+Y hr  Player: Booper Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-04-26.22:07:39.ttyrec Time: (1745705259) Sat Apr 26 22:07:39 2025 -Y hh [?1051l[?1052l[?1060l[?1061h-Y h*C)0[?7h-Y hB[?25l[?1c-Y hf'-Y h.Welcome, Booper. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoyle m - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gargoyle Fighter.Y h  d - Gargoyle e - Draconian Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour..Y h$ e - Draconian f - Troll Trolls are monstrous creatures with powerful claws. They regenerate health rapidly..Y h:K  f - Troll g - Deep Elf Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly./Y h \ g - Deep Elfp - Tengu Tengu are bird-people who love to fight, both with weapons and spells. They are fragile but agile, and eventually learn to fly./Y h+G Bo - Spriggan p - Tengu Very small, very frail and very fast, Spriggans are highly competent stabbers and spellcasters.0Y h1'n - Djinni o - Spriggan Djinn are ever-burning spirits. They learn spells innately, without books, and cast by drawing down their own fires.0Y him - Demonspawn n - Djinni emonspawn are half human, half demon. They acquire strong demonic mutations as they grow.0Y hl - Revenant m - Demonspawn Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims.;Y h l - Revenant m - Demonspawn Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow.;Y h p d - Gargoyle m - Demonspawn Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.=Y h=  d - Gargoylem - Demonspawn Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow.=Y hX+ l - Revenant m - Demonspawn Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims.=Y h@ l - Revenant m - Demonspawn Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow.>Y h Al - Revenant >Y hU@m - Demonspawn Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims.>Y h: c - Merfolk l - Revenant Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.>Y h( ) c - Merfolk d - Gargoyle Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.>Y h d - Gargoylem - Demonspawn Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow.?Y hGl - Revenant m - Demonspawn Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims.?Y h7: c - Merfolk l - Revenant Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.?Y h# ) c - Merfolk d - Gargoyle Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.?Y h  d - Gargoylem - Demonspawn Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow.?Y h3l - Revenant m - Demonspawn Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims.@Y h/: c - Merfolk l - Revenant Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.@Y h) c - Merfolk d - Gargoyle Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.@Y h d - Gargoylem - Demonspawn Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow.@Y h l - Revenant m - Demonspawn Revenants are skeletal undead who are strong at melee combat and can empower @Y hN damage-dealing spells by consuming memories they harvest from their victims.@Y h՞ : c - Merfolk l - Revenant Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.AY hl) c - Merfolk d - Gargoyle Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.AY h d - Gargoylem - Demonspawn Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow.AY hyl - Revenant m - Demonspawn Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims.AY h: c - Merfolk l - Revenant Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.AY h W ) c - Merfolk d - Gargoyle Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.AY h6  d - Gargoylem - Demonspawn Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow.AY h l - Revenant m - Demonspawn Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims.BY h^: c - Merfolk l - Revenant Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.BY h) c - Merfolk d - Gargoyle Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.BY h d - Gargoylem - Demonspawn Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow.BY h_l - Revenant m - Demonspawn Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims.BY h>0 : c - Merfolk l - Revenant Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.BY hu ) c - Merfolk d - Gargoyle Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.BY h6 d - Gargoylem - Demonspawn Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow.CY hۃl - Revenant m - Demonspawn Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims.CY h:: c - Merfolk l - Revenant Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.CY haO) c - Merfolk d - Gargoyle Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.CY hw d - Gargoylem - Demonspawn Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow.CY h l - Revenant m - Demonspawn Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims.CY hi : c - Merfolk l - Revenant Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.CY hd ) c - Merfolk d - Gargoyle Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.DY hu d - Gargoylem - Demonspawn Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow.DY h>kl - Revenant m - Demonspawn Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims.DY h>DY h: c - Merfolk l - Revenant Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.DY h() c - Merfolk d - Gargoyle Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.DY hͯ  d - Gargoylem - Demonspawn Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow.DY h% m - Demonspawn v - Demigodigods refuse to worship any god, but make up for this with divine attribute and high reserves of health and magic.EY hru - Poltergeist v - Demigod Formless ghosts who delight in hexing their enemies. They can equip many EY hdifferent hats, gloves, boots, or cloaks at once, but cannot wear body armour.FY hϪu - Poltergeistv - Demigod Demigods refuse to worship any god, but make up for this with divine attributes and high reserves of health and magic.FY h5m - Demonspawn  v - Demigodonspawn are half human, half demon. They acquire strong demonic mutations a they grow.FY h l - Revenant m - Demonspawn Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims.HY hHY haHY h}Welcome, Booper the Revenant. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerp - Hedge Wizard b - Gladiatorj - WandererHY h6 Cq - Conjurer c - Monkk - Delverr - Summoner d - Hunters - Necromancer e - BrigandWarrior-maget - Forgewright ZealotHY hc l - Warperu - Fire Elementalist f - Berserkerm - Hexslingerv - Ice Elementalist HY h sg - Cinder Acolyten - Enchanterw - Air Elementalist h - Chaos KnightHY h qo - Reaverx - Earth Elementalisty - Alchemist HY h Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended backgroundHY h x * - Random background # - Recommended character ! - Random character % - List aptitudesHY h3 ZSpace - Change species ? - Help Tab - Gargoyle FighterJY h ( a - Fighter b - Gladiator Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets.JY hk Y b - Gladiator c - Monk Monks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship.KY h 6: c - Monkk - Delver Delvers start their quest five levels below the surface. A set of powerful magicitems helps them survive the dangerous journey upward.KY h'3 ik - Delver r - Summoner Summoners are able to cast Summon Small Mammal from the start, and begin with spells to summon stronger and more exotic allies in their library.LY hQr - Summoners - Necromancer Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into allies and use the life force of the living to restore themselves.LY hv9&s - Necromancert - Forgewright Forgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside.LY h2pt - Forgewrightu - Fire Elementalist ire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction.LY h Ou - Fire Elementalistv - Ice Elementalist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement.NY hsNY hU NY h$b Booper the ChillerRevenantHealth: 14/14 ========================Magic: 3/3========================AC: 2Str: 11EV: 11Int: 14SH: 0Dex: 9XL:  1 Next:  0% Place: Dungeon:1Eq: ..[....... Time: 0.0 (0.0)-) ClawsCast: FreezeNY hm v      ▒▒▒▒▒▒▒▒▒ ▒÷..÷..÷▒ ▒.÷.@..÷▒ NY hn L▒.÷....÷▒ ▒÷..▒...▒ ▒÷.. ÷÷.▒ NY hAn ▒..÷ ÷÷.▒ NY hpn ▒÷:÷ ÷..▒  NY hn T▒▒÷▒ ▒.▒▒  ▒+ +▒ NY hn z   NY hl{ NY h Welcome, Booper the Revenant Ice Elementalist.If you return without finding the Orb of Zot, so far below, it's all over!NY h NY h Press ? for a list of commands and other information.  Found twelve gnoll skeletons, six dwarf skeletons and a book of the Warp.NY h NY h [ _Found a staircase leading out of the dungeon.SY hHFSY hoGInnate Abilities, Weirdness & MutationsYou are immune to poison.a - You have sharp fingernails.b - You are cold resistant. (rC+)c - Your magical capacity is very low. (-20% MP)SY hGd - You are immune to negative energy. (rN+++)e - You are immune to unholy pain and torment.f - You perform a melee attack whenever you cast damage-dealing spells.g - [You will be able to burn memories to enhance your damage-dealing spells.] []: Gained at a future XL. VY hClaws (level 1/3) You have sharp nails, increasing the strength of your main-hand unarmed attacks if you aren't wearing gloves. If your off-hand is free, the strength of your off-hand punch attacks is also increased. Each level of this mutation makes yournails sharper, longer, and stronger. The third level of this mutation prevents you from wearing gloves.  Category: [Anatomy, Hands]WY h Innate Abilities, Weirdness & MutationsYou are immune to poison.  a - You have sharp fingernails.  b - You are cold resistant. (rC+)  c - Your magical capacity is very low. (-20% MP)  d - You are immune to negative energy. (rN+++) WY h]  e - You are immune to unholy pain and torment.f - You perform a melee attack whenever you cast damage-dealing spells.g - [You will be able to burn memories to enhance your damage-dealing spells.] []: Gained at a future XL. ZY h-> Low MP (level 2/3) You have a low magical capacity. Each level of this mutation provides -10% MP.\Y hInnate Abilities, Weirdness & MutationsYou are immune to poison.  a - You have sharp fingernails.  b - You are cold resistant. (rC+)  c - Your magical capacity is very low. (-20% MP)d - You are immune to negative energy. (rN+++)\Y he - You are immune to unholy pain and torment.f - You perform a melee attack whenever you cast damage-dealing spells.g - [You will be able to burn memories to enhance your damage-dealing spells.] []: Gained at a future XL. bY h 9Spellclaws bY hI /You instinctually channel destructive magic through your claws. When casting a damage-dealing spell, you also perform a melee attack against the most healthy enemy in your attack range. This attack does reduced damage if your attack speed is slower than your castingspeed.hY hv{Innate Abilities, Weirdness & MutationsYou are immune to poison.  a - You have sharp fingernails.  b - You are cold resistant. (rC+)  c - Your magical capacity is very low. (-20% MP)hY hd - You are immune to negative energy. (rN+++)  e - You are immune to unholy pain and torment.  f - You perform a melee attack whenever you cast damage-dealing spells.g - [You will be able to burn memories to enhance your damage-dealing spells.] hY h!6[]: Gained at a future XL. kY h- Mnemnophage You devour the memories and even the very existence of those you kill, subsumingthem in the unholy fire that wreathes your body. Once you have accumulated enough memories, you may choose to burn them all away as fuel to greatly enhance your spellcasting for a short period of time. At your current experience level, you can hold enough memories to cast a maximumof 3 spells in a row this way.}Y htInnate Abilities, Weirdness & MutationsYou are immune to poison.  a - You have sharp fingernails.  b - You are cold resistant. (rC+)  c - Your magical capacity is very low. (-20% MP)  d - You are immune to negative energy. (rN+++)  e - You are immune to unholy pain and torment.  f - You perform a melee attack whenever you cast damage-dealing spells.  g - [You will be able to burn memories to enhance your damage-dealing spells.] []: Gained at a future XL. Y h Y h Y h[ }  Booper the Chiller  Revenant  Health: 14/14 ========================Y h ,  Magic: 3/3========================  AC: 2Str: 11Y h   EV: 11Int: 14▒▒▒▒▒▒▒▒▒Y h   SH: 0Dex: 9Y h* ▒÷..÷..÷▒Y hL   XL:  1 Next:  0% Place: Dungeon:1Y h ▒.÷.@..÷▒  Eq: ..[....... Time: 0.0 (0.0)▒.÷....÷▒Y h   -) Claws▒÷..▒...▒Y h _  Cast: FreezeY h! ▒÷.. ÷÷.▒ Y hJ ▒..÷ ÷÷.▒ Y hr ▒÷:÷ ÷..▒ Y h  ▒▒÷▒ ▒.▒▒Y h G  Y h ▒+ +▒  Y h 4  Y h-IWelcome, Booper the Revenant Ice Elementalist.Y h[If you return without finding the Orb of Zot, so far below, it's all over!Press ? for a list of commands and other information.  Y h~Found twelve gnoll skeletons, six dwarf skeletons and a book of the Warp. _Found a staircase leading out of the dungeon.Y hc Y hL Y h Y hY hUSorry, you're not good enough to have a special ability.Y h/  --more--Y h 4Y h Y h 4 _Y hW Y h  Your spells (describe)TypeFailure Level  a - FreezeIceY h0 4% 1 Select a spell to describe[!]/[I] toggle spell headersY h Y h Y hQ   Booper the Chiller  Revenant  Health: 14/14 ========================  Magic: 3/3========================  AC: 2Str: 11  EV: 11Int: 14▒▒▒▒▒▒▒▒▒  SH: 0Dex: 9▒÷..÷..÷▒  XL:  1 Next:  0% Place: Dungeon:1▒.÷.@..÷▒  Eq: ..[....... Time: 0.0 (0.0)▒.÷....÷▒  -) Claws▒Y h ÷..▒...▒  Cast: Freeze▒÷.. ÷÷.▒ ▒..÷ ÷÷.▒ ▒÷:÷ ÷..▒  ▒▒÷▒ ▒.▒▒  ▒+ +▒    Welcome, Booper the Revenant Ice Elementalist.If you return without finding the Orb of Zot, so far below, it's all over!Press ? for a list of commands and other information.  Found twelve gnoll skeletons, six dwarf skeletons and a book of the Warp. _Found a staircase leading out of the dungeon. Y hg Y_Sorry, you're not good enough to have a special ability.Y h\$ Y h$ Y hE, Y h. Y hcY he> Spells (Memorise)TypeFailure Level  a - Frozen RampartsIce12% 3  b - Ozocubu's ArmourIce12% 3  c - Summon Ice BeastIce/Summoning 28% 3 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitY hS Y h` Y hi   Booper the Chiller  Revenant  Health: 14/14 ========================  Magic: 3/3========================  AC: 2Str: 11  EV: 11Y hgj &Int: 14▒▒▒▒▒▒▒▒▒  SH: 0Dex: 9▒÷..÷..÷▒  XL:  1 Next:  0% Place: Dungeon:1▒.÷.@..÷▒Y hj   Eq: ..[....... Time: 0.0 (0.0)▒.÷....÷▒  -) ClawsY hj ▒÷..▒...▒  Cast: FreezeY hj ▒÷.. ÷÷.▒ Y hk ▒..÷ ÷÷.▒ Y h*k ▒÷:÷ ÷..▒  Y hWk ▒▒÷▒ ▒.▒▒  Y huk ▒+ +▒   Y hk  Welcome, Booper the Revenant Ice Elementalist.If you return without finding the Orb of Zot, so far below, it's all over!Press ? for a list of commands and other information.  Found twelve gnoll skeletons, six dwarf skeletons and a book of the Warp. _Found a staircase leading out of the dungeon. Y h g * Ice Magic   4.3Y hp g - Ice Magic   4.3Y hC = e + Stealth 2.1Y hUv TargetTarget--  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsY hV <[?25h[?0c0 Y hO [?25l[?1cY h o-- =] set aall targetsY h6 e * Stealth   2.1Y hiD o e - Stealth   2.1Y hs= b + Unarmed Combat 0.0Y ha-z] setselected target Y hΰ[?25h[?0cY h*0 Y h - [?25l[?1cY ha1.0  +1 current training targets, if any.=] set aall targetsY h7= e + Stealth 2.1Y h\a-z] setselected target Y h8 [?25h[?0cY h10 Y h [?25l[?1cY h 4.0  +2 =] set aall targetsY hiY htY hՁl  Booper the Chiller  Revenant  Health: 14/14 ========================  Magic: 3/3========================  AC: 2Str: 11  EV: 11Int: 14▒▒▒▒▒▒▒▒▒  SH: 0Dex: 9▒÷..÷..÷▒  XL:  1 Next:  0% Place: Dungeon:1Y hmc▒.÷.@..÷▒  Eq: ..[....... Time: 0.0 (0.0)▒.÷....÷▒  -) ClawsY h7▒÷..▒...▒  Cast: Freeze▒÷.. ÷÷.▒ ▒..÷ ÷÷.▒ ▒÷:÷ ÷..▒  ▒▒÷▒ ▒.▒▒Y h  ▒+ +▒    If you return without finding the Orb of Zot, so far below, it's all over!Y hPress ? for a list of commands and other information.  Found twelve gnoll skeletons, six dwarf skeletons and a book of the Warp. Y hs_Found a staircase leading out of the dungeon. _Sorry, you're not good enough to have a special ability. _Okay, then.Y hY h\Y h.Y hgY hXI     ▒▒▒▒▒▒▒▒▒  ▒÷..÷..÷▒  ▒.÷.<..÷▒  ▒.÷@...÷▒  ▒÷..▒...▒  ▒÷..▒÷÷.▒  ▒..÷▒÷÷.▒  ▒÷:÷>÷..▒  ▒▒÷▒▒▒.▒▒  ▒+ +▒  Y hPY hNQ+1.0 (1Y h@YY h\9 _Found an escape hatch in the floor.Y hPU     ▒▒▒▒▒▒▒▒▒  ▒÷..÷..÷▒  ▒.÷.<..÷▒  ▒.÷....÷▒ Y hV  ▒÷@.▒...▒  ▒÷..▒÷÷.▒  ▒..÷▒÷÷.▒  ▒÷:÷>÷..▒  ▒▒÷▒▒▒.▒▒  ▒+▒ +   Y h=o Y2Y hp< ▒▒▒▒▒▒▒▒▒÷..÷..÷.÷.<..÷▒...÷▒÷..▒...▒÷÷..÷÷:÷>÷..▒▒   3Y h*>Y h ▒▒▒▒▒▒▒▒▒÷..÷..÷▒.÷.<..÷▒...÷..▒.....▒÷÷.@÷÷:÷>÷..▒▒÷▒▒▒.▒▒  Y h Y ho&4Y h(Y h*Y h ▒▒▒▒▒▒▒▒▒÷..÷..÷.÷.<....÷..▒.....▒÷÷.▒..÷▒÷÷.▒÷@÷>÷..▒▒÷▒▒▒.▒ ▒+▒ +▒ 5  You pick up a book of the Warp and begin reading...6.0 (2Y h { _You add the spells Dispersal, Manifold Assault and Disjunction to your library.Y hg Y hV  Your spells (describe)TypeFailure Level  a - FreezeIce4% 1 Select a spell to describe[!]/[I] toggle spell headersY hV Y h 9  Booper the Chiller▒▒▒▒▒▒▒▒▒  Revenant▒÷..÷..÷▒  Health: 14/14 ========================▒.÷.<..÷▒  Magic: 3/3========================Y h ▒.÷....÷▒  AC: 2Str: 11▒÷..▒...▒  EV: 11Int: 14Y h> ▒÷..▒÷÷.▒  SH: 0Y hi Dex: 9▒..÷▒÷÷.▒Y h   XL:  1 Next:  0% Place: Dungeon:1Y h @▒÷@÷>÷..▒  Eq: ..[....... Time: 6.0 (0.0)Y h) ▒▒÷▒▒▒.▒▒  -) Claws▒+▒ +▒  Cast: Freeze   Y h         _Found a staircase leading out of the dungeon. _Sorry, you're not good enough to have a special ability. _Okay, then. _Found an escape hatch in the floor.  Y h You pick up a book of the Warp and begin reading... _You add the spells Dispersal, Manifold Assault and Disjunction to your library.Y hY Y hN Y hA Y h Y hc6 Spells (Memorise)TypeFailure Level  a - Frozen RampartsIce12% 3  b - Ozocubu's ArmourIce12% 3  c - Summon Ice BeastIce/Summoning 28% 3  d - DispersalTranslocation 100% 6  e - Manifold AssaultTranslocation 100% 7  f - DisjunctionTranslocation 100% 8 3 spell levels left Y h6^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitY h.Y hw7Y h?C  Booper the Chiller▒▒▒▒▒▒▒▒▒  Revenant▒÷..÷..÷▒  Health: 14/14 ========================▒.÷.<..÷▒  Magic: 3/3Y hC========================▒.÷....÷▒  AC: 2Str: 11▒÷..▒...▒  EV: 11Int: 14Y hC#▒÷..▒÷÷.▒  SH: 0Dex: 9Y hD▒..÷▒÷÷.▒  XL:  1 Next:  0% Place: Dungeon:1▒÷@÷>÷..▒  Eq: ..[....... Time: 6.0 (0.0)▒▒÷▒▒▒.▒▒Y h9D  -) Claws▒+▒ +▒Y hWDc  Cast: Freeze  Y htD7   Y hDf    Y hDw  _Found a staircase leading out of the dungeon. Y hD_Sorry, you're not good enough to have a special ability. _Okay, then. Y hDA_Found an escape hatch in the floor.  Y hEYou pick up a book of the Warp and begin reading... _You add the spells Dispersal, Manifold Assault and Disjunction to your library.Y hLNO Okay, then.Y hLOY h÷.▒▒@▒▒▒.▒▒ ▒+▒ +▒ Y hJ Y h3 )7.0 (1 Y h[ _Y h‹ Y hN t _You see here a gnoll skeleton.Y h&#'Y ho...###.#.#..##Y hd<8Y h)Y h( _You open the door.Y h= ÷..÷..÷.÷.<..÷..▒...▒..▒÷÷.▒..÷▒÷÷.▒Y h0>H▒÷.÷>÷..▒▒▒÷▒▒▒.▒▒ ▒@▒ +▒ #?.........##.#####.####Y h^>e#  Y h8IY hI&9Y hSY hW _Found a scroll labelled FERRIN AVIOGG. _There is an open door here.Y hE ▒.÷.<..÷▒  ▒.÷....÷▒  ▒÷..▒...▒  ▒÷..▒÷÷.▒  ▒..÷▒÷÷.▒  ▒÷.÷>÷..▒  ▒▒÷▒▒▒.▒▒ Y h####▒▒'▒▒▒+▒ #?...@.....#  #.#####.#### Y hV .#   ..Y h*R  ### Y hK  Y hl Y hY h-10.0 (1.0) Y hݟ _Y hƦY hrY h  ▒.÷.<..÷▒  ▒.÷....÷▒  ▒÷..▒...▒  ▒÷..▒÷÷.▒  ▒..÷▒÷÷.▒  ▒÷.÷>÷..▒  ▒▒÷▒▒▒.▒▒  ####▒▒'▒▒▒+▒ Y h 2 #?.#  #.#####.####  .#  ..Y hI o  ###     Y hJ* Y h* &1Y h@2 Y h!5 Y h}  ▒.÷.<..÷▒  ▒.÷....÷▒  ▒÷..▒...▒  ▒÷..▒÷÷.▒  ▒..÷▒÷÷.▒  ▒÷.÷>÷..▒ Y h_} h ▒▒÷▒▒▒.▒▒  ####▒▒'▒▒▒+▒  #?.# Y h} #.#####.#### # .# Y h} n ..  ###  Y h}    Y hM Y hۉ &2Y h| Y h7 Y h ▒.÷.<..÷▒  ▒.÷....÷▒  ▒÷..▒...▒  ▒÷..▒÷÷.▒  ▒..÷▒÷÷.▒  ▒÷.÷>÷..▒  ▒▒÷▒▒▒.▒▒  ####▒▒'▒▒▒+▒Y h.^  #?.#  #.#####.####  #. .# Y hb#. ..#. ####.#.Y h5## Y hcY h&3Y hyY hY h#7 ▒.÷.<..÷▒ ▒.÷....÷▒ ▒÷..▒...▒ ▒÷..▒÷÷.▒ ▒..÷▒÷÷.▒ ▒÷.÷>÷..▒ ▒▒÷▒▒▒.▒▒Y hh7 ####▒▒'▒▒▒+▒ #.# #.#####.#### #.# .#Y h7 #.# .. #.# ### #.# #.. ###Y hQAY hB&4Y hNY hYA5.0 (2Y hbY hPec _c - a scroll labelled FERRIN AVIOGGY h Y h Y h Y h Y h] Y h$ BY hd Y h Y h Y h Y ha Y h Y h Y h! Y h ,Y hO Y h Y h ,Y hW Y h Y hY hY hY hY hY hY h# Y hG Y h Y hb Y h,Y h\Y hY hN,Y hY hY h,Y hgY hY hY hY hY hY hY hY hY hY hBY hdY hY htY hY hY h Y hY h,Y hY hpY h5,Y h}Y h9!Y h']▒÷.÷>÷..▒  ▒▒÷▒▒▒.▒▒  ####▒▒'▒▒▒+▒  #..........#  #.#####.####  #.# .r#.####  Y h'#.# #.#....#  #.# #.####.#  #.# #.@..#.#  #......#...#  ######.#####   ..#   r   rat (asleep)   Y h.033.0 (18.0)Y hA/,4.0 (19Y h3Y h7V _A rat comes into view.Y h{ ? ▒..÷▒÷÷.▒  ▒÷.÷>÷..▒  ▒▒÷▒▒▒.▒▒  ####▒▒'▒▒▒+▒ Y h #..........#  #.#####.####  #.# .r#.#### Y h #.# #.#....#  #.# #@####.# Y h #.# #....#.#  #......#...#Y h3 x ######.#####Y hd   #.#  ..# Y h K###   Y h> Y h? Y.rrY h; ?5.0)FreezeY h Y h< - _The rat squeaks loudly.Y h s9  You scratch the rat.Y h{]†Y h~.86Y h&0FreezeY hY hUG _You kill the rat!Y hZY h[Y h7bY heH _No target in view!Y hUY hY; _Y hZ Y hZY You see here a rat corpse.Y h]6 _Y h _Y h`Y hc,Y h dY h;fY hMh,Y h6iY hl4Y hmY ho1 _d - 5 stonesY hpY h-qY hqY hrY hsY h%tY hstY h=w_  You see here a rat corpse.Y hxY hx _Y hyY hzY h_|,Y h|Y h]~Y hC,Y hY hY h{,Y hY h+Y hY h+Y hćY h#Y hيBY hY hYBY hVY h(#.#####.#### #.#...#.#### #.#.#†#....#  #.#.#.####.#  #.###....#.# Y hWW #......#...#  ######.#####  ####.#   #.@..#  Y hx #.####   ..J Y hZ #.### Y h9 # Y hʘ  Y hfJ   endoplasm (asleep) Y h[   Y h.  Y hǡ0504.0)Y hL,1.0 (15Y hY h] _An endoplasm comes into view.Y h)l #.#...#.####  #.#.#†#....#  #.#.#.####.#  #.###....#.#  #......#...#  ######.#####  ####.#   #....#  #@#### #...J#  #.####  #      2.0)FreezeY hC] JJ    The helpless endoplasm fails to defend itself.  You scratch the endoplasm.  The endoplasm is heavily wounded.13--3Y hJY hN- _The endoplasm hits you.Y h  You scratch the endoplasm.  The endoplasm is severely wounded.Y h&4Y h¬Y h.V _The endoplasm barely misses you.Y ht  You scratch the endoplasm but do no damage.You claw the endoplasm.Y h| j.Y h݀ 14==255FreezeY h c _You kill the endoplasm!Y hY hY hY hH _No target in view!Y huY hD% _Y h2XY hY h Y h ,Y h Y h Y h Y hR :==Y h/Y hnY hY hY h6Y h!Y h4Y hwY hY h"Y h#BY hs&Y h('BY h)Y h+BY hE-Y hm5  #......#...#  #.## ######.##### # #... ####.# #. #..# #....# #.S #.. ####.#### #... +.. #.... Y hw6#.... #.# #.#### #.....#.###.# #......@....# #######+#####   S   ball python (constriction, asleep) Y h?[60.0)6.0 (11Y ht _A ball python comes into view.Y hM #......#...#......#.## ######.##### #.....#... ####.# #.$..!#..# #....# #.SJ..#..#####.#### #.....+.. #....# #.....#.# #.#### #.....#.###.# #.....# #+#####J   endoplasm (asleep)Y h l  An endoplasm comes into view.Y h17.0 (1.0)Y hҟY h/g _Found a pink potion and 13 gold pieces.Y he" #.###....#.#### #......#... ......#.## ######.#### #.....#... ####.# #.$..!#..# #....# #.SJ..#..#####.#### #.....+.. #....# #.....#.# #.#### #....@#.###.# #...........########+#####8Y hIb....#### #......#...#..#.## ######.######.....#... ####.# #.$..!#..# #....# #.SJ..#..#####.#### #.....+.. #....# #.....#.# #.#### #.....#.###.# #.....@.....# #######+##### Y h RY hpRY hR9Y h XY hZY hJ #.###....#.#### #......#... ......#.## ######.#### #.....#... ####.# #.$..!#..# #....# #.SJ..#..#####.#### #.....+.. #....# #.....#.# #.####Y hAK  #....@#.###.# #...........########+#####Y hNY hU=.JJY hU'70Y hm[Y h0_^ _The endoplasm quivers.Y hzX....#### #......#...#..#.## ######.######.....#... ####.# #.$..!#..# #....# #.S...#..#####.#### #...J.+.. #....# #.....#.# #.#### #.....#.###.# #.....@.....# #######+##### Y hY h?Y h&.S.JS)Y h&1Y hY hY h  #.###....#.# ....####.# #......#...# ......#.## ######.######.....#... ####.# #.$..!#..# #....# #.....#..#####.#####..S..+.. #....# #....J#.# #.#####.....#@###.# Y h; #...........# #######+##### Y hq <2Y h) Y h Y h.#.### #.# #.###....#....####.# .#......#....##.######....#... ####$..!#..# #.......#..#####.####S..+..##....J#@# #.####Y h#.....#.###.##...........########+#####Y h/Y hGYJJ   endoplasmY hF&3Y hY hףY hiY ho(J.Y hp44FreezeY hgvY hxY hAim: a ball python (100% to hit)Y h*#.#.#.####.# Booper the Chiller#.# #.###....#.# Revenant....####.# .#......#...# Health: 12/14 ====================----......#.##.######.##### Magic: 2/3================--------#.....#... ####.#AC: 2Str: 11#.$..!#..# #....#EV: 11Int: 14Y h3+#.....#..#####.####SH: 0Dex: 9#..S..+..##....#XL:  1 Next: 41% Place: Dungeon:1#....J#@# #.####Eq: ..[....... Time: 76.0 (0.0)#.....#S###.#Y hV+-) Claws#...........#Cast: FreezeY ht+#######+#####S   ball python (constriction, slow)  Y h+iAim: a ball python (100% to hit)  You freeze the ball python.  Y h+The ball python is severely wounded.The ball python seems to slow down. You barely miss the ball python.Y h+The ball python is severely wounded.The ball python bites you but does no damage.Y hQ-+7.0 (1Y h3Y h5  You freeze the ball python.  The ball python is severely wounded.The ball python seems to slow down. You barely miss the ball python.Y h6The ball python is severely wounded.  The ball python bites you but does no damage. _The ball python closely misses you.Y hfA  You scratch the ball python.Y hu 0. Y h#3==509 (0.9FreezeY h(Y hH+O _You kill the ball python!Y hIY hY hl!nY h",Y hC#Y h%Y h<% 14Y hz%G====Y hn'Y h](1 _HP restored.Y h(Y h +,Y hX+Y h+Y h-,Y h-Y h/Y hg/:==Y h/Y h:1,Y h2Y h)3Y h\3Y h 4Y h6|3========Y h<F88.9 (11.0)Y h@AY hC% _Magic restored.Y hTIY h,0.0)Y hY h Y h!W _Could not explore, unopened door.Y h+..S...#.....#....#.$..#.....#.....'S   ball python (constriction, asleep)  You open the door.9.9 (1Y hqY h]^ _A ball python comes into view.Y hoY hY hY h b _A ball python is nearby!Y h #.#.#†#....#. .# #.#.#.####.# ...S #.# #.###....#.#####.# .#......#...#.......#.##.######.##### #.....#.... ####.# #.$..!#..# #....# #.....#..#####.#### #.....@..##....#Y h! #.....#.###.#### #.....#.###.# #...........########+#####Y hm)Y h0`.SS)Y h1'90Y h7Y h; _The ball python hisses angrily. You hear a shout! _There is an open door here.Y h΄ @ #.#...#.###... #.#.#†#....# .# #.#.#.####.#.... #.# #.###....#.#...S####.# .#......#...#.......#.##.######.#### #.....#.... ####.# #.$..!#..# #....# #....@#..#####.#### #.....'..##....# #.....#.###.#### #.....#.##Y h! #.# #...........########+#####Y h Y h" Y hȐ b.Sb   bat (wandering)S   ball python (constriction)Y hё &1Y h Y hQ V _A bat comes into view.Y hAz #..b#.#.#†#....#... .# #.#.#.####.##.#.# #.###....#.##....####.# .#......#...##...S...#.##.######.##### #.....#.... ####.# #.$..!#..# #....# #.....#..#####.#### Y ho#.....@..##....# #.....#.###.#### #.....#.###.# #...........########+#####Y hٝY hY hQY hY h;Mb..Sb   bat (wandering)Y hƦI========2Y hg _There is an open door here.Y h#... .# #.#.#.####.# #.b.. #.# #.###....#.# #....####.# .#......#...# #.......#.##.######.#####  #.....#.... ####.# #.$.S!#..# #....# #.....#..#####.#### #.....'..##....# Y h#.....#@###.#### #.....#.###.# #...........# #######+##### Y h<,Y hY hY hg...b.SbY h-3 _Y h,Y hY hBY hY h M.b.SY h 44FreezeY hBY hY h ,Y h Y h .b  You barely miss the ball python. The ball python bites you.Y h1 V13--5Y h Y h Y _The ball python closely misses you.Y h  You closely miss the ball python. The ball python barely misses you.Y h~ = .Y h 1------ 1 6Constr Y hY hEz _The ball python grabs you. The ball python constricts you.Y h:,Y hd  You closely miss the ball python.The ball python bites you but does no damage.Y h Mbb   bat  The ball python constricts you.The ball python bites you but does no damage.Y hi10-----7Y h) Y h_ _The ball python constricts you.Y h_f A  You scratch the ball python.Y hg Y h9u p .b  You kill the ball python!Y hx @11 88Y h{ Y h<~ u _The bat barely misses you. The bat hits you but does no damage.Y hK,Y hY h &9Y h&Y h"* _You miss the bat. The bat closely misses you.Y hY hY hG  You barely miss the bat. The bat barely misses you.Y hMgb.†g   goblin (wandering)Y h11=100.9 (1.0)FreezeY h Y hs _A goblin comes into view. It is wielding a +0 club.Y hS #..b #.#.#†#....# # .# #.#.#.####.# #.... #.# #.###....#.# #.g..####.# .#......#...##.......#.##.######.##### #.....#.... ####.# #.$..!#..# #....# #...b.#..#####.#### #.....@..##....#Y h. #.....#.###.#### #.....#.###.# #...........########+#####Y hrY hY hB Y hT.g.bY h41FreezeY hY hD _The bat barely misses you.There is an open door here. _You see here a ball python corpse.Y h?  The goblin shouts!  Y hcYou scratch the bat.  The bat is moderately wounded.Y hiY hY hҶP.g...g Y hV2FreezeY h$P _The bat hits you but does no damage.Y h 7 #.#...#.## #... #.#.#†#.... # .# #.#.#.####. #.... #.# #.###....#. #....####.# .#......#...#.......#.##.######.#### #.g...#.... ####.# #.$..!#..# #....# #....@#..#####.####Y h'  #.....†..##....# #.....#.###.#### #.....#.###.# #.....b.....########+#####b   batY h Y h͗ Y h@ Y hu Y h 6.g.b.Y h 43FreezeY h? Y h Y h&h  You scratch the bat.  The bat is severely wounded.Y hhY hhY ho[.g.b Y hpr2===4Y hAvY hyI _The bat misses you.Y h$  You scratch the bat but do no damage.The bat is severely wounded.Y h@-D† Y h-&5Y h5Y h9 _The bat closely misses you. The bat misses you. The goblin barely misses you.Y hnhY hpUbb   batY h1q&6Y hAxY h?{ _You barely miss the goblin. The goblin barely misses you.Y h=  You closely miss the bat.The bat is moderately wounded.The bat hits you but does no damage. The bat closely misses you.Y h#> U8/14 -------Y hO> 7Y hE Y hK u _The goblin hits you with a +0 club. The bat closely misses you.Y hs Y h5 Y hz Y h ^ _You are too injured to fight recklessly!Y hLY hY hZY h}^ _You are too injured to fight recklessly!Y ho4Y h{wY hy^ _You are too injured to fight recklessly!Y h 9  You scratch the bat.Y h6 †  You kill the bat!Y h /668Y h Y h S _The goblin barely misses you.Y hl  #...  #... .#  #.... #.#  Y hbm M#....####.#  #.......# #.....#....   #.$..!#..#   #...g@#  #.....†..# Y hm  #.....#.##  #.....#.###.#  #...........#  Y hm w#######+##### Y h  #...  #... .#  #.... #.#  #....####.#  #.......# #.....#....   #.$..!#..#   #...g@#  #.....†..#  #.....#.##  #.....#.# #........ #######+##### Y h }  You miss the goblin. The goblin hits you with a +0 club.Y h N7--------Y hK 9Y h Y hn V _* * * LOW HITPOINT WARNING * * *Y h #...  #... .#  #.... #.#  Y hܩ5#....####.#  #.......# #.....#....   #.$..!#..#   #...g@#  #.....†..#Y hR+  #.....#.##  #.....#.###.#  #...........#  #######+##### Y hv!Y h #...  #... .#  #.... #.#  #....####.#  #.......# #.....#....   #.$..!#..#   #...g@#  #.....†..#  #.....#.##  #.....#.# #........ #######+##### Y h&}  You miss the goblin. The goblin hits you with a +0 club.Y h@'r5-----10.8 (0.9Y hX-Y h/V _* * * LOW HITPOINT WARNING * * *Y hc.C1.8 (1.0Y hK4Y h7 _You barely miss the goblin. The goblin barely misses you.Y h|  #.#...#.### Booper the Chiller #... #.#.#†#.... Revenant #... .# #.#.#.####. Health: 5/14========----------------Y h3}  #.... #.# #.###....#. Magic: 2/3================-------- #....####.# .#......#... AC: 2Str: 11 #.......#.##.######.#### EV: 11Int: 14 #.....#.... ####.#  SH: 0Dex: 9 #.$..!#..# #....#  XL:  1 Next: 66% Place: Dungeon:1 Y h~ #...g@#..#####.####  Eq: ..[....... Time: 111.8 (0.0) #.....†..##....#  -) Claws #.....#.###.####  Cast: Freeze #.....#.###.#  #...........#  #######+#####  g   goblin _You barely miss the goblin. The goblin barely misses you.Casting: Freeze (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y h1~ Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (100% to hit)Y h=T #.#...#.### Booper the Chiller #... #.#.#†#.... Revenant #... .# #.#.#.####. Health: 5/14========---------------- #.... #.# #.###....#. Magic: 2/3================-------- #....####.# .#......#... AC: 2Str: 11 #.......#.##.######.#### EV: 11Int: 14 #.....#.... ####.#  SH: 0Dex: 9Y h,? #.$..!#..# #....#  XL:  1 Next: 66% Place: Dungeon:1 #...g@#..#####.####  Eq: ..[....... Time: 111.8 (0.0) #.....†..##....#  -) Claws #.....#.###.####  Cast: Freeze #.....#.###.#  #...........#  #######+#####  g   goblinAiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (100% to hit)  You freeze the goblin.  The goblin is severely wounded.You scratch the goblin.Y hH #...  #... .#  #.... #.#  #....####.#  #.......# #.....#....   #.$.Y hHU   #...)  #.....†..#  #.....#.##  #.....#.# #........ Y hHg#######+## Y hN752.8 (1Freeze: a goblin, wielding a +0 club (100% to hit)  You freeze the goblin.  The goblin is severely wounded.scratch the goblin. _You kill the goblin!  Training target 1.0 for Unarmed Combat reached!Y h-UY hWo _Your Unarmed Combat skill increases to level 1!Y h3Y hSY hY h?T6==Y h Y hqY hY h/Y h,Y h Y h,Y hY hbP==Y hY hFj7==Y h&Y hZ,Y hWY h,Y hHY h,Y hY hu8===Y hY h _You start resting.3========Y hY h,Y hY h,Y hY h2O=Y hY hY hw9==========Y hY hv,Y hY h*,Y h_Y hY hY hY h10/14====Y hY h,Y hPY hY h\Y hmY h ,Y h Y hpP==Y hY hab11=Y hY hb,Y hY h,Y hFY h,Y hY h+"M=Y h#Y hp&Y h&L2==Y h'Y h_*,Y h+Y h.,Y h0Y h2,Y h4Y hn63====Y h7Y h:,Y h'<Y h>,Y h@Y hB,Y hCY hGY hIG8==Y hIY hR< _Magic restored.Y hZ049.8 (37.0)Y hZ)14==Y hZ&50.8 (38Y hv`Y hc" _HP restored.Y h!x M### ..#.###. †#... .#.### #.# #.###....#####.# .#......#...#..##.#####....#.... ####$..@#..# #....).#..#####.####Y hx †..##....#.....#.###.####Y hπ Y hy 11.8 (1.0)Y h Y hߏ Y h +2.8 (2Y h# Y hI Q _e - a pink potionY h[ #.#####. #... #.#...#. #... #.#.#†# #.... .# #.#.#.#### #.... #.# #.###....# #....####.# .#......# #.#.##.######. #.....#.... ####.# #.$.@.#..# #....# #...).#..#####.#### #.....†..##....# #.....#.###.####  #.....#.###.#  #...........# #+#####Y hgY hh+3.8 (1Y hXnY hqY h #.#####. #.... #.#...#. #.... #.#.#†# #.... .# #.#.#. #.... #.# #.###.... #....####.# .#......# #.#.##.######. #.....#.... ####.# #.$@..#..# #....# #...).#..#####.####Y h'2 #.....†..##....# #.....#.###.#### #.....#.###.# #...........# #+#####Y hY heC==4Y hY hOY hC  #.#####. #....# #.#...#. #....# #.#.#†# #....# .# #.#.#. #....# #.# #.### #....####.# .#......# #.#.##.######. #.....#.... ####.# #.@...#..# #....# #...).#..#####.#### #.....†..##....# Y h  #.....#.###.####  #.....#.###.#  #...........#  #+#####Y h<5Y hY hg Y h +6.8 (2Y h%Y h(2 _You now have 13 gold pieces.Y hƏ#....##.#...#.##....# #.#.#†#.#....# .# #.#.#.####....# #.# #.###....#....####.# .#......##.......#.##.######.# #.....#.... ####.# #.....#..# #....# #..@).#..#####.#### Y hK9#.....†..##....# #.....#.###.#### #.....#.###.##...........########+##### Y hY hA+7.8 (1Y hߜY hMY h] 2#....# #.#...#.##....# #.#.#†#.#....# .# #.#.#.##....# #.# #.###....##....####.# .#......#.#.#.##.######.##.....#.... ####.# #.....#..# #....# #...@.#..#####.#### #.....†..##....# #.....#.###.#### Y h) Y hi &8Y h Y h  Things that are here: _a +0 club; a goblin corpseY h3Y hY hY hY hu% _Y hY hKY h,Y h Y hJY h,Y hY hY h9,Y hY haY h,Y hY hpY h#,Y hY h6Y h[,Y hKY h Y h} ,Y h Y h Y h,Y hY hY h,Y hQY hY h,Y hFY hY h ▒▒▒▒ ▒÷ ▒.÷. ▒.÷. ▒÷Y h)  ▒÷..############ ▒..÷+.........># ▒÷.÷# ▒▒÷▒69.8 (11.0).# ####▒▒'▒..# #.........# #.#####...# #.#...#.Y h} ....# #.#.#†#. #....# .# #.#.#.## #....# #.# #.###... #....####.# .#......# Y h&Y h'-70.8 (12Y h.Y h92; _Found a stone staircase leading down.Y h\Y hRecognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a - unknown magical staves Jewellery (select all with "=)b + unknown amulets  c + unknown rings Wands (select all with /)d + unknown wands Scrolls (select all with ?)Y hX}e + unknown scrolls Potions (select all with !)f + unknown potions  g + potions of magic (rare) Missiles (select all with ()h + boomerangs  i + darts  Y h3j + javelins  k - large rocksY hl + stones  m + throwing nets Miscellaneous (select all with })n + Gell's gravitambourines Y h[Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]Y haA C  l - stonesY h5Y h@Y hJ%▒▒▒▒ Booper the Chiller▒÷.. Revenant▒.÷. Health: 14/14 ========================▒.÷. Magic: 3/3========================Y hbK▒÷.. AC: 2Str: 11▒÷.. EV: 11Int: 14############▒..÷ SH: 0Dex: 9+.........>#▒÷.÷ XL:  1 Next: 75% Place: Dungeon:1Y hK:#...@#▒▒÷▒ Eq: ..[....... Time: 170.8 (0.0)#....#Y hKb####▒▒'▒ -) ClawsY hK#....##....... Cast: Freeze#....##.#####.Y h Lo#....##.#...#.Y h0L#....##.#.#†#. Y h\Lm#....# .# #.#.#.## #....# #.# #.###...Y hL #....####.# .#......#  _HP restored. Y hLf_e - a pink potion _You now have 13 gold pieces.  Y hLThings that are here: _a +0 club; a goblin corpse _Found a stone staircase leading down.Y h3TY hTY hZY h\Y hc Y h8d Y hd Y h&g Y hRi ,Y hLm ,Y hxn Y hn Y hCo Y hr Y hs Y hs Y ht Y hu Y hw ,Y hmx Y hy Y h{ ,Y h/| Y h} Y h BY h %  Y h9 -There is a stone staircase leading down here.Y hI Y h x _Y h Y hԋ Y hj ,Y h Y hא Y h Y hQ Y hǒ Y h Y h ,Y h Y h8 Y h ,Y h Y h^ Y h Y h Y h^ Y hß Y h Y h Y hѡ Y hq Y h ,Y h Y hߪ Y h ,Y h Y h Y h6 Y ho Y h Y hN Y h Y h9 Y h Y h Y h ,Y hǻ Y h Y h^ Y h Y h Y h Y h~ Y h Y h Y h Y h Y h Y h Y h Y hP ,Y h ,Y h BY hX XY h Y h Y h Y h Y h F#....####.##.#......#...# #.......#.##.######.##### ###.....#....# ####.# #.....#..### #....# Y hq #...).#..#####.#### #.....†..##....# #.....#.###.#### #.....#.###.#  #......@....# 96.8 (26.0)Y h r#######+#####  Y h Y h Y h Y h Y h Y h+ '...............###..#####.##?.Y hY h-17.8 (1.0)Y hZY hT _You open the door. _Found a scroll labelled ZUSKASHR ASTYR.Y h3Y hY hY hY h; _Y h @  There is an open door here.Y h Y h  _Y h Y h/Y h,Y hY hY h\,Y h=Y hY h ,Y hT"Y h$Y h-  #.....#.###.####  #.....#.###.#  #...........# ########'###### ..............# ..............# ..............# .##+###..###### #@## ....B.?.# .....####......... B   giant cockroach (asleep). Y h6-202.8 (5Y h6+3.8 (6Y hP>Y hM@b _A giant cockroach comes into view.Y hҹ #.....#.###.#  #...........########'###### ..............# ..............# ..............# .##+###..######..#.[.##.## .....B.@.#..#### Y hhY h+4.8 (1Y hY h _Found a ring mail. _You see here a scroll labelled ZUSKASHR ASTYR.Y hij- #.....#.###.# #...........# ##'###### ........# Y hkp........# ........# .##+###..######.#.[.##.###.....B@?.#.####...#.#......#... ###..#..Y htEBBY hku45FreezeY hpzY h|] _The giant cockroach closely misses you.Y h> Y he? X12----6Y hD Y hG } _You closely miss the giant cockroach. The giant cockroach bites you. x2Y h,Y ht,&7Y h=5Y h 8 _You barely miss the giant cockroach. The giant cockroach misses you.Y hgv  You scratch the giant cockroach but do no damage.Y h+k10-------8Y hHY h84 _The giant cockroach bites you.Y h\  You scratch the giant cockroach.  The giant cockroach is severely wounded.Y h a11=--9Y h&Y hS)G _The giant cockroach bites you but does no damage.Y hE  You scratch the giant cockroach.Y hE†Y h+`9110FreezeY hBY hS _You kill the giant cockroach!Y h'#.....#.###.# #...........# ##'###### ........# ........# ........# .##+###..###### ...#.[.##.## #.....†.@.# .#### Y hB....... .....#.#......#... ###..#..Y hY h&1Y hY hY hV+2.8 (2Y hY hd _f - a scroll labelled ZUSKASHR ASTYRY hUY h< Spells (Memorise)TypeFailure Level  a - Frozen RampartsIceY h12% 3  b - Ozocubu's ArmourIce12% 3  c - Summon Ice BeastIce/Summoning 28% 3  d - DispersalTranslocation 100% 6  e - Manifold AssaultTranslocation 100% 7  f - DisjunctionTranslocation 100% 8 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitY h#.....#.###.#Booper the Chiller#...........#Revenant########'######Health: 11/14 ==================------..............#Magic: 3/3========================..............#AC: 2Str: 11..............#EV: 11Int: 14.##+###..######SH: 0Dex: 9...#.[.##.##XL:  1 Next: 91% Place: Dungeon:1#.....†.@.#Eq: ..[....... Time: 212.8 (0.0).......####-) Claws.......Cast: Freeze.....#.#......#...Y h ###..#..You scratch the giant cockroach.  The giant cockroach is severely wounded. _The giant cockroach bites you but does no damage.  You scratch the giant cockroach. _You kill the giant cockroach! _f - a scroll labelled ZUSKASHR ASTYRY hP  Okay, then.Y hY hY h=. _Y h Y h   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   g - Spellcasting   2.0   3.6  -1  Y h          b - Unarmed Combat   1.0   1.7  +1   h - Ice Magic   4.3   4.2  +1   c - Throwing   0.0   1.2  -1          Y hN k    Y h{ ^    Y h ,     d - Armour   0.0   1.2  -1  Y h ,     e - Dodging   1.7   2.4  -1  Y h }    f + StealthY h* 2.8   2.1  +2      Y hY _    Y h n    Y h         Y h         Y h M                        Y h s                Y hM KThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  Y h [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsY hn> h + Ice Magic 4.3Y h TargetTarget--  --  --  --  --  -- Y hS  --  4.0  a-z] set[-] clear selected targetY h ccost|targetsY h <[?25h[?0c0 Y hI [?25l[?1c5.0 current training targets, if any.=] set aall targetsY h( #.....#.###.#Booper the Chiller#...........#Y h Revenant########'######Health: 11/14 ==================------..............#Magic: 3/3========================..............#AC: 2Str: 11..............#EV: 11Int: 14Y h ~.##+###..######SH: 0Dex: 9...#.[.##.##Y h6 XL:  1 Next: 91% Place: Dungeon:1#.....†.@.#Eq: ..[....... Time: 212.8 (0.0).......####-) Claws.......Cast: Freeze.....#.#......Y hO x#... ###..Y he #..Y hy The giant cockroach is severely wounded. _The giant cockroach bites you but does no damage.  Y h &You scratch the giant cockroach. Y h ._You kill the giant cockroach! Y h _f - a scroll labelled ZUSKASHR ASTYR _Okay, then.Y h| Y h Y h$ Y h[& Y hIY hrY h2== _Y h+Y h,Y hY hY hY hY h2N==Y h!Y hyb3==Y hY h1,Y hY h*,Y h_Y h[,Y hxY h}14====Y hY hY h,Y hY h^Y h #.....#.###.# #...........# ########'###### ..............# ..............# ..............#. .##+###..######Y h=a ....#.[.##.## #.....@...#23.8 (11.0) ..####Y hq ........# >.....#.# ##......#Y hB #....### #... #...Y hYY h%4.8 (12Y hY hv _Found a stone staircase leading down. _You see here a giant cockroach corpse.Y hF 3Y h Y h Y h Y h ; _Y h Y hR Y h :==Y h Y h Y h Y h Y h Y h" Y hc$ ,Y h% Y h<' Y h . G #.....#.###.### #.....#.###.# #...........### #########'######... #..............#w... #..............#?... #..............#Y hO. )..##.##+###..###### #..@.#.[.##.## #.#.....†...# ...........#### ##.........# #.>....#.#Y h|.  ####......#w   dart slug (asleep) #....###Y h. k #....##...##Y h. Y h6 18.8 (4.0)Y h6 +9.8 (5Y h: Y h{< \ _A dart slug comes into view.Y h #.....#.###. #.....#.###.# #.###### #########'######.... #....#.w..... #......#.?.... #....#.##.##+###..###### #.@..#.[.##.## #.#.....†...# ...........#### ##.........# #.>.....#.# ####......# #....### #....#  #...##Y h/B30.8 (1Y h_Y hHY hK  #.....†..##.. #.....#.###.# #.....#.###.# #...........##################'####.......##.....w.....##..Y h0L .?....##.....................@##.##+###..#####.######....#.[.##.## #.#.....†...# .....######.........# #.>.....#.#Y hiL ####......# #....### #....#Y huV Y h W &1Y h^ Y h a Y hb #...).#..### #.....†..##. #.....#.###. #.....#.###. #...........##################'####.......##w.....##?..@.##.............Y hT........##.##+###..####..######....#.[.##.## #.#.....†...# ......######.........# #.>.....#.#####......# #....###Y hx&Y h&&2Y h.Y hR1Y h #...).#.. #.....†..## #.....#.### #.....#.###. #.##'.##.w.....##Y h.?.@..##.##.##+###...######....#.[.##.##. #.#.....†...# ........#### ##.........# #.>.....Y h#.# ####......#  #....###Y hBY h&3Y h Y h Y hnO  #...).#.. #.....†.. #.....#.. #.....#.. #.##'.##S....w.....##.?@...##Y hO .##.##+###...######....#.[.##.##.. #.#..†...#. .........#### ##.........# #.>.....#.#S   ball python (constriction, asleep) ####......# Y h~P F #....###Y hh\ Y h] &4Y h4d Y h^g ^ _A ball python comes into view.Y hHL #...).#..Y h #.....†... #.....#.. #.....#.. #.#Y h#'.##.S....w.....##Y h.@....##.##.##+###..Y hBo.######....#.[.##.##. #.#...†...#.. ..........####.. ##.........#.Y hp #.>.....#.#  ####......#  #....###Y hY h_.SS)Y h&5Y hʛFreezeY h~Y hl _You see here a scroll labelled BYPLO BAONESKU.Y hIu  The helpless dart slug fails to defend itself.  You scratch the dart slug.Y hQw.SwY h?S-6.7 (0.9Y hYY hb\7 _The dart slug is lightly wounded.Y hIf ?  You scratch the dart slug.Y ho .S The dart slug is heavily wounded.Y hp -7.7 (1.0Y hw Y hz A _The dart slug bites you but does no damage.Y h] ?  You scratch the dart slug.Y h .S The dart slug is almost dead.Y h' t  The dart slug launches a dart at you.Y hY h"G.SY h#;11------Y h#8Y h*Y ht-- _The slug dart hits you.Y h?  You scratch the dart slug.Y ho) †S   ball python (constriction)  You kill the dart slug!#...).#.. Booper the Chiller#.....†.. Revenant.#.....#.# Health: 11/14 ==================------..#.....#.# Magic: 3/3========================...#........ AC: 2Str: 11....##################'# EV: 11Int: 14............##.......... SH: 0Dex: 9......†.....##.......... XL:  1 Next: 116% Place: Dungeon:1......S@....##.......... Eq: ..[....... Time: 239.7 (1.0)............##.##+###..# -) ClawsY hL*.....######....#.[.##.## Cast: Freeze....#.#.....†...#... ...........####..##.........#S   ball python (constriction).#.>.....#.#####......##....###You scratch the dart slug.  The dart slug is almost dead.The dart slug launches a dart at you. _The slug dart hits you.  You scratch the dart slug.  You kill the dart slug!Y h7 _The ball python barely misses you. The ball python closely misses you.You have reached level 2!  --more--Y hj6/20=5/52 6% Y h4Uball python (constriction)Y h4 _Y h~  #...).#.. Booper the Chiller #.....†.. Revenant .Y h˽ D#.....#.# Health: 16/20 ===================----- .. #.....#.# Magic: 4/5===================-----Y hH  ... #........ AC: 2Str: 11 ....##################'# EV: 11Int: 14 ............##.......... SH: 0Dex: 9 ......†.....##.......... XL:  2 Next:  6% Place: Dungeon:1Y h|  ......S@....##.......... Eq: ..[....... Time: 239.7 (0.0) Y h ............##.##+###..# -) Claws .....######....#.[.##.## Cast: Freeze Y hƾ J.... #.#.....†...#  ... ...........####  Y h .. ##.........#  S   ball python (constriction) Y h A. #.>.....#.#  ####......#  Y h. =#....### _You have reached level 2!Y hT Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y hw Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineY h =Aim: a ball python (100% to hit)Y h֭  #...).#.. Booper the Chiller #.....†.. Revenant .#.....#.# Health: 16/20 ===================----- .. #.....#.# Magic: 4/5===================----- ... #........ AC: 2Str: 11 ....##################'# EV: 11Int: 14 ............##.......... SH: 0Dex: 9 ......†.....##.......... XL:  2 Next:  6% Place: Dungeon:1 ......S@....##.......... Eq: ..[....... Time: 239.7 (0.0) ............##.##+###..# -) Claws .....######....#.[.##.## Cast: Freeze .... #.#.....†...#  ... ...........####  .. ##.........#  S   ball python (constriction)Y h [15;9H . #.>.....#.#  ####......#  #....### Aiming: Freeze (safe; 3% risk of failure)  Y h Press: ? - help, Shift-Dir - straight lineAim: a ball python (100% to hit)  You freeze the ball python.  The ball python is moderately wounded.You scratch the ball python.Y h  Y hZ #...)Y h  Y h Y h> †Y h  Y h .Y h  Y hG .. Y h  Y h ... Y h  Y h? ....#########Y h  Y h ............#Y h Z ......†.....#Y h e ......†@....#Y h  ............# .....######....#.[ .... #.#..Y hX  ... Y h q. ..  . #.>Y h N  Y hM Y h 7Y hL =Y h 10Y h 40.7 (1Y h. FreezeY hm Y h4 Y h2   Y h ;Press: ? - help, Shift-Dir - straight lineY h3 @Aim: a ball python (100% to hit)  Y h %You freeze the ball python.  Y h AThe ball python is moderately wounded.Y h ;You scratch the ball python. Y hZ D_You kill the ball python!Y hP>Y h>&1Y hFY h3Jd _g - a scroll labelled BYPLO BAONESKUY hN2=Y hX8=Y h-,Y hyY h],Y hʊY h$Y hh9==Y hGY h,Y hY hY h2D5=====Y hY h,Y hY hO=Y hYY hY hb820==Y hY hY hˡY h======Y hY hnY h #.....†#...l #.....# #.... #.... #.... #...... #....##################Y h  #............##........ #†.....## #......†.....## #.....@......##.##+###Y h5######....#.[.##... #.#.....†...Y hx... ...........###.### ##.........#Y h7.. #.>Y hկ.#l   frilled lizard (asleep)..Y h ####......#.. #....### #....Y hF 554.0)  A frilled lizard comes into view.6.7 (15Y hY h2? _Found a Handbook of Applied Construction.Y h  #...). .$... #..... #...l #..... #.... # #.... #..... #....################# #............## #......†.....##Y hP  #....@.†.....##...... #............##.##+###.######....#.[.##.# #.#.....†....... ..##l....#### ##.........#l 2 frilled lizards (asleep)Y h i.. #.>#.#Y h j...####......#.. #...Y h !.###Y h p  A frilled lizard comes into view.Y h #7Y h .0)Y h Y h + _Found 11 gold pieces.Y h....).$...l #.....#################.†...... #............##.##+######....#.[.### #.#.....†........... ..Y h#l....#### ##.........>.....#.....####......Y hoY he$==Y h8Y hY hY hs###.#.#...)#.$...l #.....#################.†Y h...... #............##.##+#.#####....#.[.### #.#.....†........... ..##l....#### ##.........>.....#Y hӬY hY hp:llll.Y h^&9Y hY h; _The frilled lizard hisses angrily. x2Y hhv  #. ..########## #.#..... #......... #...)$...r # #...:# # #...l# # #....# #.... #...@################ #............##Y hw  #......†.....## #†.....##...... #............##.##+ ........######....#.[.# r   quokka (wandering) .# #.#.....†. ll 2 frilled lizards .l....... ..# .....#### ##.......Y h\w ..#Y hz Y h{ Y h:| Y h .r.ll.Y h 560FreezeY h Y h Y _A quokka comes into view.Y hD  You scratch the frilled lizard.Y hY hY h:r.r.Y hX^31FreezeY hY hR _You kill the frilled lizard!Y hf|#### .....##########.......#...)#.$....Y hg :r #....################..........†.....##...... #............##.##+#.#####....#.[.#.# #.#.....†..... ..Y hkY ht ll   frilled lizardThe quokka bites you.Y hu:16-----Y hu-2FreezeY h;~Y h> _The quokka bites you but does no damage.Y h<  You scratch the quokka.Y hG l .  The quokka is severely wounded.Y hv13---------3.6 (0.9Y hY h@+ _The quokka bites you.Y hJ^ #....## Booper the Chiller ###...... Revenant ...####### ###.... Health: 13/20 ===============--------- #.#...... #.... Magic: 4/5===================----- #....... #...) AC: 2Y h^[Str: 11 #.$.... #.... EV: 11Int: 14 #...:# #.... SH: 0Dex: 9 #...r# #.... XL:  2 Next: 13% Place: Dungeon:1Y h^  #...@# #.... Eq: ..[....... Time: 263.6 (0.0) Y h^#....################ -) Claws Y h_#............##...... Cast: Freeze #......†.....##......Y h4_) #......†.....##...... Y hS_#l...........##.##+## r   quokka Y hp_........######....#.[.# l   frilled lizard Y h_........# #.#.....†. ......... ...........# _The quokka bites you.  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineY h_tAim: a quokka (severely wounded, 100% to hit)Y h~6 #....## Booper the Chiller ###...... Revenant ...####### ###.... Health: 13/20 ===============--------- #.#...... #.... Magic: 4/5===================----- #....... #...) AC: 2Str: 11 #.$.... #.... EV: 11Int: 14 #...:# #.... SH: 0Dex: 9Y h #...r# #.... XL:  2 Next: 13% Place: Dungeon:1 #...@# #.... Eq: ..[....... Time: 263.6 (0.0) #....################ -) Claws #............##...... Cast: Freeze #......†.....##...... #......†.....##...... #l...........##.##+## r   quokka ........######....#.[.# l   frilled lizardY h. ........# #.#.....†. ......... ...........#Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Y hPress: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 100% to hit)  You freeze the quokka.Y h|Y hΣ ## ...#######  #.#......  #....... #...) #.$.... Y hs, #...:#  #...†#  #...@#  #.. #..... #...... #l..... #........l   frilled lizard ........####[Y h ........#   Y h204.6 (1Freezeonfirm with . or Enter, or press ? or * to list all spells.Y h1Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 100% to hit)  You freeze the quokka. _You kill the quokka!Y hXY hh _Your Stealth skill increases to level 3!Z hQZ hG]>l...Z h9^$5 Z h^ _Z hgZ hiZ h? Z hH >l...Z hHI &6Z hP Z hS Z h Z h <l..Z h# j4=7FreezeZ h Z h( Z hB #....## Booper the Chiller ###...... Revenant ...####### ###.... Health: 14/20 ================-------- #.#...... #.... Magic: 3/5Z h==============---------- #....... #...) AC: 2Str: 11 #.$.... #.... EV: 11Int: 14 #...:# #.... SH: 0Dex: 9 #...†# #.... XL:  2 Next: 20% Place: Dungeon:1 Z h5#...@# #.... Eq: ..[....... Time: 267.6 (0.0) #..l.################ -) Claws #............##...... Cast: Freeze #......†.....##...... Z h#......†.....##...... #............##.##+## l   frilled lizardZ hBJ ........######....#.[.# ........# #.#.....†.Z hd" ......... ...........# Z h_Your Stealth skill increases to level 3!Casting: Freeze (safe; 3% risk of failure)  Z hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Z h|Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (100% to hit)Z hz  #....## Booper the Chiller ###...... Revenant ...####### ###.... Health: 14/20 ================-------- #.#...... #.... Magic: 3/5==============---------- #....... #...) AC: 2Str: 11 #.$.... #.... EV: 11Int: 14 #...:# #.... SH: 0Dex: 9 #...†# #.... XL:  2 Next: 20% Place: Dungeon:1 #...@# #.... Eq: ..[....... Time: 267.6 (0.0) #..l.################ -) Claws #............##...... Cast: Freeze #......†.....##...... #......†.....##...... #............##.##+## l Z h!  frilled lizard ........######....#.[.# ........# #.#.....†. ......... ...........#Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (100% to hit)  You freeze the frilled lizard.Z hU*^ ## Z h*j...#######  #.#......  #....... #...) #.$.... Z h* #...:#  #...†#  Z h+#...@#  #..†Z h(+N #..... Z hK+h#...... #...... Z hn+a#........ Z h+........####[ Z h+ ........#  Z h,\   Z ht1c48.6 (1FreezeZ h8Z h;MZ h;}Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a frilled lizard (100% to hit)  You freeze the frilled lizard. _You kill the frilled lizard!Z hM  #....#### .....######### ###........#........)Z hW#.$....:..# #....†.#################............##.........##.......#Z h7 Z h &9Z h'Z h+s _You see here a quokka corpse.Z h35MZ h3s  #....#### ..Z h64...############ ###..!...#.............)Z h\4s#.$..........†Z h4..# #....#..†.################Z h4........##Z hx>Z h ?'70Z hGZ heS _Found a glowing green potion.  You pick up a Handbook of Applied Construction and begin reading...Z hTb5==1.6 (2Z h[Z h^a  You add the spells Construct Spike Launcher, Launch Clockwork Bee and Forge Z h^)_Blazeheart Golem to your library.Z h,uZ hBZ h9Z hZ h Q4=====Z h Z h l16===Z h Z hZ hZ hZ hZ h,Z hZ hZ h======Z h,Z hZ h2=Z hZ h Z h K7=Z hV"Z hU$,Z h%Z hB(,Z hn)Z h+,Z hT-Z h{/Z h/h8==Z h1Z h 4W _You start resting.Z hh45Z h4,=====Z h 6Z h&8Z he8Z h9Z h;,Z h<Z h>Z h!?h9==Z h@Z hE======Z hEZ hFZ hIZ hXIZ hJZ hL,Z hMZ h+PZ hjP9=Z hQZ h.[< _Magic restored.Z hgb0921.0)Z hbN20==3.6 (22Z hjZ h|l" _HP restored.Z h% _Z hW BZ h Z h P==Z hr Z h M _You now have 24 gold pieces (gained 11).Z h ,Z h Z h Z h Z hL Z h Z hU Z hz ,Z h Z h Z h ,Z h/ Z h{ Z hT ,Z h Z h Z h ,Z h| Z h Z h ,Z h Z h Z h ,Z h Z h Z h' Z hc Z h3 i _h - a glowing green potionZ h 4Z hE Z h Z h ,Z hY Z h? Z ha BZ hH Z h ,Z hn Z h Z h ,Z h( Z h Z h ,Z h Z h Z h ,Z h! Z h Z h ,Z hJ Z hm Z h Z h ,Z h Z h Z h! Z hP Z h Z h Z hz ,Z h Z h Z h ,Z hE Z h Z h> ,Z h Z h Z h ,Z hW Z h Z h ,Z h^ Z h8 Z h! ,Z h! Z hB" Z h!# ,Z h# Z h% ,Z h& Z h( r _i - a scroll labelled LAITIJ EBLACIZ h;) 4Z h) Z h*+ Z h+ ,Z h, Z h- Z h- ,Z hH. Z hT/ Z h85 #..[.. #....#  +....#Z h5 :  # #....#  #.##....#  #  #....#  #.@## 329.6 (36Z h5 #...####  #.#....#Z h5   #.####.##### #. #.....########Z hl6  #. #####.#....... #. #......... ## ##........ ##....##Z h; Z h< -30.6 (37Z h@ Z hC ( _Found a ring mail. Z h Z hGInventory: 9/52 slots Missiles (go to first with ()d - 5 stones Armour (go to first with [)  a - a +0 robe (worn) Scrolls (go to first with ?)  c - a scroll labelled FERRIN AVIOGG  f - a scroll labelled ZUSKASHR ASTYR  Z hrA g - a scroll labelled BYPLO BAONESKU  i - a scroll labelled LAITIJ EBLACI Potions (go to first with !)  b - a potion of magic  e - a pink potion  h - a glowing green potion Z hkd - 5 stones. A small chunk of dense but otherwise unremarkable natural mineral. It can be thrown to cause minor damage. Base damage: 2 Base attack delay: 1.1 This projectile's minimum attack delay (0.7) is reached at skill level 8.  Your skill: 0.0; use (s) to set 8.0 as a target for Throwing.  At 100% training you would reach 8.0 in about 5.6 XLs. Damage rating: 2 (Base [2 + 0 (Thrw)] x 102% (Str) x 100% (Fight)). It is always destroyed on impact.  Z hdStash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “How happy is the little Stone  That rambles in the Road alone,  And doesn't care about Careers  And Exigencies never fears — (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Z h Z h}Inventory: 9/52 slots Missiles (go to first with ()  d - 5 stones Armour (go to first with [)  a - a +0 robe (worn) Z h.Scrolls (go to first with ?)  c - a scroll labelled FERRIN AVIOGG  f - a scroll labelled ZUSKASHR ASTYR Z h? g - a scroll labelled BYPLO BAONESKU  i - a scroll labelled LAITIJ EBLACI Z hvPotions (go to first with !)  b - a potion of magic  e - a pink potion  h - a glowing green potionZ h3 +d - 5 stones. A small chunk of dense but otherwise unremarkable natural mineral. It can be thrown to cause minor damage. Base damage: 2 Base attack delay: 1.1 This projectile's minimum attack delay (0.7) is reached at skill level 8. Z hO4  Your skill: 0.0; use (s) to set 8.0 as a target for Throwing.  At 100% training you would reach 8.0 in about 5.6 XLs. Damage rating: 2 (Base [2 + 0 (Thrw)] x 102% (Str) x 100% (Fight)). It is always destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “How happy is the little Stone  That rambles in the Road alone,  And doesn't care about Careers  And Exigencies never fears — (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Z h4 Z h(Z h-Z h8Booper the Chiller#..[..Revenant#....#Health: 20/20 ========================+....#Magic: 5/5========================# #....#AC: 2Str: 11#.##....#EV: 11Int: 14......#SH: 0Dex: 9#....#Z h8XL:  2 Next: 24% Place: Dungeon:1#.@##Eq: ..[....... Time: 330.6 (0.0)#...####-) Claws#.#....#Cast: Freeze#.####.######. #.....#########. #####.#....... #.#......... ####........ ##....###Z h 9M  _Magic restored. _HP restored. _You now have 24 gold pieces (gained 11). _h - a glowing green potion _i - a scroll labelled LAITIJ EBLACI _Found a ring mail.Z h$?Z h?+1.6 (1Z h;DZ hG( _You drop 5 stones.Z h43Z hZ hZ hZ ho,Z h6Z h,Z hZ hZ h,Z h)Z h*Z h,Z hZ hZ h ,Z hZ hZ h,Z hZ hjZ h ,Z hZ h #....# #....### #..[... ####....# #..+....# #.##....# ##.##....# +@.......#8.6 (7Z h` #####....# #.(### #...#### #.#....# #.####.#####  #.. #.....### #.# #####.##. #....Z hZ hZ hZ h ##.#..#...#....#.....>.....'S.....+####S   ball python (constriction, asleep)Z h  As you open the door, it creaks loudly!  A ball python comes into view.Z h S.S)Z hM +9.6 (1Z h Z h _The ball python hisses angrily. _Found a stone staircase leading down.Z h" #....J #....# #..... #....### #..... #..[... #..... ####....# #..... #..+....# #..... #.##....##.....##.##....##>S....@........##......#####....##+##### #.(###  #...####  #.#....# #.####.##### J   endoplasm (wandering) #.. #.....S   ball python (constriction) #.# #####.# #. #Z h Z h Z h Z h s.J..SZ hp '40Z hl Z h4 _An endoplasm comes into view. _There is an open door here.Z hC#..... #....# #....J #....### #..... #..[... #..... ####....# #..... #..+....# #..... #.##....# ##.....##.##....# #>..S..'# #......#####....# #+##### #.(### #.####.##### S   ball python (constriction)#.. #.....####.# #####.#.#. #.Z hAZ hA.SZ hc-1 _Z h Z h Z hIZ h:Q>.SZ hQ&2Z h[XZ hZ[Z h% Z h. :.SZ h@/ 43FreezeZ hT6 Z h8 Z h0   Booper the Chiller #..... #....#  Revenant #....J #....###  Health: 20/20 ======================== #..... #..[...  Magic: 4/5===================----- #..... ####....#  AC: 2Str: 11 #..... #..+....#  EV: 11Int: 14 #..... #.##....#  SH: 0Z h Dex: 9 ##.....##.##....#  XL:  2 Next: 24% Place: Dungeon:1 #>.....S@.......#  Eq: ..[....... Time: 343.6 (0.0) #......#####....#  -) ClawsZ h3  #+##### #.(###  Cast: Freeze #...####  #.#....#  #.####.#####  S   ball python (constriction) #.. #.....### #.# #####.#.. #. #.... _There is an open door here.  Z h^ @Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Z h xPress: ? - help, Shift-Dir - straight lineAim: a ball python (100% to hit)Z h9  Booper the Chiller #..... #....#  Revenant #....J #....###  Health: 20/20 ======================== #..... #..[...  Magic: 4/5===================----- #..... ####....#  AC: 2Str: 11 #..... #..+....#  EV: 11Int: 14 #..... #.##....#  SH: 0Dex: 9 Z hZ ##.....##.##....#  XL:  2 Next: 24% Place: Dungeon:1 #>.....S@.......#  Eq: ..[....... Time: 343.6 (0.0) #......#####....#  -) Claws #+##### #.(###  Cast: Freeze #...####  #.#....# Z h #.####.#####  S   ball python (constriction) #.. #.....