±cµj6ü  Player: Booknewt2 Game: Sprint 0.34 Server: crawl.dcss.io Filename: 2026-09-24.17:53:53.ttyrec Time: (1790272433) Thu Sep 24 17:53:53 2026 ²cµjWy [?1051l[?1052l[?1060l[?1061h²cµjÑ~ V)0[?7h[?25l[?1c²cµjˆˆ ²cµj©” Welcome, Booknewt2. You have a choice of maps:a - Sprint I: "Red Sonja"  b - Sprint II: "The Violet Keep of Menkaure"  c - Sprint III: "The Ten Rune Challenge"  d - Sprint IV: "Fedhas' Mad Dash"  e - Sprint V: "Ziggurat Sprint"f - Sprint VI: "Thunderdome"  g - Sprint VII: "The Pits"  h - Sprint VIII: "Arena of Blood"  i - Sprint IX: "|||||||||||||||||||||||||||||" % - List aptitudes* - Random map ? - HelpTab - sprint_v´cµj˜‡ ´cµjC” IWelcome, Booknewt2. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Felids are many-lived sentient cats. They cannot use armour or weapons. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Felid Shapeshifter¶cµjðI¶cµj]N¶cµjÕSÂWelcome, Booknewt2 the Merfolk. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerp - Hedge Wizard b - Gladiatorj - Shapeshifter  q - Conjurer c - Monkk - Wandererr - Summoner d - Hunters - Necromancer e - BrigandWarrior-maget - Forgewright Zealotl - Warper¶cµj$TMu - Fire Elementalist f - Berserkerm - Hexslingerv - Ice Elementalist g - Cinder Acolyten - Enchanterw - Air Elementalist h - Chaos Knighto - Reaverx - Earth Elementalist¶cµjDT€y - Alchemist Shapeshifters use talismans to shift their form, making them powerful melee ¶cµjaT³fighters (especially when unarmed) at the cost of armour. + - Recommended background * - Random background # - Recommended character¶cµj~Td ! - Random character % - List aptitudesSpace - Change species ? - Help¶cµjšT0 Tab - Felid Shapeshifter·cµjY ¸cµjtb üBooknewt2 the ChangelingMerfolkHealth: 16/16 ========================Magic: 1/1========================AC: 2Str: 14EV: 11Int: 9SH: 0Dex: 13XL:  1 Next:  0% Place: DungeonNoise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quiveredQuill ¸cµj"g U  â–“ß.............  â–“_..)).........  â–“ß..)).........  â–“_..)).....%...  â–“ß...).....=...  â–“_......?......  â–“ß...[..!../...  â–“_...[.@.......  â–“ß.............  â–“_.............  â–“ß_ß_ß_ß_ß_ß_ß_  â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“¸cµjÇ} �Welcome, Booknewt2 the Merfolk Shapeshifter. [Dungeon Sprint]¸cµjÑ® ¸cµjìò ¼Press ? for a list of commands and other information.  Found fourteen items. Found twelve altars.¸cµj: ¸cµjâ&  ¸cµjè' U_Found a staircase leading out of the dungeon.¹cµjy†   â–“ß.  â–“_..)).  â–“ß..)).  â–“_..)).....%...  â–“ß...).....=...  â–“_......?......  â–“ß...[..!../...  â–“_...[@<.  â–“ß.  â–“_.  â–“ß_ß_ß_ß_ß_ß_ß_  â–“    ¹cµjÛHG1.0 (1 _¹cµj!YÀ_ß_ß_ß_ß_¹cµjXvºcµj)Ûî   â–“ß.  â–“_..)).  â–“ß..)).  â–“_..)).....%...  â–“ß...).....=...  â–“_......?......  â–“ß...[..!../...  â–“_...@.<.  â–“ß.  â–“_ºcµj¶Û°.  â–“ß_ß_ß_ß_ß_ß_ß_  â–“â–“    ºcµj¿òºcµj¹ö%2ºcµjO ½__ß_ß_ß_ºcµjó.b _Items here: [[[[[[[.ºcµjúC cM_)) ß...._..))ß..))......_..)).....%ß...).....=_......?...ß...@..!../_...[.<ß  â–“_.............Quill ºcµjùl ;3ºcµjbp "_ºcµjÈp «_ß_ß_ß_ºcµjÓu  ºcµjá„ 5_Found two items. Found a blossoming altar of Fedhas.ºcµj¸Æ ™  _Items here: [[[[[.»cµj\ Mß_ß_ß_ß©ß_ß__)) ß...._..))ß..))......_..)).....%ß...).....=_?...ß...[..!../_...[.<ß  â–“_.............»cµjÞ~ ”4_ß_ß____ß_ß_ß_ß_»cµjQ’ = _Found five altars. Found a transporter.¼cµjDh,  â–“ß_ß_ß_ß©ß_ß_ß â–“_.)). â–“ß.  â–“_..)).  â–“ß..)).  â–“_..)).....%...  â–“ß...).....=...  â–“_....@.?......  â–“ß...[..!../...  â–“_...[.<.  â–“ß.  â–“_..  â–“â–“  ¼cµj@Œ;5¼cµj•²_)___ß_¼cµj ½cµj› Ñ  â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“  â–“ß_ß_ß_ß©ß_ß_ß  â–“_))  â–“ß....  â–“_..)).½cµjJœ z  â–“ß..)).........  â–“_..)).....%...  â–“ß...@.....=...  â–“_......?......  â–“ß...[..!../...  â–“_...[.<.½cµjx� {  â–“ß..  â–“_.............  â–“ß_ß_ß_ß_ß_ß_ß_  â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ ½cµjº ½cµjM» %6½cµjdÌ Ø)__ß_ß_ß_½cµj¶Ð $  Things that are here:½cµjºã ¶ _a +5 executioner's axe; a +5 battleaxe; a +5 broad axe¿cµjÍìGear: 3/52 gear slots (Left/Right/Tab to switch category) Armour (go to first with [)  a - a +0 animal skin (worn) Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talismanÀcµjøÀcµjƒüÀcµjä  Booknewt2 the Changeling  â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“Merfolk  â–“ß_ß_ß_ß©ß_ß_ßHealth: 16/16 ========================  â–“_.........)).Magic: 1/1========================  â–“ß.............AC: 2Str: 14  â–“_..)).........EV: 11ÀcµjJ_Int: 9  â–“ß..)).........SH: 0Dex: 13  â–“_..)).....%...XL:  1 Next:  0% Place: Dungeon Àcµjt â–“ß...@.....=...Noise: ---------  Time: 6.0 (0.0) Àcµj¤Ç â–“_......?......-) Nothing wielded Àcµj0€ â–“ß...[..!../...Nothing quivered  â–“_...[.<.......Quill   â–“ß.............  â–“_............. ÀcµjY˜ â–“ß_ß_ß_ß_ß_ß_ß_  â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ ÀcµjƒŒ_Items here: [[[[[[[. _Found two items. Found a blossoming altar of Fedhas. Àcµj­¬_Items here: [[[[[. _Found five altars. Found a transporter.  ÀcµjÓ¼Things that are here: _a +5 executioner's axe; a +5 battleaxe; a +5 broad axeÀcµj¿$Àcµj¬%Àcµjb3ÀcµjëDÁcµjÀ› â–“ â–“ß_ß_ß_ß©ß_ß_ß  â–“_.)).  â–“ß.  â–“_..)).  â–“ß..)).  â–“_..)).....%...  â–“ß...)@....=...  â–“_......?......  â–“ß...[..!../...  â–“_...[.<. ÁcµjBœ= â–“ß.. â–“_..  â–“â–“ Ácµj ·Ácµj¶¹17.0 (1 _Ácµj͸___ß_ß_ÁcµjÔÞÁcµj™¾  â–“ â–“ß_ß_ß_ß©ß_ß_ß_ â–“_.)). â–“ß.  â–“_..)).  â–“ß..)).  â–“_..)).....%...  â–“ß...).@...=...  â–“_......?......  â–“ß...[..!../...  â–“_...[.<.  â–“ß. â–“_.  â–“ Ácµjaè ;8ÁcµjŠø O_ß_ß_____ß_ß_ß_ß_Ácµj 7 _Found a burning altar of Makhleb.ÂcµjÉz â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“  ▓ß_ß_ß_ß©ß_ß_ß_ß â–“_.........)).._ ▓ß....ß â–“_..))_ ▓ß..)).ß â–“_..)).....%..._ ▓ß...).....=...ß â–“_......@......_ ▓ß...[..!../...ß â–“_...[.<......._ ▓ß.......ß â–“_._Âcµj�€Ž ▓ß_ß_ß_ß_ß_ß_ß_ß â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ Âcµj^šÂcµjW›%9Âcµjʪï_ß_ß_)__ß_ß_Âcµj£Èß _Found six altars.  x - 4 scrolls of amnesia; g - 7 scrolls of fog; i - 5 scrolls of identify10.0 (2.0)ÂcµjÄÕP__)____ß_ß_ß_ß_ÂcµjÑî¥ _f - 2 scrolls of fear; b - 4 scrolls of blinking (gained 3)Âcµj¨ Ê ß_ß_ß_ß©ß_ß_ß_ß_.........)).._ß....ß_..))_ß..))ß_..)).....%..._ß...).....=...ß_............._ß...[..@../...ß_...[.<......._ß......ß__ÂcµjÆ ÂcµjØ *1.0 (1ÂcµjÆ: ’____ß_Âcµj/P )b - 2 potions of brilliance; i - 2 potions of invisibility  h - 6 potions of haste (gained 5); r - 4 potions of resistance  E - a potion of experience; f - 7 potions of magic (gained 5)  m - 5 potions of might  B - 3 potions of berserk rage (gained 2)  w - 10 potions of heal wounds (gained 9)Âcµj²Q *2.0 (2ÂcµjÌ_ I_ß_ß_____ß_ß_ß_Âcµjº‹ c _c - 10 potions of curing (gained 9)Ãcµj  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.1   8%  +1   f + Spellcasting   0.0    -1          b + Unarmed Combat 3.2  35%  +1          g + Shapeshifting 4.0  49%  +2           c + Armour   0.0    -3      d + Dodging2.6[34Ãcµjm   8%  +3       e + Stealth   0.0    +2                                                                    Ãcµji"[40m          The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsÃcµjl ÃcµjÃcµj$_  ▓ß_ß_ß_ß©ß_ß_ß_ßBooknewt2 the Changeling  â–“_.........)).._Merfolk  ▓ß.............ßHealth: 16/16 ========================  â–“_..))