:j; Player: Canight Game: DCSS trunk Server: crawl.dcss.io Filename: 2026-06-23.18:23:07.ttyrec Time: (1782238987) Tue Jun 23 18:23:07 2026  :j z[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c :j Welcome, Canight. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Gale Centaur b - Minotaurk - Revenantt - Vine Stalker c - Merfolkl - Koboldu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Onix - Naga g - Trollp - Spriggany - Octopode h - Deep Elfq - Tenguz - Felid i - Barachir - CoglinA - Mummy Powerful equine hybrids who trace their ancestry to the four winds themselves, Gale Centaurs are at their strongest while galloping swiftly towards foes. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gale Centaur Enchanter:jy:ju :jWelcome, Canight the Coglin. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monk:jk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - Brigand:jWarrior-mageu - Forgewright Zealotm - Warper:j^v - Fire Elementalist f - Berserker:j\n - Hexslingerw - Ice Elementalist g - Cinder Acolyte:jCo - Enchanter  x - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalist:jjz - Alchemist Enchanters know a variety of Hexes that can incapacitate their foes, and are :jequipped with an enchanted dagger and potions of invisibility. + - Recommended background * - Random background # - Recommended character:j ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Gale Centaur Enchanter:j3Z:j :jH 8Canight the TinkererCoglinHealth: 13/13 ========================Magic: 3/3========================AC: 2Str: 10EV: 11Int: 14SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 hammer {Surin} c) +0 dagger {NhalahCast: Kinetic Grapnel:jz ###≈.◊..♣♣♣♣~~.....@♣◊~~~.<...♣◊◊◊~~..$..#~~~≈~≈....+.◊..≈≈≈~≈~##+#########:j3 `Welcome, Canight the Coglin Forgewright.:j gThe Orb of Zot is coveted for many reasons. Will you seize it for your own?:j :j]} Press ? for a list of commands and other information.  Found 10 gold pieces. _Found two staircases leading out of the dungeon.:j/o :j\r C  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   h + Spellcasting 1.7   2.8  -2      :jr      b - Maces & Flails   0.0   1.2  -1   i + Forgecraft4.8   3.5  +2   c - Unarmed Combat   0.0   1.2  -1  :jr         :js @     d - Short Blades   0.0   1.2  -1               e - Armour   0.0   1.2  -1      f + Dodging1.7   2.4  -1  :js     g + Stealth1.5   2.4  -1      :js         :jt             :jt n    :ju             :jHu         :jyu         :ju     The relative cost of raising each skill is in cyan.  The species aptitude is in white.  :ju [?] Help[=] set a skill target  :jv [/] auto|manual mode [*] useful|all skills [!] training|cost|targets:jM:jR:jCanight the TinkererCoglinHealth: 13/13 ========================Magic: 3/3========================AC: 2Str: 10EV: 11Int: 14###SH: 0Dex: 12≈.◊..♣♣♣♣:j0XL:  1 Next:  0% Place: Dungeon:1~~.....@♣Noise: ---------  Time: 0.0 (0.0)◊~~~.<...♣a) +0 hammer {Surin} c) +0 dagger {Nhalah◊◊◊~~..$..#Cast: Kinetic Grapnel~~~≈~≈....+.◊..≈≈≈~≈~##+#########Welcome, Canight the Coglin Forgewright.:jThe Orb of Zot is coveted for many reasons. Will you seize it for your own?Press ? for a list of commands and other information.  Found 10 gold pieces. :jQ_Found two staircases leading out of the dungeon.:j:j*:jH :jS :j3:j | _:jz :j:j:j:j-:j:j:j[9 _You now have 10 gold pieces.:j :jS :j!:j#:j(:jz(:j!*:jJ,:j 0:j90:j1:j?5:j=8:jq8:j9:j;:j?#######+##≈~≈~≈.◊@.♣♣♣♣~~◊◊~~.....<♣♣:jM@7~~◊◊◊~~~.<...♣#.~≈~◊◊◊~~.....#..≈~~~≈~≈....+.....◊..≈≈≈~≈~#:j@M#####+#########:jI###..##..#'7.0 (7:jQ:jUL======8.0 (8:jZ:j]= _As you open the door, it creaks loudly!:j I:j7 :j % SM#### [..# #..# #######@## 0≈~≈~≈.◊..♣♣♣♣ ~~.....<♣♣ ~~◊◊◊~~~.<...♣#.:j, :j}0 L------9.0 (1:j4 :j`5 ! _Found a ring mail.:j8 Q _There is an open door here.:j~@#######:j~[.....[..##:j[ #@.#:j3 #######'## :jKT ≈~≈~≈.◊..♣♣:ji{ ~~◊◊~~.....<♣♣:j ~~◊◊◊~~~.<...♣# .~≈~◊◊◊~~.....#:jr ...≈~~~≈~≈....+:j .....◊..≈≈≈~≈~######+#########:j|:jXk------10.0 (1.0) _:j:j|J#######......[@.##########..# #######'##  ≈~≈~≈.◊..♣♣ ~~◊◊~~.....<♣♣ ~~◊◊◊~~~.<...♣# .~≈~◊◊◊~~.....# ...≈~~~≈~≈....+ .....◊..≈≈≈~≈~#:jL&1:j(Q:jR:j[ d.##......@..###..# #######'## ≈~≈~≈.◊..♣♣♣♣ ~~◊◊~~.....<♣♣ ~~◊◊◊~~~.<...♣# .~≈~◊◊◊~~....# ...≈~~~≈~≈....+  .....◊..≈≈≈~≈~#:j :jo &2:je :j R _You see here a +0 ring mail.:jo <3:j :j ( _d - a +0 ring mail:j:j[:j:j:jA :jB:ji:j:j:je:jx:j:j:j:j:j:j:jf:j:jx:j< :j!:je#:j#:ju$:j%:j;(:j{(:j\):j*:j,:j,:j .:jV5 #####  #[@.######### #..#.........###..##########..##.# #######'###. ≈~≈~≈.◊..♣♣♣♣# ~~◊◊~~.....<♣♣:j5  ~~◊◊◊~~~.<...♣  .~≈~◊◊◊~~.....  ...≈~~~≈~≈.... :j:Q ##### #@..## #..#...## #..####..# :j`; #.# #'##  #. ≈~≈~≈.◊..♣♣♣♣ #. ~~◊◊~~.....<# ~~◊◊◊~~~.<... .~≈~◊◊◊~~:j;O ...≈~~~≈~≈:jA,21.0 (8:jgC+2.0 (9:jG:jLs _You see here an orb of glass.:j{ #####[..#########.#.........###########..# #.## #######'## #. ≈~≈~≈.◊..♣♣♣ #. ~~◊◊~~.....< #. ~~◊◊◊~~~.<..:j׊  #. .~≈~◊◊◊~~#. ...≈~~~≈~≈ .....◊..≈≈≈~:j( :j 23.0 (1 _:j :jњ :jN #####[..#########..#.........###########..# #.## #######'## #.# ≈~≈~≈.◊..♣♣ #.+ ~~◊◊~~..... #.# ~~◊◊◊~~~.<.:jP  #.# .~≈~◊◊◊~~ #.# ...≈~~~≈~≈ #.# .....◊..≈≈≈ #####+#####:jU :jW &4:j\ :j^ :jv #######[..###########..#.........##..##########..## #'## ≈~≈~≈.◊..♣♣+ ~~◊◊~~.....#.#:j<5:j:j:j% #######[..###########..#.........##..##########..## #'## ≈~≈~≈.◊..♣♣+ ~~◊◊~~.....#◊~~~.<l   frilled lizard (asleep)#l.:jw* SYou encounter a frilled lizard.:j!,8 l:jP,H.  The frilled lizard hisses angrily.:j3S   ball python (constriction, wandering)l   frilled lizard:jV5&6:j ::j=\ _You encounter a ball python.:j #######[..###########..#.........##..##########..## #'## ≈~≈~≈.◊..♣♣+ ~~◊◊~~.....#◊~~~.<.~≈~◊◊◊~~...≈~~~≈~≈..◊..≈≈≈l# #####+#####.S#.:j/S.:j};.S:j&6l.:j:jY&7:j}Kinetic Grapnel:jo:j_ :j 2#######[..###########..#.........##..##########..## #'## ≈~≈~≈.◊..♣♣+ ~~◊◊~~.....#◊~~~.<.~≈~◊◊◊~~...≈~~~≈~≈l..◊..≈≈≈.# #####+#####S#. # :j S.l.g :jZ kg   goblin (S   ball python (constriction, wandering)l   frilled lizard :jX &8 :j$  :j' s _You encounter a goblin. It is wielding a +0 dagger. :jzU #######[..###########..#.........##..##########..## #'## ≈~≈~≈.◊..♣♣+ ~~◊◊~~.....#◊~~~.<.~≈~◊◊◊~~.l..≈~~~≈~≈...◊..≈≈≈S# #####+#####.g#. #S.  :j[W ig.  The goblin shouts! The ball python hisses angrily. :jKs gS)===9 _The frilled lizard bites you but does no damage.!:jm  You closely miss the frilled lizard with your +0 hammer.You barely miss the frilled lizard with your +0 dagger.!:jb--30.2 (1.2Rev !:j^!:j\ _The frilled lizard closely misses you.!:jR †You hit the frilled lizard with your +0 dagger.!:jr1S.!:jյg.!:j:i  You kill the frilled lizard!!:j1--1.4Rev+ !:j!:j _The ball python closely misses you. The ball python barely misses you.!:j †You hit the ball python with your +0 hammer.!:j/ g.!:j )!:j}# /22.6!:jR) !:j+ O _You kill the ball python!!:j  You closely miss the goblin with your +0 hammer.You closely miss the goblin with your +0 dagger.!:jP3.8Rev* !:j!:j!:jOS _The goblin barely misses you.":j &  ":j You barely miss the goblin with your +0 dagger.You barely miss the goblin with your +0 hammer.":jx"V2--5.0":j(":j+r _The goblin misses you. The goblin hits you with a +0 dagger.":j  You closely miss the goblin with your +0 hammer.":j%'6.2":j":jl| _You hit the goblin with your +0 dagger. The goblin closely misses you.":jM  You closely miss the goblin with your +0 dagger.The goblin is severely wounded.You completely miss the goblin with your +0 hammer.":j/N V3==7.4":jT ":jSW L _The goblin misses you.":j )You closely miss the goblin with your +0 hammer.The goblin is severely wounded.You hit the goblin with your +0 dagger.":j')":j+k38.6Kinetic Grapnel":j0":j-4J _You kill the goblin!#:j ##[..###########..#.........##..##########..## #'## ≈~≈~≈.◊..♣♣+ ~~◊◊~~.....#◊~~~.<.~≈~◊◊◊~~...≈~~~≈~≈...◊..≈≈≈#####+#####Rev* ##:j2#:j3-90#:j#:j$  Things that are here:#:j _a +0 dagger; a goblin corpse; a frilled lizard corpse$:j$:j8@-40$:jk$:ja% _e - a +0 dagger$:jU $:j $:j$ $:j F _Unknown command.%:j3Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {Surin}  c - a +0 dagger (offhand) {Nhalahla}e - a +0 dagger Armour (go to first with [)  b - a +0 robe (worn)d - a +0 ring mail':j>_e - a +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 7.6 XLs. Wearing a shield would reduce your attack speed with this weapon.Current attack delay: 1.0. Damage rating: 4 (Base 4 x 105% (Dex) x 100% (Skill)). ':j ?This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-graspered weapon. It can be maximally enchanted to +9. You took it off a goblin on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ ':j*?Z(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.':j To do this, you must remove one of the following items: Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {Surin}  c - a +0 dagger (offhand) {Nhalahla}(:jQ(:jW(:j]R##[..#########Canight the Tinkerer##..#.........##Coglin#..##########..#Health: 13/13 ========================#.## #######'## Magic: 3/3========================#.# ≈~≈~≈.◊..♣♣ AC: 2(:j_^#Str: 10#.+ ~~◊◊~~..... EV: 11Int: 14#.# ~~◊◊◊~~~.<. SH: 0Dex: 12#.# .~≈~◊◊◊~~.. XL:  1 Next: 30% Place: Dungeon:1#@# ...≈~~~≈~≈. Noise: ---------  Time: 40.6 (0.0)#.# .....◊..≈≈≈ a) +0 hammer {Surin} c) +0 dagger {Nhalah#.# #####+##### Cast: Kinetic Grapnel#..Rev* ##.##(:j^You hit the goblin with your +0 dagger. _You kill the goblin!Things that are here: (:j^_a +0 dagger; a goblin corpse; a frilled lizard corpse _e - a +0 dagger _Unknown command.(:jq _ ##.##  You start parting from your weapon.(:jwa1.6 (1Rev+ (:jz(:jQ(:j€*2.6 (2(:j(:jc(:j*3.6 (3(:j(:j(:j8*4.6 (4(:jl(:j(:jY5.6 (5Rev (:jp(:j c) +0 dagger {Nhalahla} _You continue parting from your +0 hammer {Surin}. x5  You finish parting from your +0 hammer {Surin}.(:j`(:jq(:jV  You whisper farewell to Surin.  You start attuning to your weapon.6.6 (6(:j(:j(:jw*7.6 (7(:jn(:j(:jS*8.6 (8(:j(:j(:j59.6 (9(:jh(:jtF50.6 (10.0)(:j!(:j6  e) +0 dagger {Jaspre _You continue attuning to your +0 dagger. x5  You finish attuning to your +0 dagger.  You welcome your +0 dagger "Jaspreet" into your grasp.(:jX(:jo _e - a +0 dagger (weapon) {Jaspreet}(:j (:jc :Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +0 dagger (offhand) {Nhalahla}  e - a +0 dagger (weapon) {Jaspreet}a - a +0 hammer {Surin} Armour (go to first with [)  b - a +0 robe (worn)d - a +0 ring mail):jMa - a +0 hammer {Surin}. A blunt striking weapon, essentially equivalent to a mace. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14. ):jN Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 9.3 XLs. Wearing a shield would reduce your attack speed with this weapon.Current attack delay: 1.4. Damage rating: 8 (Base 8 x 100% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-graspered weapon. It can be maximally enchanted to +9. ):j=NStash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ ):jjNZ(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.+:j7 Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +0 dagger (offhand) {Nhalahla}  e - a +0 dagger (weapon) {Jaspreet}  a - a +0 hammer {Surin} Armour (go to first with [)  b - a +0 robe (worn)  d - a +0 ring mail-:ja - a +0 hammer {Surin}. A blunt striking weapon, essentially equivalent to a mace. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 9.3 XLs. -:jFWearing a shield would reduce your attack speed with this weapon.Current attack delay: 1.4. Damage rating: 8 (Base 8 x 100% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-graspered weapon. -:j&It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.-:jW-:j]-:jqc##[..#########Canight the Tinkerer##..#.........##Coglin#..##########..#Health: 13/13 ========================#.## #######'## Magic: 3/3========================#.# ≈~≈~≈.◊..♣♣ AC: 2Str: 10#.+ ~~◊◊~~..... EV: 11Int: 14#.# ~~◊◊◊~~~.<. SH: 0-:j&dDex: 12#.# .~≈~◊◊◊~~.. XL:  1 Next: 30% Place: Dungeon:1#@# ...≈~~~≈~≈. Noise: ---------  Time: 50.6 (0.0)#.# .....◊..≈≈≈ c) +0 dagger {Nhalah e) +0 dagger {Jaspre#.# #####+##### Cast: Kinetic Grapnel#..##.##You whisper farewell to Surin.  You start attuning to your weapon. _You continue attuning to your +0 dagger. x5  -:judYou finish attuning to your +0 dagger.  You welcome your +0 dagger "Jaspreet" into your grasp. _e - a +0 dagger (weapon) {Jaspreet}-:j#i-:jGk _-:jn-:jP#.## '##.# ≈~≈~≈.◊..♣♣+ ~~◊◊~~..... ~~◊◊◊~~~.<..:j>Q.~≈~◊◊◊~~..†# ...≈~~~≈~≈.# .....◊..≈≈≈.## #####+#####.#.:j>w2.6 (2.0)#....[.. .:j?H ####### .:j!? .:jD.:j?F+3.6 (3.:jQA _Found a plate armour..:j# #.# ≈~≈~≈.◊..♣♣♣#.+ ~~◊◊~~.....<#.# ~~◊◊◊~~~.<#.# .~≈~◊◊◊~~..#†# ...≈~~~≈~≈#.# .....◊..≈≈≈~#.## #####+#######..####### ##@...[...#######.:j\ .:j +4.6 (1.:j .:j/ /:j~#.# ≈~≈~≈.◊..♣#.+ ~~◊◊~~.....<♣#.# ~~◊◊◊~~~.<.#.# .~≈~◊◊◊~~.#†# ...≈~~~≈~≈.#.# .....◊..≈≈≈~≈#.## #####+##..###.@..[.#/:j/:j&5/:j/:j/:j-.#.# ≈~≈~≈.◊..♣♣♣♣ #.+ ~~◊◊~~.....<♣#.# ~~◊◊◊~~~.<...♣#.# .~≈~◊◊◊~~.#†# ...≈~~~≈~≈.#.# .....◊..≈≈≈~≈~#.## #####+##..###..@.[.#/:j3/:j5&6/:j:/:ju</:j#.# ≈~≈~≈.◊..♣♣♣♣ #.+ ~~◊◊~~.....<♣♣ #.# ~~◊◊◊~~~.<...♣##.# .~≈~◊◊◊~~.....##†# ...≈~~~≈~≈....+#.# .....◊..≈≈≈~≈~##.## #####+##..#.##...@[.#./:j/:j&7/:jy/:j/:jA#.# ≈~≈~≈.◊..♣♣♣♣ #.+ ~~◊◊~~.....<♣♣ #.# ~~◊◊◊~~~.<...♣# #.# .~≈~◊◊◊~~.....# #†# ...≈~~~≈~≈....+ #.# .....◊..≈≈≈~≈~# #.## #####+# #..#.###....@.#.#/:j/:j &8/:jW /:jk U _You see here a +0 plate armour./:j3/:j /:js /:j/:jP _/:j/:j/:j/:j/:j[,/:j_/:jl/:jZ ,/:j:!/:j;#/:j %/:jC%/:jh&/:jk(/:j*,/:j,/:j-/:j`//:j//:j1/:j3/:j 5/:jC5/:jS6/:j7/:j :/:j:/:j;/:j=/:j/@,/:jFA/:j3hJ#†# ...≈~~~≈~≈....+#.# .....◊..≈≈≈~≈~# #.## #####+######### #..#########.#####.# ##....[............. ###########.####...  #..#  .##  #..@...# 802.0) #. #.#[#.#1.6 (13 _Found a cloak.0:jcc0:jd0:jj0:jl0:jQ  #†# ...≈~~~≈~≈....+ #.# .....◊..≈≈≈~≈~# #.## #####+# #..#.#####.# ##....[...... #.####... #..# ######.## #.@....# #.###### #.. #[.# #... #......###.0:j 0:j 12.0)0:ji 0:jd" 0:jy #.# .....◊..≈≈≈~≈~# #.## #####+######### #..#########.#####.#  ##....[............. ###########.####... #..# ######.## #......# #@######.# [.##...  #... ....###.. #..0:jP0:j &30:j0:j81:j) #.## #####+######### #..#########.#####.#  ##....[............. ###########.####... #..# ######.## #......#.######.# [.##.... #..... .....K.###......g   goblin (asleep) #.....).K   kobold (asleep) #.g......1:js  You encounter a goblin and a kobold.1:jt=4Kinetic Grapnel1:jx1:jr$ _Found a sling.1:jW #..#########.#####.#  ##....[............. ###########.####... #..# ######.## #......#.######.# #........$ #.......$. .....K....###........1:jb #.....).. #.g...... ...1:j"7K.1:jNK1:ja&51:jP1:j$ _Found 29 gold pieces.1:jN _You see here a +0 cloak.1:jUK.g.g6 _f - a +0 cloak1:j )You hit the kobold with your +0 hammer.g.1:jf )1:j h4=7.8 (1.2Rev 1:j ` _You kill the kobold!2:j##....[............. #########.####...  #..# ######.## #......# ##.###### ##..# ##..########..@.....$.#.......$.........####g #.....)#.......j   endoplasm (asleep)..g   goblin!#j#######2:j g.  You encounter an endoplasm.2:jS2:j3-802:j2:jl _Found a golden potion.  Things that are here:2:j"r _a +0 dagger; a kobold corpse2:j*X  ###########.#### #..# ######.#......# ##.#######..# ##..#######..).....$.$.#......g.......####.. )..!#j##########.#2:j>a 2:jb -=92:jii 2:j?l = _The goblin hits you but does no damage.3:j=%  You closely miss the goblin with your +0 dagger.You hit the goblin with your +0 hammer. The goblin closely misses you.3:jG*-91.0 (1.23:j/3:jS2W _The goblin completely misses you.3:j)d~ )You hit the goblin with your +0 dagger.3:jm)3:jit52.2Kinetic GrapnelRev+ 3:j|3:j~J _You kill the goblin!3:j^ #..# ######.#......# ##.#######..# ##..#######..).....$.#####.......$.#.......####.. 3:ji_)...!#j##########.# 3:jjx-30Rev 3:jHq3:j2s$  Things that are here:3:jXup _a +0 club; a goblin corpse3:jj F######.#......# ##.#######..# ##..#######..).....$.#####.......$.......).......#### )...!#j###########.# 3:j"k  )..3:jt 3:ju Y-4Kinetic Grapnel3:j| 3:jv # _Found a whip.3:ja k......# ##.#######..# ##..#######..).....$.#####.......$.#......).......####..3:j G )......!#j#######...####.### )..###3:j 3:js ;53:j< 3:j 4:j]{##.#######..# ##..#######..).....$.#####.......$.......).......####.. ).#.........!#j#######...####.# ##  )..4:j%3### 4:jC4:j %64:j4:j4:j##..# ##..#######..).....$.#####.......$.......).......####.. )####.#.........!#j###########.# ##  )..### 4:j074:j{4:j4:j39jj  4:jo _a +0 club; a goblin corpse _Found a whip.  The helpless endoplasm fails to defend itself.  4:jYou hit the endoplasm with your +0 dagger.  The endoplasm is severely wounded.  You hit the endoplasm with your +0 hammer.4:jf1----=8.4 (1.24:j+Rev 4:jz4:js- _The endoplasm hits you.5:j 0a .  You hit the endoplasm with your +0 hammer.5:j(9)5:jv?79.6Kinetic GrapnelRev+ 5:jYF5:jIM _You kill the endoplasm!5:j%5:j(Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {Surin}  c - a +0 dagger (offhand) {Nhalahla}e - a +0 dagger {Jaspreet} 5:j)Armour (go to first with [)  b - a +0 robe (worn)d - a +0 ring mail  f - a +0 cloak6:j9 )f - a +0 cloak. A cloth cloak. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would remain unchanged. 6:j~ You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour _________________ “O Bell my wife, why dost thou flyte?  Now is now, and then was then:  Seek now all the world throughout, (w)ear, (d)rop, (=)adjust, or (i)nscribe.6:j2! 6:j( 6:j0 ?##..#Canight the Tinkerer##..#######Coglin#..).....$.Health: 11/13 ====================----#####.......$..Magic: 3/3========================#......).......AC: 2Str: 10..####.........EV: 11Int: 14#.....)...SH: 0Dex: 12#####.........XL:  1 Next: 70% Place: Dungeon:1#.....@.......Noise: =--------  Time: 99.6 (0.0)6:j1 t.....!#.#######c) +0 dagger {Nhalah a) +0 hammer {Surin}...####.#Cast: Kinetic Grapnel## #.#Rev+ )..###You hit the endoplasm with your +0 dagger.  The endoplasm is severely wounded.You hit the endoplasm with your +0 hammer. _The endoplasm hits you.  You hit the endoplasm with your +0 hammer. _You kill the endoplasm!6:j9 6:j<> %-6:jE 6:jM 6:jwQ 2==-100.6 (1.0)Rev 6:jV 6:jU^ 6:ja *1.6 (26:jg 6:jLo 6:j2r *2.6 (36:jx 6:jÀ 6:j) *3.6 (46:j 6:jT _You start putting on your armour. You continue putting on your +0 cloak. x56:j: 3====4.6 (56:j 6:j B 3 _HP restored.6:j0 6:jմ 6:jC Z _You finish putting on your +0 cloak.7:jS37:jV7:jw[7:jf| _7:jh7:jh7:jhu7 ##..####### #..).....$.#####.......$.. #......)....... ..####.. #.....)...#####..........###...............#.###########.# ### #.# ).. ### 7:j}+6.6 (27:j~+7.6 (37:j7:jׇS _d - a golden potion7:j37:j7:jX7:jsf==7:j7:j87:j7:j97:jj7:j7:j7:j7:j7:j,7:j8 7:j B7:j 7:j 7:j1 7:jz 7:j 7:j), X7:j~/ ,7:j~: 7:j[< M _You now have 21 gold pieces (gained 11).7:jp? 7:j? 7:jmA 7:j_F ,7:jG 7:jK M _You now have 39 gold pieces (gained 18).7:jN 7:jN 7:j>P 7:jR 7:jU i  You encounter a dart slug.7:ja #..# ######.## #......# ##.###### ##..###..######### #..)........#  #####...........#  #......)...  ..####..............w..#.....).....####ß######...........# ###.............### .......#.########w   dart slug (asleep) ....####.# ### #.#)..7:jGj 018.6 (11.0)7:jHm 39.6 (12 _7:js 7:ju 8:jl}######.## #......# ##.###### ##..# ##..##########..)........# #####...........# #......)........#######. ..####..........@...w...  #.....).....####ß######...........# 8:jmx##.......### ......#.############.# ## #.# )..###8:jIu8:jEvI20.0)Kinetic Grapnel8:jA|8:j ~8:j? X######.## #......# ##.###### ##..# ##..######### #..)........# ..# ......).#.#####.w...#8:j@ #.....).....####ß#. #####.# .####.######.# 8:j#R 8:j*S &18:jZ 8:j^ 8:j ######.## #......# ##.###### ##..# ##..######### #..)........# ...# ).#.# ####.w...# #.....).....####ß#..#..# .####.############.# 8:j 8:j &28:j 8:j 8:jB u######.## #......# ##.###### ##..#  ##..#  #..)........# ....# ).#.# .w...# #.....).....####ß#..# ...# #..####.######## 8:j& J####.# 8:j 8:j &38:j 8:j 9:jzww   _You now have 39 gold pieces (gained 18). _You encounter a dart slug.  The helpless dart slug fails to defend itself.  You hit the dart slug with your +0 dagger.  The dart slug is severely wounded.  You hit the dart slug but do no damage.9:j;9:jTt  The dart slug launches a dart at you.9:j">9:j?2--=4.8 (1.2Rev 9:jQD9:jF- _The slug dart hits you.9:j l  You hit the dart slug but do no damage.The dart slug is severely wounded.You hit the dart slug with your +0 hammer.9:jl^6.0Rev+ 9:jr9:jtW _The dart slug closely misses you.9:j5 †You hit the dart slug with your +0 hammer.9:jo(9:je9:jd ######.##Canight the Tinkerer#......#Coglin##.######Health: 13/13 ========================##..#9:jMagic: 3/3========================##..#########AC: 3Str: 10  #..)........#EV: 11Int: 14 ##...........#SH: 0Dex: 12 9:jêk....)........#######.#XL:  1 Next: 110% Place: Dungeon:1 ###.............@†...#9:jNoise: =--------  Time: 127.2 (1.2)#.....).....####ß#..#9:jNc) +0 dagger {Nhalah a) +0 hammer {Surin} ###...........# #Cast: Kinetic Grapnel ............###Rev* ...#.######## 9:jy####.##.#)..###You hit the dart slug but do no damage.9:jȫThe dart slug is severely wounded.You hit the dart slug with your +0 hammer. _The dart slug closely misses you.9:j~You hit the dart slug with your +0 hammer. _You kill the dart slug!9:jSlYou hit the dart slug with your +0 hammer. _The dart slug closely misses you. _You kill the dart slug!  Your Dodging skill increases to level 2!  You have reached level 2!9:j/  --more--::j9/19==4/42 4% Kinetic Grapnel::jj"::j+$4 _;:j;:j;:j;:j;:jC######.## #......# ##.######  ##..# ##..# #..).# ....# ).#.# ..@...# 0.0  ;:j#.....).....####ß#..# ....# .# #..### ∩.#.# >##.# ß##.# .#).. .#  ###;:j;:j{ -8.2 (1Rev+ ;:j !P _Found Xoam Cos's Book Shoppe. Found an escape hatch in the floor.;:j#v _You see here a dart slug corpse.;:j ;:j ;:j ;:jW ;:j  You encounter a kobold. It is wielding a +0 short sword.;:jv <######.## #......#  ##.###### ##..# ..# ..).# ;:j .# #).#.# .†@..# - #.....).....####ß#..# .;:j) ...# #.# K# Kinetic Grapnel### .∩. ##.# #>##.# ;:jY .ß# K   kobold (asleep)#.# .;:j .#  ).. ..#  ###;:jU &0;:j2 19.2 (1 _;:jo ;:j <:j#t######.##  #......# <:j.# ##.###### .# #..# .# ..# .# .).<:jk?# .# # .#  .).#.#  .†.@.#  .....).....####ß#..#  .<:j# #.##K#  ### .∩. .#  #.# ##>## #<:j #.# .ß#  #.# ..# <:jc ).. ..#  ###  <:jY30<:j #......# .# #.###### #.#  ..# #.#  .######### #.#  <:j2 )........# #.#  ..# #.#  )#######.#  .....†...# ).....####ß#<:j{ 3 .....# #.##K#  ### .∩. .#  .<:j B######## ##>####  .# .ß#  .# ..#  <:j .. ..#  ##  <:j U   <:j <:j %1<:j <:j 8 KK  The helpless kobold fails to defend itself.  You hit the kobold with your +0 hammer.  The kobold is moderately wounded.<:j 4=2.4 (1.2<:j <:jB { _You hit the kobold with your +0 dagger. The kobold barely misses you.=:j  You closely miss the kobold with your +0 hammer.The kobold is heavily wounded.You closely miss the kobold with your +0 dagger.=:j-f3.6Rev* =:j==:j(S _The kobold barely misses you.=:j  You hit the kobold but do no damage.The kobold is heavily wounded.You barely miss the kobold with your +0 dagger.=:jkW7---4.8=:j =:js@ _The kobold hits you with a +0 short sword.=:j]P  You miss the kobold with your +0 hammer.The kobold is heavily wounded.You barely miss the kobold with your +0 dagger.8=--6.0=:jJ=:j{ _The kobold barely misses you. The kobold hits you but does no damage.=:je )You barely miss the kobold with your +0 dagger.The kobold is heavily wounded.You hit the kobold with your +0 hammer.=:jl S=:jr 87.2Kinetic Grapnel _You kill the kobold!=:jx =:jz k _Your Forgecraft skill increases to level 5!=:j .###### #.#  .# #.#  ######### #.#  ........# #.#  .# #.#  #######.#  ....†...# ).....####ß#..#  .....# #.##@#  =:j ###.ß.∩.ß.#  ######## ..##>####  # ..ß#  # .....#  . .. ..#  # .     =:j =:jT :-80 _=:j =:j T _You see here a +0 short sword.>:j>I>:jJ7->:jO>:jQ?:j29#......# .# #.###### #.# ..# #.# ######### #.# ).# #.# .# #.# )#######. ..........†...## ).....####ß#@.# ...# #.##)# ?:j9........###.ß.∩.ß.# .######## ..##>#### .# ..ß# # .....# .. .. ..# ##.  ?:jA?:jB,9 _?:jG?:jI?:jd ######.##   #......# .# ##.###### #.# #..# #.# ..######### #.# ).# #.# ..# #.# )#######. ..........†.@.## ).....####ß#..# ...# #.##)# ........###.ß.∩.ß.# #.######## ..##>#### #.#?:je ..ß# #.# .....# ).. .. ..# ###. ?:jl?:jn9===40Rev+ ?:jt?:jhv@:ji@:j@:j@:j@:jKB@:j==Rev @:jB@:j@:j@:j@:jU@:j^@:j#>@:j\@:j@:j3@:j˲@:j@:jo,@:j@:j@@:jH@:j@:ju@:j~≈~◊◊◊~~.....# ..≈~~~≈~≈....+.#  ....◊..≈≈≈~≈~#.#  ####+#########.#  ####.#####.##..###  ..........#  ####.####........#   #..# #........#  @:j"###.## #.......@#  # #####.####  ##### #.#   #.#  ####### #.#  ......# #.#  ......# #.#  ......#######.#  ..........†...## @:j051.2 (11.0)@:jT,2.2 (12@:j@:j6c _c - a scroll labelled JYPLOZ ZOUQOOA:jIA:jA:j0A:j BA:jB ,A:j A:jA:jmA:jA:jA:jA:j3A:jA:jA:jA:jA:j-A:jA:jRA:j A:j A:j!A:j"A:j5$A:j$A:j$A:j&A:j*A:j0+A:jv+A:jg-A:jX.A:j.A:j/A:jR0A:jg1A:j1A:j"2A:j4A:j5A:j"6A:j67A:j8A:j:A:jk:A:j+;A:j>'A:j@A:jAA:jBA:jF7 _You open the door.A:jWI3A:jGKA:j2O@  There is an open door here.A:jQA:jR _A:jSA:jVA:jY,A:j[A:j_A:jaA:jGbA:jdA:jhA:jj,A:jylA:joA:jqA:j7rA:jsA:jgzA:j|A:j}A:jB~A:jA:j,A:jA:j׈A:jI,A:jA:jCA:j,A:jA:jA:jaA:jA:jYA:j@  There is an open door here.A:jA:jL _A:jA:jA:jڨA:jzA:jA:jA:jܯ,A:j]A:jA:j,A:jVA:juA:jػ,A:jA:j:A:jT,A:j}A:jA:jQA:jA:jA:jA:j,A:jA:jOA:j,A:jlA:jA:j1,A:jA:jA:j,A:jVA:jA:ju,A:jA:jA:jA:jA:jA:jA:j>,A:jA:jA:jA:juA:jA:jA:jA:jA:jA:jA:jE v  You encounter a jackal and a dart slug.A:jy #..# # ######.## # #......# # ##.######  ##..#  ##..#########  #..)........#  #####...........#  #.@....)........### .......####............. h...### #.....).....##w.. #####...........# . .###.............###. A:jT........#.######## .. w   dart slug (asleep) .....####.#h   jackal (asleep) .### #.# .. ).. ..A:jV"-92.2 (40A:j#33.2 (41 _A:j*A:j,F:jy######.##  #......# #.###### ..# ..#########. #..)........#... #####...#.....##......).##.......@####......h...#### #.....).....#.w.. #####............. .###...###F:jVV ........#.########  .....####.#  .### #.#. )..  ### F:j F:j14.2 (1.0)F:jF:jG:j` ^ ######.## #......## ##.#######. ##..#.). ##..#... #..).#.. #####.#.##......).j.####.h...#### #.....)......w.. #####G:jb .... .###.... .#.### .....####.# .### #.# j   endoplasm (asleep) ).. h   jackal (asleep) ###G:jSm j  You encounter an endoplasm.G:jn &5G:ju G:jx ' _Found a hand axe.H:jX,- ######.### #......# #. ##.#######.#### ##..#S.).... ##..:...... #..)... #####..##......)..j.####h..h...#### #.....).w... #####...###.....H:j,.#.#####.....####.##.### #.#.. )..h 2 jackals (asleep) ###S   ball python (constriction, asleep)H:jK9x  You encounter a jackal and a ball python.H:jy;=6Kinetic GrapnelH:jyCH:jE1 _Found a parchment of Blink.H:jי ######. # #......# #. ##.#######.##### ##..#.S.)....# ##...:......# #..)h.######>.##......).j.####.h..h...#### #.....).w...# #####.###H:j.........#.#.....####.# #.### #.# ... )..h 3 jackals (asleep) ###H:jӧf  You encounter a jackal.H:jP&7H:jH:j?; _Found a stone staircase leading down.H:jמ ######. #. #...... #. ##.#.##### ##..#.S.)....# ##...:......# #..).h.######.>.##......).j.####.h..h...#### #.....).w...# #####hH:j].###.......#.#.....####.# #.### #.# ... )..h 4 jackals (asleep) ###H:jצ h.  You encounter a jackal.H:jRG.hH:j|H:j9.SH:jE3j.H:j4 wwjwandering)hhh2 asleep)S)The ball python hisses angrily.H:j.=8H:j#H:jL _The jackal misses you.H:jeq †You hit the jackal with your +0 dagger.  The jackal is heavily wounded.You hit the jackal with your +0 hammer.H:jFs G.hH:js ..SH:js H:jR h 3You kill the jackal!H:j `The dart slug launches a dart at you.H:j @.hH:jN 4j.H:j D.SH:j %.H:j 5------169.4 (1.2Rev H:j H:j^" - _The slug dart hits you.I:jb######.##. #......##. ##.#####.##### ##..# ....)....# ##..#I:j̉Y..:......# #..)...j..S...######..>.##......).....h.†.@...####...h......#### #.....)......w...# #####.I:j[h.###........#.##I:j#.....####.# #.### #.# ... )..  2 jackals (1I:jM-### I:j=.hI:jI:j)@.SI:j6j.I:j9w.I:jۖI:j5-2000I:jI:j5######.##. #......# #. ##.###### ####.##### ##..# ....)....# ##..#..j......# #..)..######.I:j6g.>....S..##......)......h†..@..####...h...w..#### #.....)..# #####.h.###.#........#.##.....####.# #.### #.# ... ).. ### I:j8=.hI:j8-.SI:j%9I:jL:@j:I:j;9h†I:jCI:j]Ej6==-----1I:jMI:j]OI:j ######.## #. #......# #. ##.###### ####.##### ##..# I:jiF..j.)....# ##..#..:......# #..).#..######.#I:jE.>.....h.##......).#......†S..@.####.I:jʏ..h...w..#### #.....)...# #####.h........###.I:j#.........########.....####.# I:j3o#.### #.# h   jackal... ).. S   ball python (constriction)I:ja####I:j=<.SI:j{@.wI:jI:j9.hI:j0jI:j;.j   endoplasm (wandering)h   jackalS   ball python (constriction)2I:jܦI:jJ:jE.hJ:j/G.jJ:jA.wJ:jJ:js&3J:jJ:j0I .jYou closely miss the jackal with your +0 dagger.  You hit the jackal with your +0 hammer. The jackal closely misses you.J:j2`=4.6 (1.2Rev J:j:J:j<> _The jackal bites you but does no damage.J:j@  .jYou closely miss the jackal with your +0 dagger.The jackal is almost dead.You closely miss the jackal with your +0 hammer.J:jA f  The jackal completely misses you.J:jZI 7===5.8Rev+ J:jK J:jN > _The jackal bites you but does no damage.J:j \ .  You hit the jackal with your +0 hammer.J:j |.j.SJ:jA 1w.J:j =†jJ:j S   ball python (constriction)J:j 0257.0J:j& J:j J _You kill the jackal!K:ja .  You hit the ball python with your +0 dagger.K:j"j   You kill the ball python!K:j/ ```The dart slug launches a dart at you.K:jH.jK:j.@. 5-----98.2Rev* _The slug dart misses you. _Your Spellcasting skill increases to level 2!K:jE ######.## #. #......# #. ##.###### ####.##### ##..# ....)....# ##.. ..:......# #..). ..######. .>.##......). ......†.w@..#### ..h.....j#### #.....) ..# #####K:j h........###. ..........#.# ########.....####.# #.### #.# ... )..h   jackal (asleep)  ###K:jXjjK:j0b90Rev+ K:j=K:j _The dart slug barely misses you. The endoplasm barely misses you.K:j/3$ _Your Spellcasting skill increases to level 2! _The dart slug barely misses you. The endoplasm barely misses you.You hit the dart slug with your +0 hammer.  The dart slug is severely wounded.  You hit the dart slug but do no damage.  The endoplasm freezes you.K:j 45---10.4 (1.2Rev* K:j=K:j?> _You are frozen. The dart slug bites you.K:jM.hThe endoplasm freezes you.You are frozen. The dart slug bites you.dagg  The jackal barks! You hear an angry hiss.K:j hThe jackal stops to sniff the ground.K:js}hh 2 jackals (1 wandering)K:j/=1.6K:jK:j@ _The endoplasm hits you but does no damage.K:j% ######.## #. #......# #. ##.###### ####.##### ##..# ....)....# ##..#..:......# #..).#..######.#.>.##......).#......†.w.@.####.K:j% |..hh....j#### #.....)...# #####.h........###.#.........########.....####.# #.### #.# ... )..    jackal K:jb' .h.wK:j, j.  The dart slug attacks as it pursues you!h.K:j14 K:j4 Q------20K:j>= K:jDJ V _The dart slug barely misses you.L:jع .  You hit the dart slug with your +0 dagger.  The dart slug is almost dead.You hit the dart slug with your +0 hammer.L:jN>.hL:j.jL:jj   endoplasmh   jackalL:j]41-3.8 (1.2L:jL:jM _You kill the dart slug!L:j5 .  You hit the endoplasm with your +0 dagger.  The endoplasm is lightly wounded.  You hit the endoplasm with your +0 hammer.L:j71†hL:j*:9.hL:j:1SL:jEI .h   jackalS   ball python (constriction, wandering)You kill the endoplasm!L:j2Ij6==-505.0L:jyYL:j>\\ _You encounter a ball python.L:j) ######.## #. #......# #. ##.###### ####.##### ##..# ....)....# ##.. ..:......# #..). ..######. .>.##......). ......†.h@..#### .#### #.....) ...S.....# ##### h........###L:j. ..........#.# ########.....####.# #.### #.# ... )..  ###L:j30hL:jF.SL:jF.hL:jZ/lL:jS h 2 jackals (1 wandering)l   frilled lizard (wandering)The jackal barely misses you.You encounter a frilled lizard.L:jr[4---60L:jtL:j+ _The jackal bites you.L:j .hYou hit the jackal but do no damage..SL:j+ l.  You barely miss the jackal with your +0 hammer..hL:jO B7.2 (1.2L:j L:jD T _The jackal closely misses you.M:j  S.  You hit the jackal with your +0 dagger.  The jackal is moderately wounded. .hYou barely miss the jackal with your +0 hammer.l.M:jc 5S.M:jM  The jackal bites you but does no damage.M:jM:j<---8.4M:j!%M:j'+ _The jackal bites you.M:j\ .  You hit the jackal with your +0 dagger.M:jI.hM:j16S.M:j$8l.M:jH.hM:j.h   jackal (M:j a5=====89.6M:j0M:jJ _You kill the jackal!M:j~(######.## #. #......# #. ##.###### ####.##### ##..# ....)....# ##..#..:......# #..).#..######.#.>.##......).#.....l†...@.####..#### #.....)...S......# #####.h..h.....###.#.........M:jDf########.....####.# #.### #.# l   frilled lizard (... ).. M:j1SM:j"G.hM:jC7l.M:j3S.M:j{&.S   ball python (constriction, wandering)l   frilled lizard (wandering)M:ji4-200M:j5 M:j N:jg #..#  ######.##. ......#  #. ##########.#####  ....)....# ##..######### N:jZ..:......# #..)# .........######....# .>....l..##@.....).##....S.†.....####........#### #.....).....#..N:j# #####.h........###.............###...h............#.######## . S   ball python (constriction, wandering)########.....####.#N:j#.### #.# ....).. .N:j~.N:j XSN:jj{-1Kinetic GrapnelN:j:N:jVN:j#..# #######.## ##. #......# ##. ##.###### ####.##### ##..# ....)....# ##..## N:jk..:......# #..).# .######.# N:j.>..S.l..##.@....).#......†.....####..#### #.....).....#.N:jб.# #####.# h........###.###....h...#.#N:j .########.....####.# #.### #.# .... ).. .N:jN:j۸N:jh\2Rev+ N:jhN:jľN:j J#..# #.######.## #.#. #......# ##. ##.###### ####.##### ##..# ....)....# ##..## N:j ..:......# #..).# .######.# .>..S.l..##..@...).#......†.....####..#### #.....).....#.N:j# ..# #####.....# h........###.###.ß...h.#.# ..#N:jL f#.....####.# .N:js #.### #.# ...N:j ~... ).. ..N:j N:js s5======3N:j N:j\ y#..# #.######.## #.#. #......# ##. ##.###### ####.##### ##..# ....)....# ##..# ..:......# #..).# .N:j\] w######.# .>..S.l..##...@..).#......†.....####.†.#### #.....).....#...# #####.....N:j] <# #h.N:j] J###.......###.ß....h.N:j] w#.######## ..## #N:j] e.....####.# .. N:jR^ ?#.### #.# .... ... ).. .. . N:jg N:jh %4N:jn N:jp N:jՉ#..# #.######.## #.#. #......# ##. ##.######  ####.##### ##..#  ....)....# ##..#  ..:......# #..).#  .######.#  .>..S.l..##....@.).#N:ju ......†.....####.†..#### #.....).....####ß.# #####...# #.h.###.............###.ß.∩...h.#.######## ..##>#.....####.# ..ß#.### #.# .... ).. .. .N:jPN:j(%5N:jeN:jԥO:j#..# #.######.## #.#. #......# ##. ##.###### # ####.##### ##..# O:jB# ....)....# ##..# # ..:......# #..).# # .######.# # .>..S.l..##.....@).# ......†.....####.O:j†. .#### #.....).....####ß# .# #####.# #.# h.###.....###.ß.∩. ...h..#.# ..##># #.....####.# O:j8*..ß##.### #.# .....#... ).. .. ..#O:jO:jT6Rev O:jO:jO:jp######.## #.#.#......# ######. ##.###### #. ###.##### ##..# O:j@q#. ...)....# ##..######### #. .:......# #..)........# #.......######....# #. O:jq>..S.l..##......)#######. .....†.....####.@....†.....#### #.....).....####ß#O:jq# #####...........# #.####.....###.ß.∩.ß ..hO:jq......#.######## ..##>## O:j2r2#######.....####.# ..ß# #.### #.# .....#O:jcr... ).. .. ..# ### .O:j|O:jxq6===7O:jO:jO:j#.#......# #####.##. ##.###### #.# ##.##### ##..# #.# ..)....# ##..######### #.# :......# #..)........# #.# .......######....# #.#S.l..##......)#######.# ....†.....####......†...#..#### #..@..).....####ß## #####...........# #.##)###.....###.ß.∩.ß. .h......#.######## ..##>### ######.....####.# ..ß# #.### #.# .....#... ).. .. ..O:jf# ### . O:jO:j/%8O:jO:jO:j#. ##.###### #.# #.##### ##..# #.# .)....# ##..######### #.# ....# #..)........# #.# ......######....# #.# S.l..##......)#######.# .†.....####......†...#..#### #.....).....####ß## #####...@.......# #.##)####.....###.ß.∩.ß.# h......#.######## ..##>#### #####.....####.# ..ß#  #.### #.# .....#... ):j0m.. .. ..# ### . O:j%9O:jMO:j P:j7 d#.#####.#  #.# ..)....#.######### #.# :......# #..)........# #.#.######...# #.#S.l..##......).#######.# .P:j8 R...†.....####......†...#....#### #.....).....####ß#...# #####...........# #.##).###...###.ß.∩.ß. .h............#.######## ..##>## ######.....####.# ..ß#  #.### #.#.....# ... )..  ..#P:j?9 d ###  P:jsB P:jD 130P:jL P:jN P:j ...)....######### #. .:......# #..)........# #. ..######...# #. >..S.l..##......).#######....†.....####......†...P:jk ]....#### #.....).....####ß#..# #####...........# #.##.###...###.ß.∩.ßh............#@######## ..##>## #######.....####.# ..ß#  #.### #.#.....# ... )..  ..#P:j Z ###  P:jjP:jr7===1P:j!P:j#Q:j/:....)........ ..#####.... >..S.l..##......)........###### Q:jO0.....†.....####..............†.....#### ).....####ß# #####...........# #.####.............###.ß.∩.ßh............#.######## ..##>## #######.....####@# ..ß#  Q:j0#.### ........ )..  ##### Q:j:9Q:j:&2Q:jAQ:j)CQ:jJ.#####... >..S.l..##......)........###### .....†.....####..............†.....#### #.....).....####ß# #####...... #.####.............###.ß.∩.ßh............#.######## ..##>## #######.....####.# ..ß#  #.### .....Q:j!........:)........ ..  ###.########### . Q:j&Q:j&3Q:j۳Q:jg2 _Found a parchment of Scorch.Q:joS.l..##......)#######.# ....†.....####..............†...#..#### #.....).....####ß## #####...........# #.##)###.............###.ß.∩.ß. .h......#.######## ..##>### ######.....####.# ..ß#  #.########.#######. .....# Q:jc........:).@....... .. ..#  ###.###########. . Q:jp'Q:j)&4Q:j:Q:j*fS.l..##......).#.# †.....####...†...##### #.....).....####ß#..## #####...# #.##)#Q:j###.......###.ß.∩.ß.# h.#.# ..##>#.....####.# ..ß# #.#.#.......# .:).$.. ..# ###.#... Q:jzQ:jpB=5Q:jQ:j+ _Found 17 gold pieces.Q:jg S.l..##......).#.# †.....####.†...## #### #.....).....####ß#..# # #####.# #.##)# ###.###.ß.∩.ß.# .#.# ..##>#### .....####.# Q:j ..ß# #.#.#.# .:).$.. ..# ###.#... Q:j Q:j 58=Q:j8 6Q:j4 Q:j Q:j p.l..##......).#.# †.....####.†...## #### #.....).....####ß#..# # #####.# #.##)# ###.###.ß.∩.ß.# #.# ..##>#### .....####.# ...ß# #.#.#.# .:).$.. ..# ###.#...[.Q:j <7Q:jD 9 _Found a robe.Q:jy 0l..##......).#.# †.....####.†...## #### #.....).....####ß#..# # #####.# #.##)# ###.###.ß.∩.ß.# #.#Q:j Q ..##>#### .....####.# ....ß#  #.#.#.#  .:).$.....# ###.#...[....Q:jHQ:j" &8Q:j`Q:jR:jM..##......).#.# .....####.†...## #### #.....).....####ß#..# # #####.# ##.##)# ###.###.ß.∩.ß.# #.# ..##>#### .....####.# .....ß# #.#.#.# .:).R:j$.....# ###.#...[.^..##..R:jR:j&9R:j4R:jR:jiM##......).#.# ####.†...## #### #.....).....####ß#..# # #####.####.##)# ###.###.ß.∩.ß.# #.###..##>#### .....####.# ......ß# .#.#.# :).$.....# ###.#R:j...[.^...####..#..R:jR:j*s9===40R:j R:jR:jlM##......).#.# ####.†...## #### #.....).....####ß#..# # #####.####.##)# ###.###.ß.∩.ß.# #.#########..##>#### ####.# #......ß# #.#.# :).$.....#  ###.#...[.^.##.######..#...R:j3R:j&1R:j&R:j(R:j ......).#.# ####.†...##  #.....).....####ß#..#  #####.R:j[ |####.##)# .###.ß.∩.ß.# #.#########..##>#### ####.# #......ß# .#.# :).R:j .....# ###.#...[.^.# #.R:j # #...K.R:j K   kobold (asleep)....R:jS R:j &2R:j R:j8 j _You encounter a kobold. It is wielding a +0 whip.R:j R _You see here 17 gold pieces.S:jst###....# #.# ....)#######.# .####..............†...## ## #.....).....####ß#..# ###.####.##)# #.............###.ß.∩.ß.# S:jt..#.#########..##>#### ..####.# #......ß# ######.######## ....:).........$.....# ##.###########...[.^.# #.......######..###... K.........S:jkS:j-3 _S:jŎS:jO=B.# #.# ).#.# ####.†...##  #.....).....####ß#..# .####.##)# .###.ß.∩.ß.# S:j>#.#########..##>#### ####.# #......ß# .#######.# :).$.....# .#S:jX> ...[.^.# #... S:jHD8K.S:jLNKS:jPL====4S:j)WS:jmY@ _The kobold shouts! You hear an angry hiss.S:j 8.# #.# ).#.# .†...##  #.....).....####ß#..# .####.##)# ###.ß.∩.ß.# S:j Y#.#########..##>#### ####.# #......ß# .#######.# :).$.....# .#...[.^.# ##K.. ........ S:jx 8K.S:j S:jh F--5Kinetic GrapnelS:j S:j S:j$,..)S:j# #.# #....# #.# ...)#######.# ##..............†...##  #.....).....####ß#..# ##S:j.####.##)# ........###.ß.∩.ß.# ..#.#########..##>####.# #.....@ß# ###.#######.......# :).........$.....# ###########...[.^.##.......######.K## ##...#........S:j5K.S:jWS:j\"--S:j6S:j/ S:jS T:j)n######### #.# ..)# #.# .# #.# ..)#######.# #..............†...## .....).....####ß#..# #.####.##)# ........###.ß.∩.ß.# .#.#########..##@####T:j,o.# #......ß# ##.#######.......# :).........$.....# ##########...[.^.##.....K.# #####..####...#....T:jLr6K.T:j]s.§T:j{)T:jT~_7Kinetic GrapnelT:j=T:jņC _The teleport trap disappears. The kobold disappears!T:jka _There is an escape hatch in the floor here.T:jTA 3M#..# #..########). # ..)#######.# .........†...##).....####ß#..# #..####.##).........###.ß.@.ß.# .#.#########..##>#### #......ß ##.#######.......#..$.#..#.###.T:jI T:jK -8 _T:jS T:jV j _There is an entrance to Xoam Cos's Book Shoppe here.U:jWU:jWelcome to Xoam Cos's Book Shoppe! What would you like to do?  a -  202 gold a parchment of Alistair's Walking Alembicb -  63 gold a parchment of Blink  c -  275 gold a parchment of Conjure Ball Lightning  d -  44 gold a parchment of Freeze  e -  63 gold a parchment of Jinxbite  f -  44 gold a parchment of Sandblast  g -  96 gold a parchment of Stone Arrow  h -  202 gold a parchment of Summon Forest  i -  96 gold a parchment of Swiftness You have 39 gold pieces. U:j*[Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping listW:jb $  You are short 24 gold pieces for the purchase.[Enter] buy shopping list[:jPe $ 87_:jQ_:j_:j"##..##.#Canight the Tinkerer #..######### #.#Coglin ..)........# #.#Health: 19/19 ======================== ...........# #.#Magic: 5/5======================== ..)........#######.#AC: 3Str: 10 #..............†...##EV: 11_:jdInt: 14 #.....).....####ß#..#SH: 0Dex: 12 #...........####.##)#XL:  2 Next: 58% Place: Dungeon:1 ..........###.ß.@.ß.#Noise: ---------  Time: 248.6 (0.0) .#.#########..##>####c) +0 dagger {Nhalah a) +0 hammer {Surin} ##.# #......ß#Cast: Kinetic Grapnel _:jc##.#######.......# :).........$.....# ##########...[.§.#_:j##.......######..####... _You encounter a kobold. It is wielding a +0 whip. _You see here 17 gold pieces. _The kobold shouts! You hear an angry hiss. _The teleport trap disappears. The kobold disappears! _There is an escape hatch in the floor here. _There is an entrance to Xoam Cos's Book Shoppe here._:j_:j_:j_:jh _You can access your shopping list by pressing '$'._:j _:j I_:j _:j : __:j~% P  There is an escape hatch in the floor here._:j0 _:j`1  __:j7 ,_:jf: _:j: _:j@< _:j7? _:jB _:jUC _:jE _:j I _:jc _:jd _:jh _:jk &  _:jbm mYou now have 56 gold pieces (gained 17).  You encounter a bat._:j~ ......)........#######.# ..####..............†...## ### #.....).....####ß#..#  #####...........####.##)# ##.....###.ß.∩.ß.# _:j x......#.#########..##>#### ...####.# #......ß#######.#######.......#:).........@.....# ###.###########...[...# #.......# #####..## ##... #...._:j* 5b   bat (wandering) ..... ..b.. _:jV 54.6 (6b.5.6 (7 __:j+ `:j4`:j`:jXZ _A bat is nearby!`:j # n.####......†...# ## #.....).....####ß#..# ##...........####.##)# #.....###.ß.∩.ß.# .....#.#########..##>#### ####.# #......ß# ######.#######.......# ....:)...............# ##.###########..@[...#  #.......# #####..##  ##..........b..... $..b..bb.`:j6 6.6 (1 _Found 14 gold pieces.`:jO a# #.....).....####ß#..# ##...........####.##)# .....###.ß.∩.ß.# ....#.#########..##>#### ####.# #......ß# #####.#######.# ...:).........# #.###########...[...#  #...@...# #####..##  ##.......b.......`:j] .. $:.b.b.b.`:ju Ob`:jw =7Kinetic Grapnel`:j `:j4 3 _Found a parchment of Discord.a:jxn##...........####.##)# ....###.ß.∩.ß.# #.#########..##>#### ####.# #......ß# ####.#######.# ..:).........# ###########...[...#  a:jy#.......# #####@b##  ##......#......#......#......#..$...#..:...#S   ball python (constriction, wandering)..S...#a:j+| .b  You encounter a ball python.a:j}_.bS.a:ja:jY.=8a:ja:j: _The bat hits you but does no damage.a:j...###.ß.∩.ß.# #.#########..##>#### ###.# #......ß# .#######.# .:).........# ###########...[...#  #.......# #####..###### ##@.....#.b....# #......# ##..$...#...:S..# .......# #a:j+.b.a:j5S.9 _The bat hits you but does no damage. The bat misses you.a:j ]U#.#########..##>#### ##.# #......ß# .#######.......# :)...............# ##########...[...#  #.......# #####..###### ##......# #.@....# #b.....# #......# #..$.S.#...:...#........# ### ########.bb.S.a:j` S)The ball python hisses angrily.=60a:jea:jg: _The bat hits you but does no damage.a:jR b.  You miss the bat with your +0 dagger. You miss the bat with your +0 hammer.b.a:jZ7S.a:j  The bat hits you but does no damage. The bat hits you.  The ball python bites you but does no damage.a:j8---1.8 (1.2Rev  _The ball python misses you.a:j [ †  You hit the bat with your +0 dagger.a:j{  S   ball python (constriction)  You kill the bat!The ball python closely misses you. The ball python grabs you.7---  1  62-3.0Constr Rev+  _The ball python constricts you.a:j  _The ball python constricts you.  You hit the ball python with your +0 dagger.  The ball python is severely wounded.You closely miss the ball python with your +0 hammer.The ball python bites you but does no damage.  The ball python bites you.a:j N12-------a:ji 34.2a:jo a:j _ _The ball python constricts you.a:j? †You hit the ball python with your +0 hammer.KK   kobold11 65.4Kinetic GrapnelRev*  _You kill the ball python!b:j]6 ..........###.ß.∩.ß.# ..#.#########..##>#####.# #......ß# b:j&<###.#######.......# .:).......K.......# ###########...[...# #.......# #####..########@†....# #......# #..†...# #......# #..$...# ...:...# ..###......#########b:j>@.Kb:j8gb:jnj3=------60b:jC4∩.ß.# ###..##>####  #......ß###.......# .:).........#..[...# #.......# #####..######  ##@†....#  #......#  #..†...#  #......#  #..$...#  ...:...#  ........#  ##......#   b:jy}∩.ß.# ###..##>#### b:j ~5 #......ß###.......#:).........#..[...# #.......# #####..######  ##@†....#  #......#  b:j~#..†...#  #......#  #..$...# ...:...#  ........# ##......# b:jEb:jȌ7-b:jb:j$] _A kobold is nearby!b:j> U###...####.##)#..........###.ß.∩.ß.# ...#.#########..##>#####.# #ß# ####.#######.# ..:)...............# .###########K..[...# #.......# #####@.######b:jE #.†....# #......# #..†...# #......# #..$...# ...:...# ........#......#b:j G.Kb:j b:jء }7Kinetic GrapnelRev+ _b:j b:j b:j N #.....).....####ß#..# ####b:ji u...####.##)#..........###.ß.∩.ß.# ....#.#########..##>#### .####.# #ß# b:j #####.#######.#..:)...............# #.###########...[...# #.K.@...# #####..#######.†....# #......# #..†...# #......# #..$...# ...:...# ..#.Kb:j b:j %8b:jy b:j b:j  You barely miss the kobold with your +0 hammer.b:js=9.6 (1.2Rev* b:jb:j! _You hit the kobold with your +0 dagger. The kobold completely misses you.c:j& \ )  You hit the kobold with your +0 hammer.c:j(c:j14==7070.8Kinetic Grapnelc:jc:j!J _You kill the kobold!c:j7c:j;c:j:Cc:jEH _No target in view!c:j Y3c:jZc:j^c:jw^$ _c:jLbc:jcc:j.dc:jec:jhTRev+ c:j@jc:j>sO=c:jwc:jx{c:j{K5=c:j1~c:j)c:jvc:jc:jjTRev c:jSc:j߉,c:jc:jBc:ji6===c:j1c:jے,c:jƔc:jc:j%(c:jMc:jc:jc:jc:j{c:jȠb7===c:jec:j,c:jc:j,c:jzc:j֭,c:jec:j@O=c:j۳c:jŶK8=c:j]c:jٸc:j,c:jռc:j,c:jCc:j,c:jc:jc:jrb9===c:jc:jc:jc:jWc:j2c:jc:jc:j6c:jc:jAc:jc:j;c:jc:j%c:jc:j2:==c:jc:jng  You see here a ball python corpse.c:jc:j\ _c:jc:j.c:jqc:jc:jc:jc:j+)...............#  #####...[...#   #..)....#   #####..######   ##.†....  #..  #..†  #...  #.. -...:...#  ...........#  .####......#  ########              c:j 98.8 (28.0)  You now have enough gold to buy a parchment of Blink on this level, or buy a  parchment of Jinxbite on this level.  You can access your shopping list by pressing '$'.c:j=F-9.8 (29c:j`c:j!> _You now have 70 gold pieces (gained 14).d:j #########...[ #..).####..###### ##.†.... #...†.##...#.........####  d:jy_300.8 (1.0)d:j  You pick up a parchment of Discord and begin reading...1.8 (2 _You add the spell Discord to your library.d:jo3d:j+pd:j sd:jud:j{Bd:j|d:j|d:j~}d:j~d:jd:j̓d:jd:j7d:j,d:jd:jed:jǏd:jd:jld:jd:jd:jd:jd:j%d:j,d:jd:j"d:j,d:jd:jd:jnk  You encounter a ball python.d:j{; #####..######  ##.†....#  #......#  #..†...#  #......#  ##......#  #####.......# d:jϪ..######...........# .......@.####......# S.######## ########   S   ball python (constriction, asleep) d:j1d:jA+9.8 (8d:j310.8 (9 _d:jd:je:j #####..###### ##.†....# #......# #..†...# #......# ##......# #####.......#.######...........#..####......#.S.# #e:je:j+1.8 (1e:je:j6e:jo #####..###### ##.†....# #......# #..†...# #......# ##......## #####.##...######.##.####......##.S.# ##e:jwe:jy&2e:j8e:jDe:j3 #####..###### ##.†....# #......# #..†...# #......# ##......# #. #####.# #...######.# #.####......# #.S.# # #KK   kobold (asleep)e:j .  You encounter a kobold. It is wielding a +0 dagger.e:jH.Se:j Swandering)  The kobold shouts!e:j0===3e:j#e:j3 _The kobold leaves your sight.e:j1 M #####..###### ##.†....# #......# #..†...## #......##. ##......# #.b #####.# #...######.# #.####......# #...# # #SK#.#b   bat (wandering)K   kobolde:j$3 .e:j3 7S.e:jf4 7K.e:jh< {  You encounter a bat.e:j0> G---4Kinetic Grapnele:jC e:jF 0 _The bat leaves your sight.e:j[ cM #####.. ##.†.... #......#### #..†... #... #...... #... ##...... #..b #####. #...######. #.####...... #.SK#  #...#... #### b   bat (wandering)e:j ] %.be:j$^ b.e:j^ 6S.e:j?a &.b.e:ja 0S.e:jg e:jh P=--5e:j-n e:jp T _The kobold closely misses you.e:jO ~ )You hit the kobold with your +0 dagger.e:j& j .b  You kill the kobold!e:j .be:j b.e:j ?.Se:j .be:jL lS) e:j h5=7.0 (1.2Rev e:j e:j 5 _The ball python hisses angrily.f:jL .b  You hit the ball python with your +0 hammer.  The ball python is moderately wounded.f:jW%  The ball python is moderately wounded.You barely miss the ball python with your +0 dagger.The bat misses you.  bites you but does no damage.  f:jThe ball python grabs you. The ball python constricts you.The bat hits you but does no damage. The ball python bites you.f:j5------  1  -8.2Constr Rev f:jf:jR_ _The ball python constricts you.f:jlC )b  You barely miss the ball python with your +0 hammer.The ball python is moderately wounded.You closely miss the ball python with your +0 dagger.f:j6 b.  f:jD]The bat barely misses you. The ball python bites you.f:j4--------9.4Rev+ f:j_ _The ball python constricts you.f:j V †You hit the ball python with your +0 hammer.f:jW b.f:jZ †b  You kill the ball python!f:j_b& f:jgt11 920.6Rev+ f:jmf:jpT _The bat completely misses you.f:j&'p #####.. ##.† # ##### #..† #...# # #...# ## #...# ##### #...###### #...#### #.b)# f:j`' #...# #...# #####f:j)b.f:ji+"b.f:jH2f:j<4+10f:j9f:j<J _The bat closely misses you.f:jBx _You see here a ball python corpse.f:j" V #####.. ##.† # ##### #..† #...# # #...# ## #...# ##### #b..###### #.@†.#### #..)#  #...# #...#  #####f:j%+ Fb..bf:j / f:jc0 %2f:j67 f:j9 T _The bat completely misses you.f:j% .b  You hit the bat with your +0 dagger.  The bat is severely wounded.You closely miss the bat with your +0 hammer.f:j& 1†bf:j& b.f:j. 8 f:j/ f:j?0 5=3.8 (1.2Rev* f:j6 f:j8 : _The bat hits you but does no damage.g:ji †You hit the bat with your +0 dagger. g:jt 835.0Kinetic Grapnel _You kill the bat!g:j:ug:j~h _Your Stealth skill increases to level 2!g:j}Jg:jLg:j Rg:jTH _No target in view!g:j !  ##.†......######..†#...# #....#...# ##.#...# #####..#...######.....g:jU! #..†.......#####..@######## #######...##...# ##### g:j~) g:j, :-60 _g:j2 g:j4 $  Things that are here:g:j^8 r _a +0 dagger; a kobold corpseg:j 3g:j 6=== _Rev+ g:j Xg:jߡ g:j g:j g:j< :==g:j g:j g:j˩ d7=Rev g:j g:jB g:j g:j> g:jg g:j g:jh g:jI g:j g:j; g:j g:j^ s8==g:j g:j g:jB g:j? g:j7 ,g:j g:jN g:j g:j g:jl 9===g:jA g:j ,g:j g:j g:j g:j g:j g:j g:j? ,g:j@ g:j g:j$ g:j :==g:jk g:j g:j ,g:jq g:j g:j ,g:j g:j g:j g:jM g:j g:j g:j_ g:j g:j g:j? g:jm g:j g:jRg:j g:jg:j'g:jg:j2 g:j% ,g:jq g:jg:jV,g:jg:jMg:jNg:jg:j!g:j=$g:j&g:j&g:j1(g:jM+g:j-,g:j.g:j1g:j3g:j3g:j5g:j7g:j[:g:j:g:j;g:jY>g:jA,g:j/Cg:jEg:jH,g:jJg:jLg:jOg:jOg:jaQg:jSg:jUg:j"Vg:jWg:j{Zg:j ]g:jd]g:j^g:j_ag:jkd,g:jyfg:jhg:jkg:jkg:jCmg:jOog:jr,g:jsg:jtg:jxw,g:jxg:j6zg:j:|g:jg|g:j}g:jg:j,g:j~g:jg:j  You see here a +0 whip.g:j5 _g:jn   .>..S.l..##......)........######......†.....####..............†.........#### #.....).....####ß.........# #####...........####h........###.............###.ß.∩...h............#.#########..##>########.....####.# #ß#.########.#######..........@)...............-g:j#####.###########...[...#. #..)...... #####..#..##.†g:j#.#.. #######.. #...#g:j1k#.. #...###..g:jP You pick up a parchment of Scorch and begin reading...g:j071.0 (45.0)g:j,2.0 (46g:jg:j˳? _You add the spell Scorch to your library.h:jZ 3h:j h:j h:j" i  You encounter a hobgoblin.h:jr/ M .>..S.l..##......). ......†.....####.† .#### #.....).....#### .# #####.#### h.###.###.ß. ...h.#.#..## h:j/ #.....####.# #...... #.#.# .).........#.#...[ #.. #..)h:j 0 ...# #####.. ...# ##.h:j.0 ' #... #. g   hobgoblin (asleep) ##. #####h:j0  #.g. #...# #. #...# ##.h:jC< ,0.0)h:jA 23.0 (1 _h:jDE h:jG i:jbO .>)  ††          #.########.#### .......@.)..... ######.########[ #.. #..) ...#  ...# #...i:j ##. #####  g. #...#  #...# i:jj] .>)  ††          #.########.#### .......@.)..... ######.########[ #.. #..) ...#  ...# #... ##. #####  g. #...#  #...# i:jei:jgi:jni:jp` _A hobgoblin is nearby!i:j ......†.....####...... .........#### #.....).....### .# #####........... h.###...###.ß ...h............#.#########..# ########.....####.# #..... ##.########.#######..........)....... ######@###########...[ #..# #..)...##i:j ###### ###... # ##.# ##### # g. #...# #..# #...## #...# ###i:ji:jU-4 _i:j?i:j5i:j" .........#### #.....).....## .# #####........... h.###...###. ...h............#.#########.. ########.....####.# #.... ##.########.####### ..........)....... ######.###########...[ #@.# #..)#....## ###### # #... ##.# ##### g. #...# ..# #...#. #...# ### #...######...i:ji:jD&5i:j,i:j/i:j3 .# #####........... h.###...# ...h............#.###### ########.....####.# #. ##.########.####### ..........)....... ######.########### ####..# #..)#..@.## #### #  #...  ##.## ##### g. #...#..# #...#... #...# ### ... #...######... #..†.......##i:ji:j=6Kinetic Grapneli:ji:j i:j5  h.###...# ...h............#.###### ########.....####.# #. ##.########.####### ..........)....... ######.###########i:j6  ####..# # #....## ### #  #... ##.## #####i:je6  g.# #...#..## #...#... #...# ### ... #...######..i:j6  ### #..†.......# #..)######i:jm8 6g.i:j> Ngi:j> &7i:jB i:jDD i:jg ...h............#.###############.....####.# #.. ##.########.######..........)........ ######.###########i:jTh  ####..# ....######   #g## ##### ..# #.....#i:jh ... # ###..#####..#####i:jh †.......# #..)#######.#i:j w D=8i:jWx i:jz V _The hobgoblin barely misses you.j:jq  You hit the hobgoblin but do no damage.You barely miss the hobgoblin with your +0 hammer.j:jX9.2 (1.2Rev j:jN j:j"O _The hobgoblin misses you.j:j   You hit the hobgoblin but do no damage.You hit the hobgoblin with your +0 hammer.j:j 6----80.4Rev+ j:jj:j- _The hobgoblin hits you.j:j †You thump the hobgoblin with your +0 hammer!j:jd0hj:jZ:.hj:jh   jackal (wandering)j:jl911.6Kinetic Grapnelj:jj:j;M _You kill the hobgoblin!j:jF:h........###................h............#.#################.....####.# #.##.########.#######........h.).........######.###########.####..# #..)#.j:j:@#####..@###...# ##†## ##### # #...# ## #...# #...# ####.... #...######...j:j:##### #..†.......#..)########j:j Dj:jaGM-20Kinetic Grapnelj:jMj:j!Oj:jJ   ### .h.) ######.# ####..# #..)j:j #....##  #..@## #...# ##†## #####  ..# #...#  j:jU..## #...#  ... #...#  ....  j:jG##### #..† #..) j:j|o    ### j:jo .h.) ######.# ####..# #..) #....##  #..@## j:jp W#...# j:jpp c##†## #####  j:jp ..# #...#  ..##  ... #...#  ....  j:jp ##### #..† #..)j:jp j:jv j:jy 7-j:j~ j:j& ] _A jackal is nearby!j:j' ..# #####.h........###................h............#.#################.....####.# #.##.########.#######........h.).........######.###########...[####..# #..).#.#####j:j( ]#...###...# ##†## ##### ## #...#  #...# #####.... #...######....##### #..†.......###j:jL+ 5.hj:j|+ j:j, J.hj:j33 Mhj:jn4 B7=---j:j4 =====3j:j: j:j== ' _The jackal barks!j:j6  You barely miss the jackal with your +0 hammer.You closely miss the jackal with your +0 dagger.j:jW=---4.8 (1.2Rev* j:jWj:jT _The jackal closely misses you.k:j  You hit the jackal but do no damage. x2; The jackal bites you.k:jk5------6.0k:j k:jT _The jackal closely misses you.k:j  You closely miss the jackal with your +0 hammer.You hit the jackal with your +0 dagger.k:j'7.2k:jk:jA _The jackal bites you but does no damage. x2k:j  You barely miss the jackal with your +0 hammer.The jackal is moderately wounded.13-----8.4 _You hit the jackal with your +0 dagger. The jackal bites you.k:j .You closely miss the jackal with your +0 dagger.The jackal is severely wounded.You hit the jackal with your +0 hammer.k:jdRk:jk:jd .........# #####...........## Canight the Tinkererh........###.............###. Coglin...h............#.#########.. Health: 13/19 ================--------########.....####.# #.... Magic: 5/5========================##.########.#######.... AC: 3Str: 10k:j; ..........)............ EV: 11Int: 14######.###########...[ SH: 0Dex: 12####..##..). XL:  2 Next: 100% Place: Dungeon:1#...@##k:jn##### Noise: =--------  Time: 389.6 (1.2)#...### c) +0 dagger {Nhalah a) +0 hammer {Surin}#...#k:jCast: Kinetic Grapnel##†## #####Rev* ..# #...#k:jǴJ..## #...## ... #...# ##### .... #...######....k:j ##### #..†.......### k:jYou barely miss the jackal with your +0 hammer.The jackal is moderately wounded. _You hit the jackal with your +0 dagger. The jackal bites you.  k:j7You closely miss the jackal with your +0 dagger.The jackal is severely wounded.You hit the jackal with your +0 hammer.k:j_ _You kill the jackal!You have reached level 3!k:jZ/  --more--l:jy  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? m:jU 6/246/643 0% Kinetic GrapnelYou feel agile. x2m:j[ m:j]  Your brain swirls with designs for a carbon semiscope. You just need some more _time...m:j93m:jm:j_m:jp7= _m:j m:j m:j m:j TRev+ m:jim:jP,m:j&m:jm:j6k18==m:j"m:jm:jm:jm:j~m:j>Rev m:j{m:jm:j?m:jm:jGm:jh9==m:j^m:jm:j m:j m:j#>m:jb$m:j%3m:j&m:j(m:j(i20==m:j)m:je+m:j+m:j~,m:j.,m:jk/m:j:1m:j1m:j1m:j5m:j~59=m:j6m:j7m:je8K1=m:jH9n:j n:j,n:jn:j:~2==n:jGn:j,n:jn:j ,n:j n:j ,n:j n:jAn:jh3==n:j{n:j,n:jn:j,n:j9n:j7,n:jn:j94n:j)E==n:jn:j n:j5!n:ju!n:j!n:j"n:jE$,n:j%n:j&n:j.k  You encounter a ball python.n:j0 ########.....####.# #.. ##.########.#######. ...)........ ######.########### ####..# # #....## ###n:j&1 #...##  #..  ##@## ##### - #...# #...# .S...## #...#Kinetic Grapnel#..... n:jO1#...# ####..... #...######..n:jx1O###### #..†.......# S   ball python (constriction, asleep) #..)###n:j1: #...# n:j10#...#n:j91421.6 (32.0)n:jC;M-2.6 (33 _n:j@n:jCv _You see here a hobgoblin corpse.n:j   ### ...) ######.# ####..#  #....##  #...##  #...# ##@## #####  #...# #...#  .S...## #...#  #..... #...#  #.....  ###### #..† #..) #...#  #...# n:j    ### ...) ######.# ####..#  #....##  #...##  #...# ##@## #####  #...# #...#  .S...## #...#  #..... #...#  #.....  ###### #..† #..) #...# #...#n:j n:jƴ n:j^ n:jC b _A ball python is nearby!n:jK  ##.########.####### ..........)....... ######.########### ####..# # #....## ## #...#  #...###†## ######.@.# #...##.S...## #...#n:j m#.....# #...# ## #.....# #...######. ####### #..†..... #..)###### #...#  #...# #####n:jȕ n:j q=3.6 (1.0) _n:j  ##.#.# ....) ######.# ####..# # #....##  #...## #...# ###†## ##### #@..# #...# #.S...## #...# #.....# #...#  #.....# #...###### # #..† #..)  #...#  #...#  #####n:jF @.Sn:j OS)n:j &4n:j n:jT n:j/ .  You hit the ball python with your +0 dagger.  The ball python is severely wounded.You hit the ball python with your +0 hammer.n:j)n:jb2=5.8 (1.2Kinetic GrapnelRev n:j*n:jO _You kill the ball python!o:j3o:jo:jH _No target in view!o:jo:jto:jo:j o:jt  You encounter a rat and an endoplasm.o:jA ..........)........ ######.########### ####..# ....#.##  ..# #?# ###†## #####o:j?.rj..##...# #...#...@.## #####Rev j   endoplasm (asleep)r   rat (asleep)o:j .j0.0  Found a scroll labelled ZUSISANEBO..ro:jvjro:jL=6.8 (1Kinetic Grapnelo:jo:j- _The rat squeaks loudly.o:j j .) ######. ####..#  #....##  #...## #...##?## ###†## #####.rj.##...# #...# #..@..## #...# #.....# #...#  #.....# #... # #..† #..) #...# #...#  #####o:jг &.jo:j| ;.ro:jX o:jƼ .--7o:j o:j o:j1 ~ .) ######. ####..# #....## #...### #...##?### ###†## #####.r.##...# #...#o:j}  #j@...## #...# #.....# #...# #.....# #... # #..† #..) #...# #...# o:j C #####o:j >.ro:j o:j Y=-8o:jK o:ja @ _The endoplasm hits you but does no damage.p:jԄ{ †You hit the rat with your +0 hammer.p:j_   You kill the rat!The endoplasm freezes you.p:jy0----430.0 (1.2Rev p:jp:j,f _You are frozen. The endoplasm barely misses you.p:jpp  You hit the endoplasm but do no damage.You barely miss the endoplasm with your +0 hammer.1.2Rev+  _The endoplasm barely misses you.p:j\ .  You hit the endoplasm with your +0 dagger.  The endoplasm is heavily wounded.You hit the endoplasm with your +0 hammer.p:jof(p:jhk1=---82.4Kinetic Grapnelp:jsc _You kill the endoplasm!p:jp:jȦp:jp:jH _No target in view!p:jϞp:jO$ Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft4% 2b - Launch Clockwork BeeForgecraftp:j9% 3  c - ScorchFire34% 2  d - Forge Blazeheart Golem Fire/Forgecraft 63% 4 p:j e - Forge Lightning Spire Air/Forgecraft 63% 4  f - DiscordHexesp:j١Q100% 8 5 spell levels left p:j][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitt:jt:jt:jt..........)...... Canight the Tinkerer######.######### Coglin####..#Health: 21/24 =====================---#....##Magic: 6/6========================#...##AC: 3Str: 10##...#EV: 11Int: 14###?### ###†## #####SH: 0Dex: 14......†##...# #...#t:j&pXL:  3 Next:  8% Place: Dungeon:1#.@...## #...#Noise: =--------  Time: 432.4 (0.0)#.....# #...#c) +0 dagger {Nhalah a) +0 hammer {Surin}#.....# #...#### Cast: Kinetic Grapnel####### #..†.... Rev+ #..)#####...##...###### _The endoplasm barely misses you.t:j$You hit the endoplasm with your +0 dagger.  The endoplasm is heavily wounded.You hit the endoplasm with your +0 hammer. _You kill the endoplasm! _No target in view!t:j t:j Memorise Construct Spike Launcher, consuming 2 spell levels and leaving 3? Y - Yes t:j4' N - Not:j t:j+ ..........)...... Canight the Tinkerer######.######### Coglin####..#Health: 21/24 =====================---#....##Magic: 6/6========================#...##AC: 3Str: 10##...#EV: 11Int: 14###?### ###†## #####SH: 0Dex: 14......†##...# #...#t:j, XL:  3 Next:  8% Place: Dungeon:1#.@...## #...#Noise: =--------  Time: 432.4 (0.0)#.....# #...#c) +0 dagger {Nhalah a) +0 hammer {Surin}#.....# #...#### Cast: Kinetic Grapnel####### #..†.... Rev+ #..)#####...#t:j&- #...###### _The endoplasm barely misses you.You hit the endoplasm with your +0 dagger.  The endoplasm is heavily wounded.You hit the endoplasm with your +0 hammer. _You kill the endoplasm! _No target in view!t:j0 9-3.4 (1 _t:j5 t:j= t:jD D-4.4 (2t:j{F t:jM t:juP *5.4 (3t:j}V t:jQZ _You start memorising the spell. You continue memorising. x2t:j\ t:ja t:jqd c _You finish memorising. Spell assigned to 'b'.t:joCt:jG Spells (Memorise)TypeFailure Level  a - Launch Clockwork Bee Forgecraft9% 3b - ScorchFire34% 2  c - Forge Blazeheart Golem Fire/Forgecraft 63% 4  d - Forge Lightning Spire Air/Forgecraft 63% 4  e - DiscordHexes100% 8 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exity:jJW y:j!Y y:j` *..........)...... Canight the Tinkerer######.######### Coglin####..#Health: 21/24 =====================---#....##Magic: 6/6========================#...##AC: 3Str: 10##...#EV: 11Int: 14y:j5a s###?### ###†## #####SH: 0Dex: 14......†##...# #...#XL:  3 Next:  8% Place: Dungeon:1#.@...## #...#y:jZa Noise: ---------  Time: 435.4 (0.0)#.....# #...#y:j{a 9c) +0 dagger {Nhalah a) +0 hammer {Surin}#.....# #...#### Cast: Kinetic Grapnely:ja l####### #..†.... Rev+ #..)#####...##...######The endoplasm is heavily wounded.You hit the endoplasm with your +0 hammer. y:ja W_You kill the endoplasm! _No target in view! y:jb _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.y:jm y:j#o Memorise Launch Clockwork Bee, consuming 3 spell levels and leaving 0? Y - Yes  N - Noy:j6y:jB*..........)...... Canight the Tinkerer######.######### Coglin####..#Health: 21/24 =====================---#....##Magic: 6/6========================#...##AC: 3Str: 10##...#EV: 11Int: 14y:js###?### ###†## #####SH: 0Dex: 14......†##...# #...#XL:  3 Next:  8% Place: Dungeon:1#.@...## #...#y:jNoise: ---------  Time: 435.4 (0.0)#.....# #...#y:j9c) +0 dagger {Nhalah a) +0 hammer {Surin}#.....# #...#### Cast: Kinetic Grapnely:j3####### #..†.... Rev+ #..)####y:ji#...##...######The endoplasm is heavily wounded.You hit the endoplasm with your +0 hammer. y:jW_You kill the endoplasm! _No target in view! y:j_You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.y:j2=6.4 (1Rev y:jy:jJ u _This spell is quite dangerous to cast!y:j*7.4 (2y:jy:jy:j!*8.4 (3y:j&y:j.y:j$0*9.4 (4y:j5y:j8 _You start memorising the spell. You continue memorising. x3y:j9y:j?y:j@c _You finish memorising. Spell assigned to 'c'.z:j z:jŏ  Your spells (describe)TypeFailure Level  a - Kinetic GrapnelForgecraft2% 1 b - Construct Spike LauncherForgecraft4%2  c - Launch Clockwork BeeForgecraft9%z:j' 3 Select a spell to describe [?] help [!]/[I] toggle spell headers{:j {:j {:j *..........)...... Canight the Tinkerer######.######### Coglin####..#Health: 22/24 ======================--#....##Magic: 6/6========================#...##AC: 3Str: 10##...#EV: 11Int: 14{:j/ ###?### ###†## #####SH: 0Dex: 14......†##...# #...#XL:  3 Next:  8% Place: Dungeon:1#.@...## #...#Noise: ---------  Time: 439.4 (0.0){:jw ?#.....# #...#c) +0 dagger {Nhalah a) +0 hammer {Surin}#.....# #...#### Cast: Kinetic Grapnel####### #..†.... Rev #..)####{:j T#...##...###### _No target in view! {:j _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'. {:jx '_This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.{:j% {:j' {:j - {:j. {:j {:jȡ   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   h + Spellcasting 2.1   4.2  -2           b - Maces & Flails   0.0   1.2  -1   i + Forgecraft{:jq y5.1   4.2  +2   c - Unarmed Combat   0.0   1.2  -1               d - Short Blades   0.0   1.2  -1              {:j  e - Armour   0.0   1.2  -1      f + Dodging2.2   3.6  -1  {:jo     g + Stealth2.0   3.6  -1      {:j             {:j{ a                                    {:j #        The relative cost of raising each skill is in cyan.  {:j The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets~:jPTargetTarget--  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets~:je<[?25h[?0c0 :j [?25l[?1c:j!3.0 current training targets, if any.=] set aall targets:j<a-z] setselected target :j& <[?25h[?0c0 :jV [?25l[?1c:jd 6.0 =] set aall targets:j = d + Short Blades 0.0:j\= a + Fighting 0.0:j r:jy:j..........)...... Canight the Tinkerer######.######### Coglin####..#Health: 22/24 ======================--#....##Magic: 6/6========================#...##AC: 3Str: 10##...#EV: 11Int: 14###?### ###†## #####SH: 0Dex: 14......†##...# #...#XL:  3 Next:  8% Place: Dungeon:1#.@...## #...#Noise: ---------  Time: 439.4 (0.0)#.....# #...#c) +0 dagger {Nhalah a) +0 hammer {Surin}#.....# #...#### Cast: Kinetic Grapnel####### #..†[:jJ40m.... Rev #..)#####...##...###### _No target in view! _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.:jˌ3:j:j:j 3:j *3= _:js ,:j' :j :j& a4==:j ,:j ,:jv :j :jM B:jQ" v  You see here a rat corpse. :j" _:j$ :j& :j) O=:j;* :j5 :j39 ,:j: :j< :j> :jW> :j@ :j V ########.....####.#### ##.#.#.. ..........)....$ ######.######.# ####..# #.# #....## #.# #...##  #.# #...# #######@#######†## ####..........†##...# #..........###.....## #...####### #.....# ##.....# #...####### #..†  #..)  #... #... :j` 050.4 (11.0):jra ,1.4 (12:jh :jk ` _e - a scroll labelled ZUSISANEBO:j:jn:j:j;X:j,:j:jg:j,:j:j7!,:j!:j%M _You now have 80 gold pieces (gained 10).:jU)I:j+:j,:jL-:j-:j/:j1:j2:j 2:j4:jw5:j5:jD6:j8:j:,:j;:j=:j6@,:j1A:jC:jE:j+F:jwG:jI:j{L:jL:jM:jP:j!S,:jT:j,X:j@Y,:j \:j\:j^:j6_:j`:jc:j'f:jf:jnj,:jl,:jm:jo:jMr,:j s:jc~  ##....[ ##### .#  #.# #. #.# ##.#####.##### ##..#....)....# ##..# #..@......# #..). #.........######. #.>.......##......) #......÷.....####.........#####.........# #####...#.........###.......#.................#.#...########.....####.#You pick up a parchment of Blink and begin reading...  You add the spell Blink to your library.:jU-72.4 (21:jj,3.4 (22:jW:jP _Shopping list: removing a parchment of Blink on this level:j=t 3:j :j4 :j :j ,:jb :j :j B:j ,:jm :j :j :j :j :jZ :jm :j :j :jN :j- :js :j :j :j ,:j :j4 :j ,:j! :j :j n  You encounter a frilled lizard.:j|! #.########......# #.#~~~≈≈~#...... #.+..~~~~#l..... #.#....~~..... #.#♣....~.... #†#♣♣... ..# #.# ♣♣♣ #.# #.## ## #@# #..###### #.# ##....[:j"  #.# ######## #.# #.# #### #.# l   frilled lizard (asleep) #.# ##.#######.##### ##..##....)....# ##..###:j) 281.4 (8.0):jo+ 22.4 (9 _:jq1 :jr2 :jz.##############~~~≈≈:j ......#+..~~#l.....#....~#.......#♣....~#.....:jQ†#♣♣..#..:j ♣♣♣..## ...######.##....[...########:jZh.#.###. #... #.# ##.######.##### ##..#:j*X3.4 (1Kinetic Grapnel:j_:j :j  ##..#... #.. ######## #.###### #......# #.#~~~≈≈ #......# #.+..~ #l.....# #.# #......# #.#...# #†#♣♣.#.@.# #.# ♣♣♣.#...!#.# #.## #.####.# #..###### #.#....[. #.######## #.# :jvN #.# ### #.# #.. #.# ##.#:j  .lFound a metallic amethyst potion.:jMl:j8/==4:j6:j8 _The frilled lizard hisses angrily.:j ##[..###..#... #..############~~~≈≈+..~~.....~l.#♣.#..@...# #†#♣♣.. ##...### ♣♣♣.#...!### .###..########....[.######### #..:j,:j.-5:j:jF _The frilled lizard bites you but does no damage.:jJ †You hit the frilled lizard with your +0 dagger.:jR R:j0Y 10-6.6 (1.2Kinetic GrapnelRev :j_ :j a R _You kill the frilled lizard!:jH:jI:j J:jL:jO:jlTB:jU:jU:jV:jc..########## #.######......# #.#~~~≈ #......# #.+..~~ #......# #.#.... #.†....# #.#♣... #......# #†#♣♣..####...### #.# ♣♣♣#...@#.# #.## #-#.####.# #..#### # #.# ##....[ #.# # #.# #.#  #.##. #.#:jFdX.#####.##### #:jk-8.6 (2.0:jmO-9.6 (3:j#s:ju^ _f - a metallic amethyst potion:j  Your spells (describe)TypeFailure Level  a - Kinetic GrapnelForgecraft2% 1 b - Construct Spike LauncherForgecraft4%2  c - Launch Clockwork BeeForgecraft9%3 Select a spell to describe [?] help [!]/[I] toggle spell headers:j:j:j#..#### Canight the Tinkerer######## #.##### Coglin#......# #.#~~~≈ Health: 24/24 ========================#......# #.+..~~ Magic: 6/6========================#......# #.#.... AC: 3Str: 10#.†....# #.#♣... EV: 11Int: 14#......# #†#♣♣.. SH: 0Dex: 14:j####...### #.# ♣♣♣ XL:  3 Next: 10% Place: Dungeon:1#...@#.##.## # Noise: ---------  Time: 489.6 (0.0)#.####.##..#### c) +0 dagger {Nhalah a) +0 hammer {Surin}# #.###....[ Cast: Kinetic Grapnel#.########.##.### #.##. #.###. #####.##### ##.. Found a metallic amethyst potion. _The frilled lizard hisses angrily. _The frilled lizard bites you but does no damage.  You hit the frilled lizard with your +0 dagger. _You kill the frilled lizard! _f - a metallic amethyst potion:jw:jo:j:j:j  Spells (Memorise)TypeFailure Level  a - BlinkTranslocation 34% 2  b - ScorchFire34% 2  c - Forge Blazeheart Golem Fire/Forgecraft 63% 4  d - Forge Lightning Spire Air/Forgecraft 63% 4  e - DiscordHexes100% 8 0 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:jH6:j>:j2D#..#### Canight the Tinkerer######## #.##### Coglin#......# #.#~~~≈ Health: 24/24 ========================#......# #.+..~~ Magic: 6/6========================#......# #.#.... AC: 3Str: 10#.†....# #.#♣... EV: 11Int: 14:jE#......# #†#♣♣.. SH: 0Dex: 14####...### #.# ♣♣♣ XL:  3 Next: 10% Place: Dungeon:1#...@#.##.## # Noise: ---------  Time: 489.6 (0.0)#.####.##..#### c) +0 dagger {Nhalah a) +0 hammer {Surin}# #.###....[ Cast: Kinetic Grapnel#.########.##.#:jlEs## #.##. #.###. #####.##### ##.. Found a metallic amethyst potion. :jE_The frilled lizard hisses angrily. _The frilled lizard bites you but does no damage.  You hit the frilled lizard with your +0 dagger. :jE_You kill the frilled lizard! _f - a metallic amethyst potion:jMP  Okay, then.:jVb _:jщI:j:j:jP _:j:j :je:j:j:jc:j:j:j:jw:j:j:j:j:j:j:j,:j:jZ:j:jy:j :jU:j:jb:j :jR:j,:j:j*:jz:jů:jL:jб:j:j:j:j:j:jY:jַ:j:jº:j:jD:j:j:j:jd:j:j:jY:j :j_,:j,:j,:j :j:ji:j:j$:j~:j:j":jn:j :j:j:jq:j:j  You encounter a kobold. It is wielding a +0 short sword and quivering stones.:j###..# #.#  #...## #.#  #.#######.##### #.# #....)....# ###.# #.........# ##...# #.........# #..### #.>.......# #.## #......÷... #@# #......... #$..# #.........:j #.### #.........#... #............## ...########...K #...# #######.# K   kobold (missile, asleep). #...###........ #.........##### #...###.### ##:j1510.6 (21.0):j,1.6 (22:j:j * _Found 7 gold pieces.:jK #...## #.# #.#######.#### #.# #....)....###.# #............# #. #..### #.>. #.## #......÷..###.# #......#$@.# #. #.### #.... ...### ...########..K #...# #:j. #...###....... #.........#### #...###.###  # #.# :jm1g:j` K.  The kobold shouts! You hear an angry hiss.:jg   goblin (wandering)K   kobold (missile):jR===2.6 (1.0)Kinetic Grapnel:j:js _You encounter a goblin. It is wielding a +0 dagger.:j  #.#######.### #.# #....)...###.# #....#...# # #..### #.> #.## #......÷###.# #...... #$..# # #@### #........# .[..K#### ...########..g. #...# :j`e#). #...###..... #.........### #...###.###  # #.# #.#:jF1S:j{ g.  Found a helmet and a dagger.:jqK.S.:jS   ball python (constriction)K   kobold (missile):j0---3:j:j\ _You encounter a ball python.:j #.# #....)..###.# #.......# # #..### #.> #.## #......÷###.# #......# #$..# ##...####.### #:jl..S...K@.# .[.g.#### ...#######.... #...# ) #...###...... #.........## #...###.###  # #.#  #.#  #.#:ju3g.:jm?.S:jF:j_3-=--:j4:j :j"@ _The kobold hits you with a +0 short sword.:jD )You barely miss the kobold with your +0 hammer.You hit the kobold with your +0 dagger.:jkw.g.S:j=(:jc4=25.8 (1.2:j+Rev :j :jJ _You kill the kobold!:j  #.# #....) ###.# # ##...# # #..### #.> #.## #...... ###.# # ## #$..# ##...####.### ##....Sg@..# #.[...#### ..... #...# .).... #...####.....# #.:j X#...>. #...###.###..... # #.#...... #.#  #.#:j- .SFound a stone staircase leading down.:jt ggThe goblin shouts!:jJ====60:j :j"S _The goblin hits you but does no damage.  Things that are here::j$ _a +0 short sword; 3 stones; a kobold corpse:j^ )You hit the goblin with your +0 dagger.  The goblin is severely wounded.You hit the goblin with your +0 hammer.:j5+S   ball python (constriction)  The goblin is severely wounded.  You hit the goblin with your +0 hammer.  You kill the goblin!  The ball python bites you but does no damage.  The ball python grabs you. The ball python constricts you.The ball python bites you but does no damage.:j 2--  1  4=---7.9 (1.1Constr Rev :js:jW_ _The ball python constricts you.:jc .  You hit the ball python with your +0 hammer.:j=.:j11 6---9.1 (1.2Kinetic Grapnel:j9Rev+ :j:j9 _You kill the ball python!:j:j k |###.# #.......# # #..### #.> #.## #.###.# ##### #$..# #...####.### #..))..# [..@#### ...######.......# #...# #..)....# #...###...##.....## #..... #...>.:jk  #...###.#... # #.# #...... #.# #...... #.# #######.## :jt :jw 3=--200Rev :j} :jC :j ###.# # ##...# # #..### #.> #.## # ###.# # #### #$..# # ##...####.### # ##.....))..# # #...[.@.#### ... #.# #...# :j4/ #..)....# #...### ##.....## # #...>.# #...###. #....... # #.# #....... #.# #....... #.# #.:j:j ?-1:jg:j:j8 ###.# # ##...# # #..### #.> #.## # ###.# # ##### #$..# # ##...####.### # ##.....))..# # #...[@..#### ... #.# #...#  #..)....# #...### ##.....## # #...>.# #...###. #. # #. #. #. #.#:j9p #. #.:j A:jxC%2:j0I:jJ:jw ###.# # ##...# # #..### #.> #.## # ###.# # ##### #$..# # ##...####.### # ##.....))..# # #...@...#### ... #.# #...# :jxf #..)....# #...### ##.....## # #...>.# #...### #. # # #.# # #.# # #:jƎ:j%3:jW:jO _You see here a +0 helmet.:jc :jĶ {4==4:j :j% % _g - a +0 helmet:jd:jgkGear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {Surin}  c - a +0 dagger (offhand) {Nhalahla}e - a +0 dagger {Jaspreet} Armour (go to first with [)  b - a +0 robe (worn)  f - a +0 cloak (worn)d - a +0 ring mail  g - a +0 helmet:jZ Mg - a +0 helmet. A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (3.0 -> 4.0). Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.:j: :jW; :jA :jS ###.# #.. Canight the Tinkerer##...# #.. Coglin#..### #.> Health: 24/24 ========================#.## #.. Magic: 6/6========================###.# #.. AC: 3Str: 10##### #$..# #.. EV: 11Int: 14##...####.### #.. SH: 0Dex: 14##.....))..# #... XL:  3 Next: 16% Place: Dungeon:1#...@...#### ...## Noise: ---------  Time: 524.1 (0.0)#.......# :jQU  #...# # c) +0 dagger {Nhalah a) +0 hammer {Surin}#..)....# #...### Cast: Kinetic Grapnel##.....## #......#...>.##...####.......# # #.......## #.......## ####### The ball python bites you but does no damage. _The ball python constricts you.You hit the ball python with your +0 hammer. _You kill the ball python! _You see here a +0 helmet. _g - a +0 helmet:jU :j[ :jd :jh +5.1 (1:jm :jnu :j,x +6.1 (2:j} :j :j +7.1 (3:jÌ :j :jX +8.1 (4:j :j :jm +9.1 (5:j :j 4 _You start putting on your armour. You continue putting on your +0 helmet. x5:j~ :jl :j [ _You finish putting on your +0 helmet.:jKH:jH:jJ:jM:j?Q:jUP _:jX:j5X:juY:jn[:j`^:j_:j`:jd  You see here a +0 dagger. _:jf$  Things that are here::jygp  a +0 short sword; 3 stones; a kobold corpse:ji:jEi _:ji:j8k:jm:j3n:jpo:j.q:jr:jr:js:jv,:jv:jxL _You now have 87 gold pieces (gained 7).:jy:jz:jz:j{:j},:j:jˀ:j̃,:j:jM$  Things that are here::jړp  a +0 short sword; 3 stones; a kobold corpse:j:j _:j<:jʟ:jޢ,:j:jS:j*,:j:jƯ:j,:j=:jH:j,:j:jz:j,:j:j:j,:j:j:j`:j:j(:jl:j:j:jG:j<,:j:jp _g - 2 potions of magic (gained 1):j0I:jX:j:j&:jc:j@:j:jAB:j:j#.......# #...# ########..)....# #...###....:j^y##.....## #.........#####...>.## #...###.### #.......# # #.# :j #.......# #.# #.......# #.# :j ##.....##############.#######.......@.............†54.1 (25.0)########...........###... >.########## #... .### ##  # :j<9:j:j,5.1 (26:j :jC; _Found a stone staircase leading down.:j 3:jԥ :j :j_ :jh B:j :j8 :j :j R  There is a stone staircase leading down here.:j} :jN 5 _:j :j :jѹ :j\ :jB R  There is a stone staircase leading down here.:jB :jѿ  _:ja :j0 :j :j( :j) :j :j5 :jt :jA :j :j+ :j :j- :j :j :j8 :j :j :j :jJ :j :j :j6 :j} :j :j :j :j. :j :j :j :j% :j :j :j :jT :j :j :j :j :jJ :j :j ,:j :j :j :j :j :j :j :j :j- :j0 :j ,:j :j :j ,:j5 :js :j ,:j :j :j :j+ :jv :j :jR ,:j :j :jK :j :j :j! :j :j ,:j :jW :j ,:jV :j4  ###.# #.........# #. ##...# #.........###### #..### #.>.......##..... #.## #......÷.....#### ###.# #.........#### # ##### #...# #.........# ##### #...####.### ##.........###.... .....))..# ###................. ......#### ##..@########.....#83.1 (28 ......# #...#########.####### .)....# #...###........... .....## #.........########.## ...>.## #...###.### ####..# ......# #...# #.:j4 [34m# #....##  ......# ##### #.# #...## ......##.# #...# .....##############.#######†## # :j8 :j> :jA E _Done exploring.:j I:j#.0.0)...........:j(:j=,:j*.E _Done exploring.:j:j~Where to? (? - help)  D - Dungeon :jR :jE) ###.# #.........# #. Canight the Tinkerer##...# #.........######. Coglin#..### #.>.......##..... Health: 24/24 ========================#.## #......÷.....#### Magic: 6/6========================###.# #.........#### # AC: 4Str: 10 ##### #...# #.........# ##### EV: 11Int: 14 #...####.### ##.........###.... SH: 0Dex: 14 .....))..# ###................. XL:  3 Next: 16% Place: Dungeon:1 ......#### ##..:j) U@########.....### Noise: ---------  Time: 583.1 (0.0) ......# #...#########.####### c) +0 dagger {Nhalah a) +0 hammer {Surin} .)....# #...###.............. Cast: Kinetic Grapnel .....## #.........########.## ...>.## #...###.### ####..# ......# #...# #.# #....##  ......# ##### #.# #...## ......##.# #...# .....##############.#######†## #  _g - 2 potions of magic (gained 1) _Found a stone staircase leading down. _There is a stone staircase leading down here. _There is a stone staircase leading down here. _Done exploring. _Done exploring.:j+ 3:j2 :j5 : _:j): ,:j; :jS; :j< :j> :j$A ,:jB :joD :jG :jG :jH :jSJ :joL :jL :jM :j}O :jQ ,:jR :j(U Y  There is a stone staircase leading down here.:j_ :j`` :jGa $ _:jbb :jW 2 _There is a stone staircase leading down here. _Done exploring. _There is a stone staircase leading down here.  You climb downwards.:jlY :jVZ :jZ :jW] _You encounter a ball python.There is a stone staircase leading up here.:j8 :j s .  ..  ####### ###.#.#  ....S..## :j  #.@....# 91.6 (8.5 ###.#...#  ... ... Kinetic Grapnel .### # .# :jV ##S   ball python (constriction, asleep) :jq" :j& :j@)  :jl) T_A ball python is nearby!:jB .  ..  ####### ###.#.#  ....S..#......#  #.@....#  ###.#...#  ... ...  .### #  .# ##:j .  ..  ####### ###.#.#  ....S..#......#  #.@....#  ###.#...#  ... ...  .### # .# ## :j:j:jS:jIb _A ball python is nearby!:jfG . ..#####.#.#.S..#......# #@<....# ###.#...# ... ... .### # .# ##:jl:j42.6 (1.0 _:jƹ:j6:j  . ..#############.#.#......S@.#......#########.<.###.#...# ... ... .### # .###:jO Y3:ji .  The helpless ball python fails to defend itself.  You hit the ball python with your +0 hammer.:jp <.:j t |84.8 (1.2Kinetic GrapnelRev :jiw :j_z O _You kill the ball python!:j{W:jW:j0X:jY:j\:jkaB:jb,:jb:jeP  There is a stone staircase leading up here.:jh:jh/ _:ji:jk:jRp:jp:jq:jVt:jw:jw:jx:j{:jv,:j:j:j|,:j:j:jf  You encounter a quokka.:j# ###.#r...#.#######...# ......? #############.#.# :jp.........#....@.# ########.<....### ###.#...# #...#.......########....# r   quokka (asleep)#.#:j˕###...:j/601.8 (7.0:j̣22.8 (8 _:j|:jl:j@e##.. .# ###.#r.. .#.# #.######...# #........?.##############.#@#  .........#......#  ########.<....######.#...##...#..... ..########....##.####.:jj:j^v_3.8 (1Kinetic Grapnel:j z ### #.. #.# ####.#r.. #.#.# #.######...#  #.......@?.# #############.#.##.l# .........#......# <... :jz ########.<....### ....###.#...# ..##...#..... .# ..######## #l   frilled lizard (asleep)....##.###:jV~ .rYou encounter a frilled lizard.:j w<r:j( &4:j :j 9 _Found a stone staircase leading up.:j. ### #.. #.##### #.#... #.#r# #.######...# #..# .#.##.l# #......# #<... .<....### #.###.#...# ...#.#...#..... ..# ..## .# ....# .. :j/ ].r:j8 r3-=5:j= :j? $ _The quokka bites you.:jA _You see here 3 scrolls labelled TIENAE ZUELIG.:jC  You closely miss the quokka with your +0 dagger.You miss the quokka with your +0 hammer.:j4=7.0 (1.2Rev :j9 :j L _The quokka misses you.:jd  You miss the quokka with your +0 dagger.You hit the quokka with your +0 hammer.:jt^8.2Rev+ :jE:jũ :j 0_The quokka bites you but does no damage.:j  You barely miss the quokka with your +0 dagger.The quokka is heavily wounded.:jX0----9.4:j:jV _You hit the quokka with your +0 hammer. The quokka bites you. x2:j .  You hit the quokka but do no damage.The quokka is almost dead.You hit the quokka with your +0 dagger.:jIl   frilled lizard (asleep):j----2210.6Rev* :j5:jJ _You kill the quokka!:jtl### #.. #.##### #.#... #.#.# #.######...# #.?@# .#.##.l# #......###<... .<....### #..... ###.#...# ...#.#...#..... ...# #..# ..#....# ... :j`t:ju:juR1=-1:jv?0Rev+ :j{:jD}:j&* †The helpless frilled lizard fails to defend itself.  You hit the frilled lizard with your +0 dagger.:j90 ):j14 75-:jm4 2.8 (1.2Kinetic GrapnelRev* :jQ9 :j; R _You kill the frilled lizard!:j40 :j|2 :j7 :j9 H _No target in view!:jI:j<:j _Rev+ :j:j&:jo#2:jE==:j:jG:j:j:j:jf  You encounter an adder.:jSS   adder (wandering):ju-6.8 (4.0:j17.8 (5 _:jD:j!:j ### #.. #.##### #.#... #.#.# #.######...# #..S.....@.##.#.##.†#.#......###<...#.<....### #..... ###.#...# ...#.. #...#..... ...# # ..# ..# ....# ...  #.###:jFH.S:j7OS:jY8.8 (1Rev :jT:j( _The adder hisses angrily.:jy _You see here 3 scrolls labelled TIENAE ZUELIG.:jU  ### #.. #.##### #.#... #.#.# #.######...# #...S...@?.#:j #.#.##.†#.#......###<...#.<....### #..... ###.#...# ...#.. #...#..... ...# # ..## ..# ....#:j q ...  #.###:jx G.S:j :j #3:j& n==9Kinetic Grapnel _:jX :jC :jj  ### #.. #.##### #.#... #.#.# #.######...# #....S.@.?.#  #.#.##.†#  .#......###<...  #.<....### #..... ###.#...# ...#.. #...#..... ...# # ..######## ..#  ....# ...  #.###.S:jnk :j_l &20:jRq :jr :j[I y  You hit the adder with your +0 dagger.  The adder is moderately wounded.You miss the adder with your +0 hammer. The adder closely misses you.=2.0 (1.2:jL :j O K _The adder misses you.:j6  You closely miss the adder with your +0 hammer.The adder is moderately wounded.You closely miss the adder with your +0 dagger.:jlc3.1 (1.1Rev+ :j:j1!= _The adder bites you but does no damage.:jmy  You hit the adder with your +0 dagger.  The adder is moderately wounded.You miss the adder with your +0 hammer. The adder bites you.=4.3 (1.2Rev* :j:j = _The adder bites you but does no damage.:jZThe adder is moderately wounded.  You miss the adder with your +0 hammer. The adder bites you. :j0_The adder bites you but does no damage.  You closely miss the adder with your +0 hammer.The adder is moderately wounded.  You closely miss the adder with your +0 dagger.:jQ#2:j2-5.5:j+:j* _The adder bites you.:jI  You hit the adder with your +0 dagger.  The adder is heavily wounded.You closely miss the adder with your +0 hammer.:jJ'6.7:jQ:jvS{ _The adder bites you but does no damage. The adder closely misses you.:jH4 hamm but does no damage. The adder closely misses you.You miss the adder with your +0 hammer.You hit the adder with your +0 dagger. The adder bites you.  You are poisoned.====-7.9Pois Rev* :j9:j;i _The adder poisons you! The adder barely misses you.:j8!  You miss the adder with your +0 dagger.The adder is almost dead.You barely miss the adder with your +0 hammer.:jp" V0--9.1:j* :j, a _You feel sick. The adder barely misses you.:j  You closely miss the adder with your +0 dagger.The adder is almost dead.You closely miss the adder with your +0 hammer.:jd n17=-----30.3:j :j< v _You feel sick. The adder barely misses you. The adder bites you.:j^ †The adder is almost dead.You closely miss the adder with your +0 hammer. _You feel sick. The adder barely misses you. The adder bites you.  You barely miss the adder with your +0 hammer.The adder is almost dead.  You hit the adder with your +0 dagger.:jX z   You kill the adder!You feel sick.:j 6----521.5Kinetic GrapnelRev* :j& :j [ _You are no longer poisoned.:jR:j|:j:jvH _No target in view!:j:j :j$!:j#:j (p7= _:jf(:j(:j):j ,:j,>Rev+ :j-:j.:j/,:j0:j0k18==:jg1:jS2:j2:j 3:j4:jO4>Rev :j4:j6:j6:jJ7:j8:j8h9==:j9:j::j);:j<:j>:j?(:j @:jA:jA:jC:jDE:jE$20:jEE==:jF:jH:jH:jI:j L:jGL:jmM:jO,:j8P:jX~1==:jY:jF[,:j[:j]:j]:j^:j1`,:j`:jc:jc9=:je:jg:jgK2=:jh:jj:j k:jGl:jen:jn:jo:jq:jq:jr:j]u93:juE==:jv:jx,:jy:j}{,:j|:j~,:j:j:jE#4:jpE==:j:j1 _HP restored.:j1:j:jq:j.:j,:j7:j }### #.. #.##### #.#... #.#.# #.######...# #.....†..@.# - #.#.##.†# .:jKi#......###<... #.<....### #.....###.#...# ...#..#...#..... ...# #..######## ..#....# ... :j 063.5 (32.0):jF-4.5 (33:j˨:jd _h - 3 scrolls labelled TIENAE ZUELIG:j :jz :j :j> :j :j =:j j  You see here a frilled lizard corpse.:j #####..#.######.#...#.#.# #.######...# #.....†....## :j ##########.#.##.†##### ......#......###@....#6.5 (2.0).<....### ##......#  ###.#...# ...#... #...#..... ...# ##..######## ...#:j '....# ....#.### .....#. =.##.#..:jT$ :j& +7.5 (3:j\+ :j"- A _Found a ruby ring.:j5 a _There is a stone staircase leading up here.:j:j:j:j:jW:jVP _:jf  You encounter a quokka.:jy\#.. #.######.#... #.#.# #.######...# #.....†....# #########.#.##.†##### :j.....#......###<....#.# ####.<....### .#  ###.#...# #...#.... #...#.........# ###..########....#....# #.....:jF+#.### ...r   quokka (asleep)#. ..=.##.#:j.. .....r .##.:j:jp $8.5 (1:j :j0 +9.5 (2 _:j :j# :j5#.######.#... #.#.# #.######...# #.....†....# ########.#.##.†##### # ....#......###<....#.# ###.<....### ##......#  ###.#...# #.@.#.... #...#.........# ### ..########....# ....# #.....#.### ..#. ...=.##.#.. ......r .#  #. #>#..### #:j7*# :jy>:jA,70.5 (1:jVG:jI; _Found a stone staircase leading down.:j8Q#.#... #.#.# #.######...# #.....†....# #######.#.##.†##### # ...#......###<....#.# ##.<....### ##......#  ###.#...#####...#....:jՠ #...#........@# ### ..########....#  ....# #.....  #.### #..  #. ....=.##.#.. #......r .# #. #>#..### ##:j/ .....:j:jJ&1:j:j:j W # #.######.......†....## #######.#.##.†##### # ...#......###<....#. ##.<....### ##.....  ###.#...#####...#.... #...#.........# ###..########  ....# #......##.###............##.##.##:jA R..#..:ji :j &2:j :j} :j #.######......†....## #######.#.##.†##### # ...#......###<....#. ##.<....### ##.....  ###.#...#####...#.... #...#.........# ###:j#..########....#r#  ....# #...@..##.###....# .....=.##.##.###:jH.r   rat (asleep)#.#..:jk!....:j:jB=3Kinetic Grapnel:j:jT _You encounter a rat.:j_....†....## #######.#.##.†##### # ...#......###<....#.# ##.<....### ##......#  ###.#...#####...#.... #...#.........#.###..########....#r#  ....# ##......##.##.###....# .....=.##.##:j`6.#......r .# # #. >#..### ## .....#.#...... ..:jaK.r:jliJr:jrk&4:jp:jr:j\########.#.##.†##### # ....#......###<....#.# ###.<....### ##......#  ###.#...#####...#.... #...#.........#.### ..########....#.# ....# ##....r.##.#:je #.### ##......# #. ......=@##.##.# .. ##......r..# ## #>#..######  :j..... #.#..:j.....r   quokka (asleep) ..:j:r   rat#:jN K.r:jr,rr=5:j7:j8s _The rat attacks as it pursues you! The rat barely misses you.:j C  You hit the quokka but do no damage. You hit the quokka with your +0 dagger.  The quokka bites you. The rat barely misses you. The quokka closely misses you.:j 1---6.7 (1.2Rev :j :j2 Q _The rat closely misses you.:j †You hit the quokka with your +0 hammer.:j͜ r   rat  You kill the quokka!:j2=--67.9Rev+ :jqg _The rat closely misses you.:jZ...#......###<....#.# ##.<....### ##......#  ###.#...#####...#.... #...#.........#.### #..########....#.# .#....# ##......##.##.### ####....r.....#  #. ......=.##.##.#  .. ##......@..# # #. >#..######  ..... #.#.. ...... ....# r.r   rat80Rev :j":j8l _The rat attacks as it pursues you! The rat barely misses you.:js _You see here a quokka corpse.:jh P  You hit the rat but do no damage.You closely miss the rat with your +0 hammer.80.1 (1.2Rev+  _The rat bites you but does no damage.:jsd  You barely miss the rat with your +0 hammer.1.3Rev* :ji:jWl` _You hit the rat with your +0 dagger. The rat bites you but does no damage.:jx?Y .  You hit the rat with your +0 dagger.:jI3==82.5:jqJ;Kinetic Grapnel:jgQ:juTG _You kill the rat!:j:j:j:jA:jn:j TRev+ :j1:j5:jyh4==:j:j:j+,:jI:j:j,:j!:jf:jNf  You encounter a jackal.:j*...#......###<....#.####.<....### ##......# ###.#...#####...#.... #...#.........#.### # ..########....#.# .# ....# ##......##.# #.#########..........# #. h.......=.##.##.# .. ##...@..†..# #-  #. #>#..###### .....# ..#.#..# .....## #.#..#h   jackal (asleep) #...##.[39;4:jǬ69m.#:jH-8.5 (6.0:jz-9.5 (7Rev  _:jL:j:j'&S< < ##......#  ##...#....  .....#.### #  #....#.# .#  ....# ##......##.#  #.#########..........#  #. h.......=.##.##.#  .. ##...@..†..# #  #. #>#..######  .....# ..#.#..# .....## #.#..# #...# #..#:jͽ< < ##......#  ##...#....  .....#.### #  #....#.# .#  ....# ##......##.#  #.#########..........#  #. h.......=.##.##.#  .. ##...@..†..# #  #. #>#..######  .....# ..#.#..# .....## #.#..# #...# #..#[40:jm :jJ:jA:j:j] _A jackal is nearby!:j.#......###<....#.##.<....### ##......# ###.#...#####...#.... #...#.........#.### # ..##....#.# .# ....# ##......##.# #.#....# #. #h.=.##.##.# .. ##..@...†..# # #. #>#..######......#...#.#..##.#.....##. #.#..## #...# #..#:j@.h:jMh:jKP===90.5 (1:j:je' _The jackal barks!:j.#......###<....#.##.<....### ##......# ###.#...#####...#.... #...#.........#.### # ..#....#.# .# ....# ##......##.# #.###.# #. #.h......=.##.##.# .. ##.@....†..# # #. #>#..###### ......# ...#.#..# #.#..###. #.#..### #...# #..#:j0h:j'9.h:j.:j<.h:jxf  You encounter a jackal.:jDH--1Kinetic Grapnel:j:j3 _The jackal leaves your sight.:jBY.#......###<....#.##.<....### ##......# ###.#...#####...#.... #...#.........#.### # ..#....#.# .# ....# ##......##.# #.###.# #. #...h....=.##.##.# .. ##@.....†..# # #. #>#..######:j ......# ...#.#..# #.#.....## #. #.#..## # #...# #..##:j0h:jv .  You encounter a jackal.:j):j!N=-2:j:jr _The jackal closely misses you. The jackal leaves your sight.:j †You hit the jackal with your +0 dagger.  The jackal is almost dead.You sock the jackal with your +0 hammer!:j .r:jN r   quokka (wandering)You kill the jackal!:j 5623.7 (1.2:j3 :j4 W _You encounter a quokka.:jt~  #############.#.##.†##### #  .........#......###<....#.#########.<. ##......####.#...#####...#....  #...#.........#.### # ..########....#.# .# ....# ##......##.# #.#########..........#:j~  #. #.r.@....=.##.##.# .. #..###......†..# ##. #h #>#..###### ......#:j  ...#.#..# #.#.....## #. #.#..##h   jackal (wandering)# #..:ji V.##..##:j# h..r.h:j Nh:j 3-40:j :j. s _You see here a jackal corpse.:j h.  You hit the quokka with your +0 hammer.  The quokka is severely wounded.:j rr  You hit the quokka with your +0 dagger. The quokka bites you.:jV2--=5.9 (1.2Rev+ :j:j> _The quokka bites you but does no damage.:jd .  You hit the quokka but do no damage.The quokka is almost dead.You hit the quokka with your +0 hammer.:j;.h:jh   jackal:jC--67.1Rev* :j:jJ _You kill the quokka!:jt .  You hit the jackal with your +0 dagger.  The jackal is lightly wounded.  You sock the jackal with your +0 hammer!:j(:jl708.3Kinetic Grapnel:j:j^J _You kill the jackal!:j.:j0:j7:jT:H _No target in view!:j :j; :j  :j H _No target in view!:j 3:j :j H _No target in view!:j :j :j :j H _No target in view!:jN:jP:j :j2 H _No target in view!:jv3:jB:j:jpR3= _:jB:jD:jB:jTRev+ :j:j:jh4==:j:j:j :j! _No target in view! _ A jackal comes into view.:j 0 #.#.##.†##### # .#......###<....#.# #.<....### ##......# ###.#...#####...#.... #...#.#.### # ..#....#.# .# ....# ##......##.# #.###.# #. #..@†....=.##.##.#- .. #..###......†..# # #. #.. #>#..######h.. ......#..# ...#.#..## #.#.....##h   jackal (wandering) #. #.#..## # #...#  #..##:j4/703.3 (5.0:jv8K-4.3 (6 _:j_d:ju #.#.##.†##### # .#......###<....#.# #.<....### ##......# ###.#...#####...#.... #...#.#.### # ..#....#.# .# ....# ##......##.# #.###.# #. #.@.†....=.##.##.# .. #..###......†..# # #. #..# #>#..###### h..# ......#.## ...#.#..#.# #.#.....##  #. #.#..##  # #...#  #..##:jA.h:jNh:js5.3 (1Kinetic GrapnelRev :jZ:j:j .........#......###<....#.# ########.<....### ##......# ###.#...#####...#.... #...#.........#.### ..########....#.# .....# ##......## #.#########..........# #. ##...†....=.##.##.# .. #.@###......†..# ## #>#..######  ..h.# ......# :j1....## ...#.#..## #.#.....### #. #.# # #...# #..## :j8h.:j\:j%6:j :j:jzt .#......###<....#.# #.<....### ##......# ###.#...#####...#.... #...#.#.### ..#....#.#  ....# ##......##. #.#########. #. ##...†....=.##.##. .. #@.###......†..#  #. #h.## #>#..###### ....## ......# ....## ...#.#..#.## #.#.....##.# #. #.#..##  # #...# :jzC #..##:j0M  The jackal bites you but does no damage.:jOI==7:jc:jS _The jackal barely misses you.:j †You hit the jackal but do no damage. You hit the jackal with your +0 hammer.:j ):j2 58.5 (1.2Kinetic GrapnelRev+ :jȪ :j8 J _You kill the jackal!:j :j :jܪ :jϬ H _No target in view!:js:j:j:jC:ja:j qRev  _:j,:j6:jWb  You see here a jackal corpse.:jҢ:jh _:j@:j:j|,:j`:j:jZ:j(:j6:j:j  You encounter a kobold. It is wielding a +0 whip and quivering stones.:jݺ #...#.........# #..########....# ....# ##. #.#########...... ##. ##...†....=.## #..##..###......† #.##†.## #>#..###########....## ......# K...:..#.#..# -:jS####...### #.#.....## #.## #. #.#..## .. # ...# #..##.K   kobold (missile, asleep). :j.13.5 (5.0:j-L-4.5 (6 _:jS:j>:j #...#. #..#.... ....# ## #.######### ##.###...†....=. #..##..###......† #.##†.## #>#..#....## ......#.K...:.@..###...#.#..#.####...### #.#.....## #.### #. #.#..## ... # #...# .... #..###....#.#.....:j:jw+5.5 (1:jE:j:jj  #...# #..# ....# ## #.#:j+ H ##.###...†....=. #..##..###...... #.##†.## #>#..#....## ......##.K...:@...###...#.#..#.####...### #.#.....## #.### #. #.#..## ... # #...# ..... #..## #....# #.#.#  ....:jQ <6:j& :j&, 7 #...# #..# ....# ## #.# ##.###...†....= #..##..### #.##†.## #>#.. #....## ......# #.K...@....###...#.#..#.####...### #.#.....## #.### #. #.#..## ...# # #...# ...... #..## #....## #.#.# ....:j=4 :j4 =7Kinetic Grapnel:jR; :jW> ] _You see here a parchment of Magic Dart.:j #...# #..# ....# ## #.# ##.###...†.... #..##..### #.##†.## #>#.. #....## ...... #.K..@:....###...#.#...####...### #.#...... #.### #. #.#..## ...# # #...# ...... #..## #....## #.#.# ....:jY8 _:j :jW  #...# #..# ....# ## #.# ##.###...† #..##..### #.##†.## #># #....##  #.K.@.:....###...#.#:jb .####...### #.#.....#.. #.### #. #.#..# ...# # #...# ...... #..## #....##  #.#.#  ....:j:j&9:jn:j :j  #...# #.. ....#  #.# ##.###...† #..##..### #.##†.## #># #....##  #.K@..:....###...#.##.....####...### #.##... #.### #. #.#.. #.# ...# # #...#.. ...... #..### #....##  #.#.#  ....:j6Z20:jֺ) _You encounter a kobold. It is wielding a +0 whip and quivering stones. _You see here a parchment of Magic Dart.  The helpless kobold fails to defend itself.  You hit the kobold with your +0 hammer.  The kobold is moderately wounded.  You hit the kobold with your +0 dagger:j(:j7=1.6 (1.1Kinetic GrapnelRev :j:jJ _You kill the kobold!:jZ:j:jQ:j H _No target in view!:j;  _ #...#...#..########......# ##..#.###...##.###...†....=#..##..###...#.##†.## #>#..###....## ......##.)...@....###...#.#.-#.....####...### #.#.....####... #.### #. #.#..## #.# ...#.. ......# #....###.#.#....  You pick up a parchment of Magic Dart and begin reading...4.6 (3.0-5.6 (4 _You add the spell Magic Dart to your library.:jI:jmM  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.3   1.0   0   i + Spellcasting 2.1   4.2  -2          :j)O b - Maces & Flails   0.0   1.2  -1   j + Forgecraft5.2   4.2  +2   c - Unarmed Combat   0.0   1.2  -1              d + Short Blades 0.4   1.2  -1       e - Long Blades   0.1   1.0   0               f - Armour   0.0   1.2  -1      g + Dodging2.3:jO   3.6  -1      h + Stealth2.1   3.6  -1                                                      The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [[33:j?Pnm/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets:j :j&:j-#...#....... Canight the Tinkerer#..########.. Coglin....# ##.. Health: 24/24 ========================#.#########... Magic: 6/6========================##.###...†....= AC: 4Str: 10#..##..###..... EV: 11Int: 14#.##†.## #>#..# SH: 0Dex: 14#########....## ......# XL:  3 Next: 77% Place: Dungeon:2#.)...@....###...#.#..# Noise: ---------  Time: 725.6 (0.0):j.#.....####...### #.#.....## c) +0 dagger {Nhalah a) +0 hammer {Surin}##... #.### #. #.#..## Cast: Kinetic Grapnel#.# ...# # #...#.. ......#..### #....###.#.#....  The kobold is moderately wounded.You hit the kobold with your +0 dagger. _You kill the kobold! _No target in view!  You pick up a parchment of Magic Dart and begin reading... _You add the spell Magic Dart to your library.:jHGQ:jb:j.:j:jG:jw:jZB:j:j[:jZ:j:jӜ:jA:jF:jI:jA,:j:jا:jj,:j:j:j,:j;:j(:j,:jµ:j:jJc  You encounter a bat.:j<#..##..####.##†.## #>#########....## ....#.)........###...#.##.....####...### #.#.....###... ###.### #. #.#..###.#..##...######.##...# :j.. #.............##..## # ##...@#########  #.#.## ..... ##.... #.##.:j ... ## b   bat (asleep)...:j%7#b:j,32.6 (7:jL23.6 (8 _:j:j6:jС #.##†.## #>##########....## ....###.)........###...#.##.....####...### #.#... ##...# ###.### #. #.# #.#..##...######.##...# .. #.............##..## # ##....#########  :j\#.#@## #.....##..... #.##..#... ##.. ...#b #.. ####.:j:jo+4.6 (1:j:j:jv #########....## ....###.)........###...#.##.....####...### #.#... ##...# ###.### #. #.# #.#..##...######.##... #.............##..## # ##....#########  ###.#.## #...@.# ##........g. #.##..#####... ##..# ......#b. #...#g   goblin (launcher, asleep) ## ##.#b   bat (asleep):j[40m ..:j :j5 &5:j":jM% _You encounter a goblin. It is wielding a +0 club and carrying a +0 sling.:jG3.###.)........###...##.....####...### #.#... ##...# ###.### #. #.# #.#..##...######.##... #.............## # ##....#########  ###.#.##  #.....##### ##.@......g. #.##..#####... ##..# ..... ....#..#b.# #...# ##. ##.## ## .. :j$N:jeZ6Kinetic Grapnel:j-#.....####...### #.#. ##...# ###.### #. #.# #.#..##...######.##... #.............## # ##....#########  ###.#.##  #.....##### ##........g. #@##..#####:jMC#....###..# ......... ....##..#b.### #...#... ##. ##.## ## ..b   bat ( :j:j&7:j{:j:jHy  ##...# ###.### #. # #.#..##...######.##... #.............## # ##....#########  ###.#.##  #.....##### ##........g.####.##..######..@.###..# ................##..#b.#####...#.... ##.. ##.## ### .. :j{ :j} :j &8:j :j{ :j`  #.#..##...######.#.. #............# ##....#########  ###.#.## .....######........g.< ####.##..#####....#....###..# :jZ{u.......@........##..#b.#####...#... ##.. ##.# #### ...<9 _Found a stone staircase leading up.:j .  The helpless bat fails to defend itself.  You hit the bat with your +0 hammer.:jÇ' :j}940.8 (1.2Kinetic GrapnelRev :jC:jŕG _You kill the bat!:jH:jJ:jJ:jJN:j[:jddX:jReT:j:f:j/g:jg:j9j:jm:j_m:jm:jr:jsX:j:j :j=:j:j]:jČ:jˍ:jF:jB:jE:j:j:j:j:j:j:j:j:j:jG:j:j:j:j/:jj:j:j:j6:j4 :j2 :jE :j :j :jw :jm,:j:j=:jE:jx:j`:j3:j:jA:jm:j:je:j:j%:j:j:j(:j:jt*J:j-,:j.,:jN/:j0:jK2,:j2:j34:j7:j8:jN8:j;:j?B:j@:jCB:jbD:jYGB:j5H:jI:jJI:jI:jK:jL,:jM:j P:j Q,:jQ:j`S:jxYB:j[:j[:jgi:j7j,:jk:j`m:j^s:ju:jv:jy:jB:j:j;:j_:j:j:j,:jS:j:jB:j[:j,:jn:j=:jc:j:jg:j':j`:jܞ:j:jܡ:jɣ:jݥ:j̦:j:j:j:j:j:jT:j:j%:j:j,:j:jQ:j:jļ:jC:j@:j:jO:jg:j:j:j:j:j:j#..#.##### ....#.#... ... #.#.# ... .######...# #.[ .....†....## #.# ####.#.##.†#####.# #......###<....#.# <....### ###### 814.8 (74.0) :j{##.#...#####...#.....# #...#.........#.###.# ..########....#.##..# ..# ##......##.## #########..........# ###...†....=.##.##.# ##..###......†..#..# #†.## #>#..######.##:jh:j,5.8 (75:j$:j- _Found a leather armour.:jI :j :j ^ _No target in view!:jJ1M##. .r....#### ....... #.#...######...# #.[ .....†....## ###.#.##.†#### #......###<....#@# <....### ##......#####...#####...#.....# #...#.........#.###.#....##..r   quokka (asleep).............#..:j$:jB%#6.8 (1:ju%.0):j7+:j-W _You encounter a quokka.:j\## #..$....... .r......#### .....g..... #.#....######...# #.[ .....†....## ###.#.##.†#### :jN]#......###<....#.# <....### ##......####...#####...#.... #...#.........#.##########....#.##.. ..# ####.##g   hobgoblin (asleep)######.........#...†....=.##.##:jhi  You encounter a hobgoblin.:j0j&7:jp:jr+ _Found 19 gold pieces.:jݸD #......K!.### #..$......#. #.r.......######.....g...#.. ........ #.#....g######...# #.[# .....†....## ###.#.##.†#### #......###<....#.# <....### ##......####...#####...#.... #...#.....#########.##.. ..# ####.##g   goblin (asleep)######.........K   kobold (missile, asleep):j .rYou encounter a goblin and a kobold.The kobold is quivering stones.Found 2 blue potions.:j[ Kggrgwandering)gK)The goblin shouts!:j*X((((((:jGUG.g:jVg.:jVY.r:j^c.....[:jN`\====8Kinetic Grapnel:jkg:jiW _The kobold throws a stone. The stone hits you but does no damage.:jD....#  #......K!.# ### #..$# #.. #.# #.######.........##.#.......r..g...# #.#.# #....g....# ######...# #. ....†....## #.###.#.##.†#####.# ......###<....## ....### ##......#### .#...#####...#.....# .#.........#.###.# ########....#.##..# .# ##.#.r.K.g[9;:jhEm45H=---9:jW _The goblin hits you but does no damage. _You see here a +0 leather armour.:j s .Kh - a +0 leather armour:j2 Y---20:j :j" _The quokka barely misses you. The goblin barely misses you.:j3..........# #!.#### #..$......# #.. #.....K...# #.######.........# #.#......# #.#.# #...rgg...# .######...# #..# .....†....## #@## ####.#.##.†#####.......###<....#.# <....### ##.....#### #.#...#####...#.....# #...#.........#.###.#########....#.##..# ..# ##......##.## #######.....r:j5G.K:j5(.g.:jT7& :j7g.  The quokka attacks as it pursues you! The quokka closely misses you.:j?:jc@&1:jG:j&Jz _The goblin attacks as it pursues you! The goblin closely misses you.:jBc#!###$......#.. #.........#######.....K...#..............## #....g... .######...# #rg# ....†....## #.## ####.#.##.†#####@# ......###<.... <....### ##......#### #.#...#####...#.......#.........#.### ..##########. ..##.# #########....# ...†....=.##.##:jDV.r:jKE-g.:jpGTg..K:jG:jRD-2:jY:j[:jw .gYou closely miss the quokka with your +0 hammer.You closely miss the quokka with your +0 dagger.The quokka barely misses you.:j.K=4.0 (1.2Rev  _The quokka bites you but does no damage.:j K.  You hit the quokka but do no damage.You closely miss the quokka with your +0 hammer.:j gg5.2Rev+ :jA :j S _The quokka barely misses you.:j' .  You hit the quokka with your +0 dagger.  The quokka is severely wounded.You hit the quokka with your +0 hammer.:j) G.g:j0 E.K:j7 Eg   hobgobling   K   kobold (missile):j; 85/25836.4:j[C :jD J _You kill the quokka!:jZP_ .  You hit the hobgoblin with your +0 hammer.:j[$.g:j{\+K.:jf g   K   kobold (missile)  You kill the hobgoblin!:jjjn77.6Rev* :jq:j^sT _The goblin closely misses you.:j;| )You hit the goblin with your +0 hammer.:jE K   kobold (missile)  You kill the goblin!:jLS(((((:jG.K:jRG@...:jr/98.8:j:jn _The kobold throws a stone. The stone closely misses you.:j| )You hit the kobold with your +0 hammer.:j(:j͐m9130.0Kinetic Grapnel:j:j$J _You kill the kobold!:j:j:j:jܷH _No target in view!:j:j>:j[ :j H _No target in view!:jxp :jq :j(t :jdx :jz :j0 : _:j%   Items here: ( )) †. _Rev+ Rev :jD  :jĽ H_You now have 106 gold pieces (gained 19).:jS 3:j :j :j ,:j :j :j$ >:j :j :j* 3:j :j :j ,:j :j O##### #....######### .............# #.......@.#-  ### #.........#  #.. #.........#  #.######.........#  #.#..............#  #.#.####.........# :j~ ##...# ###..###### †....## #)##.##.†#####.#:ja 043.0 (13.0):j F-4.0 (14:jk :je R _j - 2 blue potions:jI:j:j0,:j,:j:já:j:jq:j,:j":j2:jKc  You encounter a bat.:j4U #####  #....######### .......@.....# b.##.........# ### #.........# #.. #.........# #.######.........# #.#........#:j2b   bat (asleep) #.#.####.........# ######...# ###..###### :j....†....## #)##:j17.0 (3.0):j28.0 (4 _:j{:j:j>  ##### #....#########  .......@.....#  b.##.........#  ### #.........#  #.. #.........#  #.........#  ..........#  ##.........#  ###..###### † #)##:jG s ##### #....#########  .......@.....#  b.##.........#  ### #.........#  #.. #.........# #.........# ..........#  ##.........# ###..######† #) _A bat is nearby!:j0 ######....#......##b.##...# ### #.#  #.. #.#  #.######.# #.#....:j 2.#  #.#.####.# .######...# ###..###### .....†....## #)##:j2$b.:j3.b:j4.b:j5:Nb:j;L9.0 (1Kinetic Grapnel _:jA:jB:j ######....#.b.##..##.# ### #.# #.. #.# #.######.# #.#.....# #.#.####.# :j%#.######...# ###..###### #.....†....## #)##:j.b:jb.:j:j]4-=50:jB:j7' _The bat hits you.:jZX #######....#.b@..##..##.# ###. #.# #.. #.# #.######:jX.# #.#.....# #.#.####.#  #.######...# ###..##  #.....†....## #)##:j\".b:j\&.b:je:jDh&1:jLn:jp :j qK_The bat closely misses you.:jԆ ##########....#########................###..##@.###. #.b.. #..#####.....#####.######...# ###..#####....†....## #)## ######.#.##.†#####.#.b..b:j= :jY &2:j :j֗ : _The bat hits you but does no damage.:j\ ##########....#########................###..##..###. .. #.b######.......#####.######...# ###..#####....†....## #)## ######.#.##.†#####.# ..#......###<....:j B.bb.:j :j T5=3:jH :j P _The bat barely misses you.:ji .b  You closely miss the bat with your +0 dagger.You closely miss the bat with your +0 hammer.:jD:jX4.2 (1.2Rev :j:jhy _The bat hits you but does no damage. The bat completely misses you.:j} .b  You closely miss the bat with your +0 hammer.You closely miss the bat with your +0 dagger.:j:j)b.:j:j^5.4Rev+ :j _The bat closely misses you. The bat hits you but does no damage.:j .b  You miss the bat with your +0 hammer.You barely miss the bat with your +0 dagger.:j!b.:j2:j_f6.6Rev* :j|:j _The bat completely misses you. The bat misses you.:j8 .b  You barely miss the bat with your +0 hammer..b:jvY=7.8:jE:j% _You miss the bat with your +0 dagger. The bat completely misses you.:j ###### ####....# ..........# ###..##.# ###. #.@.b.....# #.. #.# #.######.:j # #.#.....# #.#.####.# #.######...# ###..###### :jY b.:jY #.b:j :j +80:j :j! P _The bat barely misses you.:j ###### ####....# ..........# ###..##.# ###. #.# #.. #...b.....# #.######.# #.#.....# #.#.####.# .######...# ###..###### .....†....## #)##.#.##.†#####.# b..b9Rev+ :j! g _The bat closely misses you.:j= A###### ####....# ..........# ###..##.# ###. #.# #.. #.....b...# #.######.# #.#....# ######...# ###..###### .#.##.†#####.# :j^ b.60 _The bat closely misses you. The bat hits you but does no damage.:j .b  You closely miss the bat with your +0 dagger.b.:j  You miss the bat with your +0 hammer. The bat hits you but does no damage.:j׏4-2.0 (1.2Rev* :jN= _The bat hits you.:jA †  You hit the bat but do no damage. You sock the bat with your +0 hammer!:jG/:jl33.2Kinetic Grapnel _You kill the bat!:j2 _No target in view!:jB 3:j  _5=Rev+ =:j Rev :j ,:jp :j5 :j :j/ :jW :jL :j ,:j :j :jN :j (:j _:j :j :j :jS >:j n:jM  _You now have 112 gold pieces (gained 6).:j} :j 4:j{ ##.######...# ####.....÷....## ##############.#.##.÷#####.........#......###<....#########.<....### ##..... ###.#...#####...#. ##...#.........#. ######..########....#. #....@..# ##......-911.2 (48.0) [...###.#########....... # ##.###...†....=.##. #..##..###......†.. #.##†.## #>#..##### #########....## ......#  .###.)........###...#.#:j ..#  #.....####...### #.#.....## #   ##...# ###.### #. #.#..## ## :ju :j F-2.2 (49:j :jK ( _Found a ring mail.:jP3:j:j! ##.######...#  #.....÷....##  ####.#.##.÷ ...#......###<.. ########.<....### ## ###.#...#####. ##...#. ######..########.. #.@.....# ##4.2 (2.0)_..[...###.############### ##.###...†....= #..##..###.... #.##†.## #>#.. #########....## ......# .###.)........###...#.#..# #.....####...### #.#.....## ##...# ###.### #. #.#..##:j3,:j>9v5.2 (3 _Found a faded altar of an unknown god.:j%3:jw:jm:j:j:jeX:j:j':j,:j=:j:jG ,:j :j :j:j:j:jqA  You see here a +0 ring mail.:j:j  _:jU:j:j :jO:j@:j!:j#:j#:j$:ja+S  There is a faded altar of an unknown god here.:j.:jG/ _:j0:j]3:j6i  You encounter a hobgoblin.:j> #.... ############# .........