Ah+ Player: BurningKing Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-10-19.09:41:21.ttyrec Time: (1760866881) Sun Oct 19 09:41:21 2025 Bh [?1051l[?1052l[?1060l[?1061hBh5 V)0[?7h[?25l[?1cBh6 Bhi Bhs Welcome, BurningKing. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elf p - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Recommended Deep ElfchIchMchOWelcome, BurningKing the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - EnchanterchO x - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - HelpchO2 Tab - Recommended Deep Elflh5 lh lhm% BurningKing the ConjurerDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 4EV: 11lh% Int: 22SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedlh% DCast: Magic DartlhB* o######...#+.@.##...#lh* #...######lh1 lh4 Welcome, BurningKing the Deep Elf Conjurer.They say the Orb of Zot lies within this dungeon, but they say a lot of things.lh7 lht~ Press ? for a list of commands and other information.lh lh( [ _Found a staircase leading out of the dungeon.nhX ##### #...# +@<.# #...# #...#  #####1.0 (1 _nhZnh\ohT##.#.'#.#ohXohQZ&2oh]oh` _You open the door.ph^ #+##### #.#...# #.@.<.# #.#...# #.#...##+#####3ph[_ph dI _There is an open door here.ph #+##### #.#...# #@'.<.# #.#...# #.#...# #+#####phph-4 _phbphFphV #+#####.#...'.<#...#...#+##### phW phT[ ph\ &5ph^ ph` qhhU#+#####.#...#'.<.##...#+####qhh&6qhlqhmqh'#.....+#..##+##qhqh&7qh= qh8 ( _You open the door.qh ` #+#####.#...'.<#..###..# ...+##qh # qh% &8qh@( qh+ Q _There is an open door here.qh #+#####.#...'.<#..'####.# #.....+#.##..##. #+##qh%qh-9 _qhhqhnrht} #+#####.#...'.<#..'#####.##..# rh#...@.+##..##. #+##rhrhg/10.0 (1.0)rhrhwrh#+#####.#...'.<#..#rh@#. #'#####.##..# ....+#.##@.##. #+#rhb rhrh1 &1rhrhrhx '#.##.##.+#.##+#rh^| rh &2rh rh ( _You open the door.shl .#...'.<#..##. #'#### #.##..# #.....+sh#.##..##. #@## #.#  shshB&3shshV _You open the door. _There is an open door here. _You open the doorsh>. _There is an open door here. _You open the doorshM. _There is an open door here.sh,$G '.<#..#. #'#### #.##..# ....+##..##. #'## #@#  +shV)sh+-4 _sh2/sh1sh3A [ #..#. #'#### #.##..# ....+##..#shdA #. #'# #.#  +shyA #shF shH &5sh&L shM sha/ "#. #'#### #.##..# ....+##..##. #'# #.#  +#+ 6sh/ sh1 th9_##..#...#'.÷.#...####th?th!B&7thFthIk _Found a ball python skeleton.whf"DA ball python skeleton. wh"A decaying skeleton. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse (g)o to location.yhz # #.#...#BurningKing the Conjurer#. #'#####Deep Elf#.##..#Health: 10/10 ========================#.....+Magic: 6/6========================#.##..#AC: 2Str: 4#. #'## ##EV: 11Int: 22# #.# ..#SH: 0Dex: 13#.#...#XL:  1 Next:  0% Place: Dungeon:1#@'.÷.#Noise: ---------  Time: 17.0 (1.0)#.#...#-) Nothing wielded#+# ###yh8 2Cast: Magic Dart _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _Found a ball python skeleton.yh yh yhq {h TI{hjU{hV{h\ _  There is an open door here.{h] _{hc]{h^{h)`,{h}`{hff#. #'##### #.##..# #.....+ #.##..# #. #'###### #.#...# {hf #.#...# #.'.÷.# #.#.@.# 20.0 (3#+##### {hf {hJh{hk{hm|hjzI|hz|h{|h$[ # #.#...# #. #'##### #.##..# #.....+ #.##..#  #. #'#####|h# #.#...# #.#...# #.@.÷.#2.0 (2 #.#...##+#####|h|h|hQ _There is an open door here.}hv3}h}h}hٚ}h> _}h7 _You open the door.}hp3}h}h^ #.##..#  #.....+  #.##..# #'##### #.#...# #.#...# }h#.'.÷.# #.#...#}h #@#####5.0 (3 #..# }hЫ[ #..+ #..#}h,#+##}h}hL}hQ _There is an open door here.}h 3}h }h }h! }h8 _}h #. #'###### #.#...# #.#... #.'.÷.'####}h M.# .+ 7.0 (2+## }h }h }h }h ~hl~hl~hlm~ho~ho~hu _You open the door.~hy# #.#...# #.#... #.'.÷~hze'####.# ..+ ~h9zB##30.0 (3# ~hWz6.# #.+~hxz+###~h|~h-~hԁ _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.h6h6hl7hY8hY9h? _h?8You open the door. h @A Found a frilled lizard skeleton.hVAhA _hKBhChE,hsEhK #.#...# #'##### #..# #..+ #..# hK#'######.#...##.#...##.@.÷.#5.0 (5h%LC###...# #### hFL hOhSh VQ _There is an open door here.hXhZA frilled lizard skeleton. A decaying skeleton. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse (g)o to location.h=[h`C#.#...#h`BurningKing the Conjurer#'#####Deep Elfh`#..#Health: 10/10 ========================h`=#..+h`cMagic: 6/6========================h`j#..#AC: 2ha-Str: 4h!ao#'#####EV: 11h1apInt: 22#.#...#hvaUSH: 0Dex: 13#.#...#XL:  1 Next:  0% Place: Dungeon:1#.@.÷.#haNoise: ---------  Time: 35.0 (5.0)###...#-) Nothing wieldedha ####hagCast: Magic Dart _There is an open door here. ha;_You open the door. _There is an open door here. ha_You open the door. ha_Found a frilled lizard skeleton. _There is an open door here.h5dhghohhhhhhchk _hhJhqh֍h+H# #.#...# #.#...# #.'.÷.# #.#...# #'##### #..#  #..+  #..# h| #@#####8.0 (3 #.#...##.#...##.'.÷.####...#h"####hh$hQ _There is an open door here.h hOhqhZhh1 _hh4hYh h:7 _You open the door.hhh\hgu#.##..# #. #'##### # #.#...# #.#...# #.'.÷.# hO#.#...# ##'#####.##..#....##..@....#42.0 (4h#..#....##'#####.##.#...# ..#.#...# ##.'.÷.#h%###...#####h6hhhC Q _There is an open door here.hahah@bh4dhfhkP _hr#.##..# #. #'##### # #.#...# #.#...# #.'.÷.# ##.#...#.# h?sO#'#####.# #..#....# #..'.@..# #..#....# #'#####.# Magic Dart#.#...#l..#.#...# ..hrs##.'.÷.# ..#l   frilled lizard (asleep)hs###...# .##### .#hz~ 3.0 (1  A frilled lizard comes into view.hLtl.lh́4==4.0 (2hh?8 _The frilled lizard hisses angrily.h   Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h& #.##..# BurningKing the Conjurer #. #'##### Deep Elf # #.#...# Health: 10/10 ======================== #.#...# Magic: 5/6h^====================---- #.'.÷.# #  AC: 2Str: 4 #.#...#.#  EV: 11Int: 22 hɕ#'#####.#  SH: 0Dex: 13 #..#....#  XL:  1 Next:  0% Place: Dungeon:1 #..'.@..#  Noise: ==-------  Time: 44.0 (0.0) h#..#..*.#  -) Nothing wielded h2O#'#####l#  Cast: Magic Dart #.#...#...  #.#...# ..#  h^#.'.÷.# ..#  l   frilled lizard ###...# .#  hM#### .#  h_The frilled lizard hisses angrily.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hޖAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehAAim: a frilled lizard (100% to hit)hZ l.hi l.  Aim: a frilled lizard (100% to hit)hk  #.##..# BurningKing the Conjurer #. #'##### Deep Elf # #.#...# Health: 10/10 ======================== #.#...# Magic: 5/6====================---- #.'.÷.# #  AC: 2h Str: 4 #.#...#.#  EV: 11Int: 22 #'#####.#  SH: 0Dex: 13 h #..#....#  XL:  1 Next:  0% Place: Dungeon:1 #..'.@..#  Noise: ==-------  Time: 44.0 (0.0) #..#....#  -) Nothing wielded hJ #'#####l#  Cast: Magic Dart #.#...#... hq R #.#...# ..#  h #.'.÷.# ..#  l   frilled lizard ###...# .#  h‰ N#### .# h Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (100% to hit)  hA 'The magic dart hits the frilled lizard.hC & hd 9 #. h 9 # h  h  #.'.÷.# # h܎ %   h '  h 5   h; l *.# hY K .# hx   h   h Y#.'.÷.# h؏   h 9 ####  h h -..h o8-5.0 (1Magic Darth hY S onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (100% to hit)  h qThe magic dart hits the frilled lizard. _You kill the frilled lizard!hhhxhhhBhah|h)hz# #.#...#.# #.#...#.# #.'.÷.#.##.#...#.##'#####.# #..#....# #..'....# #..#....# #'#####@# --7.0 (2h I#.#...#....##.#...#...###.'.÷.#...####...#...#h2[ ####...# ...hW-.#h|[ $...#h8-hh+ _Found 12 gold pieces.hh hb h!h"h"h='6==== hz'._Magic restored.h(3h(h)hH*hp*h3+h2 #'#####.#.# ##..#....#.#.##..'....#.#.##..#....#.#.##'#####.#...#h 3#.#...#....##.#...#...###.'.÷.#...###...#..51.0 (4 ####...#  ......# ....$h13...#.###### ### hU3h5h8h9h@ h@A hB hD h F hdF hL ====hBN hO ,hQP hS ,hS h\ f #..#....#.#.# #'#####.#...# #.#...#....# #.#...#...##h\  #.'.÷.#...# .###...#...# ...#####...# #..^.......#h$]  #.....@...#5#..######.....hH] n.. ###### h] h_ hc h'f 2 _You now have 12 gold pieces.h:3hhKh!,h@' _Found a stone staircase leading down.h(h),hy*h4 #..#....#.#.# #'#####.#...# #.#...#....## #.#...#...##..# #.'.÷.#...##...###...#...# #...#####...# #..^.......#h4 #..@......#8.0 (3 #..######..... >.... #######.....h 5#####.#.#.h-5*#.hj9h=h[?hV 3h0W hX h?Z h_ hma ,hb hHc hjd hd he hKn z #.#...#....#.## #.#...#...##...###.'.÷.#...# #...###...#...# #...#####...# #..^.......#.## #.........#hn .....###..######..........>.@..# ######62.0 (4.####.....#  #####.# hn U #.# hn M#.# #.#hn \ .# .#ho h|r hv hx hh!hhh2h2hM3hI6h<h=h?,h?h:Ah=,hh#...#####...#  #..^.......# .### #.........# .....###..######..........>....# ######.####.....#  #####.#  hW#.#  #@# 6 #.# h #.# #.##.h##.##..h.###h hhh$7 h]7 h08 h: h; hnA hA hA h=C hC ,hcD h H .....>....# ######.####.....#  #####.#  #.#  #.#  h....# ###### h`9)###.....# #####.# #.# #.# #.# #######.#h9#.# #.@.....#5.0 (5h9#.# #.########.# #.# #.#######.#h9#.........##########.#h:X #.# h&:A### h;h?h"Ahh3hhhh<hhhhhhhzhqhhhh,hQh}h_,hhhhh-h,ha,hhhZh|hhhhhhjhJ,hh hhhZhx ,h h hw h hhhah7h\hh"h,hhhhhhhhChhh,hhKhN h{ h h"h*#hN#h#h$h%h#&h&h (ha),h)h+h+,hi,h,h-h.,h/h0hq1h1h1h3h5,h`5hy6hk7,h7h8h9h:h]:h;hz<h<h=h >h>h?h?h@hkAhAhAhChDh-DhDhRFhGhGhYHhJhjL,h{NhNhLP,h=QhShYT,hKUhVhKX,hXhZh%\,h6]h^hS`,h'ahbhchdhdhfhg,hhhjhkhlhlho,hohr$ hr)_You now have 24 gold pieces (gained 12).hth;thuhvhxhLxhyh{h|hQ|h}hL~hhhhh,hhh]hhMhhdhhhhS,hhh,h|hNh™,h!hҞh.hhh>hh;hD #..> .# #... .#.# #... .#.# #... .#.### h #... .....###+##### #.#.#......##.#...# #?...........#.'.<.# #....143.0 (58.0)h-#.#...# #...# # #.#...# #..# #.# h#. #'#####. #..# #.##.##..# ...# #.h.######.##.....+ .........#.##.##..# #.#.#####.#.# #. #'##### #...........# hk# #.#...#.#.#.#####.###hxhx,4.0 (59hhJ _Found a stone staircase leading down.hr,5.0 (60hnh[d _c - a scroll labelled BAHUSA ALEUTIThFhMhQhShh hh[#h%,h,Xhm,hG.h0,h0hY81h8hA #.... # #..>#.# #...#.#.# #.....#.#hB #...#.#.### #.........## #+##### #.#.#......#h>B #.#...# #@.....9.0 (4.0)hhB9 #.'.<.# ###.......... #.#...# #..######.# hB # #.#...# #..# #.#hB$ #. #'#####. #..# #.# #.##..# ...# #..######.#hB #.....+ ...#.......#.#  #.##..# #.#.#####.#.# h C #. #'##### #...........#h_ChGhKhMM _d - a scroll labelled BENATSU MAPAOhMhhURead which item? hʣScrolls  c - a scroll labelled BAHUSA ALEUTIT  d - a scroll labelled BENATSU MAPAO h[!] read|quaff[?] describe selectedhhMhqBurningKing the Conjurer#.... #Deep Elf#..>#.#Health: 10/10 ========================#...#.#.#hιPMagic: 6/6========================#.....#.#AC: 2Str: 4#...#.#.###EV: 11Int: 22#.........##SH: 0Dex: 13#+##### #.#.#......#h#\XL:  1 Next:  8% Place: Dungeon:1#.#...# #@...........Noise: ---------  Time: 149.0 (0.0)#.'.<.# ###..........-) Nothing wieldedhW#.#...# #..######.#Cast: Magic Dart# #.#...# #..# #.##. #'#####. #..# #.#h#.##..# ...# #..######.##.....+ ...#.......#.##.##..# #.#.#####.#.#h#. #'##### #...........# _You now have 12 gold pieces. _Found a stone staircase leading down. _You now have 24 gold pieces (gained 12). h޺_Found a stone staircase leading down. _c - a scroll labelled BAHUSA ALEUTIT _d - a scroll labelled BENATSU MAPAOhh  As you read the scroll labelled BAHUSA ALEUTIT, it crumbles to dust.  It is a scroll of enchant weapon.hl/  --more--h{  You aren't carrying any weapons that can be enchanted.h350.0 (1 _h1hhh~Read which item? Scrolls  d - a scroll labelled BENATSU MAPAO [!] read|quaff[?] describe selectedhm hNs hx BurningKing the Conjurer#.... #Deep Elf#..>#.#Health: 10/10 ========================#...#.#.#Magic: 6/6========================#.....#.#AC: 2Str: 4#...#.#.###EV: 11Int: 22#.........##SH: 0Dex: 13hy #+##### #.#.#......#XL:  1 Next:  8% Place: Dungeon:1#.#...# #@...........Noise: ---------  Time: 150.0 (0.0)#.'.<.# ###..........-) Nothing wielded#.#...# #..######.#Cast: Magic Dart# #.#...# #..# #.##. #'#####. #..# #.##.##..# ...# #..######.##.....+ ...#.......#.##.##..# #.#.#####.#.#hy #. #'##### #...........# _Found a stone staircase leading down. _c - a scroll labelled BAHUSA ALEUTIT _d - a scroll labelled BENATSU MAPAOAs you read the scroll labelled BAHUSA ALEUTIT, it crumbles to dust.  It is a scroll of enchant weapon. _You aren't carrying any weapons that can be enchanted.h  ,,,,,***,+,>,*,*,,,,,,*********** ,,,*****,#...#.#.....#..,,,,* ,,****,*,#...#..#***,* ,****,**+#####.#.# *,* ** *,,**,.#....#.....#.# *,* * **,*,*,.+....#...#.#.###*,* * *,,***,.#....#.........##,***,*,*#+#####.,**,,*,*#.#...#.* **,,**,#.'.<.#.* *,,*,**#.#...#.###.* *,,#,**#.#...#.###..#### *,*#.,*#'#####.###..#### ,,**#.##..#....###..#### ,*,,#.....+......#...... ,,**#.##..#....#.#.##### *,*#.,*,As you read the scroll labelled BENATSU MAPAO, it crumbles to dust.h +1.0 (1h h Y _You feel aware of your surroundings. It was a scroll of revelation.h 3h hShKM*,,,,,,***,,,,,,,,,,,,,,,***,+.>.##*********,****...#..,,, ,,****,*,#...#.#..>#.#.#** ,****,**+#####.#...#* *,,**,.#..#.# *,*,*,.+#.#.###* * *,,***,.#....#.........#h*,*,*#+#####.#@#.##,0  *,,*,*#.#...#.#....*,,**,#.'.<........ *,,*,**#.#...#.###..######.#*.#....#.#.#####h>#+.>.#..###...#.#.....#..#...#..######..#.#....#.#.+.....#....#####.#@#.#....#...#.'.<.#.#...#.####...#.###..####h######.###..####.#....###..####.+......#......h,++2.0 (1hG-h/9 _Found an escape hatch in the floor.h,Ih0hB2,h8nh':hG!,* **,,,,,,,,,,*****,* * *****,,,,,,,,,,.....).+,,,,,* *, ***,,,,,,*****,.......##********, *,,,,,,***,,,*,#........,,,,,,,,, ,,,,,***,+.>....##********* ,,,*****,#...#.,,, hFHo,,****,*,#...#.#..>#.#.#** ,****,**+#####.#...#.#.# * ** *,,**,.#....#@....#.# *4.0 (2 * **,*,*,.+....#...#.#.###*, * *,,***,.#....#.........##,**,*,*#+#####.#.#.#......#,*hHX*,,*,*#.#...#.#............* **,,**,#.'.<.#.###..........*..###.#hsOhU+5.0 (3hZh\]# _Found a mace.h 3h hu hq ,hJ Xh hH Bh h hK$ ,,,,* * ,,,,,* #.......# ******* ,***** # *,,,,, ,* *******###.# *,**** ,* **,,,,,,,[....$...#****,* *, *****,,,,,,,,,......).+,*, ***,,,,,,*****,.......##********, *,,,,,,***,,,*,#........,,,,,,,,, ,,,,,***,+.>.#.##*********8 ,,,*****,#...#.#.....#..,,, ,,****,*,#...#.#..>#.#.#*** ,****,**..#.#.# * ** *,,**,.#....#.....#.# *, * **,*,*,.+....#...#.#.###*, * *,,***,.#....#.........##,  **,*,*#+#####.#.#.#......#,* K% S;49m *,,*,*#.#...#.#............*hd+ h2 +9.0 (4h8 h < - _Found a leather armour.h_hhRh,hhhrhVh,hhh,hh,hhPM _You now have 35 gold pieces (gained 11).hhhZhchX,hh <  You see here a +0 mace.hh _hhhhQhKh7 _You open the door.h3hh h",h#h%h',h(hp*h/,h,h)-h.h,0hN0h1h4h6,h7hF9h;,h;h>=h>,h?hN@hgAhAhBh)Ch|DhDhEhkFhG,hMHhHIhJ,hnLhMhNh.OhOhPhQh"RhfRhSh-U,hxUhVhW]         #######h]i ......# ......# ########  ......# #...J..#  h]......# *,***#@#  ......#####.# #.#  ....).'.....# #.#  ha^Magic Dart ......##########.#  .................#  ......############   J   endoplasm (asleep) h^E.....#...,,,*  ..>#.#.##**,*  ...#.#.# *,*  hb, 83.0 (h>cS24.0)  An endoplasm comes into view.hh;.JJh7m,4.0 (25hdnhp^ _The endoplasm quivers.h   h Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hp   BurningKing the Conjurer  Deep Elf  Health: 10/10 ========================  Magic: 5/6====================---- h ;####### AC: 2Str: 4 ......# EV: 11Int: 22 ......# ######## SH: 0Dex: 13 ......# #....J.# XL:  1 Next:  8% Place: Dungeon:1 ......# *,***#@#h  Noise: ---------  Time: 184.0 (0.0) ......#####.# #.# -) Nothing wielded ....).'.....# #.# Cast: Magic Dart h+ ......##########.# .................# hN ......############ J   endoplasm .....#...,,,* ..>#.#.##**,* hq ...#.#.# *,* _The endoplasm quivers.Casting: Magic Dart (safe; 1% risk of failure)  h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh <Aim: an endoplasm (100% to hit)hK } #J*hM7##hL##J.h'p#JAim: an endoplasm (100% to hit)h  BurningKing the Conjurer  Deep Elf  Health: 10/10 ========================  Magic: 5/6====================---- ####### AC: 2Str: 4 h......# EV: 11Int: 22 ......# ######## SH: 0Dex: 13 ......# #....J.# XL:  1 Next:  8% Place: Dungeon:1 ......# *,***#@# Noise: ---------  Time: 184.0 (0.0) ......#####.# #.# -) Nothing wielded ....).'.....# #.# Cast: Magic Dart ......##########.# .................# ......############ J   endoplasm .....#...,,,* ..>#.#.##**,* ...#.#.# *,*hCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (100% to hit)  The magic dart hits the endoplasm.h?hY   #......#   h. #.# ..). #.# h.... ................# .hz    h >   *,* h// hb&.hfp16=5.0 (1Magic Darthjhl] onfirm with . or Enter, or press ? or * to list all spells.hlAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (100% to hit)  hEmgThe magic dart hits the endoplasm. _You kill the endoplasm!h 3hhhh*6====hh1 ,h hh,hmhh,hchRhh]<====hhh,hihhk,h< h6#h$,h%h'(h*,h+hW-h.,h/h2h3,h4h6h9ha9hG:h4<h>,h,?hB@  There is an open door here.hEhE _hFh'IhKhUKhLhiNh~PhPhQhUh+Xh[Xh?Yh[h\h\h]h_h`,hahchdh ehehghof#.......# ######## #.......# #......# #####.......# #.####.# hp...[........#####.# #.# ..........).'.....# #.# *###........##########.# ,,,#.#.................# hap7>.#.#......############ #.#.....#....@.# -.#.#..>#.#.####.# ####.#...#.#.# *.# hpMagic Dart #....#.....#.# *b# hp+....#...#.#.###*.# #....#.........##.# hpmb   bat (asleep) ####.#.#.#......#.#  .#.#............#  h q<.#.###..........*  h}1208.0 (23.0)h%F-9.0 (24hhV _A bat comes into view.h,  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  #.......# ########  BurningKing the Conjurer  #.......# #......#  Deep Elf #####.......# #.####.#  Health: 10/10 ======================== ...[........#####.# #.#  Magic: 5/6====================---- ..........).'.....# #.#  AC: 2h8 gStr: 4 *###........##########.#  EV: 11Int: 22 ,,,#.#.................#  SH: 0Dex: 13 h` g.>.#.#......############  XL:  1 Next: 16% Place: Dungeon:1 ...#.#.....#....@.#h  Noise: ---------  Time: 209.0 (0.0) ...#.#..>#.#.####*#h0  -) Nothing wielded ####.#...#.#.# **# Cast: Magic Dart #....#.....#.# *b# +....#...#.#.###*.# #....#.........##.# b   bat (asleep) ####.#.#.#......#.# ...#.#............# .<.#.###..........* h_ _A bat comes into view.Casting: Magic Dart (safe; 1% risk of failure)  h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  h yPress: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)h #@..bh F#*@hW9G.@#hAS@##**bAim: a bat (asleep, 100% to hit)h  #.......# ########   BurningKing the Conjurerh* #.......# #......#   Deep Elf #####.......# #.####.#   Health: 10/10 ======================== ...[........#####.# #.#   Magic: 5/6hb J====================---- ..........).'.....# #.#   AC: 2Str: 4 h *###........##########.#   EV: 11Int: 22 h ,,,#.#.................#   SH: 0Dex: 13 h .>.#.#......############   XL:  1 Next: 16% Place: Dungeon:1 ...#.#.....#....@.#h! I  Noise: ---------  Time: 209.0 (0.0) ...#.#..>#.#.####*#hD   -) Nothing wielded ####.#...#.#.# **#hf   Cast: Magic Dart #....#.....#.# *b#h e +....#...#.#.###*.# h #....#.........##.#  b   bat ####.#.#.#......#.#h  ...#.#............# .<.#.###..........*h h Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h> Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh_ YAim: a bat (asleep, 100% to hit)  The magic dart hits the bat.hp ,h6w ? b..h~w  onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehw Aim: a bat (asleep, 100% to hit)  The magic dart hits the bat.  The bat is severely wounded.hAy 4=10.0 (1h~ h Q _The bat closely misses you.hW  You hit the bat but do no damage. Your off-hand punch misses the bat.The bat is heavily wounded.hmW h^ hd_ &1hd hf P _The bat barely misses you.hw  You hit the bat.  The bat is severely wounded.h(~W.b hҀZ9/10 ---2h hlL _The bat hits you but does no damage. The bat hits you.h  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hJj #.......# ########  BurningKing the Conjurer  #.......# #......#  Deep Elf #####.......# #.####.#  Health: 9/10=====================--- ...[........#####.# #.#  Magic: 4/6================-------- ..........).'.....# #.#  AC: 2Str: 4 *###........##########.#  EV: 11Int: 22 ,,,#.#.................#  SH: 0Dex: 13 .>.#.#......############  XL:  1 Next: 16% Place: Dungeon:1 ...#.#.....#....@.# Noise: =--------  Time: 212.0 (0.0) ...#.#..>#.#.####*# -) Nothing wielded ####.#...#.#.# *b#hj| Cast: Magic Dart #....#.....#.# *.# +....#...#.#.###*.# #....#.........##.# b   bat ####.#.#.#......#.# ...#.#............# .<.#.###..........* _The bat hits you but does no damage. The bat hits you.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (severely wounded, 100% to hit)hZ @.bh h"That beam is likely to hit you. Continue anyway? Y - Yes  N - NohhGh #.......# ########   BurningKing the Conjurer#.......# #......#   Deep Elf h#####.......# #.####.#   Health: 9/10=====================--- ...[........#####.# #.#   Magic: 5/6====================---- ..........).'.....# #.#   AC: 2Str: 4 *###........##########.#   EV: 11hInt: 22 ,,,#.#.................#   SH: 0Dex: 13 h.>.#.#......############   XL:  1 Next: 16% Place: Dungeon:1 ...#.#.....#....@.#h  Noise: =--------  Time: 212.0 (0.0) h?...#.#..>#.#.####.#  -) Nothing wielded h`)####.#...#.#.# *b#  Cast: Magic Dart #....#.....#.# *.#hP +....#...#.#.###*.#h #....#.........##.#  b   bat h####.#.#.#......#.# ...#.#............#hV .<.#.###..........*h_ _The bat hits you but does no damage. The bat hits you.  h'Casting: Magic Dart (safe; 1% risk of failure)  hGMConfirm with . or Enter, or press ? or * to list all spells.hgAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh!Okay, then.hhhfh. _h  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hU #.......# ########  BurningKing the Conjurer  #.......# #......#  Deep Elf #####.......# #.####.#  Health: 9/10=====================--- ...[........#####.# #.#  Magic: 4/6================-------- ..........).'.....# #.#  AC: 2Str: 4 *###........##########.#  EV: 11Int: 22 ,,,#.#.................#  SH: 0Dex: 13 h&.>.#.#......############  XL:  1 Next: 16% Place: Dungeon:1 ...#.#.....#....@.# Noise: =--------  Time: 212.0 (0.0) ...#.#..>#.#.####*# -) Nothing wielded ####.#...#.#.# *b# Cast: Magic Dart #....#.....#.# *.# h#+....#...#.#.###*.# #....#.........##.# b   bat ####.#.#.#......#.# ...#.#............# .<.#.###..........* _Okay, then.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (severely wounded, 100% to hit)hͷaM#.b  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  hBPress: ? - help, Shift-Dir - straight line  You can't see that place.  [a rock wall.]òhl ##@òh77##òh:#@òhmy7*@òh*G.@#òh 5##òhp@#*bAim: a bat (severely wounded, 100% to hit)Ųhj  #.......# ########  BurningKing the Conjurer  #.......# #......#  Deep Elf #####.......# #.####.#  Health: 9/10Ųh– =====================--- ...[........#####.# #.#  Magic: 4/6================-------- ..........).'.....# #.#  AC: 2Str: 4 Ųh <*###........##########.#  EV: 11Int: 22 ,,,#.#.................#  SH: 0Dex: 13 Ųhk .>.#.#......############  XL:  1 Next: 16% Place: Dungeon:1 ...#.#.....#....@.# Noise: =--------  Time: 212.0 (0.0) ...#.#..>#.#.####.#Ųh  -) Nothing wielded ####.#...#.#.# *b# Cast: Magic Dart ŲhǗ #....#.....#.# *.# +....#...#.#.###*.# #....#.........##.#Ųh  b   bat ####.#.#.#......#.# Ųh g...#.#............# .<.#.###..........*ŲhD Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ųhn Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineŲh Aim: a bat (severely wounded, 100% to hit)  The magic dart hits the bat.Ųh~ B    ŲhǞ  #......#  #.####.# [.# #.# ŲhB ).'.....# #.# . . >  Ųh 9>*#  *†#  *.#         .<  Ųh('.Ųh+h253.0 (1Magic DartŲh2ŲhP5G _You kill the bat!Dzhy 3Dzhz Dzh } Dzh 5====10/10===Dzh 1 _HP restored.Dzh- Dzh Dzh$ ,Dzh Dzh Dzh &====Dzh Dzh DzhɎ Dzh" %===DzhF 16====Dzhi DzhW Dzh Dzhו ,Dzh Dzh# Dzh ,Dzhݛ Dzhʟ Dzh Dzhá Dzh Dzh _  You see here a bat corpse.DzhĬ Dzh Dzh <==== _Dzh Dzhd DzhW ,Dzh׵ Dzh÷ Dzhp ,Dzha Dzh Dzh> Dzhf DzhH Dzh Dzh Dzh Dzh Dzh Dzh3 ,DzhY Dzhv Dzh Dzh8 Dzh Dzh DzhQ Dzh Dzh Dzh/ Dzh Dzh Dzh" Dzh Dzh@ ,Dzh Dzh~ Dzhe ,Dzh Dzhi Dzh ,Dzhi Dzh Dzht ,DzhS Dzh Dzh: ,Dzh DzhM Dzh ,Dzh} Dzha Dzh@ ,DzhA Dzh Dzh ,Dzh Dzh Dzh Dzh Dzh=" Dzh$ Dzh=' ,Dzh( Dzh7+ Dzh>. ,Dzh/ Dzh*2 Dzhs4 ,Dzh5 Dzh09 Dzh&E Z *,,,,,,,* *******,,,,,,,* ######### *,,,,,,,,,,,,,* #.......# *,,,,,,,,,,,,,* #.......# *,,,,,,,,,***** #.......# ,,,,,,,,,,* ##########.......# DzhE ,,,,,,,* ##.......[........## ,,,,*******###...............).'. ,,,,* **#....@.#####........##-43.0 (30.0) DzhE ,,,,*** *#!.....###,,,#.#........ DzhE ,,,,+,***.....##*,+.>.#.#......## ,,,,*,**,...#****,#...#.#.....#.. DzhF ,,,,+,,,,..****,*,#...#.#..>#.#.# ,,,,*,**,[****,**+#####.#...#.#.# DzhAF ,,,,*,**,** *,,**,.#....#.....#.# ***,*,*,,* **,*,*,.+....#...#.#.# DzhoF _,,,,,,,,** *,,***,.#....#........DzhN Dzh(S F-4.0 (31DzhA] Dzh7` # _Found a robe.ʲh3ʲhʲhʲhʲhvʲh|Xʲh9ʲhʲh,ʲhWʲhʲh,ʲh^ʲh ʲh ,ʲhI ʲhAʲhy,ʲhʲh1ʲhʲh$ *******,,,,,,,*#### * ,,,,,,* #... * *,,,,,,* #... * ***,,***** #... *****,,,,,,,,,,,* ##########... +,,,*,,,,,,,,,,,* ##.......[.... **+********###.....,,,,,* ###......#####...ʲh:%*,,,,,*** *#@.....###,,,#.#..51.0 (7.0)+,,,,,+,**#.....###,+.>.#.#*,,,,,*,*#....###**,#...#.#..+,,,,,+......##**,*,#...#.#.. *****,,,,,#.##.[##**,**+#####.#.. *****,,,,,#,*#.#* *,,**,.#....#..,,***,*,#..* **,*,*,.+ʲhr%. ,**,,,,,,,,,..#* *,,***,.#....#.. ,**,***,,,**,** **,*,*#+#####.#.#ʲh^)ʲh/ʲh2X _c - a fuming inky potion˲h*@ e  You aren't carrying any scrolls.˲hsD ˲hI ˲hwK . _Ͳh#3ͲhͲhͲhͲh=| _ͲhͲh-Ͳh,Ͳhk Ͳh Ͳh_ ,ͲhxͲhͲh,Ͳh?Ͳh0ͲhD,ͲhͲh!? *,,,,,,,*  ****** ######### ,,,,,,* #.......# ,,,,,,Ͳh\!* #.......# ,,,,,,,,,***** #.......# ,,,,,,,,,,* ##########.......# ,,,,, ##.......[##Ͳh!P******###...............).' ###....@.#####........##7.0 (6*** *#......###,,,#.#......+,**#.....###,+.>.#.#......##*,*#....###**,#...#.#.... Ͳh",,,,+......##**,*,#...#.#..>#.#.# ,,,,#.##.[##**,**+#####.#...#.#.##,*#.#* *,,**,.#....#.Ͳh-"O# ***,*,#..* **,*,*,.+....#...#.#.# ,ͲhR"^,,,,,..#* *,,***,.#....#........Ͳhw%Ͳh*ͲhG,вhвh +Drink which item? Potions  b - a potion of magic  c - a fuming inky potion[?] describe selectedѲh ѲhA Ѳh' *,,,,,,,*BurningKing the Conjurer *******,,,,,,,*######### Deep Elf *,,,,,,,,,,,,,*#.......# Health: 10/10 ======================== *,,,,,,,,,,,,,*#.......# Magic: 6/6Ѳh' ======================== *,,,,,,,,,*****#.......# AC: 2Str: 4 ,,,,,,,,,,* ##########.......# EV: 11Int: 22 ,,,,,,,,,,* ##.......[........## SH: 0Dex: 13 ,,,,*******###...............).'. XL:  1 Next: 25% Place: Dungeon:1 ,,,,* ###....@.#####........## Noise: ---------  Time: 257.0 (0.0) ,,,,*** *#......###,,,#.#........ -) Nothing wielded Ѳh' ,,,,+,**#.....###,+.>.#.#......## Cast: Magic Dart ,,,,*,*#....###**,#...#.#.....#.. Ѳh_( ,,,,+......##**,*,#...#.#..>#.#.# ,,,,#.##.[##**,**+#####.#...#.#.#  ,,,,#,*#.#* *,,**,.#....#.....#.#  ***,*,#..* **,*,*,.+....#...#.#.#  ,,,,,,..#* *,,***,.#....#........Ѳh(   _You kill the bat! _HP restored. Ѳh( _You see here a bat corpse. _Found a robe. _c - a fuming inky potion _You aren't carrying any scrolls.Ѳh4 Ѳh)8 d8.0 (1Vertigo Ѳh`= Ѳh? C _It was a potion of moonshine. You feel tipsy.Բhh ԲhDi 9 6 Բhtj Բhl Բhm Բhr XԲht ,Բhu Բhv Բh%w Բhx Բhy Բh'z Բh*{ Բh1} ,Բhh~ Բh= ,Բhހ Բhځ ,Բh ԲhɃ Բh Բh Բh ,Բh Բh܉ Բh Բh7 Բh ,Բh ԲhV Բhq Բhߓ Բh7 ,Բhԗ Բh™ ,Բh Բh ,Բhq Բh 3......Բhw j 746.0) _You start waiting.ԲhѺ @11 5.0 (17Բh Բh Y _The world stops spinning.ֲh3ֲhpֲhֲhֲhֲh,ֲhֲh,ֲhֲh>,ֲhֲhv ,ֲh ֲh ,ֲhtֲhv,ֲhֲhbֲhֲhֲhB,ֲh\ֲhB,ֲhֲh^,ֲhֲhA,ֲhuֲh!ֲh@!ֲh4"ֲh#ֲh$ֲh%ֲh(,ֲhJ*ֲh,,ֲh4.ֲh=0ֲhg0ֲha1ֲhi3,ֲh=4ֲh5ֲh6ֲhC7ֲh8,ֲh9ֲh;ֲh;ֲh<ֲhS>,ֲhSAֲh$CֲhCֲhDֲh%F,ֲhQGֲhH,ֲhIֲhpKֲhKֲhLֲh[N,ֲhjOֲhoQ,ֲhJRֲhSֲhSֲhTֲhV,ֲhWֲhY,ֲhZֲh]\,ֲh@]ֲh^,ֲh_ֲha,ֲhbֲhd,ֲheֲhg,ֲhhֲhj,ֲhkֲhwm,ֲhmnֲhq,ֲhWrֲht,ֲh,vֲhsx,ֲhkyֲh{,ֲh;|ֲh8~,ֲhuֲh,ֲhֲhֲhֲhֲh,ֲh<ֲh,ֲhֲ͌h,ֲhNֲh,ֲhֲh,ֲhֲh_,ֲh}ֲh,ֲhIֲh,ֲhֲhd,ֲhֲhֲh1ֲh^ֲhֲh,ֲhֲh,ֲhֲh,ֲhֲhA,ֲhiֲh,ֲh ֲh,ֲh4ֲhK,ֲhֲh,ֲhֲh#,ֲhֲh),ֲhPֲh,ֲhֲh,ֲhֲh,ֲhֲhp,ֲhֲh,ֲhֲh,ֲhֲhh,ֲh|ֲhD,ֲh\ֲh;,ֲhֲh,ֲhjֲhֲhGֲhֲh ,ֲhsֲh,ֲhֲh,ֲh%ֲh,ֲhIֲhֲhֲhֲhֲhֲh(ֲh4,ֲhֲhI,ֲhֲh<,ֲh|ֲh ,ֲh ֲh ,ֲh ֲh,ֲh3ֲh],ֲh9ֲh,ֲh+ֲh,ֲh`ֲh,ֲhxֲh!,ֲh="ֲhI$,ֲh}%ֲh<',ֲh!(ֲh5h 374.0 (99 _You start waiting.ֲh805.0 (100.0)ֲh>ֲhWA# _Done waiting.ײh ײhJ ײh^! ײh% ײh`& ײh& ײhF, ײh- ײh- ,ײha. ײhL/ ײhb0 ,ײh0 ײh1 ײh2 ,ײhM3 ײh4 ײh4 ײh5 ײhe5 ײh?7 ײh8 ,ײh8 ײh{9 ײh\: ,ײh: ײh?< ײhN= ײhr= ײh= ײh> ײh? ,ײh!@ ײhB ײhC ,ײhD ײhE ײh?G ,ײh?H ײhI ײh_K ,ײhNL ײhM ײhpO ,ײhO ײhP ײhQ ,ײh-R ײhR ײhS ,ײhhT ײhW M  You now have 45 gold pieces (gained 10).ײhGW ײhW ײh/\  ײh_\ 7_You see here a +0 spear.ײh1c ,,,,,* *,,,,,,,,,,,,,* ,,,,,* *,,,,,,,,,,,,,* ,,,,,* #**,,,,,,,,,***** ,,,,,****#.,,,,,,,,,,* ######## ,,,,,+,,,#g.,,,,,,,,,* ##.......**+*#g..,,*******###.. *#....,* ###......## *,,,,,,,,#.....### ##......###,,, *,,,,,,,,+.....'@###.....###,+.>. *,,,,,,,,ײhc #.##....###**,#,,,,,+....,+......##**,*,#...Magic Dart *********#...,,#.##.[##**,**+#### ,* *****#..,,,#.##.## *,,**,.#.. ,** *,,,,..***,#.#..# **,*,*,.+.. g   hobgoblin (asleep)* *,**,.,,,,,....## *,,***,.#.. g   goblin (asleep)ײhc ?,* *,**,***,,,##.#* **,*,*#+#### *,***,**,* *,,,*..# *,,*,*#.#...ײhj M 93.0 (18.0)  You open the door.ײhk ,4.0 (19ײho ײhq h _A hobgoblin and a goblin come into view.ٲhu  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ڲhP,,,,,* *,,,,,,,,,,,,,*  BurningKing the Conjurer ,,,,,* *,,,,,,,,,,,,,*  Deep Elf ,,,,,* #**,,,,,,,,,*****  Health: 10/10 ======================== ,,,,,****#.,,,,,,,,,,* ######## Magic: 5/6====================---- ,,,,,+,,,#g.,,,,,,,,,* ##....... AC: 2Str: 4 ,,,,,**+*#g..,,*******###........ EV: 11Int: 22 *,,,,,,,,#.**.,* ###......#### SH: 0Dex: 13 ڲh[*,,,,,,,,#...**### ##......###,,, XL:  1 Next: 25% Place: Dungeon:1 *,,,,,,,,+.....*@###.....###,+.>. Noise: ---------  Time: 394.0 (0.0) *,,,,,,,,#.....#.##....###**,#... -) Nothing wielded ,,,,,,,,,+....,+......##**,*,#... Cast: Magic Dart *********#...,,#.##.[##**,**+#### ,* *****#..,,,#.##.## *,,**,.#.. ,** *,,,,..***,#.#..# **,*,*,.+.. g   hobgoblin (asleep) ,,* *,**,.,,,,,....## *,,***,.#.. g   goblin (asleep) ڲh*,* *,**,***,,,##.#* **,*,*#+#### *,***,**,* *,,,*..# *,,*,*#.#... _A hobgoblin and a goblin come into view.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)۲hg *g.*..*.۲h }g.*.*۲h hAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)۲hx gg.**.*hobgoblinܲhH,,,,,* *,,,,,,,,,,,,,*BurningKing the Conjurer ,,,,,* *,,,,,,,,,,,,,*Deep Elf ,,,,,* #**,,,,,,,,,*****Health: 10/10 ======================== ܲhsI,,,,,****#.,,,,,,,,,,* ######## Magic: 5/6====================---- ,,,,,+,,,#g.,,,,,,,,,* ##....... AC: 2Str: 4 ,,,,,**+*#g..,,*******###........ EV: 11Int: 22 *,,,,,,,,#.**.,* ###......#### SH: 0ܲhIDex: 13 *,,,,,,,,#...**### ##......###,,, XL:  1 Next: 25% Place: Dungeon:1 *,,,,,,,,+.....*@###.....###,+.>. Noise: ---------  Time: 394.0 (0.0) *,,,,,,,,#.....#.##....###**,#... -) Nothing wielded ܲh(Jf,,,,,,,,,+....,+......##**,*,#... Cast: Magic Dart *********#...,,#.##.[##**,**+#### ܲh\J,* *****#..,,,#.##.## *,,**,.#.. ,** *,,,,..***,#.#..# **,*,*,.+.. g   hobgoblin ܲhJ,,* *,**,.,,,,,....## *,,***,.#.. g   goblin (asleep) *,* *,**,***,,,##.#* **,*,*#+#### ܲhJ*,***,**,* *,,,*..# *,,*,*#.#...Confirm with . or Enter, or press ? or * to list all spells.ܲhJAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  ܲhKwThe magic dart hits the hobgoblin.  The hobgoblin is moderately wounded.ܲh,ܲh0P.g.g.ܲh#..'gܲh4==5.0 (1ܲhܲhr ing: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is moderately wounded. ܲh%F_The hobgoblin shouts! The goblin shouts!hL >,* *,*,* #...,*,* ###...,,,,,,*****,****#...=.,,,,,,* ,+,,,#.g...,,,,,,* ##,**+*#.....*### *h *,#.g...* ###......  *,#.....### ##......###  *,+.....@)###.....###,+.>*,#.....#.##....###**,#,+.....+......##**,*,#*#.....#.##.[##**,**+ ,h4 ,* *****#.....#.##.## *,,**,.# *,** *,,,...###.#.#..# **,*,*,.+ hz :*,,* *,**...,,......## *,,***,.# **,* *,**.#**,..##.#* **,*,*#+  *,***,**,* *,,,*..# *,,*,*#.#hE h+ he R.g.gh /--6h hΧ _Found a blackened granite ring. _There is an open door here.hZ  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h ,,,,,,* *,,,,,,,,,,,,,*  BurningKing the Conjurer ,,,,,,* #...,,,,,,,,,,*  Deep Elf ,,,,,,* ###...,,,,,,*****  Health: 10/10 ======================== ,,,,,,****#...=.,,,,,,* ####### Magic: 4/6h b================-------- ,,,,,,+,,,#.....,,,,,,* ##...... AC: 2Str: 4 ,,,,,,**+*#..g..*******###....... EV: 11Int: 22 **,,,,,,,,#..g..* ###......### SH: 0Dex: 13  *,,,,,,,,#...**### ##......###,, XL:  1 Next: 25% Place: Dungeon:1  *,,,,,,,,+.....@)###.....###,+.> Noise: ---------  Time: 396.0 (0.0) **,,,,,,,,#.....#.##....###**,#.. -) Nothing wielded ,,,,,,,,,,+.....+......##**,*,#.. Cast: Magic Dart hԟ ,**********#.....#.##.[##**,**+### ,,* *****#.....#.##.## *,,**,.#. *,** *,,,...###.#.#..# **,*,*,.+. g   hobgoblin h *,,* *,**...,,......## *,,***,.#. g   goblin **,* *,**.#**,..##.#* **,*,*#+###  *,***,**,* *,,,*..# *,,*,*#.#.. h 5_There is an open door here.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 100% to hit)h; g**.*hFrg.**.  Aim: a hobgoblin (moderately wounded, 100% to hit)hQ,,,,,,* *,,,,,,,,,,,,,*  BurningKing the Conjurer ,,,,,,* #...,,,,,,,,,,*  Deep Elf ,,,,,,* ###...,,,,,,*****  Health: 10/10 ======================== ,,,,,,****#...=.,,,,,,* ####### Magic: 4/6================-------- ,,,,,,+,,,#.....,,,,,,* ##...... AC: 2Str: 4 ,,,,,,**+*#..g..*******###....... EV: 11Int: 22 h7Rt**,,,,,,,,#..g..* ###......### SH: 0Dex: 13  *,,,,,,,,#.....### ##......###,, XL:  1 Next: 25% Place: Dungeon:1  *,,,,,,,,+.....@)###.....###,+.> Noise: ---------  Time: 396.0 (0.0) **,,,,,,,,#.....#.##....###**,#.. -) Nothing wielded ,,,,,,,,,,+.....+......##**,*,#.. Cast: Magic Dart hR**********#.....#.##.[##**,**+### ,,* *****#.....#.##.## *,,**,.#. *,** *,,,...###.#.#..# **,*,*,.+. g   hobgoblin *,,* *,**...,,......## *,,***,.#. g   goblin hR**,* *,**.#**,..##.#* **,*,*#+###  *,***,**,* *,,,*..# *,,*,*#.#..hRCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hRAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehPSAim: a hobgoblin (moderately wounded, 100% to hit)  The magic dart hits the hobgoblin.hY        ...* hY **###  >    g    h3Z6     hh4..g..h_<41=7.0 (1hh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (moderately wounded, 100% to hit)  The magic dart hits the hobgoblin. _You kill the hobgoblin!h   Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h',,,,,,* *,,,,,,,,,,,,,*  BurningKing the Conjurer ,,,,,,* #...,,,,,,,,,,*  Deep Elf ,,,,,,* ###...,,,,,,*****  Health: 10/10 ======================== ,,,,,,****#...=.,,,,,,* ####### Magic: 3/6h&(============------------ ,,,,,,+,,,#.....,,,,,,* ##...... AC: 2Str: 4 ,,,,,,**+*#.....*******###....... EV: 11Int: 22 **,,,,,,,,#...g.* ###......### SH: 0Dex: 13 hU( *,,,,,,,,#....*### ##......###,, XL:  1 Next: 41% Place: Dungeon:1 h( *,,,,,,,,+.....@)###.....###,+.> Noise: =--------  Time: 397.0 (0.0) h(**,,,,,,,,#.....#.##....###**,#.. -) Nothing wielded ,,,,,,,,,,+.....+......##**,*,#.. Cast: Magic Dart h )**********#.....#.##.[##**,**+### ,,* *****#.....#.##.## *,,**,.#. *,** *,,,...###.#.#..# **,*,*,.+. g   goblin *,,* *,**...,,......## *,,***,.#. h8)**,* *,**.#**,..##.#* **,*,*#+###  *,***,**,* *,,,*..# *,,*,*#.#.. _You kill the hobgoblin!h{)Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h)Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (100% to hit)h,,,,,,* *,,,,,,,,,,,,,*BurningKing the Conjurer ,,,,,,* #...,,,,,,,,,,*Deep Elf ,,,,,,* ###...,,,,,,*****Health: 10/10 ======================== hu,,,,,,****#...=.,,,,,,* ####### Magic: 3/6============------------ ,,,,,,+,,,#.....,,,,,,* ##...... AC: 2Str: 4 ,,,,,,**+*#.....*******###....... EV: 11Int: 22 **,,,,,,,,#...g.* ###......### SH: 0h_Dex: 13  *,,,,,,,,#....*### ##......###,, XL:  1 Next: 41% Place: Dungeon:1  h%*,,,,,,,,+.....@)###.....###,+.> Noise: =--------  Time: 397.0 (0.0) **,,,,,,,,#.....#.##....###**,#.. -) Nothing wielded ,,,,,,,,,,+.....+......##**,*,#.. Cast: Magic Dart h**********#.....#.##.[##**,**+### ,,* *****#.....#.##.## *,,**,.#. *,** *,,,...###.#.#..# **,*,*,.+. g   goblin h*,,* *,**...,,......## *,,***,.#. hݜC**,* *,**.#**,..##.#* **,*,*#+###*,***,**,* *,,,*..# *,,*,*#.#..hlCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (100% to hit)  The magic dart hits the goblin.h#h,+.gh\.+8.0 (1h5h7Sonfirm with . or Enter, or press ? or * to list all spells.h38{Aiming: Magic Dart (safe; 1% risk of failure)  hp8Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (100% to hit)  The magic dart hits the goblin. h8S_The goblin is moderately wounded.hǫ  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hC,,,,,,* *,,,,,,,,,,,,,*  BurningKing the Conjurer ,,,,,,* #...,,,,,,,,,,*  Deep Elf ,,,,,,* ###...,,,,,,*****  Health: 10/10 ======================== ,,,,,,****#...=.,,,,,,* ####### Magic: 2/6========---------------- h>,,,,,,+,,,#.....,,,,,,* ##...... AC: 2Str: 4 ,,,,,,**+*#.....*******###....... EV: 11Int: 22 **,,,,,,,,#.....* ###......### SH: 0Dex: 13  *,,,,,,,,#....g### ##......###,, XL:  1 Next: 41% Place: Dungeon:1  *,,,,,,,,+.....@)###.....###,+.> Noise: =--------  Time: 398.0 (0.0) **,,,,,,,,#.....#.##....###**,#.. -) Nothing wielded h&,,,,,,,,,,+.....+......##**,*,#.. Cast: Magic Dart **********#.....#.##.[##**,**+### ,,* *****#.....#.##.## *,,**,.#. hZf*,** *,,,...###.#.#..# **,*,*,.+. g   goblin *,,* *,**...,,......## *,,***,.#. h**,* *,**.#**,..##.#* **,*,*#+###  *,***,**,* *,,,*..# *,,*,*#.#.. _The goblin is moderately wounded.hCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh:Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit)h ,,,,,,* *,,,,,,,,,,,,,*  BurningKing the Conjurer ,,,,,,* #...,,,,,,,,,,*  Deep Elf ,,,,,,* ###...,,,,,,*****  Health: 10/10 ======================== hܳu,,,,,,****#...=.,,,,,,* ####### Magic: 2/6========---------------- ,,,,,,+,,,#.....,,,,,,* ##...... AC: 2Str: 4 ,,,,,,**+*#.....*******###....... EV: 11Int: 22 **,,,,,,,,#.....* ###......### SH: 0Dex: 13 h *,,,,,,,,#....g### ##......###,, XL:  1 Next: 41% Place: Dungeon:1  *,,,,,,,,+.....@)###.....###,+.> Noise: =--------  Time: 398.0 (0.0) h;**,,,,,,,,#.....#.##....###**,#.. -) Nothing wielded ,,,,,,,,,,+.....+......##**,*,#.. Cast: Magic Dart hd**********#.....#.##.[##**,**+### hd,,* *****#.....#.##.## *,,**,.#. *,** *,,,...###.#.#..# **,*,*,.+. g   goblin h,*,,* *,**...,,......## *,,***,.#. **,* *,**.#**,..##.#* **,*,*#+### h *,***,**,* *,,,*..# *,,*,*#.#..Casting: Magic Dart (safe; 1% risk of failure)  h#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehMAim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit)  The magic dart hits the goblin.hc      h    )###  >    ht            hGBhK3====509.0 (1Magic DarthUh?XConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  hzXQPress: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit)  The magic dart hits the goblin. _You kill the goblin!h{h}A +0 spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 hK~This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.0At 100% training you would reach 12.0 in about 8.9 XLs. Damage rating: 5 (Base 6 x 85% (Str) x 100% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. hs~It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon h~u_________________ “The halberd is inferior to the spear on the battlefield. With the spear you h~1(g)o to location.hѦhж,,,,,,* *,,,,,,,,,,,,,*BurningKing the Conjurer ,,,,,,* #...,,,,,,,,,,*Deep Elf ,,,,,,* ###...,,,,,,*****Health: 10/10 ======================== ,,,,,,****#...=.,,,,,,* ####### Magic: 3/6hX============------------ ,,,,,,+,,,#.....,,,,,,* ##...... AC: 2Str: 4 ,,,,,,**+*#.....*******###....... EV: 11Int: 22 **,,,,,,,,#.....* ###......### SH: 0Dex: 13  *,,,,,,,,#....)### ##......###,, XL:  1 Next: 50% Place: Dungeon:1  h?*,,,,,,,,+.....@)###.....###,+.> Noise: =--------  Time: 399.0 (1.0) **,,,,,,,,#.....#.##....###**,#.. -) Nothing wielded ,,,,,,,,,,+.....+......##**,*,#.. Cast: Magic Dart **********#.....#.##.[##**,**+### h,,* *****#.....#.##.## *,,**,.#. *,** *,,,...###.#.#..# **,*,*,.+.h  *,,* *,**...,,......## *,,***,.#.h5  **,* *,**.#**,..##.#* **,*,*#+###h\ *,***,**,* *,,,*..# *,,*,*#.#.. hMConfirm with . or Enter, or press ? or * to list all spells.h?Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit)  h۸ZThe magic dart hits the goblin. _You kill the goblin!hhh)hRj* *,* * #...,* * ###...,,,,,,***** ****#...=.,,,,,,* #+,,,#.....,,,,,,* ##.**+*#.....*###. *,hS#.....* ###......# *,#....)### ##......###, *,+.....'@###.....###,+.>. *,#.....#.##....###**,#.+.....+......##**,*,#.#.....#.##.[##**,**+# ,* *****#.....#.##.## *,,**,.#. ,** *,,,...###.#.#..# **,*,*,.+. ,,* *,**...,,......## *,,***,.#. *hS ,* *,**.#**,..##.#* **,*,*#+# *,***,**,* *,,,*..# *,,*,*#.#.hV\hba0-400hghj h,k@_You see here a +0 spear.hYhEquip which item?  - - Unarmed (current attack) Inventory Items Armour (go to first with [) hw a - a +0 robe (worn) Floor Items ([,] to select) Hand Weaponsa +0 spear[?] describe selected [!] equip|wield|wearhy[tab] equip|unequip hkqh"xhb,,,,,* *,,,,,,,,,,,,,*BurningKing the Conjurer ,,,,,* #...,,,,,,,,,,*Deep Elf ,,,,,* ###...,,,,,,*****Health: 10/10 ======================== ,,,,,****#...=.,,,,,,* ######## Magic: 3/6============------------ h,,,,,+,,,#.....,,,,,,* ##....... AC: 2Str: 4 ,,,,,**+*#.....*******###........ EV: 11Int: 22 *,,,,,,,,#.....* ###......#### SH: 0Dex: 13 *,,,,,,,,#....)### ##......###,,, XL:  1 Next: 50% Place: Dungeon:1 *,,,,,,,,+.....'@###.....###,+.>. Noise: ---------  Time: 400.0 (0.0) h~*,,,,,,,,#.....#.##....###**,#... -) Nothing wielded ,,,,,,,,,+.....+......##**,*,#... Cast: Magic Dart *********#.....#.##.[##**,**+#### ,* *****#.....#.##.## *,,**,.#.. ,** *,,,...###.#.#..# **,*,*,.+..  h΀,,* *,**...,,......## *,,***,.#..  *,* *,**.#**,..##.#* **,*,*#+####  *,***,**,* *,,,*..# *,,*,*#.#... h+Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit)  The magic dart hits the goblin. _You kill the goblin! _You see here a +0 spear.h܍hw5 (0.5c) +0 spearh™hʛ- _c - a +0 spear (weapon)h3hh' h  There is an open door here.hh _hqhh",h$hn(h+f4====h2.hZ1h*4,h?6h8h;,h >hk@hB,h1DhNS====hOh:^********* *********,,,* *,,,,,,,*,,,* *,..,,,,*,,,* *...,,,,* ,,,* #######...,,,,* ,,,* #.........,,,,* ,* #.........,,,,* ,* ###.........***** ,h_?****#...@.......* #####8.5 (8.0 ,+,,,#...........* ##.**+*#.....######*###.. ,***,,,,,,,,#.....# ###......*,,,,,,,,#....)### ##......### *,,,,,,,,+.....'.###.....###,+ ,***,,,,,,,,#.....#.##....###**,# ,,,,,,,,,,,,+.....+......##**,*, ,,**********#.....#.##.[##**,**+#hchhhk5 _d - a ring of poison resistancehh<====h̚h*,,+,,,..* ##..,,**+*######*###...***,,,,,,,,# ###..... ,>,* *,,,,,,,,#....)### ##......* *,,,,,,,,+.....'.###.....###***,,,,,,,,#.....#.##....###** ,,,,,,+.....+......##**,* ,,,,**********#.....#.##.[##**,** ,h,,,,,* *****#.@...#.##.## *,,**8.0 (4,,**,** #......###.#.#..# **,*,* *****,,* #.##...,,......## *,,***  **,* *,*#.##*,..##.#* **,*,* *,***,*#.* *,,.#..# *,,*,*# h*,,**,*#.* *,,,*.## **,,**,#  *****,,*+**,* *,,,*,* *,,*,**#,,,,,,,,,*,* ***,*,****,,#,***,,,,,,,,,*,* *,*,**,*,*#.,*hhhhHhhhhU3hzh_hn*,+,,,#.* ##,**+*#.....######*###,***,#.....# ### ,,>,* *,#....)### ##......h,* *,+.....'.###.....,***,#.....#.##....###,+.....+......##**,,*#.....#.##.[##**,,* *****#@....#.##.## *,,,**,** #......###.#.#..# **,*,h9*,,* #.##....,......## *,,Magic Dart **,* *,*#.###...##.#* **,*,*h *,***,*#.* *...#..# *,,*,* *,,**,*#.* *,.S*.## **,,**, S   ball python (constriction, asleep) *****,,*+*#,* *,..#,* *,,*,** *,*,* ***.#,****,,#,** *,*,* *,*,**,*,*#.,*h[&0h ` . hHA ball python comes into view.h*_9.0 (1Magic Darth!h$8 _The ball python moves out of view.h 3h& hD h y ,,**+*######*###.***,,,,,,,, ###..>,* )### ##..,+.....'.###.....##*hu #.....#.##....###*,,,+.....+......##**,**********#.....#.##.[##**,*,,* ######.## *,**,** #.....@###.#.#..# **,*, h ******,,* #.##...........## *,,** **,* *,*#.###...##.#* **,*,h Magic Dart *,***,*#.* *..S#..# *,h ,**,*#.* *,..#.## **,,**,#h S   ball python (constriction).#h/ f*,,,,,,,,,*,* *,,,**,,,**#.#h &0h} h BS.h3 ,20.0 (1hr h hh[hBhyb _A ball python is nearby!hZ  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h,,,,,,,,,,,,**+*#.....######*###.. BurningKing the Conjurer hb,,,,***,,,,,,,,#.....# ###.... Deep Elf ,,>,* *,,,,,,,,#....)### ##...... Health: 10/10 ======================== h,,,,* *,,,,,,,,+.....'.###.....## Magic: 5/6hC====================---- h,,,,***,,,,,,,,#.....#.##....###* AC: 2Str: 4 h܅,,,,,,,,,,,,,,,+.....+......##**, EV: 11hInt: 22 ,,,,,**********#.....#.##.[##**,* SH: 0h,Dex: 13 hF ,,,,,,,* ######.....#.##.## *,,* XL:  1 Next: 50% Place: Dungeon:1 hu,,,,**,** #.....@###.#.#..# **,*, Noise: ---------  Time: 420.0 (0.0) h******,,* #.##...*S......## *,,** c) +0 spear h**,* *,*#.###...##.#* **,*,* Cast: Magic Dart h {*,***,*#.* *...#..# *,,*,* h,_*,,**,*#.* *,..#.## **,,**, hX *****,,*+*#,* *,..#,* *,,*,** S   ball python (constriction) hx[ *,,,,,,,,,*,* ***.#,****,,#,** h *,,,,,,,,,*,* *.#,**,*,*#.,*  *,,,,,,,,,*,* *,,,**,,,**#.# _A ball python is nearby!hCasting: Magic Dart (safe; 1% risk of failure)  hf>Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (100% to hit)he *..S*#hf5#*hF.#.h~fk.*##h k.*##h A*#h9 w*SAim: a ball python (100% to hit)h,,,,,,,,,,,**+*#.....######*###.. BurningKing the Conjurer ,,,,***,,,,,,,,#.....# ###.... Deep Elf ,,>,* *,,,,,,,,#....)### ##...... Health: 10/10 ======================== ,,,,* *,,,,,,,,+.....'.###.....## Magic: 5/6h====================---- ,,,,***,,,,,,,,#.....#.##....###* AC: 2Str: 4 ,,,,,,,,,,,,,,,+.....+......##**, EV: 11Int: 22 h ,,,,,**********#.....#.##.[##**,* SH: 0Dex: 13 hE ,,,,,,,* ######.....#.##.## *,,* XL:  1 Next: 50% Place: Dungeon:1 hv,,,,**,** #.....@###.#.#..# **,*, Noise: ---------  Time: 420.0 (0.0) h******,,* #.##....S......## *,,** c) +0 spear h**,* *,*#.###...##.#* **,*,* Cast: Magic Dart *,***,*#.* *...#..# *,,*,* *,,**,*#.* *,..#.## **,,**, h9$ *****,,*+*#,* *,..#,* *,,*,** S   ball python (constriction)  *,,,,,,,,,*,* ***.#,****,,#,** h *,,,,,,,,,*,* *.#,**,*,*#.,*  *,,,,,,,,,*,* *,,,**,,,**#.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehaAim: a ball python (100% to hit)  The magic dart hits the ball python.h^ >,*   [     *†  **,*  h'            h]          h:'.hHBo8=1.0 (1Magic DarthHhoI onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehIAim: a ball python (100% to hit)  The magic dart hits the ball python. _You kill the ball python!h#i3hbjh\lhlhrXhr,hshud6====hwhtzhZ|,h}}hhh׀hh,g  You see here a ball python corpse.h>,* *,,#....)### ##......##* *,,+.....'.###.....###,***,,#.....#.##....###**,,,,+.....+......##**,*,**********#.....#.##.[##**,**+hS{* ######.....#.##.## *,,**,** #......###.#.#..# **,*,*, ****,,* #.##....†......## *,,***, hޒ% **,* *,*#.###@..##.## **,*,*#+-  *,***,*#.* #...#..# *,,*,*#.*,,**,*#.* #...#.## **,,**,#.Magic Dart  *****,,*+*#,* #...#,* *,,*,**#.*,,,,,,,,,*,* ###.#,****,,#,**#.*,,,,,,,,,*,* *.#,**,*,*#.,*#' K   kobold (asleep)  h*,,*,* *..,**,,,**#.##.  *,,h2*,* *K..+,*,*,,#....  *,,*+*** *,*,**,,,**#.##.h!+7.0 (6h E-8.0 (7hbh°z _A kobold comes into view. It is wielding a +0 short sword.hs  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h }>,* *,,,,,,,,#....)### ##......## BurningKing the Conjurer ,,* *,,,,,,,,+.....'.###.....###, Deep Elf ,,***,,,,,,,,#.....#.##....###**, Health: 10/10 ======================== ,,,,,,,,,,,,,+.....+......##**,*, Magic: 5/6====================---- h ,,,**********#.....#.##.[##**,**+ AC: 2Str: 4 ,,,,,* ######.....#.##.## *,,**, EV: 11Int: 22 h (,,**,** #......###.#.#..# **,*,*, SH: 0Dex: 13 hg ,****,,* #.##....†......## *,,***, XL:  1 Next: 58% Place: Dungeon:1  **,* *,*#.###@..##.## **,*,*#+ Noise: ---------  Time: 428.0 (0.0) h G *,***,*#.* #.*.#..# *,,*,*#. c) +0 spear  *,,**,*#.* #.*.#.## **,,**,#. Cast: Magic Dart  *****,,*+*#,* #.*.#,* *,,*,**#. h a *,,,,,,,,,*,* ###*#,****,,#,**#. h߮ *,,,,,,,,,*,* **#,**,*,*#.,*#' K   kobold (asleep) h  *,,,,,,,,,*,* **.,**,,,**#.##.  *,,,,,,,,,*,* *K..+,*,*,,#.... h *,,,,,,,,,*+*** *,*,**,,,**#.##. _A kobold comes into view. It is wielding a +0 short sword.h: Casting: Magic Dart (safe; 1% risk of failure)  hS MConfirm with . or Enter, or press ? or * to list all spells.hn Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh \Aim: a kobold, wielding a +0 short sword (asleep, 100% to hit)hZ *.....Kh* ?.*h@^ x*.**h *.*.**h i.***h`*KAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)hŸ] *Kh/*KAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)hU>,* *,,,,,,,,#....)### ##......## BurningKing the Conjurer ,,* *,,,,,,,,+.....'.###.....###, Deep Elf ,,***,,,,,,,,#.....#.##....###**, Health: 10/10 ======================== ,,,,,,,,,,,,,+.....+......##**,*, Magic: 5/6====================---- ,,,**********#.....#.##.[##**,**+ AC: 2Str: 4 ,,,,,* ######.....#.##.## *,,**, EV: 11h1V]Int: 22 ,,**,** #......###.#.#..# **,*,*, SH: 0Dex: 13 ****,,* #.##....†......## *,,***, XL:  1 Next: 58% Place: Dungeon:1**,* *,*#.###@..##.## **,*,*#+ Noise: ---------  Time: 428.0 (0.0)*,***,*#.* #.*.#..# *,,*,*#. c) +0 spear*,,**,*#.* #.*.#.## **,,**,#. Cast: Magic Dart  hfV*****,,*+*#,* #.*.#,* *,,*,**#.*,,,,,,,,,*,* ###*#,****,,#,**#.*,,,,,,,,,*,* **#,**,*,*#.,*#' K   kobold  hV=*,,,,,,,,,*,* **.,**,,,**#.##.*,,,,,,,,,*,* *K..+,*,*,,#....*,,,,,,,,,*+*** *,*,**,,,**#.##.hVConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehVAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The magic dart hits the kobold.  h4WKThe kobold is moderately wounded.hlhp.....K.h4==9.0 (1hXht ing: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The magic dart hits the kobold.  The kobold is moderately wounded. _The kobold shouts! h>,* *,,,,,,,,#....)### ##......## BurningKing the Conjurer ,,* *,,,,,,,,+.....'.###.....###, Deep Elf ,,***,,,,,,,,#.....#.##....###**, Health: 10/10 ======================== ,,,,,,,,,,,,,+.....+......##**,*, Magic: 4/6================--------  hY,,,**********#.....#.##.[##**,**+ AC: 2Str: 4 ,,,,,* ######.....#.##.## *,,**, EV: 11Int: 22 ,,**,** #......###.#.#..# **,*,*, SH: 0 h},Dex: 13  h,****,,* #.##....†......## *,,***, XL:  1 Next: 58% Place: Dungeon:1  hۉ **,* *,*#.###@..##.## **,*,*#+ Noise: ==-------  Time: 429.0 (0.0)  *,***,*#.* #.*.#..# *,,*,*#. c) +0 spear  hp *,,**,*#.* #.*.#.## **,,**,#. Cast: Magic Dart  *****,,*+*#,* #.*.#,* *,,*,**#.  hM *,,,,,,,,,*,* ###*#,****,,#,**#.  *,,,,,,,,,*,* **#,**,*,*#.,*#' K   kobold  h *,,,,,,,,,*,* *K.,**,,,**#.##.  *,,,,,,,,,*,* *...+,*,*,,#....  *,,,,,,,,,*+*** *,*,**,,,**#.##.  h_The kobold shouts!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hEAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (moderately wounded, 100% to hit) h@ >,* *,,,,,,,,#....)### ##......## BurningKing the Conjurer ,,* *,,,,,,,,+.....'.###.....###, Deep Elf ,,***,,,,,,,,#.....#.##....###**, Health: 10/10 ======================== ,,,,,,,,,,,,,+.....+......##**,*, Magic: 4/6================-------- ,,,**********#.....#.##.[##**,**+ AC: 2Str: 4 ,,,,,* ######.....#.##.## *,,**, EV: 11Int: 22 ,,**,** #......###.#.#..# **,*,*, SH: 0Dex: 13 ****,,* #.##....†......## *,,***, XL:  1 Next: 58% Place: Dungeon:1  **,* *,*#.###@..##.## **,*,*#+ Noise: ==-------  Time: 429.0 (0.0)  *,***,*#.* #...#..# * hA ~,,*,*#. c) +0 spear  *,,**,*#.* #...#.## **,,**,#. Cast: Magic Dart  *****,,*+*#,* #...#,* *,,*,**#.  *,,,,,,,,,*,* ###.#,****,,#,**#.  *,,,,,,,,,*,* *.#,**,*,*#.,*#' K   kobold  *,,,,,,,,,*,* *K.,**,,,**#.##.  *,,,,,,,,,*,* *...+,*,*,,#....  *,,,,,,,,,*+*** *,*,**,,,**#.##.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (moderately wounded, 100% to hit)  The magic dart hits the kobold. h*G u>,* )###  [       **,*    #.*.#..#   #.*.#.##   #.*.#,*   ###*   **    *)          h B..... h q66-30.0 (1Magic Dart h  h MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a kobold, wielding a +0 short sword (moderately wounded, 100% to hit)  The magic dart hits the kobold. _You kill the kobold! h 3 h  h  h  h 5==== hd  h? , hH  h , h  h , h  h   hO <==== hL  h, d6==== hY  h  h , h#  h  h , hy  h  h1" , h#  h}%  hR'  h' <==== h(  hv-  hH/ , h0  h2  h4 , h5  h9 C  You see here a +0 short sword. ho;  h;  _ h<  hg@  hA , hB  hE  h|F , hTG  hRJ 7 _You open the door. hK 3 hL  hO @  There is an open door here. hQ  hQ  _ hR  hyT  hU  hV  hV  hY , hZ  hO^ M _You now have 55 gold pieces (gained 10). hG` 3 hva  hCc  hd , he  hfh  hi  h*j  h%k  hKl  hHm  hom  hm  hq  hn{ ,*#.###...##.## *#.#,*#+#####.#. ,*#.* #...#..# *..#,*#.#...#.#.. ,*#.* #...#.## ##..**,#.'.<.#.###  h{ +*#,* #...#.# #..#,**#.#...#.###*,* ###.#.####..#,**#.#...#.###*,* #.#.##.#.##.,*#'#####.### h{ m,* #)..##...###.##..#....### ,,*,* #...'.#.#..#.....+......#  h | ,,*+*** #.#.##..@###.##..#....#.#--55.0 (25.0)  h)| ),,,,,,* #.#.##.#.##.,*#'#####,#. ,,,,,,* #.#.####..#,**#.#...#.#.#  hS| +*,,,,* #.#.# #..#,**#.#...#.#.# ,*,,,,**#.#.#* ##..**,#.'.÷.#.#.# , hv| o*#.#..* *..#,*#.#...#.#.# , h| y*,##.** *#.#,*#'#####.#.# ,, h| s*,**,,** *.[**#..#....#.# ,, h| U***,,* **,*,#..'....#.# h  h F-6.0 (26 h  h - _Found a leather armour. h] 3 h.  hn  h  h  h X h  h7  h  h  h  h  h , h  h @  There is an open door here. h  h  _ hX  h  h , h  hg  h  h  h  h ,,* ######.....#.##.## *,,**, **,** #......###.#.#..# *#.#,*,.+ **,,* #.##....†......## *..***,.  **,* *,*#.###...##.## *#.#,*#+  *,***,*#.* #...#..# *..#,*#.#.  *,,**,*#.* #...#.## ##..**,#.'.  hu ****,,*+*#,* #...#.# #..#,**#.#.,,,,,,,*,* ###.#.####..#,**#.#.,,,,,,,*,* #@#.##.#.##.,*#'#63.0 (7.0),,,*,* #)..##...###.##..#,,,*,* #...'.#.#..#.....+  h j,,,,,,,,,*+*** #.#.##...###.##. ,,,,,,,,,,,,,* #.#.##.#.##.,*#'# , h' E,,,,,,,,,,,,* #.#.####..#,**#.#. *******+*,,,,* #.#.# #..#,**#.#. *,*,,,,**#.#.#* ##..**,#.'. *,*,,,,,*#.#..* *..#,*#.#. h  h  h h hZ h9 h h h o  You see here a +0 short sword.hi h  _h h h h h h h ,h hB hE ,h h hS ,hP he h8 ,h) h h ,h^ h h h  h ht h h) h h h9 ,h0 h5" h, *,,,,,,,,,*+*** #.#.##...###.##.. *,,,,,,,,....,* #.#.##.#.##.,*#'# *,,,,,,,,....,* #.#.####..#,**# ********+#....* #.#.# #..#,**#. *,#....#*#.#.#* ##..**,#.' *,#.....##.#..* *..#,*#.#h- q *,#......#.##.** *#.#,*#'# *,.......#.#*,,** *.[**#. *,.......@.#**,,* **,*,#.. *,......#..#***,** *,,*#.. *,J....,##...**,,****,*#'#Magic Dart h- m *****....,,*#.#.#**,,****,#  *,,,,...,,,*#.#.#***,.##**#.  *,,,,..,,***#.#,.,,,*...###.' J   endoplasm (asleep) h6. z *,,,,.,,,* #.#,##*,**#...###*,,,,,,,,* #.#,,,*,* *,#...#h. *,,,,,,,,* *,,,*,*,* *,*#..^h9 074.0 (11.0)h+< ,5.0 (12hA hgD ] _An endoplasm comes into view.h6L  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h;*,,,,,,,,,*+*** #.#.##...###.##.. BurningKing the Conjurer *,,,,,,,,....,* #.#.##.#.##.,*#'# Deep Elf *,,,,,,,,....,* #.#.####..#,**#.# Health: 10/10 ======================== ********+#....* #.#.# #..#,**#.# Magic: 5/6====================---- *,#....#*#.#.#* ##..**,#.' AC: 2Str: 4 *,#.....##.#..* *..#,*#.# EV: 11Int: 22 *,#......#.##.** *#.#,*#'# SH: 0Dex: 13 hV< *,.......#.#*,,** *.[**#.. XL:  1 Next: 66% Place: Dungeon:1 *,.....**@.#**,,* **,*,#.. Noise: ---------  Time: 475.0 (0.0) *,..***.#..#***,** *,,*#.. c) +0 spear *,J*...,##...**,,****,*#'# Cast: Magic Dart  *****....,,*#.#.#**,,****,#.#  *,,,,...,,,*#.#.#***,.##**#.# h</ *,,,,..,,***#.#,.,,,*...###.' J   endoplasm (asleep)  *,,,,.,,,* #.#,##*,**#...###  *,,,,,,,,* #.#,,,*,* *,#...#  *,,,,,,,,* *,,,*,*,* *,*#..^ _An endoplasm comes into view.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h=Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)h T J*h#XJ*Aim: an endoplasm (asleep, 100% to hit)h *,,,,,,,,,*+*** #.#.##...###.##.. BurningKing the Conjurer *,,,,,,,,....,* #.#.##.#.##.,*#'# Deep Elf *,,,,,,,,....,* #.#.####..#,**#.# Health: 10/10 ======================== ********+#....* #.#.# #..#,**#.# Magic: 5/6====================----h. A*,#....#*#.#.#* ##..**,#.' AC: 2Str: 4*,#.....##.#..* *..#,*#.# EV: 11Int: 22*,#......#.##.** *#.#,*#'# SH: 0Dex: 13*,.......#.#*,,** *.[**#.. XL:  1 Next: 66% Place: Dungeon:1hX ,*,.....**@.#**,,* **,*,#.. Noise: ---------  Time: 475.0 (0.0)h *,..***.#..#***,** *,,*#.. c) +0 spear*,J*...,##...**,,****,*#'# Cast: Magic Darth *****....,,*#.#.#**,,****,#.#*,,,,...,,,*#.#.#***,.##**#.#*,,,,..,,***#.#,.,,,*...###.' J   endoplasm*,,,,.,,,* #.#,##*,**#...###h I*,,,,,,,,* #.#,,,*,* *,#...#*,,,,,,,,* *,,,*,*,* *,*#..^Confirm with . or Enter, or press ? or * to list all spells.h> Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehe Aim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is moderately wounded.h h <......Jh 3=6.0 (1h4& h( ing: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh( Aim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is moderately wounded. _The endoplasm quivers.h  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h*,,,,,,,,,*+*** #.#.##...###.##.. BurningKing the Conjurer *,,,,,,,,....,* #.#.##.#.##.,*#'# Deep Elf *,,,,,,,,....,* #.#.####..#,**#.# Health: 10/10 ======================== ********+#....* #.#.# #..#,**#.# Magic: 4/6================-------- *,#....#*#.#.#* ##..**,#.' AC: 2Str: 4 *,#.....##.#..* *..#,*#.# EV: 11Int: 22 *,#......#.##.** *#.#,*#'# SH: 0Dex: 13 *,.......#.#*,,** *.[**#.. XL:  1 Next: 66% Place: Dungeon:1 *,.....**@.#**,,* **,*,#.. Noise: =--------  [33hlmTime: 476.0 (0.0) *,..***.#..#***,** *,,*#.. c) +0 spear *,.J...,##...**,,****,*#'# Cast: Magic Dart  *****....,,*#.#.#**,,****,#.#  *,,,,...,,,*#.#.#***,.##**#.#  *,,,,..,,***#.#,.,,,*...###.' J   endoplasm  *,,,,.,,,* #.#,##*,**#...###  *,,,,,,,,* #.#,,,*,* *,#...#  *,,,,,,,,* *,,,*,*,* *,*#..^ _The endoplasm quivers.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 100% to hit)hc3 *,,,,,,,,,*+*** #.#.##...###.##.. BurningKing the Conjurer *,,,,,,,,....,* #.#.##.#.##.,*#'# Deep Elf *,,,,,,,,....,* #.#.####..#,**#.# Health: 10/10 ======================== hl4 ********+#....* #.#.# #..#,**#.# Magic: 4/6================--------*,#....#*#.#.#* ##..**,#.' AC: 2Str: 4*,#.....##.#..* *..#,*#.# EV: 11Int: 22*,#......#.##.** *#.#,*#'# SH: 0Dex: 13*,.......#.#*,,** *.[**#.. XL:  1 Next: 66% Place: Dungeon:1*,.....**@.#**,,* **,*,#.. Noise: =--------  Time: 476.0 (0.0)h4 *,..***.#..#***,** *,,*#.. c) +0 spear*,.J...,##...**,,****,*#'# Cast: Magic Dart*****....,,*#.#.#**,,****,#.#*,,,,...,,,*#.#.#***,.##**#.#*,,,,..,,***#.#,.,,,*...###.' J   endoplasmh85 +*,,,,.,,,* #.#,##*,**#...###*,,,,,,,,* #.#,,,*,* *,#...#*,,,,,,,,* *,,,*,*,* *,*#..