### #.# #####.#.. #. #....Z h)Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (100% to hit)  You freeze the ball python.Z h}     #....J   #..... #..[...  #..... ####....#  #..... #..  #..... #.##....#  ##.....##.##....#  Z h!#>.....†@.......#  #......#####....#  #+##### #.(###      #..   #.#   #.  Z h%c74.6 (1FreezeZ h+Z h/onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (100% to hit)  You freeze the ball python. _You kill the ball python!Z h #..... #....# #..... #....### #..... #..[... #..... ####....# #..... #..+....#Z hO #....J #.##....# ##.....##.##....# #>......# #......#####....# #+##### #.(###  #...#### Z h #.#....# #.####.##### J   endoplasm (wandering) #.. #.....## #.# #####.#. #. #...Z hZ hF.JZ hD&5Z hiFreezeZ hZ h  There is an open door here. _You see here a ball python corpse.Z h!JJ    There is an open door here. _You see here a ball python corpse.  Z hy The endoplasm quivers.  You scratch the endoplasm.  The endoplasm is severely wounded.  The endoplasm freezes you.Z hb719--Z h6Z hG _You are frozen. You resist.Z h=u?  You scratch the endoplasm.Z h&}i.Z hڀ_347FreezeZ hZ hM _You kill the endoplasm!Z hZ huZ htZ hH _No target in view!Z hI  ####...  #...... #....#  #...... #....### #.....# #..[... #.....#####....# #.....##..+....# #.....##.##....# ##....@##.##....# #>.....†........# #......#####....##+###### #.(### #...#### #.#....#  #.####.### #.. #.....#Z hI j #.# #####.#Z hQ Z hhR Z hR &8 _Z h;X Z haZ Z hdZ hZ hwZ hU20==Z hXZ hZ h Z h Z hs",Z hv#Z hq&d==Z h'Z h'K5=====Z h(Z h+Z h-,Z h-Z h/Z hP1,Z h1Z h;3Z h4,Z hp5Z h"7Z h8Z h8;=====Z h9Z h;Z h<,Z h=Z hk@Z hB,Z hBZ hDZ hF,Z hGZ h.....†........#   #@.....#####....#Z h]9668.0)  Z h^ #+###### #.(### Z h9^B #...### Z hk^ #.#....   #.####. Z h^  #.. #.   #.# Z h^Z     Z h^) Z h_Z hZ hX {'b......##.....#......b   bat (asleep)#......#.......Z h[ 7  You open the door.Z h] e  A bat comes into view.Z hb `b.bZ hc 17.0)Z hWd FreezeZ hbi Z hl P _The bat barely misses you.Z hZ h_Z hZ h-8.5 (0.9Z hZ ht _You closely miss the bat. The bat hits you but does no damage.Z hX{9  You scratch the bat.Z h†79.5 (1.0FreezeZ hZ hŒG _You kill the bat!Z h  Z h Z hE Z h! H _No target in view!Z h!3Z h!Z hL$Z h&Z hI+{ _  There is an open door here.Z hm,Z h, _Z h-Z h/Z hL1,Z h1Z h3Z h95,Z h 6Z h7Z hG9,Z h,:Z h;Z h=Z hk>Z h>Z h@Z hBZ h2CZ hCZ hEZ hGZ hGZ hHZ hL,Z hMZ hPM _You now have 42 gold pieces (gained 18).Z hR,Z hSZ hUZ hW,Z hXZ hpZZ h<[,Z h[Z h]Z h>_Z h{_Z h#`Z haZ hcZ hUcZ hcZ h!g,Z hgZ hjM _You now have 53 gold pieces (gained 11).Z hl,Z hmZ hoZ h[q,Z hrZ hsZ hu,Z hUvZ hxZ hy,Z hzZ h}Z h~,Z hZ h΁Z hy,Z h7Z hυZ hj,Z hZ hl ###'###### #.(###  #....# #...####  #....## #.#....#  #.....########.####.##### Z h"#...........##.. #.....# #............#.# #####.# #............#. #.. #............## ##.Z hu #.......@....# ##91.5 (22.0) ##.....###+###... # #.....##   #.....#  # #.....#  # #....##  #  ######    #  ...Z hE Z hZ h̔Z hZ h'....###.###Z hZ h12.5 (1.0)Z hyZ h( _You open the door.Z h3Z hZ hZ h###'###### #.(### #....# #...#### #....## #.#....# #.....##.####.##### #.....##.. #.....##.....Z h#.# #####.#.#.....#. #.#.....## ##.#........@...# ##.##.....###'###.#.#.....## .... .#.#.....# ...### #.#.....##.g.# #.#....####### Z hf7#. g   goblin (asleep)###### #.#.....Z h4 0  A goblin comes into view. It is wielding a +0 club.Z hbg.gZ hu i3.5 (1 _The goblin shouts!Z h....# #...#######.....########.####.#####......##.. #.....##.#.# #####.#. #..##  ####.....###@###.... .....##.....+ ....##.g.### #...# ########### Z h4...Z hZ h(g.Z h44FreezeZ hZ hQ _There is an open door here.Z h\  You scratch the goblin.  The goblin is heavily wounded.Z h4X17----5Z hZ h9 _The goblin hits you with a +0 club.Z h<  You scratch the goblin.Z hVf)Z h_416FreezeZ hZ hJ _You kill the goblin!Z hI 4Z h9O Z hQ H _No target in view! Z h Z h. Z h: Z h Z h.!_8=--- _ Z hz%X Z h:' Z h' Z h( Z h*, Z hC, Z h- Z hX.7= Z h00 Z h(2 Z hx2K9= Z h3 Z h5, Z hi6 Z hp8 Z h8 Z h9 Z h6<, Z hX= Z hj? Z h?f20=== Z h@ Z hC Z hF, Z hG Z hI Z hQ###'###### #.(### #....# #...#### #....## #.#....# #.....########.####.##### #..##.. #.....#####..#.# #####.#..#. #...#..## ##...#..........@.# ##..##.....###'###.....# #..#.....##..)..+ ..... #..#.....##...### .... #..† Z h+R#.....##...# ..r #..#....#######.. #... r   quokka (asleep)######. #...#......... Z hzW1407.5 (11.0) Z hW,8.5 (12 Z h[ Z h\^Y _A quokka comes into view.!Z h###'###### #.(### #....# #...#### #....## #.#....# #.....########.####.##### #.!Z h4##.. #.....##.#.# #####.#.#.#. #.#.## ##.#..@# ##.##.....###'###.....# #...†#.....##..)..+$.#.#.....##...###...#..†.#.....##...# .....r. #.#....# ##...#.!Z h###### ..... #...... #..!Z hj!Z h r.r!Z h!19.0)!Z h(!Z h ,* _Found 6 gold pieces."Z hG#....# #...#####....##.#....# #.....########.####.######...........##.. #.....#######.#.# #####.#.....#.#. #...#.## ##.####.####.....###'###@....#...†##.....##..)..+$....... #....##.....##...###....r#..†.##.....##...# #........ #....#....####### ####.###### .#. .#.......r.==10"Z hl#....##.#....# #.....########.####.#####"Z hDm#...........##.. #.....########..#.# #####.#......#..#. #...#............## # ##............####.###"Z hm?##.....###'###.....#### #...†#  #.....##..)..+$@....... #....#  "Z hm#.....##...###...r#..†.##.....##...# #.....#......"Z h;n#....####### #### #.###### ......# #. ......# #..........#..#"Z hen."Z hp"Z hwBr."Z hx41Freeze"Z h~"Z h"Z h[E <  You scratch the quokka."Z hK i."Z hN ^82Freeze"Z hU "Z hGX J _You kill the quokka!#Z hzJ#Z hC} #Z h}#Z h~:_No target in view!#Z h _#Z h #Z hh % _#Z h #Z hG ,#Z h) #Z hE L _You now have 59 gold pieces (gained 6).#Z h> #Z hq #Z h\ #Z h #Z h9 ,#Z hZ #Z hS #Z hW #Z h #Z h #Z h #Z h ,#Z h@ #Z h #Z h% ,#Z hw #Z h #Z hd x...........####.# ##....###### ....###'###.....##### #...†# ...##..)..+.........# #....# #Z h ...##...###.........# #..†.###### ...##...# #.........# #.. ..####### ###......## #......† ### #......# #......†...#Z hN  #......####.......... #.......##### #......#  #.......  #Z h| #......#### ## #.....$....... ##Z h d#....... # w   dart slug (asleep)#.....#..w.. #Z h #Z h +9.5 (7#Z h` ,20.5 (8#Z hO #Z h\ \ _A dart slug comes into view.$Z h7###'###.....##### #...†# ..)..+.........# #....#.##...###..# #..†.#####.##...# #..# #.........##### ##### #† #### #......# #......† #......####...... #.........#### #.#  #.. . ##### #$. #...... #  #..w. #..%$Z h'$Z h(+1.5 (1$Z h0$Z h3M _Found a quill talisman.$Z h##..)..+...........###†.##### #.# #.........####### ####† $Z h####   ###..........####$Z h2 . .#### #$Z h[w#.....$ . $Z hXw.%. $Z hr   quokka (asleep)r.$Z h$Z hqw.w$Z h&2$Z h$Z hY _A quokka comes into view.$Z hy7 E.###†.##### #.# #.........####### ####† ####   ###.$Z h8 .........#### . .#### ##.....$ .w..%. r.##$Z hA $Z h'B &3$Z h-I $Z hL %Z hA"  .......####### ####† ####   ###.%Z h" .........#### . .##### ##...@.$ .w %Z h" .%.r.#%Z h# 2# %Z h% %Z h& %Z h. w.r.r%Z h0 44Freeze%Z hZ8 %Z h: &Z hjX?  You scratch the dart slug.&Z h Y r.  The dart slug is lightly wounded.&Z h1Z&5&Z h_&Z hbW _The dart slug closely misses you.&Z hz?  You scratch the dart slug.&Z htr. &Z h@&6&Z h(&Z hm+ &Z h+S_The dart slug is heavily wounded.&Z h?  You scratch the dart slug.&Z h&Z hr.r   quokka&Z h.57&Z h&Z h]M _You kill the dart slug!&Z h &Z h X17----8&Z h &Z h׌ _You barely miss the quokka. The quokka bites you. The quokka barely misses you.&Z hb  You scratch the quokka but do no damage.9&Z h) i _The quokka barely misses you.'Z hI=30'Z h _You closely miss the quokka. The quokka misses you.'Z hC1.4 (0.9'Z hE'Z h? _You closely miss the quokka. The quokka barely misses you.'Z h'....##...# #.........# #......... Booper the Chiller ...####### ###......## #......†.. Revenant #### #......# #......†.. Health: 17/20 ====================---- #......####......... Magic: 4/5===================----- #...............#### AC: 2Str: 11 'Z h#...............#  EV: 11Int: 14 #................ . SH: 0Dex: 9 ##............#### # XL:  2 Next: 58% Place: Dungeon:1 #...@.$.......  Eq: ..[....... Time: 431.4 (0.0) #...r.........  -) Claws'Z h) #............  Cast: Freeze #............  #.........%.  #...........  r   quokka ##........#.  'Z hp%#........#  _You closely miss the quokka. The quokka barely misses you.Casting: Freeze (safe; 3% risk of failure)  'Z h5Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (100% to hit)'Z h&S ....##...# #.........# #......... Booper the Chiller 'Z hS ...####### ###......## #......†.. Revenant #####......# #......†.. Health: 17/20 ====================----'Z hT #......####......... Magic: 4/5===================-----#...............#### AC: 2Str: 11#...............#EV: 11Int: 14#................ . SH: 0Dex: 9##............#### # XL:  2 Next: 58% Place: Dungeon:1'Z hDT #...@.$.......Eq: ..[....... Time: 431.4 (0.0)#...r.........-) Claws'Z hnT #............Cast: Freeze#............#.........%.'Z hT #...........r   quokka##........#.'Z hT #........#Press: ? - help, Shift-Dir - straight lineAim: a quokka (100% to hit)  'Z hT VYou freeze the quokka.  The quokka is heavily wounded.'Z h/U You scratch the quokka but do no damage.The quokka is heavily wounded.'Z hiV a15--2.4 (1'Z h]] 'Z hc 0MAim: a quokka (100% to hit)  You freeze the quokka.  The quokka is heavily wounded.You scratch the quokka but do no damage. _The quokka bites you.(Z hF....##...# #.........# #......... Booper the Chiller ...####### ###......## #......†.. Revenant #### #......# #......†.. Health: 15/20 ==================------ #......####......... Magic: 3/5==============---------- #...............#### AC: 2Str: 11 (Z h0#...............#  EV: 11Int: 14 #................ . SH: 0Dex: 9 ##............#### # XL:  2 Next: 58% Place: Dungeon:1 #...@.$.......  Eq: ..[....... Time: 432.4 (0.0) #...r.........  -) Claws #............  Cast: Freeze(Z hN #............  #.........%. (Z hڜ #...........  r   quokka(Z h1 ##........#.  (Z h $#........#  (Z h#3_The quokka bites you.  (Z h<Casting: Freeze (safe; 3% risk of failure)  (Z hSMConfirm with . or Enter, or press ? or * to list all spells.(Z hkAiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line(Z htAim: a quokka (heavily wounded, 100% to hit)(Z hZ....##...# #.........# #......... Booper the Chiller ...####### ###......## #......†.. Revenant #### #......# #......†.. Health: 15/20 ==================------ #......####......... Magic: 3/5(Z h:==============---------- #...............#### AC: 2Str: 11 #...............#  EV: 11Int: 14 #................ . SH: 0Dex: 9 (Z hm##............#### # XL:  2 Next: 58% Place: Dungeon:1 #...@.$.......  Eq: ..[....... Time: 432.4 (0.0)(Z hـ #...r.........  -) Claws #............  Cast: Freeze #............  #.........%.  #...........  r   quokka(Z hK ##........#.  #........# (Z h&Casting: Freeze (safe; 3% risk of failure)  (Z hKConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  (Z hpPress: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 100% to hit)  (Z hYou freeze the quokka.(Z h/   ###......##  #......#  #......####(Z hd #.......... #..........  #..........  (Z h?##..........  (Z h#...@.$.......  (Z hԊ#.............  #............  (Z h?#........... (Z h#.........%. #........... (Z h?\##........#. (Z h`^#........# (Z h̎(Z h]653.4 (1Freeze(Z h?(Z honfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line(Z h3Aim: a quokka (heavily wounded, 100% to hit)  You freeze the quokka. _You kill the quokka!)Z hlx##...# #.# #.#)Z hm7 ###......## #......†. #......# #......†.#......####.#.##.# #. .##.#### ##....@$. ##. ##. #.#.%.#.)Z hqn##.#.#.#..)Z h v)Z hv&4)Z hM})Z h)Z h##...# #.# #. .# ###......## #......†. #......# #......†.#......####.#.##.# ##. .##.#### ##.#.....@. #.#. ##.#.#.%.#.##.#.#.#.516=6.4 (2)Z h)Z h!> _You now have 76 gold pieces (gained 17).*Z h~####### ##### #......† # #......# #......†. #......####........#.........#######.# #.#. ....##.#### ###..# #.>#.#####.*Z hU# #.#.%#....r##r   rat (asleep).#.#.*Z h *Z h݊*Z h+7.4 (1*Z hw*Z h@ _A rat comes into view.*Z h6*Z hS #......# #......†.....# #......####......##.........#######.# #.##. ....##.#### ###..# #.>#.# #####.#  #..##.%##....r##......#....SS   ball python (constriction, asleep)#. r   rat (asleep)#....##♣+♣ #8 _A ball python comes into view.*Z h}#......####......##.........######...#.# #.##.*Z h.. ......##.#### ###..# #.>#.# #####.### #.#...#.#.%*Z hw#.#....r ##......#....S*Z h?#.......#....##♣+♣ #..♣♣ ♣♣*Z h*Z hI*Z hHr.S*Z h.S)r*Z h&9*Z h%*Z h-e _The rat squeaks loudly. The ball python hisses angrily. You hear an angry hiss.+Z h[ #......# #†..... #####............# #.######. #..# #.# #..... . ##.#### ##. #.# #.> #.# #### #### # #.. # #%......# ....r...#.#...S.. ##...... #...............#....##♣+♣ #......♣♣♣♣..+Z hfr.S.+Z hxC=40+Z h+Z h8+Z h\####### ###......## #......†..... # #......# #†..... #####.......... #.######. ## # #..... . ##.#### ##. #.# #.> #+Z h.# ## ####  #........  #%.r.. ........#.#..S...+Z h9 ##...... #............#....##♣+♣ #....+Z h++Z h~+Z h+Z hjr.S.+Z h#7+Z h$1=1+Z h+Z h+Z hIu..##...# #...# #...... +Z h7J.####### ###......## #......† ## #......# #......† #####.......... #.###### ## # #..... . ##+Z hgJ.#### ##. #.# #. #+Z hJ.# ## #### #.....+Z hJo... #%r...+Z hJ ..S.....#.#......+Z hK ##... #...............+Z h:O,+Z h'WJrS.+Z hXZ4=====2+Z h<_+Z ha+Z h $.##...###.# #..†.###### ...##...# #...# #...... ..####### ###......## #......† ### #......# #......† #+Z h} ####.......... #.#### ##  #..... . ##.#### ## #.#  #.# # #### #........ #+Z h8 rS..... ..#.#.... ##......+Z h +Z hܨ +Z h IrS.+Z h &3+Z h) +Z hJ +Z h? .##..)..+.# #....# .##...###.# #..†.#####..##...# #...# #...... ...####### ###......## #......† #### #......# #† #+Z hg@ ####......... #.#### ##  #..... . ##.#### #.#  #.# #......### #r. #S...... ...+Z h@ C.....##.#......+Z hB +Z haC +Z hKL pr.S%+Z h M &4+Z hT +Z hV ,Z hǀ#.....###'###.....##### #...†#.##..)..+.# #....# .##...###..# #..†.####..##...# #...# #...... ,Z hf....####### ###......## #......† ##### #......# #† #####........ #.### ##  #.....  ##.#### #,Z h....# #.......# #r.....### #.S...... #%...... ..,Z h;,Z h,Z h,Z hQrS.,Z hq8==5,Z h',Z h٘,Z h.......####.# ##....#### #.....###'###.....####†)..+...# ##.†.####.##...# #...#. ,Z h....####### ### ##### †####........### ....######.r. S.....###,Z hE.%,Z h,Z h,Z h$OrS.,Z h%F=====6,Z h-,Z h/,Z h15 .# ##................####.# ##....#### #.....###'###.....####†)..+..# ##.†.####.##...# #...#,Z h1. ....####### ### ##### †####........### ....#......#####r#S ###.,Z h+2,Z h4,Z h4,Z h?TrS..7,Z hM)..,Z hN..## .# ##................####.# ##....#### #.....###'###.....####†)..+..# ##.†.####.##...# #...#. ....####### ### #####,Z hO_ †####........### .....#.....r###S#####,Z h=Q,Z h0R,Z hvZRrS..,Z h)\&8,Z h k,Z hn,Z hE # .#####.#...#....## .# ##................####.# ##....#### #.....###'###.....####†)..+..# ##†.####.##...# #...#. ....####### ### ##### †####........##,Z hF .# #....r....#....S###,Z hG ,Z hI ,Z hR QrS..,Z h!T q9==9,Z h\ ,Z h_ ,Z h*> ##.. #.....#########....#.# .#####.#....#.....## .# ##................####.# ##....#### #.....###'###.....####†)..+..# #†.####.##...# #...#. ....####### ### ##### †####..............###r# #...S....#####S.r..50-Z h: #.....########.####.#####  #..##.. #.....########  #-Z h`.#.# .#####.#  #.....#. .#  #.## .#....  #............####.# ##....### ##.....###'###.....##### #...†# -Z h #.....##..)..+.# #....# #.....##...###.# #..†.### #.....##...# #...# #...... #-Z hZ....####### ###......## #......† ###### #......# #† #......####....... #.S.r-Z h.## ## #..... ##-Z h".####-Z h-Z h-Z haS.r...-Z h&1-Z h-Z hC # #.#....#  #.....########.####.#####  #..##.. #.....####### #..#.# .#####.# #......#. .#  #....## .#... -Z hD  #............####.# ##....##  ##.....###'###.....##### #...†#  #.....##..)..+.# #....#  #.....##...###.# #..†.##  #.....##...# #...# #......  #....####### ###......## #......###### #......# # #S.r...####...... #.#-Z h E ## #.....-Z hF-Z hG-Z hQSMSr...-Z hS&2-Z h[-Z h^-Z h^ #.... #...#### #....## #.#....#  #.....########.####.#####  #.##.. #.....###### #..#.# .#####.# #............#. .#  #............## .#.. #............####.# ##....# ##.....###'###@....##### #...†# #.....##..)..+.# #.... #.....##...###.# #..†.# #.....##...# #...# # #....####### ###......## ####### #Sr....# # #####..... #. #[-Z h_437m-Z hgLSr..-Z hh#=-Z h iM5=====3-Z hep-Z hr-Z h' G ###'###### #.(###  #.... #...#### #....## #.#....#  #.....########.####.#####  ###.. #.....##### #.#.# .#####.# #.#. .#  #.## .#. #...........@####.# ##....-Z h(  ##.....###'###.....##### #...† #.....##..)..+.# #.... #.....##...###.# #..† #.....##...# #.........# # #....####### ###Sr....## ####### #......# # ##### #-Z hK -Z h -Z h -Z hڴ TSr..-Z hb H20==4-Z hż -Z hܾ .Z h( .Z h=) .Z h0 eS.r..Z hd1 &5.Z h8 .Z hK; .Z hg .Z h .Z h fS.r..Z hh 46Freeze.Z h .Z h /Z h*t ###'###### #.(###  Booper the Chiller /Z ht #....# #...####  Revenant  #....## #.#....#  Health: 20/20 ========================  #.....########.####.#####  Magic: 4/5/Z ht===================-----  #...........##.. #.....##### AC: 2Str: 11 /Z ht #............#.# .#####.#.... EV: 11Int: 14  #............#. .# #...... SH: 0/Z h#u!Dex: 9  #............## .# ##..... XL:  2 Next: 65% Place: Dungeon:1 /Z hOu #...........@####.# ##.... Eq: ..[....... Time: 456.4 (0.0) /Z h{u ##.....###'###S....##### #...† -) Claws  #.....##..)..+.r.......# #.... Cast: Freeze /Z hu #.....##...###.........# #..†.  #.....##...# #.........# #....  #....####### ###......## #.... S   ball python (constriction) /Z hv ###### #......# #.... r   rat #......####.... #.............. _The rat squeaks loudly. The ball python hisses angrily. You hear an angry hiss.Casting: Freeze (safe; 3% risk of failure)  /Z h@vConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line/Z hkv>Aim: a ball python (100% to hit)/Z ha> ###'###### #.(###  Booper the Chiller  #....# #...####  Revenant  #....## #.#....#  Health: 20/20 ========================  #.....########.####.#####  Magic: 4/5/Z h&b===================-----  #...........##.. #.....##### AC: 2Str: 11  #............#.# .#####.#.... EV: 11Int: 14  #............#. .# #...... SH: 0Dex: 9  #............## .# ##..... XL:  2 Next: 65% Place: Dungeon:1 /Z h[b #...........@####.# ##.... Eq: ..[....... Time: 456.4 (0.0)  ##.....###'###S....##### #...† -) Claws /Z hb #.....##..)..+.r.......# #.... Cast: Freeze  #.....##...###.........# #..†.  #.....##...# #.........# #....  #....####### ###......## #.... S   ball python (constriction) /Z hbM ###### #......# #.... r   rat #......####.... #..............Casting: Freeze (safe; 3% risk of failure)  /Z hcTConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (100% to hit)  You freeze the ball python./Z hd/Z hi#  #.(###        #.....###### /Z hjj. #...........##..  #............#.#  #............#. .#  #............## .#  #..........  .###'###r....#####  )..+.........#  .........#   #.........#   ###......## r   rat   #......#  #...../Z h~m387.4 (1/Z hr/Z hRtonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (100% to hit)  You freeze the ball python. _You kill the ball python!/Z hv <8/Z hy /Z hN| t _You barely miss the rat. The rat bites you but does no damage./Z h}k /Z hl $19/Z hRl 2--9/Z hr /Z hu n _You scratch the rat but do no damage. The rat bites you./Z hj  You barely miss the rat. Your off-hand claw misses the rat.The rat twitches its whiskers./Z hJ'60/Z h/Z h2P _The rat barely misses you.0Z h9  You scratch the rat.0Z hgh†0Z h!f721.3 (0.9Freeze0Z h%0Z h(G _You kill the rat!0Z hn0Z h0Z h 0Z hH _No target in view!1Z hˌI1Z hQ1Z h'; _1Z h1Z hƑ?20==1Z h1Z h,1Z hD1Z h`,1Z hW1Z h,1Z h1Z h1Z hf==5=====1Z h=1Z h1Z ht1Z h1Z h1Z h  Things that are here:  a rat corpse; a ball python corpse1Z h߮1Z h/ _1Z hί1Z h1Z h,1Z h1Z h1Z h1Z hf======1Z h1Z h1Z h:1Z h1Z h1Z h61Z h,1Z h1Z h1Z h1Z h61Z h1Z hZ1Z h1Z h1Z hg1Z h1Z h1Z h91Z h1Z h1Z h,1Z hq1Z h#1Z h0,1Z h,1Z h1Z h,1Z h[1Z h1Z h,1Z h`1Z h1Z h1Z h),1Z h1Z h1Z h,1Z h1Z h1Z h1Z h1Z h1Z h;  You see here 5 stones.1Z hS1Z h _1Z hF1Z hV1Z h',1Z hQ1Z h1Z h,1Z h1Z h1Z h:,1Z h1Z h1Z h,1Z h1Z h1Z h1Z h1Z h;1Z hU1Z h ,1Z hn 1Z hi 1Z h ,1Z h 1Z h1Z h############# 1Z h6)####......#....# #.........#....# #.........#....#######.. #.....#####..[.......... #.....#####....#@....... 1Z hG#.....##..+....#.......r #.....##.##....#. #.....##.#. >.....†........#. .†....#####....#........ r   rat (asleep) '###### #.(###.....$ ..##...########1Z ho ..###.#....#1Z h091.3 (30.0)1Z hv,2.3 (311Z h%1Z h'@ _A rat comes into view.1Z hG(3Z hhX[?25h[?0c  Search for what [? for help]? 3Z hm [?25l[?1c3Z hq 3Z hs 9 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a ring mail (1 further duplicate)b - [D:1] 10 gold pieces  c - [D:1] 5 stones  d - [D:1] a +0 club (1 further duplicate)  e - [D:1] a stone staircase leading down  3Z h.t f - [D:1] a stone staircase leading down  g - [D:1] a stone staircase leading down  h - [D:1] a staircase leading out of the dungeon  i - [D:1] an escape hatch in the floor7Z hv7Z h7Z h6Booper the ChillerRevenantHealth: 20/20 ========================#############Magic: 5/5======================== ####......#....#AC: 2Str: 11 #.........#....#EV: 11Int: 14 #.........#....#######..SH: 0Dex: 9 #.....#####..[..........7Z hԉXL:  2 Next: 72% Place: Dungeon:1 #.....#####....#@.......Eq: ..[....... Time: 492.3 (0.0) #.....##..+....#.......r-) Claws #.....##.##....#........Cast: Freeze #.....##.##....#........ >.....†........#........ .†....#####....#........r   rat (asleep) 7Z hwu'###### #.(###.....$.. ..##...########.. ..###.#....# _No target in view!  Things that are here: _a rat corpse; a ball python corpse _You see here 5 stones. _A rat comes into view.Search for what [? for help]? .7Z h7Z ho7Z h7Z h. _7Z hw7Z hx7Z h7Z hF _Unknown command.7Z h [[?25h[?0c  Search for what [Enter for "."]? 8Z h, [?25l[?1c8Z hB28Z hd4X9 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a ring mail (1 further duplicate)b - [D:1] 10 gold pieces  c - [D:1] 5 stones  8Z h4d - [D:1] a +0 club (1 further duplicate)  e - [D:1] a stone staircase leading down  f - [D:1] a stone staircase leading down  g - [D:1] a stone staircase leading down  h - [D:1] a staircase leading out of the dungeon  i - [D:1] an escape hatch in the floor9Z hn9Z h&9Z h$Booper the ChillerRevenantHealth: 20/20 ========================#############Magic: 5/5======================== ####......#....#AC: 2Str: 11 #.........#....#EV: 11Int: 14 #.........#....#######..SH: 0Dex: 9 #.....#####..[..........XL:  2 Next: 72% Place: Dungeon:1 #.....#####....#@.......Eq: ..[....... Time: 492.3 (0.0) #.....##..+....#.......r-) Claws #.....##.##....#........Cast: Freeze #.....##.##....#........ >.....†........#........ .†....#####....#........r    h_40mrat (asleep) '###### #.(###.....$.. ..##...########.. ..###.#....# _a rat corpse; a ball python corpse _You see here 5 stones. _A rat comes into view. _Search for what [? for help]? . _Unknown command.Search for what [Enter for "."]? .9Z hŤ9Z h9Z h9Z h. _9Z h9Z h9Z h9Z h;F _Unknown command.9Z hc ####### ......#....# .9Z h #....# . .#....#. .....#####..[... .....#####....#. .....##..+....#.r. 9Z h& .....##.##....#. .....##.##....#. .....†.9Z hS #. †....#####....#. ###### #.(###.....$.9Z hÓ # #...##.## #.9Z hf 9Z h )3.3 (1 9Z h _9Z h 9Z h 9Z h\ S###### ......#....# .#....# ..#....#.#9Z h] #####..[.+#####....#.###..+....#.r.##.##....#.##.##....#.†.#. ....#####....#. #.(###.....$. # #...##. 9Z hgf 9Z hMg &49Z hm 9Z hp :Z hP># # ........#....# ..#....# .#....#.######..[.+.#####....#.###..+....#.r.###.##....#.###.##....#.#†.#.######....#.# #.(###.....$.# #...##.# # #.#....# #5:Z h<:Z h:Z h.ZC### ... ......#....# ..#....# $.#....#.#:Z hZ#####..[.+.#####....#.##.##..+....#.r.#.##.##....#.#.##.##....#.#.†.#.#.#####....#.#.:Z h~[q #.(###.....$.#.#...##.#. #.#....# #.:Z hxf:Z hug&6:Z hp:Z hr :Z hs$_Found 6 gold pieces.:Z h### ..#....# ..#....# $.#....#.# .#####..[.+. .#####....#.##. .##..+....#.r.#. .##.##....#.#. .##.##....#.#. .†.#.#. .#####....#.$#. #.(###.....$.#.#...##.#.#.#....# #.:Z hT9  Found 8 gold pieces.:Z hb<  The rat squeaks loudly.:Z h:Z h|Sr.S   ball python (constriction)rr 2 ratsr:Z h:Z h47Freeze:Z h:Z h _A ball python comes into view. A rat comes into view.:Z h :Z h :Z hg' 4.Sr.18---8 _You barely miss the rat. The rat bites you.:Z h ,:Z h :Z h  You barely miss the rat. The rat barely misses you.:Z hK .Srg   hobgoblin (wandering).....gS   ball python (constriction)rr 2 rats:Z h" &9:Z h r _A hobgoblin comes into view.;Z he;Z hf;Z hig;Z h\u.Sr....gg.;Z hv(500;Z hR~;Z h5 _You scratch the rat but do no damage. The rat misses you.;Z h ,;Z hF!;Z h!;Z h, w.Sr.g.w   dart slug (wandering)g   hobgoblinS   ball python (constriction)rr 2 ratsYou closely miss the rat. The rat misses you.;Z h:-&1;Z h_2;Z h4\ _A dart slug comes into view.;Z h:  ######## ........#....# ........#....# $.....w.#....#. .#####..[. + ..#####....#....@.rS..... ## ..##..+....#. # ..##.##....#. # ..##.##....#......r...... # ..†.#. # ..#####....#.g.$ #. g   hobgoblin# #.(###.....$. #. S   ball python (constriction) #...##. #. rr 2 rats #.#....# #.;Z h ;Z h* ;Z h ,;Z hT ;Z h r..Sr...g.9=--2;Z h4# ;Z h$ f _The rat twitches its whiskers.;Z h@ ######## ....... #......#....# ........#....# $.....w.#....#. .#####..[. +.#####....#...@.r. ##.##..+....#......S...... #.##.##....#.....r. #;Z hCA.##.##....#. #.†.#. #.#####....#.g..$ ## #.(###.....$. # #...##. # # #.#....# #.....†.#..... .....†........#.. #.†....#####....#.....$ #'###### #.(###.....$.. #...########............†........#.......  #.†....#####....#......$r   rat ##'###### #.(###.....$....... ....# #...########..## #.#....#=Z hӓ,=Z h=Z hrS.S   ball python (constriction)r   rat=Z hϝ&8=Z ha=Z h[=Z h~~  Booper the Chiller  Revenant #######  Health: 20/20 ======================== ############# .......  Magic: 4/5===================-----  ####......#....# .......  AC: 2Str: 11  #.........#....# $.....w  EV: 11Int: 14 =Z h #.........#....#######.......  SH: 0Dex: 9  #.....#####..[.rS............  XL:  2 Next: 72% Place: Dungeon:1  #.....#####...@#.............  Eq: ..[....... Time: 508.3 (0.0)  #.....##..+....#.S...........  -) Claws  #.....##.##....#.............  Cast: Freeze  ##.....##.##....#....g........  #>.....†........#.............  #.†....#####....#............$  S   ball python (constriction) ##'###### #.(###.....$.......  r   rat ....# #...########....... =Z h=....## #.#....# _The rat attacks as it pursues you! The rat bites you but does no damage.  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit)=Z hol  Booper the Chiller  Revenant #######  Health: 20/20 ======================== ############# .......  Magic: 4/5===================-----  ####......#....# .......  AC: 2Str: 11  #.........#....# $.....w  EV: 11Int: 14  #.........#....#######.......  SH: 0Dex: 9  #.....#####..[.rS............  XL:  2 Next: 72% Place: Dungeon:1  #.....#####...@#.............  Eq: ..[....... Time: 508.3 (0.0)  #.....##..+....#.S...........  -) Claws  #.....##.##....#.............  Cast: Freeze  ##.....##.##....#....g........ =Z ho~ #>.....†........#.............  #.†....#####....#............$  S   ball python (constriction) ##'###### #.(###.....$.......  r   rat ....# #...########....... ....## #.#....# Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit)  You freeze the rat!=Z hr=Z h"s=Z hk=Z hO=Z hU   ######   #....#   #....# $  #....#######  #..[.Sr.....  #..  +..  #....#  #....#  #>......#  ###....#$  #.(###.....$ =Z hόR #.. =Z hM359.3 (1=Z hV=Z hUonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit)  You freeze the rat! _You kill the rat!>Z h/C  Booper the Chiller  Revenant #######  Health: 20/20 ======================== ############# .......  Magic: 3/5==============----------  ####......#....# .......  AC: 2Str: 11  #.........#....# $.....w  EV: 11Int: 14  #.........#....#######.......  SH: 0Dex: 9  #.....#####..[.Sr............  XL:  2 Next: 75% Place: Dungeon:1 >Z h #.....#####...@#.............  Eq: ..[....... Time: 509.3 (0.0)  #.....##..+....#.S...........  -) Claws  #.....##.##....#.............  Cast: Freeze  ##.....##.##....#....g........  #>.....†........#.............  #.†....#####....#............$  S   ball python (constriction) ##'###### #.(###.....$.......  r   rat ....# #...########....... ....## #.#....# _You kill the rat!Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (100% to hit)>Z h%  Booper the Chiller  Revenant #######  Health: 20/20 ======================== ############# .......  Magic: 3/5==============----------  ####......#....# .......  AC: 2Str: 11  #.........#....# $.....w  EV: 11Int: 14  #.........#....#######.......  SH: 0Dex: 9 >Z hծ #.....#####..[.Sr............  XL:  2 Next: 75% Place: Dungeon:1  #.....#####...@#.............  Eq: ..[....... Time: 509.3 (0.0)  #.....##..+....#.S...........  -) Claws  #.....##.##....#.............  Cast: Freeze  ##.....##.##....#....g........  #>.....†........#.............  #.†....#####....#............$  S   ball python (constriction) ##'###### #.(###.....$.......  r   rat ....# #...########....... ....## #.#....# Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>Z hAiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (100% to hit)  You freeze the ball python.>Z h>Z hG   >Z h######   #....#   #....# $  #....#######  #..[.r......  #..  +..  #....#  #....#>Z h#U  #>......#  ###....#$ r   rat #.(###.....$ #.. >Z hѾ4910.3 (1>Z h>Z honfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (100% to hit)  You freeze the ball python. _You kill the ball python!>Z h~ 9  You scratch the rat.>Z h E†>Z ht _821Freeze>Z hi >Z h G _You kill the rat!>Z h >Z hb >Z h >Z hՍ H _No target in view!?Z ho= ?Z hD kgg   hobgoblin?Z hF >2Freeze _?Z hHM ?Z hVO @Z h  Booper the Chiller  Revenant #######  Health: 20/20 ======================== ############# .......  Magic: 2/5=========---------------  ####......#....# .......  AC: 2Str: 11  #.........#....# $.....w  EV: 11Int: 14  #.........#....#######.......  SH: 0Dex: 9  #.....#####..[.g.............  XL:  2 Next: 82% Place: Dungeon:1  #.....#####...@#.............  Eq: ..[....... Time: 512.3 (0.0)  #.....##..+....#.S...........  -) Claws  #.....##.##....#.............  Cast: Freeze  ##.....##.##....#....g........  #>.....†........#.............  #.†....#####....#............$  g[3@Z h7m   hobgoblin ##'###### #.(###.....$....... ....# #...########....... ....## #.#....# _No target in view!  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)@Z hk Booper the ChillerRevenant#######Health: 20/20 ========================#############.......Magic: 2/5=========---------------####......#....#.......AC: 2Str: 11#.........#....#$.....wEV: 11Int: 14#.........#....#######.......SH: 0Dex: 9#.....#####..[.g.............XL:  2 Next: 82% Place: Dungeon:1#.....#####...@#.............Eq: ..[....... Time: 512.3 (0.0)#.....##..+....#.S...........-) Claws#.....##.##....#.............Cast: Freeze  ##.....##.##....#....g........#>.....†........#[@Z hk 40m.............#.†....#####....#............$g   hobgoblin ##'###### #.(###.....$....... ....##...########....... ....###.#....#Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)  You miscast Freeze.  You are very lightly contaminated with residual magic.  Nothing appears to happen.3.3 (1Contam @Z ht @Z h@v +  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)  You miscast Freeze.are very lightly contaminated with residual magic.  Nothing appears to happen. _The hobgoblin hits you but does no damage.AZ h E  You scratch the hobgoblin.  The hobgoblin is severely wounded.AZ hEX17----4AZ htQC _The hobgoblin hits you.AZ h  You closely miss the hobgoblin.The hobgoblin is severely wounded.AZ hJ----5.2 (0.9AZ hAZ h2- _The hobgoblin hits you.AZ h! ?  You scratch the hobgoblin.AZ h + ww   dart slug (wandering)g   hobgoblin  The hobgoblin is almost dead.AZ hS (6.1AZ h AZ h @ _The hobgoblin hits you but does no damage.AZ h5!?  You scratch the hobgoblin.AZ h!"AZ h+†.w.wAZ h/h97.1 (1.0FreezeAZ h7AZ h;M _You kill the hobgoblin!BZ h{O ####################.......####......#.......$.....w######.......#####..[.†.w......#........+S##.#g>.....†......†....#####$#.# .....########.####.#####BZ h<8BZ h%BZ ht'CZ h6CZ h\8=9CZ hCZ h}K _Your magical contamination has completely faded away.CZ h 4CZ h}Bww   dart slug3=====20CZ h1JCZ h# 6M ####### ###############....... $.....w....#....#######[.w......###..+S .CZ h_$ ##.....##.##....#....g........w   dart slug#.#CZ h- CZ h|. &1CZ h. FreezeCZ h?6 CZ h!8 DZ hf  You scratch the dart slug.  The dart slug is heavily wounded.DZ hLg&2DZ hnDZ htpW _The dart slug closely misses you.DZ ht   Booper the Chiller  Revenant #######  Health: 18/20 =====================--- ############# .......  Magic: 2/5DZ h&=========---------------  ####......#....# .......  AC: 2Str: 11  #.........#....# $.....w  EV: 11Int: 14  #.........#....#######.......  SH: 0Dex: 9  #.....#####..[.w.............  XL:  2 Next: 89% Place: Dungeon:1 DZ hڙ #.....#####...@#.............  Eq: ..[....... Time: 522.1 (0.0)  #.....##..+....#.S...........  -) Claws DZ h  #.....##.##....#.............  Cast: Freeze  ##.....##.##....#....g........  #>.....†........#............. DZ h4 #.†....#####....#............$  w   dart slug ##'###### #.(###.....$....... ....# #...########....... DZ h\p....## #.#....# _The dart slug closely misses you.DZ hCasting: Freeze (safe; 3% risk of failure)  DZ hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  DZ hɚPress: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)DZ hiBooper the ChillerRevenant#######Health: 18/20 =====================---#############.......Magic: 2/5=========---------------####......#....#.......AC: 2Str: 11DZ hr #.........#....#$.....wEV: 11Int: 14#.........#....#######.......SH: 0Dex: 9#.....#####..[.w.............XL:  2 Next: 89% Place: Dungeon:1#.....#####...@#.............DZ hEq: ..[....... Time: 522.1 (0.0)#.....##..+....#.S...........-) Claws#.....##.##....#.............Cast: Freeze  ##.....##.##....#....g........DZ h#>.....†........#.............DZ h5#.†....#####....#............$w   dart slug DZ hs##'###### #.(###.....$....... ....#DZ h]#...########....... ....###.#....#DZ h;Press: ? - help, Shift-Dir - straight lineDZ hAim: a dart slug (heavily wounded, 100% to hit)  You freeze the dart slug.  DZ h8The dart slug is almost dead.DZ hYou scratch the dart slug but do no damage.The dart slug is almost dead.DZ h|Z6--3.1 (1DZ h9 DZ h   Aim: a dart slug (heavily wounded, 100% to hit)  You freeze the dart slug.  The dart slug is almost dead.You scratch the dart slug but do no damage.The dart slug is almost dead. _The dart slug bites you.DZ hE?  You scratch the dart slug.DZ hI†DZ hBooper the ChillerRevenant#######Health: 17/20 ====================----#############.......Magic: 2/5=========---------------####......#....#.......AC: 2Str: 11#.........#....#$.....wEV: 11Int: 14#.........#....#######.......SH: 0Dex: 9#.....#####..[.†.............XL:  2 Next: 103% Place: Dungeon:1#.....#####...@#.............Eq: ..[....... Time: 524.1 (1.0)#.....##..+....#.S...........-) Claws#.....##.##....#.............Cast: Freeze  ##.....##.##....#....g........#>.....†........#DZ h.............#.†....#####....#............$ ##'###### #.(###.....$....... ....##...########....... ....###.#....#You freeze the dart slug.  The dart slug is almost dead.You scratch the dart slug but do no damage.The dart slug is almost dead. _The dart slug bites you.  You scratch the dart slug.DZ h@ _You kill the dart slug!You have reached level 3!DZ h /  --more--EZ htN  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? FZ h C22/26=FZ h j63 1% FreezeMemories (1) FZ h y Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  You feel clever. x2  You remember the sting of sand against your skin.  (You can now cast Sandblast.)  Spell assigned to 'b'.FZ ho FZ hq g _Your flames flicker hungrily.LZ h" LZ h  Your spells (describe)TypeFailure Level LZ h  a + FreezeIce3% (1%) 1 b - SandblastLZ hY Earth21% (4%) 1 Select a spell to describe[!]/[I] toggle spell headersQZ hPower Damage Range Noise 64%1d71 Almost silent2% 2d44 Almost silentsSZ h0TypeFailure LevelIce  3% (1%) 1 Earth  21% (4%) 1rsVZ hPower Damage Range Noise 64%1d71 Almost silent2% 2d44 Almost silentsWZ hTypeFailure LevelIce  3% (1%) 1 WZ h fEarth  21% (4%) 1rsYZ h´YZ hYZ h/Booper the ChillerRevenant#######Health: 22/26 ====================----#############YZ hy.......Magic: 2/5=========---------------####......#....#YZ hp.......AC: 2Str: 11YZ h{#.........#....#$.....wYZ hֿZEV: 11Int: 16YZ h#.........#....#######.......SH: 0YZ h,Dex: 9YZ h0#.....#####..[.†.............YZ hKXL:  3 Next:  1% Place: Dungeon:1YZ hij#.....#####...@#.............YZ hEq: ..[....... Time: 524.1 (0.0)#.....##..+....#.S...........YZ h-) Claws#.....##.##....#.............YZ hCast: Freeze##.....##.##....#....g........YZ hMemories (1) YZ h#>.....†........#.............#.†....#####....#............$ YZ hV##'###### #.(###.....$....... ....#YZ hvN#...########....... ....##YZ hY#.#....#Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2  You remember the sting of sand against your skin.  (You can now cast Sandblast.)  Spell assigned to 'b'. _Your flames flicker hungrily.YZ hbYZ hYZ h|YZ hZZ h D Ability - do what?CostFailure  f - EnkindleInstant0% [?] toggle between ability selection and description.]Z hNescribe what?]Z h! Enkindle Stokes your ghostly flames to a fever pitch, greatly enhancing your spellcastingat the cost of burning away all accumulated memories. ]Z hjWhile in this state, your damage-dealing spells cost no MP, are unaffected by encumbrance, and you receive a bonus to their spell success and power (the latter of which increases with your experience level). Any spellclaw attack madewhile Enkindled inflicts bonus damage proportional to the level of spell cast, and heals you for a percentage of the damage dealt. Each spell you cast while Enkindled consumes a memory, and the state will end ]Z honce you have no more left (or after a short period of time, regardless). At your current experience level, you can hold enough memories to cast a maximumof 3 spells in a row this way. Range: N/A ]Z h@This ability costs: nothing. This ability is instantaneous.Z hh Ability - describe what? CostFailure  f - EnkindleInstant0% [?] toggle between ability selection and description.Z hYZ h^Z hcgvBooper the ChillerRevenant#######Health: 22/26 ====================----#############.......Magic: 2/5Z hg<=========---------------####......#....#.......AC: 2Str: 11#.........#....#Z hh$.....wEV: 11Int: 16#.........#....#######.......SH: 0Z hMhDex: 9#.....#####..[.†.............Z hh|XL:  3 Next:  1% Place: Dungeon:1#.....#####...@#.............Eq: ..[....... Time: 524.1 (0.0)Z hh#.....##..+....#.S...........-) Claws#.....##.##....#.............Cast: FreezeZ hi##.....##.##....#....g........Memories (1) #>.....†........#.............#.†....#####....#............$ ##'###### #.(###.....$....... ....##...########....... ....###.#....#Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2  You remember the sting of sand against your skin.  (You can now cast Sandblast.)  Spell assigned to 'b'. _Your flames flicker hungrily.Z hqP  Okay, then.Z hrZ hxZ hj{. _Z h, Z h. 2 Your spells (describe)TypeFailure Level  a + FreezeIce3% (1%) 1 b - SandblastEarthZ hJ. 21% (4%) 1 Select a spell to describe[!]/[I] toggle spell headersZ hZ hZ h(Booper the ChillerRevenant#######Z hVHealth: 22/26 ====================----#############.......Magic: 2/5Z h=========---------------####......#....#.......AC: 2Str: 11Z h#.........#....#$.....wEV: 11Int: 16Z h#.........#....#######.......SH: 0Dex: 9Z h*#.....#####..[.†.............XL:  3 Next:  1% Place: Dungeon:1Z h3J#.....#####...@#.............Eq: ..[....... Time: 524.1 (0.0)#.....##..+....#.S...........Z h -) Claws#.....##.##....#.............Cast: Freeze##.....##.##....#....g........Memories (1) #>.....†........#.............#.†....#####....#............$ ##'###### #.(###.....$....... ....##...########....... ....###.#....#You feel clever. x2  You remember the sting of sand against your skin.  Z h(You can now cast Sandblast.)  Spell assigned to 'b'. _Your flames flicker hungrily. _Okay, then.Z h Z hh Z hZ hZ h/Z h2 Spells (Memorise)TypeFailure Level  a - Frozen RampartsIce9% (1%) 3b - Ozocubu's ArmourIce9% 3  c - Summon Ice BeastIce/SummoningZ h43T24% 3  d - Construct Spike LauncherForgecraft30% 2  e - Launch Clockwork BeeForgecraft52% 3  f - Forge Blazeheart Golem Fire/Forgecraft 90% 4  g - DispersalTranslocation 100% 6  h - Manifold AssaultTranslocation 100% 7  i - DisjunctionZ h3Translocation 100% 8 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitZ hŁ Z h̉ Z h Booper the ChillerRevenant#######Health: 22/26 ====================----#############.......Magic: 2/5=========---------------####......#....#.......AC: 2Str: 11#.........#....#$.....wEV: 11Int: 16#.........#....#######.......SH: 0Dex: 9#.....#####..[.†.............XL:  3 Next:  1% Place: Dungeon:1#.....#####...@#.............Eq: ..[....... Time: 524.1 (0.0)#.....##..+....#.S...........-) Claws#.....##.##....#.............Cast: Freeze##.....##.##....#....g........Memories (1) #>.....†........Z h #.............#.†....#####....#............$ ##'###### #.(###.....$....... ....##...########....... ....###.#....#You feel clever. x2  You remember the sting of sand against your skin.  (You can now cast Sandblast.)  Spell assigned to 'b'. _Your flames flicker hungrily. _Okay, then.Z h (Z h Memorise Frozen Ramparts, consuming 3 spell levels and leaving 1? Y - Yes  N - NoZ h Z hy<Booper the ChillerRevenant#######Health: 22/26 ====================----#############.......Magic: 2/5=========---------------####......#....#.......AC: 2Z hStr: 11#.........#....#$.....wEV: 11Int: 16#.........#....#######.......SH: 0Dex: 9Z h*#.....#####..[.†.............XL:  3 Next:  1% Place: Dungeon:1Z hq#.....#####...@#.............Eq: ..[....... Time: 524.1 (0.0)#.....##..+....#.S...........-) Claws#.....##.##....#.............Cast: Freeze##.....##.##....#....g........Memories (1) #>.....†........#.............#.†....#####....#............$ Z h@##'###### #.(###.....$....... ....##...########....... ....###.#....#You feel clever. x2  You remember the sting of sand against your skin.  (You can now cast Sandblast.)  Spell assigned to 'b'. _Your flames flicker hungrily. _Okay, then.Z hg+5.1 (1Z hGZ hY&u _This spell is quite dangerous to cast!Z hI++6.1 (2Z h-Z hn5Z h5#3Z h66=7.1 (3Z h<Z hTCZ h.D+8.1 (4Z hIZ hkL _You start memorising the spell. You continue memorising. x3Z hLZ hRZ hUc _You finish memorising. Spell assigned to 'c'.Z h} Z h} Z h Z h Z h 4==3=====Z h ,Z hu Z h ,Z h Z h Z h P======Z hK Z h Z h L5=Z h Z h Z h Z h Z hB ,Z hE Z h) ,Z h; Z h _You start resting.26==Z h Z h ,Z h Z hɬ Z h R4=====Z h; Z h ,Z h Z h P=Z hZ Z h ,Z h Z hn Z h >=====Z h Z h; ,Z h Z h Z h Z h Z h ,Z h Z h~ ,Z hF Z hJ ,Z h Z h) ,Z h Z h4 9 _HP restored.Z ht 052.1 (24.0)Z h Z5=====3.1 (25Z hf Z h % _Magic restored.Z hUZ hZ hZ hZ h,Z hZ h  Things that are here:  a dart slug corpse; a rat corpseZ hZ h _Z hvZ hlZ hzZ hZ h_Z h'Z hOZ h>=====Z hZ h Z hn,Z hZ h>Z hZ hZ hZ hkZ h,Z hbZ h/Z h,Z hZ h,Z hPZ h0M _You now have 86 gold pieces (gained 10).Z h4Z hZ hZ h,Z hXZ hEZ h[,Z hZ h1Z h,Z hZ h}Z h ,Z h Z h@Z h5,Z hZ hQZ h,Z hZ h,Z hZ h#L _You now have 94 gold pieces (gained 8).Z h&4Z h(Z h +Z h?-Z hm-Z h.Z h2,Z h3Z h"8~ _i - 2 scrolls labelled LAITIJ EBLACI (gained 1)Z hR:4Z h=;Z h<Z h ?Z hX?Z hD@Z hxD,Z hEZ hFq _d - a scroll labelled JUKIOC YFUFUZ h~G4Z hGZ hIZ hK,Z hbLZ h6MZ hNZ h6NZ hNZ hP,Z hQZ hTM _You now have 103 gold pieces (gained 9).Z hU4Z hUZ hWZ hX,Z hYZ h[Z h\,Z h]Z h_Z ha,Z hbZ heZ hHgZ hogZ hhZ h^kZ hlZ hlZ hmZ hoZ hq,Z hrZ hOuZ hw,Z hz,Z h|Z h'|Z hE}Z h>Z hZ,Z hZ hZ h>BZ hh,Z h=Z hdM _You now have 109 gold pieces (gained 6).Z huZ hZ hӗZ hZ h,Z hmZ hZ hb,Z hۦZ hhZ h,Z hHZ hܮZ hүZ hZ hZ h}Z h,Z hZ hjZ hZ hҾZ hؿZ hZ h2,Z hZ h  Things that are here:  a dart slug corpse; a rat corpseZ hYZ h _Z h$Z hgZ h,Z hZ hZ hc,Z hrZ hZ h&,Z hNZ hZ hZ hZ h`Z hZ hw,Z hZ hZ h,Z hZ h;  You see here 5 stones.Z hZ h/ _Z h Z h Z hC ,Z h Z h Z h ,Z hz Z h Z hC ,Z h Z hV Z h ,Z h Z h Z h BZ h Z h ,Z h Z h Z h^ ,Z h Z h|" Z h#$ ,Z h[$ Z hB% Z h& ,Z h& Z h( Z h( ,Z h) Z h+ Z h, Z h- Z h- Z h]/ Z h?1 ,Z h2 Z h44 Z hL5 ,Z h5 Z h6 Z h8 ,Z h9 Z hH; Z h< ,Z h= Z h4? Z h@ ,Z hA Z hrC Z h E Z hAE Z h:F Z hG Z hI ,Z haJ Z hM Z hN Z hO Z hgP Z hR Z hT ,Z hW Z h\ Z h+_ ,Z h\` Z hc Z hgf ,Z h[g Z hWi Z hsj ,Z hwk Z hl Z hm ,Z hEn Z hVp Z hr ,Z h #......####............##.##+##...............######....#.[.#...............######.#.....†#..................................########.........# #.>.....#........# ####..............####### #....##........@.....# #....#634.1 (81....%.........# #...##..............#  ##........#.........#  #........#.......###  #................#  #....##♣+♣##.....#  ..♣♣ #♣♣..[#  hu Cm5.1 (82Z h # _Found a robe.Z h_+ #...............######....#.[ #....######.#.... #.................#.######## ..# #.>.....# #..# ####.... #..####### #....# #........# #.... #%Z h+c.# #...## #..#  ###.# #.#### #.........# #....##♣+♣##.....#Z h], ..♣♣ #♣♣[# ...#Z h4Z hI516.1 (1.0)Z h;Z h=Z hS #.######....#. #...######.# #. ##.## #.# #.>..... #.# #### #.# #.... #.# #.... #.%.# #... #.# ##.#.# #..#.### #.........# #....##♣+♣##.....# ..♣♣ #♣♣..[#  ...#Z hZ hq&7Z hZ hnZ h!  #.######....# #...######.# #. ##.## #.# #.> #.# #### #.# # #.# # #.%.# #... #.# ##.#.# #..#.### #.........# #....##♣+♣##.....# ..♣♣ #♣♣..[#  ...#Z hs% Z h& &8Z h+ Z h. Z h2  #.######.... #..######.# #. ##.## #.# #.> #.# #### #.# # #.# # #..# # #.# ##.#.# #.#.### #....# #....##♣+♣##.....# ..♣♣ #♣♣..[# ...#Z h< Z h4= &9Z hC Z hF  Z hBG n_You see here a quill talisman.Z h] #.######.##............##.#########..# #.>#.# #####.####### #.#......# #.#.%# #.#.# ### ..#.### #..........# #....##♣+♣##.....#..♣♣ #♣♣..[# ...##Z h Z h .40 _Z hi Z h Z h ?#.........##.#########..# #.>#.# #####.####### #.#......# #.#.%# #...##..# ##........## ........#.### #..........# #....##♣+♣##.....# ..♣♣ #♣♣..[# ...## Z h=GZ hQH&1Z hNZ hPZ hI{##.#########..# #.>.....##.# #####.####### #....##......# #....##.%# #...###...........# ##........## Z hR.#.### #..........# #....##♣+♣##.....# ..♣♣ #♣♣..[#  ...# Z hZ hF&2Z h Z hZ h#..# #.>.....##.# ####......#.####### #....###......# #....# #.%# #...## #...........# #.## ........#.### #..........# #....##♣+♣##.....# ..♣♣ #♣♣..[#  ...# Z h"]...#...#Z hDZ h&3Z hz Z h` Z h {5#.# ####......##.####### #....####......# #....#  #.%# #...##  #.....#  ### Z h{O........#.### #..# #....##♣+♣##..@..# ..♣♣ #♣♣..[#  ♣...# Z h{u♣...# ♣...#♣...#♣...#....#Z hZ h&4Z hZ hZ h]  ###### #....##...... %#...# #.#.# ..##... Z ht!##♣+♣## ..♣♣ #♣♣@.[ ♣...r   quokka (asleep).r.##Z h+Z h,&5Z h2Z hZ6Y _A quokka comes into view.Z h‚...... ..%#...# #.#. #.##..... ##♣+♣##. ..♣♣ #♣♣..[ ♣@...r.#.##Z hxZ hlrr.Z h&6Z h#Z hZ hL%#...# ##... .......##........# ##♣+♣##. ..♣♣ #♣♣..[ ♣....r..#..## r.7Z hO . ##... .....##........# ##♣+♣## ..♣♣ #♣♣..[ ♣...r...#...## ...Z hP Z h:W Dr.Z hX 78FreezeZ hE] Z h__ Z h <9Z hߘ Z hy _You closely miss the quokka. The quokka closely misses you.Z hv  You scratch the quokka.  The quokka is heavily wounded.Z hqwX23---50Z h_}Z hj _The quokka closely misses you. The quokka bites you.Z hs[<  You scratch the quokka.Z hbD.Z hfa51FreezeZ hkZ halJ _You kill the quokka!Z hWZ hZ hZ hH _No target in view!Z hg4Z h Z hӻZ h4=-- _Z hNZ hZ h;,Z h*Z h ,Z hZ h5==Z hiZ h,Z hZ h,Z hZ h ,Z hZ hZ h&:=Z hZ hU26=Z hZ hZ hr,Z h9Z h/Z h,Z hZ hBZ h",Z hfZ hZ hZ h:=Z hZ hWZ h,Z hZ hnZ hHZ hZ hZ hZ h?Z hnZ hZ hgZ hG h ♣...# ♣...# ♣...# ♣♣...# ♣♣....# ♣♣....##♣....###.(♣♣♣....###....@...#698.0)###....#########  Z hZ hB-70.1 (19Z hZ h % _Found 2 stones.Z h4Z hZ hZ hUZ hBZ h,Z hϩZ hϫZ h%Z hfZ hIZ hZ h,Z hynZ h;  You see here 2 stones.Z hZ h3 _Z hZ hZ h Z hDZ hZ hCZ hZ hZ huZ hZ hZ h.Z hZ hZ h,Z hoZ h3Z h\Z hZ hZ hZ hZ hZ hZ hZ hZ h>Z hGZ hZ h,Z h4Z hZ h,Z h0Z hoZ hZ hZ hZ hZ h,Z hZ hZ hZ h"Z hZ hZ h3Z hgZ hZ hZ h Z h,Z hK,Z h#Z h_Z hZ hk Z h Z hL Z h Z h!Z hZ h)Z hIZ h#.............# #.>.#.............# #####.............####### ##...................# ##.........%.........# ##...................###........#.........##........#.......####......@.........#Z h93.1 (23#....##♣+♣##.....##..♣♣# #♣♣..[##..♣♣...#Z hL#..♣♣...###.♣♣...##.♣Z hl0♣...##.♣♣Z h♣♣...#Z hk#..♣♣ ♣♣....#Z hZ h8(Z h)Z h@ Z h C  Skill  Level Cost  Apt Skill  Level Cost  Apt Z h5 ] a - Fighting   0.0   0.8  +1   f - Spellcasting   2.0   3.6  -1          Z hX  b - Unarmed Combat   1.0   1.7  +1   g + Ice MagicZ h 4.7   4.2  +1       h - Earth Magic   0.0   0.8  +1  Z h ^    Z h      c - Armour   0.0   1.2  -1      Z hf" d - Dodging   1.7   2.4  -1      e + Stealth3.4   2.8  +2              Z h        Z h        Z h_    Z h        Z h        Z h;!            Z h`        Z h        Z hThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] HelpZ hG[=] set a skill target  Z h [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsZ hZG Z hNU#.............##.>. Booper the Chiller#.............##### RevenantZ hOI#.............####### # Health: 26/26 ========================#...................# # Magic: 5/5========================#.........%.........# # AC: 2Str: 11#...................#Z hfOEV: 11Int: 16##........#.........#SH: 0Dex: 9#........#.......###XL:  3 Next:  5% Place: Dungeon:1#......@.........#Z hOEq: ..[....... Time: 693.1 (0.0)Z hO#....##♣+♣##.....#-) Claws#..♣♣# #♣♣..[#Cast: Freeze#..♣♣...#Z hOMemories (1) #..♣♣...###.♣♣...#Z h&Pc#.♣♣...##.♣♣♣♣...#Z hLP#..♣♣ ♣♣....# _The quokka closely misses you. The quokka bites you.  You scratch the quokka. Z huPT_You kill the quokka! _No target in view! Z hP-_Found 2 stones. _You see here 2 stones.Z hVZ h%WZ h\Z h^Z hx'...ß..#÷...#♣♣+###4.1 (1 _You open the door. _Found a gnoll skeleton.Z h Z h, Z h Z h6 Z ho Z h Q _Z h #.# #####...####### #.#..........# #.#.Z h %.........# #.#..........# ##.........# .Z h= #.......### #..........# #....##♣@♣##.....# 5#..♣♣#.....#♣♣..[# Z hh #..♣÷#..ß..#÷♣...# #..♣♣#.....#♣♣...# Z h ##.♣ ###+### ♣...#.♣ #.♣Z h D♣♣...##..♣♣.Z h ...###..♣♣ ♣♣....##Z h Z h +6.1 (2Z h[! Z hv= _Found a gnoll skeleton. _There is an open door here.Z h Z h Z h  Z h Z h.....#.# ..........# ####......# ..........####### #...### Z h@ $................# #....l   frilled lizard (wandering) ......%.........# Z ha Z#...## ................# Z h} ?......#..Z h 023.1 (23.0)Z hb ,4.1 (24Z hU Z h  Z h> S_A frilled lizard comes into view.Z h4 # #....# #.# #..÷.#'## #.##.## #.##...# #......÷.....##...####.##.##+###..#...######....#.[.##.## ######.#.....†...# ......#### #.....l...# # #.>.....#.# # ####......# # #....###......# #....# Z h5 %.........# #...###..Z h6 Z h#> ;l.Z h? 15.1 (1.0)Z hE Z hP Z h# #....# #.# #..÷.###'## #..##....## #..##...# #......÷.....##....####..##.##+###..#######....#.[.##.## ######.#.....†...# l....#### #.# # #.>.....#.# # ####......# Z hn# #....#### #....# %.# #...### .# Z hZ h@K.lZ h&6Z h!Z hZ hU# #....# #.## #..÷.##########'## #....##..... .## #....##..... .# #......÷.....##.... .####...##.##+###..#######....#.[.##.## ######.#.........# #### #...l.....# Z h# #.>.....#.# # ####......# # #....#### #....# %.# #...### ..# Z hZ hwl.lZ h 77FreezeZ hZ hK8 _The frilled lizard hisses angrily.Z h D  You scratch the frilled lizard.Z h E†Z h' h78.0 (0.9FreezeZ h Z h2 R _You kill the frilled lizard!Z h4Z hjZ hLH _No target in view!Z h [[?25h[?0c  Search for what [Enter for "."]? Z hP [?25l[?1cZ hZZ h]Y10 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a stone staircase leading downb - [D:1] a ring mail (1 further duplicate)  c - [D:1] a +0 club (1 further duplicate)  d - [D:1] a robe  e - [D:1] a faded altar of an unknown god  f - [D:1] 5 stones (2 further duplicates in 1 pile)  g - [D:1] a stone staircase leading down  h - [D:1] an escape hatch in the floor  Z h@^_i - [D:1] a staircase leading out of the dungeon  j - [D:1] a stone staircase leading downZ hUo Level 1 of the Dungeon<>>>>⚑(Press ? for help) #.............# #.>.....#.# #.............# ####......# #.............####### #....### #...................# #....# #.........%.........# #...## #...................#  ..# ##........#.........#   #........#.......### #................#  #....##♣'♣##.....##..♣♣#.....#♣♣..[##..♣÷#..ß..#÷♣...#Z ho #..♣♣#.....#♣♣...###.♣P###'###P♣...##.♣PPPP.PP.♣♣...##.♣♣♣...PPP♣♣...##..♣♣PP.PP♣♣....###..♣♣♣..♣♣....####..♣♣⚑♣♣....####.(♣♣♣....####........####....#########Z hM6Booper the ChillerRevenantHealth: 26/26 ========================Magic: 5/5========================AC: 2Str: 11EV: 11Int: 16SH: 0Dex: 9XL:  3 Next:  7% Place: Dungeon:1Eq: ..[....... Time:Memories (1) _A frilled lizard comes into view. _The frilled lizard hisses angrily.  You scratch the frilled lizard. _You kill the frilled lizard! _No target in view!  Search for what [Enter for "."]? . _Z hH~Z hMKZ hjNZ hOZ hQZ hhUZ h]XZ hYYZ h+[Z hHaZ hJdZ hl,Z h\mZ hoZ hppZ hqZ huZ hwZ hxZ h]yZ h |Z h&~Z h~Z h}Z h%Z hZ hZ hZ hZ hZ h Z hZ hZ h5Z hZ heZ h'Z hZ hZ hZ h/@  There is an open door here.Z hZ h _Z h\Z hZ hZ h{Z hWZ hZ hZ h>Z hZ hZ hRZ hӻZ h<Z h%  Z hThere is an open door here.Z hZ h _Z hsZ hZ hZ hZ hZ hZ hZ hZ hZ ht#..♣♣#.....#♣♣..[##..♣÷#..ß..#÷♣...##..♣♣#.....#♣♣...###.♣P###'###P♣...##.♣PPPP.PP.♣♣...##.♣♣♣...PPP♣♣...##..♣♣PP.PP♣♣....###..♣♣♣..♣♣....####..♣♣@♣♣....##757.0 (29.0)##.(♣♣♣....##-) Claws##........#Z h{cCast: Freeze###....#########Z hZ hRZ hd _There is a faded altar of an unknown god here.Z h h` _There is an open door here.There is a faded altar of an unknown god here. Z hha This altar belongs to (a) Fedhas, (b) Ashenzari or (c) Nemelex Xobeh, but you  can't tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.Z hKv P  Okay, then.Z hv Z h Z hK . _Z h,4 JZ h<= Z h~> Z hB ; _Z hF Z hIH Z hH Z h$J Z hIO Z hQ ,Z hR Z hmT Z h\ BZ h\` Z h` Z ha Z hE   There is an open door here. _Z h6 BZ h Z h؍ ,Z h{ Z hT Z hϖ ,Z h Z hp @  There is an open door here.Z hE Z h _Z h Z h; Z h Z h߫ Z h Z h, Z hZ Z h Z hܷ Z h Z h ,Z h Z h Z h Z h Z hY Z h Z h( ,Z h Z h Z hz ,Z hp Z h Z h ,Z hB Z hq Z h ,Z he Z h Z h ,Z h= Z h Z h3 ,Z h| Z h Z h Z h Z h Z h Z h ,Z h Z h Z h ,Z hI Z hb Z h ,Z h, Z h) Z h ,Z h Z h Z h ,Z h| Z h Z hW ,Z h> Z h Z hD Z hc Z hk R  There is a stone staircase leading down here.Z h  Z hp _Z h Z h Z h ,Z h Z h" Z h# ,Z h# Z h;% Z h& ,Z h' Z h) Z h* ,Z hV+ Z h/ Z h/ ,Z h0 Z h02 Z h3 ,Z h:4 Z h5 Z h7 ,Z h7 Z hO .....########.........# .....# #.>.....#.# .....# ####......# .....####### #....### ...........# #....# .%.........# #...## ...........# #...# .#.........# #...# .#.......### #@..# 94.0 (37 .........# #...# '♣##.....# #...# Z hP ...#♣♣..[# #...# ß..#÷♣...# #...# ...#♣♣...# #...# '###P♣...# #...# .PP.♣♣...# ##### .PPP♣♣...#Z hQ Z hV Z hX E _Done exploring.Z h҂[[?25h[?0c  Search for what [Enter for "."]? Z h [?25l[?1cZ h Z hE $Z h C10 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a stone staircase leading downb - [D:1] a robe  c - [D:1] a ring mail (1 further duplicate)  Z h d - [D:1] a faded altar of an unknown god  e - [D:1] 2 stones (5 further duplicates in 1 pile)  f - [D:1] a +0 club (1 further duplicate)  Z h [g - [D:1] a stone staircase leading down  h - [D:1] an escape hatch in the floor  Z h _i - [D:1] a stone staircase leading down  j - [D:1] a staircase leading out of the dungeonZ h Z h[ Z h& 6.....########.........#Booper the Chiller .....##.>.....#.#Revenant .....#####......#Health: 26/26 ======================== Z h& .....####### #....###Magic: 5/5======================== ...........# #....#AC: 2Str: 11 .%.........# #...##EV: 11Int: 16 ...........# #...#SH: 0Dex: 9 .#.........# #...#XL:  3 Next:  7% Place: Dungeon:1 Z h@' .#.......### #@..#Eq: ..[....... Time: 794.0 (0.0) Z h' .........# #...#-) Claws '♣##.....# #...#Cast: Freeze ...#♣♣..[# #...#Memories (1) ß..#÷♣...# #...# ...#♣♣...# #...# '###P♣...# #...# .PP.♣♣...# ##### .PPP♣♣...# _Okay, then. _There is an open door here. _There is an open door here. _There is a stone staircase leading down here. _Done exploring.  Search for what [Enter for "."]? .Z hg. Z h. Z h4 Z h 6 . _Z h Z hI Z h Z h} F _Unknown command.Z h`Z hoLevel 1 of the Dungeon<>>>>⚑(Press ? for help)#...............######....#.[.##.###...............######.#.........##......................†......######............########.........##.............##.>.....#.##.............#####......##.............####### #....####...................# #....##.........%.........# #...###...................# #...###........#.........# #...##........#.......### #@..##................# #...##....##♣'♣##.....# #...##..♣♣#.....#♣♣..[# #...##..♣÷#..ß..#÷♣...# #...##..♣♣#.....#♣♣...# #...###.♣P###'###P♣...#Z ho #...##.♣PPPP.PP.♣♣...# ######.♣♣♣...PPP♣♣...##..♣♣PP.PP♣♣....###..♣♣♣..♣♣....####..♣♣⚑♣♣....##Z h* c>@⚑Z h{qZ h6.....########.........#Booper the Chiller .....##.>.....#.#Revenant .....#####......#Health: 26/26 ======================== Z huu.....####### #....###Magic: 5/5======================== ...........# #....#AC: 2Str: 11 .%.........# #...##EV: 11Int: 16 ...........# #...#SH: 0Z hDex: 9 .#.........# #...#XL:  3 Next:  7% Place: Dungeon:1 .#.......### #@..#Z h,UEq: ..[....... Time: 794.0 (0.0) .........# #...#-) Claws '♣##.....# #...#Cast: Freeze ...#♣♣..[# #...#Memories (1) Z h\ß..#÷♣...# #...# ...#♣♣...# #...# Z h'###P♣...# #...# .PP.♣♣...# ##### Z h.PPP♣♣...# _There is an open door here. _There is an open door here. Z hݍ_There is a stone staircase leading down here. _Done exploring. _Search for what [Enter for "."]? . Z h8_Unknown command.Z hrZ hZ hZ hgZ hQ _Z hZ hZ hœZ hzZ hZ hHZ hZ h1Z hZ hZ hZ hsZ hZ hZ hZ hZ hZ h@Z hjZ h Z h,Z hZ hZ h>Z hwZ hkZ h8# #............##.............. .## #............##.............. .# #......÷.....##.............. .####............##.##+###..#####Z hS......######....#.[.##.## ..........######.#.........#.......†......#### .......########.........# .......# #.@.....#.#802.0 (8Z h......# ####......# .......####### #....### .............# #....# ...%.........# #...##............# #...# Z hF...#.........# #...# ...#.......### #...# ...........# #...#Z hDZ hZ hCc _There is a stone staircase leading down here.Z hZ hyZ hľZ hZ h23.0 (1 _Z h-Z h                ######.# 2   ....#   .###### Z hN  #.   #.   #.   #.   #.   #.  Z hZ hr Z hHG +8 (1.8Z hxK Z hO } _You climb downwards. _There is a stone staircase leading up here.Z h@ Z h Z h-  _  There is a stone staircase leading up here. _Z h52 BZ h2 Z h3 ,Z h: nZ ha; ,Z h; Z h= Z h> Z h? Z h|? Z h"A Z hcC ,Z hD Z h>E Z hF ,Z hmG Z hH Z hK ,Z hrK Z hL Z hN Z hN Z hJO Z h{P Z hR ,Z hR Z hT Z hV ,Z h/W Z hX Z hdZ Z hZ Z h%[ Z hN\ Z hK^ Z hs^ Z h _ Z h` Z hEb Z hb Z hc Z hd Z he Z hf Z hf Z hg Z hj ,Z hj Z hCl Z h{m Z hm Z h[n Z ho Z hDr ,Z hr Z h]t Z hku Z hu Z h%v Z hYw Z hx ,Z hy Z h{ Z hY} ,Z h} Z hv Z h ,Z hՁ Z h> Z h̄ Z h Z h_ Z h Z h ,Z hE Z hj Z h ,Z hG Z hh Z h ,Z h% Z h; Z hד BZ h Z hǗ ,Z h= Z h Z h ,Z h6 Z h{ Z hy ,Z hٟ Z hU Z hP ,Z hޣ Z h Z h~ ,Z hӧ Z h Z hC ,Z hǫ Z h& Z h ,Z h Z h Z h  ###### . ...# .###.##### ########. Z ha .#.......# #......g. .#...#.#.# #@# .#...#.#.#######.# Z h .....#...........# ##..####.######### Z h  #.......#  #.####### Z hٸ ig   hobgoblin (asleep) Z h  #.######  #......#  ######.#Z h Z hw 041.8 (38.0)Z h ,2.8 (39Z h Z h"  Z hV V_A hobgoblin comes into view.Z h  #####  ...# ###.##### ########.# #.......# #.@....g.. Z h 9#...#.#.# #.###..... #...#.#.#######.# ..> ....#...........# # #..####.######### #.......# #.# #.###### #......#Z h G3.8 (1.0)Z h Z h ; _Found a stone staircase leading down.Z h y ...# .##### #.#. .# #..@...g. ...#.#.# #.###. ...#.#.#######.# ...>##..# ### ..####.######### .# 4Z h+  # .##### #.#.## #...@..g.#.#.# #.###.#.#.#.# ....>#.#.# ..#### ####.# ...# ###. # .# ###### .