;j_$ Player: BigBoiKuro Game: Tutorial trunk Server: crawl.dcss.io Filename: 2026-06-23.23:51:31.ttyrec Time: (1782258691) Tue Jun 23 23:51:31 2026 ;jb0 [?1051l[?1052l[?1060l[?1061h;j1V)0[?7h[?25l[?1c;j3;j?cWelcome, BigBoiKuro. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilities;ja#;j@;jcBigBoiKuro the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0);j.o-) Nothing wieldedNothing quivered;j########.....######..@.......#.....############;jIn this lesson you're going to learn how to move around and explore a level.You can move with the [arrow keys].;jYou can reread all messages at any time with [Ctrl-P]. 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Move diagonally with the [number pad] (try Numlock on/off) [vi keys]   Numpad: 7 8 9 vi-keys:  y k u';j^f\|/\|/4-.-6 h-.-l/|\/|\';j0l';jl&6';j  A quicker way to “run” through a corridor is to press [Shift] along with the _[number pad] (try Numlock on/off) or [vi keys].6;j:;j4:;j :;jY ;;j-;;j;;j;;j;;j>.;;j.;;j2;;j3<;j4<;j6<;j-<;jON<;jN<;jR<;jS>;j4>;j!>;jU>;jX>;jĆ>;j>;j>;jK >;j >;j >;j= C;j  _Unknown command.E;jE;j`E;jE;jE;j-4E;j*E;j!F;j F;jF;j F;j J;j4J;jJ;j+f _Sorry, you're not good enough to have a special ability.N;j$N;jN;jzN;jf _Sorry, you're not good enough to have a special ability.O;jV4O;jZO;j[f _Sorry, you're not good enough to have a special ability.O;jc O;j O;jQ O;jޚ n _Sorry, you're not good enough to have a special ability.P;jn P;jݪ P;j P;j P;jF 4P;jJ P;jJK Q;j0 Q;j1 $2 Q;j>1 _Q;j4 Q;j5 R;jQS;j! 4S;j#S;j,$S;jS;jPS;jHS;jS;jQ 4S;j T;jmIT;jT;jnT;jT;jT;joT;jT;jT;jT;j%T;j,T;jT;jT;jkT;jT;jT;jrT;jT;jT;j`T;j,T;j^T;jT;jT;j T;jT;jT;jT;j\T;j,T;j;T;j`T;jT;jT;jE,T;jT;j,T;je T;j8 T;j<T;jT;j,T;jT;jb T;j T;j!T;j",T;j#T;j)T;j)T;j+T;j:,T;j,T;j,T;j.T;jc.T;j.T;jU0,T;j0T;j3BT;jg4,T;j5T;j6BT;j7,T;j8T;j9T;j9T;j:T;j6;T;j;T;j;T;j=BT;jt>T;j>T;jN?T;j3@T;jo@T;j+AT;jBT;jPBT;jBT;jNGT;j"HT;jXHT;jHT;jJT;jJT;jbOT;jP,T;jQT;jQT;j RT;j\RT;j>ST;jST;jST;jTT;jTT;j1UT;jUT;j=VT;jVT;jWT;jWT;j1XT;j7YT;jfYT;jYT;jZT;j[T;j[T;jj\T;j\T;j/]T;j7^T;j^T;j_T;j1hT;jhT;jhT;jjT;jjT;jSkT;jlT;jlT;j/mT;j#nT;jLnT;jnT;joT;j%pT;j}pT;jq,T;j rT;jMsT;jusT;jsT;jtT;j uT;jhuT;jSvT;jvT;jvT;jwT;j xT;j~xT;jyT;jyT;jyT;jzT;j2{T;j{T;j|T;j|T;j}T;j ~T;j@~T;j~T;jT;jT;jGT;j6T;j\T;jǁT;jT;jT;jGT;jpT;jT;jT;j T;jQT;jT;jT;jT;jOT;j_T;jT;jT;jT;jT;jdT;jbT;jT;jT;jj,T;j2T;jT;jNT;jT;jT;jT;jT;jd,T;jݓT;j,T;jT;jdT;jT;jxT;jT;jcT;jT;j,T;jyT;jkT;jT;jT;j9,T;jT;j),T;jgT;j,T;j T;j,T;jLT;jqT;jT;j0T;jT;j"T;jZT;jW _You start waiting.T;j+1151.0 (99.0)T;je.2.0 (100.0) T;j1T;j# _Done