^Casting: Magic Dart (safe; 1% risk of failure)  h5 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 100% to hit)  The magic dart hits the endoplasm.h` h& ;..J...hI +7.0 (1h h "onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  h] Aim: an endoplasm (moderately wounded, 100% to hit)  The magic dart hits the endoplasm. _The endoplasm is almost dead.hS{h}hhׅn _Sorry, you're not good enough to have a special ability.h  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h *,,,,,,,,,*+*** #.#.##...###.##.. BurningKing the Conjurer *,,,,,,,,....,* #.#.##.#.##.,*#'# Deep Elf *,,,,,,,,....,* #.#.####..#,**#.# Health: 10/10 ======================== ********+#....* #.#.# #..#,**#.# Magic: 3/6============------------ *,#....#*#.#.#* ##..**,#.' AC: 2h~ Str: 4 *,#.....##.#..* *..#,*#.# EV: 11Int: 22 *,#......#.##.** *#.#,*#'# SH: 0Dex: 13 *,.......#.#*,,** *.[**#.. XL:  1 Next: 66% Place: Dungeon:1 h *,.....**@.#**,,* **,*,#.. Noise: =--------  Time: 477.0 (0.0) *,..J**.#..#***,** *,,*#.. c) +0 spearh f *,.....,##...**,,****,*#'# Cast: Magic Dart  *****....,,*#.#.#**,,****,#.# hp  *,,,,...,,,*#.#.#***,.##**#.#  *,,,,..,,***#.#,.,,,*...###.' J   endoplasm  *,,,,.,,,* #.#,##*,**#...###  *,,,,,,,,* #.#,,,*,* *,#...#  *,,,,,,,,* *,,,*,*,* *,*#..^ _Sorry, you're not good enough to have a special ability.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh tAim: an endoplasm (almost dead, 100% to hit)hsQ *,,,,,,,,,*+*** #.#.##...###.##.. BurningKing the Conjurer *,,,,,,,,....,* #.#.##.#.##.,*#'# Deep Elf *,,,,,,,,....,* #.#.####..#,**#.# Health: 10/10 ======================== ********+#....* #.#.# #..#,**#.# Magic: 3/6============------------ *,#....#*#.#.#* ##..**,#.' AC: 2Str: 4 *,#.....##.#..* *..#,*#.# EV: 11Int: 22 *,#......#.##.** *#.#,*#'# SH: 0Dex: 13 *,.......#.#*,,** *.[**#.. XL:  1 Next: 66% Place: Dungeon:1 *,.......@.#**,,* **,*,#.. Noise: =--------  Time:[3hR 9;49m 477.0 (0.0) *,..J...#..#***,** *,,*#.. c) +0 spear *,.....,##...**,,****,*#'# Cast: Magic Dart  *****....,,*#.#.#**,,****,#.#  *,,,,...,,,*#.#.#***,.##**#.#  *,,,,..,,***#.#,.,,,*...###.' J   endoplasm  *,,,,.,,,* #.#,##*,**#...###  *,,,,,,,,* #.#,,,*,* *,#...#  *,,,,,,,,* *,,,*,*,* *,*#..^Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 100% to hit)  The magic dart hits the endoplasm.hU m #.   #.#.#         *.[ **  hFV *,...**                   ^ h 2.....h h838.0 (1Magic Darth h h *,,,,,,,,,*+*** #.#.##...###.##.. BurningKing the Conjurer *,,,,,,,,....,* #.#.##.#.##.,*#'# Deep Elf *,,,,,,,,....,* #.#.####..#,**#.# Health: 10/10 ======================== ********+#....* #.#.# #..#,**#.# Magic: 3/6============------------*,#....#*#.#.#* ##..**,#.' AC: 2h Str: 4*,#.....##.#..* *..#,*#.# EV: 11Int: 22*,#......#.##.** *#.#,*#'# SH: 0Dex: 13*,.......#.#*,,** *.[**#.. XL:  1 Next: 83% Place: Dungeon:1*,.......@.#**,,* **,*,#.. Noise: =--------  Time: 478.0 (1.0)*,......#..#***,** *,,*#.. c) +0 spear*,.....,##...**,,****,*#'# Cast: Magic Dart*****....,,*#.#.#**,,****,#.#*,,,,...,,,*#.#.#***,.##**#.#*,,,,..,,***#.#,.,,,*...###.' [15;h> 5H*,,,,.,,,* #.#,##*,**#...### *,,,,,,,,* #.#,,,*,* *,#...# *,,,,,,,,* *,,,*,*,* *,*#..^ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 100% to hit)  The magic dart hits the endoplasm. _You kill the endoplasm!hx3hxh44====hh,hƂhk,hhdžR====hhGf5====h hË,hhG,hh1,hhzR====h_hޔh.N6====h0h4h,hOhh,hRhh%XhJ ********+#....# #.#.# #..#,* #,#....###.#.#* ##..** #.#.....##.#..* *..#, #.#......#.##.** *#.#, #........#.#*,,** *.[*hU #..........#**,,* **,* #.......#..#***,** *,, #.......##...#*,,****, ***##...@..##.#.#**,,****- *....##.#.#***,.##* *........####.#,.,,,*...Magic Dart *........# #.#,##*,**#.. *........# #.#,,,*,* *,h̷ *l.......# *,,,*,*,* *,* l   frilled lizard (asleep) *........#*******,,.###,* *.........,,,,,,**,.....#h *,,,,,,,,,*****,***.....>h0935.0)he====-4.0 (16hgh  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (almost dead, 100% to hit)  The magic dart hits the endoplasm. _You kill the endoplasm! _A frilled lizard comes into view.h  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hej ********+#....# #.#.# #..#,* BurningKing the Conjurer #,#....###.#.#* ##..** Deep Elf #.#.....##.#..* *..#, Health: 10/10 ======================== h#.#......#.##.** *#.#, Magic: 5/6====================---- #........#.#*,,** *.[* AC: 2Str: 4 #..........#**,,* **,* EV: 11Int: 22 #.......#..#***,** *,, SH: 0Dex: 13 h8/#.......##...#*,,****, XL:  1 Next: 83% Place: Dungeon:1 ***##...@..##.#.#**,,**** Noise: ---------  Time: 494.0 (0.0) hW*.....**...##.#.#***,.##* c) +0 spearhm h*....*...####.#,.,,,*...# Cast: Magic Dart hy*..**....# #.#,##*,**#.. h̏y*.*......# #.#,,,*,* *,# h*l.......# *,,,*,*,* *,* l   frilled lizard (asleep) h*........#*******,,.###,* *.........,,,,,,**,.....#h0$ *,,,,,,,,,*****,***.....> hJS_A frilled lizard comes into view.hCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)h7E *****......lh^ ....******h ...****h[ ***.**.**.h ..**.**.***hJ..**.*lAim: a frilled lizard (asleep, 100% to hit)h  ********+#....# #.#.# #..#,* BurningKing the Conjurer #,#....###.#.#* ##..** Deep Elf #.#.....##.#..* *..#, Health: 10/10 ======================== #.#......#.##.** *#.#, Magic: 5/6====================---- #........#.#*,,** *.[* AC: 2Str: 4 #..........#**,,* **,* EV: 11Int: 22 #.......#..#***,** *,, SH: 0Dex: 13 #.......##...#*,,****, XL:  1 Next: 83% Place: Dungeon:1 ***##...@..##.#.#**,,**** Noise: ---------  Time:h  494.0 (0.0) *..........##.#.#***,.##* c) +0 spear *........####.#,.,,,*...# Cast: Magic Dart *........# #.#,##*,**#.. *........# #.#,,,*,* *,# *l.......# *,,,*,*,* *,* l   frilled lizard (asleep) *........#*******,,.###,* *.........,,,,,,**,.....# *,,,,,,,,,*****,***.....>Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The magic dart hits the frilled lizard.h^   #.#.#         *.[     ** *....* *..**....#  *.*   h *†        > hH D......h p91=5.0 (1Magic Darth9 h  onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a frilled lizard (asleep, 100% to hit)  The magic dart hits the frilled lizard. _You kill the frilled lizard!h3h1h! hq hhN6====hBhh,hhhs,hyhoh !,h!h#h%R====h&hE(h)),h)h-hN/,hE0h|2h3h3h4h6h,8,h8h:hZ<,h=h>hN@,hAhIBhC,hChNDhE,hEhIh+J,hJhZLhM,hMhOhP,hQhShT,hUhWhY,h6ZhU\h\h\h]h^h`hG`h`hbhd,hehUghhi,hihkhl,hnhq,hqhtL _You now have 64 gold pieces (gained 9).hAv3hwhzBh}M _You now have 75 gold pieces (gained 11).h;3hhh܁,huhƃḧ́hh`hh݇,hghvhޖ2........##.#.#***,.##**#.#...#... ......####.#).,..#...###.'.÷.#... ......# #.#.###.#*#...###...#... ......# #.#,..#.# *,#...#####... ......# *,,,#.#.# *,##..^....... hi......########...###.#*#......... .............#*......###..######. .......#####.#*#.....>....# ## ######.# #.# #@####.....# -528.0 (33.0)#.#####.###.# #####.# h #...........# #.# #######.###.# #.#h #.....# #.#  #####.# #.# #h& hl### #.# #h:x #.#  h]9#.#######hhF-9.0 (34hzhӪ% _Found a dagger.h 3h h h ,h nh h ,h h! hj& ,h' h) hd+ ,hb, h?. h0 ,h2 h6 h7 ,h8 hO h3S hT ,h[V hX hZ ,h] hc_ hb ,hd hjf hh ,hi hl ho ,hIp hss hu ,hv h\x h ,h ,h hI hɌ h h$ hO h h hS h h h h٠ h h7 h h h; h hh h h$ ht hڲ h- ,h h^ h h hU h h h h h h/ ,h h h ,hT h= h ,h5 h h ,h8 ht h6 ,h hy ;  There is a shaft here.h' hp 5 _h h ,hu h hp ,ha h hh ,hX h h@ h ,h) h hE ,h h ,hD h! h ,h h BhR h h^ ,h h h ,h@ h h" hb# h# h* h+ ,hR, h. h/ ,h0 h= hH @  There is an open door here.hL K _h&N hP ,hQ hU @  There is an open door here.hZY 5 _hk hq Xh ,hS h( V  There is an open door here.h  _h hȋ h4 ,h` h hE h ,hۣ h h ,hR hp h h hB hʷ h ,h hX ha ,hl h h ,h h Bh h h ,hM h h> ,h h ho ,hb h F  You see here a +0 leather armour.h 5 _h h h2 ,hH h F  You see here a +0 leather armour.h? h^  _h h" hH ,h h h` ,hD h h ,h7 h Bh ,h" ,hI" h# hL% h% hG& h( hJ+ ,h`- h/ hH2 h2 h7 XhR8 hO: h.< ,h = hQ? h@ hQA hA hC hD ,hqE hG h'I ,hI hK h.#.#......#.#.##....#####,#...#.#.....#+......####.#,#...#.#..>#.##.##.[####.#*+#####.#...#.#.##.## #..##,.#....#.....#. .###.#.#..# ##.#@#,.+....#...#.#. ..†......## #..###,.#....#....... ##...##.## ##.#.##+#####.#.#.#...#...#..# #..#.##.#...#.#.......#...#.## ##..##.#.'.<.#.###.....#...#.# #..#.###.#...#.###..#####.#.####..#.###.#...#.###..###.#.##.#.##..##'#####.###..###)..##...###.##..#....###..hG .628.0 (99hջ 09.0 (100.0)hp h1 hn open door here. _You see here a +0 leather armour. _e - an amulet of faith hP  hIS rEquip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +0 spear (weapon) Armour (go to first with [)  hS Y a - a +0 robe (worn) Jewellery (go to first with "=)  d - a ring of poison resistance (worn)e - an amulet of faith[?] describe selected  hS [!] equip|wield|wear|put on[tab] equip|unequip !h  e - an amulet of faith. A charm crafted to call the attention of the gods to its wearer. This divine attention makes it easier to please your god, but your god will also take more notice of your transgressions. The amulet will drain some of your divine favour when removed. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Faith} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’” !h -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831.)hEquip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +0 spear (weapon) Armour (go to first with [) )hk a - a +0 robe (worn) Jewellery (go to first with "=)  d - a ring of poison resistance (worn)  e - an amulet of faith [?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip *hp*h*hB.....######*###...............).' BurningKing the Conjurer .....# ###......#####........# Deep Elf ....)### ##......###,,,#.#....... Health: 10/10 ======================== .....'.###.....###,+.>.#.#......# Magic: 6/6======================== *ha.....#.##....#####,#...#.#.....#. AC: 2Str: 4 .....+......####.#,#...#.#..>#.#. EV: 11Int: 22 .....#.##.[####.#*+#####.#...#.#. SH: 0Dex: 13 *hѶ .....#.##.## #..##,.#....#.....#. XL:  1 Next: 91% Place: Dungeon:1 *h.###.#.#..# ##.#@#,.+....#...#.#. Noise: ---------  Time: 629.0 (0.0) ..†......## #..###,.#....#....... c) +0 spear ##...##.## ##.#.##+#####.#.#.#... Cast: Magic Dart*h"0#...#..# #..#.##.#...#.#.......#...#.## ##..##.#.'.<.#.###.....#...#.# #..#.###.#...#.###..###*hE ###.#.####..#.###.#...#.###..### #.#.##.#.##..##'#####.###..###*h| #)..##...###.##..#....###..###  _There is an open door here. _There is an open door here. *h_There is an open door here. _You see here a +0 leather armour. _You see here a +0 leather armour. _e - an amulet of faith*h*h*h*hYou see here a +0 leather armour. _e - an amulet of faith  You start putting on your amulet.*hB30.0 (1*h*h0+1.0 (2*h*h2*h+2.0 (3*hs*h*h+3.0 (4*hp*h*h+4.0 (5*h *h  _You continue putting on your amulet of faith. x5  You finish putting on your amulet of faith.  You feel a strange surge of divine interest.*h*h*hS _e - an amulet of faith (worn),h5H3,hH,hJ,hL,h+SP _,hT,hLT,hU,h!W,hX,,hY,ha,hc,,hc,hf,h?h,,hi,h_k,hm,,hbn,hq,hFr,,hr,hu,hv,,hw,hTy,hz,,hY|,hD~,h,,h,h{,h,h,h,h,h,,hx,h,h,h,h~,hb,h9,,h͍,h,hq,,h,hݑ,h~,,h,hœ,he,,h,hq,h,,hI,h@  There is an open door here.,h,h _,h+,h,h,,h,h,h,,h1,h,h,,h,h,h6,,h,hߤ7 _You open the door.,h3,h,h@  There is an open door here.,h,h _,hc,h,h,,hS,h,h«,,h ,hij....* ##.[#########*.........).'..# ###........###)### ##.,,#.#...'.###.,+.>.#.#......####.##....#####,#...#.#.....#..,hX[+......####.#,#...#.#..>#.#.###.##.[####.##+#####.#...#.#.# ..#.##.## #..##@.#....#.. ##.#.#..# ##.#.#..+....#...#.#.## †......## #..###..#....#...... ...##.## ##.#.##'#####.#.#.# ...#..# #..#.##.#...#.#.... ...#.## ##..##.#.'.<.#.###....... ...#.# #..#.###.#...#.###..##### ##.#.####..#.###.#...#.###..####  #.#.##.#.##..##'#####.###..####,h!,hp####.+#.##.#'61.0 (27.0),h̾,haM======2.0 (28,h,hA= _As you open the door, it creaks loudly!/h/h8/hr/h&/h/h5/h _You open the door./h3/h /hO######*###........).'.... .# ###......########## )### ##......###,,,#.... .'.###.....###.+.>.#.#......##### .#.##....#####.#...#.#.....#..... .+......####.#.#...#.#..>#.#.#### .#.##.[####.##'#####.#...#.#.# #.##.## #..##..#....#.. # ./h#.#..# ##.#.#..@....#...#.#.####------5.0 (3.0) .....## #..###..#....#........ .##.## ##.#.##'#####.#.#.## .#..# #..#.##.#...#.#...... .#.## ##..##.#.'.<.#.## .#.# #..#.###.#...#.###..######.  .#.####..#.###.#...#.###..#### #.  .#.##.#.##..##'#####.###..#### #.  )..##...###.##..#....###..######. /h=------/h/hQ _There is an open door here.0hII0hM0hN0hSP _0hnT0hT0hoU0hX@  There is an open door here.0hZ0h[ _0h[0hn^0h `,0ha0hc0h0e,0hf0hz7 _You open the door.0h{30h^|0h0h~,0h;0h}@  There is an open door here.0h0h _0h0h!0h},0h0hݡ0h,0hq0hS0h@,0hө0hYou open the door. _There is an open door here. _You open the door. _There is an open door here.  0h;0h _0hL0h70hh,0h0h0h,0hh0h0h4,0h0h0h,0h'0hThere is an open door here. _You open the door. _There is an open door here.  0h0hR _0h0h0h0h0hJ0h0h,0he0h0h,0hU0hn0hK0h~0h0h\0ha,0h0h0hQ,0hN0h 0h{,0hz0h0h),0h/0hF0h,0h0hK#0h$,0hx%0h<)0hW*,0h+0h-0h.,0h/0h20hd3,0h30h50h6,0h{60h8@  There is an open door here.0hh90h9 _0h:0h#;0h<0hO<0h<0h>0ha@,0hA1hD1h9,1hg1h[1h ,1h 1h/ 1h,1h1h1h,1hQ1h1h,1hV1h1h,1h1h1h0",1hM#1h|%1hK',1h(1h*1h,,1h0.1h/1h1,1hf21hp71h9,1h:1h<1hs>,1hY?1h@1hA1hB1haB1hC1hD1hE1hKE1hI1hJ,1hK1hL1hM1h#N,1hXO1hJP,1hP1hQ1h S1hOS1hS1h[,,,,,,,,,***,,,,,,,,#.....#.## ,,,,,,,,,,,,,,,,,,,,+.....+...... ,,,,,,,,,,**********#.....#.##.[# ,,,,,,,,,,,,* ######.....#.##. ,,,,,,,,,**,** #......###.#.#..# ,,,********,,* #.##....÷......## 1h9\,,,* **,* #.##.###...##.## ,,,* *,**#.##.# #...#. ,,,* *,,*#@##.# #...#.## ,,,* *****,,#+##.# #...#.# #. 1h\**** *,,,,,,,,,#.# ###.#.####. *,,,,,,,,,#.# #.#.##.#. *,,,,,,,,,#.# #)..##.. 1h\@*,,,,,,,,,#.# #...'.#.# *,,,,,,,,,*+*** #.#.##.. *,,,,,,,......* #.#.##. 1h]\*,,,,,,,......* #.#.1hd717.0 (52.0)'.......#.....#......#.......#.........1hdj1hnM======8.0 (531hs1hu= _As you open the door, it creaks loudly!2hI2h2h,2hWV  There is an open door here.2h2h _2h`2h2h,2h2h2h,2h2hq2h2h2h2hh2h?,2hO2h2h),2h.2hV2h,2h2h$2h:,2h2h *,,,,,* #.###.##.#  *,,,,,* #..##.##.# #  * #####..#'##.# #...  ******* #.........#.# ###. #.........#.# #. #.........#.# #) 2hB#.........#.# #. #.........#+*** #. #@............* #.------ #.............* 2h* ########+#....# #. #,#....###. #.#.....## #.#......#.2hv #........# #......... #.......#.2h227.0 (9.0)2hN------8.0 (10.0)2h2h{b _f - a scroll labelled JUEHYU JUADI5hyD Read which item? Scrolls  f - a scroll labelled JUEHYU JUADI [!] read|quaff[?] describe selected6h 6h 6h  *,,,,,*#.###.##.# #... BurningKing the Conjurer*,,,,,*#..##.##.# #... Deep Elf*,,,,,* #####..#'##.# #... Health: 10/10 ========================******* #.........#.# ###. Magic: 6/6========================#.........#.# #. AC: 2Str: 4#.........#.# #) EV: 11Int: 226h #.........#.# #. SH: 0Dex: 13#.........#+*** #. XL:  1 Next: 91% Place: Dungeon:1#@............* #. Noise: ---------  Time: 728.0 (0.0)#.............* #. c) +0 spear########+#....# #. Cast: Magic Dart#,#....###.#.#.....##.#.#......#. #........#. #.......... #.......#..  _There is an open door here. _There is an open door here. _There is an open door here. 6h5 _As you open the door, it creaks loudly! _There is an open door here. _f - a scroll labelled JUEHYU JUADI6h  As you read the scroll labelled JUEHYU JUADI, it crumbles to dust.  It is a scroll of amnesia.6h\ /  --more--8h9/d Your spells (forget)TypeFailure Level  a - Magic DartConjuration1% 1 Select a spell to forget[!] toggle spell headers;hb ;h%g{ *,,,,,*#.###.##.# #... BurningKing the Conjurer*,,,,,*#..##.##.# #... Deep Elf;hg:*,,,,,* #####..#'##.# #... Health: 10/10 ========================******* #.........#.# ###. Magic: 6/6========================#.........#.# #. AC: 2Str: 4#.........#.# #) EV: 11Int: 22#.........#.# #. SH: 0Dex: 13#.........#+*** #. XL:  1 Next: 91% Place: Dungeon:1;hYh#@............* #. Noise: ---------  Time: 728.0 (0.0)#.............* #. c) +0 spear########+#....# #. Cast: Magic Dart#,#....###.#.#.....##.#.#......#. #........#. #.......... #.......#..  _There is an open door here. _As you open the door, it creaks loudly! _There is an open door here. ;hh_f - a scroll labelled JUEHYU JUADIAs you read the scroll labelled JUEHYU JUADI, it crumbles to dust.  It is a scroll of amnesia.;hh;hm *,,,,,*#.###.##.# #... BurningKing the Conjurer*,,,,,*#..##.##.# #... Deep Elf*,,,,,* #####..#'##.# #... Health: 10/10 ========================******* #.........#.# ###. Magic: 6/6========================;hn#.........#.# #. AC: 2Str: 4#.........#.# #) EV: 11Int: 22#.........#.# #. SH: 0Dex: 13#.........#+*** #. XL:  1 Next: 91% Place: Dungeon:1#@............* #. Noise: ---------  Time: 728.0 (0.0)#.............* #. c) +0 spear########+#....# #. Cast: Magic Dart#,#....###.#.#.....##.#.#......#. #........#. #.......... #.......#..  _There is an open door here. _As you open the door, it creaks loudly! _There is an open door here. _nmf - a scroll labelled JUEHYU JUADIAs you read the scroll labelled JUEHYU JUADI, it crumbles to dust.  It is a scroll of amnesia.;hs;htReally abort (and waste the scroll)? Y - Yes  ;htN - NohD>hD>h E>hH>hGJ>hJ>hPX>hQ>h(S>hU,>hV>h\X>hZ,>hV[>h]>h^,>h_>ha>hb,>hd>he>hg,>hg>hi>h^j,>hk>hYn>hyo,>hp>hr>h*,,,,,,,,,,***,,,,,,,,#.....# *,,,,,,..>,* *,,,,,,,,#....)###*,,,,,,....* *,,,,,,,,+.....'.#**,,,,,,....***,,,,,,,,#.....#.#*,,,,,,,.....,,,,,,,,,,+.....+.*,,,,,,,,,[..##********#.....#.#*,,,,,,,,,,,...* ######.....#.#*,,,,,,,,,,,*#.## #......###.#.#>he*,,,,,*******#.@# #.##....÷....38.0 (9  *,,,,,*##.# #.##.###...#*,,,,,*.###.##.# #...#.*,,,,,*#..##.##.# #...#.#*,,,,,* #####..#'##.# #...#.#******* #.........#.# ###.#.#>hI#.........#.# #.#.##.........#.# #)..##.........#.# #...'>hj>h\/9.0 (10.0)>h&>hN_There is an open door here. >hp_f - a scroll labelled JUEHYU JUADI  As you read the scroll la>h:Pbelled JUEHYU JUADI, it crumbles to dust.  It is a scroll of amnesia. >h^;_Found a robe. Found a stone staircase leading down.@hN3@h@h&&@h(,@h0n@h0@h_2,@h;3@h-5@h97,@h8@h:@h<,@h=@h@@hX *,****#.... ***######..j+,,,#.... *,,.........**+*#.... *....#**,,,,,,,,#.... @h YB*.>.# *,,,.,,,,#.. *,,........# *,...,,,,+.... **,,........###....,,,,#.... *,,,...............,,,,+.... *,,,......[@.###*******# *,,,...........# ######... *,,,........##.## #......###Magic Dart  @hMY *,,,..########..# #.##....÷. *,,,.,* ##.# #.##.###.. *,,,,,* #.###.##.# #.. j   gnoll (asleep)@hsY*,,,,,* #..##.##.# #..@hY *,,,,,* #####..#'##.# #..******* #.........#.# ###@hp244.0 (5.0)@h$+5.0 (6@h!@h8 @hd_A gnoll comes into view. It is wielding a +0 whip.Ahd *,****# #..j,,,,,,+,,,# *.,,,,,,**+*# *.#**,# *.>.# *,,,.,,,,# *.# *,...,,,,+Ahe **.###....,,,,# *.,,,,+ *.@..###*# *....# ###### *.##.## #...... *,,...##..# #.##....÷ *,,..,* ##.# #.##.###Ah"fo *,,K,,* #.###.##.# # *,,,,,* #..##.##.# #. K   kobold (missile, asleep) *,,,,,* #####..#'##.# # * #.#.# Ahq KK)  A kobold comes into view. It is wielding a +0 club.The kobold shouts!Ahv[((((((AhkI......Ahd h9/10 ---==6.0 (1AhAhg _The kobold throws a stone. The stone hits you. _You see here a +0 robe.Dh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhZ 5 *,,,,,,,,,****#... BurningKing the Conjurer **#######..j,,,,,,+,,,#... Deep Elf *,..........,,,,,,**+*#... Health: 9/10=====================--- DhgZ *,.........#**,,,,,,,,#... Magic: 5/6====================---- *,.......>.# *,,,.,,,,#... AC: 2Str: 4 DhZ *,.........# *,...,,,,+... EV: 11Int: 22 Dh[ **,.........###....,,,,#... SH: 0Dex: 13 *,,................,,,,+... XL:  1 Next: 91% Place: Dungeon:1 *,,......*@..###*******#... Noise: ==-------  Time: 746.0 (0.0) Dh~[ \*,,.....*......# ######... c) +0 spear *,,...**....##.## #......## Cast: Magic Dart *,,..*########..# #.##....÷ Dh[ c*,,.*,* ##.# #.##.###. Dh[ *,,K,,* #.###.##.# #. j   gnoll (asleep) Dh[ *,,,,,* #..##.##.# #. K   kobold (missile) *,,,,,* #####..#'##.# #. Dh\ V******* #.........#.# ## _You see here a +0 robe.  DhM\ HCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Dhw\ Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (100% to hit)Dhv ..*..*..KDh)wDh;K**.Eh<k..*#Ehrr**.##EhL]**#*EhK**.Eh*...*KAim: a kobold, wielding a +0 club and quivering stones (100% to hit)EhI 5 *,,,,,,,,,****#... BurningKing the Conjurer **#######..j,,,,,,+,,,#... Deep Elf *,..........,,,,,,**+*#... Health: 9/10=====================--- EhJ *,.........#**,,,,,,,,#... Magic: 5/6====================---- *,.......>.# *,,,.,,,,#... AC: 2Str: 4 *,.........# *,...,,,,+... EV: 11Int: 22 **,.........###....,,,,#... SH: 0Dex: 13 *,,................,,,,+... XL:  1 Next: 91% Place: Dungeon:1 *,,.......@..###*******#... Noise: ==-------  Time: 746.0 (0.0) *,,............# ######... c) +0 spear *,,.........##.## #......## Cast: Magic Dart EhJ *,,...########..# #.##....÷ *,,..,* ##.# #.##.###. EhK *,,K,,* #.###.##.# #. j   gnoll (asleep) *,,,,,* #..##.##.# #. K   kobold (missile) *,,,,,* #####..#'##.# #. ******* #.........#.# ##Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (100% to hit)  The magic dart hits the kobold.EhP      EhvQ * *  **  *,,..* ÷ *,,.*,* ##.#  *,,),,*           .Eh Ehn .j......jEhI Eh@ *,,,,,,,,,****#... BurningKing the Conjurer**#######...,,,,,,+,,,#... Deep Elf*,.........j,,,,,,**+*#... Health: 9/10=====================---*,.........#**,,,,,,,,#... Magic: 5/6====================----*,.......>.# *,,,.,,,,#... AC: 2Str: 4*,.........# *,...,,,,+... EV: 11Int: 22Eh: **,.........###....,,,,#... SH: 0Dex: 13*,,................,,,,+... XL:  1 Next: 100% Place: Dungeon:1*,,.......@..###*******#... Noise: =--------  Time: 747.0 (1.0)*,,............# ######... c) +0 spear*,,.........##.## #......## Cast: Magic Dart*,,...########..# #.##....÷*,,..,*##.# #.##.###.*,,),,*#.###.##.# #. j   gnoll*,,,,,*#..##.##.# #.*,,,,,* #####..#'##.# #.Eh ******* #.........#.# ##Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Eh Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (100% to hit)  The magic dart hits the kobold.Eh z -Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 club and quivering stones (100% to hit)  Eh The magic dart hits the kobold. _You kill the kobold!You have reached level 2!Ehu /  --more--Hh 14/15=6/8--2 0% Hh Hh 4 _Ih;  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ihq *,,,,,,,,,****#... BurningKing the Conjurer **#######...,,,,,,+,,,#... Deep Elf *,.........j,,,,,,**+*#... Health: 14/15 ======================-- *,........*#**,,,,,,,,#... Magic: 5/8===============--------- *,.......>*# *,,,.,,,,#... AC: 2Str: 4 *,........*# *,...,,,,+... EV: 11Ih_Int: 22 **,.......*.###....,,,,#... SH: 0Dex: 13 *,,.......*........,,,,+... XL:  2 Next:  0% Place: Dungeon:1 *,,.......@..###*******#... Noise: =--------  Time: 747.0 (0.0) *,,............# ######... c) +0 spear *,,.........##.## #......## Cast: Magic Dart Ih'v*,,...########..# #.##....÷ *,,..,* ##.# #.##.###. *,,),,* #.###.##.# #. j   gnoll *,,,,,* #..##.##.# #. *,,,,,* #####..#'##.# #. ******* #.........#.# ## _You have reached level 2!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  IhYPress: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (100% to hit)Ih j....*Ih J**Ih J**Ih, n.*.*Ih S***.IhY J**Jh~j*Aim: a gnoll, wielding a +0 whip (100% to hit)Jh *,,,,,,,,,****#... BurningKing the Conjurer**#######...,,,,,,+,,,#... Deep Elf*,.........j,,,,,,**+*#... Health: 14/15 ======================--*,........*#**,,,,,,,,#... Magic: 5/8===============---------*,.......>*# *,,,.,,,,#... AC: 2Str: 4Jhn*,........*# *,...,,,,+... EV: 11Int: 22**,.......*.###....,,,,#... SH: 0Dex: 13*,,.......*........,,,,+... XL:  2 Next:  0% Place: Dungeon:1*,,.......@..###*******#... Noise: =--------  Time: 747.0 (0.0)*,,............# ######... c) +0 spear*,,.........##.## #......## Cast: Magic Dart*,,...########..# #.##....÷*,,..,*##.# #.##.###.*,,),,*#.###.##.# #. j   gnoll*,,,,,*#..##.##.#h{9;49m #.*,,,,,* #####..#'##.# #.******* #.........#.# ##Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (100% to hit)  The magic dart hits the gnoll.JhsJh"}p.j....Jh%Z5==8.0 (1Jh!Jhy onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (100% to hit)  The magic dart hits the gnoll. _The gnoll is moderately wounded.Kh<  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Kh *,,,,,,,,,****#... BurningKing the Conjurer Khd**#######...,,,,,,+,,,#... Deep Elf *,..........,,,,,,**+*#... Health: 15/15 ======================== *,........j#**,,,,,,,,#... Magic: 4/8============------------ *,.......>*# *,,,.,,,,#... AC: 2Str: 4 *,........*# *,...,,,,+... EV: 11Int: 22 **,.......*.###....,,,,#... SH: 0Dex: 13 Khak*,,.......*........,,,,+... XL:  2 Next:  0% Place: Dungeon:1 *,,.......@..###*******#... Noise: =--------  Time: 748.0 (0.0) *,,............# ######... c) +0 spear *,,.........##.## #......## Cast: Magic Dart *,,...########..# #.##....÷ *,,..,* ##.# #.##.###. Khj*,,),,* #.###.##.# #. j   gnoll *,,,,,* #..##.##.# #. *,,,,,* #####..#'##.# #. ******* #.........#.# ## _The gnoll is moderately wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Khe<Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit)Kh**,,,,,,,,,****#... BurningKing the Conjurer**#######...,,,,,,+,,,#... Deep ElfKh*,..........,,,,,,**+*#... Health: 15/15 ========================*,........j#**,,,,,,,,#... Magic: 4/8============------------*,.......>*# *,,,.,,,,#... AC: 2Str: 4*,........*# *,...,,,,+... EV: 11Int: 22**,.......*.###....,,,,#... SH: 0Dex: 13*,,.......*........,,,,+... XL:  2 Next:  0% Place: Dungeon:1KhB*,,.......@..###*******#... Noise: =--------  Time: 748.0 (0.0)*,,............# ######... c) +0 spear*,,.........##.## #......## Cast: Magic Dart*,,...########..# #.##....÷*,,..,*##.# #.##.###.*,,),,*#.###.##.# #. j   gnoll*,,,,,*#..##.##.# #.*,,,,,* #####..#'##.# #.******* #.........#.# ##Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineKh9Aim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit)  The magic dart hits the gnoll.KhWKh]i.j...Khf+9.0 (1KhCmKho:Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Khp Aim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit)  The magic dart hits the gnoll. _The gnoll is heavily wounded.Khm  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.KhW/ *,,,,,,,,,****#... BurningKing the Conjurer **#######...,,,,,,+,,,#... Deep Elf *,..........,,,,,,**+*#... Health: 15/15 ======================== *,.........#**,,,,,,,,#... Magic: 3/8=========--------------- Kh/*,.......>j# *,,,.,,,,#... AC: 2Str: 4 *,........*# *,...,,,,+... EV: 11Int: 22 **,.......*.###....,,,,#... SH: 0Dex: 13 Kh0$*,,.......*........,,,,+... XL:  2 Next:  0% Place: Dungeon:1 *,,.......@..###*******#... Noise: =--------  Time: 749.0 (0.0) *,,............# ######... c) +0 spear *,,.........##.## #......## Cast: Magic Dart *,,...########..# #.##....÷ Kh0*,,..,* ##.# #.##.###. *,,),,* #.###.##.# #. j   gnoll Kh0o*,,,,,* #..##.##.# #. *,,,,,* #####..#'##.# #. ******* #.........#.# ## Kh1_The gnoll is heavily wounded.Casting: Magic Dart (safe; 1% risk of failure)  KhP1Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit)Lh*,,,,,,,,,****#... BurningKing the Conjurer**#######...,,,,,,+,,,#... Deep Elf*,..........,,,,,,**+*#... Health: 15/15 ========================*,.........#**,,,,,,,,#... Magic: 3/8=========---------------*,.......>j# *,,,.,,,,#... AC: 2Str: 4*,........*# *,...,,,,+... EV: 11Int: 22**,.......*.###....,,,,#... SH: 0Dex: 13*,,.......*........,,,,+... XL:  2 Next:  0% Place: Dungeon:1*,,.......@..###*******#... Noise: =--------  TiLh3me: 749.0 (0.0)*,,............# ######... c) +0 spear*,,.........##.## #......## Cast: Magic Dart*,,...########..# #.##....÷*,,..,*##.# #.##.###.*,,),,*#.###.##.# #. j   gnoll*,,,,,*#..##.##.# #.*,,,,,* #####..#'##.# #.******* #.........#.# ##Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit)  The magic dart hits the gnoll.Lh5Lh<c.j..LhA,50.0 (1LhFLhpIAConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit)  The magic dart hits the gnoll. _The gnoll is severely wounded.Lh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Lh  *,,,,,,,,,****#... BurningKing the ConjurerLhf  **#######...,,,,,,+,,,#... Deep Elf *,..........,,,,,,**+*#... Health: 15/15 ======================== *,.........#**,,,,,,,,#... Magic: 2/8======------------------ *,.......>.# *,,,.,,,,#... AC: 2Str: 4 *,........j# *,...,,,,+... EV: 11Lh 'Int: 22 **,........*###....,,,,#... SH: 0Dex: 13Lh 8 *,,.......*........,,,,+... XL:  2 Next:  0% Place: Dungeon:1 *,,.......@..###*******#... Noise: =--------  Time: 750.0 (0.0)Lh7  *,,............# ######... c) +0 spear *,,.........##.## #......## Cast: Magic Dart Lhe |*,,...########..# #.##....÷ Lh *,,..,* ##.# #.##.###. *,,),,* #.###.##.# #. j   gnoll *,,,,,* #..##.##.# #. *,,,,,* #####..#'##.# #. ******* #.........#.# ## Lh _The gnoll is severely wounded.Casting: Magic Dart (safe; 1% risk of failure)  Lh] Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit)Lhh  *,,,,,,,,,****#... BurningKing the Conjurer **#######...,,,,,,+,,,#... Deep Elf *,..........,,,,,,**+*#... Health: 15/15 ======================== *,.........