h Player: BurningKing Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-10-19.08:44:50.ttyrec Time: (1760863490) Sun Oct 19 08:44:50 2025 h+A [?1051l[?1052l[?1060l[?1061hhBV)0[?7h[?25l[?1ch!JhMhSWelcome, BurningKing. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elf p - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf Hedge WizardKh; KhɬWelcome, BurningKing the Draconian. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Hedge Wizards are magic generalists, good at using a wide variety of tools to frustrate their foes and gain an edge in the battlefield. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Deep Elf Hedge Wizard{hD{h{hoBurningKing the GustyDraconianHealth: 14/14 ========================Magic: 3/3========================AC: 4Str: 10EV: 11Int: 15SH: 0Dex: 11XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Shock{h+##+##+...+#.@.#+...+##+##{h {hNWelcome, BurningKing the Draconian Air Elementalist.The Orb of Zot is coveted for many reasons. Will you seize it for your own?{h{h`Press ? for a list of commands and other information.{hd{hg[ _Found a staircase leading out of the dungeon.}h}h׺}h<}hz}h}hu: _}h}h}h}hn}hg/ _You open the door.}h3}h}h*##...##..# #.#  #.# }hR##@##3.0 (3..<.+...+##+##}h}h}hI _There is an open door here.hhx Your spells (describe)TypeFailure Level  a - ShockConjuration/Air 10% 1 Select a spell to describe[!]/[I] toggle spell headersh Shock Throws a bouncing bolt of electricity. It bypasses half of defenders' armour. Level: 1Schools: Conjuration/AirFail: 10%Power: 28%hLDamage: 1d4 (max 1d9) Accuracy: +++Range: 7Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.h Your spells (describe)TypeFailure Level  a - ShockConjuration/Air 10% 1 Select a spell to describe[!]/[I] toggle spell headersh.h3h4:BurningKing the GustyDraconian##Health: 14/14 ========================..Magic: 3/3========================.##AC: 4Str: 10..#EV: 11Int: 15#.#SH: 0Dex: 11#.#XL:  1 Next:  0% Place: Dungeon:1##@##Noise: ---------  Time: 3.0 (0.0)+...+-) Nothing wielded#.<.#Cast: Shock+...+##+##Welcome, BurningKing the Draconian Air Elementalist.h:^The Orb of Zot is coveted for many reasons. Will you seize it for your own?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _You open the door. _There is an open door here.h@?hP;hLh1 Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 14% 2  b - SwiftnessAir19% 3  c - AirstrikeAir54% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithl+4 Static Discharge Releases electrical charges against those next to the caster. These may arc to other adjacent creatures, or back to the caster, before eventually grounding out. It deals reduced damage when arcing to the caster, and the damage dealt h+Cbypasses half of defenders' armour. Level: 2Schools: Conjuration/AirFail: 14%  Power: 14% Damage: 3-4/arc (max 3-8/arc)  Range: 1  Noise: Quiet Miscasting this spell causes magic contamination. You aren't experienced enough to cast this spell.hhc Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 14% 2  b - SwiftnessAir19% 3  c - AirstrikeAirhd 54% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithhhDBurningKing the GustyDraconian##Health: 14/14 ========================..Magic: 3/3========================.##AC: 4Str: 10..#EV: 11Int: 15#.#SH: 0hDex: 11#.#XL:  1 Next:  0% Place: Dungeon:1##@##hNoise: ---------  Time: 3.0 (0.0)+...+h-) Nothing wielded#.<.#hȑECast: Shock+...+h##+##Welcome, BurningKing the Draconian Air Elementalist.hRThe Orb of Zot is coveted for many reasons. Will you seize it for your own?h-Press ? for a list of commands and other information. hAM_Found a staircase leading out of the dungeon. _You open the door. he<_There is an open door here.hP  Okay, then.hhh. _h _h4 h _h ### .. #.##. #@# 5.0 (2 #.# ##'##+...+#.<.#h p+...+##+##h h hM h >##### ... #.##.##.# #.# ##'## +...+ #.<.#hR  +...+##+##h h +6.0 (1h h hD hE hAE h-G hI hM hN h@P ,hP h>Y  ###########.....#..@....#9.0 (3#.##.####.. #..### ##.# #.# ##'## +...+hY  #.<.#+...+h[ ha_ h4a h 3h] h h= h Xhj h/ h  #### #######..... #@......#11.0 (2.0) #.##.#### ...##..# #######.# #.# ##'## +...+ #.<.# h E +...+h h h h3h"hnh?hh w###########.....#.......# ##.###.##.#### #.....@##..# 3#..#######.# .. ###+##hhhh3hhhKhnhEh #### #######.....# #.......# ##.###.##.#### #...@..##..#5 #..#######.# .... #.#.### ##'##  +...+  #.<.#  +...+  ##+##hhhhm Ihl h3 h- ,hi h #.##.##.##.######.# #######.....#.# #.......#  ##.###.##.#### #......##.. #.@#######.#8.0 (3#......#.# #.#h #..#### #.. ##'### ##..+...+ ##.<.# +...+ ##+## h h h5 h Ihw hݫ ,hG Xh h h` ,h h" h ,h ht hz ,h͸ h$ h: ,h h 7 _You open the door.h 3h h_ @  There is an open door here.h h  _h h^ hf ,h h 7 _You open the door.h 3hp h h ,h h  #.# #.......###.###.##.#####......##.#..######  #......#.###  #..######..####'##  ####..'...+ ####.<.# #..'.@.+ 29.0 (11.0)####'## #. #[#  #.#...$.......... _You open the door.h c _Found a robe.h4}3h/~hhph ,h_ _Found 2 poisoned darts.  There is an open door here.hvh _hwh=#......##..# ..#######.#  #......#.### ##..######..####'## ###..'...+ ####.<. #..'...+h#..####'###. #@# 31.0 (2.0) #.#  hf....$.......................h]v.(.................#hh`hm _You see here a +0 robe.h hcEquip which item?  - - Unarmed (current attack)[?] describe selected [!] equip|wieldh8y[tab] equip|unequip h h#......##..#BurningKing the Gusty#..#######.#Draconian#......#.### #.#Health: 14/14 ========================#..######..####'##Magic: 3/3========================####..'...+AC: 4Str: 10####.<.#EV: 11Int: 15h#..'...+SH: 0Dex: 11#..####'##XL:  1 Next:  0% Place: Dungeon:1#. #@#Noise: ---------  Time: 31.0 (0.0)#.#-) Nothing wielded...Cast: Shock.$........................(.................# _You open the door. h_You open the door. _Found a robe. _Found 2 poisoned darts. _There is an open door here. _You see here a +0 robe.hqP  Okay, then.hhh . _hF Ihœ hW ,h{ h 9 _Found 7 gold pieces.h hȞ h hd #......#.### ##..######..####'## ###..'...+ ####.<.# #..'...+#..####'###. #[# #######.####### .......@.......3.0 (2......$.......#..............#..............#.......(......#....###....$#.....###############h+ h] h huQ #..######..####'## # ###..'...+ ####.<.# #..'...+#..####'## #[# .#######.#######................#..#.#(......##.###....$# ########### hVh{]+4.0 (1hYbhhht+5.0 (2h-{h}2 _You now have 11 gold pieces.h hX h hψ hȋ h hh h h ,h h% h ,hQ hܞ h ,hp hΥ h] ,h h ,h h9  ##. #[ ..#######.#######.................#...............##...............##...............##........(......###......##hٽ  ##....@#.....#41.0 (6 #############  h h{ h@ = _You now have 18 gold pieces (gained 7).h3h h$h&h),h*h+h!,h,hB.h/,h0h? #..####'## .###. #[#  ....#######.####### #.......... #.......# #.......# #.........#h @ #........(......# ##..@..........##4.0 (3 ##.....#.....###############hIhNhPh h h h  h{h.QhBh#..######..####'### ###..'...+ ####.<.# # #..'...+ #.## #..####'## ...###. #[#  ....#######.####### #..... #@......#8.0 (4 #...............# #...............#hQt#........(......###.............####.....#.....###############hphhHh-h/h5hh h hÕ h1 h73h7h:h<h @Bh@h@hAhBhUD,hDh2N6 #..#######.# #......#.### #.##..######..####'## ###..'...+ ####.<.# # ##..'...+#.## #..####'## #...###.# #[# #.@..#######.######h~N`51.0 (3###.... ##... #......... #..hN ... #........(......#.............###.....#.....##hN+#############hQh0UhOVhhdhhihhBhi,hh4h,hahb( #......##..# #.# #..#######.# #......#.### #.# #..######..####'###....'...+ .. ####.<.# #. ##..'...+ #.### #..####'#####.# #[# 4....#######.####h(e# ## #. #.......  #........(....  ##............  ##.....#..... h-h2h,4h* h2/ h4 h5 hhhhh"Xhr"h"h#hZ%h3D #.# #.......# .# ##.###.##.#### .. #......##..# #.## #..#######. #......#.### #.##..######..####'######..########..'...+#..J....S.# ####.<.# #@# ##..'...+ #.### #..####'## #...###.# #[# Shock###....#######.######....#...J   endoplasm (asleep) #........S   ball python (constriction, asleep) hX3`........(h> 6.0 (2  A ball python and an endoplasm come into view.h@+7.0 (3hhaT _Found a dark potion.hls  Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hUEq #.# #.......# BurningKing the Gusty .# ##.###.##.#### Draconian .. #......##..#  Health: 14/14 ======================== #.## #..#######.#  Magic: 2/3================-------- #......#.### #.#  AC: 4hE&Str: 10 #..######..####'##  EV: 11Int: 15 ####..########..'...+  SH: 0Dex: 11 #..J*...S.# ####.<.#  XL:  1 Next:  0% Place: Dungeon:1 hE~#@# ##..'...+  Noise: ---------  Time: 57.0 (0.0) #.### #..####'##  -) Nothing wielded h"F#...###.# #[#  Cast: Shock ###....#######.### hKF###............. ##............ J   endoplasm (asleep) hF#............ S   ball python (constriction, asleep) #............ hFo#........(... _Found a dark potion.  hF@Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  h GPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)hN1#.# #.......# BurningKing the Gusty.# ##.###.##.#### Draconian.. #......##..#Health: 14/14 ========================#.## #..#######.#Magic: 2/3================--------#......#.### #.#AC: 4Str: 10#..######..####'## EV: 11Int: 15h"####..########..'...+ SH: 0Dex: 11#****...S.# ####.<.# XL:  1 Next:  0% Place: Dungeon:1#@# ##..'...+ Noise: ---------  Time: 57.0 (0.0)#.### #..####'## -) Nothing wielded#...###.# #[#Cast: Shock###....#######.######.............##............ J   endoplasm#............ S   ball python (constriction, asleep)#............#........(...hXConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight linehAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is moderately wounded.h~hh5hm g.!J..S.g   goblinS   ball python (constriction)  Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is moderately wounded.You hear a shout! The ball python hisses angrily.h{!5===8.0 (1h%h'u _A goblin comes into view. It is wielding a +0 dagger.h՚  Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h` #.# #.......# BurningKing the Gusty .# ##.###.##.#### Draconian .. #......##..#  Health: 14/14 ======================== #.## #..#######.#  Magic: 1/3========---------------- #......#.### #.#  AC: 4Str: 10 #..######..####'##  EV: 11Int: 15 ####..########..'...+  SH: 0Dex: 11 #g.!J..S..# ####.<.#  XL:  1 Next:  0% Place: Dungeon:1 #@# ##..'...+  Noise: ===------  Time: 58.0 (0.0) #.### #..####'##  333m-) Nothing wielded #...###.# #[#  Cast: Shock ###....#######.### ###............. ##............ J   endoplasm #............ g   goblin #............ S   ball python (constriction) #........(... _A goblin comes into view. It is wielding a +0 dagger.Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 97% to hit)h! h[ That beam is likely to hit you. Continue anyway? Y - Yes  N - Noh h( #.# #.......# BurningKing the Gusty.# ##.###.##.#### Draconian.. #......##..#Health: 14/14 ========================#.## #..#######.#Magic: 1/3========----------------#......#.### #.#AC: 4Str: 10#..######..####'## EV: 11Int: 15####..########..'...+ SH: 0Dex: 11#g.!J..S..# ####.<.# XL:  1 Next:  0% Place: Dungeon:1#@# ##..'...+ Noise: ===------  Time: 58.0 (0.0)#.### #..####'## -)  9mNothing wielded#...###.# #[#Cast: Shock###....#######.######.............##............ J   endoplasm#............ g   goblin#............ S   ball python (constriction)#........(...Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 97% to hit)  The zap hits the endoplasm.  The endoplasm is almost dead.The zap hits the endoplasm.hh &***g   goblinS   ball python (constriction)  Press: ? - help, Shift-Dir - straight lineh KAim: an endoplasm (moderately wounded, 97% to hit)  The zap hits the endoplasm.  The endoplasm is almost dead.The zap hits the endoplasm.  You kill the endoplasm!h+ZhZh=c ..!..S.@.S   ball python (constriction)  The zap misses you. The ball python closely misses you.hBg=16--9.0 (1hlh?oX _The ball python barely misses you.ha.# ##.###.##.###. #......##..# #.## #..#######.....#.### ######..####'######..########..'...+#..!..S...# ####.<.# #.# ##..'...+## #..####'##h....###.# #[# ##....#######.### ###............. ##... #....(#.hh .SThe ball python attacks as it pursues you!  The ball python bites you but does no damage.hV 1 --60h8Constr h\hz _The ball python grabs you. The ball python constricts you.hϹ  Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hs I .# ##.###.##.#### BurningKing the Gusty .. #......##..#  Draconian #.## #..#######.#  Health: 14/14 ======================== #......#.### #.#  Magic: 0/3------------------------ #..######..####'##  AC: 4Str: 10 ####..########..'...+  EV:  1 Int: 15 #..!*.....# ####.<.#  SH: 0Dex: 11 hu I#S# ##..'...+  XL:  1 Next: 16% Place: Dungeon:1 #@### #..####'##  Noise: =--------  Time: 60.0 (0.0) #...###.# #[#  -) Nothing wielded ###....#######.### Cast: Shock ###............. Constr  ##............ #............ S   ball python (constriction) #............ #........(... ##...........The ball python bites you but does no damage. _The ball python grabs you. The ball python constricts you.Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight linehK)  .S# _The ball python grabs you. The ball python constricts you.  Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (constricting you, 72% to hit)h p.# ##.###.##.#### BurningKing the Gusty.. #......##..#Draconian#.## #..#######.#Health: 14/14 ========================#.*....#.### #.#h' qMagic: 0/3------------------------#.*######..####'## AC: 4Str: 10####.*########..'...+ EV:  1 Int: 15#..!.*....# ####.<.# SH: 0Dex: 11#*# ##..'...+ XL:  1 Next: 16% Place: Dungeon:1#@### #..####'## Noise: =--------  Time: 60.0 (0.0)h #...###.# #[#-) Nothing wielded###....#######.### Cast: Shock###............. Constr ##............#............ S   ball python (constriction)h #............#........(...##...........h Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight linehF kAim: a ball python (constricting you, 72% to hit)  The zap hits the ball python.h   Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (constricting you, 72% to hit)  The zap hits the ball python.  The ball python is severely wounded.hѝ ...g.Sg   goblinS   ball python (constriction)hy 3--1.0 (1Shockhe hܦ z _The ball python bites you. The ball python constricts you.h   You hit the ball python but do no damage.You tail-slap the ball python, but do no damage.The ball python is severely wounded.h$'.ghC%`2----2h(h*z _The ball python bites you. The ball python constricts you.hs =  You hit the ball python.hx hr 7.gh> C11 253hN h O _You kill the ball python!h  You hit the goblin but do no damage.The goblin is moderately wounded.h7U3==4hh= _The goblin hits you but does no damage.h]  You closely miss the goblin.The goblin is moderately wounded.hy^N2--5hbh3d; _The goblin hits you with a +0 dagger.h 8  You hit the goblin.h2 e)h /336h4 h J _You kill the goblin!h hJ A +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.h OYour skill: 0.0At 100% training you would reach 10.0 in about 6.9 XLs. Damage rating: 4 (Base 4 x 102% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. h You took it off a goblin on level 1 of the Dungeon. Stash search prefixes: {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “He drew his dagger, that was sae sharp, h V That was sae sharp and meet, (g)o to location.hjh3.# ##.###.##.#### BurningKing the Gusty.. #......##..#Draconian#.## #..#######.#Health: 12/14 ====================----#......#.### #.#Magic: 0/3------------------------#..######..####'## AC: 4Str: 10####..########..'...+ EV: 11Int: 15#..!......# ####.<.# SH: 0Dex: 11#)# ##..'...+ XL:  1 Next: 33% Place: Dungeon:1#@### #..####'## Noise: =--------  Time: 66.0 (1.0)#...###.# #[#-) Nothing wieldedh###....#######.### Cast: Shock###.............##............#............ #............ #........(... ##...........  _The goblin hits you but does no damage.  You closely miss the goblin.The goblin is moderately wounded. _The goblin hits you with a +0 dagger.  You hit the goblin. _You kill the goblin!h hGh7M #.# #.......# ##.###.##.####.. #......##.## #..######....#.### #.#  #..######..####'######..########..'...+#..!......# ####.<.# ##..'...+### #..####'##...###.# #[# ###....#######.###hl....... ...h;-h 7hIhO _You see here a +0 dagger.hFV-8hhB% _b - a +0 daggerhH h[J Equip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))b - a +0 dagger[?] describe selected [!] equip|wieldhJ y[tab] equip|unequip hTThZh"a##.# #.......# BurningKing the Gusty.# ##.###.##.#### Draconian.. #......##..#Health: 12/14 ====================----#.## #..#######.#Magic: 0/3------------------------#......#.### #.#AC: 4Str: 10#..######..####'## EV: 11Int: 15####..########..'...+ SH: 0Dex: 11#..!......# ####.<.# XL:  1 Next: 33% Place: Dungeon:1#@# ##..'...+ Noise: ---------  Time: 68.0 (0.0)heb#.### #..####'## -) Nothing wielded#...###.# #[#Cast: Shock###....#######.######.............##............ #............ #............ #........(... The goblin is moderately wounded. _The goblin hits you with a +0 dagger.  You hit the goblin. _You kill the goblin! _You see here a +0 dagger. _b - a +0 daggerhih j3==5 (0.5b) +0 daggerhmho. _b - a +0 dagger (weapon)h3hMhhh1========hf,hTh/hS,hhQ==h>hs #.# ###### ## #.# #...... .## ##.###.##.## ..# #......##..# #.####..#######.# #......#.### #.# h#..######..####'# ####..########..'...#..@......# ####.<.72.5 (4.0........#.##### ##..'........####.### #..####'#.... #...###.# #[...##....#######.#..#. ## #hG #.hSh'hQ _c - a dark potionhQhLtDrink which item? Potions h a - a potion of magic  c - a dark potion[?] describe selected¥h ¥h ¥h #.# ####### BurningKing the Gusty## #.# #...... Draconian.## ##.###.##.## Health: 13/14 ======================--..# #......##..# Magic: 1/3========----------------#.####..#######.# AC: 4Str: 10#......#.### #.# EV: 11Int: 15¥h D#..######..####'# SH: 0Dex: 11####..########..'... XL:  1 Next: 33% Place: Dungeon:1#..@......# ####.<. Noise: ---------  Time: 72.5 (0.0)........#.##### ##..'... b) +0 dagger.....####.### #..####'# Cast: Shock¥h  .... #...###.# #[#... ###....#######.#..###........... .##.......... #.......... #.......... You hit the goblin. _You kill the goblin! _You see here a +0 dagger. _b - a +0 dagger _b - a +0 dagger (weapon) _c - a dark potion¥h-+ C  It was a potion of brilliance.¥hw2 4==3.5 (1Brill ¥h 7 ¥h9 ` _You feel clever all of a sudden.ĥh c## #.# #..... .## ##.###.##.# ..# #......##.. #.####..#######. #......#.### #.# #..######..####'... ####..########..'.......#.........# ####.<.......@.#.##### ##..'.####.### #..####' #...###.# #[ ###....#######. ###.......... ## # # #(ĥhB ĥh% %4ĥhu* ĥh/, ƥhƥh,ƥhƥh  ## #.# # .## ##.###.# ..# #......## #.####..###### #......#.### ##### #..######..####.....#####..##..'..#..# ####...#.##### ##..'..####.### #..###...# #...###.# Shockb.......# ###....######.....# ###.....## ##b   bat (wandering)#.....#ƥh ####### # #.ƥhW&5ƥh*6.5 (2ƥhIƥh!V _A bat comes into view.ȥh^ ȥhE ȥh ȥh  ȥh L_A bat is nearby!ʥh- #.# ####### #.# #.....## ##.###.##...# #......##.#.####..####### #......#.### ###### #..######..#####.....#####..########..'........#@........# ####....#.##### ##..'..####.### #..####..# #...###.# b# ###....#######.# ###.. ..###. #.....#. #######. ʥh)ʥhʥhrʥh7.ʥh ==7.5 (1Shock _ʥhʥh˥h@| I˥hb~ ,˥h؁ ,˥h ˥h ,˥h ˥h bShockb   bat (wandering)˥hR c  #.#  ## #.#  .##  ..#     #..# ####..### #@........# 9.5 (2 .b.........#.#####  ........####.###  ........#   ........#  ........#  .......##  #.....#   _You start resting.˥hu5  #.#  ## #.#  .##  ..#     #..# ####..### #@........#  .b.........#.#####  ........####.###  ........#   ........#  ........#  .......##  #.....#  ˥h5  ˥hGA ˥hE ˥hH Z _A bat is nearby!̥hb  #.#  ## #.#  .##  ..#     #..# ####..### #@........#  .b.........#.#####  ̥h ........####.###  ........#   ........#  ........#  .......##  #.....#   ̥h; * #.#  ## #.#  .##  ..#     #..# ####..### #@........#  ̥hx< .b.........#.#####  ........####.###  ........#   ........#  ........#  .......##  #.....#   ̥h#C ̥h6J ̥hO ̥hR Z _A bat is nearby!ͥh|P `#.# ### #.# #..## ##.###.##.#..# #......##.#.####..#.#......#.### #.###### #..######..####'#.....#####..#..'..#.# ####.<.b.#.##### ##..'..ͥh9Q ####.### #..####'.# #...###.# #[..# ###....#..ͥhQ B.# ###. .......## ##. #.....# #.ͥhQ  ###### #. ͥhZ ͥh1b d80.5 (1Shock _ͥhg ͥhi ΥhvΥhΥhΥhΥhΥh]2========Υh.T#.# #######.## #.# #...## ##.###.##.##..# #......##..# #.####..#######.# #......#.### #.# ###### #..######..####'###.....#####..########..'...+.......#...# ####.<.#2.5 (2.b..#.##### ##..'...+..Υh####.### #..####'##........# #...###.# #[# ........# ###....#######.##........# ###.........## ##..#.....# #..###### #..ΥhΥhΥhΥhQ M  #.# ######### #.# #.......## ##.###.##.###..# #......##.####..###### #......#.### #.# ##### #..######..####'###.....#####@.########..'...+......#.........# ####.<.#b...#.##### ##..'...+.####.### #..####'##........# #...###.# #[#. .#Υhb Υhb *3.5 (1Υh Υhף ϥh ϥh3 ϥh ϥhϥhjXϥh)ϥhXϥhϥh"  #.#  #.# #######.### #.# #.........## ##.###.##.###..# #......##. #.####..#######.#  #@.....#.### #.# 5.5 (2###### #..######..####'##.....#####..######ϥh#.......#.........# ####.<.# Brill .b.........#.##### ##..'...+....# ... ....#ϥh )ϥh,ϥh.ϥh$3ϥh$ϥh&ϥhm*========ϥh,ϥhV,ϥh-ϥhP/,ϥh/ϥh1,ϥhU2ϥh4,ϥhi4ϥh6,ϥh77ϥh8,ϥh9Хh(p .. _You start resting.Хh,93.5 (8Хh|a3========4.5 (9ХhХhis nearby! _You start resting. _A bat is nearby! _You start resting.Хh*/Magic restored.Хh 3Хh Хh Хh ХhA! nХh! Хh.. #######.####.........## ##.###.##.### ..# #......##..#  #.####..#######.# #......#.### ####### #..######..####'###.....#####@.########..'...+Хh. 6.5 (2.......#.........# ####.<..b.........#.##### ....####.### #..####'#.......#.......####........... #.....##........... Хh6 Хh: Хh< ѥh?M #.# ########## #.# #..... ..## ##.###.##.## ..# #......##.. #.####..#######.# #......#.### #.####### #..######..####'# #.....#####..########..'...ѥh@ .......#..@......# ####.<. .b.........#.##### ##..'... .####.### #..####'# .# #...###.# #[ ѥh-@a.# ###....#######.# ѥhO@.# ###........... # ## #ѥhn@^  # #####ѥh@? #ѥhGѥhM*7.5 (1ѥh\Rѥh2Tѥh ### #.# #..... ..## ##.###.##.# ..# #......##.. #.####..#######. #......#.### #.###### #..######..####' #.....#####..########..'.. .......#.........# ####.< .b.......@.#.##### ##..'. .####.### #..####' .# #...###.# #[ .# ###....#######.ѥh? M .# ###.......... # ## #  # ##### # #(ѥh ѥh H========8ѥh ѥh ҥhJҥhҥhҥh0ҥhҥhҥhҥhҥhBҥhҥh; ### #.# # ..## ##.###.##. ..# #......## #.####..# #......#.### # ###### #..######..#### #.....#####..#..' .#.# ####. .ҥh$..#.##### ##..'9 .####.### #..#### ..# #...###.# #Shock ........# ###....# ..b.....# ### .......## ##ҥhb   bat (wandering) #.....# # ###### # #.ҥhBҥhwҥhIZ _A bat is nearby!ӥh>]  Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ԥhc{ ### #.# #.... BurningKing the Gusty ..## ##.###.##. Draconian ..# #......##. Health: 14/14 ======================== #.####..####### Magic: 2/3================-------- #......#.### # AC: 4Str: 10 ###### #..######..#### EV: 11Int: 15 ԥh{#.....#####..########..'. SH: 0Dex: 11 .......#.........# ####. XL:  1 Next: 33% Place: Dungeon:1 ........@..#.##### ##..'. Noise: ---------  Time: 99.5 (0.0) ......**####.### #..#### b) +0 daggerԥh| .....*..# #...###.# # Cast: Shock ԥh@|...**...# ###....####### Brill  ԥhe|..b.....# ###......... .......## ##........ b   bat (wandering)ԥh|Z #.....# #........ ###### #........ #........ _A bat is nearby!Casting: Shock (safe; 10% risk of failure)  ԥh }Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineԥh2}TAim: a bat (wandering, hasn't noticed you, 52% to hit)ԥhQ3 **.bԥh..**.**ԥhQf*.*b.  Aim: a bat (wandering, hasn't noticed you, 52% to hit)ץhH-ץh3### #.# #.... BurningKing the Gusty..## ##.###.##. Draconian..# #......##. Health: 14/14 ========================#.####..####### Magic: 3/3========================#......#.### # AC: 4Str: 10###### #..######..#### EV: 11Int: 15#.....#####..########..'. SH: 0Dex: 11.......#.........# ####. XL:  1 Next: 33% Place: Dungeon:1........@..#.##### ##..'. Noise: ---------  Time: 99.5 (0.0)........####ץhe4.### #..#### b) +0 dagger........# #...###.# # Cast: Shock........# ###....####### Brill ..b.....# ###................####........ b   bat (wandering)#.....##........#######........#........Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ץh4-Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 52% to hit)  Okay, then.ץh;:ץhBץhFץhzI. _إh7D ### #.# # ..## ##.###.## ..# #......## #.####.. #......#.###  ###### #..######.. #.....#####..#..' .#.# #### ...#.##### ##..' .####.### #.. .# #...###.#  .# ###....إhD ..b.....# ### .## ## #.....# # ###### # #إhsFإhFإh`Gإh6M>b.إh*S6100.5 (1.0) _إhWإhYإh0 ..## ##.###.# ..# #...... #.####..### #......#.### ###### #..######..##.#.....#####..########..........#.........# ###.....#.##### ##..####.### #..##b......# #...###.# ..# ###....#####.# ###.......# ### # ##### # # ##إh1إh82إh2إhp8:b.bإhP9%1إh+>إh@ڥhf  Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ڥh ..## ##.###.# BurningKing the Gusty ..# #......# Draconian #.####..##### Health: 14/14 ======================== #......#.###  Magic: 2/3================-------- ###### #..######..## AC: 4Str: 10 .#.....#####..########.. EV: 11Int: 15 ........#.........# ### SH: 0Dex: 11 ............#.##### ##.. XL:  1 Next: 33% Place: Dungeon:1 .....b*@.####.### #..## Noise: ---------  Time: 101.5 (0.0) .........# #...###.#  b) +0 daggerڥhk .........# ###....##### Cast: Shock .........# ###....... Brill  ........## ##...... .#.....## #...... b   bat ###### #...... #...... ##..... _Okay, then.Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit)ڥhK g b.**ڥhT b*..  Aim: a bat (52% to hit)ۥhj L ..## ##.###.# BurningKing the Gusty ..# #......# Draconian #.####..##### Health: 14/14 ======================== #......#.###  Magic: 2/3================-------- ###### #..######..## AC: 4Str: 10 ۥhk ".#.....#####..########.. EV: 11Int: 15 ........#.........# ### SH: 0Dex: 11 ............#.##### ##.. XL:  1 Next: 33% Place: Dungeon:1 .....b.@.####.### #..## Noise: ---------  Time: 101.5 (0.0) .........# #...###.#  b) +0 dagger .........# ###....##### Cast: Shock ۥh)l .........# ###....... Brill  ........## ##...... .#.....## #...... b   bat ###### #...... #...... ##.....ۥhl Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit)  You feel a surge of power! The zap hits the bat.ۥhp  ..##  ..# ۥhq h         *******               ۥhq     ۥh ,.......ۥhwm41=2.5 (1Shockۥhۥh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineۥh Aim: a bat (52% to hit)  You feel a surge of power! The zap hits the bat. _You kill the bat!ݥh 3ݥhe ݥh ݥhs ݥh ݥhb ,ݥh ݥh= ݥh ݥh ݥhz ݥh ݥh ݥhW  #.####..# #......############ #..######.....#.....#####..#######...........#.........# ..............#.##### #....####.### #....# #...###.#....# ###..-5.5 (3...# ###......## ##...#.....## #### ####### # # ##ݥh r ## ##ݥh 7-ݥh ݥh ޥh]3ޥh{ޥh/ޥhBޥh4 _Found 7 stones.ޥh  #......############# #..####.....#.....#####..#####(...........#...............#.#########.### ....# #...###..# ###....g..# ###...## ###.....#.....## #Shock############# # # ## g   hobgoblin (asleep) # ޥh8  ޥh$+6.5 (1ޥh*7.5 (2ޥhlޥh\ _A hobgoblin comes into view.ޥh -############# #..###.....#.....#####..(...........#...............#.#######.### .# #...##.# ###...gޥh ......# ####.# ####.....# # ########### # #g   hobgoblin (asleep)ޥh ޥh *8.5 (1ޥh ޥh h #......########### #..###.....#.....#####..######.(#............#.#####.####.### .# #...###h...# ###....g ###..#........##.##.....#.....#.##############.#.##h(#hhT%9h%hW'h q#.#### #......#.########### #..###.....#.....#####..######.(#.........# ...#.#####.hq####.### .# #...###...# ###....#.g ###..#........##.##.....#.....#.hqi##############..#.. ##.hqT h yhX10Shockhhh\hF]h{^hbhd,hh,hihi(hjh|..# #.....#.####..### #......#.############# #..######..##.....#.....#####..########h|#.(#.........# #...#.##### #..####.### #....@...# #...###.# hQ}2.5 (2...............# ###....###.g.# ###...#.............## ##..##.....#.....## ht}\#..##############..h};#...##...##..h3hhlb _You feel a little less clever now.h h h hA h2 ,hy Bh T3========h h ,..## ##.###.#..# #......#.####..### #......#.### ############# #..######..##.....#.....#####..########..#.(hw #.........# #...#.##### #..####.### #..##4..# #...###.# ....# ###....#####.g.h # ###...#.............## ##..h ##.....#.....## #..##############..#...h ###...h$$ h5) h&+ hI2h2h,3h[5,h9Xh:,hj;h"=hb=@========h>h?,h@hB,hsCh6E,h3FhG,hHhBJ,hJhL,hmMhWO,hPhQhQhrRhS,hThVhLVhVhX,hCYhZ,h[h\],h"^hf_h_h5`ha,hbhHd,hehf,hoghihLihihk,hxlhm,hnhIp,h qhr,hsh?u,hvhw,hxh zh>zhzh|,h}h~hhhW,hhhhhe,h,h,hЉhW,h"hhčhkh ,hh2hchhhەhhh*hh,hh hMhۜhV,hԞhQ,hh,hHh,h-h˦,h{hhhh«,hXhh)hhZhh,hhҲhoh۴,hh],hhhhqh,hؼhrhhh,hh*,hhQhh)h,hhd,hh,h8h,hKh#,hhT,h"h,hh,h9h",h}hc,hh,h hhh%hhhdh#hGhhThyhhhhhhh7hhhlhYhhhh hJhh!h~h=hVhhhhhh5hhE,hh{hhNh,hh,h^h#,hhGhnhhhhh,hRhh;hhPhhh~hhhhh&h,hZh<,hh| .213.5 (99.0). _You start waiting.hI04.5 (100.0)hLh# _Done waiting.hhhh<hLhh@,hhhh$hhhh-  #......############# #..######.##.....#.....#####..###.(...........#.........#  ..................#.#####  ...............####.### # ....# #...###. h ....# ###....## .g...# ###....7.5 (3.0) #..## ##... ##.....#.....## #... ############# # # h ##.. ##. ## h  hhhuhMA3h; #...... BurningKing the Gusty ############# #..#### Draconian ##.....#.....#####..#### Health: 14/14 ======================== h #.(...........#......... Magic: 2/3================-------- ..................#.#### AC: 4Str: 10 ...............####.###  EV: 11Int: 15 ...............# #...## SH: 0Dex: 11 ...............# ###... XL:  1 Next: 41% Place: Dungeon:1 .g*****@.......# ###. Noise: ---------  Time: 220.5 (0.0) #.............## ## b) +0 dagger ##.....#.....## # Cast: Shock h+ ############# # # # g   hobgoblin (asleep) _Sorry, you're not good enough to have a special ability.  Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)hzS g*he g*Aim: a hobgoblin (asleep, 100% to hit)h #...... BurningKing the Gusty############# #..#### Draconian##.....#.....#####..#### Health: 14/14 ========================#.(...........#......... Magic: 2/3================--------..................#.#### AC: 4Str: 10...............####.### EV: 11Int: 15...............# #...## SH: 0Dex: 11...............# ###... XL:  1 Next: 41% Place: Dungeon:1.g.....@.......# ###. Noise: ---------  Time: 220.5 (0.0)#.............#### b) +0 dagger##.....# 40m.....### Cast: Shock################ g   hobgoblin (asleep)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  You miscast Shock.  You are very lightly contaminated with residual magic.1.5 (1Contam hh$  Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  You miscast Shock.are very lightly contaminated with residual magic. _Nothing appears to happen.h8R # ####### #.. ##.....#.....#####..#.(.##.#.#.####.####.# #...#.# ####.g.# ####.##  ##.....#.....##  ####### hEThZX.gghq[%2hwahbhr  Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h" #..... BurningKing the Gusty ############# #..### Draconian ##.....#.....#####..### Health: 14/14 ========================h#l ##.(...........#........ Magic: 1/3========---------------- #..................#.### AC: 4Str: 10 #...............####.### EV: 11Int: 15 #...............# #...# SH: 0Dex: 11 #...............# ###.. XL:  1 Next: 41% Place: Dungeon:1 h##..g***@........# ### Noise: ---------  Time: 222.5 (0.0) ##.............## # b) +0 dagger h>$##.....#.....##  Cast: Shock #############  Contam   g   hobgoblinh$ _Nothing appears to happen.  Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (68% to hit)hQ% #..... BurningKing the Gusty ############# #..### Draconian h##.....#.....#####..### Health: 14/14 ======================== ##.(...........#........ Magic: 1/3========---------------- #..................#.### AC: 4Str: 10 h#...............####.### EV: 11Int: 15 #...............# #...# SH: 0Dex: 11 hE#...............# ###.. XL:  1 Next: 41% Place: Dungeon:1 hx#..g...@........# ### Noise: ---------  Time: 222.5 (0.0) ##.............## # b) +0 dagger h$##.....#.....##  Cast: Shock #############  Contam h  g   hobgoblinhK _Nothing appears to happen.  h"Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hFAiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (68% to hit)h#        #...g    h$\    h4%*3.5 (1h*h;-  Casting: Shock (safe; 10% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (68% to hit) _You miscast Shock. Nothing appears to happen.h  Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h; #..... BurningKing the Gusty ############# #..### Draconian ##.....#.....#####..### Health: 14/14 ======================== ##.(...........#........ Magic: 0/3------------------------ h<#..................#.### AC: 4Str: 10 #...............####.### EV: 11Int: 15 #...............# #...# SH: 0Dex: 11 #...............# ###.. XL:  1 Next: 41% Place: Dungeon:1 #...g**@........# ### Noise: ---------  Time: 223.5 (0.0) ##.............## # b) +0 dagger ##.....#.....##  Cast: Shockhp< #############  Contam   g   hobgoblinh< _You miscast Shock. Nothing appears to happen.  Casting: Shock (safe; 10% risk of failure)  h(=6Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (68% to hit)hv8 .#..... BurningKing the Gusty############# #..### Draconian##.....#.....#####..### Health: 14/14 ========================##.(...........#........ Magic: 0/3------------------------#..................#.### AC: 4Str: 10#...............####.### EV: 11Int: 15#...............# #...# SH: 0Dex: 11h9 i#...............# ###.. XL:  1 Next: 41% Place: Dungeon:1#******@........# ### Noise: ---------  Time: 223.5 (0.0)##.............### b) +0 dagger##.....#.....##Cast: Shock#############Contam g   hobgoblin  Casting: Shock (safe; 10% risk of failure)  h\9 6Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (68% to hit)  h9 The zap hits the hobgoblin.hE h K....g.h d=4.5 (1Shockh h MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (68% to hith ~)  The zap hits the hobgoblin. _The hobgoblin is almost dead.h2" # # #.. ##.....#.....#####.. ##.(.# #.#. #.####. #.# #... #.# ### #....g.#  ##.##  ##.....#.....## ######hh3X1------5hBh- _The hobgoblin hits you.h ;  You hit the hobgoblin.h /. h .586h h M _You kill the hobgoblin!h3hh5h`hZ2==----h,hu,hhhhHh*h#......#### #..#####.....#.....#####..#####.(...#...##...#.####...####.### #...# #...####...# ###...#........h0# ###..-9.5 (3##...## ##.##.....#.....## #.###### #.#.##hc#h 7-hhc h h h' h h Bh P==h h ..# #... #.####.. #......#. ############# #..#####h& #.....#.....#####..###.(#.........##...#.##### #.####.### ##.........# #...###31.5 (2#... ###....##...............# ###..##.............####.##.....#.....###.##############.. #..hL  ##. ## h h h h8O3hPhSh|UhX3==1========h YhZ,h[h\hX^h^(h6_h%aZ _Your magical contamination has completely faded away.hobhbh cho### #.# #..## ##.###..# #......# #.####.. #......#.### ############# #..######..####.....#.....#####..########..##.(.#.........# ###......@....#.##### ##.5.5 (4hp#.........####.### #..##...............# #...###.# #.....# ###....######...............# ###.....##.............## ##....##.....#.....###....##############.....#......hth9xhnyhM 3h]N h\Q hlS hV 4============ _HP restored.hHX hvX hX hY ha[ ,h\ h8] hC^ hg^ h^ hSj  #.# ########## #.# #........## ##.###.##.#..# #......##..#.####..#######.# #......#.### #. hj ############# #..######..####'# #.....#.....#####..########..'... .(.....#..# ####.<9 ...hj .....#.##### ##..'... ...h k ..####.### #..####'# ....# #...###.# #[ ...h,k z..# ###....#######.# .......# ###..... hMk .............## ##.... #.....#.....## #.... #############hnk ##....hq hv hx hhhhh 3hQ h h h- |==h{ h h6 h ,hO h #.# #######...### #.# #.......# ..## ##.###.##.#### ..# #......##..# #.####..#######.# #......#.### #.#  #..######..####'## ...#.....#####..########..'...+ .#...# ####.<.# 42.5 (3..#.##### ##..'...+ h *####.### #..####'## ..# #...# ###....#######.###..# ###....## ##... ...#.....## #... #...hE h h h h h h hB3h͎hhh9nhhr..## ##.###.##.#### ..# #......##..#  #.####..#######.#  #......#.### #.# ########### #..######..####'## ....#.....#####..########..'...+ ...........#.........# ####.<.#............#.##### ##..'...+..####@### #..####'##4.5 (2h~...# #...###.# #[#...# ###....#######.###.# ###.............# ##............#.....## #... ###########  #... h<}#( ##hh5hԪh0?h@Wield which item (- for none)?- - Unarmed h@`Hand Weapons (go to first with )) hA b - a +0 dagger (weapon)[?] describe selected [!] equip|wield[tab] equip|unequip hhh..## ##.###.##.#### BurningKing the Gusty..# #......##..#Draconian#.####..#######.#Health: 14/14 ========================#......#.### #.#Magic: 1/3========---------------- ########### #..######..####'## AC: 4Str: 10 ....#.....#####..########..'...+ EV: 11Int: 15 ...........#.........# ####.<.# SH: 0Dex: 11 ...............#.##### ##..'...+ XL:  1 Next: 58% Place: Dungeon:1 ............####@### #..####'## Noise: ---------  Time: 244.5 (0.0) ............# #hg[40m...###.# #[#b) +0 dagger ............# ###....#######.### Cast: Shock ............# ###............. ...........####............ ....#.....###............  ############............ #........(... ##...........  _The hobgoblin is almost dead. _The hobgoblin hits you.  You hit the hobgoblin. _You kill the hobgoblin! _Your magical contamination has completely faded away. _HP restored.hP  Okay, then.h/hyh|. _hwIhyh2zT2========hZ~Xh~,hh&,hh-V========hh(,hh:,hh,hzh o .. _You start resting.h056.5 (12.0)hc3========7.5 (13hh % _Magic restored.hNj hM 3h h ,h nh h ,h hy #.####..#######.# #......#.### #.# ######## #..####'## .#.....#####..########..'...+ ........#.........# ####.<.# ........#.##### ##..'...+ ####.### #..####'## h (# #...###.# #[# # ###.@..#######.######60.5 (3.0)# ###................## ##............... .#.....## #.. ######## #... h3 #........( ##....#he ##.....#.....###############hu h" h h6b3hbhfh&hV========hlnhohq,hIshuhw,hTyh |hE~,hh"...#.........# ####.<.# .......#.##### ##..'...+ ....####.### #..####'## ...# #...###.# #[# # ###....#######.####### ###.................## ##...............## ............# ### #...@...........# 5.5 (5h  #........(#  ##....##  ##.....#.....## ############# hhhh3hZhhBh{h,hh7h5hhhh,hhh,hhh,h1h^#..######..####'## #..########..'...+ ...# ####.<.# #.##### ##..'...+ ##.### #..####'##  #...###.# #[#  ###....#######.########  ###.........  ##........# 71.5 (6#.......# hd #.......# #........(......###.............####.....#.....###############h6hhh0 3hQ2 hM7 h:> Xh@ ,hB hD hG ,hGH hJ hM ,hR hU huX ,hYZ h>] h_ h/` ha hb hd ,h/e h0p ### #.# #..####'## ..# ####..'...+ .. # ####.<.# .. ##..'...+ ##.####'## .. #.# #[# .# hp .#######.########.# ............# 8.5 (7 ...............#### ...............# .........# ........(......# #.............## hq ##.....#.....##  #############hv h"z h{ h h@ 3ha h hf h h ,h h h ,hb h e##.##.#### ....##..#  ###.# .# .### #.#  .# #..####'##  ..# ###..'...+ hW  ..#  ####.<. ...###  ##..'...+ ###...... #..####'## #@..#82.5 (4# #[# #.### #######.########.#h ........#......#### ......# .............. h p.......(......# .............##h h h. hԖh`hhߛhhBh` _Found a stone staircase leading down.hhѤhh.##.#### ##..# ..#.#.# #>..# ## #.# #...# .####'## #...# ..'...+ ....# h####.<.# #...## #..'...+ ###.. .####'## #..@# 4.5 (2  #[# #.### .########.# #####hش]## h h:hh hhhhhhBh.......# ##.####..#.# .##..# ## ..#.# ##.# . #>..# # #.# #.#...# ###'## #.#...# ..'...+ ?....# ##.<.# #...#####S.'...+ ###.@....... ####'##...#.......  #[# #.###.#.....Shock ####.########.# .# ......# g# ####### B#B   giant cockroach (asleep)# .#g  [h "37m goblin (asleep)......# ##S   ball python (constriction, asleep)(#h& 5.5 (1  A ball python, a goblin and a giant cockroach come into view.h+6.5 (2hhc _Found a scroll labelled JYENTIZIGU.hnq #######..... #.......# #.#.# #.##.#### ..#.# ..##..# ## ..#.#####.# . #>..# #. #.#...#hr X####'## #.#...#..'...+ #?....# ####.<.# #@..#####S #..'...+ ###.. .####'## #...#.......  #[# #.###.#..... #####.########.# .# ........# g# ###.#### B#.# .#hr V..# ##hZ~ h Z7.5 (1Shockh h h^Ih.h,h ,h;,h&hOh,hh-1h{hg #### # #######..... #.#.# # #.......# #.#.# ###.##.#### ..#.# ....##..# ## ..#.######.# .##>..# #.# #.#...#####'## #.#...#..'...+....# 91.5 (4  ####.<.# ###...#####S h\b ##..'...+ ###... #..####'## #...#... .# #[# #.###.#... #######.########.# .#..........# g# ####..#### B#..# .#hhh` _c - a scroll labelled JYENTIZIGU h  h sRead which item? Scrolls  h  c - a scroll labelled JYENTIZIGU [!] read|quaff[?] describe selected hdY  h^  hud S#####BurningKing the Gusty # #######..... #.#.#Draconian # #.......##.#.# hd Health: 14/14 ======================== ###.##.####..#.#Magic: 3/3======================== ....##..# ## ..#.#AC: 4Str: 10 #######.#.##>..#EV: 11Int: 15 .### #.##.#...#SH: 0Dex: 11 #..####'## #.#...# h&e XL:  1 Next: 58% Place: Dungeon:1 ###..'...+ #@....#Noise: ---------  Time: 291.5 (0.0)####.<.# ###...#####Sb) +0 dagger##..'...+ ###.........Cast: Shock  he #..####'## #...#....... .# #[##.###.#..... #######.########.# .#..... .................# g# #### ..............#### B# ..............# .# _You start resting. _Magic restored. _Found a stone staircase leading down.  A ball python, a goblin and a giant cockroach come into view. _Found a scroll labelled JYENTIZIGU. _c - a scroll labelled JYENTIZIGU hp e  As you read the scroll labelled JYENTIZIGU, it crumbles to dust. ht a2.5 (1Tele  hw  hfy ~ _You feel strangely unstable. It was a scroll of teleportation. h [ ####  # h ..... #.#.#  #.# #.#.# .##.#### ..#.# ##..# ## ..#.# .# .##>..# ### #.# #.#...# ..####'## #.#...# ..'...+ #.@...#  ####.<.# ###...#####S ##..'...+ ###.. h!  ..####'## #...#. # #[# #.###.#......#.# .#... hҖ ..# g# ####  h  h %3 hU  h hC#### #..... #.#.# #.# #.#.# .##.#### ..#.# ##..# ## ..#.# .# .##>..#  #.# #.#...# ####'## #.#...# ..'...+ #..@..# ####.<.# ###...#####S ..'...+ ###......... ####'## #...#.  #[# #.###.#......#.# .#....hD.# g# #### htKhQ%4hVhDXhk ######..... #.#.# .......# .#.#.# .##.#### ..#.# .##..# ## ..#.# ####.# .##>..#  #.# #.#...# ##'##.#...# h .'...+ #.....# ##.<.# ###.@.#####S ..'...+ ###......... ###'## #...#.......  #[# #.###.#..... ####.########.# .#..... ..............# g# #### B   giant cockroach (asleep)#### B# h͟ g   goblin (asleep)# .## ##h, h0  ..#.#  ## ..#.# # .##>..#  #.#...# b #.#...# h + #.....#  ###.§.#####S##### + ###............w# #...#.....@.....#  #.###.#..# ###.# .#.........# h ........# g########### .....#### B## .# w   dart slug# ## hE !b   bat# S   ball python (constriction, asleep)##h޲ O  Your surroundings seem slightly different.h[ h hn .b..w.wbhI @5Shockh h e _A dart slug and a bat come into view.h?# ..#.# # ## ..#.# ## # .##>..# .# # #.#...# .# ## #.#...# .# .+ #.....# b# .# ###.§.#####S##### .+ ###.w.## #...#.# h# #.###.#.##.# .#.# .# g# ......#### B#.# .#.# ##.# .....##hhbho..bSS)h/==6heh5 _The ball python hisses angrily.h ...##.#.# #### ..#.# .# ## ..#.# ## .# .##>..# .# . #.#...# .# '## #.#...# .# ..+ #.....# .# h m<.# ###...#####b##### ..+ ###.S...w.# '## #...#..# [# #.###.#.# .########.# #.#.........#....# g###########.#### B#h .# .#.# ## (......#h| h* ,h h h y.S...w.bh /--7hl% h!' h4.# .#.#.# .#### ..#.# ..# ## ..#.# ## #.# .##>..# .# #.# #.#...# .# #'## #.#...# .#.+ #.....# .# hF5.<.# ###...#####.#####.+ ###....@.S...w..# #'## #...#....b......# #[# #.###.#.# #.#.# #.#.#.# #g##.#### B#.# .#hv5.# ## .(......#h7h7h'8h8h?pb..w.S.hQ@~3--=-8hzFhGU _The bat hits you but does no damage. The ball python bites you.h\  You hit the ball python. You tail-slap the ball python.hihJ^  You kill the ball python!h2.h/669hhw: _The bat hits you but does no damage.hk  Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hc 7....# .#.#.# BurningKing the Gusty .#### ..#.# Draconian ..# ## ..#.# ##  Health: 13/14 ======================-- #.# .##>..# .#  Magic: 2/3================-------- #.# #.#...# .#  AC: 4Str: 10 h< #'## #.#...# .#  EV: 11Int: 15 ...+ #.....# .#  SH: 0Dex: 11 .<.# ###...#####.#####  XL:  1 Next: 66% Place: Dungeon:1 ...+ ###....@*b..w...#  Noise: =--------  Time: 299.5 (0.0) #'## #...#...........#  b) +0 dagger #[# #.###.#.........#  Cast: Shock #.########.# #.#.........# ...........# #g########### ........#### B#h  w   dart slug ........# .# b   bat ........# ## .(......# _The bat hits you but does no damage.  Casting: Shock (safe; 10% risk of failure)  h% 0Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit)h.q....# .#.#.# BurningKing the Gusty .#### ..#.# Draconian ..# ## ..#.# ##  Health: 13/14 ======================-- #.# .##>..# .#  Magic: 2/3================-------- h\/#.# #.#...# .#  AC: 4Str: 10 #'## #.#...# .#  EV: 11Int: 15 ...+ #.....# .#  SH: 0Dex: 11 .<.# ###...#####.#####  XL:  1 Next: 66% Place: Dungeon:1 ...+ ###....@.b..w...#  Noise: =--------  Time: 299.5 (0.0) #'## #...#...........#  b) +0 dagger h.0W#[# #.###.#.........#  Cast: Shock #.########.# #.#.........# ...........# #g########### ........#### B# w   dart slug ........# .# b   bat ........# ## .(......#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit)  You miscast Shock.  You are very lightly contaminated with residual magic.h1h9A  ..#.# ## ..#.# ##  .##>..# .#   .#   .#   .# h8:<.#   b..w....#   [#     B# .# (hq;4==300.5 (1Contam hLAhC  Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit)  You miscast Shock.are very lightly contaminated with residual magic. _Nothing appears to happen. The bat barely misses you. x2h>  Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hq....# .#.#.# BurningKing the Gusty .#### ..#.# Draconian ..# ## ..#.# ##  Health: 14/14 ======================== #.# .##>..# .#  Magic: 1/3========---------------- #.# #.#...# .#  AC: 4Str: 10 #'## #.#...# .#  EV: 11h$Int: 15 ...+ #.....# .#  SH: 0Dex: 11 .<.# ###...#####.#####  XL:  1 Next: 66% Place: Dungeon:1 ...+ ###....@b..w....#  Noise: =--------  Time: 300.5 (0.0) #'## #...#...........#  b) +0 dagger h#[# #.###.#.........#  Cast: Shock #.########.# #.#.........#  Contam ...........# #g########### ........#### B# w   dart slug ........# .# b   bat ........# ## .(......# h_Nothing appears to happen. The bat barely misses you. x2  Casting: Shock (safe; 10% risk of failure)  h0Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit)ho....# .#.#.# BurningKing the Gusty .#### ..#.# Draconian ..# ## ..#.# ##  Health: 14/14 ======================== #.# .##>..# .#  Magic: 1/3========---------------- #.# #.#...# .#  AC: 4Str: 10 #'## #.#...# .#  EV: 11h=Int: 15 ...+ #.....# .#  SH: 0Dex: 11 .<.# ###...#####.#####  XL:  1 Next: 66% Place: Dungeon:1 ...+ ###....@b..w....#  Noise: =--------  Time: 300.5 (0.0) #'## #...#...........#  b) +0 dagger #[# #.###.#.........#  Cast: Shock #.########.# #.#.........#  Contam hæ...........# #g########### ........#### B# w   dart slug ........# .# b   bat ........# ## .(......#Casting: Shock (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 10% risk of failure)  hPress: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit)  The zap hits the bat.h  ..#.# ## ..#.# ##  .##>..# .#  h> .#   .#   .# <.#   h*******.#   [#      B#   ........# ## h 9.(......#  Aiming: Shock (safe; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hithQm)  The zap hits the bat.  You kill the bat!dart slug.h8 ...w...  The dart slug is moderately wounded.he= ```The dart slug launches a dart at you.h (...h b3--751.5 (1h= h - _The slug dart hits you.h # .#.#.# #### ..#.# # ## ..#.# ## .# .##>..# .# .# #.#...# .# '## #.#...# .# + #.....# .# <.# ###...#####.##### + ###.h1 w....# '## #...#.# [# #.###.#.# .#.# #.#.# # #g###### B# h hz 3w.h --2h h hx( # .#.#.#  ..#.# # ## ..#.# ## # .##>..# .# # #.#...# .# ## #.#...# .# + #.....# .# .# ###...#####.##### hg) L+ ###.w.....# ## #...#.# # #.###.#.# #.# #.#.# # #g##### B# h/ h0 ?-3hB4 h6 h  You hit the dart slug.  The dart slug is moderately wounded.ht  The dart slug launches a dart at you.hWhXh2----=4h]h_- _The slug dart hits you.hߖX  You hit the dart slug. You tail-slap the dart slug.h31.hhH..# .#.#.#BurningKing the Gusty ###..#.#Draconian # ## ..#.# ##Health: 13/14 ======================-- #.##>..# .#Magic: 1/3h3========---------------- ##.#...# .#AC: 4Str: 10 ## #.#...# .#EV: 11Int: 15 .+ #.....# .#SH: 0Dex: 11 .# ###...#####.#####XL:  1 Next: 100% Place: Dungeon:1 .+ ###......@......#Noise: =--------  Time: 305.5 (1.0) ## #...#...........#b) +0 dagger ##.###.#.........#h.Cast: Shock ########.# #.#.........#Contam .........# #g########### ......#### B# ......# .# ......# ## ......#You hit the dart slug.  The dart slug is moderately wounded.The dart slug launches a dart at you. _The slug dart hits you.  You hit the dart slug. You tail-slap the dart slug. _You kill the dart slug!hi  The dart slug launches a dart at you. _The slug dart hits you.  You hit the dart slug. You tail-slap the dart slug. _You kill the dart slug!Your Dodging skill increases to level 2!You have reached level 2!hM/  --more--h`8/20=-1/5----2 0% Shockhh=4 _h,h. Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 14% 2  b - SwiftnessAirh..# .#Magic: 1/5====-------------------- ##.#...# .#,hIAC: 4Str: 10 ## #.#...# .#EV: 11Int: 15 .+ #.....# .#SH: 0Dex: 11 .# ###...#####.#####XL:  2 Next:  0% Place: Dungeon:1 .+ ###......@......#Noise: =--------  Time: 305.5 (0.0) ## #...#...........#b) +0 dagger ##.###.#.........#Cast: Shock ########.# #.#.........#Contam ,hN.........# #g########### ......#### B# ......# .# ......# ## ......#The dart slug launches a dart at you. _The slug dart hits you.  You hit the dart slug. You tail-slap the dart slug. _You kill the dart slug!Your Dodging skill increases to level 2! _You have reached level 2!,h,hMemorise Static Discharge, consuming 2 spell levels and leaving 2? Y - Yes  N - No/hi /hu *..# .#.#.#BurningKing the Gusty ###..#.#Draconian # ## ..#.# ##Health: 18/20 =====================--- #.##>..# .#Magic: 1/5====-------------------- ##.#...# .#AC: 4/h< Str: 10 ## #.#...# .#EV: 11Int: 15 .+ #.....# .#SH: 0Dex: 11 .# ###...#####.#####XL:  2 Next:  0% Place: Dungeon:1 .+ ###......@......#Noise: =--------  Time: 305.5 (0.0) ## #...#...........#b) +0 dagger #/h #.###.#.........#Cast: Shock ########.# #.#.........#Contam .........# #g########### ......#### B# ......# .# ......# ## ......#/h RThe dart slug launches a dart at you. _The slug dart hits you.  You hit the dart slug. You tail-slap the dart slug. _You kill the dart slug!Your Dodging skill increases to level 2! _You have reached level 2!/hԌ k9=-6.5 (1/h /h Z _Your magical contamination has completely faded away./h' E-7.5 (2/h /h /h +8.5 (3/h( /h> _You start memorising the spell. You continue memorising. x2/h^ /h /h c _You finish memorising. Spell assigned to 'b'.2h{ 32hq| 2hY 2hہ 2hG P _2h 2h j20===2h 2h' ..# .#.#.# .#### ..#.# ..# ## ..#.# ## #.# .##>..# .# #.# #.#...# .# #'## #.#...# .# .2hŔ :..+ #.....# .# .<.# ###...#####.##### ...+ ###....@........#10.5 (2'## #...#..# #[# #.###.#..# #.##.# #.#..#..# #g## ..#### B# ..# .# 2h' ..# ## .(......#2h 2h 2h " _HP restored.3hm5.# .#.#.# #.#### ...#.# #..# ## ..#.# ## ##.# .##>..# .#  #.# #.#...# .# ##'## #.#...# .# '...+ #.....# .# #.<.# ###...#####.##### '...+ ###...@...# ##'## #...#.#  #[# #.###.#.# ##.#.# #.#..#.# #g####3h6.#### #B#B   giant cockroach (asleep).# #.#g   goblin (asleep).# ### ..(......#3h?3hHFp2=====1.5 (1Shock3hL3hwN4h͏  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5hd.....# .#.#.# BurningKing the Gusty #.#### ...#.# Draconian #..# ## ..#.# ##  Health: 20/20 ======================== ##.# .##>..# .#  Magic: 1/55h+====--------------------  #.# #.#...# .#  AC: 4Str: 10 ##'## #.#...# .#  EV: 11Int: 15 '...+ #.....# .#  SH: 0Dex: 11 #.<.# ###...#####.#####  XL:  2 Next:  0% Place: Dungeon:1 '...+ ###...@.........#  Noise: ---------  Time: 311.5 (0.0) 5h٤J##'## #...#.*.........#  b) +0 dagger  #[# #.###*#.........#  Cast: Shock ##.########.# #*#.........# ............# #g########### .........#### #B# B   giant cockroach (asleep) .........# #.# g   goblin (asleep) 5hK.........# ### ..(......# _HP restored.  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  5hPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)5h *...g5h?.*5hh E**5h&mg.***6h|*gAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)6h.....# .#.#.# BurningKing the Gusty #.#### ...#.# Draconian #..# ## ..#.# ##  Health: 20/20 ======================== ##.# .##>..# .#  Magic: 1/5====--------------------  #.# #.#...# .#  AC: 4Str: 10 ##'## #.#...# .#  EV: 11Int: 15 '...+ #.....# .#  SH: 0Dex: 11 6h#.<.# ###...#####.#####  XL:  2 Next:  0% Place: Dungeon:1 '...+ ###...@.........#  Noise: ---------  Time: 311.5 (0.0) ##'## #...#...........#  b) +0 dagger  #[# #.###.#.........#  Cast: Shock ##.########.# #.#.........# ............# #g########### .........#### #B# B   giant cockroach (asleep) .........# #.# g   goblin (asleep) .........# ### ..(......#Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineA6h*mim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin.6h    ## ..#.# ##   .#  #.#  .#   .#  6h .# <.#     *  #[# #.###*  #* #* #*#B    (  Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin.  You kill the goblin!The zap hits the giant cockroach.6h1{6hd...B.6hЋ;3=2.5 (16h6hc _The giant cockroach is almost dead.7hz  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8hD8h8h<f _You don't know that spell.:h  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;hŅ ;hE ;h ;h e _You don't have enough magic to cast this spell...# .#  Magic: 0/5------------------------  #.# #.#...# .#  AC: 4Str: 10 ##'## #.#...# .#  EV: 11Int: 15 '...+ #.....# .#  SH: 0Dex: 11 #.<.# ###...#####.#####  XL:  2 Next:  3% Place: Dungeon:1 '...+ ###...@.........#  Noise: =--------  Time: 312.5 (0.0) #..# .#Magic: 0/5=h ------------------------#.##.#...# .#AC: 4Str: 10 ##'## #.#...# .#EV: 11Int: 15 '...+ #.....# .#SH: 0Dex: 11 #.<.# ###...#####.#####XL:  2 Next:  3% Place: Dungeon:1 '...+ ###...@.........#Noise: =--------  Time: 312.5 (0.0) ##'## #...#.*.........#=h=(b) +0 dagger#[##.###*#.........#Cast: Shock =ht##.########.# #*#.........# ............# #*########### .........#### #*#B   giant cockroach =h-.........# #.# .........# ### ..(......# _You don't have enough magic to cast this spell.  =hyCasting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line=h$pAim: a giant cockroach (almost dead, 68% to hit)=hn,=hv.B.). =hUwZ3.5 (1Shock=h|=h5I  Casting: Shock (safe; 9% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (almost dead, 68% to hit) _The zap misses the giant cockroach.>hJ  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h4?h,?hZe _You don't have enough magic to cast this spell.?hm##.#### ...#.# ##..# ## ..#.# ## ###.# .##>..# .#  #.# #.#...# .# ###'## #.#...# .# .'...+ #.....# .# ?h##.<.# ###...#####.##### .'...+ ###.............# ###'## #...#.#  #[ #.###B#.# ###.########.# #.#..# .............# #)############### #..# #.#.# ###(......#.?h'##?h <4?h ?h\ _The giant cockroach barely misses you.@hx  You hit the giant cockroach but do no damage.@hYou tail-slap the giant cockroach.  The giant cockroach is almost dead.19--5@h@hI4 _The giant cockroach bites you.@h  You hit the giant cockroach but do no damage.The giant cockroach is almost dead.@h &6@h @h/ G _The giant cockroach bites you but does no damage.Ah  You closely miss the giant cockroach.The giant cockroach is almost dead.7AhAh] _The giant cockroach closely misses you.Ah".  You closely miss the giant cockroach.The giant cockroach is almost dead.The giant cockroach closely misses you.Ah-0 &8Ah5 Ah@8 ` _The giant cockroach completely misses you.Dh   You hit the giant cockroach but do no damage.The giant cockroach is almost dead.20==9Dh Dh+ ] _The giant cockroach closely misses you.EhA   You completely miss the giant cockroach.The giant cockroach is almost dead.18---20Eh Eh 4 _The giant cockroach bites you.Fhm  You hit the giant cockroach but do no damage.The giant cockroach is almost dead.Fhn&1FhtFhv\ _The giant cockroach barely misses you.FhA  You hit the giant cockroach but do no damage.The giant cockroach is almost dead.FhB b1====2ShockFhuI Fh}L ] _The giant cockroach closely misses you.GhA  You hit the giant cockroach.GhF†Gh#9=--====103ShockGh'Gh)S _You kill the giant cockroach!Gh{ .# ## ### .##>..  #.#. ###'## # .'...+ #.. ##.<.###...#####.##### .'...+#............. ###'##...#  #[# ###@#...... ###.########.# #.#...... .............# #)########## ..#.....##GhGhز.-4GhJGhw| _You see here a giant cockroach corpse.Ih Ih Ih Ih~ Ih- IhA P _Ih ,Ih\ IhP  # #.#...'## #.#. .'...+ #....<.##...#####.#######.............#Ih G#'#...#...........  #[# .###†#.......########.# #.#...... .............# #@##########-6.5 (2 ..........#### #.# Ih # #.# #########Things that are here:Ih> Ih Ih r _a +0 dagger; a goblin corpseKhRKh What do you want to examine? Items  a - ()) a +0 dagger  b - (†) a goblin corpseKhs Khy Kh,  #.##.#...# .#BurningKing the Gusty ###'## #.#...# .#Draconian .'...+ #.....# .#Health: 19/20 ======================-- ##.<.# ###...#####.#####Kh (Magic: 1/5====-------------------- .'...+ ###.............#AC: 4Str: 10 ###'## #...#...........#EV: 11Int: 15#[##.###†#.........#SH: 0Dex: 11 ###.########.# #.#.........#XL:  2 Next: 10% Place: Dungeon:1 .............# #@###########Kh^ Noise: ---------  Time: 326.5 (2.0) ..........#### #.#b) +0 dagger ..........# #.#Cast: Shock ..........# ### Kh ....(......# .........## ..#.....## ######### _The giant cockroach closely misses you.You hit the giant cockroach. _You kill the giant cockroach! Kh _You see here a giant cockroach corpse.  Things that are here: _a +0 dagger; a goblin corpseKhӇ Kh Kh Khe Lh Lh A giant cockroach corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse Lh 1(g)o to location.Mh>MhN #.##.#...# .#BurningKing the Gusty ###'## #.#...# .#Draconian .'...+ #.....# .#Health: 19/20 ======================-- ##.<.# ###...#####.#####MhOMagic: 1/5====-------------------- .'...+ ###.............#AC: 4Str: 10 ###'## #...#...........#EV: 11MhvOKInt: 15#[##.###†#.........#SH: 0Dex: 11 ###.########.# #.#.........#XL:  2 Next: 10% Place: Dungeon:1 .............# #@###########MhONoise: ---------  Time: 326.5 (0.0) ..........#### #.#MhOb) +0 dagger ..........# #.#MhOCast: Shock ..........# ### ...(......# MhO0.........## ..#.....## ######### MhP_The giant cockroach closely misses you.You hit the giant cockroach. Mh9P._You kill the giant cockroach! MhZP_You see here a giant cockroach corpse.  Things that are here: _a +0 dagger; a goblin corpseMh*TMhXMhxZMh3MhÏMhғMhnMh`P _Mhܚc20==MhMhОk  You see here a giant cockroach corpse.Mh̠Mh _MhMh ##.#### ...# ..# ## ..## ###.# .##>  #.# #.#...# .# ###'## #.#...# .# .'...+.....# .# ##.<.###...#####.#### .'...+ ###.......... ###'## #...#@..........9.5 (3  #[# #.###†#.........# ###.########.# #.#.........# .............# #)########### Mh..........#### #.# ..........# #.#MhGMhټMh\OhOhMOh=OhOh׵BOhOh<,OhOh####..... #.#.# .......# .#.#.# .##.#### ...#.# .##..# ## ..#.# ###. .##>..# .# OhVi# #.# #.#...# .###'## #.#...# .# Oh.'...+ #.....# .# .<.# ###.@.#####.#####31.5 (2 Oh..'...+ ###....#OhO#'## #...#...#  #[# #.###†#........Oh% .# ####.########.# #.#.........#....# #)###########.#### #.#..# #.#OhER..# ###OhOhOhQhuIQh`wQhnzP==QhzQh5{W2=====QhU|Qh~,QhQh_,QhXQh.,QhfQh>Qhs======QḧQhȊ,QhӋQh,Qh׎Qh>,QhGQh ,Qh.Qh ,QhQh=,Qh)Qh$,QhQhQhGQ3=====QhZQhE,QhQh`,QhpQhn,QhQhNQh======QhQhlQhQhQh,QhQhNQhmQhQh,QhQh,QhQh),QhQhQhQ4=====QhQh,Qh$Qh,Qh1QhQh)Qh Qh+Qhw======QhQh,QhqQhG,QhQhYQhQhQh=QhaQhsQh,QhQh,QhQho .. _You start resting.Qhq066.5 (35.0)Qhf ^5=====7.5 (36QhQh% _Magic restored.Sh  Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 9% 1 b - Static DischargeConjuration/Air14%2 Select a spell to describe[!]/[I] toggle spell headersThP  Static Discharge Releases electrical charges against those next to the caster. These may arc to other adjacent creatures, or back to the caster, before eventually grounding out. It deals reduced damage when arcing to the caster, and the damage dealt bypasses half of defenders' armour. Level: 2Schools: Conjuration/AirTh Fail: 14%  Power: 16% Damage: 3-4/arc (max 3-8/arc)  Range: 1  Noise: Quiet Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.`h E Your spells (describe)TypeFailure Level a + ShockConjuration/Air9%1  b - Static DischargeConjuration/Air 14% 2 `h Select a spell to describe[!]/[I] toggle spell headersbh Shock Throws a bouncing bolt of electricity. It bypasses half of defenders' armour. Level: 1Schools: Conjuration/AirFail: 9%Power: 32%bhB Damage: 1d5 (max 1d9) Accuracy: +++Range: 7Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile bh[ targets that would be affected.ch Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 9% 1  b - Static DischargeConjuration/Air 14% 2 Select a spell to describe[!]/[I] toggle spell headersehk ehEt .######..... #.#.#BurningKing the Gusty .......# .#.#.#Draconian .##.#### ...#.#Health: 20/20 ======================== ehu .##..# ## ..#.# ##Magic: 5/5======================== ####.#.##>..# .#AC: 4Str: 10 # #.##.#...# .#EV: 11Int: 15 ####'## #.#...# .#SH: 0Dex: 11 ehLu ..'...+ #.....# .#XL:  2 Next: 10% Place: Dungeon:1 ###.<.# ###.@.#####.#####ehu Noise: ---------  Time: 367.5 (0.0) ..'...+ ###.............#b) +0 dagger ####'## #...#...........#ehu Cast: Shock#[##.###†#.........# ehu B####.########.# #.#.........# ..............# #)########### eh-v w...........#### #.# ...........# #.# ...........# ### _You see here a giant cockroach corpse.  ehkv Things that are here: _a +0 dagger; a goblin corpse _You see here a giant cockroach corpse. _You start resting. _Magic restored.eh}| eh eh] eh1 fhqy 3fhz fh6 fh ,fh ,fh# ,fhޅ fh .##.#### ...#.###..# ## ..#.# ## #####.# ##>..# .# ## #.# #.#...# .# .####'## #.#...# .# #..'...+ #.....# .#.<.# ###...#####.##### #..'...+ ###.............# .####'## #..@#...........#9.5 (2  #[# #.###†#.........##.########.# #.#.........# ...............# #)########### ............#### #.## #.#.# ###(......##fhC fhy fh. gh3gh)gh~ghgh2ghgh,ghFghg######. .##>..# .# .### #.# #.#...# .# #..####'## #.#...# .##..'...+ #.....# .#  ####.<.# ###...#####.#####  ##..'...+ ###.............# #..####'## #...#...........# gh.# #[# #.###†#.........# #######.########@# #.#..#72.5 (3 .................# #)########### ..............#### #.# .....# #.#.....# ###(......#....## #.....#ghS1## ###########gh2ghghzhh hh hh hh/ hh hh hh ,hh hh hh hh/ hh hh hh hh hhv ,hhr hh hh ,hhM hh hh hh hhz hh L #### # #######..... #.#.#  #.......# .#.#.# ##.#### ...#.# ....##..# ## ..#.# ## hh #######.# .##>..# .# .### #.# #...# .# #..####'##.#...# .# ..'...+ #@....# .# 8.5 (6 hh 8 ####.<.# ###...#####.  ##..'...+ ###.............# #..####'## #...#...........# .# #[# #.###†hhF :#.........# #######.########.# #.#.........#........# #)########### ..............#### #.# hh T..............# #.#hh hh hhS ihUihZYih^ih)`ihO ih ihc ihL ih ,ih ,ih_ ih ih9 ih ih ih  ihJ ih ih ,ih ih ih ,ih  ih" P .#.  ...  # #....  #####. ..#.# ih" .......##.#.# .....# #..#.#.# #.#### #...#.# ..# ###..#@# ## 83.5 (5 ###.# .##>..# .#  #.# #.#...# .# ##'## #.#...# .#ihP# '...+ #.....# .#.<.# ###...#####.#####'...+ ###.............# ###'## #...#...........# ih#  #[# #.###†#.........#ihR& ih) ih, jhNjh6QjhTjhUjhy jh jhjhjhPXjh,jhvjhjhb,jhjhijh,jhjh jhU"jhy"jh#jhd$jh%jh%jhP&jhe1d#.#.##.#.# #.#.# # # #.###. ...... #... # #... 9.5 (6jh1 #####....#.## ####.......##.#.# .....# ##..#.#.# #.#### #...#.#..# ###..#.# ## jh%2##.# .##>..# .#  #.# #.#...# .# ##'##.#...# jhT2-.#jho8jhS<jh+>jh 3jh_jhjh,jh"jh2#jh#jh4$,jhi$jh)a   . . #. #. #.# #.#93.5 (4 #.###.#. jh)......#.# #....# # #....# #####....#.####.......##.## jh).....# ##..#.##.####..#.#jhy,jh!0jh1khkh`khkh{khkh'Bkhnkhkhq kh kh kh kh khkh,khykh2kh,khkh..........   # ##.khVe8.5 (5 #.. #. #.# #.# # #.#. khx_#.###.#.# khx......#.# #....#khkh6&khQ*kh\,kh Skh{UkhmXkhYlhlhlhxlhlh+ 3lh lhW lh lh Blh ,lh` lh lhi lh lh< lh : _Found 12 gold pieces.lh! 3lh" lh+$ lh% ,lh& lhl5  #.# #.##########...$.##.........###.........###..........##...........##....@....#lh5 403#.........######.##.## #.# # # ##. #..lh6 X # #.#lh= lhB lhUD mh. 3mh mh׹ mhz mh Bmh" ,mh mh mh1 mhW mh mh mh mh mh mhf mh ,mh mh) mh_ mh mhP  ##  #.#  #.##### #####...@.# 9.5 (6#...# mh ##.........# ##..........##...........#.#.........##.........#mh J#####.###mh +#.#mh mh mh > _You now have 30 gold pieces (gained 12).ohIohoh@ohohBoh ohoh$oh,oh?oh oh,oh,ohoh ,ohȔohGoh,oh\oh/oh,oh%ohN#.##########.....##.........###.........###..........##...........#.#.........#oh1#.........#.##@##16.5 (7 #.##.#  ##.##.#  ##..##.# #...##.# #.#.## #.#.### #.#.# $ohT# #.#.#oh!ohoh+ _Found 15 gold pieces.phϘph4ph}phzphDphphx,ph h#.........##........##.........#.......... .#.........# #.........#phu #####.##.## #.##.#   ##.Cast: Shock#g   goblin (asleep)phq.##.###.#.# g#ph¯1......#.#phS+7.5 (1ph+8.5 (2phphs _A goblin comes into view. It is wielding a +0 club.rhH ###...........# .#.........# ####.##.#rhII  #.##.# ##.##.##..#.##..#.# $##..##rhiI &g.....rhI L: #...rhAN C  Found Great Wizards, Vol. VII.rhqT dgg.rhV 4==9.5 (1rh!\ rh^ ( _The goblin shouts!thJ  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.uh\ ##.........# BurningKing the Gusty ##..........# Draconian #...........# Health: 20/20 ======================== .#.........# Magic: 4/5uh===================----- #.........# AC: 4Str: 10 #####.##.## EV: 11Int: 15 #.##.# SH: 0Dex: 11 ##.##.#uhK XL:  2 Next: 10% Place: Dungeon:1 ##..##@# Noise: ==-------  Time: 419.5 (0.0)uh| #...##*# b) +0 dagger uh#.#.##*. Cast: Shock uh#.#.###*# #.#.# *# uh # #.#.# g# g   goblin uh<#.###.#.# .# ......#.# :# uh`A#....# _The goblin shouts!  uh>Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  uhPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit)uh,l *.$guhݲ\.**uh{*.**uh *gAim: a goblin, wielding a +0 club (60% to hit)vh48Q ##.........# BurningKing the Gusty ##..........# Draconian #...........# Health: 20/20 ======================== .#.........#vh8 Magic: 4/5===================----- #.........# AC: 4Str: 10 #####.##.## EV: 11Int: 15 #.##.# SH: 0Dex: 11 ##.##.# XL:  2 Next: 10% Place: Dungeon:1 ##..##@# Noise: ==-------  Time: 419.5 (0.0) vh?9L#...##.# b) +0 dagger #.#.##.. Cast: Shock vhq9#.#.###.# #.#.# $# # #.#.# g#vh9 g   goblin #.###.#.# .# ......#.# :# vh9#....#vh9Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vh9Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight linevh:cAim: a goblin, wielding a +0 club (60% to hit)  The zap hits the goblin.vh>x    vh?g     vh:?b *#vh[?H *. vh?C* vh?d#.#.# * vh?# #.#.# * vh?/   vh@ vhQ~...$)vhk3-20.5 (1Shockvhvh] onfirm with . or Enter, or press ? or * to list all spells.vh*=Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (60% to hit)  The zap hits the goblin. vhR<_You kill the goblin!vhvh1vhvhfvhCvhBvh,vhrvh]vh+,vhvhvhvhvhvhvh,vhvh,vhvh.#  #####.##.##  #.##.#  ##.##.#  ##..##.#  #...##.## vhNx#.#.##..#.#.###.#.#.# --6.5 (6# #.#.# #)#.###.#.# #.#vh......#.# #:##....# #.#vh# #....# #.#  #####....#.## #vh.# .......##.#.# #.# .# ##..#.#vh#.#vh8-vhGvh> _You now have 45 gold pieces (gained 15).whA 3wh wh wh wh) wh wh B  Things that are here:  wh? :a +0 club; a goblin corpsewhO wh  _wh wh wh ,wh whQ ]  You pick up Great Wizards, Vol. VII and begin reading...wh O5=====wh wh &  whH lYou add the spells Tukima's Dance, Passage of Golubria and Yara's Violent _Unravelling to your library.wh9 wh wh& wh  ##..##.#  #...##.###.#.##..##.#.###.#.#.# #.## #.#.# #)#.###.#.# #wh< ......#.# #...31.5 (5#....# #.  #####....#.# .......##.#.# #. .# ##..#.#.# ## #...#.#  whp ###..#.# #.## .##>.wh X.# #.#..wh .#wh wh3 wh xhF3xh2xhxhBxh(BxhxhxhØxh|xh======xh*xhќxh].#.###.##.# #.# #)#.###.#.# ...... #....# #. #...#####....#.# .......##.#.# 4.5 (3 .# ##..#.#.# ## #  ##. # #.#...# .# + #.....# .# # ###...#####.#####xh3xhhIhK Spells (Memorise)TypeFailure Level  a - SwiftnessAirhK19% 3  b - AirstrikeAir52% 4  c - Tukima's DanceHexes54% 3  d - Passage of Golubria Translocation 91% 4  e - Yara's Violent Unravelling Hexes/Alchemy 99% 5 2 spell levels left hlL^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithHS hyU#.#.###.#BurningKing the Gusty#.#.# #.#hUDraconian# #.#.# #)#Health: 20/20 ========================hU#.###.#.# #.#Magic: 5/5hU========================......#.# #.#AC: 4h-VStr: 10#....# #.#EV: 11Int: 15h\V# #....# #.#SH: 0Dex: 11  #####....#.## #.#hVXL:  2 Next: 13% Place: Dungeon:1 .......##.#.# #@#Noise: ---------  Time: 434.5 (0.0) .# ##..#.#.# #.#b) +0 dagger hV ## #...#.# #.#Cast: Shock###..#.# #.##hW.##>..# #..##.#...# ##.# hCW# #.#...# .# + #.....# .# heW# ###...#####.##### _You now have 45 gold pieces (gained 15).  hWGThings that are here: _a +0 club; a goblin corpsehWYou pick up Great Wizards, Vol. VII and begin reading...  You add the spells Tukima's Dance, Passage of Golubria and Yara's Violent hW_Unravelling to your library.h@]P  Okay, then.h\ahehg. _h&hWhat do you want to examine? Items  a - ()) a +0 club hGZ b - (†) a goblin corpsehoA +0 club. A heavy piece of wood. While clubs are rather primitive weapons, bashing someone's skull in with one remains a very popular and effective means of dispute resolution. Base accuracy: +3 Base damage: 5 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.h+Your skill: 0.0At 100% training you would reach 14.0 in about 7.8 XLs. Damage rating: 5 (Base 5 x 100% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a goblin on level 1 of the Dungeon. Stash search prefixes: {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ h\“I have always been fond of the West African proverb: ‘Speak softly and carry a (g)o to location.hו What do you want to examine? Items  a - ()) a +0 club h>c b - (†) a goblin corpse hhh_#.#.###.#BurningKing the Gusty#.#.# #.#Draconian# #.#.# #)#Health: 20/20 ========================#.###.#.# #.#Magic: 5/5h#========================......#.# #.#AC: 4Str: 10#....# #.#EV: 11Int: 15# #....# #.#SH: 0hYWDex: 11  #####....#.## #.#XL:  2 Next: 13% Place: Dungeon:1 .......##.#.# #@#hNoise: ---------  Time: 434.5 (0.0) .# ##..#.#.# #.#hb) +0 dagger ## #...#.# #.#hCast: Shock###..#.# #.##h.##>..# #..##.#...# ##.# h# #.#...# .# + #.....# .# # ###...#####.#####hZThings that are here: _a +0 club; a goblin corpseYou pick up Great Wizards, Vol. VII and begin reading...  You add the spells Tukima's Dance, Passage of Golubria and Yara's Violent _Unravelling to your library. _Okay, then.hhjhPhh IhR h h4 P _h hY h׍ h׎ h ,hO h #.###.#.# ..... #....# #. #...#####....#.# hW .......##.#.# .# ##..#.#.# ## #  ###.#7.5 (3h p .##>..#h  #.#...# ##.##h̜ .# + ###.............# h # #...#...........##.###†#.........#h h h h hh,hhqh| h h hĕ h hp nh h he h h ho # #....# #.# #####....#.## #.# ......##.#.# #.# # ##..#.#.# #.# # #...#.# #.#  ###..#.# #.#hͩ  .##>..# #. #.#...# #.#...# #@# 40#.....# #.# hP ###...#####.##### ###.............# #...#...........# #.###†#.........# ######.# #.#.......h} ..# .......# #)########### ....#### h -.#hy h* h h( 3hq) h>. hl2 Xhi3 ,hL4 h;5 h6 ,h6 h> # ##..#.#.#  # #  ###.h> #.## .##>..# #..# #.#...# ##.# #.#...# #.h%? #.....# ###...#####.#######........@....#3hI? #...........#.###†#.........#hm? #.........##### ....# #.# ....# ### h? #....#hfC hF h H h3hhthhBh,hh5h,hhh},h|h,.#### #...#.# #.# ..# ###..#.# #.## #.# .##>..# #..# #.# #.#...# ##.# #'## #.#...# #.# ...+ #.....# #.# h(.<.# ###...#####.##### ...+ ###.............# #'## #...#..@........#7.5 (4 #[# #.###†#.........# #.########.# #.#.........# hP...........# #)###########.#### #.#....ht# #.#....# ### .(......hN#...##h{hhh$3hlhJhhhh2,h3h{h h#hH%,h?&h5^......# ##..#.#.# #.# .##.#### #...#.# #.# .##..# ###..#.# #.## ####.# .##>..# #..# #h5 #.# #.#...# ##.# ####'## #.#...# #.# ..'...+ #.....# #.# ###.<.# ###...#####.##### ..'...+ ###.@...........#50.5 (3###'## #...#...........#  #[# #.###†#h<6O...# ####.########.# #.#.........#......# #)###########...#### #.#...# #.#....# ###(...hc6"...#h>hkEhvGhQ(3hu)hA.h/h#0hQ4Xh45hr6h7,h8h:h;,h<h>h?,hDhDhG,hbIhV`#.### #.# #.#...# ##.# ###..####'## #.#...# #.# #####..'...+ #.....# #.# hV.# ####.<.# ###...#####.#### ## ##..'...+ ###.............  #..####'## #...#........... ##.# #[# #.###†#......... ..#######.########.# #.#.........h W?..............@..# #)##########6.5 (6...............#### #.# h~W#...............# #.# ...............# ### #(......# ##......#hW  ##.....#.....##  ############# hW h*]hch[eh/ 3h1 h87 h9 h: h= h@ hB h2C hD hF h'I ,h|J hL hCO ,hP hR hT h*U hV hY hM[ ,hw\ h(_ ha ,hb hv .#.##### ##..'...+ ###......### #..####'## #...#....  #...###.# #[# #.###†#..  ###....#######.########.# #.#..  ###...................# #)### ##...............#### #.#  hCw #...............# #.#  #...............# ###  #.....# 63.5 (7 ##hjw ......## ##.....#.....## hw K ############# hw h: h[ h \ _You see here 2 poisoned darts.h3hhӺhϽh: _hFh,hhhhJhhLhE,h>hhx,hBhhZ,hh2h,h hh<,h^hehs,hh(h|,hhhh hhh ,h h_ h,hhh,hh'@  There is an open door here.hh! _hhh,hhh!,h) h$"h"h$#h#h&7 _You open the door.h'3h(h-@  There is an open door here.h.h3/ _h%0h1hZ3h3h84h5h7,h]9hd<hE=hm=h=h?h@hK@hAhBhDh:DhEhG@  There is an open door here.hIh J _h'KhbMhNhNhXOh]U7 _You open the door.hW3hXh\There is an open door here. _You open the door. _There is an open door here. _You open the doorh\&.  There is an open door here.h_hG_ _hx`h+bhchchdhfhg,hyhhkhmhmhnh_phqhqhrhwhx,hyh&zhzhzhzh|h|h=}h}hh,hmhhM,hh׆h[,hhph5,hhWlYou open the door. _There is an open door here. _You open the doorhX. _There is an open door here.   stone staircase leading down here.h|h _hh!h=hohhHh,hWhhB,hhhJ,hhhz,hhh,h0hh&,hƤh[h,hjhh,hhͮhް,hױhh #####.##.##  #..S....# #.##.#  #..!....# ##.##.#  #.......# ##..##.#  ## #...##.## hgc #.?.....# #.#.##..#  ## #.#.###.#  #.g$....# #.#.# #.#  #@# #.#.# #)#h` ..######.###.#.# #.# .#............#.# #.#Shock .#########.##....# #.# .##.##....# #.# .########....#.## #.#hg   goblin (asleep) .# #######.......##.#.# #.#h7S   ball python (constriction, asleep) .# #.......#####..#.#.# #.# hj.###.##.#### ##...#.# #.#hz 514.5 (51.0)  A ball python and a goblin come into view.h,5.5 (52hhv _Found 7 gold pieces and a scroll labelled YSUSOI CUCY.hޟ  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h X #####.##.##  BurningKing the Gusty #..S....# #.##.#  Draconianhz  #..!....# ##.##.#  Health: 20/20 ======================== #.......# ##..##.#  Magic: 4/5===================----- h #.......# #...##.##  AC: 4Str: 10hɁ  #.?.....# #.#.##..#  EV: 11h Int: 15 #.......# #.#.###.#  SH: 0Dex: 11 h #.g****.# #.#.# #.#  XL:  2 Next: 13% Place: Dungeon:1 #@# #.#.# #)#  Noise: ---------  Time: 515.5 (0.0) h ..######.###.#.# #.#  b) +0 dagger hЂ .# #............#.# #.#  Cast: Shock .# ########.##....# #.# h O.# #.##....# #.# h .# #######....#.## #.#  g   goblin (asleep) hN T.# #######.......##.#.# #.#  S   ball python (constriction, asleep) .# #.......#####..#.#.# #.# .###.##.#### ##...#.# #.# ho ~_Found 7 gold pieces and a scroll labelled YSUSOI CUCY.  h ~Casting: Shock (safe; 9% risk of failure)  h MConfirm with . or Enter, or press ? or * to list all spells.h Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)hvb ***g$h@ d...*g*hi .gAim: a goblin, wielding a +0 club (asleep, 100% to hit)h[#####.##.##BurningKing the Gusty#..S....# #.##.#Draconian#..!....# ##.##.#Health: 20/20 ========================#.......# ##..##.#Magic: 4/5hs\n===================-----#.......# #...##.##AC: 4Str: 10#.?.....# #.#.##..#EV: 11Int: 15#*......# #.#.###.#SH: 0Dex: 11#.*****.# #.#.# #.#h\0XL:  2 Next: 13% Place: Dungeon:1#@# #.#.# #)#Noise: ---------  Time: 515.5 (0.0)..######.###.#.# #.#b) +0 dagger h\~.##............#.# #.#h]Cast: Shock .#########.##....# #.# h&]l.##.##....# #.# .#hI]#######....#.## #.#g   goblin hg].# #######.......##.#.# #.#h]S   ball python (constriction, asleep) .# #.......#####..#.#.# #.# h].###.##.#### ##...#.# #.#Confirm with . or Enter, or press ? or * to list all spells.h]Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineh]sAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.  h^HThe goblin is heavily wounded.h8hh.S..g...S)hF5===6.5 (1hh ing: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight linehAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.  The goblin is heavily wounded. _The goblin shouts! The ball python hisses angrily.h  Casting: Shock (safe; 9% risk of failure)  hf\Confirm with . or Enter, or press ? or * to list all spells.h5l #####.##.##  BurningKing the Gusty #.......# #.##.#  Draconian #..!S...# ##.##.#  Health: 20/20 ======================== h#.......# ##..##.#  Magic: 3/5==============---------- #.......# #...##.##  AC: 4Str: 10h #.?.....# #.#.##..#  EV: 11Int: 15h #.......# #.#.###.#  SH: 0Dex: 11hNA #..g***.# #.#.# #.#  XL:  2 Next: 13% Place: Dungeon:1 h#@# #.#.# #)#  Noise: ===------  Time: 516.5 (0.0) h8..######.###.#.# #.#  b) +0 dagger .# #............#.# #.#  Cast: Shock h..# ########.##....# #.# .# #.##....# #.# h_.# #######....#.## #.#  g   goblin h%.# #######.......##.#.# #.#  S   ball python (constriction) .# #.......#####..#.#.# #.# hw.###.##.#### ##...#.# #.# _The goblin shouts! The ball python hisses angrily.  hCasting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hAiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineh*Aim: a goblin, wielding a +0 club (heavily wounded, 60% to hit)h] #####.##.##BurningKing the Gusty#.......# #.##.#Draconianhu^ #..!S...# ##.##.#Health: 20/20 ========================#.......# ##..##.#Magic: 3/5==============----------#.......# #...##.##AC: 4Str: 10#.?.....# #.#.##..#EV: 11Int: 15h^ #**.....# #.#.###.#SH: 0Dex: 11h^ 7#..****.# #.#.# #.#XL:  2 Next: 13% Place: Dungeon:1h^ #@# #.#.# #)#Noise: ===------  Time: 516.5 (0.0)hb ..######.###.#.# #.#b) +0 dagger .##............#.# #.#Cast: Shock .#########.##....# #.# .##.##....# #.# .########....#.## #.#g   goblin .# #######.......##.#.# #.#S   ball python (constriction) .# #.......#####..#.#.# #.# .###.##.#### ##...#.# #.#Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 60% to hit)  The zap hits the goblin.h h h h .S..$g..hh 4--7.5 (1h h_ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 60% to hit)  The zap hits the goblin. _The goblin is severely wounded.h  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h|W W #####.##.##  BurningKing the Gusty #.......# #.##.#  Draconian #..!....# ##.##.#  Health: 20/20 ======================== #.......# ##..##.#  Magic: 2/5=========--------------- hW #...S...# #...##.##  AC: 4Str: 10 #.?.....# #.#.##..#  EV: 11Int: 15 #.......# #.#.###.#  SH: 0Dex: 11 #..$g**.# #.#.# #.#  XL:  2 Next: 13% Place: Dungeon:1 hW #@# #.#.# #)#  Noise: =--------  Time: 517.5 (0.0) hBX l..######.###.#.# #.#  b) +0 dagger .# #............#.# #.#  Cast: Shock .# ########.##....# #.# .# #.##....# #.# .# #######....#.## #.#  g   goblin .# #######.......##.#.# #.#  S   ball python (constriction) hhX C.# #.......#####..#.#.# #.# .###.##.#### ##...#.# #.# _The goblin is severely wounded.Casting: Shock (safe; 9% risk of failure)  hX Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 60% to hit)hB Z #####.##.##  BurningKing the Gusty #.......# #.##.#  Draconian #..!....# ##.##.#  Health: 20/20 ======================== hb Z#.......# ##..##.#  Magic: 2/5=========--------------- #...S...# #...##.##  AC: 4Str: 10 #.?.....# #.#.##..#  EV: 11Int: 15 #.......# #.#.###.#  SH: 0Dex: 11 #..$g...# #.#.# #.#  XL:  2 Next: 13% Place: Dungeon:1 #@# #.#.# #)#  Noise: =--------  Time: 517.5 (0.0) ..######.###.#.# #.#  b) +0 dagger .# #............#.# #.#  Cast: Shock .# ########.##....# #.# h .# #.##....# #.# .# #######....#.## #.#  g   goblin .# #######.......##.#.# #.#  S   ball python (constriction) .# #.......#####..#.#.# #.# h݀ .###.##.#### ##...#.# #.# Casting: Shock (safe; 9% risk of failure)  h MConfirm with . or Enter, or press ? or * to list all spells.h! Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight linehƁ Aim: a goblin, wielding a +0 club (severely wounded, 60% to hit)  The zap hits the goblin.hۆ g       h P        hD    hg u#***....#   h #..$***.# #.#.# #.#  h #@# #.#.# #)#  hԇ | #.#   #.#  h %  h   h> #.# S   ball python (constriction)  hf %  h Q ##...#.# h h ].S...)..hJ 378.5 (1hH h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  h Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 60% to hit)  h= `The zap hits the goblin. _You kill the goblin!hk  h̺Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h #####.##.##  BurningKing the Gusty #.......# #.##.#  Draconian #..!....# ##.##.#  Health: 20/20 ======================== #.......# ##..##.#  Magic: 1/5hF,====-------------------- #.......# #...##.##  AC: 4Str: 10 #.?.S...# #.#.##..#  EV: 11Int: 15hZ #....*..# #.#.###.#  SH: 0Dex: 11 #..$).*.# #.#.# #.#  XL:  2 Next: 17% Place: Dungeon:1 h؄#@# #.#.# #)#  Noise: =--------  Time: 518.5 (0.0) h..######.###.#.# #.#  b) +0 dagger h#.# #............#.# #.#  Cast: Shock .# ########.##....# #.# hMO.# #.##....# #.# h.# #######....#.## #.#  S   ball python (constriction) .# #######.......##.#.# #.# .# #.......#####..#.#.# #.# .###.##.#### ##...#.# #.# _You kill the goblin!h#Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (72% to hit)h`  #####.##.##  BurningKing the Gusty #.......# #.##.#  Draconian #..!....# ##.##.#  Health: 20/20 ======================== #.......# ##..##.#  Magic: 1/5====-------------------- #.......# #...##.##  AC: 4Str: 10 #.?.S...# #.#.##..#  EV: 11Int: 15hb P #.......# #.#.###.#  SH: 0Dex: 11 #..$)...# #.#.# #.#  XL:  2 Next: 17% Place: Dungeon:1 #@# #.#.# #)#  Noise: =--------  Time: 518.5 (0.0) ..######.###.#.# #.#  b) +0 dagger .# #............#.# #.#  Cast: Shock .# ########.##....# #.# .# #.##....# #.# .# #######....#.## #.#  S   ball python (constriction) .# #######.......##.#.# #.# .# #.......#####..#.#.# #.# .###.##.#### ##...#.# #.# Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hQb Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (72% to hit)  The zap hits the ball python.hOh       #*   #.* hh   #..*....#   #.?.*...#   #....*..#  h#i ` *.# #.#.# #.#  #@# #.#.# #)#  hGi n #.#   #.# hi 9    hi   hi $  hj l   ##...#.# h6 a...†..h c209.5 (1Shockh) h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineh Aim: a ball python (72% to hit)  The zap hits the ball python. _You kill the ball python!h=h=h>hEh`K,hO,hR,hShVhX,h?Zh\h^,hq`ho #.........# #.......#####.##.## #.......# #.##.# #..!....# ##.##.# #.......# ##..##.# #.......# #...##.## #.?.†...# #.#.##..#ho #.......# #.#.###.##..$@...# #.#.# #.#-23.5 (4 #######.# #.#.# #)# ..######.###.#.# #.#  #.# #............#.# #.#  #.#########.##....# #.#  #.# #.##.h[p...# #.#  #.# #######....#.## #.#  #.# #######.......##.#.# #.#  #.# #.......#####..#.#.# #.#hw8-h,~h h?_You see here a +0 club.hH 3 #.# #.#####.##.## #.# #.##.# #..!....# ##.##.# #.# ##..##.#h & #.# #...##.## #.?.†...# #.#.##..# #.# #.#.###.# #..@)...# #.#.# #.# #.# #.#.# #)#h  ..######.###.#.# #.#  #.# #.#.# #.# h  #.# #.##....# #.# hl  #.# #.##....# #.#  #.#h  #....#.## #.#  #.# h B#.##.#.# #.# h  #.# #.#####..#.#.# #.#h# hz+ 24.5 (1 _h1 h9 h'@ +5.5 (2hF hH  h4I /_You now have 52 gold pieces (gained 7).h'3h*h1h3h7m2=====h8h;,h`=hvH1hIhWJ#..# ..#.........# ######.##.........# #.......#####.##.## #.# #.##.# #..!....# ##.##.hW #.......# ##..## #.# #...##.## #.@.†...# #.#.##..#8.5 (3 #.......# #.#.###.# #...)...# #.#.# #.# #######.# #.#.# #)# ..######.###.hW@#.# #.# #.##............#.# #.#  #.##.##....# #.# h XY #.# #.##....# #.#  #.# #######....#.## #.# h2Xh^htdhfa _c - a scroll labelled YSUSOI CUCYhhhbhh,hh ,hӶh======hrhh,hZh,1h;h, ## ##..#  ##...#  hS#...........#  ..#........######.##........#.#####.##.##.# #.##.# #..@....# ##.##.# 32.5 (4#.# ##..##.# #.......# #...##.## h>#...†...# #.#.##..##.......# #.#.###.#h #...)...# #.#.# #.# hK?#######.# #.#.# #)# ..######.###.#.# #.#hq#.# #........ #.#h hh\ _d - a bubbling yellow potionh h, Drink which item? Potions  a - a potion of magic h  d - a bubbling yellow potion [!] read|quaff[?] describe selectedh_ h h9 f#.........# BurningKing the Gusty##.........# Draconian##..........# Health: 20/20 ========================#...........# Magic: 2/5=========---------------..#.........# AC: 4Str: 10h ######.##.........# EV: 11Int: 15#.......#####.##.## SH: 0Dex: 11#.......# #.##.#XL:  2 Next: 20% Place: Dungeon:1#..@....# ##.##.#Noise: ---------  Time: 532.5 (0.0)#.......# ##..##.#h6 b) +0 dagger#.......# #...##.## Cast: Shock#...†...# #.#.##..##.......# #.#.###.##...)...# #.#.# #.########.# #.#.# #)#..######.###.#.# #.##.#hb #............#.# #.#The zap hits the ball python. _You kill the ball python! _You see here a +0 club. h j_You now have 52 gold pieces (gained 7). _c - a scroll labelled YSUSOI CUCY h ]_d - a bubbling yellow potionhx    ##..  ##...  #...  ..#  h1 m######.##  #.......#  #.......#   #..@....#   #.......#   #.......#   #...†...# hf j  #.......#   #...)...# #.#.# #.# h   #######.# #.#.# #)#  h - .# #.# h F   #.#  #.# h  It was a potion of berserk rage.  A red film seems to cover your vision as you go berserk!h 30/303.5 (1Berserk h$ ha G _You feel yourself moving faster! You feel mighty!hhhZhhhho _You feel a strong urge to attack something.h3h:he##...# #...........# ..#.........# h1######.##...# #.......#####.##.## #.......# #.##.# #.......# ##.##.# #.......# ##..##.# #....@..# #...##.## h4.9 (1.4#...†...# #.#.##..# #.......# #.#.###.# #...)...# #.#.# #.# #######.# #.#.# #)# hr..######.###.#.# #.#  #.##............#.# #.#  #.#h/########.##....# #.#  #.#  #.##....# #.# hhNhN t# ##.# ##...#  #..#.# ######.##.........# #.#####.##.##.# #.##.# #.# ##.##.# #.# ##..##.# #.......# #...##.## #...†...# #.#.##..# #.......# #.#.###.# #...)...# #.#.# #.# #######.# #.#.# #)# hN  ..######.###.#.# #.# #.# #............#.# #.# #.# ########.##....# #.# hT hU \5.6 (0.7Berserk hY h(\ c _You feel your anger nearly subside.hl K.# ## ##.# ##...#  #..#.# ######.##.........# #.#####.##.##.# #.##.# #.# ##.##.# #.# ##..##.# #.......# #...##.## #...†...# #.#.##..# #.......# #.#.###.# #...)...# #.#.# #.# hl #######.# #.#.# #)#  ..######.###.#.# #.# .# #............#.# #.# hy A        ##  #.  ######.## hz  #.......#  #.......#   #......@#   #.......#   #.......#   #...†...#   #.......# hjz  #...)...# #.#.#  #######.# #.#.# #) #.#  hz .# #............#.# #.#  You are no longer berserk.h 20/206.2 (0.6Slow -Berserk h h^ _You are exhausted. You feel yourself slow down.h nM####  ## ###.. #..######.##.........####h  ### ...##.##...†...# #.#.##..##.#hRhE`3=====7.7 (1.5h]hhU3hghhEhh,h,hh #.##### #####.....# #.........# ##.........# ##..........# ##.....# #..#..# ######.##.........# #....@..#####.##.##40.7 (3.0 #.......# #.##.# #.......# ##.##.# #.......# ##..##.#h #.......# #...##.## #...†...# #.#.##..# #.......# #.#.###.# #...)...# #.#.# #.# #######.# #.#.# #)#h"h)h+hrhhhhhdh",h%hd%======hl&hD2 #.##### #####.....# #.........# ##.........# ##.h2~..# ##...# #..#..# ######.##..# #..@....#####.##.##3h2 #.......# #.##.# #.......# ##.##.#h2 #.......# ##..##.# h3( #.......# #...##.##  #...†...# #.#.##..# h43 #.......# #.#.###.# hX3 #...)...# #.#.# #.# h3 #######.# #.#.# #)#hD:h?h@h] h 5Read which item? Scrolls  c - a scroll labelled YSUSOI CUCY [!] read|quaffh{ G[?] describe selectedh h hn D#.##### BurningKing the Gusty#####.....# Draconian#.........# Health: 20/20 ========================##.........# Magic: 3/5==============----------##..........# AC: 4Str: 10##...........# EV: 11Int: 15h #..#.........# SH: 0Dex: 11######.##.........# XL:  2 Next: 20% Place: Dungeon:1#..@....#####.##.## Noise: ---------  Time: 543.7 (0.0)#.......# #.##.#b) +0 daggerh #.......# ##.##.#Cast: Shockh% #.......# ##..##.#Slow -Berserk #.......# #...##.##hJ #...†...# #.#.##..##.......# #.#.###.#ho #...)...# #.#.# #.########.# #.#.# #)#h A red film seems to cover your vision as you go berserk! _You feel yourself moving faster! You feel mighty! _You feel a strong urge to attack something. h u_You feel your anger nearly subside.You are no longer berserk. h _You are exhausted. You feel yourself slow down.h &  h nAs you read the scroll labelled YSUSOI CUCY, it crumbles to dust.  It is a scroll of brand weapon.h$ /  --more--hu hw Brand which weapon? Hand Weapons  b - a +0 dagger (weapon)[?] describe selectedh9 h h #.##### BurningKing the Gusty#####.....# Draconian#.........# Health: 20/20 ========================##.........# Magic: 3/5==============----------##..........# AC: 4hZ 6Str: 10##...........# EV: 11Int: 15#..#.........# SH: 0Dex: 11######.##.........# XL:  2 Next: 20% Place: Dungeon:1#..@....#####.##.## Noise: ---------  Time: 543.7 (0.0)h #.......# #.##.#b) +0 daggerh #.......# ##.##.#Cast: ShockhͿ #.......# ##..##.#Slow -Berserk #.......# #...##.##h #...†...# #.#.##..##.......# #.#.###.##...)...# #.#.# #.########.# #.#.# #)# h7 _You feel a strong urge to attack something. _You feel your anger nearly subside.You are no longer berserk. hh _You are exhausted. You feel yourself slow down.As you read the scroll labelled YSUSOI CUCY, it crumbles to dust.  h It is a scroll of brand weapon.h; o        h P        h ######.##  #..@....#h W  #.......# h E  #.......# hf   #.......#   #.......#   #...†...#   h r #.......#    h #...)...# #.#.# #.#    #.#.# #)# h m Your +0 dagger crackles with electricity.h~l                ######.##  #..@....#  #.......#   #.......#   #.......#   #.......#  h#m#...†...#  #.......#  #...)...# #.#.#   #.#.# #)hlvhyd5.2 (1.5(elec)h-}hQ? _b - a +0 dagger of electrocution (weapon)hW Ih h ,h` ,h h? Q4=====h h! h ,h h #.#  #.##### #####.....# #.........# ##.........# ##....# ##.....#  #..#...# ######@##.........# 9.7 (4#.......#####.##.## #.......# #.##.# #.......# ##.##.# #.......# ##..##.#h} :#.......# #...##.###...†...# #.#.##..##.......# #.#.###.##...)...# #.#.# #.#h hd h h@h hhh h h h hy h h nh ##  #.#  #.##### #####.....# .........# ......# h e##..........#  ##.@.........# 52.7 (3.0 #..#.........# ######.##.........# #.......#####.##.## #.......# #.##.##.......# ##.##.##.......# ##..##.##.......# #...##.#h ##...†...# #.#.##..#h] h h hh}hCh[hh.======h8 Xh hfhhhh### #.#  #.##### #####.....# #...# hX##..# ##...# 7.2 (4.5##.....#  #..#...# ######.##.........# h#.......#####.##.###.......# #.##.##.......# ##.##.##.......# ##..##.##.......# #...##.##h}(hm,h.hNhϡhh;hhBh9hk95=====hhOh####.##.#####hH0#####.....##.........# ##.........# ##....# ##...........# #..#....@....# hut60.2 (3.0######.##..# h#.......#####.##.## #.......# #.##.# h#.......# ##.##.##.......# ##..##.#h#.......# #...##.#h ##...†...# #.#.##..#h0^#.......# #.#.###.#hhhhIhFhih`hb h h h hq h hg Xh  h h h h hc N#####.....##.........###.........##..........###....##..#.........#######.##.........##.......#####.##.###.......# #@##.# h 04.7 (4.5.......# ##.##.# # ##..##.# #...##.##†...# #...##.#.###.#h K)...# #.#.# #.######.# #.#.# #)hY 9..######.###.#.# hv h" h$ hnh-ohohthvhv======hKz,hs{h{hh|h}h7hxhhvhԂhhh L##......#..#.........#######.##.........##.......#####.##.##.......# #.##.# h3#.......# ##.##.# .......# ##..##.#  #..†...# #.#@##..#70.7 (6.0#.#.###.#)h\.#.# #.#######.# #.#.# #)..######.###.#.# #h#.....#.# ########.##... h#.##....# #. #...#.#hhٗhXhX~h~hhh†hBhh5h܋hh,h#hmh,hhm#.......# #.##.# #.......# ##.##.# .......# ##..##.#  #..†...# #.#.##..##.#.###.#)...# #.#.# #.#######.# #.#.# #)..######.###.#@# #hL6#.....#.# ########.##... #.##....# #. #...#.# ######.#.# ......#.#.# #.#### ##...#.# h#..# ###..#.# ##hhh8hȈhh?h3h h# h hZ hz3h|h$hXh̊hFhhho,hhHh,hihh,hhh?hޡhj _You feel yourself speed up.hȦ3hh%h<,h0hhhݯhh9hh>hشhh7 #.......# ##.##.# #.......# ##..##.# #.......# #...##.## #...†...# #.#.##..# #.......# #.#.###.# . #...)...# #.#.# #.# #g. #######.# #.#.# #)# #..######.###.#.# #.# #.# #...@........#.# #.# #.# ########.##....# #.# #.# #.##....# #.#Shock#.# #######....#.## #.#.# #######.......##.#.# #.# h #.# #.......#####..#.#.# #.# g   goblin (asleep)  ##.###.##.#### ##...#.# #.#  #......##..# ###..#.# #.## ###..#######.# ##.##>..# #..#hX 89.7 (13.0)  A goblin comes into view. It is wielding a +0 dagger.h[.ggh5==90.7 (14hh( _The goblin shouts!h-  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  #.......# ##.##.#  BurningKing the Gusty #.......# ##..##.#  Draconian #.......# #...##.##  Health: 20/20 ======================== #...†...# #.#.##..#  Magic: 4/5===================----- #.......# #.#.###.#  AC: 4Str: 10 . #...)...# #.#.# #.#  EV: 11Int: 15 h #.g #######.# #.#.# #)#  SH: 0Dex: 11 #**######.###.#.# #.#  XL:  2 Next: 20% Place: Dungeon:1  #.# #.**@........#.# #.#  Noise: ==-------  Time: 590.7 (0.0)  #.# ########.##....# #.#  b) +0 dagger (elec)  #.# #.##....# #.#  Cast: Shock  #.# #######....#.## #.#  -Berserk  #.# #######.......##.#.# #.#  #.# #.......#####..#.#.# #.#  g   goblin  ##.###.##.#### ##...#.# #.#  #......##..# ###..#.# #.## ###..#######.# ##.##>..# #..# _The goblin shouts!  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hp Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (60% to hit)h- x g.*#h >`.*##htA*#ha6*.hjA**h g*Aim: a goblin, wielding a +0 dagger (60% to hit)h9#.......# ##.##.#BurningKing the Gusty#.......# ##..##.#Draconian#.......# #...##.## Health: 20/20 ========================#...†...# #.#.##..# Magic: 4/5===================-----#.......# #.#.###.# AC: 4hlStr: 10. #...)...# #.#.# #.# EV: 11Int: 15#** #######.# #.#.# #)# SH: 0Dex: 11#**######.###.#.# #.# XL:  2 Next: 20% Place: Dungeon:1#.##.**@........#.# #.# Noise: ==-------  Time: 590.7 (0.0)#.#########.##....# #.# b) +0 dagger (elec)#.##.##....# #.# Cast: Shock#.########....#.## #.# -Berserk hW#.# #######.......##.#.# #.##.# #.......#####..#.#.# #.# g   goblin##.###.##.#### ##...#.# #.##......##..# ###..#.# #.## ###..#######.# ##.##>..# #..#Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hLAiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (60% to hit)  The zap hits the goblin.h0h5v......h9d-1.7 (1ShockhK?hA onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  hJAPress: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (60% to hit)  The zap hits the goblin. _The goblin is severely wounded.hGhhh#hY+ #.# ##.##.# #.# ##..##.# #.# #...##.## #...†...# #.#.##..### #.# #.#.###.#..# #...)...# #.#.# #.# #..gh+9#.# #.#.# #)# #..######.###.#.# #.# #.# #..@.........#.# #.#- #.# #.##....# #.# #.# #.##....# #.#Shockh,= #.# #....#.## #.#  #.# #.##.#.# #.# #.# #hi,.#####..#.#.# #.# g   goblin # ##.###.##.#### ##...#.# #.# # #......##..# ###..#.# #.##..h,#.# ##.##>..# #..h0&0hi5+.ghD92-2.7 (1h_;h<h< U #.# ##.##.# #.# ##..##.# #.# #...##. #...†...# #.#.##..# #.# #.#.###..###...)...# #.#.# #. #...#######.# #.#.# #) #.g######.###.#.# #. #.# #.@..#.# #. #.# #.##....# #. #.# #.##....# #. #.# #....#.## #.h=  #.# #.##.#.# #. #.# #.#####..#.#.# #. ## ##.###.##.#### ##...#.# #. .# #......##..# ###..#.# #. .####..#.# ##.##>..# #hDE h?F -=3hJ hK T _The goblin closely misses you.hvA  You closely miss the goblin. Your tail-slap misses the goblin.The goblin is severely wounded.hB%4h;Hh>JW _The goblin completely misses you.hhjhhhP4 h4 h,9 h: h 8  You hit the goblin.h e)h _45Shockh? h% J _You kill the goblin!hT #.# #.##. #.# ##.##. #.# ##..##. #.......# #...## #...†...# #.#.#### #.......# #.#.###.....###...)...# #.#.# #h[b#...#######.# #.#.# # #.@######.###.#.# # #.#............#.# # #.#########.##....# # #.# #.##....# # #.# #######....#.## # #.# #######.......##.#.# # # #.# #.......#####..#.#.# ## ##.###.##.#### ##...#.# # ..# #......##..# ###..#.# #h%hW--6hh  Things that are here: _a +0 dagger; a goblin corpsehh.The floor.hh #.......# #.##. BurningKing the Gusty#.......# ##.##. Draconian#.......# ##..##. Health: 20/20 ========================#.......# #...##. Magic: 4/5===================-----#...†...# #.#.##. AC: 4Str: 10h#### #.......# #.#.### EV: 11Int: 15.....###...)...# #.#.# # SH: 0Dex: 11#...#######.# #.#.# # XL:  2 Next: 24% Place: Dungeon:1#.@######.###.#.# # Noise: ---------  Time: 596.7 (1.0)#.# ##............#.# # b) +0 dagger (elec)h"#.#########.##....# # Cast: Shock#.##.##....# # -Berserk #.########....#.## #he#.# #######.......##.#.# #  # #.# #.......#####..#.#.# #  .## ##.###.##.#### ##...#.# #  ..# #......##..# ###..#.# #hϧ The goblin is severely wounded. _The goblin completely misses you.hYou hit the goblin. _You kill the goblin!Things that are here: h*]_a +0 dagger; a goblin corpsehūhrhh+U hV A rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right, hSW  Or whether Laws be wrong;  All that we know who lie in gaol  Is that the wall is strong;  And that each day is like a year,  A year whose days are long.”  -Oscar Wilde, “The Ballad of Reading Gaol”. 1898.æh0æh<#.......# #.##. BurningKing the Gusty#.......# ##.##. Draconian#.......# ##..##. Health: 20/20 ========================#.......# #...##. Magic: 4/5===================-----#...†...# #.#.##. AC: 4Str: 10æh<2#### #.......# #.#.### EV: 11Int: 15.....###...)...# #.#.# # SH: 0Dex: 11#...#######.# #.#.# # XL:  2 Next: 24% Place: Dungeon:1#.@######.###.#.# # Noise: ---------  Time: 596.7 (0.0)#.# ##............#.# # b) +0 dagger (elec)#.#########.##....# # Cast: Shock#.##.##....# # -Berserk #.#æh=A#######....#.## ##.# #######.......##.#.# #  # #.# #.......#####..#.#.# #æh9=  .## ##.###.##.#### ##...#.# #æhV=  ..# #......##..# ###..#.# #æhp=g The goblin is severely wounded. æh=x_The goblin completely misses you.You hit the goblin. æh=_You kill the goblin!Things that are here: _a +0 dagger; a goblin corpseæh>Bæh}EæhFæhp æht What do you want to examine? Items  a - ()) a +0 dagger  b - (†) a goblin corpseĦhĦhĦhۡ^#.......# #.##. BurningKing the Gusty#.......# ##.##. Draconian#.......# ##..##. Health: 20/20 ========================#.......# #...##. Magic: 4/5===================-----#...†...# #.#.##. AC: 4Str: 10#### #.......# #.#.### EV: 11Int: 15.....###...)...# #.#.# # SH: 0Dex: 11Ħh%#...#######.# #.#.# # XL:  2 Next: 24% Place: Dungeon:1#.@######.###.#.# # Noise: ---------  Time: 596.7 (0.0)#.# ##............#.# # b) +0 dagger (elec)#.#########.##....# # Cast: Shock#.##.##....# # -Berserk #.########....#.## ##.# #######.......##.#.# #  # #.# #.......#####..#.#.# #  .## ##.###.##.#### ##...#.# #  ..# #......##..# ###..#.# # The goblin is severely wounded. _The goblin completely misses you.ĦhuYou hit the goblin. _You kill the goblin!Things that are here: _a +0 dagger; a goblin corpseĦh$ĦhĦh!ĦhʳŦho3Ŧh qŦhLvŦhwŦhdx$ _Ŧhb|,ŦhK}Ŧh}ŦhL~ŦhŦh,ŦhXŦh݃ŦhvŦhمŦh^Ŧh ######.##.... #.......### #.......#  #.......#  #.......# ##. #.......# #... #...†...# #.#.ŦhJ...###### #.......# #.#.#......@###...)...# #.#.600.7 (4 ##.####...#######.# #.#. ###.)######.###.#. #.# ##............#. #.# ########.##.... #.# #.##.... #.# #######....#. #.# #######.......##.#.  ### #.# #.......#####..#.#.ŦhēŦhŦhzŦhp3ŦhVrŦhwŦhyŦhmzZ5=====Ŧh~Ŧh~r _You recover from your berserk rage.Ŧh3ŦhŦh! ######.## #.......#### #.......#  #.......# # #.......# ##. #.......# #... #...†...#  #...###### #.......#  #....@..###...)...# 2.7 (2 ##.####...#######.# Ŧh ###.)######.## #.# ##.... #.# ########.## #.# #.## #.# #######... #.# #######.......# ### #.# #.......#####.Ŧh'ŦheŦhƦh 3Ʀh Ʀh+ Ʀh Ʀh ƦhX ,Ʀh ,Ʀh Ʀh  ######.####. #.......... #.......### .. #.......# ... .. #.......# ... #. #.......# ..#. #...†...#  #...###### #.......#  #..@....###...)...# 4 ##.####...#######.# ƦhX &#.. ###.)######.## #.# ##. #.# ########.## #.# #.## #.# #######... #.# #######.......# ### #.# #.......#####.Ʀh& Ʀh  Ʀh Ǧh;  ######.## ##... #.# .... #.###. ... #.#.. ... #.#..#.# #.#Ǧh< 3 .....#.# #...†...# #...###### #.# #.@.....###...)...# ##.####...#.# #..# ###.)######. #.## ## #.# #. #.# #. #.# # #.# #.Ǧh(=  ### #.# #.#####..ǦhB ǦhJ K=====5.7 (1ǦhyO ǦhP ȦhwȦhcȦhIȦhɦhd3ɦh+ɦhɦhM,ɦhXɦhTɦhɦh=,ɦhɦhɦh## ..#  . ..##.. #####. .###..... #..... #.......# #.....g..####...... #.....#.......... #.....#......#.# #.....#....@.#.# #...†.#..####...###### #..... ##.......###...).Shock ##.####...###### #..# ###.)#### #.## ##...... g   hobgoblin (asleep) #.# ####### #.# #.# ######ɦh+8.7 (3ɦh+9.7 (4ɦh ɦhn\ _A hobgoblin comes into view.̦hp . ## ..#  . ..##.. #####. .###..... #... #.......# #.g..####......$ #...... # #...@..#.# #... #......#.# #...†#..####...###### #...#........###...)#. ##.####...#. #..# ###.)####. #.##..... #.####### #.#̦hy̦hN,10.7 (1̦h̦hˇ* _Found 7 gold pieces.̦h  . ## ..### . ..##.. .. .###..... #. #.# #.g..####......$ # #. # #..@...#.# # #......#.# #... #..####...###### # #..# ##.###... #.# ##.####... #.. #..# ###.).. #.## ##̦h]! ## #.#  #.#̦hO% ̦h+ Z.gg̦hv/ 0===1̦h4 ̦h87 + _The hobgoblin shouts!Φh{ . ## ..# ### . ..##.. ### .###..... #.. #.......# #....g.####$ #...... ##......#.# # #......#.# # #..####...###### # #..#......###.. #.# ##.####... #.. #..# ###.)##Φh ...# #.##...## #.#####ΦhΦhΦh ΦhLr...gr   quokkag   hobgoblinΦhs0---2Φh ΦhQY _A quokka comes into view.Цh  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ѧh Ѧh :---Ѧh7 Ѧh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ԧhw .## ..###### . ..##.. ###..... .###..... #.... #.......#.r....####......$  #g.....###.#  .##Cast: Shock#.#####Ԧh+*#.#Ԧh_ԦhԦh'.r.gr   quokkag   hobgoblinԦhϮ-3 _ԦhiԦhڵ֦hs  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.֦hd   Casting: Shock (safe; 9% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.The hobgoblin is struck by an arc of lightning.  The hobgoblin is moderately wounded.  You are struck by an arc of lightning.  The hobgoblin is struck by an arc of lightning.֦hj **  You kill the hobgoblin!֦h_ ֦h.r†@֦h 19--3----------31==4֦h֦h0 _The lightning grounds out.٦h  Casting: Static Discharge (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.٦h9  BurningKing the Gusty .  Draconian ## ..#  Health: 19/20 ======================-- ٦hf##### . ..##.. ### Magic: 2/5=========--------------- ٦h{..... .###..... #.. AC: 4Str: 10٦h ٦h...... #.......# #.. EV: 11Int: 15٦hĒ ٦hԒ...r*.####......$ #.. SH: 0Dex: 11٦h ٦h#**.......... #.. XL:  2 Next: 31% Place: Dungeon:1 ٦h^##†@....#.# #.. Noise: ==-------  Time: 614.7 (0.0) #......#.# #.. b) +0 dagger (elec) ٦hv#..####...###### #.. Cast: Shock٦h #..# ##.......###..٦hj #.# ##.####...###٦h ٦hГ#.. #..# ###.)## r   quokka ...# #.## ##...٦h= ### #.# #### ٦h#.# ٦h 8_The lightning grounds out.  ٦h/Casting: Static Discharge (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.٦hNsAiming: Shock (safe; 9% risk of failure)  ٦harPress: ? - help, Shift-Dir - straight lineAim: a quokka (56% to hit)ڦh r.*ڦhJ***#*.*ڦh..*#**†ڦh\ yr*Aim: a quokka (56% to hit)ۦhVBurningKing the Gusty.Draconian## ..#Health: 19/20 ======================--ۦhP##### . ..##.. ### Magic: 2/5=========---------------*.... .###..... #.. AC: 4Str: 10ۦh&6.**... #.......# #.. EV: 11Int: 15...**.####......$ #.. SH: 0Dex: 11ۦhP#**.......... #.. XL:  2 Next: 31% Place: Dungeon:1ۦhq ##†@....#.##.. Noise: ==-------  Time: 614.7 (0.0)ۦh#......#.##.. b) +0 dagger (elec)ۦh#..####...###### #.. Cast: Shock#..# ##.......###..#.# ##.####...###ۦh#..#..# ###.)## r   quokkaۦhz...##.## ##...###ۦh"'#.######.# ۦhB_The lightning grounds out.  Casting: Static Discharge (safe; 13% risk of failure)  ۦh+Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (56% to hit)ۦhgۦh]j....r..ۦhΙ3-5.7 (1ۦhۦhP _The zap misses the quokka.ܦh   Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ܦh   BurningKing the Gusty .  Draconian ## ..#  Health: 19/20 ======================-- ##### . ..##.. ### Magic: 1/5====-------------------- ..... .###..... #.. AC: 4Str: 10 ...... #.......# #.. EV: 11Int: 15 ....r.####......$ #.. SH: 0Dex: 11 #**.......... #.. XL:  2 Next: 31% Place: Dungeon:1 ##†@....#.# #.. Noise: =--------  Time: 615.7 (0.0) #......#.# #.. b) +0 dagger (elec)ܦh [11;13H #..####...###### #.. Cast: Shock #..# ##.......###.. #.# ##.####...### #.. #..# ###.)## r   quokka ...# #.## ##... ### #.# #### #.# _The zap misses the quokka.Casting: Shock (safe; 9% risk of failure)  ܦhP 2Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (56% to hit)ܦhO q r*ܦh 6*.ܦh r.*Aim: a quokka (56% to hit)ݦh ABurningKing the Gusty.Draconian## ..#Health: 19/20 ======================--##### . ..##.. ### Magic: 1/5====--------------------*.... .###..... #.. AC: 4Str: 10.**... #.......# #.. EV: 11Int: 15...**.####......$ #.. SH: 0Dex: 11#**.......... #.. XL:  2 Next: 31% Place: Dungeon:1##†@....#.#ݦh1#.. Noise: =--------  Time: 615.7 (0.0)#......#.##.. b) +0 dagger (elec)#..####...###### #.. Cast: Shock#..# ##.......###..#.# ##.####...####..#..# ###.)## r   quokka...##.## ##...####.######.#Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineݦhOAim: a quokka (56% to hit)  The zap hits the quokka.ݦhτݦh}j.....r.ݦhŎ[20==6.7 (1ݦhݦh%MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a quokka (56% to hit)  ݦh8tThe zap hits the quokka. _The quokka is moderately wounded.ަh) . ## ..# ###### . ..##.. ### .###..... #....... #.......# #.......####$ # #r@.......... ##†.....#.# #ަhs #......#.# # #..####...###### # #..## ##.......###. #.# ##.####... #.. #..# ###.)# ...# #.##..###ަhI #.####ަh M  The quokka bites you but does no damage.ަh$&7ަhަh7S _The quokka barely misses you.ަhQ  You closely miss the quokka.The quokka is moderately wounded.ަh' &8ަh ަhH S _The quokka barely misses you.ߦh The quokka barely misses you.  You closely miss the quokka.  The quokka is moderately wounded. _The quokka barely misses you.You closely miss the quokka.  The quokka is moderately wounded.ߦhG&9ߦhߦh g  You closely miss the quokka.  The quokka is moderately wounded. _The quokka barely misses you.  You closely miss the quokka.  The quokka is moderately wounded. ߦh8^_The quokka barely misses you.ߦhR Z==20ߦh ߦh   The quokka is moderately wounded. _The quokka barely misses you.  You closely miss the quokka.  The quokka is moderately wounded. _The quokka barely misses you. _You hit the quokka but do no damage. The quokka barely misses you.h  You hit the quokka.  The quokka is almost dead.h<&1hvhF> _The quokka bites you but does no damage.hl  You closely miss the quokka.The quokka is almost dead.The quokka misses you.hm&2hWshu> _The quokka bites you but does no damage.h  You hit the quokka but do no damage.The quokka is almost dead.h &3h1 h > _The quokka bites you but does no damage.h_8  You hit the quokka.h e.hX2=====74ShockhhJ _You kill the quokka!h`ha.The floor.hDhTBurningKing the GustyDraconian.Health: 20/20 ========================## ..#Magic: 2/5=========---------------###### . ..##.. ## AC: 4Str: 10......# .###..... #. EV: 11Int: 15....... #.......# #. SH: 0Dex: 11.......####......$ #. XL:  2 Next: 37% Place: Dungeon:1#.