waiting.X;jBX;jX;jX;jX;jyX;jX;j"X;jX;jX;jX;j?X;jKX;jX;jX;j"X;joX;jX;jyX;jX;jX;jX;jX;jWX;jiX;jX;j)X;jNX;jX;jX;jm,X;jX;jX;j9X;jX;jX;j X;j}X;jX;jX;j,X;j X;jg X;j X;j/ X;j X;j X;j6 X;jd X;j X;jq,X;jX;j8X;jfX;jX;jX;jBX;jX;jX;jX;jsX;j{X;jX;jX;j0X;jX;jX;jX;j;X;jX;j,X;jX;jX;jX;j]X;jX;jX;jTX;j\ X;j X;j!X;j("X;js"X;j"X;j#X;j+$X;j$X;j%X;j%X;j1&X;jP'X;j'X;j(X;jJ*BX;j*X;j]+,X;j,X;jJ,X;jp,X;j_-,X;j-X;jb.,X;j.X;j&/X;jO/X;j/X;jf0BX;j0X;j1X;j1X;j2X;j2X;j3X;j4X;j:4X;j4X;j5X;j5X;jO6X;j<7X;jk7X;j7X;j8X;j9X;j9X;j:X;j:X;j8;X;jd<X;j<X;j3=X;j&>X;j_>X;j>X;j?X;j?X;jC@X;j9AX;jAX;jAX;jBX;j)CX;jCX;jEX;j1FX;j]FX;jGX;jIGX;jGX;jHX;j;HX;jtHX;jHX;jTIX;jIX;jJX;jZKX;jKX;jLX;j"MX;j^MX;jJNX;jNX;jOX;jP,X;j.QX;jtX;jtX;juX;jDvX;jzvX;jvX;j7xX;jexX;jxX;j@z,X;jzX;j{,X;j |X;j"}X;jN}X;j}X;jb~X;j~X;j X;jX;j;X;jX;j߁X;j$X;jX;j,X;jaX;j\X;jX;jX;jԆX;jX;jX;jX;jX;j[X;jxX;jX;j3X;jX;j&X;jX;jwX;jύX;jX;jX;jFX;jX;jX;jX;j5X;j3X;jpX;jX;jX;jX;jHX;jNW _You start waiting.X;j<4251.0 (99.0)X;j.2.0 (100.0) X;jLX;jǢ _You start waiting. _Done waiting. _You start waiting.Done waiting.Y;j;Y;jY;jY;jY;jg4Y;j(kY;jkZ;jj #......# #####..# #......#   #..##### ## #........ #.######## #.#Z;jk #.###.#.#.####Z;jqZ;jyq13.0)Z;jJuZ;jv[;j### ##.##### #......# #####..# #......#   #..##### ## #........ #.######## #.# #.###.#.#.#.####[;j&4[;j [;jf\;j=r...#####.# #### ##.##### #......# #####..# #......#   #..##### ## #........ #.######## #.# #.###.#.#.#.####\;jw<5\;jZy\;jz\;j D<........# ....#####.# ##### ##.##### #......# #####..# #......#   #..##### ## #........ #.########\;j  #.# #.###.#.#.#.####\;j \;j\ &6\;jD \;j `;j 6..#####.# #### ##.##### #......# #####..# #......# #..##########........#.# #########.#.#  #.# #.# .# .## `;j> `;j &7`;jy" `;j# `;j= ### ##.##### #......# #####..# #......# #..##########........#.# #########.#.#  #.# #.# .# .# # `;j `;j &8`;jʋ `;j a;j #......# #####..# #......# #..##########........#.# #########.#.#  #.# #.# .# .# # a;j[a;j&9a;ja;ja;jx  #####..# #......# #..##########........#.# #########.#.# a;jn  #.# #.# .#  #  a;j_a;j'60a;ja;jT  A quicker way to “run” through a corridor is to press [Shift] along with the _[number pad] (try Numlock on/off) or [vi keys].a;ju a;jnv a;jz a;j| b;j~db;j'eb;jhb;jjb;joQc;j6c;jc;j7c;j c;j c;j c;j d;j+#......# #####..# #......#  #..####### # #........## #########.## ##.## ##.####.##.###d;jd;j&1d;j-d;jyd;jX##.#####  #......#  #####..#  #......#   #..####### #  #........##  #########.## d;j##.## ##.####.#.##.###d;jd;jC&2d;jd;jd;j< T##.# ##.##### #......# #####..# #......#  #..####### # d;j F#........## #########.## ##.## ##.####.#.##.###d;j' d;j &3d;jx d;j d;jJ ..# .# ##### ......