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateGvh   BeastMaster the Magician ..............  Djinni .........j.j.# ## Health: 23/25 ======================-- .........j...# #. AC: 2Str: 7 .............# #. EV: 16Int: 18 ..........j..## #######. SH: 0Dex: 13 .............##.#....... XL:  3 Next:  7% Place: Dungeon:2 .......!.....##.......## Noise: ==-------  Time: 838.2 (0.0) #...@....# #.......#  -) Nothing wielded #........# #.......## Cast: Scorch #........# #.#+##...# Fly Gvh[0;10m #.#...######+#.#..... #.##................. # #...........[..... jjjj 4 gnolls (3 polearms) #....).......<.... #........####..... ########## ######Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou miscast Scorch.  You are very lightly contaminated with residual magic.  Nothing appears to happen.Gvh  ..............  .............#  .........j.j.#  .........j...#  .......##  .........j...# ......# #.#   #.#  #.#  ### #.##... # #....[ #....)< #.....  --9.2 (1Contam _JvhB  BeastMaster the Magician ..............  Djinni .............# ## Health: 21/25 ====================---- .........j.j.# #. AC: 2Str: 7 .........j...# #. EV: 16Int: 18 .............## #######. SH: 0Dex: 13 .........j...##.#....... XL:  3 Next:  7% Place: Dungeon:2 .......!.....##.......## Noise: ---------  Time: 839.2 (0.0) #...@....# #.......#  -) Nothing wielded #........# #.......## Cast: Scorch #........# #.#+##...# Fly Contam  #vh9m.#...######+#.#..... #.##................. # #...........[..... jjjj 4 gnolls (3 polearms) #....).......<.... #........####..... ########## ######You miscast Scorch.  You are very lightly contaminated with residual magic. _Nothing appears to happen.  Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateJvh BeastMaster the Magician..............Djinni.............### Health: 21/25 ====================----.........j.j.##. AC: 2Str: 7.........j...##. EV: 16Int: 18.............## #######. SH: 0Dex: 13.........*...##.#....... XL:  3 Next:  7% Place: Dungeon:2.......!.....##.......## Noise: ---------  Time: 839.2 (0.0)Jvhˍ 8#...@....# #.......# -) Nothing wielded#........# #.......## Cast: Scorch#........# #.#+##...# Fly Contam #.#...######+#.#.....#.##.................# #...........[..... jjjj 4 gnolls (3 polearms, 1 combustible)#....).......<....#........####.....########## ###### _Nothing appears to happen.  Jvh Casting: Scorch (safe; 6% risk of failure)  Jvh+ mPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateFlames lash the gnoll.  The gnoll is heavily wounded.JvhZa =  Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Flames lash the gnoll.  The gnoll is heavily wounded.The gnoll's fire resistance burns away.Jvhb Jvhd Jvhp ...j..jjjJvhq 52=Jvhq C====40.2 (1Jvh} Jvh% S _The gnoll closely misses you.Kvh77  BeastMaster the Magician ..............  Djinni .............# ## Health: 20/25 ===================----- .............# #. AC: 2Str: 7 ........j..j.# #. EV: 16Int: 18 .........j...## #######. SH: 0Dex: 13 .........j...##.#....... XL:  3 Next:  7% Place: Dungeon:2Kvh7 .......!.....##.......## Noise: ====-----  Time: 840.2 (0.0) #...@....# #.......#  -) Nothing wielded #........# #.......## Cast: Scorch #........# #.#+##...# Fly Contam  #.#...######+#.#..... #.##................. Kvh 8# #...........[..... jjjj 4 gnolls (3 polearms, 1 combustible) #....).......<.... #........####.....Kvh18V ########## ######The gnoll is heavily wounded.KvhV8rThe gnoll's fire resistance burns away. _The gnoll closely misses you.Kvh8Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateOvhuOvhπBeastMaster the Magician..............Ovh<Djinni.............