@.......... #. Noise: =--------  Time: 624.7 (1.0)##†.....#.##. b) +0 dagger (elec)#......#.##. Cast: Shock#..jT"40m####...###### #.#..## ##.......###.#.# ##.####...## #..#..# ###.)# ...##.## ##.. ####.####  _The quokka bites you but does no damage.  You hit the quokka but do no damage.The quokka is almost dead. _The quokka bites you but does no damage.  You hit the quokka. _You kill the quokka!hXh3^h_hBhA hobgoblin corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse (g)o to location.h h ^BurningKing the GustyDraconian.Health: 20/20 ========================## ..#Magic: 2/5=========---------------###### . ..##.. ## AC: 4Str: 10......# .###..... #. EV: 11Int: 15....... #.......# #. SH: 0Dex: 11h .......####......$ #. XL:  2 Next: 37% Place: Dungeon:1#.@.......... #. Noise: =--------  Time: 624.7 (0.0)##†.....#.##. b) +0 dagger (elec)#......#.##. Cast: Shock#..####...###### #.#..## ##.......###.#.# ##.####...##hZ C #..#..# ###.)# ...##.## ##.. ####.####  _The quokka bites you but does no damage.  You hit the quokka but do no damage.The quokka is almost dead. h _The quokka bites you but does no damage.  You hit the quokka. _You kill the quokka!h h9 hn hvhvh+wh1}h~h~h҂Xhhh+,hhh͋,h|hhک..... # r. ## ## ..# . #.###### ##. ..##.. #####......# ..###.....# #............ #.......# #............####.@....$# #.....-#....... #.....##†.....#.#### #.....Shock#......#.# #...†.#..####...###### #.....#..## ##.......###...).. r   rat (asleep)#.# ##.####...########.. #..# ###.)######Q40m...# #.## ##.......h־+8.7 (4hE-9.7 (5h;hV _A rat comes into view.hJ... r## ..# . ###### ##. ..##.. ###### ......# ..###.....# #.... ....... #.. # .......####$# # #.....@......# # ##†.....#.#### # #......#.# #...†####...###### #...## ##.......###...) #.# ##.####...######. #..# ###.) ...# #.## ##......Km  ## #.# ####### hQh[[30.7 (1Shockh-ahbhT53h5h7,h;Xh=h=h>hf@,h`AhBhMCQ3=====hIDhE,hFhnH,h!IhJhJhwKhMhPM======h Nh P,hPhKS,hThU,h]VhEX,hXhY,hZhs[,hV\h ^;4hw^,=====h_h%a,hahc,h fBhfhhhi======h0jhl,hlhNn,h"oh%q,hrhs,hzxXhxh&yhyh_ _You start resting.h{056.7 (26.0)h7^5=====7.7 (27hh8% _Magic restored.hzs3hshzh%.. r. # ## ..# . #.###### ##. ..##.. ######......# ..####........ #.# #........####h$# #.#............# #.##†.....#.#### #.....Shock....#.# #...†####...###### #.....#..## ##.......###...).. r   rat (asleep)hg# ##.####...###.. #..# ###.)######...#.## ##.......hգ,0.0)h+8.7 (1hhOhǚ..... #.... #.r. .##.## ..# .##.###### ###. ..##..# ######.#......# ...###.....# #.. #.# #..h####..@...$# #.#............# #.##†.....#.#### #.#......#.# #...†.#..####...###### #.#..## ##.......###...).#.# ##.####...#.#.. #..# ###.)######....# #.## ##.hth&9hhBhgA##..... ##.... .##...r. .# ##.## ...# .# #..####### ###. #..##..# ######.#......##...###.....# #.#. #.# #.#.####...@..$# #.##..# #.###†.....#.#### #.hg2##......#.# #...†...##..####...###### #.##..## ##.......###...)...##.# ##.####...#.##.. #..# ###.)######.#...# #.## ##.h)qhsy'60h7hBh΢#.#..... .###.##.... ..# ##.#..r. ..# ##.## ...# #.# #..#.###### ###. #..##..# ######.##.......##...###.....# #.#. #.# #.#  .####....@.$# #.# #.# #.# ##†.....#.#### #.# #......#.##..####...#h7#..## ##.......###...)...# #.# ##.##.. #..# ###.)######.#...# #.## ##.hhF=====1h?h hu( #.#..... ..# ##.##.... ..# ##.#..r. ..# ##.## ...# #.# #..#. ###### ###. #..##..# ######.##. ......##...###.....# #.# . #.# #.# .####.....@$# #.# #.# #.# ###†.....#.#### #.# ##......#.# #...†...# #h) #..####...###### #.# ##..## ##.......###...)...# ##.# ##.####...#.# ##.. #..# ###.)######.#...# #.## ##.h2 h,; &2h=B hC hM#.#..... ..# ##.##.... ...# ##.##..r. ..# ##.## ....# #.# #..#. ###. #..##..# ######.##.##...###.....# #.# #.# #.# ####.# #.# ##.hpN# #.# ###†.....#.#### #.# #.#......#.# #...†...# #.#..####...###### #.# #.#..## ##.......###...)...# #.#.# ##.####...#.# #.#.. #..# ###.)######.###....# #.## ##.h\hf&3h mhqQ _You see here 7 gold pieces.hs ### #.. .. # #..... ..# ## ##.... ...# ## ##..r. ..# ##. ## ....# #.# #..# ###### ###. #..##..# ######.##..##...###.....# #.###. #.# #.# .......####$# #.#  #............# #.# ##†.....#.#### #.......# # #......#.# #...†...# #4H #..####...###### #.......# # #..## ##.......###...)...# # #.# ##.####...#.# # #.. #..# ###.)######.###hh-4 _hCh h  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h6[ ### BurningKing the Gusty #.. .. #.. Draconian #..... ..# ##.. Health: 20/20 ======================== ##.... ...# ##... Magic: 4/5===================----- ##..r. ..# ##.... AC: 4Str: 10 ## ...*# #.# #..#.. EV: 11Int: 15 ###### ###. #.*##..# ######.##.. SH: 0Dex: 11 h......##...###..*..# #.......### XL:  2 Next: 37% Place: Dungeon:1 ....... #.....@.# #.......#  Noise: ---------  Time: 664.7 (0.0) .......####......$# #.......#  b) +0 dagger (elec) #............# #.......# # Cast: Shock ##†.....#.#### #.......# # #......#.# #...†...# # #..####...###### #.......# # r   rat (asleep) h #..## ##.......###...)...# #  #.# ##.####...#######.# #  #.. #..# ###.)######.### _You see here 7 gold pieces.  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)h!X r*hOL### BurningKing the Gusty#.. ..#.. Draconian#..... ..###.. Health: 20/20 ========================##*... ...# ##... Magic: 4/5===================-----##.*r. ..# ##.... AC: 4Str: 10## ...*# #.##..#.. EV: 11Int: 15 hM###### ###. #.*##..# ######.##.. SH: 0Dex: 11 ......##...###..*..# #.......### XL:  2 Next: 37% Place: Dungeon:1 ....... #.....@.# #.......#Noise: ---------  Time: 664.7 (0.0) .......####......$# #.......#b) +0 dagger (elec)#............# #.......# # Cast: Shock##†.....#.#### #.......# ##......#.##...†...# ##..####...###### #.......# # r   rat (asleep)#..##hN, ##.......###...)...# ##.# ##.####...#######.# ##..#..# ###.)######.### _You see here 7 gold pieces.  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineh<.....h:=5.7 (1 _h6hh h ### BurningKing the Gusty#.. ..#.. Draconian#..... ..###.. Health: 20/20 ========================##.... ...# ##... Magic: 4/5===================-----##..r. ..# ##.... AC: 4Str: 10## ....# #.##..#.. EV: 11h Int: 15 ###### ###. #..##..# ######.##.. SH: 0Dex: 11 ......##...###.....# #.......### XL:  2 Next: 37% Place: Dungeon:1 ....... #.....@.# #.......#Noise: =--------  Time: 665.7 (1.0) .......####......$# #.......#b) +0 dagger (elec)#............# #.......# # Cast: Shock##†.....#.#### #.......# ##......#.##...†...# ##..####...###### #.......# # r   rat (asleep)#..##3 (9;49m ##.......###...)...# ##.# ##.####...#######.# ##..#..# ###.)######.### _You see here 7 gold pieces.  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure) _Press: ? - help, Shift-Dir - straight linehU  Casting: Shock (safe; 9% risk of failure)  hU\Confirm with . or Enter, or press ? or * to list all spells.h[ ### BurningKing the Gusty #.. .. #.. Draconian #..... ..# ##.. Health: 20/20 ======================== ##.... ...# ##... Magic: 3/5==============---------- h/##..r. ..# ##.... AC: 4Str: 10 ## ...*# #.# #..#.. EV: 11Int: 15 ###### ###. #.*##..# ######.##.. SH: 0Dex: 11 h......##...###..*..# #.......### XL:  2 Next: 37% Place: Dungeon:1 ....... #.....@.# #.......#  Noise: =--------  Time: 665.7 (0.0) .......####......$# #.......#  b) +0 dagger (elec) #............# #.......# # Cast: Shock hی##†.....#.#### #.......# # #......#.# #...†...# # hY#..####...###### #.......# # r   rat (asleep)  #..## ##.......###...)...# #  #.# ##.####...#######.# # hk #.. #..# ###.)######.### _Press: ? - help, Shift-Dir - straight lineCasting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineh=Aim: a rat (asleep, 100% to hit)hBT ### BurningKing the Gusty #.. .. #.. Draconian #..... ..# ##.. Health: 20/20 ======================== h C##.... ...# ##... Magic: 3/5==============---------- ##..r. ..# ##.... AC: 4Str: 10 ## ....# #.# #..#.. EV: 11Int: 15 ###### ###. #..##..# ######.##.. SH: 0Dex: 11 h/CB......##...###.....# #.......### XL:  2 Next: 37% Place: Dungeon:1 ....... #.....@.# #.......#  Noise: =--------  Time: 665.7 (0.0) hOC.......####......$# #.......#  b) +0 dagger (elec) hmC#............# #.......# # Cast: Shock ##†.....#.#### #.......# # hCs#......#.# #...†...# # hCY#..####...###### #.......# # r   rat (asleep)  #..## ##.......###...)...# #  #.# ##.####...#######.# # hD #.. #..# ###.)######.###Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.hH #*. ..  #*.... ..#  ##*... ...#  hI##..*. ..#  ## ...*# #.#  ###. #.*##..# h5I*..#       hRIZ   ##† hIx   #...†...#   hI   #..## )...#    #.#  hI   #.. #..# ###.) hH.......hc416.7 (1ShockhhG _You kill the rat!h hc hߗ h hd h Bh. ,h+ h J _Found a stone staircase leading down.h5 3h( h  ########   #......#   #......# # ## #....>.#.. # #........# ## ##........#  h `...# ##... ###...@# #.# #..#.-9.7 (3  ###### #..##..# ######.##.......##...###.....# #.#....... . #.......## #.#  .......####......$# #.......# #............# #.#h  ##†.....#.#### #.......# #......#.# #...†...# #..####...###### #.......#h !h5 8-h h h3hoh,hXhhhhQhh?hЧhhߨhhCJ4=====hhhhӮh,hyh&h^h#hh26=====hhn,h#hh5hh,hhJ,h6h ,hhk,hUh'hoO5=====h_hUh,hh$hJhwh`hh,h^hChBh6=====hh,hh L _You now have 59 gold pieces (gained 7).hhx,h hL,hh,hXhhhoh,hhhhhhYhjhhShhhhwh.hhPhhrh Bhh,hhhh<hhkh,hhXhh!,h #h$ht&h&h'h>)h*,h+h -hY.,h.ha0h1,h/2h3h4h5h5hX9h:,h;hC=h>,hN?h@hA,hBhADhEhEhFh$HhI,hyJhMhO,hOhjQhRhRhShThTV,h2Wh [e  You see here a hobgoblin corpse.hg\h\ _h]h_h`,hahbh~c,hdh5fh=g,hghXihHjh{jhjhlhl,hUmhnho,hMphqhvr,hrhthu,hvhwh%y,hyh{h|,hW}h~h,hh4hU.........####......########........... ##†.....#.## ##......#.#  ##..####...### #..## ##...K.. ##.## ##.##h=.....######....# K......@....####  ...##.####### #.#  ##.# Shock #hmz.# #.# # h:### #.# # KK 2 kobolds (missiles, asleep) ..## ##.### hÉ..# #..... #.####..###hv1730.7 (61.0)hol.KK 1 asleep)h/,1.7 (62h[hY _2 kobolds come into view.h~  ..#### #. ##†.....#.# ##......#.##. ##..####...#.. #..## ##.K.. ##.## ##..######..# #..#.K.....## #.##.##.# #.#. #. #.### #.# #.# ### #.#  ..## ##. ..# # #.####..h† h =(((((hK....@h9=2.7 (1.0)hhYn _The kobold throws a stone. The stone closely misses you.h0 ? .#### ## ##†.....#. #. ##......#. #.l ##..####...#..# #..## ###..K..# ##.## ##.#......######..# #..#.K.## #.#....##.# #.##.. #.. #.## #### #.# h0  #.# ### #.# ..## ##.# l   frilled lizard (asleep) ..# # #.####..h4 hQ< J.Kh = .-3hD hE a _A frilled lizard comes into view.hGs .#####. # #. ##†.....# #.. ##......# #.l ##..#### ###..# #..## ## #.....## ##.## ## #...K..######..# # #.K.## #. #....##.# #. #... #... #. #.. ##### #.## #. ### #. ..## ##. ..# # #.####..hj lKK)lThe kobold shouts! The frilled lizard hisses angrily.h?(((hRhdg.l.K..@.===4 _The kobold throws a stone. The stone barely misses you.h8 .#### #.. # #.. ##†..... #.. ##...... #.. ##..#### ###.l## #..## ## #.....## ##.##  #...K..######..# # #..K.## # #....##.# # #.... #... # #.... ##### # ##### # ### # ..## ## ..# # #.####hhnF.lh (The kobold barely misses you. The kobold throws a stone.h]D&.h#E/--5hILh?O< _The stone hits you but does no damage.hC#.. ########.... #..# ##† #..# ## #..########..## #..## # #....l## ##.##  #...K..######..#  #..K..........##  #...@##.#####  #....##... hD  #....######  ###### ### ..## ..#  #.#### #....hgFhGhqNZ.lKhEPA--6hVhXT _The kobold closely misses you.h  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h5  You miscast Static Discharge.  You are very lightly contaminated with residual magic.  Nothing appears to happen. The kobold hits you but does no damage.h&K.lh'3----------7Contam h-h/L _The kobold misses you.hH0  Casting: Static Discharge (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h+]  You miscast Static Discharge. Nothing appears to happen. h-18---1--------------------8 h2 h5_ _The kobold hits you but does no damage. x2; The frilled lizard bites you.h$# ##†.##..#######..##..## .....## ##.## .######..# KKl........#..##.####### .. #########   ### ..## # ..#.###....h=%2################hW',h)h0l.l.KKh^2b5------9h8h:_ _The kobold attacks as it pursues you! The kobold hits you with a +0 club.h7R  You hit the kobold. You tail-slap the kobold.h:Y  You kill the kobold!hA.l   kobold (missile)hF.440hKhlNT _The kobold closely misses you.h  You miss the frilled lizard. The kobold hits you with a +0 club.h l12-------1h h) F _The frilled lizard bites you but does no damage.h  You closely miss the frilled lizard.Your tail-slap misses the frilled lizard.hEy3=-------------2hh _The kobold barely misses you. The frilled lizard closely misses you.h8  You hit the frilled lizard.  The frilled lizard is heavily wounded.h %3h hv _The kobold closely misses you. The frilled lizard closely misses you.hW@  You hit the frilled lizard.ha )  You kill the frilled lizard!h^ey9/20 -----84hkhm9 _The kobold hits you with a +0 club.h  You closely miss the kobold. Your tail-slap misses the kobold.h%5hh= _The kobold hits you but does no damage.hhs{10/20==---6hh _You closely miss the kobold. The kobold barely misses you.h  Casting: Static Discharge (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hi #..# ##†.... BurningKing the Gusty #..# ##..... Draconian #..# ##..#### Health: 10/20 ============------------ ###..## #..## # Magic: 0/5------------------------ #.....## ##.##  AC: 4Str: 10 #......######..#  EV: 11Int: 15 #.............##  SH: 0Dex: 11 #..K)##.#######  XL:  2 Next: 48% Place: Dungeon:1 #...@##...  Noise: =--------  Time: 746.7 (0.0) #....######  b) [0;10hAP;1m+0 dagger (elec) ###### Cast: Shock ###  Contam  ..## # ..# # K   kobold (missile) #.#### #..... ############# #..### _You closely miss the kobold. The kobold barely misses you.Casting: Static Discharge (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (60% to hit)h #..# ##†.... BurningKing the Gusty #..# ##..... Draconian #..# ##..#### Health: 10/20 ============------------ ###..## #..## # Magic: 0/5------------------------hi #.....## ##.##  AC: 4Str: 10 #......######..#  EV: 11Int: 15 #.............##  SH: 0Dex: 11 #..K)##.#######  XL:  2 Next: 48% Place: Dungeon:1 #...@##...  Noise: =--------  Time: 746.7 (0.0)hco #....######  b) +0 dagger (elec) ###### Cast: Shock ###  Contam  ..## # ..# # K   kobold (missile) #.#### #..... ############# #..###hCasting: Static Discharge (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight linehxAim: a kobold, wielding a +0 club and quivering stones (60% to hit)  The zap hits the kobold.hG #..# ##† #..#  #..#   #..##  #* ##.##  #*  #.*  #..*      h ###  ..##  ..#        h8 V...)h B ;1====517.7 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (60% to hit)  The zap hits the kobold. _You kill the kobold!hG hI h _Your Stealth skill increases to level 2!hh^h~hh0Z 3hZ h&] h}] hfa Bha hKd i1=hqe h9g hg <====hi hj hk hBl hn ,hco hz &-h f 54.7 (7 _You start resting.hY ^=-h hA K _Your magical contamination has completely faded away.h2 3h}4 hz7 h ; i2=hO; ,h< h> ,h? hCB htB W2=====hC hE hE ^3==hG hI ,hK hYM ,hXN h P hJP ======hcQ h S hSS ^4==hcT hV ,hW hX ,hZ h[ ,h] h^ h^ 9=h_ ha ha O15==hb hd hd hqf hj g3=====hk hm ,hn hnp hp %6hp F===hq hs ,ht hxv hv ======hx hoy hy hjz h| h?| h7==hc} h5 h[ ha h h6 h' h ,h h9 hd 9=hr h1 h] 8=4=====h hP ,h{ hC hi hq hF ,h` h- h 9=======h h^ h h h8 ,hA hџ ,h hp h 9=h h _ _You start resting.h 089.7 (35.0)h{ ]20==90.7 (36h h " _HP restored.h3hhohhh_ _You start resting.hb11.7 (1.0)hl]5=====2.7 (2hwh% _Magic restored.h{h-What do you want to examine? Items  a - ()) a +0 dagger  b - (†) a frilled lizard corpse  c - (†) a kobold corpsehyFd - (() 2 stoneshg h. ........##...#. ...........##. .........############...... #..#  ##†....!h3 #..# ##..... #.@# ##..#######..## #..## ##.....## ##.##Cast: Shock#......######..##.............#####r   rat (asleep).##...#########!h޺+7.7 (2!h+8.7 (3!h!h-V _A rat comes into view.!h ..... ###r.#############..>..##...#... .........############..† ##..... #..# #..#####..## #..## ##.....## ##.###......######.............##))##.#######...#....######!h!!h+9.7 (1!hI!h "h~) ..... ###r.#############..>...##...#.... .........############..† ##..... #..# #..#####..## #..## #.....## ##.###......######..#............"h~j.##))##.#######..."h"h(800"h"h+ _Found a quarterstaff."h  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#h  BurningKing the Gusty ).... # Draconian ..... ### Health: 20/20 ======================== #.r.#############.. Magic: 4/5#hG===================----- #.*..........##...# AC: 4Str: 10 #.*.............##. EV: 11Int: 15#ho #.*. .........####. SH: 0Dex: 11 #h̝#.*# ########...... XL:  2 Next: 51% Place: Dungeon:1 #.@# ##†.... Noise: ---------  Time: 800.7 (0.0) #h۞"#..# ##..... b) +0 dagger (elec) #..# ##..#### Cast: Shock ###..## #..## # #.....## ##.##  #......######..#  r   rat (asleep) #.............##  #..))##.#######  #....##... _Found a quarterstaff.  Casting: Shock (safe; 9% risk of failure)  #h8Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)#hUX r*#hr*Aim: a rat (asleep, 100% to hit)#h BurningKing the Gusty)....# Draconian.....### Health: 20/20 ========================#.r.#############.. Magic: 4/5===================-----#.>..........##...# AC: 4Str: 10#...............##. EV: 11Int: 15#... .........####. SH: 0Dex: 11#..# ########...... XL:  2 Next: 51% Place: Dungeon:1#.@##hx ##†.... Noise: ---------  Time: 800.7 (0.0)#..###..... b) +0 dagger (elec)#..###..#### Cast: Shock###..###..## ##.....## ##.###......######..#r   rat (asleep)#.............###..))##.########....##...Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  #h Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  You miscast Shock.  You are very lightly contaminated with residual magic.#hD Y1.7 (1Contam #h #h^ {  Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  You miscast Shock.are very lightly contaminated with residual magic. _Nothing appears to happen.%h  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h>   BurningKing the Gusty ).... # Draconian ..... ### Health: 20/20 ======================== #.r.#############.. Magic: 3/5==============---------- #.*..........##...# AC: 4Str: 10 #.*.............##. EV: 11Int: 15 #.*. .........####. SH: 0Dex: 11 %h!#.*# ########...... XL:  2 Next: 51% Place: Dungeon:1 #.@# ##†.... Noise: ---------  Time: 801.7 (0.0) #..# ##..... b) +0 dagger (elec) #..# ##..#### Cast: Shock ###..## #..## # Contam  #.....## ##.##  #......######..#  r   rat (asleep) #.............##  #..))##.#######  #....##... _Nothing appears to happen.  %hCasting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)%hW   BurningKing the Gusty ).... # Draconian ..... ### Health: 20/20 ======================== #.r.#############.. Magic: 3/5==============---------- %hX #.>..........##...# AC: 4Str: 10 #...............##. EV: 11Int: 15 #... .........####. SH: 0Dex: 11 #..# ########...... XL:  2 Next: 51% Place: Dungeon:1 #.@# ##†.... Noise: ---------  Time: 801.7 (0.0) #..# ##..... b) +0 dagger (elec) #..# ##..#### Cast: Shock ###..## #..## # Contam  #.....## ##.##  %hY L#......######..#  r   rat (asleep) #.............##  #..))##.#######  #....##... Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.%h _  ).*..  ..*..  #.* #.* %h` #.* #.*.  #.*#  #.@# ##† #..#  #..#   #..##       %hP` %h ..†>...%h l5=2.7 (1Shock%h` %h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat. _You kill the rat!&hB 3&hvD &hK &hN &haN &hQ ,&hUb ...g...#  ......#  ).....  ..... # #.†.###########&hb p #.>........ #...............## #@............####- #..######## #..# ##†...Shock #..# ##.... #..# ##..### ###..## #..##g   goblin (asleep) #.....## ##.## #.......# #.............##&hq 3  A goblin comes into view. It is wielding a +0 club.&hy `.gg&h 3==4.7 (2&h &h ( _The goblin shouts!(hDL (hxM .The floor.)hPH )h%V BurningKing the Gusty.......#Draconian..g...#Health: 20/20 ========================).....Magic: 3/5==============----------.....## AC: 4Str: 10)hV #.†.#############. EV: 11Int: 15#.>..........##... SH: 0Dex: 11#...............## XL:  2 Next: 55% Place: Dungeon:1#@............#### Noise: ==-------  Time: 804.7 (2.0)#..##########..... b) +0 dagger (elec)#..###†... Cast: Shock#..###.... Contam #..###..###)hrW s###..###..##g   goblin#.....## ##.###......######..##.............##Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat. _You kill the rat!A goblin comes into view. It is wielding a +0 club. _The goblin shouts!)hd )hj )hl )hJ)hMBA quarterstaff. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 7.5 XLs. )hN%Damage rating: 10 (Base 10 x 100% (Str) x 100% (Skill)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: unidentified melee weapon _________________ “Then Robin he unbuckled his belt,  And laid down his bow so long;  He took up a staff of another oak graff,  That was both stiff and strong. (g)o to location.-h&d-h5r(BurningKing the Gusty.......#Draconian..g...#Health: 20/20 ========================).....Magic: 3/5==============----------.....## AC: 4Str: 10#.†.#############. EV: 11Int: 15#.>..........##... SH: 0Dex: 11#...............## XL:  2 Next: 55% Place: Dungeon:1-h~s#@............#### Noise: ==-------  Time: 804.7 (0.0)#..##########..... b) +0 dagger (elec)#..###†... Cast: Shock#..###.... Contam #..###..######..###..##g   goblin#.....## ##.###......######..##.............##Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat. _You kill the rat!A goblin comes into view. It is wielding a +0 club. _The goblin shouts!-h+}-hL-h/h .......# ..g)..... ..... ###.†.#############.>..........##......##############.......# ##†..##..######..##..##.....## ##.## .######..#........#))##.#######/h /h *.g/h 3--5.7 (1/h /h, /hA  )g.... ..... ###.†.#############.>..........##................##.........############..... ##†.##..######..##..## .....## ##.##.######..# ........#..))##.#######..##.../h /h &.g/h @--6/h /h 0ha)..... .g... ###.†.#############.>..........##................##...############..... ##†.##..######..##..## .....## ##.## .######..#.............#..))##.########....##...####0h0hG&.g0h070hP0hmK _Your magical contamination has completely faded away.1h  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h< ).....  BurningKing the Gusty ..... ## Draconian #g†.#############. Health: 20/20 ======================== #*>..........##... Magic: 2/5=========--------------- #*..............## AC: 4Str: 10 #*............#### EV: 11Int: 15 #*.##########..... SH: 0Dex: 11 #*.# ##†... XL:  2 Next: 55% Place: Dungeon:11hԀ #@.# ##.... Noise: ---------  Time: 807.7 (0.0) #..# ##..### b) +0 dagger (elec) ###..## #..##  Cast: Shock #.....## ##.##  #......######..#  #.............##  g   goblin #..))##.#######  #....##...  #....###### _Your magical contamination has completely faded away.  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit)1h_ T g.*1h J**1h( g*Aim: a goblin, wielding a +0 club (60% to hit)2h ).....  BurningKing the Gusty ..... ## Draconian #g†.#############. Health: 20/20 ======================== #.>..........##... Magic: 2/5=========--------------- #...............## AC: 4Str: 10 #.............#### EV: 11Int: 15 2h#..##########..... SH: 0Dex: 11 #..# ##†... XL:  2 Next: 55% Place: Dungeon:1 #@.# ##.... Noise: ---------  Time: 807.7 (0.0) #..# ##..### b) +0 dagger (elec) ###..## #..##  Cast: Shock #.....## ##.##  #......######..#  #.............##  g   goblin #..))##.#######  #....##...  #....###### Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line2hqcAim: a goblin, wielding a +0 club (60% to hit)  The zap hits the goblin.2h! ).....  .*...  #* #* #* #* #* #*.# ##† #@.#  #..#   #..##        .2h.IJ.).....2hRj8=8.7 (1Shock2hX2h[ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (60% to hit)  The zap hits the goblin. _You kill the goblin!3h33h3h3h3hB3hx,3h3h.3hM3hQ3=====3h3h3h,3h3h3h,3h3hd...?... ##.....## #.......# #.......# .).....# .....# ##)†.#############>..........##-13.7 (5............... #.............#### #..##########..... #..# ##†... #..# ##.... #..# ##..######..## #..##.## ##.##3h8-3h3h` _Found a scroll of teleportation.4h 34h4h4h64h4h4h<  You see here a +0 club.4hX#4h#D===== _4hb(4hT+4h/,4h14hI* ##..[..## #.......# .# ...?...#####.......# #.......# #.@.....# 6.7 (3##.....## #)†.######### #.>..........## #...............# #.............###  #..##########....4hI  #..# ##†..  #..# ##...  _Found a leather armour.4hT4hl\4h^U _You see here a +0 quarterstaff.5hP 35h 5h 5hj 5h P _5h0" 5hq" 5h# 5h& 5h1* ,5h/ ,5h2 ,5h4 5h? 15hA 5hsQ ##### ##...## ##..[..## #.......# #.......# #...@...# 21.7 (5##.....##  #.......# #.......##.).....# ##.....## ##)†.##############.>..........##...##...............##5hZ 5hd 5hf ] _c - a scroll of teleportation6h 36h 6he 6hz 6h٢ Q4=====6h% ,6h 6h 6h 6h 6h ,6h> 6h  #####  ##...## ##..@..##4.7 (3.......#.......###.....###.......#.) ##.....##6hH 6hw 6h w _You see here a +0 leather armour.7h7hVvEquip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 dagger of electrocution (weapon)[?] describe selected [!] equip|wield[tab] equip|unequip :hz b - a +0 dagger of electrocution (weapon). A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.At 100% training you would reach 10.0 in about 5.8 XLs.At current training (6%) you reach 10.0 in about 18.1 XLs. :h{ODamage rating: 4 (Base 4 x 102% (Dex) x 100% (Skill)). Elec:It sometimes electrocutes victims (1/4 chance, 8-20 damage). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} {elec} {melee weapon} Menu/colouring prefixes: identified ego melee equipped weapon _________________ =hUEquip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 dagger of electrocution (weapon) =h [?] describe selected [!] equip|wield[tab] equip|unequip >hLx>h>hՈBurningKing the GustyDraconianHealth: 20/20 ========================Magic: 4/5===================-----AC: 4Str: 10EV: 11Int: 15#####SH: 0Dex: 11##...##XL:  2 Next: 58% Place: Dungeon:1##..@..##Noise: ---------  Time: 824.7 (0.0)#.......#b) +0 dagger (elec)#.......#Cast: Shock#.......###.....###.......##.......##.).....## ##.....#####  >hK_Found a scroll of teleportation. _You see here a +0 club. _Found a leather armour. _You see here a +0 quarterstaff. _c - a scroll of teleportation _You see here a +0 leather armour.>hP  Okay, then.>h >h>hڡ. _>h7 3>hl >h= >h >h P _>hL" ,>h# >h3 #######...####..[..###.......##...@...#6.7 (2.#.....#........#.).....###.....#### ##)†.#############.. #.>..........##...>h.; >hC >hD >hL3>h>h>h,>h >h!>hS$,>h%&>h9#######...####..[..###.......#.......##..@..##8.......#.>..#...............##. #.............####. ?h?hP @hNT3@hXV@h]@h_,@hc,@huf,@hh@hj@hl,@hn@h$##...####..[..###.......# #.......# #.......# ##.....## #.......# #.......# #.@.....#31.7 (3 ##.....### ##)†.#############@hu #.>..........##.. #............... #.............### #..##########.... #..# ##†. #..# ##..@h@hs@h U _You see here a +0 quarterstaff.AhAh+2.7 (1Ah Ah+ _d - a +0 quarterstaffAhC 3AhZE Ah^L Ah*N AhQ {5=====Ah,S ,AhS AhV _  You see here a rat corpse.AhW AhWX  _AhY Ahi #.......# #.......# #.......# ##.....## #.......# #.......# ##.......# ####.....## ###.##)†@#############...5.7 (3#.>..........##...#Ahi #...............##..#.............###..##########.#..# ##†.....#..# ##..#..# ##..####Ahi t###..## #..## ##Ahr Ahx Ah2z BhE 3BhG BhM BhmO BhO BhDS BhdT R  There is a stone staircase leading down here.BhjV BhW D===== _BhNX BheZ Bh[ ,Bh\ Bh^ Bh;` ,Bh>a BhPc Bhe ,Bhf Bhh Bhj ,BhOl Bhm Bhp ,Bht Bhv Bhw ,Bhx Bhz Bh{ ,Bh} Bh~ Bh\ ,Bh Bh Bh@ ,Bh< Bh Bh Bhb BhS Bh Bhm ,Bhk Bh Bh8 Bhe BhJ Bh' Bh ,Bh Bh) BhŚ ,Bh` Bh Bh ,Bhݞ Bh% Bh BBh7 Bh ,Bh` Bh Bh ,Bh Bh Bh BhȪ Bh Bh Bh ,Bh= Bh Bh ,Bh Bh M#.....## ##.## ##.####...##......######..# #..# ###.)#.............## #.## ##.#..))##.####### #.####....##.....## #.##....######..# #.####### ##.# #.# ##### #.#### #.# #.....#...@## ##.###.##.##58.7 (23.0)####..# #......##.. ##.####..#######.#Bh  #......#.### #.# ############# #..######..####'# #.....#.....#####..########..' .(...........#.........# ####.< .................#.########..'.. ..............####.### ##..####'Bh. Bh Bhn E _Done exploring.Dh IDhYv..............0.0)Dh DhDh!E _Done exploring.FhN Fhߨ Fh/ Fh Fh Fh _Fh Fh Fh Fh Fhֶ Fh Fh Fh Fh@ Fh} Fh FhZ Fh Fh Fh Fh Fh/  #..# ##†.....#.## Fh #..# ##......#.#  #..# ##..####...### ###..## #..## ##..... #.....## ##.## ##.### #......######..# #..#  #.............## #.## #..))#### #.# #....##...@.## #.# 64.7 (6#....######..# #.# Fh ###### ##.# #.# # #.#### #.# #. #....## ##.###. ####..# #... ##.####..#### #......#.### ############# #..######..Fh Fh| Fh' Hh 3HhZ HhH Hh Hh1 Hh ,HhF ,HhB Hh0 Hh ,Hh Hhz Hhf Hh Hh Hh= Hh ,Hh3 Hhc Hh ,Hh Hh O #.>..........##... #.........##. #.............####. #..##########. #..# ##†.... #..# ##..... #..# ##..#### ###..## #..## # ##.## 70 #......######..#  #.............## #..))##.########....##.....##Hh B#....######..# ###### ##.#  #.####  #....## Hh HhV Hhy Ih>oIhuIh{Ih%}Ihȓ3IhGIhIhAIh,IhIh ,IhIhIh,IhyIhݰIh,IhIh'IhǷ,IhɸIhIhp,IhRIhIh,IhIhIh,IhIh#.......# #.......# ##.....## #.......# #.......# #.......# ###.....##  ##)†.#############.. #.@..........##...#8.7 (8 #...............##. #.............####. #..##########...... #..# ##†.... #..# ##..... #..# ##..#######..## #..## ##.....## ##.##Ih!IhkIhIhGc _There is a stone staircase leading down here.Lh LhI Lhq Lh LhV 29.7 (1 _Lh Lh              ######   #....#  2 #@#   ###             Lh8        Lh Lh Lh&.80.5 (1.8Lh)Lh, _There is a stone staircase leading down here. _Done exploring. _Done exploring. _There is a stone staircase leading down here. _You climb downwards. _upOhwOh(yOhp|Ohg~Oh3OhOhOhkOh| _OhkOh,OhOhb         ######  #..@.#  3.5 (3.0#<##.#  ### .#  ..  ###  Oh ;    OhW OhOhPh'Ph3PhPhPhmPhWPh,Ph+Phl     ######  #....#  #<##.#  ####@#  6#........#  #.########      Ph4    PhPhPhQh3QhQhQh,QhDXQhQh    ######  #....# Qh) #<##.# #######.## #....@...# 8.5 (2 #.########  Qhc.     QhQhQhQh3QhQhQhQhOQhQh,Qh+QhQhQh<QhQhIQh,QhSQhoa   ######  #....#  #<##.#  #######.##  #........#  #@######## 93.5 (5 #.# #.# #.# #.# Qh#.# #.# #.#  QhQh]QhTRh~ IRhO Rhy Rh Rh *#######....#<##.#######.###........#.########  5.5 (2Rh` Rh} Rh ShU3ShUShVShaXShf\nSh\Sh]Sh'`ShU`Sh`Shh{#<##.########.###........##.########.# .#  8.5 (3ShumShpShrShzSh3ShԃShShSh,Sh,Sh$Sh.ShՍShShdShv#.########.# #  901ShShќShSh 3ShO Sh ShՆ XShN Shy Sh Sh9 Sh ,ShQ Sh s 4...#ShK ShV Sh1 Sh? 3Sh Sh` Sh Sh nShX Sh Sh Sh Sh? Sh: |7...#####Sh Sh Sh Th{ThThThrTh!s 3Ths Th u Th(w ,Thz ,Th{ ,Th(| The .######.###.....@.#9.5 (2...#######Th ThS Th Uh% Uh) Uh- Uhp/ VhVhf3Vh/VhVh;BVh,Vh Vh&Vh9,VhVhVhmVhVhVh,VhFVhVhVhBVhVhVhPVh, #.#  #.#  #.#  #.#  #.#  #.# #####.## ...####.......# Vh(#.####### 15.5 (6#.#  VhVh(Vh Vh 3VhY Vh Vh Vh Vh Vh7 ,Vh VhϏ Vhp ,Vh Vhb  #.#  #.# #### #.# #...# #.# ... #.# ... #.# Vh _#.###.# ######.## #......####.......#  #..@....####### 9.5 (4 #.####### .. ## Vh0 Vh Vh Vh Wh Wh Wh Wh Whc Wh nWhx Whh Wh ,Wh WhC$ K... #.######.# #.# #...#.## #.# ..... #.# .... #.##.###.## ######.## #......####.......# #.......####### #@####### 22.5 (3#...............###.###.#Wh$ .. ...#.##.##.#?.#Wh* WhZ/ Wh1 g _Found a scroll labelled LUDDA TUMULANG.Xh{XhiXhXhYh4bYhjYhHoYhqYh 3Yh Yh Yh Yh BYhU Yh Yhh Yh Yh ,Yh YhY Yhx ,YhS Yh Yh- ,Yh; Yh Yh ,Yh Yh J _Found a stone staircase leading down.Yh IYh Yh$ ,Yht Yh Yh& Yh\ Yh  #.......########.#####.####### #...........# ....###.###.### .. #.........#  #.#.###.#.#  #.#.# #.#.# #.@.# 31.5 (9 #..##  #..##  #...Yh# ...#.......#.>. ..##.....Yh Yh5 Yh d _e - a scroll labelled LUDDA TUMULANGZh`I ZhK Read which item? Scrolls  c - a scroll of teleportation  e - a scroll labelled LUDDA TUMULANG [!] read|quaff[?] describe selected[h9a [hOh [h-l #.......#######BurningKing the Gusty#.#####.#######Draconian#...........#Health: 20/20 ========================[hl ....###.###.###Magic: 5/5========================.. #.........#AC: 4Str: 10#.#.###.#.#EV: 11Int: 15#.#.#SH: 0Dex: 11#.#.#XL:  2 Next: 58% Place: Dungeon:2[hl #.@.#Noise: ---------  Time: 931.5 (0.0)#..##b) +0 dagger (elec)[hNm #..##Cast: Shock#......#.......#.>. ..##..... _There is a stone staircase leading down here. [hzm M_You climb downwards. _There is a stone staircase leading up here. [hm _Found a scroll labelled LUDDA TUMULANG. _Found a stone staircase leading down. _e - a scroll labelled LUDDA TUMULANG[hn L  This is a scroll of acquirement![hw /  --more--]h]h+Choose an item to acquire.  a - the Precepts of Transposed Calling  b - the +5 arbalest "Suzumoal" {antimagic, Fly rN+ Int+5}  c - the ring of Osaimpiv {rElec rPois Str-4 Dex+6 Slay+2 SInv}]hd - 783 gold pieces (you have 59 gold) [!] acquire|examine items [a-d] select item for acquirement[Esc] exit`hT "The ring of Osaimpiv {rElec rPois Str-4 Dex+6 Slay+2 SInv}. It is an ancient artefact. rElec: It insulates you from electricity. rPois:It protects you from poison. Str-4:It affects your strength (-4). Dex+6:It affects your dexterity (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv:It lets you see invisible. If you were wearing this ring: Your EV would increase by 0.5 (11.2 -> 11.7). `h:U ^You acquired it on level 2 of the Dungeon. Stash search prefixes: {artefact} {artifact} {Dex+6} {jewellery} Menu/colouring prefixes: identified artefact jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own lovekhՍChoose an item to acquire.  a - the Precepts of Transposed Calling  b - the +5 arbalest "Suzumoal" {antimagic, Fly rN+ Int+5}  c - the ring of Osaimpiv {rElec rPois Str-4 Dex+6 Slay+2 SInv}  d - 783 gold pieces (you have 59 gold) [!] acquire|examine items [a-d] select item for acquirement[Esc] exitlhA The +5 arbalest "Suzumoal" {antimagic, Fly rN+ Int+5}. A large piece of machinery used for firing bolts, braced with steel and cranked with a windlass. It takes some time to load and fire. Base accuracy: -2 Base damage: 16 Base attack delay: 1.9 This weapon's minimum attack delay (1.0) is reached at skill level 18.Your skill: 0.0At 100% training you would reach 18.0 in about 9.7 XLs. Wearing heavy armour would reduce your attack speed with this weapon. Damage rating: 21 (Base 16 x 102% (Dex) x 100% (Skill) + 5 (Ench)). Antimagic: It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Fly:It grants you flight. rN+:It protects you from negative energy. Int+5:It affects your intelligence (+5). If you switch to wielding this weapon: Your spell failure would improve by up to 4% (press '!' for details). This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon[?7l.[?7hqh Choose an item to acquire.  a - the Precepts of Transposed Calling  b - the +5 arbalest "Suzumoal" {antimagic, Fly rN+ Int+5}  c - the ring of Osaimpiv {rElec rPois Str-4 Dex+6 Slay+2 SInv}d - 783 gold pieces (you have 59 gold) qh@@qhd[!] acquire|examine items [a-d] select item for acquirement [Esc] exitrhT The Precepts of Transposed Calling. A book of magic spells. It is an ancient artefact. rh WYou acquired it on level 2 of the Dungeon. Stash search prefixes: {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Iskenderun's Mystic BlastConjuration/Translocation 4no  b - Summon Mana ViperHexes/Summoning5rh) ?no  c - Summon Cactus GiantSummoning6rhu >no  d - HauntNecromancy/Summoning7no{hHAChoose an item to acquire.  a - the Precepts of Transposed Calling {hA b - the +5 arbalest "Suzumoal" {antimagic, Fly rN+ Int+5}  c - the ring of Osaimpiv {rElec rPois Str-4 Dex+6 Slay+2 SInv}  d - 783 gold pieces (you have 59 gold) {hqBH[!] acquire|examine items [a-d] select item for acquirement[Esc] exit}h++ Acquire the Precepts of Transposed Calling? (y/N)h hU #.......#######BurningKing the Gusty#.#####.#######Draconian#...........#Health: 20/20 ========================....###.###.###Magic: 5/5========================.. #.........#AC: 4Str: 10#.#.###.#.#EV: 11Int: 15#.#.#SH: 0Dex: 11h #.#.#XL:  2 Next: 58% Place: Dungeon:2#.@.#Noise: ---------  Time: 931.5 (0.0)#..##b) +0 dagger (elec)#..##Cast: Shock#......#.......#.>. ..##..... _You climb downwards. _There is a stone staircase leading up here. _Found a scroll labelled LUDDA TUMULANG. _Found a stone staircase leading down. _e - a scroll labelled LUDDA TUMULANGThis is a scroll of acquirement!h{ +2.5 (1ho h \ _There is a stone staircase leading up here. _Found a scroll labelled LUDDA TUMULANG.a stone staircase leading down. _e - a scroll labelled LUDDA TUMULANG  This is a scroll of acquirement! _Something appears at your feeh t!hu hv hz h|  h'} 8_Unknown command.hh  You pick up the Precepts of Transposed Calling and begin reading...hL&3hh;  You add the spells Iskenderun's Mystic Blast, Summon Mana Viper, Summon Cactus _Giant and Haunt to your library.hvhn Spells (Memorise)Typeh_Failure Level  a - SwiftnessAir17% 3  b - AirstrikehbAir50% 4  c - Tukima's DanceHexeshĽ54% 3  d - Iskenderun's Mystic Blast Conjuration/Translocation 86% 4  e - Passage of Golubria Translocation 91% 4 h f - Summon Mana ViperHexes/Summoning 99% 5  g - Yara's Violent Unravelling Hexes/Alchemy 99% 5 hu h - Summon Cactus Giant Summoning100% 6  i - HaunthBkNecromancy/Summoning 100% 7 2 spell levels left hl^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithVh}Zh\8#.......#######BurningKing the Gusty#.#####.#######Draconian#...........#h ]Health: 20/20 ========================....###.###.###Magic: 5/5========================.. #.........#AC: 4h]]Str: 10#.#.###.#.#EV: 11Int: 15h]#.#.#SH: 0Dex: 11#.#.#h]kXL:  2 Next: 58% Place: Dungeon:2#.@.#Noise: ---------  Time: 933.5 (0.0)#..##h]b) +0 dagger (elec)#..##Cast: Shockh2^#......#.......#.>. ..hc^z##.....  This is a scroll of acquirement! _Something appears at your feet! h^_Unknown command.You pick up the Precepts of Transposed Calling and begin reading...  You add the spells Iskenderun's Mystic Blast, Summon Mana Viper, Summon Cactus _Giant and Haunt to your library.h\dP  Okay, then.hkhphPs. _hz_h{hl|$ _h~,hx,h"hh,hh....###.###.###  .. #.........# #.#.###.#.# #.#.#  h\#.#.#  #...#  ##..###..##.6.5 (3h~.......#.......###.......#####hF#.>.....+##......# #......#hs #......#h֒i #... ..#hhŸhhQh׼hFhh,h,hhhhh,hh #.#.#  #.#.# . #...# .. ##..## ... ##..## h-m....#...#####.#.......#.......####.......#######.>...@.+9 ##......#  #......# hM<.....#......##......##......#########hh`hvhIhh,h,h^hh{h7 _You open the door.h3hhn#.#.# #.#.# . #...# .. ##..## ... ##..## ....#...#####.# .......#.......# ###.......######.##.>.....@......#42##......#########......# #......##......##......##......#########hhsh Q _There is an open door here.h;6h6h_7h :h<h?P _h-@,h@hAhC,h:Dh4EhFh9Gh`Gh@N#.#.# #.#.# . #...# .. ##..## hN... ##..## ....#...#####.# .......#.......# # ###.......######.# #.>.....'...@..# 6.5 (4##......######## #......# #......#hNd#......##......#hOC#......########h,O"#hqRhUhXh hF 3hM h h5 h ,h ,h h #.#.###.#.# #.#.# #.#  #.#.# #.#h/  . #...# #.# .. ##..## #.#h  ... ##..## #.# ....#...#####.#.#  .......#.......#.#  ###.......######@#  h 8.5 (2#.>.....'......#  ##......######## #......#  #......#  #......# h5   #......#   #......# hd J  ######## h E h h< h h3hxhMh hABhϐ,h0hVh_,h˔hh,hJh3#.#####.#######...........# ....###.###.## ....... #.#.###. h#.#.# #.#.#  . #...#  .. ##..## 52.5 (4  ... ##..## #.....#...#####.#. h.......#.......#.# ###.#####.##.>.....'......##hEF#######......hhhihq h 3h h h Xh Bh h h[ h h ,h h h h hX hb  ..... #.# .... #.# #h  ######.## #......####.......# #.......########.#####.########...........#  ....###.###.##h  .. #........7.5 (5 #.#.###.hM  #.#.# #  #.#.# h 8 . #...#  .. ##..## #.... ##..## #.  h ....#...#####.#.# .......#.......#.#hC h h h h h h h he h ,h ,hM h h ,h h Xh hx ,h hz" hx$ ,h% hr& h( ,hK) h* h, ,h - h7  #......####.......#  #.......#######  #.#####.#####  #...........#  ....###.###. h!8  .. #.........#  #.#.###.#.#  #.#.# #.#.#  #.#@# #.#.# 65.5 (8. #...# #.#.#hb8 x .. ##..## #.#.# ... ##..## #.#.#h8 o ....#...#####.#.# h8 .......#.......#.# ###.......######.#h9  #.>.....'......# ##......########h? hC hoE h hu 3h- h] h, nhƬ h hӯ ,h h h ,hL h ....###.###.### ........#  #.#.###.#.# #.#.# #.#.# #.#.# #.#.# #...# #.#.#.. ##..## #.#.#... ##..## #.#.#hJ ....#..@#####.#.#9.5 (4 .......#.......#.# ###.......######.# #.>.....'......# ##......######## #......# #......# #......# #......#h h ha h$3hɉh hDh,hnhh*hhhBh̩..... #.#.# #.#.#....... #...# #.#.#....... ##..## #.#.#.......##..## #.#.#......#...#####.#.# ........#.......#.#h ###.......######.# #.>.....'......# ##.@....########73 #......#  #......#  #......# #......# #......# ######## hhѷhhy 3h h- hپ Bh o _Found 14 gold pieces.  There is a stone staircase leading down here.hs h  _h h" h ,h h  .. #.........#...#.#.###.#.#.. #.#.# #.#.#$....... #.#.# #.#.#......... #...# #.#.#........###..## #.#.#........##..## #.#.#........#...#####.#.#.......@..#.......#.#6.5 (3hW {######.......######.#>.....'......##......########  #......#  #......# #......##......##......#hi h h[ hkhlhmhrqhuhuh}{,hz|,h}hh|,h?hŗa #.#####.####### ###...........# # #.....###.###.###.####.....#.........##..#.#.###.#.##...#.#.# #.#.##.$........#.#.# #.#.##...#...# #.#.##h՘!###..## #.#.#9........##..## #.#.##........#...#####.#.##..........#.......#.########.......######.#>.....'......##......######## #......#  #......#h,h0hH 3h_ h h  #.......## #.#####.######## ###...........# # #.....###.###.###S..####.....#.........# #.#.#.###.#.# #..#.#.# #.#.# #.$.#.#.# #.#.# #...#...# #.#.# #........###..## #.#.# #........##..## #.#.#Shock #..#...#####.#.# #..........#......h .#.########.......######.# S   ball python (constriction, asleep) #.>.....'......##.########  #......#h- &0h; ,80.5 (1hn@ h>C ^ _A ball python comes into view.h  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h8 #.......## BurningKing the Gusty #.#####.#######  Draconian # ###...........#  Health: 20/20 ======================== ..# #.....###.###.###  Magic: 4/5ho93===================----- S*.####.....#.........#  AC: 4Str: 10 #*.........#.#.###.#.#  EV: 11Int: 15 #.**.......#.#.# #.#.#  SH: 0Dex: 11 h9d#.$.**.....#.#.# #.#.#  XL:  2 Next: 58% Place: Dungeon:2 #.....@....#...# #.#.#  Noise: ---------  Time: 980.5 (0.0) h9#........###..## #.#.#  b) +0 dagger (elec) #........##..## #.#.#  Cast: Shock #........#...#####.#.#  h+:$#..........#.......#.#  #######.......######.#  S   ball python (constriction, asleep)hU: #.>.....'......#  ##......########  h:f#......# _A ball python comes into view.h:Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h:Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)h{ S**.hb S**.*Aim: a ball python (asleep, 100% to hit)hM?  #.......## BurningKing the Gusty #.#####.#######  Draconian # ###...........#  Health: 20/20 ======================== ..# #.....###.###.###  Magic: 4/5===================----- S..####.....#.........#  AC: 4Str: 10 h@ #..........#.#.###.#.#  EV: 11Int: 15 #..........#.#.# #.#.#  SH: 0Dex: 11 #.$........#.#.# #.#.#  XL:  2 Next: 58% Place: Dungeon:2 #.....@....#...# #.#.#  Noise: ---------  Time: 980.5 (0.0) #........###..## #.#.#  b) +0 dagger (elec) #........##..## #.#.#  Cast: Shock #........#...#####.#.#  #..........#.......#.#  #######.......######.#  S   ball python (constriction, asleep) #.>.....'......#  ##......########  #......# Casting: Shock %A m(safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.hE    #   ..#   ** h0F  #*  #.** #.#.#  #.$.** #.#.#   #.#.#   #.#.#   #.#.#       hI L†......hc k62=1.5 (1Shockhw h  onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python. _You kill the ball python!h 3hhhLhh,hhhhh,hhhhBh'h,hh#.# .# #..... ... #.#####.####hf^ #.## ###........... ....# #.....###.###. .†..####.....#....... #....#.#.###. #....#.#.# #. #.@........#.#.# #.-h6.5 (5 #..........#...# #. #........###..## #. #........##..## #.h, #........#...#####. #..........#....... #######.......#####h^V  #.>.....'....  ##......##### he8-h hv > _You now have 73 gold pieces (gained 14).h3hh-h@hBhJ,h7hhh h\ hI"hr$,h%h5 .....   .... #.  #.###.#.. ###..# .# #..... #.#####.######.### ###........#......## #.....###.##h6R#....†@.####.....#....90.5 (4#.....#..........#.#.###.....#..........#.#.# #.....#..........#.#.#.......#....#...###.....###..## #######........##..## h_7r#........#...#####..........#.....h:Bh7FhGh* hC+ h+ h/ h2 h2 #5h36 H===== h6 ._Magic restored.h8 3h9 hG #...#. .# #.. .... .. #.# ... #. #.# #.###.h)H { #..#.# #..#..#.# .# #. ...# #.##### ####.### ###....... #...@..## #.....###2.5 (2 #....†..####.....#...hH  #.....#..#.#. #.....#...#.#. #.....#....#.#. .......#..........#...###.....#........###..########........##.. ###hP hU hX h7IhhXh!,h4=====hQ.. #.#  #. #.# #.# #..#.## #..#.# .# h ...# #.### ####.### ###... #......## #.....# #....†..####.....# #@....#..........#5.5 (3 #.....#..........#hM #.....#..........# .......#..........# ###.....#........### #######........## #........#.. #..........hM #######.....hhhRh] h h= h h h h ,h h hS h h ,h- h h ,h h  #..#.#.##. ...##.##.####.### ###.#.#......## #.....hq V#.#....†..####.....#.#.....#......#.#.....#..........#.#.....#..........#.@.....#.h 9.5 (4###.....## ########h  ##. #... hm #######... #.> ##... #h h2 h hSdhEjhrohTqh' hm( h( h, h/ ,h3 ,h4 ,h4 h6 h8 h8 hA9 h: hG= h= h= hG .# #..  .... #.#  #.#. #.# # #.#..#.# #hG  #.#..#.# .# #.# ...# #.# #.####.### ### #.#......## # #@#....†..####1003.5 (4.0) #.#.....#..hH A#.#.....#..#.#.....#.#.......####.....#........########........##........##......hK hO hQ hhhhhh(3h{h h ,hTXhh,hhh,hh"t#?#    #.. .... # . #.# ##.# ##.# .#7 ...# #.####.### ###.## #.#....†..####..#.#......hu#s#.#......#.......h%hr*h-` _Found a scroll of teleportation.h9g _hm M+. #w# ###.. #?# ..? . #.# ..#.#.#.. #.#.#. #..... hn   ..# .# ...# #.#Shock#.####.### ###....w   dart slug (asleep)#.#ho !hr t 0  A dart slug comes into view.h{ `.wwh +8.5 (1h h ` _Found a scroll of teleportation.h$  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h2   BurningKing the Gusty +. #.# ###  Draconian .. #w# ..?  Health: 20/20 ======================== . #*# .. # Magic: 4/5===================----- #.#*#.. # AC: 4h2 XStr: 10 .#*#. #..  EV: 11Int: 15 .*.. #.#  SH: 0Dex: 11 #*#. #.# # XL:  2 Next: 62% Place: Dungeon:2 #@#..#.# # Noise: ---------  Time: 1008.5 (0.0) #.#..#.# .# b) +0 dagger (elec) #.# ...# #.# Cast: Shock #.####.### ###.. #.#......## #.... #.#....†..####.... w   dart slug #.#.....#......... #.#.....#......... hl3 4#.#.....#......... _Found a scroll of teleportation.  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)h< X w*h2w*Aim: a dart slug (100% to hit)hI BurningKing the Gusty+. #*# ###Draconian.. #*# ..?Health: 20/20 ========================. #*# ..# Magic: 4/5===================-----#.#*#..# AC: 4Str: 10h4 .#*#. #..EV: 11Int: 15.*.. #.#SH: 0Dex: 11#*#. #.## XL:  2 Next: 62% Place: Dungeon:2#@#..#.## Noise: ---------  Time: 1008.5 (0.0)#.#..#.#.# b) +0 dagger (elec)#.# ...##.# Cast: Shock#.####.### ###..#.#......## #....#.#....†..####.... w   dart slug#.#.....#.........#.#.....#.........#.#.....#.........Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)  The zap hits the dart slug.h P h$V .?w....hX 3=9.5 (1ht] ha` I onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)  h` JThe zap hits the dart slug. _The dart slug is lightly wounded.hqK  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hK s  BurningKing the Gusty +. #.# ###  Draconian hZL `.. #?# ..?  Health: 20/20 ======================== . #w# .. # Magic: 3/5==============---------- #.#*#.. # AC: 4Str: 10 .#*#. #..  EV: 11Int: 15 h8M .*.. #.#  SH: 0Dex: 11 #*#. #.# # XL:  2 Next: 62% Place: Dungeon:2 #@#..#.# # Noise: =--------  Time: 1009.5 (0.0) #.#..#.# .# b) +0 dagger (elec) #.# ...# #.# Cast: Shock #.####.### ###.. #.#......## #.... hM A#.#....†..####.... w   dart slug #.#.....#......... #.#.....#......... #.#.....#......... _The dart slug is lightly wounded.  Casting: Shock (safe; 9% risk of failure)  hBN GConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (lightly wounded, 100% to hit)h VBurningKing the Gusty+. #*# ###Draconian.. #*# ..?Health: 20/20 ========================. #*# ..# Magic: 3/5==============----------#.#*#..# AC: 4hWStr: 10.#*#. #..EV: 11Int: 15.*.. #.#SH: 0Dex: 11#*#. #.## XL:  2 Next: 62% Place: Dungeon:2#@#..#.## Noise: =--------  Time: 1009.5 (0.0)#.#..#.#.# b) +0 dagger (elec)#.# ...##.# Cast: Shock#.####.### ###..#.#......## #....#.#....†..####.... w   dart slug#.#.....#.........#.#.....#.........#.#.....#.........Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X0;2HAiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (lightly wounded, 100% to hit)  The zap hits the dart slug.hh.?.w...h8,10.5 (1hhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (lightly wounded, 100% to hit)  The zap hits the dart slug. _The dart slug is severely wounded.h  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hm   BurningKing the Gusty +. #.# ###  Draconian .. #?# ..?  Health: 20/20 ======================== . #.# .. # Magic: 2/5=========--------------- #.#w#.. # AC: 4Str: 10 .#*#. #..  EV: 11Int: 15 .*.. #.#  SH: 0Dex: 11 #*#. #.# # XL:  2 Next: 62% Place: Dungeon:2 h #@#..#.# # Noise: =--------  Time: 1010.5 (0.0) #.#..#.# .# b) +0 dagger (elec) #.# ...# #.# Cast: Shock #.####.### ###.. #.#......## #.... #.#....†..####.... w   dart slug #.#.....#......... #.#.....#......... #.#.....#......... _The dart slug is severely wounded.Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)h}   BurningKing the Gusty +. #.# ###  Draconian .. #?# ..?  Health: 20/20 ======================== . #.# .. # Magic: 2/5=========---------------h  #.#w#.. # AC: 4Str: 10 .#.#. #..  EV: 11Int: 15 .... #.#  SH: 0Dex: 11 #.#. #.# # XL:  2 Next: 62% Place: Dungeon:2 #@#..#.# # Noise: =--------  Time: 1010.5 (0.0) #.#..#.# .# b) +0 dagger (elec) #.# ...# #.# Cast: Shock #.####.### ###.. #.#......## #.... #.#....†..####.... w   dart slug #.#.....#......... #.#.....#......... #.#.....#.h ........Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug.h  +. #*# ###  .. #*# ..?  . #*# ..  #.#*#..  .#*#. #..  h .*.. #.#  #*#. #.#      #.# ...#      †       hF .?.†...hc751.5 (1ShockhZhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug. _You kill the dart slug!hn 3hp hw hy ,h} he~ 9 _Found 8 gold pieces.h 3hU h9 h  K.#  ..# ## #.#  +. #.# ###. .. #?# ..?$. #.# ... ##.#†#..# #.. -#......# ......#.#..#.## Cast: Shock#.....#.#..#.###.... #.#..#.#.##.... #.# ..K   kobold (missile, asleep)#...#.#.....#.#h  K3.5 (2K)A kobold comes into view. It is wielding a +0 short sword.Found 11 gold pieces.  The kobold shouts!h U((((((hD ...?.†hO 4==4.5 (3hV hZ W _The kobold throws a stone. The stone hits you but does no damage.h K.#.## #+.###. .. #?# ..?$  . #.# ... ##.#†#..# #.#.#..#.. #..@...#.#......#.###.....#.#.. #.#..... #.# ..#..#. ..... #.# #.#.....#......... hh$KK   kobold (missile)hQ--5.5 (1hq .K## #.+.###. .. #?# ..?$  . #.# ... ##.#†#..# .#.#..#.. .....#.#h/......#@#..###.....#.#..##.... #.#..#.#.... #.# ..##... #.####.### ###..# h#.# #.#.....#.........hD hh.KK   kobold (missile)hA--6hh&ho ## #K+. #.# ###. .. #?# ..?$  . #.# ... ##.#†#..# #.#.#..#.. #......#.#......#.#..### . ..# #.####.### ###........## #..#.# #.#.....#......... hNhU7Shockhhh0 +. #.# ###. .. #?# ..?$  . #.# ... ##.#†#..# #.#.#..#.. ......#.#......#.### . ..# #.####.### ###..h#.##.......#......... hh&8hhPh h h hO hhg3=====hmKShockK   kobold (missile)h   +. #.# ###.  .. #K# ..?$  . #.# ...  #.#†#..#  #.#.#..#..  #......#.#  h#.#..#.#  #.#..#.#  #.... #@#..#.# 9h > #.... #.# ...#  #... #.#h. A  #... #.#  #.#....†h  #.# #.# #.# _You start resting.hj +. #.# ###.  .. #K# ..?$  . #.# ...  #.#†#..#  #.#.#..#..  #......#.#  #.#..#.#  #.#..#.#  #.... #@#..#.#  hhY#.... #.# ...#  #... #.#  #... #.#  #.#....† #.# h#.# #.#hh,h] _A kobold is nearby!h]  +. #.# ###.  .. #K# ..?$  . #.# ...  #.#†#..# h j #.#.#..#..  #......#.#  #.#..#.#  h R#.#..#.#  #.... #@#..#.#  h >#.... #.# ...#  #... #.#  h 2#... #.#  #.#....†h  #.# #.#h3 1 #.#h?j +. #.# ###.  .. #K# ..?$  . #.# ...  #.#†#..#  #.#.#..#..  #......#.#  #.#..#.#  #.#..#.#  #.... #@#..#.#  h@#.... #.# ...#  #... #.#  #... #.#  #.#....† #.# #.# #.#hGhHhNh9Q] _A kobold is nearby!h˦ +. #.# ###.  .. #K# ..?$  . #.# ...  #.#†#..#  #.#.#..#..  #......#.#  #.#..#.#  he#.#..#.#  #.... #@#..#.#  #.... #.# ...#  #... #.#  #... #.#  #.#....† #.#hA #.# #.#h<c +. #.# ###.  .. #K# ..?$  . #.# ...  #.#†#..#  #.#.#..#..  #......#.#  #.#..#.#  #.#..#.#  #.... #@#..#.#  #.... #.# ...#  #... #.#h=  #... #.#  #.#....† #.# #.# #.#hChDhIhL] _A kobold is nearby!hWJ +. #.# ###.  .. #K# ..?$  . #.# ...  #.#†#..#  #.#.#..#..  #......#.#  #.#..#.#  #.#..#.#  #.... #@#..#.#  #.... #.# ...#  #... #.#  #... #.#  #.#....† #.#hJA #.# #.#h8 +. #.# ###.  .. #K# ..?$  . #.# ...  #.#†#..#  #.#.#..#..  #......#.#  #.#..#.#  #.#..#.#  #.... #@#..#.#  #.... #.# ...#  #... #.#  h#... #.#  #.#....† #.# #.# #.#h!hhwh] _A kobold is nearby!h- ## #K# +. #.# ###... #K# ..?$ . #.# ...#.#†#..# #.#.#..#.. #.... .. ..# . #.# ...# #.####.### ####.....## †..#####h0 hf8 L?Kh: .20 _h? hA h   ..## +. #.# ###... #?# ..?$ . #K# ...#.#†#..# ##.#.#..#.. #......# .. ..# . #.# ...# #.####.### ####.....## †..####h ! h`" hd+ 1g.Kg   goblin (wandering)K   kobold (missile)hC, &1h 3 h6 s _A goblin comes into view. It is wielding a +0 club.h#  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h:b  ..# BurningKing the Gusty ## #g# Draconian +. #.# ###.  Health: 20/20 ======================== .. #?# ..?$  Magic: 2/5=========--------------- . #.# ... # AC: 4Str: 10 #.#K#..# # EV: 11Int: 15 hb )#.#*#..#..  SH: 0Dex: 11 #..*...#.#  XL:  2 Next: 75% Place: Dungeon:2 ......#@#..#.# # Noise: ---------  Time: 1021.5 (0.0) #.....#.#..#.# # b) +0 dagger (elec) #.... #.#..#.# .# Cast: Shock #.... #.# ...# #.# #... #.####.### ###..hc N #... #.#......## #.... g   goblin (wandering) #.#....†..####.... K   kobold (missile) #.#.....#......... #.#.....#......... _A goblin comes into view. It is wielding a +0 club.Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hc Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (60% to hit)hg ..# BurningKing the Gusty ## #g# Draconian +. #.# ###.  Health: 20/20 ======================== .. #?# ..?$  Magic: 2/5=========--------------- h47. #.# ... # AC: 4Str: 10 #.#K#..# # EV: 11Int: 15 #.#.#..#..  SH: 0Dex: 11 #......#.#  XL:  2 Next: 75% Place: Dungeon:2 ......#@#..#.# # Noise: ---------  Time: 1021.5 (0.0) #.....#.#..#.# # b) +0 dagger (elec) #.... #.#..#.# .# Cast: Shockh  #.... #.# ...# #.# #... #.####.### ###.. #... #.#......## #.... g   goblin (wandering) #.#....†..####.... K   kobold (missile) #.#.....#......... #.#.....#.........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (60% to hit)  You miscast Shock.  You are very lightly contaminated with residual magic.hhr@ ..# ## #.# +. #g# ###.  .. #?# ..?$  . #.# ...  hI#.#†#..#  #.#K        #....   #.... #.# ...#  #...   #...  g h@†hY2.5 (1Contam hh  Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (60% to hit)  You miscast Shock.are very lightly contaminated with residual magic. _Nothing appears to happen.h  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hj  ..# BurningKing the Gusty ## #.# Draconian +. #g# ###.  Health: 20/20 ======================== .. #?# ..?$  Magic: 1/5====-------------------- . #.# ... # AC: 4Str: 10 #.#†#..# # EV: 11Int: 15hUk 2 #.#K#..#..  SH: 0Dex: 11 #..*...#.#  XL:  2 Next: 75% Place: Dungeon:2 hk ......#@#..#.# # Noise: ---------  Time: 1022.5 (0.0) #.....#.#..#.# # b) +0 dagger (elec) h/l O#.... #.#..#.# .# Cast: Shock #.... #.# ...# #.# Contam  #... #.####.### ###.. #... #.#......## #.... g   goblin #.#....†..####.... K   kobold (missile) #.#.....#......... hcl #.#.....#......... _Nothing appears to happen.  Casting: Shock (safe; 9% risk of failure)  hl bConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (60% to hit)h..#BurningKing the Gusty## #*#Draconian+. #*# ###.Health: 20/20 ========================.. #*# ..?$Magic: 1/5====--------------------. #*# ...# AC: 4Str: 10#.#*#..## EV: 11Int: 15#.#*#..#..SH: 0Dex: 11#..*...#.#XL:  2 Next: 75% Place: Dungeon:2......#@#..#.## Noise: ---------  Time: 1022.5 (0.0)#.....#.#..#.##hH b) +0 dagger (elec)#.... #.#..#.#.# Cast: Shock#.... #.# ...##.# Contam #... #.####.### ###..#... #.#......## #.... g   goblin#.#....†..####.... K   kobold (missile)#.#.....#.........#.#.....#.........Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (60% to hit)  The zap hits the kobold.  The kobold is severely wounded.The zap hits the goblin.hr.g?.†K.  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (60% to hit)  The zap hits the kobold.  The kobold is severely wounded.The zap hits the goblin.  The goblin is heavily wounded.h$8(hh2.g.h]b19--=3.5 (1hhD _The kobold throws a stone. The stone hits you.hW  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h ..# BurningKing the Gusty ## #.# Draconian +. #.# ###.  Health: 19/20 ======================-- .. #g# ..?$  Magic: 0/5------------------------ . #.# ... # AC: 4Str: 10 #.#†#..# # EV: 11Int: 15 #.#K#..#..  SH: 0Dex: 11 #..*...#.#  XL:  2 Next: 75% Place: Dungeon:2 h:B......#@#..#.# # Noise: =--------  Time: 1023.5 (0.0) #.....#.#..#.# # b) +0 dagger (elec) #.... #.#..#.# .# Cast: Shock #.... #.# ...# #.# Contam  #... #.####.### ###.. #... #.#......## #.... g   goblin #.#....†..####.... K   kobold (missile) #.#.....#......... #.#.....#.........Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (severelywounded, 60% to hit)h ..# BurningKing the Gusty ## #.# Draconian +. #.# ###.  Health: 19/20 ======================-- .. #g# ..?$  Magic: 0/5------------------------ h. #.# ... # AC: 4Str: 10 #.#†#..# # EV: 11Int: 15 #.#K#..#..  SH: 0Dex: 11 #......#.#  XL:  2 Next: 75% Place: Dungeon:2 ......#@#..#.# # Noise: =--------  Time: 1023.5 (0.0) #.....#.#..#.# # b) +0 dagger (elec) h&}#.... #.#..#.# .# Cast: Shock #.... #.# ...# #.# Contam  #... #.####.### ###..h] #... #.#......## #.... g   goblin h<#.#....†..####.... K   kobold (missile) #.#.....#......... #.#.....#.........hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  h'Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (severelywounded, 60% to hit)  The zap hits the kobold.h{{Press: ? - help, Shift-Dir - straight line: a kobold, wielding a +0 short sword and quivering stones (severelywounded, 60% to hit)  The zap hits the kobold.  You kill the kobold!goblin.hM ..# ## #*# +. #*# ###.  .. #*# ..?$  . #*# ...  #.#*#..#  #.#*  #..*      #....   h#.... #.# ...#  #...   #...   †    h..).†).he824.5 (1ShockhhpJ _You kill the goblin!hZ h^ =What do you want to examine? Items  a - ()) a +0 short sword  b - (†) a kobold corpsec - (() 4 stoneshhh,..#BurningKing the Gusty## #.#Draconian+. #.# ###.Health: 19/20 ======================--.. #)# ..?$Magic: 0/5------------------------. #.# ...# AC: 4Str: 10#.#†#..## EV: 11Int: 15h#.#)#..#..SH: 0Dex: 11#......#.#XL:  2 Next: 82% Place: Dungeon:2......#@#..#.## Noise: =--------  Time: 1024.5 (1.0)#.....#.#..#.## b) +0 dagger (elec)#.... #.#..#.#.# Cast: Shockh8$#.... #.# ...##.# Contam #... #.####.### ###..#... #.#......## #.... #.#....†..####.... #.#.....#......... #.#.....#......... hhAim: a kobold, wielding a +0 short sword and quivering stones (severelywounded, 60% to hit)  The zap hits the kobold.  You kill the kobold!hiThe zap hits the goblin. _You kill the goblin!h3h6hKhhhPh,$h-&0h`1b20==-5.5 (1h];h?U _You start resting. HP restored.hWhٸhh,hehRhhh8-he 8.5 (3 _You start resting.hO(hh7K _Your magical contamination has completely faded away.h3hhh4P==hhL1====hkh2,hh ,hbhhhbhhh?====hrhhh\hzh1hhhhhdh h~ hE hhhhhhhhh#h $h&h)m2=====h*h-,h.hT2,h3h6,h18h:h;======h<h>h>hV@h'hghhCBh ,h h,hh,h^hbhQ3=====hh_ ,h"hy%h%h&h*,h,h.h/======h0h3,h5h`8,hz<h?,h@hC,hDhH,hIhLh0Mh|NhVQ;4hQ,=====hRhjUhY_ gShockg   hobgoblin (wandering)#.# #.#.....#......... _You start resting.hf0646.0)hh,5.5 (37hVnhr\ _A hobgoblin comes into view.h0N ..# ## #g# +. #.# ###.  .. #)# ..?$  . #.# ...  #.#†#..#  #.#)#..#..  #......#.#  #@#..#.#  #.#..#.#  #.... #.#..#.#  hN#.... #.# ...#  #... #.#  #... #.#  #.#....† #.#hu ..# ## #g# +. #.# ###.  .. #)# ..?$  . #.# ...  #.#†#..#  #.#)#..#..  #......#.#  #@#..#.#  #.#..#.#  #.... #.#..#.#  #.... #.# ...#  #... #.#  #... #.#  #.#....† #.#hhhhV` _A hobgoblin is nearby!h|; ..# ## #g# +. #.# ###.  .. #)# ..?$  . #.# ...  #.#†#..#  #.#)#..#..  #......#.#  #@#..#.#  #.#..#.#  #.... #.#..#.#  #.... #.# ...#  #... #.#  #... #.#  #.#....† #.#h  ..# ## #g# +. #.# ###.  .. #)# ..?$  . #.# ...  #.#†#..#  #.#)#..#..  #......#.#  #@#..#.#  #.#..#.#  #.... #.#..#.# h d #.... #.# ...#  #... #.#  #... #.#  #.#....† #.#hZ h h% h( ` _A hobgoblin is nearby!hG% ..# ## #g# +. #.# ###.  .. #)# ..?$  . #.# ...  #.#†#..#  #.#)#..#..  #......#.#  #@#..#.#  #.#..#.#  #.... #.#..#.#  #.... #.# ...#  #... #.#  #... #.#  #.#....† #.#hhP# ..# ## #g# +. #.# ###.  .. #)# ..?$  . #.# ...  #.#†#..#  #.#)#..#..  #......#.#  #@#..#.#  hQR#.#..#.#  #.... #.#..#.#  #.... #.# ...#  #... #.#  #... #.#  #.#....† #.#hXhYhX`hb` _A hobgoblin is nearby!h } ## #g+. #.# ###. .. #)# ..?$  . #.# ... ##.#†#..# #.#)#..#.. #......#.#......#.#..### . ..# #.####.### ###........## #..#.# #.#.....#......... hb hE .gg   hobgoblin (wandering)h+ /6.5 (1.0) hX _h hB ha+. #g# ###. .. #)# ..?$  . #.# ... ##.#†#..# #.#)#..#.. ......#.#......#.###. . ..#h76 #.####.### ###........## #.. †..###.#......... hZJ. hhh.gg   hobgoblin (wandering)h6&7h0h h   .. #g# ..?$ h  . #.# ... ##.#†#..# )#..#..h, e .....#.#......#.#hJ 6##.hh D . ..h # #.####.### ###..h P......## #.. h 8†..###.#.....h >#..h Y ###.....#........# h/ hN h. )gg   hobgoblin (wandering)hX hQ '=====ht 8h h9 h7  . #g# ... ##.#†#..# )#..#.. .....#.#......#.###. . ..#h+8Y #@####.### ###........## #.. †..###.#.....### h8T#######........# h@hCU9Shockh6HhIhT #.#†#..# )#..#.. .....#.#......#.##hAU*#. . ..# #.####.### ###........## #..hcUD †..###hUr.#.....#........# hUh@aha'70h+fh6h§hG^3§h@_§hoa§hYfB§hkgShockg   hobgoblin (wandering)§h5k§hpQ  #.#†#..# §hqX #.#g#..#..  #......#.#  §h/q=#.#..#.#  #.#..#.# §hVqA #.... #.#..#.#  #.... #.# ...# §hzqE #... #.#  #... #@#§hqI 1 #.#....†§hq  #.# #.#§hq  #.# #..§h$r ###§hSrS _You start resting.§h #.#†#..#  #.#g#..#..  #......#.#  #.#..#.#  §hV[#.#..#.#  #.... #.#..#.#  #.... #.# ...#  #... #.#  #... #@#§h}u  #.#....†§hk #.# §hP#.# §h#.# #.. §h B###§h §h!§h#` _A hobgoblin is nearby!§h  #.#†#..#  #.#g#..#..  #......#.#  #.#..#.#  §h y#.#..#.#  #.... #.#..#.#  #.... #.# ...#  #... #.# §h7 8 #... #@#  §hW "#.#....† #.#§h % #.# #.# §h #.. ###§h -§hi  #.#†#..#  #.#g#..#..  #......#.#  #.#..#.#  #.#..#.# §hi  #.... #.#..#.#  #.... #.# ...#  #... #.#  #... #@#  #.#....† #.#§hi P #.#§hi k #.# §hj D#.. ###§h4j -§ho §hp §hXv §hx  §hx D_A hobgoblin is nearby!§hx ħh>~  g#..#.. .....#.#ħhw~ ~......#.###. .ħh~  ..# #.####.### ###..ħh~ T......## #.. ħh~ R†..###.#......ħh~ ħh Y#......... ħhl ħh 3)għhχ jg   hobgoblin (wandering)ħh ħhu -2 _ħh ħhٖ ŧhGY g....#.#......#.###. . ..#ŧhY) #.####.### ###........## #.. †..###.#......ŧhY/###ŧhY#######...ŧhYD ŧh`ŧhdU3Shockŧh*iŧhjŧh>K ......#.###. . ..# #.####.### ###..ŧh8?^......## #.. †..###.#.......###.>. ŧhjEŧhH&4ŧhLŧh"Oŧhy # . ..ŧhy# #.####.### ###........## #.. ŧhza†..###.#...........#ŧh7zY##.....######ŧhUzs##.. ŧhӀŧh5X5=====5ŧhRŧhǧhǧhNǧhǧhǧhrnǧh,ǧh?ǧhǧh======ǧhoǧhѤ,ǧhǧh,ǧhǧh,ǧh7ǧhǧhǧhǧhӪ,ǧhǧhK,ǧhǧhY,ǧhǧh֮,ǧhǧhBǧhBǧhѱ,ǧhǧh,ǧhMǧh?,ǧhǧh,ǧhdǧhͷǧhǧhhǧhǧh޹ǧhǧhǧhĻǧhLǧhǧhнǧhEǧhǧhпǧhGǧhǧhǧhYǧh<,ǧhǧh,ǧhǧhǧhǧh`ǧh,ǧh7ǧh,ǧhhǧh~,ǧhǧhǧhǧh)ǧh,ǧhǧhǧhǧh.ǧh4ǧhbǧhǧhx,ǧhǧh,ǧhǧh,ǧhǧh,ǧhǧhpǧhǧhtǧh,ǧh5ǧhǧhǧhǧh-ǧhNǧhǧhǧhǧh4ǧh@,ǧhǧh,ǧh{ǧh:,ǧhǧh},ǧhǧh,ǧhrǧh],ǧhǧh,ǧh`ǧh,ǧh'ǧh,ǧhWǧh ,ǧh ǧh ,ǧhU ǧh),ǧhzǧh,ǧh|ǧhBǧh2,ǧhǧhTǧhyǧhǧh,ǧhǧhF,ǧhǧh ,ǧh ǧh",ǧh#ǧh&,ǧhg&ǧh}(,ǧh )ǧh*,ǧh+ǧh-,ǧh-ǧhB/,ǧhj0ǧh2ǧh2ǧh2ǧh5,ǧhl5ǧh7,ǧhk8ǧh:,ǧhb:ǧh<,ǧh<ǧh>,ǧh?ǧhFA,ǧh|AǧhmBǧhBǧhBǧh/D,ǧhDǧhF,ǧhTGǧhH,ǧhOIǧh=K,ǧhLǧhMǧhNǧhNǧhP,ǧhQǧhQ,ǧh%RǧhTnǧh8UǧhXV,ǧhVǧhWǧhX,ǧhYǧh_gShockg   hobgoblin (wandering)ǧhd    #.... #.#..#.#  #.... #.# ...#  #... #.#  #... #.#  #.#....† #.#ǧh0e #.# #@#162.5 (87.0) #......g# ###.....#ǧhEe #######ǧhWe ǧhge#.> ǧhyeI_You start waiting.ǧh   #.... #.#..#.#  #.... #.# ...#  #... #.#  #... #.#  #.#....† #.# ǧh9#.# #@# #......g# ###.....# ####### ǧh[S#.>ǧhDǧhǧhq` _A hobgoblin is nearby!ɧhk  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ɧhϵ  #.....#.#..#.# # BurningKing the Gusty #.... #.#..#.# .# Draconian #.... #.# ...# #.# Health: 20/20 ======================== #... #.####.### ###.. Magic: 4/5===================----- #... #.#......## #.... AC: 4Str: 10 #.#....†..####.... EV: 11Int: 15 ɧh #.#.....#......... SH: 0Dex: 11 #.#.....#......... XL:  2 Next: 82% Place: Dungeon:2 #@#.....#......... Noise: ---------  Time: 1162.5 (0.0) ɧhI #.*****g#......... b) +0 dagger (elec) ɧhs ###.....#........# Cast: Shock ɧh H#######........# #........# ɧh #......... g   hobgoblin (wandering) ɧhݶ (#######... #.>. ɧh ##..Casting: Shock (safe; 9% risk of failure)  ɧh# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  ɧhD Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wearing a ring of protection from cold (wandering, hasn't  ɧhd noticed you, 68% to hit)ɧh ***.....gɧhS O***#ʧh!F ...#..*****gAim: a hobgoblin, wearing a ring of protection from cold (wandering, hasn't  noticed you, 68% to hit)ʧhH 7 #.....#.#..#.# # BurningKing the Gusty #.... #.#..#.# .# Draconian #.... #.# ...# #.# Health: 20/20 ======================== ʧhH E#... #.####.### ###.. Magic: 4/5===================----- #... #.#......## #.... AC: 4Str: 10 #.#....†..####.... EV: 11Int: 15 #.#.....#......... SH: 0Dex: 11 ʧhH #.#.....#......... XL:  2 Next: 82% Place: Dungeon:2 ʧhI #@#.....#......... Noise: ---------  Time: 1162.5 (0.0) #......g#......... b) +0 dagger (elec)ʧh&I  ###.....#........# Cast: ShockʧhJI @ #######........# ʧhmI #........# #......... g   hobgoblin (wandering)ʧhI 7 #######... #.>. ʧhI ##..Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wearing a ring of protection from cold (wandering, hasn't  ʧhI noticed you, 68% to hit)  You miscast Shock.  You are very lightly contaminated with residual magic.  Nothing appears to happen.ʧh/O |   #....   ʧhjO #.... #.# ...#  #...   #... ʧhO   ʧhO C†ʧhO  .ʧhO  ʧhP A   ʧh0P <  ʧhQP #.>.  ʧhoP S##.. ʧhU t==3.5 (1ShockContam ʧhY ʧh\   Aim: a hobgoblin, wearing a ring of protection from cold (wandering, hasn't  noticed you, 68% to hit)  You miscast Shock.are very lightly contaminated with residual magic.  Nothing appears to happenʧh] *. _The hobgoblin shouts!ͧhPIͧhHͧhͧh/Bͧhͧh´ͧh<ͧhͧhͧhͷͧhSͧhϹͧhͧht,ͧhͧhͧhpPͧh_ #.#†#..#  #.#)#..#.. ͧh_= #......# ......#.#..#.# #..#.#..#.# #ͧh_>#....#.# .#ͧh `&#.... #.# ...# #.##... #.####.### ###ͧh+`W#....## #--ͧhN`7.5 (4.#....†..####.#.....#ͧhl`/.Shockͧh`z#.#.....#.#.#.....ͧh`.#.g.....g   hobgoblinͧh`###.....#........########........#ͧha5#........#ͧh+g8--ͧh oͧhr ͧhrR_A hobgoblin is nearby!Χh  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Χh 1 #.#†#..# # BurningKing the Gusty #.#)#..#..  Draconian #......#.#  Health: 20/20 ======================== ......#.#..#.# # Magic: 3/5==============---------- #.....#.#..#.# # AC: 4Str: 10 #.... #.#..#.# .# EV: 11Int: 15 #.... #.# ...# #.# SH: 0Dex: 11 #... #.####.### ###.. XL:  2 Next: 82% Place: Dungeon:2 #... #@#......## #.... Noise: ---------  Time: 1167.5 (0.0)Χh  #*#....†..####.... b) +0 dagger (elec) #*#.....#......... Cast: Shock #*#.....#......... Contam  #*#.....#......... #.g.....#......... g   hobgoblin ###.....#........# #######........# #........# _The hobgoblin shouts! Χh _A hobgoblin is nearby!Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ΧhO Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineΧh& { g# _A hobgoblin is nearby!  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wearing a ring of protection from cold (68% to hit)Χh Z g#ϧhg#Aim: a hobgoblin, wearing a ring of protection from cold (68% to hit)ϧh2 6 #.#†#..# # BurningKing the Gusty #.#)#..#..  Draconian #......#.#  Health: 20/20 ======================== ......#.#..#.# # Magic: 3/5==============---------- #.....#.#..#.# # AC: 4Str: 10 #.... #.#..#.# .# EV: 11Int: 15 #.... #.# ...# #.# SH: 0Dex: 11 #... #.####.### ###.. XL:  2 Next: 82% Place: Dungeon:2 #... #@#......## #.... Noise: ---------  Time: 1167.5 (0.0) ϧhJ3 #.#....†..####.... b) +0 dagger (elec) #.#.....#......... Cast: Shock #.#.....#......... Contam  #.#.....#......... #.g.....#......... g   hobgoblin ###.....#........# #######........# ϧhu3 #........#Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wearing a ring of protection from cold (68% to hit)  The zap hits the hobgoblin.  The hobgoblin is almost dead.The zap hits the hobgoblin.ϧh7  #.#†#..#          #....   #.... #.# ...#  #...   #...   #*#....† #* #*ϧh7 + #* #.*    ϧh<8 k   ϧh T....=ϧhF l9=8.5 (1ShockϧhH ϧh }  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wearing a ring of protection from cold (68% to hit)  The zap hits the hobgoblin.  The hobgoblin is almost dead.The zap hits the hobgoblin. _You kill the hobgoblin!Чh ЧhQ What do you want to examine? Items  a - (†) a hobgoblin corpseb - (=) a ring of protection from coldҧh dAA ring of protection from cold. A ring that protects its wearer from cold. You took it off a hobgoblin on level 2 of the Dungeon. Stash search prefixes: {rC+} {jewellery} {resist cold} {cold resistance} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (g)o to location.ԧhw* What do you want to examine? Items  a - (†) a hobgoblin corpse  b - (=) a ring of protection from cold ԧhCԧh1JԧhQ#.#†#..## BurningKing the Gusty#.#)#..#..Draconian#......#.#Health: 20/20 ========================......#.#..#.## Magic: 3/5==============----------#.....#.#..#.## AC: 4Str: 10#.... #.#..#.#.# EV: 11Int: 15#.... #.# ...##.# SH: 0Dex: 11#... #.####.### ###.. XL:  2 Next: 89% Place: Dungeon:2#... #@#......## #.... Noise: =--------  Time: 1168.5 (1.0)ԧhR#.#....†..####.... b) +0 dagger (elec)#.#.....#......... Cast: Shock#.#.....#......... Contam #.#.....#.........#.=.....#......... ###.....#........# #######........# #........# Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wearing a ring of protection from cold (68% to hit)  The zap hits the hobgoblin.  The hobgoblin is almost dead.The zap hits the hobgoblin. _You kill the hobgoblin!ԧhXԧhr\ԧhbԧhIdէhL էh էh" էh7& էh) էh,  _Your magical contamination has completely faded away.էhb- էh- էh- էh. էh/ ,էh|0 էh1 էh3 ,էh4 էh`6 էh8 էhT8 Q4=====էh9 էhA e  e - a ring of protection from coldէhBB էhN B#.... #.#..#.#.# #.... #.# ...# #.###... #.####.### ###...#... #.#......## #..... #.#....†..####..... #.#.....#.......... #.#.....#.......... #.#.....#........ #.@.....#......-74.5 (6###.....#........## #######.## #.# #. ####### #.>.. ##... #...էh9U 8-էhY էhz\ V _You see here a hobgoblin corpse.קhN U  There are no objects that can be picked up here.קhn קh קh H _a hobgoblin corpse٧h{٧hEquip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 dagger of electrocution (weapon)d - a +0 quarterstaff Jewellery (go to first with "=)٧he - a ring of protection from cold[?] describe selected [!] equip|wield|put on[tab] equip|unequip ٧h|g٧hl٧hr#.... #.#..#.#.# BurningKing the Gusty#.... #.# ...##.## Draconian#... #.####.### ###... Health: 20/20 ========================٧hs#... #.#......## #..... Magic: 4/5===================-----#.#....†..####..... AC: 4Str: 10#.#.....#.......... EV: 11Int: 15#.#.....#.......... SH: 0Dex: 11#.#.....#.......... XL:  2 Next: 89% Place: Dungeon:2#.@.....#.......... Noise: ---------  Time: 1174.5 (0.0)٧hs###.....#........## b) +0 dagger (elec)#######........## Cast: Shock#........#.#..........#######.... #.>.. ##... #...  _You kill the hobgoblin! ٧h.t,_Your magical contamination has completely faded away.  e - a ring of protection from cold _You see here a hobgoblin corpse.  There are no objects that can be picked up here. _a hobgoblin corpse٧hqz٧hۀ-5.0 (0.5٧h٧h܇? _e - a ring of protection from cold (worn)ܧh<3ܧhܧh ܧh,ܧhnܧh ......#.#..#.# # #.....#.#..#.#  #.... #.#..#.# .# #.... #.# ...# #.##... #.####.### ####... #.#......## # #.#....†..#### #.#.....#ܧh #@#.....#7.0 (2.0 #.#.....#..#.†.....#..###.....#.######### #........##.......#####>ܧhܧhܧhݧhݧhEquip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 dagger of electrocution (weapon)ݧh75d - a +0 quarterstaff Jewellery (go to first with "=)  e - a ring of protection from cold (worn)[?] describe selected [!] equip|wield|put on[tab] equip|unequip ާh-ާh٩ާhͯ......#.#..#.## BurningKing the Gusty#.....#.#..#.## Draconian#.... #.#..#.#.# Health: 20/20 ========================#.... #.# ...#ާhYD#.# Magic: 4/5===================-----#... #.####.### ###.. AC: 4Str: 10#... #.#......## #.... EV: 11Int: 15#.#....†..####.... SH: 0Dex: 11#.#.....#......... XL:  2 Next: 89% Place: Dungeon:2ާh#@#.....#......... Noise: ---------  Time: 1177.0 (0.0)#.#.....#......... b) +0 dagger (elec)#.†.....#......... Cast: Shock###.....#........########........##........# #......... ާh$#######... #.>.  ާhT_Your magical contamination has completely faded away.  e - a ring of protection from cold _You see here a hobgoblin corpse.  ާh|There are no objects that can be picked up here. _a hobgoblin corpse _e - a ring of protection from cold (worn)ާhbP  Okay, then.ާhnާhާh7. _ߧh3ߧhߧhߧhߧhf _ߧhkߧhߧhߧhߧhߧhߧhߧhߧhߧhߧh . #g# ...  #.#†#..#  #.#)#..#..  #......# ߧh9s......#.#..#.# #..#.#..#.# ##....#.# .##.... #.# ...# #.##... #@####.### ###81.0 (4#...ߧh.## #.#....†..####.#..#.#......#.#......#.†.....###.....#........########........#ߧhBߧhߧhߧh+xߧhxߧh {ߧh8ߧhߧhkߧh<,ߧhuߧhߧh9ߧhߧh,ߧhXߧhpߧh֖ߧh$O5=====ߧhϘߧhA ..#  ## #.#  +. #.# ###... #)# ..?$ . #.# ... ߧh #.#†#..#  #.#)#..#..  #......# ......#@#..#.# #5..#.#..#.# #ߧhO#....#.# .##.... #.# ...# #.##... #.####.### ###ߧh(:#....## #ߧhW]#....†..####.ߧhB.#.#......ߧh֭ߧhߧh% _Magic restored.h& h ' h/) hO. h3 ,h 8 hp8 h?< ,h= hE  Things that are here:  a +0 short sword; 4 stones; a kobold corpsehgI hI  _hK hO  h,P _ You see here a dart slug corpse.hgT hNU &===== hU _h}W he = #.# ..#  $.#  ..#  he y## #.#  +. #.# ###... #)# ..?$ . #@# ... 9 #.#†#..# hLf #.#)#..#..  #......#.#hf ......#.#..#.# #..#.#..#.# ##....hf #.# .##.... #.# ...# #.#hf t#... #.####.### ###hl h|u hw h7h8h69hy>hChChGhyMx  c - 2 scrolls of teleportation (gained 1)hMhOhR< _You see here a +0 club.h?V3hWhYh\,hd]h^hd,hBfhn;### ... ..  ###.# ....# #.####$.# #......@#  94.0 (5..#####.#  hn+. #.# ###... #)# ..?$ . #.# ...  #.#†#..#  #.#)#..#..  #......# ......#.#..#.# #hqhvh%xh ####...# ...######.## #.......# #.####@.# #.......#...#####.# +. #.# ###.h. #)# ..?$ . #.# ... #.#†#..# #.#)#..#.. #......#.#h֥h+5.0 (1hhh+6.0 (2hxh> _You now have 84 gold pieces (gained 11).h< #### ...# ...######.## #.......# #.####..# #....@..#....#####.# +. #.# ###.hܥ  .. #)# ..?$ . #.# ... #.#†#..# #.#)#..#.. #......#.#......#.#..#.#h h4 +7.0 (1h h hD h% h\ h hJh/NhRVhWh 3h hj h ,h$ ,h ,h h: h4  #### ...# ... ######.## #.......# #.####..# #.@.....#...#####.#......+. #.# ###.Shock....... .. #)# ..?$....[.. . #.# .........b #.#†#..#b   bat (asleep)....... #.#)#..#......... #......#.# h O ......#.#..#.#h: s 9.0 (2  A bat comes into view.h ,h _b.bh -200.0 (3h h , _Found a pair of boots.h  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hxE  BurningKing the Gusty  Draconian ####  Health: 20/20 ======================== ...#  Magic: 4/5===================----- ...  AC: 4Str: 10 ######.##  EV: 11Int: 15 #.......#  SH: 0Dex: 11 hY#.####..#  XL:  2 Next: 89% Place: Dungeon:2 #.@.....#  Noise: ---------  Time: 1200.0 (0.0) ......*#####.#  b) +0 dagger (elec) ......b+. #.# ###.  Cast: Shock ....... .. #)# ..?$  ....[.. . #.# ...  h....... #.#†#..#  b   bat ....... #.#)#..#..  ....... #......#.#  ......#.#..#.# _Found a pair of boots.  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  hpPress: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit)hY:BurningKing the GustyDraconian####Health: 20/20 ========================...#Magic: 4/5===================-----...AC: 4Str: 10######.##EV: 11hxZInt: 15#.......#SH: 0Dex: 11#.####..#XL:  2 Next: 89% Place: Dungeon:2#.@.....#Noise: ---------  Time: 1200.0 (0.0)......*#####.#b) +0 dagger (elec)......*+. #.# ###.Cast: ShockhZ<.....*. .. #)# ..?$....[*. . #.# .......*.. #.#†#..#b   bathZ&....*.. #.#)#..#.....*... #......#.#......#.#..#.# _Found a pair of boots.  hs[Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit)hhhUb.......h3=1.0 (1hha3  Casting: Shock (safe; 9% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit) _The zap misses the bat. The bat closely misses you.hJ4  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h&^  BurningKing the Gusty  Draconian ####  Health: 20/20 ======================== ...#  Magic: 3/5==============---------- ...  AC: 4Str: 10 ######.##  EV: 11Int: 15 #.......#  SH: 0Dex: 11 #.####..#  XL:  2 Next: 89% Place: Dungeon:2 hO'#.@.....#  Noise: =--------  Time: 1201.0 (0.0) .....b*#####.#  b) +0 dagger (elec) .......+. #.# ###.  Cast: Shock ....... .. #)# ..?$ hs'i ....[.. . #.# ...  h'....... #.#†#..#  b   bat h'....... #.#)#..#..  ....... #......#.#  ......#.#..#.# _The zap misses the bat. The bat closely misses you.h(~Casting: Shock (safe; 9% risk of failure)  h2(Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  hR(pPress: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit)hd;  BurningKing the Gusty  Draconian ####  Health: 20/20 ======================== ...#  Magic: 3/5==============---------- ...  AC: 4Str: 10 ######.##  EV: 11Int: 15 #.......#  SH: 0Dex: 11 he#.####..#  XL:  2 Next: 89% Place: Dungeon:2 #.@.....#  Noise: =--------  Time: 1201.0 (0.0) .....b.#####.#  b) +0 dagger (elec) .......+. #.# ###.  Cast: Shock ....... .. #)# ..?$  ....[.. . #.# ...  ....... #.#†#..#  b   bat ....... #.#)#..#..  ....... #......#.#  ......#.#..#.# hfCasting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit)  h5fThe zap hits the bat.hk ####  ...#  ...   hylV       .....**  ...**..+. #.# ###.  hl.**.... .. #)# ..?$ *hlr . #.#  hlK #.#† hmD #.#)h"m  h>m h >†.....hj .hc932.0 (1ShockhshhP:BurningKing the GustyDraconian####Health: 20/20 ========================...#Magic: 3/5==============----------...AC: 4Str: 10######.##EV: 11htInt: 15#.......#SH: 0Dex: 11#.####..#XL:  2 Next: 93% Place: Dungeon:2#.@.....#Noise: =--------  Time: 1202.0 (1.0).....†.#####.#b) +0 dagger (elec).......+. #.# ###.hCast: Shock....... .. #)# ..?$....[.. . #.# .......... #.#†#..#h@....... #.#)#..#......... #......#.#......#.#..#.#Confirm with . or Enter, or press ? or * to list all spells.haAiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight linehOAim: a bat (52% to hit)  The zap hits the bat. h2_You kill the bat!hh9hhph,h,h,hh[####......#... ...#.. ######.###.. #.......##.##.####..#h####..#.......#......†.#####.#.......@+. #.# ###.-4.0 (2...#.. #)# ..?$[..# . #.# ... h.# #.#†#..#....# #.#)#..#...# #......#.#h.....#.#..#.########.....#.#..#.# #.... #.#..#.#h h8-hOhh-z h h h h{##'.#..#..#.##h h\)+5.0 (1hQ0h4l  Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (52% to hit)  The zap hits the bat. _You kill the bat! _You open the door.hy3h@~hhh}hhh",hNh%.... ... #..# ######.## #.. #.......# #.##.####..#.#####..#.......#........†.#####.#..........'.# #.# ###.#.........#..##)# ..?$#..# ..#.# ..7.0 (2#..# #.#†#..##.........# #.#)#..#..#..# #......#.##......#.#..#.##########.....#.#..#.# #.... #.#..#.# #.....#.# ...# #... #.####.### 7mhhhŹV [34m_You see here a +0 pair of boots.hw3h hyhhX$ _hhh,hhDh,hh? ... ...# .... .... #..########.##.. #..##.......#.. #.##.####..######..#.......#..†.#####.# ......'.# #.# ## #...@.....#..##)# ..?10.0 (3 #[..# ..#.# ... #...# #.#†#..# #...# #.#)#..#.h  #..# #......#. #.............#.#..#.#########.....#.#..#. #.... #.#..#. #.....#.# ...hhhRh3h h hhr}4=====hha ####...g ... ...#... .... ...... #..########.##.. #..##.......#.. #.##.####..######..#.......#†.#####.# .......@.......'.# #.# ######.........#..##)#  #[..# ..#.# .Shock #h..# #.#†#. #..# #.#)#. ## #...... g   hobgoblin (wandering) #.............#.#..#########.....#.#.. #.... #.#..hm+1.0 (1h+2.0 (2h4hz _A hobgoblin comes into view. It is wielding a +0 hand axe.hc....  ####g.> #.. .... .....######.##. #..##.......#. #.##.####..######..#.......#!hd{......†.#####.#................'.# #.# #######.........#..##)#  #[..# ..#.# #.# #.#†# #.# #.#)# ## #... #.............#.##########.....#.#hj  Found a glowing dark potion. Found a stone staircase leading down.h8p`.ggh.x4==3.0 (1hX~hi+ _The hobgoblin shouts!h7  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h![  BurningKing the Gusty ....... ####  Draconian ......> ... ...#  Health: 20/20 ======================== ....g.. .... ...  Magic: 3/5==============---------- .....*. #..########.##  AC: 4Str: 10 .....*. #..##.......#  EV: 11Int: 15 ......* #.##.####..#  SH: 0Dex: 11 h[(......*#####..#.......#  XL:  2 Next: 93% Place: Dungeon:2 !......@......†.#####.#  Noise: ==-------  Time: 1213.0 (0.0) ................'.# #.#  b) +0 dagger (elec) #######.........#..##)#  Cast: Shock #......[..# ..#.#  #.........# #.#†#. #.........# #.#)#. g   hobgoblin #.........# #..... #.............#.#. #########.....#.#. _The hobgoblin shouts!  Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  h[Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wielding a +0 hand axe (68% to hit)hxE g.*.*.ht*.*.*h g.*Aim: a hobgoblin, wielding a +0 hand axe (68% to hit)hs  BurningKing the Gusty ....... ####  Draconian ......> ... ...#  Health: 20/20 ======================== ....g.. .... ...  Magic: 3/5==============----------h!f ....... #..########.##  AC: 4Str: 10 ....... #..##.......#  EV: 11Int: 15 ....... #.##.####..#  SH: 0Dex: 11 .......#####..#.......#  XL:  2 Next: 93% Place: Dungeon:2 !......@......†.#####.#  Noise: ==-------  Time: 1213.0 (0.0)hG ................'.# #.#  b) +0 dagger (elec) hj#######.........#..##)#  Cast: Shock #......[..# ..#.# hP #.........# #.#†#. h#.........# #.#)#. g   hobgoblin #.........# #..... h̿b#.............#.#. #########.....#.#.h~Casting: Shock (safe; 9% risk of failure)  h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 9% risk of failure)  h(Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wielding a +0 hand axe (68% to hit)  hFThe zap hits the hobgoblin.h ...*... ####  ....*.> ... ...#  ....*.. .... ...  h.....*.   .....*.   *   hV*     #.#  hw8)#  hA   #.#†hA  #.#)hX   hU   hR  hKRg..)....hRh[BurningKing the Gusty.......####Draconian......> ......#Health: 20/20 ========================....).. .......Magic: 3/5==============----------....... #..########.## AC: 4Str: 10....... #..##.......# EV: 11Int: 15hT\>....... #.##.####..# SH: 0Dex: 11.......#####..#.......# XL:  2 Next: 100% Place: Dungeon:2!......@......†.#####.# Noise: =--------  Time: 1214.0 (1.0)................'.# #.# b) +0 dagger (elec)hz\:#######.........#..##)# Cast: Shock#......[..# ..#.#h\z#.........# #.#†#.h\#.........# #.#)#. #.........# #.....h\ #.............#.#. #########.....#.#. h\Casting: Shock (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h]Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineh{]mAim: a hobgoblin, wielding a +0 hand axe (68% to hit)  The zap hits the hobgoblin.h^9 -h^0Aiming: Shock (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin, wielding a +0 hand axe (68% to hit)  h^The zap hits the hobgoblin. _You kill the hobgoblin!You have reached level 3!hwh/  --more--h  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? h\6/263/6--573 0% Shockhehh _You feel clever. x2; Your scales feel tougher.h h - Spells (Memorise)TypeFailure Level  a - SwiftnessAir14% 3b - Tukima's DanceHexesh2 D50% 3  c - AirstrikeAir41% 4  d - Iskenderun's Mystic Blast Conjuration/Translocation 80% 4  e - Passage of Golubria Translocation 88% 4  f - Summon Mana ViperHexes/Summoning 99% 5  g - Yara's Violent Unravelling Hexes/Alchemy 99% 5  h - Summon Cactus Giant SummoninghX ;100% 6  i - Haunthz kNecromancy/Summoning 100% 7 3 spell levels left h ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith^ Tukima's Dance Animates the weapon of a targeted foe, ripping it from their hands and causing it to attack them relentlessly. Once the target dies, the weapon will fall to the ground shortly thereafter. Certain powerful named artefacts cannot be animated, and any properties that require skill in evocations will not be active. Level: 3 School: Hexes Fail: 50% Power: 2% Range: 7 Noise: Quiet hMiscasting this spell causes magic contamination and also slows you. This spell would have no effect right now because you can't see any hostile targets that would be affected.h& Spells (Memorise)TypeFailure Levela - SwiftnessAirh14% 3  b - Tukima's DanceHexes50% 3  c - AirstrikeAir41% 4  d - Iskenderun's Mystic Blast Conjuration/Translocation 80% 4  e - Passage of Golubria Translocation 88% 4 h  f - Summon Mana ViperHexes/Summoning 99% 5  g - Yara's Violent Unravelling Hexes/Alchemy 99% 5  h - Summon Cactus Giant Summoning100% 6  i - HauntNecromancy/Summoning 100% 7 h6=3 spell levels left hb^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit h h& h7BurningKing the Gusty.......####Draconian......> ......#Health: 26/26 ========================....).. .......Magic: 3/6============------------....... #..########.## AC: 5Str: 10....... #..##.......# EV: 11Int: 17....... #.##.####..# SH: 0Dex: 11.......#####..#.......# XL:  3 Next:  0% Place: Dungeon:2 hy!......@......†.#####.# Noise: =--------  Time: 1214.0 (0.0)................'.# #.# b) +0 dagger (elec)#######.........#..##)# Cast: Shock#......[..# ..#.##.........# #.#†#.#.........# #.#)#. #.........# #..... #.............#.#. #########.....#.#. The zap hits the hobgoblin. _You kill the hobgoblin! h'You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2; Your scales feel tougher. h hMemorise Tukima's Dance, consuming 3 spell levels and leaving 0? Y - Yes  h?' N - No h h HBurningKing the Gusty.......####Draconian......> ......#Health: 26/26 ========================....).. .......Magic: 3/6============------------....... #..########.## AC: 5Str: 10....... #..##.......# EV: 11Int: 17....... #.##.####..# SH: 0Dex: 11 h `.......#####..#.......# XL:  3 Next:  0% Place: Dungeon:2!......@......†.#####.# Noise: =--------  Time: 1214.0 (0.0)................'.# #.# b) +0 dagger (elec)#######.........#..##)# Cast: Shock#......[..# ..#.##.........# #.#†#.#.........# #.#)#. #.........# #..... #.............#.#. #########.....#.#. The zap hits the hobgoblin.  h P_You kill the hobgoblin!You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2; Your scales feel tougher. h 3-5.0 (1 ha  h#  #########.....#.#.  _This spell is extremely dangerous to cast! h]/ E-6.0 (2 hg:  h+C  h\N +7.0 (3 hU  h2[  h` +8.0 (4 hd  hk _You start memorising the spell. You continue memorising. x3 hMw  h]|  h c _You finish memorising. Spell assigned to 'c'. h+  h   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.0   5%  +1   g + Spellcasting 2.4  28%  -1           h6 s b + Staves   0.0     0   h + Conjurations 1.3  24%   0  c + Unarmed Combat 0.0   2%   0   i + Hexes   0.0    -1      j + Air Magic3.4  23%   0  d + Short Blades 0.0   6%   0       h         e + Dodging2.0   7%  -1      f + Stealth2.0   5%   0               h              h          h> !             ha          h          h _     h     The percentage of incoming experience used to train each skill is in brown.  h The species aptitude is in white.  [?] Help[=] set a skill target  hl [/] auto|manual mode [*] useful|all skills [!] training|cost|targetshJdh}lhtBurningKing the Gusty.......####Draconian......> ......#Health: 26/26 ========================....).. ....h)u>...Magic: 3/6============------------....... #..########.## AC: 5Str: 10....... #..##.......# EV: 11Int: 17....... #.##.####..# SH: 0hZuDex: 11.......#####..#.......# XL:  3 Next:  0% Place: Dungeon:2huR!......@......†.#####.# Noise: ---------  Time: 1218.0 (0.0)................'.# #.# b) +0 dagger (elec)#######.........#..##)# Cast: Shockhu'#......[..# ..#.##.........# #.#†#.#.........# #.#)#. #.........# #..... h v#.............#.#. #########.....#.#. h:vYour experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? hgv\_You feel clever. x2; Your scales feel tougher. _This spell is extremely dangerous to cast! _You start memorising the spell. You continue memorising. x3 hvN_You finish memorising. Spell assigned to 'c'.h}hhݎhXhL h!  Spells (Memorise)TypeFailure Level  a - SwiftnessAir14% 3  b - Airstrikeh?" UAir41% 4  c - Iskenderun's Mystic Blast Conjuration/Translocation 80% 4  d - Passage of Golubria Translocation 88% 4  e - Summon Mana ViperHexes/Summoning 99% 5 hg" f - Yara's Violent Unravelling Hexes/Alchemy 99% 5  g - Summon Cactus Giant Summoning100% 6 h"  h - Haunth" kNecromancy/Summoning 100% 7 0 spell levels left h" ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithW h8^ h j &BurningKing the Gusty.......####Draconian......> ......#hpj Health: 26/26 ========================....).. .......Magic: 3/6============------------....... #..########.## AC: 5Str: 10hj ........ #..##.......# EV: 11Int: 17....... #.##.####..# SH: 0Dex: 11hj .......#####..#.......# XL:  3 Next:  0% Place: Dungeon:2hk !......@......†.#####.# Noise: ---------  Time: 1218.0 (0.0)................'.# #.# b) +0 dagger (elec)h&k 3#######.........#..##)# Cast: Shock#......[..# ..#.#hIk #.........# #.#†#.#.........# #.#)#. hmk #.........# #..... #.............#.#. hk 7#########.....#.#. Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2; Your scales feel tougher. hk A_This spell is extremely dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.hw P  Okay, then.hy h hv . _h h h hЩ h| h : _h h h h h] h h #..@.......## ####........>.... ...#......)....... ..4====#hJ r...# #..########....# #..##.........# #.##.####....#####..#.........!...@.........†.#####...'.# #.###...#..##Shock #......[..# ..# #.........# #.#h{  #.........# #.# @   Terence (wandering) #.........# #..h E #.............# h 4###.....#h+ ,20.0 (2h +1.0 (3h h _Terence the Veteran comes into view. He is wielding a +1 flail of holy wrath.hhTerence the Veteran A veteran of a war against the armataurs' elephant-riders. He has recently hCretired to make a new home in the dungeon. Max HP: ~20Will: +AC: ++EV: ++ Threat: High Class: Natural Size: Medium Int: Human You have about 65% to hit with your +0 dagger of electrocution and 57% to hit with your tail-slap (at present). h|He has about 55% to hit you. AttackMax Damage Hit: +1 flail (holy) 15 + 22 (holy) He can open doors.hI h! BurningKing the Gusty#..@.......##### Draconian#........>....... Health: 26/26 ========================h #......)......... Magic: 4/6================--------#.........# #..########. AC: 5Str: 10..........# #..##...... EV: 11Int: 17h ..........# #.##.####. SH: 0Dex: 11h ..........#####..#...... XL:  3 Next:  0% Place: Dungeon:2...!...@.........†.##### Noise: ---------  Time: 1221.0 (3.0)h ...................'.# # b) +0 dagger (elec)h ].#########.........#..## Cast: Shock#......[..# ..##.........# #.#hc ~#.........# #.# @   Terence (wandering)#.........# #..#.............##########.....# h _You feel clever. x2; Your scales feel tougher. _This spell is extremely dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'. _Okay, then. h _Terence the Veteran comes into view. He is wielding a +1 flail of holy wrath.h'# h(* h, h{ #..@.......#######........>.......#......).....#...# #..########.#..# .......# #.##.####.hH L#####..#.........!......†.#####........@....'.# #..##########..##) #......[..# ..#.#...# #.#†#.# #.#)#.# #...#....#. #########.....#. hy  #.... #. h0 h .@@   Terence (wandering)h +2.0 (1h h h#.## #### #.@......>.... ...# #......)....... haI... #.# #..#.#.# #..##.#.# #.##.####..#.#####..#.hv#...!.†.#####.#.h'.# #.#.#.#..##)##......[..# ..#.#h1#...# #.#†##.........# #.#)##.........# #.h#......#.##########.....#.##.... #.#hEhhMh.hU3Shockh/hhC`3hchkhp,hth?vhz,h3|hhh)hhٙU#........>.... ...# #......)....... ... #.........# #..########.## ..........# #..##.......# ...hh# #.##.####..# ...#####..#.......# ...!....†.#####.# ..........'.# #.# .#########..h˚#..##)# ..6.0 (3 h#......[..# ..#.# ..#...hy# #.#†#.#...h;x# #.#)#..#...h]# #......#....#.#..#h#########.....#.#. #.... #.#.hJ#.....#.# ..hhsh2h 3h h h ,h ,hj h h hL #.# #..########.#....# #..##.......#...# #.##.####..# .#####..#.......# ...!......†.#####.# h ...................'.# #.# ##.#########.........#..##)# ..? #......[..# ..#.# ... #...# #.#†#..# 8.0 (2#...# #.#)#..##.h[ # #......#.#....#.#..#.#########.....#.#..#. #.... #.#..#. #.....#.# ...#... #.####.h I#... #.#..h& h h  h3 h hp  h  h$ h$, hI& h( h3)P5==== hJ* h>- h/, h1 hN@..Shock@   Terence (wandering) hui*     ....# #..##..  ...# #.##.####..#  ....#####..#.......#  ...!.............†.#####.#  ...........'.# #.#  #.........#..##)# ..? hi#......[..# ..#.#  #...@.....# #.#†#..# 32.0 (4 #.........# #.#) #.........#  #........... #########... #....  #.....#.#  h+jW #...  #... _You start resting. hQj hx    ....# #..##..  ...# #.##.####..#   hA....#####..#.......#  ...!.............†.#####.#  ...........'.# #.#  #.........#..##)# ..? ho#......[..# ..#.#  #...@.....# #.#†#..#  #.........# #.#) #.........#  #........... h@#########... #....  he#.....#.#  #...  h3 #...  h2+ hR2 h75  h6N_Terence is nearby!!hK     ....# #..##..  ...# #.##.####..#  ....#####..#.......#  ...!.............†.#####.#  ...........'.# #.# !hK #.........#..##)# ..? #......[..# ..#.#  #...@.....# #.#†#..#  #.........# #.#) #.........#  #........... #########... #....  !hK M#.....#.#  #...  #... !h +  !h  ....# #..##..  !h; +...# #.##.####..#  ....#####..#.......# !hn ...!.............†.#####.#  ...........'.# #.# !h #.........#..##)# ..?!h  #......[..# ..#.#  !h #...@.....# #.#†#..#  !h #.........# #.#) !h' #.........#  #........... !hW #########... #.... !h  #.....#.#  #...  #... !h !h !h !h_ \ _Terence is nearby!"h..# .......# ......@...# #.##.####..# ....#####..#.......# ...!......†.#####.# .........'.# #.# ###.##########..##)# ..?$ #......[..# ..#.# ... #...# #.#†#..# #."hmW# #.#)#..#..#.# #......#.##....#.#..#.##########.....#.#..#.# #.... #.#..#.##.....#.# ...##.... #.####.# #... #.#.....  #.#....† "hY"h.@@   Terence (wandering)"h323.0 (1 _"h"h"hD 0.@..# #.##.####..#  ...#####..#.......#  ...!......†.#####.#  ......'.# #.# ###..#########"h #..##)# ..?$  #......[..# ..#.# ... #...# #.#†#..# #.# #.#)#..#..#.# #......#.# #....#.#..#.# #########.....#.#..#.#  #.#.....#.# "h .##.....#.####.##... .#.#......  #.#....† #.#.....# "hp! "h9- U4Shock"h7 "h%: #h_#h#h[<====#h,#h #hP#h#h"#h.!.......†.#####.# .......'.# #.# ###. #########..##)# ..?$ ##hS [..# ..#.# ...  #...# #.#†#..# #...# #.#)#..#.. #.........###......#.# #.............#.#..#.# #########@....#.#..#.#  #.....#.#..#.#  #h #.....#.# ...# Shock#.....#.####.####.....#.#......#!.....#.#....†.r   quokka (asleep)......#.#.....#...r.....#.#.....#...#h-!X#.#.....#...#hV2v 6.0 (2  A quokka comes into view.#h:+7.0 (3#h)A#hC[ _Found a fuming blue potion.#hi !† ........'.# #.# ###. ........#..##)# ..?$  #......[..# ..#.# ...  #.........# #.#†#..# #h  #.........# #.#)#..#..  #.........###......#.#  #.............#  #@....#  #.....##h, ]  #.....#.# ...#  #.....#  #.....##h] *  !.....#† #h S......# r.....##h #h37m!† ........'.# #.# ###. ........#..##)# ..?$ #h7 #......[..# ..#.# ...  #.........# #.#†#..#  #.........# #.#)#..#..  #.........###......#.#  #h7#.............#  #@....#  #h8]#.....#  #h9B#.....#.# ...#  #.....# #.....##hB9u !.....#† #hn9......# r.....##hA$h $h$h] _A quokka is nearby!&hf......#####..#.......# !&h4b†.#####.# ........'.# #.# ###. #######...#..##)# ..?$#......[..# ..#.# ...#.# #.#†#..# &h#.........# #.#)#..#.. #...###......#.# #.........@...#.#..#.# &h#########.....#.#..#.# #.....#.#..#.# &h^#.....#.# ...##.....#.####.####.....#.#......## &h@!.....#.#....†..### ......#.#.....#.... r.....#.#.....#....&hiD &h9&h d8.0 (1Shock _&h5&h'hg3'h4'hq'h'h'h'h@Shock@   Terence (wandering)'h  !....†. .......'.# #.# ###. .......#..##)# ..?$  'h#......[..# ..#.# ...  #.........# #.#†#..#  #.........# #.#)#..#..  #.........###......#.#  #.........@...# 'hA9 #########.....#'hB+  #.....# 'hg? #.....#.# ...#  #.....# 'h? #.....#  !.....#† 'hL......# _You start resting.'h'h !....†. .......'.# #.# ###. .......#..##)# ..?$  'hn#......[..# ..#.# ...  #.........# #.#†#..#  #.........# #.#)#..#..  #.........###......#.#  #.........@...#  #########.....#  #.....#  'h#.....#.#  #.....#'hޗc #.....#  'h!.....#† ......#'hy'hr'hy\ _Terence is nearby!)h  !..@....†.##### ........'.# #.# ###. ########..##)# ..?$  [..# ..#.# ... ...# #.#†#..# #)#..#..###......#.#....#.#.######## ..###.###.....)hP .##r   quokka (asleep).r.....##.#.....#....)hw )h_ .40 _)h )hS *h ........'.# #.# ###. ########..##)# ..?$  [..# ..#.# ... ...# #.#†#..# *h /.#)#..#.........###......#.#...........#.#.######## ..###.###*hq......##!†.###...#.....r########†*h*h*hϿmrr..*hW6====1*h*h_+h%  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+hw 3................'.# #.# ###.  BurningKing the Gusty #######.........#..##)# ..?$  Draconian #......[..# ..#.# ...  Health: 26/26 ======================== +h #.........# #.#†#..#  Magic: 5/6====================---- #.........# #.#)#..#..  AC: 5+h; Str: 10 #.........###......#.#  EV: 11+h <Int: 17 +h #.............#.#..#.#  SH: 0Dex: 11+h/  #########.....#.#..#.#  XL:  3 Next:  0% Place: Dungeon:2+hV  #.@...#.#..#.#  Noise: ---------  Time: 1241.0 (0.0)+hx  #.*...#.# ...#  b) +0 dagger (elec)+h  #.*...#.####.###  Cast: Shock+h r #*....#.#......## +hڿ o !*....#.#....†..### +h ..r....#.#.....#.... r   quokka +hm `.......#.#.....#.... #########.#.....#.... #.†.....#.... _Terence is nearby!Casting: Shock (safe; 7% risk of failure)  +h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line+h 8Aim: a quokka (56% to hit)+h4 .*.*r,h[*.*.,hw*rAim: a quokka (56% to hit),hٖ+................'.# #.# ###.BurningKing the Gusty #######.........#..##)# ..?$Draconian#......[..# ..#.# ...,hoHealth: 26/26 ========================#.........# #.#†#..#Magic: 5/6====================----,h3#.........# #.#)#..#..AC: 5,hKStr: 10#.........###......#.#,h_ZEV: 11Int: 17,hz~#.............#.#..#.#SH: 0,h-Dex: 11,h[#########.....#.#..#.#,hXL:  3 Next:  0% Place: Dungeon:2,h—i#.@...#.#..#.#,hNoise: ---------  Time: 1241.0 (0.0),h #.*...#.# ...#b) +0 dagger (elec),h6#.*...#.####.###Cast: Shock,hXa#*....#.#......##,hxl!*....#.#....†..###..*....#.#.....#.... r   quokka,hۘ.*.....#.#.....#....#########.#.....#....#.†.....#....Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,hsAiming: Shock (safe; 7% risk of failure)  ,hPress: ? - help, Shift-Dir - straight lineAim: a quokka (56% to hit)  The zap hits the quokka.,hq,h5$....r..,h%3=2.0 (1,h;.,h0] onfirm with . or Enter, or press ? or * to list all spells.,h0Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line,h1Aim: a quokka (56% to hit)  The zap hits the quokka. _The quokka is moderately wounded.-h  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-hl ................'.# #.# ###.  BurningKing the Gusty #######.........#..##)# ..?$  Draconian #......[..# ..#.# ...  Health: 26/26 ======================== #.........# #.#†#..#  Magic: 4/6================-------- #.........# #.#)#..#..  AC: 5Str: 10 #.........###......#.#  EV: 11Int: 17 #.............#.#..#.#  SH: 0Dex: 11 #########.....#.#..#.#  XL:  3 Next:  0% Place: Dungeon:2 #.@...#.#..#.#  Noise: =--------  Time: 1242.0 (0.0) [-hGm `33m#.*...#.# ...#  b) +0 dagger (elec) #.*...#.####.###  Cast: Shock #.*...#.#......##  !.r...#.#....†..### .......#.#.....#.... r   quokka .......#.#.....#.... #########.#.....#.... #.†.....#.... _The quokka is moderately wounded.-hrm Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-hm Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line-hm vAim: a quokka (moderately wounded, 56% to hit)-h ?................'.# #.# ###.BurningKing the Gusty #######.........#..##)# ..?$Draconian#......[..# ..#.# ...Health: 26/26 ========================#.........# #.#†#..#Magic: 4/6================--------#.........# #.#)#..#..AC: 5Str: 10-h?!#.........###......#.#EV: 11Int: 17#.............#.#..#.#SH: 0Dex: 11#########.....#.#..#.#XL:  3 Next:  0% Place: Dungeon:2#.@...#.#..#.#Noise: =--------  Time: 1242.0 (0.0)#.*...#.# ...#b) +0 dagger (elec)-h?#.*...#.####.###Cast: Shock#.*...#.#......##!.*...#.#....†..###-h%@c...*...#.#.....#.... r   quokka...*...#.#.....#....-hN@[#########.#.....#....#.†.....#....-hq@Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-h@Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line-h@Aim: a quokka (moderately wounded, 56% to hit)  The zap hits the quokka..h.h.hH.r.h4.....h+3.0 (1.hK.hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 56% to hit)  The zap hits the quokka. _The quokka is heavily wounded..h '########..##)# ..?$  #......[..# ..#.# ... .......# #.#.#..# ....#)#..#.........###......#.#.........#.#########.h 2 ..r###.###.......##!†.###...#.....hd .######### #.†##.ho .hh &4.h .h: W _The quokka completely misses you./h1o  You closely miss the quokka.The quokka is heavily wounded./hp&5/hx/hd{> _The quokka bites you but does no damage.0hW^  You hit the quokka. Lightning courses through the quokka!0hdz†0ho]36Shock0hw0hdy 0hy<_You kill the quokka!0hi   [..# ..#.# ... ......# #.#.#..# ...#)#..#......###......#.#.......#.######### ..###.###0h I.......##.!†..###.....#........#########.... 0h 0h* 0h/2 .-70h_8 0hF< s _You see here a quokka corpse.1h331h51h:1hh;1hA _1hL...# #.#)#..#......###......#.#.......#.#..#.#########.....#.# #  ..†###.###1hL5######........##.....!....†..###-9.0 (2......#..........1hMP.#....#....1h/M4 #....1hQME 1hR1hV1hAX2h,#32h$2h'2h*2h*2h05====2h722h=12hN>2hJL #..# #.#)#..#.. #.........###......#.# #.............#.#..#.# ###.....#.#..#.#2hLN #.....#.#..#.# #.....#.# ...# #.†...#.####.#####.....#.#......###......@.....#.#....†..2hL52.0 (3#..#.#.....##2hL..#.#.....###.#.....# #.†.....#2hM ###.....# ####### # #2h/M2h U2h?Z2h_X _f - a fuming blue potion4h 4h tDrink which item? Potions 4h / a - a potion of magic 4h0  f - a fuming blue potion [!] read|quaff[?] describe selected6hl 6h^sf#.........# #.#)#..#..BurningKing the Gusty#.........###......#.#Draconian#.............#.#..#.#Health: 26/26 ========================#########.....#.#..#.#Magic: 5/6====================----#.....#.#..#.#AC: 5Str: 106hs#.....#.# ...#EV: 11Int: 17#.†...#.####.### SH: 0Dex: 11########.....#.#......## XL:  3 Next:  3% Place: Dungeon:26hs#......@.....#.#....†..# Noise: ---------  Time: 1252.0 (0.0)#............#.#.....#.. b) +0 dagger (elec)6ht#............#.#.....#.. Cast: Shock##############.#.....#..#.†.....#..###.....#..6hBtj #######.. #..6hkt` #.. 6ht~The quokka is heavily wounded. _The quokka bites you but does no damage.  6htYou hit the quokka. Lightning courses through the quokka! _You kill the quokka! _You see here a quokka corpse. _f - a fuming blue potion6ht6h  It was a potion of enlightenment.  You feel very buoyant.6hϐp3.0 (1Will+ Fly 6hk6h. _You fly up into the air.7h $ #.# #.#)#..#.. #..###......#.# #......#.#..#.# #.....#.#..#.# #.....#.#..#.# #.....#.# ...# #.†...#.####.### #.....#.#...... #......#.#....†.. #.#.#.....# #.#.#.....# #.#.....# #.†.....# ###.....# # # #4:h u:h {n:h]{:h{:h)~,:h~:h,:h΁:h _ _You start resting.:h,60.0 (6:hz[6====1.0 (7:hϮ:hװ% _Magic restored.;h;h;h;h;hz;h;h,;hܙ,;h;hg;h;h@;hu;hv#......[..# ..#.# ... #.........# #.#.#..# #.........# #.#)#..#.. #.........###......#.# ;h#.............#.#..#.# #########.....#.#..#.# #.....#.#..#.#  #.....#.# ...#  ;h #@†...#.####.### 4.0 (3;h########.....#.#......## #............#.#....†..###............#.#.....#..#............#.#.....#..##############.#.....#..#.†.....#..###.....#..;hϳ'#######..;h;h;h;hPB ;h$C ;hD ;h K ;hZS R====;hU ;hZ ;h[^ ,;h` ;hq ^ .........'.# #.# ### ######.........#..##)# ..?$#......[..# ..#.# ... #.........# #.#.#..# #.........# #.#)#..#.. #.........###......#.# #.............#.#..#.# #########.....#.#..#.# #..@..#.#..#.# 6.0 (2 ;h1r #.....#.# ...#  #.†...#.####.### ########.....#.#......## ##..#.#....†..#####............#.#.....#..#............#.#.....#..##############.#.....#..;h_r ?#.†.....#..;hV} ;h| ;hp .... ...# #)....... ... #...# #..########.## .?h> ;# #..##.......# # #.##.####..#  ..........#####..#.......# ?h)> ...!.......†.#####.# 6.......?hM> ...'.# #.#########...#..##)#  #?h{> E[..# ..#.#  ## #.# #.........# #.#)?h> #.........###....#.............#.##########.....#.?h{G ?h8L ?hM @h3@h@h@h@hB@h  @..###  .....  #..........## #### #.>.... ...# #)....... ... #..# #..########.# ..# #..##....... ..# #.##.####.. #####..#....... ...!.............†.#####.Shock...................'.# #..#########..#..##) #@h[..# ..@   Terence (wandering) #..# #.#. ## #.#) #.........###...@h+7.0 (1@h;@.@h#*8.0 (2@h+@h-Ahj ###### #.....@...### #..  #...#### ## #........>.....Ah.....  #......)....... .#.# #..#.# #..##.# #.##.####.#####..##...!......†.#.......'.##.#ChJ1a.#..# #......[..# .. #..# #. #.# #.Ch\3Ch>P.@ChJ@&80ChxPChZSFh FhI / Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 7% 1 b - Static DischargeConjuration/Air11%Fh 2  c - Tukima's DanceHexes50%3 Select a spell to describe[!]/[I] toggle spell headersHh3HhHhÝBurningKing the Gusty.....######Draconian#.........####Health: 26/26 ========================#............Magic: 6/6========================#.....@....###### AC: 5Str: 10Hh#........>....... EV: 11Int: 17#......)........ SH: 0Dex: 11Hh,.#.........# #..######## XL:  3 Next:  3% Place: Dungeon:2.......@...# #..##..... Noise: ---------  Time: 1280.0 (0.0)...........# #.##.#### b) +0 dagger (elec)Hhy...........#####..#..... Cast: Shock#...!.............†.#### Will+ Fly #...................'.##.#########.........#..# @   Terence##......[..# ..#.........# #.Hh~#.........# #. _f - a fuming blue potionHhnIt was a potion of enlightenment.  You feel very buoyant. Hhמ~_You fly up into the air. _You start resting. _Magic restored.Hh"HhHhHhIh4  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.JhJhThe spell is extremely dangerous to miscast (50% risk of failure)! Continue anyway?  Y - Yes  N - NoLh Lh   BurningKing the Gusty .....######  Draconian #.........####  Health: 26/26 ======================== #............  Magic: 3/6============------------ #.....@....#### ## AC: 5Str: 10 #.....*..>..... .. EV: 11Int: 17 Lh7!=#.....*)....... . SH: 0Dex: 11 .#.....*...# #..######## XL:  3 Next:  3% Place: Dungeon:2 Lh!s.......@...# #..##..... Noise: ---------  Time: 1280.0 (0.0) ...........# #.##.#### b) +0 dagger (elec) ...........#####..#..... Cast: Shock #...!.............†.#### Will+ Fly  #...................'.#  Lh!_#.#########.........#..# @   Terence # #......[..# .. Lh"P#.........# #. #.........