#... ########.<. ###.# ##. ######..##:jg?k.##.#####.......# g......@._..[...###.######:..##############.###...#..##.# #.##†.# #########.. .###.)........###. g   hobgoblin (asleep) ##...### #.:j? ##...# ###.### #. #.#..##...######.#:jT,24.2 (9:j65.2 (10.0) _:jk:j:j/ l#.#..#.#.<.###.#.##...#######..#.##.#.......# g._..[...###.###:..#.###.... #..##..## #.##†.# .###.).###.#.....####...### #.# ##...# ###.### #. # #.#..##...######.## :jY0 16.0):j7 :jr8 :jՀ#.....÷#.#.#.#.<....####.#.##...#.######..#.##.#.# g...[...###.###:..#.###.... #..##..# #....## ..###.).###.:jJ#.....####...### #.#.##...# ###.### #. #.#.#..##...######.##.:j:j&7:jO:jd _There is a faded altar of an unknown god here.:j\T  This altar belongs to (a) Zin, (b) Ru or (c) Gozag, but you can't tell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.:j #.....÷ Canight the Tinkerer#############.# Coglin.........#..... Health: 25/25 ========================########.<....# Magic: 6/6========================###.#... AC: 4Str: 10##...#. EV: 11Int: 14######..#### SH: 0Dex: 14.##.###########.......#XL:  3 Next: 93% Place: Dungeon:2g........@..[...###.###### Noise: ---------  Time: 927.2 (0.0)##:..##############.###... c) +0 dagger {Nhalah a) +0 hammer {Surin}...#..##..## Cast: Kinetic Grapnel##.##†.###########....## ..###.)........###...[:jJ! m #.....####...### #.#. ##...# ###.### #. #. #.#..##...######.##.  _There is a faded altar of an unknown god here. _You encounter a hobgoblin. _There is a faded altar of an unknown god here.  This altar belongs to (a) Zin, (b) Ru or (c) Gozag, but you can't tell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.  Zin accepts your prayer!Zin welcomes you!:jh" /  --more--:jj@  You pay a tithe of 11 gold.:j(mT of Zin *.....8.2 (1:js:ju _You can now donate money to Zin. You can now recite Zin's Axioms of Law.:jM:jP Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - ReciteNone10% e - Donate Gold:jgQzNone0% [?] toggle between ability selection and description.:jo\Nescribe what?:jNo what? :j Nescribe what?:jk" Donate Gold Donates half of your gold to Zin, which will increase your piety over time. The overall increase is determined by the size of your donation. Range: N/A This ability costs: nothing.:j<$ Ability - describe what? CostFailure  f - Invent GizmoNone0%  Invocations -  X - Renounce ReligionNone0%  a - ReciteNone10%  e - Donate GoldNone0% [?] toggle between ability selection and description.:j Recite Preaches to nearby monsters about Zin's laws for a short duration. After finishing a recitation, it cannot be repeated for a short time. :jThe recitation will have different effects depending on the target: the chaotic and unclean will be affected by powerful and damaging effects, undead and demonswill be affected by weaker rebukes, and any other intelligent creatures will have confusion sown amongst them, with heretics and priests of gods other than Zin being punished much more strongly. The effectiveness of the recitation is increased by Invocations skill and piety. Range: N/A :jDThis ability costs: nothing.:j- R Ability - describe what? CostFailure  f - Invent GizmoNone0%  Invocations -  X - Renounce ReligionNone0%  a - ReciteNone10%  e - Donate GoldNone0% [?] toggle between ability selection and description.:ja:ji:j#.....÷ Canight the Tinkerer#############.# Coglin of Zin *..............#..... Health: 25/25 ========================########.<....# Magic: 6/6========================###.#... AC: 4Str: 10##...#. EV: 11Int: 14######..#### SH: 0Dex: 14.##.###########.......#XL:  3 Next: 93% Place: Dungeon:2g........@..[...###.###### Noise: ---------  Time: 928.2 (0.0)##:..##############.###... c) +0 dagger {Nhalah a) +0 hammer {Surin}...#..##..## Cast: Kinetic Grapnel##.##†.###########....## ..###.)......:j՜..###... #.....####...### #.#. ##...# ###.### #. #. #.#..##...######.##. Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.Zin accepts your prayer!Zin welcomes you!You pay a tithe of 11 gold. _You can now donate money to Zin. You can now recite Zin's Axioms of Law.  Okay, then. _:jxI:j:j]:jP _:j}k  A hobgoblin comes into view.:j̜ #.... # ..# ##.<... ###.# ##.. ######.. .##.##.......# g._..[...###. ##:..##.### ...:j #..##.. # #.##†.# ##....## .###.)..###. g   hobgoblin (asleep) #.....####...###  ##...# ###.### #. #.#..##...######.#:jK+9.2 (1:j330.2 (2 _:jt:jdz:j V #  .# #.< ###.# ## ######...##.#.#.g.._..[...###..##:..:jf V#.###.. #..##### #.##†. #.... .###.).### #.....####...### #  ##...# ###.### #. #.#..##...######.:j :j5 +1.2 (1:j :jf :j50 #  .# #.<:j0 ###. ### ######..#..##.#.#.g._..[...###..##:..#...:j0 #..##.####.. #.##†#.# #....:j#1.. .###.).... #.....####...##:jT1#... ##...# ###.### # #.#..##...######:j9:j;<&2:jB:jD:j` ### .. .##[ #.<#. ####. ## #. ###### #..##.# #.g._..[...###.#..##:..#. .......# #..#.####... #.## #.## # .. .###.). ... #.....####...### ... ##...# ###.### #.#..##...:j:jϒ=3Kinetic Grapnel:jě:j8# _Found a robe.:jh # ##.  ... . #[# #. #.# # #.# ... #.# ###### #..##.# #.g._..[...###.:j+; #..##:..#. .......# #.. #.####... #. #.##. # ..# .###.). ...##.....####... ....##.:jr..# ###.### #.#..##...:j<.g:j"Mg:jN&4:j :j :jX\& ##.  ...  #[# # #.# ### #.#  .... #.#  #..##.# #..g._..[...###:j;] #..##:..##.........# #. #.####.... #. #.##.# # ..# .###.) ...##.....####... ....##...# ###.### #.#..##...:j:j4\4-=5:j՜:j- _The hobgoblin hits you.:jU 7  You barely miss the hobgoblin with your +0 dagger.You barely miss the hobgoblin with your +0 hammer.5=6.4 (1.2Rev :jt\ :j^ W _The hobgoblin closely misses you.:j  You closely miss the hobgoblin with your +0 hammer.You hit the hobgoblin with your +0 dagger.:j9:j\7.5 (1.1Rev+ :j:j@ _The hobgoblin hits you but does no damage.:j1_ .  You hit the hobgoblin with your +0 hammer.:j2:jt :j=78.7 (1.2Kinetic GrapnelRev* :jh)c _You kill the hobgoblin!:jl ? ##.  ...  #[# # #.#  ####. #.# ....# #.#  #..##.# #._..[... #..##:.. #.........# #..#.####.... ### #.##.# # ..# .###.) ...##.....####... ....##...# ###. #.#..##...:js :j v j-90Rev+ :j]| :j%~ :jL##.########... ........#[# ######### #.#  ####. #.# ....# #.# ##### #..##.###########....#.........._..[...####..##@..#############.........# #....#.####....##.## #.##.# #########. :j..# .###.)..........##.....####...#....##...# ###.### .. #.#..##...#.. #.........:j:j@-40:jw:jQc  You pick up a parchment of Teleport Other and begin reading...:j7*1.7 (2:j:jG _You add the spell Teleport Other to your library.:j):j*:j+:j/:j2:j7B:j::j:>Rev :j0<:j=>:jA:jsA:j7C:jE:jH:jI:jgJ:jM:jbO:jO:j Q:jS:jjV>:jW:jY:j.\:j\:j]:jc,:jd:jGi~ _h - 4 scrolls labelled TIENAE ZUELIG (gained 1):jLlj  You encounter an endoplasm.:ju #... .j ## .    .# # ###.##.# # ...... .. ##..#[# ### #.@##.# #.####.###.#  #......###.# ### ######..##.###.#.........._..[...#:j]v#..##...############ j   endoplasm (asleep)#.........#....#.####....######. #.##.# ########:j+9.7 (8:j'350.7 (9 _:jĉ:jv:j  .j  .#  .# .# #  ###.##.#  ......  ##..#[#  #.@##.#  #.####.###.#  #......###.#  ######.. #..._..[ #..##. #....  ....#.#    :jU .j  .#  .# .# #  ###.##.#  ......  ##..#[#  #.@##.#  #.####.###.#  #......###.#  ######.. #..._..[ #..##. #.... ....#.#    _An endoplasm is nearby!:j###...##. #...####.j ##.....#.# #######.# # #.# # ...####.##.#### #######>.............. .......##.@#[# #######:j #..##.# #.####.###.#  #......###.# ##########..##.###########............._..[... #..##...############# #.........# #....#.####....# :jN:jt+1.7 (1:j{:j; _Found a stone staircase leading down.:j M ###.. g##...#....###j##.....###### #.# # #.# # ...####.##.#### #######>......@....... ..........###..#[##### ####### #..##.##.####.###.#.###.j   endoplasm (asleep)#g   hobgoblin:j &2:j p _You encounter a hobgoblin.:js0  ###.. ###.. g##...#....###j##.....###### #.# # #.# # ...####@##.#### #######>.............. ..........###..#[##### ####### #..##.#####.###.#......###.# ##########..##.###########... #.........._..[... #..##...############:j4 :j#9 =3Kinetic Grapnel:j? :j@ :jSQ. ###.. ###.. g.##...#....###j##.....###### #.# # #@# # ...####.##.#### #######>.............. .......:jT...###..#[##### ####### #..##.####.###.# ......###.# ##########..##.###########... #.........._..[...:jV).j.:j]Qj:j^&4:j-d:je:j... ... ###...r ###.. g..##...#.....###..##.....j###### #@# # #.# # ...####.##.#### #######>.............. ..........###..#[##### ####### #..##.#####.# :j......###.# #### r   rat (wandering)######..##.###########...:j .rYou encounter a rat.:jm:jO.=5:jD:j@ _The endoplasm hits you but does no damage.:j .  You hit the endoplasm with your +0 hammer.  The endoplasm is heavily wounded.You hit the endoplasm with your +0 dagger.:jC :jX6.9 (1.2Rev :j% :j[V _The endoplasm barely misses you.:jI .  You hit the endoplasm but do no damage.The endoplasm is severely wounded.You hit the endoplasm with your +0 hammer.:jU g   hobgoblin (asleep):j :j SCanight the Tinkerer......Coglin of Zin *..........### Health: 25/25 ========================....###.. Magic: 6/6========================g..###...# AC: 4Str: 10##..#...### EV: 11Int: 14#..##..... SH: 0Dex: 14#.#:j "###### XL:  3 Next: 102% Place: Dungeon:2#@#Noise: =--------  Time: 958.1 (1.2)# #.# #c) +0 dagger {Nhalah a) +0 hammer {Surin}...####.##.#### ####### Cast: Kinetic Grapnel>.............. ....... Rev+ ...###..#[##### ########..##.#g   hobgoblin (asleep)#.####.###.##......###.###########..##.###########...The endoplasm is heavily wounded.You hit the endoplasm with your +0 dagger. _The endoplasm barely misses you.You hit the endoplasm but do no damage.The endoplasm is severely wounded.You hit the endoplasm with your +0 hammer.:j _You kill the endoplasm!You have reached level 4!:jX /  --more--:je L31/317/754 1% :j_l :jxn O _You feel agile.:jQds#.# ..# ###......# ###.. g.."..# ###...#......# #...###.r....# ##.....###### #.# # #.# # ...####.##.#### #######>.............. ..........###..#[##### ####### #..##r   rat (wandering)####.##......###.# ####:jj r.  Found a dented beryl amulet.:jXlF.g:jkrrgr:jvsJ====90:jy:j=|C _The rat squeaks loudly. The hobgoblin shouts!:j  .gYou barely miss the rat with your +0 dagger.You closely miss the rat with your +0 hammer.=---60.3 (1.2 _The rat barely misses you.:j[ †You hit the rat with your +0 hammer.   You kill the rat!2---1.5Rev*  _The hobgoblin closely misses you.:j  You hit the hobgoblin with your +0 hammer.  The hobgoblin is moderately wounded.You hit the hobgoblin but do no damage.:j'2.7:j_:jC _The hobgoblin hits you but does no damage. x2:jl  You closely miss the hobgoblin with your +0 dagger.The hobgoblin is moderately wounded.:jm'3.9:jt:ju _You hit the hobgoblin but do no damage. The hobgoblin closely misses you.:j   You barely miss the hobgoblin with your +0 dagger.The hobgoblin is lightly wounded.  You barely miss the hobgoblin with your +0 hammer.5.1:jw:jO _The hobgoblin misses you.:j  You closely miss the hobgoblin with your +0 hammer.The hobgoblin is lightly wounded.  You hit the hobgoblin with your +0 dagger.:j'6.3:jZ:jW _The hobgoblin closely misses you.:j?}  You hit the hobgoblin with your +0 hammer.  The hobgoblin is almost dead.:jA~'7.5:j$:j _You hit the hobgoblin but do no damage. The hobgoblin closely misses you.:j_ .  You hit the hobgoblin with your +0 hammer.:jR:jp48.6 (1.1Kinetic Grapnel:j:jM _You kill the hobgoblin!:j2 {  You see here a rat corpse. _Rev+ :jV :j Rev :j :j- :j ,:jY :jW :j ,:jH :j> :jȯ ,:j :jò :j >:j :j :j@ 3:j :j :j :jB :jZ :j :jZ :j :j/ :j :j ,:j :jN :j B:j :j :j8 :j& :j :jF #......# ### #..."..# ###..##......# #...##.†.....# ##...#.##.#### #####.##.# ### #.##.# .....####.##.###########..>....@................-86.6 (18.0).....###..#[#############.[ #..##.#:j ##.####.###.# #......###.# ## ######..##.#####. #.........._..[... #..##...########### #.........#:jf :j F-7.6 (19:j:j) _Found a scale mail.:j:j$:js:j:j˫:j):j.,:j,:jO:ji:jg,:j :j@:j  There is a stone staircase leading down here. _:j :j:jl:j:j7B  You see here a +0 scale mail.:j:j _:jn:jf:j,:j3,:j?B:j:jl:j:j :j:j:j*:j:jT:j),:j:j:j:j::j:j:j:j:j@:j :j:j:j:j) :j :j_ :j :j:j2,:jG:j:j:j:j:j:j":jv:j:jr:j :j*!:j":j#:j%,:jW&:j':j):j):j*:j%,:j.,:j40:j0:j1:j2:j2:j4:j5:jK6:j"7:j8:j9:jM::j`;:j?:j*@:jz@:j2A:j=C:jD:jD:jE:jI:jT#...###.........# #.......#.####....# #...#####.####.##.# ###.............# .#####............##.....#..............##...# #.............. #.#.. #............. .. #. #...@....... # ##1016.6 (:jUl29.0) #...........  ##..........#.. ##.......... ##. ##.######)<.# ####. #.# ....#.... ### .........  .##..#..#  .... ##..:jUE :j\:j`,7.6 (30:je:jUi$ _Found a sling.:j;3:jz:j#:j*$:j$:j`)n:j*:j!,,:j-:j/:j1:j42:j3:jr5,:j5:jf6:j7:j8:j9:j+::j::j<,:jp=:j.@:jIA:jA:jYB:jME:jAF:jF:jG:jJ:jK,:j^L:jM:jRX:jRS:jS:jT:jCV:jQW:jW:jX:jY:j,[,:j%\:j)b:jdi  You encounter a hobgoblin.:ji#..............##.#..##...####.................##.........#..............######....###..............# ###.#.## ##............## #.....#######...........# ##........g:j:j##.######)<.######.##..#####.#######....#....###..######..................#.##..#..#####....######....###......##.# #..### ######.... #..# #...# ## g   hobgoblin (asleep)..g#>..# :jp-31.6 (14:j]r,2.6 (15:jv:jqx; _Found a stone staircase leading down.:j3`...##..................######....####...........# ###.#.## #......## #.....##### ##.....# ##........g ##.######)<.######.##..#### #.#######....#....###..##....................... ......#@##..#..#####...#.######....###......## #..### ######..... #####. ##g >..####:jQ:j\13.0):j:j:j_8U#.##########...# ###.#.## #....## #.....######.# #...g.######)<.######.##..#####.#######....#....####........................ ......#.##..#..#####...##.######.@..###......##.# #..### ######......#..# #####...#  ###...g#..>..# ######:j#9*# :j@:j{A=4Kinetic Grapnel:jNG:jH:jJ ###.#.## ### #.....###### ##....# ##........g. ##.######)<.######.##..##### :j]##....#....###..##........................ ......#.##..#..#####...########....###......## #.@### ######...... #####.. ###.....g#...>..:jV7####### :jo:j&5:j&:j`:j Y### #.....###### ##....# ##........g. ##.######)<.######.##..##### ##....#....###..##........................ ......#.##..#..#####...########....###......## #..### ######...... ######.... ####.....g :j #...>..######:jk 5g.:j2 Ng:j E====6:j# :j@% + _The hobgoblin shouts!:j,p  You hit the hobgoblin with your +0 dagger.  The hobgoblin is heavily wounded.You hit the hobgoblin with your +0 hammer.:jq 0-=---7.8 (1.2Rev :jJx :j@z - _The hobgoblin hits you.:j| †You completely miss the hobgoblin with your +0 dagger.The hobgoblin is severely wounded.You hit the hobgoblin with your +0 hammer.:jp' :j-7---9.0Kinetic GrapnelRev+ :jZ:jM _You kill the hobgoblin!:j:j:j1=Rev :jB:jX:j:j:j:j:j:j7:jD=:j:j6:j:jH:j6:j:jm:j:j:jX:j:j:j:j:j:j:j:j:j1:j:j:jz:jy:j:jn:j:j,:j:j:j :jk :j :j :j :j/:j:j:j:j:jU:j:j#:j:j:jL:jZ:j:jF:jd":j#:j#:jy$:j':j(:jK(:j):j+:j -:j]-:j-:jt0:j{1:j1:ju2:j4:j<6:j6:jt7:jb::j`<,:j=:j?:j@:jCA:jB:j6D:jE:jF:jG:jH:jJ,:jK:jM:j?O:jO:jP:jR:jT,:jhX:j`[:j]:jm]:j^:j?a:jVb,:jc:jd:jof:jf:jg:ji:jk:jk:jl:jZn:jo:jDp:j:q:jB:jև,:j:jό:j:j<:j\X:jo:j7:j:j:j՚:jƜ:j؞:jH:j:jV:j}:j:j:j:jk:jR:j׻:j!:jp:j:j,:j:j:jk:j:j:j<:j,:j>:j:j:j<:j:jt:j,:jU:j:j#:j:j:jn:j:j:jm:jT:jY:j:j%:j:j:j:j:j:j:jr:j3:j:jf:j:j:j(:jg,:j:j:jh:j:j4:j:jM,:j:j:j :j :j :j :jm :j :j:j:j,:jg:j7:j:j:j:j:jl:j:j:j:j# :jq :j>!:j#:jI%:j%:j&:jm):j+,:jH,:j/:j1:j1:jx3:j6:jB9h  A goblin comes into view.:j3C#.####.##.# #########....###..... .......##.###.)........###...#.# .......##.....####...#####.#..... ........##...#####.### #..#.#.. ........##.#..##...######.##...## ...........##.............##..## ........######....############# ........# ###.#.## .......## #....@############## - .......# ##........g........ :jXD####)<.######.##..###########...# #####....#....###..####.......... ........................######### ....#.##..#..#####...####g   goblin (launcher, asleep) #####....###......##.######..### ######........#### #####..######........:j_106.0 (67.0)-7.0 (68 _:jp......##.###.)........###...#.###.....####...#####.#.....#...#####.### #..#.#..####.#..##...######.##...## ..##.............##..## ######....############# # ###.#.## ## #.....############### #...g........### ###)<.######.##..###########.......#....###..####........... .......................########## ...#.##..#..#####...#### ####....###......##.## :j~ry #..### ######........#### ####..# #####........ .....†#  #####....:j[y:jyH8.0 (1.0)Kinetic Grapnel:jތ:j##.###.).###...#.#..###.....####...#####.#.....###...#####.### #..#.#..## ##.#..##...######.##...## ##.....:j7##..## ######....# # ###.#.## ## #.....# # ##.g.:ju### )<.######.##..#:jZ...#....#....###..####.:jЕ9........#.:jX#.##..#..#####...#### #.:j5C....###......##.##### #:jvS#..### ######.....:je..# #####.. :j:j&9:j:jw:jW$##.###.).###...#.#..# ##.....####...#####.#.....## ##...#####.### #..#.#..## ##.#..##...######.##...## ##.##..## ######....# # ###.#.## ## #.....# # ##.g.### )<.######.##..#:j%...#....#....###..####........#.# .#.##..#..#####...#### #.....###......##.##### # :jW-:j .'10:j|5:j6:jU##.###.).###...#.#..# ##.....####...#####.#.....## ##...#####.### #..#.#..## ##.#..##...######.##...## ##.##..## ######....# # ###.#.## ## #.....# # ##.g.### )<.######.##..#...# #....#....###..####.#.# #.##..#..#####...#### #. #....###......##.##### # #..### ######.#### # :j:j?&1:jA#:jU&:jd8  gg  )The helpless goblin fails to defend itself.  You hit the goblin with your +0 hammer.  The goblin is moderately wounded.=2.2 (1.2Rev :j,: _You hit the goblin but do no damage. The goblin barely misses you.:j   You barely miss the goblin with your +0 dagger.The goblin is moderately wounded.You closely miss the goblin with your +0 hammer.3.4Rev+  _The goblin closely misses you.:j)        ###.#.## #.....############## :jV ##.......@g........### )<.##..###########      †#  :j)        ###.#.## #.....##############  ##.......@g........### <.##..###########     †# :j@ :j :jn:j] _A goblin is nearby!:j~ )You closely miss the goblin with your +0 dagger.The goblin is moderately wounded.You sock the goblin with your +0 hammer!:j(:j84.5 (1.1Kinetic Grapnel _You kill the goblin!:jg##.###.).###...#.#..# ##.....####...#####.#.....## ##...#####.### #..#.#..## ###.#..##...######.##...## ###.##..## #######....# #:jh# ###.#.## ### #.....# ## ##..### # <.######.##..#...# ....#....###..####.#.# .##..#..#####...#### #. ....###......##.##### ####. ..### ######.#### # ..# :jic#####. # :jFo:jAq3-50:j&v:jy$  Things that are here::j%{K _a +0 club; a +0 sling:j##.###.).###...#.#..# ##.....####...#####.#.....## ###...#####.### #..#.#..## ###.#..##...######.##...## #.##.##..## #.######....# #.# ###.#.## #. .## #.....# #. .# ##.)### #. .######.##..#...######.#....###..####.#.# ##..#..#####...#### :j>#....####......##.##### ####. .### ######.#### ##. .# #####. # :j:jF-6 _:jJ:j :j4 :j}   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.5   1.0   0   i + Spellcasting 2.2   4.2  -2           b - Maces & Flails   0.0   1.2  -1   j + Forgecraft5.2   4.2  +2   c - Unarmed Combat   0.0   1.2  -1  :j %         k - Invocations   0.0   1.4  -2  d + Short Blades 0.5   1.2  -1       e - Long Blades   0.2   1.0   0               f - Armour   0.0   1.2  -1      g + Dodging2.3   3.6  -1      h + Stealth:j .2.2   3.6  -1                                                  :j     The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  :j [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  :j8 [!] training|cost|targets:jsQTargetTarget--  3.0 --  6.0 --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets:j?=[?25h[?0c0 :j- [?25l[?1c:j 3.0  -1 current training targets, if any.=] set aall targets:j4 :j5 :jo@ .##.###.)........###...#.#..#Canight the Tinkerer .##.....####...#####.#.....## # Coglin of Zin *..... ..##...#####.### #..#.#..## ## Health: 31/31 ======================== ..##.#..##...######.##...## #. Magic: 7/7======================== .....##.............##..## #. AC: 4Str: 10 ..######....##############. EV: 11Int: 14 ..# ###.#.###. SH: 0Dex: 15 .## #.....###############. XL:  4 Next:  8% Place: Dungeon:2 .# ##........)@.......### #. Noise: ---------  Time: 1116.5 (0.0) .######.##..###########...######. c) [0;10:j.A h;1m+0 dagger {Nhalah a) +0 hammer {Surin} ...#....###..####................ Cast: Kinetic Grapnel ..................##########.#### Rev+ ##..#..#####...#####....# ...###......##.#########.. .### ######........######. .######........## †######....You closely miss the goblin with your +0 dagger.The goblin is moderately wounded.You sock the goblin with your +0 hammer! _You kill the goblin!Things that are here: _a +0 club; a +0 sling:jH :j8J :jP :jQ :jh):j**:j*:j0:j1:jy2>Rev :j 7:j9$  Things that are here::j;:  a +0 club; a +0 sling:jM=:j= _:j>:j\@:jI:jJ:jN:jPB:jZ^:jb3:jTf:j6n,:jo:j:jД,:jX:jX:j,:j:j,:j:j:j(#........)..### #.# #.##..###########...######.# #..####................# ..........####.########## .#####...#### #....##........##.##### ####..#.... #####........#############......  #####..............# ###.... #####...# ######33.5 (17.0) ##.........#  #.........#  ########### :j:j:jE _Done exploring.:jJ :j eWhere to? (Tab - D:2, ? - help) :jJ 6 D - Dungeon :j u :j@ #........)........### #.#Canight the Tinkerer #.##..###########...######.#Coglin of Zin *..... ..###..####................#Health: 31/31 ======================== ............##########.########## Magic: 7/7======================== .#####...#####....##..... AC: 4Str: 10 ......##.#########..#..... EV: 11Int: 14 #####........#############....... SH: 0Dex: 15#####..............# ###..... XL:  4 Next:  8% Place: Dungeon:2#####...@......# ###### Noise: ---------  Time: 1133.5 (0.0)##.........#c) +0 dagger {Nhalah a) +0 hammer {Surin}[0:jW ;10m#.........#Cast: Kinetic Grapnel########### _You kill the goblin!Things that are here: _a +0 club; a +0 sling  Things that are here: _a +0 club; a +0 sling _Done exploring.:jw :j :j` P _:jמ :jy :j7 :j$ :jj :j :j :j :j :j :j :jǭ :j :j :j :jO :j :j :j :j :j :j7 :j :jb :j :ja :j :jT :j :j :j ,:j :j :j:j:j0:j:j5,:jQ:j|:j:jD :jD :jk :j :jz :j:jG:j/:j:j:j:j:j_:j:j$Y  There is a stone staircase leading down here.:j:j:jI$ _:j:j9&3:j;,:j<:j ># _You climb downwards.:jE .  ## ..  .. ...  .##..  ...  ##.######  #. 62.0 (28.5) #...####. #...#  ......#######:j9H:jL:jHOa _There is a stone staircase leading up here.:j]I:ja:jE:j]P _:jo:j:j:j:j:j):j:j:j:j):jף:j֦?  You pay a tithe of 1 gold.:j* . ..##### ..?...# ....##..............#.########<........#...####..#...#......########:j 6.0 (4.0)  You can now call upon Zin for vitalisation.:j) +7.0 (5:j:j? _You now have 111 gold pieces (gained 10).:js:jgt:jt:jGx:jgz:jz:j,:j},:j:jo:j,:jc:j܎:ja  You encounter a kobold. It is wielding a +0 club and quivering stones.:j............................ ......K ######...?.?. #...#........ #..##@....?.. #..... ##.#### #<..#...#:j"###..#...# K   kobold (missile, asleep)......########:jҦ,70.0 (3:j|21.0 (4 _:jƯ:j1:j ##########.$#.#.#..:j@  #......K######...?.?#...#.@.....#..##.....?#.............##.############<........#...####..#...#......########:j :j +2.0 (1:jk6 A _Found 13 gold pieces.:jWM##.$.#.#.#.#......K.######...?.?.#...#.#..##.....?.#...##.# #...####.. :juY3:j#W##.$.##.##.##.##......K..#######...?.?.:jW#...#.#..##.....?.#..##.#.##...####.. :ja:juZ4Kinetic Grapnel:jH########### #.$.# #.# #.# #...#  #......K..#######?....##...#...........##..##.....?.....##...............###.############.##<........ ##...####..#...#......:j\R5:jĿ _You see here a scroll labelled QUOCEI GISCH.:j"# #.$.# #.# #.# #.# :j##......K..## ######...?@?....# #...#.# #..##.....?.....# #..##.#<. # :j@2:j4-6 _:j=:j?:jh <# #.$.# #.# #.# #.# #......K..## ######...?.@....# #...#.# #..##.....?.....# #...##.##<. !# #...####.. .#...# # :jq :jvs &7:j| :j~ X _Found a metallic purple potion.:jQ _You see here a scroll labelled JICZIA YRIDEKH.:jI )The helpless kobold fails to defend itself.  You puncture the kobold with your +0 dagger!:j (:jd |98.2 (1.2Kinetic GrapnelRev :j :j< J _You kill the kobold!:j:j:j:j,:jT4(0.0:j:*9.2 (1:j(A:jCd _k - a scroll labelled JICZIA YRIDEKH:j############.......$.# #.........# #...# #.# #)..########...?......##.........# #..##.....# #....# ##.############.# #<........ !# #...####.. . #...# # ......####### 81.2 (22.2 (3 _l - a scroll labelled KIEKESCH MUOGE:j :j :j :j :j( :j ,:j :jq :j  ########### #$.# #.# #......... #..... #......)..## ######.# #...#...........# #..##...........# #...............# ##.############.# #<........ !# #...####... #...# #......4.2 (25.2 (3:j b _m - a scroll labelled QUOCEI GISCH:jܷ:j:j:ja:jX,:j,:j8B:j:j,:j,:jH\  You pay a tithe of 1 gold.:jd _You now have 123 gold pieces (gained 12).:jF :j! :j :j:j:j^:j:j:j:jP:j&:j(:j0,:j2:j5:j9:jR::j<:j?:j@B:jB:jOD:jF:jI:jwJ:jK:jN:jeQ:jQ:jZS:jU:jX,:jbZ:j:^:j4q:js:j:j%#.........##.........##......)..##  ######..........#  #...#...........#  #..##...........#  #...............#  ##.############.#  #<.............@#  :jNj1#...####......:..#  #...# .#######.#  ...... .# ######## .# .# #. . :j :jٓ1201.2 (16.0):jN,2.2 (17:j:j\ _n - a metallic purple potion:j^ :j_ :j` :jb :jd :jEi ,:j%p ;  #.........# #......)..########..........# #...#...........# #..##.....# #.......# ##.############.#:jq  #<..............## #...####..# #...# #.#######.# ...... .######### .# .# #. .  You pick up a parchment of Momentum Strike and begin reading...:j_w 13.0):jBy +4.2 (2:j~ :j H _You add the spell Momentum Strike to your library.:j:j Your spells (describe)TypeFailure Level  a - Kinetic GrapnelForgecraft2% 1 b - Construct Spike LauncherForgecraft4%2  c - Launch Clockwork BeeForgecraft9%3 Select a spell to describe [?] help [!]/[I] toggle spell headers:jS :j0:j #.........#Canight the Tinkerer#......)..##Coglin of Zin **....######..........#Health: 31/31 ========================#...#...........#Magic: 7/7========================#..##...........#AC: 4Str: 10#...............#:jEV: 11Int: 14##.############.#SH: 0Dex: 15#<..............##XL:  4 Next:  9% Place: Dungeon:3#...####......@..#Noise: ---------  Time: 1204.2 (0.0):jJl#...# #.#######.#c) +0 dagger {Nhalah a) +0 hammer {Surin}.......#Cast: Kinetic Grapnel########:j.#.##.. _m - a scroll labelled QUOCEI GISCHYou pay a tithe of 1 gold. _You now have 123 gold pieces (gained 12). :j_n - a metallic purple potionYou pick up a parchment of Momentum Strike and begin reading... _You add the spell Momentum Strike to your library.:j:j:j!:j":jY8:j8:jq9:j<<:j5>,:jB,:jC,:jnD:jxE:jF,:jdG:jI:jK:jK,:jL:jM:j;N:jN:jO:jP:j^Q:jQ:jhR:j2TB:j[Zn:j|[:j[:j \:j^:j'`:jbB:jc:jc:jd:jd:jAf:jf:jf:ji:j j:jij:jj:jk:jRm:jm:jm:jn:jfp:jp:jq:jq:jgs:js:jAt:ju:jv:jv:j>w:jx:jDy,:jy:jz:j{,:j0|:jV}:j]~:j~:j~:j;:j:jT:j:j:j:j,:j:j:j:jJ:j:j7:jw:j‰:j:jҋ:j0B:j9,:j,:jB:j?:jGX:j:j;:j|:j:j:j=:jj:j:j:j<:jn:j:j:j4:ju:j{:j:j:jH:j:j@:j:j׫:j:j:jo,:jޯ:j"B:jq:j,:jb:jT:jķ,:j:ja:jN:j:j:j:jB:j<:jJ:j:j:j:j:j5:j:j:j:ja:j:j:jf:j:j:j?:j|B:jM:j:jP:j:j:j:j>:j:j:j:j:j*:j:j:jo:j:jU:j.:j:j8:j+:j-:jm:j:j":j:j:j\:j,:jQ:j:jL:j:j:j,:jG:jV :j :j ,:j :j:j~:j:j:jl:j:jM:jv:j;:j:j:j:jIk  You encounter a ball python.:j"j#......###.############.# #<..............## #...####.........# ######:j"Y #...####.#######.# ###....# ..........> #.# #....#.# ########.... ###.# #.####.# #....###...## #.#....# :j=#y#....@.#.##.###.#.#### #....#.#....#...#.### :jn##....#.####.#.###...# ####.#..:j#\..#...# ###.###.####.#########...#S #..........### S   ball python (constriction, asleep)#. ##########.####.:j#N#....#####:j,0660.0):j1/,5.2 (61:j4:j6; _Found a stone staircase leading down.:j4 ##.############.# #<..............## #...####...# ##### #...####.#######.# ###.... ..........>. #.# #....#.########....# ###.# #.####. #....###...## #.#.... #......#.##.###.#.##:j6 #...@#.#....#...#. #....#.####.#.###...# ####.#....#...# ###.# #.####.#########.. #S# #..........## #.# ##########. #.# #... #.# #### :j<:jDe6.2 (1.0)Kinetic Grapnel:j<..............##...####.# ########.#######.# ###..............>. ....#########....# #####:j ##...## #.#.....#.##.###.#.####.#....#..###.#.###...###.#....#...# ### #.####.#########..S# #..........##.# ########## #...###:j_:jZ&7:j :j?:j+...####.# ########.#######.# ###..............>. ....#########....# ##### ##...## #.#.....#.##.###.#.####.#....#..###.#.###...####@#....#...# ### #.####.#########..S# #..........##:j.# ########## #...###:jq:jE&8:jw:jh:j !#######.# ###..............>. ....#########....# ##:jB ### ##...## #.#...#......#.##.###.#.####....#.#....#..#....#.####.#.###...####.#....#...# ### #@####.#########..S# #..........##.# ########## #...### :j :j &9:j :j :j? SS  )  The helpless ball python fails to defend itself.  You hit the ball python with your +0 hammer.  The ball python is heavily wounded.  You closely miss the ball python with your +0 dagger.The ball python bites you. The ball python closely misses you.  The ball python bites you but does no damage.27----  1  =70.4 (1.2Constr Rev :j z _The ball python grabs you. The ball python constricts you.:j@% :j&  ....>. #.#  #....# ###.#  #....#  #..... #....# #....# ####.#  #@# #S#  #.#  #.#  #.#  #.# #.# #.#:j   ....>. #.#  #....# ###.#  #....#  #..... #....# #....# ####.#  #@# :jGL#S#  #.#  #.#  #.#  #.# #.# #.# :j:j!0:j:job _A ball python is nearby!:j"c .  You hit the ball python with your +0 dagger.:j'):jC11 101.6Kinetic GrapnelRev+  _You kill the ball python!:je/:j91:jG6:j@:H _No target in view!:j I:j 8=---Rev  _:j h9==30==1== _HP restored.:j =:j4.   There is a stone staircase leading down here. _:jR1 X:j.2 B:jP: B:j< :j] :jd :jf :jfj ,:j"k ,:jo B:jr :j8w  You encounter a frilled lizard and a ball python.:jڋ  ######...... ## #...#.......... ...#### #..##................. #..................###.############.........#<......................#...####........l.....#.#...####.######S......@..........>..# #-#.###.#########....#### #....###.. #......#.# #....#.#.. #....#.### S   ball python (constriction, asleep) ####.#.... l   frilled lizard (asleep) #.####.#.# #.[:j |9;63H301.6 (30.0)-2.6 (31 _:j; :j :j\* ########## #...#...#### #..##...... #.....###.####.....#<.......#...####.l.....#.#...####..S...........>..# #.###.#.... #. #....##### #......#. #....#.# #....#. ####.# #.#### #.# #3.6 (1.0):jE ####### #...#.######..##..##..###....#<...#...####.l.....#.#...####..S.>..##.###.#.... #.. #....### ###. #......#.. #....#.##. #....#.## ####.# #. #.#:jL:jJO&4:jV:jth:jN :jcL Cast which spell? (? or * to list) :jOThe spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes  N - No:jS :j3  ######........ Canight the Tinkerer ##### #...#......... Coglin of Zin **.... .....######..##......... Health: 31/31 ======================== .........##............. Magic: 4/7=============----------- .........###.########### AC: 4Str: 10 ..........#<............ EV: 11Int: 14 ..........#...####...... SH: 0Dex: 15 ..l.....#.#...####.##### XL:  4 Next: 10% Place: Dungeon:3 :j ..S....@............>..# Noise: ---------  Time: 1304.6 (0.0) ###.###.#########....### c) +0 dagger {Nhalah a) +0 hammer {Surin} #.. #....### Cast: Kinetic Grapnel ###. #......# .. #....#.# #. #....#.# S   ball python (constriction, asleep) ## ####.#.. l   frilled lizard (asleep) #.### #.# _There is a stone staircase leading down here. _You encounter a frilled lizard and a ball python.Cast which spell? (? or * to list) Aiming: Launch Clockwork Bee (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetAim: a frilled lizard (asleep):j8 q######........ Canight the Tinkerer##### #...#......... Coglin of Zin **.........######..##......... Health: 31/31 ========================.........##............. Magic: 4/7:j9 =============-----------.........###.########### AC: 4Str: 10..........#<............ EV: 11Int: 14..........#...####...... SH: 0Dex: 15..l.....#.#...####.##### XL:  4 Next: 10% Place: Dungeon:3..S....@............>..# Noise: ---------  Time: 1304.6 (0.0)###.###.#########....### c) +0 dagger {Nhalah a) +0 hammer {Surin}#..#....### Cast: Kinetic Grapnel###.#......#.. #....#.##. #....#.# S   ball python (constriction, asleep)## ####.#.. l[:j@ m   frilled lizard (asleep)#.####.# _You encounter a frilled lizard and a ball python.Cast which spell? (? or * to list) Aiming: Launch Clockwork Bee (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetAim: a frilled lizard (asleep)  You lock target on the frilled lizard and prepare to deploy your bee.==5.6 (1Winding :jR   Cast which spell? (? or * to list)   Aiming: Launch Clockwork Bee (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move target  Aim: a frilled lizard (asleep)  You lock target on the frilled lizard and prepare to deploy your bee. _(Press . to continue winding your bee.):j:j2X--6. :j:jF@ _You continue winding your clockwork bee...:jc:jAk--7.. :jaV _You continue winding your clockwork bee...:js 7y:j , ally target)y   clockwork bee (minion):j+ 08:j* :j e _With a metallic buzz, your clockwork bee launches itself at the frilled lizard. :j ####### #...#.######..##.##.###..#<..#...####.l..y..#.#...####..S.>..#.###.#.... #... #.... ###.# #...... ... #....#. #.. #....#. ### ####.# #.  #.#y.9Kinetic Grapnel :j :jZ- ####### #...##......######..###.###.###.#.#<#.#...#####...l.y...#.#...####..S.>#.###.#....# #... #.... ###.# # ... #....# #.. #....# ### ####.# #.  #.# :j/k.Sy. :j C" .  The ball python hisses angrily.  The frilled lizard closely misses your clockwork bee.Your clockwork bee stings the frilled lizard..S :jfDS)y   clockwork bee (minion) :j I82==10 :j)Ud _The frilled lizard dies! :jJ G, ally target) Your clockwork bee stings the frilled lizard. _The frilled lizard dies!  You barely miss the ball python with your +0 hammer.You closely miss the ball python with your +0 daggerlocks its sights upon the ball python.  Your clockwork bee barely misses the ball python.-1.8 (1.2Rev  :j _The ball python barely misses you. The ball python closely misses you. :j .  You hit the ball python with your +0 dagger.  The ball python is moderately wounded.You hit the ball python with your +0 hammer. :j\! λλ   dormant clockwork bee (minion)  You kill the ball python!3-3.0Kinetic GrapnelRev+  _Your clockwork bee winds down and falls to the ground. :jO # :j7###### ######## #...# #######..## #.##.......... ###.######## #.#<..... #...........#...####... #....λ@...#.#...####.##.......................>######.###.#########....#. #... #.[ ###.# #....### ... #...... #....### ####. #. :j :j 3-40 :j+ :j# _Found a robe. :j :j7- :j :j  :jk  :jpYou need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) :jM  :j  :j  :j  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) :j-3 :j :jW  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.):jwOj.:jn]5====5Rev  _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) _You deconstruct your dormant clockwork bee.:j  # ###### # #...# #......######..## #.## #.###. #.#< #.#...#### #.#.#...####..#.###.# #.# #... # .[# ###.# # #### ... # #.. # ### #### #:j :j$, B6:j} ############# #...#.......######..#....##....##.#######.#<...........########...............#######.###.######### #.# #... #Rev # :jX7:j>:j:ju:js:j:js====:j:j:jF:j:jo:jS!,:jh$,:j,:j.:j/M6===:jE0:j2,:jq4:j5,:ju7:j2:,:j;:j=:j=;===:jw?:jWA:jA:jC:jZE:jE:jYYV7====:j^4 _Magic restored.:jg^:j^:j:j:jXR  You see here a +0 robe.:jC==== _:j%,:j:j:j:j:jh:jB:jG:j:j,:j:j:j,:j:jMj  You encounter an endoplasm.:jl#...........#...### ###.........#.#...### ................ #######.###.######### ####.# #...  #...[# ###.# # #.#### ... # #.# #..  #@# ### # :j#.#  #.# #.#..#j   endoplasm (asleep)...##j :j743.0 (26.0)j.:jRj:j34.0 (27 _:j:j:j1 . . ####.# #...  #...[# ###.#  #.#### ...  #.# #..  #@# ###  #.# #.# #.# #.# ..# .j. ##.:j+o . . ####.# #...  #...[# ###.#  #.#### ...  #.# #..  #@# ###  #.# #.# #.# #.# ..# .j. ##.  _An endoplasm is nearby!:j###............#######.###.######### ####.# #... ...[# ###.#.#### ....# #... ###:j .j.## #:j֗#j.:j~5.0 (1.0)Kinetic Grapnel _:j:jWV............#######.###.######### ####.# #... ...[# ###.##### ... #.. ### .j...##. ##.:j_j.6:js:j:j#######.###.######### ####.# #... ...[# ###.##### ... #.. ### j......#.###. ###. =7:j+:jO _The endoplasm misses you.:j1+   You hit the endoplasm with your +0 hammer.  The endoplasm is moderately wounded.8.2 (1.2Rev  _You hit the endoplasm but do no damage. The endoplasm barely misses you.:j~ .  You hit the endoplasm with your +0 dagger.  The endoplasm is almost dead.You hit the endoplasm with your +0 hammer.:j" ):j 59.4Kinetic GrapnelRev+ :j :j M _You kill the endoplasm!:j1P   #... ...[# ###.##### ... #.. ### #..#....#.##..#:jN:j̘4-500:jy:j:j.A3:jF,:jGi  You encounter a dart slug.:jO% ...[# ###.##### ... #.. ### #####......#.#..-.#wCast: Kinetic Grapnel#Rev+ .#w   dart slug (asleep):j(_&0:j k}1.4 (1Rev  _:j #.#### ... #.#.# #.. #.#.# ## ##.#  #.######### #.#........#.#.##### #...#.....##.#.##..wh.r..#. ########.#. # r   quokka (wandering)h   jackal (asleep):jל r<You encounter a jackal and a quokka.:j :j5 %2:j :j> 9 _Found a stone staircase leading up.:je#.# #.. #.#.# ## ####.#  #.######### #.#.. ......#.#.##### #...#.....# #....####h#[.#.##.@whr<..h#. #########. # hh 3 jackals (asleep):j7 .hYou encounter 2 jackals.Found a chain mail.:jl1h:jg h.  The jackal barks!:jH.r:jt"hhh.whwwandering)hhhh 4 jackals (3 wandering)==3:j#:j&W _You encounter a jackal.:j'_3h.  The jackal barks! _You encounter a jackal.  You catch the helpless dart slug completely off-guard!  You hit the dart slug with your +0 hammer.dart slug is lightly wounded. :j_2 You hit the dart slug with your +0 dagger.:jE`A<r:jba4h.:j6bC.h:j=cJ.h:jcG.r:jmMwhh<.rhw  rhhh1:j^n====4.6 (1.2Rev+ :jt:jw9 _The jackal barks! You hear a shout!:j۸ †You sock the dart slug with your +0 hammer!:j( eh.h.:jP M[h:j̾ 1h.:jX J.h:j .h.:j   You kill the dart slug!29--20=---5.8:j :j + _The jackal bites you.:jX  Casting: Launch Clockwork Bee (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jYThe spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes  N - No:j\ :j  #.# #.. #.. Canight the Tinkerer #.# ### ### Coglin of Zin **.... #.# Health: 29/31 ======================-- #.#### Magic: 4/7=============----------- ##### #.#.. AC: 4Str: 10 ......#.#.#####  EV: 11Int: 14 #...#.....#  SH: 0Dex: 15 #....####.#[.  XL:  4 Next: 20% Place: Dungeon:3 #.##.@hh.h.r.  Noise: =--------  Time: 1355.8 (0.0) #. ########h. :j J c) +0 dagger {Nhalah a) +0 hammer {Surin} #. Cast: Kinetic Grapnel # Rev+   r   quokka  hhhh 4 jackals (1 wandering) _The jackal bites you.  Casting: Launch Clockwork Bee (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: a jackal:jz  #.# #.. #.. Canight the Tinkerer #.# ### ### Coglin of Zin **.... #.# Health: 29/31 ======================-- #.#### Magic: 4/7=============----------- ##### #.#.. AC: 4Str: 10 ......#.#.#####  EV: 11Int: 14 #...#.....#  SH: 0Dex: 15 #....####.#[.  XL:  4 Next: 20% Place: Dungeon:3 #.##.@hhh<.r.  Noise: =--------  Time: 1355.8 (0.0) #. ########h.  c) [0;1:j 0;1m+0 dagger {Nhalah a) +0 hammer {Surin} #. Cast: Kinetic Grapnel # Rev+   r   quokka  hhhh 4 jackals (1 wandering)Casting: Launch Clockwork Bee (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: a jackal  You lock target on the jackal and prepare to deploy your bee..onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move target  Aim: a jackal  You lock target on the jackal and prepare to deploy your bee.  (Press . to continue winding your bee.)r:j[U[m. #.# #..  #.# ###  #.#  ##### #.#..         #.   #. #  hhh 3 jackals 30==6.8 (1Winding Rev+  _The jackal barely misses you.:j 2:j) r.  You continue winding your clockwork bee...:j. D-7:j5 X. Rev+ :j5z > _The jackal bites you but does no damage.:j6/  You continue winding your clockwork bee...28---8. Rev  _The jackal bites you.:jA y(1 ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the jackal.:j.T9Rev :jmW _The jackal bites you but does no damage. x2:jf  #.# #.. # #.# ###  #.# #.####:j + #######.#.. ......#.#.##### #...#.....# #....####.#[. #.##@yhhhr... #. #..:j j #. #:j 3o:j,  †You swap places with your clockwork bee.  You encounter an orc. It is wielding a +0 club.Your clockwork bee stings the jackal!:j +h.:ju +h.:j| Mo   orc 2:j o9=-2-60:j :j F _The jackal dies!:jݏ| †Your clockwork bee stings the jackal.:jH6o.:j*K:j r<The jackal dies!:j.h.:jVK   jackalK   kobold(…)5-1:j:jTx _You encounter a kobold. It is wielding a +0 short sword.:j99r.:jR; K.  Your clockwork bee locks its sights upon the orc.:j`<2o.:jF (ally target)The jackal bites your clockwork bee.:jNG8=2:j;N:jPb _Your clockwork bee barely misses the jackal.:j܃ †The jackal bites your clockwork bee but does no damage.  Your clockwork bee stings the jackal!:je ko<K.:j 9r.:jA + K   koboldy   clockwork bee (minion)The jackal dies!:j9 .73:j# q _Your clockwork bee misses the quokka.:j[o.K.:j| †Your clockwork bee stings the quokka!:j4w λK   koboldλ   dormant clockwork bee (minion)  The quokka dies!:j30==30-4:j:jqL _Your clockwork bee winds down and falls to the ground.:jF.y:jw9K<:j"s  y   You wind your clockwork bee back up and it locks its sights upon the orc!  The orc hits your clockwork bee with a +0 club.-5:j:j&8 _Your clockwork bee stings the orc.:j[ #.# #.. #.#.# ### ##.# #.#### #######.#.. ......#.#.##### #...#.....# #....####.#[. #.##.@yoK<... #. #.. #. #:j  Your clockwork bee stings the orc but does no damage.  The orc barely misses your clockwork bee.:jT .=6:jb :j K _Your clockwork bee stings the orc but does no damage.:j )The orc closely misses your clockwork bee.Your clockwork bee stings the orc.:j. λK   kobold (ally target)λ   dormant clockwork bee (minion)  The orc dies!=37 _Your clockwork bee winds down and falls to the ground.:jD†y:jm)9 y   You wind your clockwork bee back up and it locks its sights upon the kobold!  The kobold misses your clockwork bee.:j&*1=3----8:j0:jQ3b _Your clockwork bee barely misses the kobold. :j )Your clockwork bee barely misses the kobold.The kobold misses your clockwork bee. Your clockwork bee stings the kobold! 4-9Kinetic Grapnel _The kobold dies!!:jAM#.# #.. #.#.# ### ##.# ##.#### ########.#.. #......#.#.##### ##...#.....# #!:j#....####.#[.##.##..@y)<.##. #.##. #!:j<λλ   dormant clockwork bee (minion)!:j'70!:j# !:jib _Your clockwork bee winds down and falls to the ground.  Things that are here:!:j] _a quokka corpse; a jackal corpse; a dart slug corpse!:jzT!:jqW!:j_  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)!:jj 3!:js !:j3 !:j : _!:j !:j U=---!:j !:jļ ,!:jg !:j4 !:j !:j !:j e4===!:j1 !:j !:j4 !:j !:j !:j !:j !:j ,!:jw }===!:j ,!:js !:j !:j !:j !:j@ 0)!:j !:j\ !:j8 !:j; l _Your dormant clockwork bee falls apart.!:j !:j- !:jL ,!:jK 5====!:jY !:j ,!:jh !:j9 ,!:j !:j< !:j <====!:j2 !:j !:j- !:jc !:j" !:j# !:j$ !:j( B!:j+ ,!:j, !:j/ !:j/ !:j<1 !:j3 !:j4 #6!:j54 *===!:j5 !:j:8 !:je8 !:jA !:jaF ,!:j I !:jK ,!:jFM !:jP !:jP ;===!:jR !:j^U !:jU !:jV !:jY !:j Z !:jt[ !:j] !:j/^ !:jc X!:j!f !:jRf !:jzg !:j)j !:jVj !:jvj G7====!:jl !:jno !:j/r !:jgr !:jt !:jw $  Things that are here:!:jz n  a +0 club; a +0 chain mail; an orc corpse!:j} !:j}  _!:jK !:jl $  Things that are here:!:j5 f  a +0 short sword; a kobold corpse!:j !:j  _!:j$ !:jQ P  There is a stone staircase leading up here.!:j #.# #.. #....#.##.# ### ####.#..#.# #.###.#### ###### #.# #######.#.. .....#.# ......#.#.#####...##.# #...#.....#...##.# #....####.#[..# #.# #.##..†))<@...# #.# 408.8 (38.0)#. ########.....# #.# #. ...#### #..#........#[..#....@  Found a ring mail.!:j 7 @   Jessica (wand, wandering)You encounter Jessica the Apprentice Sorceress. She is wielding a +0 club andcarrying a wand of flame.!:j /  --more--#:jU#:jZl ====9.8 (39 _#:jIa#:je$:ji#.# ## ####.#...#.#  #.#####.#### ####### #.#  #######.#.. ...... #.# #......#.#.#####...# #.#  #...#.....#...# #.# #....####.#[..# #.# #.##..†))<....#.# #.# #. ########@....# #.# #. #.......### # #.####..#  ........#.[..# ....@###...$:j7@.$:jô$:j210.8 (1.0)$:j7$:j$:jt{ #.#  #.#####.#### ####### #.# #. #######.#.. ...... #.# # ......#.#.#####...# #.#  #...#.....#...# #.# #....####.#[..# # #.# #.##..†))<....#.# #.# #. ########.....# #.# #. #.....@.### # #.####..#  .....#.....##..[.@##...... ##### ###@@)**$:j7} $*$:j 3...$:j& z24------==1Kinetic Grapnel$:j $:j& F _Jessica zaps a wand. The puff of flame hits you!%:jwX  Casting: Launch Clockwork Bee (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&:jy&:jyThe spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes &:jy' N - No&:jV &:j} ' #.##.####. Canight the Tinkerer #.#### ####### #.# #. Coglin of Zin **.... &:jq} #######.#.. ...... #.# ## Health: 24/31 ==================------ ......#.#.#####...# #.#  Magic: 4/7=============-----------  #...#.....#...# #.#  AC: 4Str: 10  #....####.#[..# # #.#  EV: 11&:j4~ Int: 14  #.##..†))<....#.# #.#  SH: 0Dex: 15  #. ########.....# #.#  XL:  4 Next: 34% Place: Dungeon:3  #. #.....@.###  Noise: ==-------  Time: 1411.8 (0.0)  # #.####..#&:ja~ > c) +0 dagger {Nhalah a) +0 hammer {Surin} .....  Cast: Kinetic Grapnel&:j~ c #.....#  &:j~ #..[.@#  &:j~ $#......  @   Jessica (wand) #####... &:j~ C ###. &:j) DCasting: Launch Clockwork Bee (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&:jP Aiming: Launch Clockwork Bee (quite dangerous; 8% risk of failure)  &:jm Press: ? - help, Dir - move targetAim: Jessica, wielding a +0 club, wearing a +0 robe and carrying a wand of  &:j flame':j#.##.####. Canight the Tinkerer#.#### ####### #.# #. Coglin of Zin **.... #######.#.. ......#.# ## Health: 24/31 ==================------ ......#.#.#####...##.#Magic: 4/7=============-----------#...#.....#...##.#AC: 4Str: 10#....####.#[..# # #.#EV: 11Int: 14#.##..†))<....#.# #.#SH: 0Dex: 15#. ########.....# #.#XL:  4 Next: 34% Place: Dungeon:3#. #.....@.###':j‘Noise: ==-------  Time: 1411.8 (0.0)# #.####..#c) +0 dagger {Nhalah a) +0 hammer {Surin}.....Cast: Kinetic Grapnel#.....##..[.@##......@   Jessica (wand)#####...###.  Aiming: Launch Clockwork Bee (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: Jessica, wielding a +0 club, wearing a +0 robe and carrying a wand of  flame  You lock target on Jessica and prepare to deploy your bee.  (Press . to continue winding your bee.)':jF***':j$4...':jg+15-------2.8 (1Winding ':jy3':j6  Press: ? - help, Dir - move target  Aim: Jessica, wielding a +0 club, wearing a +0 robe and carrying a wand of  flame  You lock target on Jessica and prepare to deploy your bee.  (Press . to continue winding your bee.) _Jessica zaps a wand. The puff of flame hits you!(:j.M@.(:jX--3. (:jV _You continue winding your clockwork bee...(:j M@.(:j?" k--4.. (:j|) (:j74 @ _You continue winding your clockwork bee...):jM2 @§With a metallic buzz, your clockwork bee launches itself at Jessica.  Jessica casts a spell.y, ally target)y   clockwork bee (minion)=5):jP% _Jessica blinks!*:jh ### ####.#... ## #.#### #######. #######.#.. ......## ......#.#.#####.#.....#@..# ...####.#[..# ###..†))<..y.#########.@...# #.#.......#### #.####..#  ..§..#.....#[..#...... #####...###.*:jy ? §@Jessica mumbles some strange words.  Jessica blinks!6=------6*:j0 a _Your clockwork bee stings Jessica but does no damage.+:jx§@Jessica blinks! _Your clockwork bee stings Jessica but does no damage.  You closely miss Jessica with your +0 dagger.  You hit Jessica with your +0 hammer. Your clockwork bee misses Jessica.  Jessica says, "I'm really upset."  Jessica casts a spell.+:jn.y@.+:jX.. +:jג`=8.0 (1.2Rev +:j+:j% _Jessica blinks!+:jU V #.####### ####### #######.#.. ...... # ......#.#.#####...#   #...#......####.#[..# ###..†))<....#.# ########..y. #.....@.###  ####..#  .@...#.....##..[..#....####... ###. .y@.--90+:jK ,:jJessica blinks!  Jessica is heavily wounded.  You hit Jessica with your +0 hammer.  Your clockwork bee completely misses Jessica.  Your clockwork bee closely misses Jessica.4--=-20.2 (1.2Rev+ ,:jL _Jessica hits you with a +0 club.,:jØ  hYou closely miss Jessica with your +0 dagger.  Jessica is heavily wounded.You hit Jessica but do no damage.,:j h.  Your clockwork bee barely misses Jessica. x2,:j h   jackaly   clockwork bee (minion),:j u--5====1.4,:j6 ,:j 6 _Jessica hits you with a +0 club.-:j^$ -:j Your clockwork bee barely misses Jessica. x2 _Jessica hits you with a +0 club.  You hit Jessica with your +0 hammer.  Jessica is almost dead.-:jӆ[ closely miss Jessica with your +0 dagger.  Your clockwork bee stings Jessica.-:j-@.h-:j9.h-:jRh   jackaly   clockwork bee (minion)-:jҦ 2802.6Rev* _Jessica dies!Your Fighting skill increases to level 1!-:jT-:jm _Your Short Blades skill increases to level 1!.:jZ#.# ### ####.#....##.# #. #.####.# #.#### .####### #.# #.. ######.#.. ......#.# ### .....#.#.#####...# #.# #...#.....#...# #.# #....####.#[..# # #.# .:j#.##..†))<....#.# #.# #. ########..@..# #.##. #...h..y#### #.####$.# ..... #.....##..[..# .:j #...... #####...###..:jiy.h..:jE(ally target).:j\=5=.:j,-30.:j.:jμJ _Your clockwork bee locks its sights upon the jackal./:jC;V#. #.####### .####### #.. ######.#.. ...... ## .....#.#.#####...#   #...#.....#.####.#[..#.###..†))<....#. ########h... #.....y@###  ####$.#  #...../:j<#.....#[..#....####... ###. /:j+ †Your clockwork bee stings the jackal!y   clockwork bee (minion)3-4Kinetic GrapnelRev+  _The jackal dies!/:jPP #.# #. #.####. #.#### .####### #.# ##.#.. ...... #.# .#.#.#####...# #.# #...#.....#...# # #.# #....####.#[..#.# #.# #.##..†))<....#.# #.# #. ########†....# #.# #. #.....@y### # #.####$.# #..... #.....#  #..[..# #......  #####...  /:jP*[33m###./:jU λλ   dormant clockwork bee (minion)/:jIV>You swap places with your clockwork bee./:jYD====5/:ja/:jdL _Your clockwork bee winds down and falls to the ground.0:jq  #.# #. #.#### #.#### .####### #.# #  #.#.. ...... #.#  ......#.#.#####...# #.# #...#.....#...# # #.# #....####.#[..#.# #.# #.##..†))<....#.# #.# #. ########†....# #.# #. #....@.λ### # #.####$.# #.....# #.....# #..[..# #.0:j[40m...... #####....  ###.60:j I0:jm 0:jU t6==0:jU 0:j >Rev 0:j 0:j 0:j 0:j 0:j 0:j) 0:j 0:j0:j>57=0:jbQ6===0:jf0:j0:j0:j 0:j 0:j& 0:j0:j.0:jq0:j0:j 0:j$l _Your dormant clockwork bee falls apart.0:j%#80:j0%N====0:j'0:j)0:j*0:j30:j7,0:j:0:j=0:j=0:jX?0:jA0:jBH9==0:j>B0:jC0:jF0:jF0:jH0:jqK0:jK87====0:jK0:jzM0:j,P0:jaP0:jR0:jQU0:jUI20==0:jU0:jW0:jTZ0:jZ0:jM\0:j^0:j^<====0:j`0:j[c0:jc0:jCe0:jh0:jJhK1=0:jj0:jl0:jl0:jn0:jp0:jp0:jpr0:jt0:j8u0:jw0:jy0:jCzS2=0:j-|0:j~,0:j0:j,0:j݄0:j,0:j0:j0:jck23==0:jh0:jl0:j0:j0:j,0:j0:jY,0:j0:j0:jKj4==0:j0:j1,0:jϝ0:j50:jt0:j0:jƮ,0:j 0:j0:jOU5=0:j0:j 0:j0:j70:j0:j0:jP0:j0:j)0:j>0:j0:j0:j#D6=0:j0:jY0:j0:jD0:j0:j?0:j0:jx0:j0:jD0:j0:jh7==0:j0:j0:jB0:j0:j#80:j_E==0:j!0:j0:j0:j 0:jr,0:j0:j,0:j 0:j 0:j U9=0:j0:j,0:j]0:j0:jM0:j0:j+30=0:j!0:jy!0:jx#0:jy%,0:j'0:jG),0:j/*0:jc4~1==0:j70:jX:,0:j<0:jO?,0:j#A1:j1:j 1:j1:ji1:ja2==1:j1:j 1:j_ 1:j 1:jS1:j"#.#### .####### #.# #. #######.#.. ...... #.# # ......#.#.#####...# #.#  #...#.....#...# # #.# #....####.#[..#.# #.# #.##..†))<....#.# #.# #. ########†....# #.# #. #.......### # #.####@.#  #.....##.....# #..[..##.......##### ### .winds down and falls to the ground. _Your dormant clockwork bee falls apart. [1:j $37m You pay a tithe of 1 gold.now have 131 gold pieces (gained 8)  a - a wand of flame (24)  Things that are here:1:j*092.6 (66.0)1:j.,3.6 (671:j51:j7* _a +0 club; a +0 robe1:j21:j31:j51:ja;1:jZ>1:j>2:j72:j-2:j2:j9=2:jH 2:j 2:j%2:j2:jp2:j2:jI2:j2:j2:j#2:j%#....####.#[..#.# #.# .##..†))<....#.# #.# #. ########†....# #.# #. #.......##### # #.####).###..  #.....#.# 2:j& #.....#.#  #..[..#.#  #.....7.6 (4.0)######## ....# ..## >.# ## 2:j-2:jw0+8.6 (52:j62:j=9; _Found a stone staircase leading down.2:j   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.0   2.0   0   i + Spellcasting 2.3   4.2  -2           b - Maces & Flails   0.0   1.2  -1   j + Forgecraft5.3   4.2  +2   c - Unarmed Combat   0.0   1.2  -1           k - Invocations   0.0   1.4  -2  d + Short Blades 1.0   2.4  2:j [0;10;1m-1   l - Evocations   0.0   0.6  +3   e - Long Blades   0.4   1.0   0               f - Armour   0.0   1.2  -1      g + Dodging2.4   3.6  -1      h + Stealth2.3   3.6  -1                     [2:j \34m                                 The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  2:jy [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  2:j [!] training|cost|targets4:j"> l + Evocations 0.05:jPTargetTarget--  3.0 --  6.0 5:jR--  --  --  --  --  --  3.0  --  a-z] set[-] clear selected targetcost|targets5:j<[?25h[?0c0 5:ju [?25l[?1c5:jfz3.0 current training targets, if any.=] set aall targets6:jm6:j6:jr#....####.#[..#.# #.#Canight the Tinkerer #.##..†))<....#.# #.#Coglin of Zin **.... #. ########†....# #.#Health: 32/32 ======================== #. #.......#####Magic: 7/7======================== # #.####).###..AC: 4Str: 10#.....#.#EV: 11Int: 14#.....#.#SH: 0Dex: 15#..[..#.#6:jXL:  4 Next: 83% Place: Dungeon:3#.....@.#Noise: ---------  Time: 1498.6 (0.0)#####.....#c) +0 dagger {Nhalah a) +0 hammer {Surin}####..#Cast: Kinetic Grapnel....#..##>.###You pay a tithe of 1 gold.  You now have 131 gold pieces (gained 8).  a - a wand of flame (24)  Things that are here: _a +0 club; a +0 robe _Found a stone staircase leading down.6:j^6:j6:j. 6:j 6:j 6:j ,6:j ,6:j 6:j 6:j  #.......#######  #.####).###...#  #.....#.#.#  6:j 8#.....#.#.#  #..[..#.#.# ##.......#.# .######.....# .) ####..#.# #.@..#501.6 (3 ##..##  #>.# 6:j< H#### 6:j 6:j +2.6 (46:jg 6:jy # _Found a club.7:j407:j17:j%R7:jY<  You see here a +0 club.7:j\[7:jn\5 _7:j^7:j2`,7:j`7:j$c7:je,7:j~f7:jyt7:j]u,7:jcw7:jz7:j}7:j7:j7:jP7:j37:j!,7:jr7:jՑ7:j7:j|7:j7:j7:jY7:j7:jѰ7:j87:j7:jG,7:jZ7:jg7:jE,7:j7:jz7:j,7:j7:j7:j7:j7:j7:j7:j7:j7:j7:jW7:j2,7:j7:jS7:jB7:jg7:ja7:j7:jJ7:j7:j$7:j7:j7:j7:j 7:j! 7:j| 7:j7:j7:j^7:js7:j7:j7:j~7:j7:j 7:j"7:j"7:j,7:j/7:j37:j37:jF57:jY77:j97:j':7:j:7:j<7:jn>7:j>7:j?7:jA7:jB,7:j$C7:jE7:jG7:jxG7:j\H7:jbI7:jK7:jK7:jQ  You encounter an endoplasm.7:j'^<#....#<..............###...........#...####.........# ##.........#.#...####.#######.# .......................>..# #.# ######.###.#########....#####.#####.# #...#.j #....###...###...[# ###.#.. #......#.##.###.#### #....####....#.#....#.#.##..@.##....#.####.#.#.# #########.#####.#....#...#.# #.........# #.####.####Kinetic Grapnel#.#####.######### #.# #..... 7:j?_###.#...........# #.# ###### ..#.#.#####...#.# #.#j   endoplasm (asleep) #...#.....#...#.# #.# #....####.#[..#.# #.# #.##..†))<....#.# #.#7:jKi036.6 (34.0)7:jk37.6 (35 _7:jq7:jks7:j x  <    >..# #.# #.#####   #...#.j   #...[# ###.#..   #....###  #.# #..@.#  #.# #########.#  #.# #.........#  .## #.# .. #.# ...#.# #.# ...#.# #.# [..#.# #.# †))<....#.# #.# 7:jn g <    >..# #.# #.#####   #...#.j   #...[# ###.#..   #....###  #.# #..@.#  #.# #########.#  #.# #.........#  .## #.# .. #.# ...#.# #.# ...#.# [..#.# †))<....#.# 7:j 7:j' 7:j 7:jo# a _An endoplasm is nearby!8:jQ  ###.############. #.#<.....#  #...#...####.........# ####.#...####.#######.# ........................>..# #.# #######.###.#########....#####. ####.# #...#.j. #....###.. #...[# ###.#..# #......#.##.# #.#### #...@####....#.#....# #.# ###....##....#.####.# #.# #########.#####.#....#.. #.# #.........# #.####.###  #.#####.######### #.# #.... ####.#...........# #.# ##### ...#.#.#####8:j 1...#.# #.#  #...#.....#...#.# #.#  #....####.#[..#.# #.#8:jN8.6 (1.0) _8:j8:j8:j..............###.############.# <......#  ........ ####.#...####.###### ........................>..# #####.##########.# ###.# #...#.j..##....###...#..[# ###.#.@# #......#.##### #....###... ###....##....#.####.#8:j<~########.#####.#....#.. #.........###.###  #.#####.#########.... ####.#..........# ##### ...#.#.#####.....#.8:j{8:j &98:jR8:jo jj  The helpless endoplasm fails to defend itself.  You hit the endoplasm with your +0 hammer.  The endoplasm is severely wounded.=40.8 (1.2Rev 8:jt8:j}w _You hit the endoplasm but do no damage. The endoplasm barely misses you.8:j      <    >..# #.# ######   #...#.j..#  #...[# ###.#.@#   #....#  #.# ###...  #.# #########.  #.# .#  # #.#  #.#  #.#   #.# 8:j ^     <    >..# #.# ######   #...#.j..#  #...[# ###.#.@#   #....#  #.# ###...  #.# #########.  #.# .#  # #.#  #.#     8:j 8:j 8:j 8:j  8:j S_An endoplasm is nearby!8:jq_ .  You hit the endoplasm with your +0 hammer.8:j(8:j!51.9 (1.1Kinetic GrapnelRev+ 8:j)&8:j(M _You kill the endoplasm!9:j_M######..##..............###.############.# <......#  ........ ####.#...####.###### ........................>..# #####.#########.# ###.# #...#.@..##....###...#..[# ###.#..####......#.##9:j*W### #....##...#.####....##....#.####.# Rev+ ..##9:j<9:jb-20Rev 9:j~9:j9:j;39:j9:jP9:j9:jB9:jc,9:j9:j9:j+>9:j9:jf9:j9:j9:j_9:jB9:j,9:j9:j9:j>,9:j9:j9:jd9:j9:j9:j~9:j,9:j{9:jR9:j,9:j9:j9:j,9:j9:j9:j9:j9:j9:j9:j ,9:j 9:j 9:j ,9:j9:jE9:j,9:jh9:j9:j,9:j9:j9:j6,9:j89:j9:ja9:j9:j'9:j{9:j{9:j9:j9:j9 9:j#!,9:j!9:j"9:jN#9:j#9:j#9:j@%9:j%9:j%9:j&9:jW'9:j(,9:j(9:j+9:j0g  You encounter 2 jackals.9:j3I ######## #......# #....... #....... #....... #.......9:j3 ..#########....... h......@................- h.###################.# ####.#  #...[9:j4# #.#### #.# hh 2 jackals (asleep) 9:j>4T#.# # 9:jb4b#.#  #.#####9:jM64.9 (22.0)5.9 (23 _9:j[28  #...... # # # #.#.h.................h.#. ####.#  #...[#  #.#### #.# #.# #.# #.9:j9h..hh9:j,;W .  The jackal barks! You hear a bark!9:j!<8h.9:jE hh1 wandering)You encounter a jackal.9:jFQ==6.9 (1.0)Kinetic Grapnel9:jK9:jkP& _You hear a bark!::jI  # # # ## ##...##...h#.h.#.# ####. #...[ #. #.#  #.#  #.# #.h.hh.h::jJth..h::jP~hhh 4 jackals (2 wandering)::jHQ&7::jW::j;YW _You encounter a jackal.::jO  # # # # #. # #hh.# #....h #..h# #.::jh? #### #... #. #.#  #.#  #.# #.::jG.h::j!2h.::j8h.::jU"Lh1::j.#51-::jc#'-8::j(::j,+ _The jackal bites you.::j" .hYou hit the jackal but do no damage.::j'% .  You barely miss the jackal with your +0 dagger.::j%6::jE/  3 jackalsThe jackal bites you but does no damage.-70.1 (1.2Rev ::jL3::jPT _The jackal closely misses you.::j hYou closely miss the jackal with your +0 hammer.h 4 jackals (1 wandering)29---1.3Rev+ ::ji _You hit the jackal with your +0 dagger. The jackal bites you.::ji .hYou closely miss the jackal with your +0 dagger.The jackal is moderately wounded.You hit the jackal with your +0 hammer.::jt  The jackal bites you but does no damage.2.5::j=b _The jackal misses you.::j*  .  You hit the jackal with your +0 dagger.  The jackal is almost dead.You hit the jackal with your +0 hammer..h.h.h .  You kill the jackal!::j T 2 jackals::j8 n73.7Rev* ::j0 ::jJ S _The jackal barely misses you.::j  You hit the jackal but do no damage. You hit the jackal with your +0 hammer.  The jackal barely misses you.::jJ a30=-4.9::jl ::j{ > _The jackal bites you but does no damage.::jN  You closely miss the jackal with your +0 dagger.The jackal is moderately wounded.You closely miss the jackal with your +0 hammer.::ja'6.1::jq::jx> _The jackal bites you but does no damage.;:jy6 .You hit the jackal with your +0 hammer.  The jackal is severely wounded.You hit the jackal with your +0 dagger..h;:j~q   jackal;:jP0907.3;:j;:jJ _You kill the jackal!;:j~ †You hit the jackal with your +0 hammer.;:j:R;:j(k28.5Kinetic Grapnel;:j~` _You kill the jackal!;:jM;:jW;:jτ;:jH _No target in view!;:jn;:j4o;:jʎ^ _No target in view!;:j+J I;:jK ;:j~P 1== _;:jQ ;:jXR >Rev+ ;:jR ;:juT ;:jT ;:jU ;:j X ;:jrX a2==;:jX ;:jZZ ;:j<\ ;:j\ ;:j\ ;:j|` b  You see here a jackal corpse.;:jkj r#... #... ##... ##.(. ##... # #... # #...## #...@†.;:j)k -84.5 (6.0 #... #... ##>. ##.# #.#. #.#. #.#. #.;:jWk B #.;:j-q ;:js s-5.5 (7Rev ;:jx ;:jg{ O _Found 4 boomerangs. Found a stone staircase leading down.<:jb   #####   #...# ##   #...# #   #...# #   #.(.#<:js #   #...# #   #...# #   #..@###############   #....†..............   #...##############   #...# #  <:j"#>.. #   #.## #   #.<:j܏ #   #. #  #.<:j? #<:j<:jr*6.5 (1<:j8<:jϟ<:j>     #####   #...# #   #...# #   #...# #   #.(.# #   #...# #   #.@.# #   #...###############   #....†.............   #...##############   #...# #>..  #.##  #.#  #.<:j\W=7<:j<:j<:j M ### .( ###############  #....†............. Rev ##.#<:j <:j %8<:j <:j <:jRvfM ### .  #...############### Rev #.##<:j}<:j09<:j<:jP _You see here 4 boomerangs.=:j=:jG'90=:j&=:j& _i - 4 boomerangs=:jo7=:j<X=:j=,=:j(A,=:jlB,=:jC=:jD=:jjG=:jG=:j!H=:joI=:jJ=:jL =:jMb A jackal comes into view.=:jU< #...##.   #...##.   #...##.   #...##.   #...###############.   =:j|V#....†..............   #...###############   #...###### ##>@.....# #####.# #  =:jV #   ..# h   jackal (wandering)   =:jVh #######   . ......#    =:j4W+#..=:ja+6.5 (6=:jVd27.5 (7 _=:jRi=:j&k=:jP  #...#  #...#  #...#  #...#  #...# #....† #...# #...######  ##>@.....#  #.#####.#  #.# #. #. .. #h  #. =:j  #...#  #...#  #...#  #...#  #...# #....† #...# #...######  ##>@.....#  #.#####.#  #.# #. #. .. #h  #. =:j =:j5 =:jS =:jj ] _A jackal is nearby!>:jɛ  #...# #   #...# #   #...# #   #...###############   #....†............   #...###############   #...######   ##>......#   #@#####.#   #.#    #..   #...  .....  #h....#####   #...../ ......   #.....$# #.   #.h[39>:j;49m.h8.5 (1 _Found a jewelled wooden wand and 3 gold pieces.>:j#############.†.............#...################>:jC #>......# #.#####.# ...........#........##......# ######/# ......h....$# #>:jzM..$...>:jMF.h>:jn>:jw&9>:j>:j* _Found 7 gold pieces.>:j##############....†.............#...##################### #>...... #.#########.#.......#. .########./# ......#>:j$# #h.$...........>:jJ.h>:j>:jl(600>:j>:j>:jl ##############....†.............##################### #>...... #.#########.#.......#.#.. #.########/# ...... $# # #..$...h........##.>:j 6h.>:j 9h.>:jc >:j =1Kinetic Grapnel>:jU >:j޺ >:j\ ,.†.............############### #>...... #.#####.#####.#.......###.#.. #######./# ......# #.h...$# # #..$............###.#.###  >:j2 .h2>:jM ?:j Zs #...################   #...######  ##>......# #   #.#####.# #   #.#####.##   ?:j\#.......#   ###......#. #   #........# #   #.## #######   #.#...../# ......   # #.....$# #    #..h...# #.   .........#.#   ###.##.  ##.#.### # .#.# #$h?:j@^F.h?:j e?:jYh_3Kinetic Grapnel?:jn?:jp?:j_ #...######  ##>......# #. #.#####.# #. #.#####.##. #........# #. ###......#. #. #........# #. #.## #######. #.#..@../# ......#. # #.....$# #... #..$...# #. ..........#.## ###...h..#.##.  ##.#.### # #.  [4?:j=0m#.#.# # .. .# ?:jch.4Kinetic Grapnel?:j?:j*R#>....... #.#####.#####.##.......####. #.. #.#######/# ...... $# #.. #..$...#..........######..h...#.#  ##.#.###  #.#.#  .. .###?:jH.5h.?:j5Nh?:j6E====5?:j<?:jI' _The jackal barks!?:jkb #.##########.##.......###. #.. .#######/# ...... $# #.. .#....h.....#####......#  ##.#.### # #.#.# ..  ## ?:j?:j0--=---6?:j?:jc _The jackal bites you. The jackal closely misses you.?:j1Q _You see here 7 gold pieces.?:j  You barely miss the jackal with your +0 hammer.You completely miss the jackal with your +0 dagger.?:j 1=----7.6 (1.1Rev ?:j ?:j T _The jackal closely misses you.?:jC  You hit the jackal but do no damage.You closely miss the jackal with your +0 hammer.The jackal bites you but does no damage.?:j ,8.8 (1.2?:j| ?:j T _The jackal closely misses you.?:jS+l  You completely miss the jackal with your +0 hammer.10.0Rev+  _You hit the jackal with your +0 dagger. The jackal closely misses you. x2@:j  You closely miss the jackal with your +0 hammer.You barely miss the jackal with your +0 dagger.@:ju=1.2Rev* @:j@:jBj _The jackal closely misses you. The jackal bites you.@:j  You hit the jackal but do no damage. You hit the jackal with your +0 hammer.@:j_'2.4@:j@:jT _The jackal closely misses you.@:j .  You hit the jackal with your +0 hammer.  The jackal is severely wounded.You hit the jackal with your +0 dagger.53.5 (1.1Kinetic Grapnel _You kill the jackal!@:j6p@:js@:jy@:j{H _No target in view!@:j  _@:j/ w2=@:j @:j ?  You pay a tithe of 1 gold.@:j @:j @:j M _You now have 137 gold pieces (gained 6).@:j% @:js >Rev+ @:j @:jN @:j& @:j @:j @:j @:j @:j 9=@:j @:j @:j >Rev @:j  @:j M _You now have 140 gold pieces (gained 3).@:j,/ #...###### #####>......# #...[#.#####.# #.####.#####.## #.# #........# #.# ###......#. #.# #........# #.####.#......# #######.##.#.....@# ......#.#.#-# #......# #...#..#......# #....##..........# #.##..†###......#.##.######.#.###.##. ##.#.# .# #[39;49@:jW0 Nm..#.# ######.#21.5 (8.0-2.5 (9 _c - a wand of iceblast (10)A:jDA:jݐA:jtA:jA:jA:j^A:jA:jA:jGA:j̜A:jԝA:jA:j2,A:j A:jעA:jeA:jA:jA:jA:jwA:j[n  You encounter a frilled lizard.A:j##.#.###.###### #. #...#.#.# #......# ####..#.# ######.# ####.# ####.# #.# #....# # #.#### # #.  #.# #  #.......# l...###..#  ## ...# ##.# .#  l   frilled lizard (asleep) .# ## 43.5 (21.0)4.5 (22 _A:j A:jq"B:j#p #.#.# #......# # #.## ..#.# ######.# ####.# ####.#  #.# #....#  .## #.#### ... #.#  .####.##.# ......<#.###....@..#.l...###..#### ...# ##.# .# .# ## B:jXx1<B:jn{15.5 (1.0)B:jB:j 9 _Found a stone staircase leading up.B:j/p" #.#.# #......# # #. ..#.# ######.# ####.# ####.# #.# #....# .### #.#### ... #.##.####.##.##......<#.## #.#.l...###..#.#### ...# ##.# .# .# ##B:j8uB:j]w&6B:j%B:jf #.#.# #......# # #. ..#.# ######.# ####.# ####.# #.# #....# .#####.#### ...##.# #.####.##.# #......<#.## #.##..l...###..##.####. ...#B:jZ.[ ##.##?# .##. .##. ###.B:j_B:j!=7Kinetic GrapnelB:jW(B:j6v _Found a chain mail and a scroll labelled REOMUI YCUPS.B:j5<  #.#.# #......# # # ..#.# ######.# ####.# ####.# #.# #....# .#####.##### ...##.# #.####.##.# #......<#.## #.# #..l...###..# #.####.# ...# .[# ##.# #?## .# #. .#  #. ##  #.B:jA B:jB &8B:jJ B:jNL B:j  #.#.# #......# #  ..#.# ######.# ####.# ####.# #.# #....# .#####.#### # ...##.# #.####.##.# #......<#.## #.# #..l...###..# #.####.# ...# .[# ##.#  #?## .# #. .# #. ## #.B:j B:j0 &9B:j B:j C:j|9P ..#.# ######.# ####.# ####.# #.# #....# .#####.##### ...##.#  #.####.##.# #......<#.######.......##..l@..###..#C:jJ:X #.####.# ...# .[# ##.##?## .# #. .# #. ## #. C:j:BC:jB'50C:jHC:j IC:j †The helpless frilled lizard fails to defend itself.  You hit the frilled lizard with your +0 hammer.C:j(C:jB|61.6 (1.1Kinetic GrapnelRev C:jC:jR _You kill the frilled lizard!C:jC:j`C:jC:jC:jBC:j{C:j_C:jM,C:jrC:j1 .#####.####  ...##.# #.####.##.# #......<#.## #####......#..†...###.#.####.# ...#  #...[# ##.#  #.#@## .# .. #.# .# ## #.# ## #.##.#..####C:j͵-5.6 (4.0C:j+6.6 (5C:j>C:jb _o - a scroll labelled REOMUI YCUPSC:jC:jC:jC:jCC:j]C:j4C:jC:jC:jC:jMC:jBC:js _l - 2 scrolls labelled KIEKESCH MUOGE (gained 1)C:j3C:j]=  You pay a tithe of 2 gold. _You now have 155 gold pieces (gained 15).D:jQD:jD:j XD:jD:jiD:jD:jXD:jD:jAD:jD:jO,D:j,D:j&D:jvD:j|D:j!D:jD,D:jOD:jP,D:j2RD:jJD:j,D:jAD:jD:jއD:j,D:jD:jFD:j,D:jԏ,D:jb,D:jDD:jiD:j=,D:jD:j/D:jD:jD:jnD:jХD:jA,D:jxD:j}D:j«,D:jD:j>BD:jD:j ,D:jD:jD:jED:jh,D:jD:jVD:j,D:jqD:jD:j,D:jD:j&D:jD:j|D:jD:jD:jD:jDD:jD:j:D:jD:j2D:jTvD:jD:j,D:jD:j[ D:j BD:jcD:jD:j:D:j"D:j0 BD:j D:j#D:j$D:j$D:j(,D:j$+,D:j-D:j.D:ji  You encounter a frilled lizard and a kobold.#..........# #.##..÷))<....# ###......#.# #.#########†...##.#.###.########.....#.......# ####.#.# #......#.#..##.#.####).# #....#.# ######.#.#..##.# #.... #.####.# ####.#....##.# #.... #.##.#.# #....#.#.....# #..[. #....#.#####.####....#### #.... ####.#....##.##.@....# ######.:jjm####.##.##......# ##......<#.##.........#####.......#..........#..†...###..#..........#.####.# ...#..........K   kobold (asleep)#.#...[# ##.#..........l   frilled lizard (asleep)#.#.#.## .#K....l...#...#.# .#724.6 (68.0)l.l5.6 (69D:jtN _The frilled lizard hisses angrily.D:jx ##......#.#########†...  ##.#.###.########.....#.......# ####.#.# #......#.#..##.#.####)....#.# ######.#.#..##.# #....####.# ...##..##.....#.#....[....#.#####.####....###. ####.#....##.##......# #####  #.#### ......<... #####..........†...#######.# ....[# ##l#.## .#K........ ..#.# .#.....######.#Sl.S.S   adder (wandering)K   kobold (asleep)l  :jw 9;49m frilled lizard6.6 (1.0)Kinetic Grapnel _You encounter an adder.E:j` ##.#.###.########.....#.......# ## #......#.#..##.#.####)...#####.#.#..##.# #....####.# ...##......#.#.....[...#.#####.####....###. ####.#....##.##......# #####  #.####E:jI## .....<... #####..........†...#######.# .l...[# ##.#.## .#K...S.... ..#.# .#.....####### ...#.#E:j2l.E:jlJ.SE:jE:jȼ&7E:jE:jE:jP(## #......#.#..##.#.####)...#####.#.#..##.# #....####.# ...##......#.#.....[...#.#####.####....###E:j. ####.#....##.##......# #####  #.###### .....<... #####..........†...#######.# .E:jR l...[# ##.#.## .#K....SE:j|..#.# .#.....####E:j:### E:jрk.. ########E:j&.Sl.E:jE:j&8E:j E:jE:j...##### #....####.# ...##.....#.#.....E:jcR[...#.#####.####....###. ####.#....##.##......# #####  #.###### E:j.....<... #####..........†...###l####.# ..E:j...[# ###.## .#K.....SE:j:..#.# .#.....######E:jp|# .. ########E:jN ...E:jD.Sl.9E:jAE:jE:j  S.  You hit the frilled lizard with your +0 dagger.  The frilled lizard is heavily wounded.You miss the frilled lizard with your +0 hammer. S.  The adder hisses angrily.S =30.8 (1.2Rev E:jv T _The frilled lizard misses you.E:jJ .  You miss the frilled lizard with your +0 hammer.The frilled lizard is heavily wounded.You hit the frilled lizard with your +0 dagger.E:jo9S.E:j8S.E:j)E:j"f72.0Rev+ F:jt F:j`R _You kill the frilled lizard!F:j( X  Casting: Launch Clockwork Bee (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F:jµ F:jŷ The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes  N - NoG:j G:j G:j5 #....#.# ######.#.#..##.# #.... Canight the Tinkerer #.####.# ####.#....##.# #.... Coglin of Zin **.... #.##.#.# #....#.#.....# #..[. Health: 32/32 ======================== G:j #....#.#####.####....#### #.... Magic: 7/7======================== ####.#....##.##......###### AC: 4Str: 10#.####.##.##......#### EV: 11Int: 14#......<#.##.........SH: 0Dex: 15#####.......#..........XL:  4 Next: 97% Place: Dungeon:3#..†...###..#.@.S......Noise: =--------  Time: 1732.0 (0.0)#.####.# ...#..........c) +0 dagger {Nhalah a) +0 hammer {Surin}#.#...[# ##.#..........G:j Cast: Kinetic Grapnel#.#.#.## .#K........Rev+ #...#.# .#.....#######.#.# ##.....#S   adder#...#.# #######K   kobold (asleep)#.###.##.....#The frilled lizard is heavily wounded.You hit the frilled lizard with your +0 dagger. _You kill the frilled lizard!G:j ZCasting: Launch Clockwork Bee (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.G:j G:jC G:j G:jD . _H:jm   ....##.#  .#.....# #..[###....#### #......#  #......###  <#.##.........  #..........  #..†#.@.S......   ...#..........  [# ##.#..........   .#K........   .#.....####   ##.....#   #######    H:j   ....##.#  .#.....# #..[###....#### #......#  #......###  <#.##.........  #..........  #..†#.@.S...... H:j  ...#..........  [# ##.#..........   .#K........   .#.....####   ##.....#   #######    H:jL H:j H:jH:jJ3 You hit the frilled lizard with your +0 dagger. _You kill the frilled lizard!asting: Launch Clockwork Bee (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _There are monsters nearby!H:j  ####.#.# #......#.#..##.#.####)  #....#.# ######.#.#..##.# #  #.####.# ####.#....##.# #..  #.##.#.# #....#.#.....# #..[  #....#.#####.####....#### #...####.#....##.##......# ### #.####.##.##### #......<#.## #####.......#@... #..†...###..#...S...... #.####.# ...#. #.#...[# ##.#.. #.#.#.## .#K........ #...#.# .#.....#### ###.#.# H:j [34m##.....# #...#.# ####### #.###.#S.H:ja! H:j" h-3.0 (1Rev  _H:j) H:j+ I:j, X  Casting: Launch Clockwork Bee (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J:jPP  Okay, then.J:jIR7-J:jXJ:jqZ. _J:j w J:jy  Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft2%1  b - Construct Spike LauncherForgecraft3%2  c + Launch Clockwork Bee Forgecraft8% 3 Select a spell to describe [?] help [!]/[I] toggle spell headersK:jgK:jpK:jMz ####.#.# #......#.#..##.#.####). Canight the Tinkerer#....#.# ######.#.#..##.# #... Coglin of Zin **....#.####.# ####.#....##.# #... Health: 32/32 ========================#.##.#.# #....#.#.....# #..[ Magic: 7/7========================#....#.#####.####....#### #... AC: 4Str: 10  ####.#....##.##......##### EV: 11Int: 14#.####.##.##......###SH: 0Dex: 15#......<#.##.........K:j{XL:  4 Next: 97% Place: Dungeon:3#####.......#@.S.......Noise: ---------  Time: 1733.0 (0.0)#..†...###..#..........c) +0 dagger {Nhalah a) +0 hammer {Surin}#.####.# ...#..........Cast: Kinetic Grapnel#.#...[# ##.#..........Rev #.#.#.## .#K........#...#.# .#.....####S   adder###.#.# ##.....#K   kobold (asleep)#...#.# ########.###.#Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _There are monsters nearby!Casting: Launch Clockwork Bee (quite dangerous; 8% risk of failure)  Confirm witK:j|mh . or Enter, or press ? or * to list all spells. _Okay, then.K:jK:jӄK:jbK:jSX  Casting: Launch Clockwork Bee (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L:jS.#5-------==4.0 (1L:jZ _You shape a spike launcher from a nearby wall.M:j b  You hit the adder with your +0 hammer.  The adder is heavily wounded.You barely miss the adder with your +0 dagger. b.  The kobold shouts! b.  You encounter a bat.K. b   bat (wanderingK   kobold=5.2 (1.2Rev+  _The adder misses you. The adder completely misses you.N:jU ##.########.....#......###......#.#.####)...#.# ##.#..######.#....##.##.#.# #....#.#.....[....#.#####.####....#### #...####.#... ########.#### #......<#.##@........ ####.......#.S...b.†...###..####.# ...#...[# ##.#K..#.#.##.......#######.......#.#######N:jW;b.b.N:jXb.N:j;Y8K.N:j1---60Rev  _The adder bites you.O:j b%###......#.# #.#########† ##.########.....#......###......#.#..##.#.####)...#.# ##.#..######.#....##.##.#.# #....#.#.....[....#.#####.####....#### #...O:j-c####.#... ########.#### #......<#.##... ####.......#.Sb.†...###..#.###.# ...#K..[# ##.#.#.##.......#######.....O:jj3*P:j )  The rocky spike skewers the kobold.*P:j"b.P:j S.  You kill the kobold!P:jx%.bP:jCQ)P:j8--7 _The bat completely misses you. The adder bites you but does no damage.P:j x b.  You hit the adder with your +0 hammer.  The adder is severely wounded.b. b.  You hit the adder with your +0 dagger. The bat completely misses you.P:j 8 P:j -------8.4 (1.2Rev+ P:jn P:j = _The adder bites you but does no damage.Q:jt †You hit the adder with your +0 dagger.Q:jv).b.Q:jZwb.Q:j b   bat  You kill the adder!Q:jQ:j ###......#.##.#########†.. Canight the Tinkerer##.#.###.########.....#....... Coglin of Zin **....####.#.# #......#.#..##.#.####). Health: 32/32 ========================#....#.# ######.#.#..##.# #... Magic: 5/7=================-------#.####.# ####.#....##.# #... AC: 4Str: 10  #.##.#.# #....#.#.....# #..[ EV: 11Int: 14  #....#.#####.####....#### #... SH: 0Dex: 15  ####.#....##.##......##### XL:  4 Next: 114% Place: Dungeon:3#.####.##.##Q:j@b....###Noise: =--------  Time: 1739.6 (1.2)#......<#.##†........c) +0 dagger {Nhalah a) +0 hammer {Surin}#####.......#..........Cast: Kinetic Grapnel#..†...###..#..........Rev+ #.####.# ...#).........#.#...[# ##.#..........b   bat#.#.#.## .#.........#...#.# .#.....#######.#.# ##.....#You hit the adder with your +0 hammer.  The adder is severely wounded.You hit the adder with your +0 dagger. The bat completely misses you. _The adder bites you but does no damage.  You hit the adder with your +0 dagger.  You kill the adder! _The bat hits you but does no damage.  You have reached level 5!Q:j/  --more--Q:jڐ s7/37=8--Q:jÑ '5 7% Q:j J _R:j[ †  You hit the bat with your +0 dagger.R:j #  You kill the bat!R:j840.8Kinetic GrapnelRev* R:j&R:j(6 _Your spike launcher falls apart.R:ji ###......#.# #.#†.##.#.###.########.....#.# ####.#.# #......#.#..##.#.####).# #....#.# ######.#.#..##.# #. #.####.# ####.#....##.# #. #.##.#.# #....#.#.....# #..[. #....#.#####.####....#### #. ####.#....##.##......# ##.####.##.##.@....### ##......<#.##†. #####.#. #..†...###..#. #.####.# ...#)..#.#...[# ##.#..#.#.#.## .#.#...#.# .#:jM c39;49m.....#### R:j 3-10R:j  _You see here a bat corpse.S:jS:j̝S:jS:j~S:j)6===Rev+ _S:jS:jS:j3S:jS:jŪS:jҬS:j2S:jcS:j S:j\===Rev S:jɱS:j,S:jES:jwS:j/S:jSS:jS:jS:jS:jtS:j(S:jS:jS:j177===S:jaS:jS:j+S:jS:jS:jS:j`S:jS:jpS:jS:jS:jRo===S:jS:jM8===S:jS:j+S:j,S:jS:jHS:j S:jy S:j" S:jS:juS:jS:jS:j S:jNS:j;===S:jS:jS:j S:j S:jx"S:j$S:j$'S:j'S:j)S:jb,S:j[.S:j.S:jM0S:j*3S:j5S:jH5S:j6S:j:S:j#=S:j=S:j#?S:jAS:j2DS:jDS:j=FS:jHS:jLS:jDMS:jNS:jQS:jSS:jSS:j}TS:jWS:jYS:jZS:j[S:j1]S:j^S:j5_S:j`S:jcS:j%dS:jdS:jeS:jgS:jiS:j3jS:jkS:j|mS:jlp,S:jMrS:jtS:jv,S:jxS:jJS:jS:jS:jtS:j$S:jS:jS:jSS:j=S:jrS:jS:jS:jkS:j޳,S:j,S:j2S:j9S:jS:jѾS:jS:jS:j+S:j!S:jS:jS:jS:jS:jTd  You see here a jackal skeleton.S:jS:jY _S:jS:j}S:jS:jS:jS:jfS:jS:jS:jS:j,S:j S:jWS:jS:jS:jS:jS:j>S:joS:j S:j S:j S:jS:jBS:jS:jZS:jS:jS:j|S:j S:js S:j!S:j$S:j?/,S:j$2S:j5S:j8,S:j9S:ja=S:j"?S:j?S:j@S:jBS:jCS:jCS:jNDS:jFS:jGS:jHS:j~HS:jKS:jLS:jLS:jMS:jdOS:jPS:jPS:jQS:j{SS:jTBS:jVS:jW,S:jXS:jZS:jE_S:j_S:j`S:jbS:jhXS:jlhS:jhS:jjS:jlS:jmS:jSnS:jnS:jrBS:jsS:juS:j*|nS:j|S:j}S:j`S:jS:jS:jS:jǃS:jS:jcS:jS:jS:jMS:jS:jɊS:jTS:jyS:jҍS:jS:j*S:jp,S:joS:j~S:jwS:jS:j:S:jS:joS:jS:jYS:jS:jS:jS:j~S:jS:j!,S:jJS:jšS:jXS:jS:jS:jS:jKS:jS:jS:jתS:jƫS:jS:jS:jS:j,S:jS:jP  There is a stone staircase leading up here.S:jS:jF _S:jQS:jqS:j)S:jS:jaS:jS:jlS:jS:jS:jS:jS:j$S:j`S:jES:jS:j S:jS:jQS:jF,S:jS:jS:jBS:jeA ####.#....##.##......# # .##.##.†....##### <#.##†........... #####.......#........ #..†...###..#........ #.####.#....#).......... #.#...[#.##.#........ #.#.#.##.##.#............ #...#.##@...#.....######-S:j830.8 (89.0) ###.#.#######.....# #...#.# ####### #.###.#S:j #.....# ####### S:j-S:jS:jE _Done exploring.S:j IS:j) ...†<................0.0)S:j S:jK E _Done exploring.T:j$Where to? (Tab - D:3, ? - help)  D - Dungeon T:jT:j####.#....##.##......# # Canight the Tinkerer#.####.##.##.†....###### Coglin of Zin **....#......<#.##†........... Health: 37/37 ========================#####.......#............ Magic: 8/8========================T:jg#..†...###..#............ AC: 4Str: 10#.####.#....#)........... EV: 11Int: 14#.#...[#.##.#............ SH: 0Dex: 15#.#.#.##.##.#............ XL:  5 Next:  8% Place: Dungeon:3#...#.##@...#.....####### Noise: ---------  Time: 1830.8 (0.0)###.#.#######.....#c) +0 dagger {Nhalah a) +0 hammer {Surin}#...#.# #######Cast: Kinetic Grapnel#.###.##.....######## _Your spike launcher falls apart. _You see here a bat corpse. _You see here a jackal skeleton. _There is a stone staircase leading up here. _Done exploring. _Done exploring.T:jT:jT:j(T:jѶT:j: _T:j[T:j,T:jT:j}T:jT:j?T:jT:j%T:jT:j,T:jT:j,T:joT:j'T:j,T:jT:j P  There is a stone staircase leading up here.T:jj9T:jD: _T:j=T:jc@T:j`T:jDbT:jcT:jdT:jdT:jqfT:jagT:jgT:jhT:jyiT:jjT:jejT:jjT:jlT:jPmT:jmT:jmT:jGoT:j8pT:jpT:jqT:jrT:jsT:jst,T:j:vT:jwT:jxT:jixT:jmzT:j{T:je|,T:jT:j\T:j7T:j܆T:jjT:jvT:jT:j<T:jیT:jT:jsT:jT:jT:jT:j×T:j7,T:j~T:jT:jT:jT:jT:jT:jܟT:j"T:jT:jT:jϣT:jAT:jRT:jT:jݧT:j;T:jT:jY  There is a stone staircase leading down here.T:jT:jT:j$ _T:j,U:jT6h4U:jFf# _You climb downwards.U:jWq #+## #..# #..# #..# #@.#60.3 (29.5) #..#  #..#  #... #.... #....##....#......U:jerU:jwa _There is a stone staircase leading up here.U:jc _U:jUi  You encounter an endoplasm.U:jr#+###..##..# #..# #<.# #..# #.@# #...j##....#Kinetic Grapnel#....##....#...... j   endoplasm (asleep)###### U:j11.3 (1.0)U:j 22.3 (2 _U:jU:jU:j| #+## #..# #..# #..# #<.# #..#U:j} #.@# #...j#  #....#  #....#  #....#  ......  ####### U:j}V:j #+## #..# #..# #..# #<.# #..# #.@# #...j#  #....#  #....# #....# ......  ####### V:jIV:j|V:jV:ja _An endoplasm is nearby!V:jQc4#+###..# #..# #..# #<.# #..# #..####..@j##....# #....# ......######## V:jjV:jl23.3 (1 _V:jbV:j  .  The helpless endoplasm fails to defend itself.  You puncture the endoplasm with your +0 dagger!V:j(V:j-|94.5 (1.2Kinetic GrapnelRev V:jA!V:j$M _You kill the endoplasm!V:j uV:j XV:j V:jZ V:j V:j >V:j- V:j~ V:j i  You encounter a hobgoblin.V:j "#..##<.# #..# ##..### ..#....# ...#....# ....#....# ........#....#..g..........@......##############.. Kinetic Grapnel  g   hobgoblin (asleep)7.5 (3.0V:j 28.5 (4 _V:j! W:jzM#..# #<.# ...##..# ...####..###.....#....#....#....#...#....#.....#....#..g..# #..#.gg====9.5 (1W:j}+ _The hobgoblin shouts!W:jp#..# #<.# ....# #..# ....##..###.##....#.##....#.##....#.#...#....#.#.g...# #..# W:j.W:j\=---70W:jW:jW _The hobgoblin closely misses you.W:j W:j You closely miss the hobgoblin with your +0 dagger.You hit the hobgoblin with your +0 hammer.W:j}t---1.7 (1.2Rev W:jKW:jZW _The hobgoblin closely misses you.W:j|j  .You hit the hobgoblin with your +0 hammer.W:jp & W:jv 112.9Kinetic GrapnelRev+ W:j{ W:j~ M _You kill the hobgoblin!W:jI W:jK W:j[P W:j:S H _No target in view!W:jeW:jkW:jW:jW:jW:jP _W:jW:j>Rev W:j W:jW:j3W:jW:j8W:jW:j W:j W:j W:j W:jW:jW:jW:jLW:jW:jF& W:jW:jW:jW:j9W:jW:j-W:jW:j W:jmW:j"W:j&i  You encounter a dart slug.W:j.#..#..... #<.#.....# #..#.....##### #..###.......# #....#.......# W:j1/#....#.......# #....#.......# ...#....#.......####+# ..............##@......#- #############..#.......##..#.......##..#.......##..#.......#W:jz/m#..#.......#w   dart slug (asleep)#..#.......##..#?...w..#W:j/,#..+W:jA 80.9 (8.0wwFound a scroll labelled QUOCEI GISCH.X:jz ``````The dart slug launches a dart at you.X:j;......5--=1.9 (9X:jX:jѨ- _The slug dart hits you.X:j.#<.#.....##..#.....######..###.......# #....#.......# #....#.......# #....#.......# ..#....#.......####+#.#..........##.......# ############..#.#  #..#.# #..#.# #..#.# #..#?...w..##..+.......# -2.9 (1X:jX:jMX:ja #..#.....######..###.......#  #....#.......#  #....#.......#  #....#.......# # .#....#.......####+#.#..........##.......# ###########..#.#  #..#.# #..#.# #..#.# #..#?...w..# #..+.......# #X:jc 7w.X:jp X:jq W-3Kinetic GrapnelX:jy X:j ##.........#..........#......# ....####+#............##...... ###########..w?...+. #w.6=-4X:j......#.... ...####+#...........##...... ###########..w.?+. #X:j*X:j.=5X:jOX:jZ _The dart slug completely misses you.Y:j-  You hit the dart slug with your +0 hammer.  The dart slug is heavily wounded.Y:j.X7.1 (1.2Rev Y:j5Y:j7@ _You hit the dart slug with your +0 dagger.Y:jT †You hit the dart slug but do no damage.The dart slug is almost dead.You hit the dart slug with your +0 hammer.Y:j*_)Y:jxk=38.3Kinetic GrapnelRev+ Y:juY:jxM _You kill the dart slug!Y:jrY:jm{ _No target in view!Y:jj IY:jgl Y:jp z7=Rev Y:jt 1 _HP restored.Y:j1v 3Y:j Y:j ,Y:j Y:j Y:j, D=Y:j Y:j' ' _m - 2 scrolls labelled QUOCEI GISCH (gained 1)Y:jW 3Y:j Y:jR  ...#....#.......####+#.# ..............##.......# #############..#.......# #..#.......# #..#.......# #..#.......# #..#..†....# #..#.......# #..#@......#-94.3 (6.0 #..'.......#......#.......#..#.>.#.......# #.. #.......##.. #.......##. #.......##. ##+#....# _You open the door.Y:ja [ _Found a stone staircase leading down.Z:jIZ:jZ:jP _Z:j@  There is an open door here.Z:jk- _Z:j]FZ:jH,Z:jzIZ:jtK'Z:jLZ:jLZ:jMZ:jhO7 _You open the door.Z:jQZ:jQZ:jQZ:j`@  There is an open door here.Z:jcZ:jvd _Z:jdZ:jhZ:j7kBZ:jmZ:jnZ:jMoZ:joZ:j.#.......# #....#...#.......# . #... #...#.......#..#+##... #.###.......#........###.####+#....#........'....#...'....#........#....'...#....#........##..##...#....#...!...@.##############-.........# ...# ########## Z:j Z:j_1923.3 (29.0)Z:j0,4.3 (30Z:j Z:j _You open the door. _There is an open door here. _You open the door. _There is an open door here. _p - an amethyst potionZ:jMZ:j Read which item? Scrolls  c - a scroll labelled JYPLOZ ZOUQOO  e - a scroll labelled ZUSISANEBO  h - 4 scrolls labelled TIENAE ZUELIG  k - a scroll labelled JICZIA YRIDEKH  l - 2 scrolls labelled KIEKESCH MUOGE  m - 2 scrolls labelled QUOCEI GISCH  o - a scroll labelled REOMUI YCUPS [!] read|quaff|evoke[?] describe selected[:j#....#.>.#.......# Canight the Tinkerer[:j̶#....#...#.......# Coglin of Zin **..... #... #...#.......# Health: 37/37 ========================..#+##... #.###.......# Magic: 8/8========================........###.####+#....# AC: 4Str: 10........'....#...'....# EV: 11Int: 14........#....'...#....# SH: 0Dex: 15........##..##...#....# XL:  5 Next: 13% Place: Dungeon:4...!...@.############## Noise: ---------  Time: 1924.3 (0.0).........#c) +0 dagger {Nhalah a) +0 hammer {Surin}.........#Cast: Kinetic Grapnel.........########### [[:j̷m_You open the door. _There is an open door here. _There is an open door here. _You open the door. _There is an open door here. _p - an amethyst potion  As you read the scroll labelled TIENAE ZUELIG, it crumbles to dust.  It is a scroll of amnesia.  --more--\:j7D\:jF Your spells (forget)TypeFailure Level  a - Kinetic GrapnelForgecraft2% 1 b - Construct Spike LauncherForgecraft3%2  c - Launch Clockwork BeeForgecraft8%\:jF3 Select a spell to forget [?] help [!] toggle spell headers[Esc] exit]:j]:j]:jD#....#.>.#.......# Canight the Tinkerer#....#...#.......# Coglin of Zin **..... #... #...#.......# Health: 37/37 ========================..#+##... #.###.......# Magic: 8/8========================........###.####+#....# AC: 4Str: 10........'....#...'....# EV: 11Int: 14........#....'...#....# SH: 0Dex: 15........##..##...#....# XL:  5 Next: 13% Place: Dungeon:4...!...@.############## Noise: ---------  Time: 1924.3 (0.0).........#c) +0 dagger {Nhalah a) ]:j$[0;10;1m+0 hammer {Surin}.........#Cast: Kinetic Grapnel.........########### _There is an open door here. _You open the door. _There is an open door here. _p - an amethyst potionAs you read the scroll labelled TIENAE ZUELIG, it crumbles to dust.  It is a scroll of amnesia.#....#.>.#.......# Canight the Tinkerer#....#...#.......# Coglin of Zin **..... #... #...#.......# Health: 37/37 ========================..#+##... #.###.......# Magic: 8/8========================........###.####+#....# AC: 4Str: 10........'....#...'....# EV: 11Int: 14........#....'...#....# SH: 0Dex: 15........##..##...#....# XL: []:jr39;49m 5 Next: 13% Place: Dungeon:4...!...@.############## Noise: ---------  Time: 1924.3 (0.0).........#c) +0 dagger {Nhalah a) +0 hammer {Surin}.........#Cast: Kinetic Grapnel.........########### _There is an open door here. _You open the door. _There is an open door here. _p - an amethyst potionAs you read the scroll labelled TIENAE ZUELIG, it crumbles to dust.  It is a scroll of amnesia.Really abort (and waste the scroll)? Y - Yes  N - No]:j9]:j#....#.>.#.......# Canight the Tinkerer#....#...#.......# Coglin of Zin **..... #... #...#.......# Health: 37/37 ========================..#+##... #.###.......# Magic: 8/8========================........###.####+#....# AC: 4Str: 10........'....#...'....# EV: 11Int: 14........#....'...#....# SH: 0Dex: 15........##..##...#....# XL:  5 Next: 13% Place: Dungeon:4...!...@.############## Noise: ---------  Time: 1924.3 (0.0).........#c) +0 dagger {Nhalah a) ]:jj[0;10;1m+0 hammer {Surin}.........#Cast: Kinetic Grapnel.........########### _You open the door. _There is an open door here. _p - an amethyst potionAs you read the scroll labelled TIENAE ZUELIG, it crumbles to dust.  It is a scroll of amnesia.  Okay, then.]:j+5.3 (1]:ji]:j, _There is an open door here. ]:j _p - an amethyst potion  As you read the scroll labelled TIENAE ZUELIG, it crumbles to dust.  It is a scroll of amnesia.  Okay, then. _h -> x - 3 scrolls of amnesia^:j^:j|Read which item? Scrolls  x - 3 scrolls of amnesia  c - a scroll labelled JYPLOZ ZOUQOO  e - a scroll labelled ZUSISANEBO  k - a scroll labelled JICZIA YRIDEKH  l - 2 scrolls labelled KIEKESCH MUOGE  m - 2 scrolls labelled QUOCEI GISCH ^:jE o - a scroll labelled REOMUI YCUPS [!] read|quaff|evoke[?] describe selected`:j} `:j#....#.>.#.......# Canight the Tinkerer#....#...#.......# Coglin of Zin **..... #... #...#.......# Health: 37/37 ========================..#+##... #.###.......# Magic: 8/8========================........###.####+#....# AC: 4Str: 10........'....#...'....# EV: 11Int: 14........#....'...#....# SH: 0Dex: 15`:jY........##..##...#....# XL:  5 Next: 13% Place: Dungeon:4...!...@.############## Noise: ---------  Time: 1925.3 (0.0).........#c) +0 dagger {Nhalah a) +0 hammer {Surin}.........#Cast: Kinetic Grapnel.........########### _There is an open door here. _p - an amethyst potionAs you read the scroll labelled TIENAE ZUELIG, it crumbles to dust.  It is a scroll of amnesia.  Okay, then. _h -> x - 3 scrolls of amnesia`:ju  As you read the scroll labelled KIEKESCH MUOGE, it crumbles to dust.  It is a scroll of identify.`:ji/  --more--`:jh `:jl Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled JYPLOZ ZOUQOO  e - a scroll labelled ZUSISANEBO  k - a scroll labelled JICZIA YRIDEKH  m - 2 scrolls labelled QUOCEI GISCH  o - a scroll labelled REOMUI YCUPS `:jBm tPotions (select first with !)  d - a golden potion  f - a metallic amethyst potion  j - 2 blue potions  n - a metallic purple potion  p - an amethyst potion[?] describe selectedb:jab:jgb:jZo#....#.>.#.......# Canight the Tinkerer#....#...#.......# Coglin of Zin **..... #... #...#.......# Health: 37/37 ========================..#+##... #.###.......# Magic: 8/8========================........###.####+#....# AC: 4Str: 10........'....#...'....# EV: 11Int: 14........#....'...#....# SH: 0Dex: 15........##..##...#....# XL:  5 Next: 13% Place: Dungeon:4b:jp...!...@.############## Noise: ---------  Time: 1925.3 (0.0).........#c) +0 dagger {Nhalah a) +0 hammer {Surin}.........#Cast: Kinetic Grapnel.........###########As you read the scroll labelled TIENAE ZUELIG, it crumbles to dust.  It is a scroll of amnesia.  Okay, then. _h -> x - 3 scrolls of amnesia  As you read the scroll labelled KIEKESCH MUOGE, it crumbles to dust.  It is a scroll of identify.b:j,{b:j ~+6.3 (1b:jb:ju _m -> I - 2 scrolls of immolation; l -> i - a scroll of identifyb:j b:j Read which item? Scrolls  i - a scroll of identifyx - 3 scrolls of amnesia  I - 2 scrolls of immolation  c - a scroll labelled JYPLOZ ZOUQOO  e - a scroll labelled ZUSISANEBO  k - a scroll labelled JICZIA YRIDEKH  o - a scroll labelled REOMUI YCUPS [!] read|quaff|evoke[?] describe selectedb:jb:j b:jT#....#.>.#.......# Canight the Tinkerer#....#...#.......# Coglin of Zin **..... #... #...#.......# Health: 37/37 ========================..#+##... #.###.......# Magic: 8/8========================........###.####+#....# AC: 4Str: 10........'....#...'....# EV: 11Int: 14b:j8........#....'...#....# SH: 0Dex: 15........##..##...#....# XL:  5 Next: 13% Place: Dungeon:4...!...@.############## Noise: ---------  Time: 1926.3 (0.0).........#c) +0 dagger {Nhalah a) +0 hammer {Surin}.........#Cast: Kinetic Grapnel.........###########It is a scroll of amnesia.  Okay, then. _h -> x - 3 scrolls of amnesia  As you read the scroll labelled KIEKESCH MUOGE, it crumbles to dust.  It is a scroll of identify. _m -> I - 2 scrolls of immolation; l -> i - a scroll of identifyb:j4b:j/Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled JYPLOZ ZOUQOO  e - a scroll labelled ZUSISANEBO  k - a scroll labelled JICZIA YRIDEKH  o - a scroll labelled REOMUI YCUPS Potions (select first with !)  d - a golden potion b:j f - a metallic amethyst potion  j - 2 blue potions  n - a metallic purple potion  p - an amethyst potion[?] describe selectede:j e:j^1#....#.>.#.......# Canight the Tinkerer#....#...#.......# Coglin of Zin **..... #... #...#.......# Health: 37/37 ========================..#+##... #.###.......# Magic: 8/8e:j========================........###.####+#....# AC: 4Str: 10........'....#...'....# EV: 11Int: 14........#....'...#....# SH: 0Dex: 15........##..##...#....# XL:  5 Next: 13% Place: Dungeon:4...!...@.############## Noise: ---------  Time: 1926.3 (0.0).........#c) +0 dagger {Nhalah a) +0 hammer {Surin}.........#Cast: Kinetic Grapnel.........###########It is a scroll of amnesia.  Okay, then. e:j!_h -> x - 3 scrolls of amnesia  As you read the scroll labelled KIEKESCH MUOGE, it crumbles to dust.  It is a scroll of identify. _m -> I - 2 scrolls of immolation; l -> i - a scroll of identifye:j>]  As you read the scroll of identify, it crumbles to dust.e:j<"+7.3 (1e:j(e:j,X _k -> V - a scroll of vulnerabilitye:j _e:j e:jf e:jV ,e:j ,e:j e:j e:j e:j e:j e:j e:j e:j e:j e:j e:jh e:j e:j w _n - 2 metallic purple potions (gained 1)e:j 3e:j! e:j\ e:j e:jX e:j e:j e:j# ,e:j$ e:j& e:j( e:jG) e:j) e:j/ ,e:jl0 e:jK1 e:jO3 e:j; 3 #..#.... #..#....######### #######..'.......... .........#.... #.....# #....#.>.#.... #.....# #....#...#.... #.....# #....#...#.... #.....#+##....#.###.... #.....@.....###.####+#. #...........'....#...'. #...........#....'...#.e:j?  #...........##..##...#. #............###########............#+............##............###############e:jI .....##.....#.w#..#'30.0)e:jHJ w   ribbon worm (asleep)e:jM .wAs you open the door, it creaks loudly!e:jT Wwe:jX d======8.3 (11Kinetic Grapnele:j^ e:jda \ _You encounter a ribbon worm.f:j #..#..†.... #..#. .... #..#.#########..#######..'....................#.#.....#..#....#.>.#.#.....#..#....#...#.#.....#w.#....#...#.#.....#@##....#.###....#...........###.####+#.#...........'....#...'.#...........#....'...#.#.f:j ....##..##...#..#.############+#............#f:j> f:j >=-----f:j )9.3 (1.0) f:j> f:j<  f:j L_The ribbon worm closely misses you.f:j Q _There is an open door here.f:j  You barely miss the ribbon worm with your +0 dagger.You hit the ribbon worm with your +0 hammer.f:j w-----40.5 (1.2Rev f:j( g _The ribbon worm misses you.f:ju  (catching breath)You barely miss the ribbon worm with your +0 dagger.The ribbon worm is lightly wounded.  You barely miss the ribbon worm with your +0 hammer.f:j  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.g:jXg:jY  5  1.7Held Rev+ g:jz_g:j#b. _You are caught in a web!g:j g:jk11 -20Rev g:jӜg:j/ _You disentangle yourself.g:j  You hit the ribbon worm but do no damage.The ribbon worm is lightly wounded.  You hit the ribbon worm with your +0 hammer.g:j k=3.9 (1.2Rev+ g:j[g:j]X _The ribbon worm barely misses you.g:j 2 You barely miss the ribbon worm with your +0 dagger.The ribbon worm is lightly wounded.  You barely miss the ribbon worm with your +0 hammer.5.1g:j' g:j \ _The ribbon worm completely misses you.g:j4' C  (catching breath)You hit the ribbon worm with your +0 dagger.  The ribbon worm is moderately wounded.You barely miss the ribbon worm with your +0 hammer.g:j, `````The ribbon worm expels a string of sticky webbing.g:j T@....g:jƶ f6.3Rev* g:jڼ g:j, W _The stream of webbing misses you.h:j h:jQ m You hit the ribbon worm with your +0 hammer.  The ribbon worm is heavily wounded.You hit the ribbon worm with your +0 dagger.7.4 (1.1 _The ribbon worm barely misses you.h:jp  You hit the ribbon worm with your +0 hammer.  The ribbon worm is severely wounded.You hit the ribbon worm but do no damage.2----8.6 (1.2h:jF _The ribbon worm bites you.h:jq .  You completely miss the ribbon worm with your +0 dagger.The ribbon worm is severely wounded.You sock the ribbon worm with your +0 hammer!h:jR(h:j~----69.8Kinetic Grapnelh:jh:jO _You kill the ribbon worm!h:j. h:j. h:j"0 h:j2 h:j7 a3=h:j8 ,h:jt9 h:j~; h:j; >Rev+ h:jl< h:j> h:j> h:jO? h:j@ h:j|A h4==h:j1D ,h:j\E h:jIF h:jG h:j H >Rev h:jH h:j O 5=h:jP h:j Q h:j8R h:jT h:jT (h:jAU h:jW h:j-X D6=h:jX h:jZ h:j[[ h:j[ h:jE^ Bh:j0a Bh:jc h:j\d h7==h:j$e h:j#h h:ji h:jGj h:jj h:jl h:jn h:jn h:jUo h:jq h:jr h:jt ,h:jlv h:j ############... .. . ###.######..#..# )#........⌠#..#..† ........ #. ..... ##########..#######..'........@..........-68.8 (19.0)#..#....#.>.#....#..#....#...#.....#..#....#...#......#'##....#.###.............###.####+#.. ...........'....#...'.. #...........#....'...#.. ##..##...#.. h:j/ h:jZ b=-9.8 (20h:j h:jԔ  h:j3 _Found a scythe.i:j| pM..............#############  .. ###.######...##)#.⌠†..#...........# ..............)#..##########@.#######..'...................#..#....#.>#.....#..#....#...#.......#..#.......#'##....# ..#......i:jЙ i:j~ 270.8 (1.0)i:j i:jM $ _Found a flail.j:jS} ...#....#.......#### ..............###############..# ... #..# ... .#..# ###.######..#..#.. ##)#.⌠#..#..†#.##..# @......@.......)#..##########..#######..'...................# #.....#..#....#.>.# #.....#..#....#...# #.....#..#....#...#@   Edmund (asleep)j:jF #.....#'##....#.###.... #...........###.####+#. #.'....#...'.j:jj:j   You encounter Edmund the Younger. He is wielding a +2 flail of holy wrath.j:j/  --more--k:jYk:j\1 1 _k:jck:jep:jNTp:jU Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft2%p:jV1  b + Construct Spike Launcher Forgecraft3% 2 c - Launch Clockwork BeeForgecraft8%3 Select a spell to describe [?] help [!]/[I] toggle spell headersp:jQ p:jR ...#....#.......#### Canight the Tinkerer..............##.... Coglin of Zin **....#############..#.... Health: 37/37 ========================...#..#.... Magic: 8/8========================....#..#.... AC: 4Str: 10###.######..#..#.... EV: 11Int: 14##)#........⌠#..#..†. SH: 0Dex: 15...#...........##..#.... XL:  5 Next: 16% Place: Dungeon:4@......@.......)#..#.... Noise: ---------  Time: 1971.8 (0.0)#########..#######..'.... c) +0 dagger {Nhalah a) +0 hammer {Surin}...................#.... p:jr [ Cast: Kinetic Grapnel#.....#..#....#.>.#....#.....#..#....#...#....#.....#..#....#...#.... @   Edmund (asleep)#.....#'##....#.###....#...........###.####+#.#...........'....#...'.The ribbon worm is severely wounded.You sock the ribbon worm with your +0 hammer! _You kill the ribbon worm! _Found a scythe. _Found a flail. _You encounter Edmund the Younger. He is wielding a +2 flail of holy wrath.p:j p:j p:j p:j q:j  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j6K ...#....#.......#### Canight the Tinkerer ..............##.... Coglin of Zin **.... #############..#.... Health: 37/37 ======================== ... #..#.... Magic: 5/8===============--------- ... .#..#.... AC: 4Str: 10 ###.######..#..#.... EV: 11Int: 14 ##)#........⌠#..#..†. SH: 0Dex: 15 ...#...........##..#.... XL:  5 Next: 16% Place: Dungeon:4 @......@.......)#..#.... Noise: ---------  Time: 1971.8 (0.0) #########..#######..'.... c) +0 dagger {Nhalah a) :jLm+0 hammer {Surin} ...................#.... Cast: Kinetic Grapnel #.....#..#....#.>.#.... #.....#..#....#...#.... #.....#..#....#...#.... @   Edmund (asleep) #.....#'##....#.###.... #...........###.####+#. #...........'....#...'.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: Edmund, wielding a +2 flail of holy wrath and wearing a +0 ring mail  (asleep)q:jĂ ...#....#.......#### Canight the Tinkerer..............##.... Coglin of Zin **....#############..#.... Health: 37/37 ========================...#..#.... Magic: 5/8===============---------....#..#.... AC: 4Str: 10###.######..#..#.... EV: 11Int: 14##)#........⌠#..#..†. SH: 0Dex: 15...#...........##..#.... XL:  5 Next: 16% Place: Dungeon:4@......@.......)#..#.... Noise: ---------  Time: 1971.8 (0.0)#########..#######..'.... c) +0 dagger {Nhalah a) +0 hammer {Surin}...................#....:j 9m Cast: Kinetic Grapnel#.....#..#....#.>.#....#.....#..#....#...#....#.....#..#....#...#.... @   Edmund (asleep)#.....#'##....#.###....#...........###.####+#.#...........'....#...'.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: Edmund, wielding a +2 flail of holy wrath and wearing a +0 ring mail  (asleep)  You lock target on Edmund and prepare to deploy your bee.==2.8 (1Winding q:j8   Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  Press: ? - help, Dir - move target  Aim: Edmund, wielding a +2 flail of holy wrath and wearing a +0 ring mail  (asleep)  You lock target on Edmund and prepare to deploy your bee. q:j d_(Press . to continue winding your bee.)r:j,r:jP X--3. r:j|,V _You continue winding your clockwork bee...r:j --4..  _You continue winding your clockwork bee...s:jJq.@ys:jWT@lly target)y   clockwork bee (minion)s:j]05s:j0fs:jsY _With a metallic buzz, your clockwork bee launches itself at Edmund.x:j+ ...#....#. .## #######..# .... #..# ... .#..# ###.######..#..## ##)#.⌠#..#..†#...#.##..##.@...y.)#..# #..#..' ............# #.....#..#....#.>.# #.....#..#....#...# #.....#..#....#...# #.....#'##....#.### #...........###.####+# #.'....#...'x:j.y.x:j>.@x:jx:j=6Kinetic Grapnelx:jx:j/y:j ...#....#. .## #############..# .... #..# ... .#..# ###.######..#..# ## ##)#.⌠#..#.. #...#.##..# #..@.y.)#..# #..#..' ...........# #.....#..#....#.>.# #.....#..#....#...# #.....#..#....#...# #.....#'##....#.### #.###.####+ #.'....#...y:j.y.y:jz  Edmund closely misses your clockwork bee.7y:j7 _Your clockwork bee stings Edmund!z:jTr ...#....#. .## #######..# .... #..# ... .#..# ###.######..#..# ### ##)#.⌠#..# #...#.##..# #..@y.)#..# #..#..' ....# #.....#..#....#.>.# #.....#..#....#...# #.....#..#....#...# #.....#'##....#.### #.###.#### #.'....#z:jM  Your clockwork bee barely misses Edmund.z:j.=8z:j)m _Edmund misses your clockwork bee.{:j{:j^ Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft2%1  b - Construct Spike LauncherForgecraft3%2  c + Launch Clockwork Bee Forgecraft{:j-8% 3 Select a spell to describe [?] help [!]/[I] toggle spell headers{:j/) {:jj+ {:j5 ...#....#.......# Canight the Tinkerer..............##. Coglin of Zin **....#############..#. Health: 37/37 ========================....#..#. Magic: 5/8===============---------....#..#. AC: 4Str: 10###.######..#..#. EV: 11Int: 14### ##)#........⌠#..#. SH: 0Dex: 15#...#...........##..#. XL:  5 Next: 16% Place: Dungeon:4#..@y@..........)#..#. Noise: =--------  Time: 1978.8 (0.0)#########..#######..'. c) +0 dagger {Nhalah a) +0 hammer {Surin}...................#. [{:j6 40mCast: Kinetic Grapnel#.....#..#....#.>.#.#.....#..#....#...#.#.....#..#....#...#. @   Edmund (ally target)#.....#'##....#.###. y   clockwork bee (minion)#...........###.#####...........'....#.. _You continue winding your clockwork bee... _With a metallic buzz, your clockwork bee launches itself at Edmund.  Edmund closely misses your clockwork bee. _Your clockwork bee stings Edmund!  Your clockwork bee barely misses Edmund. _Edmund misses your clockwork bee.{:j: {:j; {:jDB {:jD |:j$^R  Casting: Launch Clockwork Bee (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:jM# Casting: Launch Clockwork Bee (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.  Edmund asks, "Have you met my wondrous brother?"Edmund hits your clockwork bee with a +2 flail of holy wrath!|:j`3------=|:j9.8 (1|:j2|:j> _Your clockwork bee barely misses Edmund.}:jP .*}:j@+ W  The rocky spike skewers Edmund but does no damage.}:j , @Edmund is moderately wounded.Your clockwork bee closely misses Edmund.  Edmund says, "Maybe I'll buy a title. How does Count Edmund sound?"}:j b4===---80}:jf }:j5 S _Edmund hits your clockwork bee with a +2 flail of holy wrath!~:jV .*~:j#, D  The rocky spike skewers Edmund.~:ju! @Edmund is moderately wounded.Your clockwork bee barely misses Edmund.  Edmund closely misses your clockwork bee.~:j (%-~:j* 1~:jIAM _Your clockwork bee stings Edmund!:j.*:jW  The rocky spike skewers Edmund but does no damage.:j` @ Edmund is heavily wounded.Your clockwork bee stings Edmund!-2:jb:jac_ _Edmund closely misses your clockwork bee.:j. .*:jD  The rocky spike skewers Edmund.:j[@λλ   dormant clockwork bee (minion)Edmund closely misses your clockwork bee..  Edmund is severely wounded. but does no damage.  Your clockwork bee winds down and falls to the ground.  Edmund gestures with his flail.:j&3:j4:jP _Edmund hits your dormant clockwork bee but does no damage.:jS*y   :j4  You wind your clockwork bee back up and it locks its sights upon Edmund!  The rocky spike skewers Edmund!:j )Edmund is almost dead.Your clockwork bee stings Edmund.:jyy   clockwork bee (minion):j.:j|...#....#.......# Canight the Tinkerer..............##. Coglin of Zin **....#############..#. Health: 38/38 ========================....#..#. Magic: 3/8=========---------------....#..#. AC: 4Str: 10###.######..#..#. EV: 12:jInt: 14### ##)#........⌠#..#. SH: 0Dex: 15#...#...........##..#. XL:  5 Next: 123% Place: Dungeon:4#..)y@..........)#..#. Noise: =--------  Time: 1984.8 (1.0)#########..#######..'. c) +0 dagger {Nhalah a) +0 hammer {Surin}...................#. Cast: Kinetic Grapnel#.....#..#....#.>.#.#.....#..#....#...#.#.....#..#....#...#. y   clockwork bee (minion):jZ#.....#'##....#.###.#...........###.#####...........'....#.. _Edmund hits your dormant clockwork bee but does no damage.  You wind your clockwork bee back up and it locks its sights upon Edmund!  The rocky spike skewers Edmund!  Edmund is almost dead.:jhjYour clockwork bee stings Edmund. _Edmund dies!:jH  The rocky spike skewers Edmund!  Edmund is almost dead.  Your clockwork bee stings Edmund. _Edmund dies!Your Evocations skill increases to level 1!You have reached level 6!:j/  --more--:j44/449----6% Kinetic Grapnel:j :j4 _:jL  ...#....#. .#### #..##. .... #..##. ... .#..##. ###.######..#..# ###.##)#.⌠#..# #...#.##..# #..)@y.)#..# #########..#..' .# #.....#..#....#.>.#:jL 9 #.....#..#....#...# #.....#..#....#...# #.....#'##....#.### #.###. #.'....#:j λλ   dormant clockwork bee (minion)You swap places with your clockwork bee.:j .-5:j :j L _Your clockwork bee winds down and falls to the ground.:j6+. ...#....# . #####.. #..# .... #.. #.. ... .#.. #..###.######..#.. ###.##)#.⌠#.. #...#.##.. #..@.λ.)#.. #########..#.. . #.....#..#....#.>. #.....#..#....#... #.....#..#....#... #.....#'##....#. #.###. #.'....#:j32:j3@-6:j<9:j;$  Things that are here::j= _a +2 flail of holy wrath; a +0 ring mail; the human corpse of Edmund:jh^:j_:j0`:jwc:j#h: _:jj:jj7-:j;l:jop:jpT4==:j!r:jWvE _Your spike launcher falls apart.:jv:j+x:j1{:j{:j|:j:jS:jȁ:j:j:==:jH:j.:j:jA:j=:jl _Your dormant clockwork bee falls apart.:j:j:j:j[:j:ji:jٮ:j:j:jO5===:ju:j:j:j3:j:j0:j]:j:j,:j>:j:j4===:jY:jg:j:j:j:jS:j]:j:j]:j:j :js:j:j:j-:j:j:j O6===:j2:j.:j:j:j:jj:jH:jj:j(,:jC:j;===:jr:j:j:j:j,:j:j:jR:js:j:jX:j:j:jDN7==:j`:jb:j:j:jU:j:j:jk :j :j :j:jl:==:j:j/:j:j:j:j6:jO:j:j:j:j,:jr:j`!:j"M8===:jN#:j$:j5%:ju':jJ(:j(:j*:j+:j,:j?-:j/:j\0;===:jp1:js4,:j6:j8:j9:j9:j<:j<:j=:j@,:jlA:jC:j'D:jmDF9===:jE:jS4 _Magic restored.:jV:jX:jdY:j7[:j|]:j]:j^:j`:j7c:jc:jd:j"h:jj:jj%===:jj:jo:jp:js:jot:jQu:jw:j8z:jz:j{:j~:jY:jˁ:jʂ:j:j+:j9:j3:jӕ:j.:j:j:jz:j:j#:j:je:j:j:j:j:j,:jg:jگ:jֱ:j$:j:jq:j`:j3:j #....#.......##Canight the Tinkerer#....#.......# .#Coglin of Zin **.......#....#.......####+#.#Health: 44/44 ========================..............##.......#Magic: 9/9========================:j################..#.......#AC: 4Str: 10#..#.....~#.@..#..#.......#EV: 12Int: 14#........~# ...#..#.......#SH: 0Dex: 15#..###.######..#..#.......#XL:  6 Next: 12% Place: Dungeon:4  ###.##)#.......@⌠#..#..†....#:j~Noise: ---------  Time: 2048.8 (62.0)  #...#...........##..#.......#c) +0 dagger {Nhalah a) +0 hammer {Surin}#..)............)#..#.......#Cast: Kinetic Grapnel#########..#######..'.......#...................#.......##.....#..#....#.>.#.......#@   Sigmund (polearm, asleep)#.....#..#....#...#.......##.....#..#....#...#.......#:j=#.....#'##....#.###.......#Things that are here: _a +2 flail of holy wrath; a +0 ring mail; the human corpse of Edmund _Your spike launcher falls apart. _Your dormant clockwork bee falls apart. :j_Magic restored.  You encounter Sigmund the Dreaded. He is wielding a +0 scythe.:j/  --more--:j iKinetic Grapnel:jY 9.8 (63 _:j-#....#.......##Canight the Tinkerer#....#.......# .#Coglin of Zin **.......#....#.......####+#.#Health: 44/44 ========================..............##.......#Magic: 9/9========================################..#.......#AC: 4Str: 10#..#.....~#.@..#..#.......#EV: 12Int: 14#........~# ...#..#.......#SH: 0:j'hDex: 15#..###.######..#..#.......#XL:  6 Next: 12% Place: Dungeon:4  ###.##)#.......@⌠#..#..†....#Noise: ---------  Time: 2049.8 (0.0)  #...#...........##..#.......#c) +0 dagger {Nhalah a) +0 hammer {Surin}#..)............)#..#.......#Cast: Kinetic Grapnel  #########..#######..'.......#...................#.......##.....#..#....#.>.#.......#@   Sigmund (polearm, asleep)#.....#..#....#...#.......##.....#..#....#...#.......##.....#'##....#.###.......# _Your spike launcher falls apart. _Your dormant clockwork bee falls apart. _Magic restored. _You encounter Sigmund the Dreaded. He is wielding a +0 scythe.Press: ? - help, v - describe, . - travelThe floor.:j,SR@⌠A floral vase.:j}k#....#.......##Canight the Tinkerer#....#.......# .#Coglin of Zin **.......#....#.......####+#.#Health: 44/44 ========================..............##.......#Magic: 9/9========================################..#.......#AC: 4Str: 10#..#.....~#.@..#..#.......#EV: 12:j}Int: 14#........~# ...#..#.......#SH: 0Dex: 15#..###.######..#..#.......#XL:  6 Next: 12% Place: Dungeon:4  ###.##)#.......@⌠#..#..†....#Noise: ---------  Time: 2049.8 (0.0)  #...#...........##..#.......#c) +0 dagger {Nhalah a) +0 hammer {Surin}#..)............)#..#.......#Cast: Kinetic Grapnel  #########..#######..'.......#...................#.......##.....#..#....#.>.#.......#:j}]@   Sigmund (polearm, asleep)#.....#..#....#...#.......##.....#..#....#...#.......##.....#'##....#.###.......# _Your spike launcher falls apart. _Your dormant clockwork bee falls apart. _Magic restored. _You encounter Sigmund the Dreaded. He is wielding a +0 scythe.Press: ? - help, v - describe, . - travelA floral vase.:j:j$:j'. _:j:jj:j0:jfF _Unknown command.:j(  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jF  #....#.......# #  Canight the Tinkerer #....#.......# .#  Coglin of Zin **.... ...#....#.......####+#.#  Health: 44/44 ======================== ..............##.......#  Magic: 6/9================--------  ################..#.......#  AC: 4Str: 10  #..#.....~#.@..#..#.......#  EV: 12Int: 14  #........~# ...#..#.......#  SH: 0Dex: 15 :j-  #..###.######..#..#.......#  XL:  6 Next: 12% Place: Dungeon:4  ###.##)#.......@⌠#..#..†....#  Noise: ---------  Time: 2049.8 (0.0)  #...#...........##..#.......#  c) +0 dagger {Nhalah a) +0 hammer {Surin}  #..)............)#..#.......#  Cast: Kinetic Grapnel  #########..#######..'.......#  ...................#.......#  #.....#..#....#.>.#.......#  @   Sigmund (polearm, asleep)  #.....#..#....#...#.......#  #.....#..#....#...#.......