#Z hj, Z h4 !SS   adder (wandering)g   hobgoblin (asleep)5Z hz: Z h-< Y _An adder comes into view.Z h- # .##### #.#.## #....@.g.#.#.# #.###.#.#.#.# #....>#.##.# #.S#### ####.# ....# .###.  . .#  .. .#Z hZ h$Z h#g.S.SgZ h&76FreezeZ hQZ hQE _The adder hisses angrily. The hobgoblin shouts!Z hɁ #.# #.##### #.#.##.# #...@.g...... ..#.#.# #.###. ..#.#.#.# #S...>#.# ..#.# #..#### .####.# .....# .###.# . .## .. . .....#Z h͈ g.S.7Z h Z h#.# ##.##### #.#.##.# #..@.g..#.#.# #.###S.Z hn.#.#.#.# #....>#.#.#.# #..####.####.# .....# .###. .#Z h . .# .###### .. . Z hӊ$......#Z hZ h`:S.Z h$25Z h#1-8Z hZ hg* _The adder bites you.Z h%  Booper the Chiller  Revenant  Health: 25/26 =======================-  Magic: 4/5===================-----  AC: 2Str: 11 #### EV: 11Int: 16 Z h\...# SH: 0Dex: 9 ##.##### ########.#.##  XL:  3 Next:  7% Place: Dungeon:2 .......# #..@Sg.......  Eq: ..[....... Time: 848.8 (0.0) ...#.#.# #.###........  -) Claws ...#.#.#######.# #....>#.#  Cast: Freeze ...#...........# #..####  Memories (1) ..####.######### .... .......# .###.  S   adder Z h.####### . .#  g   hobgoblin .###### .. . ......# _The adder bites you.  Casting: Freeze (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (100% to hit)Z hq Booper the ChillerRevenantHealth: 25/26 =======================-Magic: 4/5===================-----AC: 2Str: 11 ####EV: 11Int: 16 ...#SH: 0Dex: 9 ##.##### ########.#.##Z h XL:  3 Next:  7% Place: Dungeon:2 .......# #..@Sg.......Eq: ..[....... Time: 848.8 (0.0) ...#.#.# #.###........-) Claws ...#.#.#######.# #....>#.#Cast: Freeze ...#...........# #..####Memories (1) Z h5 ..####.######### .... .......#.###.S   adder .#######. .#Z h_ g   hobgoblin .######.. . Z h ^......#Press: ? - help, Shift-Dir - straight lineAim: an adder (100% to hit)  You freeze the adder.  The adder is severely wounded.You scratch the adder but do no damage.The adder is severely wounded.Z h +9.8 (1Z hY Z h7 d  Aim: an adder (100% to hit)  You freeze the adder.  The adder is severely wounded.You scratch the adder but do no damage.The adder is severely wounded. _The adder bites you but does no damage.Z h"  You completely miss the adder.The adder is severely wounded.Z h.50.7 (0.9Z hLZ hS _The adder closely misses you.Z h  You scratch the adder.  The adder is almost dead.1.7 (1.0Z h Z h { _The adder closely misses you. The adder bites you but does no damage.Z h  You scratch the adder.  The adder is almost dead.Z hh #3Z h 2--2Z h Z h * _The adder bites you.Z h  You closely miss the adder.The adder is almost dead.Z h-3.6 (0.9Z hZ h S _The adder closely misses you.Z h w;  You scratch the adder.Z h+xZ h~g.g   hobgoblinZ h6284.6 (1.0Z hZ hI _You kill the adder!Z hR Z hVS #1Z hS >----5Z hX Z h[ m _You closely miss the hobgoblin. The hobgoblin hits you.Z hxZ h'_2=-6Z hjZ h' _You closely miss the hobgoblin. The hobgoblin barely misses you.Z hژ  Booper the Chiller  Revenant  Health: 22/26 ====================---- Z h9 Magic: 3/5==============----------  AC: 2Str: 11 #### EV: 11Int: 16 ...#Z hR SH: 0Dex: 9 ##.##### ########.#.##  XL:  3 Next: 28% Place: Dungeon:2 Z h.......# #..@g........  Eq: ..[....... Time: 856.6 (0.0) ...#.#.# #.###........  -) Claws Z h...#.#.#######.# #....>#.#  Cast: Freeze ...#...........# #..####  Memories (1) Z h1..####.######### .... Z h.......# .###.  g   hobgoblin .####### . .# Z h>9.###### .. . ......# Z ho_You closely miss the hobgoblin. The hobgoblin barely misses you.Casting: Freeze (safe; 2% risk of failure)  Z hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Z hvPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)Z hf  Booper the Chiller  Revenant  Health: 22/26 ====================---- Z hHg Magic: 3/5==============----------  AC: 2Str: 11 #### EV: 11Int: 16 ...# SH: 0Dex: 9 ##.##### ########.#.##  XL:  3 Next: 28% Place: Dungeon:2 Z h{g.......# #..@g........  Eq: ..[....... Time: 856.6 (0.0) ...#.#.# #.###........  -) Claws ...#.#.#######.# #....>#.#  Cast: Freeze Z hh[...#...........# #..####  Memories (1) ..####.######### .... .......# .###.  g   hobgoblin .####### . .# .###### .. . ......#Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Z hIhAiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)  You freeze the hobgoblin.Z hp5Z h,q ########.#.## Z hq #..@†........  #.###........ #.# #....>#.#  #..####  ....  .  .. Z hqZ hevg327.6 (1FreezeZ h|Z h~onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)  You freeze the hobgoblin. _You kill the hobgoblin!Z h Z h Z h Z h H _No target in view!Z hɴZ h,Z hkZ hc,Z h4=====Z hZ hZ hE3=Z hZ hc,Z hZ h,Z hZ haZ h>=====Z hJZ hZ h#4Z h1F==Z hZ hS,Z hZ h,Z hXZ h,Z h<Z hZ h2Z hVb5==Z hZ h~Z hZ hjZ huW _You start resting.Z h65=====Z h3Z hZ h,Z hZ hZ h%:=Z hZ h>< _Magic restored.Z h0725.0)Z hM26=3.6 (16Z h#Z h" _HP restored.Z h}Z h*  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   f - Spellcasting   2.0   3.6  -1  Z hz         b - Unarmed Combat   1.0   1.7  +1   g + Ice MagicZ h4.8   4.2  +1      Z h1 h - Earth Magic   0.0   0.8  +1      Z h Z h     c - Armour   0.0   1.2  -1      Z h7, d - Dodging   1.7   2.4  -1      Z h\e + Stealth3.6   2.8  +2  Z h                    Z hl    Z h        Z h5        Z h\        Z hn    Z h_    Z ha    Z h_    Z h        Z h    The relative cost of raising each skill is in cyan.  Z h/The species aptitude is in white.  [?] Help[=] set a skill target  Z hZ[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsZ h}Z hԅZ hVBooper the ChillerRevenantHealth: 26/26 ========================Magic: 5/5========================AC: 2Z hƌStr: 11 ####EV: 11Int: 16 ...#SH: 0Dex: 9 ##.##### ########.#.##XL:  3 Next: 32% Place: Dungeon:2 .......# #..@†........Z hiEq: ..[....... Time: 873.6 (0.0) ...#.#.# #.###........-) Claws ...#.#.#######.# #....>#.#Cast: Freeze ...#...........# #..####Memories (1) ..####.######### .... .......#.###. .#######. .# .######.. . ......#Z h1You freeze the hobgoblin. _You kill the hobgoblin! _No target in view! _You start resting. _Magic restored. _HP restored.Z hZ haZ hZ hDZ h Z h _  Things that are here:  a hobgoblin corpse; an adder corpse _Z h Z h Z h Z h Z hP Z h Z h  Z h] Z hV Z h Z h Z hC Z h) Z hT Z h Z h Z h# #.....#.###.#..#.### .. Z h# O#...# .# # ########.#.##..##. #...†............> # #.###.....@......# Z h$ 80.6 (7 #######.# #....>#.#..... Z hK$ .....# #..####.# #... Z h$ R#########..... .# .. # #..###. .# # #.. .# .# #.. . .#Z h$ 0 .# Z h$ Z h) Z h;* +1.6 (8Z h. Z hz0 ; _Found a stone staircase leading down.Z h 4Z h= Z hI Z hFZ hZ hBZ hZ hZ hZ h,Z hZ hZ h%=#.. ... #.# ##### #.# ..... #.### .... #...# ..# .  ##.#.##..##..  #...†............>#  #.###......# 4.6 (3.# #....>#.#..# #..####.#.#...##Z h[&..... #.#.. ... #..###. #.###. .## #.. .##.# .. ##.. ...# ..#.# ).#...Z h-Z hB.+5.6 (4Z h4Z hi6% _Found a dagger.Z h"K#.. #.. ... #.# ###### Z h#.# #.#.####....  #...##..# .#########.#.##..##....#...†........@...>0  #.###............## Z h]####.# #....>#.#....... .....# #..####.#.#...### ######..... #.#.......#..###. #.###.).###Z hC#.. .##.# ...##.. ...# ..##.# ).#Z hZ hZ hy+6.6 (1Z hjZ hL% _Found a dagger.Z hFZ hMJZ hN,Z hT,Z hWVZ hVZ hWZ hYZ hB[,Z h[Z h$]Z h^Z h_Z h_Z hcZ hf,Z hfZ hiZ hlBZ hpmZ h5oZ hoZ hpZ hqZ hsZ hsZ htZ hvvZ h ~?Z hg~;#..#..... # .# ##########.# Z h~# #.......@..# Z h~<#.......#..#  #...##..####.#..# Z h1f####.#.##..##......# †............>#.#.## #............##.#.# g   hobgoblin (asleep) Z hX #....>#.#.......#g# #..####.#.#...###Z h~A.# Z h[.... #.#.......Z hO,94.6 (8Z h$+5.6 (9Z hIZ hu\ _A hobgoblin comes into view.Z h .J.##...###.. ..Z h ... .##.# ##########.# #.# #..........# #.####.......#@.# #...##..####.#..# Z h Z###.#.##..##......# Z h ............>#.#.## ....##.#.Z h+ *# Z hB ....>#.#.......#g# Z hy J   endoplasm ..####.#.#...###.# g   hobgoblin (asleep) ... #.#........Z h .# ###. #.###.).###Z h l  An endoplasm comes into view.Z h +6.6 (1Z hI 9 _Found a club.Z h&s .J##..#. .##.# ##########.........###.......#..##..#### ###.#Z h'p#.... ............>#.#.#...##.#.# >#.#.......#g.).#####.##.# ...#Z h.Z h/&7Z h`3Z h5Z hV##..#. .##.# ##########.........###.......#..##..####. ###.##.... ............>#.#.#..##.#.# >#.#.......#g####.#.#...###.. #.#........ ###. #.###.).####  .##.# ...# ...# Z hZ hA&8Z hZ hZZ h #..#. .##.# ##########.........###.......#..##..####. ###.#.... ............>#.#@##...##.#.# >#.#.......#g####.#.#...###.. #.#........ ###. #.###.).####  .##.# ...# ...#  #.# )Z h Z hh &9Z h Z h Z hZ h3. .##.# ##########.........###.......#..##..#### ###.##......# ............>#.#.####.#@# >#.#.......#g####.#.#...###.. #.#........ ###. #.###.).####  .##.# ...#  ...#  #.# )...Z hZ h29900FreezeZ hήZ hZ h2 gg  The helpless hobgoblin fails to defend itself.  You scratch the hobgoblin.  The hobgoblin is severely wounded.Z h&1Z h7Z hV _The hobgoblin barely misses you.Z hm?  You scratch the hobgoblin.Z hF†Z ha52FreezeZ hZ h#M _You kill the hobgoblin!Z h; Z h < Z hB Z h:E H _No target in view!Z h(JZ hFZ hZ hQ _Z h,Z hZ h^Z hZ hHZ heZ hzZ h֧2 #.J  #.#  #.. #.###.. #..  ... #.#  #.# ##########.#  #.# #..........#  #.####.......#. Z h8 #...##..####.#.. ##.#.##..##..............>#.#.# ...........##.#.# ...>#.#.......#†#J   endoplasm (asleep) .####.#.#...###.# .. #.#........# ##. #.###.).#####Z h+5.6 (3Z h+6.6 (4Z hpZ hZ h<#J #.# ###.  ... ######### #........####.......#..  #...##..####.#.. Z h<6##.#.##..##......>#.#.##........##.#...>#.#.......#† .####.#.#...### .. #.#.........Z hJW7.6 (1Z hyLZ h; }#J #.# ###.  ... ######### .####.......  #...##..####.# ##.#.##..##......>#.#.##........##.#...>#.#.......#† .####.#.#...###Z h Z hˍ &8Z hf Z h Z h_y.#J #.# #####.##......#... #########Z h_ #........####......  #..##.# ##.#.##..##......Z h`>#.#.##........##.#.Z h`f..>#.#.......#†Z h$hZ hi&9Z h.nZ hpZ hZ##.#J #.# ######......#... #.################ .Z hZ"####.......#  #..##.# ##.#.##..##......>#.#.##........##.#.Z hcaZ hb'10Z hhZ h=iZ hc##.##J #.# #####.##......  ... #.################ .####.......#  #..##.# ##.#.##..##......>#.#.##1Z hK (##. ###.#J..# #@# Z h #####.##......#... #.################Z h  .####......  #..##.# ##.#.##..##......Z hO# Z hV$ 72FreezeZ hF( Z hi+ Z hJJ _You kill the hobgoblin! _No target in view!  The helpless endoplasm fails to defend itself.endoplasm  The endoplasm is lightly wounded.  The endoplasm freezes you.25-3 _You are frozen. You resist.Z h4M _You are frozen. You resist.  You scratch the endoplasm.  The endoplasm is heavily wounded.The endoplasm freezes you.Z h@-4Z hZ hT 1 _You are frozen. You resist.Z hK(  You scratch the endoplasm but do no damage.The endoplasm is heavily wounded.5Z h-Z h20O _The endoplasm misses you.Z h? ?  You scratch the endoplasm.Z hZ h,Z h^Z hZ h,Z hZ hZ h,Z hX Z h:XZ h3Z hiZ hZ hZ hZ hX,Z hZ h!Z h,Z htZ h"Z h$,Z h%Z h;'Z h),Z h)Z hv.XZ h.Z hv0,Z h1Z hh3Z h{5,Z h6Z h<7Z h8,Z hz9Z h;Z hy=,Z hS>Z h?Z h@Z h AZ hAZ h=DZ hEZ hEZ hJFZ huHZ hI,Z hJZ hKZ hLZ hMZ hMZ h@OZ h)Q,Z hQZ h9SZ hvTZ hTZ h UZ hVZ hW,Z hXZ hYZ h [Z h:[Z h[Z h}]Z h_,Z h.`Z hbZ hc,Z hdZ hfZ hh,Z hhZ h-jZ hXkZ hkZ hkZ hmZ hoZ hoZ hpZ h>rZ h|#### #######..# #.....# #.# #.....## ####.####.###.######.##...............##.......#.####.###.#.##.......# #.....#.#####.@### #.....#.#53.6 (37.0) #....# #######.# #...#.# ####..### >...#...# #.......# Z hy}&......##?#.##.##.# .##.# .#.##.##.#  #. .#.)..##.#  . .. #.#####.#  #.. #.#####.# Z hB4.6 (38Z hZ ht; _Found a stone staircase leading down.Z hj4Z hZ hZ hZ hBZ hZ h Z hKZ hZ h# #.# #.....##. ####.####.###.######.##...............##.......#.####.###.#.##.......# #.....#.Z hh ####..### #.....#. ##....# #######.#.# ####..###>...#..@# #.......#6.6 (2Z h.0)......##?($..# #.##.##.#Z hH.##.#. .....# #.##.##. #.# .....# #.)..##. . .....# #.###Z hox #.. .....# #.#####.#Z h#.. ###### #.......#Z h... .######## ##########.#Z h-Z h+7.6 (3Z h Z hb% _Found 7 stones.Z h JZ h Z h Z h Z h± Z hZ Z h Z h Z hg q _j - a scroll labelled KUTHED QACABZ h Z h׺ Z h Z h ;  You see here 7 stones.Z h Z hG _Z h/ Z hA ,Z hM Z h9 N _You now have 125 gold pieces (gained 16).Z hV 4Z h Z h Z h ,Z h Z h Z h Z h Z h Z h Z h Z h4 Z h Z hG ,Z h Z h Z hq ,Z h Z h Z h ,Z h Z h= Z hr ,Z h Z hZ hZ h)Z hZ hZ hy,Z hZ hkZ h Z hZ h),Z hZ hZ h",Z hZ hGZ hZ hZ hZZ hZ h,Z haZ hZ hK!Z hn!Z hg"Z h~#Z h7%,Z h%Z h'Z hJ)Z h),Z h,Z h.,Z h/Z h 2Z h5Z hD5Z h6Z ho9Z h;,Z h=Z hA,Z hCZ hGN _You now have 140 gold pieces (gained 15).Z h J4Z hLKZ hLZ hN,Z h-PZ hT,Z hXUZ hlXp _k - a scroll labelled GYGU WISOUGZ hY4Z hbZZ h6\Z h]Z h^Z h;_Z h_Z haBZ h~bZ hc,Z h+dZ hfZ hg,Z hgZ hhZ hjZ hjZ hkZ hpZ hr,Z hrZ huZ hvZ hvZ huwZ h$zZ hzZ h{Z h{Z hX~Z h,Z h nZ hf,Z h!,Z hZ h'Z h[Z hZ h˓Z hl,Z hPZ hZ h,Z hZ hZ h,Z hǟZ hբZ h},Z hbZ hZ hZ h©Z hߪZ hZ h-Z h\Z h-Z hZ hBZ h9Z hBZ hZ hmZ hZ h<Z hZ h,Z hZ hZ hj,Z h_Z h3Z h,Z hZ hZ h,Z hZ hwZ hZ hZ hFZ h+Z h,Z hZ hZ h,Z hZ hZ hZ h7Z h$Z hZ hx,Z hZ h t #.# #..........# #.####.......#..# #...##..####.#..# ### ########.#.##..##......# ..# #...†............>#.#.## #.# #.###............## Z h#.#######.# #....>#.#.......#† ..........###..####.#.#...###.# #.#########.....@##.#.........# 1024.6 (67.0) ..#Z h  #..###.##.###.).##### ### #.. #.##.# ...# ###.. #....# ..# .##.. (.##.# ).# .#Z h8 #..... .# #..... ##Z hR #.. Z hJB5.6 (68Z hZ h % _Found 6 stones.Z hZ hBZ h(Z hLZ h,Z hZ hXZ hZ h`Z hZ hGZ hE Z hl5 You see here 6 stones.Z h'Z h _Z h Z h Z h ,Z hm Z hZ h,Z hZ hZ hZ hZ hAZ hZ h,Z h&Z hZ hZ hZ hZ hZZ h Z hQ!Z h!Z h%Z hw0.#...#.#.#######.# #....>#.#..... Z h0.....#...........###..####.#.#... ##..####.#########......##.#.....  #.......# #..###.##.###.). Z h0> #.####### #..# #.##.# ...  #.####### #..###....# ..  #......#... #....(.##.# ). Z h}1, ######.#.....####.#.....  #.<....# #....@..##.#. Z hl2 #.######.....######..#........  #.# ..S #..####.#.#.  #.# # #... .# #  #.# #.## #  #.# #S   ball python (constriction, asleep)  #.#  #.#  #.#Z h ;-37.6 (12Z h?,8.6 (13Z h BZ hD^ _A ball python comes into view.Z h}#.#...#.#.#.# #....>#.# #.....#.###..####.#.##..####.#......##.# #.#Z h}@ #..###.##.###.)Z h Y #.# #..# #.##.#  #.### #..###....#  #......#.... #....(.##.# ) ######.#.....####.##.#. #.<....# #...@...##.#. #.######.....######..#. #.# #..S? #..####.#.#. #.# #### #... .# #  #.# #.## # #.# #.  #.#  #.#  #.#Z hZ h19.0)Z h{ _Found a scroll labelled JUKIOC YFUFU.Z hA{ #.#...#.#.#.# #....>#.#  #.....#.###..####.#.#  ###..####.#......##.# #.# #..###.##.###.Z h #.# #..# #.##.#  #.########### #..###....#  #......#..... #....(.##.# Z h ######.#.....####.##.#.Z h #.<....# #.##.#. #.######.....######..#Z h,. #.# #..S?. #..####.#.#.Z hC #.# ###### #... .# #  #.# #.## #Z h #.# #.  #.# Z ho #.#  #.#Z hZZ h'40Z hZ hZ h@" ~ #.....#...........###..####.#.# ###..####.#########......##.#. #.......# #..###.##.### #.####### #..# #.##.#  #.############ #..###....#  #......#.....# #....(.##.# ######.#.....####.##.#....... #.<....#..#.......##.# #.######....@######..# #.# #..S?.# #..####.#.# #.# ####### #... .# # #.##.## #  #.# #. #.#  #.#  #.# Z h.( Z h( &1Z hD/ Z h!1 Z hg?a #.....#.###..####.#. ###..####.#......##.# #.# #..###.##. #.# #..# #.##.# #.############ #..###....# #......#.....# #....(.##.# ######.#.....####.##.# #.<....#..#.##.# #.######...@.######..# #.# #..S?.# #..####.#. #.# # #... .#  #.# #.## #  #.# #. #.#  #.#  #.#Z hFZ hG72FreezeZ hsLZ h2NZ hh #.....#...........###..####.#. Booper the Chiller  ###..####.#########......##.#. Revenant #.......# #..###.##.## Health: 26/26 ======================== #.####### #..# #.##.#  Magic: 4/5===================----- #.############ #..###....#  AC: 2Str: 11 #......#.....# #....(.##.#  EV: 11Int: 16 ######.#.....####.##.#...... SH: 0Dex: 9 #.<....#..#.......##.#...... XL:  3 Next: 39% Place: Dungeon:2 #.######...@.######..#...... Eq: ..[....... Time: 1042.6 (0.0) #.# #..S?.# #..####.#. -) Claws #.# ####### #... .#  Cast: Freeze #.##.## #  Memories (1) Z hE7 #.##.  #.#Z h4 S   ball python (constriction, asleep) #.# #.# _Found a scroll labelled JUKIOC YFUFU.  Z h*{Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineZ hNFAim: a ball python (asleep, 100% to hit)Z hIC N #.....#...........###..####.#. Booper the Chiller###..####.#########......##.#. Revenant#.......##..###.##.## Health: 26/26 ========================#.########..# #.##.# Magic: 4/5===================-----#.############ #..###....# AC: 2Str: 11Z hC K#......#.....# #....(.##.# EV: 11Int: 16######.#.....####.##.#...... SH: 0Dex: 9#.<....#..#.......##.#...... XL:  3 Next: 39% Place: Dungeon:2Z h>D #.######...@.######..#...... Eq: ..[....... Time: 1042.6 (0.0)#.# #..S?.# #..####.#. -) Claws#.# ####### #... .# Cast: Freeze#.##.## # Memories (1) #.##.#.#Z hmD S   ball python (constriction, slow)#.##.#Z hD Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  Z hD cYou freeze the ball python.  The ball python is moderately wounded.Z hD The ball python seems to slow down. You scratch the ball python.  The ball python is heavily wounded.Z h F +3.6 (1Z h_J Z hM   Aim: a ball python (asleep, 100% to hit)  You freeze the ball python.  The ball python is moderately wounded.The ball python seems to slow down. You scratch the ball python.  The ball python is heavily wounded. _The ball python barely misses you.Z h  You closely miss the ball python.The ball python is heavily wounded.Z h- &4Z h%Z h( _The ball python barely misses you. The ball python closely misses you.Z hk  You closely miss the ball python.The ball python is heavily wounded.The ball python bites you but does no damage.Z h-5.5 (0.9Z hZ hY _The ball python closely misses you.Z h] )You barely miss the ball python.The ball python is heavily wounded.Z hԊ(6.4Z hCZ h}A _The ball python is no longer moving slowly.Z h  _The ball python is no longer moving slowly.  You scratch the ball python.  The ball python is severely wounded.The ball python barely misses you. The ball python grabs you.  The ball python constricts you.  bites you but does no damage.Z h  23--- 1 7.4 (1.0Constr Z hS$ Z h'& _ _The ball python constricts you.Z hŴ  You barely miss the ball python.The ball python is severely wounded.The ball python bites you but does no damage.Z h g4=--8.3 (0.9Z h Z hſ _ _The ball python constricts you.Z hAA  You scratch the ball python.Z hHJ2.Z hMy11 419.2FreezeZ h>UZ hzWO _You kill the ball python!Z h"4Z hw(Z h*H _No target in view!Z h ##..####.#########...... #.......# #..###.##.########  #########........#.......(.#######.#.....####.##.#.......<....#..#.......#######.....######.  #..####.######. .#  ##   Z h Z h 550.2 (1.0 _Z h Z hw Z h +1.2 (2Z h Z h n _d - 2 scrolls labelled JUKIOC YFUFU (gained 1)Z hJZ hZ h5==Z h]Z h Z hL5=====Z hEZ h,Z hZ hZ hP26==Z hZ hUZ hZ hZ hZ hZ h&Z hgZ h>=====Z hWZ hZ h/Z hZ hZ hZ h Z h :=Z h Z h Z h,Z hZ hZ h,Z h;Z hZ hZ hZ hzZ hWZ hc,Z hZ hdZ hXZ hZ hZ hZ hZ hZ hZ hZ hZ hZ hZ hZ h,Z hZ h"Z h#,Z h#Z h%Z hd&Z h&Z h&Z h'Z h-########### #..###....# ..# Z h7.....#.....# #....(.##.# ).# ###.#.....####.##.#........ ....#..#.......##.#........ #####.....######..#........ #.....# #..####.#.#. Z h].####### #.......# #  #.#######  Z h.#@#70.2 (19.0) <.......# .....#### (...Z h.I  ### Z h]4Z h4,1.2 (20Z h8Z h;I _Found 4 stones. Found a stone staircase leading up.Z h 4Z hT Z h$ Z hf Z hr Z h2 Z hx Z h Z hP Z h Z hqZ hZ h1Z hSZ hg,Z hZ hZ h #.<....#..#.......##.#........  #.######.....######..#........  #.# #.....# #..####.#.#.  #.# ############# # Z hH@ #.# ........##.########.# #......##.#  #.# ###.<.......#  #.# .........####  #.#Z hq##.(..@.#J...#########  Z hJ   endoplasm (asleep)Z h+16.2 (5.0)Z h~+7.2 (6Z h`Z h8] _An endoplasm comes into view.Z hE #.<....#..#.##.#. #.######.....######..#. #.# #.....# #..####.#.#. #.# ###.# # #.# .##.####### #.# #......##.# #.##.<.......# #.# #..#### #.# ##.(.@..#.J...#########Z hZ h[.JJZ h@+8.2 (1Z h<Z h Z hP_The endoplasm quivers.Z h1  #.<....#..#.##.#. #.######.....######..#. #.# #.....# #..####.#.#. #.# ####.# # #.# ..##.####### #.# #......##.# #.# ####.<.# #.# #.####Z h  #.# ##.(@...#.J..########Z h Z h %.J.(Z h* &9Z h Z h̖ Z h< E #.<....#..#.##.# #.######.....######..# #.# #.....# #..####.#.# #.# ####.# # #.# ..##.# #.# #......##.# #.# ####.<Z h .# #.# #.#### #.# ##.@....#.J.########Z h~ Z h $J.JZ h7 880FreezeZ h Z hI L _You see here 4 stones.Z hU  You barely miss the endoplasm.Z hZDThe endoplasm freezes you.Z hU25-1Z hZ h1 _You are frozen. You resist.Z hN   You scratch the endoplasm.  The endoplasm is almost dead.Z h f4--2.1 (0.9Z hZ hV- _The endoplasm hits you.Z hq?  You scratch the endoplasm.Z hBx/. Z h.|h43.1 (1.0FreezeZ hрZ hpM _You kill the endoplasm!Z h JZ h H _No target in view!Z h> _Z h95=Z hNZ hZ hZ h1Z hxZ hZ hZ h:=Z hZ hZ hO826=Z hZ hZ hm,Z hZ hZ h$ ,Z h Z h Z h ,Z hZ hgZ h3Z h|:=Z hZ hZ h,Z h_Z hZ h,Z h<Z hZ h,Z hZ h;!Z hI#Z h#Z h$Z hU&Z h'Z h'Z hN(Z h)Z h+Z h+Z hY,Z h-Z h,/Z h_/Z h/Z hC1Z h2Z h2Z h?3Z h4Z h5Z h56Z h7Z h8Z h9Z h9Z h:Z h;Z h<Z h<Z hJ=Z h>Z h?,Z h*@Z hpAZ hZ hZ hZ hZ h,Z hHZ hX Z h/ ,Z h Z hZ hZ h"Z hZ hIZ hZ h;Z h,Z hZ hJ Z h"BZ h$Z h&,Z h&Z h*P  There is a stone staircase leading up here.Z h,Z h- _Z h-Z hE0Z h1Z h1Z hQ2Z h4Z h6,Z h6Z hu8Z h9Z h:,Z h,<Z h=Z h=Z hW>Z h?Z hBA,Z hAZ hCZ hnD,Z hDZ h/FZ hG,Z h8HZ h|IZ hJZ hKZ h^KZ hLZ h N,Z hNZ hPZ hPZ hQZ hQZ hSZ hU,Z hUZ h*m......###..####.#.#...###.# #######......##.#.........#  #..###.##.###.).#####  #..# #.##.# ...# #### #..###....# ...# ...# #....(.##.###.).## ...####.##.#..... #.......##.... ...######..#...... ...# #..####.#.#...#. #########.......#.# .# .......##.#######.# #......##.#.# #.<.......#JZ hFnX#J   endoplasm (asleep) .......####.. #.(....#.# ..######Z hsv^129.1 (46.0)30.1 (47Z hV}Z h] _An endoplasm comes into view.Z h$ ######......##.#.........#  #..###.##.###.).##### #..# #.##.# ...# Z h 2### #..###....# ...# ..# #....(.##.###.).#######.##.#.................##.#. ..######..#.Z h # #..####.#@#...#. ########.......#.# .# Z hߐ ......##.#######.# ......##.# #.# Z h .<.......# #J# Z h ......#### #.. .(....# ..# Z h9 8.###### #Z hW m.# ##Z hL Z h 11.1 (1.0)Z h\ Z hp Z hI;2 #..###.##.###.).#### #.##.# ...# #####... ..Z h;..(.##.###.).######.##.#..................##.#.............######..#............. #..####.#.#...#. Z h;########.......#@# .# ......##.#######.# Z h; Z h;5<......JZ h<.....###Z h<..Z h*<Y(....# ..######Z ht<H# ## Z hRDZ hD&2Z hIZ h[KZ h7V  ...# #####....# ....(.##.###.).######.##.#.............Z h8...........######..#........ #..####.#.#...#. ########.......#.# .# ......##.#######@#  <......JZ hA8x.....###..(....# ..#Z hf8\###### ##  Z h8.Z h@Z hA&3Z hFZ hHZ h;#####... ....(.##.###.).######.##.#......................Z h######. #..####.#.#...#. ########.......#.# .# ......##.#######.#  <......JZ h.....###..(....# ..#.######.#.# Z h=## . Z hU..# #...Z hZ h74FreezeZ hZ h\Z h* ) JJ  The helpless endoplasm fails to defend itself.  You scratch the endoplasm. You claw the endoplasm.  The endoplasm is heavily wounded.Z h+ &5Z h1 Z h;4 @ _The endoplasm hits you but does no damage.Z h'r ?  You scratch the endoplasm.Z htz 2.Z h} a86FreezeZ h Z h0 M _You kill the endoplasm!Z h4Z hTZ h H _No target in view!Z hJZ hKZ h LZ hOZ hVP ....(.##.###.).######.##.#.................######. #..####.#.#...#. ########.......#.# .# ......##.#######.# Z h Wf #.<...... ......###.......(....# ..#....#r#######.#.##.#..r   quokka (wandering)..# ..Z hX&0Z h]Ar.Z ha+7.1 (1Z hdZ hfY _A quokka comes into view.Z h ####.##.#............. ....##.#............. ######..#............. # #..####.#.#...#. #######.......#.#...# # Z h .....##.#######.#...#.####.# #.#......# <.......# #.#g..#..#....#### #.@....r.# Z h (....# ...?...#....#.# ###### .#####.#.##.# Z hK # .#.. .. ..###. #Z hl q..# ....# Z h g   hobgoblin (asleep)#.. ###Z h  A hobgoblin comes into view.Found a scroll labelled BYPLO BAONESKU.Z h :  The hobgoblin shouts!Z h{ gr..rgZ h 78FreezeZ h Z hx @ _The hobgoblin hits you but does no damage.Z h?.####.##.#.............  Booper the Chiller ......##.#.............  Revenant .######..#.............  Health: 26/26 ======================== .# #..####.#.#...#.  Magic: 4/5===================----- #######.......#.#...# #  AC: 2Str: 11 .....##.#######.#...#.##  EV: 11Int: 16 .....##.# #.#......#  SH: 0Dex: 9 <.......# #.#g..#..#  XL:  3 Next: 48% Place: Dungeon:2 .....#### #.@..r...#  Eq: ..[....... Time: 1138.1 (0.0) (....# ...?...#....#.#  -) Claws ###### .#####.#.##.#  Cast: Freeze Z h@# #.#.. ..  Memories (1)  ..###. #  ..# ..  r   quokka ...# ..  g   hobgoblin Z hk@8#.. ###  _The hobgoblin hits you but does no damage.  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Z h@Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)Z h 6.####.##.#.............  Booper the Chiller ......##.#.............  Revenant .######..#.............  Health: 26/26 ======================== .# #..####.#.#...#.  Magic: 4/5===================----- #######.......#.#...# #  AC: 2Str: 11 .....##.#######.#...#.##  EV: 11Int: 16 .....##.# #.#......#  SH: 0Dex: 9 <.......# #.#g..#..#  XL:  3 Next: 48% Place: Dungeon:2 .....#### #.@..r...#  Eq: ..[....... Time: 1138.1 (0.0) (....# ...?...#....#.#  -) Claws Z hp 6###### .#####.#.##.#  Cast: Freeze # #.#.. ..  Memories (1)  ..###. #  ..# ..  r   quokka ...# ..  g   hobgoblin #.. ### Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)  You freeze the hobgoblin.Z hr! Z h)  ......... .........  #.#...#. #.#...# # #.#...#.##  #.#......# < #.#†..#..#  #.@.r....# Z hG* (....# ...?...#....#.#  .#####.#.##.#  #.#.. ..  ..###. # ..# ..  ...# .. #.. ### Z h- g519.1 (1FreezeZ h)4 Z h6 eonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)  You freeze the hobgoblin. Z h6 B_You kill the hobgoblin!Z hs Z hGy :r.Z hy 840FreezeZ h Z h Z hvZ hZw&1Z h,~Z h _You closely miss the quokka. The quokka barely misses you.Z hm  You scratch the quokka but do no damage.Z h9 &2Z h%Z h)S _The quokka barely misses you.Z h#  You closely miss the quokka. You claw the quokka, but do no damage.3Z hZ hl _The quokka misses you. The quokka closely misses you.Z h0<  You scratch the quokka.Z h1.Z hFa54FreezeZ h_Z hi J _You kill the quokka!Z h9S Z hS Z hgY Z h!\ H _No target in view!Z h͍ Your spells (describe)TypeFailure Level  a + FreezeIce2% (1%) 1 b - SandblastEarth21% (4%) 1  c - Frozen RampartsIce9% (1%)3 Select a spell to describe[!]/[I] toggle spell headersZ hо Z h Z h |.####.##.#.............Booper the Chiller Z h ......##.#.............Revenant .######..#.............Z h Health: 26/26 ======================== .# #..####.#.#...#.Magic: 4/5===================----- Z h, #######.......#.#...# #AC: 2Str: 11 Z hP .....##.#######.#...#.##EV: 11Int: 16 Z hq .....##.# #.#......#SH: 0Z h Dex: 9 <.......# #.#†..#..#Z h XL:  3 Next: 55% Place: Dungeon:2 .....#### #.@......#Z h XEq: ..[....... Time: 1144.1 (0.0) (....# ...?...#....#.#-) Claws Z h B###### .#####.#.##.#Cast: Freeze ##.#.. ..Memories (1) Z h> ..###. #..# .....# ..Z h_ #.. ### _The quokka barely misses you.Z h You closely miss the quokka. You claw the quokka, but do no damage. _The quokka misses you. The quokka closely misses you.Z h You scratch the quokka. _You kill the quokka! _No target in view!Z h 4Z h Z h Z h9Z hM#  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   f - Spellcasting   2.0   3.6  -1           b - Unarmed Combat   1.0   1.7  +1   g + Ice Magic4.9   4.2  +1       h - Earth Magic   0.0   0.8  +1           c - Armour   0.0   1.2  -1  Z h#q     d - Dodging   1.7   2.4  -1      e + Stealth3.7   2.8  +2              Z h#                Z h2$            Z h$                Z h$        Z h%            Z h9%The relative cost of raising each skill is in cyan.  The species aptitude is in white.  Z hs%[?] Help[=] set a skill target  Z h&[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsZ h7Z hZ h.####.##.#.............Booper the Chiller ......##.#.............Revenant .######..#.............Health: 26/26 ======================== Z h.# #..####.#.#...#.Magic: 4/5===================----- #######.......#.#...# #AC: 2Str: 11 Z h .....##.#######.#...#.##EV: 11Int: 16 .....##.# #.#......#SH: 0Dex: 9 Z hG<.......# #.#†..#..#Z hkXL:  3 Next: 55% Place: Dungeon:2 .....#### #.@......#Z h4Eq: ..[....... Time: 1144.1 (0.0) (....# ...?...#....#.#Z h-) Claws ###### .#####.#.##.#Cast: Freeze ##.#.. ..Memories (1) ..###. #..# ..Z hk...# ..#.. ### Z h4_The quokka barely misses you.You closely miss the quokka. You claw the quokka, but do no damage. Z hV_The quokka misses you. The quokka closely misses you.You scratch the quokka. Z h{X_You kill the quokka! _No target in view!Z hZ hDZ hZ hZ h>^4Z h_Z haZ hYe; _Z heZ heZ hhZ hmnZ hrr5=====Z htZ hvZ hDvZ hwZ hBzZ h{Z h{Z h|Z h~Z hQ,Z hZ h)Z h-Z h]>=====Z h8Z h_,Z hZ h _g - 2 scrolls labelled BYPLO BAONESKU (gained 1)Z h4Z h^Z hZ h(,Z hZ hZ h,Z hYZ h+BZ hZ hZ hZ hZ hVZ h Z hBZ hzZ h,Z hXZ h:Z hZ h&Z hpZ h,Z hZ hжZ h=.......##########........# ##.(....# #.......#....#.# ...###### ##.#####.#.##.# #### #.....##.#.. .. Z h4)#........###. # #..##.#..# .. #........# .. #.....#..##.#### #..#..#  #..#.##..##.#  Z h#..... ..#  ##.....S... ###.####...#.# .....S   adder (asleep)... Z h˿?....#. ....Z h{ 65.1 (21.0)  An adder comes into view.Z hS .  The adder hisses angrily.Z h,6.1 (22Z huZ h<2 _The adder moves out of view.Z h| JZ h Z hʆ #........# .(....# #.......#....#.# ###### ##.#####.#.##.#  #.....##.#.. .. #........###. # #..##.#..# .. #........# .. #.....#..##.#### #..#.# #..#.##..##.# Z h #.....S..# ##......... ###.####...#.# ..... S   adder... .....##. .....Z h ,0.0)Z h? S.7.1 (1FreezeZ hӖ Z h= S _The adder closely misses you.Z h-  You scratch the adder.  The adder is heavily wounded.Z hx&8Z hZ h[S _The adder closely misses you.Z h{  You miss the adder.The adder is heavily wounded.Z h]Z h&9Z hh _The adder barely misses you.Z h6 :  You scratch the adder. Your off-hand claw misses the adder.The adder is severely wounded.25-70Z h{ Z hP R _The adder bites you. The adder bites you but does no damage.Z hZ.......##########........#  Booper the Chiller #.(....# #.......#....#.#  Revenant ..###### ##.#####.#.##.#  Health: 25/26 =======================- ### #.....##.#.. ..  Magic: 4/5===================----- #........###. #  AC: 2Str: 11 #..##.#..# ..  EV: 11Int: 16 #........# ..  SH: 0Dex: 9 #.....#..##.####  XL:  3 Next: 55% Place: Dungeon:2 #..#...@....#  Eq: ..[....... Time: 1170.1 (0.0) #..#.##S.##.#  -) Claws #........# Cast: Freeze ##.........  Memories (1)  ###.####...  #.# .....  hygm S   adder ... .....  ##. .....  _The adder bites you. The adder bites you but does no damage.  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)Z hS .......##########........#  Booper the Chiller #.(....# #.......#....#.#  Revenant ..###### ##.#####.#.##.#  Health: 25/26 =======================- ### #.....##.#.. ..  Magic: 4/5===================----- #........###. #  AC: 2Str: 11Z hS^ #..##.#..# ..  EV: 11Int: 16 #........# ..  SH: 0Dex: 9 #.....#..##.####  XL:  3 Next: 55% Place: Dungeon:2 #..#...@....#  Eq: ..[....... Time: 1170.1 (0.0) #..#.##S.##.#  -) Claws #........# Cast: Freeze ##.........  Memories (1)  ###.####...  #.# .....  S   adder ... .....  ##. ..... Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)  You freeze the adder!Z h (....# #.......#  ##.#####.#.##.#  #.....##.#.. ..  #........###. #  #..##.#..# ..  #........# ..  #.....#..##.####  #..#...@....#  #..#.##†.##.#  ...# ##.........  ###.####.. #.# ... ... .... ##. Z h ..... 781.1 (1 _You kill the adder!  Training target 5.0 for Ice Magic reached!  Training target 4.0 for Stealth reached!  Your Stealth skill increases to level 4!  Your Ice Magic skill increases to level 5!need to enable at least one skill for training.  --more--Z hQ Z hC  Skill  Level Cost  Apt Skill  Level Cost  Apt Z h a - Fighting   0.0   0.8  +1   f - Spellcasting   2.0   3.6  -1           b - Unarmed Combat   1.0   1.7  +1   g - Ice Magic   5.0   5.0  +1  Z h6h    Z hY= h - Earth Magic   0.0   0.8  +1      Z h|S    Z h c - Armour   0.0   1.2  -1       d - Dodging   1.7   2.4  -1       e - Stealth   4.0   3.5  +2      Z h%        Z hM        Z hs        Z hl    Z h        Z h0                Z hQ        Z hon    Z h_    Z h    You need to enable at least one skill.[?] HelpZ hG[=] set a skill target  Z h [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsZ h > g + Ice Magic 5.0Z h!iTargetTarget--  --  --  Z h="--  --  --  --  --  a-z] set[-] clear selected targetZ hr"ccost|targetsZ h,<[?25h[?0c0 Z hd Q [?25l[?1c6.0   The current training targets, if any.  The species aptitude is in white.=] set aall targetsZ hY Z hJ` Z hi .......##########........#Booper the Chiller #.(....# #.......#....#.#Revenant ..###### ##.#####.#.##.#Health: 25/26 =======================- ####.....##.#.. ..Magic: 4/5===================-----#........###. #AC: 2Str: 11#..##.#..# ..EV: 11Int: 16#........# ..SH: 0Dex: 9#.....#..##.####XL:  3 Next: 78% Place: Dungeon:2#..#...@....#Eq: ..[Z h+j j[39;49m....... Time: 1171.1 (1.0)#..#.##†.##.#-) Claws#........#Cast: Freeze##.........Memories (1) ###.####...#.# ........ .....##. ..... _You kill the adder!Training target 5.0 for Ice Magic reached!  Training target 4.0 for Stealth reached!  Your Stealth skill increases to level 4!Your Ice Magic skill increases to level 5!You need to enable at least one skill for training.Z hq CFreezeZ hOs Z hu . _Z hx Z h}y Z hy Z h~| Z h| % _Z h k26=Z hY Z h ,Z hp Z h ,Z h Z h ,Z h Z h@ P=Z h Z h] Z hۋ Z hm Z h ,Z hŏ Z h ,Z h Z h b5=====Z hb Z hŕ Z h Z hI Z hO Z h Z hV ,Z h Z h Z h ,Z hן Z hi Z hآ Z hD >=====Z h Z h` Z h Z hl ,Z h Z hm ,Z hҫ Z hd Z hT Z h Z h Z h| Z h BZ h Z h ,Z h~ Z h Z hع BZ h Z h; :##.# #.#......# ....# #.#†..#..# ####........# .# #.......#....#.# ## ##.#####.#.##.#.# Z h #.....##.#......# #........###...## #..##.#..##....###### #........##..B#.....#..##.##########..#........# #..#.##†.##.# #........##.#####............# B   giant cockroach (asleep)###.####.....##.# #.....#... #.....#Z h6 091.1 (20.0)Z h ,2.1 (21Z h Z h8 b _A giant cockroach comes into view.Z hA##.# #.#......# # #.#†..#..# #........# # #.#....#.#  ##.#####.#.##.#.# #.....##.#......# #.###...## #..##.#..##....##.Z h##...B.#.....#..##.#.#..#........# #..#.##†.##.# #........##.#####............# Z hZ h= tB.BZ h 13.1 (1.0)Z hZ hLZ h .# #.#......# # #.#†..#..# ........#  #.#....#.#  ##.#####.#.##.#.#  #.....##.#......#  #.###...##  Z h #..##.#..##....##.##.B..##.....#..##.#.##..#.#  #..#.##†.##.#  Z h P##.# Z h Z h 4B.Z ht &4Z h Z h Z h .# #.#......# # #.#†..#..# ........#  #.#....#.# ##.#####.#.##.#.# #.....##.#......# Z hg W#.###...## #..##.#..##....# #.##.B...# #.....#..##.#.# #..#.# #..#.##†.##.# ##.Z h ;# Z h Z h 0B.Z hN 75FreezeZ h` Z h Z h13v  You scratch the giant cockroach but do no damage.Z h3&6Z h9Z h<` _The giant cockroach completely misses you.Z h  You scratch the giant cockroach.  The giant cockroach is moderately wounded.The giant cockroach bites you.Z hKU25-7Z hSZ h̜G _The giant cockroach bites you but does no damage.Z h  You scratch the giant cockroach.  The giant cockroach is heavily wounded.Z hG26=8Z hZ h` _The giant cockroach completely misses you.Z hKa  You closely miss the giant cockroach.The giant cockroach is heavily wounded.25-9Z hHbZ h-e4 _The giant cockroach bites you.Z h  You closely miss the giant cockroach.The giant cockroach is heavily wounded.Z h /200.0 (0.9Z h Z h \ _The giant cockroach barely misses you.Z hl  You closely miss the giant cockroach.The giant cockroach is heavily wounded.Z h_m #4Z hm C--1.0 (1.0Z hs Z hiv 4 _The giant cockroach bites you.Z h9E  You scratch the giant cockroach.Z hE†Z h?5=802FreezeZ hZ hfS _You kill the giant cockroach!Z h#Z h#Z h+^ _No target in view!Z h04Z h2Z h3Z h7} _Z h8,Z h_9Z h";|26==Z h<Z h=Z h>Z h?Z h@Z h0Ck  You see here a giant cockroach corpse.Z hDZ h2E _Z hEZ hGZ hH,Z hHZ h JZ hJZ hJ$=Z hKZ hKZ hYMZ h2OBZ hPZ hQZ hQZ hKRZ hCTZ h,UZ hbUZ hUZ h_WZ h;XZ hXZ hXZ h6ZZ h[Z h}[Z h[Z h\Z h_,Z h_Z hLaZ h8bZ hbZ hcZ hdZ h f,Z hfZ hgZ hni,Z hiZ hjZ hKl,Z hlZ hnZ ho,Z h@pZ hqZ hrZ h5sZ hfsZ htZ huZ huZ hkvZ hxZ hxZ h@yZ hyZ h({Z h|,Z h!}Z h[Z h,Z hZ hZ hZ hPZ hZ hxZ hZ h0Z hZ hZ h ,Z hZ hҐZ h,Z hpZ hZ h*Z huZ hZ hZ hZ hAZ h2Z hZ hNZ hZ hGZ hŧt  You see here a +0 ring mail of fire resistance.Z hMZ h _Z hZ hԭZ hɮZ hZ hZ hZZ hZ hױZ hAZ hҴ,Z hCZ hiM _You now have 145 gold pieces (gained 5).Z h4Z hZ h Z h@b##.####.....# #.###..#  #.# #.....# #.#....#  ... #.....# #.#.##.# ##. #.....# #.#.##.# ####### #......#Z h #####.## #### #.# #l..###.#  #@##.# Z h ##.#.#  #.#[#Z hf #...#Z hw #.#### ..#Z hIl   frilled lizard (asleep) ### Z hMZ h038.0 (36.0)Z h),9.0 (37Z hZ ha _A frilled lizard comes into view.Z h#............# #......# ###.####.....# #.###..# #.# #.....# #.#....#  ... #.....# #.#.##.###. #.....# #.#.##.######## #......# #####.## ##### #.##l.@###.##.###.##.##.#.# #.#[# #...# #.#### ..#### Z h*Z h*240.0 (1.0)Z hU0Z h62Z h/#.# #......#  ###.####.....# #.###..# #.# #.....# #.#....# ... #.....# #.#.##.# ##. #.....# #.#.##.# # #......# #####.## ##### #.# #l@.###.# #.###.##.##. ##.#.#.. #.#[### #...# #.####  ..#  ###Z hZ h71FreezeZ h. Z ha"Z h-  The helpless frilled lizard fails to defend itself.  You scratch the frilled lizard.Z hE†Z hf29 (0.9FreezeZ hZ h]R _You kill the frilled lizard!Z hͥ 4Z h Z hE H _No target in view!Z h 54Z hn6Z h8Z h:Z h>; _Z h@j  You see here a frilled lizard corpse.Z hBZ h C _Z hCZ huFZ hzGZ hGZ hOHZ hUJZ hK,Z hKZ hMZ hyN,Z hOZ hPZ hQZ hQZ hRZ hSZ hWU,Z hUZ hWZ h0Y,Z hYZ h \Z h;],Z h`,Z haZ hdnZ h$eZ hUgZ hh,Z h%iZ hajZ hk,Z hZlZ hmZ hnZ hnZ h~oZ hpZ hJr,Z hsZ hytZ htZ htZ hMuZ hvZ hw,Z hwZ hxZ hy,Z hezZ h{Z h:}Z h}Z h}Z hZ hZ h/Z hkZ hZ hoZ h҂Z hZ hRZ hZ hBZ hZ hZ hZ hZ hMZ h?Z hZ hEZ hZ hZ h,Z hcZ hZ hƏ,Z h)Z hZ h{Z hZ hZ hǔZ hZ hZ hIZ hZ hؘZ hZ hZ h-Z hZ h)Z hZ hZ hZ h7Z hZ h Z h{,Z hߣZ hZ h ,Z hZ hxZ h),Z h«Z hBZ hZ h%Z hwZ hwZ h,Z hZ hZ hZ h7Z hZ hZ hrZ hZ hmZ h,Z h\Z h~ _i - 4 scrolls labelled LAITIJ EBLACI (gained 2)Z hZ hZ hkZ hZ h,Z hZ hZ h Z h=Z hpZ hZ h,Z hZ hZ hqZ hZ h`Z hZ h_,Z hnZ hxb  You see here an adder corpse.Z hZ h _Z hbZ hZ hZ hZ hZ h&Z hmZ hZ huZ hZ hZ hZ hZ hZ hR,Z hZ hZ h,Z hZ hOZ h<Z hmZ h_Z hZ hY ,Z h Z h Z h ,Z hE Z hZ hZ hZ h7Z hZ hQZ hZ hUZ hZ h>,Z hZ hZ h,Z hZ hKZ hn!,Z h"Z h<&Z h'Z h=(Z hb)Z h,Z h"0,Z h2Z hU5Z h7,Z h~9Z h<Z h?,Z hBZ hFZ hI,Z hAOZ hQRZ hZ hZ h\Z h,Z hZ hZ hg,Z hZ hZ hZ hZ h9Z h Z hZ hZ hZ hZ h Z h3Z h]Z hZ hrZ hZ hZ h Z hZ hCZ hpZ hZ hy,Z h Z haZ h,Z hoZ hZ hZ h Z hZ hZ hZ hZ hZ hZ h,Z hZ hZ h,Z h8Z hZ h Z ha Z h Z hM Z h Z h. Z h| Z hZ hZ hZ h)Z hZ heZ hZ hZ h0Z h,Z hZ hZ hZ hZ hZ hZ h. Z hv Z hs!Z h#Z h$Z hE%Z h&Z h(Z h *,Z hM+Z hC-Z hV.,Z hR/Z hZ2Z h3Z hQ3Z h3Z h4Z h=    ##### Z h=K....######## ###........# ###..#####.# #....# #.#########  #.#.## #.........#  Z h>....# ###....@..#  362.9 (121.0) #.####.#.##?.#  ..##########.#..#..#  ...........#.##.#..#  Z hX>####.......#.# .#..#  ####.......#.. ...(#    ...........#.# ...##Z h>   ####.......#. ...# Z h>G  ...........# Z h>E Z hDEZ hE,32Z hKZ hMJ _Found 3 large rocks.Z hG4Z hLZ hNZ h,Z #### ...######## ##........#  ..#####.#  ....# #.######### .#.## #.........#  Z hZ...# ###.......#  .### #.#.##@.#  .##########.#..#..#  .Z hZ.........#.##.#..#  ###.......#.# .#..#  Z hW[.......#.. ...(#  ..........#.# ...##  ###.......#. ...#  ....Z h[}# ...#  #### Z h\( Z hsZ hu14.0)Z h|Z hZ h+5.9 (2Z hJZ h Z h/b_f - 4 scrolls labelled ZUSKASHR ASTYR (gained 3)Z hMJZ hkOZ hQZ hQZ hV,Z h`X,Z hYZ he\Z h^Z h^Z he`Z hbZ hteZ heZ h2gZ hkZ hHnZ hnZ hqZ hrZ h\uZ huZ hAxZ hx{Z h4~,Z hVZ hZ h,Z h]Z hA,Z h]Z hr _n - a scroll labelled RUBIFU NOKLOFZ hpZ hZ hQZ h͚Z h,Z hCZ hZ hfZ hZ hZ hmZ h,Z h{Z hZ h!Z h]Z hZ h Z hZ hխZ heZ hZ hZ h4Z hZ hZ h,Z hMZ hҷZ h.#...####.......#......# .............#......#  #.#####.......#......#  #.# #.####.##.#..^.#  #.# Z hY.##......#  ... ####.####  .# # #.# Z h5 #. .#.##.####.#  Z hZz<......@...# 82.9 (17.0)Z h{ ############ #Z h Z h=...# Z h=##.# Z h>= #.# Z h]o #.# .## Z h{ Z hZ hh,3.9 (18Z h<Z h9 _Found a stone staircase leading up.Z h Z h Z h Z h_ Z h Z h% ,Z h+ .#...####.#......# #...#......#  #.#####.......#......#Z h   #.# #.####.##.#..^.#  #.# #.# #.##......#  ..# ... #.####.####Z h   .## #.# #. #.#  Z h #. #.#.##.####.#Z h  #<...# Z h= '4.0)#Z h\ = #Z h w .##.#  Z h \ #.#  #.#Z h /#.##Z hR Z hP Z h S _Key pressed, stopping travel.Z hU JZ h Z hu Z hJ ; _Z h Z h Z h Z h Z h Z hE! Z hi! Z h! Z h0# Z h,$ Z hP$ Z h$ Z hw' Z h' Z h( Z hO( Z h8) Z h) Z h) Z h.* Z h* Z h\+ Z h~+ Z h+ Z ho, Z hu- Z h- Z h#. Z hW/ Z h0 Z h 1 Z h1 Z h3 Z h4 Z h5 Z hx5 Z h6 Z hR7 Z hx7 Z h7 Z h)9 Z h/: Z hX: Z h; Z h; Z h< Z h= Z h= Z ho? Z h@ ,Z hA Z hMB Z h/C Z heC Z hC Z hD Z hF ,Z hG Z h.H Z hBI Z hI Z h J Z hsK Z hGL Z hL Z hMM Z hY Z hZ Z hZ Z hi[ Z h` Z hFa Z hra Z ha Z hf Z hg Z hg Z hh Z hl Z hm ,Z h8n Z hr Z hs Z ht Z hst Z hx Z hy Z hy Z hZz Z h~ Z h( ,Z hǀ Z h_ Z h ,Z h= Z h2 Z h8 ,Z hٌ Z h* Z ha Z h Z hғ Z h Z h/ Z hu Z h Z h Z hF ,Z h Z hڧ Z h ,Z h Z hE Z h{ ,Z h Z h Z h Z h Z h? Z hq Z h Z h' Z hj Z he Z h ,Z h Z h Z h Z h" Z h Z h* Z h Z h@ Z h Z hT Z h Z h Z hI Z h Z h ,Z ht Z h Z h Z h Z h Z h Z h3 Z ha Z h Z h> Z h ,Z hF Z h Z h Z h Z h> Z h Z h  ,Z h Z h Z h Z h Z h7 Z h" Z hZ$ Z h$ Z h% Z hj' Z h( Z h) Z h) Z hx+ Z h, Z h - Z h- Z hn/ Z h0 Z h0 Z h1 Z h3 Z h4 Z h4 Z h5 Z h6 Z h8 ,Z hH9 Z h8>  Things that are here:  a hobgoblin skeleton; an adder skeletonZ h? Z h? _Z h@ Z hA Z hC ,Z hC Z hD Z hF ,Z hF Z hG Z hH Z hH Z hCI Z heJ Z hK ,Z hHL Z hM Z hRN Z hzN Z h:O Z hP Z hQ ,Z hCR Z hS Z hU ,Z hxU Z hV Z hW ,Z hX Z hZ Z hZ ,Z h[ Z h\ Z h^ ,Z h^ Z h>` Z ha Z hIa Z ha Z hb Z h d ,Z hXd Z he Z hg Z hDg Z hg Z hh Z hi Z hi Z hdj Z hk Z hl ,Z hum Z hn Z hp Z h?p Z hp Z h  #.##  #.##  #.##  #...  ####     ####### Z h   #.....#   #.###@##### ######452.9 (68.0)   #.#.......#...÷.  #.#...#.#.# #.###.   #.#...#.#.#######.# #.   Z h r#.....#...........###.   ###..####.#########...    Z hۋ #.......##..#    Z h Z#.########..#Z h'     #.############ #..#Z hM E Z h Z hr Z h E _Done exploring.Z hE Z h Z h Z h 0.0).....÷............Z h Z h Z h E _Done exploring.Z h3 [[?25h[?0c  Search for what [Enter for "."]? Z h[?25l[?1cZ hE11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a stone staircase leading upZ hb - [D:2] a stone staircase leading down  c - [D:2] a stone staircase leading up  d - [D:2] 6 stones (11 further duplicates in 2 piles)  e - [D:2] a stone staircase leading down  f - [D:2] a dagger (1 further duplicate)  g - [D:2] a stone staircase leading down  h - [D:2] a club  i - [D:2] a +0 ring mail of fire resistancej - [D:2] a stone staircase leading up  Z hk - [D:2] a shaftZ h Z h| Y #.## Booper the Chiller  #.## Revenant  #.## Health: 26/26 ========================  #... Magic: 5/5========================  #### AC: 2Str: 11  EV: 11Int: 16  #######Z hg SH: 0Dex: 9  #.....#XL:  3 Next: 82% Place: Dungeon:2  #.###@##### ###### Eq: ..[....... Time: 1452.9 (0.0)  #.#.......# #...÷. -) Claws  #.#...#.#.# #.###. Cast: Freeze  #.#...#.#.#######.# #. Memories (1)  Z h #.....#...........###.  ###..####.#########...   Z hͨ #.......##..#   Z h #.########..#  Z h) #.############ #..#  _Key pressed, stopping travel.  Z hQ Things that are here: _a hobgoblin skeleton; an adder skeleton _Done exploring. Z h y_Done exploring.  Search for what [Enter for "."]? .Z h 4Z h7 Z hӷ . _Z h Z h Z h Z h F _Unknown command.Z h4Z hdZ hF _Unknown command.Z h'Z h-Read which item? Scrolls  c - a scroll labelled FERRIN AVIOGG  d - 3 scrolls labelled JUKIOC YFUFU  f - 4 scrolls labelled ZUSKASHR ASTYR Z h. g - 2 scrolls labelled BYPLO BAONESKU  i - 4 scrolls labelled LAITIJ EBLACI  j - a scroll labelled KUTHED QACAB  k - a scroll labelled GYGU WISOUG  m - a scroll labelled DUAR LOCEONUD Z hk. n - a scroll labelled RUBIFU NOKLOF [!] read|quaff[?] describe selected[ hj [ hn - #.## Booper the Chiller  #.## Revenant  #.## Health: 26/26 ========================  #... Magic: 5/5======================== [ ho  #### AC: 2Str: 11  EV: 11Int: 16  #######SH: 0Dex: 9  #.....#[ hAo eXL:  3 Next: 82% Place: Dungeon:2  #.###@##### ###### Eq: ..[....... Time: 1452.9 (0.0)  #.#.......# #...÷. -) Claws [ heo  #.#...#.#.# #.###. Cast: Freeze  [ ho #.#...#.#.#######.# #. Memories (1)  [ ho #.....#...........###.  ###..####.#########...[ ho    #.......##..#[ ho    #.#######[ h p z#..#   #.############ #..#[ h'p   _a hobgoblin skeleton; an adder skeleton [ hGp b_Done exploring. _Done exploring. [ hep _Search for what [Enter for "."]? . _Unknown command. _Unknown command.[ h{  §§§§§§§§§§§§§§§#§#§§§§#§§§§§#.§§§####§§§....§[ ha| §The air fills with toxic fumes!  As you read the scroll labelled ZUSKASHR ASTYR, it crumbles to dust.[ h| +3.9 (1[ h [ hу 0 _It was a scroll of poison.[ hi[ hlRead which item? Scrolls  c - a scroll labelled FERRIN AVIOGG  d - 3 scrolls labelled JUKIOC YFUFUf - 3 scrolls of poison  g - 2 scrolls labelled BYPLO BAONESKU  i - 4 scrolls labelled LAITIJ EBLACI [ h^m{ j - a scroll labelled KUTHED QACAB  k - a scroll labelled GYGU WISOUG  m - a scroll labelled DUAR LOCEONUD  n - a scroll labelled RUBIFU NOKLOF [!] read|quaff[?] describe selected[ h' [ hG #.## Booper the Chiller  #.## Revenant  #.## Health: 26/26 ========================  [ h#... Magic: 5/5========================  #### AC: 2Str: 11  EV: 11Int: 16  #######SH: 0Dex: 9  [ h#§§§§§#XL:  3 Next: 82% Place: Dungeon:2  [ h-#.###@##### ###### Eq: ..[....... Time: 1453.9 (0.0)  [ hV#.#§§§§§§§# #...÷. -) Claws  [ h|#.#§§§#§#§# #.###. Cast: Freeze  [ h#.#§§§#§#.#######.# #. Memories (1)  [ h#.§§§§#.§.........###.  [ h'###§§####§#########...  [ h #§§....§##..#[ h   #§########..#[ hl   #.############ #..#[ h  _Search for what [Enter for "."]? . _Unknown command. [ h6_Unknown command.The air fills with toxic fumes!  As you read the scroll labelled ZUSKASHR ASTYR, it crumbles to dust. [ h\_It was a scroll of poison.[ hkg  As you read the scroll labelled JUKIOC YFUFU, it crumbles to dust.[ h4.9 (1Tele Memories (1) [ h[ h~ _You feel strangely unstable. It was a scroll of teleportation.[ h4[ hv[ hf[ hc[ h,[ h*=☼[ h+7.9 (3[ ho #.#..##....######## .....##......†....# ..#..##.#########.# ........##.#[ h0 .##†.##.##.# .....##.### #####.## ..........# #......# .####.....# #.###..# .## #.....# #.#.@..# [ h\3..# #.....# #.#.##.# ..# #.....# #.#.##.# ..# ####### #......# [ h#.# #####.## ..###### #.#[ h\ #####†..###.# [ h# ##.###.##.# #########.## ##.#.# [ hI_You start waiting.[ h[ h5[ h48.9 (4[ h[ h@ _Your surroundings suddenly seem different.[ h [ hRead which item? Scrolls  c - a scroll labelled FERRIN AVIOGG  d - 2 scrolls of teleportationf - 3 scrolls of poison [ h, g - 2 scrolls labelled BYPLO BAONESKU  i - 4 scrolls labelled LAITIJ EBLACI  j - a scroll labelled KUTHED QACAB  k - a scroll labelled GYGU WISOUG  m - a scroll labelled DUAR LOCEONUD  n - a scroll labelled RUBIFU NOKLOF [!] read|quaff[ h[G[?] describe selected[ h [ hl #.#..##....########Booper the Chiller .....##......†....#Revenant ..#..##.#########.#Health: 26/26 ======================== ........##.#[ h Magic: 5/5======================== .##†.##.##.#AC: 2Str: 11 .....##.### #####.##EV: 11[ h Int: 16 ..........# #......#SH: 0Dex: 9 [ h o.####.....# #.###..#[ h( }XL:  3 Next: 82% Place: Dungeon:2 [ hJ .## #.....# #.#.@..#[ h TEq: ..[....... Time: 1458.9 (0.0) ..# #.....# #.#.##.#-) Claws [ h ..# #.....# #.#.##.#Cast: Freeze [ h ..# ####### #......#Memories (1) #.######.## [ h ?..###### #.# ###[ h@ (##†..###.# ###.###.##.# [ hd #########.## ##.#.#As you read the scroll labelled ZUSKASHR ASTYR, it crumbles to dust. [ h j_It was a scroll of poison.  As you read the scroll labelled JUKIOC YFUFU, it crumbles to dust. [ h _You feel strangely unstable. It was a scroll of teleportation. _You start waiting. [ h~ _Your surroundings suddenly seem different.  As you read the scroll labelled LAITIJ EBLACI, it crumbles to dust.  It is a scroll of identify.  --more-- [ h  [ htIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled FERRIN AVIOGG  g - 2 scrolls labelled BYPLO BAONESKU  j - a scroll labelled KUTHED QACAB  [ h0 k - a scroll labelled GYGU WISOUG  m - a scroll labelled DUAR LOCEONUD  n - a scroll labelled RUBIFU NOKLOF Potions (select first with !)  e - a pink potion  h - a glowing green potion  [ h.y l - 2 white potions[?] describe selected [ h [ h [ h#.#..##....########Booper the Chiller .....##......†....#Revenant ..#..##.#########.#Health: 26/26 ======================== ........##.#Magic: 5/5======================== .##†.##.##.# [ hPAC: 2Str: 11 .....##.### #####.##EV: 11Int: 16 ..........# #......#SH: 0Dex: 9 .####.....# #.###..#XL:  3 Next: 82% Place: Dungeon:2  [ hW.## #.....# #.#.@..#Eq: ..[....... Time: 1458.9 (0.0) ..# #.....# #.#.##.#-) Claws ..# #.....# #.#.##.#Cast: Freeze ..# ####### #......#Memories (1)  [ h#.######.## ..###### #.# #####†..###.#  [ h3###.###.##.# #########.## ##.#.#As you read the scroll labelled JUKIOC YFUFU, it crumbles to dust.  [ h?_You feel strangely unstable. It was a scroll of teleportation. _You start waiting. _Your surroundings suddenly seem different.  As you read the scroll labelled LAITIJ EBLACI, it crumbles to dust.  It is a scroll of identify. [ h [ hd+9.9 (1 [ h [ hS _n - a scroll of fog [ ha [ hdRead which item? Scrolls  c - a scroll labelled FERRIN AVIOGG  [ hdm d - 2 scrolls of teleportationf - 3 scrolls of poison  g - 2 scrolls labelled BYPLO BAONESKUi - 3 scrolls of identify  j - a scroll labelled KUTHED QACAB  k - a scroll labelled GYGU WISOUG  m - a scroll labelled DUAR LOCEONUD  [ he n - a scroll of fog [!] read|quaff [ h)eG[?] describe selected [ h=  [ h#.#..##....########Booper the Chiller .....##......†....#Revenant ..#..##.#########.#Health: 26/26 ======================== ........##.# [ h.Magic: 5/5======================== .##†.##.##.#AC: 2Str: 11 .....##.### #####.##EV: 11Int: 16 ..........# #......#SH: 0Dex: 9 .####.....# #.###..#XL:  3 Next: 82% Place: Dungeon:2 .## #.....# #.#.@..#Eq: ..[....... Time: 1459.9 (0.0) ..# #.....# #.#.##.# [ hZ-) Claws ..# #.....# #.#.##.#Cast: Freeze ..# ####### #......#Memories (1) #.######.##  [ hg..###### #.# #####†..###.# ###.###.##.#  [ h#########.## ##.#.# _You feel strangely unstable. It was a scroll of teleportation. _You start waiting.  [ h_Your surroundings suddenly seem different.  As you read the scroll labelled LAITIJ EBLACI, it crumbles to dust.  It is a scroll of identify. _n - a scroll of fog [ ho [ h [ h(LIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled FERRIN AVIOGG  g - 2 scrolls labelled BYPLO BAONESKU  [ h j - a scroll labelled KUTHED QACAB  k - a scroll labelled GYGU WISOUG  m - a scroll labelled DUAR LOCEONUD Potions (select first with !)  e - a pink potion  h - a glowing green potion  l - 2 white potions[?] describe selected[ hD7 [ hZ= [ hIB #.#..##....########Booper the Chiller .....##......†....#[ hB Revenant ..#..##.#########.#Health: 26/26 ======================== ........##.#[ h#C Magic: 5/5======================== .##†.##.##.#AC: 2Str: 11 .....##.### #####.##EV: 11Int: 16 [ hjC ..........# #......#SH: 0Dex: 9 .####.....# #.###..#XL:  3 Next: 82% Place: Dungeon:2 [ hC /.## #.....# #.#.@..#Eq: ..[....... Time: 1459.9 (0.0) [ hC n..# #.....# #.#.##.#-) Claws ..# #.....# #.#.##.#[ hC Cast: Freeze ..# ####### #......#Memories (1) [ h D ?#.######.## ..#[ h,D I##### #.# #####†..###.# [ hTD O###.###.##.# #########.## ##.#.# [ hHE _You feel strangely unstable. It was a scroll of teleportation. _You start waiting. _Your surroundings suddenly seem different.  As you read the scroll labelled LAITIJ EBLACI, it crumbles to dust.  It is a scroll of identify. _n - a scroll of fog[ hR ]  As you read the scroll of identify, it crumbles to dust.[ hR ,60.9 (1[ hW [ hZ 4 _j - a scroll of enchant weapon[ he[ hQRead which item? Scrolls  c - a scroll labelled FERRIN AVIOGG  d - 2 scrolls of teleportationf - 3 scrolls of poison  g - 2 scrolls labelled BYPLO BAONESKU[ hi - 2 scrolls of identify  j - a scroll of enchant weapon  k - a scroll labelled GYGU WISOUG  m - a scroll labelled DUAR LOCEONUD  n - a scroll of fog [!] read|quaff[?] describe selected[ h[ h[ h2#.#..##....########Booper the Chiller .....##......†....#Revenant ..#..##.#########.#Health: 26/26 ======================== ........##.#Magic: 5/5======================== .##†.##.##.#AC: 2Str: 11 .....##.### #####.##EV: 11Int: 16 ..........# #......#SH: 0Dex: 9 .####.....# #.###..#XL:  3 Next: 82% Place: Dungeon:2 .## #.....# #.#.@..#Eq: ..[....... Time: 1460.9 (0.0) ..# #.....# #.#.##.#-) Claws ..# #.....# #.#.##.#[ hBCast: Freeze ..# ####### #......#Memories (1) #.######.## ..###### #.# #####†..###.# [ hO###.###.##.# #########.## ##.#.# [ h_Your surroundings suddenly seem different.  As you read the scroll labelled LAITIJ EBLACI, it crumbles to dust.  [ h PIt is a scroll of identify. _n - a scroll of fog[ h*sAs you read the scroll of identify, it crumbles to dust. _j - a scroll of enchant weapon[ h[ hqIdentify which item? (\ to view known items) [ h^Scrolls (select first with ?)  c - a scroll labelled FERRIN AVIOGG  g - 2 scrolls labelled BYPLO BAONESKU [ h k - a scroll labelled GYGU WISOUG  m - a scroll labelled DUAR LOCEONUD Potions (select first with !) [ h e - a pink potion  h - a glowing green potion  l - 2 white potions[?] describe selected[ ȟ [ h#.#..##....########Booper the Chiller .....##......†....#Revenant ..#..##.#########.#Health: 26/26 ======================== ........##.#Magic: 5/5======================== .##†.##.##.#AC: 2Str: 11 .....##.### #####.##EV: 11Int: 16 [ hr~..........# #......#SH: 0Dex: 9 .####.....# #.###..#XL:  3 Next: 82% Place: Dungeon:2 .## #.....# #.#.@..#Eq: ..[....... Time: 1460.9 (0.0) ..# #.....# #.#.##.#[ h-) Claws ..# #.....# #.#.##.#Cast: Freeze [ hҔ..# ####### #......#Memories (1) #.#[ hY#####.## ..###### #.# [ h #####†..###.# #[ hFJ##.###.##.# #########.## ##.#.# [ hk_Your surroundings suddenly seem different.  As you read the scroll labelled LAITIJ EBLACI, it crumbles to dust.  It is a scroll of identify. [ h_n - a scroll of fogAs you read the scroll of identify, it crumbles to dust. [ h_j - a scroll of enchant weapon[ h]]  As you read the scroll of identify, it crumbles to dust.[ h+1.9 (1[ h[ h. _g - 2 scrolls of amnesia[ hN0Read which item? Scrolls  c - a scroll labelled FERRIN AVIOGG  d - 2 scrolls of teleportationf - 3 scrolls of poison  g - 2 scrolls of amnesia  i - a scroll of identify  j - a scroll of enchant weapon  k - a scroll labelled GYGU WISOUG  m - a scroll labelled DUAR LOCEONUD  n - a scroll of fog [!] read|quaff[?] describe selected[ h> [ h [ h #.#..##....########Booper the Chiller .....##......†....#Revenant ..#..##.#########.#Health: 26/26 ======================== ........##.#Magic: 5/5======================== .##†.##.##.#AC: 2Str: 11 .....##.### #####.##EV: 11Int: 16 ..........# #......#SH: 0[ h Dex: 9 .####.....# #.###..#XL:  3 Next: 82% Place: Dungeon:2 .## #.....# #.#.@..#Eq: ..[....... Time: 1461.9 (0.0) ..# #.....# #.#.##.#-) Claws ..# #.....# #.#.##.#[ h Cast: Freeze ..# ####### #......#Memories (1) #.#[ h a#####.## ..###### #.# ###[ h (##†..###.# ###.###.##.# [ h4 #########.## ##.#.#It is a scroll of identify. _n - a scroll of fog[ hX zAs you read the scroll of identify, it crumbles to dust. _j - a scroll of enchant weapon  [ h| WAs you read the scroll of identify, it crumbles to dust. _g - 2 scrolls of amnesia[ hX [ hG Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled FERRIN AVIOGG [ h  k - a scroll labelled GYGU WISOUG  m - a scroll labelled DUAR LOCEONUD Potions (select first with !)  e - a pink potion  h - a glowing green potion [ h y l - 2 white potions[?] describe selected[ h@[ hG[ hYN#.#..##....########Booper the Chiller .....##......†....#Revenant ..#..##.#########.#Health: 26/26 ======================== ........#[ hN#.#Magic: 5/5======================== .##†.##.##.#AC: 2[ hNStr: 11 .....##.### #####.##EV: 11Int: 16 [ hO..........# #......#SH: 0Dex: 9 [ h+O.####.....# #.###..#XL:  3 Next: 82% Place: Dungeon:2 [ hPO/.## #.....# #.#.@..#Eq: ..[....... Time: 1461.9 (0.0) [ hwO..# #.....# #.#.##.#-) Claws [ hO7..# #.....# #.#.##.#Cast: Freeze ..# ####### #......#[ hO\Memories (1) #.######.## ..#[ hO7##### #.# ###[ h Pb##†..###.# ###.###.##.# #########.## ##.#.#[ h1PfIt is a scroll of identify. _n - a scroll of fog[ hWPAs you read the scroll of identify, it crumbles to dust. _j - a scroll of enchant weapon  As you read the scroll of identify, it crumbles to dust. [ h|P_g - 2 scrolls of amnesia[ hZ]  As you read the scroll of identify, it crumbles to dust.[ hH[+2.9 (1[ h_[ h5b0 _m - a scroll of revelation[ h 4[ h![ hC6D0[ h;[ h>E _Done exploring.[ hX}[[?25h[?0c  Search for what [Enter for "."]? [ h [?25l[?1c[ hP  Okay, then.[ hE[ h;[ h. _[ hc [[?25h[?0c  Search for what [Enter for "."]? [ hp [?25l[?1c[ hv[ hy11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a +0 ring mail of fire resistanceb - [D:2] a stone staircase leading up  c - [D:2] a shaft  d - [D:2] 6 stones (11 further duplicates in 2 piles)  [ haye - [D:2] a dagger (1 further duplicate)  f - [D:2] a stone staircase leading up  g - [D:2] a stone staircase leading down  h - [D:2] a stone staircase leading down  i - [D:2] a stone staircase leading up  j - [D:2] a club  [ hy(k - [D:2] a stone staircase leading down[ hW [ hk [ h% #.#..##....########Booper the Chiller .....##......†....#Revenant ..#..##.#########.#Health: 26/26 ======================== ........##.#Magic: 5/5======================== .##†.##.##.#[ hf% AC: 2Str: 11 .....##.### #####.##EV: 11Int: 16 ..........# #......#SH: 0Dex: 9 [ h% .####.....# #.###..#XL:  3 Next: 82% Place: Dungeon:2 .## #.....# #.#.@..#[ h% Eq: ..[....... Time: 1462.9 (0.0) ..# #.....# #.#.##.#-) Claws ..# #.....# #.#.##.#[ h% Cast: Freeze ..# ####### #......#Memories (1) #.######.## [ h% g..###### #.# #####†..###.# ###.###.##.# [ h& #########.## ##.#.#As you read the scroll of identify, it crumbles to dust. _m - a scroll of revelation [ hC& _Done exploring.  Search for what [Enter for "."]? _Okay, then.Search for what [Enter for "."]? .[ h* [ h* [ h . [ h@/ . _[ h[ hH[ h[ hy0 _Unknown command.[ h[ h [ h[ h[ hF _Unknown command.[ h5 [ hY  Your spells (describe)TypeFailure Level  a + FreezeIce2% (1%) 1 b - SandblastEarth21% (4%) 1  c - Frozen RampartsIce[ h 8% (1%)3 Select a spell to describe[!]/[I] toggle spell headers[ h[ h}[ h3#.#..##....########Booper the Chiller .....##......†....#Revenant ..#..##.#########.#[ hHealth: 26/26 ======================== ........##.#Magic: 5/5======================== [ hn#.##†.##.##.#AC: 2Str: 11 .....##.### #####.##EV: 11[ hNInt: 16 ..........# #......#SH: 0Dex: 9 .####.....# #.###..#[ h=XL:  3 Next: 82% Place: Dungeon:2 .## #.....# #.#.@..#Eq: ..[....... Time: 1462.9 (0.0) ..# #.....# #.#.##.#-) Claws ..# #.....# #.#.##.#Cast: Freeze ..# ####### #......#[ hwMemories (1) #.######.## ..###### #.# ###[ ha##†..###.# ###.###.##.# #########.## ##.#.# [ h_Done exploring.  Search for what [Enter for "."]? _Okay, then. [ hn_Search for what [Enter for "."]? . _Unknown command. _Unknown command.[ h[ hv[ h[ h3[ hK [ h C  Skill  Level Cost  Apt Skill  Level Cost  Apt [ h?! P a - Fighting   0.0   0.8  +1   f - Spellcasting   2.0   3.6  -1           b - Unarmed Combat   1.0   1.7  +1   g + Ice Magic5.0   5.0  +1      [ hs! = h - Earth Magic   0.0   0.8  +1      [ h! ,     c - Armour   0.0   1.2  -1  [ h! X     d - Dodging   1.7   2.4  -1       e - Stealth   4.0   3.5  +2  [ h!         [ h" !            [ hA"         [ hg"             [ h"         [ h&#                     [ hf# }        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [ h# [?] Help[=] set a skill target  [ h# [/] auto|manual mode [*] useful|all skills [!] training|cost|targets[ h5[ h;[ hA#.#..##....########Booper the Chiller .....##......†....#Revenant ..#..##.#########.#Health: 26/26 ======================== ........##.#[ hAMagic: 5/5======================== .##†.##.##.#AC: 2Str: 11 .....##.### #####.##EV: 11Int: 16 ..........# #......#SH: 0Dex: 9 .####.....# #.###..#[ hA\XL:  3 Next: 82% Place: Dungeon:2 .## #.....