### Health: 22/25 =====================---.............##. AC: 2Str: 7........j..j.##. EV: 16Int: 18Ovhd.........j...## #######. SH: 0Dex: 13.........j...##.#....... XL:  3 Next:  7% Place: Dungeon:2Ovh .......!.....##.......## Noise: ====-----  Time: 840.2 (0.0)Ovh#...@....# #.......# -) Nothing wielded#........# #.......## Cast: ScorchOvhہ#........# #.#+##...# Fly Contam #.#...######+#.#.....#.##.................Ovhr# #...........[..... jjjj 4 gnolls (3 polearms, 1 combustible)#....).......<....Ovh }#........####.....########## ######OvhCThe gnoll is heavily wounded.The gnoll's fire resistance burns away. _The gnoll closely misses you.OvhokCasting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateOvhOvh0  BeastMaster the Magician ..............  Djinni .............# ## Health: 21/25 ====================---- .............# #. AC: 2Str: 7 ........j..j.# #. EV: 16Int: 18 .........j...## #######. SH: 0Dex: 13Ovh .........j...##.#....... XL:  3 Next:  7% Place: Dungeon:2 .......!*....##.......## Noise: ====-----  Time: 840.2 (0.0) #...@....# #.......#  -) Nothing wielded #........# #.......## Cast: Shock #........# #.#+##...# Fly Contam  #.#...######+#.#..... #.##................. # #...........[..... jjjj 4 gnolls (3 polearms, 1 combustible) #....).......<....Ovh` #........####..... ########## ###### _The gnoll closely misses you.OvhJAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleOvhShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (heavily wounded, more vulnerable to fire,  75% to hit)SvhP BeastMaster the Magician..............Djinni.............### Health: 21/25 ====================----............*##. AC: 2Str: 7........j..*.##. EV: 16Int: 18.........j*..## #######. SH: 0SvhZDex: 13.........*...##.#....... XL:  3 Next:  7% Place: Dungeon:2.......!*....##.......## Noise: ====-----  Time: 840.2 (0.0)#...@....# #.......# -) Nothing wielded#........# #.......## Cast: Shock#........# #.#+##...# Fly Contam #.#...######+#.#.....#.##.................# #...........[..... jjjj 4 gnolls (3 polearms, 1 combustible)#....).......<....#........####.....########## ######Aim: a gnoll, wielding a +0 spear (heavily wounded, more vulnerable to fire,  75% to hit)  The zap hits the gnollSvhb\.  The gnoll is severely wounded.The zap hits the gnoll.  The gnoll is lightly wounded.Svh,Svh*Svh.....j.jjj.Svhl=---1.2 (1corchSvhSvhN  75% to hit)  The zap hits the gnoll.  The gnoll is severely wounded.The zap hits the gnoll.gnoll is lightly wounded. _The gnoll closely misses you.Vvh a  BeastMaster the Magician ..............  Djinni .............# ## Health: 19/25 ==================------ .............# #. AC: 2Str: 7 .............# #. EV: 16Int: 18 Vvha8........j.j..## #######. SH: 0Dex: 13 ........jj...##.#....... XL:  3 Next:  7% Place: Dungeon:2 .......!.....##.......## Noise: =--------  Time: 841.2 (0.0) #...@....# #.......#  -) Nothing wielded #........# #.......## Cast: Scorch #........# #.#+##...# Fly Contam  #.#...######+#.#..... Vvh)b#.##................. # #...........[..... jjjj 4 gnolls (3 polearms, 1 combustible)VvhRbU #....).......<.... #........####..... Vvh|bp########## ######The zap hits the gnoll.  The gnoll is lightly wounded. Vvhb_The gnoll closely misses you.Casting: Scorch (safe; 6% risk of failure)  Vvhb Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZvh= ZvhM BeastMaster the Magician..............Djinni.............### Health: 21/25 ====================----.............##. AC: 2Str: 7.............##. EV: 16Int: 18Zvh $........j.j..