# #.Lh("Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.LhI"Aiming: Tukima's Dance (extremely dangerous; 50% risk of failure)  Press: ? - help, Shift-Dir - straight lineLh"Aim: Terence, wielding a +1 flail of holy wrath and wearing a +0 scale mail  (chance to affect: 44%)LhE *@.*.*.*LhC*.*.*)Lh >.*Lh @.*.  Aim: Terence, wielding a +1 flail of holy wrath and wearing a +0 scale mail  (chance to affect: 44%)Mh" BurningKing the Gusty.....######Draconian#.........####Health: 26/26 ========================#............Magic: 3/6============------------#.....*....###### AC: 5Str: 10#........>....... EV: 11Int: 17#......)........ SH: 0Dex: 11Mh]# I.#.........# #..######## XL:  3 Next:  3% Place: Dungeon:2.......@...# #..##..... Noise: ---------  Time: 1280.0 (0.0)...........# #.##.#### b) +0 dagger (elec)...........#####..#..... Cast: Shock#...!.............†.#### Will+ Fly #...................'.##.#########.........#..# @   Terence##......[..# ..#.........# #.#.........# #.Mhz# Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Mh# Aiming: Tukima's Dance (extremely dangerous; 50% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +1 flail of holy wrath and wearing a +0 scale mail  (chance to affect: 44%)Mh Mhs Mh| V.@Mh 3==1.0 (1MhΆ Mh 7 _Terence resists with some effort.Sh C  Casting: Tukima's Dance (extremely dangerous; 50% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Th[YThYThe spell is extremely dangerous to miscast (50% risk of failure)! Continue anyway?  Y - Yes  N - NoVhVh  BurningKing the Gusty .....######  Draconian #.........####  Health: 26/26 ======================== #............  Magic: 0/6------------------------ #..........#### ## AC: 5Str: 10 #.....@..>..... .. EV: 11Int: 17Vh== #.....*)....... . SH: 0Dex: 11 .#.....*...# #..######## XL:  3 Next:  3% Place: Dungeon:2Vh .......@...# #..##..... Noise: ==-------  Time: 1281.0 (0.0) ...........# #.##.#### b) +0 dagger (elec) ...........#####..#..... Cast: Shock #...!.............†.#### Will+ Fly  #...................'.#  Vh`#.#########.........#..# @   Terence # #......[..# .. #.........# #. #.........# #.Casting: Tukima's Dance (extremely dangerous; 50% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (extremely dangerous; 50% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +1 flail of holy wrath and wearing a +0 scale mail  (chance to affect: 44%)Vh|x ***@Vhk....@Vh,}>..Vhe4 .@Aim: Terence, wielding a +1 flail of holy wrath and wearing a +0 scale mail  (chance to affect: 44%)Whb%BurningKing the Gusty.....######Draconian#.........####Health: 26/26 ========================#............Magic: 0/6------------------------#..........###### AC: 5Str: 10#.....*..>....... EV: 11Int: 17#......).......Wh. SH: 0Dex: 11.#.........# #..######## XL:  3 Next:  3% Place: Dungeon:2.......@...# #..##..... Noise: ==-------  Time: 1281.0 (0.0)...........# #.##.#### b) +0 dagger (elec)...........#####..#..... Cast: Shock#...!.............†.#### Will+ Fly #...................'.#WhM#.#########.........#..# @   Terence##......[..# ..#.........# #.Wh#.........# #.Casting: Tukima's Dance (extremely dangerous; 50% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (extremely dangerous; 50% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +1 flail of holy wrath and wearing a +0 scale mail  (chance to affect: 44%)WhWhWhE'V.@Wh'\2.0 (1ShockWh.Wh0:Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (extremely dangerous; 50% risk of failure)  Wh81Press: ? - help, Shift-Dir - straight line  Aim: Terence, wielding a +1 flail of holy wrath and wearing a +0 scale mail  (chance to affect: 44%) _Terence resists with some effort.Zh:x C  Casting: Tukima's Dance (extremely dangerous; 50% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^hs 3^hz ^h} P _You don't know that spell._hq& _h( Terence the Veteran A veteran of a war against the armataurs' elephant-riders. He has recently retired to make a new home in the dungeon. Max HP: ~20Will: +AC: ++EV: ++ Threat: High Class: Natural Size: Medium Int: Human You have about 65% to hit with your +0 dagger of electrocution and 57% to hit with your tail-slap (at present). _h1) |He has about 55% to hit you. AttackMax Damage Hit: +1 flail (holy) 15 + 22 (holy) He can open doors.dhmI dh4X BurningKing the Gusty.....######Draconian#.........####Health: 26/26 ========================#............Magic: 0/6------------------------#..........###### AC: 5Str: 10#........>....... EV: 11Int: 17#.....@)........ SH: 0Dex: 11dhFY .#.........# #..######## XL:  3 Next:  3% Place: Dungeon:2.......@...# #..##..... Noise: ==-------  Time: 1282.0 (0.0)...........# #.##.#### b) +0 dagger (elec)...........#####..#..... Cast: Shock#...!.............†.#### Will+ Fly #...................'.##.#########.........#..# @   Terence##......[..# ..#.........# #.#.........# #.Aim: Terence, wielding a +1 flail of holy wrath and wearing a +0 scale mail  (chance to affect: 44%) _Terence resists with some effort.  Casting: Tukima's Dance (extremely dangerous; 50% risk of failure)  Confirm with . dhY nor Enter, or press ? or * to list all spells. _You don't know that spell.dhY dhb dhxd eheh@The floor. You are here.fhJfh\BurningKing the Gusty.....######Draconian#.........####Health: 26/26 ========================#............Magic: 0/6------------------------#..........###### AC: 5Str: 10#........>....... EV: 11Int: 17#.....@)........ SH: 0Dex: 11.#.........# #..######## XL:  3 Next:  3% Place: Dungeon:2fh^i.......@...# #..##..... Noise: ==-------  Time: 1282.0 (0.0)...........# #.##.#### b) +0 dagger (elec)...........#####..#..... Cast: Shock#...!.............†.#### Will+ Fly #...................'.##.#########.........#..# @   Terence##......[..# ..#.........# #.#.........# #.Aim: Terence, wielding a +1 flail of holy wrath and wearing a +0 scale mail  (chance to affect: 44%) _Terence resists with some effort.  Casting: Tukima's Dance (extremely dangerous; 50% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.fhY^fhnhfhjgh P.....#######.........####... ######>.......@)...... .....# #..########. #..##..... #.##.####ghy +####..#.....#...!.......†.####........'.# ##########..# #[..# .. #.........# #.#gh gh2 P.@gh  :--3.0 (1 _ghJ ghn hhR b#.........####... ######>.......)...... .@...# #..########..........# #..##..... #.##.########..#.....#...!.......†.####...'.# ##########..# #......[..# .. #.........# #..hh /..#...hh) hh& P.@hh @--4hh( hh ih`8#... #.########.>..... ...#......)....... .#...# #..########.......@...# ..........# #.##.####.#####..#......#...!......†.######......'.# #.##########..### #......[..#  #...# #.##.ih8# #.##.###.#....##########.....#ih;jhP.@jh%5jhjhjh$ #.#########.>..... ...#......)....... .#...# #..########.#...# .......@..# #.##.####...#####..#......jh #...!......†.######......'.# #.#.##########..##)# #......[..# ..#. #...# #.#.#.# #.#)#.###...#....##########.....#. #.....#.jh3 jh u.@6jhc jhӹ kh#.#### #### #.>..... ...# #......)....... ... .#.# #..#.#.# #..##.#.# #.##.####..#.@.#####..#.##...!.†.#####.##.'.# #.##.#.#..##)## #......[..# ..#.##...# #.#.##.........# #.#)##.........###.#......#.##########.....#.##.....#.#kh"khu.@7khkh  Terence says, "I've sent legions of armataurs to their deaths. With their _elephants."lhad E  You hit Terence but do no damage. Lightning courses through Terence!  Terence is heavily wounded.5-=8lhm lh-q E _Terence hits you with a +1 flail of holy wrath.mhx  Terence is heavily wounded. _Terence hits you with a +1 flail of holy wrath.  You closely miss Terence.tail-slap Terence, but do no damage.  Terence screams, "Get out, before I make you get out!"mh%9mhB'mh*P _Terence barely misses you.ohCp  You closely miss Terence.  Terence is heavily wounded.ohr15-----------1=====90ShockohN|oh~E _Terence hits you with a +1 flail of holy wrath!ph  You closely miss Terence. Your tail-slap misses Terence.  Terence is heavily wounded.phg10---------------1ph8#ph%E _Terence hits you with a +1 flail of holy wrath.phE   You hit Terence.  Terence is heavily wounded.8/26 -------2phN phP E _Terence hits you with a +1 flail of holy wrath.qh  You closely miss Terence.  Terence is heavily wounded.You are starting to lose your buoyancy.qhQ3Fly qhrqh)T _Terence completely misses you.sh  You hit Terence but do no damage.Terence is heavily wounded.sh D====4shshۯP _Terence barely misses you.sh  You hit Terence but do no damage. Lightning courses through Terence!sh$ e)sh 9=-665Shocksh sh G _You kill Terence!uhluh+What do you want to examine? Items  a - ([) a +0 scale mail  b - ()) a +1 flail of holy wrathwhΞ A +1 flail of holy wrath. A mace with a short chain connecting the head to the haft. Base accuracy: +0 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 6.4 XLs. Damage rating: 11 (Base 10 x 100% (Str) x 100% (Skill) + 1 (Ench)). Holy:It has been blessed by the Shining One, dealing an additional three-quarters of any damage that pierces undead and demons' armour. Undead and demons cannot use this. This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off Terence on level 2 of the Dungeon. Stash search prefixes: {ego} {branded} {Maces & Flails} {one-handed} {holy} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon (g)o to location.h11 What do you want to examine? Items  a - ([) a +0 scale mail  b - ()) a +1 flail of holy wrath hN8 hS? h/H #..........######## BurningKing the Gusty#........>........# Draconian#......).......... Health: 9/26hH ========----------------.#.........# #..########.## Magic: 1/6====--------------------...........# #..##.......# AC: 5Str: 10...........# #.##.####..# EV: 11hH -Int: 17hI ...........#####..#.......# SH: 0Dex: 11#...!.....).......†.#####.# XL:  3 Next: 66% Place: Dungeon:2h+I 4#.........@.........'.# #.# Noise: =--------  Time: 1295.0 (1.0)hOI x#.#########.........#..##)# b) +0 dagger (elec)##......[..# ..#.# Cast: ShockhqI %#.........# #.#.# Will+ Fly #.........# #.#)##.........###....hI ^ #.............#.# #########.....#.# #.....#.#  _Terence completely misses you.You hit Terence but do no damage.Terence is heavily wounded. _Terence barely misses you.You hit Terence but do no damage. Lightning courses through Terence! h!J 2_You kill Terence!hU h] hPf hXh hhMEquip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 dagger of electrocution (weapon)d - a +0 quarterstaff hJewellery (go to first with "=)  e - a ring of protection from cold (worn)[?] describe selected [!] equip|wield|put on[tab] equip|unequip hf h hո S#..........######## BurningKing the Gusty#........>........# Draconianh #......).......... Health: 9/26========----------------h9 .#.........# #..########.## Magic: 1/6====--------------------...........# #..##.......# AC: 5hX -Str: 10hw ...........# #.##.####..# EV: 11Int: 17h ...........#####..#.......# SH: 0Dex: 11h׹ 3#...!.....).......†.#####.# XL:  3 Next: 66% Place: Dungeon:2h #.........@.........'.# #.# Noise: =--------  Time: 1295.0 (0.0)#.#########.........#..##)# b) +0 dagger (elec)#hW #......[..# ..#.# Cast: Shock#.........# #.#.# Will+ Fly #.........# #.#)##.........###.... #.............#.# #########.....#.# #.....#.#hv s  _Terence completely misses you.h You hit Terence but do no damage.Terence is heavily wounded. _Terence barely misses you.h You hit Terence but do no damage. Lightning courses through Terence! _You kill Terence!h  You unwield your +0 dagger of electrocution.  Your +0 dagger of electrocution stops crackling.h -6.0 (1d) +0 quarterstaff hW h 4 _d - a +0 quarterstaff (weapon)h4h>7-hEhGhLhZMh;Oh)VhKY,h/_,h`hG`h-bhdhgh]hc10/26=h$jhlhoh_rhra2====hth #....#### # #........>..... . . #......).......  ..#.........# #..##### ....# #..##.... ....# #.##.## ....#####..#....h #...!.....).......†.## #.............'300.0 (4 #.#########.........#.. # #......[..# . #.........#  #.........#  #.........### #...... #########.... #....hhh5 _You float gracefully downwards.h{ 3h h,hBXhD(I....h8e 2.0 (2 _You start resting.hW@u11==3.0 (3hHh`JY _Your enlightenment fades.h 3h1 hX R====h Xhқ ,h h: t2==h h2 ,h h ,h* h l3====h hƳ h ^3==h hT ,h h ,h\ hd h <====hD h O=h h O4ht h, ,h hU ,h h_ ,h hN 5=4====hu h ,h hj ,h h ,h\ h h |6======h h ,h hc ,h h@ hi h] h0 t7==h hN ,h h h P5====h hj ,h h t8==hG h ,h h$ R====h h\ ,h! h# h4$ k19==h% h( ,hV* h- ,h/ h3 ,hV5 hqI _ _You start resting.h Z 0396.0)hc z=6====40.0 (37hj hm % _Magic restored.h$3h*hhb20=h,hh0,hh[h<====hhhha1==hyh7hbhh,hBh%,hhha2==hhYh|h7h,hhQ,hh1~3==h0h,hh,h? hn ,hz hhhDa4==h&hW,hhu,h1h,hhC hz h5==hY!h",h#hK&,h )hb*,h.+h,h7-9=hO.h8_ _You start resting.hA-65.0 (25hjJp6=6.0 (26hK" _HP restored.hE 3hgH hP hcT ,h[ ,h^ ,ha` hr 1ht h  #.... .. #....#### .. #........>.......#)....... #..# #..#####..# #..##....# #.##.#..............#####..#.. #...@.....)†9.0 (3.0) #............' #.#########.........## #[.. #.. #.. ## #......h '#########h hg h Y _f - a glowing dark potionhhBGDrink which item? Potions  a - a potion of magic  f - a glowing dark potion [!] read|quaffh][?] describe selectedh;whhՠ#............BurningKing the Gusty.. #..........####Draconian... #........>.....Health: 26/26 ========================....#......).......Magic: 6/6========================....#.........# #..##### AC: 5Str: 10..............# #..##.. EV: 11Int: 17..............# #.##.# SH: 0Dex: 11..............#####..#.. XL:  3 Next: 66% Place: Dungeon:2#...@.....).......†.# Noise: ---------  Time: 1369.0 (0.0)#...................' d) +0 quarterstaffc1;13H#.#########.........# Cast: Shock##......[..##.........##.........# #.........# #.......... #########..  _Your enlightenment fades. _You start resting. _Magic restored. _You start resting. _HP restored. _f - a glowing dark potionh5 ♣It was a potion of lignification. You turn into a tree.h39/3921 2 70.0 (1Tree hhf6 _Your roots penetrate the ground.h$ n.h9 0.h h h hHh8_You cannot move.h hhUph{hw~F _You cannot move.hIhhhdF _You cannot move.hhLhhF _You cannot move.h- h76 h< hH? F _You cannot move.hk h~ h hc A _You cannot move.hUh9dhfnhlrh* hh&"h$hhqhshhhJhhhZ he hZn h3q h h h h( hK h h h- h hhh(h *hxHhUh^_hchh|hChx h| h hD hI h6 h h hbI hGX hb hf h6h hh,hhh2 h h~hh@h+h?hJhjRhUhƶ 3h h߼ h+ h3 BhS h ,h h? ,h h ,h hy ,h h? ,h h^ ,h h ,h h0 ,h] h ,h% h ,h h ,hQ h hd h h  ,h hy ,h hf ,h/ h h hG hF ,h8 h h1 h h9! ,h% Bh' h) ,h* h- h- h&/ h2 ,h4 h%7 ,h8 h'; ,h< h? ,h@ hC hUD hE hH ,hJ h@M ,hN hR ,h U hW ,hZ h[] ,ht_ hc O _You start resting.h'd <Tree he h>h ,hi hl ,hYn hp ,hyr hWv ,hw hz ,h | h~ ,h h8 ,hY h ,hҍ h ,h h@ h @414.0 (44.0) _Your transformation is almost over.h T26/26 511 5.0 (45h h U _You feel less wooden.h#  #.  .. #.####  . #.>.....  $....#......).  .#.# #..  .# #..##  .# #.##.  .#####..#   #.).†.  hR%w #...   #.#.   #. #......[..  # #.   #.   #.   #   #hP/h:16.0 (1.0)hZBhD+ _Found 14 gold pieces.htD  #.  ..#.####  ..#.>.....  b$....#......).  .#.# #..  .# #..##  #.# #.##  #.#####..#   #.@.......).†  #.  #.#Shock  #. #......[   #. #  #. #b   bat (asleep)  #. # #. #  #h&0h+7.0 (1hȷh@ _A bat comes into view.hhhRead which item? Scrolls  c - 2 scrolls of teleportation [!] read|quaff[?] describe selectedh #............BurningKing the Gusty  ......#..........####Draconian  ......#........>.....Health: 26/26 ========================  b$....#......).......Magic: 6/6========================  ......#.........# #..### AC: 5Str: 10  ................# #..## EV: 11Int: 17  #...............# #.## SH: 0Dex: 11  #...............#####..# XL:  3 Next: 66% Place: Dungeon:2  #.@.......).......† Noise: ---------  Time: 1417.0 (0.0) I40m #.................. d) +0 quarterstaff  #.#########........ Cast: Shock  #.#......[.  #.#........  #.#........ b   bat (asleep)  #.#........  #.#........  ######### _You cannot move. _You start resting. _Your transformation is almost over. _You feel less wooden. _Found 14 gold pieces. _A bat comes into view.  Okay, then.hk. _h:)  ##### #......#...  #......#...#### #......#........>..... #b$....#).......  ##.# .# #..  #.# # #.....@...#####.. ######)  #......... hL* #.#########......  #.# #[  #.# #  #.# #  #.# # #. #.......h5hz 28.0 (1 _hhkhK   .....######   #.######..####  #......#.....   #......#....####  #......#........>.....h )  #b$....#).......   ##.# .# #..  #.# #  #......##### ######)h* #  #.........  #.#########......  #.#h[ { #  #.#h  #  #.# #h q  #.# #hp h &9hԤ h$ h-  Casting: Tukima's Dance (extremely dangerous; 45% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hhq k .....######  BurningKing the Gusty #.######.........####  Draconian #......#............  Health: 26/26 ======================== #......#..........####  Magic: 5/6====================----h  #......#........>.....  AC: 5Str: 10 #b$....#......).......  EV: 11Int: 17 h #.**...#.........# #..# SH: 0Dex: 11 #...**...........# #.. XL:  3 Next: 66% Place: Dungeon:2hE  #....@..........# #. Noise: ---------  Time: 1419.0 (0.0)hr  #...............#####. d) +0 quarterstaff h ######.........)...... Cast: Shock #................h M #.#########...... h #.# #...... b   bat (asleep) h. #.# #...... #.# #...... #.# #...... ha z_A bat comes into view. _Okay, then.h Casting: Tukima's Dance (extremely dangerous; 45% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineh, I#b*.hh@ b$* _Okay, then.  Casting: Tukima's Dance (extremely dangerous; 45% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  hxPress: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)hrq .....######  BurningKing the Gusty #.######.........####  Draconian #......#............  Health: 26/26 ======================== hs#......#..........####  Magic: 5/6====================---- #......#........>.....  AC: 5Str: 10 #b$....#......).......  EV: 11Int: 17 #......#.........# #..# SH: 0Dex: 11 #................# #.. XL:  3 Next: 66% Place: Dungeon:2 ht@#....@..........# #. Noise: ---------  Time: 1419.0 (0.0) #...............#####. d) +0 quarterstaff ######.........)...... Cast: Shock #................ #.#########...... #.# #...... b   bat (asleep) #.# #...... #.# #...... #.# #......hu$Casting: Tukima's Dance (extremely dangerous; 45% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.h{         >.....  #*)  #.**  #...**     )   #.# hA| #.#   #.#   #.#  h2.....hTk7=20.0 (1ShockhAh5  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat. _You kill the bat!h3h hU(hU+,h[3nhL5h7,h)9h:h<,h=heA,hAhQ     ##  #. .....##  #.######.........##  #......#....  #......#........  ##........>  #.@....#......)...-5.0 (5hQ  #......#.........#   #..........#  ##.....# #...............## ######.........)  #......  #.#########  #.# #hr[8-h`hc> _You now have 98 gold pieces (gained 14).hE# 3h$ h&+ h, h5- h3 nh4 h 7 h?7 h,8 hi: h< h< h"= G6====hh> hsK Q         #########   #...........######  #@######.........#9.0 (4  #......#..  #......#...  #......#.>. .....#......)... ......#...#hKO #.....# ##...............# #...............#hiS hXX h6_ % _Magic restored.hBhL====h}T         #############  #.....@.....###### 34.0 (5 #.######.........#### hNU #......#......  #......#..........#### #......#........>... #......#......)  #......#.........# # #................# #.. ##.....# #.hYh_h`hQh0h$hhhhVh1h,hTnh2hq,hrhhH,hhI ############# #...........###### #.######.#### 8.0 (4 #......#....  #......#..........####  #......#........> #......#......)....hZ #......#.........# #..##### #................# #..##.. ##...............# #.##.# #....#####..#.h h8hh93hhhW,hnhhL,h_hhQ,hh/##############...........#######.######.........#......#..... 42#......#....#### ####......#........>..... ...#......#......)....... ..#......#.........###..########.#................# #..##......##.........# #.##.#####........#####..#......######).......†.#####h8hg@h]Bh<3hhhyh)hڶXh3h9R  There is a stone staircase leading down here.hۿh _hhh ############# #...........###### #.######.........###### #......#............... #......#....###### #### #......#........>....... ...# #......#......)....5.0 (3 #......#..###..########. #...# #..##.......# ##..h.# #.##.####..##..#####..#.......#######).......†.#####.# #..........'.# #.# #.#########.........#..##)# #.# #......[..# ..#.hh hhXhF,h h!.G#...........#######.######.........######  #......#...............  #......#..........###### ##  #......#..>....... ..  #......#......)......... .  #......#.........###..########  #........# #..##.....  ##.....@...# #.##.####8  #...h.F...#####..#.....  ######..).......†.### #............'.# #.#########.........# #.# #......[..# .. #.# #.........# #.h/ #.# #.........# #. #.# #.........###.h2;h,ChDh3hhPh߹h˿Bh',hEhsh,hhh,hh   ##..........######   #......#........>.......   #......#).........   #......#...###..##   #........# #..##   ##.........# #.##   #........#####..#.   ######.........).......†   #..@................h!52.0 (4   #.#########....   #.# #......[..   #.# #.........   #.# #.........   #.# #.......   #. #........    ########    hhhoh\  #......# #..#   ##...............# #.#   #...............#####..   ######.........).......   #................   #.#########......   #.# #......[   #.# #......   #@# #7.0 (5  #.# #   #.# #.....   #.# ########   hT] #.#  #.#  #.# #.# #  #.....hh,hhhh7h;hXd hd hde hk hdn ,h)v Xhv hx h9z ,hz hk| h4  #....... #.#########....... #.# #......[ #.# #.# # .#######   Shock #......h .#...... r   quokka (asleep)...#........rh8 ,60.0 (3hd +1.0 (4h h Y _A quokka comes into view.hj######### [....#######. #######.........hk^r######.hMsh#w+2.0 (1h{h}hG|& [.####### #######.........r######......hՃh&3hMhJh\  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h #.# #......[ BurningKing the Gusty #.# #....... Draconian #.# #....... Health: 26/26 ======================== #.# #....... Magic: 5/6====================---- #.# #....... AC: 5Str: 10 #.# ######## EV: 11Int: 17 hMC#.#h SH: 0Dex: 11 #.# XL:  3 Next: 67% Place: Dungeon:2 #@# Noise: ---------  Time: 1463.0 (0.0) #*# ####### d) +0 quarterstaff #*# #...... Cast: Shock #*# #...... ..* #...... ..r ####### r   quokka (asleep) ... ..... hZ _A quokka comes into view.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)h #.##......[ BurningKing the Gusty  #.##....... Draconian  #.##....... Health: 26/26 ========================  #.##....... Magic: 5/6====================----  #.##....... AC: 5Str: 10  #.######### EV: 11Int: 17  #.#SH: 0Dex: 11  #.#XL:  3 Next: 67% Place: Dungeon:2  #@#Noise: ---------  Time: 1463.0 (0.0)  #*######## d) +0 quarterstaff  #*##...... Cast: Shock 104m #*##......  ..*#......  ..*####### r   quokka  ..*  ...*.  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.hI...r....=4.0 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka. _The quokka is moderately wounded.h`  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hr #.# #......[ BurningKing the Gusty #.# #....... Draconian #.# #....... Health: 26/26 ======================== #.# #....... Magic: 4/6================-------- #.# #....... AC: 5Str: 10 #.# ######## EV: 11Int: 17 #.# SH: 0Dex: 11 #.# XL:  3 Next: 67% Place: Dungeon:2 #@# Noise: =--------  Time: 1464.0 (0.0) #*# ####### d) +0 quarterstaff34m #*# #...... Cast: Shock #*# #...... .r. #...... ... ####### r   quokka ... ..... _The quokka is moderately wounded.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 56% to hit)hԆ #.##......[ BurningKing the Gusty  #.##....... Draconian  #.##....... Health: 26/26 ========================  #.##....... Magic: 4/6================--------  #.##....... AC: 5Str: 10  #.######### EV: 11Int: 17  #.#SH: 0Dex: 11  #.#XL:  3 Next: 67% Place: Dungeon:2  #@#Noise: =--------  Time: 1464.0 (0.0)  #*######## d) +0 quarterstaff  #*##...... Cast: E37mShock  #*##......  .*.#......  .*.####### r   quokka  .*.  ..*..  _The quokka is moderately wounded.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 56% to hit)h,"-..r....5.0 (1Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 56% to hit) _The zap misses the quokka.hVy #.##......[ BurningKing the Gusty  #.##....... Draconian  #.##....... Health: 26/26 ========================  #.##....... Magic: 4/6================--------  #.##....... AC: 5Str: 10  #.######### EV: 11Int: 17  #.#SH: 0Dex: 11  #.#XL:  3 Next: 67% Place: Dungeon:2  #@#Noise: =--------  Time: 1465.0 (1.0)  #.######## d) +0 quarterstaff  #.##...... Cast: hzShock  #r##......  ...#......  ...####### r   quokka  ...  .....  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 56% to hit) _The zap misses the quokka.h9K  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hO  #.# #......[ BurningKing the Gusty #.# #....... Draconian #.# #....... Health: 26/26 ======================== #.# #....... Magic: 3/6============------------ #.# #....... AC: 5Str: 10 #.# ######## EV: 11Int: 17 #.# SH: 0Dex: 11 #.# XL:  3 Next: 67% Place: Dungeon:2 #@# Noise: =--------  Time: 1465.0 (0.0) #*# ####### d) +0 quarterstaffP 4X #*# #...... Cast: Shock #r# #...... ... #...... ... ####### r   quokka ... ..... _The zap misses the quokka.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 56% to hit)h $hd  #.#h: q#......[ BurningKing the Gusty  h #.##....... Draconian h  hc 2#.#h #....... Health: 26/26 ========================  h 2#.#h\ p#....... Magic: 3/6h M============------------  h5 #.##....... AC: 5h @Str: 10  hϐ 2#.#h: Y######## EV: 11h @Int: 17  h W#.#SH: 0h> @Dex: 11  h 4#.#h XL:  3 Next: 67% Place: Dungeon:2  hd (#@#hݓ Noise: =--------  Time: 1465.0 (0.0)  h^ ;#*#hŔ ####### d) +0 quarterstaff  h; ;#*#h q#...... Cast: Shock  h! R#*##...... h V .*.h "#......  hy K.*.h ####### r   quokka  h ^.*.  h K..*.. h  h B_The zap misses the quokka.h ~Casting: Shock (safe; 6% risk of failure)  h֚ MConfirm with . or Enter, or press ? or * to list all spells.h0 sAiming: Shock (safe; 6% risk of failure)  h ;Press: ? - help, Shift-Dir - straight linehӛ nAim: a quokka (moderately wounded, 56% to hit)h.% hS. H.rh{/ $..h20 ...h2 +6.0 (1hk: hI? !h%@ Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h@  Aiming: Shock (safe; 6% risk of failure)  hhA ;Press: ? - help, Shift-Dir - straight linehA wAim: a quokka (moderately wounded, 56% to hit) h~B E_The zap misses the quokka.h,  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  #.# #......[ BurningKing the Gusty #.# #....... Draconian #.# #....... Health: 26/26 ======================== #.# #....... Magic: 2/6========---------------- #.# #....... AC: 5Str: 10 #.# ######## EV: 11Int: 17 #.# SH: 0Dex: 11 #.# XL:  3 Next: 67% Place: Dungeon:2 #@# Noise: =--------  Time: 1466.0 (0.0) #*# ####### d) +0 quarterstaff/ 4X #r# #...... Cast: Shock #.# #...... ... #...... ... ####### r   quokka ... ..... _The zap misses the quokka.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 56% to hit)h \ #.##......[ BurningKing the Gusty  #.##....... Draconian  #.##....... Health: 26/26 ========================  #.#hF #....... Magic: 2/6========----------------  #.##....... AC: 5Str: 10  #.######### EV: 11Int: 17  #.#SH: 0Dex: 11  #.#XL:  3 Next: 67% Place: Dungeon:2  #@#Noise: =--------  Time: 1466.0 (0.0)  #*######## d) +0 quarterstaff  #*##...... Cast: Shock  #*##......  .*.#......  .*.h ####### r   quokka  .*.  ..*..  _The zap misses the quokka.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  h( Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 56% to hit)hAY h?_ mr......h` +7.0 (1hQe hnh vCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 56% to hit) _The zap misses the quokka.h%R  You hit the quokka. You tail-slap the quokka.h-P†hO4e718.3 (1.3Shockh(9h;J _You kill the quokka!h, - .####### #######..................#  h. h0 h6 b   bat (wandering)bhS= A-90ShockhMC hH _A bat comes into view. _You see here a quokka corpse.h ####### †#######..............######......#...b...##.......##.hhh:h\b.bh>H-70 _hh!h  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h6M #.# #....... BurningKing the Gusty #.# #....... Draconian h#.# #....... Health: 26/26 ======================== #.# ######## Magic: 1/6====-------------------- #.# AC: 5Str: 10 #.# EV: 11Int: 17 #.# SH: 0Dex: 11 #†# ####### XL:  3 Next: 71% Place: Dungeon:2 #@# #...... Noise: ---------  Time: 1470.3 (0.0) #*# #...... d) +0 quarterstaff .b. #...... Cast: Shock ..... ####### hu j......#  .......#  b   bat #.......#  #.......#  _You see here a quokka corpse.  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight linehZ5Aim: a bat (52% to hit)h$$h% hY&#.#h&U#....... BurningKing the Gusty h' hJ'2#.#h'N#....... Draconian h' h"(2#.#hs(#....... Health: 26/26 ======================== h( h)2#.#h)f######## Magic: 1/6h)C====-------------------- h;* h*4#.#h*#AC: 5h1+,Str: 10 ht+ h+4#.#hJ,#EV: 11h,,Int: 17 h, h-4#.#hM-#SH: 0h-,Dex: 11 h- h-D#†#h>.####### XL:  3 Next: 71% Place: Dungeon:2 hm. h.(#@#h.#...... Noise: ---------  Time: 1470.3 (0.0) h/ h:/;#*#hu/f#...... d) +0 quarterstaff h/ h/K.*.h 0\#...... Cast: Shock hU0 h0J..*..h0####### h81 h1W...*..# h1 h2Z....*..#hb2Pb   bat h2 h2c#....*..# h3 hO3c#....*..# h3 h3[_You see here a quokka corpse.  h4~Casting: Shock (safe; 6% risk of failure)  h]4MConfirm with . or Enter, or press ? or * to list all spells.h4sAiming: Shock (safe; 6% risk of failure)  h4;Press: ? - help, Shift-Dir - straight lineh5-Aim: a bat (52% to hit)hKhhh4.hob.h.h.h#.hj.h .hhO=h1.3 (1hh hT Casting: Shock (safe; 6% risk of failure)hLonfirm with . or Enter, or press ? or * to list all spells.hvAiming: Shock (safe; 6% risk of failure)  h;Press: ? - help, Shift-Dir - straight linehZ6Aim: a bat (52% to hit) hh_The zap misses the bat. The bat completely misses you.hh;h #######h% h1&†hg #######h.h......h;#...b...#hy.#.......#h######hT#.......#h )#.h8#hbhhYh&hY)h)2hd/h2 hH3h|3,_The bat hits you but does no damage.h2 5  You hit the bat.h; 2.h*G 2====33.6 (1.3ShockhL h)P G _You kill the bat!hihFm3hohshyr _Found 9 stones and 3 gold pieces.h{3hV}hߋ#######  †########......#####.###......#.......##....@..#######-5.6 (2.0  h4$...(.?....##hY8-h3h;f _Found a scroll labelled TUIBEU SUAWIA.h 3h h hi h h Bh <====h h Y  #.#   #.#  #†#######  #.##..... #####.### #..... #.......# #  #.......# ######  #h .#   #.# 7  #.#  #.#  h  #.#  #..$...(..h X  #..?.###  #.......#  ####### hh hh<3h<h9EhMXhOhOh0QhNShU,hUWhd   #.##.... #####.####.... #.......# #.... #.......# #####  #.......#  hAe #.......#   #.......#   #.#  #.#hfe480.6 (3 he #..$...(... he #..?....###   #hf.#  ######### hEf}   hnhthuh h h5 ho h;? #####.####. #.......# #. #.# ######h #.#   #.#  h#.......#  #.......# h^ #.......#### h #..$@..(...? hs#..?....#### #.......#  ######### h   hh+1.6 (1hhd _Found a scroll labelled HICAMA INAC.hl .......##### ###$...(...??@...####.....# #######h^l hhs hDx _3====2h~ h2 h­  #.# #  #.#   #.#  #.# h #.#  #.#  #h=;.#### hb #..$...(...? h #..@....####  #hˮ9.# h1 #h    h0,   h˻h&3hhThP+4.6 (2huh c _f - a scroll labelled TUIBEU SUAWIAhKhsRead which item? Scrolls hPC c - 2 scrolls of teleportation  f - a scroll labelled TUIBEU SUAWIA [!] read|quaff[?] describe selectedhhhQ_ #.......##.... BurningKing the Gusty #.......###### Draconian h&#.......#Health: 26/26 ======================== #.......#Magic: 3/6hz============------------ #.......#AC: 5Str: 10 #.......#EV: 11Int: 17h #.......####SH: 0h=CDex: 11 hw0#..$...(...?XL:  3 Next: 73% Place: Dungeon:2 hn#..@....####hNoise: ---------  Time: 1484.6 (0.0) #.......#hQd) +0 quarterstaff h<#########Cast: Shockhh h9NYou hit the bat. _You kill the bat! hS_Found 9 stones and 3 gold pieces. _Found a scroll labelled TUIBEU SUAWIA. hl_Found a scroll labelled HICAMA INAC. _f - a scroll labelled TUIBEU SUAWIAhh  As you read the scroll labelled TUIBEU SUAWIA, it crumbles to dust.  A wave of despondency washes over your surroundings.hY5.6 (1Will/2 hh hG1_It was a scroll of vulnerability.hF####.##....##### .....####hG(...?###.......#########hNhW%6h]hchl*7.6 (2hqhs> _You now have 101 gold pieces (gained 3).hU 3h h ,h hי Bh- hT P4====hi h ,hw h h hܡ h ,hݤ h h <====h h ,h_ h8 Bhw ,hձ h ,hQ h ,hO h hM P5====h hv ,h h ,h h ,h h h1 <====h h} ,h h[ ,h h# ,h hd h h h; ,h' hY _ _You start resting.h 15114.0)h \6====2.6 (25h h % _Magic restored.hIhEJhKhDRhT,h\Xh]h^h_ahahbhp #.......# #... #.......# ######## #.......#   #.......#  #.......#  #.......#  #.......###### #......(...?..  #.....@.#### 5.6 (3.0) #.......#  #########   hwhb}h4hzM====  You see here 9 stones. _hhhhqh̚ hNC#####.### #...h hڛJ#.......# #..........h6 hj#.......# ###########hӜ hR#.......# hX hϝR#.......# h hnR#.......# h hW#.......# h? hA#.......#########hڟ h&#......(.@.?.....hq8h hb#.......#########hD hS#.......# h̡ h-######### h]hhۢh3h hh-hlhh,h0,hh,hh#####.### #..#.......# #..#.......# ###.......# #.......# #.......# #.......# #.......##..h"[#......(...@..21#.......##..#.......# ######### hʾhha _f - a scroll labelled HICAMA INAChXOhwQRead which item? Scrolls  c - 2 scrolls of teleportation hQ  f - a scroll labelled HICAMA INAC [!] read|quaff[?] describe selectedhhh#####.####............ BurningKing the Gusty#.......##............ DraconianhQ#.......############## Health: 26/26 ========================#.......#Magic: 6/6htT========================#.......#hAC: 5Str: 10#.......#EV: 11hgInt: 17#.......#h̼ZSH: 0Dex: 11hZ#.......#########..hXL:  3 Next: 73% Place: Dungeon:2#......(...@.......h Noise: ---------  Time: 1521.6 (0.0)#.......#########..h@d) +0 quarterstaff#.......#hZ<Cast: Shock#########htUWill/2 _It was a scroll of vulnerability. h_You now have 101 gold pieces (gained 3). _You start resting. _Magic restored. _You see here 9 stones. hL_f - a scroll labelled HICAMA INACh  As you read the scroll labelled HICAMA INAC, it crumbles to dust.  It is a scroll of identify.h/  --more--¨hl u  You don't currently have any unidentified items.¨h; 12.6 (1 _¨h ¨h ŨhvŨhvŨhuwŨhy,ŨhŨh'..Ũh ` 3 _You start waiting.Ũh54.6 (2Ũh3ŨhY_ _You feel your willpower return.ƨh] ƨh ƨh) ƨh ƨh† ƨh ƨh nƨh ƨhӐ ƨh ƨhL ƨh Y#####.### #...#.##.......# #...#.##.......# ###.#.......# #.†#.......# ƨh ####.......# .##.......# ...#.......###...#......(......7.6 (3#.......###...ƨh˝ n#.......# ...### ƨh )[ƨh ƨh ƨh C _Found a robe.ǨhǨhxǨhlǨhlǨhkǨhǨh _Found 12 gold pieces.ǨhǨhdǨh=####.### #...#.#... .......# #...#.#... .......# ##############.#... .......# #........ #.†... .......# #........ ###... .......# #.......### Ǩh*.......# #.$... .......###... ......(... .......###... .......# ......Shock Ǩha{## ......[............##Ǩh..........#S   adder (wandering)Ǩhh#..S.......#ǨhJ#..........#ǨhJ+9.6 (2Ǩh BS.Ǩh(,30.6 (3ǨhǨhY _An adder comes into view.Ȩh  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ɨh ####.### #............#.#... BurningKing the Gusty .......# #............#.#... Draconian ɨh.......# ##############.#... Health: 26/26 ======================== .......# #........ #.†... Magic: 5/6====================---- ɨhd.......# #........ ###... AC: 5Str: 10 .......# #........ #### EV: 11Int: 17 .......# #.$......  SH: 0Dex: 11 ɨh.......#########........  XL:  3 Next: 73% Place: Dungeon:2 ......(.........@.......  Noise: ---------  Time: 1530.6 (0.0) ɨh.......#########*.......  d) +0 quarterstaff ɨhO.......# *........  Cast: Shock ######## .*....[... ɨh z .*.......##  ɨh2A..S.......#  S   adder (wandering) #..........# ɨh]_ #..........#  ɨh|K_An adder comes into view.ɨhCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ɨh±sAiming: Shock (safe; 6% risk of failure)  ɨhPress: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 48% to hit)ɨhJh .*.*..*SɨhQE**ɨhsU*.*.*.ɨh7*.ɨh]*.*.ɨh*SAim: an adder (wandering, hasn't noticed you, 48% to hit)ɨh (####.####............#.#... BurningKing the Gusty .......##............#.#... Draconian .......#ɨhJ u##############.#... Health: 26/26 ======================== .......##........ #.†... Magic: 5/6====================---- .......##........ ###... AC: 5Str: 10 .......#ɨhs #........ #### EV: 11Int: 17 .......##.$......ɨh xSH: 0Dex: 11 .......#########........XL:  3 Next: 73% Place: Dungeon:2 ......(.........@.......Noise: ---------  Time: 1530.6 (0.0) .......#########*.......ɨh d) +0 quarterstaff .......#*........Cast: Shock ɨh' -########.*....[....*.......##..*.......#ɨhP +S   adder (wandering)#.*........##.*........# ɨhx _An adder comes into view.Casting: Shock (safe; 6% risk of failure)  ɨh Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  ɨh Press: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 48% to hit)ɨh=y^  The zap misses the adder.ɨhyɨh..S..S..ɨhq3=1.6 (1ɨhsɨhh/ _The adder hisses angrily.ʨh  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ʨh ####.### #............#.#... BurningKing the Gusty .......# #............#.#... Draconian .......# ##############.#... Health: 26/26 ======================== .......# #........ #.†... Magic: 4/6================-------- .......# #........ ###... AC: 5Str: 10 .......# #........ #### EV: 11Int: 17 .......# #.$......  SH: 0Dex: 11 .......#########........  XL:  3 Next: 73% Place: Dungeon:2 ......(.........@.......  Noise: =--------  Time: 1531.6 (0.0) .......#########*.......  d) +0 quarterstaffʨhМ [24X .......# *........  Cast: Shock ######## .S....[...  .........##  ..........#  S   adder #..........#  #..........#  _The adder hisses angrily.  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (48% to hit)ʨhcY####.####............#.#... BurningKing the Gusty .......##............#.#... Draconian .......###############.#... Health: 26/26 ======================== .......##........ #.†... Magic: 4/6================-------- .......##........ ###... AC: 5Str: 10 .......##........ #### EV: 11Int: 17 .......##.$......SH: 0Dex: 11 .......#########........XL:  3 Next: 73% Place: Dungeon:2 ......(.........@.......ʨhiNoise: =--------  Time: 1531.6 (0.0) .......#########*.......d) +0 quarterstaff .......#*........Cast: Shock ########.*....[....*.......##..*.......#S   adder#.*........##.*........#Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (48% to hit)  The zap hits the adder.ʨhʨh..S.....ʨh(+2.6 (1ʨh}ʨhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (48% to hit)  The zap hits the adder. _The adder is lightly wounded.˨hg V.......############ #........ #.†## ####$ ########..(..........######### #....S ######## #........[ #....###.##˨h$ ˨h% &3˨h, ˨hg/ K _The adder misses you.̨hu}  You miss the adder.The adder is lightly wounded.̨h>-4.9 (1.3̨h̨h _The adder barely misses you. The adder closely misses you.̨h  You closely miss the adder.The adder is lightly wounded.̨hX3---6.2̨h̨h- _The adder bites you. x2̨h }  You miss the adder.The adder is lightly wounded.̨h (7.5̨h' ̨h = _The adder bites you but does no damage.ͨh<  You barely miss the adder.The adder is lightly wounded.ͨh.>b4=--8.8ͨhEͨh8Hz _The adder bites you but does no damage. The adder barely misses you.ͨhG  You barely miss the adder. Your tail-slap misses the adder.The adder is lightly wounded.ͨhJX2--40.1ͨh@QͨhSh _The adder bites you. The adder closely misses you.ͨhp(  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ͨh .......# #............#.#... BurningKing the Gusty .......# ##############.#... Draconian .......# #........ #.†... Health: 22/26 ====================---- .......# #........ ###... Magic: 3/6============------------ .......# #........ #### AC: 5Str: 10 .......# #.$......  EV: 11Int: 17 .......#########........  SH: 0Dex: 11 ......(.................  XL:  3 Next: 73% Place: Dungeon:2 .......#########@.......  Noise: =--------  Time: 1540.1 (0.0) .......# #....S.......  ͨh ` d) +0 quarterstaff ######## #........[...  Cast: Shock #..........##  #..........#  #..........#  S   adder #..........#  #..........#  _The adder bites you. The adder closely misses you.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (lightly wounded, 48% to hit)ͨh&.......##............#.#... BurningKing the Gusty .......###############.#... Draconian .......##........ #.†... Health: 22/26 ====================---- .......##........ ###... Magic: 3/6============------------ .......##........ #### AC: 5Str: 10 .......##.$......EV: 11Int: 17 .......#########........SH: 0Dex: 11 ......(.................ͨhq5XL:  3 Next: 73% Place: Dungeon:2 .......#########@.......Noise: =--------  Time: 1540.1 (0.0) .......# #....*.......d) +0 quarterstaff ######## #....*...[...Cast: Shock#....*.....###....*.....##....*.....#S   adder#....*.....##....*.....#Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (lightly wounded, 48% to hit)  The zap hits the adder.ΨhErS......onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (lightly wounded, 48% to hit)  The zap hits the adder.  The adder is moderately wounded.4====1.1 (1ΨhLΨheOV _The adder completely misses you.Ψh  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ϩh ** The adder is struck by an arc of lightning.  The adder is severely wounded.ϨhB @SYou are struck by an arc of lightning. The lightning grounds out.ϨhC 1-2--------=2Ϩh4K ϨhN R _The adder barely misses you.Шh  You closely miss the adder.The adder is severely wounded.ШhH S2=-Шh} 3.4 (1.3ШhG Шh @ _The adder bites you but does no damage. x2Шh  You closely miss the adder. Your tail-slap misses the adder.The adder is severely wounded.Шhe" t18-----4.7Шh& Шh) R _The adder bites you but does no damage. The adder bites you.Ѩh9  You thump the adder!ѨhJ"H†Ѩh5----7----------966.0ShockѨhW<ѨhC?I _You kill the adder!Ѩh ~############ #........ #.†## ####$ ########..(.........Ѩh9  .######### #.... #######....[ ..## .Ѩh!Ѩh!e19=-70Ѩh~)Ѩh,s _You see here an adder corpse.ҨhG 3Ҩh Ҩh Ҩho Ҩh $ _Ҩh XҨh ҨhM Ҩh ҨhG 1--Ҩh\ ҨhV ҨhH 20==3====Ҩh Ҩh ,Ҩh% Ҩh $ #†# #.....#.#.  #.# #............#.#. ###.### #............#.#.# #............#.#....# ##############.#....# #.#.†....# ####....# #.###### #-52.0 (5 ......#########...... .....(.................. Ҩh ......#########......... ......# #....†.. ####### #..[....#..##.#.##..........#Ҩh* Ҩh1 Ҩh4 ? _You now have 113 gold pieces (gained 12).Өh33ӨhoA=====Ԩh1=Ԩh,Ԩh? Ԩh ,Ԩh ԨhDԨha2==ԨhԨhe4===ԨhKԨh,ԨhԨh,ԨhNԨh!!Ԩh_!a3==Ԩh"ԨhA%Q===Ԩh&Ԩh),ԨhA*Ԩh,,Ԩh-Ԩh/Ԩh0#4ԨhG0E==ԨhI1Ԩh3,Ԩh4Ԩh.8,Ԩh:Ԩh%<Ԩh^<P5====Ԩh1>ԨhaAԨhAh5==ԨhzCԨhE,ԨhGԨhI,ԨhJԨhMR====ԨhNԨh_ ...† _You start resting.Ԩh}l075.0 (23.0)Ԩh5sw6==6.0 (24ԨhxԨhz" _HP restored.ըh f3ըhhըhkըh9lըh1uXըhx,ըhyըh|O=ըhB~ըhըh؀M6===ըhըhބ,ըhըhъXըhqըhըhQ===ըhըh,ըhըh ,ըhXըhS,ըhyըh,ըhըh1,ըhըh_ _You start resting.ըh`,90.0 (1ըh]7====1.0 (15ըhըh% _Magic restored.ըh 3ըh< ըhn ըh-# 2#.# #............#.#....† ##.####.#.#. .....# #.#.#.# ##############.#.# #.......... #.†.# #.###.# #.ըh# J ####### #.. #########.(..........#########Shockըh# # #....† ###### #........[....bըhD$ > #....##b   bat (asleep)#...# #. ըhi$ ըhf8 ,0.0)ըh@ +2.0 (1ըhH ըhM V _A bat comes into view.֨h#.####.#.#.....# ....# #.#.#.....## ##############.#.....## #..........##.†.....## #.####.....## #.# ######## #.# #########...##(..........########### #....† ##### #........[....b #...##..##.# .##.# ## ֨h֨h&3֨hc֨h֨h  Casting: Static Discharge (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.֨h<=#.### #............#.#.....# BurningKing the Gusty ....# #............#.#.....# Draconian ....# ##############.#.....# Health: 26/26 ======================== ....# #..........##.†.....# Magic: 6/7====================---- ....# #..........####.....# AC: 5Str: 10 ....# #..........# ####### EV: 11Int: 17 ....# #..........# # SH: 0Dex: 11 ....#########..........# # XL:  3 Next: 96% Place: Dungeon:2 ...(............@....... # Noise: ---------  Time: 1593.0 (0.0) ....#########....**.....  d) +0 quart֨h6>erstaff ....# #....†.....**...  Cast: Shock ##### #........[...*b.  #..........##..#  #..........# .#  b   bat (asleep) #..........# #  #..........#  #..........# _A bat comes into view.Casting: Static Discharge (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)רh* *.**.**.bרh3ml.***רh# .**..*bAim: a bat (asleep, 100% to hit)רh ##.####............#.#.....# BurningKing the Gusty ....##............#.#.....# Draconian ....###############.#.....# Health: 26/26 ======================== ....##..........##.†.....# Magic: 6/7====================---- ....##..........####.....# AC: 5Str: 10 ....##..........# ####### EV: 11Int: 17 ....##..........## SH: 0רh KDex: 11 ....#########..........## XL:  3 Next: 96% Place: Dungeon:2 ...(............@.......# Noise: ---------  Time: 1593.0 (0.0) ....#########....**.....d) +0 quarterstaff ....# #....†.....**...Cast: Shock ##### #........[...**.#..........##..##..........# .#רh Lb   bat#..........# ##..........##..........#Casting: Static Discharge (safe; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  רh8 Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.רh8 ,רhm9 רhB 8..b....רhE 3=4.0 (1רhmN רhCQ  onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat. _The bat is moderately wounded.بh  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.بh #.### #............#.#.....# BurningKing the Gusty ....# #............#.#.....# Draconian ....# ##############.#.....# Health: 26/26 ======================== ....# #..........##.†.....# Magic: 5/7=================------- ....# #..........####.....# AC: 5Str: 10 ....# #..........# ####### EV: 11Int: 17 ....# #..........# # SH: 0بhs Dex: 11 ....#########..........# # XL:  3 Next: 96% Place: Dungeon:2 ...(............@*...... # Noise: =--------  Time: 1594.0 (0.0) ....#########.....*b....  d) +0 quarterstaff ....# #....†..........  Cast: Shock ##### #........[......  #..........##..# بh / #..........# .#  b   bat #..........# #  بh" D#..........#  #..........# _The bat is moderately wounded.Casting: Shock (safe; 6% risk of failure)  بhZ nConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 52% to hit)بhxިh;3ިh<ިh @ިh0B,ިh;HnިhIިhKިh2L<====ިhIMިhAOިhqQ,ިh Sިh.VިhX,ިh\YިhZިhm\,ިh]ިh~^ިh*`,ިh`ިhbިhc,ިh{dިheިhg,ިhhިh}kިhlިhlިh[mިhnިho,ިh&pިhcqިhr,ިh8sިhStިh/uިhfuިhuިh?wިhx,ިh%yިhdzިh{,ިh`|ިh9}ިh ~,ިhH~ިhިhˀިh ިh0ިhׅިh,ިhYިh|ިho,ިhɊިhިh,ިhިhިhڐ,ިh|ިh?ިh,ިhmިhިh,ިh{ިhިh,ިh}ިh)ިh*,ިhǝިh:ިhߠ,ިhިh͢ިhy,ިhިhˤިh,ިhިhިh,ިhިhިh,ިhިh.ިh,ިhdިhިh,ިhިh9ިh,ިhިhCިhq,ިhިhިh,ިhިhިh',ިhިheިhP,ިhJިhިhi,ިhިhb  You see here an adder corpse.ިhyިh _ިh|ިhިh8,ިhިhިhf,ިh ިhިh,ިhިhmިh+,ިhިh ިh ,ިh ިh[ ިh ,ިh ިhިh,ިhިhިhP,ިhިhިhX,ިhިh!ިh"ިh"ިh#ިh'ިh(,ިh&)ިh,ިh.,ިh/ިh=3ިh4,ިh5ިhm:ިh<,ިh>ިh@BިhG,ިhSHިh>LިhM,ިhnNިhyPިhP,ިhxQިh1SިheTިhTިh UިhoXިhY,ިhZިh^b  You see here a quokka corpse.ިhcK _ިhDdިhCe,ިheިhhިhi,ިhjިhXmިhQnިhwnިhoިhpިhXq,ިhqިhrިhsBިhtިhru,ިhuިhvިhqw,ިhwިhxިhMy,ިhyިh{ިhM|,ިh|ިh^ިhިh"ިhKިh6ިh,ިhTިhިh,ިhިhިh,ިhިh7ިhßBިhިh,ިhިhҧިh#,ިhHިhިhDBިh ##.....  #......#..........###### #####......#........>....... ...##......#......)... ...ިhU#......#........########.##................# #..##.......##.............#.##.####..#...............#####..#.......ިh6######........@).......†.#####. #.............'.# #.ިh #.#########.........#..##)#.# #......[..# ..#.ިh#.# #.........# #.#.ިh"#.##.........# #.#) ިhCz#.##.........###... ިhaL#.##.............#.ިhZ #.##########.....#.ިhE ިhE#......#. #......#.###### #### #......#.>....... ...# ިh!7#......#......)......... ... #......#.###..#.# #.# #..##.# ##.ިhf# #.##.####..##.#####..#.ިh#######....†.#####.##.....ިhv'.# #.##.#.ިh6#..##)##.# #......[..# ..#.##.# #..# #.#.##.# #..# #.#)#ިh]q#.# #...###.ިh~s#.# #...#.#ިhF#.# #ިh&.....#.#ިhI090.0 (76.0)ިh,1.0 (77ިh'ިh1  Things that are here: _a +1 flail of holy wrath; a +0 scale mailh d 3hpf ho hr h;{ | _h| h~ h ,h h h# ,h hq h ,hN hl h ,h< hH hO ,h h h ,hN hF hӞ ,h8 hΧ h^ ,h h= hp ,h h< h ,h hm h ,h hc a  You see here a bat skeleton.h hY  _h5 h* h ,hC hn @  There is an open door here.h/ h{  _h> h h ,h h h ,h{ hv h ,h h h ,hH h; h ,h h hO ,h hD he ,h h h ,h6 h h! ,hr# h% hT( h( h* h, h. ,h0 h2 h5 ,h: h= ,h> hB x _c - 3 scrolls of teleportation (gained 1)hjD 3hE hH ,h4J hwN M _You now have 121 gold pieces (gained 8).hP 3h`Q h^S hU ,hV htZ h@j ..# #..# ... #..#######.## #..##.......# #..##.####..# #..# .## #..# # .÷.#####.# #..# .# ...'.###.######..#..#..# ...#..##)#..hj  ... 724.0 (33 [..##..#.#............#)#####.# ...###.#.#..########### #...#.## ...# #.#)#..#.. ..... ...###......#.# .... hj .......#.#..#.# #.###.## ##.....#.#..#.# #......###.....#.#..#.# .# #....h[k ]#.....#.##...# #.#####.##hdr h2z ,5.0 (34h h # _Found a club.h3hh։hz,hɓXh]hٗh,hҜh,hhN _You now have 137 gold pieces (gained 16).hQ3hrhثhBhh1,hhhhhhhYhh}hBh,hhBhep _a - 2 potions of magic (gained 1)h,3h  You see here a +0 club.## #..#..# ## #..#..### # ..# #..#..#.. # ..# #..#..#.###### #.# #..#..#.....# #.######..#..#..######..## #)#.....................## #.#............#)#####.### #.#..###########@#...#.## #37.0 (12 #)#..#.. ..... #..#.# #######.#.(.... # #.#..#.# #.#.###.## ###### #.#..#.# #.#......####..... #.#..#.# #.# ###.......####.##...# #.#####.#hu###### #.####.### ###...........# #.#......## #.....###.###.###8.0 (13h- _Found 5 poisoned darts.h 3h h hl ,h= h h ,h h: h2 ,h h h ,h h$ hm ,h h h% hN h h  h ,h?! h7# h=% hm% h& h* h, ,h- h/ hd1 ,hC2 h3 h+5 hX5 h5 h6 h8 ,h8 h]: h; ,h[< h= hd? ,h@ hA hB ,h&C h_F hG ,hIH hI h-K ,hK hQM hnN ,hN h{P hQ ,hR hT hU ,h@V h5X h&Z ,hZ hH\ h] ,h^ ha hhb ,hb hhd he ,hEf hg hh hh h{i hj hcl ,hl hOn ho ,hp hUq hr ,h4s hft hu ,hu hw h9y ,hy h+{ h| ,h| h2~ h$ ,h h h ,h@ h h ,h= hm hJ ,hӇ hވ h ,h: h h ,h? h h ,ho ,h h hj hē h h h hk hn ,h* h hK ,h h hΜ ,h; h hX  ##   #.########   #.@......#  81.0 (4 #.######.#  h z#. #.#  #. #.# #. #.# #. #.# ######  #. #.# #....#  #) #.# #<##.# h#  #.#######.## hk hk ,2.0 (44h h5 # _Found a whip.h;a3hbhPdh)f,hmho,hyph1uhv,hNwhyhz,h{hm}h,hhhA,hhA,hhZha<  You see here a +0 whip.ho #........# h6 #.######.#  #.# #.#  #.# #.# #.# #.##.# #.# ###### #.# #.# #....# #)# #.# #<##.#h #@# #.#######.# #.# #.#........ #.# #.#.#######Shock#..# #.# #.#.# ..#..# ..# #.#.# ..#..#h< ... #.#.# h   Natasha (asleep) ..#..# ?.. #.#.# ..#..###..h. #.#.# ..#..#.. ..#+######.#.#hݤ290.0 (8.0)hw+1.0 (9hhԭs _Natasha, Servant of Life and Death comes into view.h5/hVNatasha, Servant of Life and Death A fast-moving magical cat. Once a powerful wizard's familiar, Natasha was abandoned after her master was consumed by the very necromantic forces he soughtto control. Now she patrols the dungeon, taking a bloody vengeance with spell and claw upon any adventurer who crosses her path. This cat doesn't have nine lives, but just one death isn't going to be enough toput her down for good. Max HP: ~15Will: +AC: +EV: +++ Threat: High Class: Natural Size: V. Small Int: Human Speed: 100% (travel: 125%) (normally travels faster than you) You have about 98% to hit with your +0 quarterstaff and 100% to hit with your tail-slap (while incapacitated). She has about 55% to hit you. Attack Max Damage Claw 10 She can see invisible. [!]: Description|QuotehG hU j#........#BurningKing the Gusty#.######.#Draconian#.# #.#Health: 26/26 ========================#.# #.#Magic: 7/7========================hJV #.# #.#AC: 5Str: 10#.# #.# ###### EV: 11Int: 17#.# #.# #....# SH: 0Dex: 11#)# #.# #<##.# XL:  3 Next: 98% Place: Dungeon:2hV a#@# #.#######.# Noise: ---------  Time: 1791.0 (9.0)#.# #.#........ d) +0 quarterstaff#.# #.#.####### Cast: Shock#..##.# #.#.# ..#..#..# #.#.# ..#..#... #.#.#hW h   Natasha (asleep) ..#..#?.. #.#.# ..#..###hEW ..h. #.#.# ..#..#.. ..#+######.#.# _a - 2 potions of magic (gained 1)  You see here a +0 club. hW _Found 5 poisoned darts. _Found a whip.  You see here a +0 whip. _Natasha, Servant of Life and Death comes into view.hY hV` hb  h  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!h  #........#  BurningKing the Gusty #.######.#  Draconian #.# #.#  Health: 26/26 ======================== #.# #.#  Magic: 6/7====================---- #.# #.#  AC: 5Str: 10 #.# #.# ###### EV: 11Int: 17 #.# #.# #....# SH: 0Dex: 11 #)# #.# #<##.# XL:  3 Next: 98% Place: Dungeon:2 #@# #.#######.# Noise: ---------  Time: 1791.0 (0.0) #*# #.#........ d) +0 quarterstaff #*# #.#.#######[39!h H;49m Cast: Shock  #..# #*# #.#.# ..#..# .*# #.#.# ..#..# .*. #.#.#  h   Natasha (asleep) ..#..# ?*. #.#.# ..#..### ..h. #.#.# ..#..#.. ..#+######.#.# _Natasha, Servant of Life and Death comes into view.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (asleep, 100% to hit)*h#........#BurningKing the Gusty#.######.#Draconian#.# #.#Health: 26/26 ========================#.# #.#*hKMagic: 6/7====================----#.# #.#AC: 5Str: 10#.# #.# ###### EV: 11Int: 17#.# #.# #....# SH: 0Dex: 11*h h#)# #.# #<##.# XL:  3 Next: 98% Place: Dungeon:2#@# #.#######.# Noise: ---------  Time: 1791.0 (0.0)#*# #.#........ d) +0 quarterstaff#*# #.#.####### Cast: Shock#..##*# #.#.# ..#..#.*# #.#.# ..#..#.*. #.#.#h   Natasha ..#..#*hM?*. #.#.# ..#..###..*. #.#.# ..#..#.. ..#+######.#.#*hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (asleep, 100% to hit)  The zap hits Natasha.  Natasha is moderately wounded.*h*ha*hOb*hhq....h..*h3j3=2.0 (1*h0p*h,s  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (asleep, 100% to hit)  The zap hits Natasha.  Natasha is moderately wounded. _Natasha hisses angrily.,h .######.# ...######.....)<##.####........########..# ..,h 8.h..?.##.... ..#+########## #.#.......,ha ,h% :h.,h .-3,h ,h /hJNB ######....)<##.####........########..# ...h/hNX......?## ......... ....#+############.#........... ...######/hQ\/hbv *Natasha casts a spell at you./h[.0------=4/h/h. _The magic dart hits you.1hlr######....)<##.####.........########..# ..#...h#........#.....?...## #............ ......#+#####1h1m#######.#........... ...############..# 1hDw1hx&51h1h;Q _Natasha closely misses you.1hf  You miss Natasha.  Natasha is moderately wounded.1hh x15-----------6.3 (1.31ho 1hBr ( _Natasha claws you.2h`t  Casting: Shock (safe; 6% risk of failure)  2ht\Confirm with . or Enter, or press ? or * to list all spells.2hM #.# #.#  BurningKing the Gusty #.# #.#  Draconian 2h#.# #.# ###### Health: 15/26 =============----------- #.# #.# #....# Magic: 5/7=================------- #)# #.# #<##.# AC: 5Str: 10 2hwo#.# #.#######.# EV: 11Int: 17 #.# #.#........ SH: 0Dex: 11 #.# #.#.####### XL:  3 Next: 98% Place: Dungeon:2 2h #..# #@# #.#.#  Noise: =--------  Time: 1796.3 (0.0) 2hś..#..# #...h# #.#.#  d) +0 quarterstaff 2h..#..# #........ #.#.#  Cast: Shock ..#..# #.....?... #.#.# 2h>..#..### #.......... #.#.# ..#..#.. ......#+######.#.#  h   Natasha 2h<..#..#.#######.#........#.# ..#..#..... ...######..#.# 2h`W..#..#..######..# #..#.# _Natasha claws you.  2hCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2hAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line2hԜuAim: Natasha (moderately wounded, 60% to hit)3h 3h +3hy ;#.# #.#3h 5BurningKing the Gusty3h" c#.# #.#3h` $Draconian3h )#.# #.# ###### Health: 15/26 =============-----------3h #.# #.# #....# Magic: 6/73h E====================----3h4 #)# #.# #<##.# AC: 53h .Str: 103h #.# #.#######.# EV: 113h' .Int: 173h #.# #.#........ SH: 03h .Dex: 113hW #.# #.#.####### XL:  3 Next: 98% Place: Dungeon:23h #..#3h Q#@# #.#.#3h_ Noise: =--------  Time: 1796.3 (0.0) 3h ..#..#3h k#...h# #.#.#3h/ ;d) +0 quarterstaff 3h u..#..# #........ #.#.#3h 1Cast: Shock 3ha k..#..# #.....?... #.#.# 3h a..#..### #.......... #.#.# 3h m..#..#.. ......#+######.#.#3h hh   Natasha 3h ]..#..#.#######.#........#.# 3h? A..#..#..... ...######..#.# 3h B..#..#..######..# #..#.#3h+ ~Casting: Shock (safe; 6% risk of failure)  3h MConfirm with . or Enter, or press ? or * to list all spells.3h sAiming: Shock (safe; 6% risk of failure)  3h ;Press: ? - help, Shift-Dir - straight line3h tAim: Natasha (moderately wounded, 60% to hit)  3hb Okay, then.3h 3hA 3h 3h{ 3h 3h  3hC _3h 4h޻  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5h<** Confirm with . or Enter, or press ? or * to list all spells.Natasha is struck by an arc of lightning.  Natasha is heavily wounded.  You are struck by an arc of lightning.  Natasha is struck by an arc of lightning.  Natasha is severely wounded.5h8 @hThe lightning grounds out.  Natasha howls an incantation.You feel troubled.5h4-4-------=7.3 (15h5hP _Natasha barely misses you.6h+o  Casting: Static Discharge (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7h  _You don't know that spell.8hz  Casting: Static Discharge (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8hc V #.# #.#  BurningKing the Gusty #.# #.#  Draconian #.# #.# ###### Health: 14/26 ============------------ #.# #.# #....# Magic: 3/7==========-------------- #)# #.# #<##.# AC: 5Str: 10 #.# #.#######.# EV: 11Int: 17 #.# #.#........ SH: 08hԟ Dex: 11 #.# #.#.####### XL:  3 Next: 98% Place: Dungeon:2  #..# #@# #.#.#  Noise: ==-------  Time: 1797.3 (0.0) ..#..# #...h# #.#.#  d) +0 quarterstaff 8h ..#..# #........ #.#.#  Cast: Shock ..#..# #.....?... #.#.# 8h% Q..#..### #.......... #.#.# 8hK P..#..#.. ......#+######.#.#  h   Natasha ..#..#.#######.#........#.# 8ho ..#..#..... ...######..#.# ..#..#..######..# #..#.# _You don't know that spell.  8hF Casting: Static Discharge (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (severely wounded, 60% to hit)9h#.# #.#BurningKing the Gusty#.# #.#Draconian#.# #.# ###### Health: 14/26 ============------------#.# #.# #....# Magic: 3/7==========--------------#)# #.# #<##.# AC: 5Str: 10#.# #.#######.# EV: 119hcInt: 17#.# #.#........ SH: 0Dex: 11#.# #.#.####### XL:  3 Next: 98% Place: Dungeon:2#..##@# #.#.#Noise: ==-------  Time: 1797.3 (0.0) ..#..#9hW#...*# #.#.#d) +0 quarterstaff ..#..# #......*. #.#.#9hՇQCast: Shock ..#..# #.....?*.. #.#.# ..#..### #......*... #.#.# 9h$s..#..#.. ......#+######.#.#h   Natasha ..#..#.#######.#........#.# ..#..#..... ...######..#.# 9hX..#..#..######..# #..#.#Casting: Static Discharge (safe; 9% risk of failure)  9hMConfirm with . or Enter, or press ? or * to list all spells.9h5Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (severely wounded, 60% to hit)  The zap hits Natasha.9h<h...onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (severely wounded, 60% to hit)  The zap hits Natasha.  Natasha is almost dead.9h9h@3-8.3 (19h9hj; _Natasha claws you but does no damage.9hh n  You hit Natasha.  You kill Natasha!9h 2.9h4 9h j#.# #.#BurningKing the Gusty#.# #.#Draconian#.# #.# ###### Health: 14/26 ============------------#.# #.# #....# Magic: 3/7==========--------------9h2 #)# #.# #<##.# AC: 5Str: 10#.# #.#######.# EV: 11Int: 17#.# #.#........ SH: 0Dex: 11#.# #.#.####### XL:  3 Next: 158% Place: Dungeon:2#..##@# #.#.#Noise: =--------  Time: 1799.6 (1.3) ..#..##....# #.#.#d) +0 quarterstaff ..#..# #........ #.#.#Cast: Shock ..#..# #.....?... #.#.# ..#..### #.......... #.#.# 9h ..#..#.. ......#+######.#.# ..#..#.#######.#........#.# ..#..#..... ...######..#.# ..#..#..######..# #..#.#Aim: Natasha (severely wounded, 60% to hit)  The zap hits Natasha.  Natasha is almost dead. 9h: _Natasha claws you but does no damage.  You hit Natasha.  You kill Natasha!9h/ _Natasha yowls pathetically as she dies!You have reached level 4!9h /  --more--;h8/33=8-2433% Shock;h;hO _You feel agile.#..#######..###.#.# ..#..# ####....#### ..#......@...#-801.6 (2.0#.....?....###..### ................# #..#.# .......#)#####.## #..#.##.# #.#.#######..# ##.#.# #.#.# #..#..# ####....#### #.#.# #..#..# #..........# #.#.# #..#..# #.# #.#.# #..#..### #..........# #.#.# #..#..#...=h5) _#+######.#.# #..#..#.#######.#........#.# #..#..#..... ...######..#.# #..#..#..######..# #..#.#...............# #..#.##)#####.## #..#.# #########.#...#.#######..#.#=h1 =hx: +2.6 (1=hV@ =hQ =hlZ +3.6 (2=h` =hb . _f - a scroll of identify@hJ@hPL|Drink which item? Potions  a - 2 potions of magic [!] read|quaff[?] describe selectedAhxAAhIAhP#.# #.# #.... BurningKing the Gusty#)# #.# #<##. Draconian#.# #.#######. Health: 19/33 =============-----------#####.# #.#....... Magic: 4/8============------------AhQS..>#.# #.#.###### AC: 5Str: 10#..###.#.# #.#.#EV: 11Int: 17 #..#..# ####....#### #.#.#SH: 0Dex: 12 #..#..# #..........# #.#.#AhQXL:  4 Next: 33% Place: Dungeon:2 #..#..# #.....@....# #.#.#Noise: ---------  Time: 1803.6 (0.0) #..#..### #..........# #.#.#d) +0 quarterstaff #..#..#.........#+######.#.#Cast: Shock #..#..#.#######.#........#.# #..#..#..... ...######..#.# AhQ}#..#..#..######..# #..#.# .................# #..#.# ........#)#####.## #..#.# #########.#...#.#######..#.#Ah RYou kill Natasha! _Natasha yowls pathetically as she dies!You have reached level 4! Ah/R_You feel agile. _Found a stone staircase leading down. _f - a scroll of identifyAh[P  Okay, then.AhcAhjAhl. _Gh3GhGhAGh20=Gh8GhhGhGh!Gh!GhE#Ghx%,Gh&GhY)Gh)#1Gh)m==5===Gh+Gh.,Gh/Gh2,Gh3Gh89,Gh:Gha>2=====Gh?GhA,GhMCGhE,GhFGhI,GhxJGh!MGhMK3=GhNGhQ,GhRGh4UGhbUO6===GhVGhY,GhZGhK]Gh]N24=Gh^Gh`,Gh1bGhdQ===Gh>fGhPh,GhiGhl5==GhlnGhp,Gh(rGht,Gh@vGhxGh.yM7===GhzGh}96Gh}2=Gh~Gh,Gh Gh Gh9GhSGhDQ===GhɋGh"a7=GhGhZ,GhGh],GhGh,GhrGhױ 8== _You start resting.Gh036.6 (33.0)Gh\8===7.6 (34GhGh% _Magic restored.Gh 3Gh GhM ,GhXGhGh>9=Gh Gh Gh f9====GhGhk,Gh?Gh,Gh\Gh,GhGhGhV30=Gh% Gh",Gh9$Gh&,Gh(Gh+,Gh[,Gh.Gh/D1=Gh^0Gh2,Gh(4Gh6,Gh8Gh:,Gh<GhU>Gh>a2==Gh @GhB,GhDGhF,GhHGhxJ,GhKGh>\_ _You start resting.Ghj-56.6 (19Ghsw3==7.6 (20GhGzGh|" _HP restored.Ih_3IhIh6Ih,IhXIhIh Ih4 ,IhIh.IhIhC9=IhOIhIh|,IhIhIh,Ih!IhE$Ihk(BIh()Ih +,Ih+Ih .Ih 0,Ih)1Ih3Ih5,Ih5Ih#7Ih'9,IhA:Ih>Ih?,Ih@JhJhJhHJh-JhJh ,Jh, Jh JhR ,Jh Jh`JhJhJh(,JhJh!Jh$,Jh$JhP'Jh-8 #.##(.# #.##..# #.# #..# #.# #..# #. #..# #.# #..# #)# #..# #.# ###.##.@##############.#79.6 (22 ....................>#.# #Jh8###########.##..#..#########.#.# ........# # #..#..# ####....# ......... #..#..# #........ #######.## #..#..# #........  ### #..#..#####........  ##.####..# #..#..#.........#+#  Jh79.#.......# #..#..#.#######.#.. Jh-AJh-I-80.6 (23JhOJh-Q% _Found 3 stones.Lh93LhLhLhALhLhGnLhLh,Lh;LhLh ,LhLh1Lh,Lh6LhLhV,Lh%LhELhY,LhLh7Lh,LhpLh!Lh,LhLhLhU,LhLh_Lh,LhLh;Lh#(.#  #.##..#  #.##..#  #.##..#  #.##..#  #.##..# ## #.##..# .###### ##########.##..######## ....... [......@................Lh8~91.6 (11 ..#################.##..#..##### >..............####.##..#..# #............##..#..# #. .###..########.#######..#..# # .# ##..##.......# #..#..##### .# ##.##.####..# #..#..#.. Lhf`.#####..#.......# #..#..#.### ).Lhv÷.#####.# #..#..#...Lh Lh,2.6 (12LhLhI _Found a scale mail.MhH3Mh Mh$Mhs0Mh4Mh6,Mh9Mh<Mh@,MhdBMhEMhG,Mh%IMhKMhmN,MhOMhRMh%U,MhSh>,ShSh,ShShTv .....-.......Sh(. _You start resting.435.0)8===-4.6 (16ShW; _Magic restored.Thx7 3Th@8 ThI ===ThP   You see here a ball python corpse.ThNS ThT  _Th3U ThW ThZ ,Th[ Th+^ Thv` ,Thqa Thc Th>e ,Thf Thh Thj ,ThZl Th?n Thp Thq Thr ThH ### ##### ##.#############.#.######## ..........†.....@#........# ##..############)#.######.# ##(.# #.#.# #.# ##..# #.#.# ##..# ..#.# ##..# ..#.# #.# ####  ##..# #.#.# #.# #...  ##..# #.#)# #.# #<##  ##..# #.# #.#######    ######## ##.#############.#.######## ..........†......#h@ 0m........ ##..############@#.######(.# #.#.# .#..# ##..##############.# #.#...... 56.6 (12Th+ ,7.6 (13Th9 Thj | _You see here a +1 falchion of flaming.Uh 3Uhq Uh Uh= Uh P _Uh"   ######## ##.#############.#.######## ..........†......#........#.############). ##(.# #.#.# #Uhf  #@#.# .#...h......####Shockh....###...##### #.#)<Uh u .###### hh 2 jackals (asleep)#############....... ................>#....Uh "#Uh | 8.0)  2 jackals come into view.Uh UhP hh.hh1 wandering)UhK 4==9.6 (2Uhw Uh ' _The jackal barks!VhD|  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.YhkU  BurningKing the Gusty  Draconian YhUQ Health: 33/33 ========================  ### #####  Magic: 7/8=====================--- YhU##.#############.#.########  AC: 5Str: 10 YhU..........†......#........#  EV: 11Int: 17 YhV##..############)#.######.#  SH: 0Dex: 12 Yh4V##(.# #.#.# #.#  XL:  4 Next: 34% Place: Dungeon:2 YheV##..# #@#.# #.#  Noise: ==-------  Time: 1959.6 (0.0) YhV##..# #***.#.# #.#  d) +0 quarterstaff ##..# hh**....#.# #.# #### Cast: Shock YhV{##..# .....##.#.# #.# #... YhV,##..# ##### #.#)# #.# #<## ##..# ..#.# #.####### hh 2 jackals (1 wandering) Yh(W##..##############.# #.#...... ................>#.# #.#.##### ##..#..#########.#.# #.#.# _The jackal barks!  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.YhTWAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineYhW8Aim: a jackal (60% to hit)Yh 1T h*Yh#zh*Aim: a jackal (60% to hit)Yh   BurningKing the GustyDraconianHealth: 33/33 ========================########Magic: 7/8=====================--- ##.#############.#.########AC: 5Str: 10 ..........†......#........#EV: 11Int: 17 ##..############)#.######.#SH: 0Dex: 12 ##(.#Yh1 #.#.# #.#XL:  4 Next: 34% Place: Dungeon:2 ##..##@#.# #.#Noise: ==-------  Time: 1959.6 (0.0) Yh ##..##***.#.# #.#d) +0 quarterstaff Yh ##..# h***....#.# #.# #### Cast: Shock Yh ##..# *....##.#.# #.# #... ##..# ##### #.#)# #.# #<## ##..#Yh/ )..#.# #.####### hh 2 jackals (1 wandering) ##..##############.# #.#...... YhQ ................>#.# #.#.##### ##..#..#########.#.# #.#.# Yh _The jackal barks!  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineYh 0Aim: a jackal (60% to hit)Yh~^ u  The zap misses the jackal.Yh_ YhSh ....h.h.hYhfk ,60.6 (1Yhs Yhu ' _The jackal barks!Zh  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zhx!   BurningKing the Gusty  Draconian Zh! # Health: 33/33 ========================  ### #####  Magic: 6/8==================------ ##.#############.#.########  AC: 5Str: 10 Zh! d..........†......#........#  EV: 11Int: 17 ##..############)#.######.#  SH: 0Zh" Dex: 12 ##(.# #.#.# #.#  XL:  4 Next: 34% Place: Dungeon:2 ZhL" ##..# #@#.# #.#  Noise: ==-------  Time: 1960.6 (0.0) ##..# #.**.#.# #.#  d) +0 quarterstaff Zhu" w##..# .h.h*...#.# #.# #### Cast: Shock ##..# .....##.#.# #.# #... Zh" O##..# ##### #.#)# #.# #<## ##..# ..#.# #.####### hh 2 jackals ##..##############.# #.#...... Zh# ................>#.# #.#.##### ##..#..#########.#.# #.#.# _The jackal barks!  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineZh7# 8Aim: a jackal (60% to hit)Zhv  BurningKing the GustyDraconianZhvHealth: 33/33 ========================########Magic: 6/8==================------ Zhw##.#############.#.########AC: 5Str: 10 ..........†......#........#Zh)wEV: 11Int: 17 ##..############)#.######.#SH: 0ZhzwNDex: 12 ##(.##.#.# #.#XL:  4 Next: 34% Place: Dungeon:2 ##..#Zhw#@#.# #.#Noise: ==-------  Time: 1960.6 (0.0) Zhw##..##.**.#.# #.#Zhxmd) +0 quarterstaff ##..# .h.**...#.# #.# #### Cast: Shock Zh5x##..# .**..##.#.# #.# #... ##..# ##### #.#)# #.# #<## ##..#Zhmx..#.# #.####### hh 2 jackals ##..##############.# #.#...... Zhx................>#.# #.#.##### ##..#..#########.#.# #.#.# Zhx_The jackal barks!  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh?yAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (60% to hit)ZhGZhZhZhqh....h...Zh3-1.6 (1Zh Zh1   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (60% to hit) Zha B_The zap misses the jackal.^h5  ######## ##.#############.#.######## ..........†......#........ ##..############)#.######(.# #.#.# .####.#h.....h.####..##...##### #.#)<## ..#.################...... ................>###### ##..#..#########.# ####....####^h)m..h.h^h3O--2^h!^h_h  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._hK   BurningKing the Gusty  Draconian  ### #####  Health: 33/33 ======================== ##.#############.#.########  Magic: 5/8===============--------- _h >..........†......#........#  AC: 5Str: 10 ##..############)#.######.#  EV: 11Int: 17 ##(.# #.#.# #.#  SH: 0_h Dex: 12 ##..# ####.#.# #.#  XL:  4 Next: 34% Place: Dungeon:2 ##..# #..h@#.# #.#  Noise: ---------  Time: 1962.6 (0.0) ##..# ....h...#.# #.# #### d) +0 quarterstaff ##..# .....##.#.# #.# #... Cast: Shock _h; ##..# ##### #.#)# #.# #<## ##..# ..#.# #.####### _hf ##..##############.# #.#...... hh 2 jackals ................>#.# #.#.##### _h ##..#..#########.#.# #.#.# ##..#..# ####....#### #.#.# _The zap misses the jackal._h Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._h Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (60% to hit)_hS h@_h _hRfh@Aim: a jackal (60% to hit)`h+`h5BurningKing the Gusty`hDraconian`h###`h #####`hcHealth: 33/33 ======================== `h5h##.#############.#.########`hs0Magic: 5/8`hC===============--------- `hb..........†......#........#`h%-AC: 5`h],Str: 10 `hf##..############)#.######.#`h-EV: 11`h,Int: 17 `h=*##(.#`hyg#.#.# #.#`h-SH: 0`h,Dex: 12 `hk##..#`hj####.#.# #.#`hXL:  4 Next: 34% Place: Dungeon:2 `h##..#`h_z#***@#.# #.#`h~Noise: ---------  Time: 1962.6 (0.0) `h##..# ....*...#.# #.# #### d) +0 quarterstaff `hQ$##..# ....*##.#.# #.# #... Cast: Shock `h##..# ##### #.#)# #.# #<## `h ##..#`h b..#.# #.####### `hO##..##############.# #.#...... hh 2 jackals `hu................>#.# #.#.##### `hC##..#..#########.#.# #.#.# `hd##..#..# ####....#### #.#.#`hTMConfirm with . or Enter, or press ? or * to list all spells.`hsAiming: Shock (safe; 6% risk of failure)  `h;Press: ? - help, Shift-Dir - straight line`hD7Aim: a jackal (60% to hit)  `hThe zap hits the jackal.  `h5The jackal is moderately wounded.`h`hPress: ? - help, Shift-Dir - straight line: a jackal (60% to hit)  The zap hits the jackal.  The jackal is moderately wounded. but does no damage.  A jackal comes into view.`hE+..h`h9h.....h`hˋ.`hLh 3 jackals (1 wandering)`h:`h`h=`h33.6 (1`hЕ`h `h`hB0_The jackal bites you but does no damage.ahFuE  The jackal barks!  You hit the jackal but do no damage. Your tail-slap misses the jackal.  The jackal is moderately wounded.The jackal bites you but does no damage...hh1--=4.8 (1.2ahƗj _The jackal closely misses you. The jackal bites you.ah  You closely miss the jackal.The jackal is moderately wounded.ah  The jackal bites you but does no damage.  The jackal closely misses you.ah} Ah.ah. ^2=--ahU 6.1 (1.3ah% ahж > _The jackal bites you but does no damage.bh%bhbh6f.h.hbhl27-----7.4bhObh  You barely miss the jackal. The jackal barely misses you. The jackal bites you._x2chCy   ### ##### ##.#############.#.####### ..........†......#.........############)#.#####( #### #.hh. ..h###.....##.#....##### #.#)chy  #< ..###### ##..##############..... ................>#############.#.# ch{ ch} chu `  The jackal bites you. The jackal attacks as it pursues you!ch I.hhchr 6-----6===80ch ch _The jackal closely misses you. The jackal barely misses you.dh+  ### ##### ##.#############.#.####### ..........†......#.........############)#.#####( ####. #..h .......h###.....##.#....##### #.#) #< ..###### ##..##############..... ................>#####dh,dh-dh5:h.dh6@-9dh$=dhv?+ _The jackal bites you.dhQ dhQ A +1 falchion of flaming. A long single-edged sword with a slightly curved blade. Base accuracy: +2 Base damage: 8 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.dh6R Your skill: 0.2At 100% training you would reach 14.0 in about 5.8 XLs.Current attack delay: 1.2. Damage rating: 9 (Base 8 x 105% (Dex) x 100% (Skill) + 1 (Ench)). Flame:dh]R It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. Big, fiery blades are also staple armaments of hydra-hunters. dhR This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {ego} {branded} {Long Blades} {one-handed} {flame} {meleedhR >weapon} (g)o to location.lhlhѾ(  BurningKing the Gusty  DraconianHealth: 26/33 ==================------Magic: 6/8==================------########AC: 5lh(Str: 10 ##.#############.#.########EV: 11Int: 17 ..........†......#........#SH: 0Dex: 12 lhR##..############)#.######.#XL:  4 Next: 34% Place: Dungeon:2 ##(.#lh|#@#.# #.#Noise: =--------  Time: 1969.4 (1.0) ##..#lh####h#.# #.#d) +0 quarterstaff lh$##..##..hh#.# #.#Cast: Shock ##..# ........#.# #.# #### ##..# .....##.#.# #.# #... lh.g##..# ##### #.#)# #.# #<## hhh 3 jackals ##..#lhT..#.# #.####### ##..##############.# #.#...... lh{................>#.# #.#.##### _The jackal bites you but does no damage.  lhYou barely miss the jackal. The jackal barely misses you. The jackal bites you._x2The jackal bites you. The jackal attacks as it pursues you! lh_The jackal closely misses you. The jackal barely misses you. _The jackal bites you.lhlhlh$mh  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.mhz   BurningKing the Gusty  Draconian  Health: 26/33 ==================------  Magic: 5/8===============---------  ### #####  AC: 5mh Str: 10 ##.#############.#.########  EV: 11Int: 17 ..........†......#........#  SH: 0Dex: 12 mh ##..############)#.######.#  XL:  4 Next: 34% Place: Dungeon:2 mh" ##(.# #@#.# #.#  Noise: =--------  Time: 1969.4 (0.0) ##..# ####h#.# #.#  d) +0 quarterstaff mhI ##..# #..hh#.# #.#  Cast: Shock ##..# ........#.# #.# #### mh ##..# .....##.#.# #.# #... ##..# ##### #.#)# #.# #<## hhh 3 jackals ##..# ..#.# #.####### ##..##############.# #.#...... ................>#.# #.#.##### _The jackal bites you.  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.mh Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (60% to hit)mh? 5hhmh 7hhmh5hhnhd   BurningKing the Gusty  DraconianHealth: 26/33 ==================------Magic: 5/8===============---------########AC: 5Str: 10 ##.#############.#.########EV: 11Int: 17 ..........†......#........#SH: 0nhݭ Dex: 12 ##..############)#.######.#XL:  4 Next: 34% Place: Dungeon:2 ##(.##@#.# #.#Noise: =--------  Time: 1969.4 (0.0) ##..#####*#.# #.#d) +0 quarterstaff nh ##..##..h*#.# #.#Cast: Shock ##..# .......*#.# #.# #### nh ##..# .....##*#.# #.# #... ##..# ##### #*#)# #.# #<## hhh 3 jackals ##..#.*#.# #.####### nh m##..##############.# #.#...... ................>#.# #.#.#####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (60% to hit)  The zap hits the jackal.  The jackal is moderately wounded.nh%8 \hh....nh8 ,70.4 (1nh= nh?  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (60% to hit)  nh!@ The zap hits the jackal.  The jackal is moderately wounded. _The zap misses the jackal. The jackal barely misses you.ph   Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qhS  The jackal is struck by an arc of lightning. ** 2You kill the jackal!qh ]@h.53------5=1 _You are struck by an arc of lightning.rh  Casting: Static Discharge (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.rhI  BurningKing the Gusty  Draconian  Health: 25/33 ==================------  Magic: 2/8======------------------  ### #####  AC: 5Str: 10 ##.#############.#.########  EV: 11Int: 17 ..........†......#........#  SH: 0Dex: 12 ##..############)#.######.#  XL:  4 Next: 35% Place: Dungeon:2 ##(.# #@#.# #.#  Noise: ==-------  Time: 1971.4 (0.0) ##..# ####h#.# #.#  d) +0 quarterstaff ##..# #...h#.# #.#  Cast: Shock ##..# ........h 0m#.# #.# #### ##..# .....##.#.# #.# #... ##..# ##### #.#)# #.# #<## hh 2 jackals ##..# ..#.# #.####### ##..##############.# #.#...... ................>#.# #.#.##### _You are struck by an arc of lightning.  Casting: Static Discharge (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (60% to hit)rh;hhrh  BurningKing the Gusty  DraconianHealth: 25/33 ==================------Magic: 2/8======------------------########AC: 5Str: 10 ##.#############.#.########EV: 11Int: 17 ..........†......#........#rhSH: 0Dex: 12 ##..############)#.######.#XL:  4 Next: 35% Place: Dungeon:2 ##(.##@#.# #.#Noise: ==-------  Time: 1971.4 (0.0) ##..#####h#.# #.#d) +0 quarterstaff ##..##...h#.# #.#Cast: Shock rh5##..# ........#.# #.# #### ##..# .....##.#.# #.# #... ##..# ##### #.#)# #.# #<## hh 2 jackals ##..#..#.# #.####### ##..##############.# #.#...... rhq6................>#.# #.#.#####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  rhPress: ? - help, Shift-Dir - straight lineAim: a jackal (60% to hit)  You miscast Shock.  You are very lightly contaminated with residual magic.rh+a-2.4 (1Contam rhfrh  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (60% to hit)  You miscast Shock.are very lightly contaminated with residual magic. _Nothing appears to happen. The jackal misses you.sh   You barely miss the jackal. Your tail-slap misses the jackal.The jackal bites you but does no damage.6-3.7 (1.3 _The jackal barely misses you.sh   You barely miss the jackal. The jackal closely misses you.4.9 (1.2 _The jackal bites you but does no damage.th  You miss the jackal. Your tail-slap misses the jackal.th,6.2 (1.3th:th[V _The jackal barely misses you. x2th  You closely miss the jackal. Your tail-slap misses the jackal.The jackal barely misses you.thS j7=3===th 7.5th th > _The jackal bites you but does no damage.uh*  The jackal barely misses you. _The jackal bites you but does no damage.  You hit the jackal.  The jackal is moderately wounded.  The jackal bites you but does no damage.  The jackal barely misses you.8.8uhH/uhq1K _Your magical contamination has completely faded away.uh  You barely miss the jackal.The jackal is moderately wounded.uh )80.1uh uh > _The jackal bites you but does no damage.uh;  You barely miss the jackal. You tail-slap the jackal.  The jackal is almost dead.uh_#8uhP==1.4uhuh _The jackal misses you. The jackal closely misses you.vhJ:  You thump the jackal!vhgvh .   jackalYou kill the jackal!vhN===72.7vhnvhcT _The jackal closely misses you.vh`h 8  You hit the jackal.vhnq h†vhx _94.0Shockvh vh J _You kill the jackal!vhu   ######## ##.#############.#.######## ..........†......#........ ##..############)#.######(.# #.#.# .####............####....###vh ##..#..#########.#.# #.#.#vh vh4-50vhvh$s _You see here a jackal corpse.xhV######## ###.#############.#.######## ...........†......#........# .##..############)#.######.# .##(.# #.#.# #.# .##..#####†#.# #.# .##..# #..@.#.# #.# xhWg.##..# .........#.# #.# ### .##..###.#.# #.# #.. .##..# ###### #.#)# #.# #<# .##..# ..#.# #.#### .##..##############.# #.#..... .................>#.# #.#.#### .##..#..#########.#.# #.#.# .##..#..# ####....#### #.#.#xh`xhXf9==-6 _xhmxhnxh{3xh}xhrxhrxhU4===xhnXxhjxhDxhږ,xhxhX############.#############.#.########...........†......#........#  #.##..###)#.######.#  #.##(.# #.#.# #.# xh #.##..# ####†#.# #.#  #.##..###.#####....#.# #.#  #.##..#............#.# #.#  #.##..# #.....@.##.#.# #.#9.0 (3  #.##..# ##########.#)# #.# xh< #.##..# ..#.# #.### ###.##..##############.# #.#.. ....................>#.# #.#. ###.##..#..xh!###.#.# #.#.#  ###.##..#..# ####....#### #.#.#  ....##..#..# #..........# #.#.#  ######..#..# #..........# #.#.# xhsxh{xhҫxh1jxh(kxhlxhvxhxxh\xh930=xhxh'xhxhcxhxhe4===xhنxhFxhxhxhRxhȖ3 ###xh<] ##### ####.xh>###.#.####### #xh/...†......#........xhX; #.##..###xhC###)#.######.xh #.##(.# . #.#.# #.xh #.##..# #. ####†#.# #.xh  #.##..###.#####....#.# #.xhc #.##..#............#.# #.xh #.##..# #..@....##.#.# #.xh92xh_0 #.##..# xhi####.#)# #.xh/ #.##..#xhRe ..#.# #.###.##..xh2###.# #xhb...>#.# #.xh:###.##..#..xh3###.#.# #. xhܝh..####.##..#..# ####....#### #.xh/4...##..#..# #xh}....# #. #xhȞ7.#######..#..# #xhE...# #.xhxhxh~yh{ 1=yh$ 0yhS% b ### ##### yh%  ####.##yh% ##.#.#####yhj& W #...........†......#.....yh& | #.##..############)#.#####yh0'  #.##(.# ..# #.#.# yh' # #.##..# #.# ####†#.#  #.##..###@#####....#.# yh' 5yh@( #.##..#............#.# yh( #.##..#.#.......##.#.# yh(  yh2) #.##..#.##########.#)#yhr)  yh) #.##..# ..#.###.##..#yh#* y####.#.......................>#.#yhw*  yh* F########.##..#..#########.#.# yh+ J....####.##..#..# ####....####yhc+ !yh/ yh6 yh8 zh`zhzhzhizh zh zh^ zhX zh_ zh {5===zh{ zh zh zh| H _Found a stone staircase leading up.zhR zh zh a2==zh zh> . ### #####  ####.######.#. #...........†......#.....zh  #.##..############)#.#### #.##(.#.@.# #.#.#8 #.##..#<#.# ####†#.#zh  #.##..###.#####....#.# #.##..#............#.# #.##..#.#.......##.#.# #.##..#.##########.#)# #.##..# .zh n.#.##.##..#####.#......................>#.zhA "#zhV zh zh{ |h|h|h|h|h|hť|hB}===|hɫ|h(|h,|h|h ### ##### ####.#############.#.######...........†......#......|hܺ#.##..############)#.######.##(.#...# #.#.# #.##..#<#.# ####†#.# |h#.##..###.#####....#.# #.##..#..@.........#.# |h#2001#.##..#.#.......##.#.# |hE#.##..#.##########.#)# |hq#.##..# ..#.# ########.##..#############|h#.# .........................>#.# |h########.##..#..#########.#.# ....####.##..#..# ####....#|hٻ`#####..#..# #..........#|h|h|hr}ho3}h r}hn~3== _HP restored.}h~}h}hK}h}h}hT}hO6===}h}h9}h9=}h}h,}h}h,}h}hB}h;===}h}h!}hQ}h}h}h}h}h}h}h}h؞}h }h}h}hF7===}hˢ}h#}hO}h}h}h}h}h*,}h,}h}h;===}h}h,}h}h,}h}hZ}h}h}h}h!}hƷ}h_98}h*===}hC}h3}hν,}h}hy}h,}h}h}h4,}h}hB}h}h;===}h}h}h,}hF}h\}h,}h=}h\}h,}h$}h4}hR}h}hw}h?}h,}hR }h}h}h}h}h}h,}h}h &}hD(}ho(}h)}hu0}h3,}h-4}h:;}h=,}h>}hE}hQH}hH}hL}hS}h-V,}hmW}h]}h`,}h^a}h2g}hNi,}h h/@ ,hA h#C ,hD hE ,h4G hI i2=h0J hK ,hL hN ,h$P hQ ,hR hT t3==hU hW ,hX h~Z ,h[ h_] h] hs^ h` ha D4=ha hc hc h6e h/g ,hi hΡ 25=6==7==h0 h Bhc h h hɫ h #8h< 2=h h. ,hQ h ,h h ,h hտ h/ D9=h: h ,h_ hh ,hS h ,h h 30==hs hp ,h hh ,h h ,h h hP N1=hY h ,h h> ,hT h ,h h h= K2=h h ,h h( ,h h~ ,h h_ h a3==h h ,h h ,h h ,h hI †.. _You start resting.h 1207.2 (85.0)h" w4==8.2 (86h* h- " _HP restored.hAhNEhKhMh 3h hn h h h ,h ,h@ h[ h ,h h #)#.....................# #............#)#####.## ..###########.#...#.###### #)#..#†...... .....#.#########.#.(...........# #.#.#### #.#..#.# #.#####..... #.#..#.# #.#########..# 11.2 (3h: .0)###.### ###...........# ....## #.....###.###.### .....#......#.......# #.#.....#..........#.#.# #.#.# #.†.....#..........#...# #.#.# hr \###.....#........###..## #.#.#h h* h h 3h h h h 9=hm nh h ,h h )#..#†...... .....#.#########.#.(...........# #.#.#### #.#..#.# #.#####..... h #.#..#.# #.#########..####.# ###.### ###...........# ....## #.....###.###.### ....÷..####..@..#.........4.....#..........#.#.###.#.##..........#.#.# #.#....hP ........##########........##..## #.#.##........#...#####.#.# ##..........#.......#.#h3 h> h h9hb:h:h@hAhEHhHh IhIhz\_.#..#.# #.#####..... #.#..#.# #.#########..### ###.### ###...........# ....## #.....###.###.### ....÷..####.....#..............#..........#.#.###.#.#hk]v#......#.# #.#..#.....#.# #.#7†..# ####..#......... ########.......######.# ##.>.....'......# ######......########hhh=ohph0 3h h h h< h h* ,h h h ,hm h .#.#......## #.....###.###.### .#.#....÷..####.....#..# .#.#.....#..........#.#.###.#.# .#.#.....#..........#.#.# #.#.# ##.#.....#..........#.#.# #.#.# ##.†.....#..........#...# #.#.# ####.....####..## #.#.# # #########..## #.#.# # ##...#####.#.#21.2 (4# #.#.......#.# .# #######.......######.# .# #.>.....'......# .#### ##......######## ....# #......#h a##.# #......##.# #......# #.# #......#h h hP h 3h hߕ h hٝ hj h\ ,hޟ h #.#.....#..........#.#.# #.#.# #.#.....#..........#.#.# #.#.# #.†.....#..#...# #.#.# ###.....#.###..## #.#.#  #######.##..## #.#.#  #........#...#####.#.#  #..........#.......#.#  #######.......######.#  #.@.....'......# 4.2 (3## ##......######## ..# # ##.#.....#  #.# ......#  #.# #  #.# # 0m  #.# ########  #.#h7 he h c _There is a stone staircase leading down here.hOhXh^hSehq25.2 (1 _hswhU ##  # .#  #. .# #  #..##.#..# 3 #..#  #####.####  .#  h.# ## hhh9+9 (1.7hY=h?} _You climb downwards. _There is a stone staircase leading up here.h ....#..## # ..# ##. #.# .# #..##.#..# #...<@...# #####.#### ..# $..#...####.##.#.h hU ,60h! h*$ + _Found 10 gold pieces.h@h@hAhChFG,hNnh"PhT,hHUh_Z,hZhe#. # .## .## ..# .##. #.#..##..##.#..# #...<....# #####.#### #....#  #.@..# 30.9 (4 #...## ##.##he # #. #.# ..# ##.hjhnhq? _You now have 147 gold pieces (gained 10).hJ -# ..# .#. #.#..#..##.#..#..<....#####.### #....#  #....# ..####@## 2.9 (2 #.#  #.# #h h h h' h h h,...<...####.### #....#  #....# h #...## ##.##  #.#  #.#  #@# 5.9 (3.......#..#####.h ## hK&h hh h h+IhhhŤ #####.#### #....#  #....# #...## ##.##. #.#... #.#..#..####.#.......@..#8#..#####.#... ##.hhJhVh3hhЉhh,hwS _Found a scarab talisman.h #####.#### #....#.## #....#.... #...##....### ##.##.....w #.# ..... #.##..#..####.#..#%..#..#####.# ..... ##Shock......##...###.>.w   ribbon worm (asleep)#..#..h# w9.9 (1wcatching breath)  A ribbon worm comes into view.Found an escape hatch in the floor.h ``%The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.hD,..hLt 5 40.9 (2Held hQ:%hBUj _You are caught in a web! _There is a web here.hB  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h'Chɖ #####.####  BurningKing the Gusty #....#  Draconian .## #....#  Health: 34/34 ======================== .... #...##  Magic: 7/8=====================--- ....### ##.##  AC: 5Str: 10 ......w #.#  EV:  5 Int: 17 ...** #.#  SH: 0Dex: 12 .#..#**####.#  XL:  4 Next: 74% Place: Dungeon:3 .......@....#  Noise: ---------  Time: 2240.9 (0.0) h.%..#..#####.#  d) +0 quarterstaff . ..... ##  Cast: Shock ....... Held  ##...## #.>. w   ribbon worm (catching breath) #.. #.. _You are caught in a web! _There is a web here.  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineh u#w.*.h v w*% _There is a web here.  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (catching its breath, 89% to hit)hڳ#####.####BurningKing the Gusty#....#Draconian.###....#Health: 34/34 ========================.... #...##Magic: 7/8=====================---....### ##.##AC: 5Str: 10.....** #.#EV:  5 Int: 17...** #.#SH: 0Dex: 12.#..#**####.#XL:  4 Next: 74% Place: Dungeon:3.......@....#Noise: ---------  Time: 2240.9 (0.0).%..#..#####.#d) +0 quarterstaff. ..... ##Cast: Shock.......Held ##...###.>.w   ribbon worm (catching breath)hW #..#.. _There is a web here.  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight linehJAim: a ribbon worm (catching its breath, 89% to hit)h8<a.w....hG2=1.9 (1hML:%hLU _The zap misses the ribbon worm.hI4  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hel #####.####  BurningKing the Gusty #....#  Draconian .## #....#  Health: 34/34 ======================== .... #...##  Magic: 6/8hf!==================------ ....### ##.##  AC: 5Str: 10 ......w #.#  EV:  5 Int: 17 ...** #.#  SH: 0Dex: 12 .#..#**####.#  XL:  4 Next: 74% Place: Dungeon:3 hf9.......@....#  Noise: =--------  Time: 2241.9 (0.0) .%..#..#####.#  d) +0 quarterstaff hf. ..... ##  Cast: Shock .......hf Held  ##...## hg#.>. w   ribbon worm (catching breath) h>gy#.. #..h`gAim: a ribbon worm (catching its breath, 89% to hit) _The zap misses the ribbon worm.hgCasting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hgAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineh]:#w..% _The zap misses the ribbon worm.Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  hA^Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (catching its breath, 89% to hit)h@x#####.####BurningKing the Gusty#....#Draconian.###....#Health: 34/34 ========================.... #...##hxMagic: 6/8==================------....### ##.##AC: 5Str: 10.....** #.#EV:  5 Int: 17...** #.#hxSH: 0Dex: 12.#..#**####.#hxIXL:  4 Next: 74% Place: Dungeon:3.......@....#Noise: =--------  Time: 2241.9 (0.0)hy+.%..#..#####.#d) +0 quarterstaff. ..... ##Cast: Shock.......h&yHeld ##...###.>.hHyw   ribbon worm (catching breath)#..#..  hmyCasting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hyAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (catching its breath, 89% to hit)  The zap hits the ribbon worm.hha...w..h*2.9 (1h :%h   Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (catching its breath, 89% to hit)  The zap hits the ribbon worm. _The ribbon worm is moderately wounded.h{h .w% h?11 -3hh* _The web tears apart.ht4 %You barely miss the ribbon worm.The ribbon worm is lightly wounded.h7 %=hR< &5.2 (1.3h?  h>@ h@ 8_The ribbon worm completely misses you.h@ hK  (catching breath)  You hit the ribbon worm. You tail-slap the ribbon worm.  The ribbon worm is heavily wounded.h %The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.h&;%h*p 5 6.5Held h/8%h2. _You are caught in a web!h' h' %h' h+ hd, 28h, -----h, 11 h,- 7h- 0h- h3 h3 %h4 h8  hy8 h8 7_The web tears apart. The ribbon worm bites you.hL0 h1"h1%h2   hW2You hit the ribbon worm.  h27The ribbon worm is heavily wounded.h2h<6h69h6 =----h7&8.8 (1.3h&=h=%h=h A heAhA5_The ribbon worm closely misses you.hAh[  You hit the ribbon worm but do no damage.You tail-slap the ribbon worm.  The ribbon worm is heavily wounded.h23----7===50.1hv;%h|0 _The ribbon worm bites you.hX  You sock the ribbon worm!  The ribbon worm is almost dead.hZ x17--------=1.4h9_ ha 0 _The ribbon worm bites you.h >  You sock the ribbon worm!hDP†%h8----8-2.7ShockhD$;%hN&O _You kill the ribbon worm!h1qw #...<....#####.#####  #....##.## #....##.... #...###### ##.###.......# #.##.......# #.# .#..#.@####.#............%..#..#####.##.#.....# ##.......####...###hq #.>. #...#..hyhU--30h܆8%hx _You see here a ribbon worm corpse.hhA scarab talisman. A small golden cameo of a beetle. Transforms the user into a sun scarab, a fieryinsect that carries around a mote of searing heat and light outside itself, likea tiny sun. This solar ember burns adjacent enemies whenever the scarab attacks, and can be healed by swapping with it. In addition, the scarab's own mandibles can reduce enemies' fire resistance and Fire spells are easier for the user to cast. ____________________________________________________________Skill HP AC Flare Dmg --------------------------------------- Min 8+0% +52d14 Max 14 +0% +92d24 Cur 0 -80% +0 2d2 Size: SmallrF: ++.rPois: x Melds: All Weapons and Armour hbMutations Suppressed: Anatomy, Blood, Bones (g)o to location.ʩh#...<....#BurningKing the Gusty#####.####Draconian##....#Health: 18/34 ============------------#.###....#Magic: 7/8=====================---#.... #...##AC: 5Str: 10.....#### ##.##EV: 11Int: 17#.......# #.#SH: 0Dex: 12#.......# #.#XL:  4 Next: 78% Place: Dungeon:3.#..#.@####.#Noise: ---------  Time: 2253.7 (1.0).............#d) +0 quarterstaff..%..#..#####.#Cast: Shock#.#.....# ###....ʩhCC...####...####.>.#...#..You sock the ribbon worm!  The ribbon worm is almost dead. _The ribbon worm bites you.  You sock the ribbon worm! _You kill the ribbon worm! _You see here a ribbon worm corpse.ʩh4ʩh;ʩh ʩhF P _ʩh ,ʩh ʩh 9 _Found 7 gold pieces.ʩh t#. .$ ##.##.# #.... .##..... #...## ......#### ##.##. #.......# #.#ʩh? ##.......# #.#.....#..#.†####.#..#.............#o....%.@#..#####.####.#.....# ## #.......# ʩh Shock ###...### #.>.# #...#o   orc (wandering) #...# #...# ʩh !ʩh +5.7 (2ʩhc) @o.ʩh+0 a9=6.7 (3ʩh7 :%ʩh< q _An orc comes into view. It is wielding a +0 club.ͩhx ͩh)| _Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview ͩh| aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon ͩh| :: Browse character notesE.Experience and Skills ͩh| #: Browse character dumpF.Monsters ͩh+} ~: Macros helpG.Items &: Options helpͩh_} H.Spellcasting %: Table of aptitudesͩh} HI.Targeting ͩh} /: Lookup descriptionJ.Religion ͩh} Q: FAQK.Mutations ͩh~ V: Version informationL.ͩh+~ Licence, Contact, History !: Display diagnosticsM.ͩhR~ Macros, Options, Performance Home: This screenN.ͩh~ RPhilosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.ͩh~ List of Keys and Commands5.Inscriptions6.ͩh& Dungeon sprint modesѩhz------------------------------------------------------------------------ K.MUTATIONS ------------------------------------------------------------------------ The Dungeon contains many sources of mutagenic radiation and magical contamination, which may cause your character to gain semi-permanent mutations if affected. You can use the 'A' command to view a list of any mutations that you have acquired. Individual mutations can be examined in further detail by pressing the letter they are labelled with. Many mutations are actually beneficial to your character, but there are plenty of nasty ones as well. Some mutations have multiple levels, each of which counts as a single mutation. Miscasting spells will cause magical contamination, which in turn can cause mutations if too much contamination is accrued at once. Certain powerful magical effects or spells (such as 'Invisibility' and 'Irradiate') also cause contamination as a side-effect even when successful. A single use of these effects is safe on its own, but multiple uses in short succession, or usage with existing contamination from other sources can cause dangerous levels of contamination. Mutations from magical contamination are almost always harmful. Mutations can also be caused by specific potions or by spells cast by powerfulѩh;\ hahh#. .$ #....#BurningKing the Gusty#.##.# #....#Draconian.##..... #...##Health: 19/34 =============-----------......#### ##.##Magic: 7/8h=====================---. #.......# #.#AC: 5Str: 10..##.......# #.#EV: 11Int: 17.....#..#.†####.#SH: 0h=CDex: 12o.#.............#XL:  4 Next: 78% Place: Dungeon:3hh.....%.@#..#####.#Noise: ---------  Time: 2256.7 (0.0)hG.###.#.....# ##d) +0 quarterstaff#.......#Cast: Shock###...####.>.##...#o   orc (wandering)h#...##...# _The ribbon worm bites you.  hIYou sock the ribbon worm! _You kill the ribbon worm! h5_You see here a ribbon worm corpse. _Found 7 gold pieces. _An orc comes into view. It is wielding a +0 club.hXh:%h`h8%h h  #. .$ #....# #.##.# #....# .##..... #...##h ......#### ##.##. #.......# #.##..##.......# #.#.#..#.†####.##o.#.......##.....%@.#..#####.#.###.#.....# ## #.......# ###...###  #.>.# #...# #...#h   jackal (asleep)  #...# h o.%7.7 (1 h) % h  h   h= # You sock the ribbon worm!  h +_You kill the ribbon worm! h _You see here a ribbon worm corpse. _ hm Found 7 gold pieces h! . _ h LAn orc comes into view. It is wielding a +0 club. h  jackal comes into view hX !. h[A  #. .$ #....# #.##.#. #....## .##..... #...##h ......#### ##.##h.. #.......# #.# #..##.......# #.# .o....#..#.†####.# #..#.# #.....@..#..#####.#[..###.#.....# ## #.......# ###...### #.>.# #...# #...[40 hF m#hh 3 jackals (asleep) #...# hH h  2 jackals come into view. hS @o. hW &8 hA`  hd _Found a ring mail. _You see here a scarab talisman. h, h h..hhhh 3 jackals (2 asleep) h=V8===9 h( h+ _g - a scarab talismanhqc  hcCasting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hN #. .$ #....#  BurningKing the Gusty #.##.#. #....#  Draconian # .##..... #...##  Health: 19/34 =============----------- h. ......#### ##.##  Magic: 7/8=====================--- h.. #.......# #.#  AC: 5Str: 10 #.h##.......# #.#  EV: 11hSQInt: 17 ...*..#..#.†####.#  SH: 0Dex: 12 #..#**...........#  XL:  4 Next: 78% Place: Dungeon:3 #.....@..#..#####.#  Noise: ---------  Time: 2259.7 (0.0) [..###.#.....# ##  d) +0 quarterstaff #.......#  Cast: Shock ###...###  #.>.#  hx#...#  hhh 3 jackals (2 asleep) #...#  #...#  _g - a scarab talisman  hyCasting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineh#7Aim: a jackal (60% to hit)hy h...*h6*.hRCh0L#. .$ #....#BurningKing the Gusty#.##.#. #....#Draconian# .##..... #...##Health: 19/34 =============-----------h. ......#### ##.##Magic: 8/8========================h.. #.......# #.#AC: 5Str: 10hLx#.h##.......# #.#EV: 11Int: 17......#..#.†####.#SH: 0Dex: 12#..#.............#XL:  4 Next: 78% Place: Dungeon:3#.....@..#..#####.#Noise: ---------  Time: 2259.7 (0.0)[..###.#.....# ##d) +0 quarterstaff#.......#Cast: Shock###...####.>.##...#hhh 3 jackals (2 asleep)h(M#...##...# _g - a scarab talisman  Casting: Shock (safe; 5% risk of failure)  hdMConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineOkay, then.hShahgh~j. _h #.##.#. #....# # .##..... #...## h. ......#### ##.## h.. #.......# #.# #.h##.......# #.# ......#..#.†####.# #..#.............# #........#..#####[..###.#@....# ##  #.......# ###...###  #.>.##...##...#    jackal#...#.....h hv hj *o.ho   orc (wandering)h   jackalhX j20=60.7 (1 _h h  h# .##..... #...## h. ......#### ##.## h.o #.......# #.# #..##.......# #.# ...h..#..#.†####.# #..#.............# #........#..#####[..###.#.....# ##  #...@...# ###...###  #.>.# #...# hXe#...# ..... hhshmh ...hh   jackalh&1hhh h. ......#### ##.## h.. #.......# #.# #..##.......# #.# ......#..#.†####.# #..#.............# #....h...#..#####h [..###.#.....# ##  #.......# ###..@###  #.>.# #...# ..... ..........(..h h F.hhK &2h( h ) _Found 3 boomerangs.hhhBhhl . #.......# #.#  #..#......#..#.†####..#................h..#..#####.#[..###.#.....# # #.......# ###...### #.>@# ...........(##.#....#h h h8 H.h>h D===3hm h$ h? D h..  #.#  #..##.......# #.#  ......#..#.†####.#  #..#.............#  #........#..#  [..###.#h....# ##  #.......#  ###...###  #.>@# #...# #...# #...# ..... ...... ....(.. ##.#....#ht* h..  #.#  #..##.......# #.#  ......#..#.†####.#  #..#.............#  #........#..#  [..###.#h....# ## hN++ #.......#  ###...###  #.>@# #...# #...# #...# ..... ...... ....(.. ##.#....# h2hr4h:h=] _A jackal is nearby!hD #..#......#..#.†####..#...................#..#####.#[..###.#h....# # #.......# ###...## #.>.# hE...............(...###.#....# h#Hh1JhFRH..hhT[1=4 _h[h^hg5h.. #..##.......# ......#..#.†####.#.............#  #........#..#####.[..###.#.....# ###.......###..h###>h5\ #...# . ....... ......(...###.#....#hBh$DJ0=5h}KhVO+ _The jackal bites you.h<v  You barely miss the jackal. The jackal bites you.hɩe18--7.0 (1.3h߱hT _The jackal closely misses you.hh  You closely miss the jackal.The jackal bites you but does no damage.hjC--8.3hphs+ _The jackal bites you.h[9.6 _You barely miss the jackal. The jackal barely misses you. x2hZ  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hCasting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  is struck by an arc of lightning.  The jackal is heavily wounded.  You are struck by an arc of lightning.  The jackal is struck by an arc of lightning.h} **  You kill the jackal!hL.@hO 6------80=700Shock _The lightning grounds out.hIhbm _Your Spellcasting skill increases to level 3!hv 3hw hz ,hs 9=h ,hބ h R------h h ,hۍ hؑ 20==hӔ ,hٕ h8 c7===h) h ,h? hG w1=h h h h Q===h h ,h( h) i2=hX hֳ ,hδ h ,h h i -- _You start resting.h= hw 86h 6.0)hk 8h ===h --h6 %7.6 (17h h  hQ h _Magic restored.h3h:hh^3==hXh,hhh$;===hha4=h[h~,hh?,hhO,hhN25=h(hh,hh,h@h~,hh j6==h` h h,hh,hh",hMhyhR7==hhhL",hk#h_',h(h+,h)-h 0h\0N8=h#5h9,hS;h>h?hI@hChChDh4IhID9=hJhN,hGPhS,hThmX,hYh]h]b30==h_hb,h,dhg,hhhlh@lh\mhq91hhq2=hLrhv,h~wh{,h|h&,h_h؄h"K2=hWhA,hhf,hhВ,h1h@hh3==hhhRhhS,h}hhQheh_ _You start resting.h.331.6 (44hw4==2.6 (45hh" _HP restored.hhNEquip which item?  - - Unarmed Hand Weapons (go to first with ))  d - a +0 quarterstaff (weapon)  b - a +0 dagger of electrocution Jewellery (go to first with "=)  e - a ring of protection from cold (worn)[?] describe selected [!] equip|wield|put on[tab] equip|unequip "hfh.. #.......# #.#BurningKing the Gusty#..##.......# #.#Draconian......#..#.†####.#Health: 34/34 ========================#..#.............#Magic: 8/8========================#........#..#####.#AC: 5Str: 10[..###.#.....# ##EV: 11Int: 17#.......#SH: 0Dex: 12###...###XL:  4 Next: 80% Place: Dungeon:3#.>@#Noise: ---------  Time: 2332.6 (0.0)#...#d) [4"h0m+0 quarterstaff#...#Cast: Shock#...#...................(...###.#....##.#....# _The lightning grounds out. _Your Spellcasting skill increases to level 3! _You start resting. _Magic restored. _You start resting. _HP restored.  Okay, then."h "hv_"h&hDrink which item? Potions  a - 2 potions of magic [!] read|quaff|evoke[?] describe selected*h7Evoke Talismans  g - a scarab talismanquaff|evoke,h@ g - a scarab talisman. A small golden cameo of a beetle. Transforms the user into a sun scarab, a fieryinsect that carries around a mote of searing heat and light outside itself, likea tiny sun. ,h@ This solar ember burns adjacent enemies whenever the scarab attacks, and can be healed by swapping with it. In addition, the scarab's own mandibles can reduce enemies' fire resistance and Fire spells are easier for the user to cast. ____________________________________________________________Skill HP AC Flare Dmg --------------------------------------- Min 8+0% +52d14 Max 14 +0% +9,hDA 2d24 Cur 0 -80% +0 2d2 Size: SmallrF: ++.rPois: x Melds: All Weapons and Armour Mutations Suppressed: Anatomy, Blood, Bones ____________________________________________________________ Ght Evoke which item? Talismans  g - a scarab talisman Gh+u \GhPu Ghqu [!] read|quaff|evoke[?] describe selectedHhHhHhh.. #.......# #.#BurningKing the Gusty#..##.......# #.#Draconian......#..#.†####.#Health: 34/34 ========================#..#.............#Magic: 8/8========================#........#..#####.#HhAC: 5Str: 10[..###.#.....# ##EV: 11Int: 17#.......#SH: 0Dex: 12###...###XL:  4 Next: 80% Place: Dungeon:3#.>@#Noise: ---------  Time: 2332.6 (0.0)#...#d) +0 quarterstaff#...#Cast: Shock#...#...................(...###.#....#Hh#.#....# _Your Spellcasting skill increases to level 3! _You start resting. _Magic restored. Hh__You start resting. _HP restored. _Okay, then.Hh _You start resting. _Magic restored. _You start resting.HP restored. _Okay, then.  HhHhbHh. _Ih/ h. ......#### ##.##h.. #.......# #.# #..##.......# #.# ......#..#.†####.# #..#............ #........#..#####.#[..###.#.....# ## #.......####.@.###IhNO #.>.# #...#  #...# #...# ...... ....... ......(...###.#....#IhIh 23.6 (1 _IhIhIh  # .##..... #...## h. ......#### ##.##h.. #.......# #.# #..##.......# #.# ......#..#.†####.# #..#............ #........#..#####.#[..###.#.....# ## #..@....####...### #.>.# Ih  #...#  #...# #...# ...... ........ ......(...Ih# IhQ &4Ih Ih Jh # .##..... #...## h.. ......#### ##.## h... #.......# #.##..##.......# #.#.....#..#.†####.# #..#.......#JhL #........#..#####.# [..###.#.....# ## #.# ###...### #.>.# #...# #...# #...# ...... ........  ......(...JhJh&5JhJhJhP 3Jhi Jh Jh ,Jh ,Jh,  #. .$ #....# #.##.#. #....#.##..##..... #...##.h.. ......#### ##.## h... #.......# #.#.##..##.......# #.#........#..#.†# #..#.............Jh, v#....@...#..#####.#.[..###.#.....# ##. #.......#Shock###...### #.>.# #...#hh 2 jackals (asleep) #...#Jh+-  #...# ...Jh= &6JhzD +7.6 (2JhMK JhM Kh9  #####.#### #...$... #....## . #.##.#.# #....##.##..##...... #...##..h.. ......#### ##.## h... #.# #.##.##..##.......# #.##........#..#.†####.#Kh: " #..#@........... #........#..#####.#.[..###.#.....# ##...# #.......### ###...### #.>.# #...# #...# #...#Kh= KhoD j.hh1 asleep)KhG +8.6 (1Kh[L KhN LhfP #...<.. o. #####.# ##. #...$... #....# # ..# #.##.#.# #....###.##..##...... #...##....h........#### ##.##Lh; 9 .h... #.......# #.# #.##..##.......# #.##.....@..#..#.†####.#####..#............ #........#..#####.# ..[..###.#.# ## ...## #.......###. ###...###o   orc (wandering). #.>.#hh 2 jackals (1 asleep)#Lh  #...#  #...#Lh LhC Lhw LhV...hhh 2 jackals (1 asleep)Lh&9Lh-Lh Mhm  Casting: Static Discharge (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Mh  #...<.. BurningKing the Gusty .. #####.# Draconian ##. #...$... #....# Health: 34/34 ======================== Mh # ..# #.##.#.# #....# Magic: 7/8=====================--- ##.##..##...... #...## AC: 5Str: 10 .............#### ##.##  EV: 11Int: 17 .h... #.......# #.#  SH: 0Dex: 12 Mh #.##.h##.......# #.#  XL:  4 Next: 80% Place: Dungeon:3 #.....@..#..#.†####.#  Noise: ---------  Time: 2339.6 (0.0) ####..#.............#  d) +0 quarterstaffMh " #........#..#####.#  Cast: Shock ..[..###.#.....# ##  ...## #.......#  ##. ###...###  hh 2 jackals (1 asleep) . #.>.#  # #...#  #...# _Okay, then.Casting: Static Discharge (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Mh Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (60% to hit)Nhd<#...<.. BurningKing the Gusty..#####.# Draconian##. #...$... #....# Health: 34/34 ========================# ..# #.##.#.# #....# Magic: 7/8=====================---##.##..##...... #...## AC: 5Str: 10...**........#### ##.## EV: 11Int: 17*h.*. #.......# #.#SH: 0Dex: 12Nh_=#.##.*##.......# #.#XL:  4 Next: 80% Place: Dungeon:3#.....@..#..#.†####.#Noise: ---------  Time: 2339.6 (0.0)####..#.............#d) +0 quarterstaff#........#..#####.# Cast: Shock..[..###.#.....# ##...## #.......###. ###...###hh 2 jackals (1 asleep).#.>.###...##...#Nhx>Casting: Static Discharge (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (60% to hit)  The zap hits the jackal.Nhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (60% to hit)  The zap hits the jackal.  The jackal is severely wounded.Nh[ ....h.hhThe jackal barks!Nh6===40.6 (1NhNhT _The jackal closely misses you.Nh@ 8  You hit the jackal.Nh Nh@ Nh Y  You kill the jackal!Nh Nh Nh or...ho   orc (wandering)h   jackalr   rat (wandering)Nh >2--1.9 (1.3Nh Nh V _A rat comes into view.Oh  Casting: Shock (safe; 5% risk of failure)  Oh\Confirm with . or Enter, or press ? or * to list all spells.Ohu9 0 #...<.. BurningKing the Gusty o. #####.# Draconian ##. #...$... #....# Health: 34/34 ======================== # ..# #.##.#.# #....# Magic: 6/8==================------Oh9  ##.##r.##...... #...## AC: 5Str: 10 .............#### ##.##  EV: 11Int: 17 ..... #.......# #.#  SH: 0Dex: 12 Oh: V#.##..##.......# #.#  XL:  4 Next: 82% Place: Dungeon:3 #....h@..#..#.†####.#  Noise: =--------  Time: 2341.9 (0.0) ####..#.............#  d) +0 quarterstaff #........#..#####.#  Cast: Shock ..[..###.#.....# ##  ...## #.......#  OhR; ##. ###...###  o   orc (wandering) . #.>.#  h   jackal # #...#  r   rat (wandering) #...# _A rat comes into view.Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  OhM< rPress: ? - help, Shift-Dir - straight lineAim: a jackal (60% to hit)Oh #...<.. BurningKing the Gustyo.#####.# Draconian##. #...$... #....# Health: 34/34 ========================# ..# #.##.#.# #....# Magic: 6/8==================------##.##r.##...... #...## AC: 5Str: 10.............#### ##.## EV: 11Int: 17..... #.......# #.#SH: 0Dex: 12#.##..##.......# #.#XL:  4 Next: 82% Place: Dungeon:3#*****@..#..#.†####.#Oh! Noise: =--------  Time: 2341.9 (0.0)####..#.............#d) +0 quarterstaff#........#..#####.# Cast: Shock..[..###.#.....# ##...## #.......###. ###...###o   orc (wandering).#.>.#h   jackal##...#r   rat (wandering)#...#Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (60% to hit)  The zap hits the jackal.Oh{ YAim  Press: ? - help, Shift-Dir - straight line: a jackal (60% to hit)  The zap hits the jackal.  The jackal is heavily wounded.rat squeaks loudly.Oh| Ohh .o.r....horOh… +Oh 4==2.9 (1Oh5 Ohu T _The jackal closely misses you.PhFk  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Qh  You miscast Static Discharge.  You are very lightly contaminated with residual magic.QhXQhT.o.rQh[0---4--------Qh73Contam QhQhLI _Nothing appears to happen. The jackal bites you. x2Rh 8  You hit the jackal.Rh RhZ Rhh .o.r†r   ratRhP ]4--5.1 (1.2RhQ RhN J _You kill the jackal!Shan 6  You sock the rat!Shq Shx a.†Sh f56.4 (1.3ShockSh Sh G _You kill the rat!Uhg.. ###### ##. ##...$... #....#. ..#.#.##.#.# #....##.##..##...... #........o.....#### ## .......##.......# #.#.##.†##.# #.# #....†...#..#.†####.# ####.@#.............# #..Uh h#..#####.#..[..###.#.....# ## ...## #.......# #.##. ###...#### . #.>.# o   orc# #...# #...#  #...#UhQjUhuT.oUhwC-70ShockUhUhˁVhò  Casting: Static Discharge (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vh!  .. #####. BurningKing the Gusty # ##. ##...$... #.... Draconian #. ..#.#.##.#.# #.... Health: 30/34 =====================--- ##.##..##...... #...# Magic: 3/8=========--------------- ..............#### ##.## AC: 5Str: 10 ......o##.......# #.#  EV: 11Int: 17 #.##.*##.......# #.#  SH: 0Dex: 12VhA & #....*...#..#.†####.#  XL:  4 Next: 85% Place: Dungeon:3 ####.@#.............#  Noise: ---------  Time: 2347.4 (0.0) #........#..#####.