%h Player: Bystandard Game: Custom seed trunk Server: crawl.dcss.io Filename: 2025-08-27.15:35:26.ttyrec Time: (1756308926) Wed Aug 27 15:35:26 2025 %h [?1051l[?1052l[?1060l[?1061h%hĹ V)0[?7h[?25l[?1c%h~ [?25h[?0cPlay a game with a custom seed for version 0.34-a0-708-gca918cc23e. Choose 0 for a random seed. [Tab]/[Shift-Tab] to cycle input focus. Seed: 6745133763201535820   [-] Clear [d] Today's daily seed The seed will determine the dungeon layout, monsters, and items that you discover, relative to this version of crawl. Upgrading mid-game may affect seeding. (See the manual for more details.)[Enter] Begin!%h [?25l[?1c%h4%h?#%h&Welcome, Bystandard. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn%h&v - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataur%h&r - BarachiA - Mummy Frail symbionts, Vine Stalkers cannot regain health from potions. Their magical %h'reserves absorb damage, and they pack a magic-restoring bite. + - Recommended species * - Random species # - Recommended character%h1'k ! - Random character % - List aptitudesSpace - Pick background first ? - Help%hO'4 Tab - Vine Stalker Enchanter%h#$%ha)%hg-Welcome, Bystandard the Gargoyle. Please select your background. WarriorAdventurer%h-hMage a - Fighteri - Artificerq - Hedge Wizard %h-jb - Gladiatorj - Shapeshifterr - Conjurer %h.ac - Monkk - Wanderers - Summoner %h,."d - Hunterl - Delver%hH.Mt - Necromancer e - BrigandWarrior-mage%hb.ju - Forgewright Zealotm - Warper%h|.Lv - Fire Elementalist f - Berserker%h.Bn - Hexslingerw - Ice Elementalist %h.vg - Cinder Acolyteo - Enchanter  x - Air Elementalist %h.dh - Chaos Knightp - Reavery - Earth Elementalist%h.%z - Alchemist %h/Enchanters know a variety of Hexes that can incapacitate their foes, and are equipped with an enchanted dagger and potions of invisibility. %h/S+ - Recommended background * - Random background %h8/Y# - Recommended character ! - Random character % - List aptitudes%hS/,Space - Change species ? - Help%hm/4 Tab - Vine Stalker Enchanter%h<%h9P%h0XBystandard the DiggerGargoyleHealth: 10/10 ========================Magic: 3/3========================AC: 4Str: 11EV: 11Int: 15SH: 0Dex: 10XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wielded%hXCCast: Sandblast%h^6 .. #. #. #. #.%h_' ..####.#### ..........# .......@..# %h__?.###.........# #.........# %h_#.........# #.....##..#%h_| ##..### .# %h_ #..# # %h<` #..#    %hheWelcome, Bystandard the Gargoyle Earth Elementalist.%hlmGame seed: 6745133763201535820 (custom seed)%h r%hjPress ? for a list of commands and other information.  Found a scroll labelled MIUNEUTSEP.%h0%h[ _Found a staircase leading out of the dungeon.%h_  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   f + Spellcasting 2.0   3.6  -1           b - Unarmed Combat   0.0   1.0   0   g + Conjurations 1.1   1.7  +1      h + Earth Magic3.6   2.8  +2           c - Armour   0.0   0.8  +1  [39;49%hގm    d + Dodging1.5   2.8  -2      e + Stealth2.1   2.1  +2                                                               [3%h-4m               The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets%hboMaces & Flailspc - Axes0.0   1.2  -1   q - Hexes   0.0   1.2  -1d - Polearms0.0   1.2  -1   r - Summonings0.0   1.2  -1  e - Staves1.0   0   s - Necromancy0.0   1.4  -2   f - Unarmed Combat   0.0   1.0   0   t - Forgecraft0.0   1.2  -1   g - Throwing   0.0   1.2  -1   u - Translocations   0.0   1.2  -1  v - Alchemy0.0   1.4  -2%hH  h - Short Blades   0.0   1.2  -1   w - Fire Magic0.0   1.0   0  i - Long Blades0.0   1.2  -1   x - Ice Magic0.0   1.0   0  j - Ranged Weapons   0.0   1.0   0   y - Air Magic0.0   1.4  -2   z + Earth Magic 3.6   2.8  +2  k - Armour0.0   0.8  +1   l + Dodging 1.5   2.8  -2   0 - Invocations0.0   0.8  +1  m - Shields0.0   0.8  +1%h   1 - Evocations0.0   1.2  -1   n + Stealth 2.1   2.1  +2   2 - Shapeshifting   0.0   1.7  -3  useful|all%h\W= a + Fighting 0.0%h  l * Dodging   1.5%ha.p l - Dodging   1.5%h n * Stealth   2.1%hrpp n - Stealth   2.1%h%h} %h  Bystandard the Digger..  Gargoyle#.  Health: 10/10 ========================#.  Magic: 3/3========================#.  AC: 4Str: 11%h-#.  EV: 11Int: 15..####.####  SH: 0Dex: 10..........#  XL:  1 Next:  0% Place: Dungeon:1.......@..#  Noise: ---------  Time: 0.0 (0.0)?.###.........#  -) Nothing wielded#.........#  Cast: Sandblast#.........# #.....##..# %h+##..### .#  #..# #  %h#..#    %h'Welcome, Bystandard the Gargoyle Earth Elementalist.Game seed: 6745133763201535820 (custom seed)%hDPress ? for a list of commands and other information.  %hdFound a scroll labelled MIUNEUTSEP. _Found a staircase leading out of the dungeon.%hn%h%h%h"%h %h  Spells (Memorise)TypeFailure Level  a - PasswallEarth16% 3  b - Stone ArrowConjuration/Earth 26% 3  c - Brom's Barrelling Boulder Conjuration/Earth 63% 4  d - Petrify%h Alchemy/Earth 71% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit%h|%h%h%h/h  Bystandard the Digger..  Gargoyle#.  Health: 10/10 ========================#.  Magic: 3/3========================%hs#.  AC: 4Str: 11#.  EV: 11Int: 15..####.####  SH: 0%hDex: 10..........#  XL:  1 Next:  0% Place: Dungeon:1%h.......@..#  Noise: ---------  Time: 0.0 (0.0)%hΙ?.###.........#  -) Nothing wielded%h#.........#  Cast: Sandblast%hO#.........# %ho#.....##..# %h7##..### .#  %hj#..# #  #..# %h   Welcome, Bystandard the Gargoyle Earth Elementalist.Game seed: 6745133763201535820 (custom seed)%h%Press ? for a list of commands and other information.  Found a scroll labelled MIUNEUTSEP. _Found a staircase leading out of the dungeon.%h]P  Okay, then.%h%h"%h. _%h  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.0   0.8  +1   f + Spellcasting 2.0   3.6  -1           b - Unarmed Combat   0.0   1.0   0   g + Conjurations 1.1   1.7  +1      h + Earth Magic3.6   2.8  +2           c - Armour   0.0   0.8  +1  [%h37m     d - Dodging   1.5   2.8  -2       e - Stealth   2.1   2.1  +2                                                              [40%hm                The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets&h  g * Conjurations   1.1&hp g - Conjurations   1.1&hQ  h * Earth Magic   3.6&h4p h - Earth Magic   3.6&hoMaces & Flailspc - Axes0.0   1.2  -1   q - Hexes 0.0   1.2  -1d - Polearms0.0   1.2  -1   r - Summonings0.0   1.2  -1  e - Staves1.0   0   s - Necromancy0.0   1.4  -2  f - Unarmed Combat   0.0   1.0   0   t - Forgecraft0.0   1.2  -1  g - Throwing&hȿ0.0   1.2  -1   u - Translocations   0.0   1.2  -1  v - Alchemy0.0   1.4  -2  h - Short Blades   0.0   1.2  -1   w - Fire Magic0.0   1.0   0  i - Long Blades0.0   1.2  -1   x - Ice Magic0.0   1.0   0  j - Ranged Weapons   0.0   1.0   0   y - Air Magic0.0   1.4  -2  z - Earth Magic3.6   2.8  +2  k - Armour0.0   0.8  +1  l - Dodging1.5 &hl  2.8  -2   0 - Invocations0.0   0.8  +1  m - Shields0.0   0.8  +1   1 - Evocations0.0   1.2  -1  n - Stealth2.1   2.1  +2   2 - Shapeshifting   0.0   1.7  -3  useful|all &hB:> j + Ranged Weapons 0.0 &h! &h' &h.  