## #######. SH: 0Dex: 13........jj...##.#....... XL:  3 Next:  7% Place: Dungeon:2.......!.....##.......## Noise: =--------  Time: 841.2 (0.0)#...@....# #.......# -) Nothing wielded#........# #.......## Cast: Scorch#........# #.#+##...# Fly Contam #.#...######+#.#.....#.##.................Zvh # #...........[..... jjjj 4 gnolls (3 polearms, 1 combustible)#....).......<....#........####.....########## ######The zap hits the gnoll.  The gnoll is lightly wounded. _The gnoll closely misses you.Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateZvhO   BeastMaster the Magician ..............  Djinni .............# ## Health: 20/25 ===================----- .............# #. AC: 2Str: 7 .............# #. EV: 16Int: 18 ........j.j..## #######. SH: 0Dex: 13 ........jj...##.#....... XL:  3 Next:  7% Place: Dungeon:2 .......!*....##.......## Noise: =--------  Time: 841.2 (0.0) #...@....# #.......#  -) Nothing wielded #...Zvh .....# #.......## Cast: Shock #........# #.#+##...# Fly Contam  #.#...######+#.#..... #.##................. # #...........[..... jjjj 4 gnolls (3 polearms, 1 combustible) #....).......<.... #........####..... ########## ###### _The gnoll closely misses you.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, more vulnerable to fire,  75% to hit)]vhFq *jj^vhJ**^vh~ *.j.*j*._vh J**_vh;]***j`vhC".*.*.*.j.j!*`vh.*.*j*avh!4***.j.*..avh .*.*j*!*bvhA.*.*.*bvh.*.*.*.jjjbvh-. ...jj.  You can't see that place.cvh, * ***jj*evhX evhb BeastMaster the Magician..............Djinni.............### Health: 21/25 ====================----.............##. AC: 2Str: 7.............##. EV: 16Int: 18........j.j..## #######. SH: 0Dex: 13evh*c 6........jj...##.#....... XL:  3 Next:  7% Place: Dungeon:2.......!.....##.......## Noise: =--------  Time: 841.2 (0.0)#...@....# #.......# -) Nothing wielded#........# #.......## Cast: Shock#........# #.#+##...# Fly Contam evh j #.#...######+#.#.....#.##.................# #...........[..... jjjj 4 gnolls (3 polearms, 1 combustible)#....).......<....#........####.....########## ###### _The gnoll closely misses you.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineevh BeastMaster the Magician..............Djinni.............### Health: 21/25 ====================----.............##. AC: 2Str: 7.............##. EV: 16Int: 18........j.j..## #######. SH: 0Dex: 13........jj...##.#....... XL:  3 Next:  7% Place: Dungeon:2.......!*....##.......## Noise: =--------  Time: 841.2 (0.0)#...@....# #.......# -) Nothing wielded#........# #.......## Throw: 6 darts (poison)#........# #.#+##...evh # Fly Contam #.#...######+#.#.....#.##.................# #...........[..... jjjj 4 gnolls (3 polearms, 1 combustible)#....).......<....#........####.....########## ###### _The gnoll closely misses you.Throw: 6 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, more vulnerable to fire,  56% to hit)hvh#  BeastMaster the Magician ..............  Djinni .............# ## Health: 20/25 ===================----- .............# #. AC: 2Str: 7 .............# #. EV: 16Int: 18 ........j.j..## #######. SH: 0Dex: 13 ........jj...##.#....... XL:  3 Next:  7% Place: Dungeon:2 ......***....##.......## Noise: =--------  Time: 841.2 (0.0) #..*@*...# #.......#  -) Nothing wielded #..***...# #.......## Cast: Foxfirehvh$ #........# #.#+##...# Fly Contam  #.#...######+#.#..... #.##................. # #...........[..... jjjj 4 gnolls (3 polearms, 1 combustible) #....).......<.... #........####..... ########## ###### _The gnoll closely misses you.