........._Magic: 1/1========================  ▓ß..)).........ßAC: 2Str: 14  â–“_..)).....%..._Ãcµjl%hEV: 11Int: 9  ▓ß...).....=...ßSH: 0Dex: 13  â–“_............._XL:  1 Next:  0% Place: Dungeon  ▓ß...[..@../...ßNoise: ---------  Time: 12.0 (0.0)  â–“_...[.<......._-) Nothing wielded  ▓ß.............ßNothing quivered  â–“_............._Quill   ▓ß_ß_ß_ß_ß_ß_ß_ß  â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“h - 6 potions of haste (gained 5); r - 4 potions of resistanceÃcµjã%ˆE - a potion of experience; f - 7 potions of magic (gained 5)  m - 5 potions of might  B - 3 potions of berserk rage (gained 2)  w - 10 potions of heal wounds (gained 9) _c - 10 potions of curing (gained 9)Ãcµjá1Ãcµj3Äcµj"ÄcµjyÄcµj : ▓ß_ß_ß_ß©ß_ß_ß_ß  â–“_.)).._â–“ ▓ß.ßâ–“ â–“_..))._â–“ ▓ß..)).ßâ–“ â–“_..)).....%..._â–“ ▓ß...).....=...ßâ–“ â–“_._â–“ ▓ß...[...@./...ßâ–“ â–“_...[.<._â–“ ▓ß.ßâ–“ â–“_._â–“ ▓ß_ß_ß_ß_ß_ß_ß_ßÄcµj7;¡â–“ â–“   3.0 (1ÄcµjB¨____ß_Äcµj…JÄcµjŒ - ▓ß_ß_ß_ß©ß_ß_ß_ß  â–“_.)).._â–“  ▓ß.ßâ–“  â–“_..))._â–“  ▓ß..)).ßâ–“  â–“_..)).....%..._â–“  ▓ß...).....=...ßâ–“ Äcµjé  â–“_._â–“  ▓ß...[....@/...ßâ–“  â–“_...[.<._â–“  ▓ß.ßâ–“ Äcµj ˆ â–“_._â–“ Äcµj| K â–“â–“â–“   Äcµj’: ;4Äcµj•b è_)_ß_ß_ß_Åcµj°mû ▓ß_ß_ß_ß©ß_ß_ß_ß  â–“_.)).._â–“  ▓ß.ßâ–“  â–“_..))._â–“  ▓ß..)).ßâ–“ Åcµjn( â–“_..)).....%..._â–“  ▓ß...).....=...ßâ–“  â–“_._â–“  ▓ß...[.....@...ßâ–“ Åcµj?nÌ â–“_...[.<._â–“  ▓ß.Åcµjbn´ÃŸâ–“  â–“_._â–“ Åcµj€nC â–“â–“â–“â–“Åcµjo   Åcµj=¹U5_ß_ß__)____ß_ÅcµjºÅcµj™»*6.0 (2Åcµj¼Î!_ß_ß_____ß_ß_ß_ß_ÅcµjßJ _f - a wand of mindburst (7); b - a wand of light (7)ÅcµjÅÅÚMâ–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ ß_ß_ß_ß©ß_ß_ß_ß_)).._ß....ß_..))_ß..)).........ß_..)).....%..._ß...).....=...ß_...._ß...[..Åcµj€Æ6ß_...[.<_ßß   â–“_............._â–“Åcµj-ßÅcµj¢ß*7.0 (1Åcµjûëå___ß_ß_ß_ß_ÅcµjìúÅcµj|ë àMâ–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ß_ß_ß_ß©ß_ß_ß_ß_)).._ß....ß_..))_ß..)).........ß_..)).....%..._ß...)ß_...._ß...[..ß_...[.<_   ▓ß.............ßâ–“Åcµj¤þ Åcµj•ÿ %8Åcµja ú)____ß_ß_ß_Åcµj«5 µ  d - a ring of flight; e - a +6 ring of dexterity; f - a +6 ring of dexterity  g - a +6 ring of intelligence; h - a +6 ring of intelligenceÅcµjä6 *9.0 (2ÅcµjíD ñ_)__ß_ß_ß_ÅcµjñU J _i - a +6 ring of strength; j - a +6 ring of strengthÆcµjì>½Mâ–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ß_ß_ß_ß©ß_ß_ß_ß_)).._ß....ß_..))_ß..)).........ß_..))_ß...)ß_...._ß...[..ß   â–“_...[.<......._â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ÆcµjÞY=_Æcµjƒ[+20.0 (1Æcµj€lü____ß_ß_ß_ÆcµjŽ~k _Items here: %%%%%%%%.ÆcµjjyÆcµjä|UPick up what? 10/52 gear slots (_ for help) Talismans (select all with %)a - an eel talisman  b - a fortress talisman  c - an inkwell talisman  d - a lupine talisman  e - a quill talisman  f - a serpent talisman  g - a spider talisman  h - a wellspring talisman [Up|Down] selectÆcµjT} [Esc] exit Letters toggle [.|Space] toggle selected[top]Çcµj—›  a + an eel talisman[Enter] accept (1 chosen)Çcµjç´€  a + an eel talisman  b + a fortress talisman2Çcµj»ž „  b + a fortress talisman  c + an inkwell talisman3ÇcµjšT ‚  c + an inkwell talisman  d + a lupine talisman4Ècµjcó  d + a lupine talisman  e + a quill talisman5Ècµj‘Ë€  e + a quill talisman  f + a serpent talisman6Ècµjʹ�  f + a serpent talisman  g + a spider talisman7ÈcµjØM …  g + a spider talisman  h + a wellspring talisman8ÉcµjKÉcµj·Écµj")[  Booknewt2 the Changeling  Merfolk   â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“Health: 16/16 ========================   ▓ß_ß_ß_ß©ß_ß_ß_ßâ–“Magic: 1/1========================   â–“_.........)).._â–“AC: 2Str: 14   ▓ß.............ßâ–“EV: 11Int: 9 Écµj *o  â–“_..))........._â–“SH: 0Dex: 13   ▓ß..)).........ßâ–“XL:  1 Next:  0% Place: Dungeon   â–“_..)).....@..._â–“Noise: ---------  Time: 20.0 (0.0)   ▓ß...).........ßâ–“-) Nothing wielded   â–“_............._â–“Nothing quivered   ▓ß...[.........ßâ–“Quill ÉcµjV*ö  â–“_...[.<......._â–“   ▓ß.............ßâ–“   â–“_............._â–“ Écµjã*Û  ▓ß_ß_ß_ß_ß_ß_ß_ßâ–“   â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ _c - 10 potions of curing (gained 9) _f - a wand of mindburst (7); b - a wand of light (7)  d - a ring of flight; e - a +6 ring of dexterity; f - a +6 ring of dexterity  g - a +6 ring of intelligence; h - a +6 ring of intelligence Écµj2+‘_i - a +6 ring of strength; j - a +6 ring of strength _Items here: %%%%%%%%.ÉcµjÜS&  ÉcµjZ�k - an eel talisman; l - a fortress talisman; m - an inkwell talisman  n - a lupine talisman; o - a quill talisman; p - a serpent talismanÉcµjC\*1.0 (1ÉcµjÞii____Écµj®j„_ß_ß_Écµj“|F _q - a spider talisman; r - a wellspring talismanÉcµj@‰ ÉcµjÁŠ l  Skill  Level Train  Apt Skill  Level Train  Apt a + FightingÉcµjr‹ ÿ2.1   8%  +1   f + Spellcasting   0.0    -1          b + Unarmed Combat 3.2  35%  +1  Écµj¢‹ ±        ÉcµjË ' g + Evocations   0.0     0      ÉcµjŒ ¡h + Shapeshifting 4.0  49%  +2   c + Armour   0.0    -3  ÉcµjaŒ «    d + Dodging2.6   8%  +3       e + Stealth   0.0    +2      Écµj†Œ À        Écµj>�             ÉcµjŽ á                    Écµj¡Ž @                        ÉcµjëŽ •        The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  Écµj� �[?] Help[=] set a skill target  Écµja� ã[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsËcµjã Ëcµj« Ëcµj 5  Booknewt2 the Changeling  Merfolk   â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“Health: 16/16 ========================   ▓ß_ß_ß_ß©ß_ß_ß_ßâ–“Magic: 1/1ËcµjÏ ©========================   â–“_.........)).._â–“AC: 2Str: 14   ▓ß.............ßâ–“EV: 11Int: 9   â–“_..))........._â–“SH: 0Dex: 13   ▓ß..)).........ßâ–“Ëcµj· ÀXL:  1 Next:  0% Place: Dungeon   â–“_..)).....@..._â–“Noise: ---------  Time: 21.0 (0.0) Ëcµj? "  ▓ß...).........ßâ–“-) Nothing wielded   â–“_............._â–“Nothing quivered   ▓ß...[.........ßâ–“Quill Ëcµjd D  â–“_...[.<......._â–“   ▓ß.............ßâ–“ ËcµjŠ Ú  â–“_............._â–“   ▓ß_ß_ß_ß_ß_ß_ß_ßâ–“ Ëcµj± É  â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“g - a +6 ring of intelligence; h - a +6 ring of intelligence ËcµjÕ ä_i - a +6 ring of strength; j - a +6 ring of strength _Items here: %%%%%%%%.  k - an eel talisman; l - a fortress talisman; m - an inkwell talisman  Ëcµjþ zn - a lupine talisman; o - a quill talisman; p - a serpent talisman _q - a spider talisman; r - a wellspring talismanËcµjÃ) Ëcµj$+ ËcµjŒ9 Ëcµj×i ÌcµjúÌcµjM,Drink which item? Potions  c - 10 potions of curing  f - 7 potions of magic  h - 6 potions of haste  r - 4 potions of resistance  w - 10 potions of heal wounds  E - a potion of experienceb - 2 potions of brilliance  i - 2 potions of invisibility  m - 5 potions of might  B - 3 potions of berserk rage  L - a potion of lignification [!] read|quaff|evoke[?] describe selectedÍcµj¶÷ÍcµjjÍcµjTI  Booknewt2 the Changeling  Merfolk   â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“Health: 16/16 ========================   ▓ß_ß_ß_ß©ß_ß_ß_ßâ–“Magic: 1/1========================   â–“_.........)).._â–“AC: 2Str: 14   ▓ß.............ßâ–“EV: 11Int: 9 Ícµj_?  â–“_..))........._â–“SH: 0Dex: 13   ▓ß..)).........ßâ–“XL:  1 Next:  0% Place: Dungeon   â–“_..)).....@..._â–“Noise: ---------  Time: 21.0 (0.0)   ▓ß...).........ßâ–“-) Nothing wielded   â–“_............._â–“Nothing quivered   ▓ß...[.........