# #.#.@..#Eq: ..[....... Time: 1462.9 (0.0) ..# #.....# #.#.##.#[ hB[-) Claws ..# #.....# #.#.##.#Cast: Freeze ..# ####### #......#[ h1Memories (1) #.######.## ..###### #.# #####†..###.# ###.###.##.# [ h`#########.## ##.#.# _Done exploring.  Search for what [Enter for "."]? _Okay, then. [ h_Search for what [Enter for "."]? . _Unknown command. _Unknown command.[ h[ h[ h8 [ h@ [ h7[ hLevel 2 of the Dungeon <<<>>>^(Press ? for help)#...........###### ##.#####.#.##.#.# #.####.#<..........###############.....##.#......# #......##############........###...## #########..##.#..##....#########........##......†....##.....#..##.#########.##..#........#[ h\#.##..#.##†.##.##.##........##.### #####.####............# #......####.####.....# #.###..######.## #.....# #.#.@..##......# #.....# #.#.##.##.###..# #.....# #.#.##.##.##...# ####### #......#[ h^#.##.#.######.###......###### #.#[ h!####.#####†..###.#[ h#.###.###.##.##.#########.## ##.#.##...........# #.#[#[ h f###########.## ##...###.###.####[ h ?########.####.......#..##.....#  #.####.#..# #.###.##### ########.#.##..##......# #......#########.#.......# #...÷............>#.#.## .####........##.#...#.#.# #.###....##.#.# #.####..#####.##.#...#.#.#######.# #....>#.#.......#†# #.##....# #.##########.....#...........###..####.#.#...###.# #.##.#.## #.........####..####.#########......##.#.........# [ h #......# ###.......##.......##..###.##.###.).##### ####.####.#.##..##.########..# #.##.# #...# #....##########.#..#..##.############ #..###....# #...# #.............#.##.#..##......#.....# #....(.##.###.).#########..####.......#.##.#..#######.#.....####.##.#.................#...####.......#......(##.<....#..#.......##.#................................#.#....###.######.....######..#.................#...####.......#......##.# #.....#.####.#.#...#.#######.............#......##.# ##############.#.#...#.# #.#####.......#......##.# #............##.#######.#...#.## [ h 3#.# #.####.##.#..^.##.# #.#####......##.# #.#......# #.# ###.####.##......##.# #.#####.<.......# #.#÷..#..# .# #.....##.####.#####.# #.##.........##########..# #.## #.#.#.##.# #.##.###.##.##.(....# #.......#....#.# #.# #.#.#.##.####.##...........###### ##.#####.#.##.#.# #.####.#<..........# [ h [ hs#.#..##....########Booper the Chiller .....##......†....#Revenant ..#..##.#########.#Health: 26/26 ======================== ........##.#Magic: 5/5======================== .##†.##.##.#AC: 2 [ h&.Str: 11 .....##.### #####.##EV: 11Int: 16 ..........# #......#SH: 0Dex: 9 .####.....# #.###..#XL:  3 Next: 82% Place: Dungeon:2 .## #.....# #.#.@..# [ h\Eq: ..[....... Time: 1462.9 (0.0) ..# #.....# #.#.##.#-) Claws ..# #.....# #.#.##.# [ hGCast: Freeze ..# ####### #......#Memories (1) #.######.## ..###### #.# #####†..###.# # [ hJ##.###.##.# #########.## ##.#.#  [ h9_Done exploring.  Search for what [Enter for "."]? _Okay, then.  [ hb_Search for what [Enter for "."]? . _Unknown command. _Unknown command. [ h [ h [ h [ hm [ h ; _ [ h  [ hZ , [ h  [ h2 [ h [ h [ hg [ h< [ h, [ h [ hF  [ h'! [ h_! [ h! [ hD& [ h_' [ h' [ h' [ h, [ h-, [ h- [ h22 [ h2 [ h3 [ he3 [ h5 [ h18, [ h8 [ h< [ h= [ h%> [ hw> [ hNB [ hxC [ hC [ h@D [ hJG [ hYH [ hH [ hI [ hLL [ hkM [ hM [ h0N [ hQ [ h,S [ hqS [ hT [ haW [ hX, [ hjY [ h\ [ h5^, [ h_ [ h9b [ hc [ hd [ hwd [ hgg [ hi, [ hi [ hl [ hn, [ hVo [ h=s [ h u [ hOu [ hv [ hly [ h{, [ h} [ h [ hk, [ h [ hV [ h͊, [ hP [ h [ h [ h [ h, [ h [ h [ h [ h  [ h> [ h81  Search for what [Enter for "."]? _Okay, then.Search for what [Enter for "."]? .Unknown command. _ You see here a +0 dagger. [ h. [ h¹ _ [ ht [ h [ h~, [ h [ hO [ h [ h [ h  [ h>  You see here a +0 dagger. [ h{ [ h _ [ hM [ hP [ h [ h [ h [ h6 [ hh, [ h) [ h [ h, [ h [ h [ h [ h [ h [ h| #.##.#...........# #.#####.#  #.##.#..#.######## #.......#  #.........# #.#######  ######.#############.# #.# #..........# #.####.......#..# [ h#...##..####.#..# ######## #######.#.##..##......# #......# ...÷............@#.#.## #.####..97.9 (35.0)###............##.#.# #.####.. .# #....>#.#.......#†# #.##.... .###..####.#.#...###.# #.##.#.# # [ hj#......##.#.........# #......#  #..###.##.###.).##### ####.###   #..# #.##.# #...# #....### [ hb   #..###....# #...# #.......   #....(.##.###.).#########..####.  [ h [ h [ hYc _There is a stone staircase leading down here. [ hq  [ h  [ h   [ hӦ  [ hK 88.9 (1.0) _ [ h  [ h& ...  ...  ...  # #.#  #.#####.#  ........# ........#3  ..# [ h ......... .#...###.. #... $## .... .. .#. .# #. ##  [ h [ h> [ h#6-9.6 (1.7 [ h< [ h+A _You climb downwards.  Found 11 gold pieces. _There is a stone staircase leading up here."[ hE ...# #.#.####.......<..##...###..... #... $#####..###."[ hj"[ h55000 _"[ hO"[ h2"[ hO # #.#.####.......<# #.#.#..##...###....... #... $######.... .. .#"[ h)W"[ hY&1"[ hB]"[ h]n"[ hk@ 4"[ hE "[ hH "[ h"[ hҷ"[ hB"[ h#[ h ... # #.#...#.#####.#..........#...#.#.<#.#.#.# ..######.#...###@.......#[ h@ #... #$#######.... <.. .#. ##.###. ### #[ h 3<#[ hp &2#[ hJ #[ h 9 _Found a stone staircase leading up.$[ h# #.#....#####.#.. ..........#......<.......#.........#######...###........ #... #@#######....?..<........$[ hO#...###.####... #. ### $[ hd$[ h&3$[ hQ$[ hn@ _Found a scroll of identify.$[ h+4.6 (2$[ h $[ hT? _You now have 168 gold pieces (gained 11).%[ h #.#####.# ........#.. ........#.# .......<#.# ........#.# ..........###### .#...###........ .#...###.#######....?..@........ .#...###.####...%[ hI #. ### %[ hs%[ h#+5.6 (1%[ hi%[ ha _There is a stone staircase leading up here.%[ h #.#####.#.. .#....#.##.......<#.##........#.# ..........###### .#...###........#.#...###.#.?.@<..#...###.####... #.. ###....##%[ h^%[ hP-6 _%[ h%[ hV%[ h1 #.#####.#............#...........#.# #.......<#.# #........#.# ..........###### .#...###.........#.#...###.#.?@.<..#...###.####... #... ### ......#####BB   giant cockroach (asleep)%[ h%[ h&7%[ hg%[ hb _A giant cockroach comes into view.%[ h%  #.#####.#.. ....#.. ..........#.# #.......<#.# #........#.# ..........###### .#...###..#.#...###.#.@..<%[ h& ..#...###.####.... #...# ### ...... ..######.B.%[ h0 %[ hh1 &8%[ hv8 %[ h< X _You see here a scroll of identify.&[ h &[ h &9&[ h&[ h. _i - a scroll of identify&[ h% &[ hJ Read which item? Scrolls  c - a scroll labelled FERRIN AVIOGG  d - 2 scrolls of teleportationf - 3 scrolls of poison  g - 2 scrolls of amnesia  i - a scroll of identify  j - a scroll of enchant weapon  k - a scroll labelled GYGU WISOUG&[ h ;m - a scroll of revelation  n - a scroll of fog [!] read|quaff[?] describe selected)[ he#.#####.#..Booper the Chiller..........#..Revenant..........#.#Health: 26/26 ========================#.......<#.#Magic: 5/5========================#........#.#AC: 2Str: 11..........######EV: 11Int: 16.#...###........)[ haf3SH: 0Dex: 9..#.#...###.#######XL:  3 Next: 82% Place: Dungeon:3.......@..<........Eq: ..[....... Time: 1509.6 (0.0)....#...###.####...-) Claws. #...# ###Cast: Freeze......Memories (1) ..######.B)[ hnhB   giant cockroach (asleep). _Found a scroll of identify. _You now have 168 gold pieces (gained 11). _There is a stone staircase leading up here. _A giant cockroach comes into view. _You see here a scroll of identify. _i - a scroll of identify)[ hi)[ houIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled FERRIN AVIOGG  k - a scroll labelled GYGU WISOUG Potions (select first with !)  e - a pink potion  h - a glowing green potion  l - 2 white potions[?] describe selected+[ h6F +[ h5LA#.#####.#..Booper the Chiller..........#..Revenant..........#.#Health: 26/26 ========================#.......<#.#Magic: 5/5========================+[ hL#........#.#AC: 2Str: 11..........######EV: 11+[ hLInt: 16.#...###........SH: 0+[ hL-Dex: 9+[ hM..#.#...###.#######XL:  3 Next: 82% Place: Dungeon:3+[ h4M.......@..<........Eq: ..[....... Time: 1509.6 (0.0)+[ hTM....#...###.####...-) Claws+[ hsM. #...# ###Cast: Freeze......+[ hM)Memories (1) ..######.BB   giant cockroach (asleep). _Found a scroll of identify. +[ hNb_You now have 168 gold pieces (gained 11). _There is a stone staircase leading up here. +[ hCN=_A giant cockroach comes into view. +[ hbNj_You see here a scroll of identify. _i - a scroll of identify+[ hZZ]  As you read the scroll of identify, it crumbles to dust.+[ hZ+[ h[%10.6 (1+[ h`+[ hcM _c - a scroll of torment,[ h3j"..........#.. ..#.# #.<#.# #..#.# ..........####### #.#...###........#..#.#...###.########..........<........,[ hj ....#.@.###.####... . #...# ###  ....... ..########..B.,[ h^r,[ hr&1,[ hx,[ hz,[ h  .#.# #.<#.###........#.# .....####### #.#...###........ #..#.#...###.####### #..........<........ ....#...###.####... . #@..# ### ,[ h ..............##....########.##..B #..#,[ h ,[ h &2,[ h~ ,[ h -[ h9s #<#.#..##........#.##. ...........#######..#.#...###........ #..#.#...###.####### #..........<........-[ hs..#....#...###.####..........#...##### #......@.......###....########.# #..B  #.. ##-[ h|{-[ he|&3-[ hM-[ h΄-[ h& #.<#.# ..##........#.# #.............###### #..#.#...###. #..#.#...###.#-[ h'. #..........<..#....#...###.####....#...##### #.# ##....#.#-[ h9' #..B. #.... #....-[ h`' #..... #.....#.....-[ h.-[ hB0&4-[ h5-[ h7-[ h%  #.<#.# ..##........#.# #.............###### #..#.#...###.# #..#.#...###.##.. #..........<..#....#...###.####...#.#...##### #.# ##....#.# #..B.# #..... #....# #.....# #.....# #.....#5-[ hb* -[ h+ -[ h's..#.#.............######.#.#...###........#. #..#.#...###.#######.. #..........<........-[ hp'....#....#...###.#####........#...#####  #........##...@########-[ h' #..B.# ...#.-[ h'#.....#..#..-[ h'4...#..-[ h30-[ h176Freeze-[ h6-[ h8.[ h+ BBThe helpless giant cockroach fails to defend itself.  You scratch the giant cockroach but do no damage..[ hU25-7.[ hL.[ hz4 _The giant cockroach bites you..[ h  You scratch the giant cockroach.  The giant cockroach is moderately wounded..[ hG26=8.[ h.[ hG _The giant cockroach bites you but does no damage..[ hє  You barely miss the giant cockroach.The giant cockroach is moderately wounded..[ h .[ h N25-9.[ h& .[ hl { _The giant cockroach barely misses you. The giant cockroach bites you..[ hN\ %  .[ h}\ You scratch the giant cockroach..[ hId 2..[ hg b520Freeze.[ hm .[ hso S _You kill the giant cockroach!/[ h>/[ h/[ h /[ hH _No target in view!/[ h2 #.....######.. #..#.#...###........#.# #..#.#.#######..#..........<............#....#...###.#####..../[ h2 2..#####  #........##....########  ..##.##./[ h3 I.#...?/[ hA3 #.....# #...#....$. #../[ hM; /[ h< &1/[ hCA /[ hC u _Found a scroll labelled BIYP YSEMI and 8 gold pieces.0[ h&.. #..#.#...###........ #.# #..#.#...###.####### #...#..........<........ ....#....#...###.####... #........#...#####  #..............# ##....########.# #....### #....@.##....#.# #.....#.0[ h#.....##...#.....# ...?#.....# ##....#....$. ###.#. 0[ he0[ he&20[ hŭ0[ hJ0[ hn #.# #..#.#...###.####### #...#..........<........ ....#....#...###.####... #........#...#####  #..............# ##....########.# 0[ h3o ##....### #......# #....#@# #.....#.#.....##...#.....# ...?.#.....# ##.....0[ h_o #....$. ###.#. #0[ ho E ###0[ h'x 0[ hx 260[ hx '=30[ hi~ 0[ h' 0[ h##...#..........<........ ....#....#...###.####... #........#...#####  #..............# ##....########.# ....### #......# #....#.##.....#.#.....##...##.....#....?..#.....#.##......#....$.. #....####.#.#.## .#. ###. ..40[ hn/1[ hK....#....#...###.####... #........#...#####  #.......# ##....########.# ....### #......# #....#.##.....#..####.....##.@.##.....#....?..$..#.....#.##......##....$.. #....#####.#.#. #..## #.#. ##. ...1[ hP1[ hP&51[ h;T1[ hU+ _Found 10 gold pieces.1[ he!#........#...#####  #.......# ##....########.# ....### #......# #....#.##.....#..####.....##...###.#..1[ h!#.....#...@?..$...#.....#.##......###....$.. ## ###.#.#. #..##  #.#. ##. ..1[ h<"4. 1[ h*1[ h+&61[ h31[ hr #.#...##### #.....# ##....#.# #....### #......# #....#.## 1[ hUs #.....#..### #.....##...###.#.#.....#....@..$.#.....#.##......##.1[ hs #....$.. ##....## 1[ hs ###.#.#. ##..## 1[ hs 6.1[ h| 1[ h} B=71[ h" 1[ h 1[ h[ +8.6 (21[ h 1[ hV ` _i - a scroll labelled BIYP YSEMI1[ hP u#.#...##### #.# ##....#.# #....### ##......# .##....#.## ..##.....#..### .. .#.....##...###.#.#.....#.$.#.....#.##......##.1[ hP #....$.. ##....## ###.#.#. ##..## #.#. #### .1[ hpW 1[ h X +9.6 (11[ h[ 1[ h\ 2[ hWo#.#...##### #..# ##....#.#####....### ....# #......# ....# #....#.## ....# ##.....#..### ... ..@#.....##...###.#....!#.....#.$.2[ hp#.....#.##......##.#....$.. ##....## ###.#.#. ##..## . .. @   Terence (asleep).2[ h:s  Terence the Veteran comes into view. He is wielding a +1 hand axe ofelectrocution.2[ h|/  --more--2[ h9 2[ h': '302[ h? 2[ hB T _Found a cyan potion.3[ h!X #.#...##### #..# ##....#.#### #....### ....# #......# ....# #....#.## ....# # #.....#..### ... ..@3[ hX #.....##...###.#....! #.....#.$...... #.....#.##......##... #....$.. ##....## ###.#.#. ##..##  #.#. #### . .. 3[ hY) .3[ h,`3[ h`&13[ he3[ hRg3[ he# ? #.#...##### #.# ##....#.#### #....### ....#3[ h$ ^ #......# ....# #....#.## ....# # #.....#..### ... ..@ #.....##...###.#....! #.....#.$...... #.....#.##......##... #....$.. ##....##3[ hE$  ###.#.#. ##..## #.#. #### 3[ h$  . ..  .3[ h+ 3[ h+ &23[ h-/ 3[ h0 4[ hC3 #.#...##### #.....# ##....#.#### #....### ....# #......# ....# #....#.## ....# # #.....#..### ... ..@ #.....##...###.#....! #.....#.$...... #.....#.##......##... #....$.. ##....## ###.#.#. ##..##  #.#. ####  . ..  .4[ h4[ h&34[ h4[ h4[ h24[ ho<Level 3 of the Dungeon<<(Press ? for help)  ..........#.#   #.......<#.#  ..##........#.#  #.............###### 4[ h==f  ..  #..#.#...###........   #.# #..#.#...###.#######   #...#..........<........   ....#....#...###.####...   #........#...#####    #..............# 4[ hx='##....########.#### 4[ h>N#....###  ....# #......#  ....#  #....#.##  ....# #  #.....#..###  ... ..@  #.....##...###.#....!  #.....#...@...$......  #.....#.##......##...  #....$.. ##....##  4[ h>###.#.#.  ##..##  #.#.  ####  . .. 4[ h)?0  . .5[ h%rG@.5[ h$x5..5[ h5..5[ hy 5.$5[ h ?$.5[ hM55..6[ hn 5..6[ h-oD..6[ h5..7[ h9D@.7[ h&i(............ ..@.#.....$.........##......8[ h 8[ h 3 #........#...#####Booper the Chiller#..............#Revenant##....########.####8[ hx Health: 26/26 ========================#....### ....#Magic: 5/5========================#......# ....#AC: 2Str: 11#....#.## ....# #EV: 118[ hO Int: 16#.....#..### ... ..@SH: 0Dex: 9#.....##...###.#....!XL:  3 Next: 85% Place: Dungeon:3#.....#...@...$......Eq: ..[....... Time: 1533.6 (0.0)#.....#.##......##...8[ h -) Claws#....$.. ##....##Cast: Freeze###.#.#. ##..##Memories (1) #.#. ####. ... 8[ h _Found a scroll labelled BIYP YSEMI and 8 gold pieces. _Found 10 gold pieces. _i - a scroll labelled BIYP YSEMI8[ hK Terence the Veteran comes into view. He is wielding a +1 hand axe ofelectrocution. _Found a cyan potion.8[ h 8[ h 8[ hN 8[ h 8[ hK 8[ h 8[ h F _Unknown command.9[ hL9[ hM9[ hQ9[ hSF _Unknown command.9[ hx49[ hR,9[ hƍ9[ h Q _9[ hL,9[ h9[ h9[ h,9[ hz9[ h89[ hۘ9[ h9[ hƙ9[ h9[ h9[ h9[ h39[ h!9[ hh9[ h9[ h9[ h9[ h?9[ h9[ h;M _You now have 176 gold pieces (gained 8).9[ h9[ h99[ h9[ h{9[ hD,9[ h9[ hQ9[ h,9[ h9[ h`9[ h9[ h9[ h{9[ h9[ h*9[ hm9[ h9[ hh9[ h9[ h׵9[ hs9[ h 9[ h,9[ h9[ h9[ h ,9[ h9[ h9[ hK9[ h,9[ h9[ hP9[ h{9[ h9[ h9[ hT9[ hx9[ h9[ h9[ h9[ hB9[ hw9[ h!9[ h 9[ h49[ hu9[ h9[ h~9[ h9[ h9[ h9[ h`9[ h9[ h9[ hG9[ h,9[ hU9[ h9[ h9[ h9[ hF9[ h9[ h_9[ hY9[ h9[ h9[ h9[ hU###.#.#..###..## #.#.#...##### #........# #.##..... 9[ hL#.###...##### ..# #..###..## .♣..# #.###....## 9[ h♣...###.##......##.## P............@....... 58.6 (29[ h*5.0)P..######..#####..##. ............... .>.9[ hY############### # 9[ h9[ h,9.6 (269[ h&9[ ho; _Found a stone staircase leading down.:[ hg :[ h X:[ hP ,:[ h :[ h :[ h :[ h :[ h :[ hX :[ hh ,:[ h! :[ h :[ h :[ hߤ :[ ha :[ h :[ h ,:[ h~ :[ hk :[ hm ,:[ h :[ h| :[ h: ,:[ h :[ h4 :[ hR ,:[ h :[ hP :[ h ,:[ h :[ h :[ h ,:[ h. :[ hH :[ h, ,:[ h :[ hG :[ h@ ,:[ h :[ h} :[ h ,:[ h= :[ hg :[ h :[ h= :[ h :[ h :[ h .### ... ..@ ...###.#....!.. ......$...... .[ ##......##... .#######.. ###....###.# #........# .###..###..# #.......# ..######...# #.......# ...# #....####.=....# ...# #.......## 75.6 (1 ..######...##........# .###..###..###.......# ###....###.# #.....### ##......##.###.#...# ...............#...# #..#####.:[ h [34m.##.####### ...........>.# ##############:[ h B6.6 (17:[ hD :[ hp ) _Found a chain mail.<[ htt ..###.#....!.....$...... .[ ##......##... .#######..#....###.# #........# .###..###.......# .######.....# #....####.=....# .......#....######...##...###..###..###. ###....###.# ##......##.###.#...# <[ huG.......###<[ h)<[ h817.0)<[ hׇ<[ h$>[ hdM### ... ..@ ###.#....!. ......$...... . .[......##... .#######.. ###....###.......####..###...######...# #.......#....####.=...# #.......#.######...##. .###..###..##..#....###.# #.....### ##......##.###.#...###8>[ hi>[ h~j>[ hk >[ hm Really walk into a travel-excluded area? Y - Yes >[ hm ' N - No?[ hli ?[ h~ ## ....# #Booper the Chiller .### ... ..@..Revenant ...###.#....!..Health: 26/26 ======================== ......$.........[Magic: 5/5======================== ##......##... .#######..AC: 2Str: 11 ?[ h ~###....###.# #........#EV: 11Int: 16 .###..###..# #.......#SH: 0Dex: 9 ..######...# #.......#XL:  3 Next: 85% Place: Dungeon:3 ...# #....####.@....#Eq: ..[....... Time: 1578.6 (0.0) ...# #.......#......#-) Claws ..######...##........#Cast: Freeze .###..###..###.......#Memories (1) ?[ h ###....###.# #.....### ##......##.###.#...#@   Terence (asleep) ...............#...# ?[ h #..#####..##.####### ...........>.# ?[ h _Found a cyan potion. _Unknown command. _Unknown command. ?[ h+ _You now have 176 gold pieces (gained 8). _Found a stone staircase leading down. _Found a chain mail.?[ hÑ ?[ hx +9.6 (1?[ h ?[ h [ _You see here a +4 ring of protection.A[ ha1 A[ h+2 '80A[ ho9 A[ h> 1 _o - a +4 ring of protectionB[ h..### ... ..@.. #...###.#....!......$.........[##......##... .#######.. .###....###.# #........# ..###..###..# #....######...# #.......#B[ h..# #....####.....# #.......#@.....######...##..#..###..###.#..###.# #.....### ...##.###.#...# ..B[ h>........#...# ##..#####..##.####### B[ hb............>.# ###############B[ hrB[ hķ&1B[ h*B[ hB[ hLe##...###.#....!......$.........[ #.##......##... .#######.. .B[ h1M.###....###.# #........# #..###..###..# #.. #...######...# #.......#B[ hQMv..# #....####....B[ hpM.# #.......#......# #...######...##..# B[ hM)#..###..###..###B[ hM7.# #B[ hMN..###.# #.....### #...##.###.#...# ..........#...# ###..#####..##.####### .............>.# ################ B[ hgY2C[ h'mPut on or remove which piece of jewellery? Jewellery (go to first with "=)  o - a +4 ring of protection[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip D[ h:9 D[ h@ D[ hH ##...###.#....!..Booper the Chiller #.......$........D[ hI .[Revenant #.##......##... .#######..D[ haI }Health: 26/26 ======================== ..###....###.# #........#Magic: 5/5======================== D[ hI #..###..###..# #.......#AC: 2Str: 11 D[ hJ w#...######...# #.......#EV: 11Int: 16 .....# #....####......#SH: 0Dex: 9 .....# #.......#......#XL:  3 Next: 85% Place: Dungeon:3 #...######...##.@......#Eq: ..[....... Time: 1582.6 (0.0) #..###..###..###.......#-) Claws #.###....###.# #.....###Cast: Freeze #.##......##.###.#...#Memories (1) D[ hJ .................#...# ###..#####..##.####### .............>.# ################ D[ hJ |_Unknown command. _You now have 176 gold pieces (gained 8). D[ hJ _Found a stone staircase leading down. _Found a chain mail. _You see here a +4 ring of protection. D[ hK _o - a +4 ring of protectionD[ hT D[ hV ]6=3.1 (0.5D[ h'] D[ hc 8 _o - a +4 ring of protection (worn)E[ h: .......$.......[##......##... .#######.. ..###....###.# #........# #..###..###.......# .######.... .....# #....####......# .......#.... #...######...##..E[ hP###..###..######....###.# ##......##.###.#...# ..........#E[ hE[ hٲ-4.1 (1.0E[ hE[ hE[ h ##......##... .#######.. ..###....###.# #........# #..###..###.......# E[ h.######.... .....# #....####......# .......#.... #...######...##..###..###..###E[ hP###....###.# ###E[ h7......##.###.#...# ....E[ hZ.......#..#####Memories (1) E[ hzH.##E[ h$E[ h$&5E[ h$)E[ h*E[ h + ..###....###.# #........# #..###..###.......# E[ hL .######.... .....# #....####......# .......#.... #...######...##..###..###..######....###.# E[ hm u###......##.###@#...# E[ h P.................#...# E[ h ###..#####..##.#######.Memories (1) E[ h (#E[ h= E[ h &6E[ hg E[ hº F[ hjn#..###..###..# #.. .#...######...# #.......# ......# #....####.... #.....# #.......#......# ##...######...##..#  #..###..###..###.......#  #..###.# #.....### ##...##.###.#...# ................@.#...# ####..#####..##.####### ..............>.# ################# F[ h$nF[ hAo&7F[ hsF[ h,uF[ h|JF[ h F[ h#,F[ h0(,F[ h(F[ h0#......##... .#######.. ##....###.# #.......S# ###..###..# #.......# ...######...# #.......# ....# #....####......# ....# #.......#......# ...######...##........# ..###..###..###.......####....###.# #.@...## .##......##.###.#...# ..#...#..#####..##.####### F[ h0............>.# ###############S   adder (wandering)F[ h8&8F[ h]9+9.1 (2F[ h>F[ hAY _An adder comes into view.G[ ha.###....###.# #.......S# #..###..###..# #....... #...######...# #.......#G[ h..# #....####.....# #.......#......# #...######...##..# #..###..###..###.# G[ hʧu#..###.# #.....### #.G[ he..##.###@#...# ..G[ h!........#...# ###..#####..##.####### G[ h=.............>.# ##############G[ hZ2## G[ hG[ hV,90.1 (1G[ hG[ hH[ h ##......##... .#######.. .###....###.# #......S ..###..###..# #.......# H[ h ######...# #.....# #....####......# ....# #.......#H[ h, # ...######...##..# H[ hO u.###..###.......# .#H[ hq ###.# #.@...### .##H[ h s##.###.#...# H[ h ................#...# ##..#####..##.####### H[ h %............>.# ###############S   adder (wandering)H[ hd H[ hO 0.H[ hI &1H[ h H[ h' H[ h0 .....$........ .[ ##......##... .#######S. ###....###.# #...###..###..# #.......# ######...# #.....# #....####......#  #.......#H[ h0t# ###...##..# ###..###..@....# ####.# #.....### ##H[ h0P##.###.#...# ...............#...# #..#####..##.####### H[ h1...........>.# S   adder (wandering) H[ h,1I##############H[ hN3H[ hS90.H[ h9&2H[ hl>H[ h@I[ hHn ###.#....!..  .....$........ .[I[ hn......##... .#######... I[ hn7##....###.# #... ###..###..# #.......# I[ hnD######...# #.....# #....####......# I[ h oX #.......## I[ h.ob###...##..# I[ ho###..###.......# ###.# #.....### #I[ ho##.###.#...# ..............#...#I[ ho#####..##.####### ..........>.I[ hor# #############I[ hxI[ hx&3I[ h|I[ h}I[ hG ###.#....!.. .$. .[. I[ hR......##... .#... ....###.# #..# I[ hƀ..###..# #.......# I[ h######...# #.......# I[ h # #....####......# # #.I[ h)#......# ######...##.I[ hD)# I[ h_c..###..###.# I[ h....###.# #.....### ......##.###.#...# I[ h\...#...#I[ hˁ#####..##.#>.I[ hO####I[ h <4I[ h I[ hUI[ h # ... ..@.. ###.#....!.. ....$........ .[. .....##.....#######... ....###.# #........# #..###..# #.......# #####...# #..... # #....####......#  #.......## ###...##..# ###..###.......# ###.# #.....#####.###.#...#...........#...# #####..##.####### ........>.# ###########I[ h I[ h &5I[ hr I[ h I[ hw: ....# #  ... ..@.. . ##.#....!.. ....$........ .[. ...##.....#######... ...###.# #........# ..###..# #.......# ###...# #.....  #....####.....@#  #.......## ###...##..# I[ hx###..###.......# ###.# #.....#####.####...# ...........#...# ####..##.#I[ h+xx###### .......>.#I[ hyI[ hvSS   adder (wandering)I[ hɂ&6I[ hbI[ hJ[ h..# .# #  .....  ... ..@.S.... ##.#....!.....$........ .[...##.....#######....###.......# ..###... ####...# #.....@.#....####......##  #.......# ####...##.###..##..###.# #.....###J[ h~##.###. ...........#... ####..##.#######J[ h?J[ hV.SJ[ h&7J[ hJ[ h`J[ h J[ hg ....#  ....# ......#....# # J[ h ......#  ... ..@.. ......# #.#....!.. S.....# .$........ .[... ...##.....#######... ..###.# #... .###..# #......@# ###...# #.......#  J[ h #....####......#  #.......## ###...##..####..###.......# J[ h ###.# #.....#####.### J[ hQ 9..........#...#J[ h J[ hj J[ h J[ hѢ .J[ h SJ[ hƣ SJ[ h, J[ hǥ J[ h 8J[ h J[ hZ  J[ h J[ hܱ !_The adder hisses angrily.L[ h.S9FreezeL[ hL[ hL[ h>-c ....# Booper the Chiller  ....# ......#  Revenant  ....# # ......#  Health: 26/26 ========================  ... ..@.. ......#  Magic: 4/5===================----- #.#....!.. ......#  AC: 6Str: 11 .$........ .[...  EV: 11Int: 16 ...##.....#######...  SH: 0Dex: 9 ..###.# #......S.# XL:  3 Next: 85% Place: Dungeon:3 L[ hv-7.###..# #......@# Eq: ..[.....=. Time: 1599.1 (0.0) ###...# #.......# -) Claws  #....####......## Cast: Freeze  #.......#......# Memories (1) ###...##........# L[ h-.###..###.......# S   adder ..###.# #.....### L[ h-k...##.###.#...# ..........#...# _The adder hisses angrily.  L[ h-Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L[ h-Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (100% to hit)L[ hEp C ....#Booper the Chiller....#......#Revenant....# #......#Health: 26/26 ========================... ..@........#Magic: 4/5===================----- #.#....!........#AC: 6Str: 11 .$.........[...EV: 11Int: 16 ...##.....#######...SH: 0Dex: 9 ..###.# #......S.#XL:  3 Next: 85% Place: Dungeon:3 L[ hp .###..# #......@#Eq: ..[.....=. Time: 1599.1 (0.0) ###...# #.......#-) Claws  #....####......##Cast: Freeze  #.......#......#Memories (1) ###...##........# .###..###.......#S   adder ..###.# #.....### ...##.###.#...# ..........#...#Press: ? - help, Shift-Dir - straight lineAim: an adder (100% to hit)  You freeze the adder.  The adder is moderately wounded.You barely miss the adder.The adder is moderately wounded.L[ hq -600.1 (1L[ hw L[ hy L  Aim: an adder (100% to hit)  L[ h1y You freeze the adder.  L[ hy The adder is moderately wounded.You barely miss the adder.  The adder is moderately wounded. _The adder bites you but does no damage.M[ h^  You scratch the adder but do no damage.The adder is moderately wounded.M[ h^&1M[ hBeM[ hfg= _The adder bites you but does no damage.M[ hu<  You scratch the adder.  The adder is moderately wounded.M[ hP=&2M[ hMDM[ hFG _The adder closely misses you. The adder completely misses you.M[ h"  You closely miss the adder.The adder is moderately wounded.M[ h&3M[ hdM[ hK _The adder misses you.M[ h-  ....# Booper the Chiller  ....# ......#  Revenant M[ h]  ....# # ......#  Health: 26/26 ======================== M[ h  ... ..@.. ......#  Magic: 3/5==============---------- M[ h #.#....!.. ......#  AC: 6Str: 11 M[ h .$........ .[...  EV: 11Int: 16 M[ h ...##.....#######...  SH: 0Dex: 9 M[ h ..###.# #......S.#M[ h# / XL:  3 Next: 85% Place: Dungeon:3 .###..# #......@#M[ hY L Eq: ..[.....=. Time: 1603.1 (0.0) ###...# #.......# -) Claws  #....####......## Cast: Freeze  #.......#......#M[ h~  Memories (1) ###...##........# .###..###.......# S   adder ..###.# #.....### M[ h ...##.###.#...# ..........#...# _The adder misses you.Casting: Freeze (safe; 2% risk of failure)  M[ h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineM[ h vAim: an adder (moderately wounded, 100% to hit)M[ h- ....#Booper the Chiller....#......#Revenant....# #......#Health: 26/26 ========================... ..@........#Magic: 3/5==============---------- #.#....!........#AC: 6Str: 11 .$.........[...EV: 11Int: 16 ...##.....#######...SH: 0M[ h.Dex: 9 ..###.# #......S.#XL:  3 Next: 85% Place: Dungeon:3 .###..# #......@#Eq: ..[.....=. Time: 1603.1 (0.0) ###...# #.......#-) Claws  #....####......##Cast: Freeze  #.......#......#Memories (1) ###...##........# .###..###.......#S   adder ..###.# #.....### M[ h1/...##.###.#...# ..........#...#Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)  You freeze the adder.  The adder is severely wounded.You miss the adder.The adder is severely wounded.M[ h&0Z25-4.1 (1M[ hu6M[ h8  Aim: an adder (moderately wounded, 100% to hit)  You freeze the adder.  The adder is severely wounded.You miss the adder.  The adder is severely wounded. _The adder bites you.N[ hU@  You scratch the adder but do no damage.The adder is severely wounded.5N[ hFN[ h6Iz _The adder bites you but does no damage. The adder barely misses you.N[ h  You barely miss the adder.The adder is severely wounded.N[ hdG26=6N[ hUN[ h= _The adder bites you but does no damage.N[ h*  You closely miss the adder.The adder is severely wounded.N[ ho+ &7N[ h1 N[ h3 = _The adder bites you but does no damage.N[ h  You scratch the adder.  The adder is almost dead.N[ h &8N[ h N[ h { _The adder closely misses you. The adder bites you but does no damage.O[ hZ;  You scratch the adder.O[ hI†O[ hH% ....#Booper the Chiller....#......#Revenant....# #......#Health: 26/26 ========================... ..@........#Magic: 3/5==============---------- #.#....!........#AC: 6Str: 11 .$.........[...EV: 11Int: 16 ...##.....#######...SH: 0Dex: 9 ..###.# #......†.#XL:  3 Next: 108% Place: Dungeon:3 .###..# #......@#Eq: ..[.....=. Time: 1609.1 (1.0) ###...# #...O[ hY&....#-) Claws  #....####......##Cast: Freeze  #.......#......#Memories (1) ###...##........# .###..###.......# ..###.# #.....### ...##.###.#...# ..........#...#The adder is severely wounded. _The adder bites you but does no damage.  You scratch the adder.  The adder is almost dead. _The adder closely misses you. The adder bites you but does no damage.  You scratch the adder.O[ h' _You kill the adder!You have reached level 4!O[ h6/  --more--P[ hn33/333/6--4 5% FreezeP[ h;P[ h4 _P[ h f  Your spells (describe)TypeFailure Level  a + FreezeIce2% (1%) 1 b - SandblastEarth21% (4%) 1  c - Frozen RampartsP[ hf Ice8% (1%)3 Select a spell to describe[!]/[I] toggle spell headersQ[ hP. Q[ h5 Q[ h=  ....#Booper the Chiller....#......#Revenant....# #......#Health: 33/33 ========================... ..@........#Magic: 3/6============------------ #.#....!........#AC: 6Str: 11 .$.........[...EV: 11Int: 16 ...##.....#######...SH: 0Dex: 9 ..###.# #......†.#XL:  4 Next:  5% Place: Dungeon:3 .###..# #......@#Eq: ..[.....=. Time: 1609.1 (0.0) Q[ h>> ###...# #.......#-) Claws  #....####......##Cast: Freeze#.......#......#Memories (1) ###...##........# .###..###.......# ..###.# #.....### ...##.###.#...# ..........#...#You scratch the adder.  The adder is almost dead. _The adder closely misses you. The adder bites you but does no damage.  You scratch the adder. Q[ hi> h_You kill the adder! _You have reached level 4!Q[ hoE 4Q[ hK Q[ h5M R[ hR[ h Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft30% 2  b - Ozocubu's ArmourIce8% 3  c - Summon Ice BeastIce/Summoning 22% 3  d - Launch Clockwork Bee Forgecraft52% 3  e - Forge Blazeheart Golem Fire/Forgecraft 90% 4  f - DispersalTranslocation 100% 6  g - Manifold AssaultTranslocation 100% 7  h - DisjunctionTranslocation 100% 8 2 spell levels left R[ hJ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitY[ hz Y[ h{ Y[ hč  ....#Booper the Chiller....#......#Revenant....# #......#Health: 33/33 ========================... ..@........#Magic: 3/6============------------ #.#....!........#AC: 6Str: 11 .$.........[...EV: 11Int: 16 ...##.....#######...SH: 0Dex: 9 ..###.# #......†.#XL:  4 Next:  5% Place: Dungeon:3 .###..# #......@#Eq: ..[.....=. Time: 1609.1 (0.0) ###...# #...Y[ hA ....#-) Claws  #....####......##Cast: Freeze#.......#......#Memories (1) ###...##........# .###..###.......# ..###.# #.....### ...##.###.#...# ..........#...#You scratch the adder.  The adder is almost dead. _The adder closely misses you. The adder bites you but does no damage.  You scratch the adder. _You kill the adder! _[32mYou have reached level 4!Y[ h n  Okay, then.Y[ h Y[ hA . _Z[ hZ[ ht  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   f - Spellcasting   2.0   3.6  -1           b - Unarmed Combat   1.0   1.7  +1   g + Ice Magic5.2   5.0  +1       h - Earth Magic   0.0   0.8  +1           c - Armour   0.0   1.2  -1  Z[ hu     d - Dodging   1.7   2.4  -1       e - Stealth   4.0   3.5  +2                                                              [ hIm                The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets\[ h݆\[ h\[ hǙc ....#Booper the Chiller....#......#Revenant....# #......#Health: 33/33 ========================... ..@........#Magic: 3/6============------------ #.#....!........#AC: 6\[ h%Str: 11 .$.........[...EV: 11Int: 16 ...##.....#######...SH: 0Dex: 9 ..###.# #......†.#XL:  4 Next:  5% Place: Dungeon:3 .###..# #......@#Eq: ..[.....=. Time: 1609.1 (0.0) ###...# #.......#-) Claws  #....####......##Cast: Freeze#.......#......#Memories (1) ###...##........# .###..###.......# ..###.# #.....### ...##.###.#...# ..........#...#The adder is almost dead. _The adder closely misses you. The adder bites you but does no damage.  You scratch the adder. _[40\[ hmYou kill the adder! _You have reached level 4! _Okay, then.\[ h\[ h\[ hJ\[ hf][ hr M#.###....# .# #  ... ..@ #.#....!.....#$........ .[......##.....#######.....!#.###.....@.# ][ h .###.......## ###...# #...........####......###.......#......#.#...][ h2 {4====10.1 (1][ h ][ h _Found a cyan potion. _You see here an adder corpse.^[ h.# .#### ..####### ....# ........# ....# #.......# ....# # #.......# ... ..@.. #.......# #....!.. #.......# $........ #..[...........#######@....!## #......†.####### #.......# ##...# #.......# #....####......#.......# ##...##.. ###..###.......####.# #.....###^[ hC1 _^[ h<^[ hI^[ hX # #### ...# # .# ..# #.# # # ^[ h #.#  ..@.. #.# #....!.. #.#.# .^[ h J #..[......###.....#######.@...!# ###.# #......†.###### ..# #.......## ...# #.......# ....####......## .#....##..#..###.......# ^[ hn ^[ h &2^[ h ^[ h ^[ hS  ...# # .^[ h 9# ..# #.# # # #.# ^[ h P ..@.. #.# ....!.. #.#.# ^[ h  #..[......# ^[ h+ ##.....#######..@..!# ^[ hJ E.# #......†.###### ..# #.......## ^[ hh ...# #.......# ####......^[ h ###......# ...##.......^[ h c.#..###.......# ^[ h ^[ h &3^[ h ^[ hM _[ ho ...# # .# # #.# # # #._[ hoo#  ..@.. #.# #!.. #.#.#  #..[......# _[ ho.....#######...@.!# .# #......†.###### ..# #.......## # #.......# ####......###......###....._[ h p7...# _[ hz_[ hzE====4_[ h_[ h_[ hF ...# # ..# # #.# # # #.# ..@.. #.# # !.. #.#.#  #..[......# .....#######....@!# .# #......†.###### # #.......## # #.......# _[ h1<5_[ h7_[ h`_[ h ...#  ..#  #.#  # #.# #@.. #.#.# !.. #.#.#  #..[......# #######.....@# # #......†.###### # #.......## # #.......# _[ h2_[ h+&6_[ h_[ h_[ h+7.1 (2_[ h_[ hQ _p - a cyan potion_[ hI" .....#######.#...#.# #.#.# # #.#.# @.. #.#.# !.. #.......#.#  #..[....@.# ...#######......###  #......†.######  #.......#  #.......# ###......# ..#.#.......#_[ h^8.1 (1_[ h{ #.. ...#######.# .........#.# #.......#.#  #.......#.# .. #.......#.# .. #._[ h< #.#  #..[.....@# #......###  #......†.######  #.......## _[ h# <9_[ hN* _[ h+ `[ hg`[ h]h`[ hp`[ hq`[ hUr 4`[ hr `[ ht g5====`[ hy X`[ h{ ,`[ h]| `[ h} `[ h~ `[ hH `[ h `[ h 6====`[ h` `[ hÄ B`[ hI `[ h `[ h `[ h ,`[ h 6==== _Magic restored.====`[ h0 B`[ h? `[ hܽ X`[ hF `[ h# ,`[ h `[ h `[ h! ,`[ h `[ h `[ h `[ h `[ h `[ h `[ h ,`[ h8 `[ h `[ h ,`[ hU `[ h `[ h ,`[ h `[ h, `[ h ,`[ h$ `[ h+  _You now have 188 gold pieces (gained 12).`[ h5 X`[ hS7 ,`[ hW> B`[ hY? `[ hC ,`[ hVE ,`[ hYG `[ hRK `[ hL ,`[ hN `[ hQ `[ hT ,`[ hT `[ hW `[ hZ ,`[ h[ `[ hb] `[ h_ ,`[ h;d `[ hf `[ hhi ,`[ hj `[ hx ^  You see here a +2 helmet.`[ h{ 6 _`[ hH| `[ hé v`[ h B`[ hR `[ hz `[ h  ...#... .....# ##... ....# ...... ....##.#.#.#... # ......... ###.#.. ... #..~~~~≈. ....#.. .....###..≈≈≈≈≈. ....#.# ....~≈≈≈~.70.1 (51.0) ...<#.# .[...###..~≈~~~.~≈≈≈..# ....#.# ### #..........≈≈~~..# ......###### #.#..≈~≈≈........# .###........ ...#..~≈≈~.~≈≈~~..# .###.############..~≈≈≈.≈≈≈≈~..# ...<...............~≈≈~.≈≈≈≈≈..# .###.####......#..[37`[ h Qm.~~≈≈.~≈≈~~..# .##### #[.....#..............#1.1 (52`[ hY # _Found a robe.b[ h b[ hS b[ hj b[ h  b[ h H_There are no items here.c[ h c[ h Put on or remove which piece of jewellery? Jewellery (go to first with "=)  o - a +4 ring of protection (worn)[?] describe selected [!] equip|wield|wear|put onc[ h_ [tab] equip|unequip d[ h_ d[ hL d[ hJ Booper the Chiller...#Revenant........# ##Health: 33/33 ========================.......# ...Magic: 6/6========================.......##.#.AC: 6Str: 11#.#... #d[ h .........EV: 11Int: 16 ###.#.. ... #..~~~~≈.SH: 0Dex: 9 ....#.. .....###..≈≈≈≈≈.XL:  4 Next:  5% Place: Dungeon:3 ....#.# .......@..~≈≈≈~.Eq: ..[.....=. Time: 1671.1 (0.0) ...<#.# .[...###..~≈~~~.~≈≈≈..# -) Claws d[ h- ....#.# ### #..........≈≈~~..# Cast: Freeze d[ hR ......###### #.#..≈~≈≈........# Memories (1) .###........ ...#..~≈≈~.~≈≈~~..# d[ h} ..###.############..~≈≈≈.≈≈≈≈~..# ...<...............~≈≈~.≈≈≈≈≈..# d[ h 5.###.####......#...~~≈≈.~≈≈~~..# .##### #[.....#..............# d[ h _p - a cyan potion _Magic restored. _You now have 188 gold pieces (gained 12). d[ h _You see here a +2 helmet. _Found a robe. _There are no items here.d[ h P  Okay, then.d[ hv d[ h d[ hZ . _e[ hPDe[ hDe[ hJe[ hLF _Unknown command.e[ he e[ h Wear or take off which item? Armour (go to first with [) e[ h  a - a +0 robe (worn)[?] describe selected e[ h [!] equip|wield|wear|put on[tab] equip|unequip f[ hf[ h f[ hBooper the Chiller...#f[ hD6Revenant........# ##Health: 33/33 ========================.......# ...Magic: 6/6========================.......##.#.AC: 6Str: 11#.#... #.........f[ h"EV: 11Int: 16 ###.#.. ... #..~~~~≈.SH: 0Dex: 9 ....#.. .....###..≈≈≈≈≈.XL:  4 Next:  5% Place: Dungeon:3 f[ hO....#.# .......@..~≈≈≈~.Eq: ..[.....=. Time: 1671.1 (0.0) ...<#.# .[...###..~≈~~~.~≈≈≈..# -) Claws f[ h....#.# ### #..........≈≈~~..# Cast: Freeze ......###### #.#..≈~≈≈........# Memories (1) f[ h#.###........ ...#..~≈≈~.~≈≈~~..# .###.############..~≈≈≈.≈≈≈≈~..# ...<...............~≈≈~.≈≈≈≈≈..# f[ hR{.###.####......#...~~≈≈.~≈≈~~..# .##### #[.....#..............# _You now have 188 gold pieces (gained 12). f[ h_You see here a +2 helmet. _Found a robe. _There are no items here. _Okay, then. _Unknown command.f[ h3n  Okay, then.f[ h.f[ h . _f[ h f[ h f[ hԒ f[ h F _Unknown command.g[ h*[[?25h[?0c  Search for what [Enter for "."]? g[ h? [?25l[?1cg[ hy g[ h $g[ h 8 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a robe  b - [D:3] a +2 helmetc - [D:3] a stone staircase leading up  d - [D:3] a stone staircase leading up  e - [D:3] a cyan potiong[ hj xf - [D:3] 10 gold pieces  g - [D:3] a chain mail  h - [D:3] a stone staircase leading downh[ h4Level 3 of the Dungeon<<>(Press ? for help) #   #.#... #   .........   #.#####.#.. ... #..~~~~≈.   ..........#.. .....###..≈≈≈≈≈.   ..........#.# .......@..~≈≈≈~.   #.......<#.#  .[...###..~≈~~~.~≈≈≈..#h[ h+5}  ..##........#.#  ### #..........≈≈~~..#  #.............###### #.#..≈~≈≈........#  ..  #..#.#...###........ ...#..~≈≈~.~≈≈~~..# #.# #..#.#...###.############..~≈≈≈.≈≈≈≈~..#h[ hr5H #...#..........<...............~≈≈~.≈≈≈≈≈..# ....#....#...###.####......#...~~≈≈.~≈≈~~..#h[ h5f #........#...##### #[.....#..............#  #..............# #......#....#######..####....########.####......#....#######.##h[ h6z#....###  ....########..........#.##......#  ....#####.......#.###....#.##  ....# #  #.......#.#h[ hD6#.....#..###  ... ..@..  #.......#.##.....##...###.#....!..  #.......#.#h[ hk6#.....#.......$........  #..[......##.....#.##......##.....#######......###h[ h6{#.......###....###.# #......†.######h[ h6###.#.#..###..###..# #.......##i[ h(i[ h*i[ h-pBooper the ChillerRevenantHealth: 33/33 ========================Magic: 6/6========================AC: 6Str: 11EV: 11Int: 16SH: 0Dex: 9i[ hg.5XL:  4 Next:  5% Place: Dungeon:3Eq: ..[.....=. Time:Memories (1) _There are no items here. _Okay, then. _Unknown command. _Okay, then. _Unknown command.Search for what [Enter for "."]? .i[ h 0i[ h 1i[ hK2i[ hI9i[ h%<i[ hI@; _i[ hhBi[ h Ei[ hEi[ hFi[ hBIi[ h\Ki[ hKi[ hMi[ h*Oi[ hpQi[ hRi[ hSi[ hUi[ hWi[ hNXi[ hzYi[ h[i[ h^i[ h\_i[ h`i[ hci[ h-fi[ hfi[ h8hi[ hji[ hli[ hmi[ hni[ hqi[ hsi[ hsi[ hvi[ hnyi[ h }i[ h}i[ h@i[ hʂi[ hui[ h&i[ hi[ hXi[ hьi[ hi[ hЏi[ hi[ hi[ h*i[ hi[ h..........#.# ..........~≈≈≈~.#.......<#.# .[...###..~≈~~~.~ .##........#.# ### #..........≈ .............###### #.#..≈~≈≈... ..#.#...###........ ...#..~≈≈~.~≈ ..#.#...###.############..~≈≈≈.≈≈ i[ h..........<...............~≈≈~.≈≈ ....#...###.####......#...~~≈≈.~≈ ....#...##### #@.....#..........1684.1 (13.0) ............# #......#....###### -) Claws ...########.####......#....###### Cast: Freeze i[ hæ...### ....########.......... .....# ....#####....... i[ h+...#.## ....# ##.......  ...#..### ... ..@.. #.......i[ h  ...##...###.#....!.. #.......  i[ hC...#.......$........ #..[....i[ hsE i[ hbi[ hi[ ho _You see here a +2 helmet.k[ h\k[ h\15.0)k[ hmck[ h^jE _q - a +2 helmetk[ h̀ k[ h+ Wear or take off which item? Armour (go to first with [)  a - a +0 robe (worn)  q - a +2 helmet[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip l[ h l[ h l[ h  ..........#.# ..........~≈≈≈~. Booper the Chiller#.......<#.# .[...###..~≈~~~.~ Revenant .##........#.# ### #..........≈ Health: 33/33 ======================== .............###### #.#..≈~≈≈... Magic: 6/6======================== ..#.#...###........ ...#..~≈≈~.~≈ AC: 6Str: 11 ..#.#...###.############..~≈≈≈.≈≈ EV: 11l[ h ?Int: 16 ..........<...............~≈≈~.≈≈ SH: 0Dex: 9 ....#...###.####......#...~~≈≈.~≈ XL:  4 Next:  5% Place: Dungeon:3 ....#...##### #@.....#.......... Eq: ..[.....=. Time: 1685.1 (0.0) ............# #......#....###### -) Claws ...########.####......#....###### Cast: Freeze ...### ....########.......... Memories (1) .....# ....#####....... ...#.## ....# ##.......  l[ hz {...#..### ... ..@.. #.......  ...##...###.#....!.. #.......  ...#.......$........ #..[....  _Unknown command. _Okay, then. _Unknown command. _Search for what [Enter for "."]? . _You see here a +2 helmet. _q - a +2 helmetl[ h l[ h l[ h l[ h l[ h +6.1 (1l[ h l[ h l[ hD +7.1 (2l[ h l[ h l[ h +8.1 (3l[ h l[ h l[ h? +9.1 (4l[ h l[ h_ l[ h ,90.1 (5l[ ha l[ h ? 9[ l[ h _You start putting on your armour. You continue putting on your +2 helmet. x5l[ h l[ h l[ h [ _You finish putting on your +2 helmet.r[ h* Jr[ h' ,r[ h;( % _r[ h0 r[ h2 Br[ hG4 r[ h5 ,r[ h6 r[ h79 r[ h; r[ hY; r[ hT< r[ h!> r[ h{> r[ h> r[ hZ? r[ hbF nr[ h'G ,r[ hG r[ hLJ r[ hK Br[ hoL r[ hM ,r[ hlO r[ hO r[ hCQ ,r[ hDR r[ h&T r[ hU ,r[ hV r[ hX r[ hZ ,r[ h[ r[ h/b Xr[ hd r[ hVf ,r[ hg r[ hi r[ hEk ,r[ hl r[ hp r[ hr r[ hLs r[ hs r[ h[v r[ hx r[ h8y r[ hy r[ h| r[ h2~ r[ hw~ r[ hZ r[ h| r[ h  .<.....  ##.# .......  ##.# .......# r[ h2 9 ......##.# .......# ##  .....##.# .......# ...  ....##.# .......##.#. # #.#....####............ r[ h[ #.#####.#.......@.# #..~~~~≈. 709.1 (19.0)r[ h~ #.........###..≈≈≈≈≈. .....#.##...........~≈≈≈~. r[ h ....<#.##..[...###..~≈~~~.~≈≈≈r[ h‰ ...#.#########..........≈≈~~.......####### #.#..≈~≈≈ .r[ h #...###............#..~≈≈~.~≈≈~~ .#...###.############..~≈≈≈.≈≈≈≈~r[ h r....<...............~≈≈~.≈≈≈≈≈r[ hN r[ hW -10.1 (20r[ hu r[ h 9 _Found a stone staircase leading up.t[ h Jt[ h t[ hZ ,t[ h ,t[ h3 ,t[ hu t[ h nt[ h t[ h\ t[ h t[ h t[ hl ,t[ h t[ h! t[ h" ,t[ hN# t[ h% t[ h& ,t[ h' t[ h) t[ hv+ ,t[ hH, t[ h. t[ h}/ ,t[ h+0 t[ h3 t[ h5 ,t[ h26 t[ h8 t[ hw> L .#  #.#  #.#  #.#  #.#  #.#  .########.#######  <......@......... t[ hF? 20.1 (1 .########.#######  #.<..........  ##.# #.......#####  ##.# #.......#  ##.# #.......# ##  .....##.# #.......# ...  ....##.# #.......##.#.  #.#....####....t[ hC t[ hoD ,1.1 (11t[ hG t[ h J ; _Found an escape hatch in the ceiling.u[ h( u[ h ) u[ hW) u[ h, u[ hi. u[ h2 Xu[ h2 u[ h3 u[ h75 u[ h6 ,u[ hh7 u[ h8 u[ hq: ,u[ h: u[ hQ< u[ hA= u[ h= u[ h= u[ h!? u[ h-@ u[ hb@ u[ h@ u[ hA u[ hB u[ hC u[ hjC u[ h E u[ hE u[ hF u[ hnF u[ hnG u[ hwH u[ hH u[ hI u[ h K u[ hL u[ hKL u[ hL u[ hN u[ hN u[ hN u[ hO u[ hO u[ h\P u[ hP u[ hP u[ hQ u[ h)R u[ hWR u[ hR u[ hS u[ h@T u[ hT u[ hT u[ hU u[ hW u[ h3W u[ hW u[ hX u[ h^Z ,u[ hZ u[ h\ u[ h] u[ hj^ ,u[ h_ u[ h` u[ h` u[ ha u[ heb u[ hc u[ hc u[ had u[ hMf u[ hk Ru[ hk ## ####.###########.# #.#.............# #...@..########.# #.#.##.# #.# #. #.# #.# #. #.# #.# u[ h8l #. #.# #.# .. ..########.##### g   hobgoblin (asleep) .. .<.............. #g #.########.#####u[ h`l b #.<........u[ hbs Y40.1 (191.1 (20u[ hw u[ h(z \ _A hobgoblin comes into view.v[ hT Q# #######.#.###########.##.#.............# #......########.# #.#@##.# #.# #.##.# #.# #.##.# #.# #.##.# #.# .....########.#### ....<............. #g##.########.#### ..# #.<.............##.# #.##v[ hL v[ h Zgg.v[ h4 12.1 (1.0)v[ h v[ h3 + _The hobgoblin shouts!v[ h?# ######.#.###########.#.#............#......#########.#.##.#  .....########.####g..<.............v[ hX.#.##.########.####...# #.<.............##.# #.......## v[ h#v[ h*:g.v[ h+&3v[ h/v[ hx1w[ h`!# #######.#.###########.#.#..................#########.##.#  .g...########.####.....<...............#.##.########.####.....# .# #.<.............##.# #.......##.....#w[ h,#w[ ha):g.w[ h,*74Freezew[ hA/w[ h0w[ h  You scratch the hobgoblin.  The hobgoblin is moderately wounded.w[ hl&5w[ hw[ h3@ _The hobgoblin hits you but does no damage.w[ h9  You closely miss the hobgoblin.The hobgoblin is moderately wounded.6w[ h w[ h @ _The hobgoblin hits you but does no damage.w[ hL$ ?  You scratch the hobgoblin.w[ h* F†w[ h- a77Freezew[ h3 w[ h4 M _You kill the hobgoblin!w[ h4w[ h]w[ h=H _No target in view!x[ hFx[ h{Fx[ hFx[ hIx[ hKx[ hiN; _x[ hP%  x[ h0P@You see here a hobgoblin corpse.x[ hNRx[ hR _x[ h~Sx[ hTx[ hV,x[ hWx[ hy[x[ h\x[ h]x[ h]x[ h_x[ h`,x[ hax[ hqcx[ hCex[ hex[ h fx[ hhx[ hj,x[ hjx[ hlx[ hmx[ hmx[ honx[ hox[ hp,x[ hmqx[ hux[ hv,x[ h wx[ hxx[ hyx[ hyx[ hxzx[ h{x[ h|x[ h|x[ h}x[ hx[ hex[ hx[ hjx[ hx[ h,x[ hqx[ hx[ hx[ hx[ hx[ hx[ hx[ hQx[ hx[ hˑx[ hF,x[ hx[ hx[ h,x[ hϗx[ hx[ h,x[ hx[ hhx[ h,x[ hx[ h9x[ hx[ hx[ hhx[ h'x[ h,x[ hYx[ hx[ hM,x[ hx[ hx[ h,x[ hx[ hx[ h x[ hBx[ hx[ h)x[ hؾx[ hx[ hx[ h(x[ h}x[ hx[ hUx[ h x[ hcx[ hx[ h-x[ hx[ hx[ hx[ hx[ hR  There is an escape hatch in the ceiling here.x[ hsx[ h _x[ hx[ hx[ h)x[ h[x[ hx[ hx[ h?,x[ hx[ h:e  You see here a hobgoblin corpse.x[ hx[ h% _x[ hx[ hVx[ h]x[ hx[ hx[ hx[ h x[ hEx[ hx[ hFx[ hRx[ hx[ hx[ hx[ hx[ hx[ h%x[ hx[ h,x[ hHx[ hx[ h,x[ hix[ hx[ h,x[ h]x[ hx[ hz,x[ hx[ h<x[ h,x[ hdx[ hx[ h x[ h x[ h x[ hk x[ h x[ h x[ h=x[ hVx[ h,x[ hx[ hx[ h&,x[ h{x[ hx[ hm&x[ h&x[ hq'x[ h(x[ h*x[ h]*x[ h*x[ h -x[ hO.x[ h.x[ hb/x[ h4nx[ h5x[ h6x[ h6x[ h7x[ h8x[ h"9x[ h9x[ h<x[ h?,x[ h@x[ hBx[ hoDx[ hDx[ hEx[ hvHx[ hzJ,x[ h\Kx[ hMx[ hBOx[ hOx[ hPx[ hRx[ hT,x[ hUx[ hWx[ hcYx[ hYx[ hZx[ hH]x[ h_x[ h_x[ h`x[ hHbx[ h%dx[ hcdx[ hex[ hihx[ h{jx[ hjx[ hkx[ hmx[ hox[ hox[ hpx[ hsx[ h4u,x[ h%vx[ h@xx[ hy,x[ h{x[ hU}x[ h ,x[ h:x[ hׁx[ h,x[ h[x[ hx[ h',x[ hx[ hȊx[ h6,x[ hx[ hx[ hڐBx[ hgx[ h,x[ hפx[ hO,x[ hx[ hx[ hݦx[ hx[ h+x[ hx[ hJ,x[ hx[ hHx[ hx[ hΩx[ hx[ hx[ hcx[ hx[ hEx[ hx[ h x[ h:x[ hx[ hx[ h0,x[ hx[ hx[ hд,x[ h)x[ hƶx[ h,x[ hָx[ hQx[ h,x[ hx[ hdx[ h ,x[ hx[ hx[ h,x[ h'x[ hzx[ h,x[ hx[ h*x[ hx[ hx[ h,x[ hx[ hx[ hX,x[ hx[ hx[ h#.##.#####..ß▒ß.####.# #.##.##.# ##.▒[▒.# #.### #.##.##.# #.ß▒ß.# #.... #.##.##.######.....# ###.###.#x[ hq#.##.##...##.##.######.##...#.##.##...##.##.#...........#.................####.##...####.##...##.###.#####.###..x[ h..............@................841.1 (94.0)x[ hp#######.#######....######......#.# ....... #......... >#####. #......x[ h#.. .# #.####.#.. .# #.# ## x[ h#... .# #.#####  .. ..x[ h:[  ..x[ h`E x[ h.x[ h,2.1 (95x[ h x[ hM; _Found a stone staircase leading down.z[ hV#.##.................#####.#.#.##.#####..ß▒ß.####.# #.#.#.##.# ##.▒[▒.# #.### #.#.#.##.# #.ß▒ß.# #.... #.#.#.##.######.....# ###.###.#.#.##.##...##.##.######.##..z[ hz#.##.##...##.##.#.........#.................####.##.. ####.##...##@###.#####.###...........................#######.#######....######...#.# #....... #.......z[ h... .>#####.# #......#.. #.# # #.####..#.. #.# #.# ##.#... #.# #.#####.. .z[ hxz[ h"13.1 (1.0)z[ hyz[ h%{[ hOM.......................########..ß▒ß.####.# ##.▒[▒### #.ß▒ß.# #.... #####.....# #.###...##.##.######.####.##...##.##.#...................@.....#. ####.##...##.###.#####.###.........................#######.#######....#####{[ h#.# #....... #.......#.# ##.#{[ h{[ hR&4{[ h({[ hF{[ h/q M#############.#.########.................................########..ß▒ß.####.# ##.▒[▒.# #.### #.ß▒ß.# #.... #####.....# #.###...##.##.######.####.##...##@##.#.......................... ####.##...##.###.#####.###{[ h,r (.........................#######.#######....######........ ###.#{[ hx {[ h_y &5{[ hx {[ h {[ h>-M## ##### #################.#.########..................................########..ß▒ß.####.# ##.▒[▒.# #.### #.ß▒ß.# #.... ####.....# #.#{[ h@#####.####.##...##.##.#.........................#. ####.##...##.###.#####.###................................### .#.#|[ h|[ h2|[ h6|[ hu |[ h |[ hZeM## ##### #################.#.########..................|[ hZ................########..ß▒ß.####.# ##.▒[▒### #.ß▒ß.# #.... ####.@...# #.###.##.######.##|[ h7[C##.##...##.##.#..........................####.##...##.###.#####.###....>##|[ he<7|[ hi|[ hwk~[ hyBooper the Chiller############ Revenant~[ hz#.#############.#.########.#. Health: 33/33 ========================#..........................#. Magic: 6/6========================#.##.................#####.#. AC: 9Str: 11#.##.#####..ß▒ß.####.# #.#. EV: 11Int: 16#.##.# ##.▒[▒.# #.### #.#. SH: 0Dex: 9#.##.# #.ß▒ß.# #.... #.#. XL:  4 Next:  7% Place: Dungeon:3~[ hz#.##.######.@...# ###.###.#. Eq: ..[[....=. Time: 1847.1 (0.0)#.##.##...##.##.######.##.... -) Claws#.##.##...##.##.#............ Cast: Freeze#.................####.##.... Memories (1) ~[ h8{####.##...##.###.#####.###................................... #######.#######....######....... #.# #....... #....... ~[ h{... .>#####.# #.......  _You see here a hobgoblin corpse. _There is an escape hatch in the ceiling here. _You see here a hobgoblin corpse. _Found a stone staircase leading down.  Press: ? - help, v - describe, . - travelThe floor.~[ hyS▒@A stone wall.[ hu [▒ _There is an escape hatch in the ceiling here. _You see here a hobgoblin corpse. _Found a stone staircase leading down.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a jewelled helmet.  The floor.[ h'C A jewelled helmet. [ hR(A piece of metal headgear. Base armour rating: 1 This ancient artefact cannot be changed by magic or mundane means. Stash search prefixes: {artefact} {artifact} {helmet armour} {helmet armor} [ hm(k{auxiliary armor} {auxiliary armour} Menu/colouring prefixes: unidentified artefact armour [ h(<(g)o to location.[ h*Booper the Chiller############ Revenant#.#############.#.########.#. Health: 33/33 ========================#..........................#. Magic: 6/6========================#.##.................#####.#. AC: 9Str: 11#.##.#####..ß▒ß.####.# #.#. EV: 11Int: 16#.##.# ##.▒[▒.# #.### #.#. SH: 0Dex: 9#.##.# #.ß▒ß.# #.... #.#. XL:  4 Next:  7% Place: Dungeon:3[ h)#.##.######.@...# ###.###.#. Eq: ..[[....=. Time: 1847.1 (0.0)#.##.##...##.##.######.##.... -) Claws#.##.##...##.##.#............ Cast: Freeze#.................####.##.... Memories (1) ####.##...##.###.#####.###................................... #######.#######....######....... #.# #....... #....... ... .>#####.# #.......  _There is an escape hatch in the ceiling here. [ hA(_You see here a hobgoblin corpse. _Found a stone staircase leading down.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a jewelled helmet.  [ hhThe floor.[ h`Booper the Chiller############ Revenant#.#############.#.########.#. Health: 33/33 ========================#..........................#. Magic: 6/6========================[ ha#.##.................#####.#. AC: 9Str: 11#.##.#####..ß▒ß.####.# #.#. EV: 11Int: 16#.##.# ##.▒[▒.# #.### #.#. SH: 0Dex: 9#.##.# #.ß▒ß.# #.... #.#. XL:  4 Next:  7% Place: Dungeon:3#.##.######.@...# ###.###.#. Eq: ..[[....=. Time: 1847.1 (0.0)#.##.##...##.##.######.##.... -) Claws#.##.##...##.##.#............ Cast: Freeze#.................####.##.... [ ha; Memories (1) ####.##...##.###.#####.###................................... #######.#######....######.......[ ha #.# #....... #....... [ hb... .>#####.# #.......  [ h2b_There is an escape hatch in the ceiling here. _You see here a hobgoblin corpse. [ hSbu_Found a stone staircase leading down.  Press: ? - help, v - describe, . - travel, g - get item[ hrbvItem here: a jewelled helmet.  The floor.[ hc[ hXi[ hrk. _[ hM[ h~N[ hyS[ hU[ h+[ hq,[ h1[ h3[ h J[ h[ h[ h% _[ h,[ h [ hV[ hK[ ha[ h,[ h[ h/ [ hY"[ h"[ hq#[ h%[ hP',[ h([ h)[ h0+,[ h+[ h-[ h/[ hD/[ h/[ h$1[ h2,[ h3[ h7)  .........................#######.#######....######.# #.......  ... .>#####.# #....... There is a stone staircase leading down here.[ h8[ h9 _[ h9[ h*<[ h6=,[ h>[ h?[ h6G#.##.######.....# ###.### #.##.##...##.##.######.##. #.##.##...##.##.#........ #.................####.# ####.##...##.###.#####.###[ hG+............................######.#######....######... ##.#######.......# #... .......@..>#####.# #...510.0) ##......##.# # #.### #......##.# #.#  #......##.# #.### ............ ....[ hnHR >.......##.#  ........##.# # ........##.# ..## [ hH*#.[ hN[ hN,8.1 (11[ hR[ hU9 _Found an escape hatch in the floor.[ h 6[ hs6[ h6[ h 9[ h:[ h?n[ h9@[ hA[ hCC,[ hD[ hE[ h:G,[ hG[ hhI[ hK,[ h{L[ hrM[ hN[ hO[ hO[ hGQ[ hR[ hS[ hT[ hW[ h(Z,[ hZ[ hv\[ h][ h^[ h^[ h`[ hPb,[ hc[ hd[ hf,[ hNg[ hQk[ hl[ hl[ hUm[ hn[ hRp[ hp[ hq[ hr[ ht[ h4t[ hu[ hPv[ hw,[ hNx[ hyy[ hz[ h{[ h{[ h[ h [ hF[ h3[ h3[ h\,[ ḧ́[ h1[ hd,[ hN[ hk[ hF[ h[ h [ hq[ h,[ h9[ h[ h<,[ h[ he[ h,[ h[ h[ h͘,[ hO[ h[ h[ h[ h[ hk[ h[ h"[ h[ hۢ[ h[ h@[ h[ h[ h[ h[ hD[ h([ h[ h-[ h[ h [ h[ h,[ hj[ hh,[ h[ hó[ hP[ h[ h}[ hʶ[ hַ,[ ho[ h[ hѺ,[ h:[ hG[ h,[ h[ h[ hK,[ h[ h[ hX[ h[ h8[ hg[ hJ[ h[ h8[ h[ h{[ h[ h[ h@[ h3[ hv[ h[ h[ h[ h'[ h[ h[ h][ h[ h[ h[[ h,[ h [ h[ h[ hB[ h=[ ho #.....#.....##...###. #.....#.....#.......$. #.....#.....#.##...... #.....#......# #####.###.#.#..###.. #.# #.#.#...###### #.# #........# #. #.###.##.....# # #@..#.###...###### ....# #..###...♣..# #.###....#♣...###.##...... #.....PP........ #.....PP..######..##### J   endoplasm (asleep) ..........[ h##..J.. ############## [ h .908.1 (50[ hk ,9.1 (51[ h>s _An endoplasm comes into view.[ hn  #.....#.....#.......$ #.....#.....#.##.... #.....#.......###.. #####.###.#.#..###. #.# #.#.#...### #.# #........#  #.###.##.....# #######...#.###...######....@.....# #..###.. #♣..# #.. #♣...###.. #.....PP........ #.....PP..######..####........ ..............###..J... ############# ########[ hp [ hp 210.1 (1.0)[ hMv [ hx [ h #.....#.....#.##.... #.....#.......###.. #####.###.#.#..###. #.# #.#.#...### #.# #........#  #.###.##.....# ######...#.###...### #..........# #..###..[ h K #♣..# #. #♣...###. #.....PP........ #.....PP..######..###......................###..J....############# ######### [ h5[ hu&1[ h[ h|[ hpJ..#######.###.#.#..### #.# .####.# #........# .###.########...#.###...####..........# #..###..♣..# #.###.♣...###.##.PP...........######..###......................[ h/###..J....############# ######### [ h[ h &2[ hb[ h####.###.#.#..### #.# .####.# #........# ##.########...#.###...####[ hz$..........# #..###..♣..# #.###.♣...###.##.PP...........######..###........................####..J....############# #########[ h)[ h &3[ h[ h[ h  #.# .####.......# ##.########...#.###...####..........# #..###..♣..# #.###.[ h/ s♣...###.##.PP.........######..###........................####..J....############# ######### [ h< [ hp &4[ h>% [ h' [ h H.......# ##.########...#.###...####..........# #..###..♣..# #.###.♣...###.##.PP.........###..######..###.......@................####..J....############# ######### [ h" [ h 75Freeze[ h [ h [ hhJJ   _Found an escape hatch in the floor. _An endoplasm comes into view.  The helpless endoplasm fails to defend itself.  You scratch the endoplasm.  The endoplasm is heavily wounded.  The endoplasm freezes you.[ h jV31--6[ h\p[ hWs1 _You are frozen. You resist.[ h `  You scratch the endoplasm.  The endoplasm is almost dead.[ ha-7.0 (0.9[ hg[ hyjV _The endoplasm barely misses you.[ h?  You scratch the endoplasm.[ h.0. [ hg2=-98.0 (1.0Freeze[ h֬[ hGM _You kill the endoplasm![ h"y v[ h| B[ hO X[ h [ h [ h2 _33==[ ha [ hň 1 _HP restored.[ h 4[ h [ hV [ hu ,[ hz [ hx [ h} B[ h [ h [ h $=[ h: [ h [ h [ h@ ,[ h: [ h [ h΢ [ h [ hk [ h [ h X[ h ,[ h- [ hK [ h" ,[ h* [ h [ hQ ,[ h [ hW [ h ,[ h [ h [ h( [ hf [ h [ h [ hY [ h [ h ,[ h [ h B[ h$ Z  #.##...   #.##...   #####.#....   #.....#..   #.....#. [ h   #.....   #.....#   #+## #####.###.  [ h  #####@.## #.# #.#39.0 (21.0) [ h   #.......# #.# #..  [ h #.......### #.###.#  [ h9 #.........######...#.#  #####.....#..........#  [ h` R#.....#.......♣..#[ h    #.....#......♣...#  [ h #.....#.....PP....  [ h w ###.####.....PP..## [ h [ h [ h [ h V###≈ §#+≈§≈+§§§'≈40.0 (1.0)[ h [ hG ( _You open the door.[ h)[ h[ hJ[ hA[ h>,[ h[ h[ h,[ h [ h[ h[ h[ h[ h[ h[ h[ h[ h%[ h5'[ h|'[ h([ h/[ hM1,[ h1[ hi9[ h:[ h;[ h;[ h[ h',[ h[ h [ h ,[ hI [ h[ h[ hl[ h[ h[ h,[ hr[ h3%[ hE',[ h'[ hJ9[ hI:,[ hi;[ hXA[ h1CB[ hmF[ hG[ hG[ hH[ h_M[ hU[ hV[ hZ[ h[[ h[[ h_\[ h.a[ hXc,[ hKd[ hh[ hKj,[ hj[ hn[ ho[ hWp[ hq[ hJu[ hv,[ hw[ h|[ h}[ h8~[ h[ h[ h[ hF[ h[ h[ hH,[ h[ h[ h/[ h_[ h[ hȓ[ h,[ hf[ h[ h7,[ h[ h՝[ h4,[ h[ h0[ hu[ h[ h[ hQ[ h,[ hŨ[ hͪ[ h,[ hȬ[ h[ h°,[ hr[ h [ hF[ hz[ hQ[ h[ ha[ h[ hs[ h[ h[ hL[ h[ h[ h,[ h[ h[ h,[ h[ hL[ h[ h[ h[ h[ h[ h[ h7[ h[ h,[ h[ hW[ ht,[ h[ h[ h[ h,[ h_[ hm[ h[ h [ h[ h,[ h?[ hL[ hc[ h[ h[ h[ h,[ h$[ h[ hT,[ h[ hO[ h,[ h[ h[ h|,[ hK[ h[ h[ h[ h[ hv [ hc [ h [ h% [ h [ h,[ h[ h%  [ h+There is a stone staircase leading up here.[ h[ hQ _[ hE[ h'[ h,[ h[ h[ hG[ h[ h [ h)[ hY+[ h+[ hp,[ h/[ hx1[ h1[ h\2[ hL5[ h6[ h 7[ h7[ h=:[ h;[ h%<[ h=[ h?[ h@,[ h}A[ hD[ hE,[ hF[ hH[ hoK[ hK[ hL[ h?O[ hQ[ hOQ[ hR[ hU[ hW[ hX[ h0Y[ h[[ hO][ h][ h^[ hca[ hc,[ hd[ hf[ hh[ hh[ hi[ hk[ hm,[ hn[ h3q[ hs,[ ht[ hv[ hx,[ hy[ hQ|[ hB[ hr[ h[ hG[ h[ h[ hG,[ hh[ h[ h"[ hU[ hՑ[ h[ h,[ h[ h{[ h/,[ h[ h[ h,[ h[ hա[ h,[ hh[ h+[ h #.# #######.####### ## ............... ># #######.####### .# [ hݭ #.<.......... ..  #.......##### .#  #.......# .#  #.......#######.######  #.......##....@....... [ h 2019.0 (79.0) [ h2L #.......##.#..#.###### ###.............^....# [ h`Q....###..~~~~≈.≈≈≈≈.$.. ....###..≈≈≈≈≈.≈≈≈~.### [ h.........~≈≈≈~.~≈≈~.... [ hЮu[...###..~≈~~~.~≈≈≈..## #####..........≈≈~~ #####.#..≈~≈≈........#[ h![ hp[ h-20.0 (80[ h[ h; _Found a stone staircase leading down.[ h4[ h[ h[ hĭX[ h[ hE[ hW[ h[ h[ h[ hҴ[ hl[ h%,[ h[ h,[ h~[ hIM _You now have 197 gold pieces (gained 9).[ h4[ hU[ h&[ h<,[ h[ h0[ hg,[ h[ hm[ h,[ h[ h[ h[ h[ h~[ h8[ h,[ h?[ h[ h,[ hP[ h[ h,[ h1[ ho[ h,[ h[ h9[ h,[ h[ h[ h6,[ h[ h0[ h5,[ h[ h[ h[ h9[ h[ h [ h,[ h%[ h[ h;,[ h[ h[ h\,[ h5[ h`[ h1[ h,[ h[ h,[ h[ h[ h[ h[ hI[ hH[ h,[ h[ hQ[ hN[ h[ h[ h;[ h[ h`[ h[ h[ h[ h[ h"[ h>[ h9 [ h [ h [ h [ h ,[ h@ [ h [ hM,[ h[ h[ h9,[ h[ h[ h[ h[ h[ h[ h,[ h[ h[ h,[ hh[ h[ h,[ h[ h4[ h [ h ,[ hz"[ h{#,[ h$[ h&[ hA'[ h'[ h'[ h*[ hQ,,[ h,[ h.[ h0,[ h0[ h 2[ hm3,[ h3[ h?5[ h6[ h6[ h57[ h[ h,[ h\[ hK [ h,[ h[ h[ hf[ h[ h [ h[ h ,[ h [ h&[ h,(,[ h([ h.[ h1/[ hv/[ h/[ hM5[ h6,[ h6[ h=[ hC>[ h>[ h>[ hC[ hD[ hD[ h#E[ hmJ[ h/L,[ hWM[ heQ[ hR,[ hS[ hW[ hY,[ h?Z[ hv^[ h_[ h,`[ h`[ hd[ h3e[ hqe[ he[ hi[ hj[ hj[ h=k[ hn[ ho[ hp[ h|p[ hs[ ht[ hu[ hZv[ hx[ hz,[ hz[ hX}[ h~,[ h[ h,[ h[ h[ hg[ hR  There is an escape hatch in the ceiling here.[ h [ h _[ h[ h[ hl[ h[ hl[ hm[ hW,[ h[ h[ hF,[ h[ h[ hC[ h[ h/[ h[ h,[ h[ h[ h"[ h^[ h[ h[ h9[ h[ h[ hk[ h[ h[ h[ h[ h$[ h`[ hͰ[ hQ[ hdz,[ hw[ hŵ[ hQ,[ h[ h[ h_,[ h{[ h|[ hB[ hG[ h[ h_[ hc[ hK[ h\,[ h[ h[ hc,[ h[[ h[ hB[ h[ h,[ h[ h[[ h[ h[ hK ,[ h [ h R  There is a stone staircase leading down here.[ h&[ hy _[ h+[ h[ h,[ h[ h[ h|,[ hD[ h [ hR,[ hK[ h[ h=,[ h[ h [ hq",[ h"[ h&[ hA(,[ h)[ h2+[ h,,[ h}-[ h/[ h0,[ he1[ h+3[ hQ5,[ h6[ h7[ h9,[ hV:[ h6=[ h>,[ h?[ h2A[ hB[ hB[ hNC[ hFP  There is an escape hatch in the floor here.[ huH[ h#I _[ hI[ hlL[ h#N,[ hN[ hQ[ hR,[ hS[ heU[ h*W[ h|W[ h&X[ hY[ h[,[ h^\[ h\[ h^B[ h#`[ hha[ ha[ hb[ h d[ h?e,[ he[ hAg[ hh,[ hi[ hIj[ h:lB[ hYnB[ hw[ hMy[ h{B[ h|[ hc~,[ h~[ hC[ ĥ,[ h[ h:[ h,[ hN[ h[ hE,[ h͊[ h4[ h,[ hG[ h[ hX[ h[ h)[ h,[ h[ h[ hכ,[ h^[ h[ h,[ h [ hh[ h,[ h[ h[ h,[ ht[ h[ h,[ h[ h][ hu  #.