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatehvhDT hvhb BeastMaster the Magician..............Djinni.............### Health: 21/25 ====================----.............##. AC: 2Str: 7.............##. EV: 16Int: 18........j.j..## #######. SH: 0Dex: 13........jj...##.#....... XL:  3 Next:  7% Place: Dungeon:2.......!.....##.......## Noise: =--------  Time: 841.2 (0.0)#...@....# #.......# -) Nothing wielded#........# #.......## Cast: Foxfire#........# #.#+##...# vhnc 37mFly Contam #.#...######+#.#.....#.##.................# #...........[..... jjjj 4 gnolls (3 polearms, 1 combustible)#....).......<....#........####.....########## ###### _The gnoll closely misses you.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatehvh BeastMaster the Magician..............Djinni.............### Health: 21/25 ====================----.............##. AC: 2Str: 7.............##. EV: 16Int: 18........j.j..## #######. SH: 0Dex: 13hvh\ ........jj...##.#....... XL:  3 Next:  7% Place: Dungeon:2.......!*....##.......## Noise: =--------  Time: 841.2 (0.0)#...@....# #.......# -) Nothing wielded#........# #.......## Throw: 6 darts (poison)#........# #.#+##...# Fly Contam #.#...######+#.#.....#.##.................# #...........[..... jjjj 4 gnolls (3 polearms, 1 combustible)#....).......<....#........####.....########## ###### _The gnoll closely misses you.Throw: 6 darts (poison)Press: ? - help, Q - select action, hvh -( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, more vulnerable to fire,  56% to hit)jvhLZ   BeastMaster the Magician ..............  Djinni .............# ## Health: 20/25 ===================----- .............# #. AC: 2Str: 7 .............# #. EV: 16Int: 18 ........j.j..## #######. SH: 0Dex: 13 ........jj...##.#....... XL:  3 Next:  7% Place: Dungeon:2 ......***....##.......## Noise: =--------  Time: 841.2 (0.0) jvh>[ #..*@*...# #.......#  -) Nothing wielded #..***...# #.......## Cast: Foxfire #........# #.#+##...# Fly Contam  #.#...######+#.#..... #.##................. # #...........[..... jjjj 4 gnolls (3 polearms, 1 combustible) #....).......<.... #........####..... ########## ###### _The gnoll closely misses you.Casting: Foxfire (safe; 3% risk of failure)  jvh[ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatemvhm  BeastMaster the Magician ..............  Djinni .............# ## Health: 20/25 ===================----- .............# #. AC: 2Str: 7 .............# #. EV: 16Int: 18 ........j.j..## #######. SH: 0Dex: 13 ........jj...##.#....... XL:  3 Next:  7% Place: Dungeon:2 mvhnn.......!.....##.......## Noise: =--------  Time: 841.2 (0.0) #...@....# #.......#  -) Nothing wielded #........# #.......## Cast: Foxfire #........# #.#+##...# Fly Contam  #.#...######+#.#..... #.##................. # #...........[..... jjjj 4 gnolls (3 polearms, 1 combustible) #....).......<.... #........####..... mvhn########## ###### _The gnoll closely misses you.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!mvhqJThe gnoll hits you from afar with a +0 spear.mvh{ ..............  .............#  .............#  .............#  .........j...##  .......jjj...# .......!.....# #..v@....#   #....v...#  #........#  #.#...#### #.##... # #....mvh|[…) #....)< #.....  mvh}k18--2.2 (1ScorchmvhmvhR _The gnoll barely misses you.pvh4  BeastMaster the Magician ..............  Djinni .............# ## Health: 16/25 ===============--------- .............# #. AC: 2Str: 7 .............# #. EV: 16Int: 18 .........j...## #######. SH: 0Dex: 13 .......jjj...##.#....... XL:  3 Next:  7% Place: Dungeon:2 .......!.....##.......