#  #.....#'##....#.###.......# :j b_Unknown command.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep):jf #....#.......# #  Canight the Tinkerer #....#.......# .#  Coglin of Zin **.... ...#....#.......####+#.#  Health: 44/44 ======================== ..............##.......#  Magic: 6/9================--------  ################..#.......#  AC: 4Str: 10  #..#.....~#....#..#.......#  EV: 12Int: 14  #........~# .@.#..#.......#  SH: 0Dex: 15  #..###.######..#..#.......#  XL:  6 Next: 12% Place: Dungeon:4  ###.##)#.......@⌠#..#..†....#  Noise: ---------  Time: 2049.8 (0.0)  #...#...........##..#.......#  c) +0 dagger {Nhalah a) +0 hammer {Surin}  #..)...:jh.........)#..#.......#  Cast: Kinetic Grapnel  #########..#######..'.......#  ...................#.......#  #.....#..#....#.>.#.......#  @   Sigmund (polearm, asleep)  #.....#..#....#...#.......#  #.....#..#....#...#.......#  #.....#'##....#.###.......# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep)  You lock target on Sigmund and prepare to deploy your bee.  (Press . to continue winding your bee.):joZ  #   .#          #........~#   #..  ###.##)†....#  #...  #..)      > @)      :jTqz====50.8 (1Winding :jFx:jE{`  Aiming: Launch Clockwork Bee (dangerous; 7% risk of failure)  Press: ? - help, Dir - move target  Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep)  You lock target on Sigmund and prepare to deploy your bee.  (Press . to continue winding your bee.) _Sigmund shouts!:jp  You continue winding your clockwork bee...  Sigmund says, "Now you see me, now you don't...":jr=---1. :jx:j{Q _Sigmund closely misses you.:jO  You continue winding your clockwork bee...:j< *Sigmund casts a spell at you.:j&.:j+36-----=--2.. :jG _The puff of flame hits you!:jL_ y, ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at Sigmund.  Sigmund hits you from afar with a +0 scythe!:jM{25-----------3:jnY:j{\? _Your clockwork bee barely misses Sigmund.:j  Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft2%1  b - Construct Spike LauncherForgecraft3%2  c + Launch Clockwork Bee Forgecraft7% 3 Select a spell to describe [?] help [!]/[I] toggle spell headers:jJ:jS:j^A#....#.......##Canight the Tinkerer#....#.......# .#Coglin of Zin **.......#....#.......####+#.#Health: 25/44 =============-----------..............##.......#Magic: 6/9================--------################..#.......#AC: 4Str: 10#..#.....~#....#..#.......#EV: 12Int: 14#........~# .@.#..#.......#SH: 0:j#`Dex: 15#..###.######.y#..#.......#XL:  6 Next: 12% Place: Dungeon:4  ###.##)#.......@⌠#..#..†....#Noise: ==-------  Time: 2053.8 (0.0)  #...#...........##..#.......#c) +0 dagger {Nhalah a) +0 hammer {Surin}#..)............)#..#.......#Cast: Kinetic Grapnel  #########..#######..'.......#...................#.......##.....#..#....#.>.#.......#@   Sigmund (polearm, ally target)#.....#..#....#...#.......#y   clockwork bee (minion)#.....#..#....#...#.......##.....#'##....#.###.......#You continue winding your clockwork bee...  :j`Sigmund casts a spell at you. _The puff of flame hits you!  With a metallic buzz, your clockwork bee launches itself at Sigmund.  Sigmund hits you from afar with a +0 scythe! _Your clockwork bee barely misses Sigmund.:ji:jj:jr:jOt:jR  Casting: Launch Clockwork Bee (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jx #You shape a spike launcher from a nearby wall.:jyf4------4.8 (1:jC:jJ8 _Your clockwork bee stings Sigmund.:j ,....###+#...........##......################....#.....~#..... .@###.######.y###.##)#........⌠†...#..........@##..#...).)########..#######..' ...................# #.....#..#....#.>#.'###......###.####+#.@:j  Your clockwork bee stings Sigmund. Sigmund attacks as he pursues you!:jQ d6=-5:jz :j t _Sigmund closely misses you. Your clockwork bee stings Sigmund.:j%{...###+#...........##......################....#.....~#..... ###.######@y###.##)#........⌠#..#..†...#...#.).)#########..#######..' ...................# #.....#..#....#.>.'###......###.####+#'....#...':j0c .@Your clockwork bee stings Sigmund.λλ   dormant clockwork bee (minion)--6 _Your clockwork bee winds down and falls to the ground.:j :jQ Evoke which item? Wands  a - a wand of flame (24)c - a wand of iceblast (10) [!] read|quaff|evoke[?] describe selected:j :j :j ...#....#.......####+#.#Canight the Tinkerer..............##.......#:j tCoglin of Zin **....################..#.......#Health: 26/44 ==============----------#..#.....~#....#..#.......#Magic: 4/9==========--------------#........~# ...#..#.......#AC: 4Str: 10:j #..###.######.λ#..#.......#EV: 12Int: 14  ###.##)#.......@⌠#..#..†....#SH: 0Dex: 15  #...#...........##..#.......#XL:  6 Next: 12% Place: Dungeon:4  #..)...........@)#..#.......#Noise: ---------  Time: 2056.8 (0.0)  #########..#######..'.......#c) +0 dagger {Nhalah a) +0 hammer {Surin}...................#.......#Cast: Kinetic Grapnel#.....#..#....#.>.#.......##.....#..#....#...#.......#:j ]#.....#..#....#...#.......#@   Sigmund (polearm, ally target)#.....#'##....#.###.......#λ   dormant clockwork bee (minion):j} #...........###.####+#....##...........'....#...'....#You shape a spike launcher from a nearby wall. _Your clockwork bee stings Sigmund.  Your clockwork bee stings Sigmund. Sigmund attacks as he pursues you! _Sigmund closely misses you. Your clockwork bee stings Sigmund.  Your clockwork bee stings Sigmund. _Your clockwork bee winds down and falls to the ground.:j Q ...#....#.......####+#.#  Canight the Tinkerer ..............##.......#  Coglin of Zin **....  ################..#.......#  Health: 26/44 ==============----------  #..#.....~#....#..#.......#  Magic: 4/9==========--------------  #........~# ...#..#.......#  AC: 4Str: 10  #..###.######.λ#..#.......#  EV: 12Int: 14  ###.##)#.......@⌠#..#..†....#  SH: 0:j Dex: 15  #...#..........*##..#.......#  XL:  6 Next: 12% Place: Dungeon:4  #..)...........@)#..#.......#  Noise: ---------  Time: 2056.8 (0.0)  #########..#######..'.......#  c) +0 dagger {Nhalah a) +0 hammer {Surin}  ...................#.......#  Cast: Kinetic Grapnel  #.....#..#....#.>.#.......#  #.....#..#....#...#.......#  #.....#..#....#...#.......#  @   Sigmund (polearm, ally target)  #.....#'##....#.###.......#  λ   dormant clockwork bee (minion)  #...........###.####+#....#  #...........'....#...'....# Your clockwork bee stings Sigmund. _Your clockwork bee winds down and falls to the ground.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight line:j; Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, allytarget, 79% to hit):j{ ...#....#.......####+#.#Canight the Tinkerer..............##.......#Coglin of Zin **....################..#.......#Health: 26/44 ==============----------#..#.....~#..*.#..#.......#Magic: 4/9==========--------------:j #........~# .*.#..#.......#AC: 4Str: 10#..###.######*λ#..#.......#EV: 12Int: 14  ###.##)#.......*⌠#..#..†....#SH: 0Dex: 15  #...#..........*##..#.......#XL:  6 Next: 12% Place: Dungeon:4  #..)...........@)#..#.......#Noise: ---------  Time: 2056.8 (0.0)  #########..#######..'.......#c) +0 dagger {Nhalah a) +0 hammer {Surin}...................#.......#:jv Cast: Kinetic Grapnel#.....#..#....#.>.#.......##.....#..#....#...#.......##.....#..#....#...#.......#@   Sigmund (polearm, ally target)#.....#'##....#.###.......#λ   dormant clockwork bee (minion)#...........###.####+#....##...........'....#...'....#Your clockwork bee stings Sigmund. _Your clockwork bee winds down and falls to the ground.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, allytarget, 79% to hit):jx 8*:j ^ _winds down and falls to the ground.  Aiming: Throw Flame  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, allytarget, 79% to hit)  The puff of flame misses Sigmund. The rocky spike skewers Sigmund.:j ...@.  Sigmund is severely wounded.==7.8 (1:jk:jqP _Sigmund barely misses you.:j\5 Evoke which item? Wands  a - a wand of flame (23)c - a wand of iceblast (10) [!] read|quaff|evoke[?] describe selected:j :jU...#....#.......####+#.#Canight the Tinkerer..............##.......#Coglin of Zin **....################..#.......#Health: 26/44 ==============----------#..#.....~#....#..#.......#Magic: 4/9==========--------------:ji#........~# ...#..#.......#AC: 4Str: 10#..###.######.λ#..#.......#EV: 12Int: 14  ###.##)#.......@⌠#..#..†....#SH: 0Dex: 15  #...#...........##..#.......#XL:  6 Next: 12% Place: Dungeon:4  #..)...........@)#..#.......#Noise: ==-------  Time: 2057.8 (0.0)  #########..#######..'.......#:jLc) +0 dagger {Nhalah a) +0 hammer {Surin}...................#.......#Cast: Kinetic Grapnel#.....#..#....#.>.#.......#:j#.....#..#....#...#.......##.....#..#....#...#.......#@   Sigmund (polearm, ally target)#.....#'##....#.###.......#:jiλ   dormant clockwork bee (minion)#...........###.####+#....##...........'....#...'....#Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, allytarget, 79% to hit)  The puff of flame misses Sigmund. The rocky spike skewers Sigmund.  :jSigmund is severely wounded. _Sigmund barely misses you.:j? ...#....#.......####+#.#  Canight the Tinkerer ..............##.......#  Coglin of Zin **....  ################..#.......#  Health: 26/44 ==============----------  #..#.....~#....#..#.......#  Magic: 4/9==========--------------  #........~# ...#..#.......#  AC: 4Str: 10 :joA| #..###.######.λ#..#.......#  EV: 12Int: 14  ###.##)#.......@⌠#..#..†....#  SH: 0Dex: 15  #...#..........*##..#.......#  XL:  6 Next: 12% Place: Dungeon:4  #..)...........@)#..#.......#  Noise: ==-------  Time: 2057.8 (0.0)  #########..#######..'.......#  c) +0 dagger {Nhalah a) +0 hammer {Surin}  ...................#.......#  Cast: Kinetic Grapnel  #.....#..#....#.>.#.......#  #.....#..#....#...#.......#  #.....#..#....#...#.......#  @   Sigmund (polearm, ally target)  #.....#'##....#.###.......#  λ   dormant clockwork bee (minion) :jB #...........###.####+#....#  #...........'....#...'....# Sigmund is severely wounded. _Sigmund barely misses you.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded,  ally target, 79% to hit):jG...#....#.......####+#.#Canight the Tinkerer..............##.......#Coglin of Zin **....################..#.......#Health: 26/44 ==============----------#..#.....~#....#..#.......#:jHMagic: 4/9==========--------------#........~# ...#..#.......#AC: 4Str: 10#..###.######.λ#..#.......#EV: 12Int: 14  ###.##)#.......@⌠#..#..†....#SH: 0Dex: 15  #...#..........*##..#.......#XL:  6 Next: 12% Place: Dungeon:4  #..)...........@)#..#.......#Noise: ==-------  Time: 2057.8 (0.0)  #########..#######..'.......#c) +0 dagger {Nhalah a) +0 hammer {Surin}...................#.......#Cast: Kinetic Grapnel#.....#..#....#.>.#.......#:jIa#.....#..#....#...#.......##.....#..#....#...#.......#@   Sigmund (polearm, ally target)#.....#'##....#.###.......#λ   dormant clockwork bee (minion)#...........###.####+#....##...........'....#...'....# _Sigmund barely misses you.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded,  ally target, 79% to hit)  The puff of flame hits Sigmund.:j8*:jѳM`  Aiming: Throw Flame  Press: ? - help, Shift-Dir - straight line: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded,  ally target, 79% to hit)  The puff of flame hits Sigmund.  Sigmund is almost dead.:j#?@.5===8.8 (1 _The rocky spike misses Sigmund.:j}:jEvoke which item? Wands  a - a wand of flame (22)c - a wand of iceblast (10) [!] read|quaff|evoke[?] describe selected:j^P:jTY:jc\...#....#.......####+#.#Canight the Tinkerer..............##.......#Coglin of Zin **....################..#.......#Health: 26/44 ==============----------#..#.....~#....#..#.......#Magic: 5/9=============-----------#........~# ...#..#.......#AC: 4Str: 10#..###.######.λ#..#.......#EV: 12Int: 14  ###.##)#.......@⌠#..#..†....#SH: 0Dex: 15  #...#...........##..#.......#:jdXL:  6 Next: 12% Place: Dungeon:4  #..)...........@)#..#.......#Noise: ==-------  Time: 2058.8 (0.0)  #########..#######..'.......#c) +0 dagger {Nhalah a) +0 hammer {Surin}...................#.......#Cast: Kinetic Grapnel#.....#..#....#.>.#.......##.....#..#....#...#.......##.....#..#....#...#.......#@   Sigmund (polearm, ally target)#.....#'##....#.###.......#λ   dormant clockwork bee (minion)#...........###.####+#....##...........'....#...'....#Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded,  ally target, 79% to hit)  The puff of flame hits Sigmund.  Sigmund is almost dead. _The rocky spike misses Sigmund.:jIi ...#....#.......####+#.#  Canight the Tinkerer ..............##.......#  Coglin of Zin **....  ################..#.......#  Health: 26/44 ==============----------  #..#.....~#....#..#.......#  Magic: 5/9=============-----------  #........~# ...#..#.......#  AC: 4Str: 10  #..###.######.λ#..#.......#  EV: 12Int: 14  ###.##)#.......@⌠#..#..†....#  SH: 0Dex: 15 :j( #...#..........*##..#.......#  XL:  6 Next: 12% Place: Dungeon:4  #..)...........@)#..#.......#  Noise: ==-------  Time: 2058.8 (0.0)  #########..#######..'.......#  c) +0 dagger {Nhalah a) +0 hammer {Surin}  ...................#.......#  Cast: Kinetic Grapnel  #.....#..#....#.>.#.......#  #.....#..#....#...#.......#  #.....#..#....#...#.......#  @   Sigmund (polearm, ally target)  #.....#'##....#.###.......#  λ   dormant clockwork bee (minion)  #...........###.####+#....#  #...........'....#...'....# Sigmund is almost dead. _The rocky spike misses Sigmund.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, ally  target, 79% to hit):j { ...#....#.......####+#.#  Canight the Tinkerer ..............##.......#  Coglin of Zin **....  ################..#.......#  Health: 26/44 ==============----------  #..#.....~#....#..#.......#  Magic: 5/9=============-----------  #........~# ...#..#.......#  AC: 4Str: 10  #..###.######.λ#..#.......#  EV: 12Int: 14  ###.##)#.......)⌠#..#..†....#  SH: 0Dex: 15  #...#...........##..#.......#  XL:  6 Next: 12% Place: Dungeon:4 :jÚ y #..)...........@)#..#.......#  Noise: ==-------  Time: 2058.8 (0.0)  #########..#######..'.......#  c) +0 dagger {Nhalah a) +0 hammer {Surin}  ...................#.......#  Cast: Kinetic Grapnel  #.....#..#....#.>.#.......#  #.....#..#....#...#.......#  #.....#..#....#...#.......#  @   Sigmund (polearm, ally target)  #.....#'##....#.###.......#  λ   dormant clockwork bee (minion)  #...........###.####+#....#  #...........'....#...'....# _The rocky spike misses Sigmund.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, ally  target, 79% to hit)  The puff of flame hits Sigmund!:j               )†....#  *  #..)      >     λ   dormant clockwork bee (minion)      :j{) .:jR4 !75/10-899.8 (1Kinetic Grapnel  The puff of flame hit! _You kill Sigmund!  Training target 3.0 for Dodging reached!  Your Fighting skill increases to level 2!  Your Dodging skill increases to level 3!Your Stealth skill increases to level 3!:jS< :j> k _Your Evocations skill increases to level 2!:jL  #....#.......####+# ..............################.......~# ...  #..###.######.λ#..#...##.##)#)⌠†.###..)............)#..##########..#######..'..................>....#'##....#.###...:j% '###.####+#:j.#:j0--60:j:j6 _Your spike launcher falls apart.:jm    #....#.......####+# ..............################.......~# ...  #..###.######.λ.##.##)#⌠#..#..†.##..)............)#..##########..#######..'..................#>....#'##....#.###...--1:j :jh $  Things that are here::j L _a +0 scythe; a +0 robe:j ~#....#.# # #....#.# .# ...#....#.####+#.# .##.# #######..#.# #..#.....~#....#..#.# #.~#....#..#.# #..###.######.λ#..#.# ###.##)#.)@#..#..†....# #...#.##..#.# #..).)#..#.# #..#######  .#.....#..#....#.>.#.# :j1 y8=2 _:j :je R _There is a floral vase here.:jQ:jw:j):j:jj- _:j:j:j :j> :jY :jv.:js:j|9=6==:j:j l _Your dormant clockwork bee falls apart.:j!:jz":j$:jU%:jm&:j,):j):j_*:j,:j|-q30===:j^.:j1,:j^9X:j@:jAK1=:jB:jE:jF:jZG:jJ:jJN7==:jL:jO:jtO:jP:jS:jTN32=:jU:jW:jW:jX:jyZ:jZ:==:j[:j+^:j^:j_:j>b:jbj3==:je:j@f:jf:jug:j`i:jiO8===:jj:jm:jn#4:j`n2=:jo:jq:jq:js:ju:j v:jv:jdx:jx;===:jy:j|:j|K5=:jt}:j‚B:jH:j:j:jj9==6===7=:jB,:j:jU8=:j:jt:jQ10/10===:j:jE:j:j :jy:j,:j &9====40=:jx,:j:ja1=:j:j=n:jF:j:j:j:j:jU2=:j=:jB:j:j :jQ:j=,:jc:j:jK3=:j*:j,:j:jU:j :j:j:j!h4==:j:j\:j,:j:jB :je :j :j:j:j:jF:j:j0:j:j9=:jq:j@ :j":j#:j$:j4(:j*:j^+:j-:j0:jq9:jO::j<:j`?:j-C:jC:jKX:jL:jnO:jhQ:jQ:jR:jT:jV:jbW:jPX:jTZ:j\:jP]:j]:jp`:ja:jLb:jc:j e:jZg:jg:jh:jm:jn:j]o:j)p:jr:jt:jut:j9u:jJw:j\y:jy:j{:j}:j$:j:j|:j:j.:j:j:jɋ:j,:j:j:j",:jW:j:j,:jy:j:j}:j,:jQ':j?:j:j:jc7 _You open the door.:jNk  You encounter a ribbon worm.:jCf #. .......#. ....... .+. ...#. ....... .... ..... ....... ...◊######## ....... #.◊◊#..#.... ....... #.◊◊#....... .......######.◊◊#..###.# .@......###.##)#.. ......#...#..... ####...#..)...... ....... ##..#########. ....... ##........... ....... ##..#.....#. w   ribbon worm (asleep) ....... #..#.....#. .w..... ####.....#. :j÷0#.....#':j=1145.8 (83.0):j336.8 (84 _:j:j,Q _There is an open door here.:j ....... ....... .+.  ....... ....  .......  .......  .......  .......######.◊ .......@......###.##) .......#......# .......####...#..) ....... ##..# ....... ##........... .......  .......  .w.....  :j A ....... ....... .+.  ....... ....  .......  .......  .......  .......######.◊ .......@......###.##) .......#......# .......####...#..) ....... ##..# ....... ##........... .......  .......  .w.....  :ju:jyb _A ribbon worm is nearby!:jE ....... #.#.+. ...##.# .... ...#.#◊########.# #.◊◊#..#...#.# #.◊◊#..#.######.◊◊#..####.'......###.##)#.+#......#...#..#.####...#..)#.# ##..##########.# ##.........+.# ##..#.....##.# #..#.....##.w.....# ####.....##.......# #.....# #......:jgI :j`M 87.8 (1.0) _:jT :jV :jQE .#.+. ... #.# .... ... #.#◊###### #.# #.◊◊#..#.. #.# #.◊◊#.. #.######.◊◊#..### #.'......###.##)# +.#......#...#.. #.####...#..) #:jF .# ##..######## #.# ##......... +.# ##..# #.# #..#..... #.w.....# ####..... #.......# #..... #.# #..... #:jM :j~Q &8:jZY :jNb :j' #.# ....  #.#◊##### #.# #.◊◊#..#. #.# #.◊◊#.. #:j/(.######.◊◊#..## #.'......###.##) +.#......#...#.. #.####...#..) #.# ##..####### #.# ##........ +.# ##..# #.# #..# #.w.....# #### #.......# # #.#:j( # #.# # #:j1:j7=9Kinetic Grapnel:j4?:j?:jK #.#◊#### #.# #.◊◊#.. #.# #.◊◊#.. #.######.◊◊#..# #.'......### +.#......#...#. #.####...#..) #.# ##..###### #.# ##....... +.# ##..# #.# #..# #.w.....# #### #.......# # #.# # #.# # #.# # #:js:j'50:jd:jO:j $ #.# #.◊◊#.. #.# #.◊◊#.. #.######.◊◊# #.'......### +.#......#... #:j%.####...#..) #.# ##..##### #.# ##...... +.# ##..# #.# #..# #.w.....# #### #.......# # #.# # #.# # #.# # #.#:j%h # #:j-:j0&1:j5:j7:j #.# #.◊◊# #.######.◊◊# #.'......### +.#......#... #.####...#..) #.# ##..#### #.# ##..... +.# ##..# #.# #..#:j #.w.....# #### #.......# # #.# # #.# # #.# # #.# # .# # #:jF:j'&2:j:j:jo .  The helpless ribbon worm fails to defend itself.  You puncture the ribbon worm with your +0 dagger!:j S:j }904.0 (1.2Kinetic GrapnelRev :jW e _You kill the ribbon worm!:j:j3:jG:jҍ:j,:j':j  You open the door.  You encounter a kobold. It is wielding a +0 whip.:j #.# #.◊◊# #.# #.◊◊## #.######.◊◊##. #.'......####.. +.#......#..+... #.####...#..#.... #.#####.K...#.#........# ##..#......#.......# #..#..... #.# #####... #.# ##.. #.# #:j3t#. #.# # K   kobold (asleep)# #.# # #.# #........# #:j,50:j16.0 (2 _:j:jv:j& c #.# #.◊◊:j' #.....#.# #.◊◊ #.....#.######.◊◊ #.....#.'...... #.....+.#......# +.....#.####...# #.....#.# ##..#.K...#.# ##..# ##...#.......# #....#.# :j) #.....#.#  #.....#.# #..B..#.# B   clockroach (asleep, warded) #.....#.# K   kobold (asleep)#######.# .#:j, 8B.:j{3 YB:j6 O7.0 (1Kinetic Grapnel:j8@ p _You encounter a clockroach. :j@A K_There is an open door here.:j  #.# #. #.....#.......# #. #.....#.......######. #.....#.......'...... #.....+.......#......# +.....#.......####...#:jn  #.....#.......# ##..(##.K...#.# ##o'.# ##.#.# #.#.......# +##.....#...# #...B.#....# #.....#.......# #.....#.......#o   orc #######.......#K   kobold (asleep)  .#:jE B.  You encounter an orc. It is wielding a +0 short sword.:j :j :jE &8:j :j J _Found 5 large rocks.:jD #.# #. #.....#.# #. #.....#.......######. #.....#.......'...... #.....+.......#...... +.....#.......####... #.....#.......# ##...(##.K...#.# ##.o.'.# ##.#.# #.#.......# #+##....B#......# #.....#.......# #.....#.......# #.....#.......# #.#  .#:j4B.:j:jP&9:j^:j;:jA #.# #.◊#.....#.# #.◊#.....#.......######.◊#.....#.......'......##.....+.......#......#+.....#.......####...##.....#.......# ##..#.(##.K...#.# ##.:jC .o.'.# ##..#.# #..B.#.......# ##+##.....#.......##.....#.......##.....#.......# #.....#.......# #.# :jC 6B.:jmL :jkN '60:jlU :jW :j #.# #.◊#.....#.......# #.◊#.....#.......######.◊#.....#.......'......##.....+.......#......#.+.....#.......####...#.#.....#.......# ##..#.(##.K...#.# ##..o..# ##..B#.# #..#.......# ##+##.....#.......##.....#.......##.....#.......# #.....#.......# K   kobold (asleep)#######.......# :j :jL .=1:jh :j S _The clockroach barely misses you. x2:j Q _There is an open door here.:j~  You hit the clockroach but do no damage.You hit the clockroach with your +0 hammer.:jh X2.2 (1.2Rev :j:jW _The clockroach barely misses you.:jU  You barely miss the clockroach with your +0 hammer.The clockroach is heavily wounded.You hit the clockroach but do no damage.3.4Rev+ :j:jX _The clockroach closely misses you.:js moYou hit the clockroach but do no damage.closely misses you.You hit the clockroach with your +0 dagger.closely miss the clockroach with your +0 hammer.  The kobold shouts! You hear a shout!:j .KThe clockroach bites you but does no damage.:j .o   orcK   kobold:j 5==4.5 (1.1:j :j W _The clockroach barely misses you.:j^ †You hit the clockroach with your +0 dagger.  The clockroach is almost dead.You hit the clockroach with your +0 hammer.:jaJ.o:j>.K:jco   orcK   kobold:j:j #.......# #.◊◊ Canight the Tinkerer#.....#.......# #.◊◊ Coglin of Zin **....#.....#.......######.◊◊ Health: 44/44 ========================#.....#.......'......## Magic: 10/10 ========================#.....+.......#......#. AC: 4Str: 10+.....#.......####...#. EV: 12Int: 14#.....#.......# ##..## SH: 0Dex: 15:j.(##.....#.......# ##... XL:  6 Next: 103% Place: Dungeon:4...o...K.@.......# ##.. Noise: =--------  Time: 2165.6 (1.1)........†#.......# #.. c) +0 dagger {Nhalah a) +0 hammer {Surin}.........#.......# ### Cast: Kinetic Grapnel#+##.....#.......#Rev* #.....#.......##.....#.......#o   orc#.....#.......#K   kobold#######.......#........#The kobold shouts! You hear a shout!  The clockroach bites :jyou but does no damage. _The clockroach barely misses you.You hit the clockroach with your +0 dagger.  The clockroach is almost dead.You hit the clockroach with your +0 hammer.:j0 -- _You kill the clockroach!You have reached level 7!:j/  --more--:j! E50/501/117 1% :jA :j  Your brain swirls with designs for a lysoscanner N-80. You just need some more _time...:j  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j @.K:jg H.o:j"# :#:j<$ i9/11 -----=60:j!+ :j- D _You shape a spike launcher from a nearby wall.:j * You barely miss the kobold with your +0 dagger.:j* )  You hit the kobold with your +0 hammer. The rocky spike skewers the kobold.:jF<*:jtTH.o:jbL)7.7 (1.1:jk:jnJ _You kill the kobold!:j(G.o:jV1:jE24--80:j9:j;:j F.o:js--9:jQ2 E.o:jA :jtB {-----70Rev+ :jlJ :jL :j/ D* :jÁ  You hit the orc but do no damage. You hit the orc with your +0 dagger.  The rocky spike skewers the orc but does no damage.:j oThe orc is moderately wounded.:j0 48-==1.8 (1.1Rev* :jf:j= _The orc hits you with a +0 short sword.:jY )You barely miss the orc with your +0 dagger.The orc is moderately wounded.You sock the orc with your +0 hammer!2-2.9Kinetic Grapnel:j8:j] :jA_You kill the orc!:j 3:jn :j7 :j 9-10/11==:jX :j :j :j :j~ :j :jZ E _Your spike launcher falls apart.:j m50=Rev+ :j :j  :j :==:jY :j :jk :j :j" :jB# >Rev :j$ :jw' :j' 9=:j) :jq, :j, M1===:j. :j"4 :jk6 :j7 :j[8 :jc; :j> :j? (:jf@ :jB :j1E :jE :jF :jSH :jhr ===' _You open the door.:jt :jYz @  There is an open door here.:j{ :j|  _:j} :j :jƂ ,:j. :j X:j :j :j> :j :j :j ,:j :jW :jK :j :jV :j :jQ :jС :jH :j+ :j ,:jj :jާ ':j :j 3:j 7 _You open the door.:j I:j @  There is an open door here.:j :j  _:j? :j :j/ f  You encounter a quokka.:j    .r..#  ... ...#  ... ...# :j  .... ...#  ..... #..#  .....##..#  .........#  .@.#--  ..../##..# .....  ... ##'# ........ :jY  . #..########.......  #...#.....#.......  #...#.....#....... r   quokka (asleep)  #...#.....#.......  #..##.....#....... :j1 D#..##.....#.......:j~ n.r99.9 (27.0):j _r:j H-200.9 (28:jV :j 1 _Found a wand of flame (11).:j'`   #... ....#  #... .r.#  #.... ...#  #.... ...#  #..... #..#  #.....##..#  #:j;.#  #.#  #..../##..#   #.... ##'#   #... #..##  #.. #...#.....#  ## #...#.....#  #...#.....#  #..##.....#  #..##.....#:jY.r:jV.r:j:j H1.9 (1.0)Kinetic Grapnel:jW:j:ja    #.........#  #..... ...#:j c  #..... ...#  #..... ..r#  #..... #..#  #.....##..#  #.#  #.#  #..../##..# :j   #..... ##'#   #..... #..##  #..... #...#.....#  ###### #...#.....#  #...#.....#  #..##.....#  #..##.....#:j Y.r:j :j, &2:jc :j :jF  #.........#  #.........#  #.........#  #.........#  #.....##.r#  #.....##..#:jd  #.........#  #.#  #....@##..#....  #.....###'#  #......#..########  #......#...#.....#  ########...#.....#  #...#.....#  #..##.....#  #..##.....#  #...#.....+:j ].r:j.%:j&&3:j+:j/.X _You see here a wand of flame (11).:j].r:j,$:j%&4:j*:jh-B _a - a wand of flame (32) (gained 11 charges):j  #.........#  #.........#  #.........#  #.........#  #.....##..#  #.....##..#  #......r..#  #.....@...#   #.....##..#  #.....###'# .. #......#..########. #......#...#.....#. ########...#.....#. #...#.....#. #..##.....#. #..##.....#.:jf :j .=5:j- :j > _The quokka bites you but does no damage.:j$.  a - a wand of flame (32) (gained 11 charges) _The quokka bites you but does no damage.  You hit the quokka with your +0 hammer.  The quokka is severely wounded.  You closely miss the quokka with your +0 dagger.  The quokka barely misses you.:j/ X7.1 (1.2Rev :j4 :jC7 > _The quokka bites you but does no damage.:j †You hit the quokka with your +0 hammer.:jR:j8.2 (1.1Kinetic GrapnelRev+ :j:jJ _You kill the quokka!:j:j]:j:jS:j4:j:j,:j|:j>Rev :j:j):je:j:j:j:j:jm:j8:j6:jp:j(:j:j!:j:j:j$:j:jc:jy :j :j:j2:j:j:j1       #######   #.....#  #....  #....  #....  #..@..# ###-  #.....##..#   #.........#   #.........#  #.........#  #.........#  #.....##..#  #.....##..#  #......:j06L†..#:j^17.2 (9.0-8.2 (10.0) _k - a ruby potion:jI:j:jB:j n:j B:j) :j+ :j"L :jW :j] :ja X:jjd :j]} Q  There is an open door here. _:j~ :jڂ :jE ,:j݆ :j܇ :j3 :j :j :j' :j   You see here 5 large rocks. _:jv ,:jT :j s' _You open the door.  There is an open door here. _:j$   #...#.....+.......# #...'.....#.......# #..##.....#.......# #.(##.....#.......# #........)'.......# . #........†#.......# ... #.........#.......# .....##'##.....#.......# ...[...@.#.....#.......# .........#.....#.......# .........#.....#.......# #####....#######.......# #####. ........#.......  You pick up a parchment of Petrify and begin reading...47.2 (298.2 (30 _You add the spell Petrify to your library.:jD:jUc  #...'.....#.  .... #..##.....#.  .... #.(##.....#.  ..... #........)'.  ..... #..†#.  ......#...#. ...##'##.....#. [.....#.....#. ....@..#.....#. .#.....#.  ######....#######.  #####.. .  ...  .....  .....  ### 9.2 (1.0):j   #...'.....# ...#..##.....# ...#.(##.....# ..#........)' ..#........†# .#.........# .##'##.....# .[.....#.....# .#.....# .#.....# #....#######  #####..   ....  .....  .....  ### :j` :j@ '50:j :jF :j4#  #...'.....#  #.#..##.....#  #.#.(##.....#  #.#........)'  #.#........†#  #.#.........#  #.##'##.....#  #.....[.....#.....#  #.#.....#  #.#.....# #....#######  #####...   ....  ....  .....   ### :jC1:ju  #...#.....+  #o......#...'.....#  #.#..##.....#  #.#.(##.....#  #.#........)'  #.#........†#  #.#.........#  #.......##'##.....#  #.#.....#  #.#.....#  #...........#.....#  ########....####### #####. .....  o   orc (asleep)   ..... ..... ###2:j܅ _You encounter an orc. It is wielding a +0 mace. _You see here the +1 robe "Ozabry" {Fly Str+3}.:j; 3 _j - the +1 robe "Ozabry" {Fly Str+3}:j ]  #..##.....#  #.#...#.....+  #o......#...'.....#  #.#..##.....#  #.#.(##.....#  #.#.)'  #.#†#  #.#.........#  ###'##.....#  #.#.....#  #.#.....#  #...........#.....#  ########....####### #####....    ..... .....4:j.  #..##.....#  #.#..##.....#  #.#...#.....+  #o......#...'.....#  #.#..##.....#  #.#.(##.....#  #.#.)'  #.#†#  #.#.........#  ###'##.....#  #.#.....#  #.#.....#  #...........#.....#  ########....####### #####...    .....5:ja  #...#.....#  #.#..##.....#  #.#..##.....#  #.#...#.....+  #o......#...'.....#  #.#..##.....#  #.#.(##.....#  #.#.)'  #.#†#  #.#.........#  ###'##.....#  #.#.....#  #.#.....#  #...........#.....#  ########....####### #####... ..  .oo===6Kinetic Grapnel _The orc shouts!:j  ########...#.....#  #.#...#.....#  #.#..##.....#  #.#..##.....#  #.#...#.....+  #.#...'.....#  #o......#..##.....#  #.#.(##.....#  #.#.)'  #.#†#  #.#.........#  ###'##.....#  #.#.....#  #.#.....#  #...........#.....#  ########....####### #####... ..o:jM@c---7:jD  #......#...#.....  #########...#.....  #.#...#.....  #.#..##.....  #.#..##.....  #.#...#.....  #.#...'.....  #.......#..##.....  #@o.....#.(##.....  #.#.)  #.#†  #.#.........  ###'##.....  #.#.....  #.#.....  #...........#.....  ########....######48-=--8 _The orc hits you with a +0 mace.:j )You hit the orc with your +0 hammer.  The orc is almost dead.:jAYou hit the orc with your +0 dagger.:j=R:jM50/51-39.4 (1.2Kinetic GrapnelRev :jj:jG _You kill the orc!:j #......#...#.....# #...#.....# #.#...#.....# #.#..##.....# #.#..##.....# #.#...#.....+ #.#...'.....# #.#..##.....# #.@.....#.(##.....# #.#.)' #.#.†# #.#.# #.##'##.....# #.#.....#:j #.#.....# #.#.....# #....#:j:jL4-600:jI:j  :j Things that are here: _a +0 mace; an orc corpse:j :jA Gear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {Surin}  c - a +0 dagger (offhand) {Nhalahla}e - a +0 dagger {Jaspreet} :j Missiles (go to first with ()i - 4 boomerangs Armour (go to first with [)  b - a +0 robe (worn)  f - a +0 cloak (worn)  g - a +0 helmet (worn)d - a +0 ring mail  h - a +0 leather armour  j - the +1 robe "Ozabry" {Fly Str+3}:jzF mj - the +1 robe "Ozabry" {Fly Str+3}. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2Encumbrance rating: 0 Fly: It grants you flight. Str+3: It affects your strength (+3). It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 1.0 (4.0 -> 5.0). Your EV would remain unchanged. This ancient artefact cannot be changed by magic or mundane means. You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body armor} (w)ear, (d)rop, (=)adjust, or (i)nscribe.:j  #......#...#.....# Canight the Tinkerer  #########...#.....# Coglin of Zin **....  #.......#...#.....# Health: 50/51 =======================-  #.......#..##.....# Magic: 11/11 ========================  #.......#..##.....# AC: 4Str: 10  #.......#...#.....+ EV: 12Int: 14  #.......#...'.....# SH: 0Dex: 15  #.......#..##.....# XL:  7 Next:  3% Place: Dungeon:4  #.@.....#.(##.....# Noise: ---------:j  Time: 2260.4 (0.0)  #.......#........)' c) +0 dagger {Nhalah a) +0 hammer {Surin}  #.......#........†# Cast: Kinetic Grapnel  #.......#.........# Rev   #.......##'##.....#  #...........#.....#   #...........#.....#   #...........#.....#   ########....####### You hit the orc with your +0 hammer.  The orc is almost dead.You hit the orc with your +0 dagger. _You kill the orc!Things that are here: _a +0 mace; an orc corpse _:j:jv:jM91.4 (1:j"1=2.4 (2:jtA3.4 (3:j:j#:j%+4.4 (4:j:jT :j|:j$5.4 (5:j:j& :j-2 :j_You start removing your armour. You continue removing your +0 robe. x5:jI$:j:%:j>:j# &  :j (You finish removing your +0 robe.  :j +You start putting on your armour.:jS :jt#=:j`$6.4 (6:j:j7.4 (78.4 (89.4 (970.4 (10.0) 53 _You continue putting on the +1 robe "Ozabry" {Fly Str+3}. x5  You finish putting on the +1 robe "Ozabry" {Fly Str+3}.  You feel stronger.Fly  _You fly up into the air.:j3:j;:j :j[ :j: _:jX:jX:j2:j9X:j:B:j&@X:jvD:jF,:jF:j[  You encounter an adder.:jc_......#........)'.......# ##.. ......#........†#.......# #.. ......#.........#.......# ## ......##'##.....#.......# ..........#.....#.......# ..........#.....#.......# ..........#.....#.......# ######....#######.......#  #####........#  #......S  #.......  #.......  :je############### S   adder (asleep) :jf :jt-85.4 (15:jG|26.4 (16 _:j:j:j#....#.†#.# #..#...#.#.# ####..##'##.....#.# .....#.....#.# #....#.....#.# #:j$...#.....#.# # #####....#######.# #  #####........# # #.......S+ ##.#+#.################### :jd/:jSM7.0):jn#.†#.# #..#.#.#.# ####.##'##.....#.# #.#.....#.# #.#.....#.# #.#.....#.# #.....#.# #.#####.# #.#.S+ #.#.# +.#.# #.# #S.:jLS:j988Kinetic Grapnel:j)E _The adder hisses angrily.:j o#.†#.# #..#.#.#.# ####.##'##.....#.# #.#.....#.# #.#.....#.# #.#.....#.# #.....#.# #.#####.# #.#.S.+ #.#.# +.#.# #.# #S.:jl /S.:j :j/ %9:j0* :j7 :j  You completely miss the adder with your +0 hammer.=90.6 (1.2Rev :jx :j z _You hit the adder with your +0 dagger. The adder closely misses you.:j?G=  You hit the adder with your +0 hammer.  The adder is almost dead.You miss the adder with your +0 dagger. The adder barely misses you.:jJ0-1.8Rev+ :jQ:j>U* _The adder bites you.:j .You hit the adder but do no damage.The adder is almost dead.You hit the adder with your +0 dagger.:j& :j -52.9 (1.1Kinetic Grapnel _You kill the adder!:j _Your Short Blades skill increases to level 2!:jJ<#.†#.# #..#.#.#.# ####.##'##.....#.# #.#.....#.# #.#.....#.# #.#.....#.:j0# #.....#.# #.#####.# #.#....+ #.#.# +.#.# #.# #:j#:j::-30 _:j:jf 1=Rev :jb B:jl ':j< :j( 2=:j :jD " ......†#.......# #..#.....#.#.......# ####.....# #'##.....#.......# #.....##.....#.......# #...#.....#.......# #...#.....#.......# #... ...#######.......# ### #... ###...#...### #...#......@'....." #...-8.9 (5#...#..[... +...#...# ##### #...### ### _You reach down and open the door. _Found a blackened blue amulet and a leather armour.:j`8†#.# #..#.....#.#.# ####.....#. '##.....#.# #.....#'#.....#.# #.#.....#.# #.#.....#.# #.:j6#.##### #..#...#### #.#.....@.....". #.#.#..[.... +.#.####.## #:j:j|<9.9 (1 _:jn :jFQ _There is an open door here.:jP b†#.# #..#.....#.#.......# ####.....#. ##.....#.......# #.....#'# .#.....#.......# #. .#.....#.......# #. .#.....#.......# #. .#.......##### #. #.#...######. #.....'@...."..#. #.:j #..[.....+. #..###. #### #:j~ :j .300 _:jz :j :j. #.# ####.....#..# #.....#.# #.....#'## #.....#.# #......... #.....#.# #. #.....#.# #. #######.##### #. ........#...######. .....'....."..#. ......#.@[.....+. :j0 ......##########. ############### ##########   :jP :j*S %1:jY :jd[ :jO#.# ####.....#..#. .....#.# #.....#'##. .....#.......# #. .....#.......# #. .....#.......# #........##### #.#...######.....'....."..#.#..@.....+.#. #2:jW _You see here a +0 leather armour.:j5u _:jw:jrz:j*{:j|:j:j:jw:j:j%  There is an open door here. _:j:je:j:j:j:j:j:j:j:j:j:j:j:jB:j:j:jo:jr:jB:j:j :j':j:jW:j:jB:jF:j#:jh :j: ,:j :jS :jN,:j:jC:j:j:j-,:j:j:jz:j:j:j:jV":j":j-$:j:&:j':j(:ji):jU-:j4:j(6:j08,:j,9:j::j{<:j<:j=:jI:jL:jL:j*N:jO:jOR:jR:jrS:jF`':j3j _You reach down and open the door.:j`{@  There is an open door here.:j:j _:j :j:jډ:j:j֋:j:jY +>.... #  #..... .#  #....# ..+  ........#....##..# #+## :j ........#........# #..#  ........#.......$# #..#  ........#........# #..# .....# #<.#32.9 (30.0) ....##..# #..# ........#....##. #..:jP6........'........#............#....##..# #............#....# .# #............#....# .+. ...#.... ######.......#....#.... ........ .....#.......#.......◊###########:j:j+3.9 (31:j:jζ; _Found a stone staircase leading down.:j9T#!...# +>.... # #..... .#  #....# ..+ .#....##..# #+## .#.# #..# .#.$# #..# .#.# #..#..#........# #<.#.:j;.#....##..# #..#...#....##..# #..###.'........# #....#........#....##..# #....#.#....# .# #....#  ..#....# .+. ...#....# #####.#....#.... .........:jC:jF04.9 (1.0):j\Rr _Found a fizzy yellow potion.:jr#.... #!...# # +>.... .# #..... .#  #....# ..+ .#....##..# #+## .#.# #..# .#.$# #..# .#.# #..#..#........# #<.#..#....##..# #..#....#....##..# #..###..'........# #....#..#....##..# #....#..#....# .# #....#.  ..#....# .+.:jtL ...#....#:jk;5:jՁ:j|#.... +###!...# ..# +>.... ..# #..... ..# #....# ..+ .#....##..# #+## .#.# #..# .#.$# #..# .#.# #..#..#.# #<.#..#....##..# #..#..#....##..# #..###...'........# #....#..#....##..# #....#...#....# ..# #....#..#....# .+. ..:j^v.#....#.6:j),:j9#.... #+## #!...##..# +>....#..# #.....#..# #....##..+  .#....##..# #+##  .#.# #..#  .#.$# #..#  .#.# #..#..#.# #<.#..#....##..# #..#..#....##..# #..###..'........# #....#..#....##..# #....#..#....##..# #....#..#....:j;# .+. ...#....#.7:jGM#.... #+## #!...##..# +>....#..# #.....#..# #....##..+ .#....##..# #+## .#.# #..# .#.# #..# .#.# #..#..... .#.# #<.#.....# .#....##..# #..#.....# .#....##..# #..###. .'........# #....#. .#....##..# #....#. .#....##..# #....#. .#....# .+. ...#....#.[39;49:j|Om89.9 (2 _You now have 160 gold pieces (gained 5).:j '  You encounter a goblin. It is wielding a +0 dagger and carrying a wand ofmindburst.:j  #..... #..... #....##+## #!...##..# +>....#..# #.....#..#  #....##..+  ........#...@##..# #+##  ........#........# #..#  ........#........# #..#  ........#........# #..#..  ........#........# #<.#  ........#....##..# #..#g   goblin (wand, wandering)  ........#....##..# #..###  ........g........#[4:jl 0m #....#  ........#....##..# #....#42.9 (33.9 (4 _:j :jl :jQ #..... #..... #....##+##  #!...##..#  +>....#..#  #.....#..#  #....##..+  #...@##..# #+##  #........# #..#  #........# #..#  #........#  #........# #<  #....##..#  #....##..#  ........#   :j #..... #..... #....##+##  #!...##..#  +>....#..#  #.....#..#  #....##..+  #...@##..# #+##  #........# #..#  #........# #..#  #........#  #........# #<  #....##..#  #....##..#  ........#    _A goblin is nearby!:j" #..... #..... #....##+## #!...##..# +>....#..# #.....#..# #....##..+........#....##..# #+## .#..@.....# #..# .#........# #..# .#..# #..#. .#.# #<.# .#....##..# #..# .#....##..# #..## .g........# #.... .#....##..# #.... .#....##..#[39:j , ;49m #....g'g)==4.9 (1:jBG > _The goblin shouts!:jВ #..... #....##+## #!...##..# +>....#..# #.....#..# #....##..+........#....##..# #+## .#........# #..# .#.# #..# .#.# #..# .#.# #<.# .#....##..# #..# .#g...##..# #..# .'........# #... .#....##..# # ..#....##..#[:j[_40m # .#....# .+. ...#g.--5Kinetic Grapnel:jJ (##+##!...##..+>....#.....#..###..+........#..# #+##....<g..##....##..'........#..#....##..#.#. .+. ... #######.... ....*:j%:j#.@4-----====6 _The goblin zaps a wand. Your mind is blasted!:j !...##..+>....#.....#..###..+........#..# #+##......<g..##....##..#'........#..#....##..#..#... .+. ... #######......... .... #........◊##########39------=---7 _The goblin hits you with a +0 dagger.:jR~ )You hit the goblin with your +0 dagger.:jhS:j 40----9.0 (1.1Kinetic GrapnelRev :j:jJ _You kill the goblin!:jO +>....#.....#..###..+........#..# #+##......<##..#....##..#.'...........#....##..#..............#..... #.....#.......#....#.◊◊#..#.....~ -500:j:jnA  f - a wand of mindburst (18):j2D-1.0 (2:j>:j/ _You see here a +0 dagger.:jnI:j1=:j:j,:jW:jU2=:jAB:j:j;B:j:jKa3=:j:j:j^4=:j7,:jJ:j$:jm:j:j5=:j:j:j:j9:j8:j:j6:jk6=:j :j'7=:jk(]8=:j ),:j^*:j,,:j-:j/:jF0K9=:jG@H50=:jq:j 1=:j:j':jX:j:j:j:jt:j:jM=:j:jW:j,:j:jp R  There is a stone staircase leading down here.:j :j _:jv:j7 ..  #######..  #.  #.  #....##+##  #@...##..#  +>....#..#  #.....#..# ##....##..+ # ........#....##..# #+# # ........#........# # # ........#........# # # ........#........# #.. # .#........# #<.:j;097.0 (46.0):j*?+8.0 (47:jD:jFY _l - a fizzy yellow potion:j _:j/ :j ,:j! '  There is a stone staircase leading down here. _You reach down and open the door.:j$ I:j* @  There is an open door here.:jc, :jX-  _:jC8 :j#9 :j< ,:j{= ,:jB B:jB :jG :j&I :jI :juO X:j*P :jR :jS :j?T :jY ,:j\ B:j` X:ja :jrf B:j?  ..  Canight the Tinkerer ....5  Coglin of Zin **....  ... #######...5.  Health: 51/51 ========================  ...... #.........K.  Magic: 8/11=================-------  ....... #...........  AC: 5Str: 13  #.......# #......... .  EV: 12Int: 14  #.......####...........  SH: 0Dex: 15  #.............##'#.....  XL:  7 Next:  5% Place: Dungeon:4  #.............'@.'.....  Noise: ==-------[:j'D 40m  Time: 2415.0 (0.0)  #.............#..#.....  c) +0 dagger {Nhalah a) +0 hammer {Surin}  #.............#+## ...  Cast: Kinetic Grapnel  #.............#.. .  Fly  #.......#######..  #.......#........ K   Pikel  #.......#........ 55 2 lemures  #.......#....##+##  #.......#....##..#Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: Pikel, wielding a +2 whip of freezing and wearing a +0 robe  You lock target on Pikel and prepare to deploy your bee..5:jE V.5:j[ . ..  .....  ...           .           ...   .  .  .  .  .  .#.6.0 (1Winding  onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: Pikel, wielding a +2 whip of freezing and wearing a +0 robe  :j\ You lock target on Pikel and prepare to deploy your bee. _(Press . to continue winding your bee.):j0K.K:jP.5:j25:j .5You continue winding your clockwork bee...:jo5 3 lemures:jr--7Kinetic Grapnel. :j&3m _You encounter a lemure.:j \K5:jw N.5:j U.5:j 35.:j :j k--8.. :jB :j @ _You continue winding your clockwork bee...:jPY.K.5:jYT.5:j1ZU.5:j([8y:jc(ally target)y   clockwork bee (minion):j[e09:jk:j=nX _With a metallic buzz, your clockwork bee launches itself at Pikel.:j*R  Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jLS.5 .KYou shape a spike launcher from a nearby wall..5.5y'#6----==20:jN _Pikel says, "Hell isn't that bad.":jY{  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j 5#You shape a spike launcher from a nearby wall. .5Your clockwork bee stings Pikel..5.5 # 5 4 lemures (1 distracted)You encounter a lemure.4---------1 _Pikel misses your clockwork bee. Your clockwork bee stings Pikel!:j-  .. ...5. ... #######..... ...... #........... . #........... #.# #......5.. . #.####....5K..... #...##y#..... #....@..5..... #.....#..#..... #......#+## ... #.......#.. . #.......#######.. #.......#. #.......#. 2 lemures #.......#....##+##:j [m #.......#....##..#. 5'  Pikel closely misses your clockwork bee. 5   lemure Something hits your clockwork bee!--2 _Your clockwork bee closely misses Pikel. _There is an open door here.:j .. ...5. ... #######..... ...... #........... . #........... #.# #.....5... . #.####....5K..... #.##y#..... #'.5'..... #.#..#..... #:j=.#+## ... #.#.. . #.#######.. #.......#.:jΘ5   lemure #.#.y   clockwork bee (minion) #.#....##+##  #.#....##..#:j^ 5.  Something barely misses your clockwork bee.:j8 :jήJ5==-----:j3:jY _Something hits your clockwork bee but does no damage.:jH 1*:j\ `:j#  5.  The rocky spike misses the lemure.  Something closely misses your clockwork bee.=4 _Something barely misses your clockwork bee.:j`s *You barely miss the lemure with your +0 hammer.:jxu  You closely miss the lemure with your +0 dagger.:j¯:j$  The rocky spike skewers the lemure but does no damage.  The rocky spike skewers the lemure.:j#9 5 The lemure is lightly wounded.  Something hits your clockwork bee. x2; Something freezes your clockwork bee.:jk$49-=5.1 (1.1Rev :j+:j).w _Something hits your clockwork bee. The lemure hits you.:j7 *You barely miss the lemure with your +0 hammer.The lemure is lightly wounded.:j  You hit the lemure with your +0 dagger. The rocky spike skewers the lemure.:j5You hit the lemure with your +0 dagger. The rocky spike skewers the lemure.  The lemure is moderately wounded.  Something hits your clockwork bee but does no damage.Something hits your clockwork bee.Something barely misses your clockwork bee.:j2-----6.2Rev+ :jǧ@ _The lemure hits you!:jye *You hit the lemure but do no damage.The lemure is moderately wounded.:j@  You closely miss the lemure with your +0 hammer.The rocky spike skewers the lemure but does no damage.:j 5 Something completely misses your clockwork bee.  Something hits your clockwork bee. Something freezes your clockwork bee.Something closely misses your clockwork bee.The lemure hits you but does no damage. Something hits your clockwork bee.The lemure closely misses you. Something hits your clockwork bee.3=---==7.4 (1.2Rev*  _Something barely misses your clockwork bee.:j( *You hit the lemure but do no damage.The lemure is moderately wounded.:j9 :j You barely miss the lemure with your +0 dagger.The rocky spike skewers the lemure.:j '  The lemure is moderately wounded.Your spike launcher falls apart. Something hits your clockwork bee.Something freezes your clockwork bee.5 .5#5 2 lemures  Your clockwork bee is destroyed!39--:j7 8.6:jy:jR* _The lemure hits you.:jɌ KYou hit the lemure with your +0 dagger.  The lemure is heavily wounded.:jK )5K   Pikel5   lemure-9.8:jۜ :jg  :j _You hit the lemure but do no damage. The lemure barely misses you.:ji 'KYou barely miss the lemure with your +0 hammer.The lemure is heavily wounded.You barely miss the lemure with your +0 dagger.'5:j+5:j/5:j.55 3 lemures (1 wandering)40---31.0 _Pikel says, "Hell isn't that bad.":jEvoke which item? Wands  a - a wand of flame (32)c - a wand of iceblast (10)  f - a wand of mindburst (18) [!] read|quaff|evoke[?] describe selected:j....#..#:jl :j g####...........:j 3..§:j* I----7 _:j :j :je... #######........ #.............. #.....#.......# #.....5... . #.......####.§......... #.......##'#..... #.......)§.'..... #...#..#.....:j  #.#+## ... #§..#.. .:je ########..  #.......#........ #.......#. #.#....##+## #.#....##..# .'>....#..# .#.....#..#:j5v.§§.§:j3\8Rev+ :j~:j:j I:jΣ:j,:jE _Your spike launcher falls apart.:jSO3=5:j1==:jd:jK:j>Rev :jy:jM:j:j:j:j*S4=:j]:jҷ:jL:==:j:j:j9(:jA:jU:jI5=:j:jp:ji  You encounter a hobgoblin.:j6==g#....Kinetic Grapnelg   hobgoblin (wandering):jj:j,46.2 (8:j17.2 (9 _:j:j:j... #............... #...........#.......# #.....5... . #.......####........... #.......##'#..... #.......)g.'..... #...#..#..... #.#+## ... #.#.. . ########..  #.......#........ #.......#. #.#....##+## #.#....##..# .'>....#..# .#.....#..# .#....##..+:jg.8.2 (1Kinetic Grapnel:j ...... #. ....... #........... #.# #.....5... . #.####........... #.......##g#..... #...)..'..... #.#..#..... #.#+## ... #.#.. . #.#.. #.......#. #.......#.  #.#....##+## #.#....##..#  .'>....#..#  .#.....#..#  .#....##..+'g:jӨg==9 _The hobgoblin shouts!:j q ...... #. . #........... #.# #.....5... . #.####........... #.......##'#..... #...)g.'..... #.#..#..... #.#+## ... #.#.. . #.#.. #.......#:j ). #.......#. #.......#....##+## #.......#....##..# ........'>....#..#  .#.....#..# # .#....##..+:j 1g.:j. :j x6===--50:j :j :j ...... #. . #.. #.# #.....5... . #.####..... #:j=.......##'#..... #...g..'..... #.#..#..... #.#+## ... #.#.. . #.#..:j #.......#. #.......#. #.......#....##+## #.......#....##..# ........'>....#..# ........#.....#..# ## .#....##..+:j<G)g:j]:j@--1:jd:j:j4 w. #.#.# #.....5... . #.####........... #.......##'#..... #.......)..'..... #..g#..#..... #..#+## ... #.#.. . ########..  #:j .#........ #.#. #.#....##+## #.#....##..# .'>....#..# .#.....#..# ### .#....##..+ ..# .#....##..# #:ju K.g:j :jc %2:j :j :jn ##5... ###................##'#......)..'...#..#..g.#+## .....#.. ####### ......##+##...'>............#  ..#........#........# # :j؜:jQ7=3:jŤ:j:j5  ##...........##'#......)..'....#..#...g.#+## .....#.. ###### ......##+##..Fly ........# ..#........#........# # :j X4:jt d ......##'#......)..'.....#..#...g.#+## ..#.. ###### ......##+##...'>....#................#..... ..#........#........# # 7==5:jEH )..'.....#..#g.#+## ..#.. ###### ......##+##...'>....##.....#..##Fly .#...........#...... ..#........#........# # gg   hobgoblin6:jq#..#g.#+## g.....#.. ####### .............##+##....##...'>....##. ###....##..+ ......##..# #...............)..##.g:j:j:jj8=7:j/:j/  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j}&V #.............#..#.....  Canight the Tinkerer #...........g.#+## ...  Coglin of Zin **.... :j&#.............#.. .  Health: 18/58 =======----------------- #......g#######..  Magic: 4/12========---------------- #.......#........  AC: 5Str: 13 :jN'#.......#........  EV: 12Int: 14 #.......#....##+##  SH: 0Dex: 16:j+ #.......#....##..#  XL:  8 Next:  6% Place: Dungeon:4 .......@'>....#..#  Noise: ---------  Time: 2457.2 (0.0) ........#.....#..#  c) +0 dagger {Nhalah a) +0 hammer {Surin} ### ........#....##..+  Cast: Kinetic Grapnel ..# ........#....##..# # Fly ..# ........#........# # ..# ........#........# # g   hobgoblin ..# ........#........# # :j-..# ........#........# # ..# ........#.)..##..# # _The hobgoblin shouts!  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a hobgoblin:j) #.............#..#.....  Canight the Tinkerer #...........g.#+## ...  Coglin of Zin **.... #.............#.. .  Health: 18/58 =======----------------- #.......#######..  Magic: 4/12========---------------- #......g#........  AC: 5Str: 13 #.......#........  EV: 12Int: 14 :j*#.......#....##+##  SH: 0Dex: 16 #.......#....##..#  XL:  8 Next:  6% Place: Dungeon:4 .......@'>....#..#  Noise: ---------  Time: 2457.2 (0.0) ........#.....#..#  c) +0 dagger {Nhalah a) +0 hammer {Surin} ### ........#....##..+  Cast: Kinetic Grapnel ..# ........#....##..# # Fly :j**..# ........#........# # ..# ........#........# # g   hobgoblin ..# ........#........# # ..# ........#........# # :j%+..# ........#.)..##..# #Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jX+Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target:j+tAim: a hobgoblin  You lock target on the hobgoblin and prepare to deploy your bee.:jA    ...   .                            ) ==8.2 (1Kinetic GrapnelWinding :j^onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target  Aim: a hobgoblin  You lock target on the hobgoblin and prepare to deploy your bee. _(Press . to continue winding your bee.):juD.g:j|:jwX--9. :jj:j@ _You continue winding your clockwork bee...:jUD.g:j_:j~9--60.. :jV _You continue winding your clockwork bee...:je z.gy:j (ally target)y   clockwork bee (minion):j 01:j :j ` _With a metallic buzz, your clockwork bee launches itself at the hobgoblin.:j`* †You barely miss the hobgoblin with your +0 dagger.You sock the hobgoblin with your +0 hammer!:j=  λλ   dormant clockwork bee (minion)  You kill the hobgoblin!:jUD7=2.3 (1.1Kinetic GrapnelRev :jUb _Your clockwork bee winds down and falls to the ground.:j.) I:j) :j- j5==:j. :jL/ J20=:j0 :j/D ;1===:jUE :jiJ B:jGK :jW .:jIt K2=6== _Your dormant clockwork bee falls apart.:ju ,:ju :jy ,:j :j+ 3===247==5===:j :j #6:j< (=:j :j ,:j 8==7===:ji :jk :j K8=:jC :j :jQ :jv :j ;9:jI )==:jc :jY :j :jb :j :j S9=:j :jg ,:j :j, :j :j] 3==:jw :jy :j 630=:j? :j :j, :js :j :j :j5 :j :j :j B110/12:jF )==:j! :j# :j*$ :j% :j' :j( :jG* :j, :j/ ,:j1 :jN2 Z2===:j2 :j3 :jH6 :j6 :j; :jQ? ,:j(@ :jJ a3=:jK :jN b1==:jq` 4===:j` :jtc :jc D5=:je :j=g :jg L2==:j3i :jGk :jk :j4m :j;o :jso :jp :jr :jWu O6:j{ ==:j| :j4~ :j~ S7=:j :jd :j :j :j ,:j :jV ,:j :j :j~ K8=:jG :j :j :j0 S9=:j :j= :jǪ :j :j< ,:j :j ,:j :j b40=:jK :jj B:j' :jg :j :j :jS 21:j :j :j :j :j :j :j :j 42=3=4=:j n:j{ 5=:j :j= a6=:jE :j ,:j :ji ,:j! :j(I -7=89=:jI :jJ :jL :50:j M 2=:jZN :jP ,:jS :jT ,:j6U :j=W :jwW #1:jW (=:jX :j>\ ,:j\ :j^ :j^ :j#` :jda :ja :jb :je :jOe #2:jie 2=:jf :jv :j$w :j$y :j :j :j :ja :jˆ %3:jm :j< ,:j :j6 ,:j :j :jX :j :j a4=:j Q5=6=7=8=  You encounter an endoplasm. #....#..#.. #...........g.#+##  #.............#..  #.......#######.. #.......#........ ###:jT #.......#........ ..## #.......#....##+## ...#####......†#....##..# ...#....'>....#..#- ...#....#.....#..# ..#####....#....##..+#..#....#....##..# ....#....#........#....#....#........# j   endoplasm (asleep)....# :....#........#....# j....#........##..# ........#.)..##..#598.3 (136.0)=-97 _Found a parchment of Grave Claw.:jZV b #.........  #........  #.......#  #.......#  #.......#  #.......#  #####......†#..  .......@....'>.  ............#..  ............#  ............#  ............#  ............#  :...........#  j...........#  ) :j?  #.........  #........  #.......#  #.......#  #.......# :j  #.......#  #####......†#..  .......@....'>.  ............#..  ............#  ............#  ............#:j& " ............#  :...........# j...........#:j_ > ):j :j :j :j a _An endoplasm is nearby!:j>2 #g.#+##  #...#.. ########.. #.#........ #### #.#. ...##:j26 #.#....##+##..# ######†#....##..#.# .......'>....#..#.#:j3.....#.....#..#####.#....##..+.##..#.#....##..#.....#:jG3n.#........#.# .#:jz3g.#.# .:.#:j3z.#.# .j.#.#:j3_##..# ..#.)..##..#:j4Y.##..# .#....##..#:j7'j.:jgNRj:j$T9600.0) _:j^:j`:jG #...#.. ########.. #.#........ ##### #.#. ....## #.#....##+##..# #######†#....##..#.# ........'>....#..#.#.#.....#..#####.#....##..+.##..#.#....##..#.....#.#........#.#.#.#.#..:j.#.#.#....#.###..#.#.)..##..#.##..#.#....##..#..†..# .'........#j.1Kinetic Grapnel:js:jit ########.. #.#........ ###### #.#. .....## #.#....##+#..# ########†#....##..:jtG.# #........'>....#...# #.#.....#..####.#....##...##..#:j u.#....##.......#.#.........#....j.#.:jNu .#..:..#..#...#.##..#.#.)..##...##..#:ju.#....##....†..#.'............# .#....##..:jx%j.:jZ:j%2:jd:ja:j  You hit the endoplasm but do no damage.You hit the endoplasm with your +0 hammer.:j`=3.4 (1.1Rev :jd:jV _The endoplasm barely misses you.:jR 8 .  You hit the endoplasm with your +0 dagger.4.5Kinetic GrapnelRev+ :js c _You kill the endoplasm!:j D #.#..... ####### #.# #.....## #.#....##+ #......# ########†#....##. #......# #........'>....# #......# #.#.....# #####.#....## #.....##..#.#....## #.........#.#..... #.#.# #.#..:.# #.#...# #.....##..#.#.)..## #.....##..#.#....## #......†..#.'..... #.........#:j s.#....## #.....##..# .#....##:j :j b-50Rev :j :j :jI:j2:j,:j:j:j,:jG:jw:j::jw:j,:j>:jf:j:jr,:j6,:j2,:jc:j-n:j2B:j9:jA:jB:j7D:jvH:jAQ:jZR:jT:j-Y:j]:jVk,:jn@  There is an open door here.:jtK _:jNx:j}|:j|:jI,:jw:jɄ:j:j:j%:jL:jeB:j:j:js:j\:jͶ:j#:j:j:jͿ:jQB:j:j:j:j0:j:jn:j<:j:j,:j ......#....##..+ ......#....##..#>....#+## .........#.....#..# ......#........#.....#..# ......#........#.....#..#..... ......#........#.....#<.#.....# ..)..##..#.....#..#.# .....##..#.....#..###..... ......'........#@....#....#-28.5 (23.0) ......#....##..#.....#....# ......#....##..#.....#....# ......#....##..+.....#....# .....#.............# ........◊################. ......#....#.◊◊#..#.....~#....# ......#....#.◊◊#........~. .####.◊◊#..###.######..#.:j :j +9.5 (24:j":j; _Found a stone staircase leading down.:j8F :jG :j{H :jN :jP :j1U B:jV :jV :jW :jY :j  :jI  There is a stone staircase leading down here. _:j ,:j4 :j :jL B:j%   There is an open door here. _'  You reach down and open the door.  You encounter 3 orcs. #........... # #.....5... .###+# ####...o# #'#o..# )..'o..# # g.#+##.....#.. .#.....#'#####+# #######..#..# #........#.....# #........#.....'.......# Kinetic Grapnel #....##+##.....######..# #....##..#..........# .# '>#..........# . ooo[:j 39;49m 3 orcs (asleep) ##..........+ #....##..'..........# #....##..#>....#+##...44.5 (155.5 (16 _:j}:je  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.2   4.0   0   j - Spellcasting   3.0   5.7  -2           b - Maces & Flails   0.0   1.2  -1   k - Forgecraft   6.0   4.9  +2   c - Unarmed Combat   0.0   1.2  -1       d - Throwing   0.0   1.2  -1   l - Invocations   0.0   1.4  -2  :j[34m     m - Evocations   3.0   2.4  +3  e + Short Blades 2.7   3.6  -1       f - Long Blades   1.7   1.0   0               g - Armour   0.0   1.2  -1       h - Dodging   3.0   4.8  -1      i + Stealth4.7   5.9  -1      [37:jCgm                                        The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets:j:jِ:jgD #...........Canight the Tinkerer # #.....5... .###+#Coglin of Zin **.... ####...........#..o#Health: 58/58 ======================== ......##'#.....#o..#Magic: 12/12 ======================== ......)..'.....#o..#AC: 5Str: 13 ......#..#.....#...EV: 12Int: 14 ....g.#+##.....#..SH: 0Dex: 16 ......#..#.....#'#####+#:jXL:  8 Next:  7% Place: Dungeon:4 #######..#.....#@......#Noise: ---------  Time: 2645.5 (0.0) #........#.....#.......#c) +0 dagger {Nhalah a) +0 hammer {Surin} #........#.....'.......#Cast: Kinetic Grapnel #....##+##.....######..#Fly #....##..#..........# .# '>....#..#..........# .ooo 3 orcs (asleep) #.....#..#..........+ #....##..'..........# #....##..#>....#+##... _There is an open door here. _Found a stone staircase leading down. _There is a stone staircase leading down here. _There is an open door here.  You reach down and open the door. _You encounter 3 orcs.:jI:j:j,5R  Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j #........... Canight the Tinkerer # #.....5... .###+#  Coglin of Zin **.... ####...........#..o#  Health: 58/58 ======================== ......##'#.....#o..#  Magic: 9/12==================------ ......)..'.....#o..#  AC: 5Str: 13 ......#..#.....#... EV: 12Int: 14 ....g.#+##.....#.. SH: 0Dex: 16 ......#..#.....#'#####+#  XL:  8 Next:  7% Place: Dungeon:4 :j#######..#.....#@......#  Noise: ---------  Time: 2645.5 (0.0) #........#.....#.......#  c) +0 dagger {Nhalah a) +0 hammer {Surin} #........#.....'.......#  Cast: Kinetic Grapnel #....##+##.....######..#  Fly #....##..#..........# .# '>....#..#..........# .  ooo 3 orcs (asleep) #.....#..#..........+ #....##..'..........# #....##..#>....#+##... _You encounter 3 orcs.Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5%[:j37m risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger (asleep):j #...........Canight the Tinkerer # #.....5... .###+#Coglin of Zin **.... ####...........#..o#Health: 58/58 ======================== ......##'#.....#o..#Magic: 9/12==================------ ......)..'.....#o..#AC: 5Str: 13 ......#..#.....#...EV: 12Int: 14 ....g.#+##.....#..SH: 0Dex: 16 ......#..#.....#'#####+#XL:  8 Next:  7% Place: Dungeon:4 #######..#.....#@......#Noise: ---------  Time: 2645.5 (0.0) #........#.....#.......#c) +0 dagger {Nhalah a) +0 hammer {Surin} #........#.....'.......#Cast: Kinetic Grapnel #.:jK...##+##.....######..#Fly #....##..#..........# .# '>....#..#..........# .ooo 3 orcs (asleep) #.....#..#..........+ #....##..'..........# #....##..#>....#+##...Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger (asleep)  You lock target on the orc and prepare to deploy your bee.==:j6.5 (1Winding onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 dagger (asleep)  You lock target on the orc and prepare to deploy your bee. _(Press . to continue winding your bee.):j--7.  _You continue winding your clockwork bee...:j`l.oo2 asleep)--8..  _You continue winding your clockwork bee...:j Q.o:j 5y:j oo, 1 ally target)y   clockwork bee (minion):jn 09:j :j Z _With a metallic buzz, your clockwork bee launches itself at the orc.:j 3y.:j.o50:j  :jBCasting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jc )You shape a spike launcher from a nearby wall.  Your clockwork bee stings the orc!:j/e2y':jF4#oo 2 orcs (7----==1 _The orc dies!:jq =  ......  5... .###+ ####......o##'#.)..'o..#..#.....#g.#+#y..# ......:j #@#####+# ########.#....#.....'.....+##.....######. #....#...# '>...# ..#..#...+'..........#:j Gy):ja& :jN' .--2:j2 g _There is an open door here.:jr )Your clockwork bee stings the orc!.y:j   orc (asleep)8==----3Kinetic Grapnel:j:jC _The orc dies!:j^#######..... #.  #...........  #.....5... .###+# ###...........#..o# ##'#.....#...# )..'.....#)..# .#..#.....#...# g.#+##.....#y@.# .....#..#.....#'#####+# #####..#.....#.......# .#.....#.......# ........#.....'.......# ....##+##.....######..# ....##..#.# .# >....#..#.# . .....#..#.+:jGy):jE, ally target):jv?4Kinetic Grapnel:jw:jZG _Your clockwork bee locks its sights upon the orc.:j/r  ...5.  #######.....  #.  #...........  #.....5... .###+# ##...........#..o# ##'#.....#...# )..'.....#)..# :js C.#..#.....#y.@# g.#+##.....#)..# ....#..#.....#'#####+# #####..#.....#.......# #.....#....#.....'.......# ##+##.....######..# ...##..#.# .##..#.# .:j7v oy.y.:j ;5:j :j2 :j ..  ...5######......  5... .###+ ##......o##'#..y)..')..#...g.#+#)..# ....#'#####+ ######.#.....'.....+#######.#.#:j  )Your spike launcher falls apart as you grow too distant to maintain it.  Your clockwork bee stings the orc!!:j#y   clockwork bee (minion):ja6Kinetic Grapnel:j?'Y _The orc dies!:j^N.5.#######..... #........... #. #.....5... .###+# ###...........#..)# .....##'#.....#..y#.)..'.....#)..#.#..#.....#.@.#g.#+##.....#)..#...#..#.....#'#####+# ######..#.....#.......# ........#.....#.......#.#.....'.......###+##.....######..#.##..#..........# .# >....#..#.# .λλ   dormant clockwork bee (minion)==7 _Your clockwork bee winds down and falls to the ground.:j########..... #........... #. # #.....5... .###+# ####...........#..)# ......##'#.....#..λ#.)..'.....#)..#.#..#.....#...#g.#+##.....#@..#...#..#.....#'#####+# #######..#.....#.......# #........#.....#.......# #.#.....'.......# #....##+##.....######..# #....##..#..........# .# '>....#..#.# . #.....#..#.+8  Things that are here: _a +3 short sword; an orc corpse:jcQ9:jEkJ _k - a +3 short sword:jn  ...5######  ......  5... .###+ ####......)##'#..λ)..'):j ..#..g.#+#†..# ......'#####+ #######.#........'.....+#######. #....#.# '>:jr S# .:j( :j &60:jM :j :j j ..  ...5######  ......  5... .###+ ####......)##'#..λ)..'..#...g.#+#†..# ......'#####+ ########.......'.....+#######. #....#.#:j% :jl V9==1:j :j# $  Things that are here::j p _a +0 dagger; an orc corpse:j  ...5. #######..... #. :j% #...........  #.....5... .###+# ###...........#..)# ##'#.....#.@λ# )..'.....#)..# :j^Q.#..#.....#...# g.#+##.....#†..# .....#..#.....#'#####+#:j#####..#.....#.......# .#.....#..:j ........#.....'.......# ....##+##.....######.:jɊ".#:jX2 _:j%:j  ...5.  #######.....  #.  #...........  #.....5... .###+# ##...........#..@# ##'#.....#..λ# )..'.....#)..# .#..#.....#...# g.#+##.....#†..:jV" ....#..#.....#'#####+# ######.....#...#.....'.......#:jb;3:j+:jg$  Things that are here::jp _a +0 dagger; an orc corpse:jhP:j...5.#######..... #........... #. #.....5... .###+# ###...........#..)# .....##'#.....#.@λ#.)..'.....#)..#.#..#.....#...#g.#+##.....#†..#...#..#.....#'#####+# ######..#.....#.......# ........#.....#.......#.#.....'.......###+##.....######..#4 _:jؕ:jϗ:jXN...5.#######..... #........... #. # #.....5... .###+# ####...........#..)# ......##'#.....#..λ#.)..'.....#@..#.#..#.....#...#g.#+##.....#†..#...#..#.....#'#####+# #######..#.....#.......# #........#.....#.......# #.#.....'.......# #....##+##.....######..# #....##..#..........# .#:jJb:jfB==5:jr:j9t$  Things that are here::jwD  Things that are here: _a +0 dagger; an orc corpse  Things that are here: _a +0 dagger; an orc corpse  Things that are here: _a +0 dagger; an orc corpse:jsGear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {Surin}  c - a +0 dagger (offhand) {Nhalahla}e - a +0 dagger {Jaspreet}  k - a +3 short sword Missiles (go to first with ()i - 4 boomerangs Armour (go to first with [)  f - a +0 cloak (worn)  g - a +0 helmet (worn)  j - the +1 robe "Ozabry" (worn) {Fly Str+3}b - a +0 robe  d - a +0 ring mail  h - a +0 leather armour:j* k - a +3 short sword. A personal stabbing weapon with a short grip. Base accuracy: +4 Base damage: 5 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 2.8; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 1.9 XLs.  At current training (33%) you reach 10.0 in about 4.3 XLs. Wearing a shield would reduce your attack speed with this weapon.  Current attack delay: 0.9. Damage rating: 9 (Base 5 x 115% (Dex) x 110% (Skill) + 3 (Ench)). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-graspered weapon. It can be maximally enchanted to +9. You took it off an orc on level 4 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.:jo To do this, you must remove one of the following items: Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {Surin}  c - a +0 dagger (offhand) {Nhalahla}:j8:jA:jmK..Canight the Tinkerer...5.Coglin of Zin **....#######.....Health: 58/58 ========================#...........Magic: 9/12==================------#...........AC: 5Str: 13 # #.....5... .###+#EV: 12Int: 14 ####...........#..)#SH: 0Dex: 16 ......##'#.....#..λ#XL:  8 Next:  7% Place: Dungeon:4 ......)..'.....#@..#Noise: ---------  Time: 2665.5 (0.0) :jaM......#..#.....#...#c) +0 dagger {Nhalah a) +0 hammer {Surin} ....g.#+##.....#†..#Cast: Kinetic Grapnel ......#..#.....#'#####+#Fly #######..#.....#.......# #........#.....#.......#λ   dormant clockwork bee (minion) #........#.....'.......# #....##+##.....######..# #....##..#..........# .#Things that are here: _a +0 dagger; an orc corpseThings that are here: _a +0 dagger; an orc corpseThings that are here: _a +0 dagger; an orc corpse:jMT:jCV _:j^:jia _a +0 dagger; an orc corpse  Things that are here: _a +0 dagger; an orc corpse  Things that are here: _a +0 dagger; an orc corpse  You start parting from your weapon.:j6.5 (1 . _You continue parting from your +0 hammer {Surin}. x2:j(:jܨ*7.5 (2:j:j* :jP_Your dormant clockwork bee falls apart.:jD:j:j#8.5 (3:j:j:jB'10/12:j(==:je#9.5 (4:j:j:j+70.5 (5:j:j% la} _You continue parting from your +0 hammer {Surin}. x3  You finish parting from your +0 hammer {Surin}.:j@:j:j'&  :j(gYou whisper farewell to Surin.  You start attuning to your weapon.:jR+*1.5 (6:j2:j;:jn?*2.5 (7:j :j :jø :j F _You reach down and open the door.:jP :j :==:j :j @  There is an open door here.:j ########### ..........# ..........# <.........# ..........  #######.......?..  #..............  #.............88.5 (13.0)  #.....5.....###'#..... ###...........#..)# ...##'#.....#...# . .....)..'.....#)..# :j v.....#..#.....#...# ...g.#+##.....#†..# .....#..#.....#'#####+######..#.....#.......#:j :j +9.5 (14:j~ :j 9 _Found a stone staircase leading up.:j##########. <.######...........#  .......# #.....5.....###'#.....Fly ###...........#..)#.........#...# .................#:j:j+91.5 (2.0):j :j!#2.5 (3:j4:j9` _h - a scroll labelled NOLULADWUM:j3:j':ja:j:j:j,:j:j):j:jS:jg:j:j:je:j :j :j!:j:j:j:j:j":jgj  You encounter a clockroach.:j$b###########..........# ....#:j$K..........# ....#<.........# B...#..........# ....# ###..........# ....# :jy%.............# ....# .............####....# ..5.....###'#...@.# ........#..)#.....# #'#...#.....# ..'.....#)..#.....# ..#...#..... :j%+##.....#†..#.....# B   clockroach (asleep, warded):j%#.....#'#####+#..#.....#.......#...:j%9#.......#:j0+7.5 (5:j318.5 (6 _:j::j;:j5 ########### ###### .# #....# ..# #....# <# #B...#  ...# #....# ##...# #....# ...# #....# ..........####@...#5.....###'#.....#### .......#..)#.....# '#.....#...#.....# '.....#) .#.....#...#.....# ##.....#†..#.....##.....#'#####+#..#.....#.#....BB9.5 (1Kinetic Grapnel:j ########### #####.<.  B ## ...........####....5##'#.....#### ..)#.. '#...#. .')..# .. #†..#.....#'#####+#..:j D.B:j y  The clockroach waves its antennae.:j /=700:j :jH X _The clockroach closely misses you.:j#  You hit the clockroach with your +0 dagger.  The clockroach is moderately wounded.You closely miss the clockroach with your +3 short sword.:jɍX1.4 (0.9Rev :j:j}[ _The clockroach completely misses you.:j\  You hit the clockroach but do no damage.The clockroach is moderately wounded.You closely miss the clockroach with your +0 dagger.:j],2.2 (0.8:jd:jeB _The clockroach bites you but does no damage.:j_  You hit the clockroach with your +0 dagger.  The clockroach is moderately wounded.You hit the clockroach with your +3 short sword.:j   The clockroach sprays sand from its hourglass at you.:j 49----3.1 (0.9Rev+  _The blast of sand hits you!:j †You hit the clockroach with your +0 dagger.:j (:j. ----119 (0.8Kinetic Grapnel:j :jM N _You kill the clockroach!:j]=50:joRev 1=2=34=:j_:jڤ:jX:j&k5=:j!6=:jFX:jSB:jJ7=:j&8=:j;B=:j:j:j0X:jX:jڲ  You encounter an endoplasm.:j...........# #....# ...........####....# 5.....###'#.....#### ......#..)#.....# #.....#...#.....# '.....#)..#.....# #.....#...#.....# ......#†..#.....####.... #.....#'#####+#.@.......- #.....#.......#......... #.....#.......#..^.....j #.....'.......#......... #.....######..#......... #..........# .#####.....j   endoplasm (asleep) #..........# . ...............+ ##### '..........#:j|40.9 (37.0)-1.9 (38 _:j:j{ ####....# ###'#.....#### .....#..)#.....# ##...#.....# .# .....#)..#.....# ..# .....#...#.....# ...# .....#†..#.....####....# .....#'#####+#...... .....#.......#.. .....#.#..^.....j :j{ .....'.#.......... .....######..#. ..........# .##### .# . . .+ ###### .# >....#+##...:j :jʇ 02.9 (1.0):j :jГ :j###'#.....#### #..)#.....# ...##...#.....# ...# #)..#.....# ....# #...#.....# ....# #†..#.....####....##'#####+#...........#.......#.#.#..^@....j'.:j#..........######..#.....# .###### . .+ #########+##... ....#..#...:jG :j%3:j:j:j####'#.....#### #..)#.....# ....# #...#.....# ....# #)..#.....# ....# #...#.....# ....# #†..#.....####....##'#####+#.##.#.##.#..^.@...j..#'.#.#######..#.## .#####.## . #.#+ ### :j2?4Kinetic Grapnel:j>@:jEp###'#.....#### #..)#.....# #....# #...#.....# #....# #)..#.....# #....# #...#.....# #....# #†..#.....####....### #'#####+#.:jF&# #.#.# #.#..^..@..j..# '.#.# ######..#.# # .#####.# + # # :jF:jrk;5:jr:ju:jE###'#.....#### #..)#.....# #....# #...#.....# #....# #)..#.....# #....# #...#.....# #....# #†..#.....####....### #'#####+#.# #.#.# #.#..^...@.j..# '.#.# ######..#.# # .#####.# + # # :jHj.:jQQj:jR%6:j\:j^:jq   You hit the endoplasm but do no damage.You hit the endoplasm with your +0 dagger.=7.8 (0.9Rev :js m _The endoplasm closely misses you.:jZ . .  :ja 6You hit the endoplasm with your +3 short sword.:jd` 8.6 (0.8Kinetic Grapnel _You kill the endoplasm!:j:j3:j:j{:jc  You encounter an endoplasm......# #†... ......# #....# .j......####....####..##'##)#.......#  )..#.....# #....# #.....# #....# †..#.....####.@..###-#'#####+.......#.......#..^....'.......#....######..#...........j   endoplasm (asleep).#####.......#.....# . #.......#.....+ #########:j35.50.6 (2.0:j;;V-1.6 (3 _:juA:jQ` #†...#  .j. ####.. #....# ) #....#  #....# ) #....#  #....# †#.@..### #...........# #...........# #..^........# #...........# #...........#  .#####.......#  . #.......#   :j'  #†...#  .j. ####.. #....# ) #....#  #....# ) #....#  #....# †#.@..### #...........# #...........# #..^........# #...........##...........#  .#####.......# . #.......#  _An endoplasm is nearby!:jRa# #....# # #†...# ... # #....# .j. .....####....####.. ###'#.....####....# #..)#.....# #....# #...#.....# #....# #)..#.....# #....# :j;#...#.....# #..@.# #†..#.....####....### #'#####+#...........# #.#...........# #.#..^ '.......#.# ######..#....# .##### . #.......#:j $:j/G2.6 (1 _:j/:j# #....# # #....# #... # #†...# #... # #....# #.j. ....####....####.. #'#.....####....# ..)#.....# #....# ...#.....# #....# )..#.....# #...@# ...#.....# #....# †..#.....####....### '#####+#....# .#....:jR.# .#..^# .......#.# #####..#....# .####:j%:j!*:jn+3:j2:j4:j...†..:j5" #....# #.j. ....####....####.. ##'##) .).  :jy†..#.....####....## '#####+#......^. .....:j0# #####..#....:j:jT?4Kinetic Grapnel:j:j6:j,>..#......†... #....# #.j. ....####....####.. ##'##) .).  †..#.....####....## '#####+#.......^. .....:j5H:jJ:jM5:jW:jX:jS ]##### #####<#.##.....†....... #....# #.j...... ....####....####........ ##'##) .).  :jW †..#.....####....## '#####+#.....^:ju :j 0<:j %6:j :j 9 _Found a stone staircase leading up.:j˷  ##### ###### #######<:j  ##.†. #....# #.j ....####....####@....... ##'###+##..) .).  †..#.....####....## '#####+#.....:j %7:j :j* .  The helpless endoplasm fails to defend itself.  You impale the endoplasm with your +3 short sword!!:j#;8.4 (0.8Kinetic GrapnelRev :jv@:j/CM _You kill the endoplasm!:j2 |Read which item? Scrolls  x - 3 scrolls of amnesia  I - 2 scrolls of immolation  V - a scroll of vulnerability  c - a scroll labelled JYPLOZ ZOUQOO  e - a scroll labelled ZUSISANEBO  h - a scroll labelled NOLULADWUM  o - a scroll labelled REOMUI YCUPS [!] read|quaff|evoke[?] describe selected:j :j Canight the Tinkerer ##### ###### ########Coglin of Zin **.... ....# #....# #..<...#Health: 58/58 ======================== ....# #....# #......#Magic: 12/12 ======================== ....# #....# #......##AC: 5Str: 13 ....# #....# #........EV: 12Int: 14 ....# #†...# #........SH: 0Dex: 16 ....# #....# #........XL:  8 Next: 11% Place: Dungeon:4 ....####....####@.......Noise: ---------  Time: 2758.4 (0.0) ##'#.....####....##+##..c) :j y+0 dagger {Nhalah k) +3 short sword {U ..)#.....# #....#Cast: Kinetic Grapnel ...#.....# #....#Fly Rev )..#.....# #....# ...#.....# #....# †..#.....####....### '#####+#...........# .......#...........# _You encounter an endoplasm. _An endoplasm is nearby! _Found a stone staircase leading up.  The helpless endoplasm fails to defend itself.  You impale the endoplasm with your +3 short sword!! _You kill the endoplasm!  Okay, then. _:j  _  You encounter a clockroach.:j  ###### ######## # #....# #..<...# # #....# #......# # #....# #......#### #....# #...# #†...# #...# #....# #........# ####....####...@....# .....####....##+##..# #.....# #....# ... #.....# #....# B #.....# #....# #.....# #....# B   clockroach (asleep, warded) #.....####....### ###+#...........# :j ,60.4 (2:j <1.4 (3 _:j! :j# :jt  # ###### #  # #....# #..<...#  # #....# #......#  # #....# #......# # #....# #. # #†...# #. # #....# #.#  ####....####....@...#  .....####....##+##..#  .....# #....# ....  .....# #....# ..B. .....# #....# #.. .....# #....# . .....####....###  +#.#  #.#[4:jv 30m  :jt :j *2.4 (1:jo :jw0 K  ###### #   #....# #..<...#   #....# #......#   #....# #......#  #....# #.  #†...# #..   #....# #.#  ....####.#  ####....##+##..#  # #....# .....  # #....# ....B. # #....# ...#. # #....# ...# . :j1 ####....### ..## . #+#.# ..# #.#  :j^ X3:j###### ######## #....# #..<...#  #....# #......#  #....# #......####### #....# #.......  #†...# #....  #....# #.#  ##....####.#  ...####....##+##@.#  # #....#...........# # #....#........B..# # #....#.......#...# # #....#.......# ..# ####....#####..## .# +#...........# #..# # .#.# ....  .#..^#[39;:j49m  4Kinetic Grapnel:jH _No target in view!:j  _:j$':j ## ########  .# #..<...#  .# #......#  .# #......########  .# #.............# .# #.............#  .# #........###..#  .####........#_'..#  ##....##+##..###@.#  -73.1 (4.0  #....#...........#   #....#....#   #....#.......#...#   #....#.......#...#  ##....#####..###..#  # #..# #..#  ..#[39:j;49m .... ...#  #..... ...# _You reach down and open the door.:j0"a _Found a snail-covered altar of Cheibriados.:j) 3:jW :j! :j :j P _:j :jk :j1 :jd :j> :j :jJ :jS :j :j :j4 :jd :j; X:jC :j :j :j6 :j :j4 '  You reach down and open the door.  You encounter a quokka.:j j #....#...........#  #....#.......#...#  #....#.......#...# ##....#####..###.........###..###........#...............#...............#........ ........#.......- #.......#..#####'# #.......#. ... Kinetic Grapnel ######### ...r. ......# .......#r   quokka (asleep) #.......# #.......# 83.1 (10.0)4.1 (11 _:jz :j:jB Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - ReciteNone9% b - Vitalisation2 MP, Piety-22%  e - Donate GoldNone0% [?] toggle between ability selection and description.:jNescribe what?:j@d Vitalisation Temporarily provides protection from poison, confusion, petrification, and sickness, as well as the effects of clouds of foul pestilence. Your strength, intelligence and dexterity are also temporarily increased by a degree dependent on Invocations skill. Range: N/A :jJA]This ability costs: MP : 2 Piety : - (about 1% of your maximum possible piety):j  Ability - describe what? CostFailure  f - Invent GizmoNone0%  Invocations -  X - Renounce ReligionNone0%  a - ReciteNone9%   b - Vitalisation2 MP, Piety-22% e - Donate GoldNone0% [?] toggle between ability selection and description.:j :j &:jzA #....#...........#  Canight the Tinkerer#....#.......#...#  Coglin of Zin **....#....#.......#...#  Health: 58/58 ======================== ##....#####..###..#  Magic: 12/12 ======================== ........###..###..#  AC: 5Str: 13 ........#.........#  EV: 12Int: 14 ........#.........#  SH: 0Dex: 16 ........#.........#  XL:  8 Next: 14% Place: Dungeon:4 ........#.......@.[:j|B40m#  Noise: ---------  Time: 2784.1 (0.0) #.......#..#####'##  c) +0 dagger {Nhalah k) +3 short sword {U #.......#. ...  Cast: Kinetic Grapnel ######### ...r.  Fly ......#  .......#   r   quokka (asleep)#.......#  #.......#   _You kill the clockroach! _No target in view! _You reach down and open the door. _Found a snail-covered altar of Cheibriados.  You reach down and open the door. _You encounter a quokka.  Okay, then. _:jvX #.......#.. #####..###. ........###..###............ #..#####@##. #.......######### #.....r.# #.......##.########5.1 (1 _ _There is an open door here.:jƈ #####..### ........###..##.........................# #..#####'### #....@..######### r .####### ##6 _:j †The helpless quokka fails to defend itself.  You impale the quokka with your +0 dagger!!:j~&S:jYGt7.0 (0.9Kinetic GrapnelRev :j~d` _You kill the quokka!:jB :j :jt :j :j :j ,:j @  There is an open door here.:je :j q _:j ,:jQ B:j B:j ,:j :j ':j F _You reach down and open the door.:j I:j @  There is an open door here.:j :jx  _:j` :j :jC   You encounter a hobgoblin......#....#.........# #..#...........#.........# # .#####.......#..#####'### # . #.......#..#.......# + #########..#.....†.# # #......'..#.......# #... ##......#..#.......#  ........#..#.......#  .. .......@#..#.......# ..... #######.############ #.....# .## #.....##### .. ###.......# ... ..#.......# g...g   hobgoblin (asleep) ..#.......#..... # ..#.......#....:jF ..# ..#.......####+#.#800.0 (13.0)1.0 (14 _:jZK :jM :j"1### ..# .##########'### . .#.......+ #########..†# #......'.. #... ##........ ...... #######@############ #.....## ####..... ##.......#... ..#.g#..... ##......###+#......##......:jF}2.0)Kinetic Grapnel:j# ...# .#####.#..#####'###.# . #.#..#.......#:j .+ #########..#.....†.#.# #......'..#.......# ##... ##......#..#.# .#... ........#..#.# .# .. ........#..#.# .#..... #######.############ .#.....# #....@## .#.....#####......# .###.......#......# ...#:jL .#.g....#.#.#.....##.#.#......#.#.####+#.#.##.......# :j /########..#.#:j2 :j %3:j :j :j ,.# . #.#..#.......#.+ #########..#.....†.#.# #......'..#.......# :j +##...#......#..#.# ..#... ........#..#.# ..# .. ..#..#.# ..#..... #######.############ <.#.....# #.....## :j .#.....#####...@..#.###.......#......#...#.#.g....#.#.#.....##.#.#......#.#.####+#.#:jj .##.......# #########..#.......# ..~#....#..#.#:j :jl :j B4:j<1>.+ #########..#.....†.#.# #......'..#.......# #+##...#......#..#.# #..#... ..#..#:j1s.# #..# .. .#..#.# :j2U#..#..... #######.############ #<.#.....# #.....## #..#.....#####......# :jw;#..###.......#..@...# #....#.#.g....# #....#.#.....## #....#.#......# #....#.####+#.#.##.......# ##########..#.......# ...~#....#..#.......# ...~#....#..#.#:j9;5:jB :j0 .  The helpless hobgoblin fails to defend itself.  You impale the hobgoblin with your +0 dagger!!:jA58 (0.8Kinetic GrapnelRev :j\Oc _You kill the hobgoblin!:j8 !:j B:j0 +.#...........#.........# ####..#...........#.........# ...# .#####.......#..#####'### ...# . #.#..#.......# ...+ #########..#.....†.# ...# #......'..#.......# #... .##......#..#.......# .#... )........#..#.......# .# .. .......@.#..#.......#8.8 (3.0 .#..... .#######.############ .#.....# #.....## .#.....#####......# .###.......#......##......# ...#.......#.....###.......##.......####+#.#:jqK {9.8 (4 _Found a dagger.:j:j:j/:j,:j:j@,:j:j/:j:jo' n:j* ,:j, :jF ':jJ F _You reach down and open the door.:j`L I:jT  There is an open door here. _:jH G' _You reach down and open the door.  There is an open door here. _:j B:j B:j :j֔ B:j :jl :j֥ :jw :j :j :jt :j :j :jH B:jm :j :j :j ,:j ,:j+ B:j :j ,:j :j :js :j :j] :j :j :j8 :j  :jJ :j ,:j X:j ,:j :jU :j :jB :j " :j" :j$ :j@, :j#/ ,:j1 :j3 :j5 :jG6 :js7 :j3: :j8< :j< :j> :j^A :jgC :jC :jD :jG :j&J ,:jK :j0N :jbP :j@Q :jVR :jbT :jV ,:jX :j[ :j ] :j|] :j?g :j0i :jYk ,:jHm :j :j  ######### ####### #.......# #...... #.......# #...... #.......# #<..... #.......# #...... #.......# #######...... #.# #..... #......@# #............556.0) #.......# #...........# #.......####...........# #.............##'#.....# #.............)..'.....# #.............#..#.....#  #.............#+##.....#  [4:j 0m#.............#..#.....#  #.......#######..#.....# :j :jT :j E _Done exploring.:j$3:j':je.0.0)...............##'#...... _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _Done exploring.:j Where to? (Tab - D:4, ? - help)  D - Dungeon :jP:j Canight the Tinkerer################ Coglin of Zin **....#.......##...... Health: 58/58 ========================#.......##...... Magic: 12/12 ========================#.......##<..... AC: 5Str: 13#.......##...... EV: 12Int: 14#.......# #######...... SH: 0Dex: 16#.......# #............ XL:  8 Next: 15% Place: Dungeon:4#......@# #............ Noise: ---------  Time: 2855.8 (0.0)#.......# #...........# c) +0 dagger {Nhalah k) +3 short sword {U[0:jZ;10m#.......####...........# Cast: Kinetic Grapnel#.............##'#.....# Fly #.............)..'.....##.............#..#.....# #.............#+##.....# #.............#..#.....# #.......#######..#.....#  _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _Done exploring. _Done exploring.:jB:jQ: _:j:j:j:j:j:j,:ju:j!:jZOB:jTXB:je:jf:j>nB:jp:jw,:j:j:j,:jڒ:jC:j:j̠:j,:jn:j:j,:j(:j:j{:jFThere is an open door here. _You reach down and open the door. _There is an open door here. _Done exploring. _ You see here a hobgoblin skeleton. _:j3l  There is an open door here.:j _:j  There is a stone staircase leading down here.:j :j $ _:j :j5 _You fly downwards. ...   ⌠ß   ..   ##. #  .. .#  #.##.#  #.##....#  # 72.3 (16.5) #.......# ..# ....###...# ... ##. #.. # . .# :jw _There is a stone staircase leading up here.:jY.% _:j]#....⌠ß.#.......#.#.>.⌠ß.#.#.....#.#⌠ß.#.# ...#.# ####..#.# #...@.#.#80.3 (8.0) #.##.##.# #.##....# #....<### #.......# ........#.#.....###...#..... ##.#.... #.:j*1.3 (9:j:jA _Found a staircase to the Ecumenical Temple.:jn/ 3:jK :j~ q  There is a staircase to the Ecumenical Temple here. _:j>   There is a dry fountain here. _:j :j>A   There is a stone staircase leading up here. _  You encounter a jelly.#.##.⌠ß.#.# #.##....#.##.####..#.##.#.....#.##.#.##.##.#[40:j G m#.#.##....#. #.#....<###j...#.......##.....@..#.#......###...#...... ##..#..... #.####.# .# .#j   jelly (asleep) 919.3 (38.0)20.3 (39 _:jB :jd 3:jm :j  #.##.⌠ß.#.# #.##....#.# #.####..#.# #.#.....#.# #.#.##.##.# #.#.##....##.##.#....<####j...#.......# #.#.#.###...#.. ##..#... #.##.#. .##.#< .## #.#..jj1.3 (1.0) _Found an escape hatch in the ceiling.:j,Y #.......#.# #.##.⌠ß.#.# #.##....#.# #.####..#.# #.#.....#.# #.#.##.##.# #.#.##....# #.##.#....<####.j..#@......# #........#.#.###...#.# ##..#........# #.######.#.# .# #.#<# .##.#.##.j:jr .j   jelly:j?2Kinetic Grapnel:j:j:j,U  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j  #.......#.#  Canight the Tinkerer :j #.##.⌠ß.#.#  Coglin of Zin **.... #.##....#.#  Health: 58/58 ======================== #.####..#.#  Magic: 9/12==================------ #.#.....#.#  AC: 5Str: 13 #.#.##.##.#  EV: 12Int: 14 #.#.##....#  SH: 0Dex: 16 #.##.#....<###  XL:  8 Next: 15% Place: Dungeon:5 #....#@......#  Noise: ---------  Time: 2922.3 (0.0) :j #j.......#.#  c) +0 dagger {Nhalah k) +3 short sword {U ........###...#  Cast: Kinetic Grapnel ........# ##..#  Fly  ........# #.#  #####.#.# .#  j   jelly #.#<# .#  #.#.#:j  #. _Found an escape hatch in the ceiling.  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  :je ]Press: ? - help, Dir - move targetAim: a jelly:j #.......#.#  Canight the Tinkerer #.##.⌠ß.#.#  Coglin of Zin **.... #.##....#.#  Health: 58/58 ======================== #.####..#.#  Magic: 9/12==================------ #.#.....#.#  AC: 5Str: 13 #.#.##.##.#  EV: 12Int: 14 #.#.##....#  SH: 0Dex: 16 #.##.#....<###  XL:  8 Next: 15% Place: Dungeon:5 #....#@......#  Noise: ---------  Time: 2922.3 (0.0) #.j......#.# [40:j$m c) +0 dagger {Nhalah k) +3 short sword {U ........###...#  Cast: Kinetic Grapnel ........# ##..#  Fly  ........# #.#  #####.#.# .#  j   jelly #.#<# .#  #.#.# #.Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a jelly  You lock target on the jelly and prepare to deploy your bee.                     [:j11;25H   ##..#     .#  #.#<#  #.#.# #.==3.3 (1Winding onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target  Aim: a jelly  You lock target on the jelly and prepare to deploy your bee. _(Press . to continue winding your bee.):j2J.j:j[--4.  _You continue winding your clockwork bee...:jɰO  You continue winding your clockwork bee...:j{y=-5.. :jR:jں< _The jelly hits you but does no damage.:j 6y:j  (ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the jelly.:j 06:jm:jS _The jelly closely misses you. :jQ The jelly closely misses you.  You hit the jelly with your +3 short sword.r graspers burn!  is lightly wounded.  You hit the jelly but do no damage. Your graspers burn!  Your clockwork bee stings the jelly!4-----=7.1 (0.8Rev  :jW :jvX; _Your clockwork bee is burned by acid! :jj b .  You hit the jelly with your +3 short sword. :js  λλ   dormant clockwork bee (minion)  You kill the jelly! :jx| -----8-8.0 (0.9Kinetic Grapnel _Your clockwork bee winds down and falls to the ground. :j݂  :j   :jl g_Your Short Blades skill increases to level 3! :ju  :jv  :jv  :j~~ ~9= _ :j |10/12== :jk B :jU  :jˍ ( :j  :jݓ  :j( g  You encounter an iguana. :j l50=--ll   iguana (wandering)λ   dormant clockwork bee (minion) :jx N32.0 (4.0distracted, ally target) :j K-3.0 (5 _ :j  :j[o       #.###  #.#.....#.#  #.#.##.##.#  #.#.##....#  #.##.#....<###  #....#@......#  #...λ....#.#  ........###...#  l.......# ##..#  ........# #.#  #####.#.# .#  #.#<# .#  #.#.# #. :jk-       #.###  #.#.....#.#  #.#.##.##.#  #.#.##....#  #.##.#....<###  #....#@......#  #...λ....#.#  ........###...#  l.......# ##..#  ........# #.# #####.#.# .#  #.#<# .#  #.#.# #. :jdr :jt :ja~t _An iguana is nearby! :jV.yl.y.ly   9/12 --4.0 (1 _You wind your clockwork bee back up and it locks its sights upon the iguana! :jV  #.##.⌠ß.#.# #.##....#.# #.####..#.# #.#.....#.#. #.#.##.##.#.. #.#.##....##.##.#....<### #....#.......# #..#.#..l...y..###...#........# ##..#.# #.#######.#.# .# #.#<# .# #.#.#  #.#.. y..ly. :j R5Kinetic Grapnel :jA"$ #.##....#.##. #.####..#.##.# #.#.....#.#..# #.#.##.##.# ... #.#.##....# #.##.#....<### #....#.......#######..#.#....ly.@..###...#.......# ##..#.# #.#######.#.# .# #.#<# .# #.#.#  #.#.. #.# . :j+8  :j!-[1==6 :j~2 :j4` _The iguana bites your clockwork bee! Your clockwork bee stings the iguana.:jj  #.##....#.# #. #.####..#.# #.# #.#.....#.# ..# #.#.##.##.# ... #.#.##....# #.##.#....<### #....#.##.#.#.ly@...###...#.# ##..#:.# #.#.######.#.# .#. #.#<# .# #.#.# #.#.. #.# .:j # †Found a parchment of Ensorcelled Hibernation.  Your clockwork bee stings the iguana! The iguana misses your clockwork bee.Your clockwork bee stings the iguana.:j y   clockwork bee (minion):jJq=217Kinetic Grapnel:jyt:jF _The iguana dies!:jhR3:jT:jX:j5Zf10/12==:jy7 _Your clockwork bee winds down and falls to the ground.2:j;:==:j :j%:j%3:j:j,:j\:j:jQL1==:j:j:j:j6:j4=:j.:j:jZ:==:j _Your dormant clockwork bee falls apart.5=:j:j,:j2:j}b2==:jx/ _Magic restored.6=:j:j|f7===:j:je:j:j:j:jX :j :j:jK8=:j:j :jL+_HP restored.:j :jn:j}:j:j[:j:j> :j":j}%:j%:j3':j):j+:j,9=:j!/:j/:jB7X:j7:jA8:jT9:jg;:jW>:jB:j8C:jP  #.# #.#.....#. ..# #.#.##.##. ... #.#.##.... #.##.#....<## #....#....... ########........#.:jKQ-######.....†.....###... #..........# ##.. #.....@..........# #.- #######.#.# . ## #.#<# . #.......# #.#.# #.......# #.#..######### #.# . :jQX You pick up a parchment of Ensorcelled Hibernation and begin reading...:jZ067.0 (30.0):j-]E-8.0 (31:j;pf _You add the spell Ensorcelled Hibernation to your library.:jM :jm  You see here an iguana corpse. _:j :j&B:j:j,:j:jRn:j!X:j":j#,:jB',:j':j),:j02:j34:jb7g  You encounter a phantom.:j@ ##..####W..# #...##..##...# ####....#.##....# #....⌠ß.#.# #...# #.......#.# ...# #..>.⌠ß.#.#  ..# #.......#.#  #.# #.##.⌠ß.#.#  #@# #.##....#.#  #.# #.####..#.#  #.## #.#.....#.#  #..####.#.##.##.# ##...##.#.##....# ###.##.#....<### W   phantom (dormant)#....#.......#########........#.#######.....†.....###...#:j]|85.0 (176.0 (18 _:jm #W..#...##..##.####....#.## .....⌠ß.#.# #.. .>.⌠ß ....###.⌠ß..##.## #.#.....####.#.##.##..... ###.##.#....<##..#....†...#................# ##..#:jE :j!07.0):j2(:j(:j :jW  Spells (Memorise)TypeFailure Level  a - Magic DartConjuration22% 1b - BlinkTranslocation32% 2  c - Ensorcelled HibernationHexes/Ice32% 2  d - Momentum StrikeConjuration/Translocation 32% 2  e - ScorchFire32% 2  f - Forge Blazeheart GolemFire/Forgecraft:jշ 52% 4  g - Forge Lightning SpireAir/Forgecraft52% 4  h - Teleport OtherTranslocation54% 3  i - PetrifyAlchemy/Earth91% 4  j - DiscordHexes100% 8 7 spell levels left :jR ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:j ,#W..##...##... Canight the Tinkerer##...# ####....#.## Coglin of Zin **........# #....⌠ß.#.# Health: 58/58 ========================#...# #.......#.# Magic: 12/12 ========================...# #..>.⌠ß.#.# AC: 5Str: 13:j: r..# #.......#.# EV: 12Int: 14#.# #.##.⌠ß.#.# SH: 0Dex: 16#.# #.##....#.# XL:  8 Next: 21% Place: Dungeon:5#@# #.####..#.# Noise: ---------  Time: 2987.0 (0.0)#.## #.#.....#.# c) +0 dagger {Nhalah k) +3 short sword {U:jq #..####.#.##.##.# Cast: Kinetic Grapnel##...##.#.##....# Fly ###.##.#....<####....#.......#########........#.#:j ######.....†.....###...##................# ##..# _Magic restored. _HP restored.  :j You pick up a parchment of Ensorcelled Hibernation and begin reading... _You add the spell Ensorcelled Hibernation to your library. _You see here an iguana corpse. :j C_You encounter a phantom.:j :j Memorise Blink, consuming 2 spell levels and leaving 5? Y - Yes :j ' N - No:j :j #W..##...##... Canight the Tinkerer##...# ####....#.## Coglin of Zin **........# #....⌠ß.#.# Health: 58/58 ========================#...# #.......#.# Magic: 12/12 ========================...# #..>.⌠ß.#.# AC: 5Str: 13..# #.......#.# EV: 12Int: 14#.# #.##.⌠ß.#.# SH: 0Dex: 16#.# #.##....#.# XL:  8 Next: 21% Place: Dungeon:5#@# #.####..#.# Noise: ---------  Time: 2987.0 (0.0)#.## #.#.....#.#:jI-f[37m c) +0 dagger {Nhalah k) +3 short sword {U#..####.#.##.##.# Cast: Kinetic Grapnel##...##.#.##....# Fly ###.##.#....<####....#.......#########........#.#######.....†.....###...##................# ##..# _Magic restored. _HP restored.  You pick up a parchment of Ensorcelled Hibernation and begin reading... _You add the spell Ensorcelled Hibernation to your library. _You see here an iguana corpse. _You encounter a phantom.8.0 (1 _This spell is dangerous to cast!9.0 (290.0 (3 _You start memorising the spell. You continue memorising. x2:j6:jB9c _You finish memorising. Spell assigned to 'd'.:j:jz Spells (Memorise)TypeFailure Level  a - Magic DartConjuration22% 1b - Ensorcelled HibernationHexes/Ice32% 2  c - Momentum StrikeConjuration/Translocation 32% 2  d - ScorchFire32% 2  :je - Forge Blazeheart GolemFire/Forgecraft52% 4  f - Forge Lightning SpireAir/Forgecraft52% 4  g - Teleport OtherTranslocation54% 3  h - PetrifyAlchemy/Earth91% 4  i - DiscordHexes:j7100% 8 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:j  Spell Library Tab or ! : Cycle forward through Memorise, Describe, Hide, and Show pages. Shift-Tab : Cycle backward through these pages. Ctrl-F : Filter the list of spells shown with a regex. ? : Show this help. By default, the spell library opens to the Memorise page; to begin memorising a spell, just press its letter. To read a spell's description, first switch to the Describe page by pressing Tab, then press the spell's letter. Most characters will not be interested in memorising the majority of spells that:jA accumulate in their spell library; this is where the Show and Hide pages come inhandy. To hide a spell from the Memorise and Describe pages, press its spell letter from the Hide page. Hidden spells can be shown again from the Show page. The auto_hide_spells option can be useful; when enabled, all newly discovered spells are hidden by default. Ctrl-F can be used to filter the list of spells. Any filter set in this way willpersist until the spell library is closed and reopened, or until a new filter isset with Ctrl-F. If Enter is pressed at the prompt without entering any text, that will reset the filter to none. You can filter spells by name and by spell school.:j3 Spells (Memorise)TypeFailure Level  a - Magic DartConjuration22% 1  b - Ensorcelled Hibernation Hexes/Ice 32% 2  c - Momentum StrikeConjuration/Translocation 32% 2  d - ScorchFire32% 2  e - Forge Blazeheart GolemFire/Forgecraft52% 4  f - Forge Lightning Spire Air/Forgecraft 52% 4  g - Teleport OtherTranslocation 54% 3  h - Petrify:jdAlchemy/Earth 91% 4  i - DiscordHexes100% 8 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:j% DescribMemorise|Describe :jk:  Forge Blazeheart Golem Constructs a shell of slag iron around a volatile elemental spark. It is capableof raining down powerful blows on its creator's adversaries - so powerful that the golem itself is often damaged by their impact. Only tenuously independent of its creator's magic, the flames within it will rapidly go dormant if the two ever leave each other's side. If its shell is destroyed while the golem is still active, its exposed core will violently detonate a moment later. It gains greater explosive damage at higher power. Level: 4Schools: Fire/Forgecraft :jC Fail: 52% Power: 10% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 25 fire damage. You can sustain at most one creature summoned by this spell.9:j0 Spells (Describe)TypeFailure Levela - Magic DartConjuration22%1  b - Ensorcelled Hibernation Hexes/Ice32% 2  c - Momentum StrikeConjuration/Translocation 32% 2  d - ScorchFire 32% 2  e - Forge Blazeheart Golem Fire/Forgecraft 52% 4  f - Forge Lightning Spire Air/Forgecraft 52% 4  g - Teleport OtherTranslocation 54% 3  h - PetrifyAlchemy/Earth 91% 4  i - DiscordHexes9:jܭ100% 8 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit::j ::jM ::j #W..##...##... Canight the Tinkerer##...# ####....#.## Coglin of Zin **........# #....⌠ß.#.# Health: 58/58 ========================#...# #.......#.# Magic: 12/12 ========================...# #..>.⌠ß.#.# AC: 5Str: 13..# #.......#.# EV: 12Int: 14#.# #.##.⌠ß.#.# SH: 0Dex: 16#.# #.##....#.# XL:  8 Next: 21% Place: Dungeon:5#@# #.####..#.# Noise: ---------  Time: 2990.0 (0.0)#.## #.#.....#.#::jK [37m c) +0 dagger {Nhalah k) +3 short sword {U#..####.#.##.##.# Cast: Kinetic Grapnel##...##.#.##....# Fly ###.##.#....<####....#.......#########........#.#######.....†.....###...##................# ##..# _You add the spell Ensorcelled Hibernation to your library. _You see here an iguana corpse. _You encounter a phantom. ::j 7_This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'd'.::j see here an iguana corpse. _You encounter a phantom. _This spell is dangerous to cast!You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'd'.  Okay, then.::j::jj::j^. _;:jf;:jTi  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.5   4.0   0   j - Spellcasting   3.0   5.7  -2          ;:jj b - Maces & Flails   0.0   1.2  -1   k - Forgecraft   6.0   4.9  +2   c - Unarmed Combat   0.0   1.2  -1   l - Translocations   0.0   1.0   0   d - Throwing   0.0   1.2  -1           m - Invocations   0.0   1.4  -2  e + Short Blades 3.1   4.8  -1   n - Evocations   3.0   2.4  +3   f - Long Blades   2.0   1.0   0  ;:j k[34m             g - Armour   0.0   1.2  -1       h - Dodging   3.0   4.8  -1      i + Stealth4.9   5.9  -1                                         ;:j~k4[40m     The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets=:j> m + Invocations 0.0=:j TargetTarget--  --  --  --  --  --  --  =:j e--  --  --  --  --  -- =:j  --  =:jY a-z] set[-] clear selected targetcost|targets=:j <[?25h[?0c0 >:j  [?25l[?1c2.0 current training targets, if any.=] set aall targetsC:jC:jV{a-z] setselected targetC:j?z <[?25h[?0c0 D:j[?25l[?1c4.0   0 =] set aall targetsD:j? D:j*C D:jN #W..##...##... Canight the Tinkerer##...# ####....#.## Coglin of Zin **........# #....⌠ß.#.# Health: 58/58 ========================#...# #.......#.# Magic: 12/12 ========================...# #..>.⌠ß.#.# AC: 5Str: 13..# #.......#.# EV: 12Int: 14#.# #.##.⌠ß.#.# SH: 0Dex: 16#.# #.##....#.# XL:  8 Next: 21% Place: Dungeon:5#@# #.####..#.# Noise: ---------  Time: 2990.0 (0.0)#.## #.#.....#.#D:j;P [37m c) +0 dagger {Nhalah k) +3 short sword {U#..####.#.##.##.# Cast: Kinetic Grapnel##...##.#.##....# Fly ###.##.#....<####....#.......#########........#.#######.....†.....###...##................# ##..# _You see here an iguana corpse. _You encounter a phantom. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'd'. _Okay, then.D:jP D:jf D:jw E:jE:j E:jVE:jE:j`%  E:jDA phantom comes into view.E:j! M ##..#### #W #...##...#####....#.##.⌠ß#......>.⌠ß......⌠ß...# #.###### #.#.......######...##.#.##....#.E:jb W   phantom (dormant)..#...E:jsE:j611.0 (1 _E:jE:j !F:jTR  Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F:jZ ##..####. Canight the Tinkerer #W..# #...##... Coglin of Zin **.... F:j9##...# ####....#.## Health: 58/58 ======================== ....# #....⌠ß.#.#  Magic: 9/12==================------ F:jdS#...# #.......#.#  AC: 5Str: 13 ...# #..>.⌠ß.#.#  EV: 12F:jWeInt: 14 ..# #.......#.#  SH: 0Dex: 16 #.# #.##.⌠ß.#.#  XL:  8 Next: 21% Place: Dungeon:5 #@# #.##....#.#  Noise: ---------  Time: 2991.0 (0.0) #.# #.####..#.#  c) +0 dagger {Nhalah k) +3 short sword {U #.## #.#.....#.#  Cast: Kinetic Grapnel F:j#..####.#.##.##.#  Fly  ##...##.#.##....#  F:j###.##.#....<###  W   phantom (dormant) #....#.......#  F:jA########........#.#  ######.....†.....###...# F:j L_A phantom comes into view.F:j*Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  F:jJMConfirm with . or Enter, or press ? or * to list all spells.F:jhCAiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a phantom (dormant)F:jæ ##..####. Canight the Tinkerer#W..##...##... Coglin of Zin **....##...# ####....#.## Health: 58/58 ========================....# #....⌠ß.#.# Magic: 9/12==================------#...# #.......#.# AC: 5Str: 13...# #..>.⌠ß.#.# EV: 12Int: 14..# #.......#.# SH: 0Dex: 16#.# #.##.⌠ß.#.# XL:  8 Next: 21% Place: Dungeon:5#@# #.##....#.# Noise: ---------  Time: 2991.0 (0.0)#.# #.####..#.# c) +0 dagger {Nhalah F:j [40mk) +3 short sword {U#.## #.#.....#.# Cast: Kinetic Grapnel#..####.#.##.##.# Fly ##...##.#.##....####.##.#....<### W   phantom (dormant)#....#.......#########........#.#######.....†.....###...#Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a phantom (dormant)  You lock target on the phantom and prepare to deploy your bee.==2.0 (1Winding F:j޺ F:j onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target  F:j Aim: a phantom (dormant)  You lock target on the phantom and prepare to deploy your bee. _(Press . to continue winding your bee.)G:jQG:jQX--3. G:jXG:j#Z@ _You continue winding your clockwork bee...G:j:7 G:j9 k--4.. G:j> G:j@ @ _You continue winding your clockwork bee...G:j yt, ally target)y   clockwork bee (minion)5G:j ^ _With a metallic buzz, your clockwork bee launches itself at the phantom.H:j . #W..#...##..##.####....#.## .....⌠ß.#.# #.. .>.⌠ß ....###.⌠ßy..##.## #.#....####.#.##.##..... ###.##.#....<##..#...#................# ##..#y.H:j H:j %6H:j H:jT > _You swap places with your clockwork bee.I:jIM ##..#### #W #...##...#####....#.##.⌠ß#......>.⌠ß.......y⌠ß.. #.###### #.#.......######...##.#.##....#.I:jËW   phantom (dormant, ally target)..#...I:j5y.I:jnG.WI:j8y.I:jWW7I:j   ##.....#..#### #. #...##...##W###....#.##.⌠ß#.......#..y>.⌠ß#......⌠ß.. #.###### #.#.......######..##....###.##<## #....#...... ########........#I:j F.WI:j 4y.I:j I:j U8Kinetic GrapnelI:jj J:jm ###### #...# ##.... #...# ##..#### #...# #...##..##...# ####....#.# .W..# #....⌠ß.#.# #.y.# #.......#.#.# #..>.⌠ß.#.#.# #.......#.##.# #.##.⌠ß.#.#J:j. #.# #.##....#.# #.# #.####..#.# #.## #.#.....#.# #..####.#.##.##.#...##.#.##....####.##.#....<### #....#.......#J:j  Your clockwork bee stings the phantom!  The phantom closely misses your clockwork bee.J:j`10/12===9J:j<J:j\ _Your clockwork bee misses the phantom.K:jR  Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K:j, #You shape a spike launcher from a nearby wall.  The phantom closely misses your clockwork bee.K:j^ g8/12 ----=3000K:j K:j c _Your clockwork bee barely misses the phantom.L:j^ .  Your clockwork bee stings the phantom!  The phantom completely misses your clockwork bee.Your clockwork bee stings the phantom!L:jy   clockwork bee (minion)L:j2 60/6030--1Kinetic Grapnel _The phantom is destroyed!L:jL:jgh _Your Stealth skill increases to level 5!M:jCIM:j _Your clockwork bee winds down and falls to the ground.M:jM:j:----M:jzM:j,M:j^M:jM:jN9==M:jM:j ,M:j!M:j$b _Your spike launcher falls apart.M:jY%M:jY',M:j(M:jT*M:j*:==M:j+M:jj.M:j.M:j/M:j/2M:ju2M:jA3M:jd@.M:jAM:jBM:jBM:jEl _Your dormant clockwork bee falls apart.M:jMFP10/12==M:jFM:jHHM:j~HM:jHM:jgJM:jJM:jJM:jaMM:jMM:jMM:jOM:jO:==M:jZPM:jQM:j(RM:jRM:jET,M:jTM:jVM:jOVM:jVM:jSXM:jXL1==M:j*YM:jZM:j [M:j[M:j3],M:j^M:jy_M:j`,M:jaM:jb:==M:jbM:j8dM:jxdM:jdM:jf,M:jFgM:jhM:j-iL2==M:jiM:j%kM:julM:jmM:jmM:j@oM:jpM:jqM:jYqM:jsM:jztM:jtM:jZuM:jTvM:jwM:jw:==M:jxM:jQzM:j{M:j:|M:j|M:jO~M:j&M:jtM:jM:j4M:jYM:jM:jM:j M:jM:j؅M:jAM:jM:jM:jM:j^M:jOM:jM:j*,M:j&M:jƏM:jM:jM:jΑM:j,M:j}M:jM:jw #####  #...#  #...#  #...#  #...# .################...# M:j%>......@............# --41.0 (40.0).################...#  #...#  ##..#  #M:j#.# #.#  #.# #.## #..###M:jE M:jTM:j+2.0 (41M:jdM:j~; _Found a stone staircase leading down.M:jx M:jx M:jy M:j{ M:j} M:js BM:j! M:ja M:jԂ M:j6 M:j: M:je M:j΅ M:j M:j ,M:j M:jމ M:j ,M:j M:j7 M:jΏ M:j M:jt M:j~ M:jW ,M:j M:jE R  There is a stone staircase leading down here.M:j2 h  You encounter a scorpion.M:j  ###. #.... #####..# # #...s# # #@################ M:j^ #>................#.################Kinetic Grapnel#.# ##.# ##.# M:j s   scorpion (wandering)......M:j ....M:j Qs.9.0 (7.0)M:j M:j 250.0 (8 _M:jج M:j N:j{: ####.##. ....#.####.s#.#.@..# #.#.#################>.................N:j9|d#.################.#.# #.#.# ###.# #N:j^|M... N:j6s.N:j5N:j*1.0 (1N:jN:jO:jx(  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O:j~  Canight the Tinkerer  Coglin of Zin **....  Health: 60/60 ========================  Magic: 9/12==================------ # ## AC: 5Str: 13 ##.# #. EV: 12Int: 14 s... #. SH: 0Dex: 16 ####..# #. XL:  8 Next: 30% Place: Dungeon:5 #.@..# #. Noise: ---------  Time: 3051.0 (0.0) #.################. c) +0 dagger {Nhalah k) +3 short sword {U #>................. Cast: Kinetic Grapnel:j34m #.################. Fly  O:jC#.##. #.### s   scorpion (wandering) #.## ... ... _You encounter a scorpion.Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (wandering, hasn't noticed you)O:j$   Canight the Tinkerer  Coglin of Zin **....  Health: 60/60 ========================  Magic: 9/12==================------ # ## AC: 5Str: 13 ##.# #. EV: 12Int: 14 .... #. SH: 0O:j Dex: 16 ####s.# #. XL:  8 Next: 30% Place: Dungeon:5 #.@..# #. Noise: ---------  Time: 3051.0 (0.0) #.################. c) +0 dagger {Nhalah k) +3 short sword {U #>................. Cast: Kinetic Grapnel #.################. Fly  #.##. #.### s   scorpion (wandering) #.##O:j] ' ... ...Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O:j Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (wandering, hasn't noticed you)  You lock target on the scorpion and prepare to deploy your bee.O:j/ ; #  ##.#  ....      #.# #.#s #.# ... ...==2.0 (1Winding O:j9 O:jq .onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  O:j KPress: ? - help, Dir - move target  Aim: a scorpion (wandering, hasn't noticed you)  You lock target on the scorpion and prepare to deploy your bee. _(Press . to continue winding your bee.)P:jNU.sP:j3QP:jRX--3. P:j[V _You continue winding your clockwork bee...P:j.  You continue winding your clockwork bee...  The scorpion closely misses you.P:jP:jy=-4.. P:jP:j7A _The scorpion stings you but does no damage.P:j yWith a metallic buzz, your clockwork bee launches itself at the scorpion.P:j (ally target)y   clockwork bee (minion)P:j `57--5P:j P:j . _The scorpion stings you.Q:jrv #  ##.# # .... # ####..# # #@ys.# # #.#####Q:jr #>. #.### #.# # #.#  #.#  ...  ...Q:j\{  You swap places with your clockwork bee.  The scorpion misses your clockwork bee.Q:j9|%6Q:jQ:jރd _Your clockwork bee barely misses the scorpion.R:jKY)  Your clockwork bee stings the scorpion but does no damage.7 _The scorpion stings your clockwork bee. Your clockwork bee stings the scorpion!R:j  The scorpion stings your clockwork bee but does no damage.8=-8R:jz _Your clockwork bee barely misses the scorpion.S:jR  Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.S:j7 .  You shape a spike launcher from a nearby wall.  The scorpion stings your clockwork bee. Your clockwork bee stings the scorpion!The scorpion stings your clockwork bee. Your clockwork bee stings the scorpion.S:j$#y   clockwork bee (minion)S:jʕ=8--8=9Kinetic GrapnelS:jS:jH _The scorpion dies!T:jDλλ   dormant clockwork bee (minion)T:j/--60T:jT:jL _Your clockwork bee winds down and falls to the ground.T:jG 3T:jH T:jK T:jP }9T:jS T:j T 8--T:jT T:j+W ,T:jW T:jhZ T:jZ L60=T:j[ T:j] T:j] T:j^ T:j` T:j` N9==T:j,a T:jFc ,T:jd T:jsg T:jg 9=T:j`h T:jv U . _Your spike launcher falls apart.T:jx T:jx T:jz T:j| l _Your dormant clockwork bee falls apart.T:j0} :==T:jC~ T:j T:jU T:jπ T:j܁ T:j# T:j T:j: T:j| T:j T:j T:jo P10/12==T:j T:j T:j΋ T:j6 T:j BT:jݐ ,T:j ==1==T:j ,T:j T:jC T:j{ T:j T:j- T:j :==T:j7 T:j״ ,T:j T:jƾ T:j L2==T:jB T:j T:jf T:j T:j# T:j T:j| T:j T:jg T:jt T:j BT:j T:j/ P==T:jo T:j- T:jD ,T:j T:jy T:j T:jQ T:j$ T:j# T:j` T:j T:j T:j# T:j ........#........# ###........# ..........#..  ........#.  ..$......  ..[.....# ##### T:jz ####@# #...# --99.0 (39.0)##....# #...# ####..#### #...# #....## #...# #.################...#T:j "#>...................##.################...##.# #...##.# ##..#T:jW T:j -100.0 (40T:j% T:jd' , _Found a pair of boots.U:jE7###########.# #.# #####.# ....#.#.....U:j7#..#.....#..$........... #..[...@.# #############.# #...# ##....# #...# ####..#### #...# #....## #...# #.################...# #>...............U:j8....# #.################...# #.# ...#U:j\@U:j^C01.0 (1.0)U:jKIU:j#KU:j  # #.# #.# #### #.# .... #.#..... #.#..... #..$. #..[..@..# ##### #.# #...# ##....# #...# ####..#### #...#  #....## #...#  #.#...#  #>.#  #.#...#  #.# #...#U:j& U:j** %2U:jP/ U:j0 U:j]  # #.# #.# #### #.# .... #.#..... #.#..... #..$. #..[.@...# ##### #.# #...# ##....# #...# ####..#### #...#  #....## #...# #.#...#  #>.#  #.#...#  #.# #...# U:jDc ;3U:jf U:jhg V:j # #.# #.# #### #.# .... #.#..... #.#..... #..$. #..[@....#  #.#V:j #... ##....# #... ####..#### #... #....## #... #.#... #>. #.#... #.# #...V:juV:j%4V:jV:jV:jI # #.# #.# #### #.# .... #.#..... #.#..... #..$. #..@.....#  #.# # ##....# # ####..#### # #....## # #.# #> #.# #.# #5V:jKV _You see here a +0 pair of boots.V:j2V:j3%6V:j`8V:jf:, _l - a +0 pair of bootsV:jM######## #### .......#...... ........#.##########.###....##.. Fly 7V:j#V:j?  You pay a tithe of 2 gold.V:j*8.0 (2V:j V:j? _You now have 171 gold pieces (gained 11).V:j V:j Gear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +0 dagger (offhand) {Nhalahla}  k - a +3 short sword (weapon) {Ur-Dumizida}a - a +0 hammer {Surin}  e - a +0 dagger {Jaspreet} Missiles (go to first with ()i - 4 boomerangs Armour (go to first with [)  f - a +0 cloak (worn)  g - a +0 helmet (worn)  j - the +1 robe "Ozabry" (worn) {Fly Str+3}b - a +0 robe  d - a +0 ring mail  h - a +0 leather armour  l - a +0 pair of bootsW:j-l - a +0 pair of boots. A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (5.0 -> 6.0). Your EV would remain unchanged. W:j%You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {boots armour} {boots armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.W:jz$W:jN*W:jk1Canight the TinkererCoglin of Zin **....##########Health: 60/60 ========================#........#Magic: 12/12 ========================#........# ####AC: 5Str: 13#........# ....EV: 12Int: 14#........#.....SH: 0Dex: 16#........#.....XL:  8 Next: 38% Place: Dungeon:5#..@...........Noise: ---------  Time: 3108.0 (0.0)#........#.### c) +0 dagger {Nhalah k) +3 short sword {U########.##.. Cast: Kinetic Grapnel##....##.. Fly ####..#####..#....###.. #.################..:j*440m #>.................. #.################..  _Your dormant clockwork bee falls apart. _Found a pair of boots. _You see here a +0 pair of boots. _l - a +0 pair of boots  You pay a tithe of 2 gold. _You now have 171 gold pieces (gained 11).W:jQ?W:j @W:jDW:jdKf  You start putting on your armour.W:j}S@9.0 (1W:jK^A10.0 (2W:jz_W:jeW:jbg*1.0 (3W:j?mW:j6rW:jt*2.0 (4W:jxW:j}W:jx*3.0 (5W:jUW:j 6 _You continue putting on your +0 pair of boots. x5W:j܉W:jW:jb _You finish putting on your +0 pair of boots.W:j _W:jԵXW:jsW:jW:j;W:jW:jgW:jYW:j߼W:j!W:jǽW:jW:j########## #........# #........######## #........#....... #........#....... #........#......_ #........ 8#........#.......##### ########.#########...# W:j\##....# #...# ####..#### #...##....## #...# #.######...# ##>......# ##.######...# #W:jW:j*9.0 (6W:jW:j? _Found a sparkling altar of Nemelex Xobeh.X:j;3X:jP=X:jGnX:jMXX:jlOX:jOX:jFPX:jiRX:jHW,X:j XX:jYX:j[X:j[X:jY^X:j_X:j!bX:j*c,X:jdX:jf,X:jkXX:jlX:j"pV  There is a sparkling altar of Nemelex Xobeh here.X:j{rX:js _X:jtX:j.⌠ß4]:j'+]:j,]:jIq######...######## #.......#######...######_......λ........$ ..#######...###### # #...# ########...######## # [.