9™õj$N  Player: Bystandard Game: DCSS trunk Server: crawl.dcss.io Filename: 2026-11-12.10:47:21.ttyrec Time: (1794480441) Thu Nov 12 10:47:21 2026 :™õj“ [?1051l[?1052l[?1060l[?1061h:™õj? V)0[?7h[?25l[?1c:™õj‚ :™õj# :™õjk ”Welcome, Bystandard. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Gale Centaur b - Minotaurk - Revenantt - Vine Stalker c - Merfolk l - Koboldu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Onix - Naga g - Trollp - Spriggany - Octopode h - Deep Elfq - Tenguz - Felid i - Barachir - CoglinA - Mummy Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Merfolk MonkK™õj¡(CTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude K™õj) +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.L™õjq#} Welcome, Bystandard. Please select your species. SimpleIntermediate Advanced a - Gnollj - Humans - Gale Centaur b - MinotaurL™õj²#¯k - Revenant t - Vine Stalker c - Merfolkl - Koboldu - Poltergeist d - Gargoyle m - Demonspawnv - Demigod L™õjÓ#re - Mountain Dwarf n - Djinniw - Formicid f - Draconiano - OniL™õjó#wx - Naga g - Trollp - Spriggany - Octopode h - Deep Elfq - TenguL™õj$;z - Felid i - Barachi r - CoglinL™õj6$A - Mummy L™õj $\Lists the numerical skill train aptitudes for all races. + - Recommended species  * - Random species # - Recommended character ! - Random character % - List aptitudesL™õjæ$§ Space - Pick background first ? - Help Tab - Merfolk MonkN™õjÅ.@TABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude N™õjW/ +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.N™õjÊi- The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned inorder to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard. The abbreviations used for the skills are:O™õjÿ”9- The HP value indicates the percentage of hit points gained per experience  level, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in  order to gain a new experience level, +0 being the Human standard. These  values use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. O™õjx•§The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes O™õjª•µShd - ShieldsAxs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesO™õjÚ•ŸFrg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingO™õj–©SBl - Short Blades Fir - Fire MagicLBl - Long BladesIce - Ice Magic HP - hit points Rng - Ranged WeaponsAir - Air MagicO™õjîÙ¸Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & Flails Hex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - Staves Frg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire Magic LBl - Long BladesIce - Ice Magic HP - hit pointsRng - Ranged WeaponsO™õjžÚzAir - Air Magic MP - magic pointsEar - Earth Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 Barachi +2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 Gale Centaur 0 +1 +2 +1 -2+2 -1 -2 +10% 0 -1 +3 Coglin -1 -1 -1 -3 -2 -2 +3 -1 +0% 0 0 +5 DemigodO™õjìÚ†-1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 Demonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3O™õjϨøDjinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3O™õj.©´Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1O™õj}©g+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4Q™õj¶+ÀDeep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 FormicidQ™õj,R+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +8 +10 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3Q™õjCùoDeep Elf-2 +2 +3 -2 0+1-20% +2 -1 +4 Felid -- +3 +4 -- -2 0-- -30% +1 -1 +6 Formicid +1 -1 +3 +3 0+1 0 ++1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1-23 Gnoll +8 +8 +8 +8 +8 +10 +8 +8 +0% 0 0 +3 Kobold 2 +2 +4 -2 -11 +2 +1 -2+ Merfolk-3 +3 +2++1 0 + 0 +3 Minotaur +2 +1 -1 +2 -3 0 -1 0-1 Mummy -2 -2 -1 -2 ---1 -2 -2 +Q™õj&úÙ5 Naga-1 -2 +5 -12 0 +5 Octopode  0 +4+1 0 - 0 Oni -1-2 -12 -2 0 +3 0 +4 Poltergeist +1 +5 -1 ---1 -1 +2 - 0 +4 Revenant -1+2 -1 ---2+1 Spriggan -3 +3 +5 -3 +2 0 +3 0 -30% +17 Tengu +1 +1 +12- 0 -20% +1 0 Q™õj©ú°Troll -2 -2 -5 -1 -1-1 -3 -1 +30% -13 Vine Stalker-1 -1 0 -1 -1 -30% +1 0 +5 ---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL  Fgt M&F Axs Pla Stv UC SBl LBl Rng ----------------------------------------------------------------------Q™õjì¿R™õjó�8 Welcome, Bystandard. Please select your species. Simple  Intermediate Advanced a - Gnoll j - Humans - Gale Centaur b - Minotaur k - Revenant t - Vine Stalker c - Merfolk l - Koboldu - Poltergeist d - Gargoyle m - Demonspawn v - Demigod e - Mountain