#**,,,,,,,,#... Magic: 2/8======------------------ *,.......>.# *,,,.,,,,#... AC: 2Str: 4 *,........j# *,...,,,,+... EV: 11Int: 22Lh^j & **,.........###....,,,,#... SH: 0Dex: 13 *,,................,,,,+... XL:  2 Next:  0% Place: Dungeon:1 *,,.......@..###*******#... Noise: =--------  Time: 750.0 (0.0) *,,............# ######... c) +0 spear *,,.........##.## #......## Cast: Magic Dart *,,...########..# #.##....÷ *,,..,* ##.# #.##.###. *,,),,* #.###.##.# #. j   gnoll *,,,,,* #..##.##.# #. Lhk q*,,,,,* #####..#'##.# #. ******* #.........#.# ##Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit)  The magic dart hits the gnoll.Lh@p -   )#  * *   Lh:q    ÷  ##.#                Lhz -..Lh 3===481.0 (1Magic DartConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit)  The magic dart hits the gnoll. Lh3 ?_You kill the gnoll!Lh Lh Lh *,,,,,,,,,****#... BurningKing the Conjurer**#######...,,,,,,+,,,#... Deep Elf*,..........,,,,,,**+*#... Health: 15/15 ========================*,.........#**,,,,,,,,#... Magic: 3/8=========---------------*,.......>.# *,,,.,,,,#... AC: 2Str: 4Lh *,........)# *,...,,,,+... EV: 11Int: 22**,.........###....,,,,#... SH: 0Dex: 13*,,................,,,,+... XL:  2 Next: 48% Place: Dungeon:1*,,.......@..###*******#... Noise: =--------  Time: 751.0 (1.0)Lh **,,............# ######... c) +0 spear*,,.........##.## #......## Cast: Magic Dart*,,...########..# #.##....÷*,,..,*##.# #.##.###.*,,),,*#.###.##.# #. *,,,,,*Lhg m#..##.##.# #. *,,,,,* #####..#'##.# #. ******* #.........#.# ## Lh Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineLh Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit)  The magic dart hits the gnoll. Lh |_You kill the gnoll! _Your Conjurations skill increases to level 5!PhnPh1 Spells (Memorise)TypeFailure Level  a - Searing RayConjuration2% 2  b - Fulminant PrismConjuration/Alchemy 41% 4  c - Iskenderun's Mystic Blast Conjuration/Translocation 41% 4 6 spell levels left Ph^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitWhA Searing Ray Fires a continuous piercing ray of arcane energy from the caster's hands. So long as the caster maintains focus upon the spell and supplies it with magical power (by waiting in place and not taking any other actions), the ray will follow the caster's target if it should move. Level: 2School: ConjurationFail: 2%Power: 50%WhBDamage: 2d6 (max 2d8) Accuracy: +++++Range: 4Noise: Quiet Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.ih1I Spells (Memorise)TypeFailure Level  a - Searing RayConjuration2% 2  b - Fulminant PrismConjuration/Alchemy 41% 4  c - Iskenderun's Mystic Blast Conjuration/Translocation 41% 4 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitjh\ jhc jhk *,,,,,,,,,****#... BurningKing the Conjurer**#######...,,,,,,+,,,#... Deep Elf*,..........,,,,,,**+*#... Health: 15/15 ========================*,.........#**,,,,,,,,#... Magic: 3/8=========---------------*,.......>.# *,,,.,,,,#... AC: 2jhom Str: 4*,........)# *,...,,,,+... EV: 11Int: 22**,.........###....,,,,#... SH: 0Dex: 13*,,................,,,,+... XL:  2 Next: 48% Place: Dungeon:1*,,.......@..###*******#... Noise: =--------  Time: 751.0 (0.0)*,,............# ######... c) +0 spear*,,.........##.## #......## Cast: Magic Dart*,,...########..# #.##....÷*,,..,*##.# #.##.###.*,,),,*#.###.##.# #. *,,,,,*#..##.##.# #. *,,,,,* #####..#'##.# #. jhSn |******* #.........#.# ## Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit)  The magic dart hits the gnoll. _You kill the gnoll! _Your Conjurations skill increases to level 5!jh6w jhx Memorise Searing Ray, consuming 2 spell levels and leaving 4? Y - Yes  N - NokhVkh#*,,,,,,,,,****#... BurningKing the Conjurer**#######...,,,,,,+,,,#... Deep Elf*,..........,,,,,,**+*#... Health: 15/15 ========================*,.........#**,,,,,,,,#... Magic: 3/8=========---------------*,.......>.# *,,,.,,,,#... AC: 2Str: 4*,........)# *,...,,,,+... EV: 11Int: 22**,.........###....,,,,#... SH: 0Dex: 13*,,................,,,,+... XL:  2 Next: 48% Place: Dungeon:1*,,.......@..###*******#... Noise: =--------  Time: 751.0 (0.0)*,,............#h;39;49m ######... c) +0 spear*,,.........##.## #......## Cast: Magic Dart*,,...########..# #.##....÷*,,..,*##.# #.##.###.*,,),,*#.###.##.# #. *,,,,,*#..##.##.# #. *,,,,,* #####..#'##.# #. ******* #.........#.# ## Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit)  The magic dart hits the gnoll. _You kill the gnoll! _Your Conjurations skill increases to level 5!kh:-2.0 (1 _khkhIkhUE-3.0 (2khkhgkh+4.0 (3khkhm Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit)  The magic dart hits the gnoll. _You kill the gnoll! kh_You start memorising the spell. You continue memorising. x2khXkhkhb c _You finish memorising. Spell assigned to 'b'.nhl nh What do you want to examine? Items  a - ()) a +0 clubb - (() 5 stonesph! ph' ph. *,,,,,,,,,****#... BurningKing the Conjurer**#######...,,,,,,+,,,#... Deep Elf*,..........,,,,,,**+*#... Health: 15/15 ========================ph^/ *,.........#**,,,,,,,,#... Magic: 3/8=========---------------*,.......>.# *,,,.,,,,#... AC: 2Str: 4*,........)# *,...,,,,+... EV: 11Int: 22**,.........###....,,,,#... SH: 0Dex: 13*,,................,,,,+... XL:  2 Next: 48% Place: Dungeon:1*,,.......@..###*******#... Noise: ---------  Time: 754.0 (3.0)ph/ *,,............# ######... c) +0 spear*,,.........##.## #......## Cast: Magic Dart*,,...########..# #.##....÷*,,..,*##.# #.##.###.*,,),,*#.###.##.# #. *,,,,,*#..##.##.# #. phU0 %*,,,,,* #####..#'##.# #. ******* #.........#.# ## Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit)  The magic dart hits the gnoll. _You kill the gnoll! _Your Conjurations skill increases to level 5! _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.ph@7 ph= phoD phoE qh/kqhmA +0 whip. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.0qhjn/At 100% training you would reach 12.0 in about 8.0 XLs. Damage rating: 5 (Base 6 x 85% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a gnoll on level 1 of the Dungeon. Stash search prefixes: {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “Not with a Club, the Heart is broken (g)o to location.rhrho*,,,,,,,,,****#... BurningKing the Conjurer**#######...,,,,,,+,,,#... Deep Elf*,..........,,,,,,**+*#... Health: 15/15 ========================*,.........#**,,,,,,,,#... Magic: 3/8=========---------------*,.......>.# *,,,.,,,,#... AC: 2Str: 4*,........)# *,...,,,,+... EV: 11rhInt: 22**,.........###....,,,,#... SH: 0Dex: 13*,,................,,,,+... XL:  2 Next: 48% Place: Dungeon:1*,,.......@..###*******#... Noise: ---------  Time: 754.0 (0.0)*,,............# ######... c) +0 spear*,,.........##.## #......## Cast: Magic Dart*,,...########..# #.##....÷*,,..,*##.# #.##.###.*,,),,*#.###.##.# #. *,,,,,*#..##.##.# #. *,,,,,* #####..#'##.# #. ******* #.........#.# ## Aim: a gnoll, wielding a +0 whip (severely woundedh7m, 100% to hit)  The magic dart hits the gnoll. _You kill the gnoll! _Your Conjurations skill increases to level 5! _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.rhrhQrhzsho 3sh sh shg _4===sh shn sh shB sh ,sh sh ,sh sh; sh n5======sh] sh ,shT sh ,sh sh ,sh sh sh> 4===sh  sh# e6===sh shb ,sh sh" ,sh! sh$ ,sh2& sha* 7======sh* sh'- ,sh/ sh1 ,sh2 sh6 ,sh7 sh9 Q===shb: sh; sh; M8===shn< sh?B shD sh_D shE sh H shJ shZJ shtK shM shO ,shP shAS sh` 5*,,,,,,,,,* ###.. #...,,....#***#....**#######...,,....+,,,#....*,..........,,....##+*#.....##*,.........#**w......,#.....# *,.......>.# *.......,#....)##*,........)# *.......,+.....'sh a **,.........###,#.....#*,,...........@.......,+.....+*,,.......[..#########*#.....#*,,............# ######.Magic Dart*,,.........##.## #......###.#.*,,...########..# #.##....÷...sh^a *,,..,* ##.# #.##.###...## w   dart slug (asleep)*,,),,* #.###.##.# #...#.*,,,,,* #..##.##.# #...#.sha *,,,,,* #####..#'##.# #...#.shUs 077.0 (23.0)shHx J===8.0 (24sh| sh!~ \ _A dart slug comes into view.uh?  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vhK7 *,,,,,,,,,* ###..... BurningKing the Conjurer #...,,....#***#....... Deep Elf  **#######...,,....+,,,#....... Health: 15/15 ========================  *,..........,,....##+*#.....## Magic: 6/8==================------  *,.........#**w......,#.....#  AC: 2vhc8Str: 4  *,.......>.# **......,#....)## EV: 11Int: 22  *,........)# **......,+.....'. SH: 0Dex: 13  **,.........###*......,#.....#. XL:  2 Next: 48% Place: Dungeon:1  *,,...........@.......,+.....+. Noise: ---------  Time: 778.0 (0.0)  *,,.......[..#########*#.....#. c) +0 spear  *,,............# ######.....#. Cast: Magic Dart  *,,.........##.## #......###.#.  *,,...########..# #.##....÷....  *,,..,* ##.# #.##.###...## w   dart slug (asleep)  *,,),,* #.###.##.# #...#.  *,,,,,* #..##.##.# #...#. vh8 *,,,,,* #####..#'##.# #...#. _A dart slug comes into view.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  vh9~Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)whX w*wh w*Aim: a dart slug (asleep, 100% to hit)whP*,,,,,,,,,* ###..... BurningKing the Conjurer#...,,....#***#....... Deep Elf**#######...,,....+,,,#....... Health: 15/15 ========================*,..........,,....##+*#.....## Magic: 6/8wh==================------*,.........#***......,#.....# AC: 2Str: 4*,.......>.# **......,#....)## EV: 11Int: 22*,........)# **......,+.....'. SH: 0Dex: 13**,.........###*......,#.....#. XL:  2 Next: 48% Place: Dungeon:1wh*,,...........@.......,+.....+. Noise: ---------  Time: 778.0 (0.0)*,,.......[..#########*#.....#. c) +0 spear*,,............# ######.....#. Cast: Magic Dart*,,.........##.## #......###.#.*,,...########..# #.##....÷....*,,..,*##.# #.##.###...## w   dart slug*,,),,*#.###.##.# #...#.*,,,,,*#..##.##.# #...#.whw*,,,,,* #####..#'##.# #...#.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  You focus your ray upon the dart slug. The searing ray hits the dart slug!xhF  onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  You focus your ray upon the dart slug. The searing ray hits the dart slug!  The dart slug is severely wounded.xhyOX.w..xhVq==9.0 (1Ray xh9^xh`f _(Press . to maintain the ray.)zh H  The searing ray hits the dart slug!zh ****zhs[.†..zh}5---62--80Magic Dart+ zh[zhM _You kill the dart slug!~h5 3~h6 ~hd= K  You stop channelling your searing ray.~h> / _~h E 6===~hF ~hH ,~hI ~hK ,~hL ~hN ~h O ;===~hP ~hQ ~hFR F7===~hCS ~h3U ,~hV ~h@X ,~hoY ~h8[ ,~ha\ ~hT^ ~h^ l8======~h_ ~hSd ~hCf ,~hf ~h8h ~hRi ,~hj ~hl ~hm ,~hn ~hq ~hr ~hs ;===~hBt ~h&x e  You see here a dart slug corpse.~hL{ ~h{  _~h} ~h ~h ,~h ~h. ~hE ~h ~h ~h ~h ,~h ~h ~h; ,~h6 ~h ~h ,~h ~h٩ 7 _You open the door.~hʫ 3~h ~h ~hr ,~h ~hl ~h ~h@ ~h" ~h ~h ,~h ~h! ~h ,~hH ~hJ ~hr ,~hm ~h ~h$ ,~h ~h ~h ~h ~h ~h ~hl ,~hI ~hP ~h ~h ~h ~h1 ~h~  #........#  #........#  #........# # ##........#  #..# # #.........# # #.........#####. *#####.....'...#. *.......@.........##+##.--811.0 (31.0) *..........###........#. *........>.# #†.......#. *.........)# #........+. **..........###........# *,)....................+.. *,........[..###########. ~h| *,.............# ######. *,,.........##.## #......#~h; ~h ,2.0 (32~h ~h # _Found a whip.h)3hhh,ha,h,hhh ,h` hhZ,hhh,hwh_h!,hp#h3%h&,h'h73h{6,hY8h=hG?,h[@hDhTFhFh0Hh,KhL,hYNhPhS,h ThVh!X,hZhs]h^,h}_hKbhHd,hehhhj,hkhohq,h,rhsh!u,huhMwhCx,hxh8zh{,h{h|h},h~hKh,hhhĂ,hhh,h\hh܈,hh݊hh,hrh,hhh,hhzhk,hMhhͣ,h=h)...##..##.##.# #...#.## ## ...# #####..#'##.# #...#.# #. #### #.........#.# ###.#.####.#.........#.# #.#.##.#.#.........#.# #)..##...#.........#.# #...'.#.#.........#+### #.#.##.#.............# #.#.##.##.....# #.#.####h4########+#....# #.#.# # #,#....###.#.## ## #.#.....##.#..# # #.#......#.##.## # #........#.##..##  #..........###..#  #.......#..####.## #.......##...##hS640'#.##.##.##..#..#..h|h3M======3.0 (31hh= _As you open the door, it creaks loudly!hP~Ihhh,hh,hRh7hҕ,hh7 _You open the door.hݝ3h h@  There is an open door here.hZh _hhhh=hhh̯,h{hh,hh}h,hhh,hhh+,hhh,h\h h,hh.h,hhhF,h'hph,h!hXhh,hhh,hhh,hRh>  You see here a +0 dagger.hh< _hrhXhY,hhhhhhh@hvhbhh@hhShM h ,h- h3 ######### ...# #.......# ...# #.......# ...# #.......# ...# #######.......# # ...# #......# # ...# #.# #h4------69.0 (26 ...# ###.........##### # ...#####...........# ######## ...'...#...........# ##.......[. ...##+##.....##########.......... .......#.....# ###......#####. .......#....)### ##......###...#. .......+.....'.#####.'.>.#. .......#.....#.##....#####.#...#.h==------hChEE _Done exploring.h83h<:h`0.0).....)..hghmhpE _Done exploring.h# ##.# #.#.# #.#.# #.#.# #hD.# .# #.# .# #.# .# ###.##### .#####.# .'...#.# ##.[.##+##.....hٍ####.#.....# ###......##### †.#....)### ##......###...#.+.....'.###.....###.'.>.#.#.....#.##....#####.#...#hh+370.0 (1 _hchh  ############## ...........#######......##########.. #########'...##.......[.h ... ........+.....+......####.#.#...# h h &1h; h h # ###.# #.......#.# #.#.# #.#hl .# #.#.# #.#.# #.#.# ###.#####.#####.# .'...#.# ##.h .##+##.....#### #.#.....# ###...... h #†hי .#....)### ##......###... #.+.....'.###.....###.'.>. #h .#.....#.##....#####.#....+.....+......####.#.#...hr hp &2hޮ h< h` ############### .............#######......##ha########.. ########'...##.......##+#h"aH##########.h#.#.....#.##....#####.#.+.....+......####.#.##.....#.##.[####.##' ..# ######.....#.##.## #..##..#h h &5h h( hhhXhh.# #.#.# #.......#.# #.#.# #.#.# #.#.# #.#.# ###.#####.#####.# .'...#.# ##h.##+##.....#####.#.....# ###...... # #†h=.#....)### ##......### # #.+.....'.###.....###.'.#h^.#.....#.##....#####.#.+.....+......####.#.# .h}##.....#.##.[####.##'.# ######.....#.##.## #..##..#hh&6h hh  .#######......##########.. ######'...##.....##+###########. ###........ ###......## # #†)### ##......###.h #.....# ##.## #......###.#.#..# ##.#.#..' h hU &7h% h& h> #######.................##...########...........# ######'........# ##.....##+###########. ###........h?_ ###......## # #†)### ##......###..+.....'.###.....###.'...##..###.# ##..# #.##....÷......## #..###..# hqEhH&8hNh=OhN< ######............##....########...........# ######'....##.....##+#h=O##########. ###........ ###......## # #†## ##......###..hmO+.....'.###.....###.' ###.....#.##....#####.#hOC..#hO....÷...  ##.# #.##.###...##.## ##.#.##'##hOD hVh\&9hbhmeO _You see here a +0 dagger.h .......###.........########...........# ######'...##.....##+###########. ###........ ###......## # #†h)### ##......###..+....@'.###.....###.' ###.....#.##....#####.# ...+.....+......####.##hs.##.###...#h#.###.##.# #...#..# #..#.##.#. hh.80 _hh\ h= ###.........########.. ######'...##.....##+###########. ###........ ###......## # #†)### ##......###..+.....'.###.....###.' ##h_#....@#.##....#####.# ...+.....+......####. .###########.....#.##.[####.##'#####.# #...##..##.##.# #...#.## ##..##.#.'. hh&1h,hzhYW ##########.. ######'...##.....##+###########. ###........ ###......## # #†hE)### ##......###..+.....'.###.....###.' ###.....#.##....#####.# ...+....@+......####. .hď###########.....#.##.[####.##'## ...# ## #..##......h3#h....# ####..#'##.# #...#.# #..#.###.#. hhܖh&2hϢhhwt.# ###.#####.#####...........# .'...#...........# ##.##+##.....## .###hdw.#.....# ###...... .# #†.#....)### ##......### )# #.+.....'.###.....###.' .###hw.#.....#.##....#####.#.+...@.+......####.#.# ..hwd##.....#.##.[####.##'hwJ.# ######.....#.##.## #..##.. .##.## #......###.#.#..# ##.#.#..h8x#..# #.##....÷......## #..###.. ##.# #.##.###...##.## ##.#.##' #.###.##.# #...#..# #..#.##.#hWx> #..##.##.# #...#.## ##..##.#.'#..#'##.# #...#.# #..#.###.#hhI&3hDhh<.# ###.#####.#####...........# .'...#...........# ##.##+##.....## ..###.#.....# ###...... >.# #†.#....)### ##...... .)# #h|.+.....'.###.....###. ..###.#.....#.##....#####..+..@..+......####.#. [..##.....#.##.[####.##'hG.# ######.....#.##.## #..## ..##.## #......###.#.#..# ##.#.#h #..# #.##....÷......## #..### ##.# #.##.###...##.## ##.#.##'h' #.###.##.# #...#..# #..#.##.hA6 #..##.##.# #...#.## ##..##.#.  #####..#'##.# #...#.# #..#.###.h" h%&4hZ,hB-h #.# ###.##### #.#####.....# #.'...#...........# ##.##+##.....##.###.#.....# ### .>.# #†.#....)### ##...... ..)# #h .+.....'.###.....###.###.#.....#.##....#####.+.@...+......####.# .[..##.....#.##.[####.##.# ######.....#.##.## #..##.##.## #......###.#.#..# ##.#.##..# #.##....÷......## #..### ##.# #.##.###...##.## ##.#.## #.###.##.# #...#..# #..#.##hK #..##.##.# #...#.## ##..##.# #####..#'##.# #...#.# #..#.###hhX&5hhh# #.# ###.#####  #.#####.....# #.'...#...........# ##.##+##.....##.###.#.....# ### ..>.# #†.#....)### ##.......)# #.+.....'.###......###.#.....#.##.....+@....+......####. ..[..##.....#.##.[####.hp.# ######.....#.##.## #...##.## #......###.#.#..# ##.#.#..# #.##....÷......## #.. ##.# #.##.###...##.## ##.#. #.###.##.# #...#..# #..#. #..##.##.# #...#.## ##..##. #####..#'##.# #...#.# #..#.h6h֏&6h[h'h=W ####.. ## #'....##. ..##+###########.###........ ###..>.# #†)### ##...)# #.+.....'.###.....##.###.....#.##....##...hWM+.....+......####.[..###########@....#.##.[####.#.....# ## #.##.## #......###.#.#..# ##.#..####hW#.........#.# ###.#.####..#.## h]h`&7h$fhqgh M #######  ####. ## ##'.........# ##.......##+##########..###..# ###>.# #†#....)### ##......)# +.....'.###.....####.....#.##....####.............+@....+......####.[..#####[####hl...# ######.....#.##.## #..# ....##.## #......###.#.#..# ##.#..## ##hh%&8h'hh%A #.# ###.##### #.#####.....# # #.'...#...........# ##.##+##.....##.###.#.....# ###. .>.# #†.#....)### ##......#h|A X)# #.+.....'.###.....####.#.....#.##....#+.@...+......####.# .[..#hA #.....#.##.[####.## ######.....#.##.## #..#hA q##.## #......###.#.#..# ##.#.#..# #.##....÷......## #..#hB W##.# #.##.###...##.## ##.#.##.###.##.# #...#..# #..#.#h;B #..##.##.# #...#.## ##..##.######..#'##.# #...#.# #..#.#h]J hMP &9hV hW h|z.# ###.##### .#####.....# # .'...#...........# ##.##+##.....##.###.#.....# ###. >.# #†.#....)### ##......# .)# #.+.....'.###.....###.###.h-}#.....#.##....#####.+..@..+......####.#. [..##.....#.##.[####.##'# ######.....#.##.## #..##.h}B##.## #......###.#.#..# ##.#.#...# #.##....÷......## #..###.##.# #.##.###...##.## ##.#.##'h}#.###.##.# #...#..# #..#.##.h}#..##.##.# #...#.## ##..##.#.#####..#'##.# #...#.# #..#.###.hshш'90huhːh=# ###.##### #####...........# #'...#...........# ##.##+##.....##. .###.#.....# ###......# .# #†.#....)### ##......# )# #.+.....'.###.....###.' .###.#.....#.##....#####.#+...@.+......####.#.# ..#h%>>#.....#.##.[####.##'## ######.....#.##.## #..##. .##.## #......###.#.#..# ##.#.#...# #.##....÷......## #..###.##.# #.##.###...##.## ##.#.##'#h`>#.###.##.# #...#..# #..#.##.##..##.##.# #...#.## ##..##.#.' #####..#'##.# #...#.# #..#.###.#hHhM&1hUh"VhF# ###.##### #####...........# #'...#...........# ##.##+##.....##. ###.#.....# ###......# hF# #†.#....)### ##......###. # #.+.....'.###.....###.'. ###.#.....#.##....#####.#.+....@+......####.#.#. .##.....#.##.[####.##'## ######.....#.##.## #..##..# hFc##.## #......###.#.#..# ##.#.#..'..# #.##....÷......## #..###..#hG^##.# #.##.###...##.## ##.#.##'##.###.##.# #...#..# #..#.##.#.h+G #..##.##.# #...#.## ##..##.#.'...#'##.# #...#.# #..#.###.#.hNhT&2hgZh[hj#.##...'.......##.[##hshRz&3h#h) _There is an open door here. _You see here a +0 dagger. _Done exploring. _You see here a +0 dagger.open the door.hl# ###.##### #####...........# #'...#...........# ##.##+##.....##..#.....# ###......#  #†.#....)### ##......###.  #.+.....'.###.....###.'.>.#.....#.##....#####.#.+.....@......####.#.#. ##.....#.##.[####.##'## ######.....#.##.## #..##..#. #h?.## #......###.#.#..# ##.#.#..'. #..# #.##....÷......## #..###..#. ##.# #.##.###...##.## ##.#.##'##.###.##.# #...#..# #..#.##.#.#..##.##.# #...#.## ##..##.#.'.<..#'##.# #...#.# #..#.###.#.hZh &4hhEQ _There is an open door here.hz# ###.##### #####...........# #'...#...........# ##.##+##.....#. #.#.....# ###......# #†.#....)### ##......###. #.+.....'.###.....###.'.>. #.#.....#.##....#####.#.+.....'####.#.#.#.....#.##.[####.##'# .hg{}# ######.....#.##.## #..##..#. .## #......###.#.#..# ##.#.#..'. ..# #.##....÷......## #..###..#. #.# #.##.###...##.## ##.#.##'# #.###.##.# #...#..# #..#.##.#. #..##.##.# #...#.## ##..##.#.'.<...#'##.# #...#.# #..#.###.#.hNh-5 _hDhjhn# ###.##### #####....# #'...#.....# ##.[##+##.....##. .#.....# ###......# †.#....)### ##......###...# .h9o'+.....'.###.....###.'.>.# .#.....#.##....#####.#...#+.....'.@....####.#.#...#.....#.##.[####.##'# # ######.....#.##.## #..##..#. ## #......###.#.#..# ##.#.#..'. .# #.##....÷......## #..###..#. hto.# #.##.###...##.## ##.#.##'# .###.##.# #...#..# #..#.##.#...# ho ..##.##.# #...#.## ##..##.#.'.<.# #..#'##.# #...#.# #..#.###.#...#hvhz&6h~hhjJ# ###.##### ######....# #'...#....# ##.[.##+##.....##.#.....# ###......#####. .#....)### ##......###...#.+.....'.###.....###.'.>.#.#.....#.##....#####.#...#.+.....'..@...####.#.#...#.hk7.....#.##.[####.##'#####.  ######.....#.##.## #..##..#. # #......###.#.#..# ##.#.#..'. # #.##....÷......## #..###..#. # #.##.###...##.## ##.#.##'#####. ###.##.# #...#..# #..#.##.#...#. .##.##.# #...#.## ##..##.#.'.<.#. ..#'##.# #...#.# #..#.###.#...#.h?shfx&7hH~hh4x# ###.##### #.#####.# #.'...#...# ##.[.##+##.....###.#.....# ###......#####.#....)### ##......###...#.#+.....'.###.....###.'.>.#.##.....#.##....#####.#...#.#+.....'...@..####.#.#...#.#.....#.##.[####.##'#####.#######.....#.##.## #..##..#....#  #......###.#.#..# ##.#.#..'....#  #.##....÷......## #..###..#....#  #.##.###...##.## ##.#.##'#####.#h5.##.# #...#..# #..#.##.#...#.# ##.##.# #...#.## ##..##.#.'.<.#.# .#'##.# #...#.# #..#.###.#...#.#h0=hB&8hKhxMh!g# ###.##### #. .#####.# ###. .'...#.# ##.[. .##+##.....###.#.....# ###......#####.#....)### ##......###...#.#.+.....'.###.....###.'.>.#.#.#.....#.##....#####.#...#.#.+.....'....@.####.#.#...#.#......#.##.[####.##'#####.#. h؞######.....#.##.## #..##..#....#. #......###.#.#..# ##.#.#..'....#. #.##....÷......## #..###..#....#. #.##.###...##.## ##.#.##'#####.#. #.##.# #...#..# #..#.##.#...#.#. #.##.# #...#.## ##..##.#.'.<.#.# #'##.# #...#.# #..#.###.#...#.#hzhC9hRt V# ###.##### #. #####.# ##. '...#.# ##.[. ##+##.....###.#.....# ###......#####.#....)### ##......###...#.#.ht N+.....'.###.....###.'.>.#.#.#.....#.##....#####.#...#.#.+.....'.....@####.#.#...#.#......#.##.[####.##'#####.#......#.##.## #..##..#....#. ht ......###.#.#..# ##.#.#..'....#. .##....÷......## #..###..#....#. h*u 2.##.###...##.## ##.#.##'#####.#.# .##.# #...#..# #..#.##.#...#.#. .##.# #...#.## ##..##.#.'.<.#.# '##.# #...#.# #..#.###.#...#.#h7} hU (900hs h h^E hJ hP h,Q h0 h5 h; h< h h h hD hO.# ###.##### # .#####.# ## .'...#.# ##.[ .##+##.....###.#.....# ###......#####.#....)### ##......###...#.#.+.....'.###.....###.'.>.#.#.#.....#.##....#####.#...#.#.+.....'....@.####.#.#...#.##.....#.##.[####.##'#####.##.....#.##.## #..##..#....# #......###.#.#..# ##.#.#..'....# #.##....÷......## #..###..#....# #.##.###...##.## ##.#.##'#####.#. #.##.# #...#..# #..#.##.#...#.# #.##.# #...#.## ##..##.#.'.<.#. #'##.# #...#.# #..#.###.#...#.hh&1hkhh9uh}wA robe. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2Encumbrance rating: 0 It can be maximally enchanted to +2. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: unidentified armour _________________ “CLEOPATRA: Give me my robe, put on my crown; I have hw Immortal longings in me”  -William Shakespeare, _Anthony & Cleopatra_, V, ii. ca. 1605. (g)o to location.hh}5.# ###.........######.. BurningKing the Conjurer .#####...........# ##########.. Deep Elf .'...#...........# ##.......[... Health: 15/15 ======================== .##+##.....##########............ Magic: 8/8======================== .....#.....# ###......#####... AC: 2Str: 4 h֤.....#....)### ##......###...#.#. EV: 11Int: 22 .....+.....'.###.....###.'.>.#.#. SH: 0Dex: 13 .....#.....#.##....#####.#...#.#. XL:  2 Next: 62% Place: Dungeon:1 h.....+.....'....@.####.#.#...#.#. Noise: ---------  Time: 901.0 (1.0) ######.....#.##.[####.##'#####.#. c) +0 spear h"-######.....#.##.## #..##..#....#. Cast: Magic Dart #......###.#.#..# ##.#.#..'....#. hD#.##....÷......## #..###..#....#. #.##.###...##.## ##.#.##'#####.#.hf  #.##.# #...#..# #..#.##.#...#.#.  h#.##.# #...#.## ##..##.#.'.<.#.##  h#'##.# #...#.# #..#.###.#...#.##  _You see here a +0 dagger. hl_Done exploring. _Done exploring. _You see here a +0 dagger. hޥ5_You open the door. _There is an open door here.hh̰hh.5 3hh6 hfB hB hI nhI hqL hrN ,hP hS hTV ,h0X h[ hG] ,h^ hTb @  There is an open door here.hd hd  _hf h'i h9k ,hrl hn hTp ,hlq hus h\u ,hv hx h{z ,h{ hn~ h& ,hd h] 7 _You open the door.h 3h h2 n ##........# #.............#  #...# #.............#  #...# ###...#####  #.........#####....# # ###.........'...#..h M...# ##.......##+##.....############........#.....# ###..hH >.# #†.......#....)### ##....)# #........@.....'.###.....#132.0) .....###........#.....#.##....### ................+.....'......#### ...[..###########.....#.##.[### ........# ######.....#.##.## #. .....##.## #......###.#.#..# ##.# #######..# #.##....÷......## #..# ##.# #.##.###...##.## ##.#. h #.###.##.# #...#..# #..#.hR h h Q _There is an open door here.h hq A +0 robe. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It h offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2Encumbrance rating: 0 hž zIt can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would remain unchanged. h6 hYour EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me” (g)o to location.hz h w ##........# #.............# BurningKing the Conjurer#.........# #.............# Deep Elf#.........# ###.........##### Health: 15/15 ========================#.........#####...........# # Magic: 8/8======================== ###.........'...#...........# ## AC: 2Str: 4 h, ............##+##.....##########. EV: 11Int: 22 .....###........#.....# ###... SH: 0Dex: 13 ...>.# #†.......#....)### ##..... XL:  2 Next: 62% Place: Dungeon:1 ....)# #........@.....'.###.....# Noise: ---------  Time: 913.0 (12.0) .....###........#.....#.##....### c) +0 spear hˋ ................+.....'......#### Cast: Magic Dart ...[..###########.....#.##.[####. ........# ######.....#.##.## #.. .....##.## #......###.#.#..# ##.#  #######..# #.##....÷......## #..# ##.# #.##.###...##.## ##.#. #.###.##.# #...#..# #..#.h   _You see here a +0 dagger. _You open the door. _There is an open door here. h1 w_There is an open door here. _You open the door. _There is an open door here.h) h1 h͛ hqhEquip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +0 spear (weapon) Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  d - a ring of poison resistance (worn)  e - an amulet of faith (worn)[?] describe selected h[!] equip|wield|wear|put on[tab] equip|unequip h,h3h= ##........# #.............# BurningKing the Conjurer#.........# #.............# Deep Elf#.........# ###.........##### Health: 15/15 ========================#.........#####...........# # Magic: 8/8======================== ###.........'...#...........# ## AC: 2Str: 4 ............##+##.....##########. EV: 11Int: 22 .....###........#.....# ###... SH: 0Dex: 13 h=o...>.# #†.......#....)### ##..... XL:  2 Next: 62% Place: Dungeon:1 ....)# #........@.....'.###.....# Noise: ---------  Time: 913.0 (0.0) .....###........#.....#.##....### c) +0 spear ................+.....'......#### Cast: Magic Dart h=4...[..###########.....#.##.[####. ........# ######.....#.##.## #.. h=.....##.## #......###.#.#..# ##.#  h>#######..# #.##....÷......## #..# h7> ##.# #.##.###...##.## ##.#. #.###.##.# #...#..# #..#.hi>|  _You see here a +0 dagger. _You open the door. h>_There is an open door here. _There is an open door here. _You open the door. _There is an open door here.hGopen the door. _There is an open door here. _You open the door. _There is an open door here.  Okay, then.hzSh\h]. _h&3h'hJ-h2.h#4 _hc6h7hH7h7h8hJ9,h9h:h;,hc<h=ht?h?h@h ChE,hFhHhJ,hLhO[4 ##........# #...... #.........# #...... #.........# ###...... #.........#####........  #########.........'...#........  #...........##+##.....###  #..........###........#.....#  #........>.# #†.......#....)###  #.........)# #..'.....'21.0 (8  ##..........###........#.....#. h[H #.)....................+.....'..  #.........[..###########.....#.#  #........# ######.....#.#  #...........##.## #......###.  #.....########..# #.##....÷.....h[#.....# ##.# #.##.###...##..)..# #.###.##.# #...#.h bhihih;3hhhhnh hhhh0h"h|,h h+hz,hUhh,hh=<  You see here a +0 robe.h.h _h)huh ,h h* #.........##############.........'...##...........##+###....##..# #........>.# #†.# #.........)# #........'. ##..........###........#. #.)....................+. #.......@.[..###########.9 #.......# ######. #...........##.## #.... #.....#..# #.##... h#.....# ##.# #.##.# #..)..# #.###.##.# #.....# #..##.##.# #.....# #####..#'##.# ####### #.........#.#h+h3h5h&3h'h3h5,h<,hz>,h@h ChE,hFhHhJ,hwLh^#.# ## ##........#  #.........#  #.........# ## #.........#####..#########.........'...#..#.......##+##..#...###........#..#.h^.# #†.......#..33.0 (4#..)# #........'..##...###........##.)....................