# ###..# ......#  ..####### # ........## ########.## ##.## ##.####.#.##.###d;j d;j &4d;j d;j e;jw4## .# ## .# #..##### .>. .....# ..# ###..# #.#...# #.# e;j0####### #.## .......## #######.## ##.## ##.####.#.##.###e;je;j)&5e;je;j!3 _Found a stone staircase leading down.e;je;je;j˽e;jhf;jQ  ### .# ## #.# #. #.##### .>. ......# . ####..# ......# f;jR z##### #@## ....... ##.# ###### ##.## ##.#####.###.#.####.#####f;jW f;jX &6f;jP\ f;ja] f;j  #### # ...# ##.#.# ##. ##.##### ..>.......# . #####..# #......# f;j> T#..###### #....... ##.# ####### ##.### ##.#####.###.#.###.#####f;j6 f;j &7f;j g;j0  ##### ## ....# ##.##.# ##...  ##.##### #..>.  #......# #..  #####..#  #......#  #..######  #....... #.######## ##.### ##.#####.###.#.###.##8g;jk~ ###### # .....# ##.## ####.# ##...## ##.##### #..>..# #......# #..  #####..# ##.  #......# ## #..###### #....... #.######## ##.### ##.#####.###.#.##9g;jg;jg;jrq   ####### # ......# ## #####.# ##...## # ##.#####..# #......# ##...## #####..# ##. #......# ### #..###### #....... #.######## ##.### ##.#####.## g;j'vg;jv'70g;j{g;j|  When standing on a staircase leading downwards, you can enter the next level _with [>].g;jX|g;jy~[ _There is a stone staircase leading down here.j;jM  ###### ### ..... ##.## ####.# ##.@.## # ##.##### #..>........# ##...## #####..# ##.#.#####j;jj;j|-1 _j;jj;j#j;jx-M  ###### ### ..... ##@## j;j-####.# ##...## # ##.##### #..>..#......# ##...##.#.##j;jj;jv&2j;jj;j^k;jP4k;jk;jdk;jȧk;jPk;jk;jk;j8  ########## ......##.## #######.@.## # ##.##### #..>..#  #......# ##...##.#.####.## ##.##k;j# k;j$ &3k;j|( k;jm) k;j"  ########## ......##.## #######...## ##.##### #..@..#  #......# ##...#####..# ##.#.##### ##.###.## k;j k;j< 4k;j4# k;j2$  When standing on a staircase leading downwards, you can enter the next level _with [>].k;j$ k;j ' [ _There is a stone staircase leading down here.p;jC  ### # ##.## .# ##...##  ##.##### #..>@.# #......# ##...## #####..# ##.#.## #......# ####.###..#p;j  ##.###.## ##.# p;jcp;j!-5 _p;jp;jF u ## 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To begin with, head over to that door to the right.;j^ ####### #.....# #.@...+ #.....# ####### ;j-4.5 (2.5;jH _Also, remember: You can reread old messages with [Ctrl-P]. _There is a stone staircase leading up here.;j*# #.....# #.<@..+ #.....# # ;ju-;j-45.5 (1.0 _;j1;j,<;j # #.....# #.<.@.+ #.....# # ;j ;j &6;jc ;j ;jv  # #.....# #.<..@+ #.....# # ;j{ ;j4| &7;jƀ ;j \ _You can open a closed door by walking into it.;jk~###.#'....+###.#;jɂ;jg&8;j;j _You open the door.;jB####### #.....####.