ßâ–“Quill   â–“_...[.<......._â–“ ÍcµjÜ}  ▓ß.............ßâ–“   â–“_............._â–“   ▓ß_ß_ß_ß_ß_ß_ß_ßâ–“   â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“g - a +6 ring of intelligence; h - a +6 ring of intelligence _i - a +6 ring of strength; j - a +6 ring of strength _Items here: %%%%%%%%.  k - an eel talisman; l - a fortress talisman; m - an inkwell talisman  n - a lupine talisman; o - a quill talisman; p - a serpent talisman _q - a spider talisman; r - a wellspring talismanÍcµj>F  You feel more experienced!Ícµjö/  --more--ÎcµjôYÎcµjí_sYou have gained great experience. Select the skills to train. Skill  Level > New  Apt Skill  Level > New  Apt a + Fighting2.1  > 4.5 +1   f - Spellcasting   0.0    -1          b + Unarmed Combat 3.2  > 5.2 +1          ÎcµjJb g - Evocations   0.0     0      h + Shapeshifting 4.0  > 6.0 +2   c - Armour   0.0    -3      d + Dodging2.6  > 5.4 +3       e - Stealth   0.0    +2                                  ÎcµjŸcP                                            Select the skills you want to be trained. The chosen skills will be raised to  the level shown in cyan.  [*] useful|all skills ÏcµjÔSÝ a * Fighting   2.1  > 54.95.60Ïcµjÿ µ a - Fighting   2.1   5.76.56.2ÐcµjüÎ× b * Unarmed Combat   3.2  > 6.605.5ÐcµjÆ « b - Unarmed Combat   3.2   7.47.3ÑcµjCüß6.5 d * Dodging   2.6  > 8ÑcµjsC«9.8 d - Dodging   2.6   Ñcµj‡ÑcµjøˆH  Booknewt2 the Changeling  Merfolk   â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“Health: 16/16 ========================   ▓ß_ß_ß_ß©ß_ß_ß_ßâ–“Magic: 1/1========================   â–“_.........)).._â–“AC: 2Ñcµjÿ‰ Str: 14   ▓ß.............ßâ–“EV: 11Int: 9   â–“_..))........._â–“SH: 0Dex: 13   ▓ß..)).........ßâ–“XL:  1 Next: 100% Place: Dungeon   â–“_..)).....@..._â–“Noise: ---------  Time: 21.0 (0.0)   ▓ß...).........ßâ–“-) Nothing wielded ÑcµjÅŠv  â–“_............._â–“Nothing quivered   ▓ß...[.........ßâ–“Quill   â–“_...[.<......._â–“   ▓ß.............ßâ–“   â–“_............._â–“   ▓ß_ß_ß_ß_ß_ß_ß_ßâ–“ Ñcµj¼‹  â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ _i - a +6 ring of strength; j - a +6 ring of strength _Items here: %%%%%%%%.  k - an eel talisman; l - a fortress talisman; m - an inkwell talisman  n - a lupine talisman; o - a quill talisman; p - a serpent talisman _q - a spider talisman; r - a wellspring talisman  You feel more experienced!Ñcµj �Ñcµj ˜ÑcµjO¦P  Booknewt2 the Mimic  Merfolk   â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“Health: 16/16 ========================   ▓ß_ß_ß_ß©ß_ß_ß_ßâ–“Magic: 1/1========================   â–“_.........)).._â–“AC: 2Str: 14   ▓ß.............ßâ–“EV: 11Int: 9   â–“_..))........._â–“SH: 0Dex: 13 Ñcµjî§  ▓ß..)).........ßâ–“XL:  1 Next: 100% Place: Dungeon   â–“_..)).....@..._â–“Noise: ---------  Time: 21.0 (0.0)   ▓ß...).........ßâ–“-) Nothing wielded   â–“_............._â–“Nothing quivered   ▓ß...[.........ßâ–“Quill   â–“_...[.<......._â–“   ▓ß.............ßâ–“   â–“_............._â–“   ▓ß_ß_ß_ß_ß_ß_ß_ßâ–“   â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ [3Ñcµjq¨Ž9;49m_i - a +6 ring of strength; j - a +6 ring of strength _Items here: %%%%%%%%.  k - an eel talisman; l - a fortress talisman; m - an inkwell talisman  n - a lupine talisman; o - a quill talisman; p - a serpent talisman _q - a spider talisman; r - a wellspring talisman  You feel more experienced!Ñcµj¶©¬  Your Shapeshifting skill gained 5 levels and is now at level 9!You have reached level 2!Ñcµj«¶/  --more--Òcµj$ Òcµj* \ 22/222/22 0% 2.0 (1 _Òcµj_ G_ß_ß___ß_ß_ß_ß_Òcµj4+ Ôcµj\0EMâ–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ß_ß_ß_ß©ß_ß_ß_ß_)).._ß....ß_..))_ß..))ß_..))_ß...)ß_...._   ▓ß...[.........ßâ–“â–“ÔcµjtDÔcµj®F%3Ôcµj°WÚ____ß_ß_ß_ÔcµjçeÔcµjÉøMâ–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ß_ß_ß_ß©ß_ß_ß_ß_)).._ß....ß_..))_ß..))ß_..))_ß...)ÔcµjSÊôß   â–“_............._â–“..........._â–“Ôcµj(áÔcµj2â%4ÔcµjÚïÚ_ß_ß_)__ÔcµjŒÔcµjfT¾Mâ–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ß_ß_ß_ß©ß_ß_ß_ß_)).._ß....ß_..))_ß..))ß_..))_   ▓ß...).........ßâ–“...........ß▓Ôcµjög;5Ôcµj7yÈ_ß_ß____Ôcµj|€Ôcµj5¶ïMâ–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ß_ß_ß_ß©ß_ß_ß_ß_).._ß....Ôcµj ·Ðß_..))_ß..))ß   â–“_..))........._â–“.[.<......._â–“ÔcµjÄÊÔcµjFÌ%6ÔcµjËÖ«______Ôcµjóít _Items here: )))) [[.Õcµjä+-Wield or unwield which item (- for none)?  - - Unarmed (current attack) Floor Items Hand Weapons  a - the +10 dark maul {heavy}  b - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv}  c - the +6 Majin-Bo {spellvamp, MP+6 Int+6}  d - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ÖcµjCs Öcµj²~ï  Booknewt2 the Mimic  Merfolk  Health: 22/22 ========================  Magic: 2/2========================  AC: 2Str: 14  EV: 11Int: 9   â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“SH: 0Dex: 13 Öcµj†&  ▓ß_ß_ß_ß©ß_ß_ß_ßâ–“XL:  2 Next:  0% Place: Dungeon   â–“_.........@).._â–“Noise: ---------  Time: 26.0 (0.0)   ▓ß.............ßâ–“-) Nothing wielded   â–“_..))........._â–“Nothing quivered   ▓ß..)).........ßâ–“Quill   â–“_..))........._â–“   ▓ß...).........ßâ–“ Öcµj¼€w  â–“_............._â–“   ▓ß...[.........ßâ–“   â–“_...[.<......._â–“n - a lupine talisman; o - a quill talisman; p - a serpent talisman _q - a spider talisman; r - a wellspring talisman  You feel more experienced!  Your Shapeshifting skill gained 5 levels and is now at level 9! _You have reached level 2! _Items here: )))) [[.ÖcµjŽŒP  Okay, then.Öcµj?ŽÖcµj2™ÖcµjÓ«. _Öcµj‰#Öcµj‡&ŽWear or take off which item? Inventory Items Armour (go to first with [)  a - a +0 animal skin (worn) Floor Items ([,] to select) Öcµjò&¤Armour the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr}[?] describe selected [!] equip|wield|wear|put onÖcµjD'y[tab] equip|unequip Øcµj¯´ ØcµjÌ   Booknewt2 the Mimic  Merfolk  Health: 22/22 ========================  Magic: 2/2========================  AC: 2Str: 14  EV: 11Int: 9 Øcµj[Í   â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“SH: 0Dex: 13   ▓ß_ß_ß_ß©ß_ß_ß_ßâ–“XL:  2 Next:  0% Place: Dungeon   â–“_.........@).._â–“Noise: ---------  Time: 26.0 (0.0)   ▓ß.............ßâ–“-) Nothing wielded   â–“_..))........._â–“Nothing quivered   ▓ß..)).........ßâ–“Quill   â–“_..))........._â–“   ▓ß...).........ßâ–“   â–“_............._â–“   ▓ß...[[4ØcµjŠÍ C0m.........ßâ–“   â–“_...[.<......._â–“ _q - a spider talisman; r - a wellspring talisman  You feel more experienced!  ØcµjÊÍ Your Shapeshifting skill gained 5 levels and is now at level 9! _You have reached level 2! _Items here: )))) [[. _Okay, then.ØcµjÎ Øcµjmà ØcµjÇâ  _Øcµjµö :_Øcµj“ �  You start putting on your armour.7.0 (1Øcµj; s___Øcµj5- Øcµj#. *8.0 (2Øcµj-7 ‰____Øcµj¢D ØcµjF *9.0 (3ØcµjKM È_ß_ß____Øcµj«X ØcµjlY $30.0 (4Øcµj_ ‡_____Øcµj7p @1.0 (5Øcµj®y N__Øcµj’{ ¹  425  You continue putting on the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5}._x5Øcµjú| Øcµjj� Øcµj¡ ƒ _You finish putting on the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5}.ÙcµjÌz4 â–“  ▓ß_ß_ß_ß©ß_ß_ß_ßâ–“  â–“_.)@.._â–“  ▓ß.ßâ–“  â–“_..))._â–“  ▓ß..)).ßâ–“  ▓ß... â–“_... ▓ß... ÙcµjùŠÙcµjü‹)2.0 (1 Ùcµj&Œ_Ùcµj´–~____Ùcµj/±x _Items here: ))))))))) [.