+#.........[..###########...#..............# ######... #...........##.## #......## #.....########..# #.##....÷ #.....# ##.# #.##.###. hhhphrc _There is a stone staircase leading down here.hhhahh 24.0 (1 _h? h  ######### ##2   ##.......# #..# #>.......# .....[...# ### ######### h h hZ +7 (1.7h&_ hd _You climb downwards.  Found a scale mail. Found a stone staircase leading down. _There is a stone staircase leading up here.h_ h >A scale mail. A leather suit covered with metal plates attached to each other in overlapping rows to provide full protection, but at the cost of reduced freedom of movement.Base armour rating: 6Encumbrance rating: 10 It can be maximally enchanted to +6. h. PStash search prefixes: {body armour} {body armor} Menu/colouring prefixes: unidentified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (g)o to location.hsh~ BurningKing the ConjurerDeep ElfHealth: 15/15 ========================Magic: 8/8========================AC: 2Str: 4EV: 11Int: 22#########SH: 0Dex: 13##.......#XL:  2 Next: 62% Place: Dungeon:2.......@.#Noise: ---------  Time: 934.7 (1.7)##.......#c) +0 spear#........#Cast: Magic Dart#>.......#.....[...###.......########## _Okay, then. _You see here a +0 robe. h~_There is a stone staircase leading down here. _You climb downwards.  Found a scale mail. Found a stone staircase leading down. _There is a stone staircase leading up here.hhhҊh3hhhhP _h5,hhhh,hh@ h ,h hh,h9hsJ _Found a stone staircase leading down.h3hh% ######### ###.......# #.@.....<.#40.7 (6.0......##.......#..... #........#.>.. #>.......# ......[...# .###.......# . #########h )h",h\-h 3h h& h h, hi$ ############.......##.......<.......##...... #@......2.7 (2.>.. #>... ......[## .###h& hi* h+ h?3h@hChLFhK~  There is a stone staircase leading down here.hNhN _hkPhRhUhUhVh Yh\,h]hk.............. #########.......###.......#.......#.......<.#........##.......#........#........#...>....#>.......#$......@.....[...#6.7 (4#.###..###.......# ..... ######### ####. #.#.#hshyh|* _Found 9 gold pieces.h 3h h9 h h* hu nh h ,hq h" h ,h h h  #.......# #.......# ######### #.......###.......######.......#.......<.#.....##.......#.....#........#.....>....#>.......# #$.@..........[...# #####.......# #J.....# #########Magic Dart #####.## #.# #.#J   endoplasm (asleep) #.##.#hC v 50  An endoplasm comes into view.h BJ.Jh7 +1.7 (5h h[ ^ _The endoplasm quivers.h  hCasting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h ?  BurningKing the Conjurer #.......#  Deep Elf h\ E#.......# #########  Health: 15/15 ======================== #.......###.......#  Magic: 7/8=====================--- #####.......#.......<.#  AC: 2Str: 4 .............##.......#  EV: 11Int: 22 .............#........#  SH: 0Dex: 13 h '........>....#>.......#  XL:  2 Next: 62% Place: Dungeon:2 #$.@..........[...#  Noise: ---------  Time: 951.7 (0.0) ##J###..###.......#  c) +0 spear h o#......# #########  Cast: Magic Dart #####.##  #.#  #.#  J   endoplasm hG #.#  #.#  _The endoplasm quivers.h QCasting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  h xPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (100% to hit)h R *Jh` v.JAim: an endoplasm (100% to hit)hBurningKing the Conjurer#.......#Deep Elf#.......# ######### Health: 15/15 ========================#.......###.......# Magic: 7/8=====================---#####.......#.......<.# AC: 2Str: 4.............##.......# EV: 11Int: 22.............#........# SH: 0Dex: 13........>....#>.......# XL:  2 Next: 62% Place: Dungeon:2#$.@..........[...# Noise: ---------  Time: 951.7 (0.0)##J###..###.......# c) +0 spear#!40m......# ######### Cast: Magic Dart#####.###.##.#J   endoplasm#.##.#Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (100% to hit)  The magic dart hits the endoplasm.h  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (100% to hit)  The magic dart hits the endoplasm.  The endoplasm is lightly wounded.  The endoplasm freezes you.hjd3----=2.7 (1hکh:% _You are frozen.h  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hSf  BurningKing the Conjurer #.......#  Deep Elf #.......# #########  Health: 13/15 ====================---- #.......###.......#  Magic: 5/8===============--------- h#####.......#.......<.#  AC: 2Str: 4 .............##.......#  EV: 11Int: 22 .............#........#  SH: 0Dex: 13 ........>....#>.......#  XL:  2 Next: 62% Place: Dungeon:2 #$.@..........[...#  Noise: =--------  Time: 952.7 (0.0) ##J###..###.......#  c) +0 spear #......# #########  Cast: Magic Dart #####.##  #.#  #.#  J   endoplasm #.#  #.#  _You are frozen.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray Gm(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 98% to hit)h   BurningKing the Conjurer #.......#  Deep Elf #.......# #########  Health: 13/15 ====================---- #.......###.......#  Magic: 5/8===============--------- #####.......#.......<.#  AC: 2Str: 4 .............##.......#  EV: 11Int: 22 .............#........#  SH: 0Dex: 13 ........>....#>.......#  XL:  2 Next: 62% Place: Dungeon:2 #$.@..........[...#  Noise: =--------  Time: 952.7 (0.0) ##J###..###.......#  c) +0 spear #......# #########  Cast: Õ B;49mMagic Dart #####.##  #.#  #.#  J   endoplasm #.#  #.# Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 98% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm.h  #.......#  #.......#   #.......###  ####.......<.#  ....#  ....#  ....#>  ......[...#  ##*###..###  #    #.# #.# #.# #.# h{ #.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (lightly wounded, 98% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm.  You kill the endoplasm!hT% 8=3.7 (1Magic DartRay h* hg. f _(Press . to maintain the ray.)h Ihl K  You stop channelling your searing ray.h [ _h _h h O6===h8 hq  #.......# #.......# #. #.......###.........#####.......#.......<...##.........#....>....#>....... #@............[...--6.7 (3 ##.###..###.......h  #......# # #####.##  #.#  #.#  #.#  #.#h8 9--h hn = _You now have 84 gold pieces (gained 9).h  ###.## #.#  #.# #######[. #.###.....#####.<.##......#.......@...>....#>...h M..$#####.............[#.###..###...... #.....# ############.##  #.#  #.#  #.##.#h h Z4==7.7 (1h޻ hN ; _Found 2 gold pieces and a chain mail.hG3hHhdLhNhOhTXh Uh'Wh&ZheZ;===hw[h8g=#.. ###.####.. #.......# #... #.......#  #[.. #.......######...#####.......#........##...#hng......>....#>60.7 (3###..$#####.hg#.. ##.###..####. #......# # ##hgH###.##  #.# hg4 #.# hgx #.#  #.#hvohGvhKxhj3hYkhlhn95h-u====7=== _HP restored.hv3hpwhxhiz,hzh ###.#.  .....  #...# ###.###  #...# #.......#  #...# #.......# # #[..# #.......#########...#####.......#.............##3..........hY#.................>....#>######..$#####.......... #...# ##.###..####.#.# #......# ##...# #####.##h|#...# #.#... #.#hdhόhh3hIhh(h==8======h&h4 _Magic restored.h>3h<hj,hh}#...# ###.####...# #.......##...# #.......# ###[..# #.......###.######...#####.......#...................#.#.................h.................>....#>######..@#####....7.7 (4 #...# ##.###..##h+ #.#.# #......# ## #...# #####.###...# #.##...# #.### #.#  hO hhh= _You now have 86 gold pieces (gained 2).hur 3hs hv hy h ===h h( h h h- h 7h [#.......###.######...####..................##.#.....................#..................>....#>######...#####.... #...# ##.###..### #.#.# #......# ## #..@# #####.## 70.7 (3 #.# . #.# #...#..h h h h_3h`hgbh^jh4q,#.............. .................>....#> ######...#####.. #...# ##.###..###hvq #.#.# #......# # #...# #####.##  #...# #.# hq1 #...# #.#  ##@## #. # #.# ... Magic Dart ..#.#... ..###. ...hqS   ball python (constriction, asleep). ... .. .S##h{+2.7 (2hB}+3.7 (3hph+^ _A ball python comes into view.hC{.>....#>######...#####.......... #...# ##.###..####.# #......# .####.## .# #.# #...###.## #@# #...# ...#.#h{..... .....###..... .. ...#.S###.. ..#hh+4.7 (1hԊhh  Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h4h h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h os######...#####........... #...# ##.###..####.#.# #......# #...# #####.## #...# #.# #...# #.# ##.## #.# ##.## #.# #.. ......#.# ......... ...###..... ..K...#. .....S##  ##..<..# K   kobold (missile, asleep).......h z  A kobold comes into view. It is wielding a +0 dagger.h~&5hhg; _Found an escape hatch in the ceiling.h7B  Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hݹ! ######...#####........... BurningKing the Conjurer #...# ##.###..###. Deep Elf h\#.#.# #......# ## Health: 15/15 ======================== #...# #####.##  Magic: 6/8==================------ h8#...# #.#  AC: 2Str: 4hO #...# #.#  EV: 11Int: 22hc hy##.## #.#  SH: 0Dex: 13 hI##.## #.#  XL:  2 Next: 68% Place: Dungeon:2 #..@#h׺  Noise: ---------  Time: 975.7 (0.0) ......#*#hK/ c) +0 spear .......*. Cast: Magic Dart ...###.*... .. ..K...#  h. .....S##  S   ball python (constriction, asleep) ##..<..# K   kobold (missile, asleep) ....... h_Found an escape hatch in the ceiling.  Casting: Searing Ray (safe; 2% risk of failure)  hMConfirm with . or Enter, or press ? or * to list all spells.h! Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)hf| *.KhE**h [*.*.hJa .**KAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)h######...#####........... BurningKing the Conjurer#...# ##.###..###. Deep Elf#.#.# #......# ## Health: 15/15 ========================#...# #####.##Magic: 6/8==================------#...##.#AC: 2Str: 4#...##.#EV: 11Int: 22##.###.#SH: 0Dex: 13##.###.#XL:  2 Next: 68% Place: Dungeon:2#..@#Noise: ---------  Time: 975.7 (0.0)......#.#c) +0 spear.........Cast: Magic Dart...###....... ..;4mK...#. .....S##S   ball python (constriction, asleep)##..<..#K   kobold (missile, asleep).......  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)  You miscast Searing Ray.  You are very lightly contaminated with residual magic.h- Y6.7 (1Contam hh h<ing: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)  You miscast Searing Ray.  You are very lightly contaminated with residual magic. _Nothing appears to happen.h>  Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h ######...#####........... BurningKing the Conjurer #...# ##.###..###. Deep Elf #.#.# #......# ## Health: 15/15 ======================== #...# #####.##  Magic: 4/8============------------ #...# #.#  AC: 2Str: 4 #...# #.#  EV: 11Int: 22 ##.## #.#  SH: 0Dex: 13 hz##.## #.#  XL:  2 Next: 68% Place: Dungeon:2 #..@# Noise: ---------  Time: 976.7 (0.0) ......#*# c) +0 spear .......*. Cast: Magic Dart ...###.*... Contam  .. ..K...#  . .....S##  S   ball python (constriction, asleep) ##..<..# K   kobold (missile, asleep) ....... _Nothing appears to happen.  hJCasting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  h%Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)h *.*Kh .*.KAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)hS ######...#####........... BurningKing the Conjurer #...# ##.###..###. Deep Elf #.#.# #......# ## Health: 15/15 ======================== #...# #####.##  Magic: 4/8============------------ #...# #.#  AC: 2Str: 4 #...# #.#  EV: 11Int: 22 ##.## #.#  SH: 0Dex: 13 ##.## #.#  XL:  2 Next: 68% Place: Dungeon:2 #..@# Noise: ---------  Time: 976.7 (0.0) ......#.# c) +0 spear ......... Cast: ;49mMagic Dart ...###..... Contam  .. ..K...#  . .....S##  S   ball python (constriction, asleep) ##..<..# K   kobold (missile, asleep) .......Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold!h #...#  #.#.#   #...#   #...# #.#  #...# #.#  ##.## #.#  ##.## #.#  #..@# ......#*# .......*. ...###.*... .. ..* . .....S##  h0##..<..# ....... h>%onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold!  You kill the kobold!³h...)..S.Swandering)³h z72==7.7 (1Ray ³h³hf _(Press . to maintain the ray.)ijh R****ijh ijh ijh ...)...Sijh 3-----8+ ijh ijh# ųh R****ųh ųh ...)SS).ųh 2--------9++ ųh  ųh Ƴh#R****ƳhգƳhi...)S.ƳhlL---80ƳhƳh> _You finish channelling your searing ray.dzhdzh:S.dzh%1dzhdzhdzh[Y dzh_ :S.dzh` %2dzhe dzh=g ȳhF  Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ɳh ######...#####........... BurningKing the Conjurer #...# ##.###..###. Deep Elf #.#.# #......# ## Health: 15/15 ======================== ɳhB#...# #####.##  Magic: 0/8------------------------ #...# #.#  AC: 2Str: 4 #...# #.#  EV: 11Int: 22 ##.## #.#  SH: 0Dex: 13ɳhk  ##.## #.#  XL:  2 Next: 72% Place: Dungeon:2 ɳh#..@# Noise: ---------  Time: 982.7 (0.0) ɳhB......#*# c) +0 spear .......S.ɳh Cast: Magic Dart ...###.....ɳh  Contam  .. ..)...#  ɳh0. ......##  S   ball python (constriction) ##..<..#ɳhTi ....... _You finish channelling your searing ray.  ɳhxCasting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ɳhAiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineɳh=Aim: a ball python (82% to hit)ɳh% ~ S**ʳhj*S*)ʳhre.S.*ʳhS.  Aim: a ball python (82% to hit)ʳhV." ######...#####........... BurningKing the Conjurer #...# ##.###..###. Deep Elf #.#.# #......# ## Health: 15/15 ======================== #...# #####.##  Magic: 0/8------------------------ #...# #.#  AC: 2Str: 4 ʳh.#...# #.#  EV: 11Int: 22 ##.## #.#  SH: 0Dex: 13 ##.## #.#  XL:  2 Next: 72% Place: Dungeon:2 #..@#ʳh.m Noise: ---------  Time: 982.7 (0.0) ......#.# c) +0 spear ʳh#/.......S. Cast: Magic Dart ʳhE/...###..... Contam  ʳhd/o.. ..)...#  ʳh/. ......##  S   ball python (constriction) ##..<..# ʳh/.......ʳh/MConfirm with . or Enter, or press ? or * to list all spells.ʳh/Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineʳh/Aim: a ball python (82% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python.ʳh4 #...#  #.#.#   #...#   #...# #.#  ʳh4#...# #.#  ##.## #.#  ##.## #.#  ʳh,54#..@# ......#*# .......*. ʳhQ5m...###..*.. .. ..)* . ......## ʳht5##..<..# ....... ʳhK.†..  Press: ? - help, Shift-Dir - straight line: a ball python (82% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python.  You kill the ball python!  (Press . to maintain the ray.)ʳh5==3.7 (1Magic DartRay ʳhʳh@ʳh@######...#####........... BurningKing the Conjurer#...# ##.###..###. Deep Elf#.#.# #......# ## Health: 15/15 ========================#...# #####.##Magic: 0/8------------------------#...##.#AC: 2Str: 4#...##.#EV: 11Int: 22##.###.#SH: 0Dex: 13##.###.#ʳhCXL:  2 Next: 75% Place: Dungeon:2#..@#Noise: ==-------  Time: 983.7 (1.0)......#.#c) +0 spear.......†.Cast: Magic Dart...###.....Ray .. ..)...#. ......####..<..#.......  Aim: a ball python (82% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python.  ʳhYou kill the ball python!(Press . to maintain the ray.) _Your magical contamination has completely faded away.˳h;3˳h78What do you want to examine? Items  a - ()) a +0 dagger  b - (†) a kobold corpsec - (() 4 stones̳h i ̳hn ̳hu \######...#####........... BurningKing the Conjurer#...# ##.###..###. Deep Elf#.#.# #......# ## Health: 15/15 ========================#...# #####.##Magic: 0/8------------------------#...##.#̳hmu mAC: 2Str: 4#...##.#EV: 11Int: 22##.###.#SH: 0Dex: 13##.###.#XL:  2 Next: 75% Place: Dungeon:2̳hu @#..@#̳hu [Noise: ==-------  Time: 983.7 (1.0)......#.#c) +0 spear.......†.̳hu Cast: Magic Dart...###.....Ray .. ..)...#̳hv . ......####..<..#.......  ̳huv mAim: a ball python (82% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python.  You kill the ball python!(Press . to maintain the ray.) _Your magical contamination has completely faded away.̳hK{ ̳h{ ̳h ̳h ͳhPzͳhzͳh{ͳhˀ  You focus your ray upon the ball python.  The searing ray hits the ball python.  You kill the ball python!  (Press . to maintain the ray.) ͳh'c_Your magical contamination has completely faded away.  You stop channelling your searing ray.ͳhcͳh1=== _ͳhͳhKͳhͳhg  You see here a ball python corpse.ͳhsͳh̑ _ͳhͳhͳh,ͳhȘͳhͳh[Q===ͳhdͳh  #...# #.# ##.## #.# # ##.## #.# ..###...# # ......#.### .. .......†..##.## ...###.......... ...##..)...##.#. ........@.## ..--ͳht8.7 (5####..<..# #.......# #......... #.......#.# #.#.#.......# .## #ͳh9--ͳhͳhϳh_3ϳhDϳh2===ϳh#ϳhl,ϳhXϳh,ϳhϳh$ϳhIb3======ϳhϳh,ϳhϳh,ϳh5ϳh2,ϳhrϳh(ϳhs;===ϳhϳh ϳh U4===ϳh ϳhS ,ϳhϳh,ϳhϳh,ϳhjϳhϳhn5======ϳh|ϳh ,ϳhϳh,ϳhϳh,ϳhϳh"ϳhT;===ϳhϳhB ϳhy O6===ϳh!ϳh)$ϳhM$ϳh%ϳh?(,ϳh)ϳha+,ϳh,ϳh5/7======ϳh/ϳhg1,ϳh1ϳhx3,ϳh94ϳh5,ϳhv6ϳh8Q===ϳhA:ϳhJ ..†.. _You start resting.ϳhX21015.7 (27.0)ϳh `\8===6.7 (28ϳhfϳhh% _Magic restored.гh( 3гhy гh гh гh7 гh ,гh ,гh гh 4 _Found a dagger.гh 3гh  гh ..### ......#.### .. .......†..##.## гhA ...###.............##..)...##.#...........## .. ####..<..##  #.......####. #......9.7 (3.0)гhk #.......#.##..#.#гh k#.......########.)гh +###гh+ гh# гh% ҳh=3ҳhҳhҳh*ҳh;===ҳhXҳhR,ҳh,ҳhҳhҳh,ҳhҳhҳh,ҳhaҳhqҳhT,ҳhbҳh ####..<..# #.......####.# #.............. #.......#.##..# #.......#.# ..  #.# ... ҳh #.......# .##.......#..##.########@)25.7 (6 ####.#### # ҳh ҳh= ҳh{ ӳh*3ӳhӳhӳh ӳh,ӳh6>  You see here a +0 dagger.ӳh5ӳh _ӳh_ӳhpӳhJӳhӳhӳh%####..<..## #.......####.### #............... #.......#.##..# #.......#.##.. #.......#.... #.......#..# #.......#..##.#.# #######.).@.....# 8.7 (3####.###### #.# ӳh/&#.##.#..####ӳh?(ӳh+ӳh-Գh5 Գh Գh Գh Գh Գh ԳhX XԳh Գh Գh ,Գh# Գh Գhm ,Գh Գh@ Գh Գh Գh} Գh Գh Գh Գh Գh Գh ,Գh Գhv Գh Գh Գh Գh] Գh\ ,Գh Գh' Գh ,Գh Գh Գh ,Գh Գh Գh ,ԳhX Գh Գh ,Գh Գh Գh Գh Գh Գh Գhn ,Գh Գh ԳhF ,Գh Գh% Գh ,Գh ԳhZ Գho ,Գh Գhm Գhn ,Գh Գht Գh ,Գh Գh Գhw ,Գh% Գh Գh ,Գh& Գh Գh| ,Գh ԳhU! Գh" Գh" ԳhB# Գh$ Գh!& ,Գh& Գh( ԳhQ) ,Գh* Գhe+ Գh@, ,Գh, ԳhE- Գh*. ,Գhv. Գh0 ԳhK1 ,Գh)2 Գh3 Գh5 ,Գhz6 Գh7 Գh8 ,Գh9 Գh4: Գh: Գh ; ԳhQ; Գh; Գh< ,Գh/= Գh> Գh> Գh> Գh? Գh? Գh@ ,ԳhA ԳhB ԳhC Գh8C ԳhC ԳhcD ԳhE Գh#F ԳhF Գh]H ԳhPJ ,ԳhK ԳhL Գh O ,ԳhO Գh Q Գh$R ,ԳhR ԳhS ԳhT ,ԳhBU Գh,V ԳhW ,ԳhW ԳhX ԳhY ,Գh [ Գh] Գh^ ,Գh_ Գhba ԳhYb ,Գhb Գhc Գhd ,Գhe ԳhVg Գh=i ,Գh6j Գh k ԳhRl ,Գh:m Գho Գho Գho Գhp Գhq Գhq ,Գhq Գhr Գh;s Գhzs Գhs Գhjt ԳhAu Գhwu Գh#v Գhw Գhy ,Գh0z Գhz Գh{ ,Գh{ Գhp| ԳhB} ,Գh} Գh~~ Գh~ Գh ԳhA Գh Գh ,Գh ԳhɁ Գhj ,Գh Գh Գh ,ԳhՄ Գhp Գh ,Գhe Գh Գh ,Գh Գh8 Գh ,ԳhX Գhu Գhڏ ,Գh# Գh Գhȑ ,Գh Գh Գh ,Գhm Գho Գh Գh] Գh Գh Գh ,Գhc Գhd Գh8 ,Գh ԳhZ ԳhS Գh Գh֝ Գhž ԳhV Գh} Գhş Գh ԳhX ,Գh Գhڣ ԳhW Գh Գh, Գh$ Գh Գh- Գha Գh Գh Գh Գhδ ԳhN Գhd XԳh ,Գh8 Գh Գh ,ԳhN Գh Գh6 Գh\ Գh Գh Գh{ ,Գh Գh{ Գh ,Գh Գh Գh ,Գh Գh Գh ,Գh Գh Գhs Գh ԳhA Գh Գh XԳh0 BԳh Գh/ ,Գh Գh Գh ,Գh Գh Գh< Գh| Գh Գh Գh ,ԳhZ Գh Գh^ ,Գh Գh Գh Z ##### #... ######.# #......#### #.##......##.# Գh . ###########.##.#.##.##.# . <......@.......#.......#118.7 (90.0) # ###.###########.####.##.##.# # #.......# #......##.##.# # #.......# ###########.##.##.# # #.......###.......# #.#...#.# #####.......#.......<.# #..###..#Գh D  .............##.......# #.## ##.#  .............#........# #.# #.#Գh   ........>....#>.......# #.# ##.#Գh E Գh Գh ,9.7 (91Գh Գh 9 _Found a stone staircase leading up.ճh՚ 3ճh] ճh4 ճh ճhe ճh ճh ,ճh ճh ճh ,ճh ճh; ճh ,ճha ճh ճh9 ,ճh ճhc ճhй ,ճh ճh P  There is a stone staircase leading up here.ճh ճhC  _ճh ճh ճh ճh ճh ճh ճhN ճh ճh= ճh ճhU ,ճh& ճh2 ճh ,ճh ճh Bճh\ ճhA ,ճh ճh ճh ճh ճh% ճh0 ճh ,ճh ճh ճh ,ճh ճh ճh ճhm ճhw ճh ճhp ,ճh ճh ճhJ ,ճhn ճh ճh ճh ճh! ճh # ճh% ,ճh=' ճh+) ճh+ ,ճh- ճh.*hfk.SAim: an adder (heavily wounded, 66% to hit)hBurningKing the Conjurer...Deep Elf#%... .#Health: 15/15 ========================#...# ..Magic: 4/8============------------#.#*. .#AC: 2Str: 4#.#*##.#EV: 11Int: 22##..*...#SH: 0Dex: 13##...*...#XL:  2 Next: 75% Place: Dungeon:2hf#....@.#.#Noise: =--------  Time: 1151.7 (0.0).....##..#.#####c) +0 spear### #.#.......Cast: Magic Dart# ##$#.#####.###.#.# ########.......# #.<.... S   adder####...## ####.######...# #.......##...# #.......#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  hPress: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 66% to hit)  You focus your ray upon the adder. The searing ray hits the adder.hޛ%...SAiming: Searing Ray2  Press: ? - help, Shift-Dir - straight line: an adder (heavily wounded, 66% to hit)  You focus your ray upon the adder. The searing ray hits the adder.  The adder is severely wounded.  (Press . to maintain the ray.)hnp=2.7 (1Ray h9%hS _The adder closely misses you.h8~c%****hV{%...Sh3----3+ hbh _The searing ray misses the adder. The adder bites you but does no damage.h0N****h) %...SThe searing ray misses the adder. The adder bites you but does no damage.h^*----4++ h".h0R _The adder barely misses you.h*ZD  The searing ray hits the adder!h@__****he %...†You kill the adder!hBurningKing the Conjurer...Deep Elf#%... .#Health: 15/15 ========================#...# ..Magic: 2/8======------------------#.#.. .#AC: 2Str: 4#.#.##.#EV: 11hQInt: 22##......#SH: 0Dex: 13##...†...#XL:  2 Next: 120% Place: Dungeon:2#....@.#.#Noise: ==-------  Time: 1155.7 (1.0).....##..#.#####c) +0 spear### #.#.......Cast: Magic Dart# ##$#.#####.###.#.# ########.......# #.<....####...## ####.######...# #.......##...# #.......# h7_The adder closely misses you. _The searing ray misses the adder. The adder bites you but does no damage.  The searing ray misses the adder. The adder bites you but does no damage. _The adder barely misses you.The searing ray hits the adder!  You kill the adder!h _You finish channelling your searing ray.  You have reached level 3!hx/  --more--hc@  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? hxe 9/199----430% Magic Darthk :%hWn S _You feel clever. x2hh,o Spells (Memorise)TypeFailure Level  a - Fulminant PrismConjuration/Alchemy 34% 4  b - Iskenderun's Mystic Blast Conjuration/Translocation 34% 4 h5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithz h h BurningKing the Conjurer...Deep Elf#%... .#Health: 19/19 ========================#...# ..Magic: 2/9=====-------------------#.#.. .#AC: 2Str: 4#.#.##.#EV: 11Int: 24##......#SH: 0Dex: 13##...†...#XL:  3 Next: 10% Place: Dungeon:2#....@.#.#Noise: ==-------  Time: 1155.7 (0.0).....##..#.#####c) +0 spear### #.#.......Cast: Magic Dart# ##$#.#####.###ؕ 37m.#.# ########.......# #.<....####...## ####.######...# #.......##...# #.......#You kill the adder! _You finish channelling your searing ray.  You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2 %Okay, then.h˙ h . _hA 3htC hF hAG hN XhjO hO U3===h Q hT ,hV haY ,hD[ hw^ h^ h` hc hUd ;===he hnh j4==hi hl ,hm hNp ,hq h4t ,hu hw hBx m5=====hy h0| ,h( h hӁ hr h? ,h h> hx ;===h hB h O6===h h ,h h ,h h h h hs h %7hЖ H=====h h` h h h ,h h ,h h h :==h$ h h M8===hŭ h2 ,h h ,h- hڸ ,h+ h %-- _You start resting.hr J%84.7 (29.0)hE 9======--5.7 (30h :%h: % _Magic restored.hD3hhhhHh<Xhzhh,h1hhh;===hhh%h]hhh.,h[h\ ######### #.......# #.......# #.......# #.......# #.......# #@......#91.7 (6h}.0) #...#...#  #.#..#.##  #.#.##.# ##......# ##...†...# #....?.#.#......##..#.##########. #.#.......h!hh hd U _You see here a scarab talisman.ȟhHhhhhĝP _h',hhth,h£hh?,hh˨h,h!h+h,hh!#.......##.......##%......# #...#...# #.#..#.## #.#.##.# ##......# ##...†...# #....?@#.# hT7......##..#.##########. #.#.......#. ##$#.####.###.#.# #########.......# #.<..... ####...## ####.######  #...# #.......# #...# #.......# # hh8%h"h  #.# #.......# #%......# #...#...# #.#..#.## #.#.##.# ##......# ##...†...# #....@.#.#h@  ......##..#.##### #####. #.#....... #. ##$#.#### #.###.#.#  #.......# #.< ####...## ####. #...# #h ~.# #...# #.#hl hX +8.7 (1h :%h 8%h. +9.7 (2h :%h ` _f - a scroll labelled VIBBIQUDUHhthsRead which item? Scrolls hM f - a scroll labelled VIBBIQUDUH [!] read|quaff[?] describe selectedhmh1h %#.......#BurningKing the Conjurer#.......#Deep Elf#%......#Health: 19/19 ========================#...#...#Magic: 9/9========================#.#..#.##AC: 2hStr: 4#.#.##.#EV: 11Int: 24##......#SH: 0Dex: 13##...†...#XL:  3 Next: 10% Place: Dungeon:2#....@.#.#Noise: ---------  Time: 1199.7 (0.0)......##..#.#####h̑c) +0 spear#####. #.#.......Cast: Magic Dart#. ##$#.#####.###.#.# #######hh#.......# #.<....####...## ####.######...# #.......##...# #.......# h._You feel clever. x2 _Okay, then. _You start resting. h_Magic restored. _You see here a scarab talisman. _f - a scroll labelled VIBBIQUDUHhL: h#.......#  BurningKing the Conjurer #.......#  Deep Elf #%......#  Health: 19/19 ======================== #...#...#  Magic: 9/9========================h #.#..#.##  AC: 2Str: 4 hk#.#.##.#  EV: 11Int: 24 ##......#  SH: 0Dex: 13 ##...†...#  XL:  3 Next: 10% Place: Dungeon:2 #....@.#.#  Noise: ---------  Time: 1199.7 (0.0) ......##..#.#####  c) +0 spearh˩ #####. #.#.......  Cast: Magic Dart h#. ##$#.####  #.###.#.# ####### #.......# #.<....h  ####...## ####.#####  hCx#...# #.......#   #...# #.......# hj  _You start resting. _Magic restored. hb_You see here a scarab talisman. _f - a scroll labelled VIBBIQUDUHhƪgBlink to where?Press: ? - help, Dir - move targethp I*@h` >.*h# @.*h0:?.*hE$*hE7*.h*#...#...#BurningKing the Conjurer#.#..#.##Deep Elf#.#.##.#Health: 19/19 ========================##......#Magic: 9/9========================##...†...#AC: 2Str: 4#....§.#.#EV: 11Int: 24h+Q......##..#.#####SH: 0Dex: 13#####. #.#.......XL:  3 Next: 10% Place: Dungeon:2#. ##@#.####Noise: ---------  Time: 1199.7 (0.0)#.###.#.# ######## c) +0 spear#.......# #.<..... Cast: Magic Dart####...## ####.#######...# #.......##...# #.......# # #[..# #.......### ######...#####.......#.. ......................##  _You start resting. h,_Magic restored. _You see here a scarab talisman. _f - a scroll labelled VIBBIQUDUHBlink to where?Press: ? - help, Dir - move targeth<S _Magic restored. _You see here a scarab talisman. _f - a scroll labelled VIBBIQUDUH  Blink to where?Press: ? - help, Dir - move targetAs you read the scroll labelled VIBBIQUDUH, it crumbles to dust.h@-200.7 (1h7DhhG2 _It was a scroll of blinking.hNhVShYhZh 3h% h h\ hA nh h, h: ,h hT #...##...†...##....§.#.#......##..#.##########. #.#....... #. ##$#.#### #.###.#.# ####### #.......# #.<.... ####@..## ####.#####3.7 (3hN " #...# #.......#  #...# #.......#  #[..# #.......######...#####.#................#.............. .................>....# ######...#####..h* h h h,h-h.h<4h6h<>h?hA,hChDhF,hGhmIhKhKhLhNhPhPhQhShEVhVhXWhXh#[,h \hre #.......# #%......# hf#...#...# #.#..#.## #.#.##.# ##......# ##...†...# ###......#.# hfa#...@..##..#.##### 11.7 (8######.##.#.  #.###$#.####  #.###.#.#  #.......#  ####...## ####.hgF #...# #.... #...# #.... #[..# #hihqhrh3hhhhh,h,hhh3hehThYh!hKhChIhshhhh,hh.h.,hh,hhM _You now have 97 gold pieces (gained 11).he3h2hho ,h h hR ,h{hh,hhmh,h hh+,hhhhhhAhhhO h!hK#,h#h%hz&,h'h (h*,h*h+hN-,h-hM/h1,h1h2h4,hO5h6h^7h?+#.......# #.......##.# .## #.......#... ..### #%......# #.. ....# #...#...# ..##.#.# #.#..#.## ....#.# h@#.#.##.# # #..#.# #......##.#g##..#.# ...†...##.......@.# ### .....#.#######.#### #.. .##..#.#######.# ######.#Magic Dart .##.#..........# #...... .###.#.######### #.##... .###.#.# #############.##.#.# g   hobgoblin (wandering) h@.......# #.<..............#.. ###...## ####.###########.####.#hA#...# #.......# #......#hK%33.7 (22.0)h,4.7 (23hz 9%h} _A hobgoblin comes into view. It is wielding a +0 short sword. h l  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hY; #.......# BurningKing the Conjurer #.......##.# .## Deep Elf #.......#... ..### Health: 19/19 ======================== #%......# #.. ....# h; h Magic: 8/9=====================--- #...#...# ..##.#.# AC: 2Str: 4 #.#..#.## ....#.# EV: 11Int: 24 #.#.##.# # #..#.# SH: 0Dex: 13  h< #......##.#g##..#.# XL:  3 Next: 10% Place: Dungeon:2 ...†...##...****@.# ### Noise: ---------  Time: 1234.7 (0.0) .....#.#######.#### #.. c) +0 spear .##..#.#######.# ######.# Cast: Magic Dart .##.#..........# #......# .###.#.######### #.##....  h< .###.#.# #############.##.#.# g   hobgoblin (wandering) .......# #.<..............#.. ###...## ####.###########.####.#  #...# #.......# #......# h(= Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wielding a +0 short sword (wandering, hasn't noticed you,  100% to hit) h" ***g##.*.... hmt..#.* hy###..*** hyg#*Aim: a hobgoblin, wielding a +0 short sword (wandering, hasn't noticed you,  100% to hit) hi#.......#BurningKing the Conjurer #.......##.# .##Deep Elf #.......#... ..### hHealth: 19/19 ======================== #%......# #.. ....#Magic: 8/9=====================--- #...#...# ..##.#.#AC: 2Str: 4 #.#..#.## ....#.#EV: 11Int: 24 #.#.##.# # #..#.#SH: 0Dex: 13 #......##.#g##..#.#XL:  3 Next: 10% Place: Dungeon:2 ...†...##...****@.#### Noise: ---------  Time: 1234.7 (0.0) .....#.#######.#####.. c) +0 spear .##..#.#######.#######.# Cast: Magic Dart .##.#..........##......# .###.# ho.##########.##.... .###.#.# #############.##.#.# g   hobgoblin .......# #.<..............#.. ###...## ####.###########.####.##...# #.......##......#Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wielding a +0 short sword (wandering, hasn't noticed you,  100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is heavily wounded. h%} hՂn.g... h5===5.7 (1 h9% h[  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wielding a +0 short sword (wandering, hasn't noticed you,  100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is heavily wounded. _The hobgoblin shouts! hz  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hbn#.......# BurningKing the Conjurer #.......##.# .## Deep Elf #.......#... ..### Health: 19/19 ======================== #%......# #.. ....