# #.<...@....+ #.....####.# ####### ;jG;jG&9;jK;jmNI _There is an open door here.;jM####### #.....####.# #.<...'@...+ #.....####.# ####### ;jP;jkQ.90 _;j/U;jV;j,J####### ##.....####.# #.<...'.@..+ #.....####.# ####### #;j֖;jX&1;jޚ;j/;jҧL####### ## #.....####.# #.<...'..@.+ #.....####.# ####### ## ;ji;j٬&2;jD;j;j 5 $####### ### #.....####.# #.<...'...@+ #.....####.# ####### ### ;j9 ;j: &3;j~= ;jq> ;j/ A#.###.≈'.....≈.###.≈#;j ;j; &4;j ;j _You open the door.;j# ##### #.....####.#.###.≈#.<...'....@.....≈#.....####.#.###.≈# ##### ;j~;j&5;j;jmI _There is an open door here.;j? 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Z #≈≈≈###≈≈≈## #### ##.≈≈≈.## ##### .#.###.≈≈≈≈≈.###...'.......'@<#.######.. #### .# #####≈≈≈#;j$D ;jjD ;jD 9;jH ;jLJ ;jZ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### #.###.≈≈≈≈≈.###...# '.....≈≈≈≈≈...'.@.# #.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### ;j_;j` 60;jd;jee  When standing on a staircase leading upwards, you can enter the previous level ;jen_with [<].;j(hY _There is a stone staircase leading up here.;jX _There are no items here.;jW ;j ;j ;jR ;j_ -1 _;j ;j / 1;j   ♣♣♣ ♣♣.♣♣ ;j ...♣♣♣...♣♣ ♣....@..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣;j -2.8 (2.5;j ;jU   What's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode.;j [ _There is a stone staircase leading down here.;j! ♣♣♣. ♣♣.♣♣♣...♣♣♣...♣♣ ♣...@>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣;j&;j&43.8 (1.0 _;jD*;j+;jų$ ♣♣♣.♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣..@.>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣  ♣♣♣;j<4;jH;j;j  . ♣♣♣♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣.@..>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣ ;j ;j* &5;j ;j   Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].;j$#♣. ♣♣♣ ♣..♣♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣@...>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣;j%G ♣♣♣;jy*;j*&6;j%.;j/;jvQ;jN ;jIO ;jS ;jlT ;jpF ♣. ♣♣♣ ♣..♣♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣.@..>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣ ;jY;j&7;j;j  Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].;j] x♣. ♣♣♣ ♣..♣♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣..@.>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣;j ;j, &8;j ;j ;j8  ♣. ♣♣♣ ♣..♣♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣.@..>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣ ;jF<9;j@;jb  Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].;j># ♣. ♣♣♣ ♣..