## Noise: =--------  Time: 842.2 (0.0) #..v@....# #.......#  -) Nothing wielded #....v...# #.......## Cast: Scorch #........# #.#+##...# Fly vh50mContam  #.#...######+#.#..... #.##................. # #...........[..... jjjj 4 gnolls (3 polearms, 1 combustible…) #....).......<.... #........####..... ########## ######You conjure some foxfire!  The gnoll hits you from afar with a +0 spear. _The gnoll barely misses you.Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatervh< BeastMaster the Magician..............Djinni.............### Health: 16/25 ===============---------.............##. AC: 2Str: 7.............##. EV: 16Int: 18.........j...## #######. SH: 0Dex: 13.......j*j...##.#....... XL:  3 Next:  7% Place: Dungeon:2.......!.....##.......## Noise: =--------  Time: 842.2 (0.0)#..v@....# #.......# -) Nothing wielded#....v...# #.......## Cast: Scorch#........#vhB o37m #.#+##...# Fly Contam #.#...######+#.#.....#.##.................# #...........[..... jjjj 4 gnolls (3 polearms, 2 combustible…)#....).......<....#........####.....########## ###### _The gnoll barely misses you.Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateFlames lash the gnoll.  The gnoll is severely wounded.rvh >  Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Flames lash the gnoll.  The gnoll is severely wounded.The gnoll's fire resistance burns away.rvh~ rvh rvh vv§@§§The foxfire hits the gnoll.rvhx_ rvh>g !The gnoll is moderately wounded.The foxfire hits the gnoll.rvhF rvh rvh^ rvh rvhR .jj.§@§§rvhA R)The gnoll is heavily wounded.rvh ;8/25 rvh [--------====3.2 (1rvhP k§@§§rvh C _The gnoll hits you from afar with a +0 spear!svh@   BeastMaster the Magician ..............  DjinnisvhA  .............# ## Health: 6/25=====------------------- .............# #. AC: 2Str: 7 .............# #. EV: 16Int: 18 .........j...## #######. SH: 0Dex: 13svhJA 3 ........jj...##.#....... XL:  3 Next:  7% Place: Dungeon:2 .......j.....##.......## Noise: ====-----  Time: 843.2 (0.0) svhvA 6#..§@§...# #.......#  -) Nothing wielded #....§...# #.......## Cast: Scorch #........# #.#+##...# Fly Contam  svhA #.#...######+#.#..... #.##................. # #...........[..... jjjj 4 gnolls (3 polearms, 2 combustible) #....).......<.... #........####..... ########## ######The foxfire hits the gnoll.  The gnoll is heavily wounded. svhA _The gnoll hits you from afar with a +0 spear!  Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatetvhN   BeastMaster the Magician ..............  Djinni .............# ## Health: 6/25=====------------------- .............# #. AC: 2Str: 7 .............# #. EV: 16Int: 18 .........j...## #######. SH: 0Dex: 13 tvhO ........jj...##.#....... XL:  3 Next:  7% Place: Dungeon:2 .......j.....##.......## Noise: ====-----  Time: 843.2 (0.0) #..§@§...# #.......#  -) Nothing wielded #....§...# #.......## Cast: Scorch #........# #.#+##...# Fly Contam  #.#...######+#.#..... #.##................. # #...........[..... jjjj 4 gnolls (3 polearms, 2 combustible) #....).......<.... tvhP x#........####..... ########## ###### _The gnoll hits you from afar with a +0 spear!  Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateFlames lash the gnoll. The gnoll is burned terribly!  You kill the gnoll!tvhX  ..............  .............#  .............#  .............#  ......##  ........j*...# ......# #..§@§...#   #.#  #.#  ### tvhY #.##... # #....[ 3 gnolls (2 polearms, 1 #....)< #.....  tvh0  ..............  .............#  .............#  .............#  .........j...##  ........j*...# .......j.....# #..§@§...#   #....§...#  #........#  #.#...