Bystandard the Digger..  Gargoyle#.  Health: 10/10 ========================#.  Magic: 3/3========================#.  AC: 4Str: 11#.  EV: 11Int: 15 &h/..####.####  SH: 0Dex: 10..........#  XL:  1 Next:  0% Place: Dungeon:1.......@..# &h &h? &hd  &h8e  &h[f  &hh  &hj  &ho P _ &hq  &hq  &hBs  &hZu  &hjw  &hw  &hx  &hz  &h|  &h}  &h~  &h  &h  &h  &h  &h  &h  &h  &h>  &hЉ  &h  &h  &hЌ  &h  &h  &h  &h #... ...  #..# #.#  #..# #.#  #..# #.#  &hϙ j #..# #.#  #..####.####  #..........#  &h r#.......<..#  &h #@.###.........# 8.0 (8 &h" #..# #.........#  #..# #.........#  &h=  #..# #.....##..# #..# ##..### .# &hZ #..# #..# # &ht #..# #..# ...#  &h  &hq  &h1  &h0 ` _c - a scroll labelled MIUNEUTSEP&hM~3&h~&h&hV&hB&h̆,&hs&h&ha&hҊ&hV&h&h֍&h1&h&h&h+&hg&h&h`&h&h&h&h.......#.....<..#..###.........#..# #.........#..# #.........#..# #.....##..#..# ##..### .#..# #..# # #..# 14.0 (6.0).........# &hB#####.#..# #.#..#..##&h+&h&hģ&h&h@&h &hQ&h&h B&h[&h&hy&h&hE&h&hܢ&h&h>&h&h6&h #<..# #..###......... #..# #... #..# #... #..# #.....##.. #..# ##..### .&h #..# #..# ##########..# #..# .......@....# 8.0 (4########.#..# &h&#.#..# #.#..#&hE #.#... #.#....&hb[ #.#..##.&h­ #.#..# ..&hF&hܳ&h&hK &h &hT &ht &hM ,&h$ n&h &h" &h &h &h # #.......<..# #..### #..# # #..# # #..# #.....# #..# ##..### #..# #..#.###..# #..#...#21.0 (3.###.#..# #.#..# #.#..# #.#... #.#....&h=  #.#..##. #.#..# ..&h &h &h &h&h&hɼ&h&h&h@&hJ&h&h&h@ #.......< #..### #..# # #..# # #..# #... #..# ##.. #..# #...###..# #.....#4.###.###.#..# #.#..# &hQI #.#..#  #.#...  #.#....  #.#..##.  #.#..# ..&h&h&hw&h% 6 #..... #..###. #..# #.. #### #..# ##. ... #..# ##.#.. #..# #... #..# ###.##.###..# ...#7###.###.###.#..##.# #.#..##.# #.#..##.# #.#...#.. #.#....### #.#..##. #.#..# .&hE3&hI&h&h&hX&hY&h&hd&h԰,&hE&hW #..## #.... #....#  #..#... ## #..# ...#####. #..# #...... #..#.###.#..# #..## #..#30.###.##.############..#......................#####.###.#########.#..#.. #.#&hv' #.#..### #.# #.#..#  #.# #.#... #.. #.#.... ####.#..## &hͼ&h[&h&h3&h&hv &h &h4&h&h,&hG&hL&h(&hV&h&h&h&h&h"&h&h&h!&h&h|&h?&hx&h&h&h&h&h:&h%*.###.#..##..# ........##..# #.###.##.############..# #......................# ####.###.#########.#..# .. #.# #.#..# ## #.# #.#..#  #.### #.#...  #.@.# #.#.... 8.0 (8 ###.# #.#..##. .# #.#..# .. .. ### &h#&#&h5'&h(+&h,&h&h &hl"&h\$&h &h 4&h &h&h&h&hw&h&h&h)&hy,&h&hx&h&h&hq&h.&h4&ho&h)&hb}......................# ####.###.#########.#..# . #.# #.#..# ## #.# #.#..#  #.### #.#...  #..#.#....  ###.#..##.####.#..# .......> 43.0 (5&hCT#######  &hd&h&h; _Found a stone staircase leading down.&h&h&h&h &h &h7<&h!.....# ##.###.#########.#..# .. #.# #.#..# # #.# #.#..# #.### #.#... #...# #.#.... ###.# #.#..##. #.#######.#..# .. #........@# 50.0 (7&h+"C########### &h#&hk'&h)c _There is a stone staircase leading down here.(htH [?25h[?0c [?1051l[?1052l[?1060l[?1061l