# ##........###..#### #####...##.. ######## ####....#.## .............⌠ß.#.# #########.. >.⌠ß#....]:jN]:j_B5]:j... ######### #.......#######...######_......λ........$ ..#######...###### # #...# ########...######## # ##........###..#### ]:j#####...##.. ######## ####....#.## .............⌠ß.#.# #########.. >.⌠ß#.... ####.⌠ß]:j ==6 _You see here the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4}.^:j7 ^:j 7 _m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4}_:j Gear: 13/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +0 dagger (offhand) {Nhalahla}  k - a +3 short sword (weapon) {Ur-Dumizida}a - a +0 hammer {Surin}  e - a +0 dagger {Jaspreet} Missiles (go to first with ()i - 4 boomerangs Armour (go to first with [)  f - a +0 cloak (worn)  g - a +0 helmet (worn)  j - the +1 robe "Ozabry" (worn) {Fly Str+3}  l - a +0 pair of boots (worn)b - a +0 robe  d - a +0 ring mail  h - a +0 leather armour  m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4}`:jTm - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4}. A leather suit covered with metal plates attached to each other in overlapping rows to provide full protection, but at the cost of reduced freedom of movement.Base armour rating: 6 Encumbrance rating: 10 Archery: It has one-third the normal encumbrance for the purpose of ranged combat. rN+++: It renders you almost immune to negative energy. Dex+3: It affects your dexterity (+3). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4).It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 8.0 (6.0 -> 14.0). Your EV would decrease by 3.7 (12.3 -> 8.6). Your spell failure would worsen by up to 61% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means. You found it on level 5 of the Dungeon. (w)ear, (d)rop, (=)adjust, or (i)nscribe.m:jz Gear: 13/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +0 dagger (offhand) {Nhalahla}  k - a +3 short sword (weapon) {Ur-Dumizida}  a - a +0 hammer {Surin}  e - a +0 dagger {Jaspreet} Missiles (go to first with ()  i - 4 boomerangs Armour (go to first with [)  f - a +0 cloak (worn)  g - a +0 helmet (worn)  j - the +1 robe "Ozabry" (worn) {Fly Str+3}  l - a +0 pair of boots (worn)  b - a +0 robe  d - a +0 ring mail  h - a +0 leather armour  m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4}m:jD m:j m:j ##...#Canight the Tinkerer ######### #...#Coglin of Zin **.... #.......# #...#Health: 60/60 ======================== #.......#######...######Magic: 10/12 ====================---- #......_......λ........$AC: 6Str: 13 m:j ........#######...######EV: 12Int: 14 #.......##### #...#SH: 0Dex: 16 #########...# #...# ########XL:  8 Next: 39% Place: Dungeon:5 ##...# #.@.# ##......#Noise: ---------  Time: 3147.6 (0.0) ##...# #...###..####.#c) +0 dagger {Nhalah k) +3 short sword {U#...# ######...##...#Cast: Kinetic Grapnel #########...# ####....#.###Fly ............# #....⌠ß.#.# #########...# #.......#.#λ   dormant clockwork bee (minion)m:j> #...# #..>.⌠ß.#.###..# #.......#.###.# #.##.⌠ß.#.#m:jn You kill the adder! _Your clockwork bee winds down and falls to the ground. _Found 10 gold pieces. _i - a scroll of identify m:j _You see here the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4}. _m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4}m:j m:j m:j m:j m:j3m:jp Xm:jBm:jx1==n:j 2. _Your dormant clockwork bee falls apart.n:j(==2====n:j ,n:jZ"n:j#n:j#n:j/,n:jO4n:jU6n:j6n:j/8n:j<r  You pay a tithe of 1 gold.n:j>M _You now have 180 gold pieces (gained 9).n:jC_n:jNDn:jDn:jIEn:jGn:j\Jn:jJBn:jAKn:jKn:jLn:j&Mn:j-O,n:jOn:jR,n:j9S,n:jUn:ju #.#  #.#  #.#  ##### #.#  #...# #.#  #...# #.#  #...# #.# ...#########.#####.### ................@......> 73.6 (26.0)#...###############.##.  #...#  #...# ########  #...# ##......#  #...###..####.#  ######...##...#####....#.####...n:jJ|n:jon:jԛ$4.6 (27n:jn:j; _Found a stone staircase leading down.o:j o:jXo:j '''o:j+ 3o:j o:j!$ o:j=%@_You reach down and open the gate.o:j%o:j&o:j'o:j-u  There is an open gate here. _o:j/o:j0o:j5Xo:j7Bp:j& ''          #.# ##+++######  #.# +.....'...#  #.# +.ßßß.'._.#   #.# +..#  88.6 (14  #.# ###'''######   #.# #.....#  #.# #..#### #####.#####.####### ..............>....   #####.##.####   #... ..   ####### ####.#.#   _You reach down and open the gate. _Found an iron altar of Okawaru.p:j< X _'''    ########   .<...$#   #.# ##'''######  #.# +...@.'...# 91.6 (3.0) #.# +.ßßß.'._.#  #.# +.....'...#  #.# ###'''######  #.# #.....#   #.# #..####  .#####.####### ...............>.... #####.##.#### _You reach down and open the gate. _Found a stone staircase leading up.q:jq:jq:jq:jq:jyq:jƫ: _q:j@  There is an open gate here.q:jZq:j _q:jq:jq:jkq:jq:jM _You now have 187 gold pieces (gained 7).q:jF3q:j.q:jc@  There is an open gate here.q:j%q:j _q:jq:jmq:jq:jq:jq:j,'''q:jq:jq:jnq:jw  ########## ....<....#  #.#######'''###### q:j!  #.##...'@....'...# 8.6 (7 #.##._.'.ßßß.'._.# # #.##...'.....'...# # #.#######'''###### # #.# #.....# q:j# #.# #..#######.#####.#######.......>.... ###############.##.#### _You reach down and open the gate.q:j|c _Found an ancient bone altar of Kikubaaqudgha.q:jŭ 3q:jT q:jذ q:jA q:j : _q:j @  There is an open gate here.q:j q:ja  _q:j q:j~ q:j q:j. |  There is a stone staircase leading up here.q:j q:j  _q:j q:j q:j   There is an open gate here. _q:j  There is an open gate here. _q:j, q:j/ ,q:j q:jA q:jd q:j  ,q:j q:j q:j q:jL q:j q:j Bq:jy q:j0" Bq:j$ q:j& ,q:j8' q:j( q:j) q:j) q:j* q:j+ q:j- q:j. q:j}/ q:j0 q:jB ,q:j[C q:jQa q:jq   You encounter an orc. It is wielding a +0 club.q:jq #############.##.######  #......#  ######## ####.#.# ##......##.#.########  #..####.##...........  ...##...# #.##########  ....#.### #.#  .⌠ß.#.# #.#  ....#.# #@#  .⌠ß.#.# #.#  ....#.# ...  .⌠ß.#.# .....  ....#.# ......#  ##..#.# .......#   o   orc (asleep) ....#.# #####.###  ##.##.# #o#  ....#q:j 6 q:jŁ c223.6 (25.0)o.q:j o4.6 (26 _s:jR  Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:j=#############.##.######  Canight the Tinkerer #......#  Coglin of Zin **....  ######## ####.#.#  Health: 60/60 ======================== ##......# #.#.########  Magic: 9/12==================------ #..####.# #...........  AC: 6Str: 13 ...##...# #.##########  EV: 12Int: 14 ....#.### #.# SH: 0Dex: 16 .⌠ß.#.# #.# XL:  8 Next: 39% Place: Dungeon:5 ....#.# #@# Noise: ---------  Time: 3224.6 (0.0) .⌠ß.#.# #.# c) +0 dagger {Nhalah:j-9m k) +3 short sword {U ....#.# ... Cast: Kinetic Grapnel .⌠ß.#.# ..... Fly ....#.# ......# ##..#.# .......#  o   orc ....#.# #####o### ##.##.# #.# ##....# _You encounter an orc. It is wielding a +0 club.Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 clubs:j#############.##.######  Canight the Tinkerer #......#  Coglin of Zin **....  ######## ####.#.#  Health: 60/60 ======================== ##......# #.#.########  Magic: 9/12==================------ #..####.# #...........  AC: 6Str: 13 ...##...# #.##########  EV: 12Int: 14 ....#.### #.# SH: 0Dex: 16 .⌠ß.#.# #.# XL:  8 Next: 39% Place: Dungeon:5 ....#.# #@# Noise: ---------  Time: 3224.6 (0.0) .⌠ß.#.# #.# c) +0 dagger {Nhalah:jǵ20m k) +3 short sword {U ....#.# ... Cast: Kinetic Grapnel .⌠ß.#.# ..... Fly ....#.# ......# ##..#.# ....o..#  o   orc ....#.# #####.### ##.##.# #.# ##....#Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 club  You lock target on the orc and prepare to deploy your bee.s:jݻ.     .#  #.#.  #....   s:jм, #.# #.# #@# #.# ... .....        #.#s:jM==5.6 (1Winding s:js:jqs:j+Qonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  s:j9Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 club  You lock target on the orc and prepare to deploy your bee. _(Press . to continue winding your bee.)s:j;7o.s:jOs:jοr--6Kinetic Grapnel. s:js:jz@ _You continue winding your clockwork bee...t:js7o.t:jzt:jr{k--7.. t:jǀt:j@ _You continue winding your clockwork bee...t:jSo. )With a metallic buzz, your clockwork bee launches itself at the orc.  Your clockwork bee stings the orc!yy   clockwork bee (minion)t:jGl8Kinetic Grapnelt:jit:jC _The orc dies!t:ja # #......#  ######## ####.# ##......# #.#.######## #..####.......... ...##..##########.#.##.# ⌠ß.#.# t:jKb E...y⌠ß.........)..#⌠ß..........#............# ##t:jb .... ..#######.## ##.# #.# ..t:jb d$ ...<##t:jn  λλ   dormant clockwork bee (minion)You swap places with your clockwork bee.  Found 17 gold pieces.t:jq %9t:jv t:jHy L _Your clockwork bee winds down and falls to the ground.u:j~'######## ####.# ##......# #.#.######## #..####.......... ...##..##########.#.## ⌠ß.#.# ..λ⌠ßu:j( #######.###.........@..#⌠ß... ## ..#######.## ##.##.# #.# ..$ ...<##u:j-(I.....u:jGN|30  Things that are here: u:j Ph_a +0 club; an orc corpseu:j4##......# #.#.######## #..####.......... ...##..##########.#.## ⌠ß.#.# ..λ⌠ß#######.###.........)..⌠ß.. ## ..#######.## ##.##.# #.# ..$ ...<##.....###u:jM_1 _u:jY ..####.......... ...##..##########.#.## ⌠ß.#.# ..λu:jrZ ⌠ß#######.###.........)..⌠ß... ## ..#######.## ##.##.# #.# u:jZ ..$ ...<##.....##u:jZ ^# ###..u:j w u:jSx X10/12==2u:j u:j u:jO ==.1==u:jS l _Your dormant clockwork bee falls apart.u:j` u:ja u:je ,u:jf u:j-i u:ji u:jj u:jQm u:jIn :==u:ju Xu:jw ,u:jy u:j1| b2==u:j} u:j u:j u:jق u:j u:j u:jŇ u:j! u:j, u:j u:j u:jD u:j u:j u:jW u:j :==u:j u:j ?  You pay a tithe of 2 gold.u:j۠ ....#.# # ⌠ß.#.# #######.### * .......)..#..........#..........# ##...........########.### ##.##.# #.# ##....# #@# ...<### #....# ..# #...#### ....#.# ..$. #... # ##..# ..  # #.# .   #   #u:j Q  u:jg 519.0)  You can now call upon Zin to imprison the lawless.2.6 (20u:j{ u:j ? _You now have 202 gold pieces (gained 15).v:jv:jnnv:jFv:jv:jCv:jXv:jqv:jBBv:jv:j#v:jjv:jv:jv:jEv:jv:jv:jT\  You pay a tithe of 1 gold.v:jTv:jN _You now have 215 gold pieces (gained 13).v:j3v:jMv:jv:jv:jv:jv:jv:jv:jmv:jv:jv:jv:jzv:jMv:jv:j v:jl v:j v:jb v:jv:j`v:jjv:jv:jXv:jG  #....#.......# ###...###### ####........#.# #..........# †.....###...# #..........# .......# ##..# #..........# ....# #.# #..........# ###.#.# .###..........#  #.#<# .##...........#  #.#.#####.##.###########  #.#......... 67.6 (15 v:jQ #.# ......#.#  ....>..   .......  ####### v:js%v:j'+8.6 (16v:jj,v:j.; _Found a stone staircase leading down.v:j v:jZ Qv:j v:j v:j* v:jW v:j Xv:j" v:j v:j5 v:j v:j v:j v:j_- v:j/ v:j0 v:j0 v:j1 v:j_4 v:j{; Xv:j< Bv:j> v:jA ,v:jB v:jD v:jfI Bv:jXw v:j/{ v:jR Xv:jρ v:j v:jς v:jɄ v:j ,v:j v:j v:jK v:j+ ,v:jx v:j v:j ,v:j, v:jd $  Things that are here:v:j s  a +0 club; an orc corpsev:jP _v:j v:jQ v:jl v:j v:j? v:j{ v:j_ v:j v:ja v:j v:j v:j  v:j v:j v:j v:j v:j v:j" v:jv# v:j% v:j' v:j ) v:ju* v:j+ v:j- v:jw0 v:j1 v:j13 v:j 6 v:j8 ,v:jH: v:j< v:jFF v:jG v:jH v:j=K v:jM v:jN v:jO v:jQ v:jS v:jT v:j5[ v:jb] v:j._ v:j_ v:j` v:j%e Xv:j4f v:jh v:jh v:ji v:jk v:jm v:jhn v:jo v:jp v:jUr v:js v:jSt v:ju v:jw v:jx v:j/y v:jcz v:j{ v:j| v:j/} v:jZ~ v:jC v:j v:j8 v:jK v:ja v:jΛ v:j v:j< v:j v:j v:jm v:j v:j+ v:jű ,v:jd v:j v:j ,v:jƾ v:j v:j v:j v:j v:jz v:j v:j v:j v:j$ v:j)) Jv:j+ v:j, v:j- v:j3 R  There is a stone staircase leading down here.v:j,6 v:jc7  _v:jU8 v:jK< v:j? v:j@ v:jA v:jF v:j7H v:jaI v:jJ v:j O v:jQ v:jR v:jT v:jW v:jY v:jZ v:j[ v:j_ v:j b v:jc v:jd v:jg v:ji v:jj v:jRo v:jk v:j v:ji v:j v:jP v:jg v:jχ v:jB v:jx v:j+ v:j v:j+ v:j v:jG nv:j v:j v:jA v:j v:j v:j v:jў v:j v:j6 v:j v:j v:j v:jj v:jפ v:jΦ v:j5 v:j v:j v:jO v:j v:j v:je v:jc v:j v:j v:j v:j v:j v:jV v:jߵ v:j v:jd v:j v:jm v:jr v:j v:jI v:j v:j v:ja v:j v:j v:j ,v:j v:j+ v:j^ v:j v:j v:j] v:j! v:j ,v:jk v:j< v:j< v:j v:j v:j v:j ,v:j v:j Xv:j ,v:j v:j3 v:j v:j v:j v:j v:j3 v:j v:j v:j v:j v:j v:j v:j v:j v:j9 v:j v:jm ,v:jx Bv:j v:j v:j+ v:j v:j[ v:jo v:j v:j v:j v:jv:jM,v:jv:jv:jv:j|,v:j v:jG v:j v:j v:jv:j(v:jv:jv:jv:jxv:jv:j v:jv:jdv:jv:j v:j;v:juv:jv:j#v:jv:j@v:jv:jv:jH R  There is a stone staircase leading down here.v:j(j #................# #........#.......# ########.######### ##....# # ####..#### # #....## # #.################ #>................ #@################382.6 (114.0) #.# #.##v:j) #.# .........<...#v:j1A35v:jh5v:j79 _Found a stone staircase leading up.w:jµw:j3w:jw:jMw:jBw:j(Bw:jw:jBw:j  You encounter a hound.w:j^ #....##  #.############# #>..............####.#############..#.#  #.#  .#.## ....# ...# ...........# ......#<...# ......#....#..... #....#..... #....#h   hound (asleep).... #....#.... ...h.######...w:jlw:j7c90.6 (7.0)1.6 (8 _w:j w:j x:jɨR  Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x:j6= #....##  Canight the Tinkerer #.############## Coglin of Zin ***... #>.............. Health: 60/60 ======================== ####.############## Magic: 9/12==================------ ..#.#  AC: 6Str: 13 #.#.#  EV: 12Int: 14 x:j7#.#.##  SH: 0Dex: 16 #....#  XL:  8 Next: 39% Place: Dungeon:5 #@...#  Noise: ---------  Time: 3391.6 (0.0) ...........#  c) +0 dagger {Nhalah k) +3 short sword {U ......#<...#  Cast: Kinetic Grapnel x:j8......#....#  Fly  ..... #....#  ..... #....#  h   hound (asleep) .... #....#  .... ...h.# #### #... _You encounter a hound.x:j8;Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x:j8AAiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a hound (asleep)x:j #....##Canight the Tinkerer#.############## Coglin of Zin ***...#>.............. Health: 60/60 ========================####.############## Magic: 9/12==================------..#.#AC: 6x:j+ Str: 13#.#.#EV: 12Int: 14#.#.##SH: 0Dex: 16#....#XL:  8 Next: 39% Place: Dungeon:5#@...#Noise: ---------  Time: 3391.6 (0.0)...........#c) +0 dagger {Nhalah k) +3 short sword {U......#<...#Cast: Kinetic Grapnel......#....#Fly ..... #....#..... #....#h   hound (asleep).... #....#.... ...h.######...Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee x:j [40m(dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a hound (asleep)  You lock target on the hound and prepare to deploy your bee.x:jK7 ==2.6 (1Winding onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target  Aim: a hound (asleep)  You lock target on the hound and prepare to deploy your bee. _(Press . to continue winding your bee.)y:jVA hy:jr.  You continue winding your clockwork bee...h.y:jFhy:jN93. y:jy:jy:j& _The hound barks!y:jOh7h.y:jny:jos--4Kinetic Grapnel.. y:juy:jx@ _You continue winding your clockwork bee...y:jĞh.h.y(ally target)y   clockwork bee (minion)--5 _With a metallic buzz, your clockwork bee launches itself at the hound.z:jTR.yz:jz:jT-=6z:j O _The hound bites your clockwork bee.z:j"##############>..............####.############## ..#.# . #.#....#####.# #..........#y..........#h.#.. .... ... .#### #..!>...z:j& .yYou swap places with your clockwork bee.z:j0  Found a golden potion. Found an escape hatch in the floor.  The hound misses you. The hound barely misses you.z:j1%7z:j=8z:jY: _Your clockwork bee stings the hound.z:j3 oYou barely miss the hound with your +0 dagger.The hound is lightly wounded.  You hit the hound with your +3 short sword.z:j  o   orc (wandering)y   clockwork bee (minion)Your clockwork bee misses the hound. The hound barely misses you.z:j X8.4 (0.8Rev z:j _You encounter an orc. It is wielding a +5 dagger.{:j/<  Your clockwork bee misses the hound. The hound barely misses you. _You encounter an orc. It is wielding a +5 dagger.You hit the hound with your +3 short sword.  The hound is heavily wounded.  You hit the hound with your +0 dagger. The hound barely misses you.  Your clockwork bee stings the hound!o.oo   orcy   clockwork bee (minion) 439.3 (0.9Kinetic Grapnel _The hound dies!{:j{:j0l _Your Invocations skill increases to level 1!|:j #.##>.####.##..#.# . #.#.# .. #.#.## ###.# #....# ......#....# .y@..# |:j E.o....#<...# ......#....# ..... #....# ....... #....# .... .....# ##..!># #.#.|:j y.  You swap places with your clockwork bee.|:jO /y.|:j  8o.|:j=% E(ally target)|:j' i10/12==-400.3 (1.0|:j ] _Your clockwork bee locks its sights upon the orc.}:j #. #> ####.# ..#.# . #.#.# .. #.#.## ###.# #....# ......#....# ..o..y.@...# ......#<...# ......#....# ..... #....# ..... #....# .... #....# .... .....#  #..!># # #}:jz/y.}:jG.o}:j]}:jGY-1Kinetic Grapnel}:j}:jk}:jOn #...... #>. ....####... ... ..#.#.. ..##.#.# .. ..#.#.###.#.#....#.#....#.oy.@....#.#<...#..#....#...#....#....#....#.....#....#...........# }:ja.......#..!># # #}:j  Your clockwork bee stings the orc. The orc misses your clockwork bee.}:j02}:j}:j` _Your clockwork bee closely misses the orc.}:j  #........ #>......####...... ..#.# ......##.#.# .....#.#.###.#.#....#.#....#.oy@.....#.#<...#.#....#.#....#.#....#.#....#}:j ......# .#..!># # #}:j w $Your clockwork bee stings the orc.}:jx λλ   dormant clockwork bee (minion)  The orc dies!}:j a3Kinetic Grapnel}:j~# b _Your clockwork bee winds down and falls to the ground.:j  #....##   #.###########  .... #>...........  .####.###########  ........ ..#.#  ......##.#.#   .....#.#.##  ######.#.#....#  :jwr..@.#....#  $λ......#  .#<...#  .#....#  .#..#  B.#....#B   bombardier beetle (asleep)  #....# λ   dormant clockwork bee (minion)  ......# #  ........#..!>#:j? #:jZ:jB==4:j:jVb _You encounter a bombardier beetle.:jWN ....... #.##########   ........# #>..........   ........####.##########   ...........#.#   ......##.#.#   .....#.#.##  #######.#.#....#  .........#....#  #λ......#  #.........#<...#  :j"O#.#....#  #:jO.#....#  #B.#....#  #.#....#  #......#  ##..!># :jXG, ally target):j_%5:jf:jh$  Things that are here::jjq _35 gold pieces; a +5 dagger:j.y.y:jy   :jX9/12 --6:jY:j,u  You wind your clockwork bee back up and it locks its sights upon the bombardier_beetle!:j :j Pick up what? 13/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +5 dagger Gold (select all with $)b - 35 gold pieces [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]:jj  a + a +5 dagger[Enter] accept (1 chosen):jw  a + a +5 dagger  b + 35 gold pieces2:j:j:j ....... #.########## Canight the Tinkerer  ........# #>.......... Coglin of Zin ***...  ........####.########## Health: 60/60 ========================  ...........#.#Magic: 9/12==================------  ......##.#.#AC: 6Str: 13  .....#.#.##EV: 12Int: 14  #######.#.#....#SH: 0Dex: 16  #.........#....#XL:  8 Next: 43% Place: Dungeon:5  #......@.......#Noise: ---------  Time: 3406.3 (0.0)  #.........#<...#c) :j+0 dagger {Nhalah k) +3 short sword {U  #.....y...#....#Cast: Kinetic Grapnel  #.........#....#Fly  #B........#....#  #.........#....#B   bombardier beetle (asleep, ally target) #..............#y   clockwork bee (minion)  #.........#..!>#  _Your clockwork bee winds down and falls to the ground. _You encounter a bombardier beetle.Things that are here: _35 gold pieces; a +5 daggerYou wind your clockwork bee back up and it locks its sights upon the bombardier_beetle! y.  n - a +5 daggerYou pay a tithe of 4 gold..y10/12==7.3 (1:j:j? _You now have 246 gold pieces (gained 31).:j6  ..# #>.........  ........####.#########  ...........#.#   ......##.#.#  .....#.#.## #######.#.#....#:j7"  #.........#....#  #........#  ##<...#  #.#....#  #...y.....#....#  #B........#....#  #.#....#  #......#  ##..!>#  #:j8K### :j9V.y:jB:jZF%8:j M:jN:j   .####.########  ...........#.#   ......##.#.#  .....#.#.## :j x#######.#.#....#  #.........#....#  #........#  #.........#<...#  #.#....#  #.#....#  #B.y......#....#  #...#....#  #......#  ##..!>#  ####   #.. :jq 4y.:j3 UBB:j ?9Kinetic Grapnel:j :jB Y _Your clockwork bee stings the bombardier beetle but does no damage.:j  .####.  ...........#.#  ......##.#.#  .....#.#.##  #.#.#....#  #.#....#  #........#  #.#<...#  #:j.#....#  #.#....#  #By.#....#  #.#....#   #....#  #:jɎZ.#..!>#  #.####   #. :jK8 :jT&10:j:jF _Your clockwork bee stings the bombardier beetle!:j3   .####.  .....#.#  ......##.#.#  .....#.#.##  #.#.#....#  #.#....#  #........#  #.#<...#  #.#....#  #:j4 .#....#  #By.#....#  #.#....#  #....#  #.#..!>#  #.####   #:j4 F. :j? m .  Your clockwork bee stings the bombardier beetle!:j@ 3y.:jH y   clockwork bee (minion):jO ==71Kinetic Grapnel:jT :ji_ Q _The bombardier beetle dies!:jA _Your clockwork bee winds down and falls to the ground.1====:j5.:j3:jk _Your dormant clockwork bee falls apart.2==:j;:jqP==:j:j:j:j0:j :jy :j` ,:jp:jC:j$:j:jO:j:j:j!:j:jX!:j1+,:jj,:jC.:j0:j0:j2:jM5:j5:jK6:j9n _d - 2 golden potions (gained 1):j;:j];:j;:j?:j]A:jA:jjB:jD:jF:jG:j H:jJ:jK:jL:jM:j;O:jP:jpQ:j8R:jT:jX,:jI^:jnb:j|e:jf:jzh:jok:j n:jo:j"q:jHs:ju:jv:j^x:jz:j}:j~:ju:j:j:jH:jՈ:j :j :j :j+You encounter an adder.:j:j  ####..####  #...S....# #....#:jİl #........# #.########## #........# #>.......... #........####.########## #...........#.#  #........##.#.#  #.........#.#.##  #######@#.#....#  #.........#....#  #..............# :j\ #.........#<...#  #.........#.# #.........#....# S   adder (asleep) #.........#....# #.........#....# #..............#:j045.3 (34.0):j26.3 (35 _:j:jT:j8R  Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jn ####..####  Canight the Tinkerer #...S....# #....##  Coglin of Zin ***... #........# #.########## Health: 60/60 ======================== #........# #>.......... Magic: 9/12==================------ #........####.########## AC: 6Str: 13 #...........#.#  EV: 12Int: 14 #........##.#.#  SH: 0Dex: 16 #.........#.#.##  XL:  8 Next: 47% Place: Dungeon:5 #######@#.#....#  Noise: ---------  Time: 3446.3 (0.0) #.........#....# :j c) +0 dagger {Nhalah k) +3 short sword {U #..............#  Cast: Kinetic Grapnel #.........#<...#  Fly  #.........#....#  #.........#....#  S   adder (asleep) #.........#....#  #.........#....#  #..............# _You encounter an adder.Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? -:jR help, Dir - move targetAim: an adder (asleep):j e ####..####Canight the Tinkerer  #...S....# #....##Coglin of Zin ***...  :jO #........# #.########## Health: 60/60 ========================  #........# #>.......... Magic: 9/12==================------  #........####.########## AC: 6Str: 13 :j o #...........#.#EV: 12Int: 14  #........##.#.#SH: 0Dex: 16  :j: #.........#.#.##XL:  8 Next: 47% Place: Dungeon:5  #######@#.#....#Noise: ---------  Time: 3446.3 (0.0) :jq } #.........#....#:j c) +0 dagger {Nhalah k) +3 short sword {U  #..............#Cast: Kinetic Grapnel  #.........#<...#Fly  #.........#....# :j7 #.........#....#:j 'S   adder (asleep)  #.........#....#  :jר #.........#....#  #..............# _You encounter an adder.:j ;Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j2 Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target:jg ,Aim: an adder (asleep):j YContam: 11% 7.3 (1:jx :jѶ   Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target  Aim: an adder (asleep) :j= D_You miscast Launch Clockwork Bee. Nothing appears to happen.:j:j!%8:jv(:jo):j4:j7%9:j=:j>:j:j%&50:j:j.:jR  Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j ####..####  Canight the Tinkerer #...S....# #....##  Coglin of Zin ***... #........# #.########## Health: 60/60 ======================== #........# #>.......... Magic: 6/12============------------ #........####.########## AC: 6Str: 13 #...........#.#  EV: 12Int: 14 Contam: 11%  #........##.#.#  SH: 0Dex: 16 #.........#.#.##  XL:  8 Next: 47% Place: Dungeon:5:j #######@#.#....#  Noise: ---------  Time: 3450.3 (0.0) #.........#....#  c) +0 dagger {Nhalah k) +3 short sword {U #..............#  Cast: Kinetic Grapnel #.........#<...#  Fly  #.........#....#  #.........#....#  S   adder (asleep) #.........#....#  #.........#....#  #..............# _You miscast Launch Clockwork Bee. Nothing appears to happen.  Casting: Launch Clockwork Bee (dangerous; [0;10;1:jm5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: an adder (asleep):jY3 ####..####Canight the Tinkerer  #...S....# #....##Coglin of Zin ***...  #........# #.########## Health: 60/60 ========================  #........# #>.......... Magic: 6/12============------------  #........####.########## AC: 6Str: 13  #...........#.#EV: 12Int: 14 Contam: 11%  #........##.#.#SH: 0Dex: 16  #.........#.#.##XL:  8 Next: 47% Place: Dungeon:5  #######@#.#....#Noise: ---------  Time: 3450.3 (0.0)  #.........#....#:j4c) +0 dagger {Nhalah k) +3 short sword {U  #..............#Cast: Kinetic Grapnel  #.........#<...#Fly  #.........#....#  #.........#....#S   adder (asleep)  #.........#....#  #.........#....#  #..............#Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: an adder (asleep)  You lock target on the adder and prepare to deploy your bee.:j4c==1.3 (1Winding :j::jN=[MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an adder (asleep)  You lock target on the adder and prepare to deploy your bee. :j=d_(Press . to continue winding your bee.):jl:jWpX--2. :j)t:j?v@ _You continue winding your clockwork bee...:j:j7==--3.. :j:j@ _You continue winding your clockwork bee...:j+4y:jH, ally target)y   clockwork bee (minion):jL9% 4:j}:j\ _With a metallic buzz, your clockwork bee launches itself at the adder.:j  ##....#  #.....f..# ####..####  #...S....# #....##   #:j u.# #.#########  #.# #>.........  #####.#########  #...........#.#  #.....y..##.#.  #.....@...#.#.##  #######.#.#....#  #.........#....#  #..............#  #.........#<:j.#  #.........#....#f   sleepcap (dormant)  #.........#....#S   adder (asleep, ally target) :j #.........#....#y   clockwork bee (minion)  #.........#:jه"....#:jX5y.:jz:j?75:jϚ:jkY _You encounter a sleepcap.:j{j ########.#  #........# ##....#  #.....f..# ####..####  #...S....# #....##   #.# #.########  #.# #>........  #........####.########  #....y......#.#  ##.#.  #.........#.#.##  #######.#.#....#  #.........#....#  #..............#  #.........#<...#  #.........#....#  #.........#....#   #.#....#[9;1:jk7Hy.y.:jm:jq?56:jy:jy:j d.......######### ########...# ##......f###..####S...## ..########y....# #>........####.########...###.#.# .........#.#.########.#...#........#<..y..f:j Cf:jR ]==37:j Kinetic Grapnel:jp :jE :j{. #.......######### ######## ##.......###..####S.f...## y.######## #>........####.########..##.#.# .........#.#.########.#....#........#<:j5Z .  Your clockwork bee stings the adder!!:jG.f:jWQ.y:j.y   clockwork bee (minion):j G188:j`:jE _The adder dies!:j  #  #.  # #.  #.# ##....  #.# ####..  #........# #....##  #....f...# #.  #....y...# #>  #.####.  #.#.#  #.##.#.#  #.#.#.##   #.#.#....#  #.........#....#  #........#  #.........#<...#   #.#....# .fYour clockwork bee locks its sig:j!hts upon the sleepcap. (ally target)  Your clockwork bee stings the sleepcap but does no damage.9 _Your magical contamination has completely faded away.:j   You hit the sleepcap but do no damage.You completely miss the sleepcap with your +3 short sword.=60.1 (0.8Rev :jk :jf = _Your clockwork bee stings the sleepcap.:j λ λ   dormant clockwork bee (minion) _stings  You hit the sleepcap but do no damage.  The sleepcap is lightly damaged.completely miss the sleepcap with your +0 dagger.Your clockwork bee stings the sleepcap!  winds down and fall:j.s to the ground.:jg59-8==:j4-=1.0 (0.9:js:j: _The sleepcap releases spores at you.:jt  You hit the sleepcap with your +0 dagger.  :jKThe sleepcap is severely damaged.:jt$60:jt=-8 (0.8Rev+ :j:jY _You hit the sleepcap but do no damage. The sleepcap barely misses you.:j y y   You wind your clockwork bee back up and it locks its sights upon the sleepcap!  Your clockwork bee stings the sleepcap. The sleepcap barely misses you.:jo7---2.8 (1.0:jm:j= _Your clockwork bee stings the sleepcap.:j8 .  You hit the sleepcap but do no damage.The sleepcap is almost destroyed.You hit the sleepcap with your +3 short sword. λλ   dormant clockwork bee (minion)  You destroy the sleepcap!:jA =513.7 (0.9Kinetic Grapnel _Your clockwork bee winds down and falls to the ground.  Training target 4.0 for Fighting reached!:j=G:jIi _Your Fighting skill increases to level 4!:jS :j :jz :j :jJ | _:j :j G--Rev :j :j :j :j :j :j N8==:jC :j ,:j :j :j (:js :j :jJ :j/ :j, :j :==:j` :j .:j :j:j:jl _Your dormant clockwork bee falls apart.:j:j:j:j:j:j:jN9==:jE:j:j:jO:j:j:j:j*!,:j#,:j+$:==:j$:j&:jp&:j ':j`(:j(:jq):j&+,:j+:j,:j.-P10/12==:j-:j.:j9/:j/:j1:j`1:j1:j2:j3:j4:j5:j5:==:j96:jq7:j7:jj8:j9:jS::j::j<:jp<L1==:j =:jh>:j>:jBn:j^C:jC:jE:jE:==:jF:j1H:jH:j@I:jJ:j+K:jK:jL:jMM:jM:jO:jO#2:j%P)==:j;Q:joeC-99.7 (36.0):j~j7-:jo:jhqE _Done exploring.:jR I:j ,0.0):jW :j :j E _Done exploring.:jQ#  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   4.0   5.0   0   j - Spellcasting   3.0   5.7  -2           b - Maces & Flails   0.0   1.2  -1   k - Forgecraft   6.0   4.9  +2   c - Unarmed Combat   0.0   1.2  -1   l - Translocations   0.0   1.0   0   d - Throwing   0.0   1.2  -1     :j$[40m     m + Invocations1.1   2.8  -2  e + Short Blades 3.5   4.8  -1   n - Evocations   3.0   2.4  +3   f - Long Blades   2.2   1.0   0               g - Armour   0.0   1.2  -1       h - Dodging   3.0   4.8  -1      i + Stealth5.2   7.1  -1  [:j)%m                                            The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets:j #........ Canight the Tinkerer #........ Coglin of Zin ***... ########## ########. Health: 60/60 ======================== #........# ##.... Magic: 12/12 ======================== #........# ####..### AC: 6Str: 13 #........# #....##EV: 12Int: 14 #........# #.####### SH: 0Dex: 16 #........# #>....... XL:  8 Next: 51% Place: Dungeon:5 #...@....####.####### Noise: ---------  Time: 3499.7 (0.0):jي #...........#.#c) +0 dagger {Nhalah k) +3 short sword {U #........##.#.#Cast: Kinetic Grapnel #.........#.#.##Fly  #######.#.#....# #.........#....# #..............# #.........#<...# #.........#....# _Your clockwork bee winds down and falls to the ground.  Training target 4.0 for Fighting reached! _Your Fighting skill increases to level 4! _Your dormant clockwork bee falls apart. _Done exploring. _Done exploring.:jQ:j:jO:jy<I:j]O:jT:j`Y:jZE _Done exploring.:j :jz Where to? (Tab - D:5, ? - help)  D - Dungeon  T - Temple :j;:jQ #........ Canight the Tinkerer #........ Coglin of Zin ***... ########## ########. Health: 60/60 ======================== #........# ##.... Magic: 12/12 ======================== #........# ####..### AC: 6Str: 13 #........# #....##EV: 12:jInt: 14 #........# #.####### SH: 0Dex: 16 #........# #>....... XL:  8 Next: 51% Place: Dungeon:5 #...@....####.####### Noise: ---------  Time: 3499.7 (0.0) #...........#.#c) +0 dagger {Nhalah k) +3 short sword {U #........##.#.#Cast: Kinetic Grapnel #.........#.#.##Fly  :j*#######.#.#....# #.........#....# #..............# :j~#.........#<...# #.........#....#Training target 4.0 for Fighting reached! _Your Fighting skill increases to level 4! :j_Your dormant clockwork bee falls apart. _Done exploring. _Done exploring. :j0_Done exploring.:j:j:jZ:j`:jP _:j:jI:j:j:j*:j:j:j:j:jn:jz:jn:jf:j:j:j:j8:j:j:j:j:j:j :j :j :jE :j< :j :jz:j:j:j":jM:j:j:j:j:j:j:j}:jv:j:j.:j:j4:j:j:jk:j:j.:j:j"Y  There is a stone staircase leading down here.:j":j#:j$$ _:jT%:jiG 6  You fly downwards.:j:j_:jV:j _You encounter an adder and a sky beast.There is a stone staircase leading up here.:jb:jJk2 #.#  #.# #.# :j4l_#.# # #  #.###.#.#  #######.......#  ......#  #.....@.#516.2 (16.5) #......S#  #.......# Kinetic Grapnel :jl#.......#  #....... #.....F.. F   sky beast (asleep) #........ S   adder (asleep) #.......#. :j3m :jn:jt:jvd _There are monsters nearby!:jTf .  The helpless adder fails to defend itself.  You impale the adder with your +3 short sword!!:jCn=.:jd27.0 (0.8)Kinetic GrapnelRev :j3:jI _You kill the adder!:jtw#.##.# ###.#.#######.......#..............# #.....<.# ..F......#.#:j~:jF8.0 (1.0Kinetic Grapnel:j :j:j#.# ###.#.########.......#............. #.....<.# ...:j3F......#.##########..:jv#:j7%09:j{*:j,:j f#.# ###.#.#######................. #.....<.# ...F.........#.###########.. ##:j <20:ju :j :jP `.# ###.#.#######................. #.....<.# :jP a...F...#........#.###.########.. ## :jW :jX %1:j ] :j_ :jFF  You kill the adder! helpless sky beast fails to defend itself.  You impale the sky beast with your +3 short sword!!  The sky beast is severely wounded.  You miss the sky beast with your +0 dagger.  The sky beast hits you.:j44-------=8 (0.8Rev :j:joK _The open air twists around violently and strikes you!:j c sky beast hits you. _The open air twists around violently and strikes you!  You hit the sky beast with your +3 short sword.  The sky beast is almost dead.  You hit the sky beast with your +0 dagger.  The sky beast hits you.:j o40--------2.6:j- :jչ K _The open air twists around violently and strikes you.:j3&  :jYou hit the sky beast but do no damage.The sky beast is almost dead.You hit the sky beast with your +3 short sword.:j2H3.4Rev+ :jv:j۔:jW _The sky beast closely misses you.:j .  You closely miss the sky beast with your +0 dagger.The sky beast is almost dead.You hit the sky beast with your +3 short sword.:jV):jl644.2Kinetic Grapnel:j#:j+'M _You kill the sky beast!:j :j :j :j :j{ i1-:j :j >Rev :jX :j :j| :j :j :j. 92:jN :j :jF :j :j :jU (:jr B:jc 43=:j' :js :j :jb :j :j :j6 :j  W4=:j :j :j_ :j :j :j :j :j! :j! K5=:jd" :j# :j'$ :j$ :j"' :ju' :j4( :j* :jw* :jD+ :j, :j~- U6=:jk. :j^0 :j0 :j1 :j3 :j3 :j4 :j5 :j$6 %7:j6 :jy8 :j8 :jo9 :jv; ,:jU< :j*> :j> K8=:j? :j@ :jA :jB :jFD :jD :j9E :jF :j2G :jG :jmI :jI U9=:jJ :jL :jL :jM :jmO :jO :jP :jR :jnR 650=:jR :jTS :jT :jU :j V :j)X :jvX :jY :j[ :jx[ U1=:j\ :j] :j9^ :j^ :j=a :ja :jCb :jc ,:je :j7f :jf %2:jg :jh :jSi :ji :jk :jk :jl :jm :jxn K3=:jo :ju :ju :jv :jx :jy :jy :j{ :j | U4=:j| :j~ :jx :jv :j؂ ,:j :jŅ :j :j :j݈ :jK K5=:jU :j :j :j :j̎ :jx :j :j :jJ U6=:jQ :j :j :j :j˗ :j :jԘ :j :j %7:j :jv :j :j :j :ja :j( :j] :jʥ :j :jŨ :j? :j D8=:j :j߬ :j :j :jb :j :j :jw :jճ #9:j 2=:jմ :j :j? :j :j :j8 :j :j :j L60=:j# :j 1 _HP restored.:j :jW :j\ :j :j :j :j :jG :j :j :j% :jo :j :jd 9=:j3 :jd :j :j! :j :j :j :ji :j :jh :j h  You encounter a bullfrog.:j p#######.......# ..............# .# #.....<.# #.## #.......# ... :jG #.......# .<##.......# ..#####.......### .....#.........####..####F#............@.......-#.......#.###........#.......#.# ##########.. ........ ######.......:j  #......F   bullfrog (asleep).#####:j @.#:jo 094.2 (70.0):j E-5.2 (71:j :j 9 _Found a stone staircase leading up.:jR  Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j/N #######.......# Canight the Tinkerer  ..............# .#  Coglin of Zin ***...  #.....<.# #.##  Health: 60/60 ========================  #.......# ...  Magic: 9/12==================------  #.......# .<#  AC: 6Str: 13  #.......# ..####  EV: 12Int: 14  #.......### .....  SH: 0Dex: 16  #.........####..####F  XL:  8 Next: 64% Place: Dungeon:6  #............@.......  Noise: ---------  Time: 3595.2 (0.0)  #.......#.[33:jOm###........  c) +0 dagger {Nhalah k) +3 short sword {U  #.......#.# #........  Cast: Kinetic Grapnel  #########.. .........  Fly  ######.......  #......  F   bullfrog (asleep) .#####  .#  _Found a stone staircase leading up.  Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (asleep):j W #######.......#Canight the Tinkerer..............# .#Coglin of Zin ***...#.....<.# #.##Health: 60/60 ========================#.......# ...Magic: 9/12==================------#.......# .<#AC: 6Str: 13#.......# ..####:jp EV: 12Int: 14#.......### .....SH: 0Dex: 16#.........####..####FXL:  8 Next: 64% Place: Dungeon:6#............@.......Noise: ---------  Time: 3595.2 (0.0)#.......#.###........c) +0 dagger {Nhalah k) +3 short sword {U:j #.......#.# #........Cast: Kinetic Grapnel#########.. .........Fly ######.......#......F   bullfrog (asleep):j .#####.#Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (asleep)  You lock target on the bullfrog and prepare to deploy your bee.:j c==6.2 (1Winding :jj :j onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target  Aim: a bullfrog (asleep)  :j You lock target on the bullfrog and prepare to deploy your bee. _(Press . to continue winding your bee.):j:j҆X--7. :j$:j*@ _You continue winding your clockwork bee...:j .FYou continue winding your clockwork bee...:j$1F.:jWF:jY==8.. :j":j%< _The bullfrog gives a loud, deep croak!:j9eF.y:jA(ally target)y   clockwork bee (minion):jBS--9Kinetic Grapnel:j?H:jL_ _With a metallic buzz, your clockwork bee launches itself at the bullfrog.:j|y#.#  .# .# #.....<.# ##.## #.# #... #.# #.<# #.# #..#### #.......### #..... :jbz#...####..####.##....y@..F.#.#.###.#.#.# #.#.. .######.##..# :j{|/F.:j}9y.:j~-F.:j%:j8B--600:j:j> _You swap places with your clockwork bee.:j  You closely miss the bullfrog with your +3 short sword.You hit the bullfrog with your +0 dagger.:jP 57--=1.1 (0.9Rev :j$ :j' T _Your clockwork bee stings the bullfrog. The bullfrog hits you.:jY †  You closely miss the bullfrog with your +0 dagger.  The bullfrog is heavily wounded.  You hit the bullfrog with your +3 short sword.r clockwork bee closely misses the bullfrog.  The bullfrog hits you but does no damage  !:jU y   clockwork bee (minion):j) 8=-71=9 (0.8Kinetic Grapnel:j :j H _The bullfrog dies!:j:jϴ:j>:j:jP10/12==:j':j$ :j^7_Your clockwork bee winds down and falls to the ground.:j:j:j:j `9=:jI:j:j!:j:ja:j:==:j:j):jL60=:j:j:j:j:j,:j:j:jiL1==:j:j :j9=:j:j:j:j':jH.:j:ja:jt:jl _Your dormant clockwork bee falls apart.:j9:==:j-:j:jA:j :j:jU:j:j:j#2:j)==:j:j4 _Magic restored.:j:j:j :j :j\ :j :jX:j:j:j:jm:jb:jy:j:==:j:j{:j:j:jr:j :j":j;#:j#:j&:jD(:j(:j):ju+:jl-:j-:j.:j0:j1:jX2:j2:j\4:j6:j:7:j7:j9:jo;:j;:jN<:j=:j@:jt@:j@:jyC:jE:jF:jdG:jXI:jK:j{K:jL:jM:jO:jNP:jQ:jR:j\.#  #.# ..##.# # ..# ##.# .# # ..#.# ##.###.#.# ..#.#.# ##.# # ##....$.# ...# .##.#.....# :jB]-..<.# ##.##.#...## ....# #...# --32.9 (31.0) ....# #.<####.##..# ....# #..####.# <# ....### #.......# ......####..####.## ...........†......# ....#.###.........# ....#.###.........# :j^Y#####.............#:j'd:jpfF--3.9 (32:jk:jEo9 _Found a stone staircase leading up.:j-:j.:j50:j2:j= #.# #..# #.# #..# #.# # ##..# # #.# .# # ...#.# # .###.#.# ...#.#.# ## # ##....$.#:j=|......# .##.#.....<.# ##.##.#.@.## 0.0)# #..........# # #.<####.##..# # #..####.# #.<#### #.......# #..#####..####.## [.........†......# ...#.###.........# .^ ...#.###.........#:jF:jK*4.9 (1:jn9 _Found a robe.:jV .##..# .# #..# . .# ###..#.# .# .# # U...#.# # .###.#.# ...#.#.# .......# # ##....$.# .# .##.#.....# :j U<.# ##.##.#...## .# #........@.# # #.<####.### #..####.# #.<### #.......# #...####..####.## [.......†......# .U   wight (polearm, dormant)#.###.........# .^:j #.###...# ##. ###....:j :j %5:jS :j q _You encounter a wight. It is wielding a +3 spear.:jq # #..# . # #.##..#.# # .# # U...#.# # ###.#.# ...#.#.# .....# # ##....$.# # .##.#.....# # ##.##.#...## .# #.......# #.<####.### #..####.###.<:j m### #.......# #...####..####.## [.......†......# ....##.###.........# ..^#.###.# ##.# ##.....# .#  ######:jݨ :jt %6:j% :j( :jhR  Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j+ # #..# . Canight the Tinkerer # # .##..#.# Coglin of Zin ***... # .# # U...#.# #  Health: 60/60 ======================== ###.#.# ...#.#.#  Magic: 9/12==================------ ......# # ##....$.#  AC: 6:j Str: 13 ......# .##.#.....# EV: 12Int: 14 .# ##.##.#...## SH: 0Dex: 16 .# #..........## XL:  8 Next: 71% Place: Dungeon:6 .# #.<####.##@.# Noise: ---------  Time: 3636.9 (0.0) .# #..####.###.<#  c) +0 dagger {Nhalah k) +3 short sword {U .### #.......# #..#  Cast: Kinetic Grapnel :j 6...####..####.## [...  Fly ........†......# ....# .#.###.........# ..^..  U   wight (polearm, dormant) .#.###.........# ##.# ##.............# .#  ######........# _You encounter a wight. It is wielding a +3 spear.Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  :j Press: ? - help, Dir - move targetAim: a wight, wielding a +3 spear and wearing a +0 robe (dormant):jU*##..# .Canight the Tinkerer # #.##..#.#Coglin of Zin ***... # .# # U...#.# #Health: 60/60 ======================== ###.#.#...#.#.#Magic: 9/12:j+==================------ ......# # ##....$.#AC: 6Str: 13 ......# .##.#.....#EV: 12Int: 14 .# ##.##.#...##SH: 0Dex: 16 .# #..........##XL:  8 Next: 71% Place: Dungeon:6 .# #.<####.##@.#Noise: ---------  Time: 3636.9 (0.0) .# #..####.###.<#c) +0 dagger {Nhalah k) +3 short sword {U .### #.......# #..#Cast: Kinetic Grapnel ...####..####.## [...Fly ........†......# ....# .#.###.........# ..^..:jp,,U   wight (polearm, dormant) .#.###.........# ##.# ##.............#.#######........#Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +3 spear and wearing a +0 robe (dormant)  You lock target on the wight and prepare to deploy your bee.:j/c==7.9 (1Winding :jY5:j9onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target  Aim: a wight, wielding a +3 spear and wearing a +0 robe (dormant)  You lock target on the wight and prepare to deploy your bee. _(Press . to continue winding your bee.):j:jX--8. :j:j3 @ _You continue winding your clockwork bee...:j --9.. :j- :j @ _You continue winding your clockwork bee...:j% 7y:j t, ally target)y   clockwork bee (minion):j 140:j :j \ _With a metallic buzz, your clockwork bee launches itself at the wight.:jL6 .# #..# .#  #..# . .# # .##..#.# .# .# # U...#.# # .###.#.# ...#.#.#.# # ##....$.# .......# .##.#.....# <.# ##.##.#..y.# #........@.## ..# #.<####.##...# #..####.###.<### #.......# #..#####..####.## [........†......# ....# ..#.###.# ..^.. ..#.###.#:j6 } ##.# ###......#.#:j8 5y.:j@ :jC %1:jJ :j(M :j-### .# #..# . # .##  .# U ####.#.# ...#.#.# # ##....$.# .......# .##.#..y..# <#.##.#..@## .........##<####.##..#  #..####.###.<# ### #.......# #..#####..####.## [... .......†....#..^.. ..#.#####:j05y.:j"27y.:j::jS@?2Kinetic Grapnel:j7H:jJ:ja  #... #.### #..# # #.#  #..# . #.# # .##..#.# #.# .# # U...#.# # #.###.#.# y..#.#.# #.# # ##....$.# :jb ........# .##.#.@...#<.# ##.##.#...###.# #..........##.# #.<####.##...# #..####.###.<### #.......# #..#####..####.## [... :j:d ........†......# ....#.#.###.# ..^..:jn )Your clockwork bee stings the wight!!  The wight is destroyed!:jx y   clockwork bee (minion):j~ 8==3Kinetic Grapnel _Zin accepts your kill.:jɅ :j m _Your Short Blades skill increases to level 4!:jJR  Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j /  λ#λ   dormant clockwork bee (minion)You shape a spike launcher from a nearby wall.:j=2V8--4:j9:j-=L _Your clockwork bee winds down and falls to the ground.:jQdM...# # #... #.## # ...# #..# . # #.#..##..#.#  .# ##U.U.)...#.# ####.#.##...U.λ..#.# # # ##@...$.#.......# ..#.#<#.##.#...###.........## ...# #.<####.##..##UUU 3 wights (2 polearms, 1 wandering, 2…)#....# ...:jZ@.U:jL[zU..U:jdeUUUally target):jv--5Kinetic Grapnel  You encounter 3 wights. _A wight is wielding a +3 war axe of freezing.:j$  You wind your clockwork bee back up and it locks its sights upon the wight!  Your clockwork bee barely misses the wight.:j:j`=.U:j yy   The wight closely misses you.:j7----=-6:j:jM _Your clockwork bee stings the wight but does no damage.:ja=.U .UYour clockwork bee misses the wight.:jFq  The wight closely misses your clockwork bee.:jH%7:jO:jTT: _Your clockwork bee stings the wight.:j~,:jD. Your spells (describe)TypeFailure Level :j. a - Kinetic GrapnelForgecraft1%1  b + Construct Spike Launcher Forgecraft2% 2 c - Launch Clockwork BeeForgecraft5%:jQ/U3  d - BlinkTranslocation32%2 Select a spell to describe [?] help [!]/[I] toggle spell headers:j8:j:jCanight the Tinkerer...#Coglin of Zin ***...# #...Health: 60/60 ======================== #.##.## #..# #Magic: 7/12==============---------- #.#...# #..# .AC: 6Str: 13 #.# # #.#..##..#.#EV: 12Int: 14 #.# .# ##....U...#.# #SH: 0Dex: 16 #.###.#.##...UUy..#.#.#XL:  8 Next: 78% Place: Dungeon:6 #.......# # ##@...$.:jB [40m#Noise: =--------  Time: 3647.9 (0.0) ........# .##.#.....#.#c) +0 dagger {Nhalah k) +3 short sword {U .<.# ##.##.#...###Cast: Kinetic Grapnel ...# #..........##Fly ...# #.<####.##..# ...# #..####.###.<#UUU 3 wights (2 polearms, 1 ally target) ...### #.......# #..#y   clockwork bee (minion) .....####..####.## [... ..........†......# ....#Your clockwork bee barely misses the wight.The wight closely misses you. _Your clockwork bee stings the wight but does no damage.  Your clockwork bee misses the wight.The wight closely misses your clockwork bee. _Your clockwork bee stings the wight.:j:j:j:jq:jF.:jٽ  2 wights (1 polearm)The wight barely misses your clockwork bee.The wight hits you from afar with a +0 spear!:jd51----=8.9 (1:j:j: _Your clockwork bee stings the wight.:j\r5*:jGZ  The rocky spike skewers the wight but does no damage.:j9 UThe wight is heavily damaged.:j})  The rocky spike skewers the wight but does no damage.  The wight is heavily damaged.  Your clockwork bee barely misses the wight.  The wight hits your clockwork bee but does no damage.  The wight barely misses you. Your clockwork bee stings the wight!  :jMAThe wight is destroyed!:j λ, 1 ally target)λ   dormant clockwork bee (minion)Zin accepts your kill.:j 84-9 _Your clockwork bee winds down and falls to the ground.  Training target 2.0 for Invocations reached!:jA :jw l _Your Invocations skill increases to level 2!:j81y.:j9 )UYou wind your clockwork bee back up and it locks its sights upon the wight!:jC y   The wight misses your clockwork bee.:jFD6----50:jL:jPa _Your clockwork bee barely misses the wight.:jK U.  You hit the wight with your +3 short sword.  The wight is heavily damaged.:j6  You hit the wight but do no damage. Your clockwork bee misses the wight.:jV2----=:j\;1.7 (0.8Rev :j2:j _The wight misses you. The wight misses your clockwork bee.:jy....  ...#  # #... :j7o.# #.## #..# # .# ...# #..# . .# # #.#..##..#.# .# .# ##....U...#.# # .###.#.##....yU.@#.#.# # .##.##....$.# ......# .##.#.....#.# <.# ##.##.#...### # #..........#:jm## #.<####.##..# # #..####.###.<# ### #.......# #..#####..####.## [...:jJ :j .*:j9G  The rocky spike skewers the wight.:jj )UThe wight is almost destroyed..U:j]  Your clockwork bee stings the wight. The wight attacks as it pursues you!  The wight hits you with a +3 war axe of freezing!  You feel drained. The wight freezes you.:jhP: 42/58 (60)---P: 7/12 ==2.7 (1.0Drain Rev :j&:jg*a _Your clockwork bee barely misses the wight.:j8 *You hit the wight but do no damage.The wight is almost destroyed.:j  You hit the wight but do no damage. The rocky spike skewers the wight.:jGP U#The wight is almost destroyed.  You hit the wight but do no damage. The rocky spike skewers the wight.  The wight is almost destroyed.  Your spike launcher falls apart.  Your clockwork bee closely misses the wight.The wight hits you from afar with a +0 halberd!:jQ z35------=3.5 (0.8:jX :j\ S _The wight closely misses you.:j)The wight hits you from afar with a +0 halberd! _The wight closely misses you.  You hit the wight but do no damage.The wight is almost destroyed.  You puncture the wight with your +3 short sword!  You destroy the wight!:j    wight (polearm,Zin accepts your kill.Your clockwork bee closely misses the wight.:j0 ealth: 35/60 ---90-4.3Rev+  _The wight barely misses you.:j:ji _Your life force feels restored.:jN ##.# .... ...## # #... #.##.## #..# # #.# ....# #..# . #.# # #.#..##..#.# #.# .# ##....)U@.#.# # #.###.#.##....y.).#.#.# #.##.##.##....$.# ........# .##.#.....#.# .<.# ##.##.#...###.# #..........##.# #.<####.##...# #..####.###.<### #.......# #..:jo#:j  Your clockwork bee completely misses the wight.The wight barely misses you.:jE6-5.3 (1.0Rev :je:jݡa _Your clockwork bee barely misses the wight.:j  You hit the wight but do no damage.The wight is lightly damaged.:juagic: 7/12==6.0 (0.7Rev+ :j:j%~ _You hit the wight but do no damage. Your clockwork bee stings the wight!:js ( :jbt  You hit the wight but do no damage.The wight is heavily damaged.You hit the wight with your +0 dagger. The wight closely misses you.:jwu *8 (0.8:j| :j= : _Your clockwork bee stings the wight.:j;C)You hit the wight with your +0 dagger. The wight closely misses you.:jCYour clockwork bee stings the wight.  The wight is almost destroyed.3 short sword.  You destroy the wight!:jP  λλ   dormant clockwork bee (minion)  Zin accepts your kill.:jTk77.6Kinetic Grapnel:j:]:j`L _Your clockwork bee winds down and falls to the ground.:jL ##.# .... ...## # #...  #.##.## #..# #  #.# ....# #..# .  #.# # #.#..##..#.#  #.# .# ##....)@..#.# #  #.###.#.##....λ.).#.#.# ##.##.##.##....$.#.# .##.#.....#.#.<.# ##.##.#...###.# #..........##.# #.<####.##..#.#:j[39;49m #..####.###.<# ....### #.# #..#7-8.6 (1.0  Things that are here: _a +0 halberd; a +0 robe:jל ##.# .... ...## # #...:j #.# ##.## #..# # #.# ....# #..# . #.# # #.#..##..#.# #.# .# ##....@)..#.# # #.###.#.##....λ.).#.#.##.##.##.##....$.#.##.##.#.....#.#.<.# ##.##.#.:j..###.# #..........##.# #.<####.##..# .....# #..####.###.<# .....### #.# #..#:jC\-9 _:j_:j$  Things that are here::jU _a +3 spear; a +0 robe:jBK##.#.... ...### #...  #.# ##.## #..# ##.# ....# #..# .  #.# # #.#..##..#.#  :jC#.# .# ##....))..#.# ##.###.#.##....λ@).#.#.# ##.......##.##.##....$.# ...##.##.#.....#.# <.# ##.##.#...### .# #..........### #.<####.##..# # #..####.###.<:jID### #.......# #...####..####.## [...:jaM:jQ^8==60 _:j&Y:j[:jrN##.# .... ...## # #... #.# ##.## #..# # #.# ....# #..# . #.# # #.#..##..#.# #.# .# ##....))..#.# # :js#.###.#.##....λ.@.#.#.# .##.##.##....$.# ##.##.#.....#.# <.# ##.##.#...### # #..........### #.<####.##..# # #..####.:j@t### #.......# #..# :j:~:j8=1Rev :j:j$  Things that are here::jƎc _a +3 war axe of freezing; a +0 robe:jY:jvZ:jp]:jb:j-h: _:j,:j>:j:j:==:j :j=:j!l9=:j0):jm:j":j:j$ :j1H_Your dormant clockwork bee falls apart.:j89==:j:j:jߵ:jT40=:j:jx:jܻ:j:j,:jB:j:j[1===:j:j:j#:j:j^,:je:j ,:j":j:j:j/d210/12==:j:ji:j:jg:j,:j:j:j+N43=:j3:j*:j:==:j\:jA,:jO:j:jW4=:jo:j:j:j]:j:jjL1==:j:jo:j:j:j :j| #5:j (=:jR :j:j{:j:ju:j:==:j:j:j$U6=:j1:j:j3:j :j#:j?$L2==:j&:j):j@*%7:j,:j.:j`/:j/1:j5:j6:jg8:j;:j;:==:j=:jA:jBK8=:jD:jF:jJ:jhQ:jU:juV:j^:jR`:j`U9=:jc:jf:jg:jh:jl:jl:j\u50=:jvw:jw:jy:j}:jV}:j:j:j!:j:j:j#1:j72=:j:j:j:j:j:jZ:j:jh:j%2:jw:j˘:j:j͚:j:j:j:ja3=:j5:jr:j:jҪ:j:j|:j':j%:jij:jZ:j:jٸ:jN4=:j:j+:j:j_:j:j:j:j:jK5=:j:j:jg:j:jn:j:j:j':jU6=:j:j:j:jV:j:j:j[:jZ:j:j:j:j%7:j:jw:j:j:j:j":j:j :j K8=:j:j,:j:j!:j:jj:j k9=:j ":j%:j%:j&:j*:jo*:jf,:j_/:j/:j2:j5:60:jz5(=:j7:j3<:jQ?:j?:jA:jD:j H:j[H:jdJ:jL:j@P:jP:jR:j4U:jX:joX9=:j[Z:j?a?  You pay a tithe of 2 gold.:j b:jpc:jPiN _You now have 261 gold pieces (gained 15).:jk:j2l:jm:jp:j$s:js:j9:jX:j,:j :j:j|:j:j:j:jr:jۚ:j:jc:j:j:j:jm:j#:ju:j?:j::j:j}:jJM _You now have 268 gold pieces (gained 7).:j:j:j:j۱:jγ:j2:j*:j:j{:j:j:j:j:j:j)~ _c - 2 scrolls labelled JYPLOZ ZOUQOO (gained 1):j:j:jd:j:jz,:j:j:jt:j,:j:jj:j:jw:j:jb ## #..###.......### ..# #..#...........# #..##..#.#.#####.## ...))..#.#.#.....# ...).).#.#.#.....# :j|9#.##......#.....# #.#.....#.#####.# #.#...###.##....##.# ........#####...@...# 759.6 (98.0)###.##..# #.##.#..# ####.###.<# #. #...........# #..## #.##.##.# :jf####.## [... #.# .. ....# ....##.# .....# ..^..>?....# ##.####:j0U.# .#:j:j ,60.6 (99:j:j^; _Found a stone staircase leading down.:jĬ:jX:j۲:j :jo:j(:j׶:jG:j:j:j.#.....#.#####.# .# ##.#...###.##....##.# ........#####.......# :j ####.##..# #.##.#..##.# ####.###.<# #. #........ .....# #..## #.##.##.###.## [... #.# ..... ......# .....##.##.....# ...^..>@......: ......# .###.#####..... ......# #.# ##.#.# ......# ####### ###:j16.6 (6.0):j*7.6 (7:j:jb _m - a scroll labelled CAVYCZ RUWUB:jh:jBi:jj:jm:jRo:js,:j)t:jw,:jx:jz:j}:ji}:j~:j2:j:j:j:jЈ:jS  You encounter a white imp.:jO:j....#.#####.# .# ..###.##....##.# .# #####.......# .# ..# #.##.#..##.### .<# #. #......... # #..## #.##.##.#####. [... #.##.......:j# .....##.##.........5# ...^..>.....@.:.....# .###.#####.....# #.# #.##.###### #.# .## #.# .# #.# .#5   white imp (asleep) ... .# ... [. :j̗ :jأ,71.6 (4:jԭ*2.6 (5:j:jc _Found a pair of embroidered gloves.:j^\#.#####.# .# ###.##....##.##.# #####.......##.# ..# #.##.#..##.### :j i.<# #. #......... .  #..## #.##.##.#####. [... #.##. # .....##.##.5. # ...^..>......@:. # .###.#####. # #.# #.##.# # :jKk#.##.# # #.##.# #.##.# ....:j}.#....[.:j:j*3.6 (1:j :j{:j.H#.#####.# .# ###.##....##.##.# #####.......##.# ..# #.##.#..##.### ..<# #. #......... .  #..## #.##.##.#####. :jI  [... #.##.  .....##.##.5.  ...^..>..  .###.#####. #.# #.##.# #.##.#  #.##.# #.##.# .....#....[.:j:j@%4:j\:jlf _You see here a parchment of Passage of Golubria.:j h  You pick up a parchment of Passage of Golubria and begin reading...:jɄ %5:j :j L _You add the spell Passage of Golubria to your library.:jj  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j- ..#.#####.# .# Canight the Tinkerer ###.##....##.##.# Coglin of Zin ***... .#####.......##.# Health: 60/60 ======================== ..# #.##.#..##.### .  Magic: 9/12:j) @==================------ #.<# #. #......... ..  AC: 6Str: 13  #..## #.##.##.#####...  EV: 12Int: 14  [... #.##............  SH: 0Dex: 16  .....##.##.........5..  XL:  8 Next: 97% Place: Dungeon:6  ...^..>.......@.......  Noise: ---------  Time: 3775.6 (0.0) :j  .###.#####............  c) +0 dagger {Nhalah k) +3 short sword {U #.# #.##.########  Cast: Kinetic Grapnel #.##.# Fly  #.##.# #.##.# 5   white imp (asleep) .....# ....[.:jH < _You add the spell Passage of Golubria to your library.  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j DAiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a white imp (asleep):j..#.#####.# .#Canight the Tinkerer ###.##....##.##.#Coglin of Zin ***... .#####.......##.#Health: 60/60 ======================== ..# #.##.#..##.### .Magic: 9/12==================------ :jʕ#.<# #. #......... ..AC: 6Str: 13  #..## #.##.##.#####...EV: 12Int: 14[... #.##............SH: 0Dex: 16.....##.##.........5..XL:  8 Next: 97% Place: Dungeon:6...^..>.......@.......Noise: ---------  Time: 3775.6 (0.0).###.#####............c) +0 dagger {Nhalah k) +3 short sword {U#.# #.##.########Cast: Kinetic Grapnel#.##.#:jFly #.##.##.##.#5   white imp (asleep).....#....[.Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a white imp (asleep)  You lock target on the white imp and prepare to deploy your bee.:jc==6.6 (1Winding :jq:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target  Aim: a white imp (asleep)  :jYou lock target on the white imp and prepare to deploy your bee. _(Press . to continue winding your bee.):j :j X--7. :j:jn@ _You continue winding your clockwork bee...:j7:j*k--8.. :j:j@ _You continue winding your clockwork bee...:j/ .5With a metallic buzz, your clockwork bee launches itself at the white imp.:j11y:j75lly target)y   clockwork bee (minion):j8T===9Kinetic Grapnel:j>:jAa _The white imp shouts, "Go and return not, thou baffled sow-suckled nobody!":j#.#####.# .# .##....##.##.# #####.##.# .# #.##.#..##.### . .<# #. #......... . #..## #.##.##.#####.  [... #.##.#.....##.##....y.#...^..>.5...#.###.#####.##.# #.##.##.##.# #.##.##.##.# .....# ....[.:j^G.y:jw:j **The white imp gestures at you.:j28'..:j"9_53----80:j(A:j(D1 _The puff of frost hits you!:jrX#.#####.# .# .##....##.##.# ..........##.# .. # #.##.#..##.### .. <# #. #......... .. ..## #.##.##.#####. [... #.##.# .....##.##.....y......# ...^..>.:j<5...# .###.#####.# #.# #.##.# #.##.# #.##.##.##.# .....# :jG.y:j?;5.:j:j~4-----1:j:jܯe _Your clockwork bee barely misses the white imp.:jKr. _Your clockwork bee barely misses the white imp.You hit the white imp with your +0 dagger.  The white imp is moderately wounded.  You hit the white imp with your +3 short sword.  The white imp hits you. The white imp freezes you.  Your clockwork bee stings the white imp!:jyy   clockwork bee (minion):jo48---2.4 (0.8:jBGKinetic GrapnelRev :jn:jqI _The white imp dies!:jp#.##....##.##.#... #####.......##.# ... .# #.##.#..##.###. .<# #. #.......... #..## #.##.##.#####.....  [... #.##............#  .....##.##y.....#  ...^..>.........#  .###.#####.#  #.# #.##.######### #.##.#  #.##.#  #.##.# .....# ....[. :jλλ   dormant clockwork bee (minion):j"g10/12==-3.4 (1.0:jY+:jQ,L _Your clockwork bee winds down and falls to the ground.:jN #.##....##.##.# ... .#####.......##.# ... ..# #.##.#..##.### .... #.<# #. #......... .....  #..## #.##.##.#####..... [... #.##.#:jO  .....##.##......λ.....# ...^..>.# .###.#####.# #.# #.##.# #.##.# #.##.# #.##.# .....# ....[.#.:jSX :j \ J-4:jb :jje :j n[34m..#####.......##.# ... #..# #.##.#..##.###. ##.<# #. #..........  #..## #.##.##.#####..... :j+ # [... #.##............# # .....##.##λ.....# # ...^..>.........# # .###.#####.# # #.# #.##@######### # #.##.# # #.##.# # #.##.# .....# ....[.:j z #.# #..:j :j T9--5:j :jA :jFA#..# #.##.### . ##.<# #. #......... . :jG #..## #.##.##.#####.. # [..............# .....##.##λ....^..>..............###.#####........... #.# #.##.########   ....[. ##.#.##:jO:jQ%6:jW:jBZ:j#.<# #. #......... .  #..## #.##.##.##### # [... #.##............# .....##.##......λ.^..>..........:j ###.#####...... #.# #.##.########   ......[. .##.#.. #..j   jelly (asleep)#. ###j:j:jB==7:j:jJV _You encounter a jelly.:jx #..## #.##.##.##### # [...............# .....##.##......λ^..>..........###.##### #.# #.##.########   .......:jt.......[..###.##.##... #..##. ###j#.:jo:j T50=8:j:j:jt  # [..............# .....##.##......λ^..>....###.##### #.# #.##.########  ####.# .......[.....####.##.###### ... #.. ##. ###j#.:j ;9:jˆ :jT :jl .....#λ^..>....###.#####:j7 #.# #.##.########  #####.# ........######:j.....####.##.##### ... #.. ###:j+=Fly :j:j&90:j:j! _You see here a +0 pair of gloves of stealth.:j:jg1=1==1:jq$:j'X _o - a +0 pair of gloves of stealth:j:oGear: 15/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +0 dagger (offhand) {Nhalahla}  k - a +3 short sword (weapon) {Ur-Dumizida}a - a +0 hammer {Surin}  e - a +0 dagger {Jaspreet}  n - a +5 dagger Missiles (go to first with ()i - 4 boomerangs Armour (go to first with [)  f - a +0 cloak (worn)  g - a +0 helmet (worn)  j - the +1 robe "Ozabry" (worn) {Fly Str+3}  l - a +0 pair of boots (worn)b - a +0 robe  d - a +0 ring mail  h - a +0 leather armour  m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4}  o - a +0 pair of gloves of stealth:j5S2o - a +0 pair of gloves of stealth. A pair of gloves. They are worn on the hands, and cover all but the largest claws. Base armour rating: 1 'Of stealth': It enhances your stealth. It can be maximally enchanted to +2. :jSIf you switch to wearing this armour: Your AC would increase by 1.0 (6.0 -> 7.0). Your EV would remain unchanged. You found it on level 6 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Stlth+} {gloves armour} :jSm{gloves armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour :jSI(w)ear, (d)rop, (=)adjust, or (i)nscribe.:jp:jv:j }# .....##.##......λ.....#Canight the Tinkerer # ...^..>...............#Coglin of Zin ***... :jP}}# .###.#####............#Health: 51/60 ====================---- # #.# #.##.#########:jy}}Magic: 11/12 ======================-- #:j}#.##.#AC: 6Str: 13 :j}]##.##.#:j}aEV: 12Int: 14 #:j~####.##.#SH: 0Dex: 16:jk~-........######XL:  8 Next: 97% Place: Dungeon:6.......@.....#Noise: ---------  Time: 3791.4 (0.0).###.##.######c) +0 dagger {Nhalah k) +3 short sword {U:j~... #..Cast: Kinetic Grapnel:j~s##. ####Fly j:j#.Your clockwork bee stings the white imp! _The white imp dies! _Your clockwork bee winds down and falls to the ground. _You encounter a jelly. :j_You see here a +0 pair of gloves of stealth. _o - a +0 pair of gloves of stealth:jX3:jߍ:jHf  You start putting on your armour.:j*2.4 (1:jҚ:jZ:j*3.4 (2:j[:jW:j*4.4 (3:jq:jڹ:j225.4 (4:j:j:j*6.4 (5:j>:j 7 _You continue putting on your +0 pair of gloves of stealth. x5  You finish putting on your +0 pair of gloves of stealth.:jV:j:jH _You feel stealthy.:j[  _3=:j :j :j E2==:j :j :j :j :jT :jM U4=:j :j :j! :j :jT :j :==:jt :j! :j" :j" :jo$ :j$ K5=:jK% :j ' :jE' :j' :jL) ,:j) :jd+ :j, U6=:j, :j- :j- :j. :j0 ,:j]1 :j2 :jt3 %7:jN4 :j5 :j5 :jv6 :j%8 ,:j8 :j: :jH: :j: :j=< :j< K8=:jS= :j> :j> :j? :j A :j@A :j$B :jD :jQD U9=:j$E :jF :jF :jqG :j>I :jsI :jJ :jK :jK L60=:jL :jvN :j3P :jhP :jP :jS :jdU ,:jV :jY :jG\ g  A jelly comes into view.:jyf ..# .....##.##......λ.....# ..# ...^..>........# ..# .###.#####.....# ..# #.# #.##.## ..# #.##.# ..# #.##.#####.##.#..######.......#:jf #..###.##.###### ... #......#Kinetic Grapnel ##.. ######## j.. #...j   jelly (asleep)....##...:jlq 1823.4 (27.0):j)v 24.4 (28 _:j/{ :j :j2.# ...^..>.........#.# .###.#####...#.# #.# #.##.#########.# #.##.# .# #.##.# #### #######.##.# ...........######......#:j` #..###@##.######........##......###..##..#########.. j... #...# ....###...) #.###:j(:jN)L=5.4 (1.0):j[-:jW0& _Found a trident.:jr ###.##### #.# #.##.######## # . ##########.##.# ...........######................##..###.##.#####.......@##......##..##..########.. .j...  #.#...### .##...) #.###:jz :j{ %6:j :j :j ;.# #.# #.##.#########.# #.##.# .# #.##.# ##### ########.##.# ............######.................####..###.##.######s........##......# ##..##@.#########......j.......# ####.#...###..# # ....# # ##...) #.####s   scorpion (asleep) #. jj 2 jellies (asleep):jl Q #j:j :j %7:j= :jH e _You encounter a jelly and a scorpion.:j .  The helpless jelly fails to defend itself.  You impale the jelly with your +3 short sword!!:j   jelly:j....# #.# #.##.#########Canight the Tinkerer ....##.##.#Coglin of Zin ***... ....##.##.#Health: 60/60 ======================== ##### ########.##.#Magic: 12/12 ========================............######AC: 7Str: 13.................#EV: 12Int: 14###..###.##.######SH: 0Dex: 16s........##......#:j\XL:  8 Next: 101% Place: Dungeon:6##..##@.#########Noise: ---------  Time: 3828.2 (0.8)..............#c) +0 dagger {Nhalah k) +3 short sword {U####.#...###..#Cast: Kinetic Grapnel# ....# #Fly Rev :j##...)#.####s   scorpion (asleep)#.j   jelly (asleep)#j _You feel stealthy. _A jelly comes into view. _Found a trident. _You encounter a jelly and a scorpion.The helpless jelly fails to defend itself.  You impale the jelly with your +3 short sword!!:j; _You kill the jelly!You have reached level 9!:jU/  --more--:j   Your experience leads to an increase in your attributes!Your base attributes are Str 10, Int 14, Dex 16.Increase (S)trength, (I)ntelligence, or (D)exterity? :jf 35/653/13:jf U69 0% Kinetic Grapnel:jn 6jelly (asleep):jp S _You feel clever. x2:jt.# .###.#####............#.# #.# #.##.#########.# #.##.# .....# #.##.# ###### .########.##.# .....###### .................#.###..###.##.######.s.....@..##......#:j`Z####..##..######### ..............######.#...###..## ....# ###...) #.#### #.#j:j:j539.2 (1.0 _:jԵ:j>:jP R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jX N.....# .###.#####............#  Canight the Tinkerer .....# #.# #.##.#########  Coglin of Zin ***... .....# #.##.#  Health: 65/65 ======================== .....# #.##.#  Magic: 10/13 ==================------ ###### .########.##.#  AC: 7Str: 13 .............######  EV: 12Int: 16 .................#  SH: 0Dex: 16:j l .###..###.##.######  XL:  9 Next:  0% Place: Dungeon:6 .s.....@..##......#  Noise: ---------  Time: 3829.2 (0.0) :j ####..##..#########  c) +0 dagger {Nhalah k) +3 short sword {U ..............#  Cast: Kinetic Grapnel:j  #####.#...###..#  Fly Rev :j) P # ....# #  :j\ ##...)  s   scorpion (asleep) #.####  :j~ !#. #j :j Q_You feel clever. x2  :j 3Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j8 CAiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (asleep):jW.....# .###.#####............#  Canight the Tinkerer .....# #.# #.##.#########  Coglin of Zin ***... .....# #.##.#  Health: 65/65 ======================== .....# #.##.#  Magic: 10/13 ==================------ ###### .########.##.#  AC: 7:jStr: 13 .............######  EV: 12Int: 16 .................#  SH: 0Dex: 16 :jX.###..###.##.######  XL:  9 Next:  0% Place: Dungeon:6 ..s....@..##......#  Noise: ---------  Time: 3829.2 (0.0):jE0 ####..##..#########  c) +0 dagger {Nhalah k) +3 short sword {U :jmo..............#  Cast: Kinetic Grapnel #####.#...###..#  Fly Rev :jP # ....# #  :j##...)  s   scorpion (asleep) #.####  :j"#. #j:jIACasting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target:jn{Aim: a scorpion (asleep)  You lock target on the scorpion and prepare to deploy your bee.:j   #.#          :j_            :j # ....#  :jΒ`s :jc #. #j:jRN==30.2 (1Winding :j}:jt:jNonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a scorpion (asleep)  You lock target on the scorpion and prepare to deploy your bee. _(Press . to continue winding your bee.):j>H.s:jAC.s:jE:jFr--1Kinetic Grapnel. :jdV _You continue winding your clockwork bee...:j( F.s:j :j k--2.. :j :jT @ _You continue winding your clockwork bee...:jE.s:jt5y:j(ally target)y   clockwork bee (minion):j03:j:j\_ _With a metallic buzz, your clockwork bee launches itself at the scorpion.:j( <# .###.#####.# # #.# #.##.# # #.##.# # #.##.#  .########.##.# .............###### :j .................# .###..###.##.###### ......sy@.##......# ####..##..## ..............# #####.#...###..# # ..:j ##...) #.#### #. :j"  You swap places with your clockwork bee.  The scorpion closely misses your clockwork bee.:j# -=4:j) :jv, d _Your clockwork bee barely misses the scorpion.:jR  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j  # You shape a spike launcher from a nearby wall.  Your clockwork bee stings the scorpion! The scorpion misses your clockwork bee.:j\8/13 ----=:j75:jj:j=e _Your clockwork bee closely misses the scorpion.:j%.*:jJ  The rocky spike skewers the scorpion.:jYU †The scorpion is heavily wounded.The scorpion misses your clockwork bee. Your clockwork bee stings the scorpion!:j0\y   clockwork bee (minion):j&c 9==--4-6Kinetic Grapnel _The scorpion dies!:j)h:jjh _Your Stealth skill increases to level 6!:j+3:j,:jv5 _Your clockwork bee winds down and falls to the ground.:jE7:j7:j8:jX<:j<:==:j_=:j?,:jA:j ,:j:jE _Your spike launcher falls apart.:j* :jk :j h10/13==:j:jZ,:j:j",:j%+:j-:j.:j/:j=.:j?P==:jYB:j8F _Your dormant clockwork bee falls apart.:jTG:jI:j4J:j|K:jN,:j P:jTx1==:jV,:jX:j3Z:joZ:jd[:jy],:j^:j~`:j`:==:ja:jc:jc:jd:jg:jag:jgh:jjb2==:jk:jo,:jo:j9r,:j>s:jTu,:jv:jx:jx:==:jz:j|,:j}:j,:jS:j:j:j:j:j$L3==:j:jC:jxg  A jelly comes into view.:j  #.# #.##.######## # . ##### .########.##.# .............###### ............###..###.##.#####.....†...##......####..##@.########-- ..............# #####.#...###..# # ....# # ##...)#j   jelly (asleep):j>#j:jأ067.2 (31.0):jŦL-8.2 (32 _:j:jH:j.  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j7 ....# #.# #.##.#########  Canight the Tinkerer ....# #.##.#  Coglin of Zin ***... ....# #.##.#  Health: 65/65 ======================== ##### .########.##.#  Magic: 10/13 ==================------ .............######  AC: 7Str: 13 .................#  EV: 12Int: 16 .###..###.##.######  SH: 0Dex: 16 ......†...##......#  XL:  9 Next:  4% Place: Dungeon:6 ####..##@.#########  Noise: ---------[:j 40m  Time: 3868.2 (0.0) ..............#  c) +0 dagger {Nhalah k) +3 short sword {U #####.#...###..#  Cast: Kinetic Grapnel # ....# #  Fly  ##...) #.####  j   jelly (asleep) :jY #. #j _A jelly comes into view.Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a jelly (asleep):j ....# #.# #.##.#########Canight the Tinkerer ....##.##.#Coglin of Zin ***... ....##.##.#Health: 65/65 ======================== ##### .########.##.#Magic: 10/13 ==================------.............######AC: 7Str: 13:jq .................#EV: 12Int: 16.###..###.##.######SH: 0Dex: 16......†...##......#XL:  9 Next:  4% Place: Dungeon:6:j ####..##@.#########Noise: ---------  Time: 3868.2 (0.0)..............#:j 9c) +0 dagger {Nhalah k) +3 short sword {U#####.#...###..#Cast: Kinetic Grapnel:j # ....# #Fly ##...)#.####:jv!j   jelly (asleep)#.#jCasting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target:j!nAim: a jelly (asleep)  You lock target on the jelly and prepare to deploy your bee.:jK%c==9.2 (1Winding :j+:j._onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a jelly (asleep)  You lock target on the jelly and prepare to deploy your bee. _(Press . to continue winding your bee.):j:jY--70. :j:j@ _You continue winding your clockwork bee...:j--1.. :j@ _You continue winding your clockwork bee...:j<92y:j{C, ally target)y   clockwork bee (minion):jF02:jM:j\P\ _With a metallic buzz, your clockwork bee launches itself at the jelly.:jpj  # ##### .########.##.# .............###### ...........###..###.##.#####.....†y..##......####..##..######## .......@......# #####.#...### #.....# ###...)  #.####:jZ j..:jNO.y:j):jC%3:j :jR:j  ##### .########.## .............###### ........###..###.##.#####.....†...##......####..##y.######## ..............# #####.#.@.###..# #.....# ####...). :j #.#####j..##:j N.y:j S.y:j( :j %4:j :j" :jn4T##### .####### .............###### .........###..###.##.#####.....†...##......####..##..######## ..............# #####.#y..###..# #...@.# ##...)..).# #.######.# j..## :j17N.y:j>:jgC?5Kinetic Grapnel:jI:jLU _Found a glowing mace.:jZ .............###### ..........###..###.##.#####.....†...##......####..##..########:j ..............# #####.#...### #..y..###..####.@.)..).# #.###### j..##:jw!:jN.y:jP.y:j:jT1==6:j:jD:j4 .###### ...........# .###..###.##.###### ......†...##......# ####..##..######### ..............# #####.#...###..# #.....###..# ###@..)..).# #y######.# #.# #j# ..# ###:jP.y:j:j%7:j :j:j+  ......###..###.##.#####:j, .....†...##......####..##..######## ..............# #####.#...### #.....###..###...)..):jP, #@######.y# j..##:j7 [ .  Your clockwork bee stings the jelly!:j@ 5 :jMF r6==8Kinetic Grapnel:jL :jQ E _The jelly dies!:jx:j:j:jm:j,:j[ _Your clockwork bee winds down and falls to the ground.:jh:==:j:j,:j:j,:j:jF:j:j:j':jE2==:j :j ,:j :jh:j:j:j:jI:j:j=%.:jo':j':==:j():j,l _Your dormant clockwork bee falls apart.:j,:j>.:j0:j91:j2:ja4:j4L3==:j6:j+9:j;:j\;:j<:j>:j@:jA:jVB:jD:jG:jhG:jH:j_?  You see here a +0 trident.:jb:jog:jg== :jh_:jj:jm:jq:j>z:j|:jj......###### .................# .###..###.##.###### ......†...##......# ####..##..######### ..............# #####.#...###..# #.....###..# ###...).@).# --#.######.##.# ..#.# ##..####:j/.###### .# .###..###.##.###### ......†...##......# ####..##..######### ....# #####.#...###..# #.....###..# ###...)..@.# #.######.# :j#.# ... #.# #### :jg0968.0):j F--7.2 (19:jΠ:j{ _You see here a +2 mace of protection.:j:j:j#:j:jp :j: _:j:j2,:jM:j_:j:j:jA:jd:j,:j!:jQ#:j%,:j&:j'+j  You see here a +2 mace of protection.:jo-:j. _:j?/:j1:jl3:j3:j4:j6:j8:j8:j9:j=?  You see here a +0 trident.:j@:j A _:j3B:j0D:jF:jF:jFH:jI:jBL:jL:jM:jCO:j Q:jEQ:jWR:j1T:jmV:jV:jbX:jY:j[:j[:j\:j^:j_:j_:ja:jd:j|g:jg:ji:jPk:jWm:jm:jn:jNp:jr:js:jXt:jv:jx:jy:jy:j{:j}:j9~:j:j:j,:jR:j<:j,:j:j]:j:jҎ:jď:j{:j,:j:j:j :jJ:jΗ:jA:j:j:jÝ:j:j:jl:j:jz:j:jǧ:j:j:j:j:j:j :j:j:j:jp:jD:jy:j :jp:j:j:jx:j:j[:j:j:jf:jw:j:jN:j:j,:j:jk:j+:jf:j:jV:j:j:j:j:j,:j0:j:jm:j:jv:j:jJ:j:j:j:jJ:j:jq:j:j:j:j:j:j,:j:j:j:j:j:j :j{:j* :jx :j:j:j:j#:j`:j:j:j:j@( :j( :j(You see here a +0 robe.:j,:j- :j._:j-1:j4:j8:jC9:jD:jN :jeOJ There is a stone staircase leading up here.:jgS:jT _:jW:jZ:j]:jc^:j`:jb:jWe:jf:jh:jvk:jn:jCo:jp:jCy:j|:j~:jH:j:j5:jv:j:jR  There is a stone staircase leading down here.:j͊:jj _:j:ji:j8,:j:j:j:j:j:j9:j,:jd:j/:j0:jq:j:j:j:j4:j:j:j:j:j:j:j:j[:j:j:j:j߮:jj:j:j8,:j²:jس:j0:j:j:jR:j,:j:jH:j:j":j:jο:jJ,:j:js:j,:j:j:j.:jp:j6:j:j :j?:jp:j:j_,:j:jq:j:jF:j:j:j:j:jM:jv:jP:j:j>:jp:j,:j>:j:j:j:j:j:j~:j:j:j:j:j:j:j[:je:j:j:j:j_:j:jW:j:jC:j:jq:j:j:j:j:j[:j,:j :j6 ?  You pay a tithe of 1 gold.:j :j:jEN _You now have 278 gold pieces (gained 10).:j3:jI",:j":jt#:j%:j[':jZ+:j+:jm6:j6;:j>%  :j2?AYou encounter an adder.:j OJ #.......S# ##........### ........... #........#:jTOy #........# #...[....# #........# #...@....#:juO####........##.............#::jO...............#######.####.#. #.# .#:jOS   adder (asleep)#. #.##########.####.# :jOK##.##.................####:jPq...#..........#........?.:j]-986.2 (8:jFe+7.2 (90:j;i:jkf _Found a scroll labelled JOCREPNI LUNT.:j_?: :j-`S# ######.....[:ja`  #........# ####........## .............#::j`..............#######.####.#. #.# .#  #. #.##########.####.# ##.#.......####:jj:jVo08.2 (1.0):j*v:jzy :jy)_Found a parchment of Searing Ray.:j ########: S# ######......  ###### ..#:..............#######.####.#. #.# .  #. #.##########.####.#:jЩ:j%9:j:jw _You see here an orb of pyromania.:jFv  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  :jv\Confirm with . or Enter, or press ? or * to list all spells.:j  Canight the Tinkerer ##########  Coglin of Zin ***... #.......:#  Health: 65/65 ======================== #.......S#  Magic: 10/13 ==================------ ###........###  AC: 7Str: 13 .............  EV: 12Int: 16 #........#  SH: 0Dex: 16 #........#  XL:  9 Next:  6% Place: Dungeon:6 #...@....#  Noise: ---------  Time: 3989.2 (0.0) #........#  c) +0 dagger {Nhalah:j? k) +3 short sword {U #........#  Cast: Kinetic Grapnel ####........##  Fly  .............#:  ...............  S   adder (asleep) #######.####.#.  #.# .#  #. #.##########.####.# _You see here an orb of pyromania.  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an adder (asleep):j Canight the Tinkerer##########Coglin of Zin ***...#.......:#Health: 65/65 ========================#.......S#Magic: 10/13 ==================------###........###AC: 7Str: 13.............EV: 12Int: 16#........#SH: 0Dex: 16:j #........#XL:  9 Next:  6% Place: Dungeon:6#...@....#Noise: ---------  Time: 3989.2 (0.0)#........#c) +0 dagger {Nhalah k) +3 short sword {U#........#Cast: Kinetic Grapnel####........##Fly .............#:...............S   adder (asleep)#######.####.#.#.# .##. #.##########.####.#Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  :j (Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  :jI fPress: ? - help, Dir - move targetAim: an adder (asleep)  :jm <You lock target on the adder and prepare to deploy your bee.:j+ d==90.2 (1Winding :j :j Qonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  :j 2Press: ? - help, Dir - move target  Aim: an adder (asleep)  You lock target on the adder and prepare to deploy your bee. _(Press . to continue winding your bee.):j:jX--1. :j :j4@ _You continue winding your clockwork bee...:jN:j;k--2.. :j:j"@ _You continue winding your clockwork bee...:j%N ?SWith a metallic buzz, your clockwork bee launches itself at the adder.y:jWSlly target)y   clockwork bee (minion):jYJ3Kinetic Grapnel:ja:je/ _The adder hisses angrily.:j\########## #.:#  #.:j4?# ###S####.......#........# #....@y..# #...[....# #.# :j #.# ######:j(.#: ............... :jN#######.####.#. #.# :jt,.#:j<U.S:j8y.:jT!.:j1S:jE:j%4:j:j:j0   You closely miss the adder with your +0 dagger.You barely miss the adder with your +3 short sword.==5.0 (0.8Rev  _Your clockwork bee stings the adder! The adder barely misses you.:j †You barely miss the adder with your +0 dagger.The adder is almost dead.You hit the adder with your +3 short sword.:j λλ   dormant clockwork bee (minion)  You kill the adder!:j>i-8Kinetic Grapnel:j:jL _Your clockwork bee winds down and falls to the ground.:j92:j2:j5:j<x1==:jIA:jA:jK:jP:jP:j2T:jX:jvY(:j[:j_:j?`:==:jnb:jf:j|f:jh:j4l:jl:jDp:js:jIs:jju:jx:j y62==:jEy:j{:j.:jG:jΎ:j :j6l _Your dormant clockwork bee falls apart.:j:j :jR:jȜ:j:j:jJ:==:j:jl:j:jX:j,:j:jzb3==:jʾ:jC:j:j:j:j7b  You see here an adder corpse.:j:j _:j:j&:j:j:j:j:j:j:==:j:jt$########## #.......:# #.......@# --###........######..................#.....†..#######........##...[....##:jz#........####........##:j24016.8 (21.0):jE-7.8 (22:j :j M _q - a scroll labelled JOCREPNI LUNT:j :j{:j͇ M*########  ###..###### ..................#.....†..#######.........#You pick up a parchment of Searing Ray and begin reading...  You add the spell Searing Ray to your library.  You pay a tithe of 2 gold.:jF[8.8 (1.0)9.8 (2:j:j? _You now have 292 gold pieces (gained 14).:jKm 3:jQn :js :jv :j { ,:j| :j} :j9~ :jP :jɁ :j :jC :j :j :jP :jۋ :j :j :j& :jj :j :j :j :j :jV :j :j :j3 :jP :j :j ,:j :j :jv :jի :jl :j :j& :jn :j :j :j :j: :j# :j :j: ,:j :j=  ###........#######..................:jx -#.....†..###########........##........#...[....##........:j #........##......:.#........##........:j ####........##..!..................#@..............:j %.........#######.####.#........ #.# #.#........ :j3 #########.####.#........ ...............######### ........#........?. :j ........###..#.#### ........###..#.#  You pick up a parchment of Summon Seismosaurus Egg and begin reading...:j\ 031.8 (12.0):j8 +2.8 (13:jc f _You add the spell Summon Seismosaurus Egg to your library.:j #.# ########## .................. #.....†..############........##.##...[....##..##.##......:.# #.##........#######.@!.....#......#.#...............  #######.####.#.# #.# #.#. ########.####.#..............###########........?.###..#.####:j :j03.0):j:jJ:jHX ~#.#  ###.#  . #.....†..## #.##.# #...[....##.# #.##......:.# :j_Y #.##.# ####.##..@.....# .#.# ... #.####.#.##.# #.#..####.#.# :jIa :je %4:js :ju :j?z *5.8 (2:j :jN a _p - 2 amethyst potions (gained 1):j!3:jL$:j':j'+:j+:j/,:j2:jl2:jp3:j5:jt8:j9:j9:j<:jO>:j>:j?:jJ ######### ........# .# ........####### ....... .....†..########### ........##........# ...[....##........# ........##......@.# ##........# ##........# .........#........# .....................:jdK.####.#........###  #.# #.#.......... ###.####.#........###...##########You pick up a parchment of Mephitic Cloud and begin reading...:jQ+9.8 (4:jT+40.8 (5:jcZ:jf]G _You add the spell Mephitic Cloud to your library.:j:j:j:jԕ:jߗ:j(,:j:jϧ,:j :j٫:jB:j:j:j:j,:j:j:jK:j,:jH:jv:j:j/:jk,:j:j:j#:j:j:jW:j:j#:j:j\:j$g  You encounter a phantom.:j| #........##........# #........##........#  ####........##........#  .............#........##  ...............  #######.####.#........#### #.# #.#........... .##########.####.#........###........@##########:jNg..#........?.W.#..###..#.#######.###..#.#  ......#....# .########.#.#.##.. . W   phantom (dormant) ....### #.#.#.##... ......# #............ ###.#####..##.###....:jq050.8 (10.0):j21.8 (11 _:j:j :j=  :jD>L Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j56 #........##........#  Canight the Tinkerer #........##........#  Coglin of Zin ****..  :j+ ####........##........#  Health: 65/65 ========================  .............#........##  Magic: 10/13 ==================------  ..........................  AC: 7Str: 13  #######.####.#........####  EV: 12Int: 16 #.# #.#...........  SH: 0Dex: 16 .##########.####.#........###  XL:  9 Next:  6% Place: Dungeon:6  :jvt................@##########  Noise: ---------  Time: 4051.8 (0.0) ..........#........?.W.#  c) +0 dagger {Nhalah k) +3 short sword {U ..........###..#.#######  Cast: Kinetic Grapnel ..........###..#.# Fly ... ......#....#.. .########.#.#.##.. .  W   phantom (dormant)  :j%....### #.#.#.##.... ......# #............ ###.#####..##.###....  :j_You encounter a phantom.Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :jDAiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a phantom (dormant) :jmd#........##........#Canight the Tinkerer#........##........#Coglin of Zin ****..####........##........#Health: 65/65 ========================.............#........## :jQMagic: 10/13 ==================------..........................AC: 7Str: 13#######.####.#........####EV: 12Int: 16#.# #.#...........SH: 0Dex: 16 .##########.####.#........###XL:  9 Next:  6% Place: Dungeon:6 ................@##########Noise: ---------  Time: 4051.8 (0.0) ..........#........?.W.# :jc) +0 dagger {Nhalah k) +3 short sword {U ..........###..#.#######Cast: Kinetic Grapnel ..........###..#.# :j0Fly ... ......#....#.. .########.#.#.##.. .W   phantom (dormant) ....### #.#.#.##.... ......# #............ ###.#####..##.###....Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  :ju[Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target :jsAim: a phantom (dormant)  You lock target on the phantom and prepare to deploy your bee. :j\c==2.8 (1Winding  :j& :j0)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a phantom (dormant)  You lock target on the phantom and prepare to deploy your bee. _(Press . to continue winding your bee.) :jF  :j! X--3.  :j#  :jW& @ _You continue winding your clockwork bee... :j :jP(--4..  _You continue winding your clockwork bee... :j4y :jJt, ally target)y   clockwork bee (minion) :j05 :jG  :j^ _With a metallic buzz, your clockwork bee launches itself at the phantom. :jM.###..##...........#........##.............#######.####.#........#### :jA#.# #.... .##########.####.### .................########## .#y.?.W.# .###..#.#########..#.#  ....#.. :j########.#.#.##.. . ....### #.#.#.##.....# #............ ###.#####..##.###...  :j9....###..  :jW/W. :jH.y :jXW :j?6Kinetic Grapnel :j :j :j/#.##.# ####..##.# ...#.## ..... #.####.#.#### #.# #.#. #.####.#.### #### #.y?W..# ###..#.# ###..#.#  ......#....#.. #.#.#.##.. .### #.#.#.##.... # #............ .#####..##.###.... .y :jr  The phantom barely misses your clockwork bee. :j%7 :jf :jbO _Your clockwork bee stings the phantom but does no damage. :j #.##.# ####.##.# ..#.## ... #.####.#.#### #.# #.#. .####.#.### #### #.yW..# ###..#.# ###..#.#  ......#....#.. .#.#.##.. .### #.#.#.##.... # #...... .#####..##.###....  :j s  The phantom closely misses your clockwork bee. :j T1=== :j 8 :j|  :j   :j\ G_Your clockwork bee barely misses the phantom. :j  :j9  Your clockwork bee barely misses the phantom.The phantom barely misses your clockwork bee. :j,;%9 :j@ :jCd _Your clockwork bee closely misses the phantom. :j" 60 _The phantom hits your clockwork bee. Your clockwork bee stings the phantom. :jc  Your clockwork bee barely misses the phantom. :j3%1 :j :j a _The phantom hits your clockwork bee. Your clockwork bee stings the phantom! :jBk  The phantom misses your clockwork bee. :jB==2 :jL :j>d _Your clockwork bee closely misses the phantom. :j §.WYour clockwork bee completely misses the phantom. :j §The phantom hits your clockwork bee! The phantom blinks! :j d.y  :j %3 :j  :j 0 _Your clockwork bee blinks!:j| ?The phantom hits your clockwork bee!:j--4:ji":j$c _Your clockwork bee barely misses the phantom.:j  λλ   dormant clockwork bee (minion)Your clockwork bee stings the phantom.  Your clockwork bee winds down and falls to the ground.-5 _The phantom hits your dormant clockwork bee.:j>#.##.#  ####.##.#  .#.##  .  #.####.#.#### #.# #.#. .####.#.### #### #..λW# ###..#.# ###..#.#  ......#....#.. ### #.#.#.##.... # #.  2==6 _The phantom hits your dormant clockwork bee. _You see here a scroll labelled REOMUI YCUPS.:j (#.##.# ####.##.# .#.## . #.####.#.#### #.# #.#. .####.#.### #### #.?@λW# ###..#.# ###..#.# ......#....#.. ### #.#.#.##.... # #. :j\ :j -=7:j:jU _The phantom hits your dormant clockwork bee but does no damage.:j yy   You wind your clockwork bee back up and it locks its sights upon the phantom!  Your clockwork bee stings the phantom. The phantom misses your clockwork bee.1--8:j:j.d _Your clockwork bee closely misses the phantom.:jDZ  Your clockwork bee stings the phantom but does no damage.  The phantom hits your clockwork bee but does no damage.:j %9:j :j < _Your clockwork bee stings the phantom.:jj :j &70:jO:j _The phantom misses your clockwork bee. Your clockwork bee misses the phantom.:je W.?@y§Your clockwork bee closely misses the phantom. yW.?@§The phantom hits your clockwork bee. The phantom blinks!:jo ###  Your clockwork bee blinks!:jq%1:jtw:jsz< _Your clockwork bee stings the phantom.:j]  #.##.#  ####.##.#  .#.##  .  #.####.#.#### #.# #.#.#.####.#.###:j .##########.#.....yW.@.§§#.###..#.#######.###..#.#  ......#....#.. ######.#.#.##.. . .### #.#.#.##.....# #. .#####..##.###.... .###....##.# ..:j ;.W:j E.y:jU h#..##:j H---2:j :j _You see here a scroll labelled REOMUI YCUPS.:jmR  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j2 #λλ   dormant clockwork bee (minion):j83You shape a spike launcher from a nearby wall.  Your clockwork bee stings the phantom.  Your clockwork bee winds down and falls to the ground.:j4e9/13 ----==3:j::j<> _The phantom hits you but does no damage.:j7 *You closely miss the phantom with your +0 dagger.The phantom is severely damaged.:jB   You closely miss the phantom with your +3 short sword.The rocky spike skewers the phantom.:j9 WThe phantom is severely damaged.:jU10/13==--4.6 (0.8Rev :jg:jT _The phantom barely misses you.:jWa * You barely miss the phantom with your +3 short sword.The phantom is severely damaged.:j9 .  You hit the phantom with your +0 dagger.  The rocky spike skewers the phantom.:jk=*λ   dormant clockwork bee (minion):j.:j:Sneak 115.4Kinetic Grapnel:jd:j<N _You destroy the phantom!:jp] u #.##.# ####.##.# .#.## . #.####.#.#### #.# #.#.#.####.#.###.##########.#......λ@?...#.###..#.#.###..#.# . ......#....#.. #.#.#.##.. . ..### #.#.#.##.... ....# #. #.#####..##.###.... ..###....##.# ..:jd :jf 5--6.4 (1.0:jk :jm :j2:j48--:j::j=  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.):j3:jz:j1:jv: _:j:j9:==:j:j:j=(:jb:j:j0:jC:j:j.:j :jt:jL1==:j:jE _Your spike launcher falls apart.:j::j:j.:j>3:j:jul _Your dormant clockwork bee falls apart.:j:j :j:jn:==:j^:j_ ,:j0!:j":j#:j#:j;%:j%L2==:jT&:j(:jL(:ja):j+:j+:jE,:j.,:j0,:j-1:==:jn2:j3:j4:j4:j6,:j97:j8:j)9:j9:j;:j;L3==:j<:jk>:j?:jH@:j@:jB,:jwC:jjF} _o - 2 scrolls labelled REOMUI YCUPS (gained 1):j+H3:jI:j0K:jL:jGM:==:jN:j'P:jR,:jR:jT:jV:jfV:jW:jX:jgZ,:j"[:j\:j]:jJ^:j)_:j%c:jMd:jd:j$e:jf:j'i:jni:jj:jk:jm:jHm:j=n:jCv:jw:j x:jx:jA|:j}:j~:j:j:j:j:jk:jN:j=,:j:jnj:j=:j֎:j[:j:jV:j:js:j˖:j,:js:jH:j,:jȜ:j :j:jl:j:j :jɡ:j:jP:j:jަ:j:jک:jy:j:j۬:j,:j:jB:jӲ:j:j:j:j):j}:jZ:j:j:j^:je:j#:j:j :j:j:j:j:j:jC:j:j #.....†..# #........#:j #...[....# #........# #........# .##############........# ........................ .................. # #######.####.131.4 (55.0) .###[##.# #.# #. #. #.##########.####. ##.##................. ...#..........#...... ##.###..#..........###..#. #..........###..#.  ...###..#..........#....#.   # #.........########.#.#.##. :j:j+2.4 (56:j:j- _Found a leather armour.:j:jv:j{:j|:j(:j:j:j:j #.....†.. #. #...[.... #.( #..#:j6*...###.####3.4 (1.0)#.###[##.# #.# # #. #.##.#### ##.##.. ...#....#:j`} ##.###..#..........###..# :j.#..........###..# ...###..#..........#....# # #:j,.#.#.#.##:jN:j*4.4 (2:j:j- _Found 4 poisoned darts.:jBA 3:jB :j2G :jI :jM B:jQ :jQ :jR :jU :jY  You encounter a wight. It is wielding a +1 halberd of flaming.:jqb  #.....U #...[... #..#(. # #..##############:jb #..................##########.#####.###@##.# #.#  #.##.##########.# ##.##.............. ...#:j c ###.###..#...### ........#..:jAc '..###. U   wight (polearm, dormant) ...###..#..........#...:jtc # #.........########.#.#. ##.## #..###.......### #.#.#.:jPn &6:jq 17.4 (3 _:jw :j W _You see here a +0 leather armour.:j #.. #...U #...[.. # #(. # #..###############.................#......@....##########.#####.###[##.# #. #.##.##########.###.##. ...#.#. ##.###..#.### ........#.### ...###..#..........#. # #.........########.#.#:j:j18.4 (1 _:jx:j:j  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j #..... Canight the Sneak ...#..... Coglin of Zin ****.. ..U#...[. Health: 65/65 ======================== ...#..... Magic: 10/13 ==================------ #(. #..... AC: 7Str: 13 :jY#..##############..... EV: 12Int: 16 ..#..................... SH: 0Dex: 16 ........................ XL:  9 Next: 11% Place: Dungeon:6 #......@....##########.# Noise: ---------  Time: 4138.4 (0.0) :j####.###[##.# #.# c) +0 dagger {Nhalah k) +3 short sword {U #.##.##########.# Cast: Kinetic Grapnel :j/p##.##............. Fly  ...#..........#.. ##.###..#..........### U   wight (polearm, dormant) ........#..........### ...###..#..........#.. # #.........########.#.# :j_You see here a +0 leather armour.  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jyAiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +1 halberd of flaming and wearing a +0 robe (dormant):jı6#..... Canight the Sneak...#..... Coglin of Zin ****....U#...[. Health: 65/65 ========================...#..... Magic: 10/13 ==================------#(.#..... AC: 7:jKStr: 13#..##############..... EV: 12Int: 16..#..................... SH: 0Dex: 16........................ XL:  9 Next: 11% Place: Dungeon:6#......@....##########.# Noise: ---------  Time: 4138.4 (0.0)####.###[##.##.# c) +0 dagger {Nhalah k) +3 short sword {U#.##.##########.# Cast: Kinetic Grapnel##.##............. Fly ...#..........#..##.###..#..........### U   wight (polearm, dormant)........#..........###...###..#..........#..:j4# #.........########.#.#Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +1 halberd of flaming and wearing a +0 robe (dormant)  You lock target on the wight and prepare to deploy your bee.:jضc==9.4 (1Winding :j:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a wight, wielding a +1 halberd of flaming and wearing a +0 robe (dormant)  You lock target on the wight and prepare to deploy your bee. _(Press . to continue winding your bee.):j :j$ Y--40. :j :jN @ _You continue winding your clockwork bee...:j:j]k--1.. :j~:j@ _You continue winding your clockwork bee...:j 7y:j t, ally target)y   clockwork bee (minion):j 02:j :jH \ _With a metallic buzz, your clockwork bee launches itself at the wight.:j:..#### #.. #...U. #...[.. # #(. # #..###############........y@.................#...........##########.####.###[##.# #.#. #.##.########### ##.##. ...#.#. ##.###..#. ........#.## ...###..#..........#.:jG0y.:j:j%3:j:j:jf  ### #...######. ##....U. #...U.. #.... # #(. # #..############## ...#.y.............#...........##############.###[##.# # #. #.##.###########. ##.##.. O   ogre (asleep) O. ...#.# UU 2 wights (1 polearm, dormant, 1 ally …) ##.###..#.# y   clockwork bee (minion) ........#.#:j 5y.:j 6y.:j :j ?4Kinetic Grapnel:j :j b _You encounter an ogre and a wight.:j ? # ... ### #.U.. ######.## ##....U..# #...U...# #:j .....##.# # #y.....# # #.@############## ...# ...............#...........############.###[##.# #.# #.##.######### #.###.##.:j U 3 wights (1 polearm, dormant, 1 ally O.. ...#. ##.###..#.:j Hy(:j :j6 %5:j :j1 t _You encounter a wight. It is wielding a +4 hand axe.:jp # ### # ... ### #.U.. ######.## #.##....U..# #.$....U...#  ##....y...##.# # #@.....# # #..############## ...#........ .................#...........########:jB####.###[##.# UUU 3 wights (1 polearm, dormant, 1 ally…):j} #.# #.##.######## y   clockwork bee (minion) #.###.## O.. ...#:jť )Found 17 gold pieces. Your clockwork bee stings the wight!!  The wight is destroyed!:jUUUU 2 wights:jv 1==4==6 _Zin accepts your kill.:j:j+\  Your Short Blades skill increases to level 5!:jT _You see here 4 poisoned darts.:j9R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j y.  You shape a spike launcher from a nearby wall.:jD.U:jZK.U:jZ#(1 ally target):j\9/13 ----7:j:jI _Your clockwork bee locks its sights upon the wight.!:j[Hy)!:j3@.U!:jp  The wight barely misses your clockwork bee.!:j?.--8!:jS!:j : _Your clockwork bee stings the wight!!:jx  You barely miss the wight with your +3 short sword.!:j=-9.1 (0.7Rev !:j!:jna _You hit the wight with your +0 dagger. Your clockwork bee stings the wight.!:j *You hit the wight with your +0 dagger.  The wight is moderately damaged.!:jd Y `  You hit the wight with your +3 short sword.!:j. RλUλ   dormant clockwork bee (minion)  The wight is moderately damaged.  You hit the wight with your +3 short sword.  The rocky spike misses the wight.  The wight barely misses your clockwork bee.The wight closely misses you.r clockwork bee stings the wight but does no damage.!:j -=8!:j !:jL _Your clockwork bee winds down and falls to the ground.#:j # # #### # .... ####:jiu #.... ######U## ##.##....λ..# ##.$....)...#  ##....@U..##.# ##..#.#(.....# ##:j# #.#..############## ...#..... .....................#:j}..#...........########:j#ğ.####.###[##.# ğğ 2 gnolls (1 polearm, asleep)#:j.ğ. #.# #.##.####### λ   dormant clockwork bee (minion) #.###.###:j.*#:jhw  You encounter 2 gnolls.The rocky spike skewers the wight.#:j9 U#:jItThe wight is heavily damaged.The wight hits you but does no damage.#:jbJ----50.8 (1.0#:j #:jS _The wight hits your dormant clockwork bee with a +4 hand axe.#:j > ##### .....### #...... ######U###....λ#.$....@...# ###.....U..##.#..#.#(.....# #. #.#..##############.. ...#.....#:j .. ...............# ..#...........####### ğ   gnoll (#ğ.####.###[##.# .ğ. #.##.########:j 6*#:jl G  The rocky spike skewers the wight.#:jH UThe wight is severely damaged.The wight hits you with a +4 long sword.#:jI _1--1#:j:R #:jFT i _The wight hits your dormant clockwork bee with a +4 hand axe.  Things that are here:#:jV b _a +1 halberd of flaming; a +0 robe$:j"*y   $:j  You wind your clockwork bee back up and it locks its sights upon the wight!  The rocky spike skewers the wight.$:j_yUYou wind your clockwork bee back up and it locks its sights upon the wight!  The rocky spike skewers the wight.  The wight is severely damaged.  Your clockwork bee stings the wight but does no damage.  The wight barely misses you.wight hits your clockwork bee with a +4 hand axe.$:jV8--2$:jӓ$:j!b _Your clockwork bee closely misses the wight.$:j{a *You hit the wight but do no damage.The wight is severely damaged.$:j:6'`$:jA UYou hit the wight but do no damage. The rocky spike misses the wight.Your clockwork bee stings the wight but does no damage.  The wight closely misses you.$:j9==3.5 (0.7Rev $:jw$:ja _The wight barely misses your clockwork bee.%:j _The wight barely misses your clockwork bee.You hit the wight with your +0 dagger.  The wight is almost destroyed.  You hit the wight but do no damage.  Your clockwork bee stings the wight but does no damage.  misses you.%:jH4-4.3 (0.8%:j %:jK _The wight hits your clockwork bee with a +4 hand axe.%:j] )The wight misses you. _The wight hits your clockwork bee with a +4 hand axe.  You hit the wight with your +0 dagger.  The wight is almost destroyed.  You hit the wight with your +3 short sword.  You destroy the wight!%:j #   wight (Zin accepts your kill.%:jN 2--7-5.0 (0.7Rev+ %:j %:j [ _Your spike launcher falls apart. Your clockwork bee stings the wight.':jT<##.##### #...... ###.#... .######U## #.#.##....y..# #.#.$....)@..# #.###.....)..##.# #.#..#.#(.....# #.#. #.#..######... ...#...... ..........# ..#...........##ğ.####.###[##.# .ğ. #.# #.##.#':jJ9 λλ   dormant clockwork bee (minion)Your clockwork bee stings the wight but does no damage.  Your clockwork bee winds down and falls to the ground.':j`M[6.0 (1.0Rev ':jU':jXS _The wight hits your dormant clockwork bee but does no damage.':j>s K### #.###### #...### #... .... ######U## #.#.##....λ@.# #.#.$....)...# #.###.....)..##.# #.#..#.#(.....# #.':js #. #.#..##############. ...#....... ....................... λ   dormant clockwork bee (minion)# ..#...........##########ğ.####.###[##.#':j b  The wight closely misses you.':j[ B==7':jD ':j S _The wight hits your dormant clockwork bee but does no damage.':jOZ   You hit the wight but do no damage.The wight is almost destroyed.You hit the wight but do no damage. The wight hits you with a +4 hand axe.':j[ i08 (0.8Rev+ ':jc ':jg S _The wight hits your dormant clockwork bee with a +4 hand axe.(:jsm)You hit the wight but do no damage. The wight hits you with a +4 hand axe.with a +4 hand axbarely miss the wight with your +0 dagger.You hit the wight with your +3 short sword.  You destroy the wight!(:jλ   dormant clockwork bee (minion)(:j y1208.5 (0.7Kinetic Grapnel(:j (:j L _Zin accepts your kill.(:jO (:j)Q (:jW (:jZ  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)*:j########## ......### ### #........ ... ######@####....λ.$....)...# ###.....)..##*:jv.#.#(.....#  #. #.#..############## .. ...#.. ............# ..#...........#########*:jW*:j;-9.5 (1.0 _*:j*:j$  Things that are here:*:jX _a +4 hand axe; a +0 robe+:j6+:j+:j+:jQ+:j: _+:jf+:jD210/13==+:j $Rev +:j+:jb+:j+:j+:j+:j^+:je+:j +:jQ+:j+:ju+:j#3+:jP===+:jG+:j/,+:j+:j.+:j3+:j +:jl _Your dormant clockwork bee falls apart.+:jU4=+:j+:j+:j)L1==+:jq+:j+:ji+:j+:j+:jK5=+:j+:j9+:j+:jt+:j"+:jw:==+:j+:j,+:jr+:j+:j?+:j9=+:jv+:jY+:jL2==+:jh+:jO,+:jM+:jr+:j+:j+:j+:j+:jj+:jS+:j&:==+:j+:jA ,+:j+:j,+:ju+:j,+:j+:jb3==+:j~+:j+:j$+:jk+:jL +:j"+:j%g  A gnoll comes into view.+:j)0###.######## #.......### ### #........ ..######)## ##.##.......# ##.$....)@..# #- ##)..##.# # #..#.#(.....# # #. #.#..##############.. ...#...............+:j"1.. ....................ğ   gnoll (polearm, asleep)# ..#...........######## #ğ.####.###[##.# .ğ. #.# #.##.+:j8085.5 (26.0)+:jd:26.5 (27 _+:jF?+:jA,:jӷ ##.######## ......### ###........ ...######)## ##.##.......$....).##.....@..##.# #..#.#(.....##. #.#..#############.. ...#.................. ............ #ğ..# #.# #.###.##......... ,:j1,:j07.5 (1.0),:j,:j$  Things that are here:,:jZ _a +4 long sword; a +0 robe-:j-:jfPick up what? 15/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +4 long sword Armour (select all with [)-:jb - a +0 robe [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]-:jgV  a + a +4 long sword[Enter] accept (1 chosen)-:jQ#-:j$-:j+## Canight the Sneak#. Coglin of Zin ****..#########. Health: 65/65 ========================-:j',......### ###. Magic: 13/13 ========================#........ .... AC: 7Str: 13######)##-:jH,0#. EV: 12Int: 16#.##.......##. SH: 0-:ji,Dex: 16#.$....)...#-:j,}#. XL:  9 Next: 20% Place: Dungeon:6###.....@..##.##. Noise: ---------  Time: 4187.5 (0.0)#..#.#(.....##. c) +0 dagger {Nhalah k) +3 short sword {U#. #.#..##############. Cast: Kinetic Grapnel.. ...#................. Fly -:j,.. ......................# ..#...........######## -:j-##ğ.####.###[##.#.ğ. #.# #.##.######## -:j=-p#.###.##......... Things that are here: -:jb-_a +4 hand axe; a +0 robe _Your dormant clockwork bee falls apart. _A gnoll comes into view.-:j-vThings that are here: _a +4 long sword; a +0 robe-:j:-:j`=*8.5 (1.:jf.:jh .:j;_p - a +4 long sword.:j # ######### # ......### ### #........ .. ######)## # #.##.......# #.:j #.$.#  ####.....[..##.# # #..#.#(.....# # #. #.#..############## .. ...# .. ............. ğ   gnoll (polearm, asleep)# ..#...........####### #ğ.####.###[##.#.ğ. #.# #.##.#######.:j;9.:j.:jt  Things that are here: _a +1 halberd of flaming; a +0 robe/:j8] ###.#########.......### ###.#........ ....######)## ##.##.......# #.#.$....)...# #.###.##.##. #..#.#(.....# #.#. #.#..##############... ...#................... ......# ..#...######## #ğ.####.###[##.#.ğ. #.# #.##.########  #.###.##......... /:jcf/:jPi-90 _/:jp/:jtM _You see here a +0 robe.0:j9Y? .######## ......### ###........ ...######)## ##.##.......$....)##.....[..##.# #..#.#@.....##. #.#..#############.. ...#..................Fly ...###.###.#O.. ...#......... 0:j?e0:ji,1 _0:jKq0:jtT _You see here 4 poisoned darts.0:j 0:j %20:j 0:j * _q - 4 poisoned darts2:jN # ######### # ......### ### #........ .. ######)## # #.##.......# # #.$....)...#  ####....@[..##.# # #..#.#......# # #. #.#..############## .. ...#..... .. .....................2:j# ..#...........####### ğğ 2 gnolls (1 polearm, asleep) #ğ.####.###[##.#.ğ. #.# #.##.####### #.###.##2:j2:j%32:jz2:j3:j  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3:j # Canight the Sneak # Coglin of Zin ****.. ######## # Health: 65/65 ======================== 3:ju......### ### Magic: 10/13 ==================------ #........ ... AC: 7Str: 133:j ######)## # EV: 12Int: 16 3:j?#.##.......# # SH: 0Dex: 16 3:jnf#.$....)...# # XL:  9 Next: 20% Place: Dungeon:6 ###....@[..##.# # Noise: ---------  Time: 4193.5 (0.0) 3:j?#..#.#......# # c) +0 dagger {Nhalah k) +3 short sword {U 3:j#. #.#..############## Cast: Kinetic Grapnel .. ...#................ Fly  3:jd.. ..................... 3:j# ..#...........####### ğğ 2 gnolls (1 polearm, asleep) #ğ.####.###[##.# 3:j .ğ. #.# #.##.####### #.###.##........ _q - 4 poisoned darts  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  3:j{Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (asleep)4:jߜ # Canight the Sneak# Coglin of Zin ****..######### Health: 65/65 ========================......### ### Magic: 10/13 ==================------#........ ... AC: 7Str: 13######)### EV: 12Int: 16#.##.......## SH: 0Dex: 16#.$....)...## XL:  9 Next: 20% Place: Dungeon:6###....@[..##.## Noise: ---------  Time: 4193.5 (0.0)#..#.#......## c) +0 dagger {Nhalah[34:j '9;49m k) +3 short sword {U#. #.#..############## Cast: Kinetic Grapnel.. ...#................ Fly .. .....................# ..#...........####### ğğ 2 gnolls (1 polearm, asleep)#ğ.####.###[##.#.ğ. #.# #.##.########.###.##........Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (asleep)  4:j; <You lock target on the gnoll and prepare to deploy your bee.4:j c==4.5 (1Winding 4:j 4:j qonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 spear (asleep)  You lock target on the gnoll and prepare to deploy your bee. _(Press . to continue winding your bee.)4:jj.4:jR1X--5. 5:jN5:j@ _You continue winding your clockwork bee...5:j5:j-k--6.. 5:j΋5:jՎ@ _You continue winding your clockwork bee...5:j 2y5:j , 1 ally t…)y   clockwork bee (minion)5:j 075:jL 5:j \ _With a metallic buzz, your clockwork bee launches itself at the gnoll.6:j:L.y6:jB6:jE%86:jM6:jO7:j2 ########  ......###  #........  ######)##  #.##.#  #.$....)...#  ###...@.[..##.#  #..#y#......#  #. #.#.. .. ...#.... .. ...........# ..#...........   gnoll (asleep) #ğ.####.###[##.# .ğ. #.# #.##. #.###.##.yğ.7:j.yğğ 2 gnolls (1 polearm, 1 ally target).ğ7:j.==97:j7:j9 _The gnoll shouts! You hear a shout!7:jG e######## ......### ###........ ..# ######)## #.##.......$....)###.....[..##.# #..#@#.....#. #.#..#############.. ..y#................. ..........# ..#...........###### #.ğ####.###[##.# ğ   gnoll bouda (wandering)ğğ. #.# #.##.###### ğğ 2 gnolls (1 polearm, 1 ally target)##. ##.##....... y   clockwork bee (minion)7:j# NO.. ...7:j T.y7:jI ğ..ğ7:jO 8ğ.7:jF Oğ7:jT J--200Kinetic Grapnel7:j 7:j' v _You encounter a gnoll bouda. It is wielding a +0 club.8:jc8:jN8--8:j8:j-8:j######## ......### ###........ ..# ######)## #.##.......##.$....)...####.....[..##.# #..#.#..... #@#..#############........#.....................y...###.ğ#...###### #ğ.####.###[##.#..ğ #O# #.##.###### O   ogre (wandering)##. #.###.##....... ğ   gnoll bouda #? O.. ...ğğ 2 gnolls (1 polearm, 1 ally target)##.###y[8:j&k37m   clockwork bee (minion)8:j[8O.8:j?Oğğ8:j8:jl9ğ.8:j:ğ.8:j  Found a scroll labelled VOOJEU LEOJ. Your clockwork bee stings the gnoll.8:j "T1==18:j+8:j0.@ _Your clockwork bee stings the gnoll bouda.9:ju<  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9:j v::j/ O.  You shape a spike launcher from a nearby wall.::jޕ 2ğ::j x #ğ ğ 3 gnolls (2 polearms, 1 ally target)Your clockwork bee stings the gnoll bouda!  You encounter a gnoll. It is wielding a +0 halberd.::jn ;*::j%  The gnoll bouda calls upon its god to heal the gnoll.::j <ğ.::j ::j f9/13 ----===2::j# ::j2 9 _The gnoll's wounds heal themselves!<:jB O.  Your clockwork bee stings the gnoll bouda.<:j&<ğ.<:j ğ.  Your clockwork bee winds down and falls to the ground.<:j}9ğ.<:jXλ λ   dormant clockwork bee (minion)<:jv/---3<:j. <:jy Y _The gnoll bouda hits your dormant clockwork bee but does no damage.=:jtI ######## ......### ## #........ ..# ######)###.##.......##.$....)...# ###.....[..##.#@#......#  #. #.#..#############=:jI ......ğ.#......λ.O........###ğğ#...........#######ğ.####.###[##.#  ... #.# #.##.######=:j J ##. #.###.##? O.. .=:jL 9ğ.=:j M =:j>M D.ğ=:j-N 9ğ.=:j:j : *>:jxYou hit the gnoll with your +0 dagger.  The gnoll is moderately wounded.>:j  You completely miss the gnoll with your +3 short sword.The rocky spike skewers the gnoll!>:j+:ğ.>:j\: ğThe gnoll is almost dead.The gnoll hits your dormant clockwork bee but does no damage.>:jA;*>:j' >:jt The gnoll bouda mumbles some strange prayers to its god.>:j Dğ>:j>:jңr3-==5.3 (0.8Rev >:j >:jV>:j8] _The gnoll bouda is healed somewhat. The gnoll hits you with a +0 flail.>:j )  You hit the gnoll with your +3 short sword..>:j> ğ   gnoll (polearm,You kill the gnoll!>:j T----1-6.1>:j >:j< S _The gnoll hits your dormant clockwork bee but does no damage.A:j5O.A:j ğ.  The gnoll bouda gazes fiercely through you!A:j!D ğA:jtJYou feel your attacks grow feeble.A:j .ğ 2 gnolls (polearms, 1 ally target)A:j| =7.1 (1.0Weak Fly Rev A:jA:jP _The gnoll hits your dormant clockwork bee with a +0 spear.A:j *You hit the ogre with your +0 dagger.  The ogre is lightly wounded.B:j:<  You hit the ogre with your +3 short sword.  The rocky spike skewers the ogre.B:j .ğThe ogre is moderately wounded.B:j2OB:jK#0B:j@--9 (0.8B:jB:j= _The ogre hits you with a +0 giant club.B:jr *You hit the ogre with your +3 short sword.  The ogre is moderately wounded.B:jll  You hit the ogre with your +0 dagger. The rocky spike skewers the ogre.B:jR<ğ.B:j'Fğ.B:jC OThe ogre is heavily wounded.B:jW1-10/13==8.7B:j6Rev+ B:jB:j Q _The ogre barely misses you.B:j(n .  You hit the ogre with your +3 short sword.  The ogre is heavily wounded.B:jy ( B:j,z ğ (ally target)   gnoll (polearm)You hit the ogre with your +0 dagger. The gnoll closely misses you.B:jvz UThe gnoll bouda gazes fiercely through you!B:j{ ,9.4 (0.7B:j B:j,  B:jo ]_You feel as though you will be weak longer.C:j߉ * You hit the ogre with your +0 dagger.  The ogre is severely wounded.C:jc )You hit the ogre with your +3 short sword.  The rocky spike skewers the ogre.C:jgl*ğ   gnoll boudağ   gnoll (polearm)λ   dormant clockwork bee (minion)C:j ), ally target)You kill the ogre!C:jio610.1Rev* C:j C:j R _The gnoll barely misses you.E:jdQE:jSEvoke which item? Wands  a - a wand of flame (32)c - a wand of iceblast (9)  E:jFTf - a wand of mindburst (17) [!] read|quaff|evoke[?] describe selectedF:jJF:jF:j\Canight the SneakF:j########Coglin of Zin ****........### ## Health: 61/65 ======================--#........ .. Magic: 10/13 ==================------# ######)##AC: 7F:j Str: 13#.##.......#EV: 12Int: 16#.$....)...#SH: 0Dex: 16###.....[..##.#XL:  9 Next: 26% Place: Dungeon:6#..#@#......#F:j`Noise: ==-------  Time: 4210.1 (0.0)#. #)#..############# c) +0 dagger {Nhalah k) +3 short sword {U.....ğğğ#............... Cast: Kinetic Grapnel......λ................. Weak Fly Rev* .###..#...........#######..####.###[##.#ğ   gnoll boudaF:j<... #.# #.##.###### ğ   gnoll (polearm, ally target)##. #.###.##....... λ   dormant clockwork bee (minion)F:j^#? O.. ...#.......You hit the ogre with your +0 dagger.  F:jThe ogre is severely wounded.You hit the ogre with your +3 short sword.  The rocky spike skewers the ogre.  F:j_You kill the ogre! _The gnoll barely misses you.F:jF:jqP  Okay, then.F:jF:j@F:j. _F:jF:jEvoke which item? Wands  a - a wand of flame (32)c - a wand of iceblast (9)  f - a wand of mindburst (17) [!] read|quaff|evoke[?] describe selectedG:j- G:jI.Canight the Sneak########Coglin of Zin ****..G:j.t......### ## Health: 61/65 ======================--#........ .. Magic: 10/13 ==================------# ######)##AC: 7Str: 13G:j.q#.##.......#EV: 12Int: 16#.$....)...#SH: 0Dex: 16###.....[..##.#XL:  9 Next: 26% Place: Dungeon:6#..#@#......#Noise: ==-------  Time: 4210.1 (0.0)G:j4/#. #)#..############# c) +0 dagger {Nhalah k) +3 short sword {U.....ğğğ#............... Cast: Kinetic Grapnel......λ................. Weak Fly Rev* G:j{/.###..#...........#######..####.###[##.#ğ   gnoll bouda... #.# #.##.###### ğ   gnoll (polearm, ally target)G:j/##. #.###.##....... λ   dormant clockwork bee (minion)#? O.. ...#.......The ogre is severely wounded.You hit the ogre with your +3 short sword.  The rocky spike skewers the ogre.  G:j/You kill the ogre! _The gnoll barely misses you. _Okay, then.G:jW-  Canight the Sneak ########  Coglin of Zin ****.. ......### ## Health: 61/65 ======================-- #........ .. Magic: 10/13 ==================------ # ######)##  AC: 7Str: 13 #.##.......#  EV: 12Int: 16 #.$....)...#  SH: 0Dex: 16 G:j"X###.....[..##.#  XL:  9 Next: 26% Place: Dungeon:6 #..#@#......#  Noise: ==-------  Time: 4210.1 (0.0) #. #*#..############# c) +0 dagger {Nhalah k) +3 short sword {U .....ğğğ#............... Cast: Kinetic Grapnel G:jX......λ**............... Weak Fly Rev*  .###..#...........###### #..####.###[##.#  ğ   gnoll bouda ... #.# #.##.###### ğ   gnoll (polearm, ally target) ##. #.###.##....... λ   dormant clockwork bee (minion) #? O.. ...#.......G:jYYou kill the ogre! _The gnoll barely misses you. _Okay, then.Aiming: IceblastPress: ? - help, Shift-Dir - straight lineG:jYYAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (heavily wounded)H:jnDğğ*λ*., wielding a +0 halberd (ally target)I:jI:j$I:j.Really fire in your dormant clockwork bee's direction? Y - Yes  N - NoI:jI:j Canight the Sneak########Coglin of Zin ****........### ## Health: 61/65 ======================--#........ .. Magic: 10/13 ==================------# ######)##AC: 7Str: 13#.##.......#EV: 12Int: 16#.$....)...#SH: 0Dex: 16###.....[..##.#XL:  9 Next: 26% Place: Dungeon:6#..#@#......#Noise: ==-------  Time: 4210.1 (0.0)#. #)#..############# c) +0 dagger {Nhalah k) +3 short sword {U.....ğğ)#.I:jQ .............. Cast: Kinetic Grapnel......λ................. Weak Fly Rev* .###..#...........#######..####.###[##.#ğ   gnoll bouda... #.# #.##.###### ğ   gnoll (polearm, ally target)##. #.###.##....... λ   dormant clockwork bee (minion)#? O.. ...#.......Aiming: IceblastPress: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (ally target)  The mass of ice explodes! The iceblast engulfs the gnoll!  The gnoll is severely wounded.The iceblast engulfs the gnoll bouda!!######ğ   gnoll (polearm, ally target)λ   dormant clockwork bee (minion): a gnoll, wielding a +0 halberd (ally target)  The mass of ice explodes! The iceblast engulfsI:jt the gnoll!  The gnoll is severely wounded.iceblast engulfs the gnoll bouda!!  You kill the gnoll bouda!your dormant clockwork bee!I:jJ:jf #)ğ).λ.  Your dormant clockwork bee is moderately damaged.Your spike launcher falls apart.  You hear a loud, deep croak!8=======1.1 (1Rev+ J:jvJ:jzK _The gnoll misses you.J:j_######## ......### ###........ ..# ######)## #.##.......##.$....)...####.....[..##.# #..#.#..... #@#..#############......ğ)#.....................λ...###..#...######J:j!= #..####.###[##.#... #.# #.##.########. #.###.##....... #? O.. ... ##.