##...#######.###  #.###### #...#  #.# ########.#  #.# ####...####..  #.# #............  #.# #.##...####..  #.# #.##...# #.# [ h6 #.# #.###### #.#  #@# #♣♣ #.#144.0 (124.0)  #.............∩#.#  #######.##.#♣♣♣#.#  #.# .. #####.#  #.###+## #.....#  #.##≈≈§# #.....#   #..+≈§≈+ #.....#  [ htP #.. ≈§§ #.....#   #'## #####.# [ h̻[ h9,55[ h[ h? _Found Laxaixir's Antique Weapon Emporium.[ hXv4[ h)w[ hSy[ hM{[ h~B[ h,[ h[ hK[ h,[ h[ ht[ h,[ hΈ[ h [ hP,[ h[ h<[ hT,[ h[ h{[ hd,[ h֑[ ho[ hΔ,[ h[ hŘ[ hWelcome to Laxaixir's Antique Weapon Emporium! What would you like to do?  a -  59 gold a long swordb -  85 gold a quarterstaff  c -  102 gold a glowing shortbow [ h% d -  76 gold a glowing slinge -  25 gold a sling You have 197 gold pieces. [Esc] exit[!] buy|examine items[a-e] mark item for purchase [/] sort (type)[A-E] put item on shopping list[ h [ hb#.###### #...#.#..#.# Booper the Chiller#.# ########.#.#..#.# Revenant#.#######...####...#..... Health: 33/33 ========================#.##.#.............#....# Magic: 6/6========================#.##.#.##...####........# AC: 9[ hStr: 11#.##.#.##...# #.#....... EV: 11Int: 16#.##.#.###### #.##....## SH: 0Dex: 9[ h{###.###.##.#♣♣♣♣ #.##....## XL:  4 Next:  9% Place: Dungeon:3#.............@♣ #.##...... Eq: ..[[....=. Time: 2153.0 (8.0)[ hJ#######.##.#♣♣♣♣ #.##....#. -) Claws#.##... #####.#.....#. Cast: Freeze#.###+## #.....#.....## Memories (1) #.##≈≈§# #.....#.....#.#..+≈§≈+ #.....#.....#.[ h|@ #.. ≈§§ #.....#....... ### #'## #####.###.#.#. [ he#####..###.# #.#.#.  [ h"P_You now have 197 gold pieces (gained 9). _There is an escape hatch in the ceiling here. _There is a stone staircase leading down here. _There is an escape hatch in the floor here. _Found Laxaixir's Antique Weapon Emporium.  There is an entrance to Laxaixir's Antique Weapon Emporium here.[ h[ hl[ h!. _[ h[ h4[ h[ hu[ hg _[ h[ h[ h[ h,[ hj[ h[ h`[ h[ h^[ h[ h[ h[ hY[ h![ h[ h[ h+[ h[ hk,[ h[ h[ h[ hQ[ h[ h[ h,[ hD[ h[ h[ h [ hf[ h[ h[ hQ[ h[ hz [ h [ h% [ h [ h [ h[ hH[ h[ h[ h;,[ h[ h[ h2[ h[ h*[ h[ h6,[ h[ h[ h[ hC[ h[ hf[ h%  #.###### #.  #B #.# ######  #. #.#######...###  #. #.##.#......... [ h&= #. #.##.#.##...##  #. #.##.#.##...#   #. #.##.#.######   ###.###.##.#♣♣♣♣  [ hO&p #...@.........∩♣   #######.##.#♣♣♣♣  [ h&A #.##.....# ####  #.###+##.# #...  #.##≈≈§#.# #..  #..+≈§≈+.# #... B   giant cockroach (asleep) [ h& #.. ≈§§### #... [ h' ### #'## ####  #####..##[ h+/070.0 (17.0)[ h/,1.0 (18[ h4[ h[F0n escape hatch in the ceiling stone staircase leading down here. _There is an escape hatch in the floor here. _Found Laxaixir's Antique Weapon Emporium. _A giant cockroach comes into view.[ h[  #.##...#######  #.# #.######   #B# #.# ###  #.# #.#######...##  #.# #.##.#........  #.# #.##.#.##...##  #.# #.##.#.##...#  #.# #.##.#.######  ###@###.##.#♣♣♣♣  #.............∩♣  #######.##.#♣♣♣♣   #.##.....# ###  #.###+##.# #  #.##≈≈§#.# #  #..+≈§≈+.# #  #.. ≈§§### #..  ### #'## ###[9;17[ h\H[ hb[ hc#2[ hc.0)[ hGh[ hi[ hPJ........######.# #.###### B# #.# #########...##.......#... #@# .######[ hJ###.###.##.#♣♣♣#.............∩#######.##.#♣♣♣♣ .....# ####+###≈≈§#+≈§≈+... ≈§§### #..[ hP[ hEQ&3[ hU[ hW[ h3........######.# #.###### B# #.# #########...##.......#... #.# .########.###.##.#♣♣♣.............∩#######.##.#♣♣♣♣.....# ####+###≈≈§#+≈§≈+.[ h[ h&4[ ho[ hd[ h>........######.# #.###### B# #.# #########...##.......#... #.# .######[ h9k##.###.##.#♣♣♣.............∩#######.##.#♣♣♣♣ .....# ####+###≈≈§#[ h^[ h'&5[ h[ hM[ ho# a....>........######[ h# .# #.###### B# #.# #########...##.......#... #.# .########.###.##.#♣♣♣[ hE$ .............∩#######.##.#♣♣♣♣.....# ####+#[ h+ [ hK, &6[ h0 [ h2 [ h B#####....>........######.# #.###### B# #.# #########...##.......#... #.# .########.###.##.#♣♣♣.............∩#######.##.#♣♣♣♣.....# ###[ h$ QBB[ h 77Freeze[ h| [ h G _The giant cockroach bites you but does no damage.[ hH3  You scratch the giant cockroach.  The giant cockroach is heavily wounded.The giant cockroach closely misses you.9 (0.9[ h^M[ hjOG _The giant cockroach bites you but does no damage.[ h  You closely miss the giant cockroach.The giant cockroach is heavily wounded.[ hV-8.9 (1.0[ h[ hG _The giant cockroach bites you but does no damage.[ h  You barely miss the giant cockroach.The giant cockroach is heavily wounded.[ hu &9[ h&[ hb(G _The giant cockroach bites you but does no damage.[ h  You scratch the giant cockroach.  The giant cockroach is severely wounded.[ h V32-80[ h [ h3 4 _The giant cockroach bites you.[ h t  You scratch the giant cockroach but do no damage.The giant cockroach is severely wounded.33=1 _The giant cockroach closely misses you.[ hC7  You barely miss the giant cockroach.The giant cockroach is severely wounded.[ h7\32-2.8 (0.9[ h=[ h@4 _The giant cockroach bites you.[ h;  You scratch the giant cockroach but do no damage.The giant cockroach is severely wounded.1--3.8 (1.0 _The giant cockroach bites you. The giant cockroach closely misses you.[ hP  You closely miss the giant cockroach.The giant cockroach is severely wounded.[ h@&4[ h[ h\ _The giant cockroach barely misses you.[ h E  You scratch the giant cockroach.[ hA ]†[ h 2=105Freeze[ h [ hX S _You kill the giant cockroach![ h  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[ h4[ h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)[ hd [ h [ h [ h F _Unknown command.[ hy9 [ h: [ hP> [ hz@ F _Unknown command.[ h  Your spells (describe)TypeFailure Level  a + FreezeIce2% (1%) 1 b - SandblastEarth21% (4%) 1  c - Frozen RampartsIce7% (1%)3 Select a spell to describe[!]/[I] toggle spell headers[ h[ h[ h #.####......## Booper the Chiller  #.# #.#........... Revenant  #.# #.##>.......## Health: 32/33 =======================-  #.# #.##........## Magic: 6/6======================== [ hB  #.# #.##........## AC: 9Str: 11  #.# #.##...####### EV: 11Int: 16  #.# #.###### # SH: 0Dex: 9 [ hV #†# #.# ###### XL:  4 Next: 10% Place: Dungeon:3  #@# #.#######...## Eq: ..[[....=. Time: 2185.8 (0.0)  #.# #.##.#........ -) Claws [ h #.# #.##.#.##...## Cast: Freeze  #.# #.##.#.##...# Memories (1)   #.# #.##.#.######  ###.###.##.#♣♣♣♣  #.............∩♣  #######.##.#♣♣♣♣ #.##.....# ###[ h*  _You kill the giant cockroach!Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command. _Unknown command.[ hn[ h[ h[ h[ h|[ hG~ Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft[ h~30% 2  b - Ozocubu's ArmourIce7% 3  c - Summon Ice BeastIce/Summoning 22% 3  d - Launch Clockwork Bee Forgecraft52% 3 [ h~ e - Forge Blazeheart Golem Fire/Forgecraft 90% 4  f - Dispersal[ hTranslocation 100% 6  g - Manifold AssaultTranslocation 100% 7  h - DisjunctionTranslocation 100% 8 [ hU2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit[ h[ h[ h  #.####......## Booper the Chiller  #.# #.#........... Revenant  #.# #.##>.......## Health: 32/33 =======================-  #.# #.##........## Magic: 6/6========================[ h b  #.# #.##........## AC: 9Str: 11  #.# #.##...####### EV: 11Int: 16  #.# #.###### # SH: 0Dex: 9  #†# #.# ###### XL:  4 Next: 10% Place: Dungeon:3 [ h  #@# #.#######...## Eq: ..[[....=. Time: 2185.8 (0.0)  #.# #.##.#........ -) Claws  #.# #.##.#.##...## Cast: Freeze  #.# #.##.#.##...# Memories (1)   #.# #.##.#.######  ###.###.##.#♣♣♣♣  #.............∩♣  #######.##.#♣♣♣♣ #.##.....# ###  _You kill the giant cockroach!Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command. _Unknown command.[ h= [ hP  Okay, then.[ h[ hr[ hV. _[ h( [ hƢ [ h [ ha F _Unknown command.[ h [ hKA  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   f - Spellcasting   2.0   3.6  -1           b - Unarmed Combat   1.0   1.7  +1   g + Ice Magic5.2   5.0  +1  [ h     h - Earth Magic   0.0   0.8  +1           c - Armour   0.0   1.2  -1       d - Dodging   1.7   2.4  -1  [ hM     e - Stealth   4.0   3.5  +2      [ h            [ h!            [ h(        [ hU_    [ h߼                            [ h!#        The relative cost of raising each skill is in cyan.  [ hZThe species aptitude is in white.  [?] Help[=] set a skill target  [ h[/] auto|manual mode [*] useful|all skills [!] training|cost|targets[ h[ hl[ h #.####......## Booper the Chiller  #.# #.#........... Revenant  #.# #.##>.......## Health: 32/33 =======================-  #.# #.##........## Magic: 6/6======================== [ h #.# #.##........## AC: 9Str: 11  #.# #.##...####### EV: 11Int: 16  #.# #.###### # SH: 0Dex: 9  #†# #.# ###### XL:  4 Next: 10% Place: Dungeon:3  #@# #.#######...## Eq: ..[[....=. Time: 2185.8 (0.0)  #.# #.##.#........ -) Claws  #.# #.##.#.##...## Cast: Freeze  #.# #.##.#.##...# Memories (1)   [3[ h3m#.# #.##.#.######  ###.###.##.#♣♣♣♣  #.............∩♣  #######.##.#♣♣♣♣ #.##.....# ### Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command. _Unknown command. _Okay, then. _Unknown command.[ h[ h-[ hz[ h[ h[ h?[ h[ hF _Unknown command.[ h [ h [ h [ h [ h } _[ hnj ,[ h D33=  You see here a giant cockroach corpse.[ h{ 6 _[ hƚ [ hq [ h ,[ he [ hĞ [ h [ hX :=[ h [ h [ h [ hO ,[ h [ hܦ [ h9 [ hȧ [ h- [ h ,[ h [ h [ hy [ h [ h ,[ h5 [ h [ h ,[ h2 n[ h [ h> ,[ h [ h [ hF [ h [ h: [ h ,[ h. [ h [ h [ h ,[ h [ h [ h ,[ h [ hH [ hD [ h [ h9 [ h [ hr [ h ,[ h [ h ,[ h ,[ h B[ h [ h[ ,[ h ,[ h [ hM [ h [ h [ h ,[ h [ h [ h [ h< [ ht [ h  You see here a giant cockroach corpse. _[ h) [ h [ h ,[ h [ hm [ h ,[ h [ h" B[ h ,[ h  ,[ h} [ h [ h [ h [ h [ hC [ h` [ h [ hA [ h ,[ h [ hj [ h ,[ h [ h0 [ h ,[ h [ hK2 [ h,3 [ h3 [ h3 [ h= [ h4? ,[ h? [ hJ [ hK ,[ h@L [ hhV [ hW [ hCX [ hY [ hyb [ hc ,[ hSd [ h6n [ hdo ,[ hp [ hx [ hy ,[ hSz [ hq [ h [ hA [ hׅ [ h8 [ h ,[ h` [ h [ h ,[ hI [ h [ h8 [ h [ h [ h [ h ,[ h [ hٰ [ h ,[ h [ h [ h B[ hN [ h ,[ h [ hb [ h ,[ hz [ h [ h ,[ h [ h1 [ h ,[ h [ h [ h [ h` [ hI [ h [ h ,[ h [ h [ h ,[ h [ h [ h ,[ h [ h$ [ h ,[ h< [ h [ h0 [ h ,[ h [ h ,[ h> [ hf [ h5 ,[ h [ h [ h ,[ hv [ h [ h ,[ h [ h [ h ,[ h^ [ h"# [ hg$ ,[ ht% [ h( [ h+ B[ h. [ hC0 ,[ h,1 [ h;4 [ h5 [ h5 [ h6 [ h\9 [ h: ,[ h; [ hA> [ h? ,[ h@ [ hB [ h$D ,[ hxE [ hG [ hJ ,[ hJ [ hM [ hXO ,[ hQ [ h[ hC[ h,[ he[ h?[ hX,[ h%[ h%[ h;,[ h[ h [ h,[ h[ h;[ h,[ h>[ h[ h,[ h[ h~[ h ,[ h[ h[ h7[ h[ h{[ h4[ h,[ h[ h@[ h,[ h[ h[ hB[ h[ h+[ h[ h[ h.# #.....#####.......#.# [ h.## #.....##### #.# ..####.......@.. #.......#.# #...###.#....!.. #.#.# .......$........# #..[ .##......##.....#######......### .###....###.####......÷.###### ..###..###..# #.......## ...######...# #@......# 333.8 (148.0) ....# #....####......## ....# #.......#......# ...######...##........# ..###..###..###[ hQ.......# .###....###.# #.....### .##......##.###.#...# ................#...# ##..#####..##.#######[ h[ hi _Partly explored, can't reach some items and places.[ h [ hLevel 3 of the Dungeon <<<<>>>>∩(Press ? for help)#.# #.##.#.##...# #.#..............# #......#....#######..###.# #.##.#.###### #.##....########.####......#....#######.#####.###.##.#♣♣♣♣ #.##....### ##....########..........#.##.............∩♣ #.##......# #.....#####.......#.########.##.#♣♣♣♣ #.##....#.## #.....#####  #.......#.##.##.....# #####.#.....#..####.......@..  #.......#.##.###+##.# #.....#.....##...###.#....!..  #.......#.##.##≈≈§#.# #.....#.....#.......$[ hs........# #..[......##..+≈§≈+.# #.....#.....#.##......##.....#######......####..#≈§§### #.....#.......###....###.####......÷.###########'## #####.###.#.#..###..###..# #.......#######..###.# #.#.#...######...# #@......##.......##.# #........# #....####......###.......### #.###.##.....# #.......#......##.........######...#.###...######...##........######.....#..........# #..###..###..###.......##.....#.......♣..# #.###....###.# #.....####.....#......♣...###.##......##.###.#...##.....#.....PP......................#...####.####.....PP..######..#####..##.########................................>.#########.......##############################[ h>6 3@>[ h[ h#.# #.....#####.......#.# Booper the Chiller .## #.....##### #.......#.# Revenant [ hw..####.......@.. #.......#.# Health: 33/33 ======================== #...###.#....!.. #.......#.# Magic: 6/6======================== .......$........# #..[......# AC: 9Str: 11 .##......##.....#######......### EV: 11Int: 16 .###....###.####......÷.######SH: 0Dex: 9 ..###..###..# #.......##XL:  4 Next: 10% Place: Dungeon:3 ...######...# #@......#Eq: ..[[....=. Time: 2333.8 ([ h0.0) ....# #....####......##-) Claws ....# #.......#......#Cast: Freeze ...######...##........#Memories (1) ..###..###..###.......# .###....###.# #.....### .##......##.###.#...# ................#...# ##..#####..##.####### _Okay, then. _Unknown command. _Unknown command. _You see here a giant cockroach corpse. _You see here a giant cockroach corpse. _Partly explored, can't reach some items and places.[ h|[ h<[ h[ heQ _[ h,[ h[ h[ h[ hx,[ h[ hB[ h8[ h8.......# #....####......## .##.....# #.......#......# ###...######...##........# .# #..###..###..###.......# # #.###....###.# #.....### [ h!.###.##......##.###.#...# ....................#...# ######..#####..##.###### ................@.# 42.8 (9 [ hy###################  [ h[ h4[ h!c _There is a stone staircase leading down here.[ hHz [ h{ [ h [ hO [ h 23.8 (1 _[ h [ hA  You climb downwards.  You hear the sound of rushing water.[ h /  --more--[ h_ #.#  #.#  #<#  #.#  #.#  #.#  #.# 4 #@#  ........# ###g..####...##.#.g   hobgoblin (asleep)#<gg[ h{-4.6 (1.8[ h'[ ho  You climb downwards.  You hear the sound of rushing water.  There is an entrance to a sewer on this level. Hurry and find it before the _portal rusts away!  Found a stone staircase leading up. _There is a stone staircase leading up here.[ hS*[ ho,Read which item? Scrolls  c - a scroll of torment  d - 2 scrolls of teleportationf - 3 scrolls of poison  g - 2 scrolls of amnesia  i - a scroll labelled BIYP YSEMI  j - a scroll of enchant weapon [ h!-x k - a scroll labelled GYGU WISOUGm - a scroll of revelation  n - a scroll of fog [!] read|quaff[?] describe selected[ hG [ h [ h Booper the Chiller#.#Revenant#.#Health: 33/33 ========================#<#Magic: 6/6========================#.#AC: 9Str: 11#.#[ h EV: 11Int: 16#.#SH: 0Dex: 9#.#XL:  4 Next: 10% Place: Dungeon:4#@#Eq: ..[[....=. Time: 2344.6 (0.0)........#-) Claws###g..###Cast: Freeze#...Memories (1) ##.#.g   hobgoblin#You climb downwards.  You hear the sound of rushing water.There is an entrance to a sewer on this level. Hurry and find it before the _portal rusts away!  [ hc uFound a stone staircase leading up. _There is a stone staircase leading up here.[ h _  As you read the scroll of revelation, it crumbles to dust.[ h *,**,***,,*,* *,**,,*......#.###.###*,,*###...#.###.### ** *,,*###...#<###.### ,* *,,*###...#.###.### [ hj ,* *,,*###...#.###.### ,* *,,*###...#.###.### ,* *,,*###...#.###.### ,*****,,*###...#@###.### ,,,,,,,,,[ hq ##.### ,********###.g.#####.### ,*###...#####.### ,*####.######.### ,*####.######.### **####.######.#######........###**********[ h +5.6 (1[ h [ h T _You feel aware of your surroundings. You sensed 1 shop/portal.[ h[ hzLevel 4 of the Dungeon <<<<>>>>∩(Press ? for help)  *,***,,,*****,******,,,,,*,*,,,,,,***,,,,,,,,,,,*,*,*   *,,,,,,,,,,**,**,,,,,,,,,*,*,,,,,,* *,,,,,,,,,,,,,*,*   *****,,,**,**,**,,,,,,,,,*,*,,,,,,* *,***,,,,,,,,,*,*  *,,,**,**,**,,,,,,,,,*<******** *,* *,,,,,,,,,*,*  *,,,**,,,,**,,,,,,,,,,,*[ h*,*******,*,***,*  *,,,********,,,,,,,,,****,*,,>,,,,*,* *,*  *,,,****** *******,,,,,,,,,**,**,***,,*,* *,*  *,,,,,,,,* *,,,,,,,,,,,,,,,**,,*......#.###.###  **,,,,,>,* *,,,,,,,****,*,***,,*###...#.###.###  *,,,,,,,* *,,,,,,,****,*,********* *,,*###...#<###.###  *,,,,,,,* *,,,,,,,,,,,,*,,,,,,,,,* *,,*###...#.###.###  *,,,,,,,* ***,,,,,,,,,,*,,,,,,,,,* *,,*###...#.###.###  *,,,,,,,********,,,,,,,,,,*,,,,,,,,,* *,,*###...#.###.###  *,,,,,,,*,,,,,,,,,,,,,,,,,*,,,,,,,,,* *,,*###...#.###.###  *,,,,,,,*,,,,,,,,,,,,,,,,,*,,,,,,,,,*****,,*###...#@###.###  *,,,,,,,*,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,........###.###  ****************,,,,,,,,,,**,,,,,,,,********###.g.#####.###  *,,,,,,,,,,**,,,,,,,,*###...#####.### [ h *************,,,,,,,,*####.######.###  *,,,,,,,,*####.######.###  **********####.######.###  ####........###  [ h}(**********[ h T#@[ hB.#[ he7B..[ h WB..[ h B#.[ hk B##[ h B.#[ hR A*.[ hK A**[ h8A,*[ h=A*,[ hP   *,* *,,,,,,,,,**,,,,,,,,,,,,,,,,,,,,,,,,,,,,*,*,* *[ h+V   *,* ****,****** *************,,,,,***,,,,,,*************,*,*,********* [ h   *,* *,*,,,****,,,**,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,*,*,,,,,,,,*,*[ h7>   *,* *,*,*,,,,,,,,**,,,,,,,,,*,*,***********************,********,*[ h>5,,[ h:   *,* *,*,*,*,**,,,****,*****,*,,,,,,,,,,********,***** *,*,[ hع&,[ h(   *,* *,*,*,,,,,,,,,,,*,,,,,,,*,********,**,,,,,,,,,,,* *,*,[ h)&,[ h!   *,* *,*,*,,,,,,,,**,*,,,,,,,*,**,**<,,,,,,***,* *,**,[ h   *,* *,*,*,,,,*,,,**,*,,,,,,,*,**,**,,,,,,,* *,* *,*,[ h&*[ hń.   *,* *,*,*,,,,,,,,**,*,***,,,*,********,**,,,,,,,* *,* *,**,[ h~/   *,* ****,*,,,,,,,,,,,,,,,,,,,,,,,,*,,,,,*,**********,,,,,,,* *,* *,* *[ huS   *,* *,,,,*****,,,,,,,,,*,*******,,*,**,,,,,,>,,**,,,,,,,,,,* *,* *,*  [ h%   *,* *,,,,,,,,,,,*,,,,,,*,,,,,,,,,,,,,*,,,,,,,,,**,**,,,,,,,* *,* *,** [ hk/   *,* *,,,,***,*,,,,,,,,,*,,,,,,,*,*,,,*,,,,,,,,,**,**,,,,,,,* *,* *,*,*[ h\   *,* *,,,,* *,*,,,,,,,*,*,*,,,,,*,,,,,*,,,,,,,,,*,,,*,,,,,,,* *,* *,*[ h5,,[ hϥ[ hj*,**,***,,*,* *,*[ hBooper the Chiller*,,*......#.###.###Revenant*,,*###...#.###.###Health: 33/33 ======================== ** *,,*###...#<###.###Magic: 6/6======================== ,* *,,*###...#.###.###AC: 9Str: 11 ,* *,,*###...#.###.###EV: 11[ h)Int: 16 ,* *,,*###...#.###.###SH: 0Dex: 9 ,* *,,*###...#.###.###XL:  4 Next: 10% Place: Dungeon:4 ,*****,,*###...#@###.###Eq: ..[[....=. Time: 2345.6 (0.0) ,,,,,,,,,........###.###-) Claws [ h,********###.g.#####.###Cast: Freeze ,*###...#####.###Memories (1) ,*####.######.### ,*[ h9####.######.###g   hobgoblin **####.######.#######........###**********There is an entrance to a sewer on this level. Hurry and find it before the _portal rusts away!  Found a stone staircase leading up. _There is a stone staircase leading up here.  As you read the scroll of revelation, it crumbles to dust. _You feel aware of your surroundings. You sensed 1 shop/portal.[ h[ hm[ h[ h ,,>,,**.###... . *< *****,,*###...#<,,,,,,,,........*******###.g... ,**[ hU N##########........###[ h .###..#.###.###......#.###.######...#.###.######...#<###.######...#.###.######...#.###.######...#.###.######...#@###.######...#<###.###........###.######.g.#####.###[ h ###...#####.#######.######.#######.######.#######.######.###[ h +6.6 (1[ hV [ hQM******,*,**,,>,,,,#.# *,* **.###... . *< .*****,,*###...#<,,,,,,,,........ ,********###.g.#####.###..#.#.#[ h[ hgg   hobgoblin[ h&7[ h[ h[ hM**** *,* *,,,,,,,,,******,#.#*,,>,,,,#.# *,* **.###... . *< .*****,,*###...#<,,,,,,,,......g.*******###.g.###... ,[ h P[ h-V:g.[ hV&8[ h[[ h][ h( ,,,* *,** **** *,* *,,,,,...,******,#.#*,,>,,,,#.# *,* **.###... . *[ hݱ < .*****,,*###...#g,,,,,,,,........*******###.g.###...[ h [ h Dg<[ h &9[ he [ h [ hLL,,, ,,,* *,** **** *,* *,,,,,...,******,#.#*,,>,,,,#.# *,* **.###... . *. g*****,,*###...#<,,,,,,,,........*******###.g.###...[ hM[ h@R:g.[ h)S'50[ hY[ h ]z _portal rusts away!  Found a stone staircase leading up. _There is a stone staircase leading up here.  As you read the scroll of revelation, it crumbles to dust. _You feel aware of your surroundings. You sensed 1 shop/portal. _There is a stone staircase leading up here.[ h **,,, ,,,* *,** **** *,* *,,,,,...,******,#.#*,,>,,,,#.# *,* **.###... *<.g .*****,,*###...#<[ h j,,,,,,,,........*******###.g[ h [ hc :g.[ hF -1 _[ h [ h [ h,,,*...#.,,, ,,,* *,** **** *,* *,,,,,...,******,#.#*,,>,,,,#.# *,* [ hӹ3**.###... . *<.g .*****,,*###...#<,,,,,,,,........[ ht[ h>:g.[ h)&2[ h[ h[ hG********************,,,....#.#*...#.,,,,,,,..... ,,,* *,** **** *,* *,,,,,...,******,#.#*[ hv,,>,,,,#.# *,* **.###... . *<g .*****,,*###...#<[ hS[ h &3[ h[ h[ h, ,,,,,,,,,,,,,,*,*,,,,,,,,*******######*******,,,,,,,,......#.#*.....#.#,,,,,,......# ,,,* *,***,,,,..... **** *,* *,,,,,...,******,#.#*,,>,,,,#@# *,* **.###...[ h  . *<g .[ hu [ h' [ hb 5g.[ h &4[ h [ h T1******************,********,,,,,,,,,,,,..#.#,,,,,,,,******#######*******,,,,,,...**,,,........#,,..........# ,,,* *,**#.........# **** *,* #.........#******,#@#*,,>,,,,#.# *,* [ h U**.###... . *g[ h\W[ h^jg<5[ hd[ h]g[ h+[ h<:g.[ h&6[ h[ h[ h[ hi:g.[ h&7[ h[ hX[ h[ h:g.[ h78Freeze[ h[ h[ hW /******************,********,*  Booper the Chiller ,,,,,,,,,,,,,,,..#.#,,,,,,,,*  Revenant ,,,******#######.#.#,********  Health: 33/33 ======================== ,,,,,,,,,........#.#,*  Magic: 5/6====================---- ,,,***,,,........#.#,*  AC: 9Str: 11 ,,,* *,,,..........#,*  EV: 11Int: 16 ,,,* *,**#.........#,*  SH: 0[ hc {Dex: 9 **** *,* #.........#,*  XL:  4 Next: 10% Place: Dungeon:4 *,*******,#@#**,*  Eq: ..[[....=. Time: 2358.6 (0.0) *,*,,>,,,,#g# *,*  -) Claws *,**.###..#.###.###  Cast: Freeze *,,*......#.###.###  Memories (1)  *,,*###...#.###.### ** *,,*###...#<###.###  g   hobgoblin ,* *,,*###...#.###.### ,* *,,*###...#.###.### ,* *,,*###...#.###.### _There is a stone staircase leading up here.  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  [ h wPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)[ h8 ******************,********,*  Booper the Chiller ,,,,,,,,,,,,,,,..#.#,,,,,,,,*  Revenant ,,,******#######.#.#,********  Health: 33/33 ======================== ,,,,,,,,,........#.#,*  Magic: 5/6====================---- [ h9 ,,,***,,,........#.#,*  AC: 9Str: 11 ,,,* *,,,..........#,*  EV: 11Int: 16 ,,,* *,**#.........#,*  SH: 0Dex: 9 **** *,* #.........#,*  XL:  4 Next: 10% Place: Dungeon:4 [ hk: i*,*******,#@#**,*  Eq: ..[[....=. Time: 2358.6 (0.0) *,*,,>,,,,#g# *,*  -) Claws *,**.###..#.###.###  Cast: Freeze *,,*......#.###.###  Memories (1)  *,,*###...#.###.### ** *,,*###...#<###.###  g   hobgoblin ,* *,,*###...#.###.### [ h: c,* *,,*###...#.###.### ,* *,,*###...#.###.### Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)  You freeze the hobgoblin.  [ h#; mThe hobgoblin is severely wounded.You scratch the hobgoblin.[ hB e ..#.# #######.#.# ........#.#,* [ hB ........#.#,*  *,,,..........#,*  *,**#.........#,*  *,* #.........#,*    [ hB ;*,*,,>,,,,#†# *,*  #.#  #.#[ hfC   #.# #<# #.#[ hC  #.# [ hNG f29.6 (1Freeze[ hLL [ h O   Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)  You freeze the hobgoblin.  The hobgoblin is severely wounded.You scratch the hobgoblin. [ hP B_You kill the hobgoblin![ h[ ,* ,***** *,* **************##*.#*******,* ,,,,,,,,,,,..#.#,,,,,,,,* ******#######.#.#,********,,,,,.#.#,* ***,,,.#.#,* * *,,,..#,* ,,* *,**#.#,* *** *,* #.......@.#,* *,***####.#.###,* *,*,,>,,,,#†# *,* *,**.###..#.###.### *,,*......#.#  *,,*###...#.# * *,,*###...#<# * *,,*###...#.# [ h '60[ h2 [ h [ h\ * *,,,,,,,,,,,* *,*  ******#.#**** *,* *************###.#*******,* [ h_| ,,,,,,,,,,,..#.#,,,,,,,,* ******#######.#.#,********,,,,,.#.#,* ***,,,.#.#,* * *,,,..#,* ,* *,**#.#,* ** *,* #.........#,* *,***####.#.###,* *,*,,>,..,#†# *,* *,**.###..#.*,,*......#.  *,,*###...#.  *,,*###...#< 1[ ht<YM<***[ h=,,,,,...,,, * ****** *************###.#******* ,,,,,,,,,,,,,..#.#,,,,,,,, ,******#######.#.#,******** ,,,,.*#,,. [ hk>,* *,** ** *,* #.........**####.#.###*,*,,>,..,#†# *,*#..#.#[ hD[ hE&2[ h J[ haL[ hM, <#**,,,,,...,,, * ****** [ hS*************###.#******* ,,,,,,,,,,,,,..#.#,,,,,,,, ,******#######******* ,,,,,,,........*......#,,. ,* *,** ** *,* #.........*,***####.#.###,*.....#.[ hv[ h*&3[ h[ h[ h3 M, <#**,,,,,...,,, * ****** *************###.#******* ,,,,,,,,,,,,,..#.#,,,,,,,, ,******#######******* ,,,,*......#,,........ ,* *,**#...... ** *,* #.........#,*###.#...#.[ h:[ h];&4[ h@[ hNC[ h7 M********., <#**,,,,,...,,, * ****** *************###.#******* ,,,,,,,,,,,,,..#.#,,,,,,,, ,******#######******* ,,,,*#,,.. ,* *,**#.........#,*..#..#..#.[ h [ h &5[ h [ h̐ [ h xM,,>,,**,,, **********,,,..,,,,...# <#**,,,,,...,,, * ****** *************###.#******* ,,,,,,,,,,,,,..#@#,,,,,,,, ,******#######******* ,,,,*# ,* *,,,..........#,*.#6[ h)KM,,,**,** [ hk,,>,,**,,,...*********,.....,,,....# <,,,...##*,,,,,...,,, * ****** *************###@#******* ,,,,,,,,,,,,,..#.#,,,,,,,, ,******#######[ hQ******* ,,,, ,***,,,........#.#,*.###[ h=%[ h,&&7[ h)[ h*[ hM,,,**,*# ,,>,,**,,..********#..[ h#...#.......# #<......###.##...........# ****** *************###.#******* ,,,,,,,,,,,,,..#.#,,,,,,,, ,******#######******* ,,,,,,,........#.#,*..#[ h i6====8[ h[ h; _Found an escape hatch in the ceiling.[ h,*,,,*,* *,* *,*,**,*#.# *,* *,*,,,,**,##.# *,* *,* ,,,>,,**,..# *,* *,* ,*********#.# *,* *,* ,*[ h  #.# *,* *,* ,* #.# *,* *,* ,* #<###.# *,* ,* #.....@.....# *,* ,* #######.##### *,* **************###.#*******,* ,,,,,,,,,,,,,,..#.#,,,,,,,,*******#######.#.#,******** ,,,,,,,,.#.#,* ,,***,,,.[ hL#.#,* ,,* *,,,...#,* ,,* *,**#.#,*[ h[ h&9[ h[ h[ h ,*,,,,*****,** *,* *,*,*,,,#.# *,* *,*,**,*#.# *,* *,*,,,,**.##[ h .# *,* *,* ,,,,>,,**,..# *,* *,* *,*********#.# *,* *,* *,* #.# *,* *,* *,* #.# *,* *,* *,* #<###.# *,* *,* #...........# *,* ,,* #######.##### *,* ***************###.#*******,*,,,,,,,,,,,,,..#.#,,,,,,,,*******#######.#.#,********,,,,,,,.#.[ h u#,*,***,,,#.#,*,* *,,,.#,*[ hޖ [ h '70[ hc [ h [ hg,,,,,,* *,* *,****,*,*,,,.#####.## *,* *,*,*,,,#.# *,* *,*,*#,*#.# *,* *,*,,,,*#.##.# *,* *,* ,,,,,>,,**,..# *,* *,* ,*,*********#.# *,* *,* **,* #.# *,* *,*  *,* #.# *,* *,*  *,* #<###.# *,* **,* #...........# *,* ,,,* #######.##### *,* ****************###.#*******,*,,,,,,,,,,,,,..#.#,,,,,,,,*******#######.#.#,********,,,,,,,.#.#,*,***,,,#.#,*[40[ hhm[ hij[ hk&1[ h p[ hq[ h,* *,* *,,,,*,*,,,,..* *.# *,****,*,*,,,.#####.## *,* *,*,*,,,#.# *,* *,*,*#,*#.# *,* *,*,,,,*#.##.# *,* *,* ,,,,,,>,,**..[ h.# *,* *,* ,,*,*********#.# *,* *,* ***,* #.# *,* *,* *,* #.# *,* *,*  *,* #<###.# *,* ***,* #...........# *,* ,,,,* #######.##### *,* *****************###.#*******,*,,,,,,,,,,,,,..#.#,,,,,,,,*******#######.#.#,********,,,,,,,.#.#,*[ h[ h>E====2[ h[ h[ h}**,,,******,* ****,*,* *,..* *,# *,,,,*,*[ hr~Z,,,,..* *.# *,****,* *,*,,,.#####.## *,* *,* *,*,,,#.# *,* *,* *,*#,*#.# *,* *,* *,,,,,,,,,*#.##.# *,* *,* *,,,,,,>,,*#...# *,* *,* ,,,*,*********#.# *,* *,* ****,* #.# *,* *,* *,* #[ h6.# *,* *,*  *,* #<###.# *,* ****,* #...........# *,* ,,,,,* #######.##### *,* ******************###.#*******,*,,,,,,,,,,,,,..#.#,,,,,,,,*******#######.#.#,********[ hțY3[ h ,,*,,,,***,,,,,,,,,,,,* *,,*,*,* ***,,.#*****,* ****,*,* **,..* *,# *,,,,*,* ,,,,,..* *.# *,****,* **[ h C,*,,,.#####.## *,* *,* ,*,*,,,#.# *,* *,* ,*,*#,*#.# *,* *,* ,*,,,,,,,,,*#.##.# *,* *,* **,,,,,,>,,*#...# *,* *,* ,,,,*,******####[ h 7.# *,* *,* *****,* #.# *,* *,* *,* #.# *,* *,*  *,* #<##[ h| j#.# *,* *****,* #...........# *,*  ,,,,,,* #######.##### *,*  *******************###.#*******,* ,,,,,,,,,,,,,..#.#,,,,,,,,* [ hE [ h &4[ h [ h& [ h5Y,*,,,,***,* *,,*,*,[ hS6M*,*,,.#*****,* ****,*,*,..* *,# *,,,,*,,..* *.# *,****,*,*,,,.#####.## *,* *, ,,*,*,,,#.# *,* *, ,,*,*#,*#[ h6.# *,* *, ,,*,*#.##.# *,* *, ,**,,,,,,>,,*#.# *,* *,,*,******####.# *,* *,*,* #[ h7[.# *,* *, *,* #.# *,* *, *,*[ h 8 #<......###.# *,*,* #.# *,,* #######.##### *,*###.#*,[ h>8),..#.#,[ h@[ hA&5[ hF[ hH[ h,*,,,,***,* *,,*,**.#...#*****,* ****,*[ hE*......* *,# *,,,,*.....* *.# *,*****,#..,.#####.## *,* *,*,*..,#.......# *,* *,*,*#.*#.......# *,* *,*,*#.##[ h C.# *,* * *,**,,,,,,>,,*#.# *,* * *,,,,,*,******####.# *,* **,* #.......# *,* * *,*[ hHU #.......# *,* * *,* #<......###.# **,*[ h  #.....# *,* #######.##### * ,*###.#*,..#.#[ h;[ h&6[ h [ h[ hM,*,,,,***,* *,,*,*,.#...##****,* ****,*,......* *,# *,,,,,.....* *.# *,*,#....#####.## *,* ,*,*...#.......# *,* [ h*,,,*,*#.##.......# *,* ,*,*#.##.# *,* ,*,**,,,,,,>,,*#.# *,* ,*,,,,,*,******####.# *,* *,* #.......# *,* * *,* #.......# *,* * *,* #<......###.#*,* #...........# [ hZ,* #######.##### *,*###.#,..#.#[ h[ h&7[ hH[ h [ h[ h[ h[ h[ hG vM**************** ,,,,,*,,,,**#....!.,,,,,,* *,,.#...##****,* **** [ h *****......# *,# *,,,, ,,,,,.....# *.# *,*** ****#....#####.# ,...#..... *#..... ,,,,,,,*#@##.....[ hR **,,,,,,>,,*#... ,*,,,,,*,******####..******... **,*[ h #.......# *,*...[ h [ h~ &8[ h [ hJ  [ h L_Found a fizzy pink potion.[ h>M*********,,,,,,,,,,,,,,,,,,,,*######********* [ h?,,,,,*,,,,*##....!.,,,,,,* *,,..#...##****,* **** *****.,# *,,,, ,,,,,.....# *.# *,*** ****#....#####.# ,#...# *,,,,,,*#.##.....**,,,,,,>,,*#........ ,*,,,,,*,******####..... ********,*#.......# *,*[ hg@m......[ h R9[ h[ hM~~~~*~~~*,,,*,***************,,, *********,,,,,,,,,,,,,,,,,,,,**#######********* ,,,,,*,,,.###....!.,,,,,,* *,,.....#...##****,* **** *****...,# *,,,, ,,,,,......# *.# *,*** ****[ h.#####.# ,#.@.# *##.##,,,,,,*#.##**,,,,,,>,,*#... ,*,,,,,*,******####.......# *,*[ h[ h'80[ h[ h[ h=M***~*~*~*~,,*,* ***** ~~~~*~~~*,,,*,***************,,, *********,,,,,,,,,,,,,,,,,,,,*,*,,,,**########******** ,,,,,*,,,.###....!.,,,,,,* *,,.....#...##****,* **** *****,,,,....,# *,,,, ,,,,,,,,,.(........# *.# *,*** ****.#####.# ,...#..... *##.##.....,,,,,,*#.##..... [ h@,*,**,,,,,,>,,*#..........# *,*[ h![ h'&1[ h[ hқ% _Found 9 stones.[ h M~~ *,,, ***~*~*~*~,,*,* ***** ~~~~*~~~*,,,*,***************,,, *********,,,,,,,,,,,,,,,,,,,,[ h% *,*,,,,**########******** ,,,,,*,,,.###....!.,,,,,,* *,,#...##****,* **** *****,,,,..,# *,,,, ,,,,,,,,,.(.....@..# *.# *,*** *****,,,,.....#....#####.# ,...,,#...#..... *.,,,,##.##.... ,,,,*,,,,,,,,,*#.##.......# *,*...[ h [ h> &2[ h [ h] [ h~M M*~~~~~*~~~~,,*** ~~ *,,, ***~*~*~*~,,*,* ***** ~~~~*~~~*,,,*,***************,,, *********,,,,,,,,,,,,,,,,,,,,*,*,,,,**#########******* ,,,,,*,,,.###....!..,,,,,* *,,#...##****,* **** *****,,,,..,# *,,,, ,,,,,,,,,.(........# *.# *,*** ****..#....#####.# ,...,#...#..... *,,,*,,,,...,,##.##.......# *,*.......3[ hmM****~*~*~,,* *~~~~~*~~~~,,*** ~~ *,,, ***~*~*~*~,,*,* ***** ~~~~*~~~*,,,*,***************,,, *********,,,,,,,,,,,,,,,,,,,,*,*,,,,**############**** ,,,,,*,,,.###....!......,* *,,.....#.@.##****,* **** *****,,,,..,# *,,,, ,,,,,,,,,.(........# *.# *,*** ****.#....#####.# ,,,,*,,,,.....#...#.......# *,*..........####.....[ hy"[ h#&4[ hM'[ h); _Found a stone staircase leading down.[ h>~~~~~~~*~~~,,*,* ******~*~*~,,*,* **~~~~~*~~~~,,,*[ ht? *** ~~~*~*~*~*~,,*,* *,, ****~*~*~*~,,*,* **** ~~~~~*~~~*,,,*,***************,, **********,,,,,,,,,,,,,,,,,,,,,,**,*,,,,**############*****,,* ,,,,,,*,,,.###..@.!......,* *,,**#...#####*,* **** ******,,,...........# *,# *,,, ,,,,,(........# *.# *,** ******...#....#####.[ h8@## *,* ,,,,,*,,,......#...#......# *,* ,*,,,*,,,......##.##.....# *,* ,,,,,*,,,,....,*#.##.....# *,* ,,*,**,,,,..>,,*#...# *,*[ hJH[ h"I&5[ hO[ hcQ[ h= h~*~~~,,*,**~*~*~,,*,* ~**~~~~~*~~~~,,,* ~*~*~*~*~,,*,* **~*~*~*~,,*,* ~*~~~*,,,*,**,,*,*,,,,**#*****,,,*,,,.###.@..!......,* *,,*.#...#####*,* *.......# *,# *.(........# *.# *,*,,.......#....#####.## *,* *,,,,,*,,.......#...#.......# *,*  *,*,,,*,,.......##.##.......# *,* ,*,,.......*#.##.......# *,*  *,,*,**,,,,..>,,*#.# *,* [ hD [ hE &6[ hJ [ hM [ hE*~*~~~,,*,**~*~*~,,*,* *~**~~~~~*~~~~,,,* *~~~~*~*~*~*~,,*,* **~*~*~*~,,*,* *~~~~~~*~~~*,,,*,**,*,*,,,,**#*****,*,,,.###@...!......,* **.#...#####*,* *......# *,# *.(........# *.# *,*[ h,G.#....#####.## *, ,*,,,,,*.#...#.......# *, ,*,*,,,*.##.##.......# *,,*.##.##.......# *, **,,*,**,,,,..>,,*#.# *,[ hVO[ h P&7[ hrV[ hX[ h********~*~*~,,*,* ,*~**~~~~~*~~~~,,,* ,*~~~~*~*~*~*~,,*,* ,******~*~*~*~,,*,* ,*~~~~~~*~~~*,,,*,************* ,********▓***,,,,,,,,,,,,,,,,,,, [ hU,,,,,,,*,#..,,**############*****,,,#....###....!......,* * ,********.......@.#...#####*,* * ,*......# *,# ,,,,,,,,(........# *.# * *********.........#....#####.## * ,,*,,,,,*[ h[\.#...#.......# * ,,*,*,,,*.##.##.......# * ,,,,,,,,*.##.##.......# * ***,,*,**>..##...# * ,,,,,*,,,,,*,******####[ hA.# *[ h[ h{&8[ hk[ hz[ hs B*~*~*~,,*,* *,*~**~~~~~*~~~~,,,* [ h *,*~~~~*~*~*~*~,,*,* ,,******~*~*~*~,,*,* ,*~~~~~~*~~~*,,,*, ,,*▓▓▓*,*,#...,**###.#....###....!......,* *,#[ h .#...#####*,* *,#.# *,# *.(.# *.# #.#....#####.## ,*,,,,,#.#...#.#,*,*,,,#[ h .##.##.#,#.##.##.#[ h^ *,,*,*#......>..##.#,*,,,,,*,******####.#[ h <9[ h [ ht [ h  *~*~*~,,*,* **,*~**~~~~~*~~w~,,,* ,*,*~~~~*~*~*~▓~,,*,*,******~*~*~▓r,,*,*,*~~~~~~*~~~▓.,,*,,*▓▓▓▓.,*,#....**####.#....###....!......,* **,*#.#...#####*,* **,*#.# *,# **.(.# *.##.#....#####.##,*,,,,,#.#...#.#,*,*,,,#.##.##.# w   ribbon worm (asleep),#.##.##.# r   rat (asleep) *****,,*,*#......>..##.# ,*,,,,,*,******####.#[ h[ h'90[ h[ hg _A ribbon worm and a rat come into view.[ h: *~~~~~~~~*~~~,,*,*  **********~*~▓~..#.* ***,*~**~~~~~*~~w~..,**,*~~~~*~*~*~▓~..#,*,******~*~*~▓r..#,* ,*~~~~~~*~~~▓...*,********************▓▓▓▓..,,,,,,,,,,,,,,,,*,#....#*############** ,,,,,,,,,,..#...@###....!......,* ,**,*##...#####*,* ,**,*******#......# *,# ,**,,,,,,..(........# *. ,********###.#....#####,*,,,,,#.#...#.*,*,,,#.##.##. ,,,,,,,,,,,#.........##.##. ******,,*,*#......>..##...[ h<[ h=[ hA<  The rat squeaks loudly.[ hIw~w~rww 2 ribbon worms (1 wandering)[ h(J;r[ hJ&1[ h0R[ h6U^ _A ribbon worm comes into view.[ h *~*******~*, *~~~~~~~~*~~~..#.#  **********~*~▓w..#. ***,*~**~~~~~*~~~~..[ hu #*,*~~~~w*****~*~*~▓~..#,* ~~~~~~*~~~▓r..#.###*****************▓▓▓▓........,,,,,,,,,*,*############* ,,,,,,,,,,..#....###....!.........#...#####*,********#............,,,,,,,........(........# * ,********##[ h n#....#####.#,...*,* ,,,,,,,,,,,...##.##[ h4 [ hz [ hT [ h  An adder comes into view. A ribbon worm comes into view.[ h7 Sw.S.rw 3 ribbon worms (2 wandering)[ h SS 2 adders (wandering)r   rat[ h 72Freeze[ h [ h# Y _An adder comes into view.[ h  ~~~~~~~~*~Sw.S#.#**********~*~▓w..#.* ***,*~**~~~~~*~~~~.., ,,*,*~~~~*~*~*~▓w..#,,*****~~~~~~~*~~~▓...#.###****************▓▓▓▓r.......,,,,,,,,,,,,,,,*,#....#*############**..##....!......, ,**,*******#.........#...#####*........# *,#,,,,,........(.......******###.........#....#####.ww 2 ribbon worms (1 wandering)#.........# ******,,*,*#......>..##..........[ hѬ B[ hֱ z.~.Sww[ h ~w.rw 3 ribbon worms ([ h3 2 wandering)S   adder (wandering)r   rat[ h &3[ h [ h ^ _A ribbon worm comes into view.[ h@**********~*~▓~.S#.* **,*~**~~~~~*~ww~..,* ,*,*~~~~*~*~*~▓~..#,* ,******~*~*~▓w..#,* [ h*~~~~~~*~~~▓...#.###******************▓▓▓▓........,,,,,,,,,,,,,,,*,#...r#*############***..#....###....!......,* **,*******#.....@...#...#####*,* **,*#.....# *,# [ h-**,,,,,,........(# *.# ********###...#....#####.# ,,,,*,,,,,#.#...#......*,*,,,#.##.##.#,,,,,#.##.##.# r   rat *****,,*,*#......>..##....[ htf# ,,,,,,,*,,,,,*,******#####[ h[ hl.r4[ h[ hzq _You hear the slow rusting of a drain very nearby.[ hx n*~*~▓~.S#.* ,*~**~~~~~*~ww~..,* *,*~~~~*~*~*~▓~..#,* ******~*~*~▓w..#,* *~~~~~~*~~~▓...#.###**▓▓▓▓..,*,#....#*####*..#...r###....!......,* ,*#.#...#####*,* ,*#.# *,# ,,,,,,.(.# *.# ###.#....#####.## *,,,,,#.#...#*,*,,,#.##.##.# r   rat#.##.##.# [ hpz [ h A.r[ hՁ &5[ h [ ho [ h3 [ h -6.5 (0.9[ h[ hR _You completely miss the rat.[ h 9  You scratch the rat.[ h E†[ hh37.5 (1.0Freeze[ hr[ hG _You kill the rat![ ht [ h [ h [ h H _No target in view![ h [ h2 -8 _[ h [ h [ h-[ h?nww   ribbon worm[ h5&9[ h[ h[ h26(catching breath)[ h8 `````The ribbon worm expels a string of sticky webbing.[ hz†@...400[ h[ hW _The stream of webbing misses you.[ h6 *~*~▓~.S#.* **,*~**~~~~~*~w~~..,* ,*,*~~~~*~*~*~▓~..#,*,******~*~*~▓~..#,*,*~~~~~~*~~~▓w..#.###,*▓▓▓▓..,*,#....#*####,..#...w###....!......,* **,[ hv6%*#.....@...#...#####*,* **,*#.# *,# **,,,,,,.(.# *.#*###.#....#####.##,*,,,,,#.#...#.#,*,*,,,#[ h6(.##.##.# www 3 ribbon worms (2 wandering, 1 catch…),#.##.##[ h6.# *****,,*,*#......>..##.# ,*,,,,,*,******####.#[ he9[ h[;[ h-Cw.ww 4 ribbon worms (3 wandering, 1 catc[ hC71Freeze[ hJ[ hN _The ribbon worm closely misses you. _You see here a rat corpse.[ hI  **********~*~▓~.S#.*  Booper the Chiller **,*~**~~~~~*~w~~..,*  Revenant ,*,*~~~~*~*~*~▓~..#,*  Health: 33/33 ======================== ,,,******~*~*~▓w..#,*  Magic: 5/6====================---- ,,,*~~~~~~*~~~▓...#.###********** AC: 9Str: 11 ,,,********▓▓▓▓w.......,,,,,,,,,, EV: 11Int: 16 ,,,,,,,,,*,#....#*############*** SH: 0Dex: 9 ,,,,,,,,,..#...w###....!......,*  XL:  4 Next: 13% Place: Dungeon:4 **,*******#.....@...#...#####*,*  Eq: ..[[....=. Time: 2401.5 (0.0) **,*******#..............# *,#  -) Claws **,,,,,,........(........# *.#  Cast: Fre[ h eze ********###.........#....#####.## Memories (1) ,,,,*,,,,,#.........#...#.......# ,,,,*,*,,,#.........##.##.......# wwww 4 ribbon worms (3 wandering, 1 catc…),,,,,,,,,,#.........##.##.......# *****,,*,*#......>..##..........# ,,,,,,,*,,,,,*,******####.......# _You see here a rat corpse.  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (catching its breath, 100% to hit)[ h{  **********~*~▓~.S#.*  Booper the Chiller **,*~**~~~~~*~w~~..,*  Revenant ,*,*~~~~*~*~*~▓~..#,*  Health: 33/33 ======================== ,,,******~*~*~▓w..#,*  Magic: 5/6====================---- ,,,*~~~~~~*~~~▓...#.###********** AC: 9Str: 11 ,,,********▓▓▓▓w.......,,,,,,,,,, EV: 11Int: 16 ,,,,,,,,,*,#....#*############*** SH: 0Dex: 9 ,,,,,,,,,..#...w###....!......,*  XL:  4 Next: 13% Place: Dungeon:4 **,*******#.....@...#...#####*,*  Eq: ..[[....=. Time: 2401.5 (0.0) **,*******#..............# *,#  -) Claws **,,,,,,........(........# *.#  Cast: [ hL :Freeze ********###.........#....#####.## Memories (1) ,,,,*,,,,,#.........#...#.......# ,,,,*,*,,,#.........##.##.......# wwww 4 ribbon worms (3 wandering, 1 catc…),,,,,,,,,,#.........##.##.......# *****,,*,*#......>..##..........# ,,,,,,,*,,,,,*,******####.......#Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (catching its breath, 100% to hit)  You freeze the ribbon worm.  The ribbon worm is lightly wounded.  You scratch the ribbon worm.[ h   ~~~..,* ▓w..#,* ▓w..#,* ▓.▓▓▓▓w[ hܚ #....#*######..#...w###....! #.....@...# #..............# *,# .......(........# *.# ##.........#...[ h #.........#...#.........##.#www1 catching breath)[ ht #.........##......>..#Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (catching its breath, 100% to hit)  You freeze the ribbon worm.  The ribbon worm is lightly wounded.  You scratch the ribbon worm.  [ h MThe ribbon worm is heavily wounded.[ hٜ +2.5 (1[ h [ h1 Y _The ribbon worm closely misses you.[ hA  You scratch the ribbon worm.[ h [ h`~w.w3[ h[ hc _The ribbon worm is heavily wounded.[ h~=e  You barely miss the ribbon worm.[ h=[ hH>[ h>[ hr?[ hfIS~w..w 3 ribbon wormsS   adder (wandering)[ hL-4.4 (0.9[ hV[ hX [ hXU_The ribbon worm is heavily wounded.[ h= b  The adder hisses angrily.  You scratch the ribbon worm.[ h> [ hH ~  The ribbon worm is almost dead.The ribbon worm bites you but does no damage.[ hI -5.4 (1.0[ hOQ [ hS Y _The ribbon worm closely misses you.[ h..##..........# ,,,,,,,*,,,,,*,******####.......# _The ribbon worm closely misses you.Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 100% to hit)[ hD0W **********~*~▓~.S#.*  Booper the Chiller **,*~**~~~~~*~~~~..,*  Revenant ,*,*~~~~*~*~*~▓~..#,*  Health: 33/33 ======================== ,,,******~*~*~▓w..#,*  Magic: 4/6================-------- ,,,*~~~~~~*~~~▓...#.###********** AC: 9Str: 11 [ h0C,,,********▓▓▓▓........,,,,,,,,,, EV: 11Int: 16 ,,,,,,,,,*,#....#*############*** SH: 0Dex: 9 [ h0,,,,,,,,,..#...w###....!......,*  XL:  4 Next: 13% Place: Dungeon:4 [ h0**,*******#....w@...#...#####*,*  Eq: ..[[....=. Time: 2405.4 (0.0) **,*******#..............# *,#  -) Claws [ h1**,,,,,,........(........# *.#  Cast: Freeze ********###.........#....#####.## Memories (1) [ ht1,,,,*,,,,,#.........#...#.......# ,,,,*,*,,,#.........##.##.......# www 3 ribbon worms ,,,,,,,,,,#.........##.##.......# *****,,*,*#......>..##..........# ,,,,,,,*,,,,,*,******####.......#Aiming: Freeze (safe; 2% risk of failure)  [ h1BPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 100% to hit)  You freeze the ribbon worm.  The ribbon worm is almost dead.You scratch the ribbon worm.[ h2[ hD@2  ~~~..,* ▓~..#,* ▓~..#,* ▓S▓▓▓▓.#....#*######..#...w###....! #....w@...# #..............# *,# .......(........# *.# ##.........#...#.........#...#.........##.# 2 ribbon worms (1 catching breath)#.........#S   adder#......>..#Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 100% to hit)  [ hPAYou freeze the ribbon worm.  The ribbon worm is almost dead.You scratch the ribbon worm.  The ribbon worm is lightly wounded.[ h I  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.[ h[ h< ww 3 ribbon worms (1 catching breath)  You are caught in a web![ hţ  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.[ hr[ ht 5 6.4 (1Held [ h[ h)2 _You are even more entangled.[ hM[ **********~*~▓~.S#.*  Booper the Chiller **,*~**~~~~~*~~~~..,*  Revenant ,*,*~~~~*~*~*~▓~..#,*  Health: 33/33 ======================== ,,,******~*~*~▓w..#,*  Magic: 3/6============------------ ,,,*~~~~~~*~~~▓S..#.###********** AC: 9[ hbNStr: 11 ,,,********▓▓▓▓........,,,,,,,,,, EV:  5 Int: 16 ,,,,,,,,,*,#....#*############*** SH: 0Dex: 9 ,,,,,,,,,..#...w###....!......,*  XL:  4 Next: 13% Place: Dungeon:4 **,*******#....w@...#...#####*,*  Eq: ..[[....=. Time: 2406.4 (0.0) **,*******#..............# *,#  -) Claws **,,,,,,........(........# *.#  Cast: Freeze ********###.........#....#####.## Memories (1) Held [ hNr,,,,*,,,,,#.........#...#.......# ,,,,*,*,,,#.........##.##.......# www 3 ribbon worms (1 catching breath) ,,,,,,,,,,#.........##.##.......# S   adder *****,,*,*#......>..##..........# ,,,,,,,*,,,,,*,******####.......# _You are even more entangled.  Casting: Freeze (safe; 2% risk of failure)  [ hOpConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, 100% to hit)[ hb  **********~*~▓~.S#.*  Booper the Chiller **,*~**~~~~~*~~~~..,*  Revenant ,*,*~~~~*~*~*~▓~..#,*  Health: 33/33 ======================== ,,,******~*~*~▓w..#,*  Magic: 3/6============------------ ,,,*~~~~~~*~~~▓S..#.###********** AC: 9Str: 11 ,,,********▓▓▓▓........,,,,,,,,,, EV:  5 Int: 16 ,,,,,,,,,*,#....#*############*** SH: 0Dex: 9 ,,,,,,,,,..#...w###....!......,*  XL:  4 Next: 13% Place: Dungeon:4 **,*******#....w@...#...#####*,*  Eq: ..[[....=. Time: 2406.4 (0.0) **,*******#..............# *,#  -) Claws **,,,,,,........(........# *.#  Cast: [ hc E[40mFreeze ********###.........#....#####.## Memories (1) Held ,,,,*,,,,,#.........#...#.......# ,,,,*,*,,,#.........##.##.......# www 3 ribbon worms (1 catching breath) ,,,,,,,,,,#.........##.##.......# S   adder *****,,*,*#......>..##..........# ,,,,,,,*,,,,,*,******####.......#Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, 100% to hit)  You freeze the ribbon worm.[ hjg onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (almost dead, 100% to hit)  You freeze the ribbon worm.  You kill the ribbon worm![ h>h [ hxh [ h+r   ~~~..,* ▓~..#,* ▓ ▓w▓▓▓▓.#...S#*######..#...w###....! #....†@...# #..............# *,# .......(........# *.# ##.........#...#.........#...#.........##.##.........##......>..#[ hv H11 67.4 (1[ h} [ h * _The web tears apart.[ h|  You scratch the ribbon worm.  The ribbon worm is moderately wounded.[ h [ h9 ~.S 2[ h &8[ h [ h. Y _The ribbon worm closely misses you.[ hA  You scratch the ribbon worm.[ h[ h .w.SThe ribbon worm is moderately wounded.[ hk&9[ hX[ hX _The ribbon worm barely misses you.[ h$B  You barely miss the ribbon worm.The ribbon worm is moderately wounded.[ hLa.w[ h#M.10.3 (0.9[ hU[ hX _The adder bites you but does no damage. The ribbon worm closely misses you.[ h) **********~*~▓~.S#.*  Booper the Chiller **,*~**~~~~~*~~~~..,*  Revenant ,*,*~~~~*~*~*~▓~..#,*  Health: 33/33 ======================== ,,,******~*~*~▓~..#,*  Magic: 2/6========---------------- ,,,*~~~~~~*~~~▓...#.###********** AC: 9Str: 11 ,,,********▓▓▓▓........,,,,,,,,,, EV: 11Int: 16 ,,,,,,,,,*,#...w#*############*** SH: 0Dex: 9 ,,,,,,,,,..#...w###....!......,*  XL:  4 Next: 16% Place: Dungeon:4 **,*******#....S@...#...#####*,*  Eq: ..[[....=. Time: 2410.3 (0.0) **,*******#..............# *,#  -) Claws **,,,,,,........(........# *.#  Cast: Freeze ********###.........#....#####.[ h,## Memories (1) ,,,,*,,,,,#.........#...#.......# ,,,,*,*,,,#.........##.##.......# ww 2 ribbon worms ,,,,,,,,,,#.........##.##.......# S   adder *****,,*,*#......>..##..........# ,,,,,,,*,,,,,*,******####.......# _The adder bites you but does no damage. The ribbon worm closely misses you.Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (100% to hit)[ h **********~*~▓~.S#.*  Booper the Chiller **,*~**~~~~~*~~~~..,*  Revenant ,*,*~~~~*~*~*~▓~..#,*  Health: 33/33 ======================== ,,,******~*~*~▓~..#,*  Magic: 2/6========---------------- [ hJ,,,*~~~~~~*~~~▓...#.###********** AC: 9Str: 11 ,,,********▓▓▓▓........,,,,,,,,,, EV: 11Int: 16 ,,,,,,,,,*,#...w#*############*** SH: 0Dex: 9 [ h L,,,,,,,,,..#...w###....!......,*  XL:  4 Next: 16% Place: Dungeon:4 **,*******#....S@...#...#####*,*  Eq: ..[[....=. Time: 2410.3 (0.0) **,*******#..............# *,#  -) Claws **,,,,,,........(........# *.#  Cast: Freeze ********###.........#....#####.## Memories (1) ,,,,*,,,,,#.........#...#.......# ,,,,*,*,,,#.........##.##.......# ww 2 ribbon worms ,,,,,,,,,,#.........##.##.......# S   adder *****,,*,*#......>..##..........# ,,,,,,,*,,,,,*,******####.......#[ hyAPress: ? - help, Shift-Dir - straight lineAim: an adder (100% to hit)  You freeze the adder.  The adder is lightly wounded.  The adder seems to slow down. You scratch the ribbon worm.  The ribbon worm is heavily wounded.[ h[ h  ~~~..,* ▓~..#,* ▓~..#,* ▓.▓▓▓▓w#....#*######..#..ww###....! [ hd|#....S@...# #..............# *,# .......(........# *.# ##.........#...#.........#...#.........##.#w 3 ribbon worms#.........##......>..#[ hd3====1.3 (1[ hl[ h  Aim: an adder (100% to hit)  You freeze the adder.  The adder is lightly wounded.seems to slow down. You scratch the ribbon worm.  [ h'The ribbon worm is heavily wounded. _The adder is no longer moving slowly. The adder closely misses you.[ h'  **********~*~▓~.S#.*  Booper the Chiller **,*~**~~~~~*~~~~..,*  Revenant ,*,*~~~~*~*~*~▓~..#,*  Health: 33/33 ======================== ,,,******~*~*~▓~..#,*  Magic: 2/6========---------------- ,,,*~~~~~~*~~~▓...#.###********** AC: 9Str: 11 ,,,********▓▓▓▓w.......,,,,,,,,,, EV: 11Int: 16 ,,,,,,,,,*,#....#*############*** SH: 0Dex: 9 ,,,,,,,,,..#..ww###....!......,*  XL:  4 Next: 16% Place: Dungeon:4 [ h **,*******#....S@...#...#####*,*  Eq: ..[[....=. Time: 2411.3 (0.0) **,*******#..............# *,#  -) Claws **,,,,,,........(........# *.#  Cast: Freeze ********###.........#....#####.## Memories (1) ,,,,*,,,,,#.........#...#.......# ,,,,*,*,,,#.........##.##.......# www 3 ribbon worms ,,,,,,,,,,#.........##.##.......# S   adder [ h *****,,*,*#......>..##..........# ,,,,,,,*,,,,,*,******####.......# _The adder is no longer moving slowly. The adder closely misses you.[ hy {Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line[ h IAim: an adder (lightly wounded, 100% to hit)[ hH **********~*~▓~.S#.*Booper the Chiller **,*~**~~~~~*~~~~..,*Revenant ,*,*~~~~*~*~*~▓~..#,*Health: 33/33 ======================== ,,,******~*~*~▓~..#,*Magic: 2/6========---------------- ,,,*~~~~~~*~~~▓...#.###********** AC: 9Str: 11 ,,,********▓▓▓▓w.......,,,,,,,,,, EV: 11[ hInt: 16 ,,,,,,,,,*,#....#*############*** SH: 0Dex: 9 ,,,,,,,,,..#..ww###....!......,* XL:  4 Next: 16% Place: Dungeon:4 **,*******#....S@...#...#####*,* Eq: ..[[....=. Time: 2411.3 (0.0) **,*******#..............# *,# -) Claws **,,,,,,........(........# *.# Cast: Freeze ********###.........#....#####.## Memories (1) [ hE_,,,,*,,,,,#.........#...#.......# ,,,,*,*,,,#.........##.##.......# www 3 ribbon worms (1 catching breath) [ htp,,,,,,,,,,#.........##.##.......# S   adder (slow) *****,,*,*#......>..##..........# [ h,,,,,,,*,,,,,*,******####.......#Aim: an adder (lightly wounded, 100% to hit)  You freeze the adder.  [ hThe adder is heavily wounded.The adder seems to slow down.  You scratch the ribbon worm but do no damage.[ hMThe ribbon worm is heavily wounded.[ hz ````The ribbon worm expels a string of sticky webbing.[ hM][ h][ hf.w.wS@...[ hgZ32-2.3 (1[ hq[ htl _The stream of webbing misses you. The adder bites you.[ h **********~*~▓~.S#.*  Booper the Chiller **,*~**~~~~~*~~~~..,*  Revenant ,*,*~~~~*~*~*~▓~..#,*  Health: 32/33 =======================- ,,,******~*~*~▓~..#,*  Magic: 1/6====-------------------- ,,,*~~~~~~*~~~▓...#.###********** AC: 9Str: 11 ,,,********▓▓▓▓........,,,,,,,,,, EV: 11Int: 16 ,,,,,,,,,*,#...w#*############*** SH: 0Dex: 9 ,,,,,,,,,..#...w###....!......,*  XL:  4 Next: 16% Place: Dungeon:4 **,*******#...wS@...#...#####*,*  Eq: ..[[....=. Time: 2412.3 (0.0) **,*******#..............# *,#  -) [ hClaws **,,,,,,........(........# *.#  Cast: Freeze ********###.........#....#####.## Memories (1) ,,,,*,,,,,#.........#...#.......# ,,,,*,*,,,#.........##.##.......# www 3 ribbon worms (1 catching breath) ,,,,,,,,,,#.........##.##.......# S   adder (slow) *****,,*,*#......>..##..........# ,,,,,,,*,,,,,*,******####.......# _The stream of webbing misses you. The adder bites you.  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 21% risk of failure)  [ hPress: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, slow, 68% to hit)[ h[ h **********~*~▓~.S#.*Booper the Chiller **,*~**~~~~~*~~~~..,*Revenant ,*,*~~~~*~*~*~▓~..#,*Health: 32/33 =======================- [ h*3,,,******~*~*~▓~..#,*Magic: 2/6========---------------- ,,,*~~~~~~*~~~▓...#.###********** AC: 9Str: 11 ,,,********▓▓▓▓........,,,,,,,,,, EV: 11Int: 16 ,,,,,,,,,*,#...w#*############*** SH: 0Dex: 9 ,,,,,,,,,..#...w###....!......,* XL:  4 Next: 16% Place: Dungeon:4 **,*******#...wS@...#...#####*,* Eq: ..[[....=. Time: 2412.3 (0.0) [ h9**,*******#..............# *,# -) Claws **,,,,,,........(........# *.# Cast: Freeze ********###.........#....#####.## Memories (1) ,,,,*,,,,,#.........#...#.......# ,,,,*,*,,,#.........##.##.......# www 3 ribbon worms (1 catching breath) ,,,,,,,,,,#.........##.##.......# S   adder (slow) *****,,*,*#......>..##..........# ,,,,,,,*,,,,,*,******####.......#Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 21% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, slow, 68% to hit)  Okay, then.[ h[ hi[ hD _[ hd4[ hUh[ h0kF _Unknown command.[ h4  Casting: Sandblast (safe; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[ hq5[ h =[ h?e _You don't have enough magic to cast this spell.[ h1  You completely miss the ribbon worm.The ribbon worm is heavily wounded.[ h:b.w[ hp;L33=3.3 (1[ h&[ h _The adder closely misses you. The ribbon worm closely misses you.[ h$;  You scratch the adder.[ h3 .w(1 catching breath) The adder is almost dead.The adder barely misses you.[ h<9 ````The ribbon worm expels a string of sticky webbing.[ hJ@...[ h‡&4[ h[ h W _The stream of webbing misses you.[ h;  You scratch the adder.[ h[ h2 .w  You kill the adder![ h\/295[ h[ h1\ _The ribbon worm closely misses you. x2[ h   Casting: Sandblast (safe; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[ h [ h [ h e _You don't have enough magic to cast this spell.[ h? Your spells (describe)TypeFailure Level a - FreezeIce2% (1%)1  b + SandblastEarth21% (4%) 1 c - Frozen RampartsIce7% (1%)3 Select a spell to describe[!]/[I] toggle spell headers[ hC:[ hjB[ hK **********~*~▓~.S#.*Booper the Chiller **,*~**~~~~~*~~~~..,*Revenant ,*,*~~~~*~*~*~▓~..#,*Health: 33/33 ======================== ,,,******~*~*~▓~..#,*Magic: 2/6========---------------- ,,,*~~~~~~*~~~▓...#.###********** AC: 9Str: 11 ,,,********▓▓▓▓........,,,,,,,,,, EV: 11Int: 16 ,,,,,,,,,*,#....#*############*** SH: 0Dex: 9 [ hIM,,,,,,,,,..#...w###....!......,* XL:  4 Next: 29% Place: Dungeon:4 **,*******#....w@...#...#####*,* Eq: ..[[....=. Time: 2415.3 (0.0) **,*******#....w.........# *,# -) Claws **,,,,,,........(........# *.# Cast: Freeze ********###.........#....#####.## Memories (1) ,,,,*,,,,,#.........#...#.......# ,,,,*,*,,,#.........##.##.......# www 3 ribbon worms (1 catching breath) ,,,,,,,,,,#.........##.##.......# *****,,*,*#......>..##..........# ,,,,,,,*,,,,,*,******####.......#You scratch the adder.  You kill the adder! _[3[ hMi4mThe ribbon worm closely misses you. x2  Casting: Sandblast (safe; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.[ h!_Q[ hi[ h^j[ hq[ htF _Unknown command.[ h  Casting: Sandblast (safe; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[ h [ h; [ h [ hH! e _You don't have enough magic to cast this spell.[ hm 2  You scratch the ribbon worm.  The ribbon worm is moderately wounded.The ribbon worm bites you but does no damage.[ h  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.[ hn8[ hD9t 5 6.3 (1Held [ h1A[ h. _You are caught in a web![ h   You struggle to detach yourself from the web.  The ribbon worm barely misses you.[ h&7[ h=[ h`F _The ribbon worm bites you but does no damage. x2[ h T  The web tears apart. The ribbon worm bites you.[ h( n27-----11 8[ h [ h \ _The ribbon worm completely misses you.[ hr  You scratch the ribbon worm but do no damage.[ h"* S(1 catching breath)S   adder (wandering)  The ribbon worm is moderately wounded.[ h `The ribbon worm expels a string of sticky webbing.[ h8@[ h&9[ h[ h2 _The stream of webbing misses you. The ribbon worm closely misses you.[ h  Casting: Sandblast (safe; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[ hf[ hIg[ hp[ h te _You don't have enough magic to cast this spell.[ hD>  The adder hisses angrily.[ h.r  You scratch the ribbon worm but do no damage.[ h,k.SS[ hp21---------20[ h[ h w _The ribbon worm barely misses you. x2; The ribbon worm bites you.[ h*~*~▓~.S#.* ,*~**~~~~~*~~~~..,* *,*~~~~*~*~*~▓~..#,* ******~*~*~▓~..#,* *~~~~~~*~~~▓...#.###**▓▓▓▓..,*,#....#*####*[ hp9..#...w###....!......,* ,*#...Sw†@..#...#####*,* ,*#....w.# *,# ,,,,,,.(.# *.# ###.#....#####.## *,,,,,#.#...#*,*,,,#.[ h}##.##.# #.[ hQ##.##.# [ h2[ hsO  The ribbon worm attacks as it pursues you![ h[ h%.Sw.w[ h2=---3====1[ hj[ hBX _The ribbon worm barely misses you.[ h~*~▓~.S#.* ,*~**~~~~~*~~~~..,* ,*~~~~*~*~*~▓~..#,* ******~*~*~▓~..#,* * ,*~~~~~~*~~~▓...#.###* ,*▓▓▓▓.,*,#....#*###*[ h..#...w###....!......,* * ,*#....Sw.@.#...#####*,* * ,*#.....w.# *,# * ,,,,,,.(.# *.# *###.[ h2#....#####.## **,,,,,#.#...#.[ hY# **,*,,,#.##.##.[ hœ# *#.##.##.# *,,*,*#......>..##.# **,,,,,*,******####.# *[ hq[ h †wThe ribbon worm attacks as it pursues you![ h_19---2[ h[ h0 _The ribbon worm bites you.[ h ~~~~~~~~*~Sw..#.# ********~*~▓~.S#.* *~**~~~~~*~~~~..,* * [ h$ *~~~~*~*~*~▓~..#,* ******~*~*~▓~..#,* *~~~~~~*~~~▓...#.###************ ********▓▓▓▓........,,,,,,,,,,,,,*,#....#*############*****, ,,,,,,..#...w###@...!......,* *, [ hC *#....S†w..#...#####*,* * [ h` *******#.....w........# *,# *, [ h{ ,,,,,........(........# *.# *, *****###.[ h #....#####.## *, ,*,,,,,#.#...#.......# *,[ h > 2*,*,,,#.[ h ##.##.......# *, ,,,,,,,#.[ h ..##.### *, **,,*,*#......>..##....# *,[ h [ ho,[ h.wS.ww 3 ribbon worms[ h(Y3Freeze[ h7[ h[ h$ &~*~Sw..#.# ~*~▓~.S#.* ~**~~~~~*~~~~..,* * ~~~~*~*~*~▓~..#,* *,~*~*~▓~..#,* * ~~~~~~*~~~▓...#.###*,▓▓▓▓.,*,#....#*#*****,..#....###.@..!......,* *,#....wSw..#...#####*,* *[ h֚ #......w.......# *,# *,.(........# *.# *,*###.#....#####.## *,* *,,,,,#.#...#.......# *,* *,*,,,#.##.##.......# *,*#.##.##.......# *,* *,,*,*#......>..##.# *,*[ h [ hL [ h [ hu [ h1 †wSw.w[ h+ &4[ hM [ hC [ h=*~Sw..#.# ~*~▓~.S#.* **~~~~~*~~~~..,* **~*~*~▓~..#,* *,~*~*~▓~..#,* **~~~▓...#.###*,▓▓▓▓.,**,#....#*#*****,,*..#....###..@.!......,* *,,*#....†wSw.#...#####*,* *#.w......# *,# *,.[ h$>7(........# *.# *,*###.........# ,,,,,#.........#...#.......# *,* ,*,,,#.........##.##.......# *,* #......... [ h@,[ hA,[ hIw†wSw.[ hI20=--====5[ hCN[ h*P[ h* !*~Sw..#.# ~*~▓~.S#.* ~~~~~*~~~~..,* **~*~*~▓~..#,* *,~*~*~▓~..#,* **~~~▓...#.###*,▓▓▓▓.,*,*,#....#*#*****,,*,..#....###w..@!......,* *,,*,#....††wSw#...######,* ****,#........# *,# *,.(........# *.# *,*[ h V###.#.........#...#.......# *,* *,,,#.........##.##.......# *,* #.........##.##. [ h [ h [ he [ h ow..S[ h &6[ hP [ h [ hSE*~Sw..#.# ~*~▓~.S#.* ~~~~~*~~~~..,* * ~*~*~*~▓~..#,* *,~*~*~▓~..#,* **~~~▓...#.###*,,,,*▓▓▓▓.,*,**,#....#*#,,*,*..#....###ww..@.[ hE* *,,*,*#....††w..#...######.* ****,*#........S.....# *,# *,,,,* ,.(.# *.# *,* *###.#....#####.## *,*[ hF *#.#...#.......# *,* * ,,,#.[ h..##.# *,* *[ hI[ hI[ htJ[ h,K[ hdS.ww.w.S[ h8T&7[ h][ ha _You see here a fizzy pink potion.[ h5*~Sw..#.# ~*~▓~.S#.* *~~~~..,* * *~*~*~▓~..#,* *, *~*~*~▓~..#,* ******,*~~~▓...#.###*,,,,*,▓▓▓▓.,*,*, ,*,#....#*#,,*,*, ,..#....###.ww.!# *,,*,*,#....††.w.#...######.# ****,*,#...S....# *,# *,,,,*, .(..# *.# *,****, ###.#....#####.## *,* *,#..#...#.......# *,* *,#...##.##.......# *,* *,#.........##.##.......# *,* *, ,*#......>..##.# *,* *,[ h 6/wwwS[ h~7%...[ h8-8 _[ h@[ h *~Sw..#.# ~*~▓~.S#.* *~~~~..,* * ~*~*~▓~..#,* [ hg o*,,,,,* ~*~*~▓~..#,* ******,* ~*~~~▓...#.###*,,,,*,*▓▓▓▓.,*,*,* *,#....#*#***,,*,*,* ..#....###wwwS!.# *,,*,*,* *[ h ##....††...#...######.# ****,*,* *#...# *,# *,,,,*,*[ h (........# *.# *,****,*.#....#####.## *,* *,* ,#..#...#.# *,* *,* ,#...##.##.# *,* *,* ,#.##.##.[ hB # *,* *,* *#......>..##.# *,* *,*[ hr [ h [ h? [ h d...Sww[ h g1==9[ h [ h [ h:*~Sw..#.# ~*~▓~.S#.* *~~~~..,* * *~*~▓~..#,* *,,,,,* *~*~▓~..#,* ******,* *~~~▓...#.###*,,,,*,* ▓▓▓▓.,*,*,* ,#....#*#***,,*,*,* #....###w...S.# *,,*,*,* #....††...#ww.######.# ****,*,* #....# *,# *,,,,*,* (........# *.# *,****,* ..# #..#...#.# *,* *,* #.##.##.# *,* *,* [ h{.w.wwS..[ h'30[ h [ h[ [ h *~Sw..#.# ~*~▓~.S#.* *~~~~..,* * ~*~▓~..#,* *,,,,,* ~*~▓~..#,* ******,* ~~~▓...#.###*,,,,*,* ▓▓▓▓.,*,*,* #....#*#***,,*,*,* #....###.w.wwS..@...# *,,*,*,* ....††...#...######.# ****,*,* .[ h....# *,# *,,,,*,* (........# *.# *,****,* .#...#.# *,* *,* .##.##.# *,* *,* [ h([ h[ h[ h[ h.w.!wSw[ h_4====1[ h[ h[ h ~*~Sw..#.# *~*~▓~.S#.* ~~*~~~~..,* * *~*~▓~..#,* *,,,,,* *~*~▓~..#,* ******,* *~~~▓...#.###*,,,,*,* *▓▓▓▓.,*,*,* ,#....#*#***,,*,*,* .#....###..w.!wS@....# *,,*,*,* #....††...#..w######.# ****,*,* #.....# *,# *,,,,*,*.(........# *.# *,****,* #.#....#####.## *,* *,* #.#...#.# *,* *,* #.##.##.# *,* *,* #.##.##.# *,* *,* #......>..##.# *,* *,*[ hG[ h[ h V.ww.[ hC72Freeze[ h}[ h~ _The adder bites you but does no damage. The adder completely misses you.[ h  Casting: Sandblast (safe; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[ h[ hThe spell is quite dangerous to miscast (7% risk of failure)! Continue anyway?  Y - Yes  N - No[ h}[ h~~*~Sw..#.#Booper the Chiller *~*~▓~.S#.*Revenant ~~*~~~~..,******** Health: 21/33 ===============--------- *~*~▓~..#,**,,,,,* Magic: 1/6====-------------------- *~*~▓~..#,*******,* AC: 9Str: 11 *~~~▓...#.###************,,,,*,* EV: 11Int: 16 *▓▓▓▓........,,,,,,,,,,,,,,*,*,* SH: 0Dex: 9 ,#....#*######*****###***,,*,*,* XL:  4 Next: 29% Place: Dungeon:4 .#....###...wwwS@***.# *,,*,*,* Eq: ..[[....=. Time: 2432.3 (0.0) #....††...#..******#.# ****,*,* -) Claws #...........[ hG[40m...# *,# *,,,,*,* Cast: Freeze ......(........# *.# *,****,* Memories (1) #.........#....#####.## *,* *,* #.........#...#.......# *,* *,* www 3 ribbon worms #.........##.##.......# *,* *,* S   adder #.........##.##.......# *,* *,* #......>..##..........# *,* *,* _You see here a fizzy pink potion. _The adder bites you but does no damage. The adder completely misses you.Casting: Sandblast (safe; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (quite dangerous; 7% risk of failure)  [ hWPress: ? - help, Dir - look around, f - activate[ h?~~*~Sw..#.#Booper the Chiller *~*~▓~.S#.*Revenant ~~*~~~~..,******** Health: 21/33 ===============--------- *~*~▓~..#,**,,,,,* Magic: 1/6====-------------------- *~*~▓~..#,*******,* AC: 9Str: 11 *~~~▓...#.###************,,,,*,* EV: 11Int: 16 *▓▓▓▓........,,,,,,,,,,,,,,*,*,* SH: 0Dex: 9 ,#....#*##############***,,*,*,* XL:  4 Next: 29% Place: Dungeon:4 .#....###...wwwS@....# *,,*,*,* Eq: ..[[....=. Time: 2432.3 (0.0) #....††...#...######.# ****,*,* -) Claws #..............# *,# *,,,,*[ h@-,* Cast: Freeze ......(........# *.# *,****,* Memories (1) #.........#....#####.