# d) +0 quarterstaff ..[..###.#.....# ## Cast: Shock ...## #.......#  Contam  #.##. ###...###  # . #.>.#  o   orc # #...#  #...#  #...# _You kill the rat!Casting: Static Discharge (safe; 9% risk of failure)  VhЛ dConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (68% to hit)Wh..#####. BurningKing the Gusty# ##. ##...$... #.... Draconian#. ..#.#.##.#.# #.... Health: 30/34 =====================---Wh##.##.*##...... #...# Magic: 3/8=========---------------.......*......#### ##.## AC: 5Str: 10......*##.......# #.# EV: 11Int: 17#.##.*##.......# #.# SH: 0Dex: 12#....*...#..#.†####.# XL:  4 Next: 85% Place: Dungeon:3####.@#.............# Noise: ---------  Time: 2347.4 (0.0)#........#..#####.# d) +0 quarterstaff..[h0m..###.#.....# ## Cast: Shock...## #.......#Contam #.##. ###...#### .#.>.#o   orc##...##...##...#Casting: Static Discharge (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (68% to hit)  The zap hits the orc.Wh"RWh^[|...o†WhK\14====8.4 (1WhaWhconfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (68% to hit)  The zap hits the orc. WhIdM_The orc is heavily wounded.Yh  .. ##### # ##..##...$... ## #. ..#.#.##.#.# ##.##.##..##...... #...#..............#### ##. .......##.......# #.# #.##.o##.# #.# #....†...#..#.†####.# ####@.#.# #Yh ,.#..#####. ..[..###.#.....#  ...### #.......# #.##. ###..### # . #.>.# #. #...## #...#  #...#Yh Yh R†oYh> --9Yh Yhӳ Zh`  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[h^ ** The orc is struck by an arc of lightning.  The orc is almost dead.[hV o@You are struck by an arc of lightning. The lightning grounds out.[hWu02------==50[hP][hG`P _The orc barely misses you.\h :d  You hit the orc but do no damage.The orc is almost dead.The orc hits you but does no damage.-1.6 (1.2 _Your magical contamination has completely faded away.\h3f &  \hf kYou closely miss the orc.The orc is almost dead.\h h G-2.9 (1.3\hn \hq [ _The orc hits you with a +0 club. The orc hits you but does no damage.\h6  You sock the orc!\h^C)\h _84.2Shock\h$\h&G _You kill the orc!^h|^hWhat do you want to examine? Items  a - ()) a +0 club  b - ([) a +0 leather armour ^hT c - (†) an orc corpse_hG_hN_hU..##### BurningKing the Gusty# ##..##...$... #... Draconian# #. ..#.#.##.#.# #... Health: 30/34 =====================---#.##.##..##...... #... Magic: 2/8======------------------_hV#..............#### ##.# AC: 5Str: 10.......##.......# #.# EV: 11Int: 17#.##.†##.......# #.# SH: 0Dex: 12#...)†...#..#.†####.# XL:  4 Next: 88% Place: Dungeon:3####@.#.............# Noise: =--------  Time: 2354.2 (1.3)#........#..#####. d) +0 quarterstaff..[..###.#.....# # Cast: Shock...### #.......##.##. ###...####_h~W .#.>.##.#...###...##...# _Your magical contamination has completely faded away.  You closely miss the orc.The orc is almost dead. _The orc hits you with a +0 club. The orc hits you but does no damage.  You sock the orc! _You kill the orc!_h]_he_h l_h3n`h`h$`hS`h,`heg1`h7k3===`h`hZ,`h`h`h`h!`hE`hD2=`h(`hf`h4===`h`hg,`h`h|,`h`hM`ha3==`h$`h.,`h`h `h; N4===`h `h ,`h^ `hh - _You start resting.`h!067.2 (13.0)`hV&4==-8.2 (14`hH*`h+" _HP restored.`hZ 3`h[ `hp] ,`hc }===`hd ,`hf `hEh O=`h,i `hj ,`h#l `ho ,`hr `hu ,`hx `h{ e5===`h>} `hp ,`h `h ,`h: `h ,`hЊ `h Q===`hx `hn ,`hғ `h ,`h `h ,`h6 `hE ,`h `h5 `h O6===`h `h ,`h `h ,`h `h `hݳ `hݴ `hP `h ;===`h `hj ,`hƾ `h ,`h `h= `h `hY `hO ,`h `h `h F7===`hB `h ,`hS `hP ,`h `h ,`hQ `h `h ;===`hd `h ,`h `h ,`h `h `h `hW `hz ,`h `h _ _You start resting.`h -402.2 (3`h# \8===3.2 (35`h* `h, % _Magic restored.bh+bhѩbhbḫbhMbhbh,bh¹bh=bhbh`bhr,bhbht# #. ..#.#.##.#.# #..#.##.##..##...... # #..............#### ## .......##.......# # #.##.†##.......# #. #...)†...#..#.†####. ####........#.####........#..####bhr#...[@.###.#.....# 6.0).......### #.......# .##.##. ###...### # .. #.>.# #.. #...# #.. #...# #.$ #...#bh} #.. ..............bh0bhGbh=* _Found 7 gold pieces.bh` bhub A ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. bhb Base armour rating: 5Encumbrance rating: 7 It can be maximally enchanted to +5. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: unidentified useless_item armour _________________ “Nought can Deform the Human race bhb Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (g)o to location.bh)c eh # #. ..#.#.##.#.# #.. BurningKing the Gusty#.##.##..##...... #.. Draconian#..............#### ##. Health: 34/34 ========================.......##.......# #. Magic: 8/8========================#.##.†##.......# #. AC: 5Str: 10#...)†...#..#.†####. EV: 11Int: 17####..#............. SH: 0Dex: 12#.####........#..##### XL:  4 Next: 88% Place: Dungeon:3#...[h 0m@.###.#.....#Noise: ---------  Time: 2406.2 (3.0).......### #.......#d) +0 quarterstaff.##.##. ###...###Cast: Shock# ..#.>.##..#...##..#...##.$#...##.. .............. _You kill the orc! _You start resting. _HP restored. _You start resting. _Magic restored. _Found 7 gold pieces.eh0 JehH fhV8T #.##.##..##...... # #..............#### ## .......##.......# #fhqD #.##.†##.......# # #...)†...#..#.†##### ####..#...........#.####........#..#####.##...[..###.#.....# .......@### #.......##.##.##.# ###...### # ..# #.>.#  #..# #...# #..# #...# #.$# #...# #... ...... #.<. ...(...fhMfhN$7.2 (1fhXfh!] fh]fh$^-_Found an escape hatch in the ceiling.fh@ fhP fh} fh fh fh fh" fh $ fh O_Found a scroll labelled MEUTUAFIUDD.fhc fhc fh fhU fhG$ fh.% (fh%  .....fhf& ,.# #fh& h #.##.†##.......# fh' # #...)†...#..#.†###fh{' :#.####..#..fh' ....fh9( B#.####........#..fh( #.##...[..###.#.....# fhx) ........### #.......# fh)* #.##.##.# ###...##fh*  #...@# #.>.# fh+ 9.2 (2fhf, } ###..# #...# fh,  #fhV- .fh- V?.#.fh/ K## #####.#....#fh/ #.#....#fh0 fh5 fh_A fhD ghghghughgh{ghghghighyghghghghghVghghghOghghgh[#.####..#.....ghR# #.####........#..###gh:#.##...[..###.#.....# gh........### #gh !# gh`#.##.##.# ###...### gh #....# #.>.# gh ###..# #...# ghU gh#..# #...# gh #ghl.gh%13.2 (4gh6B #.............gh?<............gh$......ghE[### #####.#gh #ghgh:ghgh ghGgh0_You now have 154 gold pieces (gained 7).ih!A scroll labelled MEUTUAFIUDD. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (g)o to location.ih 3ihN n#.####..#............ BurningKing the Gustyih # #.####........#..#### Draconianihh #.##...[..###.#.....#ih eHealth: 34/34 ========================ih ........### #.......#ih 0Magic: 8/8ih 3========================ih #.##.##.# ###...###ih -AC: 5ih .Str: 10ihS #....# #.>.#ih -EV: 11ih .Int: 17ih3 u###..# #...#ih -SH: 0ih .Dex: 12ihf i#..# #...#ih XL:  4 Next: 88% Place: Dungeon:3ih i#.@# #...#ihi Noise: ---------  Time: 2413.2 (4.0)#.............d) +0 quarterstaff#.<............Cast: Shock?.#........(...### #####.#....##.#....# _You start resting. _Magic restored. ih _Found 7 gold pieces. _Found an escape hatch in the ceiling. _Found a scroll labelled MEUTUAFIUDD. _You now have 154 gold pieces (gained 7).ih ih ihQ jhdjhjhjhjh,jh jh! jh D........### #jhF # jh #.##.##.# ###...### jh  jhx i#....# #.>jh  jhP ]###..# #jh=  jh ^#..# #...jh m #..#######...#jh c #.............jh W####.<............jh_ k#..@.#........(...jh $8.2 (5jh N#.#########.#....#jhg B# #.#....# jh jh jh\ jht jh jhR  jh jhj =_h - a scroll labelled MEUTUAFIUDDjh lhlhDrop what?8/52 slots (_ for help) Hand Weapons (select all with )) lh d - a +0 quarterstaff (weapon)  b - a +0 dagger of electrocution Jewellery (select all with "=)  e - a ring of protection from cold (worn) Scrolls (select all with ?)  c - 3 scrolls of teleportationf - 2 scrolls of identify  h - a scroll labelled MEUTUAFIUDD Potions (select all with !) lhT a - 2 potions of magic Talismans (select all with %)g - a scarab talisman lh[Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]oh........### #.......# BurningKing the Gusty#.##.##.# ###...### Draconian#....# #.>.#Health: 34/34 ========================###..# #...#Magic: 8/8========================#..# #...#AC: 5Str: 10#..#######...#EV: 11Int: 17#.............SH: 0Dex: 12####.<............XL:  4 Next: 88% Place: Dungeon:3#..@.#........(...Noise: ---------  Time: 2418.2 (0.0)#.#########.#....#d) +0 quarterstaff##.#....#Cast: Shock _Found 7 gold pieces.oh _Found an escape hatch in the ceiling. _Found a scroll labelled MEUTUAFIUDD. _You now have 154 gold pieces (gained 7). _h - a scroll labelled MEUTUAFIUDDOkay, then. _ohc ohe Read which item? Scrolls  c - 3 scrolls of teleportationf - 2 scrolls of identify oh9f  h - a scroll labelled MEUTUAFIUDD [!] read|quaff|evoke[?] describe selectedqhQqhqh7!........### #.......# BurningKing the Gusty#.##.##.# ###...### Draconian#....# #.>.#Health: 34/34 ========================###..# #...#Magic: 8/8========================#..# #...#AC: 5Str: 10qhe"#..#######...#EV: 11Int: 17#.............SH: 0Dex: 12####.<............XL:  4 Next: 88% Place: Dungeon:3#..@.#........(...Noise: ---------  Time: 2418.2 (0.0)#.#########.#....#d) +0 quarterstaff##.#....#Cast: Shock _Found 7 gold pieces. _Found an escape hatch in the ceiling. _Found a scroll labelled MEUTUAFIUDD. _You now have 154 gold pieces (gained 7). qh(#z_h - a scroll labelled MEUTUAFIUDD _Okay, then.qh/g#.#..#..#..#..#####§§.....####§§.....#§§@§#§#an escape hatch in the ceiling. _Found a scroll labelled MEUTUAFIUDD. _You now have 154 gold pieces (gained 7). qh0_h - a scroll labelled MEUTUAFIUDDAs you read the scroll labelled MEUTUAFIUDD, it dissolves into smoke.qh%2+9.2 (1qhp6qhw9- _It was a scroll of fog.rhP Irh rh ,rh/$ nrh+  ..### #....... #.##.##.# ###...## #....# #.>.# ###..# #...# #..# #...# #..#######...# #§§.. ####§§..rh, R #@§§§#..(...21.2 (2 #§##.#....# #.# #.#....##.##.##.##.##.#rh0 rh6 rhy8 sh*sh+3sh.sh1,sh8nsh>f #....# #.>.#  ###..# #...#  #. #..######§§...........####§§............sh?p#§§§§#(...§#########.#....## #.#....#3.# .#.shBshFshIsh shĶ 3sh sh sh$ ,sh Xsh { #. #..######§§...........####§§............#§§§§#(...#§#########.#....## #.#....#shw `.# 5..shh sh( shk th5-th-3thw1th4,th'5th<Xth,B§§...........####§§............#§§§§#(...#§#########.#....##§# #.#....#.#. 7thB~.###. . ..#. ..thEthLJthkLthW+ 3th, thP/ th2 th3 ,thI: Xth%D C#§§§§#(...#§#########.#....##.# #.#....#.#. #.####.......9#.######..#thD b ..#####..thJ thjO thR uh>R3uhSuhUuh_uh_e #§§§§#..( #§##.#... #.# #.#... #.# #.# #.# #.#uhe##.#####.#..#31.##.######..# ..# ..# #.# .. ##. .uh/iuhmuhouh02uh23uhz5uh88uh8uh>nuhE #§§§§#. #§##.# #.# #.# #.#uhF #.### #.#.. #.###.#####.#..#3..##.######..## ..# uh8Fn ..#  #.# uhcFe ..  ##. uhFA .uhJuh-OuhzQuh uhS 3uh| uh f #§§§§# #§#.# #.# #.# #.# #.# #### #.# ... #.#.#####.#####.#....#S...##.######..#. #. ..#Shock.. ..#uh /### #.# ..S   adder (asleep)  ##.  .uh &0uh& +4.2 (1uh+ uh. Y _An adder comes into view.vh  Casting: Static Discharge (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.whf #§§§§#....... BurningKing the Gusty #§#########.# Draconian #.# #.# Health: 34/34 ======================== #.#  Magic: 7/8=====================--- #.#  AC: 5Str: 10 #### #.#  EV: 11Int: 17 ... #.#  SH: 0Dex: 12 .#####.#####.#  XL:  4 Next: 88% Place: Dungeon:3 ....***@.....#  Noise: ---------  Time: 2434.2 (0.0) S***##.######..#  d) +0 quarterstaff . #. ..# wh&  Cast: Shock .. ..#  ### #.#  ..  S   adder (asleep) ##.  .  _An adder comes into view.Casting: Static Discharge (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)whf S*whb  #§§§§#....... BurningKing the Gusty #§#########.# Draconian #.# #.# Health: 34/34 ======================== #.#  Magic: 7/8wh 3=====================--- #.#  AC: 5Str: 10 #### #.#  EV: 11Int: 17 ... #.#  SH: 0Dex: 12 .#####.#####.#  XL:  4 Next: 88% Place: Dungeon:3 .......@.....#  Noise: ---------  Time: 2434.2 (0.0) S...##.######..#  d) +0 quarterstaff . #. ..#  Cast: Shock wh .. ..#  ### #.#  ..  S   adder (asleep) ##.  . Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineYou miscast Shock.  You are very lightly contaminated with residual magic.  Nothing appears to happen.wh2 %wh&  #.#  #.#  #.#  #### #.#  ... #.#      .S  . #. ..#  ..  ###  .. S ##. . 5.2 (1Contam wh t  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineYou miscast Shock.are very lightly contaminated with residual magic.  Nothing appears to happen. _The adder hisses angrily.yh #§§§§# #§#. #.# #. #.# #.# ##### #.# ...# #.##.#####.#####.##......#yh.S..##.######..##.. #.# ..## ..# ..# #### #.# ..  ##.  .yhyhyhR..SyhZ%6yhyhTyh #§§§§# #§# #.# # #.# #.# ##### #.# ...# #.# #.#####.#####.# #.#.S##.######..##... #.# ..# #.. ..# ..### #### #.# .. yh~q ##.  .yhyhV:S.yh;%7yhY yh yh6 yh7 yh> yhA n _Sorry, you're not good enough to have a special ability.zh  You miss the adder. The adder bites you but does no damage.  The adder bites you.  You are poisoned.zhE3====-=8.5 (1.3Pois Contam zhHzh, _The adder poisons you!{hw  You hit the adder but do no damage. You feel sick.{h`2--9.8{h {h= _The adder bites you but does no damage.{h  You sock the adder!  The adder is severely wounded.You feel sick. The adder bites you. The adder bites you but does no damage.{h28==----41.1{hL{hK _Your magical contamination has completely faded away.{hTG  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{hD  #§§§§#..... BurningKing the Gusty #§######### Draconian #.# # Health: 28/34 ===================----- #.#  Magic: 6/8==================------ #.#  AC: 5Str: 10 ##### #.#  EV: 11Int: 17 ...# #.#  SH: 0Dex: 12 #.#####.#####.#  XL:  4 Next: 88% Place: Dungeon:3 {hE #....S@.......#  Noise: =--------  Time: 2441.1 (0.0) ......##.######..#  d) +0 quarterstaff ##... #.# ..#  Cast: Shock #.. ..# ..#  Pois  ## #### #.#  ..  S   adder ##.  .  _Your magical contamination has completely faded away.  {hYF Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 48% to hit){h #§§§§#..... BurningKing the Gusty#§######### Draconian#.## Health: 28/34 ===================-----#.#Magic: 6/8==================------#.#AC: 5Str: 10##### #.#EV: 11Int: 17...# #.#SH: 0Dex: 12#.#####.#####.#XL:  4 Next: 88% Place: Dungeon:3#*****@.......#Noise: =--------  Time: 2441.1 (0.0)......##.######..#d) +0 quarterstaff##... #.# ..#Cast: Shock#.. ..# ..#Pois ## {h\ #### #.#..S   adder##.. _Your magical contamination has completely faded away.  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 48% to hit){h^ o....S {hx6==-2.1 (1{h{h%  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight line{h~Aim: an adder (severely wounded, 48% to hit) _The zap misses the adder. You feel sick. The adder bites you.|h6wAim: an adder (severely wounded, 48% to hit) _The zap misses the adder. You feel sick. The adder bites you.  You miss the adder. Your tail-slap misses the adder.The adder is heavily wounded.  You feel sick.  You are no longer poisoned.|hVx24---7===3.4 (1.3|hj}|h7{ _The adder closely misses you. The adder bites you but does no damage.|h+~ MYou are no longer poisoned.adder closely misses you. The adder bites you but does no damage. closely miss the adder. Your tail-slap misses the adder.The adder bites you.  You are poisoned.|h ====--4.6 (1.2Pois |h |hn , _The adder poisons you!|he You are poisoned. _The adder poisons you!  You closely miss the adder. Your tail-slap misses the adder.  The adder is heavily wounded.You feel very sick.|htf c1--5.9 (1.3|hBk |hIn _The adder closely misses you. The adder misses you.}hI7  You hit the adder.}hS †  You kill the adder!}hU}h7[t#§§§§#..... BurningKing the Gusty#§######### Draconian#.## Health: 20/34 ==============----------#.#Magic: 7/8=====================---#.#AC: 5Str: 10##### #.#EV: 11Int: 17...# #.#SH: 0Dex: 12#.#####.#####.#}h[XL:  4 Next: 102% Place: Dungeon:3#....†@.......#Noise: =--------  Time: 2447.2 (1.3)......##.######..#d) +0 quarterstaff##... #.# ..#Cast: Shock#.. ..# ..#Pois ## #### #.#..##..}h\You closely miss the adder. Your tail-slap misses the adder.The adder is heavily wounded.You feel very sick. _The adder closely misses you. The adder misses you.You hit the adder.  You kill the adder!}h^{ _You feel sick.  You have reached level 5!}hgh/  --more--~h!!3/399---5 1% Shock~h&~h!)4 _h.!#§§§§#.#§#.#.# #.#.# #.# ##### #.# ...# #.# #.#####.#####.# #....†.# ......##.######..# ##... #.# ..# #.. ..# ..# ## ## .h?8h>3-80hCh"G$ _You feel sick.h@3h h@h2-1=--h:g0=--hjx 50.2 (2 _You start resting. You feel sick. x3hQ---1.2 (3hh.[ _You are no longer poisoned.hE3hh18===h,hMhh_hhhq2====hh,hh,hXht3==h+hZ,hh._ _You start resting.h ,60.2 (9h_9===1.2 (10.0)h)h% _Magic restored.h4 hz5 h5 hk8 h= 4=h&? ,h? h)B hxB ;===hCC hE ,hE hG i5=hg N28=hg hj ,hk hm ,hNn hpp m9=hOq h>s hs hs hv ,hv hy ,h-z h+} b30=h} h ,h h= ,h h BhJ h a1==h* h? h h h ,h܌ h h] h hݑ 92hR 2=hĒ h h7 hە hԗ ,h_ h} ,hB hН K3=h# h h ,h' h& ,h hy ,h h ht U4=h< h ,h h3 ,hѯ h( ,h% h~ h K5=h6 hz ,h h ,h, h ~6==h8 h ,h hH ,h h! ,h h k7=h3 h ,h\ h Bh ,hj h hU D8=h hF ,h h ,ht h ,h h4 _ _You start resting.h .520.2 (59h w9==1.2 (60ha h " _HP restored.hG #########.#  ##### ...#.#####.#####.#...†.............##@######..#h##... #.# . #.. .##h0 hIN2.2 (1.0)h h 8.#  #####...##.#####.#####....†.............##.######..###....##.# ..# #......@# 4.2 (2 ######### ..h h: h hh+hxh~h*n3hnhqh~thz=h^ #.# #.## ##### #.##. ...# #.# #.#####.#####.###....†........# .......##.######..# ##....##.# ..# #....@..# ..#6 ## #.# ..  ##.  .hևhhhhhhhwh2 #.# #.# ## ##### #.# #. ...# #.# #.#####.#####.#.###....†..# #.......##.######..# ##....##.# ..#hLa #..@....# ..#8 ## #.# ..  ##. hA .hh6 hh h h  h h hIhhhh  #§####   #.#  #.#  #.#   ### ##### #.#   #.. ...# #.#   #.#####.#####  h2#.###....†......  #...@...##.######..#30  #.###....##.# ..#  #.......# ..#  ######### #.#  h_1..  ##.  .  h hhhhhLhqh߶hɦhhhhQW 3hW hh[ hZb hb h=d he he h.f hp  #§§###§§§§§§#§####    ######### # #@......# #.# 3.2 (3h q  #.#####.#####.# #.###....†........#  #.......##.######..#  #.###....##.# ..#  #.......# ..# ##hq V hlv h+z hr| hU h h h hhhh.hL3hLhIPhS,hZht],h]hh9 #§###   #.#   #.#   #.#  ######### #.#  #.......# #.#  #.#####.#####.#  hCi#.###....†........#  #..@....##.######..#6 #.###....##.# ..#  hxi" #.......# ..#   ######### #.#  hik..  ##hiT  hi, haoh\shuh3hh.hh-h,h  #§  #.# # #.# #. #.# #.# ######### #.# ... #.......# #.# #.# #.#####.#####.# h #.###....†..#  #@......##.######.  #.###....##.# . #.# #.......# .Shock #.. #########  #.. ..g#h! g   hobgoblin (asleep)  #...  ≈..h* h-y 7.2 (1  A hobgoblin comes into view.h`g.gh 5===8.2 (2h h = _The hobgoblin shouts! You hear a shout!hhuhhңh  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h] #§# BurningKing the Gusty #.# Draconian ##.# Health: 39/39 ======================== #.#.# Magic: 8/9=====================--- #.# ######### #.# AC: 5Str: 10 ... #.......# #.# EV: 11Int: 17h #.# #.#####.#####.# SH: 0Dex: 12 #.###....†........# XL:  5 Next:  1% Place: Dungeon:3 #@......##.######. Noise: ===------  Time: 2538.2 (0.0) #*###....##.# . d) +0 quarterstaff #*# #.......# . Cast: Shockh #.* ######### # #.g ...# g   hobgoblin #... ≈..hA hobgoblin comes into view. _The hobgoblin shouts! You hear a shout!  hCasting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineh #*..g#h5Y#**h{E**h-*.h T Z .*g _The hobgoblin shouts! You hear a shout!  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (68% to hit)h L  #§# BurningKing the Gusty  #.# Draconian  ##.# Health: 39/39 ========================  #.#.# Magic: 8/9=====================---  #.# ######### #.# AC: 5Str: 10  ... #.......# #.# EV: 11Int: 17  #.# #.#####.#####.# SH: 0Dex: 12  #.###....†........# XL:  5 Next:  1% Place: Dungeon:3  #@......##.######. Noise: ===------  Time: 2538.2 (0.0)  #*###....L )m##.# . d) +0 quarterstaff  #*# #.......# . Cast: Shock  #.* ######### #  #.*  ..*#g   hobgoblin   #..*   ≈.*  _The hobgoblin shouts! You hear a shout!  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (68% to hit)h h} .h .h )g.hb ...h .h5 --h 9.2 (1h h  h h6 /_The zap misses the hobgoblin.hu hУ a  #. # #.  #. #.  #.# ######### #. hf  ... #.......# #.  #.# #.#####.#####.  #.###....†........  ##.......##.##### ###....##.#   #.......# h  g. #########  ..#h ; ...#hԤ   #...  ≈≈  h W≈≈.. h hr >g.hG Q---40h h hwl  You hit the hobgoblin but do no damage.h2y5=1.5 (1.3h~hu@ _The hobgoblin hits you but does no damage.h<  You sock the hobgoblin!hW2.h\d22.7 (1.2ShockhBhM _You kill the hobgoblin!h h h hQ h\ h hc Xh ho  #. #  #.# ######### #  ... #.......# #  #.# #.#####.##### h ## #.###....†...... #.###.......##.##### #.#.###....##.#  ##.## #.......#  #.@# #########-4.7 (2.0 h (#..##   #...#   #...h 8  ≈≈...  ≈≈≈  ≈##++  hA 8-h h h3hUhh,h!h2c9===hh&  #.# #########   ... #.......# hr  #.# #.#####.## # #.###....†.....ẖ  #.###.......##.###  #.#.###....##.#   ##.## #.......#  ##..# #########h  #@.## 7.7 (3 h7.##  #...#  ≈≈...≈h\  ≈≈≈≈...≈  ≈≈≈##+++##h~  ≈≈≈  ..h* hEhhV% _Magic restored.h hi h h h h hf" Bh$ h"' h7( he( h1) h* hG- h~- h. h: 5  ## #.###....†...  #.###.##.#  #.#.###....##.  ##.## #.......#  ##..# ######  ###..##   #...##   ###...###   #≈≈@..≈≈#50  #≈≈≈≈...≈≈≈≈# #≈≈≈##+++##≈≈≈≈ #≈≈≈ ≈≈≈≈h=  #.. ... # ..   haC hH h'J hhjhڳhhݺhA;===h,h  #.###.......##.## #.###....##.#  ##.## #.......#  ##..# ######### hU ###..##  #...##  ###...### ###≈≈...≈≈### #≈≈≈≈.@.≈≈≈≈#h#≈≈≈##'''##≈≈≈≈#≈≈≈#....h#≈≈≈≈ Shockh#.. #.....# ...# #.....#hV.. #...$.# h+h   jackal (asleep) #.....#l   frilled lizard (asleep)h #.l...# hE 1.7 (1  You open the gate.h?+2.7 (2h)hRW _A jackal and a frilled lizard come into view. hvE_Found 13 gold pieces.h9  Casting: Shock (safe; 5% risk of failure)  hx \Confirm with . or Enter, or press ? or * to list all spells.h #.###.......##.## BurningKing the Gusty #.#.###....##.#  Draconian ##.## #.......#  Health: 39/39 ======================== ##..# #########  Magic: 8/9=====================--- ###..##  AC: 5Str: 10 #...##  EV: 11Int: 17 ###...###  SH: 0Dex: 12 ###≈≈...≈≈###  XL:  5 Next:  2% Place: Dungeon:3 #≈≈≈≈.@.≈≈≈≈#  Noise: ---------  Time: 2552.7 (0.0) #≈≈≈##''*h##≈≈≈≈  d) +0 quarterstaff #≈≈≈#....h#≈≈≈≈  Cast: Shock #.. #...*.# ...  # #.**..# ..  #...$.#  h   jackal (asleep) #.....#  l   frilled lizard (asleep) #.l...#  _A jackal and a frilled lizard come into view. _Found 13 gold pieces.  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineha*h#...hI( #.###.......##.## BurningKing the Gusty #.#.###....##.# Draconian ##.## #.......# Health: 39/39 ========================hI] ##..# ######### Magic: 8/9=====================---  ###..##hJAC: 5Str: 10  #...##EV: 11Int: 17  ###...###SH: 0Dex: 12  ###≈≈...≈≈###XL:  5 Next:  2% Place: Dungeon:3 hJ #≈≈≈≈.@.≈≈≈≈#Noise: ---------  Time: 2552.7 (0.0) #≈≈≈##''*##≈≈≈≈h Kd) +0 quarterstaff #≈≈≈#....*#≈≈≈≈huKCast: Shock #.. #....*# ... # #...*.# ..  #..*$.#hKh   jackal  #.....#hKl   frilled lizard (asleep)  #.l...# h L_Found 13 gold pieces.  Casting: Shock (safe; 5% risk of failure)  h3LConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  hfLiPress: ? - help, Shift-Dir - straight lineThe zap hits the jackal.h  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the jackal.  The jackal is heavily wounded.hVh....hY3=3.7 (1hhsh #.###.......##.## BurningKing the Gusty h$#.#.###....##.# Draconian ##.## #.......# Health: 39/39 ======================== ##..# ######### Magic: 8/9=====================---  ###..##AC: 5Str: 10h  #...##EV: 11Int: 17h<  ###...###SH: 0Dex: 12  ###≈≈...≈≈###h.XL:  5 Next:  2% Place: Dungeon:3 h #≈≈≈≈.@.≈≈≈≈#Noise: =--------  Time: 2553.7 (1.0) #≈≈≈##''h##≈≈≈≈d) +0 quarterstaff #≈≈≈#.....#≈≈≈≈Cast: Shockh #.. #.....# ... # #.....# ..h  #...$.#h   jackal h #.....#l   frilled lizard (asleep)h5  #.l...#hUMConfirm with . or Enter, or press ? or * to list all spells.hyAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight linehThe zap hits the jackal.  The jackal is heavily wounded. _The jackal stops to sniff the ground.hh  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the jackal.  The jackal is heavily wounded. _The jackal stops to sniff the ground.You hit the jackal.h†l   frilled lizard (asleep)h"534.9 (1.2h'hE+J _You kill the jackal!h]  #.#.### #.## #......##..# ###########..## ...## ###...######≈≈...≈≈###≈≈≈≈...≈≈≈≈#≈≈≈##'@†##≈≈≈≈#≈≈≈#.....#..  ...   $hU V.l.h h Yll.h 4-50h h Q _There is an open gate here.h  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h@ #.#.###....##.#  BurningKing the Gusty ##.## #.......#  Draconian ##..# #########  Health: 39/39 ======================== hd###..##  Magic: 7/9==================------ #...##  AC: 5Str: 10 ###...###  EV: 11Int: 17h ###≈≈...≈≈###  SH: 0hNDex: 12 #≈≈≈≈...≈≈≈≈#  XL:  5 Next:  3% Place: Dungeon:3h? #≈≈≈##'@†##≈≈≈≈  Noise: ---------  Time: 2555.9 (0.0)h #≈≈≈#..*..#≈≈≈≈  d) +0 quarterstaff #.. #..*..# ...  Cast: Shock h# #..*..# ..  #..*$.#  #..l..#  l   frilled lizardh #.....#  #.....# hI _There is an open gate here.  Casting: Shock (safe; 5% risk of failure)  h;Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (48% to hit)h | *.lh~ E**hYx #.#.###....##.#  BurningKing the Gusty ##.## #.......#  Draconian ##..# #########  Health: 39/39 ======================== ###..##  Magic: 7/9==================------ #...##  AC: 5Str: 10 ###...###  EV: 11Int: 17 ###≈≈...≈≈###  SH: 0Dex: 12 #≈≈≈≈...≈≈≈≈#  XL:  5 Next:  3% Place: Dungeon:3 #≈≈≈##'@†##≈≈≈≈  Noise: ---------  Time: 2555.9 (0.0) #≈≈≈#.....#≈≈≈≈ x[0m d) +0 quarterstaff #.. #.....# ...  Cast: Shock # #.....# ..  #...$.#  #..l..#  l   frilled lizard #.....#  #.....#  _There is an open gate here.  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the frilled lizard.h}=   ##.##   ##..#      hj~V       *  #..*..# ...  #..*..#  #..* #..* #..* #..*h] h# s....†..hh[=6.9 (1Shockh"h/4  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the frilled lizard. _You kill the frilled lizard!hjz hz hn{ h h hr Bh ##..# ###########..## #...## ###...######≈≈...≈≈####≈≈≈≈...≈≈≈≈#h #≈≈≈##''†##≈≈≈≈#≈≈≈#.....#≈≈≈≈.. #..@..# ...-  ..Cast: Shockgg 2 goblins (asleep)#.....#  ..g.g..h} q 7  2 goblins come into view.hV h hs  ggg 3 goblins (1 launcher, 2 wandering)ggg.  The goblin shouts!==8.9 (2 _A goblin comes into view. It is wielding a +0 sling.h;   h Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h@ ##..# #########  BurningKing the Gusty ###..##  Draconian #...##  Health: 39/39 ======================== ###...###  Magic: 6/9================-------- hAv###≈≈...≈≈###  AC: 5Str: 10 #≈≈≈≈...≈≈≈≈#  EV: 11Int: 17 #≈≈≈##''†##≈≈≈≈  SH: 0Dex: 12 h B"#≈≈≈#.....#≈≈≈≈  XL:  5 Next:  3% Place: Dungeon:3 #.. #..@..# ...  Noise: ==-------  Time: 2558.9 (0.0) # #..*..# ..  d) +0 quarterstaffh>B #..*$.#  Cast: Shock hpB#..*..#  #..*..#  hB^#..*..#  ggg 3 goblins (1 launcher, 2 wandering) #..g..# hB_ ..gg... hC  hBCf_A goblin comes into view. It is wielding a +0 sling.hCCasting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (60% to hit)hS *gh *gAim: a goblin, wielding a +0 dagger (60% to hit)hs ##..# #########  BurningKing the Gusty ###..##  Draconian #...##  Health: 39/39 ======================== ###...###  Magic: 6/9================-------- ###≈≈...≈≈###  AC: 5Str: 10 #≈≈≈≈...≈≈≈≈#  EV: 11Int: 17 #≈≈≈##''†##≈≈≈≈  SH: 0Dex: 12 h#≈≈≈#.....#≈≈≈≈  XL:  5 Next:  3% Place: Dungeon:3 #.. #..@..# ...  Noise: ==-------  Time: 2558.9 (0.0) # #.....# ..  d) +0 quarterstaff #...$.#  Cast: Shock #..†..#  #.....#  #.....#  ggg 3 goblins (1 launcher, 2 wandering) #..g..#  ..gg... Casting: Shock (safe; 5% risk of failure)  h6`Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (60% to hit)  The zap hits the goblin.h  ##..#                ...  #..*..# ..  #..*$.#  #..* #..* #..*..#  2 goblins (1 launcher, 1 #..* ..g*   Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (60% to hit)  The zap hits the goblin.  You kill the goblin!The zap hits the goblin.  hKThe goblin is moderately wounded.hK ..†..g))gg  The goblin shouts! x2hgG(((((h&((h2h @..†...g.h&349.9 (1h.h1{ _The goblin shoots a sling bullet. The sling bullet barely misses you.hH,  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h%I ##..# #########  BurningKing the Gusty ###..##  Draconian #...##  Health: 39/39 ======================== ###...###  Magic: 5/9hI=============----------- ###≈≈...≈≈###  AC: 5Str: 10 hIw#≈≈≈≈...≈≈≈≈#  EV: 11Int: 17 #≈≈≈##''†##≈≈≈≈  SH: 0hJDex: 12 #≈≈≈#.....#≈≈≈≈  XL:  5 Next:  4% Place: Dungeon:3 #.. #..@..# ...  Noise: ==-------  Time: 2559.9 (0.0) h;J# #..*..# ..  d) +0 quarterstaff h^J#..*$.#  Cast: Shock hJ#..*..#  hJ#..*..#  hJ0#..*..#  gg 2 goblins (1 launcher) #..g..# hJI ..g....  hK_The goblin shoots a sling bullet. The sling bullet barely misses you.Casting: Shock (safe; 5% risk of failure)  h8KConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  hZKPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 60% to hit)hy S *gh *gAim: a goblin, wielding a +0 club (moderately wounded, 60% to hit)hl+h ##..# #########  BurningKing the Gusty ###..##  Draconianh$ #...##  Health: 39/39 ======================== ###...###  Magic: 5/9=============----------- ###≈≈...≈≈###  AC: 5Str: 10 #≈≈≈≈...≈≈≈≈#  EV: 11Int: 17 #≈≈≈##''†##≈≈≈≈  SH: 0Dex: 12 #≈≈≈#.....#≈≈≈≈  XL:  5 Next:  4% Place: Dungeon:3 #.. #..@..# ...  Noise: ==-------  Time: 2559.9 (0.0) # #.....# ..  d) +0 quarterstaff #...$.#  Cast: $:37mShock #..†..#  #.....#  #.....#  gg 2 goblins (1 launcher) #..g..#  ..g.... Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 60% to hit)  The zap hits the goblin.h& ##..#          h&      ...  #..*..# ..  #..*$.#  #..*h5' #..* #..*..#g   goblin ( #..* ..g*h',h/h..†..g)..h^4-60.9 (1hehfonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight linehAim: a goblin, wielding a +0 club (moderately wounded, 60% to hit)  The zap hits the goblin. _You kill the goblin!hh  h  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h+h h`##..# #########  BurningKing the Gustyh h{###..##  Draconianh! hz#...##  Health: 39/39 ========================h h}###...###  Magic: 4/9hO==========--------------h( h###≈≈...≈≈###  AC: 5h.Str: 10h. hv#≈≈≈≈...≈≈≈≈#  EV: 11h-Int: 17h hd#≈≈≈##''†##≈≈≈≈  SH: 0h-Dex: 12h h:#≈≈≈#.....#≈≈≈≈  XL:  5 Next:  4% Place: Dungeon:3hr h#.. #..@..# ...  Noise: =--------  Time: 2560.9 (0.0)h hT# #..*..# ..  d) +0 quarterstaffh h#..*$.#  Cast: ShockhS hz#..*..# h hz#.*...# h= h#.*...#  g   goblin (launcher)h hz#.g)..# h2 hq:....... h  h<_You kill the goblin!h1~Casting: Shock (safe; 5% risk of failure)  hrMConfirm with . or Enter, or press ? or * to list all spells.hsAiming: Shock (safe; 5% risk of failure)  h;Press: ? - help, Shift-Dir - straight lineh/MAim: a goblin, wielding a +0 sling (60% to hit)hi=*hn> h>h?##..# ######### BurningKing the Gustyh`? h?S ###..##h?#DraconianhY@ h@\ #...##h AdHealth: 39/39 ========================h`A hAS ###...###hB:Magic: 4/9hGBD==========--------------hB hB] ###≈≈...≈≈###hB-AC: 5h-C-Str: 10hfC hCe #≈≈≈≈...≈≈≈≈#hC-EV: 11hfD-Int: 17hD hDd#≈≈≈##''†##≈≈≈≈hNE-SH: 0hE-Dex: 12hE hAFx#≈≈≈#.....#≈≈≈≈hFXL:  5 Next:  4% Place: Dungeon:3hF hDG#.. #..@..# ...hGNoise: =--------  Time: 2560.9 (0.0)h`H hH# #..*..# ..h(I<d) +0 quarterstaffhI hI #..*$.#hJ(Cast: Shockh]J hJ| #..*..#hJ hPK| #.*...#hK hK} #.*...#hL_g   goblin (launcher)hnL hL #.*)..#h2M hMR ..*....hMhMN~Casting: Shock (safe; 5% risk of failure)  hNMConfirm with . or Enter, or press ? or * to list all spells.h OsAiming: Shock (safe; 5% risk of failure)  hfO;Press: ? - help, Shift-Dir - straight linehOLAim: a goblin, wielding a +0 sling (60% to hit)  hoPThe zap hits the goblin.hB..†..g.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 sling (60% to hit)  The zap hits the goblin.  The goblin is severely wounded.h$`(((((hpD.....h6--5===1.9 (1h؋hR _The goblin shoots a sling bullet. The sling bullet hits you.h  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h ##..# #########  BurningKing the Gusty ###..##  Draconian #...##  Health: 36/39 ======================-- ###...###  Magic: 4/9==========--------------hn ###≈≈...≈≈###  AC: 5Str: 10 #≈≈≈≈...≈≈≈≈#  EV: 11Int: 17 #≈≈≈##''†##≈≈≈≈  SH: 0Dex: 12 #≈≈≈#.....#≈≈≈≈  XL:  5 Next:  4% Place: Dungeon:3 #.. #..@..# ...  Noise: =--------  Time: 2561.9 (0.0) h# #..*..# ..  d) +0 quarterstaff hR#..*$.#  Cast: Shock #..*..# h #.*...#  h #.*...#  g   goblin (launcher) hI#.g)..#  .......  hqZ_The goblin shoots a sling bullet. The sling bullet hits you.  hCasting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight linehAim: a goblin, wielding a +0 sling (severely wounded, 60% to hit)hA C ##..# #########  BurningKing the Gusty ###..##  Draconian h [#...##  Health: 36/39 ======================-- ###...###  Magic: 4/9==========-------------- ###≈≈...≈≈###  AC: 5Str: 10 #≈≈≈≈...≈≈≈≈#  EV: 11Int: 17 h #≈≈≈##''†##≈≈≈≈  SH: 0Dex: 12h  h" #≈≈≈#.....#≈≈≈≈  XL:  5 Next:  4% Place: Dungeon:3h7  hK #.. #..@..# ...  Noise: =--------  Time: 2561.9 (0.0)h_  h| # #.....# ..  d) +0 quarterstaff h #...$.#  Cast: Shock h #..†..#  #.....# h  h #.....#  g   goblin (launcher) h u#.g)..#  h :....... h3 hF Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hY sAiming: Shock (safe; 5% risk of failure)  hl ;Press: ? - help, Shift-Dir - straight lineh Aim: a goblin, wielding a +0 sling (severely wounded, 60% to hit)  The zap hits the goblin.h3  ##..#        h 6        ...  #..*..# .. h 9 #..*$.#  #..* #.* #.* #.* ..*hH ,hr hr .hGs .h o†..).h 5hҁ 2.9 (1h ShockhF h h h Lonfirm with . or Enter, or press ? or * to list all spells.h vAiming: Shock (safe; 5% risk of failure)  h7 ;Press: ? - help, Shift-Dir - straight linehz Aim: a goblin, wielding a +0 sling (severely wounded, 60% to hit)  h !The zap hits the goblin. h ?_You kill the goblin!h 7 #...##  ###...###  ###≈≈...≈≈### #≈≈≈≈...≈≈≈≈##≈≈≈##''†##≈≈≈≈#≈≈≈#.....#≈≈≈≈#.. #.....# ... # #.....# ..  #...@.# -5.9 (3 #..†..#  #.....#  #.....# #.))..# .. ........ ..######## - _You now have 167 gold pieces (gained 13).hC3hhg hk8=hh ,hhl,hh-m .. _You start resting.h8:+9.9 (4hmA9==5===70.9 (5hGhsJ" _HP restored.hh1What do you want to examine? Items  a - ()) a +0 clubb - ()) a +0 dagger  c - (†) a goblin corpsehhhhK  #...##BurningKing the Gusty  ###...###Draconian hL ###≈≈...≈≈###Health: 39/39 ========================  #≈≈≈≈...≈≈≈≈#Magic: 5/9=============-----------hs #≈≈≈##''†##≈≈≈≈AC: 5Str: 10h #≈≈≈#.....#≈≈≈≈EV: 11hInt: 17 #.. #.....# ...SH: 0hDex: 12 # #.....# ..h XL:  5 Next:  5% Place: Dungeon:3  #...@.#hENoise: ---------  Time: 2570.9 (5.0)  #..†..#hid) +0 quarterstaff  #.....#hxCast: Shock  #.....#h  #.))..# hn .......  ........ h H ..########h5Aim: a goblin, wielding a +0 sling (severely wounded, 60% to hit)  The zap hits the goblin. _You kill the goblin! h_You now have 167 gold pieces (gained 13). _You start resting. _HP restored.hNhvhhh`A frilled lizard corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse (g)o to location.hu h 4  #...##BurningKing the Gusty  ###...###Draconianhځ   ###≈≈...≈≈###Health: 39/39 ========================  #≈≈≈≈...≈≈≈≈#Magic: 5/9=============----------- h #≈≈≈##''†##≈≈≈≈AC: 5Str: 10 h1 #≈≈≈#.....#≈≈≈≈EV: 11Int: 17 hT #.. #.....# ...SH: 0Dex: 12 hv # #.....# ..XL:  5 Next:  5% Place: Dungeon:3h   #...@.#h Noise: ---------  Time: 2570.9 (0.0)  #..†..#h܂ d) +0 quarterstaff  #.....#h &Cast: Shock h!  #.....#  #.))..#hB F  ....... hd j ........  ..########h Aim: a goblin, wielding a +0 sling (severely wounded, 60% to hit)  h CThe zap hits the goblin. _You kill the goblin! h _You now have 167 gold pieces (gained 13). _You start resting. _HP restored.h h h* hh,4A +0 sling. hA piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 5.6 XLs. Wearing heavy armour would reduce your attack speed with this weapon. hDamage rating: 7 (Base 7 x 105% (Dex) x 100% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a goblin on level 3 of the Dungeon. Stash search prefixes: {Ranged Weapons} {one-handed} {ranged weapon} Menu/colouring prefixes: identified ranged weapon _________________ “And David put his hand in his bag, and took thence a stone, and slang it, and (g)o to location.hh  #...##BurningKing the Gusty  ###...###Draconian  ###≈≈...≈≈###Health: 39/39 ========================  #≈≈≈≈...≈≈≈≈#Magic: 5/9=============----------- #≈≈≈##''†##≈≈≈≈AC: 5Str: 10 #≈≈≈#.....#≈≈≈≈EV: 11Int: 17 h1#.. #.....# ...SH: 0Dex: 12 # #.....# ..XL:  5 Next:  5% Place: Dungeon:3  #...@.#Noise: ---------  Time: 2570.9 (0.0)  #..†..#d) +0 quarterstaff  #.....#Cast: Shock  #.....#  #.))..#  .......  ........  ..########Aim: a goblin, wielding a +0 sling (severely wounded, 60% to hit)  The zap hits the goblin. _You kill the goblin! _You now have 167 gold pieces (gained 13). _You start resting. _HP restored.h) h+ h hAhA +0 sling. A piece of cloth and leather for launching stones, adequate for hunting small hgame like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 5.6 XLs. hWearing heavy armour would reduce your attack speed with this weapon. Damage rating: 7 (Base 7 x 105% (Dex) x 100% (Skill)). hIThis weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a goblin on level 3 of the Dungeon. hqStash search prefixes: {Ranged Weapons} {one-handed} {ranged weapon} Menu/colouring prefixes: identified ranged weapon _________________ hɪ“And David put his hand in his bag, and took thence a stone, and slang it, and (g)o to location.hhZ   #...##BurningKing the Gusty  ###...###Draconian  ###≈≈...≈≈###Health: 39/39 ========================h  #≈≈≈≈...≈≈≈≈#Magic: 5/9=============----------- #≈≈≈##''†##≈≈≈≈AC: 5Str: 10h #≈≈≈#.....#≈≈≈≈EV: 11h%<Int: 17 hE#.. #.....# ...SH: 0he<Dex: 12 hv# #.....# ..hXL:  5 Next:  5% Place: Dungeon:3 h #...@.#Noise: ---------  Time: 2570.9 (0.0)h  #..†..#h 2d) +0 quarterstaffh(j  #.....#hG&Cast: Shock hfa #.....# h #.))..# h7 ....... h7 ........ h3 ..########hhAim: a goblin, wielding a +0 sling (severely wounded, 60% to hit)  hThe zap hits the goblin. _You kill the goblin! _You now have 167 gold pieces (gained 13). _You start resting. _HP restored.h h'h)hKL hL h5N h-S hV h!W hD^ ,h^ h^ h/` h{o  ###≈≈...≈≈### #≈≈≈≈...≈≈≈≈##≈≈≈##''†##≈≈≈≈#≈≈≈#.....#≈≈≈≈#.. #.....# ... ho # #.....# ..  #.....#  #..†..#  #....@# 2.9 (2 #.....#  #.))..#  ....h-p < ......... ..########hXp U .. hq h+ h~ heh7lhsh+vhkKhNhUhZh  hx hB h h ,h ,hv ,h h h ,hS h h9# hp# h$ h+2 #≈≈≈#.....#≈≈≈≈#.. #.....# ...# #.....# ..  #.....#  #..†..#  #.....#  #.....# h2 ( '##.))..##+# ........@..#6.9 (4 ...........# ..########## ..h3     h9 h? hA hbhihoh0rh h# hs* h, hMQhQhRhWhy[h[h&b,hc,hhhjht~#≈≈≈#.....#≈≈≈≈ #.. #.....#.... # #.....#....  #.....##'## #..†..#...# #.....#...#hSu  #.....#gh. '##.))..##'#  ....@#  ..#  ..## Shock hu h   jackal (wandering) g   goblin (launcher, wandering)hu)hyE 8.9 (2  You open the door.ha{h0fg..hh&]6===9.9 (3hh0t _A goblin comes into view. It is wielding a +0 sling.h  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hhr 7 #≈≈≈#.....#≈≈≈≈ BurningKing the Gusty  #.. #.....#.... Draconian  # #.....#.... Health: 39/39 ======================== #.....##'## Magic: 5/9=============----------- #..†..#...# AC: 5Str: 10 #.....#.g.# EV: 11Int: 17 #.....#... SH: 0Dex: 12 '##.))..##h# XL:  5 Next:  5% Place: Dungeon:3 ..........@#h  Noise: ---------  Time: 2579.9 (0.0) ...........# d) +0 quarterstaff ..########## Cast: Shock ..  h   jackal (wandering)  g   goblin (launcher, wandering)he L _A goblin comes into view. It is wielding a +0 sling.Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 60% to hit)h [ *hh g*Aim: a goblin, wielding a +0 sling (wandering, hasn't noticed you, 60% to hit)hS #≈≈≈#.....#≈≈≈≈BurningKing the Gusty  #.. #.....#.*..Draconian  # #.....#.*..Health: 39/39 ========================   #.....##*##hTMagic: 5/9=============-----------   #..†..#.*.#AC: 5Str: 10   #.....#.*.#EV: 11Int: 17   #.....#.*.SH: 0Dex: 12   '##.))..##*#XL:  5 Next:  5% Place: Dungeon:3 hTE  ..........@#Noise: ---------  Time: 2579.9 (0.0)   ...........#hTd) +0 quarterstaff   ..##########Cast: Shock hUN  ..   h1Uh   jackal (wandering)  g   goblin (launcher)hVUaConfirm with . or Enter, or press ? or * to list all spells.hUAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight linehU Aim: a goblin, wielding a +0 sling (wandering, hasn't noticed you, 60% to hit)  The zap misses the jackal. The zap hits the goblin.  The goblin is heavily wounded.he7 ing: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 sling (wandering, hasn't noticed you, 60% to hit)  The zap misses the jackal. The zap hits the goblin.  The goblin is heavily wounded.The goblin shouts! The jackal barks!hJ..'..ghhhK====80.9 (1hSh|W _The jackal closely misses you. x2hO  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h h #≈≈≈#.....#≈≈≈≈ BurningKing the Gusty  #.. #.....#.... Draconian  # #.....#.... Health: 39/39 ======================== #.....##'## Magic: 4/9==========-------------- hS#..†..#...# AC: 5Str: 10 #.....#...# EV: 11Int: 17 #.....#.g. SH: 0Dex: 12h- '##.))..##h# XL:  5 Next:  5% Place: Dungeon:3 ..........@# Noise: ====-----  Time: 2580.9 (0.0) ...........# d) +0 quarterstaff ..##########h"x Cast: Shock .. hN h   jackal  g   goblin (launcher)h4 _The jackal closely misses you. x2  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h8Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 sling (moderately wounded, 60% to hit)h܅[ *gh #≈≈≈#.....#≈≈≈≈BurningKing the Gusty  #.. #.....#....Draconian  # #.....#....Health: 39/39 ========================   #.....##'##Magic: 4/9==========-------------- h  #..†..#...#AC: 5Str: 10   #.....#...#EV: 11Int: 17   #.....#.g.SH: 0Dex: 12   '##.))..##h#XL:  5 Next:  5% Place: Dungeon:3   ..........@#Noise: ====-----  Time: 2580.9 (0.0)   ...........#d) +0 quarterstaff   ..##########Cast: Shock   .. hSq  h   jackal  g   goblin (launcher)Casting: Shock (safe; 5% risk of failure)  hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight linehۜeYou miscast Shock.  You are very lightly contaminated with residual magic.h8-=---1.9 (1Contam hh?Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineYou miscast Shock.are very lighhftly contaminated with residual magic. _Nothing appears to happen. The jackal bites you.hh #≈≈≈#.....#≈≈≈≈BurningKing the Gusty  #.. #.....#....Draconian  # #.....#....Health: 38/39 =======================-   #.....##'##Magic: 4/9hw==========--------------   #..†..#...#AC: 5Str: 10   #.....#...#EV: 11Int: 17   #.....#.g.SH: 0Dex: 12   '##.))..##h#XL:  5 Next:  5% Place: Dungeon:3   ..........@#Noise: =--------  Time: 2581.9 (1.0)   ...........#d) +0 quarterstaff   ..##########Cast: Shock h  ..Contam   h   jackal  hg   goblin (launcher)Confirm with . or Enter, or press ? or * to list all spells.hAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineh*You miscast Shock.  You are very lightly contaminated with residual magic. _Nothing appears to happen. The jackal bites you.h1/  You closely miss the jackal. The jackal barely misses you.h^1 Z9=3.2 (1.3h8 h; > _The jackal bites you but does no damage.h:h<,4.4 (1.2hDhG _You hit the jackal but do no damage. The jackal barely misses you.hM1  You hit the jackal but do no damage. Your tail-slap misses the jackal.The jackal bites you but does no damage.h!3,5.7 (1.3h<h?S _The jackal barely misses you.hGO :  You thump the jackal!h6R h` .gg   goblin  You kill the jackal!hb 466.9 (1.2hi hMm s _The goblin unwields a +0 sling. The goblin barely misses you.h$6  You closely miss the goblin.The goblin is moderately wounded.The goblin barely misses you.h 8 =5===8.2 (1.3h= h@ K _Your magical contamination has completely faded away.hPg  You closely miss the goblin.The goblin is moderately wounded.hAi(9.5h8qhZsT _The goblin closely misses you.hIN  You closely miss the goblin.The goblin is moderately wounded.hQ.90.7 (1.2hWhZ= _The goblin hits you but does no damage.h{ 8  You hit the goblin.hh e)h d72.0 (1.3Shockh hI J _You kill the goblin!h2M#''†#≈≈≈≈≈≈≈..##.......##'#h..†.....#...# #.....#...#'##.))..##.........   ..##########h2hR===-30hh  There is an open door here.  Things that are here: _a +0 sling; a goblin corpse; a jackal corpsehe~ 3h h1 ho h` f _h hɑ h @ ###≈≈...≈≈###  #≈≈≈≈...≈≈≈≈###≈≈≈##''†##≈≈≈≈≈≈≈#≈≈≈≈#..h~ #....#...#....#'#† #.....#.@.#-5.0 (2 #.....#...#h1 U'##.))..##)##   ...........#   ...........######h h hի hs(_h(,,hP3,h4,h5hD #...##  ###...###  ###≈≈...≈≈###  #≈≈≈≈...≈≈≈≈#####≈≈≈##''†##≈≈≈≈≈≈##≈≈≈#≈≈≈≈≈≈≈###.......≈≈≈##....≈≈###@##h5E7† #.....#...   #.....#...#   '##.))..##)###hKh+Th7WQ _There is an open door here.h  ###. #...## # ###...###  ###≈≈...≈≈###  #≈≈≈≈...≈≈≈≈##### #≈≈≈##''†##≈≈≈≈≈≈## #≈≈≈#.....#≈≈≈≈≈≈≈## #.. #.....#.....≈≈≈# # #.....#..@...≈≈# #.....##'##..≈≈# #..†..#...# .≈≈# #.....#...# ≈≈# #.....#...# ≈# '##.))..##)## # ...# ...........# ..########## m39;49m6===8.0 (1 _h hehEJ ###..## h.hi #...## h=#hs ###...### hq ###≈≈...≈≈### hAS #≈≈≈≈...≈≈≈≈##### h#≈≈≈##''†##≈≈≈≈≈≈## h7#≈≈≈#.....#≈h)## h#.. #.....#.....≈≈≈# h# #.....#...@..≈≈# hu #.....##'##..≈≈# h #..†..#...#..≈≈# hPShockhE #.....#...#..h+;≈≈#h> #.....#...#..≈h9.≈#h '##.))..##)##h.≈≈# hgh   jackal (asleep)h+ .hV^.# g.≈≈#hqg   goblin (launcher, asleep)h+ .hj<.# ..≈≈# h"h]h 0h h!$9.0 (1hw/h[6 h 7h}7A_A jackal and a goblin come into view.h7hU J  ###..##   #...##   ###...###hyV X  ###≈≈...≈≈###  #≈≈≈≈...≈≈≈≈##### #≈≈≈##''†##≈≈≈≈≈≈## #≈≈≈#.....#≈##hV  #.. #.....#.....≈≈≈#hV  # #.....#..@...≈≈#hW   #.....##'##..≈≈#h#W   #..†..#...#..≈≈#  #.....#...#.hbW .≈≈#  #.....#...#..≈≈#hW !  '##.))..##)##h.≈≈#  ..# g.≈≈#hW h  ..# ..≈≈# hW M  ..#h"b hi W600Shockhp hDs h}3hh:hm,hV  There is an open door here.hxX=== _hch!h,hh,$  ###≈≈...≈≈###   #≈≈≈≈...≈≈≈≈#####  #≈≈≈##''†##≈≈≈≈≈≈## #≈≈≈#.....#≈≈≈≈≈≈≈## #.. #.....#.....≈≈≈# # #.....#......≈≈#  #.....##'##..≈≈#  #..†..#...#..≈≈#  #.....#.@.#..≈≈#3.0 (3  #.....#...#..≈≈#  '##.))..##)##h.≈≈#  ...........# g.≈≈#  ...........# ..≈≈#  ..##########  ..  hyhh%h 3h h_( h, h, hc7 nhP= _There is an open door here. _A jackal and a goblin come into view. _There is an open door here.  hA hA  _hD h=S  #≈≈≈#.....#≈≈≈≈≈≈≈## #.. #.....#.....≈≈≈# # #.....#......≈≈#  #.....##'##..≈≈#  #..†..#...#..≈≈#  #.....#...#..≈≈#  #.....#...#..≈≈#  '##.))..##)##h.≈≈#  .........@.# g.≈≈#6  ...........# ..≈≈#  ..##########   ..      hkT E hZ h1v hv hD 3h h h h0 z7==h ,h h h ,h h h ,h hk h :==h  h h h3 ,hN h h ,h h$  #≈≈≈#.....#≈≈≈≈≈≈≈## #.. #.....#.....≈≈≈# # #.....#......≈≈#  #.....##'##..≈≈#  #..†..#...#..≈≈# # #.....#...#..≈≈# #. #.....#...#..≈≈# h~% L##'##.))..##)##h.≈≈# #...@........# g.≈≈#13.0 (7 #............# ..≈≈# #...########## #... h% #... #... ####h= 3hG hX h/ h h 3h˰ hb h ,h Xh h h c8===h# h  #≈≈≈##''†##≈≈≈≈≈≈## #≈≈≈#.....#≈≈≈≈≈≈≈# #...#.....#.....≈≈≈ #...#.....#......≈≈ ##'##.....##'##..≈≈ #...#..†..#...#..≈≈ #...#.....#...#..≈≈ #...#.....#...#..≈≈ ##@##.))..##)##h.≈≈6.0 (3 #......# g.≈≈hN  #............# ..≈≈ #...########## #...# #...+ #...+#####h ,h% Q _There is an open door here.h_ _hh(h_: ###...### hL ###≈≈...≈≈### hT##≈≈≈≈...≈≈≈≈##### hDj#≈≈≈##''†##≈≈≈≈≈≈##h≈≈≈h≈≈≈≈≈≈≈#h*.ho ..≈h,#...#h.h(2#'#hj#'#h#.@.#..†..#...#.hU9h).#.....#...#.hI..#.....#...#h$ hjo##'##.))..##)##h.≈≈h h_#............# g.≈≈h' hk_#............# ..≈≈hn#...#######...+hhQh} ===  There is an open door here. _h (hy r ##..# ##### ###..##  #...##  ###...### h2  ###≈≈...≈≈### #≈≈≈≈...≈≈≈≈##### #≈≈≈##''†##≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈#...≈22.#'#h #'# #...#..†..#...#..≈≈ #...#.....#...#..≈≈ h #...#.....#...#..≈≈ ' h q... h ht h5 ###..##  #...##  ###...# ###≈≈...≈≈#####≈≈≈≈...≈≈≈≈######≈≈≈##''†##≈≈≈≈≈≈#≈≈≈#.....#≈h#...#.....#.....#..@#.....#.###'##.....##'##..≈≈##...#..†..#...#..≈≈##...#.....#...#..≈≈##...#.....#...#..≈≈#h##'##.))..##)##h.≈≈##............# g.≈≈##....# ..≈≈#hK8#...##########hκha+3.0 (1hhhf hf hmh hBm h2p hp hw V  There is an open door here.hy hyy M9===hz h ###...####≈≈...≈≈#####≈≈≈≈...≈≈≈≈#####h G#≈≈≈##''†##≈≈≈≈≈≈##≈≈≈#.....#≈≈≈≈≈≈≈##...#.....#.....≈≈≈#...#......≈≈#'##'##..h9 P†#5.0 (2...he `....#...##h 7##.. h _#...# #...+h hF h % _Magic restored.hQh #≈≈≈##''†##≈≈≈≈≈≈## #≈≈≈#.....#≈≈≈≈≈≈≈# #...#.....#.....≈≈≈ #...#.....#......≈≈ ##'##.....##'##..≈≈ #...#..†..#...#..≈≈ #...#.....#...#..≈≈ #...#.....#...#..≈≈ ##@##.))..##)##h.≈≈8.0 (3 #............# g.≈≈ #............# ..≈≈ #...########## #...#h  #...+ #...+ #####  hh hKhC_There is an open door here.h}=== _hhhӬhhϿ #≈≈≈##''†##≈≈≈≈≈≈## hW#≈≈≈#.....#≈≈≈≈≈≈≈## hi#...#.....#.....≈≈≈# hg#...#.....#......≈≈# h##'##.....ha,≈≈# h#...#..†..#...#..≈≈# h!{#...#.....#...#..≈≈# hx{#...#.....#...#..≈≈# h##'##.))..##@##h.≈≈# h 38.0 (1hW 0.0)h#............# g.≈≈# h#............# ..≈≈# hXB#...##########h/#...#h;6#...+ h6#...+ h6#####  hG"There is an open door here.  hThings that are here:hhhN hhG~_a +0 sling; a goblin corpse; a jackal corpsehh 3hhbhh-P _hhhfhhw,h!hh ",h#h& h5': There is an open door here.h;+h+ _h1-hA ###..## . #...## # ###...###  ###≈≈...≈≈### ##≈≈≈≈...≈≈≈≈##### #≈≈≈##''†##≈≈≈≈≈≈## #≈≈≈#.....#≈≈≈≈≈≈≈## #...#.....#.....≈≈≈# #...#.....#..@...≈≈# 43.0 (5.0)##'##.....##'##..≈≈# #...#..†..#...#..≈≈# #...#.....#...#..≈≈##...#.....#...#..≈≈###'##.))..##)##h.≈≈##............# g.≈≈##............# ..≈≈##...##########hnFh^Mh Oh$whwhNyh~h/ ###..## . #...## h(# ###...###  ###≈≈...≈≈### ##≈≈≈≈...≈≈≈≈##### #≈≈≈##''†##≈≈≈≈≈≈## #≈≈≈#.....#≈## h #...#.....#.....≈≈≈# #...#.....#...@..≈≈# h N##'##.....##'##..≈≈# #...#..†..#...#..≈≈# Shockh5#...#.....#...#..≈≈##...#.....#...#..hb≈≈###'##.))..##)##h.≈≈# h֓h   jackal (asleep)#..# g.≈≈# g   goblin (launcher, asleep)#..# ..≈≈# hg04.0 (1hh' ###..## ..  #...## ##.   ###...### .   ###≈≈...≈≈### ##≈≈≈≈...≈≈≈≈##### #≈≈≈##''†##≈≈≈≈≈≈## #≈≈≈#.....#≈## h#...#.....#.....≈≈≈# #...#.....#....@.≈≈# ##'##.....##'##..≈≈# #...#..†..#...#..≈≈# #...#.....#...#..≈≈##...#.....#...#..≈≈###'##.))..##)##h.≈≈# #.h#.g.≈≈# #.#...≈≈# hgh&5hhCh  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h @ ###..##..  BurningKing the Gusty #...####. Draconian  ###...###. Health: 39/39 ========================  ###≈≈...≈≈### Magic: 8/9=====================---  ##≈≈≈≈...≈≈≈≈##### AC: 5Str: 10  #≈≈≈##''†##≈≈≈≈≈≈##  EV: 11Int: 17  #≈≈≈#.....#≈≈≈≈≈≈≈##  SH: 0Dex: 12 hj  #...#.....#.....≈≈≈#  XL:  5 Next:  7% Place: Dungeon:3  #...#.....#....@.≈≈#  Noise: ---------  Time: 2645.0 (0.0)  ##'##.....##'##*.≈≈#  d) +0 quarterstaff  #...#..†..#...#*.≈≈#  Cast: Shock  #...#.....#...#*.≈≈#  #...#.....#...#*.≈≈#  ##'##.))..##)##h.≈≈#  h   jackal (asleep)  #............#.g.≈≈#  g   goblin (launcher, asleep)  #............#...≈≈#  #...########## _There is an open door here.  Casting: Shock h a[40m(safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)hY | *.hh E**h}H*hAim: a jackal (asleep, 100% to hit)hzhggoblin, wielding a +0 sling (asleep, 100% to hit)hE$hh>  ###..##hʋP.. BurningKing the Gusty h:E  #...##h?##. Draconian hp  ###...###hI~. Health: 39/39 ======================== h  ###≈≈...≈≈###hύ0Magic: 8/9hC=====================--- hN4 ##≈≈≈≈...≈≈≈≈#####h#AC: 5hĎ,Str: 10 hk #≈≈≈##''†##≈≈≈≈≈≈##hU#EV: 11h,Int: 17 hX #≈≈≈#.....#≈≈≈≈≈≈≈##h3#SH: 0ht,Dex: 12 h` #...#.....#.....≈≈≈#h}XL:  5 Next:  7% Place: Dungeon:3 h]~ #...#.....#....@.≈≈#htNoise: ---------  Time: 2645.0 (0.0) h ##'##.....##'##*.≈≈#h]1d) +0 quarterstaff h #...#..†..#...#*.≈≈#h'Cast: Shock h7q #...#.....#...#*.≈≈# h~q #...#.....#...#*.≈≈# h“ ##'##.))..##)##*.≈≈#hSh   jackal hNu #............#.*.≈≈#h^g   goblin (launcher) h s #............#.*.≈≈# hj  #...##########h_Aim: a goblin, wielding a +0 sling (asleep, 100% to hit)  hMThe zap hits the jackal.  h:The jackal is severely wounded.hޖ.The jackal barks!  hThe zap hits the goblin.  hg5The goblin is moderately wounded.hh h!# ht* h* .h7+ .ht+ .h+ hh+ gh1, ..h. hs. ===h. 6.0 (1h5 h8   hJ9 "The zap hits the jackal.  h9 :The jackal is severely wounded.h9 1The jackal barks!h9 zap hits the goblin.  h: ;The goblin is moderately wounded. hO: 3_The goblin shouts!h  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h] ###..##..  BurningKing the Gusty #...####. Draconian  ###...###. Health: 39/39 ========================  ###≈≈...≈≈### Magic: 7/9==================------  ##≈≈≈≈...≈≈≈≈##### AC: 5Str: 10  #≈≈≈##''†##≈≈≈≈≈≈##  EV: 11Int: 17  #≈≈≈#.....#≈≈≈≈≈≈≈##  SH: 0Dex: 12  #...#.....#.....≈≈≈#  XL:  5 Next:  7% Place: Dungeon:3  #...#.....#....@.≈≈#  Noise: ===------  Time: 2646.0 (0.0)  ##'##.....##'##*.hB_≈≈#  d) +0 quarterstaff  #...#..†..#...#*.≈≈#  Cast: Shock  #...#.....#...#*.≈≈#  #...#.....#...#h.≈≈#  ##'##.))..##)##g.≈≈#  h   jackal  #............#...≈≈#  g   goblin (launcher)  #............#...≈≈#  #...########## _The goblin shouts!  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 sling (moderately wounded, 60% to hit)h ###..##..  BurningKing the Gusty #...####. Draconian  ###...###. Health: 39/39 ========================  ###≈≈...≈≈### Magic: 7/9==================------  ##≈≈≈≈...≈≈≈≈##### AC: 5Str: 10  #≈≈≈##''†##≈≈≈≈≈≈##  EV: 11Int: 17  #≈≈≈#.....#≈≈≈≈≈≈≈##  SH: 0Dex: 12  #...#.....#.....≈≈≈#  XL:  5 Next:  7% Place: Dungeon:3  #...#.....#....@.≈≈#  Noise: ===------  Time: 2646.0 (0.0)  ##'##.....##'##..≈≈#+0m  d) +0 quarterstaff  #...#..†..#...#..≈≈#  Cast: Shock  #...#.....#...#..≈≈#  #...#.....#...#h.≈≈#  ##'##.))..##)##g.≈≈#  h   jackal  #............#...≈≈#  g   goblin (launcher)  #............#...≈≈#  #...##########Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 sling (moderately wounded, 60% to hit)  The zap hits the jackal.hAimhb!  hTPress: ? - help, Shift-Dir - straight lineh/X: a goblin, wielding a +0 sling (modh|9erately wounded, 60% to hit)  h"The zap hits the jackal.  h;?You kill the jackal!hgoblin.ho#h#  hR$ h$).. h% hH% h% h% hA& h& h& h'†hf'* h' h( h`( h(p*.≈≈# h(†hS)q*.≈≈# h)h*.≈≈#hl*g*.≈≈#h+T)..##)##*h+!h+h*.≈≈#h,h*.≈≈#h - h3h.hy.h.h.hY)h.h .h h8h --hZ7.0 (1hShockhhFh, hh&_You kill the goblin!hh; _h? ,h/F ,hF h G hH hyJ h8M ,hfN hGP h2S ,hHT hU hX ,hY h\  h] 7 You see here a +0 sling.h_ h`  _ha hm J#≈≈≈#.....#≈≈≈≈≈≈≈## #...#.....#.....≈≈≈# #...#.....#......≈≈# ##'##.....##'##..≈≈#...#..†..#...#..≈≈#hn ...#.....#...#..≈≈#...#...#..≈≈#'##.))..##)##)..........#---53.0 (6............#.#########. ####+ ...+ hn #### ###    hux 8-hT{ ha} h&hh>hhh\M8===h,S  You see here a +0 sling.hh _hhhy,hhwhh hhhh&;===h,h,hhh,hhhM,hh@  There is an open door here.hhP _hhM   ###...###   ###≈≈...≈≈###  ##≈≈≈≈...≈≈≈≈##### #≈≈≈##''†##≈≈≈≈≈≈## #≈≈≈#.....#≈≈≈≈≈≈≈##  #...#.....#.....≈≈≈#  #...#.....#......≈≈#  ##'##.....##'##..≈≈#  #...#..†..#@..#..≈≈#62.0 (9 #...#.....#...#..≈≈#  h  #...#.....#...#..≈≈#  ##'##.))..##)##).≈≈#  #............#...≈≈#  #............#...≈≈# #...##########...≈≈##...# ####≈≈##...+ ≈≈#h>hhh_hhhhhM9===h,h,hchh>hhh  There is an open door here.  Things that are here:  a +0 sling; a goblin corpse; a jackal corpsehh _huhwh hT ;===h  h h ,h h hK ,h9 hH h ,h% h' h+ h8, h- h@2 j  You see here a frilled lizard corpse.h36 h6  _hf8 h: h> h> hI@ hB hO Bh] B  ##..# #########  ###..##  #...##   ###...###   ###≈≈...≈≈### h^  ##≈≈≈≈...≈≈≈≈##### #≈≈≈##''†##≈≈≈≈≈≈## #≈≈≈#.....#≈≈≈≈≈≈≈## #...#..@..#.....≈≈≈#74.0 (12.0) #...#.....#......≈≈# ##'##.....##'##..≈≈# #...#..†..#...#..≈≈# #...#.....#...#..≈≈# #...#.....#...#..≈≈# ##'##.))..##h_ )##).≈≈# #............#...≈≈# #............#...≈≈#heg hn hp ªh_ªhN`ªhaªhhªhAl,ªhs,ªh tªhOtªhuªh3x@  There is an open gate here.ªh{ªh&| _ªhM}ªhªh,ªhªh[ªhªhXªhLjªh`O #.# #.#####.## ## #.###....†.... #.###.......##.## #.#.###....##.# ##.## #.......#ªhژ_ ##..# ######### ###..##  #...##  ###.@.### 9.0 (5.0) ###≈≈...≈≈### #≈≈≈≈...≈≈≈≈##### ªhA#≈≈≈##''†##≈≈≈≈≈≈###≈≈≈#.....#≈≈≈≈≈≈≈##...#.....#.....≈#...#.....#.....#'##.....##'##ªhk?#..†..#...#ªhբªh&ªhêhx êhgy êhy êh~ êh êhn êhG XêhÈ êh܊ êh ,êh8 êh êhc ,êhِ êh; v # #.# #.# #########  ... #.......# #êh  #.# #.#####.##### ## #.###....†....... #.###.......##.##### #.###....##.#êh̚  ##@## #.......#83.0 (4êh @ ##..# ######### ###..##  #...#êh # ###...###êhV ###≈≈...≈≈#####≈≈≈≈...≈≈≈≈#####êh #≈≈≈##''†##≈≈≈≈≈≈###≈≈≈#.....#≈≈≈≈≈≈≈##êh˟ êht êh Īhu^ 3Īh+_ Īha Īhd Īhd ,ĪhXm XĪhdn Īht XĪh=w BĪhXx ĪhZz Īhz Īhz Īh} Īh XĪhÅ ,Īh9 Īh Īhm BĪh Īh BĪho Īh ,Īh Īh Īh) ,Īh- Īh Īh[ XĪhΟ ,ĪhO ĪhQ Īh   ......  .##.##.  .# #..  .# ##  .#  ####.# #Īh ) # #.. <#  #.##.##.# #### #.....@.# #§§§96.0 (13.0) #.##.#.## #§## ##.#.#.# # #...##.# #.#.##.##.# #.#.##.######## #.# #......#.......# #.# ###.####.#####.#####.#Īh  ##.#.###....†........#Īh Īh ,7.0 (14Īh ĪhM 9 _Found a stone staircase leading up.ƪh,3ƪh,ƪh.ƪhb1,ƪh8nƪh8ƪh;,ƪhO<ƪh_?P  There is a stone staircase leading up here.ƪh?BƪhB _ƪhQCƪhDƪhG,ƪhGƪh~Iƪh#T  #   # #. ## ##.## #.# #. .#. #.##...  ... .......  #.# #.##.# #######.# ... #......@# ##. #J#####.#  #. ###. #.ƪh.U!Shock # #...< #§ #.##.##.####§ #.......# #§§§§ J   endoplasm (asleep) #.##.#.## #§### # ##.#.# ƪh.V#.# # #..#.# #.#ƪha3702.0 (5.0)ƪh:e+3.0 (6ƪh # #.##  #.#.....# #.##..  #.@.# .......-15.5 (7.0  ##.## #.##.## #######.# #...Ϫh. #.......# ###. #.#####.#  #.  ####.#  #.Ϫhl # #...<#  #§ #.##.##.# ####§ #.......# Ϫh1#§§§§ϪhlϪh1c===-6.5 (8Ϫh=ϪhJ; _Found a stone staircase leading down.Ѫh3ѪhѪhѪh,ѪhPXѪhѪh4Ѫh,ѪhѪhѪhz,ѪhѪhѪh30 #....... ###... #.. # #.##.† #.#####.## # #...)† #####.#......5 #.####. #...#.#..>..# #.####.. Ѫhd1#.#.....#.#.#.##...[.. #...#.........### ##.##.@.....#.##.##.#  #######.####....... #....#  #.......# ###.### ###..# Shock #.#####.# # #..# ####.# #..### # #...<# Ѫh1u#§§... 5   white imp (asleep) #.##.##.# ####§§... #.......# #§§§§#... Ѫh1g#.##.#.## #§#######ѪhHz 20.5 (4  A white imp comes into view.ѪhQ5.5ѪhZ4==1.5 (5Ѫh0bѪhgY _The white imp shouts, "Decamp, thou reeling-ripe tip-merry vassal!"ԪhԪh A white imp. A small and mischievous minor demon covered in frost. Max HP: ~11Will: +AC: +EV: ++rF: x..rC: ++.rPois: +rNeg: ∞Ԫh rElec: . Threat: Low Class: Demonic Size: V. Small Int: Human You have about 58% to hit with your +0 quarterstaff and 55% to hit with your tail-slap. It has about 52% to hit you. Attack Max Damage After Damaging Hits Hit 4Cold damage (max 6) It is immune to torment; and resistant to miasma. It can fly. Ԫh5 It can open doors. It possesses the following magical abilities, which are affected by antimagic (but not silence):  a - Throw FrostԪhf k(3d5) (6) ٪h٪h#........ BurningKing the Gusty###....... Draconian#.. # #.##.† Health: 39/39 ========================#.#####.## # #...)† Magic: 9/9========================#####.#.....5. #.####.. AC: 5Str: 10#...#.#..>..# #.####.. EV: 11Int: 17٪hC#.#.....#.#.#.##...[..# SH: 0Dex: 12#...#.#.............### XL:  5 Next:  9% Place: Dungeon:3##.##.@.....#.##.##.#Noise: ==-------  Time: 2721.5 (5.0)#######.####....... #....#d) +0 quarterstaff#.......# ###.### ###..#Cast: Shock#.#####.## #..#####.##..#### #...<##§§... 5   white imp#.##.##.#####§§...#.......##§§§§#...#.##.#.###§#######You hit the endoplasm. _You kill the endoplasm! _Your Staves skill increases to level 1! _Found a stone staircase leading down.  A white imp comes into view. _The white imp shouts, "Decamp, thou reeling-ripe tip-merry vassal!"٪h٪h٪hմڪhڪhڪhڪhڪhj #.##.##..# #..### .......##.. # #.##.†# #.#####.#### #...)†ڪhk #####.#.....5. #.####..##...#.#..>..# #.####...#.#.....#.#.#.##...[..#...#.#.......### ##.##.......#.##.##.# #######.####.......##....# #.......# ####.#######..##.#####.# .# #..# ####.# # #..##### #...<# ڪhl #§§.#.##.##.# ####§§.#.......# #§§§§#....ڪhn ڪht ^.5ڪh| 4--2.5 (1ڪh3 ڪhq ۪h`  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ݪh #.##.##..# BurningKing the Gusty #......... Draconian ### .......# Health: 39/39 ======================== #.. # #.##.†# Magic: 8/9=====================--- #.#####.#### #...)†. AC: 5Str: 10 #####.#....... #.####..# EV: 11Int: 17 #...#.#..>*5# #.####... SH: 0Dex: 12 #.#.....#*#.#.##...[..## XL:  5 Next:  9% Place: Dungeon:3 ݪhP#...#.#@*...........###  Noise: ---------  Time: 2722.5 (0.0) ##.##.......#.##.##.#  d) +0 quarterstaff  #######.####.......##....#  Cast: Shock  #.......# ####.#######..#  #.#####.# .# #..#  ####.# # #..#### 5   white imp  # #...<# #§§....  #.##.##.# ####§§....  #.......# #§§§§#.... _The white imp shouts, "Decamp, thou reeling-ripe tip-merry vassal!"  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (68% to hit)ݪh #.##.##..# BurningKing the Gusty#......... Draconian###.......# Health: 39/39 ========================#.. # #.##.†# Magic: 8/9=====================---ݪhރ #.#####.#### #...)†. AC: 5Str: 10#####.#.....*. #.####..# EV: 11Int: 17#...#.#..>**# #.####... SH: 0Dex: 12#.#.....#*#.#.##...[..## XL:  5 Next:  9% Place: Dungeon:3ݪh #...#.#@*...........### Noise: ---------  Time: 2722.5 (0.0)##.##.......#.##.##.#d) +0 quarterstaff#######.####.......##....#Cast: Shock#.......# ####.#######..##.#####.#ݪhv .# #..#####.## #..#### 5   white imp# #...<##§§....#.##.##.#####§§....#.......#ݪh #§§§§#....Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (68% to hit)  The zap hits the white imp.ݪh)..5..onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (68% to hit)  The zap hits the white imp.  The white imp is heavily wounded.ݪh ***The white imp gestures at you.ݪhq4...ݪhc6--==3.5 (1ݪh_ݪh= _The puff of frost hits you. You resist.ުh  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ުh g #.##.##..# BurningKing the Gusty #......... Draconian ### .......# Health: 36/39 ======================-- #.. # #.##.†# Magic: 7/9==================------ ުhz ##.#####.#### #...)†. AC: 5Str: 10 #####.#....... #.####..# EV: 11Int: 17 #...#.#..>*5# #.####... SH: 0Dex: 12 ުh #.#.....#*#.#.##...[..## XL:  5 Next:  9% Place: Dungeon:3 #...#.#@*...........###  Noise: ==-------  Time: 2723.5 (0.0) ުh ##.##.......#.##.##.#  d) +0 quarterstaff  #######.####.......##....#  Cast: Shock  #.......# ####.#######..# ުh  #.#####.# .# #..#  ####.# # #..#### 5   white imp ުhB  # #...<# #§§....  #.##.##.# ####§§....  #.......# #§§§§#.... ުh 3_The puff of frost hits you. You resist.  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (heavily wounded, 68% to hit)ުhU #.##.##..# BurningKing the Gusty#......... Draconian###.......# Health: 36/39 ======================--#.. # #.##.†# Magic: 7/9==================------#.#####.#### #...)†. AC: 5Str: 10#####.#....... #.####..# EV: 11Int: 17ުh =#...#.#..>.5# #.####... SH: 0Dex: 12#.#.....#.#.#.##...[..## XL:  5 Next:  9% Place: Dungeon:3#...#.#@............### Noise: ==-------  Time: 2723.5 (0.0)##.##.......#.##.##.#d) +0 quarterstaff#######.####[37m.......##....#Cast: Shockުh @#.......# ####.#######..##.#####.#.# #..#####.## #..#### 5   white imp# #...<##§§....#.##.##.#####§§....#.......##§§§§#....ުhZ Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (heavily wounded, 68% to hit)  You miscast Shock.  You are very lightly contaminated with residual magic.  Nothing appears to happen.ުh_ *****Press: ? - help, Shift-Dir - straight lineAim: a white imp (heavily wounded, 68% to hit)  You miscast Shock.are very lightly contaminated with residual magic.  Nothing appears to happen.  The white imp gestures at you.ުhԉ ުh ުh; < ..@......o.o   orc (wandering)The puff of frost misses you.ުhE a74.5 (1Contam ުh ުh s _An orc comes into view. It is wielding a +0 dagger.ߪh77  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ߪhL g #.##.##..# BurningKing the Gusty #......... Draconian ### .......# Health: 37/39 ======================-- #.. # #.##.†# Magic: 6/9================-------- ߪhL #.#####.#### #...)†. AC: 5Str: 10 #####.#....... #.####..# EV: 11Int: 17 #...#.#..>*5# #.####... SH: 0Dex: 12 #.#.....#*#.#.##...[..## XL:  5 Next:  9% Place: Dungeon:3 ߪhL #...#.#@*.....o.....###  Noise: ==-------  Time: 2724.5 (0.0) ##.##.......#.##.##.#  d) +0 quarterstaff  #######.####.......##....#  Cast: Shock ߪhWM t #.......# ####.#######..#  Contam  #.#####.# .# #..#  ####.# # #..#### 5   white imp  # #...<# #§§.... o   orc (wandering)  #.##.##.# ####§§.... ߪhM #.......# #§§§§#.... _An orc comes into view. It is wielding a +0 dagger.ߪhM FCasting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  ߪhM Press: ? - help, Shift-Dir - straight lineAim: a white imp (heavily wounded, 68% to hit)ߪh #.##.##..# BurningKing the Gusty#......... Draconian###.......# Health: 37/39 ======================--#.. # #.##.†# Magic: 6/9================--------#.#####.#### #...)†. AC: 5Str: 10#####.#.....*. #.####..# EV: 11Int: 17ߪh~ #...#.#..>**# #.####... SH: 0Dex: 12#.#.....#*#.#.##...[..## XL:  5 Next:  9% Place: Dungeon:3#...#.#@*.....o.....### Noise: ==-------  Time: 2724.5 (0.0)##.##.......#.##.##.#d) +0 quarterstaff#######.####.......##....#Cast: Shock#.......# ####.#######..#Contam ߪh3 #.#####.#.# #..#####.## #..#### 5   white imp# #...<##§§.... o   orc (wandering)#.##.##.#####§§....#.......##§§§§#....Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ߪh >Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (heavily wounded, 68% to hit)  The zap hits the white imp.ߪh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (heavily wounded, 68% to hit)  The zap hits the white imp.  The white imp is severely wounded.ߪhݏ ߪh .5.......o.oߪh *5.5 (1ߪh ߪhd 7 _The orc shouts! You hear a shout!h7  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hz < #.##.##..# BurningKing the Gusty #......... Draconian ### .......# Health: 37/39 ======================-- #.. # #.##.†# Magic: 5/9=============----------- #.#####.#### #...)†. AC: 5Str: 10 hz f#####.#....... #.####..# EV: 11Int: 17 #...#.#..>5.# #.####... SH: 0Dex: 12 #.#.....#*#.#.##...[..## XL:  5 Next:  9% Place: Dungeon:3 #...#.#@*....o......###  Noise: ==-------  Time: 2725.5 (0.0) ##.##.......#.##.##.#  d) +0 quarterstaff  #######.####.......##....#  Cast: Shock h{  #.......# ####.#######..#  Contam  #.#####.# .# #..#  h@{ ####.# # #..#### 5   white imp  # #...<# #§§.... o   orc  #.##.##.# ####§§.... hl{ j #.......# #§§§§#.... _The orc shouts! You hear a shout!  h{ >Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  h{ Press: ? - help, Shift-Dir - straight lineAim: a white imp (severely wounded, 68% to hit)h]fQ#.##.##..# BurningKing the Gusty#......... Draconian###.......# Health: 37/39 ======================--#.. # #.##.†# Magic: 5/9hjg=============-----------#.#####.#### #...)†. AC: 5Str: 10#####.#.....*. #.####..# EV: 11Int: 17#...#.#..>**# #.####... SH: 0Dex: 12#.#.....#*#.#.##...[..## XL:  5 Next:  9% Place: Dungeon:3#...#.#@*....o......### Noise: ==-------  Time: 2725.5 (0.0)##.##.......#.##.##.#d) +0 quarterstaff#######.####.......##....#Cast: Shock#.......#gm ####.#######..#Contam #.#####.#.# #..#####.## #..#### 5   white imp# #...<##§§.... o   orc#.##.##.#####§§....#.......#hVh;#§§§§#.... _The orc shouts! You hear a shout!  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (severely wounded, 68% to hit)h.5...  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (severely wounded, 68% to hit)  The zap misses the white imp.h **The white imp gestures at you.hw9hA\.....o.hBX5-6.5 (1hIhL= _The puff of frost hits you. You resist.hО  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h/ A #.##.##..# BurningKing the Gusty #......... Draconian ### .......# Health: 35/39 =====================--- #.. # #.##.†# Magic: 4/9==========-------------- #.#####.#### #...)†. AC: 5Str: 10h͋  #####.#....... #.####..# EV: 11Int: 17 #...#.#..>5.# #.####... SH: 0Dex: 12 #.#.....#*#.#.##...[..## XL:  5 Next:  9% Place: Dungeon:3 h; #...#.#@*...o.......###  Noise: ==-------  Time: 2726.5 (0.0) ##.##.......#.##.##.#  d) +0 quarterstaff  #######.####.......##....#  Cast: Shock  #.......# ####.#######..#  Contam  #.#####.# .# #..#  h j####.# # #..#### 5   white imp  # #...<# #§§.... o   orc  #.##.##.# ####§§....  #.......# #§§§§#.... _The puff of frost hits you. You resist.  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineh uAim: a white imp (heavily wounded, 68% to hit)h #.##.##..# BurningKing the Gusty#......... Draconian###.......# Health: 35/39 =====================---#.. # #.##.†# Magic: 4/9==========--------------h #.#####.#### #...)†. AC: 5Str: 10#####.#.....*. #.####..# EV: 11Int: 17#...#.#..>**# #.####... SH: 0Dex: 12#.#.....#*#.#.##...[..## XL:  5 Next:  9% Place: Dungeon:3h #...#.#@*...o.......### Noise: ==-------  Time: 2726.5 (0.0)##.##.......#.##.##.#d) +0 quarterstaff#######.####.......##....#Cast: Shock#.......# ####.#######..#Contam h #.#####.#.# #..#####.## #..#### 5   white imp# #...<##§§.... o   orc#.##.##.#####§§....#.......##§§§§#....Casting: Shock (safe; 5% risk of failure)  h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineh Aim: a white imp (heavily wounded, 68% to hit)  The zap hits the white imp.h: h< h..# #.####... SH: 0Dex: 12#.#.....#5#.#.##...[..## XL:  5 Next:  9% Place: Dungeon:3hY \#...#.#@...o........### Noise: =--------  Time: 2727.5 (1.0)##.##.......#.##.##.#d) +0 quarterstaff#######.####.......##....#Cast: Shock#.......# ####.#######..#Contam #.#####.#.# #..#h-Z ####.## #..#### 5   white imp# #...<##§§.... o   orc#.##.##.#####§§....#.......#hcZ #§§§§#....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  hZ Press: ? - help, Shift-Dir - straight lineAim: a white imp (heavily wounded, 68% to hit)  The zap hits the white imp. hZ M_The white imp is severely wounded.h$u9#.##.##..##.### # .##.. .# #.##.†##.#####.#### #...)†.#####.#....... #.####..#.#...#.#..>..# #.####.#.#.....#5#.#.##...[..##...#.#.@..o.### ###.##.#.##.##.# ##hev.####.##....# #.# ####.#######..# ####.# .# #..## #...<# # #§§.#.##.##.# ####§§.#.# #§§§§#.h0hJAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (heavily wounded, 68% to hit)  The zap hits the white imp. _The white imp is severely wounded.  The white imp gestures at you.h4 hY;o.hk]0---=8hh= _The puff of frost hits you. You resist.hZ  You hit the white imp.  The white imp is severely wounded.h_ m  The white imp gestures at you.hg hi ;o.h> r25------9.7 (1.2he h = _The puff of frost hits you. You resist.h  You barely miss the orc. You tail-slap the orc.  The orc is heavily wounded.The orc hits you but does no damage.h **The white imp gestures at you.h~ @.  The puff of frost misses you. The orc misses you.hm  The white imp gestures at you.hL  The puff of frost hits you. You resist.h10------5===31.0 (1.3hhK _Your magical contamination has completely faded away.h  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hN N  The orc is struck by an arc of lightning.hW  You kill the orc!You are struck by an arc of lightning. The lightning grounds out.  The white imp is struck by an arc of lightning.h^ ***You kill the white imp!h X.@)h 19----3-----1620Shockh h < _You are struck by an arc of lightning.hf3hghij:20hEq=h3rhz o--Shocko   orc (wand, wandering)hz  #.......# #§§§§#..... _You start resting.ha4.0 (2)hF--5.0 (3hh  An orc comes into view. It is wielding a +0 falchion and carrying a wand of _polymorph.hG  ### #  #.. .# #.##.† #.#####.#### #...)† #####.#.......  #...#.#..>..#  #.#.....#.#.#.##...[ #.@).....  ##.##.......#.##.##.#  ###.......#   ####.####  hH .# #..#   .#  # #...<# #     h f ### #  #.. .# #.##.† #.#####.#### #...)† #####.#.......  #...#.#..>..#  #.#.....#.#.#.##...[ #.@).....  ##.##.......#.##.##.#  ###.......#   ####.####   .#   .#  # #...<# #     h h  h) M_An orc is nearby!hheAn orc. A subterranean tribe whose forebearers were once scattered across every corner of the surface world. Eons of persecution have taught them the necessity of violence and the importance of having your brethren at your side. h1Max HP: ~7Will: noneAC: noneEV: ++ Threat: Minor Class: Natural Size: Medium Int: Human You have about 58% to hit with your +0 quarterstaff and 55% to hit with your tail-slap. It has about 52% to hit you. AttackMax Damage Hit: +0 falchion 9 hIt has an unusual item: a wand of polymorph. It can open doors. It possesses the following wand spells:  a - Polymorph(42%) (7) To read a description, press the key listed above. (AdB) indicates damage (theh hr q#.##.##..## BurningKing the Gusty#.......... Draconian### # .......## Health: 20/39 ============------------#.. .# #.##.†## Magic: 3/9========----------------#.#####.#### #...)†.. AC: 5Str: 10#####.#....... #.####..#. EV: 11Int: 17#...#.#..>..# #.####.... SH: 0Dex: 12h #.#.....#.#.#.##...[..### XL:  5 Next: 16% Place: Dungeon:3#...#.#.@).....o....### # Noise: ---------  Time: 2735.0 (0.0)##.##.......#.##.##.# # d) +0 quarterstaff#######.####.......##....#Cast: Shock#.......# ####.#######..##.#####.#.# #..#####.#.# #..##### o   orc (wand)# #...<## #§§.....#.##.##.#####§§.....#.......##§§§§#.....You kill the white imp! _You are struck by an arc of lightning. _You start resting.An orc comes into view. It is wielding a +0 falchion and carrying a wand of _4 10;1mpolymorph. _An orc is nearby!hĥ h hw # #. ..#. #.##.##..# #.. ### # ....... #.. .# #.##.†# #.#####.#### #...)† #####.#.......##.####..# #...#.#..>..# #.####... #.#....@#.#.#.##...[..# #...#.#..).....o....###  ##.##.#.##.##.# #######.####.......##....# #.......# ####.#######..##.#####.# .# #..#  ####.#.# N0m#..####  # #...<## #§§....  #.##.##.# ####§§.... h"hY o.o   orc (wand)h N16.0 (1 _h h h # #. ..# #.##.##.. # ### # . #.. .# #.##.† #.#####.#### #...)† #####.#.##.####.. #...#.#..>..# #.#### #.#...@.#.#.#.##...[.. #...#.#..)....o.....### ##.##.......#.##.##.# #.####.##....# #.# ####.####..# #.#####.# .# #..#}68H ####.# .# #..###  # #...<# # #§§...  #.##.##.# ####§§... hho.o   orc (wand)h&7hhϬh`hhAh(h # ##. # #.  #.##.## # ### # ...... #.. .# #.##. #.#####.#### #...) #####.#.......##.#### #...#@#..>..# #.####. #.#.....#.#.#.##...[.. #...#.#..)...o......## ##.##.#.##.##.# #######.####.......##....# #.......# ####.#######..##.#####.# .# #..#  ####.#.# #..##h;  # #...<## #§§.. h h&U8ShockhhhN 3hc h^ h ,h 2=4==hX h9 ,hN h Z ..  # ## # #. ..# #.##.##. h #........ ######### ...... #.@.....# #.##.†41.0 (3 #.#####.#### #...)†#####.#.......##.####..#...#.#..>..# #.####.. #.#.....#.#.#.##...[..# #...#.#..)...o......###h * ##.##.......#.##.##.########.####.......##....##.......# ####.#######..#hI h$ h% h 3hي h hH ,h nh .. # ##..### #. ..##.##.##..###..## .......###...@...# #.##.†##3.0 (2#.#####.#### #...)†..#####.#.......##.####..##...#.#..>..# #.####..#.#.....##...[..###...#.#..)...o......### ##.##.......#.##.##.# #h 7#######.### h& h h h3hh#3====ha*hs-Bh.h/D4=h/h1h2h2h4h 5O5===h5ho8,h`9hh;h;S5=h<h ?,h?hAhTB4===hIChE,hfFh)IhIW6==hpJhLL,hIMhP,hQh=ShSO6===hThVWhWK7=h{XhsZhZhm[h]h]h^h`28====hahdhdh"ehlg,hhhjhjhkhVn;9hn2=hohqhIrN7==hshTu,hvhx,hyh|h,}L30=h0~hh@:==h@hn,hh6,hphhՊ#1hE==h h hahhPhM8===hh|hhh)htU2=hqhٛh)h͜h~h֞;===hşh=,hWhw3=h̨,hԩh",hhf 4=.. hM;_You start resting.hL085.0 (42.0)h\9===6.0 (43hh% _Magic restored.h+Ihٰ,hȶXh۷,hθhhvf5====h h,hh,hihMhh@hmhh6==hh,hhMhhlhhhhhhzU7=h>h,hhhzh hhGh=hhdK8=h8hh/hh,hhVhh}h_ _You start resting.h.805.0 (19h+w9==6.0 (20hh" _HP restored.hhh0h"h%hZ&h-nh7.. # ##..##..# #. ..##.##.##..##..#..##hE8 .......##..#.....@.# #.##.†##..8.0)#.#####.#### #...)†...######.#.......##.####..#..#...#.#..>..#.##.####..h79(#.#.....#.#.#.##...[..###.#...#.#..)...o......### #.. ##.##.......#.##.##.# ### #######.####.......##....# # #.......# ####.#######..# # h=hsDh1Fh hz hV h] hp..# ##..##...# #. ..#.#.###.##.##..##...#...........######### ###.......# #.##.†##.hp#.#####@#### #...)†...######.#.......##.####..#....#...#.#..>..#.##.####....#.#.....#.#.#.##...[..###.##...#.#..)...o......### #...##.##.......#.##.##.# ### #######.####.......##....# #. #.......# ####.#######..# #. #.#####.# .# #..# #.h0h+9.0 (1hh( hj hek h-l hq ht hz =h{ hi !# ##..##...# #. ..#.#.###.##..............######### .....#.......# #.##.†###.#####.#### #...)†...#h[ J#####.#.......##.####..#.#...#.#..>.@#.##.####......11.0 (2.#.....#.#.#.##...[..###.##.#..)...o......### ##.......#.#####.......####.####.# ..# #..#######.  h # #...<## #§§........ hڐ h h hF3hqh6h # #. ..#.#.##.##.##..##............######### ##.......# #.##.†#####.#### #...)†...#hY#####.#.......##.####..#......#.#..>..#.#.#.....#.#..[..###.#..#.#..)......o...### #..#.......#.##.##Cast: Shock.#h}o   orc (wandering).. #.##.##.#h.####§§........h&0hbR.oh4+2.0 (1h h- x _An orc comes into view. It is wielding a +0 short sword.h  Casting: Static Discharge (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h1 # #. ..#.#.## BurningKing the Gusty #.##.##..##... Draconian #............. Health: 39/39 ======================== h1T######### .......##... Magic: 8/9=====================--- #.......# #.##.†##... AC: 5h2<Str: 10 h2#.#####.#### #...)†...#. EV: 11h&2<Int: 17 hL2#####.#.......##.####..#.... SH: 0h\2<Dex: 12 h2=#...#.#..>..#.##.####....... XL:  5 Next: 16% Place: Dungeon:3 h2#.#.....#.#@#.##...[..###.#. Noise: ---------  Time: 2812.0 (0.0) h2#...#.#..)..*****o..### #... d) +0 quarterstaff h3##.##.......#.##.##.# ###. Cast: Shock h%3e#######.####.......##....# #. hD3o#.......# ####.#######..# #. hb3#.#####.# #.# #..# #. o   orc (wandering) hz3G ####.# ..# #..#######. h3# #...<# ..# #§§........ #.##.##.# ####§§........Casting: Static Discharge (safe; 8% risk of failure)  h3MConfirm with . or Enter, or press ? or * to list all spells.h 4?Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 ring mail (wandering,  hasn't noticed you, 72% to hit)h_ *ohc*oAim: an orc, wielding a +0 short sword and wearing a +0 ring mail (wandering,  hasn't noticed you, 72% to hit)h# #. ..#.#.## BurningKing the Gusty#.##.##..##... Draconian#............. Health: 39/39 ========================h######### .......##... Magic: 8/9=====================---#.......# #.##.†##... AC: 5Str: 10#.#####.#### #...)†...#. EV: 11h&Int: 17#####.#.......##.####..#.... SH: 0hG-Dex: 12hf8#...#.#..>..#.##.####....... XL:  5 Next: 16% Place: Dungeon:3h #.#.....#.#@#.##...[..###.#. Noise: ---------  Time: 2812.0 (0.0)h#...#.#..)..******..### #... d) +0 quarterstaffhܼ ##.##.......#.##.##.# ###. Cast: Shock h*#######.####.......##....# #. #.......# ####.#######..# #. hG#.#####.# #.# #..# #. o   orc####.# ..# #..#######. hyB# #...<# ..# #§§........ #.##.##.#####§§........Aiming: Shock (safe; 5% risk of failure)  h;Press: ? - help, Shift-Dir - straight linehҽAim: an orc, wielding a +0 short sword and wearing a +0 ring mail (wandering,  hasn't noticed you, 72% to hit)  h7The zap hits the orc.  The orc is lightly wounded.h?h*HV....o.hCK4==3.0 (1hlRhU*  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 ring mail (wandering,  hasn't noticed you, 72% to hit)  The zap hits the orc.  The orc is lightly wounded. _The orc shouts!hD #.##.##..##....#...........######### ###.......# #.##.†##.hD #.#####.#### #...)†...######.#.......##.####..#....#...#.#..>..#.##.####....h#E #.#.....#.#.#.##...[..###.#hI R#...#.#..)..@...o...### #...##.##.......#.##.##.# ### ######.####.......##....# #.> .......# ####.#######..# #. .#####.# #.# #..# #.  ####.# ..# #..#######.#...<# ...# #§§........ .##.##.# .. ####§§. .......# #§§§§#.(hN 6o.hO /--4hW hY h *#.##.##..##.#.#### .##.#.......# #.##.†##.#.#####.#### #...)†...#..######.#.......##.####..#.#...#.#..>..#.##.####.##.#.....#.#.#.##...[..###.#.#...#.#..)...@.o....### #.hg Z##.##.#.##.##.# ###..####.......##....# #.>.# ####.#######..# #. #####.# #.# #..# #.h d####.# ..# #..#.h #...<# ...# #§§. ##.##.# .. ####§§.# h M#§§§§#.(.h h 2o.hI A--5hP h[ hb  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  You miscast Static Discharge.  You are very lightly contaminated with residual magic.hY6-----=h76Contam hhk _Nothing appears to happen. The orc barely misses you.h>>  Casting: Static Discharge (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hr ** The orc is struck by an arc of lightning.  The orc is heavily wounded.h @oYou are struck by an arc of lightning. The lightning grounds out.hg67--hp4-----------=7hޘh: _The orc hits you but does no damage.h0 6  You sock the orc!hS9 O$h9 h9C n8-8.2 (1.2ShockhJ hL G _You kill the orc!h Z#.##.##..##.#.########## .##.#.......# #.##.†##.#.#####.#### #...)†...#..#.#####.#.......##.####..#.#...#.#..>..#.##.####.h #.#.#.....#.#.#.##...[..###.#.#...#.#..)....@.....### #.##.##.#.##.##.# ###...#.####.......##....# #.>.## ####.#######..# #...#hk .# #.# #..# #...# ####.# ..# #..#h ...# #...<# ...# #§§. #.##.# .. ####§§.h m# #§§§§#.(.h h* T--90h_ h j  You now have 173 gold pieces (gained 6).  Things that are here:hw E-20.2 (2h h _a +0 short sword; a +0 ring mail; an orc corpsehhWhat do you want to examine? Items  a - ([) a +0 ring mailb - ()) a +0 short sword hO^ c - (†) an orc corpsehhh#.##.##..##...... BurningKing the Gusty#..............## Draconian######### .......##...... Health: 37/39 ======================--h9#.......# #.##.†##...... Magic: 4/9==========--------------#.#####.#### #...)†...#..#. AC: 5Str: 10#####.#.......##.####..#....... EV: 11Int: 17#...#.#..>..#.##.####........#. SH: 0Dex: 12hs#.#.....#.#.#.##...[..###.#.... XL:  5 Next: 18% Place: Dungeon:3hL#...#.#..)....@.....### #...... Noise: ---------  Time: 2820.2 (2.0)h##.##.......#.##.##.# ###...# d) +0 quarterstaff h ####.####.......##....# #.>.# Cast: Shock h.....# ####.#######..# #...# Contam h(S####.# #.# #..# #...# ####.# ..# #..#######...#  hG#...<# ...# #§§...........  hp#.##.# .. ####§§...........  .....##§§§§#........(..h  _The orc hits you but does no damage.  You sock the orc! h_You kill the orc!You now have 173 gold pieces (gained 6).  Things that are here: h&p_a +0 short sword; a +0 ring mail; an orc corpsehAhhhh73h]hhb8=5===héhhh>hhw _Your magical contamination has completely faded away.hhh9=====hhZ,hh ,hh,,hhh9=hMhhRO6===hh,hh,hJh,hhsh4===h>h,hPhy,hhh 7==hh,hNh ,h h,hhh:==hhI,hhx,hh,hhz&nh h% &477.0)oShocko   orc (wand, wandering)h hj h [ _An orc is nearby! h#.##.##..##...... #...########## .......##.#.......# .#.##.†##.#.#####.####.#...)†...#..#.†#####.#.......##.####..#.#...#.#..>..#.##.####.#. hL=#.#.....#.#.#.##...[..###.#.#...#.#..)....)@....### #.##.##..o....#.##.##.# ###...#.####.......##....# #.>.# # ####.#######.# #.# #. hu.# ..# #..#######...# h ...<# ...# #§§.   hÑ.##.# .. ####§§.. # #§§§§#. h\(...  he hwo.o   orc (wand, wandering) hڞS8===8.2 (1 h.0) _ hw hѩ hƊ h+ h h4 h#..............############# ........##.......#.......# #.#.##.†##.##.#####.####.#...)†...#..#.†# #####.#.......##.####..#......... #...#.#..>..#.##.####........#..# #.#.....#.#.#.##...[..###.#.....#  hT#...#.#.o)....).....### #.......# ##.##.......#.##@##.# ###...### ##.####.......##....# #.>.# ...# ####.#######..# #...#  hC##.# #.# #.# ..# #..#######...# ..<# ...# #§............  hj?##.# .. ####§§...# #§§§§#.(... #.##  h=#§#########.#....# h hR.oo   orc (wand, wandering) h &9 h  hU  hf ######### .##.......# #.......# #.#.##.†##.# #.#####.####.#...)†...#..#.†# ####.#.......##.####..#..........  hmf U...#.#..>..#.##.####........#..## .#.....#.#.#.##...[..###.#.....# ...#.#..o....).....### #.......# ##.......#.##.##.# ###...### .####.##.@..# #.>.#  hf ..# ####.#######..# #...#  hf v#.# #.# #..# #...# .# ..# #..#######...#  hf .<# ...# #.............  hf #.# .. ####.<  hBg ..# #§§§.#.(...## #§#########.#....# .# #.# hgg  hCp  hs V50Shock hw  hy  h# .##.# #.# #.#.##.÷##.#  h:#.#####.####.#...)÷...#..#.†#.#.##.####..#.#.#..>..#.##.####.#..# #.....#.#.#.##...[..###.#.....#  h|d#.#..o....).....### #.# .##.#.##.##.# ###...###  ho.####.##..@.# #.>.# # ####.#######..# #...#  h.# #.# #..# #...# .# ..# # hV) <# ...# # .# .. #### h# #§§..#...  h## #§########  h ht&1 h h/ h# .##.# ##.# #.#.##.÷##.# ##.#####.####.#...)÷...#..#.†#.#. h8##.####..#. .#.#..>..#.##.####..#..# .....#.#.#.##...[..###.#.....# #.#..o....).....### #.# ##. h#.##.##.# ###...### ####.##...@# #.>.# # ####.#######..# #...# # #.# #..# #...#  h# .. ####.<.. #  h^#§§..#.. #§#######  h= hZ#D===2 hY+ h-ho3hhhhBhh,hXh,hhl_ _You start resting.h +6.2 (4h[9===7.2 (5hgh% _Magic restored.h-3h.h%5h8,h?Bh?hsAh 7 #.##.## #. #..............#### ######### ........##.......#  #.......# #.#.##.÷##.# #  #.#####.####.#...)÷...#..#.† ##.#.......##.####..#............hc>..#.##.####........#..#### .....#.#.#.##...[..###.#..... .#.#..o....)....@### #.......#9.2 (2#.......#.##.##.# ###...### ####.......##....> # ####.#######..# #...# h# #.# #..# #...#..#.h(hhh/ 3hv hO h^ nh ;===h] h h ,hI h h hk h h h ,h& hv   #.##.##..##..... #..... ######### ........##...... #.......# #.#.##.÷##...... h: g#.#####.####.#...)÷...#..#.  #####.#.......##.####..#  #...#.#..>..#.##.####........#.  #.#.....#.#.#.##...[..###.#....  #...#.#..)....@.....### #......64.2 (5  ##.##.......#.##.##.# ###...#hk #####.......##....# #.>.# .....# ####.##h #####..# #...# ####.# #.# #..# #...# ####.# ..# #..#######...#h2   #...<# ...# #.....  #.##.# .. ####.<....  .....# #§§..#........(.. hW 3Things that are here:h hH h) _a +0 short sword; a +0 ring mail; an orc corpseh h h h hǡ h, $ _h nh{  #.##.##..## #.. ######### ..## #.......# #.#.##.÷## #.#####.####.#...)÷...#. #####.#.......##.####..# #...#.#..>..#.##.####. #.#....h .##...[..###.# #...#.#..)..@.).....### #6.2 (2 ##.##.......#.##.##.# ###..##.####.......##....# #.>..# ####.#######..# #.. .#####.# #.# #..# #..  ####.# ..# #..#######..  #...<# ...# # .##.##.# .. ####.<h6 ..# #§§..#..(h\ hػ hl hz3hnhhD+ #.........######### ## #.......# #.#.##.÷## #.#####.####.#...)÷...######.#.......##.####..#.. #...#.#..>..#.##.####.. #.#.....#.#.#.##...[..###.#h #...#.#..)....).....### #. ##.##......@#.##.##.# ### #######.####.......##....# # #.......# ####.#######..# #.Shock #.#####.# #.# #..# #  ####.# ..# #..####### # #...<#.# #........b   bat (asleep) #.##.##.# ... ####.< #.......# >..b #§§..# #.##.#.## #§#########.#.h5n 0  A bat comes into view.h+7.2 (1hhJ ; _Found a stone staircase leading down.h######### ## #.......# #.#.##.÷## #.#####.####.#...)÷...#hzP#####.#.......##.####..#.. #...#.#..>..#.##.####.. #.#.....#.#.#.##...[..###.# #...#.#..)....).....### #. ##.##.......#.##.##.# ##########.####...@...##....# #  #.......# ####.#######..# # h& #.#####.# #.# #..# #  ####.# ..# #..######## #...<# ...# #........  #.##.##.# ...# ####.<  #.......# >..b# #§§..#  #.##.#.## ....# #§#########.#  # ##.#. #.# #.#hh&8h hh  Casting: Static Discharge (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hT N ######### ........##.. BurningKing the Gusty #.......# #.#.##.÷##.. Draconian h݅ /#.#####.####.#...)÷...# Health: 39/39 ======================== #####.#.......##.####..#... Magic: 8/9=====================--- #...#.#..>..#.##.####...... AC: 5hd lStr: 10 #.#.....#.#.#.##...[..###.# EV: 11Int: 17 #...#.#..)....).....### #.. SH: 0Dex: 12 h ##.##.......#.##.##.# ### XL:  5 Next: 18% Place: Dungeon:3 h  #######.####...@...##....# # Noise: ---------  Time: 2868.2 (0.0)  #.......# ####*#######..# # d) +0 quarterstaff h / #.#####.# #*# #..# # Cast: Shock  ####.# .*# #..####### hU ' # #...<# ..*# #.........  #.##.##.# ..*# ####.<....... b   bat (asleep)  #.......# >..b# #§§..#.......  #.##.#.## ....# #§#########.#  # ##.#.# #.# #.# h _Found a stone staircase leading down.  Casting: Static Discharge (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hه Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)h7 ] *bh######### ........##.. BurningKing the Gusty#.......# #.#.##.÷##.. Draconianh#.#####.####.#...)÷...# Health: 39/39 ========================#####.#.......##.####..#... Magic: 8/9=====================---#...#.#..>..#.##.####...... AC: 5Str: 10#.#.....#.#.#.##...[..###.# EV: 11Int: 17hh#...#.#..)....).....### #.. SH: 0Dex: 12##.##.......#.##.##.# ### XL:  5 Next: 18% Place: Dungeon:3  h?'#######.####...@...##....# # Noise: ---------  Time: 2868.2 (0.0)  #.......# ####*#######..# # d) +0 quarterstaffhe#.#####.# #*# #..# # Cast: Shock####.# .*# #..######## #...<# ..*# #.........hޫX#.##.##.# ..*# ####.<....... b   bat#.......# >..*# #§§..#.......#.##.#.## ...*# #§#########.## ##.#.##.#h*#.# _Found a stone staircase leading down.  Casting: Static Discharge (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineh{+The zap hits the bat.h(),h)h)2Q..b....hT43=9.2 (1h;ho= h= Casting: Static Discharge (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.h=Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineh=The zap hits the bat. _The bat is heavily wounded.h  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h9 ######### ........##.. BurningKing the Gusty #.......# #.#.##.÷##.. Draconian #.#####.####.#...)÷...# Health: 39/39 ======================== hZ#####.#.......##.####..#... Magic: 7/9==================------ #...#.#..>..#.##.####...... AC: 5Str: 10 #.#.....#.#.#.##...[..###.# EV: 11Int: 17 #...#.#..)....).....### #.. SH: 0Dex: 12 h=##.##.......#.##.##.# ### XL:  5 Next: 18% Place: Dungeon:3  #######.####...@...##....# # Noise: =--------  Time: 2869.2 (0.0) hr #.......# ####*#######..# # d) +0 quarterstaff  #.#####.# #*# #..# # Cast: Shock h1! ####.# .b# #..#######  # #...<# ...# #.........  #.##.##.# ...# ####.<....... b   bat  #.......# >...# #§§..#.......  #.##.#.## ....# #§#########.#  # ##.#.# #.# #.# hi _The bat is heavily wounded.Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hsAiming: Shock (safe; 5% risk of failure)  hPress: ? - help, Shift-Dir - straight lineAim: a bat (heavily wounded, 52% to hit)hQ9 ######### ........##.. BurningKing the Gusty #.......# #.#.##.÷##.. Draconian #.#####.####.#...)÷...# Health: 39/39 ======================== hb#####.#.......##.####..#... Magic: 7/9==================------ #...#.#..>..#.##.####...... AC: 5Str: 10 #.#.....#.#.#.##...[..###.# EV: 11hDInt: 17 #...#.#..)....).....### #.. SH: 0Dex: 12 hT##.##.......#.##.##.# ### XL:  5 Next: 18% Place: Dungeon:3 h{ #######.####...@...##....# # Noise: =--------  Time: 2869.2 (0.0)  #.......# ####.#######..# # d) +0 quarterstaff hP #.#####.# #.# #..# # Cast: Shock  ####.# .b# #..#######  # #...<# ...# #.........  #.##.##.# ...# ####.<....... b   bat  #.......# >...# #§§..#....... h%E #.##.#.## ....# #§#########.#  # ##.#.# #.# #.#Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hg2Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (heavily wounded, 52% to hit)  The zap hits the bat.hs    ÷ )÷hQ [ )       ####*   #*# #..#   .*#  # #...<# ..*#   ..*# ####.<  hB >..*#     ...*#   h{ #  #.#  h|S..†....h؇c970.2 (1Shockh#hΒMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a bat (heavily wounded, 52% to hit  The zap hits the bat. _You kill the bat!h~ # .## #.......# #.#.##.÷## #.#####.####.#...)÷... #####.#.......##.####..# #...#.#..>..#.##.#### #.#.....#.#.#.##...[..###. #...#.#..)....).....### # ##.##.#.##.##.#  hy#.####.##....#  #.# ####.#######..#  #.#####.# #.# #..#  ####.# .†# #.. # #...<# ...# # #.##.##.# ...# ####.< #h.# >...# #§§..#h #.##.#.## ....# #§#. # ##.#.#hS #.# #.hh h.-1hhh&- 3h. hW0 h8 BhG o-Shocko   orc (wand, wandering)hX 8     ÷ #.#####.##)÷ #####.#....o. #...#.#..>..#.# #.#.....#.#.#.##...[ #...#.#..)....)  ##.##.......#.# h|Y  #..@....# 2   ####.####   #.# #..#   .†#  # #...<# ...#   ...# ####.<   >...#   ....#  #  #.# _You start resting.h    ÷ #.#####.##)÷ #####.#....o. #...#.#..>..#.# #.#.....#.#.#.##...[ #...#.#..)....)  ##.##.......#.#  #..@....#   ####.####   #.# #..#   .†#  # #...<# ...#   ...# ####.<   >...#   ...h.#  #  #.# hh^hi[ _An orc is nearby!hp&    ÷ #.#####.##)÷ #####.#....o. #...#.#..>..#.# #.#.....#.#.#.##...[ #...#.#..)....)  ##.##.......#.#  #..@....#   ####.####   #.# #..#   .†# h& # #...<# ...#   ...# ####.<   >...#   ....#  #  #.# hnS    ÷ hֽ#.#####.##)÷ #####.#....o. #...#.#..>..#.# h#.#.....#.#.#.##...[ #...#.#..)....)  hS##.##.......#.#  #..@....#   ####.####   #.# #..#   .†# hF # #...<# ...#   ...# ####.<  hR3 >...#   ....#  #  #.# hhhh[ _An orc is nearby!h # .##.#.......# #.#.##.÷##.#.#####.####.#...)÷...######.#....o..##.####..#.#...#.#..>..#.##.####.#.#.....#.#.#.##...[..###.##...#.#..)....).....### #.##.##.#.##.##.# ##.####.##....# ##.# ####.#######..# ##.#####.# #.# #..# #####.# .†# #..## #...<# ...# #.#.##.##.# ...# ####hk .<.#.# >...# #§§..#.#.##.#.## ....# #§#.## ##.#.# #.# #.#h h T.oh -3 _h# h h # .##.#.......# #.#.##.÷##.#.#####.####.#...)÷...#.#####.#.......##.####..#.#...#.#..>.o#.##.####.#.#.....#.#.#.##...[..###.#.h |#...#.#..)....).....### #.##.##.#.##.##.# ###. #.####.##....# #. #.# ####.#######..# #. #.#####.# #.# #..# #.####.# .†# #..#. hނ # #...<# ...# #. #.##.##.# ....# ####.<. #.# .>...# #§§..#. h ##.##.#.## #.....# #§#.#. # ##.#.# #.# #.#.h^ Uoo)hҒ **h}h h ♣58/5822 2 4Tree h5 h a _The orc zaps a wand. You turn into a tree. Your roots penetrate the ground.hz  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h> h?!h!hP _You don't know that spell."hU  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."h1 ######### ........##... BurningKing the Gusty #.......# #.#.##.÷##... Draconian #.#####.####.#...)÷...#. Health: 58/58 ======================== #####.#.......##.####..#.... Magic: 6/9================-------- #...#.#..>.o#.##.####....... AC: 22Str: 10 #.#.....#.#*#.##...[..###.#. EV:  2 Int: 17 #...#.#..).*..).....### #... SH: 0Dex: 12 ##.##......*#.##.##.# ###."h XL:  5 Next: 19% Place: Dungeon:3 #######.####....♣..##....# #. Noise: ---------  Time: 2874.2 (0.0) #.......# ####.#######..# #. d) +0 quarterstaff #.#####.# #.# #..# #. Cast: Shock  ####.# .†# #..#######. Tree # #...<# ...# #.......... "hU#.##.##.# ....# ####.<........ o   orc (wand) #.......# .>...# #§§..#........ #.##.#.## #.....# #§#########.#. # ##.#.# #.# #.#.Casting: Shock (safe; 5% risk of failure)  "hboConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion and carrying a wand of polymorph (68% to  hit)"h o...*"hb 6*."h 9.*"h$ J**"hgG J**"hv p*o#*"h.o#Aim: an orc, wielding a +0 falchion and carrying a wand of polymorph (68% to  hit)#h######### ........##... BurningKing the Gusty#......*# #.#.##.÷##... Draconian#.#####*####.#...)÷...#. Health: 58/58 ========================#####.#....*..##.####..#.... Magic: 6/9================--------#...#.#..>.*#.##.####....... AC: 22Str: 10#.#.....#.#*#.##...[..###.#. EV:  2 Int: 17#hC#...#.#..).*..).....### #... SH: 0Dex: 12##.##......*#.##.##.# ###. XL:  5 Next: 19% Place: Dungeon:3 #######.####....♣..##....# #. Noise: ---------  Time: 2874.2 (0.0) #.......# ####.#######..# #. d) +0 quarterstaff #.#####.# #.# #..# #. Cast: Shock####.# .†# #..#######. Tree #h# #...<# ...# #.......... #.##.##.# ....# ####.<........ o   orc (wand) #.......# .>...# #§§..#........ #.##.#.## #.....# #§#########.#. # ##.#.##.##.#.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  #hPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion and carrying a wand of polymorph (68% to  hit)  The zap hits the orc.#h#ht....o..#hR2=5.2 (1#hY##hH&  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion and carrying a wand of polymorph (68% to  hit)  The zap hits the orc. _The orc is almost dead.$h}  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$hk ######### ........##... BurningKing the Gusty #.......# #.#.##.÷##... Draconian #.#####.####.#...)÷...#. Health: 58/58 ======================== #####.#.......##.####..#.... Magic: 5/9=============----------- #...#.#..>..#.##.####....... AC: 22$hxStr: 10 #.#.....#.#o#.##...[..###.#. EV:  2 Int: 17 #...#.#..).*..).....### #... SH: 0Dex: 12 ##.##......*#.##.##.# ###. XL:  5 Next: 19% Place: Dungeon:3 #######.####....♣..##....# #. Noise: =--------  Time: 2875.2 (0.0) #.......# ####.#######..# #. d) +0 quarterstaff #.#####.# #.# #..# #. Cast: Shock  ####.# .†# #..#######. Tree # #...<# ...# #.......... $h#.##.##.# ....# ####.<........ o   orc (wand) #.......# .>...# #§§..#........ #.##.#.## #.....# #§#########.#. # ##.#.# #.# #.#.Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion and carrying a wand of polymorph (almostdead, 68% to hit)$h j o*$h' o*Aim: an orc, wielding a +0 falchion and carrying a wand of polymorph (almostdead, 68% to hit)$hr * ######### ........##... BurningKing the Gusty #.......# #.#.##.÷##... Draconian #.#####.####.#...)÷...#. Health: 58/58 ======================== #####.#.......##.####..#.... Magic: 5/9=============----------- #...#.#..>..#.##.####....... AC: 22Str: 10 #.#.....#.#o#.##...[..###.#. EV:  2 Int: 17 #...#.#..)....).....### #... SH: 0Dex: 12 $hs ##.##.......#.##.##.# ###. XL:  5 Next: 19% Place: Dungeon:3 #######.####....♣..##....# #. Noise: =--------  Time: 2875.2 (0.0) #.......# ####.#######..# #. d) +0 quarterstaff #.#####.# #.# #..# #. Cast: Shock  ####.# .†# #..#######. Tree # #...<# ...# #.......... #.##.##.# ....# ####.<........ o   orc (wand) #.......# .>...# #§§..#........ #.##.#.## #.....# #§#########.#. # ##.#.# #.# #.#.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion and carrying a wand of polymorph (almost$h|t Cdead, 68% to hit)  The zap hits the orc.$h{ ~   *# ÷ *)÷ * * *$h| [ *  *     #.# #..#   .†#  #...<# ...#  ....# ####.<       #$h|   #.#  $h j....)..$hY e206.2 (1Shock$h $hr" $hb. ######### ........##... BurningKing the Gusty#.......# #.#.##.÷##... Draconian#.#####.####.#...)÷...#. Health: 58/58 ========================#####.#.......##.####..#.... Magic: 5/9=============-----------#...#.#..>..#.##.####....... AC: 22Str: 10$h0/ +#.#.....#.#)#.##...[..###.#. EV:  2 Int: 17#...#.#..)....).....### #... SH: 0Dex: 12##.##.......#.##.##.# ###. XL:  5 Next: 20% Place: Dungeon:3 #######.####....♣..##....# #. Noise: =--------  Time: 2876.2 (1.0) #.......# ####.#######..# #. d) +0 quarterstaff $hb/ #.#####.# #.# #..# #. Cast: Shock####.# .†# #..#######. Tree $h/ "# #...<# ...# #.......... #.##.##.# ....# ####.<........$h/   #.......# .>...# #§§..#........  $h/ #.##.#.## #.....# #§#########.#.  # ##.#.##.##.#.$h0 . $h0 Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion and carrying a wand of polymorph (almostdead, 68% to hit)  The zap hits the orc. _You kill the orc!%h\ %h What do you want to examine? Items  a - ()) a +0 falchion  b - (†) an orc corpse%h gc - (/) a wand of polymorph (2)(hМ (h######### ........##... BurningKing the Gusty#.......# #.#.##.÷##... Draconian#.#####.####.#...)÷...#. Health: 58/58 ========================#####.#.......##.####..#.... Magic: 5/9=============-----------#...#.#..>..#.##.####....... AC: 22Str: 10#.#.....#.#)#.##...[..###.#. EV:  2 Int: 17#...#.#..)....).....### #... SH: 0Dex: 12##.##.......#[37(hOm.##.##.# ###. XL:  5 Next: 20% Place: Dungeon:3 #######.####....♣..##....# #. Noise: =--------  Time: 2876.2 (1.0) #.......# ####.#######..# #. d) +0 quarterstaff #.#####.# #.# #..# #. Cast: Shock####.# .†# #..#######. Tree # #...<# ...# #.......... #.##.##.# ....# ####.<........  #.......# .>...# #§§..#........  #.##.#.## #.....# #§#########.#.  # ##.#.##.##.#. Aiming: [39;4(hǨ9mShock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion and carrying a wand of polymorph (almostdead, 68% to hit)  The zap hits the orc. _You kill the orc!(h(h(h(hk)hC 3)h!D )hG )hN 6===)hQ ,)huS )hV ,)h+X )hZ )h][ ;===)h\ )h` ,)hEa )hwd ,)hf )hi ,)hi )hl ,)hm )hp d7==)hr )hZv ,)hw )h4{ ,)h-} )h ,)h )h P==)h )h ,)h )h ,)h )h ,)hy )h )h4 )h )h )h# M8===)h/ )h0 ,)h )h ,)h )h ,)hm )h )hN ;===)h )h   Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion and carrying a wand of polymorph (almost  dead, 68% to hit)  The zap hits the orc. _You kill the orc! _You start resting.)hK <Tree )h )hv )h )hj )h ,)hC )h ,)hb )h - _Your transformation is almost over.)h 1903.2 (27.0))h c9===-4.2 (28)h )hD % _Magic restored.*hT *h *hy *h ,*h *h *h *h3 *h ,*h *h *h ;===*h *h *h] @8.2 (4.0) _You start resting.*hS39/39 511 9.2 (5*hW*hU _You feel less wooden.-h3-h-h-h,-h,-h-h"-h-h-h,-h-h {  h - a wand of polymorph (2)  Things that are here:-h-h 878  # #. ..#.#.## #.##.##.. #............ ######### ........## #.......# #.#.##.÷## #.#####.####.#...)÷..####.#.......##.####..#....#.#..>..#.##.####...... #.#.....#.#@#.##...[..###.13.2 (4 -h!#...#.#..)....).....### #..##.##.......#.##.##.# ###. Cast: Shock #######.####.......##....# #. #.......# ####.#######..# #.. ....-h/*-h2-h@6R _a +0 falchion; an orc corpse/h/hWhat do you want to examine? Items  a - ()) a +0 falchion /h^ b - (†) an orc corpse2h: 2hC # #. ..#.#.## BurningKing the Gusty#.##.##..##... Draconian#............. Health: 39/39 ========================######### ........##... Magic: 9/9========================#.......# #.#.##.÷##... AC: 5Str: 102h #.#####.####.#...)÷...#. EV: 11Int: 17#####.#.......##.####..#.... SH: 0Dex: 12#...#.#..>..#.##.####....... XL:  5 Next: 20% Place: Dungeon:3#.#.....#.#@#.##...[..###.#. Noise: ---------  Time: 2913.2 (4.0)2h" #...#.#..)....).....### #... d) +0 quarterstaff##.##.......#.##.##.# ###. Cast: Shock #######.####.......##....# #. #.......# ####.#######..# #. #.#####.# #.# #..# #. ####.# .†# #..#######.2hJ   # #...<# ...# #..........  2hr #.##.##.# ....# ####.<........  _Magic restored. _You start resting. 2h _You feel less wooden.h - a wand of polymorph (2)  2h XThings that are here: _a +0 falchion; an orc corpse2h 2hd 2h\ 2he 5h h - a wand of polymorph (2). A magical device which causes a creature to be transmogrified into another form.It is especially effective against shape-changing creatures. Noise: A bit loud You took it off an orc on level 3 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “Als Gregor Samsa eines Morgens aus unruhigen Träumen erwachte, fand er sich in  seinem Bett zu einem ungeheueren Ungeziefer verwandelt.”  -Franz Kafka, _Die Verwandlung_. 1915 e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.;hWu ;h< # #. ..#.#.## BurningKing the Gusty#.##.##..##... Draconian#............. Health: 39/39 ========================######### ........##... Magic: 9/9========================;h #.......# #.#.##.÷##... AC: 5Str: 10#.#####.####.#...)÷...#. EV: 11Int: 17#####.#.......##.####..#.... SH: 0Dex: 12#...#.#..>..#.##.####....... XL:  5 Next: 20% Place: Dungeon:3#.#.....#.#@#.##...[..###.#. Noise: ---------  Time: 2913.2 (0.0);h> #...#.#..)....).....### #... d) +0 quarterstaff##.##.......#.##.##.# ###. Cast: Shock #######.####.......##....# #. ;ho t#.......# ####.#######..# #. #.#####.# #.# #..# #. ;h o####.# .†# #..#######.  # #...<# ...# #..........  ;hņ #.##.##.# ....# ####.<........  ;h O_Magic restored. _You start resting. ;h _You feel less wooden.h - a wand of polymorph (2)  ;hB XThings that are here: _a +0 falchion; an orc corpse;h ;h~ ;h֘ ..#.##.#####.#.....#.#)#.##...[..###.##...#.#..)....).....### ###.##.......#.##.##.# ##########.####.......##....# #...# #§§..#......  #.##.#.## #.....# #§#########.#  # ##.#.# ####### #.# #.# @..# #§§..#.....22.2 (4#.##.#.## #.....# #§## # ##.#.# ####### #.# #=h#/ # #..#.# #.#  #.#.##.# #.#  #.#.##.######### =hI##.#  #......#.......#  ###.####.#####.##=h{#h###.# ##.#.###....†.....=h#"...#=h)=h0=hC2>hN 3>hߴ >h< >hm >h B>h ,>h >h} >h1 ,>h >hk _  You see here a bat corpse.>hh >h  _>hc >h >hE ,>h) >h >hb ,>h >h >h ,>h >h >hS ,>h >h0>hF>h>hb>h   Things that are here:  a +0 short sword; a +0 ring mail; an orc corpse>h>h _>h>h>h^,>h3>h!>hd$>h.v # #. ..#.#.##.#.#  #.##.##..##......  #..............############ ........##.......#......# #.#.##.÷##.......##.####.#...)÷...#..#.† ####.#.......##.####..#o.. ...#.#..>..#.##.####........#..## .#.....#.#)#.##.@.[..###.#.....# >h9/f...#.#..)....).....### #.......# #.##.......#.##.##.# ###...### Shock #.####.......##....# #.>.# >h_/..# ####.#######..# #...# >h/#.# #####.# #..# #...#o   orc (wandering) >h/z#.# #....†# #..#######...# >h/1.<# #.....# #............. #.# #.....# ####.<............>h7D033.2 (11.0)>h#K,4.2 (12>hJS>h~Wu _An orc comes into view. It is wielding a +0 hand axe.Bh6+ # #.   #.#  #..   ..   #.#.##.÷  #.#...)÷†#.>..#.##.####....)#.##.@.[..# )....).....###  ..#.##.##.#  ...##....# #.>.#  ####.#######..# #...#  #####.# #..# #...#  #....†#  .<# #.....#  Bh+7 #.....# ####.< Bh  # #.   #.#  #..   ..   #.#.##.÷  #.#...)÷†#.>..#.##.####....)#.##.@.[..# )....).....###  Bh..#.##.##.#  ...##....# #.> ####.#######..#  #####.# #..# #...#  #....†# <# #.....#  #.....# ####.<Bh)BhBhhBh[ _An orc is nearby!DhT# #. ..#.#.##.#.# ##.##.##..##...... ##...#### ## ........##.# #.# #.#.##.÷##.# #.#####.####.#...)÷...#..#.†#.#.##.####..#o.#.#..>..#.##.####.Dh#..# #.....#.#)#.##..@[..###.#.....# #.#..)....).....### #.# .##.#.##.##.# ###...### .####......# ####.#######.. .# #####.# #..# #...# Dh .# #....†# #..# <# #.....# #... .# #....DhDh 0.Dhj5.0)Shock _DhDhDhm 3Dho Dhu Dh # #. ..#.#.##.#.# #.#.##.##..##...... #.#.#### ## .##.......# ##.# #.#.##.÷##.# ##.#####.####.#...)÷o..#..#.†#.#.##.####..#.#.#..>..#.##.####.#..# .....#.#)#.##...@..###.#.....# #.#..)....).....### #.# ##.#.##.##.# ###...### Shock ####.##... # ####.#######.Dh W # #####.# #..# #...# o   orc (wandering) # #....†# #. # #.....# #. Dh &0Dh W.oDh +6.2 (1DhM Dh+ r _You see here a +0 ring mail.Eh%n  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh0*2 # #. ..#.#.##.#.# #. BurningKing the Gusty #.##.##..##...... #. Draconian #..............#### ## Health: 39/39 ========================  ######### ........##.......# # Magic: 8/9=====================---  #.......# #.#.##.÷##.......# # AC: 5Str: 10  #.#####.####.#...)÷...#..#.†#### EV: 11Int: 17 Eh*##.#.......##.####.o#............ SH: 0Dex: 12 .#.#..>..#.##.####*.......#..#### XL:  5 Next: 20% Place: Dungeon:3 .....#.#)#.##...@*.###.#.....#  Noise: ---------  Time: 2936.2 (0.0) .#.#..)....).....### #.......#  d) +0 quarterstaff ##.......#.##.##.# ###...###  Cast: Shock ####.......##....# #.>.# # ####.#######..# #...# Eh1+# #####.# #..# #...#  o   orc (wandering) # #....†# #..#######...# # #.....# #............. # #.....# ####.<............ EhX+>Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Eh}+Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (wandering,  hasn't noticed you, 77% to hit)Fhnk o*Fhgv?**FhIo.  Aim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (wandering,  hasn't noticed you, 77% to hit)FhG? f# #. ..#.#.##.#.# #. BurningKing the Gusty#.##.##..##...... #. Draconian#..............#### ## Health: 39/39 ========================######### ........##.......# # Magic: 8/9=====================---Fh? #.......# #.#.##.÷##.......# # AC: 5Str: 10  #.#####.####.#...)÷...#..#.†#### EV: 11Int: 17 ##.#.......##.####.*#............ SH: 0Dex: 12 .#.#..>..#.##.####*.......#..#### XL:  5 Next: 20% Place: Dungeon:3 .....#.#)#.##...@*.###.#.....#Fh @ Noise: ---------  Time: 2936.2 (0.0) .#.#..)....).....### #.......#Fhb@ +d) +0 quarterstaff ##.......#.##.##.# ###...###Cast: Shock Fh@ ####.......##....# #.>.# # ####.#######..# #...# Fh@ # #####.# #..# #...#o   orc Fh@ # #....†# #..#######...# # #.....# #............. # #.....# ####.<............FhA Aim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (wandering,  hasn't noticed you, 77% to hit)  The zap hits the orc.  FhXA MThe orc is lightly wounded.  The orc shouts!  The zap hits the orc.Fh` Fh ^.o.Fh J====7.2 (1Fh Fh1 n  hasn't noticed you, 77% to hit)  The zap hits the orc.orc is lightly wounded.Fhr qshouts!zap hits the orc. _The orc is almost dead.Gh4d # #. ..#.#.##.#.# #.#.##.##..##...... #.#..............#### ##. # ........##.......# #. #.# #.#.##.÷##.......# #. Ghd #.#####.####.#...)÷...#..#.†####. #.#.##.####..#. #.#..>..#.##.####o.#..#Ghd #.#)#.##...[@.###.#.....# #.#..)....).....### #.# .Gh'e #.##.##.# ###...### .##....#Ghie   ####.#######..#  #####.