###J:j1ğJ:jğ 2 gnolls (polearms, 1 ally target)J:jc58-=------2J:jJ:jbQ _The gnoll hits you with a +0 halberd.  Things that are here:J:jQ _a +0 giant club; a +0 flailK:jC )You hit the gnoll with your +3 short sword.K:jjSj .  You kill the gnoll!K:j]   gnoll (polearm)K:jc------9 (0.8Rev* K:jlK:j$o] _Your dormant clockwork bee falls apart.L:j_######## ......### ## #........ ..# ######)###.##.......##.$....)...# ###..ğ..[..##.#@#......#  #. #)#..#############......))#................L:j.###..#...........#######..####.###[##.#  ... #.# #.##.########. #.###.##? O.. .L:jL:j c3.9 (1.0Rev+ L:j(L:j+S _The gnoll closely misses you.L:jk  You closely miss the gnoll with your +0 dagger.The gnoll is severely wounded.You barely miss the gnoll with your +3 short sword.L:jl[9-4.7 (0.8L:j;m>Rev* L:juL:jsxS _The gnoll closely misses you.L:jf  The gnoll is severely wounded.  You barely miss the gnoll with your +3 short sword. _The gnoll closely misses you.  You hit the gnoll but do no damage.The gnoll is severely wounded.  You closely miss the gnoll with your +0 dagger.L:j,g,5.4 (0.7L:joL:jqK _The gnoll misses you.L:j  You completely miss the gnoll with your +0 dagger.The gnoll is severely wounded.L:j V4--6.1L:j L:jq } _You hit the gnoll but do no damage. The gnoll hits you with a +0 spear.L:js  You hit the gnoll with your +0 dagger.  The gnoll is almost dead.L:jKT1==8L:jL:jRA _You hit the gnoll with your +3 short sword.M:j'/  You hit the gnoll but do no damage.The gnoll is almost dead.You completely miss the gnoll with your +0 dagger.M:j/V2--7.5M:j9M:jz;9 _The gnoll hits you with a +0 spear.M:j )You hit the gnoll with your +3 short sword.M:jRM:j,x398.3 (0.8Kinetic GrapnelM:jM:jI _You kill the gnoll!N:j ######## ......### ###........ ..# ######)## #.##.......##.$....)...####..)..[..##.# #..#.#..... #@#..#############......))#.........................###..#...######..#####.###..#....... N:jN:j4-9.3 (1.0N:jSN:jk$  Things that are here:N:jQ _a +0 giant club; a +0 flailO:j0 ......### ## #........ .#. ######)##  #.##.......# #.$....)...# ###..)..[..##.# #..#.#......#.####..#)#..############.......@)#..............>..............###..#...........##### #..####.###[##.#  ... #.# #.##.#######.. #.###.##...... #?. O.. ...# #.# ##.###..# ........#O:js==-20O:jdO:j4 _Found a stone staircase leading down.O:j P _You see here a +0 halberd.O:j5 i......### ## #........ .#. ######)## #.##.......# #.$....)...# ###..)..[..##.# O:j `#..#.#......# .####..#)#..#.)@#.>...###..#.##..####.###[##.# .... #.# #.##.####.. #.###.##.O:j #?. O.. ...#.#.# ##.###..#.O:j' %.#.O:j O:jQ 441 _O:j O:j $  Things that are here:O:j J _a +0 club; a +0 robeO:j 3O:j~ O:j O:jn [Rev+ _O:j` ?O:j O:j7 u _Your attacks no longer feel as feeble.O:j L2==O:j O:j/ O:j K5=O:jO:jO:j>Rev O:j, O:j O:jO:jO:jtO:j#6O:jB===O:jO:j,O:jxO:jY!O:j!(O:j$O:j)a7=O:j1,O:j/O:j0E3==O:j2O:j>,O:jjCO:jjG,O:jJO:j>LO:jiLU8=O:jNO:jSO:jS:==O:jVO:jZ,O:j]O:jaO:jb%9O:jdO:jzi,O:jflO:jp,O:jsO:jTxb60=O:jzO:j~,O:jO:jNO:jO:j@O:j O:jGO:jO:jk1=O:jgO:jF,O:jO:jO:jYO:jO:jO:j%2O:jNO:j ,O:jO:j,O:j&O:jLO:jO:jD3=O:jlO:jO:j'O:jO:j,O:jO:j,O:jZO:j.O:jtU4=O:jO:j[,O:jO:jO:jO:jO:jO:j8K5=O:jO:jO:j$O:jK$O:j'O:j-?  You see here a +0 halberd.O:jH3O:j3 _O:jn7O:j;O:j?O:j@P:jP:jP:jP:j9=P:jk P:j%P:j>P:jP:jiP:j?  You pay a tithe of 2 gold.P:jP:jP:jI'N _You now have 307 gold pieces (gained 15).P:j*3P:jK-P:j?0P:j]3P:j3P:j]5P:j8P:j;P:j;P:j|EP:jNKP:jMP:jNP:jQP:jTP:jWP:jOXP:jZP:jc^P:jYbP:jbP:jdP:jShP:jk,P:jOnP:jqP:jrtP:jwh  You encounter a bullfrog.P:jlf#......)...#  ###..)..[..##.#  #..#.#......###..#)#..##########......))#............>.....................##..###..#...........### ....###..####.###[##.#  ##.....@.# #.# #.##.### #..###..# #.###.## # #?... O.. ...#.... #.#####.###..#.... #.# ........#.... ... ...###..#F   bullfrog (wandering)P:j܄ #.## #.........####.# ##F## #..###.#....# #..#..P:j071.3 (50.0)P:jH22.3 (51 _P:joP:j͛Q:jg###..)..[..##.## #..#.#......# #.####..#)#..############.......))#.............#>..........##..###..#.####....###..####.###[##.# ##.......# #.# #.##.####..###.@# #.###.##.....# #?...........#. #.#####.###..#.#.# ........#.... ...###..#.#.## #.........#####.# ##F## #..###.......#.# ....# #..#...#.# # #.#..##..#.#.#####.#Q:j7F.Q:jQ:j03.3 (1.0)Q:jQ:jҺQ:j@# #..#.#......# #.####..#)#..#############.......))#..............#>....##..###..#.#####....###..####.###[##.# ##.......# #.# #.##.#####..###..####.###.##......# #?.@.........#. #.#####.###..#.#.# ........#.... ...###..#.#F## #.........######.# ##.## #..###.......#.# ....# #..#....Q:jwAp #.# # #.#..##..#.#.#####.## #.# .# ##....))..#.#.#.....## Q:jALQ:jpN%4Q:jUQ:jWQ:j - # #..#.#......# #.####..#)#.. #.......))# #>....... ##..###..#. ....###..####.###[##.# ##.......# #.# #.##.Q:jW  #..###..####.###.## # #?.# #.#####.###..# #.# .# ... ...###..# #.## #. #.# ##.## #..###. #.# ....# #..# #.# # #.#..##..#.#.#####.Q:j  #.# .# ##....))..#.#.#.....Q:j% Q:j: %5Q:jn Q:j^ Q:j  # #..#.#......# #.####..#)#.. #.......))# #>....... ##..###..#. ....###..####.###[##.# ##.......# #.# #.##. #..###..####.###.## # #.# #.#####.###..# #.# .# ... ...###..# #.## #. #.# ##.## #..###. #.# ....# #..#Q:j R #.# # #.#..##..#.#.#####. #.# .# ##....))..#.#.#.....Q:j Q:jC %6Q:j4 Q:j Q:j+ *7.3 (2Q:jK Q:j a _u - a scroll labelled VOOJEU LEOJR:jԚR:j6R:jR:jR:jR:j,R:jR:jj  A bullfrog comes into view.R:jI.......))......>.....................##..###..#..###....###..####.###[##.# .....# #.# #.## #..##.##.... # #............#.... #.#####.###.. #@# ....R:jٺ#...F...#.#####.........###Kinetic Grapnel#.# ##.## #.#F   bullfrog (wandering)#.#.###.#.##....).).#.#.#..... ######.......##.##.##......#.....R:j M8.3 (1F.R:j FFThe bullfrog croaks.R:jw3-====9.3 (2R:j R:j?, _The bullfrog hits you.S:j2  You hit the bullfrog with your +0 dagger.  The bullfrog is lightly wounded.S:jJ4=---80.0 (0.7Rev S:j;S:j:>D _You hit the bullfrog with your +3 short sword.S:j  You hit the bullfrog with your +3 short sword.  The bullfrog is severely wounded.You hit the bullfrog with your +0 dagger.S:jA---7S:jӈS:jJU _The bullfrog barely misses you.S:j? .You hit the bullfrog with your +0 dagger.S:jcHSS:jpN4-331.4Kinetic GrapnelRev+ S:jTS:j3WL _You kill the bullfrog!S:j@, S:j, S:j. S:j!3 TRev S:jv6 BS:jz7 S:j : S:j>: S:j; S:j1> S:ji> K5=S:j@ S:jP S:jDS S:jS (S:jU S:j\ S:j^ ,S:j_ S:jb S:jc S:j*d S:je S:jg S:jj S:jdj 9=S:jll S:j!r S:jt S:jt S:j:v S:j'x S:jy S:j:z S:jG{ S:j S:j` S:j S:jv S:j S:jM S:j S:jو S:j S:jP S:j S:ji S:j9 S:j S:j: S:j S:j S:j] S:j S:j0 S:j S:j S:jן S:j S:jҡ S:jG S:j S:j< S:j\ S:j S:j S:j S:jĭ S:jP S:j S:j S:jz S:j S:j S:j S:jô S:j S:j S:j S:jŷ S:j S:j^ S:j S:j S:jݼ S:j1 S:j S:jx S:j{ S:j S:jW S:j S:j S:j. S:j S:j S:j S:j S:jP S:j S:j ,S:j} S:j S:j S:j S:j~ S:ju S:j S:j S:j S:j S:j( S:j S:j S:j S:j S:jf S:j S:jt S:j S:j S:j S:j S:j> S:j S:jA S:j S:j ,S:j2 S:j S:j S:j S:j S:j| S:j S:jZ S:jA S:j S:j S:jH S:j S:j8 S:jg S:j S:ja S:j S:j ,S:j& S:j S:j' S:ja S:j S:jBS:jnS:jS:jPS:jS:j6S:juS:jS:j. S:j\ S:j S:j S:j S:jS:jS:jS:jS:jGS:jS:j-S:j9S:j|S:jS:j|S:jS:j7!S:ju!S:j("S:j#S:j$S:j%S:j%S:j8'S:j(S:j )S:j)S:jD+S:j\,S:j,S:jC-S:j.S:j/S:j/S:j0S:jN2S:j3S:j3S:j~4S:j6S:j9,S:jD:S:j<S:j=S:j>S:j7?S:jIR  There is a stone staircase leading down here.S:jLS:j)M _S:jNS:joQS:jSS:jTS:jUS:j`S:j_eS:jeS:jhS:jkS:jnS:joS:jqS:juS:jxS:jxS:j>{S:j}S:jS:jS:j5S:jS:jS:jS:jAS:jƍS:jѐS:j-S:j:S:jS:jIS:jS:jwS:jS:jWS:jS:jS:jES:jS:j&S:jS:j9S:jS:jS:jS:j)S:jS:jdS:j|S:jCS:jS:jS:jkS:j~S:jS:j=S:jS:jzS:jS:jS:j\S:jS:jS:j S:jS:j9S:jS:jS:jS:jS:jS:jS:jS:jZS:j,S:jS:jS:j],S:jS:j S:j ,S:jS:jS:j,S:jS:j1S:jS:j,S:jtS:j/S:j!S:j%"S:j.'S:j*S:j#-,S:jU7S:j8S:j:S:j6;S:j;T:j%T:jT:j T:jzT:jT:j_T:jT:jT:jB T:j+ T:j| T:j T:j: T:jT:jT:j4T:jT:j T:jRT:j?T:jhT:jT:j(T:jT:jT:jT:jT:jlT:jT:j,T:jT:jg"T:j?$T:j$T:j%T:j(T:j*,T:j+T:jo.T:jX0,T:j1T:jr3T:j4T:j4T:jE5T:jz6T:j7,T:j8T:j9T:j:T:j ;T:j;T:j<T:j=,T:j>T:jl@T:jAT:jGAT:jAT:jCT:jVDT:jDT:jET:jFT:jHT:j,IT:j+JT:j LT:jMT:jMT:j1OT:j@PT:jTQT:jRT:jRT:jST:jT,T:jjUT:jVT:jWT:j XT:jUXT:jYT:jZT:j6[T:j[T:jhdT:j!eT:j*f,T:jhT:jiT:jiT:jjT:jmBT:jFnT:jpT:jjrT:jrT:jsT:jEvT:jpwT:jwT:j+yT:j{T:j},T:j T:jT:j|T:jT:jT:jT:jOT:jT:jT:jVT:jǷnT:jVT:jT:jT:jT:jܽT:j<T:j+T:j%T:jT:jT:jT:jT:jT:jT:jT:jT:j ......................# #.....÷..############## #........##........# #...[....##........# #........##........# #........##........# #........##........# ..........#........####. ................@......> -T:j404.4 (123.0) ####.####.#........####. #.# #.#............ ####.####.#........#### T:j`/..........########## ...#............# ...###..#.####### ...###..#.###### ...#....#......#T:jT:jE-54T:jT:j; _Found a stone staircase leading down.T:jA T:jA T:jB T:jF T:jH T:jL XT:jHM T:jM T:j O T:jcP T:jP T:jfQ T:jR T:jeS T:jS T:jT T:jnU T:jU T:j,V T:jV T:jW T:jX T:jX T:jjY T:j/[ T:j\ ,T:j9] T:j^ T:j_ T:j_ T:ja` T:j"f XT:jf T:ji i  You encounter an ufetubus.T:jo o..##........# #.#  ..##........# #.#  ...#........####.#  T:jco ................>#  ##.#........####.#   #.#.............# T:jo b ##.#........####.# T:jo  ########## #.#  T:jo r# #@#  T:jo .#.####### #.#  .#.###### #.#  T:j#p .#......# #.#  ### #.# T:jMp  ##......## #.#  5   ufetubus (asleep)T:jq K......# #.# ###.....## ..5 # #.....#  T:jw 214.4 (9.0)T:jy 55.4 (10.0) _T:j| T:j~ U:j| .##.....> ##.#........####.  ...... #.####. ...########## #.......# #.#.###### ..... ## ... ###.....#..5  #.######U:j U:j_ 06.0)U:j U:j .##.....> ##.#####.  .... ##### ...########## ......# #.###### ..... ## ... ###.....#..5  #.###### U:jc U:j %7U:jz U:j U:j.....> ##.#####.  .... ##### ...########## ......# #.###### ..... ## ... ###.....#U:jG..5  #.#5 2 ufetubi (asleep)##### 5U:j,U:j?8Kinetic GrapnelU:jY"U:j"%Z _You encounter an ufetubus.V:jD##.#####.  .... ##### ...########## V:j,......# #.###### ..... ## ... ###.....#..5  #.#V:jU##### 5V:jo #.....V:j 75.V:j!85.V:j&^51 asleep)V:jH.B9V:j .... ##### ...########## V:j......# #.###### ..... #V:j(d# ... ###.....#..5  ##5#######.  #.....##V:j75.V:j-F55V:j&20V:j4V:jV:jB##### ...########## ......# #.###### ..... #V:j# ... ###.....## #...55..#  ####.##.###### #.# #  V:jF#.....## .V:j. 55The ufetubus closely misses you. The ufetubus hits you.  The ufetubus closely misses you.The ufetubus hits you but does no damage.V:jZ[4-=1V:j{V:j* _The ufetubus shouts!V:j* oThe ufetubus shouts!  You hit the ufetubus but do no damage.You hit the ufetubus with your +3 short sword.  The ufetubus hits you. The ufetubus closely misses you.  hits you. The ufetubus barely misses you.V:j3, 59---====2.2 (0.8Rev V:j1 V:jR> ? _The ufetubus hits you but does no damage.W:j The ufetubus is heavily wounded.  You miss the ufetubus with your +3 short sword.. but does no damage.  The ufetubus closely misses you.W:j88--=---9 (0.7W:jW:j{? _The ufetubus hits you but does no damage.W:j .  You barely miss the ufetubus with your +0 dagger.The ufetubus is heavily wounded.You puncture the ufetubus with your +3 short sword!W:j1    ufetubusYou kill the ufetubus!W:jz7---3.6Rev+ W:jaW:jW:j`m _The ufetubus hits you. The ufetubus closely misses you.W:j&  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W:j #5.  You shape a spike launcher from a nearby wall.W:j 1----=4.6 (1.0Rev W:jK W:j6 u _The ufetubus slips past you! The ufetubus barely misses you. x2X:jxH~ *You hit the ufetubus but do no damage.X:j `  You barely miss the ufetubus with your +3 short sword.X:j# 5The rocky spike misses the ufetubus.The ufetubus hits you but does no damage.X:jX:j5-5.3 (0.7Rev+ X:jX:jX, _The ufetubus hits you.X:jbp * You hit the ufetubus with your +0 dagger.  The ufetubus is lightly wounded.X:jM  You hit the ufetubus with your +3 short sword.  The rocky spike skewers the ufetubus.X:j 5The ufetubus is severely wounded.The ufetubus hits you but does no damage.6.0X:j X:j V _The ufetubus closely misses you.X:j' .  You barely miss the ufetubus with your +0 dagger.The ufetubus is severely wounded.You hit the ufetubus with your +3 short sword.X:j?+RX:jk0q4-7Kinetic GrapnelX:j4X:j6L _You kill the ufetubus!Y:jA----Y:jK6-Y:jY:j@>Rev Y:jY:j>Y:jL2==Y:jY:jY:j4D7=Y:jY:jBY:jY:jY:jE _Your spike launcher falls apart.Y:j/(Y:jY:jsY:j#8Y:jC===Y:jY:jY:j&Y:jY:jY:jY:j> Y:ju Y:j Y:j Y:j Y:j #9Y:j /3==Y:jIY:j&Y:jY:jY:j,Y:jY:jY:j$60Y:j9(=Y:jY:j!Y:j|:==Y:jY:jY:j'Y:jY:jY:j#1Y:j.2=Y:jY:jY:j9Y:jY:jY:j@Y:jY:jY:j5 Y:j Y:j!Y:j!%2Y:jQ"Y:j_#Y:j#Y:j#$Y:j)%Y:j}%Y:j%Y:jw'Y:j'Y:j'D3=Y:j(Y:j*,Y:j*Y:j+Y:jP,Y:j,Y:jK.Y:j.Y:j.N4=Y:j/Y:j0,Y:jK1Y:j2Y:j3Y:j3Y:j4Y:j4Y:j5Y:j 7Y:jc7Y:j7D5=Y:j8Y:jO9Y:j:Y:j:Y:j;Y:jE=Y:j>Y:j>Y:j:?Y:j@Y:jBY:jqBY:jKCY:j)DY:j EY:jE9=Y:jiFY:jGY:jHY:jEIY:jIY:jWKY:jOLY:jLY:j MY:jNY:jOY:jPY:jPY:j1RY:j^SY:jSY:j TY:j:UY:jVY:jWY:j|WY:jXY:jYY:jZY:jkZY:jN[Y:j\\Y:j\Y:j\Y:j^Y:j`Y:jw`Y:j`Y:jnbY:jUcY:jcY:jGdY:j8eY:jpfY:jfY:j^gY:jMiY:jjY:jjY:jrkY:jlY:jYn,Y:jnY:jpY:jBrY:jrY:j\sY:jSuY:jwY:jyf  You encounter an adder.Y:j6.# #.....# ####.##.# #  ## #.##.# Y:j### #. #.##.#  #. #....#  ... #. ####.#  Y:j7C... #. #.#  .... S#####. #.# Y:jr@. ..... .......#####.# ###..... .$.....@.....# -- Y:j......# .#####.####### ......# #.  Y:jԁb......# #.  Y:jJ......##.  Y:j+########.  S   adder (wandering)Y:jgq ..    ##Y:j{    Y:jf.S75.7 (49.0)Y:jY:jL-6.7 (50 _Y:jY:jZ:j  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Z:jX #.# #.....# ####.##.#  Canight the Sneak Z:j Y ..# ####### ## #.##.#  Coglin of Zin ****.. ### #. #.##.#  Health: 65/65 ======================== #. #....#  Magic: 10/13 ==================------ ... #. ####.#  AC: 7Str: 13 ... #. #.#  EV: 12Int: 16 Z:jEY )# .... .#####. #.#  SH: 0Dex: 16 . ..... .S.....#####.#  XL:  9 Next: 34% Place: Dungeon:6 ###..... .$.....@.....#  Noise: ---------  Time: 4476.7 (0.0) Z:jY ......# .#####.#######  c) +0 dagger {Nhalah k) +3 short sword {U ......# #. Cast: Kinetic Grapnel ......# #. Fly ......# #. ####### #.Z:jY  S   adder (wandering) .. ##Z:jZ  _You encounter an adder.Casting: Construct Spike Launcher (safe; 2% risk of failure)  Z:j4Z (Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Z:jZ }Press: ? - help, Dir - move targetAim: an adder (wandering, hasn't noticed you)Z:j' #.# #.....# ####.##.#  Canight the Sneak ..# ####### ## #.##.#  Coglin of Zin ****.. ### #. #.##.#  Health: 65/65 ======================== Z:jȬ f#. #....#  Magic: 10/13 ==================------ ... #. ####.#  AC: 7Str: 13 ... #. #.#  EV: 12Int: 16 # .... .#####. #.#  SH: 0Dex: 16 . ..... ..S....#####.#  XL:  9 Next: 34% Place: Dungeon:6 Z:j# ###..... .$.....@.....#  Noise: ---------  Time: 4476.7 (0.0) ......# .#####.#######  c) +0 dagger {Nhalah k) +3 short sword {U ......# #.Z:jv  Cast: Kinetic Grapnel ......# #. Fly ......# #. ####### #. S   adder (wandering)Z:j \ .. ##Z:jЭ Casting: Construct Spike Launcher (safe; 2% risk of failure)  Z:j MConfirm with . or Enter, or press ? or * to list all spells.Z:j$ XAiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an adder (wandering, hasn't noticed you)  Z:jO CYou lock target on the adder and prepare to deploy your bee.Z:j   .#   ## #.##.#  #. #.##.#  #. #....# Z:jY [ ... #. ####.#  ... #. #.#  .... Z:j #.#  .....      Z:j = #. Z:jô = #. Z:jش { #.  #. Z:j ! ..  Z:j @## Z:jZ 4==7.7 (1Z:jq /Winding Z:j Z:jY Z:j 'onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Z:j LPress: ? - help, Dir - move target  Z:j TAim: an adder (wandering, hasn't noticed you)  Z:jξ You lock target on the adder and prepare to deploy your bee. _(Press . to continue winding your bee.)[:jJ.S[:j [:j#r--8Kinetic Grapnel. [:jF([:jV+@ _You continue winding your clockwork bee...[:jxPJ.S[:jjV[:jXk--9.. [:j ][:j_@ _You continue winding your clockwork bee...[:jg I.S[:jh J.S[:jo P ySally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the adder.[:jMp 9=80[:jNu [:jw a _Your clockwork bee barely misses the adder.\:j'  You miss the adder with your +3 short sword.You miss the adder with your +0 dagger. Your clockwork bee stings the adder!\:j`=1.4 (0.7Rev \:jЪ\:jS _The adder closely misses you.\:j; .You hit the adder with your +3 short sword.\:jC  λλ   dormant clockwork bee (minion)  You kill the adder!\:j@I k-2.1Kinetic Grapnel\:j}N \:jP L _Your clockwork bee winds down and falls to the ground.]:jf]:jOY1====2==. _Your dormant clockwork bee falls apart.==]:jp"3====  You pay a tithe of 1 gold. _You now have 321 gold pieces (gained 14).#....##.# #.....# ####.##.# #..#.....# ####### ####.##.# .##.##### #.# #.##.##.# #.##.# #.# #.##....# #.##.# ...#.# #.#####.# ..##.# ...#.# #.# #.# ..##.###[37]:jp$.m ....#.#####.# #.# .. .....+.......#####.# .##.#####.....#.......# --507.1 (25.0) #............# #.#####.####### #............# #.# #.# .......# ..# #.# #............#...[ #.#.##.#########..## #.# #.##.##... #.##.#... ### #.##.#-8.1 (26 _Found a leather armour.]:j5I]:jx8]:j9]:j=B]:j>]:j%?]:j?]:jA^:jBd.##.# #.##...##.# ...#.# #.### ..##.# ... ..##.### ....#.#####.# # ........ .....+...... #.##.#####.....#............ #............# #.#####.###### #.....###.# #.# .............#..@# #.# 10.0)#...[...#.# ##.#########..####.##Fly #... .....###### ♣... ..........# ♣).. #.##.######^:ji ^:j#*1.1 (3^:j/+^:j,% _Found a hammer.^:j^:j4^:j^:jٮ^:j ...### . ## .###...... .....+.......#### ^:j#.##.#####.....#................# #.#####.#########.# #.# ....##### #[...#0^:j6##.#########..#### #.. ...^:jU;#Fly ^:ju_♣♣)♣ ..##......#^:j^:j^:j*2.1 (1^:j6^:j% _Found a hammer._:j...##.# ...#.# #.# #.# #..##.###.#.#####.# #.#........+.......#####.# ##.##.#####.....#.............# ##............# #.#####.####### ##.###.# #.# ._:jN.#...#####.# ##.#...[...#.#  #.##.#########.@####.#.#  #.##.# #...# ...  #.##.#..# ### #_:jd#.##.# #....# ......###### ♣....♣......# ♣)..♣♣ ##.##.###### ♣♣)♣♣ _:j...##......# )♣ #..#########_:j_:j%3_:j_:j% _Found a hammer._:jA  ### .### ......... .....+.......#### ##.##.#####.....#................# #.#####.#########.# #.# .._:j ...#### ##[...#  #.##.#########..####.# #.@.# ...#.### # _:j ]Fly ♣ ........#_:j _:j& _:js) %4_:j/ _:j1 _:j U ......... .....+.......#### ##.##.#####.....#................# #.#####.#########.# #.# .....#### ##[...  #.##.#########..####_:j; D ##...# ...#.### # ......###### ♣....♣_:jm ^Fly ...###..#_:j _:j܍ %5_:jR _:j _:j4 ##.##.#####.....#................# #.#####.#########.# #.# .....#### ##[...  #.##.#########..####_:j5  ##...# ....### # ......###### ♣....♣.....# ♣)..♣Fly ♣ ...###..#_:jl=_:jf?%6`:j'`:j`:jjF.##............# #.#####.####### .##.###.# #.# ...#...#####.# ###.#...[...#.#  #.##.#########..####.#.# #.##.# ##...# ... #.##.# #....# ### ###.##.# #....# .......###### ♣.@..♣......# ♣)..♣♣ ###.##.###### ♣♣) †...##......# )♣ ##..######### ♣ .........# #...###..# ....###..# #...)..).#`:jOs`:j `:jA@ C _Found seven hammers. Found a runed translucent door.`:jB O _You see here a +0 hammer.a:jDW #.##.#########..####.#.# #.##.# ##...# ... #.##.# #....# ### a:j###.##.# #....# .......###### ♣....♣ ....# ♣)..♣♣ ###.##.###### ♣♣)♣♣ a:j<†...##......# ♣)♣♣ ##..######### ♣♣@♣ ........# ♣)♣ #...###..# ♣♣) ...###..# +# #...)..).# ))a:jbg.######.#### )#a:jğ   Crazy Yiuf (asleep) #.# #....# ğa:j)# #.# ###### ### ..#a:jFa:j=( a:jzCrazy Yiuf (asleep)You encounter Crazy Yiuf the Enlightened. He is wielding a +4 quarterstaff ofchaos.a:j/  --more--b:j-S;1b:j_b:jEb[ _Found an encrusted hammer.b:j2dO _You see here a +0 hammer.b:jv ##...# ....### ##b:j .......###### ♣....♣.....# ♣)..♣ b:jw###.##.###### ♣♣)♣♣ b:j0&†...##......# ♣)♣♣ ##..######### ♣♣) b:j`.........# ♣ #...###♣♣)♣ b:j]. +# b:jM#...)..)))b:jc######.#### ))#b:jr #....# ğ##### ## b:jU..# ##b:jb:j$2 b:j_b:jbb:jdO _You see here a +0 hammer.d:jdI#.##.# #....# ### ##.##.# #....# ......###### ♣....♣ d:j+....# ♣)..♣♣ ##.##.###### ♣♣)♣♣ ...##......# ♣)♣♣ #..######### ♣♣)♣ ........# ♣)♣###..# ♣ d:j...###..# #+# )..).# ))) .######.#### #)))# d:j.# #....# #)ğ)# .# ###### ##### d:jԉV.# ## d:j d:jd:jO%3d:jd:j# _Found three hammers.d:jO _You see here a +0 hammer.e:joj.'e:j;ue:ju?4Kinetic Grapnele:j~e:j7 _You reach down and open the door.e:jD R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e:j6 E #.##.# #....# ###  Canight the Sneak ##.##.# #....# Coglin of Zin ****.. ......###### ♣....♣e:j 7 Health: 65/65 ======================== ...........# ♣)..♣♣ Magic: 10/13 ==================------ ##.##.###### ♣♣)♣♣ AC: 7Str: 13 ...##......# ♣)♣♣ EV: 12Int: 16 #..######### ♣♣)♣e:j  SH: 0Dex: 16 ........# ♣)♣♣ XL:  9 Next: 34% Place: Dungeon:6 ...###..# ♣♣@♣e:j p Noise: ---------  Time: 4524.1 (0.0) ...###..# #'# c) +0 dagger {Nhalah k) +3 short sword {U ...)..).# ))) Cast: Kinetic Grapnel .######.#### #)))# Fly .# #....# #)ğ)# .# ###### ##### ğ   Crazy Yiuf (asleep) .# ##e:j 3Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e:j9 Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +1 cloak  (asleep)f:jQ #.##.##....# ###Canight the Sneak ##.##.##....#Coglin of Zin ****.. ......###### ♣....♣Health: 65/65 ======================== ...........# ♣)..♣♣Magic: 10/13 ==================------ ##.##.###### ♣♣)♣♣AC: 7Str: 13 ...##......# ♣)♣♣EV: 12f:jRXInt: 16 #..######### ♣♣)♣SH: 0Dex: 16 ........# ♣)♣♣XL:  9 Next: 34% Place: Dungeon:6 ...###..# ♣♣@♣f:j:RNoise: ---------  Time: 4524.1 (0.0) ...###..##'#f:jRYc) +0 dagger {Nhalah k) +3 short sword {U ...)..).#)))Cast: Kinetic Grapnel .######.#### #)))#Fly .# #....# #)ğ)# .# ###### #####ğ   Crazy Yiuf (asleep) .# ##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  f:jRPress: ? - help, Dir - move targetAim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +1 cloak  f:jRL(asleep)  You lock target on Crazy Yiuf and prepare to deploy your bee.f:jTc==5.1 (1Winding f:j_f:j6bc  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +1 cloak  (asleep)  You lock target on Crazy Yiuf and prepare to deploy your bee. _(Press . to continue winding your bee.)f:jæ f:jB X--6. f:j f:j @ _You continue winding your clockwork bee...f:j! ğ.  You continue winding your clockwork bee...f:j1Yğf:j%'===f:jU37.. f:jf:j( _Crazy Yiuf shouts!g:j]Jğ)g:j2g. y(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at Crazy Yiuf.g:j.h:---8g:j=sg:ju; _Your clockwork bee stings Crazy Yiuf.h:j R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i:jC #You shape a spike launcher from a nearby wall.i:jC8/13 ----==-9i:j~Oi:jQ _Crazy Yiuf misses your clockwork bee. Your clockwork bee stings Crazy Yiuf.i:j 3*i:j` r  The stone spike skewers Crazy Yiuf.i:j  λğğdistracted, ally target)λ   dormant clockwork bee (minion)Crazy Yiuf is moderately wounded.Your clockwork bee stings Crazy Yiuf. Crazy Yiuf misses your clockwork bee.Your clockwork bee stings Crazy Yiuf but does no damage.i:j .-30i:j i:j L _Your clockwork bee winds down and falls to the ground.j:j3*j:j ğ  The stone spike skewers Crazy Yiuf.j:j j:jHğ j:jCrazy Yiuf is almost dead.Crazy Yiuf hits your dormant clockwork bee with a +4 quarterstaff of chaos!j:j09j:jz==--j:j=j:j1j:jV j:jj:j06_Crazy Yiuf freezes your dormant clockwork bee.j:j3 *y   j:j  You wind your clockwork bee back up and it locks its sights upon Crazy Yiuf!  The stone spike skewers Crazy Yiuf.j:j.)You wind your clockwork bee back up and it locks its sights upon Crazy Yiuf!  The stone spike skewers Crazy Yiuf.  Crazy Yiuf is almost dead.  Your clockwork bee stings Crazy Yiuf but does no damage.  Crazy Yiuf misses your clockwork bee. Your clockwork bee stings Crazy Yiuf.  Crazy Yiuf dies!j:jyy   clockwork bee (minion)j:j&!8--6-2Kinetic Grapnelj:j|+j:j-L _Zin accepts your kill.k:juA # ......###### ♣....♣.....# ♣)..♣ ##.##.###### ♣♣)♣♣ ...##......# ♣)♣♣ #..######### ♣♣) ........# ♣)♣♣###♣♣yk:jWB  #@#)..)#)))#######.#### #)))# #....# #).##### #### #k:j}P λλ   dormant clockwork bee (minion)You swap places with your clockwork bee.k:j_R N--3k:j\ k:j/a _Your clockwork bee winds down and falls to the ground. _There is an open translucent door here.l:j~......###### ♣....♣.....# ♣)..♣ ##.##.###### ♣♣)♣♣ ...##......# ♣)♣♣ #..######### ♣♣) ........# ♣)♣♣###♣λ##'##)..)#)@)#######.#### #)) #....# #).##### #### #l:jl:j8F-4 _l:j  Things that are here: _a +4 quarterstaff of chaos; a +1 cloak; a +0 hammerm:jtm:j>Pick up what? 17/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 hammer  b - a +4 quarterstaff of chaos Armour (select all with [) m:j c - a +1 cloak [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]n:j  b + a +4 quarterstaff of chaos[Enter] accept (1 chosen)n:j A-n:j^  b - a +4 quarterstaff of chaos  c + a +1 cloak[Enter] accept (1 chosen)o:j  o:j......###### ♣....♣Canight the Sneak ...........# ♣)..♣♣Coglin of Zin ****.. ##.##.###### ♣♣)♣♣Health: 65/65 ======================== ...##......# ♣)♣♣Magic: 8/13==============---------- #..######### ♣♣)♣AC: 7Str: 13 ........# ♣)♣♣EV: 12Int: 16 ...###..# ♣♣λ♣SH: 0Dex: 16 ...###..# ##'##XL:  9 Next: 36% Place: Dungeon:6 ...)..).# #)@)#Noise: ---------  Time: 4534.1 (0.0) .######.#### #)))#c) +0 dagger {o:j)Nhalah k) +3 short sword {U .# #....# #).)#Cast: Kinetic Grapnel .# ###### #####Fly .# ##λ   dormant clockwork bee (minion) _Zin accepts your kill.You swap places with your clockwork bee. _Your clockwork bee winds down and falls to the ground. _There is an open translucent door here.  Things that are here: _a +4 quarterstaff of chaos; a +1 cloak; a +0 hammero:j2o:j'*5.1 (1o:jdo:jD _r - a +1 cloako:j .###### ♣....♣.# ♣)..♣♣#.##.###### ♣♣)♣♣ †...##......# ♣)♣♣ ##..o:jz "# ♣♣)♣.# ♣)♣♣ #...###..# ♣♣λ♣.###..# ##'## #...)..).# #@))# o:j #.######.#### #)))# #.# #....# #).)# #.# ###### ##### o:j 1..##o:j=& o:j' %6o:j$3 o:j5 O _You see here a +0 hammer.p:j....# ♣)..♣♣ ##.##.###### ♣♣)♣♣ ...##......# ♣)♣♣ #..######### ♣♣)♣ ........# ♣)♣♣###..# ♣♣λ♣ p:jth...###..# ##'##)..).# #)))# .######.#### #)@)# .# #....# #).)# .# ###### ##### .# ##p:j #p:j%7p:j-p:jT/ _Your spike launcher falls apart.p:jp _You see here the +7 hammer of Conatus {freeze, rC+}.q:j\(q:j*%8q:j3q:j5r _s - the +7 hammer of Conatus {freeze, rC+}q:jt3q:jq:jq:j)G9==q:jXq:j%q:j~q:jq:j]q:jq:jq:j?,q:jq:j@)q:jq:j:==q:jq:jD l _Your dormant clockwork bee falls apart.q:j q:jq:j,q:jq:jq:jq:jq:j"q:jV#R10/13==q:j&q:jI*q:j*q:j\-q:j0q:j0q:j<q:jyA,q:jDq:jHq:jpH:==q:jfKq:jNq:j4Oq:jRq:jVU,q:jsXq:j[q:j[q:j^q:jGbq:jbL1==q:j6eq:j4g,q:jhq:jk,q:j%pq:jr,q:juq:jyP==q:j|q:jjq:jƉq:jtq:js,q:jq:jq:jaL2==q:jq:jq:jKq:jq:jq:jq:j^q:jq:jjq:jq:jEq:j:==q:jq:jq:jq:j:q:jq:jLq:j|q:jlq:jq:jxq:j,q:jL3==q:jq:jnq:j,q:jq:j$  Things that are here:q:jl  a +4 quarterstaff of chaos; a +0 hammerq:jXq:j _q:j q:j L  There is an open translucent door here.q:jq:jL _q:jaq:j>  You see here a +0 hammer.q:jS!q:j!A== _q:j$q:j*>  You see here a +0 hammer.q:jy.q:j#/ _q:j2q:j{8>  You see here a +0 hammer.q:jd<q:j< _q:jU@q:jbF>  You see here a +0 hammer.q:jTq:jxU _q:jVXq:j'^>  You see here a +0 hammer.q:jaq:jb _q:jdq:jgq:jj,q:j]mq:jpq:jsq:jtq:j)vq:jxq:j{q:j{q:j~q:jq:jq:jǂq:jmq:jq:j,q:jq:jFq:jq:j^q:jq:jq:jq:jYq:jnq:jjWYou see here a +0 hammer.  leather armour.q:j3q:j _q:jڤq:jq:j$q:jeq:jq:jq:jq:jq:jɭq:jͯq:jq:jϱq:jq:j`q:j2q:jq:jq:jq:j,q:j*q:jq:jjq:jq:jq:jWq:jq:j;q:jjq:jq:j(q:jq:jq:j^F  You see here a +0 leather armour.q:jq:jk _q:jq:jq:ji,q:jq:jXq:jEq:j,q:jq:j'q:jq:jq:jq:j/Qleather armour.reach down and open the door.q:j/q:jxq:jq:j} @  There is an open door here.q:j q:j[  _q:jC q:j) Xq:jr+ q:j, q:jF- q:j,. q:j[5 q:j6 q:j7 q:jr8 q:j&@ q:j-B q:jzB q:jD q:jL q:jLN q:jN q:jO q:jW q:jnY q:jY q:jZ q:jb q:j,d q:jd q:je q:jl q:j8m q:jm q:jn q:jt q:ju q:j8v q:jv q:jj| q:j} q:j} q:j~ q:jX q:jr q:j q:j҅ q:jߊ q:jڋ q:j" q:jȌ q:jM q:j ,q:jc q:j Bq:j q:j[ q:jr ,q:j q:j q:jC q:j q:j q:j- q:j{ q:jܩ q:j q:jٮ R  There is a stone staircase leading down here.q:jl q:j  _q:j q:j4 q:jS q:j q:j q:j q:j8 ,q:jL q:j,   There is a stone staircase leading up here. _q:j q:j q:j q:jp q:j. q:j q:j q:j q:j Bq:j, q:j ,q:j q:j q:j Bq:j ,q:j q:j q:j $  Things that are here:q:j Z  a +3 spear; a +0 robeq:jy q:j  _q:j! q:j8, q:jY. ,q:j0 q:j3 q:j5 q:j36 q:j7 q:j: q:j< q:j< q:jn> q:jZA q:jhC q:jC q:jE q:j6G q:jI q:jkI q:jJ q:j;L q:jON ,q:jO q:jQ q:j.T q:jT q:j V q:jgX q:j/[ q:j[ q:j] q:ja q:j1d q:jd q:j?f q:ji q:jhk q:jk q:j;m q:jo q:jq q:j,s:jJ?s:jAs:jBs:j@Cs:jCs:j:Fs:jqGs:jGs:jHs:jJs:jdLs:jLs:jMs:jOs:jPs:jMQs:jRs:juSs:j[Ts:jTs:j-Us:jVs:jSWs:jWs:j?Xs:j Zs:jm[s:j[s:j\s:j7_s:j=`s:j`s:jAas:jcs:jfd,s:jes:jfs:jh,s:j.is:jjs:jls:jls:jms:jZos:jcps:jps:jkqs:jAss:jts:jzts:jzus:j.ws:jws:jws:jVxs:jys:j`zs:jzs:j*{s:j|s:jF}s:j}s:j~s:jSs:jЀBs:js:js:js:jIs:jos:js:jts:jՅs:jRs:jZs:js:jYs:jPs:j>s:js:js:js:js:js:js:js:js:j4s:jʔs:jPs:js:jޗs:js:j s:j,s:jcs:js:js:js:jts:j<Xs:js:js:js:j's:j,s:j,s:js:j,s:js:js:js:jls:js:js:js:jks:js:j~ s:jh s:j s:j s:js:js:jDs:js:j !s:j"s:j"s:j#s:j-s:j.s:j/s:j0s:j7s:j8s:j8s:j9s:jpDs:jF,s:jHs:jAPs:jQs:jQs:jRs:jYs:j[s:j\s:jI]s:jds:jes:j9fs:j&gs:j2s:j2s:j2s:j 6s:j7s:j 8s:j9s:j|;s:j<s:j =s:jA>s:j&As:jBs:jBs:jUDs:jFs:j7Hs:jHs:jIs:jALs:jMs:jNs:jOs:jRs:jITs:jTs:jUs:jsXs:jPc,s:jds:jahs:j3ks:jks:jls:j*ps:jLrs:jrs:jss:jus:jvs:jSws:jxs:jys:j{s:j}{s:j|s:j~s:jBs:js:js:j1s:jWs:js:js:j's:jts:js:js:js:js:jYs:jYs:jEs:j_s:js:jts:jՒs:js:jNs:js:jKs:j s:jes:jߗs:js:jęs:js:js:js:js:js:jUs:js:j,s:j)s:j@ ..##############  ...............#  ..################  ..##........# #.#  ..##.# #.#  ..##........# #.#  ..##........# #.#  ..##........# #.#  ...#........####@#  752.1 (102.0) ................>#  ##.#........####.#  #.#.....#  ##.#........####.#  ...########## #.#  .........# #.#  .#.####### #.#  s:j8^.#.#######.#  s:js:j$s:j@E _Done exploring.t:j{Kt:jR1Gear: 19/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +0 dagger (offhand) {Nhalahla}  k - a +3 short sword (weapon) {Ur-Dumizida}a - a +0 hammer {Surin}  e - a +0 dagger {Jaspreet}  n - a +5 dagger  p - a +4 long sword  s - the +7 hammer of Conatus {freeze, rC+} t:jSMissiles (go to first with ()i - 4 boomerangs  q - 4 poisoned darts Armour (go to first with [)  f - a +0 cloak (worn)  g - a +0 helmet (worn)  j - the +1 robe "Ozabry" (worn) {Fly Str+3}  l - a +0 pair of boots (worn)  o - a +0 pair of gloves of stealth (worn)b - a +0 robe  d - a +0 ring mail  h - a +0 leather armour  m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4}  r - a +1 cloakv:j- s - the +7 hammer of Conatus {freeze, rC+}. A blunt striking weapon, essentially equivalent to a mace. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 2.9 XLs. Wearing a shield would reduce your attack speed with this weapon.  Current attack delay: 1.4. Damage rating: 16 (Base 8 x 107% (Str) x 106% (Skill) + 7 (Ench)). Freeze: It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures. rC+: It protects you from cold. This weapon falls into the 'Maces & Flails' category. It is a one-graspered weapon. It cannot be enchanted further. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.y:j* Gear: 19/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  c - a +0 dagger (offhand) {Nhalahla}  k - a +3 short sword (weapon) {Ur-Dumizida}  a - a +0 hammer {Surin}  e - a +0 dagger {Jaspreet}  n - a +5 dagger  p - a +4 long sword  s - the +7 hammer of Conatus {freeze, rC+} y:jՊQMissiles (go to first with ()  i - 4 boomerangs  q - 4 poisoned darts Armour (go to first with [)  f - a +0 cloak (worn)  g - a +0 helmet (worn)  j - the +1 robe "Ozabry" (worn) {Fly Str+3}  l - a +0 pair of boots (worn)  o - a +0 pair of gloves of stealth (worn)  b - a +0 robe  d - a +0 ring mail  h - a +0 leather armour  m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4}  r - a +1 cloaky:j, y:jI3 y:j8 /..##############  Canight the Sneak ...............#  Coglin of Zin ****.. ..################  Health: 65/65 ======================== ..##........# #.#  Magic: 13/13 ======================== ..##........# #.#y:j8 =  AC: 7Str: 13 ..##........# #.#  EV: 12y:j,9 Int: 16 ..##........# #.#  SH: 0y:j9 Dex: 16 ..##........# #.#  XL:  9 Next: 36% Place: Dungeon:6 ...#........####@#  Noise: ---------  Time: 4752.1 (0.0) ................>#  c) +0 dagger {Nhalah k) +3 short sword {U ##.#........####.#  Cast: Kinetic Grapnel#.#.............#  Fly y:j4: l##.#........####.# y:j`: ....########## #.#   .........# #.#   y:j: .#.####### #.#   y:j: .#.#######.# y:j: v  _There is a stone staircase leading up here.  y:j: WThings that are here: _a +3 spear; a +0 robe y:j: U_e - a wand of charming (6) _s - a viscous grey potion y:j; 8_Done exploring.y:j[A y:j?C y:jG y:jVI z:j0  _Done exploring.  You are flying. Your flying speed is average. Your attack delay is about 0.7.  Your damage rating with your +0 dagger {Nhalahla} is about 5 (Base 4 x 115%  (Dex) x 118% (Skill)). z:j=1| Your damage rating with your +3 short sword {Ur-Dumizida} is about 9 (Base 5 x  115% (Dex) x 118% (Skill) + 3 (Ench)).z:j2z:j6z:jZ9f _Your base attributes are Str 10, Int 16, Dex 16.|:j|:jGear: 19/52 gear slots (Left/Right/Tab to switch category) |:jFHand Weapons (go to first with ))  c - a +0 dagger (offhand) {Nhalahla}  k - a +3 short sword (weapon) {Ur-Dumizida}a - a +0 hammer {Surin}  e - a +0 dagger {Jaspreet}  n - a +5 dagger  p - a +4 long sword  s - the +7 hammer of Conatus {freeze, rC+} Missiles (go to first with ()i - 4 boomerangs  |:j7{q - 4 poisoned darts Armour (go to first with [) |:j^ f - a +0 cloak (worn)  g - a +0 helmet (worn)  j - the +1 robe "Ozabry" (worn) {Fly Str+3}  l - a +0 pair of boots (worn) |:j+ o - a +0 pair of gloves of stealth (worn)b - a +0 robe  d - a +0 ring mail  h - a +0 leather armour  m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4}  r - a +1 cloak}:js - the +7 hammer of Conatus {freeze, rC+}. A blunt striking weapon, essentially equivalent to a mace. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 2.9 XLs. Wearing a shield would reduce your attack speed with this weapon.  Current attack delay: 1.4. Damage rating: 16 (Base 8 x 107% (Str) x 106% (Skill) + 7 (Ench)). Freeze: It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures. rC+: It protects you from cold. This weapon falls into the 'Maces & Flails' category. It is a one-graspered weapon. It cannot be enchanted further. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.}:j= To do this, you must remove one of the following items: Hand Weapons (go to first with ))  c - a +0 dagger (offhand) {Nhalahla}  k - a +3 short sword (weapon) {Ur-Dumizida}~:jFm~:jIs~:jy/..##############  Canight the Sneak ...............#  Coglin of Zin ****.. ..################  Health: 65/65 ======================== ..##........# #.#  Magic: 13/13 ======================== ..##........# #.#~:jkz#  AC: 7Str: 13 ..##........# #.#  EV: 12Int: 16 ..##........# #.#  SH: 0~:jzDex: 16 ..##........# #.#  XL:  9 Next: 36% Place: Dungeon:6 ...#........####@#~:jz  Noise: ---------  Time: 4752.1 (0.0) ~:j{................>#  c) +0 dagger {Nhalah k) +3 short sword {U ##.#........####.#  Cast: Kinetic Grapnel#.#.............#  Fly ##.#........####.# ~:jJ|...########## #.#   .........# #.#   .#.####### #.#   ~:j|.#.#######.#  You are flying. Your flying speed is average. Your attack delay is about 0.7.  ~:j|Your damage rating with your +0 dagger {Nhalahla} is about 5 (Base 4 x 115%  (Dex) x 118% (Skill)).  Your damage rating with your +3 short sword {Ur-Dumizida} is about 9 (Base 5 x  ~:j|}115% (Dex) x 118% (Skill) + 3 (Ench)). _Your base attributes are Str 10, Int 16, Dex 16.~:j~:j _~:j-~:jѐ AC: 7Str: 13EV: 12IntSH: 0 Dex: 16# #.XL:  9 Next: 36% Place: Dungeon:6 ~:j?I...#........####@Noise: ---------  Time: 4752.1 (0.0) ................>c) +0 dagger {Nhalah k) +3 short sword {U #...####Cast: Kinetic Grapnel  ....~:jkFly ##.#........############# .........# #.# .#.###### #.#   ~:jO You start parting from your weapon.~:jv*3.1 (1~:j~:jx~:jz*4.1 (2~:jS~:j~:j*5.1 (3~:j~:j~:j*6.1 (4~:j.~:j~:jr*7.1 (5~:j~:j% k) +3 short sword {Ur-Dumizida} _You continue parting from your +0 dagger {Nhalahla}. x5  You finish parting from your +0 dagger {Nhalahla}.~:jC~:j~:j  You whisper farewell to Nhalahla.  You start attuning to your weapon.~:jG*8.1 (6~:j$~:ja~:jK*9.1 (7~:jJ~:j"~:j+60.1 (8~:je~:jv~:j*1.1 (9~:j ~:jQ ~:j4 .2.1 (10.0)~:j ~:j j s) +7 hammer of Cona  You whisper farewell to Nhalahla.attuning toattuning to the +7 hammer of Conatus {freeze, rC+}. x5attuning to the +7 hammer of Conatus {freeze, rC+}.~:jj elcome the +7 hammer of Conatus into your grasp.  The +7 hammer of Conatus {freeze, rC+} glows with a cold blue light!~:jr ~:jj ~:j j _s - the +7 hammer of Conatus (offhand) {freeze, rC+}:jU5 _s - the +7 hammer of Conatus (offhand) {freeze, rC+}  You are flying. Your flying speed is average. Your attack delay is about 1.1.r damage rating with your +3 short sword {Ur-Dumizida} is about 9 (Base 5 x  115% (Dex) x 118% (Skill) + 3 (Ench)).  Your damage rating with the +7 hammer of Conatus {freeze, rC+} is about 16  (Base 8 x 107% (Str) x 106% (Skill) + 7 (Ench)).:j}7:j;:j8>f _Your base attributes are Str 10, Int 16, Dex 16.:j:jgGear: 19/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with )) :j k - a +3 short sword (weapon) {Ur-Dumizida}  s - the +7 hammer of Conatus (offhand) {freeze, rC+}:ja - a +0 hammer {Surin}  c - a +0 dagger {Nhalahla}  e - a +0 dagger {Jaspreet}  n - a +5 dagger :j| p - a +4 long sword Missiles (go to first with ():jFi - 4 boomerangs  q - 4 poisoned darts Armour (go to first with [) :jo f - a +0 cloak (worn)  g - a +0 helmet (worn)  j - the +1 robe "Ozabry" (worn) {Fly Str+3}  l - a +0 pair of boots (worn) :j[ o - a +0 pair of gloves of stealth (worn)b - a +0 robe  :j6d - a +0 ring mail  h - a +0 leather armour :j m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4}  r - a +1 cloak:j[p - a +4 long sword. A sword with a long, slashing blade. Base accuracy: +1 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 3.7; use (s) to set 14.0 as a target for Long Blades.  At 100% training you would reach 14.0 in about 2.3 XLs. Wearing a shield would reduce your attack speed with this weapon.  Current attack delay: 1.2. Damage rating: 17 (Base 10 x 115% (Dex) x 114% (Skill) + 4 (Ench)). This weapon falls into the 'Long Blades' category. It is a one-graspered weapon.It can be maximally enchanted to +9. You took it off a wight on level 6 of the Dungeon. Stash search prefixes: {inventory} {Long Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.:jv{ To do this, you must remove one of the following items: Hand Weapons (go to first with ))  k - a +3 short sword (weapon) {Ur-Dumizida}  s - the +7 hammer of Conatus (offhand) {freeze, rC+}:j:jW:j7..##############  Canight the Sneak ...............#  Coglin of Zin ****.. ..################  Health: 65/65 ======================== ..##........# #.#:j  Magic: 13/13 ======================== ..##........# #.#  AC: 7Str: 13 ..##........# #.#  EV: 12Int: 16 ..##........# #.#:j  SH: 0Dex: 16 ..##........# #.#:jֺ  XL:  9 Next: 36% Place: Dungeon:6 ...#........####@#:j  Noise: ---------  Time: 4762.1 (0.0) ................>#:jw  k) +3 short sword {U s) +7 hammer of Cona ##.#........####.#  Cast: Kinetic Grapnel:jC#.#.............#  Fly ##.#........####.#:jȻ( ...########## #.#   .........# #.#   .#.####### #.#   .#.#######.#  :jYou are flying. Your flying speed is average. Your attack delay is about 1.1.  Your damage rating with your +3 short sword {Ur-Dumizida} is about 9 (Base 5 x  115% (Dex) x 118% (Skill) + 3 (Ench)).  :jYour damage rating with the +7 hammer of Conatus {freeze, rC+} is about 16  (Base 8 x 107% (Str) x 106% (Skill) + 7 (Ench)). _Your base attributes are Str 10, Int 16, Dex 16.:j:jo _:jQ:j. AC: 7Str: 13EV: 12IntSH: 0 Dex: 16# #.XL:  9 Next: 36% Place: Dungeon:6 ...#........####@Noise: ---------  Time: 4762.1 (0.0) :j{L................>k) +3 short sword {U s) +7 hammer of Cona #...####Cast: Kinetic Grapnel  ....Fly ##.#........############# .........# #.# .#.###### #.#   You start parting from your weapon.:j@3.1 (1:j:jZ*4.1 (2:j.:j.:j*5.1 (3:j` :j;:j;*6.1 (4:j :jn&:jv(*7.1 (5:j9-:j? r-Dumizida} _You continue parting from the +7 hammer of Conatus {freeze, rC+}. x5  You finish parting from the +7 hammer of Conatus {freeze, rC+}.  You whisper farewell to the +7 hammer of Conatus.:jA  The +7 hammer of Conatus {freeze, rC+} stops glowing.  You start attuning to your weapon.:jC*8.1 (6:jI:jP:jQ*9.1 (7:jW:j_a:jJb+70.1 (8:j:j:j*1.1 (9:j:jD2.1 (10.0):jo:j@@  p) +4 long sword {Fu _You continue attuning to your +4 long sword. x5  You finish attuning to your +4 long sword.  You welcome your +4 long sword "Fumito" into your grasp.:j:j~:j\ _p - a +4 long sword (offhand) {Fumito}:j. _p - a +4 long sword (offhand) {Fumito}  You are flying. Your flying speed is average. Your attack delay is about 1.0.  Your damage rating with your +3 short sword {Ur-Dumizida} is about 9 (Base 5 x  115% (Dex) x 118% (Skill) + 3 (Ench)).r damage rating with your +4 long sword {Fumito} is about 17 (Base 10 x 115% (Dex) x 114% (Skill) + 4 (Ench)).:jƜ:jMf _Your base attributes are Str 10, Int 16, Dex 16.:jpGear: 19/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  k - a +3 short sword (weapon) {Ur-Dumizida}  p - a +4 long sword (offhand) {Fumito}a - a +0 hammer {Surin}  c - a +0 dagger {Nhalahla}  e - a +0 dagger {Jaspreet}  n - a +5 dagger  s - the +7 hammer of Conatus {freeze, rC+} Missiles (go to first with ()i - 4 boomerangs  q - 4 poisoned darts Armour (go to first with [)  f - a +0 cloak (worn)  g - a +0 helmet (worn)  j - the +1 robe "Ozabry" (worn) {Fly Str+3}  l - a +0 pair of boots (worn)  o - a +0 pair of gloves of stealth (worn)b - a +0 robe  d - a +0 ring mail  h - a +0 leather armour  m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4}  r - a +1 cloak:je% :j, :jU8 $:j; ..##############  Canight the Sneak ...............#  Coglin of Zin ****.. ..################  Health: 65/65 ======================== ..##........# #.#  Magic: 13/13 ======================== ..##........# #.#  AC: 7Str: 13 ..##........# #.#:j< f  EV: 12Int: 16 ..##........# #.#  SH: 0Dex: 16 ..##........# #.#  XL:  9 Next: 36% Place: Dungeon:6 ...#........####@#  Noise: ---------  Time: 4772.1 (0.0) :j= `................>#  k) +3 short sword {U p) +4 long sword {Fu ##.#........####.#  Cast: Kinetic Grapnel#.#.............#  Fly ##.#........####.# ...########## #.#   .........# #.#   .#.####### #.# :j=   .#.#######.#  You are flying. Your flying speed is average. Your attack delay is about 1.0.  :j= Your damage rating with your +3 short sword {Ur-Dumizida} is about 9 (Base 5 x  115% (Dex) x 118% (Skill) + 3 (Ench)).  Your damage rating with your +4 long sword {Fumito} is about 17 (Base 10 x 115%:j> '(Dex) x 114% (Skill) + 4 (Ench)). :j> Q_Your base attributes are Str 10, Int 16, Dex 16.:jTF :jO :jtU :j+V :j   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   4.0   5.0   0   j - Spellcasting   3.0   5.7  -2           b - Maces & Flails   0.0   1.2  -1   k - Forgecraft   6.0   4.9  +2   c - Unarmed Combat   0.0   1.2  -1   l - Translocations   0.0   1.0   0   d - Throwing   0.0   1.2  -1     :j [40m      m - Invocations   2.0   4.2  -2  e + Short Blades 5.6   7.1  -1   n - Evocations   3.0   2.4  +3   f - Long Blades   3.7   1.0   0               g - Armour   0.0   1.2  -1       h - Dodging   3.0   4.8  -1      i + Stealth6.7   8.3  -1  :jR                                             The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets:j%:j..##############  Canight the Sneak ...............#  Coglin of Zin ****.. ..################  Health: 65/65 ======================== ..##........# #.#  Magic: 13/13 ======================== ..##........# #.#  AC: 7Str: 13 ..##........# #.#  EV: 12Int: 16 ..##........# #.#  SH: 0Dex: 16 ..##........# #.#  XL:  9 Next: 36% Place: Dungeon:6 ...#........####@#  Noise: ---------  Time: 4772.1 (0.0) ................># [40:jm k) +3 short sword {U p) +4 long sword {Fu ##.#........####.#  Cast: Kinetic Grapnel#.#.............#  Fly ##.#........####.# ...########## #.#   .........# #.#   .#.####### #.#   .#.#######.#  You are flying. Your flying speed is average. Your attack delay is about 1.0.  Your damage rating with your +3 short sword {Ur-Dumizida} is about 9 (Base 5 x  115% (Dex) x 118% (Skill) + 3 (Ench)).  Your damage rating with your +4 long sword {Fumito} is about 17 (Base 10 x 115%(Dex) x 114% (Skill) + 4 (Ench)). _Your base attributes are Str 10, Int 16, Dex 16.:jP:j++3:j+:jXc ................ _Done exploring.:jI:j:j:j":jE _Done exploring.:j3:j\:j:j:j :j :jE _Done exploring.:jEWhere to? (Tab - D:6, ? - help)  D - Dungeon  T - Temple :j;..##############  Canight the Sneak ...............#  Coglin of Zin ****.. ..################  Health: 65/65 ======================== ..##........# #.#  Magic: 13/13 ======================== ..##........# #.#  AC: 7Str: 13 ..##........# #.#  EV: 12Int: 16 ..##........# #.#  SH: 0Dex: 16 ..##........# #.#  XL:  9 Next: 36% Place: Dungeon:6 ...#........####@#  Noise: ---------  Time: 4772.1 (0.0) ................># :j>[39;49m k) +3 short sword {U p) +4 long sword {Fu ##.#........####.#  Cast: Kinetic Grapnel#.#.............#  Fly ##.#........####.# ...########## #.#   .........# #.#   .#.####### #.#   .#.#######.#  Your damage rating with your +4 long sword {Fumito} is about 17 (Base 10 x 115%(Dex) x 114% (Skill) + 4 (Ench)). _Your base attributes are Str 10, Int 16, Dex 16. _Done exploring. _Done exploring. _Done exploring. _ :j`^ There is a stone staircase leading down here. _:j%7:j:jV:j:jV! _You fly downwards.:j     ..   #..   ..   ..   .##   ..#   ##..##   #@...# 5.6 (3.5  #....#   #.##..#   #.# ..# :j 9  ...  ##  #.  . :j :j:ja _There is a stone staircase leading up here.:jI:j:j::jX _:j̻,:jX:j:jv:jd ,:j :j' :jB:j:j:j:j :jo:j:j):jX:jB:j!:ja,:j :j:j@:j}:j:j:j&`:j',:jm(:j*:j-j  You encounter an ice beast.:j3u #.  # ##.  ..####..  #.....#  #...####### :j4% #........#+#  #....###..@#  ##..### ###..# ######..###..# #.......#:j*5 .... #####..## #.....  ##..# .....#Y   ice beast (asleep)  ##..## ......  #<...# .....Y  #....#:j=093.6 (18.0):jO4.6 (19 _:j )#.# ##.  ..####.. #.....# :j) #...#######.....#+##....###...###..### ###. #####..## .......# ....###..## ##.....  ##..# .....###..#.......#<...# .....Yğğğ 2 gnolls (1 polearm, asleep)#....# ....ğ.##.##:j9:j:05.0):j Xm _You encounter 2 gnolls.:je#. # ##. ..####..  #.....#  #...#######.....#+##....###...###..### ### ####..## ......# ......# ###..## ##.....#  ##..# :je......###..#........#<...# .......Yğ#....# ......ğ.###.##..#########.# :jxQ6:j{:jҺ  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j. #. Canight the Sneak # ##. Coglin of Zin ****.. ..####.. Health: 65/65 ========================  #.....# Magic: 10/13 ==================------  #...####### AC: 7Str: 13  #........#+# EV: 12Int: 16  #....###...## SH: 0Dex: 16  ##..### ###..## XL:  9 Next: 36% Place: Dungeon:7 ####..## ##.@# Noise: ---------  Time: 4796.6 (0.0) ......# #......#  k) +3 short sword {U p) +4 long sword {Fu ###..## ##.....# :j#0  Cast: Kinetic Grapnel  ##..# ......#  Fly  ##..## ........  #<...# .......Yğ.  Y   ice beast (asleep)  #....# ......ğ.##  ğğ 2 gnolls (1 polearm, asleep)  #.##..# ..########  #.# #..# _You encounter 2 gnolls.Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (asleep):j$ #.Canight the Sneak # ##.Coglin of Zin ****.. ..####..Health: 65/65 ========================#.....#Magic: 10/13 ==================------#...#######AC: 7Str: 13#........#+#EV: 12Int: 16#....###...##SH: 0Dex: 16##..### ###..##XL:  9 Next: 36% Place: Dungeon:7 ####..## ##.@#Noise: ---------  Time: 4796.6 (0.0) ......##......#k) +3 short sword {U p) +4 long sword {Fu ###..####.....#Cast: Kinetic Grapnel##..#......#Fly ##..##........#<...#.......Yğ:jS D[m.Y   ice beast (asleep)#....#......ğ.##ğğ 2 gnolls (1 polearm, asleep)#.##..# ..#########.# #..#Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (asleep)  You lock target on the ice beast and prepare to deploy your bee.:j c==7.6 (1Winding :j :jÕ honfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice beast (asleep)  You lock target on the ice beast and prepare to deploy your bee. _(Press . to continue winding your bee.):jn--8. :j V _You continue winding your clockwork bee...:jA--9.. :j@ _You continue winding your clockwork bee...:j,$/y:jp', ally target)y   clockwork bee (minion):j)2800:j,2:j4` _With a metallic buzz, your clockwork bee launches itself at the ice beast.:jL.y:j5:j%1:j+#:j%:j( P.y:jN H.y:j :j %2:j :ji :jS.y:j:jM%3:jB:j=:jS.y:j` .  Your clockwork bee stings the ice beast!!:j@j ğğğ 2 gnolls (1 polearm)ğy   clockwork bee (minion)  The ice beast dies!:jf1==42==4:j$:j= _The gnoll shouts! x2; You hear a shout!:jS.y:jmğ.:jo ğYour clockwork bee locks its sights upon the gnoll.ğ 3 gnolls (2 polearms, 1 ally target)5 _You encounter a gnoll. It is wielding a +0 halberd.:j #.  # ##...####..#.....# #######  #........#+ #....###.  ##..### ###.@## #####..###..# .......# #......# ####..####.....# ##.. ......# ##..## .......ğ #<...# .....ğ.yğ. #.. ........## #.##..# ..########:j ğ.  Your clockwork bee barely misses the gnoll.:jN ğ.  The gnoll hits your clockwork bee with a +0 halberd!:j9 :j.--6:j6:jb _Your clockwork bee closely misses the gnoll.:jh  #. # ##. ..####.. #.....# #...####### #........#+# #....###...## ##..### ###@.###..## ##..# #.# #......##..## ##.....#  ##..# ......# ##..## ....ğ.ğ. 2 gnolls (1 polearm #<...# .......yğ. #....# ........##  #.##..# ..#:jil :ğ.:jPm 9ğ.:jm /ğ:ju ğ 3 gnolls (2 polearms, 1 ally target).:jz Z--7Kinetic Grapnel:j| :j M _Your clockwork bee stings the gnoll but does no damage.:jB #. # ##...####..#.....# .#######  #........#+ #....###. ##..### ###..##  ######..###..#  #.......# #......######..####.....# ##.. ...ğ.ğ# 2 gnolls (1 polearm) ##..## ......ğ. #<...# .......y.. #.. ........##:j63y:j%9ğ.:j~9ğ.:jܾ1y.:j, 1 ally target)y   clockwork bee (minion).:jB==8:j':j:j #. # ##...####..#.....# #######  #.......@#+ #....###. ##..### ###..## ######..###..#  #.......#:jp #......######..####.ğ.ğ.# ##.. ....y.# ##..## ......ğ #<...# ...:jI  Your clockwork bee stings the gnoll.:j9a9Kinetic Grapnel:jo:jJ _The gnoll hits your clockwork bee with a +0 halberd.:j      #.   # ##.   ..####..   #.....#   #...#   #.#+#   #....###...##   ##..### ###..##   ######..## ##..# :j@ k  #.# #......#   #####..## ##.ğ.ğ.#   gnoll   ##..# ....y.#   ##..## ....:j ..ğ.   #<...# .:j 3y:j 8ğ.:j* /ğ:j̝  λ.ğ 2 gnolls (1 polearm, 1 ally target).λ   dormant clockwork bee (minion)Your clockwork bee stings the gnoll.:jD &10:j٤ :j L _Your clockwork bee winds down and falls to the ground.:j      #.   # ##.   ..####..   #.....#   #...#  #.#+#   #....###...##   ##..### ###..##   ######..## ##..#  #.......# #.ğ.ğ..#  :j   #####..## ##..λ..#  ##..# ......#   ##..## ......ğ.   #<...# .:j) qğğ.ğ.ğğ 2 gnolls (1 polearm)2==1:j, :j. :jUZ     #.  # ##.  ..####..  #.....#  #...#  #.#+#  #....###...##  ##..### ###..##  ######..## ##ğ.#  #.......# #..ğ...#  #####..## ##..λ..#  ##..# ......#   ##..## ......ğ. :j[  #<...# .:jc]4ğ:j]4ğ:jc...ğğ 2 gnolls (1 polearm):je%2:j~:j :j R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:ğ.:j2ğ.:jʚ#0----==3Kinetic Grapnel _You shape a spike launcher from a nearby wall.:j 7ğ.:jɯ 2ğ.:jԶ :j· .--4:j& :j :jlğ.ğğ 3 gnolls (2 polearms)--5:jğ.ğ.ğ.:jY :j%6:j:jx:j- ğ.  You hit the gnoll with your +4 long sword.  The gnoll is moderately wounded.:jI ğ.  You hit the gnoll with your +3 short sword.:j:jãv----=7Rev :j:j/K _The gnoll misses you.:j_ *You barely miss the gnoll with your +3 short sword.The gnoll is heavily wounded.:j4 `  You barely miss the gnoll with your +4 long sword.:jIgğ.ğ.:jy;ğ:j4=8.5 (0.9:j _The rocky spike misses the gnoll. The gnoll closely misses you.:j} )You slash the gnoll with your +4 long sword!:j ğ.  You kill the gnoll!:jV 2 gnolls (:j1==-9.5 (1.0Rev+ :jn:jC< _The gnoll hits you but does no damage.:jҀ     #.  # ##.  ..####..  #.....#  #...#  #...@.)ğğ#+#  #....###...##  ##..### ###..##:jo  ######..## ##..#  #.......# #......#  #####..## ##..λ..#  ##..# ......#   ##..## ......ğ.   #<...# :jU(.:jփ2ğ.:jʄ.ğ.:j[:jƍO--20:j7:j:jd     #.  # ##.  ..####..  #.....#  #...# :jd #..@..ğğ.#+#  #....###...##  ##..### ###..##  ######..## ##..#   #.......# #......#  #####..## ##..λ..#  ##..# ......#  ##..## ......ğ.   #<...# :je(.:jj2*:j?G  The rocky spike skewers the gnoll.:j ğ)The gnoll is moderately wounded.:j}.ğ.:j8#:jn-1Rev :j :j6 _Your spike launcher falls apart.:j@y :j{ Evoke which item? Wands  a - a wand of flame (32)c - a wand of iceblast (8)  :j{ e - a wand of charming (6)  f - a wand of mindburst (17) [!] read|quaff|evoke[?] describe selected:j_F:juK:jRh Canight the Sneak Coglin of Zin ****.. Health: 65/65 ======================== #.Magic: 11/13 ====================----  # ##.AC: 7:jTStr: 13  ..####..EV: 12Int: 16  #.....#SH: 0Dex: 16 #...#######XL:  9 Next: 42% Place: Dungeon:7 #..@.ğğ..#+#Noise: ---------  Time: 4821.5 (0.0) #....###...##k) +3 short sword {U p) +4 long sword {Fu ##..### ###..##Cast: Kinetic Grapnel  ######..## ##..#Fly Rev   #.......##......#  #####..####..λ..#:jTğğ 2 gnolls (polearms) ##..#......# ##..##:jU9......ğ. #<...#:jDU}..........You slash the gnoll with your +4 long sword!  You kill the gnoll! :jlU_The gnoll hits you but does no damage.  The rocky spike skewers the gnoll.  The gnoll is moderately wounded. :jU7_Your spike launcher falls apart.:jEsH  Canight the Sneak  Coglin of Zin ****..  Health: 65/65 ======================== #. Magic: 11/13 ====================---- # ##. AC: 7Str: 13 ..####..:js EV: 12Int: 16 #.....# SH: 0Dex: 16 #...#######  XL:  9 Next: 42% Place: Dungeon:7 #..@*ğğ..#+#  Noise: ---------  Time: 4821.5 (0.0) :jt#....###...##  k) +3 short sword {U p) +4 long sword {Fu ##..### ###..##  Cast: Kinetic Grapnel ######..## ##..#  Fly Rev  #.......# #......#  #####..## ##..λ..#  ğğ 2 gnolls (polearms) ##..# ......#  ##..## ......ğ.  #<...# ..........The rocky spike skewers the gnoll.  The gnoll is moderately wounded. :jZuU_Your spike launcher falls apart.  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (moderately wounded, chance to affect: 82%):j& Canight the Sneak Coglin of Zin ****.. Health: 65/65 ======================== #.Magic: 11/13 ====================----  # ##.AC: 7Str: 13  ..####..EV: 12Int: 16  #.....#SH: 0Dex: 16 #...#######XL:  9 Next: 42% Place: Dungeon:7 #..@.*ğ..#+#Noise: ---------  Time: 4821.5 (0.0) #....###...##:jk) +3 short sword {U p) +4 long sword {Fu ##..### ###..##Cast: Kinetic Grapnel  ######..## ##..#Fly Rev   #.......##......#  #####..####..λ..#ğğ 2 gnolls (polearms) ##..#......# ##..##......ğ. #<...#..........The rocky spike skewers the gnoll.  The gnoll is moderately wounded. :j'U_Your spike launcher falls apart.  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (moderately wounded, chance to affect: 82%):j؎)The gnoll is moderately wounded. _Your spike launcher falls apart.  Aiming: Mindburst  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (moderately wounded, chance to affect: 82%)The gnoll's mind is blasted!:j*   gnoll (polearm):j~ @ğ):j 8#:j~% g3====2.5 (1:j+ :jQ. L _You blow up the gnoll!:j,    #.  # ##.  ..####..  #.....#  #...#  #...@ğ)..#+#  #....###...##  ##..### ###..##  ######..## ##..# :j #####..## ##..λ..#  ##. ##. :j :j!Z=---3:j':j\*S _The gnoll closely misses you.:j2 )You slash the gnoll with your +4 long sword!:j/J(:jP}---4Kinetic Grapnel:jW:j[I _You kill the gnoll!:j+     #.  # ##.  ..####..  #.....#  #...#  #....@)..#+#  #....###...##  ##..### ###..##  ######..## ##..#  #....... #####.. ## -5  Things that are here: _a +0 halberd; a +0 halberd; a gnoll corpse:j~D    #.  # ##.  ..####..  #.....#  #...#  #....)@..#+#  #....###...##  ##..### ###..##  ######..## ##..#  #.......# #......# #####. #:jE4 :jM:jOF-6 _:j`T:jV$  Things that are here::j/Yo _a +0 club; a gnoll corpse:jlm :jn :joo :jr :js S2== _:jx T:jy :j? B==:j :j :j b3==:j :j 4 _Magic restored.:j :j :j :j :j ,:j :j :jB :jͷ :j :j ':j :j. :==:j: :ja F _You reach down and open the door.:j   There is an open door here. _:j :j :j :j] ,:j :j :j{ :j :j6 :ja :j :j :j ':j :j :j :jg F _You reach down and open the door.:j> :j :j :jH @  There is an open door here.:jy :jO  _:j :jE :j) :j ,:j :jV n:jX B:jS :j :j :j!$ :j% :j& 3:j. J  ###:jY/ s .. .. ##> #.. #.# #'#  ##@## 52.5 (26.0) ##...##  +.....#  ##...##  ##.## #'+ #. ##.##  # ##. ##...##  ..####.. +.....# _You reach down and open the door.:j4  _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _Found a stone staircase leading down.:jk:jl3:j(n:jo:j:u: _:ju@  There is an open door here.:j _  There is a stone staircase leading down here. _:j:jť:j:j:jB:j,:j:j̫:j߭,:j9:j :j$:j:j'  You pay a tithe of 2 gold. _You now have 335 gold pieces (gained 14).:j,:j:jaB:j:jE:j:j:j:j1:jn:j:j:jC:j:j:j:j:jU:j:j!:j#:jk#:j#:j%:j':j*(:jh(:jJ.:j.:j0/:j1:jN2:j2:j13:j4:j[6:j6,:jZ8:j_9:j9:j6::j};:jf=:j=,:j&?:jA,:jB:jB:jC:jD:jD:jE:j{G,:jH:j#I:jJ:jJ:j2K:jMR  There is a stone staircase leading down here.:jrO:j8P _:jP:jQ:jR:jS:j}S:jTT:jU:jQV:jV:j_  There is an open door here. _:jJb,:jb:jd:jf:jf:jf:ji':jtk3:jl:j1oF _You reach down and open the door.:jAq3:jq:jv@  There is an open door here.:jx:jy _:j9z:j}:jz:j:j]:j:js:jτ:jۅ:j:j:jm:jS:j:jQ:j:j:j:jS,:j:j:j1:j:jO:j:j<:j:jN:j%:j:j:j/:jX:j-:j9:j:jw:j:j,:j:jw:j:j>:j,:j:j:j:j|:j:j=:j:j:j:j,:jf:j:jQ:j:j4:j:j:j,:j:j:j,:j$:j:jXn:j:j:jM:jC,:j@:j:j(:jo:j:j,:j:j:j,:j:j:j:jG:j' :j :j:jz:j:j:j<:j:j8:j:jl:j:j :j#:jw%:j%:j':j):j,,:j-:j0:j2:j2:j54:j6:j8:jK:,:j<:jt>:j>:jAB:jC:jE:j,F:jF:jH:jIX #....###...## ##..### ###..##  ######..## ##..#  #.......# #......#  #####..## ##.....# ##..# ......# ##..#......ğ. #<............ #...@# ........#947.5 (95 #.##..# ..######## #.###. #.# .... #.# ..### ##. .## |ß  . .# .  .+ :j_:jb+8.5 (96:jf:jWj; _Found a large runed translucent door.:j ##..### ### ######..## ##..#  #.......# ......# #####..## ##  ##..# ......#  ##..#......ğ. #<...# ... #....#.## #.##..########  #.#  #.# #.... #.# #..#### ##. #.## |ß#  . #.# .  ..+  ..+ :j:jJ09.5 (1.0):js:ji:jnb ######..## ##..#  #.......# ......# #####..## ##  ##..# ......#  ##..#......ğ. #<...# ... #....#.##  #.##..########  #.#  #.# #......... #.# #..######. ##. #.## |ß#  . #.# .  ..+ .+ ..+ + ... 50 _Found a large runed translucent door.:j~ W #.......# ......# #####..## ##  ##..# ......#  ##..#......ğ. #<...# ... #....#.##  #.##..######## :j< ? #.##...##  #.# #..@......# #.# #..###### ##. #.## |ß#   . #.# .  ..+ .+. :jq #..+ +. ... . :j 4## :j% :j' %1:jg, :j. :j_:j7  You encounter an acid dragon, a two-headed ogre, an ogre and a sky beast.:j) #.# #......#  #####..## ##.....#  ##..# ......#  ##..## ......ğ.  #<...# ....  #....## ........## :j #.##..## ..##  #.###..###...##  #.# #...#  #.# #..######..# ##. #.## %|ß#  . #.# ...ß#  :jf..+ D...+. #..+ .O..+.#O   two-headed ogre (asleep) ... .F.ß#.O:jH}D   acid dragon (asleep) ## [?ß##..F   sky beast (asleep):jy O   ogre (asleep):jM0F.:jXF:j*2.5 (1:jn8%:jA _Found a blade talisman, a glowing leather armour and a scroll of identify.:j        ##..# ......#  ##..## ......ğ.  #<...# ....  #....## ...  #.##..## ..#  #.###..###...##  #.# #...@.....#  #.# #..######..#  ##. #.## %|ß#  . #.# ...ß#  ..+ D...+. :j  #..+ FO..+.#  ... ...ß#.O  ## [?ß##.. :j?        ##..# ......#  ##..## ......ğ.  #<...# ....  #....## ...  #.##..## ..#  #.###..###...##  #.# #...@.....#  #.# #..######..#  ##. #.## %|ß#  . #.# ...ß#  ..+ D...+. #..+ FO..+.#  ...[39;49:ju m ...ß#.O  ## [?ß##.. :j+ :j :j :j \ _An ogre is nearby!:j_) #.# #......#  #####..## ##.....#  ##..# ......#  ##..## .......ğ.  #<...# ..  #....## .........##  #.##..## #..##  #.###..###...##  #.# #....@....#  #.# #..######..#  ##. #.##ß%|ß#  . #.#ß....ß#  ..+.. #..+..FO..+.#  ...#ß....ß#.O. #[40:j7*m#..##ß[?ß##. F.3 _%:j,:ju| ######..###..#  #.......# #......#  #####..## ##.....#  ##..# ###  ##..## ..ğ.  #<...# ...........  :j}g#....## ......... #.##..## ##..######## #.###..###@..##  #.# #.........#  #.# #..######..# ##. #.##ß%|ß# .# . #.#ß....ß# # ..+.FD...+.  #..+...O..+.#  ...#ß....ß#.O.  ##..##ß[?ß##...:jg7F.:jȋ:jՎ%4:je8%:j":j######..## ##..#  #.# #......#  #####..## ##.....# ##..# ###......# ##..## #.ğ. #<...# #........... #....## #.........## #.##..## ##..## #.###..###.@.## #.# #.# #.# #..######..# ##. #.##ß%|ß##.# . #.#ßF...ß#.#..+..D...+.[:j_N40m##..+...O..+.# ...#ß....ß#.O. :jnD.F.:jXD:j%5:j%&:jOB:j4 ######..## ##..# #.# #......# #####..## ##.....# ##..# ###......# ##..## #........ğ. #<...# #........... #....## #.........## #.##..## ##..## #.###..###..@## #.# #.# #.# #..######..# :j4 ]##. #.##ßF|ß##.# . #.#ß.D..ß#.#..+......+.# D   acid dragon#..+...O..+.# F   sky beast...#ß....ß#.O. :jJ sD.6:jS :jT :j.......# ......# ####..## ##.....#  ##..# ###......# ##..## #........ğ.#<...# #..........#....## #.........## #.##..## ##..######## #.###..###...## #.# #........@# #.# #..########. #.##ßFDß##.#  . #.#ß....ß#.#  ..+......+.#:j:#..+...O..+.# O   ogre (asleep)...#ß....ß#.O.##..##ß[?ß##... :j:j%7:j:j[:jq) ######..###..# .......# #......# :j* #####..## ##.....# ##..# ###......# ##..## #........ğ #<...# #........... #....## #.........## #.##..## ##..######## #.###..###..@## #.# #....... #.# #..######..###. #.##ßFDß##.#. #.#ß....ß#.# ..+......+.#D   acid dragon #..+...O..+.#F   sky beast [:j$, 34m...#ß....ß#.O.##..##ß[?ß##...:j4 :j 8 %8:j@ :jC :jw*:jk.:j6:j9:jJv ##..### ###..# ######..## ##..##+##.............# #####..# ##.....# ###......# #..#...... :jNK<...# ...........## #.........##..## ##.@##########..###...##.........# .# #..######..###. #.##ßFDß##. #.#ß....ß# ..+......+.#..+...O..+.#:jK7 ...#ß....ß#.O:jV:j\Y%9:js:j....###...##  # ###..## ####..###..##+## .......# #......# ####..## ##.....# ##..# ##### ##..## #. :je#<...# #.. #....## #..@......##.##..## ##..#########.###..###...## #.# #.........# #.# #..######..###. #.##ßFDß##.# . #.#ß....ß#.# ..+......+.#:j<#..+...O..+.#:j':j*&60:j1:j5:j :j) :j :j :j :j$ ,:j :j>  An ogre comes into view........# #......# ####..## ##.....#  ##..# ###......##  ##..## #..........  #<...# #...............## #.........##.##..## ##..########.###..###...## # #........@#  #..######..# #. #.##ßFDß##.##ß....ß#.#Fly ......+.#.#O   ogre (asleep)...#ß....ß#.O.##..##ß[?ß##...[39;4:jUHh9m2.5 (23.5 (3 _:j6r###..## ##  ##..# ###......###..## #.... #<...# #...#....## #...## #.##..## ##..######## #.###..###...## #.# #.........#.# #..########. #.##ßFDß##.#  . #.#ß....ß#.# :j$ ..+......+.# #..+...O..+.#...#ß....ß#.O.##..##ß[?ß##... ...:j:j*4.5 (1:j:j؟:j$  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j=###..## ##.....#  Canight the Sneak  ##..# ###......##  Coglin of Zin ****..  ##..## #..........  Health: 65/65 ========================  #<...# #...........  Magic: 10/13 ==================------  #....## #.........##  AC: 7Str: 13  #.##..## ##..########  EV: 12Int: 16  #.###..###...## SH: 0Dex: 16  #.# #.........## XL:  9 Next: 43% Place: Dungeon:7  #.# #..######.@# Noise: ---------  Time: 4964.5 (0.0)  ##. #.##ßFDß##.# k) +3 short sword {U p) +4 long sword {Fu :j> . #.#ß....ß#.# Cast: Kinetic Grapnel ..+......+.# Fly  #..+...O..+.# ...#ß....ß#.O. O   ogre (asleep)  ##..##ß[?ß##... ... _An ogre comes into view.Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (asleep):jQ###..####.....#Canight the Sneak##..# ###......##Coglin of Zin ****..##..## #..........Health: 65/65 ========================#<...# #...........Magic: 10/13 ==================------#....## #.........##AC: 7Str: 13#.##..## ##..########EV: 12Int: 16#.###..###...##SH: 0Dex: 16#.# #.........##XL:  9 Next: 43% Place: Dungeon:7#.# #..######.@#Noise: ---------  Time: 4964.5 (0.0)##. #.##ßFDß##.#k) +3 short sword {U p) +4 long sword {Fu. #.#ß....ß#.#Cast: Kinetic Grapnel:j..+......+.#Fly #..+...O..+.#...#ß....ß#.O.O   ogre (asleep)##..##ß[?ß##......  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (asleep)  You lock target on the ogre and prepare to deploy your bee.:jy==5.5 (1Winding :juonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant club (asleep)  You lock target on the ogre and prepare to deploy your bee. _(Press . to continue winding your bee.):jh --6.  _You continue winding your clockwork bee...:j:0 --7.. :j2  :je2 2_You continue winding your clockwork bee...:jIy, ally target)y   clockwork bee (minion)8:jsQ:j{T[ _With a metallic buzz, your clockwork bee launches itself at the ogre.:jM%.y9:j*:j+:j<|P.y:j5{ )Your clockwork bee stings the ogre!!:jfy   clockwork bee (minion):j7 8==:jӓ>70 _The ogre dies!:jD:jh _Your Stealth skill increases to level 7!:jm+ ##..###.## #....<.........## #..####..## ##..######## #..###...##  #.........########..#. #.##ßFDß## . #.#ß....ß ..+......+#O..+y...#ß....ß#.).##..##ß[?ß##.. ### ...+###λλ   dormant clockwork bee (minion):j-.--1:jN3:j5L _Your clockwork bee winds down and falls to the ground.:jn# #....<........## #..####..## ##..######## #..###...##  #.........########..#. #.##ßFDß## . #.#ß....ß ..+......+#..+...O..+λ:jV...#ß....ß#.).##..##ß[?ß##.. ##### ....O   two-headed ogre (asleep) +###λ   dormant clockwork bee (minion) :jc:jr]1==--2:j:j:j <........## #..####..## ##..######## #..###...##  #.........########..#. #.##ßFDß## . #.#ß....ß ..+......+#O..+λ...#ß....ß#.).##..##ß[?ß##... ##### ..... :j +###.. #.#D   acid dragon.#F   sky beastλ   dormant clockwork bee (minion):j |D%F:js ;3:j$ :jf :j,:j.:j[8:j;  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.):jU :j :j# :je&  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.):jv :j :j:j$  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.):j5 F.D:j%7 K|F:jB :jE ,4 _:jOO :j.R :jbF.F:j:j%5:jb7%:j:j8%D.F:j0:jp2B==6:j2C%%:jE:j5% :j( %7:j2 7%:j4 :jp_#..# <...# #.......## #.........##..## ##..##########..###...## .......#.# #..######.##. #.##ß%|ß#. #.#ß....ß# ..D+.#..+...O.F+λ# :j=` ...#ß....ß#.).##..##ß[?ß##...##### ..... +###.. #.#.#:jfK.O:jtkO8:j%%:j _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) _The two-headed ogre shouts in stereo!:jk ######..# <...# #.......## #.........##..## ##..##########..###...## .......#.# #..######.##. #.##ß%|ß#. #.#ß....ß# ..+.....D+.#..+....OF+λ#  ...#ß....ß#.)##..##ß[?ß##... F   sky beast##### ..... λ   dormant clockwork bee (minion)+###..#.#:j_.:jFλ   dormant clockwork bee (minion):jB%9:j7%:j:j ?###..# ##  ######..#. <...# #.......## #.........##..## ##..##########..###...## .......#.# #..######.##. #.##ß%|ß#. #.#ß....ß# FD+.#..+....O.+λ#:j M ...#ß....ß#.)##..##ß[?ß##...##### .....+###..:j+! .:jJ+ ):j,- U2==80:jp5 8%:j8 ] _Your dormant clockwork bee falls apart.:j I:j :js :jU :j :j :j :jE ,:j :jC :jU :==:j# :j :jB :j :j :j :j :j:jP:j:j`:jL3==:j :j :j1:j:j:j:jG _The acid dragon leaves your sight.:j :jk$:j$:j':j0,:j0:j4:j4:js7:j@:jA:jF:jF:==:jI:jYP:j_  #.##..## ##..########.###..###...## .# #.........## .# #..######..# #. #.##ß%|ß##.# #  . #.#ß....ß#.# .### ..+.....O+.# ..... #..+....FD+.#.).# ...#ß....ß#@)..#922.0) ##..##ß[?ß##...## ##### .....# :j`#+###..# #.# .#O   two-headed ogre #D   acid dragon F   sky beast :ji.:js>F :ju+3.5 (13:j~7%:j' _Found a falchion.:j I:jX :jY ,:j :  Things that are here::j  a +0 giant club; an ogre corpse:jF :j*  _:j:jp:j:js:j:j,@  You see here a +0 falchion.:jc0:j0 _:j2:j5:jd9:j9:j;:j=:jF@:j@:j1B:j!I@  You see here a +0 falchion.:j5\#.##..## ##..## #.###..###...## #.# #.........## #.# #..######..# :j]##. #.##ß%|ß##.# ### . #.#ß....ß#.###.#######..+.....O+.##.........#..+.....D+.#.).######....#ß...Fß#.)@.## 9.5 (6.0)##..##ß[?ß##...## ######.....# #+###..# :j].# .# <:jj:jgm-5000.5 (7:jdx:j;|9 _Found a stone staircase leading up.:j :j :j6 :j :jܮ B:j :j5 :jݹ :jI :j :j4 ,:j :j< :j9 :j :j B:jC :j B:jZ :j X:jP :jF" ,:jQ$ :j`' :j* :j+ :j+ :jP. :j;1 :j2 :j\4 :jm8 P  There is a stone staircase leading up here.:jk< :j^=  _:j> :j@ :jC ,:j4E :j~G :jCJ :jJ :jK :jdM :j9P :jP :jQ :jVV ?  You pay a tithe of 2 gold.:jV :jW :jZ N _You now have 352 gold pieces (gained 17).:j\] :j] :ja ,:jWo X:jv G .....#####..# %|ß##.# ### ...ß#.###.######## #### ....+.##.........##... ...O+.#.).######..... :jw ..Fß#.)..## #...# [?ß##...## ##...##... ####.....## ##.@......_16.5 (16.0) #+###..# ##.....##....###..##..##.##.### #...##.#.## #....#.<## ##...#.## .###.# #..#:jR :j +7.5 (17:jڈ G %_:j? @ _Found a shimmering blue altar of Sif Muna.:jA:j}B,:jwD:jH:jI:jNX:j5Q:jQ:j3R:jR:jDS:jU:jX:jY:jZ:j\:j_:jk`:jWa:jb:jd:j%e:je:jf:jei,:ji:jk:jm:j=n:j8o:jtp:jhs:js:j2t:jBv:jw:jx:jx:j~z:j|:j~|:j/}:j~:j:jڀ:jS:jfX:j:j:j,:j4:j),:j:j:jݖ:jC,:jŚX:j:jn:j:jQ:jǨ:jL:jǪ:j8:j:j:jK:j{:j:j:jK:j:j:jU:j,:j:j:j:j1:j:j9:j5B:j:jy:j:j:j:j,:j:j[:j,:j:j :ji  You encounter a white imp.:jir####### #### ......##.... . .5.# #####.....##.##. .#.#  #...#..#.#..#...#  ##...##.....##...  ##........_......#  ##.....##.....##..# ##..##..#..#.#..#..# .#####...##.##.@..## .## ##............# ###....###...## # #####.#####.....#####.....# ##.........:jpO##......# ##..####....5   white imp (asleep)#.#########.### #####.# ####..###.####.....##:j^54.5 (35.5 (38 _:j :j:jXZ ####. . .5.# .##.##. .#.#  #...#..#.#..#...#  #.....##...  ##........_......#  ##.....##.....##..# ..#..#.#..#..# ...##.##.@..##  ##............#  ###....###...## # #####.#####.....###  ##.....# ##.........  ##......# ##..####....  #..### #### :j;YM #.# ####..##  #.####.....##:jh ####. . .5.# .##.##. .#.#  #...#..#.#..#...#  #.....##...  ##........_......#  ##.....##.....##..# ..#..#.#..#..# ...##.##.@..##  ##............#  ###....###...## :jI #####.#####.....###  ##.....# ##.......  ##......# ##..####....  #..### ###  #.# ####..  #.####....:j:j:j^:jp` _A white imp is nearby!:jS ###### #### ..### .....##.... . ..5.# ####.....##.##...#.# ...#..#.#..#...#..##.....##... ....._......# ...##.....##..# .##..#..#.#..#@.# ###...##.##....## ##............#  ###....###...## ###.#####.....###.....# ##......... ##......# ##..####....:j #.#########.### #####.# ####..##:j:j76.5 (1.0) _:j'9_:j:j2  #### ###### #### ..## .....##.... . ..5 ####.....##.##...# #...#..#.#..#...# ##...##.....##...#  ##........_....#.....##.....# #..##..#..#.#..#..# :jݪ .#####...##.##....## ## ##............# # ###....###...## #####.######  ## ##.......#......# ##..####....########.### ####:j :j %7:j :j :j2  #### ###### #### )..## .....##.... . ..5 ####.....##.##...# #...#..#.#.. ##...##.....##...#  ##........_....#.....##.....# #..##..#..#.#..#..# .#####...##.##....## ##............# # ###....###...##  #####.###### ## ##.......#......# ##..####....:j: :j= ?8Kinetic Grapnel:jC 7_:jF # _Found a whip.:jx ###### ###### #### .)..## .....##.... . ...5 ####.....##.##...# #...#..#.#.. ##...##.....##@..#  ##........_......###.....##.....# #..##..#..#.#..#..# :j.#####...##.##....## ##............# # ###....##### #####.###### ## ##.....:jj:j`d9_:jKz.#.  #.###### ###### #####..)..### .....##..........5. ####.....##.##...# #...#..#.#.. ##...##.....##...  ##........_......###.....##.....# #..##..#..#.#..# .#####...##.##....## ##............# # ###....##### #####.######:jQ].5:j.Y_5:jbZE====60:j `8_:jbn  The white imp shouts, "Embrace submission, thou obnoxious toad-spotted _flap-bat!":j  You closely miss the white imp with your +4 long sword.You hit the white imp with your +3 short sword.:j8=---1Rev :j :jH @ _The white imp hits you but does no damage.:j*:j+9---:j2:j~3:jN .  You hit the white imp with your +3 short sword.  The white imp is severely wounded.You slash the white imp with your +4 long sword!:j (:j p92.4 (0.9Kinetic Grapnel:jF6 :j8 M _You kill the white imp!:j gM#:jL . #.  #.###### ###### #####..)..## .....##........... ####.....##.##..@#.# #...#..#.#..  ##...##.....##...  ##........_......## ##.....##.....##..#.##...:j2 :jr 4-3.4 (1.0:j#:j!:j6I:jJ:jJ:jN:jR:j0S:jW,:jY:j5Z:jZ:jg<  You see here a +0 whip.:jjk:jRl/ _:j|n:jp:j|r:j(s:js:ju:jw:j.x:jz:j'|:jn~:j:j:jق:jф,:j:jc:j{:j:jt:j&:j?:jݐ:j:j՜:j:jO:j:j:j§:j):jZ:ju:j=:j:jD:j>:j:j:j޵:j:jI,:j*:jy| # ## ## .##+## #+## .....# #..#  #.### .....## #..@#+- ....... #.. ........ ##..### ......## #..## ##### #...# ###.## ## ##.## .# ##.# .# ### ##.:j.######:j0774.0):j$+8.4 (15:j:jb _v - a scroll labelled HOB JEYDINNO:j I:j :j :j X:jj ,:j :jP :j ,:j ':j  You reach down and open the door.  You encounter an orc wizard and an orc.:jH ..## ...###+ ..####.. .####..o '+...o ...##  #.. :j #..##+## # #......# #.@# ##.....# ##.### ### #...#+#Kinetic Grapnel... #.....# .......... ##..#### ........## #..##o   orc wizard (asleep) .########...:j] o   orc (asleep)####..## .##:j 281.4 (3.0):jg 12.4 (4 _:j. :jk :j## ..# ##+##..## ##...## #.## ##..o..## #'+...o..o+.o.# ...##..##+## #@##  .# #..#  ##.....#.### ##:j## #...#+# #.....#... ##..####o   orc warrior (polearm, asleep)........## #..##o   orc priest (asleep).######## #...o   orc wizard (asleep)#o   orc (asleep):j@3.4 (1:j:jh _You encounter an orc warrior and an orc priest.:jQ _There is an open door here.:j'+ #.## # . ##+## ...## ##...## .####..o..## #'# +...o..o+ ..## #...o.#..## #.@.# ##..##+###'#...#  ## ##.### :jc0####.#+ #....... ##..####.......##########...# :jV:j},4 _:j:j:jy )The helpless orc priest fails to defend itself.  You perforate the orc priest like a sieve with your +3 short sword!!!:jowizardo   orc (asleep):jxa515.3 (0.9Rev :j:jN _You kill the orc priest!:j4A.## #'+ #.## # . ##+## ...## ##...## .####..o..## #'# +...o..o+ ..## #..@).#..## ##...## ##..##+###'##...#  ## ##.### ####.#+ #....... ##..####.......###6.3 (1.0:j2a:jj ` )The helpless orc fails to defend itself.  You slash the orc with your +4 long sword!7.2 (0.9 _You kill the orc!:jQ)...## #.## #'+ #.## # . ##+## ...## ##...## .####..o..## #'# :j+...@..o+ ..## ##...).##..## ##...## ##..##+###'##...#  ## ##.### ####..#+:j #....... ##..####:jH):jR*,8.2 (1.0:j0:j23$  Things that are here::jo5 _a +0 mace; a +0 leather armour; an orc corpse:jF )The helpless orc wizard fails to defend itself.  You impale the orc wizard with your +3 short sword!!:jO(:j;Uu 29 _You kill the orc wizard!:j[:jP^m _Your Short Blades skill increases to level 6!:j## .## '+ .## ## # ##+## ## ##...## .## ##..)..## '# +...)@.o+ ## ##...).## ..## ##...## ..##+## ##'## #......# #..# ##.....# ##.### ......## #...#+# #.....#  oo)The orc warrior shouts!====90:j:j@Y _The orc warrior closely misses you.:j## ## + ## ## # ##+## ## ##...## :j@## ##..)..## # +...).@o+ ## ##...).## ## ##...## ..##+## ##'## .....# ##.### :j:jv<=---:j1:j:jX _The orc warrior barely misses you.:j  You hit the orc warrior with your +3 short sword.  The orc warrior is lightly wounded.  You closely miss the orc warrior with your +4 long sword.:j H---2.1 (0.9:jp# :j& Y _The orc warrior closely misses you.:jH  The orc warrior is lightly wounded.  You closely miss the orc warrior with your +4 long sword. _The orc warrior closely misses you.  You hit the orc warrior with your +3 short sword.  The orc warrior is moderately wounded.  You hit the orc warrior with your +4 long sword.:jK57---=3.0Rev+ :jS:j_A _The orc warrior hits you with a +0 halberd!:j  You hit the orc warrior with your +3 short sword.  The orc warrior is severely wounded.You hit the orc warrior but do no damage.48-------4.0 (1.0:jA _The orc warrior hits you with a +0 halberd!:jc!The orc warrior is severely wounded.  You hit the orc warrior but do no damage. _The orc warrior hits you with a +0 halberd!  You hit the orc warrior but do no damage.:j2The orc warrior is severely wounded.  You hit the orc warrior but do no damage.:j38-------5Rev* :j,:j  You hit the orc warrior but do no damage. _The orc warrior hits you with a +0 halberd!  You hit the orc warrior but do no damage.  The orc warrior is severely wounded.  You hit the orc warrior but do no damage. _The orc warrior hits you with a +0 halberd!:j9 The orc warrior is severely wounded.  You hit the orc warrior but do no damage. _The orc warrior hits you with a +0 halberd!  You hit the orc warrior but do no damage.The orc warrior is severely wounded.  You hit the orc warrior but do no damage.:j: r2-------6:jA :jD A _The orc warrior hits you with a +0 halberd.:jF  You closely miss the orc warrior with your +3 short sword.The orc warrior is severely wounded.You closely miss the orc warrior with your +4 long sword.:jnc25------9 (0.9:jz:j$A _The orc warrior hits you with a +0 halberd!:jb )You slash the orc warrior with your +4 long sword!:jl(:jwx8=7.9 (1.0Kinetic Grapnel:j|:jO _You kill the orc warrior!:j\)6--27Rev+ :j'2:j3:j8:j=:j`?:jC:jI:jyK:j!L8:jL=:jL:jN:jT:joV:jV6Rev :jY:j`_:j`:jc:j%{:j>}:j~:jڅ:j:j9:jc=:jm:jN:j:j:j\ :j:jV:j:j:jj30=:j:jJ:j:jB:jw1=:j:j:j:j:jB:j:jI:j:j:j?92:j?:j:j:j?:j:j@:je:j:j`=3=:j:jf:j:jp:jn:j,:j*:j]:jK4=:j#:j\:j:j6 :j' :j :j :j:jP:jl:j6:j95:j:je:j:j :j$,:jx&:jJ*i6=:j+:j3/:j/:j1:j8B:jV;a7=:jH:jRB:jS:jUT:jU:jY:jZ:j[:jb8=:j e,:jf:j!j:jj:jDl:j x9=:j40:j,:j::j1=:j3:j:j:j :jc:j:j|:j/K2=:j:j ,:j:j".34=:jn5=:jb,:j {6:j :j :j:jB:jU!:j!:jy$:j(:j)N47=:j2:j&A:jBm8=:jC:jF,:jUH:jt9=50=1:jxX:jxB2=3=:jy45=6=:j*:j*,:j:jZ:jE:j:j:jwK7=:j:j:j[:j:j&:j:jz:j1:jU8=:j:j} :j :j :j,:j:j:jf:j:jw:j%9:jv!:j0',:jR(:j+:jb,:j.:j;x60=:j/>:j>:jR1=:jA^:j_;2:jq,:jr:ju:j(z:jz:j|:jɀ:jkK3=:j:j\:jɇ:j:jg:j:j̏:jk4=:j:jd,:j؛:j:j:j:jդ,:jV:j:jKK5=:j:j1 _HP restored.:jg3:j :jl$  Things that are here::j '  a +0 halberd; a +0 chain mail; an orc corpse:jI3:jO:jkF _You reach down and open the door.:jh  You encounter a bullfrog.:j$#  +# F## # ..## # ##+## ...# # ##...## ..# ##..)..##. +...)..)@+ -- ##...).##. # ##...## ..# ##+## ##'## ⌠..## #..# ..## ....# ##.###.##F   bullfrog (asleep)## #...#+# .F23033.0).FF===14Kinetic Grapnel _The bullfrog gives a loud, dee:j&Yp croak! _There is an open door here.:jRev :j:j:jK3=:j:j,:j(:j,:j^:j`:j/`4=:j:j,:j:j,:j+:j,:j w5=:j ,:j1 :j :j :j% d  You see here a bullfrog corpse.:j+ :j+  _:j- :j3 :jF6 :j6 :j8 :j; :j*? :j? 9=:jA :jE ':jL :jfM :j>O :jR F _You reach down and open the door.:jrV :j!W :jX :j\ @  There is an open door here.:j_ :jO`  _:ja :jGc :jf :j9g :jg :j=i :jk :j{k :jl :jl :jn :jko :jo :jt ?  You pay a tithe of 1 gold.:ju 3:j/z N _You now have 363 gold pieces (gained 11).:j{ :jl| :j| :j9 :j[ :j؂ :j. :j F _You reach down and open the door.:jx 3:j :j @  There is an open door here.:jw :j 5 _:j! :jw :j :j :j :jp ,:j :j' :j :j :jF :jY :j :j ,:js :j :j :jX :j F _You reach down and open the door.:j֯ :jJ :j :jƶ @  There is an open door here.:jx :j 5 _:j :j ,:j :j` :j# :j^ :j :j :j :j ,:j :j!  ### .# .. #.  ##.  ##.# #.@.###--70.6 (35.0) #...##...#:j  #.> #.#.# # #. #'#..## # ##.##..##  ##...##... ##  #..⌠..##+## #  ##...## ##.##:j+ :j F--1.6 (36:j :j ; _Found a stone staircase leading down.:j;:j\  You encounter a centaur. It is carrying a +0 shortbow...##### ..#.###.### .##c.# ##..# .#... #..# ###.. ##.## ##..# ##.## #... ##.## #.###...### ## #@..##...# .## #.>.##.#.# ..### #...##'#..# #...## #...##.##..#...# #..##...##... ##>.## #+##..⌠..##+##c:jY_[37m   centaur (launcher, asleep)..## ##...# #.## ##.## #'# +'#86.6 (157.6 (16 _Found a stone staircase leading down.:jm..## .##.  ### ..#.#:j$- #.### ..##c.###..# ..# ... #..# .## #.. ##.## ####..## ##.## ###....# ##.## .###...###:jE#...##...#  #.>.##.## #...##'#:jIJG #...##.##..#  ##...# #..##...##...  ##>.##:jy#+##..⌠..##+##  #..##...## :jO #.####.##:j:j 08.0):j5:j:jUM R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jbAK....## Canight the Sneak ...## .. ###  Coglin of Zin ****.. ...# .## #.###  Health: 65/65 ======================== ..## c.## ##..#  Magic: 10/13 ==================------ ..# ... #..#  AC: 7Str: 13 .## #.. ##.##  EV: 12Int: 16 ## ##..## ##.##  SH: 0Dex: 16 :j)B## #....# ##.##  XL:  9 Next: 62% Place: Dungeon:7 .# #@###...###  Noise: ---------  Time: 5288.6 (0.0) .## ##...##...#  k) +3 short sword {U p) +4 long sword {Fu ..## #.>.##.#.#  Cast: Kinetic Grapnel #..### #...##'#..#  Fly ##...## #...##.##..#  ##...# #..##...##...  c   centaur (launcher, asleep) :jB ##>.## #+##..⌠..##+##  #..## ##...##  #.####.## _Found a stone staircase leading down.  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, carrying a +0 shortbow (asleep):jB....##Canight the Sneak ...## ..###Coglin of Zin ****.. ...#.###.###Health: 65/65 ======================== ..##c.## ##..#Magic: 10/13 ==================------ ..#...#..#AC: 7Str: 13 .###.. ##.##EV: 12Int: 16 ####..## ##.##SH: 0Dex: 16 ##:jC#....# ##.##XL:  9 Next: 62% Place: Dungeon:7 .##@###...###Noise: ---------  Time: 5288.6 (0.0) .####...##...#k) +3 short sword {U p) +4 long sword {Fu ..###.>.##.#.#Cast: Kinetic Grapnel #..####...##'#..#Fly ##...###...##.##..###...##..##...##...c   centaur (launcher, asleep)##>.###+##..⌠..##+###..####...###.####.##Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jwDAiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, carrying a +0 shortbow (asleep)  You lock target on the centaur and prepare to deploy your bee.:jJGc==9.6 (1Winding :jlL:j3Oonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a centaur, carrying a +0 shortbow (asleep)  You lock target on the centaur and prepare to deploy your bee. _(Press . to continue winding your bee.):jw:j--90.  _You continue winding your clockwork bee...:j :j k--1.. :jl :j @ _You continue winding your clockwork bee...:j y, ally target)y   clockwork bee (minion):ja 02:j :j ^ _With a metallic buzz, your clockwork bee launches itself at the centaur.:jE## ..#### ###.### .## c.## ##..# # ... ..# ## #.. ##.## # ##..## ##.##  #....# ##.##   #y###...### ###@..##...# .>.##.#.# ##...##'#..#...##.# #..##...##... ##>.## #+##..⌠..##+## #..##  ##...## #.## .## #'# +'#y.:jD%3:j5!:j#> _You swap places with your clockwork bee.:jF..##  .##.  ### ..#.## #.### ..##c.###..# ..# ... #..# .## #.. ##.## ##:jG ##..## ##.## ###...y# ##.## . #@###...####...##...#  #.>.##.## #...##'# #...##.##..#  ##...# #..##...##...  ##>.##:jH#+##..⌠..##+##  #..##...##  #.####.##:jI5y.:jaK7y.:jV;4:j[:jq]:j #.###.# #....## # #...##.  ### ..#.## ## #.###.##c.##. ##..# ...# .... #..# ..## #y.# ##.## .## ##..## ##.###:j0 #..@.# ##.## .#.###.###...####...##...#  #.>.##.## #...##'# #...##.##..# ##...# #..##...##... ##>.###+##..⌠..##+## #..##...##:jw 6y.:j :j= n1==5Kinetic Grapnel:j& :jP :j\ ###.# # .## ##. ## #...## .... #. ### ...## ##. #.###.c.##.. #.#y... #.. ..## #..# ##.####.@## ##.## .# #....# ##.##  #.###.###...## ..## #. ##...##.. #..## #..>.##.#.# ##..### #....##'#..#  ##...## ...##.##..# .....##...##...#>.###+##..⌠..##+## cc :j Your clockwork bee stings the centaur!  The centaur shouts!:jc  The centaur wields a +0 shortbow. The centaur shoots an arrow.:jNG  The arrow hits your clockwork bee.:jQD====6:jW:j[c _Your clockwork bee barely misses the centaur.:j9 ### ###  #.# #.#  #.###.# #  #....## ### ### ##...## #.... #..### ..# ...## ##.# #.###.##.c.##..# ##..#..#y...# #..# ...## #@.# ##.## ..## ##..## ##.###:jA; #....# ##.## . #.###.###...### . #.# ##...##...# #.. #.>.##.#### #.. #...##'# .. #...##.##..# ##...# #..##...##...:jA:j.##.#.#  ##..### #.....##'#..###...## ...##.##..# [:jWu39;49m>Your clockwork bee stings the centaur.y   clockwork bee (minion)8---7----8Kinetic Grapnel:j`x:j {G _The centaur dies!:j F  ### ### #.# #.#  #.###.# #  #....## ### ### ###...## ##.... #..### ..# #.....### ##.# #.### #....## ......>@##..# ##..# #....# ...####y...# #..# #...## ##..## ##.## #..## ##..## ##.## #..## #....# ##.## #... #.###.###...### #.:j  #.# ##...##...# # #.. #.>.##.#### #.. #...##':jΠ λλ   dormant clockwork bee (minion):j ^==---9:jd :j L _Your clockwork bee winds down and falls to the ground.:jUv3:jw:j:j):j:j:j(%9:j:jB:jި:jϩ:jK:jL2==:j:jm:j:j:j:j1L60=:jP:j:j{:jQ:j:j":==:j,:j:jU1=:j:jx.:j3:j4:j _Your dormant clockwork bee falls apart.:jH:jg:jR23==:j:ju:jL:j/:j :j|:jF:j?:j:jV:j:jf3===:j:j?,:j$:j,:j:j:jpU4=:j8:j,:jE:jL:j:jr:j :jK5=:jF:j :j :j :j :j o  There is a stone staircase leading down, spattered with blood here.  Things that are here::jd  a +0 shortbow; a centaur corpse:j:j9 _:j:j:j,:jo:j:j":j"9=:j#:j|&:j(:j)):j):j+:j.:j.:j/:j1:j3:j3:j4:j6:j9,:jv::j;:j=:j2>:j>:j'@:j,:j:j:jx,:jN:j:jI ,:j :j :j,:j):j:jr,:j:j:jo,:jh:j:j,:j :j70o  There is a stone staircase leading down, spattered with blood here.  Things that are here::j2d  a +0 shortbow; a centaur corpse:j5:j6 _:j]7:j8:jT<,:j=:j@:jB:j&C:jC:jvE:jH,:jI:jK:jM:jN,:jqQ:jS,:jT:jU:jW:jLX:jX:jZ:j]:j]:j9^:j`:j|a:ja:jYb:jc:jge:je:jOf:jAh:ji:jEj:jj:jgl:jo,:jp:jr:jvuuings that are here: _a +0 shortbow; a centaur corpse  There is a stone staircase leading down, spattered with blood here.ings that are here: _a +0 shortbow; a centaur corpse  You encounter a shadow imp.:jd #.# #.# #.#  #.###.# #.##....## ###.## #### ##...## ##....# ##..### .....# ##.....######.###.### ....####......>.##..## ##..# ....###....####....## #..####....## ##..## ##.## ..## ##..## ##@.## ##.## :j..## #### #....# ##.## ...# #.###.###...### .#.# ##...##... ##..## #.. #.>..#  ##..### #.. #...##'#..5   shadow imp (asleep)  ##...##5.. #...##.##..#  ##...#.## #..##...##... ##>.## #+##..⌠..##:jC!+##:j31349.6 (50.0):j350.6 (51 _:jb:js:j N #.###.# #.# # #....## ###.## #### ###....#..### .........######.###.### #....####......>.##..## ##..# #....###....####....## #..# #..## ##..#.## #..## ##..## ##..## :j܆ K#..## #### #@...# #...# ###.###...### #...## ##...##...# ###..##. #.>.##.#.#  ##..### #...##'#..# ##...##5..# #...##.##..# ##...#.## #..##...##... ##>.##+  #+##..⌠..##+## #. ##...##:jT :j 01.6 (1.0):jo :j9 :jɁ R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j} R #.###.# #.# Canight the Sneak # #....## ###.## ####  Coglin of Zin ****.. ###...## ##....# ##..###  Health: 65/65 ======================== ......# ##.....######.###.###  Magic: 10/13 ==================------ #....####......>.##..## ##..#  AC: 7Str: 13 #....###....####....## #..#  EV: 12Int: 16 #...###....## ##..## ##.##  SH: 0Dex: 16 #..## ##..## ##..## ##.##  XL:  9 Next: 67% Place: Dungeon:7 :j #..## #### #@...# ##.##  Noise: ---------  Time: 5351.6 (0.0) #...# #.###.###...###  k) +3 short sword {U p) +4 long sword {Fu #...## #.# ##...##...#  Cast: Kinetic Grapnel ###..## #.. #.>.##.#.#  Fly  ##..### #.. #...##'#..#  ##...##5..# #...##.##..#  5   shadow imp (asleep)  ##...#.## #..##...##...  ##>.##+ #+##..⌠..##+##  #..## ##...## _You encounter a shadow imp.Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target[23:j ;;2HAim: a shadow imp (asleep):j`K #.###.# #.#Canight the Sneak # #....## ###.## ####Coglin of Zin ****.. ###...## ##....# ##..###Health: 65/65 ======================== ......# ##.....######.###.###Magic: 10/13 ==================------ #....####......>.##..## ##..#AC: 7Str: 13 :jat#....###....####....## #..#EV: 12Int: 16 #...###....## ##..## ##.##SH: 0Dex: 16 #..## ##..## ##..## ##.##XL:  9 Next: 67% Place: Dungeon:7 #..## #### #@...# ##.##Noise: ---------  Time: 5351.6 (0.0) #...##.###.###...###k) +3 short sword {U p) +4 long sword {Fu #...###.# ##...##...#Cast: Kinetic Grapnel ###..## #.. #.>.##.#.#:j`bFly ##..### #.. #...##'#..###...##5..# #...##.##..#5   shadow imp (asleep)##...#.###..##...##...##>.##+#+##..⌠..##+###..####...## _You encounter a shadow imp.Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  :jbConfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a shadow imp (asleep):jeYContam: 11% 2.6 (1:j~k:jn  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  :jnAim: a shadow imp (asleep) _You miscast Launch Clockwork Bee. Nothing appears to happen.:j:j%3:ja :j":jjV:jX%4:j^:jZa:jn :jp %5:jgv :j@x :jfH R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jw k #.###.# #.# Canight the Sneak # #....## ###.## ####  Coglin of Zin ****.. ###...## ##....# ##..###  Health: 65/65 ======================== ......# ##.....######.###.###  Magic: 7/13============------------ #....####......>.##..## ##..#  AC: 7Str: 13 #....###....####....## #..#  EV: 12Int: 16 Contam: 11% #...###....## ##..## ##.##  SH: 0Dex: 16 :jĀ #..## ##..## ##..## ##.##  XL:  9 Next: 67% Place: Dungeon:7 #..## #### #@...# ##.##  Noise: ---------  Time: 5355.6 (0.0) #...# #.###.###...###  k) +3 short sword {U p) +4 long sword {Fu #...## #.# ##...##...#  Cast: Kinetic Grapnel ###..## #.. #.>.##.#.#  Fly  ##..### #.. #...##'#..#  ##...##5..# #...##.##..#  5   shadow imp (asleep)  ##...#.## #..##...##...  ##>.##+ #+##..⌠..##+##  #..## ##...## _You miscast Launch Clockwork Bee. Nothing appears to happen.  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming:j @: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a shadow imp (asleep):j>~Z #.###.# #.#Canight the Sneak # #....## ###.## ####Coglin of Zin ****.. ###...## ##....# ##..###Health: 65/65 ======================== ......# ##.....######.###.###Magic: 7/13============------------ #....####......>.##..## ##..#AC: 7Str: 13 #....###....####....## #..#EV: 12Int: 16 Contam: 11% #...###....## ##..## ##.##SH: 0Dex: 16 #..## ##..## ##..## ##.##XL:  9 Next: 67% Place: Dungeon:7 :j^#..## #### #@...# ##.##Noise: ---------  Time: 5355.6 (0.0) #...##.###.###...###k) +3 short sword {U p) +4 long sword {Fu #...###.# ##...##...#Cast: Kinetic Grapnel ###..## #.. #.>.##.#.#Fly ##..### #.. #...##'#..###...##5..# #...##.##..#5   shadow imp (asleep)##...#.###..##...##...##>.##+#+##..⌠..##+###..####...##Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? :j - help, Dir - move targetAim: a shadow imp (asleep)  You lock target on the shadow imp and prepare to deploy your bee.:jc==6.6 (1Winding :j/:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a shadow imp (asleep)  You lock target on the shadow imp and prepare to deploy your bee. _(Press . to continue winding your bee.):j,:j*X--7. :j:jj@ _You continue winding your clockwork bee...:j.:j&18==--8.. :j7:j9@ _You continue winding your clockwork bee...:jW/ 8y:j6 , ally target)y   clockwork bee (minion):j:: L9% 9:j= :jS@ a _With a metallic buzz, your clockwork bee launches itself at the shadow imp.:j6g## #....## ###.## #### .###....#..### #.......######.###.### ##....##.>.##..## ##..#  #....####....## #..#  # ###.##  #..## ## ##..##  #..## ##..#  #...# ###.###...###  #...##y## ##...##...#  ###..##.. #.>.##.#.#  ##..### #..# #...##'#..# ##...##5..# #...##:j.##..# ##...#.# #..##...##... ##>.##+  #+##..⌠..##+# #..##  ##...## # ##:jU.y:j@:jF@760:j:j2:j..###....#..### ##.......######.###.###  ##....##.>.##..## ##..#  #....####....## #..# # ###.## #..## ## ##..## #..## ##..# #...# ###.###...### #...## ##...##...# ###..##y..# #.>.##.#.# ##..### #..#+# #...##'#..# ##...##5 #...##.##..# ##...#.# #..##...##.. ##>.##+  #+##..⌠..##+ #..##  ##...##  # ## #' :j* +':jU.y:joV.y:j:jY51Kinetic Grapnel:j:j:jD9D###.......######.###.###  ##....##.>.##..## ##..# #....####....## #..# # ###.## #..## ## ##..## #..## ##..# #...# ###.###...### #...### ##...##...# ###..##..# #.>.##.#.#:j: ##..### #..#+# #...##'#..# ##...##5y.## #...##.##.. ##...#.# #..##...##. ##>.##+  #+##..⌠..## #..##  ##...##  # ## #' +'#.####.##:j 55Your clockwork bee stings the shadow imp but does no damage.  The shadow imp shouts!:j) {==3====2:j:j_ _The shadow imp misses your clockwork bee.:j& ##....##.>.##..## ##..# #....####....## #..# # ###.## #..## ## ##..## #..## ##..# #...# ###.###...### #...### ##...##...# ###..##..# #.>.##.#.# ##..### #@.#+# #...##'#.. ##...##5y.## #...##.##. ##...#.# #..##...## ##>.##+  #+##..⌠..# #..##  ##. # ## #' +'#.####.######...##...##:j-  Your clockwork bee stings the shadow imp.  Your clockwork bee barely misses the shadow imp.:j0t1=---3:j5:jr9j _The shadow imp completely misses your clockwork bee.:j> ....####....## ###....## ##..## ##.#:j@## ##..## ##..## ##.##  #### ##....# ##.## .# ##.###.###...######.## ##...##...##..## ##...# #.>.##.# ##..######..#+# #...##'#.. ##...##5y@## .## ##...#.### ##...##>.##+ +##..⌠....##  ##...###  ##.##'#  +'# ##.####.######...####...##.'..........:jL  Your clockwork bee closely misses the shadow imp.The shadow imp hits your clockwork bee.:jMY---4:j/S:jU :j_V=_Your magical contamination has completely faded away.:j Yλ λ   dormant clockwork bee (minion)The shadow imp hits your clockwork bee. _Your magical contamination has completely faded away.  Your clockwork bee stings the shadow imp.  The shadow imp shouts, "Decamp, thou odious tickle-brained wastrel!"The shadow imp misses your clockwork bee.  Your clockwork bee stings the shadow imp.:j %5:j :j3 L _Your clockwork bee winds down and falls to the ground.:j :j V9==6:j :j r _The shadow imp completely misses your dormant clockwork bee.:jt .  You wind your clockwork bee back up and it locks its sights upon the shadow  imp!  Your clockwork bee stings the shadow imp.:jƑyy   clockwork bee (minion):j8---7Kinetic Grapnel:jo` _The shadow imp dies!:j[ I:j  _Your clockwork bee winds down and falls to the ground.:jG :j ,:jG d--:j] X:j :j' :jx :jܙ d9==:j :j :jm :j֝ :j :j! :j :j ,:jC :j :j4 :==:jЦ :jԵ .:js :j :jr :j _Your dormant clockwork bee falls apart.:jƼ :j :jt R10/13==:j :j :j% :j :jo ,:j :j ,:jF :j :j| :==:jK :j ,:j :j :j :jh :j- :j ,:j :jO L1==:j :j ,:jD :j :j ,:j ,:j+ :j :jY :==:j :j :jd :j :j :jC :j :j :j ,:j :j? L2==:j :js :j ,:j) ,:j :j :ju ,:j :j :==:j :j :jO ,:j :j{ ,:jK :j b3==:j :jA :j ,:j\:j:j:j:j:jx:j:jt:jY ':j :jP==:j;F _You reach down and open the door.:j3:j:j@  There is an open door here.:j:j^ _:j:j\:j ,:j :j":jy$:jQ%:j%:j':ji*:j*:j+:j,:j.:j /:j:34:j53:j\6:jA  ##..######..#+# #...##' ##...##...## #...##. ##...#.### #..##... ##>.##'## #+##..⌠. #..##...## ##... #.##.....## ## :jBg#'#.......# +' ##.##.....## ##.#####...##.@.## ##..-415.6 (48.0)#.'.....##'## #....#.##...##... ##...##.###.##..).. ##.##..# #'+....... '#:j3C##...###.##.....## ##.###..#.##...##...## ##...  ###..##.+.....##+## ##+##....  ....######...##:jC##...##.†.  _You reach down and open the door.:jFC _Found a whip.:j:j:ju:j:j:j(: _:j@  There is an open door here.:ja _:j:jh:j:j :j:jo:j^:j:j#:j:j8:j :j":jA#:j#:j&:j4*3:j=+:jU.F _You reach down and open the door.:jH13:jj2:j7%  :j 8There is an open door here.:j::j; _:j/<:j>:j@:j l + Translocations 0.0:j0  l * Translocations   0.0:j$p l - Translocations   0.0:j-> l + Translocations 0.0:j+JTargetTarget--  --  --  --  --  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets:j:<[?25h[?0c0 :jK [?25l[?1c:jzP2.0 current training targets, if any.=] set aall targets:j> k + Forgecraft 6.0:jRv> j + Spellcasting 3.0:ja-z] setselected target:j g<[?25h[?0c0 :jW [?25l[?1c:jX]5.0 =] set aall targets:j :j<##.###.##..)..####.##Canight the Sneak #..# #'+.......#+##'#Coglin of Zin ****.. ...###.##.....##.## ##.##Health: 65/65 ======================== .#.##...##...##..F# ##...##Magic: 13/13 ======================== ##.+.....##'## ... ##+##.....#AC: 7:jZ Str: 13 #####...##...##.).##...##.†.##EV: 12Int: 16 ######.##.....##.##..)..##.##SH: 0Dex: 16 .))..#'#.......#'+...)..)'+#XL:  9 Next: 67% Place: Dungeon:7 .###...##.....##@##...).##.#Noise: ---------  Time: 5445.6 (0.0) ## ###..##...##...##...## ..#k) +3 short sword {U p) +4 long sword {Fu##..##'##..⌠..##'## ⌠..#Cast: Kinetic Grapnel:jC #......##...###..# ..##Fly ##.....###.## ##.###.#####......###'# #...#+#F   bullfrog (wandering)#............# #.....##...........## ##..#### # #.........### #..## _There is an open door here. _You reach down and open the door. :j _There is an open door here.  You reach down and open the door. _You encounter a bullfrog. _Found a glaive.:j2:j0::j O)..## ##.##  ..#+# #'# ..##.## ##.## ..##..F#  '## ...  .##.).†.## ..##.##..) .))..#'+...)..)'+# ..##@##...).##.#  :j߷ 7..##...# ..#  '##..⌠..##'## ⌠..#  .##...###..# ..##  .###.##   .###'#   ....#   .##  #  #..## :j2Q \)..## ##.##  ..#+# #'# ..##.## ##.## ..##..F#  '## ... :jpR  .##.).†.## ..##.##..) ))..#'+...)..)'+# ..##@##...).##.#  ..##...# ..#  '##..⌠..##'## ⌠..#  .##...###..# ..##  :jR ].###.##   .###'#   ....#   .## :jS '  :j\ :j_ :jh :jk _ _A bullfrog is nearby!:j  #.##...##...## ##...## ##.###.##..)..## ##.## #..# #'+.......#+# #'# ..###.##.....##.## ##.## .#.##...##...##..F## ##...#.+.....##'##.....##+##.....:j 4...##...##.).##...##.†.## ######.##.....##.##..)..##.## .))..#'#.......#@+...)..)'+ .###...##.....##.##...).##.# ## ###..##...##...##...## ..# ##..##'##..⌠..##'## ⌠........##...###..# ..## ##.....###.## ##.###.#######'#+.# #.....  ..## ##..####:jѸ G.F:j :jA K6.6 (1Kinetic Grapnel _:j :jd Q _There is an open door here.:jj '.....##'## .....  #.##...##...## ##...## ##.###.##..)..## ##.## #..# #'+.......#+# #'# ..###.##.....##.## ##.## .#.##...##...##...## ##...#.+.....##'##....F##+##........##...##.).##...##.†.## ######.##.....##@##..)..##.## .))..#'#.......#'+...)..)'+ .###...##.....##.##...).##.# ## ###..##...##...##...## ..# ##..##'##..⌠..##'## ⌠......###..# ..## ####.## ##.###.#######'#+.# #.....:jp |.FF.:j9 :j ,7 _:j :j :joo###...##...###...#'.....##'## .....  #.##...##...## ##...## ##.###.##..)..## ##.## #..# #'+.......#+# #'# ..###.##.....##.## ##.## .#.##...##...##...## ##...#.+.....##'##....F##+##........##...##.@.##...##.†.## ######.##.....##.##..)..##.## .))..#'#.......#'+...)..)'+ .###...##.....##.##...).##.# ## ###..##...##...##...##..###..##'##..⌠..##'## ⌠...#...###..# ..## ####.## ##.###.#######'#+:jK.F:jQ8:jO _You see here a +0 glaive.:jFF   _You see here a +0 glaive.  You puncture the bullfrog with your +3 short sword!  The bullfrog gives a loud, deep croak!  The bullfrog is moderately wounded.  You barely miss the bullfrog with your +4 long sword.  The bullfrog hits you but does no damage.3-====9.5 (0.9Rev :j:j, _The bullfrog hits you.:j!z  You hit the bullfrog with your +3 short sword.  The bullfrog is heavily wounded.You completely miss the bullfrog with your +4 long sword.:j{0--=---50.4:j:j٫, _The bullfrog hits you.:j  †You closely miss the bullfrog with your +4 long sword.The bullfrog is heavily wounded.You puncture the bullfrog with your +3 short sword!:ja (:jS 1-71=--1.3Kinetic GrapnelRev+ :j :j L _You kill the bullfrog!:j4:j:j.:jJH _No target in view!:j:j:j:j:j4: _:j:j`>Rev :j:j(,:j:jw:j%2:j" :j :j6 (:j8:j :jw:j:jH:jK3=:j:j,:jt:j ,:jE!:j$:j~%U4=:j':j):j*:jx+:j 1B:j3:j54:j25:j=8:j8K5=:j::j$L:j*P,:jQ:jT:j"X,:jY:j[:j^,:j`:jAd':jg  You reach down and open the door.  You encounter a water moccasin.:ju #.##.....## ##.##  #'#.......#++ +'#  ##.##.....##.## ##.##  ####...##...##...# ##...##  #.'.....##'## ..S #.....#  #.##...##...##... ##...## ##.###.##..)..##.# ##.## :jwz..# #'+.......#'# #'# ...###.##.....##@## ##.## -- .#.##...##...##...## ##...## ##.+.....##'##.....##+##.....#Cast: Kinetic Grapnel #####...##...##.)†##...##.†.##Fly ######.##.....##.##..)..##.##S   water moccasin (asleep).⌠.:jł068.3 (17.0):jXi=--9.3 (18 _:j:j:jR  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j ^ #.##.....## ##.##  Canight the Sneak #'#.......#++ +'#  Coglin of Zin ****..  ##.##.....##.## ##.##  Health: 65/65 ========================  ####...##...##...# ##...##  Magic: 10/13 ==================------  #.'.....##'## ..S #.....#  AC: 7Str: 13  #.##...##...##... ##...##  EV: 12Int: 16 ##.###.##..)..##.# ##.##  SH: 0Dex: 16 #..# #'+.......#'# #'#  XL:  9 Next: 71% Place: Dungeon:7 ...###.##.....##@## ##.##  Noise: ---------  Time: 5469.3 (0.0) :jM.#.##...##...##...## ##...##  k) +3 short sword {U p) +4 long sword {Fu ##.+.....##'##.....##+##.....#  Cast: Kinetic Grapnel #####...##...##.)†##...##.†.##  Fly ######.##.....##.##..)..##.## .))..#'#.......#'+...)..)'+#  S   water moccasin (asleep) .###...##.....##.##...).##.# ## ###..##...##...##...## ..#  ##..##'##..⌠..##'## ⌠..# _You encounter a water moccasin.Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (asleep):jz#.##.....####.##Canight the Sneak#'#.......#+++'#Coglin of Zin ****..##.##.....##.## ##.##Health: 65/65 ========================####...##...##...# ##...##Magic: 10/13 ==================------#.'.....##'## ..S #.....#AC: 7Str: 13  #.##...##...##... ##...##EV: 12Int: 16 ##.###.##..)..##.###.##SH: 0:j6Dex: 16 #..# #'+.......#'##'#XL:  9 Next: 71% Place: Dungeon:7 ...###.##.....##@## ##.##Noise: ---------  Time: 5469.3 (0.0) .#.##...##...##...## ##...##k) +3 short sword {U p) +4 long sword {Fu ##.+.....##'##.....##+##.....#Cast: Kinetic Grapnel #####...##...##.)†##...##.†.##Fly ######.##.....##.##..)..##.## .))..#'#.......#'+...)..)'+#S   water moccasin (asleep) .###...##.....##.##...).##.# ## ###..##...##...##...## ..###..##'##..⌠..##'## ⌠..#Casting: Launch Clockwork Bee ([0;10:j8\;1mdangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (asleep)  You lock target on the water moccasin and prepare to deploy your bee.==70.3 (1Winding onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a water moccasin (asleep)  You lock target on the water moccasin and prepare to deploy your bee. _(Press . to continue winding your bee.):ju --1. :j). @ _You continue winding your clockwork bee...:j --2..  _You continue winding your clockwork bee...:js4y:j, ally target)y   clockwork bee (minion):j/03:j.:j2e _With a metallic buzz, your clockwork bee launches itself at the water moccasin.:j2 '#.......#++ +'# ##.##.....##.## ##.######...##...##...# ##...##.'.....##'## ..S #.....##...##...##...#...# ##.###.##..)..##.# ##.## ..# #'+.......#' #'# ...###.##.....##.## ##.## .#.##...##...##.@y## ##...## ##.+.....##'##.....##+##.....###...##...##.)†##...##.†.##.##.....##.##..)..##.## .))..#'#.......#'+...)..)'+####...##.....##.##...).##. ## ###..##...##...##...## ..# ##..##'##..⌠..##'## ⌠..# #......##...###..#:j4 t[m ..#y.:jl< :j> a4Kinetic Grapnel:j'M :j8O :j.##.....## ##.## #'#.......#++ +'#  ##.##.....##.## ##.## ###...##...##...# ##...#'.....##'## ..S.....  #.##...##...##... ##...## ##.###.##..)..##.:j=,##.## #..# #'+.......#'# #'# ..###.##.....##@## ##.## .#.##...##...##.y.## ##...#.+.....##'##.....##+##........##...##.)†##...##.†.## ######.##.....##.##..)..##.## .))..#'#.......#'+...)..)'+ .###...##.....##.##...).##.# ## ###..##...##...##...##..###..##'##..⌠..##'## ⌠..:jJu.yy.:jܻ:ju?5Kinetic Grapnel:j%:j\> _You swap places with your clockwork bee.:j '#.......#++ +'# ##.##.....##.## ##.######...##...##...# ##...##.'.....##'## ..S #.....##...##...##...#...# ##.###.##..)..##.# ##.## ..# #'+.......#' #'# ...###.##.....##y## ##.## .#.##...##...##.@.## ##...## ##.+.....##'##.....##+##.....###...##...##.)†##...##.†.##.##.....##.##..)..##.## .))..#'#.......#'+...)..)'+####...##.....##.##...).##. ## ###..##...##...##...## ..# ##..##'##..⌠..##'## ⌠..# #......##...###..#:jU v[m ..#y.:je :j” a6Kinetic Grapnel:jp :jq > _You swap places with your clockwork bee.:j9ky'y.:j{1==7:j:j^n SSYour clockwork bee completely misses the water moccasin.:jy;8:j8 _The water moccasin hisses angrily.:j.##.....## ##.## #'#.......#++ +'#  ##.##.....##.## ##.## ###...##...##...# ##...#'.....##'## ..S.....  #.##...##...##..y ##...## ##.###.##..)..##.##.## #..# #'+.......#'# #'# ..###.##.....##@## ##.## .#.##...##...##...## ##...#.+.....##'##.....##+##........##...##.)†##...##.†.## ######.##.....##.##..)..##.## .))..#'#.......#'+...)..)'+ .###...##.....##.##...).##.# ## ###..##...##...##...##..###..##'##..⌠..##'## ⌠..[4:jH0m:j  Your clockwork bee stings the water moccasin.  The water moccasin barely misses your clockwork bee.=9Kinetic Grapnel:j _Your clockwork bee barely misses the water moccasin.:j C.##...## ##...##.##.....## ##.## #'#.......#++ +'#  ##.##.....##.## ##.## ###...##...##...## ##...#'.....##'##...S. #.....  #.##...##...##..y ##...## ##.###.##..)..##.##.## #..# #'+.......#@# #'# ..###.##.....##.## ##.## .#.##...##...##...## ##...#.+.....##'##.....##+##........##...##.)†##...##.†.## ######.##.....##.##..)..##.## .))..#'#.......#'+...)..)'+ .###...##.....##.##...).##.# :jz ## ###..##...##...##...##..#.S:j B.S:jq 8 :j .-80:j_ :j < _Your clockwork bee stings the water moccasin.:j2 Q _There is an open door here.:jԺ Your clockwork bee stings the water moccasin. _There is an open door here.  You hit the water moccasin but do no damage.  The water moccasin is moderately wounded.  You slash the water moccasin with your +4 long sword!  Your clockwork bee stings the water moccasin!:jc~====1.2 (0.9Rev :jv:j[ _The water moccasin barely misses you.:j †  Your clockwork bee stings the water moccasin! _The water moccasin barely misses you.  You hit the water moccasin with your +3 short sword.  The water moccasin is almost dead.  You miss the water moccasin with your +4 long sword.  Your clockwork bee stings the water moccasin!:j Q.y:j y   clockwork bee (minion):j3 s8-2.1Kinetic Grapnel:j d _The water moccasin dies!:j 3:j:j$B:j'x _Your clockwork bee winds down and falls to the ground.:j*:j.:j.L2==:j|0:j4>:j6:j::j;:j<:jkA,:jC:jH:jI:==:jQB:jR:j}d2†:jh:ji:jIk:j-ql _Your dormant clockwork bee falls apart.:j r:jt:jwb3==:j*z:jO~:j:j4:j:j\j  You see here a water moccasin corpse.:j:j _:j:jK:jR:j :j1:jN:jf:j:==:j:jO:jǡ:jZ:jԢ:je':jJ:j:j:jF _You reach down and open the door.:jȮ:jr:j/:jӵ@  There is an open door here.:j:jD _:j:j:j,:j:j:j%,:j:j-:j,:j<:j:j:j:j8:ji':j*:j:j:jF _You reach down and open the door.:j7:j:jo:j(@  There is an open door here.:j:j _:jT:j:j,:j :j:j:j:j:j:j\B:j':js:j3:j _You reach down and open the door.reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here.:jK _:j%:j3(:j'):j*:j-:jE0:j"1:j1:jv4:jY7:j7:j`9:j;:j@>:j>:jwE4:jF:jG:jI:joNThere is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.:jQ:jQR:jS:jyWYou reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here.:jZ:j[ _:jG^:j/a:jod,:jf:ji:j8o,:j@p:js _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here.  Things that are here::jws  a +0 halberd; a +0 chain mail; an orc skeleton:j1{:j{ _:j}:jrP '  There is an open door here.:j3:j:j2F _You reach down and open the door.:j3:j:j:j|@  There is an open door here.:j:j _:j:jܦ:j:jª:j۫:j:j::j:j:j8:j:j:j3:j:j:jl,:jz:j:j:j:jF _You reach down and open the door.:j3:j:jw@  There is an open door here.:j:j  _:j:j:j:j:j:j:j:ju :j :j :j :j:j:j:j :j:jn:j>,:j:j":j":j&#:jZ%:jE':j':j(:j*:j-,:jv.:j6:j8:jr9:j::j=:jpA:jOB:j,C:jE:jUH:jI:jI:jL:jO:jP:j;Q:jwS:jU:jV:j'W:jsY:j|^B:ju_:j`:ja:ja:jYc:je:je:jf:ji:jj,:jk:jm:jftn:j2u,:j~B:j3:j:j:jw:j:j:jX:j,:jw:j\:jk #.....##...#  ..._......##  #.....##..#  ..#.#..#..# .##.##....## ...........# #....###...##.#####.....###########. ..# ##.........@....... --559.1 (77.0)# ##..####............ #####.### #########...< #..##... :j.....##. ......# ##.####  ### :j6:jF-60.1 (78:j<:j9 _Found a stone staircase leading up.:j/ g:j :j ,:j7 ,:j :j ,:j5 :jN ,:jۥ :jۦ :jj :j ,:jک :j ,:j :j :jޭ :j ,:j_ :jf :j ,:jƴ n:j :j4 :j :j :j :j :jn :j̺ :j߻ :j_ :j :jp :j :j :jh :j| :j" ,:j :j :j" :j :j7 :jm :j :j# :j :j :j" :j :j> :j :j ,:j :jr :j :j :j\ :jG :j :j ,:j2 :jg :j :je :j :j ,:j :j :jf ,:j :j :j ,:j :j :j :jA ,:j :j c #  # ## # ..## # ...$##...[ ###..#  #@...# 603.1 (43 # ##.##.#  ##.##  ###.## ###########..##........## #............# #########...<## :j* b#.#### #.....##:j` :j +4.1 (44:j} :jR ( _Found a ring mail.:jas:jt3:j.w:jTz:jB:j:jǀ:jH:jW:j:j:j؆:j:jB:j:jG:j:jԓ:jj:j,:j:jX:j ?  You pay a tithe of 2 gold.:j:j:jN _You now have 381 gold pieces (gained 18).:j:ji:j:jA  You see here a +0 ring mail.:j=:j5 _:j:j:j:j~:j:jg:j:j:j:j:jx:j :jb:j1:j:j:j\  You pay a tithe of 1 gold.:j:jN _You now have 393 gold pieces (gained 12).:jt:jp:j:j}:j>:j:j6:j:js,:ji:jL:j:j:j:j:j,:j:j:j :j] :j :j :j:j,:j:j,:jL:j:j:j:jU:j(:j/:j:jm :j#:j%:j]&:j&:j(:jz*:j+:j+:j{.:j0,:j1:j3:j\6:j6:j7:jG::j<,:j=:j>:j@:jA:jA:jC:jE:jF:jG:jG:j I:jI:jJ:jL:jN,:jO:jQ:jS:j T:jT:jU:jW:j?X:jY:jZ:j\:jQ]:j]:j_:ja,:jb:jwd:jf:j?g:jg:ji:jxk:jk:j,m:jEn:jp:jGq:jr:jt:jv:j&w:jw:jQy:jo{,:j_|:j ~:j:j:jN:j:j:j~:j:jy:j:j:jt:jw:j6,:jNj:jr:jҎ:jl,:j:jԒ:j,:j.:j$:j:j:j:jȘ,:j|:j:jD:j:j:j:j/:j:j:jf:j:j:j:j:j:j:jڴ:j1:j,:j{:j:jϺ:j4:j:j :jV:jֿ:j/:jU:j|:j:j`:j:j:j:j_:jx:j:j,:jw:j&B:j:j:j,:jb:j,:j:j:j:j),:j:j:j,:j:j":j:jG:jp:j:j:j:j :jj :j ,:j:j?,:j:j:j",:j:jh#:j$%:j%:j%&:jg,:j-:j.:j[/:j4:j6:j6:j:7:j?<:j\>,:j?:jD:jF:j}G:j H:jM:jP:jP:j :j :jƎ :jj :jv :j :jk :j :j :jЙ ,:j :j #+###..# ##.... ##.###..##. #.##.##### #.#.## # #.<## #.## ## #### ##.# ##.######..######..# ##.........@.......## #.## #..#####..#..#.# #.# ..........# #.## ######...### #... #######.. ###     :jͭ 2731.1 (127.0):jM +28:jó :jʵ W _t - a lumpy pink potion:jd:jٰ:j:j#:jǺ:j:j,:jB:j:j:j,:j:j,:j:j:j),:j:j:j,:j:j<:j:j:j:j:j:j':j:j:jR:j:jX:j:jT:j:j+:j}:j:j:jp:jx:j1,:j:j:jn:j:j:j :j:j/:j:j:j:jV:j:jw:j:j:j:j:j,:j:jq:jW:jZ/:j1:j1:jw4,:jB5:j9G _The acid dragon leaves your sight.:jA::j^<3:j=:j3B:jD:jG:jG:jI:jM:j>Q:jST:j(W:jNX:jY:j:j:jH:j:j:j?:j:ju:j:j:j :j:j:jQ:j:j:j:j:jJ _The two-headed ogre shouts in stereo!:jU:jt:j:j:j' :j:j:jt:j:j :jM$:j$:j(:j/:jx6:j@9:j9:jV=:jKD:jMU:j[:j\:ja:jh:j"l:jn:jBo:jp:js:jv:jw:j7y:j{:jG  #.# #.........##  #.###..######..#  ##.##.##ß%|ß##.# ###  #..#.#ß....ß#.###.###  ##...+......+.##......  ####..+D.....+.#.).## :j #.....#ß....ß#.)..##  .##..##ß[?ß##...##   #......@######.....##  ..###+# #+###..# ##   #..## ##.###.   #..##.##.#   #..##.#.##   ##.##.<  #.##.##  #.## #### ##.# #..######..######..#:je66.1 (34.0)'.F##h####F   sky beast (asleep)h   hound (asleep):jƚ F.  As you open the door, it creaks loudly!:j'4h.:jQlFh:jf======7.1 (35Kinetic Grapnel:jձ7%:jf _You encounter a hound and a sky beast.:j R  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:ji 1y:jG" H #y   killer beeYou shape a spike launcher from a nearby wall.  You encounter a killer bee.:j# 1----==----8.1 (1.0):j, :j/ V _The sky beast barely misses you.:j| * You hit the sky beast with your +3 short sword.  The sky beast is lightly wounded.:jLR_ `  You slash the sky beast with your +4 long sword!:j9F:j3-----9.0 (0.9Rev :j7%:js _The stone spike misses the sky beast. The sky beast hits you.:j~ *You closely miss the sky beast with your +3 short sword.The sky beast is heavily wounded.:jRK  You closely miss the sky beast with your +4 long sword.The stone spike skewers the sky beast.:j 3o:j M Fo   orcThe sky beast is heavily wounded.You encounter an orc. It is wielding a +0 hand axe.The sky beast hits you.:j ^0--9:j 7%:j L _The confined air twists around weakly and strikes you.:j` *You barely miss the sky beast with your +4 long sword.:j;bKThe sky beast is heavily wounded.:jl:  You miss the sky beast with your +3 short sword.The stone spike skewers the sky beast.:j.:j F   #..######..######..#The sky beast is severely wounded.:jn59--70.8Rev+ :jF:j7- _The sky beast hits you.:j †You slash the sky beast with your +4 long sword!  The sky beast is almost dead.You hit the sky beast with your +3 short sword.:j2y.:j> oYou kill the sky beast!:jEh   houndy   killer beeo   orc:j 60=----831.7 _The killer bee closely misses you.:jk :jpi_Your Translocations skill increases to level 1!:j? * You hit the killer bee with your +3 short sword.  