Dwarf n - Djinniw - Formicid f - Draconiano - Oni  x - Naga g - Troll p - Spriggan y - Octopode h - Deep Elf q - Tenguz - Felid i - Barachi r - CoglinA - Mummy Lists the numerical skill train aptitudes for all races. + - Recommended species * - Random species # - Recommended character  ! - Random character % - List aptitudes Space - Pick background first ? - Help Tab - Merfolk MonkS™õjo� S™õjZ’ S™õj#— ¨Welcome, Bystandard the Deep Elf. Please select your background. WarriorZealotMage a - Fighterj - Berserkers - Hedge Wizard b - Gladiatork - Cinder Acolytet - Conjurer c - Monk  l - Chaos Knightu - Summoner d - HunterAdventurerv - Necromancer e - BrigandS™õjþ— åm - Artificerw - Forgewright Warrior-magen - Wandererx - Fire Elementalist f - Warpero - Delvery - Ice Elementalist g - HexslingerMetamorphz - Air Elementalist h - Enchanterp - ShapeshifterA - Earth Elementalist i - Reaverq - StalkerB - Alchemistr - Mystic Monks start with a simple weapon of their choice, an orb of light, a potion of S™õj_˜ sdivine ambrosia, a potion of enlightenment, and gain additional piety with the first god they worship. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Merfolk MonkV™õj…+ÆTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  V™õjl,•-3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude  0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.V™õjKÄ [ +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.The HP value indicates the percentage of hit points gained per experience  level, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in  order to gain a new experience level, +0 being the Human standard. These  values use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. V™õjÅ êThe abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - Dodging Coj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - SummoningsV™õj� V™õj€� °Shp - ShapeshiftingPla - PolearmsNec - NecromancyStv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air MagicW™õjì)œArm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & Flails Hex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - Staves Frg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire Magic LBl - Long BladesIce - Ice Magic HP - hit pointsW™õjj*bRng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- HumanW™õj±*Ö0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 Barachi +2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 Gale Centaur 0 +1 +2 +1 -2+2 -1 -2 +10% 0 -1 +3 W™õj+äCoglin -1 -1 -1 -3 -2 -2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 Demonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3W™õjDù|Barachi +2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 Gale Centaur 0 +1 +2 +1 -2+2 -1 -2 +10% 0 -1 +3 Coglin -1 -1 -1 -3 -2 -2 +3 -1 +0% 0 0 +5 Demigod -1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 Demonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 W™õj¼ù,Green -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Pale -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3 W™õjáùfRed -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 White -- -1 0 0 -1W™õjúD+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1W™õj!úm+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4 W™õjAú|Deep Elf  -2 +2 +3 -2 0 +1 +1 0 -20% +2 -1 +4 W™õjcú\Felid -- +3 +4 -- -2 0 +1 -- -30% +1 -1 +6 FormicidW™õj–úU+1 -1 +3 +3 02 +1+1 +4 Gargoyle1 -2 +2-3W™õjÌúi+1 -1 -1 -2 Gnoll +8 +8 +8 +8 +8 +10 +8 +8 + 0 KoboldW™õjû\2 +2 +4 -2 -1+1 +2 +1 -2+1 +3 Merfolk3 +3 +2 0 +W™õj#ûK+1 0 0 +0% 0 0 +3 Minotaur +2 +1 -1 +2 -3W™õj=û 0 -1 0 +10% -1`™õjÒW#Welcome, Bystandard the Deep Elf. Please select your background. Warrior Zealot  Mage a - Fighter j - Berserker  s - Hedge Wizard b - Gladiator k - Cinder Acolyte t - Conjurer c - Monk l - Chaos Knight u - Summoner d - Hunter Adventurer  v - Necromancer `™õj6X²e - Brigand m - Artificer  w - Forgewright Warrior-mage n - Wanderer  x - Fire Elementalist f - Warper o - Delver  y - Ice Elementalist g - Hexslinger Metamorph `™õj´X“ z - Air Elementalist h - Enchanter p - Shapeshifter A - Earth Elementalist i - Reaver q - Stalker  B - Alchemist r - Mystic Lists the numerical skill train aptitudes for all races. `™õjåXß+ - Recommended background * - Random background # - Recommended character`™õj9Y? ! - Random character % - List aptitudes Space - Change species ? - Help Tab - Merfolk Monka™õjKa™õjg\C [?25h[?0c [?1051l[?1052l[?1060l[?1061l