# #..# #...#  #....†# #..# Ghe #.....# #... Ghp Gh/q [=---8Ghz Gh} : _The orc hits you but does no damage.Hh/  You barely miss the orc.You tail-slap the orc, but do no damage.The orc is almost dead.---9.5 (1.3HhHhI _The orc misses you.Hh  You hit the orc but do no damage.The orc is almost dead.Hhi )40.8HhT Hh Q _The orc closely misses you.Ih"  You hit the orc but do no damage.You tail-slap the orc, but do no damage.The orc is almost dead.Ihz#-2.0 (1.2Ihz*Ih,S _The orc barely misses you. x2Ih5  You hit the orc.IhzC)Ih`d13.3 (1.3ShockIhIhSG _You kill the orc!Ihm  # ##..##...$... #.# #. ..#.#.##.#.# #.#.##.##..##...... #.. #..............#### ##.# ######## ........##.......# #.# .......# #.#.##.÷##.......# #.# .#####.####.#...)÷...#..#.†####.# .#.......##.####..#....... .Ih #..>..#.##.####@.......#..#####. ...#.#)#.##...[..###.#.....# # .#..)....).....### #.......# .......#.##.##.# ###...### ##.......##....# #.>.#.#######..Ihs  #####.# #..# #...# #....†# #..#######...# #.....# #.Ih" Ih* 4-40Ih72 IhG7  Things that are here: _a +0 hand axe; a +0 chain mailKhP3KhKh%KhM9===Kh<Kh 4 _Magic restored.Khq3KhKKhFKhKhuKhKh&Kh,KhKhKhaKh;===KhEKh/Kh5KhjKhoKhKh=KhmKhKhaKh  .## .#  ##...K..## ..# .#  #.......##. #.#..#  #.......##..##.#..#  #....... #...<....#  .. #...... ######.####  # ##..##...$...# #....#  # #....#.#.##.#.# #....#  #.##.##..##...@..# #...## -  #..............#### ##.## # ........##.......# #.# Shock # #.#.##.÷##.h49m......# #.###.#...)÷...#..#..#### ..##.####..#..........K   kobold (asleep) #.##.####).......#..#####.###...[..###.#.....# ## ..).....####Kh,51.3 (7Kh+2.3 (8Kh"Kh&s _A kobold comes into view. It is wielding a +0 club.Mh {#.  ..%....# .##...K..## ..#  ###..##.# #.......##...<.... .. #.......######.#### # ##..##...$...# #....#.#.##@#.#.##.##..##......# #...##  #......#### ##.##........##...... # #.#.##.÷##.......# ####.#...)÷...#..#..#### ...#.............#####).......#..#####. #.##...[..###.## ##Mh' Mh5 +3.3 (1Mh@ MhD 0 _Found an inkwell talisman.Nhr.. ###.##### #.  ..%....# .##...K..## ..#  ##.# ...<.... .. #.......######.#### # ##..##...@...# #....#.#.##.#.## #....##.##..##......# #...##  #........#### ##.##........## # #.#.##.÷##.......# ####.#...)÷...#..#..#### ...#.............#####).......#..#####.NhtNhyj.KKNh{&4NhNhLQ _You see here 7 gold pieces.Oh  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Oh/" ..  BurningKing the Gusty ###.##### #. #  Draconian ..%....# .## .#  Health: 39/39 ======================== ##......## ..# .#  Magic: 8/9=====================--- Oh#...K...##. #.#..#  AC: 5Str: 10 #...*...##..##.#..#  EV: 11Int: 17 #...*...##...<....#  SH: 0Dex: 12 Ohܒ(.. #...*...######.####  XL:  5 Next: 21% Place: Dungeon:3 Oh"# ##..##...@...# #....#  Noise: ---------  Time: 2954.3 (0.0)  # #....#.#.##.#.## #....#  d) +0 quarterstaff OhKT #.##.##..##......# #...##  Cast: Shock  #..............#### ##.## # ........##.......# #.# Oh5# #.#.##.÷##.......# #.#  K   kobold ####.#...)÷...#..#..####.# Oh..##.####..#.............# #.##.####).......#..#####.# _You see here 7 gold pieces.  OhؓCasting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.OhAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (60% to hit)Oh̛ K*.*.Oh' K.*.*Aim: a kobold, wielding a +0 club (60% to hit)Phj ..  BurningKing the Gusty ###.##### #. #  Draconian ..%....# .## .#  Health: 39/39 ======================== ##......## ..# .#  Magic: 8/9=====================--- #...K...##. #.#..#  AC: 5Str: 10 Ph1#.......##..##.#..#  EV: 11Int: 17 #.......##...<....#  SH: 0Dex: 12 .. #.......######.####  XL:  5 Next: 21% Place: Dungeon:3 # ##..##...@...# #....#  Noise: ---------  Time: 2954.3 (0.0)  # #....#.#.##.#.## #....#  d) +0 quarterstaff  #.##.##..##......# #...##  Cast: Shock  #..............#### ##.## Phz# ........##.......# #.# # #.#.##.÷##.......# #.#  K   kobold ####.#...)÷...#..#..####.# ..##.####..#.............# Ph#.##.####).......#..#####.# Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.PhAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (60% to hit)  The zap hits the kobold.Phj ..   #. #  ..%*...# .## .#  Ph0##..*...## ..# .#  #...*   #...*  #...*<....#  .. #...*  #    #    Ph 6     Ph1"  ÷Phw )÷)Ph^D..)...PhBj2=5.3 (1ShockPhַPh[ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 club (60% to hit)  The zap hits the kobold. _You kill the kobold!Qh;QhAn inkwell talisman. A small bottle filled with mystical ink. Transforms the user into a walking scroll whose body is tattooed with the knowledge of a hundred mages. Being an omnibus of magical techniques gives them increased skill with all spell schools,which improves with Shapeshifting skill, but the form's ability to channel such magic is limited, and it cannot cast spells above level 4. Qhp)Its attacks are also very weak, but have a chance of restoring 1 MP when they hit. ____________________________________________________________Skill MP Spell Skill Boost ---------------------------------------- Min 0+4+0.50 Max 7+9+4.00 Cur 0 +4 +0.50 Class: Nonliving Size: TinyrF: x.. rPois: ∞Melee damage: -50% QhjMelds: All Weapons and Armour (g)o to location.Rh)Rh$..BurningKing the Gusty###.##### #. #Draconian..%....# .## .#Health: 39/39 ========================##......## ..# .#Magic: 8/9Rhg=====================---#...)...##. #.#..#AC: 5Str: 10#.......##..##.#..#EV: 11Int: 17#.......##...<....#SH: 0Dex: 12.. #.......######.####XL:  5 Next: 22% Place: Dungeon:3# ##..##...@...# #....#Noise: =--------  Time: 2955.3 (1.0)# #....#.#.##.#.## #....#d) +0 quarterstaff#.##.##..##......# #...##Cast: ShockRhn#..............#### ##.## # ........##.......# #.# # #.#.##.÷##.......# #.# ####.#...)÷...#..#..####.# ..##.####..#.............# #.##.####).......#..#####.#RhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (60% to hit)  The zap hits the kobold. _You kill the kobold!RhRh^RhRh- 3RhS/ Rh?6 Rh9 Rhx@  _Found 2 fuming sapphire potions.Rh!C 3RhD RhG Rh8I ,RhJ RhM RhP ,RhR RhU RhY ,RhK\ Rh_ Rhb ,Rhd Rhtx  ###  ..#  #.###  ##... .. . .!. ..  #..####.##### #. # #....# .## .#-61.3 (6 ##.###......## ..# .# #...)...##. #.#..# Rh y #.......##..##.#..# #.......##...<....# .. #.......######.#### # ##..##...$...# ....#  # #....#.#.##.#.## #....#  #.##.##..##......# #..Rh@y !.##Rh 8-Rh RhY W _You see here an inkwell talisman.Uh UhJ! +2.3 (1Uh=) Uh* - _i - an inkwell talismanXhP:Xh+<Drink which item? Potions  a - 2 potions of magic [!] read|quaff|evoke[?] describe selected\h(0 \h5BurningKing the GustyDraconian###Health: 39/39 ========================..#Magic: 8/9=====================---#.###AC: 5Str: 10##.....EV: 11Int: 17. .!...SH: 0Dex: 12#..####.##### #. # XL:  5 Next: 22% Place: Dungeon:3\h7#......@....# .## .# Noise: ---------  Time: 2962.3 (0.0)##.###......## ..# .# d) +0 quarterstaff#...)...##. #.#..# Cast: Shock#.......##..##.#..##.......##...<....#.. #.......######.##### ##..##...$...# #....## #....#.#.##.#.## #....##.##.##..##......# #...##Aim: a kobold, wielding a +0 club (60% to hit)  The zap hits the kobold. _You kill the kobold! _Found 2 fuming sapphire potions. _You see here an inkwell talisman. _i - an inkwell talisman\hK=P  Okay, then.\hF\hrL\hN. _^h^htDrink which item? Potions ^h a - 2 potions of magic [!] read|quaff|evoke[?] describe selected_h>4Evoke Wands  h - a wand of polymorph (2) Talismansg - a scarab talisman  i - an inkwell talismanquaff|evoke`h \i - an inkwell talisman. A small bottle filled with mystical ink. Transforms the user into a walking scroll whose body is tattooed with the knowledge of a hundred mages. Being an omnibus of magical techniques gives them increased skill with all spell schools,which improves with Shapeshifting skill, but the form's ability to channel such magic is limited, and it cannot cast spells above level 4. Its attacks are also very weak, but have a chance of restoring 1 MP when they hit. ____________________________________________________________Skill MP Spell Skill Boost ---------------------------------------- Min 0+4+0.50 Max 7+9+4.00 Cur 0 +4 +0.50 Class: Nonliving Size: TinyrF: x.. rPois: ∞Melee damage: -50% Melds: All Weapons and Armour Mutations Suppressed: Anatomy, Substance, BloodhG _Evoke which item? Wands  h - a wand of polymorph (2) Talismans  g - a scarab talisman  i - an inkwell talisman [!] read|quaff|evoke [?] describe selectedhӶ hvBurningKing the GustyDraconian###Health: 39/39 ========================..#Magic: 8/9=====================---#.###hAC: 5Str: 10##.....EV: 11Int: 17. .!...SH: 0Dex: 12h#..####.##### #. # XL:  5 Next: 22% Place: Dungeon:3#......@....# .## .# Noise: ---------  Time: 2962.3 (0.0)hl##.###......## ..# .# d) +0 quarterstaff#...)...##. #.#..# Cast: Shock#.......##..##.#..##.......##...<....#h.. #.......######.##### ##..##...$...# #....## #....#.#.##.#.## #....##.##.##..##......# #...##The zap hits the kobold. _You kill the kobold! _Found 2 fuming sapphire potions. h_You see here an inkwell talisman. _i - an inkwell talisman _Okay, then.hh9b9===3.3 (1 _hhfhO+4.3 (2hhh+5.3 (3hhX h|+6.3 (4hh$ 13--------08-) Magic Parchment  #.##.##..##......# #...## hu%_You begin transforming. You continue transforming. x3  You turn into a walking scroll.h-@Scroll hs57;h8` _Your +0 quarterstaff melds into your body.hR ##..# # #.#### hS ! #.##..... #...!.# .. #..####;##### #. ...........# .###.###......## ..# #...) .##.# #...hS ...<.... .. #.......######.#### # ##..##...$... #....#.#.##.#.## #....hP\ hc 17.3 (1 _hj hk hR$M## ..# # #.#######  #.##......... #...;.# .. h.#..####.##### #. #...........# .###.###......## ..# #...)...##. #.#..###...$...#h h! %8h ho h *9.3 (2h h1" ] _j - 2 fuming sapphire potionshhDrink which item? Potions  a - 2 potions of magic hw  j - 2 fuming sapphire potions [!] read|quaff|evoke[?] describe selectedh)hh[BurningKing the GustyDraconianHealth: 39/39 ========================Magic: 9/13================--------###AC: 0Str: 10..#EV: 18Int: 17# #.#######SH: 0Dex: 12hf#.##........ ..XL:  5 Next: 22% Place: Dungeon:3. #...;.#..Noise: ---------  Time: 2969.3 (0.0)#..####.##### #. # -) Magic Parchment#...........# .## .# Cast: Shock##.###......## ..# .# Scroll hk#...)...##. #.#..##.......##..##.#..##.......##...<....#.. #.......######.##### ##..##...$...# #....# _i - an inkwell talisman _Okay, then. _You begin transforming. You continue transforming. x3  You turn into a walking scroll. _Your +0 quarterstaff melds into your body. _j - 2 fuming sapphire potionshəhhѫ+70.3 (1hhA _It was a potion of curing. You feel better.h3hZhnhBh##### ...# # #.########.  #.##..;........ 2.3 (2h. #.....#####.... #..####.##### #. # #...........# .## .# ##.###......## ..# .##...)...##. #.......##..##.#..# #.......##...<....h:# .. #.......######.####h߸hhh3khkh lhnht10/13==htt,hWuhw,hxhz,h*|h~hV~:==hHhhDhh?,hOhhZh+h hbE1==h(h,hhƒh'hh1h_h%hh"3==hh,hh/h|h(hٞ,hݟhhءL2==hh;hhGh,h)hҩhhh~hԬ:==hhw,hh;,hhp .. _You start resting.h0964.0)hZ3==7.3 (25hhs% _Magic restored.hA3hhhhhnh>##### ...# # #.##..#.##.... hN9.0). #.....#####..... #..####.##### #.# # #...........# .## .# ##.###.h#..#.#. hhGhh h h h h h h ==h" x##### ...# ##h # #.##...###.##..#3001. #.....#####..#..####.##### ..#.##. # #..h \# ..#.## .# ##.###......##..##...)...##..#h #.......##..##.......##... h hj h h hƧg[?25h[?0c  Number of times to repeat, then command key: h [?25l[?1ch{ h ho s _You must enter the number of times for the command to repeat.h:{h{hR|h~hƀh _h9hhh:hh h[hюh=hUhhhhh]hhhØhң########...# ##.## h'# #.########...## #.##.............### #.....#####.....;..# 7.3 (6 ####.######..#.##..# h.........##..#.##..# ###......##..#..#).#  #...)...##..##.  #.......##..##.  #.......##...<..  #.......######.#### hҤ##...$...# #....#h h*8.3 (7hhص& _Found a trident.h h A trident. A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 h This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.7At 100% training you would reach 14.0 in about 5.0 XLs.Current attack delay: 1.2. Damage rating: 9 (Base 9 x 100% (Str) x 101% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-handed weapon. It is too large for you to wield. h' It can be maximally enchanted to +9. Stash search prefixes: {Polearms} {two-handed} {melee weapon} Menu/colouring prefixes: unidentified melee weapon hO _________________ “Without noticing the occupations of an intervening day or two, which, as they (g)o to location.h(JhUBurningKing the GustyDraconianHealth: 39/39 ========================Magic: 13/13 ========================########AC: 0Str: 10...###.##EV: 18Int: 17 hFV# #.########...##SH: 0Dex: 12 #.##.............###XL:  5 Next: 22% Place: Dungeon:3 #.....#####.....;..#Noise: ---------  Time: 3008.3 (7.0) ####.######..#.##..#-) Magic Parchment .........##..#.##..#Cast: Shock hW3###......##..#..#).#Scroll #...)...##..##.#..##.......##..##.#..##.......##...<....##.......######.#### ##...$...# #....# _It was a potion of curing. You feel better. _You start resting. _Magic restored.  Number of times to repeat, then command key: _You must enter the number of times for the command to repeat. h9W_Found a trident.ht\h&chdh 3hX h8 hS h& h h ,hO h h h h h h{ ,h h h ,h hU h ,h h h ,h h h hq h5 h% hR ,h, h h ,h h h ,h h hS ,h ha h h. h h hW h h{ h" <  You see here a +0 club.h$ h$  _h% h' h>) ht) h[* h[, h . h>. h@/ h0 h2 h2 h3 h6 ,h7 h> M _You now have 180 gold pieces (gained 7).h@ 3hA hD hE ,hF hzH h#J ,hK hL h*N ,hO hR hS ,hT hV h_X ,hyY hf[ h\ h1] h^ h_ h9a ,hHb hd he ,hf hi hk hxk h1l hm hn h/o hp hp hCr ,hr hv hx hSx h y h{ h| ,h\} h~ h ,h h hj ,h ht h ,h h h ,hB h hi h h h h ,h h% hJ ,hc h h ,h" h< h ,h h h ,h& h. ,h hg M _You now have 189 gold pieces (gained 9).hd 3hާ h h h h h h ,h/ hЯ h h hG h h h\ ,h h8 ,h h h hf h h׻ h˼ ,hc hW h ,h hJ h h5 h h h0 ,h h h hx h h h hY hA hz h h hC hB h ,hA h h h1 h# h hr ,h hP h h h h h ,hk h+ h+ ,h h h ,h h h ,h h h h hN h^ hp ,hP hC h* ,hQ h h)% ,h!' h* h- h1. h=0 h4 h6 ,h8 h< h? ,h^A h=E h8H ,hFJ hHM hP hP hR hU hX ,h\ hj_ h^c ,hhe hwh hk hk hm h+q h t ,hu hx hh{ ,h,} h hB ,h h6 P  There is an escape hatch in the floor here.h: hٍ  _hg h h# ,h h h ,h h h  .##.####).......#..#####.# .##...[..###.#.....# ## .).....### #.......# .##.##.# ###...### .##....#.>.# #####..# #...#  #..# #...  #..#######...####S##  #............ h  ####.<.................  #§§..#........(........Shock  #§#########.#....####### #.#....## # #....# S   ball python (constriction, asleep)# #....## #....#  #.#hٽ 093.3 (85.0)h +4.3 (86hZ h; ^ _A ball python comes into view.hN  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h.##.####).......#..#####.#  BurningKing the Gusty .##...[..###.#.....# ##  Draconian .).....### #.......#  Health: 39/39 ======================== .##.##.# ###...###  Magic: 12/13 ======================-- .##....# #.>.# AC: 0hrStr: 10 #####..# #...# EV: 18Int: 17  #..# #...# SH: 0Dex: 12  #..#######...####S##  XL:  5 Next: 22% Place: Dungeon:3  #...........;****...  Noise: ---------  Time: 3094.3 (0.0)  ####.<.................  -) Magic Parchment  #§§..#........(........  Cast: Shock h #§#########.#....######  Scroll  #.# #.#....#  #.# # #....# S   ball python (constriction, asleep) hE #.# #....#  #.# #....#  #.# _There is an escape hatch in the floor here. hp_A ball python comes into view.Casting: Shock (safe; 4% risk of failure)  hMConfirm with . or Enter, or press ? or * to list all spells.hAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineh% S#..***hp S***...he S. _A ball python comes into view.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)h.##.####).......#..#####.#  BurningKing the Gusty .##...[..###.#.....# ##  Draconian .).....### #.......#  Health: 39/39 ======================== .##.##.# ###...###  Magic: 12/13 ======================-- h.##....# #.>.# AC: 0Str: 10 #####..# #...# EV: 18Int: 17  #..# #...# SH: 0Dex: 12  #..#######...####S##  XL:  5 Next: 22% Place: Dungeon:3 h  #...........;.......  Noise: ---------  Time: 3094.3 (0.0)  ####.<.................  -) Magic Parchment  #§§..#........(........  Cast: Shock  #§#########.#....######  Scroll  #.# #.#....#  #.# # #....#ha S   ball python (constriction, asleep)  #.# #....#  #.# #....#  #.#Casting: Shock (safe; 4% risk of failure)  hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight linehbAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.h)... [ ## )     #.>.# #...# h/ #..# #...#  *##  ****...  ####.<      #.#   #.# # h  #.#   #.#   #.#h;E†....h@Kd=5.3 (1ShockhRhU  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python. _You kill the ball python!h3hhhhLhnhh,hmhhP,hKhh&Bh  ###).......#..#####.# [..###.#.....# ## .### #.......# #.# ###...### .# #.>.# ## ..# #...# ###.# ..# #...# #... ..#######...####†### ..........;..# -100.3 (5 .<.....hR j# .#........(........# #######.#....#######  #.#....# # #....# #....# #....# hr7-hBhhP3hQhzWh.# ## #...# ###.### #...# #;...#2.3 (2.#######...####†###...#...........# # .<.................#Scroll .#........(........#...hmx.......h/n).hrhwhyhLD 3h1E hH hK hR hvS ,hS h W hX hY :==hY hV] h^ h_ h_ hba hb ,hUc hd he ,hGf hi hj ,hk hl hTn ,h$o hxq hr hr h$s ht h+v ,hv hw hy ,hz h{ h| ,hl} h hX .# #...## ..#### ##.## .....# #.# ....# #.# ..####.#### ..........#...##hF W..#####.###.## ...# ##.## ##.## ...# #.## ##;# .### #.# #....B...>.# #.## #.###.##Shock..# ###.## .## ..# #....# . ...####†###...#. B   giant cockroach (asleep) ..........##..#. hύ ..........# #.#. .(........# .#h 015.3 (13.0)hz +6.3 (14h h b _A giant cockroach comes into view.h+<  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hd}....# #...## BurningKing the Gusty ..#### ##.## Draconian .....# #.# Health: 39/39 ======================== .....# #.# Magic: 12/13 ======================-- ..#..####.##### AC: 0Str: 10 ..........#...## EV: 18Int: 17 ..#..#####.###.## SH: 0Dex: 12 he.....# ##.## ##.## XL:  5 Next: 22% Place: Dungeon:3 .....# #.## ##;# Noise: ---------  Time: 3116.3 (0.0) ...### #.# #.***B...  -) Magic Parchment .>.# #.## #.###.###  Cast: Shock ...# ###.## .## Scroll ...# #....# . ...####†###...#. B   giant cockroach (asleep) ..........##..#. ..........# #.#. .(........# .# _A giant cockroach comes into view.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.heAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight linehHfJAim: a giant cockroach (asleep, 100% to hit)h[y ....# #...##BurningKing the Gusty ..#### ##.##Draconian .....# #.#Health: 39/39 ======================== .....# #.#Magic: 12/13 ======================-- ..#..####.#####AC: 0Str: 10 ..........#...##EV: 18Int: 17 ..#..#####.###.##SH: 0Dex: 12 .....# ##.## ##.##XL:  5 Next: 22% Place: Dungeon:3 .....# #.## ##;#hz Noise: ---------  Time: 3116.3 (0.0) ...### #.# #....B...-) Magic Parchment .>.# #.## #.###.###Cast: Shock ...# ###.## .##Scroll ...# #....# . ...####†###...#.B   giant cockroach (asleep) ..........##..#. ..........# #.#. .(........# .#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (asleep, 100% to hit)  You miscast Shock.  You are very lightly contaminated with residual magic.h| Y7.3 (1Contam he h)   Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (asleep, 100% to hit)  You miscast Shock.are very lightly contaminated with residual magic. _Nothing appears to happen.h  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hv....# #...## BurningKing the Gusty ..#### ##.## Draconian .....# #.# Health: 39/39 ======================== .....# #.# Magic: 11/13 ====================---- ..#..####.##### AC: 0hwVStr: 10 ..........#...## EV: 18Int: 17 ..#..#####.###.## SH: 0Dex: 12 .....# ##.## ##.## XL:  5 Next: 22% Place: Dungeon:3 .....# #.## ##;# Noise: ---------  Time: 3117.3 (0.0) ...### #.# #.***B...  -) Magic Parchment .>.# #.## #.###.###  Cast: Shock ...# ###.## .## Scroll Contam ...# #....# . ...####†###...#.hw- B   giant cockroach (asleep) ..........##..#. ..........# #.#. .(........# .# hx_Nothing appears to happen.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (asleep, 100% to hit)h\....# #...##BurningKing the Gusty ..#### ##.##Draconian .....# #.#Health: 39/39 ======================== .....# #.#Magic: 11/13 ====================---- hZ..#..####.#####AC: 0Str: 10 ..........#...##EV: 18Int: 17 ..#..#####.###.##SH: 0Dex: 12 .....# ##.## ##.##XL:  5 Next: 22% Place: Dungeon:3 .....# #.## ##;#Noise: ---------  Time: 3117.3 (0.0) hY...### #.# #.*****..-) Magic Parchment .>.# #.## #.###.###Cast: Shock ...# ###.## .##Scroll Contam ...# #....# . ...####†###...#.hB   giant cockroach ..........##..#. ..........# #.#. h 7.(........# .#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (asleep, 100% to hit)  The zap hits the giant cockroach.hi,hK.B...h2=8.3 (1hbh\Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (asleep, 100% to hit)  The zap hits the giant cockroach. _The giant cockroach is moderately wounded.hY  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h|....# #...## BurningKing the Gusty ..#### ##.## Draconian .....# #.# Health: 39/39 ======================== .....# #.# Magic: 10/13 ==================------ ..#..####.#####hE AC: 0Str: 10 ..........#...## EV: 18Int: 17 ..#..#####.###.## SH: 0Dex: 12 .....# ##.## ##.## XL:  5 Next: 22% Place: Dungeon:3 .....# #.## ##;# Noise: =--------  Time: 3118.3 (0.0) hy...### #.# #.*B.....  -) Magic Parchment .>.# #.## #.###.###  Cast: Shock ...# ###.## .##h Scroll Contam ...# #....# . ...####†###...#.h<S B   giant cockroach ..........##..#. ..........# #.#. .(........# .# _The giant cockroach is moderately wounded.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hp-Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (moderately wounded, 71% to hit)hT....# #...##BurningKing the Gusty ..#### ##.##Draconian .....# #.#Health: 39/39 ======================== .....# #.#Magic: 10/13 ==================------ ..#..####.#####AC: 0Str: 10 h..........#...##EV: 18Int: 17 ..#..#####.###.##SH: 0Dex: 12 .....# ##.## ##.##XL:  5 Next: 22% Place: Dungeon:3 .....# #.## ##;#Noise: =--------  Time: 3118.3 (0.0) h`Y...### #.# #.****...-) Magic Parchment .>.# #.## #.###.###Cast: Shock ...# ###.## .##Scroll Contam ...# #....# . ...####†###...#.hB   giant cockroach ..........##..#. ..........# #.#. h.(........# .#Casting: Shock (safe; 4% risk of failure)  hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight linehAim: a giant cockroach (moderately wounded, 71% to hit)  The zap hits the giant cockroach.hh=<B...h*9.3 (1h5 hnConfirm with . or Enter, or press ? or * to list all spells.h#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (moderately wounded, 71% to hit)  The zap hits the giant cockroach. _The giant cockroach is almost dead.hJ  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h\....# #...## BurningKing the Gusty ..#### ##.## Draconian .....# #.# Health: 39/39 ======================== .....# #.# Magic: 9/13================-------- ..#..####.##### AC: 0Str: 10 h]8..........#...## EV: 18Int: 17 ..#..#####.###.## SH: 0Dex: 12 .....# ##.## ##.## XL:  5 Next: 22% Place: Dungeon:3 .....# #.## ##;# Noise: =--------  Time: 3119.3 (0.0) ...### #.# #.B......  -) Magic Parchment .>.# #.## #.###.###  Cast: Shock ...# ###.## .## Scroll Contam ...# #....# . ...####†###...#. B   giant cockroach ..........##..#. ..........# #.#. h]/.(........# .#The zap hits the giant cockroach. _The giant cockroach is almost dead.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineh....# #...## BurningKing the Gusty ..#### ##.## Draconian .....# #.# Health: 39/39 ======================== .....# #.# Magic: 9/13h[M================-------- ..#..####.##### AC: 0Str: 10 ..........#...## EV: 18Int: 17 ..#..#####.###.## SH: 0Dex: 12 .....# ##.## ##.## XL:  5 Next: 22% Place: Dungeon:3 .....# #.## ##;# Noise: =--------  Time: 3119.3 (0.0) h...### #.# #.B......  -) Magic Parchment .>.# #.## #.###.###  Cast: Shock ...# ###.## .## Scroll Contam ...# #....# . ...####†###...#. B   giant cockroach ..........##..#. ..........# #.#. .(........# .# hu_The giant cockroach is almost dead.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineh7The zap hits the giant cockroach.h,  ##.## #.# #.#...##h. ##.## ##.## #.## ##;# #.# #.***.... h>.# #.##   ###.## .##h} #....# .†h #.#.( hB)...he320.3 (1Shockhh   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the giant cockroach. _You kill the giant cockroach!hh h h hnhh(hehZ _Your magical contamination has completely faded away.hWR10/13==hh(,hh,hh,hxhh:==hdh,h6h,h9 hU!h!L1==h&"hk#,h#h4%,h%h&,hS'hN(h(:==h)h;*,h*h+,hB,h-h-h(.h/b2==h0hG1hy1h1h2,h3h4,h4h6P==h6h7h7h8h=9h9,h:h$;,hc<h<L3==h=h>h?h?h/@h/AhMBhBhChUDhoEhEh Fh1Gh9HhH:==hHh"JhJ,h'KhKhkL,hLh=NhmO,hOhRh(T,hxThUhVhVh WhXhYhYh6Zh|[h\,h]h_^h_,h_hbh=d,hdh4fhpg,hghih\j,hjhnlh>n,hohph6r,hshthu,hvhxh8z,hzh|h.~,hAhh؁hShƂhs......###.#.. .(........###.############..## #.##..# #.# # #.# ########..# ####.###....... #........ #.##.##.- # #.....#  ####.##  h9D#.#  ..# #.## #. #. h/068.3 (48.0)h7E-9.3 (49h7hQ _k - a pink potionhDq[?25h[?0c  hqMNumber of times to repeat, then command key: h}A [?25l[?1chG hVM hO s _You must enter the number of times for the command to repeat.h5h53hv7h8h? _h?h@h@hUAhkChnD,h EhdFhG,h2HhLIhMJ,hJhLhM,hTNhOhO,h4PhPh:Q,hQhlRhR,h-Sh[ThU,hVhWWhXhXh6YhZhbg@ ###.#..  ###.#### #.# .# ##..# .....  #.# ..#.  #.#  ..r  #.# ######### ..  ##.###.......# .#  .......#.#.#.####.# ##.##..#.#......;.#h6h #.....#.###.###### ####.##.....#  Shock#.########  ..#  #.##   r   quokka (asleep)#.  #.   hr-81.3 (12hfu+2.3 (13hyh{Y _A quokka comes into view.h [  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h ###.#.. BurningKing the Gusty ###.#### #.# .#  Draconian ##..# .....  Health: 39/39 ========================  #.## ..#.  Magic: 12/13 ======================--  #.# ..r  AC: 0Str: 10  #.# ######### .* EV: 18Int: 17 ##.###.......# *# SH: 0Dex: 12 .......#.#.#.####*# XL:  5 Next: 23% Place: Dungeon:3 ##.##..#.#......;.# Noise: ---------  Time: 3182.3 (0.0)  #....h ^.#.###.###### -) Magic Parchment  ####.##.....# Cast: Shock  #.######## Scroll  ..#  #.## r   quokka (asleep)  #.  #. _A quokka comes into view.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)h r..*#h"V.*#h³[***;*#hN}*#...;.#h޴t*#*#h@*#hJ**hs.rAim: a quokka (asleep, 100% to hit)hP###.#.. BurningKing the Gusty ###.#### #.# .#  Draconian ##..# .....  Health: 39/39 ========================  #.## ..#.  Magic: 12/13 ======================--  #.# ..r  AC: 0Str: 10  #.# ######### .. EV: 18Int: 17 ##.###.......# .# SH: 0Dex: 12 .......#.#.#.####.# XL:  5 Next: 23% Place: Dungeon:3 ##.##..#.#......;.# Noise: ---------  Time: 3182.3 (0.0) h  #.....#.###.###### -) Magic Parchment  ####.##.....# Cast: Shock  #.######## Scroll  ..#  #.## r   quokka (asleep)  #.  #.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.  The quokka is moderately wounded.The zap hits the quokka.h$  #.# .#  .....  #.## ..#.  #.# ..*  #.#  .* h7 .......# *# .*# .        ..#  #.##  #.   #.    h:....hl5=3.3 (1ShockhNhDY  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.  The quokka is moderately wounded.The zap hits the quokka. _You kill the quokka!hh~hhhh(,hh)hL3==hhk h h hA h hh3hhh3n ...#.#  #..#.# .. .  #..#. # ##.######.#..# #.# #.....# #.## #.#..#.###. #.# #.#......K. #.# ##########......# #.###.......# #;#  - ......#.#.#.####.#  #.##..#.#........# Shock #.....#.###.###### ####.##.....# ###### hK   kobold (asleep)..# #.## #. h)!,91.3 (8h#D-2.3 (9h'hH-s _A kobold comes into view. It is wielding a +0 club.ht  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hE@...#.# BurningKing the Gusty #..#.# .. .  Draconian ##.#.. .#. #  Health: 39/39 ======================== hEF##.#### ##.#..#  Magic: 12/13 ======================-- #..# # #.....#  AC: 0Str: 10 #.## #.#..#.###.  EV: 18Int: 17 #.# #.#....**K.  SH: 0Dex: 12 #.# ##########...***#  XL:  5 Next: 25% Place: Dungeon:3 #.###.......# #;#hF Noise: ---------  Time: 3192.3 (0.0) ......#.#.#.####.# -) Magic Parchment #.##..#.#........# Cast: Shock #.....#.###.###### Scroll ####.##.....#  #.########hG K   kobold (asleep)  ..#  #.##  #. _A kobold comes into view. It is wielding a +0 club.hVGCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight linehGTAim: a kobold, wielding a +0 club (asleep, 100% to hit)h ***...K..hS ..##.****hgy s##.*h H#*Kh.KAim: a kobold, wielding a +0 club (asleep, 100% to hit)hT *Kh] ...#.#  BurningKing the Gusty #..#.#.. .  Draconian ##.#...#. #  Health: 39/39 ======================== ##.######.#..#  Magic: 12/13 ======================-- #..## #.....#  AC: 0Str: 10 #.###.#..#.###*  EV: 18h Int: 17 #.##.#....***.  SH: 0Dex: 12 #.# ##########...***#  XL:  5 Next: 25% Place: Dungeon:3 #.###.......# #;#  Noise: ---------  Time: 3192.3 (0.0) ......#.#.#.####.#  -) Magic Parchment #.##..#.#........#  Cast: Shock #.....#.###.######ht ;  Scroll ####.##.....# #.########  K   kobold..# #.## #.h  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineh ~The zap hits the kobold.  The kobold is severely wounded.hLc hg Z..K....hi 3==3.3 (1hjn h4q hv ...#.#  BurningKing the Gusty #..#.#.. .  Draconian ##.#...#. #  Health: 39/39 ======================== ##.######.#..#hSw   Magic: 12/13 ======================-- #..## #.....#  AC: 0Str: 10 #.###.#..#.###.  EV: 18Int: 17 #.#hw `#.#.....K..  SH: 0Dex: 12 #.# ##########......#hw   XL:  5 Next: 25% Place: Dungeon:3 #.###.......# #;#  Noise: ==-------  Time: 3193.3 (1.0) hw 1......#.#.#.####.#  -) Magic Parchment #.##..#.#........#  Cast: Shock hgx s#.....#.###.######  Scroll ####.##.....# #.########  K   kobold..# #.## #. hx 0Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the kobold.  hx bThe kobold is severely wounded. _The kobold shouts!h   Press: ? - help, Shift-Dir - straight line  The zap hits the kobold.  The kobold is severely wounded. _The kobold shouts!  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hV...#.# BurningKing the Gusty #..#.# .. .  Draconian ##.#.. .#. #  Health: 39/39 ======================== ##.#### ##.#..#  Magic: 11/13 ====================---- #..# # #.....#  AC: 0Str: 10 #.## #.#..#.###.  EV: 18Int: 17 #.# #.#....*K..  SH: 0Dex: 12 #.# ##########...***#  XL:  5 Next: 25% Place: Dungeon:3 #.###.......# #;#hJk Noise: ==-------  Time: 3193.3 (0.0) ......#.#.#.####.# -) Magic Parchment #.##..#.#........# Cast: Shock #.....#.###.###### Scroll ####.##.....#  #.######## K   kobold  ..#  #.##  #. _The kobold shouts!  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (severely wounded, 64% to hit)hB V...#.# BurningKing the Gusty #..#.# .. .  Draconian ##.#.. .#. #  Health: 39/39 ======================== ##.#### ##.#..#  Magic: 11/13 ====================---- h #..# # #.....#  AC: 0Str: 10 #.## #.#..#.###.  EV: 18Int: 17 #.# #.#.....K..  SH: 0Dex: 12 #.# ##########......#  XL:  5 Next: 25% Place: Dungeon:3 #.###.......# #;# Noise: ==-------  Time: 3193.3 (0.0) ......#.#.#.####.# -) Magic Parchment #.##..#.#........# Cast: Shock #.....#.###.###### Scroll ####.##.....#  #.######## K   kobold  ..#  #.##  #.h* Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (severely wounded, 64% to hit)  The zap hits the kobold.h  .. .  .#. #    # h   *  ***.  ***#  #;#        ..#   #.##   #.h / h Z..)....hˤ d-4.3 (1Shockh hj onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (severely wounded, 64% to hit)  The zap hits the kobold. _You kill the kobold!h?3h@hB,hrJh-KhL,hMhO,hPhRhESL2==hATh)V,h]WhXhJYh2Zh \h~\h5]h2_h_:==h`hbhSbh>chdh)ehehghghhhjh2kL3==hkhnhohuphph shMththuhxh7zhzh{h}hWP==hhJh5,hfh:h,hĊh|  Things that are here:  a +0 club; a kobold corpseh(h֕ _hhhM,h1hh3hh&hĢhhdhѤhhhxhhWh,hɬhhhthh޲hhBhhWh),hhchN,hZhhK,hhNh}Bhhm      #   ##  .##  # ##g######  ##.###.##..$.....#   #........#  h9-- ##.###.####   #.## Shock ..# #..# #.# ######.####  #.# #..........#  g   goblin (asleep) #.. #.##.#..##.# #### ##.#..##.# # # #.....##.#ht 226.3 (32.0)  A goblin comes into view. It is wielding a +0 dagger.h)E-7.3 (33hh+ _Found 11 gold pieces.h   Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hpb  BurningKing the Gusty  Draconian  Health: 39/39 ======================== # Magic: 12/13 ======================-- ## AC: 0Str: 10 .## EV: 18Int: 17 #.## ##g###### SH: 0Dex: 12 hc##.###.##..$****.# XL:  5 Next: 25% Place: Dungeon:3  #........# #;# Noise: ---------  Time: 3227.3 (0.0) ##.###.#### #.# -) Magic Parchment #.## #.## Cast: Shock ..# #..# Scroll #.# ######.#### #.# #..........#  g   goblin (asleep) #.. #.##.#..##.# #### ##.#..##.# # # #.....##.# A goblin comes into view. It is wielding a +0 dagger. _Found 11 gold pieces.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineh0vE#g*hmp W g$ _Found 11 gold pieces.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)h<   BurningKing the Gusty  Draconian  Health: 39/39 ======================== # Magic: 12/13 ======================-- ## AC: 0Str: 10 .##h= k EV: 18Int: 17 #.## ##g###### SH: 0Dex: 12 ##.###.##..$.....# XL:  5 Next: 25% Place: Dungeon:3  #........# #;# Noise: ---------  Time: 3227.3 (0.0) ##.###.#### #.# -) Magic Parchment #.## #.## Cast: Shock ..# #..# Scroll #.# ######.#### h= #.# #..........#  g   goblin (asleep) #.. #.##.#..##.# #### ##.#..##.# # # #.....##.# Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  hc> Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin.hB  ##* ****.#   #;#  #.# hC  #.##  #..#    ..#  .#   h[C .#   # # .#  h @)....h l6=8.3 (1Shockh/ h   Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin. _You kill the goblin!h-S 3h T hb hd hd hj nhFl hm hn hq ,hr hr h)t hu hw ,hx hzz hQ| h| h| E3==h} h΀ ,h h ..## .## .# .# hm .######### ...##..# #.## #. .## ##.## ###)###### h U## ##.###.##..;.....# -35.3 (7 #........#.####.# h # ##.###.####.# #.# ## ##.##h ..# #.## ..###..# #### #..# h #...#.# ######.#### .##..#.# #..........# .###.#.. #.##.#..##.# .###.#### ##.#..##.# hz 7-hs hx ? _You now have 200 gold pieces (gained 11).h h hq h h h[ h T  You see here a +0 dagger.hl 5 _h hZ h" h :==h h h ,h h- hR nh h h h ,hz h h ,h` h hw ,h\ h h ,hD h hB ,h2 h h_ ,h4 h h ,h^ h# h ,hc! h;# h$ ,h% h' h.( ,h( h) h+ ,h+ h, h- ,h . h. h/ ,h\0 h1 h2 ,h3 h[4 hA5 h5 h5 h7 hH8 ,h8 h9 h; ,h; h= h? ,h? hXA hO *.# ##.## ##.## #.####)###### ..# #.## ##.###.##........# ## #.# #........#.####.# #.## ##.###.####.# #.#  ###.## ##.## #......# #.##  #....###..# ######## #..# .####†###...#.# S....#######.### ........##..#.###.....#.......... ........###.#...;.....#.##.#..##. ........###.#####.....# ##.#..##. ..########..# .....# #.....##.Shock.# #.## ######.#..#.###.hQ H #.# #.#.....).. ..# #.# ####......#### S   adder (asleep).# ####.###.......####.#### #........#.#.#.####.# #.##.##..#.#........#hM[ 059.3 (24.0)hAa ,60.3 (25hf hsi Y _An adder comes into view.hz  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ha...# ##.## ##.## #.####)######  BurningKing the Gusty ...# #.## ##.###.##........#  Draconian .### #.# #........#.####.#  Health: 39/39 ======================== .# #.## ##.###.####.# #.#  Magic: 12/13 ======================-- .# ###.## ##.## #......# #.##  AC: 0Str: 10 .# #....###..# ######## #..#  EV: 18Int: 17 .####†###...#.# S....#######.### SH: 0Dex: 12 ........##..#.###**...#.......... XL:  5 Next: 26% Place: Dungeon:3 ........###.#...;.*...#.##.#..##. Noise: ---------  Time: 3260.3 (0.0) ........###.#####.*...# ##.#..##. -) Magic Parchment ..########..# RcTm.....# #.....##. Cast: Shock ..# #.## ######.#..#.###. Scroll ..# #.# #.#.....).. ..# #.# ##########......#### S   adder (asleep) ..# ####.###.......####.####  #........#.#.#.####.#  #.##.##..#.#........# _You see here a +0 dagger. _An adder comes into view.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineh#S*###..**;...hQH.#*h b*##.hY d.###..;h3  S#*; _An adder comes into view.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)«h...# ##.## ##.## #.####)######BurningKing the Gusty ...# #.## ##.###.##........#Draconian .### #.# #........#.####.#Health: 39/39 ======================== .# #.## ##.###.####.# #.#Magic: 12/13 ======================-- .# ###.## ##.## #......# #.##AC: 0«h`Str: 10 .# #....###..# ######## #..#EV: 18Int: 17 .####†###...#.# **...#######.### SH: 0Dex: 12 ........##..#.###**...#.......... XL:  5 Next: 26% Place: Dungeon:3 ........###.#...;..*..#.##.#..##. Noise: ---------  Time: 3260.3 (0.0) ........###.#####..*..# ##.#..##. -) Magic Parchment ..########..# .....# #.....##. Cast: Shock ..##.## ######.#..#.###. Scroll ..##.##.#.....).. ..##.# ##########......#### S   adder ..#«h ####.###.......####.#####........#.#.#.####.##.##.##..#.#........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is lightly wounded.«h«he..S...«hq3==1.3 (1«hF«he ing: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is lightly wounded. _The adder hisses angrily.ëh+  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.īhG ** The adder is struck by an arc of lightning.  The adder is moderately wounded.īhG S;You are struck by an arc of lightning. The lightning grounds out.īhM67--īhɔO0----2īhޚīh V _The adder closely misses you. x2ūhEūhlReally attack while wielding nothing? ūh IY - Yes  N - Noǫh ǫh...# ##.## ##.## #.####)######BurningKing the Gusty ...# #.## ##.###.##........#Draconian ǫh<.### #.# #........#.####.#Health: 37/39 ======================-- .# #.## ##.###.####.# #.#Magic: 10/13 ==================------ .# ###.## ##.## #......# #.##AC: 0Str: 10 .# #....###..# ######## #..#EV: 18ǫhInt: 17 .####†###...#.# .....#######.### SH: 0Dex: 12 ǫh o........##..#.###S....#.......... XL:  5 Next: 26% Place: Dungeon:3 ........###.#...;.....#.##.#..##. Noise: ==-------  Time: 3262.3 (1.0) ........###.#####.....# ##.#..##. -) Magic Parchment ..########..# .....# #.....##. Cast: Shock ..##.## ######.#..#.###. Scroll ..#ǫhH 8#.##.#.....).. ..#ǫhu #.# ##########......#### S   adder ..# ####.###.......####.#####........#.#.#.####.#ǫh #.##.##..#.#........#Confirm with . or Enter, or press ? or * to list all spells.The adder is struck by an arc of lightning.  ǫh The adder is moderately wounded.You are struck by an arc of lightning. The lightning grounds out. ǫh s_The adder closely misses you. x2  Okay, then.ǫh#ǫh)ǫh!,. _ɫh  The adder is moderately wounded.  You are struck by an arc of lightning. The lightning grounds out. ɫhl_The adder closely misses you. x2 _Okay, then.  Casting: Static Discharge (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.˫h(Casting: Static Discharge (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  The adder is struck by an arc of lightning.  The adder is almost dead.You are struck by an arc of lightning.  ˫h5).The adder is struck by an arc of lightning.˫h>.j **  ˫h.3You kill the adder!˫hNM.;˫ht 6/40-8/13 ----333Shock _The lightning grounds out.˫h*˫hi _Your Fighting skill increases to level 1!̫h3̫h̫h|̫h̫h _7=̫h,̫h̫h,{ # ##.## ##.## #.####)###### # #.## ##.###.##........# # #.# #........#.####.#  #.## ##.###.####.# #.#  ###.## ##.## #......# #.##  #....###..# ######### #..# ̫h_i##†###...#.# #.....#######.#### ##..#.###.....#...# ###.#...#.##.#..##.# --6.3 (3###.#####.....# ##.#..##.# #######..# #.....# #.....##.#  #.## #######.#..#.###.#  #.# #.#.....)..# #.# ###......##### ̫hк8--̫h̫hΫh'Ϋh ΫhtΫhΫh:----Ϋh<9==8=ΫhΫhΫhΫhBΫh Ϋh`!:==Ϋh!Ϋh"ΫhZ#K9=Ϋh#Ϋh3%Ϋh%Ϋh%Ϋh'Ϋhz'Ϋh'Ϋh )Ϋhr)R10/13==Ϋh*Ϋh+Ϋhd,i40==Ϋh,Ϋh.1 _HP restored.Ϋh/Ϋh/Ϋh0ΫhY1Ϋh1Ϋhl3P==Ϋh3Ϋh@8=Ϋh8Ϋh8Ϋhg9Ϋh:Ϋh*;L1==Ϋh;Ϋh"=,Ϋh>Ϋh?Ϋh^?Ϋh?ΫhAΫhUAΫhAϫhϫh^:==ϫhϫhϫh*ϫhϫh,ϫhϫhb2==ϫhϫh/ ,ϫh ϫh ϫhr ϫh ϫh ,ϫh ϫhϫh:==ϫhoϫhϫhϫh2ϫh*ϫh^ϫhϫhϫh,ϫhϫh 93ϫh)==ϫhϫhϫh9ϫhϫhϫh ϫh2",ϫh"ϫhD$ϫhN%ϫh%ϫh&ϫh['ϫhV(ϫh(:==ϫh-)ϫh*ϫh:+,ϫh+ϫh0,ϫh,,ϫh-ϫh-ϫh.,ϫhp.ϫh /ϫhr/,ϫh/ϫha0ϫh0ϫh'1ϫh^1ϫh1ϫhH2ϫh2ϫh2ϫh#3ϫh3,ϫh24ϫh4ϫhT5,ϫh5ϫh6ϫh6,ϫh6ϫhE7ϫh7,ϫh-8ϫh8ϫh8,ϫh<9ϫh9ϫh\:,ϫh:ϫh#;ϫh;ϫh;ϫh%<ϫh<ϫhk=,ϫh=ϫhi>ϫh ?,ϫh?ϫh?ϫh@,ϫh@ϫhHAϫh%B,ϫhnBϫhWCϫhC,ϫh)DϫhuEϫhCMw ####.#....########..# #.....#  #.#....# #.## #######.  # #....# #.# #. #....# #.# ##########. ϫhM#....# ####.###.......### #........#.#.#.### #.##.##..#.#...... #.##.....#.###.### #;#####.##.... #....####### .....#........# Shock ...S #.##.##.## ϫhM ... #. .##.# .. #. .##. S   ball python (constriction, asleep) . #. # #. ϫhZ1321.3 (55.0)ϫh*^+2.3 (56ϫhaϫh`d^ _A ball python comes into view.Ыh  Casting: Static Discharge (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ыh #####.#....########..# #.....#  BurningKing the Gusty  #.#....# #.## #######. Draconian  # #....# #.# #. Health: 40/40 ======================== #....# #.# ##########. Magic: 12/13 ======================-- #....# ####.###.......### AC: 0Str: 10 #........#.#.#.### EV: 18Int: 17 #.##.##..#.#...... SH: 0Dex: 12 Ыh7 e#.##.....#.###.### XL:  5 Next: 33% Place: Dungeon:3 #;#####.##.....#  Noise: ---------  Time: 3322.3 (0.0) #...**...# #.########  -) Magic Parchment ....*#........#  Cast: Shock ...S #.##.##.##  Scroll  ... #. .##.#  .. #. .##.  S   ball python (constriction, asleep) . #. #  #. _A ball python comes into view.Ыh Casting: Static Discharge (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)ѫh  ...**.Sѫhޣ-*.ѫhP-*.ѫhE**ѫh[*.*.ѫh>q*;*#.ѫh.;***#ѫh *SAim: a ball python (asleep, 100% to hit)ѫhc j#####.#....########..# #.....# BurningKing the Gusty#.#....##.## #######. Draconian# #....##.##. Health: 40/40 ========================#....#ѫh #.# ##########. Magic: 12/13 ======================--#....# ####.###.......### AC: 0Str: 10#........#.#.#.### EV: 18Int: 17#.##.##..#.#...... SH: 0Dex: 12#.##.....#.###.### XL:  5 Next: 33% Place: Dungeon:3#;#####.##.....#Noise: ---------  Time: 3322.3 (0.0)#...**...# #.########-) Magic Parchment....*#........#Cast: Shock..** #.##.##.##Scroll .*. #. .##.#*. #. .##.S  ѫh f ball python (constriction). #. ##.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  The ball python is heavily wounded.ѫhgѫhl..S....ѫh2=3.3 (1ѫh ѫh  ing: Shock (safe; 4% risk of failure  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  The ball python is heavily wounded. _The ball python hisses angrily.ҫhf  #.#....# #.## ####### # #....# #.# # #....# #.# ########## #....# ####.###.......## #........#.#.#. #.##.##..#.#..... #.##.....#.###.####.###.#####.##.....# #....;...# #.#########....S#........# #.... #.##.##.##ҫhG  #.# .##. .#.. #.# .##. . #.# #  #.# #..ҫh ҫhy S.  The ball python barely misses you. The ball python grabs you.ҫh 39- 8 4Constr ҫh ҫh/ _ _The ball python constricts you.ӫhD  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ԫhB #.#....# #.## ####### BurningKing the Gusty # #....# #.# # Draconian #....# #.# ########## Health: 39/40 =======================- #....# ####.###.......## Magic: 11/13 ====================---- #........#.#.#.## AC: 0Str: 10 #.##.##..#.#..... EV:  8 Int: 17 #.##.....#.###.## SH: 0Dex: 12 ԫh##.###.#####.##.....#  XL:  5 Next: 33% Place: Dungeon:3 #...S;...# #.########  Noise: =--------  Time: 3324.3 (0.0) #.....#........#  -) Magic Parchment #.... #.##.##.##  Cast: Shock .... #.# .##.#  Scroll Constr . #.. #.# .##. . .. #.# #  S   ball python (constriction) . #.# #.. _The ball python constricts you.Casting: Shock (safe; 4% rԫhisk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (heavily wounded, constricting you, 75% to hit)ԫheA #.#....# #.## ####### BurningKing the Gusty # #....# #.# # Draconian #....# #.# ########## Health: 39/40 =======================- #....# ####.###.......## Magic: 11/13 ====================---- #........#.#.#.## AC: 0Str: 10ԫhtg #.##.##..#.#..... EV:  8 Int: 17 #.##.....#.###.## SH: 0Dex: 12 ##.###.#####.##.....#  XL:  5 Next: 33% Place: Dungeon:3 #...S;...# #.########  Noise: =--------  Time: 3324.3 (0.0) #.....#........#  -) Magic Parchment #.... #.##.##.##  Cast: Shock .... #.# .##.#  Scroll Constr . #.. #.# .##. . .. #.# #  S   ball ԫhgpython (constriction) . #.# #..Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (heavily wounded, constricting you, 75% to hit)  The zap hits the ball python.ԫh^l  #.##  #  #.#   #.#   ԫhcm    #****;...#   #..*  #....   .... #.# .##.#  #.. #.#  .. #.#  .  #.. ԫhT...†.ԫh6q18 5.3 (1ShockԫhZԫhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineԫhtAim: a ball python (heavily wounded, constricting you, 75% to hit)  The zap hits the ball python. _You kill the ball python!իhIիhիh:իh40=իhD ,իht իh L2==իhQ իh իh 9=իhU իhqիhիh>իhwիhիh9իheիh:==իhNիhիhիhiիhyիhիh$իhիhL3==իh]իhիhUիhիhPիh g  You see here a ball python corpse.իhL-X # #....# #.#  #....# #.# ####### #....## ####.###....... .. #........#.#.#.#. #.##.##..#.#...#. #.##.....#.### .###.###.#####.##..... .##...†....# #.####### .#.;#........# -383.0) .# #.....#.##.##.## ..իh.T........#.# .##.# ##.##.....#.# .##.  . #......#.# # #.######.#<.. #....իh_3իh9E-9.3 (14իhi>իh@9 _Found a stone staircase leading up.٫hI٫h٫hl==٫h:٫hf٫h٫h٫hQ٫h٫h,٫h٫h٫h,٫h٫h٫hC,٫hN٫h ٫hb ٫h ٫h ٫h#٫h:,٫hP٫h3٫h4,٫h٫hE٫h/,٫hv٫h!٫h#,٫h$٫h&٫hc(,٫hW)٫h190 .†# #..#######...####†###...# ..# #...................##.. ..# ####.<.................###.# ..# #§§..#........(.###.# ..# #§#########.#....########..# ### #.# #.#....# #.## ٫h7:H#.# #.#....# #.#  #.# #.#....# #.# ## #.# #### ####.###.# #........# #...... .#####.# ###...##.# #.##.## .......# ######.# #.##... .######..# ##.###.##### .# ..# ###...†....# #  .# ..# #.....#.......  ## #.# #.....#.##.##. ..........#.# .##.٫h:E ٫h]@-51.3 (12٫hD+2.3 (13٫hH٫hJY _l - a viscous pink potionګhIګh"ګh$ګhv%ګh:,nګh*-ګh.,ګh/ګhb1ګh 3,ګh)4ګh5ګhk7,ګhx8ګh :ګh;,ګh<ګh>ګh?ګh6@ګh@ګhAګh.Cګh~CګhDګh EګhF,ګhSGګhHګhJ,ګhJګhLګhpM,ګh.NګhOګh;Q,ګhQګh/SګhTګhTګh8Uګh|VګhWګhXګhXګh[ګh9\ګh\ګh\ګh^ګhC_ګh_ګh_ګhbګhqc,ګhcګheګhHp@ ### #.# #.#....### #####.# ### #........# #..... ګhqm#.#####.# .. ###...##.# #.......# #J# ######.# #.##.. #.######..###..##### ##.###.### #.# ..#....$ ..####...†....# ..# ..# ... #.##.....#...... ### #.# #.##.##.....#.##.## .. #.;.........#.#  ##. ####.##.....#.# .##ګhqh ........#......#.# # Shock .########.######.#  <.. #.. ...J   endoplasm (asleep) ... #... ګh-| 69.3 (17  An endoplasm comes into view.ګhȃ,70.3 (18ګh:ګh * _Found 9 gold pieces.۫h  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.۫h ### #.# #.#....### ####.# BurningKing the Gusty ..# #.# ### #........# #..... Draconian #.#####.# .. ###...##.# #.##.# Health: 40/40 ======================== ........# #J# ######.# #.##.. Magic: 12/13 ======================-- #.######..###.*##### ##.###.#### AC: 0Str: 10 #.# ..#...*$ ..####...†....#  EV: 18Int: 17 ۫h2 ..# ..# ..* #.##.....#...... SH: 0Dex: 12 ### #.# #*##.##.....#.##.## XL:  5 Next: 33% Place: Dungeon:3 .. #.;.........#.# .## Noise: ---------  Time: 3370.3 (0.0) ##. ####.##.....#.# .## -) Magic Parchment ........#......#.# #  Cast: Shock .########.######.#  Scroll  <.. #..  ...  J   endoplasm (asleep) ...  #...  _Found 9 gold pieces.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)[4;14۫h H۫ha J.*.*.۫h;1*.*.*ܫh;J.*Aim: an endoplasm (asleep, 100% to hit)ܫh(### #.##.#....### ####.# BurningKing the Gusty ..# #.# ### #........# #..... Draconian #.#####.# .* ###...##.# #.##.# Health: 40/40 ======================== ܫhU*........# #*# ######.# #.##.. Magic: 12/13 ======================-- #.######..###.*##### ##.###.#### AC: 0Str: 10 #.# ..#...*$ ..####...†....# EV: 18Int: 17 ..# ..# ..* #.##.....#...... SH: 0Dex: 12 ### #.# #*##.##.....#.##.## XL:  5 Next: 33% Place: Dungeon:3.. #.;.........#.# .## Noise: ---------  Time: 3370.3 (0.0)##. ####[47ܫh* m.##.....#.# .## -) Magic Parchment........#......#.# # Cast: Shock.########.######.#Scroll <.. #.....J   endoplasm...#...Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is moderately wounded.ܫhܫhm..J.... ܫh2=1.3 (1ܫhܫh ing: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is moderately wounded. _The endoplasm quivers.ݫh  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ݫhm ### #.# #.#....### ####.# BurningKing the Gusty ..# #.# ### #........# #..... Draconian #.#####.# .. ###...##.# #.##.# Health: 40/40 ======================== ݫhg ........# #.# ######.# #.##.. Magic: 11/13 ====================---- #.######..###J.##### ##.###.#### AC: 0Str: 10 #.# ..#...*$ ..####...†....#  EV: 18Int: 17 ..# ..# ..* #.##.....#...... SH: 0Dex: 12 ### #.# #*##.##.....#.##.## XL:  5 Next: 33% Place: Dungeon:3 .. #.;.........#.# .## Noise: =--------  Time: 3371.3 (0.0) ##. ####.##.....#.# .## -) Magic Parchment ........#......#.# #  Cast: Shock .########.######.#  Scroll  <.. #.. [ݫh 14;18H ...  J   endoplasm ...  #...  _The endoplasm quivers.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 98% to hit)ݫh {### #.##.#....### ####.# BurningKing the Gusty ..# #.# ### #........# #..... Draconian #.#####.# *. ###...##.# #.##.# Health: 40/40 ======================== ........# #*# ######.# #.##.. Magic: 11/13 ====================---- ݫh  #.######..###*.##### ##.###.#### AC: 0Str: 10 #.# ..#...*$ ..####...†....# EV: 18Int: 17 ..# ..# ..* #.##.....#...... SH: 0Dex: 12 ### #.# #*##.##.....#.##.## XL:  5 Next: 33% Place: Dungeon:3.. #.;.........#.# .## Noise: =--------  Time: 3371.3 (0.0)##. ####.##.....#.# .## -) Magic Parchment........#......#.# # Cast: Shock[12;12ݫh %H.########.######.#Scroll <.. #.....J   endoplasm...#... _The endoplasm quivers.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 98% to hit)ݫhƂ ݫha A...J..ݫh *2.3 (1ݫh ݫh   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 98% to hit) _The zap misses the endoplasm.ޫh  #.# #.#....# #. #### #.# #.#....### #### ...# #.# ### #........# #.... ##.#####.# .. ###...##.# #.## †........# #.# ######.# #.##. ##.######..###..##### ##.###.### ##.# ..#...J$...####...†....# ...# ..#.....##.##.....#..... #### #.# #;##.##.....#.##. .. #...........#.# .##. ####.##.....#.# .# ........#......#.# #.########.######.# <.. #..  ... # ... ##...ޫh ޫh &.Jޫhv --3ޫh] ޫh! ߫h-l  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.߫hͭ M #.# #.#....# #. BurningKing the Gusty #### #.# #.#....### ####. Draconian ...# #.# ### #........# #.... Health: 40/40 ======================== ##.#####.# .. ###...##.# #.##. Magic: 10/13 ==================------ †........# #.# ######.# #.##. AC: 0Str: 10 ##.######..###..##### ##.###.### EV: 18Int: 17 ##.# ..#....$...####...†....# SH: 0Dex: 12 ߫hu ...# ..#....J##.##.....#..... XL:  5 Next: 33% Place: Dungeon:3 #### #.# #;##.##.....#.##.# Noise: ---------  Time: 3373.3 (0.0) .. #...........#.# .# -) Magic Parchment ##. ####.##.....#.# .# Cast: Shock ........#......#.# # Scroll  .########.######.#  <.. #..  J   endoplasm ... #... ##... _The zap misses the endoplasm.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 98% to hit)߫h ߫h͗ That beam is likely to hit you. Continue anyway? Y - Yes  N - Noh hL u#.##.#....##. BurningKing the Gusty #### #.##.#....### ####. Draconian ...# #.# ### #........# #.... Health: 40/40 ======================== ##.#####.# .. ###...##.# #.##. Magic: 10/13 ==================------ h †........# #.# ######.# #.##. AC: 0Str: 10 ##.######..###..##### ##.###.### EV: 18Int: 17 ##.# ..#....$...####...†....# SH: 0Dex: 12 ...# ..#....J##.##.....#..... XL:  5 Next: 33% Place: Dungeon:3 #### #.# #;##.##.....#.##.# Noise: ---------  Time: 3373.3 (0.0).. #...........#.# .# -) Magic Parchment##. ####.##.....#.# .# Cast: Shock........#......#.# # Scroll .#h w#######.######.#<.. #..J   endoplasm... #... ##...Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 98% to hit)  The zap hits the endoplasm.  The endoplasm is severely wounded.The zap hits the endoplasm.h ****  You kill the endoplasm!hN m$.;.hV l4=4.3 (1Shockh[ hx^ I _The zap misses you.hbh hPi 3hq his hs hz nh | h| h| h #####   #.# #.#....# ### hI D #.#....### ## ...# #.# #### #........# #....# ... ###...##.# #.##. †........# #.# ######.# #.##. ##.######..###..##### ##.###.###...#....;...####...†...-7.3 (3 h ...# ..#.....##.##.....#..... #### #.#...#.##.##..##.....#......###.. ####.##.....#.# .##........#......#.# ##.h ..h 7-hf hx  hʗ 0_You now have 209 gold pieces (gained 9).h3 hs4 ,h6 h6 L1==h; h+= ,h= h> hD? :==h? h@ ,hkA hB hB h0C hUD ,hD hE hoF L2==hF hG h.H hH hI hI h9J hGK hK hK hL hM $==hjM hM hN hN hPO hWP hP hP h[R 93hR )==hS h|T haU hU hYV hX h#Y hY hY h[ h[ h\\ ,h^ hn` h` :==hza hfc h&d hd ,he hf h)g ,hsh hi hi h j h=l h5m ,hm hn ho hp hEp hQq hq h.#  #........# # ######.#.# #.#...h ? #.. ...# ########   hn h +9.3 (52h" hT ; _Found a stone staircase leading down.h_#.## ... #.# ... #.# #... h#.# #.# #.# #.# #.# ######.# #.# #..;...# #.####.####.>.# #........# ## ######.#.# #.#...#.. ...# ######## hh|130.3 (1.0)hhKh*1.3 (2hh hHU_m - a scroll labelled ULIROA NAHABBhmhRead which item? Scrolls  c - 3 scrolls of teleportationf - 2 scrolls of identify hp m - a scroll labelled ULIROA NAHABB [!] read|quaff|evoke[?] describe selectedh hB h '#.## ...BurningKing the Gusty#.#...Draconian#.# #...Health: 40/40 ========================#.#Magic: 13/13 ========================#.#h 2AC: 0Str: 10#.#EV: 18Int: 17#.#SH: 0Dex: 12#.# ######.#XL:  5 Next: 34% Place: Dungeon:3#.# #..;...#Noise: ---------  Time: 3431.3 (0.0)#.####.####.>.#-) Magic Parchment#........# ##h= qCast: Shock######.#.#Scroll #.#...#.. ...#########  The zap hits the endoplasm.  You kill the endoplasm! h _The zap misses you. _You now have 209 gold pieces (gained 9). _Found a stone staircase leading down. _m - a scroll labelled ULIROA NAHABBh  As you read the scroll labelled ULIROA NAHABB, it crumbles to dust.  It is a scroll of enchant armour.h| /  --more--h[  You aren't carrying any armour which can be enchanted further.h12.3 (1 _hhh:3h(hh5,hhnh<#.## ... #.# .....#.# #.....hī#.# ..#.# ..#.# .##.# .##.# ######.# #.# #....;.# h 4.3 (2#.####.####.>.# #........# ..## ######.#.# ...##.#........hT#.. ...############# hh hɷh4 #.# .....#.# #..... #.# ... #.# #.. #.# #.# ##.# #.# ##.##.# ######.# ?....#.# #......#...##.####.####;>.##........##..## ######.#.##...#  #.#........#.. ...############# ht h *5.3 (1h" hɳ V _Found a scroll of vulnerability.h:3h;h<h=hC~  There is a stone staircase leading down here.hD5 _hEh/GhHh\Ih"JhKhM,hNh\#..# <.. #..#.## ... #.# ..... #.# #..... #.# ... #.# #.. #.# #.# # #.# #.#####.#.##.# ######.##;.....##.# ##...#.####.####.####.>.#...##........##..###.########.#.##...# .##.#........##h]#......##### ######## hsb+9.3 (4hf+40.3 (5hjhlS _m - a scroll of vulnerabilityhh+hhbN _There are no items here.h,_h-hs.: _h+4h7nh9h :hN:h:h*<h\=,h=h>hs?,h?hZAhB,hChCh`D,hDhEhG,hrHhIhKhKhXLhOhPh/ #.#....# #.# #.#. BurningKing the Gusty  #.#....# #.# ##########... Draconian  #.#....### ####.###.......####. Health: 40/40 ======================== # #........# #........#.#.#.####. Magic: 12/13 ======================-- # ###...##.# #.##.##..#.#........ AC: 0Str: 10 h?## ######.# #.##.....#.###.##### EV: 18Int: 17 .##### ##.###.#####.##.....#  SH: 0Dex: 12 .....####...†....###.########  XL:  5 Next: 34% Place: Dungeon:3 ..##.##.....#...;....#  Noise: ====-----  Time: 3478.3 (0.0) #.##.##.....#.##*##.##  -) Magic Parchment #...........#.##K##.#  Cast: Shock ####.##.....#.#..##.  Scroll .....#......#.#.## ######.######.#. K   kobold  #<....# #...  #.....# ###.  #.....# h@_The kobold shouts!  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (64% to hit)hڻ ***;.#Kh_l...;*#hA)*KAim: a kobold, wielding a +0 dagger (64% to hit)hG% #.#....# #.# #.#. BurningKing the Gusty  #.#....# #.# ##########... Draconian  #.#....### ####.###.......####. Health: 40/40 ======================== # #........# #........#.#.#.####. Magic: 12/13 ======================-- # ###...##.# #.##.##..#.#........ AC: 0Str: 10 hH;## ######.# #.##.....#.###.##### EV: 18Int: 17 .##### ##.###.#####.##.....#  SH: 0Dex: 12 .....####...†....###.########  XL:  5 Next: 34% Place: Dungeon:3 ..##.##.....#...;....#  Noise: ====-----  Time: 3478.3 (0.0) #.##.##.....#.##.##.##  -) Magic Parchment #...........#.##K##.#  Cast: Shock ####.##.....#.#..##.  Scroll .....#......#.#.## ######.######.#. K   kobold hIt #<....# #...  #.....# ###.  #.....#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (64% to hit)  The zap hits the kobold.h hA h3C hC h&D h}F hH ,hH hJ hL ,hL hN hhO hO :==hP hP hQ ,hR hrS h7T ,hT hU hV ,hV hW hX hX ,h^Z hZ ,hg[ hQ\ h\ hc] h] h:_ h8` ,hc he h^g ,h-h hi hj ,hPk hm hOo ,hLp hq h s hss hs h8u h%~  .##.##.....#.##.##.## ...........#.##)##.# ###.##.....#.#..##.# ....##.#.###.# h~ ####.######.#.###.#  #<....# #.......#  #.....# ###.#####  #.....# #...#  #.....# ###;# -501.3 (22.0)  #.....#####_^..#  ###.......######  #.#####.#.#  #.#####.#.#h .##......# ......#...#.### .####.>.#...# ...##..###.##h ha E-2.3 (23h% h < _Found a faded altar of an unknown god.hOhrQA shaft. A hole in the ground, leading to a dungeon level one or more floors deeper. _________________ “Gravity, a mere nuisance to Christian, was a terror to Pope, Pagan, and  Despair. To the mouse and any smaller animal it presents practically no  dangers. You can drop a mouse down a thousand-yard mine shaft; and, on  arriving at the bottom it gets a slight shock and walks away, provided  that the ground is fairly soft. A rat is killed, a man is broken, a  horse splashes.”  -J.B.S. Haldane, “On Being The Right Size”. March 1926.hhy.##.##.....#.##.##.##BurningKing the Gusty ...........#.##)##.#Draconian ###.##.....#.#..##.#Health: 40/40 ======================== ....#......#.#.###.#Magic: 13/13 ======================== #####.######.#.###.#AC: 0Str: 10#<....# #.......#EV: 18Int: 17#.....# ###.#####SH: 0h#Dex: 12#.....# #...#XL:  5 Next: 35% Place: Dungeon:3#.....# ###;#Noise: ---------  Time: 3502.3 (23.0)#.....#####_^..#-) Magic Parchment###.......######Cast: Shock#.#####.#.#Scroll #.#####.#.# #####.##......# ......#...#.### .####.>.#...# ...##..###.##Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (64% to hit)  The zap hits the kobold. _You kill the kobold! _Found a faded altar of an unknown god.hh&_hhաhA faded altar of an unknown god. An ancient altar, stripped of all identifying characteristics by the passage of aeons. Praying at it will convert you to an unknown god, and the altar's deity will greatly appreciate conversion at so ancient a site of worship. Pray here with > to learn more. _________________ “Then Paul stood in the midst of Mars' hill, and said, Ye men of Athens, I  perceive that in all things ye are too superstitious. For as I passed by, and  beheld your devotions, I found an altar with this inscription, TO THE UNKNOWN  GOD.”  -KJV Bible, Acts 17:22-23.h)hU4.##.##.....#.##.##.##BurningKing the Gusty ...........#.##)##.#Draconian ###.##.....#.#..##.#Health: 40/40 ======================== ....#......#.#.###.#Magic: 13/13 ======================== #####.######.#.###.#h/5AC: 0Str: 10#<....# #.......#EV: 18Int: 17#.....# ###.#####SH: 0Dex: 12#.....# #...#XL:  5 Next: 35% Place: Dungeon:3#.....# ###;#Noise: ---------  Time: 3502.3 (0.0)#.....#####_^..#-) Magic Parchment###.......######Cast: Shock#.#####.#.#h5IScroll #.#####.#.# #####.##......# ......#...#.### .####.>.#...# ...##..###.##Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (64% to hit)  The zap hits the kobold. _You kill the kobold! _Found a faded altar of an unknown god.h:h>&_hS@hSk#...........#.##)##. ####.##.....#.#..##.# ......#.#.###.# ######.######.#.###.#  #<....# #.......# #.....# ###.#####hT #.....# #...#  #.....# ####.# #.....#####_^;.# ###.......###### #.#####.#.#  #.#####.#.# ######.##......# #......#...#.### #.####.>.#...#...##..###.## #.#.##...#..h\Zh \*3.3 (1h^%_h` h 3 h  h3  hX  h  h   There is a shaft here. _ h  ..#..#.##)##.# .#####.##.....#.#..##.#..#......#.#.###.###.######.#.###.# # #<....# #.......# # #.....# ###.##### #.....# #...# #.....# ####.# #.....#####;^..#5.3 (2 ###.......###### h^ #.#####.#.# #.#####.#.#  ######.##......#  #......#...#.### ###.####.>.#...# ......##..###.## ###.#.##...#..# h hE hb d _There is a faded altar of an unknown god here.h { _There is a shaft here. _There is a faded altar of an unknown god here. h ^ This altar belongs to (a) Fedhas, (b) Yredelemnul or (c) Sif Muna, but you  can't tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.h4 h Fedhas Madash Fedhas is the god of plant and fungal life. Followers are prevented from harmingany species under Fedhas' protection. In return, Fedhas grants a number of abilities that promote the growth of plants and fungi. These abilities may incidentally prove useful to adventurers. Favour - Fedhas is neutral towards you. Granted powers:(Cost)hP You can walk through plants and fire through allied plants. You can encircle yourself with summoned briar patches. (3 MP, Piety-)You can grow a ballistomycete.(4 MP, Piety-)You can transform dungeon walls and trees into plant allies. (8 MP, Piety---)You can grow an oklob plant.(6 MP, Piety--)[!]: Overview|Powers|WrathhShlw..#...........#.##)##.#BurningKing the Gusty .#####.##.....#.#..##.#Draconian .......#......#.#.###.#Health: 40/40 ======================== ########.######.#.###.#Magic: 13/13 ======================== # #<....# #.......#AC: 0Str: 10 # #.....# ###.#####EV: 18Int: 17#.....# #...#SH: 0Dex: 12#.....# ####.#XL:  5 Next: 35% Place: Dungeon:3#.....#####;^..#h:{Noise: ---------  Time: 3505.3 (0.0)###.......######-) Magic Parchment#.#####.#.#Cast: Shock#.#####.#.#Scroll ######.##......##......#...#.### ###.####.>.#...# ......##..###.## ###.#.##...#..# _There is a shaft here. _There is a faded altar of an unknown god here.  This altar belongs to (a) Fedhas, (b) Yredelemnul or (c) Sif Muna, but youcan't tell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.!h&!hYredelemnul the Fallen Cast down by the good gods eons ago, Yredelemnul seeks to despoil their creations and chain all living souls within their inexorable grip. Followers whowould conquer in Yredelemnul's name are granted the power to reap an army of thedead and bind powerful souls into eternal service - provided they can sweep !hacross the land in a tide as inexorable as their god. Favour - Yredelemnul is neutral towards you. Granted powers:(Cost)You are surrounded by an umbra. Foes that die within your umbra may be raised as undead servants. You can light the black torch and reap souls in Yredelemnul's name. You can recall your undead harvest.(2 MP)Yredelemnul will gift you temporary undead servants when you light the torch. You can hurl gouts of umbral torchlight.(4 MP, Piety-, Torchlight)You can bind living souls.(6 MP, Piety--, Injury)You can engulf your surroundings in Yredelemnul's grip. (8 MP, Piety-----)!hZ[!]: Overview|Powers|Wrath7hˋ7h9..#...........#.##)##.#BurningKing the Gusty .#####.##.....#.#..##.#Draconian .......#......#.#.###.#Health: 40/40 ======================== ########.######.#.###.#Magic: 13/13 ======================== # #<....# #.......#AC: 0Str: 10 # #.....# ###.#####EV: 18Int: 17#.....# #...#SH: 0Dex: 127hq#.....# ####.#XL:  5 Next: 35% Place: Dungeon:3#.....#####;^..#Noise: ---------  Time: 3505.3 (0.0)###.......######-) Magic Parchment#.#####.#.#Cast: Shock#.#####.#.#Scroll ######.##......##......#...#.### ###.####.>.#...# ......##..###.## ###.#.##...#..# _There is a shaft here. _There is a faded altar of an unknown god here.  This altar belongs to (a) Fedhas, (b) Yredelemnul or (c) Sif Muna, but youcan't tell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.9h9hSif Muna the Loreminder Sif Muna the Loreminder is a contemplative but powerful deity, served by those who seek magical knowledge. Followers who triumph over their foes can call upon the Loreminder for magical power and the ability to cast spells beyond their magical training. The devout are rewarded with a supply of spellbooks taken directly from Sif Muna's legendary library. Favour - Sif Muna is neutral towards you. Granted powers:(Cost)You can call upon Sif Muna for magical energy.(Piety-)You can freely open your mind to new spells.(Piety--)You can call upon Sif Muna to cast any spell from your library. (Piety---)Sif Muna will gift you books as you gain piety. 9hI[!]: Overview|Powers|Wrath:h:ha ..#...........#.##)##.#BurningKing the Gusty .#####.##.....#.#..##.#Draconian .......#......#.#.###.#Health: 40/40 ======================== ########.######.#.###.#Magic: 13/13 ======================== # #<....# #.......#AC: 0Str: 10 # #.....# ###.#####EV: 18Int: 17#.....# #...#SH: 0:hgDex: 12#.....# ####.#XL:  5 Next: 35% Place: Dungeon:3#.....#####;^..#Noise: ---------  Time: 3505.3 (0.0)###.......######-) Magic Parchment#.#####.#.#Cast: Shock#.#####.#.#Scroll ######.##......##......#...#.### ###.####.>.#...# ......##..###.## ###.#.##...#..# _There is a shaft here. _There is a faded altar of an unknown god here.  This altar belongs to (a) Fedhas, (b) Yredelemnul or (c) Sif Muna, but youcan't tell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.=hz| =h} =hՂ ..#...........#.##)##.#BurningKing the Gusty .#####.##.....#.#..##.#Draconian .......#......#.#.###.#Health: 40/40 ======================== ########.######.#.###.#=hr |Magic: 13/13 ======================== # #<....# #.......#AC: 0Str: 10 # #.....# ###.#####EV: 18Int: 17#.....# #...#SH: 0Dex: 12#.....# ####.#XL:  5 Next: 35% Place: Dungeon:3#.....#####;^..#Noise: ---------  Time: 3505.3 (0.0)###.......######=h -) Magic Parchment#.#####.#.#Cast: Shock#.#####.#.#Scroll ######.##......##......#...#.### ###.####.>.#...# ......##..###.## ###.#.##...#..# _There is a shaft here. =h M_There is a faded altar of an unknown god here.  This altar belongs to (a) Fedhas, (b) Yredelemnul or (c) Sif Muna, but youcan't tell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.=h  Sif Muna accepts your prayer!Sif Muna welcomes you!=h /  --more--?hu ?h= X of Sif Muna *.....6.3 (1?h ?h r _You can now call upon Sif Muna for magical energy.AhAh3AhAhsAhk  There is a shaft here. _Ah1 #..#.##)##.# ####.##.....#.#..##.# #......#.#.###.# .######.#.###.#  #<....# #.......#  #.....# ###.##### #.....# #...# #.....# ####.# #.....#####_^;.# 8.3 (2###.......###### #.#####.#.# #.#####.#.# AhnAhSAhCh[zChv{3ChChChԒo .##.##.....#....... .##.##.....#.##.##.#......#.##)##.# .##.....#.#..##.# ....#......#.#.###.# #####.######.#.###.# ChS#<....# #.......##.....# ###.######.....# #..;# 10#.....# ####.# #.....#####_^..####.......######  #.#####.#.#  #.#####.#.Ch #####.##......#..#...#.### .####.>.#.ChChChWChYChZ3ChcCh)eCheChiXChjCh,lChmChmChnChByE .##### ##.###.#####.##.....# ......####...†....###.##########.##.....#........# .#.##.##.....#.##.##.## .#...Chy?..#.##)##.#.....#.#..##.# ......#......#.#.###.# #######.######.#.###.# #<....#....#3.3 (3 #.....# ###.#####Chy #.....# #...# # ####.#....#####_^..###.......###### #.#####ChJz.#.# #.#####.#.#  ######.##......#ChCh-ChEhIEhEhaEhEhSEhEhEh,EhEhEh,EhEh~  Things that are here:  a +0 dagger; a kobold corpseEhBEh _EhFEhhEh,EhnEh6Eh,EhEhY Eh ,Eh EhEhCEhEh;EhtEh`,Eh1EhKEh,EhEhEh7,Eh!Eh"Eh5%BEh*Eh+Ehp,,Eh,,Eh-Eh-,EhA.Eh.Ehf/,Eh/Eh0Eh1,EhG2Eh/3Eh3Eh 4,Eh 5Eh5,Ehp6Eh7Ehl8Eh8Ehv9Eh:Eh<Eh<Eh`>Eh2CEhEEh0FEhFEhHEhJ,EhKEh`EhaEhbEh:cEhkEhWnBEhvEhx,EhyEhZEh>EhفEh\EhlEhEhv,Eh7Eh"Eh,EhXEhEhBEhaEh,EhkEhZEhuEhϴEh4EhpEh̼,EhsEhEhEheEhEhEht,Eh[EhEhoEh EhEhEh,EhEhEh,Eh(EhEhMEhEhREhEh,EhEhCEhp,EhEh Eh0 ,EhX EhEhEhEhEhEhEhiEhEh"Eh$$Eh$Eh%Eh*EhP,,EhQ-Eh3i  You see here a ball python skeleton.Eh4EhU5 _Eh6Eh:Eh<Eh<Eh=Eh%BEhC,EhEEhsIEhJEhLKEhKEhWOEhPEhQEhQEhUEhV,EhgWEhZEh[Eht\Eh\Eh_Eh`,Eh^aEhdEhe,EhJfEh`iEhRjEhjEhkEhnEhkoEhoEh-pEhrEhs,EhutEhvEhw,Eh|xEhr{Eh`|,Eh|EhQEh:,EhŀEhڂEhEhM,EhEh,Eh"EhEhEhҊEhEhEhEh,EhsEhÑ,EhJEh]EhSEhEhEhEh#EhEhљEhyEh{EhEh*EhEhڟEh>EhEhEhC,EhEhSEhEh&EhtEhEhEhEhdEhūEhĬ,EhUEhd  You see here an adder skeleton.Eh8Ehֲ _EhHEhEhصEhGEhEhEhEhqEhȹEhFEhUEh,EhEhEhEhQEhEh,EhEhEhEhEh|EhgEhpEh,EhEhEhEhgEhEh,EhEhEh,EhnEhvEh=EhEh EhEh#,EhEhEhEhEh~EhEhEh,EhhEh,EhEhEh,Eh{Eh Eh',EhEhbEhREh,EhEhEh)EhEhiEh`EhEhoEh2Eh,EhnEhEh,EhEhEh" ,Eh EhG Ehe,EhEhEh,EhEhc@  There is an open gate here.EhEha _EhEhEh ,EhC"Eh#%Eh',Eh)Eh+Eh1,Eh3Eh5EhL7,Eh 8Eh:Eh =,Ehh>EhT@Eh B,EhBEhCEh'E,EhFEhFEhG,EhsHEhZIEhJ,EhKEhMEhO,EhPEhQEhR,EhSEhVEh8a ##'##.....##'##..≈≈# #...#..÷..#...#..≈≈# #...#.....#...#..≈≈# #...#.....#...#..≈≈# ##'##.))..##)##).≈≈# #............#...≈≈# #............#...≈≈# #...##########...≈≈# #..;# ####≈≈# EhHb#...'......≈≈# #...'....g.≈≈#Shock ##############  g   goblin (asleep)EhrfR 629.3 (116.0)  You open the large door.Ehlag.gEh\p,307EhwEh}u _A goblin comes into view. It is wielding a +0 dagger.Gh  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Hhhf ##'##.....##'##..≈≈# BurningKing the Gusty #...#..÷..#...#..≈≈# Draconian of Sif Muna *..... #...#.....#...#..≈≈# Health: 40/40 ======================== #...#.....#...#..≈≈# Magic: 12/13 ======================-- ##'##.))..##)##).≈≈# AC: 0Str: 10 #............#...≈≈# EV: 18Int: 17 #............#...≈≈# SH: 0Dex: 12 #...##########...≈≈# XL:  5 Next: 35% Place: Dungeon:3 #..;# ####≈≈# Noise: ---------  Time:hgm 3630.3 (0.0) #...****g.. ≈≈# -) Magic Parchment #...'...... ≈≈# Cast: Shock ########### ### Scroll   g   goblin _A goblin comes into view. It is wielding a +0 dagger.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (64% to hit)HhOw #****'...gHhho#**.Hh<..*Hh\...****gAim: a goblin, wielding a +0 dagger (64% to hit)Hh+ T g*Hh c.g.***Hh -*.Hh *g..  Aim: a goblin, wielding a +0 dagger (64% to hit)IhK ##'##.....##'##..≈≈# BurningKing the Gusty #...#..÷..#...#..≈≈# Draconian of Sif Muna *..... #...#.....#...#..≈≈# Health: 40/40 ======================== #...#.....#...#..≈≈# Magic: 12/13 ======================-- Ih$M##'##.))..##)##).≈≈# AC: 0Str: 10 #............#...≈≈# EV: 18Int: 17 #............#...≈≈# SH: 0Dex: 12 #...##########...≈≈# XL:  5 Next: 35% Place: Dungeon:3 #..;#####≈≈# Noise: ---------  Time: 3630.3 (0.0) #...*****..≈≈# -) Magic Parchment #...'....**≈≈# Cast: Shock ############## Scroll   g   goblin _A goblin comes into view. It is wielding a +0 dagger.Casting: ShockIhM[36m (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (64% to hit)IhIh%_  The zap misses the goblin.Ih&M'..g..gg   hobgoblin (wandering)IhY2=1.3 (1IhcIh\ _A hobgoblin comes into view.Ihsy  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ih~>} ##'##.....##'##..≈≈# BurningKing the Gusty #...#..÷..#...#..≈≈# Draconian of Sif Muna *..... #...#.....#...#..≈≈# Health: 40/40 ======================== #...#.....#...#..≈≈# Magic: 11/13 ====================---- Ihg?L##'##.))..##)##).≈≈# AC: 0Str: 10 #............#...≈≈# EV: 18Int: 17 #............#...≈≈# SH: 0Dex: 12 #...##########...≈≈# XL:  5 Next: 35% Place: Dungeon:3 #..;# ####≈≈# Noise: =--------  Time: 3631.3 (0.0) #...***g... ≈≈# -) Magic Parchment #...'.....g ≈≈# Cast: Shock Ih#A########### ### Scroll   g   hobgoblin (wandering)  g   goblin _A hobgoblin comes into view.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (64% to hit)Jhy ##'##.....##'##..≈≈# BurningKing the Gusty #...#..÷..#...#..≈≈# Draconian of Sif Muna *..... #...#.....#...#..≈≈# Health: 40/40 ======================== #...#.....#...#..≈≈# Magic: 11/13 ====================---- Jh##'##.))..##)##).≈≈# AC: 0Str: 10 #............#...≈≈# EV: 18Int: 17 #............#...≈≈# SH: 0Dex: 12 #...##########...≈≈# XL:  5 Next: 35% Place: Dungeon:3 #..;#####≈≈# Noise: =--------  Time: 3631.3 (0.0) #...****...≈≈# -) Magic Parchment #...'...***≈≈# Cast: Shock ############## Scroll   g   hobgoblin  g   goblinJhvAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (64% to hit)  The zap hits the goblin.  The goblin is severely wounded.The zap hits the hobgoblin.JhX,JhG`]'....g.Jhd*2.3 (1JhIkJh n%  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (64% to hit)  The zap hits the goblin.  The goblin is severely wounded.The zap hits the hobgoblin. JhnO_The hobgoblin is almost dead.JhX  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Jh!8 ##'##.....##'##..≈≈# BurningKing the Gusty #...#..÷..#...#..≈≈# Draconian of Sif Muna *..... #...#.....#...#..≈≈# Health: 40/40 ======================== #...#.....#...#..≈≈# Magic: 10/13 ==================------ ##'##.))..##)##).≈≈# AC: 0Jhs9Str: 10 #............#...≈≈# EV: 18Int: 17 #............#...≈≈# SH: 0Dex: 12 #...##########...≈≈# XL:  5 Next: 35% Place: Dungeon:3 #..;# ####≈≈# Noise: =--------  Time: 3632.3 (0.0) #...***.... ≈≈# -) Magic Parchment #...'..**g. ≈≈# Cast: Shock ########### ### Scroll   g   hobgoblin Jh9B_The hobgoblin is almost dead.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 71% to hit)Khn .**.gKhu*.**Khc$ ##'##.....##'##..≈≈# BurningKing the Gusty #...#..÷..#...#..≈≈# Draconian of Sif Muna *..... #...#.....#...#..≈≈# Health: 40/40 ======================== #...#.....#...#..≈≈# Magic: 10/13 ==================------ ##'##.))..##)##).≈≈# AC: 0Str: 10 #............#...≈≈# EV: 18Int: 17Kh{ #............#...≈≈# SH: 0Dex: 12 #...##########...≈≈# XL:  5 Next: 35% Place: Dungeon:3 #..;# ####≈≈# Noise: =--------  Time: 3632.3 (0.0) #...'...... ≈≈# -) Magic Parchment #...'....g. ≈≈# Cast: Shock ########### ### Scroll   g   hobgoblinCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hobgoblin.  You kill the hobgoblin!Kh'D..)..##) ***.... ***.  KhHMKh;T'g....g   goblinKhZ263.3 (1Kh`Khconfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineKhcThe zap hits the hobgoblin.  You kill the hobgoblin! _Sif Muna accepts your kill.Lhv u#...#..÷..#...#..≈≈# #...#.....#...#..≈≈# #...#.....#...#..≈≈# ##'##.))..##)##).≈≈# #............#...≈≈# #......#...≈≈# #...##########...≈≈# #...#....g.. ####≈≈# #...;g...... ≈≈# #...'..≈≈# Lh ############ ### g 2 goblins (1 asleep)Lh  A goblin comes into view. It is wielding a +0 club.Lhʸ %4Lh_ LhS  _The goblin completely misses you. _There is a large open door here.MhX  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nhn  The goblin is struck by an arc of lightning.  You kill the goblin!Nh4 **g   goblin (Sif Muna accepts your kill.NhC;)Nh#39-8/13 ----=5NhәNh< _You are struck by an arc of lightning.Oh  Casting: Static Discharge (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Oh  #...#..÷..#...#..≈≈#  BurningKing the Gusty #...#.....#...#..≈≈#  Draconian of Sif Muna *..... #...#.....#...#..≈≈#  Health: 39/40 =======================- ##'##.))..##)##).≈≈#  Magic: 7/13============------------ Oh #............#...≈≈#  AC: 0Str: 10 #............#...≈≈#  EV: 18Int: 17 #...##########...≈≈#  SH: 0Dex: 12 #...#..**g.. ####≈≈#  XL:  5 Next: 36% Place: Dungeon:3 #...;**..... ≈≈#  Noise: ==-------  Time: 3635.3 (0.0) #...'....... ≈≈#  -) Magic Parchment ############ ###  Cast: Shock  Scroll   g   goblin (asleep) _You are struck by an arc of lightning.  Casting: Static Discharge (safe; 6% risk of failure)  Confirm with . or EOh 2nter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)OhT *gPh*gAim: a goblin, wielding a +0 club (asleep, 100% to hit)Ph  #...#..÷..#...#..≈≈# BurningKing the Gusty #...#.....#...#..≈≈# Draconian of Sif Muna *..... #...#.....#...#..≈≈# Health: 39/40 =======================- ##'##.))..##)##).≈≈# Magic: 7/13Ph ============------------ #............#...≈≈# AC: 0Str: 10 #............#...≈≈# EV: 18Int: 17 #...##########...≈≈# SH: 0Dex: 12 #...#..***.. ####≈≈# XL:  5 Next: 36% Place: Dungeon:3 #...;**..... ≈≈# Noise: ==-------  Time: 3635.3 (0.0) #...'....... ≈≈# -) Magic Parchment ############ ### Cast: Shock  Scroll   g   goblinConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  h3 mPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.  The goblin is severely wounded.Ph( Ph. S...)..gPh/ 2=6.3 (1Ph3 Ph4  ing: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.  The goblin is severely wounded. _The goblin shouts!Qh-  Casting: Shock (safe; 4% risk of failure)  Qh/\Confirm with . or Enter, or press ? or * to list all spells.Qhp #...#..÷..#...#..≈≈#  BurningKing the Gusty #...#.....#...#..≈≈#  Draconian of Sif Muna *..... #...#.....#...#..≈≈#  Health: 39/40 =======================- ##'##.))..##)##).≈≈#  Magic: 6/13===========------------- #............#...≈≈#  AC: 0Str: 10 #............#...≈≈#  EV: 18Int: 17 #...##########...≈≈#  SH: 0Dex: 12 #...#....... ####≈≈#  XL:  5 Next: 36% Place: Dungeon:3 Qhsu#...;***g... ≈≈#  Noise: ===------  Time: 3636.3 (0.0) #...'....... ≈≈#  -) Magic Parchment ############ ###  Cast: Shock  Scroll   g   goblin _The goblin shouts!  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 64% to hit)Qh* #...#..÷..#...#..≈≈#  BurningKing the Gusty #...#.....#...#..≈≈#  Draconian of Sif Muna *..... #...#.....#...#..≈≈#  Health: 39/40 =======================- Qh##'##.))..##)##).≈≈#  Magic: 6/13===========------------- #............#...≈≈#  AC: 0Str: 10 #............#...≈≈#  EV: 18Int: 17 #...##########...≈≈#  SH: 0Dex: 12 #...#....... ####≈≈#  XL:  5 Next: 36% Place: Dungeon:3 #...;)..g... ≈≈#  Noise: ===------  Time: 3636.3 (0.0) #...'....... ≈≈#  -) Magic Parchment ############ ###  Cast: Shock  Scroll   g   goblinConfirm with . or Enter, or press ? or * to list all spells.Aiming: hs9;49mShock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 64% to hit)  The zap hits the goblin.  You kill the goblin!Qh<÷   )..##)      ******* ≈≈#  ≈≈#  ### Qh/)QhjS ^)..)...Qh\ m7--7.3 (1ShockQhe Qh#g   Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 64% to hit)  The zap hits the goblin.  You kill the goblin! _Sif Muna accepts your kill.Sh 3ShD Sh Shr M7=ShA 40=Sha ,Sh ShP ,Sh Sh Sh 9=Sḥ ShN Sh 9=Sh Sh ,ShL Sh Sh N8==Sh9 Sh ,Sh8 Shb ,Shd Shs ,Sh Sh Sh :==Sh! Sh ,Sh- Sh ,Shc Sh ,Shz Shj Sh N9==Sh Sh ,Sh Sh ,Sh/ Sh ShL Sh Sh P==Sh Sh ,Sh Sh ,Sh5 Sh ,Sh Sh Sh* R10/13==Sh ShA ,Sh` Sh Sh Sh Sh Sh Shk Shn Sh P==Sh' ,Sh Sh ,She ShZ Sh Shr Sh Sh/ L1==Sh` ShJ Sh Sh Sh} ,Sh Sh ,Shj Sh Sh :==Sh Sh ,ShH Sh ,Sho Sh[" Sh" L2==Sh# Sh& ,Shw' Sh+ ,Sh, Sh. ,Sh0 Sh1 Sh|2 :==Sh~3 ShJ5 ,Sh6 Sh8 Sh8 Shz9 ShV; ,Sh< Sh> Shz? E3==Sh@ ShE Sh G ,ShH ShO >  You see here a +0 dagger.Sh3S ShS  _ShU ShJX ShZ ,ShC\ Sh^ Sha Shb :==Sh'g Sh#l |  Things that are here:  a +0 club; a goblin corpseShvn Shn  _Shp Shr Sht Shau Shyv Shx Shz ,Sh| Sh Sh9 ,Sh Sh͚  #...#..÷..#...#..≈≈# #...#.....#...#..≈≈# #...#.....#...#..≈≈# ##'##.))..##)##).≈≈# #............#...≈≈# #............#...≈≈# #...##########...≈≈# #...#.......#####≈≈# Sh #...')..)..;'[/(#≈≈# ---92.3 (55.0)#...'.......#$%:#≈≈# ####### ###### _You open the door.Shi X _Found 6 stones and a maw talisman.Wh3WhWh$Wh(Wh2: _Wh5@  There is an open door here.Wh=Wh> _WhwCWhn`F#...#..÷..#...#..≈≈# ##...#.....#...#..≈≈# ##...#.....#...#..≈≈# ###'##.))..##)##).≈≈# ##..#...≈≈# ##..#...≈≈# ##...##########...≈≈# Wh(bZ##...#.......#####≈≈# #...')..)...';/(#≈≈# -4.3 (2.0)#...'.......#$%:#≈≈# ########### WheWhyWh}t _You see here an orb of mayhem.[h([h@*5.3 (1[h$[hJ _n - an orb of mayhem_hX@_hAKEquip which item?  - - Magic Parchment (current attack) Hand Weapons (go to first with ))  d - a +0 quarterstaff (melded)  b - a +0 dagger of electrocution Jewellery (go to first with "=)  e - a ring of protection from cold (worn)[?] describe selected [!] equip|wield|put on[tab] equip|unequip ah bhbhbho #...#..÷..#...#..≈≈## BurningKing the Gusty  #...#.....#...#..≈≈## Draconian of Sif Muna *.....  #...#.....#...#..≈≈## Health: 40/40 ========================  ##'##.))..##)##).≈≈## Magic: 13/13 ========================  #............#...≈≈## AC: 0Str: 10  #............#...≈≈## EV: 18Int: 17  #...##########...≈≈## SH: 0Dex: 12 bhݯ #...#.......#####≈≈#XL:  5 Next: 37% Place: Dungeon:3  #...')..)...';/(#≈≈#Noise: ---------  Time: 3695.3 (0.0)  #...'.......#$%:#≈≈#-) Magic Parchment  ####################Cast: Shock  Scroll          _a +0 club; a goblin corpse _You open the door. _Found 6 stones and a maw talisman. _There is an open door here. _You see here an orb of mayhem. _n - an orb of mayhembhd %Okay, then.bhbh78%bhQ. _dh dh VDrop what?14/52 slots (_ for help) Hand Weapons (select all with ))  d - a +0 quarterstaff (melded)  b - a +0 dagger of electrocution dhZ qArmour (select all with [)  n - an orb of mayhem Jewellery (select all with "=)  e - a ring of protection from cold (worn) Wands (select all with /)h - a wand of polymorph (2) Scrolls (select all with ?)  c - 3 scrolls of teleportationf - 2 scrolls of identify  m - a scroll of vulnerability Potions (select all with !)  a - 2 potions of magic  j - a potion of curing dh  k - a pink potion  l - a viscous pink potion Talismans (select all with %)g - a scarab talisman  i - an inkwell talisman (active) [Up|Down] select[Esc] exit dh0 Letters toggle [.|Space] toggle selected[top]fh n - an orb of mayhem. A sphere of crystal, carried in place of a shield. Magic scintillates within itsfh interior. 'Of mayhem': it causes witnesses of the wearer's kills to go into a frenzy, attacking everything nearby with great strength and speed. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {mayhem} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armourwh Drop what?14/52 slots (_ for help) Hand Weapons (select all with ))  d - a +0 quarterstaff (melded)  b - a +0 dagger of electrocution Armour (select all with [)  n - an orb of mayhem Jewellery (select all with "=)  e - a ring of protection from cold (worn) Wands (select all with /)  wh( wh - a wand of polymorph (2) Scrolls (select all with ?)  c - 3 scrolls of teleportation  f - 2 scrolls of identify  m - a scroll of vulnerability Potions (select all with !)  a - 2 potions of magic  j - a potion of curing  k - a pink potion  l - a viscous pink potion Talismans (select all with %)g - a scarab talisman  i - an inkwell talisman (active) [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]yhAyhoK #...#..÷..#...#..≈≈## BurningKing the Gusty  #...#.....#...#..≈≈## Draconian of Sif Muna *.....  #...#.....#...#..≈≈## Health: 40/40 ========================  ##'##.))..##)##).≈≈## Magic: 13/13 ========================  #............#...≈≈## AC: 0yhh]Str: 10  #............#...≈≈## EV: 18Int: 17  #...##########...≈≈## SH: 0Dex: 12  #...#.......#####≈≈#XL:  5 Next: 37% Place: Dungeon:3  #...')..)...';/(#≈≈#Noise: ---------  Time: 3695.3 (0.0)  #...'.......#$%:#≈≈#-) Magic Parchment  ####################Cast: Shock  Scroll    yhT      _Found 6 stones and a maw talisman. _There is an open door here. _You see here an orb of mayhem. _n - an orb of mayhem _Okay, then.Okay, then.yhyhMyh. _yha yh Equip which item?  - - Magic Parchment (current attack) Hand Weapons (go to first with ))  d - a +0 quarterstaff (melded) yho 5 b - a +0 dagger of electrocution Jewellery (go to first with "=)  e - a ring of protection from cold (worn)[?] describe selected [!] equip|wield|put on[tab] equip|unequip }h}h}h #...#..÷..#...#..≈≈## BurningKing the Gusty  #...#.....#...#..≈≈## Draconian of Sif Muna *.....  #...#.....#...#..≈≈## Health: 40/40 ========================  ##'##.))..##)##).≈≈## Magic: 13/13 ========================  #............#...≈≈## AC: 0Str: 10  #............#...≈≈## EV: 18Int: 17  #...##########...≈≈## SH: 0Dex: 12  #...#.......#####≈≈#XL:  5 Next: 37% Place: Dungeon:3 }h #...')..)...';/(#≈≈#Noise: ---------  Time: 3695.3 (0.0)  #...'.......#$%:#≈≈#-) Magic Parchment  ####################Cast: Shock  Scroll          _Found 6 stones and a maw talisman. _There is an open door here. _You see here an orb of mayhem. _n - an orb of mayhem _Okay, then. _Okay, then.}h`,There is an open door here. _You see here an orb of mayhem. _n - an orb of mayhem _Okay, then.  }h}h8%}h. _~h5 ~h8 46 stones. A small chunk of dense but otherwise unremarkable natural mineral. It can be thrown to cause minor damage. Base damage: 2 Base attack delay: 1.1 This projectile's minimum attack delay (0.7) is reached at skill level 8.Your skill: 0.0~h9 At 100% training you would reach 8.0 in about 3.0 XLs. Damage rating: 2 (Base [2 + 0 (Thrw)] x 100% (Str) x 101% (Fight)). It is always destroyed on impact. Stash search prefixes: {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “How happy is the little Stone  That rambles in the Road alone,  And doesn't care about Careers  And Exigencies never fears — (g)o to location.hhd #...#..÷..#...#..≈≈## BurningKing the Gusty  #...#.....#...#..≈≈## Draconian of Sif Muna *.....  #...#.....#...#..≈≈## Health: 40/40 ========================  ##'##.))..##)##).≈≈## Magic: 13/13 ========================  #............#...≈≈## AC: 0Str: 10  #............#...≈≈## EV: 18hcInt: 17  #...##########...≈≈## SH: 0Dex: 12  #...#.......#####≈≈#XL:  5 Next: 37% Place: Dungeon:3  #...')..)...';/(#≈≈#Noise: ---------  Time: 3695.3 (0.0)  #...'.......#$%:#≈≈#-) Magic Parchment  ####################Cast: Shock  Scroll          _There is an open door here. _You see here an orb of mayhem. _n - an orb of mayhem _Okay, then. _Okay, then. _Okay, then.hhhVhVhX'A wooden wand. An unusually magical sort of stick. Stash search prefixes: {wand} Menu/colouring prefixes: unidentified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may h3Y summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. (g)o to location.h h.  #...#..÷..#...#..≈≈## BurningKing the Gusty  #...#.....#...#..≈≈## Draconian of Sif Muna *.....  #...#.....#...#..≈≈## Health: 40/40 ========================  ##'##.))..##)##).≈≈## Magic: 13/13 ========================  #............#...≈≈#h :# AC: 0Str: 10  #............#...≈≈## EV: 18Int: 17  #...##########...≈≈## SH: 0Dex: 12  #...#.......#####≈≈#XL:  5 Next: 37% Place: Dungeon:3  #...')..)...';/(#≈≈#Noise: ---------  Time: 3695.3 (0.0)  #...'.......#$%:#≈≈#-) Magic Parchment  ####################Cast: Shock  Scroll          h D_There is an open door here. _You see here an orb of mayhem. _n - an orb of mayhem _Okay, then. _Okay, then. _Okay, then.h hh 8%h hw i#...#..÷..#...#..≈≈# #.#...#.....#...#..≈≈# #.#...#.....#...#..≈≈# #.##'##.))..##)##).≈≈# #.#.#...≈≈# #.#.#...≈≈# #.#...##########...≈≈# ##...#.#####≈≈# #...')..)...'.;(#≈≈# #...'.h #$%:#≈≈# ########### h hK 16.3 (1 _h  8%hN( 8%h+ *7.3 (2h 6 8%h7 - _o - a wand of flame (9)h0'h!)FEquip which item?  - - Magic Parchment (current attack) Hand Weapons (go to first with ))  d - a +0 quarterstaff (melded)  b - a +0 dagger of electrocution h)Jewellery (go to first with "=)  e - a ring of protection from cold (worn)[?] describe selected [!] equip|wield|put on[tab] equip|unequip ho hD h}  #...#..÷..#...#..≈≈##. BurningKing the Gusty  #...#.....#...#..≈≈##. Draconian of Sif Muna *.....  #...#.....#...#..≈≈##. Health: 40/40 ========================  ##'##.))..##)##).≈≈##. Magic: 13/13 ========================  #............#...≈≈##. AC: 0Str: 10  #............#...≈≈#h1 U#. EV: 18Int: 17  #...##########...≈≈### SH: 0Dex: 12  #...#.......#####≈≈#XL:  5 Next: 37% Place: Dungeon:3  #...')..)...'.;(#≈≈#Noise: ---------  Time: 3697.3 (0.0)  #...'.......#$%:#≈≈#-) Magic Parchment  ####################Cast: Shock h  Scroll        h Y  _You see here an orb of mayhem. _n - an orb of mayhem _Okay, then. _Okay, then. _Okay, then. _o - a wand of flame (9)hw P  Okay, then.hj h^ 8%h . _hih@The floor. You are here.hh: #...#..÷..#...#..≈≈##. BurningKing the Gusty  #...#.....#...#..≈≈##. Draconian of Sif Muna *.....  #...#.....#...#..≈≈##. Health: 40/40 ========================  ##'##.))..##)##).≈≈##. Magic: 13/13 ========================  #............#...≈≈##. AC: 0Str: 10  #............#...≈≈##. EV: 18Int: 17  #...##########...≈≈### SH: 0Dex: 12  #...#.......#####≈≈#XL:  5 Next: 37% Place: Dungeon:3  #...')..)...'.;(#≈≈#hcNoise: ---------  Time: 3697.3 (0.0)  #...'.......#$%:#≈≈#-) Magic Parchment  ####################Cast: Shock  Scroll          _n - an orb of mayhem _Okay, then. _Okay, then. _Okay, then. _o - a wand of flame (9) _Okay, then.hhN8%hh|x h\| h h̆ N _There are no items here.hhEquip which item?  - - Magic Parchment (current attack) Hand Weapons (go to first with )) hY d - a +0 quarterstaff (melded)  b - a +0 dagger of electrocution Jewellery (go to first with "=)  e - a ring of protection from cold (worn)[?] describe selected [!] equip|wield|put on[tab] equip|unequip hR h5Z hf  #...#..÷..#...#..≈≈##. BurningKing the Gusty  #...#.....#...#..≈≈##. Draconian of Sif Muna *.....  #...#.....#...#..≈≈##. Health: 40/40 ========================  ##'##.))..##)##).≈≈##. Magic: 13/13 ========================  #............#...≈≈##. AC: 0Str: 10  #............#...≈≈##. EV: 18Int: 17 hg  #...##########...≈≈### SH: 0Dex: 12  #...#.......#####≈≈#XL:  5 Next: 37% Place: Dungeon:3  #...')..)...'.;(#≈≈#Noise: ---------  Time: 3697.3 (0.0)  #...'.......#$%:#≈≈#-) Magic Parchment  ####################Cast: Shock  Scroll          _Okay, then. _Okay, then. _Okay, then. _o - a wand of flame (9) _Okay, then. _There are no items here.hq P  Okay, then.ht h$ h5 . _h h6 Drop what?15/52 slots (_ for help) Hand Weapons (select all with ))  d - a +0 quarterstaff (melded)  b - a +0 dagger of electrocution Armour (select all with [)  n - an orb of mayhem Jewellery (select all with "=)  e - a ring of protection from cold (worn) Wands (select all with /)h - a wand of polymorph (2)  o - a wand of flame (9) Scrolls (select all with ?)  c - 3 scrolls of teleportationf - 2 scrolls of identify  m - a scroll of vulnerability Potions (select all with !)  a - 2 potions of magic  j - a potion of curing  k - a pink potion  l - a viscous pink potion Talismans (select all with %)g - a scarab talisman [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected_ 8G[top]h o - a wand of flame (9). A magical device which throws little puffs of flame. Damage: 2d5 Noise: Quiet You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837.hyXDrop what?15/52 slots (_ for help) Hand Weapons (select all with ))  d - a +0 quarterstaff (melded)  b - a +0 dagger of electrocution Armour (select all with [)  n - an orb of mayhem Jewellery (select all with "=)  e - a ring of protection from cold (worn) hyWands (select all with /)  h - a wand of polymorph (2)  o - a wand of flame (9) Scrolls (select all with ?)  c - 3 scrolls of teleportation  f - 2 scrolls of identify  m - a scroll of vulnerability Potions (select all with !)  a - 2 potions of magic  j - a potion of curing  k - a pink potion  l - a viscous pink potion Talismans (select all with %)g - a scarab talisman [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit hLetters toggle [.|Space] toggle selected[top]hh(: #...#..÷..#...#..≈≈##. BurningKing the Gusty  #...#.....#...#..≈≈##. Draconian of Sif Muna *.....  #...#.....#...#..≈≈##. Health: 40/40 ========================  ##'##.))..##)##).≈≈##. Magic: 13/13 ========================  #............#...≈≈##. AC: 0Str: 10  #............#...≈≈##. EV: 18Int: 17  #...##########...≈≈### SH: 0Dex: 12  #...#.......#####≈≈#XL:  5 Next: 37% Place: Dungeon:3  #...')..)...'.;(#≈≈#hJ+Noise: ---------  Time: 3697.3 (0.0)  #...'.......#$%:#≈≈#-) Magic Parchment  ####################Cast: Shock  Scroll          _Okay, then. _o - a wand of flame (9) _Okay, then. _There are no items here. _Okay, then.Okay, then.h-h5h7. _hOsh$uA maw talisman. A miniature, desiccated head of some ferocious and hopefully extinct creature. Transforms the user's midsection into a giant mouth, gnashing and ready to devour foes. The mouth may devour slain creatures, healing the user to an extentincreased by the user's Shapeshifting skill and the power of the creature eaten.Skill also increases the damage done by the maw. ____________________________________________________________Skill HP Body Armour AC Bite Dmg ------------------------------------------------- Min 8+0% +0.0 (-75%)10 Max 14 +0% +0.0 (-75%)18 h vCur 0 -80% +0.0 (-75%) 0 Bite chance: 75% ____________________________________________________________ Your skill: 0.0At 100% training you would reach 8.0 in about 3.0 XLs. A period of sustained concentration is needed to enter or leave forms. To leave (g)o to location.h)h* #...#..÷..#...#..≈≈##. BurningKing the Gusty  #...#.....#...#..≈≈##. Draconian of Sif Muna *.....  #...#.....#...#..≈≈##. Health: 40/40 ========================  ##'##.))..##)##).≈≈##. Magic: 13/13 ========================  #............#...≈≈##. AC: 0Str: 10  #............#...≈≈##. EV: 18Int: 17  #...##########...≈≈### SH: 0Dex: 12  #...#.......#####≈≈#XL:  5 Next: 37% Place: Dungeon:3 h #...')..)...'.;(#≈≈#Noise: ---------  Time: 3697.3 (0.0)  #...'.......#$%:#≈≈#-) Magic Parchment  ####################Cast: Shock  Scroll          _Okay, then. _o - a wand of flame (9) _Okay, then. _There are no items here. _Okay, then. _Okay, then.hhphh7 e#...#.....#...#..≈≈# #.#  #...#.....#...#..≈≈# #.#  ##'##.))..##)##).≈≈# #.#  #............#...≈≈# #.#  #.#...≈≈# #.  #...##########...≈≈# ###  #...#.......#####≈≈# h8  #...')..)...'..(#≈≈# #...'.......#$%;#≈≈# #################### hUB *%hLF 18.3 (1 _hM 7%hV %o - a wand of flame (9) _Okay, then.There are no items here.Okay, then. hhW 8_ You pick up a book of Frost and begin reading...hZ *9.3 (2he 7%hg _ _You add the spells Freeze, Frozen Ramparts and Hailstorm to your library.hhhhhhShh<A  You see here a maw talisman.hhU _hoh,h6h.a  #...#.....#...#..≈≈#  #...#.....#...#..≈≈#  ##'##.))..##)##).≈≈#  #..#...≈≈#  #h8&..#...≈≈# #  #...##########...≈≈#  #...#.......#####≈≈#  #...')..)...'..(#≈≈#  #...'.......#;%.#≈≈#702.3 (3 ##########hh"7%h > _You now have 214 gold pieces (gained 5).h=T hUV F Spells (Memorise)TypeFailure Level  a - SwiftnessAir9% 3b - FreezeIce14%1  c - Hailstormh,W =Conjuration/Ice28% 3  d - AirstrikeAir28% 4  e - Frozen RampartsIce38% 3  f - Iskenderun's Mystic BlastConjuration/Translocation 67% 4  g - Passage of GolubriaTranslocation80% 4  h - Summon Mana ViperHexes/Summoning 98% 5 hW  i - Yara's Violent Unravelling Hexes/Alchemy 98% 5  j - Summon Cactus Giant Summoning100% 6  k - HauntNecromancy/Summoning 100% 7 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith Hailstorm Conjures a cannonade of hail, battering nearby creatures that fail to dodge. Theeye of the storm is wide enough that monsters adjacent to the caster are unaffected. Due to the strong impact and cutting edges, half of its damage bypasses cold resistance. Level: 3 Schools: Conjuration/Ice Fail: 28% hҗP Power: 7%  Damage: 3d5 (max 3d16) Accuracy: +++Range: 2-3Noise: Quiet Miscasting this spell causes magic contamination and also deals up to 15 irresistible or cold damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.Ƭh\F Spells (Memorise)TypeFailure Levela - SwiftnessAir9% 3  b - FreezeIce14% 1  c - HailstormConjuration/Ice 28% 3  d - AirstrikeAir28% 4  e - Frozen Ramparts Ice38% 3  f - Iskenderun's Mystic BlastConjuration/Translocation 67% 4  g - Passage of Golubria Translocation 80% 4 ƬhjR h - Summon Mana ViperHexes/Summoning 98% 5  i - Yara's Violent Unravelling Hexes/Alchemy 98% 5  j - Summon Cactus Giant Summoning100% 6  k - HauntNecromancy/Summoning 100% 7 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitǬh  Iskenderun's Mystic Blast Detonates a crackling sphere of destructive energy. The explosion will hit all nearby monsters with physical force, knocking them back if damage is done. Spellpower increases damage and knockback distance. Level: 4 Schools: Conjuration/Translocation Fail: 67%  Power: 7% Ǭh. dDamage: 2d4 (+2d1 / collision) (max 2d19 (+2d11 / collision))  Range: 2  Noise: Loud Miscasting this spell causes magic contamination and also either anchors you in place or deals up to 28 irresistible damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.׬h  Spells (Memorise)TypeFailure Levela - SwiftnessAir9% 3  b - FreezeIce׬h. 14% 1  c - HailstormConjuration/Ice 28% 3  d - AirstrikeAir 28% 4  e - Frozen RampartsIce38% 3  f - Iskenderun's Mystic Blast Conjuration/Translocation 67% 4g - Passage of GolubriaTranslocation80% 4  h - Summon Mana ViperHexes/Summoning 98% 5  i - Yara's Violent Unravelling Hexes/Alchemy 98% 5  j - Summon Cactus Giant Summoning100% 6  k - HauntNecromancy/Summoning 100% 7 4 spell levels left ׬h ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit٬hY Passage of Golubria Opens two gateways (one always near the caster), which allow instantaneous transport to random other open gateways to any creature entering them. There is no limit to the number of gateways that can be open at one time. However, gateways close a short time after being opened, or immediately once entered. Level: 4 School: Translocation Fail: 80% Power: 4% Range: 2/7 Noise: Loud Miscasting this spell causes magic contamination and also anchors you in place.hJ Spells (Memorise)TypeFailure Levela - SwiftnessAirhkK9% 3  b - FreezeIce14% 1  c - HailstormConjuration/Ice 28% 3  d - AirstrikeAir28% 4  e - Frozen RampartsIce38% 3  f - Iskenderun's Mystic BlastConjuration/Translocation 67% 4  g - Passage of Golubria Translocation 80% 4  h - Summon Mana ViperHexes/Summoning 98% 5  i - Yara's Violent Unravelling Hexes/Alchemy 98% 5  j - Summon Cactus Giant Summoning100% 6  k - HauntNecromancy/Summoning 100% 7 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith  Summon Mana Viper Summons a violet-scaled serpent whose bite can swiftly drain the magical reserves of nearly any foe. At higher power, the antimagic properties of the viper's bite grow even stronger. hLevel: 5 Schools: Hexes/Summoning Fail: 98% Power: 4% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also either slows you or summons a nameless horror. You can sustain at most one creature summoned by this spell. Your cannot cast such powerful magic in your current form.hL3 Spells (Memorise)TypeFailure Levela - SwiftnessAir9% 3  b - FreezeIce14% 1  c - HailstormhLConjuration/Ice 28% 3  d - AirstrikeAir28% 4  e - Frozen RampartsIce38% 3  f - Iskenderun's Mystic Blast Conjuration/Translocation 67% 4  g - Passage of GolubriaTranslocation80% 4  h - Summon Mana ViperHexes/Summoning 98% 5  i - Yara's Violent Unravelling Hexes/Alchemy 98% 5  j - Summon Cactus Giant Summoning100% 6  k - HauntNecromancy/Summoning 100% 7 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithdFrozen Ramparts Encases surrounding walls with ice for a short time. Foes that wander near the hficy walls will be damaged, and this may temporarily slow cold-blooded creatures.Each victim is only ever affected by one icy wall at a time. The ice will crack and fall away if the caster moves to a new position. Level: 3 School: Ice Fail: 38%  Power: 8% Damage: 1d2 (max 1d16)  Range: 2  Noise: Loud Miscasting this spell causes magic contamination and also deals up to 16 cold damage. This spell would have no effect right now because you can't see any hostile targets that would be affected. _________________ ”And as you cross the circle line  Well, the ice wall creaks behind  You're a rabbit on the run”hU Spells (Memorise)TypeFailure Levela - SwiftnessAir9% 3  b - FreezeIce14% 1  c - HailstormConjuration/Ice 28% 3 hT  d - AirstrikeAir28% 4  e - Frozen RampartsIce38% 3  f - Iskenderun's Mystic Blast Conjuration/Translocation 67% 4  g - Passage of GolubriaTranslocation80% 4  h - Summon Mana ViperHexes/Summoning 98% 5  i - Yara's Violent Unravelling Hexes/Alchemy 98% 5  j - Summon Cactus Giant Summoning100% 6  k - HauntNecromancy/Summoning 100% 7 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithG [ Airstrike Causes the air around a creature to twist itself into a whirling vortex of meteorological fury. It does more damage to targets surrounded by empty space. Level: 4 School: Air Fail: 28%  Power: 8% Damage: 2d(2-18) (max 2d(15-31))  Range: 7  Noise: A bit loud Miscasting this spell causes magic contamination and also deals up to 20 electric damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.&h Spells (Memorise)TypeFailure Levela - SwiftnessAir&hp9% 3  b - FreezeIce14% 1  c - HailstormConjuration/Ice 28% 3  d - AirstrikeAir28% 4  e - Frozen Ramparts  Ice 38% 3  f - Iskenderun's Mystic BlastConjuration/Translocation 67% 4  g - Passage of GolubriaTranslocation80% 4  h - Summon Mana ViperHexes/Summoning 98% 5  i - Yara's Violent Unravelling Hexes/Alchemy 98% 5  j - Summon Cactus Giant Summoning100% 6  k - HauntNecromancy/Summoning 100% 7 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit*hySwiftness Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time. Level: 3 School: AirFail: 9% Power: 17% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination and also deals up to 10 electric damage. _________________ “JUST WALK OUT  you can leave!!!  work  social thing  movies  home  class  dentist  clothes shoppi  too fancy weed store1h  Spells (Memorise)TypeFailure Level  a - SwiftnessAir9% 3  b - FreezeIce14% 1  c - HailstormConjuration/Ice 28% 3  d - AirstrikeAir28% 4  e - Frozen Ramparts  Ice 38% 3  f - Iskenderun's Mystic BlastConjuration/Translocation 67% 4  g - Passage of GolubriaTranslocation80% 4  h - Summon Mana ViperHexes/Summoning 98% 5  i - Yara's Violent Unravelling Hexes/Alchemy 98% 5  j - Summon Cactus Giant Summoning100% 6  k - HauntNecromancy/Summoning 100% 7 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit3hy 3h 3h 0 #...#.....#...#..≈≈## BurningKing the Gusty  #...#.....#...#..≈≈## Draconian of Sif Muna *.....  ##'##.))..##)##).≈≈## Health: 40/40 ========================  #............#...≈≈#3h # Magic: 13/13 ========================  #............#...≈≈## AC: 0Str: 10  #...##########...≈≈## EV: 18Int: 17  #...#.......#####≈≈#SH: 0Dex: 12  #...')..)...'..(#≈≈#XL:  5 Next: 37% Place: Dungeon:3  #...'.......#;%.#≈≈#Noise: ---------  Time: 3702.3 (0.0)  ####################-) Magic Parchment  Cast: Shock  Scroll          _Okay, then. _Okay, then.3h9 You pick up a book of Frost and begin reading... _You add the spells Freeze, Frozen Ramparts and Hailstorm to your library. _You see here a maw talisman. _You now have 214 gold pieces (gained 5).3h 3h Memorise Swiftness, consuming 3 spell levels and leaving 1? Y - Yes 3h ' N - No6hah 6h 0 #...#.....#...#..≈≈## BurningKing the Gusty  #...#.....#...#..≈≈## Draconian of Sif Muna *.....  ##'##.))..##)##).≈≈## Health: 40/40 ========================  #............#...≈≈#6hŃ # Magic: 13/13 ========================  #............#...≈≈## AC: 0Str: 10  #...##########...≈≈## EV: 18Int: 17  #...#.......#####≈≈#SH: 0Dex: 12  #...')..)...'..(#≈≈#XL:  5 Next: 37% Place: Dungeon:3  #...'.......#;%.#≈≈#Noise: ---------  Time: 3702.3 (0.0)  ####################-) Magic Parchment  Cast: Shock  Scroll         You pick up a book of Frost and begin reading... _You add the spells Freeze, Frozen Ramparts and Hailstorm to your library. _You see here a maw talisman. _You now have 214 gold pieces (gained 5).  This spell is dangerous to cast!Okay, then.6h 6hŒ 6h . _9h,9hT.n Spells (Memorise)Type9h.Failure Level  a - SwiftnessAir9% 3b - FreezeIce14%1  c - HailstormConjuration/Ice28% 3  d - AirstrikeAir28% 4  e - Frozen RampartsIce9h/38% 3  f - Iskenderun's Mystic BlastConjuration/Translocation 67% 4  g - Passage of GolubriaTranslocation9h0r80% 4  h - Summon Mana ViperHexes/Summoning 98% 5  i - Yara's Violent Unravelling Hexes/Alchemy 98% 5  j - Summon Cactus Giant Summoning100% 6  k - Haunt9hi0Necromancy/Summoning 100% 7 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit>h>hf>hl0 #...#.....#...#..≈≈## BurningKing the Gusty  #...#.....#...#..≈≈## Draconian of Sif Muna *.....  ##'##.))..##)##).≈≈## Health: 40/40 ========================  #............#...≈≈#>hl# Magic: 13/13 ========================  #............#...≈≈## AC: 0Str: 10  #...##########...≈≈## EV: 18Int: 17  #...#.......#####≈≈#SH: 0Dex: 12  #...')..)...'..(#≈≈#XL:  5 Next: 37% Place: Dungeon:3  #...'.......#;%.#≈≈#Noise: ---------  Time: 3702.3 (0.0)  ####################-) Magic Parchment  Cast: Shock  Scroll   >h      You pick up a book of Frost and begin reading... _You add the spells Freeze, Frozen Ramparts and Hailstorm to your library. _You see here a maw talisman. _You now have 214 gold pieces (gained 5).  This spell is dangerous to cast! _Okay, then.>h>hMemorise Swiftness, consuming 3 spell levels and leaving 1? Y - Yes  N - No?hǐ?h #...#.....#...#..≈≈## BurningKing the Gusty  #...#.....#...#..≈≈## Draconian of Sif Muna *.....  ##'##.))..##)##).≈≈## Health: 40/40 ========================  #............#...≈≈## Magic: 13/13 ========================  #............#...≈≈## AC: 0Str: 10  #...##########...≈≈## EV: 18Int: 17  #...#.......#####≈≈#SH: 0?hxDex: 12  #...')..)...'..(#≈≈#XL:  5 Next: 37% Place: Dungeon:3  #...'.......#;%.#≈≈#Noise: ---------  Time: 3702.3 (0.0)  ####################-) Magic Parchment  Cast: Shock  Scroll         You pick up a book of Frost and begin reading... _You add the spells Freeze, Frozen Ramparts and Hailstorm to your library. _You see here a maw talisman. _You now have 214 gold pieces (gained 5).  This spell is dangerous to cast! _Okay, then.?h*3.3 (1?hG?h    _This spell is dangerous to cast!?h*4.3 (2?h7%?h7%?h*5.3 (3?h?hF?h*6.3 (4?hP7%?h  _You start memorising the spell. You continue memorising. x3?h?h?hc _You finish memorising. Spell assigned to 'd'.AhAhBd Spells (Memorise)TypeFailure Level  a - FreezeIce14% 1  b - HailstormConjuration/Ice 28% 3  c - AirstrikeAirAh^28% 4  d - Frozen RampartsIce38% 3  e - Iskenderun's Mystic Blast Conjuration/Translocation 67% 4  f - Passage of Golubria Translocation 80% 4  g - Summon Mana ViperHexes/Summoning 98% 5  h - Yara's Violent Unravelling Hexes/Alchemy 98% 5  i - Summon Cactus Giant Summoning100% 6  j - HauntNecromancy/Summoning 100% 7 1 spell level left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitEhC5 Freeze EhDFreezes an adjacent creature, dealing damage that bypasses any armour the targetmay have. This may temporarily slow cold-blooded creatures. Level: 1 School: Ice Fail: 14%  Power: 16% Damage: 1d4 (max 1d10)  Range: 1  Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.Jh Spells (Memorise)TypeFailure Level  a - FreezeIce14% 1  b - HailstormConjuration/Ice 28% 3  c - AirstrikeAir28% 4  d - Frozen RampartsIceJh(38% 3  e - Iskenderun's Mystic Blast Conjuration/Translocation 67% 4  f - Passage of Golubria Translocation 80% 4  g - Summon Mana ViperHexes/Summoning 98% 5  h - Yara's Violent Unravelling Hexes/Alchemy 98% 5  i - Summon Cactus Giant Summoning100% 6  j - HauntNecromancy/Summoning 100% 7 1 spell level left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitKh% Khw0 #...#.....#...#..≈≈## BurningKing the Gusty  #...#.....#...#..≈≈## Draconian of Sif Muna *.....  ##'##.))..##)##).≈≈## Health: 40/40 ========================  #............#...≈≈#Kh# Magic: 13/13 ========================  #............#...≈≈## AC: 0Str: 10  #...##########...≈≈## EV: 18Int: 17  #...#.......#####≈≈#SH: 0Dex: 12  #...')..)...'..(#≈≈#XL:  5 Next: 37% Place: Dungeon:3  #...'.......#;%.#≈≈#Noise: ---------  Time: 3706.3 (0.0)  ####################-) Magic Parchment  Cast: Shock  Scroll Kh         _You now have 214 gold pieces (gained 5).  This spell is dangerous to cast! _Okay, then. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'd'.KhP  Okay, then.KhKh:7%Khj. _Mh7x  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.MhNMh.g0------==7.3 (1MhHSwift Scroll Mh7%Mh#% _You feel quick.Nh7 Nht Nh NhR Nhx ,Nẖ V  There is an open door here.Nh Nh  _Nh NhX  #...