The killer bee is moderately wounded.:jC  You barely miss the killer bee with your +4 long sword.The stone spike skewers the killer bee.:j] yThe killer bee is heavily wounded.2.7 (1.0Rev* :j% _The killer bee closely misses you. The killer bee completely misses you.:js * You barely miss the killer bee with your +3 short sword.The killer bee is heavily wounded.:je †You hit the killer bee with your +4 long sword.  The stone spike skewers the killer bee.:jm*o   orc:j,3h.:j/ .oYou kill the killer bee!:j9:j@?463.6 (0.9:j:j= _The hound bites you but does no damage.:j * You hit the hound with your +3 short sword.  The hound is moderately wounded.:jq  You hit the hound with your +4 long sword.  The stone spike skewers the hound.:jj' hThe hound is severely wounded.:j( V2==4.5:j0 :j:4 S _The hound closely misses you.:jq * You hit the hound with your +4 long sword.  The hound is almost dead.:jZ `  You hit the hound with your +3 short sword.:jOd:jeh:jf:joV57-5.4:j y7%:jl _The stone spike misses the hound. The hound bites you.:j †You puncture the hound with your +3 short sword!:jX o.  You kill the hound!#o   orc8-6.4 (1.0 _Your spike launcher falls apart.:jy  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j #You shape a spike launcher from a nearby wall.:j^0----=7:jI7%:j: _The orc hits you but does no damage.:j { )You hit the orc with your +3 short sword.  The orc is almost dead.You hit the orc with your +4 long sword.:j~):jL8--8.3 (0.9Kinetic Grapnel:j%%:jG _You kill the orc!:jMZ ##..######..#.##.##ß%|ß##.# ### #..#.#ß....ß#.###.#####...+......+.##......####..+D.).#####.....#ß....ß#.)..## ##.##..##ß[?ß##...## .......######.....## ##...###@# #+###..# ##..##...# ##.###.#..#.#.# #.##.#.# ## .#.....  ##................##:j :j U--9.3 (1.0:j :j 0%:j ]  There is an open door, spattered with blood here.  Things that are here::j w _a +0 hand axe; a sky beast corpse:j:  #.##.##ß%|ß##.# ### #..#.#ß....ß#.###.#####...+......+.##......####..+D.).####.....#ß....ß#.)..## ##.##..##ß[?ß##...## #.......######.....## ##...###)# #+###..# ###.. ##.###.#.#.# #.##.## ## .##.# <##  ###..#####..#..#.#:j :j G-80 _:j׭ 7%:jï :jz:j:j2:j"f9----:j':j+1==Rev+ :j-:j/:j/:j;1:j<5,:j~7:j<x60=:j=:j,>[==Rev :jX?:jD,:jE:j-IE _Your spike launcher falls apart.:jIU1=:jJ:jM,:jO:jRm2==:jT:jxV:jV%2:jpX:j\,:j]:j/`,:jda:jf==:j3=3==4=5===:j:j:j:j:j):j2=:j:j:j:j:j{ _e - 2 scrolls labelled ZUSISANEBO (gained 1):j3:j:je:j:jQ,:j5:j:j!:jF:j :j:j:j ,:jX :j :jA :j:j!,:j:j:j:j:j:j6:j$j  You encounter a killer bee.:j,  ##.##..##ß[?ß##...## .......######.....##  ...###)# #+###..#   #..##...# ##.  #..#.#.## #.##  #..#.##.# #.#.  ##.#.#.## # #.<  #.#.###.y# #.  #.##@...#### ##.# :j-  #..######..######..#   ##................## Kinetic Grapnel  ###..#####..#..#.#   ##.............  #########...###y   killer bee (asleep) #####  :jx71813.3 (33.0):j924.3 (34 _:j?:jfA:j{{ ##.##..##ß[?ß##...##  #.######.....##  #...###)# #+###..# # #..##...# ##.# #..#.#.## #.##. #..#.##.# ##.#.# ##.#.#.##.# #.<# #.#.###.y# #.##  #.##.@..#### ##.#  #..######..######..#  ##.##  ###..#####..#..#.#  #...###   :j\}:j~05.3 (1.0):j:j1:j(a ##.##..##ß[?ß##...##  #.######.....## # #...###)# #+###..# # #..##...# ##.###. #..#.#.## ##.##.# #..#.##.#K# #.#.# ##.#.#.##.# #.<## :j) #.#.###.y# #.##  #.##..@.#### ##.#  #..######..######..#  ##.##  ###..#####..#..#.#  #...### K   kobold demonologist (asleep) ##### y   killer bee (asleep)  :j=:jj%6:j _You encounter a kobold demonologist. It is wielding a +0 dagger.:j ##.##..##ß[?ß##...## # #.######.....## # #...###)# #+###..# ##. #..##...#####.###. #..#.#.##)# #.##.# #..#.##.#K# :j+"#.#.##  ##.#.#.##.# #.<##  #.#.###.y# #.##  #.##...@#### ##.# :jd #..######..######..# # ##.:j## # ###..#####..#..#.# #:j5 ##.#:j^ # #:jQ...### # :j'b##### #  :j:j]%7:j:jX _Found a glowing trident.:j 6yy  You encounter a kobold demonologist. It is wielding a +0 dagger.Found a glowing trident.  The helpless killer bee fails to defend itself.  You slash the killer bee with your +4 long sword!  The killer bee is almost dead.  You closely miss the killer bee with your +3 short sword.:jˡ `=8.2 (0.9Rev :jW :jȫ F _The killer bee stings you but does no damage. x2:j  You miss the killer bee with your +4 long sword.The killer bee is almost dead.You closely miss the killer bee with your +3 short sword.9.0 (0.8Rev+  _The killer bee barely misses you.:j  _The killer bee barely misses you.  You barely miss the killer bee with your +3 short sword.The killer bee is almost dead.  You miss the killer bee with your +4 long sword.The killer bee barely misses you. The killer bee stings you!  You are poisoned.:j* 58==---20.0 (1.0Pois Fly Rev+ :j :jp 1 _The killer bee poisons you!:jZ-e .  You hit the killer bee with your +3 short sword.:j9i   You kill the killer bee!:jH?i6----911:jE:jG$ _You feel sick.:j .....#ß....ß#.) ##.##..##ß[?ß##...##  #.......######.....##  #...###)# #+###..#  #..##...### ##.###.. #..#.#.##)# #.##.### #..#.##.#K# #.#. ##.#.#.##.# #.< #.#.###.@# #.# #.##....#### ##.#  #..######..######..# # ##................## #. ###..#####..#..#.# #. ##.............# #. #########...### #. #######:jG #:j~:jXG--2:jd:j$ _You feel sick.:j& '###..+D.....+.#.).##### #.....#ß....ß#.)..## #.##..##ß[?ß##...## ##....######.....## ##.###)# #+###..# ##..#...####.###...##)#.###..#.##.#K#.####.#.#.##<##.###..# #.## ##....#### ##.# ..######..######..# ####................#####..#####..#..###.............#########...### #.######:j; :j U5-3:j :j] $ _You feel sick.:j )The helpless kobold demonologist fails to defend itself.  You spit the kobold demonologist like a pig with your +3 short sword!!!:j You kill the kobold demonologist!:jZ:j ####..+D.....+.#.).###### Canight the Sneak  #.....#ß....ß#.)..## # Coglin of Zin ****..   ##.##..##ß[?ß##...## ## Health: 54/65 ===================-----   #.......######.....## ##. Magic: 13/14 ======================--   #...###)# #+###..# ##.. AC: 7Str: 13   #..##...#####.###..# EV: 12Int: 16   #..#.#.##)##.##.### SH: 0Dex: 16   #..#.##.#)##.#.##XL:  9 Next: 107% Place: Dungeon:7   ##.#.#.##@[:j40m##.<##Noise: ---------  Time: 5823.8 (0.8)  #.#.###..##.##:jk) +3 short sword {U p) +4 long sword {Fu  #.##....#### ##.# # Cast: Kinetic Grapnel  #..######..######..# ## Pois Fly Rev+  ##................## #.  ###..#####..#..#.# #.   ##.............# #.   #########...### #.   #######  _You feel sick. _You feel sick. _You feel sick.  The helpless kobold demonologist fails to defend itself.  You spit the kobold demonologist like a pig with your +3 short sword!!!  You kill the kobold demonologist! - _You feel sick.  You have reached level 10!:j/  --more--:j:9/715----10 3% Kinetic Grapnel:jpB:jD4 _:jP/M ##...+.#........###..+D.....+.#.).##### #.....#ß....ß#.)..## #.##..##ß[?ß##...## ##....######.....## ##:jض.###)# #+###..# ##..#...####.###...##)#.###..#.##.#.####.#.#.##<##.###..# #.## ##....#### ##.#  #..######..######..# ##:j:jf,4.8 (1.0:j :j: _You feel sick.  Things that are here::j} _a +0 dagger; a +0 robe; a kobold corpse:jK M..#.#ß....ß#.###.###### ##...+.#........###..+D.....+.#.).##### #.....#ß....ß#.)..## #.##..##ß[?ß##...## ##....######.....## ##.###)# #+###..# ##..#...####.###...##.###..#.##.#)#.####.#.#.##<##.###..# #.##  #.##....#### ##.# ## :j&  You feel sick.8=5:jI= :j? T _You are no longer poisoned.:jB ~ _You see here a +1 trident of protection.:j$' 3:j) :j2 :jk3 $ _:j8 :j: :jw; ]9--Rev :jH@ :jA :jA :jC :j5J :jJ :jL :jP ,:j >60=4==1===25==:j͉ :jM :jc :jL 3=:j :j' :j :==:j :j k4=:j :j :j :j :ju ,:j :j :j :j6 :j ;5:j :jb ,:j :j :jH :j :jB :j K6=:j :j :j  :j? :j ,:j} :j :j& U7=:jK :j :j> :jT :jG ,:jE :j" :j# %8:jt% :j+) :j) :j^+ :jE. ,:j/ :jo3 ,:j{5 :jm8 :j8 K9=:j; :j(I ,:jM :jP :jXQ :jiS :jV :jW $70:j8W 2=:jX :j[ ,:j\] :j` :j` :jb :j-e :je K1=:jg :jp :js ,:j*v :j{ $  Things that are here::j l  a +0 dagger; a +0 robe; a kobold corpse:jS :j  _:jF :j :jO :j :j :j% :j6 e=:jA B:jϩ :j :jB :j} :j :j] :j& :jd :jL :j :jx ,:jC :j :j ,:jP :j :j[ :j :ju :j :j\ ,:j :j :jN ,:j0 :j :j :j_ :j :jJ ]  There is an open door, spattered with blood here.  Things that are here::j f  a +0 hand axe; a sky beast corpse:j :j  _:j :j :j :j :jN! :j& :jB+ :j{/ :j4 ,:j 9 :jA :jF :jK :jrQ :jQ :jU :j^ :jd :jVi :jn :jt :jv :jz :jY :j :j :j ,:ji :jM :jF :j ,:jЯ :jk :j :jö :jj :j :j :j@ ,:j :j :j :j ,:j :j :j :jA :j ,:j :j/ :j4 :j7 :j;: :j: :jD@ ,:jF B:jI :jL ,:jMO :jS :j[ :jQ_ :juo ,:jt :j} J _The two-headed ogre shouts in stereo!:j+ :j :j :j 3:j :jt :jV :j\ :j :j ,:j+ :j :j :j :jq :j :j :jV :j :j :jY :j ,:j :j :j5 ,:jD :j0 ':j :j9 :j:jF _You reach down and open the door.:j%:j:jg:j$@  There is an open door here.:j8*:j)+ _:j.:j1:j5h  You encounter a bullfrog.:j=CU #..#.#ß..DDß#.###.######  ##...+......+.##.........##  ####..+.....O+.#.).######.....  #.....#ß....ß#.)..## #...#..  ##.##..##ß[?ß##...## ##...##.  #.......######.....## ##......  #...###)# #'###..# ##.....##  #..##...### #.#F##.###..##..#.. :jC' #..#.#.##)# ##@# #.##.#####...  #..#.##.#)# ### #.#.## ##...  ##.#.#.##.# #.<## ###.Kinetic Grapnel  #.#.###..# #.## #####. :jC #.##....#### ##.# ##.....  #..######..######..# ##...... F   bullfrog (asleep)  ##......:j D## #.######  ###..#####..#..#.# #.# ###:j3DI ##......# #.####..:j\D!:jQ F904.8 (79.0)FThe bullfrog misses you.:jeR3=5.8 (80:j[:j^? _The bullfrog hits you but does no damage.:j$  The bullfrog misses you. _The bullfrog hits you but does no damage.  You hit the bullfrog with your +3 short sword.  The bullfrog is moderately wounded.You slash the bullfrog with your +4 long sword!  You hear a loud, deep croak!:j%$67:j%[--==6.7 (0.9)Rev :j &:j0:j'3, _The bullfrog hits you.:j1`  You hear a loud, deep croak! _The bullfrog hits you.  You closely miss the bullfrog with your +3 short sword.The bullfrog is almost dead.  You closely miss the bullfrog with your +4 long sword.  :j:`6----7.6:j6Rev+ :j(:j+? _The bullfrog hits you but does no damage.:j, †You hit the bullfrog with your +3 short sword.:j8 R:j?  75--8.5Kinetic Grapnel _You kill the bullfrog!Training target 2.0 for Translocations reached!:jH :jK o _Your Translocations skill increases to level 2!:j8 3:j :j 0F:j i  You encounter a sky beast.:j )............'....#.##)..#.##.Kinetic Grapnel:j .###....F   sky beast (wandering):j [0:j 9-9.5 (1 _:jO:j:jR/  You hit the sky beast with your +3 short sword.  The sky beast is lightly wounded.  You hit the sky beast with your +4 long sword.6=10.4 (0.9:j T- _The sky beast hits you.:j1  You hit the sky beast with your +3 short sword.  The sky beast is heavily wounded.:j P1.3Rev* :j3 :j) :jX, u _You hit the sky beast but do no damage. The sky beast hits you.:j   You closely miss the sky beast with your +4 long sword.The sky beast is heavily wounded.You closely miss the sky beast with your +3 short sword.:j" /72.2:j# :j% V _The sky beast barely misses you.:j<  You completely miss the sky beast with your +4 long sword.The sky beast is heavily wounded.You hit the sky beast with your +3 short sword.:j6 '3.1:j$ :j6' W _The sky beast closely misses you.:j  You barely miss the sky beast with your +3 short sword.The sky beast is heavily wounded.You hit the sky beast with your +4 long sword.:jp,4.1 (1.0:jg":j'%V _The sky beast barely misses you.:j'!M _The sky beast barely misses you.  You barely miss the sky beast with your +3 short sword.The sky beast is heavily wounded.You hit the sky beast with your +4 long sword.85 _The sky beast closely misses you.:j[  You closely miss the sky beast with your +4 long sword.The sky beast is severely wounded.You hit the sky beast with your +3 short sword.:j %6:j :j O _The sky beast misses you.:j 3 short sword.  You barely miss the sky beast with your +3 short sword.  The sky beast hits you.:jГ 477.0 (0.9:j` :jk L _The confined air twists around weakly and strikes you.:j}  The sky beast hits you. _The confined air twists around weakly and strikes you.  You hit the sky beast with your +3 short sword.  The sky beast is almost dead.  You hit the sky beast with your +4 long sword.  The sky beast hit69 _The confined air twists around weakly and strikes you.:jJ  You hit the sky beast with your +4 long sword.  The sky beast hits you. _The confined air twists around weakly and strikes you.  You hit the sky beast but do no damage.  The sky beast is almost dead.  You barely miss the sky beast with your +4 long sword.:j,8.7 (0.8:jC _The sky beast hits you.:jy yYou barely miss the sky beast with your +4 long sword.sky beast hit:jC Qclosely miss the sky beast with your +3 short sword.:j clo:j Usely miss the sky beast with your +4 long sword.  :j :j4 /2--:je %9.6 (0.9:j b _The confined air twists around weakly and strikes you.:ja †You barely miss the sky beast with your +3 short sword.The sky beast is almost dead.You slash the sky beast with your +4 long sword!:jT820.6 (1.0Kinetic Grapnel:j:j:jhM _You kill the sky beast!:jL:j:jһ:j:jX3=-:j:j,:j:jZ:jV4=Rev+ :j":jt:j,0Rev 5:j`:jh  You encounter a bullfrog.:jF-Kinetic GrapnelF   bullfrog (wandering):j:j$9.6 (9:jǨP-30.6 (10.0) _:j:j:jMFF  You encounter a bullfrog.  You hit the bullfrog with your +3 short sword.  The bullfrog gives a loud, deep croak!  The bullfrog is moderately wounded.  You slash the bullfrog with your +4 long sword!  You hear a shout!:j}6=====1.5 (0.9):jl _The bullfrog closely misses you.:js †You puncture the bullfrog with your +3 short sword!  The bullfrog is almost dead.You slash the bullfrog with your +4 long sword!:j]}R:jif10=---2.4:j(\Kinetic GrapnelRev+ :jb _You kill the bullfrog!:j##.##.##ß%|ß##.# ### #..#.#ß..DDß#.###.#############...+......+.##.........##....####..+.....O+.#.).######.....##.....#ß....ß#.)...#..# ##.##..##ß[?ß##...## ## #.......######.....## .. #...###)# #'###..# ##.....# #..##...### #.#@##.###..##..# #..#.#.##)# ##.#.#.##.#####...## #..#.##.#)# ###.#.#.## ##... ##.#.#.##.# Þ#.< ###.#.#.###..# .#.####.##.##....#### ##.# # Þ   manticore (wandering)#..######..######..# ##......#  ##................## #.##########..#####..#..#.# :j5<[40m#.# ####Þ.----3.4 (1.0Kinetic GrapnelRev :j!% _You encounter a manticore.Things that are here: _a bullfrog corpse; a bullfrog corpse:j  |ß##.# ###   ##...++  ++.#.)  )..## [?  )# #'###..#  #.#@#)# ##.#.#)# ###Þ#.#.##  .#.<##   .#.##   ##.#       #.# :jP  |ß##.# ###   ##...++  ++.#.)  )..## [?  )# #'###..#  #.#@#)# ##.#.#)# ###Þ#.#.##  .#.<##   .#.##   ##.#       #.# :jZ :j[ 7-:j:g :jj ` _A manticore is nearby!:jd< #..#.#ß..DDß#.###.########## ##...+......+.##.........##...##..+.....O+.#.).######.....# #.....#ß....ß#.)..## #...#..#.##..##ß[?ß##.#...##.  #.......######.....##..  #...###)# #'###..###  #..##...### #.#†##.###..##..  #..#.#.##)# ##@#.#.##.#####.  #..#.##.#)# ###Þ#.#.## ##...  ##.#.#.##.# .#.<## ###  #.#.###..# .#.##### #.##....#### ##...... #..######..######..#. ##................## #.######  ###..#####..#..#.# #.#:jB|[40m   ##.............# #.####.. 7=4Kinetic Grapnel _:j[:j  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j1Þ:j#Þ   manticore (wandering):jy3----==5Kinetic Grapnel:j5:jD _You shape a spike launcher from a nearby wall.:jc *ÞYou slash the manticore with your +4 long sword!  The manticore is lightly wounded.:j~  You hit the manticore but do no damage. The rocky spike skewers the manticore.:jb ÞThe manticore is moderately wounded.The manticore bites you but does no damage.59---6 _The manticore claws you! The manticore barely misses you.:j = *You hit the manticore with your +3 short sword.  The manticore is moderately wounded.:j  You hit the manticore with your +4 long sword.  The rocky spike skewers the manticore.:jE ÞThe manticore is heavily wounded.The manticore bites you but does no damage.:j 7---7Rev+ :jp :j p _The manticore claws you. The manticore closely misses you.:jT *You barely miss the manticore with your +4 long sword.The manticore is heavily wounded.:j4  You hit the manticore but do no damage. The rocky spike skewers the manticore.:j  ÞThe manticore is heavily wounded.The manticore bites you!! The manticore claws you!  The manticore barely misses you.:j-l31---------=8:j :ju- _You hear an angry hiss.:j> * You hit the manticore with your +3 short sword.  The manticore is heavily wounded.:j  You hit the manticore with your +4 long sword.  The rocky spike skewers the manticore.:j ÞThe manticore is severely wounded.The manticore bites you.:jo25----------------9:j:j̲D _The manticore claws you but does no damage. x2:j Evoke which item? Wands  a - a wand of flame (32)c - a wand of iceblast (8)  e - a wand of charming (6)  f - a wand of mindburst (16) [!] read|quaff|evoke[?] describe selected:jt :jw :j  #..#.#ß..DDß#.###.############ Canight the Sneak##...+......+.##.........##... Coglin of Zin ****..####..+.....O+.#.).######.....# Health: 25/71 ========----------------:j0 #.....#ß....ß#.)..## #...#.. Magic: 13/15 ====================----##.##..##ß[?ß##...## ##...##. AC: 7Str: 13  #.......######.....## ##....... EV: 12Int: 16  #...###)# #'###..# ##.....##. SH: 0Dex: 16  :j] +#..##...### #.#Þ##.###..##..#.. XL: 10 Next: 10% Place: Dungeon:7  :j G#..#.#.##)# ##@#.#.##.#####...# Noise: ==-------  Time: 5939.4 (0.0)  :j„ H#..#.##.#)# ###Þ#.#.## ##... k) +3 short sword {U p) +4 long sword {Fu##.#.#.##.#:j .#.<## ###. Cast: Kinetic Grapnel#.#.###..#:j .#.## #####. Fly Rev+ :j6 x#.##....#### ##.# ##.....:j^ #..######..######..# ##...... Þ   manticore##................## #.#########..#####..#..#.# #.# ###:jׅ ##.............# #.####..The manticore is heavily wounded.You hit the manticore with your +4 long sword.  :j jThe rocky spike skewers the manticore.  The manticore is severely wounded.:j cThe manticore bites you. _The manticore claws you but does no damage. x2:j  #..#.#ß..DDß#.###.############ Canight the Sneak  ##...+......+.##.........##... Coglin of Zin ****..  ####..+.....O+.#.).######.....# Health: 25/71 ========----------------  #.....#ß....ß#.)..## #...#.. Magic: 13/15 ====================----  ##.##..##ß[?ß##...## ##...##. AC: 7Str: 13  #.......######.....## ##....... EV: 12Int: 16  #...###)# #'###..# ##.....##. SH: 0Dex: 16  #..##...### #.#Þ##.###..##..#.. XL: 10 Next: 10% Place: Dungeon:7  #..#.#.##)# ##@#.#.##.#####...# Noise: ==-------  Time: 5939.4 (0.0)  #..#.##.#)# ###Þ#.#.## ##... k) +3 short sword {U p) +4 long sword {Fu  ##.#.#.:j/ ##.# .#.<## ###. Cast: Kinetic Grapnel  #.#.###..# .#.## #####. Fly Rev+  #.##....#### ##.# ##.....  #..######..######..# ##...... Þ   manticore  ##................## #.######  ###..#####..#..#.# #.# ### ##.............# #.####..The manticore is severely wounded.The manticore bites you. _The manticore claws you but does no damage. x2  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a manticore (severely wounded, chance to affect: 60%):j; _ #..#.#ß..DDß#.###.############ Canight the Sneak##...+......+.##.........##... Coglin of Zin ****..####..+.....O+.#.).######.....# Health: 25/71 ========----------------#.....#ß....ß#.)..## #...#.. Magic: 13/15 ====================----##.##..##ß[?ß##...## ##...##. AC: 7Str: 13  #.......######.....## ##....... EV: 12Int: 16  :j, #...###)# #'###..# ##.....##. SH: 0Dex: 16  #..##...### #.#*##.###..##..#.. XL: 10 Next: 10% Place: Dungeon:7  #..#.#.##)# ##@#.#.##.#####...# Noise: ==-------  Time: 5939.4 (0.0)  #..#.##.#)# ###Þ#.#.## ##... k) +3 short sword {U p) +4 long sword {Fu##.#.#.##.#.#.<## ###. Cast: Kinetic Grapnel#.#.###..#.#.## #####. Fly Rev+ #.##....#### ##.# ##.....#..######..######..# ##...... Þ   manticore##................## #.#########..#####..#..#.# #.# :j #####.............# #.####..The manticore is severely wounded.The manticore bites you. _The manticore claws you but does no damage. x2  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a manticore (severely wounded, chance to affect: 60%):jn †The manticore bites you. _claws you but does no damage. x2 :jso ? Aiming: Mindburst  Press: ? - help, Shift-Dir - straight lineAim: a manticore (severely wounded, chance to affect: 60%)  The manticore's mind is blasted!!:jȄ T*:j y oYou blow up the manticore!:j I ###@#o   orc wizard ##.............# #.####..  You hear an angry hiss.:jp! 22====40.4 (1 _You encounter an orc wizard. It is wielding a +2 dagger of holy wrath.:j+ :jD5 k _Your Forgecraft skill increases to level 7!:jm  You closely miss the orc wizard with your +4 long sword.You hit the orc wizard with your +3 short sword.  You hear an angry hiss.:ja}   ##...++  ++.#.)  )..##  [?ß##...##  #.  )# #'###..#   #.#  )#  )# ###   .#.<##   .#.##   ##.#       #.#   The orc wizard casts a spell at you.:j^}  ##...++  ++.#.)  )..##  [?ß##...##  #.  )# #'###..#   #.#  )#  )# ###   .#.<##   .#.##   ##.#       #.#   :j݁=  The magic dart hits you.:j4 :j Y0--4==:j Z==--1.3 (0.9:j :js V _* * * LOW HITPOINT WARNING * * * :jT  )You slash the orc wizard with your +4 long sword!  The orc wizard is almost dead.You hit the orc wizard with your +3 short sword. :j kYou kill the orc wizard! :j   ##...++  ++.#.)  )..##  [?ß##...##  #.   :j )# #'###..#   #.#  )#  )# ###   .#.<##   .#.##   ##.#   :j] k   wyvern     #.#   :j Your spike launcher falls apart.  You encounter a wyvern. :j  ##...++  ++.#.)  )..##  [?ß##...##  #.  )# #'###..#   #.#   :j)#  )# ###   .#.<##   .#.##   ##.#       :j,G #.#    :j:  The wyvern bites you. :j17------2.2Rev*  :js :jV _* * * LOW HITPOINT WARNING * * * :j' p Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - ReciteNone1% b - Vitalisation2 MP, Piety-7%  c - Imprison5 MP, Piety-38%  e - Donate GoldNone0% [?] toggle between ability selection and description.:j=Z :jc :jkm T #..#.#ß..DDß#.###.############ Canight the Sneak##...+......+.##.........##... Coglin of Zin ****..####..+.....O+.#.).######.....# Health: 17/71 =====-------------------#.....#ß....ß#.)..## #...#.. Magic: 14/15 ======================--##.##..##ß[?ß##...## ##...##. AC: 7:jLn Str: 13  #.......######.....## ##....... EV: 12Int: 16  #...###)# #'###..# ##.....##. SH: 0Dex: 16  #..##...### #.#k##.###..##..#.. XL: 10 Next: 22% Place: Dungeon:7  #..#.#.##)# ##@#.#.##.#####...# Noise: =--------  Time: 5942.2 (0.0)  #..#.##.#)# ###Þ#.#.## ##... k) +3 short sword {U p) +4 long sword {Fu##.#.#.##.#.#.<## ###. Cast: Kinetic Grapnel:jn #.#.###..#.#.## #####. Fly Rev* #.##....#### ##.# ##.....#..######..######..# ##...... k   wyvern##................## #.#########..#####..#..#.# #.# ###:jn ##.............# #.####..You hit the orc wizard with your +3 short sword.  :j o You kill the orc wizard!Your spike launcher falls apart.  You encounter a wyvern.:j*o rThe wyvern bites you. _* * * LOW HITPOINT WARNING * * *:jz| c  Zin grants you divine stamina.:j} 2---14   :j~ 1717 3.2 (1Vit Fly Rev* :j& :j+ W _The wyvern completely misses you.:j& Zin grants you divine stamina. _The wyvern completely misses you.You hit the wyvern with your +3 short sword.  The wyvern is lightly wounded.  You hit the wyvern with your +4 long sword.  8=4.1 (0.9:j+ :j,:j5-0_The wyvern bites you but does no damage.:j :jb  :j5You hit the wyvern but do no damage.:j<The wyvern is moderately wounded.:jEYou barely miss the wyvern with your +4 long sword.:js:jx :j %5.1 (1.0:j)+:j/ :jf/:j/3_The wyvern completely misses you.:j/:j` :j 'You barely miss the w:j %yvern with your +4 long sword.:j BThe wyvern completely misses you.:j 3 shor:j t sword. :j F The wyvern bites you but does no damage.:j %6.0 (0.9:j :jՙ  :j :j (_The wyvern misses you.:jP :j   ##...++  ++.#.)  )..##  [?ß##...##  #.  )# #'###..#   #.#  )#  )# ###   .#.<##   .#.##   ##.#       #.#   You slash the wyvern with your +4 long sword!  The wyvern is heavily wounded.You hit the wyvern with your +3 short sword.:j:j :jzk ##...++  ++.#.)  )..##  [?ß##...## :j #.  )# #'###..#   #.#  )#  )# ###   .#.<##   .#.##   ##.#     :j1Z  #.#    :j :jThe wyvern bites you.:j:jJ7:j-:j---:jJ%7.0 (1.0:jX:j :jD:j2_* * * LOW HITPOINT WARNING * * *:j:j2Evoke which item? Wands  a - a wand of flame (32)c - a wand of iceblast (8)  e - a wand of charming (6)  f - a wand of mindburst (15) [!] read|quaff|evoke[?] describe selected:j #..#.#ß..DDß#.###.############ Canight the Sneak##...+......+.##.........##... Coglin of Zin ****..####..+.....O+.#.).######.....# Health: 17/71 =====-------------------#.....#ß....ß#.)..## #...#.. Magic: 12/15 ===================-----##.##..##ß[?ß##...## ##...##. AC: 7Str: 14   #.......######.....## ##....... EV: 12Int: 17#...###)# #'###..# ##.....##. SH: 0Dex: 17 #..##...### #.#k##.###..##..#.. XL: :j10 Next: 22% Place: Dungeon:7  #..#.#.##)# ##@#.#.##.#####...# Noise: =--------  Time: 5947.0 (0.0)  #..#.##.#)# ###Þ#.#.## ##... k) +3 short sword {U p) +4 long sword {Fu##.#.#.##.#.#.<## ###. Cast: Kinetic Grapnel#.#.###..#.#.## #####. Vit Fly Rev* #.##....#### ##.# ##.....#..######..######..# ##...... k   wyvern##................## #.#########..#####..#..#.# #.# #####.............# #.####.. _The wyvern misses you.You slash the wyvern with your +4 long sword!  The wyvern is heavily wounded.You hit the wyvern with your +3 short sword.  The wyvern bites you. _* * * LOW HITPOINT WARNING * * *:j  #..#.#ß..DDß#.###.############ Canight the Sneak :jz ##...+......+.##.........##... Coglin of Zin ****.. :j" ####..+.....O+.#.).######.....# Health: 17/71 =====------------------- :jw #.....#ß....ß#.)..## #...#.. Magic: 12/15 ===================----- :j ##.##..##ß[?ß##...## ##...##. AC: 7:jEzStr: 14   :j #.......######.....## ##....... EV: 12:jEInt: 17 :ji #...###)# #'###..# ##.....##. SH: 0:jDDex: 17 :jX #..##...### #.#k##.###..##..#.. XL: 10 Next: 22% Place: Dungeon:7 :j #..#.#.##)# ##@#.#.##.#####...# Noise: =--------  Time: 5947.0 (0.0) :j #..#.##.#)# ###Þ#.#.## ##... k) +3 short sword {U p) +4 long sword {Fu :j ##.#.#.##.# .#.<## ###. Cast: Kinetic Grapnel :j0t #.#.###..# .#.## #####. Vit Fly Rev* :j9 #.##....#### ##.# ##..... :j #..######..######..# ##...... k   wyvern :j9 ##................## #.###### :j( ###..#####..#..#.# #.# ###:jF :j###.............# #.####..:j IYou hit the wyvern with your +3 short sword.  :j]The wyvern bites you. :j2_* * * LOW HITPOINT WARNING * * *:j1>Aiming: Mindburst:jPress: ? - help, Shift-Dir - straight lineAim: a wyvern (heavily wounded, chance to affect: 76%):j #..#.#ß..DDß#.###.############ Canight the Sneak##...+......+.##.........##... Coglin of Zin ****..####..+.....O+.#.).######.....# Health: 17/71 =====-------------------#.....#ß....ß#.)..## #...#.. Magic: 12/15 ===================-----##.##..##ß[?ß##...## ##...##. AC: 7Str: 14   #.......######.....## ##....... EV: 12Int: 17#...###)# #'###..# ##.....##. SH: 0Dex: 17 #..##...### #.#*##.###..##..#.. XL: 10 Next: :jW[m22% Place: Dungeon:7  #..#.#.##)# ##@#.#.##.#####...# Noise: =--------  Time: 5947.0 (0.0)  #..#.##.#)# ###Þ#.#.## ##... k) +3 short sword {U p) +4 long sword {Fu##.#.#.##.#.#.<## ###. Cast: Kinetic Grapnel#.#.###..#.#.## #####. Vit Fly Rev* #.##....#### ##.# ##.....#..######..######..# ##...... k   wyvern##................## #.#########..#####..#..#.# #.# #####.............# #.####..You hit the wyvern with your +3 short sword.  The wyvern bites you. _* * * LOW HITPOINT WARNING * * *Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a wyvern (heavily wounded, chance to affect: 76%):j&l()The wyvern bites you. _* * * LOW HITPOINT WARNING * * *  Aiming: Mindburst  Press: ? - help, Shift-Dir - straight lineAim: a wyvern (heavily wounded, chance to affect: 76%)  The wyvern's mind is blasted!!*:j#) 8=3=7====8.0 (1Kinetic Grapnel _You blow up the wyvern! _Your Short Blades skill increases to level 7!:j #.##.##ß%|ß##.# ###  #..#.#ß..DDß#.###.########### ##...+......+.##.........##.. ####..+.....O+.#.).######... #.....#ß....ß#.)..## #... ##.##..##ß[?ß##...## ##...## #.......######.....## ##..... #...###)# #'###..# ##.....## #..##...### #@#)##.###..##..#. #..#.#.##)# ##.#.#.##.### #..#.##.#)# ###Þ#.#.## ##.#.#.#.##.# .#.<## ### #.#.###..# .#.#:jX # ##### #.##....#### ##.# ## #..######..######..# ##.....................## #.#####..#####..#..#.# #.# ##:j :j &----:jX %9 _:j ,%:j/4M:j.###..######..# ###.##.##ß%|ß##.# ### ..#.#ß..DDß#.###.###########:j ##..+.##.........##:jЯ###..+.....O+.#.).######....:jA #.....#ß....ß#.)..## #...#.#.##..##ß[?ß##...## ##...##:j....######.....## ##.......###)# #@###..# ##.....##:j&#...### #.#)##.###..##..#.##)# ##.#.#.##.#####...#.##.#)# ###Þ#.#.## ##..##.#.#.##.#.#.<## ###:j:j<C----50:j :jQ _There is an open door here.:j :j :j :j :jO :j۫ :jͯ :j< K4=:jԲ :j :j :j :j :j :j :jy :j 95:j :j :j} :j: :j :jc :j :j B:j# :j S6=:j :j :j :j :j :jW :jD :j :j K7=:jc :j :jp :j :j  :j` :j2 :j :j ! 98:j$ :j( ,:j+ :j/ ,:j2 :j6 :j7 S9=:j9 :jw  _You start resting.:j &%:j /6017.0 (54:jn 131616018.0 (55Fly :j9 :j _ _Your divine stamina fades away.:j΁3:j:j:jb40=:j8B:j$1:j n:j9:j|A2=:jzB:jF,:jI:j'Qa3=:jw:j|O4:j:j,:jb:js:j:jR:j:j75=:j:j,:j:jwa6=:j:jB:jB:j:jp97:ja:jB:jB:j~:ju!i8=:j'B:j4:j6:jN:jU,:jt9=:jȜ5051=:j̝:jh:j:j:j:j}:j:j"W2=:j:j?,:j3:j:j ,:j:j%3:j:j,:j:j#,:j':j5:j7:j::j?a4=:j?C:jH,:jhK:jP,:jS:jW:jqXU5=:j \:j`:jNa:jep:jku,:j{:jM|:j#~%6:jB:jև:jƋ,:j:j97:j֓(=:jS:je,:j:j:j:j:j@:j:j;:jS:jU8=:j:jѶ,:jU:j,:j:jQ9:jm,:j :j4:j:j*:j:j$L60=:j:j ,:j`:jD,:jl:j :jU1=:j:jW ,:j :j:j):j:j:jS%2:j:j.,:j4:jd8:j8:j<:j@,:jC:jJIa3=:jK:jP:jNP:jnS:jW:jTX:jn[:j_:j `U4=:jbc:jf:jIg:j5j:jqn:jn:j vQ5:j~{:j6=:jy,:jiX:jV:jܶ:j:j8:jU7=:j:j,:j:j:j:j:j;8:j :j,:j:j,:jl:j a9=:j35 B:jg8 B:jG 70=:jQI :jI :j|T X:j=Z ,:jY[ :j"` k _You start resting.HP restored.:j&m 8%:jy 11100.0):jz `1=91 _:j :jZ :j:jO:j:j%':j8"I:j%F _You reach down and open the door.:jw*3:j.:j3@  There is an open door here.:j}7:j7 _:j;:jj>:jA:j*B9=:jSx.#.#ß..DDß#.###.###########...+......+.##.........##...####..+.....O+.#.).######.....##.....#ß....ß#.)..## #...#..##.##..##ß[?ß##...## ##...###.......######.....## ##..#...###)# #'###..# ##.....##..##...### #.#)##.###..##..#..#..#.#.##)# ##@#.#.##.#####...##..#.##.#)# ###Þ#.#.## ##...##.#.#.##.# .#.<## ###.###..# .#.## #######....#### ##.# ##.....######..######..# ##......##................## #.###..#####..#..#.# #.# ### ##.............# #.####:j Y##.##.##ß%|ß##.# ### #..#.#ß..DDß#.###.#############...+......+.##.........##....####..+.....O+.#.).######.....##.....#ß....ß#.)...#..# ##.##..##ß[?ß##...## ## #.......######.....## .. #...###)# #'###..# ##.....# :jY#..##...### #.#@##.###..##..# #..#.#.##)# ##.#.#.##.#####...## #..#.##.#)# ###.#.#.## ##... ##.#.#.##.# .#.< ###.#.#.###..# .#.####.##.##....#### ##.# ##..######..######..# ##......:jY##................## #.#######..#####..#..#.# #.# ####:jg223.0 (4.0):j/r*4.0 (5:j|:jӅ _Items here: ) [ ÷ †.:jhPick up what? 19/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +2 dagger of holy wrath Armour (select all with [)b - a +0 robe Carrion a bullfrog corpse a bullfrog skeleton [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]:j  a + a +2 dagger of holy wrath[Enter] accept (1 chosen):jT :j[ ##.##.##ß%|ß##.# ##### Canight the Sneak#..#.#ß..DDß#.###.############# Coglin of Zin ****..##...+......+.##.........##.... Health: 71/71 ========================####..+.....O+.#.).######.....## Magic: 15/15 ========================#.....#ß....ß#.)..## #...#..# AC: 7Str: 13 :j###.##..##ß[?ß##...## ##...##.. EV: 12Int: 16 #.......######.....## ##........ SH: 0Dex: 16 #...###)# #'###..# ##.....##.. XL: 10 Next: 27% Place: Dungeon:7 #..##...### #.#@##.###..##..#..# Noise: ---------  Time: 6124.0 (0.0) #..#.#.##)# ##.#.#.##.#####...## k) +3 short sword {U p) +4 long sword {Fu #..#.##.#)# ###.#.#.## ##.... Cast: Kinetic Grapnel ##.#.#.##.#.#.<## ###.. Fly :j#.#.###..#.#.## #####.##.##....#### ##.# ##.....# #..######..######..# ##......# ##................## #.####### ###..#####..#..#.# #.# ####  _Your divine stamina fades away. :j_You start resting. _HP restored. _You reach down and open the door. _There is an open door here. :j|_Items here: ) [ ÷ †.:j0:j*5.0 (1:j&7%:jS _t - a +2 dagger of holy wrath:jG ..#.#ß..DDß#.###.##############...+......+.##.........##..... ####..+.....O+.#.).######.....## #.....#ß....ß#.)..## #...#..#. #.##..##ß[?ß##...## ##...##... .......######..##........_ ...###)# #'###..# ##.....## ..##...### #.#[##.###..##..#..# ..#.#.##)# ##.#@#.##.#####...##. ..#.##.#)# ###.#.#.## ##.....#.#.##.# #.#.<## ### #.#.###..# #.#.## #####.## #.##....#### .##.# ##.....# #..######..######..# ##......# ##................## #.########..#####..#..#.# #.# ####. ##.............# #.####....:j_Q ;6:jY 7_:j[ :jfYx #...+......+.##.........##..... ####O+.#.).######.....## #.....#ß....ß#.)..## #...#..:j$Zm##..##ß[?ß##...## ##...##.. .......######.....## ##........_###)# #'###..# ##.....##...##...### #.#[##.###..##..#..#.#.##)# ##.#.#.##.#####...##.#)# ###@#.#.## ##.... #.#.#.##.# #.#.<## #####.:jjZ .#.## #####.##Fly #########...### #......... :jAw:jlz%7:jȂ:j :js ####O+.#.).######.....## #.....#ß....ß#.)..## #...#..##..##ß[?ß##...## ##...##.. .......######.....## ##........_###)# #'###..# ##.....##...##...### #.#[##.###..##..#..#.#.##)# ##.#.#.##.#####...##.#)# ###.#.#.## ##.... #.#.#.##.# #@#.<## #####..#.## #####.###....#### .##.# ##.....# #Fly #######..####.#  :j. :j%8 :jz :jG .....#ß....ß#.)..## #...#..##..##ß[?ß##...## ##...##.. .......######.....## ##........_###)# #'###..# ##.....##...##...### #.#[##.###..##..#..#.#.##)# ##.#.#.##.#####...##.#)# ###.#.#.## ##.... #.#.#.##.# #.#.<## #####.#.## #####.###....####....##.# ##.....# .######..######..# ##.Fly #### ### 9 :j\#.##..##ß[?ß##.#...##.......######.....##.. #...###)# #'###..###.. #..##...######.#[##.###..##..#..# #..#.#.##)##}##.#.#.##.#####...## #..#.##.#)# ..###.#.#.## ##... ##.#.#.##.# #..#.#.<## ###  #.#.###..##)##.#.#.#####.#  #.##....####...@##......  #..######..######..#.#  :jst ##................## #.#######  ###..#####..#..#.# #.#  ##.............# #.####.. #########...### #........ ##### ##..####. #### ##  :j :j&30 :j :jc _Found a club and a phial of floods. :jz: 3 :j<  :j@  :j O , :jS  :jW  :j[[  :j[  :j^  :jb  :jf  :j[f  :jii  :j #.......######.....##  :jb  #...###)# #'###..# ##... :j n #..##...######.#[##.###..##.. :jM  #..#.#.##)##@##.#.#.##.#####. :j  #..#.##.#)##..###.#.#.## # :jb  ##.#.#.##.####..#.#.<##  :j  #.#. :j t#)##.#.#.##  :jf #.##....####....##.# ## :j .. :j E######..# ##... :jO .  :jɑ <##................## #.### :j .  :jl 9###..#####..#..#.# #.# :j  :j 9##.............# #.### :j/ /  :j\  :j|  :j $4.0 (4 :j8  :j #5.0 (5 :j  :j X _g - a +0 phial of floods":jf*##...+......+.##.........##.####..+.....O+.#.).######....#.....#ß....ß#.)..## #...###.##..##ß[?ß##...## ##...##.......######..##..#...###)# #'###..# ##.....##..##...######.#[##.###..##..##..#.#.##)##.##.#.#.##.####..#.##.#)##.@###.#.#.## ##.#.#.##.####..#.#.<## .#.###..##)##.#.#.## ####.##....####....##.# ##...#..######..######..# ##..##................## #.#####..#####..#..#.# #.#  ##.............# #.###########...### #.....6.0 (1":jm":jo":jv####..+.....O+.#.).######....#.....#ß....ß#.)..## #...###.##..##ß[?ß##...## ##...##.......######..##......#...###)# #'###..# ##.....###..##...######.#[##.###..##..#.#..#.#.##)##.##.#.#.##.#####...#..#.##.#)##..###.#.#.## ##.#.#.##.####@.#.#.<## ###.#.###..##)##.#.#.## ####.##....####....##.# ##....#..######..######..# ##..##................## #.######..#####..#..#.# #.#  ##.............# #.####.#######...### #...... ##### ##..###":j":j.%7":j":j":jƝ -#.....#ß....ß#.)..## #...###.##..##ß[?ß##...## ##...##.......######..##.......#...###)# #'###..# ##.....###..##...######.#[##.###..##..#..#..#.#.##)##.##.#.#.##.#####...##..#.##.#)##..###.#.#.##  ##.#.#.##.####..#.#.<## ###.#.###..##)##@#.#.## #####.#.##....####....##.# ##.....#..######..######..# ##..##................## #.#######..#####..#..#.# #.#  ##.............# #.####..#######...### #...... ##### ##..####":j> H #### ":j ":j %8":j ":j` #:j=#.##..##ß[?ß##.#...## #.......######.....##.. #...###)# #'###..### #..##...######.#[##.###..##.. #..#.#.##)##.##.#.#.##.#####. #..#.##.#)##..###.#.#.## ##.. ##.#.#.##.####..#.#.<## ### #.#.###..##)##.#.#.##### #.##....####.@..##.... #..######..######..# ##................## #.##### ###..#####..#..#.# #.#  ##.............# #.####. #########...### #...... ##### ##..### #### 9#:j#:jV( ##.##..##ß[?ß##...## ##... #.######.....## ## #...###)# #'###..# ##..... #..##...######.#[##.###..##..# #..#.#.##)##.##.#.#.##.##### #..#.##.#)##..###.#.#.## ## ##.#.#.##.####..#.#.<##  #.#.###..##)##.#.#.##  #.##....####@...##.# ## #..######..######..# ## ##.## #. ###..#####..#..#.# #.#  ###:j(0.# #.#### #...### # ##### ##..  #####:j2#:j4&40#:j&;#:j%=#:ja7 3#:j< #:jaO #:jlP #:jT ,#:jZ #:j\ #:j ] #:j2^ #:j>f #:j#i #:j`i #:j k #:j0| #:j ,#:jƂ #:j #:j~ #:j΋ #:jW #:j #:j3 #:j #:j] #:j #:jU ,#:j #:j #:jr #:j #:j #:jŶ $  Things that are here:#:jz  a +0 robe; a bullfrog skeleton; a bullfrog skeleton#:j+ #:j  _#:j #:jX #:jU #:j #:j #:j #:j #:j. #:jj #:j @  There is an open door here.#:j #:j&  _#:j #:j #:j? #:j #:j) ,#:j #:j E _The sky beast leaves your sight.#:j$ #:j() #:j- 3#:jM2 #:jq= #:jB #:jD #:jvG #:jG #:jJ #:j3P #:jU #:jY #:jZ #:j^ #:j/g #:jDn #:j:q #:js #:jHu #:ju #:jx #:j ; _The acid dragon roars!#:j. #:j> 3#:j #:j- #:j #:j #:jѡ #:je #:j ,#:j #:j #:jȷ #:j #:j= #:j #:j #:jm #:j #:j #:j #:j #:j^ #:j[ #:j #:j #:j| #:j #:j #:j #:j #:j #:j; #:jq #:ju #:jV #:j #:j #:jN #:j@ #:j ,#:j #:j #:j/ #:jr #:j3 #:jP #:j$ #:ji #:j= #:j #:j #:j #:j  #:jf #:j| #:j #:j# #:jY @  There is an open door here.#:j #:j  _#:j #:j" #:j% ,#:j& #:j* #:j, #:j0- #:j. #:j4 R  There is a fountain of clear blue water here.#:ju7 #:j7  _#:j9 #:jK> #:j@ #:j@ #:jGB #:jF '#:jfI #:jI #:jK #:jnQ F _You reach down and open the door.#:jT 3#:jZW #:j\ @  There is an open door here.#:jX` #:ja  _#:j~c #:j h #:j k ,#:jx #:j~ #:j #:j #:jW #:jA #:jɌ #:j #:j #:j @  There is an open door here.#:jޖ #:j  _#:jh #:j #:j} #:j #:jΠ #:j #:j ,#:j, #:jX #:j&   There is an open door here. _#:j, }'#:j F _You reach down and open the door.#:jh #:j 3#:j You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here. _#:jo #:jc #:j #:j ,#:j #:j #:j* #:j #:j _There is an open door here. _You reach down and open the door. _There is an open door here.   fountain of clear blue water here.#:j p  You briefly stop to clean your short sword.#:j9 #:j:  _#:j #:j #:jV #:j #:j8 #:j #:j #:jk #:j #:j @  There is an open door here.#:j; #:j  _#:jn #:jN #:jU #:j #:j2 #:j #:j #:ju #:j #:j #:j ,#:jn #:j #:j! #:j" #:jJ" #:j" #:j$ #:j% #:jo& #:j& #:j) '#:j* #:jC+ #:j+ #:j%. F _You reach down and open the door.#:j/ 3#:j0 #:j4 @  There is an open door here.#:jl6 #:j6  _#:j7 #:j19 #:j: #:j: #:j]; #:jY= #:jo> #:j> #:j}? #:j@ #:jPB ,#:jB #:jwD #:jE #:jF #:jqF #:j]I #:jJ #:j`K #:jK #:j$N F _You reach down and open the door.#:jO #:jP #:jP #:j[T @  There is an open door here.#:jU #:jW 5 _#:j;Y #:jZ #:jZ #:jv[ #:j] #:j_ #:jG_ #:j` #:jb #:jc ,#:jld #:j g #:jh #:jJh #:ji #:jXk There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.#:jl #:jKm #:jm #:jq You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here.#:j>} #...##...##...## .....##.##.....## ......''#.......#+# .....##.##.....##.## #...##...##...## ..## ##'##.....##'## ...+ #...##...##...## ..# .....##.##.....##.# #:j} ..♣...#'#.......@+ .....##.##.....##.# #...##...##...## ..# ##'##.....##+## ...+ #...##.÷.## ..## ..)..##.## .## ..)..)''##:j}  +# ...).##.## #...##...###:j1 Y'#223.0 (83.0)#:jx #:j L======4.0 (84#:jږ #:jK = _As you open the door, it creaks loudly!$:j^.##.....''#.......#+###.###.###..##...## #'##.....##'## ....+ ...##...##...##...# ....##.##.....##.# ♣...#'#.......''# ..##.##.....##@# ##...##...##..'##.....##+##.....+ ...##.÷.## ##...## .)..##.## ##.## .)..)''# #+#).##.####.. #'##..⌠..#$:j$d$:j^fQ------5.0 (1.0)$:jl$:jn$:jjH r .''#.......#+###.##.....##.####...##...##...## #'##.....##'## ....+ ...##...##...##...# .##.##.....##.# ♣...#'#.......''...##.##.....##.####...##...##.@.# #'##.....##+##.....+ ...##.÷.## ##...##$:jI _Fly #..##...##$:jO $:jQ D------6$:jW $:jY %:j0%:j3%:j%:j3%:j}!%:j$'%:j#%%:j{%%:j%%:j(F _You reach down and open the door.%:jp*%:j*%:j+%:j.@  There is an open door here.%:j 1%:j1 _%:j2%:jx4%:jc6,%:jW7%:j8%:j}:%:j:%:j;%:j<%:j>,%:j?%:j(A%:jB%:jC%:jC%:jjF%:jF%:jF%:jIS _e - a wand of charming (15) (gained 9 charges)%:jJ%:j-K%:jK%:jM%:jN,%:jO%:jO%:j6Q,%:jQ%:jQ%:jOS,%:jS%:joV%:jV%:jV%:jYM _You now have 395 gold pieces (gained 2).%:j[%:jQ[%:jG\%:jR]%:j^,%:j)_%:jD`%:jka%:ja%:jb%:jc%:jd%:je%:je%:jg%:jh%:ji%:j_i%:jj%:jk%:jl%:jl%:jAo'%:jp%:jEp%:jp%:jsF _You reach down and open the door.%:jt3%:ju%:jy@  There is an open door here.%:j8{%:j{ _%:j|%:j~%:j%:j%:j~%:j%:jm%:j%:j)%:j%:j҇%:j%:j%:je%:jË,%:j?%:j!%:j0%:j%:j>%:jR@  There is an open door here.%:j%:j _%:j%:j{%:j%:jޘ%:j%:j%:j,%:j%:jf'%:j%:j%:j΢%:jgF _You reach down and open the door.%:j%:j̩%:j%:j%:jE%:j%:jm%:j@  There is an open door here.%:j%:j _%:jܶ%:j>reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here.  You pay a tithe of 2 gold.%:jj%:j&%:jMN _You now have 407 gold pieces (gained 12).%:j!l _You reach down and open the door.  There is an open door here. _%:j3n%:j,%:jP%:j$%:j%:j$%:jW%:j%:ja%:jB%:j%:jy,%:j%:jm%:j%:j %:j<%:jv+%:jW,%:j,%:j-%:j4%:j5%:j;6%:jw6%:j?'%:j@%:j"A%:jA%:jIF _You reach down and open the door.%:jK%:jVL%:jL%:jT@  There is an open door here.%:jT%:jGU _%:jU%:j`^%:j_%:j`%:jda%:jri%:jj%:jk%:jcl%:js%:jJv%:jv%:j7w%:j~%:ji%:j%:jR%:jŋ%:jL%:jی%:j%:jޗ@  There is an open door here.%:j%:j5 _%:jz%:jۣ%:jT%:j%:j%:j%:j~%:j%:j%:j(%:jl%:j(%:jreach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here.  %:j%:j _%:j%:jw%:jJ%:jt,%:j%:jX%:j%:jt%:jr%:j%:jO%:j%:j%:j%:j%:j%:j%:j%:j/%:j%:jThere is an open door here. _You reach down and open the door. _There is an open door here.  %:jv%:j' _%:j%:jL%:j %:j_%:j%:j%:j%:jm%:j%:jK %:jG"%:j"%:jG#%:jw)%:j*%:j+%:jG,%:jw2%:j3%:jW4%:j4%:j:%:j<%:j<%:j^=%:jE@  There is an open door here.%:jGG%:j}H _%:jH%:jN%:jHP%:jP%:j%Q%:jV%:j X%:jY,%:jd]W _There is an open door here.   fountain of clear blue water here.%:jodl  You briefly stop to wash your graspers.%:jhf%:jkg _%:j%h%:jm%:jo%:jp%:jp%:jv%:jw%:j0x%:jx%:j@  There is an open door here.%:j%:jI _%:jՂ%:j%:j%:jD%:jي%:jE%:j7%:j%:j%:j)%:j%:j%:j%:j@  There is an open door here.%:j%:j? _%:jk%:j\%:j%:j%:j%:j%:j%:j%:j%:j%:j[,%:j"%:jF%:j'%:j%:jV%:j!%:j%:j%:j%:j@  There is an open door here.%:j%:j _%:j%:j\%:j%:j(%:j %:j %:j,%:j<%:jC%:jhF,%:jH%:jmO@  There is an open door here.%:jR%:jHS _%:jT%:jY%:j]%:jb]%:jM_%:j5iX%:jo _You briefly stop to wash your graspers. _There is an open door here.   fountain of clear blue water here.%:jWq%:jr _%:j*s%:jw%:jUy%:jy%:jz%:j5%:j],%:jł%:j@  There is an open door here.%:j%:jK _%:jR%:j%:j%:j̏%:j*%:j-%:j%:j%:j%:j%:j ,%:jʚ%:jN%:j,%:j%:jܤ%:j,%:j%:j%:jQ,%:jů%:j%:j,%:j%:j%:j%:jL%:j%:j%:jf%:j%:j%:jP,%:j%:ja%:jg%:j=%:j%:jQ%:j%:j%:j%:jK%:j%:jd%:j%:j%:j%:j %:j%:j!%:jC%%:j%%:j (%:j+%:j2%:j6%:j!:%:jt:%:j=%:jQ  ##..## #............# #...  #<...# #...........## ##..#  #....## #.........### #..##  #.##..## ##..######## #...#  #.###..###...## ###.#  #.# #.........###.  #.###..######..##  ##.##.##ßD|ß##.# ####  #..#.#ßOF..ß#@###.############34923.0)  ##...+...D..+.##.........##...  ####..+......+.#.).######.....#  #.....#ß.O..ß#.)..##[%:j,Sm #...#..  ##.##..##ß[?ß##...## ##...##.  #.......######.....## ##....... O   two-headed ogre  #...###)# #'###..# ##.....##. D   acid dragon (wandering)  #..##...######.#[##.###..##..#..  #..#.#.##)##.##.#.#.##.#####...#%:jS%:js`%:jb; _The two-headed ogre shouts in stereo!&:j3&:ji&:jy..............0.0)&:j?&:jA&:j] _Could not explore, unopened runed door.(:j  ##..## #............# #... Canight the Sneak#<...# #...........## ##..# Coglin of Zin ****..#....## #.........### #..## Health: 71/71 ========================#.##..## ##..######## #...# Magic: 15/15 ========================#.###..###...#####.# AC: 7Str: 13#.# #.........####. EV: 12Int: 16#.###..######..### SH: 0Dex: 16##.##.##ßD|ß##.# #### XL: 10 Next: 27% Place: Dungeon:7#..#.#ßOF..ß#@###.############ (:j[40mNoise: ---------  Time: 6349.0 (0.0)##...+...D..+.##.........##... k) +3 short sword {U p) +4 long sword {Fu####..+......+.#.).######.....# Cast: Kinetic Grapnel#.....#ß.O..ß#.)..## #...#.. Fly ##.##..##ß[?ß##...## ##...##.#.......######.....## ##....... O   two-headed ogre#...###)# #'###..# ##.....##. D   acid dragon (wandering)#..##...######.#[##.###..##..#..#..#.#.##)##.##.#.#.##.#####...# (:jH_There is a fountain of clear blue water here. _There is an open door here. _The two-headed ogre shouts in stereo! _Could not explore, unopened runed door.  Press: ? - help, v - describe, . - travelThe floor.(:jNoi@+A large runed translucent door.(:j a+.The floor.(:jJ @..(:jϾ\.?n open doo two-headed ogre shouts in stereo! _Could not explore, unopened runed door.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a scroll of identify.):j~[?a glowing leather armour.):ji  ##..## #............# #... Canight the Sneak#<...# #...........## ##..# Coglin of Zin ****..#....## #.........### #..## Health: 71/71 ========================#.##..## ##..######## #...# Magic: 15/15 ========================#.###..###...#####.# AC: 7Str: 13#.# #.........####. EV: 12Int: 16#.###..######..### SH: 0Dex: 16##.##.##ßD|ß##.# ###):jvj # XL: 10 Next: 27% Place: Dungeon:7#..#.#ßOF..ß#@###.############ Noise: ---------  Time: 6349.0 (0.0)##...+...D..+.##.........##... k) +3 short sword {U p) +4 long sword {Fu####..+......+.#.).######.....# Cast: Kinetic Grapnel#.....#ß.O..ß#.)..## #...#.. Fly ##.##..##ß[?ß##...## ##...##.#.......######.....## ##....... O   two-headed ogre):jk n#...###)# #'###..# ##.....##. D   acid dragon (wandering)#..##...######.#[##.###..##..#..#..#.#.##)##.##.#.#.##.#####...# _There is an open door here. _The two-headed ogre shouts in stereo! _Could not explore, unopened runed door.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a glowing leather armour.  The floor.):jm ):jy ):j(| . _*:j|(3*:j;1*:j]7F _Unknown command.*:jT*:jrV*:jc*:jfF _Unknown command.+:jYG(+:jIWhere to? (Tab - D:7, ? - help)  D - Dungeon  T - Temple +:j=:+:j[ ##..## #............# #... Canight the Sneak#<...# #...........## ##..# Coglin of Zin ****..#....## #.........### #..## Health: 71/71 ========================#.##..## ##..######## #...# Magic: 15/15 ========================#.###..###...#####.# AC: 7Str: 13+:j[#.# #.........####. EV: 12Int: 16#.###..######..### SH: 0Dex: 16##.##.##ßD|ß##.# #### XL: 10 Next: 27% Place: Dungeon:7#..#.#ßOF..ß#@###.############ Noise: ---------  Time: 6349.0 (0.0)+:j0\Q##...+...D..+.##.........##... k) +3 short sword {U p) +4 long sword {Fu####..+......+.#.).######.....# Cast: Kinetic Grapnel#.....#ß.O..ß#.)..## #...#.. Fly +:j\##.##..##ß[?ß##...## ##...##.#.......######.....## ##....... O   two-headed ogre#...###)# #'###..# ##.....##. D   acid dragon (wandering)#..##...######.#[##.###..##..#..#..#.#.##)##.##.#.#.##.#####...# _Could not explore, unopened runed door.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a glowing leather armour. +:j)]y_The floor. _Unknown command. _Unknown command.+:j^+:jBc+:j{s+:j}P _+:j+:j+:j+:j+:j+:j+:jӐ+:jd+:j`,+:jH+:j+:j+:j-+:j+:j+:j+:j+:jX+:j+:j+:jB+:j+:j@+:j\+:j+:js+:j+:js +:j +:j+:j+:j+:j+:jb+:j+:j+:j +:j +:jn"+:j%+:j(+:j)+:j1++:j-+:j<0+:j0+:j2+:jw5+:j9B+:j<+:jg?+:j?+:jA+:jgF@  There is an open door here.+:jI+:jJ _+:j@L+:jO+:jR+:jR+:jT+:j:W+:jY+:jY+:jG[+:j^+:j`,+:ja+:j3d+:jmf,+:jdh+:jk+:jn,+:jp+:jt@  There is an open door here.+:jv+:j{ _+:jb}+:j+:jQ+:j+:jc+:j+:j׆+:j5+:j+:j0+:j+:jK+:j+:ji+:j-+:j+:jΒ+:j+:jΖ,+:jɗ+:j9@  There is an open door here.+:j++:j _+:jԞ+:jUnknown command. _There is an open door here.   stone staircase leading down here. _+:j%8+:j+:j+:j+:j ! _You fly downwards.+:j* #.# #.## ##  ......  #..#.#  +:j$+^.....#  #....#  #....#   #@...# 81.5 (32.+:jV+5) #....#  #....# +:j+ #....#  ....##+:j+Z ##..# +:j+3..# +:jl,7..# +:jH/+:j*2+:j4a _There is a stone staircase leading up here.+:j _+:j. # #.# .# #+:jJ##.##.#...#######..#...>...2.5 (1.0).<+:j#....##....#..#+:j8+:jR*3.5 (2+:j@+:j; _Found a stone staircase leading down.,:jmz,:j{,:jr|,:j_~,:j,:j,:jn,,:jR,,:j,:j,:j1,:j,:j,:jќ,:j],:j,:j6,:j ,:j,:j,:je,:j),:j,:j&,:j,:j,:jT,:j,:j;,:j1,:j0,:j,:j,:jS: _You hear a splash. x2,:j ,:jd,:j),:j: _You hear a splash. x2,:j,:j,:j,:jP ,,:j,:jX,:j,:j,,:j,:j.,:j1,:j,:j,:j,:j ,,:jf!,:j",:j&,,:j@',:j=(,:j+,,:j+,:j -,:j0,,:j1,:j12,:jA5,:j5,:j5,:jW7,:jF:,:j:,:j;,:j;,:j?,,:j?,:jA,:jD,:jE,:jE,:jG,:jMX,:jQ,,:jR,:jS,:jW,:j)X,:jX,:j(Z,:jf^,,:j_,:ja,:j]R,:j,:j,,:j_ _i - 2 scrolls of identify (gained 1),:jO,:jԙ,:j5,:jŞ,:j',,:j,:j.## ..#..> #.###.. ......#.. #..##.##. #..##.# #. #..##.# ####.##..##.##....@...##.#418.5 (3,:j}5.0)#.##.##..##.##.##.##..##.###..............##.#.#.#..##.#.#.###...##.#.#........##.#.#.##.###.#..#.##. ##.#.##.#,:j",:ju+9.5 (36,:jR,:j; _Found a stone staircase leading down.-:j-:j߈3-:j-:j-:j-:j,-:j#>  .###..# >##.###  .........# ..##..##.# #.##..##.# #.##..##.# ####@##..##.#20.5 (1.0) #........##.# #.##.##..##.#  #.##.##..##.### ..............##.#.#.#..##.#.# .###...##.#.# ........##.#.#.##.###.#..#.#-:j-:j*1.5 (2-:jo-:j9 _Found an escape hatch in the floor.-:j -:j ORead which item? Scrolls  i - 2 scrolls of identifyx - 3 scrolls of amnesia  I - 2 scrolls of immolation  V - a scroll of vulnerability  c - 2 scrolls labelled JYPLOZ ZOUQOO  e - 2 scrolls labelled ZUSISANEBO  h - a scroll labelled NOLULADWUM  m - a scroll labelled CAVYCZ RUWUB  o - 2 scrolls labelled REOMUI YCUPS  q - a scroll labelled JOCREPNI LUNT  u - a scroll labelled VOOJEU LEOJ -:jz  v - a scroll labelled HOB JEYDINNO [!] read|quaff|evoke[?] describe selected.:jCanight the Sneak#>Coglin of Zin ****...###..#Health: 71/71 ========================..>##.###Magic: 15/15 ========================.........#AC: 7Str: 13..##..##.#EV: 12Int: 16#.##..##.#SH: 0Dex: 16#.##..##.#XL: 10 Next: 27% Place: Dungeon:8####@##..##.#Noise: ---------  Time: 6421.5 (0.0)#........##.#k) +3 short sword {U p) +4 long sword {Fu#.##.##..##.#Cast: Kinetic Grapnel#.##.##..##.###Fly .........[.:j 37m.....##.#.#.#..##.#.#.###...##.#.#........##.#.#.##.###.#..#.# _Found a stone staircase leading down. _You hear a splash. x2 _You hear a splash. x2 _i - 2 scrolls of identify (gained 1) _Found a stone staircase leading down. _Found an escape hatch in the floor..:j#.:jIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled JYPLOZ ZOUQOO  e - 2 scrolls labelled ZUSISANEBO  h - a scroll labelled NOLULADWUM  m - a scroll labelled CAVYCZ RUWUB  o - 2 scrolls labelled REOMUI YCUPS  q - a scroll labelled JOCREPNI LUNT  u - a scroll labelled VOOJEU LEOJ .:jz v - a scroll labelled HOB JEYDINNO Potions (select first with !)  d - 2 golden potions  f - a metallic amethyst potion  j - 2 blue potions  k - a ruby potion  l - a fizzy yellow potion  n - 2 metallic purple potions  p - 2 amethyst potions  s - a viscous grey potion  t - a lumpy pink potion[?] describe selected1:j1:j1:j=wCanight the Sneak#>1:jCoglin of Zin ****...###..#Health: 71/71 ========================..>##.###Magic: 15/15 ========================.........#AC: 7Str: 13..##..##.#EV: 12Int: 16#.##..##.#SH: 0Dex: 16#.##..##.#XL: 10 Next: 27% Place: Dungeon:8####@##..##.#Noise: ---------  Time: 6421.5 (0.0)#........##.#k) +3 short sword {U p) +4 long sword {Fu#.##.##..##.#Cast: Kinetic Grapnel#.##.##..##.###Fly ..............##.#.#.#..##[1:j z37m.#.#.###...##.#.#........##.#.#.##.###.#..#.# _Found a stone staircase leading down. _You hear a splash. x2 _You hear a splash. x2 _i - 2 scrolls of identify (gained 1) _Found a stone staircase leading down. _Found an escape hatch in the floor.1:j]  As you read the scroll of identify, it crumbles to dust.1:jT*2.5 (11:j1:jZ _d - 2 potions of moonshine1:j 1:j TRead which item? Scrolls  i - a scroll of identifyx - 3 scrolls of amnesia  I - 2 scrolls of immolation  V - a scroll of vulnerability  c - 2 scrolls labelled JYPLOZ ZOUQOO  e - 2 scrolls labelled ZUSISANEBO  h - a scroll labelled NOLULADWUM  m - a scroll labelled CAVYCZ RUWUB  o - 2 scrolls labelled REOMUI YCUPS  q - a scroll labelled JOCREPNI LUNT  u - a scroll labelled VOOJEU LEOJ  v - a scroll labelled HOB JEYDINNO [!] read|quaff|evoke[?] describe selected1:j2Canight the Sneak#>Coglin of Zin ****...###..#Health: 71/71 ========================..>##.###Magic: 15/15 ========================.........#AC: 7Str: 13..##..##.#EV: 12Int: 16#.##..##.#SH: 0Dex: 16#.##..##.#XL: 10 Next: 27% Place: Dungeon:8####@##..##.#Noise: ---------  Time: 6422.5 (0.0)#........##.#k) +3 short sword {U p) +4 long sword {Fu#.##.##..##.#Cast: Kinetic Grapnel#.##.##..##.###Fly .........[1:j?37m.....##.#.#.#..##.#.#.###...##.#.#........##.#.#.##.###.#..#.# _You hear a splash. x2 _i - 2 scrolls of identify (gained 1) _Found a stone staircase leading down. _Found an escape hatch in the floor.  As you read the scroll of identify, it crumbles to dust. _d - 2 potions of moonshine1:j81:j, Identify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled JYPLOZ ZOUQOO  e - 2 scrolls labelled ZUSISANEBO  h - a scroll labelled NOLULADWUM  m - a scroll labelled CAVYCZ RUWUB  o - 2 scrolls labelled REOMUI YCUPS  q - a scroll labelled JOCREPNI LUNT  u - a scroll labelled VOOJEU LEOJ  v - a scroll labelled HOB JEYDINNO Potions (select first with !)  f - a metallic amethyst potion  j - 2 blue potions  k - a ruby potion  l - a fizzy yellow potion  n - 2 metallic purple potions  p - 2 amethyst potions  s - a viscous grey potion  t - a lumpy pink potion[?] describe selected2:jq 2:j| 2:j Canight the Sneak#>Coglin of Zin ****...###..#Health: 71/71 ========================..>##.###Magic: 15/15 ========================.........#AC: 7Str: 13..##..##.#EV: 12Int: 16#.##..##.#SH: 0Dex: 16#.##..##.#XL: 10 Next: 27% Place: Dungeon:8####@##..##.#Noise: ---------  Time: 6422.5 (0.0)#........##.#k) +3 short sword {U p) +4 long sword {Fu#.##.##..##.#Cast: Kinetic Grapnel#.##.##..##.###Fly ...........[2:j_ 334m...##.#.#.#..##.#.#.###...##.#.#........##.#.#.##.###.#..#.# _You hear a splash. x2 _i - 2 scrolls of identify (gained 1) _Found a stone staircase leading down. _Found an escape hatch in the floor.  As you read the scroll of identify, it crumbles to dust. _d - 2 potions of moonshine2:j2 ]  As you read the scroll of identify, it crumbles to dust.2:jѩ *3.5 (12:j+ 2:j: T _j -> M - 2 potions of mutation4:j 4:j \Gear: 20/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  k - a +3 short sword (weapon) {Ur-Dumizida}  p - a +4 long sword (offhand) {Fumito}4:j a - a +0 hammer {Surin}  c - a +0 dagger {Nhalahla}  e - a +0 dagger {Jaspreet}  n - a +5 dagger  s - the +7 hammer of Conatus {freeze, rC+}  t - a +2 dagger of holy wrath Missiles (go to first with ()i - 4 boomerangs  q - 4 poisoned darts Armour (go to first with [)  f - a +0 cloak (worn)  g - a +0 helmet (worn)  j - the +1 robe "Ozabry" (worn) {Fly Str+3}  l - a +0 pair of boots (worn)  o - a +0 pair of gloves of stealth (worn)b - a +0 robe  d - a +0 ring mail  h - a +0 leather armour  m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]6:j6r - a +1 cloak. A cloth cloak. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (7.0 -> 8.0). Your EV would remain unchanged. You took it off Crazy Yiuf on level 6 of the Dungeon. Stash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified enchanted armour _________________ “O Bell my wife, why dost thou flyte?  Now is now, and then was then:  Seek now all the world throughout, (w)ear, (d)rop, (=)adjust, or (i)nscribe.6:j$_6:je6:jkCanight the Sneak#>Coglin of Zin ****...###..#Health: 71/71 ========================..>##.###Magic: 15/15 ========================.........#AC: 7Str: 13..##..##.#EV: 12Int: 16#.##..##.#SH: 0Dex: 16#.##..##.#XL: 10 Next: 27% Place: Dungeon:86:jl]####@##..##.#Noise: ---------  Time: 6423.5 (0.0)#........##.#k) +3 short sword {U p) +4 long sword {Fu#.##.##..##.#Cast: Kinetic Grapnel#.##.##..##.###Fly ..............##.#.#.#..##.#.#.###...##.#.#........##.#.#.##.###.#..#.# _Found a stone staircase leading down. _Found an escape hatch in the floor.  As you read the scroll of identify, it crumbles to dust. _d - 2 potions of moonshine6:jmAs you read the scroll of identify, it crumbles to dust. _j -> M - 2 potions of mutation6:jCs6:ju6:j`z6:j?6:j*4.5 (16:j,6:jO*5.5 (26:j6:j 6.5 (37.5 (48.5 (56n escape hatch in the floor.  As you read the scroll of identify, it crumbles to dust. _d - 2 potions of moonshine  As you read the scroll of identify, it crumbles to dust. _j -> M - 2 potions of mutation _You start removing your armour. You continue removing your +0 cloak. x56:j6:jG  You finish removing your +0 cloak.6:j*9.5 (66:j6:jL6:j+30.5 (76:jW6:j6:j&*1.5 (86:jq6:j6:j*2.5 (96:j6:j6:j*.3.5 (10.0)6:jj6:j 8 _You start putting on your armour. You continue putting on your +1 cloak. x56:js6:j 6:j Z _You finish putting on your +1 cloak.6:jd 6:j Gear: 20/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  k - a +3 short sword (weapon) {Ur-Dumizida}  p - a +4 long sword (offhand) {Fumito}a - a +0 hammer {Surin}  c - a +0 dagger {Nhalahla}  e - a +0 dagger {Jaspreet}  n - a +5 dagger  s - the +7 hammer of Conatus {freeze, rC+}  t - a +2 dagger of holy wrath Missiles (go to first with ()6:j i - 4 boomerangs  q - 4 poisoned darts Armour (go to first with [)  g - a +0 helmet (worn)  j - the +1 robe "Ozabry" (worn) {Fly Str+3}  l - a +0 pair of boots (worn)  o - a +0 pair of gloves of stealth (worn)  r - a +1 cloak (worn)b - a +0 robe  d - a +0 ring mail  f - a +0 cloak  h - a +0 leather armour [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]8:jN8:jFpb - a +0 robe. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2 Encumbrance rating: 0 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would decrease by 1.0 (8.0 -> 7.0). Your EV would remain unchanged. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ 8:j“CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me”  -William Shakespeare, _Anthony & Cleopatra_, V, ii. ca. 1605. (w)ear, (d)rop, (=)adjust, or (i)nscribe.8:j8:j8:jCanight the Sneak#>Coglin of Zin ****...###..#Health: 71/71 ========================..>##.###Magic: 15/15 ========================.........#AC: 8Str: 13..##..##.#EV: 12Int: 16#.##..##.#SH: 0Dex: 16#.##..##.#XL: 10 Next: 27% Place: Dungeon:8####@##..##.#Noise: ---------  Time: 6433.5 (0.0)#........##.#k) +3 short sword {U p) +4 long sword {Fu#.##.##..##.#Cast: Kinetic Grapnel8:j0*#.##.##..##.###Fly ..............##.#.#.#..##.#.#.###...##.#.#........##.#.#.##.###.#..#.#As you read the scroll of identify, it crumbles to dust. _j -> M - 2 potions of mutation _You start removing your armour. You continue removing your +0 cloak. x5  You finish removing your +0 cloak. _You start putting on your armour. You continue putting on your +1 cloak. x5 _You finish putting on your +1 cloak.8:jo\4.5 (1 _j -> M - 2 potions of mutation _You start removing your armour. You continue removing your +0 cloak. x5  You finish removing your +0 cloak. _You start putting on your armour. You continue putting on your +1 cloak. x5 _You finish putting on your +1 cloak. _You drop a +0 robe.8:j. 8:j Gear: 19/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  k - a +3 short sword (weapon) {Ur-Dumizida}  p - a +4 long sword (offhand) {Fumito}a - a +0 hammer {Surin}  8:j c - a +0 dagger {Nhalahla}  e - a +0 dagger {Jaspreet}  n - a +5 dagger  s - the +7 hammer of Conatus {freeze, rC+}  t - a +2 dagger of holy wrath Missiles (go to first with ()i - 4 boomerangs  q - 4 poisoned darts 8:j Armour (go to first with [)  g - a +0 helmet (worn)  j - the +1 robe "Ozabry" (worn) {Fly Str+3}  l - a +0 pair of boots (worn)  o - a +0 pair of gloves of stealth (worn)  r - a +1 cloak (worn)d - a +0 ring mail  f - a +0 cloak  h - a +0 leather armour  m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4}::jf - a +0 cloak. A cloth cloak. Base armour rating: 1 It can be maximally enchanted to +2. ::j5(If you switch to wearing this armour: Your AC would decrease by 1.0 (8.0 -> 7.0). Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} ::juMenu/colouring prefixes: identified armour _________________ “O Bell my wife, why dost thou flyte? ::jn Now is now, and then was then:  Seek now all the world throughout, ::jI(w)ear, (d)rop, (=)adjust, or (i)nscribe.::j$::j::jCanight the Sneak#>Coglin of Zin ****...###..#Health: 71/71 ========================..>##.###Magic: 15/15 ========================.........#AC: 8Str: 13..##..##.#EV: 12Int: 16#.##..##.#SH: 0Dex: 16#.##..##.#XL: 10 Next: 27% Place: Dungeon:8####@##..##.#Noise: ---------  Time: 6434.5 (0.0)#........##.#k) +3 short sword {U p) +4 long sword {Fu#.##.##..##.#Cast: Kinetic Grapnel#.##.##..##.###Fly ...........[::j`34m...##.#.#.#..##.#.#.###...##.#.#........##.#.#.##.###.#..#.# _j -> M - 2 potions of mutation _You start removing your armour. You continue removing your +0 cloak. x5  You finish removing your +0 cloak. _You start putting on your armour. You continue putting on your +1 cloak. x5 _You finish putting on your +1 cloak. _You drop a +0 robe.::j::j*5.5 (1::j ::jw _You start removing your armour. You continue removing your +0 cloak. x5  You finish removing your +0 cloak. _You start putting on your armour. You continue putting on your +1 cloak. x5 _You finish putting on your +1 cloak. _You drop a +0 robe.cloak.::j1 ::j \Gear: 18/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  k - a +3 short sword (weapon) {Ur-Dumizida}  p - a +4 long sword (offhand) {Fumito}::j a - a +0 hammer {Surin}  c - a +0 dagger {Nhalahla}  e - a +0 dagger {Jaspreet}  n - a +5 dagger  s - the +7 hammer of Conatus {freeze, rC+} ::jv @ t - a +2 dagger of holy wrath Missiles (go to first with ()i - 4 boomerangs  q - 4 poisoned darts Armour (go to first with [) ::j  g - a +0 helmet (worn)  j - the +1 robe "Ozabry" (worn) {Fly Str+3}  l - a +0 pair of boots (worn)  o - a +0 pair of gloves of stealth (worn) ::j i r - a +1 cloak (worn)d - a +0 ring mail  h - a +0 leather armour ::j s m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4};:jh - a +0 leather armour. A suit made from layers of tanned animal hide. It provides basic protection with;:j1almost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would remain unchanged. Your EV would decrease by 0.6 (12.3 -> 11.7). Your spell failure would worsen by up to 4% (press '!' for details). ;:jfYou found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour ;:j"_________________ ;:j3“Nought can Deform the Human race ;:j Like to the Armours iron brace” (w)ear, (d)rop, (=)adjust, or (i)nscribe.;:jV ;:j ;:j WCanight the Sneak#>Coglin of Zin ****...###..#Health: 71/71 ========================..>##.###Magic: 15/15 ========================.........#AC: 8Str: 13..##..##.#EV: 12Int: 16#.##..##.#;:j rSH: 0Dex: 16#.##..##.#XL: 10 Next: 27% Place: Dungeon:8####@##..##.#Noise: ---------  Time: 6435.5 (0.0)#........##.#k) +3 short sword {U p) +4 long sword {Fu#.##.##..##.#Cast: Kinetic Grapnel#.##.##..##.###Fly ..............##.#.#.#..##.#.#.###...##.#.#........##.#.#.##.###.#..#.# _You start removing your armour. You continue removing your +0 cloak. x5  You finish removing your +0 cloak. ;:j8 _You start putting on your armour. You continue putting on your +1 cloak. x5 _You finish putting on your +1 cloak. _You drop a +0 robe. _You drop a +0 cloak.;:j> ;:jk *6.5 (1;:jA ;:j* 3 _You drop a +0 leather armour.;:j ;:j Gear: 17/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  k - a +3 short sword (weapon) {Ur-Dumizida}  p - a +4 long sword (offhand) {Fumito}a - a +0 hammer {Surin}  c - a +0 dagger {Nhalahla}  e - a +0 dagger {Jaspreet}  n - a +5 dagger  s - the +7 hammer of Conatus {freeze, rC+}  t - a +2 dagger of holy wrath Missiles (go to first with ()i - 4 boomerangs  q - 4 poisoned darts Armour (go to first with [)  g - a +0 helmet (worn)  j - the +1 robe "Ozabry" (worn) {Fly Str+3}  l - a +0 pair of boots (worn)  o - a +0 pair of gloves of stealth (worn)  r - a +1 cloak (worn)d - a +0 ring mail  m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4}<:jM d - a +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5 Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 2.0 (8.0 -> 10.0). Your EV would decrease by 2.0 (12.3 -> 10.3). Your spell failure would worsen by up to 18% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (w)ear, (d)rop, (=)adjust, or (i)nscribe.=:jqA=:jG=:j(MCanight the Sneak#>Coglin of Zin ****...###..#Health: 71/71 ========================..>##.###Magic: 15/15 ========================.........#AC: 8Str: 13..##..##.#EV: 12=:jM0Int: 16#.##..##.#SH: 0Dex: 16#.##..##.#XL: 10 Next: 27% Place: Dungeon:8####@##..##.#Noise: ---------  Time: 6436.5 (0.0)#........##.#k) +3 short sword {U p) +4 long sword {Fu#.##.##..##.#Cast: Kinetic Grapnel#.##.##..##.###Fly ..............#=:jNW#.#.#.#..##.#.#.###...##.#.#........##.#.#.##.###.#..#.#You finish removing your +0 cloak. _You start putting on your armour. You continue putting on your +1 cloak. x5 _You finish putting on your +1 cloak. _You drop a +0 robe. _You drop a +0 cloak. _You drop a +0 leather armour.=:jU=:jW*7.5 (1=:j6\=:j_. _You drop a +0 ring mail.=:j,=:jzGear: 16/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  k - a +3 short sword (weapon) {Ur-Dumizida}  p - a +4 long sword (offhand) {Fumito}a - a +0 hammer {Surin}  =:j c - a +0 dagger {Nhalahla}  e - a +0 dagger {Jaspreet}  n - a +5 dagger  s - the +7 hammer of Conatus {freeze, rC+}  t - a +2 dagger of holy wrath Missiles (go to first with ()i - 4 boomerangs  q - 4 poisoned darts Armour (go to first with [) =:jK g - a +0 helmet (worn)  j - the +1 robe "Ozabry" (worn) {Fly Str+3}  l - a +0 pair of boots (worn)  o - a +0 pair of gloves of stealth (worn)  r - a +1 cloak (worn) =:jti m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4}?:jh Evocable Items:  Wands /  a - a wand of flame (32)  c - a wand of iceblast (8)  f - a wand of mindburst (14)  e - a wand of charming (15) Miscellaneous (go to first with })  g - a +0 phial of floods?:jz]Gear: 16/52 gear slots (Left/Right/Tab to switch category) Hand Weapons)+0 hammer {Surin}+0 dagger {Nhalahla}  e - a +0 dagger {Jaspreet}  k - a +3 short sword (weapon) {Ur-Dumizida}  n - a +5 dagger  p - a +4 long sword (offhand) {Fumito}  s - the +7 hammer of Conatus {freeze, rC+}  t - a +2 dagger of holy wrath Missiles (go to first with ()i - 4 boomerangs  q - 4 poisoned darts Armour (go to first with [) ?:j{F g - a +0 helmet (worn)  j - the +1 robe "Ozabry" (worn) {Fly Str+3}  l - a +0 pair of boots (worn)  m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4}  o - a +0 pair of gloves of stealth (worn)  r - a +1 cloak (worn)A:jF4a - a +0 hammer {Surin}. A blunt striking weapon, essentially equivalent to a mace. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 2.6 XLs. Wearing a shield would reduce your attack speed with this weapon. A:j4 Current attack delay: 1.4. Damage rating: 9 (Base 8 x 107% (Str) x 106% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-graspered weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ A:j4Z(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.A:j@A:jA:j,Canight the Sneak#>Coglin of Zin ****...###..#Health: 71/71 ========================..>##.###Magic: 15/15 ========================.........#AC: 8Str: 13..##..##.#EV: 12Int: 16#.##..##.#SH: 0Dex: 16#.##..##.#XL: 10 Next: 27% Place: Dungeon:8####@##..##.#Noise: ---------  Time: 6437.5 (0.0)#........##.#k) +3 short sword {U p) +4 long sword {Fu#.##.##..##.#Cast: Kinetic Grapnel#.##.##..##.###Fly ...........:j-w34m...##.#.#.#..##.#.#.###...##.#.#........##.#.#.##.###.#..#.# _You start putting on your armour. You continue putting on your +1 cloak. x5 _You finish putting on your +1 cloak. _You drop a +0 robe. _You drop a +0 cloak. _You drop a +0 leather armour. _You drop a +0 ring mail.A:j0*8.5 (1A:j5A:j]8r  .##.###.#..#.# _You drop a +0 hammer {Surin}.A:jwA:ju}\Gear: 15/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  k - a +3 short sword (weapon) {Ur-Dumizida}  p - a +4 long sword (offhand) {Fumito}A:j}c - a +0 dagger {Nhalahla}  e - a +0 dagger {Jaspreet}  n - a +5 dagger  s - the +7 hammer of Conatus {freeze, rC+}  t - a +2 dagger of holy wrath Missiles (go to first with ()i - 4 boomerangs  q - 4 poisoned darts Armour (go to first with [) A:j"~ g - a +0 helmet (worn)  j - the +1 robe "Ozabry" (worn) {Fly Str+3}  l - a +0 pair of boots (worn)  o - a +0 pair of gloves of stealth (worn) A:jO~ r - a +1 cloak (worn)  m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4}B:j$Mc - a +0 dagger {Nhalahla}. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10. B:j Your skill: 7.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 0.8 XLs.  At current training (25%) you reach 10.0 in about 2.5 XLs. Wearing a shield would reduce your attack speed with this weapon.Current attack delay: 0.6. Damage rating: 5 (Base 4 x 115% (Dex) x 121% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for B:j=stabbing helpless or unaware enemies. It is a one-graspered weapon. It can be maximally enchanted to +9. B:ja[Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} B:jMenu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.B:ji B:jo B:jw Canight the Sneak#>Coglin of Zin ****...###..#Health: 71/71 ========================..>##.###Magic: 15/15 ========================.........#AC: 8Str: 13..##..##.#EV: 12Int: 16#.##..##.#SH: 0Dex: 16#.##..##.#XL: 10 Next: 27% Place: Dungeon:8####@##..##.#Noise: ---------  Time: 6438.5 (0.0)#........##.#k) +3 short sword {U p) +4 long sword {Fu#.##.##..##.#Cast: Kinetic Grapnel#.##.##..##.###Fly ...........:j{x 34m...##.#.#.#..##.#.#.###...##.#.#........##.#.#.##.###.#..#.# _You finish putting on your +1 cloak. _You drop a +0 robe. _You drop a +0 cloak. _You drop a +0 leather armour. _You drop a +0 ring mail. _You drop a +0 hammer {Surin}.B:j. B:j *9.5 (1B:j L _You drop a +0 dagger {Nhalahla}.B:j] B:j0c /Gear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  k - a +3 short sword (weapon) {Ur-Dumizida} B:jc  p - a +4 long sword (offhand) {Fumito}e - a +0 dagger {Jaspreet}  n - a +5 dagger  s - the +7 hammer of Conatus {freeze, rC+}  t - a +2 dagger of holy wrath Missiles (go to first with ()i - 4 boomerangs  B:jc q - 4 poisoned darts Armour (go to first with [)  g - a +0 helmet (worn)  j - the +1 robe "Ozabry" (worn) {Fly Str+3} B:jd T l - a +0 pair of boots (worn)  o - a +0 pair of gloves of stealth (worn) B:j\d  r - a +1 cloak (worn) B:jd i m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4}C:je - a +0 dagger {Jaspreet}. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 7.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 0.8 XLs.  At current training (25%) you reach 10.0 in about 2.5 XLs. Wearing a shield would reduce your attack speed with this weapon.  Current attack delay: 0.6. Damage rating: 5 (Base 4 x 115% (Dex) x 121% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-graspered weapon. It can be maximally enchanted to +9. You took it off a goblin on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.C:j e C:jl C:js Canight the Sneak#>Coglin of Zin ****...###..#Health: 71/71 ========================..>##.###Magic: 15/15 ========================.........#AC: 8Str: 13..##..##.#EV: 12Int: 16#.##..##.#SH: 0C:js vDex: 16#.##..##.#XL: 10 Next: 27% Place: Dungeon:8####@##..##.#Noise: ---------  Time: 6439.5 (0.0)#........##.#k) +3 short sword {U p) +4 long sword {Fu#.##.##..##.#Cast: Kinetic GrapnelC:j4t #.##.##..##.###Fly ..............##.#.#.#..##.#.#.###...##.#.#........##.#.#.##.###.#..#.# _You drop a +0 robe. _You drop a +0 cloak. _You drop a +0 leather armour. _You drop a +0 ring mail. C:jt E_You drop a +0 hammer {Surin}. _You drop a +0 dagger {Nhalahla}.C:j%| C:j~ +40.5 (1C:j C:j 6 _You drop a +0 dagger {Jaspreet}.C:j6 C:j(< [Gear: 13/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  k - a +3 short sword (weapon) {Ur-Dumizida}  p - a +4 long sword (offhand) {Fumito} C:j< P n - a +5 dagger  s - the +7 hammer of Conatus {freeze, rC+}  t - a +2 dagger of holy wrath Missiles (go to first with ()i - 4 boomerangs  q - 4 poisoned darts C:j< Armour (go to first with [)  g - a +0 helmet (worn) C:j= j - the +1 robe "Ozabry" (worn) {Fly Str+3}  l - a +0 pair of boots (worn)  o - a +0 pair of gloves of stealth (worn) C:j= r - a +1 cloak (worn)  m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4}]:jan - a +5 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 7.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 0.8 XLs.  At current training (25%) you reach 10.0 in about 2.5 XLs. Wearing a shield would reduce your attack speed with this weapon.  Current attack delay: 0.6. Damage rating: 10 (Base 4 x 115% (Dex) x 121% (Skill) + 5 (Ench)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-graspered weapon. It can be maximally enchanted to +9. You took it off an orc on level 5 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.]:j~? To do this, you must remove one of the following items: Hand Weapons (go to first with ))  k - a +3 short sword (weapon) {Ur-Dumizida} ]:jqQ p - a +4 long sword (offhand) {Fumito}^:jn^:j=^:jCanight the Sneak#>Coglin of Zin ****...###..#Health: 71/71 ========================..>##.###Magic: 15/15 ========================.........#AC: 8Str: 13..##..##.#EV: 12Int: 16#.##..##.#SH: 0^:j`vDex: 16#.##..##.#XL: 10 Next: 27% Place: Dungeon:8####@##..##.#Noise: ---------  Time: 6440.5 (0.0)#........##.#k) +3 short sword {U p) +4 long sword {Fu#.##.##..##.#Cast: Kinetic Grapnel^:j#.##.##..##.###Fly ..............#^:j#.#.#.#..##.#.#.###...##.#.#........##.#.#.##.###.#..#.# ^:j٬U_You drop a +0 cloak. _You drop a +0 leather armour. ^:jS_You drop a +0 ring mail. _You drop a +0 hammer {Surin}. _You drop a +0 dagger {Nhalahla}. _You drop a +0 dagger {Jaspreet}.^:j^:j^:jF^:jh  You start parting from your weapon.^:j*1.5 (1^:j\^:jy^:j*2.5 (2^:j1,^:j*3.5 (3^:j^:j^:j*4.5 (4^:j|^:j^:jL*5.5 (5^:j ^:j) p) +4 long sword {Fumito} _You continue parting from your +3 short sword {Ur-Dumizida}. x5  You finish parting from your +3 short sword {Ur-Dumizida}.^:j^:j^:j  You whisper farewell to Ur-Dumizida.  You start attuning to your weapon.^:j8*6.5 (6^:j"^:j(^:j**7.5 (7^:j.^:j4^:j6*8.5 (8^:j;^:jC^:juF*9.5 (9^:jHK^:jR^:jS/50.5 (10.0)^:jX^:j^6  n) +5 dagger {Paramj _You continue attuning to your +5 dagger. x5  You finish attuning to your +5 dagger.  You welcome your +5 dagger "Paramjit" into your grasp.^:jj`^:jjo _n - a +5 dagger (weapon) {Paramjit}_:j_:jG_:j(_:j_:j_:j P __:jw _:j) _:jt _:j*_:j_:j_:j_:j7 _You hear a splash._:j|_:j_:j_:j_:j_:j(_:j7_:j_:j!_:j+"_:j"_:j#_:j3&_:j&_:jX'_:j)_:j+,,_:j[-_:j._:jR0_:j0_:j1_:j2_:j5_:j5_:j7_:j!8_:j:,_:j;_:j4>_:j@_:j A_:jjA_:jB_:jD_:jIE_:jE_:jG_:jI,_:j=K_:jK_:jh\v_:jB^B_:j/e_:j5f_:jqg_:jh,_:jDk_:j7l_:jxl_:j5m_:j8n_:jo,_:jp_:jq_:js_:jt_:jt_:ju_:jJ_:j_:jr,_:j_:j=_:j{_:j_:j,_:jͪ_:j[j  You encounter a killer bee._:j### #.. #... ###...######## ..$..........#####.......@.........#.........###.###.#y.....#### #.# #.#_:j\.##... #.# #.#.. #.# #.### #.# #.y   killer bee (wandering, confused) ######># #.## ##......###..# .........>##_:j8.#####_:jc-81.5 (31_:ju22.5 (32 __:j_:j_:jRW#### #... #...####...########...$..........######........##..###.###.#$y.....#### #.# #.#..##... #.# #.# #... #.# #.# #### #.# #.# ######># #.##......###._:j.# .........>##.##### ##...............#_:j6y._:j<.y_:j_:jJ3.5 (1.0)Kinetic Grapnel_:j_:j* _Found 8 gold pieces.`:jB`##### #...# #...######...########%...$..........##### #.......#`:j``.#..y###.###.#.$.....@#### #.# #.#...##...# #.# #.# #...# #.# #.#`:jSa ##### #.# #.# ######># #.##......###..# ...>##.#### ##......... ###..##.`:jj .yFound an inkwell talisman.`:jjl>.y`:js*`:jUuD====4`:jQz`:j~~X _The killer bee buzzes angrily. You hear an angry buzzing noise. x2`:j)  ##### #...# #...##...##%...$.##### #`:j* .##.#.###.###.#.$...y@.#### #.# #.##...##...# #.# #.## #...# #.# #.# ##### #.# #.#  ######># #.## ##......###..# .>##. ## #.##..##`:js0 4y `:j1 .yThe killer bee barely misses you. The killer bee barely misses itself.`:j; Ty 2 killer bees (1 confused)`:jM =---5 _You encounter a killer bee.a:jx †You slash the killer bee with your +4 long sword!a:jA>.ya:jhy   killer beea:j  6-----6.4 (0.9Kinetic GrapnelRev _You kill the killer bee!a:j+a:j>m _Your Spellcasting skill increases to level 4!a:jH : ##### #...# #...# ######...# #%...$.##### #.##.#.###.###.#.y...@..#### #.# #.#y#...##...# #.# #.# ## #...# #.# #.# ##### #.# #.#  ######># #.## ##......###..#y 2 killer bees (1 wandering) .>##. ## #.##.. y.  You encounter a killer bee.a:jI F$ya:jJ A.ya:jNK 9.ya:jS (a:j/U N=7.4 (1.0Kinetic Grapnela:j\ a:jEb _The killer bee buzzes angrily. _You see here a killer bee corpse.a:jP  ##### #...# #...# ######...# #%...$.##### #.##.#a:jP .###.###.##..y$.y@†..#### #.# #.#.#...##...# #.# #.# ### #...# #.# #.# ##### #.# #.#  ######># #.## ##......###..# .>##. ## #a:jQ ".##..a:j%S =.ya:jrT ?$ya:j@] a:j^ h66---8a:jd a:j g r _The killer bee barely misses you. The killer bee stings you.b:j yYou hit the killer bee with your +5 dagger.  The killer bee is lightly wounded.b:jx y.  You slash the killer bee with your +4 long sword!b:j y.  You encounter a killer bee.The killer bee barely misses you.The killer bee stings you but does no damage.b:jVyy 3 killer bees (1 wandering)7--=9.3 (0.9Rev  _The killer bee misses you.b:j5 .yYou barely miss the killer bee with your +4 long sword.The killer bee is severely wounded.b:j 9 .yYou miss the killer bee with your +5 dagger.The killer bee closely misses you.b:jHDt  The killer bee stings you but does no damage.  The killer bee stings you.b:j}En5----90.2b:jLb:jOC _The killer bee stings you but does no damage.c:jZ .yYou hit the killer bee with your +5 dagger.  The killer bee is almost dead.c:jd * y$You closely miss the killer bee with your +4 long sword.The killer bee completely misses you. The killer bee closely misses you.c:jPj Cyyc:jsk 4--1.1Rev+ c:jr c:j4v k _The killer bee stings you. The killer bee misses you.d:jL  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d:j$ yYou shape a spike launcher from a nearby wall.d:jey .yThe killer bee buzzes angrily.d:j!9.yd:j^#yd:j59--3---====2.1 (1.0Rev d:jȪd:js _The killer bee stings you. The killer bee closely misses you.e:jHO *You closely miss the killer bee with your +5 dagger.e:j-  You barely miss the killer bee with your +4 long sword.The rocky spike skewers the killer bee.e:j֦ y.  The killer bee is moderately wounded.e:jWyrocky spike skewers the killer bee.  The killer bee is moderately wounded.  The killer bee barely misses you. x2  The killer bee stings you but does no damage.  The killer bee misses you. The killer bee stings you.  You are poisoned.e:jӵ6===---4==-e:jn==--3Pois Fly Rev+ e:jϼe:j1 _The killer bee poisons you!g:j# .  You hit the killer bee with your +5 dagger.  The killer bee is heavily wounded.You slash the killer bee with your +4 long sword!g:j2 2  The killer bee is heavily wounded.  You slash the killer bee with your +4 long sword!  You kill the killer bee!  You feel very sick.  The killer bee closely misses you. The killer bee misses you.The killer bee barely misses you.g:j83--9--4.0 (0.9g:j?g:jTC _The killer bee stings you but does no damage.g:j CThe killer bee barely misses you. _The killer bee stings you but does no damage.  You closely miss the killer bee with your +5 dagger.You slash the killer bee with your +4 long sword!  You feel sick.  2-9Rev*  _The killer bee barely misses you.h:jX'6  You hit the killer bee with your +4 long sword.  The killer bee is severely wounded.  You closely miss the killer bee with your +5 dagger.The killer bee stings you. x2  You are more poisoned.  The killer bee poisons you! The killer bee misses you.41===-----5.8h:j.h:j2C _The killer bee stings you but does no damage.h:jK .  You barely miss the killer bee with your +4 long sword.The killer bee is almost dead.You hit the killer bee with your +5 dagger.h:jV    killer bee  You kill the killer bee!You feel sick. The killer bee stings you.h:je\34===------==30-6.6 (0.8h:jybh:j`eC _The killer bee stings you but does no damage.h:jɭ †You hit the killer bee with your +4 long sword.h:j۴ You kill the killer bee!h:j Covert2---27.5 (0.9Kinetic Grapnel _You feel sick.h:j_ h:j  h:jg Z_Your Stealth skill increases to level 8!i:jEc-i:j-p0 _You feel sick.29-5= _Your spike launcher falls apart. You feel sick.8- _You feel sick.7Rev+ i:j 7 _You feel sick. _You feel sick.i:j:6=-=i:j>I _You feel sick.  You feel sick.i:js@!5i:jCQ=-i:jDi:j+Hj _You are no longer poisoned.i:jHP6Rev i:j2Ji:jNi:jOL6==i:jQi:jY _Magic restored.7=i:jE[>i:j\i:jaP==i:j[ci:j{i:jɉ8=i:j 9i:jQi:j%Bi:jРi:ji:ji:jMi:jT30=i:ji:ji:ji:ji:ji:j(i:j1=i:jOi:jIi:ji:j92i:ji:j,i:ji:j,i:ji:ji:j i:jzi:ji:jS3=i:j)i:ji:ji:ji:ji:ji:ji:ji:jK4=i:ji:j,i:ji:j2i:jwi:ji:je5i:ji:ji:ji:jy,i:ji:j S6=i:jK i:j/ i:jq,i:ji:ji:j3i:ji:j:,i:ji:ja7=i:jF4W8i:j5i:j7i:j8i9=i:j9i:j=,i:j=i:j@i:j@i:jMMi:j)Pi:jPL40=i:jRi:jZi:j[i:j^i:j7bi:jbi:j je1i:jti:jZ2=i:jN3=i:j,i:ji:jO,i:j$i:jzi:j94i:j-Xi:j{i:ji:ji:ji5=i:jBi:ji:ji:ji:j i:jMi:ji:j,i:j i:j÷i:j&K6=i:ji:j},i:joi:ji:ji:jXi:ji:jN97i:ji:jMi:ji:ji:jCi:ji:ji:j'i8=i:j]i:j,i:ji:j"i:jqi:ji:ja9=i:j}i:ji:joi:ji:j)i:jwi:ji:j,i:j`i:jhP50i:ji:j ,i:jgi:j,i:jDi:jZi:jN51=i:jwi:jki:ji:j i:j% ,i:j i:j i:jd W2=i:ji:jW,i:j~i:jBi:jW;3i:ji:j ,i:j\"i:j%,i:j'i:j)i:j *D4=i:j~+i:j?G5=i:jFA,i:joBi:jdE,i:jFi:jIi:jI%6i:jXKi:jbNi:jnO,i:jdRi:jRi:jTi:jWa7=i:j@Zi:j^8=9i:jR,i:j6i:jGx60=i:ji:ji:jTi:jj,i:jבi:ji:jɕU1=i:jۖi:jhi:ji:ji:j,i:ji:jѣi:jn%2i:jWi:j9i:ji:ji:jn,i:j"i:jN'3=i:j5i:jnk4=i:ji:j,i:ji:j*,i:ji:j;5i:ji:ji:j]i:jdi:j,i:ji:jLi:jK6=i:j9i:j,i:j~i:j,i:ji:ji:jU7=i:ji:ji:jii:ji:ji:j9i:j&i:j+OQ89=70=1= _HP restored.  You see here a killer bee corpse. _  You pay a tithe of 1 gold.i:jQO=i:jVd _You now have 419 gold pieces (gained 12).i:j=Y3i:j  You encounter a killer bee. ##### #...# #...#  ######...######## #%....#### #.#................. ###.#@.†......###.###.- #...$...†..#### #.# #.y...#...##...# #.# #.#. ###.##...# #.# #.#.###### #.# #.#.# ######># #. y   killer bee (wandering, confused)... ##......###.... :jH>## ##....i:j3655.5 (158.0).i:jSi:j-69 _The killer bee leaves your sight.j:j:##### #...# #...#######...######## #%..............### #.#......###.#..†###.### #...@...†..#### #.# #y....#...##...# #.# ###. ###.##...# #.# # #.###### #.# # #.# ######># # ... ##......### y   killer bee (wandering, confused) ... ...># ..# ##...j:j6 ##j:jP   The killer bee stings itself.j:jb9==7.0)j:jlj:j- _The killer bee buzzes angrily.j:jHQ _You see here 8 gold pieces.j:jT #####  #...#  #...#  ######...#  #%........ j:jxUT#.#....... ###.#..†.... #...@...†..#### #.#  y....#...##...# #.#  ##. ###.##...# #.#  #.###### #.#  #.# >#  ...  ... > ..# j:jI| #####  #...#  #...#  ######...#  #%........ #.#....... ###.#..†.... #...@...†..#### #.#  j:j_^y....#...##...# #.#  ##. ###.##...# #.#  #.###### #.#  #.# >#  ...  ... > ..# j:jj:jj:j  j:j a _A killer bee is nearby!k:j?  You pay a tithe of 1 gold.  You now have 426 gold pieces (gained 7).--8k:jѰk:jZ _The killer bee barely misses itself.k:jR ##### #...# #...# ######...# #%.... #.#. ###.#..†......###. #..@....†..#### #.# .y....#...##...# #.# #.# ###.##...# #.# # #.###### #.#  #.# ######># ... ##...... ... .> ..# ## #.k:jܦ2y.k:jLk:jT@--9k:jk:j{k:j8 0 ##### #...# #...# ######...# #%......k:j&9 u #.#.. ###.#..†......###. #.@.....†..#### #.#.y.....#...##...# #.##.#####.##...# #.# # #.###### #.# #.# ######># ... ##......k:je:  ... . ..# ## #k:jg; A.yk:jh< 9.yk:jB k:jE @60Kinetic Grapnelk:jYK k:jM l:jP##### #...# #...#######...####### #%.............. #.#....# ###.#..†########.#.......†..#### #.....y..@#...##...# #.#####.#####.##...# #. # #.###### #. #.# ######> ... ##......l:j\Q ... .. ..# ## # #######l:j*S5y.l:jSG.yl:j1\l:j\%1l:jcl:jg n:ji n:jJl n:jl n:jm n:j6p n:js ~  You encounter a water moccasin and a rock fish.n:j$} .....# # ♣....# S##....# ##### F'....# #...# #.(..# #...# #'#♣....# ######...##.......# #%............ #@# #.#...........- #.###.#..†......#n:j+~ 6.#####.#.......†..#### .......†..#...##...# #######.#####.##...# #.# #.###### S   water moccasin (asleep) #.# #.# ##### F   rock fish (asleep) ... ... ##....#.# ... ......n:j 078.4 (15.0)n:j i-9.4 (16 _o:j7v#.# .....## ♣....# S##....# #####F'....# #...# #.(..# #...# ♣#'#♣....# ######...####.......@.# #%.......#.# #.#......#...##.###.#..†......#...#####.#.......†..####........†..#...##...#.#######.#####.##...# #.# #.######  #.# #.# #### ... ... ##o:jpAp:jg=80.0)Kinetic Grapnelp:jp:jý_....# ....# .# ♣ #S#####:F'.. #.(..# #...# ♣#'#♣#####...####..# #%......#.# #.#....#...##.###.#..†.......#####.#.......†####.......†..#...#######.#####.##...######.# #.# ####p:jp:j1%1p:jep:j; _Found a parchment of Frozen Ramparts.p:j ~  .### ?##....#..##.# .....# # ♣....# .##S##....# #####p:j, .'W:F'....# #...# #.@..# #...#  ♣#'#♣....# ######...### .........# #% .......#.# #.#......##.###.#..†.......#####.#.......†..###........†..#...##...#W   bes kemwar (dormant).#######.#####.##...#F   rock fish (asleep) #.# #.######p:j] .SYou encounter a bes kemwar.p:j |S2p:jϖ p:j! L _Found a scroll of immolation.p:jc T _You see here 2 poisoned darts.q:jq:j%3q:jq:j5 _q - 6 poisoned darts (gained 2)r:jqZ.### ?##....#..# ....#.# .# # ♣....# .##.##....# #####.'WSF'....# #...#  #....# #...# ♣#'#♣..@.# ######...####.........# #%..................#.# #.#...#...##.###.#..†#....#####.#.......†..####.........†..#...##...# #######.#####.##...# F   rock fish (asleep) #.# #.#######.# #.# ####r:jar:jb%4r:jir:jnkr:j....#..# .# .# # ♣....# .##.##....# #####.'WSF'....# #...#  #....# #...# ♣#'#♣....# ######...#####........@# #%.............#.# #.#...#...##.###.#..†##....#####.#.......†..#### .........†..#...##...########.#####.##...# F   rock fish (asleep) #.# #.#######.# #.# #####... ... ##....r:jr:ja5Kinetic Grapnelr:jr:jr:j  ....# ....# ♣.##.#######'WSF'...r:jW  #♣#'#♣######...#####.....%..................#@# #.#...#...##.###.#..†##..#####.#.......†..#### .......†..#...##...#  .#######.##### r:j #.# #.##### #####... ... ##....#.#..r:j| ;6r:j s:j  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:jQ ....#.# Canight the Covert .....# Coglin of Zin ****.. # ♣....# Health: 71/71 ======================== .##.##....# #####  Magic: 13/16 ===================----- .'WSF'....# #...#  AC: 8Str: 13 #....# #...#  EV: 12Int: 16 ♣#'#♣....# ######...##### SH: 0Dex: 16 .........# #%............ XL: 10 Next: 32% Place: Dungeon:8 .......#@# #.#........... Noise: ---------  Time: 6686.4 (0.0) ...#...##.###.#..†......## p) s:j6+4 long sword {Fu n) +5 dagger {Paramj ....#####.#.......†..####  Cast: Kinetic Grapnel .........†..#...##...#  Fly  .#######.#####.##...#  #.# #.######  F   rock fish (asleep) #.# #.# ##### ... ... ##.... #.# ... ...... _q - 6 poisoned darts (gained 2)  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:j/[Aiming: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (asleep)s:j v....#.#Canight the Covert.....#Coglin of Zin ****..# ♣....#Health: 71/71 ========================.##.##....######Magic: 13/16 ===================-----.'WSF'....##...#AC: 8Str: 13#....##...#EV: 12Int: 16♣#'#♣....# ######...##### SH: 0Dex: 16s:jz .........# #%............ XL: 10 Next: 32% Place: Dungeon:8.......#@# #.#........... Noise: ---------  Time: 6686.4 (0.0)s:j ...#...##.###.#..†......## p) +4 long sword {Fu n) +5 dagger {Paramj....#####.#.......†..#### Cast: Kinetic Grapnel.........†..#...##...#Fly .#######.#####.##...##.# #.######F   rock fish (asleep)#.# #.# #####s:j[ ,... ... ##....#.# ... ......Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (asleep)  You lock target on the rock fish and prepare to deploy your bee.s:j c==7.4 (1Winding s:jb s:j_ Sonfirm with . or Enter, or press ? or * to list all spells.s:j +Aiming: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a rock fish (asleep)  You lock target on the rock fish and prepare to deploy your bee. _(Press . to continue winding your bee.)t:jt:j#X--8. t:j.t:j1@ _You continue winding your clockwork bee...t:jn3t:j7k--9.. t:j?t:jC@ _You continue winding your clockwork bee...t:jy, ally target)y   clockwork bee (minion)90 _With a metallic buzz, your clockwork bee launches itself at the rock fish.u:j[  ....# ♣.##.#######'WSF'... #♣#'#♣....# ######...#####.........# #%..................#y# #.#...#...##@###.#..†##.#####.#.......†..#### .....†..#...##...#  .#######.##### #.# #.######.#.≈≈ ..# ##....u:j5y.u:jQ1u:j> _You swap places with your clockwork bee.u:jڳ pM....# .a # ♣ ##.#####.'WSF' #....# #...# ♣#'#♣....# ######...#####......y.# #%. .......#@# #.#.....#...##.###.#..†......#######.#.......†..####.........†..#...##...#Fly ##.##a   howler monkey (distracted)F   rock fish (asleep, ally target)y   clockwork bee (minion)#.#u:jŷ .ay..ay.u:j ja2u:j\ u:j ^ _You encounter a howler monkey.v:j2.##.# .....# # ♣....#  .##.##.a..# #####.'WSF'....# #...# #y...# #...#  ♣#'#♣....# ######...#### .......@.# #% .......#.# #.#.... ...#...##.###.#..†......# ....#####.#.......†..####........†..#...##...#.#######.#####.##...# #.# #.######  #.# #.# #### ... ... ##:jg3 Hy..a4==3Kinetic Grapnelx:jki  Casting: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y:jdh .FYou shape a spike launcher from a nearby wall.y:jhO.ay:j|S :#S   water moccasina   howler monkeyF   rock fish (ally target)y   clockwork bee (minion)Your clockwork bee stings the rock fish!2---==4y:jy:jƃ> _Your clockwork bee stings the rock fish.y:j=#F.ay:jGQ'yy:jMD--5y:j\y:jen _The water moccasin completely misses your clockwork bee.z:j # .# # ♣....# .##.##....# #####.'W:S'....# #...#  #y...# #...# ♣#'#♣F.a.# ######...#####.........# #%...................#@# #.#...#...##.###.#..†##....#####.#.......†..#### .........†..#...##...# #######.##### #.# #.###### #.# #.# #####... ... ##....#.# ... ....S.az:j aYour clockwork bee stings the rock fish.  The howler monkey attacks as it pursues you!z:jn B a   black bear (distracted)a   howler monkey #.# ... ...... F   rock fish (ally target)(…)The howler monkey closely misses you.You encounter a black bear.The rock fish bites your clockwork bee.  The water moccasin closely misses your clockwork bee.=-6z:js z:j  z:j z:j A_Your clockwork bee barely misses the rock fish.z:j' {:j> *You closely miss the howler monkey with your +4 long sword.{:j  You closely miss the howler monkey with your +5 dagger.The rocky spike skewers the howler monkey.{:jR .FThe howler monkey is moderately wounded.{:j4 .yThe howler monkey hits you.{:jOs aaaThe water moccasin misses your clockwork bee.67--=7.3 (0.9Rev {:jEZ _The howler monkey hits you but does no damage.{:j' *You barely miss the howler monkey with your +4 long sword.The howler monkey is moderately wounded.{:j  You hit the howler monkey with your +5 dagger.  The rocky spike skewers the rock fish.{:jx  'SThe rock fish is almost dead..a.F{:j  Your clockwork bee barely misses the rock fish.----8.2{:j {:jU D _The howler monkey hits you but does no damage.|:j  * You closely miss the howler monkey with your +4 long sword.The howler monkey is heavily wounded.|:j  You hit the howler monkey with your +5 dagger.  The rocky spike skewers the rock fish.|:jd'Q.y|:j(E.S|:jB+ 'aThe rock fish is almost dead.|:j/K FThe rock fish bites you. The howler monkey barely misses you.Your clockwork bee stings the rock fish but does no damage.3---3=-9.1Rev+ |:jYX _The water moccasin bites your clockwork bee.|:j * You hit the howler monkey with your +5 dagger.  The howler monkey is almost dead.|:j  You barely miss the howler monkey with your +4 long sword.The rocky spike skewers the rock fish but does no damage.|:j^ .aThe rock fish is almost dead.The rock fish bites you.|:js Q F(catching breath)  Your clockwork bee barely misses the rock fish.The howler monkey hoots and howls with incredible vigour!The water moccasin misses your clockwork bee.|:jt ~58---=========700.0|:jv{ |:j + _You hear a bellow! x4}:jY  *You closely miss the howler monkey with your +4 long sword.The howler monkey is almost dead.}:j †You closely miss the howler monkey with your +5 dagger.}:jGThe rocky spike skewers the howler monkey!}:j*F   rock fish (ally target)y   clockwork bee (minion)}:j #You kill the howler monkey!Your clockwork bee stings the rock fish!}:jޒ .aThe rock fish dies!Your clockwork bee winds down and falls to the ground.}:jλ†(ally target)λ   dormant clockwork bee (minion)}:j5==-------9Rev* }:j}:jJ _The water moccasin bites your dormant clockwork bee!~:jc WYou wind your clockwork bee back up and it locks its sights upon the black  bear!  Your clockwork bee stings the black bear!~:j^ Waya  (berserk, ally target)W   bes kemwary   clockwork bee (minion)The water moccasin completely misses your clockwork bee.Your clockwork bee stings the black bear!9--2--------1.9 (1.0 _The black bear goes berserk!:j r m ....# ♣.##.#######'W:W'... #♣#'#♣.Sa.# ######...#####.......y†# #%..................#.# #.#...#...##@###.#..†##.#####.#.......†..#### .....†..#...##...#  .#######.##### #.# #.##### #####... ... ##....#.#..y   clockwork bee (minion).≈≈ ..# ##....:jCv †Your spike launcher falls apart.  The water moccasin bites your clockwork bee.  Your clockwork bee stings the black bear!:jw 0W:jۑ N .#(ally target)W   bes kemwar  The black bear dies!The water moccasin barely misses your clockwork bee.:j m7--2Rev+ :j :j C _Your clockwork bee stings the water moccasin.:j ....# . # ♣ ##.#####:j{ _.'W:.W #....# #...# ♣#'#♣.S†.# ######...#####......y†# #%. .......#@# #.#...:j ..#...##.###.#..†......#######.#.......†..####.........†..#...#######.#####.##...##### #.# #.# #####...###.# ... ..:jA :jd G'W:j  λ(ally target)λ   dormant clockwork bee (minion)Your clockwork bee locks its sights upon the bes kemwar.  The water moccasin completely misses your clockwork bee.Your clockwork bee stings the water moccasin.:j N=-3:j :j L _Your clockwork bee winds down and falls to the ground.:jy5 .WYou wind your clockwork bee back up and it locks its sights upon the bes  kemwar!:j:  .WYour clockwork bee stings the water moccasin.  The water moccasin misses your clockwork bee.Your clockwork bee completely misses the water moccasin.:jsG y y   :jG a1---4:jP :jR B _The water moccasin bites your clockwork bee.:j=  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j%# Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.  Your clockwork bee stings the bes kemwar!  The water moccasin bites your clockwork bee but does no damage.  The bes kemwar bites your clockwork bee.:j'60=0---=5:j?0:jn3_ _Your clockwork bee misses the bes kemwar.:j>5*:j#`:jB  WThe rocky spike misses the bes kemwar.The water moccasin bites your clockwork bee.  The bes kemwar closely misses your clockwork bee.:j/\-6Rev :j$:j'? _Your clockwork bee stings the bes kemwar.:jq5*:jV L  The rocky spike skewers the bes kemwar.:js y.  The bes kemwar is heavily damaged.  The water moccasin bites your clockwork bee.  Your clockwork bee stings the bes kemwar!  The water moccasin closely misses your clockwork bee.Your clockwork bee stings the bes kemwar.:j 7 λ(ally target)λ   dormant clockwork bee (minion)  The bes kemwar is destroyed!:j U9-7:j= b _Your clockwork bee winds down and falls to the ground.:jyy   The bes kemwar is destroyed! _Your clockwork bee winds down and falls to the ground.  You wind your clockwork bee back up and it locks its sights upon the water  moccasin!  Your clockwork bee barely misses the water moccasin.  The water moccasin bites your clockwork bee!:j 1=9/16 ---=8:jU :j] C _Your clockwork bee stings the water moccasin.:j;l1  The water moccasin bites your clockwork bee!  Your clockwork bee stings the water moccasin!  The water moccasin misses your clockwork bee.-9:jr:j#vj _Your clockwork bee barely misses the water moccasin.:j|  Your clockwork bee stings the water moccasin.:jK-10:jyk _The water moccasin bites your clockwork bee but does no damage.:jn  †Your clockwork bee stings the water moccasin.:j&y   clockwork bee (minion):jYz242-1Kinetic Grapnel:j<&:jP)N _The water moccasin dies!:jI:j:j>R10/16==:j:j:[ _Your clockwork bee winds down and falls to the ground.:j:j:jz:jK3=:j#:j,:j:jSE _Your spike launcher falls apart.:j:==:j$:j:jF:j:j:jU4=:jn :jc :j M1=:jG :j :j :j :j * .5 _Your dormant clockwork bee falls apart.:j, 3:j31 O=:jz2 :j%7 :j7 K6=:j8 :jJ> d2==:j}V 7=:j_ f==:jb :jIc :j d :jh :jh %8:ji :jn a3=:jo :jIs :js :jt :jzy :jy K9=:j?{ :j~ :j~ :jQ :j :j* 9=:j :jċ :j @70=:j7 :j :j ,:jg :jW b4==:jM :jj :j D1=:j :j :j :jޠ :j٥ ,:j :jX P==:j :j\ e=:j a5=:jJ :j :jK :j :jT :j :j :j :j :j :j :j& 9=:jQ :j :jK :jD :j :jR :j :j" :jv L6==:j :j :j :j :j :j :j :j :jD :j j  You see here a water moccasin corpse.:j 5 _:j ,:j :j  :==:j :j :j ,:j1 :j# @  There is an open door here.:j7( :j(  _:j!* :j, :j0 :j51 :j2 :jXB  #.##### .## .....###.?## .......#..#  .......#.#  ........#  #. #'#♣....#  #...##.##....# ### #..'.@.'....# #-:jB a #....##.##....# #.. #.. ♣#'#♣.††.# ######.. # .........†# #%...... ........#.# #.#........#...##.###.#..†..:jB .....#####.#.......†. ...........†..#...##.. :j C B..#######.#####.##.. :jBC ]You pick up a parchment of Frozen Ramparts and begin reading...:jN 059.9 (48.0):j\Q ,60.9 (49:jzW :jJZ H _You add the spell Frozen Ramparts to your library.:j$ :jU ,:j :j @  There is an open door here.:j :j6  _:j :j :j :j@ :j :j :j :j :ji :j) :j :j :j :j :j :j :j :ji :j :j, :j k _I - 3 scrolls of immolation (gained 1):j :j :jI :j :jU :j :jJ :j :jY B:j" :j;& :j& :j' :j) :j, :j, :j- :j0 :j3 :jO4 :j85 :jv6 :jd; :j; :j< :jp> :jC ,:j5D :jE :jJ :jGJ :j K :jTO @  There is an open door here.:jS :jT  _:jU :j W :jZ :j[ :j[ :j] :jAc ,:j-d :jh @  There is an open door here.:jl :jm  _:jn :jr :jUw :jw :jBy :jp| :j :j܁ :j% :j݄ :jȈ :j :jb :j :jϑ :j :j :j :jQ :jК :j :j :jr :j7 :j :jѥ :j :jȩ :j :j ###..'...'....# #....##.##....# #...♣♣#'#♣.††.# ## #............†# #%##...........#.# #.######.......#...##.###.#.............#####.#...#.####.............†..#. ##@....#######.#### #....## #.#  #.#### #.#  #.# ...  #.# #.# ... .≈≈ ### ≈≈ 88.9 (289.9 (29 _j - a :j; (cyan potion:jM= 3:j= :jA :jF :jG :j L ,:jL :jLM :jM :jP :jT :jxT :j` :jYou hit the yak with your +4 long sword.:jj45---3.3:j(..........._.....:j'( _The yak gores you!:j *You slash the yak with your +4 long sword!  The yak is almost dead.:j  You barely miss the yak with your +5 dagger.The rocky spike skewers the yak.:jr y YThe yak is almost dead.:js C=4.2:j} ......._†........:jk Q _The yak closely misses you.:jd *You hit the yak with your +5 dagger.  The yak is almost dead.:j  You barely miss the yak with your +4 long sword.The rocky spike skewers the yak.:j Y#The yak is almost dead.:j^6--5.1:jh............._.....:jj _Your spike launcher falls apart. The yak misses you.:js7  You barely miss the yak with your +5 dagger.The yak is almost dead.:jp8/-6.0:jCd........_†........:j-G _You hit the yak but do no damage. The yak barely misses you.:j_  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j++ #You shape a spike launcher from a nearby wall.37---7---=7.0 (1.0:jD<I..........._......:j@( _The yak gores you!:jq †You hit the yak with your +5 dagger.Y.:jz~[ 2 yaks:j8---8==-60-9 (0.9:js............._†..........:jA1 _You kill the yak!:jܔ:jc@ *You hit the yak with your +5 dagger.  The yak is lightly wounded.:j$'  You closely miss the yak with your +4 long sword.The rocky spike skewers the yak!:jһ YThe yak is moderately wounded.:j f1--=8.8:j- ..........._........:j ( _The yak gores you!:jf *You slash the yak with your +4 long sword!  The yak is heavily wounded.:j?j  You hit the yak with your +5 dagger. The rocky spike skewers the yak.:j~ YThe yak is severely wounded.:j'9.7:j.........._†...........:jkP _The yak barely misses you.:jGR *You hit the yak with your +4 long sword.  The yak is severely wounded.:jm9 †You puncture the yak with your +5 dagger!  The rocky spike skewers the yak.:jB*   yak:jM.Y:j 0530.6:j ............._†...........:jd G _You kill the yak!:jd * You barely miss the yak with your +5 dagger.The yak is severely wounded.:jvr †You hit the yak with your +4 long sword.  The rocky spike skewers the yak!:jy <*:j8,†:j 2--==91.5Kinetic Grapnel:jg............_†...........:jG _You kill the yak!:j7J ##.....#.# #....## #.. #.##### #. #. #.#... #.### ###.#.###### #....†.. #.. ....... #.###.###### ≈≈.......##.# .#†.._†..@$.# .#.......#### .#....... .#:j|.†.†... .##[### (# #.#:j:j5--2.5 (1.0:j .........._†...............†.†..:jF` _Found an orc corpse.  Things that are here::j!p _a yak corpse; a yak corpse:jk:j:jf:j:j$ _:j:j/:j™3=9=:j<:jTRev+ :j:jE _Your spike launcher falls apart.:j:j4:ja4=:jܮ:j&:j9=:j:ju:j>Rev :jܵ:jB:jR10/16==:j:j߽:j95:jf:j\,:j:j :jb(:j:j:jHp6===:j:j&:jg:j:jI,:j:j:jY{7=1=:j:j:j:j:j:j:j:j:j_98:j:j:j9=:j&:j,:j:j:j:j:j:j9=2==:jf:j3 ,:j :j:j :jb:j:j[L40=:j:jP==:j:j ,:j :j#:j $e13=:j%:j(,:j*:jU-:j-:j.:jk2:j2S2=:jd4:j6:j69=:jH8:j;,:j=:jH@:j@K3=:jt:j:jK#4:jv)==:j:j9:js:j:jA :j :j :j:j94:j!:jTP==:j:j:j :j:j.:jsS5=:j":j!:j"D5=:j#:jf',:j':j*:j*D6=:j5,:j=/:j/:j1:jw3:j39=:j5:j7:j6897:j9:j<b6==:j=:jbA:jA:jFB:jG:j J:j|JS8=:jK:jOP==:jP:jS:j'T:jU:jW:j8X#9:j^X(=:jY:j],:j_:ja,:jjc:jpfP50:jg:j"mB:j.q:jq:jr:j.u:jxuN51=:jw:jz,:j{:j~,:j:ji:jl32=:jmQ3:jʜ,:j'4=:j5=:j,:j:j,:j:jx:j%6:j(:jz:j:j:j:j:je:j:j,:j:j1:jK7=:j;:jw:j:jS:j:jT:j:jk8=:j:j:jh:j:j,:j:j^:j%9:j:j:j5:j:j :j^:j:j :j L60=:j :j,:j>:j,:j3:j:j:jj:j :jIU1=:j:jw ,:j!:j%,:j':j(:j(%2:j*:j/-,:j.:j 1:jo1:j2:j5:j6K3=:j7:j9:j%::j_;:j=:j5>:j?:jA:j:j_>:j>:j?:jaE:j]In:jJ:j\J:jJ:jK:jM:jYM:jM:jN:jP:jP:jQ:jR:jS:jS:j9T:jSU:j*W:j]W:jW:jZ:j~\,:j\:j!^:jG_,:j_:j`:j%b:jqb:jb:j,d:jEfB:jf:jq######.......#...##.###.#..†#.............#####.#.......†#.####.............†..#...##. ##.....#######.#####.##. # #....## #.# #.####. #.###########.# #.#  #. #.#...... ... :jfrS##.### ###.#.#########.# ... ...†.. #........@.....≈≈ ..#7004.5 (37.0) ...... #.###.########≈≈÷ ......##.# #.# .._†..††.# #.# ......#### #.# ...... #.# :jr†.†... #.# ##[###.#  #.:jr7###<#:j~A5.5 (38:j%7_:j1P _Found a bullfrog skeleton.:j9 :j :j :j :j ######.#...##.###.#..†.#.#####.#.†.#.####.†..#...##.##.....#.#####.##. #....## #.# #.# . #.#.# #.# #. #.#... ... # #.### ###.#.#:jk |.#. ... .†.. #........≈≈≈ ..# #0.0) #.###.#≈≈÷##.# #.# ζ_†..††.# #.# #### #.# #.# .†... #.#[### #.# #. ###<:j ,#:j :j *6.5 (1:j 7_:j P _Found a bullfrog skeleton.:j:jd:j(:jd:j%:jAB:jR ######.......#...##.###.#..†.. #..#####.#.......†..## #.####..†..#...##...# :j;##.....#######.#####.##...# #....## #.# #.######  #.##.# #.# ## #.#.. ... ##. ### ###.#.##.#...... .. †.. #....@..≈≈≈≈≈ ..# ##.7 #.###.##≈≈÷÷.≈:js#.##.# #.# .ξℓ..:j## :j†..††.# #.# :j*.ξ..:j R#### #.# :jP iξℓ. #.# :jm i.≈.. #.# :j 9≈  :j  :j`ζ.ζ.:j<*8.5 (2:j:j(6 _Found a shimmering altar of Xom.:jS:j:j:js:jҎ:js,:j:jI*.......#...##.###.#..†......# .#####.#.......†..## ####.....#...##...# ##.....#######.#####.##...# #....## #.# #.###### #.##:j.### #.# ###.#..... #... ##.. # ###.#.##.#...... .. . #..≈≈≈≈≈...# ##..9.5 (1 #.###.##≈≈÷÷.≈≈. #.. .:j69##.# #.# .≈.ζ...≈## .††.# #.# #.~..ζ..≈.#### #.# #.≈..ζ..≈. #.# #.≈≈...≈≈[:jd: #.# #.#≈≈≈≈≈#. #.# #. ###### :j[ℓ§§§.:jb+10.5 (2:j:j) _Found a scale mail.:jB 3:jD :jG :jJ :jN iWater :jEP :j~P (:jQ :j^ :ja ,:ja :jVd :jg :jah :j?i :j^k :jn :jo :jHo :j!q :jNs :js :jt :jJw :jy :jvy :jmz :j{ :j} :j~ ,:j :j ,:jE :j3 :j :j4 :j :j :j7 :j :j` :j4 :j :jO :j :j# :j :jђ :j~ :jȔ :j٦ :j= :jȧ :jé :j :j߫ :ja :j :jݯ ,:j߰ :j :j :j< :j :j! :ji :j· :j: :j :j   ##.### #.#  #.#.#### #.#  ####...# #.#  ###.# #.#  #.# #.#  #.# #.# ### ##.## #...## #..#@##:jN 28.5 (18.0) #......[..# # #..######.# . +... # +... +... #..# #. :jt :j :j +9.5 (19:jf :j ) _Found a chain mail.:j"+:jq+:j#-:j/:j2:j6B:jN8:j8:j*::j<:j>:j>:j?:jA:jD:jD:j^F:jH:jJ:jWK:j'L:jRP:jx:j8{:j|:j2~:jԄy ###.# #.# :jK#.# #.# #.# #.# ### ##.## ##...# #..#.###### #......[..# ##..######.#  +@..#  +...#   +...#   #..##  #..# #..# #..# #..#:j...♣..♣..♣..♣...♣...'35.5 (6.0):jR ###...'##♣...'♣...♣..#:jtz♣...#♣...#:jB...#:j:j&K======6.5 (7:j:j1= _As you open the gate, it creaks loudly!:j:j:j:j:j:j l  There is an open gate here.:j:jSi  You encounter a rock fish.:jg ###.# #.#...# #.# #.#...##.# #.# ♣...### ##.## ♣...# ##...# ♣...###..#.###### ♣..###......[..# ♣...##..######.#:j ♣..@'...#------ ###...'...# ##♣...'...### ♣...#..##  ♣..##..# ♣...##..#F   rock fish (wandering) ♣...# :j#..# ...# #:j-+.F#:jQ&67.5 (1:j)P------8.5 (2 _:j/:j1:j< ###.# #.#  ...# #.# #.#  ....##.# #.#  ♣...### ##.##  ♣...#   ♣...###..#.######  ♣..###......[..#  ♣...##..#  ♣..@'...#  ###...'...#  ##♣...'...#  ## ♣...#..##  ♣..##..#  ♣...##..#  :jv♣...# #..#  ...# #.F# :je ###.# #.#  ...# #.# #.#  ....##.# #.#  ♣...### ##.##  ♣...#   :jO♣...###..#.######  ♣..###......[..#  ♣...##..#  ♣..@'...#  ###...'...#  ##♣...'...# :jAu ## ♣...#..##  ♣..##..# ♣...##..#  ♣...# #..# :jig...# #.F# :j:j\:jQ:j` _A rock fish is nearby!:j ###.# #.#  ...# #.# #.#  ....##.# #.#  ♣...### ##.##  ♣...#   ♣...###..#.###### :j ♣..###......[..#  ♣...##..#  ♣..@'...#  ###...'...#  ##♣...'...#  :j(h## ♣...#..##  ♣..##..#  ♣...##..# :j^{ ♣...# #..#  ...# #.F# :j" ###.# #.#  ...# #.# #.#  ....##.# #.#  ♣...### ##.##  ♣...#   ♣...###..#.######  ♣..###......[..#  ♣...##..#  ♣..@'...#  ###...'...#  ##♣...'...#  ## ♣...#..##  ♣..##..# ♣...##..#  :j|#♣...# #..# ...# #.F# :jP*:j-:jg3:ji6` _A rock fish is nearby!:j@ ###.# #.#  ...# #.# #.#  ....##.# #.#  ♣...### ##.##  ♣...#   ♣...###..#.######  :jtA=♣..###......[..#  ♣...##..# :jA_ ♣..@'...#  ###...'...#  :jAK##♣...'...#  ## ♣...#..##  :jAG♣..##..#  ♣...##..#  :jBU♣...# #..#  ...# #.F# :j@B!:j4 ###.# #.#  ...# #.# #.#  ....##.# #.#  ♣...### ##.##  ♣...#   ♣...###..#.######  ♣..###......[..#  ♣...##..#  :j\♣..@'...#  ###...'...#  ##♣...'...#  ## ♣...#..##  ♣..##..# ♣...##..#  ♣...# #..# ...# #.F# :jd:j:ju:jk` _A rock fish is nearby!:j2  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j ###.# #.#  Canight the Covert ...# #.# #.#  Coglin of Zin ****.. ....##.# #.#  Health: 71/71 ======================== ♣...### ##.##  Magic: 13/16 ===================----- ♣...# ##...#  AC: 8Str: 13 ♣...###..#.######  EV: 12Int: 16 ♣..###......[..#  SH: 0Dex: 16 :jC-♣...##..######.#  XL: 10 Next: 69% Place: Dungeon:8 ♣..@'...#  Noise: ---------  Time: 7038.5 (0.0) ###...'...#  p) +4 long sword {Fu n) +5 dagger {Paramj ##♣...'...#  Cast: Kinetic Grapnel ## ♣...#..##  Fly  ♣..##..# :jzX ♣...##..#  F   rock fish ♣...# #..# :js ...# #.F#  :j_A rock fish is nearby!Casting: Construct Spike Launcher (safe; 1% risk of failure)  :jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  :j/aPress: ? - help, Dir - move targetAim: a rock fish:j ###.# #.#  Canight the Covert ...# #.# #.#  Coglin of Zin ****.. ....##.# #.#  Health: 71/71 ======================== ♣...### ##.##  Magic: 13/16 ===================----- ♣...# ##...#  AC: 8:jStr: 13 ♣...###..#.######  EV: 12Int: 16 ♣..###......[..#  SH: 0Dex: 16 ♣...##..######.#  XL: 10 Next: 69% Place: Dungeon:8 ♣..@'...#  Noise: ---------  Time: 7038.5 (0.0) ###...'...#  p) +4 long sword {Fu n) +5 dagger {Paramj ##♣...'...#  Cast: Kinetic Grapnel:j  ## ♣...#..##  Fly  :jD♣..##..#  ♣...##..#  F   rock fish ♣...# #..F  ...# #..# Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j*Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish  You lock target on the rock fish and prepare to deploy your bee.:j5F#:j ###.# #.#  ...# #.# #.#   #.#   ##.##  ♣...#   ♣...##  [..#   :j _   ##  ##  ##    ♣...##..F  ♣...#  ...#  :j$c==9.5 (1Winding :j6:j):onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a rock fish  You lock target on the rock fish and prepare to deploy your bee. _(Press . to continue winding your bee.):jf 8F#:j -F:j F 2 rock fish (1 wandering)  You continue winding your clockwork bee...:j J--40Kinetic Grapnel:j ). :j :jF Z _You encounter a rock fish.:j97F#:j˨>F#:jE:jNk--1.. :j÷:j@ _You continue winding your clockwork bee...:j BF#:j 4F.:jD 7y:jŷ *FFally target)y   clockwork bee (minion)2:j ` _With a metallic buzz, your clockwork bee launches itself at the rock fish.:j0  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jM F#.yF.:jB3 #1---==3 _You shape a spike launcher from a nearby wall.:jP :####..##### ....##.# #.# ♣...### ##.#♣...# ##...# ♣...###..#.########......[.##..######.# ♣...'#...F ##♣..Fy...## ♣...#### ♣..## ♣...##.:jMQ ♣...# #....# #..#:j(T 5F.:j?U 5F':j^ M  Your clockwork bee stings the rock fish!:jc .--4:j=g :ji Q _Your clockwork bee stings the rock fish but does no damage.:j  You hit the rock fish with your +5 dagger.  The rock fish is heavily wounded.:j߁:jL F.  You barely miss the rock fish with your +4 long sword.:j :j2==-=-5.4 (0.9Rev :jj:j> _Your clockwork bee stings the rock fish!:j *You hit the rock fish with your +4 long sword.  The rock fish is moderately wounded.:j%  You hit the rock fish but do no damage. The rocky spike skewers the rock fish.:jS y'  The rock fish is heavily wounded.:jT 8F:jzX ^69-=6.3:jZ] :j.` h _The rock fish bites you. The rock fish misses you.:jx *You hit the rock fish but do no damage.The rock fish is heavily wounded.:j  You hit the rock fish but do no damage. The rocky spike skewers the rock fish.:j. .  The rock fish is heavily wounded.Your clockwork bee stings the rock fish.:j5 F   rock fish  The rock fish dies!:j;l717.1 (0.8Rev+ :jB:j>DZ _The rock fish completely misses you.:j *You hit the rock fish but do no damage.The rock fish is heavily wounded.:j{  You barely miss the rock fish with your +5 dagger.The rocky spike skewers the rock fish.:j ?Fλ:j :(ally target)λ   dormant clockwork bee (minion)You barely miss the rock fish with your +5 dagger.  The rocky spike skewers the rock fish.  The rock fish is heavily wounded.  Your clockwork bee locks its sights upon the rock fish.  