## *,* *,* #.........#...#.......# *,* *,* www 3 ribbon worms #.........##.##.......# *,* *,* S   adder #.........##.##.......# *,* *,* #......>..##..........# *,* *,*Casting: Frozen Ramparts (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.  You scratch the adder.  The adder is lightly wounded.  The wall freezes the ribbon worm. The wall freezes the adder.[ h_GJ#####.wwS@...w##### [ hG2=3.3 (1Ramparts [ hM########[ hO^  Press: ? - help, Dir - look around, f - activate  The walls around you are covered in ice.  You scratch the adder.  The adder is lightly wounded.wall freezes the ribbon worm. The wall freezes the adder. _The adder closely misses you.[ h  You barely miss the adder.The adder is moderately wounded.The wall freezes the adder. The adder bites you but does no damage.[ h#####.##### 2[ h3-4.2 (0.9[ h\#########[ h: _The wall freezes the ribbon worm. x3[ hޡ  You scratch the adder.  The adder is almost dead.The wall freezes the adder.[ hX  You kill the adder![ h#####.w#####[ hk6425.2 (1.0[ h##########[ h8: _The wall freezes the ribbon worm! x2[ hr  You scratch the ribbon worm but do no damage.[ hGr  The ribbon worm is heavily wounded.[ hR#####!ww#####w 3 ribbon worms[ h&6[ hj#########[ h _The wall freezes the ribbon worm. x2; The ribbon worm closely misses you.[ h  You barely miss the ribbon worm.The ribbon worm is severely wounded. ####w.#####The wall freezes the ribbon worm but does no damage.=7####### _The wall freezes the ribbon worm.[ hb h#######The wall freezes the ribbon worm but does no damage.  The ribbon worm bites you but does no damage.38[ h]i ##########[ h l 7 _The wall freezes the ribbon worm.[ hJ   but does no damage.  The ribbon worm bites you but does no damage. _The wall freezes the ribbon worm.  You barely miss the ribbon worm.  The ribbon worm is severely wounded.  ![ h  You kill the ribbon worm!The wall freezes the ribbon worm.  The ribbon worm bites you but does no damage.[ hֳ####!##### 2[ h(.69[ h ######[ h7 _The wall freezes the ribbon worm.[ h  You scratch the ribbon worm.  The ribbon worm is almost dead.The wall freezes the ribbon worm.[ h####.###   ribbon worm[ hb940Freeze[ h~######[ h_O _You kill the ribbon worm![ h'[ h/##†w###[ h0_2====1[ h;1Freeze[ h8r#####[ hq; [ h;)_The wall freezes the ribbon worm.[ h #####You scratch the ribbon worm.  The ribbon worm is heavily wounded.[ h \4=2[ h ##########[ h { _The wall freezes the ribbon worm. The ribbon worm closely misses you.[ h yG #####....##### (catching breath)  You scratch the ribbon worm.  The ribbon worm is almost dead.The frozen ramparts melt away.[ hz&  [ hzThe ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.[ h\ 5 3Held  _You are caught in a web![ hQ11 4[ h[ hAn _The web tears apart. The ribbon worm closely misses you.[ h  You scratch the ribbon worm.  The ribbon worm is almost dead.[ h E====5[ h= [ h" l _You hear the slow rusting of a drain nearby.[ hy A  You scratch the ribbon worm.[ h E†[ h 5==536.1 (0.9Freeze[ h [ h O _You kill the ribbon worm![ hd~*~Sw..#.# **~*~▓~.S#.*~*~~~~..,* * ~*~*~▓~..#,* *,,,,,* ~*~*~▓~..#,* ******,* ~*~~~▓...#.###*,,,,*,* **▓▓▓▓.,*,*,* *,#....#*#***,,*,*,* ..#....###....!.# *,,*,*,* *#....††...#...######.# ****,*,* *#....# *,# *,,,,*,*.(........# *.# *,****,* ##..#....#####.## *,* *,* ,#..#...#.# *,* *,*  ,#.##.##.# *,* *,*  ,#.##.##.# *,* *,*  *#......>..##.# *,* *,* 7.1 (1.0[ h[ hx _You see here a ribbon worm corpse.[ h~*~Sw..#.#*~*~▓~.S#.*~*~~~~..,* *~*~*~▓~..#,* *,,,,, [ h*~*~*~▓~..#,* ******, ~~*~~~▓...#.###*,,,,*,*▓▓▓▓.,*,*, ,*,#....#*#***,,*,*, [ hL,..#....###....!@†.....# *,,*,*, **#....††...#...######.# ****,*, **#[ hx...# *,# *,,,,*,.(........# *.# *,****,#[ h.#....#####.## *,* *, ,,#[ hϥ..#...#.# *,* *, ,[ h,#[ h#...##.##.# *,* *, ,,#[ hJ.##.##.# *,* *, ,*#......>..##[ hog.# *,* *,[ hW[ h9$8 [ h _[ h:[ hTx _You see here a ribbon worm corpse.[ h}!1~*~Sw..#.#*~*~▓~.S#.*~*~~~~..,* ~*~*~*~▓~..#,* * **~*~*~▓~..#,* ******~*~~~▓...#.###*,,,,**▓▓▓▓.[ h,",*,* ,,*,#....#*#***,,*,* ,,..#....###....@††.....# *,,*,**#....††...#...######.# ****,**#........# *,# *,,,,* ,.(..# *.# *,**** *###[ h).#....#####.## *,* *,#..#...#.......# *,* *,#...##.##.......# *,* *,#.........##.##.......# *,* * *,*#......>..##.# *,* *[ h?-C9 _[ h'4[ h=[ h>e26=50.1 (2[ h3D[ hvGW _m - a fizzy pink potion[ hh*****~*~▓~.S#.* *~~~~~*~~~~..,******~*~*~▓~..#,* *,,, ***~*~*~▓~..#,***** ~~~~*~~~▓...#.###************,,,, *****▓▓▓▓........,,,,,,,,,,,,,,*, ,,,*,#....#*##############***,,*,,..#....###.....††.....# *,,*, ****#....††...#.@.######.# ****,*#..............# *,# *,,,, ,,..(.# *.# *,** **###.........#....#####.## *,* ,,,,#.#...#.......# *,* *,,,#.##.##.......# *,*,#.##.##.......# *,**,*#>..##..........# *,* ,*,,,,,*,******####.# *,*[ h%[ hb#3[ hA====1.1 (1[ h[ h}5~~~~~*~~~~..,**** ~~~*~*~*~▓~..#,* *,, ****~*~*~▓~..#,**** ~~~~~*~~~▓...#.###************,,, ******▓▓▓▓........,,,,,,,,,,,,,,* ,,,,*,#....#*##############***,,*,..#....###.....††.....# *,,* *****#....††...#...######.# ****[ h6"*#..........@...# *,# *,, ,,,..(.# *.# *,** ***###.........#....#####.## *,* ,,,,,#.#...#.......# *,* ,*,,,#.##.##.......# *,* ,,,,,#[ h06..##.##.......# *,**,*#[ hU6>..##..........# *,* ,[ hx6,*,,,,,*.###***####.......# *,********,* [ h6T #.# *,*[ h=[ h>&2[ hJ[ hK[ hZ r~**~~~~~*~~~~..,* ~*~*~*~▓~..#,* **~*~*~▓~..#,* ~*~~~▓...#.###**▓▓▓▓.,,*,#....#*########***,,,..#....###.....††.....# *,,*#....††...#...######.# *#.# *,# *[ h6[ #,.(.# *.# *,*###.#....#####.## *,* *,,,,,#.#...#.......# *,* *,*,,,#..##.##.....# *,*,#..##.##.......# *,*  [ hd[ g*,,*,*#......>..##..........# *,* ,*,,,,,#.#####*####.# *,*[ h[ c  *,*,* #[ h[ j.# *,* [ hc [ hd &3[ hj [ hl [ h$*~**~~~~~*~~~~..,* *~~~~*~*~*~▓~..#,* **~*~*~▓~..#,* *~~~~~~*~~~▓...#.###**▓▓▓▓.[ hDn,*,#....#*######***,..#....###.....††.....# **#....††...#...######.# *#.# *,# *,.([ hx.# *.# *,*###.#....#####.## *, ,*,,,,,#[ h.#...#.# *, ,*,*,,,#[ h.##.##.......# *,,#.##.##.......# *, **,,*,*#......>..##...# *,[ h',*,,,,.#.##########.# *, ,*,[ hM[*,* #.# *,[ hw[ h[ hkT7=4[ h][ h[ h@,*~**~~~~~*~~~~..,* ,*~~~~*~*~*~▓~..#,* ,******~*~*~▓~..#,* ,*~~~~~~*~~~▓...#.###* ,*▓▓▓▓.,*,#....#*########***,..#....###.....††.....# * ,[ h*#....††...#...######.# ,*#.# *,# *,.(.# *.# **###[ h+.#....#####.## * ,,*,,,,,#.#...#.# * ,,*,*,,,#[ h.##.##.......# *,#.##.##[ h/.# **,,*,*#......>..##..# *,*,,,..#.##########[ h*3.# * ,,*,[ hSp*,* #.# *[ h,[====5[ h.2[ h93[ hI*,*~**~~~~~*~~~~..,* *,*~~~~*~*~*~▓~..#,* ,,******~*~*~▓~..#,* ,*~~~~~~*~~~▓...#.### ,,*▓▓▓▓.,*,#....#*########,..#....###.....††.....# *,*#....††...#...######.# *,*#.# *,# *,,,,,,.(.# *.# [ hLK*###.#....#####.## ,*,,,,,#.#...#.# ,*,*,,,#.##.##.#,#.##.##.#*,,*,*#......>..##.#,*,,...#.##########.#,*,*,* #.#[ hAT[ hT&6[ hr[[ h,^[ h F **********~*~▓~.S#.* **,*~**~~~~~*~~~~..,* ,*,*~~~~*~*~*~▓~..#,*,******~*~*~▓~..#,* ,*~~~~~~*~~~▓...#.###******************▓▓▓▓........,,,,,,,,,,,*,#....#*##############* [ h m,,,,,,,,,..#....###.....††.....# **,*#....†@...#...######.# **,*******#......# *,#,,,,,,..(........# *. ********###.#....#####.##,*,,,,,#[ h w.#...#.#*,*,,,#[ h x.##.##.#  [ h% ,,,,,,,,,,#.........##.##.#  [ hu *****,,*,*#......>..##...# ,,,,*,,...#.##########.# [ h [ h^ &7[ h$ [ h p _You see here a rat corpse.[ h  *~~~~~~~~*~Sw..#.#  **********~*~▓~..#.* ***,*~**~~~~~*~~~~..,**,*~~~~*~*~*~▓~..#,*,******~*~*~▓~..#,* ,*~~~~~~*~~~▓...#.###*****************▓▓▓▓........,,,,,,,,,,*,#....#*############## ,,,,,,,,,,..#...@###.....††.....# ,**,*#....††...#...######.# ,**,*******#......# *,# ,**,,,,,,..(........# *. ,********###.#....#####,*,,,,,#.#...#.*,*,,,#.##.##. ,,,,,,,,,,,#.........##.##. ******,,*,*#......>..##...[ h3 [ h! x8==8 _[ h*' [ ha) [ hEM*~*******~*,,,*,* *~~~~~~~~*~~~..#.#  **********~*~▓~..#. ***,*~**~~~~~*~~~~..*,*~~~~[ hfF*****~*~*~▓~..#,* ~~~~~~*~~~▓...#.###*****************▓▓▓▓........,,,,,,,,,*,*############# ,,,,,,,,,,..#....###.....††....††...#...######.*******#............, ,**,,,,,,........(........# *.##.. [ hF1.#.........#[ hO[ hO&9[ hV[ hvX[ hRM *~~~~~~∩*~~~,,,*~*******~▓...#, *~~~~~~~~*~~~..#.#  **********~*~▓~..#. ***,*~**~~~~~*~~~~..*,*~~~~*****~*~*~▓~..#,* ~~~~~~*~~~▓...#.###*****************▓▓▓▓@.......,,,,,,,,,*,############## ,,,,,,,,,,..#....###.....††....††...#...######. ,**,*******#..............# *,#. ...##.........#[ h[ h_'60[ hK[ h{[ hQ4M********~~, *~~~~~~∩*~~~...,**~*******~▓...#, *~~~~~~~~*~~~..#.#  **********~*~▓~..#.# ***,*~**~~~~~*~~~~...*,*~~~~*****~*~*~▓~..#,* ~~~~~~*~~~▓@..#.###*****************▓▓▓▓........,,,,,,,,,[ h4d*,#....############### ,,,,,,,,,,..#....###.....††.... ,**,*******#....††...#...######.## ..#,#........[ h<[ h5=_4====1[ hD[ hF[ he M ****************~~..... *~~~~~~∩*~~~...,**~******▓~▓...#,# *~~~~~~~~▓~~~..#.  **********~*~▓~..#.# ***,*~**~~~~~*~~~~...#*,*~~~~*****~*~*,* ~~~~~~*~~~▓...#.###*****************▓▓▓▓........,,,,,,,,,*,#....############### ,,,,,,,,,,..#....###.....††.....#. ....##.......[ h A  You enter the shallow water.[ h 9==2Water [ h [ h ? _Moving in this stuff is going to be slow.[ h t+M **#######********~~..... *~~~~~~∩*~~~...,**~******▓~▓...#,# *~~~~~~~~▓~~~..#.  **********~▓~▓~..# ***,*~**~~~~~▓~~~~...#*,*~~~~[ ht*****~*~*~▓~..#,* ~~~~~~*~~~▓...#.###*****************▓▓▓▓........,,,,,,,,, ,,,,,,,,,,*,#....################.....[ h{[ he|-3.7 (1.6[ h[ h6[ h) ######### ********▓~~.....# *~~~~~~∩▓~~~....*[ hG **~******▓~▓...#,# *~~~~~~~~▓~~~..#.#  **********~▓~▓~..#.# ****,*~**~~~~~▓~@~~...#[ hb*,*~~~~*~*~▓~▓~..#.#,******~*~▓~▓~..#,* [ h1*,,,,*~~~~~~*~~~▓...#.###****************▓▓▓▓........,,,,,,,, *,*,#....############## *,,,,,,,,,,..#....###.....††..... *,**,*#....††...#...######. *,**,*******#.....[ heD.# *,[ h#[ h$30[ h==5.3[ hx[ h[ h #########********▓~~.....# *~~~~~~∩▓~~~....**~******▓~▓...#,# *~~~~~~~~▓~~~..#.#[ hV **********~▓~▓~..#.# *****,*~**~~~~~▓~~~~...# ,,,,*,*~~~~*~*~▓@▓~..#.#,,,******~*~▓~▓~..#,* **,,,,*~~~~~~*~~~▓...#.###******* ,,,,,,********▓▓▓▓........,,,,,,, ,*,,,,,,,,,,*,#....############## ,*[ h j,..#....###.....††.... ,*,**,*******#....††...#...###### ,*,**,[ h *#..............# * ,*,**,,,,,,..(.# *[ h| [ h G====6.9[ h [ h [ h8 #########********▓~~.....#~~~~~~∩▓~~~....***~******▓~▓...#,#~~~~~~~~▓~~~..#.**********~▓~▓~..# *****,*~**~~~~~▓~~~~...# [ h8,,,,*,*~~~~*~*~▓~▓~..#.#,,*****,* **,,,,*~~~~~~▓~~~▓...#.###******* ,,,,,,*******▓▓▓▓▓........,,,,,,,Memories (1) Water  ,*,********###.........#....##### [ hA[ hjA(8.5[ hF[ hRI[ h!********▓~~.....# *~~~~~~∩▓~~~....**~****▓▓▓~▓...#,# *~~~~~~~S▓~~~..#.#********▓▓~▓~▓~..#.# ******,*~**~~~~~▓~~~~...# ,,,,,*,*~~~~*~▓~▓~▓~..#.#,,,******~▓~▓~▓~..#,* ***,,,,*~~~~~~▓~@~▓...#.###****** *,,,,,,*******▓▓▓▓▓........,,,,,, *,*,,,,,,,,,,*,#....############# *,*,..#....###.....††... *,*,**,*******#....††...#...##### *,*,**,*#..............# S   adder (asleep) *,*,**,,,,,,..(.# *,*,********###.........#....#### *,*,,,,,*,,,,,#.#...#....[ hh  An adder comes into view.[ h[ h[ hb[ h'>  The adder hisses angrily.[ h ~wSw   ribbon worm (wandering)S   adder[ h51=[ h*370.1Freeze[ h[ h# ^ _A ribbon worm comes into view.[ h} Lww[ h6 %5[ ha :====10[ h [ h  [ h x_You barely miss the adder. The adder misses you.[ h2^  ********▓~~.....#  Booper the Chiller *~~~~~~∩▓~~~....*  Revenant **~****▓▓▓~▓...#,#  Health: 31/33 ======================-- [ h^ d*~~~~~~~~▓~~~..#.#  Magic: 4/6================-------- ********▓▓~▓~▓~..#.#  AC: 9Str: 11 [ h^ ******,*~**~~~w~▓~~~~...#  EV: 11Int: 16 [ h^ ,,,,,*,*~~~~*~▓~▓~▓~..#.#  SH: 0Dex: 9 [ h` ,,,,,,,******~▓S▓~▓~..#,*  XL:  4 Next: 53% Place: Dungeon:4 ***,,,,*~~~~~~▓~@~▓...#.###****** Eq: ..[[....=. Time: 2471.1 (0.0) *,,,,,,*******▓▓▓▓▓........,,,,,, -) Claws *,*,,,,,,,,,,*,#....############# Cast: Freeze *,*,,,,,,,,,,..#....###.....††... Memories (1) Water *,*,**,*******#....††...#...##### *,*,**,*******#..............#  w   ribbon worm [ h7` *,*,**,,,,,,........(........#  S   adder *,*,********###.........#....#### *,*,,,,,*,,,,,#.........#...#.... [ hZ` x_You barely miss the adder. The adder misses you.[ h` .Casting: Frozen Ramparts (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[ h` Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line[ h` 8Aim: an adder (100% to hit)[ h_U ********▓~~.....#  Booper the Chiller *~~~~~~∩▓~~~....*  Revenant **~****▓▓▓~▓...#,#  Health: 31/33 ======================-- *~~~~~~~~▓~~~..#.#  Magic: 4/6[ h================-------- ********▓▓~▓~▓~..#.#  AC: 9Str: 11 ******,*~**~~~w~▓~~~~...#  EV: 11Int: 16 ,,,,,*,*~~~~*~▓~▓~▓~..#.#  SH: 0[ h+Dex: 9 [ h,,,,,,,******~▓S▓~▓~..#,*  XL:  4 Next: 53% Place: Dungeon:4 [ h/I***,,,,*~~~~~~▓~@~▓...#.###****** Eq: ..[[....=. Time: 2471.1 (0.0) [ h_*,,,,,,*******▓▓▓▓▓........,,,,,, -) Claws *,*,,,,,,,,,,*,#....############# Cast: Freeze *,*,,,,,,,,,,..#....###.....††... Memories (1) Water *,*,**,*******#....††...#...##### *,*,**,*******#..............#  w   ribbon worm [ h*,*,**,,,,,,........(........#  S   adder *,*,********###.........#....#### [ h*,*,,,,,*,,,,,#.........#...#....Aiming: Freeze (safe; 1% risk of failure)  [ hsPress: ? - help, Shift-Dir - straight lineAim: an adder (100% to hit)  [ hWYou freeze the adder.  The adder is moderately wounded.[ h.MYour unstable footing causes you to fumble your attack.[ hZ   ∩▓~~~....*  ▓▓▓~▓...#,#  [ h5~~▓~~~..#.#  ▓▓~▓~▓~..#.# [ h ~~▓~~ [ h/▓w▓~▓ ▓S▓~▓[ hc ▓~@~▓[ hn▓▓▓▓▓† (  [ h[ h+2.1 (1[ h[ hR-_  Press: ? - help, Shift-Dir - straight lineAim: an adder (100% to hit)  You freeze the adder.  The adder is moderately wounded.Your unstable footing causes you to fumble your attack. _The adder bites you but does no damage. x2[ hT4  You miss the adder.The adder is moderately wounded.[ h\6&3[ h=[ h>A= _The adder bites you but does no damage.[ h_ \  Your unstable footing causes you to fumble your attack.[ hJ T2=4[ hD [ h = _The adder bites you but does no damage.[ h  You scratch the adder.  The adder is almost dead.[ h &5[ h& [ hr = _The adder bites you but does no damage.[ hx  You scratch the adder but do no damage.The adder is almost dead.6[ h[ h< [ hSz_The adder misses you. The adder barely misses you.[ hl  Your unstable footing causes you to fumble your attack.7[ htS _The adder bites you but does no damage.[ hg  You scratch the adder.  The adder is almost dead.[ h n33==8[ h [ hj = _The adder bites you but does no damage.[ hA  You miss the adder.The adder is almost dead.[ hB &9[ hWJ [ h3L @ _The adder bites you but does no damage. x2[ hg  You barely miss the adder.The adder is almost dead.[ h*'80[ h[ h= _The adder bites you but does no damage.[ h4  You barely miss the adder.The adder is almost dead.[ h32-5====1[ hC[ h* _The adder bites you.[ h- \  Your unstable footing causes you to fumble your attack.[ h G-2.0 (0.9[ h+% [ h& * _The adder bites you.[ hMw ********▓~~.....#  Booper the Chiller *~~~~~~∩▓~~~....*  Revenant **~****▓▓▓~▓...#,#  Health: 32/33 =======================- *~~~~~~~~▓~~~..#.#  Magic: 4/6================-------- ********▓▓~▓~▓~..#.#  AC: 9[ hwStr: 11 ******,*~**~~~~~▓~~~~...#  EV: 11Int: 16 ,,,,,*,*~~~~*~▓w▓~▓~..#.#  SH: 0Dex: 9 [ hw ,,,,,,,******~▓S▓~▓~..#,*  XL:  4 Next: 53% Place: Dungeon:4 [ h)xF***,,,,*~~~~~~▓~@~▓...#.###****** Eq: ..[[....=. Time: 2482.0 (0.0) *,,,,,,*******▓▓▓▓▓........,,,,,, -) Claws *,*,,,,,,,,,,*,#....############# Cast: Freeze *,*,,,,,,,,,,..#....###.....††... Memories (1) Water *,*,**,*******#....††...#...##### *,*,**,*******#..............#  w   ribbon worm *,*,**,,,,,,........(........#  S   adder [ h`x *,*,********###.........#....#### *,*,,,,,*,,,,,#.........#...#.... _The adder bites you.  Casting: Freeze (safe; 1% risk of failure)  [ hxkConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 100% to hit)[ h$ ********▓~~.....#  Booper the Chiller *~~~~~~∩▓~~~....*  Revenant [ h7**~****▓▓▓~▓...#,#  Health: 32/33 =======================- *~~~~~~~~▓~~~..#.#  Magic: 4/6================-------- ********▓▓~▓~▓~..#.#  AC: 9Str: 11 ******,*~**~~~~~▓~~~~...#  EV: 11Int: 16 [ h,,,,,*,*~~~~*~▓w▓~▓~..#.#  SH: 0Dex: 9 ,,,,,,,******~▓S▓~▓~..#,*  XL:  4 Next: 53% Place: Dungeon:4 ***,,,,*~~~~~~▓~@~▓...#.###****** Eq: ..[[....=. Time: 2482.0 (0.0) *,,,,,,*******▓▓▓▓▓........,,,,,, -) Claws [ h*,*,,,,,,,,,,*,#....############# Cast: Freeze *,*,,,,,,,,,,..#....###.....††... Memories (1) Water *,*,**,*******#....††...#...##### *,*,**,*******#..............#  w   ribbon worm [ hqb*,*,**,,,,,,........(........#  S   adder *,*,********###.........#....#### *,*,,,,,*,,,,,#.........#...#....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 100% to hit)  [ hOYou freeze the adder!  You kill the adder![ h   ∩▓~~~....*  ▓▓▓~▓...#,#  ~~▓~~~..#.#  [ h,▓▓~▓~▓~..#.# ~~▓~~ ▓w▓~▓ [ h[▓†▓~▓ ▓~@~▓[ hv▓▓▓▓▓† (catching breath)(  [ hMAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 100% to hit)  You freeze the adder!  [ h}You kill the adder!  You devour the vestiges of the adder's existence in your flames.[ h  `The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.[ hVW:†[ hyZy 5 663.0 (1Freeze2) [ hZGHeld Water [ hpa[ hGd. _You are caught in a web![ hT[ hXD~w[ hOM11 4Freeze[ h[ h[ h[ h&5[ hnc _Your unstable footing causes you to fumble your attack.\ h8\  Your unstable footing causes you to fumble your attack.\ h9G33=6\ h+@\ hCC _The ribbon worm bites you but does no damage.\ h   You scratch the ribbon worm.  The ribbon worm is lightly wounded.31--7\ hU\ h0 _The ribbon worm bites you.\ h\l  You scratch the ribbon worm.  The ribbon worm is lightly wounded.\ h:]&8\ hc\ h=fQ _The ribbon worm misses you.\ h> \ h &9\ h \ h M _Your unstable footing causes you to fumble your attack.\ hE  You completely miss the ribbon worm. You claw the ribbon worm.  The ribbon worm is lightly wounded.26------90\ hp\ h#0 _The ribbon worm bites you.\ hl  You scratch the ribbon worm.  The ribbon worm is lightly wounded.\ h\ hkb24-----1\ h\ h0 _The ribbon worm bites you.\ hl k ********▓~~.....#  Booper the Chiller *~~~~~~∩▓~~~....*  Revenant **~****▓▓▓~▓...#,#  Health: 24/33 =================------- *~~~~~~~~▓~~~..#.#  Magic: 3/6============------------ ********▓▓~▓~▓~..#.#  AC: 9Str: 11 ******,*~**~~~~~▓~~~~...#  EV: 11Int: 16 ,,,,,*,*~~~~*~▓~▓~▓~..#.#  SH: 0\ h 7Dex: 9 ,,,,,,,******~▓w▓~▓~..#,*  XL:  4 Next: 66% Place: Dungeon:4 \ h ***,,,,*~~~~~~▓~@~▓...#.###****** Eq: ..[[....=. Time: 2491.0 (0.0) *,,,,,,*******▓▓▓▓▓........,,,,,, -) Claws \ h*,*,,,,,,,,,,*,#....############# Cast: Freeze *,*,,,,,,,,,,..#....###.....††... Memories (2) Water \ h5*,*,**,*******#....††...#...##### *,*,**,*******#..............#  w   ribbon worm *,*,**,,,,,,........(........# \ hO*,*,********###.........#....#### *,*,,,,,*,,,,,#.........#...#.... _The ribbon worm bites you.  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, 100% to hit)\ hL"********▓~~.....#Booper the Chiller*~~~~~~∩▓~~~....*Revenant**~****▓▓▓~▓...#,#Health: 24/33 =================-------*~~~~~~~~▓~~~..#.#Magic: 3/6============------------********▓▓~▓~▓~..#.#AC: 9Str: 11 ******,*~**~~~~~▓~~~~...#EV: 11Int: 16 ,,,,,*,*~~~~*~▓~▓~▓~..#.#SH: 0Dex: 9 ,,,,,,,******~▓w▓~▓~..#,*XL:  4 Next: 66% Place: Dungeon:4 ***,,,,*~~~~~~▓~@~▓...#.###****** Eq: ..[[....\ h"=. Time: 2491.0 (0.0) *,,,,,,*******▓▓▓▓▓........,,,,,, -) Claws *,*,,,,,,,,,,*,#....############# Cast: Freeze *,*,,,,,,,,,,..#....###.....††... Memories (2) Water *,*,**,*******#....††...#...##### *,*,**,*******#..............#w   ribbon worm (catching breath) *,*,**,,,,,,........(........# *,*,********###.........#....#### *,*,,,,,*,,,,,#.........#...#....Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, 100% to hit)  You freeze the ribbon worm.  The ribbon worm is lightly wounded.  Your unstable footing causes you to fumble your attack.\ h': a ribbon worm (lightly wounded, 100% to hit)  You freeze the ribbon worm.  The ribbon worm is lightly wounded.r unstable footing causes you to fumble your attack.  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.\ hw\ hw4==== 5 2.0 (1Held Water \ hS~\ hd. _You are caught in a web!\ hR11 3\ h\ h+Y _The ribbon worm closely misses you.\ hS ********▓~~.....#  Booper the Chiller *~~~~~~∩▓~~~....*  Revenant **~****▓▓▓~▓...#,#  Health: 24/33 =================------- *~~~~~~~~▓~~~..#.#  Magic: 3/6============------------ ********▓▓~▓~▓~..#.#  AC: 9Str: 11 \ h5O******,*~**~~~~~▓~~~~...#  EV: 11Int: 16 ,,,,,*,*~~~~*~▓~▓~▓~..#.#  SH: 0Dex: 9 ,,,,,,,******~▓w▓~▓~..#,*  XL:  4 Next: 66% Place: Dungeon:4 \ hvQ***,,,,*~~~~~~▓~@~▓...#.###****** Eq: ..[[....=. Time: 2493.0 (0.0) *,,,,,,*******▓▓▓▓▓........,,,,,, -) Claws *,*,,,,,,,,,,*,#....############# Cast: Freeze \ h3*,*,,,,,,,,,,..#....###.....††... Memories (2) Water *,*,**,*******#....††...#...##### *,*,**,*******#..............#  w   ribbon worm (catching breath) *,*,**,,,,,,........(........# *,*,********###.........#....#### *,*,,,,,*,,,,,#.........#...#.... _The ribbon worm closely misses you.\ hCasting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\ hAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, catching its breath, 100% to hit)\ h az********▓~~.....#Booper the Chiller*~~~~~~∩▓~~~....*Revenant**~****▓▓▓~▓...#,#Health: 24/33 =================-------*~~~~~~~~▓~~~..#.#Magic: 3/6============------------********▓▓~▓~▓~..#.#AC: 9Str: 11 ******,*~**~~~~~▓~~~~...#EV: 11Int: 16 ,,,,,*,*~~~~*~▓~▓~▓~..#.#SH: 0Dex: 9 ,,,,,,,******~▓w▓~▓~..#,*\ haQXL:  4 Next: 66% Place: Dungeon:4 ***,,,,*~~~~~~▓~@~▓...#.###****** Eq: ..[[....=. Time: 2493.0 (0.0) *,,,,,,*******▓▓▓▓▓........,,,,,, -) Claws *,*,,,,,,,,,,*,#....############# Cast: Freeze *,*,,,,,,,,,,..#....###.....††... Memories (2) Water *,*,**,*******#....††...#...##### *,*,**,*******#..............#w   ribbon worm (catching breath) \ hbu*,*,**,,,,,,........(........# *,*,********###.........#....#### \ hWb$*,*,,,,,*,,,,,#.........#...#....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line\ hbAim: a ribbon worm (lightly wounded, catching its breath, 100% to hit)  You freeze the ribbon worm.  The ribbon worm is lightly wounded.\ hc_5=4.0 (1\ hZo\ h{r  Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, catching its breath, 100% to hit)  You freeze the ribbon worm.  The ribbon worm is lightly wounded. _Your unstable footing causes you to fumble your attack.\ h ********▓~~.....#  Booper the Chiller *~~~~~~∩▓~~~....*  Revenant **~****▓▓▓~▓...#,#  Health: 25/33 ==================------ *~~~~~~~~▓~~~..#.#  Magic: 2/6========---------------- ********▓▓~▓~▓~..#.#  AC: 9Str: 11 ******,*~**~~~~~▓~~~~...#  EV: 11Int: 16 ,,,,,*,*~~~~*~▓~▓~▓~..#.#  SH: 0Dex: 9 ,,,,,,,******~▓w▓~▓~..#,*  XL:  4 Next: 66% Place: Dungeon:4 ***,,,,*~~~~~~▓~@~▓...#.###****** Eq: ..[[....=. Time: 2494.0 (0.0) *,,,,,,*******▓▓▓▓▓........,,,,,, -) Claws *,*,,,,,,,,,,*,#....############# Cast: Freeze *,*\ h,,,,,,,,,,..#....###.....††... Memories (2) Water *,*,**,*******#....††...#...##### *,*,**,*******#..............#  w   ribbon worm (catching breath) *,*,**,,,,,,........(........# *,*,********###.........#....#### *,*,,,,,*,,,,,#.........#...#.... _Your unstable footing causes you to fumble your attack.  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, catching its breath, 100% to hit)\ h********▓~~.....#Booper the Chiller*~~~~~~∩▓~~~....*Revenant**~****▓▓▓~▓...#,#Health: 25/33 ==================------*~~~~~~~~▓~~~..#.#Magic: 2/6========----------------********▓▓~▓~▓~..#.#AC: 9Str: 11 \ h******,*~**~~~~~▓~~~~...#EV: 11Int: 16 ,,,,,*,*~~~~*~▓~▓~▓~..#.#SH: 0Dex: 9 ,,,,,,,******~▓w▓~▓~..#,*XL:  4 Next: 66% Place: Dungeon:4 ***,,,,*~~~~~~▓~@~▓...#.###****** Eq: ..[[....=. Time: 2494.0 (0.0) *,,,,,,*******▓▓▓▓▓........,,,,,, -) Claws *,*,,,,,,,,,,*,#....############# Cast: Freeze *,*,,,,,,,,,,..#....###.....††... Memories (2) Water *,*,**,*******#....††...#...##### *,*,**,*******#..............#w   ribbon worm (catching breath) *,*,**,,,,,,........(........# *,*,********###.........#....#### *,*,,,,,*,,,,,#.........#...#....Press: ? - help, Shift-Dir - straight line\ hg&Aim: a ribbon worm (lightly wounded, catching its breath, 100% to hit)  You freeze the ribbon worm.  The ribbon worm is lightly wounded.  You scratch the ribbon worm but do no damage.The ribbon worm is lightly wounded.\ h+5.0 (1\ hF\ hAim: a ribbon worm (lightly wounded, catching its breath, 100% to hit)  You freeze the ribbon worm.  The ribbon worm is lightly wounded.  \ hYou scratch the ribbon worm but do no damage.The ribbon worm is lightly wounded. _splashes around in the water.\ hS ********▓~~.....#  Booper the Chiller \ h:T*~~~~~~∩▓~~~....*  Revenant **~****▓▓▓~▓...#,#  Health: 25/33 ==================------ *~~~~~~~~▓~~~..#.#  Magic: 1/6====-------------------- ********▓▓~▓~▓~..#.#  AC: 9Str: 11 ******,*~**~~~~~▓~~~~...#  EV: 11Int: 16 ,,,,,*,*~~~~*~▓~▓~▓~..#.#  SH: 0Dex: 9 \ hT,,,,,,,******~▓w▓~▓~..#,*  XL:  4 Next: 66% Place: Dungeon:4 ***,,,,*~~~~~~▓~@~▓...#.###****** Eq: ..[[....=. Time: 2495.0 (0.0) *,,,,,,*******▓▓▓▓▓........,,,,,, -) Claws *,*,,,,,,,,,,*,#....############# Cast: Freeze *,*,,,,,,,,,,..#....###.....††... Memories (2) Water *,*,**,*******#....††...#...##### *,*,**,*******#..............#  w   ribbon worm (catching breath) *,*,**,,,,,,........(........# *,*,********###.........#....#### *,*,,,,,*,,,,,#.........#...#.... _The ribbon worm splashes around in the water.  \ h(UCasting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 21% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, catching its breath, 93% to hit)\ h*\ h~ ********▓~~.....#Booper the Chiller*~~~~~~∩▓~~~....*Revenant**~****▓▓▓~▓...#,#Health: 25/33 ==================------*~~~~~~~~▓~~~..#.#Magic: 2/6========----------------********▓▓~▓~▓~..#.#AC: 9Str: 11 ******,*~**~~~~~▓~~~~...#EV: 11\ h: Int: 16 ,,,,,*,*~~~~*~▓~▓~▓~..#.#SH: 0Dex: 9 ,,,,,,,******~▓w▓~▓~..#,*XL:  4 Next: 66% Place: Dungeon:4 ***,,,,*~~~~~~▓~@~▓...#.###****** Eq: ..[[....=. Time: 2495.0 (0.0) *,,,,,,*******▓▓▓▓▓........,,,,,, -) Claws *,*,,,,,,,,,,*,#....############# Cast: Freeze *,*,,,,,,,,,,..#....###.....††... Memories (2) Water *,*,**,*******#....††...#...##### *,*,**,*******#..............#w   ribbon worm (catching breath) \ hq i*,*,**,,,,,,........(........# *,*,********###.........#....#### *,*,,,,,*,,,,,#.........#...#....Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\ h Aiming: Sandblast (safe; 21% risk of failure)  Press: ? - help, Shift-Dir - straight line\ h Aim: a ribbon worm (lightly wounded, catching its breath, 93% to hit)  Okay, then.\ h*\ h\ h\ h. _\ hT 4\ h \ h F _Unknown command.\ hhZ \ h![ \ ha \ hd F _Unknown command.\ h  Casting: Sandblast (safe; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\ h\ h@\ h \ hW_You don't have enough magic to cast this spell.\ h  ********▓~~.....#  Booper the Chiller *~~~~~~∩▓~~~....*  Revenant\ hd  **~****▓▓▓~▓...#,#  Health: 25/33 ==================------ *~~~~~~~~▓~~~..#.#  Magic: 1/6====-------------------- ********▓▓~▓~▓~..#.#  AC: 9Str: 11 \ h ******,*~**~~~~~▓~~~~...#  EV: 11Int: 16 \ hń ,,,,,*,*~~~~*~▓~▓~▓~..#.#  SH: 0Dex: 9 \ h ,,,,,,,******~▓w▓~▓~..#,*  XL:  4 Next: 66% Place: Dungeon:4 \ h ***,,,,*~~~~~~▓~@~▓...#.###****** Eq: ..[[....=. Time: 2495.0 (0.0) *,,,,,,*******▓▓▓▓▓........,,,,,, -) Claws \ hJ 4*,*,,,,,,,,,,*,#....############# Cast: Freeze *,*,,,,,,,,,,..#....###.....††... Memories (2) Water *,*,**,*******#....††...#...##### \ hx *,*,**,*******#..............#  w   ribbon worm (catching breath) *,*,**,,,,,,........(........# *,*,********###.........#....#### \ h t*,*,,,,,*,,,,,#.........#...#.... _You don't have enough magic to cast this spell.  \ h˅ Casting: Sandblast (safe; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\ h Aiming: Sandblast (safe; 21% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, catching its breath, 93% to hit)\ h&********▓~~.....#Booper the Chiller*~~~~~~∩▓~~~....*Revenant**~****▓▓▓~▓...#,#Health: 25/33 ==================------*~~~~~~~~▓~~~..#.#Magic: 1/6====--------------------********▓▓~▓~▓~..#.#AC: 9Str: 11 \ h=******,*~**~~~~~▓~~~~...#EV: 11Int: 16 ,,,,,*,*~~~~*~▓~▓~▓~..#.#SH: 0Dex: 9 ,,,,,,,******~▓w▓~▓~..#,*XL:  4 Next: 66% Place: Dungeon:4 ***,,,,*~~~~~~▓~@~▓...#.###****** Eq: ..[[....=. Time: 2495.0 (0.0) *,,,,,,*******▓▓▓▓▓........,,,,,, -) Claws *,*,,,,,,,,,,*,#....############# Cast: Freeze *,*,,,,,,,,,,..#....###.....††... Memories (2) Water *,*,**,*******#....††...#...##### *,*,**,*******#..............#\ hRIw   ribbon worm (catching breath) *,*,**,,,,,,........(........# *,*,********###.........#....#### *,*,,,,,*,,,,,#.........#...#....Press: ? - help, Shift-Dir - straight line\ h8Aim: a ribbon worm (lightly wounded, catching its breath, 93% to hit)  You miscast Sandblast.  You are very lightly contaminated with residual magic.  Nothing appears to happen.  You hear the slow rusting of a drain very nearby.\ hڎt6.0 (1Contam Water \ h\ h{  Aim: a ribbon worm (lightly wounded, catching its breath, 93% to hit)  You miscast Sandblast.are very lightly contaminated with residual magic.  Nothing appears to happen.  You hear the slow rusting of a drain very nearby. _The ribbon worm closely misses you.\ h ********▓~~.....#  Booper the Chiller *~~~~~~∩▓~~~....*  Revenant **~****▓▓▓~▓...#,#  Health: 25/33 ==================------ *~~~~~~~~▓~~~..#.#  Magic: 0/6------------------------ \ hW********▓▓~▓~▓~..#.#  AC: 9Str: 11 ******,*~**~~~~~▓~~~~...#  EV: 11Int: 16 ,,,,,*,*~~~~*~▓~▓~▓~..#.#  SH: 0Dex: 9 ,,,,,,,******~▓w▓~▓~..#,*  XL:  4 Next: 66% Place: Dungeon:4 \ h]***,,,,*~~~~~~▓~@~▓...#.###****** Eq: ..[[....=. Time: 2496.0 (0.0) \ h*,,,,,,*******▓▓▓▓▓........,,,,,, -) Claws *,*,,,,,,,,,,*,#....############# Cast: Freeze *,*,,,,,,,,,,..#....###.....††... Memories (2) Contam Water *,*,**,*******#....††...#...##### \ h*,*,**,*******#..............#  w   ribbon worm (catching breath) *,*,**,,,,,,........(........# *,*,********###.........#....#### \ hr*,*,,,,,*,,,,,#.........#...#.... _The ribbon worm closely misses you.\ hHCasting: Sandblast (safe; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\ hlAiming: Sandblast (safe; 21% risk of failure)  Press: ? - help, Shift-Dir - straight line\ hbAim: a ribbon worm (lightly wounded, catching its breath, 93% to hit)\ hI ********▓~~.....#Booper the Chiller*~~~~~~∩▓~~~....*Revenant**~****▓▓▓~▓...#,#Health: 25/33 ==================------*~~~~~~~~▓~~~..#.#Magic: 0/6------------------------\ h ********▓▓~▓~▓~..#.#AC: 9Str: 11 ******,*~**~~~~~▓~~~~...#EV: 11Int: 16 ,,,,,*,*~~~~*~▓~▓~▓~..#.#SH: 0Dex: 9 ,,,,,,,******~▓w▓~▓~..#,*XL:  4 Next: 66% Place: Dungeon:4 \ h/ ***,,,,*~~~~~~▓~@~▓...#.###****** Eq: ..[[....=. Time: 2496.0 (0.0) *,,,,,,*******▓▓▓▓▓........,,,,,, -) Claws \ h_ *,*,,,,,,,,,,*,#....############# Cast: Freeze *,*,,,,,,,,,,..#....###.....††... Memories (2) Contam Water \ h *,*,**,*******#....††...#...##### *,*,**,*******#..............#w   ribbon worm (catching breath) \ h *,*,**,,,,,,........(........# *,*,********###.........#....#### *,*,,,,,*,,,,,#.........#...#....\ h Casting: Sandblast (safe; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\ h Aiming: Sandblast (safe; 21% risk of failure)  Press: ? - help, Shift-Dir - straight line\ h# Aim: a ribbon worm (lightly wounded, catching its breath, 93% to hit)  The blast of sand hits the ribbon worm.\ hm p  Aim  Press: ? - help, Shift-Dir - straight line: a ribbon worm (lightly wounded, catching its breath, 93% to hit)  The blast of sand hits the ribbon worm.  The ribbon worm is moderately wounded.  Your unstable footing causes you to fumble your attack.19-----7.5 (1.5Freeze\ hq \ ht 0 _The ribbon worm bites you!\ h(  Casting: Sandblast (safe; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.\ h*4\ hm1\ h4F _Unknown command.\ h}  You scratch the ribbon worm.  The ribbon worm is moderately wounded.\ hA~ f8-----80\ h \ hl 0 _The ribbon worm bites you.\ hk  You scratch the ribbon worm.  The ribbon worm is moderately wounded.9.4 (0.9\ hY\ hC _The ribbon worm bites you but does no damage.\ hep  You scratch the ribbon worm.500.4 (1.0\ hõ\ h \ h7X_The ribbon worm is moderately wounded.\ hE (catching breath)  You scratch the ribbon worm.  The ribbon worm is severely wounded.\ hݐ  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.\ hc \ h+ '91==== 5 1.3 (0.9FreezeHeld Water  _You are caught in a web!\ h4  The ribbon worm splashes around in the water.11 2.3 (1.0\ h:\ h'=K _Your magical contamination has completely faded away. \ h5 h   Your unstable footing causes you to fumble your attack. \ h &3 \ h& \ h)C _The ribbon worm splashes around in the water. \ h{\  Your unstable footing causes you to fumble your attack. \ h|&4 \ h| \ h_C _The ribbon worm splashes around in the water. \ h; A  You scratch the ribbon worm. \ h L====5.2 (0.9 \ h  \ h c _The ribbon worm is heavily wounded. \ hu  You scratch the ribbon worm.  The ribbon worm is severely wounded. \ hv >20= \ h!w &6.2 (1.0 \ hH}  \ h C _The ribbon worm splashes around in the water. \ hh  (catching breath)  Your unstable footing causes you to fumble your attack. \ h `The ribbon worm expels a string of sticky webbing. \ hui@7 \ h \ hLW _The stream of webbing misses you. \ h  You scratch the ribbon worm.  Your off-hand claw misses the ribbon worm.The ribbon worm is severely wounded. \ h&8 \ h \ h$X _The ribbon worm barely misses you. \ h  Your unstable footing causes you to fumble your attack.9 \ h \ hlC _The ribbon worm bites you but does no damage. \ h  \ h h1==10 \ hX  \ h M _Your unstable footing causes you to fumble your attack. \ h (catching breath)  You scratch the ribbon worm.  The ribbon worm is severely wounded. \ hP  \ h7 The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage. \ ho \ hp2==== 5 1Held Water  \ hlw \ h"z. _You are caught in a web! \ h \ h<11 2 \ hY \ hC _The ribbon worm splashes around in the water. \ h    You scratch the ribbon worm.  The ribbon worm is severely wounded. \ hJ&3 \ h+ \ hX _The ribbon worm barely misses you. \ h (catching breath)  You scratch the ribbon worm but do no damage.The ribbon worm is severely wounded. \ h  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage. \ h \ h2== 5 4.1 (0.9Held Water  \ h` \ h . _You are caught in a web! \ h  \ h b====11 5.1 (1.0 \ hT  \ h=  \ hw    You scratch the ribbon worm.  The ribbon worm is almost dead. \ hx &6 \ h~  \ h Q _The ribbon worm misses you. \ h,/  Your unstable footing causes you to fumble your attack. \ h/_18---7 \ h97 \ h80 _The ribbon worm bites you. \ hj\  Your unstable footing causes you to fumble your attack. \ h^9---8 \ hz \ hՐX _The ribbon worm barely misses you. \ h5\  Your unstable footing causes you to fumble your attack. \ hҕ&9 \ h[ \ h5C _The ribbon worm bites you but does no damage. \ hܥ r  You scratch the ribbon worm but do no damage. \ h '20 \ ha  \ h d _The ribbon worm is severely wounded. \ h{ \  Your unstable footing causes you to fumble your attack. \ h| c7-1.0 (0.9 \ hՁ  \ h 0 _The ribbon worm bites you. \ h`c ********▓~~.....#  Booper the Chiller \ hc*~~~~~~∩▓~~~....*  Revenant **~****▓▓▓~▓...#,#  Health: 17/33 ============------------ *~~~~~~~~▓~~~..#.#  Magic: 1/6====-------------------- \ hd********▓▓~▓~▓~..#.#  AC: 9Str: 11 ******,*~**~~~~~▓~~~~...#  EV: 11Int: 16 ,,,,,*,*~~~~*~▓~▓~▓~..#.#  SH: 0 \ h$d+Dex: 9  \ hGdU,,,,,,,******~▓w▓~▓~..#,*  XL:  4 Next: 66% Place: Dungeon:4 ***,,,,*~~~~~~▓~@~▓...#.###****** Eq: ..[[....=. Time: 2521.0 (0.0)  \ hd*,,,,,,*******▓▓▓▓▓........,,,,,, -) Claws *,*,,,,,,,,,,*,#....############# Cast: Freeze *,*,,,,,,,,,,..#....###.....††... Memories (2) Water *,*,**,*******#....††...#...#####  \ hd*,*,**,*******#..............#  w   ribbon worm *,*,**,,,,,,........(........# *,*,********###.........#....####  \ hd_*,*,,,,,*,,,,,#.........#...#.... _The ribbon worm bites you.  \ h eCasting: Sandblast (safe; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. \ h,eAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line \ hMeyAim: a ribbon worm (severely wounded, 100% to hit) \ hE********▓~~.....#Booper the Chiller \ ht*~~~~~~∩▓~~~....*Revenant**~****▓▓▓~▓...#,#Health: 17/33 ============------------*~~~~~~~~▓~~~..#.#Magic: 1/6 \ h ====--------------------********▓▓~▓~▓~..#.#AC: 9Str: 11  \ h0******,*~**~~~~~▓~~~~...#EV: 11Int: 16 ,,,,,*,*~~~~*~▓~▓~▓~..#.#SH: 0 \ h`BDex: 9 ,,,,,,,******~▓w▓~▓~..#,*XL:  4 Next: 66% Place: Dungeon:4  \ h***,,,,*~~~~~~▓~@~▓...#.###****** Eq: ..[[....=. Time: 2521.0 (0.0) *,,,,,,*******▓▓▓▓▓........,,,,,, -) Claws  \ h8Q*,*,,,,,,,,,,*,#....############# Cast: Freeze *,*,,,,,,,,,,..#....###.....††... Memories (2) Water *,*,**,*******#....††...#...##### *,*,**,*******#..............#w   ribbon worm (catching breath) *,*,**,,,,,,........(........# *,*,********###.........#....####  \ hc*,*,,,,,*,,,,,#.........#...#....Aiming: Freeze (safe; 1% risk of failure)  \ hPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 100% to hit)  You freeze the ribbon worm.  \ hȠThe ribbon worm is almost dead.Your unstable footing causes you to fumble your attack. \ h: a ribbon worm (severely wounded, 100% to hit)  You freeze the ribbon worm.  The ribbon worm is almost dead.r unstable footing causes you to fumble your attack.  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage. \ hN \ h8=2==== 5 2.0 (1Held Water  \ h \ hy . _You are caught in a web!\ hy ********▓~~.....#  Booper the Chiller *~~~~~~∩▓~~~....*  Revenant **~****▓▓▓~▓...#,#  Health: 18/33 =============----------- *~~~~~~~~▓~~~..#.#  Magic: 1/6====-------------------- ********▓▓~▓~▓~..#.#  AC: 9Str: 11 ******,*~**~~~~~▓~~~~...#  EV:  5 Int: 16 ,,,,,*,*~~~~*~▓~▓~▓~..#.#  SH: 0Dex: 9 ,,,,,,,******~▓w▓~▓~..#,*  XL:  4 Next: 66% Place: Dungeon:4 ***,,,,*~~~~~~▓~@~▓...#.###****** Eq: ..[[....=. Time: 2522.0 (0.0) \ h">*,,,,,,*******▓▓▓▓▓........,,,,,, -) Claws *,*,,,,,,,,,,*,#....############# Cast: Freeze *,*,,,,,,,,,,..#....###.....††... Memories (2) Held Water *,*,**,*******#....††...#...##### *,*,**,*******#..............#  w   ribbon worm (catching breath) *,*,**,,,,,,........(........# *,*,********###.........#....#### *,*,,,,,*,,,,,#.........#...#.... _You are caught in a web!  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, catching its breath, 100% to hit)\ h¼b ********▓~~.....#  Booper the Chiller *~~~~~~∩▓~~~....*  Revenant **~****▓▓▓~▓...#,#  Health: 18/33 =============----------- *~~~~~~~~▓~~~..#.#  Magic: 1/6====-------------------- ********▓▓~▓~▓~..#.#  AC: 9Str: 11 ******,*~**~~~~~▓~~~~...#  EV:  5 Int: 16 ,,,,,*,*~~~~*~▓~▓~▓~..#.#  SH: 0\ htDex: 9 ,,,,,,,******~▓w▓~▓~..#,*  XL:  4 Next: 66% Place: Dungeon:4 ***,,,,*~~~~~~▓~@~▓...#.###****** Eq: ..[[....=. Time: 2522.0 (0.0) *,,,,,,*******▓▓▓▓▓........,,,,,, -) Claws *,*,,,,,,,,,,*,#....############# Cast: Freeze *,*,,,,,,,,,,..#....###.....††... Memories (2) Held Water *,*,**,*******#....††...#...##### *,*,**,*******#..............#  w   ribbon worm (catching breath) *,*,**,,,,,,........(........# *,*,********###.........#....#### *,*,,,,,*,,,,,#.........#...#....\ hCasting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\ hսXAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, catching its breath, 100% to hit)  You freeze the ribbon worm!\ h   ∩▓~~~....*  ▓▓▓~▓...#,#  ~~▓~~~..#.#  ▓▓~▓~▓~..#.# ~~▓~~\ hU1 ▓~▓~▓ ▓†▓~▓ ▓~@~▓▓▓▓▓▓†(\ h}11 703.0 (1Freeze\ hk\ honfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  \ h1Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, catching its breath, 100% to hit)  You freeze the ribbon worm! _You kill the ribbon worm!\ hz  ######### ********▓~~.....# *~~~~~~∩▓~~~....* **~****▓▓▓~▓...#,# *~~~~~~~~▓~~~..#.# ********▓▓~▓~▓~..#.# \ h *******,*~**~~~~~▓~~~~...#*,*~~~~*~▓~▓~▓~..#.# ,,,,,,,,******~▓@▓~▓~..#,* ,***,,,,*~~~~~~▓~~~▓...#.###***** ,*,,,,,,*******▓▓▓▓▓........,,,,, ,*,*\ h R,*,#....############ ,*,*,,,,,,,,,,..#....###.....††.. ,*,*,**,\ h& j*#....††...#...#### ,*,*,**,*******#......# ,*,*,**,,,,,,..\ hF (........# ,*,*,********###.#....###\ h[ C4.6 (1.6\ h5 \ h  Things that are here: _a ribbon worm corpse; an adder corpse\ h\ h\ h\ h'\ hM ########*******▓~~.....# *~~~~~~∩▓~~~....**~****▓▓▓~▓...#, *~~~~~~~~▓~~ *****▓▓▓▓▓~▓~▓~..# *******,*~*▓~~~~~▓~~~~..*,*~~~~.# ,,,,,,,,******~▓†▓~▓~..#,* **,,,,*~~~~~~▓~~~▓...#.###*****,,,,,*******▓▓▓▓▓........,,,,, ,*,*,,,,,,,,,,*,#....############\ hG\ hoK96.2 _\ hd\ hP\ hR M ########*******▓~~.....# *~~~~~~∩▓~~~....**~***▓▓▓▓~▓...#, *~~~~~~~~▓~~ *****▓▓▓▓▓~▓~▓~..# *******,*~*▓~~~~@▓~~~~..*,*~S~~▓~▓~.# ,,,,,,,,*▓***▓~▓†▓~▓~..#,* **,,,,*~~~~~~▓~~~▓...#.###***** ,*,,,,,,*******▓▓▓▓▓........,,,,,S   adder (asleep)\ h} \ h# (7.8\ h \ h Y _An adder comes into view.\ h 5M ########*******▓~~.....# *~~~~~~∩▓~~~....*▓~▓▓▓▓▓▓▓~▓...#,\ hW  *w~~~~~~~▓~~ *****▓▓▓▓▓@▓~▓~..# *******,*~*▓~~~~~▓~~~~..*,*~S~~▓~▓~.# ,,,,,,,,*▓▓**▓~▓†▓~▓~..#,* ,***,,,,*~~~~~~▓~~~▓...#.###*****▓▓\ h iw   ribbon worm (asleep)\ hn \ hx X~ww\ h, _20=9.4\ h$ \ h ^ _A ribbon worm comes into view.\ hGz#########********▓~~.....# *~~~~~~∩▓~~~....*▓~▓▓▓▓▓▓▓~▓...#,# *~w~~~~~~▓~~~..#.#*****▓▓▓▓▓~▓~▓~..#.# ********,*~*▓~~~@~▓~~~~...# ,,,,,,,*,▓~S~~▓~▓~▓~▓~..#.# *,,,,,,,,▓▓▓**▓~▓†▓~▓~..#,* *,***,,,,*~~~~~~▓~~~▓...#.###**** ,,*,,,,,,****▓▓▓▓▓▓▓▓........,,,, *,*,*,,,,,,,,,,*,#....########### S   adder (asleep) *,*,*,..#....###.....††. *,*,*,**,*******#....††...#...### ,,*,*,**,*#..............#\ h\ hV\ h\ hQS~S\ h)31.0\ h\ hZ\ hi#########********▓~~.....# *~~~~~~∩▓~~~....*▓~▓▓▓▓▓▓▓~▓...#,# *~w~~~~~~▓~~~..#.#*****▓▓▓▓▓~▓~▓~..#.# *********,*~*▓~S~~~▓~~~~...# ,,,,,,,,*,▓~~~~▓@▓~▓~▓~..#.# **,,,,,,,,▓▓▓**▓~▓†▓~▓~..#,* **,***,,,,*~~~~~~▓~~~▓...#.###*** ,,,*,,,,,,****▓▓▓▓▓▓▓▓........,,, **,*,*,,,,,,,,,,*,#....##########  *,*,*,..#....###.....†† *\ h *,*,*,**,*******#....††...#...## ,,,*,*,**,*#..............,*,*,**,,,,,,..(.#\ hji\ hOnr2====2.6Freeze\ hMw\ h2| \ h|p_The adder bites you but does no damage. x2; The adder barely misses you.\ h"1==30 _You barely miss the adder. The adder bites you but does no damage.\ h^  Your unstable footing causes you to fumble your attack.4.5 (0.9\ hi\ hڔ= _The adder bites you but does no damage.\ hҎ  Your unstable footing causes you to fumble your attack.5.5 (1.0\ h?i _The adder closely misses you.\ h5  You scratch the adder.  The adder is lightly wounded.====6.4 (0.9 _The adder bites you but does no damage.\ hg :  \ h You scratch the adder.  The adder is moderately wounded.2==7.4 (1.0\ h/ \ h U _The adder barely misses you. x2\ hW  You closely miss the adder. You claw the adder!~\ h}828Freeze _You kill the adder!\ hM4= ######### * ********▓.# * *~~~~~~∩▓~~~....* * *▓~▓▓▓▓▓▓▓~▓...#,# * *~w~~~~~~▓~~~..#.# * *****▓▓▓▓▓~▓~▓~..#.# **********,*~*▓~@~~~▓~~~~...# ,,*,▓~~~~▓~▓~▓~▓~..#.#*,,,,,,,,▓▓▓▓▓▓~▓†▓~▓~..#,* ***,***,,,,*~~~~~~▓~~~▓...#.###** *,,,*,,,,,,****▓▓▓▓▓▓▓▓........,, ***,*,*,*,#....######### * *,*,*,,,,,,,,,,..#....###.....† ***,*,*,**,*#....††...#,*,*,**,*******#......ww   ribbon worm40.0 (1.6\ h_5\ h w######### **********▓~~.....# ,* *~~~~~~∩▓~~~....* ,*▓~▓▓▓▓▓▓▓~▓...#,# ,* *~w~~~~~~▓~~~..#.# ,******▓▓▓▓▓w▓~▓~..#.# ,**********,▓~▓▓~~~~~▓~~~~...# ,,,,,,,,,,*,▓~~~@▓~▓~▓~▓~..#.# ,***,,,,,,,,▓▓▓▓▓▓~▓†▓~▓~..#,* ,***,***,,,,*~~~~~~▓~~~▓...#.###* ,*,,,*,,,,,,****▓▓▓▓▓▓▓▓........, ,***,*,*,,,,,,,,,,*,#....######## ,* *,*,*,..#....###..... ,***,*,*,**,*******#....††...#... ,,,,,*,*,**,*#............. *,,,,*,*,**,,,,,,..(\ h \ h! 3=3====1.6\ h( \ h+ \ h1 ######### * ********▓~~.....# * ~~~~~~∩▓~~~....* * *▓~▓▓▓▓▓▓▓~▓...#,# *  *~w~~~~~~▓~~~..#.# * *****▓▓▓▓▓w▓~▓~..#.# \ h**********,▓~▓▓~@~~~▓~~~~...# ,,,,,,,,*,▓~~~~▓~▓~▓~▓~..#.# ***,,,,,,,,▓▓▓▓▓▓~▓†▓~▓~..#,* ***,***,,,,*~~~~~~▓~~~▓...#.###** \ h.*,,,*,,,,,,****▓▓▓▓▓▓▓▓........,, ***,*,*,*,#....######### * *,*,*,,,,,,,,,,..#....###.....† ***,*,*,**,*#....††...#...# ,,,,*,*,**,*******#.\ hU\ h,v~w3.2\ h\ h\ hF D  Booper the Chiller  Revenant #########  Health: 23/33 ================-------- * ********▓~~.....#  Magic: 2/6========---------------- * *~~~~~~∩▓~~~....*  AC: 9Str: 11 * *▓~▓▓▓▓▓▓▓~▓...#,#  EV: 11Int: 16 * *~w~~~~~~▓~~~..#.#  SH: 0Dex: 9 * *****▓▓▓▓▓~▓~▓~..#.#  XL:  4 Next: 82% Place: Dungeon:4 \ hG D**********,▓~▓▓~@*w~▓~~~~...#  Eq: ..[[....=. Time: 2543.2 (0.0) ,,,,,,,,,*,▓~~~~▓~▓~▓~▓~..#.#  -) Claws ***,,,,,,,,▓▓▓▓▓▓~▓†▓~▓~..#,*  Cast: Freeze ***,***,,,,*~~~~~~▓~~~▓...#.###** Memories (2) Water *,,,*,,,,,,****▓▓▓▓▓▓▓▓........,, ***,*,*,,,,,,,,,,*,#....######### w   ribbon worm * *,*,*,,,,,,,,,,..#....###.....† ***,*,*,**,*******#....††...#...# ,,,,*,*,**,*******#.............. _You kill the adder!Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 21% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (93% to hit)\ hT\ h>_}Booper the ChillerRevenant#########Health: 23/33 ================-------- *********▓~~.....#Magic: 3/6\ h_ ============------------ **~~~~~~∩▓~~~....*AC: 9Str: 11 **▓~▓▓▓▓▓▓▓~▓...#,#EV: 11Int: 16 **~w~~~~~~▓~~~..#.#SH: 0Dex: 9 *\ h_=*****▓▓▓▓▓~▓~▓~..#.#\ h)`XL:  4 Next: 82% Place: Dungeon:4 **********,▓~▓▓~@~w~▓~~~~...#Eq: ..[[....=. Time: 2543.2 (0.0) \ h`,,,,,,,,,*,▓~~~~▓~▓~▓~▓~..#.#-) Claws ***,,,,,,,,▓▓▓▓▓▓~▓†▓~▓~..#,*Cast: Freeze \ h`***,***,,,,*~~~~~~▓~~~▓...#.###** Memories (2) Water *,,,*,,,,,,****▓▓▓▓▓▓▓▓........,, ***,*,*,,,,,,,,,,*,#....######### w   ribbon worm * *,*,*,,,,,,,,,,..#....###.....† \ hNaM***,*,*,**,*******#....††...#...# ,,,,*,*,**,*******#..............Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 21% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (93% to hit)  Okay, then.\ hj4\ ht\ h. _\ h\ h\ h\ hF _Unknown command.\ hB Booper the ChillerRevenant#########\ hC Health: 23/33 ================-------- *********▓~~.....#Magic: 0/6------------------------ **~~~~~~∩▓~~~....*AC: 9Str: 11 **▓~▓▓▓▓▓▓▓~▓...#,#EV: 11\ hNC Int: 16 **~w~~~~~~▓~~~..#.#SH: 0Dex: 9 *\ hzC v***********▓~▓~..#.#XL:  4 Next: 82% Place: Dungeon:4 **********,▓~▓**@*w*▓~~~~...#\ hC yEq: ..[[....=. Time: 2543.2 (0.0) ,,,,,,,,,*,▓~*******▓~▓~..#.#\ hC -) Claws ***,,,,,,,,▓▓▓**▓**†▓~▓~..#,*\ hFD Cast: Freeze ***,***,,,,*~~~~~*▓~~~▓...#.###** Memories (2) Water *,,,*,,,,,,****▓▓▓▓▓▓▓▓........,, ***,*,*,,,,,,,,,,*,#....######### w   ribbon worm * *,*,*,,,,,,,,,,..#....###.....† \ hD N***,*,*,**,*******#....††...#...# ,,,,*,*,**,*******#.............. _Unknown command.Casting: Sandblast (safe; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\ hE HCasting: Frozen Ramparts (dangerous; 5% risk of failure)  Press: ? - help, Dir - look around, f - activateSome shallow water.\ hzBooper the ChillerRevenant#########Health: 23/33 ================-------- *********▓~~.....#Magic: 0/6------------------------ **~~~~~~∩▓~~~....*AC: 9Str: 11 **▓~▓▓▓▓▓▓▓~▓...#,#EV: 11Int: 16 **~w~~~~~~▓~~~..#.#\ h{!SH: 0Dex: 9 ******▓▓▓▓▓~▓~▓~..#.#XL:  4 Next: 82% Place: Dungeon:4 **********,▓~▓▓~@~w~▓~~~~...#Eq: ..[[....=. Time: 2543.2 (0.0) ,,,,,,,,,*,▓~~~~▓~▓~▓~▓~..#.#-) Claws ***,,,,,,,,▓▓▓▓▓▓~▓†▓~▓~..#,*Cast: Freeze ***,***,,,,*~~~~~~▓~~~▓...#.###** Memories (2) Water \ h{\*,,,*,,,,,,****▓▓▓▓▓▓▓▓........,, ***,*,*,,,,,,,,,,*,#....######### w   ribbon worm (catching breath) * *,*,*,,,,,,,,,,..#....###.....† \ h|_***,*,*,**,*******#....††...#...# ,,,,*,*,**,*******#..............Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 5% risk of failure)  Press: ? - help, Dir - look around, f - activateSome shallow water.  The walls around you are covered in ice.  The wall freezes the ribbon worm but does no damage.\ h7▓▓▓▓▓▓~@`▓▓▓~▓Press: ? - help, Dir - look around, f - activate  Some shallow water.  \ hڅThe walls around you are covered in ice.  The wall freezes the ribbon worm but does no damage.  The ribbon worm expels a string of sticky webbing.stream of webbing hits you\ h▓▓▓▓▓~@~▓▓▓~▓\ hr 5 4.2 (1Ramparts Held Water \ h-▓▓▓▓▓▓▓▓~▓\ h. _You are caught in a web!\ hX▓▓▓▓▓~@w~▓~▓▓▓5\ h▓▓▓▓▓▓▓▓~▓\ hC"J _The wall freezes the ribbon worm but does no damage.\ hp▓▓▓▓▓▓▓▓~▓4=11 6\ h▓▓▓▓▓▓▓~▓\ hme _You hear the slow rusting of a drain.\ hh ▓▓▓▓▓\ h.i▓▓▓~▓You barely miss the ribbon worm.The wall freezes the ribbon worm but does no damage.\ hci&7\ hfp ▓▓▓▓▓▓▓~▓▓▓▓~▓\ hrC _The ribbon worm bites you but does no damage.\ h ▓▓▓▓▓▓▓8.1 (0.9\ hǒ ▓▓▓▓▓▓▓▓▓ _Your unstable footing causes you to fumble your attack.\ h  ▓▓▓▓▓▓▓▓▓~▓ You scratch the ribbon worm.  The ribbon worm is lightly wounded.  The wall freezes the ribbon worm!\ hv -9.1 (1.0\ h▓▓▓▓▓~▓▓▓▓~▓\ hC _The ribbon worm bites you but does no damage.\ h^ ▓▓▓▓▓▓▓▓~▓\ h cCasting: Frozen Ramparts (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\ hܱ s▓▓▓▓▓\ h e _You don't have enough magic to cast this spell.\ hl  ▓▓▓▓▓▓~▓▓▓▓~▓Casting: Frozen Ramparts (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\ h ▓▓▓▓▓\ h[ ^▓~▓▓\ hP 3  Casting: Frozen Ramparts (dangerous; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. \ h ;_You don't have enough magic to cast this spell.  Casting: Frozen Ramparts (dangerous; 5% risk of failure)\ h onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.\ h]k▓▓▓▓▓~▓▓▓~▓\ hk\ hr▓▓▓▓▓▓\ hr▓~▓▓▓▓~▓\ hulonfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Frozen Ramparts (dangerous; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.Unknown command.\ h@ ▓▓▓▓▓▓▓▓~▓\ hEAECasting: Frozen Ramparts (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\ hqA\ hG▓▓▓▓▓▓▓\ hoKe _You don't have enough magic to cast this spell.\ h ▓▓▓▓▓▓▓~▓▓▓▓~▓▓▓▓▓▓▓▓\ h F _Unknown command.\ h ▓▓▓▓▓▓~▓▓▓~▓   Your unstable footing causes you to fumble your attack.  The wall freezes the ribbon worm.5==50\ h`0▓▓▓▓▓▓▓~▓▓▓▓~▓\ hg!C _The ribbon worm bites you but does no damage. \ hmA  You scratch the ribbon worm. \ hx3 ▓▓▓▓▓▓~@~▓~▓▓▓▓~▓ \ h!yKYou kill the ribbon worm! \ h}1====51  You scratch the ribbon worm.  You kill the ribbon worm! _The frozen ramparts melt away.  Training target 6.0 for Ice Magic reached!  Your Ice Magic skill increases to level 6!You need to enable at least one skill for training. \ hއ/  --more--!\ h !\ h# % !\ hc#  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   f - Spellcasting   2.0   3.6  -1      !\ h# ]     b - Unarmed Combat   1.0   1.7  +1   g - Ice Magic   6.0   5.9  +1      !\ h$ = h - Earth Magic   0.0   0.8  +1      !\ h$      c - Armour   0.0   1.2  -1       d - Dodging   1.7   2.4  -1       e - Stealth   4.0   3.5  +2  !\ h$         !\ h$ a    !\ h$ l    !\ h % a    !\ h(% _    !\ hL% a    !\ hj% _    !\ h% a    !\ h% _    !\ h% a    !\ h% _    !\ h&         !\ hk&                 !\ h& a    !\ h& You need to enable at least one skill.[?] Help[=] set a skill target  !\ h' [/] auto|manual mode [*] useful|all skills [!] training|cost|targets"\ h@ > f + Spellcasting 2.0#\ h TargetTarget--  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets#\ h@* <[?25h[?0c0 $\ h|6 [?25l[?1c$\ hxA$3.0   The current training targets, if any.  The species aptitude is in white.=] set aall targets$\ h* $\ h3 $\ hJ Booper the ChillerRevenant#########Health: 25/33 ==================------ *********▓~~.....#Magic: 1/6====-------------------- **~~~~~~∩▓~~~....*AC: 9Str: 11 **▓~▓▓▓▓▓▓▓~▓...#,#EV: 11Int: 16 **~w~~~~~~▓~~~..#.#SH: 0Dex: 9 ******▓▓▓▓▓~▓~▓~..#.#XL:  4 Next: 85% Place: Dungeon:4 **********,▓~▓▓~@~~~▓~~~~...#Eq: ..[[....=. Time: 2551.1 (1.0) ,,,,,,,,,*,▓~~~~▓~▓~▓~▓~..#.#-) Claws ***,,,,,,,,▓▓▓▓▓▓~▓†▓~▓~..#,*Cast: Freeze ***,***,,,,*~~~~~~▓~~~▓...#.###** Memories (2) Water *,,,*,,$\ hqS l,,,,****▓▓▓▓▓▓▓▓........,, ***,*,*,,,,,,,,,,*,#....#########  * *,*,*,,,,,,,,,,..#....###.....†  ***,*,*,**,*******#....††...#...#  ,,,,*,*,**,*******#.............. You scratch the ribbon worm.  You kill the ribbon worm! _The frozen ramparts melt away.  Training target 6.0 for Ice Magic reached!  Your Ice Magic skill increases to level 6!You need to enable at least one skill for training. _%\ h#  *▓~~.....#  *~~~~~~∩▓~~~....*  *▓~▓~▓...#,#  *~w~~~~~~▓~~~..#.#  *****▓▓▓▓▓~▓~▓~..#.# ,▓~▓▓~~@~~▓~~~~...# *,▓~~~~▓~▓~▓~▓~..#.# ,▓▓▓▓▓▓~▓†▓~▓~..#,* ,***,,,,*~~~~~~▓~~~▓...#.###* ,,,*,,,,,,****▓▓▓▓▓▓▓▓.,,*,*,*,#....# %\ h *,*,*,..#....###.....†,*,*,**,*#....††...#...#*,*,**,*#.#%\ h%\ h42.7 (1.6 _%\ hY%\ h# *▓~~.....# *~~~~~~∩▓~~~....* *▓~▓▓▓▓▓▓▓~▓...#,# *~w~~~~~~▓~~~..#.# *****▓▓▓▓▓~▓~▓~..#.# %\ h,▓~▓▓~~~@~▓~~~~...# *,▓~~~~▓~▓~▓~▓~..#.# ,▓▓▓▓▓▓~▓†▓~▓~..#,* ,***,,,,*~~~~~~▓~~~▓...#.###**,,,,,,****▓▓▓▓▓▓▓▓., *,*,*,*,#....#%\ h *,*,*,..#....###.....††.,*,*,**,*#....††...#...###*,*,**,*%\ h0+#.#%\ hG264.3%\ h%\ h5%\ h# *▓~~.....# *~~~~~~∩▓~~~....* *▓~▓▓▓▓▓▓▓~▓...#,# *~w~~~~~~▓~~~..#.# *****▓▓▓▓▓~▓~▓~..#.# ,▓~▓▓~~~~@▓~~~~...# *,▓~~~~▓~▓~▓~▓~..#.# ,▓▓▓▓▓▓~▓†▓~▓~..#,* ,***,,,,*~~~~~~▓~~~▓...#.###* ,*,,,,,,****▓▓▓▓▓▓▓▓.%\ h, ,*,*,*,#....# ,*,*,..#....###.....††. ,*,*,**,*#....††...#...# %\ h>5.9%\ h%\ h%\ h4%\ h %\ h %\ hV 4%\ h %\ h &\ h#M ########*******▓~~.....# *~~~~~~∩▓~~~....*▓~▓▓▓▓▓▓▓~▓...#, *~~~~~~~~▓~~ *****▓▓▓▓▓@▓~▓~..# *******,▓~▓▓~~~~~▓~~~~..*,▓~~~~▓~▓~.# ,,,,,,,,▓▓▓▓▓▓~▓†▓~▓~..#,* ,***,,,,*~~~~~~▓~~~▓...#.###*****▓▓ &\ h&\ hs&\ hO7=7.5&\ h&\ hי&\ hň ######### ********▓.# *~~~~~~∩▓~~~....* ▓▓~▓▓▓▓▓▓▓~▓...#,# ▓~~~~~~@~▓~~~..#.# **▓▓▓▓▓▓▓▓~▓~▓~..#.# ********,▓~▓▓~~~~~▓~~~~...#*,▓~~~~▓~▓~▓~▓~..#.# *,,,,,,,,▓▓▓▓▓▓~▓†▓~▓~..#,* *,***,,,,*~~~~~~▓~~~▓...#.###**** ,,*,,,,,,****▓▓▓▓▓▓▓▓........,,,, *,*,*,*,#....########### *,*,*,,,,,,,,,,..#....###.....††.&\ h&\ h(9.1&\ h&\ h%&\ h  # *▓~~.....# *~~~~~~∩▓~~~....*&\ h  ▓▓~▓~▓...#,# ▓~~~~~@~~▓~~~..#.# **▓~▓~▓~..#.#&\ ha *,▓~▓▓~~~~~▓~~~~...#,*,▓~~~~▓~▓~▓~▓~..#.# **,▓▓▓▓▓▓~▓†▓~▓~..#,* **,***,,,,*~~~~~~▓~~~▓...#.###&\ h٤ ,*,,,,,,****▓▓▓▓▓▓▓▓. **,*,*,*,#....  *,*,*,..#....###.....††&\ h &\ h )60.7&\ h &\ hJ &\ hL  # * *▓~~.....# * *~~~~~~∩▓~~~....* *&\ hȫ  ▓▓~▓~▓...#,# * ▓~~~~@~~~▓~~~..#.# * **▓~▓~▓~..#.#*,▓~▓▓~~~~~▓~~~~...#,*,▓~~~~▓~▓~▓~▓~..#.# &\ h ***,▓▓▓▓▓▓~▓†▓~▓~..#,**,***,,,,*~~~~~~▓~~~▓...#.### *,,,*,,,,,,****&\ h& +▓.*,*,*,*,#.... &\ hP \* *,*,*,..#....###.....&\ h= &\ h n8==2&\ h >====2.3&\ hO &\ h &\ hp f # ** *▓~~.....# ,* ▓~~~~~~∩▓~~~....* ,* ▓▓~▓~▓...#,# ,*&\ h> f ▓~~~@~~~~▓~~~..#.# ,* **▓~▓~▓~..#.# ,*,▓~▓▓~~~~~▓~~~~...#,*,▓~~~~▓~▓~▓~▓~..#.# ,***,▓▓▓▓▓▓~▓†▓~▓~..#,* ,***,***,,,,*~~~~~~▓~~~▓...#.### ,*,,,*,,,,,,****▓. ,***,*,*,*,#.... ,* *,*,*,..#....###.....&\ h &\ h (3.9&\ h &\ ht '\ h #* ▓▓******▓~~.....# ,,* ▓~~~~~~∩▓~~~....* *,* ▓▓~▓~▓...#,# *,* ▓~~@~~~~~▓~~~..#.# ,,* **▓~▓~▓~..#.# ,,*,▓~▓▓~~~~~▓~~~~...#,*,▓~~~~▓~▓~▓~▓~..#.# ,,***,▓▓▓▓▓▓~▓†▓~▓~..#,* ,,***,***,,,,*~~~~~~▓~~~▓...#.### ,,*,,,*,,,,,,****▓'\ h. ,,***,*,*,*,#.... ,,* *,*,*,..#....###'\ h%'\ h'\ h2l9==5.5'\ h"'\ h"%'\ h ######### **** ▓▓▓▓▓▓▓▓▓.# ,,,* ▓~~~r~r∩▓~~~....* **,* ▓▓@▓▓▓▓▓▓▓~▓...#,# **,* ▓~~~~~~~~▓~~~..#.# *,,* **▓▓▓▓▓▓▓▓~▓~▓~..#.#**********,▓~▓▓~~~~~▓~~~~...#,,,*,▓~~~~▓~▓~▓~▓~..#.#,***,,,,,,,,▓▓▓▓▓▓~▓†▓~▓~..#,* r   river rat (asleep),***,***,,,,*~~~~~~▓~~~▓...#.## r   rat (asleep),*,,,*,,,,,,****▓▓▓▓▓▓▓▓.......,***,*,*,*,#....######'\ h]  A river rat and a rat come into view.Found a glowing drain.'\ h' ~rrrwandering)r7.1'\ heC _The rat squeaks loudly.'\ h@ ######### *** ▓▓▓▓▓▓▓▓▓~~.....# ,,* ▓~@~~rr∩▓~~~....* ,* ▓▓~▓▓▓▓▓▓▓~▓...#,# *  ▓~~~~~~~~▓~~~..#.# * **▓▓▓▓▓▓▓▓~▓~▓~..#.# **********,▓~▓▓~~~~~▓~~~~..'\ hA^.#,,,,,,,,*,▓~~~~▓~▓~▓~▓~..#.# ***,,,,,,,,▓▓▓▓▓▓~▓†▓~▓~..#,* ***,***,,,,*~~~~~~▓~~~▓...#.###*,,,*,,,,,,****▓▓▓▓▓▓▓▓........'\ hAC'\ hpD'\ hJSrr~'\ hWd====8.7(\ h$#  ▓~~.....# * ▓~~@rr~∩▓~~~....* ,* ▓▓~▓~▓...#,# ,* ▓~~~~~~~~▓~~~..#.# * **▓▓▓▓▓▓▓▓~▓~▓~..#.# (\ hA!*,▓~~~~▓~▓~▓~▓~..#.# ***,▓▓▓▓▓▓~▓†▓~▓~..#,* ***,***,,,,*~~~~~~▓~~~▓...#.###* ,*,,,*,,,,,,****▓.,(\ h ,(\ hrrr30=(\ hW370.3Freeze(\ h-(\ h3 _The river rat squeaks loudly.(\ h ?  You scratch the river rat.(\ hc (\ h ^3====10(\ h (\ ha  (\ h 1_The river rat is lightly wounded.(\ h38  You barely miss the river rat.The river rat is lightly wounded.(\ h8 &2(\ h}? (\ hF O _The river rat misses you.)\ h\  Your unstable footing causes you to fumble your attack.)\ hT1=3)\ h )\ h)V _The river rat barely misses you.)\ hEg  Booper the Chiller  Revenant  Health: 31/33 ======================--  Magic: 2/6========----------------  AC: 9Str: 11  EV: 11)\ hgInt: 16 #########  SH: 0Dex: 9 ** ▓▓▓▓▓▓▓▓▓~~.....#  XL:  4 Next: 85% Place: Dungeon:4 ,* ▓~~@rr~∩▓~~~....*  Eq: ..[[....=. Time: 2573.3 (0.0) )\ hhQ,* ▓▓~▓▓▓▓▓▓▓~▓...#,#  -) Claws ,* ▓~~~~~~~~▓~~~..#.#  Cast: Freeze ,* **▓▓▓▓▓▓▓▓~▓~▓~..#.#  Memories (2) Water ,**********,▓~▓▓~~~~~▓~~~~...# )\ h@h,,,,,,,,,,*,▓~~~~▓~▓~▓~▓~..#.#  r   river rat )\ hih,***,,,,,,,,▓▓▓▓▓▓~▓†▓~▓~..#,*  r   rat ,***,***,,,,*~~~~~~▓~~~▓...#.###* ,*,,,*,,,,,,****▓▓▓▓▓▓▓▓........, )\ hh)_The river rat barely misses you.Casting: Frozen Ramparts (dangerous; 5% risk of failure)  )\ hhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 21% risk of failure)  Press: ? - help, Shift-Dir - straight line)\ hhKAim: a river rat (lightly wounded, 78% to hit))\ ho   Booper the Chiller)\ h   Revenant  Health: 31/33 ======================--Magic: 2/6========----------------AC: 9Str: 11)\ hi EV: 11Int: 16#########SH: 0Dex: 9 **▓▓▓▓▓▓▓▓▓~~.....#XL:  4 Next: 85% Place: Dungeon:4 ,*)\ h ▓~~@rr~∩▓~~~....*)\ hЃ Eq: ..[[....=. Time: 2573.3 (0.0) ,*)\ h ▓▓~▓▓▓▓▓▓▓~▓...#,#-) Claws ,*)\ h K▓~~~~~~~~▓~~~..#.#)\ hE Cast: Freeze ,***▓▓▓▓▓▓▓▓~▓~▓~..#.#)\ hl uMemories (2) Water ,**********,▓~▓▓~~~~~▓~~~~...# )\ h -,,,,,,,,,,*,▓~~~~▓~▓~▓~▓~..#.#)\ h r   river rat ,***,,,,,,,,▓▓▓▓▓▓~▓†▓~▓~..#,*)\ h߄ r   rat ,***,***,,,,*~~~~~~▓~~~▓...#.###* )\ h 8,*,,,*,,,,,,****▓▓▓▓▓▓▓▓........,)\ hO Casting: Frozen Ramparts (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 21% risk of failure)  )\ hw Press: ? - help, Shift-Dir - straight lineAim: a river rat (lightly wounded, 78% to hit)  )\ h 8The blast of sand hits the river rat but does no damage.)\ h MPress: ? - help, Shift-Dir - straight line  Aim: a river rat (lightly wounded, 78% to hit)  The blast of sand hits the river rat but does no damage.  The river rat is lightly wounded.  Your unstable footing causes you to fumble your attack.  The river rat bites you.)\ h* "25)\ h C----4.8 (1.5)\ hf )\ h A _The river rat bites you but does no damage.*\ huw  Booper the Chiller  Revenant  Health: 25/33 ==================------  Magic: 1/6====--------------------  AC: 9Str: 11  EV: 11Int: 16 #########  SH: 0Dex: 9 *\ h2x** ▓▓▓▓▓▓▓▓▓~~.....#  XL:  4 Next: 85% Place: Dungeon:4 ,* ▓~~@rr~∩▓~~~....*  Eq: ..[[....=. Time: 2574.8 (0.0) ,* ▓▓~▓▓▓▓▓▓▓~▓...#,#  -) Claws ,* ▓~~~~~~~~▓~~~..#.#  Cast: Freeze ,* **▓▓▓▓▓▓▓▓~▓~▓~..#.#  Memories (2) Water ,**********,▓~▓▓~~~~~▓~~~~...# ,,,,,,,,,,*,▓~~~~▓~▓~▓~▓~..#.#  r   river rat ,***,,,,,,,,▓▓▓▓▓▓~▓†▓~▓~..#,*  r   rat ,***,***,,,,*~~~~~~▓~~~▓...#.###* *\ h`x,*,,,*,,,,,,****▓▓▓▓▓▓▓▓........, _The river rat bites you but does no damage.  *\ hxDCasting: Sandblast (safe; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  *\ hxPress: ? - help, Shift-Dir - straight lineAim: a river rat (lightly wounded, 100% to hit)*\ hz  Booper the Chiller  Revenant  Health: 25/33 ==================------Magic: 1/6====--------------------AC: 9Str: 11EV: 11Int: 16#########SH: 0Dex: 9 **▓▓▓▓▓▓▓▓▓~~.....#XL:  4 Next: 85% Place: Dungeon:4 ,*▓~~@rr~∩▓~~~....*Eq: ..[[....=. Time: 2574.8 (0.0) *\ h%,*▓▓~▓▓▓▓▓▓▓~▓...#,#-) Claws ,*▓~~~~~~~~▓~~~..#.#Cast: Freeze ,***▓▓▓▓▓▓▓▓~▓~▓~..#.#Memories (2) Water ,**********,▓~▓▓~~~~~▓~~~~...# ,,,,,,,,,,*,▓~~~~▓~▓~▓~▓~..#.#r   river rat ,***,,,,,,,,▓▓▓▓▓▓~▓†▓~▓~..#,*r   rat ,***,***,,,,*~~~~~~▓~~~▓...#.###* ,*,,,*,,,,,,****▓▓▓▓▓▓▓▓........,Press: ? - help, Shift-Dir - straight lineAim: a river rat (lightly wounded, 100% to hit)  *\ h;You freeze the river rat.  The river rat is severely wounded.You scratch the river rat but do no damage.The river rat is severely wounded.*\ h0+5.8 (1*\ h *\ hg   Aim: a river rat (lightly wounded, 100% to hit)  You freeze the river rat.  The river rat is severely wounded.You scratch the river rat but do no damage.The river rat is severely wounded. _The river rat barely misses you.*\ h   Booper the Chiller  Revenant  Health: 25/33 ==================------  Magic: 0/6------------------------  AC: 9Str: 11 *\ hX  EV: 11Int: 16 #########  SH: 0Dex: 9 ** ▓▓▓▓▓▓▓▓▓~~.....