# Magic: 6/9================-------- #...#...# ..##.#.# AC: 2Str: 4  hc#.#..#.## ....#.# EV: 11Int: 24 #.#.##.# # #..#.# SH: 0Dex: 13 #......##.#.##..#.# XL:  3 Next: 10% Place: Dungeon:2 ...†...##...g***@.# ### Noise: ===------  Time: 1235.7 (0.0) .....#.#######.#### #.. c) +0 spear .##..#.#######.# ######.# Cast: Magic Dart .##.#..........# #......#  h|c.###.#.######### #.##.... .###.#.# #############.##.#.# g   hobgoblin .......# #.<..............#..  hc###...## ####.###########.####.#  #...# #.......# #......# _The hobgoblin shouts!  hcCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hdDAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wielding a +0 short sword (heavily wounded, 79% to hit) h%S.gOut of range. hA .gAim: a hobgoblin, wielding a +0 short sword (heavily wounded, 79% to hit) hn#.......# BurningKing the Conjurer  h#.......##.# .## Deep Elf #.......#... ..### Health: 19/19 ======================== #%......# #.. ....# Magic: 6/9================--------  hG#...#...# ..##.#.# AC: 2Str: 4 #.#..#.## ....#.# EV: 11 huInt: 24 #.#.##.# # #..#.# SH: 0Dex: 13  h#......##.#.##..#.# XL:  3 Next: 10% Place: Dungeon:2  h...†...##...g...@.# ### Noise: ===------  Time: 1235.7 (0.0) .....#.#######.#### #.. c) +0 spear .##..#.#######.# ######.# Cast: Magic Dart .##.#..........# #......# .###.#.######### #.##....  hoZ.###.#.# #############.##.#.# g   hobgoblin .......# #.<..............#.. ###...## ####.###########.####.#  #...# #.......# #......#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  hPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wielding a +0 short sword (heavily wounded, 79% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. h?#.# .##... ..###% #.. ....# .  # .#.†...##...****@.# ...### ..# .#..........# .   #.<   hݡ   #...#    h)%)...onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin, wielding a +0 short sword (heavily wounded, 79% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  You kill the hobgoblin! hQ14-6.7 (1Magic DartRay  ha78% hY:f _(Press . to maintain the ray.)h^hnaA +0 short sword. A personal stabbing weapon with a short grip. Base accuracy: +4 Base damage: 5 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.Your skill: 0.0At 100% training you would reach 10.0 in about 5.3 XLs. Damage rating: 5 (Base 5 x 107% (Dex) x 100% (Skill)). haThis weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a hobgoblin on level 2 of the Dungeon. Stash search prefixes: {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “Who was the first that forged the deadly blade?  Of rugged steel his savage soul was made” (g)o to location.hGbh8I hW 9#.......#BurningKing the Conjurer #.......##.# .##Deep Elf #.......#... ..###Health: 19/19 ======================== #%......# #.. ....#Magic: 6/9================-------- #...#...# ..##.#.#AC: 2Str: 4 #.#..#.## ....#.#EV: 11Int: 24 #.#.##.# # #..#.#SH: 0Dex: 13 hX :#......##.#.##..#.#XL:  3 Next: 14% Place: Dungeon:2 ...†...##...)...@.#### Noise: ==-------  Time: 1236.7 (1.0) .....#.#######.#####.. c) +0 spear .##..#.#######.#######.# Cast: Magic Dart .##.#..........##......# Ray .###.#.##########.##.... .###.#.# #############.##.#.#  .......# #.<..............#..  ###...## ####.###########.####.# #...# #.......##......# Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehWY oAim: a hobgoblin, wielding a +0 short sword (heavily wounded, 79% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  You kill the hobgoblin! _(Press . to maintain the ray.)h] hc 8%he h3hhK  You stop channelling your searing ray.hhY _h;d7==hhO,h]h,hܴh,hѸhn8=====hh,h3hq,h[h,h2hh{4===hhhlM9===hghh,hhshhhh.hh~h,h2hh;===hShuhK,hh2hh h!hh4,hh h ,h> h h ,h h h" ,h h{ h ,hM h h ,h) h h ,h h hW ,h hm" h# ,h$ h% h' hS( h( h* hO+ h+ h+ h- h. h. hn/ hX0 h1 ,h 2 hT3 h 5 ,h5 h%7 hy8 ,h 9 h:: h; ,hp< h? h@ ,hA hqB hC h)D hD hF hG ,hsH hI hXK ,hK hM h_Y 8 ###  ..r  ..  #.######### h Z m#..@......# -- #.....######.#  ####.# #.# Magic Dart ... #.# ######### #.# hoZ l#.......# #.# r   quokka (asleep) #.......# ##.## hZ i#.......###.#. hZ [#.###.##hf 074.7 (38.0)hKl G--5.7 (39hq hu Y _A quokka comes into view.h  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hq  BurningKing the Conjurer  Deep Elf  Health: 19/19 ========================  Magic: 8/9=====================--- ### AC: 2Str: 4 ..r EV: 11Int: 24 hXrH.* SH: 0Dex: 13 #*#########  XL:  3 Next: 14% Place: Dungeon:2 #.*@......#  Noise: ---------  Time: 1275.7 (0.0) #.....######.#  c) +0 spear ####.# #.#  Cast: Magic Darthsm ... #.#  ######### #.#  #.......# #.#  r   quokka (asleep) #.......# ##.##  #.......###.#.##  #.......##.###.## _A quokka comes into view.Casting: Searing Ray (safe; 1% risk of failure)  h4t@Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)hj r*hsVr.  Aim: a quokka (asleep, 100% to hit)h   BurningKing the Conjurer  Deep Elf  Health: 19/19 ========================  Magic: 8/9=====================--- ### AC: 2h eStr: 4 ..r EV: 11Int: 24 .. SH: 0Dex: 13 #.#########  XL:  3 Next: 14% Place: Dungeon:2 #..@......#  Noise: ---------  Time: 1275.7 (0.0) #.....######.#  c) +0 spear ####.# #.#  Cast: Magic Dart ... #.#  ######### #.#  #.......# #.#  r   quokka (asleep) #.......# ##.## hX  #.......###.#.##  #.......##.###.## Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh _Aim: a quokka (asleep, 100% to hit)  The magic dart hits the quokka.h6 p ### h D... .* #*  #.*   h   #.#  ... #.  #.h>   #.  ##.h{  .#. .###.h !hE8 5....h%? o7=6.7 (1Magic DarthNC h@F  onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehF Aim: a quokka (asleep, 100% to hit)  The magic dart hits the quokka. _You kill the quokka!he  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h/ hp hY h P _You don't know that spell.hO3h3Ph`RhR$ _hYhCZM9===hZh[h\h],hQ^hV_h`h`h3ahbhchBdhdheh ghg;===hghihjhjh@khlhm,hqnhohphphNqhKrhs,h.thuhSw,hwhyh{Bh'}h~,hhh(############## .............# ...... ...#.#####..#####.#########...........##.........#..#.#..@##.....######.#-915.0)).......#####.## #.#..............#.##.###.############ #.## #. #.......# #.# .. #.......# ##.##  ##. #.......###.#.#  #.......##.###.  #.......#...#.. hh̘F-2.7 (16h8h# _Found a club.h 3h h h# Xh ###############r.............# .......# #####.@#####.##.....##........#.#...##.....#####Magic Dart).......#####.## #.#..............# #.##r   rat (asleep)##h# 13.0)h +4.7 (2hQ h V _A rat comes into view.h  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h   BurningKing the Conjurer  Deep Elf  Health: 19/19 ========================  Magic: 8/9=====================---  AC: 2Str: 4 ###############  EV: 11Int: 24 r**...........#  SH: 0Dex: 13 ...***........#  XL:  3 Next: 17% Place: Dungeon:2 .#####*@#####.#########  Noise: ---------  Time: 1294.7 (0.0) ...........##.........#  c) +0 spear ..#.#...##.....######.#  Cast: h Magic Dart ).......#####.## #.#  ..............# #.#  #.###.############ #.#  r   rat (asleep) # #. #.......# #.#  .. #.......# ##.## ##. #.......###.#.# _A rat comes into view.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)hpz r...*..**.hY  BurningKing the Conjurer  Deep ElfHealth: 19/19 ========================Magic: 8/9=====================---AC: 2Str: 4###############EV: 11Int: 24r..**.........#SH: 0Dex: 13.....**.......#h [XL:  3 Next: 17% Place: Dungeon:2.#####.@#####.######### Noise: ---------  Time: 1294.7 (0.0)...........##.........# c) +0 spear..#.#...##.....######.# Cast: Magic Dart).......#####.## #.#..............# #.##.###.############ #.# r   rat (asleep)# #. #.......# #.#.. #.......# ##.####. #.......###.#.# _A rat comes into view.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straighhq[t linehj-....h#:=5.7 (1 _hhhF  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hN \  BurningKing the Conjurer  Deep Elf  Health: 19/19 ========================  Magic: 7/9==================------  AC: 2Str: 4 ###############  EV: 11Int: 24 h r**...........#  SH: 0Dex: 13 ...***........#  XL:  3 Next: 17% Place: Dungeon:2 .#####*@#####.#########  Noise: =--------  Time: 1295.7 (0.0) ...........##.........#  c) +0 spear ..#.#...##.....######.#  Cast: Magic Dart ).......#####.## #.#  ..............# #.#  #.###.############ #.#  r   rat (asleep) # #. #.......# #.#  .. #.......# ##.## ##. #.......###.#.# _Press: ? - help, Shift-Dir - straight lineh Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)h r.**.h!T***.h;r**.***.*Aim: a rat (asleep, 100% to hit)hxd  BurningKing the Conjurer  Deep Elf  Health: 19/19 ========================  Magic: 7/9==================------  AC: 2Str: 4 h!f###############  EV: 11Int: 24 r.............#  SH: 0Dex: 13 ..............#  XL:  3 Next: 17% Place: Dungeon:2 .#####.@#####.#########  Noise: =--------  Time: 1295.7 (0.0) ...........##.........#  c) +0 spear ..#.#...##.....######.#  Cast: Magic Dart ).......#####.## #.#  ..............# #.#  #.###.############ #.#  r   rat (asleep) # #. #.......# #.#  .. #.......# ##.## ##. #.......###.#.#Casting: hufMagic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The magic dart hits the rat.hpi   †**  ...***  *      ) hj    #.#  # #.    ..    ##.  h3......hg96.7 (1Magic DarthhM onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  hg[The magic dart hits the rat. _You kill the rat!h 3h h* h h+ 8===h ,h h ,h' h1 ,h h h@ ;===h& h h M9===h h h ,h h Xha hV ,h4 ho h hZ ;===hz h@ h ,h h hd ,h$ hH hO x #..............#  #.#####..#####.#########...........##.........#..#.#...##.....######.#).......#####.## #. #..............# #. ##.###.############ #. #.###.# #.......# #. #....@# #.......# ##.- #####.# #.###.# ... #.......##.##h GMagic Dart ..... #.......#...# .##.#.##%......#.#.. .S ..#.##...#...#.#.. S   adder (asleep) #. .##.##.#..#.##.#..# . ##.#.##.##.#.# ##......h# d3093.0)%h?& G-10.7 (14h+ ;%h. Y _An adder comes into view.h   Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hhl #..............#  BurningKing the Conjurer #.#####..#####.######## Deep Elf #...........##......... Health: 19/19 ======================== #..#.#...##.....######. Magic: 8/9=====================--- #).......#####.## #. AC: 2Str: 4 #..............# #. EV: 11Int: 24 h:m}##.###.############ #. SH: 0Dex: 13 #.###.# #.......# #. XL:  3 Next: 19% Place: Dungeon:2 #....@# #.......# ##. Noise: ---------  Time: 1310.7 (0.0) #####*# #.......###.# c) +0 spear *.. #.......##.## Cast: Magic Dart *.... #.......#...#hm> *##.#.##%......#.#.. .S ..#.##...#...#.#.. S   adder (asleep) #. .##.##.#..#.##.#..h4n # . ##.#.##.##.#.# ##......##.#.# _An adder comes into view.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)h I_ *ShAX t.SAim: an adder (asleep, 100% to hit)h #..............#BurningKing the Conjurer#.#####..#####.######## Deep Elf#...........##......... Health: 19/19 ========================#..#.#...##.....######. Magic: 8/9=====================---#).......#####.## #. AC: 2Str: 4#..............# #. EV: 11Int: 24##.###.############ #. SH: 0h+ Dex: 13#.###.# #.......# #. XL:  3 Next: 19% Place: Dungeon:2#....@# #.......# ##. Noise: ---------  Time: 1310.7 (0.0)#####*# #.......###.# c) +0 spear*.. #.......##.## Cast: Magic Dart*.... #.......#...#*##.#.##%......#.#...S ..#.##...#...#.#.. S   adder#. .##.##.#..#.##.#..# . ##.#.##.##.#.###......##.#.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir h - straight lineAim: an adder (asleep, 100% to hit)  The magic dart hits the adder but does no damage.h, hG p...S.h 3=1.7 (1h ;%h` onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  h Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The magic dart hits the adder but does no damage. _The adder hisses angrily. hZ  Casting: Magic Dart (safe; 1% risk of failure)  hZ\Confirm with . or Enter, or press ? or * to list all spells. he O #..............#  BurningKing the Conjurer #.#####..#####.######## Deep Elf #...........##......... Health: 19/19 ======================== #..#.#...##.....######. Magic: 7/9==================------ h0 R#).......#####.## #. AC: 2Str: 4 #..............# #. EV: 11Int: 24 ##.###.############ #. SH: 0Dex: 13 #.###.# #.......# #. XL:  3 Next: 19% Place: Dungeon:2 #....@# #.......# ##. Noise: =--------  Time: 1311.7 (0.0) #####*# #.......###.# c) +0 spear h *.. #.......##.## Cast: Magic Dart *.... #.......#...# S##.#.##%......#.#.. .. ..#.##...#...#.#.. S   adder #. .##.##.#..#.##.#.. # . ##.#.##.##.#.# ##......##.#.# _The adder hisses angrily.  hC Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (100% to hit)!h|#..............#BurningKing the Conjurer#.#####..#####.######## Deep Elf#...........##......... Health: 19/19 ========================!h}#..#.#...##.....######. Magic: 7/9==================------#).......#####.## #. AC: 2Str: 4#..............# #. EV: 11Int: 24##.###.############ #. SH: 0Dex: 13#.###.# #.......# #. XL:  3 Next: 19% Place: Dungeon:2#....@# #.......# ##. Noise: =--------  Time: 1311.7 (0.0)#####*# #.......###.# c) +0 spear*.. #.......##.## Cast: Magic Dart*.... #.......#...#S[0;10!h~m##.#.##%......#.#.... ..#.##...#...#.#.. S   adder#. .##.##.#..#.##.#..# . ##.#.##.##.#.###......##.#.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (100% to hit)  The magic dart hits the adder.!h,!h.S..% !hK +2.7 (1!h9%!h<onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (100% to hit)  The magic dart hits the adder. !hP_The adder is severely wounded.!h   !h Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."h: #..............#  BurningKing the Conjurer #.#####..#####.######## Deep Elf #...........##......... Health: 19/19 ======================== #..#.#...##.....######. Magic: 6/9================-------- #).......#####.## #. AC: 2"hStr: 4 #..............# #. EV: 11Int: 24 ##.###.############ #. SH: 0Dex: 13 #.###.# #.......# #. XL:  3 Next: 19% Place: Dungeon:2 #....@# #.......# ##. Noise: =--------  Time: 1312.7 (0.0) #####*# #.......###.# c) +0 spear "hwkS.. #.......##.## Cast: Magic Dart ..... #.......#...# .##.#.##%......#.#.. .. ..#.##...#...#.#.. S   adder "hf#. .##.##.#..#.##.#.. # . ##.#.##.##.#.# ##......##.#.# _The adder is severely wounded."hCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)"h #..............#  BurningKing the Conjurer #.#####..#####.######## Deep Elf #...........##......... Health: 19/19 ======================== #..#.#...##.....######. Magic: 6/9"h================-------- #).......#####.## #. AC: 2Str: 4 #..............# #. EV: 11Int: 24 ##.###.############ #. SH: 0Dex: 13 #.###.# #.......# #. XL:  3 Next: 19% Place: Dungeon:2 #....@# #.......# ##. Noise: =--------  Time: 1312.7 (0.0) #####.# #.......###.# c) +0 spear "h S.. #.......##.## Cast: Magic Dart ..... #.......#...# .##.#.##%......#.#.. .. ..#.##...#...#.#.. S   adder #. .##.##.#..#.##.#.. "hۄP# . ##.#.##.##.#.# ##......##.#.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."hDAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)  The magic dart hits the adder."hpG  "hҊe #)    "h /     "hEs   #####*#  "hyY†..  .....  "hr% ..   #.   # .    "hP.%"hd10--413.7 (1Magic Dart"h;%"h-":Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  "h"Aim: an adder (heavily wounded, 100% to hit)  The magic dart hits the adder. _You kill the adder!#h\ 3#h ] #h&` #hg 7==#h0h ,#h0i #hk ,#hl #h o #ho m8=====#hp #hr #h s #h't #hIv #hyv #hw #hy ,#hz #h| #h} m9=====#hu~ #h ,#h #h ,#h #h4 ,#hZ #h :==#h #h̋ #hE #h Q10/10===#h #h #h #hӔ #h #h #ht #hɜ #h #h #h #h #h #h #h #h@ %===#hy #h #hۮ #h] #h #h #h #h #h #h #h̹ #h #h@ #h #h4 #h ,#h #h ,#h #h M _You now have 102 gold pieces (gained 5).#h 3#hO #h #h@ #hv #h #h #h  ##.###.############ #.###.# #.......#  #.....# #  #####.####.......## ##..†...##.......###hI  #.......##....... #..##.#.##%...... #..#..#.##...#... #.@#.##.##.#..#.-38.7 (25.0) #.....[.##.#.##.##.#....$..##......##.####.####...†...##. #.##### #......##..#.### ######.##.#..... #.###.#.### #.###.#.##h !#h #h F-9.7 (26#h #h # _Found a robe.%h[%h %h %h'%hw*%h*%hB1n%h:3%hv5,%h6%h:,%h.;%hxC #.....# #.......# ##.#####.####.......###.###..†...##.......##.###.......##.......#...#..##.#.##%......#.#..#..#..#.##...#...#.#.%hC#..#.##.##.#..#.##.#.#.....[.##.#.##.##.#.##....@..##......##.#.#43.7 (4.0)####.####...†...##...)###......#.######......##..#.############.##.#........ #.###.#.######%hxD  #.###.#.##.......#####...## ### %hF%hL8%%hO? _You now have 112 gold pieces (gained 10).'hH 3'h 'h> 'h ,'h ,'h ,'hr 'h 'h" ,'h# 'h% 'h( ,'h) 'h+ 'h. ,'h7/ 'h1 'h3 'h3 'h.7 'h9 'hM< 'h< 'h= 'h@ 'hB 'hB 'h>D 'hxF 'hH 'hH 'h1J 'h9L 'hfN 'hN 'hO 'h;R 'h;T 'hsT 'hIV 'hPX 'hCZ ,'hs[ 'hj #).......#####.## #.# #..............# #.# ##.###.############ #.# #.###.# #.......# #.# #.....# #.......# ##.## #####.####.......###.#.## ##..†...##.......##.###.## #.......##.......#...#...#'hWk #..##.#.##@......#.#.......55.7 (12.0)#..#..#.##...#...#.#..##.#.#..#.##.##.#..#.##.#.....#.#.....[.##.#.##.##.#.##..#.#.......##......##.#.##..#####.####...†...##...).....#.###......#.#######.###'hk #......##..#.#######.#######.##.#..........#'hr 'hOx 'hz U _You see here a scarab talisman.)hT)h[16.0))h]a)hc+ _f - a scarab talisman*h[?25h[?0c *hoV Number of times to repeat, then command key: *hgR [?25l[?1c*hZ*hb*hes _You must enter the number of times for the command to repeat.*hn _*h`y  _*h { *h;} *hs *h *h *h *h ,*h *h *h[ ,*hː *h̓ *h *he *hX *h *ho ,*h *hZ *h ,*h8 *h *hި *h% *h *h *h7 ,*h *h *h} ,*h *h *h ,*h *ho *hK ,*hE *h *hr *h *h *h *hi *h *h *h  You see here a +0 chain mail. _*h* *h ,*h *h *h *h *h *h *h *h *h *h *h *h *h *h *hj *h *h *h, X*h *h *h *h*hr*hu*h*h*hQ*h ,*h *h *hX *h *h *h^*h*hH*h*hD*h*h5*h*hc*h/*h{*h *hs*h,*h*h!*hJ!*h!*h$M _You now have 117 gold pieces (gained 5).*hi&*h&*h('*h(*h}),*h)*h;+*h4 ..######.##.#..... #.# #.###.#.### *h"5:#.# #.###.#.# #.# #.......# #.# ####...## #.# #...#  #.#### #...#  #....# #[..# *h5 #@.#.######...####89.7 (33.0) #...#............. #.#####........... #. #............. #. #.######...#### #. ... #...#*hV6^ #.##. #.#.# [. .. #...# ## #...#*h=*hL?-90.7 (34*hD*hG- _Found a leather armour.,hF#,h#3,h%,h',h(,h-,,h-,,h.,hd1,h5X,h7,h-8,h8,hU<,hLA,,h1B,hIE,hF,h*G,hG,hlI,huK,hK,hL,hJN,hP,,hP,h:S,hi^ #.#### #...#  #....# #[..# #..#.######...###...#..............#####...........,h_...#..............#.######...####...# #...###.## #.#.# #.....[....# #...# ####.##.#### #...# Magic Dart.. #.# #...#S.# #.# ##.##,h\_. #.# # ##.##S   ball python (constriction, asleep) ... ..###...# #># ......#,h_p.### .......†..#,h7m 8.7 (8.0)  A ball python comes into view.,hr+9.7 (9,hw,hz_ _Found an escape hatch in the floor. Found a stone staircase leading down..hT  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..h2IU #.#### #...#  BurningKing the Conjurer #....# #[..#  Deep Elf ##..#.######...### Health: 19/19 ======================== #...#............. Magic: 9/10=====================--- #.#####........... AC: 2Str: 4 #...#............. EV: 11Int: 24 .hJ#.#.#.######...### SH: 0Dex: 13 #.#...# #...#  XL:  3 Next: 41% Place: Dungeon:2 #@##.## #.#.#  Noise: ---------  Time: 1399.7 (0.0) #....**....# #...#  c) +0 spear ####*##.#### #...#  Cast: Magic Dart ** #.# #...#  S*# #.# ##.##  . #.# # ##.##  S   ball python (constriction, asleep) ... ..###...#  #># ......#.### .......†..# _Found an escape hatch in the floor. Found a stone staircase leading down.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spe.hJlls.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit).h #**.[....h)S..h9F##..hme d#.***.h$ V.#*.h1 ;#*.h A**/hF**/hWS*Aim: a ball python (asleep, 100% to hit)/h #.#### #...#  BurningKing the Conjurer #....# #[..#  Deep Elf ##..#.######...### Health: 19/19 ========================/h #...#............. Magic: 9/10=====================--- #.#####........... AC: 2Str: 4 #...#............. EV: 11Int: 24 #.#.#.######...### SH: 0Dex: 13 #.#...# #...#  XL:  3 Next: 41% Place: Dungeon:2 #@##.## #.#.#  Noise: ---------  Time: 1399.7 (0.0)/h  #.....[....# #...#  c) +0 spear /h####.##.#### #...#  Cast: Magic Dart .. #.# #...#  S.# #.# ##.##  /hx. #.# # ##.##  S   ball python (constriction, asleep) ... ..###...#  #># ......#.### .......†..#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  /hPress: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python./h#  #...#   #[..# /hQ$y #.#.  #...#   #.#.#  #....**....# #...#  /h%####* #...#  ** #.# /h% >*# #.#  . #.# # ##.##  /hx&...  #>#   † /hd.[..../hdzq2=400.7 (1Magic Dart/h6/h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line/hQAim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python. _You kill the ball python!2h"32hp#2h7%2h%2h+10/10===2h-2h/2h>02h02h322h42h42h{62h]=F  You see here a +0 leather armour.2h?2h.@ _2hA2hB2hD2hE;===2hE2hG2hI2hI2hJ2htM2hO2hO2hP2h`R2hQT2hT2hU2hW2hc#####...#...........##.#.#.######..# #.##.#...# #..#.##.##.##.## #.##.....[....# ###.#####.##.#### ##........##.# #..2h[d#.#.>.#.### ##...... #@# #. ##.-#.#......r....< ..###..# ###>##. ......#Magic Dart #.# ....... ....###.. ### ...##..) r   rat (asleep) 2he........ ####..< #....2hmw 10.0)  A rat comes into view.2hBoF-1.7 (112ht2hv9 _Found a stone staircase leading up.3hl  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3hUb #####...#......... BurningKing the Conjurer ..##.#.#.######.. Deep Elf # #.##.#...# #.. Health: 19/19 ======================== #.##.##.##.## #.# Magic: 9/10=====================--- #.....[....# #.. AC: 2Str: 4 ##.#####.##.#### #.. EV: 11Int: 24 3h^V#........##.# #.. SH: 0Dex: 13 #.#.>.#.###.# ##. XL:  3 Next: 42% Place: Dungeon:2 ..... #@# #.# # ##. Noise: ---------  Time: 1411.7 (0.0) #.#.....*r....< ..###.. c) +0 spear # #####.###>##. ......# Cast: Magic Dart #.# #.# ....... ..# ...###.. ### ...##..) r   rat (asleep) ........ ####..< #.... _Found a stone staircase leading up.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h&WAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)4h> *..r#4h5##4hHk.*#*4h[F.*.4hGw*rAim: a rat (asleep, 100% to hit)4hT r.5hzr.  Aim: a rat (asleep, 100% to hit)5h #####...#......... BurningKing the Conjurer ..##.#.#.######.. Deep Elf # #.##.#...# #.. Health: 19/19 ======================== #.##.##.##.## #.# Magic: 9/105hQ{=====================--- #.....[....# #.. AC: 2Str: 4 ##.#####.##.#### #.. EV: 11Int: 24 #........##.# #.. SH: 0Dex: 13 #.#.>.#.###.# ##. XL:  3 Next: 42% Place: Dungeon:2 ..... #@# #.# # ##. Noise: ---------  Time: 1411.7 (0.0) #.#......r....< ..###.. c) +0 spear # #####.###>##. ......# Cast: Magic Dart #.# #.# ....... ..# ...###.. ### ...##..) r   rat (asleep) ........ ####..< #....5hCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The magic dart hits the rat.5h  #   .##.##  5hsm[....#    5hM  #.#.>  ..... #@# #.# #  5h*†....<  #   #.# #.#  ..#  ### 5h)   <5hF  #.... 5h'.5hro4=2.7 (1Magic Dart5h5h 5hkonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The magic dart hits the rat. _You kill the rat!6h936hs6h6hh10/10===6ha6ht,6h@6h*6h(6hx6h#6h>6hP,6hF6hV6h 6h_;===6h>6h 6h ,6h 6hF6hW,6h6hr6hw,6h6h/6h;,6h6h6h,6h6h6hW,6h6h6hf,6h6h 6h ,6h;!6hw"6h)#.#.>.#.###.# ......#.###.##.# #  #.#......†....<.  #.#####.###>##.# ..6hP*C #.#####.# #.#  #.......# . 6h*N##.######. #.# .. #@# ##- 6h*#.# ...Magic Dart#.#..6h,+#. ...#. ##..J   endoplasm (asleep)6hk+'#. r#.r   rat (asleep)#. #J# 6h+ 6ha80275.0)6h<F-8.7 (166hB6hDf _A rat and an endoplasm come into view.8hh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8h #.#.>.#.###.#  BurningKing the Conjurer ......#.###.##.# #  Deep Elf #.#......†....<. .. Health: 19/19 ======================== #.#####.###>##.# .. Magic: 9/10=====================--- #.#####.# #.# .. AC: 2Str: 4 #.......# ... EV: 11Int: 24 ##.###### ... SH: 0Dex: 13 #.# ... XL:  3 Next: 44% Place: Dungeon:2 #@# ## Noise: ---------  Time: 1428.7 (0.0) #*# c) +0 spear ..*39;49m Cast: Magic Dart #.#*. #. .*.  #. ##*.  J   endoplasm (asleep) #. r#.  r   rat (asleep) #. #J#  _A rat and an endoplasm come into view.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)9h *..r9hnM9.*9hU*.*9h f.***9h١ *.*rAim: a rat (asleep, 100% to hit):h3 #.#.>.#.###.#  BurningKing the Conjurer ......#.###.##.# #  Deep Elf #.#......†....<. .. Health: 19/19 ======================== #.#####.###>##.# .. Magic: 9/10:h4=====================--- #.#####.# #.# .. AC: 2Str: 4 #.......# ... EV: 11Int: 24 ##.###### ... SH: 0Dex: 13 #.# ... XL:  3 Next: 44% Place: Dungeon:2 #@# ## Noise: ---------  Time: 1428.7 (0.0) #.# c) +0 spear ... Cast: Magic Dart #.#..:h5 #. ...  #. ##..  J   endoplasm (asleep) #. r#.  r   rat (asleep) #. #J# Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The magic dart hits the rat.:h: #.#.>  . #  :h ;..†....<.  .###>##.#  .# #.#  #.......#    #.#  :he;T#@#  #*# ..* #.#*. :h;1#. .* #. ##*.  #. . :hC<?#.  :hwG......:hm;6=9.7 (1:hQConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The magic dart hits the rat. _You kill the rat!:hk  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:h`  #.#.>.#.###.#  BurningKing the Conjurer ......#.###.##.# #  Deep Elf #.#......†....<. .. Health: 19/19 ========================:h 3 #.#####.###>##.# .. Magic: 8/10===================----- #.#####.# #.# .. AC: 2Str: 4 #.......# ... EV: 11Int: 24 ##.###### ... SH: 0Dex: 13 :hd /#.# ... XL:  3 Next: 46% Place: Dungeon:2 #@# ## Noise: =--------  Time: 1429.7 (0.0) #*#:h  c) +0 spear ..* Cast: Magic Dart #.#.*:h # #. ..*  #. ##.*  J   endoplasm (asleep) #. .#* :h 6 #. #J#  _You kill the rat!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:hм EAim: an endoplasm (asleep, 100% to hit):h ] *J;h*JAim: an endoplasm (asleep, 100% to hit);hBn#.#.>.#.###.#BurningKing the Conjurer......#.###.##.# # Deep Elf#.#......†....<. .. Health: 19/19 ========================#.#####.###>##.# .. Magic: 8/10===================-----;hC#.#####.# #.# .. AC: 2Str: 4#.......#... EV: 11Int: 24##.######... SH: 0Dex: 13#.#... XL:  3 Next: 46% Place: Dungeon:2#@### Noise: =--------  Time: 1429.7 (0.0)#*#c) +0 spear..*Cast: Magic Dart#.#.*#. ..*#. ##.*J   endoplasm;hC#. .#*#. #J#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;hDAim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is severely wounded.;hz;h<.....;hJ.;h,30.7 (1;h;h]  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.  ;hMThe endoplasm is severely wounded. _The endoplasm quivers..#.###.#  BurningKing the Conjurer ......#.###.##.# #  Deep Elf ##.# .. Magic: 7/10================-------- #.#####.# #.# .. AC: 2Str: 4 #.......# ... EV: 11Int: 24 ##.###### ... SH: 0Dex: 13 .#.###.#  BurningKing the Conjurer ......#.###.##.# #  Deep Elf #.#......†....<. .. Health: 19/19 ========================##.# .. Magic: 7/10================-------- #.#####.# #.# .. AC: 2Str: 4 #.......# ... EV: 11Int: 24 ##.###### ... SH: 0Dex: 13 #.# ... XL:  3 Next: 46% Place: Dungeon:2 #@# ## Noise: =--------  Time: 1430.7 (0.0)   . #  ##.#  .# #.#  #.......#  hi  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>hr  ##.###### ...##..) BurningKing the Conjurer >hS #.# ........ Deep Elf #.# ####..< Health: 19/19 ======================== ##.###.... Magic: 8/10===================----- #...##### ### #.... AC: 2Str: 4 #.#.....#...# #.... EV: 11Int: 24 #.........# #.... SH: 0Dex: 13>h  #..##..#### #.... XL:  3 Next: 50% Place: Dungeon:2 #.. #.#@# #.... Noise: ====-----  Time: 1439.7 (0.0) #.. ###r# #.... c) +0 spear ##. ?.[ ##### Cast: Magic Dart #. ##b## >hV ## #.# ##. b   bat (wandering) . r   rat >h # _You hear a shout!  Casting: Magic Dart (safe; 1% risk of failure)  >h 6Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit)?hWyrbbat (wandering, hasn't noticed you, 100% to hit)@h##.######...##..) BurningKing the Conjurer#.#........ Deep Elf#.#####..< Health: 19/19 ========================##.###.... Magic: 8/10===================-----#...##### ####.... AC: 2Str: 4@h#.#.....#...##.... EV: 11Int: 24#.........##.... SH: 0Dex: 13#..##..#####.... XL:  3 Next: 50% Place: Dungeon:2#.. #.#@##.... Noise: ====-----  Time: 1439.7 (0.0)#.. ###r##.... c) +0 spear##. ?.[##### Cast: Magic Dart#. ##b#### #.###.b   bat (wandering).r   rat@hA#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the rat.@h[;,@ha@  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the rat.  The rat is severely wounded.@hAHA gnoll comes into view. It is wielding a +0 club.@hI bg$jj   gnollg   goblin (missile)b   batr   ratThe rat bites you.@hJ6----9===---@h9K%40.7 (1@hQ@hU  A goblin comes into view. It is wielding a +0 club and quivering poisoned _darts.Ah  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.AhMM< ##.###### ...##..) BurningKing the Conjurer #.# ........ Deep Elf #.# ####..< Health: 16/19 ====================---- ##.##Ah*N@#.... Magic: 8/10===================----- #...##### ### #.... AC: 2Str: 4 #.#.....#...# #.... EV: 11Int: 24 #.........# #.... SH: 0Dex: 13 #..##..#### #.... XL:  3 Next: 50% Place: Dungeon:2 #.. #.#@# #.... Noise: =--------  Time: 1440.7 (0.0) AhN#.. ###r# #.... c) +0 spear ##. ?bg ##### Cast: Magic Dart #. ##$## ## #.