♣♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣@...>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣;j=70;j};j;jD 4;j ;jT ;jb;j+X;j~;j;js;j+;jT;j;j1;j;j,;j;jG;j;jǜ;j;;jΞ;j;j;j;j!;j,;jD;j_;jȦ;j;j;j;j;j;j;jR;j;j5;jί;j ;j# .#♣♣ .♣♣ ##♣♣. ..♣♣ .##;j ♣..§§~..♣ #.##♣..§§§..♣ ##.## ♣..§~§..♣  ;j;##.# ♣.....♣ ##.##;je ♣...♣ #.##;jt♣♣♣@♣ .##;jĺ♣♣..♣♣ ##♣♣.♣♣♣ #;jI♣.♣♣;j ♣.♣♣♣♣.♣♣♣ ♣♣♣♣♣..♣♣♣♣ ♣♣.♣♣;jL♣♣♣...♣♣♣...♣♣♣♣♣♣....>..♣;jy;j81.8 (11.0)  Some dangerous ground is marked with exclusions. Autotravel will not lead youinto exclusions. Instead you will automatically stop.;j&;j,2.8 (12;j;j\  However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].;j7Q;jM # ♣. . ♣♣ .♣♣ ## ♣. ..♣ ;j.## ♣..§§~.## §§..♣ ##.#♣..§~§..♣  ##.♣.....♣;j#.## ♣.@.♣ #.## ♣♣♣.♣♣ .## ♣♣..♣♣ ##♣♣.♣♣♣♣.♣..;j'.....;j;jI*3.0);j#;j%;jM  ♣ # ♣. . ♣♣ .♣♣ ## ♣. ..♣ .## ♣..§§~.## §§..♣ ##.#♣..§~§..♣  ##.♣..@..♣#.##♣♣...♣♣ #.## ♣♣♣.♣♣ .##♣♣..♣♣♣;jV♣♣...§;jA§~;jm&4;j;j?;j d ♣  ♣. # ♣♣ .♣♣  ♣♣. ..♣♣ ## ♣..§§§..♣ .## ;j} 0♣..§§§..♣ .## ♣..§~~..♣ ##.# ♣...@.♣ .## ;j $♣♣...♣♣ .## ♣♣♣.♣♣ ## ;jM ♣♣..♣♣ ♣♣.♣♣♣ ;j+ ;jx ;j 5;j" ;j# ;jsV;jXReally walk into a travel-excluded area? Y - Yes  N - No;jSo;j̅BigBoiKuro the CoveredHuman♣Health: 18/18 ======================== #♣.Magic: 3/3======================== #♣♣ .♣♣AC: 2Str: 16 #♣♣. ..♣♣EV: 10Int: 8 ##♣..§§§..♣SH: 0Dex: 12 .##♣..§§§..♣XL:  1 Next:  0% Place: Dungeon:1 #.##♣..§~@..♣Noise: ---------  Time: 385.8 (0.0) ##.#♣♣.....♣♣-) Nothing wielded #.##♣♣...♣♣Nothing quivered .##♣♣♣.♣♣ ##♣♣..♣♣ #♣♣.♣[;j:0;10m♣♣♣.♣♣;j♣.♣♣♣♣.♣♣♣ ♣♣♣Some dangerous ground is marked with exclusions. Autotravel will not lead youinto exclusions. Instead you will automatically stop.However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].;j(You enter the shallow water.7.4 (1.6Water ;jk;j.7 _Moving in this stuff is going to be slow.;j{;jReally walk into that cloud of steam? Y - Yes  N - No;jv ;j BigBoiKuro the CoveredHumanHealth: 18/18 ========================♣Magic: 3/3======================== #♣♣♣♣.AC: 2Str: 16 #♣♣...♣♣EV: 10Int: 8 #♣♣.....♣♣SH: 0Dex: 12 ##♣..§§§..♣XL:  1 Next:  0% Place: Dungeon:1 .##♣..§§@..♣Noise: ---------  Time: 387.4 (0.0) #.##♣..§~~..♣-) Nothing wielded ##.#♣♣.....♣♣Nothing quivered #.##♣♣...♣♣Water .##♣♣♣.♣♣ ##♣♣..♣♣ #♣♣.♣♣♣♣.♣♣[17;;j 211H♣.♣♣However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].You enter the shallow water. _Moving in this stuff is going to be slow.  Rather than step into this cloud and hurt yourself, you should either wait fora few turns to see if it vanishes (with .), or just step around it.;j  ♣♣♣..