#  XL:  4 Next: 85% Place: Dungeon:4 ,* ▓~~@rr~∩▓~~~....*  Eq: ..[[....=. Time: 2575.8 (0.0) ,* ▓▓~▓▓▓▓▓▓▓~▓...#,#  -) Claws *\ h ,* ▓~~~~~~~~▓~~~..#.#  Cast: Freeze ,* **▓▓▓▓▓▓▓▓~▓~▓~..#.#  Memories (2) Water ,**********,▓~▓▓~~~~~▓~~~~...# ,,,,,,,,,,*,▓~~~~▓~▓~▓~▓~..#.#  r   river rat ,***,,,,,,,,▓▓▓▓▓▓~▓†▓~▓~..#,*  r   rat ,***,***,,,,*~~~~~~▓~~~▓...#.###* *\ h ,*,,,*,,,,,,****▓▓▓▓▓▓▓▓........, _The river rat barely misses you.Casting: Freeze (safe; 1% risk of failure)  *\ h2 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  *\ h[ Press: ? - help, Shift-Dir - straight lineAim: a river rat (severely wounded, 100% to hit)+\ h  Booper the Chiller  Revenant  Health: 25/33 ==================------  Magic: 0/6------------------------  AC: 9Str: 11 +\ hI EV: 11Int: 16 #########  SH: 0Dex: 9 ** ▓▓▓▓▓▓▓▓▓~~.....#  XL:  4 Next: 85% Place: Dungeon:4 ,* ▓~~@rr~∩▓~~~....*  Eq: ..[[....=. Time: 2575.8 (0.0) +\ h,* ▓▓~▓▓▓▓▓▓▓~▓...#,#  -) Claws ,* ▓~~~~~~~~▓~~~..#.#  Cast: Freeze +\ h},* **▓▓▓▓▓▓▓▓~▓~▓~..#.#  Memories (2) Water ,**********,▓~▓▓~~~~~▓~~~~...# ,,,,,,,,,,*,▓~~~~▓~▓~▓~▓~..#.#  r   river rat ,***,,,,,,,,▓▓▓▓▓▓~▓†▓~▓~..#,*  r   rat ,***,***,,,,*~~~~~~▓~~~▓...#.###* ,*,,,*,,,,,,****▓▓▓▓▓▓▓▓........,Casting: Freeze (safe; 1% risk of failure)  +\ hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  +\ hPress: ? - help, Shift-Dir - straight lineAim: a river rat (severely wounded, 100% to hit)  You freeze the river rat!+\ h +\ h   ▓▓▓▓▓▓▓▓▓ +\ he ▓~~@r~~∩▓  ▓▓~▓▓▓▓▓▓▓  ▓~  **▓ +\ h r   rat†+\ hg976.8 (1Freeze+\ h$+\ honfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line+\ hAim: a river rat (severely wounded, 100% to hit)  You freeze the river rat! _You kill the river rat!+\ h 9  You scratch the rat.+\ h" o~+\ h >2687.7 (0.9+\ hj+\ hG _You kill the rat!,\ h.j#  ▓~~.....# * ▓~~~@~~∩▓~~~....* * ▓▓~▓~▓...#,# * ▓~~▓~~~..#.# * **▓▓~▓~▓~..#.# *,▓~~~~▓~▓~▓~▓~..#.# ***,▓▓▓▓▓▓~▓†▓~▓~..#,* ***,***,,,,*~~~~~~▓~~~▓...#.###* *,,,*,,,,,,****▓.,,\ hqpC9.3 (1.6,\ hu,\ hw,\ h#  ▓~~.....#  ▓~~~~@~∩▓~~~....*  ▓▓~▓~▓...#,#  ▓~,\ h%▓~~~..#.#  **▓~▓~▓~..#.# *,▓~~~~▓~▓~▓~▓~..#.# ,▓▓▓▓▓▓~▓†▓~▓~..#,* ,***,,,,*~~~~~~▓~~~▓...#.###* ,,,*,,,,,,****▓.,,\ h?80.9,\ h,\ hV,\ hR # ▓~~.....# ▓~~~~~@∩▓~~~....* ▓▓~▓~▓...#,# ▓~▓~~~..#.# **▓~▓~▓~..#.# *,▓~~~~▓~▓~▓~▓~..#.# ,▓▓▓▓▓▓~▓†▓~▓~..#,* ,***,,,,*~~~~~~▓~~~▓...#.###**,,,,,,****▓.,,\ hCS ,\ hY ,\ hZ G7=1,\ hRZ 6====2.5,\ hQ_ ,\ ha ,\ hz # ▓~~.....# ▓~▓~~~....* ▓▓~▓~▓...#,# ▓~▓~~~..#.# **▓~▓~▓~..#.# *,▓~~~~▓~▓~▓~▓~..#.# ,▓▓▓▓▓▓~▓†▓~▓~..#,* ,***,,,,*~~~~~~▓~~~▓...#.###* ,*,,,,,,****▓.,,\ h ,\ hG 34.1,\ h ,\ h^ T _There is a glowing drain here.-\ hB-\ hέ-\ h-\ hɶ-\ h350 _-\ h-\ h-\ h  .~..r~.~.▒▒r.~r..~~▒▒▒▒▒~~~r~  #r~.~.∩~.~~~# a Sewer-\ h  #~..@~.~#  #########   rr 2 river rats (asleep) rrr 3 rats (asleep)  The world spins around you as you enter the gateway.-\ h~ O=====-\ h -\ h Y8=9 (1.8-\ hM -\ h _You enter a sewer!  Found a gate leading back out of this place. _There is an empty arch of ancient stone here./\ h/\ h/\ hL/\ h/\ hz/\ h/\ h r..r.rrr..rrrrrrr 4 rats (3 wandering)The river rat squeaks loudly. x2; You hear a loud squeak./\ h,60/\ h/\ h_ /\ hH_A rat comes into view.0\ hŝ0\ hD0\ hҞ0\ hJL.r..~r~rr 3 rats (270\ h0\ hү1\ h `  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1\ h`1\ hg1\ hie _You don't have enough magic to cast this spell.3\ hko.~~..~.∩~.r~rr.@~.rr 2 rats8 _3\ ho3\ hqq3\ h Drink which item? Potions  b - a potion of magic  e - a pink potion  h - a glowing green potion  l - 2 white potions  m - a fizzy pink potion  p - a cyan potion [!] read|quaff[?] describe selected4\ h4\ hL4\ h  Booper the ChillerRevenantHealth: 28/33 ====================----.~Magic: 1/6====--------------------...~AC: 9Str: 11.~.▒▒..~EV: 11Int: 16...~~▒▒▒▒▒~~~.~SH: 0Dex: 9#.~.~.∩~.r~r#XL:  4 Next: 98% Place: a Sewer#~r.@~.r#4\ h!Eq: ..[[....=. Time: 2588.9 (0.0)#########-) ClawsCast: FreezeMemories (2) rr 2 river ratsrr 2 rats _There is an empty arch of ancient stone here.  The river rat squeaks loudly. x2; You hear a loud squeak. _A rat comes into view.Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.4\ h$,4\ h+{.r@~r~4\ h],b9=6====================4\ h,59.9 (1Freeze4\ h34\ h56 _Magic courses through your body.7\ h7\ hC7\ h7\ h 7\ h(Prr~r~r.r 3 rats (1 wandering)23-----907\ hL.7\ h0n _You closely miss the river rat. The river rat bites you.7\ h Booper the ChillerRevenantHealth: 23/33 ================--------r~Magic: 3/6============------------...~AC: 9Str: 11.~.▒▒..~EV: 11Int: 167\ hl ...~*******~~.~SH: 0Dex: 9#.~*****r*r~#XL:  4 Next: 98% Place: a Sewer#**r@r**#Eq: ..[[....=. Time: 2590.9 (0.0)##*****##-) ClawsCast: Freeze7\ hɶ Memories (2) rr 2 river ratsrrr 3 rats (1 wandering) _You closely miss the river rat. The river rat bites you.  Casting: Freeze (safe; 1% risk of failure)  7\ h. Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 5% risk of failure)  Press: ? - help, Dir - look around, f - activateAn empty arch of ancient stone.8\ hkBooper the ChillerRevenantHealth: 23/33 ================--------r~Magic: 3/6============------------...~AC: 9Str: 11.~.▒▒..~EV: 11Int: 168\ hl...~~▒▒▒▒▒~~~.~SH: 0Dex: 9#.~.~.∩~r~r~#XL:  4 Next: 98% Place: a Sewer#~.r@r.~#Eq: ..[[....=. Time: 2590.9 (0.0)#########-) ClawsCast: FreezeMemories (2) rr 2 river rats8\ hl{rrr 3 rats (1 wandering)Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 5% risk of failure)  8\ hmPress: ? - help, Dir - look around, f - activateAn empty arch of ancient stone.  The walls around you are covered in ice.  The rat squeaks loudly.8\ hw4An empty arch of ancient stone.  The walls around you are covered in ice.  The rat squeaks loudly.  You scratch the river rat but do no damage.A rat comes into view.wall freezes the rat.8\ hLx8\ hz 8\ h=zP You kill the rat!8\ hGQ .rr▒▒▒▒▒.~.∩~..r@r.8\ h>#####A rat comes into view.The wall freezes the river rat but does no damage.  The river rat barely misses you. The wall freezes the river rat.8\ h=8\ hq1Booper the ChillerRevenantHealth: 22/33 ================--------.rMagic: 3/6============------------r..~AC: 9Str: 11.~.▒▒..~EV: 11Int: 16...~~▒▒▒▒▒~~~.~SH: 0Dex: 9#.~.~.∩~.~r~#XL:  4 Next: 100% Place: a Sewer#~.r@r.~#8\ hEq: ..[[....=. Time: 2591.9 (1.0)#########-) ClawsCast: FreezeMemories (2) Ramparts rr 2 river ratsrrr 3 rats (1 wandering)A rat comes into view.The wall freezes the rat.  You kill the rat!A rat comes into view.The wall freezes the river rat but does no damage.  The river rat barely misses you. The wall freezes the river rat.8\ hE _The river rat bites you.  8\ hڍ9You have reached level 5!8\ h/  --more--<\ h`L6/387--25 0% <\ hQ▒▒▒▒▒#####<\ hITR _You feel stronger.=\ h<B=\ hٳZ ~.rr▒▒▒▒▒r~#####rrYou closely miss the river rat. The wall freezes the river rat.  The river rat closely misses you. The wall freezes the river rat.=\ h\4-2=\ hĺ▒▒▒▒▒####=\ h. _The river rat bites you.=\ h ^  The rat squeaks loudly.  You scratch the river rat.=\ h1 =\ h p  The river rat is heavily wounded.=\ h G..rr▒▒~r#####rYou scratch  The river rat is heavily wounded.  The wall freezes the rat.wall freezes the river rat but does no damage.  The river rat bites you but does no damage.  The wall freezes the river rat.=\ h ^4===3=\ h r▒▒#####=\ h A _The river rat bites you but does no damage.>\ hc  You barely miss the river rat.>\ hu>\ hڽ>\ h  The river rat is almost dead.The wall freezes the rat.>\ h>\ h4 rr..r~▒▒▒▒▒~r.###r 4 rats (1 wandering)You kill the rat!The wall freezes the river rat. The river rat closely misses you.The wall freezes the river rat but does no damage.>\ h3--===4>\ h▒▒▒▒▒####>\ h. _The river rat bites you.?\ h|c  You barely miss the river rat.?\ hc}?\ h..r▒▒▒▒▒?\ h-#### 3 rats?\ hc4=5.8 (0.9?\ h▒▒###?\ h0b _The river rat is severely wounded.@\ hF @\ h You scratch the river rat but do no damage.The river rat is severely wounded.The wall freezes the river rat.@\ h&  @\ hA]You kill the river rat!The wall freezes the river rat.@\ h,@\ h@\ hB@\ hT); rr.▒▒▒~~r~.∩~.r†@\ h)-####   river ratrr 5 rats (2 wandering)The river rat bites you but does no damage.@\ h1576.8 (1.0@\ h3▒▒▒▒▒####@\ he6V _A rat comes into view.@\ h5~ _A rat comes into view.rat squeaks loudly.  You scratch the river rat.  The river rat is almost dead.wall freezes the river rat but does no damage.  The river rat misses you. The wall freezes the rat.@\ ȟ@\ hF@\ hI.rr▒▒▒▒▒†@\ h##r 4 rats@\ h.87@\ h ▒▒▒▒#####@\ hKG _You kill the rat!A\ hl  You barely miss the river rat.The river rat is almost dead.The wall freezes the rat!A\ hʾ  You kill the rat!The wall freezes the river rat but does no damage.A\ h?A\ hA\ hSq.▒▒▒▒r~.∩~.~##### 3 ratsA\ h]2--8A\ h9▒▒▒▒▒####A\ h. _The river rat bites you.A\ hʣ  You scratch the river rat but do no damage.The river rat is almost dead.The wall freezes the river rat.A\ h@ \  You kill the river rat!A\ h A\ h W .rr~▒▒▒▒▒†r†####A\ h 3=-159FreezeA\ h ▒▒####A\ h / _The wall freezes the rat.C\ hC\ hC\ h%  C\ hFA river rat comes into view.C\ hC\ hMr.r~▒▒▒▒rC\ h.r####r   river ratC\ h9600FreezeC\ h▒▒▒▒▒###C\ h / _The wall freezes the rat.C\ h@ ▒▒▒▒#####C\ h.G ▒▒▒▒▒####C\ hzI ^ _You are too injured to fight recklessly!C\ h▒▒▒▒#####C\ hC\ hw▒▒▒▒▒####C\ h#^ _You are too injured to fight recklessly!D\ hC  You scratch the rat but do no damage.The rat is moderately wounded.D\ h D\ h .r▒▒▒▒▒†~.∩~.D\ h# zrr@†.#####D\ h 11D\ h D\ h߳ h _The frozen ramparts melt away. The rat misses you.E\ hO,E\ h"RE\ hZ.~rrr.E\ h\\2-2E\ hccE\ h]pe _You completely miss the rat. The rat bites you.F\ h'5 Booper the ChillerRevenantHealth: 22/38 =============-----------.~Magic: 1/7===---------------------...~AC: 9Str: 12.~.▒▒..~EV: 11Int: 16...~r******r~.~SH: 0Dex: 9#.~**r****~~#XL:  5 Next: 15% Place: a Sewer#**r@***#Eq: ..[[....=. Time: 2602.8 (0.0)##*****##-) ClawsCast: FreezeMemories (2) r   river ratrrr 3 rats _You completely miss the rat. The rat biF\ hr5 tes you.  Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateAn empty arch of ancient stone.G\ h$Booper the ChillerRevenantHealth: 22/38 =============-----------.~Magic: 1/7===---------------------...~AC: 9Str: 12.~.▒▒..~EV: 11Int: 16...~r▒▒▒▒▒~r~.~G\ h$SH: 0Dex: 9#.~†~r∩~.~~~#XL:  5 Next: 15% Place: a Sewer#~.r@†.~#Eq: ..[[....=. Time: 2602.8 (0.0)#########-) ClawsCast: FreezeMemories (2) G\ h%Hr   river ratrrr 3 ratsCasting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateAn empty arch of ancient stone.  The walls around you are covered in ice.G\ h;8onfirm with . or Enter, or press ? or * to list all spells.asting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate  An empty arch of ancient stone.  The walls around you are covered in ice.  You barely miss the rat. The wall freezes the rat.G\ hyC&  G\ hCQYou kill the rat!The wall freezes the rat.G\ hM▒▒▒▒▒~~†∩~.r.†@†.#####   ratG\ htO3=2/8===6G\ hO+3.8 (1FreezeG\ hO;Ramparts G\ hYV▒▒▒▒####G\ hXG _You kill the rat!H\ huv>  The wall freezes the rat!H\ hwV  You kill the rat!H\ h~ †▒▒▒▒▒~r##### H\ hHL===74H\ hX▒▒▒▒▒#####H\ h5 _The wall freezes the river rat!H\ hH\ h▒▒▒▒r.####H\ hG75FreezeH\ h▒▒▒▒▒####H\ h5 _The wall freezes the river rat.I\ h2 ▒▒▒▒####You closely miss the river rat.The river rat is severely wounded.The wall freezes the river rat but does no damage.6.7 (0.9I\ h8▒▒▒▒▒####I\ h;;V _The river rat barely misses you.I\ hP  . ~ I\ h  .. .~  .~.▒ ▒..~  ...~†▒▒▒▒▒~~~.~ I\ h  #.~†~†∩~.~~~#  #~.†@r.~#  ######### You scratch the river rat but do no damage.The river rat is severely wounded.The wall freezes the river rat but does no damage.I\ h < I\ h . ~  .. .~  I\ hh {.~.▒ ▒..~  I\ h ...~†▒▒▒▒▒~~~.~  I\ h #.~†~†∩~.~~~#  I\ h S#~.†@r.~#  ######### I\ h  I\ h  I\ h1 I\ h* ▒▒▒▒▒###I\ h` .The river rat bites you.I\ h. @18---I\ hT &7.7 (1.0I\ h ▒▒▒▒▒#####I\ h V _* * * LOW HITPOINT WARNING * * *J\ hSI  . ~  .. .~ J\ hI .~.▒ ▒..~  ...~†▒▒▒▒▒~~~.~  #.~†~†∩~.~~~#  J\ hI#~.†@r.~#  ######### J\ hIJ\ h1J  J\ hVJJ\ hzJ0You barely miss the river rat.J\ hJLThe river rat is severely wounded.J\ h . ~  .. .~  .~.▒ ▒..~  ...~†▒▒▒▒▒~~~.~  #.~†~†∩~.~~~#  J\ h{#~.†@r.~#  #########   J\ h%J\ h ▒▒▒#####The wall freezes the river rat. The river rat bites you.J\ hi6----8J\ hE▒▒▒▒#####J\ hV _* * * LOW HITPOINT WARNING * * *J\ h ▒▒▒▒▒#####You closely miss the river rat.The river rat is almost dead.The wall freezes the river rat but does no damage.J\ hҞ&9J\ hڣ▒▒▒▒▒####J\ hW _The river rat closely misses you.J\ h5+  You scratch the river rat but do no damage.The river rat is almost dead.The wall freezes the river rat.J\ hN2 ▒▒†##### J\ h56 c2410FreezeJ\ h; ▒▒▒▒▒###J\ hA> M _You kill the river rat!K\ h@ ▒▒▒▒▒..†@†.###K\ h g7-1K\ hތ K\ h 4 _The frozen ramparts melt away.L\ h L\ hD[3===2L\ hL\ h<3L\ h{L\ hL\ hL\ h:\8=4L\ hL\ hFL\ h\L\ h&5L\ hL\ h2M\ h{4M\ h{M\ h}R===M\ hXM\ hwM\ hM\ hX9==M\ h̃M\ h,M\ hM\ hA,M\ h)M\ h@l4===M\ hM\ hc20=M\ h M\ hBM\ hv,M\ hM\ hՑR===M\ hM\ h͓91M\ h1=M\ hM\ h,M\ hM\ hs,M\ hM\ hM,M\ hM\ h&M\ hd2=5===M\ hM\ h]M\ h,M\ hTM\ h,M\ hˡM\ h ,M\ hM\ hM\ hq3====M\ hjM\ h.,M\ hM\ h,M\ hƪM\ h߫M\ h_4==M\ hM\ h M\ h/M\ hM\ hM\ hV6===M\ h,M\ hM\ hM\ hv5====6=M\ h4s7===M\ h_7==M\ hXM\ h,M\ hM\ hR===M\ hM\ hb8=M\ hM\ h,M\ hM\ h _You start resting.29=8===M\ h,M\ hRM\ h$30====M\ h,M\ hM\ hb1=M\ hM\ h,M\ hRM\ h ,M\ hM\ hE,M\ hM\ h5M\ hf#2M\ hF==M\ hhM\ h,M\ hM\ h,M\ hM\ hM\ hM\ hM\ hWl3=M\ hM\ h1BM\ h3M\ hlM\ hM\ h2M\ h]M\ h4=M\ h,M\ h?M\ h,M\ hM\ h M\ h M\ h M\ h 5==M\ h! M\ h,M\ hM\ h,M\ hM\ h|,M\ hM\ h6=M\ h,M\ hM\ hJ,M\ hM\ hM\ hKL7=M\ hM\ hP,M\ hM\ he,M\ hM\ h M\ h-!M\ h!M\ h*< _Magic restored.M\ h0090.7 (75.0)M\ h/1t38==1.7 (76M\ h9M\ h<" _HP restored.N\ hy. ~~..  .~#.~.▒ ▒..~#...~†▒▒▒▒▒~~~.~#.~†~@∩~.~~~####~.†∩†.~############N\ h'G2.7 (1.0)N\ hs-N\ h1p _You see here a rat corpse.N\ h?/##~#.. ~#~.. .~ #.~.▒▒ ▒..~ #...~†▒▒▒▒▒~~~.~ #.~†@†∩~.~~~# ###~.†∩†.~### #N\ h:A  You enter the shallow water.N\ h;^3Water N\ h-AN\ hC? _Moving in this stuff is going to be slow.N\ h  # #~  # ~~..  .~ #.~.▒▒▒ ▒..~#...~@▒▒▒▒▒~~~.~###.~†~†∩~.~~~####~.†∩†.~############N\ h N\ h# -5.3 (1.6N\ hP N\ h p _You see here a rat corpse.O\ h# ##. #~. #... ~ #~..▒ .~ #.~.▒▒▒ ▒..~ #...@†▒▒▒▒▒~~~.~ ###.~†~†∩~.~~~# ###~.†∩†.~### #O\ ḣO\ h(K=6.9 _O\ hO\ h#O\ h? ### #.~ ##.. #~..  #... ~~..▒▒ .~ #.~@▒▒▒ ▒..~ #...~†▒▒▒▒▒~~~.~###.~†~†∩~.~~~####~.†∩†.~############O\ hO\ h38.5O\ hO\ hO\ h(H ## ###.. #.~~ ##..~ #~..▒  #... ~~.@▒▒ .~#.~.▒▒▒ ▒..~ #...~†▒▒▒▒▒~~~.~###.~†~†∩~.~~~####~.†∩†.~############O\ hNB90O\ hRO\ hTP\ h)M ### ##~~##..~ #.~~~#..~~ ..@▒  ~..▒▒ ##.~.▒▒▒ ▒....~†▒▒▒▒▒~~~.~###.~†~†∩~.~~~#†P\ h/P\ h^0(700P\ h5P\ h7P\ hM iM ##### ##~~.~~##..~.. #.~~~~P\ h5N #..~▒~ ...▒  ~..▒▒ ##.~.▒▒▒ ▒.P\ hN c#...~†▒▒▒▒▒~~~.~~.P\ hU P\ hU &1P\ h\ P\ h)] Q\ h*d ###### ###~~.~~~###..~....~~~~▒##.#~..▒ #...▒ ~ #~..▒▒ .~ ##.~.▒▒▒ ▒..~#...~†▒▒▒▒▒~~~.~Q\ hd###.~†~†∩~.~~~####~.†∩†.~############Q\ hsmA  You enter the shallow water.Q\ hn^2Water Q\ hsQ\ h0v _You see here a rat corpse.  You enter the shallow water. _Moving in this stuff is going to be slow. _You see here a rat corpse.  You enter the shallow watQ\ hv:er. _Moving in this stuff is going to be slow.Q\ hR'+ ####### ###~~.~~~~###..~....~~Q\ h'.~~@~▒##..~▒▒▒#~..▒ #...▒ ~ Q\ h'#~..▒▒ .~##.~.▒▒▒ ▒..~Q\ h'#...~†▒▒▒▒▒~~~.~###.~†~†∩~.~~~####~.†∩†.~###Q\ h (Q\ hh0Q\ h0-4.1 (1.6Q\ hW6Q\ h7Q\ h O#####~~.~~~~####..~....~~.#.~~~@▒ ##..~▒▒▒ #~..▒▒ #...▒ ~ #~.##. Q\ hA Q\ h (5.7Q\ h Q\ hz R\ h #########  ###~~.~~~~#####..~@...~~.~.~~~~▒▒+▒▒.~.##..~▒▒▒#~..▒ #...▒ ~#~..▒▒ .~##.~.▒▒▒ ▒..~#...~†▒▒▒▒▒~~~.~###.~†~†∩~.~~~#R\ hR\ h37.3R\ hR\ hR\ h/0 |# ###~~.~~~~####..~.@..~~.~##.~~~~▒▒+▒▒.~.##..~▒▒▒ .#~..▒▒ #..#~ R\ h-6 R\ h6 ,80R\ hn; R\ h= R\ hi # ###~~.~~~~### ###..~..@.~~.~# #.~~~~▒▒+▒▒.~.##..~▒▒▒ ~.~#~..▒▒ ~#. 9S\ h# ###~~.~~~~### S\ h0###..~...@~~.~# #.~~~~▒▒+▒▒.~...###..~▒▒▒ ▒~.~##~..▒▒ .~.#...▒ ~. S\ h]S\ hS\ h'10S\ hS\ h:S\ h7# ###~~.~~~~### ###..~....@~.~# #.~~~~▒▒+▒▒.~...# ##..~▒▒▒ ▒▒~.~# #~..▒▒ .~.##...▒ ~.##~..▒▒ S\ hU7.~.###.~.▒▒▒ ▒..~ # S\ hD  You enter the shallow water. _Moving in this stuff is going to be slow. _You see here a rat corpse.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.1Water S\ hFS\ h J? _Moving in this stuff is going to be slow.S\ hA############~~.~~~~######..~....~~.~####.~~~~▒▒+▒▒@~...###..~▒▒▒ ▒▒▒~.~# #~..▒▒ .~.#...▒ S\ h7~.# #~..▒.~.###.~.▒▒▒ ▒..~ #...~†▒▒▒▒▒~~~.~###.~†~†∩~.~~~# ###~.†∩†.~###S\ hHS\ h82.9 (1.6S\ hVS\ h:S\ hc# ###~~.~~~~### ###..~....~~.~### #.~~~~▒▒+▒▒.@...# S\ hd##..~▒▒▒ ▒▒▒~.~# #~..▒▒ ▒.~.# #...▒ ~~.# #~..▒▒ .~.###.~.▒▒▒ ▒..~#S\ hAdN##...~†▒▒▒▒▒~~~.~# S\ h`d*S\ hn%  S\ hZoYou enter the shallow water.S\ h>pd30Water S\ h7vS\ hx  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. S\ hy1_Moving in this stuff is going to be slow.T\ hnt############~~.~~~~######..~....~~.~####.~~~~▒▒+▒▒.~...# T\ hu##..~▒▒▒ ▒▒▒@.~# #~..▒▒ ▒▒.~.#...▒ ~~.# #~..▒.~.# ##.~.▒▒▒ ▒..~##...~†▒▒▒▒▒~~~.~####.~†~†∩~.~~~##T\ hu# ###~.†∩†.~### #########T\ h1|T\ h|-5.5 (1.6T\ h0T\ hsT\ h`R############~~.~~~~######..~....~~.~####.~~~~▒▒+▒▒.~...#  ##..~▒▒▒ ▒▒▒~.~##~..▒▒ ▒▒@~.  #...▒ ~~.#  #~..▒T\ hba▒.~.#  ##.~.▒▒▒ ▒..~## ...~†▒▒▒▒▒~~~.~####.~†~†∩~.~~~##T\ ha# ###~.†∩†.~### ######T\ ha,### T\ hhT\ hj37.1T\ hqT\ hF############~~.~~~~######..~....~~.~####.~~~~▒▒+▒▒.~...# T\ h3s##..~▒▒▒ ▒▒▒~.~# #~..▒▒ ▒▒.~.# #...▒ ▒~@.# #~..▒▒.~.# T\ hc##.~.▒▒▒ ▒..~## ...~†▒▒▒▒▒~~~.~#  ###.~†~†∩~.~~~##T\ h # ###~.†∩†.~### ######### T\ h  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.T\ h N80Water T\ h T\ hT\ h-   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.T\ h'T\ h #########  ###~~.~~~~###  ###..~....~~.~###  #.~~~~▒▒+▒▒.~... T\ h ##..~▒▒▒ ▒▒▒~.~## T\ h3 #~..▒▒▒▒@~.# T\ hR #... ▒~~.# T\ h #~..▒▒ ▒.~.#T\ h#.~.▒▒▒ ▒..~## #...~†▒▒▒▒▒~~~.T\ h~####.~†~†∩~.~~~###T\ hj###~.†∩†.~############T\ hNT\ h89.7 (1.6T\ hTT\ h:U\ h3\ #########  ###~~.~~~~###  ###..~....~~.~### #.~~~~▒▒+▒▒.~...  ##..~▒▒▒ ▒▒▒@.~## #~..▒▒▒.~.# #... ▒~~.# #~..▒▒ ▒.~.#U\ h#.~.▒▒▒ ▒..~## #...~†▒▒▒▒▒~~~.~####.~†~†∩~.~~~######~.†∩†.~############U\ hb _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. U\ h&P_Moving in this stuff is going to be slow.  You enter the shallow water.U\ h$20U\ h A0Water U\ hU\ h   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.U\ h)/ #########  ###~~.~~~~###  ###..~....~~.~### #.~~~~▒▒+▒▒.@... ##..~▒▒▒ ▒▒▒~.~## #~..▒▒▒.~.# #... ▒~~.# #~..▒▒ ▒.~.##.~.▒▒▒ ▒..~## #...~†▒▒▒▒▒~~~.~####.~†~†∩~.~~~######~.†∩†.~###2.3 (1.6U\ hL8U\ h #########  ###~~.~~~~###  ###..~....~@.~### #.~~~~▒▒+▒▒.~... ##..~▒▒▒ ▒▒▒~.~## #~..▒▒▒.~.# #... ▒U\ h~~.# #~..▒▒ ▒.~.##.~.▒▒▒ ▒..~## #...~†▒▒▒▒▒~~~.~####.~†~†∩~.~~~###U\ hU\ h:(3.9U\ hfU\ hѸU\ hI  # ###~~.~~~~### ###..~....@~.~### #.~~~~▒▒+▒▒.~...# ##..~▒▒▒ ▒▒▒~.~## #~..▒▒ ▒▒.~.# #...▒U\ h  ▒~~.# #~..▒▒ ▒.~.#  ##.~.▒▒▒ ▒..~##  #...~†▒▒▒▒▒~~~.~#  ###.~†~†∩~.~~~###U\ hk U\ h (5.5U\ hٵ U\ h U\ hp , # ###~~.~~~~### ###..~...@~~.~### #.~~~~▒▒+▒▒.~...#U\ hإ  ##..~▒▒▒ ▒▒▒~.~## #~..▒▒ ▒▒.~.# #...▒ ▒~~.#U\ hH z #~..▒▒ ▒.~.#  ##.~.▒▒▒ ▒..~##  #...~†▒▒▒▒▒~~~.~#  ###.~†~†∩~.~~~###U\ h U\ hN 37.1U\ h( U\ h V\ h'▒~~.~~~~~~~r▒▒~???r   hell rat (asleep)▒▒▒?∩▒▒▒V\ h _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You open the door.V\ h,80V\ h1 _A hell rat comes into view.Found four items. _Found a gate leading back out of this place.W\ hI # ###~~.~~~~### ###..~..@.~~.~### #.~~~~▒▒'▒▒.~...# ##..~▒▒▒~~.▒▒▒~.~## #~..▒▒.~~~~~ ▒▒.~.# #...▒~~~~r~.. ▒~~.# #~..▒▒~????!~▒▒.~.# ##.~.▒▒▒?∩?▒▒▒..~## #...~†▒▒▒▒▒~~~.~#  ###.~†~†∩~.~~~###W\ h7  Found three items.W\ hjtr~rW\ h<&9W\ hW\ h)5 _The hell rat roars deafeningly!Y\ hCBooper the ChillerRevenantHealth: 38/38 ========================Magic: 5/8===============---------AC: 9Str: 12EV: 11Int: 16##*****##SH: 0Dex: 9###*******###XL:  5 Next: 24% Place: a Sewer###..***@***.~###Y\ hCEq: ..[[....=. Time: 2729.1 (0.0)#.~~~*******~...#-) Claws##..~▒▒▒***▒▒▒~.~##Cast: FreezeY\ hdD#~..▒▒.~~r~~ ▒▒.~.#Memories (2) #...▒~~~~~~.. ▒~~.##~..▒▒~????!~▒▒.~.#Y\ hDbr   hell rat##.~.▒▒▒?∩?▒▒▒..~###...~†▒▒▒▒▒~~~.~#Y\ hD`###.~†~†∩~.~~~###Found three items. Y\ hD'_The hell rat roars deafeningly!  Y\ hD.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y\ h E.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateZ\ h>lBooper the ChillerRevenantZ\ hcHealth: 38/38 ========================Magic: 5/8===============---------AC: 9Str: 12Z\ haEV: 11Int: 16#########SH: 0Dex: 9###~~.~~~~###XL:  5 Next: 24% Place: a Sewer###..~..@.~~.~###Eq: ..[[....=. Time: 2729.1 (0.0)#.~~~~▒▒'▒▒.~...#-) ClawsZ\ h##..~▒▒▒~~.▒▒▒~.~##Cast: FreezeZ\ h#~..▒▒.~~r~~ ▒▒.~.#Memories (2) Z\ h #...▒~~~~~~.. ▒~~.##~..▒▒~????!~▒▒.~.#Z\ htr   hell ratZ\ h##.~.▒▒▒?∩?▒▒▒..~##Z\ h1v#...~†▒▒▒▒▒~~~.~####.~†~†∩~.~~~###Z\ hMUFound three items. _The hell rat roars deafeningly!  Z\ h.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Z\ h'Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activateZ\ h#T#####...@.▒▒'▒▒.r.~Z\ h$g30.1 (1Ramparts Z\ h*####▒▒'▒▒Z\ hf,Z _The hell rat roars deafeningly!  Casting: Frozen Ramparts (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Z\ h,easting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate _The walls around you are covered in ice.[\ hmX[\ h`b#####r▒~[\ hc71Freeze[\ hPm#####▒▒r▒▒[\ hfpG _The wall freezes the hell rat but does no damage.[\ h   Booper the Chiller  Revenant  Health: 38/38 ========================  Magic: 4/8============------------  AC: 9Str: 12  EV: 11Int: 16 #########  SH: 0Dex: 9 ###~~.~~~~###  XL:  5 Next: 24% Place: a Sewer ###..~..@.~~.~###  Eq: ..[[....=. Time: 2731.1 (0.0) #.~~~~▒▒r▒▒.~...#  -) Claws ##..~▒▒▒~~.▒▒▒~.~##  Cast: Freeze #~..▒▒.~~~~~ ▒▒.~.#  Memories (2) Ramparts  #...▒~~~~~~.. ▒~~.#  #[\ h ~..▒▒~????!~▒▒.~.#  r   hell rat ##.~.▒▒▒?∩?▒▒▒..~##  #...~†▒▒▒▒▒~~~.~#  ###.~†~†∩~.~~~### _The wall freezes the hell rat but does no damage.  Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hell rat (100% to hit)[\ hQ .Booper the ChillerRevenantHealth: 38/38 ========================Magic: 4/8============------------AC: 9Str: 12EV: 11Int: 16#########SH: 0Dex: 9###~~.~~~~###[\ hiR XL:  5 Next: 24% Place: a Sewer###..~..@.~~.~###Eq: ..[[....=. Time: 2731.1 (0.0)#.~~~~▒▒r▒▒.~...#-) Claws[\ hR ##..~▒▒▒~~.▒▒▒~.~##Cast: Freeze#~..▒▒.~~~~~ ▒▒.~.#Memories (2) Ramparts [\ hR #...▒~~~~~~.. ▒~~.##~..▒▒~????!~▒▒.~.#r   hell rat[\ hS ##.~.▒▒▒?∩?▒▒▒..~###...~†▒▒▒▒▒~~~.~####.~†~†∩~.~~~###[\ h;S Press: ? - help, Shift-Dir - straight lineAim: a hell rat (100% to hit)  You freeze the hell rat.  The hell rat is lightly wounded.  [\ h_S dYou barely miss the hell rat.The hell rat is lightly wounded.[\ hT +2.1 (1[\ h] #####▒▒[\ h`  Aim: a hell rat (100% to hit)  You freeze the hell rat.  The hell rat is lightly[\ h8` wounded.  You barely miss the hell rat.  The hell rat is lightly wounded. _The wall freezes the hell rat. The hell rat misses you.\\ hH  Booper the Chiller  Revenant \\ hI Health: 38/38 ========================  Magic: 3/8=========---------------  AC: 9Str: 12  EV: 11Int: 16 #########  SH: 0Dex: 9 \\ hI###~~.~~~~###  XL:  5 Next: 24% Place: a Sewer \\ hIC###..~..@.~~.~###  Eq: ..[[....=. Time: 2732.1 (0.0) \\ h@JO#.~~~~▒▒r▒▒.~...#  -) Claws ##..~▒▒▒~~.▒▒▒~.~##  Cast: Freeze \\ hqJ#~..▒▒.~~~~~ ▒▒.~.#  Memories (2) Ramparts  #...▒~~~~~~.. ▒~~.#  \\ hJ#~..▒▒~????!~▒▒.~.#  r   hell rat \\ hJ`##.~.▒▒▒?∩?▒▒▒..~##  #...~†▒▒▒▒▒~~~.~# \\ hJ ###.~†~†∩~.~~~### _The wall freezes the hell rat. The hell rat misses you.\\ h!KCasting: Freeze (safe; 1% risk of failure)  \\ hEKConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  \\ hjKPress: ? - help, Shift-Dir - straight lineAim: a hell rat (heavily wounded, 100% to hit)\\ h  Booper the Chiller  Revenant  Health: 38/38 ======================== \\ h/> Magic: 3/8=========---------------  AC: 9Str: 12  EV: 11Int: 16 #########  SH: 0Dex: 9 ###~~.~~~~###  XL:  5 Next: 24% Place: a Sewer \\ h[###..~..@.~~.~###  Eq: ..[[....=. Time: 2732.1 (0.0) #.~~~~▒▒r▒▒.~...#  -) Claws\\ h ##..~▒▒▒~~.▒▒▒~.~##  Cast: Freeze \\ h#~..▒▒.~~~~~ ▒▒.~.#  Memories (2) Ramparts  #...▒~~~~~~.. ▒~~.#  \\ h#~..▒▒~????!~▒▒.~.#  r   hell rat \\ he##.~.▒▒▒?∩?▒▒▒..~##  #...~†▒▒▒▒▒~~~.~#  \\ h!###.~†~†∩~.~~~### Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\\ h$Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hell rat (heavily wounded, 100% to hit)  \\ h<You freeze the hell rat!\\ hE\\ h] 3 #########  ###~~.~~~~###  \\ h ###..~..@.~~.~###  \\ h #.~~~~▒▒†▒▒.~...#  \\ h ##..~▒▒▒~~.▒▒▒~.~##  \\ hS #~..▒▒.~~~~~ ▒▒.~.#  ~~~~~..  #~..▒▒~????!~▒\\ h~  ##.~.▒▒▒?∩?▒▒▒\\ h ( ▒▒▒▒▒\\ h , ∩\\ h \\ h423.1 (1  Aim: a hell rat (heavily wounded, 100% to hit)  You freeze the hell rat! \\ hL_You kill the hell rat!  Training target 3.0 for Spellcasting reached!  Your Spellcasting skill increases to level 3!need to enable at least one skill for training.\\ hL/  --more--]\ hq  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   f - Spellcasting   3.0   4.8  -1           b - Unarmed Combat   1.0   1.7  +1   g - Ice Magic   6.0   5.9  +1       h - Earth Magic   0.0   0.8  +1           c - Armour   0.0   1.2  -1  ]\ hr[20X     d - Dodging   1.7   2.4  -1       e - Stealth   4.0   3.5  +2                                                              [17]\ h*s2;22H                You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsa\ h{= a + Fighting 0.0a\ h TargetTarget--  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsa\ hnD <[?25h[?0c0 b\ h" b\ h" [?25l[?1cb\ h$U1.0  +1  The current training targets, if any.  The species aptitude is in white.=] set aall targetsb\ h b\ hs b\ h *Booper the ChillerRevenantHealth: 38/38 ========================Magic: 3/8=========---------------AC: 9Str: 12EV: 11Int: 16b\ h #########SH: 0Dex: 9###~~.~~~~###XL:  5 Next: 42% Place: a Sewer###..~..@.~~.~###b\ h Eq: ..[[....=. Time: 2733.1 (1.0)b\ h1 #.~~~~▒▒†▒▒.~...#-) Clawsb\ hl ##..~▒▒▒~~.▒▒▒~.~##Cast: Freezeb\ h #~..▒▒.~~~~~ ▒▒.~.#b\ h ;Memories (2) Ramparts b\ h d#...▒~~~~~~.. ▒~~.#b\ hڴ #~..▒▒~????!~▒▒.~.#b\ h ##.~.▒▒▒?∩?▒▒▒..~###...~†▒▒▒▒▒~~~.~#b\ h 2###.~†~†∩~.~~~###b\ h@ Aim: a hell rat (heavily wounded, 100% to hit)  You freeze the hell rat! _You kill the hell rat!b\ hd Training target 3.0 for Spellcasting reached!  Your Spellcasting skill increases to level 3!You need to enable at least one skill for training.b\ h CFreezeb\ hR j####▒b\ h . _c\ hͧ  ############~~.~~~~###c\ h( ###..~....~~.~###.~~~~▒▒@▒▒.~...##..~▒▒▒~~.▒▒▒~.~##~..▒▒.~~~~~~▒▒.~....▒~~~~~~..~▒~~▒▒c\ h d###~.†∩†.~###c\ h c\ h 14c\ hY c\ h! _The frozen ramparts melt away as you move.There is an open door here. _You see here a hell rat corpse.d\ h0 ############~~.~~~~######..~....~~.~###.~~~~▒▒†▒▒.~...##..~▒▒▒~@.▒▒▒~.~##~..▒▒.~~~~~~▒▒.~....▒~~~~~~..~▒~~..▒▒~????!~▒▒.#########d\ hA  You enter the shallow water.d\ h^5Water d\ hd\ h/? _Moving in this stuff is going to be slow.d\ h ############~~.~~~~######..~....~~.~###.~~~~▒▒†▒▒.~...##..~▒▒▒~~.▒▒▒~.~##~..▒▒.~~@~~~▒▒.~....▒~~~~~~..~▒~d\ hX~..▒▒~????!~▒▒.#.~.▒▒▒?∩?▒▒▒..~#d\ hd\ hz-6.7 (1.6d\ h")d\ h*d\ h4 ############~~.~~~~######..~....~~.~###.~~~~▒▒†▒▒.~...d\ hV##..~▒▒▒~~.▒▒▒~.~##~..▒▒.~~~~~~▒▒.~....▒~~~~@~..~▒~d\ h<~..▒▒~????!~▒▒.#.~.▒▒▒?∩?▒▒▒..~# #...~†▒▒▒▒▒~~~.~# d\ hv4===8.3d\ hd\ h͠d\ h#  ############~~.~~~~######..~....~~.~###.~~~~▒▒†▒▒.~...##..~▒▒▒~~.▒▒▒~.~##~..▒▒.~~~~~~▒▒.~....▒~~~~~~..~▒~~..▒▒~??@?!~▒▒.#.~.▒▒▒?∩?▒▒▒..~# #...~†▒▒▒▒▒~~~.~# ##.~†~†∩~.~~~##d\ h ) d\ h) 39.9d\ h<6 d\ hmA d\ hA ,40.9 (2d\ hhM d\ hO . _b - a scroll of identifye\ hz# ###~~.~~~~### ###..~....~~.~### #.~~~~▒▒†▒▒.~...# ##..~▒▒▒~~.▒▒▒~.~## #~..▒▒.~~~~~~▒▒.~.# #...▒~~~~~~..~▒~~.# #~..▒▒~??.@!~▒▒.~.# ##.~.▒▒▒?∩?▒▒▒..~## #...~†▒▒▒▒▒~~~.~# ###.~†~†∩~.~~~### 1.9 (1.0===2.9 (2e\ he\ h!a _r - a scroll labelled WINWOS XEJUe\ hZ# ###~~.~~~~### ###..~....~~.~### #.~~~~▒▒†▒▒.~...# ##..~▒▒▒~~.▒▒▒~.~## #~..▒▒.~~~~~~▒▒.~.# #...▒~~~~~~..~▒~~.# #~..▒▒~??..@~▒▒.~.# ##.~.▒▒▒?∩?▒▒▒..~## #...~†▒▒▒▒▒~~~.~# ###.~†~†∩~.~~~### e\ hhe\ hmh+3.9 (1e\ hre\ hu{e\ h{+4.9 (2e\ he| _h - 2 glowing green potions (gained 1)e\ h e\ h^!e\ h3)e\ hE*f\ h # ###~~.~~~~### ###..~....~~.~### #.~~~~▒▒†▒▒.~...# ##..~▒▒▒~~.▒▒▒~.~## #~..▒▒.~~~~~~▒▒.~.#f\ h #...▒~~~~~~..~▒~~.# #~..▒▒~??.@.~▒▒.~.# ##.~.▒▒▒?∩?▒▒▒..~## #...~†▒▒▒▒▒~~~.~# ###.~†~†∩~.~~~###  ###~.†∩†.~###  f\ hª(#f\ hf\ h+5.9 (1f\ hf\ hf\ hO # ###~~.~~~~### ###..~....~~.~### #.~~~~▒▒†▒▒.~...# ##..~▒▒▒~~.▒▒▒~.~## #~..▒▒.~~~~~~▒▒.~.# #...▒~~~~~~..~▒~~.#f\ hU #~..▒▒~??@..~▒▒.~.# ##.~.▒▒▒?∩?▒▒▒..~## #...~†▒▒▒▒▒~~~.~# ###.~†~†∩~.~~~### f\ h ###~.†∩†.~###  #f\ hf\ h&6f\ h f\ h7 f\ hJ 9 # ###~~.~~~~### ###..~....~~.~### #.~~~~▒▒†▒▒.~...# ##..~▒▒▒~~.▒▒▒~.~## #~..▒▒.~~~~~~▒▒.~.# #...▒~~~~~~..~▒~~.#f\ htK  #~..▒▒~?@...~▒▒.~.# ##.~.▒▒▒?∩?▒▒▒..~## #...~†▒▒▒▒▒~~~.~# ###.~†~†∩~.~~~###  ###~.†∩†.~###  #f\ hT f\ hU ^5===7f\ ho[ f\ hh f\ hBi +8.9 (2f\ hqp f\ hmr Y _c - 2 scrolls of torment (gained 1)f\ hH  # ###~~.~~~~### ###..~....~~.~### #.~~~~▒▒†▒▒.~...# ##..~▒▒▒~~.▒▒▒~.~## #~..▒▒.~~~~~~▒▒.~.#f\ h  #...▒~~~~~~..~▒~~.# #~..▒▒~@....~▒▒.~.# ##.~.▒▒▒?∩?▒▒▒..~## #...~†▒▒▒▒▒~~~.~# ###.~†~†∩~.~~~### f\ hջ  ###~.†∩†.~###  #f\ h f\ h] f\ hA +9.9 (1f\ h& f\ hb f\ h ,50.9 (2f\ h f\ h _ _n - 2 scrolls of fog (gained 1)g\ h#############~~.~~~~######..~....~~.~####.~~~~▒▒†▒▒.~...# ##..~▒▒▒~~.▒▒▒~.~##~..▒▒.~~~~~~▒▒.~.# #...▒~~~~~~..~▒~~.# g\ h##~..▒▒~.....~▒▒.~.# ##.~.▒▒▒@∩?▒▒▒..~## ...~†▒▒▒▒▒~~~.~# ###.~†~†∩~.~~~###  ###~.†∩†.~###  ######### g\ hG,g\ h;-I===1.9 (1g\ ho3g\ hW=g\ h=+2.9 (2g\ hDg\ hDd _s - 2 scrolls labelled ENWAISM UCECEg\ ho # ###~~.~~~~### ###..~....~~.~### #.~~~~▒▒†▒▒.~...# ##..~▒▒▒~~.▒▒▒~.~## #~..▒▒.~~~~~~▒▒.~.# #...▒~~~~~~..~▒~~.# #~..▒▒~.....~▒▒.~.# ##.~.▒▒▒.@?▒▒▒..~## #...~†▒▒▒▒▒~~~.~# ###.~†~†∩~.~~~### ###~.†∩†.~### g\ h  g\ h +3.9 (1g\ h  g\ h* j _There is a gate leading back out of this place here.g\ h # ###~~.~~~~### ###..~....~~.~### #.~~~~▒▒†▒▒.~...# ##..~▒▒▒~~.▒▒▒~.~## #~..▒▒.~~~~~~▒▒.~.# #...▒~~~~~~..~▒~~.# #~..▒▒~.....~▒▒.~.# g\ hr ##.~.▒▒▒.∩@▒▒▒..~## #...~†▒▒▒▒▒~~~.~# ###.~†~†∩~.~~~### ###~.†∩†.~### g\ h g\ h1 -4 _g\ h m5.9 (2g\ h] d _t - a scroll labelled ZOUBLI GITRIGUh\ h& # ###~~.~~~~### ###..~....~~.~### #.~~~~▒▒†▒▒.~...# ##..~▒▒▒~~.▒▒▒~.~## #~..▒▒.~~~~~~▒▒.~.#h\ hk' #...▒~~~~~~..~▒~~.# #~..▒▒~.....~▒▒.~.# ##.~.▒▒▒.@.▒▒▒..~## #...~†▒▒▒▒▒~~~.~# ###.~†~†∩~.~~~### ###~.†∩†.~### h\ h'G #h\ hj.h\ hG/c6===6.9 (1h\ hA _There is a gate leading back out of this place here.i\ h64i\ hi\ hi\ hC7 _i\ ht] ######## ▓▓▓▓▓▓▓▓▓~~....Dungeon:4 ▓~~~~~~@▓~~~....*i\ ht▓▓~▓▓▓▓▓▓▓~▓...#,#▓~~~~~~~~▓~~~..#.#**▓▓▓▓▓▓▓▓~▓~▓~..#.# *******,▓~▓▓~~~~~▓~~~~...# ,,,,,,*,▓~~~~▓~▓~▓~▓~..#.# ,,,,,,,,▓▓▓▓▓▓~▓†▓~▓~..#,* ,***,,,,*~~~~~~▓~~~▓...#.###*****  ,*,,,,,,****▓▓▓▓▓▓▓▓........,,,,, i\ hv:===i\ h{i\ h-8.6 (1.7i\ hi\ h} _Welcome back to the Dungeon! _There is a collapsed entrance here.i\ hUi\ hRead which item? Scrolls  b - a scroll of identify  c - 2 scrolls of torment  d - 2 scrolls of teleportationi\ hf - 3 scrolls of poison  g - 2 scrolls of amnesia  i - a scroll labelled BIYP YSEMI  j - a scroll of enchant weapon  k - a scroll labelled GYGU WISOUG  n - 2 scrolls of fog  r - a scroll labelled WINWOS XEJU  s - 2 scrolls labelled ENWAISM UCECE i\ h. t - a scroll labelled ZOUBLI GITRIGU [!] read|quaff[?] describe selectedj\ hj\ hyj\ h  Booper the Chiller  Revenant  Health: 38/38 ========================Magic: 6/8==================------AC: 9Str: 12EV: 11j\ hInt: 16#########SH: 0Dex: 9▓▓▓▓▓▓▓▓▓~~.....#XL:  5 Next: 42% Place: Dungeon:4▓~~~~~~@▓~~~....*j\ h~Eq: ..[[....=. Time: 2758.6 (0.0)▓▓~▓▓▓▓▓▓▓~▓...#,#-) Claws▓~~~~~~~~▓~~~..#.#j\ h3yCast: Freeze**▓▓▓▓▓▓▓▓~▓~▓~..#.#Memories (2) j\ hUa*******,▓~▓▓~~~~~▓~~~~...# ,,,,,,*,▓~~~~▓~▓~▓~▓~..#.# j\ hwr,,,,,,,,▓▓▓▓▓▓~▓†▓~▓~..#,* ,***,,,,*~~~~~~▓~~~▓...#.###*****j\ h(  ,*,,,,,,****▓▓▓▓▓▓▓▓........,,,,,  _s - 2 scrolls labelled ENWAISM UCECE _There is a gate leading back out of this place here. _t - a scroll labelled ZOUBLI GITRIGU _There is a gate leading back out of this place here. _Welcome back to the Dungeon! _There is a collapsed entrance here.j\ h P  Okay, then.j\ hB j\ h[j\ h/. _k\ hl k\ h }Read which item? Scrolls  b - a scroll of identify  c - 2 scrolls of torment  d - 2 scrolls of teleportationf - 3 scrolls of poison  g - 2 scrolls of amnesia  i - a scroll labelled BIYP YSEMI  j - a scroll of enchant weapon  k - a scroll labelled GYGU WISOUG  n - 2 scrolls of fog  r - a scroll labelled WINWOS XEJU  s - 2 scrolls labelled ENWAISM UCECE  t - a scroll labelled ZOUBLI GITRIGU [!] read|quaff[?] describe selectedo\ ho\ ho\ h  Booper the Chiller  Revenant  Health: 38/38 ========================Magic: 6/8==================------AC: 9Str: 12EV: 11Int: 16#########SH: 0Dex: 9▓▓▓▓▓▓▓▓▓~~.....#XL:  5 Next: 42% Place: Dungeon:4▓~~~~~~@▓~~~....*Eq: ..[[....=. Time: 2758.6 (0.0)▓▓~▓▓▓▓▓▓▓~▓...#,#-) Claws▓~~~~~~~~▓~~~..#.#Cast: Freeze**▓▓▓▓▓▓▓▓~▓~▓~..#.#Memories (2) *******,▓~▓▓~~~~~▓~~~~...# ,,,,,,*,▓~~~~▓~▓~▓~▓~..#.# ,,,,,,,,▓▓▓▓▓▓~▓†▓~▓~..#,* ,***,,,,*~~~~~~▓~~~▓...#.###*****  ,*,,,,,,****▓▓▓▓▓▓▓▓........,,,,,  _There is a gate leading back out of this place here. \ h-99d_t - a scroll labelled ZOUBLI GITRIGU _There is a gate leading back out of this place here. _Welcome back to the Dungeon! _There is a collapsed entrance here. _Okay, then.o\ hEIdentify which item? (\ to view known items) Scrolls (select first with ?)  i - a scroll labelled BIYP YSEMI  k - a scroll labelled GYGU WISOUG o\ h r - a scroll labelled WINWOS XEJU  s - 2 scrolls labelled ENWAISM UCECE  t - a scroll labelled ZOUBLI GITRIGU Potions (select first with !)  e - a pink potion o\ hZ h - 2 glowing green potions  l - 2 white potions  m - a fizzy pink potion o\ h0w p - a cyan potion[?] describe selectedq\ hq\ hq\ h  Booper the Chiller  Revenant  Health: 38/38 ========================Magic: 6/8q\ ho==================------AC: 9Str: 12EV: 11Int: 16#########SH: 0Dex: 9q\ h▓▓▓▓▓▓▓▓▓~~.....#XL:  5 Next: 42% Place: Dungeon:4q\ hy▓~~~~~~@▓~~~....*Eq: ..[[....=. Time: 2758.6 (0.0)q\ h▓▓~▓▓▓▓▓▓▓~▓...#,#-) Claws▓~~~~~~~~▓~~~..#.#Cast: Freeze**▓▓▓▓▓▓▓▓~▓~▓~..#.#Memories (2) *******,▓~▓▓~~~~~▓~~~~...# ,,,,,,*,▓~~~~▓~▓~▓~▓~..#.# ,,,,,,,,▓▓▓▓▓▓~▓†▓~▓~..#,* ,***,,,,*~~~~~~▓~~~▓...#.###*****  ,*,,,,,,****▓▓▓▓▓▓▓▓........,,,,,  _There is a gate leading back out of this place here. q\ h_t - a scroll labelled ZOUBLI GITRIGU _There is a gate leading back out of this place here. _Welcome back to the Dungeon! q\ h3_There is a collapsed entrance here. _Okay, then.q\ h@]  As you read the scroll of identify, it crumbles to dust.q\ h+9.6 (1q\ hq\ hlX _t - a scroll of blinkings\ h><4s\ h<s\ h9>s\ hBs\ h'Cs\ hpCs\ hD,s\ hEs\ hFBs\ hGd7===s\ h#Hs\ h7Is\ hI,s\ hJ,s\ h=Ks\ hL,s\ hLs\ hMR===s\ hhNs\ hO,s\ hOs\ hQ,s\ hQs\ hR,s\ h3Ss\ hJT,s\ hTs\ hLVs\ hVJ8===s\ hWs\ hdZ4 _Magic restored.s\ h]  You enter the shallow water.Water s\ hJ^s\ h^aN _Moving in this stuff is going to be slow.s\ ht(===s\ hts\ hTs\ h1s\ h,s\ hVs\ hs\ hŇs\ hs\ hs\ hOs\ hg #########  ▓▓▓▓▓▓▓▓▓~~.....#  ▓~~~~~~.▓~~~....* ▓▓~▓▓▓▓▓▓▓~▓...#,#▓~~~~~~~~▓~~~..#.#**▓▓▓▓▓▓▓▓~▓~▓~..#.# *********,▓~▓▓~~~~~▓~~~~...# ,,,,,,,,*,▓~~~~▓~▓~▓~▓~..#.# **,,,,,,,,▓▓▓▓▓▓@▓÷▓~▓~..#,* **,***,,,,▓r~~~~~▓~~~▓...#.###*** ,,,*,,,,,,▓▓▓▓▓▓▓▓▓▓▓▓........,,, **,*,*,,,,,,,,,,*,#....##########  *,*,*,,,,,,,,,,..#....###.....†† **,*,*,**,*******#....††...#...## r   rat (asleep)*,*,**,*******#..............#,,*,*,**,,,,,,........(........#,,*,*,********###..#....#s\ hx 96.4 (36.8)  A rat comes into view.s\ hi~rrs\ h.8.0 (38.4s\ hs\ h(- _The rat squeaks loudly.t\ hT*▓▓▓▓▓▓▓▓▓~~.....# * ▓~~~~~~.▓~~~....* *▓~▓▓▓▓▓▓▓~▓...#,# * ▓~~~~~~~~▓~~~..#.# ***▓▓▓▓▓▓▓▓~▓~▓~..#.# **********,▓~▓▓~~~~~▓~~~~...# ,,,,,,,,,*,▓~~~~▓~▓~▓~▓~..#.# ***,,,,,,,,▓▓▓▓▓▓~▓÷▓~▓~..#,**,***,,,,▓~r~~@~▓~~~▓...#.###** *,,,*,,,,,,▓▓▓▓▓▓▓▓▓▓▓▓........,, ***,*,*,,,,,,,,,,*,#....######### * *,*,*t\ h,..#....###.....† ***,*,*,**,*******#....††...#...# ,,,,*,*,**,*#..............,*,*,**,,,,,,..(.,*,*,********###.........#....*,*,*,,,,,*,,,,,#.#t\ ht\ hD~rt\ h19.6 (1.6)t\ hFt\ hWt\ h* ▓~~.....# ,* ▓~~~~~~.▓~~~....* ,* ▓▓~▓▓▓▓▓▓▓~▓...#,# ,* ▓~~▓~~~..#.# ,* **▓▓▓▓▓▓▓▓~▓~▓~..#.# ,*,▓~▓▓~~~~~▓~~~~...#,*,▓~~~~▓~▓~▓~▓~..#.# ,***t\ h,▓▓▓▓▓▓~▓÷▓~▓~..#,* ,***,***,,,,▓~~r@~~▓~~~▓...#.### ,*,,,*,,,,,,▓▓▓▓▓. ,***,*,*,*,#.... ,* *,*,*,..#....###..... ,***,*,*,**,*#....††...#...,*,*,**,*# *,,,,*,*,**,,,,,,t\ h.(,*,*,*###.#,*,*,*,,,,,*,,,,,#.#...t\ h(t\ h\(;801.2Freezet\ h/t\ h42; _The rat bites you but does no damage.t\ h  You scratch the rat.  The rat is heavily wounded.t\ h,20t\ h#t\ ho&; _The rat bites you but does no damage.t\ h O  You barely miss the rat.t\ h EThe rat is heavily wounded.t\ hv &3t\ hA t\ h Q _The rat closely misses you.t\ h& 9  You scratch the rat.t\ hb1 q†t\ hB6 a34Freezet\ h,< t\ h>  t\ h'? 9_You kill the rat!t\ hxt\ hxt\ hU~t\ hǀ t\ h:_No target in view!u\ h;u\ h6<u\ hm<u\ h@u\ hAu\ hE; _u\ h*Fu\ hwH,u\ hHu\ h Ju\ hK,u\ hKu\ hMu\ hN,u\ hgOu\ h3Qu\ hRu\ h.Ru\ hRu\ hjTu\ hcU,u\ hUu\ hYd  You see here an adder skeleton.u\ h[u\ h\ _u\ h\u\ h^u\ h_u\ h_u\ hc`u\ hEbu\ hc,u\ h+du\ heu\ hg,u\ hhu\ hTju\ hk,u\ hTlu\ hmu\ hou\ hFo)u\ hpu\ hCqu\ hWr,u\ hru\ hVtu\ h`uu\ huu\ h0vu\ hwu\ hx,u\ hyu\ h|u\ h}u\ h}u\ hu\ hqu\ hu\ hu\ hEu\ hӄu\ h8,u\ hu\ hu\ h7,u\ h͈u\ h|u\ hu\ hu\ hPu\ hYu\ h~u\ h,u\ hԎu\ h/,u\ hu\ h/u\ h@,u\ hu\ htu\ hHu\ hu\ hu\ hu\ hřu\ hu\ hu\ hu\ hu\ h/u\ hu\ h`u\ hVu\ hu\ hu\ h8u\ hKu\ hu\ h0u\ hu\ hϦu\ hu\ hu\ hӪBu\ h׭N _You now have 212 gold pieces (gained 15).u\ h u\ h=u\ hǯu\ h0u\ hf,u\ h u\ h7Bu\ hnu\ hJu\ h߶,u\ h:u\ hu\ h,u\ hMu\ hu\ h7,u\ hu\ h u\ h,u\ hu\ hȽu\ h,u\ hu\ hYu\ hJ,u\ hu\ hru\ h,u\ hu\ hu\ h,u\ hZu\ hu\ hu\ hu\ hu\ h|u\ hu\ hu\ hAu\ hu\ hKu\ hou\ hu\ hnu\ hC,u\ hu\ hSu\ hu\ hu\ hRu\ hu\ h,u\ hEu\ h`u\ h%Bu\ hu\ h:u\ hOu\ hu\ hu\ hPu\ hwu\ hu\ hu\ hu\ h+u\ hu\ hu\ hzu\ hu\ hu\ hu\ h,u\ hgu\ h<u\ h,u\ h/u\ h(u\ h,u\ hu\ hu\ hu\ hu\ hXu\ hu\ hu\ h]u\ hu\ hu\ hnu\ h,u\ hu\ hu\ h,u\ hNu\ hu\ h,u\ hAu\ hiu\ h,u\ hnu\ h u\ h`u\ hu\ hhu\ hu\ hu\ hu\ hu\ hu\ heu\ hu\ hu\ h u\ h ,u\ hS u\ h u\ h u\ h u\ h\ u\ hD u\ h4u\ htu\ hu\ hu\ h5u\ hYu\ hu\ hu\ hSu\ hu\ hu\ hu\ hu\ hQu\ hu\ h\u\ h,u\ hRu\ hu\ hu\ hu\ hu\ h*u\ hou\ hu\ hu\ hu\ h,u\ hu\ hu\ h ,u\ h?!u\ h"u\ h5#,u\ h#u\ hU$u\ h%,u\ hm%u\ h &u\ h&u\ h&u\ h&u\ h(u\ h(,u\ h(u\ h)u\ h*,u\ hg*u\ h+u\ h,u\ hH,u\ h-u\ h:.u\ h/u\ h2/u\ h/u\ h0u\ h1Bu\ h2u\ h-3u\ hQ3u\ h3u\ hS4u\ h4u\ h5u\ h95u\ hV6u\ h6u\ h 7u\ h87u\ h7u\ h8,u\ h 9u\ h:u\ hc;,u\ h;u\ h<u\ h=,u\ h$>u\ h?u\ h?u\ h&@u\ h@u\ h;Bu\ hID,u\ hEu\ h8Gu\ hkH,u\ hHu\ hKJu\ hUP*,,,*,********,* #......,,,,,*,* *,* #......,,,,,*,* *,* #<..... ,,,,,,*,********,* #...... *****,*,,,,,,,,,,* ####### ,,,,,,*,*.#######################.......................# *###......#############.#  *,,,,,[...[..@...............#905.4 (101.2) u\ h9Qe****,,,,,#.#......###....# ,,,,,,,,,*,#......# *,,..........,,,,,,,,*,#......# *,**#... ,,,,,,,,,*<######## *,* #.....,,,,,,* *,**#####.#.# ,,,,,,,,,*** *,*,,>,...#÷#,,,,* *,**.###..#.#,,,,,,* *,,*......#.#u\ hVu\ hLW,62u\ h[u\ h \# _Found a robe.v\ h%A Q,***,,,*,*,* #.....,*,* *,* #.....,*,* *,* #<,*,*,* # ,*****,*,.,* ,*,#.##................*,,,,.###......#. *,,,,.[...[..*,,,,.#.#......###.. *,*,#......# *,,. *,*,#......# *,**# *,*<# *,* # *,* *,**#####.#. *,***v\ hA  *,*,,>,...#÷ *,* *,**.###..#.,* *,,*......#.v\ hH v\ hI 17.4 (1.0)v\ hrN v\ hO v\ h *,***,,,*,*,* # *,*,* *,* # *,*,* *,* #< *,*.*,* # v\ h# *,*****,*..,* ,*,#.#,...*,,,..###......# *,,,..[...[ v\ hK P *****,,,..#.#......###  *,*,#......# *,,  *v\ h ,*,#......# *,**#  *,*<v\ h # *,* #  *,* *,**#####.#  *,*** *,*,,>,...# **,* *,**.###..#,* *,,*......#v\ ht' v\ h@( &8v\ hy/ v\ hf1 w\ h,*,***,,,*,*,* # ,*,*,* *,* # ,*,#,* *,*w\ h% #< ,*,#.*,* # **,*****,*..,* ,*,#.,..*,,...###......w\ h^ *,,...[...  *****,,...#.#......### *,*,#......# *,, *,*,#......# *,**# *w\ h,*<# *,* # *,*w\ he *,**#####. *,***w\ h *,*,,>,...*,* *,**.###..,* *,,*......w\ h,w\ h#w\ h&9w\ hw\ h w\ hDp_You see here a +2 pair of boots.w\ h'Uw\ hU'10w\ h[w\ h ^ w\ h=^>_b - a +2 pair of bootsw\ h Wear or take off which item? Armour (go to first with [)  a - a +0 robe (worn)  q - a +2 helmet (worn)  b - a +2 pair of boots[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip x\ h x\ h x\ hΔ E,*,***,,,*,********,*#... Booper the Chiller ,*,,,,,,,*,**,*#... Revenant ,*,,,,,,,#,**,*x\ hw #<.. Health: 38/38 ======================== ,*,,,,,,,#.********,*#... Magic: 8/8======================== **,*****,*..,,,,,,,,*#### AC: 9Str: 12 ,,,,,,,,,*,#.#################### EV: 11Int: 16 ,,,,,,,,,,,...................... SH: 0Dex: 9 x\ h *******,,...###......############ XL:  5 Next: 43% Place: Dungeon:4x\ h 0*,,...[...@................ Eq: ..[[....=. Time: 2910.4 (0.0)*****,,...#.#......###......... -) Clawsx\ h *,,,,,,,,,*,#......# *,,....... Cast: Freezex\ hA ?*,,,,,,,,,*,#......# *,**#..... Memories (2) *,,,,,,,,,*<######## *,* #.....x\ he b*,,,,,,,,,,,**,**#####. *,,,,,,,,,***x\ h *,*,,>,...  ***,,,,,,,,,**,**.###..  ,,,,,,,,,,,,**,,*......x\ hݖ   _No target in view! _You see here an adder skeleton. _You now have 212 gold pieces (gained 15). x\ h _Found a robe. _You see here a +2 pair of boots. _b - a +2 pair of bootsx\ h x\ h x\ h x\ h f  You start putting on your armour.x\ h +1.4 (1x\ hY x\ h x\ h +2.4 (2x\ h x\ hk x\ h +3.4 (3x\ h x\ h x\ h0 +4.4 (4x\ h x\ h x\ h> +5.4 (5x\ hp x\ h @ 12[ x\ h7 p_You continue putting on your +2 pair of boots. x5x\ ha x\ h x\ ho b _You finish putting on your +2 pair of boots.y\ h>{*,*,***,,,*,*,* # *,*,*,* *,* # *,*,#,* *,* #<,*,#.*,* #*,*****,*..,* *,*,#. *.,,...*,....###...... *,....[ *****,....#.#......### *,,,,,.,,,#,#......# *,, *,*,#......# *,**# *,*<# *,* # *,* *,**##### *,*** *,*,,>,*,* *,**.###,* *,,*y\ hAy\ hB26.4 (1 _y\ hEy\ hGy\ h*,*,***,,,*,*,* # **,*,*,* *,* # **,*,#,* *,* #<,*,#.*,* #*,*****,*..,* *.,*,#.## *y\ h*..,....*.....###...... *.....[ *****.....#.#......### *,,,,...,,#.#......# *,, *,,,,.,,,,#.#......# *,**# *,#<## *,* # *..* *,** *,##*y\ h *,*,,>,*,* *,**.###,* *,,*y\ h3<y\ h4&7y\ hy\ h09 _Found a stone staircase leading up.y\ hW,**,*,,,,,,,*,* *,* # ,**,*,#,* *,* # ,,,,*,#.********,* # ,****,***##,#..,,,,,,,,* # ,**,,,,,,...#.#.############### ,**.......................*******#.....############ #.....[...........*****.....#@#......### *,,,,...,,#.#......# *,, *,,,,.,,,,#.#......# *,**# *,,,,,,,,,#<######## *,* # *,..# *,**### *,### *,*,,>, ******,*  *,**.## ,,,,,,* *,,*...****,*,** *,,*###8y\ h=y\ hy\ h V # ,,,#.******* ,****,***##,#..,,,,,,,,,,,,,...#.#.################........................ *********#.....###......######### #.....[.................*****.....#.#......###,,,,...,, *,,,,**#,,,,,#<######## *,* ..# *,**### ,,,,,,,****,*,********* *,,*### y\ h y\ h~ &9y\ hR y\ he y\ h;,,.******* ,****,***##,#..,,,,,,,,,,,,,...#.#.################..................... *********#.....###......######### y\ h;j#.....[.................*****.....#.####,,,,...,, *,,,,**#,,,,,#<######## *,* y\ hX<..# *,**###.##,,>, *****..* *.## ,,,,,,..,*...****.#.*y\ hx<####.#,*********,,,,,*,,,,,,,,,y\ hHDy\ hD'20y\ h^Jy\ hKz\ h0& ****,***##,#..,,,,,,,,,,,,,...#.#.################..................... *********#.....############ [...........*****.....#.####,,,,...,, *,,,,**#,####### *,* ........# *,**###......##,,>, ******,,,......* *.## ,,,,,,,,,.....,,*...##. **,,,,,,,,,,*,,,,,,,,,* *,,*### z\ h_z\ h1&1z\ hz\ ha _There is a stone staircase leading up here.z\ hjC i,**,,,,,,...#.#.############### ,,**,,,,,,....................... **********#.....########### #.....[................z\ hC ***##.....#.#### *,,.......#.#......# *,, *,,.......#.#......# *,**#z\ hC  *,,.......#<######## *,* # *,,.......@.# *,**## *z\ hC ### *,*,,> *******.* z\ hD O *,**.# *,,,,,.*z\ h7D 2 *,,*.. *z\ hRD *###.#.#* *,,*## z\ hnD *,***#.#J********* *,,*z\ hD KJ   endoplasm (asleep) *,,,,.,#.,,,,,,,,* *,,*## ***,#.z\ hD h,* *,,*##*z\ hE 5,*,* *,,*##z\ hE z\ hXP z\ hMQ &2z\ hY z\ hj\ ] _An endoplasm comes into view.{\ h2,**,,,,,,...................... ***********#.....########## #.....[.........**###.....#.#### *,........#.#......# *,, *.#.#......# *,**# *.#<######## *,* # *...# *,**# *,o### *,*,,*******.#  *,**.  *,,,,,.# *,,*.  *####.#.## *,,*#  *,***#.#J********* *,,*  *,,,,.,#.,,,,,,,,* *,,*# o   orc  ***,#[{\ h6m.,* *,,*# J   endoplasm (asleep)*.,,#.,* *,,* ,,,,*,* *,,*  An orc comes into view. It is wielding a +0 dagger.J.J3{\ hOJ^ _The endoplasm quivers.{\ h, ************#.....######### #.....[........*####.....#.#{\ h, O### *.........#.#......# *,, *.#.#......# *,**{\ h<-  *.#<######## *,*  *...# *,** *.o###{\ h`- x *,*,*******..# {\ h- o *,** *,,,,,.#{\ h-  *,,* *####.#J##{\ h-  *,,* *,***#.#.#******** *,,*{\ h-  *,,,,.,#..,,,,,,,* *,,* ***{\ h. .,#..,* *,,* *****{\ h*. .,,#..,* *,,* ,,,,{\ hK. .,,#...,,,,,,* *,,*,*,*****,,*{\ h&4 {\ h4 {\ hR= .oJ.o{\ h> 74Freeze{\ hF {\ hI 7 _The orc shouts! You hear a shout!|\ hnw  You scratch the endoplasm.  The endoplasm is lightly wounded.  The endoplasm freezes you.|\ h~Q.o|\ hnU37-5|\ h|\ hӋ1 _You are frozen. You resist.|\ hrc  You barely miss the endoplasm.|\ hN38=6.3 (0.9|\ hP|\ hr7 _The endoplasm is lightly wounded.|\ h%D  You scratch the endoplasm.  The endoplasm is heavily wounded.|\ h?E& |\ hnEA.og |\ hEg   hobgoblin (wandering)The endoplasm barely misses you.|\ hF(7.2|\ hM|\ hO\ _A hobgoblin comes into view.|\ h;I \  The hobgoblin shouts!  You scratch the endoplasm.|\ h1L |\ htL |\ hT ..g...o.g   hobgoblin|\ hX r9/39=4|\ hX C8.2 (1.0Freeze|\ h_ |\ hb M _You kill the endoplasm!~\ h,,,**,,,,,,................ ***********#.....###~\ hٗ####### #.....[......*####.....#.#......###...*.~\ h#.#......# *,,..*.#.#......# *,**#~\ h *.#<######## *,* #*.~\ hBS.# *,**#~\ hdy *........@###*,*,,~\ h*******.g...o...# *,**.~\ hf*,,,,,,.........# *,,*.~\ hژ*,,,,,,.####.#.## *,,*#*,~\ h***#.#.#******** *,,*#*,,,,#..,~\ h'/* *,,*# ~\ hJ_ ***,.,#..,~\ hm* *,,*# ****,,#..,,,,,,,* *,,*#~\ hT...,,#...* *,,*#~\ hě~\ h~\ hNpg...o.....~\ h&9~\ h~\ h~\ h u**,,,,,,...#.#.################ ,,**,,,,,,..........~\ h̅ ....... **********#.....########### #.....[...~\ h |...*####.....#.#......###...~\ h *.~\ h j#.#......# *,,...*.~\ h# j#.#......# *,**#.*.~\ h? #<######## *,* #.~\ hR i*.........@.# ~\ h *,**## *..g...o..###*,*,,> *******.~\ h # ~\ hƆ f*,**.# *,,,,,,.........# ~\ h׆ *,,*.. ~\ h *,,,,,,.####.#.## *,,*# *,~\ h ***#.#.#******** *,,*# *,,,~\ h" 4,#..,~\ h3 0* *,,*#~\ hL ,~\ h] 5.,#..,~\ hq v* *,,*# ***,,#..,,,,,,,* *,,*#~\ h ~\ hK ~\ h ~\ h ao.g...~\ h '30~\ h ~\ h_ ~\ h ****,***##,#..,,,,,,,,* **,,,,,,...#.#.################# ,**,,,,,,.................. *********#.....###......######### #.....[......*####.....#.#......###...~\ hv *.........#.#......# *,,...*.........#.#......# *,**#.*.........#@######## *,* #..*.......o...# *,**###~\ h  *...g.....###*,*,,>, ******.~\ h # *,**.## ,,,,,,.........# ~\ h *,,*... ,,,,,,.####.#.## *,,*# ~\ h w,***#.#.#******** *,,*# ~\ h/ N,,,,#..,* *,,*#,~\ hQ O#..,* *,,*#~\ h. ~\ h ~\ h ..gg   hobgoblin~\ ha &1~\ h ~\ h a _There is a stone staircase leading up here.\ h_M,,,*,,,,,,,#.**********,***##,#..,,,,,,,,* #.#.################# ,**,,,,,,.................. *********\ h8`############ [.....######..,........# *,**\ h`......#<######## *,* #..........*### *....g....###,,>, ******.........#*,**.##... ##\ h`J. \ h`\ hb\ hlioo   orc\ hi\ hDk-2 _\ hp\ her\ h&**,* ,,,*,,,,,,,#.**********,***##,#..,,,,,,,,* #.#.################# ,**,,,,,,........................ *********#.....###......######### \ hUu[.....######..,...#......# *,**#<######## *,* #.......o.\ h*### *....g....###,,>, ******..\ hT**.##............####.#.## \ h6***#.#.#*******\ h\ h!o\ h2.\ h&3\ hV\ hX\ h \ h No<\ hY 74Freeze\ h \ h \ h\ h $35\ h/3---5\ h}\ hr _You closely miss the orc. The orc hits you with a +0 dagger.\ hzgg   hobgoblin6\ hS~\ h_t _You closely miss the orc. The orc hits you but does no damage.\ h  You scratch the orc.  The orc is lightly wounded.g.4----7\ h\ h8 _The orc hits you with a +0 dagger.\ hp.,**,*,,,,,,,#,* *,* # Booper the Chiller \ h.0,,,,*,,,,,,,#.********,* # Revenant ,****,***##,#..,,,,,,,,* # Health: 34/39 ====================---- \ h/,**,,,,,,...#.#.################# Magic: 7/8=====================--- ,**,,,,,,........................ AC: 12Str: 12 *********#.....###......######### EV: 11Int: 16 #.....[................. SH: 0Dex: 9\ h6/ *####.....#.#......###...... XL:  5 Next: 44% Place: Dungeon:4 \ hb/j*.........#@#......# *,,.... Eq: ..[[..[.=. Time: 2937.2 (0.0) *.........#o#......# *,**#.. -) Claws *.........#g######## *,* #.. Cast: Freeze \ hZ3&*...........# *,**### Memories (2)  *....g....### *,*,,>, ******.........# *,**.## o   orc ,,,,,,.........# *,,*... g   hobgoblin ,,,,,,.####.#.## *,,*### ,,,,,,,***#.#.#******** *,,*### _The orc hits you with a +0 dagger.  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (lightly wounded, 100% to hit)\ h,**,*,,,,,,,#,**,*# Booper the Chiller ,,,,*,,,,,,,#.********,*# Revenant ,****,***##,#..,,,,,,,,*# Health: 34/39 ====================---- \ h,**,,,,,,...#.#.################# Magic: 7/8=====================--- ,**,,,,,,........................ AC: 12Str: 12 *********#.....###......######### EV: 11Int: 16\ h#.....[................. SH: 0Dex: 9*####.....#.#......###...... XL:  5 Next: 44% Place: Dungeon:4*.........#@#......# *,,.... Eq: ..[[..[.=. Time: 2937.2 (0.0)*.........#o#......# *,**#.. -) Claws\ hO*.........#g######## *,* #.. Cast: Freeze*...........#*,**### Memories (2) \ hl*....g....###*,*,,>, ******.........#\ h6*,**.## o   orc ,,,,,,.........#*,,*... g   hobgoblin ,,,,,,.####.#.##\ h5U*,,*### ,,,,,,,***#.#.#******** *,,*###\ hVPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (lightly wounded, 100% to hit)  \ h|You freeze the orc.  The orc is moderately wounded.You closely miss the orc.\ hHThe orc is moderately wounded.\ h7Y5=8.2 (1\ h\ h  Aim: an orc, wielding a +0 dagger (lightly wounded, 100% to hit)  You freeze the orc.  The orc is moderately wounded.You closely miss the orc.  The orc is moderately wounded. _The orc hits you but does no damage.\ h|5 9  You scratch the orc.\ h;7 \ h> g<g   hobgoblin\ hB J=69\ hvI \ hLL G _You kill the orc!\ hy  \ h8  \ h )You closely miss the hobgoblin.\ h7 \ h \ h 40\ h \ h=  \ h \ h 2_The hobgoblin hits you but does no damage.\ h5d  You closely miss the hobgoblin.\ h6&1\ h=\ h?@ _The hobgoblin hits you but does no damage.\ hbp  You scratch the hobgoblin but do no damage.\ h!T6=2\ h\ h|W _The hobgoblin closely misses you.\ hT\ hzU#5\ hU1-3\ hi\\ hv_m _You closely miss the hobgoblin. The hobgoblin hits you.\ h, c  You barely miss the hobgoblin.\ h &4\ h \ h @ _The hobgoblin hits you but does no damage.\ hM  \ hN k You scratch the hobgoblin.  \ hN KThe hobgoblin is heavily wounded.\ hP &5\ hU \ h+W W _The hobgoblin closely misses you.\ h%  \ hYou scratch the hobgoblin.\ hr)6=8===76Freeze _You kill the hobgoblin!\ h _No target in view!\ h\ hl  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting\ h10.6   0.8  +1   f - Spellcasting   3.0   4.8  -1          \ h< b - Unarmed Combat   1.0   1.7  +1   g - Ice Magic   6.0   5.9  +1  \ hf1     h - Earth Magic   0.0   0.8  +1  \ hՈ         c - Armour   0.0   1.2  -1       d - Dodging   1.7   2.4  -1  \ h,     e - Stealth   4.0   3.5  +2  \ h5        \ h^        \ ha    \ h_    \ hĉa    \ h_    \ h        \ hG        \ hg        \ hn    \ h        \ h̊_    \ ha    \ hThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  \ hF[?] Help[=] set a skill target  \ hu[/] auto|manual mode [*] useful|all skills [!] training|cost|targets\ h \ h- \ hs ,**,*,,,,,,,#,**,*# Booper the Chiller ,,,,*,,,,,,,#.********,*# Revenant ,****,***##,#..,,,,,,,,*# Health: 36/39 ======================-- ,**,,,,,,...#.#.################# Magic: 8/8======================== \ h ,**,,,,,,........................ AC: 12Str: 12 *********#.....###......######### EV: 11Int: 16\ h #.....[................. SH: 0Dex: 9*####.....#.#......###...... XL:  5 Next: 47% Place: Dungeon:4\ h ]*.........#@#......# *,,.... Eq: ..[[..[.=. Time: 2946.2 (0.0)\ hB *.........#)#......# *,**#.. -) Claws*.........#<######## *,* #.. Cast: Freeze\ hk *...........#*,**### Memories (2) *....g....###\ h *,*,,>, ******.........#*,**.##  ,,,,,,.........#\ h L*,,*...  ,,,,,,.####.#.##\ h 4*,,*###  \ h o,,,,,,,***#.#.#******** *,,*### \ h. rYou scratch the hobgoblin.  The hobgoblin is heavily wounded. \ hP _The hobgoblin closely misses you.You scratch the hobgoblin. _You kill the hobgoblin! \ hw 3_No target in view!\ h \ h( \ h \ h2 \ h^ ,,.******* ,****,***##,#..,,,,,,,,,,,,,...#.#.################..................... *********#.....###......######### #.....[.................*###\ h#.####.... *,,**#<######## *,* ..# *,**###g....##,,>,.....#.#.# \ h,,,,,,,,,,.,#..,,,,,,,* *,,*### \ h\ hq27.2 (1 _\ h\ h]w  Things that are here: _a +0 dagger; an orc corpse\ h\ h=\ hb=\ h_B\ h@D\ hM  ****,***##,#..,,,,,,,,,,,,,...#.#.################..................... *********#.....############ [...........*####.####.... *,,)**######## *,* ........# *,**###......##,,>,....Memories (2) ...##. **,,,,,,,..,#..,,,,,,,* *,,*### \ h C8 _\ h \ h a _There is a stone staircase leading up here.\ hQ,**,,,,,,...#.#.############### ,,**,,,,,,....................... **********#.....########### #.....[................*####.....#.#### *.........#.#......# *,, *.........#)#......# *,**# *.........#<######## *,* # *.........@.# *,**## *### *,*,,> *******.#  *,**.# *,,,,,,.# *,,*.. *,,,,,,.####.#.## *,,*## *,,,,,,,***#.#.#******** *,,* *,,,,.,#..,,,,,,,* *,,* ***.,#..\ h R,* *,,**,#..,* *,,*\ hZ\ h[-9 _\ hwc\ h-e\ h^P,**,,,,,,...................... ***********#.....########## #.....[.........*####.....#.####\ h _; *.........#.#......# *,, *.#)#......# *,**#\ h0_ *.#<######## *,* #\ hS_ *...# *,**# *\ hv_X### *,*,,*******\ h_.#  *,**.  *,,,,,,.#\ h_ *,,*.  *,,,,,,.####.#.##\ h ` *,,*#  *,,,,,,,***#.#.#******** *,,* \ h,` *,,,,.,#..,,,,,,,* *,,*  ***\ h`K.,#..,* *,,**.,,#..,* *,,* ,,,.,,#...,,,,,,* *,,*\ h#g\ h_g/750\ h+n\ ho\ hx- ***********#.....########## [.........*####.####....# *,,)**#<######## *,* ..# *,**###,,****** *.,,,,,,,####.#.##.Memories (2) ....,,#. ,,,,,,,,,,,,,,*,,,,,,,,,*****,,*# 1\ h\ h~\ h   [.........*####.####.... *,,)#**#<######## *,* ..# *,**##,,****** *.,,,,,,,####.#.##,***#.#.#********Memories (2) #. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,. \ h \ h &2\ h \ h_ \ hgt *####.....#.#### *.........#.#......# *,, *.#)#......# *,** *.#<######## *,*  *...# *,** *### *,*,*******.#  *,** *,,,,,,.# *,,* *,,,,,,.####.#@## *,,* *,,,,,,,***#.#.#******** *,,* *,,,,.,#..,,,,,,,* *,,* ***.,#...,,,,,,* *,,* *****,#....,,,,,* *,,* ,,,,.,,#.....,,,,* *,,*,,,,,,#......,,,*****,,*,........,,,,,,,,,, ***************\ hy \ hmz 58=\ hz 3\ h \ h \ ho.... *,,.)#**..<######## *,* .....# *,**.........##,*******.........# *\ hHp,,,,,,.........#,.####.#.##,***#.#@#********,,,.,#....)...,**..,#.......5 **..,,#........ \ hfp,,,,,,,,,,.....,,,...,****\ hpk5   shadow imp (wandering).\ hpK..,,,,,,,,, *****\ hpZ##.,******** \ hp \ hVul  A shadow imp comes into view.\ h}|2.\ h|&4\ h\ hE _Found a whip. The shadow imp moves out of view.\ h )**...<######## *,* .........# *,**......##,*******.........# *,,,,,,.........#,####.#.#,***#.#.#######**,,,.,#@...)...,**.. **\ h}.., ,,,,,,,,,,........*************,,,,,,,,*\ h\ hZw55   shadow imp (wandering)\ h"&5\ h\ h\ h1<######## *,* .......# *,**....##,******....# *,,,,,,,####.#.#,***#.#.#######**,,,.,#....)..5,**..... \ hɰ **.., ,,,,,,,,,,.,,,***.,,,,,,,, *****##********  ***\ h:**********\ h<\ h=^5.6\ h\ h\ h Q\ hE)#......# *,**.....#<######## *,* ......* ....###,*******.........####.#.## ***#.#.#######*,,,).5  ,.. *****,,,,,,... #*****,,* ,,,,,\ h..,,,,,,,, ****##********,,,,,,,,,,*************.......\ h\ h5.39==7\ hw\ h\ hsi ,.,....)#......# *,**.......#<######## *,* ........* *.........###,******.........#*.........####.#.## ***#.#@#######*,,,)5  ,.. \ h|j *****,,,,,,... #*****,,* ,,,,,..,,,,,,,, ****##********,,,,,,,,,,\ hk \ hUs 95.\ hs &8\ hd{ \ hg} \ h M######....#,...)#......# *,**...#<######## *,* ...........\ hR * *.........###,******.........#*.........#\ h5 .### ***#.#.#######*,,,.,#....5...  ,..,#........ *****,,,,,,..,,#........,* *,,*... ..\ h  . ##....... \ hv \ h &9\ hb \ h3 \ hˁ\ h>55   shadow imp (wandering)\ hlj'60\ hÐ\ h"\ h%| \ h r5.5\ hO B=1\ hԊ \ hp _ _The shadow imp shouts, "Get thee hence, thou fawning sheep-biting toady!"\ h7\ hq:5.\ h'&2\ h?\ hv\ hS.... *,,.)#**..<######## *,* .....# *,**.........##,*******.........# *,,,,,,.........#,.####.#.##,***#####**,,,.,#5...)...,**..,#........ **..,,#........ ,,,,,,,,,,.....,,,...,****...,,,,,,,,, *****##.,********  \ h5***\ hf\ h: K   kobold (missile, wandering)KThe shadow imp hits you but does no damage.\ h73Freeze\ h\ h  A kobold comes into view. It is wielding a +0 dagger and quivering poisoned _darts.\ h &\ h.`KK).\ h/X34----4\ ht7\ h9n _You barely miss the shadow imp. The shadow imp hits you.\ h  You scratch the shadow imp.  The shadow imp is heavily wounded.\ h Z ((((\ h (((The shadow imp barely misses you. The kobold throws a poisoned dart.\ hH& .@.....5=---5\ h( \ hs+ S _The poisoned dart misses you.\ hi  You scratch the shadow imp but do no damage.The shadow imp is heavily wounded.The shadow imp hits you but does no damage.\ hp g(((((((\ h .@.....6\ h  _The kobold throws a poisoned dart. The poisoned dart barely misses you.\ h######....#,...)#......# *,**...#<######## *,* ...........* *.........###,******.........#*.........#.### ***#.#.#######*,,,.,#5...)...  ,..,#........ *****,,,,,,..........,* #........,*****,,* ,,,,,......K..,,,,,,,,, ****##********\ h5\ h\ hM5.K.7\ h\ hj\ hB0@  You scratch the shadow imp.\ h2\ h|<.KK   kobold (missile).\ hA6/40=538 _The kobold throws a poisoned dart. The poisoned dart barely misses you.You scratch the shadow imp. _You kill the shadow imp!raining target 1.0 for Fighting reached!  Your Fighting skill increases to level 1!need to enable at least one skill for training.\ hK/  --more--\ h\ h M  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   1.7  +1   f - Spellcasting   3.0   4.8  -1      \ ha Q     b - Unarmed Combat   1.0   1.7  +1   g - Ice Magic   6.0   5.9  +1      \ h = h - Earth Magic   0.0   0.8  +1      \ h      c - Armour   0.0   1.2  -1       d - Dodging   1.7   2.4  -1      \ h  e - Stealth   4.0   3.5  +2  \ h7         \ hY a    \ h{ _    \ h         \ h n    \ h _    \ h!            \ h3            \ hY            \ h        You need to enable at least one skill.\ h[?] Help[=] set a skill target  \ h[/] auto|manual mode [*] useful|all skills [!] training|cost|targets\ h5 = b + Unarmed Combat 1.0\ h8TargetTarget--  --  --  --  --  --  --  --  \ hLa-z] set[-] clear selected targetcost|targets\ h$[?25h[?0c\ hf*0 \ hX" \ h]`[?25l[?1c2.0  +1  The current training targets, if any.  The species aptitude is in white.=] set aall targets\ hYo b - Maces & Flails   0.0  --  -1  p - Conjurations   0-c - Axes\ h+x0.0  --  -1  q - Hexes -2d - Polearms0.0  --  -1  r - Summonings\ h0.0  --  -1  e - Stavess - Necromancy0.0  --   0   f + Unarmed Combat 1.0  2.0  +1  t - Forgecraft0.0  --  -2  g - Throwing0\ hc-1  u - Translocations   0.0  --  -1  v - Alchemy0.0  --  -1  h - Short Blades   0.0  --  -1  w - Fire Magic0.0  --  -2  i - Long Blades0.0  --  -1  x - Ice Magic\ hX6.0  --  +1  j - Ranged Weapons   0.0  --  -3  y - Air Magic\ h0.0  --  -2  z - Earth Magic0.0  --  +1  k - Armour0.0  --  -1  l - Dodging\ hK1.7  --  -1  0 - Invocations0.0  --  +1  m - Shields0.0  --  -1  1 - Evocations0.0  --  -1  n - Stealth4.0  --  +2  useful|all\ h> r + Summonings 0.0\ h"Ra-z] setselected target \ hd)[?25h[?0c\ h)*0 \ h - [?25l[?1c\ h 2.0 =] set aall targets\ h\ h%\ h*####.....#.#......###... Booper the Chiller*.........#.#......# *,,. Revenant*.........#)#......# *,** Health: 36/40 =====================---*.........#<######## *,* Magic: 8/8========================*...........#*,** AC: 12Str: 12*.........###*,*, EV: 11Int: 16*******.........#*,** SH: 0Dex: 9*,,,,,,.........#*,,* XL:  5 Next: 53% Place: Dungeon:4*,,,,,,.