Your clockwork bee stings the rock fish but does no damage.  Your clockwork bee winds down and falls to the ground.:j4 _5---9:j :jC . _The rock fish bites you.:j> *You hit the rock fish but do no damage.The rock fish is heavily wounded.:jL  You hit the rock fish but do no damage. The rocky spike skewers the rock fish.:jv^ FThe rock fish is severely wounded.:j[_56-----==8.8 (0.9Rev* :jAi:jj. _The rock fish bites you!:j a .  You hit the rock fish with your +5 dagger.:j λ   dormant clockwork bee (minion):j s2-9.7Kinetic Grapnel:j :j$ M _You kill the rock fish!:j.#####..# .# ♣...### ##.## ♣...# ##... ♣...###..#.######:j| ♣..###......[...##..######'...# ###..λ♣...## ♣...#..### ♣..### ♣...# ♣...# #....# #. :j:j7=----50.7 (1.0:jF:je:j":jA7-:j>:j  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.):j=:j53:j:j $ _:j%3=Rev+ :j?(k8=:j +:j.,:jH/:jc2E _Your spike launcher falls apart.:j2:j3:jc6:=:j66Rev :j7:jdLp.9:j|Pl _Your dormant clockwork bee falls apart.:j.QL4==:jQ:jpUB:jW:jXW60=:jY:jZ,:j0b|==:jck1=:jd:jif:jf:jBi:jm5=2:jrX:j!s:jds:js:jv:jvd3==:jw:jTg6==4=:jxX:j,:jŠ:jKn5==:j:j{:jӐ:j:jE:j:j=:j:j9K6=:j:jWB:j`s7=:jJ:j:j%8:j:jB,:j:j:jL:ju:j:j(K9=:jC:j#,:j :j^ ,:jt :jl :js V70=:j1 :j ,:j6 :j :j$ :jP% :jY( :jS) #1:jl< (=:jF n:jH :j!K :j L :j|M :jP :j&R :jR :jS :j`V :jMZ :j.\ :j\ 2=:j:] :jQ_ :jh X:jl :jo ,:jp :js :jt :ju :jox :j~ X:j :j :j~ :j :j ,:j :j̶ :jq ,:j :j :j :j :jx ,:j :jR :j :j :j9 ,:j :j :j :j :j } _o - 3 scrolls labelled REOMUI YCUPS (gained 1):j :j{ :j :j :j+ :j :j :j :jB  #. ###<# # #...# ##.### #.#.#### ##########...# ###.....#####.# ##.........###.# ##...........##.# #.@.♣♣♣#♣♣♣...###112.7 (62.0) #...♣♣#####♣♣...## # #:..♣♣#######♣♣...### ##..♣ ### ###♣♣..### #... ## ## ♣...## #... ♣...'.#.. ###...'. #:. ##♣...'.[40:j: jm ###♣...#. :j2 :j +3.7 (63:j :j ` _Found a parchment of Sublimation of Blood.:j8 + # #...# ##.### #.#.##############...##.....#####.#.........###.#..........##.#..♣♣♣#♣♣♣...###♣♣#####♣♣...##:..♣♣#######♣♣...##..♣♣### ###♣♣.. #... ## ## ♣... #... ♣...' #...###...' #:.. ##♣...' #...:j _#♣...# ♣..##:j :j 04.7 (1.0):j :j! :j   #.###   #.#.####  ##########...#  #.....#####.#  .........###.#  .......##.#  ♣♣♣#♣♣♣...###  ♣♣#####♣♣...##  :##♣♣...#  #..♣♣### ###♣♣..   #...♣ ## ## ♣...   #...♣ ♣...   #...####...   #:..♣ ##♣...   #...♣#♣...   ##..♣:jY ♣  ♣♣...:j:j%5:j:ju:j  ##.###   #.#.   ##...   ###.....#####.   ##.###.   ##...........##.   ##...♣♣♣#♣♣♣...   ##...♣♣#####♣♣...  :j #@..♣♣#♣♣...   ##..♣♣### ###♣♣..   #...♣ ## ## ♣   #...♣ ♣   #...# ###   #:..♣# ##♣   #...♣# ###♣   ##..♣ # ### ♣..   ###♣♣...:je:j%6:j:j[  You pick up a parchment of Freeze and begin reading...:j*7.7 (2:j:j{? _You add the spell Freeze to your library.:jj :jk :jn :jo :js :jw B:jy :jFz :j5{ :j} :j :j :j :j :j :j. :j :jv :jԉ :j :jK :j΍ :j  You encounter a kobold geomancer. It is wielding a +0 dagger.:jۙ ##...♣♣♣#♣♣♣...####...♣♣#####♣♣...##...♣♣#######♣♣##..♣♣### ###♣♣.#...♣### ## ♣.#...♣## ♣.#...### ###..#:..♣## ##♣..#.@.♣### ###♣♣  #...♣♣### ###♣♣. ##...♣♣## ##♣♣...# #...♣:j ...# #....K   kobold geomancer (asleep) #.... ##.K :j ,22.7 (5:j 13.7 (6 _:j :j :jj}##...♣♣#####♣♣...##...♣♣#######♣♣...#..♣♣### ###♣♣...♣### ## ..♣## ..######:..♣#♣...♣### ##@.♣ ### ### #...♣♣### ###♣♣. ##...♣♣## ##♣♣...# #...♣ ...#  #.... #.... ##.K ###:jdt:jv*4.7 (1:ju:j)  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j  ##...♣♣#####♣♣...# Canight the Covert ##...♣♣#######♣♣... Coglin of Zin ****.. ##..♣♣### ###♣♣.. Health: 71/71 ======================== #...♣### ## ♣.. Magic: 13/16 ===================----- #...♣## ♣.. AC: 8Str: 13 #...### ###.. EV: 12Int: 16 #:..♣## ##♣.. SH: 0Dex: 16 #...♣### ###♣.. XL: 10 Next: 72% Place: Dungeon:8 ##@.♣ ### ### ♣.. Noise: ---------  Time: 7124.7 (0.0) #[40:j m#...♣♣### ###♣♣... p) +4 long sword {Fu n) +5 dagger {Paramj ##...♣♣## ##♣♣...# Cast: Kinetic Grapnel #...♣ ...#  Fly  #....  #....  K   kobold geomancer (asleep) ##.K  ###  _You encounter a kobold geomancer. It is wielding a +0 dagger.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (asleep):j- ##...♣♣#####♣♣...# Canight the Covert  ##...♣♣#######♣♣... Coglin of Zin ****..  ##..♣♣### ###♣♣.. Health: 71/71 ========================  #...♣### ## ♣.. Magic: 13/16 ===================-----  #...♣##♣.. AC: 8Str: 13  #...######.. EV: 12Int: 16  :js/#:..♣####♣.. SH: 0Dex: 16  #...♣### ###♣.. XL: 10 Next: 72% Place: Dungeon:8  ##@.♣ ### ### ♣.. Noise: ---------  Time: 7124.7 (0.0)  ##...♣♣### ###♣♣... p) +4 long sword {Fu n) +5 dagger {Paramj  ##...♣♣## ##♣♣...# Cast: Kinetic Grapnel  #...♣...# Fly  #....  #....K   kobold geomancer (asleep)  ##.K  ###  Casting: Construct Spike Launcher (s:j/afe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (asleep)  You lock target on the kobold geomancer and prepare to deploy your bee.:j 2c==5.7 (1Winding :j+::j<Konfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (asleep)  You lock target on the kobold geomancer and prepare to deploy your bee. _(Press . to continue winding your bee.):j:jNX--6. :j;:j@ _You continue winding your clockwork bee...:jK':j5)k--7.. :jJV _You continue winding your clockwork bee...:j jK.yKlly target)y   clockwork bee (minion)8:j1'   With a metallic buzz, your clockwork bee launches itself at the kobold _geomancer.:j|S.y:jp2K.:j:j%9:j:j:j:j ##...♣♣##   ##..♣♣### #   #...♣### ## ♣.   #...♣## ♣.   #...### ###.   #:..♣## ##♣.   #...♣####♣.   ##..♣### ♣..#   ##.@.♣♣### ###♣♣...#   y♣♣## ##♣♣...##   .♣ ...#  .  K... #. ### .yK.:j 4==30Kinetic Grapnel _Your clockwork bee stings the kobold geomancer.:j  ##..♣♣### # #...♣### ## ♣. #...♣## ♣...' #...### ###...' #:..♣## ##♣...' #...♣####♣...# ##..♣### ♣..## ##...♣♣### ###♣♣...#  ##♣♣...## ##..y♣ ...#  ##.K...  #...... ## ##### K.:j ;1:j :j E _Your clockwork bee stings the kobold geomancer.:j&r clockwork bee stings the kobold geomancer.r clockwork bee stings the kobold geomancer.  You closely miss the kobold geomancer with your +4 long sword.  The kobold geomancer is lightly wounded.  You hit the kobold geomancer but do no damage.  Your clockwork bee misses the kobold geomancer.:j`=2.6 (0.9Rev :j]:jH :jS_The kobold geomancer completely misses you.:jF ###  The kobold geomancer is lightly wounded.  You hit the kobold geomancer with your +5 dagger.r clockwork bee barely misses the kobold geomancer.  The kobold geomancer points next to you and mumbles some strange words.The wall shatters!:jzj .@.=======3.6 (1.0:jOy N _The blast of rock fragments hits you but does no damage.:j  The wall shatters! _The blast of rock fragments hits you but does no damage. closely miss the kobold geomancer with your +4 long sword.The kobold geomancer is lightly wounded.  You hit the kobold geomancer with your +5 dagger.  Your clockwork bee barely misses the kobold geomancer.67--===------4Rev+ :j6[ _The kobold geomancer hits you with a +0 dagger.:jf@ kobold geomancer hits you with a +0 dagger.hit the kobold geomancer but do no damage.  The kobold geomancer is moderately wounded.Your clockwork bee stings the kobold geomancer.  Your clockwork bee stings the kobold geomancer but does no damage.------5.5 (0.9 _The kobold geomancer hits you but does no damage.:j $  You slash the kobold geomancer with your +4 long sword!  The kobold geomancer is almost dead.You barely miss the kobold geomancer with your +5 dagger.=6.3 (0.8Rev*  _Your clockwork bee closely misses the kobold geomancer.:jZ )You hit the kobold geomancer with your +5 dagger.:jUn λλ   dormant clockwork bee (minion)  You kill the kobold geomancer!:jv5/1775-7.3 (1.0Kinetic Grapnel:jE:jaL _Your clockwork bee winds down and falls to the ground.:j"#...♣### ## ♣.#...♣## ♣...'.:jn#...### ###...'.#:..♣## ##♣...'.#...♣####♣...#.##..♣### ♣..##.##...♣♣### ###♣♣...##...♣♣## ##♣♣...###.λ♣ ...# #........ ..######8----8:j  Things that are here: _a +0 dagger; a +0 robe; a kobold corpse:jWH#...♣## ♣...'..#...### ###...'.#:..♣## ##♣...'.#...♣####♣...#.##..♣### ♣..##.##.###♣♣...##...♣♣## ##♣♣...###.)λ♣♣♣#♣♣♣...# #........ #.....####### :j_:jbF-9 _:jj:jp:j #...♣## ♣...'.#...### ###...'.#:..♣## ##♣...'.#...♣### ###♣...#..###..♣♣### ### ♣..##..###...♣♣### ###♣♣...##..###...♣♣## ##♣♣...###..###.)λ♣♣♣#♣♣♣...# #..###.##.###.....####40Rev+ :j :j1 :jSaI:jh9=:joX:jp70=6=Rev :jq:j u,:js|X:j.:joa1=:j:jtl _Your dormant clockwork bee falls apart.:jD=:jr:j :jr:j:jE:j:j:j:jh=7==:jP:j/:j:j,:jHX:j:j,:j:jf==:j:jd:j,:j:je:j:jf,:jL:jN:j:j_:jt:j:j-:jpq  There is an open gate here. _:jr:j^s:js:jt:jw:j(|:j}B:jn}:j}:j:jF  You encounter a rock fish.:j.♣♣♣#♣♣♣...####..# :j..........## #...# .........## #..## ##.....### #.. ######### #..# #..# #..# #.# #.####..###..... ........F######.########## F   rock fish (wandering):jJF.77.3 (37.0):jH8.3 (38 _:j:j :j  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j.♣♣♣#♣♣♣...####..# Canight the Covert ..........## #...# Coglin of Zin ****.. .........## #..## Health: 71/71 ======================== ##.....### #..# Magic: 14/17 ===================----- ######### #..# AC: 8Str: 13 #..# EV: 12Int: 16 #..# #.#  SH: 0Dex: 16 #.####..###.....  XL: 10 Next: 75% Place: Dungeon:8 ........@.....F.  Noise: ---------  Time: 7178.3 :j(0.0) ######..........  p) +4 long sword {Fu n) +5 dagger {Paramj ###########  Cast: Kinetic Grapnel  Fly   F   rock fish (wandering) _You encounter a rock fish.Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (wandering, hasn't noticed you):jD .♣♣♣#♣♣♣...####..# Canight the Covert ..........## #...# Coglin of Zin ****.. .........## #..## Health: 71/71 ======================== ##.....### #..# Magic: 14/17 ===================----- ######### #..# AC: 8Str: 13 #..# EV: 12Int: 16 #..# #.#  SH: 0Dex: 16 #.####..###..F..  XL: 10 Next: 75% Place: Dungeon:8 ........@.......  Noise: ---------  Time: 7178.3 (0.0)[10;:jE 8H ######..........  p) +4 long sword {Fu n) +5 dagger {Paramj ###########  Cast: Kinetic Grapnel  Fly   F   rock fish (wandering)Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (wandering, hasn't noticed you)  You lock target on the rock fish and prepare to deploy your bee....#.........## #...# #..## #..# #..# #..# #..# #.#       :j G     ==9.3 (1Winding onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a rock fish (wandering, hasn't noticed you)  You lock target on the rock fish and prepare to deploy your bee. _(Press . to continue winding your bee.):j7F.:j-F:jy$ F 2 rock fish (wandering)  You continue winding your clockwork bee...:j&Y--80. :j 7p _You encounter a rock fish.:j]a.F#F:j:j{--1..  _You continue winding your clockwork bee...:j.FF.y:jFFF1 ally target)y   clockwork bee (minion):j92 _With a metallic buzz, your clockwork bee launches itself at the rock fish.:j♣♣♣#♣♣♣...####..# ........## #...# ## #..## .....### #..#  #..# #..# #..# #F.##.####..###...@y...F.######.#F..yF#3Kinetic Grapnel:j)A ........## #...# ## #..## .#### #..# .####### #..# .# #..# .# ##..# .F#.##.#.####..###..................y.F######... #############.y.F#F#5==4:jKg _Your clockwork bee stings the rock fish but does no damage.:j.F.F.y:jNs66--=5:jGD _The rock fish bites you.:jI 5## #...# ## #..###.# ### #..# #.#  #..# #.# ##..# #.# .# ##..# #.##.##.##.####..###..F.######....y@......#######F#  You swap places with your clockwork bee.  Your clockwork bee stings the rock fish but does no damage.  The rock fish bites you. The rock fish misses you.4---6 _Your clockwork bee stings the rock fish but does no damage.:j  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jA y:j_/.  You shape a spike launcher from a nearby wall.F#59---3---=:j|7:jG _The rock fish bites you. x2:j".*:j6  You hit the rock fish but do no damage. x2  The rocky spike skewers the rock fish.:j1 FThe rock fish is lightly wounded.  Your clockwork bee stings the rock fish.6---8.2 (0.9Rev :j'D _The rock fish bites you.:jR *You barely miss the rock fish with your +4 long sword.The rock fish is moderately wounded.:j}  You hit the rock fish with your +5 dagger.  The rocky spike skewers the rock fish.:jyF λFλ   dormant clockwork bee (minion)The rock fish is severely wounded.Your clockwork bee stings the rock fish.  Your clockwork bee winds down and falls to the ground.48---9.0 (0.8:j2m _The rock fish closely misses you. The rock fish bites you!:j *You hit the rock fish with your +5 dagger.  The rock fish is almost dead.:j `  You barely miss the rock fish with your +4 long sword.:j( b FThe rocky spike misses the rock fish. The rock fish closely misses you.7---9 (0.9Rev+ :j71 D _The rock fish bites you.:j :j?_.  You slash the rock fish with your +4 long sword!:j%4    rock fish (  You kill the rock fish! ---7-90.8 _The rock fish bites you but does no damage.:j+:j /k _Your Forgecraft skill increases to level 8!:j R y y   You wind your clockwork bee back up and it locks its sights upon the rock fish!Your clockwork bee stings the rock fish!  Your clockwork bee stings the rock fish but does no damage.4--=1.8 (1.0Rev :j  :j~ :j _The rock fish bites you.:j^.  Your clockwork bee stings the rock fish but does no damage. _The rock fish bites you.  You barely miss the rock fish with your +5 dagger.  The rock fish is severely wounded. hit the rock fish with your +4 long sword.  Your clockwork bee stings the rock fish. 5=9-2.6 (0.8Kinetic GrapnelRev+ :jG :jcC_The rock fish dies!:jKJ♣♣#♣♣♣...####..#..## #...# .#...## #..###.# .....### #..# #.# :jN####### #..# #.# #  #..# #.# .# # #..# #.##.##.# #.####..###. .....y.......######............###############:jV!λ:jWXλ   dormant clockwork bee (minion):jZU--3.6 (1.0:jf:jsL _Your clockwork bee winds down and falls to the ground.:j :j :je l6=Rev :j :j- E _Your spike launcher falls apart.:j4 3:j-8 4=:j9 :j%< Z7:j@ :jF B:jH :jcI 9=:j;N :je :jf S8=:jb .5== _Your dormant clockwork bee falls apart.9=50==6=51=2==7==:j :j' 34===5=:j X:j %6:j ,:j ,:j2 ,:j :j 7=:jc :j 8=:j X:j 9:j n:j B:j 60=:j,# X:j, :j@ 1=:jT :jZ X:j[ ;2:j] ,:jn^ :jd :jKe :je :jh w3=:jJj ,:jk :jl :jo ,:jr X:j s U4=:js :j;u ,:ju :j2z X:jz %5:j| :j~ B:j? 6=:jԈ 7=:jT 8:jR w9=:jv B:j 70=:jb1== ..###..# .... . .####..##.##.#. ..# ## #...##.##.#. # #..###.##.#.##..  #..# #.##.#..#.# #..# #.##.##.#<# #..# #.##.##.#.# #..# #.##.##[4:je?7m.#.# ####..###.......@.# -285.6 (92.0) ............ ####............#.##.##. ##############... ..###.. .#6.6 (93 _Found a stone staircase leading up.:j :j7 :jȌ :j :j :j B:j@ :j :je :j :j̢ B:j5 :j ,:j5 :j :j :j :j] :j :jֵ X:j :j :j :j :j ,:jл :jN   You pay a tithe of 2 gold. _You now have 444 gold pieces (gained 14).:j :j :jX :j v:j :j :jj :j? :j :j/ :jq :j :j  ..#  ##  #.# [  #.# .# #.####  ###..... . ....#  .##.# ####### ....###### 307.6 (21.........########  ########               :j +8.6 (22:j :j&"  :jU _Found a cloak.:jFh:jh:jk,:jqB:jv:jw,:jx:j:j:j,:j:jF:j:j0:j=  You see here a +0 cloak.:j5 _:j:j:j,:j:j:jHZ:j:j;:j,:j*:j#):j):jA,:j/:j1,:j2:j4:jp7:j7:j8:jn::j[;:j;:jf<:j=:jJ?,:j?:jA:jgD:j*T:j\.[..#########..#.####Canight the Covert ###.#....>.......#Coglin of Zin ****..########....#Health: 71/71 ========================#....#Magic: 17/17 ========================#<...#AC: 8Str: 13#....#EV: 12Int: 16#....#SH: 0Dex: 16########....#XL: 10 Next: 79% Place: Dungeon:8 ....:j]#.@........##Noise: ---------  Time: 7335.6 (27.0) #.#. ..:j2^#.#######..#p) +4 long sword {Fu n) +5 dagger {Paramj #.#. #.##.#..#Cast: Kinetic Grapnel :jb^#.#.##..@.#..#Fly :j^#.#..#.# ####..### #.##.#<# #.#:j^@#...[#:j^@   Maggie (asleep) #.##.#.# #.#:j^4#..#.# :j_j#.##.#.# #.##########..#.# :j4_.......#####.............#.# _Found a stone staircase leading up.  :jU_ You pay a tithe of 2 gold. :j{_e_You now have 444 gold pieces (gained 14). _Found a cloak. _You see here a +0 cloak.  :j_tYou encounter Maggie the Vainglorious. She is wielding a +1 heavy war axe.:jq/  --more--:j Kinetic Grapnel 6.6 (28 _:j :j:j(####.# ....>.......#  ########....#:j #....# #<...# #....# #....#########....#.... #..........## ##.#. .. #@#######.. ##.#. #.# #.# #..# ##.#.##.. @.# #..# ##.#..#.# #### #..### ##.##.#<# #.#  #...[# ##.##.#.# #.# #..#.# ##.##.#.# #.##########..#.# ........#####.............#.#.......#############.#:jM:j07.6 (1.0):j:j/:j@  ########<.#######..............# ##.#. ..#######..# #.# ##........@.#.#####.######.#<# #.# .[.#.######## ........#####.................#############.##.##.# 8:jŌ :j. .@.#@  The helpless Maggie fails to defend herself.  You perforate Maggie like a sieve with your +5 dagger!!!  Maggie is almost dead.=9.4 (0.8Rev :j$[[ _You barely miss Maggie with your +4 long sword.:jɳ  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jxB #:jYou shape a spike launcher from a nearby wall.56------5---=40.4 (1.0:j[T _Maggie hits you with a +1 heavy war axe!:jy *You hit Maggie but do no damage.Maggie is almost dead.:jyY  You barely miss Maggie with your +4 long sword.  The rocky spike skewers Maggie but does no damage.:j  @Maggie is almost dead. *Maggie points at you and mumbles some strange words.:jX 8@:j, 2-------====1 _The bolt of fire hits you.:j *You hit Maggie but do no damage.Maggie is almost dead.:j )You barely miss Maggie with your +4 long sword.  The rocky spike skewers Maggie.*:j0M)87==--2.3 (0.9Kinetic GrapnelRev+  _You kill Maggie!:jA \ #....# #<...# #....# #....#########....#.... #..........## :j .##.#. .. #.#######.. .##.#. #.##..####.# #..# .##.#.##........@.# #..# .##.#..#.#####.#### #..### .##.##.#<# #.# #...[# .##.##.#.# #.# #..#.# .##.##.#.# #.##########..#.# .........#####.............#.#.......#############.#:jK v#.##.##.# #.# ########.......######........#:j9 :j< ----3.3 (1.0Rev :j :j $  Things that are here::jP _a +1 heavy war axe; +0 steam dragon scales; the human corpse of Maggie:j:jyPick up what? 13/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +1 heavy war axe Armour (select all with [)b - +0 steam dragon scales Carrion the human corpse of Maggie [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]:jΑ  b + +0 steam dragon scales[Enter] accept (1 chosen):j.:j6:j)D#....#Canight the Covert#<...#Coglin of Zin ****..#....#Health: 52/71 =================-------#....#Magic: 15/17 =====================---########....#AC: 8Str: 13....#..........##EV: 12Int: 16 .##.#. ..#.#######..#SH: 0Dex: 16 .##.#. #.##..####.# #..#XL: 10 Next: 87% Place: Dungeon:8 .##.#.##........@.# #..#Noise: ---------  Time: 7343.3 (0.0) .##.#..#.#####.#### #..###p) +4 long sword {Fu n) +5 dagger {Paramj .##.##.#<# #.##...[#Cast: [34:jDmKinetic Grapnel .##.##.#.# #.##..#.#Fly Rev .##.##.#.# #.##########..#.# .........#####.............#.# ...............#############.# .......#.##.##.# ########.# ########.......######........#Maggie is almost dead.You barely miss Maggie with your +4 long sword.  The rocky spike skewers Maggie. _You kill Maggie!Things that are here: _a +1 heavy war axe; +0 steam dragon scales; the human corpse of Maggie:jN:jO234.3 (1:jCV:jW0 _a - +0 steam dragon scales:jWGear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  n - a +5 dagger (weapon) {Paramjit}  p - a +4 long sword (offhand) {Fumito}  k - a +3 short sword {Ur-Dumizida}  s - the +7 hammer of Conatus {freeze, rC+}  t - a +2 dagger of holy wrath Missiles (go to first with ()i - 10 boomerangs  q - 6 poisoned darts Armour (go to first with [) :j} g - a +0 helmet (worn)  j - the +1 robe "Ozabry" (worn) {Fly Str+3}  l - a +0 pair of boots (worn)  o - a +0 pair of gloves of stealth (worn)  r - a +1 cloak (worn)a - +0 steam dragon scales  m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4}:j" a - +0 steam dragon scales. The scales of a steam-breathing dragon. Unlike the scales of some larger dragons, it does not provide its wearer with much protection (beyond a resistance to scalding steam), but it is extremely light and supple. Base armour rating: 5 Encumbrance rating: 0 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 2.0 (8.0 -> 10.0). Your EV would remain unchanged. You took it off Maggie on level 8 of the Dungeon. Stash search prefixes: {inventory} {rSteam} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “His scales are his pride, shut up together as with a close seal. One is so  near to another, that no air can come between them. They are joined one to (w)ear, (d)rop, (=)adjust, or (i)nscribe.:jJu Gear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  n - a +5 dagger (weapon) {Paramjit}  p - a +4 long sword (offhand) {Fumito}  k - a +3 short sword {Ur-Dumizida}  s - the +7 hammer of Conatus {freeze, rC+}  t - a +2 dagger of holy wrath Missiles (go to first with ()  i - 10 boomerangs  q - 6 poisoned darts Armour (go to first with [)  g - a +0 helmet (worn)  j - the +1 robe "Ozabry" (worn) {Fly Str+3}  l - a +0 pair of boots (worn)  o - a +0 pair of gloves of stealth (worn)  r - a +1 cloak (worn)  a - +0 steam dragon scales  m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4}:jŞa - +0 steam dragon scales. The scales of a steam-breathing dragon. Unlike the scales of some larger :jbcdragons, it does not provide its wearer with much protection (beyond a resistance to scalding steam), but it is extremely light and supple. Base armour rating: 5 Encumbrance rating: 0 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 2.0 (8.0 -> 10.0). Your EV would remain unchanged. You took it off Maggie on level 8 of the Dungeon. Stash search prefixes: {inventory} {rSteam} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “His scales are his pride, shut up together as with a close seal. One is so  near to another, that no air can come between them. They are joined one to (w)ear, (d)rop, (=)adjust, or (i)nscribe.:j2M:jR:j9Z#....#Canight the Covert#<...#Coglin of Zin ****..#....#:j4[Health: 53/71 =================-------#....#Magic: 15/17 =====================---########....#AC: 8Str: 13....#..........##EV: 12Int: 16 .##.#. ..#.#######..#SH: 0Dex: 16 .##.#. #.##..####.# #..#XL: 10 Next: 87% Place: Dungeon:8 .##.#.##........@.# #..#Noise: ---------  Time: 7344.3 (0.0) .##.#..#.#####.#### #..###p) +4 long sword {Fu n) +5 dagger {Paramj .##.##.#<# #.##...[#Cast: Kinetic Grapnel .##.##.#.# #.##..#.#Fly Rev .##.##.#.# #.##########..#.# .........#####....:jq[.........#.# ...............#############.# .......#.##.##.# ########.# ########.......######........#You barely miss Maggie with your +4 long sword.  The rocky spike skewers Maggie. _You kill Maggie!Things that are here: _a +1 heavy war axe; +0 steam dragon scales; the human corpse of Maggie _a - +0 steam dragon scales:jXb:jc:ji:jpd  You start removing your armour.:jzv*5.3 (1:jw:j?n6=6.3 (2:j:j:j4=7.3 (38.3 (4:j9.3 (5 50 _You continue removing the +1 robe "Ozabry" {Fly Str+3}. x5  You finish removing the +1 robe "Ozabry" {Fly Str+3}.  You float gracefully downwards.:j  You feel weaker.You start putting on your armour.=50.3 (6 # _You continue putting on your +0 steam dragon scales. x25=1.3 (7:j] _Your spike launcher falls apart.2.3 (87==3.3 (96:j4.3 (10.0):j) 10 _You continue putting on your +0 steam dragon scales. x3:j*:j0:j`3h _You finish putting on your +0 steam dragon scales.:j]D I:jYE : _:jJ :jsX 7===:j \ :j\ :j] :j_ ,:j/a :jc :jd N8=:je :jf :jg :jg :j-j :jj :jk :j)n :jn %9:jo :jFr ,:jGs :ju :j^u :jv :jx ,:jy :j{ b60=:j| :jـ B:jb :jN :jF :ju :j U1=:j͊ :j= ,:jC :j 2:jկ 3=4=:j :j* :j :j :j! :j :j :jE :j :j5 5:j# :j :j :j :j :j :j :j :jh :j 6:jG =:j :ji :j :j :j :j :j :jh :j :j :j 7:j0 =:jd :j :j+ :j% :j :j< :jD :j :j :j :j :j :j* :j 8:j :jx :jk! :j" :jt% :jn& :j' :j + :j%, :j, 9:j[- =:j- :j. :j~0 :jI1 :j!2 :j4 :j5 :j6 :j%8 :j8 :j9 70:jL9 =:j|9 :jV: :j< :j= :j> :j@ :j&A :jB :jD :jE :j!F 1:jmF =:jF :jG :jK :jM :jN :jO :jES :jV :jW :jY :j\ :j\ :jL] :j_ :jn :jp :jLq 9=:jr :jov :j :j :j :j :jJ :j :j :jO :j* :j- :j :j :j@ :j :jA :j :j> :ji ,:j :j :j :j' :j :j :j2 n:jƾ :j :j\ :j$ :jw :j ,:j :jr ,:j :j :j :j* :j :j :jE :jq :j :j :j0 :j :j :j X:j :j :j :j :ja :j ,:j :j :j ,:j :j :j  n:j ,:j5 :j :j ,:jC& :j) :j* :j+ :j]. :jg2 B:j"5 :j6 :j6 :j7 :j9 :jh> ,:j:P :j1Q :jR ,:jtS :jU :jZ n:j9[ :j\ :je] :ja X:j c B:jd :j f ,:jf :jh :j i :jr :jv :j| :j=~ :jI :j :jn :j :j :jr ,:jʄ :jA :jT B:jЊ X:j :jJ ,:j3 :j :j B:j :j^ :j :jΓ :j :j B:j} :jI ,:j :jo :j ,:j| :j :j :j_ :j :j" :jf :j :j :ju B:j :j:j#n:j$,:j(:j**:j*:j+:j/:j82B:j/7,:jJJ:jL,:jL:jQ,:jT,:j@X:j:jo:j,:j2:j:jX:jB:j:jR,:jþ:j:jB:j:j,:jzn:ji:j:jO:j:j:j,:j:j:jQJ:jX:jk   There is a stone staircase leading down here. _:j:j%+~:j-,:j-,:j3n:j4B:j:jI ,:j,:j/÷÷.≈≈. #........##..##.# ζ.ξ.≈. ########.##..##.# .ξ..≈.#.##..##.# ....≈.####)##..##.# ...≈≈[#........##.# ≈≈≈≈##.##.##..##.# ##### #######.##.##..##.### <...................# #@#.#.#..##.#.#507.3 (153.0) #..###...##.#. #........##.#. #.##.###. ##.##.###.#.# #.....##..#.# #..#####.##. #.[47:j03m.# #.##. #..#####.##.##84 _Found a stone staircase leading up.:jZ3:j:j:j,:jX,:jJ:j  There is a stone staircase leading up here. _:j,:j:j8   You see here a +0 scale mail. _:jQQ :j\ :j^ :jz` :jb :jb :jQd :j4u ,:jZv :jw :jz :j B:j ,:j :j :jZ :j :jE ,:jڬ :j :j :jS :j :j :j :je :jw :j :j) :jJ+ a  You see here a yak skeleton.:j. 5 _:j. :j2 $  Things that are here::jL4  a yak skeleton; a yak skeleton:j7 :j8  _:j9 :j; :j{= :j= :jKP :jS ,:jT :jX b  You see here an orc skeleton.:jZ :j`[  _:j\ :j,h <  You see here a +0 robe.:jj :jk  _:jl :jo :jq ,:jr :j\u :jv :j?w :j}x :jz :jR :j B:j :j ,:j :j <  You see here a +0 robe.:j :j  _:j' :j X:jC :jM :j :j :j :jq :j :j7 :j  You see here an orc skeleton. _:jG B:j{ :j :j :j :j :j :jR :j :jn :jY :j :j :j :j :jA :j :jU :j :j :j :j, :jb  #...♣♣#  #......    ##......    ######.......    #............    #.####.......  ##.....#   ######.# #....##  ###@.....# #.#####77.3 (69.0)  #...##.#># #.#....  #.####.#######.#.###  #.#....÷..##........  #.#.......##.###.###  #.#.......##. #.#  #..÷.._÷..÷÷ #.#  ###.......#### #.#   #.......# #.#:j :jD ,8.3 (70:ju 9_:j ; _Found a stone staircase leading down.:jF&:jJ:jV #...♣♣#'#♣.† #..... ##..... ######.......#...# #.....#### #.####..... #.# ##.....##### ######.# #....##  ###.....@# #.#####83.3 (5.0) #...##.#># #.#..... #.####.#######.#.##### #.#....÷..##............. #.#.......##.###.##### #.#.......##.# #.# #.  #..÷.._÷..÷÷.# #.# #.  ###.......#### #.# #.  #.......# #.#:jY #. :j]:jtE _Done exploring.:j:jK:j:jH.....0:j:j)E _Done exploring.:j:jWhere to? (Tab - D:8, ? - help)  D - Dungeon  T - Temple :j:j6#...♣♣#'#♣.† Canight the Covert#........... Coglin of Zin ****..##........... Health: 71/71 ========================######.......#...# Magic: 17/17 ========================#.............#### AC: 10Str: 10#.####............ EV: 12Int: 16:j #.# ##.....###### SH: 0Dex: 16######.# #....##XL: 10 Next: 87% Place: Dungeon:8###.....@# #.########## Noise: ---------  Time: 7583.3 (0.0)#...##.#># #.#......... p) +4 long sword {Fu n) +5 dagger {Paramj#.####.#######.#.######## Cast: Kinetic Grapnel#.#....÷..##.............#.#.......##.###.#########.#.......##.# #.# #. #..÷.._÷..÷÷.# #.# #. ###.......#### #.# #. #.......# #.# #.  _You see here a +0 robe. _You see here an or:jBc skeleton. _Found a stone staircase leading down. _Done exploring. _Done exploring.  Okay, then.:j:jD _:jv Shopping list: 1 item, total cost 63 gold pieces  a - [D:1] 63 gold a parchment of Jinxbite You have 444 gold pieces [!] travel|examine|delete items [a] choose item[Esc] exit:j#...♣♣#'#♣.† Canight the Covert#........... Coglin of Zin ****..##........... Health: 71/71 ========================######.......#...# Magic: 17/17 ========================#.............#### AC: 10Str: 10#.####............ EV: 12Int: 16#.# ##.....###### SH: 0Dex: 16######.# #....##XL: 10 Next: 87% Place: Dungeon:8###.....@# #.########## Noise: ---------  Time: 7583.3 (0.0)#...##.#># #.#......... p) +4 long sword {Fu n) +5 dagger {Paramj#.#:j###.#######.#.######## Cast: Kinetic Grapnel#.#....÷..##.............#.#.......##.###.#########.#.......##.# #.# #. #..÷.._÷..÷÷.# #.# #. ###.......#### #.# #. #.......# #.# #.  _You see here a +0 robe. _You see here an orc skeleton. _Found a stone staircase leading down. _Done exploring. _Done exploring. _Okay, then.:j@ yGear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  n - a +5 dagger (weapon) {Paramjit}  p - a +4 long sword (offhand) {Fumito}  k - a +3 short sword {Ur-Dumizida}  s - the +7 hammer of Conatus {freeze, rC+}  t - a +2 dagger of holy wrath Missiles (go to first with ()i - 10 boomerangs  q - 6 poisoned darts Armour (go to first with [)  a - +0 steam dragon scales (worn)  g - a +0 helmet (worn)  l - a +0 pair of boots (worn)  o - a +0 pair of gloves of stealth (worn)  r - a +1 cloak (worn)  j - the +1 robe "Ozabry" {Fly Str+3}  m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4}:jK  Evocable Items:  Wands /  a - a wand of flame (32)  c - a wand of iceblast (8)  f - a wand of mindburst (14)  e - a wand of charming (15) Miscellaneous (go to first with })  g - a +0 phial of floods:jϲ:j:jr#...♣♣#'#♣.† Canight the Covert#........... Coglin of Zin ****..##........... Health: 71/71 ========================######.......#...# Magic: 17/17 ========================#.............#### AC: 10Str: 10#.####............ EV: 12Int: 16#.# ##.....###### SH: 0Dex: 16######.# #....##XL: 10 Next: 87% Place: Dungeon:8###.....@# #.########## Noise: ---------  Time: 7583.3 (0.0)#...##.#># #.#......... p) +4 long sword {Fu n) +5 dagger {Paramj#.###:j #.#######.#.######## Cast: Kinetic Grapnel#.#....÷..##.............#.#.......##.###.#########.#.......##.# #.# #. #..÷.._÷..÷÷.# #.# #. ###.......#### #.# #. #.......# #.# #.  _You see here a +0 robe. _You see here an orc skeleton. _Found a stone staircase leading down. _Done exploring. _Done exploring. _Okay, then.:j:jJ  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   4.0   5.0   0   j + Spellcasting 4.8   7.1  -2           b - Maces & Flails   0.0   1.2  -1   k + Forgecraft8.1   6.4  +2   c - Unarmed Combat   0.0   1.2  -1   l - Translocations   2.0   3.0   0   d - Throwing   0.0   1.2  -1      [7;2:jF2H     m - Invocations   2.0   4.2  -2  e + Short Blades 7.6   9.5  -1   n - Evocations   3.0   2.4  +3   f - Long Blades   5.1   1.0   0               g - Armour   0.0   1.2  -1       h - Dodging   3.0   4.8  -1      i + Stealth8.5  10.7  -1   [3:jF4m                                           The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets:jG6 :j~: #...♣♣#'#♣.† Canight the Covert#........... Coglin of Zin ****..##........... Health: 71/71 ========================######.......#...# Magic: 17/17 ========================#.............#### AC: 10Str: 10#.####............ EV: 12Int: 16#.# ##.....###### SH: 0Dex: 16######.# #....##XL: 10 Next: 87% Place: Dungeon:8###.....@# #.########## Noise: ---------  Time: 7583.3 (0.0)#...##.#># #.#......... p) +4 long sword {Fu n) +5 dagger {Paramj#.###:j#; #.#######.#.######## Cast: Kinetic Grapnel#.#....÷..##.............#.#.......##.###.#########.#.......##.# #.# #. #..÷.._÷..÷÷.# #.# #. ###.......#### #.# #. #.......# #.# #.  _You see here a +0 robe. _You see here an orc skeleton. _Found a stone staircase leading down. _Done exploring. _Done exploring. _Okay, then.:jv; :jC :jF :j Q :j:j Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b + Construct Spike Launcher Forgecraft1% 2 c - Launch Clockwork BeeForgecraft1%3  :jEd - BlinkTranslocation11%2 Select a spell to describe [?] help [!]/[I] toggle spell headers:j :jB#...♣♣#'#♣.† Canight the Covert#........... Coglin of Zin ****..##........... Health: 71/71 ========================######.......#...# Magic: 17/17 ========================#.............#### AC: 10Str: 10#.####............ EV: 12Int: 16#.# ##.....###### SH: 0Dex: 16:j&######.# #....##XL: 10 Next: 87% Place: Dungeon:8###.....@# #.########## Noise: ---------  Time: 7583.3 (0.0)#...##.#># #.#......... p) +4 long sword {Fu n) +5 dagger {Paramj#.####.#######.#.######## Cast: Kinetic Grapnel#.#....÷..##.............#.#.......##.###.#########.#.......##.# #.# #. :jQ#..÷.._÷..÷÷.# #.# #. ###.......#### #.# #. #.......# #.# #.  _You see here a +0 robe. _You see here an orc skeleton. _Found a stone staircase leading down. _Done exploring. _Done exploring. _Okay, then.:jy:j :j^:j:j{ :j~ G Spells (Memorise)TypeFailure Level  a - FreezeIce16% 1b - Magic DartConjuration16%1  c - Momentum StrikeConjuration/Translocation 16%2  d - Teleport OtherTranslocation21% 3  e - Ensorcelled HibernationHexes/Ice24% 2  f - ScorchFire:jj 24% 2  g - Searing RayConjuration24% 2  h - Forge Blazeheart GolemFire/Forgecraft28% 4  i - Forge Lightning SpireAir/Forgecraft28% 4  j - Frozen RampartsIce43% 3  k - Mephitic CloudConjuration/Alchemy/Air 43% 3  l - Passage of GolubriaTranslocation56% 4  m - PetrifyAlchemy/Earth83% 4  n - Summon Seismosaurus EggSummoning/Earth83% 4  o - DiscordHexes:j 100% 8 10 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:j:j:j#...♣♣#'#♣.† Canight the Covert#........... Coglin of Zin ****..##........... Health: 71/71 ========================######.......#...# Magic: 17/17 ========================#.............#### AC: 10Str: 10#.####............ EV: 12Int: 16#.# ##.....###### SH: 0Dex: 16######.# #....##XL: 10 Next: 87% Place: Dungeon:8###.....@# #.########## Noise: ---------  Time: 7583.3 (0.0):jR#...##.#># #.#......... p) +4 long sword {Fu n) +5 dagger {Paramj#.####.#######.#.######## Cast: Kinetic Grapnel#.#....÷..##.............#.#.......##.###.#########.#.......##.# #.# #. #..÷.._÷..÷÷.# #.# #. ###.......#### #.# #. #.......# #.# #.  _You see here a +0 robe. :j_You see here an orc skeleton. _Found a stone staircase leading down. _Done exploring. _Done exploring. _Okay, then.:j:jBMemorise Forge Lightning Spire, consuming 4 spell levels and leaving 6? Y - Yes  N - No:j :j #...♣♣#'#♣.† Canight the Covert#........... Coglin of Zin ****..##........... Health: 71/71 ========================######.......#...# Magic: 17/17 ========================#.............#### AC: 10Str: 10#.####............ EV: 12Int: 16#.# ##.....###### SH: 0Dex: 16######.# #....##XL: 10 Next: 87% Place: Dungeon:8###.....@# #.########## Noise: ---------  Time: 7583.3 (0.0)#...##.#># #.#......... p) +4 long sword {Fu n) +5 dagger {Paramj#.###:jW #.#######.#.######## Cast: Kinetic Grapnel#.#....÷..##.............#.#.......##.###.#########.#.......##.# #.# #. #..÷.._÷..÷÷.# #.# #. ###.......#### #.# #. #.......# #.# #.  _You see here a +0 robe. _You see here an orc skeleton. _Found a stone staircase leading down. _Done exploring. _Done exploring. _Okay, then.4.3 (1:j :jm 3_You see here an orc skeleton. _Found a stone staircase leading down. _Done exploring. _This spell is dangerous to cast!:j +5.3 (2:jr 9_:j :j +6.3 (3:j 9_:j1 :j +7.3 (4:j 9_:j' :j +8.3 (5:j 9_:j _You start memorising the spell. You continue memorising. x4:jA :j :j! c _You finish memorising. Spell assigned to 'e'.:j :j C  Skill  Level Cost  Apt Skill  Level Cost  Apt :j  a - Fighting   4.0   5.0   0   j + Spellcasting 4.8   7.1  -2           b - Maces & Flails   0.0   1.2  -1   k + Forgecraft8.1   6.4  +2  :jE  c - Unarmed Combat   0.0   1.2  -1   l - Translocations   2.0   3.0   0  :j g d - Throwing   0.0   1.2  -1   m - Air Magic   0.0   1.2  -1          :j& e + Short Blades 7.6   9.5  -1   n - Invocations   2.0   4.2  -2  :jT ! f - Long Blades   5.1   1.0   0   o - Evocations   3.0   2.4  +3      :j .     g - Armour   0.0   1.2  -1  :j .     h - Dodging   3.0   4.8  -1  :j }    i + Stealth:j 8.5  10.7  -1      :j l    :j# a    :j> _    :jY         :jt a    :j l    :j a    :j         :js GThe relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  :j }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets:j%> m + Air Magic 0.0:jŗTargetTarget--  5.0 --  --  --  :j`l--  --  --  --  --  --  :jҘ--  --  --  --  a-z] set:j[-] clear selected targetcost|targets:j8 <[?25h[?0c0 :j [?25l[?1c3.0 current training targets, if any.=] set aall targets:j:jو:j #...♣♣#'#♣.† Canight the Covert#........... Coglin of Zin ****..##........... Health: 71/71 ========================######.......#...# Magic: 17/17 ========================#.............#### AC: 10Str: 10#.####............ EV: 12Int: 16#.# ##.....###### SH: 0Dex: 16######.# #....##XL: 10 Next: 87% Place: Dungeon:8:jj###.....@# #.########## Noise: ---------  Time: 7588.3 (0.0)#...##.#># #.#......... p) +4 long sword {Fu n) +5 dagger {Paramj#.####.#######.#.######## Cast: Kinetic Grapnel#.#....÷..##.............#.#.......##.###.#########.#.......##.# #.# #. #..÷.._÷..÷÷.# #.# #. ###.......#### #.# #. #.......# #.# #.  _Done exploring. _Done exploring. _Okay, then. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'e'.:j:j:j:jp:jHI:jY:j_:jd:j-gE _Done exploring.:j :j Where to? (Tab - D:8, ? - help)  D - Dungeon  T - Temple :j:j:#...♣♣#'#♣.† Canight the Covert#........... Coglin of Zin ****..##........... Health: 71/71 ========================######.......#...# Magic: 17/17 ========================#.............#### AC: 10Str: 10#.####............ EV: 12Int: 16#.# ##.....###### SH: 0Dex: 16######.# #....##XL: 10 Next: 87% Place: Dungeon:8###.....@# #.########## Noise: ---------  Time: 7588.3 (0.0):j;#...##.#># #.#......... p) +4 long sword {Fu n) +5 dagger {Paramj#.####.#######.#.######## Cast: Kinetic Grapnel#.#....÷..##.............#.#.......##.###.#########.#.......##.# #.# #. #..÷.._÷..÷÷.# #.# #. ###.......#### #.# #. #.......# #.# #.  _Done exploring. _Okay, then. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x4 :j#<_You finish memorising. Spell assigned to 'e'. _Done exploring.:j3=:j=:jN:jI:jA _  There is a stone staircase leading down here. _:j:&9:j?:jd@:j A:jfC# _You climb downwards.:jL#+##  ..# 91.8 (3.5 #........#  +........+  #........# #........# #........# #####.#+##:jM; .# :jeP:jU:jYa _There is a stone staircase leading up here.:j0p_:j9q:j#wX _':j{3:jb|:j\ ##<#.###..#### #.....<@.# 3.8 (2.0#.# +.+ _You open the door.:j4[ _Found an escape hatch in the ceiling.:j"  Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b + Construct Spike Launcher Forgecraft1% 2 c - Launch Clockwork BeeForgecraft1%3  d - BlinkTranslocation11%2  e - Forge Lightning SpireAir/Forgecraft28%4 Select a spell to describe [?] help [!]/[I] toggle spell headers:j:jM:j":j+kCanight the CovertCoglin of Zin ****..Health: 71/71 ========================##Magic: 17/17 ========================<#AC: 10Str: 10.###EV: 12Int: 16..#SH: 0Dex: 16#######'##XL: 10 Next: 87% Place: Dungeon:9#.....<@.#Noise: ---------  Time: 7593.8 (0.0)#........#p) +4 long sword {Fu n) +5 dagger {Paramj+........+Cast: Kinetic Grapnel#........##........##........######.#+##.# _Done exploring. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You open the door. _Found an escape hatch in the ceiling.:j2:j7:j9:j@:jM_:jY _  There is an open door here.:j:j5 _:j:j:jG,:j:j\R  There is an escape hatch in the ceiling here.:jBa _:j}B:j}:j%:j,:j_:j_:j:j:j!:jP7 _You open the door.:j:j3:j :j,:j:j$&:j1.:jN6B:j9=:j!?:j@:jA:jF:jvH:jI:j#M:jV:jW:j z  There is an open door here. _' _You open the door.:jX  There is an open door here. _:jB:j:j,:j,:jI:j:j#.####..<#####..#####...# #######'## #.....<..# #........#### +........'..### #........##..@+ #........###### #........# #####.#+##..#≈≈... :j ##......>.........).'......620.8 (27.0)...........#+##:j :jߤM======1.8 (28:j _As you open the door, it creaks loudly! _Found a flail. Found a stone staircase leading down.:j/ :j :j| :jg :j˔  _  There is an open door here.:j K _:jG :j ,:j :j} :j X:jZ a':jq 3:j :j 7 _You open the door.:j2 3:j :jz @  There is an open door here.:j :j  :j} _:j :j/ :j B:jT :j ,:j :jO :j :j| :j :j" :jh/ :j0 :jM1 :jA4 :j: :j; 3:jrF 7 _You open the door.:jAL ...#### #........... ...'..###....)...... ...##...'........... ...######........... ...# #........... #+## ####'#######  #.....#  #####.#  #@# ------34.8 (13 ..=..$....#  $.........+  ..........# ..........# ..........# ..........#.........<#:j} 7------5.8 (14 _Found a knobbly bronze ring. Found a stone staircase leading up. _There is an open door here.:jȩ p.'..###....).......##...'......######..# #.. .#+## ####'####### # #.....# :j  #####.#########'####..=..$@...##$.........+#.##.##.#.##<##########+##:jb :jx 86.0) _:jI :j :jt |.'..###....).......##...'..######..# #. #.#+## ####'####### .# #.....# . #####.# :ju #'### #..=..@....# #$.+ #.#  #.#  #.#.###.<#  #+##:j R7:j  You pay a tithe of 2 gold.  You can now call upon Zin to create a sanctuary.:jǴ G*8.8 (2:j U _You now have 462 gold pieces (gained 18).:ji^_:ji:jnB:j:j:j:jѡ,:j]:j:j:j,:j:jM _You now have 468 gold pieces (gained 6).:jB3:j:jR:j[:jQ:j|:j:j:jv:j:j):j:j,:j:j:j:j:j:j:j:jg,:j:j*:j :j1  Something hits you but does no damage.Deactivating autopickup; reactivate with Ctrl-A.:j? #####.#+## ####'####### ..# #.....# ≈≈. #####.# .. ####### ########'### ..:.... #..=.......# ....... #..........+ :jm@b.......##..........#........#..........#.......@#..........#...................#.......##.........<###.#### #########+## :jlO049.8 (11.0):jX<=50.8 (12 _:jZ9{:j]:j {.You barely miss something with your +4 long sword.  You barely miss something with your +5 dagger.:jc:j\1.6 (0.8)Rev :j:jif _Something hits you but does no damage.:j  You slash something with your +4 long sword!  You closely miss something with your +5 dagger.:jb0-=2.5 (0.9:j":j _Something hits you. Something hits you but does no damage.:j}  You puncture something with your +5 dagger!  You closely miss something with your +4 long sword.:jM68---3.3 (0.8Rev+ :j:j _Something hits you. Something hits you but does no damage.:j .  You hit something with your +5 dagger.  You slash something with your +4 long sword!:j g  Reactivating autopickup.:j 9=95=4.2 (0.9 _You feel a bit more experienced.:ja^I:jb:jb:jg:jh:ji:jk:jUo:jpw70=Rev :j`q:j v:j{v:j:jΐ,:j:j_:jʙK1=:jZ:jb1 _HP restored.:j:j (:j:j:j:jW:j:j:j,:j:j:j:j9=:j:j:j}:j:j:j v  +........'..###....)..... #........##...'.......... #........######.......... #........# #..........#####.#+## ####'###### ..# #.....# ≈≈. #####.# .. #################'## #..@....##..=.......-- #.......##.......... #.......##.......... #........#.......... #........#..........#...................#........##.........<####.##############+##.:j eYou pick up a parchment of Alistair's Intoxication and begin reading...:j065.2 (11.0):jWG--6.2 (12:j:j P _You add the spell Alistair's Intoxication to your library.:jp/:j0:jc1:j4:jS@X:jEB:jH:jKL  You encounter a centaur. It is carrying a +0 orcbow.:jT #..# #... #####.#+## ####'#### ..# # ≈≈. ##### .. #################' #.......##..=..... #.......##........ #.......##........ #@.......#.:j U #........# #........ #........## ####.############## #.#c   centaur (launcher, asleep) #.. #.c :jU :jd18.2 (2.0):jh29.2 (3 _:jn:j9y:jo  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j #........# #........ Canight the Covert #####.#+## ####'#### Coglin of Zin *****. ..# #..... Health: 71/71 ======================== :j5≈≈. #####. Magic: 14/17 ===================----- .. #################' AC: 10Str: 10 #.......##..=..... EV: 12Int: 16 #.......##........ SH: 0Dex: 16 #.......##........ XL: 10 Next: 95% Place: Dungeon:9 #@.......#........ Noise: ---------  Time: 7669.2 (0.0) :jw#........#........ p) +4 long sword {Fu n) +5 dagger {Paramj #................. Cast: Kinetic Grapnel #........##........ ####.############## #.#  c   centaur (launcher, asleep) #..  #.c :jV _You encounter a centaur. It is carrying a +0 orcbow.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, carrying a +0 orcbow (asleep):j*p #........# #........ Canight the Covert#####.#+## ####'#### Coglin of Zin *****...##..... Health: 71/71 ========================≈≈.#####. Magic: 14/17 ===================-----.. #################' AC: 10Str: 10#.......##..=..... EV: 12Int: 16#.......##........ SH: 0Dex: 16#.......##........ XL: 10 Next: 95% Place: Dungeon:9#@.......#........ Noise: ---------  Time: 7669.2 (0.0)#........#........ p) +4 long sword {Fu n) +5 dagger {Paramj#..........:jq ....... Cast: Kinetic Grapnel#........##........####.###############.#c   centaur (launcher, asleep)#..#.cCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, carrying a +0 orcbow (asleep)  You lock target on the centaur and prepare to deploy your bee.:ju d==70.2 (1Winding :j| :j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a centaur, carrying a +0 orcbow (asleep)  You lock target on the centaur and prepare to deploy your bee. _(Press . to continue winding your bee.):js--1.  _You continue winding your clockwork bee...:j--2..  _You continue winding your clockwork bee...:j 1y:j2 , ally target)y   clockwork bee (minion):j 03:jT :j ^ _With a metallic buzz, your clockwork bee launches itself at the centaur.:j4  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jrJ J .y:jK wYou miscast Forge Lightning Spire.  Metal odds and ends fall onto you out of nowhere.:j_ >0----- 4 Contam: 25% 4-2 long sword {Fu n) -1 dagger {ParamjCorr (-6) :jc :j(e X _Wild magic corrodes you!:jK1L#.# #.#####.#+## ####'#..# #.....#≈≈. #####.#.. ###'#:j1#.......##..=.#.......##.#.......##.#.#.#.y......#.#.#.##.####.######+#.# y   clockwork bee (minion):j2z#..#.c:j5P.y:jf7P.y:j@:jD%5:j9J:jL:jk #.# #.#####.#+## ####'#..# #.....# ≈≈. #####.# .. ###'##.##..=.#.##.#.##.#.#.#.#.#.#....y...##.<####.######+##.# #..##.c:j W.y:j 1=----6:j#.# #.#####.#+## ####'#..# :j:#.....# ≈≈. #####.# .. ###'##.##..=.##.##.+:jl#.##.##.#.:jW##.#.#:jd#.##.:j##.<#####y########+##.# :j#..##.c:jZQ.y:jp.:j_Ny:j%7:j:j:j.E #####.#+## ####'###### ..# #.....# ≈≈. #####.# .. #################'## #.......##..=....... #.##... #.##. #..#. #.#. #....##< ####.##############+ #. #.yy   clockwork bee (minion) ##.c #.y:j#X8:j ..# #.....# ≈≈. #####.# :j.. #################'### #.......##..=.......#.##....+#.##.##..##.#..##...##..##<#####.##############+##:j$ #.##..##yc # :jF:jfB9:j[≈≈. #####.# .. #################'## #.......##..=....... #.##... #.##. #..#.:j5≈ #.#...ğ..#..##.< ####.##############+ #.# #.. ##yc #+ğ   gnoll sergeant (polearm, asleep):j y   clockwork bee (minion):jU:jB=80:j":jnz _You encounter a gnoll sergeant. It is wielding a +0 spear.:j*.. #################'## #.......##..=........#.≈≈..ğ... #.##.<####@##############+# #.#.#yc #+# c   centaur (launcher, asleep, ally target)y   clockwork bee (minion):j ccYour clockwork bee stings the centaur but does no damage.  The centaur shouts!:jQ ))The centaur wields a +0 orcbow. The centaur shoots an arrow.:j+ V.. :j2 66--3====1Kinetic Grapnel:j; f _The arrow hits you. Your clockwork bee stings the centaur.:j]  #.......##..=.........#≈≈..#.ğ..#.......... #........##.<####.##############+# #@#.#:j>_#yc# #+# :jSi:j&o )Your clockwork bee stings the centaur! The centaur shoots an arrow.:j'.:jz0----2=1:jS===-2:j:jC) _The arrow hits you.:j}H #.##....+#.......##.##........#.#≈≈ #........#.#.ğ..#..........# #........##<#####.##############+##:jH  #.###.##yc+# :jV } )Your clockwork bee stings the centaur!:jb 5 :jn @ 1--198--3Kinetic Grapnel _The centaur dies!Training target 5.0 for Spellcasting reached!:jru :jx m _Your Spellcasting skill increases to level 5!:jT#.##.# #........#.# ≈≈ #........#.# .ğ..#..........#  #........##<# ####.##############+##  #.###..##y+# :jbλλ   dormant clockwork bee (minion):jz i7---4:j:jb _Your clockwork bee winds down and falls to the ground.  Things that are here::js _a +0 orcbow; a centaur corpse:j:j8--:j:jo!  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.):jn 5:j< :j :j j2=3:jB :jj# W _You start resting.:jy+ :jb9 +6.2 (2:ju: B10 1:j: 7.2 (3+4 long sword {Fu n) +5 dagger {Paramj :jA :j/ [ _You are no longer corroded.:jc :j :jo :j :je O9% :j::j3=3==7:j:jG M5:j :j%c3:j5M1:jV:j, . _You start resting.  Your dormant clockwork bee falls apart.:j,:ji3_4= :j J93.2 (6== _Your magical contamination has completely faded away.:j\3:j:jɤ:jk,:j,:j:j^g54=:ju:j߻:j&:j&:j8:jq:j1:ja6=:j:j=:j7=5==:j:jT:j:jl:j:j:j:j~%8:j-:j:j:==:jz:j:j:j:jm:j:jD:j :j" y9=6=:jR :j> ,:j :j ,:j :j :j V70=:j :j :j 9=:j :jf :j :j :jr k _You start resting.HP restored.:j" :j, 1714.2 (21.0):j- a1=5.2 (22 _:j1 :jh4 :jI:jS:jb7==:j'F ' _Magic restored.:jm  You open the door.  You encounter a wight. It is wielding a +0 morningstar.:jv............./.U......#.U   wight (dormant)######+##....:j16.2 (1.0):j27.2 (2 _:jv:jz _Found a curved brass wand.:j [.≈≈ #...ğ..#... #........##<###.##############+#:j 4 #.##..####.) ##...U......#.U..>......#........./......U......#..?.########+##....UU 3 wights (dormant):j : ... #.:jS+ U.  You encounter 2 wights.A wight is wielding a +1 dagger of freezing.:jG KU2 dormant):jjI B8.2 (1Kinetic Grapnel:jQ :jAS _Found a scroll labelled REOMUI YCUPS. Found a stone staircase leading down.:jU Q _There is an open door here. :j# #..≈≈ #..#.ğ..#..................##.........<####.##############+##.## #..###. ##'# ...U......# .U..>......#....U..../.............#..?.U   wight########+##.......#.U. :j :j@=9  :j _ :jn :ji$  Things that are here: :js _a +0 orcbow; a centaur corpse :j T  Casting: Forge Lightning Spire (dangerous; 24% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :jV  #.......##..........#  Canight the Covert #........#..........#  Coglin of Zin *****. ≈≈ #........#..........#  Health: 71/71 ======================== .ğ..#...................#  Magic: 14/17 ===================----- #........##.........<#  AC: 10Str: 10 ####.##############+##  EV: 12Int: 16 #.## SH: 0Dex: 16 #..## XL: 10 Next: 98% Place: Dungeon:9 ##.@# Noise: ---------  Time: 7719.2 (0.0) ##'# p) +4 long sword {Fu n) + :jj 5 dagger {Paramj ...U......#  Cast: Kinetic Grapnel .U..>U.....#  ........./...  ..........#..?.  U   wight ########+##....  ...  #. _a +0 orcbow; a centaur corpseCasting: Forge Lightning Spire (dangerous; 24% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 morningstar and wearing a +0 robe :j  #.......##..........#  Canight the Covert #........#..........#  Coglin of Zin *****. ≈≈ #........#..........#  Health: 71/71 ======================== .ğ..#...................#  Magic: 14/17 ===================----- #........##.........<#  AC: 10Str: 10 ####.##############+##  EV: 12Int: 16 #.## SH: 0Dex: 16 #..## XL: 10 Next: 98% Place: Dungeon:9 ##.@# Noise: ---------  Time: 7719.2 (0.0) ##'# p) +4 long sword {Fu n) +5 dagger { :j Paramj ...U..U...#  Cast: Kinetic Grapnel .U..>......#  ........./...  ..........#..?.  U   wight ########+##....  :jx 5...  #. Casting: Forge Lightning Spire (dangerous; 24% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target :j Aim: a wight, wielding a +0 morningstar and wearing a +0 robe  You lock target on the wight and prepare to deploy your bee. :j\      ≈≈     <#    #.## #..## ##.@# ##'#   .U..>  :jٙ ?.   ... #. :j; d==20.2 (1Winding  :j  :j Tonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wight, wielding a +0 morningstar and wearing a +0 robe  You lock target on the wight and prepare to deploy your bee. _(Press . to continue winding your bee.) :jBU.--1.  :jqG :jK@ _You continue winding your clockwork bee... :j  You continue winding your clockwork bee...  The wight hits you with a +0 morningstar. :jNP: 67/69 (71)-=-2. Drain :j'g _You feel drained. :j-i yWith a metallic buzz, your clockwork bee launches itself at the wight. :jx (ally target)y   clockwork bee (minion) :j} 53Drain :j  :j S _The wight closely misses you. :jF  You closely miss the wight with your +5 dagger.You barely miss the wight with your +4 long sword.The wight barely misses you. :jHX4.0 (0.8Rev  :jvP :j(Tb _Your clockwork bee closely misses the wight. :j   You closely miss the wight with your +4 long sword.You hit the wight with your +5 dagger. Your clockwork bee stings the wight.  The wight hits you with a +0 morningstar. :j5/68--8Rev+  :jq :jxQ _You feel drained. :j^  _You feel drained.  You barely miss the wight with your +4 long sword.The wight is moderately damaged.  You barely miss the wight with your +5 dagger.  Your clockwork bee barely misses the wight.  The wight hits you with a +0 morningstar. :j` 3/67-P: 15/17 ==5.7 (0.9 :ji  :jl Q _You feel drained.:j5k)You slash the wight with your +4 long sword!  The wight is almost destroyed.closely misses the wight.Your clockwork bee stings the wight.  The wight is destroyed!:j-:y   clockwork bee (minion):j::jD#.......##..........# Canight the Covert#........#..........# Coglin of Zin *****.≈≈ #........#..........# HP: 63/68 (71) ======================--.ğ..#...................# MP: 15/17=====================---#........##.........<# AC: 10Str: 10####.##############+## EV: 12Int: 16#.##SH: 0Dex: 16#..##XL: 10 Next: 100% Place: Dungeon:9##y@#:j E?Noise: ==-------  Time: 7726.6 (0.9)##)#p) +4 long sword {Fu n) +5 dagger {Paramj...U......#Cast: Kinetic Grapnel.U..>......#Drain Rev* ........./.............#..?.:jWE`y   clockwork bee (minion)########+##.......#.You slash the wight with your +4 long sword!  :jEThe wight is almost destroyed.You barely miss the wight with your +5 dagger.:j9FYour clockwork bee closely misses the wight.Your clockwork bee stings the wight.  The wight is destroyed!:jG _Zin accepts your kill.You have reached level 11!:jT/  --more--:j9/74 (778-1 0% Kinetic Grapnel:j:j  Your brain swirls with designs for a W-40 osmoimpeller. You just need some more_time...:jd  .≈≈ #...ğ..#... #........##<###.##############+#:je  #.##..####y) ##...U......#.U..>......#........./.............#..?.##..UU 2 wights (dormant).:je y   clockwork bee (minion)#.:jk G.y:jv 6t, 1 ally target):jy --7.6 (1.0Kinetic GrapnelRev+ :j :j# _Your clockwork bee locks its sights upon the wight.  There is an open door here.  Things that are here::j Q _a +0 morningstar; a +0 robe:j ≈≈.ğ..#. #........##<###.##############+# #.###..####.y#######)###...U...@..#U..>......#:j l......../......#..?.########+##... . # :j )y)y:jײ :j G--8 _:j :jþ :jC ≈≈ #.#.# .ğ..#..# #........##.<# ####.#+## #.## #..##:jD ##.)##)###.U..@y..#.U..>......#U./.....:j:D.#..?.#+##....:jZD ...U 3 wights (dormant, 1 ally target):jvD* #.:j a. .:j?aayYou swap places with your clockwork bee.:jx:j~|.709:j:j  _You encounter a wight. It is wielding a +1 flail of protection.:jh  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j,8y.:jM2y.:j3#:jj3----==30:j:jID _You shape a spike launcher from a nearby wall.:j  ≈≈ #.#. .ğ..#:j8 y. #.##.< ####.:jW 5#+ #.##:jw  #..## ##.)####)###:j #....Uy@....#+..U..>......#:j #U./.....#:j .#..?.#+##... ...:j @ #.:jt )Your clockwork bee stings the wight!!  The wight is destroyed!:j :j PUUUU 2 wights:j* 54=--1 _Zin accepts your kill.:j1 :jv4 j _Your Air Magic skill increases to level 1!:j P.y:jx!9U.:jc"8U.:jy1p (1 ally target)  Your clockwork bee locks its sights upon the wight.:j2e1--2Rev :j;:j>: _Your clockwork bee stings the wight.:j ≈≈ #.# .ğ..# #.##. ####.#+ #.## #..## ##.)# ###)### #...U)@.....# +.U..y>......# #./..... #.#..?. #+##.... ... #.:jj;.U:j3U.:j:jN=-3:jb:ja _Your clockwork bee barely misses the wight.:j6) _Your clockwork bee barely misses the wight.  You slash the wight with your +4 long sword!  The wight is almost destroyed.  You closely miss the wight with your +5 dagger.   The wight is destroyed!:j2;v .UZin accepts your kill.:jλ   wightλ   dormant clockwork bee (minion):jy061=4.5 (0.9 _Your clockwork bee winds down and falls to the ground.:jT* .UYou wind your clockwork bee back up and it locks its sights upon the wight!:j2 5 y (ally target)y   Your clockwork bee barely misses the wight.:j4 `23-5.5 (1.0:j< :j'@ : _Your clockwork bee stings the wight!:j )You hit the wight with your +4 long sword.  You destroy the wight!:j  λλ   dormant clockwork bee (minion)  Zin accepts your kill.:j ealth: 72/77 2-6.3 (0.8Kinetic GrapnelRev+  _Your clockwork bee winds down and falls to the ground.:j:j\i _Your life force feels restored.:jP  ≈≈ #.# .ğ..# #.## ####.# #.## #..## ##.)# ###)### #.....# +....λ>......# #./..... #.#..?.  #+##.... ...  #.--7.3 (1.0 _:jA :j _Items here: ))) [[[.:j:j$:j?Pick up what? 14/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +1 dagger :j\C b - a +1 dagger of freezing  c - a +1 flail of protection :j{Armour (select all with [)d - a +0 robe  :je - a +0 robe  :jf - a +0 robe [Up|Down] select:jͱ[Esc] exit Letters toggle [.|Space] toggle selected:j7[top]:jXf:j.t:jy≈≈ #........#........ Canight the Covert.ğ..#................. Coglin of Zin *****.#........##........ Health: 72/77 ======================--####.############## Magic: 13/18 =================-------#.##AC: 10Str: 10#..##EV: 12Int: 16##.)#SH: 0Dex: 16#########)###XL: 11 Next:  2% Place: Dungeon:9#....@......#Noise: ---------  Time: 7737.3 (0.0)+....λ>......#p) +4 long sword {Fu n) +5 dagger {Paramj#........../.....Cast: Kinetic Grapnel#...........#..?.Rev+ :j[z##########+##.......λ   dormant clockwork bee (minion)#.You destroy the wight!Zin accepts your kill. _Your clockwork bee winds down and falls to the ground. _Your life force feels restored. _Items here: ))) [[[.  Okay, then.:j:j̈́:j :jH. _:jPI:jxTw4=Rev  _:j)[:ja;3:jf:jCpB:jx:j8y:j}:j Zin accepts your kill. _Your clockwork bee winds down and falls to the ground. _Your life force feels restored. _Items here: ))) [[[. _Your spike launcher falls apart.:j=r4==:j{:j:j:jd:jȗb5==:ju:jѠ:j:j6N5=:j:j.:jݹ:jͺ:jV:jl _Your dormant clockwork bee falls apart.:j:j:j:jn6==:jO,:j2:j:j56=:j :j,:j:jK7=:j:j:j:j:j,:j:j:j9=:j:j:jm9=:j! :j:j:K7=:j:j:j:j:j :j,:j0:jo7:jEB:jKJe=:jL:j.M:jR:j1T:jX:jH^b8==:jS`:ji:j9p,:j:jR  There is a stone staircase leading down here.:j5 _:j&,:j::j:j:j:j-:j:==:j:j:jh,:j:j@':jW3B:jAj  You see here a wand of polymorph (4).:jJ:jtJ _:jTM:jS:jtZ,:j}]:j`:jk:jel:jo:j|s:j y:jZy:j{:j,:j:j} _o - 4 scrolls labelled REOMUI YCUPS (gained 1):j#........##..<# ####.##############+## #.## .. #..## ..# ##.)# ######.#### #########)####../....... #....)......##.......... +.....>......#.......... #........../.<74.3 (37.0) :j#...........#..... ##########+##..  ##. ###..########.#...:j6####:jU:jf,5.3 (38:j`:jy9 _Found a stone staircase leading up.:jsM.ğ..#...........##.........<####.##############+####  .....## ..#  ##.)# ######.############)####../ #....)......# +.....>......#./....<:js........... ##########+##...........##:j^~:jj16.3 (1.0):jl:j:joXM≈≈ # .ğ..#...........##.........<####.##############+####  .....## ..#  :jtYT##.)# ######.############)####../ #....)......# +.....>......#.../.< #...........#...........+..:j.e:jh&7:j$r:j*t:j  M ≈≈ # .ğ..#...........##.........<####.##############+####  .....## ..#  ##.)# ######.############)## :jw-#....)......# +.....>......#. #........../...........<..###.#:j':j?+&8:j1:j>:j@+9.3 (2:jG:joKE _f - a wand of mindburst (16) (gained 2 charges):jB:jB:jE:jMK:jO:jTB:j[W,:j6X:jY:j=],:j^:j7`:jd:jd:je:jf:jj,:j k:jl:jo:jo:jp:jq:j"v,:jv:j5x:j{:j+|:j|:jd\  You pay a tithe of 2 gold.:j:j}N _You now have 479 gold pieces (gained 11).:j\:j:jZ:jƌ:jK:j:jܐ:j:j5:jv:j:j<:j:jt:j؛:jɝ':j _You open the door.:jSs#########+##  ##... ...  #..# ._.. ######.###### ♣...♣ :j$~#...........# ##....+ #...........# ....... #...........# ....... ..........<.#####....... ............#...@.93.3 (14.0) ..............### #...........### ###+#####..########  ##.#  ....:jc@#### :j{:j˲,4.3 (15:j:_:jǷ0 _Found a radiant altar of Vehumet.:j}Q _There is an open door here.:jI:j:j :jP _:j:j:j:j:j.,:j:jN:j,:j:jy :j#:j/$:j$:j%:jH(:j(:j(:j*:j,:j-:j-:j0N  There is a radiant altar of Vehumet here.:j3:j.4 _:j4:j5:j8:j9:j9:j;:j6?:j?:jW@:jA:jE:jE:jaF:jG:jcJ:jJ:jJ:jK:jN:j,O:jsO:jQ:jU:jU:jV:jX:j\,:j]:j^:j:c:jc:jd:jWf:ji:ji:jdj:j§.!:j;k--9.. !:jw_ _You continue winding your clockwork bee...!:j:E1y!:j/Q§, ally target)y   clockwork bee (minion)30!:js[_ _With a metallic buzz, your clockwork bee launches itself at the centaur.!:jb  .... ..#  ≈≈[≈ ..#  #≈.≈ ≈..#  #≈.≈ ≈..#  ###§.≈###≈..#  ≈≈≈≈.§≈≈≈§..#  ............#   #.@...c#  ###.######   #..y#  ###.### ...#  ##.###  #..#  ♣♣♣♣♣ #.# .....♣ ##.#  !:jņ 8y.!:jG ....≈≈#≈.≈#≈.≈##§§§§§≈§§§!:j- =1Kinetic Grapnel!:j !:jb ":jF_ .... §..#  ":jR`≈≈[≈ ≈..#  #≈.≈ ≈..#  #≈.≈ ≈..#  ###§§§###≈..#  ≈≈≈§§≈§≈≈§..#  .....§§.....#  #..@..c#  ###y######  #...#  ###.###  #...#  ##.###  #..#   #.##  ♣ ##.#  ":jb4y.":jb9y.":jk8§":jlT6=2":jr":jpu":jd .... §§..#  ":jE≈≈[≈ ≈≈..#  #≈.≈ #≈..#  #≈.≈ #≈..#  ###§§§###≈..#  ≈≈≈§§§§≈≈§..#  .....§§.y...#  ":jQr#...@.c#  ###.######  #...#  ###.###  #...# ":j ##.###  #..#   #.##  ♣ ##.# ":j( ":j1.y":j=":j:≈≈#≈#≈.§###§≈§§≈":jZ...§.§#§§":j=&3":j̷":jg":jt i .... §§..#  ≈≈[≈ §≈..#  #≈.≈ #≈..#  #≈.≈ #≈..#  ###§.§###§..#  ≈≈≈§§≈§≈≈§..#  ":j8 .....§.§.y..#  #§§..@c#  ###.######  #...#  ###.###  #...#  ##.###  #..#   #.##  ":j p♣ ##.#  ":j G.y":j | )Your clockwork bee stings the centaur!!":j §.≈ #≈.≈ #§§≈≈≈§≈§....#..y   clockwork bee (minion)":jW q3===4Kinetic Grapnel":jr ":j G _The centaur dies!#:jW .... .§..#  ≈≈[≈ §≈..#  #§.≈ #≈..#  #≈.≈ #§..#  ###§§≈###§..#  ≈≈≈§§≈≈≈§≈..#  ...§......y.#  #.....@#  ###.######  #...# #:j ###.###  #...#  ##.###  #..#   #.##  .♣ ##.#  #:jO§.≈.≈###≈§.≈≈≈§§λλ   dormant clockwork bee (minion)#:j# 0---5#:jw#:jBb _Your clockwork bee winds down and falls to the ground.  Things that are here:#:js _a +0 orcbow; a centaur corpse#:jt#:jt#:jcv#:jl= _#:j_,#:jԈ#:ja7=#:jR#:j9#:jљ#:j"#:j,#:j#:j,#:j#:jO=#:jJ#:j#:j#:jJ#:j98#:j)==#:j[#:j#:j,#:j^#:j#:jY.#:j#:j#:j#:jl _Your dormant clockwork bee falls apart.#:j #:j #:j #:jR#:j#:j:==#:j#:jB#:j@#:j#:j#:j "#:j6(,#:j7*#:j|-#:j3#:jV#:jPZ#:jZ#:ja#:j3b#:j=d#:jEg#:jFl#:jl#:jn#:jp#:jw#:jew#:jx#:j{h  You encounter a fire bat.#:j1@ ≈§ §≈  b #§ §# ..  ≈. #≈§≈# ≈..  §.≈###§.≈###§..  ≈.≈§≈≈≈§≈≈≈§§..#  #:jy.........§...#  §§≈§≈≈≈§≈..#  #§@≈# #≈..# --- #≈.§# #≈..#  ≈.§###§.§###≈..#  ≈§≈§≈≈§§§§§§≈..#  ..........§....#  .########.....)# b   fire bat (asleep) ###.######  #...#  ###.### #:j549.0)#:j. _$:j83 ≈§ §≈  b #§ §# ..  ≈. #≈§≈# ≈..  §.≈###§.≈###§..  ≈.≈§≈≈≈§≈≈≈§§..#  .........§...#  §§≈§≈≈≈§≈..#  #§@≈# #≈..#  #≈.§# #≈..#  ≈.§###§.§#  ≈§≈§≈≈§§  ..........§....#  .########.....)#  ###.  #...#   $:j ≈§ §≈  b #§ §# ..  ≈. #≈§≈# ≈..  §.≈###§.≈###§..  ≈.≈§≈≈≈§≈≈≈§§..#  .........§...#  §§≈§≈≈≈§≈..#  #§@≈# #≈..#  #≈.§# #≈..#  ≈.§###§.§#  ≈§≈§≈≈§§  ..........§....#  .########.....)#  ###.  #...#   $:j$:j$:j$:j_ _A fire bat is nearby!%:j$  %:j%Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%:j8 *  Canight the Covert ≈§ §≈ Coglin of Zin *****. b #§ §# ..  Health: 77/77 ======================== %:j ≈. #≈§≈# ≈..  Magic: 15/18 ====================---- §.≈###§.≈###§..  AC: 10Str: 10 ≈.≈§≈≈≈§≈≈≈§§..#  EV: 12Int: 16 .........§...#  SH: 0Dex: 16 §§≈§≈≈≈§≈..#  XL: 11 Next:  3% Place: Dungeon:9%:jޡ 1 #§@≈# #≈..#  Noise: ---------  Time: 7854.3 (0.0) #≈.§# #≈..#  p) +4 long sword {Fu n) +5 dagger {Paramj ≈.§###§.§###≈..#  Cast: Kinetic Grapnel ≈§≈§≈≈§§§§§§≈..#  ..........§....#  .########.....)#  b   fire bat (asleep) ###.######  #...#  %:j -###.### _A fire bat is nearby!Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%:jM Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a fire bat (lava, asleep)%:j^ .  Canight the Covert≈§ §≈  Coglin of Zin *****.%:j^ b #§ §# ..   Health: 77/77 ========================≈. #§§≈# ≈..   Magic: 15/18 ====================----§.§###§§≈###§..   AC: 10Str: 10≈§≈§≈≈≈§≈≈≈≈§..#   EV: 12Int: 16%:j?_ &...............#   SH: 0Dex: 16§§≈≈≈≈≈[≈§≈≈≈..#   XL: 11 Next:  3% Place: Dungeon:9#≈@≈# #≈..#   Noise: ---------  Time: 7854.3 (0.0)%:j_ #§§§# #≈..#   p) +4 long sword {Fu n) +5 dagger {Paramj≈.§###≈.§###≈..#   Cast: Kinetic Grapnel≈§≈§≈§§§§§§§≈..#  ..........§....#  .########.....)#   ###.######   #...# %:j_  ###.###  Confirm with . or Enter, or press ? or * to list all spells.%:j_ Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a fire bat (lava, asleep)  %:j` You lock target on the fire bat and prepare to deploy your bee.  (Press . to continue winding your bee.)%:jd c==5.3 (1Winding %:jh %:j^l p  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a fire bat (lava, asleep)  You lock target on the fire bat and prepare to deploy your bee.  %:jm (Press . to continue winding your bee.) _The fire bat leaves your sight.&:jn{≈#.§ #≈§§# ≈..≈..§≈§..§§§.§....≈.§§≈≈≈..§≈.≈≈≈§.≈≈.......######§...###.#&:j~X--6. &:j&:j@ _You continue winding your clockwork bee...&:ji≈≈b #. #≈§≈≈.≈≈≈§§..§.b   fire bat (asleep)&:jk--7.. &:jϵ&:j$ &:j_:_You continue winding your clockwork bee...&:jX; y ≈≈b#≈.≈#≈.≈###§§≈###≈.≈≈≈§§§≈≈≈§.....§§y§§.§≈.≈≈≈§§§§§§§@≈§§.§y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the fire bat.8 _The fire bat leaves your sight.':j ≈§ ≈≈ b #§§§#  #§.≈# ≈###§.≈###§.. ≈.≈≈≈§§.≈≈≈§§.....§§y§§.§.≈.≈≈≈§§@§§§≈§ #§.≈# .§###≈.≈###≈§≈§≈≈§§≈≈§§≈....§..........########.....)##.###### #...':jHy§':j-/..§§§':j.§..§#≈≈.....####':j&9':jr':jR _You see here a +0 ring mail.':j w   ≈§ ≈≈  b #§§§# ..  ≈§ #§§≈# ≈.. #≈§≈###≈§≈###§.. ≈≈.≈≈≈§y§§§≈§§..# ......§@§.§.§...# §§.≈≈≈§§§§§§≈≈..# §§§###§.§# #≈..#  ':jG #§.≈# #≈..#  ≈.§###≈.≈###≈..#  ≈§≈§≈≈≈.≈≈§§≈..#  ...............# .########.....)#  ###.###### ':jL Cy§':j By§':ji .≈...§#§.§.≈###§.≈§≈§≈§≈§§.......≈§§.#≈.≈# ##§§§≈....':j .60 _':j ':j (:jz  .≈ . .. ≈≈ ≈§.§≈ #b #§.§# .. #§. #§§≈# ≈.. #§.≈###≈§≈###§.. ≈.≈≈y§≈§≈§≈§≈§.# §.....@§.# §.≈≈≈§§§§§≈§§..# (:j; #≈.≈###§.§# #≈..#  #§§ #§.≈# #≈..# #≈.§###≈.§###≈..# ≈≈≈§≈§≈≈≈.≈≈§§≈..# b   fire bat (asleep, ally target). ...# y   clockwork bee (minion) .########.....)#  ###.###### (:jDy§(:j'k≈≈≈§.§§.≈§≈≈≈§ #≈.≈§≈###≈.§.§§≈§≈§....@..§§...≈§.≈#§#≈≈.(:j*T6=1(:j0(:j3(:j> ≈S≈§ .≈≈≈≈ ... §.§§..  ≈≈≈. ≈≈§≈≈≈  #b. #§.≈# ..  #§§≈ #≈.≈# ≈.. #≈§≈###≈.§###§.. ≈.≈y§§≈.§§≈§≈§.#  §§§...@§..§§.....#  §§§.≈≈≈§§§§§≈§§..#  #≈.≈###§§§# #≈..#  #§§§ #§.≈# #≈..#  #§.§###≈.§###≈..#  ≈≈§§≈§≈≈≈.≈≈§§≈..#  . .# S   lava snake (asleep) .#.....)#(:ju y   clockwork bee (minion) ###.###### y≈y≈(:j§≈§.≈≈§§.#≈§.§.....@.≈≈§[§≈≈≈≈.§###.§ #§.≈#≈.§#≈≈≈.≈§≈≈≈.§≈≈....§§........(:j=2Kinetic Grapnel(:j(:j[ _You encounter a lava snake.(:jF   ≈S§≈.≈ .≈≈≈≈  ..§... §.§§..  ≈≈≈.b ≈≈.≈≈§  #b.§ #§§≈# .. (:jG  #§y≈ #≈.≈# ≈.. §###≈.≈###≈.§###§.. ≈.≈≈§≈§.§§≈§≈§.# .§....@§...§§.....# §≈§§§.≈≈≈≈§[§≈≈≈§..#  #≈.≈###≈.§###≈..#  #§.§ #§.≈# #≈..#  #≈.§###≈.§###≈..#  ≈≈≈.≈§≈≈≈.§≈≈§≈..# b 2 fire bats (asleep, 1 ally target) ...........§§.....#  ....##.....)#  ###.###### (:jW ≈You encounter a fire bat.Your clockwork bee stings the fire bat!!(:j?d  S≈≈.≈.....b§≈y§ #≈.§#≈###§§§≈§.....@...§.(:jd §≈§≈#≈ #§§§≈§§≈S   lava snake (distracted).y   clockwork bee (minion)  The fire bat dies!(:jm p5==3Kinetic Grapnel(:ju (:j~x 5 _The fire bat leaves your sight.):jx  ≈S≈≈.≈ .≈≈≈≈  ...... §.§§.. # ≈≈≈.b ≈≈.≈≈§ . #≈§§# #§§≈# .. . #≈y§# #≈.§# ≈.. .):j.≈###§.≈###≈§§###§.. ..≈§≈≈≈.≈≈§≈≈§§§≈§≈§.# ..§.§.....# ..§§≈§§.≈≈≈≈§[§§≈≈§..# .# #≈.≈###≈.≈###≈..# # #§.≈# #§§§# #≈..#  #≈.§###≈.≈###≈..#  ≈≈≈.§≈≈≈≈.§§≈§≈..# # ...........§§.....# ):j# ....########.....)# + ###.###### ):jIy§):jCG§S):j Jy§):j+≈..≈y§§.#≈§≈#≈≈≈§§):j/....§§.@...§§..§§§≈§##§§≈#≈§Sally target)§.§#):j0/--4):jM9):j=N _Your clockwork bee locks its sights upon the lava snake.):j=N ##§   ≈§S≈.≈ .≈≈≈≈  ...... §.§§.. ##):jO≈≈y§b ≈≈.≈≈§ . #§§§# #§§≈# .. . #≈.§# #≈.§# ≈.. .≈.≈###≈§≈###≈§≈###§.. .≈.≈≈≈≈§@≈≈§≈≈§§§≈§≈§.# .....§§§.....§§.§.....# .S.§§§≈§.≈≈≈≈§§§§≈≈§..# ..###≈.≈###§.≈###≈..# ## #§.≈# #§§§# #≈..# #≈§≈###≈.≈###≈..# SS 2 lava snakes (1 asleep, 1 ally target) ≈≈≈.≈§≈≈≈.§§≈§≈..# [16;2):jYOH# ....§.§....§§.....# .#....########.....)#):jTH≈S):jUIy≈):jY^##≈S.y.§§≈§§§§≈§≈.≈###≈.≈###§≈.≈≈≈§.§.§..§§..≈≈§§≈≈. ###§##≈.   lava snake (asleep)):j^≈≈.≈≈.....):jFz):j{=--5 _You encounter a lava snake.*:jJ§≈ §.≈###§ #≈ ≈§≈S.≈ §≈ .≈≈≈≈ *:jJ...y.§§. §.§§.. ##≈≈§§§§ ≈≈.≈≈§ *:j^K7§≈# #§§≈#  #§.§# #≈.§# ≈###≈@≈###§§≈###§.. ≈.≈≈≈§§.≈≈§≈≈§§§≈§≈§.....§.§..§§.§.§...S.≈≈§§§.≈≈≈≈≈§§§≈≈§ ..≈.≈###§.≈###§.≈## ##§. #§.≈# #§§§# § #≈.≈###≈.≈### ≈≈≈.≈≈≈≈≈.§§≈§≈ #.......§§.....*:jT2b*:jS`§.§###§ ##≈≈S.≈§≈≈y§b...≈≈§§≈§§≈≈≈≈≈.§.......§§§≈≈§.§≈§≈§[≈#§.≈b   fire bat (wandering)*:j`O§###≈.§SS 2 lava snakes (1 asleep, 1 ally target)≈y   clockwork bee (minion)*:jg=6Kinetic Grapnel*:jo*:jr+:j §§ §.§§§###§ ##≈ §§§≈§≈S.≈§≈≈ .≈≈≈≈ +:jr z....y§b.. §.§§.. ##≈≈§.≈§ ≈≈.≈≈§ ≈§§# #§§≈#  #§@§# #≈.§# ≈≈.≈###≈.≈###§§≈###§.. ≈.≈≈≈≈§§≈≈≈≈≈.§§≈§≈§....§.......§§§§...S.≈≈≈≈§.§≈§≈§[≈§≈≈§ ..+:j ≈.≈###§.≈###§.≈## ##§≈ #§.≈# #≈.≈# +:j SS§§ #≈.§###≈.§###+:j h ≈≈≈.≈≈≈≈≈.§§≈§≈+:j! _§b+:j*, §bThe lava snake bites your clockwork bee.  Your clockwork bee is engulfed in flames.  Your clockwork bee resists.+:j3 #§###≈§§ ##≈§≈≈§§S§§§≈≈≈.≈.§§§y.§b§..≈.≈≈≈§.≈@≈§§≈§§...§.§§.....S.≈≈≈≈§.≈≈§≈≈+:jb3 @≈.≈###§.§###≈≈ #§.§   lava snake (≈.§###≈.≈ +:j}6 T7=7+:j4> +:jB ? _Your clockwork bee stings the lava snake!,:j> §§ #§ §§ ###≈§§ ##§§≈ §.§§§§S§§§≈≈≈.≈≈≈≈ ,:j...§§§y.§b§...§§.. ##§§≈≈≈.≈≈≈≈≈.≈≈§ §@§# #§§≈#  #≈.≈# #≈.§# ≈###§§≈###§§≈###§.. ≈.≈≈≈§§.≈≈≈≈≈.§§≈§≈§....§.§§.....§§§...S.≈≈≈≈§.≈≈§≈≈[≈§≈≈§ ..,:j≈.≈###§.§###≈.≈## ##≈ #§.§# #≈.≈# ,:jRb§§ #≈.§###≈.≈###,:j+9b.,:jK≈b,:j §§catching breath, ally tar…)Your clockwork bee closely misses the lava snake.,:j   The lava snake spits lava at you.The glob of lava hits your clockwork bee!,:j\U.b,:jU ≈≈#≈≈§§§#.≈§≈≈§§§§§§§y§§§.....≈.≈≈≈≈≈.≈§≈@≈§≈ Your clockwork bee partially resists.,:jb0===8,:jɩ,:jG? _Your clockwork bee stings the lava snake.,:jf:..≈   §§ #≈ §§ §§###§§§###§§§ §.§§§§S§≈§≈≈§§§≈≈≈ ..§§§§y§§§.....§.. ##≈.≈≈≈≈≈@≈§b≈≈.≈≈§ §.§###≈.≈###§§≈#  #≈.≈# #≈.§# ≈###§§≈###§§≈###§..≈.≈≈≈§§§≈≈≈≈≈.§§≈§≈§....§.§§.....§§§...S.≈≈≈≈§.≈≈§≈≈[≈§≈≈§ ..≈.≈###§.≈###≈.≈## ##≈ #§.§# #≈.≈# ,:jWjKb≈,:j>kJb§,:jmIb§,:jz...≈§.≈ ≈.§ §§§≈.b###≈.§§≈≈§§≈...≈≈≈§≈.≈.≈§§§§ally target)≈,:j~0---9,:j,,:jg _Your clockwork bee closely misses the lava snake.-:jn≈≈.≈≈....-:jc≈≈  #§.≈ ≈ §§ #≈.§ §§§§###≈.b###≈.§ §.§§§§S§§§≈≈§§≈≈≈≈ ..§§§§y@.......§.. ##≈≈≈≈.≈≈≈≈§.≈≈§ ≈.≈###≈.≈###§.≈# ≈ #≈.≈# #≈.≈# ≈-:j###§§≈###§§≈###§..≈.≈≈≈§≈§§≈≈≈≈.§§≈§≈§....§§§§.....§§§...S.≈≈≈≈§.§≈§≈≈[≈§≈≈§ ..≈.≈###§.≈###≈.≈##-:jR§b-:j  b§The fire bat bites your clockwork bee but does no damage.  Your clockwork bee misses the lava snake.-:j.. ≈The lava snake bites you. You are engulfed in flames.  Your clockwork bee stings the lava snake!≈≈≈.≈≈§.≈≈≈ §§≈#≈§.≈§≈≈§§.≈###≈.≈..y   clockwork bee (minion)≈§.≈-:j.-:j.68---6=--70-:jV8-:jB=J _The lava snake dies!.:j §≈≈≈.≈≈§  ......  ≈≈.≈≈  #≈.≈ ≈# §§ #≈.≈ §.≈# §§§###b.§###≈.§  §.§§≈§≈§§§≈≈§§§≈≈≈  ..§§.§y.§..  # ≈§≈≈§≈≈.≈≈≈≈§.≈≈§  . .:jL≈.≈###§.≈###≈.≈# ..  . ≈ #≈.≈# #≈.≈# ≈..  . ≈.≈###§§≈###§§≈###§..  . ≈.≈≈≈§≈.≈≈≈≈≈.§§≈§≈§.#  . ....§§.......§§§.....#  . S.≈≈≈≈§.≈≈§≈≈[≈§≈≈§..#  . ≈.≈###§.≈###≈.≈###≈..#  ≈b.:ju ≈≈≈.....≈≈.≈..#§§###≈§§#.≈≈≈≈≈b§§§≈≈§≈.....λ..≈≈≈≈.≈§ (ally target).λdormant clockwork bee (minion)≈§≈≈.:j!Your clockwork bee locks its sights upon the fire bat.  The fire bat misses you. Your clockwork bee stings the fire bat!  Your clockwork bee winds down and falls to the ground..:jJ==1.:js k _The fire bat barely misses you./:j §≈§§.≈≈§  ......  ≈≈.≈≈  #≈.≈ ≈#  §§ #≈.≈ §.≈#  §§§###≈§§###≈§§#  ≈.≈≈≈≈≈b§§§≈≈§≈≈≈≈  ......λ@§. # ≈.≈≈≈≈≈.≈≈≈≈§.≈≈§ . ≈.≈###§.≈###≈.≈# .. . ≈ #≈.≈# #≈.≈# ≈... ≈.≈###≈.≈###§§≈###§.../:j ≈.≈≈≈≈§.≈≈≈≈≈.§§≈§≈§.# . ....§........§§§.....# . S.≈≈§≈≈.≈≈§≈≈[≈§≈≈§..#. ≈.≈###§.≈###≈.≈###≈..#/:jCb§/:j1Ib§/:j.≈≈§..§.≈≈.≈#≈§§ #§.≈#.§###b.≈###§§§≈≈≈≈§.≈≈§≈≈.§.§....§§§§≈§§§../:j.-2/:j/:jN _The fire bat misses you./:je M≈b/:j  - b.You wind your clockwork bee back up and it locks its sights upon the fire bat!  Your clockwork bee stings the fire bat! The fire bat bites you.  You are engulfed in flames./:j) ≈§§§§##§.≈§§≈≈≈§§.....y@§.§§§§.≈≈ y   ≈/:j. j1-----=3/:j6 /:j: e _Your clockwork bee closely misses the fire bat.0:j###§§§ §≈§§.≈≈§..§≈≈.§§  #≈.§# ≈§§ #§.≈# §.≈.§###b.≈###§.≈# §≈≈≈≈§@§§≈≈≈§§≈≈≈ §.....y.§.....§... ##≈.≈≈≈≈≈.≈≈§≈§.≈≈§ §≈###§.≈###§.≈# §§ #≈.≈# #≈.≈# ≈###≈§≈###§§≈###§.. ≈.≈≈≈§≈§≈≈≈≈≈.§§≈§≈§....§§§......§§§...S.≈≈§≈≈.≈≈≈≈≈[≈§≈≈§0:jE≈b0:jy..by§0:je≈≈§§§.§§≈##§.≈≈§≈≈≈..§§§§≈§.≈.≈###§§≈###≈.§§.0:j.-40:j 0:j=@ _The fire bat bites you but does no damage.1:js5 b§You closely miss the fire bat with your +5 dagger.The fire bat is severely wounded.You closely miss the fire bat with your +4 long sword.1:jqq ###≈.≈##≈≈≈.§≈...§§..§≈.§≈≈###§.≈≈.§≈..§§.§≈≈≈.≈§§§≈.≈###≈ ≈§....  The fire bat bites you but does no damage.1:jhr-5.1 (0.8Rev 1:j׌1:j= _Your clockwork bee stings the fire bat.1:j N.b1:jG L≈b1:jc L.y1:j .##≈.≈≈.§§§.§≈#≈.≈≈###§§≈###≈.≈≈§§≈@yb≈..§.§§§..§≈.≈.≈#≈.1:j *≈1:jV [2--6.1 (1.01:j 1:jD ] _The fire bat misses your clockwork bee.2:jN X###≈.≈##§≈≈≈.§≈§ .§§§... §≈§≈≈ #≈.≈# ≈#≈§§ #§.≈# §.§§≈###§§≈###≈.≈≈§§≈.yb§§≈.§≈≈≈§..§.§§@..§§§.§... ##≈.≈§≈≈≈.≈§§§§.≈≈§ ..≈.≈###≈.≈###§.≈# ..≈. #≈.≈# #≈.≈# ≈§.≈###≈.≈###§§≈###§≈.≈≈≈≈≈.≈≈≈≈≈.§§≈§≈§.#....§........§§§....S.≈≈≈≈≈.≈≈≈≈≈[≈§≈≈§≈.≈###§.≈###≈.≈###≈2:j3R R§b2:jU .bThe fire bat closely misses you.2:j?W K§y2:jb [≈≈..##≈§≈###§§§≈§§§.≈.≈§≈§§.b≈§≈≈.≈≈.≈###§.§###§.≈§§2:jTd %72:jNk 2:jn h _Your clockwork bee completely misses the fire bat.3:jw ≈You barely miss the fire bat with your +4 long sword.The fire bat is almost dead.You hit the fire bat with your +5 dagger.3:j §§≈§≈§§.#§.§..≈###≈.§≈§≈≈.§≈§§§§≈§.§..@λ......§§§§§§§§≈§##§§≈###≈§#≈.§#≈.≈#≈≈.≈≈λ   dormant clockwork bee (minion).....3:jX≈§§.≈≈≈You kill the fire bat!3:jp88.0 (0.9Kinetic Grapnel3:ja3:jL _Your clockwork bee winds down and falls to the ground.3:j 3:j 3:j 3:jr 3:jH# ;33:j1) 3:j) W8==3:j+ 3:j2 33:j25 3:j= ,3:j@ 3:jF ;43:jI 3:jaP 3:jP :==3:jR 3:jY 3:jZ 3:j[ 3:jc 3:jd K5=3:jDf 3:jm ,3:jo 3:jx ,3:jz 3:j k6=3:j 3:jr .3:j` 3:j 3:jU 3:j l _Your dormant clockwork bee falls apart.3:j 3:j 3:j ;73:j 3:j ,3:j& 3:j ,3:j 3:j 3:j K8=3:jD 3:j" ,3:jA 3:j ,3:jr 3:j 3:j U9=3:j 3:je 3:j 3:j 3:jR ,3:j 3:j  3:ju &703:j 3:jx ,3:j 3:j- ,3:jr 3:j* 3:j K1=3:j 3:j! 3:j9" 3:jP# 3:j' 3:jE( 3:j) 3:j: 2=3:j: 3:j? ,3:j@ 3:jE ;33:jG 3:jL ,3:jM 3:jOS ,3:jGT 3:jZ a4=3:jZ 3:j_ ,3:jF` 3:je 3:j f 3:jf 3:jr 5=63:j 3:j w7=3:j 3:jV 3:j 3:j 3:j 3:j 3:j/ 3:j= 3:j 3:j 3:j 3:j 3:j߫ 3:jׯ 3:j+ 9=3:j 3:j 3:j 3:jJ 3:j 3:j> 3:j ,3:j 43:j3:j+B3:jJn3:jGK3:j*L3:jVN3:jTB3:jW3:jZ,3:j\3:j^3:j          ############  ........§..######  ........§  - §≈≈§≈§.§≈≈§≈.≈≈≈   §§§###≈§≈###≈.≈##   ≈§§ #≈.≈# §.≈#   ≈.§###≈.≈###≈.≈##   ≈.≈≈≈≈≈.≈≈≈§≈.≈≈§   §...§§§...§.§....    §.≈§§§§.≈§§§≈.≈≈≈[3:jrm    §.≈###§.≈###≈.≈##   .§.938.0 (60.0)≈.≈≈§≈###≈.≈###§§≈.≈##≈#≈§.≈§§≈§§-9.0 (61 _i - a scroll of identify5:j5:jRead which item? Scrolls  i - a scroll of identifyx - 3 scrolls of amnesia  I - 3 scrolls of immolation  V - a scroll of vulnerability  c - 2 scrolls labelled JYPLOZ ZOUQOO  e - 2 scrolls labelled ZUSISANEBO  h - a scroll labelled NOLULADWUM  m - a scroll labelled CAVYCZ RUWUB  o - 4 scrolls labelled REOMUI YCUPS 5:j/X q - a scroll labelled JOCREPNI LUNT  u - a scroll labelled VOOJEU LEOJ  v - a scroll labelled HOB JEYDINNO [!] read|quaff|evoke[?] describe selected5:j85:j5:j%5:j  Canight the Covert5:jA]  Coglin of Zin *****.5:j  Health: 77/77 ========================  Magic: 18/18 ========================  AC: 10Str: 10  EV: 12Int: 16############  SH: 0Dex: 16...........######  XL: 11 Next:  8% Place: Dungeon:9.......§.@.......  Noise: ---------  Time: 7939.0 (0.0)§≈≈§≈≈.≈≈§§≈.≈≈≈  p) +4 long sword {Fu n) +5 dagger {Paramj§§≈###≈.≈###§§≈##  Cast: Kinetic Grapnel≈§§ #≈.≈# §.≈# ≈.§###≈.≈###≈.≈#5:j#5:j ≈.≈≈≈≈≈.≈≈≈§≈.≈≈§  §...§§§§..§.§....5:j] 5:j. 5:j^§.≈≈§§≈§§§§§≈.≈≈≈5:jc 5:j. 5:j4§.≈###§.≈###≈.≈##5:j> 5:jl. 5:j7The fire bat is almost dead.5:jFYou hit the fire bat with your +5 dagger.  5:jW&You kill the fire bat! 5:jS_Your clockwork bee winds down and falls to the ground. 5:j28_Your dormant clockwork bee falls apart. 5:j/_i - a scroll of identify5:j5:j$5:jgMIdentify which item? (\ to view known items) 5:jiScrolls (select first with ?) 5:j4 c - 2 scrolls labelled JYPLOZ ZOUQOO 5:j; e - 2 scrolls labelled ZUSISANEBO 5:jD& h - a scroll labelled NOLULADWUM 5:j( m - a scroll labelled CAVYCZ RUWUB 5:j ) o - 4 scrolls labelled REOMUI YCUPS 5:j_) q - a scroll labelled JOCREPNI LUNT 5:j( u - a scroll labelled VOOJEU LEOJ 5:j;) v - a scroll labelled HOB JEYDINNO 5:jjPotions (select first with !) 5:j9 f - a metallic amethyst potion 5:j j - a cyan potion 5:j k - a ruby potion 5:j% l - a fizzy yellow potion 5:je$ n - 2 metallic purple potions 5:j p - 2 amethyst potions 5:j  s - a viscous grey potion 5:jl t - a lumpy pink potion5:j][?] describe selected7:j7:j7:j  Canight the Covert  Coglin of Zin *****.  Health: 77/77 ========================  Magic: 18/18 ========================  AC: 10Str: 10  EV: 12Int: 16############  SH: 0Dex: 167:j...........######  XL: 11 Next:  8% Place: Dungeon:9.......§.@.......  Noise: ---------  Time: 7939.0 (0.0)§≈≈§≈≈.≈≈§§≈.≈≈≈  p) +4 long sword {Fu n) +5 dagger {Paramj§§≈###≈.≈###§§≈##7:j7M  Cast: Kinetic Grapnel≈§§ #≈.≈# §.≈# ≈.§###≈.≈###≈.≈## 7:jb≈.≈≈≈≈≈.≈≈≈§≈.≈≈§  §...§§§§..§.§....7:j  §.≈≈§§≈§§§§§≈.≈≈≈ 7:j §.≈###§.≈###≈.≈##  7:j˰}The fire bat is almost dead.You hit the fire bat with your +5 dagger.  7:jYou kill the fire bat! _Your clockwork bee winds down and falls to the ground. _Your dormant clockwork bee falls apart. _i - a scroll of identify7:j .§.  As you read the scroll of identify, it crumbles to dust.7:j,40.0 (17:j7:j*c _o -> t - 4 scrolls of teleportation7:j,7:j-7:j#.7:j07:j47:j:57:j8,7:j_<7:j<7:j=7:j @7:jbC7:jD,7:jLX7:jfM7:j>Q7:jQ7:jVR7:j+T7:j2Y7:jsY7:jY7:ji[7:jg`7:j`7:j{a7:jc7:jjB7:j`l7:jp,7:jq7:ju7:jv7:jv7:jw7:jWy7:j)}7:j}7:j ~7:j7:j7:j7:j7:jφ7:jX7:j7:j;7:j87:j7:jV7:j7:j7:j7:jט7:j7:j7:j7:jM7:jР7:jܢ7:jB7:j?7:j7:j7:jq7:jF7:j!7:jJ,7:j7:j7:j7:j7:j7:j7:j7:jy7:ja7:j7:ju7:j7:j7:j7:jP7:j7:j7:j7:j7:j07:j7:j7:jo7:j7:j7:j3 7:j 7:j 7:j  7:j 7:j` 7:j 7:j 7:j< 7:j 7:j3 7:j 7:jz! ,7:jf" 7:j\% 7:j8 7:j9 7:j: 7:j= 7:jC ,7:j6E 7:jaJ 7:jCN 7:jN 7:jO 7:jR 7:jJ   A lava snake comes into view. ≈.§###≈.≈###≈.≈###≈.#≈≈≈≈.≈≈≈≈≈.≈≈≈≈§.≈≈≈≈≈.#§........§.....§.......#≈≈§.≈≈≈≈≈.≈≈≈≈≈.§≈§§≈.##≈.≈###≈.≈###§.≈###§.##≈.≈ #≈.≈# #§.≈# #≈.# ###≈.≈###§.≈###≈§≈###§.# §§≈≈§§≈§§§.≈≈§≈≈.§≈≈≈≈.# §§....@§............... ##### §≈≈§.≈≈≈≈≈.≈§≈≈≈.≈§≈≈§§. ..... ###≈.≈###§.[47:j8 |0m≈###≈.≈###≈.. ..... #≈.≈ #§§§# #≈.≈# #≈.. ..... #≈§≈###≈§≈###≈.≈###§.§ ..... §≈≈.≈≈≈≈≈.≈§≈§≈.§≈≈§§.§ S   lava snake (asleep) ..... §§§...........§...§§.... ..... §§§S.≈≈≈≈≈.≈§≈≈≈[§§§≈≈.. ..... ≈.≈###§.≈###≈.≈###≈..7:j .#§§≈###.≈##7:jd Y§§.≈≈§≈§.§≈§≈§..§§...75.0 (35.0)≈.≈≈≈≈§.≈≈§≈≈.§###§.≈ #≈.≈≈7:j §≈....≈≈≈7:jm 36.0 (36 _7:jݢ 7:j 8:j@  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9:jMi ≈.§###≈.≈###≈.≈###≈.# Canight the Covert ≈≈≈≈.≈≈≈≈≈.≈≈≈≈§.≈≈≈≈≈.# Coglin of Zin *****. .........§.....§.......# Health: 77/77 ======================== ≈≈§.≈≈≈≈≈.≈≈≈≈≈.§≈§§≈.# Magic: 15/18 ====================---- #≈.≈###≈.≈###§.≈###§.# AC: 10Str: 10 #≈.≈ #§§≈# #§.≈# #≈.# EV: 12Int: 16 9:jN###≈.≈###§.≈###≈§≈###§.# SH: 0Dex: 16 §§§§.≈≈§≈§.§≈§≈≈.§≈≈≈≈.# XL: 11 Next:  8% Place: Dungeon:9 §..§...@§..§............ Noise: ---------  Time: 7976.0 (0.0) ##### §≈≈≈.≈≈≈≈§.≈≈§≈≈.≈§≈≈§§. p) +4 long sword {Fu n) +5 dagger {Paramj ..... ###≈.≈###≈.§###≈.≈###≈.. Cast: Kinetic Grapnel ..... #§.≈ #≈§§# #≈.≈# #≈.. 9:j\O..... #≈.≈###≈§≈###≈.≈###§.§ ..... ≈≈≈.≈≈≈≈≈§≈§≈§≈.§≈≈§§.§ S   lava snake (asleep) ..... §.............§...§§.... ..... ≈≈§S.≈≈≈≈≈.≈§≈≈≈[§§§≈≈.. ..... ≈.≈###§.≈###≈.≈###≈.. _A lava snake comes into view.Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a lava snake (lava, asleep)9:j≈.§###≈.≈###≈.≈###≈.# Canight the Covert≈≈≈≈.≈≈≈≈≈.≈≈≈≈§.≈≈≈≈≈.# Coglin of Zin *****..........§.....§.......# Health: 77/77 ========================≈≈§.≈≈≈≈≈.≈≈≈≈≈.§≈§§≈.# Magic: 15/18 ====================----#≈.≈###≈.≈###§.≈###§.# AC: 10Str: 10#≈.§ #§§≈# #§.≈# #≈.# EV: 12Int: 16###≈.≈###§.≈###≈§≈###§.# SH: 0Dex: 16≈≈≈§.≈≈§≈§.§≈§≈≈.§≈≈≈≈.# XL: 11 Next:  8% Plac9:jHe: Dungeon:9§.§...§@§..§............ Noise: ---------  Time: 7976.0 (0.0) ##### §≈≈≈.§§≈≈§.≈≈§≈≈.≈§≈≈§§. p) +4 long sword {Fu n) +5 dagger {Paramj ..... ###≈§≈###≈.§###≈.≈###≈.. Cast: Kinetic Grapnel .....#§.≈ #≈.§# #≈.≈# #≈.. .....#≈.≈###≈.≈###≈.≈###§.§ ..... ≈≈≈.≈≈≈≈≈.≈§§§≈.§≈≈§§.§ S   lava snake (asleep) ..... .............§§...§§.... ..... ≈≈≈S.≈≈≈≈≈.≈≈≈≈≈[§§§≈≈.. .....≈.≈###§.≈###≈.≈###≈..Casting: 9:jLaunch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a lava snake (lava, asleep)  You lock target on the lava snake and prepare to deploy your bee.9:j:c==7.0 (1Winding 9:jE9:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a lava snake (lava, asleep)  You lock target on the lava snake and prepare to deploy your bee. _(Press . to continue winding your bee.)9:j §≈≈≈≈≈...§.§≈§.≈.9:j_ §###§§≈##≈≈≈.§≈...§.≈§§§§.≈≈§##§##≈§≈≈≈. ....§ ≈≈≈S≈9:j L 9:j 9:jw Q--8. 9:j V _You continue winding your clockwork bee...9:jC ≈≈≈.....≈≈≈≈.≈###≈§≈#.§ #≈§§####≈§§###§.§##§§≈§§≈§§≈§.§≈.§§....§≈.≈≈§≈≈§§.≈##≈§§##§§§§.≈≈≈≈≈§§.≈≈≈9:j k--9.. 9:j 9:j @ _You continue winding your clockwork bee...::jOg##≈#§§.§§λ§###≈§§#.≈ #≈.§#≈.≈≈§≈§≈≈S   lava snake (asleep)......λ   dormant clockwork bee (minion)§≈≈S≈::jT180::jB[::j/_O _Without a target, your clockwork bee falls to the ground.::j: L.y::jK S≈y::j 4§§§#.≈#§§§§§§≈§§...§.@.§§§.≈≈§§§.#.≈#≈#§.≈§§.≈≈≈≈≈., ally target)...§y≈≈≈§::j U4--1::j ::jm  ::j:  ::j' OYou wind your clockwork bee back up and it locks its sights upon the lava ::j _snake!;:j@~P ≈.§###≈.≈###≈.≈###≈. §≈≈≈.≈≈≈≈≈.≈≈≈≈§.≈≈≈≈≈. .§....§§....... ≈≈§.≈≈≈≈≈.§≈§≈≈.§≈§§≈.;:j~ #≈.≈###≈§≈###§.≈###§. #≈.§ #§§§# #§.≈# #≈. ###§§§###§.≈###≈§≈###§. §≈§§§≈§≈≈.§≈≈≈≈. .§...§@..§§§..........;:j(f# §§§§.≈≈§§§.§≈§≈≈.≈§≈≈§§. ###≈.y###≈.≈###≈.≈###≈ >..... #≈.≈ #≈.≈# #≈.≈# #≈. #§.≈###≈.≈###≈.≈###§.;:jM7. ≈§§.§≈≈≈≈.≈≈≈§≈.§≈≈§§.. ...§..............§§;:js. §≈≈S.≈≈≈≈≈.≈≈≈§≈[§§§≈≈. ≈.≈###§.≈###≈.≈###≈;:j;:jO≈y;:jrS≈y;:j≈§≈.§.....§≈≈.≈≈#≈.≈###≈§≈##≈§§ #§.≈;:j0###≈§≈#≈§≈.≈§§≈§.≈§≈.§§.@.....§.§≈≈≈≈.≈≈≈≈≈.§§≈§##;:j9§≈§;:j>9§.§≈≈;:jeU5==2;:j;:jH;:j ≈.§###≈.≈###≈.≈###≈ §≈§≈.§≈≈≈≈.≈≈≈≈§.≈≈≈≈≈ .........§...§§§ ≈≈≈.≈≈≈≈≈.§≈§≈≈.§≈§§≈ #≈.≈###≈§≈###§.≈###§ #≈§§# #§.≈# #§.≈# #≈ ###≈§≈###§.≈###≈§≈###§ §≈§≈.≈§§≈§.≈§≈≈≈.§≈≈≈≈ .§.§§.§# .§≈≈≈≈.≈≈≈≈≈.§§≈≈≈.≈§≈≈. .§###≈.≈###≈.≈###≈.≈###≈ .>..... #≈§≈# #≈.≈# #≈.≈# #≈. #≈[4;:jz2my≈###≈.≈###≈.≈###§ )...... ≈§§§§≈≈≈≈.≈≈≈§≈.§≈≈§§ y   clockwork bee (minion). .§.§.........§....§§... §§≈S.≈≈≈≈≈.≈≈≈§≈[§§§≈≈. ≈.≈###§.≈###≈.≈###≈§y#.§# #§.≈.≈###§.§.≈≈≈≈§.≈≈..§≈§≈.§≈§≈;:j&3;:j[;:j<:jA§≈§≈.§≈≈≈≈.≈≈≈≈§.≈≈≈ .........§...§§§..... ≈≈≈.≈≈≈≈≈.§≈§≈≈.§≈§§. #≈.≈###≈§≈###§.≈####. #≈.§# #§.≈# #§.≈# ##.≈###§.≈###§.§###≈§≈####.≈≈≈§≈.≈§≈≈§.≈≈≈≈≈.§≈≈≈#..§.§§§................ <:jk+####### .§≈§≈≈@≈≈≈≈≈.§≈≈≈≈.≈§≈≈ ........ .§###≈.≈###≈.§###≈.≈###>..... #≈§≈# #≈.≈# #≈.≈# # ........ #≈§≈###≈.≈###≈.≈### .)...... ≈≈y§§≈≈≈≈.≈≈≈§≈.§≈≈ .. .§§§.........§....§§.. ≈§≈S.≈≈≈≈≈.≈≈≈§≈[§§§≈. ##≈.≈###§.≈###≈.≈### '#######<:j͵ §§≈ #§.§# #≈.≈# #<:jN§y<:j[0§<:j$≈≈.≈§. #. ##§§§≈≈.≈≈≈≈§§≈........§§§#.§≈≈§.≈#.≈.<:j.§..§.S   lava snake (asleep, ally target)Syy   clockwork bee (minion)###≈.<:jP&4<:j<:j<:jTg .........§...§§§..... ≈≈≈.≈§≈≈≈.§≈§≈≈.§≈§§. #≈.≈###≈§≈###§.≈####.§# #§.≈# #§.≈# .≈###§.≈###§§§###≈§≈##§§≈≈.≈≈≈≈§§≈≈≈≈≈.§≈≈≈.........§§§.......... +####### #.§≈≈≈≈.≈≈≈≈§.≈≈≈≈≈.≈§≈≈ ........ #.§###≈@≈###≈.≈###≈.≈###> #≈.≈# #≈.≈# #≈.≈# .§###≈.≈###≈.≈## .)≈≈§.§≈≈≈≈.≈≈≈§≈.§≈≈§ ...§.§.........§....§§.§§≈Sy≈≈≈§≈.≈≈≈§≈[§<:jci §§≈###≈.≈###§.≈###≈.≈### '####### #≈.≈# #§.§# #≈.≈# .....#  #≈.§###≈.≈##<:j §≈.≈§≈≈#§§§§.#§§§§§≈.§≈.§.....≈≈§Sy≈≈≈S  §###≈.≈###.≈#5<:j <:j ? _Your clockwork bee stings the lava snake!=:jjE  ≈≈≈.§§≈≈≈.§≈§≈≈.§≈§§.. #≈.≈###≈§≈###§.≈####.≈ #≈.§# #§.≈# #§.≈# ≈###§.≈###§§§###≈§≈###.≈§§≈≈.≈≈§≈≈§≈≈≈≈≈.§≈≈≈#§§§......§.§§.......... +####### #§§≈≈≈≈.≈≈≈≈§.≈≈≈≈≈.≈§≈≈ =:j........ #.§###≈.≈###≈.≈###≈.≈###> #≈@§# #≈.≈# #≈.≈# .##≈.≈###≈.≈## .)§§≈§≈≈≈≈≈.≈≈≈§≈.§≈≈§§.§.....§§≈≈§Sy≈≈≈##≈.≈###S   lava snake≈##≈§≈# ####.#≈≈≈.≈≈≈≈≈.§§≈§=:j1y=:j...≈.≈.§≈≈≈§.≈§§≈≈§S.≈≈≈§§(ally target)=:jy   clockwork bee (minion)=:jZ==6Kinetic Grapnel=:j=:jj _Your clockwork bee completely misses the lava snake.=:j.. #≈.≈###≈.≈###§.≈####.≈ #≈.§# #§.≈# #§.≈# #.§###§.≈###≈§§###≈§≈###.≈§§≈≈.≈≈≈≈§§≈≈≈≈≈.§≈≈≈§§§........§§.......... =:j/+####### #§§≈≈≈≈.≈≈≈≈§.≈≈≈≈≈.≈§≈≈ ........ #.§###≈.≈###≈.≈###≈.≈###> #≈§§# #≈.≈# #≈.≈# .=:jU≈###≈.≈###≈.≈## .)§§≈§≈≈≈§§.≈≈≈§≈.§≈≈§ ..§§§.....§§...§....§§.§§≈§S.≈≈≈§§.≈≈≈§≈[§§§≈###y.≈###§.≈###≈.≈### '####### #≈.≈# #§.§# #≈.≈# .....# =:j.≈# #≈.§###≈.≈## ####≈≈.§§≈≈≈.≈≈≈≈≈.§§≈§'###...........§§..=:j =#≈.§# #≈###§.≈#≈§§§§§§§§§..§..≈≈§≈.=:j&7=:j=:j_ _Your clockwork bee misses the lava snake.=:jhm #.≈ #≈.§# #≈.≈# #§.≈# §###§.≈###≈§§###≈§≈##≈§§≈§§§§≈≈§§≈≈≈≈≈.§≈≈≈§§§§§§.....§§.......... +####### #§§≈≈≈≈.§≈≈≈§.≈≈≈≈≈.≈§≈≈ ........ #.§###§.≈###≈.≈###≈.≈###> #≈§§# #≈.≈# #≈.≈# .##≈§≈###§.≈###≈.≈## .)§§≈@≈≈≈§§.≈≈≈§≈.§≈≈§ ..§§§.......§..§....§§.§§≈§S.≈≈≈§§.≈≈≈§≈[§§§≈###y.≈###≈§≈###≈.≈### '####### #≈.≈# #§.§# #≈.≈# .....# ≈.§###≈.≈## ####≈≈[39;4=:jm 9m.§§≈≈≈.≈≈≈≈≈.§§≈§'###...............§§.. .......########.=:jy catching breath, ally tar…)Your clockwork bee misses the lava snake.=:j *The lava snake spits lava at you.=:j&  ≈The glob of lava hits you but does no damage.  =:jq lYour clockwork bee stings the lava snake!  The lava snake dies!=:jev≈§§###.......≈=:j#.≈###≈.≈###≈.§#.≈≈§≈≈@§≈≈≈#.....§.......#.≈=:j≈≈..≈##.#.=:j9≈#§=:j y   clockwork bee (minion)§=:j+p§..§.=:j^6====8=:j9Kinetic Grapnel=:j$%=:ja(1 _You hear a sizzling splash.>:j,§###≈§§###≈§§###≈§≈##≈§§≈§§§§≈≈§§≈≈≈≈≈.§≈≈≈§§§§§§.....§§.......... +####### #§§≈≈≈≈.§≈≈≈§.≈≈≈≈≈.≈§≈≈ ........ #.§###§.≈###≈.≈###≈.≈###> #≈.≈# #≈.§# #≈.≈# >:j .#.≈###≈.≈###≈.§###≈.≈## .)≈§≈≈.§≈≈≈§.§≈≈§≈.§≈≈§ ......§@........§....§§.>:j≈§≈§≈.≈≈≈≈≈.≈≈≈§≈[§§§≈..≈###y.≈###≈.≈###≈.≈### >:jK'####### #. #≈.≈# #§.≈# #≈.≈# .....# # >:j§# #≈.§###≈.≈## ####.# §≈.§§≈≈≈.≈≈≈≈≈.§§≈§>:j4P'###..§...........§§.. .......>:jVA........########.+>:jzL ###.##>:j< ≈>:jEYour clockwork bee winds down and falls to the ground.  Your dormant clockwork bee falls into the lava!>:j≈§+§≈≈≈.≈≈≈§≈§.§≈§..§#§§§. .. >:j>:j@0---9>:j>:jb` _Your dormant clockwork bee is incinerated.>:j >:jG >:j >:j >:j! ,>:j >:j >:j >:j >:j# 9=>:j >:jq >:j >:jb >:jL >:j K7=>:j >:j$ >:j$ >:j& >:j>* ,>:jW+ >:j/ ,>:j$1 >:j5 >:j5 9=>:j6 >:j: >:j; >:j= >:j@ >:jA ,>:jF >:j&G L8==>:jAH >:j"L >:j@P ,>:jQ >:jS >:jW >:jW >:jX >:jV[ >:j` >:ja >:j\b >:jd >:ji >:ji :==>:jj >:jkm >:jt B>:j#v >:jz >:jz >:jx| >:j >:j? >:j >:jɆ >:j: >:j >:jY >:j1 >:js >:jʓ ,>:jŔ >:j >:j ,>:j> >:j" >:j B>:j '>:ju 3>:jM >:j 7 _You open the door.>:jh=  There is an open door here. _  There is an open door here. _>:j ,>:j">:jS#>:j*(>:jq(>:j)>:j,>:jx0>:j0>:j1>:j.4>:j8,>:j:>:j<>:j?,>:j9A>:jiC>:jhG>:jG>:jH>:j)K>:jN>:jN>:jO>:jcT'>:jU>:jQV>:jW>:j [7 _You open the door.>:jO^3>:j_>:jb>:j;p,>:jBq>:ju@  There is an open door here.>:j5 _>:j6>:j>:jˆ>:j>:j>:j}>:ja>:j>:j\>:jX>:j>:j>:j>:j>:j>:j$B>:j>:jN>:j>:j>:j.>:j>:j6,>:jx>:jB>:j>:j>:jj>:jD>:j[>:j,>:jg>:j>:jN>:j>:j.>:jGYou open the door. _There is an open door here. _You open the door. _There is an open door here.  You pay a tithe of 1 gold.>:j>:j@>:jM _You now have 488 gold pieces (gained 9).>:j3>:j>:j?  You pay a tithe of 1 gold.>:j>:j>:jXN _You now have 502 gold pieces (gained 14).>:jI>:j>:jr,>:j>:j >:j >:jE>:jn>:j{>:j`B>:j3>:j!B>:j&>:j '>:je(>:j+k _I - 4 scrolls of immolation (gained 1)>:j2.>:j.>:j{/>:jz6?  You pay a tithe of 3 gold.>:j7>:j8>:j:N _You now have 522 gold pieces (gained 20).>:jG>>:j>>:j?>:jA?:jU,?:jR?:j?:j ?:j ?:ji?:j?:j?:jP?:j?:j"?:j!!,?:jl#?:j%?:j1D ?:j1######### .. ........# #.. ..!.....#############... ........##............# ?:j2 >....?.@.............# ---8065.0 (76.0)?:jH2 ....!#..##...........##. ?:j|2P[.. #..##.............§ . ....##...........# ?:j2### #######...........# #'#?:j2z ##########.##.. #.?:jE3 #.# # #.### .# # #..<####......# #.?:j=?:jA,6.0 (77?:jG?:jJR _Found an animal skin. Found a staircase to the Orcish Mines.?:jԸ # .# #.!.....######.##.#.>....?@....#?:jY (....!#..##.##.[... #..##.....o. ....##...........# ###### #######?:j .?:j U..# #'# ?:j ;#.##. o   orc wizard (asleep) #.# #.# # #.###?:j  ######.# # #..<## ##......# #?:jK  You encounter an orc wizard. It is wielding a +0 dagger.?:j 17.0 (1.0)?:j ?:jW - _Found 5 poisoned darts.?:j*# .# #O...!.....#######.##..>.....#.(....!#..##?:j..[...!#..##....o......##.# ##############.#?:jD #'# #.## O   ogre (asleep)?:jl, #.#?:j #.# o   orc wizard (asleep) #.### ######.?:j# #..<## ##......#?:jI  You encounter an ogre. It is wielding a +0 giant club.?:j=8Kinetic Grapnel?:j\?:jU _Found a potion of moonshine.?:j ?:j_You see here a scroll labelled HOB JEYDINNO.@:jAa  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@:j   Canight the Covert  Coglin of Zin *****.  Health: 77/77 ========================  Magic: 15/18 ====================---- ###########  AC: 10Str: 10 ..........# # EV: 12Int: 16 O...!.....#############. SH: 0Dex: 16 #.........##............ XL: 11 Next:  8% Place: Dungeon:9 ..>....@...............# Noise: ---------  Time: 8068.0 (0.0) .(....!#..##...........# p) +4 long sword {Fu n) @:j` +5 dagger {Paramj ..[...!#..##............ Cast: Kinetic Grapnel ...o......##...........# ##############...........# #'# ##########.## O   ogre (asleep) #.##.#  o   orc wizard (asleep) #.### ######.#  #..<## ##......# _You see here a scroll labelled HOB JEYDINNO.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep)A:j xCanight the CovertCoglin of Zin *****.A:jRYHealth: 77/77 ========================Magic: 15/18 ====================----###########AC: 10Str: 10A:jy..........## EV: 12Int: 16A:jO...!.....#############. SH: 0Dex: 16A:j#.........##............ XL: 11 Next:  8% Place: Dungeon:9A:j..>....@...............# Noise: ---------  Time: 8068.0 (0.0)A:j.(....!#..##...........# p) +4 long sword {Fu n) +5 dagger {Paramj..[...!#..##............ Cast: Kinetic GrapnelA:j@s...o......##...........#A:jnT##############...........##'#A:j##########.## O   ogre (asleep)#.#A:j#.# o   orc wizard (asleep)#.#########.#A:j% #..<####......#Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetA:jG Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep)  You lock target on the orc wizard and prepare to deploy your bee.A:jc==9.0 (1Winding A:jA:j@onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep)  You lock target on the orc wizard and prepare to deploy your bee. _(Press . to continue winding your bee.)A:jH .OYou continue winding your clockwork bee...A:j 7o.A:jz 0oA:j i Oo   orc priest (wandering)o   orc wizard (wandering)The ogre shouts! You hear a shout!A:jb v70Kinetic Grapnel. A:jB A:jX v _You encounter an orc priest. It is wielding a +0 club.A:j o[.O.A:jg o   orc wizard (wandering)A:jl Y--1.. A:j` V _You continue winding your clockwork bee...A:j5A.oA:jG=.OA:j/oA:jD9yA:joo   orc priesto   orc wizard (ally target)A:jy   clockwork bee (minion)A:je--2Kinetic GrapnelA:jA:ja _With a metallic buzz, your clockwork bee launches itself at the orc wizard.C:jҐ# ..# #.o...!.....######.#..O......##.#..>....?# .(...y!#..##.#..o...!#..##...........##########'# #.##.#.# #.# # o   orc wizard (ally target)#.### ######.# # y   clockwork bee (minion)#..<## ##......# #C:jSW.yC:j>o[C:j=.OC:j,oC:jx.o   orc priesto   orc wizard (ally target)y   clockwork bee (minion)C:j&3C:jC:jD:jD:j6 Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b - Construct Spike LauncherForgecraft1%2  c + Launch Clockwork Bee Forgecraft1% 3 d - BlinkTranslocation10%2  e - Forge Lightning SpireAir/Forgecraft19%4 Select a spell to describe [?] help [!]/[I] toggle spell headersE:j h E:jmCanight the CovertCoglin of Zin *****.Health: 77/77 ========================Magic: 15/18 ====================----###########. AC: 10Str: 10..........##. EV: 12Int: 16....!.....#############.. SH: 0Dex: 16E:jnq#o..O.....##............# XL: 11 Next:  8% Place: Dungeon:9..>....?@..............# Noise: ---------  Time: 8073.0 (0.0)E:jp.(.o..!#..##...........## p) +4 long sword {Fu n) +5 dagger {Paramj..[.y.!#..##............. Cast: Kinetic Grapnel..........##...........###############...........##'###########.##. O   ogre#.##.# # o   orc priest#.#########.# # o   orc wizard (ally target)#..<####......# # y   clockwork bee (minion) _(Press . to continue winding your bee.)  You continue winding your clockwork bee...  The ogre shouts! You hear a shout! _You encounter an orc priest. It is wielding a +0 club. _You continue winding your clockwork bee... _With a metallic buzz, your clockwork bee launches itself at the orcE:jWq wizard.E:jE:jlE:j4E:jE:j  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E:jm o.An electric hum fills the air.E:jA ‡(ally target) ‡   lightning spire (minion)(…)Your clockwork bee stings the orc wizard!E:jnE:j`x.Oy.E:jqE:jȞh2----===4.0 (1E:jE:jm _The orc priest looks encouraged for a moment.G:j_########### ...........# ....!.....#############...#o...O...@##.......>.o..?.‡...# .(..y.!#..##....##G:j..[...!#..##......§ ..........##.....##############...........# #'# ##########.##.. o   orc wizard (ally target)#.#  #.# #. ‡   lightning spire (minion)#.### ####.# #. y   clockwork bee (minion)G:jA.oG:j,oG:j@.OG:j  .o   orc priest (ally target)o   orc wizard (ally target)‡   lightning spire (minion)(…)Your clockwork bee closely misses the orc wizard.G:j )Your lightning spire shoots out a bolt of lightning at the orc priest!The bolt of electricity hits the orc wizard!G:j *******o  distracted, ally target)‡   lightning spire (minion)y   clockwork bee (minion)The orc wizard dies!G:jwvo..).?.oG:j |.95G:jH‡‡G:jۊB _The bolt of electricity hits the orc priest!I:jܫ;y.I:j (ally target)Your clockwork bee locks its sights upon the ogre.I:jgI:jnR@.OI:jm`   The orc priest looks encouraged for a moment.I:j  ****** Your lightning spire shoots out a bolt of lightning at the ogre!I:j Ly)I:jS....O.I:j&6I:j0&F‡‡I:j)< _The bolt of electricity hits the ogre!I:jD9 T  Casting: Forge Lightning Spire (dangerous; 19% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J:j >oYou shape a spike launcher from a nearby wall.J:j@.OJ:jx #(ally target)  Your clockwork bee closely misses the ogre.J:jG )Your lightning spire shoots out a bolt of lightning at the orc priest!The bolt of electricity hits the orc priest!J:j&1*******‡   lightning spire (minion)y   clockwork beJ:j>).).?.J:j f0-------7J:jH‡‡J:j$J _The orc priest dies!J:j ###########.............# #.....!.....#############... #.....y.O.##............# J:j ..>).).?.‡@............# ≈.(....!#..####.≈..[...!#..##..§≈..........##.###############.#'# ##########.##..#.#  #.# #.≈#.###J:jz ######.# #.§#..<##......# #.≈J:j̬ J.yJ:j .  Your spike launcher falls apart as you grow too distant to maintain it.  The ogre hits your lightning spire with a +0 giant club!!J:j :  J:j y   clockwork be  Your lightning spire is destroyed!J:j .-8J:j J:j 9 _Your clockwork bee stings the ogre!K:j x )Your clockwork bee stings the ogre!K:jT y   clockwork bee (minion)K:j 11--9Kinetic Grapnel _The ogre dies!K:j# K:j   K:j K:jI I_Your Short Blades skill increases to level 8!K:j L:jv ##  .# # ....!.....#####... #......y).##.# ..>).).?.#  .(....!#..##.##. ..[...!#..##...§ ..........##..........# ########...........# #'# ##########.##.. #.# #.# #. #.### ######.# #. #..<## ##......# #.L:jw.oL:jLJ| λo   orc wizardλ   dormant clockwork bee (minion)Your clockwork bee winds down and falls to the ground.L:j1=----80L:jL:jbx _You encounter an orc wizard. It is wielding a +0 dagger.L:j$  ###########  ..........# # ....!.....#############.. #......λ@.##......# ..o).).?....# L:js%  .(....!#..##.## ..[...!#..##...... ..........##.....# ##############...........#  #'###########.# #.#  #.# # #.# ######.# #L:j) G>oL:j8 E(ally target)L:j; @-1L:jG L:jRV  Things that are here: _a +0 giant club; an ogre corpseM:j########### ..........## ....!.....############ #......λ).##.......... ..>o.).@....... .(....!#..##.#M:j ..[...!#..##..... ..........##...###############....# #'# ##########.## #.# #.#  #.#########.# #..<##......#M:jM:jʡ2*M:j|= λ   dormant clockwork bee (minion)  The orc wizard casts a spell.The orc wizard flickers and vanishes!M:j.8{M:j3/==2M:j?M:jYB _Deactivating autopickup; reactivate with Ctrl-A.M:jG _You see here a scroll labelled HOB JEYDINNO.N:j\#.# .!.....###......λ).##.>{.)@?..(....!#..##..[...!#..##....##. ######. #'# #.  #.# #.#  #.### ######.#  #..<## ##......#N:j,)N:jN:j6--3 _N:j8{N:j N:j$ O--N:j N:j  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)O:j;4O:jXO:jk O:j You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)O:j *A magic dart appears from out of thin air!P:j)4-==4P:j8 P:jP:j4 _The magic dart hits you.P:j@#.#.!.....#.##......λ).##[...>){@.?.(....!#..##.[...!#..##...## ##### #'#P:j1n #. #.# #. #.### ######. #..<## ##......P:j'P:jK#&5P:j-P:j{0 _Found an animal skin. Something hits you but does no damage.Things that are here:P:j3{ _a +0 dagger; a +0 robe; an orc corpseP:j% P:j.  P:j1XYou hit something with your +4 long sword.  You miss something with your +5 dagger.P:j; P:jDy You hear some strange, mumbled words.  A puff of flame appears from out of thin air!P:jP:j| 0---=9 (0.9Rev P:j G _The puff of flame hits you.P:j; L  You miss something with your +5 dagger.P:jU e2==-6.7 (0.8P:j P:j  P:jh 2_You hit something with your +4 long sword.Q:j#  You miss something with your +4 long sword.  You completely miss something with your +5 dagger.Q:j'}-7.6 (0.9Rev+ Q:j1Q:j3f _Something hits you but does no damage.Q:j  You hit something with your +5 dagger.  You closely miss something with your +4 long sword.Q:j`1=-8.5Q:j Q:j f _Something hits you but does no damage.Q:jm )You hit something with your +5 dagger.  You slash something with your +4 long sword!Q:jFg  Reactivating autopickup.Q:jf9.4Rev* Q:j@Q:j.6 _You feel a bit more experienced.Q:jL #.#.!.....#.##......λ).##.[...>)@).?.(....!#..##.[...!#..##...###### #'# # #.# # #.### ###### #..<## ##Q:jZ .Q:j h RQ:jt ==-90.4 (1.0Rev+ Q:jPv Q:jy s _Your dormant clockwork bee falls apart.Things that are here:Q:j| L _a +0 dagger; a +0 robeR:jR:jR:jR:jrR:jI: _R:j2=3=R:jR:jO>Rev R:jR:j,R:j,R:j%3R:j R:j R:j9=R:j%R:j\1R:j1 R:j4R:j;R:j<K4=R:j?R:jFR:jFK4=R:jsJR:jR,R:jVR:j]k5=R:jaR:ji,R:jlR:jrO=R:jwR:j~;6R:jހR:jՈR:j<L5==R:j$R:j,R:j5R:j R:jK7=R:j;R:jR,R:jxR:jwR:j:==R:jR:j,R:jR:j9=R:jD6=R:jR:jUR:jR:jR:j,R:jR:j,R:jR:jgO=R:j@R:j1R:jR:j&R:j0a7=R:j5R:jB,R:jFR:j%OR:jOR:j[SR:jP^R:j^R:j|dR:jZjR:jj9=R:jnR:jxw,R:j{R:jDŽ,R:j8==R:jR:jRR:jR:jR:j˺,R:jR:jI,R:jR:jt _d - 3 potions of moonshine (gained 1)R:j7P==R:jwR:jXR:jR:j*R:jhR:jyR:jG3 _v - 2 scrolls labelled HOB JEYDINNO (gained 1) _d - 4 potions of moonshine (gained 1)R:ja _d - 5 potions of moonshine (gained 1)R:j}R:j,R:jPR:jR:jϖR:jDR:jR:jÝR:jR:jR:j)R:j{## ##############................#............##########.......).##........[...>))).........@.....#..##-....[....#..##...........##R:j ################## #'# ####### #.#  #.##### #..<## ##.. ###..### #..#R:j"1140.4 (50.0)R:j,1.4 (51R:jR:j96 _q - 11 poisoned darts (gained 5)V:j_V:jGear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  n - a +5 dagger (weapon) {Paramjit}  p - a +4 long sword (offhand) {Fumito}  k - a +3 short sword {Ur-Dumizida}  s - the +7 hammer of Conatus {freeze, rC+}  t - a +2 dagger of holy wrath Missiles (go to first with ()i - 10 boomerangs  V:jq - 11 poisoned darts Armour (go to first with [)  a - +0 steam dragon scales (worn)  g - a +0 helmet (worn)  l - a +0 pair of boots (worn)  o - a +0 pair of gloves of stealth (worn)  r - a +1 cloak (worn)  j - the +1 robe "Ozabry" {Fly Str+3}  m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4}V:j  Evocable Items:  Wands /  a - a wand of flame (32)  c - a wand of iceblast (8)  f - a wand of mindburst (16)  e - a wand of charming (15) Miscellaneous (go to first with })  g - a +0 phial of floodsV:jf 3Scroll Scrolls?  c - 2 scrolls labelled JYPLOZ ZOUQOO  e - 2 scrolls labelled ZUSISANEBOx - 3 scrolls of amnesia  V - a scroll of vulnerability  I - 4 scrolls of immolation  t - 4 scrolls of teleportation  h - a scroll labelled NOLULADWUM  m - a scroll labelled CAVYCZ RUWUB  q - a scroll labelled JOCREPNI LUNT V:j b u - a scroll labelled VOOJEU LEOJ  v - 2 scrolls labelled HOB JEYDINNOW:jEC{Potion Potion!  g - 2 potions of magic  d - 5 potions of moonshine  f - a metallic amethyst potion  M - 2 potions of mutation  k - a ruby potion  n - 2 metallic purple potionsp - 2 amethyst potionsl - a fizzy yellow potionj - a cyan potions - a viscous grey potiont - a lumpy pink potionX:jD d - 5 potions of moonshine. A potent alcohol, distilled in some dubious corner of the dungeon. Drinking it reduces the imbiber's accuracy, evasion, and spellcasting success for a while. This potion is completely useless to you. It is an uncommon potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified bad_item useless_item potion _________________ “If when you say ‘whiskey’ you mean the devil's brew, the poison  scourge, the bloody monster, that defiles innocence, dethrones  reason, destroys the home, creates misery and poverty, yea,  literally takes the bread from the mouths of little children...  then certainly I am against it.”  -Noah S. Sweat, Jr. “If By Whiskey”. 1952 (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.Y:jg Y:j Y:j: Canight the CovertCoglin of Zin *****.Health: 77/77 ========================## ##############Magic: 18/18 ========================................#AC: 10Str: 10................######## EV: 12Int: 16.....##.......).##...... SH: 0Dex: 16Y:j ....[...>)))............ XL: 11 Next: 11% Place: Dungeon:9.......@.....#..##...... Noise: ---------  Time: 8141.4 (0.0)........[....#..##...... p) +4 long sword {Fu n) +5 dagger {Paramj................##...... Cast: Kinetic Grapnel##################......#'#########.##.###### #..<####.. ###..####..#Y:jP   _a +0 dagger; a +0 robe _d - 3 potions of moonshine (gained 1) _v - 2 scrolls labelled HOB JEYDINNO (gained 1) Y:j _d - 4 potions of moonshine (gained 1) _d - 5 potions of moonshine (gained 1) _q - 11 poisoned darts (gained 5)Y:j+ Y:j9 +2.4 (1Y:j9 Y:jg 6 _You drop 5 potions of moonshine.Y:j^ 3Y:jk Y:jY:jS  You encounter an orc priest. It is wielding a +0 hand axe.Y:jl8### ##############...........# ............#######..##.......).##[.@.>))).....o!.....#..##Y:j'9c[....#..##.................#####################..... #'####### o   orc priest (wandering) #.# #.# ## #..<##  ##.Z:j% 0oo  The orc priest shouts!Z:jqZ:jZ:jb4==3.4 (1Z:jZ:jb _The orc priest miscasts a cantrip.[:j>  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[:j[ +[:j   Canight the Covert  Coglin of Zin *****.  Health: 77/77 ========================  Magic: 15/18 ====================---- ### ##############  AC: 10Str: 10 .................#  EV: 12Int: 16 .................####### SH: 0Dex: 16 ......##.......).##..... XL: 11 Next: 11% Place: Dungeon:9 .....[.@.>)))........... Noise: ==-------  Time: 8143.4 (0.0) o.......!.....#..##..... p) +4 long sword {Fu n[:j( ) +5 dagger {Paramj .........[....#..##..... Cast: Kinetic Grapnel .................##..... ###################..... #'# ###### o   orc priest #.# #.### ## #..<## ##. _The orc priest miscasts a cantrip.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 hand axe and wearing a +0 animal skin[:jJB (  Canight the Covert  Coglin of Zin *****.  Health: 77/77 ========================  Magic: 15/18 ====================---- [:j;C ### ##############  AC: 10Str: 10 .................#  EV: 12Int: 16 .................####### SH: 0Dex: 16 ......##.......).##..... XL: 11 Next: 11% Place: Dungeon:9 .o...[.@.>)))........... Noise: ==-------  Time: 8143.4 (0.0) [:j%D ........!.....#..##..... p) +4 long sword {Fu n) +5 dagger {Paramj .........[....#..##..... Cast: Kinetic Grapnel .................##..... ###################..... #'# ###### o   orc priest #.# #.### ## #..<## ##.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  [:j@E Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 hand axe and wearing a +0 animal skin  You lock target on the orc priest and prepare to deploy your bee.[:jdV  ###     ) [:jW #'#  #.# #.###  #..<## [:j\ Z4.4 (1Winding [:j6h [:jj @onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc priest, wielding a +0 hand axe and wearing a +0 animal skin  You lock target on the orc priest and prepare to deploy your bee. _(Press . to continue winding your bee.)\:j;>.o\:j;G\:jK--5.  _You continue winding your clockwork bee...\:ju>.o\:j\:j>--6Kinetic Grapnel.. \:j1\:j@ _You continue winding your clockwork bee...\:j 1o\:j 9 .o\:j hWith a metallic buzz, your clockwork bee launches itself at the orc priest.\:jM 9y\:jQ o   orc warrior (wandering)o   orc priest (ally target)y   clockwork bee (minion)7\:jk \:j@ w _You encounter an orc warrior. It is wielding a +0 mace.]:j»<.o]:j+7o.]:j8y.]:jbFo]:j]:j)8]:j]:jy^:j .oYour clockwork bee stings the orc priest.  The orc priest complains loudly, in orcish tradition.^:j  The orc priest barely misses your clockwork bee.^:j\6==9^:jK^:jg _Your clockwork bee closely misses the orc priest._:j  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._:j ~ .oAn electric hum fills the air._:j  ‡(ally target)‡   lightning spire (minion)y   clockwork bee (minion)The orc priest closely misses your clockwork bee._:jٚ d2-----==50_:j E‡‡_:jШ ? _Your clockwork bee stings the orc priest.`:j~ ### ##############.................# ...‡########......##.......).##.........o.oy..>)))...............@.....#..##.[....#..##.........##.###################. #'# #######`:j #.#  #.#######..<##..###..####..#`:jգ B[o`:jԤ F.o`:j u  Your clockwork bee barely misses the orc priest.`:j 0---1`:jտ `:j ` _Your clockwork bee closely misses the orc priest.`:j- _You see here 5 potions of moonshine.a:j |##################......................‡#######.##.......).##......a:jmo[y..>)))........o.!.....#..##..@[........a:jI################# #'# #######.######.<####..##..###..# ##...a:j#####'#a:jE.oa:jݚP.oa:jP.a:j{/ya:jѨa:jٱ ******* Your lightning spire shoots out a bolt of lightning at the orc warrior!a:jT@j...o..a:j@ .a:jA1==-a:j!B2a:j]QU‡‡ a:jQ5_The bolt of electricity hits the orc warrior!b:j.oThe bolt of electricity hits the orc warrior! hit the orc priest but do no damage.  The orc priest is heavily wounded.  You barely miss the orc priest with your +4 long sword.Your clockwork bee barely misses the orc priest.  The orc priest barely misses you.b:jwb:js`-3.2 (0.8Rev b:jb:juP _The orc priest hits your clockwork bee with a +0 hand axe.b:j oo _The orc priest hits your clockwork bee with a +0 hand axe.  You closely miss the orc priest with your +4 long sword.The orc priest is heavily wounded.  You hit the orc priest with your +5 dagger.  Your clockwork bee closely misses the orc priest.  b:jb:jc_  The orc priest hits your clockwork bee with a +0 hand axe.b:jx5-------4.1 (0.9b:j b:jO_ _Your clockwork bee misses the orc priest.b:ja o.  The orc priest hits your clockwork bee with a +0 hand axe. _Your clockwork bee misses the orc priest. completely miss the orc warrior with your +5 dagger.The orc warrior is moderately wounded.  You slash the orc warrior with your +4 long sword!  Your clockwork bee stings the orc priest but does no damage.b:jcp W b:jp 3==5.0Rev+ b:j{ F‡‡b:j0~ P _The orc priest hits your clockwork bee with a +0 hand axe.c:j (ally target)  Your clockwork bee stings the orc priest but does no damage. c:jLG_The orc priest hits your clockwork bee with a +0 hand axe.  You closely miss the orc warrior with your +4 long sword.The orc warrior is heavily wounded. puncture the orc warrior with your +5 dagger!  Your clockwork bee stings the orc priest.c:j $Your lightning spire shoots out a bolt of lightning at the orc warrior!The bolt of electricity hits the orc warrior!c:j<*****c:j|o   orc priest (ally target)‡   lightning spire (minion)y   clockwork bec:jF@.oc:jSW..$.c:j X:2=8 (0.8c:jbD‡‡c:jeK _The orc warrior dies!d:j<   You closely miss the orc priest with your +4 long sword.The orc priest is severely wounded.You closely miss the orc priest with your +5 dagger.d:j<o--6.6Rev* d:jF‡‡d:jvj _Your clockwork bee completely misses the orc priest.d:jj )You hit the orc priest with your +5 dagger.d:j ‡   lightning spire (minion)y   clockwork bed:j# f6-3--d:j \7.4Kinetic Grapneld:j D‡‡d:j| N _You kill the orc priest!e:jR3e:j{e:je=e:jx _Your clockwork bee winds down and falls to the ground.e:je:j7=Rev+ e:j4=e:j!,e:jK=Rev =e:jMe:j>ee:jfe:jrre:je:jqe:je:j!@.5== _Your dormant clockwork bee falls apart.e:j,e:jݻe:j},e:jge:jP==e:je:j~. _Your lightning spire fades away.6=e:j"'A=e:j:e:jD;e:j&Be:jAKa7=e:j$Oe:jW,e:j^e:jYoe:jze:je:jzBe:j:e:jޱ9=e:je:j>Be:je:jL8==e:j%e:j#e:j8e:je:je:j  You pay a tithe of 1 gold.  You now have 531 gold pieces (gained 9).  Things that are here:e:je:j _a +0 mace; a +0 plate armour; 5 potions of moonshinee:j 3e:je:jFe:jOe:j:==e:je:jd e:j"e:je:je:je:j1 ##################### ?...................#  :...................#### .........##.).## .[...>))).. .@...).....#..##-91.4 (34.0) ).[....#..## ....................########################.. #'#### #.# #.### #..<## ###..###e:jUe:jYF-2.4 (35e:jce:j g[ _Found a parchment of Frozen Ramparts.f:jIf:jf:jf:jBf:j]####################### #.?......# #.:.............##...##.......).##3.4 (1.0)..[...>)))....)....).....#..##............).[....#..##!.....................######################## #'# #.# #.###f:jf:j+4.4 (2f:j>#f:jUh _Found a club and 2 potions of moonshine.f:jK _f:jP ,f:jT f:jT f:jJ[ f:j[ f:j?^ f:ja f:jh f:jUi f:j5l f:jo f:j ,f:j, f:j, f:j` ,f:j f:j ~ #################f:j_  #.@................ #.:.......... .|............##......f:j  ....[...>))). #...)).....f:j k #...............).[....#÷..!..................####################### #'#f:jC X9.4 (5200.4 (6f:j f:j . _i - a scroll of identifyg:jKg:jLg:jOg:jmRg:j}[,g:jMl  You encounter a swamp drake.g:jri     #### ##################  #k≈.. #.................  #~...!#.:...............  #...|..@...##  #...............[...>)))  #.#...)............)   #...).[..   #÷..!.   ###################### k   swamp drake (asleep)  #'#  #.#   #.###g:jiV1.4 (12.4 (2g:j!g:j2\ _Found a potion of moonshine.h:j #### ######### #k≈.. #........ #~...!#.:...... #...|..@....... #...............[...>))) #.#...)............) #...............).[ #÷..!........ ############# #'#  #.#  h:j9%#.### h:j8 #### ######### #k≈.. #........ #~...!#.:...... #...|..@....... #...............[...