#..÷..#...#..≈≈#  #...#.....#...#..≈≈#  #...#.....#...#..≈≈#  ##'##.))..##)##).≈≈#  #..#...≈≈#Nh   #............#...≈≈#  #...##########...≈≈# #...#.......#####≈≈# #...')..)..;'..(#≈≈#--8.8 (1.5 #...'.......#.%.#≈≈##################### Nh 8--NhP NhI OhD3OhGOhmSOhWOhXOh^Ohx_OhDbOhb<------OhPeOhjOhinOhnOhqOh[F  #...#..÷..#...#..≈≈# #...#.....#...#..≈≈# #...#.....#...#..≈≈# ##'##.))..##)##).≈≈# #...#...≈≈# #...#...≈≈# #...Ohl>####...≈≈# #...#.......#####≈≈# #...')..;...'..(#≈≈#11.0 (2.2 #...'.......#.%.#≈≈# ##########Things that are here:OhEOhe8%Ohp _a +0 club; a goblin corpsePh3PhPhPhPh$ _Ph,Ph,PhPhPhPhaPhPh>  You see here a +0 dagger.PhPhtS1== _PhPh& #...#..÷..#...#..≈≈# #...#...#..≈≈# #...#...#..≈≈# ##'##.))..##)##).≈≈# #............#...≈≈# #............#...≈≈# #...##########...≈≈# #...#.......#####≈≈#Ph2W #...;)..)...'..(#≈≈#4.1 (3.1 #...'.......#.%.#≈≈# ###########PhqPh=PhAV _There is a large open door here.Ph PhPh϶PhPh6Ph#$ _PhBBPhPh-PhPh,PhPh"PhPh:==PhbPhO #≈≈≈#.....#≈≈≈≈≈≈≈## #...#.....#.....≈≈≈# #...#.....#......≈≈# ##'##.....##'##..≈≈# #...#..÷..#...#..≈≈# #...#.....#...#..≈≈# #...#.....#...#..≈≈# ##'##.))..##)##).≈≈# #..;.........#...≈≈#7.0 (2.9 #.....#...≈≈#Ph$ #......≈≈##...#.......#####≈≈##...')..)...'..(#≈≈##...'.......#.%.#≈≈#####################PhPh8%PhQh! Qh" Qh# Qh / Qh1 Qh2 Qhx8 ,Qh: QhR; =Swift Qh > QhD q _You start to feel a little slower.QhoG QhH QhI QhL QhO Qh}P QhGR QhU QhY QhZ Qh\ Qh`k #...#.....#.....≈≈≈# #...#.....#......≈≈# ##'##.....##'##..≈≈# #...#..÷..#...#..≈≈# #...#.....#...#..≈≈# #...#.....#...#..≈≈# ##'##.))..##)##).≈≈# #............#...≈≈# #.......;....#...≈≈# 20.6 (3.6Qhl #...##########...≈≈# #...#.......#####≈≈# #...')..)...'..(#≈≈# #...'.......#.%#≈≈##################### Qhso Qht Qhu Rh 3Rh Rho Rh< Rh L2==Rh Rho RhѸ Rhj Rh Rh RhO Rh Rh Rh Rh> Rh Q-Swift Scroll Rh Rh a _You feel sluggish.Rh Rh :==Rh? Rh Rhk Rh Rhe Rh = #...##  ###...###  ###≈≈...≈≈### #≈≈≈≈...≈≈≈≈##### ≈≈≈##''÷##≈≈≈≈≈≈## ≈≈≈≈≈≈≈≈≈≈#Rhx ...#.....#.....≈...#.....#...#'##...;.##'##6.7 (6.1...#..÷..#...##.....#...#..#.....#...#..#'##.))..##)##).............#...≈≈##............#...≈≈##...##########...≈≈##...#.......#####≈≈#Rh Rh RhS Sh?V ShW ShX Shc ShIe Shf Sh m ,Sh&o Sho E3==Sh!q Sh8s Shgu ShDv Sh w Shx ShBz ,Sh{ Sh} @  There is an open gate here.ShE Sh  _Sht Sh Sh Sh :==Sh* Sh͓   ##.#.###....÷....  #.###.......##.##  ##.#.###....##.#  ##.## #.......#  ##..# #########  ###..## Sh   #...##   ###...###   ###≈≈.;.≈≈### 35.7 (9.0 ##≈≈≈≈...≈≈≈≈#####  #≈≈≈##''÷##≈≈≈≈≈≈# #≈≈≈#.....#≈≈≈≈≈≈≈## #...#.....#....≈≈≈# #...#.....#......≈≈# ##'##.....##'##..≈≈# #...#..÷..#...#..≈≈#Sh 7 #...#.....#...#..≈≈#Sh Sh Sh L _You start to feel a little faster.ShF Th; Th Th<  #.#.##.#  #.#.##.#########  #......#.......#  ###.####.#####.#### ##.#.###....÷...... #.###.......##.#### ##.#.###....##.# ##.## #.......# ##;.# #########41.7 (6 ###..##  #...##  ###...###  ###≈≈...≈≈#####≈≈≈≈...≈≈≈≈######≈≈≈##''÷##≈≈≈≈≈≈###≈≈≈#.....#≈≈≈≈≈≈≈###...#.....#.....≈≈≈# _You no longer feel sluggish.Uh3Uh'UhUh,UhTUh #.# #.....# #.# #.##.#.#  #.# #.#..#.# #.# #.#.##.# #.Uh #.#.##.######### #.# #......#.. #. ###.####.#####.#####.# ##.#.###....÷........# #.###;......##.######.4.7 (3 ##.#.###....##.# #. #.## #.......# #. ##..# ######### ## ###..## # #...## #Uh# ###...### ###≈≈...≈≈#####≈≈≈≈...≈≈≈≈#####UhUh6UhVhVh3VhqVhVhVhVhVhVh|,Vh^VhUVh,VhP #.......# #.>...# #§§..#..Vh#j #.##.#.## #.....# #.##### #.##.#.# ####### #.#  #.#..#.# #.#  #.#.##.# #.#  #.#.##.######### #.#  #......#.......# #.##### ###.####.#####.#####.#..... Vh##.#.###..;.÷........#.9.7 (5 #.###.......##.######..## ##.#.###....##.# #..#.. ##.## #.......# #..#... VhJ##..# ######### ##.#...  ###..## #.....   #...## ###..#   ###...### #...  ###≈≈...≈≈### ##.## VhVhVh Wh Whc Wh9 Wh Xh XhZ 3XhZXhXh<XhanXhQd  You see here an adder skeleton.XhXh= _XhXhXh,XhXhV XhZ!Xh!Xh_"Xh+" #.......# #.>...# #§§..#.....#.##.#.## #.....# #.#########.#.##.#.# ####### #.# #.##.#..#.# #.# #.##.#.##.# Xh-#.# #.##.#.##.######### #.# #.##......#.......# #.####### #..###.####.#####.#####.#.....# #####.#.###....÷..;.....#.###.## #54  #.###.......##.######..###.#.###....##.# #..#.....##.## #.......# #..#.....####..# ######### ##.#...#.## ##..## #.....# ...## ###..#####. ...### #..... ...≈≈### ##.#####Xh1Xh`7Xh8XhEp XhZq 3Xhz Xh{ Xh| Xh XhՂ XhW Xh| Xh Xhd XhE Xhd Xh Xhb Xh,  ....# #.>...# #§§..#........( .#.## #.....# #.#########.#... .#.# ####### #.# #.#... .#.# Xh1 #.# #.#... ##.# #.# #.#... ##.######### #.# #.#... ...#.......# #.####### #..... ##.#####.#.....# ###... .###....÷.......;#.###.## #####9 #.......##.######..###..##### .###....##.# #..#........#### ## #.......# #..#.....##.##.. # ######### ##.#...#.##.##.. # #.....#.....Xhv  ###..#####.##.. # #........# ### ##.########.Xh Xh Xhl ZhZh(3ZhrZhdZh ,ZhKZhZhõ,ZhPZhZh,Zh$Zh8Zh$,ZhͻZhI ###.####.......##....# #.>.# ...# ####.#######..# #...# ###.#.# #..# #...# ###.# #....†# #..#######...# Zh...<# #.....# #.............. .##.# #.....# ####.<.............# #.>...# #....#........( .#.## #.....# #.#########.#.....# ####### #;# #.#....65.7 (6 .#.# #.# #.#.... ##.# #.# #.#....#.######### #.# #.#....# ...#.......# #.####### #.... ####.#####.#####.#.....# ###...## .###....÷........#.###.## ###### #.......##.######..###..##### ## .###....##.# #..#........####.ZhZhZh\h`3\h\h0R0......\h)\h\h \h7_Done exploring.]hR ]hjT 3]h ]h> ]h [ _Done exploring._hzI_h_h˂_hŃ$ __h2_h>_hSl .....#.#)#.##...[..###.#.....# ##.#..)....).....### #.......# # .##.......#.##.##.# ###...### # .####.......##....# #.>.# _hr# ####.#######..# #...# ## #####.# #..# #...# # .# #....†# #..#######...####† <# #.....# #................. #.....# ####;<...............9.7 (4 #.>...# #....#........(...... #.....# #.#########.#....### #  #.# #.#....# # #.# #.#....# #.# #.#....# ######### #.# #.#....### #.####### #........# #.#####.#####.#.....# ###...##.#_h!_hȠ_h_h1`hv3`hw`h~`h`hH`h`h`h܍,`h`h`h,`hD`h`hu,`h`h`h,`hG`h`h],`h`hʹ  Things that are here:  a +0 short sword; a +0 ring mail; an orc skeleton`hַ`h _`hg`h`h`h"`h_`h`h3`h`h`hG`h`h`h`h`h,`h`h2`h,`h`h`h,`h`h`h,`h:`h`h`h ,`h #...#.#..)....).....###  ##.##.......#.##.##.#  #######.####.......##....# `h  ####.#######..#  #.#####.# #####.# #..#  #.#####.# #....÷# #..####  #.##...<# #.....# #......  #.##.##.# #.....# ####.<  #.......# #.;...# #....#86.7 (17.0) `h< #.##.#.## #.....# #.########  #.##.#.# ####### #.#  #.#..#.#  #.#  #.#.##.#  #.#  #.#.##.######### #.#  #......#.......# #.#######`hB   ###.####.#####.#####.#   ##.#.###....÷........#.###.## `h`h%`hc _There is a stone staircase leading down here.bh3bhbhbhC77.0) _bhzbh< #..##. #.....  ...#> .:... #  .... ....#.#  ...#.......  # .........#  #.##.....$...  #..........# 4 #...;# ###### bhA>GbhAAbhU,8.5 (1.8bh bh _You climb downwards.  Found a gold piece and a book of Decay. Found a stone staircase leading down. _There is a stone staircase leading up here.ch ch ch ch ch ch | _chY ch\ ch ch. chT ch chb ch ch. ch ch ch ch ch chchchchU  You pick up a book of Decay and begin reading...ch\ chs chR .## ## ..# #.. #.## ...#..####  #..#...#.# #ch### #..#.....#.###..##..#.......#>..;....#95.5 (7.0............#.#.#......#.......##...........###.##.....$...##..........###...#...<#....#######.......#.^.....chGchi#chn&{  You add the spells Cigotuvi's Putrefaction, Dispel Undead and Martyr's Knell to_your library.hhghh Spells (Memorise)TypeFailure Level  a - FreezeIce14% 1  b - HailstormConjuration/Ice 28% 3  c - AirstrikeAir28% 4  d - Frozen RampartsIce38% 3  e - Cigotuvi's Putrefaction Necromancy/Air 54% 4  f - Iskenderun's Mystic Blast Conjuration/Translocation 67% 4  g - Dispel UndeadNecromancy80% 4  h - Martyr's KnellNecromancy/Summoning 80% 4  i - Passage of Golubria Translocation 80% 4  j - Summon Mana ViperHexes/Summoning 98% 5  k - Yara's Violent Unravelling Hexes/Alchemy 98% 5  l - Summon Cactus Giant Summoning100% 6  m - HauntNecromancy/Summoning 100% 7 1 spell level left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitlh%lh*lh/BurningKing the Gusty.##Draconian of Sif Muna *.....## ..#Health: 40/40 ========================#.. #.##Magic: 13/13 ========================...#..####AC: 0Str: 10#..#...#.# #EV: 18Int: 17lh1### #..#.....#.#SH: 0Dex: 12##..##..#........XL:  5 Next: 37% Place: Dungeon:4.....#>..;....#Noise: ---------  Time: 3795.5 (0.0)............#.#.#-) Magic Parchment......#.......#Cast: Shock#...........##Scroll #.##.....$...##..........###...#...<#....#######.......#.^..... _You climb downwards.  Found a gold piece and a book of Decay. Found a stone staircase leading down. _There is a stone staircase leading up here.  You pick up a book of Decay and begin reading...  You add the spells Cigotuvi's Putrefaction, Dispel Undead and Mlh3%artyr's Knell to_your library.lh;m  Okay, then.lh)?lh@. _nhbInhenh4hnhn _nhpnhdsnhsnhjtnhvnhgx,nhtynh},nh}nh...#..#####..#...#.###### #..#.....#.####..##..#........#.....#>.......# .#............#.#.# ......#.......# ...........## #.##...# 800.5 (5#..### ...#...<#....# ######.......  #.^..... .##.#.... .. ....... ### ...##... nhnh͝nh> _You now have 215 gold pieces (gained 1).nhP 3nhQ nhT nheW nhA_ nh@` nhb ,nhnc nh@e nhh ,nhh nht H.....#>.......#..#............#.#.# ......#.......# ...........## #.##.........# #.#..........#####......#...<#....#.......######..........# #.^..#4.5 (4 ....##.#........ .............#.#####...##...##..# .....##. ...... #. ..... . .....nh nh nh ohW3ohohoh............#.#.# #.......# #...........## .#.##..# ##..#..........#####......#...<#....#..... ######..........#  #.^#h.....##.#..oh^.............#.#>#####...##...# Shock #..# .....##. ........ .h   black bear (asleep). .. ..ohu 0  A black bear comes into view.oh*5.5 (1ohoh; _Found a stone staircase leading down.oh#yy#.......# #...........## ...#.##...# ##..#....#####....  ...#...<#....#........  ######..........#  #.^#h..oh{....##.#...................;..#.#> #####...##...#  #..# .......##. ..........#...........###...........#.#ohoh%6ohrohВqh3qh{5A rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,  Or whether Laws be wrong;  All that we know who lie in gaol  Is that the wall is strong;  And that each day is like a year,  A year whose days are long.”  -Oscar Wilde, “The Ballad of Reading Gaol”. 1898.rh!rh!,_ ......#.......#BurningKing the Gusty#...........## ...Draconian of Sif Muna *.....#.##.........# ##...Health: 40/40 ========================#..........#####....rh-Magic: 13/13 ========================...#...<#....#........AC: 0Str: 10######..........# .EV: 18Int: 17#.^........#h..SH: 0Dex: 12....##.#..........XL:  5 Next: 37% Place: Dungeon:4..........;..#.#>Noise: ---------  Time: 3806.5 (1.0)#####...##...#-) Magic Parchment#..# .......Cast: Shock##. ..........Scroll #.........................h   black bear (asleep)###..................#.#You add the spells Cigotuvi's Putrefaction, Dispel Undead rhz.and Martyr's Knell to_your library. _Okay, then. _You now have 215 gold pieces (gained 1).  A black bear comes into view. _Found a stone staircase leading down.rh 5rh8rh:rhjrhA black bear. A small black bear. Like all ursines, it will become enraged if badly hurt. Max HP: ~27Will: +AC: +EV: ++ Threat: Lethal Class: Natural Size: Medium Int: Animal You have about 98% to hit with your parchments (while incapacitated). It has about 40% to hit you. Attacks Max Damage Bite 9 rh,E2x Claw 5 each It possesses the following natural abilities:  a - Berserker Rage To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range.hJ hZ 2 ......#.......#BurningKing the Gusty#...........## ...Draconian of Sif Muna *.....#.##.........# ##...Health: 40/40 ========================#..........#####....Magic: 13/13 ========================...#...<#....#........AC: 0Str: 10######..........# .EV: 18h 2Int: 17#.^........#h..SH: 0Dex: 12....##.#..........XL:  5 Next: 37% Place: Dungeon:4..........;..#.#>Noise: ---------  Time: 3806.5 (0.0)#####...##...#-) Magic Parchment#..# .......Cast: Shock##. ..........Scroll #.........................h   black bear (asleep)###..................#.#You add the spells Cigotuvi's Putrefaction, Dispel Undead and Martyr's Knell to_your library. _Okay, then. _You now have 215 gold pieces (gained 1).  A black bear comes into view. _Found a stone staircase leading down.hH h h h  Casting: Swiftness (dangerous; 9% risk of failure)  h\Confirm with . or Enter, or press ? or * to list all spells.hgP  Okay, then.hhh. _he h  Your spells (describe)TypeFailure Level a - ShockConjuration/Airh 4%1  b - Static DischargeConjuration/Air6%2  c - Tukima's DanceHexes36%3  d + SwiftnessAir9% 3 Select a spell to describe[!]/[I] toggle spell headersh)-h_3hM; ......#.......#BurningKing the Gusty#...........## ...Draconian of Sif Muna *.....#.##.........# ##...Health: 40/40 ========================#..........#####....Magic: 13/13 ========================...#...<#....#........AC: 0Str: 10######..........# .EV: 18Int: 17#.^........#h..SH: 0Dex: 12....##.#..........XL:  5 Next: 37% Place: Dungeon:4..........;..#.#>Noise: ---------  Time: 3806.5 (0.0)#####...##...#-) Magic Parchment#..#h=+ .......Cast: Shock##. ..........Scroll #.........................h   black bear (asleep)###..................#.# _You now have 215 gold pieces (gained 1).  A black bear comes into view. _Found a stone staircase leading down.  Casting: Swiftness (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.h5Bhh hh G  Casting: Swiftness (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h / ......#.......# BurningKing the Gusty  #...........## ...  Draconian of Sif Muna *.....  #.##.........# ##...  Health: 40/40 ========================  #..........#####....  Magic: 12/13 ======================--  ...#...<#....#........  AC: 0Str: 10  ######..........# .  EV: 18Int: 17 #.^........#h..  SH: 0Dex: 12 h ....##.#....***...  XL:  5 Next: 37% Place: Dungeon:4 ..........;*.#.#>  Noise: ---------  Time: 3806.5 (0.0) #####...##...#  -) Magic Parchment #..# .......  Cast: Shock ##. ..........  Scroll  #............  .............  h   black bear (asleep) ###..........  ........#.#  _Okay, then.Casting: Swiftness (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; h 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (asleep, 100% to hit)h ***...#h*.....h6w.*.*.*.*htt..*.*hbd***#.***h.**.#*#h...#h.****Aim: a black bear (asleep, 100% to hit)ha F ......#.......#BurningKing the Gusty#...........## ...Draconian of Sif Muna *.....#.##.........# ##...Health: 40/40 ========================#..........#####....Magic: 12/13 ======================--...#...<#....#........h?c AC: 0Str: 10######..........# .EV: 18Int: 17#.^........#***SH: 0Dex: 12....##.#....***...XL:  5 Next: 37% Place: Dungeon:4..........;*.#.#>Noise: ---------  Time: 3806.5 (0.0)#####...##...#-) Magic Parchment#..# .......Cast: Shock##. ..........Scroll #............hd .............h   black bear###..................#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (asleep, 100% to hit)  The zap hits the black bear.  The black bear is lightly wounded.h h Z.....h.h 4===7.5 (1h h  ing: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (asleep, 100% to hit)  The zap hits the black bear.  The black bear is lightly wounded. _The black bear growls angrily. You hear an angry hiss.hfV  hWCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h, ......#.......# BurningKing the Gusty  #...........## ...  Draconian of Sif Muna *.....  #.##.........# ##...  Health: 40/40 ========================  #..........#####....  Magic: 11/13 ====================----  ...#...<#....#........  AC: 0Str: 10  ######..........# .  EV: 18Int: 17 #.^........#...  SH: 0Dex: 12h^ ....##.#.....*h...  XL:  5 Next: 37% Place: Dungeon:4 ..........;**#.#>  Noise: ===------  Time: 3807.5 (0.0) #####...##...#  -) Magic Parchment #..# .......  Cast: Shock ##. ..........  Scroll  #............  .............  h   black bear ###..........  ........#.#  _The black bear growls angrily. You hear an angry hiss.  Casting: Shock (safe; 4% risk of failure)  hGConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (lightly wounded, 79% to hit)hH ......#.......#BurningKing the Gusty#...........## ...hDraconian of Sif Muna *.....#.##.........# ##...Health: 40/40 ========================#..........#####....Magic: 11/13 ====================----...#...<#....#........AC: 0Str: 10######..........# .EV: 18Int: 17#.^........#.**SH: 0Dex: 12....##.#.....***..XL:  5 Next: 37% Place: Dungeon:4..........;**#.#>Noise: ===------  Time: 3807.5 (0.0)#####...##...#-) Magic Parchment#..# .......Cast: Shock##. ..........a2;38HScroll #.........................h   black bear###..................#.#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (lightly wounded, 79% to hit)  The zap hits the black bear.h:hRAZ..h....hE3--8.5 (1h}KhMuonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (lightly wounded, 79% to hit)  The zap hits the black bear. h}N*_The black bear is lightly wounded.hz  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h @ ......#.......# BurningKing the Gusty  #...........## ...  Draconian of Sif Muna *.....  #.##.........# ##...  Health: 40/40 ========================  #..........#####....  Magic: 10/13 ==================------  ...#...<#....#........  AC: 0Str: 10  ######..........# .  EV: 18Int: 17 hT #.^........#...  SH: 0Dex: 12 ....##.#....*h....  XL:  5 Next: 37% Place: Dungeon:4 ..........;*.#.#>  Noise: =--------  Time: 3808.5 (0.0) #####...##...#  -) Magic Parchment #..# .......  Cast: Shock ##. ..........  Scroll  #............  .............  h   black bear ###..........  ........#.#  _The black bear is lightly wounded.  Casting: Shock ^ u49m(safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (lightly wounded, 79% to hit)hug ......#.......# BurningKing the Gusty  #...........## ...  Draconian of Sif Muna *.....  #.##.........# ##...  Health: 40/40 ========================  #..........#####....  Magic: 10/13 ==================------  ...#...<#....#........  AC: 0Str: 10  ######..........# .  EV: 18Int: 17 #.^........#...  SH: 0Dex: 12 ....##.#.....h....  XL:  5 Next: 37% Place: Dungeon:4 h..........;..#.#>  Noise: =--------  Time: 3808.5 (0.0) #####...##...#  -) Magic Parchment #..# .......  Cast: Shock ##. ..........  Scroll  #............  .............  h   black bear ###..........  ........#.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (lightly wounded, 79% to hit)  You miscast Shock.  You are very lightly contaminated with residual magic.h    ...   ##...    <  h .    .....  h#.#>    #..#   ##.        hja-9.5 (1Contam hhMAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line: a black bear (lightly wounded, 79% to hit)  You miscast Shock.are very lightly contaminated with residual magic. _Nothing appears to happen.h  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hNtP ......#.......# BurningKing the Gusty  #...........## ...  Draconian of Sif Muna *.....  #.##.........# ##...  Health: 40/40 ========================  #..........#####....  Magic: 9/13================--------  ...#...<#....#........  AC: 0Str: 10  ######..........# .  EV: 18Int: 17 #.^........#...  SH: 0Dex: 12 ....##.#..........  XL:  5 Next: 37% Place: Dungeon:4 hv ..........;*h#.#>  Noise: ---------  Time: 3809.5 (0.0) #####...##...#  -) Magic Parchment #..# .......  Cast: Shock ##. ..........  Scroll Contam  #............  .............  h   black bear ###..........  ........#.#  _Nothing appears to happen.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (lightly wounded, 79% to hit)h!hThat beam is likely to hit you. Continue anyway? Y - Yes  N - NohhR_ ......#.......#BurningKing the Gusty#...........## ...Draconian of Sif Muna *.....#.##.........# ##...Health: 40/40 ========================#..........#####....hqMagic: 9/13================--------...#...<#....#........AC: 0Str: 10######..........# .EV: 18Int: 17#.^........#...SH: 0Dex: 12....##.#..........XL:  5 Next: 37% Place: Dungeon:4..........;.h#.#>Noise: ---------  Time: 3809.5 (0.0)#####...##...#-) Magic Parchment#..# .......Cast: Shock##. ..........Scroll Contam #.........................h   black bear###..........h 1........#.# _Nothing appears to happen.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (lightly wounded, 79% to hit)hB9h.h9+10.5 (1hh  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight linehAim: a black bear (lightly wounded, 79% to hit) _You miscast Shock. Nothing appears to happen.h   h) Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h< ** The black bear is struck by an arc of lightning.  The black bear is moderately wounded.h8 + ;hYou are struck by an arc of lightning. The lightning grounds out.37--7----==1h; h> _The black bear completely misses you. The black bear closely misses you. x2h  Casting: Static Discharge (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h **The black bear is struck by an arc of lightning.  The black bear is moderately wounded.h2 ;hYou are struck by an arc of lightning. The lightning grounds out.h35---5-------2hK9h1< _The black bear completely misses you. The black bear closely misses you. x2hW  Casting: Static Discharge (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h ** Confirm with . or Enter, or press ? or * to list all spells.The black bear is struck by an arc of lightning.  The black bear is heavily wounded.  You are struck by an arc of lightning.  The black bear is struck by an arc of lightning.  The black bear is severely wounded.h: hz W l;hl   iguanaYou are struck by an arc of lightning. The lightning grounds out.  An iguana comes into view.h 27------4-----3hz hy t _The black bear barely misses you. The black bear claws you. x2h>  Casting: Static Discharge (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hwhhuhP _You don't know that spell.h[  Casting: Static Discharge (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  Confirm with . or Enter, or press ? or * to list all spells.  The black bear is struck by an arc of lightning.  The black bear is almost dead.  You are struck by an arc of lightning.  The black bear is struck by an arc of lightning.  You kill the black bear!h **l   iguana  Sif Muna accepts your kill.hGh'Of.;†hQhy\ ......#.......#BurningKing the Gusty#...........## ...Draconian of Sif Muna *.....#.##.........# ##...Health: 25/40 ===============---------#..........#####....Magic: 2/14===---------------------...#...<#....#........AC: 0Str: 10######..........# .EV: 18Int: 17#.^........#...SH: 0Dex: 12....##.#..........XL:  5 Next: 107% Place: Dungeon:4..........;†.#.#>Noise: ==-------  Time: 3814.5 (1.0)#####...##...#-) h]Magic Parchment#..# .......Cast: Shock##. ..........Scroll Contam #.........................###..................#.#You are struck by an arc of lightning.  The black bear is struck by an arc of lightning.  You kill the black bear!Sif Muna accepts your kill. _The lightning grounds out.  Your Conjurations skill increases to level 2!You kill the black bear!  Sif Muna accepts your kill. _The lightning grounds out.  Your Conjurations skill increases to level 2!  Your Air Magic skill increases to level 4! have reached level 6!hMf/  --more--hĸ30/47-5----6 3% ShockhhӿY _Your scales feel tougher.hEhHJ  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting1.1   3%  +1   j + Spellcasting 3.3  28%  -1          hK b + Maces & Flails   1.0     0   k + Conjurations   2.7  18%   0   c + Polearms   1.0     0   l + Hexes   0.8    -1  d + Staves1.8  12%   0   m + Summonings   0.5     0   e + Unarmed Combat   0.0     0   n + Necromancy   0.5     0       o + Forgecraft   0.5 Mm    0   f + Short Blades   0.6     0   p + Translocations   0.5     0   g + Long Blades   0.2     0   q + Alchemy   0.5     0       r + Fire Magic   0.5     0  h + Dodging2.2   7%  -1   s + Ice Magic   0.5     0  i + Stealth2.3   6%   0   t + Air Magic 1N40m  4.6  26%   0       u + Earth Magic   0.5     0               v + Invocations   0.0    +1       w + Evocations   0.0     0       x + Shapeshifting   0.0    -1  The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training and scribal knowledge are in green.  [?] Help[=] set a skill target  [/] hNEauto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsh! h/  ......#.......#BurningKing the Gusty#...........## ...Draconian of Sif Muna *.....#.##.........# ##...Health: 30/47 ===============---------#..........#####....Magic: 2/15===---------------------...#...<#....#........AC: 0Str: 10######..........# .EV: 18Int: 17#.^........#...SH: 0Dex: 12....##.#..........XL:  6 Next:  3% Place: Dungeon:4..........;†.#.#>Noise: ==-------  Time: 3814.5 (0.0)#####...##...#-) Magic Parchmenth1 [11;11H#..# .......Cast: Shock##. ..........Scroll Contam #.........................###..................#.#Sif Muna accepts your kill. _The lightning grounds out.  Your Conjurations skill increases to level 2!Your Air Magic skill increases to level 4!You have reached level 6! _Your scales feel tougher.h3 h4B hLG h\I hhll   iguanahŐC--5.5 (1Shockh`h!+ _You swing at nothing.h{]h_ Spells (Memorise)TypeFailure Level  a - Freezeh`.Ice14% 1  b - AirstrikeAir24% 4  c - HailstormConjuration/Ice 26% 3  d - Frozen RampartsIce38% 3  e - Cigotuvi's Putrefaction Necromancy/Air 50% 4  f - Iskenderun's Mystic Blast Conjuration/Translocation 65% 4  g - Dispel UndeadNecromancy80% 4  h - Martyr's KnellNecromancy/Summoning 80% 4  i - Passage of Golubria Translocation 80% 4 hXa j - Summon Mana ViperHexes/Summoning 98% 5  k - Yara's Violent Unravelling Hexes/Alchemy 98% 5  l - Summon Cactus Giant Summoning100% 6  m - HauntNecromancy/Summoning 100% 7 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithMhhc" ......#.......#BurningKing the Gusty#...........## ...Draconian of Sif Muna *.....#.##.........# ##...Health: 30/47 ===============---------h\#..........#####....Magic: 2/15===---------------------...#...<#....#........AC: 0Str: 10######..........# .EV: 18Int: 17#.^........#...SH: 0Dex: 12....##.#.......l..XL:  6 Next:  3% Place: Dungeon:4..........;†.#.#>Noise: ---------  Time: 3815.5 (0.0)#####...##...#h-) Magic Parchment#..# .......Cast: Shock##. ..........Scroll Contam #.........................l   iguana###..................#.# _The lightning grounds out.  Your Conjurations skill increases to level 2!hYour Air Magic skill increases to level 4!You have reached level 6! _Your scales feel tougher. _You swing at nothing.hP  Okay, then.hhh'. _hH  Casting: Static Discharge (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hTz ......#.......# BurningKing the Gusty  #...........## ...  Draconian of Sif Muna *.....  #.##.........# ##...  Health: 30/47 ===============--------- hs #..........#####....  Magic: 1/15=-----------------------  ...#...<#....#........  AC: 0Str: 10  ######..........# .  EV: 18Int: 17 #.^........#...  SH: 0Dex: 12 ....##.#.....**l..  XL:  6 Next:  3% Place: Dungeon:4 ..........;**#.#>  Noise: ---------  Time: 3815.5 (0.0) #####...##...#  -) Magic Parchmenth #..# .......  Cast: Shock ##. ..........  Scroll Contam  #............  .............  l   iguana ###..........  hѡ=........#.#  _Okay, then.Casting: Static Discharge (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (75% to hit)hH *****...l†.h .....#.*..**l**h*.***l.hC..**l*Aim: an iguana (75% to hit)hx+ ......#.......#BurningKing the Gusty#...........## ...Draconian of Sif Muna *.....#.##.........# ##...h,RHealth: 30/47 ===============---------#..........#####....Magic: 1/15=-----------------------...#...<#....#........AC: 0Str: 10######..........# .EV: 18Int: 17#.^........#.**SH: 0Dex: 12....##.#.....***..XL:  6 Next:  3% Place: Dungeon:4..........;**#.#>Noise: ---------  Time: 3815.5 (0.0)#####...##...#-) Magic Parchment#..# .......Cast: Shock##. ..........h.RScroll Contam #.........................l   iguana###..................#.#Casting: Static Discharge (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (75% to hit)  The zap hits the iguana.hhfg.....†.hcd=6.5 (1Shockhhd onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (75% to hit)  The zap hits the iguana. h^&_The iguana is lightly wounded.hp Ihߧ hE h 91h h l-Shockl   iguanah    ......## ...  .......# ##...  h .....#####....  <#....#........  ######..........# .  #.^........#...  ....##.#.....l....  ..........;†.#.#> 7 #####...##...#  #..# .......  ##. ..........  #............  .............  ###.......... h r ........#.#  _You start resting.h~S   ......## ...  .......# ##...  .....#####....  <#....#........  ######..........# .  hFU"#.^........#...  ....##.#.....l....  ..........;†.#.#>  #####...##...#  #..# .......  ##. ..........  #............ .............  ###.......... ........#.# hL[7-hahc^ _An iguana is nearby!h"  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h& ......#.......# BurningKing the Gusty  #...........## ...  Draconian of Sif Muna *.....  #.##.........# ##...  Health: 31/47 ===============---------  #..........#####....  Magic: 0/15------------------------  ...#...<#....#........  AC: 0Str: 10  ######..........# .  EV: 18Int: 17 #.^........#...  SH: 0Dex: 12 hY....##.#....*l....  XL:  6 Next:  3% Place: Dungeon:4 ..........;*.#.#>  Noise: ---------  Time: 3817.5 (0.0) #####...##...#  -) Magic Parchment #..# .......  Cast: Shock ##. ..........  Scroll Contam  #............  .............  l   iguana ###..........  ........#.#  _An iguana is nearby!Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ?hfr - help, Shift-Dir - straight lineAim: an iguana (lightly wounded, 75% to hit)h w *.l†h ?**h# ^..**hZ**†.h.*l*Aim: an iguana (lightly wounded, 75% to hit)h} s ......#.......#BurningKing the Gusty#...........## ...Draconian of Sif Muna *.....#.##.........# ##...Health: 31/47 ===============---------#..........#####....h MMagic: 0/15------------------------...#...<#....#........AC: 0Str: 10######..........# .EV: 18Int: 17#.^........#...SH: 0Dex: 12....##.#....***...XL:  6 Next:  3% Place: Dungeon:4..........;*.#.#>Noise: ---------  Time: 3817.5 (0.0)#####...##...#-) Magic Parchment#..# .......Cast: Shock##. ..........h Scroll Contam #.........................l   iguana###..................#.#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineh# aAim: an iguana (lightly wounded, 75% to hit)  The zap hits the iguana.hw h S...†lh0 d=8.5 (1Shockh h nonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (lightly wounded, 75% to hit)  The zap hits the iguana. h} &_The iguana is lightly wounded.h {......#.# #....## ... #.##.........# ##... #.#####.... h ...#...<#....#........ .######.# ..#.^.#.....##.#.#.l#.#> #####...##...# #..##....... ##.... #.....####..#.#ha hk %9h/ h _The iguana completely misses you. _You see here a black bear corpse.huhReally attack while wielding nothing? Y - Yes  N - Noh }h ......#.......#BurningKing the Gusty#...........## ...Draconian of Sif Muna *.....#.##.........# ##...Health: 31/47 ===============---------#..........#####....Magic: 0/15------------------------ ...#...<#....#........ .AC: 0Str: 10######..........# ...EV: 18Int: 17#.^........#....SH: 0Dex: 12....##.#..........#XL:  6 Next:  3% Place: Dungeon:4...........;l#.#>Noise: =--------  Time: 3819.5 (1.0)#####...##...#-) Magic Parchment#jm..##.......Cast: Shock##............Scroll Contam #............................l   iguana####...................#.##The zap hits the iguana. _The iguana is lightly wounded. _The iguana completely misses you. _You see here a black bear corpse.  You flutter at the iguana but do no damage.The iguana is lightly wounded.h29-1=20Shockhhd _The iguana is lightly wounded. _The iguana completely misses you. _You see here a black bear corpse.  h,You flutter at the iguana but do no damage.The iguana is lightly wounded. _The iguana bites you.h˷ ......#.# #....## ...h #.##.........# ##... #.#####....  ...#...<#....#........ . ######.# ... #.^.#.... ....##.#.# †l#.#> #####...##...# #..##....... ##.... #.. ... ####. .#.##hFl.h,d30=-1hh  Casting: Shock (safe; 3% risk of failure)  h\Confirm with . or Enter, or press ? or * to list all spells.h2 ......#.......# BurningKing the Gusty  #...........## ...  Draconian of Sif Muna *.....  #.##.........# ##...  Health: 30/47 ===============---------  #..........#####....  Magic: 0/15------------------------  ...#...<#....#........ .  AC: 0Str: 10  ######..........# ...  EV: 18Int: 17h #.^........#....  SH: 0Dex: 12 ....##.#..........#  XL:  6 Next:  3% Place: Dungeon:4 ..........;l.#.#>  Noise: ---------  Time: 3821.5 (0.0) #####...##...#  -) Magic Parchment #..##.......  Cast: Shock ##............  Scroll Contam  #.............  ...............  l   iguana ####...........  ........#.##  _The iguana bites you.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or phSress ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (lightly wounded, 75% to hit)hV[ *lhy-*.huN**.hK**h**.*hsF*.*.*heK**h h  ......#.......#BurningKing the Gusty#...........## ...Draconian of Sif Muna *.....h #.##.........# ##...Health: 30/47 ===============---------#..........#####....Magic: 1/15=-----------------------...#...<#....#........ .AC: 0Str: 10######..........# ...EV: 18Int: 17#.^........#....SH: 0Dex: 12....##.#..........#h XL:  6 Next:  3% Place: Dungeon:4..........;l.#.#>Noise: ---------  Time: 3821.5 (0.0)h #####...##...#-) Magic Parchment#..##.......Cast: Shock##............Scroll Contam #............................l   iguana####...........hP )........#.## _The iguana bites you.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineOkay, then.h h hU h . _­h|> [  Magic courses through your body. The iguana bites you.­h? 28-15/15 =========================2.5 (1­h9E ­hG K _Your magical contamination has completely faded away.ƭhW1  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ƭhT ......#.......# BurningKing the Gusty  #...........## ...  Draconian of Sif Muna *.....  #.##.........# ##...  Health: 28/47 ==============----------  #..........#####....  Magic: 14/15 ======================--  ...#...<#....#........ .  AC: 0Str: 10  ######..........# ...  EV: 18Int: 17 ƭhs#.^........#....  SH: 0Dex: 12 ....##.#..........#  XL:  6 Next:  3% Place: Dungeon:4 ..........;l.#.#>  Noise: =--------  Time: 3822.5 (0.0) #####...##...#  -) Magic Parchment #..##.......  Cast: Shock ##............  Scroll  #.............  ...............  l   iguana ####...........  ........#.##  _Your magical contamination has completely faded away.  Casting: Shock (safe; 3% risk of failure)  [ƭh:=40mConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (lightly wounded, 75% to hit)ƭh } l**ƭh 7*.ƭhi 9.*ƭh l.  Aim: an iguana (lightly wounded, 75% to hit)ǭhǭh<wThat beam is likely to hit you. Continue anyway? ǭhIY - Yes  N - Noȭh ȭh " ......#.......#BurningKing the Gusty#...........## ...Draconian of Sif Muna *.....#.##.........# ##...Health: 28/47 ==============----------ȭh #..........#####....Magic: 14/15 ======================--...#...<#....#........ .AC: 0Str: 10######..........# ...EV: 18Int: 17#.^........#....SH: 0Dex: 12....##.#..........#XL:  6 Next:  3% Place: Dungeon:4.........****#.#>Noise: =--------  Time: 3822.5 (0.0)#####...##...#-) Magic Parchment#..##.......Cast: Shock##............Scroll #............................ȭh: l   iguana####...................#.##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (lightly wounded, 75% to hit)  The zap hits the iguana.  The iguana is moderately wounded.ȭhV S.;l.ȭh X *3.5 (1ȭh\ ȭh_ -  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (lightly wounded, 75% to hit)  The zap hits the iguana.  ȭh` The iguana is moderately wounded. _The zap misses the iguana. The zap misses you. The iguana misses you.ɭhO  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ʭh** Confirm with . or Enter, or press ? or * to list all spells.iguana is struck by an arc of lightning.  You are struck by an arc of lightning.  The iguana is struck by an arc of lightning.  The iguana is severely wounded.ʭhy ;lYou are struck by an arc of lightning. The lightning grounds out.ʭh]4--2---=4ʭhb _The iguana misses you.ʭh"  Casting: Static Discharge (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.˭ha  ......#.......# BurningKing the Gusty ˭he  #...........## ...  Draconian of Sif Muna *.....  #.##.........# ##...  Health: 24/47 ============------------  #..........#####....  Magic: 11/15 =================-------  ...#...<#....#........ .  AC: 0Str: 10  ######..........# ...  EV: 18Int: 17 #.^........#....  SH: 0Dex: 12 ....##.#..........#  XL:  6 Next:  3% Place: Dungeon:4 ..........;l.#.#>  Noise: ==-------  Time: 3824.5 (0.0) ###[3˭hh 3m##...##...#  -) Magic Parchment #..##.......  Cast: Shock ##............  Scroll  #.............  ...............  l   iguana ####...........  ........#.##  _The iguana misses you.Casting: Static Discharge (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 75% to hit)˭h] [ *l˭h6 .lAim: an iguana (severely wounded, 75% to hit)̭hM̭hOThat beam is likely to hit you. Continue anyway? Y - Yes  N - Noͭh ͭhɷ" ......#.......#BurningKing the Gusty#...........## ...Draconian of Sif Muna *.....#.##.........# ##...Health: 24/47 ============------------ͭh%#..........#####....Magic: 11/15 =================-------...#...<#....#........ .AC: 0Str: 10######..........# ...EV: 18Int: 17#.^........#....SH: 0Dex: 12....##.#..........#XL:  6 Next:  3% Place: Dungeon:4.........****#.#>Noise: ==-------  Time: 3824.5 (0.0)#####...##...#-) Magic Parchment#..##.......Cast: Shock##............Scroll #............................l   iguana#[33ͭh޹(m###...................#.##Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 75% to hit)  The zap hits the iguana.  The iguana is almost dead.The zap hits the iguana but does no damage.  The iguana is almost dead.ͭhAS.;l.ͭhBN5-5.5 (1ͭhFͭhH  Aim: an iguana (severely wounded, 75% to hit)  The zap hits the iguana.  The iguana is almost dead.The zap hits the iguana but does no damage.  The iguana is almost dead. _The zap misses you. The iguana completely misses you.έh4  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ϭh  The iguana is struck by an arc of lightning.  You kill the iguana!ϭh **  Sif Muna accepts your kill.ϭh ϭh% E;†ϭh 49/15 ---14=6Shockϭh ϭh < _You are struck by an arc of lightning.ѭh- 3ѭh:/ ѭhq1 ѭh8 5ѭh9 i10/15==-ѭh: ѭhm= ,ѭh> ѭhA ,ѭhB ѭhyE ѭhF S6=ѭhF ѭhI ѭhI :==ѭhQJ ѭhWM ,ѭhN ѭhQ ,ѭhQ ѭhT ѭhkU {7=1=ѭhU ѭhX ,ѭhY ѭh[ ѭh~\ ѭh\ ѭh^ ѭh^ S8=ѭh"_ ѭh?` ѭh` 9=ѭh.a ѭh;c ,ѭh d ѭhf ,ѭhg ѭhi ѭhj z9=2==ѭhk ѭhm ,ѭhln ѭhAq ,ѭh!r ѭhu ,ѭhv ѭhbx ѭhRy q30===ѭhz ѭh| ѭh=} ѭh} ѭh ,ѭh ѭh ѭh K3=ѭh ѭh ѭhJ K1=ѭḧ ѭh ѭh< ѭh> ѭh ,ѭh ѭh$ ѭh͓ o2==ѭh~ ѭh ѭhl ѭh ѭhG ,ѭh ѭh ѭh b4==ѭh< ѭhȞ K3=ѭhI ѭhf ,ѭh ѭhݢ ,ѭh ѭh ѭhM :==ѭh ѭh[ ѭh N34=ѭh ѭh ѭhR ,ѭhu i -- _You start resting.ѭh 063.5 (37.0)ѭh3 c5==--4.5 (38ѭhG ѭh % _Magic restored.ӭhӭh3ӭhm5=ӭhXӭhӭhWӭhӭh@ӭh:==ӭhӭh"ӭhK6=ӭhTӭhV,ӭhVӭhӭhQӭhӭh ,ӭhӭhoӭh U7=ӭhӭhM,ӭhBӭh,ӭhӭh8a8=ӭh-ӭh,ӭhӭhl,ӭh ӭhn ,ӭhJ ӭh 99ӭh 2=ӭhZӭh],ӭhӭhI,ӭh>ӭh,ӭhӭh ӭhE40=ӭhOӭh,ӭhӭh!,ӭh"ӭhe$,ӭhh%ӭh'91ӭhj(2=ӭh")ӭh%+,ӭh,ӭh.,ӭh/ӭhW2ӭh&3K2=ӭh3ӭh5ӭhq6ӭh/7ӭh9,ӭh:ӭh<=,ӭh$>ӭh@ӭhIAU3=ӭh4BӭhDӭhZEӭhEӭhGӭhHӭhfIӭhK,ӭhLӭhNӭhOK4=ӭhPӭhESӭhSӭhTӭhV,ӭhWӭhZӭhZU5=ӭhX[ӭhy]ӭh ^ӭh^ӭh`,ӭhaӭhc,ӭhdӭhgӭh3hK6=ӭhhӭhIk,ӭh@lӭhnӭhYoӭhpӭhr,ӭhsӭh_ _You start resting.ӭh.909.5 (45ӭhzw7==10.5 (46ӭhsӭhw" _HP restored.ۭh 3ۭh ۭh. ۭh: ,ۭh nۭh,  .....#.#.# ......#.......# ####  #...........## ...#  #.##.........# ##...##..........#####.... ..#...<#....#.. .. ######....ۭh. # ....  #.^........#..... ....##.#....;.....#2.5 (2.0)...........†.#.#>#######...##...# # #..##....... ##............#.....................####............#.##ۭh4 ۭhT8 ۭhc: ܭh ܭhQ3ܭhܭhܭhu=ܭh,ܭhtܭhܭhܭhxܭhHܭh#.#.# #.......# ##### ..## #...# #.........# ###...### ..#####.......#<#....#...........# ####..........#.....# #.^........#.....# ....##.#........;.# 6.5 (4 ....ܭh†.#.#>## #####...##...###... #..##..........###...............#..................................#####......## ܭhܭh:ܭh6ޭh3ޭhKޭhޭhޭhNBޭh.,ޭhޭhޭh:,ޭhޭhR  There is a stone staircase leading down here.ޭhޭh _ޭhޭhޭh,ޭhޭh{ޭh- ޭh ޭhM ޭh ޭhޭhtޭh ޭhޭhޭh/ޭhޭh!ޭh,ޭhޭhޭh,ޭhޭh ޭh@"ޭh#,ޭh%ޭh'ޭh(,ޭh+ޭh[-ޭh.,ޭh/ޭh1ޭh2,ޭh34ޭh6,ޭh6ޭh08ޭhm:,ޭh1;ޭh=ޭh?,ޭh?ޭhBޭhD,ޭhEޭhxGޭhI,ޭhJޭhXLޭhNޭh6OޭhOޭhRޭhh?] _An endoplasm comes into view.h  Casting: Static Discharge (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  ...######.........##  BurningKing the Gusty #. #....##......##.##  Draconian of Sif Muna *..... ..####...........####  Health: 47/47 ======================== h+ ...#...........###  Magic: 14/15 ======================-- ................#  AC: 0Str: 10 ......##...##.###  EV: 18Int: 17 ...........####  SH: 0Dex: 12 ...(......###  XL:  6 Next: 14% Place: Dungeon:4 ....***;....#  Noise: ---------  Time: 3955.5 (0.0) #J**........#  -) Magic Parchment ............#  Cast: Shock ..###..$....... h ] Scroll  . #.........!  ............  J   endoplasm (wandering) ............#  .............  _An endoplasm comes into view.Casting: Static Discharge (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 98% to hit)hK ***J..h< ...J**Aim: an endoplasm (wandering, hasn't noticed you, 98% to hit)hF t .J***hˬ...######.........## BurningKing the Gusty#. #....##......##.##Draconian of Sif Muna *.......####...........####Health: 47/47 ========================...#...........###Magic: 14/15 ======================--................#AC: 0Str: 10......##...##.###EV: 18Int: 17...........####SH: 0Dex: 12...(......###XL:  6 Next: 14% Place: Dungeon:4.....**;....#Noise: ---------  Time: 3955.5 (0.0)#J***.......#-) Magic Parchment**..........#Cast: Shock..###..$hz.......Scroll . #.........!............J   endoplasm (wandering)............#............. _An endoplasm comes into view.Casting: Static Discharge (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight linehy,h 5J...)......Jh72=6.5 (1h<h?V _The endoplasm quivers.h3  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h ...######.........##  BurningKing the Gusty h%#. #....##......##.##  Draconian of Sif Muna *..... ..####...........####  Health: 47/47 ======================== ...#...........###  Magic: 13/15 ====================---- ................#  AC: 0Str: 10 ......##...##.###  EV: 18Int: 17 ...........####  SH: 0Dex: 12 ...(......###  XL:  6 Next: 14% Place: Dungeon:4 ..J****;....#  Noise: =--------  Time: 3956.5 (0.0)hs[10;9H #...........#  -) Magic Parchment ............#  Cast: Shock ..###..$.......  Scroll  . #.........!  ............  J   endoplasm ............#  .............  _The endoplasm quivers.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)hJ...######.........## BurningKing the Gusty#. #....##......##.##Draconian of Sif Muna *.......####...........####Health: 47/47 ========================...#...........###Magic: 13/15 ====================----................#AC: 0Str: 10......##...##.###EV: 18Int: 17...........####SH: 0Dex: 12...(......###XL:  6 Next: 14% Place: Dungeon:4*******;....#Noise: =--------  Time: 3956.5 (0.0)#...........#-) Magic Parchment............#Cast: Shock..###..$.......h_.[40mScroll . #.........!............J   endoplasm............#.............  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The zap hits the endoplasm.h./h7L...J..)hV9*7.5 (1hAhDonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The zap hits the endoplasm. _The endoplasm is severely wounded.hi  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hw<h=hEhGP _You don't know that spell.hh Ability - do what?CostFailure  g - Begin Untransformation None0%  Invocations -X - Renounce ReligionNone0%  a - Channel MagicPiety-69% [?] toggle between ability selection and description.hhҡhs...######.........## BurningKing the Gusty#. #....##......##.##Draconian of Sif Muna *.......####...........####Health: 47/47 ========================...#...........###Magic: 13/15 ====================----................#AC: 0Str: 10......##...##.###EV: 18Int: 17...........####SH: 0Dex: 12...(......###hXL:  6 Next: 14% Place: Dungeon:4...J..);....#Noise: =--------  Time: 3957.5 (0.0)#...........#-) Magic Parchment............#Cast: Shock..###..$.......Scroll . #.........!............J   endoplasm............#.............  Aim: an endoplasm (98% to hit)  The zap hits the endoplasm. _The endoplasm is severely wounded.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.hP  Okay, then.h_hRhS. _h  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hE^ k ...######.........##  BurningKing the Gusty #. #....##......##.##  Draconian of Sif Muna *..... ..####...........####  Health: 47/47 ======================== ...#...........###  Magic: 12/15 ===================----- ................#  AC: 0Str: 10 ......##...##.###  EV: 18Int: 17 h_ ...........####  SH: 0Dex: 12 ...(......###  XL:  6 Next: 14% Place: Dungeon:4 ...J***;....#  Noise: =--------  Time: 3957.5 (0.0) #...........#  -) Magic Parchment ............#  Cast: Shock ..###..$.......  Scroll  . #.........!  ............  J   endoplasm ............#  .............  _Okay, then.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.` )1;2HAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 98% to hit)h2 k **J..h#*V..**hJ*Aim: an endoplasm (severely wounded, 98% to hit)hS ...######.........## BurningKing the Gusty#. #....##......##.##Draconian of Sif Muna *.......####...........####Health: 47/47 ========================...#...........###Magic: 12/15 ===================-----hU 0................#AC: 0Str: 10......##...##.###EV: 18Int: 17...........####SH: 0Dex: 12...(......###XL:  6 Next: 14% Place: Dungeon:4*******;....#Noise: =--------  Time: 3957.5 (0.0)#...........#-) Magic Parchment............#Cast: Shock..###..$.......Scroll . #.........!............J   endoplasm............#............. _Okay, then.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hU Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 98% to hit)h h L....J.)h *8.5 (1h h S _The zap misses the endoplasm.h;  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h]  ...######.........##  BurningKing the Gusty #. #....##......##.##  Draconian of Sif Muna *..... ..####...........####  Health: 47/47 ======================== ...#...........###  Magic: 11/15 =================------- h _ ................#  AC: 0Str: 10 ......##...##.###  EV: 18Int: 17 ...........####  SH: 0Dex: 12 ...(......###  XL:  6 Next: 14% Place: Dungeon:4 ....J**;....#  Noise: =--------  Time: 3958.5 (0.0) #...........#  -) Magic Parchment ............#  Cast: Shock ..###..$.......  Scroll  . #.........!  ............ h`  J   endoplasm ............#  .............  _The zap misses the endoplasm.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 98% to hit)h+ ...######.........##  BurningKing the Gusty #. #....##......##.##  Draconian of Sif Muna *..... ..####...........####  Health: 47/47 ======================== ...#...........###  Magic: 11/15 =================------- ................#  AC: 0Str: 10 ......##...##.###  EV: 18Int: 17 ...........####  SH: 0Dex: 12 ...(......###  XL:  6 Next: 14% Place: Dungeon:4 ....J.);....#  h7[33mNoise: =--------  Time: 3958.5 (0.0) #...........#  -) Magic Parchment ............#  Cast: Shock ..###..$.......  Scroll  . #.........!  ............  J   endoplasm ............#  ............. Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 98% to hit)  The zap hits the endoplasm.  You kill the endoplasm!h¦   #.               *******        .     h+L......)hZ>\9.5 (1ShockhpEhCH  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 98% to hit)  The zap hits the endoplasm.  You kill the endoplasm! _Sif Muna accepts your kill.h3h{hh  #. #....##......##.## ..####...........#### .#....### .....# ##...##.##.....#### (......### ...).....#........###..$.......Shock. #...hn !J   endoplasm (asleep)......."...J..hE 0  An endoplasm comes into view.Found a twitching bronze amulet.h aJJ.h(3-60.5 (1hp.hR0^ _The endoplasm quivers.hk ..####.....## .#....### .....# ##...##.##.....#### (### hEl /...).....#.........###..$........ #...!hal j ......#hzl 5...J... ..hl D".....hgo hw -J.h+z ?-1h h hk.#..### .....# ##...##.##.....#### (### ...).....#...........###h.... #...! ........hFJ...#......h9".hhk'J.hT2==2h,h _You see here 13 gold pieces.h- 2The floor.hhd...#...........###BurningKing the Gusty................#Draconian of Sif Muna *...........##...##.###Health: 47/47 ========================...........####Magic: 12/15 ===================-----...(......###AC: 0h Str: 10......).....#EV: 18Int: 17#...........#SH: 0Dex: 12............#..XL:  6 Next: 14% Place: Dungeon:4h..###..;.......Noise: ---------  Time: 3962.5 (1.0)hƚ. #.........!-) Magic Parchment..............Cast: Shockhښr..........J....#Scroll ...............h........"......J   endoplasm...............h=...............  You kill the endoplasm! h{_Sif Muna accepts your kill.An endoplasm comes into view.h$Found a twitching bronze amulet. _The endoplasm quivers. h5E_You see here 13 gold pieces.hhhޤh 7..... ......##...##.### .....#### ...(### ......).....# #.....# ...#.....###..$....... #.h [!.........J....# ...... ."...#h, hG h& ,J.h) ,3 _h<0 h2 hp s##...##.##.....#### (### ...).....# .#..............###..$.....##[#...! .......;J............#.". #?##h  Found a pair of runed gloves and a scroll of enchant armour.h65--h+&=4h\"h%- _The endoplasm hits you.h  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hho ......##...##.###  BurningKing the Gusty ...........####  Draconian of Sif Muna *..... ...(......###  Health: 45/47 ======================-- ......).....# .  Magic: 11/15 =================------- h#...........# ..  AC: 0Str: 10 h+............#...  EV: 18Int: 17 ..###..$........  SH: 0Dex: 12 hUD.##[#.........!.  XL:  6 Next: 14% Place: Dungeon:4 h.......;J......  Noise: =--------  Time: 3964.5 (0.0) ...............#  -) Magic Parchmenth ................  Cast: Shockh h........".......  Scroll  ................ h  ................  J   endoplasmh+i ......#........  hNr.....?#......##  ho_The endoplasm hits you.  Casting: Shock (safe; 3% risk of failure)  hMConfirm with . or Enter, or press ? or * to list all spells.hAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)hy=......##...##.###BurningKing the Gusty...........####Draconian of Sif Muna *........(......###Health: 45/47 ======================--......).....# .hMagic: 11/15 =================-------#...........# ..AC: 0Str: 10............#...EV: 18hڄInt: 17..###..$........SH: 0h-Dex: 12hD.##[#.........!.XL:  6 Next: 14% Place: Dungeon:4.......;*******Noise: =--------  Time: 3964.5 (0.0)...............#-) Magic Parchment................hY2Cast: Shockhm........".......Scroll hw................................hBJ   endoplasmhM......#........h@.....?#......##h҅~Casting: Shock (safe; 3% risk of failure)  hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  hvPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  hAThe zap hits the endoplasm.h]J......onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  hPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The zap hits the endoplasm.  The endoplasm is almost dead.h5X6=5.5 (1h@(h:+Z _The endoplasm completely misses you.ha  hCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hM ......##...##.###  BurningKing the Gusty ...........####  Draconian of Sif Muna *..... ...(......###  Health: 46/47 =======================- hI......).....# .  Magic: 10/15 ================-------- #...........# ..  AC: 0Str: 10 hq............#...  EV: 18Int: 17 h4..###..$........  SH: 0Dex: 12 .##[#.........!.  XL:  6 Next: 14% Place: Dungeon:4 h .......;J......  Noise: =--------  Time: 3965.5 (0.0) h...............#  -) Magic Parchment h>................  Cast: Shock h]........".......  Scroll  hE................  h................  J   endoplasm ......#........ hm .....?#......## hV _The endoplasm completely misses you.hCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h(sAiming: Shock (safe; 3% risk of failure)  hSPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 98% to hit)hU......##...##.###BurningKing the Gusty...........####Draconian of Sif Muna *........(......###Health: 46/47 =======================-......).....# .Magic: 10/15 ================--------#...........# ..AC: 0Str: 10............#...hEV: 18Int: 17..###..$........SH: 0Dex: 12.##[#.........!.XL:  6 Next: 14% Place: Dungeon:4.......;J......Noise: =--------  Time: 3965.5 (0.0)h1...............#-) Magic Parchment................Cast: Shock........".......Scroll ................................hJJ   endoplasm......#........ha{.....?#......##Press: ? - help, Shift-Dir - straight linehvrAim: an endoplasm (almost dead, 98% to hit)  hVYou miscast Shock.  You are very lightly contaminated with residual magic.  h!Nothing appears to happen.  hDThe endoplasm freezes you.hS5--h<6.5 (1Contam hhi  Aim: an endoplasm (almost dead, 98% to hit)  You miscast Shock.are very lightly contaminated with residual magic.  Nothing appears to happen.  The endoplasm freezes you. _You are frozen. You resist.hhoo Ability - do what?CosthFailure  g - Begin Untransformation None0%  Invocations -X - Renounce ReligionhŔ8None0%  a - Channel MagicPiety-hp69% [?] toggle between ability selection and description.hKhQh]d......##...##.###BurningKing the Gusty...........####Draconian of Sif Muna *........(......###h'^Health: 45/47 ======================--......).....# .Magic: 10/15 ================--------#...........# ..AC: 0Str: 10hO^............#...EV: 18Int: 17hy^V..###..$........SH: 0Dex: 12.##[#.........!.h^XL:  6 Next: 14% Place: Dungeon:4.......;J......Noise: ---------  Time: 3966.5 (0.0)...............#-) Magic Parchment................Cast: Shockh^........".......Scroll Contam h_................................J   endoplasmh1_......#.............?#......##hS_Aim: an endoplasm (almost dead, 98% to hit)  You miscast Shock.  hv_^You are very lightly contaminated with residual magic.  Nothing appears to happen.  h_fThe endoplasm freezes you. _You are frozen. You resist.h?iP  Okay, then.hjhdrht. _h  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h(T ......##...##.###  BurningKing the Gusty ...........####  Draconian of Sif Muna *..... ...(......###  Health: 45/47 ======================-- ......).....# .  Magic: 9/15==============---------- #...........# ..  AC: 0Str: 10 h............#...  EV: 18Int: 17 ..###..$........  SH: 0Dex: 12 .##[#.........!.  XL:  6 Next: 14% Place: Dungeon:4 h?E.......;J......  Noise: ---------  Time: 3966.5 (0.0) ...............#  -) Magic Parchment ................  Cast: Shock ........".......  Scroll Contam  ................  hm................  J   endoplasm ......#........ hw .....?#......##  h_Okay, then.h/4Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  h[Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 98% to hit)hs  ......##...##.###  BurningKing the Gusty ...........####  Draconian of Sif Muna *..... ...(......###  Health: 45/47 ======================-- ......).....# .  Magic: 9/15==============---------- #...........# ..  AC: 0hs Str: 10 ............#...  EV: 18Int: 17 ..###..$........  SH: 0Dex: 12 h t .##[#.........!.  XL:  6 Next: 14% Place: Dungeon:4 .......;J......  Noise: ---------  Time: 3966.5 (0.0) ...............#  -) Magic ParchmenthVt  ................  Cast: Shockht  ht ........".......  Scroll Contam  ................  ht ................  J   endoplasm ht d......#........  hu h.....?#......## hu XConfirm with . or Enter, or press ? or * to list all spells.h8u sAiming: Shock (safe; 3% risk of failure)  hVu ;Press: ? - help, Shift-Dir - straight linehru Aim: an endoplasm (almost dead, 98% to hit)  The zap hits the endoplasm.  hu 7You kill the endoplasm!hF         .   ..        *******            h ,.......hy& l5=7.5 (1Shockh^0 h%3   Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 98% to hit)  The zap hits the endoplasm.  You kill the endoplasm! _Sif Muna accepts your kill.h{hޥhhxh,h,h@h~K6=hMh!hhR10/15==hOh ,hhU).....# .. #...##.......#....###..$........##[#..! ....................#...............-71.5 (4. #. .....?### .....#####.## # .. ##h7-hh  _p - the amulet "Peunuxt" {Harm Acrobat rC+ Will- Regen+}hhYEquip which item?  - - Magic Parchment (current attack) hHand Weapons (go to first with ))  d - a +0 quarterstaff (melded)  b - a +0 dagger of electrocution Jewellery (go to first with "=)  e - a ring of protection from cold (worn)  p - the amulet "Peunuxt" {Harm Acrobat rC+ Will- Regen+}h^[?] describe selected [!] equip|wield|put on[tab] equip|unequip hx  p - the amulet "Peunuxt" {Harm Acrobat rC+ Will- Regen+}. It is an ancient artefact. Harm: It increases damage dealt and taken. Acrobat: It increases your evasion after moving or waiting. rC+: It protects you from cold. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. hVx 2You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {Acrobat} {jewellery} Menu/colouring prefixes: identified artefact jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not hx touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Weddinghx * Night”. 1831.h%Equip which item?  - - Magic Parchment (current attack) Hand Weapons (go to first with ))  d - a +0 quarterstaff (melded)  b - a +0 dagger of electrocution Jewellery (go to first with "=)  e - a ring of protection from cold (worn)  p - the amulet "Peunuxt" {Harm Acrobat rC+ Will- Regen+} [?] describe selected [!] equip|wield|put on[tab] equip|unequip h3 hH......).....# ..BurningKing the Gusty#...........##..Draconian of Sif Muna *.....hJ............#...Health: 46/47 =======================-..###..$........hH*Magic: 10/15 ================--------.##[#.........!.AC: 0hpStr: 10...............EV: 18Int: 17h...............#SH: 0Dex: 12h6................XL:  6 Next: 15% Place: Dungeon:4........;.......h'4Noise: ---------  Time: 3971.5 (0.0)................-) Magic Parchment................Cast: Shock......#........Scroll Contam .....?#......##hP .....##......###.## #......#.. ##....##hPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 98% to hit)  hThe zap hits the endoplasm.  You kill the endoplasm! _Sif Muna accepts your kill. h_p - the amulet "Peunuxt" {Harm Acrobat rC+ Will- Regen+}hhhhs)  hYou start putting on your amulet.You continue putting on the amulet "Peunuxt" {Harm Acrobat rC+ Will- Regen+}.h52.5 (1h)hZ _Your magical contamination has completely faded away.hX7=3.5 (2h% hhM'*4.5 (3hK/hv:h2I*5.5 (4hRh\hkk*6.5 (5hrhv _Your magical contamination has completely faded away.  You continue putting on the amulet "Peunuxt" {Harm Acrobat rC+ Will- Regen+}.x4You finish putting on the amulet "Peunuxt" {Harm Acrobat rC+ Will- Regen+}.  You feel ready to tumble and roll out of harm's way.  p - the amulet "Peunuxt" (worn) {Harm Acrobat rC+ Will- Regen+}hхh6h~ _The amulet "Peunuxt" throbs as it attunes itself to your uninjured body.h0+  ...(......###  ).....# .. #.##.. ............#...h+  ..###..$........##[#...!. ... .# . h+ v. ...h+ ..#.........?#......##......h, #......#.##.## #.....hB, h.#.. ##....##h5 hC q=1=33 h=D *7.5 (1 _hL heN  h 3 h  hu"  h& , h. , hF1  h1  h35  hq9  h> , h8@  hB  hvF  hF 9= hGI  hN  hbN '18  hP  hxg #.....###................#......##...##.###....#### ...(......### .....).....# .###.#.....###82.5 (5.##[#...! hh 1.........#.........................#........ h v  hs}  h- ? _You now have 228 gold pieces (gained 13). h | hj h h7F _Unknown command. h@ 3 h  hs  h  h 33 _2== hf  h5  h  h  h  h- \ _Found a leather armour. h7  hh  h  hL 8 # #...(......## #......).....# .. #...........##.. ............#...##..###................##[#.........!.# h ...........#......;....#6.5 (4................................[...........#... h .....?#......####......# .##.## #......# hL  h  h hh+h4h5h*3h.-hl1h7,h7h~8:==h:h=hR>h@hDhDh2GhJhNKK3=hNhRh?ShtVhaZ,h\h*`hu`hbhNghg2=hlh]phphrh*v,hxh|h|L4==h8hhHh}h_hhGhn,hВhhP:==hh,h9hhAhYhK} .... _You start resting.hd24004.5 (18.0)h[Z5==5.5 (19hh% _Magic restored.h/_ h` A rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right, ha Or whether Laws be wrong;  All that we know who lie in gaol  Is that the wall is strong;  And that each day is like a year,  A year whose days are long.”  -Oscar Wilde, “The Ballad of Reading Gaol”. 1898.h9a h3x hS #...........####BurningKing the Gusty#...(......###Draconian of Sif Muna *.....#......).....# ..Health: 47/47 ========================hƆ #...........##..Magic: 15/15 ========================. ............#...AC: 0Str: 10..##..###...........EV: 33 Int: 17.....##[#.........!.SH: 0h/ Dex: 12#...................XL:  6 Next: 15% Place: Dungeon:4#......;...........#Noise: ---------  Time: 4005.5 (19.0)....................-) Magic Parchment....................Cast: Shockh\ ....................Scroll .[.............................#........h ..........?#......##..........##......#h .##.## #......# _The amulet "Peunuxt" throbs as it attunes itself to your uninjured body. h _You now have 228 gold pieces (gained 13). _Unknown command. _Found a leather armour. h I_You start resting. _Magic restored.h hڞ h h]A pair of runed gloves. A pair of gloves. They are worn on the hands, and cover all but the largest claws. Base armour rating: 1 It can be maximally enchanted to +2. Stash search prefixes: {ego} {branded} {gloves armour} {gloves armor} {auxiliaryarmor} {auxiliary armour} Menu/colouring prefixes: unidentified armour (g)o to location.h h> \#...........####BurningKing the Gusty#...(......###Draconian of Sif Muna *.....#......).....# ..Health: 47/47 ========================#...........##..Magic: 15/15 ========================. ............#...AC: 0Str: 10..##..###...........EV: 33 Int: 17.....##[#.........!.SH: 0Dex: 12#...................hu XL:  6 Next: 15% Place: Dungeon:4#......;...........#Noise: ---------  Time: 4005.5 (0.0)....................-) Magic Parchment....................Cast: Shock....................Scroll .[.............................#..................?#......##..........##......#.##.## #......# _The amulet "Peunuxt" throbs as it attunes itself to your uninjured body. _You now have 228 gold pieces (gained 13). _Unknown command. _Found a leather armour. _You start resting. _Magic restored.h hC ẖ hrh2uA scroll of enchant armour. A scroll that places an enchantment on a piece of armour chosen by the reader. Body armour and bardings can be enchanted up to the same value as their base armour rating. Bucklers, kite shields and tower shields can be enchanted up to +3, +5 or +8 respectively, and other armour can be enchanted up to +2. Magical artefacts cannot be enchanted at all. huReading this right now will have no effect: you aren't carrying any armour whichcan be enchanted further. It is an uncommon scroll. Stash search prefixes: {scroll} Menu/colouring prefixes: identified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away hu Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll (g)o to location.!he& !hr5 #...........####BurningKing the Gusty#...(......###Draconian of Sif Muna *.....#......).....# ..Health: 47/47 ========================#...........##..Magic: 15/15 ========================. ............#...AC: 0Str: 10..##..###...........EV: 33 Int: 17.....##[#.........!.SH: 0Dex: 12#...................XL:  6 Next: 15% Place: Dungeon:4!h6 #......;...........#Noise: ---------  Time: 4005.5 (0.0)....................-) Magic Parchment....................Cast: Shock....................Scroll .[.............................#..................?#......##..........##......#.##.## #......# _The amulet "Peunuxt" throbs as it attunes itself to your uninjured body. _You now have 228 gold pieces (gained 13). _Unknown command. _Found a leather armour. _You start resting. _Magic restored.!hcE !hO !hQ #h3#hf#h%#h#h,#h#h#hm#h#h#h#h5#hu#h1#h#h#h>#h#h#h#h#h;#hD,#h#h#h #h #h#h#h`#h#h\#h#h,#h!#h$#h)#h)#hz,#h/#h2,#h5#hQH=18 #hXI#hbt................#  #......##...##.###  #...........#####  #...(......###..## #  #......).....#...## .## #...........##...#.... ............... ##..###...#hc # ...##[#.........;.# 17.5 (12.0) .........# .........#.... .........#..# .............## .......... .........#hc## .........# ........?#......###hq#h{#h~R _q - a brown potion$h<$h=Drink which item? Potions  a - a potion of magic  j - a potion of curing $hl>@ k - a pink potion  l - a viscous pink potion  q - a brown potion [!] read|quaff|evoke[?] describe selected%h %h E ................#BurningKing the Gusty#......##...##.###Draconian of Sif Muna *.....#...........#####Health: 47/47 ========================#...(......###..## #Magic: 15/15 ========================#......).....#...## .##AC: 0%h? Str: 10#...........##...#....EV: 18Int: 17............#........SH: 0Dex: 12 ##..###............#XL:  6 Next: 15% Place: Dungeon:4 %h e...##[#.........;.#Noise: ---------  Time: 4017.5 (0.0) ..................#-) Magic Parchment .................#....Cast: Shock ..................#..#Scroll ....................## ....................# %h ...................## .........#.........# ........?#......## %h. _You now have 228 gold pieces (gained 13). _Unknown command. _Found a leather armour. %h^ _You start resting. _Magic restored. _q - a brown potion%h %h d8.5 (1Vertigo %h& %h8* C _It was a potion of moonshine. You feel tipsy.&h& &h' Drink which item? Potions  a - a potion of magic  j - a potion of curing &h( ) l - a viscous pink potion  q - a brown potion [!] read|quaff|evoke[?] describe selected'h 'h ................#BurningKing the Gusty#......##...##.###Draconian of Sif Muna *.....#...........#####Health: 47/47 ========================#...(......###..## #Magic: 15/15 ========================#......).....#...## .##AC: 0Str: 10#...........##...#....EV: 13 Int: 17............#........SH: 0Dex: 12 ##..###............#XL:  6 Next: 15% Place: Dungeon:4 ...##[#.........;.#Noise: ---------  Time: 4018.5 (0.0) ..................#-) Magic Parchment .................#....Cast: Shock[2'hyl7X ..................#..#Scroll Vertigo ....................## ....................# ...................## .........#.........# ........?#......## _Unknown command. _Found a leather armour. _You start resting. _Magic restored. _q - a brown potion _It was a potion of moonshine. You feel tipsy.'hܽC  It was a potion of attraction.'ha9.5 (1Attr 'h'h+` _You feel attractive to monsters.(h(h!Drink which item? Potions  a - a potion of magic  j - a potion of curing  q - a brown potion [!] read|quaff|evoke[?] describe selected)hW )h{]  ................#BurningKing the Gusty#......##...##.###Draconian of Sif Muna *.....#...........#####Health: 47/47 ========================#...(......###..## #Magic: 15/15 ========================)hu^ V#......).....#...## .##AC: 0Str: 10#...........##...#....EV: 13 Int: 17............#........SH: 0Dex: 12 ##..###............#XL: [37m 6 Next: 15% Place: Dungeon:4 ...##[#.........;.#Noise: ---------  Time: 4019.5 (0.0) ..................#-) Magic Parchment .................#....)h^ 8Cast: Shock ..................#..#Scroll Vertigo Attr ....................## )h _ S....................# ...................## .........#.........# ........?#......## _You start resting. )hM_ _Magic restored. _q - a brown potion _It was a potion of moonshine. You feel tipsy.  It was a potion of attraction. _You feel attractive to monsters.)h1w )h 20.5 (1Fast Scroll Vertigo Attr )h )hs K _It was a potion of haste. You feel yourself speed up.*h *h! *h *hB *h *hy 28 *hn *h *h *h *h{ *h! *h$ *h$ *ht& *h;  #).....#...##..## #...........##...#.... . ......#........ ..##..###............# *h= f.....##[#...........# . #.........## #......#..... ...........#..#..............;.....##2.9 (2.4.....#[........###.?###.###  .##.## ## .. ##....## *hG *hOL *hN +hxI+h~+hՃB+hX+h`+h+h+h+h #...........##...#..... ............#........  ..##..###............#  .....##[#..# .  #..........##..  #.....#.....  +h\y.......#..#.  .........##  ........#5.0 (2.1  .[..##  #+hq...#  ..?#### +hZ ...##......+hʭ .##.## #......#+h .. ##..## +hN##..##+ho+h+hR,h_3,hF,h,hX,hl,h,h,h,h,hQ,hJ,hn.....##[#....# . #...........##.. #........#...........#....##......................# [.............## ,hj.....#.........# ....?#.;....#### 7.1.........###  .##.## # .Fast Scroll Vertigo Attr ###,hV,h,h ,hyu 3,hv ,h} ,h߅ n,hX ,h ,h ,h ,h ,h ,h ......#.............##..............# [..........## .....#.# ..?##### .###  .##.## #  .. ##;...## 90 ##..##  ###  ,h ,hZ ,h -h3-h&-h#-h%-h,-h.-h1,-hP2-h4-h7-h=8-h:-hF<-h ?,-h@-hC-hE-h2F-hG-h^) ###...#.... ......#........##..###..# -hO_A....##[#..# .#...........##..#..................#...................#..#.......................##.............;........#33.0 (3.9-hi_|.[...................##-h_}...........#.........#-h_..........?#......####-h_/..........##......#.##.## #......#-h_.. ##....####..#####-hp-hw-hv-h3-h/-h-h-hvB-h -h -hT -h}-h,-hv-hL-hd,-h -hl#-h<&,-hy(-h --h1-hw1C33Attr -h63-hG...#..###  ................#  #......##...##.###  #...........#####  #...(###..## # #).....#...##..## ###...#.... #....##..#### 7.0 (4.0.....##[### .#.-hH##..#............#..#.................##......................#.[...................##...........#.........#-hYU-hl\-hc^Y _The world stops spinning./h? 3/hټ /h: /h /h5 B/h ,/hn /h| /h3 /h /h /h6 /h /h /hv /h /h> ,/h /hg /h8 /hm /h /h  ###...##.### #...........##### #...(......###..## # #......).....#...##..# #...........##...#... . ............#......../h 9 ..##..###............# .....##[#...........## . #.............##.. /h  #..................#..... ............#..#. /h- D..............## /hN V..............# .[/ho T......## /h +....#.....#/h { ?#......#### /h ;..........##......#/h! j ................# #......##...##.### #...........#####  #...(......###..## ..).....#...## #...........##...# . ............#....... ..##..###............# /hC" ~ .....##;#...........## . #............## #. #..# .## ...# .[..## ..#.........#/hf" t .?#.####/h9+ .41.1 (4.1/h 4 *8 (4.8/h; /h> w _You see here a +2 pair of gloves.2h2h2h2h52h2h: _2h2h-,2h_2h2h,2h2hv2h,2h2h2h-2h2hE2h2h,2h2hF 2h 2h 2hR2hs2h ,2h92h, .....##[### .#...................##..#..................#.........................#..#.......................## ................# .[............## 2hn,...............# ............#### ....##......# ..##.## #......# 2h,#.#.. ##....##  ##. ##..## ##2h-;# 2h~1-7.3 (5.52h5618 8.0 (6.22hG82h94 _k - a scroll of enchant armour3hT 33hL 3h" 3h+ r33 3hr, J _You feel less attractive to monsters.3h. 3h/ 3h0 3hu2 3h4 3h4 3h 6 3h8 3h: 3hP: 3h_; 3h? 3hFA 3hA 3hkB 3hwD 3hG 3hG <Fast 3hH 3hJ w _Your extra speed is starting to run out.3hL 3h M 3hM 3hQ 3hR 3hUR 3hR 3hBT 3hU 3hU 3hLV 3hY 3h>[ ,3h[ 3h] 3h{^ ,3h&_ 3h/b 3hc 3hc 3h4d 3he 3hg ?3hh 3h=l k _You feel yourself slow down.3h>n 33hn 3hbp 3hq ,3hnr 3h@u 3hw ,3hw 3hfy 3h{ ,3hH| 3hy 3hB ,3h 3hK 3h ,3hc 3h 3h ,3hg 3hH 3hÌ 3h 3h 3h 3h 3h 3h| 3hx 3h ,3h 3h 3hК ,3h- 3h 3hĝ ,3h 3hU 3h ,3h 3he 3h  ....... ..O##.. ..[............. ...#... ............#... #.............#... .....#...........##... ...........##.####... #.....###.#...####.. ##...####.##...####. 3hX #..;.#....# # ###.........##.## #..........#..#Shock 3hq #.........#..## ##.....3h %......###3h |##....##.#....#3h O   ogre (asleep)#....###.#..###3hƳ U##...# ####.#3h۳ J##### ###3h 069.7 (21.7)3h> ,70.7 (223h 3h x _An ogre comes into view. It is wielding a +0 giant club.6hl  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7ht ............... BurningKing the Gusty ..O##.. ..[............. Draconian of Sif Muna *..... ..*#... ............#... Health: 47/47 ======================== #..*................#... Magic: 14/15 ======================-- ..*..#...........##... AC: 0Str: 10 ..*........##.####... EV: 33 Int: 17 #*....###.#...####.. SH: 0Dex: 12 7hNu;##*..####.##...####. XL:  6 Next: 15% Place: Dungeon:4 #..;.#.....#....# # Noise: ---------  Time: 4070.7 (0.0) ###.........##.##  -) Magic Parchment #..........#..#  Cast: Shock #.........#..##  Scroll  ##...........###  ##....##.#....#  O   ogre (asleep) #....###.#..###  ##...# ####.#  7hu##### ### _An ogre comes into view. It is wielding a +0 giant club.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  7huPress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (asleep, 100% to hit)7h? O##.#*..*.*.*.*.*7h#3##*.*.*.7hnbO#*#.*.*.*.  Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit)7hv *O*.7h .O.*Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit)7h X O*8hHPO*Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit)9h}x............... BurningKing the Gusty..*##.. ..[............. Draconian of Sif Muna *.....9h}$..*#... ............#... Health: 47/47 ========================#..*................#... Magic: 14/15 ======================--..*..#...........##... AC: 0Str: 10..*........##.####... EV: 33 Int: 179h}#*....###.#...####.. SH: 0Dex: 12##*..####.##...####. XL:  6 Next: 15% Place: Dungeon:49h}#..;.#.....#....# # Noise: ---------  Time: 4070.7 (0.0)###.........##.##-) Magic Parchment9h(~#..........#..#Cast: Shock#.........#..##9h~_Scroll ##...........#####....##.#....#O   ogre#....###.#..#####...# ####.###### ###9h}Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (asleep, 100% to hit)  The zap hits the ogre.9h9hf.O.....9h918 =1.7 (19h$$9h&] onfirm with . or Enter, or press ? or * to list all spells.9h&Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  9h&cAim: an ogre, wielding a +0 giant club (asleep, 100% to hit)  9h&@The zap hits the ogre. _The ogre is lightly wounded.9h&  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9h? ............... BurningKing the Gusty ...##.. ..[............. Draconian of Sif Muna *..... ..O#... ............#... Health: 47/47 ======================== #..*................#... Magic: 13/15 ====================---- ..*..#...........##... AC: 0Str: 10 ..*........##.####... EV: 18Int: 17 #*....###.#...####.. SH: 0Dex: 12 ##*..####.##...####. XL:  6 Next: 15% Place: Dungeon:4 #..;9h[37m.#.....#....# # Noise: =--------  Time: 4071.7 (0.0) ###.........##.##  -) Magic Parchment #..........#..#  Cast: Shock #.........#..##  Scroll  ##...........###  ##....##.#....#  O   ogre #....###.#..###  ##...# ####.#  ##### ### _The ogre is lightly wounded.  Casting: Shock (safe; 3% risk of failure)  9h\Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 86% to hit):hP............... BurningKing the Gusty..*##.. ..[............. Draconian of Sif Muna *.......*#... ............#... Health: 47/47 ========================#..*................#... Magic: 13/15 ====================----:h<..*..#...........##... AC: 0Str: 10..*........##.####... EV: 18Int: 17#*....###.#...####.. SH: 0Dex: 12##*..####.##...####. XL:  6 Next: 15% Place: Dungeon:4#..;.#.....#....# # Noise: =--------  Time: 4071.7 (0.0)###.........##.##-) Magic Parchment#..........#..#Cast: Shock#.........#..##Scroll :h ##...........#####....##.#....#O   ogre#....###.#..#####...# ####.#:h##### ### _The ogre is lightly wounded.  Casting: Shock (safe; 3% risk of failure)  :hUConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 86% to hit):ha:h]f..O....:h *2.7 (1:hï:h=Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 86% to hit) _The zap misses the ogre.;h  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;hr ............... BurningKing the Gusty ...##.. ..[............. Draconian of Sif Muna *..... ...#... ............#... Health: 47/47 ======================== ;hr#..O................#... Magic: 12/15 ===================----- ..*..#...........##... AC: 0Str: 10 ..*........##.####... EV: 18;hsInt: 17 #*....###.#...####.. SH: 0Dex: 12;h=s ;his&##*..####.##...####. XL:  6 Next: 15% Place: Dungeon:4 #..;.#.....#....# # Noise: =--------  Time: 4072.7 (0.0);hs ###.........##.##  -) Magic Parchment ;hs#..........#..#  Cast: Shock;hs ;hs#.........#..##  Scroll  ##...........### ;ht ##....##.#....#  O   ogre;h6t #....###.#..###  ##...# ####.#  ;ht##### ### _The zap misses the ogre.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  ;htPress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 86% to hit);h............... BurningKing the Gusty...##.. ..[............. Draconian of Sif Muna *........#... ............#... Health: 47/47 ========================#..*................#... Magic: 12/15 ===================-----..*..#...........##... AC: 0Str: 10..*........##.####... EV: 18Int: 17#*....###.#...####.. SH: 0Dex: 12##*..####.##...####. XL:  6 Next: 15% Place: Dungeon:4#..;.#.....#....# # N;hūoise: =--------  Time: 4072.7 (0.0)###.........##.##-) Magic Parchment#..........#..#Cast: Shock#.........#..##Scroll ##...........#####....##.#....#O   ogre#....###.#..#####...# ####.###### ###Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 86% to hit)  The zap misses the ogre. The zap hits the ogre.;h*;hZ1[.O...;hf<*3.7 (1;hB;h/EMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an ogre, wielding a +0 giant club (lightly wounded, 86% to hit)  The zap misses the ogre. The zap hits the ogre. _The ogre is moderately wounded.hB  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h** Confirm with . or Enter, or press ? or * to list all spells.ogre is struck by an arc of lightning.  heavi  You are struck by an arc of lightning.  The ogre is struck by an arc of lightning.  The ogre is almost dead.?h* O;You are struck by an arc of lightning. The lightning grounds out.?hD, 4--9/15 ---18 ==6?h2 ?h5 J _The ogre misses you.@h  Casting: Static Discharge (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.AhTe  The ogre is struck by an arc of lightning.  You kill the ogre!Ahk **  Sif Muna accepts your kill.Ah K);Ahq!E3---8-----487Shock _You are struck by an arc of lightning. The lightning grounds out.BhG 2The floor.Ch.............. BurningKing the Gusty... ...<............... Draconian of Sif Muna *.....#...##.....[............ Health: 43/47 =====================---#...#................#.. Magic: 8/15============------------#...................#.. AC: 0Str: 10......#...........##.. EV: 18Int: 17...........##.####.. SH: 0Dex: 12#)....###.#...####. XL:  6 Next: 48% Place: Dungeon:4##;..####.##...#### Noise: ==-------  Time: 4077.7 (1.0)#....#.....#....#-) Magic Parchment###Ch.........##.##Cast: Shock#..........#..#Scroll #.........#..####...........#####....##.#....##....###.#..#####...# ####.#Casting: Static Discharge (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The ogre is struck by an arc of lightning.  You kill the ogre!Sif Muna accepts your kill. _You are struck by an arc of lightning. The lightning grounds out.ChCh<Ch ChS ChT A +0 giant club. A giant lump of wood. Base accuracy: -6 Base damage: 20 Base attack delay: 1.6 ChT This weapon's minimum attack delay (0.7) is reached at skill level 18. This weapon falls into the 'Maces & Flails' category. It is a two-handed weapon.It is too large for you to wield. It can be maximally enchanted to +9. You took it off an ogre on level 4 of the Dungeon. Stash search prefixes: {Maces & Flails} {two-handed} {melee weapon} Menu/colouring prefixes: identified useless_item melee weapon Ch`U \_________________ “Therewith the gyant buckled him to fight,  Inflamd with scornefull wrath and high disdaine,  And lifting up his dreadful club on hight,  All armed with ragged snubbes and knottie graine,  Him thought at first encounter to have slaine.” (g)o to location.IhC Ih .............. BurningKing the Gusty... ...<............... Draconian of Sif Muna *.....#...##.....[............ Health: 43/47 =====================---#...#................#.. Magic: 8/15============------------#...................#.. AC: 0Str: 10Ihn ......#...........##.. EV: 18Int: 17...........##.####.. SH: 0Dex: 12#)....###.#...####. XL:  6 Next: 48% Place: Dungeon:4##;..####.##...#### Noise: ==-------  Time: 4077.7 (0.0)#....#.....#....#-) Magic Parchment###.........##.##Cast: Shock#..........#..#Scroll Ih K#.........#..####...........#####....##.#....##....###.#..#####...# ####.#Ih Casting: Static Discharge (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The ogre is struck by an arc of lightning.  You kill the ogre!Sif Muna accepts your kill. _You are struck by an arc of lightning. The lightning grounds out.Ih Ih Ihd Kh1 _4=33 5=Kh7 w6=KhH i -- _You start resting.KhLW ,80.7 (3Kh\ 7==--1.7 (4Kh7a Khb " _HP restored.Mh] _Mh XMh( Mh Mh Mh# Mh Mh #=Mh G9==Mh Mh! MhV! Mh?# Mh& Mh& Mh( Mh8, Mhv, Mh- Mh0 Mh0 $==Mh1 Mh2 Mh5 MhQ5 Mh6 Mh9 Mh: Mh; Mh? MhU? R10/15==Mh@ MhC MhC MhKE MhbH MhH MheJ Mh0P ,Mh[R MhAU P==MhV Mh7Z ,Mh[ Mh_ ,Mhk` Mhdc Mhc M1=Mhe Mh}h Mhh Mh~j Mh:m ,Mhn Mhq Mhq Mhs Mhu Mhu 9=Mhw Mh=z ,Mh{ Mh~ ,Mhj Mh Mh! L2==Mh؄ Mh` ,Mh Mh ,Mh Mh: ,Mh Mh1 Mhd :==Mh Mh ,MhM MhP ,MhԞ Mhd Mh K3=Mh Mh MhM Mh= Mh ,Mh Mhl ,Mh, Mh} Mh 9=Mh Mh Mhb Mh Mh[ Mh Mh Mh[ Mh Mh E4==Mh Mh ,Mhg Mhǻ Mh Mh Mh Mh Mh Mh MhF :==MhB Mh ,Mh Mh] Mh Mh} Mh Mh L5==Mh Mh 4 _Magic restored.Mh Mh Mh Mh b  You see here a +0 giant club.Mh Mh  _Mh Mh7 Mh Mh; Mhy Mh Mh Mh :==Mh` Mh_ Mh y#### ..# ##.......# .........< #...##.....[...... #...#. #.....Mh< #K ##.........#...#.............##.###....;.#)....###.#...##...####...####.##...#### #....#.....#...Shock ###.........##. #..........#.Mhb , #.........#.. K   kobold (missile, asleep) ##........... ##....##.#..Mh N #....###.#..Mh 131.7 (50.0)  A kobold comes into view. It is wielding a +0 whip.Mh j.KK)Mh 5===2.7 (51Mh Mh : _The kobold shouts! You hear a shout!Oh  Casting: Static Discharge (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Oh"B #### ..#............ BurningKing the Gusty ##.......#............ Draconian of Sif Muna *..... .........<........... Health: 47/47 ======================== OhB#...##.....[........ Magic: 14/15 ======================-- #...#............... AC: 0Str: 10 #.................. EV: 33 Int: 17 OhBh#. #......#........... SH: 0Dex: 12 #.K*#.............##.## XL:  6 Next: 48% Place: Dungeon:4 OhC9#..**;.#)....###.#...# Noise: ===------  Time: 4132.7 (0.0) Oh7C##...####...####.##... -) Magic Parchment Oh]C#### #....#.....#... Cast: Shock ###.........##. Scroll OhC #..........#. #.........#.. K   kobold (missile) OhC##........... ##....##.#.. #....###.#.. _The kobold shouts! You hear a shout!  OhQDCasting: Static Discharge (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (64% to hit)Oh1 K.**OhK*..  Aim: a kobold, wielding a +0 whip and quivering stones (64% to hit)Ph? #### ..#............ BurningKing the Gusty ##.......#............ Draconian of Sif Muna *..... .........<........... Health: 47/47 ======================== #...##.....[........ Magic: 14/15 ======================-- #...#............... AC: 0Str: 10 #.................. EV: 33 Int: 17 #. #......#........... SH: 0Dex: 12 #.K.#.............##.## XL:  6 Next: 48% Place: Dungeon:4 PhEU#....;.#)....###.#...# Noise: ===------  Time: 4132.7 (0.0) ##...####...####.##... -) Magic Parchment #### #....#.....#... Cast: Shock ###.........##. Scroll  #..........#. #.........#.. K   kobold (missile) ##........... ##....##.#.. #....###.#..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (64% to hit)  The zap hits the kobold.  You kill the kobold!Phm ####    [  #.  #*** #..**;.#) . ####    Ph     PhS)N.)...Ph5m18 =--3.7 (1ShockPh:Ph6=E ing: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (64% to hit)  The zap hits the kobold.  Ph=You kill the kobold! _Sif Muna accepts your kill.Rh3Rh0Rh~Rh;33 Rh XRh ,RhRhX,RhRhmRhE#Xo...#)---.Shocko   orc priest (wandering)Rh,+7.7 (4Rh/D-8.7 (5Rh4Rhg9x _An orc priest comes into view. It is wielding a +0 club.Rh  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Shi #### ..#............ BurningKing the Gusty ##.......#............ Draconian of Sif Muna *..... .........<........... Health: 47/47 ======================== #...##.....[........ Magic: 13/15 ====================---- ShЩ#...#............... AC: 0Str: 10 #.................. EV: 33 Int: 17 #o #......#........... SH: 0Dex: 12 Sh& #.**#.............##.## XL:  6 Next: 48% Place: Dungeon:4 #..**;.#)....###.#...# Noise: ---------  Time: 4138.7 (0.0) ##...####...####.##... -) Magic Parchment Sh#### #....#.....#... Cast: Shock ###.........##. Scroll  #..........#. #.........#.. o   orc priest (wandering) ##........... ##....##.#..Sh #....###.#..Casting: Shock (safe; 3% risk of failure)  ShڪConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  ShPress: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 club (wandering, hasn't noticed you, 71% to  hit)Shģb o)*ShjA**Sh o*Aim: an orc priest, wielding a +0 club (wandering, hasn't noticed you, 71% to  hit)Th9An orc priest. A servant of Beogh, the ancient god of the orcs. Beogh rewards its devoted prayers by striking down its enemies. Max HP: ~15 Will: + AC: + EV: ++ Threat: High Class: Natural Size: Medium Int: Human You have about 62% to hit with your parchments. Th:It has about 13% to hit you. Attack Max Damage Hit: +0 club 7 It can open doors. It possesses the following divine abilities, which are affected by silence:  a - Cantripb - Pain(85%,1d14) (5)  c - Smiting7-17 (7) d - Heal Other(7) To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range.Vh #### ..#............ BurningKing the Gusty ##.......#............ Draconian of Sif Muna *..... .........<........... Health: 47/47 ======================== Vh5#...##.....[........ Magic: 13/15 ====================---- #...#............... AC: 0Str: 10 #.................. EV: 33 Int: 17 #o #......#........... SH: 0Dex: 12 Vh #.**#.............##.## XL:  6 Next: 48% Place: Dungeon:4 #..**;.#)....###.#...# Noise: ---------  Time: 4138.7 (0.0) ##...####...####.##... -) Magic Parchment VhƳ#### #....#.....#... Cast: Shock ###.........##. Scroll  #..........#.Vh #.........#.. o   orc priest (wandering) ##...........Vhh ##....##.#.. #....###.#..Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 club (wandering, hasn't noticed you, 71% to  hit)WhUU #### ..#............ BurningKing the Gusty ##.......#............ Draconian of Sif Muna *..... .........<........... Health: 47/47 ======================== #...##.....[........ Magic: 13/15 ====================---- #...#............... AC: 0Str: 10 #.................. EV: 33 Int: 17 #o #......#........... SH: 0Dex: 12 Wh#.).#.............##.## XL:  6 Next: 48% Place: Dungeon:4 #....;.#)....###.#...# Noise: ---------  Time: 4138.7 (0.0) ##...####...####.##... -) Magic Parchment #### #....#.....#... Cast: Shock ###.........##. Scroll  #..........#. Wh6#.........#.. o   orc priest (wandering) ##........... ##....##.#.. #....###.#..WhftAim: an orc priest, wielding a +0 club (wandering, hasn't noticed you, 71% to  Wh.hit)  The zap hits the orc priest!  WhThe orc priest is severely wounded.The zap hits the orc priest!  You kill the orc priest!Wh ####    [  #*  #.** #..**;.#)Wh;  ####         WhڌD))...Whw18 60=9.7 (1ShockWhXWh@  hit)  The zap hits the orc priest!  The orc priest is severely wounded.The zap hits the orc priest!  You kill the orc priest! _Sif Muna accepts your kill.YhqYh.The floor.ZhNZhZ#### ..#............ BurningKing the Gusty##.......#............ Draconian of Sif Muna *..............<........... Health: 47/47 ========================Zhu[|#...##.....[........ Magic: 13/15 ====================----#...#............... AC: 0Str: 10#.................. EV: 18Int: 17#) #......#........... SH: 0Dex: 12Zh[#.).#.............##.## XL:  6 Next: 60% Place: Dungeon:4#....;.#)....###.#...# Noise: =--------  Time: 4139.7 (1.0)##...####...####.##... -) Magic ParchmentZh[#### #....#.....#... Cast: Shock###.........##. Scroll #..........#.#.........#..Zh\ ##........... ##....##.#.. #....###.#.. hit)  The zap hits the orc priest!  The orc priest is severely wounded.The zap hits the orc priest!  You kill the orc priest! Zh\\_Sif Muna accepts your kill.ZhEeZhvkZhQmZh{Zh}What do you want to examine? Items Zh<  a - ()) a +0 club  b - (†) an orc corpse[h~[hQ[hH#### ..#............ BurningKing the Gusty##.......#............ Draconian of Sif Muna *.....[h.........<........... Health: 47/47 ========================#...##.....[........ Magic: 13/15 ====================----#...#............... AC: 0Str: 10[h#.................. EV: 18Int: 17[h#) #......#........... SH: 0Dex: 12[hT#.).#.............##.## XL:  6 Next: 60% Place: Dungeon:4#....;.#)....###.#...# Noise: =--------  Time: 4139.7 (0.0)[h5###...####...####.##... -) Magic Parchment#### #....#.....#... Cast: Shock[h[###.........##. Scroll #..........#.#.........#.. ##...........[h ##....##.#.. #....###.#.. [h?hit)  The zap hits the orc priest!  The orc priest is severely wounded.The zap hits the orc priest!  You kill the orc priest! _Sif Muna accepts your kill.[h$[hk[h[h\ha3\hv\hX4==33 \h\h\ho-Shocko   orc priest (wandering)\ha41.7 (2\hD-2.7 (3\h\hw _An orc priest comes into view. It is wielding a +0 short sword.]h^f  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]hU]h]h]hRP _You don't know that spell.^h &  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._hc #### ..#............ BurningKing the Gusty ##o......#............ Draconian of Sif Muna *..... .*.......<........... Health: 47/47 ======================== #*..##.....[........ Magic: 13/15 ====================---- _hbdC#*..#............... AC: 0Str: 10 #*................. EV: 33 Int: 17 #) #*.....#........... SH: 0Dex: 12 #.).#.*...........##.## XL:  6 Next: 60% Place: Dungeon:4_h e #....;.#)....###.#...# Noise: ---------  Time: 4142.7 (0.0) ##...####...####.##... -) Magic Parchment #### #....#.....#... Cast: Shock ###.........##. Scroll  #..........#. #.........#.. o   orc priest ##........... _h`e##....##.#.. #....###.#..Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._heAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour  _he(71% to hit)_hO- #### ..#............ BurningKing the Gusty##*......#............ Draconian of Sif Muna *....._h- .*.......<........... Health: 47/47 ========================#*..##.....[........ Magic: 13/15 ====================----#*..#............... AC: 0Str: 10_h. #*................. EV: 33 Int: 17#) #*.....#........... SH: 0Dex: 12_h/ /#.).#.*...........##.## XL:  6 Next: 60% Place: Dungeon:4#....;.#)....###.#...# Noise: ---------  Time: 4142.7 (0.0)##...####...####.##... -) Magic Parchment#### #....#.....#... Cast: Shock###.........##. Scroll #..........#.#.........#.. o   orc priest##...........##....##.#..#....###.#..Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  _hZ/ Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour  (71% to hit)_h _hq g.o....._h 918 =3.7 (1_h: _hV onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour  (71% to hit) _The zap misses the orc priest._h `h  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`h #### ..#............ BurningKing the Gusty ##.......#............ Draconian of Sif Muna *..... .o.......<........... Health: 47/47 ======================== `h#*..##.....[........ Magic: 12/15 ===================----- #*..#............... AC: 0Str: 10 #*................. EV: 18Int: 17 #) #*.....#........... SH: 0Dex: 12 `h+#.).#.*...........##.## XL:  6 Next: 60% Place: Dungeon:4 #....;.#)....###.#...# Noise: =--------  Time: 4143.7 (0.0) ##...####...####.##... -) Magic Parchment #### #....#.....#... Cast: Shock ###.........##. Scroll  #..........#. #.........#.. o   orc priest ##...........`hx ##....##.#.. #....###.#..Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`hј+Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour  (71% to hit)`ho #### ..#............ BurningKing the Gusty##*......#............ Draconian of Sif Muna *......*.......<........... Health: 47/47 ========================#*..##.....[........ Magic: 12/15 ===================-----`h  #*..#............... AC: 0Str: 10#*................. EV: 18Int: 17#) #*.....#........... SH: 0Dex: 12#.).#.*...........##.## XL:  6 Next: 60% Place: Dungeon:4`h M#....;.#)....###.#...# Noise: =--------  Time: 4143.7 (0.0)##...####...####.##... -) Magic Parchment#### #....#.....#... Cast: Shock###.........##. Scroll #..........#.#.........#.. o   orc priest##...........##....##.#..#....###.#..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour  (71% to hit)  The zap hits the orc priest.`h M.o.....  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line: an orc priest, wielding a +0 short sword and wearing a +0 leather armour  (71% to hit)  The zap hits the orc priest.orc priest is lightly wounded.`h `h! `h* *4.7 (1`h3 `h<6 b _The orc priest miscasts a cantrip.ahD  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ah #### ..#............ BurningKing the Gusty ##.......#............ Draconian of Sif Muna *..... .o.......<........... Health: 47/47 ======================== #*..##.....[........ Magic: 11/15 =================------- ah#*..#............... AC: 0Str: 10 #*................. EV: 18Int: 17 #) #*.....#........... SH: 0Dex: 12 #.).#.*...........##.## XL:  6 Next: 60% Place: Dungeon:4 #....;.#)....###.#...# Noise: =--------  Time: 4144.7 (0.0) ##...####...####.##... -) Magic Parchment #### #....#.....#... Cast: ShockahJ ###.........##. Scroll  #..........#. ah#.........#.. o   orc priest ##........... ##....##.#.. #....###.#..ah͠~Casting: Shock (safe; 3% risk of failure)  ahConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  ahPress: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour  ahA$(lightly wounded, 71% to hit)ah< #### ..#............ BurningKing the Gusty##*......#............ Draconian of Sif Muna *......*.......<........... Health: 47/47 ========================#*..##.....[........ Magic: 11/15 =================-------#*..#............... AC: 0Str: 10#*................. EV: 18Int: 17ah #) #*.....#........... SH: 0Dex: 12#.).#.*...........##.## XL:  6 Next: 60% Place: Dungeon:4#....;.#)....###.#...# Noise: =--------  Time: 4144.7 (0.0)##...####...####.##... -) Magic Parchment#### #....#.....#... Cast: Shock###.........##. Scroll #..........#.#.........#.. o   orc priest##...........ah. t##....##.#..#....###.#..Confirm with . or Enter, or press ? or * to list all spells.ahY <Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour  (lightly wounded, 71% to hit)  ah /The zap hits the orc priest but does no damage.ah ah< g..o....ah" *5.7 (1ah:* ah, ,  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour  ahH- (lightly wounded, 71% to hit)  The zap hits the orc priest but does no damage. _The orc priest is lightly wounded.bhS  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.bhO #### ..#............ BurningKing the Gusty ##.......#............ Draconian of Sif Muna *..... .........<........... Health: 47/47 ======================== #o..##.....[........ Magic: 10/15 ================-------- #*..#............... AC: 0Str: 10bhOr #*................. EV: 18Int: 17 #) #*.....#........... SH: 0Dex: 12 #.).#.*...........##.## XL:  6 Next: 60% Place: Dungeon:4 #....;.#)....###.#...# Noise: =--------  Time: 4145.7 (0.0)bhO2 ##...####...####.##... -) Magic Parchment #### #....#.....#... Cast: ShockbhP ###.........##. Scroll  #..........#. bhCP#.........#.. o   orc priest ##........... bhrP,##....##.#.. #....###.#..bhP>Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  bhPPress: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour  (lightly wounded, 71% to hit)bh#### ..#............ BurningKing the Gusty##*......#............ Draconian of Sif Muna *......*.......<........... Health: 47/47 ========================bh#*..##.....[........ Magic: 10/15 ================--------#*..#............... AC: 0Str: 10#*................. EV: 18Int: 17#) #*.....#........... SH: 0Dex: 12#.).#.*...........##.## XL:  6 Next: 60% Place: Dungeon:4#....;.#)....###.#...# Noise: =--------  Time: 4145.7 (0.0)##...####...####.##... -) Magic Parchment#### #....#.....#... Cast: Shock###.........##. Scroll #..........#.#.........#..h$m o   orc priest##...........##....##.#..#....###.#..Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour  bhl(lightly wounded, 71% to hit)bhb JM..o....  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour  (lightly wounded, 71% to hit)  bhc The zap misses the orc priest.  The orc priest calls down the wrath of Beogh upon you.Beogh smites you!bh1l h32--------6.7 (1bhs bhUv ' _You hear a shout!ch  # ######..###.......#.........<.. #o..##.....[#...# #...... #) ##..........#.).#;............## #......#)....###....####...####.####### #....#.#### #..# #.... ##....##.#chnch% oo   orcYou hear a shout!  An orc comes into view. It is wielding a +0 short sword.chch'U chZ 3--------1=33 =7ch_ chb t _The orc priest casts a cantrip, but nothing happens.gh  #........ BurningKing the Gusty ######..#........... Draconian of Sif Muna *..... ##.......#........... Health: 33/47 ================-------- .o.......<.......... Magic: 11/15 =================------- #o..##.....[....... AC: 0Str: 10 #*..#.............. EV: 33 Int: 17 #*................ SH: 0Dex: 12 #) #*.....#.......... XL:  6 Next: 60% Place: Dungeon:4 #.).#;............##.# Noise: gh 6[40m==-------  Time: 4147.7 (1.0) #......#)....###.#... -) Magic Parchment ##...####...####.##.. Cast: Shock ##### #....#.....#.. Scroll  ###.........## #..........# o   orc priest #.........#. o   orc ##.......... ##....##.#. _The orc priest casts a cantrip, but nothing happens.Aiming: Throw FlamePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour  (lightly wounded, 68% to hit)hh D#........ BurningKing the Gusty######..#........... Draconian of Sif Muna *.....hh ##.......#........... Health: 33/47 ================--------.o.......<.......... Magic: 11/15 =================-------#o..##.....[....... AC: 0Str: 10#*..#.............. EV: 33 Int: 17#*................ SH: 0Dex: 12hh #) #*.....#.......... XL:  6 Next: 60% Place: Dungeon:4#.).#;............##.# Noise: ==-------  Time: 4147.7 (1.0)#......#)....###.#... -) Magic Parchment##...####...####.##.. Cast: Shock##### #....#.....#.. Scroll ###.........###..........# o   orc priesthhr #.........#. o   orc##..........##....##.#.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehhŰ Aim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour  (lightly wounded, 68% to hit)  The puff of flame hits the orc priest!  The orc priest is severely wounded.hhn2 hh+3 hh; .o.o..hhD g34=18 8 _hh+L hh;N jhd, d #........ BurningKing the Gusty ######..#........... Draconian of Sif Muna *..... ##.......#........... Health: 34/47 =================------- jh0- g..o......<.......... Magic: 11/15 =================------- #...##.....[....... AC: 0Str: 10 #o..#.............. EV: 18Int: 17 #*................ SH: 0Dex: 12 #) #*.....#.......... XL:  6 Next: 60% Place: Dungeon:4 #.).#;............##.# Noise: ==-------  Time: 4148.7 (1.0) #......#)....###.#... -) Magic Parchment ##...####...####.##.. Cast: Shockjh`-  ##### #....#.....#.. Scroll  ###.........##jh-  #..........# o   orc priest jh- X#.........#. o   orc ##.......... ##....##.#. _The orc priest is severely wounded.Aiming: Throw Flamejh. Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linejhG. Aim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour  (severely wounded, 68% to hit)kh #........ BurningKing the Gusty ######..#........... Draconian of Sif Muna *..... ##.......#........... Health: 34/47 =================------- ..o......<.......... Magic: 11/15 =================------- kh#...##.....[....... AC: 0Str: 10 #o..#.............. EV: 18Int: 17 #................. SH: 0Dex: 12 #) #......#.......... XL:  6 Next: 60% Place: Dungeon:4 #.).#;............##.# Noise: ==-------  Time: 4148.7 (1.0) #......#)....###.#... -) Magic Parchment ##...####...####.##.. Cast: Shock ##### #....#.....#.. Scroll  ###.........## #..........# o   orc priest #.........#. o   orc ##..........kh" ##....##.#.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour  (severely wounded, 68% to hit)  The puff of flame hits the orc priest.  You kill the orc priest!khma   [kh #) #* #) #* #.)kh.  kh<#####   kh#o   orc khk) khhvShift-Dir - straight line  Aim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour  (severely wounded, 68% to hit)  kh'wThe puff of flame hits the orc priest.  You kill the orc priest!  Sif Muna accepts your kill.kh]a.o..kh=5729 _khkhTlhN  ## # ######..#.##.......#..........<...#.o.##.....[#)..# .) lh #..........#.).#.............##.##......#)....###.#.##...####...####.###### #....#.....#..###.#.###.........lh lh P.olhX x6=33 --50lh lh{ mhcmh8--mhmh_ohp  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ohyW #........ BurningKing the Gusty ## #........ Draconian of Sif Muna *..... ######..#........... Health: 36/47 ==================------ ##.......#........... Magic: 10/15 ================-------- .........<.......... AC: 0oh3X/Str: 10 #...##.....[....... EV: 33 Int: 17 #)o.#.............. SH: 0Dex: 12 #*................ XL:  6 Next: 72% Place: Dungeon:4 #) #;.....#.......... Noise: ---------  Time: 4150.7 (0.0) oh Y#.).#.............##.# -) Magic Parchment #......#)....###.#... Cast: Shock ##...####...####.##.. Scroll  ##### #....#.....#.. ###.........## o   orc #..........# #.........#. ##.......... _Sif Muna accepts your kill.ohYCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (71% to hit)oho  #........ BurningKing the Gusty ## #........ Draconian of Sif Muna *..... ######..#........... Health: 36/47 ==================------ ##.......#........... Magic: 10/15 ================-------- .........<.......... AC: 0ohkp Str: 10 #...##.....[....... EV: 33 Int: 17 #)o.#.............. SH: 0Dex: 12 #................. XL:  6 Next: 72% Place: Dungeon:4 #) #;.....#.......... Noise: ---------  Time: 4150.7 (0.0) #.).#.............##.# -) Magic Parchment ohSq #......#)....###.#... Cast: Shock ##...####...####.##.. Scroll  ##### #....#.....#.. ###.........## o   orc #..........# #.........#. ##..........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (71% to hit)  The zap hits the orc!  ohq 1You kill the orc!ohw  ##  ##..* ...*oh2x w #.*[ #)* #* #)  #.)ohx   #####    ohx     oh ^...).oha ~718 3=1.7 (1ShockohD oh  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineoh Aim: an orc, wielding a +0 short sword (71% to hit)  The zap hits the orc!  You kill the orc! _Sif Muna accepts your kill.phH phM What do you want to examine? Items  a - ()) a +0 short sword  b - (†) an orc corpseph?N qh qhô #........ BurningKing the Gusty## #........ Draconian of Sif Muna *.....######..#........... Health: 37/47 ==================------##.......#........... Magic: 10/15 ================--------.........<.......... AC: 0Str: 10#...##.....[....... EV: 18Int: 17#)).#.............. SH: 0Dex: 12#................. XL:  6 Next: 73% Place: Dungeon:4#) #;.....#.......... Noise: =--------  Time: 4151.7 (1.0)#.).#qh͵ .............##.# -) Magic Parchment#......#)....###.#... Cast: Shock##...####...####.##.. Scroll ##### #....#.....#..###.........## #..........# #.........#. ##.......... Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (71% to hit)  The zap hits the orc!  You kill the orc! _Sif Muna accepts your kill.qh qh qh qh rhrh'What do you want to examine? Items  a - ([) a +0 leather armourb - ()) a +0 short swordrhx" rh)#........ BurningKing the Gusty## #........ Draconian of Sif Muna *.....######..#........... Health: 37/47 ==================------##.......#........... Magic: 10/15 ================--------.........<.......... AC: 0Str: 10#...##.....[....... EV: 18rh*eInt: 17#)).#.............. SH: 0Dex: 12#................. XL:  6 Next: 73% Place: Dungeon:4#) #;.....#.......... Noise: =--------  Time: 4151.7 (0.0)#.).#.............##.# -) Magic Parchment#......#)....###.#... Cast: Shock##...####...####.##.. Scroll ##### #....#.....#..###.........## #..........# #.........#. ##.......... rh1+Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (71% to hit)  The zap hits the orc!  You kill the orc! _Sif Muna accepts your kill.rhl+rh7rhG?rh/HrhIsh sh sh sh thK3thth؋ththi8=33 th,thth#9th2=thJthDththl|40=1=thߨthx## ###.. ######..#..... ##.......#..... .........<... #...##.....[... #)).#.....#.# #......#).##......# #.);#.....##-4.7 (3 ##......#)....###.#.th~ ##...####...####.## ##### #....#.....# ###....... #.. #. ##. ##....##th<7-thPth uh,3uh%.uh5uh8uhAk1=uhAU  Things that are here:  a +0 whip; 5 stonesuhEuh # #.. ## # ##.. ######..#2= .o..###.#...............<. ....##...##.....[ ...##)).# #.###..... #;.###...... #.).#............ ##......#)....###.Shock ##...####...####.##### #....###o   orc (missile, wandering) # # ##......5.7 (1)6.7 (2uh"uh _An orc comes into view. It is wielding a +1 dagger of venom.Things that are here: _a +0 club; an orc corpsevhR  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vh #.... BurningKing the Gusty #.. ## #.... Draconian of Sif Muna *..... ##.. ######..#....... Health: 42/47 =====================--- .o..###.......#....... Magic: 10/15 ================-------- ..*............<...... AC: 0Str: 10 .*..##...##.....[... EV: 33 Int: 17 .*.##)).#.......... SH: 0Dex: 12 #*###............. XL:  6 Next: 73% Place: Dungeon:4 #;.##......#...... Noise: ---------  Time: 4156.7 (0.0) #.).#............. vh׿ -) Magic Parchment ##......#)....###. Cast: Shock ##...####...####. Scroll  ##### #....#.... ###....... o   orc (missile) #....... #....... ##...... _a +0 club; an orc corpseCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +1 dagger of venom and quivering stones (71% to hit)vh i o*vh b*.*vh o.*.  Aim: an orc, wielding a +1 dagger of venom and quivering stones (71% to hit)wh #.... BurningKing the Gusty #.. ## #.... Draconian of Sif Muna *..... ##.. ######..#....... Health: 42/47 =====================--- .o..###.......#....... Magic: 10/15 ================-------- ...............<...... AC: 0Str: 10 ....##...##.....[... EV: 33 Int: 17wh ...##)).#.......... SH: 0Dex: 12 #.###............. XL:  6 Next: 73% Place: Dungeon:4 #;.##......#...... Noise: ---------  Time: 4156.7 (0.0) #.).#............. -) Magic Parchment ##......#)....###. Cast: Shock ##...####...####. Scroll wh-g ##### #....#.... ###....... o   orc (missile) #....... #....... ##......Confirm with . or Enter, or press ? or * to list all spells.whsdAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +1 dagger of venom and quivering stones (71% to hit)  The zap hits the orc.  You kill the orc!whw #.. ##  ##..  .* ..*< .*[ .*.##)) #*whP )  #####        wh\nL)....wh%xs318 =7.7 (1Shockwh)wh ing: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight linewh2 Aim: an orc, wielding a +1 dagger of venom and quivering stones (71% to hit)  The zap hits the orc.  