ÛcµjÃA Ûcµj¾D ©Wear or take off which item? Inventory Items Armour (go to first with [)  a - a +0 animal skin (worn)  s - the +18 shield of the Gong (worn) {Loud rN+ Will+ rCorr EV-5} Floor Items ([,] to select) Armour the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ÜcµjWÜcµj Ücµjr,  Booknewt2 the Mimic  Merfolk  Health: 22/22 ========================  Magic: 2/2========================  AC: 2Str: 14  EV: 4Int: 9   â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“SH: 25Dex: 13   ▓ß_ß_ß_ß©ß_ß_ß_ßâ–“ÜcµjN-ðXL:  2 Next:  0% Place: Dungeon   â–“_.........)@.._â–“Noise: ---------  Time: 32.0 (0.0)   ▓ß.............ßâ–“-) Nothing wielded   â–“_..))........._â–“Nothing quivered   ▓ß..)).........ßâ–“Quill   â–“_..))........._â–“   ▓ß...).........ßâ–“ Ücµj=Ó  â–“_............._â–“   ▓ß...[.........ßâ–“   â–“_...[.<......._â–“ _Okay, then.You start putting on your armour.You continue putting on the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5}._x5 _You finish putting on the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5}. _Items here: ))))))))) [.  Okay, then.ÜcµjUCÜcµjOQ. _Ýcµjà‰ÝcµjÈŒõWear or take off which item? Inventory Items Armour (go to first with [)  a - a +0 animal skin (worn)  s - the +18 shield of the Gong (worn) {Loud rN+ Will+ rCorr EV-5} Floor Items ([,] to select) ArmourÝcµjæ�´ the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ßcµj�›ßcµj„®ßcµj¿´  Booknewt2 the Mimic  Merfolk  Health: 22/22 ========================  Magic: 2/2========================  AC: 2Str: 14  EV: 4Int: 9   â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“SH: 25Dex: 13   ▓ß_ß_ß_ß©ß_ß_ß_ßâ–“XL:  2 Next:  0% Place: Dungeon   â–“_.........)@.._â–“Noise: ---------  Time: 32.0 (0.0)   ▓ß.............ßâ–“-) Nothing wielded   â–“_..))........._[0;10;ßcµj¶Y1mâ–“Nothing quivered   ▓ß..)).........ßâ–“Quill   â–“_..))........._â–“   ▓ß...).........ßâ–“   â–“_............._â–“   ▓ß...[.........ßâ–“   â–“_...[.<......._â–“You start putting on your armour.You continue putting on the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5}._x5 _You finish putting on the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5}. _Items here: ))))))))) [. _Okay, then.ßcµjË»P  Okay, then.ßcµj½ßcµj:ÈßcµjÒ. _äcµjd=äcµj‡N©Wear or take off which item? Inventory Items Armour (go to first with [)  a - a +0 animal skin (worn)  s - the +18 shield of the Gong (worn) {Loud rN+ Will+ rCorr EV-5} Floor Items ([,] to select) Armour the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip åcµjÚe åcµj4f åcµj—p åcµj'�   Booknewt2 the Mimic  Merfolk  Health: 22/22 ========================  Magic: 2/2========================  AC: 2Str: 14  EV: 4Int: 9   â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“SH: 25Dex: 13   ▓ß_ß_ß_ß©ß_ß_ß_ßâ–“XL:  2 Next:  0% Place: Dungeon   â–“_.........)@.._â–“Noise: ---------  Time: 32.0 (0.0)   ▓ß.............ßâ–“-) Nothing wielded   â–“_..))........._[0;10;åcµjŠ’ W1mâ–“Nothing quivered   ▓ß..)).........ßâ–“Quill   â–“_..))........._â–“   ▓ß...).........ßâ–“   â–“_............._â–“   ▓ß...[.........ßâ–“   â–“_...[.<......._â–“You continue putting on the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5}._x5 _You finish putting on the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5}. _Items here: ))))))))) [. _Okay, then. _Okay, then.åcµj(— åcµj˜  _åcµj#¤ ¢_____åcµjçº Ž  You start removing your armour.3.0 (1åcµj½Å Ó_ß_ß____åcµjÛ åcµj[Ü *4.0 (2åcµj²ì k____åcµjf åcµjI *5.0 (3åcµj W___åcµj & åcµj' *6.0 (4åcµjü3 ‘__)__åcµjCU ÷7.0 (5_ß_ß_)_åcµjóU ¶ 11 0  You continue removing the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5}. _x5åcµj3V åcµjæp åcµj ¹  You finish removing the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5}.  You start putting on your armour.åcµj€ *8.0 (6åcµj�‰ u__)__åcµj � åcµjŸž *9.0 (7åcµjž§ <__åcµjë§ U)__åcµj›¹ 8_åcµj» +40.0 (8åcµj×Ä �____åcµjaÖ åcµj× *1.0 (9åcµjÞà Š_____åcµj”ð åcµjXñ .2.0 (10.0)åcµjÃú ¤_ß_ß_)_åcµjìþ q 13 _You continue putting on the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}. x5  You finish putting on the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}.  A voice whispers, "Finally, someone more useful than... these people."åcµjº åcµjÌ åcµjC P _You feel clever.dµj²>dµj!  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.1   8%  +1   g + Spellcasting   0.0    -1          b + Unarmed Combat 3.2  35%  +1           h + Evocations   0.0     0      i + Shapeshifting 9.8  49%  +2   c + Armour   0.0    -3   dµjt    d + Dodging2.6   8%  +3       e + Shields   0.0     0       f + Stealth   0.0    +2                                                    [39dµjl ì;49m                  The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsdµjDkdµjudµjWÊ  Booknewt2 the Mimic  Merfolk  Health: 22/22 ========================  Magic: 2/2========================  AC: 2Str: 14  EV: 11Int: 13   â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“SH: 0Dex: 13   ▓ß_ß_ß_ß©ß_ß_ß_ßâ–“XL:  2 Next:  0% Place: Dungeon   â–“_.........)@.._â–“Noise: ---------  Time: 42.0 (0.0)   ▓ß.............ßâ–“-) Nothing wielded   â–“_..))........dµj$Ì._â–“Nothing quivered   ▓ß..)).........ßâ–“Quill   â–“_..))........._â–“   ▓ß...).........ßâ–“   â–“_............._â–“   ▓ß...[.........ßâ–“   â–“_...[.<......._â–“You finish removing the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5}.  You start putting on your armour. _You continue putting on the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}. x5  You finish putting on the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}.  A voice whispers, "Finally, someone more useful than... these people." _You feel clever.dµjºÑdµj)àdµj5� Õ  â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ ß_ß_ß_ß©ß_ß_ß_ß_.........)).._ß.@..ß_..))_ß..))ß_..))_.<......._â–“   ▓ß.............ß▓dµj&¢ dµj1£ 13.0 (1 _dµjú­ u__)_dµjD¼ dµjF€ $  â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ ß_ß_ß_ß©ß_ß_ß_ß_.........)).._ß....ß_..))_ß..))ß_..))_ß...)ß..........ßâ–“   â–“_............._â–“dµj4¼ ;4dµjpÌ Ç_ß_ß____dµjJÛ dµj¦e â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“  ▓ß_ß_ß_ß©ß_ß_ß_ßâ–“  â–“_.........)).._â–“  ▓ß....ßâ–“  â–“_..))_â–“  ▓ß..)).ßâ–“  â–“_..))._â–“  ▓ß...).ßâ–“  â–“_....._â–“  ▓ß...[ßâ–“ â–“_...[.<_â–“ ▓ß.......ßâ–“ â–“_._â–“ ▓ß_ß_ß_ß_ß_ß[0;dµjäkš10;1m_ß_ß▓5dµj�§b_ß_ß_)____ß_ß_ß_ß_dµjÈÇdµj  â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ ▓ß_ß_ß_ß©ß_ß_ß_ßâ–“  â–“_.........)).._â–“  ▓ß....ßâ–“  â–“_..))_â–“  ▓ß..)).ßâ–“  â–“_..))._â–“  ▓ß...).ßâ–“  â–“_....._â–“  ▓ß...[ßâ–“  â–“_...[.<_â–“ ▓ß.......ßâ–“ â–“_._â–“ ▓ß_ß_ß_ß_ß_ß_ß_ßâ–“dµjÐ }[m â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“dµjö' dµjä( %6dµj–7 ó_ß_ß__ß_ß_dµjÓY dµjØ|"  â–“  ▓ß_ß_ß_ß©ß_ß_ß_ßâ–“  â–“_.)).._â–“  ▓ß.ßâ–“  â–“_..))._â–“  ▓ß..)).ßâ–“  â–“_..)).â–“  ▓ß...).ßâ–“  â–“_._â–“  ▓ß...[.ßâ–“ dµjb}¥ ▓ß.  â–“_. dµjð©/7_ß_ß__)_ß_ß_dµjÂÉ] _There is a stormy altar of Qazlal here.dµj¢ M  You kneel at the altar of Qazlal.dµjš# /  --more--dµj‹adµjócîQazlal Stormbringer Qazlal Stormbringer is a violent god of tempests, who delights in unleashing theforces of nature against the unsuspecting. Those who invite Qazlal's gaze will find themselves the eye in a storm of elemental destruction, from which only their God can protect them. Pious worshippers of Qazlal will gain the ability todirect and control the destructive might of the storm. dµj‰dXFavour - Qazlal is neutral towards you. Granted powers:(Cost)Qazlal grants you and your divine allies immunity to clouds. You are surrounded by a storm. You can call upon nature to destroy your foes.