§~♣..§≈§continue by pressing [o].  You enter the shallow water. _Moving in this stuff is going to be slow.  Rather than step into this cloud and hurt yourself, you should either wait fora few turns to see if it vanishes (with .), or just step around it.You are engulfed in a cloud of scalding steam.;j x9/18 ------------9.0 (1.6;j c _Ouch! That really hurt!;jʮf♣ #♣♣♣♣.♣♣...♣♣♣♣.....♣♣#..§~§.. .##♣..§≈ #.##~@..♣#.;j♣.....♣.# ♣♣...♣♣ .## ♣♣♣.♣♣ ## ♣♣..♣♣ ♣♣.♣♣♣ ♣.♣♣♣.♣♣♣ ♣♣♣;j0Z♣♣.♣♣...♣♣....♣..♣..§§~♣..§§♣;j(90.6;j;j;j f♣  ♣♣♣♣.  ♣♣...♣♣  ♣♣.....♣♣  ;j! ♣..§~§..♣ ## ♣..§§~..♣ .## ♣..§§~@.♣ .# ♣♣.....♣♣ .## ♣♣...♣♣ ## ♣♣♣.♣♣  ;jm &;j ! 10/18=-----------10;j/# ;j$ ;j? M ♣ ♣♣♣♣.  ♣♣...♣♣  ♣♣.....♣ ♣..§~§ ## ♣ .#..§§~.. #.♣♣.....♣♣ .##♣♣...♣♣♣♣..§§§2;jM ♣ ♣♣♣♣.  ♣♣...♣♣  ♣♣.....♣ §~ ## §..♣ .#;jl..§§~.. #.#♣♣.....♣♣♣♣;j;jI&3;j;j;j9~M ♣ ♣♣♣♣.  ♣♣...♣♣  ♣♣....@♣♣ # ♣..§~ ## ♣..§§§..♣ .##♣..§§~..♣♣♣♣♣♣;jPY4;j ♣♣ # ♣♣♣♣. # ♣♣...♣♣ # ♣♣...@.♣♣ ## ♣..§~§..♣ .## ♣..§§§..♣ #.## ♣..;jL§§~..♣#.# ♣♣.....♣♣ #.## ♣♣...♣♣ .## ♣♣♣.♣♣ ##;j ♣♣..♣♣ # ♣♣.♣♣♣;j;jg1==5;j;j;j;M♣.♣ .♣ ♣♣.♣ ♣♣♣♣..♣ ♣♣..@♣♣  ♣♣.....♣♣ ## ♣..§~ .##;j<}♣..§§§..♣;jB<6;jxI;j]N 4;jmS ;jCT ;j4;j;j;j I;jä ;j} =;j5 ;j( ;j T2==;j$ n;j ;j ;j ;j ;j ;j ;j~ l13===;j ;j[ ,;ji ;j3 ;ju ;j ;j ,;j ;j O=;j ;j% ;j K4=;j ;j ;je ;j ;j ,;j ;j ,;j8 ;j ;j ;j& b5===;j ;j5 ,;j ;jr ,;j4 ;jQ 6====7=8=== _HP restored.;j 3;jK ;js ;jF ;j ;j8 ;j\ ;j ;j5 ;j ;j ;jw ;j :==;jo ;j ;j ;jM ;j ;j ;jd ;j ;j ;j ;jG ;j~ ;j ;j ;j ;jA ;j ;j ;j X;jE ;j8 ;j{ ;j ;j ;j) ;j_ ;j ;j ;j{ ;j ;j ;jF ;j ;j ;j ;j  ;j/# .. ....♣♣♣  <......♣♣♣♣♣ ♣@...♣♣♣♣ ♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ;j# ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣  # ♣♣.♣♣ ##.## ♣♣♣.♣♣ #...## ♣♣♣♣..♣♣;j"* 1441.6 (45.0);j. Autoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there.;j/ ,2.6 (46;j2 ;j4 . _Found an exit from the tutorial.;jKb3;jc;jd;jf;jiB;jBj;jj;j.k;jl;j6n;jwn;jrB;js;js;jmu;jv;jv;jow;jDy;jz,;j{;jae ♣♣♣♣♣ ♣♣...♣♣ ♣♣...@.♣♣ 8.6 (6.0)♣.......♣♣♣♣ ♣...<......♣♣♣♣.......♣♣♣....♣♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣♣♣...♣♣ ♣♣♣♣..♣♣  ♣♣♣♣♣ ♣♣♣.♣;j  ♣♣.  ♣♣. ;jE;j.;j = _Done exploring.;j ♣♣♣♣♣ ♣♣...♣♣ ♣♣..@..♣♣ ♣.......♣♣♣♣;j ♣...<......♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣  ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣♣ ♣♣♣♣.. ♣♣♣♣♣ ♣♣♣.;js ♣♣ ♣♣;j{ ;j 29.6 (1 _;j ;js ;j ♣♣♣♣♣ ♣♣...♣♣ ♣♣.@...♣♣ ♣.♣♣♣♣ ♣...<......♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣... ♣♣...♣♣ ♣♣♣♣..;j ♣♣♣♣♣ ♣♣♣  ;jK;j'50;j;j;j v ♣♣♣♣♣♣♣...♣♣♣♣.....