You kill the orc! _Sif Muna accepts your kill.whC  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xh xho _You don't know that spell.zhl3zhozhzzh\~zh5=33 _zhK~6==zhwzh5zhzhh7==zhzhHzhHzhM1=zhzhnzhޢ,zhZzhzhzhzhzh  ##.  #.. ...##  ...#  ..## # #..# ## ####..# ######..##.;..###.......#-63.7 (6#.........zh~e<#......##...##....##.....##)).#.....#####.###.....#).##......##.).#..##......#)##...####...#Things that are here:zhi7-zh6zh_ _a +1 dagger of venom; 11 stoneszhT zhY zh` zh b {hڴ {hx What do you want to examine? Items  a - ()) a +1 dagger of venom{h Gb - (() 11 stones|h!p|h w|h~BurningKing the Gusty##.Draconian of Sif Muna *.....#... Health: 47/47 ========================...##. Magic: 11/15 =================-------...#. AC: 0|hStr: 10..### EV: 33 Int: 17#..### # SH: 0Dex: 12###..# ######..#... XL:  6 Next: 73% Place: Dungeon:4#.;..###.......#... Noise: ---------  Time: 4163.7 (0.0)|h*#...............<.. -) Magic Parchment#......##...##..... Cast: Shock##.....##)).#...... Scroll |h ,#####.###.........#).##......#.. #.).#......... |h7##......#).... ##...####...#  |hd_Sif Muna accepts your kill.Casting: Shock (safe; 2% risk of failure)  |hՀConfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Things that are here: _a +1 dagger of venom; 11 stones|hd|hϒ|hl|hrhj3hhhhXhN,hh,hhhL2==hhh̝hh,hBhhh:==hvh,hh.,hhhYK3=hh6,hh^,hh,h>hh9=h hG,hEh^,hhb4==hh hhhR,hhV,hihhN:==hh,hh,h`h,hh ..... _You start resting.hE089.7 (26.0)h [5==90.7 (27he'h)% _Magic restored.hhShhnhhh*Xhh=h,hhh #.. ##..  .... ####.. hk s #.#... ....#....##  ..........# .## ###..# ## ####..# ######..#Shock#.)..###.......##.........<hA#......##...##...s   scorpion (asleep)##.....##)).#h#####.###.........#).##......#..h ~ 3.7 (3.0)  A scorpion comes into view.hG==4.7 (4h hC _Found a robe.h  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  BurningKing the Gusty #..  Draconian of Sif Muna *..... ##.. Health: 47/47 ======================== .... Magic: 14/15 ======================-- ####.. AC: 0Str: 10 s #.#.... EV: 33 Int: 17 .**#....## . SH: 0Dex: 12 ...***...# . XL:  6 Next: 73% Place: Dungeon:4 #*;.## # Noise: ---------  Time: 4194.7 (0.0) h###..# ## # -) Magic Parchment ###..# ######..#... Cast: Shock #.)..###.......#... Scroll  #...............<.. #......##...##..... s   scorpion (asleep) ##.....##)).#...... #####.###......... #).##......#.. _Found a robe.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (asleep, 100% to hit)h s......*.hL J**hP b*.*.hI}**.*hi#.***.*h2 ]*#*...hP }#**.*hw` ^#.#*hPp *#.***.*h A**h A**h3k s.  Aim: a scorpion (asleep, 100% to hit)hBBurningKing the Gusty#..Draconian of Sif Muna *.....##..Health: 47/47 ========================....Magic: 14/15 ======================--####..AC: 0Str: 10* #.#...hߪ. EV: 33 Int: 17.**#....##. SH: 0Dex: 12...***...#. XL:  6 Next: 73% Place: Dungeon:4#*;.### Noise: ---------  Time: 4194.7 (0.0)###..### # -) Magic Parchment###..# ######..#... Cast: Shockh#j#.)..###.......#... Scroll #...............<..#......##...##..... s   scorpion##.....##)).#......#####.###.........hZ#).##......#..Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (asleep, 100% to hit)  The zap hits the scorpion.h-h6^[s.....h:918 =5.7 (1hDh,G onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  hGPress: ? - help, Shift-Dir - straight lineAim: a scorpion (asleep, 100% to hit)  The zap hits the scorpion. _The scorpion is moderately wounded.h  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hh   BurningKing the Gusty #..  Draconian of Sif Muna *..... ##.. Health: 47/47 ======================== .... Magic: 13/15 ====================---- ####.. AC: 0Str: 10h}i  [ #.#.... EV: 18Int: 17 .s*#....## . SH: 0Dex: 12 ...***...# . XL:  6 Next: 73% Place: Dungeon:4 #*;.## # Noise: =--------  Time: 4195.7 (0.0) ###..# ## # -) Magic Parchment ###..# ######..#... Cast: Shock hi [#.)..###.......#... Scroll  #...............<.. #......##...##..... s   scorpion ##.....##)).#...... #####.###......... #).##......#.. hfj M_The scorpion is moderately wounded.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (moderately wounded, 71% to hit)hT *sh(.sAim: a scorpion (moderately wounded, 71% to hit)hIBurningKing the Gusty#..Draconian of Sif Muna *.....##..Health: 47/47 ========================....Magic: 13/15 ====================----####..AC: 0Str: 10[ #.#...h . EV: 18Int: 17***#....##. SH: 0Dex: 12...***...#. XL:  6 Next: 73% Place: Dungeon:4#*;.### Noise: =--------  Time: 4195.7 (0.0)###..### # -) Magic Parchment###..# ######..#... Cast: Shock#.)..###.......#... Scroll #...............<..hP#......##...##..... s   scorpion##.....##)).#......#####.###.........#).##......#..h Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (moderately wounded, 71% to hit)  The zap hits the scorpion.hZFhYM^..s....hQ*6.7 (1hZUh#Wonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (moderately wounded, 71% to hit)  The zap hits the scorpion. _The scorpion is heavily wounded.h  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hT  BurningKing the Gusty #..  Draconian of Sif Muna *..... ##.. Health: 47/47 ======================== .... Magic: 12/15 ===================----- h4####.. AC: 0Str: 10 [ #.#.... EV: 18Int: 17 ..s#....## . SH: 0Dex: 12 ...***...# . XL:  6 Next: 73% Place: Dungeon:4 #*;.## # Noise: =--------  Time: 4196.7 (0.0) ###..# ## # -) Magic ParchmenthÑ ###..# ######..#... Cast: Shock #.)..###.......#... Scroll  #...............<.. #......##...##..... s   scorpion ##.....##)).#...... hg#####.###......... #).##......#.. h<%_The scorpion is heavily wounded.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hs"Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 71% to hit)h9j s*h$vs.  Aim: a scorpion (heavily wounded, 71% to hit)hyBurningKing the Gusty#..Draconian of Sif Muna *.....##..Health: 47/47 ========================....Magic: 12/15 ===================-----####..AC: 0Str: 10[ #.#.... EV: 18Int: 17***#....##. SH: 0hzDex: 12...***...#. XL:  6 Next: 73% Place: Dungeon:4#*;.### Noise: =--------  Time: 4196.7 (0.0)###..### # -) Magic Parchment###..# ######..#... Cast: Shock#.)..###.......#... Scroll #...............<..#......##...##..... s   scorpion##.....##)).#......#####.###.........#).##......#.. _The scorpion is heavily wounded.Casting: Shock (safe; 2% risk of failure)  hzhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 71% to hit)h h^...s...h^*7.7 (1hk hFG  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  hPress: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 71% to hit) _The zap misses the scorpion.hUe  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  BurningKing the Gusty #..  Draconian of Sif Muna *..... ##.. Health: 47/47 ======================== .... Magic: 11/15 =================------- ####.. AC: 0Str: 10 [ #.#.... EV: 18Int: 17hP ...#....## . SH: 0Dex: 12 ...s**...# . XL:  6 Next: 73% Place: Dungeon:4 #*;.## # Noise: =--------  Time: 4197.7 (0.0) ###..# ## # -) Magic Parchment ###..# ######..#... Cast: Shock hB#.)..###.......#... Scroll  #...............<.. #......##...##..... s   scorpion ##.....##)).#...... #####.###.........h #).##......#.. _The zap misses the scorpion.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight linehtAim: a scorpion (heavily wounded, 71% to hit)hxBurningKing the Gusty#..Draconian of Sif Muna *.....##..Health: 47/47 ========================....Magic: 11/15 =================-------####..AC: 0Str: 10[ #.#.... EV: 18Int: 17***#....##. SH: 0Dex: 12...***...#. XL:  6 Next: 73% Place: Dungeon:4#*;.### Noise: =--------  Time: 4197.7 (0.0)###..### # -) Magic Parchment###..# ######..#... Cast: Shock#.)..#yX0m##.......#... Scroll #...............<..#......##...##..... s   scorpion##.....##)).#......#####.###.........#).##......#..Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 71% to hit)  The zap hits the scorpion.h,h......s. h,*8.7 (1hhMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a scorpion (heavily wounded, 71% to hit)  The zap hits the scorpion. _The scorpion is almost dead.h  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hl  BurningKing the Gusty #..  Draconian of Sif Muna *..... ##.. Health: 47/47 ======================== .... Magic: 10/15 ================-------- ####.. AC: 0Str: 10 [ #.#...hP. EV: 18Int: 17 ...#....## . SH: 0Dex: 12 .....s*..# . XL:  6 Next: 73% Place: Dungeon:4 #.;.## # Noise: =--------  Time: 4198.7 (0.0) ###..# ## # -) Magic Parchmenth ###..# ######..#... Cast: Shock #.)..###.......#... Scroll  #...............<.. #......##...##..... s   scorpion ##.....##)).#...... h#####.###......... #).##......#.. _The scorpion is almost dead.h"FCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  hZPress: ? - help, Shift-Dir - straight lineAim: a scorpion (severely wounded, 71% to hit)h-BurningKing the Gusty#..Draconian of Sif Muna *.....##..Health: 47/47 ========================....Magic: 10/15 ================--------####..AC: 0Str: 10[ #.#...h.p. EV: 18Int: 17...#*...##. SH: 0Dex: 12.....**..#. XL:  6 Next: 73% Place: Dungeon:4#.;.### Noise: =--------  Time: 4198.7 (0.0)###..### # -) Magic Parchment###..# ######..#... Cast: Shock#.)..###.......#... Scroll #...............<..#......##...##..... s   scorpionh+/[##.....##)).#......#####.###.........#).##......#..Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight linehs/Aim: a scorpion (severely wounded, 71% to hit)  The zap hits the scorpion but does no damage.hjh\...sh*9.7 (1h[honfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight linehAim: a scorpion (severely wounded, 71% to hit)  The zap hits the scorpion but does no damage. _The scorpion is severely wounded.h!  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h,J  The scorpion is struck by an arc of lightning.  You kill the scorpion!hP **Sif Muna accepts your kill.hO†;h` 8/15 ----97=200Shock _You are struck by an arc of lightning.h;hm _Your Conjurations skill increases to level 3!hݿ3hQh<h 9==--33 _hhhhh,hdhh:==hh,hh,hh9hR10/15==h8h,hhh,h*h,h>hh:==hnhhhh?hhahhM1=hhe,h hY h hh,h{hRh9=hDh,hh ,hhb2==h h!,h"h%,h'hj),h*h-hz-:==h.hL1,h2hv6,h8h;h<K3=h=h1A,hh hYhh,hq h hc 9=h hd,hh,huhhTL4==hh h hJ"h$h"%h&hH)h)h*hp-h-:==h9/hg1h1h3h5,h;7h9,hM;h>hY>L5==h.@hEhH,hcJhLMhP,h3RhjXh2[h[h\h^hahb:==hmchehhhrhhihhrhs,hthvhpxhxhyh{hV},h~hh,hhhphăhh5h,hˇhth@hh#hŽh,hhhh<hQhzh,hhhδ##.#.......h##..........##............####..........# ##.....#......#.. #...............  #..#.... h #;........ -- ##........  #..###..... Shock#.### #.... ##....##....#.......... h   jackal (asleep)##..####..####[.##.#...##....#....##h059.7 (59.0)hG--60.7 (60hhY _A jackal comes into view.hh Spells (Memorise)TypeFailure Level  a - FreezeIceh_O13% 1b - HailstormConjuration/Ice21% 3  c - Frozen RampartsIce36% 3  d - AirstrikeAir17% 4 hL e - Cigotuvi's Putrefaction Necromancy/Air 43% 4  f - Iskenderun's Mystic Blast Conjuration/Translocation 56% 4  g - Dispel UndeadNecromancy78% 4  h - Martyr's KnellhNecromancy/Summoning 78% 4  i - Passage of Golubria Translocation 78% 4  j - Summon Mana ViperHexes/Summoning 98% 5 h k - Yara's Violent Unravelling Hexes/Alchemy 98% 5  l - Summon Cactus Giant Summoning100% 6  m - Haunth\Necromancy/Summoning 100% 7 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithh/"h*BurningKing the Gusty##.#.......hDraconian of Sif Muna *.....##..........##Health: 47/47 ========================............#Magic: 15/15 ========================###..........# #AC: 0Str: 10#.....#......#..EV: 33 hh+Int: 17#...............SH: 0Dex: 12#.........#....XL:  6 Next: 97% Place: Dungeon:4#;........Noise: ---------  Time: 4260.7 (0.0)##........-) Magic Parchment#..###.....Cast: Shock##.### #....Scroll ##....##....#..........h   jackal (asleep)##..####..####[.##.#...##....#....##The scorpion is struck by an arc of lightning.  You kill the scorpion!h+Sif Muna accepts your kill. _You are struck by an arc of lightning. _Your Conjurations skill increases to level 3! _A jackal comes into view.h3P  Okay, then.hAhGhJ. _hI  Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  BurningKing the Gusty ##.#.......h  Draconian of Sif Muna *..... ##.........*##  Health: 47/47 ======================== .........*..#  Magic: 14/15 ======================--h? ###.......*..# #  AC: 0Str: 10 #.....#..*...#..  EV: 33 Int: 17 #.......*.......  SH: 0Dex: 12 #......*..#....  XL:  6 Next: 97% Place: Dungeon:4 #;........  Noise: ---------  Time: 4260.7 (0.0) ##........  -) Magic Parchment #..###.....  Cast: Shock ##.### #....  Scroll hX ##....##....  #..........  h   jackal (asleep) ##..####..##  h##[.##.#...#  #....#....## _Okay, then.Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)h= h....*...*..h҉9.*h#**.*h*#*.*..hvn.*.*h.*.*.*.*h=9.*h L L**.h .*.*.*hM **.*..h .#.*.*hI h*#*.*.  Aim: a jackal (asleep, 100% to hit)h*B BurningKing the Gusty##.#.......*Draconian of Sif Muna *.....##.........*##Health: 47/47 ========================hB .........*..#Magic: 14/15 ======================--###.......*..# #AC: 0Str: 10#.....#..*...#..EV: 33 Int: 17#.......*.......SH: 0Dex: 12#......*..#....XL:  6 Next: 97% Place: Dungeon:4#;........h9C ]Noise: ---------  Time: 4260.7 (0.0)##........-) Magic Parchment#..###.....Cast: Shock##.### #....Scroll ##....##....hvC '#..........hC -h   jackal##..####..####[.##.#...##....#....##Confirm with . or Enter, or press ? or * to list all spells.hD UAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The zap hits the jackal.  The jackal is heavily wounded.h h h.  ing: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The zap hits the jackal.  The jackal is heavily wounded.The jackal barks!h h hh..h....hh 3 jackals (2 wandering)ha :18 ==1.7 (1h h \ _A jackal comes into view. x2h  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hC~  BurningKing the Gusty ##.#......hh  Draconian of Sif Muna *..... ##..........##  Health: 47/47 ======================== hD..........h.#  Magic: 13/15 ====================---- ###.......*..# #  AC: 0Str: 10 #.....#..*...#..  EV: 18Int: 17 #........*......  SH: 0Dex: 12 hD#......*..#....  XL:  6 Next: 97% Place: Dungeon:4 #;........  Noise: ==-------  Time: 4261.7 (0.0) ##........  -) Magic ParchmenthE@ #..###.....  Cast: Shock ##.### #....  Scroll  ##....##....  #..........  hhh 3 jackals (2 wandering) ##..####..##  ##[.##.#...#  hE#....#....## The jackal barks! _A jackal comes into view. x2  Casting: Shock (safe; 2% risk of failure)  hFConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineh#*h*.*.h eBurningKing the Gusty##.#......*hDraconian of Sif Muna *.....##........*.##Health: 47/47 ========================.........*h.#Magic: 13/15 ====================----###......*...# #AC: 0Str: 10#.....#..*...#..EV: 18Int: 17#.......*.......SH: 0h% Dex: 12#......*..#....XL:  6 Next: 97% Place: Dungeon:4#;........Noise: ==-------  Time: 4261.7 (0.0)##........-) Magic Parchment#..###.....Cast: Shock##.### #....Scroll ##....##....#..........hhh 3 jackals (1 wandering)##..####..####[.##.#...##....#....## _A jackal comes into view. x2  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  h |Press: ? - help, Shift-Dir - straight lineThe zap hits the jackal but does no damage.hW7 ,hx8 ,h@ ...hh...h...hhB *2.7 (1hL hO   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the jackal but does no damage. _The jackal barks! x2h h#....##.#........ ##..## .........h..# ###........h.# # #.....##.. #...... #......;..#.... #.#..#... # ##........ ..###..... h g.### #...##....##.................####..###[.##.#...#h ho h hA h ~..hh..hh I33 --3h5 h@ h  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h8  The jackal is struck by an arc of lightning.  You kill the jackal!h$ ** 2Sif Muna accepts your kill.h ,h h h< o..hh†;h 6-1---18 ==4h h < _You are struck by an arc of lightning.hA  Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hZ  The jackal is struck by an arc of lightning.  You kill the jackal!hj **   jackalSif Muna accepts your kill.hh`..h;h4--9/15 ------85hhƦ< _You are struck by an arc of lightning.h   Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hj]  The jackal is struck by an arc of lightning!  You kill the jackal!ha **  Sif Muna accepts your kill.hh h f  You are struck by an arc of lightning. The lightning grounds out.h h†;h   jackal (wandering)h 2--7------6hA h7 Y _A jackal comes into view.hv  Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h   BurningKing the Gusty ###....#..h.  Draconian of Sif Muna *..... hȽ u##.#......*.  Health: 42/47 =====================--- ##.........*##  Magic: 6/15=========--------------- .........*..#  AC: 0Str: 10 h ###.......*..# #  EV: 18Int: 17 hl :#.....#..*...#..  SH: 0Dex: 12 #........*......  XL:  6 Next: 98% Place: Dungeon:4 h #......;..#....  Noise: ==-------  Time: 4266.7 (0.0) #.#..#.........  -) Magic Parchment # ##........  Cast: Shockh  #..###.....  Scroll  ##.### #.... h3 A ##....##....  h   jackal (wandering) #........... he o ##..####..##  ##[.##.#...# h _A jackal comes into view.Casting: Static Discharge (safe; 3% risk of failure)  h QConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 64% to hit)hl | h..*hr ***.*†hb .*.*.*h hǡ *h" /*hjhhk*Aim: a jackal (wandering, hasn't noticed you, 64% to hit)hBurningKing the Gusty###....#..*.Draconian of Sif Muna *.....##.#......*.Health: 42/47 =====================---##.........*##Magic: 6/15=========---------------.........*..#AC: 0hF Str: 10###.......*..# #EV: 18Int: 17#.....#..*...#..SH: 0Dex: 12#........*......XL:  6 Next: 98% Place: Dungeon:4#......;..#....Noise: ==-------  Time: 4266.7 (0.0)#.#..#.........-) Magic Parchment# ##........Cast: Shock#..###.....Scroll ##.### #....##....##....h   jackal#...........##..####..####[.##.#...#Confirm with . or Enter, or press ? or * th !Zo list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 64% to hit)  The zap hits the jackal.  The jackal is lightly wounded.hBhy.h....†hBh<}37==7.7 (1hCh7s  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 64% to hit)  The zap hits the jackal.jackal is lightly wounded. _barks!h  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h3 q  BurningKing the Gusty ###....#....  Draconian of Sif Muna *..... ##.#......h.  Health: 43/47 =====================--- ##.........*##  Magic: 6/15h;5 u=========--------------- .........*..#  AC: 0Str: 10 ###.......*..# #  EV: 18Int: 17 #.....#..*...#..  SH: 0Dex: 12 #........*......  XL:  6 Next: 98% Place: Dungeon:4 #......;..#....  Noise: ==-------  Time: 4267.7 (0.0) #.#..#.........  -) Magic Parchment # ##........  Cast: Shock h5 #..###.....  Scroll  ##.### #....  ##....##....  h   jackal #...........  ##..####..##  ##[.##.#...# h\6 _The jackal barks!  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (lightly wounded, 64% to hit)h(  BurningKing the Gusty ###....#....  Draconian of Sif Muna *..... ##.#......h.  Health: 43/47 =====================--- ##..........##  Magic: 6/15=========--------------- ............#  AC: 0Str: 10 h)^###..........# #  EV: 18Int: 17 #.....#......#..  SH: 0Dex: 12 #........†......  XL:  6 Next: 98% Place: Dungeon:4 #......;..#....  Noise: ==-------  Time: 4267.7 (0.0) #.#..#.........  -) Magic Parchment # ##........  Cast: Shock #..###.....  Scroll  h*##.### #....  ##....##....  h   jackal #...........  h*##..####..##  ##[.##.#...# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (lightly wounded, 64% to hit)  The zap hits the jackal.  You kill the jackal!h`0 *.  *.  *##  *..# h_1 *..# #  *  *      #      h1    ##[ho......†h4=9-8.7 (1Shockh h  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (lightly wounded, 64% to hit)  The zap hits the jackal.  You kill the jackal! _Sif Muna accepts your kill.hjh93h9hX<h<i5=33 h[Aw6=hAhV -- _You start resting.h`g,70.7 (2hs7==-1.7 (3hyh{" _HP restored.hM3hNhQ,h'WXhWhWT7==hXh2[O=hZ\ht^,ha_h:bhbhWchfP==h,iBhGjhl,hmh`ohoM8=hphrh>shthu,hvhby,h.zh|O=hm}h,hhڂ,hhhhN9==hrh]hʉhuh}hʌhh,hh]f==h,hh,h4hh@R10/15==hah[hhhlhh}h,hhʩh4:==hh-hhjhPhhhҴhEM1=h)hm,hh,hhhhh;h9=hvhx,hh,hh,hhhfL2==hhhqhfh,hh,hyhh:==hh,hhhhhhK3=hh,hhLhhhhahhh9=hbh,hh,hhhFL4==hJh,h;h,hh,h8hh:==hohf ,hu h hhh "_ _You start resting.h41330.7 (59.0)h:AZ5==1.7 (60hFhI% _Magic restored.h<h=h=h;hph   You see here a jackal corpse.h} h  _h h  .. .# .. ##.## #.##. ###....#.... ##.#.h" ##..........## ............# ###...# # #.....#..;...#3.7 (2.0)#........†#.........##.#..#.......... ## ##...... #..###..#.### #....##..... #............h$.h4h6hm4 hr5 h26 h: h; h< hB ==hE h@F hJG hV  ..  . .### #. ..# ... .# ...# ##.####.##...####....#.........#../.hW ##........;.## 6.7 (3....# ##....# # #.....#......#... #........†.......#.........#......#.#..#...........##.##......# #..###he h\k h#n  h o K_Found a fluorescent wand.h h dA fluorescent wand. An unusually magical sort of stick. h Stash search prefixes: {wand} Menu/colouring prefixes: unidentified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. h 1(g)o to location.h';h=G5BurningKing the Gusty..Draconian of Sif Muna *...... .#Health: 47/47 ========================### #. ..#Magic: 15/15 ========================hH... .# ...#AC: 0Str: 10##.####.##...#EV: 33 Int: 17###....#........SH: 0Dex: 12##.#.........../.XL:  6 Next: 99% Place: Dungeon:4##........;.##Noise: ---------  Time: 4336.7 (3.0)............#-) Magic Parchment###..........# #hHCast: Shock#.....#......#...Scroll #........†.......#.........#......#.#..#...........##.##..........# #..###...... _You start resting. _HP restored. hH_You start resting. _Magic restored. _You see here a jackal corpse. _Found a fluorescent wand.hVhU[h\h 3hn h h h\ h nhs h ,h h2 hs Bhd x _Found 17 gold pieces and a potion of lignification.h hy h h J _Found a stone staircase leading down.h ! ho! h$ h 4 =18 h5 hI I...###.... . #.#...... .. #.#.!...# ### ..#.#..#..# h_K ... ...#....# ##.####.##...########....#..  ##.#...........;......#43.7 (7 ##..........####........  ............# #........ ###..........# #........ #.....#......#...>..$..# #........†...........####. #.........#... .. #.#..#....... .. ##.##.......... .. hV h\ h_ / _l - a wand of digging (5)h>D [?25h[?0chE\  Number of times to repeat, then command key: h [?25l[?1chh hs _You must enter the number of times for the command to repeat.h"hXl - a wand of digging (5). A magical device which drills tunnels through unworked rock. Noise: A bit loud You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “Great holes secretly are digged where earth’s pores ought to suffice, and  things have learnt to walk that ought to crawl.”  -H.P. Lovecraft, “The Festival”. 1925 e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.®h :®hF~BurningKing the Gusty...###....Draconian of Sif Muna *...... #.#......®hFHealth: 47/47 ========================.. #.#.!...#Magic: 15/15 ========================### ..#.#..#..#AC: 0Str: 10... ...#....#EV: 18Int: 17##.####.##...#####..SH: 0Dex: 12###....#..............®hZGXL:  6 Next: 99% Place: Dungeon:4  ##.#...........;......#Noise: ---------  Time: 4343.7 (0.0) ##..........####........-) Magic Parchment  ............# #........Cast: Shock ###..........# #........®hGScroll #.....#......#...>..$..# ®h"Hs#........†...........####. #.........#............. #.#..#.................. ##.##............  _Found a fluorescent wand. _Found 17 gold pieces and a potion of lignification. ®h`H_Found a stone staircase leading down. _l - a wand of digging (5)  Number of times to repeat, then command key: _You must enter the number of times for the command to repeat.®hT®h[®h\îh$8 îhO: A potion of lignification. A potion which transforms the imbiber into an animated tree with branches capable of holding weapons. Such a tree has minimal evasion but increased healthand natural armour, and is resistant to poison, and immune to torment and drowning. However, it is rooted in place while the transformation lasts, and cannot teleport. If you quaff this potion your AC would be 23. îh: It is an uncommon potion. Stash search prefixes: {rPois rTorment rDrown} {potion} {resist poison} {poison resistance} Menu/colouring prefixes: identified dangerous_item potion _________________ “Before her prayer was ended, torpor seized  on all her body, and a thin bark closed  around her gentle bosom, and her hair  became as moving leaves; her arms were changed  to waving branches, and her active feet (g)o to location.Ʈh9ƮhBurningKing the Gusty...###....Draconian of Sif Muna *...... #.#......Health: 47/47 ========================.. #.#.!...#Magic: 15/15 ========================ƮhG### ..#.#..#..#AC: 0Str: 10... ...#....#EV: 18Int: 17##.####.##...#####..SH: 0Dex: 12###....#..............XL:  6 Next: 99% Place: Dungeon:4  ##.#...........;......#Noise: ---------  Time: 4343.7 (0.0) ##..........####........-) Magic Parchment  ............# #........ƮhKMCast: Shock ###..........# #........Scroll #.....#......#...>..$..# Ʈh9#........†...........####. #.........#............. #.#..#................Ʈh.. ##.##............  Ʈh*_Found a fluorescent wand. _Found 17 gold pieces and a potion of lignification. _Found a stone staircase leading down. _l - a wand of digging (5)  ƮhyNumber of times to repeat, then command key: _You must enter the number of times for the command to repeat.ƮhҷƮhbƮhǮh3ǮhPǮhǮhǮh33 _ǮhPǮhǮhǮhǮh_ǮhpǮhcǮhǮhǮhǮhQ'18 ǮhǮh{N _You now have 245 gold pieces (gained 17).Ǯh.;33 ǮhǮh(Ǯh # ..#.#..#..# ..#.. .. ...#....# ..... #.####.##...#####.... ....#................ . ..................## .. .......####........##... ǮhW........# #...........#.. ........###....# #... .#......#...>...;.#... ...#9.7 (6 ....†...........### #. #.. ......#........... ..####. .#.......... ...#... .##...............# ....... Ǯh #..###.........### #......# ##.### #........# #..... #....##.........# #...(. ............ ǮhB#......)ǮhǮhǮhjȮh Ȯh Ȯh Ȯh Ȯh Ȯh> Ȯh% nȮh] Ȯh Ȯhh Ȯh Ȯh Ȯh Ȯh Ȯh ȮhU " ....  ...###.... .... .... . #.#...... ...# #### #.#.!...# ####....  ..#.#..#..# #..#...Ȯh p ...#....# #.....####.##...##### #............. .........;## ... 53.7 (4..####..##...# .# #.......# #.. ......###.....#.. #... Ȯh #......#...>.....#...# ...## ...†...####.## #. #... .....#.... ..# ..####.... .... ...#. ##.....# .... ..Ȯh| Ȯh Ȯh ʮh3ʮhʮhFʮhʮh`ʮhXʮhʮhʮh{ʮhʮhʮhʮh ʮhH ʮh. ʮhz ʮh ʮh! ʮh ʮh4 ʮh ʮhc ʮh3 ʮh  ʮh> ʮh ʮhC ʮh ʮh ʮh5 ʮhp ʮhF ʮh ʮh/ ʮh ʮh ʮh; ʮh ʮh} ʮh3  ##  ## ..#.  ʮh 4 # . #.... #. .###...# ..#.# .#...... ...#### .... . #.## ...# ʮh4 =.. #.#.;...# ####..... ### ..#.#..#..# #..#..... ... ...#....# #........ ##.####.##...#####........ ʮh'5 F###....#....................  ##.#..................###.  ##..........####........##...#  ............# #.............# ʮhd5 [ ######...........#ʮh9: 063.7 (10.0)ʮh7@ 518 4.7 (11ʮhD ʮhF S _q - a potion of lignificationˮhF 3ˮhG ˮhH ˮhI ˮhN 33 ˮhQ ˮh}R ,ˮhS ˮhT ˮhCU ˮhU ,ˮhV ˮh] O# ### ).#.. .. ...###. ##..  #...# ...# ##  #..;###...#..#. 9.7 (5.0) #...#.#...# #.... ˮh,^  #. #.#...###...#  #...#.#...#......  #...###......#  .....#.#......##  ##.. #.#.....## ####... ### ..#.#..#..# #..#... ... ...#....# #....ˮh d ˮhj +70.7 (6ˮho ˮh!r % _Found a dagger.ͮhrͮhDͮhͮhvͮh ͮhS!ͮh 'Xͮh(ͮh+ͮh-ͮh].ͮhp/ͮh1ͮh3ͮhJ4ͮho5ͮh8ͮhv:ͮh:ͮhd;ͮh>ͮhA@ͮh@ͮh.AͮhBͮhyDͮhDͮhEͮh3JͮhKͮhLͮhLͮhuNͮhPͮhPͮhQͮhTͮhVͮhVͮhWͮhXͮh]ZͮhZͮh6[ͮh\^ͮh_ͮh_ͮh`ͮhUbͮhcͮh/dͮhdͮheͮhhgͮhgͮhbhͮhkͮhfl,ͮh(mͮhoͮhp,ͮhqͮhsͮh?tͮhtͮh,uͮh1vͮhhwͮhwͮhxͮhCzͮhG{ͮh{ͮh{ͮh'}ͮh=~ͮh~ͮh~ͮhͮĥ,ͮhnͮhͮhC,ͮhͮh#ͮhLͮhͮhͮhJͮh,ͮh[ͮhͮhͮhPͮhͮh͒ͮhͮhfͮhͮhBͮh,ͮhͮhΜͮha,ͮh*ͮh.ͮhͮhͮhͮhͮhۦͮh@ͮhƧͮhHͮhͮhͮhaͮhάͮh ͮhzͮhͮh=ͮhͮhͮhPͮhͮhߴͮhIͮhͮhvͮhͮhͮhͮh@ͮhͮhͮh=ͮhͮh,ͮhͮhͮhͮheͮhͮh.ͮhͮhͮhYͮhͮhͮhdͮhͮh(ͮh},ͮhͮhͮhͮhͮh&ͮhͮhOͮhͮhͮhLͮh!ͮhͮhPͮhͮhͮhͮh"ͮhͮhDͮhͮhͮhͮhͮhiͮhrͮhbͮh,ͮhͮhaͮhv  ##############  ##............###  ##.....###........  ###.....#...#.....##   #.#...###...###...#. ͮh  ##.#..#...#.#...#..#.   #...###...#.#...###..  #.....#...#.#...#....  ####;..###...###...##   #..$#.....#.#.....#..   #...###...#.#...###..ͮh!Shock   #..# ..#..#.#..#...#.  #..#.. ###...###...#  ͮh ...#.).#.......#...#. hhh 3 jackals (asleep)   #hh . #...###...###..  ͮh4 #h. ....#...#.....#.   ..# #...###...#.ͮh4)1418.7 (48.0)ͮh=.+9.7 (49ͮh7ͮh:Y _3 jackals come into view.Юh  ............## .###....... #.#...#.....#  #.#...###...###... Юhb ##.#..#...#.#...#..#  #...###...#.#...###.  #.....#...#.#...#...  ####...###...###...#  #..;#.....#.#.....#.  #...###...#.#...###  #..#...#..#.#..#...#  #..#.. ###...###...#  ...#.).#.......#...# Юh #hh..###...###...##h 4 jackals (asleep)  #h.. ....#...#.....#  ##.h ..###...###...#Юh" V  .#...#.#...#..#Юhp ЮhW 120.7 (1.0)Юh ЮhW _A jackal comes into view. _You see here 13 gold pieces.Ѯhc  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ѯh4OѮhfQѮh5WѮh ZP _You don't know that spell.ҮhKP  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Үh ##............## BurningKing the Gusty ##.....###....... Draconian of Sif Muna *..... ###.....#...#.....# Health: 47/47 ======================== #.#...###...###...# Magic: 14/15 ======================-- ##.#..#...#.#...#..# AC: 0Str: 10 #...###...#.#...###. EV: 33 Int: 17 #.....#...#.#...#... SH: 0Dex: 12 ####...###...###...# XL:  6 Next: 99% Place: Dungeon:4 #..;#.....#.#.....#. Noise: ---------  Time: 4420.7 (0.0) Үh#.*.###...#.#...###. -) Magic Parchment #.*#...#..#.#..#...# Cast: Shock #*.#.. ###...###...# Scroll  .*.#.).#.......#...# #hh..###...###...###. hhhh 4 jackals (asleep) #h.. ....#...#.....# ##.h ..###...###...# .#...#.#...#..# _You don't know that spell.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)Үh՜ ] *hӮht.*.**hAim: a jackal (asleep, 100% to hit)Ӯh{ ##............## BurningKing the Gusty ##.....###....... Draconian of Sif Muna *..... ###.....#...#.....# Health: 47/47 ======================== #.#...###...###...# Magic: 14/15 ======================-- Ӯh##.#..#...#.#...#..# AC: 0Str: 10 #...###...#.#...###. EV: 33 Int: 17 #.....#...#.#...#... SH: 0Dex: 12 ####...###...###...# XL:  6 Next: 99% Place: Dungeon:4 #..;#.....#.#.....#. Noise: ---------  Time: 4420.7 (0.0) #...###...#.#...###. -) Magic Parchment #..#...#..#.#..#...# Cast: Shock #..#.. ###...###...# Scroll  ...#.).#.......#...# #hh..###...###...###. hhhh 4 jackals (asleep) #h[3Ӯh79;49m.. ....#...#.....# ##.h ..###...###...# .#...#.#...#..#Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The zap hits the jackal.  The jackal is moderately wounded.The zap hits the jackal.  You kill the jackal!ӮhR         #..* #.*Ӯh" #.*#..  .* #h*hhh 3 jackals (2 asleep) #*..  ##.h ӮhuAim: a jackal (asleep, 100% to hit)  The zap hits the jackal.  The jackal is moderately wounded.The zap hits the jackal.  You kill the jackal!  Sif Muna accepts your kill.Ӯh,Ӯh...h..hh1 wandering)†hh.ӮhƩӮh ##............## BurningKing the Gusty  ##.....###....... Draconian of Sif Muna *.....  ###.....#...#.....# Health: 47/47 ========================  #.#...###...###...# Magic: 14/15 ======================--  ##.#..#...#.#...#..# AC: 0Str: 10  #...###...#.#...###. EV: 18Int: 17  #.....#...#.#...#... SH: 0Dex: 12  Ӯh####...###...###...# XL:  6 Next: 100% Place: Dungeon:4  #..;#.....#.#.....#. Noise: ==-------  Time: 4421.7 (1.0)  #...###...#.#...###. -) Magic Parchment  #..#...#..#.#..#...# Cast: Shock  #..#.. ###...###...# Scroll  .h.#.).#.......#...#  Ӯh_#....###...###...###. hhh 3 jackals (1 wandering)  #†hh ....#...#.....#  ##.. ..###...###...#  .#...#.#...#..#Aim: a jackal (asleep, 100% to hit)  The zap hits the jackal.  The jackal is moderately wounded.Ӯh߲The zap hits the jackal.  You kill the jackal!Sif Muna accepts your kill.Ӯh~ _The jackal barks!  You have reached level 7!Ӯhq/  --more--׮h~& ׮hCl7 0%  Your scales start taking on a pale cyan-grey colour.׮h/  --more--خh[ ##............## BurningKing the Gusty  ##.....###....... Pale Draconian of Sif Muna *.....  ###.....#...#.....# Health: 52/52 ========================  #.#...###...###...# Magic: 14/16 =====================---  ##.#..#...#.#...#..# AC: 0Str: 10  #...###...#.#...###. EV: 18Int: 17  #.....#...#.#...#... SH: 0Dex: 12  ####...###...###...# XL:  7 Next:  0% Place: Dungeon:4  #..;#.....#.#.....#. Noise: ==-------  Time: 4421.7 (1.0)  #...###...#.#...###. -) Magic Parchment  #..#خh\&...#..#.#..#...# Cast: Shock  #..#.. ###...###...# Scroll Breath+  .h.#.).#.......#...#  #....###...###...###. hhh 3 jackals (1 wandering)  #†hh ....#...#.....#  ##.. ..###...###...#  .#...#.#...#..# _The jackal barks!  You have reached level 7!Your scales start taking on a pale cyan-grey colour.You learn Fire Magic quicker. You learn Air Magic quicker.Your Air Magic skill increases to level 5!You learn Evocations quicker.خh]  You have reached level 7!r scales start taking on a pale cyan-grey colour. learn Fire Magic quicker. You learn Air Magic quicker.r Air Magic skill increases to level 5! learn Evocations quicker.can breathe blasts of scalding, opaque steam.خhaخh?cu _You are now immune to the effects of steam.hӀDrink which item? Potions  a - a potion of magic  j - a potion of curing  q - a potion of lignification hς[!] read|quaff|evoke[?] describe selectedhI  ##............## BurningKing the Gusty  ##.....###....... Pale Draconian of Sif Muna *.....  ###.....#...#.....# Health: 52/52 ========================  #.#...###...###...# Magic: 14/16 =====================---  ##.#..#...#.#...#..# AC: 0Str: 10  #...###...#.#...###. EV: 18Int: 17  #.....#...#.#...#... SH: 0Dex: 12  ####...###...###...# XL:  7 Next:  0% Place: Dungeon:4  hb #..;#.....#.#.....#. Noise: ==-------  Time: 4421.7 (0.0)  #...###...#.#...###. -) Magic Parchment  #..#...#..#.#..#...# Cast: Shock  #..#.. ###...###...# Scroll Breath+  .h.#.).#.......#...#  #....###...###...###. hhh 3 jackals (1 wandering)  #†hh ....#...#.....#  ##.. ..###...###...#  .#...#.#...#..#Your scales start taking on a pale cyan-grey colour.h" MYou learn Fire Magic quicker. You learn Air Magic quicker.Your Air Magic skill increases to level 5!You learn Evocations quicker.You can breathe blasts of scalding, opaque steam. _You are now immune to the effects of steam.hl P  Okay, then.h h h . _hUh|~Quiver which action? ([-] to clear) hItems ([,] to cycle)  h - Zap: wand of polymorph (2)o - Zap: wand of flame (7) Spells ([,] to cycle)Cast: Shock Cast: Static Discharge Cast: Tukima's Dance (32%) hWCast: Swiftness (4%) Abilities ([,] to cycle)Abil: Channel Magic [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onh} Zap: wand of polymorph (2)   a - Abil: Channel Magichwhm ##............## BurningKing the Gusty  ##.....###....... Pale Draconian of Sif Muna *.....  ###.....#...#.....# Health: 52/52 ========================  #.#...###...###...# Magic: 14/16 =====================---  ##.#..#...#.#...#..# AC: 0Str: 10  #...###...#.#...###. EV: 18Int: 17  hO#.....#...#.#...#... SH: 0Dex: 12  ####...###...###...# XL:  7 Next:  0% Place: Dungeon:4  #..;#.....#.#.....#. Noise: ==-------  Time: 4421.7 (0.0)  #...###...#.#...###. -) Magic Parchment  #..#...#..#.#..#...# Cast: Shock  #..#.. ###...###...# Scroll Breath+  .h.#.).#.......#...#  #....###...###...###. hhh 3 jackals (1 wandering)  #†hh ....#...#.....#  ##.. ..###...###...#  .#...#.#...#..#You learn Fire Magic quicker. hGYou learn Air Magic quicker.Your Air Magic skill increases to level 5!You learn Evocations quicker.You can breathe blasts of scalding, opaque steam. _You are now immune to the effects of steam. _Okay, then.hhuhAhhDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helphH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes(h3 ------------------------------------------------------------------------ 1.LIST OF CHARACTER SPECIES ------------------------------------------------------------------------ Species are categorised, roughly, by how difficult and complex they are to learn how to play, into three categories: *Simple*, *Intermediate*, and *Advanced*. These categories do not necessarily align with difficulty for an experienced Crawl player, but rather are intended as an indication of to what degree a species has unusual or complex mechanics, or requires deeper/wider knowledge of how the game works. (For example, Djinn have one of the higher win rates of all species, but are classified as "Intermediate" because their no-mp/no-books mechanic takes some adapting to, and has non-trivial interactions with background and god choice.) Despite being the outcome of a discussion among many players, these categorizations definitely have a subjective element to them, and you shouldn't take them to be limiting! The order within categories is also, roughly, determined by our best judgment about the relative ease of learning to play each species. Next to each species name, in parentheses, is the canonical abbreviation for the species. Note: Use 'A' to check for which particular peculiarities a species might)h*h|*h \  have. Also, some species have special abilities which can be*h *h/ accessed by the 'a' abilities menu. Some also have physicalcharacteristics which allow them to make extra attacks.*hn   +hk]a Note: Humans are a useful reference point when considering other species:+h3they have 0 for almost all aptitudes; have no special abilities,weakness, or constraints against using certain types ofequipment; move normally; and gain experience and willpower at a"typical" rate. However, you will see that they are categorised+hI`  as an *Intermediate* species -- because they are decent, but not+hk,hMexcellent, at nearly everything, a Human may need to make use ofall sorts of game mechanics depending on what they find in the,h2dungeon, and know how to defend itself against any type of damageor attack it encounters.,hzC  ,h,h Simple species ============== Species categorised as *Simple* work straightforwardly for players who have,hL less experience with Crawl's game mechanics. While many do have quirks, these quirks tend to be passive traits that simplify gameplay, rather than,h; -h.c  challenges that a player has to consciously work around. While all of these-h-&species do have weaknesses of some kind, these weaknesses are simple to understand, aren't fundamentally crippling to all members of the species,-h-hM a  and are balanced by other strengths. In many cases the special properties-h _  of these species allow the player to set aside many aspects of the game-h~ .hVB  while still developing a strong character..h=Mountain Dwarves (MD) .hq Mountain Dwarves are stout and hardy folk, adept at fighting with axes.h8Fand blugeoning weapons, though lacking the dexterity to excel at otherFh/ a  forms of combat. Their reserves of magic are somewhat poor, though theyFh b  still make passable spellcasters, and their connection with the blood ofFhw b  the earth gives them a particular talent at fire and earth magics. TheirFhr0GhtN]  spell success is significantly less encumbered by armour than otherGhy species.They are superlative artisans and smiths, employed in ancient times byGhY  even the gods themselves, and this spiritual history makes themGhf c  exceptional at invoking divine aid. They can even use enchantment scrollsGh#  to improve artefacts that would be beyond the understanding of any otherspecies. Gh % Minotaurs (Mi)Gh8% The Minotaurs are a species of hybrids, possessing Human bodies withbovine heads. They delve into the Dungeon because of their instinctivelove of twisting passageways.Minotaurs are extremely good at all forms of physical combat, but areHhx awful at using any type of magic. They can wear all armour except forsome headgear. When in close combat, Minotaurs are able to reflexivelyheadbutt those who dare attack them. Merfolk (Mf)The Merfolk are a hybrid species of half-Human, half-fish that typicallylive in the oceans and rivers, seldom venturing toward land. However,Merfolk aren't as limited on land as some myths suggest; their tails willquickly reform into legs once they leave the water (and, likewise, theirlegs will quickly reform into a tail should they ever enter water). TheyHhyGtend to be surprisingly nimble on land as well as in the water. ExpertsHh `  at swimming, they need not fear drowning and move very quickly throughHh Ihi#MIhx spell success is significantly less encumbered by armour than otherspecies.IhkM the earth gives them a particular talent at fire and earth magics. TheirlVh_ Vh% mM still make passable spellcasters, and their connection with the blood ofVhjM forms of combat. Their reserves of magic are somewhat poor, though theyyWh)3^hZ^hL_  live in the oceans and rivers, seldom venturing toward land. However,^h_hc  Merfolk aren't as limited on land as some myths suggest; their tails will_h"c quickly reform into legs once they leave the water (and, likewise, theirlegs will quickly reform into a tail should they ever enter water). Theytend to be surprisingly nimble on land as well as in the water. Expertsat swimming, they need not fear drowning and move very quickly throughwater._hb The Merfolk have developed their martial arts strongly on thrusting andgrappling, since those are the most efficient ways to fight underwater.They therefore prefer polearms and short swords above all other weapons,_h_hM L  though they can also use longer swords quite well._h h As spellcasters, they tend to be quite good in specific areas. Their_h5^ mystical relationship with water makes it easier for them to use alchemyand ice magic, which use water occasionally as a material component. Thelegendary water magic of the Merfolk was lost in ancient times, but someof that affinity still remains. Most other magic seems foreign to them. `hU"`h^Gargoyles (Gr)A cross between ordinary stone gargoyles and living beings, Gargoyles are`h th thf_  hideous humanoids with an affinity to rock. They have low health, butththW th, ]  large amounts of innate armour which increases further as they gainth J  levels. They eventually gain the ability to fly.uhyW{h{h,   {hJ {h {ha Gargoyles' partially living form grants them immunity to poison, as well|h Oh( [  as resistance to electricity, and protection from some effects ofh  necromancy. Their natural armour makes them strong melee fighters, andthey are naturally skilled with blunt weapons and in unarmed combat. TheyhM|X can also be exceptional earth-based conjurers. h;& Draconians (Dr)hڳha,  Draconians are Human-dragon hybrids: humanoid in form and approximatelyHuman-sized, with wings, tails and scaly skins. Draconians start out inan immature form with brown scales, but as they grow in power they takeh  on a variety of colours. This happens at an early stage in their career,and the colour is determined by chromosomes, not by behaviour. h ] Most types of Draconians have breath weapons or special resistances.hc  Draconians cannot wear body armour and advance very slowly in levels, buthա  are reasonably good at all skills other than missile weapons, and theydevelop natural physical defences that compensate for the lack of bodyarmour, without needing to train their Armour skill at all. Still, eachcolour has its own strengths and some have complementary weaknesses,which sometimes requires a bit of flexibility on the part of the player.They are good general-purpose spellcasters, and typically theirspellcasting aptitudes will adapt slightly when they gain a colour.Draconian colours are detailed below, in the subsection titled"Draconian types".h xTrolls (Tr)Trolls are monstrous creatures with powerful claws. They have thick,h a  knobbly skins of any colour from putrid green to mucky brown, which areh:  covered in patches of thick fur.h They are incredibly strong, and regenerate rapidly from even the mostterrible wounds. However, they are hopeless at spellcasting and learnmost skills very slowly. Their large size prevents them from wearing mosthHhu forms of armour. Deep Elves (DE)The Deep Elves are a species of Elves who long ago fled the overworld tolive in darkness underground. There, they developed their mental powers,evolving a natural gift for all forms of magic, and adapted physicallyto their new environment, becoming weaker and losing all colouration.They are poor at melee combat and physical defence, although they arehvcapable at using bows and other ranged weapons. Armataurs (At)The Armataurs are a large, scaled mammalian species, walking on four feeth  live in darkness underground. There, they developed their mental powers, evolving a natural gift for all forms of magic, and adapted physically to their new environment, becoming weaker and losing all colouration.hThey are poor at melee combat and physical defence, although they are  capable at using bows and other ranged weapons. Armataurs (At)hThe Armataurs are a large, scaled mammalian species, walking on four feetand swinging a powerful tail behind them. Their elephant-back armiesh3;terrorise the lands outside the Dungeon.  hRPArmataurs instinctively roll when moving toward foes, getting a free movehmand regenerating magic. They have great aptitudes with armour andshields, though their body shape reduces the protection offered by body hO armour early on. At higher levels they also regenerate both health andhVmagic when rolling, making them truly resilient. Gnolls (Gn)hGnolls are a species of caniform humanoids originally hailing from thearid deserts and grasslands of the east. In recent history they havh[ebecome unusually attracted to the Dungeon, establishing tribes around andhIeven inside of it. Unfortunately their long stay in the Dungeon has h"O exposed their somewhat fragile minds to excessive amounts of its magic. h \ On the one hand, their bizarrely altered brains now have incredibleh proficiency at learning every skill. On the other, these same alterationshave rendered Gnolls incapable of selective learning. They learn allhVskills at the same time, so are generally unable to specialise in any onething.hZo In order to survive with this limitation, Gnolls use their universalh [Gknowledge to take advantage of every resource they find in the Dungeon.hhe  They also have a knack for finding items, allowing them to easily locatethe Dungeon's hidden treasures.h "hEHhvIntermediate Species ==================== Species classified as *Intermediate* require a broader understanding of thehmechanics of Crawl, have some weakness(es) that must be actively compensated for, and/or add a relatively complex mechanic (or change inhhl.MGnolls (Gn)h!h compensated for, and/or add a relatively complex mechanic (or change in mechanic) to gameplay.hHumans (Hu)Humans are natural explorers. As they uncover new spaces in the dungeon,they are refreshed and invigorated, rapidly healing and recovering magic.They are also the most versatile of all species - having balancedaptitudes for all skills lets them adapt to use whatever they find. Kobolds (Ko)Kobolds are small, mysterious creatures of unknown origin. They are wellhsuited to lurking in the darkness of the Dungeon, and have a reducedrange of vision which also reduces the range at which they can be seen byhfhhlt enemies.They are competent in combat, especially with short blades, maces orranged weapons, and are comfortable with all forms of magic. They areh) p also very adept at using magical devices. Their small size makes themhE* unable to wield large weapons, but they are agile and stealthy, andadvance in levels slightly more quickly than Humans. h| Kobolds are small, mysterious creatures of unknown origin. They are well  suited to lurking in the darkness of the Dungeon, and have a reduced  range of vision which also reduces the range at which they can be seen by  enemies.  They are competent in combat, especially with short blades, maces or  ranged weapons, and are comfortable with all forms of magic. They areh6 xalso very adept at using magical devices. Their small size makes themunable to wield large weapons, but they are agile and stealthy, andadvance in levels slightly more quickly than Humans. Demonspawn (Ds)  Demonspawn are horrible half-mortal, half-infernal creatures. Demonspawncan be created in any number of ways: magical experiments, breeding,unholy pacts, etc. Although many Demonspawn may initially beindistinguishable from those of pure mortal stock, they will inevitablygrow horns, scales or other unusual features. Powerful members of thisht qclass of beings also develop a range of unholy abilities, which arelisted as mutations.  h Demonspawn advance slowly in experience and learn most skills slightlyslower than Humans, although they are talented at some forms of magic.h They learn Invocations especially quickly, although the good gods willnot accept their worship due to their unholy nature.h grow horns, scales or other unusual features. Powerful members of thisclass of beings also develop a range of unholy abilities, which arelisted as mutations.  Demonspawn advance slowly in experience and learn most skills slightlyslower than Humans, although they are talented at some forms of magic.They learn Invocations especially quickly, although the good gods willnot accept their worship due to their unholy nature. hY Djinn (Dj)Djinn are beings of smokeless fire. They enter the world spontaneously  and without explanation, born with a tireless hunger for knowledge andadventure. Djinn have a unique relationship with magic: rather thanlearning spells from books, their spells come from within, welling upfrom their fiery core as they gain experience. They draw from that samefiery core to cast spells - for Djinn, magical power and health are oneand the same.  h As elemental beings, Djinn are immune to poison and highly resistant tofire, though cold damage is deeply inimical to them. Since they floatthrough the air without need for legs or feet, they cannot wear boots.  Djinn are middlingly competent at most forms of physical combat, but havea particular aptitude for spellcasting. Their aptitudes for all forms ofhNJ magic are phenomenal, though their unique relationship with magic meansthat they cannot choose to train magic skills independently. hSpriggans (Sp)Spriggans are small magical creatures distantly related to Elves. Theylove to frolic and cast mischievous spells.hAThey are poor fighters and have little physical resilience, but they moveextremely quickly and stealthily, and are incredible at dodging attacks.They are terrible at destructive magic - conjurations, summonings,necromancy and elemental spells. On the other hand, they are excellent atother forms of magic and at evoking magical items. Their size makes themunable to wear most armour. They cannot wield large weapons, and evenhh  Demonspawn advance slowly in experience and learn most skills slightlyslower than Humans, although they are talented at some forms of magic.They learn Invocations especially quickly, although the good gods willnot accept their worship due to their unholy nature. Djinn (Dj)Djinn are beings of smokeless fire. They enter the world spontaneouslyh^ and without explanation, born with a tireless hunger for knowledge andadventure. Djinn have a unique relationship with magic: rather thanh2q range of vision which also reduces the range at which they can be seen byenemies.  They are competent in combat, especially with short blades, maces orranged weapons, and are comfortable with all forms of magic. They are  also very adept at using magical devices. Their small size makes themunable to wield large weapons, but they are agile and stealthy, andhq <dvance in levels slightly more quickly than Humans. Demonspawn (Ds)Demonspawn are horrible half-mortal, half-infernal creatures. Demonspawncan be created in any number of ways: magical experiments, breeding,unholy pacts, etc. Although many Demonspawn may initially beh r indistinguishable from those of pure mortal stock, they will inevitablygrow horns, scales or other unusual features. Powerful members of thisclass of beings also develop a range of unholy abilities, which arelisted as mutationhSr [s.emonspawn advance slowly in experience and learn most skills slightlyhr slower than Humans, although they are talented at some forms of magic.They learn Invocations especially quickly, although the good gods willnot accept their worship due to their unholy naturehr . Djinn (Dj)h@ Species classified as *Intermediate* require a broader understanding of the mechanics of Crawl, have some weakness(es) that must be actively hcompensated for, and/or add a relatively complex mechanic (or change in mechanic) to gameplay. Humans (Hu)Humans are natural explorers. As they uncover new spaces in the dungeon,hthey are refreshed and invigorated, rapidly healing and recovering magic.  They are also the most versatile of all species - having balancedhjaptitudes for all skills lets them adapt to use whatever they find. Kobolds (Ko)hKobolds are small, mysterious creatures of unknown origin. They are wellsuited to lurking in the darkness of the Dungeon, and have a reducedh<range of vision which also reduces the range at which they can be seen byenemies.They are competent in combat, especially with short blades, maces orranged weapons, and are comfortable with all forms of magic. They arealso very adept at using magical devices. Their small size makes themunable to wield large weapons, but they are agile and stealthy, andadvance in levels slightly more quickly than Humans. h1?Armataurs instinctively roll when moving toward foes, getting a free move  and regenerating magic. They have great aptitudes with armour and  shields, though their body shape reduces the protection offered by body h|? armour early on. At higher levels they also regenerate both health and  magic when rolling, making them truly resilient. Gnolls (GnGnolla species of caniform humanoids originally hailing from theh?arid deserts and grasslands of the east. In recent history they havebecome unusually attracted to the Dungeon, establishing tribes ah?Zround andeven inside of it. Unfortunately their long stay in the Dungeon hash?Wexposed their somewhat fragile minds to excessive amounts of its magic.  h @On the one hand, their bizarrely altered brains now have incredibleproficiency at learning every skill. On the other, these same alterationsh&@have rendered Gnolls incapable of selective learning. They learn allskills at the same time, so are generally unable to specialise in any onething. hG@ In order to survive with this limitation, Gnolls use their universalknowledge to take advantage of every resource they find in the Dungeon.hl@wThey also have a knack for finding items, allowing them to easily locatethe Dungeon's hidden treasures. h O terrorise the lands outside the Dungeon.h  The Deep Elves are a species of Elves who long ago fled the overworld tolive in darkness underground. There, they developed their mental powers,evolving a natural gift for all forms of magic, and adapted physicallyhX zto their new environment, becoming weaker and losing all colouration.They are poor at melee combat and physical defence, although they arecapable at using bows and other ranged weapons. Armataurs (At)The Armataurs are a large, scaled mammalian species, walking on four feetand swinging a powerful tail behind them. Their elephant-back armiesh% 2MDeep Elves (DE)hC#Mh "j They are incredibly strong, and regenerate rapidly from even the mosth^"terrible wounds. However, they are hopeless at spellcasting and learnmost skills very slowly. Their large size prevents them from wearing mostforms of armour. hl knobbly skins of any colour from putrid green to mucky brown, which arehY(covered in patches of thick fur.hhzR iM Trolls are monstrous creatures with powerful claws. They have thick,h# h.MTrolls (Tr)h8h MhP hc M hc "Draconian types".h2m  They are good general-purpose spellcasters, and typically theirspellcasting aptitudes will adapt slightly when they gain a colour.Draconian colours are detailed below, in the subsection titled h(  colour has its own strengths and some have complementary weaknesses,which sometimes requires a bit of flexibility on the part of the player.h# h$I capable at using bows and other ranged weapons.hforms of armour. Deep Elves (DE)The Deep Elves are a species of Elves who long ago fled the overworld to live in darkness underground. There, they developed their mental powers,h& evolving a natural gift for all forms of magic, and adapted physicallyto their new environment, becoming weaker and losing all colouration.  They are poor at melee combat and physical defence, although they are capable at using bows and other ranged weapons. hhArmataurs (At)The Armataurs are a large, scaled mammalian species, walking on four feeth/Nand swinging a powerful tail behind them. Their elephant-back armieshN7orise the lands outside the Dungeon.  hlArmataurs instinctively roll when moving toward foes, getting a free moveand regenerating magic. They have great aptitudes with armour and hP shields, though their body shape reduces the protection offered by bodyhParmour early on. At higher levels they also regenerate both health andhVmagic when rolling, making them truly resilient. Gnolls (Gn)hGnolls are a species of caniform humanoids originally hailing from tharid deserts and grasslands of the east. In recent history they haveh h armour early on. At higher levels they also regenerate both health andmagic when rolling, making them truly resilient. Gnolls (Gn)Gnolls are a species of caniform humanoids originally hailing from thearid deserts and grasslands of the east. In recent history they havebecome unusually attracted to the Dungeon, establishing tribes around andeven inside of it. Unfortunately their long stay in the Dungeon hashR 4exposed their somewhat fragile minds to excessive amounts of its magic.  On the one hand, their bizarrely altered brains now have incredibleproficiency at learning every skill. On the other, these same alterationshave rendered Gnolls incapable of selective learning. They learn allhv fskills at the same time, so are generally unable to specialise in any onething.  h KIn order to survive with this limitation, Gnolls use their universalh knowledge to take advantage of every resource they find in the Dungeon.They also have a knack for finding items, allowing them to easily locateh 0the Dungeon's hidden treasures. h 4Intermediate Species ====================h ]Humans (Hu)Humans are natural explorers. As they uncover new spaces in the dungeon,they are refreshed and invigorated, rapidly healing and recovering magic.  They are also the most versatile of all species - having balancedaptitudes for all skills lets them adapt to use whatever they find. h Kobolds (Ko)Kobolds are small, mysterious creatures of unknown origin. They are wellsuited to lurking in the darkness of the Dungeon, and have a reducedrange of vision which also reduces the range at which they can be seen byh+ fenemies.  They are competent in combat, especially with short blades, maces orhP Oranged weapons, and are comfortable with all forms of magic. They areh Calso very adept at using magical devices. Their small size makes themunable to wield large weapons, but they are agile and stealthy, andadvance in levels slightly more quickly than Humans. Demonspawn (Ds)Demonspawn are horrible half-mortal, half-infernal creatures. Demonspawnhĭ can be created in any number of ways: magical experiments, breeding,unholy pacts, etc. Although many Demonspawn may initially be h indistinguishable from those of pure mortal stock, they will inevitably  grow horns, scales or other unusual features. Powerful members of thishDjinn (Dj)Djinn are beings of smokeless fire. They enter the world spontaneouslyand without explanation, born with a tireless hunger for knowledge anddventure. Djinn have a unique relationship with magic: rather thanhlearning spells from books, their spells come from within, welling up  from their fiery core as they gain experience. They draw from that samefiery core to cast spells - for Djinn, magical power and health are oneand the same. h$X As elemental beings, Djinn are immune to poison and highly resistant tohJfire, though cold damage is deeply inimical to them. Since they floatthrough the air without need for legs or feet, they cannot wear boots. hh  hDjinn are middlingly competent at most forms of physical combat, but havea particular aptitude for spellcasting. Their aptitudes for all forms ofhmagic are phenomenal, though their unique relationship with magic meansthat they cannot choose to train magic skills independently. h Spriggans (Sp)hMSpriggans are small magical creatures distantly related to Elves. Theyh"love to frolic and cast mischievous spells.  They are poor fighters and have little physical resilience, but they movehhextremely quickly and stealthily, and are incredible at dodging attacks.  They are terrible at destructive magic - conjurations, summonings,necromancy and elemental spells. On the other hand, they are excellent atother forms of magic and at evoking magical items. Their size makes themunable to wear most armour. They cannot wield large weapons, and evenmost smaller weapons require both hands to be wielded by a Spriggan. Revenants (Re)hifRevenants are skeletal undead, created when an individual dies to violentmagic without being mourned or remembered. They rise with fragmentaryrecollections of their former life and an all-consuming hunger to clawback that existence which the world forgot.  So powerful is this drive which animates them that they can actually ripthe very existence from others, tearing fragments of souls and memoriesnd even the fundamental essence of inanimate objects and turning theminto fuel for the unholy fire that forever flickers upon their form. hi Their nature makes them uniquely skilled at wielding destructive magic;  while their reserves of magical energy are poor and their aptitudesunremarkable (aside from an affinity for ice, earth, and necromantichjmagic), they can channel damage-dealing spells through their claws,allowing them to perform melee attacks at the same time as they castspells. They can even burn away the memories they have collected tohAs briefly empower their magic and allow them to cast unhindered by armour.h8B}Beyond this, they are sturdy and skilled at using their claws in unarmedcombat, and possess the same immunity to poison, negative energy, andtorment that all undead share, as well as a resistance to cold. Tengu (Te)The Tengu are an ancient and feared species of bird-people with alegendary propensity for violence. Basically humanoid with bird-likeh" Eallowing them to perform melee attacks at the same time as they castspells. They can even burn away the memories they have collected toriefly empower their magic and allow them to cast unhindered by armour.Beyond this, they are sturdy and skilled at using their claws in unarmedcombat, and possess the same immunity to poison, negative energy, andtorment that all undead share, as well as a resistance to cold. Tengu (Te) Tengu are an ancient and feared species of bird-people with ah3# Jlegendary propensity for violence. Basically humanoid with bird-likeheads and clawed feet, the Tengu can wear all types of armour excepthelmets and boots. Their magical nature helps them evade attacks while inmotion, and despite their lack of wings, more experienced Tengu canmagically fly. hZ# Y They are experts at all forms of fighting, including the magical arts ofh# combat (conjurations, summonings and, to a lesser extent, necromancy).They are good at air and fire elemental magic, but poor at ice and earthh# magic. Tengu do not appreciate any form of servitude, and so are poor atusing invocations. Their light avian bodies cannot sustain a great deal h# % of injury. Oni (On)hʲ   h >Oni are large, rowdy creatures who love a good fight. They areh $ h9 exceptionally strong and robust, and their fondness for drink allows themto heal twice as much from healing potions and even perform free meleeswings around themselves while they chug them. hh9 They are proficient with most melee weapons and forms of magic, but lackthe dexterity or inclination to use ranged weapons or magical deviceshZRwell. They are, however, good at throwing things, in particular largerocks.htBswings around themselves while they chug them.  They are proficient with most melee weapons and forms of magic, but lackthe dexterity or inclination to use ranged weapons or magical deviceswell. They are, however, good at throwing things, in particular largehtrocks.ir large size prevents them from wearing most forms of armour, and arepoor at dodging, relying on their enormous bulk to survive battlesinstead. hufBarachim (Ba)Barachim are an amphibious humanoid species, spawned at the dawn of timeh$uas servants for the gods. Inevitably, they rebelled and fled into the  mortal world; but even uncounted years later, the darkness still flees attheir approach, remembering those who they once served. hEuZ Barachim's most remarkable trait is their grossly overmuscled legs, whichhbuallow them to leap great distances. When not leaping, they are somewhatslow-moving, and the long sight-lines that their heritage creates can beh~uLa major disadvantage, but they can master almost any skill. hu)Advanced Species ================hn================ *Advanced* species have some substantial weaknesses, and/or add multiple complex new mechanics to gameplay. This category includes several species that experienced players may not find difficult per se, but that may require quite a bit of experience to adapt to. It also includes species that are just plain difficult, such as Mummies. hCoglins (Co) Unlike most of their goblin kin, Coglins augment their tiny frames withcharm-wrought steel. Their exoskeletons, capable of wielding weapons  independently in each arm, are begun with hand-me-downs from their sprawling families. By the time they come of age, they are inseparable from their creations, and experienced individuals often further customise themselves with uniquely powerful additions. hoEHaphazard and jerry-rigged, Coglin exoskeletons lack the flexibility of natural bodies. Though their arms can fly in a whir of destruction, it takes quite a bit of swinging to rev them up to that speed. Further, with their bodies swallowed in the controls of their machine, theyh cannot wear jewelry - the interference of multiple magical fields wouldbe catastrophic!  Even so, a true Coglin would never criticise their creation. Theyh believe that spirits of steel and sandalwood come to rest within everything that draws blood, slowly and carefully re-attuning theirh  Haphazard and jerry-rigged, Coglin exoskeletons lack the flexibility of  natural bodies. Though their arms can fly in a whir of destruction, it  takes quite a bit of swinging to rev them up to that speed. Further,  with their bodies swallowed in the controls of their machine, theycannot wear jewelry - the interference of multiple magical fields would  be catastrophic! h Even so, a true Coglin would never criticise their creation. Theybelieve that spirits of steel and sandalwood come to rest within everything that draws blood, slowly and carefully re-attuning theirexoskeletons to those spirits whenever they wield or remove weapons.Never scorn the spirits! Vine Stalkers (VS)Limber in shape, Vine Stalkers are anthropomorphic masses of thick vines.h #They possess a once-humanoid core, parasitised moments before death bythe magical vines. Lacking any other discernible features, their facesare dominated by the disproportionate, vicious maw with which theydisrupt and devour the magical energies of their foes.h@ Magic courses freely through their bodies, and any damage they take issplit between their health and magical reserves. They also physicallyh] Fregenerate at an alarming rate. However, these traits come at a price:hhz^  the dual nature of their bodies makes them extremely frail, and theyhP cannot benefit from potions to heal their wounds.  Living examples of adaptation, Vine Stalkers level up quickly and lendwell to an all-out offensive style; trusting their stealth to choosetheir prey and then their regenerating capabilities to power through thewounds they may sustain in battle. Many members of the species, however,are seen wielding magic quite competently and then switching to a hybridstyle when their reserves start to run low, thus replenishing theirshroud of magic and their spells' fuel with each voracious bite. Poltergeists (Po)Poltergeists are undead spirits who delight in causing trouble for theliving. Completely incorporeal, they interact with the physical world by  possessing small objects and making them fly through the air. They canuse this to fight with weapons as well as the living do, as well as gainthe protective benefits of many different hats, boots, gloves, and cloaksat once, though body armour is too large for them to manipulate in thisfashion. At higher levels of experience, they can even control thesepossessed objects at a distance from time to time, harassing their foeswith a barrage of unruly armour.  Their superlative aptitude for both stealth and hexes make them powerfulenchanters, and they are adequate at most other forms of magic, thoughy struggle with conjurations. They are adept with short blades, if ah the protective benefits of many different hats, boots, gloves, and cloaksat once, though body armour is too large for them to manipulate in thisfashion. At higher levels of experience, they can even control thesepossessed objects at a distance from time to time, harassing their foeswith a barrage of unruly armour.  Their superlative aptitude for both stealth and hexes make them powerfulenchanters, and they are adequate at most other forms of magic, thoughthey struggle with conjurations. They are adept with short blades, if alittle below average with heavier weapons, and their lack of a physical  body makes them terrible at unarmed combat. The same power they used topossess objects makes them natural experts at throwing.  Finally, their nature as spirits of bad luck also grants them temporaryAC whenever they inflict maladies upon their enemies. Demigods (Dg)Demigods are mortals with some divine or angelic ancestry, howeverdistant. Demigods look more or less like members of their mortal part'species, but they are extremely robust and can draw on great supplies ofmagical energy. They are able to sculpt their attributes to a far greaterextent than any other species, gaining substantial boosts to their choiceof Strength, Intelligence or Dexterity as they gain experience. On thedownside, they advance more slowly in experience than any other species,ha  gain skills slightly less quickly than Humans and, due to their status,h2D refuse to worship any god. hgFormicids (Fo)The Formicids are a species of humanoid ants. Just like their tiny insectancestors, the Formicids are well adept at earth work, both on thehGo physical and magical sides. Their abilities have been used to tunnelhGIimmense underground communities and structures, many of which are tens ofh' $ h( ^thousands of years old.Perhaps unfortunately, their strong ties to earth have left themh  completely impervious to being teleported or hasted; Formicids are tiedto the earth with a complete sense of stasis. While this is a seeminglybad property for a dungeon adventurer, stasis has the beneficial effectof preventing many types of nasty hexes and maledictions.With the ability to lift ten times their own weight, the Formicids haveh strength rivaling that of Oni. This, along with the fact that they havefour arms, allows Formicid warriors to equip both a shield and ahhM two-handed weapon at the same time. h5 Formicids make good earth mages and alchemists, but are quite capable atboth melee and ranged combat too. They are naturally bad at air magic andconjurations. Nagas (Na)Nagas are a hybrid species: Human from the waist up with a large snakehktail instead of legs.They are reasonably good at most things and advance in experience levelsh)at the same rate as Humans. They are naturally resistant to poisons, cansee invisible creatures, and have tough skin, but their tails areh'Jh,  relatively slow and cannot move them around as quickly as can othercreatures' legs (this only affects their movement rate; all other actionsare at normal speed). Like Armataurs, their body shape also prevents themfrom gaining full protection from body armour. A Naga's biggest forte isstealth: Nagas are very good at moving unnoticed. Their tails eventuallygrow strong enough to constrict their foes in combat.hA 0creatures' legs (this only affects their movement rate; all other actionsare at normal speed). Like Armataurs, their body shape also prevents themfrom gaining full protection from body armour. A Naga's biggest forte isealth: Nagas are very good at moving unnoticed. Their tails eventuallygrow strong enough to constrict their foes in combat.  Nagas can spit poison; the accuracy and damage of this poison increaseswith the Naga's experience level. Octopodes (Op)h DThese land-capable relatives of common octopuses can move about as fast  as Humans and yet retain the ability to swim underwater, although theirdual adaptation is not as good as that of the shapechanging Merfolk.  Octopodes have eight tentacle-shaped legs, and need four of them to move.h While a tentacle lacks fingers, two tentacles are a rough equivalent of aHuman's arm where item manipulation is concerned - including wieldingtwo-handed weapons with four. They can use no armour other than looseh hats, but can handle shields just fine. Another peculiarity they have isthe ability to wear eight rings, one on each tentacle. h Y Their natural camouflage makes them excel at stealth, and they have goodh knowledge of alchemy as well. They are also able to use their tentaclesto constrict enemies - potentially several at a time!h'<{Felids (Fe)Felids are a breed of cats that have been granted sentience. Originallyhzq they were witches' familiars that were magically augmented to providehhelp for their masters' rituals, yet many have abandoned, outlived, or,in at least one case, eviscerated their former masters and gone out intothe world.h6While fully capable of using speech and most forms of magic, Felids areat a serious disadvantage due to their inability to use armour orweapons.Their agility and stealth are legendary, as is their ability to get tohard to reach places. Felids advance in levels very slowly. They arehA]  skilled with many forms of magic, though less so with raw elementalhxhard to reach places. Felids advance in levels very slowly. They areskilled with many forms of magic, though less so with raw elementalmagic.  Felids start with an extra life, and gain more as they increase inlevels. Upon death, they will be resurrected in a safe place. Mummies (Mu)These are undead creatures who travel into the depths in search ofrevenge, redemption, or just because they want to.  hMummies progress slowly in levels, half again as slowly as Humans in allskills except fighting, spellcasting and necromancy. The sacred embalmingrituals that brought them into unlife also grant them a specialconnection with the divine, and as they increase in levels, they becomeincreasingly in touch with the powers of death. However, their desiccatedhbodies are highly flammable. They also cannot drink.  Like other undead, mummies are naturally immune to poisons, negativehuenergy and torment; have little warmth left to be affected by cold; andare not susceptible to mutations. hKDraconian types ========================================hRed Draconiansfeel at home in fiery surroundings. They are bad with ice magic but veryproficient with fire. They can breathe highly combustible embers whichh`cause a fiery explosion whenever they hits a foe. White Draconiansstem from frost-bitten lands, and are naturally resistant to frost. TheyhG  hG a beathe piercing cold which encases anything it kills in a solid block ofh` ice. They are versed in ice magic, but bad at fire. Green Draconiansare used to venomous surroundings and breathe clouds of mephitic vapours.They are especially good in the arts of alchemy and without deficienciesin other magic realms. Later on, they will develop a poisonous stinger. h( Yellow Draconiansha  have a sulphurous breath full of corrosive acid, and are naturally acidhs$ hresistant. Their knowledge of corrosion makes them especially good in themaintenance of Forgecraft machinery. Later on, they gain an acidic bitehN 1 attack. h & Grey DraconianshD can breathe torrents of mud which impede the movement and attacks ofnon-flying enemies. They are proficient with earth magic but bad with airh%5 magic. Later on, iron fuses onto their scales to make them hardier thanother Draconians. h' Black Draconiansh[ h, 6 can unleash arcing electrical discharges, and are naturally insulated.They are good at air magic but feel cumbersome with earth magic. Theirwings will eventually grow larger, which allows them to fly when combinedwith their natural skill with air magic.h  hlhLBPurple Draconiansare highly adapted to all spellcasting in general, and to hexes inparticular. They are a bit better at evoking things than most otherDraconians. They can breathe dispelling energy which strips those it hitsof enchantments and impairs their spellcasting. They are stronger-willedthan other draconians, and later on, they gain resistance to bothh6m external mana draining and to enchantment stripping. Pale DraconianshqN ]  are better at air and fire magic, and have no deficiencies in otherh6  schools. They breathe sight-obscuring steam and, like their Purplecousins, have a slight advantage at Evocations. ------------------------------------------------------------------------ 2.LIST OF CHARACTER BACKGROUNDShf ------------------------------------------------------------------------ In your quest, you play as one of a large number of different types ofh9 MhuGrey Draconianscan breathe torrents of mud which impede the movement and attacks ofnon-flying enemies. They are proficient with earth magic but bad with airh?vfmagic. Later on, iron fuses onto their scales to make them hardier thanother Draconians.h>l have a sulphurous breath full of corrosive acid, and are naturally acidh>resistant. Their knowledge of corrosion makes them especially good in themaintenance of Forgecraft machinery. Later on, they gain an acidic biteattack.h-y 4MYellow Draconiansh#Mhw are used to venomous surroundings and breathe clouds of mephitic vapours.They are especially good in the arts of alchemy and without deficienciesh,xOin other magic realms. Later on, they will develop a poisonous stinger.h( stem from frost-bitten lands, and are naturally resistant to frost. Theybeathe piercing cold which encases anything it kills in a solid block ofh")Pice. They are versed in ice magic, but bad at fire. Green Draconiansh MhJ White Draconiansh hH  feel at home in fiery surroundings. They are bad with ice magic but veryproficient with fire. They can breathe highly combustible embers whichcause a fiery explosion whenever they hits a foe.h 1`======================================== Red Draconiansh0MDraconian types h v & Grey DraconianshE h{h)h>^  can breathe torrents of mud which impede the movement and attacks ofhj ïhïhc  non-flying enemies. They are proficient with earth magic but bad with airïhJ>ïh3 a  magic. Later on, iron fuses onto their scales to make them hardier thanïh= +  other Draconians.ɯhɯhHɯh ##............## BurningKing the Gusty  ##.....###....... Pale Draconian of Sif Muna *.....  ###.....#...#.....# Health: 52/52 ========================  ɯhI#.#...###...###...# Magic: 14/16 =====================---  ##.#..#...#.#...#..# AC: 0Str: 10  #...###...#.#...###. EV: 18Int: 17  #.....#...#.#...#... SH: 0Dex: 12  ɯh####...###...###...# XL:  7 Next:  0% Place: Dungeon:4  ɯh#..;#.....#.#.....#. Noise: ==-------  Time: 4421.7 (0.0)  #...###...#.#...###. -) Magic Parchment  #..#...#..#.#..#...# Cast: Shock  ɯh#..#.. ###...###...# Scroll Breath+  ɯh.h.#.).#.......#...#  ɯh3#....###...###...###. hhh 3 jackals (1 wandering)  ɯhR#†hh ....#...#.....#  ɯhrz##.. ..###...###...#  .#...#.#...#..#ɯhYou learn Fire Magic quicker. You learn Air Magic quicker.Your Air Magic skill increases to level 5!ɯh[You learn Evocations quicker.You can breathe blasts of scalding, opaque steam. ɯhβP_You are now immune to the effects of steam. ɯh>_Okay, then.ɯhĸɯh޺ɯhɯh˯h˯h _Found 17 gold pieces and a potion of lignification. _Found a stone staircase leading down. _l - a wand of digging (5) _You must enter the number of times for the command to repeat. _You now have 245 gold pieces (gained 17). _q - a potion of lignification _Found a dagger. _3 jackals come into view. _A jackal comes into view.You see here 13 gold pieces.  You don't know that spell.  The zap hits the jackal.  ˯hThe jackal is moderately wounded.The zap hits the jackal.  You kill the jackal!Sif Muna accepts your kill. _The jackal barks!  You have reached level 7!Your scales start taking on a pale cyan-grey colour.You learn Fire Magic quicker. You learn Air Magic quicker.Your Air Magic skill increases to level 5!You learn Evocations quicker.You can breathe blasts of scalding, opaque steam.You are now immune to the effects of steam.˯hM] ` You kill the jackal! _Sif Muna accepts your kill. _You start resting. _HP restored. _You start resting. _Magic restored. _You see here a˯h] 4 jackal corpse. _Found a fluorescent wand. _Found 17 gold pieces and a potion of lignification. _Found a stone staircase leading down. _l - a wand of digging (5) _You must enter the numb˯h] \er of times for the command to repeat. _You now have 245 gold pieces (gained 17). ˯h] ]_q - a potion of lignification _Found a dagger. ˯h] _3 jackals come into view. _A jackal comes into view.˯h^ You see here 13 gold pieces.  You don't know that spell.  The zap hits the jackal.  ˯h9^ wThe jackal is moderately wounded.  The zap hits the jackal.  ˯hY^ You kill the jackal!  Sif Muna accepts your kill.կh կh կh  ##............## BurningKing the Gusty  ##.....###....... Pale Draconian of Sif Muna *.....  ###.....#...#.....# Health: 52/52 ========================  #.#...###...###...# Magic: 14/16 =====================---  ##.#..#...#.#...#..# AC: 0Str: 10  #...###...#.#...###. EV: 18Int: 17  #.....#...#.#...#... SH: 0Dex: 12  կh: ####...###...###...# XL:  7 Next:  0% Place: Dungeon:4  #..;#.....#.#.....#. Noise: ==-------  Time: 4421.7 (0.0)  #...###...#.#...###. -) Magic Parchment  կh +#..#...#..#.#..#...# Cast: Shock  #..#.. ###...###...# Scroll Breath+  .h.#.).#.......#...#  կh% R#....###...###...###. hhh 3 jackals (1 wandering)  #†hh ....#...#.....#  ##.. ..###...###...#  .#...#.#...#..#You learn Fire Magic quicker. You learn Air Magic quicker.կhY Your Air Magic skill increases to level 5!You learn Evocations quicker.You can breathe blasts of scalding, opaque steam. կhv _You are now immune to the effects of steam. _Okay, then.կhR կhF կh կh دhدh2Equip which item?  - - Magic Parchment (current attack) Hand Weapons (go to first with ))  d - a +0 quarterstaff (melded)  b - a +0 dagger of electrocution Jewellery (go to first with "=)  e - a ring of protection from cold (worn)  p - the amulet "Peunuxt" (worn) {Harm Acrobat rC+ Will- Regen+}دh+^[?] describe selected [!] equip|wield|put on[tab] equip|unequip گhگhگh ##............## BurningKing the Gusty  ##.....###....... Pale Draconian of Sif Muna *.....  ###.....#...#.....# Health: 52/52 ========================  #.#...###...###...# Magic: 14/16 =====================---  ##.#..#...#.#...#..# AC: 0Str: 10  #...###...#.#...###. EV: 18Int: 17  #.....#...#.#...#... SH: 0Dex: 12  گh####...###...###...# XL:  7 Next:  0% Place: Dungeon:4  #..;#.....#.#.....#. Noise: ==-------  Time: 4421.7 (0.0)  #...###...#.#...###. -) Magic Parchment  #..#...#..#.#..#...# Cast: Shock  #..#.. ###...###...# Scroll Breath+  .h.#.).#.......#...#  گh#....###...###...###. hhh 3 jackals (1 wandering)  #†hh ....#...#.....#  ##.. ..###...###...#  گh.#...#.#...#..#You learn Fire Magic quicker. You learn Air Magic quicker.Your Air Magic skill increases to level 5!گhL[You learn Evocations quicker.You can breathe blasts of scalding, opaque steam. گh_You are now immune to the effects of steam. _Okay, then.گhr Air Magic skill increases to level 5! learn Evocations quicker.can breathe blasts of scalding, opaque steam. _You are now immune to the effects of steam.Okay, then.  گhگh`گh . _ۯh  You are a level 7 Pale Draconian Air Elementalist.  You are 0% of the way to level 8. Play time: 00:38:02 (4402 turns).ۯh ۯh- ۯh  Zot will find you in 19578 turns if you stay in this branch and explore no new _floors.h6  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hC  ##............## BurningKing the Gusty ##.....###....... Pale Draconian of Sif Muna *..... ###.....#...#.....# Health: 52/52 ======================== #.#...###...###...# Magic: 13/16 ===================----- ##.#..#...#.#...#..# AC: 0Str: 10 #...###...#.#...###. EV: 18Int: 17h  #.....#...#.#...#... SH: 0Dex: 12 ####...###...###...# XL:  7 Next:  0% Place: Dungeon:4 #..;#.....#.#.....#. Noise: ==-------  Time: 4421.7 (0.0) h #.*.###...#.#...###. -) Magic Parchment #.*#...#..#.#..#...# Cast: Shock h y#*.#.. ###...###...# Scroll Breath+  .h.#.).#.......#...# h7 J#....###...###...###. hhh 3 jackals (1 wandering) #†hh ....#...#.....#ha z ##.. ..###...###...# .#...#.#...#..# h _floors.  Casting: Shock (safe; 2% risk of failure)  h MConfirm with . or Enter, or press ? or * to list all spells.h Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineh( vAim: a jackal (moderately wounded, 64% to hit)h .*.*h*h\7*.h<& ]*.*.h *hAim: a jackal (moderately wounded, 64% to hit)hm ##............## BurningKing the Gusty  ##.....###....... Pale Draconian of Sif Muna *.....  ###.....#...#.....# Health: 52/52 ========================  #.#...###...###...# Magic: 13/16 ===================-----  ##.#..#...#.#...#..# AC: 0hStr: 10  #...###...#.#...###. EV: 18Int: 17  #.....#...#.#...#... SH: 0Dex: 12  hU####...###...###...# XL:  7 Next:  0% Place: Dungeon:4  #..;#.....#.#.....#. Noise: ==-------  Time: 4421.7 (0.0)  #.*.###...#.#...###. -) Magic Parchment  #.*#...#..#.#..#...# Cast: Shock  #*.#.. ###...###...# Scroll Breath+  .*.#.).#.......#...#  #*...###...###...###. hhh 3 jackals (1 wandering)  h>#*hh ....#...#.....#  ##.. ..###...###...#  .#...#.#...#..# _floors.  h2>Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  hPress: ? - help, Shift-Dir - straight lineAim: a jackal (moderately wounded, 64% to hit)h3u  The zap misses the jackal.hB4hg4hU=...hh..hh†..hW?*2.7 (1hEhH' _The jackal barks!h-  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h ##............## BurningKing the Gusty ##.....###....... Pale Draconian of Sif Muna *..... ###.....#...#.....# Health: 52/52 ======================== #.#...###...###...# Magic: 12/16 ==================------ ##.#..#...#.#...#..# AC: 0Str: 10 #...###...#.#...###. EV: 18Int: 17 h#.....#...#.#...#... SH: 0Dex: 12 ####...###...###...# XL:  7 Next:  0% Place: Dungeon:4 #..;#.....#.#.....#. Noise: ==-------  Time: 4422.7 (0.0) h>T#..*###...#.#...###. -) Magic Parchment #.*#...#..#.#..#...# Cast: Shock #.h#.. ###...###...# Scroll Breath+ hs .h.#.).#.......#...# #..h.###...###...###. hhh 3 jackalsh #†.. ....#...#.....# ##.. ..###...###...# .#...#.#...#..# _The jackal barks!  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h$Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (moderately wounded, 64% to hit)h ##............## BurningKing the Gusty  ##.....###....... Pale Draconian of Sif Muna *.....  ###.....#...#.....# Health: 52/52 ========================  #.#...###...###...# Magic: 12/16 ==================------  ##.#..#...#.#...#..# AC: 0Str: 10  #...###...#.#...###. EV: 18hInt: 17  #.....#...#.#...#... SH: 0Dex: 12  ####...###...###...# XL:  7 Next:  0% Place: Dungeon:4  #..;#.....#.#.....#. Noise: ==-------  Time: 4422.7 (0.0)  #..*###...#.#...###. -) Magic Parchment  #.*#...#..#.#..#...# Cast: Shock  #.*#.. ###...###...# Scroll Breath+  h .*.#.).#.......#...#  #.*h.###...###...###. hhh 3 jackals  h8#*.. ....#...#.....#  ##.. ..###...###...#  .#...#.#...#..#hACasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (moderately wounded, 64% to hit)  The zap misses the jackal. The zap hits the jackal.hAVnh\h.hh...†h0]2-3.7 (1hch fnConfirm with . or Enter, or press ? or * to list all spells.hAfAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight linehbf$Aim: a jackal (moderately wounded, 64% to hit)  The zap misses the jackal. The zap hits the jackal. _The jackal is heavily wounded.h  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hbConfirm with . or Enter, or press ? or * to list all spells.The jackal is struck by an arc of lightning.  The jackal is severely wounded.  You are struck by an arc of lightning.  The jackal is struck by an arc of lightning.  You kill the jackal!ha ** 2Sif Muna accepts your kill.h'Q,hQhJYZ;hh..h]1-0---=4hche0 _The lightning grounds out.h+  Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hf  The jackal is struck by an arc of lightning.  You kill the jackal!h **   jackalSif Muna accepts your kill.h4h:`;h†.h>0-8/16 ------5h_Bh=Dz _You are struck by an arc of lightning. The jackal barely misses you.hS  hCasting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  The jackal is struck by an arc of lightning.  You kill the jackal!h^m **hWSif Muna accepts your kill.h@;.hW6------6ShockhhuW _You are struck by an arc of lightning. The lightning grounds out.h53h,hh(h317=--33 2=h  ###.....#...#..... #.#...###...### .#..#...#.#...#.. ..###...#.#...##  #.....#...#.#...#..  ####...###...###..  #..$#.....#.#.....#  #..†###...#.#...##  ##..#.#..#..--8.7 (2  #..#...###...###.. .#.).#.......#... ..###...###...## #†..# ....#...#.....  ##..# ..###...###..  ...# .#...#.#...#..  .... #.. #.#...## hYM #...#.#...#..ht8--hh" _HP restored.h3hhhnhChh<h=h9=hh#...###...#.#...####.....#...#.#...#####...###...###.#..$#.......#..†###..##..#...#..#.#..##..#...###...###...#...#.).#.......#...#..;.###...###...###31.7 (3#†..#.....#...#..#..#...###...##h8 ...# .#...#.#...#...... ##...#.#...###.... #...#.#...##.... .. #...###.####.#........##.. ..#hhh,hs ht hCu h- h h =8==h= h h h h h" $#....#..†####..#...#..#.#..##..#...###...###...#...#.).#.......#...#....###...###...###†..#.....#...#..#..#...###...### .#...#.#...#..h 4....###...#.#...###.....$#...#.#...##.......# #...###.###.#........ .###....# .###...#.#..#..# ......#...#....#####.##h h hB + _Found 18 gold pieces.h3h#h hhXhPh?hWhh=:==h3hhhhh"h"'18 h#he.{  #..#...#..#.#..#...#   ##..#...h.+##...#.   h.W#...#.).#.......#...#   h.#....###   #†..#.....#...#.....#.#   ##..#.....  h/e #...#..#...#h#/#   #....###...#.  hE/ #.....;#...#.#...#...9.7 (5 hh/#.......# #...###......   ####.#.....#.#......##  h/###...#.#.....##  .###...#.#..#..# h/#......#...#....#  #####.####.##...###   h/###....#...........   ##.#................h3h7h<? _You now have 263 gold pieces (gained 18).hY3hZh0ehhhik9=33 honhphr,h/sh #....###...###...###...#  #†..#.....#...#.....#.##  ##..#...###...###...#..# #...#..#...#.#...#..#. #....###...#.#...###...#  #......#...#.#...#......  h#.......###...###......#  ####.#.....#.#......##  #.###;..#.#.....## ##42.7 (3 #.###...#.#..#..# # #......#...#....# #. #####.####.##...#####. ###....#............. ##.#.................. h>##..........####....... ............# # ###....###hJh;hȏhhhhhn h۫ hJ h h h0 =h߿ h6 h h% h hi #..#...#.#...#..#........###...#.#...###.........#...#.#...#...... .......###...###......# ###.#.....#.#......##  #.###...#.#.....## ## #.###...#.#..#..# #. #......#...#....# #.####;####.##...#####.5 ###....#............#.#.................##..........####..................# ####..........###h `.....#......#...>#........†...........## #.#....h) h h hܪh=hthhϱh}10/16==hThh,hh....###...###......# ###.#.....#.#......##  #.###...#.#.....## ## #.###...#.#..#..# #. #......#...#....# #.####.####.##...#####.h g ###....#............#.#.................##....;.....####......8#............# ####...###h5.....#......#...>#........†...........##h^<##.........#.... #.#..#...........h ####.##........ # #..####hhvhh3h hhhfhInhh[ h :==h!h{3 #.###...#.#..#..# # #......#...#....# # #####.####.##...### ###....#........... ##.#................##..........####.....#............# ##.### #......#...>51 #†.....# #... #.#..#.......... ####.##.hg4.. ###..#### ##.### ## ##....### #......h@hh)hh|h7h<hh1=hhhh h/h5###....#..............##.#..................##..........####........#............# ####....####.....#......#...>.....##........†...........#####...#........... #.#..#;............... 4hV####.##.... ###..###..### ##.### #.#  ##....##...##............##..####..####[.##.#...##....#....##hhjh6hhNh[hh_hBhhhhA##..........#####............# #.###...............#....>.....##........†...........#####.........#...........  #.#..#.....  ####.##....h# ###;.###...###6.7 (2 ##.### #..# ....##... #............ h#..####.#...##.........#hR##...##†..##hhBhh h h hh3hEh=hUhګN2==hZhlhhĮhz,hh,hhhF:==hhhhhhhh/hnK3=hԾh,hghhThhhhhh9=hh:hfhh[h#4h)==hhh+hhhh?h.hPhhhO:==hPhihhhp,hhh"K5=hhhhah*hHhhhhVh9hs9=hhh hh$hNhh7hL6==hMhChahxh,hh$hhh$hJhh|hhM:==h9hlh,hhh ##..........####........##...##............# #......####..........###...........##.....#......#...>.....#...# #........÷...........####.## ##.........#........... ..# h #.#..#....... ####.##.......# ....###..###.;.......### ...##.#####........# ##....##.........# Shock#................ ##..##hm +##.#S##[.##.#...# .#.S   adder (asleep)#....#....## #..#h ##.........# ...##...##†..## h +#..h092.7 (36.0)hh7S.ShO+3.7 (37hhY _An adder comes into view.h^hj;S.h l04.7 (1.0)hhshth  Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hc ##..........####........##...# BurningKing the Gusty  #............# #.............# Pale Draconian of Sif Muna *..... h ###..........###...........#.. Health: 52/52 ========================  #.....#......#...>.....#...#  Magic: 15/16 ======================--  #........÷...........####.##  AC: 0Str: 10  ##.........#........... ..#  EV: 33 Int: 17  #.#..#................ ....  SH: 0Dex: 12 h?  ####.##...............# .... XL:  7 Next:  0% Place: Dungeon:4 ###..###.;.......### ... Noise: ---------  Time: 4494.7 (0.0)h ##.#####.**.....#  -) Magic Parchment ##....##....*S...#  Cast: Shock #................  Scroll Breath+  ##..####..##+##.#.  h##[.##.#...# .# .  S   adder h2#....#....## # ..# ##.........# ... hSn##...##†..## #.. _An adder comes into view.htCasting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineh8Aim: an adder (53% to hit)h .*..Sh 9.*h D**h2<d*.*.hq*SAim: an adder (53% to hit)hB ##..........####........##...# BurningKing the Gusty#............# #.............# Pale Draconian of Sif Muna *.....###..........###...........#.. Health: 52/52 ========================#.....#......#...>.....#...#Magic: 15/16 ======================--#........÷...........####.##AC: 0Str: 10##.........#........... ..#EV: 33 Int: 17#.#..#................ .... SH: 0Dex: 12hr####.##...............# .... XL:  7 Next:  0% Place: Dungeon:4###..###.;.......### ... Noise: ---------  Time: 4494.7 (0.0)##.#####.**.....#-) Magic Parchment##....##....**...#Cast: Shock#.............**.Scroll Breath+ ##..####..##+##.#*##[.##.#...# .#.S   adder#....#....###..###.........#...##...##†..###..Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure) h Press: ? - help, Shift-Dir - straight lineAim: an adder (53% to hit)  The zap hits the adder.h-u h| h..S.....hx 918 =5.7 (1hl h  onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (53% to hit)  The zap hits the adder. _The adder is lightly wounded.h  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hŗ } ##..........####........##...# BurningKing the Gusty  #............# #.............# Pale Draconian of Sif Muna *.....  ###..........###...........#.. Health: 52/52 ======================== h&  #.....#......#...>.....#...#  Magic: 14/16 =====================---  #........÷...........####.##  AC: 0Str: 10  ##.........#........... ..#  EV: 18Int: 17 hL  #.#..#................ ....  SH: 0Dex: 12 ho  ####.##...............# .... XL:  7 Next:  0% Place: Dungeon:4 h ###..###.;*......### ... Noise: =--------  Time: 4495.7 (0.0) ##.#####..*S....#  -) Magic Parchment h 4##....##.........#  Cast: Shock #................  Scroll Breath+  hD ##..####..##+##.#.  ##[.##.#...# .# .  S   adder h #....#....## # ..# ##.........# ... ##...##†..## #.. _The adder is lightly wounded.  h Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h* Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (lightly wounded, 53% to hit)hC% ##..........####........##...# BurningKing the Gusty#............# #.............# Pale Draconian of Sif Muna *.....###..........###...........#.. Health: 52/52 ========================#.....#......#...>.....#...#Magic: 14/16 =====================---#........÷...........####.##AC: 0Str: 10##.........#........... ..#EV: 18Int: 17#.#..#................ .... SH: 0Dex: 12hVq####.##...............# .... XL:  7 Next:  0% Place: Dungeon:4###..###.;*......### ... Noise: =--------  Time: 4495.7 (0.0)##.#####..**....#-) Magic Parchment##....##.....**..#Cast: Shock#..............**Scroll Breath+ ##..####..##+##.#.##[.##.#...# .#.S   adder#....#....###..###.........#hΡD...##...##†..###.. _The adder is lightly wounded.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (lightly wounded, 53% to hit)h"h+g.S......hG,*6.7 (1h[3h6%Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (lightly wounded, 53% to hit) _The zap misses the adder.h   h Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h X ##..........####........##...# BurningKing the Gusty  #............# #.............# Pale Draconian of Sif Muna *.....  ###..........###...........#.. Health: 52/52 ========================  #.....#......#...>.....#...#  Magic: 13/16 ===================-----  #........÷...........####.##  AC: 0Str: 10  ##.........#........... ..#  EV: 18Int: 17 h<  #.#..#................ ....  SH: 0Dex: 12  ####.##...............# .... XL:  7 Next:  0% Place: Dungeon:4 ###..###.;*S.....### ... Noise: =--------  Time: 4496.7 (0.0)hf  ##.#####........#  -) Magic Parchment h ##....##.........#  Cast: ShockhG Z #................  Scroll Breath+  ##..####..##+##.#.  ##[.##.#...# .# .  S   adder #....#....## # ..# ##.........# ... ##...##†..## #.. _The zap misses the adder.h Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (lightly wounded, 53% to hit)h ##..........####........##...# BurningKing the Gusty#............# #.............# Pale Draconian of Sif Muna *.....###..........###...........#.. Health: 52/52 ========================#.....#......#...>.....#...#Magic: 13/16 ===================-----#........÷...........####.##AC: 0Str: 10##.........#........... ..#EV: 18Int: 17#.#..#................ .... SH: 0Dex: 12####.##...............# .... XL:  7 Next:  0% Place: Dungeon:4###..###.;*******### ...ht Noise: =--------  Time: 4496.7 (0.0)##.#####........#-) Magic Parchment##....##.........#Cast: Shock#................Scroll Breath+ ##..####..##+##.#.##[.##.#...# .#.S   adder#....#....###..###.........#...##...##†..###.. _The zap misses the adder.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (lightly wounded, 53% to hit)hhܠ@S......hX0-7.7 (1hhCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hMo Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (lightly wounded, 53% to hit) _The zap misses the adder. The adder bites you.hq  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hZConfirm with . or Enter, or press ? or * to list all spells.The adder is struck by an arc of lightning.  The adder is severely wounded.  You are struck by an arc of lightning.  The adder is struck by an arc of lightning.  You kill the adder!h **Sif Muna accepts your kill.hf9;.hu48--1---2=8Shockh|h8~0 _The lightning grounds out.h"j ##.####.##... #.# #. ###..........###.# #.....#......#...>.....#...# #.÷.####.## ##.#. ..# #.#..#. .... ####.##.....#  ###..###.###  ##.#####.# ##....##..# #......... ##..####..##+##.#. ##[.##.#...# .# . #....#....## # .. ##.........#  ##...##†..## #h|hw9-33 --9h}hWh^50=2==-1=hh -- _You start resting.h'-501.7 (2hX2=2.7 (3h?h" _HP restored.hhJh&hhu==hhhhDO=h%hh^K3=hhhhh$hWh hs h h h hm 9=h]hhhhhhhChL4==hehh hhlhhh-hhh?h h :==h!h"h-#h $h%h#&hH&D5=he'h(h(h)hC+h+h#,h-h-h.hg0h09=h1h3,hX4h6hN6hN7hK9h9L6==hz:he@4 _Magic restored.h.....#...#  #........÷.....####.## ###.........#........... ..# #.#..#.......... .... .####.##.....h,# .... . ###..###...### ...#. ##.#####.# #....##...# ##..........# ###..####..##'##.#.# #h^##[.##.#...#♣.♣ .# . .Shock#....#....###gB # ..##.##.........###. h .....##...##...## #. #.... B   giant cockroach (asleep)#......###..# # ## #..g   goblin (asleep)#......####..# ######..#.......##....###.)..###.......#.......h$J 30.7 (28.0)  You open the door.h&R==18 1.7 (29h-h4n _A giant cockroach and a goblin come into view.h  Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hy  #.....#......#...>.....#...#  BurningKing the Gusty  #........÷...........####.## # Pale Draconian of Sif Muna *.....  ##.........#........... ..# . Health: 52/52 ========================  #.#..#................ .... . Magic: 15/16 ======================--  ####.##...............# .... . AC: 0Str: 10 ###..###.........### ...#. EV: 18Int: 17 ##.#####........# #. SH: 0Dex: 12 ##....##.........# #. XL:  7 Next:  2% Place: Dungeon:4 h> #..........;.....# #. Noise: ---------  Time: 4531.7 (0.0)  ##..####..##*##.#.# # -) Magic Parchment  ##[.##.#...#♣*♣ .# . . Cast: Shock  #....#....###gB # ..##. Scroll Breath+  ##.........###. .....  ##...##...## #. #.... B   giant cockroach (asleep)  #......###..# # ## #.... g   goblin (asleep) h  #......####..# ######..#.......  ##....###.)..###.......#....... _A giant cockroach and a goblin come into view.Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (asleep, 100% to hit)hm **'.BhW****#h.....*##♣h*♣BAim: a giant cockroach (asleep, 100% to hit)hiDvgBoblin, wielding a +0 dagger (asleep, 100% to hit)h f gB#hgB#Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit)h #.....#......#...>.....#...#  BurningKing the Gusty  #........÷...........####.## # Pale Draconian of Sif Muna *.....  ##.........#........... ..# . Health: 52/52 ========================  #.#..#................ .... . Magic: 15/16 ======================--  ####.##...............# .... . AC: 0h9Str: 10 ###..###.........### ...#. EV: 18Int: 17 ##.#####........# #. SH: 0Dex: 12 ##....##.........# #. XL:  7 Next:  2% Place: Dungeon:4h #..........;.....# #. Noise: ---------  Time: 4531.7 (0.0)  ##..####..##'##.#.# # -) Magic Parchment  ##[.##.#...#♣.♣ .# . . Cast: Shock  #....#....###gB # ..##. Scroll Breath+  ##.........###. .....  ##...##...## #. #.... B   giant cockroach (asleep) h #......###..# # ## #.... g   goblin (asleep)  #......####..# ######..#.......  ##....###.)..###.......#.......Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin.  h)The goblin is heavily wounded.The goblin shouts!  The zap hits the goblin!  hN4You kill the goblin!hHThe goblin shouts!!  You kill the goblin!  Sif Muna accepts your kill.iant cockroach.h/iant cockroach!h >     ..#  hX ....   ....    h~(   h&   ha*  ##[h*♣ .# .  h** #     #. h1   # ## hSs      hX) h` '.)†Sif Muna accepts your kill.ho3====2.7 (1Shockhwhz' _You hear a shout!h6  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h,5  h/A  h.G  hI P _You don't know that spell. ho ...÷...........####.## ##...#.. ..# . #.#..#.......###.##...# .... ###..###### ...# ##.##### ##....##............##..####..##;##.#.# # hl##[.##.#...#♣.♣ .# . .....#....###)† .###.........###.o .. ##...##...## #..#♣.o   orc (wandering)######.# #...............<...... h$ h},ko. h.e33 ----3Shock h*5 ht9 _An orc comes into view. It is wielding a +0 mace. _There is an open door here. h#..#.. ..# . #.#..#...... ....###.##.....# .... ###..###.### ...# ##.#####..# ##....##.........#................###..####..##'##.#.# hz ###[.##.#...#♣;♣ .# . .....#....###)o.# .###.........###....... ##...##...## #..<..# ##......###..# #♣.♣####......#######..#...#....###.)..###..... h ####.# #........< ####...##.....[ h h18< h;P=---4 h hx _Found a stone staircase leading up. The orc completely misses you. h  h  h  h;  hh #.#..#.......###.##........# .... ###..###.........### ...# h\ ##.#####........# ##....##....................##..####..##'##.# # hB##[.##.#...#♣.♣##.# . .....#....###;o.#  hM.###.........###....... h.. h- ##...##...## #..<..# # hH#......###..# #♣.♣####......# hdV######..#...#....###.)..###..... h~h ####.# #........< hK ####...##.....[ hg ##)).#....... h h^%5 h hu _The orc completely misses you. _You see here a +0 dagger. h4 h/18 6 h h _You barely miss the orc. The orc closely misses you. hC h< h ht h; hN< hC hKEhf  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h**  Confirm with . or Enter, or press ? or * to list all spells.  The orc is struck by an arc of lightning.  The orc is heavily wounded.  You are struck by an arc of lightning.  The orc is struck by an arc of lightning.  The orc is almost dead.hSM;oh*T49--3---=7hT[h]l _The lightning grounds out. The orc closely misses you.h  Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h\ #.#..#................ .... . BurningKing the Gusty  ####.##...............# .... . Pale Draconian of Sif Muna *..... ###..###.........### ...#. Health: 49/52 ======================-- ##.#####........# #. Magic: 12/16 ==================------ ##....##.........# #. AC: 0h]Str: 10 #................# #. EV: 18Int: 17  ##..####..##'##.#.# # SH: 0Dex: 12 hL]  ##[.##.#...#♣.♣##.# . . XL:  7 Next:  3% Place: Dungeon:4 h] #....#....###;o.# # ..##. Noise: ==-------  Time: 4537.7 (0.0)  ##.........###....... ..... -) Magic Parchment h] ##...##...## #..<..# #.... Cast: Shock  #......###..# #♣.♣### #.... Scroll Breath+  #......####..# ######..#.......  ##....###.)..###.......#....... o   orc  ####.# #...............<...... ### #......##...##.....[...h&^ ##.....##)).#..........Casting: Static Discharge (safe; 3% risk of failure)  hM^Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  hm^;Press: ? - help, Shift-Dir - straight lineh^Aim: an orc, wielding a +0 mace and wearing a +0 leather armour (almost dead,  71% to hit)h( o You can't see that place.h8 *#* heC*#.h.o.  Aim: an orc, wielding a +0 mace and wearing a +0 leather armour (almost dead,  71% to hit)h+ S o*hУ #.#..