(3 MP, Piety-)You can give life to nearby clouds.(5 MP, Piety--)The storm surrounding you is powerful enough to repel missiles. You adapt resistances upon receiving elemental damage. You can call upon nature's wrath in a wide area around you. (8 MP, Piety---)dµj·d[!]: Overview|Powers|Wrath [J/Enter]: join religiondµjºf dµjr dµj`~   Booknewt2 the Mimic  Merfolkâ–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“Health: 22/22 ========================▓ß_ß_ß_ß©ß_ß_ß_ßâ–“Magic: 2/2========================â–“_.........)).._â–“AC: 2Str: 14  ▓ß.............ßâ–“EV: 11Int: 13  â–“_..))........._â–“SH: 0Dex: 13  ▓ß..)).........ßâ–“dµj÷ ÿXL:  2 Next:  0% Place: Dungeon  â–“_..)).........@â–“Noise: ---------  Time: 47.0 (0.0)  ▓ß...).........ßâ–“-) Nothing wielded  â–“_............._â–“Nothing quivered▓ß...[.........ßâ–“Quill â–“_...[.<......._â–“▓ß.............ßâ–“â–“_............._â–“▓ß_ß_ß_ß_ß_ß_ß_ßâ–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“ _You continue putting on the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}. x5  You finish putting on the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}.  A voice whispers, "Finally, someone more useful than... these people." _You feel clever. _There is a stormy altar of Qazlal here.  You kneel at the altar of Qazlal.dµjT� `  Qazlal welcomes you!dµj‹Œ /  --more--dµjaþl of Qazlal ......8.0 (1dµj?_ß_ß___ß_ß_dµjÇr _Qazlal grants you and your divine allies immunity to clouds.dµj9P dµjÒ[   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.1   8%  +1   g + Spellcasting   0.0    -1          b + Unarmed Combat 3.2  35%  +1           h + Invocations   0.0    +1       i + Evocations   0.0     0   c + Armour   0.0    -3   j + Shapeshifting 9.8 dµjø\ [m 49%  +2  d + Dodging2.6   8%  +3       e + Shields   0.0     0       f + Stealth   0.0    +2                                                [37dµjr] Cm                      The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsdµjÈçô628 h * Invocations   0.0  20%06dµj•µdµjÁdµj5ΰ  Booknewt2 the Mimic  Merfolk of Qazlal ......â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“Health: 22/22 ========================▓ß_ß_ß_ß©ß_ß_ß_ßâ–“Magic: 2/2========================â–“_.........)).._â–“AC: 2Str: 14  ▓ß.............ßâ–“EV: 11Int: 13  â–“_..))........._â–“SH: 0dµjÿÎÐDex: 13  ▓ß..)).........ßâ–“XL:  2 Next:  0% Place: Dungeon  â–“_..)).........@â–“Noise: ---------  Time: 48.0 (0.0)  ▓ß...).........ßâ–“-) Nothing wielded  â–“_............._â–“Nothing quivered▓ß...[.........ßâ–“Quill dµj¼Ï â–“_...[.<......._â–“▓ß.............ßâ–“â–“_............._â–“▓ß_ß_ß_ß_ß_ß_ß_ßâ–“dµjCÐùâ–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“A voice whispers, "Finally, someone more useful than... these people." _You feel clever. _There is a stormy altar of Qazlal here.  You kneel at the altar of Qazlal.  Qazlal welcomes you! _Qazlal grants you and your divine allies immunity to clouds.dµjVÜdµjÑÜdµjtdµj%dµjÔÀ   â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“   ▓ß_ß_ß_ß©ß_ß_ß_ßâ–“   â–“_)).._â–“   ▓ß....ßâ–“   â–“_..))._â–“   ▓ß..))ßâ–“   â–“_..))._â–“   ▓ß...).ßâ–“   â–“_...._â–“   ▓ß...[..ßâ–“   â–“_...[.<._â–“   ▓ß.ßâ–“   â–“_.............dµjÔ´_â–“   ▓ß_ß_ß_ß_ß_ß_ß_ß▓9.0 (1__)____ß_ß_ß_dµj�7û   â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“  ▓ß_ß_ß_ß©ß_ß_ß_ßâ–“  â–“_)).._â–“  ▓ß....ßâ–“  â–“_..))._â–“  ▓ß..)).ßâ–“  â–“_..))._â–“  ▓ß...).ßâ–“  â–“_...._â–“  ▓ß...[..ßâ–“  â–“_...[.<._â–“  ▓ß.ßâ–“  â–“_............._â–“dµj’Hdµj-K&50dµjØWÙ_ß_ß__)__dµjedµj«u Ð  â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“  ▓ß_ß_ß_ß©ß_ß_ß_ßâ–“dµj3v ¡  â–“_)).._â–“  ▓ß....ßâ–“  â–“_..))._â–“  ▓ß..)).ßâ–“  â–“_..))dµj)w ._â–“  ▓ß...).ßâ–“  â–“_...._â–“  ▓ß...[..ßâ–“  â–“_...[.<._â–“  ▓ß.ß▓dµje§ dµj¨ %1dµjг ™_____dµjÆÆ dµj›!U  â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“  ▓ß_ß_ß_ß©ß_ß_ß_ßâ–“  â–“_).._â–“  ▓ß....ßâ–“  â–“_..))._â–“  ▓ß..)).ßâ–“  â–“_..))._â–“  ▓ß...).ßâ–“  â–“_...._â–“  ▓ß...[..ßâ–“dµj"ë  â–“_...[.<._â–“dµj 7;2dµjCEˆ____dµjU›s _Items here: )))) [.dµjÁ0   â–“  ▓ß_ß_ß_ß©ß_ß_ß_ßâ–“  â–“_)).._â–“  ▓ß.ßâ–“  â–“_..))._â–“  ▓ß..)).ßâ–“  â–“_..))._â–“  ▓ß...).ßâ–“  â–“_.._â–“  ▓ß...[.ßâ–“   â–“_...[.<._â–“dµj~ B3 _dµj � ~__)__dµjÓ› dµjOZ ÷  â–“  ▓ß_ß_ß_ß©ß_ß_ß_ßâ–“  â–“_.)).._â–“  ▓ß.ßâ–“  â–“_..))._â–“  ▓ß..)).ßâ–“  â–“_..))._â–“  ▓ß...).ßâ–“dµj~\ ç  â–“_._â–“  ▓ß...[.ßâ–“   â–“_...[.<._â–“dµj“p dµjAs %4dµjÐ… Û_ß_ß_)___dµj¨› dµjÆ5  â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“  ▓ß_ß_ß_ß@ß_ß_ß_ß▓  â–“_)).._â–“  ▓ß....ß▓  â–“_..))._â–“  ▓ß..)).ß▓  â–“_..))._â–“  ▓ß...).ß▓  â–“_...._â–“  ▓ß...[..ß▓dµj�ÔdµjâÕ%5dµj¯à¶_ß_ß___dµjJïR _There is a transporter here.dµjOù |Gear: 20/52 gear slots (Left/Right/Tab to switch category) Armour (go to first with [)  a - a +0 animal skin (worn)  t - the skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4}  s - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Jewellery (go to first with "=)d - a ring of flight  e - a +6 ring of dexterity  f - a +6 ring of dexterity  g - a +6 ring of intelligence  h - a +6 ring of intelligence  i - a +6 ring of strength  j - a +6 ring of strength Talismans (go to first with %)  b - a quill talisman (worn)c - a protean talisman  k - an eel talisman  l - a fortress talisman  m - an inkwell talisman  n - a lupine talisman  o - a quill talisman  p - a serpent talisman  q - a spider talisman [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]dµjì   a - a +0 animal skin (worn)t - the skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4}  s - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Jewellery (go to first with "=)  d - a ring of flight  e - a +6 ring of dexterity  fgintelligence  h  i - a +6 ring of strength  j Talismans (go to first with %)  b - a quill talisman (worn)  c - a protean talisman  k - an eel  l - a fortress talisman  m - an inkwell  n - a lupine  o - a quill  p - a serpent talisman  qpider  r - a wellspring talismanbotdµj÷ð b - a quill talisman (worn). A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the wearer's body which may cause injury to anyone unwise enough to attack them in melee. ____________________________________________________________  Skill Quill Dmg -------------------------- Min 0 1d2 Max 7 1d8 Cur [7] 1d8  dµjþñhMelds: Helmet, Gloves, Boots, Barding, Cloak ____________________________________________________________ Your skill: 9.8 Stash search prefixes: {inventory} {talisman} Menu/colouring prefixes: identified equipped talisman (r)emove, (d)rop, (=)adjust, or (i)nscribe.dµjk™æGear: 20/52 gear slots (Left/Right/Tab to switch category)  a - a +0 animal skin (worn)  t - the skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4} dµjGšÒ s - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Jewellery (go to first with "=)  d - a ring of flight  e - a +6 ring of dexterity  f - a +6 ring of dexterity  g - a +6 ring of intelligence  h - a +6 ring of intelligence  i - a +6 ring of strength  j - a +6 ring of strength Talismans (go to first with %)  b - a quill talisman (worn)  c - a protean talisman  k - an eel talisman  l - a fortress talisman  dµjH›‹m - an inkwell talisman  n - a lupine talisman  o - a quill talisman  p - a serpent  q - a spider talisman  r - a wellspring talisman [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot]dµj€h Ì c - a protean talisman. An ever-changing fragment of something primordial; its substance seems to undulate between flesh and bone and perhaps even metal. A sufficiently skilled shapeshifter can stabilise it into a useable - if unpredictable - form. (If your Shapeshifting skill is at least 6, attempting to put this on will transform it into a random one of: Rimehorn, Scarab, Medusa, or Spore talismans.) Your skill: 9.8 Stash search prefixes: {inventory} {talisman} Menu/colouring prefixes: identified talisman (p)ut on, (d)rop, (=)adjust, or (i)nscribe.!dµjC¹!dµj÷À!dµj¡Îˆ  Booknewt2 the Mimic  Merfolk of Qazlal ......  