♣♣♣..@....♣♣♣♣♣...<......♣♣♣♣♣....♣♣♣....♣♣♣♣ ####♣♣ ;j <1;jˆ ;j ;j- X ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.♣♣♣♣ ♣...<......♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣;j-  ♣♣.....♣♣ ♣♣♣♣♣... ♣♣...♣♣ ♣♣♣♣ ♣♣♣♣♣ # ### ;j74 ;j4 &2;j8 ;j9 ;j  ♣♣♣♣♣♣♣...♣♣♣♣.....♣♣♣.......♣♣♣♣♣.@.<......♣♣♣♣♣....♣♣♣....♣♣♣♣♣.....♣♣ ♣♣♣♣♣... .###.##♣♣♣ ;j ;j &3;j" ;j$ ;j ♣♣♣♣♣♣♣...♣♣♣♣.....♣♣♣.......♣♣♣♣♣...<......♣♣♣♣♣;j....♣♣♣....♣♣♣♣♣.....♣♣ ♣♣♣♣♣... ♣♣...♣♣ ♣♣♣♣. .###...##♣♣♣♣.. ;js<4;j;jZ;j ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.♣♣♣♣ ♣...<......♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣...♣♣ ♣♣♣♣.♣♣♣♣♣ ♣♣♣ # ### ♣ # ##.## ;jP ♣♣♣. # ##...## ♣♣♣♣..♣;jG ;j &5;j\ ;j ;jpV♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.♣♣♣♣ ♣...<......♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣...♣♣ ♣♣♣♣..♣;j♣♣♣♣♣ ♣♣♣.♣♣ ### ♣♣. ##.## ♣♣♣.♣ ##...## ♣♣♣♣..♣;j;j&6;j6;j ;jM ♣♣♣♣♣  ♣♣...♣♣ ♣♣.....♣♣ ♣.......♣♣♣♣ ...♣♣♣♣♣ .......♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣♣...♣♣♣♣♣♣..♣Congratulations! You've completed the first lesson!;j4;j}&7;j;j>  To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y].;jV _There is an exit from the tutorial here.;je4;jk;jlF _There are no items here.;j( ;j Are you sure you want to leave the Dungeon? Y - Yes  N - No;jr;j@|xBigBoiKuro the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣♣♣AC: 2Str: 16♣♣...♣♣EV: 10Int: 8♣♣.....♣♣SH: 0Dex: 12♣.......♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@......♣♣♣♣♣Noise: ---------  Time: 457.6 (0.0)♣.......♣♣♣....♣♣♣♣-) Nothing wielded♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Nothing quivered♣♣...♣♣♣♣♣♣..♣♣♣♣♣♣♣♣♣.♣♣ ♣♣ ###♣♣.;j;}V ##.##♣♣♣.♣ Congratulations! You've completed the first lesson!To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here. _There are no items here.;j;j&;j28.6 (1 _;j;j   notify_dgn_event: Lua error:...wl-master/crawl-git-28ce492bd5/data/dat/dlua/lm_trig.lua:240: Triggerabletype TriggerableFunction at (43, 22) has no triggerers for dgn_event 0;j;j6Tutorial 1 summary: Movement Movement commandsNumpad:7 8 9vi-keys: y k u\|/;jS\|/4-.-6h-.-l/|\/|\1 2 3b j n[Shift + direction] moves you several squares in this direction. ;jΖStaircases[<] go back to the previous level[>] enter the next level[X>]/[X<] travel to the nearest up/downstairs Doors can be opened by walking into them[C] close an open door Travel[X] enter the level map, travel with [Enter];j8b[o] autoexplore Hit any key to exit...;jΦ;jþ;j1? [?25h[?0c [?1051l[?1052l[?1060l[?1061l