#................ .... . BurningKing the Gusty  ####.##...............# .... . Pale Draconian of Sif Muna *..... ###..###.........### ...#. Health: 49/52 ======================-- ##.#####........# #. Magic: 12/16 ==================------ ##....##.........# #. AC: 0Str: 10h #................# #. EV: 18Int: 17  ##..####..##'##.#.# # SH: 0Dex: 12 hK ##[.##.#...#♣.♣##.# . . XL:  7 Next:  3% Place: Dungeon:4  #....#....###;o.# # ..##. Noise: ==-------  Time: 4537.7 (0.0) hv ##.........###....... ..... -) Magic Parchment  ##...##...## #..<..# #.... Cast: Shock  #......###..# #♣.♣### #.... Scroll Breath+  #......####..# ######..#.......  ##....###.)..###.......#....... o   orc  ####.# #...............<...... ### #......##...##.....[... h@##.....##)).#..........Casting: Static Discharge (safe; 3% risk of failure)  hbMConfirm with . or Enter, or press ? or * to list all spells.hAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight linehcThe zap hits the orc.  You kill the orc!h  ....   ....  h:(    h[  hy  h/  ##[hO .  h٬**# #  *..... h  #*.<..#  h   h<  h[D)  hz <hu  ### hƭb[  hY)) h5G)...h?>*50=3/17-8.7 (1Shockonfirm with . or Enter, or press ? or * to list all spells.h>mAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc.  You kill the orc! _Sif Muna accepts your kill.hh h__Your Spellcasting skill increases to level 4!hUhZ}What do you want to examine? Items hZ a - ([) a +0 leather armourb - ()) a +0 mace  c - (†) a giant cockroach corpsehuhhM  #.#..#................ .... . BurningKing the Gusty####.##...............# .... . Pale Draconian of Sif Muna **....h w###..###.........### ...#. Health: 50/52 =======================-##.#####........##. Magic: 13/17 ==================------##....##.........##. AC: 0Str: 10h #................##. EV: 18Int: 17h ##..####..##'##.#.## SH: 0h Dex: 12##[.##.#...#♣.♣##.#hB G. . XL:  7 Next:  3% Place: Dungeon:4#....#....###;).# #hj Y..##. Noise: =--------  Time: 4538.7 (1.0)##.........###....... ..... -) Magic Parchmenth ##...##...## #..<..# #.... Cast: Shockh #......###..# #♣.♣### #.... Scroll Breath+ #......####..# ######..#.......##....###.)..###.......#.......h  ####.# #...............<...... h ### #......##...##.....[... ##.....##)).#..........h4 Aiming: Shock (safe; 2% risk of failure)  h:Press: ? - help, Shift-Dir - straight lineThe zap hits the orc.  You kill the orc! _Sif Muna accepts your kill. _Your Spellcasting skill increases to level 4!hh@h"#h$h 3h h hc# 133 _2=hY$ hn) ,h* hQ- h- h. h0 ,h2 h5 }=4=hK7 h: ,h; h= h%> h? hA hA hC hE hF 9=hG hI ,hK h0N ,hIP hKR hR E5==h0T hV ,hfX h[ ,hj\ h^ ,h!` hJb hb :==hJd hh ,h'j h[m ,ho hq h r K6=hhs hv ,h x hz ,h| h] ,h hƒ h 9=hʅ hވ ,h h x7==h h ,h h  Things that are here:  a +0 mace; a +0 leather armour; a giant cockroach corpseh hL  _h h h۰ ,hc hͶ h7 P==h h hy ,hk h4 h h h hq h ,h h& h$ hZ h h h h h' hJ h h h- h h ,h@ h h h '18 h h 7 _You open the door.hQ h ;33 hs hL @  There is an open door here.h hI  _h  h h/ he h# h1 @  There is an open door here.h{ h   _h h h ,h h h=% ,h' hh) h+ ,hB- h1 h3 ,h25 h59 h; ,h@ h.....#...# O....######. .........####.## ##.# #....##.. ...............###...####....... ......................#......... h> >...........###................... .........### ##...#......##...## #........# #.;##...........###- .........#######.##...(......### hj .........##..# #.##......).....#Shock .##'##.#.##'## #.# #...........## h .#♣.♣##.##♣.♣ ... ............# ###)).###...# ..##..###..h nO   ogre (asleep) h >.###.......## .....##[#... .####..<..## .#.................h  ..# ##♣.♣### #.......h !h 1604.7 (66.0)h E-5.7 (67h h| x _An ogre comes into view. It is wielding a +0 giant club.hq  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h .# #.............# #.. # BurningKing the Gusty .###...........#.. #... ### Pale Draconian of Sif Muna **.... .#...>.....#...# O....######.. Health: 52/52 ======================== .........####.## ##*# #....##... Magic: 16/17 ======================-- ...............###.*.####........ AC: 0Str: 10 h 9..................*...#.......... EV: 33 Int: 17 ...........###....*.............. SH: 0Dex: 12 .........### ##..*#......##...##. XL:  7 Next:  3% Place: Dungeon:4 #........# #.;##...........### Noise: ---------  Time: 4605.7 (0.0) .........#######.##...(......###. -) Magic Parchment .........##..# #.##......).....#. Cast: Shock .##'##.#.##'## #.# #...........## Scroll Breath+ hQ .#♣.♣##.##♣.♣ ... ............#. ###)).###...# ..##..###......... O   ogre (asleep) .###.......## .....##[#......... .####..<..## .#................. ..# ##♣.♣### #................. _An ogre comes into view. It is wielding a +0 giant club.h Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (asleep, 100% to hit)h'* O....*hM**h)L**.hRUn.*.*hF**.*.hb.*.*.*hV **.*.hq O*Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit)hX*.# #.............# #..# BurningKing the Gusty .###...........#.. #... ### Pale Draconian of Sif Muna **.... .#...>.....#...# *....######.. Health: 52/52 ======================== h Y}.........####.## ##*# #....##... Magic: 16/17 ======================-- ...............###.*.####........ AC: 0Str: 10 ..................*...#.......... EV: 33 Int: 17 h;Y...........###....*.............. SH: 0Dex: 12 hY.........### ##..*#......##...##. XL:  7 Next:  3% Place: Dungeon:4 #........# #.;##...........### Noise: ---------  Time: 4605.7 (0.0) hY.........#######.##...(......###. -) Magic Parchment hY.........##..# #.##......).....#. Cast: Shock .##'##.#.##'## #.# #...........## Scroll Breath+ h+Z.#♣.♣##.##♣.♣ ... ............#. hTZ###)).###...# ..##..###......... O   ogre .###.......## .....##[#......... hzZ.####..<..## .#................. ..# ##♣.♣### #.................hZConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  hZPress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (asleep, 100% to hit)  hZ9The zap hits the ogre.  The ogre is lightly wounded.hhg.O....h:18 ==6.7 (1hh}s  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (asleep, 100% to hit)  The zap hits the ogre.ogre is lightly wounded. _shouts!h(  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hdr{.# #.............# #.. # BurningKing the Gusty .###...........#.. #... ### Pale Draconian of Sif Muna **.... .#...>.....#...# .....######.. Health: 52/52 ======================== .........####.## ##O# #....##... Magic: 15/17 =====================--- ...............###.*.####........ AC: 0Str: 10 ..................*...#.......... EV: 18Int: 17 ...........###....*.............. SH: 0Dex: 12  hs.........### ##..*#......##...##. XL:  7 Next:  3% Place: Dungeon:4 #........# #.;##...........### Noise: ==-------  Time: 4606.7 (0.0) .........#######.##...(......###. -) Magic Parchment .........##..# #.##......).....#. Cast: Shock .##'##.#.##'## #.# #...........## Scroll Breath+ .#♣.♣##.##♣.♣ ... ............#. ###)).###...# ..##..###......... O   ogre .###.......## .....##[#......... .####..<..## .#................. ..# ##♣.♣### #................. _The ogre shouts!  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  hsPress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 86% to hit) h6.# #.............# #..# BurningKing the Gusty .###...........#.. #... ### Pale Draconian of Sif Muna **....  hF.#...>.....#...# *....######.. Health: 52/52 ======================== .........####.## ##*# #....##... Magic: 15/17 =====================--- ...............###.*.####........ AC: 0Str: 10 ..................*...#.......... EV: 18Int: 17 ...........###....*.............. SH: 0Dex: 12 .........### ##..*#......##...##. XL:  7 Next:  3% Place: Dungeon:4 #........# #.;##...........### Noise: ==-------[ hJ40m  Time: 4606.7 (0.0) .........#######.##...(......###. -) Magic Parchment .........##..# #.##......).....#. Cast: Shock .##'##.#.##'## #.# #...........## Scroll Breath+ .#♣.♣##.##♣.♣ ... ............#. ###)).###...# ..##..###......... O   ogre .###.......## .....##[#.........  hg.####..<..## .#................. ..# ##♣.♣### #.................Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 86% to hit)  The zap hits the ogre. hJ hRi...O... hLT2-7.7 (1 h4[ h#^onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 86% to hit)  The zap hits the ogre. _The ogre is lightly wounded.!h  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!h].# #.............# #.. # BurningKing the Gusty .###...........#.. #... ### Pale Draconian of Sif Muna **.... .#...>.....#...# .....######.. Health: 52/52 ======================== !h0.........####.## ##.# #....##... Magic: 14/17 ===================----- ...............###..O####........ AC: 0Str: 10 ...................*..#.......... EV: 18Int: 17 ...........###....*.............. SH: 0Dex: 12 .........### ##..*#......##...##. XL:  7 Next:  3% Place: Dungeon:4 !hr#........# #.;##...........### Noise: =--------  Time: 4607.7 (0.0) .........#######.##...(......###. -) Magic Parchment .........##..# #.##......).....#. Cast: Shock !h.##'##.#.##'## #.# #...........## Scroll Breath+ .#♣.♣##.##♣.♣ ... ............#. ###)).###...# ..##..###......... O   ogre .###.......## .....##[#......... .####..<..## .#................. ..# ##♣.♣### #................. _The ogre is lightly wounded.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!hAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 86% to hit)!h **O*.!h#.# #.............# #..# BurningKing the Gusty .###...........#.. #... ### Pale Draconian of Sif Muna **.... .#...>.....#...# *....######.. Health: 52/52 ======================== .........####.## ##*# #....##... Magic: 14/17 ===================----- ...............###.*O####........ AC: 0Str: 10 ..................*...#.......... EV: 18Int: 17 ...........###....*.............. SH: 0Dex: 12 !hI$.........### ##..*#......##...##. XL:  7 Next:  3% Place: Dungeon:4 #........# #.;##...........### Noise: =--------  Time: 4607.7 (0.0) .........#######.##...(......###. -) Magic Parchment .........##..# #.##......).....#. Cast: Shock .##'##.#.##'## #.# #...........## Scroll Breath+ .#♣.♣##.##♣.♣ ... ............#. ###)).###...# ..##..###......... O   ogre .###.......## .....##[#......... .####..<..## .#!hy*N................. ..# ##♣.♣### #................. _The ogre is lightly wounded.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line!h!hFk.....O..!h]18.7 (1 _!hY!h"h  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."hj+.# #.............# #.. # BurningKing the Gusty .###...........#.. #... ### Pale Draconian of Sif Muna **.... .#...>.....#...# .....######.. Health: 52/52 ======================== .........####.## ##.# #....##... Magic: 13/17 ==================------ ...............###...####........ AC: 0Str: 10 ...................O..#.......... EV: 18"h>Int: 17 ...........###....*.............. SH: 0Dex: 12 .........### ##..*#......##...##. XL:  7 Next:  3% Place: Dungeon:4 #........# #.;##...........### Noise: =--------  Time: 4608.7 (0.0) .........#######.##...(......###. -) Magic Parchment .........##..# #.##......).....#. Cast: Shock .##'##.#.##'## #.# #...........## Scroll Breath+ .#♣.♣##.##♣.♣ ... ............#. "ht###)).###...# ..##..###......... O   ogre .###.......## .....##[#......... .####..<..## .#................. ..# ##♣.♣### #................. "h_Press: ? - help, Shift-Dir - straight lineCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."hAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 86% to hit)"h[ .# #.............# #..# BurningKing the Gusty "h .###...........#.. #... ### Pale Draconian of Sif Muna **.... .#...>.....#...# .....######.. Health: 52/52 ======================== .........####.## ##*# #....##... Magic: 13/17 ==================------ "h ...............###..*####........ AC: 0Str: 10 ...................*..#.......... EV: 18Int: 17 ...........###....*.............. SH: 0Dex: 12 .........### ##..*#......##...##. XL:  7 Next:  3% Place: Dungeon:4 #........# #.;##...........### Noise: =--------  Time: 4608.7 (0.0) .........#######.##...(......###. -) Magic Parchment .........##..# #.##......).....#. Cast: Shock .##'##.#.##'## #.#["h 39;49m #...........## Scroll Breath+ .#♣.♣##.##♣.♣ ... ............#. ###)).###...# ..##..###......... O   ogre .###.......## .....##[#......... .####..<..## .#................. ..# ##♣.♣### #.................Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  "h Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 86% to hit)  The zap hits the ogre!"hI "hQ a...O."h*T *9.7 (1"hHZ "hD] \ _The ogre is heavily wounded.#h  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#he.# #.............# #.. # BurningKing the Gusty .###...........#.. #... ### Pale Draconian of Sif Muna **.... .#...>.....#...# .....######.. Health: 52/52 ======================== .........####.## ##.# #....##... Magic: 12/17 ================-------- ...............###...####........ AC: 0Str: 10 ......................#.......... EV: 18Int: 17 ...........###....O.............. SH: 0#hpDex: 12 .........### ##..*#......##...##. XL:  7 Next:  3% Place: Dungeon:4 #........# #.;##...........### Noise: =--------  Time: 4609.7 (0.0) .........#######.##...(......###. -) Magic Parchment .........##..# #.##......).....#. Cast: Shock .##'##.#.##'## #.# #...........## Scroll Breath+ #hBd.#♣.♣##.##♣.♣ ... ............#. ###)).###...# ..##..###......... O   ogre .###.......## .....##[#......... .####..<..## .#................. ..# ##♣.♣### #................. _The ogre is heavily wounded.#hiCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#hsAiming: Shock (safe; 2% risk of failure)  #hPress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, 86% to hit)#ho [ *O#h .# #.............# #..# BurningKing the Gusty .###...........#.. #... ### Pale Draconian of Sif Muna **.... .#...>.....#...# .....######.. Health: 52/52 ======================== #h b.........####.## ##*# #....##... Magic: 12/17 ================-------- ...............###..*####........ AC: 0Str: 10 ...................*..#.......... EV: 18Int: 17 ...........###....*.............. SH: 0Dex: 12 #h t.........### ##..*#......##...##. XL:  7 Next:  3% Place: Dungeon:4 #........# #.;##...........### Noise: =--------  Time: 4609.7 (0.0) .........#######.##...(......###. -) Magic Parchment #h" .........##..# #.##......).....#. Cast: Shock #hH .##'##.#.##'## #.# #...........## Scroll Breath+ #hi .#♣.♣##.##♣.♣ ... ............#. #h ###)).###...# ..##..###......... O   ogre .###.......## .....##[#......... #h .####..<..## .#................. #h ..# ##♣.♣### #................. _The ogre is heavily wounded.#h Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#h9 Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line#h[ ,The zap hits the ogre.#h#ha....O#h+10.7 (1#h##hE&  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ogre. #h&O_The ogre is severely wounded.$h  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h@Confirm with . or Enter, or press ? or * to list all spells.The ogre is struck by an arc of lightning!  The ogre is almost dead.  You are struck by an arc of lightning.  The ogre is struck by an arc of lightning.  You kill the ogre!%hGt **%hGOSif Muna accepts your kill.%hI);%hT49--0--20=1Shock%h%h+W _You are struck by an arc of lightning. The lightning grounds out.&h!&h%What do you want to examine? Items  a - ()) a +0 giant club &h%U b - (†) an ogre corpse'hh'hGq'hy.# #.............# #..# BurningKing the Gusty .###...........#.. #... ### Pale Draconian of Sif Muna **.... .#...>.....#...# .....######.. Health: 49/52 ======================-- 'h@z".........####.## ##.# #....##... Magic: 10/17 ==============---------- ...............###...####........ AC: 0Str: 10 ......................#.......... EV: 18Int: 17 ...........###................... SH: 0Dex: 12 .........### ##..)#......##...##. XL:  7 Next: 20% Place: Dungeon:4 'hz#........# #.;##...........### Noise: ==-------  Time: 4611.7 (1.0) .........#######.##...(......###. -) Magic Parchment .........##..# #.##......).....#. Cast: Shock 'hz3.##'##.#.##'## #.# #...........## Scroll Breath+ .#♣.♣##.##♣.♣ ... ............#. ###)).###...# ..##..###.........  'h({.###.......## .....##[#.........  .####..<..## .#.................  ..# ##♣.♣### #.................'h{ The ogre is almost dead.You are struck by an arc of lightning.  The ogre is struck by an arc of lightning.  You kill the ogre!Sif Muna accepts your kill. _You are struck by an arc of lightning. The lightning grounds out.'h'h'hُ'hE'h` 'hSa 'hc 'h e 'h+} S50=1=.....33 ...###...'h} a.....Shock''..)).###...S   adder (wandering)......'h%~ 4.'hJ~ 'h &0'h͔ 3--2.7 (1'h 'h Y _An adder comes into view.*h 2###.##...# #. # #.............# #.. #. ###...........#.. #S.. ### #...>.....#...# .....########.## ##.# #....##.....###...####......#...###................... .### ##..;#......##...##.# #..##.....########.##...(......###. ........##..# #.##......).....#.. ##'##.#.##'## #.# ## #*h\ ♣.♣##.##♣.♣ ... ......# ##)).###...# ..##..###. ###.........##[# ####..<..## .#.*h*hh.*hO 1=--3Shock*hx'*h,  Things that are here: _a +0 giant club; an ogre corpse*h3*h*h*h*h*hd*h$~2= _*h_x*hy ...###.... .... ##..##...# #.  #.......# #.. #. #*hO#...........#.. .#... ###>.....#...# .....########.## ###S# #....#####...####.....##.###....;................4### ##..)#......##...##.# #..##.......##*h4Shock#######.##...(......###..# .......##..# #.##......).....#.. #*h'##.#.##'## #.# #...........#S   adder *hͅ♣.♣##.##♣.♣ ... ............#...*h)).###...# ..##..###..*hJ.........##[#*h!*h*h*h] _An adder is nearby!,hB...... #### ..###.... .## .... #.##...# #. #..# ##.. #. #...........#.. .#... ###>.....#...# .....####,h(####.## ###S# #....#####...####......#....##.###...............### ##..)#......##...##.# #..##.....## #######.##...(......###..## ,h׎......##..# #.##......).....#...# '##.#.##'## #.###.# ,hP.♣##.##♣.♣ ... ......# )).###...# ..##..###.,hs,h$.,h0S,h#=,h%5 _,hI/h5]  Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./h l**  Confirm with . or Enter, or press ? or * to list all spells.e adder is struck by an arc of lightning.  The adder is severely wounded.  You are struck by an arc of lightning.  /h {The adder is struck by an arc of lightning.  The adder is almost dead./h. S;You are struck by an arc of lightning. The lightning grounds out./hG 0-9/17 ---18 ==6/h( /hO+ S _The adder closely misses you.0h]P  Casting: Static Discharge (safe; 3% risk of failure)  0hP\Confirm with . or Enter, or press ? or * to list all spells.1h{N............... ####..... BurningKing the Gusty ........###.... .## ...... Pale Draconian of Sif Muna **.... #........##...# .. #... Health: 50/52 =======================- #.............# ##.. #... Magic: 8/17===========------------- #...........#.. .#... ###... AC: 0Str: 10 1hN..>.....#...# .....######..... EV: 18Int: 17 ......####.## ###.# #....##...... SH: 0Dex: 12 1hN6............###.S.####........... XL:  7 Next: 20% Place: Dungeon:4 1hO................;..#...........## Noise: ==-------  Time: 4616.7 (0.0) ........###.....................# -) Magic Parchment 1hO......### ##..)#......##...##.### Cast: Shock ......# #..##...........#####  Scroll Breath+ ......#######.##...(......###..## ......##..# #.##......).....#...# S   adder '##.#.##'## #.###...........##... 1hO.♣##.##♣.♣ ... ............#.... )).###...# ..##..###............ _The adder closely misses you.1hOCasting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hOAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line1h&PnAim: an adder (almost dead, 53% to hit)1h q *S*1h #.S.;***2h2h!That beam is likely to hit you. Continue anyway? Y - Yes  N - No3hM| 3h7 #...............####..... BurningKing the Gusty ........###.... .## ...... Pale Draconian of Sif Muna **.... #........##...# ..#... Health: 50/52 =======================- #.............# ##..#... Magic: 8/17===========------------- #...........#.. .#... ###... AC: 0Str: 10 ..>.....#...# .....######..... EV: 18Int: 17 3h w......####.## ###.# #....##...... SH: 0Dex: 12 ............###.S.####........... XL:  7 Next: 20% Place: Dungeon:4 ................;..#...........## Noise: ==-------  Time: 4616.7 (0.0) ........###.....................# -) Magic Parchment ......### ##..)#......##...##.### Cast: Shock ......# #..##...........##### Scroll Breath+ ......#######.##...(......###..## 3h .......##..# #.##......).....#...# S   adder '##.#.##'## #.###...........##... .♣##.##♣.♣ ... ............#.... )).###...# ..##..###............Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the adder.  3h+ 3You kill the adder!3h{ a*****3hК onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line3h The zap hits the adder.  You kill the adder!  Sif Muna accepts your kill.3h! a.;...3h, 47--2-7.7 (1Shock3hO1 3h2 ' _The zap hits you.6ht 36h: 6hD 6h ;8=-33 9=9=6h 6h/ L50=6h- 6h 6h N1=6h 6h -- _You start resting.6h ,21.7 (46h j2=-2.7 (56h 6h " _HP restored.7h`f7hf7hh7hk7hel9=7hrX7hv?10/177hw)==7hx7hI|7h|9=7hc~7h,7h7h7h7h7h;7hz:==7hp7hR7h7h̒7hȕ,7h7hh7hM1=7h^7h,7h@7h,7h7h7hJ7hM7h7h/9=7h,7h7h7h7hδ7h7h7h07hh72=7h7hI7hս7h7h7h7h7h^7h7h7hB7h7hE#=7hk7h*7hw7h7hO7h7hY83==7h7h7h,7h 7h+,7h7h,7h7h7hY:==7h7h,7hQ7h,7h7h 7hj54=7h7hO7h*7he7h7h7h77h7h7h7h7h4O=7h7h\,7h7h,7h7hd 7h E5==7h} 7hX ,7h< 7h7h7hv7h7h(7h7h@7h:==7h=7hX,7h7h- 7h #67h (=7hI"7hZ$7h$7h&7ha)7h)7h*7h1.7hh.7h307hA37hv37h32=7h57h$87h]87h97h7<7ht<7h=7h N_ _You start resting.7h\071.7 (49.0)7hdZ7==2.7 (507hlk7hm% _Magic restored.7hl 7h 7h 7h 7h` 7h& X7h 7hL 7h 7h P==7h 7h ,7h 7h' ,7h: 7h 7hC 7h 7h ,7h 7h 7h 7h 7hY B7hS 7h 7h7 7hd 7h 7h 7hZ 7h 7he 7h 7h 7h 7h! ,7h# 7h& 7h' 7h}( 7h9, ,7h- 7h0 ,7h2 7hV5 ,7h6 7h8 7hf9 7h; 7h= 7h= 7hf@ 7hE ,7hG 7hI ,7hQK 7hM ,7hMO 7h-R ,7hS 7hhV ,7h^X 7hZ ,7h\ 7hf_ ,7hba 7h@d ,7hFf 7hh 7hh 7hj 7hTm 7hm 7ho 7h5r 7hr 7h t 7hv 7hw 7hx 7h1{ 7hf{ 7hj} 7hK ,7h 7h 7hх 7h܇ 7h 7hG 7h2 7h ,7h 7hw 7h 7h 7h. ,7h 7h8 7hh 7h 7hâ 7h 7hҤ 7h] 7h 7h 7hʯ ,7h 7hg ,7h' 7h ,7h 7h 7h 7h 7h ,7hm 7h6 ,7h 7h 7hQ 7h 7ha ,7h. 7h 7h 7h 7h 7h 7h 7h 7h 7h? 7hI ,7h 7h 7h 7hM 7hP ,7hU 7h ,7h( 7hg ,7h< 7h ,7h 7h 7h( 7h 7h4 7ha 7h) 7h 7h 7h 7h1 7hx 7h 7hk 7h 7h$ 7h 7h 7hj 7h ,7h 7h# 7h?# 7h$ 7h& ,7h' 7h) 7hM) 7h* 7hW- ,7h/ 7h1 ,7h3 7h6 ,7h7 7ha: 7h: 7h; 7ht= ,7hm> 7h@ ,7hA 7h%B 7hTB 7h,C 7haD 7hD 7hBF 7hG 7hH 7hjJ 7hL ,7h O 7hlQ 7hQ 7h,S 7hU ,7h|W 7h_Z ,7hA\ 7h^ 7h^ 7hq` 7h$c 7hVc 7he 7h?j ,7hNl 7hn 7ho 7hp 7hbs 7hs 7ht 7hPw 7hw 7hdy 7h{ 7h{ 7hI} 7hj 7h 7hU 7h ,7he 7hC ,7h 7he ,7h) 7h 7h 7h5 7hx ,7h 7h ,7hٚ 7h) 7hR 7h5 7h ,7h; 7hd h 771.7 (99 _You start waiting.7h /2.7 (100.0)7hW 7h # _Done waiting.9h\39h9hA9h9hn9h9h9h7,9h9hX9h9h9ht9h9h, # ####..... #..##..  #..#...........## ##....  #........%......# #....... ####........ ......... .9h ...... ####........###.... ....## ........#...# ....# #..#####..## ##...#.#;..# ###......6.7 (49h.0)#...##........######9hk.####.######.###....##......##.9h`...###...####...###9h..........#.....###9h>###.....................# 9h^...### ##..)#......##...##.###9h}..# #..##...........##### 9h]...#######.##...(......###..##9h9h*7.7 (59h9hN0 _Found a rimehorn talisman.9hws9hs9h3u9hlx9hQz9hB9hr ....# .... ...........†.# .## ...##S...#####...##...## ## ####..........### #9h #..#....## ## # #........%......##.#. #####..................................# ####.......9h###..........## ..##...##..;...# #9hև.......#####..## #.......#...#.#...# ###....9h$Shock 9h>.....#...##........######.......####.######.###....##......##9h>.....###...####...........## S   ball python (constriction, asleep)..............#........9hb-...###...###..........#9hM.### ##..)#......##...##.9h!###9h1+8.7 (19h*9.7 (29h9hX^ _A ball python comes into view.;h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h= ....# .... ...........†.#. BurningKing the Gusty .## ...##S...#####...##...## Pale Draconian of Sif Muna **.... ## ####......*...## #..##...... Health: 52/52 ======================== # #..#.......*...## ##......... Magic: 16/17 ======================-- # #........%.*....##.#......... AC: 0;h> #Str: 10 #####..........*................. EV: 33 Int: 17 ................*...# ####....... SH: 0Dex: 12 ;hy> ......###.......*..## ........ XL:  7 Next: 22% Place: Dungeon:4 .......##...##..;...# #..... Noise: ---------  Time: 4779.7 (0.0) ............#####..## #..... -) Magic Parchment ..........#...#.#...# ###..... Cast: Shock ;h> >.....#...##........######....... Scroll Breath+ ....####.######.###....##......## ;h> %..........###...####...........## S   ball python (constriction, asleep) .................#...........### ;h> G......###.....................# ;h? w....### ##..)#......##...##.### _A ball python comes into view.;h6? Casting: Shock (safe; 1% risk of failure)  ;h? @Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit).....#...##........######....... Scroll Breath+ ....####.######.###....##......## =h..........###...####...........## S   ball python (constriction) .................#...........### =h......###.....................# ....### ##..)#......##...##.###Confirm with . or Enter, or press ? or * to list all spells.=hKAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line=hrAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  The ball python is severely wounded.=h@=hHh.S.....=hmS:18 =80.7 (1=hZ=h ^ ing: Shock (safe; 1% risk of failure  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  The ball python is severely wounded. _The ball python hisses angrily.=h  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h t....# .... ...........†.#. BurningKing the Gusty .## ...##....#####...##...## Pale Draconian of Sif Muna **.... ## ####......S...## #..##...... Health: 52/52 ======================== # #..#......*....## ##......... Magic: 15/17 =====================--- # #........%*.....##.#......... AC: 0Str: 10 #####..........*................. EV: 18Int: 17 ...............*....# ####....... SH: 0Dex: 12 ......###......*...## ........ XL:  7 Next: 22% Place: Dungeon:4 >hot.......##...##..;...# #..... Noise: =--------  Time: 4780.7 (0.0) ............#####..## #..... -) Magic Parchment ..........#...#.#...# ###..... Cast: Shock >.....#...##........######....... Scroll Breath+ ....####.######.###....##......## >ht..........###...####...........## S   ball python (constriction) .................#...........### ......###.....................# ....### ##..)#......##...##.### _The ball python hisses angrily.  >htCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>hYu&Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (severely wounded, 75% to hit)>hfo....# .... ...........†.#. BurningKing the Gusty .## ...##....#####...##...## Pale Draconian of Sif Muna **.... >h## ####......S...## #..##...... Health: 52/52 ======================== # #..#...........## ##......... Magic: 15/17 =====================--- # #........%......##.#......... AC: 0Str: 10 #####............................ EV: 18Int: 17 >ho ....................# ####....... SH: 0Dex: 12 ......###..........## ........ XL:  7 Next: 22% Place: Dungeon:4 .......##...##..;...# #..... Noise: =--------  Time: 4780.7 (0.0) ............#####..## #..... -) Magic Parchment ..........#...#.#...# ###..... Cast: Shock >.....#...##........######....... Scroll Breath+ ....####.######.###....##......## ..........###...####...........## S   ball python (constriction) .................#...........### ......###.....................# ....### ##..)#......##...##.### Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball py>hQathon (severely wounded, 75% to hit)  The zap hits the ball python.  You kill the ball python! .... †  *...##  *  ***....# *...##    >  ##..)>hvC......>h\1.7 (1Shock>hy>h  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line>hAim: a ball python (severely wounded, 75% to hit)  The zap hits the ball python.  You kill the ball python! >h M_Sif Muna accepts your kill.?hgA rimehorn talisman. A crude ornament carved from the horn of a rare arctic beast - so cold to the touch that ice still clings to it. Transforms the user into a rime yak, a hardy ungulate that is highly resistant to cold and whose breath is so frigid that it freezes the walls around itself as it fights. Being so attuned to arctic temperatures also makes it easier for the user to cast Ice magic. ____________________________________________________________Skill HP UC Base Dmg AC Frigid Wall Dmg ----------------------------------------------------------- Min 8 +15%+4+62d5 Max 14 +15%+4+122d9 Cur 0 -77% +4 +0 2d1 Size: LargerF: x.. rC: ++. Melds: All Weapons and Armour Mutations Suppressed: Anatomy ____________________________________________________________ (g)o to location.Ohz Ohl ....# .... ...........†.#. BurningKing the Gusty .##...##....#####...##...## Pale Draconian of Sif Muna **.... ## ####..........## #..##...... Health: 52/52 ======================== # #..#...........## ##......... Magic: 15/17 =====================--- # #........%......##.#......... AC: 0Oh+ Str: 10 #####............................ EV: 18Int: 17 ....................# ####....... SH: 0Dex: 12 ......###..........## ........ XL:  7 Next: 22% Place: Dungeon:4 .......##...##..;...##..... Noise: =--------  Time: 4781.7 (1.0) ............#####..###..... -) Magic Parchment Oh} ..........#...#.#...# ###..... Cast: Shock >.....#...##........######....... Scroll Breath+ ....####.######.###....##......## Oh 6..........###...####...........## .................#...........### ......###.....................# ....### ##..)#......##...##.###Oh Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineOh Aim: a ball python (severely wounded, 75% to hit)  The zap hits the ball python.  You kill the ball python! _Sif Muna accepts your kill.Oh+ Oh[ OhY Oh Vh.VhQ/AQuiver which action? ([-] to clear) Items ([,] to cycle)Zap: wand of polymorph (2)Zap: wand of flame (7) Vh/Spells ([,] to cycle) Cast: Shock Cast: Static Discharge Cast: Tukima's Dance (32%) Cast: Swiftness (3%) Abilities ([,] to cycle) Vh/( a - Abil: Channel Magic Vh0][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on[h?1[h?....# .... ...........†.#. BurningKing the Gusty .##...##....#####...##...## Pale Draconian of Sif Muna **.... ## ####..........## #..##...... Health: 52/52 ======================== # #..#...........## ##......... Magic: 15/17 =====================--- [h?># #........%......##.#......... AC: 0Str: 10 #####............................ EV: 18Int: 17 ....................# ####....... SH: 0Dex: 12 ......###..........## ........ XL:  7 Next: 22% Place: Dungeon:4 .......##...##..;...#[h?#..... Noise: =--------  Time: 4781.7 (0.0) [h?............#####..###..... -) Magic Parchment [h@..........#...#.#...# ###..... Cast: Shock >.....#...##........######....... Scroll Breath+ [hi@....####.######.###....##......## ..........###...####...........## .................#...........### ......###.....................# ....### ##..)#......##...##.###Aiming: Shock (safe; 1% risk of failure)  [h@;Press: ? - help, Shift-Dir - straight line[h@!Aim: a ball python (severely wounded, 75% to hit)  The zap hits the ball python.  You kill the ball python! _Sif Muna accepts your kill.[hJ[hP[hlR[h [h W Ability - do what?CostFailure  g - Begin Untransformation None0%  Invocations -X - Renounce ReligionNone0%  a - Channel MagicPiety-[h p67% [?] toggle between ability selection and description.^h ^h....# .... ...........†.#. BurningKing the Gusty .##...##....#####...##...## Pale Draconian of Sif Muna **.... ## ####..........## #..##...... Health: 52/52 ======================== ^h# #..#...........## ##......... Magic: 15/17 =====================--- # #........%......##.#......... AC: 0Str: 10 #####............................ EV: 18Int: 17 ....................# ####....... SH: 0Dex: 12 ......###..........## ........ XL:  7 Next: 22% Place: Dungeon:4 .......##...##..;...##..... Noise: =--------  Time: 4781.7 (0.0) ............#####..##^h#..... -) Magic Parchment ..........#...#.#...# ###..... Cast: Shock >.....#...##........######....... Scroll Breath+ ....####.######.###....##......## ..........###...####...........## .................#...........### ......###.....................# ....### ##..)#......##...##.###Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (severely wounded, 75% to hit)  The zap hits the ball python.  ^hYou kill the ball python! _Sif Muna accepts your kill.^h ^h 2-2.7 (1^ho^hb^hX D-3.7 (2^h'^h^hR$*4.7 (3^h*^h6^h@*5.7 (4^hG^hsS 3/13===61d) +0 quarterstaff ^hT_You begin untransforming. You continue untransforming. x3  Your transformation has ended.^h[8@^h~d66.7 (5^hk^hmB _Your +0 quarterstaff unmelds from your body.ah_ahaDrink which item? Potions  a - a potion of magic  j - a potion of curing  q - a potion of lignification [!] read|quaff|evoke[?] describe selectedfh4fhA;fhFB....# .... ...........†.#. BurningKing the Gusty .##...##....#####...##...## Pale Draconian of Sif Muna **.... ## ####..........## #..##...... Health: 52/52 ======================== fhB# #..#...........## ##......... Magic: 13/13 ======================== # #........%......##.#......... AC: 6Str: 10 #####............................ EV: 11Int: 17 ....................# ####....... SH: 0Dex: 12 ......###..........## ........ XL:  7 Next: 22% Place: Dungeon:4 fh-CI.......##...##..@...##..... Noise: ---------  Time: 4786.7 (0.0) ............#####..###..... d) +0 quarterstaff ..........#...#.#...# ###..... Cast: Shock >.....#...##........######....... Breath+ fh_C?....####.######.###....##......## ..........###...####...........## .................#...........### ......###.....................# fhC ....### ##..)#......##...##.###The zap hits the ball python.  You kill the ball python! _Sif Muna accepts your kill. fh%D_You begin untransforming. You continue untransforming. x3  Your transformation has ended. _Your +0 quarterstaff unmelds from your body.fh}JP  Okay, then.fhKRfhWfhY. _ih ih tDrink which item? Potions ih  a - a potion of magic  j - a potion of curing  q - a potion of lignification ih [!] read|quaff|evoke[?] describe selectedkh4khf;khB....# .... ...........†.#. BurningKing the Gusty .##...##....#####...##...## Pale Draconian of Sif Muna **.... khOC## ####..........## #..##...... Health: 52/52 ======================== # #..#...........## ##......... Magic: 13/13 ======================== # #........%......##.#......... AC: 6Str: 10 #####............................ EV: 11khCInt: 17 ....................# ####....... SH: 0khC8Dex: 12 ......###..........## ........ XL:  7 Next: 22% Place: Dungeon:4 khCn.......##...##..@...#khC#..... Noise: ---------  Time: 4786.7 (0.0) ............#####..##kh=D#..... d) +0 quarterstaff ..........#...#.#...# ###..... Cast: Shock >.....#...##........######....... Breath+ khD....####.######.###....##......## ..........###...####...........## .................#...........### ......###.....................# ....### ##..)#......##...##.###You kill the ball python! _Sif Muna accepts your kill. _You begin untransforming. You continue untransforming. x3  khDYour transformation has ended. _Your +0 quarterstaff unmelds from your body. _Okay, then.khEkhKP  Okay, then.khIVkh[khm]. _mhmhRtDrink which item? Potions mh! a - a potion of magic  j - a potion of curing  q - a potion of lignification [!] read|quaff|evokemhG[?] describe selectedmhN mhU mh\ ....# .... ...........†.#. BurningKing the Gusty .##...##....#####...##...## Pale Draconian of Sif Muna **.... ## ####..........## #..##...... Health: 52/52 ======================== # #..#...........## ##......... Magic: 13/13 ======================== # #........%......##.#......... AC: 6mhM] Str: 10 #####............................ EV: 11Int: 17 ....................# ####....... SH: 0Dex: 12 ......###..........## ........ XL:  7 Next: 22% Place: Dungeon:4 mh] .......##...##..@...##..... Noise: ---------  Time: 4786.7 (0.0) ............#####..###..... d) +0 quarterstaff ..........#...#.#...# ###..... Cast: Shock mh-^ M>.....#...##........######....... Breath+ ....####.######.###....##......## ..........###...####...........## .................#...........### ......###.....................# ....### ##..)#......##...##.### mhZ^ _Sif Muna accepts your kill. _You begin untransforming. You continue untransforming. x3  mh^ Your transformation has ended. _Your +0 quarterstaff unmelds from your body. _Okay, then. _Okay, then.mhfe P  Okay, then.mhKo mhMw mhw . _ph(Pph$ph''Drink which item? Potions  a - a potion of magic  j - a potion of curing  q - a potion of lignification [!] read|quaff|evoke[?] describe selectedsh)Evoke Wands  h - a wand of polymorph (2) sh l - a wand of digging (5)  o - a wand of flame (7) Talismansg - a scarab talisman  i - an inkwell talismanquaff|evokevhRead Scrolls  c - 3 scrolls of teleportation  f - 2 scrolls of identify  k - a scroll of enchant armour  m - a scroll of vulnerability readevokewh/whwh1....# .... ...........†.#. BurningKing the Gusty .##...##....#####...##...## Pale Draconian of Sif Muna **.... wh## ####..........## #..##...... Health: 52/52 ======================== # #..#...........## ##......... Magic: 13/13 ======================== # #........%......##.#......... AC: 6Str: 10 #####............................ EV: 11wh Int: 17 ....................# ####....... SH: 0Dex: 12 wh z......###..........## ........ XL:  7 Next: 22% Place: Dungeon:4 .......##...##..@...#whQe#..... Noise: ---------  Time: 4786.7 (0.0) ............#####..###..... d) +0 quarterstaff whw..........#...#.#...# ###..... Cast: Shock wh>.....#...##........######....... Breath+ ....####.######.###....##......## wh..........###...####...........## .................#...........### wh......###.....................# ....### ##..)#......##...##.### wh4>_You begin untransforming. You continue untransforming. x3  Your transformation has ended. _Your +0 quarterstaff unmelds from your body. _Okay, then. wh\_Okay, then. _Okay, then.whs P  Okay, then.whRwhwh . _|hT |h |h |h! F _Unknown command.|h I |hJ D Spells (Memorise)TypeFailure Level  a - FreezeIce16% 1b - AirstrikeAir16% 4  c - HailstormConjuration/Ice24% 3  d - Frozen RampartsIce43% 3  e - Cigotuvi's PutrefactionNecromancy/Air43% 4  f - Iskenderun's Mystic BlastConjuration/Translocation 61% 4  g - Dispel UndeadNecromancy83% 4  h - Martyr's KnellNecromancy/Summoning83% 4  i - Passage of GolubriaTranslocation83% 4  j - Summon Mana ViperHexes/Summoning99% 5  k - Yara's Violent UnravellingHexes/Alchemy99% 5  l - Summon Cactus Giant Summoning100% 6  m - Haunt|hjK Necromancy/Summoning 100% 7 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithFrozen Ramparts Encases surrounding walls with ice for a short time. Foes that wander near the icy walls will be damaged, and this may temporarily slow cold-blooded creatures.Each victim is only ever affected by one icy wall at a time. The ice will crack and fall away if the caster moves to a new position. Level: 3 School: IceFail: 43%  Power: 6% Damage: 1d1 (max 1d16)  Range: 2  Noise: Loud Miscasting this spell causes magic contamination and also deals up to 17 cold damage. This spell would have no effect right now because you can't see any hostile targets that would be affected. _________________ ”And as you cross the circle line  Well, the ice wall creaks behind  You're a rabbit on the run”hvG Spells (Memorise)TypeFailure Levela - FreezeIce16%1  b - AirstrikeAir16% 4  c - HailstormConjuration/Ice 24% 3  d - Frozen RampartsIce43% 3e - Cigotuvi's PutrefactionNecromancy/Airh243% 4  f - Iskenderun's Mystic Blast Conjuration/Translocation 61% 4  g - Dispel UndeadNecromancy83% 4  h - Martyr's Knell  Necromancy/Summoning83% 4  i - Passage of GolubriaTranslocation83% 4  j - Summon Mana ViperHexes/Summoning99% 5  k - Yara's Violent UnravellingHexes/Alchemy99% 5  l - Summon Cactus Giant Summoning100% 6  m - HauntNecromancy/Summoning 100% 7 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithZt ' Cigotuvi's Putrefaction Magically accelerates the decay of damaged living tissue, causing great clouds of miasma to billow forth from a targeted victim's wounds over several turns which may slow and heavily poison any living creature who stands in them. Air currents will prevent this pestilence from forming wherever the caster is standing, but they are not otherwise protected from its effects. This spell may only be cast on a living creature who is at least heavily h-u wounded, and channelling such necrotic energies will leave the caster's own health temporarily drained (though spellpower will reduce the intensity of this side-effect). Level: 4 Schools: Necromancy/Air Fail: 43% Power: 13% Range: 5 Noise: A bit loud Miscasting this spell causes magic contamination and also deals up to 23 draining or electric damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.hv  Spells (Memorise)TypeFailure Levela - FreezeIce16%1  b - AirstrikeAir16% 4  c - HailstormConjuration/Ice 24% 3  d - Frozen RampartsIce43% 3 h  e - Cigotuvi's Putrefaction Necromancy/Air 43% 4  f - Iskenderun's Mystic Blast Conjuration/Translocation 61% 4  g - Dispel UndeadNecromancy83% 4  h - Martyr's KnellNecromancy/Summoning 83% 4  i - Passage of Golubria Translocation 83% 4  j - Summon Mana ViperHexes/Summoning 99% 5  k - Yara's Violent UnravellingHexes/Alchemy99% 5  l - Summon Cactus Giant Summoning100% 6  m - HauntNecromancy/Summoning 100% 7 h9 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithwJ hP hwW ....# .... ...........†.#. BurningKing the Gusty .##hW ...##....#####...##...## Pale Draconian of Sif Muna **.... ## ####..........## #..##...... Health: 52/52 ======================== # #..#...........## ##......... Magic: 13/13 ======================== # #........%......##.#......... AC: 6hX Str: 10 #####............................ EV: 11Int: 17 h*X ....................# ####....... SH: 0Dex: 12 hbX z......###..........## ........ XL:  7 Next: 22% Place: Dungeon:4 .......##...##..@...#hX #..... Noise: ---------  Time: 4786.7 (0.0) ............#####..##hX e#..... d) +0 quarterstaff hX v..........#...#.#...# ###..... Cast: Shock >.....#...##........######....... Breath+ h)Y ....####.######.###....##......## ..........###...####...........## .................#...........### ......###.....................# ....### ##..)#......##...##.### hOY _Your +0 quarterstaff unmelds from your body. _Okay, then. _Okay, then. htY }_Okay, then. _Okay, then. _Unknown command.hc hd Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 1? Y - Yes he ' N - Nohdhy....# .... ...........†.#. BurningKing the Gusty .##...##....#####...##...## Pale Draconian of Sif Muna **.... ## ####..........## #..##...... Health: 52/52 ======================== # #..#...........## ##......... Magic: 13/13 ======================== hyP# #........%......##.#......... AC: 6Str: 10 #####............................ EV: 11Int: 17 ....................# ####....... SH: 0Dex: 12 ......###..........## ........ XL:  7 Next: 22% Place: Dungeon:4 .......##...##..@...#hye#..... Noise: ---------  Time: 4786.7 (0.0) ............#####..###..... d) +0 quarterstaff h%z..........#...#.#...# ###..... Cast: Shock >.....#...##........######....... Breath+ ....####.######.###....##......## hz7..........###...####...........## .................#...........### ......###.....................# ....### ##..)#......##...##.### _Okay, then. _Okay, then. _Okay, then. _Unknown command.This spell is extremely dangerous to cast!Okay, then.hPh'h. _h;h̫hάhh7h;26 hUnknown command.  This spell is extremely dangerous to cast! h"c_Okay, then. _Found a book of Misfortune.hhhghhc,hhhhnhh\ #...#..#. ...#...<#....#....#....#.. ..######........ .###...# #...#. .......#.^ .#...... #..#. .........##.# #......# #........:....† h....## #....##....#####...#### ####.## #..## #..# #..#...## ### #.........##.#.90.7 (4#####....................h9..............# #### .........###..........## ##........##...##......# #..  #.....#####..## #..  h##....#...#.#...# ###.. >.....#...########.... ...####.######.###....##..... hhhd W _You see here a rimehorn talisman.hB3hhhhSP _hh&hЛh/hGh~hhchchhhJZ  You pick up a book of Misfortune and begin reading...h'11 hh;} .#.# ......#.......# # ##.#...........## # #...# # ..#.##.........# ##### #..###.#..........##### .#..#. ........#...<#....#...... .#....#.........######..........# #...# #...#.##.^........# .....hҼn.#..#......†.#5.7 (5## #....##....#####...##...## ## ####..........## #..##.. # #..#...........## ##.... # #........%......##.#....... #####.......................... ..h.......#.####........###..........#### .......##......# hhhd_ _You add the spells Jinxbite, Enfeeble and Sphinx Sisters to your library.h1} h  Spells (Memorise)TypeFailure Level  a - FreezeIce16% 1b - AirstrikeAirh: 016% 4  c - JinxbiteHexes21%2  d - HailstormConjuration/Ice24% 3  e - Frozen RampartsIce43% 3  f - Cigotuvi's PutrefactionNecromancy/Air43% 4  g - Iskenderun's Mystic BlastConjuration/Translocation 61% 4  h - Dispel UndeadNecromancyh 83% 4  i - Martyr's KnellNecromancy/Summoning83% 4  j - Passage of GolubriaTranslocation83% 4  k - Summon Mana ViperHexes/Summoning99% 5  l - Yara's Violent UnravellingHexes/Alchemy99% 5  m - Summon Cactus Giant Summoning100% 6  n - EnfeebleHexes100% 7  o - HauntNecromancy/Summoning 100% 7  p - Sphinx SistersHexes/Summoning 100% 7 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith e  a - FreezeIce16% 1  j - Passage of Golubria Translocation 83% 4hIE  j - Passage of Golubria Translocation 83% 4  k - Summon Mana ViperHexes/Summoning 99% 5hIhr Yara's Violent Unravelling If cast upon a creature already blessed (or cursed) with magical enchantments, those enchantments will be torn apart, transforming into a spray of destructive mutagenic radiation. The victim and anyone adjacent will be blasted and heavily deformed, weakening them and reducing their armour. Summoned creatures are particularly vulnerable, as the enchantments binding them to this plane will unravel and cause them to be dismissed immediately. Level: 5 Schools: Hexes/Alchemy Fail: 99%  Power: 2% Damage: 3d3 (max 3d36)  Range: 7  Noise: Very loud Miscasting this spell causes magic contamination and also either slows you or poisons you. This spell would have no effect right now because you can't see any hostile targets that would be affected.hB  Spells (Memorise)TypeFailure Levela - FreezeIce16%1  b - AirstrikeAir16% 4  c - JinxbiteHexes21% 2  d - HailstormConjuration/Ice 24% 3  e - Frozen RampartsIce43% 3  f - Cigotuvi's Putrefaction Necromancy/Air 43% 4  g - Iskenderun's Mystic Blast Conjuration/Translocation 61% 4  h - Dispel UndeadNecromancy83% 4  i - Martyr's KnellNecromancy/Summoningh) 83% 4  j - Passage of GolubriaTranslocation83% 4  k - Summon Mana ViperHexes/Summoning99% 5  l - Yara's Violent Unravelling Hexes/Alchemy 99% 5  m - Summon Cactus Giant Summoning100% 6  n - EnfeebleHexes100% 7  o - HauntNecromancy/Summoning 100% 7  p - Sphinx SistersHexes/Summoning 100% 7 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithehÒhș.#.#......#.......# # BurningKing the Gusty .#..##.#...........## # Pale Draconian of Sif Muna **.... #...# # ..#.##.........# ### Health: 52/52 ======================== .#.## #..###.#..........#####.. Magic: 13/13 ======================== .#..#. ........#...<#....#...... AC: 6Str: 10 hX.#....#.........######..........# EV: 11Int: 17 #...# #...#.##.......#.^........# SH: 0Dex: 12 ..... #..#...........##.#....... XL:  7 Next: 22% Place: Dungeon:4 ....# #........@............†.#. Noise: ---------  Time: 4795.7 (0.0) .## #....##....#####...##...## d) +0 quarterstaff ## ####..........## #..##...... Cast: Shock h## #..#...........## ##......... Breath+ # #........%......##.#......... #####............................  ....................#.####.......  ......###..........#### ........  .......##...##......##..... This spell is extremely dangerous to cast! _Okay, then. _Found a book of Misfortune. _You see here a rimehorn talisman.  You pick up a book of Misfortune and begin reading... _You add the spells Jinxbite, Enfeeble and Sphinx Sisters to your library.h;P  Okay, then.hhh. _h* h hR h F _Unknown command.hhhhF _Unknown command.ho3hJh h h B26 _h nh #.#......#.#.#  ......## ## .. ##.#.....## #.. ..# # ..#.## # #..###.#..........##### ..#. ........#...<#....#. ....#.........######....#..# #...#.###.^........# #..#.@...##.#........7.7 (2.# #.....................†.#.#> #....##....#####...##...###  ####....## #..##  #..#....## ##..  #..%......##.# ###.............h j..#.####.###..........#### ........#h h% hx' h3hhhhqh #.# .....#>.# #.#......#.#.#  ......## ##### ##.#.....## #...# # # ..#.## # # #..###.#..........##### #. ........#...<#....#...........######..........#.. # #...#.###.^........#9 #..###.#..........##.....................†.#.#>## #....##....#####...##...### ####..## #..## #..#....## ##...h..%......##.#.... #...............#.####..hZhhYhw 3hx h h h h  ..# ##### ##.## #...## ..#.##.........# ###...#..###.#..#####....  ........#...<#....#........ #h .........######..........#..#.##.......#.^........#.....#  #..#....##.#..........###  #..............@......÷.#.#>####801 h  #....##....#####...##...###...# ##..........## #..##..........#. h .#...........## ##............ .......%......##.#..... ........................h Z ......#.####.h2 ##....#### ..#.######...##hZ Q# #.##h h h_ °h/ °h7 °h ; °h< ðh}3ðhxðhðh$ðhQ nðh ðhqðh,ðhðhðhðhðhðh;&5......#.......# ##### ##.#...........## #...# ..#.##.........# ###...### .###.#..........#####.......# ## ......#...<#....#....### ......######..........#.....##...##.......#.^........#.....##... #....##.#....###.... ..ðhO'....@..÷.#.#>####...5.7 (4 ..##....#####...##...###...##.... ..## #..##..........#....# ..## ##..........###%......##.#..........#....####.####.......## ...#### ........#.##### ðh/ðh;İht3İhİhİhİhİh9&nİh'İh),İh +İhA  ......#.......# ##### #.#...........## #...# ..#.##.........# ###...### #.#..........#####.......# ### #...<#....#...........###.## ######..........#.....##...# ......#.^........#.....##...# .##.#...###....# İhRB ....@.#.#>####...### 8.7 (3 #....#####...##...###...##.....# ## #..##..........#....### ## ##................### %......##.#............................#.####...........İhB..###### ........#.##### İhB' Things that are here:İhlQİhUİhX _an iguana skeleton; a black bear skeletonɰh##.#....# #...#  ..#.##.........# ###...### ##.#....#####.......# ### ....#...<#....#...........###.##.######....#.....##...# ##.......#.^.#.....##...# ...##.#..........###....#........÷.#.#>####...### ##....#####...##@..###...##.....# ......## #..##..........#....###..## ##..........### %......##.#........# .....####.######### #.### ##......# ####.....#.#####..## #........#ɰhɰhE19.7 (1 _ɰh)ɰhFʰh3ʰhʰh>ʰh5 ,ʰh'ʰhʰhGʰh\ʰh% ....#...<#....#...........###.## ....######..........#.....##...#......#.^........#.....##...#......##.#..........###.................÷.#.#>####...########...##...###...##.....### #..##..........#....##### ##................### ʰhp&.%......##.#....@.............# 12.7 (3............### .#.###### ......#### ##.##### ### ####.....#.## #####..## #.##.#...# ###........# ..ʰh&j#####.........###....##......##.##ʰh(2ʰh 7ʰh7ϰh\ϰh-%ϰhk+ϰhx-F _Unknown command.аhаhDrink which item? Potions  a - a potion of magic  j - a potion of curing аhR  q - a potion of lignification [!] read|quaff|evoke[?] describe selectedѰh Ѱh Ѱh Ѱhm ....#...<#....#...........###.## BurningKing the Gusty ....######..........#.....##...# Pale Draconian of Sif Muna **.... ##.......#.^........#.....##...# Health: 52/52 ======================== ..........##.#..........###....# Magic: 13/13 ======================== .................÷.#.#>####...### AC: 6Ѱh' Str: 10 ##....#####...##...###...##.....# EV: 26 Int: 17 ......## #..##..........#....### SH: 0Dex: 12 .......## ##................###XL:  7 Next: 22% Place: Dungeon:4 .%......##.#....@.............#Noise: ---------  Time: 4812.7 (0.0) Ѱh ............................###d) +0 quarterstaff ........#.####.............##Cast: Shock .......#### #........#.#####Breath+ ##......# ####.....#.## #####..###........# ..#.#...# ###........# Ѱh ........######.........## ###.###....##......##.## _Okay, then. _Unknown command. _Unknown command.Things that are here: ѰhF _an iguana skeleton; a black bear skeleton _Unknown command.Ѱh6 P  Okay, then.Ѱh ѰhN Ѱh . _ӰhLӰhӰhӰhӰh: _ӰhoXӰhQӰhӰhјӰhӰh>Ӱh̜ӰhuӰhӰhߟӰhRӰhBӰhXӰhӰh/ӰhZӰhӰhlӰhӰhԯӰhӰhp..##.#.......# ......................### ......#.####.............## #### #........#.##### ӰhM# ####.....#.## #..## #........# #.#...# ###.# ####### #.###....##.....@##.## 20.7 (8######## #...........### .........# ......##...##.### ...........#####.(......###..## #).....#...##..##Ӱh@...........##...#....Ӱh1Ӱh6ӰhzӰhAӰhHӰhFMӰhN԰h ԰h԰h ԰h԰h|԰h԰hUn԰h( %......##.#.....#.................###..#.####.............##..#### #........#.##### ##......# ####.....#.####..## #........# ԰h!..#.#...# ###........#..######.........## ###.###....##...@..##.##2.7 (2 #...####..####..#..###...# )#......##...##.### ##.԰h_..##### ##...(......###..## # ##......).....#...##..## ԰h5###..##...#....԰h԰h԰hh!԰h3԰h԰h԰hˤ԰hM԰hX԰h԰h"԰hۯ԰h԰h4԰ho ...%......##.#...................##...#.####.............##...#### #........#.##### ...##......# ####.....#.## ԰h...#####..## #........# .#...#.#...# ###........# .##........######...#####.###....##@.....##.##5.7 (3 .###...####...####...#...###...# #..)#......##...##.###԰hB..##...........######...(......###..## #  #.##......)԰h#x.....#...##..##  #.###...##...#....԰hA԰h԰h԰h԰hs ԰h ԰h- ԰h ԰h] ԰h ԰hU ,԰hŻ ԰h ԰hi ԰hZ ԰h` ԰h ԰h< ԰h ....#.#### ###....#### ##.## .##...##......# ####.....#.## #####..## #.........#...#.#...# ###........# #...##........######..## ##.######.###....##......##.## .԰h? *...###...####.....#### ...........#....@......### 8 ###..........# # ##..)#......##...##.###  #..##...........##### #####.##...(......###..## # ԰h ..# #.##......).....#...##..## '## #.###...........##...#.... .♣ ... ............#........ .# ..##..###............#԰h^ ԰hR ԰h ԰hG 3԰h{ ԰h ԰h ԰h& ԰h2 ,԰h ԰h: ԰h ԰h ԰hF ԰h ԰h1 ԰h" ԰h& ԰h' ԰ht) ԰hA ##...##......# ####.....# ....#####..## #....... ........#...#.#...# ###.......#...##........######...####.######.###....##԰hB ##.# ........###..## ...............#...........#...................### ##..)##...##.###32.7 (4 ..# #..##԰hB ##### ..#######.##...(......###..## # ԰hC ..##..# #.##......).....#...##..# #.##'## #.###...........##...#... .԰h5C ##♣.♣ ...#............#........ ##...# ..##..###............# .԰haC ...## .....##[#.......## . ԰hC n<..## .#.......##..԰h%R ԰h\ ԰h^ հhmհhPnհhqհhհhհhsհhŎ,հhEհhհhհhհhʛհhհhհh......#...#.#...# ###... .>.....#...##........##########.######.###....#.......###...####...#հh0................#.....#####..........# ### ##..)#......##...##.###.# #..##.....#####հha...#######.##.@.(......###..##5.7 (3...##..# #.##հh{).....#...## ##.#.##'## #.###հh.....##... ♣##.##♣.♣ ...#............#..... հh).###...# ..##..###............# .հhE......## .....##[#.....##  #հhٺu..<..## .#...........##  ##♣.♣### #............#..  ######....#. հhIհhհh3հhJհhհhհhsհhհh  >.....#...##........######.. .....####.######.###....##......#......###...####............#..#####..............հh .# ### ##..)###...##.## #..##...........##### ######(###..##..# ....).....#...## ##.#.##'##......#... ♣##.##♣.♣ ...#......#Breath+ հhU ........ #.......#........................ հhv հh *6.7 (1հh հh ְhְhְh ְh6ְhְh=Bְhw#,ְh&ְh8..........###...####...........#.............#...........#####..............# ְh8### ##..)#......##...##.### # #..##...##### ####.##...(......###..ְh8#..# #.##......).....#...## ##.#.##'## #.###...ְh9..##...# ♣##.##♣.♣ ......ְh99"8.7 (2 ְhY9w).###...# ..##..###ְhw9.. ְh9.......## .....##[#...........## ְh9#..<..## .#............##..ְh9......... ְh9.........<.......................  ##...##.....[...................#ְh":E ְh`DְhFJְhzKְhְh8ְhְhְhcְhY,ְhRְh,ְhְhְhְhCְh1ְh, .### ##..)#......##...##.### #..##...##### #######.##...(###..##.##..# #.##......).....#...# '##.#.##'##.#.###...........##... .ְh ♣##.##♣.♣#....#............#.... )).###...##...##..###............ #.......###......##[#.. ##..<..##...#.......#41.7 (3  ##♣.♣### #.......#.  ######..#.............. ##.......#................ ..........<.............. .##...##.....[............ .##)).#..ְh  .......####.............#### ְh- R).##......#..###ְh ְhk ְh װh` װh` װhc װhm װhr ,װhw װhx װhL{ ,װh1} װh װhr ,װhG װh װh\ װh װh װhJ װh װh װh װhǥ װhӧ װh װh װhݬ װhX ,װhB װh& װh. ,װh װh װh ,װh װhe װh װh װh װh װh ,װhL װh װh ,װh+ װh װhj ,װhR װh װh ,װh װh װh ,װhd װh װh װh װh װh װh$ װhK װh װh װh ,װhu װhN װhX ,װh װh װh k).....#...##..## #...........##...#.... ......#........ ###............# J# .##[#...........###.### װh7 ................##....# ...............#...... .........#..#. ................@.## ..................# .................##Shock .......#.........#װht L#......####......#J   endoplasm (asleep)װh .####......#...###### .##...####..##װh 060.7 (19.0)װh= +1.7 (20װh& װh) ] _An endoplasm comes into view.ذhF x) ..... ...#. ........# J# [#...........###.### ........##....# ......#...... .......#..#. .......@.## ..........# .ذh ................##.........#.....####.....#.....#....##ذh2r) ..... ...#. ........# J# [#...........###.### ........##....# ......#...... .......#..#. .......@.## .ذh`3b.........#................##.........#.....####.....#........ذhM:ذhHGذh|NذhPa _An endoplasm is nearby!ڰh{).....#...##..## ...##...#.... .#........ ###......# J# ڰhJr##[#....###.### ...##....# #...... ڰhj#..#. .@## .ڰh~B...# ڰh...............## #.........# ڰh_#......####ڰhc##......# ##.####..ڰhD....# ڰhW#...####....## ڰh ڰh;ڰhJ_.JJڰhM02.7 (1.0)ڰhڰh=^ _The endoplasm quivers.ڰhrJ(......###..## # ).....#...##..####...#.......#........ .##ڰh....# .# ##[#...........###J##......##....##.....#.......#ڰhB......#@.#.#..##....ڰhtF#### ......ڰhQ#.####...... #...####....##ڰhڰhBڰh+.Jڰh%3ڰh8ڰhڰho ..##### (......###..## # ڰho +).....#...##..###.##...#.......#........ .##.......# .# ڰh)p ##[#...........###.### ......##J...#ڰhTp #.@.....##..#.g.#ڰh{p ...## ##..............##.....ڰhp .#......####g   hobgoblin (asleep) ڰhp ].....##......#.####......ڰh|  A hobgoblin comes into view.The endoplasm freezes you.ڰhA S1-4ڰhm ڰh 1 _You are frozen. You resist.۰hnz##### (......###..## ## ).....#...##..### .##...#.... .#........ ###......# .# [#...###.### ##J...## #.# #..#.g.# ۰ho....## ### ......# ...###.........# #......#### ۰hq۰hcvyg.g۰h+wS2==۰hMw5۰h{۰h}Z _The endoplasm completely misses you.ܰh,##### (......###..###### ).....#...##..### ##...#.... #........ ......#..# [#....###.### ##J...## ܰhP#...@g..# #..#...# .....###### .....# ###.# #......#### ##....ܰhM..# ܰhܰh%6ܰhuܰh _The endoplasm completely misses you. The hobgoblin completely misses you.ݰhݰhݰhݰhN _There are no items here.ݰh2 ݰh ݰht ݰh* N _There are no items here.ݰh ݰhI ݰh| ݰh N _There are no items here.ݰhݰhݰhYݰh N _There are no items here.ްhްhްh<$ްh}&N _There are no items here.ްhްhcްhްhMI _There are no items here.ްh_ްhްhްh^ ްh ްh ްh ްhz ްh ްh ްh ްh ްh^_ްh_ްh,gްh^i߰h5߰h߰h ߰h߰h;o߰ho߰hu߰h?x߰hA߰h|B߰hH߰hJhqy a  The endoplasm freezes you.hPz %7h h k _You are frozen. You resist. The hobgoblin misses you.hf ;8h h  hҤ _The endoplasm completely misses you. The hobgoblin completely misses you.hah=A=9h"h$ _The endoplasm barely misses you. The hobgoblin completely misses you.h{i  The endoplasm freezes you.hnT1-70hhov _You are frozen. You resist. The hobgoblin completely misses you.hi  The endoplasm freezes you.h?-1hhk _You are frozen. You resist. The hobgoblin misses you.hhS2=2hyh _The endoplasm misses you. The hobgoblin completely misses you.hc h %3h h _The endoplasm barely misses you. The hobgoblin completely misses you.h= i  The endoplasm freezes you.h %4h^ h v _You are frozen. You resist. The hobgoblin completely misses you.hSh%5hh7 _The endoplasm misses you. The hobgoblin completely misses you.h=hg=A=6hAhoD _The endoplasm closely misses you. The hobgoblin barely misses you.h!hߺ%7hh h_The endoplasm closely misses you. The hobgoblin completely misses you.h0i  The endoplasm freezes you.hhJL1-8hh k _You are frozen. You resist. The hobgoblin misses you.h %  h DThe endoplasm freezes you.h S2=9h% hF'  h|' h_You are frozen. You resist. The hobgoblin completely misses you.h>:h:&80hf@hB _The endoplasm misses you. The hobgoblin closely misses you.hi  The endoplasm completely misses you.hB%1hth@ _The hobgoblin hits you but does no damage.hi  The endoplasm freezes you.h-S1-2hh&s _You are frozen. You resist. The hobgoblin closely misses you.hhhaS2=3h hc h_The endoplasm closely misses you. The hobgoblin misses you.h hp %4h h" _The endoplasm misses you. The hobgoblin completely misses you.hSx i  The endoplasm freezes you.hy S1-5hA hH k _You are frozen. You resist. The hobgoblin misses you.hJ9O  The endoplasm hits you but does no damage.h$:S2=6hl?hB@ _The hobgoblin hits you but does no damage.hh%7h-h _The endoplasm completely misses you. The hobgoblin completely misses you.hSh%8hh hզ_The endoplasm completely misses you. The hobgoblin closely misses you.h i  The endoplasm freezes you.hj S1-9h h] k _You are frozen. You resist. The hobgoblin misses you.h' i  The endoplasm freezes you.h( @-90h- hF0 v _You are frozen. You resist. The hobgoblin completely misses you.hk h S2=1hQ h _The endoplasm completely misses you. The hobgoblin barely misses you.hBhNC%2h^Ih8K _The endoplasm completely misses you. The hobgoblin completely misses you.hi  The endoplasm freezes you.h4S1-3hH h4"s _You are frozen. You resist. The hobgoblin closely misses you.h hS2=4h9hW _The endoplasm misses you. The hobgoblin completely misses you.h h %5hx ho _The endoplasm closely misses you. The hobgoblin closely misses you.hCMhN%6hShU _The endoplasm closely misses you. The hobgoblin misses you.hMi  The endoplasm freezes you.h%7h0hk _You are frozen. You resist. The hobgoblin misses you.h!O  The endoplasm hits you but does no damage.hPA=8hhW _The hobgoblin closely misses you.hVh%9hrh _The endoplasm closely misses you. The hobgoblin completely misses you.h i  The endoplasm freezes you.h% '900h h s _You are frozen. You resist. The hobgoblin closely misses you.hߔi  The endoplasm freezes you.hS1-1h hVv _You are frozen. You resist. The hobgoblin completely misses you.h&QhQS2=2hVhX _The endoplasm closely misses you. The hobgoblin misses you.h+i  The endoplasm freezes you.h7,%3h1h3k _You are frozen. You resist. The hobgoblin misses you.h| h> %4hM h _The endoplasm completely misses you. The hobgoblin completely misses you.h% i  The endoplasm freezes you.h& S1-5hR, he. v _You are frozen. You resist. The hobgoblin completely misses you.hqO  The endoplasm hits you but does no damage.hqS2=6hxhzW _The hobgoblin closely misses you.hY*i  The endoplasm freezes you.h*h*L1-7hG1h?3v _You are frozen. You resist. The hobgoblin completely misses you.hk O  The endoplasm hits you but does no damage.hul S2=8hr ht Z _The hobgoblin completely misses you.h m  The endoplasm jiggles.h %9h h _The endoplasm completely misses you. The hobgoblin closely misses you.h,O  The endoplasm hits you but does no damage.hZ-&10hJ4h5O _The hobgoblin misses you.h!O  The endoplasm hits you but does no damage.h"%1h(h*W _The hobgoblin closely misses you.h1(h(A=2h.h0 _The endoplasm barely misses you. The hobgoblin misses you.hWh%3hh _The endoplasm completely misses you. The hobgoblin closely misses you.hF hF %4hYM hP _The endoplasm misses you. The hobgoblin misses you.h+hX,%5h1h4 _The endoplasm misses you. The hobgoblin misses you.hئi  The endoplasm freezes you.hU48--6hhI _You are frozen. You resist. The hobgoblin hits you.hO  The endoplasm hits you but does no damage.hsT9--7hh= W _The hobgoblin closely misses you.hO h T50=8h hU _The endoplasm completely misses you. The hobgoblin closely misses you.hi  The endoplasm freezes you.h]1=9h[h s _You are frozen. You resist. The hobgoblin closely misses you.hh}hM2=20hh* _The endoplasm misses you. The hobgoblin misses you.h;h7<%1hBhD _The endoplasm completely misses you. The hobgoblin closely misses you.hUh%2h1h _The endoplasm closely misses you. The hobgoblin completely misses you.The endoplasm freezes you.h U49--3h3 h I _You are frozen. You resist. The hobgoblin hits you.hf h9 A50=-hf 4hC h _The endoplasm closely misses you. The hobgoblin misses you.hU i  The endoplasm freezes you.hR A=5h h. k _You are frozen. You resist. The hobgoblin misses you.h hq -16h hK _The endoplasm completely misses you. The hobgoblin closely misses you.h(i  The endoplasm freezes you.h)S2=7hZ.h0r _You are frozen. You resist. The hobgoblin barely misses you.h hj %8h h} _The endoplasm completely misses you. The hobgoblin closely misses you.hW h %9h h _The endoplasm misses you. The hobgoblin closely misses you.h hӊ &30h hh  h _The endoplasm completely misses you. The hobgoblin completely misses you.h<5 i  The endoplasm freezes you.h5 A=1h9 h< k _You are frozen. You resist. The hobgoblin misses you.h h %2h hY _The endoplasm misses you. The hobgoblin closely misses you.h i  The endoplasm freezes you.h %3h` h v _You are frozen. You resist. The hobgoblin completely misses you.hha%4hhhW hu_The endoplasm completely misses you. The hobgoblin misses you.h?i  The endoplasm freezes you.h@S1-5hFhHv _You are frozen. You resist. The hobgoblin completely misses you.h:h?-6hh)o _The endoplasm hits you. The hobgoblin closely misses you.hi  The endoplasm freezes you.h%7hhr _You are frozen. You resist. The hobgoblin barely misses you.hdi  The endoplasm freezes you.heS2=8hkhmr _You are frozen. You resist. The hobgoblin barely misses you.hMi  The endoplasm freezes you.hLNS1-9hShUR  The endoplasm freezes you. _You are frozen. You resist. The hobgoblin barely misses you.  The endoplasm freezes you. _You are frozen. You resist. The hobgoblin barely misses you. hU The endoplasm freezes you. _You are frozen. You resist. The hobgoblin completely misses you.hhT2=40hh _The endoplasm misses you. The hobgoblin closely misses you.huh%1hh _The endoplasm barely misses you. The hobgoblin misses you.hh%2hh _The endoplasm barely misses you. The hobgoblin completely misses you.hnh.o%3h|th|v _The endoplasm completely misses you. The hobgoblin misses you.hC  The endoplasm freezes you.You are frozen. You resist.h;S1-4h h @ _The hobgoblin hits you but does no damage.h~hQS2=5h _The endoplasm completely misses you. The hobgoblin completely misses you.h i  The endoplasm freezes you.h6 S0-6h h= I _You are frozen. You resist. The hobgoblin hits you.h+ h S1-7h h _The endoplasm completely misses you. The hobgoblin completely misses you.hb O  The endoplasm hits you but does no damage.hc S2=8h9i hj W _The hobgoblin closely misses you.hZ i  The endoplasm freezes you.h S1-9h h v _You are frozen. You resist. The hobgoblin completely misses you.h i  The endoplasm freezes you.h @-50hS h6 v _You are frozen. You resist. The hobgoblin completely misses you.h h S2=1h hW _The endoplasm barely misses you. The hobgoblin closely misses you.hx h1 %2h h؇ _The endoplasm completely misses you. The hobgoblin misses you.hMIhI%3hOh6Q _The endoplasm closely misses you. The hobgoblin completely misses you.hI#i  The endoplasm freezes you.h#%4hO)hm+k _You are frozen. You resist. The hobgoblin misses you.hi  The endoplasm completely misses you.h[A=5hchG ho2_The hobgoblin hits you but does no damage.hq=h>%6hChE _The endoplasm closely misses you. The hobgoblin barely misses you.hO  The endoplasm hits you but does no damage.h}%7h h}Z _The hobgoblin completely misses you.hh9%8hh _The endoplasm completely misses you. The hobgoblin completely misses you.ht  The endoplasm freezes you.You are frozen. You resist.hRS1-9h h@ _The hobgoblin hits you but does no damage.hv  The endoplasm freezes you.2=60hh hm_You are frozen. You resist. The hobgoblin closely misses you.hy  The endoplasm freezes you.1-1h!h# h#h_You are frozen. You resist. The hobgoblin completely misses you.hi  The endoplasm completely misses you.h@S2=2hhj@ _The hobgoblin hits you but does no damage.hi  The endoplasm freezes you.h"S1-3hh|v _You are frozen. You resist. The hobgoblin completely misses you.h%h52=h̍4hh _The endoplasm completely misses you. The hobgoblin closely misses you.hKxhx%5hhW _The endoplasm completely misses you. The hobgoblin misses you.h h hOA v _You are frozen. You resist. The hobgoblin completely misses you.hYA i  The endoplasm freezes you.hB S1-9hbH hJ Z  The endoplasm freezes you. _You are frozen. You resist. The hobgoblin completely misses you.  The endoplasm freezes you. _You are frozen. You resist. The hobgoblin completely misses you. h~K  The endoplasm freezes you. _You are frozen. You resist. The hobgoblin misses you.h! h T2=90h$ h _The endoplasm completely misses you. The hobgoblin closely misses you.hǓ i  The endoplasm freezes you.hw S1-1h hx k _You are frozen. You resist. The hobgoblin misses you.h=ThTS2=2hZh\ _The endoplasm completely misses you. The hobgoblin completely misses you.hkh h# L1-3h2hr _The endoplasm hits you. The hobgoblin completely misses you.hi  The endoplasm freezes you.hS2=4hhv _You are frozen. You resist. The hobgoblin completely misses you.hhh(%5hhZ h_The endoplasm misses you. The hobgoblin completely misses you.h|;6hh  hC{_The endoplasm misses you. The hobgoblin misses you.h^  The endoplasm misses you.h%7hDh@ _The hobgoblin hits you but does no damage.h9 =8 _The endoplasm completely misses you. The hobgoblin closely misses you.hԳh|%9hh _The endoplasm closely misses you. The hobgoblin completely misses you.h,php(5000hIthv _The endoplasm misses you. The hobgoblin barely misses you.h/ri  The endoplasm freezes you.hr%1hxhy{v _You are frozen. You resist. The hobgoblin completely misses you.h%hS0-2hh-%r _The endoplasm completely misses you. The hobgoblin hits you.h = O  The endoplasm hits you but does no damage.h= S2=3hC h~E Z _The hobgoblin completely misses you.hjX i  The endoplasm freezes you.h-Y %4hy^ h` s _You are frozen. You resist. The hobgoblin closely misses you.hx O  The endoplasm hits you but does no damage.hx %5hj~ h  h: I_The hobgoblin closely misses you.h! h! %6hG' h') _The endoplasm completely misses you. The hobgoblin completely misses you.h hF S0-7h h% r _The endoplasm completely misses you. The hobgoblin hits you.h h5 _49--8hp hk r _The endoplasm hits you. The hobgoblin completely misses you.h7 50=9 _The endoplasm barely misses you. The hobgoblin completely misses you.hL hM ^1=10hS hrT _The endoplasm misses you. The hobgoblin closely misses you.h)hw*S2=1h}1h2 _The endoplasm misses you. The hobgoblin completely misses you.hO  The endoplasm hits you but does no damage.h%%2hh1Z _The hobgoblin completely misses you.hpO  The endoplasm hits you but does no damage.h%3hhZ _The hobgoblin completely misses you.holhm%4hrhuompletely misses you.  The endoplasm hits you but does no damage. _The hobgoblin completely misses you.  The endoplasm hits you but does no damage. _The hobgoblin completely misses you.endoplasm misses you. The hobgoblin closely misses you.h+h4,A=5h3h4 _The endoplasm barely misses you. The hobgoblin completely misses you.h߱haS0-6hyhn _The endoplasm hits you. The hobgoblin barely misses you.hc%  hDThe endoplasm freezes you.h?-7hchqk _You are frozen. You resist. The hobgoblin misses you.hhO  The endoplasm hits you but does no damage.hi-18hSmh oW _The hobgoblin closely misses you.h&h~'S2=9h;1h^2 h2_The endoplasm completely misses you. The hobgoblin completely misses you.h&h&20hhs _The endoplasm completely misses you. The hobgoblin completely misses you.hhx%1h h _The endoplasm completely misses you. The hobgoblin completely misses you.The endoplasm closely misses you.h%2hh#@ _The hobgoblin hits you but does no damage.hXW=3h+^h` _The endoplasm completely misses you. The hobgoblin misses you.h h1! %4h8' hz)  h) _The endoplasm completely misses you. The hobgoblin completely misses you.h3 i  The endoplasm freezes you.h3 S1-5h9 h; v _You are frozen. You resist. The hobgoblin completely misses you.ho i  The endoplasm freezes you.hJ ?-6h hF  ht h_You are frozen. You resist. The hobgoblin completely misses you.hڇ i  The endoplasm freezes you.h %7h# h_ Z  The endoplasm freezes you. _You are frozen. You resist. The hobgoblin completely misses you.  The endoplasm freezes you. _You are frozen. You resist. The hobgoblin completely misses you. h  The endoplasm freezes you. _You are frozen. You resist. The hobgoblin barely misses you.hYD ^  The endoplasm misses you.hE S2=8hSK hM @ _The hobgoblin hits you but does no damage.h6 hb7 %9h= ho? _The endoplasm completely misses you. The hobgoblin barely misses you.hhT0-30hfhr _The endoplasm completely misses you. The hobgoblin hits you.hϨhJS1-1hhP _The endoplasm misses you. The hobgoblin completely misses you.hhS2=2hhi _The endoplasm closely misses you. The hobgoblin barely misses you.h h$%3hhY _The endoplasm misses you. The hobgoblin completely misses you.hh%4hKh _The endoplasm completely misses you. The hobgoblin closely misses you.he  The endoplasm barely misses you.h"%5hh@ _The hobgoblin hits you but does no damage.hlh}mA=6hshu _The endoplasm misses you. The hobgoblin closely misses you.hGh{HU49--7hNh"Qg _The endoplasm hits you. The hobgoblin misses you.hhW_50=-8hFhT _The endoplasm closely misses you. The hobgoblin closely misses you.hh]1=9hlh _The endoplasm misses you. The hobgoblin closely misses you.h{h|T2=40h;h _The endoplasm completely misses you. The hobgoblin closely misses you.h6{h{%1hhB _The endoplasm completely misses you. The hobgoblin misses you.h7hv8S1-2h>hmAg _The endoplasm misses you. The hobgoblin hits you.h h S2=3h0 h  _The endoplasm completely misses you. The hobgoblin completely misses you.48--4h# h E _The endoplasm hits you. The hobgoblin hits you.h  The endoplasm freezes you.You are frozen. You resist.h @--5h h @ _The hobgoblin hits you but does no damage.h@ huA -96hF hFI _The endoplasm misses you. The hobgoblin completely misses you.h O  The endoplasm hits you but does no damage.hd T50=7h h Z _The hobgoblin completely misses you.hz h ]1=8hz h _The endoplasm completely misses you. The hobgoblin misses you.h hO h L2=9hٴ he _The endoplasm misses you. The hobgoblin barely misses you.hO^  The endoplasm misses you.hrP&50hVhX@ _The hobgoblin hits you but does no damage.hh%1hh0  h!_The endoplasm completely misses you. The hobgoblin barely misses you.hh%2hLh _The endoplasm completely misses you. The hobgoblin completely misses you.h{i  The endoplasm freezes you.hp|A=3hhk _You are frozen. You resist. The hobgoblin misses you.hh%4hh h_The endoplasm completely misses you. The hobgoblin completely misses you.hD  The endoplasm freezes you.1-5hJhLcompletely misses you.  The endoplasm freezes you. _You are frozen. You resist. The hobgoblin misses you.h&M0The endoplasm completely misses you. The hobgoblin completely misses you.  The endoplasm freezes you. _You are frozen. You resist. The hobgoblin misses you.h  The endoplasm freezes you. _You are frozen. You resist. The hobgoblin misses you.The endoplasm completely misses you. The hobgoblin completely misses you.  The endoplasm freezes you. _You are frozen. You resist. The hobgoblin misses you.  The endoplasm hits you but does no damage.hS2=6hhZ _The hobgoblin completely misses you.hi  The endoplasm completely misses you.hŒ%7h`hB he2_The hobgoblin hits you but does no damage.h[mhPn%8hshYu _The endoplasm misses you. The hobgoblin completely misses you.hLh-M%9hShU _The endoplasm completely misses you. The hobgoblin completely misses you.hnh B=60hhQ _The endoplasm completely misses you. The hobgoblin misses you.h hH %1h\h _The endoplasm misses you. The hobgoblin misses you.hQ2h _The endoplasm completely misses you. The hobgoblin completely misses you.hWd hd %3hj hl _The endoplasm completely misses you. The hobgoblin closely misses you.h hn %4h% h' _The endoplasm completely misses you. The hobgoblin misses you.h h` %5h> h _The endoplasm misses you. The hobgoblin completely misses you.h i  The endoplasm freezes you.h S0-6h hQ I _You are frozen. You resist. The hobgoblin hits you.h8 h S1-7h h _The endoplasm completely misses you. The hobgoblin barely misses you.hzr i  The endoplasm freezes you.h+s S2=8hy h| v _You are frozen. You resist. The hobgoblin completely misses you.hi  The endoplasm completely misses you.h%9h6"h$@ _The hobgoblin hits you but does no damage.hhd&70hh _The endoplasm misses you. The hobgoblin completely misses you.hGi  The endoplasm freezes you.hљ%1hhr _You are frozen. You resist. The hobgoblin barely misses you.hJ^  The endoplasm misses you.hKA=2hQhT@ _The hobgoblin hits you but does no damage.hh%3h*h _The endoplasm completely misses you. The hobgoblin misses you.hh%4hh _The endoplasm closely misses you. The hobgoblin barely misses you.hh"%5hh< _The endoplasm completely misses you. The hobgoblin completely misses you.hxGhH%6hMhOP _The endoplasm completely misses you. The hobgoblin misses you.hd:h:%7hoAhC _The endoplasm misses you. The hobgoblin completely misses you.hh=%8hh\ _The endoplasm completely misses you. The hobgoblin closely misses you.hMO  The endoplasm hits you but does no damage.hB%9h$hO _The hobgoblin misses you.h&yhy&80hNh _The endoplasm barely misses you. The hobgoblin completely misses you.h6 i  The endoplasm freezes you.h^7 S1-1hW< hqE _You are frozen. You resist. The hobgoblin misses you.hRF S2=2hK hN  h9N {_The endoplasm misses you. The hobgoblin misses you.h i  The endoplasm freezes you.hz S1-3h hu s _You are frozen. You resist. The hobgoblin closely misses you.ht h~u S2=4hU| h~ _The endoplasm barely misses you. The hobgoblin barely misses you.hy h+z %5h h _The endoplasm closely misses you. The hobgoblin completely misses you.h1 i  The endoplasm freezes you.h*2 %6h6 hQ8 v _You are frozen. You resist. The hobgoblin completely misses you.hN h1 %7h h6 _The endoplasm misses you. The hobgoblin barely misses you.h[ hh A=8h5 h _The endoplasm misses you. The hobgoblin misses you.hi  The endoplasm freezes you.hq51-h9hhYk _You are frozen. You resist. The hobgoblin misses you.hBi  The endoplasm freezes you.hC52=hC90hkIhKv _You are frozen. You resist. The hobgoblin completely misses you.hi  The endoplasm freezes you.h%1hh=v _You are frozen. You resist. The hobgoblin completely misses you.hni  The endoplasm freezes you.h S1-2hh;Z  The endoplasm freezes you. _You are frozen. You resist. The hobgoblin completely misses you.  The endoplasm freezes you. _You are frozen. You resist. The hobgoblin completely misses you. hz The endoplasm freezes you. _You are frozen. You resist. The hobgoblin completely misses you.h  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  The endoplasm is struck by an arc of lightning.  You kill the endoplasm!h@0You are struck by an arc of lightning.  The hobgoblin is struck by an arc of lightning.  The hobgoblin is almost dead.  The lightning grounds out.hobgoblinhobgoblin!h` ***  Sif Muna accepts your kill.hL.@.h48--2--11 3=3ShockhhW _You are struck by an arc of lightning. The lightning grounds out.hN3hhc hh~9-26 50=1=h/hs2=--hhu1 _HP restored.he3hh& #....##......##.## ##...........#### ........### ...# ##...##.### .......##### ......###..###### ).....#...##..### ##...#..@.# --8.7 (5#........## #...#..## ####.###..##h'(....##.......#......#........#..#...#...........###### ........#hZ+8--h-0h1hKP3hPh|R,hX=3==hTi4 _Magic restored.hjhjh0kh qh/r,h-shEyh>z,h5{hVh2hc:==h0hh,hJhhL,hΐhhh/hhh,hBhߥh,hmhԮh6,hhh־,hShsh,hhh,hhh,h?hBh`,hhh,hmhhh'hh6he,hhh},hEhh,hjhh~,hhhMhhh%h,h h hHhkhhhN,hhhEhqhhh,hSh2%h%h%hQ&h)h*h+h+h.h0,h1he4h6,h/7h:h<,h>h@hB,hChEh~GhGhHhKhL,hNhPhR,hShUhW,hYhAZh[h[hc\hV^h_,h&`hdhfe,hehghh,hXihjhkhkhzlhnh5o,hoh"th!uhIuhuhhwh{xhxh*yhRzh){hN{h{h}h.~h[~hhh ,hhHhn,h#hhhh\h͍h׎,h|hhmhhmhht,hhhߙh hĚh9hV,h h>h9hihhNhmhh-h̩h˪,hrhHhh-h̶hhhIh$hhw,hhh,hhuhahhhh=,hhh4,hh{hThh hh,h5hhw,h^hhz,hh)hXhh5h0hkhhNh@h7h,hhRh,hhqhh<hhEh,hhy h '11 h hN _You now have 276 gold pieces (gained 13).hh;;26 hh_3  Things that are here:  a jackal skeleton; a jackal skeleton _ha9h?;h{;h =hChEhTEhFh}Lh_NhNhOh UhVhVhWh&]h^hM^h_hdhehehfhNkhlh mh>nhqhrh shshCwhx,h@yh|h}h}h~hhh؂hohhh$hh0hhhh˒hLhhzhh|,huhhhJhTh-h¥hhئh#hìhh/hh)h_hMhȵh,hth^hh,hhhhhFhQhhDhhhhh]hrhh@hZhhhhhh,hh$hh,hhh,hh0hh,hhhchhhh,hh1h,hhs h hB hc h$ hf' h' h) h2 h5 ,hl7 h? hA hFB hC h#L h O ,hP h]Y h[ hK\ ha hi h>l hl hn hu h{x hx hsz h h ,h h h ,h? hX hΛ ,hf hb h ,h h ht h h9 hƷ h hӹ h h h hb h^ h h h h h h< h hx h+ h h h hb hL h h h h{ h h h@ h ,h h. h hN h h, h ,hH h h' ,h\ h h ,h h- h ,h h h h hW hr h hK hK h`" h5$ ,h% h( h* h>* hc+ h- h1 ,hv2 h4 hq9 Xh: h: hk; h>= h> h> h? hA hB ,hC hH XhNJ hK hK hM hN hP ,hhQ hfT R  There is a stone staircase leading down here.hU hEV  _hW hX hY hZ hZ h[ h] h+] h] h^ hc` ,h` hc hd ,hd hh hi ,hj h6l hm ,hZn hp hiq ,hq ht hu h5v hv hx hy h z hz hb| h} h} h~ h h hׁ hp h  ####  ##..##  ##... #...#.## #...#..#### ##..#...#.###  #####..#.....#.##  ###..##..#.....@..#265.7 (167.0) ##.....#>.#..#...........#.#.##h e##......#.......## ##### ###.#...........## #...# #...#.##.........# ###...### ###.#..........#####.......# ###  .....#...<#....#...........###.##h  ..######..........#.....##...# hȾ hX hx E _Done exploring.h43h5hb..#...#....#.....#......0.0)>............#...#..#. .......hkhphrE _Done exploring.hzH #### ##..## ##....# #...#.## #...#..#### ##..#...#.### #####..#.....#.## ###..##..#.#  ##.....#>.#..#  #.#.#.##  ###......#.......## #####  ###.#.....## #...# ##...#.##.........# ###...### .###.#..........#####hz.# ###.#...<#....#.###..######.#.....##...hzh16.7 (1 _h؍hh,2 #### ##..## ##....# #...#.## #...#..#### ##..#...#.###hu-D #####..#.....#.## ###..##..#.# ##.....#>.#..# #.#.#.## ###......#.......## ##### ###.#....#h-# #...##...#.##...# ###...### ..###.#h- ....#####.# .#...<#....#.###..######.#.....##h 4h?%7hChEhs j #### ##..## ##....# #...#.## #...#..#### ##..#...#.### #####..#.....#.## ###..##..#.# ##.....#>.#..# #.#.#.## ###......#.......## ##### # ###.#...## #...#h u #...#.##.........# ###...### #..###.#..#####.# .#...<#....#.###.######.#.....##h>{ ho %8h- hlj h 5 ######..####.......#.##.#####..#...#.######..#.#####..##.....h۹ ##.....#>....@..#..#.............#.#.#####.......## ##### ##.....## #...#.#######..... ..#.##.......#.^........#.....##. h h %9h h0 hS #### ##..## ##....# #...#.## #...#..#### ##..#...#.### #####..#.....#.## ###..##..#.# ##.....#>.#..# # #hQT.#.#.## # ###......#.......## ##### ## ###.#...## #...# .####...#.##.# ###...### ##..###.#..#####.# .#...<#....#..######..........#.....##.#.##.#.^.#.....##hZhug&70hkhqmh!(# #### # ##..## # ##....# # #...#.## # #...#..#### # ##..#...#.### #h(N #####..#.....#.## # ###..##..#.# # ##.....#>.#..# ## #.#.#.## h(T.# ###......#.......## ##### .## ###.#.....## #...# .h(.####...#.#.# ###...### .##..###.#...#####.#hE) .#...<#....#. #.######..........#..... #...#.##.#.^.#.....h.h6%1h:hZ<h# #### .# ##..## .# ##....# .# #...#.## .#h #...#..#### .# ##..#...#.### .# #####..#.....#.## h#/.# ###..##..#.# .# ##.....#>.#..# .## #hq.#.#.## ..# ###......#h.## ##### ..## ###.#...h.## #...#.####...#.##.hK-.# ###... #.##..###.#....#####..#...<#....#. .#hw.######..........#..... ##...#.##.#.^.#.....h h#%2h'h)hAF c# #### ..# ##..## #.# ##....# #.# #...#.## #.#hF  #...#..#### #.# ##..#...#.### #.# #####..#.....#.## #.# ###..##..#.# #.# ##.....#>hF .#..# #.## #.#.#.##hF .# ###......#.## #####hoG .## ###.#...........## #...# #...####...#.##...# ###... ##.##..###.#..........##### #.#...<#....#.#hG ..######..........##...#.##.#.^.#h?N h4Z %3h&_ h` hU, S.### ####.# ##..## ##.# ##....# ##.# #...#.## .#.# #...#..#### .#.# ##..#...#.### ##.# #####..#.....#.## .#.# ###..##..#h, Z.# .#.# ##.....#.#..# ##.## #.#.#.## #...# ###......#h, .## .## ###.#....h, .## #... .#...####...#.##.........# ###...h - ~#.##..###.#..........##### .#h/- ..#...<#....#.#...######..........# hW- L.###...#.##.#.^.#h3 h: %4h= h'? c _There is a stone staircase leading down here.h h h hP hyG _There is a stone staircase leading down here. _Done exploring. _Done exploring.There is a stone staircase leading down here. hG Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h5 h ho h P _You don't know that spell.hRhghhNF _Unknown command.ha7hChGhMhW611 5 _h\hc ## ###  .##....  #####....... 5 #...@.#  ..  ...#.....##....  . # ...  .......# . ..##.#### ... .$ .. ..# hhhdd,6.4 (1.7hkhyo _You climb downwards.  Found 19 gold pieces. _There is a stone staircase leading up here.hBO#### #=.##.#####.#...<@# ....#.....##.. #.....# ..# ..h1..##.#### ..... .$ #.. ..#hh?I26 70hh\ _Found a twisted golden ring.h  #### #### =.##.....#####......##...<.##........@.......#.....##  . ... ....##.##h2 h %8h h #### #### =.##..... #####.........##...<.##..... . ...#.....##..... . #.....# .... ..# ......##.#### .. ... .$h5 # .. ..#  .##hh%9h h7hf_q #### #### =.##..... #####.........##...<.##.......#.....##....... #.....# .... ..# ... ...##.#### .... .$ #.. h_..#.. .##hlhhs&80hJthAvh9 #### #### =.##...... #####.........##...<.##.......#.....##....... #.....# ..... ........# ... ...##.#### .. .... .$#h # ... ..## ....##hht%1hGhyh]#### #### =.##......## #####........##...<.##..............#.@...##..h#...  .. ...  ...##.#### ..... .$# #.... ..##.....##...hAh[%2h hh(a X #### #### =.##......## #####........##...<.##....................#.....##..  ...... .....##.#### .Breath+ .h{a ?...#..hi hs %3hGx hy ho #### #### =.##......## #####........##...<.##.....................#.....##....... ...... ##.#### .. .$# #... ..#h?p .............#hxh~%4hQh hh= #### #### =.##......## #####.........##...<.##.....................#.....##.. . .....##@####  hh.....#.$# #.......# h?i .....## ......#. h~r h{%5 h5 h h   =.##......## #####.......##...<.##.....................#.....##.....# ...........# .....##.#### #.@# #.......# .....## ..... .#. hA  h %6 h  h!  h[ 411 7.4 (2 h  h ? _You now have 295 gold pieces (gained 19). hkbM#### #### =.##.## #####.........##...<.##...................##......#.....# ............# .##@#### .......#..#.......##.....##......#. h h+H26 8.4 (1 h  h hQHM#### #### =.##...## #####.........##...<.##................#.#. h.......@...# ......##.#### .......#..#.......##.....##......#. h7 h %9 h  h   h1 M#### #### =.##..## #####........##...<.##......................#......#.......# ...##.#### ......#..#.......##..... hY1 V........# h;  heD &90 hJ  hWK  h M#### #### =.##..## #####.........##...<.##...............#......#............# ......##.#### .......#..##....#.. h`  h %1 h/%  h~'  h M#### #### =.##..## #####...##...<.##.......@............#.......#............# ......##.#### .............. h-  h %2 h  h  h M#### #### =.##.## #####.......##.@.<.##............#......#............# ..............## h"  h %3 h^  hS  hf  hCo  hdt  hy  h#### #### =.##..... .## #####. ....##..@<.##..... .  h.....#.....##..... .....#.....# .... ..........#..#.......##  h   h} hp%4 h h hD#### #### =.##..... .## #####.  h|n....##...@.##..... . .....#.....##..... .....#.....# .... ...........# .. h...............##  h h%5 h$ hKa _There is a stone staircase leading up here. h)U #### #### =.##..... .## #####. ....##...<@##..... .  hU .....#.....##..... .....#.....# .... .....# ........##.#### .......#..# #.......##  h]  h6h ,6 _ hm  hs eM####... #..#### #### #..=.#### #####@........##...<.##............#.........#.....# ..........#..# h z  h %7 h}  h  hB ### #... #..#### ###..=.##..## #####.....##...<.##............#.....##..........#.....# ..........# .........##.#### ........  h  h' %8 h-  h/  hKj ### #... #..#### ##### #..=.##...... .## #####. ....##...<.##...... ......... .....#.....##...... .....#.....# ..... .....# .... .....##.#### ... .....#..# #  .## hp hy%9 h8~ h hdZM## #... #..#### ##### #..=@##.....## #####....##...<.##.. hdR...................#.....##......#.......#.. hm hNo'300 hs hu hص  ### #... #..#### ##### #..@.##...... .## #####. ....##...<.##...... ............ .....#.....##... hP .. .....#.....# ..... ...........# .... .....##.#### ...  .....#..# # hu  h %1 h  h  h 411 2.4 (2 hj  hU / _r - a +6 ring of strengthh ### #... #..#### ##### #...@##...... .## #####. ....##...<.##...... ............ .....#.....##...........#.....# ................# .........##.## h h H26 3.4 (1h hc h  ###... #..#### ##### #....##.......## #####@.......h ...##...<.##..............#.....##....#.......#.........##h h %4h h h"H### #... #..#### ##### #....##...... .## #####. ....##...<.##...... .h{........ .....#.....##...... .....#.....# ..........# ....h.....##.#### ........ hh%5hhh### #... #..#### ###....##..## #####.....##...<.##............#.....##...hM.....#.....# .........# ..........##.#### ...........#..# ####### hhu%6h<h|h=### #... #..#######....##..## #####.....##...<.##............#.....##......#.....##............##.h.....##.#####......#..# ## h$h.%7h2h 5h### #... #..######....##..## #####.....##...<.##.......$.....#.....##......#.....##.h[.....##......##.#####......#..# # hhf%8hh* _Found 8 gold pieces.h;/### #... #..######....##.  .## #####.  h,<....##...<.##.  .....$.....#.....##.  .....#.....##.  ...##.  h]<.....##.#####.  .....#..# # hKDhYO%9hShV+ _Found 13 gold pieces.hB~### #... #..######....##.# .## #####.# ....##...<.##.# ...$$. .....#.....##.h# .....#.....##.# ...##.# .....##.#####.# .....#..# # hh&10hh### #... #..##### #....##.# ## #####.# ##...<.##.h-# $$.#.....##.#.#.... hh%1hh/h###  #... #..##### #....##.#  #####.# ##...<.##.# h"$$.#.....##.#.#.....##.# . h^ h%2h;hhՊ ### #... #..##### #....##.#  #####.# ##...<.##.# $$.#.....##.#..o#.....##.# .##.# .o   orc (asleep) hhyo.oh 53Shockh hu _An orc comes into view. It is wielding a +0 hand axe.hU  ...  #..# #....##.#  #####.# ##...<.##.# $$.... #.....##.hV#.o.#.....##.# .##.# .##.#####.# ##..# # ...##hYhZhb?Yo.Y   ice beast (wandering)o   orche%4h?kh t ## ...  #..################ #....##..........  hft#####... ##...<.## .........$$Yo...#.....##..#....ht{ . . .##.### #ht..# ############ ..## .## _An ice beast comes into view.hwhqyh|GY..h~%5hhLh& G  #..#  #....##.# #####.# ...<.##.# $Y. #.....##.#. #.....##.# .##.# .. ##.#####.# #. #..# ## ..## ##h) h0+ hh2 $oYo   orchs4 %6h: h = h3 #.. #..################  #....##..........# . #####....o....<.##..... ........$o..... #.....##Y.#..# . . .. ##.###hF41 #. #..# ############ ..##o 2 orcs (1 asleep) ## hO;h;h[@go.Y.h[A%7h4HhJ _An orc comes into view. It is wielding a +0 hand axe. _You see here 8 gold pieces.h  You hit the orc.  The orc is almost dead.The orc shouts!h= .oYYoThe orc closely misses you.h <11 ==8.6 (1.2hh@ _The ice beast hits you but does no damage.hֱh  An orc wizard comes into view. It is wielding a +0 dagger.ho.oo   orc wizard (wandering)oo 2 orcsh@hKI26 -9h0hUha _The orc completely misses you. The ice beast completely misses you.hV h#W h` .oo.oh>b @-20h[i h l _The orc completely misses you. The ice beast closely misses you.h? hC h}L ho.o.hJM %1hS h|V _The orc misses you. The ice beast barely misses you.h^ h_ hh h..oohj %2hp h%t _The orc closely misses you. The ice beast completely misses you.hK  o.  The orc barely misses you. The orc hits you with a +0 hand axe.48--3h( h W _The ice beast closely misses you.h՟ h h DoohT T9--4h~ hͱ  h _The orc barely misses you. The ice beast completely misses you.hBphBy9o.hz650=h1z5h h4 _The orc completely misses you. The ice beast barely misses you.h;  The orc wizard barely misses you. The orc closely misses you.h)<?1=hT<6h|h _The orc completely misses you. The ice beast closely misses you.h h  The orc wizard points at you and mumbles some strange words.hĘb  The magic dart hits you. The orc hits you but does no damage.h)649-hP7hlh _The orc closely misses you. The ice beast completely misses you.hY  The orc wizard completely misses you. The orc barely misses you.hbT50=8hrh& _The orc completely misses you. The ice beast closely misses you.hڀh/  The orc wizard points at you and mumbles some strange words.h  The puff of flame hits you. The orc misses you. The orc closely misses you.h/I==9hh@ _The ice beast hits you but does no damage.h1  The orc wizard completely misses you. The orc misses you.h261-30hm9hJ _The orc completely misses you. The ice beast completely misses you.The orc wizard completely misses you. The orc closely misses you.hL$49h#LB--1hRhU _The orc hits you with a +0 hand axe. The ice beast completely misses you.h<  The orc wizard closely misses you. The orc barely misses you.h<T50=2h@hB _The orc closely misses you. The ice beast closely misses you.h  The orc wizard completely misses you. The orc completely misses you.h]1=3hh _The orc closely misses you. The ice beast closely misses you.h  The orc wizard hits you with a +0 dagger.  The orc hits you but does no damage. The orc misses you.h-04hhZ _The ice beast completely misses you.h  The orc wizard misses you. The orc completely misses you.h-15h h _The orc hits you but does no damage. The ice beast completely misses you.h-  The orc wizard completely misses you. The orc misses you.h#2h)0=6hh _The orc completely misses you. The ice beast completely misses you.h  The orc wizard misses you. The orc completely misses you. x2h %7h h _The ice beast completely misses you.The orc wizard barely misses you. The orc barely misses you.h3 %8h h _The orc completely misses you. The ice beast completely misses you.h|!  The orc wizard barely misses you. The orc misses you.h" 50-h" 9h|( h+  h@+ v_The orc hits you with a +0 hand axe. The ice beast closely misses you.h  The orc wizard barely misses you. The orc completely misses you.h T1-40hX h _The orc closely misses you. The ice beast completely misses you.h  The orc wizard completely misses you. The orc hits you but does no damage.h 52=h 1hC h _The orc completely misses you. The ice beast completely misses you.h! h h **h s  The orc wizard casts a spell at you.hs @You are confused.hq.=2hdShockConf Breath+ h\#hx& _The orc completely misses you. x2; The ice beast completely misses you.h<  The orc wizard barely misses you. The orc barely misses you.h0=--3hBhO  _The orc completely misses you. The ice beast completely misses you.The orc wizard closely misses you. The orc barely misses you.h+P?-4hUhJY _The orc closely misses you. The ice beast completely misses you.h  The orc wizard misses you. The orc barely misses you.=5hBh _The orc completely misses you. The ice beast barely misses you.hoh *******The orc wizard casts a spell at you.h ......@The puff of flame misses you. The orc misses you. The orc closely misses you.h-=6h p _The ice beast completely misses you.h>  You feel less confused.The orc wizard completely misses you. The orc hits you with a +0 hand axe.h>50-h?B-7ShockhEhH _The orc barely misses you. The ice beast completely misses you.h,h0,*h}  The orc wizard gestures at you while chanting.h1 @You are confused.The orc hits you but does no damage. The orc completely misses you.hĐB46---hC=8ShockhHConf Breath+ hNhxT _The ice beast hits you. The ice beast freezes you. You resist.h;h6**h6  The orc wizard points at you and mumbles some strange words.hTb @You are more confused.hhL7h--h49h& _The orc misses you. The orc completely misses you. The ice beast misses you.hV,}  The orc wizard gestures at you while chanting.hӶ  The magic dart hits you. The orc barely misses you. The orc misses you.hN]2---50hHhpW _The ice beast closely misses you.hk  The orc wizard barely misses you. The orc barely misses you.h#3h9---1hh} _The orc misses you. The ice beast barely misses you.The orc wizard completely misses you. The orc hits you but does no damage.h54=h?2h'h} _The orc completely misses you. The ice beast completely misses you.h N  The orc wizard hits you with a +0 dagger.h A=3hh% _The orc completely misses you. x2; The ice beast barely misses you.h\  The orc wizard closely misses you. The orc completely misses you.h%4hh?t _The orc hits you with a +0 hand axe. The ice beast misses you.hx  The orc wizard closely misses you. The orc completely misses you.h؇-55h؋h _The orc misses you. The ice beast misses you.h  The orc wizard closely misses you. The orc completely misses you. x26=6hhZ _The ice beast completely misses you.h!  The orc wizard completely misses you. The orc misses you. x2h)" ]7=7h2' h) W _The ice beast closely misses you.h  The orc wizard hits you but does no damage.  The orc closely misses you. The orc completely misses you.h 58=h 8hJ h 9 _The ice beast misses you.h hO  You feel less confused.The orc wizard completely misses you. The orc barely misses you.h 56-h :9Shockh h | _The orc hits you with a +0 hand axe. The ice beast closely misses you.h h  The orc wizard points at you and mumbles some strange words.h8  The magic dart hits you. The orc completely misses you. The orc misses you.h8 =-60hs< h> Z _The ice beast completely misses you.hwN  The orc wizard barely misses you. The orc completely misses you. x2hdO -71hRU hDX W _The ice beast closely misses you.h  The orc wizard barely misses you. The orc completely misses you.h 58=h 2h< h _The orc closely misses you. The ice beast completely misses you.h%  hThe orc wizard completely misses you. The orc closely misses you.h72---h13h]h _The orc hits you with a +0 hand axe. The ice beast completely misses you.h  The orc wizard misses you. The orc completely misses you. x2hU3---4hNh@ _The ice beast hits you but does no damage.h  The orc wizard barely misses you. The orc barely misses you.hS4=5hEhr _The orc closely misses you. The ice beast misses you.hbb  The orc wizard misses you. The orc completely misses you. The orc misses you.hb]5=6hgh|iZ _The ice beast completely misses you.h  The orc wizard closely misses you. The orc misses you. x2hfS7=7hkhZ _The ice beast completely misses you.hc  The orc wizard misses you. The orc completely misses you. x2hcp8==8hgh;i@ _The ice beast hits you but does no damage.hK  The orc wizard completely misses you. The orc closely misses you. x2hIL]9=9h:Ph RZ _The ice beast completely misses you.he[  The orc wizard barely misses you. The orc completely misses you. x2h[U50=70h_h9a@ _The ice beast hits you but does no damage.hhfs  The orc wizard casts a spell at you.h*b  The magic dart hits you. The orc hits you but does no damage.h$45h2---1hKh _The orc barely misses you. The ice beast completely misses you.h߱  The orc wizard completely misses you. The orc completely misses you.h_6=--2hh _The orc barely misses you. The ice beast completely misses you.ht  The orc wizard closely misses you. The orc completely misses you.huA=3h|h~ _The orc hits you with a +0 hand axe. The ice beast completely misses you.hܐhȔ0*heg oo 2 orcs  The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!hT2 {Deactivating autopickup; reactivate with Ctrl-A.The orc misses you. The orc completely misses you. The ice beast hits you.h_s3--====4hh< _The ice beast freezes you. You resist.h5  Something hits you but does no damage. The orc completely misses you.h u--=---5h" hk, _The orc hits you with a +0 hand axe. The ice beast misses you.h/ *******You hear some strange, mumbled words.  A puff of flame appears from out of thin air!hC ......@The puff of flame misses you. The orc closely misses you.The orc hits you but does no damage.h1 }4==--6h h @ _The ice beast hits you but does no damage.h_  Something hits you. The orc closely misses you. The orc misses you.h h~ [2--7h3 h @ _The ice beast hits you but does no damage.hT  Something barely misses you. The orc closely misses you.The orc barely misses you. The ice beast hits you. The ice beast freezes you.h9X g39---8h;^ hKa ! _You resist.h!  Something misses you. The orc completely misses you. x2h̚ T41-9h0 h Z _The ice beast completely misses you.h  Something hits you but does no damage. The orc misses you.hK T2=80h hF _The orc completely misses you. The ice beast misses you.hj  Something hits you but does no damage. The orc misses you.h ]3=1h9 h8 _The orc completely misses you. The ice beast closely misses you.hd  Something hits you. The orc completely misses you. The orc closely misses you.hg %2h=n hp V _The ice beast barely misses you.hL  Something hits you but does no damage. The orc closely misses you.h^NS4=3hERhSt _The orc hits you but does no damage. The ice beast misses you.h-  Something closely misses you. The orc misses you.h0]5=4h6h`9 _The orc completely misses you. The ice beast closely misses you.h  Something hits you but does no damage. The orc barely misses you.hR56=h5hh _The orc closely misses you. The ice beast completely misses you.hh.|  You hear some strange, mumbled words.  A magic dart appears from out of thin air!h b  The magic dart hits you! The orc hits you with a +0 hand axe.h0%b31-------6h+h. _The orc misses you. The ice beast closely misses you.hD  Something hits you. The orc closely misses you.hGn27---------7hNhR{ _The orc hits you with a +0 hand axe. The ice beast barely misses you.hr  Something misses you. The orc closely misses you. The orc barely misses you.hu\8--8h{h~@ _The ice beast hits you but does no damage.h$hN  You hear some strange, mumbled words.  A puff of flame appears from out of thin air!h\  The puff of flame hits you! The orc completely misses you. x2hR21---=9hlh@ _The ice beast hits you but does no damage.h  Something closely misses you. The orc barely misses you. The orc misses you.hhlq22=---90hhzO _The ice beast misses you.h  Something hits you. The orc completely misses you. The orc misses you.h6[=-1hshgZ _The ice beast completely misses you.hh,*hJ  You hear some strange, mumbled words.h~ @You are confused.The orc closely misses you. The orc barely misses you.hS4==2ShockConf Breath+ hhOZ _The ice beast completely misses you.hg  Something hits you. The orc closely misses you. The orc completely misses you.hA=-h'3hhUZ _The ice beast completely misses you.hhJ  You hear some strange, mumbled words.hO  Something tries to affect you, but you resist.The orc closely misses you. The orc barely misses you.hPI5=4hUhXZ _The ice beast completely misses you.hm  Something hits you but does no damage. The orc barely misses you. x2h n c6=-5hs h| m _The ice beast closely misses you.h **hbR J  You hear some strange, mumbled words.h @You are more confused.The orc barely misses you. The orc misses you.hq [7==6hd hm Z _The ice beast completely misses you.hX hZ |  You hear some strange, mumbled words.  A magic dart appears from out of thin air!h y  The magic dart hits you! The orc closely misses you.h R20----7h h _The orc completely misses you. The ice beast completely misses you.h  Something hits you but does no damage. The orc completely misses you. x2hۡ 51---h &-8h% hۦ W _The ice beast closely misses you.hj h |  You hear some strange, mumbled words.  A magic dart appears from out of thin air!h  The magic dart hits you. The orc closely misses you. x216h $--9hK h Z _The ice beast completely misses you.hf  Something hits you but does no damage. The orc completely misses you.hݨ 47--h 400h h} _The orc misses you. The ice beast closely misses you.hC  Something misses you. The orc completely misses you. x2hD Q8=1h3H hI Z _The ice beast completely misses you.hQ  Something misses you. The orc completely misses you. x2h[9=2hhR"Z _The ice beast completely misses you.h  Something barely misses you. The orc completely misses you. x2hO20=3hh/W _The ice beast closely misses you.h  Something hits you. The orc completely misses you. x2hE19-4hh@ _The ice beast hits you but does no damage.h9.  Something hits you. The orc completely misses you. x2h.O6--5h^5hV8V _The ice beast barely misses you.hO  #.##########  .........# . .........# ... <.##.........o#..... .......@{...... h"......Y.o#..... .........# .... .........# ... .........# #.  ############You feel less confused.h&##########  .........# . .........# ... <.##.........o#..... .......@{...... ......Y.o#..... .........# .... .........# ... .........#  ############ h  Something barely misses you. The orc hits you with a +0 hand axe.  * * * LOW HITPOINT WARNING * * *h3n3--6Shockh`h, _The orc misses you. The ice beast completely misses you.h  Something misses you. The orc completely misses you. The orc misses you.hQ4-7hh@Z _The ice beast completely misses you.h  #.##########  .........# . .........# ... h%<<.##.........o#..... .......@{...... ......Y.o#..... .........# .... .........# ... .........# #.  ############hZSomething closely misses you. The orc misses you. The orc closely misses you.h##########  .........# . .........# ... <.##.........o#..... .......@{...... ......Y.o#..... .........# .... .........# ... h.........#  ############ h  #.##########  .........# . .........# ... hp<.##.........o#..... .......@{...... ......Y.o#..... .........# .... .........# ... .........# #.  ############The ice beast hits you.  hT@* * * LOW HITPOINT WARNING * * *h:##########  .........# . .........# ... <.##.........o#..... .......@{...... h......Y.o#..... .........# .... .........# ... .........#  ############ hمK  The ice beast freezes you. You resist.hG2-8hlhV _* * * LOW HITPOINT WARNING * * *hh"  The ice beast freezes you. You resist. _* * * LOW HITPOINT WARNING * * *  You hear some strange, mumbled words.  A puff of flame appears from out of thin air!puff of flame hits you!  You die...h7p0/52 ------hq/  --more--h h Inventory: 18/52 slots Hand Weapons (go to first with ))  d - a +0 quarterstaff (weapon)  b - a +0 dagger of electrocution Armour (go to first with [) h<  n - an orb of mayhem Jewellery (go to first with "=)  e - a ring of protection from cold (worn)  p - the amulet "Peunuxt" (worn) {Harm Acrobat rC+ Will- Regen+}r - a +6 ring of strength Wands (go to first with /)h - a wand of polymorph (2)  l - a wand of digging (5)  o - a wand of flame (7) Scrolls (go to first with ?)  c - 3 scrolls of teleportationf - 2 scrolls of identify  h k - a scroll of enchant armour  m - a scroll of vulnerability Potions (go to first with !)  a - a potion of magic h S j - a potion of curing  q - a potion of lignification h [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]h> hm<hPGoodbye, BurningKing.625 BurningKing the Gusty (level 7, 0/52 HPs)Began as a Pale Draconian Air Elementalist on Oct 19, 2025.Was a Believer of Sif Muna.Killed from afar by an orc wizard (13 damage)... with a puff of flame... on level 5 of the Dungeon.hThe game lasted 00:43:08 (5389 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnh4MiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnhMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  10.40073104 HahGrEE-27 escaped with the Orb  11.37259644 spf3250 VSFi-27 escaped with the Orb  h312.27190555 planckenst GnEE-27 escaped with the Orbh{+hS2h5? [?25h[?0c [?1051l[?1052l[?1060l[?1061l