Health: 22/22 ========================  Magic: 2/2========================  AC: 2Str: 14  EV: 11Int: 13  SH: 0Dex: 13  â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“XL:  2 Next:  0% Place: Dungeon  ▓ß_ß_ß_ß@ß_ß_ß_ß▓Noise: ---------  Time: 55.0 (0.0)  â–“_.........)).._â–“-) Nothing wielded  ▓ß.............ß▓!dµj4СNothing quivered  â–“_..))........._â–“Quill   ▓ß..)).........ß▓  â–“_..))........._â–“  ▓ß...).........ß▓  â–“_............._â–“  ▓ß...[.........ß▓ _There is a stormy altar of Qazlal here.  You kneel at the altar of Qazlal.  Qazlal welcomes you! _Qazlal grants you and your divine allies immunity to clouds. _Items here: )))) [. _There is a transporter here.!dµjã!dµj#ä*6.0 (1!dµj ï¬_ß_ß___!dµj¹ß  Qazlal welcomes you! _Qazlal grants you and your divine allies immunity to clouds. _Items here: )))) [. _There is a transporter here.  Your protean talisman responds to your shapeshifting skill and transforms into _a scarab talisman!7.0 (2!dµj±____!dµj°!dµjž*8.0 (3!dµjÂ'f___!dµj?!dµj(@*9.0 (4!dµj…J—_ß_ß___!dµjÈQI639Mandibles _You begin transforming. You continue transforming. x3  Your quills recede back into your body.  You turn into a gleaming scarab beetle.  Your +0 animal skin and skull of Zonguldrok {Reaping Hat+ rN+ Int+4} meld into  your body.  A voice whispers, "I wasn't done with you!"!dµjmfãB*_*   solar ember (minion)!dµjogd60.0 (5Scarab !dµjÑpg_)_!dµjÄ‚` _A tiny sun coalesces beside you.'dµj½3'dµj)Å'dµjtÑG _Nothing quivered!(dµj£ë(dµjjðgPut on or remove which piece of jewellery? Jewellery (go to first with "=)  d - a ring of flighte - a +6 ring of dexterity  f - a +6 ring of dexterity  g - a +6 ring of intelligence  h - a +6 ring of intelligence  i - a +6 ring of strength  j - a +6 ring of strength Talismans (go to first with %)  c - a scarab talisman (worn)b - a quill talisman  k - an eel talisman  l - a fortress talisman  m - an inkwell talisman  n - a lupine talisman  o - a quill talisman  p - a serpent talisman  q - a spider talisman  (dµjEñir - a wellspring talisman[?] describe selected [!] equip|wield|put on[tab] equip|unequip )dµjnã+dµj‡ùEquip or unequipitem?  - - Mandibles (current attack) Jewellery (go to first with "=)  d - a ring of flight  efdexterity  ghintelligence  i  j - a +6 ring of strength Talismans (go to first with %) +dµjÜú| c - a scarab talisman (worn)b - a quill talisman  k - an eel  l - a fortress  m - an inkwell talisman  n - a lupine talisman  o - a quill  perpent talisman  q - a spider  r - a wellspring talismanequipput on,dµjN¬ÖWieldwield (- for none)?  - - Mandibles (current attack) ,dµjq­Œequip|wield,dµjï ,dµjú ,dµjÜ $  Booknewt2 the Mimic  Merfolk of Qazlal ......  Health: 22/22 ========================  Magic: 2/2========================  AC: 6Str: 14  EV: 13Int: 9,dµjç   SH: 0Dex: 13  â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“XL:  2 Next:  0% Place: Dungeon  ▓ß_ß_ß_ßBß_ß_ß_ß▓Noise: ---------  Time: 60.0 (0.0)  â–“_......*..)).._â–“-) Mandibles  ▓ß.............ß▓Nothing quivered  â–“_..))........._â–“Scarab   ▓ß..)).........ß▓  â–“_..))........._â–“*   solar ember (minion)  ▓ß...).........ß▓  â–“_............._â–“  ▓ß...[.........ß▓[18;2,dµj¼ ƒHYou turn into a gleaming scarab beetle.  Your +0 animal skin and skull of Zonguldrok {Reaping Hat+ rN+ Int+4} meld into  your body.  A voice whispers, "I wasn't done with you!" _A tiny sun coalesces beside you. _Nothing quivered!,dµjð  Health: 22/22 ========================Magic: 2/2========================AC: 6Str: 14EV: 13Int: 9  SH: 0 Dex: 13â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“XL:  2 Next:  0% Place: Dungeon,dµjÏ ß_ß_ß_ßBß_ß_ß_ßNoise: ---------  Time: 60.0 (0.0)_*..)).._-) Mandiblesß....ßNothing quivered_..))_Scarab ß..))ß_..))_*   solar ember (minion)ß...)ß_............._  ▓ß...[.........ß▓  Okay, then.,dµjŠ ,dµj% ,dµj¤7 . _-dµj!¡uGear: 20/52 gear slots (Left/Right/Tab to switch category) Armour (go to first with [)  a - a +0 animal skin (melded)  t - the skull of Zonguldrok (melded) {Reaping Hat+ rN+ Int+4}  s - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Jewellery (go to first with "=)d - a ring of flight  e - a +6 ring of dexterity  f - a +6 ring of dexterity  g - a +6 ring of intelligence  h - a +6 ring of intelligence  i - a +6 ring of strength  j - a +6 ring of strength Talismans (go to first with %)  c - a scarab talisman (worn)b - a quill talisman  k - an eel talisman  l - a fortress talisman  m - an inkwell talisman  n - a lupine talisman  o - a quill talisman  p - a serpent talisman  q - a spider talisman [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top].dµjLÏ  a - a +0 animal skin (melded)t - the skull of Zonguldrok (melded) {Reaping Hat+ rN+ Int+4}  s - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Jewellery (go to first with "=)  d - a ring of flight  e - a +6 ring of dexterity  fgintelligence  h - a +6 ring of intelligenceistrength  j Talismans (go to first with %)  c - a scarab talisman (worn)  b - a quill talisman  k - an ee  l - a fortress talisman  m - an inkwell  n - a lupine  o - a quill  p - a serpent talisman  qpider  r - a wellspring talismanbot/dµjÙ[=b - a quill talisman. A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the wearer's body which may cause injury to anyone unwise enough to attack them in melee. ____________________________________________________________  /dµjc]b Skill Quill Dmg -------------------------- Min 0 1d2 Max 7 1d8 Cur [7] 1d8  Melds: Helmet, Gloves, Boots, Barding, Cloak ____________________________________________________________ Your skill: 9.8 If you transformed using this talisman: Your AC would decrease by 4.2 (6.2 -> 2.0). Your EV would decrease by 2.2 (13.9 -> 11.7). (p)ut on, (d)rop, (=)adjust, or (i)nscribe./dµj®Ô ›Gear: 20/52 gear slots (Left/Right/Tab to switch category)  a - a +0 animal skin (melded)  t - the skull of Zonguldrok (melded) {Reaping Hat+ rN+ Int+4}  s - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Jewellery (go to first with "=)  d - a ring of flight  e - a +6 ring of dexterity  f - a +6 ring of dexterity  g - a +6 ring of intelligence  h - a +6 ring of intelligence  i - a +6 ring of strength /dµj»Õ Ú j - a +6 ring of strength Talismans (go to first with %)  c - a scarab talisman (worn)  b - a quill talisman  k - an eel talisman  