#AhN~ ##j j   gnoll . g   goblin (missile) Ah4O)# b   bat  r   rat _darts.AhOCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (100% to hit)AhxP b$AhE ##.###### ...##..) BurningKing the Conjurer #.# ........ Deep Elf #.# ####..< Health: 16/19 ====================---- ##.###.... Magic: 8/10Ah===================----- #...##### ### #.... AC: 2Str: 4 #.#.....#...# #.... EV: 11Int: 24 #.........# #.... SH: 0Dex: 13 #..##..#### #.... XL:  3 Next: 50% Place: Dungeon:2 #.. #.#@# #.... Noise: =--------  Time: 1440.7 (0.0) Aha#.. ###r# #.... c) +0 spear ##. ?bg ##### Cast: Magic Dart #. ##$## Ah1## #.# ##j j   gnoll Ah. g   goblin (missile) # b   bat Ah7 r   rat _darts.Casting: Magic Dart (safe; 1% risk of failure)  Ah2Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe magic dart hits the rat.Ah  ) #.#  AhvK#.# < ##.##  ###       Ah #.. #.#@#  #.. ###†#  ##. ?bg  #. AhN ##  ##j . # Ah[Ah\  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.AhB])Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  The magic dart hits the rat.  You kill the rat!AhJdAhdAhl`gbj.Ah\p311.7 (1AhwAhTzI _The bat misses you.Cho^  Casting: Magic Dart (safe; 1% risk of failure)  Chi_\Confirm with . or Enter, or press ? or * to list all spells.ChŃ= ##.###### ...##..) BurningKing the Conjurer #.# ........ Deep Elf #.# ####..< Health: 16/19 ====================---- ##.###.... Magic: 6/10==============---------- #...##### ### #.... AC: 2Str: 4 Chӄ#.#.....#...# #.... EV: 11Int: 24 #.........# #.... SH: 0Dex: 13 #..##..#### #.... XL:  3 Next: 51% Place: Dungeon:2 #.. #.#@# #.... Noise: =--------  Time: 1441.7 (0.0) #.. ###*# #.... c) +0 spear ##. ?gb ##### Cast: Magic Dart #. ##$## ## #j#Ch˅ ##. j   gnoll . g   goblin (missile) # b   bat _The bat misses you.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (69% to hit)Chr gb*Dh$*jAim: a gnoll, wielding a +0 club (82% to hit)EhBM##.######...##..) BurningKing the Conjurer#.#........ Deep Elf#.#####..< Health: 16/19 ====================----##.###.... Magic: 6/10==============----------#...##### ####.... AC: 2Str: 4#.#.....#...##.... EV: 11Int: 24#.........##.... SH: 0EhrNjDex: 13#..##..#####.... XL:  3 Next: 51% Place: Dungeon:2#.. #.#@##.... Noise: =--------  Time: 1441.7 (0.0)#.. ###*##.... c) +0 spear##. ?*b##### Cast: Magic Dart#. ##*#### #*###.j   gnoll.g   goblin (missile)#b   batConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (82% to hit)  EhEOYou focus your ray upon the gnoll. The searing ray misses the goblin.The searing ray hits the gnoll.EhrAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 club (82% to hit)  You focus your ray upon the gnoll. The searing ray misses the goblin.The searing ray hits the gnoll.  The gnoll is moderately wounded.Eh[  (Press . to maintain the ray.)EhEhpjgb.[j.EhPp=2.7 (1Ray EhEhcQ _The bat closely misses you.GhN:E  The searing ray hits the goblin!GhqB  You kill the goblin!The searing ray hits the gnoll!GhG****b   batGhH GhGhX  You kill the gnoll!Gh)?.b$.Ghl7=5--Gh=c783+ GhGhS: _The bat hits you but does no damage.Ih!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ihi  ##.###### ...##..) BurningKing the Conjurer #.# ........ Deep Elf #.# ####..< Health: 17/19 =====================--- ##.###.... Magic: 4/10Ihj =========--------------- #...##### ### #.... AC: 2Str: 4 #.#.....#...# #.... EV: 11Int: 24 #.........# #.... SH: 0Dex: 13 #..##..#### #.... XL:  3 Next: 78% Place: Dungeon:2 #.. #.#@# #.... Noise: ==-------  Time: 1443.7 (0.0) #.. ###*# #.... c) +0 spear Ih|k ##. ?.b ##### Cast: Magic Dart #. ##$## Ray+  ## #.# ##. b   bat . # Ih##.#  #.#####.# #.# .... #.......# ...####.###### ...## #.#.... #.#### ##.##  # #...##### ### # #.#.@...#...# # #.........# # #..##..#### # #.. #.#.#]h0@ # #.. ###)# #.##. ?.[## #. ##$#### #j###.]h8]h;&1]hdB]hD]h]h3]h ]h^h^hU^hݭ^h:^h= ^h? ^hcF ^hH _hhs_h|t_hu_h[~_h_hɁ94_h7== _HP restored._h_h!~ #.#......†....<. ..# #.#####.###>##.#  #.#####.# #.# ... #.......# ...##.###### ...#_h# #.#.... #.### ##.##  # #..@##### ### #2 #.#.....#...# # #.........# #Magic Dart #..##..#### # #.. #.#.# # #.. ###j# # j   gnoll (polearm)##. ?.[# #. ##$#### #j#_hD)_h0_h2\ _A gnoll is nearby!_h\ ......#.###.##.# #  #.#......†....<.  #.#####.###>##.#  #.#####.# #.# .. #.......# ...##.######  #.#... #.# ##@##   #...##### ###  #.#.....#...#  #.........# #..##..#### #.. #.#.#  #.. ###j##. ?.[ #. [_h~O40m##$##_hܶSj)_hx2====3 __h_h`h #.#.> ......#.###.##.# # #.#......†....<.#.#####.###>##.######.# #.# `h1v.......##.######... #@# ####.## #...##### ###.....#...#.......##..####.#j#.. ###)###. ?.[`h `h'@j.`h*&4`h/`h1`hZN .......#.#.> ......#.###.##.# # ......†....<.#.#####.###>##.##.#####.# #.# .......##.######... #.# ###.## #...##### ###.#.....#...#.......###.j####.#.#.. ###)#`h.R `hS Z5Magic Dart`hX `heZ ahwahzah~ahAahBM ahiN 3ahU ah ^ =3====ah_ ,ah ah I #. #.....[....# ##.#####.##.#### #........##.#  #.#.>.#.###.#  ......#.###.##.# # #.#......†....<.  #.#####.###>##.#  #.#####.# #.# ......# 7.7 (2#.######.. #.#..Magic Dart #.# # ##.## #..j##### ###j   gnoll (polearm) #.#.....#...# #.........# #..##.j####ah ah ah \ _A gnoll is nearby!bhZbhАbhݗbhיbh : #.##.##.##.## #. #.....[....#.#####.##.####.......#.#.> ......#.###.##.# #......†....<.####.###>##.######.# #.# .......##.######.. #.# ##.## .j##### ###....bh 2.#...#.......bh bh @j.bh? 28.7 (1 _bhN bh bh:  # ...##.##.##.##.## #. #.....[....#.#####.##.#######.........#.#.> ......#.###.##.# #......†....<.##>##.######.# #.# .......###.######.. #.# ##j##..##### ###.....#...#bhG< bh~B Aj.bhD &9bhJ bh"L chie .#.## .## ...##.##.##.##.## #.##.....[....# ##.#####.##.#####.####............#.#.>.# #.......#.###.##.# #......†....<.##>##.######.# #.# .......##.######... #j# ##.##..##### ##ch)hch2nAj.chlq'60ch$wchxchw#####...#.... .#.## .## ...##.##.##.## #.##.....[....# ##.#####.##.#####.####........#....#.#.> #..@....#.###.##.# ##...#.#......†....<.### #.#####.###>##.######.# #.# .......##.######j#.. #.# ##.##chchpAj.chi4====1chchdh_ #.##########...#.... .#.## .## ...##.##.##.## #.##.....[....# ##.#####.##.#####.####........#....#@#.>.#  #.......#.###.##.# #...#.#......†....<.#####.#####.###>##.######.# #.# .......##j#######.. #.# #dh3dhAj.dhC&2dh"dhdh ..#.. #.##########...#.... .#.## .## ...##.##.##.## #.##.....[.... ##.#####.##.########@.......#....#.#.>.#.###.#  #.......#.###.##.# #dh X#...#.#......†....<.#####.#####.###>##.######.# #.# .j.....##.######..dh dh =j.dhT &3dhW dhY ehD  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eh #...#... BurningKing the Conjurer .. #.#####. Deep Elf .. #####...#... Health: 24/24 ======================== .. ..##.#.#.## Magic: 3/11======------------------ .## #.##.#...#  AC: 2Str: 4 #.##.##.##.##.##  EV: 11Int: 25 #.##.....[....#  SH: 0Dex: 13 # ##.#####.##.####  XL:  4 Next:  5% Place: Dungeon:2 #.####@.......##.#  Noise: ---------  Time: 1463.7 (0.0) #....#*#.>.#.###.#  c) hvm+0 spear #..*....#.###.##.# # Cast: Magic Dart #...#*#......†....<. . #####*#####.###>##.# . #j#####.# #.# . j   gnoll (polearm) #.......# .. ##.###### .. #.# .. _A gnoll is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (100% to hit)ehs *.jehl E**ehr *jAim: a gnoll, wielding a +0 halberd (100% to hit)fh#...#... BurningKing the Conjurer..#.#####. Deep Elf.. #####...#... Health: 24/24 ========================.. ..##.#.#.## Magic: 3/11======------------------.## #.##.#...# AC: 2Str: 4#.##.##.##.##.## EV: 11Int: 25fhM#.##.....[....#SH: 0Dex: 13# ##.#####.##.####XL:  4 Next:  5% Place: Dungeon:2#.####@.......##.#Noise: ---------  Time: 1463.7 (0.0)#....#*#.>.#.###.#c) +0 spear#..*....#.###.##.# # Cast: Magic Dart#...#*#......†....<. .#####*#####.###>##.# .#j#####.# #.# . j   gnoll (polearm)#.......#..##.######..#.#..fhQCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (100% to hit)  The magic dart hits the gnoll.fhOgfhPnm...j.fhp3=4.7 (1fhvfhy onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 halberd (100% to hit)  The magic dart hits the gnoll. _The gnoll is lightly wounded.gh#...#.... #.#####.... #####...#.... ..##.#.#.##.## #.##.#...# #.##.##.##.##.## #.##.....[....# # ##.#####.##.#### #.####.##.# #....#.#.>.#.###.# #.......#.###.##.# # gh}#...#.#......†....<. .#####j#####.###>##.# .#.#####.# #.# .#.......# .##.###### .#.# .gh_gh+<j.gh$e4==-5ghghhh #..#.####......#.. #.##########...#....... .#.### ...##.##.##.## #.##.....[.... ##@#####.##.########........#....#.#.>.#.###.#  #.......#.###.##.# #hh #...#j#......†....<.#####.#####.###>##.######.# #.# .......###.######hh hh <j.hh @-6hh hh hhP6  #....# . ##..#.####......#..#...g #.##########...#....... .#.### ...##.##.##.## #@##.....[....hh7 ##.#####.##.########........##....#.#.>.## #..j....#.###.##.# #...#.#......†....<.#####.#####.###>##.#g   hobgoblin (asleep)#####.# #.# .......hh$=k  A hobgoblin comes into view.hh=hhC.gj.ghhuE0===7hhJhhM+ _The hobgoblin shouts!ihy######### #....# .# ##..#.###.# #...#..#..... #.######..g. #####...#....... .#.### ...##.##.##.## #.##.....[.... ##.#####.##.########........#....#j#.>.# #.......#.###.##.# # ...#.#......†....<.#####.#####.###>##.######.# #.# ihihihl.gj.ih0---8ihihih+  #.######### #....# #..#.#### #...#...# #.######....w#####...#....#.g......##.#.#.### ...##.##.##.## #.##.....[.... ##.#####.##.ihN########j.......#....#.#.>  #.......#.###.##.# # w   dart slug (wandering)...#.#......†....<.g   hobgoblin######>##.#ihZihk  A dart slug comes into view.ih}.wj.ih2--===--9ihkih- _The hobgoblin hits you.kh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kh #.#  BurningKing the Conjurer #.####  Deep Elf ####### #....#  Health: 22/24 ======================-- #.....# ##..#.### Magic: 3/11======------------------ kh#.....# #...#.... AC: 2Str: 4 #.....# #.#####.. EV: 11Int: 25 #.....#####...#.... SH: 0Dex: 13 #.g.w....##.#.#.### XL:  4 Next:  5% Place: Dungeon:2 #@## #.##.#...#  Noise: =--------  Time: 1469.7 (0.0) #*##.##.##.##.##  c) +0 spear #*##.....[....#  Cast: Magic Dart # ##j#####.##.####  #.####........##.#  #....#.#.>.#.###.#  j   gnoll (polearm) #.......#.###.##.# #  w hS2m  dart slug #...#.#......†....<. .. g   hobgoblin #####.#####.###>##.# .. _The hobgoblin hits you.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (lightly wounded, 100% to hit)khM< v#.#BurningKing the Conjurer#.####Deep Elf####### #....#Health: 22/24 ======================--khf= #.....# ##..#.### Magic: 3/11======------------------#.....# #...#.... AC: 2Str: 4#.....# #.#####.. EV: 11Int: 25#.....#####...#.... SH: 0Dex: 13#.g.w....##.#.#.### XL:  4 Next:  5% Place: Dungeon:2#@## #.##.#...#Noise: =--------  Time: 1469.7 (0.0)#*##.##.##.##.##c) +0 spear#*##.....[....#Cast: Magic Dartkh{> # ##j#####.##.#####.####........##.##....#.#.>.#.###.#kh@ j   gnoll (polearm)#.......#.###.##.# # w   dart slug#...#.#......†....<. .. g   hobgoblin#####.#####.###>##.# ..Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (lightly wounded, 100% to hit)  The magic dart hits the gnoll.kh ,kh[ ow..j.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 halberd (lightly wounded, 100% to hit)  The magic dart hits the gnoll.  The gnoll is heavily wounded.kh3 `4==70.7 (1khI khr V _The hobgoblin barely misses you.lh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.lhb lh[ D #.#  BurningKing the Conjurer #.####  Deep Elf ####### #....#  Health: 22/24 ======================-- #.....# ##..#.### Magic: 3/11======------------------ #.....# #...#.... AC: 2Str: 4 #.....# #.#####.. EV: 11Int: 25lh\ | #.....#####...#.... SH: 0Dex: 13 #.gw.....##.#.#.### XL:  4 Next:  5% Place: Dungeon:2 #@## #.##.#...#  Noise: =--------  Time: 1470.7 (0.0) #*##.##.##.##.##  c) +0 spear #j##.....[....#  Cast: Magic Dart # ##.#####.##.####  #.####........##.#  #....#.#.>.#.###.#  j   gnoll (polearm) #.......#.###.##.# #  w   dart slug #...#.#......†....<. .. g   hobgoblin lh] r#####.#####.###>##.# .. _The hobgoblin barely misses you.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (heavily wounded, 100% to hit)lhH#.#BurningKing the Conjurer#.####Deep Elf####### #....#Health: 22/24 ======================--#.....# ##..#.### Magic: 3/11======------------------#.....# #...#.... AC: 2Str: 4lh#.....# #.#####.. EV: 11Int: 25#.....#####...#.... SH: 0Dex: 13#.gw.....##.#.#.### XL:  4 Next:  5% Place: Dungeon:2#@## #.##.#...#Noise: =--------  Time: 1470.7 (0.0)#*##.##.##.##.##c) +0 spear#j##.....[....#Cast: Magic Dart# ##.#####.##.#####.####........##.##....#.#.>.#.###.#j   gnoll (polearm)#.......#.###.##.# # w   dart slug#...#.#......†....<. .. hmg   hobgoblin#####.#####.###>##.# ..Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (heavily wounded, 100% to hit)  The magic dart hits the gnoll but does no damage.mh Y.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 halberd (heavily wounded, 100% to hit)  The magic dart hits the gnoll but does no damage.  The gnoll is heavily wounded.mh ]18----1.7 (1mhlmhc _The gnoll misses you. The hobgoblin hits you.mht  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.mhDL  #.#  BurningKing the Conjurer #.####  Deep Elf ####### #....#  Health: 18/24 ==================------ #.....# ##..#.### Magic: 2/11====-------------------- #.....# #...#.... AC: 2Str: 4 #.....# #.#####.. EV: 11Int: 25 #.....#####...#.... SH: 0Dex: 13 #.gw.....##.#.#.### XL:  4 Next:  5% Place: Dungeon:2 #@## #.##.#...#  Noise: =--------  Time: 1471.7 (0.0) #*##.##.##.##.##  c) +0 spear #jhIM K40m##.....[....#  Cast: Magic Dart # ##.#####.##.####  #.####........##.#  #....#.#.>.#.###.#  j   gnoll (polearm) #.......#.###.##.# #  w   dart slug #...#.#......†....<. .. g   hobgoblin #####.#####.###>##.# .. _The gnoll misses you. The hobgoblin hits you.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (heavily wounded, 100% to hit)mh; #.#BurningKing the Conjurer#.####Deep Elf####### #....#Health: 18/24 ==================------#.....# ##..#.### Magic: 2/11====--------------------#.....# #...#.... AC: 2Str: 4#.....# #.#####.. EV: 11mh< Int: 25#.....#####...#.... SH: 0Dex: 13#.gw.....##.#.#.### XL:  4 Next:  5% Place: Dungeon:2#@## #.##.#...#Noise: =--------  Time: 1471.7 (0.0)#*##.##.##.##.##c) +0 spear#j##.....[....#Cast: Magic Dart# ##.#####.##.#####.####........##.##....#.#.>.#.###.#j   gnoll (polearm)#.......#.###.##.# # w   dart slug#...#.#......†....<. .. g   hobgoblin#####.#####.###>##.# ..mh> 1Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (heavily wounded, 100% to hit)  The magic dart hits the gnoll.mh D.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 halberd (heavily wounded, 100% to hit)  The magic dart hits the gnoll.  The gnoll is severely wounded.mh t  The dart slug launches a dart at you.mhQmhSe14----2.7 (1mh WmhY _The slug dart hits you. The gnoll closely misses you. The hobgoblin misses you.nh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.nh  #.#  BurningKing the Conjurer #.####  Deep Elf ####### #....#  Health: 14/24 ==============---------- #.....# ##..#.### Magic: 1/11==---------------------- #.....# #...#.... AC: 2Str: 4 #.....# #.#####.. EV: 11nhInt: 25 #.....#####...#.... SH: 0Dex: 13 #.gw.....##.#.#.### XL:  4 Next:  5% Place: Dungeon:2 #@## #.##.#...#  Noise: =--------  Time: 1472.7 (0.0) #*##.##.##.##.##  c) +0 spear #j##.....[....#  Cast: Magic Dart # ##.#####.##.####  #.####........##.#  #....#.#.>.#.###.#  j   gnoll (polearm) #.......#.###.##.# #  w   dart slug #...#.#......†....<. .. g   hobgoblin #####.#####.###>##.# .. _The slug dart hits you. nhNlThe gnoll closely misses you. The hobgoblin misses you.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (severely wounded, 100% to hit)nh0 y #.#  BurningKing the Conjurer #.####  Deep Elf ####### #....#  Health: 14/24 ==============---------- #.....# ##..#.### Magic: 1/11==---------------------- #.....# #...#.... AC: 2Str: 4nh  #.....# #.#####.. EV: 11Int: 25 #.....#####...#.... SH: 0Dex: 13 #.gw.....##.#.#.### XL:  4 Next:  5% Place: Dungeon:2 #@## #.##.#...#  Noise: =--------  Time: 1472.7 (0.0) #.##.##.##.##.##  c) +0 spear #j##.....[....#  Cast: Magic Dart # ##.#####.##.####  #.####........##.#  #....#.#.>.#.###.#  j   gnoll (polearm) #.......#.###.##.# #  w   dart slug #...#.#......†....<. .. gh 49m   hobgoblin #####.#####.###>##.# ..Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (severely wounded, 100% to hit)  The magic dart hits the gnoll!nh  #.#          nh~     #@##   #*  #)[....#  #   > w   dart slug  # g   hobgoblin nh' †....<.  >##.# nhh 3.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 halberd (severely wounded, 100% to hit)  The magic dart hits the gnoll!  You kill the gnoll!nhTl j5=183.7 (1nhs nh.v _The dart slug closely misses you. The hobgoblin misses you.ohG ##########........# ##..#.###...#....# #.#####.#####...#..#.gw.....##.#.#.### #.## #.##.#...# .##.#)##.....[....# # ##.#####.##.###ohę .####........##.#...#.#.>.#.# #......#.# ##...#.#......†....<. ..####.#####.###>##.#  #.# oh oh ohk Zw.goh; [2==-4oh ohȩ ph3#######........# ##..#.###.# #...#.....# #.######.....#####...#..#.w......##.#.#.### #g## #..# .##.##.#....[....# # ##.#####.##.###ph5.####........##.# ...#.#.>.#.# #.......##.# ##...#.#......†....<. ..####.#####.###>##.# #.#####.# #.# ......# .ph%6ph=F.gph>@-5ph-Dph]H  Things that are here: _a +0 halberd; a gnoll corpsephi D.....# ##..#.###.# #...#....#....######.....#####...#..w......##.#.#.### #.## #..# g##.##.#)##.....[....# # ##@#####.##.###.####........##.# ...#.#.>.#.## #.......#ph ##.# ##...#.#......†....<. ..####.#####.###>##.# #.#####.# #.# ......# .#.#####ph ph F.wph -6 _phu ph] qhN  #.....# #...#... #.....# #.##### #.....#####...#. #........##.#.#.## #w## #.##.#...#  #g##.##.##.##.## #)##.....[....# ##.#####.##.#### #.####@.......##.#  #....#.#.>.#.###.# #.......#.###.##.# #qhO -#...#.#......†....<. . #####.#####.###>##.#  #.#####.# #.#  #.......#  ##.######  #.#  qhbQ qhQ qhAX Z.wgqh[ g6==7qh` qhb rh #########...#.....##.#.#.## #.## #..# w##.##.#g##.....[....# # ##.#####.##.###.####........##.# ...#@#.>.#.#rh{ #.......#.###.##.# ##...#.#......†....<. .#####.#####.###>##.# #.#####.# #.# ......# .#.##### #.#  #rhrhF)grh֔i3====8rhӚrhȜrh^ ####...#.....##.#.#.## #.## #..# w##.##.#)##.....[....# # ##g#####.##.####.####........##.# #....#.#.>.#.# #..@....#rh_ #.# ##...#.#......†....<. .####.#####.###>##.# #.#####.# #.# ......# .#.##### #.# # ###.##rh.a rha rhb rhh v.w.grh_j &9rho rhq shE...##.#.#.## #.## #..# .##.#w##.....[....# # ##.#####.##.####.####........##.# #....#g#.>.#.# #......#.# ##...#@#......†....<. .shI#####.#####.###>##.# #.#####.# #.# ......# .#.##### #.# # ###.##...##### ###shsh~F.gsh =80shshD\ #.## #..# .##.#w##.....[....# # ##.#####.##.####.####........##.# #....#.#.>.#.# #..g....##.# #shl]#...#.#......†....<. .####@#####.###>##.#  #.# ......# .#.##### #.#  ###.## ...##### ####.....#...sh<_sheF)wshfB=1shlshnsh4.##.#)##.....[....# # ##w#####.##.###.####........##.# ...#.#.>.#.# #..g...#.# #sh\#...#.#......†....<. .####.#####.###>##.#  #.# ......# .#.###### #.#  ###.## ...##### ####.....#...........#sh6sh,shv.w.gsh=7=sh"b4====2shXshrsh~ sh sh9 sh n _Sorry, you're not good enough to have a special ability.th  thCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.th_ #.##.##.##.##.##  BurningKing the Conjurer #)##.....[....#  Deep Elf # ##.#####.##.####  Health: 17/24 =================------- #.####.w......##.#  Magic: 3/11======------------------ #....#.#.>.#.###.#  AC: 2Str: 4 #.......#.###.##.# # EV: 11thInt: 25 #...#.#......†....<. . SH: 0Dex: 13 #####g#####.###>##.# . XL:  4 Next: 18% Place: Dungeon:2 #@#####.# #.# . Noise: ---------  Time: 1482.7 (0.0) #.......# .. c) +0 spear ##.###### .. Cast: Magic Dart #.# .. #.# # ##.##  w   dart slug #...##### ###  g   hobgoblin #.#.....#...#  #.........# _Sorry, you're not good enough to have a special ability.  th Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)th #.##.##.##.##.##  BurningKing the Conjurer #)##.....[....#  Deep Elf # ##.#####.##.####  Health: 17/24 =================------- #.####.w......##.#  Magic: 3/11th======------------------ #....#.#.>.#.###.#  AC: 2Str: 4 #.......#.###.##.# # EV: 11Int: 25 #...#.#......†....<. . SH: 0Dex: 13 #####g#####.###>##.# . XL:  4 Next: 18% Place: Dungeon:2 #@#####.# #.# . Noise: ---------  Time: 1482.7 (0.0) #.......# .. c) +0 spear ##.###### .. Cast: Magic Dart th#.# .. #.# # ##.##  w   dart slug #...##### ###  g   hobgoblin #.#.....#...#  #.........# Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  thPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)  The magic dart hits the hobgoblin!th   [....#  #  th   >    †....<.  #####.>##.#   #.#   th&\   #.#  #.#  ##.##   th0  thd .onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (100% to hit)  The magic dart hits the hobgoblin!  You kill the hobgoblin!thLj ````The dart slug launches a dart at you.thh 8....th; u3----20=3.7 (1th th  th '_The slug dart hits you.vh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vhb  #.##.##.##.##.##  BurningKing the Conjurer #)##.....[....#  Deep ElfvhM!  # ##.#####.##.####  Health: 13/24 =============----------- #.####.w......##.#  Magic: 2/11====-------------------- #....#*#.>.#.###.#  AC: 2Str: 4 #..*....#.###.##.# # EV: 11Int: 25 #...#*#......†....<. . SH: 0Dex: 13 #####*#####.###>##.# . XL:  4 Next: 20% Place: Dungeon:2 #@#####.# #.# . Noise: =--------  Time: 1483.7 (0.0) #.......# .. c) +0 spear ##.###### .. Cast: Magic Dart #.# vh!  .. #.# # ##.##  w   dart slug #...##### ###  #.#.....#...#  #.........# _The slug dart hits you.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)vh} w.#.*whjw*#*.  Aim: a dart slug (100% to hit)wh!M#.##.##.##.##.## BurningKing the Conjurer#)##.....[....#Deep Elf# ##.#####.##.####Health: 13/24 =============-----------#.####.w......##.#wh%"Magic: 2/11====--------------------#....#*#.>.#.###.#AC: 2Str: 4#..*....#.###.##.# # EV: 11Int: 25#...#*#......†....<. . SH: 0Dex: 13#####*#####.###>##.# . XL:  4 Next: 20% Place: Dungeon:2#@#####.# #.# . Noise: =--------  Time: 1483.7 (0.0)#.......#.. c) +0 spear##.######.. Cast: Magic Dart#.#wh"^..#.####.##w   dart slug#...##### ####.#.....#...##.........#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wh"Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)  The magic dart hits the dart slug.wh58....whN+4.7 (1whwh+N onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)  whQThe magic dart hits the dart slug. _The dart slug is lightly wounded.xh8  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xhm #.##.##.##.##.##  BurningKing the Conjurer #)##.....[....#  Deep Elf # ##.#####.##.####  Health: 13/24 =============----------- #.####.w......##.#  Magic: 1/11xhn==---------------------- #....#*#.>.#.###.#  AC: 2Str: 4 #..*....#.###.##.# # EV: 11Int: 25 #...#*#......†....<. . SH: 0Dex: 13 #####*#####.###>##.# . XL:  4 Next: 20% Place: Dungeon:2 #@#####.# #.# . Noise: =--------  Time: 1484.7 (0.0) #.......# .. c) +0 spear xh%oy##.###### .. Cast: Magic Dart #.# .. #.# # ##.##  w   dart slug #...##### ###  #.#.....#...#  xho#.........# _The dart slug is lightly wounded.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linexhpLAim: a dart slug (lightly wounded, 100% to hit)xhYxM#.##.##.##.##.## BurningKing the Conjurer#)##.....[....#Deep Elf# ##.#####.##.####Health: 13/24 =============-----------#.####.w......##.#xhyMagic: 1/11==----------------------#....#*#.>.#.###.#AC: 2Str: 4#..*....#.###.##.# # EV: 11Int: 25#...#*#......†....<. . SH: 0Dex: 13#####*#####.###>##.# .[m XL:  4 Next: 20% Place: Dungeon:2#@#####.# #.# . Noise: =--------  Time: 1484.7 (0.0)#.......#.. c) +0 spear##.######.. Cast: Magic Dart#.#..#.####.##w   dart slugxhz#...##### ####.#.....#...##.........#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (lightly wounded, 100% to hit)  The magic dart hits the dart slug.xhxh_.w...xh0 +5.7 (1xhxhB:Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  xhAim: a dart slug (lightly wounded, 100% to hit)  The magic dart hits the dart slug. _The dart slug is moderately wounded.yh_  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.yhX #.##.##.##.##.##  BurningKing the Conjurer #)##.....[....#  Deep Elf # ##.#####.##.####  Health: 13/24 =============-----------yh| #.####........##.#  Magic: 0/11------------------------ #....#w#.>.#.###.#  AC: 2Str: 4 #..*....#.###.##.# # EV: 11Int: 25 #...#*#......†....<. . SH: 0Dex: 13 #####*#####.###>##.# . XL:  4 Next: 20% Place: Dungeon:2 #@#####.# #.# . Noise: =--------  Time: 1485.7 (0.0) #.......# .. c) +0 spear ##.###### .. Cast: Magic Dart yh&@#.# .. #.# # ##.##  w   dart slug #...##### ###  #.#.....#...#  #.........# _The dart slug is moderately wounded.yhCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)yhC#.##.##.##.##.## BurningKing the Conjurer#)##.....[....#Deep Elf# ##.#####.##.####Health: 13/24 =============-----------#.####........##.#yhΥMagic: 0/11------------------------#....#w#.>.#.###.#AC: 2Str: 4#..*....#.###.##.# # EV: 11Int: 25#...#*#......†....<. . SH: 0Dex: 13#####*#####.###>##.# . XL:  4 Next: 20% Place: Dungeon:2#@#####.# #.# . Noise: =--------  Time: 1485.7 (0.0)#.......#.. c) +0 spear##.######.. Cast: Magic Dart#.#..#.####.##w   dart slug#...#####yh ####.#.....#...##.........#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)  The magic dart hits the dart slug!yhR0yh1(yhR2.yh73'..  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  yh8Aim: a dart slug (moderately wounded, 100% to hit)  The magic dart hits the dart slug!  The dart slug is almost dead.yh? yhh@ yhA`yhA`yhJB`yhC9The dart slug launches a dart at you.yhCyhyhn.yh^.yh .yhyhU1yh--yh1yh==yh*$6.7 (1yhiyh yh;yh_The slug dart hits you.zh*Y  zhMZCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.zhcM #.##.##.##.##.##  BurningKing the Conjurer #)##.....[....#  Deep Elf # ##.#####.##.####  Health: 11/24 ===========------------- #.####........##.#  Magic: 0/11------------------------ #....#w#.>.#.###.#  AC: 2Str: 4 #..*....#.###.##.# # EV: 11zhInt: 25 #...#*#......†....<. . SH: 0Dex: 13 #####*#####.###>##.# . XL:  4 Next: 20% Place: Dungeon:2 #@#####.# #.# . Noise: =--------  Time: 1486.7 (0.0) #.......# .. c) +0 spear ##.###### .. Cast: Magic Dart #.# .. #.# # ##.##  w   dart slug #...##### ###  #.#.....#...#  #.........# _The slug dart hits you.  zhpCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (almost dead, 100% to hit)zh #.##.##.##.##.##  BurningKing the Conjurer #)##.....[....#  Deep Elf # ##.#####.##.####  Health: 11/24 ===========------------- #.####........##.#  Magic: 0/11zhL------------------------ #....#w#.>.#.###.#  AC: 2Str: 4 #.......#.###.##.# # EV: 11Int: 25 #...#.#......†....<. . SH: 0Dex: 13 #####.#####.###>##.# . XL:  4 Next: 20% Place: Dungeon:2 #@#####.# #.# . Noise: =--------  Time: 1486.7 (0.0) #.......# .. c) +0 spear ##.###### .. Cast: Magic Dart #.# .. #.# #zhe ##.##  w   dart slug #...##### ###  #.#.....#...#  #.........# Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  zhPress: ? - help, Shift-Dir - straight lineAim: a dart slug (almost dead, 100% to hit)  The magic dart hits the dart slug.zhK   [....#  #  zh   .#.>  #..*  #...#*†....<.  #####*zh>##.#   #.#      #.#  #.#  ##.##    zh>zhi 8....zhm g47.7 (1Magic Dartzhr zhu "onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  zhu Aim: a dart slug (almost dead, 100% to hit)  The magic dart hits the dart slug. _You kill the dart slug!|h!2=1==|h`_3====2==|hw|h|h=|h|hvt4==|hB|h|hn`3====|h|h|h|h|hO ,|h |hf |h ^5==|hj |h |hH`4====|h|h|h|h|hG|h|hB|h|h$H=|h|h|6=5====|h<|h,|h|h,|h|h,|h|hs|h7==6=====|h|h! |h |h |ht"|h"|hY#|h$,|h$%|h &|hy&18==7=====|h&|h',|h(|h(,|hX)|h *,|h*|h+|h+9====|h],|h-|h .N8==|h.|h60|h0|h1|h2|h(3|h4|h5|h5i20==|h36|h8|h9l9====|hu9|h~:,|h;|h;,|h<|h=|h(>a1==|h>|h?10/11====|h"@|h@|hOA|hA|hsB,|hUC|hD|h6E9=|hE|htL> 2=|hLX- _You start resting.|h`T1531.7 (44.0)|h5W1=====-2.7 (45|hZ|h}\% _Magic restored.~hXB~hJ%=3====~hK,~hM,~hM~hO,~hP~h~[_ _You start resting.~hqd19.7 (7.0)~hagw4==40.7 (8~hXp~hr" _HP restored.h What do you want to examine? Items  a - ()) a +0 halberd  b - (†) a gnoll corpsehc; hi> #.##.##.##.##.## BurningKing the Conjurer#)##.....[....#Deep Elfh*?># ##.#####.##.####Health: 24/24 ========================#.####........##.#Magic: 11/11 ========================#....#.#.>.#.###.#AC: 2Str: 4#.......#.###.##.# # EV: 11Int: 25#...#.#......†....<. . SH: 0Dex: 13h?#####.#####.###>##.# . XL:  4 Next: 24% Place: Dungeon:2#@#####.# #.# . Noise: ---------  Time: 1540.7 (8.0)#.......#.. c) +0 spear##.######.. Cast: Magic Dart#.#..#.#h+@###.###...##### ####.#.....#...##.........#The magic dart hits the dart slug. _You kill the dart slug! _You start resting. _Magic restored. h@F_You start resting. _HP restored.h!FhIhMhOhtYhZ3hahzchchihhjBhkhl,hcmhnhp,hqhsht,h.#.###.##.......#.###.##.# # #...#.#......†....<. .. hщX#####.#####.###>##.# .. #.#####.# #.# .. hhh9hhhhhsh+hxnhhhhh9hWhheh8#.