####.#@##*,,* Eq: ..[[..[.=. Time: 2968.2 (1.0)*,,,,,,,***#.#[3\ hk7m.#######** *,,* -) Claws*,,,,,,,,,,.,#....)...,* *,,* Cast: Freeze***,,,,,,,..,#........,* *,,* Memories (2) *****,,,,,,..,,#........,* *,,* ,,,,,,,,,,...,,#....K...,* *,,* K   kobold (missile) ,,,,,,,,,,,,,,,#........,*****,,* ,,,,,,,,,,,,,,,.........,,,,,,,,, *****,,,,,,,,,,##.......,******** _The kobold throws a poisoned dart. The poisoned dart barely misses you.You scratch the shadow imp. _You kill the shadow imp!Training target 1.0 for Fighting reached!  Your Fighting skill increases to level 1!You need to enable at least one skill for training.\ hCFreeze\ h\ h(. _\ h.... *,,.)#**..<######## *,* .....# *,**.........##,*******.........# *,,,,,,.........#,.####.#.##,***#####**\ h~,,,.,#....)...,**..,#........ **..,,#........ \ h8,,,,,,,,,,.K...,,,....,****...,,,,,,,,, *****##\ hhf.,********  **\ h!*\ h$\ hX>K.\ h8[7=9 _\ h\ h\ h;)**...<######## *,* .........# *,**......##,*******.........# *,,,,,,.........#,\ hP####.#.#,***#.#.#######**,,,.,#@...)...,**.. **..,,#...K \ h\,,,,,,,,,,..,,,***\ h0.,,,,,,,, *****##********  *************\ h\ hR>K.\ h='70\ hj\ h7\ h*.#)#......# *,**#*.........#<# *,* #*...........# *,**#*.........### \ hF*,*,*.........# *,**.*,,,,,,.........# *,,*.*,,,,,,.####.#.## *,,*#*,***#.#.# *,,*#*,\ hm.,#.@..)....* *,,*#***,\ h%..,#..K......* *,,*#,,,,,,..,,#.* *,,*#...,,#.\ h* *,,*##.*****,,*#.\ hC.,##.\ hJ*#*,*#.\ h+B* #*\ hL.,* #\ hQ\ hu71Freeze\ h \ hS _The kobold barely misses you.\ hk[<  You scratch the kobold.\ hYc5)\ hc1\ hfY2Freeze\ ho` _You kill the kobold!\ h4\ h\ h H _No target in view!\ h~4\ hw\ h\ hx s8= _\ h \ h \ ho \ h,\ h\ h,\ hn\ h\ h[L9=\ h \ h,\ h\ h,",\ h#\ h&\ h&\ h(\ h+|40==\ h~-\ h01 _HP restored.\ h534\ h4\ h;^  u - 4 poisoned darts  Things that are here:\ h<\ h=\ h7Ea _a +0 dagger; a kobold corpse\ hAH\ hH\ hI\ hZN\ hP\ hP:=\ hR\ hfW\ hU[,\ h]]\ h_\ hc,\ he\ hg\ hj\ h k\ hl\ hAp\ hr\ hs\ ht\ h<|\ h\ hB\ h \ hV\ hK\ h{\ hi\ h,\ hÎ\ hG= _v - a scroll of identify\ h\ h\ h\ h\ hƛ\ h\ h\ h\ hݡ,\ hF\ hZ\ h&\ hX\ h\ hת\ h,\ h\ h\ hN,\ h\ h,\ hո\ h8~ _s - 3 scrolls labelled ENWAISM UCECE (gained 1)\ h \ hF\ hw\ h\ h,\ h\ hK\ h\ h\ h\ h\ hI\ ht\ h\ h\ h\ h\ h\ h\ h\ hC\ h\ h\ h,\ h\ h\ hM\ hz\ hT\ h.\ h\ h\ h\ h\ h,\ h\ h\ h,\ h\ h\ h=\ hv\ hH\ h\ h,\ h\ h\ hP ,\ h \ h\\ h\ h\ h\ h\ h,\ h\ hN!\ h#\ h,$\ h&\ h(\ h,\ h,\ h.\ h:1\ h3,\ h6\ hq9\ hS<,\ h:>\ hA\ hC,\ h E\ hG\ hLI,\ hJ\ hO\ h4Q,\ hR\ h U\ hW\ h:W\ hY\ h[\ h6]\ hd]\ h _\ hzc\ hjf,\ hg\ hi\ hl,\ hm\ h\o\ hq\ hq\ hr\ ht\ hyX\ hz\ hz\ hy{\ h}\ hՅ,,,,***,*,*,**,*******#....÷÷... ,,,,,,,,*,*,**,*******#.......... ,,,*,,,,*,*,**,,,,,,........(.... ,,,,,,,,*,*,*****##*###.........# ,,,,,,*,*,*,,,,,*S....#.........# ,,*,,,,,,,*.#...#.........# ,\ hF*,,,,,,,,.....#......... ,,#.#######..#,*#......>.. ,,........@..#,,...#.##### \ hD,,,,,**,#.###...#.##******,* \ hf_,*,,,**,#.......#.# *,* **,#.......#.# *,* \ h#.......#.####****,* **,,,*###.#####.#.....,,,,,* S   adder (asleep) ,,,,,*#.........#.#.############# \ h**,,,*#..........................  *****########.....###......#####\ h2!\ hˉ23029.2 (57.0)\ h\ hG .An adder comes into view.\ h}-30.2 (58\ h\ h2 _The adder moves out of view.\ h@4\ hl\ h:\ h5***,*,*,**,*#....÷÷...#.*,*,**,*#.*,,,,*,*,**,,,,,,.(.*,*,*##*#######.#.\ h*,*,*,,,..#.....#.#.*,,,,,,.#.#...#.# *,,,,,,*,S.....#.##.#..#,*#......>..#.#,,...#.#\ h}**,#.###...#.##******,* *,,,**,#.......#.# *,* **,#.......#.# *,* #.......#,,,*###.#####.#.....,,,,,* S   adder*#..#.#.#,,,*#.\ h...... *****#.....###......#\ h,0.0)\ h`.S1.2 (1Freeze\ h"\ h`  You scratch the adder.  The adder is lightly wounded.\ h&2\ h\ h@R _The adder barely misses you.\ h'P  You scratch the adder.  The adder is moderately wounded.\ hQ V38--3\ hNX \ hQZ g _The adder bites you. The adder barely misses you.\ hkB,,,***,*,*,**,*******#....÷÷...#. Booper the Chiller ,,,,,,,*,*,**,*******#........... Revenant ,,*,,,,*,*,**,,,,,,........(..... Health: 38/40 ======================-- ,,,,,,,*,*,*##*#######.........#. Magic: 7/8=====================--- ,,,,,*,*,*,,,..#.....#.........#. AC: 12Str: 12 ,,,,,,,*,,,,,,.#.#...#.........## EV: 11Int: 16 \ hB*,,,,,,*,,,,,,,......#.........## SH: 0Dex: 9 ,,,,,,,#.#######S.#,*#......>..## XL:  5 Next: 53% Place: Dungeon:4 ,,,,,,,.........@.#,,...#.####### Eq: ..[[..[.=. Time: 3033.2 (0.0) ,,,,**,#.###...#.##******,*  -) Claws \ h$C*,,,**,#.......#.# *,*  Cast: Freeze ,,,,**,#.......#.# *,*  Memories (2) ,,,,,,,#.......#.####****,* *,,,*###.#####.#.....,,,,,*  S   adder \ hVC,,,,*#.........#.#.############## *,,,*#........................... *****########.....###......###### _The adder bites you. The adder barely misses you.\ hC@Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  \ hCPress: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)\ hm,,,***,*,*,**,*******#....÷÷...#. Booper the Chiller ,,,,,,,*,*,**,*******#........... Revenant ,,*,,,,*,*,**,,,,,,........(..... Health: 38/40 ======================-- ,,,,,,,*,*,*##*#######.........#. Magic: 7/8=====================--- ,,,,,*,*,*,,,..#.....#.........#. AC: 12Str: 12 ,,,,,,,*,,,,,,.#.#...#.........## EV: 11Int: 16 \ h-C*,,,,,,*,,,,,,,......#.........## SH: 0Dex: 9 ,,,,,,,#.#######S.#,*#......>..## XL:  5 Next: 53% Place: Dungeon:4 ,,,,,,,.........@.#,,...#.####### Eq: ..[[..[.=. Time: 3033.2 (0.0) ,,,,**,#.###...#.##******,*-) Claws *,,,**,#.......#.#*,*Cast: Freeze ,,,,**,#.......#.#*,*\ h_Memories (2) ,,,,,,,#.......#.####****,* *,,,*###.#####.#.....,,,,,*\ h S   adder (slow) ,,,,*#.........#.#.############## *,,,*#........................... \ h*****########.....###......######Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 100% to hit)  \ hYou freeze the adder.  The adder is severely wounded.The adder seems to slow down. You barely miss the adder.\ hHThe adder is severely wounded.\ hY9=4.2 (1\ h\ h  Aim: an adder (moderately wounded, 100% to hit)  You freeze the adder.  The adder is severely wounded.\ hlThe adder seems to slow down. You barely miss the adder.The adder is severely wounded. _The adder bites you but does no damage.\ hJ ;  You scratch the adder.\ hR ]†\ hU b605Freeze\ h?] \ h] I _You kill the adder!\ h 4\ h \ h H _No target in view!\ htJ\ hu\ hxg _\ hAy\ hvz\ h!{f40==\ h{\ h}\ hZ}\ h}\ h,\ h\ h\ h8\ hX\ h@\ ht:=\ h\ h\ hֆJ8===\ h\ h\ h\ hތ\ h\ hb  You see here an adder corpse.\ hF\ h _\ ha\ h$\ h\ hA\ h\ hŝ\ h\ h<===\ h\ hq\ hԢ\ h \ h\ h\ hʦ\ h\ hR\ hp\ h\ hڪ\ h\ h@\ hî,\ h\ h&\ h,\ h޳\ h,\ h\ hx _d - 3 scrolls of teleportation (gained 1)\ hc4\ h#\ h׽\ hX\ h\ hA\ h(\ hc\ h\ hV\ h\ h"\ hI\ h+\ h,\ hn\ hI _v - 2 scrolls of identify (gained 1)\ h4\ h\ hV\ h\ h\ h\ h)\ hn\ h\ hG\ h\ h,\ h\ h\ hE,\ hx\ h ,\ h\ h@ _w - a wand of polymorph (5)\ h\ hu\ h\ ht\ hz\ h\ h>\ hi\ h\ h!\ hM _You now have 219 gold pieces (gained 7).\ hK4\ h\ h\ h\ h\ h8\ h\ h,\ h)\ hl\ hX\ h\ h\ h@\ h:\ hc\ h\ h"\ hD ,\ h \ h \ h \ h \ h \ hl\ h,\ h)\ h,\ hs\ h\ h{\ h\ hL\ h\ hm\ hv,\ h\ h\ h,\ hZ\ h\ h,\ h\ h"\ h#\ h#\ h$\ h&\ h&\ h&\ h'\ h(\ h)\ h)\ h=*\ h+\ ht,\ h,\ h*-\ hZ.\ h/,\ h0\ h1\ h1\ h:2\ h2\ h3\ hv4\ h4\ h5\ he6\ h47,\ h&8\ h^9\ h:\ h:\ hh;\ h=\ h?,\ h?\ h@\ hQA,\ hA\ hcC\ h3D\ hWD\ hD\ hE\ hF,\ h G\ hH\ h[Q***********,,,,,,,******* ▓▓▓▓▓▓,,,,,,,,* ▓~~~~~ ,*******,**,**,* ▓▓~▓▓▓▓,,,,,#*,* ▓~~~~~~*,**,*,##.#.,* ##▓▓▓▓▓▓▓ *,*,*,,,,#.....##########.▓~▓▓~~~ \ hQa*,*,*,,,,#......@.......#.▓~~~~▓~93.2 (58.0) *,*,*,,,,#.....###........▓▓▓▓▓▓~*,*,,,,#....,###.###....▓~~†~~~ *,*,*,,,,#...,,#...#......▓▓▓▓▓▓▓ \ hQ^*,*,*****#..,,,###.#.#..........#,,,,,#(,,,,* #.#.#...........***,#,,,,,**#.#.#.##.\ h R)**** *,*>,,,,,,..#.#.##.#######* *,*,,,,*,,..#.#.##........\ hX\ hsX,4.2 (59\ h/]\ hS_% _Found 9 stones.\ hb |Read which item? Scrolls  c - 2 scrolls of torment  d - 3 scrolls of teleportationf - 3 scrolls of poison  g - 2 scrolls of amnesia  i - a scroll labelled BIYP YSEMI  j - a scroll of enchant weapon  k - a scroll labelled GYGU WISOUG  n - 2 scrolls of fog  r - a scroll labelled WINWOS XEJU  s - 3 scrolls labelled ENWAISM UCECE  t - a scroll of blinkingv - 2 scrolls of identify [!] read|quaff|evoke[?] describe selected\ h( \ h9-**Booper the Chiller ,*********Revenant ,,,,,,,,,*******▓▓▓▓▓▓ Health: 40/40 ======================== ,,,,,,,,,,,,,,,*▓~~~~~ Magic: 8/8======================== ,*******,**,**,*▓▓~▓▓▓▓ AC: 12Str: 12 ,,,,,,,,,,,,#*,*▓~~~~~~ EV: 11Int: 16 *,*,**,*,##.#.,*##▓▓▓▓▓▓▓ SH: 0Dex: 9 *,*,*,,,,#.....##########.▓~▓▓~~~ XL:  5 Next: 60% Place: Dungeon:4 *,*,*,,,,#......@.......#.▓~~~~▓~ Eq: ..[[..[.=. Time: 3094.2 (0.0) *,*,*,,,,#.....###........▓▓▓▓▓▓~ -) Claws *,*,*,,,,#....[40\ h .m,###.###....▓~~†~~~ Cast: Freeze *,*,*,,,,#...,,#...#......▓▓▓▓▓▓▓ Memories (2) *,*,*****#..,,,###.#.#..........# *,,,,,,,,#(,,,,* #.#.#...........  ,,,,****,#,,,,,**#.#.#.##.#######  ***** *,*>,,,,,,..#.#.##.#######  ****** *,*,,,,*,,..#.#.##........  _You see here an adder corpse. _d - 3 scrolls of teleportation (gained 1) _v - 2 scrolls of identify (gained 1) _w - a wand of polymorph (5) _You now have 219 gold pieces (gained 7). _Found 9 stones.\ h.\ h0Identify which item? (\ to view known items) Scrolls (select first with ?) \ h0 i - a scroll labelled BIYP YSEMI  k - a scroll labelled GYGU WISOUG  r - a scroll labelled WINWOS XEJU  s - 3 scrolls labelled ENWAISM UCECE Potions (select first with !)  e - a pink potion  h - 2 glowing green potions  l - 2 white potions \ hK1 m - a fizzy pink potion  p - a cyan potion[?] describe selected\ h \ h\ h**Booper the Chiller ,*********Revenant ,,,,,,,,,*******▓▓▓▓▓▓ Health: 40/40 ======================== ,,,,,,,,,,,,,,,*\ hS▓~~~~~ Magic: 8/8======================== ,*******,**,**,*▓▓~▓▓▓▓ AC: 12Str: 12 ,,,,,,,,,,,,#*,*▓~~~~~~ EV: 11Int: 16 \ h*,*,**,*,##.#.,*##▓▓▓▓▓▓▓ SH: 0Dex: 9 \ h*,*,*,,,,#.....##########.▓~▓▓~~~ XL:  5 Next: 60% Place: Dungeon:4 \ hB*,*,*,,,,#......@.......#.▓~~~~▓~ Eq: ..[[..[.=. Time: 3094.2 (0.0) *,*,*,,,,#.....###........▓▓▓▓▓▓~ -) Claws \ h$*,*,*,,,,#....,###.###....▓~~†~~~ Cast: Freeze \ hU*,*,*,,,,#...,,#...#......▓▓▓▓▓▓▓ Memories (2) *,*,*****#..,,,###.#.#..........# *,,,,,,,,#(,,,,* #.#.#...........\ h  ,,,,****,#,,,,,**#.#.#.##.#######  \ h-***** *,*>,,,,,,..#.#.##.#######  ****** *,*,,,,*,,..#.#.##........\ h  _You see here an adder corpse. \ h_d - 3 scrolls of teleportation (gained 1) _v - 2 scrolls of identify (gained 1) _w - a wand of polymorph (5) \ hX ?_You now have 219 gold pieces (gained 7). _Found 9 stones.\ h0]  As you read the scroll of identify, it crumbles to dust.\ ho1+5.2 (1\ hk7\ hA92 _s - 3 scrolls of butterflies\ hU\ hM[`Read which item? Scrolls  c - 2 scrolls of torment  d - 3 scrolls of teleportationf - 3 scrolls of poison  g - 2 scrolls of amnesia  i - a scroll labelled BIYP YSEMI  j - a scroll of enchant weapon  k - a scroll labelled GYGU WISOUG  n - 2 scrolls of fog  r - a scroll labelled WINWOS XEJUs - 3 scrolls of butterflies \ h[h t - a scroll of blinkingv - a scroll of identify \ h$\[!] read|quaff|evoke[?] describe selected\ h.]\ hDd\ hkL**Booper the Chiller ,*********Revenant ,,,,,,,,,*******▓▓▓▓▓▓ Health: 40/40 ======================== ,,,,,,,,,,,,,,,*▓~~~~~ Magic: 8/8======================== ,*******,**,**,*\ hl▓▓~▓▓▓▓ AC: 12Str: 12 ,,,,,,,,,,,,#*,*▓~~~~~~ EV: 11Int: 16 *,*,**,*,##.#.,*##▓▓▓▓▓▓▓ SH: 0Dex: 9 *,*,*,,,,#.....##########.▓~▓▓~~~ XL:  5 Next: 60% Place: Dungeon:4 *,*,*,,,,#......@.......#.▓~~~~▓~ Eq: ..[[..[.=. Time: 3095.2 (0.0) \ hl*,*,*,,,,#.....###........▓▓▓▓▓▓~ -) Claws *,*,*,,,,#....,###.###....▓~~†~~~ Cast: Freeze \ h(m*,*,*,,,,#...,,#...#......▓▓▓▓▓▓▓ Memories (2) *,*,*****#..,,,###.#.#..........# *,,,,,,,,#(,,,,* #.#.#...........\ hm  ,,,,****,#,,,,,**#.#.#.##.#######  ***** *,*>,,,,,,..#.#.##.#######  ****** *,*,,,,*,,..#.#.##........  _v - 2 scrolls of identify (gained 1) _w - a wand of polymorph (5) _You now have 219 gold pieces (gained 7). \ hmU_Found 9 stones.  As you read the scroll of identify, it crumbles to dust. \ hm_s - 3 scrolls of butterflies\ hq\ ht Identify which item? (\ to view known items) Scrolls (select first with ?)  i - a scroll labelled BIYP YSEMI \ hui k - a scroll labelled GYGU WISOUG  r - a scroll labelled WINWOS XEJU Potions (select first with !)  e - a pink potion  h - 2 glowing green potions  l - 2 white potions  m - a fizzy pink potion  p - a cyan potion\ hgu][?] describe selected\ h \ h \ hd **Booper the Chiller ,*********Revenant ,,,,,,,,,*******▓▓▓▓▓▓ Health: 40/40 ======================== ,,,,,,,,,,,,,,,*\ h ▓~~~~~ Magic: 8/8======================== ,*******,**,**,*▓▓~▓▓▓▓ AC: 12Str: 12 ,,,,,,,,,,,,#*,*▓~~~~~~ EV: 11\ h Int: 16 *,*,**,*,##.#.,*##▓▓▓▓▓▓▓ SH: 0\ h +Dex: 9 \ h *,*,*,,,,#.....##########.▓~▓▓~~~ XL:  5 Next: 60% Place: Dungeon:4 \ h3 {*,*,*,,,,#......@.......#.▓~~~~▓~ Eq: ..[[..[.=. Time: 3095.2 (0.0) \ hI *,*,*,,,,#.....###........▓▓▓▓▓▓~ -) Claws \ h *,*,*,,,,#....,###.###....▓~~†~~~ Cast: Freeze *,*,*,,,,#...,,#...#......▓▓▓▓▓▓▓ Memories (2) *,*,*****#..,,,###.#.#..........# *,,,,,,,,#(,,,,* #.#.#...........\ hg2   ,,,,****,#,,,,,**#.#.#.##.#######  ***** *,*>,,,,,,..#.#.##.#######  ****** *,*,,,,*,,..#.#.##........  _v - 2 scrolls of identify (gained 1) _w - a wand of polymorph (5) _You now have 219 gold pieces (gained 7). _Found 9 stones.  As you read the scroll of identify, it crumbles to dust. _s - 3 scrolls of butterflies  As you read the scroll of identify, it crumbles to dust.6.2 (1 _r - a scroll of immolation\ h84\ h\ h\ h* *,* *,****##* ..* ▓ *,*.**,*#.* ▓▓~..,##.*\ h>x ▓ **,*,**,*,##.#..* ## **,*,*,,,,#.....#.▓~▓▓ **,*,*,,,,#.......#.▓~~~~▓0*,*,*,,,,#.....###........▓▓▓▓▓▓ ,*,*,*,,,,#.....###.###....▓~~† \ hc,*,*,*,,,,#.....#...#...... ,*,*,*****#.....###.#.#.... ,*,#(....* #.#.#....\ hB,****,#.....**#.#.#.##.* *,#>....,,..#.#.##.  ****** *,*,,,,*,,..#.#.##\ h%\ h+7.2 (1\ h \ h \ h-_Found a stone staircase leading down.\ hX: 4\ hC; \ h> \ h.....,..#.#.## \ h   #.* ****** #.#,,,,*,,..#.#.##   *,* *,,,,* #.#,,,,,,,..#.#.##   *,* *,,,,* #@#,,,,,,.#.#.#...   *,* *,,,,**#.#,,,,,,,,,#.....   *,* *,,,,,,...,,*,,,,,,#..... \ h   *,* *,,,,*####.,,,,,,,,#.####   *,* ****,*,,,,..,,,,,, \ h   *,* *,*,*,,,.K,,,*#.#.###. K   kobold (asleep)   *,* *,*,*,,,.#.,,*#.#..... \ h   *,* *,*,*,,,,...,*#,#.....   *,* *,*,*,,,,,,,,,,,#\ h; !\ hl ]136.2 (39.0)7.2 (40\ h \ h' u _A kobold comes into view. It is wielding a +0 dagger.\ h> 1#....#...#.#.########.#.#.#........#(....# .....####.#.....#*######## #.#>.....,.* ****** #.#,,,,*,\ h K*,* *,,,,* #.#,,,,,..#.#.#...*,,,#.............#....#####.h....,,,#.######*,*,,,,......,,....... *,*,*,,,.K..$*#.#.####...*#.#..... h   hound (asleep),....*#,K   kobold (asleep).,,*,**,,,*###.####\ hM$ g  A hound comes into view.\ h'% 18.2 (1.0)\ h-- \ h/ + _Found 12 gold pieces.\ hI.##.###....#...#..#.######.....###........#(....# .......####.#.....#*######## #.#>.....#.* ******,,..#.#.## .#.#.#,,,,**#.#,,,...........#,,,,,,#.....\ hI....#####.h....,,,#.####*##*,*,,,,......,,......K..$*#.#.###. K   kobold (asleep).#...*#..*#,,,....,,,#.....\ hQ\ hR&9\ hW\ hX\ h6 IM#....##.###....#...#..#.######.....###........#(....# .......####.#.....#*######## #.#>.....#.* ******,,..#.#.## .#.#.#,,,,**#.#,,,.......#,,,,,,#.....   *,* *....#####.h....,,,#.####.. .K.#. ... \ h= \ h[> '40\ hC \ hhE \ h(\ h&1\ h \ h/ \ hN<2\ hR\ hS\ h \ hv&3\ hM\ hw\ hx\ h&4\ h \ h \ h M .####...#..#######.#.#.......#(....# ....####.#.....#*\ h ######## #.#>.....,.* ****** #.#,,,,*,*,* *,,,,,,.#.#.#...*,,,#.............#####.Memories (2) ...KK   kobold (asleep).#.... \ h   *,* *,*,*,,,,....,,,#.....\ hL \ h S.\ h \ hs &5\ h \ h# \ h3 #...#..#######.#.#.......#(....# ....####.#.....#*######## #.#>.....,.\ hx* ****** #.#,,,,*,*,* *,,,,,,.#.#.#...*,,,#.............#\ h5....#####.h....,,,#.######K...Memories (2) ....h   hound (asleep).K   kobold.... \ h-  *,* *,*,*,*,**,,,*###.####\ h\ h9K.\ h+&6\ hR\ h@\ h ######.#.#.......#(....# ....####.#.....#*######## #.#>.....,.* ****** #.#,,,.#.*,* *,,,,...........#.#.#.......###.#!.....,,,#.........@...######.h....,,,#.######*,*,,,,.K....... *,*,*,,,....$*#.#.###.#...*#.#....,....*#,....,,*,**,,,*###.####,,,,,,,*#.......K.7 _Found a potion of magic.\ h6   #.#.#.#.######.....###.#.#... Booper the Chiller   #.#.#........#(....# #.#.#... Revenant   #.#.....####.#.....#*#.#.#.## Health: 40/40 ========================   #.####### #.#>.....,..#.#.## Magic: 5/8===============---------   #.* ****** #.#,,,.#.,..#.#.## AC: 12\ h6 Str: 12   *,* *,,,,* #*#,,....,..#.#.## EV: 11Int: 16   *,* *.,,,* ***,......#.#.#... SH: 0Dex: 9   *,* *....#*****.....,,,#..... XL:  5 Next: 60% Place: Dungeon:4 \ h7 -  *,* *....***@**.#,,,,,,#..... Eq: ..[[..[.=. Time: 3147.2 (0.0)   *,* *....#****Kh....,,,#.#### -) Claws   *,* *##*,*,,,,......,,....... Cast: Freeze   *,* *,*,*,,,....$*#.#.###. Memories (2)   *,* *,*,*,,,.#...*#.#..... \ h7   *,* *,*,*,,,,....*#,#..... h   hound (asleep)   *,* *,*,*,,,,....,,,#..... K   kobold \ h7 J  *,* *,*,*,*,**,,,*###.####   *,* *,*,*,,,,,,,,*#....... _Found 12 gold pieces. _Found a potion of magic.  \ h!8 Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\ hM8 .Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate\ h  #.#.#.#.######.....###.#.#... Booper the Chiller   #.#.#........#(....# #.#.#... Revenant   #.#.....####.#.....#*#.#.#.## Health: 40/40 ======================== \ h (  #.####### #.#>.....,..#.#.## Magic: 5/8===============---------   #.* ****** #.#,,,.#.,..#.#.## AC: 12Str: 12   *,* *,,,,* #.#,,....,..#.#.## EV: 11Int: 16 \ h6g  *,* *.,,,* #.#,......#.#.#... SH: 0Dex: 9 \ hf#  *,* *....###.#!.....,,,#..... XL:  5 Next: 60% Place: Dungeon:4   *,* *.......@...#,,,,,,#..... Eq: ..[[..[.=. Time: 3147.2 (0.0) \ h  *,* *....#####Kh....,,,#.#### -) Claws \ h  *,* *##*,*,,,,......,,....... Cast: Freeze   *,* *,*,*,,,....$*#.#.###. Memories (2) \ h   *,* *,*,*,,,.#...*#.#.....   *,* *,*,*,,,,....*#,#..... h   hound (asleep) \ hE  *,* *,*,*,,,,....,,,#..... K   kobold   *,* *,*,*,*,**,,,*###.####   *,* *,*,*,,,,,,,,*#....... \ hn_Found a potion of magic.  Casting: Freeze (safe; 1% risk of failure)  \ hMConfirm with . or Enter, or press ? or * to list all spells.\ hCasting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate\ h>The walls around you are covered in ice.\ h \  Casting: Freeze (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate  The walls around you are covered in ice.hound barks!\ hu .#.###.#...@Kh####..h The wall freezes the kobold. The wall freezes the hound.\ hw8.2 (1FreezeRamparts \ h, ###.##\ h ' _You hear a shout!\ hFx <  You scratch the kobold.\ hy Y  You kill the kobold!\ h ##.#h.### \ h &9\ hd #.#### _The wall freezes the hound.\ hC####You kill the kobold! _ You closely miss the hound.The hound is moderately wounded.The wall freezes the hound. The hound barely misses you.   but does no damage.\ h|D'50\ hVK###.#####\ hMS _The hound closely misses you.\ h7V ####### You barely miss the hound.The hound is heavily wounded.1\ h:n####\ h: \ h;a_The wall freezes the hound. The hound closely misses you.\ h ###.### _closely misses you.The hound is severely wounded.  The hound bites you but does no damage.  The wall freezes the hound.  The hound stops to sniff the ground.\ h&2\ hw####\ h2S _The hound closely misses you.\ hj5The hound stops to sniff the ground. _The hound closely misses you.  You closely miss the hound.  The hound is almost dead.  The wall freezes the hound.  You kill the hound!\ h<#.###.#)#\ h&A 833Freeze3 _You devour the vestiges of the hound's existence in your flames.\ hG#.###.#####\ h Qk _Your Summonings skill increases to level 1!\ h #.###.####\ h \ h ###.###\ h H _No target in view!\ h+ J\ h- \ h1 ?\ h3 C _The frozen ramparts melt away.\ hA; .#.###.#...@).####.\ h~; KK   kobold (wandering)\ hB Q4\ hhC +5.2 (2\ hMJ \ hS s _A kobold comes into view. It is wielding a +0 club.\ hmI  ..#(....#  #.#.....#   #.#>.....  #.*  #.#,,,.#.  *,*  #.#,,....  *,* *.,,,* #.#,.....  *,* *....###.#!.....  *,* *.......@)..#  *,* *....#####......  *,* *#....  *,* ...$  *,* ...  *,* ..  *,* .  *,*  *,* \ h  ..#(....#  #.#.....#  #.#>..... #.*  #.#,,,.#. *,*  #.#,,.... *,* *.,,,* #.#,..... *,* *....###.#!..... *,* *.......@)..# *,* *....#####...... *,* *#.... *,* ...$ *,* ... *,* .. *,* . *,*  *,* \ h:\ h\ h\ h] _A kobold is nearby!\ h  #.#.#.#.######.....###.#.#.  #.#.#........#(....# #.#.#. \ h`A #.#.....####.#.....###.#.#.##.  #.# #.#>........#.#.##.  #.* ****** #.#....#....#.#.##. \ h *,* *,,,,* #.#.........#.#.# \ h *,* *.,,,* #.#.......#.#.#.  *,* *....###.#!.#. \ h*& *,* *...#,,,,,,#.  *,* *....#####.#.#  *,* *##*,*,,,,.K.....,.  *,* *,*,*,,.....$##.#.###.  *,* *,*,*,,..#...##.#. \ hP *,* *,*,*,,......##,#.  *,* *,*,*,,.......,,#. \ hu, *,* *,*,*,*.##.,.####.#  *,* *,*,*,*#.\ h\ h\ h>K.\ h{6===6.2 (1Freeze _\ h\ h  Things that are here: _a +0 dagger; a hound corpse\ h n  You scratch the kobold.  \ h KThe kobold is moderately wounded.\ h &7\ h \ h  \ h /_The kobold hits you but does no damage.\ h4  You barely miss the kobold.The kobold is moderately wounded.\ h5&8\ h<\ h5@= _The kobold hits you but does no damage.\ hGw _The kobold hits you but does no damage.  You barely miss the kobold.  The kobold is moderately wounded. _The kobold hits you but does no damage.  You scratch the kobold.  The kobold is severely wounded.\ h)x&9\ h\ hz= _The kobold hits you but does no damage.\ h <  You scratch the kobold.\ hf)\ h{===460Freeze\ h^\ hJ _You kill the kobold!\ h4\ hU\ hH _No target in view!\ hc J\ h9 \ h  \ he 5_\ h \ h \ hё \ h< \ h% \ h \ hM \ h \ h) \ h{ \ hE \ h 7\ h ===\ h7 \ hh \ h \ h \ h \ h# \ h° \ h \ h \ hS \ h \ h. \ h \ h( ===\ h\ \ hG \ h \ h \ h \ h \ h \ h \ hN \ h \ h \ h \ h> \ h^ \ h \ h \ h+ 8\ h +===\ hs \ h \ h? \ h \ h \ hN \ h \ h \ h  \ h \ hX *_v - a potion of magic\ h \ h \ h+ \ hs \ hs \ h8 \ h> \ h  \ ha ===\ h \ h \ h \ h! \ hr" \ hf$ \ h' \ h<+ \ h, \ h- \ h0 \ h04 \ h4 \ h6 \ h*; \ h; \ h= \ hhC  \ hC \ h D *_You now have 231 gold pieces (gained 12).\ hF \ hGG \ hG \ h0I \ hLL \ hN \ hP \ hQ \ hET \ hV \ haW \ hX \ h_ \ hb \ hRc \ he \ hg \ hXj \ hj \ hl \ ho \ hr \ hr \ h*t \ hv \ hy \ hy \ hI{ \ hx} \ h \ hi \ h́ \ h \ h@ \ hц \ h \ h \ ȟ \ hi \ hĎ \ h \ h% \ h \ h \ h \ h \ h \ h \ h \ h \ hW \ h2 \ hy \ h B\ h \ h{ ,\ h+ \ h7 \ h ,\ hp \ hQ \ h ,\ h9 \ h. \ h ,\ h \ h \ h ,\ h \ hc \ h \ h \ h2 \ h( \ h ,\ h \ h |  Things that are here:  a +0 club; a kobold corpse\ h \ h _\ hm \ h }  Things that are here:  a +0 dagger; a hound corpse\ h \ h _\ h \ h \ hV ,\ h \ h5 \ h ,\ h \ h \ h0 ,\ h \ h \ h ,\ hF \ h \ h \ h \ h \ h: \ h \ hI \ hY \ h \ h-# \ hW# \ hC% \ h ' \ hy* ,\ h8, \ hb. \ h0 ,\ h|3 \ h[4 \ h6 \ h7 \ h=8 \ h6: \ h; ,\ h@ n\ hA \ hB \ hB \ hcC \ hD \ h_F ,\ hF \ hI \ h$R  \ hR  *,* #.#.#........##.#  *,* #.#.#....#...##.#  *,* #.#.#........##. \ hR  *,* #.#.#........... \ h,S  *,* #.#.#.#.##...##  *,* #.#.#........##...  *,* #.#...####...## \ hcS T *,* ####.###### #########  *,* #...@.....# \ hS H  *,**#...#####.#   *.......,,,**,* # \ hS  *####...**,**,* #  #...**,**,* # \ h#T  #...**,,,,* # r   quokka (asleep) \ hST  #...******* # \ h{T  #.r.****** ##  *,,\ hT L* #\ h\ 1219.2 (59.0)\ h] -20.2 (60\ h1b \ hd Y _A quokka comes into view.\ h9   *,* #.#.#....#...##.#  *,* #.#.#........##.#  *,* #.#.#...........#  *,* #.#.#.#.##...####  *,* #.#.#........##.  *,* #.#...####...##  *,* ####.###### ########\ h2:   *,* #.........#   *,**#..@#####.#  #..........#*,*   #####...##.#*,*   #...#*,#*,*   #...#*,,,,*  #...#****** \ h_:   #.r.######\ h:  #....,,,,* #..... \ h:  **,,,,,>,* #\ hC \ hdD 11.2 (1.0)\ hI \ h5L \ h> ...#.##...###.......##....########.###### ########.........# #.###...#####.#\ h> #......@...#*,*####...## #...#*,#,,****r ######...,,,,\ h"? .....#...,,> ,\ hE \ hYF &2\ hJ \ h`L \ h/[..#.##...###.......##....########.###### ########.........# #.###...#####.........#*,*#####..@##.# #...#*,#\ h4,,****r ######...,,,,.....#...,,> ,\ h\ h&3\ h\ h&\ hmK#.##...###.......##..#...####\ hn####.###### ########.........# #.###...#####\ h_n#..........#*,*#####...##.# #..@#*,,,****\ hnr ######...,,,,.....\ hnq#...,,> \ hn[,.##\ hp\ h9vr.r\ hv\ h8w&4\ h|\ h.......##..#...########.###### ########.........# #.###...######..........#*,*####...## #...#*,,,r#*****. ######.,,,,.....#...,,> #....,,..#######\ h\ h75Freeze\ h\ hS _The quokka barely misses you.\ h@m  You scratch the quokka but do no damage.\ h&6\ h\ hT _The quokka closely misses you.\ h \ h &7\ h \ h _You closely miss the quokka. The quokka closely misses you.\ h(^  You scratch the quokka.  The quokka is almost dead.The quokka bites you.\ h^ V37--8\ ha \ hNc > _The quokka bites you but does no damage.\ h<  You scratch the quokka.\ hf.\ ha59Freeze\ h\ h=J _You kill the quokka!\ h'\ h\ h=\ hH _No target in view!\ hvu4\ h/v\ hw\ h| _8--\ h~,\ h~\ h\ hL9=\ h\ h,\ h\ hȃ,\ hr\ h\ hυ\ h}\ h\ h?f40==\ h҈\ h\ h..########.###### ########.........# \ h,&#.###...#####.........#*,*####...## #...#*,\ hMS.#*,,,****.\ hnS ######.,,,,.....\ h#....,> #.....,\ h..K   kobold (missile, asleep)...##...\ hK.#####..........\ h{,38.2 (9\ hܙ/9.2 (10.0)\ h\ h{z _A kobold comes into view. It is wielding a +0 short sword.\ h+####.###### ########.........# #.###...#####.........#*,*####...## #...#*,,,.#***** ######\ hP..!..# #.....#.....>.# #.......#..#.# ###K.#####..#.......\ h"\ h1#240.0)\ hp'\ h,z _Found a puce potion. Found a stone staircase leading down.\ h'' *,* #.........#  #.###...#####.# # #..........#*,* # #####...##.#*,* # #...#*,#*,* # #...#*,,,,* # #...#****** # #...###### ####### \ h#...@.!..# #...... #>.# #. .......# #. #.# #. #.# ###\ h \ h#.....K.########. #.......#........ \ h*#:#. *,#.\ h"\ h"&1\ hL(\ h** _Found a book of Air.\ h;  #.###...#####.# ## #..........#*,* #. #####...##.#*,* #. #...#*,#*,* #. #...#*,,,,* #. #...#****** #. #...###### #######. #.....!..# #....... #>.# #. .......# #. #.# #. #.# ### #.....K.########. #.......#........ #:#. #.......#. ********##\ hr< #######\ hB \ hC B=2\ h5J \ hK \ hfw #..........#*,* #.. #####...##.#*,* #. #...#*,#*,* #.\ hg: #...#*,,,,* #. #...#****** #. #...###### #######. #.....!..# #.......\ h;g, #\ hcgj>.# #.\ hg## \ hh}#....@..# #.# #.# #. #.# ###\ hshl #.....K.########. #.......#........ #:#. \ hi#.......#. ################ #.\ heq\ h;r&3\ hox\ hXz\ h####...## #...#*,..#*,,,.#*****.###### ######..!........\ ht##.....># ..##K.#####..#.......:.###############\ hP######\ hЬR4\ h=\ h& #...#*,.#*,,,.#*****\ h^.###### ######..!........##.....># ..##\ hK.#####..#.......:.###############\ h[######\ h KK)The kobold shouts!\ h 75Freeze\ h& \ h = _The kobold hits you but does no damage.\ h m  You scratch the kobold but do no damage.\ h &6\ h \ h T _The kobold closely misses you.\ h<  You scratch the kobold.\ hD)\ hT`7.1 (0.9Freeze\ hM\ hΦJ _You kill the kobold!\ h4\ h\ hW \ h:_No target in view!\ h&e\ he\ hk\ hmH _No target in view!\ hnX  #...#*,,,,* #  #...#****** #  #...###### #######  #.....!..# #.....  ##.....>.# #  #.......# #.  #.# #.  #.# ###  #...@.).########  #.......#......  #:......#  #.#  ################ #  ######  8.1 (1.0 _\ hr^\ h|`\ hHh  #...#****** #  #...###### #######  #.....!..# #.....  ##.....>.# #  #.......# #  #.# #  #.# ### \ hh #.....).########  #..@....#......  #:......#  #.#  ################ #  #####   \ hm\ h6n&9\ h5u\ hYw\ hf~  #...###### ##### \ hӃ #.....!..# #.....  ##.....>.# #  #.......# #  #\ h:V.# #  #.# ###  #.....).######## \ h] #.......#......  #:@.....#\ hr \ h' #\ h9.# \ h ################ #  ####    \ hUZ50\ h  #...######   #.....!..# # \ h ##.....>.# #  #.# #  #.# #  #.# ###  #.....).#\ hψ#  #.#  #\ hp.#  #.#  ##  #      \ hޏ\ hӐ&1\ h\ hS  You pick up a book of Air and begin reading...\ h+2.1 (2\ h\ hX _You add the spells Shock, Swiftness and Airstrike to your library.\ h l #...#******  #...###### ###### #.....!..# #.\ h G ##.....>.# #. #.# #. #.# #... #.......# ###. \ h #.....).######## #.#. #.#. #.......#........ \ h6 ################. #... \ hZ 9####  \ h~  \ h \ h +3.1 (1\ h( \ h \ h; #...#*,,,,* # #...#******  #...###### ####### #.....!..# #. ##.....>.# #.\ hN<s #.# #. #.# #... #.......# ###.\ h< #..@..).######## #.\ h<`#. #.\ h<#. #.......#........ ################.\ h)=j #.... #####\ hX=%  \ hE\ hF&4\ hTM\ h&P\ h)h #...#*,#*,* #. #...#*,,,,* #. \ hh#...#****** #. #...###### ####### #.....!..# #. \ hhY##.....>.# #. #.# #. #.\ h@i# #... #...@...# ###. #.....).######## #.\ hfi`#. #.\ hi9#. \ hi#.......#........ ################. \ hjk#..... ###### \ hq\ hr&5\ h@x\ h z\ h6j #####...##.#*,* #. #...#*,#*,* #. #...#*,,,,* #.\ h6 #...#****** #. #...###### ####### #.....!..# #.\ h(7 ##.....>.# #.#\ hK7y #.# #.\ ho7J# #.\ h7V# #... \ h7#.......# ###. #.....).######## \ h7`#.#. \ h 8`#.#. \ h%8J#.......#........\ hG8t  ################.\ h8  #......  ####### \ h8\ hM?\ h?&6\ hD\ hwF\ h}M.........#####...##...#*,#*.#*,,,,.#****** ############.....!..\ hPU#>#....# ).########  #.......#.............\ h \ hD &7\ h\ h\ h/ M###...#####.###.........#####...##....#*,#*..#*,,,,.#****** \ h 0 ############.....!..#>#....#  #.....).########......\ hI0 1#########\ h8 \ h9 &8\ hW@ \ hB \ h+ M*,* #........ ###...#####.###.........#####...##.#...#*,#*#...#*,,,,..#****** ############.....@..#>#..  #.......# ###......#.......#\ h1 \ h2 &9\ h8 \ h\@ B60.1 (2\ hE \ hwG Q _x - a puce potion\ hk2  *,* #.#  #.###...#####.#   #.#*,* #  #####...##.#*,* #  #...#*,#*,* #  #...#*,,,,* #  #...#****** #  #...###### #  #.# #  ##.....>.# #.  #.# #.\ hԤ  #.# #  #.# ###\ h0  #.....).##  #.#\ he  #.#  #\ h.#\ hޭ\ hb+1.1 (1\ h\ hD\ h\ D  *,* #.#  #.###...#####.#   #..........#*,* #  #####...##.#*,* #  #...#*,#*,* #  #...#*,,,,* #  #...#****** #  #...###### #  #\ hi!.# #  ##.....>.# #  #.# #  #.# #  #.# ###  #.....).##  #.#  #.#  #.#\ h&\ h'&2\ h.+\ h,\ h  *,* #.#  #.###...#####.#   #..........#*,*   #####...##.#*,*   #...#*,#*,*   #...#*,,,,*   #...#******   #...######   #.# #\ hU  ##.....>.# #  #.# #  #.# #  #.# ###  #.....).##  #.#  #.#  #.#\ h<3\ h\ hN\ hij  *,* ####.###### #######  *,* #.........#  #.###...#####.#  #..........#*,*  #####...##.#*,*  #...#*,#*,*  #...#*,,,,*  #...#******   #.@.###### #####  \ hP}...# # #.....>.# #  #.# #  #.# #.  #.......# ###  #.....).########  #.#  #.#\ hi\ h&4\ h\ h\ hC M #.#...####...##.###.###### #######*,* #........###...#####.#.........#####...##.#*.#*,,,,.#****** ###### #####........#\ h #>.# #.......# #....#.......#\ hD \ h]! &5\ h& \ h( \ hM#..... #.#...####...##.###.###### #######*,* #........###...#####.#\ h3Y.........#####...##.#*.#*,,,,.#****** #########.......\ hL  \ hr##.....>.# #......# \ hK.###.....).#\ h#\ h+%&6\ hf(\ h)\ hM#.##...####..... #.#...####...##.###.###### #######*,* #........###...#####.#.........#####...##.#*.#*,,,,.#****** ######### \ h#........# #......#.......\ hI\ h&7\ h.$\ h%\ hL{ *,* #.#.#........... *,* #.#.#.#.##...#### *,* #.#.#........##.\ h *,* #.#...####...##.. *,* ####.###### ######## *,* #.........#  #.###...#####.#  #..........#*,* \ h #####..@##.#*,*  #...#*,#*,*  \ h#...#*,,,,*  #...#******  \ h##...###### ###### \ h9}#........# #. \ hp ##.....>.# #. #.......# #.\ hs #.# #...\ h7\ h&8\ h)\ h\ hN *,* #.#.#.##.#. *,* #.#.#...........#. *,* #.#.#.#.##...#### *,* #.#.#........##. *,* #.#...####...##... *,* ####.###### ######### *,* #.........#  #.###...#####.# # #.......@..#*,* # #####...##.#*,* # #...#*,#*,* # \ hO#...#*,,,,* # #...#******  #...###### ####### #........# #. ##.....>.# #. #.# #.\ hV\ hV&9\ h\\ h]\ h Q *,* #.#.#.##.#. *,* #.#.#.#. *,* #.#.#.#.##...####.# *,* #.#.#.##. *,* #.#...####...##. *,* ####.###### # *,* #.........#  #.###...#####.# # #.#*,* #. #####...##.#*,* #. #...#*.#*,* #. #...#*..,,* #. #...#*###** #. #...###### #. #........# #. \ h҇ ##.....>.# #. #.# #.\ h \ hČ '70\ h \ h \ h m *,* #.#.#.##.#. *,* #.#.#.#. *,* #.#.#.#.##...####.# *,* #.#.#.##. *,* #.#...####...##. *,* ####.###### # *,* #...#  #.###...#####.# # #.#*,* #. #####...##.#*,* #. #...##.#*,* #. \ h #...##..,,* #. #...#####** #. #...###### #. #.# #. ##.....>.# #.# #.# #.#\ ha \ h &1\ hG \ h \ h9,\ h,\ he1\ h2\ hq/ ..#.##...####.##.......##.......########.###### ############.........# #.###...########.........#*,*..####...## #...#\ h 0 #...##..,###*  #.......# #........ \ h5\ h5&2\ hD;\ h<\ h% #.##...####.##.......##.......########.###### ############.........# #.###...########.........#*,*..####...## ...########### ######  #.......# ###...... \ hf5<3\ h9\ h;\ h`@ *,* #.#.#........##...... *,* #.#...####...##. *,* ####.###### ############ *,* #.........#  #.###...#####.# #### #..........#*,* #... #####...##.#*,# #. #...##.##.# #.\ h@ #...##.@..# #. #...####### #. #...###### #######. \ hAX#........# #....... #>.# #.## .......# #.# \ hCA #.# #.. #.# ### #.....).########.\ h.G\ hG&4\ hL\ hVN\ hvlm *,* #.#.#.##.   *,* #.#...####...##.   *,* ####.###### #   *,* #..# #   #.###...#####.# #   #..#*.# #.   #####...##.#*.# \ hl#.   #...##.##.# #.   #...##..@.# #.   #...####### #.  \ hm #...###### #.   #.\ h.m# #.   ##.....>.# #.\ hXm#   #.# #.#   \ hm[#.# #.   \ hm#.# ###.   #.....).#.\ hZt\ ht&5\ hz\ hs{\ h 4j *,* #.#.#.#.##...####.#####  *,* #.#.#........##.  *,* #.#...####...##........  *,* ####.###### #############.  *,* #.........#  #.  #.###...#####.# #####  #..........##.# \ h4u#.  #####...##.##.# #. #...##.##@# #. #...##....# #. #...####### #. #...###### #######\ h4 #........# #.... \ h4##.....>.# #.# #.# #.\ h57#### #.\ h25# #... #.......# ###.\ h:\ h>;&6\ h?\ h5A\ hd4\ he\ h+j\ hj\ h6n\ hVo\ h2p\ hTp\ hp\ hr\ h`s\ hs\ ht\ hu\ hpv,\ hw\ hx\ h^y\ hy\ hz\ h){\ h|,\ h}\ h[~\ h,\ hV\ hg\ h\ hG\ h˃\ h\ hΉ\ h;\ h\ hK,\ h\ h\ h,\ hm\ h5\ h\ h,\ h\ h\ h\\ h\ h\ h&\ hB,\ h\ h\ h,\ hޚ\ h\ h\ hٜ\ h)\ hQ\ h\,\ h\ h\ h,\ h\ h\ hJ\ hn\ h̤\ hX\ hJ\ hl\ h\ h7\ h\ h9\ h\ h\ h˹\ h\ h\ hI\ h),\ h\ h\ h\ h\ h4\ h\ hW,\ hy\ h\ h|\ h\ h\ h{\ hJ\ h\ h\ h\ hL,\ h\ h\ h\ h\ h\ hC\ h\ hG\ h \ h\ h,\ h\ h\ h\ hJ\ h\ h\ h\ h\ h\ h#\ h$\ h (,\ h&,\ h-,\ h.\ h1\ h2,\ h3\ h9\ h:,\ h;\ hA\ hhB,\ hB\ hI\ h K,\ hK\ hP\ hTB\ hW\ hX\ hY\ hZ\ h`\ hbb,\ hHc\ hi\ hj,\ hk\ hnr\ h\ h?\ h:A,\ hBB\ h1D\ h}E,\ h0F\ hG\ hH,\ hH\ hXK\ hK,\ h/L\ hTM\ hN\ h)N\ hN\ huO\ hP,\ hQ\ h`S\ hT,\ hjU\ hW\ h5Y,\ h_Z\ hd\ he,\ hf\ hj\ hk\ hk\ hșh\ h4\ hc,\ hKn\ ha\ hػ,\ h\ hM\ hy,\ h.\ h\ hMB\ h\ hV,\ h\ hN\ h,\ hM\ h\ h,\ h\ hM\ hf,\ h\ hb\ h,\ h\ h\ h \ h2\ h\ h\ h,\ h\ h\ h\ h\ h\ h\ hF,\ h\ h\ hd\ h,\ h\ hu\ h\ h\ h\ h,\ h2\ hv\ h"\ hQ\ h \ hZ\ hu,\ h\ h\ h6\ hh\ h_\ h\ h,\ hX\ h\ h,\ h9\ h\ h,\ hM\ h\ h),\ h\ h\ h\ h\ hS\ h\ h ,\ h \ h \ h[,\ h\ hp\ h,\ h]\ hr\ hM,\ h\ h\ hE ,\ hh!\ h$\ h&,\ h'\ h*\ h,,\ h-\ h/\ h1\ h1\ h62\ h 4\ h85,\ hX6\ h_7\ hu8,\ h8\ h:\ hx;,\ h;\ h=\ h>,\ h>\ h@\ hA,\ hA\ h....#÷# *,*  #.##.###@.#.###.### \ h4360.0)\ hCQ #..#......#.###.###  #..####...#.###.### \ hh##### #..####...#<###.### \ h˘0....# #..####...#.###.### ....# #..####...#.###.### ....# #..####...#.###.### ....# #..####...#.###.### \ h....#####..####...#<###.###\ h\ hן,71\ h\ hM9 _Found an escape hatch in the floor.\ h2\ h5 Spells (Memorise)TypeFailure Level  a - Ozocubu's ArmourIce4% 3b - Summon Ice BeastIce/Summoning13% 3  c - ShockConjuration/Air\ h96219% (4%) 1  d - Construct Spike LauncherForgecraft28% 2  e - Launch Clockwork BeeForgecraft50% 3  f - SwiftnessAir\ he650% 3  g - AirstrikeAir88% (45%) 4  h - Forge Blazeheart GolemFire/Forgecraft\ h688% 4  i - DispersalTranslocation 100% 6  j - Manifold Assault\ h6Translocation 100% 7  k - DisjunctionTranslocation 100% 8 \ h65 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit\ hs8 \ hB@o......#############.#.#,******** Booper the Chiller ....................#.#,*Revenant ......###...........#.#,*Health: 40/40 ======================== ......# #.............#,*Magic: 8/8======================== ......# #.###.........#,*AC: 12Str: 12 ####### #.# #.........#,*EV: 11Int: 16#.#######.#.###,*\ h@SH: 0Dex: 9#.#..>....#÷# *,*XL:  5 Next: 85% Place: Dungeon:4#.##.###@.#.###.###Eq: ..[[..[.=. Time: 3437.1 (0.0)#..#......#.###.###-) Claws#..####...#.###.###Cast: Freeze ##### #..####...#<###.###\ hAMemories (3) ....# #..####...#.###.### \ hUA....# #..####...#.###.### ....# #..####...#.###.### ....# #..####...#.###.### \ hA....#####..####...#<###.### _x - a puce potionThings that are here: \ hA_a +0 dagger; a hound corpseThings that are here: _a +0 club; a kobold corpse _Found an escape hatch in the floor.\ hHP  Okay, then.\ hH\ hO\ hP. _\ h\ hE\ h\ hвF _Unknown command.\ hw\ h6z Spells (Memorise)TypeFailure Level  a - Ozocubu's ArmourIce4% 3\ hyzb - Summon Ice BeastIce/Summoning13% 3  c - ShockConjuration/Air\ hzh19% (4%) 1  d - Construct Spike LauncherForgecraft\ hz28% 2  e - Launch Clockwork BeeForgecraft50% 3  \ hzzf - SwiftnessAir50% 3  g - AirstrikeAir\ hR{u88% (45%) 4  h - Forge Blazeheart GolemFire/Forgecraft\ hv{88% 4  i - DispersalTranslocation 100% 6 \ h{ j - Manifold AssaultTranslocation 100% 7  k - Disjunction\ h{BTranslocation 100% 8 \ h{O5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help\ h|<[Esc] exit\ hw\ hǀ\ h......#############.#.#,******** Booper the Chiller ....................#.#,*Revenant ......###...........#.#,*\ hHealth: 40/40 ======================== ......# #.............#,*Magic: 8/8======================== ......# #.###.........#,*AC: 12Str: 12 ####### #.# #.........#,*EV: 11\ hPInt: 16#.#######.#.###,*SH: 0Dex: 9#.#..>....#÷# *,*XL:  5 Next: 85% Place: Dungeon:4#.##.###@.#.###.###Eq: ..[[..[.=. Time: 3437.1 (0.0)#..#......#.###.###-) Claws#..####...#.###.###Cast: Freeze \ h##### #..####...#<###.###Memories (3) ....# #..####...#.###.### ....# #..####...#.###.### ....# #..####...#.###.### ....# #..####...#.###.### ....#####..####...#<###.### _a +0 dagger; a hound corpseThings that are here: _a +0 club; a kobold corpse _Found an escape hatch in the floor. _Okay, then. _Unknown command.\ hn  Okay, then.\ h"D _\ h  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   1.7  +1   g - Spellcasting   3.0   4.8  -1          b + Unarmed Combat 1.7   1.7  +1   h + Summonings1.0   2.4  -1   c - Throwing   0.0   1.2  -1   i - Ice Magic   6.0   5.9  +1       j - Earth Magic   0.0   0.8  +1  [\ hl34m         d - Armour   0.0   1.2  -1   k - Evocations   0.0   1.2  -1   e - Dodging   1.7   2.4  -1       f - Stealth   4.0   3.5  +2                                        \ h![37m                              The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets\ h@o b - Maces & Flails   0.0   1.2  -1   p - Conjurations   0.0   1.2Axes q - Hexes 0.0   1.4  -2d - Polearms0.0   1.2  -1   r + Summonings 1.0   2.4  -e - Staves0.0   1.2  -1   s - Necromancy\ hAY0.0   1.0   0   f + Unarmed Combat 1.7   1.7  +1   t - Forgecraft4  -2g - Throwing0.0   1.2u - Translocations   0.0   1.2  -1         v - Alchemy0.0   1.2  -1  h - Short Blades   0.0   1.2  -1   w - Fire Magic0.0   1.4  -2  i - Long Blades0.0   1.2  -1   x - Ice Magic\ hB6.0   5.9  +1  j - Ranged Weapons   0.0   1.7  -3   y - Air Magic0.0   1.4  -2  \ h?Bz - Earth Magic0.0   0.8  +1  k - Armour\ h#0.0   1.2  -1  l - Dodging\ hH1.7   2.4  -1   0 - Invocations\ hj0.0   0.8  +1  m - Shields\ h0.0   1.2  -1   1 - Evocations\ hF0.0   1.2  -1  n - Stealth4.0   3.5  +2  \ hcauseful|all\ hP \ hTQ 3......#############.#.#,******** Booper the Chiller ....................#.#,*\ hwQ Revenant ......###...........#.#,*Health: 40/40 ======================== ......# #.............#,*\ hQ Magic: 8/8======================== ......# #.###.........#,*AC: 12\ hQ $Str: 12 ####### #.# #.........#,*EV: 11Int: 16\ hQ Z#.#######.#.###,*SH: 0Dex: 9#.#..>....#÷# *,*\ hQ XL:  5 Next: 85% Place: Dungeon:4#.##.###@.#.###.###\ hR Eq: ..[[..[.=. Time: 3437.1 (0.0)#..#......#.###.###-) Claws\ h#R #..####...#.###.###Cast: Freeze \ h?R ##### #..####...#<###.###Memories (3) ....# #..####...#.###.### \ hZR ....# #..####...#.###.### \ hvR ....# #..####...#.###.### \ hR ....# #..####...#.###.### \ hR W....#####..####...#<###.###Things that are here: _a +0 club; a kobold corpse _Found an escape hatch in the floor. _Okay, then. _Unknown command. _Okay, then.\ hS \ h|X \ hX \ h] \ h_ \ hir \ hr \ hgx \ h| F _Unknown command.\ h\ hb\ h\ hؾF _Unknown command.\ hT4\ hU\ h`,\ ha% _\ he,\ hf\ hEf\ hf\ hh\ hRj,\ h.m,\ hSpX\ hp,\ hq\ hSs\ h#t\ hHt\ ht\ hkv\ hw\ hw\ hx\ hkz\ h{\ h7|\ h|\ h~\ hl\ h\ h\ hہ\ h\ h\ h\ h\ h\ h5\ h\ h\ hی\ h\ h\ h \ h\ h\ h\ h\ h%\ h^\ h8\ h\\ h\ hm\ h2,\ hD,\ h\ h \ h\ hޛ\ h,\ h;\ hy\ hR\ hw\ h\ h)\ h\ h,\ ḥ\ h\ hΤ\ h1\ hW\ hp\ h\ h\ h=\ h-\ hg\ h\ h\ hЬ\ h\ hh\ h\ hp\ h\ h\ h?\ h?\ hm\ h߲\ h.\ h\ h-\ hǵ\ h۶\ h\ h\ h`\ h\ h\ h\ hj\ h\ h\ h\ h^\ h.\ h\ h \ h7\ h[\ h;\ hk\ h\ h\ h \ h8\ h\ h\ h,\ h\ h\ hN\ hz\ h\ hK\ h$\ hP\ h\ h\ h\ h%\ h\ h\ h\ h\ hy\ h \ hw\ h\ hc\ hu\ h,\ h\ h\ h,\ hZ\ hr\ h,\ h\ h\ h,\ h\ hp\ h,\ h/\ h\ hd\ h\ h\ h@\ h,\ h\ h\ h\ h\ h\ h#\ h,\ h\ h\ hf\ h\ h_\ h\ hv\ h\ h\ h \ h\ h\ hr\ h\ h\ h\ h\ h\ h\ h\ h\ h\ h\ h\ hc\ h\ h\ h\ hg\ h\ h\ h\ h'\ h>\ h\ h@\ h\ h\ h\ h\ h\ h`\ h=\ hv\ h\ hW\ h)\ hW\ h\ h \ h \ h \ h \ hU \ hX,\ h\ hI\ h,\ h0\ h.\ h,\ ht\ ha\ h,\ hI\ h\ h`\ h\ h\ h\ hz,\ h \ h/\ h\ hl\ hn \ h!\ ho",\ h"\ hc$\ h$,\ h%\ hC             #   #.....#   ######@#  508.1 (71.0) ###########....#.#  .............#.#.#  ######..#.#.#  \ hDb††.....# #..#.#.#  ######.# ####.#.#    .# #.# #....#.#    .# #.# #.####.#    .#####.## #.# #.#  \ hDE \ haE\ hfI\ hPKg _Okay, then.Unknown command. _\ hsKOkay, then.Unknown command. __Done exploring.\ h [[?25h[?0c  Search for what [Enter for "."]? \ h3 [?25l[?1c\ h+;\ h=14 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] \ h=B a - [D:4] an escape hatch in the ceilingb - [D:4] a stone staircase leading down  c - [D:4] 9 stones (10 further duplicates in 2 piles)  d - [D:4] an escape hatch in the floor  e - [D:4] a +0 dagger (2 further duplicates)  f - [D:4] a stone staircase leading up  \ h(>g - [D:4] a stone staircase leading up  h - [D:4] a robe  i - [D:4] a whip  j - [D:4] a stone staircase leading up  \ hb>jk - [D:4] a +0 club  l - [D:4] a stone staircase leading down  m - [D:4] a +0 short sword  \ h>(n - [D:4] a stone staircase leading down\ h\ h\ h<  Booper the Chiller  Revenant  Health: 40/40 ========================  Magic: 8/8========================  AC: 12Str: 12\ hC  EV: 11Int: 16#######  SH: 0Dex: 9#.....#  XL:  5 Next: 85% Place: Dungeon:4######@#  Eq: ..[[..[.=. Time: 3508.1 (0.0) ###########....#.#  -) Claws \ hj.............#.#.#  Cast: Freeze ###########..#.#.#  Memories (3) ††.....# #..#.#.# ######.# ####.#.#   .# #.# #....#.#   .# #.# #.####.# \ h"  .#####.## #.# #.# \ hN  _Unknown command. _Okay, then. _Unknown command. \ hr7_Unknown command. \ ho_Done exploring.  Search for what [Enter for "."]? .\ h4\ h\ hb. _\ h`\ h\ h\ hCF _Unknown command.\ h \ hF CLevel 4 of the Dungeon <<<<>>>>(Press ? for help) ###  #.#########\ h #########   #####.........#######▓▓▓▓▓▓▓▓▓~~.....#   #...................#▓~~~~~~.▓~~~....#   ##.##.#######.##.##.#▓▓~▓▓▓▓▓▓▓~▓...#.#   #................##.#▓~~~~~~~~▓~~~..#.# \ h   ##..##.#.##.#.##.#..###▓▓▓▓▓▓▓▓~▓~▓~..#.#   #..##.#.#....#.....##########.▓~▓▓~~~~~▓~~~~...########   #..##.#.#....#..............#.▓~~~~▓~▓~▓~▓~..#.##.....#   #..##.#.#....#.....###........▓▓▓▓▓▓~▓÷▓~▓~..#.#\ h: ######@#   #...#.#.#....#.....###.###....▓~~†~~~▓~~~▓...#.###############....#.# \ h   #.#.#.#.#....#.....#...#......▓▓▓▓▓▓▓▓▓▓▓▓......................#.#.#   #.#.#.#.######.....###.#.#..........#.#....###################..#.#.#   #.#.#........#(....# #.#.#............#....###.....††.....# #..#.#.#   #.#.....####.#.....###.#.#.##.########....÷÷...#...######.# ####.#.#   #.####### #.#>........#.#.##.########..............# #.# #....#.#   #.# ###### #.#....#....#.#.##..............(........# #.# #.####.# \ h?   #.# #....# #.#.........#.#.###########.........#....#####.## #.# #.#   #.# #....# #.#.......#.#.#.....#.....#.........#...#.......# #.# #.# \ h   #.# #....###.#.........#.......#.#...#.........##.##.......# #.# #.#   #.# #........)..#......#.............#.........##.##.......# #.# #.# \ h (  #.# #....#####)........#.#######÷.#.##......>..##..........# #.# #.# \ h  #.# ####.#........................#.....#.##########.......# #.# #.#\ h^#.# #.#.#.#.##...####.#####.#..........########.##### #.##.# #.#.#........##.........#.#.###############.########.# #.# #.#...##..............................#.#........# #.# ####.###### #############.....###......#############.#.#.######## #.# #.........# #.....[......................#.#.#\ h. #.###...#####.# #####.....#.#......###...........#.#.# #..........##.# #.........#.#......# ............#.#####...##.##.# #.........#)#......# #.###.........#.\ h# #...##.##.# #.........#<######## #.# #.........#.# #...##....# #...........# #.#######.#.###.#\ h #...####### #.........### #.#..>....#÷# #.# #...###### #######.........# #.##.###..#.###.### #........# #.......\ he# #..#......#.###.### ##.....>.# #.......####.#.## #..####...#.###.##\ hI# #.......# #.......####.#.######### #..####...#<###.\ h~# #.......# #............#....)....# #..####...#.###.###\ hV #.......# ###..........#..)# #..####...#.###.### #.....).########..........#.........# #..####...#.###.##\ h6# #...............# #..####...#.###.### #...............#####..####...#<###.### ##...............###.### ################..........##........###########...#####.######........# ###...#####.###\ h \ h ^  Booper the Chiller  Revenant  Health: 40/40 ========================  Magic: 8/8========================  AC: 12Str: 12  EV: 11Int: 16#######  SH: 0Dex: 9#.....#  XL:  5 Next: 85% Place: Dungeon:4######@#  Eq: ..[[..[.=. Time: 3508.1 (0.0) ###########....#.#  -) Claws .............#.#.#  Cast: Freeze ###########..#.#.#\ h   Memories (3) ††.....# #..#.#.# ######.# ####.#.#   .# #.# #....#.#   .# #.# #.####.#   .#####.## #.# #.#   _Okay, then. _Unknown command. _Unknown command. _Done exploring. _Search for what [Enter for "."]? . _Unknown command.\ h\ \ h \ h \ h \ h Q _\ ha \ h \ h \ h* \ h ,\ h \ h( \ hU ,\ h \ hu \ h \ h& \ h \ h \ h( ,\ hz \ h \ h( \ hG \ h \ h)' \ h\( ,\ h) \ h. \ h 0 ,\ hf0 \ h56 \ h6 \ h7 \ h7 \ hWA \ h$B \ hXB \ hB \ hG \ hI ,\ hJ \ hO \ hnP ,\ hP \ htV \ hZW ,\ hW \ hg] \ hS^ \ h^ \ h_ \ hd \ h(e ,\ hf \ hj \ hk \ hk \ hl \ hr B\ hr \ hw \ h6y ,\ hy \ h~ \ hx ,\ h \ h \ hQ \ h \ h' \ hV \ h# ,\ h6 \ hj \ h \ h ,\ h- \ h ,\ h \ hA \ h ,\ h \ hΡ \ h ,\ h} \ h \ h( \ hX \ hM \ h \ h ,\ hЭ \ h \ h \ hز \ h \ h. \ h \ h \ h \ h \ h޼ ,\ hq \ h \ h ,\ hl \ hH \ h B\ hO \ h ,\ h \ h2 \ h ,\ h \ h$ \ h ,\ h \ h \ h ,\ h \ h \ h \ h \ hP \ h \ hI \ ho \ h \ h \ h ,\ hP \ h8 \ hD ,\ h \ h \ h ,\ h \ h \ h ,\ h \ h \ hW ,\ h \ hH \ h ,\ h \ h \ h ,\ ha \ h \ h \ h \ h \ h \ h! \ hH \ h" \ hZ \ h B\ h \ h ,\ ht \ hO \ h ,\ h \ h \ hJ ,\ h{ \ h \ h ,\ h" \ h$ \ h ,\ h \ h \ h,\ h>\ hu\ he\ h\ h\ h\ h,\ h\ h\ h,\ h\ h \ hx \ h \ h \ h@ \ h-,\ hs\ hb\ h|,\ h\ h}u#.##.###..#.###.### #..#......#.###.### #..####...#.###.### ## #..####...#<###.### .# #..####...#.###.### .# #..####...#.###.### \ h.# #..####...#.###.### .# #..####...#.###.### .#####..####...#@###.### 69.1 (61.0) .................###.### \ hpY###########...#####.### .# ###...#####.### .# ####.######.### .# ####.######.### ## ####.######.### ####........### \ h5##########\ h`\ h\ h"SUnknown command. __Done exploring.Search for what [Enter for "."]? . _Unknown command. _There is a stone staircase leading up here.\ h\ hF\ h\ h4\ h970.1 (1.0) _\ h\ h= ........# #....####......## .##.....# #.......#......# .###...######...##........# .# #..###..###..###.......##.###....###.# #.....#####.##......##.###.#...# ....................#...# \ hs######..#####..##.#######3...............@.# ###################  \ h: You climb upwards.\ h\ h\ h-1.6 (2.5\ h\ h\ _Level annotation: Terence _There is a stone staircase leading down here.\ hj\ hLevel 3 of the Dungeon <<<<>>>>∩\ hu(Press ? for help)#.# #.##.#.##...# #.#..............# #......#....#######..###.# #.##.#.###### #.##....########.####......#....#######.#####.###.##.#♣♣♣♣ #.##....### ##....########..........#.#\ h#.............∩♣ #.##......# #.....#####.......#.#\ h#######.##.#♣♣♣♣ #.##....#.## #.....#####  #.......#.#\ h#.##.....# #####.#.....#..####.......@..  #.......#.#\ h$#.###+##.# #.....#.....##...###.#....!..  #.......#.#\ hH#.##≈≈§#.# #.....#.....#.......$........# #..[......#\ hf#..+≈§≈+.# #.....#.....#.##......##.....#######......####..#≈§§### #.....#.......###....###.####......÷.######\ h!#####'## #####.###.#.#..###..###..# #.......#######..##\ hs#.# #.#.#...######...# #.......##.......##.# #........# #....####......###.......### #.###.##.....# #.......#......##.........######...#.###...######...##........#\ h0#####.....#..........# #..###..###..###.......##.....#.......♣..# #.###....###.# #.....####.....#......♣...###.##......##.###.#...##.....#.....PP......................#...#\ h###.####.....PP..######..#####..##.########................................@.#########.......##############################\ h\ h7 S#@\ hA.#\ hA#.\ hMhA##\ hA##\ h$OA##\ hJA.#\ h6?A#.\ h@A##\ h/5+##\ h5\ h.A##\ hD.#\ h1A..\ h2+ @!.\ hk%J@!\ hv...............@...#....!...$...........##.......###.####..###..# #.....# #.......####....\ h]\ h........# #....####......##Booper the Chiller .##.....# #.......#......#Revenant .###...######...##........#\ hO$Health: 40/40 ======================== .# #..###..###..###.......#Magic: 8/8======================== .# #.###....###.# #.....###AC: 12Str: 12 .###.##......##.###.#...#EV: 11\ h aInt: 16 ....................#...#SH: 0Dex: 9 ######..#####..##.#######XL:  5 Next: 85% Place: Dungeon:3 ................@.#Eq: ..[[..[.=. Time: 3571.6 (0.0) ###################-) ClawsCast: FreezeMemories (3) _Search for what [Enter for "."]? . _Unknown command. _There is a stone staircase leading up here.  You climb upwards. _Level annotation: Terence _There is a stone staircase leading down here.\ h  _Unknown command.\ h\\ h\\ h`\ hcF _Unknown command.\ hn(4\ h,\ hL. \ h.8_Unknown command.\ h#.#...######...# #. ......# #....####......# ##.....# #.......#......# ###...######...##........# # #..###..###..###.......# \ h}# #.###....###.# #.....### ###.##......##.###.#...# ...................#...# #####..#####..##@####### ...............>.# ##################\ h7\ h"22.6 (1 _\ hu\ hd\ h .#..###..###..# #.# .#...######...# #.. ......# #....####......# #\ h ).....# #.......#......# #...######...##........#  #.###..###.......#  #.###....###.# #.....### ##.####.###.#...# \ hG ................@.#...# ####..#####..##.####### \ hk ..............>.# #################\ h \ h &3\ h \ h \ h$.###..####......÷.###### #..###..###..# #.# #...######...# #. .....# #....####......# .....# #.......## \ h$p#...######...##........# #.###..###.......# .####.# #.....### #.##......##.###@#...# .................#...# ###..#####..##.####### \ h%.............>.# ################\ h+\ h;,&4\ h1\ h2\ h:M#.##......##.....#######......### ..###....###.###÷.#########..#### #...######...# .##### .....# #.......#.######...##..###..###..##..##....###.# #@....### \ h#.##......##.###.#...# .................#...# ###..#####..##.####### .............>.##\ h\ h&5\ h\ hB\ h SM......$... #..[...... #.##......##.....#######......### ..###....###.###÷.#########..#### \ hp #...######...# ...##### .....# #.......#.######...##..###..###..##..##....###.# #.....### #.##\ h ##.###.#. .................#... ###..#####..##.#######\ h 2.##\ h \ h &6\ h \ hY \ hi .##...###.#....!.. #.......#. .#.......$........# #..[...... .#...##.....#######......## ...###.####......÷.###### .#..###..###..# #.......## .\ h X#...######...# #.......#.# #....####......##..# #.......#......# ##...######....#  #..###.###.......#  #.###\ hX #.# #.....### ##.####.###.#...# ..................#...# ####..#####..##.####### ..............>.# #################\ h \ h &7\ h4 \ h \ hr.#..####.......@.. #.# ..##...###.#....!.. #.......# ..#.......$........# #..[.....#...##.....#######......# ....###.####......÷.###### #.#..###..###..# #.......## #.#...######...# #.......# .......# #....####......##..# #.....@.#......# ###...######....# # #..###..###..###.......# # #.###....###.# #.....### ###.####.###.#...# ...................#...# #####..#####..##.####### ...............>.# ##################8\ hg#.#..####.@.. #..##...###.#....!.. #..#.$........# #..[.#.##......##.....#.......###....###.####......÷. .#.#..###..###..# #.## .#.#...######...# #.#\ hB.# #....####......## .##.....# #.#......# .###...######...##.# .# #..###..###..###.# .# #.###....###.# #.....### .###.##......##.###.#...#......#...##..#####..##.#######..>.##\ h~<9\ h\ hg\ hxw.#.## #.....##### #.#..####.......@.. #.##...###.#....!.. #...#.......$........# #..[#...##.....#######..... ......###.####÷.#### #.#.#..###..###..# #.## #.#.#...######...# #.......# #........# #...@####......## #.##.....# #.......#......# \ hM\#.###...######...##.# ..# #..###.###.......# ..# #.####.# #..######.####.###.#...#@   Terence (asleep) .....................#...# .######..#####..##.####### .................>.#\ hȏ\ h'80\ hG\ h ..#  ##### #.....#####..####.......@#...###.#....!.. .......$... #..[#.##......##.....#######..... ......###....###.###÷.#######..###\ h ##.#...######..@# ...#####.....# #.......#... #.###...######...##......###..###..###.......\ h O #.###....###.# #.....######.####.###.#.. .....................#... .######..#####..##.#######\ hG <1\ h \ h \ hx\ hIASandblast\ hӌ\ ha\ hpFrozen Ramparts (4%) \ h \ hc\ hGbkZap: wand of polymorph (5)\ hg\ hCi\ h@1 _Terence is lightly wounded.\ h \ h% m.@ \ hX& &4\ h- \ h"/ \ h......# #.....#####...... Booper the Chiller \ hZ....#.## #.....##### #...... Revenant ....#..####.......(.. #...... Health: 40/40 ======================== ....##...###.#...(!.. #...... Magic: 5/8===============--------- ....#.......$........# #..[... AC: 12Str: 12 \ h~H....#.##......##@*...#######..... EV: 11Int: 16 ......###....#****###......÷.#### SH: 0Dex: 9 #.#.#..###..##**** #.......##XL:  5 Next: 85% Place: Dungeon:3 #.#.#...######**@* #.......#\ hEq: ..[[..[.=. Time: 3584.6 (0.0) \ h;#........# #...**###......##-) Claws #.##.....# #...**..#......#\ hThrow: 2 darts (poison) #.###...######...##........#Memories (3) \ h..# #..###..###..###.......# ..# #.###....###.# #.....###\ hM@   Terence (very poisoned) ..###.##......##.###.#...# \ h}.....................#...# .######..#####..##.#######Terence looks even sicker. _Terence is lightly wounded.  \ h.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\ h.Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate\ h4 ......# #.....#####...... Booper the Chiller ....#.## #.....##### #...... Revenant ....#..####.......(.. #...... Health: 40/40 ======================== ....##...###.#...(!.. #...... Magic: 5/8\ h ===============--------- ....#.......$........# #..[... AC: 12Str: 12 ....#.##......##@....#######..... EV: 11Int: 16 ......###....###.####......÷.#### SH: 0Dex: 9 #.#.#..###..###..# #.......##XL:  5 Next: 85% Place: Dungeon:3 \ h( k#.#.#...######..@# #.......#Eq: ..[[..[.=. Time: 3584.6 (0.0) #........# #....####......##-) Claws #.##.....# #.......#......#\ hP Throw: 2 darts (poison) #.###...######...##........#Memories (3) \ hv ..# #..###..###..###.......# ..# #.###....###.# #.....###\ h @   Terence (very poisoned) ..###.##......##.###.#...# \ h .....................#...# .######..#####..##.####### _Terence is lightly wounded.  \ h .Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\ h Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate\ h\ >The walls around you are covered in ice.\ h"H..##@##..#..@#.#..\ hf5.6 (1Ramparts \ h##@####\ hW4  Casting: Frozen Ramparts (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.\ hmasting: Frozen Ramparts (dangerous; 4% risk of failure)  Press: ? - help, Dir - look around, f - activate  The walls around you are covered in ice. _\ h% freezes Terence.\ h\ h\ h#.@### \ h&6\ h X###\ h/ _The wall freezes Terence.\ h3 C......# #.....# ####...... Booper the Chiller ....#.## #.....##### #...... Revenant ....#..####.......(.. #...... Health: 40/40 ======================== ....##...###.#...(!.. #...... Magic: 4/8============------------ ....#.......$........# #..[... AC: 12Str: 12 ....#.##......##.....#######..... EV: 11Int: 16 ......###....###.####......÷.#### SH: 0Dex: 9 \ hI4 =#.#.#..###..###.@# #.......##  XL:  5 Next: 85% Place: Dungeon:3 #.#.#...######..@# #.......#  Eq: ..[[..[.=. Time: 3586.6 (0.0) #........# #....####......##  -) Claws #.##.....# #.......#......#  Throw: 2 darts (poison) #.###...######...##........#  Memories (3) Ramparts ..# #..###..###..###.......# \ h5 ..# #.###....###.# #.....###  @   Terence (very poisoned) ..###.##......##.###.#...# .....................#...# .######..#####..##.####### Casting: Frozen Ramparts (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 19% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +1 hand axe of electrocution and wearing a +0 scale  mail (severely wounded, very poisoned, 83% to hit)\ hr......# #.....#####...... Booper the Chiller ....#.## #.....##### #...... Revenant \ husF....#..####.......(.. #...... Health: 40/40 ======================== ....##...###.#...(!.. #...... Magic: 4/8============------------ ....#.......$........# #..[... AC: 12Str: 12 ....#.##......##.....#######..... EV: 11Int: 16 \ hsn......###....###.####......÷.#### SH: 0Dex: 9 #.#.#..###..###.@# #.......##XL:  5 Next: 85% Place: Dungeon:3 #.#.#...######..@# #.......#\ htEq: ..[[..[.=. Time: 3586.6 (0.0) #........# #....####......##-) Claws #.##.....# #.......#......#Throw: 2 darts (poison) #.###...######...##........#\ h8tMemories (3) Ramparts ..# #..###..###..###.......# \ h\t..# #.###....###.# #.....###@   Terence (very poisoned) \ ht..###.##......##.###.#...# .....................#...# .######..#####..##.#######\ htiConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 19% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +1 hand axe of electrocution and wearing a +0 scale  \ htmail (severely wounded, very poisoned, 83% to hit)  The blast of sand hits Terence but does no damage.\ h{31------Terence is severely wounded.  You barely miss Terence.  Terence is severely wounded.  The wall freezes Terence.  Terence hits you with a +1 hand axe of electrocution!  You are electrocuted!\ h/  --more--\ h    #.....##### ...(.. ..(!.. $........# #..[#..##.###.@#  #..@# \ h3   #....#  #..... ##...##  ##..#  ##.#   #.# ...  \ h~ \ h    #.....##### ...(.. ..(!.. $........# #..[#..##.###.@#  #..@#   #....#  #..... ##...##  ##..# \ hA ##.#  #.#...\ h_ i 14----------------Terence hits you with a +1 hand axe of electrocution!are electrocuted!  * * * LOW HITPOINT WARNING * * *e but does no damage.but does no damage.!\ h/  --more--\ hV -6------------------Ouch! That really hurt!  --more--\ h 7 ##.@###You die...  Terence says, "Win and live. Lose and die. It's the rule of life."\ h \ hW /  --more--\ h/uInventory: 24/52 slots Missiles (go to first with ()  u - 2 poisoned darts (quivered) Armour (go to first with [)  a - a +0 robe (worn)  b - a +2 pair of boots (worn)  q - a +2 helmet (worn) Jewellery (go to first with "=)  o - a +4 ring of protection (worn) Wands (go to first with /)w - a wand of polymorph (5) Scrolls (go to first with ?)  c - 2 scrolls of torment  d - 3 scrolls of teleportationf - 3 scrolls of poison  g - 2 scrolls of amnesia  i - a scroll of silence {unknown}  j - a scroll of enchant weapon  k - a scroll of acquirement {unknown}  n - 2 scrolls of fog  r - a scroll of immolations - 3 scrolls of butterflies  t - a scroll of blinking [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]] hW] hC8] hG] hLGoodbye, Booper.247 Booper the Chiller (level 5, -6/40 HPs)Began as a Revenant Ice Elementalist on Apr 26, 2025.Mangled by Terence... wielding a +1 hand axe of electrocution(20 damage)... on level 3 of the Dungeon.The game lasted 00:14:54 (3548 turns). 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