l - a fortress talisman  m - an inkwell talisman  n - a lupine talisman  o - a quill talisman  p - a serpent talisman  q - a spider talisman  r - a wellspring talisman [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot]0dµj�Y <k - an eel talisman. A strange sea fossil, adorned with abalone and pearl. Causes the wearer's hands to transform into a pair of wriggling electric eels that sometimes discharge arcs of electricity through connected targets when used to strike enemies. When the wearer's health becomes dangerously low, they will discharge an even more violent voltage. ____________________________________________________________  Skill HP UC Base Dmg Jolt damage ------------------------------------------------- Min 12 +0% +31d25 Max 20 +0% +7 1d44 Cur 9.8 -22% +1 1d18 rElec: + Elec chance: 50% Melds: Weapon, Offhand, Gloves Mutations Suppressed: Hands ____________________________________________________________ 0dµjúZ n(p)ut on, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.1dµj}±ÊGear: 20/52 gear slots (Left/Right/Tab to switch category)  a - a +0 animal skin (melded)  t - the skull of Zonguldrok (melded) {Reaping Hat+ rN+ Int+4}  s - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Jewellery (go to first with "=)  d - a ring of flight  e - a +6 ring of dexterity  f - a +6 ring of dexterity  g - a +6 ring of intelligence  h - a +6 ring of intelligence  i - a +6 ring of strength  j - a +6 ring of strength 1dµj#³ÓTalismans (go to first with %)  c - a scarab talisman (worn)  b - a quill talisman  k - an eel talisman  l - a fortress talisman  m - an inkwell talisman  n - a lupine talisman  o - a quill talisman  p - a serpent talisman  q - a spider talisman  r - a wellspring talisman [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot]2dµjhG l - a fortress talisman. A miniature battlement, carved from a piece of shell. Transforms the wearer intoa heavily armoured crab, fusing whatever body armour they are wearing into the shell in the process. In this form, they are slow-moving, but well-defended and even capable of wielding a weapon in their large main claw. Despite all this bulk, they are well-adapted to the water. They can also breathe clouds of rust at the cost of their own HP, which corrode and weaken enemies. ____________________________________________________________  Skill HP UC Base Dmg AC Body Armour AC Rust Breath Size ------------------------------------------------------------------------------ Min 12 +0% +5 +3.0 +0.0 (+70%)9 Max 20 +0% +10 +3.0 +0.0 (+150%)25 Cur 9.8 -22% +3 +3.0 +0.0 (+48%) 4 rPois: x rCorr: + Melds: Offhand, Helmet, Gloves, Boots, Barding, Cloak 2dµj�JÚMutations Suppressed: Anatomy, Bones ____________________________________________________________ (p)ut on, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.2dµjv £Gear: 20/52 gear slots (Left/Right/Tab to switch category)  a - a +0 animal skin (melded)  t - the skull of Zonguldrok (melded) {Reaping Hat+ rN+ Int+4}  s - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Jewellery (go to first with "=)  d - a ring of flight  e - a +6 ring of dexterity  f - a +6 ring of dexterity  g - a +6 ring of intelligence  h - a +6 ring of intelligence  i - a +6 ring of strength  j - a +6 ring of strength Talismans (go to first with %)  c - a scarab talisman (worn)  b - a quill talisman  k - an eel talisman  l - a fortress talisman  m - an inkwell talisman  n - a lupine talisman  o - a quill talisman  p - a serpent talisman  q - a spider talisman  r - a wellspring talisman [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot]3dµj�Vµm - an inkwell talisman. A small bottle filled with mystical ink. Transforms the wearer into a walking scroll whose body is tattooed with the knowledge of a hundred mages. Being an omnibus of magical techniques gives them increased skill with all spell schools,which improves with Shapeshifting skill, but the form's ability to channel such magic is limited, and it cannot cast spells above level 4. Its attacks are also very weak, but have a chance of restoring 1 MP when they hit. ____________________________________________________________  Skill MP Spell Skill Boost ---------------------------------------- Min 0 +4 +0.5 Max 7 +9 +4.0 Cur [7] +9 +4.0 Class: Nonliving Size: Tiny rF: x.. rPois: ∞Melee damage: -50% Melds: All Weapons and Armour (p)ut on, (d)rop, (=)adjust, or (i)nscribe.4dµjâ:„Gear: 20/52 gear slots (Left/Right/Tab to switch category)  a - a +0 animal skin (melded)  t - the skull of Zonguldrok (melded) {Reaping Hat+ rN+ Int+4}  s - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Jewellery (go to first with "=)  d - a ring of flight  e - a +6 ring of dexterity  f - a +6 ring of dexterity  g - a +6 ring of intelligence  h - a +6 ring of intelligence 4dµj·;= i - a +6 ring of strength  j - a +6 ring of strength Talismans (go to first with %)  c - a scarab talisman (worn)  b - a quill talisman  k - an eel talisman  l - a fortress talisman  m - an inkwell talisman  n - a lupine talisman  o - a quill talisman  p - a serpent talisman  q - a spider talisman  r - a wellspring talisman 4dµjõ;Ü[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot]5dµj;�n - a lupine talisman. A painted eyepatch made from a scrap of wolf pelt. Transforms the wearer into a vicious werewolf, muscles surging with predatory instinct. Killing enemies with melee attacks in this form will give a stacking bonus to your damage and accuracy, and slaying enough of them in a row will cause you to unleash a vicious howl that makes any still alive cower in fear - and leaves them susceptible to a devastating leaping takedown. ____________________________________________________________  Skill HP Regen +Slay/Kill Takedown Dmg Howl Power ---------------------------------------------------------------------- Min 12 +0% +0.80 1.2+75%80 Max 20 +0% +0.80 2.2+125%120 Cur 9.8 -22% +0.80 0.9 +61% 69  Str: +3 Dex: +3rC: +..Will: - Claws: 3 Melds: Gloves, Boots, Barding ____________________________________________________________ (p)ut on, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.6dµj˜¯ Gear: 20/52 gear slots (Left/Right/Tab to switch category)  a - a +0 animal skin (melded)  t - the skull of Zonguldrok (melded) {Reaping Hat+ rN+ Int+4}  s - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Jewellery (go to first with "=)  d - a ring of flight  e - a +6 ring of dexterity  f - a +6 ring of dexterity  g - a +6 ring of intelligence  h - a +6 ring of intelligence  i - a +6 ring of strength  j - a +6 ring of strength Talismans (go to first with %)  c - a scarab talisman (worn)  b - a quill talisman  k - an eel talisman  l - a fortress talisman  m - an inkwell talisman  n - a lupine talisman  o - a quill talisman  p - a serpent talisman  q - a spider talisman  r - a wellspring talisman [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot]6dµjr} l  i - a +6 ring of strength  n - a lupine talisman7dµjÐß·p - a serpent talisman. A jade snake coiled around a fossilised egg. Transforms the wearer into an amphisbaena - a legendary two-headed serpent. It is capable of wearing two pieces of headgear at once and its powerful coils can wind around foes and crushthem to death, but its cold blood