# #### #.# # #.#### hU####### #....# ##.....# ##..#.#######.....# #...#...#.....# #.#####.....#.....#####...#.......#....@...##.#.#.######52.7 (4##.##.##.##.#...# # #.##.##. # #)##.....[....hAU## ##.#####.##.#####.####........##.# ##....#.#.>.#.###.# ##.......#.###.##.# # #h#...#.#......†....<. ..###hh?hhhhh[!hk#hA$h+,hc,,h*.h0h2,h4h'>#.# #...#.#### #...####### #....# #[..#.....# ##..#.######...#.....# #...#..........#.....# #.#####.#.....#####...#.....#........##.#.#.######h0?##.##.##@##.#...# #...5.7 (3#.##.##.##.##.## #.#.#)##.....[....# #...# ##.#####.##.#### #...#.####........##.# #...#....#.#.>.#.###.# ##....#.###.##.# # ##.h@#...#.#......†....<. ..###...#####.#####.###>##.# ......#.hBhHhLJh 3h1 h h h ####### #....# #[..# #.....# ##..#.######...###.....# #...#..........#.....# #.#####.......h H#.....#####...#..#........##.#.#.######...####.##.##.##.#...# #...# #.##.##.##.##.## #.#.# #)##.....@....# #...# 8  # ##.#####.##.#### #...#  #.####........##.# #...#  h: #....#.#.>.#.###.# ##.## #.......#.###.##.# # ##.###...#.#......†....<. ..###...# #####.#####.###>##.# ......#.# #.#####.# #.# .......† #.......# ...###....h hy ho W _You see here a +0 leather armour.h+ A9.7 (1h,/ h.1  h 2 _g - a +0 leather armourhUEquip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +0 spear (weapon) Armour (go to first with [)  a - a +0 robe (worn)g - a +0 leather armour Jewellery (go to first with "=)  d - a ring of poison resistance (worn)  e - an amulet of faith (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip hIhSh####### #....# #[..# BurningKing the Conjurer#.....# ##..#.######...## Deep Elf#.....# #...#............ Health: 24/24 ========================hȳ#.....# #.#####.......... Magic: 11/11 ========================#.....#####...#............ AC: 2Str: 4#........##.#.#.######...## EV: 11Int: 25##.##.##.##.#...# #...# SH: 0Dex: 13#.##.##.##.##.## #.#.# XL:  4 Next: 24% Place: Dungeon:2#)##.....@....# #...# Noise: ---------  Time: 1559.7 (0.0)  # ##.#####.##.#### #...# c) +0 spear#.####........##.##...# Cast: Magic Dart#....#.#.>hô[m.#.###.###.###.......#.###.##.# # ##.###...#.#......†....<. ..###...# #####.#####.###>##.# ......#.## #.#####.# #.# .......†.. #.......#...###.....  _You start resting. _HP restored.  hThings that are here: _a +0 halberd; a gnoll corpse _You see here a +0 leather armour. _g - a +0 leather armourhhwh`h0hB60.7 (1hdhG+1.7 (2hmhh+2.7 (3h>hGhe+3.7 (4h7hNhg +4.7 (5hh$ 0 _You start removing your armour. You continue removing your +0 robe. x5hhh  You finish removing your +0 robe.  You start putting on your armour.h+5.7 (6hL&hF.h3+6.7 (7hc9h?h{C+7.7 (8hHhPh S+8.7 (9hoXhbhf/9.7 (10.0)h1lh*n 30 _You continue putting on your +0 leather armour. x5hrhwhyc _You finish putting on your +0 leather armour.hhbDrop what?7/52 slots (_ for help) Hand Weapons (select all with ))  c - a +0 spear (weapon) Armour (select all with [)  g - a +0 leather armour (worn)a - a +0 robe hJewellery (select all with "=)  d - a ring of poison resistance (worn)  e - an amulet of faith (worn) Potions (select all with !)  b - a potion of magic Talismans (select all with %)f - a scarab talisman [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]h}(1 turn)  c - a +0 spear (weapon)  a + a +0 robe[Enter] accept (1 chosen)h4hG####### #....# #[..# BurningKing the Conjurer#.....# ##..#.######...## Deep Elf#.....# #...#............ Health: 24/24 ========================#.....# #.#####.......... Magic: 11/11 ========================#.....#####...#............ AC: 3Str: 4#........##.#.#.######...## EV: 10Int: 25##.##.##.##.#...# #...# SH: 0Dex: 13#.##.##.##.##.## #.#.# XL:  4 Next: 24% Place: Dungeon:2hI#)##.....@....# #...# Noise: ---------  Time: 1569.7 (0.0)  # ##.#####.##.#### #...# c) +0 spear#.####........##.##...# Cast: Magic Dart#....#.#.>.#.###.###.###.......#.###.##.# # ##.###...#.#......†....<. ..###...# #####.#####.###>##.# ......#.## #.#####.# #.# .......†.. #.......#...###.....  _g - a +0 leather armour _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +0 leather armour.hJj x5 _You finish putting on your +0 leather armour.hYM,70.7 (1hShV) _You drop a +0 robe.hg*h.h5h}8F _Unknown command.h3h-hhNhV: _h"h#BhX'h(,h(h)hm*BhM+h,,hS-h60P  There is a stone staircase leading up here.h0h15 _hW4h5,h5h07P  There is a stone staircase leading up here.h8hO9 _h9h:h><,h<hp>hF@Bh@hA,h}BhXChD,hDhEh~F,hGhcHhJ,hKhNhP,hQhjSh:U,hVhZh8],h_h`hok_#.#####.# #.##..........†..##.#.......# #.##.#...###........##.###### #.##.....##..)...###.# #.........####.# ####.######..<..####hl###.## #..# #.......##...##### ###.## #..........#.#.....#...#.# #.......#.##.........# #@# #.......#.#899.0)  #..##.j#### #.# #.......#.. #.. #.#.# ... #.......#.. #.. ###)# ....# #.......#..##. ?.[ #....# #######.).. #. ##$###..... ####. ## #j# #..... #. ##. ##....% # .  #hvhUz-90.7 (20hh0 _Found an inkwell talisman.h*h}.h6h8hpH3hKhXh[,hc,hc,hehhhl,hnhphs,h vh #.# #......## #.# ####.######..<..## ##.## #..# #.......# #...#########.## #....... #.#.....#...#.# #....... #.........#.#.# #....... #..##.j####.#.## #h# #.. #.#.#......# #...... #.. ###)##.@...# #......4.7 (4.0) ##. #.?.[.#....# #######.) #. .##$###.......# ### ## #j# #........# ##. ##....%.. . ....###.. # ....# .# #...# h<hhhI3hLhWhj[,h\cXhdh*oY #.# ####.######..<.. ##.## #..# #...... #...#########.## #...... #.#.....#...#.# # ....#.#.# #...... #..##.j####.#.## #...... #.. #.#.#......# #...... #.. ###)##.....# #...... ##. #.?.[@#....# ######6.7 (2 #...##$###.......# #hp  ## #j# #........#  ##. ##....%..# . ....###.. # ....# .# #...# hrhxhzhJ hK A bloodstained scale mail. A leather suit covered with metal plates attached to each other in overlapping rows to provide full protection, but at the cost of reduced freedom of movement.Base armour rating: 6Encumbrance rating: 10 This ancient artefact cannot be changed by magic or mundane means. Stash search prefixes: {artefact} {artifact} {body armour} {body armor} Menu/colouring prefixes: unidentified artefact armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (g)o to location.h EhO#.#####.######..<.. BurningKing the Conjurer##.###..# #...... Deep Elf#...#########.## #...... Health: 24/24 ========================#.#.....#...#.# #...... Magic: 11/11 ========================#.........#.#.# #...... AC: 3h^PStr: 4#..##.j####.#.## #...... EV: 10Int: 25#.. #.#.#......# #...... SH: 0Dex: 13#.. ###)##.....# #...... XL:  4 Next: 24% Place: Dungeon:2##. #.?.[@#....# ####### Noise: ---------  Time: 1596.7 (2.0)#...##$###.......## c) +0 spear## #j# #........#Cast: Magic Dart##. ##....%..#. ....###..# ....# .##...# _You finish putting on your +0 leather armour. _You drop a +0 robe. _Unknown command. _There is a stone staircase leading up here. _There is a stone staircase lehNQ/ading up here. _Found an inkwell talisman.hRhYh{[h_3hjbh-khmhsnht hu You see here the +0 scale mail of the New World {Str+4 Dex+3}.hyK _h |h_~,hh1hЇhQ #.# ####.###### ##.## #..# # #...#########.## # #.#.....#...#.# # #...#.#.# # #..##..####.#.## # #.. #.#.#......# # #.. ###)##.....# #h%" ##. #.@.[.#....# 600.7 (4 #...##$###.......#  ##. #.# #........## ##. ##....%..# .. ....###.. ###....# .#  #...#hhhd _a - a scroll labelled ATOECW LOPYOTAh h2 sRead which item? Scrolls h  a - a scroll labelled ATOECW LOPYOTA [!] read|quaff|evoke[?] describe selectedhhh#.#####.######.. BurningKing the Conjurer##.###..# #... Deep Elf#...#########.## #... Health: 24/24 ========================#.#.....#...#.# #... Magic: 11/11 ========================#.........#.#.# #... AC: 3Str: 4#..##..####.#.## #... EV: 10Int: 25#.. #.#.#......# #... SH: 0Dex: 13#.. ###)##.....# #... XL:  4 Next: 24% Place: Dungeon:2##. #.@.[.#....# #### Noise: ---------  Time: 1600.7 (0.0)#...h##$###.......#c) +0 spear##. #.# #........#Cast: Magic Dart# ##. ##....%..#.. ....###..###....# .##...# _Unknown command. _There is a stone staircase leading up here. _There is a stone staircase leading up here. _Found an inkwell talisman. _You see here the +0 scale mail of the New World {Str+4 Dex+3}. _a - a scroll labelled ATOECW LOPYOTAh  As you read the scroll labelled ATOECW LOPYOTA, it crumbles to dust.  It is a scroll of identify.h/  --more--hNu  You don't currently have any unidentified items.he21.7 (1 _hnh h ]##.# #..# #..#...#########.## #.#.#.....#...#.# #.#.........#.#.# #.#..##..####.#.## #.#.. #.#.#......# #.#.. ###)##.....# #.##. #...[.#....# #####...##@###.......# ##. #.# #.# ##. ##....%..# h0  .. ....###..###....# .# #...# hG h &2h hh j  You now have 126 gold pieces (gained 9).  Things that are here:h +3.7 (2h hc - _a +0 halberd; a +0 clubh"h&MWhat do you want to examine? Items  a - ()) a +0 clubb - (() 6 poisoned darts  c - (†) a goblin corpse h;A d - (†) a rat corpseh$hr*h1X##.###..# #.... BurningKing the Conjurer#...#########.## #.... Deep Elfh1#.#.....#...#.# #.... Health: 24/24 ========================#.........#.#.# #.... Magic: 11/11 ========================#..##..####.#.## #.... AC: 3Str: 4#.. #.#.#......# #.... EV: 10Int: 25#.. ###)##.....# #.... SH: 0Dex: 13##. #...[.#....# ##### XL:  4 Next: 24% Place: Dungeon:2#...##@###.......#hO2Noise: ---------  Time: 1603.7 (2.0)##. #.# #........#c) +0 spear# ##. ##....%..#Cast: Magic Dart.. ....###..###....# .##...#As you read the scroll labelled ATOECW LOPYOTA, it crumbles to dust.  h2It is a scroll of identify. _You don't currently have any unidentified items.You now have 126 gold pieces (gained 9).  Things that are here: _a +0 halberd; a +0 clubh*8h:h?h%AhO3hqhhhh,h/hh>,hhh,hhh,h6h h,h(h h,h2hGh,hCh@#h$,h&hp(hq*,h,h-h/,h0h2h4,h6hg8ha:,h;h?hAh:BhCDhGhI,hKhMhPhQhJRhThV,hYh[h],h]h`h c,hdhfh[u#.#.....#...#.#.....#.###.........#.#.# #.......#.###..##..####.#.## #.......##...#.#.#......# #.......#..##...###)##.....# #.......#..###..#...[.#....###########.)#...##)###.......## ####.###...#.#.#........# #.hv#.####..##..@.%..# #.#20.0)#.#..........###..(. #.##...#####....# .# # ..###### ##...# ########   hs}he,4.7 (21hօh[% _Found 5 stones.h ,h/An inkwell talisman. A small bottle filled with mystical ink. Transforms the user into a walking scroll whose body is tattooed with the knowledge of a hundred mages. Being an omnibus of magical techniques gives them increased skill with all spell schools,which improves with Shapeshifting skill, but the form's ability to channel such magic is limited, and it cannot cast spells above level 4. Its attacks are also very weak, but have a chance of restoring 1 MP when they h^0@hit. ____________________________________________________________Skill MP Spell Skill Boost ---------------------------------------- Min 0+4+0.50 Max 7+9+4.00 Cur 0 +4 +0.50 Class: Nonliving Size: TinyrF: x.. rPois: ∞Melee damage: -50% Melds: All Weapons and Armour (g)o to location.hhų #.#.....#...#.# #.......#.## BurningKing the Conjurer#.........#.#.# #.......#.## Deep Elf#..##..####.#.## #.......#... Health: 24/24 ========================#...#.#.#......# #.......#..# Magic: 11/11 ========================h.#...###)##.....# #.......#..# AC: 3Str: 4##..#...[.#....###########.)... EV: 10Int: 25#...##)###.......## ####.# SH: 0Dex: 13##...#.#.#........##.# XL:  4 Next: 24% Place: Dungeon:2#.####..##..@.%..##.# Noise: ---------  Time: 1624.7 (21.0)#.#..........###..(.#.# c) +0 spear#...#####....# .# #..# Cast: Magic Dart##### ##...#h[12;31H########  It is a scroll of identify. _You don't currently have any unidentified items.You now have 126 gold pieces (gained 9).  Things that are here: _a +0 halberd; a +0 club _Found 5 stones.hhXhhNS 3hU h_ hb ,hh Xhai h{ #.#.....#...#.# #.......#.##.. #..#.#.# #.......#.##.. #..##..####.#.## #.......#.. #...#.#.#......# #.......#..##. #...###)##.....# #.......#..##. ##..#...[.#....###########.)..#...##)###.......## ####.####...#.#.#..h| )# #.# #.####..##....@..# #.# 6.0)#.#..........###..(... #.# #...#####....# .###.. ..# ##### ##...######h< hÆ hu W _You see here an inkwell talisman.h=_h e+7.7 (1hjhl- _a - an inkwell talismanh̢ Drink which item? Potions  b - a potion of magic [!] quaff|evoke[?] describe selectedh Evoke Talismans  a - an inkwell talismanf - a scarab talismanquaff|evokehZ[ ha hh #.#.....#...#.# #.......#.##.. BurningKing the Conjurer #.........#.#.# #.......#.##.. Deep Elf hHj #..##..####.#.## #.......#..... Health: 24/24 ======================== #...#.#.#......# #.......#..##. Magic: 11/11 ======================== #...###)##.....# #.......#..##. AC: 3Str: 4 ##..#...[.#....###########.)..... EV: 10Int: 25  #...##)###.......## ####.### SH: 0Dex: 13  ##...#.#.#........##.#XL:  4 Next: 24% Place: Dungeon:2#.####..##....@..##.#Noise: ---------  Time: 1627.7 (0.0)#.#..........###..(... #.#c) +0 spear#...#####...h@k Y.# .###.. ..#Cast: Magic Dart##### ##...#########  You now have 126 gold pieces (gained 9).  Things that are here: _a +0 halberd; a +0 club _Found 5 stones. _You see here an inkwell talisman. _a - an inkwell talismanhq hv +8.7 (1h{ hȂ hۊ +9.7 (2hW h# h ,30.7 (3h h h +1.7 (4h h I 5-------08-) Magic Parchment _You begin transforming. You continue transforming. x3  You turn into a walking scroll.hx @Scroll h 7;h n _Your +0 spear and +0 leather armour meld into your body.h'3hhhhg  _h ..#########.## #......#...#.# #.......#.##..# ........#.#.# #.......#.##..# .##..####.#.## #.......#..... ..#.#.#......# #.......#..##. ..###)##.....# #.......#..##.# ..#...[.#....###########.)....... h+...##)###.......## ####.##### #...#.#.#.......;# #.# 3.7 (2 #.####..##.......# #.# #.#..........###..(... #.# #...#####....# #.###.. ..# ##### ##...# #..######## #.###.##.. h2h h"h8 3h h h] h 2==-----h h hM h h h b3===h} hK h h h ,h h ,h h 4===hF h h h) h ,h hB! h! c5====h" h' 4 _Magic restored.h#) h) hM* h[, h- ,h1 h4 hh5 ,h5 h7 h19 h9 :==h: h< h= h> h> hB hD hE hE hG hI hJ hJ hL hO ,hO hQ hS ,hT hW hfY ,h_Z hv\ h ^ ,h^ ha h'c ,hc hf hh hi h~j hm ho ho hp hr hu ,hv h h ,h h h% ,h ho h ,h" h h ,hM h h ,hH he ;  You see here 5 stones.hc h!  _h h: h ,h h ho ,h` h h h h( h) h0 h h h h ,h h hn ,h h h5 ,h hS hv ,hD h h ,hh.hA,hh h ,h[hh(,hh&h,hh#h%,h'h*hG-,h.h1h3,h5hU8h >,h@hBhD,h&Fh>HhI,hJhKh MhMhMhNh0PhTnhThUhW,hXhkZh[,h\h^h`,h`hbh@d,h6ehyghh,hihIkhl,hzmhphq,hwrhthuh+vhvhnzhI},h~hhn,hhrhhhh4hhhGhOhЕ,hh]hhGh2hDhա,hhh hhlhN  #   #..#.   ...   ...   ... #######   #.# #.....# #   #.# #.....# # hyM  #.# #.....# #.   #;# #.....#####..   #.# #........##.#   #.# ##.##.##.##.#   #.# #.##.##.##.#   #.# #)##.....[..   #.# ##.#####.##.#   .####........##.#   ....#.#.>.#.###.#   #..#.......#.###.# h+1704.7 (71.0)h+5.7 (72h h 3 _h - a ring of positive energyh 7hD9h@?hgAN _There are no items here.h h REquip which item?  - - Magic Parchment (current attack) Hand Weapons (go to first with ))  c - a +0 spear (melded) Jewellery (go to first with "=)  d - a ring of poison resistance (worn)  e - an amulet of faith (worn)h - a ring of positive energy[?] describe selected h [!] equip|wield|put on[tab] equip|unequip h  h - a ring of positive energy. A ring that protects its wearer from the effects of negative energy. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {rN+} {jewellery} {resist negative energy} {negative energy resistance} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee, h And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881.h8{MEquip which item?  - - Magic Parchment (current attack) Hand Weapons (go to first with ))  c - a +0 spear (melded) h|Jewellery (go to first with "=)  d - a ring of poison resistance (worn)  e - an amulet of faith (worn)  h - a ring of positive energy [?] describe selected [!] equip|wield|put on[tab] equip|unequip h+ h h u #. BurningKing the Conjurer  #..#.#. Deep Elf  ...h -#. Health: 24/24 ========================  ...#. Magic: 15/15 ========================  ... ####### #. AC: 0Str: 4  #.# #.....# ##. EV: 18Int: 25  #.# #.....# #.. SH: 0Dex: 13  #.# #.....# #.# XL:  4 Next: 24% Place: Dungeon:2  #;# #.....#####.. Noise: ---------  Time: 1705.7 (0.0)  #.# #........##.# -) Magic Parchment  h #.# ##.##.##.##.# Cast: Magic Dart  #.# #.##.##.##.# Scroll  #.# #)##.....[..  #.# ##.#####.##.#   #.####........##.#   #....#.#.>.#.###.#   #..#.......#.###.# You turn into a walking scroll. _Your +0 spear and +0 leather armour meld into your body. _Magic restored. _You see here 5 stones. _h - a ring of positive energy h 9_There are no items here.h h ,6.2 (0.5h9 hZ : _h - a ring of positive energy (worn)hhփhˈha _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h3hh?hhY _hhώ,hhΐhr,hhhhZ,h%hƖ,hAhh,hh(h$hhhmh,hXhh',hhhܦh,hhBh;hhLhhhͱ,hBhN  #...    #..##    #..    #..    #...   h #...   ##### ####   ##....## #.   #... #;## ###   #...###.# ..#   #......## #.#  ##.....#####.# #.#  ##.#........# #.# #..#.####### #.#  ##...## #.#  #.....# #.#   ##...######### #...h020.2 (14.0)h+1.2 (15hh4 _i - a scroll of enchant weapon´h ´h %Drop what?9/52 slots (_ for help) Hand Weapons (select all with ))  c - a +0 spear (melded) Armour (select all with [)  g - a +0 leather armour (melded) Jewellery (select all with "=)  d - a ring of poison resistance (worn) ´h  e - an amulet of faith (worn)  h - a ring of positive energy (worn) Scrolls (select all with ?)i - a scroll of enchant weapon Potions (select all with !)  b - a potion of magic Talismans (select all with %)a - an inkwell talisman (active)  f - a scarab talisman [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ŴhQŴhp #.... BurningKing the Conjurer  #..## Deep Elf  #..#. Health: 24/24 ========================  #..#. Magic: 15/15 ========================  #.... AC: 0Str: 4  #.... EV: 18Int: 25  #########. SH: 0Dex: 13  ##....###. XL:  4 Next: 24% Place: Dungeon:2  #... #;#####. Noise: ---------  Time: 1721.2 (0.0)  #...###.#..## -) Magic Parchment  #......###.# Cast: Magic Dart  ##.....#####.# #.# Scroll  ##.#........# #.# ŴhP #..#.####### #.#   ##...###.#   #.....##.##   ##...######### #...  _h - a ring of positive energy _There are no items here. _h - a ring of positive energy (worn) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _i - a scroll of enchant weapon  Okay, then.ŴhŴh'. _Ŵht3ŴhvŴhvŴh?xŴhx$ _Ŵh{ŴhyŴh,ŴhKŴhSŴh,ŴhŴh`ŴhyŴh,ŴhŴh,ŴhG,Ŵh,Ŵh֐ŴhyŴh,ŴhlŴhŴhŴhŴh2Ŵh?ŴhŴhW,ŴhŴh:,ŴhŴhnŴh,ŴhŴh!Ŵh|,ŴhŴhŴhԶŴhŴhŴh!ŴhŴh,ŴhŴhҾŴhx,Ŵh<ŴhŴh ##.###.####### #)#.###.# #... #.#.....# #.. .. #####.####.. #+ ##..†...## .♣ #.......## ♣. #..##.#.##.. ♣.♣♣ #..#..#.##.. ♣♣;♣ #..#.##.##.420.0) ♣♣.♣♣ #.....[.##.#. Ŵh♣♣P..♣ #.......##...  ###### ♣P..P♣ ####.####...÷  ##....## ##..## #.###.....  #....#.## #..........##.  #...###.# #..........######.##.  #......## ##.#######.# #.#  ##.....#####.# #.# #.###ŴhŴhB+2.2 (21Ŵh6Ŵhz_There are no items here. _h - a ring of positive energy (worn) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _i - a scroll of enchant weapon _Found a hammer. Found a runed translucent door.˴hY˴h˴hx˴h(˴h ˴h A runed translucent door. A door, covered in runic writing, made from magically translucent wood. It has been created to seal away great danger or glorious treasure. You may break the ˴h runes by opening it like any other door, but creatures of the dungeon will not dare to try. While adjacent to it, you can open it by pressing the O key.δh< δh ##.###.####### BurningKing the Conjurer#)#.###.# #... Deep Elf#.#.....# #... Health: 24/24 ========================.. #####.####... Magic: 15/15 ========================#+ ##..†...##... AC: 0Str: 4.♣ #.......##... EV: 18Int: 25♣. #..##.#.##... SH: 0Dex: 13♣.♣♣ #..#..#.##... XL:  4 Next: 24% Place: Dungeon:2♣♣;♣ #..#.##.##.#. Noise: ---------  Time: 1742.2 (0.0)♣♣.♣♣ #.....[.##.#. -) Magic Parchment[11;13δh| vH♣♣P..♣ #.......##... Cast: Magic Dart###### ♣P..P♣ ####.####...÷ Scroll ##....## ##..## #.###.....#....#.## #....#######......##. #...###.# #..........######.##. #......## ##.#######.# #.### ##.....#####.# #.# #.###  _There are no items here. _h - a ring of positive energy (worn) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _i - a scroll of enchant weapon _Okay, then. _Found a hammer. Found a runed translucent door.δh! δh& δh( ϴhϴh3ϴhϴhϴhYϴhnϴhϴhX,ϴhϴh #..#.#...##. #).......### #........ ##### ##.###.##### #)j⌠# #.###.# ##...# # # ... #####.#### #+# ##..†...## ♣;♣♣ #.......#5.2 (3 ♣♣.♣ #..##.#.# ♣.♣♣ #..#..#.## ♣♣.♣ #..#.##.##. ♣♣.♣♣ #.....[.## ♣♣P..♣ #.ϴhdj   Crazy Yiuf (asleep) ###### ♣P..P♣ ####.####.. ##....## ##..## #.###... #....#.## #....#######......#ϴhϴhϴhSӴhbӴhd0Crazy Yiuf the Enlightened A withered old gnoll with a long silver beard, wielding a quarterstaff and wearing a cloak. He looks like a figure from mythology! Wait, is his beard held on to his ears with hooks? Max HP: ~19Will: +AC: +EV: ++ Threat: High Class: Natural Size: Medium Int: Human You have about 98% to hit with your parchments (while incapacitated). He has about 39% to hit you. AttackMax Damage Hit: +2 quarterstaff (chaos) 20 + chaos He has an unusual item: a +2 quarterstaff of chaos. He is vulnerable to silver and hated by Zin. He can open doors. [!]: Description|Quoteݴh3ݴh@]#..#.#...##. BurningKing the Conjurer#).......### Deep Elf#........... Health: 24/24 ========================##### ##.###.##### Magic: 15/15 ========================ݴhA#)j⌠# #.###.# #. AC: 0Str: 4#...# #.....# #. EV: 18Int: 25... #####.####. SH: 0Dex: 13#+# ##..†...##. XL:  4 Next: 24% Place: Dungeon:2♣;♣♣ #.......##. Noise: ---------  Time: 1745.2 (3.0)♣♣.♣ #..##.#.##. -) Magic Parchment♣.♣♣ #..#..#.##. Cast: Magic Dart♣♣.♣ #..#.##.##. Scroll ♣♣.♣♣ #.....[.##.♣♣P..♣ #.......##. j   Crazy Yiuf (asleep)###### ♣P..P♣ ####.####.޴h.##....## ##..## #.###...#....#.## #....#######......# _There are no items here. _h - a ring of positive energy (worn) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _i - a scroll of enchant weapon _Okay, then. _Found a hammer. 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Crazy Yiuf barely misses you.h  ♣♣.♣♣ #   ♣♣P..♣ #   ###### ♣P..P♣ ####   ##....## ##..## #   #....#.## #....#   #...###.# #.   #......## ##.#.#  h! ##.....#####.# #.#   ##.#;.j.....# #.#   #..#.# #.#   ##...## #.#   #.....# #.   ##...# #   ##.## #.....# ##..   #.# #.....# #...   #.# #.....# #.   #.# #.....#####...hh2j.h%7hh} _Crazy Yiuf attacks as he pursues you! Crazy Yiuf completely misses you.hh_  ♣♣.♣ #  ♣♣.♣♣ #  ♣♣P..♣ #..  ###### ♣P..P♣ ##  ##....## ##..##   #....#.## #....#####  #...###.# #..........  .## ##.#######. #..;..#####.# #. #.#.j......# #.  #..#.####### #.  ##...## #.  #.....# # ##...######### # #.## #.....# h`G ##  #.# #.....# #..  #.# #.....# #.#he:j.hf%8h'khny _Crazy Yiuf attacks as he pursues you! Crazy Yiuf barely misses you.h   ♣♣.♣ #  ♣♣.♣♣ #  ♣♣P..♣ #  ###### ♣P..P♣   ##....## ##..##  #....#.## #....  #...###.# #  #......## ##.# hy  ##.;.j.#####.# #  ##.#.# #  #..#.# #  ##...## #  #.....# #  ##...### #  ##.## #.....# ##  #.# #.....# #  #.# #.....# #.h h 2j.h =1===-9h h hy ♣♣.♣♣♣P..###### ♣P..P♣ ####....## ##..## ....#.## #....########.........## ##.#######h ##..j..#####.#  ##;#....... #..#.########...## .....#...######### ##.## #.....# # #.# .###h h d4==70h h W _Crazy Yiuf completely misses you.h ♣♣P..###### ♣P..P♣ ####....## ##..## ....#.## #....########.#.....h #......## ##.#########..j..#####.#  ##.#....... #;.#.########...## .....###...######### ##.## #.....# # #.# .###...h hy T.jh --1h h haq###### ♣P..P♣ ####....## ##..## #....#.## #....######...###......hr#......## ##.########.....#####.#  ##j#....... #..#.########;..## #.....###...######### ##.## #.....# # #.# .###...#.##.##huh}P.jh]2===-hQ2hhjhtt d##....## ##..## #....#.## #....#####...###.#...........## ##.########.....#####.#  ##.#....... #j.#.########...## #.;...##...######### ##.## #.....# # #.# .###...#.##.## h .j=3h h] z _Crazy Yiuf attacks as he pursues you! Crazy Yiuf closely misses you.h....#.## #....#####...###.#........## ##.############.#  ##.#....... #..#.########j..## .....##;..######### ##.## #.....# #h #.# .###...#.##.## )##.....[hGh{P.jh5n5==-4hhhijm #...###.# #.......... #......## ##.####### ##.....#####.# #. #.#........# #. #..#.####### #. ##...## #. #.j...# #. ##...######### #. ## #.....# ##. hMl,.# #.....# #.. #.# #.....# #.# #.# #.....#####. #.# #........##.# #.# ##.##.##.##.# #.# #.##.##.##.# #.# #)##.....[. #.# ##.#####.##.#hqhs?-5h xhyh U...## ##.###########.#  ##.#....... #..#.########...## #.j...###...######### ##.## #.....# # #;# .h> #####.....##.##.##.## )##.....[..##.#####.##.####.......h[ h P.jh q3===6h he l _Crazy Yiuf grits, "Cake cloud sing!"hg####.#  ##.#....... #..#.########...## #.....##.j.######### ##.## #.....# # #.# .#####.....##.##.##.##h= )##.....[..##.#####.##.####..........#.#.>.#.#hPhP.jh%7hhhs ( ##.#....... #..#.########...## .....#...######### ##j## #.....# # #.# .#####.....##.##.##.## )##.....[..##.#####.##.#hІ ~###..........#.#.>.#.##......hӇ h P.jhЌ f6==8h h h7H #..#.########...## .....#...######### ##.## #.....# # #j# ..#####.....##.##.##.## )##.....[..##.#####.##.####..........#.#.>.#.##......hM9D#...#.#......†...h:h_AP.jhB%9hHhJhMv##...## .....#...######### ##.## #.....# # #.# .j#.####.....##.##.##.## )##.....[..##.#####.##.####..........#.#.>.#.##......#...#.#......†... #####.#####.###>#hfxhdP.jhr4===80hdhĉh .....#...######### ##.## #.....# # #.# .#j####......##.##.##.## )##.....[..##.#####.##.####..........#.#.>.#.##......#...#.#......†... #####.#####.###>#  #.hD h P.jh %1hx h+ h,#...######### ##.## #.....# # #.# .#####..j...##.#.# ##.##.## )##.....[..##.#####.##.####..........#.#.>.#.##......hf.#...#.#......†... #####.#####.###>#  #......h/h5P.jh6f7==2h[?h ##.## #.....# # #.# .#####.....##.#j# ##.##.##.# )##.....[..##.#####.##.####..........#.#.>.#.##......#...#.#......†... #####.#####.###>#  #......#.#####hVhP.jhr5====3h, hP l _Crazy Yiuf whimpers, "Ice down tea!"hza #.# .#####.....##.##.##.##j# .# #)##.....[..##.#####.##.####.......h|a...#.#.>.#.##......#...#.#......†... #####.#####.###>#  #......#.##### #.# #..h|hP.jh%4h(h;hn #####.....##.##.##.## j# #)##.....[...# ##.#####.##.####..........#.#.>.#.##......#...#.#......†... #####.#####.###># #.# #......#.##### #.# #..##hp hz u.j5h h hG  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hG$ #.# #.....# #.# BurningKing the Conjurer #.# #.....#####.. Deep Elf #.# #........##.# Health: 17/24 =================------- #.# ##.##.##.##.# Magic: 13/15 ====================---- #.# #.##.##.##.# AC: 0Str: 4 #.# #)##.....[.. EV: 18Int: 25 #j# ##.#####.##.# SH: 0Dex: 13 #*####........##.# XL:  4 Next: 24% Place: Dungeon:2 #;...#.#.>.#.###.# Noise: ---------  Time: 1985.2 (0.0) #..#.......#.###.# -) Magic Parchment ##...#.#......†... Cast: [39 hf&;49mMagic Dart #####.#####.###># Scroll  #.#####.# #.# #.......# #.# j   Crazy Yiuf ##.###### #.# #.# #.. #.# ###Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (moderately wounded, 83% to hit) h j.*# h'O A*# h 7;. hG @*; hs/j*Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (moderately wounded, 83% to hit) h #.# #.....# #.# BurningKing the Conjurer  #.# #.....#####.. Deep Elf  #.# #........##.# Health: 17/24 =================-------  #.# ##.##.##.##.# Magic: 13/15 ====================----  #*# #.##.##.##.# AC: 0Str: 4  #*# #)##.....[.. EV: 18Int: 25  #*# ##.#####.##.# SH: 0Dex: 13  #*####........##.# XL:  4 Next: 24% Place: Dungeon:2  #;...#.#.>[34 hCm.#.###.# Noise: ---------  Time: 1985.2 (0.0)  #..#.......#.###.# -) Magic Parchment  ##...#.#......†... Cast: Magic Dart  #####.#####.###># Scroll  #.#####.# #.#  #.......# #.# j   Crazy Yiuf  ##.###### #.#  #.##..  #.####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (moderately wounded, 83% to hit)  You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. htY  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (moderately wounded, 83% to hit)  You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf.  Crazy Yiuf is heavily wounded. hb...j h18===6.2 (1Ray  hn hf _(Press . to maintain the ray.) h ****The searing ray hits Crazy Yiuf but does no damage. h   #.#   #.#  #.#  #.#  #*#  #*# #)[ #*#  #*#### #;...#.#.> #..#..... ##...#.#......† #####>       #.#  #.# Crazy Yiuf is moderately wounded. h JCrazy Yiuf hits you with a +2 quarterstaff of chaos! hx  #.#   #.#  #.#  #.#  #*#  hz  #*# #)[ #*#  #*#### #;...#.#.> #..#..... ##...#.#......† #####>   #.# #.#  h  ...jOuch! That really hurt!* * * LOW HITPOINT WARNING * * *5/24 -------------7/15 ---------7+  h  h a _You feel your power leaking away. h ****The searing ray hits Crazy Yiuf. h0 ...jCrazy Yiuf is heavily wounded.Crazy Yiuf yells, "Action rumpyflump lumber!" h2 6-----------8++  h>8  hv: L _Crazy Yiuf misses you.h **** The searing ray hits Crazy Yiuf.h...j  The searing ray hits Crazy Yiuf.  Crazy Yiuf is severely wounded.  You finish channelling your searing ray.  Crazy Yiuf hits you with a +2 quarterstaff of chaos!  Ouch! That really hurt!You die...h-7/24 --------------------hs/  --more--=h =h 8=h ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l