#### #.##... # #....[ #....)< #.....  tvh   ..............  .............#  .............#  .............#  .........j...##  ........j*...# .......j.....# #..§@§...#   #....§...#  #........#  #.#...#### #.##... # #....[ #....)< #.....  tvh c  Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Flames lash the gnoll. The gnoll is burned terribly!  You kill the gnoll!  * * * LOW HITPOINT WARNING * * *tvh .j.@..tvh _7=424.2 (1tvh0 a _The gnoll misses you.wvh ..............###.# ######jj...##.#......j........## #........#  wvhy ##+##...#...######+#.#......##............# #....[ ).<....####.######### ###### wvh0 wvh wvh )!jjThe gnoll attacks as it pursues you! The gnoll hits you with a +0 whip!  You die...wvhQ f-2/25 ------wvhp /  --more--}vh]ZInventory: 15/52 slots Missiles (go to first with ()b - 6 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)d - a +0 scale mail }vh\& o - a +2 pair of boots Jewellery (go to first with "=)  h - a +5 ring of evasion (worn) Scrolls (go to first with ?)c - 3 scrolls of identify {unknown}  i - a scroll of noise {unknown}  j - a scroll of teleportation {unknown}  k - a scroll of immolation {unknown}l - a scroll of enchant weapon {unknown}  n - a scroll of enchant armour {unknown} Potions (go to first with !)  f - 2 potions of moonshine {unknown}  g - a potion of curing {unknown}m - a potion of invisibility {unknown} Talismans (go to first with %)e - an inkwell talismanvhA  e - an inkwell talismanvh؆ e - an inkwell talisman. A small bottle filled with mystical ink. Transforms the user into a walking scroll whose body is tattooed with the knowledge of a hundred mages. Being an omnibus of magical techniques gives them increased skill with all spell schools,which improves with Shapeshifting skill, but the form's ability to channel such magic is limited, and it cannot cast spells above level 4. Its attacks are also very weak, but have a chance of restoring 1 MP when they hit. ____________________________________________________________  Skill MP Spell Skill Boost ---------------------------------------- Min 0 +4 +0.50 Max 7 +9 +4.00 Cur 0 +4 +0.50 Class: Nonliving Size: Tiny rF: x.. rPois: ∞Melee damage: -50% Melds: All Weapons and Armour Mutations Suppressed: Anatomy, Substance, Bloodvh; Inventory: 15/52 slots Missiles (go to first with ()  b - 6 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  d - a +0 scale mail  o - a +2 pair of boots Jewellery (go to first with "=)  h - a +5 ring of evasion (worn) Scrolls (go to first with ?)  c - 3 scrolls of identify {unknown}  i - a scroll of noise {unknown}  j - a scroll of teleportation {unknown}  k - a scroll of immolation {unknown} vhB0 l - a scroll of enchant weapon {unknown}  n - a scroll of enchant armour {unknown} Potions (go to first with !)  f - 2 potions of moonshine {unknown}  g - a potion of curing {unknown}  m - a potion of invisibility {unknown} Talismans (go to first with %)  e - an inkwell talisman vh9vhGoodbye, BeastMaster.32 BeastMaster the Magician (level 3, -2/25 HPs)Began as a Djinni Fire Elementalist on Sept 16, 2025.Slain by a gnoll... wielding a +0 whip(9 damage)... on level 2 of the Dungeon.vhThe game lasted 00:15:48 (845 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnvhVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orbvhh6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  vh10.37259644 spf3250 VSFi-27 escaped with the Orb  11.27190555 planckenst GnEE-27 escaped with the Orb  12.24341751 oddsox OnSh-27 escaped with the OrbvhvhvhC? [?25h[?0c [?1051l[?1052l[?1060l[?1061l