leaves it succeptible to being slowed by cold attacks. ____________________________________________________________  Skill HP UC Base Dmg AC ------------------------------------------- Min 12 +20% +7+10.0 Max 20 +20% +7 +16.0 Cur 9.8 -7% +7 +8.4 Size: Large Str: +5rPois: + Melds: Weapon, Offhand, Body Armour, Gloves, Boots, Barding, Cloak Mutations Suppressed: Anatomy ____________________________________________________________ (p)ut on, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.8dµj\ DGear: 20/52 gear slots (Left/Right/Tab to switch category)  a - a +0 animal skin (melded)  t - the skull of Zonguldrok (melded) {Reaping Hat+ rN+ Int+4}  s - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Jewellery (go to first with "=)  d - a ring of flight  e - a +6 ring of dexterity  f - a +6 ring of dexterity  g - a +6 ring of intelligence  h - a +6 ring of intelligence  i - a +6 ring of strength  j - a +6 ring of strength Talismans (go to first with %) 8dµjÛ } c - a scarab talisman (worn)  b - a quill talisman  k - an eel talisman  l - a fortress talisman  m - an inkwell talisman  n - a lupine talisman  o - a quill talisman  p - a serpent talisman  q - a spider talisman  r - a wellspring talisman 8dµj•¡Ü[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot]8dµj_…Yq - a spider talisman. A strange charm made from shed arachnid exoskeletons bound together with silk. Transforms the wearer into an agile jumping spider who can move swiftly towards foes and inflict grievous damage on any it catches unaware. It cannot be ensnared by webs, but its attacks can ensnare its enemies in them. It can also leap briskly away from many dangers. ____________________________________________________________  Skill HP UC Base Dmg ACEV Ensnare Chance ------------------------------------------------------------------- Min 12 +0% +3+3.0 +5.020% Max 20 +0% +3 +3.0 +15.040% Cur 9.8 -22% +3 +3.0 +2.3 14% Size: Tiny Dex: +5rPois: x Stealth: + Melds: All Weapons and Armour Mutations Suppressed: Anatomy, Blood, Bones ____________________________________________________________ (p)ut on, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.9dµjG GGear: 20/52 gear slots (Left/Right/Tab to switch category)  a - a +0 animal skin (melded)  t - the skull of Zonguldrok (melded) {Reaping Hat+ rN+ Int+4}  s - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Jewellery (go to first with "=)  d - a ring of flight  e - a +6 ring of dexterity  f - a +6 ring of dexterity  g - a +6 ring of intelligence  h - a +6 ring of intelligence  i - a +6 ring of strength  j - a +6 ring of strength Talismans (go to first with %) 9dµj& Y c - a scarab talisman (worn)  b - a quill talisman  k - an eel talisman  l - a fortress talisman  m - an inkwell talisman  n - a lupine talisman  o - a quill talisman  p - a serpent talisman  q - a spider talismanr - a wellspring talisman [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot]:dµjK :dµjöUˆr - a wellspring talisman. A small amphora from which pours a seemingly unending quantity of water. Transforms the wearer's flesh into elemental water, allowing them to move flexibly and reach to attack from a great distance. From time to time, they can even cause the water around them to rise up and drown their enemies. The malleability of this water even allows them to retain the benefits of their physical mutations, but cold attacks can freeze it solid and fire may cause it to erupt with steam. ____________________________________________________________ :dµjÿV6 Skill HP EV Watery Grave Dmg ------------------------------------------------ Min 12 +0% +6.04d15 Max 20 +0% +13.04d25 Cur 9.8 -22% +4.1 4d11 Reach: +2 Melds: Body Armour (p)ut on, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.;dµjË¡ÙGear: 20/52 gear slots (Left/Right/Tab to switch category)  a - a +0 animal skin (melded)  t - the skull of Zonguldrok (melded) {Reaping Hat+ rN+ Int+4}  s - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Jewellery (go to first with "=) ;dµj×¢O d - a ring of flight  e - a +6 ring of dexterity  f - a +6 ring of dexterity  g - a +6 ring of intelligence  h - a +6 ring of intelligence  i - a +6 ring of strength  j - a +6 ring of strength Talismans (go to first with %)  c - a scarab talisman (worn)  b - a quill talisman  k - an eel talisman  l - a fortress talisman  m - an inkwell talisman  n - a lupine talisman  ;dµj£}o - a quill talisman  p - a serpent talisman  q - a spider talisman  r - a wellspring talisman ;dµj:£ò[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot];dµj?;dµjI";dµjS.  Booknewt2 the Mimic  Merfolk of Qazlal ......  Health: 22/22 ========================  Magic: 2/2========================  AC: 6Str: 14  EV: 13Int: 9  SH: 0Dex: 13  â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“â–“XL:  2 Next:  0% Place: Dungeon  ▓ß_ß_ß_ßBß_ß_ß_ß▓Noise: ---------  Time: 60.0 (0.0)  â–“_......*..)).._â–“-) Mandibles  ▓ß.............ß▓Nothing quivered  â–“_..);dµjw1µ)........._â–“Scarab   ▓ß..)).........ß▓  â–“_..))........._â–“*   solar ember (minion)  ▓ß...).........ß▓  â–“_............._â–“  ▓ß...[.........ß▓Your +0 animal skin and skull of Zonguldrok {Reaping Hat+ rN+ Int+4} meld into  your body.  A voice whispers, "I wasn't done with you!" _A tiny sun coalesces beside you. _Nothing quivered! _Okay, then.;dµjN:;dµj¡;/  --more--Fdµj0»Fdµj´À>Gear: 20/52 gear slots (Left/Right/Tab to switch category) Armour (go to first with [)  a - a +0 animal skin (melded)  t - the skull of Zonguldrok (melded) {Reaping Hat+ rN+ Int+4}  s - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Jewellery (go to first with "=)d - a ring of flight  FdµjÜÁ3e - a +6 ring of dexterity  f - a +6 ring of dexterity  g - a +6 ring of intelligence  h - a +6 ring of intelligence  i - a +6 ring of strength  j - a +6 ring of strength Talismans (go to first with %)  c - a scarab talisman (worn)b - a quill talisman  k - an eel talisman  l - a fortress talisman  m - an inkwell talisman  n - a lupine talisman  o - a quill talisman  p - a serpent talisman  q - a spider talisman [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Fdµj¿‡ 8FdµjM‘ FdµjU“ ÀGoodbye, Booknewt2.7 Booknewt2 the Mimic (level 2, -1/22 HPs)Began as a Merfolk Shapeshifter on Sept 24, 2026.Was an Initiate of Qazlal.Slain by a hell hound (4 damage)... in the Dungeon (Sprint V: "Ziggurat Sprint").The game lasted 00:02:07 (69 turns). Best Crawlers - Dungeon Sprint 212.9 Masteroreo DjCj-02 slain by a two-headed ogre (D) 213.FdµjÚ“ 9 Dcsspro123 FoHu-02 blasted by a deep elf pyromancer (D) 214.8 Booknewt2 MiMo-02 slain by a merfolk (D) 215.8 MacLellan DrCj-02 slain by a merfolk (D) 216.8 hunterexe MiFi-02 incinerated by a deep elf pyromancer (D) 217.8 JebbyFdµj” hMiFi-02 slain by a two-headed ogre (D) 218.8 ashitagaar DsRe-02 slain by a draconian (D) Fdµj9” «219. 7 Booknewt2 MfSh-02 slain by a hell hound (D) 220.7 Booknewt2 MiGl-01 slain by a water elemental (D) Fdµja” 221.7 zadkiel123 OnFi-02 slain by a water elemental (D) 222.7 zadkiel123 VSGl-02 slain by a tarantella (D) Fdµj‡” K223.7 zadkiel123 GrGl-02 slain by a water elemental (D) 224.Fdµj«” 57 zadkiel123 VSFi-02 drowned by a water elemental (D)Gdµj*3GdµjE6Gdµja: [?25h[?0cGdµjZ;! [?1051l[?1052l[?1060l[?1061l