>))) #.#...)............) #...............).[ #÷..!........ #############h:jDh:jHh:jfSh:jYbb _A swamp drake is nearby!h:j6T  Casting: Forge Lightning Spire (dangerous; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i:j‡, ally target)‡   lightning spire (minion)i:jh4------===3.4 (1i:jH‡‡i:j4 _An electric hum fills the air.i:j( i:j1  ******k  Your lightning spire shoots out a bolt of lightning at the swamp drake!i:j Qk≈....i:j &4i:j F‡‡i:j C _The bolt of electricity hits the swamp drake.j:jryG.kj:jj:jZ'---j:jÌ 5j:j#O‡‡j:j_G.kj:jdj:jbY---6Kinetic Grapnelj:jo H‡‡j:j k:jUcatching breath, ally ta…)k:j*2****k:jxζζ|.ζ@ζζζ‡ζk:jyk:jzN------==7k:j5k:j‡‡ _The swamp drake breathes noxious fumes at you.l:jp #### ################### #.≈.. #... #~...!#ζ@... #..k|.ζζζ.##...... #....ζζ‡ζ[...>)))l:jiqI #.#...)).. #.....).[ #÷..!.................. ####################### #'# #.#l:jt: .kl:jtYYou are engulfed in noxious fumes. You choke on the stench!l:j$`  You are confused.l:j* ***Your lightning spire shoots out a bolt of lightning at the swamp drake!l:jℓk.ℓℓℓℓℓ‡ℓl:jZ=8Kinetic GrapnelConf l:j/*G‡‡l:jJ8< _The bolt of electricity hits the swamp drake!l:j; _You see here a parchment of Frozen Ramparts.l:j 3#### ##.≈.. #.#~...!#ℓ#...k.ℓℓℓ.##.#....ℓℓ‡ℓ.[...>))).#.#...).).....##.).[....##÷..!.# l:jQ *l:j! G|kl:j2 .:.....‡.ally target)l:j3 e5==---9 _l:j> E‡‡l:jA m:j  #### ################### #.≈.. #.m:j'g #~...!#.:.. #...|k...##.... #......‡[...>))).#.#...)..)..... #...).[m:j] #÷..!..................####################### #'#m:jgA.km:j;f  You feel less confused.m:j_) * Your lightning spire shoots out a bolt of lightning at the swamp drake!m:jĿ9km:jU===10Kinetic Grapnelm:jG‡‡m:jC _The bolt of electricity hits the swamp drake!n:jNn      #### ##################   #.≈.. #.................   #~...!#@:   #...|.k.##   #......‡[...>)))   #.#...)....)...   #...).[   #÷..!...   ######################  #'#   #.#n:j}*3----1‡‡ _The swamp drake bites you.n:j17g .  You hit the swamp drake with your +4 long sword.n:jE‡   lightning spire (minion)n:jLA 4--n:j*M2.3 (0.9Kinetic GrapnelRev _You kill the swamp drake!n:jvn:jx?‡‡n:j~j _Your Air Magic skill increases to level 2!n:j ~      #######################   #.≈...#................   #~...!#.:  #...|.@.##  n:jB #......‡[...>))  #.#...)....)...   #...).[  #÷..!...  n:j7* #####################  #'#  #.#   #.###n:jn:j4=-==-3.3 (1.0 _n:j3E‡‡n:j5o:jol       #########  #.≈...#.  #~...!#.:  #...|.##  #......‡o:jo.[...>)  #.#...).) # #.).[  #÷..!    #'#   #.#   #.###o:j{o:j?-4o:jOo:j׊o:j        #####  #.≈...#..  #~...!#.:o:j  #....##  #......‡.[...>  #.#...).)  # #.).[  #÷..!o:j    #'#   #.#   #.###o:jao:jo:jc ^6=5o:jYo:jz _You see here a staff of conjuration.p:j       ###################### #.≈...#...... #~...@#.:........... #...|....##... #......‡[...>) #.#...)).. # #.....).[ #÷..!............... #################### #'# #.#6 _p:j _You see here a potion of moonshine.p:j       #####################  #.≈...#..............  #~...!#.:...  #...@............##  #......‡[...>  #.#...)....).  # #...).[  #÷..!...  ################### #'#  #.#  #.###p:jp:je5=7 _p:j(‡‡ _You see here a staff of conjuration.q:j؎}       ##### q:j, #.≈...#...  #~...!#.:  #..@|.##  #......‡.[... q:jP #.#...).)  #.#.). ' #÷..! ##   #'#   #.#  #.q:jԮq:j-8 _q:jq:jq:j       #  #.≈...#...  #~...!#.:  #.@.|q:jl.##  #......‡.[  #.#...).  #.#.)  '!#÷..!q:j  ####   #'#   #.#  #.q:jq:jq:jYB=9q:j*!‡‡ _Found a potion of moonshine.r:jw     ##################  #.≈...#...........  #~...!#.:  #...|...#  #@.....‡[.  #.#...). r:j\ #.#...  '!#÷..!. ################### #'  #.  #.  #.r:j]r:j-/620r:jSr:jr:jj ##################.≈...#...........~...!#.:...|....#...‡[.#...).........'!#÷..!..####################'.#r:jv .r:jb Rr:j T7=1r:j r:j V _Your lightning spire fades away.r:j`3r:jbr:jhr:jlm,r:jqa7=r:jisr:jVxr:jxr:jzr:jr:j9=r:j r:jr:jr:jr:j=8==r:j=r:j˯ ##################.≈...#...........~...!#.:...|....#......[..#...)....7.3 (6#)'!#÷..!####################r:jr:j^+8.3 (7r:jgr:j# _Found a whip.s:j0 s:jn2 s:jl9 s:j; F _Unknown command.t:j"3t:j6$t:jg*t:j6u ##################.≈...#...........~...!#.:...|....#..[.# #.#...).#!.#)'@#÷..!0####################' ### t:jBt:j7G+9.3 (1t:jLt:jjNU _Found a potion of moonshine.t:jQ _You see here a potion of moonshine.t:jIt:jt:j/   #######  #.≈...#  #~...!#.: ###...|. #$#...[t:j d  #!#.#...)  #!#.#  #)@!#÷..!t:j2n0  ##### t:jpd #  # t:jd #  # t:jW    t:jt:j[",30.3 (1t:ja't:j(V _Found 2 potions of moonshine.t:j+Q _There is an open door here.t:jt:j,t:jt:jt:j]t:jW== _t:jr  You see here a potion of moonshine.t:jB5 _t:jt:jvs  You see here 2 potions of moonshine.t:jSt:j _t:jt:j\  You pay a tithe of 1 gold.t:jt:j7+N _You now have 543 gold pieces (gained 12).t:j1t:j`1t:j3t:j=s  You see here 2 potions of moonshine.u:j.u:j/ _u:jwu:j r  You see here a potion of moonshine.u:j=u:j _u:jgu:jb @  There is an open door here.u:j?&u:jr' _u:j)u:j0u:j%D,u:joFu:jKu:jW,u:jZu:jbu:jggu:jgu:jku:jUru:jx,u:j({u:ju:jňu:ju:jIu:jbu:ju:jPu:ju:j\u:ju:ju:ju:ju:ju:ju:ju:jTu:ju:ju:jk!u:j&u:j:,u:j,u:j.u:j3u:ju:u:j:u:j=u:jAu:jHu:jHu:jKu:jXC  You see here a +0 animal skin.u:j_u:jB` _u:jbu:jhu:jmu:jmu:jspu:juu:j{u:j*|u:j~u:ju:jHu:ju:jcu:jԡS  There is a staircase to the Orcish Mines here.u:jVu:jí _u:ju:jN$  Things that are here:u:j]  a +0 club; an orc corpseu:jsu:j! _u:ju:j5$  Things that are here:u:j ;  a +0 dagger; a +0 robeu:j/u:j _u:jou:j$  Things that are here:u:jj  a +0 dagger; a +0 robe; an orc corpseu:ju:j _u:jqu:ju:ju:j;u:ju:j u:j1u:jau:j@u:ju:ju:ju:ju:jKu:j"u:jgu:j:u:ju:j u:j8 u:j u:j u:ju:ju:jbu:j+u:jy,u:j u:ju:j,u:ju:j u:ji#u:j#u:j$u:j&u:j,*u:j_*u:j*u:j ,u:j.,u:j[/u:jq0u:j 4,u:j5u:j6u:jD:u:j:u:j@;u:jA=u:j@u:j@u:jAu:jDu:j}Gu:jGu:jHu:jJu:jNu:jHOu:j"Pu:jQu:jyU,u:jUu:jWu:j[u:j[u:j\u:ju^u:jkbu:jbu:jcu:jYgu:jj,u:jOku:jtmu:jpu:j8qu:jru:jsu:jw,u:jU|,u:j~u:j~u:ju:j_u:j9,u:ju:j͗u:ju:jӛu:ju:ju:j-u:jlu:j&u:ju:ju:jeu:j:u:j/u:juu:ju:j;u:j}u:ju:ju:ju:j"u:ju:jpu:ju:ju:ju:ju:ju:ju:jx,u:j\u:j|u:ju:j.u:j u:j@  There is an open door here.u:jgu:jS _u:ju:jvu:jQu:ju:j u:j+#u:j(,u:j8)u:j+u:j0,u:j2u:j4u:j.9u:jh9u:j:u:j?@  There is an open door here.u:jCu:j0D _u:jEu:jGu:jLu:jLu:jMu:jOu:jRSu:jSu:j!Tu:jZVu:jY,u:jZu:j]u:j`u:j`,u:j#d@  There is an open door here.u:jOhu:ji _u:jju:jlu:jw #..<####..... ###..### #.. ##...# ####'##### #######'## #... #.....<..# #.....> u:jx~#........#### #.. +........'..###....) #........##...' u:j2x#......@.######308.3 (78.0) #........# #.........u:jax #####.#+## ####'#### u:jx§.##..... §≈.u:jx|#####. §§. #################'u:j:yC ..≈ #.......##..=...... _.≈ #.......##......... #.......##.........u:jgB.§§u:j,9.3 (79u:ju:jD9 _Found a blossoming altar of Fedhas.u:j7 u:j u:j u:j u:j   You encounter a gnoll. It is wielding a +0 club.u:ju:j+} ###..### #..### ##...# ####'#######'## #........ #.....<..# #.....> #........#### #.....u:jPa +.'..###....) #u:jt.##...'.... #.######u:jv #.# #u:j #####.#+## ####'####u:j §.# #.....≈. #####.§. #################'u:jE.§≈§ #.......##..=..... ğ   gnoll (asleep) _.§ #u:j-w.##.. ğ. #.##u:j]^ #..#u:j 0.0).≈≈≈≈§§§§..._§.ğ.u:j#310.3 (1 _u:j(u:ja2w:jf  ##...# ####'#######'## #....... #.....<..# #.....> #........#### #..... +.'..###....) #.##...'.... #.###### #........# # #####@#+## ####'###..K....#..# #....≈§≈≈≈≈. ### #####§≈≈§§§§#################§..≈§§#.......##..=...._§§ #.##..K   kobold geomancer (asleep)≈.ğ. #.##ğ   gnoll (asleep))≈ #..#≈≈ #w:jf .#w:jz §§...≈.ğ≈You encounter a kobold geomancer. It is wielding a +0 dagger.w:jS~ &1w:ja w:j T _Found a runed flail.x:jagT  Casting: Forge Lightning Spire (dangerous; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x:j ##...# ####'### Canight the Covert #######'## #....... Coglin of Zin *****. #.....<..# #.....>. Health: 77/77 ======================== #........#### #....... Magic: 15/18 ====================---- +........'..###....).. AC: 10Str: 10 #........##...'....... EV: 12Int: 16 #........######....... SH: 0Dex: 16 #........# #....... XL: 11 Next: 14% Place: Dungeon:9 #####@#+## ####'### Noise: ---------  Time: 8311.3 (0.0) ..K....#..# #....:j m p) +4 long sword {Fu n) +5 dagger {Paramj ≈§≈≈§§. ### ##### Cast: Kinetic Grapnel §≈≈§§§§################# ≈§..≈§§#.......##..=.... §._§§ #.......##....... K   kobold geomancer (asleep) ≈.ğ. #.......##....... )≈ #........#....... ≈≈ #........#....... _Found a runed flail.  Casting: Forge Lightning Spire (dangerous; 17% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (asleep)y:jXr ##...# ####'### Canight the Covert #######'## #....... Coglin of Zin *****. #.....<..# #.....>. Health: 77/77 ======================== #........#### #....... Magic: 15/18 ====================---- +........'..###....).. AC: 10Str: 10 #........##...'....... EV: 12Int: 16 #........######....... SH: 0Dex: 16 #........# #....... XL: 11 Next: 14% Place: Dungeon:9 #####@#+## ####'### Noise: ---------  Time: 8311.3 (0.0) y:jZ...K...#..# #.... p) +4 long sword {Fu n) +5 dagger {Paramj ≈§≈≈§§. ### ##### Cast: Kinetic Grapnel §≈≈§§§§################# ≈§..≈§§#.......##..=.... §._§§ #.......##....... K   kobold geomancer (asleep) ≈.ğ. #.......##....... )≈ #........#....... ≈≈ #........#.......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (asleep)  You lock target on the kobold geomancer and prepare to deploy your bee.  (Press . to continue winding your bee.)y:jh      >   )       §≈≈≈§≈. ###  .§≈§. ≈.§§§.≈ §.ğ.§ğ§K ≈... ğğ 2 gnolls (1 polearm, wandering) )≈≈  ≈≈ y:jk~===2.3 (1Kinetic GrapnelWinding y:j}uy:jЃ  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (asleep)  You lock target on the kobold geomancer and prepare to deploy your bee.  (Press . to continue winding your bee.) _The kobold geomancer shouts! You hear a shout! _You encounter a gnoll. It is wielding a +0 spear.y:j6! ) ###################You continue winding your clockwork bee...  The kobold geomancer casts a spell next to you.The crystal wall shatters!y:jez Nğ§y:j| -_y:j  ..........@...K§..#.≈≈§§≈..§≈≈§...§§≈.§..ğ≈ğğğ 3 gnolls (2 polearms, 2 wandering)≈§≈.  The blast of crystal shards hits you but does no damage.y:j p========3. y:j\ y:j] # _You hear a shout! x2y:jڴ } _You encounter a gnoll. It is wielding a +0 halberd.{:j;ğ.{:j% ###################1You continue winding your clockwork bee...  The kobold geomancer gestures next to you while chanting.{:jDNğ§{:jELğ§{:jS..........@K§§.#.§≈.≈§§ğ≈{:jTZ≈._ğ≈ğ≈ğğğ 3 gnolls (2 polearms)§§.§§§≈..≈{:jV869---{:j;WI4.. {:j0cl _The crystal wall shatters! The blast of crystal shards hits you!{:jkğ§ğ§{:jcl9ğ.{:jm0K{:jn5y{:jOz§≈≈≈§§§§..ğ≈ğ§._.≈K   kobold geomancer§≈.≈ğğ 2 gnolls (polearms, 1 ally target)§§≈.y   clockwork bee (minion){:j|Q--------5{:jt{:j\ _With a metallic buzz, your clockwork bee launches itself at the gnoll.|:j2###..### #.. ##...# ####'###########'## #.......#.....<..# #.....>#.#### #......+.'..###....)#.##...'.#........######.|:je #....y@..# #........ #####.#+## ####'####...§K§.#..# #.....§≈≈≈≈§ğ ### #####..§§§§.≈#################'≈..ğ≈ğ§#.##..=ğğ 2 gnolls (polearms, 1 ally target)§._.≈.≈#.##.y   clockwork bee (minion)|:j§§§§≈.≈#.##.)§§≈..≈#.#.|:j1K|:j09ğ.|:jR.y|:j4ğ|:jZ;ğ.|:j<c §≈≈≈≈§.§K   kobold geomancer.ğğğ 3 gnolls (2 polearms, 1 ally target).y   clockwork bee (minion)The gnoll attacks as it pursues you!|:jr2-----=-------|:j6|:jC|:jC _The gnoll hits you from afar with a +0 spear!}:j  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~:j(6  Okay, then. _~:j2Q§ğ~:jnF.K~:j/  ...§Your clockwork bee stings the gnoll. The gnoll hits you but does no damage.3--7~:j ~:j : _Your clockwork bee stings the gnoll.:j { )Your clockwork bee stings the gnoll.:jM :ğ.:j25K.:j§..§§§§ 2 gnolls (1 polearm§:j% \6=-8:jc(:j+E _The gnoll dies!:j$] T.ğ:jS^ /ğ:j)_ :ja ğ.  Your clockwork bee stings the kobold geomancer.:jo : ≈§§§§ğ§§§ğğ   gnoll sergeant (polearm).ğ   gnoll (polearm, ally target)y   clockwork bee (minion)The kobold geomancer closely misses your clockwork bee.:jIr .=9:j z :j| e _Your clockwork bee misses the kobold geomancer.:jo Dğ§:j  ğ.  Your clockwork bee misses the kobold geomancer.:j7≈§§.§..§..:j/420:jZ%:j0(e _The kobold geomancer misses your clockwork bee.:j! ğYour clockwork bee stings the kobold geomancer.:jX7ğ.:ja λ≈≈≈≈... ._.§§.ğ 2 gnolls (1 polearm, 1 ally target)λ   dormant clockwork bee (minion):jLYour clockwork bee winds down and falls to the ground.:j&1:j:j!\ _The kobold geomancer hits your dormant clockwork bee with a +0 dagger.:jo ğ§You wind your clockwork bee back up and it locks its sights upon the gnoll!:j8 ğ:jjğYour clockwork bee stings the kobold geomancer!:j`:jIZ y§≈≈.≈y   Your clockwork bee barely misses the kobold geomancer.:jT5-2:j:jT _The kobold geomancer hits your clockwork bee with a +0 dagger.:jw Qğğ:j :j~ .§Your clockwork bee closely misses the kobold geomancer.The kobold geomancer misses your clockwork bee.:j T5=3:j :j l _Your clockwork bee barely misses the kobold geomancer.:jLMğğ:jM:j####The kobold geomancer misses your clockwork bee. _ Your clockwork bee closely misses the kobold geomancer.  The kobold geomancer points next to you and mumbles some strange words.The wall shatters!  The blast of rock fragments hits your clockwork bee but does no damage.:jU.@.y§:jEW4-6========4:jpa:jd; _The blast of rock fragments hits you.:joğğ:js####  The blast of rock fragments hits your clockwork bee but does no damage. _The blast of rock fragments hits you.  Your clockwork bee completely misses the kobold geomancer.  The kobold geomancer casts a spell next to you.wall shatters!  r clockwork bee!:j i .@.y≈§..≈The blast of rock fragments hits you!49-----5:j&:jX _Your clockwork bee stings the kobold geomancer but does no damage.:jgğğ:j2 §.§≈Your clockwork bee closely misses the kobold geomancer.:jm50----=------6:j:jQ!e _The kobold geomancer misses your clockwork bee.:jW oğğ:j w #### Your clockwork bee closely misses the kobold geomancer. _The kobold geomancer misses your clockwork bee.  Your clockwork bee stings the kobold geomancer.  The kobold geomancer casts a spell next to you.  :jx PThe wall shatters!  The blast of rock fragments hits your clockwork bee!:j + .@.y≈≈≈≈≈.ğ...≈.._...   gnoll (polearm,:j YThe blast of rock fragments hits you but does no damage.:j8 F=======7:j :j l _Your clockwork bee barely misses the kobold geomancer.:jj §Your clockwork bee stings the kobold geomancer!:jq ğ§§ğ:j{ §≈§ğ≈ğ   gnoll sergeant (polearm).ğğ 2 gnolls (1 polearm, 1 ally target)..y   clockwork bee (minion):j x=6=------8:j :j P _The kobold geomancer dies!:j5 ğ§Your clockwork bee stings the gnoll sergeant.  Your clockwork bee winds down and falls to the ground.:jF? λ§ğ≈.   gnoll (polearm,..λdormant clockwork bee (minion)The gnoll sergeant hits you from afar with a +0 spear.:jAt48-------9:jJ:jN2 _The gnoll leaves your sight.:j/ ğYou wind your clockwork bee back up and it locks its sights upon the gnoll!  Your clockwork bee stings the gnoll sergeant!  The gnoll sergeant closely misses you.:juy≈≈≈≈.§...≈§ ._.≈ğ 2 gnolls (1 polearm, 1 ally target)§§y:jH4:j'30:j:jC _Your clockwork bee stings the gnoll sergeant.:j ≈.  Your clockwork bee closely misses the gnoll sergeant.The gnoll sergeant hits you from afar with a +0 spear.:j g4--1:j :j j _Your clockwork bee barely misses the gnoll sergeant.:j5' :j6q.. §The gnoll sergeant barely misses you.:j;\5=2:jsA:jCC _Your clockwork bee stings the gnoll sergeant.:jk ≈§§..≈Your clockwork bee barely misses the gnoll sergeant.The gnoll sergeant hits you from afar with a +0 spear.2-3:j:jC _Your clockwork bee stings the gnoll sergeant.:j^ λ§ _.§λ   :j_ dormant clockwork bee (minion)The gnoll sergeant hits you from afar with a +0 spear.  Your clockwork bee stings the gnoll sergeant.:ja i36---4:ji :j |  :jH| F_Your clockwork bee winds down and falls to the ground.:j )You wind your clockwork bee back up and it locks its sights upon the gnoll!  Your clockwork bee stings the gnoll sergeant!:j R.y:jܬ  §ğğ 2 gnolls (1 polearm, 1 ally target)y   clockwork bee (minion)  The gnoll sergeant dies!The gnoll hits your clockwork bee but does no damage.:j4 7--5-7-5:j :j e _The gnoll completely misses your clockwork bee.:jTL  ##...# ####'#######'## #....... #.....<..# #.....> #........#### #..... +.'..###....) #.##...'.... #:jM L.###### #........# # #####@#+## ####'###§....ğy#..# #.... §≈§≈≈≈ğ ### ##### §§≈≈..≈################# ≈...§.§#.......##..=.... ≈._.§§≈#.##..:jM l ≈...≈.≈#.## )§≈≈..≈#..# ≈≈ #.#:j^  §.§§..≈≈.§Your clockwork bee stings the gnoll!  The gnoll hits your clockwork bee but does no damage.  The gnoll closely misses you.:j a \6==6:jj :jm M _Your clockwork bee stings the gnoll but does no damage.:j  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jD #:jd.§§§≈§.§§§.§§≈§You shape a spike launcher from a nearby wall.  Your clockwork bee barely misses the gnoll.The gnoll closely misses your clockwork bee.:jo^4---=7:j:jЎS _The gnoll closely misses you.:j6*:j )The crystalline spike skewers the gnoll.:j\*   gnoll:jJj3..§.)≈§≈.§≈≈§.≈≈.. (ally target)§§≈§§ _The gnoll closely misses you.  The crystalline spike skewers the gnoll.  You kill the gnoll!  :jjYour clockwork bee locks its sights upon the gnoll.  Your clockwork bee barely misses the gnoll.The gnoll closely misses your clockwork bee.:jrJ8-8:j{:j~: _Your clockwork bee stings the gnoll.:ǰ  .....)λ≈§≈§§.§≈≈.§§ .:j λdormant clockwork bee (minion)≈.  The gnoll barely misses your clockwork bee.Your clockwork bee stings the gnoll.:j @-9:j9 :jG L _Your clockwork bee winds down and falls to the ground.:j2§≈≈≈≈....≈40 _The gnoll completely misses your dormant clockwork bee.:j a) _Your clockwork bee winds down and falls to the ground. _:j mThe gnoll completely misses your dormant clockwork bee.You wind your clockwork bee back up and it locks its sights upon the gnoll!  Your clockwork bee closely misses the gnoll.  The gnoll hits your clockwork bee with a +0 club.  Your clockwork bee stings the gnoll.:j N.§§.)y≈≈§§.§§§≈y   clockwork bee (minion)§§§:jg ,§§:j 3----1Kinetic Grapnel:j :j E _The gnoll dies!:j|3:j:j:j7 i9=:j [ _Your clockwork bee winds down and falls to the ground.:j K4=:j :jl( :j) :j:, :jH4 :j 5 L40=:j8 :j> E _Your spike launcher falls apart.:j? :jA :jG :j]H 9=:jJ :jP :jQ 91:jS :jY :jDZ 65==:jzZ :j=\ :j4b :jb :jEd :jcj :jj =2=:jRk :jfm :js :jt :j[v :j{ :jB| :==:jP~ :jχ 1):j :j$ K3=:j :j l _Your dormant clockwork bee falls apart.:j K6=:jE :j ,:j :jݟ :j3 94:j1 :j :j :j4 :j :jw 9=:j :j! :j S5=:j :jX :j K7=:jy :j :j :jX :j :j K6=:j> :jQ ,:j :j8 :j 9=:jO :ja ,:j_ :j :jA 97:j :j :j L8==:j :j ,:j :j :j 98:j :j :j% :j :j1 f==:j! i9=:j! :j- ,:jL/ :jY3 ,:j4 :j9 :j~9 E50=:j_: :j= ,:j> :jB ,:jD :jvG :jG 91:jH :jN ,:jP :jzS :jS :jT :jVX i2=:jY :j4] :j] :jx_ :je :j%f :jg :jl :jm 53=:jJm :j=o :ju :jv :jw :j} :j#~ :jy :jk :j 24:j2 :j :j :j :j :j :jϗ :j :jB :jӞ :jG :j N55=:jq :j* :j :j5 :j :jV :j :jù :j W6=:j :j2 :j :j7 :j :j :jc :j :j %7:jK :j :j@ :j& :jQ ,:j4 :jO :j K8=:j :j ,:j :j :j :j :j :j U9=:j :jf, :j(. :jp1 <60:j6 ,:jQ8 :jT= :j= :j@? :jjD :jD K1=:jF :jJ :jK :jL :jQ ,:jS :jX 92:j Y 2=:jZ :j` ,:jb :jf :jf :jh :j6n ,:jjo :j s ;3:jt :jy ,:jz :jT ,:jz :j ;4:j :j ,:j :j# ,:jH :j 95:j (=:jܚ :j ,:j :j ,:j :j$ k6=:j9 :j :j/ :jó :j ,:j޺ :j ;7:j :j ,:j :j ,:j :j :jm D8=:j :j :j" :j@ :j :j :j :j :j U9=:j :jS ,:jc :j ,:j :j <70:j :j :j  :j :j&& ,:j*( :j+ :jm, :j, :j}2 :j3 D1=:j4 :j9 ,:j; :jrA :jA :jC :jP 2=:jmQ :jV ,:jX :j_ ;3:ja :jf ,:jh :jn ,:jpp :ju a4=:jw :j} ,:j :jI ,:j :j k5=:j& :j= :j :j :j| ,:jj :ju :j %6:jܧ :j{ B:j :j! :j :j7 :j :j D7=:j+ :j :j :j$ :j :j \  Items here: ))) [[ †.:j :j2  _:j :j <  You see here a +0 club.:j :jZ  _:j :j :jT O=:j :j :j :j :j :j :jj ,:j% :j1 P  There is a blossoming altar of Fedhas here.:j& :j}&  _:j) :j5 A #........######.:j5 .. #........# # .#########.#+## ## #.......))#..# :j5 #.§≈§≈§≈≈)#### :j6 §..§§≈..≈###########:j6  §§≈§..≈§§#.......##:j>6 x §§§§_.≈§§#.......##:jS6 x §§§@..≈§§#.......##.:jf6 -:jz6 #§§)≈≈≈..≈#........#:j6  #§≈§≈≈≈§≈.#........#.:j6 j #.........#..........:j6 _ ..#########........##:j7  ### ####.####### :j@7 #.##:jS7 * #..##:jg7 :jz7 b ##.)# ##:j7 E :j!? ~.. #.# # .#########.#+## # #.......))#..# :j?  #.§≈§≈§≈≈)#### §..§§≈..≈########## §§≈§..≈§§#....... §§§§_.≈§§#.## §§§...≈§§#.###§§@≈≈≈..≈#..#:j?  #§≈§≈≈≈§≈.#.# #.........#:j(@ ...#########.##### ####.######:jL@ c #.##  #..##:jQC  ##.)# ##########)##:j+L }######......:jyL I.≈≈≈≈#§..≈≈#§§§.#§.≈.#§.:jL 46726.0):j2Q F-87:jW :j-c | _You see here a +1 flail of holy wrath.:j,:jv-:j0:j6:j;:jS@: _:jC:jF:jF:jG:j@J:jN:jO:jYP:j}R:jV:jW:j/X:j]:jqh #.))#..#  ..#.§≈≈≈§≈≈)#### #######.#§..≈≈≈..≈######........#≈.≈...≈.§#.............#≈.≈._§≈.§#.............#≈.§...≈.§#.............#§.§≈§≈.§≈#......>......#.≈≈§≈≈≈§.#..... #@#.........#.....72.3 (4.0) #..#########...... #### ####.## :jiL# #.. ##.)#########)#....).... +.....>...:jr:jnt+3.3 (5:jz:j}9 _Found an escape hatch in the floor.:j :j :jp :jt :jX:j:j:j:j:je!,:je":jx$:j':j':j(:j*:j2.:j{.:j/:j1:j4:j4:j5:j8:jw;,:j;:j<:j?:j?:j@:jAC:jE:jGF:j?G:jS:j\,:j/]:j^:ja,:ja:jc:j\f,:jf:jFh:jj:jk,:jk:jm,:j7n:jn:jq:jaq,:js:j|  ### #........ #..  #....... #..  #...... +  #..... # :j} #...) #  ... .. #  #.# .####### #########..88.3 (15.0) .........#.§≈≈≈§≈ #####.#§..≈≈≈. .........#≈.≈...≈ .........#≈.≈._§≈ .........#≈.§...≈ .........#§.§≈§≈. ..>......#.≈≈§≈≈≈ :j~@#.######.#....:jW:jw,9.3 (16:j:j# _Found a club.:jU :j :jv:j*:j:j:jQ,:j:j1:j:j!:j&:j':j':j,:jM0:j0:j2:j6:j8:j9:j7::j;:js@:j@:jA:jC:jH:jH:jJ:jK:jXP:jP:j(R:jS:j-W:j~W:jW:jLY:jc:jnB:jE|X:j_B:j:j ,:jl:j:j,:j,:j:je:j:jğ:j:j<:jƥ:j:jB:j :j:jX:j:j3:j:j:jp,:j<:j:j6:j7:j:j[:j,:j:jr:j:j:j:j:jQ:j:j,:j:j:j :j :j :j=:j:jD:j:j:j,:j:j!:jz#:j#:j$:j&:jW*:j*:j+:j-:j1:jk2:jF3:j6:j9:jH::j::j@:j.+.....>..... :jڒ #.........@...##..../558.3 (69 #...........####........... #...........# ##########+#:j  ###.######### #. # :j :jǟ ,9.3 (70:jc :j ; _Found a stone staircase leading down.:j:j3:j:j:j:j,:j:jT:j:j:j6 ,:j :j0:ja:j,:j*:j,:j:j:j{$:j%:j%:jn':j-,:jt.:j/:j4:jC5:j5:jl7:j;:j*<:j=:jM>:jB:j C:jfl&:jW{j  #...........#>.+   #.............##.....   #...........####.....   #...........# ######   ###.#########   #.#   #.##   #..#   ##@#75.3 (16   #..#   #..#   #..........   #........##.# :j,}g  #........# .  #........#  #.....!..#  :jB6.3 (17:j:j\ _Found a potion of moonshine.:j :j   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   4.0   5.0   0   j - Spellcasting   5.0   8.5  -2          :j * b - Maces & Flails   0.0   1.2  -1   k + Forgecraft8.8   6.4  +2   c - Unarmed Combat   0.0   1.2  -1   l - Translocations   2.0   3.0   0  :jB  d - Throwing   0.0   1.2  -1   m + Air Magic2.1   3.6  -1  :j         e + Short Blades 8.0  10.7  -1   n - Invocations   2.0   4.2  -2   f - Long Blades   5.4   1.0   0   o - Evocations   3.0   2.4  +3  :j         :j . g - Armour   0.0   1.2  -1      :jJ . h - Dodging   3.0   4.8  -1      :jm i + Stealth8.9  10.7  -1  :j         :j n    :j         :j         :j&         :j         :j The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help:j G[=] set a skill target  :j }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets:jXAMTargetTarget--  --  --  --  --  --  --  3.0 --  --  --  --  :jAP--  --  --  a-z] set[-] clear selected targetcost|targets:j<[?25h[?0c0 :j1- [?25l[?1c:j!610.0  -1 current training targets, if any.=] set aall targets:jC> h + Dodging 3.0:j#a-z] setselected target:j,=[?25h[?0c0 :j  [?25l[?1c:jt%5.0  -1 =] set aall targets:j :j #...........#>.+..... Canight the Covert  #.............##..... Coglin of Zin *****.  #...........####..... Health: 77/77 ========================  #...........# ###### Magic: 18/18 ========================  ###.#########AC: 10Str: 10  #.#EV: 12Int: 16  #.##SH: 0Dex: 16  #..#XL: 11 Next: 17% Place: Dungeon:9  ##@#Noise: ---------  Time: 8576.3 (0.0)  #........#p) +4 long sword {Fu n) +5 dagger {Paramj  #........#Cast: Kinetic Grapnel  #:j..........  #........##.#  #........# .  #........#  #.....!..#  _You see here a +1 flail of holy wrath. _Found an escape hatch in the floor. _Found a club. _There is an escape hatch in the floor here. _Found a stone staircase leading down. _Found a potion of moonshine.:j$:j':j,:jF/:jXu:j\,:j]:jdb,:jc:jf:jj:jbk:jl:j9n:jCr:jr:ju:j v:jAz:jz:j{:j}:j_,:j:j:jˉ,:j:j:j :jg:j:jՓ:j:j:j:j:j,:j:j :jG,:j<:jp:j:j,:j6:j,:j:j:jٵ:j':jb:jc:j:j:j6:j˾:j:j:j9:j:jB:j:j1,:j:j:j:j':j:j2:j,:j:jMB:j:j:j:jy:j:j:j:j:jH:jC:jf  You encounter a wyvern.:j#########..... ###..###### ##.#  .... ####### ..# ..#### .....# ### ####.# ..##.#######.###@..# ..##............###.k.# ..######..#.##.#.# #..Kinetic Grapnel ..# ########### ### :jVk   wyvern (asleep) :j099.3 (23.0):jP5600.3 (24 _:j:j:jK' ##.###..###.# ....  #### # .#### #...# ### ####.# ##.#:jP(C.###.@.# ##............###.k.# ######..#.##.#.# ##..## ########### . :jS3:j401.3 (1.0) :j(=:jd?:jrg ##.####..###.# ....  #### # #### ## # ### ####.# ##.#.###..@# ##.###.k.# :jg ######..#.##.#.# ###..# # ##### . :js:jt&2:jvz:j|:jx] ###..########  ##.# ....######## ..# ### ####.# :jq#.#######.###...####............###@k.####..#.##.#.#####..#  ########### ... :j:j`&3:jw:j:jN kk  a potion of moonshine. _You encounter a wyvern.  The helpless wyvern fails to defend itself  You slash the wyvern with your +4 long sword!  The wyvern is heavily wounded.  You hit the wyvern with your +5 dagger. The wyvern bites you!:jO $63:j P p-----==4.2 (0.9Rev :jVV :jMY T _The wyvern closely misses you.:j? .You hit the wyvern with your +5 dagger.  The wyvern is severely wounded.You slash the wyvern with your +4 long sword!:j& :jp95.0 (0.8Kinetic Grapnel:j:jJ _You kill the wyvern!:j,;###..# ##.# .... ####  ## # ### ####.# .#.###...#### .:j;5###.@.# ..#.##.#.#####..# # .... ...###:jqE:jG5--6.0 (1.0:jK:jjN:jm I:jPv {4-----:j| B:j€ :jI (:j# :j :j̅ :jU :j0 :j K5=:j :j ,:j :j :jϒ :j :j :jЖ U6=:j :j% :j :j :jD :j :jϡ :j }7:jk :j ,:j ,:j K8=:j :j :jn :j :jS ,:jw :j :j U9=:j :j ,:jz :j :jh :j8 :j R70:jj B:j~ 1=:j ,:j :j :j ,:j :jp N2=:j :j B:j B:jW B:j= :j 43:j) :j :jy :j% ,:j& :jr+ a4=:j+ :j(0 ,:j5 :jc7 :j7 :j8 :j0= :j= ?5=:j= :j7> :j\C :jC :jC :j J ,:jJ :jR Q6:jV B:j;Z B:j%} @7=###..# ##.# .... ####  ## # ### ####.# #.###...#### ###..@# --48.0 (42.0)..#.##.#.#####..# # ..... ##.####:9.0 (43:jr :j?  :j U_Found a parchment of Summon Seismosaurus Egg.:jJc ##.# ....###### ### ####.# #####.###...#### ..........###...### :jc##..#.##.#.#####@.#  ########### #.....# ###...... ####:# #:j`n:jUp250.0 (1.0):jKu:jQw:j4:j:j|:j:j:jB:j@:j9=:j:j:ju:j:j:j:j:j:j:j:j j#### ## ### ####.# #.###...#### .....###...### # :j~.##.#.#####..#### [.. ####### #.....###..... ###...@.....#4.0 (4 #####:####.# ## :j:j+5.0 (5:j :j& ) _Found a scale mail.:j8 :j= 'Gear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  n - a +5 dagger (weapon) {Paramjit} :j >  p - a +4 long sword (offhand) {Fumito}  k - a +3 short sword {Ur-Dumizida}  s - the +7 hammer of Conatus {freeze, rC+}  t - a +2 dagger of holy wrath Missiles (go to first with ()i - 10 boomerangs  q - 11 poisoned darts Armour (go to first with [) :j3> } a - +0 steam dragon scales (worn)  g - a +0 helmet (worn)  l - a +0 pair of boots (worn) :jX> o - a +0 pair of gloves of stealth (worn)  r - a +1 cloak (worn)  j - the +1 robe "Ozabry" {Fly Str+3} :j|> W m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4}:j:j:j####Canight the CovertCoglin of Zin *****.##Health: 77/77 ======================== ### ####.#Magic: 18/18 ======================== #.###...####AC: 10:j1Str: 10 .....###...####EV: 12Int: 16 .##.#.#####..#### [..SH: 0Dex: 16 ####### #.....###.....:jXL: 11 Next: 19% Place: Dungeon:9###...@.....#Noise: ---------  Time: 8655.0 (0.0)#####:####.#p) +4 long sword {Fu n) +5 dagger {Paramj##Cast: Kinetic GrapnelYou hit the wyvern with your +5 dagger.  The wyvern is severely wounded.You slash the wyvern with your +4 long sword! :j_You kill the wyvern! [22d_Found a parchment of Summon Seismosaurus Egg. _Found a scale mail.:j:j:j:j:j!:j":j$:j&:j*:jL/B:j3:j3:j4:j:y  You see here a parchment of Summon Seismosaurus Egg.:j9?:j? _:j@:jPC:jG:jG:jH:jJ:jpSB:jU:j]B:j]:ja:j8b:jc:joe:ji:j;j:jlk:j9xB  You see here a +0 scale mail.:j_}:j} _:j~:j:j(,:j:jSB  You see here a +0 scale mail.:j':j _:j:jާ:j:j:j:ja:j:j:j:j:j:jZ:j:jʽ:j[:j:j:j:jH:j:j]:j:jf  You encounter a wyvern.:j.;.... #### # .##. .# #.... #### #.......### #.#####......#### ###[.........#:j'#.....###.....@..#. ###.........###.#..# #####:####.# k# #Kinetic Grapnel### ### ##k   wyvern (asleep):j`071.0 (16.0):j32.0 (17 _:j%:j.:j]7}#### ## #. #.##.. #....# ###### #.. ..### #.#####...... ##..#### ###[.........#  #.....###........#.  ###.........###@#..# #####:####.#.k# #  ### ###### :jxA:jB03.0) :jUI:jMK:jF .  The helpless wyvern fails to defend itself.  You spit the wyvern like a pig with your +5 dagger!!!!:jP;. :jW{228 (0.8Kinetic GrapnelRev :j]:jaJ _You kill the wyvern!:j$%:j%:j&:j*:j-l  You encounter a steam dragon.:j7+.... #### ## ## #.# .##... # #....# ## ### ... .### #.#####.......D #..#### ###[...# #.....###.......@#. ###.........###.#..# #####:####.#..####### ######D   steam dragon (asleep):jC&0:jH14.8 (1 _:jM:j~O:jʅ$##.# ....  #### ## ## #.##### .##...# ..###....# # ### #..## #.#####.D( ..#### ###[...# .....###........#.##.# ##.........###.#..#  #####:####.#..####### ######:j:j05:jɘ:j) _Found 2 boomerangs.:j)N##.# .... #### ## ### #.## ### #.##...#..###....#. ### #.#. #.#####.D(.#### ###[.# ###.#.##.# .###.#..# #####:####.#..####### ######.:j4:j7&6:jL?:jA:j;##.#  .... #### ## ### #.## ### #.##...##...###....#.### #.#. #.#####.:jּ.D(. #### ###[.# ###.#.##.# .###.#..# #:####.#..####### ######..:j:j=7Kinetic Grapnel:j:j:jp/M.# ....  #### ## ### #.## #### #.##...##.l..###....#.### #.#. #.#####.D(. ###[.# ###.#.##.# ###.#..# ## :####.#..#### :j>0l   komodo dragon (asleep):j*=:j6?&8:jF:jI^ _You encounter a komodo dragon.:j. .######## .# ...  #### ##  #####.## ##### #.##...##.l# ..###....#.....#### #...  #.#####.D(.... ## ###[...#...###.###........#.##.#..# .......###.#..# ##.#.# ##:####.#..#### ? #### ########:jl; :j-< &9:jD :jG c _Found a scroll labelled ZUSISANEBO.:j"# #   ## #####.## ## ### #.##...##.l# ..###....#.....#.### #.#.#.#####.D(....# ###[.#...###. ###.#.##.#..# ###.#..####.#.#:####.#..#### #?## ### ###### ## :jz(:j)'80:j1:j'4:j^r- DD  The helpless steam dragon fails to defend itself.  You hit the steam dragon with your +4 long sword.  The steam dragon is lightly wounded.:jZs`=1.6 (0.8Rev :j|:jC _You hit the steam dragon with your +5 dagger.:j9  (catching breath)You hit the steam dragon with your +5 dagger.  The steam dragon is heavily wounded.You slash the steam dragon with your +4 long sword!:jM) ***  The steam dragon breathes steam at you.The ball of steam hits you but does no damage.:ja l.#....§§@lYou resist.:jM======2.5 (0.9:j:j#- _You hear an angry hiss.:j7........### ####+######### .######## .# ... #### ##  #####.## ##### #.##...##.l# :j2~..###....#.....#. ### #.#....@........  #.#####.§§§§§§D(....# ###[.........#...###.. .###........#.##.#..# .......###.#..####.#.#:####.#..#### #?##### ########:jD..l:j!##§§.....§...:j_M------3.5 (1.0:j:j:jV0   :j0 Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j ‡(catching breath, ally t…)‡   lightning spire (minion)An electric hum fills the air.:j ***  The steam dragon breathes steam at you.:jU.l:jc2k:jv §§§§@D§#.§........#k   wyvern‡   lightning spire (minion)The ball of steam hits you. You resist.:j]4-4------======4:j"E‡‡:j#W _You encounter a wyvern.:j q...###............# .........### ####+######### ..######## #.# ....  #### ##  #####.## ##### #.##...##..# ..###..@.#.....#. ### #.#§§§§§D§.l..k. #.#####§.§§§§‡.(....# ### ###[......§..#...###..:jr:###........#.##.#..# ........###.#..####.#.# ###:####.#..#### #?##### ########‡   lightning spire (minion) :js2D.:jct/l.:jt.k:jPB.k   wyvern (ally target)‡   lightning spire (minion):j\ *****Your lightning spire shoots out a bolt of lightning at the wyvern!:j.§..l..k§§§§§§‡.(......#...#.##.###.#..######:j5-===---5:jG‡‡:j<"> _The bolt of electricity hits the wyvern.:j k.  You hit the steam dragon but do no damage.The steam dragon is severely wounded.:j l.  You hit the steam dragon with your +4 long sword.  The steam dragon barely misses you.:jh6§.#.§.§§.........#.##.. ##:jX-----6.3 (0.8:jG‡‡:j, D _The steam dragon claws you but does no damage.:jH [You hit the steam dragon with your +4 long sword.  You kill the steam dragon!:j2 4k.:jH  ###:####.#..#### #?##### ########  The steam dragon scales are intact enough to wear.:j *** Your lightning spire shoots out a bolt of lightning at the wyvern!:j4? `l.k.:jE ....:j6F ..§..‡..§.#:jL =4==7.2 (0.9:j+T E‡‡:jV > _The bolt of electricity hits the wyvern!:j' Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b - Construct Spike LauncherForgecraft1%2  c - Launch Clockwork BeeForgecraft1%3  d - BlinkTranslocation10%2  e + Forge Lightning Spire Air/Forgecraft 16% 4 Select a spell to describe [?] help [!]/[I] toggle spell headers:j):j5:j=...........###............#Canight the Covert .........### ####+#########Coglin of Zin *****. ..########Health: 75/77 =======================- #.#Magic: 14/18 ==================------ ....AC: 10Str: 10  ######EV: 12Int: 16#####.## ##SH: 0:jL>Dex: 16### #.##...##..#XL: 11 Next: 24% Place: Dungeon:9..###..@[#.....#.Noise: ===------  Time: 8687.2 (0.0)### #.#....§l.k.....p) +4 long sword {Fu n) +5 dagger {Paramj#.#####...§..‡.(....#:j>Cast: Kinetic Grapnel ### ###[........§#...###..Rev ..###........#.##.#..# ........###.#..####.#.#l   komodo dragon ###:####.#..#### #?##k   wyvern (ally target)### ########‡   lightning spire (minion) :j$?_The steam dragon claws you but does no damage.  You hit the steam dragon with your +4 long sword.  You kill the steam dragon!:jN?The steam dragon scales are intact enough to wear.  Your lightning spire shoots out a bolt of lightning at the wyvern! _The bolt of electricity hits the wyvern!:jH:jI:j)R:jS:j$ T  Casting: Forge Lightning Spire (dangerous; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jS 4k.:j 8l.:j M#§.§.:j c2---8.2 (1:jE G‡‡:j D _You shape a spike launcher from a nearby wall.:jNh .###.#.### ####+# #..# ##.#  .... #### ## #####.## ## ### #.##...##..# ..###.@.l#.....#. ### #.#....§.k...... # #.#####..§...‡.(....## ###[.......§.#...###...###........#.##.#..#.###.#..####.#.##:####.#..#### #?## ### ###### ##k.l[k[:ji 40m.:j" :jŢ ...63=----9:j E‡‡:jw :j~. [kYou slash the komodo dragon with your +4 long sword!  The komodo dragon is moderately wounded.:jH  You hit the komodo dragon but do no damage.:j*64----==90.1 (0.9‡‡ _The komodo dragon bites you!:jt *You hit the komodo dragon but do no damage.The komodo dragon is moderately wounded.:j&`  You completely miss the komodo dragon with your +4 long sword.The stone spike skewers the komodo dragon!:j lThe komodo dragon is heavily wounded.:j2----9 (0.8Rev+ :j:jR+ _The wyvern bites you.:j *You barely miss the komodo dragon with your +4 long sword.The komodo dragon is heavily wounded.:j)  You hit the komodo dragon but do no damage.The stone spike skewers the komodo dragon.:jF  lThe komodo dragon is heavily wounded.The komodo dragon barely misses you. The wyvern barely misses you.:jО  Your lightning spire shoots out a bolt of lightning at the wyvern!:jV :3=1.8 (0.9:j :j > _The bolt of electricity hits the wyvern!:jR * You barely miss the komodo dragon with your +4 long sword.The komodo dragon is heavily wounded.:j.   You hit the komodo dragon with your +5 dagger.  The stone spike skewers the komodo dragon.:jk~ lThe komodo dragon is severely wounded.:j~39-------=-:jN2.6 (0.8Rev* :jN:j#^ _The wyvern bites you. The komodo dragon bites you! The wyvern bites you.:j * You barely miss the komodo dragon with your +5 dagger.The komodo dragon is severely wounded.:j  You hit the komodo dragon with your +4 long sword.  The stone spike skewers the komodo dragon.:j~ lThe komodo dragon is almost dead.The komodo dragon bites you!:j\ }2-----------3.5 (0.9:j2 E‡‡:jD > _The wyvern bites you but does no damage.:j] .You closely miss the komodo dragon with your +5 dagger.The komodo dragon is almost dead.You slash the komodo dragon with your +4 long sword!:j7      ....  #### ##  #####.## ##  ### #.##...##..#  ..###.@.[#  ### #.#...k......... # #......‡.(....#  ###[.........#...###.. .....#.##.#..# ###.#..####.#.#  k   wyvern (ally target):..#### #?##  ‡   lightning spire (minion)  ### ###### ## You kill the komodo dragon!:j>     ....  #### ##  #####.## ##  ### #.##...##..#  ..###.@.[#  :jb### #.#...k.........  #......‡.(....#  ###[.........#...###.. .....#.##.#..####.#..####.#.# :..#### #?##  ### ###### ## :j:  The wyvern bites you!:j/+ Fabricator21------74.3 (0.8 _* * * LOW HITPOINT WARNING * * *Your Stealth skill increases to level 9!:jx:jk _Your Forgecraft skill increases to level 9!:j }      ....  #### ##  #####.## ##  ### #.##...##..#  ..###.@.[#  :j ### #.#...k......... # #......‡.(....#  ###[.........#...###.. .....#.##.#..# ###.#..####.#.# :..#### #?##  ### ###### ## You hit the wyvern with your +5 dagger.  The wyvern is severely wounded.You barely miss the wyvern with your +4 long sword.:j;      ....  #### ##  #####.## ##  ### #.##...##..#  ..###.@.[#  ### #.#...k.........  #......‡.(....#  ###[.........#...###.. .....#.##.#..####.#..####.#.# ::j i..#### #?##  ### ###### ## :j  The wyvern bites you!  * * * LOW HITPOINT WARNING * * *:j .  Your lightning spire shoots out a bolt of lightning at the wyvern!The bolt of electricity hits the wyvern!:j ‡   lightning spire (minion):j 13-----30=5.1Kinetic Grapnel:j~ :j F _The wyvern dies!:j :j:j:jϪw4=:jab _Your spike launcher falls apart.:jv:j[.:j:jJ4--:j:j#e _Your lightning spire fades away.:j>Rev+ :jK:j:jS9=:j:jM5:j:j:jVL5==:j:js:j6Rev :j :js:j76:j!:j,:j:jP==:j:jnj7=:jJ:ja6=:j:j ,:ji :j:j[:jN:jS8=:j-:jV:j|:j9=:jx :j>%:j%:j8':j*:j_+c97=:jZ8:jB,:j C:jWH,:j I:jM`20=:jO:jR:jR9=:jS:j:W:jX:jJX:j~\:j\S1=:j^:jBd:jdE8==:j#i:j;j:jvj:jl:jpM2:jr:jEw,:jy:j~:je:==:j:j:j?I3=:jȇ:jO,:j:jϒ:j:j:j74:j2=:jכ:jW:j:j^:j:jG:jɨ:j{c5:j\,:j":jg:j:j,:j:jk:j:jw:jI6=:j:jC:j:j:jRB:j:j,S7=:jZ:jP:j:j>:j :jv :jv :j :jS 78:j :j :j :j^ :js B:j# :j# I9=:jR% :j* ,:j, :j1 ,:j3 :j>9 j30=:j ; :jA B:jF :jNG :j1T :ja M1:jc :jj :j'k :jm :jUt :jt :jv :j{ :j{ :32:j} :j ,:j :j% ,:j :j\ :jS L3=:j< :jC ,:j! :jn ,:j+ :j ,:j :jԱ :j) K4=:j? :jr :j߹ :jI :jQ ,:j :jf e5:j B:j ,:jL :jl i6=:jM :j ,:jg :j ,:j$ :j." 7=8:j ) 9=:jA* :j/0 ,:j@1 :j5 ,:j29 :j> b40=:j]@ :jE :jnE :jF :j L :jL :jM :jQ :jR 91:j!T :jX :j*Y :jZ :j` ,:j` :j]f ,:j h :jYl :jl S2=:jn :j ,:jg :jZ ,:jS :j :j K3=:j :jt ,:j :j? :jӬ :jͮ :jk :jʳ 94:jr :j B:j :j( :j :j :j S5=:j :j1 :j :jO :j ,:jD :j) :j K6=:j :j :jJ :j :j ,:j% :j :j2 97:j :j ,:j :j<$ :j$ :j9& :j* :j+ 98:j, :j2 ,:jP4 :j>9 :j9 :j2; :jzA :jA S9=:jC :jH ,:jK :jP ,:jR :jW ,:jkY :j^ :jZ_ L50=:jOa :jf ,:jk :jZr :js :jtt :jQz :jz 91:j| :jǃ :jT :j :j ,:jM :j :j! S2=:j' :j ,:j :j ,:j :j :j* K3=:j :j׺ :jr :jY :j B:j O4:j :j ,:j7 :j ,:jy :j :j! N55=:j :j ,:jJ :j, ,:jv :j3 :j W6=:j :j ,:jy :j" ,:j% :j#U 78=:j< 9=60:j/ B:j 1=:jN :j :j :j :j k2=:jU :j B:jX ,:j/ :j :j %3:j :j ,:jt :j ,:j :j :j %4:j :j ,:jc :jh :j :jx :j< 5=:j ,:jY2 :jB :jC U6=:jE :j|M :jN :jP :jV :jV :jW :j:] :j] %7:j_ :je :j`f :jg :jl :jm :j}n :jJu :ju K8=:jw :j| :jK} :j~ :j :jw :j܅ :jj k9=:jW :j 70:j :j :j :j :jS K1=:j޻ :j :j# :j :je :j :j :j :j3 U2=:j :j` ,:j :jg :j :jW :jH ;3:j :j :jX :j :j :jz :j :j:j:j:j a4=:j :j=:j:j:j3:j:j:j:jJ U5=:j6":j&:j ':j(:j.:j(/:jo0:j4:jT5%6:j6:j}<:j<:jl>:jC,:jE:j9K:jKK7=:jM:j\:jTj,:jm:jr:j{z,:j,:j,:j:jЉ:j:j,9=:j:jQ:j:j:j7:j,:jĥ:jA _i - 12 boomerangs (gained 2):j:j:j:j:j,:j:j:j:j:j:jt:j:j]:js:j':j:j:jy{ _e - 3 scrolls labelled ZUSISANEBO (gained 1):jb:jM:j:j:jN,:j`:j:j_,:jk:j*:jT     #####  #####.###### .##:jX ### #.##...##..##.. ..###...[#.....#..:  #.#.............##  ####.............#.#  .........#...###@.#  ---909.1 (214.0) .....#.##.#..#..##..>#  ###.#..####.#.### #.#  .#..#### #.#.## #  ##### #####             :j :j I---105:js:j+4 _Found a staircase to the Lair.:j[ :j ;:j]. ###  ### #  #####.###### .###  ### #.##...##..##..$# ..###...[#.....#..:#  #.#.............## #####...........@.#.# [.........#...###..#  ......#.##.#..#..##..># ##.#..####.#.### #.#.#..#### #.#.### ###### ##### :jK4 :j57 11.1 (1.0):j6A :j9D + _Found 25 gold pieces.:j# ### ## #####.###### .### ### #.##...##..##..$# ..###...[#.....#..:## #.#.## .#####....@..#.# #[.#...###..#.#.##.#..#..##..># ..###.#..####.#.### #.# ##.#..#### #.#.## #  ###### #####:j:j&2:j:j:j̳# ### ## #####.###### .### ### #.##...##..##..$# ..###...[#.....#..:## #.#.## #.#####...@...#.# ##[.#...###..#.#.##.#..#..##..>#:j.###.#..####.#.### #.##.#..#### #.#.## # ###### #####:j;:j=&3:jD:j:j%# # ### ## #####.###### .### ### #.##...##..##..$#:jX ..###...[#.....#..:#  ### #.#.##  #.#####..@....#.##[.#...###..# #.#.##.#..#..##..>#.###.#..####.#.### #.##.#..#### #.#.## # :jx# ###### #####:j:jAC4:j@)# .# ### ## #####.###### .### ### #.##...##..##..$# ..###...[#.....#..:# ### #.#.## #.#####.@.....#.#  ###[:j..#...###..##.#.##.#..#..##..>#.###.#..####.#.### #.# :####.#..#### #.#.## # ## ###### ####:jH Y5:jK f.......### ####+######### ######## #:jԡ ..  ### ### ##  #####.###### .###### #.##...##..##..$# :j} ..###...[#.....#..:# ### #.#..## #.#####.............#.# # ###[.........#...###..# ###........#.##.#..#..##..># ......###.#..####.#.### #.# #:jѢ :####.#..#### #..### ### ###### #####:jE <6:j :j; :jM...###............# ........### ####+######### .######## .# ...  #### ### ##  #####.###### .###### #.##...##..##..$# ..###...@#.....#..:# ### #.#.............##  #.#####.............#.# ###[.........#...###.####........#.##.#..#..##..># .......###.#..####.#.### #.#:####.#..#### #..###### ###### #####7:jB  Things that are here: _+0 steam dragon scales; a steam dragon skeleton:j\:j*vGear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  n - a +5 dagger (weapon) {Paramjit}  p - a +4 long sword (offhand) {Fumito}  k - a +3 short sword {Ur-Dumizida}  s - the +7 hammer of Conatus {freeze, rC+}  t - a +2 dagger of holy wrath Missiles (go to first with ()i - 12 boomerangs  q - 11 poisoned darts Armour (go to first with [)  a - +0 steam dragon scales (worn)  g - a +0 helmet (worn)  l - a +0 pair of boots (worn)  o - a +0 pair of gloves of stealth (worn)  r - a +1 cloak (worn)  j - the +1 robe "Ozabry" {Fly Str+3}  m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4}:j5:j<:jUE..........###............#Canight the Fabricator ........### ####+#########Coglin of Zin *****. .########Health: 77/77 ======================== .#Magic: 18/18 ======================== ...AC: 10Str: 10 #########EV: 12Int: 16#####.###### .###SH: 0Dex: 16### #.##...##..##..$#XL: 11 Next: 30% Place: Dungeon:9:j)H9..###...@#.....#..:#Noise: ---------  Time: 8917.1 (0.0)### #.#.............##p) +4 long sword {Fu n) +5 dagger {Paramj#.#####.............#.#Cast: Kinetic Grapnel ## ###[.........#...###..# .###........#.##.#..#..##..># .......###.#..####.#.### #.# ##:####.#..#### #.#.###### ###### ##### _i - 12 boomerangs (gained 2) _e - 3 scrolls labelled ZUSISANEBO (gained 1) _Found a staircase to the Lair. _Found 25 gold pieces.  Things that are here: _+0 steam dragon scales; a steam dragon skeleton:jM:jP:jS:j?U:jm:j:j:j[F _Unknown command.:j 3:j4 :jc :j : _:j ,:jZ B:j :j" ,:j :j# :j& :jc& :j' :j) :j. :j. :jq0 :j2 :j19 :j9 :j; :j= :j3C ,:jD :j G :jL :jtL :j;M :jO :jGT ,:j.U :jV :j9[ :j[ :j\ :je @ ###.....#  # ####+#########         ### ###   #####.#######.###  #.##...##..##..$#  ###...[#.....#..@#  .#.............###  #.............#.#  :jf ......#...###..##  ..#.##.#..#..##..>#  .#..####.#.### ##.#    .#### #.#.## #     ##      You pick up a parchment of Conjure Ball Lightning and begin reading...:jn 0210.0):jp ,8.1 (11:jCu :jrw O _You add the spell Conjure Ball Lightning to your library.:jI:j@:j:jB:j+:j:j:j?  You pay a tithe of 2 gold.:jX:j:jN _You now have 566 gold pieces (gained 23).:j:j4:j:j,:j,:j:jB :j :jT :j:j\:j:jO:j:j%:j:j:j:j B:j":j%,:j&:j':j+:jb,,:jy/K  There is a staircase to the Lair here.:j*4:j4 _:ja5:j7:jN;:j;:j<:jA[ '  There is a staircase to the Lair here.:jPG _There is a staircase to the Lair here.  There is a staircase to the Lair here.open the door.  You encounter an orc warrior, 2 orc wizards and an orc.  The orc warrior is carrying a +0 orcbow. The orc is wielding a +2 hand axe offreezing.:jO   ###  #####.#######.### #.##...##..##...# ##...[#.....#...## # #.............### o## :jP.............#.# #oo# .....#..###':o# .#.##.#..#..# #..####.#.######.# #### #.#.## #....# Kinetic Grapnel # ##### ######:jP     o   orc warrior (launcher, asleep)  oo 2 orc wizards (asleep)  :jQo   orc (asleep) :j^-41.1 (13:j~`32.1 (14 _:jh:jr _Found a parchment of Searing Ray and 10 gold pieces.:jl  :j%mCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j2>K.o:jCSo1 asleep):jsH4------Contam: 11% 3.0) :jM:jPS _You miscast Forge Lightning Spire. Nothing appears to happen.:jό  You hit the orc wizard but do no damage.You closely miss the orc wizard with your +5 dagger.:j/`=4.0 (0.9Rev :j>:j4A _The orc wizard hits you but does no damage.:j) T  Casting: Forge Lightning Spire (dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j; oo‡oo)oolly target)‡   lightning spire (minion)An electric hum fills the air.  The orc warrior shouts! The orc shouts! The orc wizard shouts!  The orc hits your lightning spire but does no damage.:jI  The orc wizard points at you and mumbles some strange words.:j<[;$o:jh=  The magic dart hits you.:jgj3--0-----------====5.0 (1.0:j rF‡‡:juR _The orc wizard hits your lightning spire but does no damage.:jD ooYou barely miss the orc wizard with your +4 long sword.You hit the orc wizard but do no damage.:j9 (1 ally target) The orc hits your lightning spire but does no damage.  The orc wizard hits your lightning spire with a +0 dagger.:jɜ_=---8 (0.8:jjD‡‡:jR _The orc wizard hits your lightning spire but does no damage.:j&  :jYou hit the orc warrior with your +4 long sword.  The orc warrior is lightly wounded.  You closely miss the orc warrior with your +5 dagger.:j )Your lightning spire shoots out a bolt of lightning at the orc wizard!The bolt of electricity hits the orc wizard! x2:j4 ***, ally target)   orc wizardThe orc wizard dies!The bolt of electricity hits your lightning spire.:j~ d$)‡:j ==-6.7 (0.9Rev+ :j F‡‡:j > _Your lightning spire completely resists.:j )(ally target) _Your lightning spire completely resists.  You hit the orc warrior but do no damage.orc warrior is lightly wounded.  You hit the orc warrior with your +5 dagger.orc hits your lightning spire but does no damage.  The orc wizard hits your lightning spire but does no damage.64-----1=-----7.6 _The orc warrior hits you with a +0 long sword!:j[=(ally target) You hit the orc warrior with your +4 long sword.  :j=The orc warrior is moderately wounded.You hit the orc warrior but do no damage.with a +2 hand axe of freezing.with a +0 dagger.  .:jG )Your lightning spire shoots out a bolt of lightning at the orc!The bolt of electricity hits the orc!:jOC *:jNPR**, ally target)‡   lightning spire (minion)  The orc dies!The bolt of electricity hits your lightning spire.  Your lightning spire completely resists.:ja)o‡:jj0----=8.5:jD‡‡:jC _The bolt of electricity hits the orc warrior.:j3 )(ally target)Your lightning spire completely resists. _ warrior.  You hit the orc warrior but do no damage.The orc warrior is heavily wounded.  You hit the orc warrior but do no damage.  The orc wizard hits your lightning spire but:j4  does no damage.:j5 R9% --9.3 (0.8:j6 >Rev* :jB o _The orc warrior closely misses you.:jE  You closely miss the orc warrior with your +5 dagger.The orc warrior is heavily wounded.You closely miss the orc warrior with your +4 long sword.*:jX? ‡   lightning spire (minion)  The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!:j {, ally target)Deactivating autopickup; reactivate with Ctrl-A.The orc warrior hits you with a +0 long sword. )Your lightning spire shoots out a bolt of lightning at the orc warrior!The bolt of electricity hits the orc warrior!:j@)Your lightning spire shoots out a bolt of lightning at the orc warrior!bolt of electricity hits the orc warrior!  The orc warrior dies!bolt of electricity hits your lightning spire.  Your lightning spire completely resists.something! x2 *** Reactivating autopickup.:jP)‡):jn58-72==50.2 (0.9Kinetic Grapnel:jȜF‡‡:j6 _You feel a bit more experienced.:j     ### ###  #####.#######.###  #.##...##..##...#  [#.....#...####  ....### $##  .......#.###))#  ....#...###..###@‡)# ##.#..#..##..>#### ..#######.#  ### #.#.## #....#  ##### ######     :j!:j#9=5---1.2 (1.0:j*D‡‡:ja.G  There is an open door here.  Things that are here::j0e _a +0 long sword; a +0 orcbow; a +0 plate armour:j      ### ###  ####.#######.###  .##...##..##...#  [#.....#...####  ###$## :j V .......#.###@)#  ...#...###..###)‡)#  .##.#..#..##..>#### :j| w.#######.#  ## #.#.## #....#  ##### ######  :j %  :j :j P3---2 _:jX G‡‡:j $  Things that are here::j { _a +0 dagger; a +0 robe; an orc corpse:j-   ### ###  .#.###  ##...##..##...#  [#.....#...####  ####$##  #.###)@#  :jg-#...###..###)‡)#  ##.#..#..##..>####  ####.#.######.#  # #.#.## #....#  ##### ###### :j=    :jC<13 _‡‡:jB} _You see here a +2 hand axe of freezing.:j-### ### ###.#######.###...##..##... ..[#.....#...####.........####$###.###))#...###..###)‡ ##.#..#..##..>#####.#.######.#  #.#.## #...  ##### #####:jT602==4Rev+ :j("‡‡ _Your magical contamination has completely faded away.  Things that are here: _a +0 dagger; a +0 robe; an orc corpse:j :j :j   Your lightning spire cannot move out of your way! (Use ctrl+direction or * _direction to deconstruct it instead.):jZ G    ### ###  ##.#######.### ##...##..##...#  [#.....#...##:j   ..####$## .........#.###@)# ...#...###..###)‡)# .##.#..#..##..>#### .####.#.######.#:j&!4 ## #.#.## #....# ##### ######  :j#  :j-:j1,5 _:jT9G‡‡:j ;$  Things that are here::jQ?{ _a +0 dagger; a +0 robe; an orc corpse:jL? {###+#########  ### ### ####.#######.## .##...##..##...# [#.....#...#### .####@##........#.###))..#...###..###)‡).#..#..##..>#### .####.#.######. ## #.#.## #....##### ######:jg 8 :jm $6 :jo _:j_ :j ‡:j8 ‡:j :j ?  You pay a tithe of 1 gold.:jU X1=7.2 (2:jڤ E‡‡:j > _You now have 575 gold pieces (gained 9).:jQ### ### ####.#######.### .##...##..##... ...[#.....#...####.........####.###.###@)##...###..###)‡)##.#..#..##..>#####.#.######.# ## #.#.## #....  ##### #####:j?(:jk)v==8.2 (1Rev :j0G‡‡:j/3$  Things that are here::j5{ _a +0 dagger; a +0 robe; an orc corpse:j0::jS:j%9:jZ:jA; _You deconstruct your lightning spire.:j? ### ### ####.#######.### .##...##..##... ...[#.....#...####.........####.###.###))#...###..###)@)##.#..#..##..>#####.#.######.# .  Rev ##  :j2=3=60:j:jN~ _You see here a parchment of Searing Ray.:j{3:j:jB$[ _:j0)3:j-:jR2:jm3:j5:j;:jIDm3=:jFH:jH:jJ:jR,:jXU:jZ:j'bQ44=:jTd:jk,:j^l:jvB:j}a5=:j)~:jڂ:jO=:jv,:j:j6=5==:j:j,:jԺ:j:jg:j;:jQ7:j?:j:==:j:j,:jI:j:jy8=6=:j:j,:j:jC,:j:j:jN9=:j:jO=:j707=:j,:jk:j,:j$:j)B:jK1:j2e1==:jG5:j::j::j:j} :j :j:j:j?2=:jE8==:j:j:jL:j :j)':j{':j,:jl/;3:j1:j6:j$7:==:jE9:jR>:j>:jK@:jQa4=:j;V:jc,:jև]5=:jQ6:jj:j:jr:j,:j!:j:jAK7=:jڧ:j:j:j*:j޴:jG  There is an open door here.  Things that are here::j2T  a +0 long sword; a +0 orcbow; a +0 plate armour:j 5 _:j:ja  There is a staircase to the Lair, spattered with blood here.:jS:j _:j:j:j{=:j:jZ:j<:j:j,:j:j:j@,:jX:jn:j :jI,:j:j::jt:j:j,:j:jQ!:j!:j.#:j$:j),:jn+:j,:j1:jP2:jY@:jRB:jP:jQ:jS:j2V:jZ,:j[:jhc:j}e:je:j@g:ji:jn,:j8r,:j2w,:jT|,:jJB:j΁:j:j:jˆ:j:j#+##..............###............##...........### ####+######## ###..########  ##.#   ....   ##### ### # :j#) #####.#######  ## #..#### #.##...##..## #.# #..@.###...[#.....#.9027.2 (67.0)## ######.#............. #...### #.#####.............#:j##..#### ###[.........#...###.......###........#.##.#..#..##:jh###.........###.#..####.#.#########:####.#..#### #.#.## #.### ###### ##### ## :j:j,8.2 (68:j:j*% _Found a rapier.:j3:jw :j#:j(:j-B:j0:j0:j1:j3:j 8:jC8:j9:j<:j@,:jB:j=I:jM,:jNq:jv:jev:jw:jz:j~:j~:j:j:jU,:j:j?:jO,:j:jӮ:jR,:j:jj:j+,:j:j:j^,:j:j|:j:j<:j:j:j:j:j:j:jV:j:j':j:j!B:j:j5:j:j:j-:j:jF:j:j:jj,:j:jB:j ,:j :jq :j:j:j:jO:j,:jm:j:j:j>:jb:j{ :jh$,:j$:j%:j),:j *:j*:j/,:j/:j :j$:j':jz(:jp):j0:j5,:jn5:j<:j A,:jA:jMB:jxM:j}U:jVB:j[:j^,:jM_:jQd:jg:j0h:ji:j!p:js:js:jt:j{:j,:j:jDŽ:j,:j%:jA:j:j:j{:jΜ:j\,:j:j:j,:jŰ:j=:jS:j:jO:j:j:j:j=:j:j~:j:j:j_:j,:j:j:jx:j:j:j:jX:j :j:j:j:j,:j:j]:j ,:j :jn:j,:j:j:jW:j:jh :jz$:j),:jX*:j&.:j&2:jd2:j;3:jX6:j:,:jJ;:j;>:jQB:jB:jD:j.'.....>......#...........# .....##........../...........< ...####.........@.#....... ...# ##########+##. ######...........# ###..######## ##.# .... ####### #)## #######..### :j j106.2 (7'..#####:j.:jM======7.2 (79:j':je)P _As you open the door, it creaks loudly! You hear a bellow!:jg#######........##.........<# #####.##############+## #.## ##... ### #..## #..# # ##.)# ######.###### # #########)####....# ####....)......##..# ..#>.'.....>......#.# :j.##..........@...........<.#######...........#......# ..# ##########'##....... ###..###...........####### ###..##########.#:j....####### #)##:j::jR------8.2 (1.0):j _You see here a wand of polymorph (4).:j :j :j :j :jƨ :j : _:j :jp q  You encounter 3 yaks and a hornet.:j0 ; #.## ##... ### #..## #..# ...# ##.)# ######.###### ...# #########)####...........#.####....)......##...........#.#>.'.....>......#.....#...##..../...........<.##.####...........#......#.# ##########@##..............------ #### YYY.y...###.....## .######## ###..######## Kinetic Grapnel ##.# .... #######YYY 3 yaks (wandering) :jp #)##y   hornet (wandering) ###### #..### :j ..# ### ####.# ##....:j! I9.y:j, 8YY:j~ :j lYY1 wandering):j 310.2 (2 _:j :j| Q _There is an open door here.:j,T  Casting: Forge Lightning Spire (dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j& .yAn electric hum fills the air..Y.Y:j- ‡yally target)‡   lightning spire (minion)The hornet buzzes angrily.:jL/}4------====1.2 (1:jf7G‡‡:jy:T _The hornet closely misses you.:j1######.##############+## #.## #... ###..## #..#  ##.)# ######.##### #########)####...###....)......##....#>.'.....>......#...........# .../‡..........<.##:j2###.........@.## ...# ##########'##... #### Y.YY..y.###...........##.######## ###..##########.#.... y   hornet (ally target)####### :j2&‡   lightning spire (minion) #)## ## ##..###:j&3:j48y.:j@:j5HR ***:jHbYour lightning spire shoots out a bolt of lightning at the hornet!:j|`.y.:j>[===-2:j‡‡ _The bolt of electricity hits the hornet.:jYour lightning spire shoots out a bolt of lightning at the hornet! _The bolt of electricity hits the hornet.  You barely miss the hornet with your +5 dagger.  The hornet is lightly wounded.  You barely miss the hornet with your +4 long sword.  The hornet completely misses you. The hornet stings you!:j[65==------:j3.1 (0.9Slow Pois Rev :j8:j;< _You are poisoned. You feel yourself slow down.:jMThe hornet completely misses you. The hornet stings you! _You are poisoned. You feel yourself slow down.You hit the hornet with your +4 long sword.  You feel very sick.:jqS ***:j Your lightning spire shoots out a bolt of lightning at the hornet!:jh.y.  You feel very sick.  Your lightning spire shoots out a bolt of lightning at the hornet!bolt of electricity hits the hornet!  The hornet stings you!are more poisoned.You feel as though you will be slow longer.:j& ***Your lightning spire shoots out a bolt of lightning at the hornet!:j[* .y.  The bolt of electricity misses the hornet.:jk, 54====--------=4.4 (1.3Rev+ :jc4 F‡‡:j7 ? _The hornet stings you but does no damage.:jLR _ but does no damage.  You miss the hornet with your +5 dagger.The hornet is moderately wounded.  You hit the hornet with your +4 long sword.  You feel very sick.  :jS% ***y  distracted, ally target)Your lightning spire shoots out a bolt of lightning at the hornet!:j .y.yThe bolt of electricity hits the hornet.:jT49-----5==----5.7:jD‡‡:j :jQ_The hornet completely misses you.:j+ {You barely miss the hornet with your +4 long sword.:j The hornet is severely wounded.You barely miss the hornet with your +5 dagger.!  You feel as though you will be slow longer.:jP 35==-------7.0Rev* :j F‡‡:j S _The hornet barely misses you.:j"m  †You slash the hornet with your +4 long sword!  The hornet is almost dead.You hit the hornet with your +5 dagger.:j| ‡   lightning spire (minion)  You kill the hornet!:j2------5-8.3Kinetic Grapnel:j&D‡‡:jS _You feel very sick.:jC:j7-:ja :j(:j@/831:jgv29==Rev+  _You start resting. You feel sick. x2306=‡--‡ .21.3 (3.0  You feel yourself speed up.You feel sick.:jGsR:jbvZ29--2.8 (4.5:jl _Your lightning spire fades away.:j I:j :j2 f8=-:j_ :j'3 i _You start resting. You feel sick. x2:ji :ji `7=-:j} :jg~ &3.8 (1.0:j +4.8 (2:j( 9Rev+ :j :j [ _You are no longer poisoned.:j8=Rev  _You start resting.A yak comes into view.:jx:RYKinetic GrapnelY   yak (wandering)5.8 (16.8 (2 _:jC:jTnE+Y.#####7.8 (1Kinetic Grapnel _You close the door, pushing everything out of the way.:jƾ:j:j 7=9=:jtI:j730==:j _You start resting.Magic restored.:j 33.8 (68==4.8 (7 _:j:j\ I:j :j M1:jc B:jX ,:j^ :j( :js) M32==:j+ :j4 ,:j= :jGB ,:jC :jVL :jL S3=:jU :jWV :jV :jX :j_ ,:ja :j h :jh #4:jh (=:jZl :jKt B:j :j :j͏ :j :j~ 25:j :j4 :j ,:j ,:j :j :j|56=7=:jO@:jDPB:jKQO8:jk:jti9=:ja>40=:j.12=:j?:j@K3=:jB:jI,:jJ:jh4:jl:jB:jI,:jӽ:j:j S5=:jr:jm:jw6=:j'B:j,:j-:j /:jf;O7:j=:jD,:jqG:jeO:jO:jR:jY:jZ98:j-\:jc:j@d:jWf:j*m,:jr:jYx:jy#9:j,y0=:jZ{:j):j-:jf:jj,:j.:j1b50=:j:j:j:jx:j:j/:jĿ:jO1:j:j>:jJ:j:jo:j :jZ:jA:jS2=:j:j:j:ji:j &:j/(:j\-:jd3=:jf,:j|4:j~:j,:jr:j:jw:j]:jd55=:j:j ,:j:jA,:j:jVm6=:jP:j<B:j,:j:j;7:j\:jp,:j :j2,:j;:j<a8=:j?:jGH,:j+J:jR,:jU:jMe9=:jkB:jxuB:j:j&60:j܇:j,:j:ja:j؜:j:j{:j,:jΰ:jrK1=:j:jɻ,:jq:jB:j;:jU2=:j]:j:j:j:jg,:j:j~:j%3:j:jK,:jW:j:j :j :jp-4:j7D:jLEK5=:jfI:je,:ju:j}:j,:jE6=:j+B:j7B:j;:j%7:jx:jx,:j(:j:j:j:j[w8=:ju,:j:j:j:j:j,:j :j99:j2=:j:j,:j:j',:j):jG6:j~870:j9:j@,:jSC:jc,:j@f:jss:j1=:jK2=:jS 3:jB:j7,:j!:j(:j*K4=:j$6:j<:j,>:jD:jK:jN,:j35=:j;6:jw:jr:j:jz:j:j:j:j,:j:jck _You start resting.HP restored.:j:j2278.8 (144.0):jHD~7=95 _:jN '†.#####:j,_ H80.0):js :jv ( _You open the door.:jk  #.## ##... ####..##..# ...#.)# ######.###############)####...........###....)......##...>.'.....>......#......##........../...........<.####..#............#. ##########@##. #### ..YYY.†.##### .######## ###..######## YYY 3 yaks (wandering) ..# ### ####.###....:jtS1Kinetic Grapnel:jg _There is an open door here.:jT  Casting: Forge Lightning Spire (dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j .YAn electric hum fills the air..Y‡YY1 wandering, 1 ally target)‡   lightning spire (minion)4------====2‡‡ _The yak bellows! x2:j5 #####.##############+## #.## ##... ### #..## #..# # ##.)# ######.###### # #########)####.# ####....)......##.....# #>.'.....>......#...........# .##.../...........<.#######.......‡..@#.# ..# ##########'##... ### ..Y.YY†.###...........###.######## ###..##########.#....    yak (#######  #)## ## ### [17;:j|8 27H#..####.YY:jF .Y 2 yaks (1 ally target):jH W=----3:jwR :jYT :jM########........##.........< #####.##############+## #.## :j&#... ##..## #..#  ##.)# ######.##### #########)####....###....)......##..#>.'.....>......#..# .....@...........<.######.......‡...#......#.. ..# ##########'##........ ###.Y..YY.###...........###.######## ###..##########.#    yak (.... ####### #)##Y†Y:j-.Y 2 yaks (1 ally target):j1C----4:j;H‡‡:j>{ _You see here a wand of polymorph (4).:j71..§§.....#...# ## #########........##.........< #####.##############+## #.## #... ###..## #..#  ##.)# ######.##### #########)####.....###....)......##.....#>.'.....>#...........# ...../.<.######.......‡...#.#.. ..# ##########Y##.... ###.Y...Y.###...........###.######## ###..##########.# ....#####:j"##:j6Y':jrHY†:j3:j-5 _:j.H‡‡:j0:j T  Casting: Forge Lightning Spire (dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jĖ8Y.:j2Y':jט0Y:j#Y 3 yaks (1 wandering, 1 ally target):jp2--------==6:jF‡‡:jLD _You shape a spike launcher from a nearby wall.:jog≈§§≈≈§≈###. ..§§.....#..........# ## #########........##.........< #####.##############+## #.## #... ###..## #..#  ##.)# ######.##### #########)#######....).....@###>.'.....>......#...........# .....Y...........<.###:jU###.......‡..Y#......#.. ..# ##########'##... ###.Y...Y.###...........###.######## ###..##########.#....:jzY/Y.:jNY†:j-Tdistracted, 1 ally target):j`3=---7:j<H‡‡:j:j/ Y/You hit the yak with your +5 dagger.  The yak is lightly wounded.:j:jk=-8.7 (0.9Rev :j:jE‡‡:j _You hit the yak but do no damage. The yak barely misses you.:jo ( :j.p *You hit the yak with your +5 dagger.  The yak is moderately wounded.:j[Q w  You slash the yak with your +4 long sword!  The rocky spike skewers the yak.:j ~ YThe yak is heavily wounded.:j ****/*Your lightning spire shoots out a bolt of lightning at the yak!:j p:jpY:jOq':j&YY../.Y:j5==9.5 (0.8:j:jJ> _The bolt of electricity hits the yak! x3:j3 *You hit the yak with your +5 dagger.  The yak is almost dead.:j  You completely miss the yak with your +4 long sword.The rocky spike skewers the yak.:j(1 YThe yak is heavily wounded.The yak gores you but does no damage. x2:j-; †Your lightning spire shoots out a bolt of lightning at the yak!The bolt of electricity hits the yak.:jKI ****/* 2The yak dies!:jKCY.:jVd†Y..Y.:jTl790.4 (0.9Rev+ :j|:ja _The bolt of electricity hits the yak! The bolt of electricity hits the yak.:jQ .§§..... ## #########........##<#  ####.##############+# #.## ##... ###..##..# ..##.)# ######.###############)####...........###....)......##>.'.....>....@Y#..##..........Y...........<.#####‡...#............#.. ##########'##........# ### ..Y...†.##### .######## ###..########  ##.#  .... #######:jY .*:jH4 E  The rocky spike skewers the yak.:j0 y YThe yak is almost dead.:j 64-----=-1.4 (1.0Rev :j G‡‡:j U _The yak gores you! The yak misses you.:j3 p _You see here a yak corpse.:j≈§§≈≈§≈###. ..§§.....#..........# ## #########........##.........< #####.##############+## #.## #... ###..## #..#  ##.)# ######.##### #########)#######....).....@###>.'.....>....†Y#...........# .....Y...........<.######.......‡...#......#.. ..# ##########'##.:j.. ###.Y...†.###...........###.######## ###..##########.#....:j6*:jX  The rocky spike skewers the yak but does no damage.:ju7 Y/The yak is almost dead.:jDa YThe yak gores you.:jN †Your lightning spire shoots out a bolt of lightning at the yak!The bolt of electricity hits the yak! x2:jU****/*Y   yak (distracted):jXqY†../.:jt59------40=2:jE‡‡:jcC _The yak dies!:jYN *YYou hit the yak with your +4 long sword.  The yak is moderately wounded.:jO'j  You hit the yak with your +5 dagger. The rocky spike skewers the yak.:j YThe yak is heavily wounded.-3.3 (0.9Rev+ :j^f _The yak barely misses you.:j * You hit the yak with your +4 long sword.  The yak is severely wounded.:j!X `  You puncture the yak with your +5 dagger!:jrSY4=-4.1 (0.8:jZG‡‡:j`{ _The rocky spike misses the yak. The yak gores you but does no damage.:j> *You hit the yak with your +4 long sword.  The yak is almost dead.:jн †You barely miss the yak with your +5 dagger.The rocky spike skewers the yak.:jX *‡   lightning spire (minion):j#d ,†:j%l 60-25.0 (0.9Kinetic GrapnelRev* :jv E‡‡:jx  :jy 9_You kill the yak!:j:j:jB:j:jTRev+ :j'$ :j|!_Your spike launcher falls apart.:j:j^:jO|1==:j:B:j:j :j [5==Rev :j :j:jU2=:jM:j7:j:jv:j&,:jR):jZ0y3==:jb2:j93:j"<:jI.:j7P3:jR:j[ _Your lightning spire fades away.46=:j[:j`:jf,:jh:jp,:jr:j%y,:j`5==:jof7=6=:j:jm7=:j:jŻ,:j.:jb8==:j:j _Magic restored.8=:j:jv,:j:j:j:jv*.9===:j-<70:jA0:jA9:j9:jG<:jC,:j7E:jTL:jLK1=:jN:jU:jX:j[:jb:jXe,:jfj:jjU2=:j2m:jr,:ju:j}z,:ja|:jЂ,:jՄ:j:jP%3:jO:j:j\:jѓ:jĘ,:j:ja4=:j:ju,:j:j,:jM:j :jU5=:j:j,:j#:j:j:j:j:j%6:j:j]:j:jr:jA:j:j:j:jK7=:j:jU:j,:j3:j_  You see here a yak corpse.:j":j-# _:j$:j':j-,:j/:j2:j7:j79=:j=::j<:j]B:jB:jD:j....††#...........# #........ ....../...........<.#####........  .......#............#...'........  #####'##..............###........ :j? ..+..#..#..#..#.<#'439.0 (144.0):j :jG ======405_ _As you open the door, it creaks loudly!:j}A3:jUB:jS:j[\B:j^@  There is an open door here.:jc:jYd _:jf:jlP  There is a stone staircase leading up here.:j>s:jt _:jHu:j9y:jB:j':j:j'3:jX:j :j1_You open the door.:j:jV:j:j@  There is an open door here.:j6:j5 _:j:j:j5:j:jX:j,:j:j:jB:j@  There is an open door here.:jW:j# _:j:j:jO:jC,:j:j!:j&:j':j':j*:j.:j/:j/:j5:j6:jE7:j7:j;':jt:jt:ju:j)7 _You open the door.:j3:j;:j:j:j:j:j:j,:j:j::j,:j :jn :j:j0,:jw6:j=,:j>:jF:jJJ,:jK:jO:jMV:jW,:j[:j$b:jb:jAe:jj:jm:jOn:j s:js:jt|B:j~:j,:j:j:jō:j{:j:j:j4:j:j(:jƙ:j:j5:j:j:j,:j:j:j:jS:j:j:jij:j:j:jN:j ,:j:jH:j=:j ,:j:jj,:j-:j:j,:j:j0:j,:jI:j@:j,:j:j# ###################  #........§........####### ##.§..§...§..§... ########...≈§§≈≈.§§§§≈.≈≈≈≈≈.≈≈≈≈.#.≈###≈.§###§.≈###≈§§#####§≈# #≈.≈# #≈.≈# #≈§≈# #.##.§###≈.≈###≈.≈###≈.≈### ...........≈≈≈≈≈.§§≈≈§§≈≈≈≈§.≈≈≈≈ ........#.......@§...§...§§§.....------85.0 (45.0) ........#..§§≈≈≈.≈§≈§§.§≈§≈≈.§≈§§ ######.##..≈###≈.≈###≈.≈###§.≈### #.###.≈# #§§§# #≈.§# #§.≈# ######.# #.≈###≈§:j%###§.≈###≈§≈### #......# #.≈≈≈§§§§§§§≈.§≈≈≈≈.§≈≈≈###### #.§§....§.§§§... '#########.≈§§§≈§§§§§§.§≈≈≈≈.≈§≈≈ .........#.§###≈.≈###§§§###≈.≈###:j&=------:j7:jF9E _Done exploring.:j5B3:jIC:jM0.0)..§§§.§.:jq:j:j _You open the door. _There is an open door here. _You open the door. _Done exploring.:j} :j܌ Where to? (Tab - D:9, ? - help)  D - Dungeon  T - TempleL - LairO - Orcish Mines :j :j ###################Canight the Fabricator#........§........####### Coglin of Zin *****.##.§..§...§..§............ Health: 77/77 ======================== ########...≈§§≈≈.§§§§≈.≈≈≈≈≈.≈≈≈≈ Magic: 18/18 ======================== .........#.≈###≈.§###§.≈###≈§§### AC: 10Str: 10 ........##§≈# #≈.≈# #≈.≈# #≈§≈# # EV: 12Int: 16 ........##.§###≈.≈###≈.≈###≈.≈### SH: 0Dex: 16 :j ...........≈≈≈≈≈.§§≈≈§§≈≈≈≈§.≈≈≈≈ XL: 11 Next: 42% Place: Dungeon:9 ........#.......@§...§...§§§..... Noise: ---------  Time: 9485.0 (0.0) ........#..§§≈≈≈.≈§≈§§.§≈§≈≈.§≈§§ p) +4 long sword {Fu n) +5 dagger {Paramj ######.##..≈###≈.≈###≈.≈###§.≈### Cast: Kinetic Grapnel#.###.≈# #§§§# #≈.§# #§.≈# # ######.# #.≈###≈§≈###§.≈###≈§≈### #......# #.≈≈≈§§§§§§§≈.§≈≈≈≈.§≈≈≈  ..###### #.§§....§.§§§...........  '#########.≈§§§≈§§§§§§.§≈≈≈≈.≈§≈≈  .........#.§###≈.≈###§§§###≈.≈###  _You open :j0 the door. _There is an open door here. _There is an open door here. _You open the door. _Done exploring. _Done exploring.:j% :j :jo :j:j$ _:j:j:j ,:j :j:j:j#:j:j:j!,:j*":j%:jo*:j5+:j+,:j/:j4:j5:j5:j8:j=,:j>:jA:jDD,:jDE:jvH:j{L,:j;M:jO:j_S,:j=T:jW:jZ,:jQ[:j;]:jK`,:ja:jc':jg3:jh:jkThere is an open door here. _You open the door. _Done exploring. _You open the door.:jr:j|s:jt:j{You open the door. _Done exploring. _You open the door.  There is an open door here.:j:j' _:j:jA:j:jP:jK:ja:jۏ,:j:jv:j B:j:j,:j:j':j,:j):jDz:jYou open the door. _Done exploring. _You open the door. _There is an open door here.   stone staircase leading down here. _:jt10 _You climb downwards.         ########   #@.....+ 508.5 (23.5)  ########         _There is a stone staircase leading up here.:jn   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   4.0   5.0   0   j - Spellcasting   5.0   8.5  -2           b - Maces & Flails   0.0   1.2  -1   k + Forgecraft9.1   7.4  +2   c - Unarmed Combat   0.0   1.2  -1   l - Translocations   2.0   3.0   0   d - Throwing   0.0   1.2  -1   m + Air Magic2.7   3.6[:jo 40m  -1          e + Short Blades 8.3  10.7  -1   n - Invocations   2.0   4.2  -2   f - Long Blades   5.5   1.0   0   o - Evocations   3.0   2.4  +3           g - Armour   0.0   1.2  -1      h + Dodging3.5   4.8  -1      i + Stealth9.1  12.5 [39;49:jp m -1                                              The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost[3:jp <9;49m|targets:jz :ju Canight the Fabricator Coglin of Zin *****. Health: 77/77 ======================== Magic: 18/18 ========================:j2  AC: 10Str: 10 EV: 12Int: 16 SH: 0Dex: 16  ########XL: 11 Next: 42% Place: Dungeon:10  #@.....+Noise: ---------  Time: 9508.5 (0.0) :j ########p) +4 long sword {Fu n) +5 dagger {Paramj Cast: Kinetic Grapnel:j _Done exploring. _You open the door. _There is an open door here. _There is a stone staircase leading down here. :jg_You climb downwards. _There is a stone staircase leading up here.:j>:j*:j:j :j:jV Spells (Memorise)TypeFailure Level  a - FreezeIce16% 1b - Magic DartConjuration16%1  c - Momentum StrikeConjuration/Translocation 16%2  d - Teleport OtherTranslocation21% 3  e - Ensorcelled HibernationHexes/Ice22%2  f - ScorchFire22%2  g - Searing RayConjuration22%2  h - Forge Blazeheart GolemFire/Forgecraft22% 4  i - Mephitic CloudConjuration/Alchemy/Air 30% 3  j - Frozen RampartsIce41% 3  k - Passage of GolubriaTranslocation54% 4  l - PetrifyAlchemy/Earth83% 4  m - Summon Seismosaurus EggSummoning/Earth83% 4  n - Alistair's IntoxicationAlchemy99% 5  o - Conjure Ball LightningConjuration/Air100% 6  p - DiscordHexes100% 8 8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:j :j :j'  Canight the Fabricator Coglin of Zin *****. Health: 77/77 ======================== Magic: 18/18 ======================== AC: 10Str: 10 EV: 12Int: 16 SH: 0Dex: 16  ########XL: 11 Next: 42% Place: Dungeon:10  #@.....+Noise: ---------  Time: 9508.5 (0.0)  ########:j p) +4 long sword {Fu n) +5 dagger {Paramj Cast: Kinetic Grapnel :j _Done exploring. _You open the door. _There is an open door here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.:jh :j Memorise Forge Blazeheart Golem, consuming 4 spell levels and leaving 4? Y - Yes  N - No:j :j¦ e Canight the Fabricator Coglin of Zin *****. Health: 77/77 ======================== Magic: 18/18 ======================== AC: 10Str: 10 EV: 12Int: 16 SH: 0Dex: 16  ########:j] pXL: 11 Next: 42% Place: Dungeon:10  #@.....+Noise: ---------  Time: 9508.5 (0.0)  ########p) +4 long sword {Fu n) +5 dagger {Paramj Cast: Kinetic Grapnel:j 7 :jا _Done exploring. _You open the door. _There is an open door here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.:j +9.5 (1:j :j o _This spell is dangerous to cast!:jy B10.5 (2:jt :j +1.5 (3:j :j= :j +2.5 (4:j :ju :j +3.5 (5:j :j _You start memorising the spell. You continue memorising. x4:j8 :jy. :j2 c _You finish memorising. Spell assigned to 'f'.:j :j   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   4.0   5.0   0   j - Spellcasting   5.0   8.5  -2           b - Maces & Flails   0.0   1.2  -1   k + Forgecraft:j 9.1   7.4  +2   c - Unarmed Combat   0.0   1.2  -1   l - Translocations   2.0   3.0   0   d - Throwing   0.0   1.2  -1   m - Fire Magic   0.0   1.2  -1      n + Air Magic2.7   3.6  -1  e + Short Blades 8.3  10.7  -1       f - Long Blades   5.5   1.0   0   o - Invocations   2.0   4.2  -2  [3:jp $9;49m     p - Evocations   3.0   2.4  +3   g - Armour   0.0   1.2  -1      h + Dodging3.5   4.8  -1  :j +    i + Stealth9.1  12.5  -1  :j)                     :jO _    :jw         :j a    :j :j _    :j     The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets:j@:jfF:jK Canight the Fabricator Coglin of Zin *****. Health: 77/77 ======================== Magic: 18/18 ======================== AC: 10Str: 10 EV: 12Int: 16 SH: 0Dex: 16  ########XL: 11 Next: 42% Place: Dungeon:10  #@.....+Noise: ---------  Time: 9513.5 (0.0)  ########:j%Mp) +4 long sword {Fu n) +5 dagger {Paramj Cast: Kinetic Grapnel _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'f'.:jO:jQ:j4T:jW:jƷ :jN M  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   4.0   5.0   0   j - Spellcasting   5.0   8.5  -2      :jӼ }     b - Maces & Flails   0.0   1.2  -1   k + Forgecraft9.1   7.4  +2   c - Unarmed Combat   0.0   1.2  -1   l - Translocations   2.0   3.0   0  :j  d - Throwing   0.0   1.2  -1   m - Fire Magic   0.0   1.2  -1      n + Air Magic2.7   3.6  -1  :j7 +e + Short Blades 8.3  10.7  -1      :jp  f - Long Blades   5.5   1.0   0   o - Invocations   2.0   4.2  -2      :j޽ V p - Evocations   3.0   2.4  +3   g - Armour   0.0   1.2  -1      h + Dodging3.5   4.8  -1      i + Stealth:j 9.1  12.5  -1  :j-         :jS a    :ju         :j _    :j         :j߾ a    :j         :j& The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  :jJ [?] Help[=] set a skill target  :jm [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  :j [!] training|cost|targets:jzf> m + Fire Magic 0.0:j: TargetTarget--  --  --  --  --  --  --  --  3.0 10.0 --  --  --  --  5.0  --  a-z] set[-] clear selected targetcost|targets:jͷ <[?25h[?0c0 :j [?25l[?1c:j3.0 current training targets, if any.=] set aall targets:j6 :jG  Canight the Fabricator Coglin of Zin *****. Health: 77/77 ======================== Magic: 18/18 ======================== AC: 10Str: 10 EV: 12Int: 16:j X SH: 0Dex: 16  ########XL: 11 Next: 42% Place: Dungeon:10  #@.....+Noise: ---------  Time: 9513.5 (0.0)  ########p) +4 long sword {Fu n) +5 dagger {Paramj Cast: Kinetic Grapnel :j _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'f'.:j :j :jm :j? :jx :jy 3:jzz :jX| :j P _:j :j! :j :j :j% :j :j :j/ :j :j ,:j :j= ,:j، :j ':jJ :jÑ :j :jk 7 _You open the door.:jϙ :j( :j@ :jG @  There is an open door here.:j :j  _:j :j& :jg :jt B:j :j :j ,:j :j@ ?  You pay a tithe of 1 gold.:j :j :j3 M _You now have 581 gold pieces (gained 6).:j I:j :jD :j :j :j :j :j :j :jK :j :j :j :j :jR :j :j :jb ?  You pay a tithe of 1 gold.:j :j\ :jF N _You now have 593 gold pieces (gained 12).:j :j :j :j :j :j :j :jT :jI ,:j :j+ :j :j :j ,:j" :j3# :j$ :j1      ##   ...   .... ##########.... #.....@...#  ########.........#  #<.....'.........# ########.........#:je2 ^ #.........# #.........# #.........+ #.........# #...........#:j)8 038.5 (25.0):j 9.5 (26 _d - a scroll labelled CIMIYRHUDD:je:j:jt:j:jc-:j ##  .... ....:j] #....) :j t#......@..# 0:j7.0)  #:ji#.........#  #<.....'.........#  #......:j3...# :j#.........# #.......:jF..# #... #..:jz :j:j,40.5 (1:j_:j$ _Found a spear.:jm:jsn:jo:j'w,:j}B:j^,:j:j4:j:js:j,:j7B:j:j?:jǘ:j:j:j:j:j:jС:j\:j:j:j< :j7 You see here a +0 spear.:jm:j _:jH:j:j:j:jG:jn:j:jc:j^:j' _You open the door.  There is an open door here. _:j:j:j :jBX:j:j43:j:jE'  ############.........# #####.........#..... ##########....)......# #.........#######'#### #.........# #..# '.........######.## #.........##....@# 566.0) #.........##.###'# #.........# ... #.........+ ....# #.........# .>...+ ..........#  :j-(####..........#######......## ###..### _You open the door.:j.[ _Found a stone staircase leading down.:jm:j:j:j_:jڪ:j: _:j#  There is an open door here. _:j:jgB:j:j:jf:j:j[:j :jU:j:j:j  You encounter a two-headed ogre. It is wielding a +0 giant club and a +0 giantspiked club.:j;........#######'#### ........# #..# ........######.## :j........##.....# ........##.###'## ..##......# .+.......######## .:jL)###.>...+....... .#.......#...####.  #### ..#  ###..###...# ### .[..#:j  O   two-headed ogre (asleep) #....:jv#. ###O. . :j :jd61.5 (5.0)O.:jqO2.5 (6:j :jR _Found a shiny orb.:j  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jw{........#######'####  Canight the Fabricator ........# #..# Coglin of Zin *****. ........######.## Health: 77/77 ======================== ........##.....# Magic: 15/18 ====================---- ........##.###'## AC: 10Str: 10 ........##......# EV: 12Int: 16 ........+.......########  SH: 0Dex: 16 ........###.>...+.......  XL: 11 Next: 42% Place: Dungeon:10 ........#.......@# Noise: ---------  Time: 9562.5 (0.0) ##.......:jP|[...####.# p) +4 long sword {Fu n) +5 dagger {Paramj  ###......## ..# Cast: Kinetic Grapnel  ###..### ...# ### .[..# ...... O   two-headed ogre #..O.#. ###.. . _Found a shiny orb.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club:jH........#######'####  Canight the Fabricator ........# #..# Coglin of Zin *****. ........######.## Health: 77/77 ======================== :joI8........##.....# Magic: 15/18 ====================---- ........##.###'## AC: 10Str: 10 ........##......# EV: 12Int: 16 ........+.......########  SH: 0Dex: 16 ........###.>...+.......  XL: 11 Next: 42% Place: Dungeon:10 ........#.......@#:jI  Noise: ---------  Time: 9562.5 (0.0) ##..........####.#:jIE p) +4 long sword {Fu n) +5 dagger {Paramj  ###......## ..# Cast: Kinetic Grapnel :jIM ###..### ...# :jJH### .[..# :j4J..O... O   two-headed ogre:jWJz #....#. :jvJi###.. .:jJCasting: Construct Spike Launcher (safe; 1% risk of failure)  :jJjConfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  :jKNYou lock target on the two-headed ogre and prepare to deploy your bee.:jT'  #..#     ..#  :jU  ###    ###.. . :j'Yc==3.5 (1Winding :j`:jdIonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  You lock target on the two-headed ogre and prepare to deploy your bee. _(Press . to continue winding your bee.):j O.--4Kinetic Grapnel. :j :j @ _You continue winding your clockwork bee... :jd9O[ :jn :jMk--5..  :j :j)@ _You continue winding your clockwork bee... :j^ FO.y(ally target)y   clockwork bee (minion)6 :jf` m  With a metallic buzz, your clockwork bee launches itself at the two-headed _ogre. :j #######....)......# #######'##### #..# ######.###.....# ##.###'## ##......# +.......######### :j_ ###.>...+@....... .......#.......y######## #..........####.# ###......O####..### ...#### .[..# ......  :j #....#.###.. . :j Q.y :j :   :j You swap places with your clockwork bee.  The two-headed ogre closely misses your clockwork bee. :jX .=7 :j  :jV ^ _The two-headed ogre hits your clockwork bee with a +0 giant spiked club! :j /........#######'#### :j R.# #..# .######.##.##......##.###'## :j+ .##......#.+.......######### :jP t.###.>...+........ :jt .#.......@######## ##..........####y#  :j ###......## .O#  ###..# :j ..# ### .[..# ......#....#. :j 8 ###.. .  :j4 S  Your clockwork bee stings the two-headed ogre. :j \6=-8 :j  :j9 D _Your clockwork bee stings the two-headed ogre! :jOd  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j2 #  You shape a spike launcher from a nearby wall.  Your clockwork bee stings the two-headed ogre.  The two-headed ogre hits your clockwork bee with a +0 giant club!! :j`4---===9 :jE :jk _The two-headed ogre barely misses your clockwork bee. :j 3* :j Q  The rocky spike skewers the two-headed ogre. :j O _The two-headed ogre barely misses your clockwork bee.  The rocky spike skewers the two-headed ogre.  The two-headed ogre is moderately wounded.  Your clockwork bee stings the two-headed ogre.  Your clockwork bee stings the two-headed ogre!  The two-headed ogre misses your clockwork bee.--70 :j  _The two-headed ogre barely misses your clockwork bee.:j3*:j`{  The rocky spike skewers the two-headed ogre.:j λOOdistracted, ally tar…)λ   dormant clockwork bee (minion)The two-headed ogre is severely wounded.Your clockwork bee stings the two-headed ogre.:j\A--1:j?:jL _Your clockwork bee winds down and falls to the ground.:j*y   :jq5 O  ally target)You wind your clockwork bee back up and it locks its sights upon the two-headedogre!  The rocky spike skewers the two-headed ogre.:j )The two-headed ogre is almost dead.Your clockwork bee stings the two-headed ogre!:j yy   clockwork bee (minion):j3----512Kinetic Grapnel:j :j O _The two-headed ogre dies!:j:ji:jM:jR:j:j:jD[ _Your clockwork bee winds down and falls to the ground.:j:j:j4:jK4=:j:jh:j:j :jT,:j:j E _Your spike launcher falls apart.:j| :jP:j:j#=:j:jB!:j',:j"):jU.:jb/E5==:j0:j5:jg5:j8:jF.:jI3:jK:j Pl _Your dormant clockwork bee falls apart.:jwP:jQ:jU:j+V3==:jIW:jZ:j][:j]:jg6=:jj,:jk:j&o,:jYq:j_s:js9=:jYu:jx:j&y:jz:j7=:jt:jmB:jڏ:j19=:j:j':j|:j:j:j:j:jm:j͟L8==:jP:j4 _Magic restored.:j~:jŨ:j:j:j:jl:j:j':j:j :j:j#..##.....# #..##.###'## #..##......# #..+.......######### #..###.>...+..........#........######## ####..........####.#  ###......####..)#  ###..####..@..# - ####....[..# #........# ###....#.# ###....# ###..# ..#:jMF ..#:j) ###'##.....+.###########.>...+........ .........######## ####:j$....####.#  #######..) ###..####..... ####.. #........###....#.:jH##:jgA#.#:jh1603.5 (31.0):jmc==-4.5 (32:jw:jx _You see here an orb of attunement.:jN 3:jP :jU :jX :j] P _:ja ,:jc :jof :jq .##......# .+.......######### .###.>...+........ .#........######## #.####.# ......####..)# ###..####.....# #....[..## .......@# 6.5 (2.0)###....#.# :jr ###....# ###..#...##...#.)#.#.##..#:j*| :j~ +7.5 (3:j :j_ ) _Found a long sword.:jC:j:j%:j":j7:j:j^ ,:j:jc:j^:jW:j:j&:j:j:j :j :j":j&:j):j):jA+:jm-:j/,:j0:j2:jF4,:jX5:j}6:jO:jO:jQ:jU:jQYB:jen:jjX:jl,:jm:jo:jq,:jr:jt:ju:ju:jzX:jD{:j<~:jM:j:j:jl:j:j:jw:jۅ:j:j:jK:jrj:j;:je:j,:j:j:j:j6W _t - 3 lumpy pink potions (gained 2):jF7:j7:j 8:j::jf;:j;:j?<:j?:j<@,:j@:jB:jD,:jD:jF:jG:j H:jH:jJ:jaL:jL:joM:j O:j?j:jm:j p,:jq:jNu:jw,:jy:jR|:jU~:j~:j:j:j:j.:j[:j:j:jD:jь:jԎ:j,:j:j:jH:j:j:j:j:jY:j:j @  There is an open door here.:jB:jة _:jJ:j3:j:j5:jE:j^:jH,:j:jU:jշ:j:j:j@  There is an open door here.:j:j _:j:j:j:j=:jq:j:j:j:j:j:jH,:j:j:jY:j3B:j:j:jN:j,:js,:jl':j3:j:js   ########### ######.........#######...../:jSf#.........#....@'.._...85.5 (78.0) ##....)......#####...... ..#######'#### ..... ..# #..# .... ..######.## ... ..##.....# .. ..##.###'## . ..##......# ..+.......######### _You open the door.:jrc _Found an ornate altar of the Wu Jian Council.:j{:js{:j}:jk:j":jk: _:j@  There is an open door here.:jH:j3 _:j:j:j:j:j`:j(:j:j-:ji:j::j,:j:jȫ:j:jU:j&:j3:j:jȵ:j:jS:j:j:jS _c - a wand of iceblast (10) (gained 2 charges):j:j:j:j:j.,:jJ:j :j:j9:j:j:j:j:j :jS!### ############## ..#######............# ..#.....'.._.........+ ....#####............# '#### #............# .##............# ## #............# # #............# ## #.......@....# 99.5 (14 .# ########..## #...+........ #....## #..... #.# .......)# #.##.... #.. ....[##:j![40m:j,h700.5 (15_:j0+ _Found a plate armour.:j!|  You encounter a komodo dragon.:jg###............# ...'.._.........+ #####............# :j3## #.....#  #.....#  #.....#  :j#.....#  #............######:j ########...@....... ####### #...l...... #... ####### #... ..... ###.##l   komodo dragon (asleep) :j#.......[ # ## #.####### #:j12.5 (2.0):j23.5 (3 _:j 9_:jy:j2c  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jM######............# Canight the Fabricator .....'.._.........+ Coglin of Zin *****. .#####............# Health: 77/77 ======================== ## #............# Magic: 15/18 ====================---- #............# AC: 10Str: 10 #............# EV: 12Int: 16 :jM#............# SH: 0Dex: 16 #............######  XL: 11 Next: 51% Place: Dungeon:10:jNL ########...@.......  Noise: ---------  Time: 9703.5 (0.0) ####### #..........l  p) +4 long sword {Fu n) +5 dagger {Paramj ....... #...........  Cast: Kinetic Grapnel ####### #...........  .............  ###.##........  l   komodo dragon (asleep):jN #.......[... :jN# ## #.####### #_You encounter a komodo dragon.:jOhCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  :j9OnPress: ? - help, Dir - move targetAim: a komodo dragon (asleep):j ######............#Canight the Fabricator .....'.._.........+Coglin of Zin *****. .#####............#Health: 77/77 ======================== ## #............#Magic: 15/18 ====================----#............#AC: 10Str: 10#............#EV: 12Int: 16#............#SH: 0Dex: 16#............######XL: 11 Next: 51% Place: Dungeon:10########...@.......Noise: ---------  Time: 9703.5 (0.0) ####### #..........lp) +4 long sword {Fu n) +5 dagger {Paramj ....... #...........Cast: Kinetic Grapnel ####### #........................###[39;4:j* 9m.##........l   komodo dragon (asleep)#.......[... ### #.####### #Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (asleep)  You lock target on the komodo dragon and prepare to deploy your bee.:j c==4.5 (1Winding :j=8_:j$onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  :j Aim: a komodo dragon (asleep)  You lock target on the komodo dragon and prepare to deploy your bee. _(Press . to continue winding your bee.):j--5. _ _You continue winding your clockwork bee...:j --6.. :jC 8_:j՚ @ _You continue winding your clockwork bee...:j* /y:j= , ally target)y   clockwork bee (minion)7:jlB d _With a metallic buzz, your clockwork bee launches itself at the komodo dragon.:j ....'.._+ #####....# # #.#  #.# #.# :j #.# #.y.###############............ ###### #....l ...... #.. :j4 ###### #. #...:jc %###.## #.......[## #.########:j P #. :j H.y:j~ :j* &8:j A_:j :j  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jQ.y:jiN.y:j/‡‡   lightning spire (minion)y   clockwork bee (minion):jc2----===9:jX_‡‡:j4 _An electric hum fills the air.:j ####....#  #.#  #.# #.# #.# #.‡.################............. :jn (##### #......y...l ..... #...... ##### #. #...###.## #.......[:j####.######### #. #. :j"I.y:jd:j1---10:j$G‡‡:j':j ‡.###############............. ##### y..l ......... ##### #..##.## #.......[####.######### #. #:jJ.y:jC.y:jR:jC2*******l    Confirm with . or Enter, or press ? or * to list all spells.An electric hum fills the air.  Your lightning spire shoots out a bolt of lightning at the komodo dragon!  The bolt of electricity hits your clockwork bee.  Your clockwork bee resists.  The bolt of electricity hits the komodo dragon!:j^.....yl==-1 _The komodo dragon hisses angrily.:j #.# #.# #.# #.# #.‡.###. #.:ju yl. #. #.#.###.##.#.......[.####.#:j #. #. ## :j.  The komodo dragon bites your clockwork bee!!  Your clockwork bee stings the komodo dragon but does no damage.:j&9 B *******ldistracted, ally target)Your lightning spire shoots out a bolt of lightning at the komodo dragon!The bolt of electricity misses your clockwork bee.:jh h.....yl:j =2Kinetic Grapnel:j" :j. E _The bolt of electricity hits the komodo dragon.:jk #.#  #..#  #..#  #.#  #.‡.##. #.yl. #. #.#.###.##.#.......[.####.##. #. ## :j .lYour clockwork bee stings the komodo dragon but does no damage.:j" lThe komodo dragon hisses menacingly.:jL------3:j&G‡‡:j'B _Your clockwork bee stings the komodo dragon.:j.>.l.y:jI:jgP ******* Your lightning spire shoots out a bolt of lightning at the komodo dragon!:jg....l..:jU0===4:jRE‡‡:jE _The bolt of electricity hits the komodo dragon!:j) .  You hit the komodo dragon with your +5 dagger.  The komodo dragon is severely wounded.You slash the komodo dragon with your +4 long sword!:j#5  λ..#.λdormant clockwork bee (minion):j5 N##You kill the komodo dragon!:j@ 3=5-5.3 (0.8Kinetic GrapnelRev :jA _Your clockwork bee winds down and falls to the ground.  Training target 3.0 for Air Magic reached!:jI F‡‡:jL j _Your Air Magic skill increases to level 3!:jF:j\G:jH:jL:jR: _:jT>:jU:jxX:jX:jSZ:j>]:j]:j]2=:jh_:j}d,:jd:jn4=:jp,:jx:jρ4.:j:j:je _Your lightning spire fades away.:j:j0:j:j9=:j:j.:j:j':j:jDl _Your dormant clockwork bee falls apart.:j L5==:j:jk,:jZ:j:j:je:j,:j:j:j:==:jD:j$,:jB:j:jK6=:jN:j,:j:j,:j:j:j:jRe=:jR:j,:j:j::jK7=:j:j,:jm:j:j:j:j&:jc:j:je=:j:jH:j :j[ :j :j :j+>8====:j-:j/:j1:j1:j2:j4:j6,:jw7:j8:j::j&;:j<:j>:jw@:j@:jA:j]C:j E:jE:jF:jN:jSX:jU:jdU:jjV:jW:j Z,:jZ:j\:j],:j8^:jX_:j`:ja:ja:jb:jd,:jd:je:jg:jJg:jg:j.i:jj,:jk:jxm:j{ ##..# ##.# #.# #.# #.#  #.#  :j/|#.#  ##.#  #@.# ---65.3 (50.0) :jQ|#.##  #... :j|U #.#..:j|8 #. ..% #. ...) #. ##### #.:j:jG--6.3 (51:j1:j Z _Found a maw talisman and a falchion.:j  ##. #.....##...###.........#.#..............:j0#...:j:j17.3 (1.0):j%9%:j(:j :j:jU,:j:j:jѼ:jJ,:j}:j1:je:j}:jB:j^:jJ:jh:jN& #..###.######.#.........#.#.......#.#..%....#.#...)....#######.#######.# .......@# 74.3 (7#######.#  #.#  #.. ##.:jx .> ## :j:j+5.3 (8:j 8%:j; _Found a stone staircase leading down.:js:jXt:ju:j}:j:j|:j,:jڅ:jH:j:j7:j[:j:j:jx:j:j:j_:j&:j,:j/:jN:j:jė:j:j:j*:j:jh:jk:j,:j :jJ:j:j:jμ:j:j":jf:j:j :j:j:jI:jc:ja~  You encounter an orc. It is wielding a +0 club.:jS##.# #..# #o..# ##.######... #........... #.#........# #.#..%.....+ #.#...)....# :j[#.#######.!########.# ####........# ##...#######.###..####.##......##....#....###..##....# :jo   orc (asleep)#.>.+.!..######...##:j###.##:j086.3 (11.0):j37.3 (12 _:j8%:j:j .# ##.# #oo.# ..# #o..###.######... #........... #.#........# #.#..%.....+ #.#...)....#  #.#######. #######.# ####.# ........# ##....# #######.###..#####.##......##....#....# o   orc priest (asleep)##..##....# o   orc wizard (asleep)#.>.+.!..# o   orc (asleep)#####..:j' :j) 18.0):jj2 8%:j4 g _You encounter an orc wizard and an orc priest.:j7 _You see here a lumpy pink potion.:j0!:j#&9:j_,8%:j0c _t - 4 lumpy pink potions (gained 1):jS T  Casting: Forge Lightning Spire (dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :jɺs oAn electric hum fills the air. :j .oThe orc shouts! The orc priest shouts! The orc wizard shouts! :jy;.o :jϾO.o :jo‡ooo 2 orc wizardsolly target)‡   lightning spire (minion) :j^{4------===90Kinetic Grapnel :j8% :jUx _You encounter an orc wizard. It is wielding a +0 dagger.!:j]T  Casting: Forge Lightning Spire (dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!:j6 #.# Canight the Fabricator ##.# #.o.# Coglin of Zin *****. #..# #.o.# Health: 77/77 ======================== ##.######o.. Magic: 11/18 ==============---------- #..........o AC: 10Str: 10 #.#........# EV: 12Int: 16 #.#..%....‡+ SH: 0Dex: 16 #.#...)....# XL: 11 Next: 55% Place: Dungeon:10 !:j7O#.#######.@# Noise: ===------  Time: 9790.3 (0.0) #######.# ####.## p) +4 long sword {Fu n) +5 dagger {Paramj ........# ##....# Cast: Kinetic Grapnel #######.###..#### #.##......# #....#....# o   orc priest ##..##....# oo 2 orc wizards #.>.+.!..# o   orc (ally target) #####...## ‡   lightning spire (minion) _You encounter an orc wizard. It is wielding a +0 dagger.!:jJ8MCasting: Forge Lightning Spire (dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe":j W [ .o":jCo.  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe#:j2#:joopriestshort sword and wearing a +0 leather armour#:jN} #.# Canight the Fabricator ##.# #oo.# Coglin of Zin *****. #..# #.o.##:j}6 Health: 77/77 ======================== ##.######o.. Magic: 11/18 ==============---------- #..........o AC: 10Str: 10#:j} #.#........# EV: 12Int: 16#:j} #:j~#.#..%....‡+ SH: 0#:j*~<Dex: 16 #:jA~l#.#...)....##:jW~ XL: 11 Next: 55% Place: Dungeon:10 #:jo~V#.#######.@##:j~ Noise: ===------  Time: 9790.3 (0.0) #:j~]#######.# ####.###:j~ p) +4 long sword {Fu n) +5 dagger {Paramj ........# ##....##:j~U Cast: Kinetic Grapnel #:j~V#######.###..#### #:jA#.##......##:j= #....#....##:j3~ o   orc priest #:jL##..##....# oo 2 orc wizards#:jm #.>.+.!..##:j? o   orc (ally target) #####...## ‡   lightning spire (minion)#:j5Casting: Forge Lightning Spire (dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#:j?gAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour  You lock target on the orc priest and prepare to deploy your bee.#:jς .oConfirm with . or Enter, or press ? or * to list all spells.#:jAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour  You lock target on the orc priest and prepare to deploy your bee.  (Press . to continue winding your bee.)#:j%F.o#:jD.o#:j".#:j.o#:j_  #.# ##.# #o..# #..# #.o.#  #:ji    #:j3   #:j+ #:j>  #:je#.>.+.!..#oo 2 orcs (1 ally target)#:j/   #:jZYou encounter an orc. It is wielding a +0 flail.#:j# )Your lightning spire shoots out a bolt of lightning at the orc!The bolt of electricity misses the orc wizard.The bolt of electricity hits the orc!#:j(*****   orc#:jUf)...o#:jYZ1.3 (1Winding #:j?cD‡‡#:jlC _The orc dies!$:jO.o$:jaO  You continue winding your clockwork bee...$:j} (1 ally target)The orc wizard casts a spell at you.$:jAG.o$:jgFD.o$:jN$:j4PY---2. $:jZ7%$:jW]? _The magic dart hits your lightning spire.$:jȯ  You continue winding your clockwork bee...  The orc hits your lightning spire but does no damage.$:jE.o$:j4 (ally target)The orc wizard hits your lightning spire but does no damage.$:j@ )Your lightning spire shoots out a bolt of lightning at the orc priest!The bolt of electricity hits the orc wizard!  The bolt of electricity hits the orc priest!!$:j***o**oo 2 orc wizardso   orc‡   lightning spire (minion)$:jhh...o)o$:jhZ===3.. $:jsF‡‡$:j=vJ _The orc priest dies!$:j Noo$:j $:j yWith a metallic buzz, your clockwork bee launches itself at the orc.$:j (1 ally target)(ally target)y   clockwork bee (minion)$:j :---4$:j2 i%....‡‡$:j R _The orc wizard hits your lightning spire but does no damage.%:jb0 .#)..# #..# #...##.######.....o)....oo#%....‡+...)..y #.#######.. #######.# ####.## ........# ##.... #######.###..#####......##..##...>.+.!..%:jxua  The orc wizard hits your lightning spire but does no damage.%:j:}8*%:jX    orc wizard (The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!%:jO 8y.%:j 2{%:j a2=====5%:j G‡‡%:jW _Deactivating autopickup; reactivate with Ctrl-A.&:j-M)The orc wizard flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.  Your clockwork bee misses something.  Something hits your lightning spire but does no damage.Your clockwork bee stings something!&:jEg  Reactivating autopickup.&:jG 76--6&:jE‡‡&:j"6 _You feel a bit more experienced.&:jN.o&:j9  The orc wizard hits your lightning spire but does no damage.  Your clockwork bee stings the orc! )Your lightning spire shoots out a bolt of lightning at the orc!The bolt of electricity hits the orc!&:j/@K******‡   lightning spire (minion)y   clockwork be&:j.....)(ally target)&:j~/==7&:j^&:jC _The orc dies!':j&  ':jLYour clockwork bee locks its sights upon the orc wizard.  Your clockwork bee stings the orc wizard.  The orc wizard hits your lightning spire but does no damage.':jx/--8':jU':jg _Your clockwork bee closely misses the orc wizard.':je  The orc wizard hits your lightning spire with a +0 dagger.==--9%...y‡‡ _Your clockwork bee misses the orc wizard.(:jn#  #.# #.# #...# ##.# #)..# #..# #...## ##.######.... #.) #.#......o)# #.#..%...y‡+ #.#...)..@.# #.#..#  #.# ####.##  .# ##....#  #.###..#### #.##......# #....#....# ##..##....# (:j$  #.>.+.!..#(:jM4  oλo  distracted, ally target)λ   dormant clockwork bee (minion)Your clockwork bee stings the orc wizard but does no damage.  The orc wizard misses your clockwork bee.Your clockwork bee stings the orc wizard!(:j6 (800(:j@ (:j0T L _Your clockwork bee winds down and falls to the ground.):j/ #.# #.# ...# #.# #...# ##.# #)..# . #..# #...##.. ##.######......# #....).# #.#......o)# #.#..%..@λ‡+ #.#...)....# #.#######..# #######.# ####.## ........# ##....########.###..#### #.##......#):j [ #....#....##..##....#):j2 ooThe orc wizard hits you but does no damage.):j= )Your lightning spire shoots out a bolt of lightning at the orc wizard!The bolt of electricity hits the orc wizard!):jxCs***..**‡   lightning spire (minion)λ   dormant clockwork bee (minion)):jA.....)%3===1Kinetic Grapnel‡‡):jJ _The orc wizard dies!):jq#.# #.# #...# #.# #...# .# #...# ###.# #)..# ..# #...##...##.######......##....).##.#......@)# #.#..%...λ‡+ #.#...)....#  #.#######..#  #######.# ####.#........# ##....#  #######.###..#### #.##..):jU....##....):j):j0---2):j9%):j<$  Things that are here:):j!L _a +0 dagger; a +0 robe*:j#.# #.# #...# #.# #...# #.# #...# ###.# #)..# .#..# #...##.##.######......# #.).# #.#......)@# #.#..%...λ‡+ #.#...)....# #.# .# ##....# #.###..#### *:j*:jI---3 _*:j"H‡‡*:j*l _Items here: )) [[ †.*:jI*:jN.*:jf*:j 3*:je _Your lightning spire fades away.*:j9=*:j*:j*:j*:j2*:j: *:j K4=*:j"*:j@&*:j&*:jI5*:j];*:j`,*:jh.*:jl*:jl*:jhp*:ju _Your dormant clockwork bee falls apart.=*:jx*:j|{,*:j}*:j,*:j(*:jĉ*:j0L5==*:jӌ*:j\,*:j *:jT,*:jי*:j|,*:j*:jݣ*:j:==*:jd*:jl*:jĪ*:jì*:ja6=*:j*:j϶,*:j*:j:*:j*:j2*:j'*:jr*:j*:j*:j9=*:js*:j*:jm*:j*:j*:jK7=*:j*:j*,*:j*:j,*:jo*:j*:j*:j*:jO=*:j*:jM ,*:j *:j *:jt L8==*:j *:jV *:j *:j *:j *:jC *:j, *:jl *:j; *:j *:j$ *:j% *:jB' *:j * *:j{, *:j, :==*:j. *:j1 *:j4 *:j4 *:j'A n*:jEC *:juD *:jD *:jG *:jiI *:jN *:j[N *:jP *:jS *:jVV *:jV *:jX *:jZ *:j\ *:jp] *:j+^ *:j'` *:jb ,*:j\c *:jf ,*:jg *:jo w _n - 4 metallic purple potions (gained 2)*:jo 3*:jp *:j_r *:jt *:jrt *:jt *:j7y *:jz *:j{ ,*:j '*:j$  _n - 4 metallic purple potions (gained 2)  You open the door.  You encounter a howler monkey, a two-headed ogre, a shadowghast, a gnoll bouda  and 5 gnolls.  A gnoll is wielding a +0 flail of draining. A gnoll is wielding a +0 whip of  flaming.*:j@ ........# ##....########.###..#####......#...#....#  ##..##....# +## #.>.+....# ..ğ# #####...##ğğğ.ğ ##.##..⌠.ğ. #.@'.a/$)O ####..⌠$⌠. ..W..*:js yKinetic Grapnel ...# +## O   two-headed ogre (asleep) W   shadowghast (dormant) ğ   gnoll bouda (asleep) a   howler monkey (asleep)(…)*:j c47.3 (44.0)8.3 (45 _*:j *:jN o _Found a wand of charming (5), 32 gold pieces and a sling.,:jd  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-:j ~ a.  An electric hum fills the air.-:j .ğğ.-:j 3a.-:jT  ğğ.ğ‡ğOWOWğally target)  The howler monkey howls! The gnoll shouts! The gnoll bouda shouts!-:j 4------====9.3 (1.0) -:je* <‡-:j- M _The gnoll shouts! The two-headed ogre shouts in stereo!.:j .:j .:j .:jc$  Your lightning spire cannot move out of your way! (Use ctrl+direction or * _direction to deconstruct it instead.)1:j-.1:jP.ğ1:jV⌠ğ1:j"Yğğ1:j1:j/`   You deconstruct your lightning spire.1:j9*1:j ğ   gnoll boudaa   howler monkeyğğğğğ 5 gnolls (2 wandering)The shadowghast slips into darkness.The shadowghast flickers and vanishes!1:jiF2ğ.1:jGF.ğ1:jHV.ğ1:jbI3O.1:jZ ğğ{(catching breath)ğğDeactivating autopickup; reactivate with Ctrl-A.The howler monkey hoots and howls with incredible vigour!1:j[I=========501:jd1:jf* _The gnoll shouts! x21:jEK 2ğ$1:jR  .  You swing at nothing..ğğ.O)1:j^ (swift)The gnolls pick up the pace!1:j` 2--==-------1.1 (0.81:jHp j{ _The howler monkey hits you.2:jIz #######.# ####.## ........# ##....########.###..#### #.##......# #....#....# #..##....# +## #.>.+....# ...######...##..ğğ.##@##ğ.⌠ğ⌠. #..ağ.ğO).####..{$⌠......#+##a   howler monkeyğğ 2 gnolls (swift) 2:j { 2:j{4{⌠2:jz~Dğ/2:j7O$2:j1a'2:j̀/{.2:jc2:j]---------2.1 (1.02:jC2:jy3:jT  Casting: Forge Lightning Spire (dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3:j9.3:j0ğ.3:j4ğ3:ju@Oğ3:j3:j,.ğ3:j‡.ğğ   gnoll boudaa   howler monkey (ally target)ğğ 2 gnolls (swift)(…)3:j t0-----------===33:jG)<‡3:j+r _An electric hum fills the air. The howler monkey misses you.5:j{M #.#######..#######.# ####.##........# ##....########.###..#####...... ##..##....# +#5:j|m.>.+.‡..# ...######.@.##..ğğ##.##.ğ⌠ğ⌠.ağğOğ$)####{.⌠$⌠........a   howler monkey (ally target)+#‡   lightning spire (minion) 5:j{~Ha.5:j5:j,ğ5:jnğ.ğ5:j'ğğ 2 gnolls (swift)‡   lightning spire (minion)5:jޑ_3-----45:j5:jI5:jvs #.#...)....#  #.#######..# #######.# ####.#........# ##....# #######.###..#### #.##......# #....#....# ##..##....# +## 5:jt O#.>.+.‡@.# ...# #####...##..ğğ. ##a##.ğ⌠ğ⌠. #ğğ'ğOğ$).####{.⌠$⌠...... ...#    gnoll+##5:jv 8a.5:jw -ğ5:jx .5:j 5:j$ e1=----=--5:jv 55:j 5:j> S _The howler monkey misses you.6:j ğYou hit the howler monkey with your +5 dagger.  The howler monkey is lightly wounded.ğ..ğ 2 gnolls (swift)9 (0.8Rev 6:j‡‡ _You closely miss the howler monkey with your +4 long sword.7:j7R #.#..%.....+ #.#...)....# #.#######..# #######.# ####.## ........# ##....########.###..#### #.##......# #....#....# #..##.@..# +## #.>.+.‡..# ...######.ğa##..ğğ.#.##.ğ⌠ğ⌠. #ğ.'ğOğ$).####{.⌠$⌠......#+##7:jT7:jWU8ğ.7:jb t, 1 ally target)The howler monkey hits your lightning spire but does no damage.7:jKt4 )Your lightning spire shoots out a bolt of lightning at the gnoll!The bolt of electricity hits the gnoll! x2  The bolt of electricity hits the gnoll. The bolt of electricity hits the gnoll!7:j*u*7:ju**   gnoll (swift,7:j| .7:j{:ğ.7:j n (catching breath)  The gnoll dies!7:j =========6.9 (1.0 _The howler monkey hoots and howls with incredible vigour!7:jP@%{7:j%k _Your Fire Magic skill increases to level 1!9:j....))#%.....+...).. #.#######..9:j#######.# ####.##........# ##....########.###..#####...... ##..##....# +#.>.+.‡..# ...######.ğa##..ğğ##.##.ğ⌠ğ⌠{.'ğOğ$)####{.⌠$⌠........9:jQ\, ally …))9:j# †Your lightning spire shoots out a bolt of lightning at the howler monkey!The bolt of electricity hits the howler monkey.  The bolt of electricity hits the howler monkey!9:j/ ***ğ   gnoll (swift)‡   lightning spire (minion)  The howler monkey dies!9:jl{. OThe bolt of electricity misses your lightning spire.9:j.‡†O   two-headed ogreğ   gnoll (swift, ally target)‡   lightning spire (minion)9:j4=7===------7% _The gnoll hits your lightning spire with a +0 whip!::j N...).#....))#%.....+...).. #.#######..#######.# ####.##........# ##....########.###..#####..#.... ##..##....# +#.>.+.‡..# ...#::j#####.ğ†##..ğğ##{##.ğ⌠ğ⌠.O'ğOğ$)####{.⌠$⌠.....::j3.::jDO.::j=# WW   shadowghastğ   gnoll (swift, ally target)‡   lightning spire (minion)The gnoll hits your lightning spire but does no damage.  The shadowghast strikes at your lightning spire from the darkness!=---------8‡‡ _Reactivating autopickup.;:jkT  Casting: Forge Lightning Spire (dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<:j$ #..........).#  Canight the Fabricator #.#......))#  Coglin of Zin *****. #.#..%.....+  Health: 74/77 =======================- #.#...)....#  Magic: 8/18==========-------------- #.#######..#  AC: 10Str: 10  #######.# ####.##  EV: 12Int: 16  ........# ##....#  SH: 0Dex: 16  #######.###..####  XL: 11 Next: 57% Place: Dungeon:10 #.##...@..#  Noise: ---------  Time: 9858.9 (0.0) #....#....#  p) +4 long sword {Fu n) +5 dagger {Paramj <:jA##..##....# +##  Cast: Kinetic Grapnel #.>.+.‡..# ...#  #####Wğ†##..ğğ.  ##O##.ğ⌠ğ⌠.  O   two-headed ogre #..'ğOğ$).  W   shadowghast ####{.⌠$⌠.  ğ   gnoll (swift, ally target) .....  ‡   lightning spire (minion) _Reactivating autopickup.Casting: Forge Lightning Spire (dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shadowghast=:j+=:j3#..........).#=:j6Canight the Fabricator=:jC#.#......))#=:jy/Coglin of Zin *****.=:j9#.#..%.....+=:jUwHealth: 74/77 =======================-=:j9#.#...)....#=:j3EMagic: 8/18=:jE==========--------------=:j#.#######..#=:j;-AC: 10=:j-Str: 10=:jM#######.# ####.##=:j-EV: 12=:jg-Int: 16=:jb........# ##....#=:j-SH: 0=:jQ-Dex: 16=:jL#######.###..####=:j XL: 11 Next: 57% Place: Dungeon:10=:jg f#.##...@..#=:j vNoise: ---------  Time: 9858.9 (0.0)=:j ]#....#....#=:jU zp) +4 long sword {Fu n) +5 dagger {Paramj=:j ##..##....# +##=:jY =Cast: Kinetic Grapnel=:j #.>.+.‡..# ...#=:j\ n#####Wğ†##..ğğ.=:j i##O##.ğ⌠ğ⌠.=:j O   two-headed ogre (ally target)=:jb v#..'ğOğ$).=:j nW   shadowghast=:jX####{.⌠$⌠.=:j{ğ   gnoll (swift).....‡   lightning spire (minion)=:j1Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shadowghast  =:jYou lock target on the shadowghast and prepare to deploy your bee.  (Press . to continue winding your bee.)=:j/)=:jLPress: ? - help, Dir - move target=:j9: a shadowghast  =:jIYou lock target on the shadowghast and prepare to deploy your bee.  =:jZ`(Press . to continue winding your bee.)  =:jfYour lightning spire shoots out a bolt of lightning at the two-headed ogre!=:jEThe bolt of electricity hits the gnoll!=:j& =:j'"=:j.(*=:j{( *=:j( =:j(*=:jA)s‡   lightning spire (minion)=:j|) =:j).....=:j'* The gnoll dies!=:j*GThe bolt of electricity hits the two-headed ogre.=:j(sO.ğ=:jR =:jU!=:j .=:jmğ   gnoll bouda=:jC|‡   lightning spire (minion)=:jGThe bolt of electricity hits the two-headed ogre!=:j=:j===:j9.9 (1=:jsWinding =:j=:jW=:j8%=:j‡=:j ‡=:j-=:j  =:jg=:jE_The shadowghast barely misses your lightning spire.=:j=:j^ ğ.You continue winding your clockwork bee...  The two-headed ogre hits your lightning spire with a +0 giant club.=:j_8W.=:jq|9 =:j~59==--60. =:j~=:jz%‡‡ _The two-headed ogre barely misses your lightning spire.>:jJ (ally target)  You continue winding your clockwork bee...>:j)two-headed ogre hits your lightning spire with a +0 giant club.two-headed ogre barely misses your lightning spire.Your lightning spire shoots out a bolt of lightning at the gnoll bouda!  The bolt of electricity hits the two-headed ogre!  The bolt of electricity hits the gnoll bouda! x2>:j=K ** *‡   lightning spire (minion)  The gnoll bouda dies!>:jR4ğ>:j O).ğ   gnoll (swift)‡   lightning spire (minion)The bolt of electricity hits the two-headed ogre!>:jg;*>:jW ğ   gnoll (swift)‡   lightning spire (minion)  The shadowghast slips into darkness.The shadowghast flickers and vanishes!>:j1 {(ally target)Deactivating autopickup; reactivate with Ctrl-A.The two-headed ogre hits your lightning spire with a +0 giant club.>:j0?Y==1.. >:j‡‡ _The two-headed ogre hits your lightning spire but does no damage.?:j(Q yt, ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the two-headed  ogre.?:j0 )Your lightning spire shoots out a bolt of lightning at the gnoll!The bolt of electricity hits the two-headed ogre!  The bolt of electricity hits the gnoll! x2?:jn8o** *‡   lightning spire (minion)y   clockwork be?:jğ..yğ)Oğ   gnoll (swift)‡   lightning spire (minion)y   clockwork bee (minion)82?:j{a%‡‡?:j-E _The gnoll dies!@:j^  ##.######......# #....).# #.#......))# #.#..%.....+ #.#...)....# #.#######..# #######.# ####.## ........# ##....########.###.@#### #.##..y...# #....#....# ##..##....# +## #.>.+.‡..# ...######.O†##..ğğ.#ğ##.ğ⌠ğ⌠. #.)'ğOğ$).####{.⌠$⌠..yO) [37@:jZ mğ)The shadowghast strikes at your clockwork bee from the darkness!ğ@:j\ WW   shadowghastğğ 2 gnolls (swift)‡   lightning spire (minion)(…)6=3@:j @:j %‡‡ _Reactivating autopickup.B:jq{P.yB:jJ$'.B:j ğ)A gnoll opens the door.  The two-headed ogre closely misses your clockwork bee.B:j*7W.B:j B:j)The two-headed ogre barely misses your clockwork bee.Your clockwork bee stings the two-headed ogre!B:jB:jjW   shadowghastğğ 2 gnolls (swift, 1 ally target)‡   lightning spire (minion)y   clockwork bee (minion)B:jV==66---4B:jb%‡‡B:j7O _The two-headed ogre dies!C:j..........).# #))# %.....+.)....#######..########.# ####.##........# ##....# #######.###..### #.##..@...##....#WC:j\##..##y+## #.>.')‡..# ...####ğ)†##..ğğ. ##ğ##.ğ⌠ğ⌠ #.)'ğOğ$)###{.⌠$⌠ ....C:j C:jX.  Your clockwork bee locks its sights upon the shadowghast. ğ.  Your lightning spire fades away.ğ)C:j!D ğC:jb)The gnoll is no longer moving quickly.  Your clockwork bee misses the shadowghast.C:j(ally target)1 swift)y   clockwork beC:jf!P=--5C:j,C:jD/Q _The shadowghast misses you.C:jE The shadowghast misses you. slash the shadowghast with your +4 long sword!  The shadowghast is moderately damaged.You hit the shadowghast with your +5 dagger.  Your clockwork bee stings the shadowghast.  The gnoll hits your clockwork bee with a +0 whip!C:jG7==6.8 (0.9Rev C:jTC:jX C:jX__The shadowghast barely misses you. The gnoll misses your clockwork bee.D:jYou closely miss the shadowghast with your +5 dagger.The shadowghast is almost destroyed.  You hit the shadowghast but do no damage.  Your clockwork bee misses the shadowghast.The gnoll misses your clockwork bee. The shadowghast claws you.  The gnoll barely1--10/18=-7.6 (0.8Rev+ D:jx%D:jD:jO D:jD:jC_Your clockwork bee barely misses the shadowghast.D:jD:j̱ The gnoll barely misses your clockwork bee. _Your clockwork bee barely misses the shadowghast.You hit the shadowghast with your +5 dagger.barely miss the shadowghast with your +4 long sword.The gnoll hits your clockwork bee with a +0 whip.-8.4 D:jD:jWC_Your clockwork bee barely misses the shadowghast.D:jD:j A You hit the shadowghast but do no damage.completely miss the shadowghast with your +4 long sword.The gnoll is no longer moving quickly. The shadowghast claws you.  D:j f9.2Rev* D:j 7%D:jn a _The gnoll barely misses your clockwork bee.E:j .  You hit the shadowghast but do no damage.The shadowghast is almost destroyed.You slash the shadowghast with your +4 long sword!E:j ğğ 2 gnolls (1 ally target)y   clockwork bee (minion)  You destroy the shadowghast!Your clockwork bee locks its sights upon the gnoll.  Your clockwork bee stings the gnoll.E:j 2--970.0 _The gnoll closely misses your clockwork bee.E:jE:jh _Your Dodging skill increases to level 4!E:jN[  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F:jX .  An electric hum fills the air. Your clockwork bee stings the gnoll!  The gnoll hits your clockwork bee with a +0 whip.F:jğF:j.F:j#‡‡   lightning spire (minion)6/18 -----==1.0 (1.0F:jD‡‡F:jUV _Your clockwork bee is destroyed!F:j #.######......#...).#....))#%.....+...)....# #.#######..########.# ####.##........# ##....#######.###.@#####.##.‡#....#. ##..##ğ...# +#.>.'ğ...# ...#F:j1 #####.)†##..ğğ##)##.ğ⌠ğ⌠.)'ğOğ$)####{.⌠$⌠F:j Nğ)F:j 9ğ.F:j5 F:j f---2Rev+ F:j 7%F:j8 G:jPuğ.ğ.G:jbG:jV ******Your lightning spire shoots out a bolt of lightning at the gnoll!G:j4 c.ğ....G:j 73===3G:jD G‡‡G:j! = _The bolt of electricity hits the gnoll!G:j?c )  You slash the gnoll with your +4 long sword!G:jB3ğ.G:jSt   gnoll (G:jZ7=------8 (0.8Rev* G:j‡‡ _You kill the gnoll!H:jd )You hit the gnoll with your +4 long sword.H:j‡   lightning spire (minion)H:j~--4.6Kinetic GrapnelH:j% _You kill the gnoll!H:j2 ..........).# #))# %.....+.)....#######..########.# ####.##........# ##....# #######.###..### #.##.‡@...##....#.##..#+## #.>.')...# ...H:j ####.)†##..ğğ. ##)##.ğ⌠ğ⌠ #.)'ğOğ$)###{.⌠$⌠ ....H:j) H:j, 4-5.6 (1.0H:jK F‡‡H:jQ $  Things that are here:H:jT z _a +0 whip; a +0 whip; a gnoll corpseI:jI:j#.#))# #.#..%.....+ #.#...)....# #.#######..# #######.# ####.## ........# ##....# #######.###..####  #.##.‡)...# #....#.@..# ##..##....# +###.>.')...# ...# #####.)†##..ğğ.  ##)##.ğ⌠ğ⌠..)'ğOğ$). ####{.⌠$⌠. .....#I:j4=-6 _I:jY"7%I:j$I:j.L a #.#..%.....+ #.#...)....# #.#######..########.# ####.## ........# ##.... #######.###..#### #.##.‡)...# #....#....# ##..##@...# +##I:jL 3 #.>.')...# ...# #####.)†##..ğğ. ##)##.ğ⌠ğ⌠. #.)'ğOğ$).I:j%M  ####{.⌠$⌠. ..... ...# +##I:jaM I:jY I:j\ u=7Rev+ I:jg F‡‡I:ji I:jb.)....##############.# ####.#........# ##....# #######.###..#### #.##.‡)...#....#.#..#+## #.>.'@...# ...####.)†##..ğğ. ##)##.ğ⌠ğ⌠ #.)'ğOğ$)###{.⌠$⌠ .... ...# +# 8I:j=‡‡  Things that are here: _a +0 giant club; a +0 giant spiked clubJ:j2#.#######..# #######.# ####.## ........# ##....# #######.###..####  #.##.‡)...# #....#....# ##..##....# +###.>.')...# ...# #####.@†##..ğğ.  ##)##.ğ⌠ğ⌠. .)'ğOğ$). ####{.⌠$⌠.  .....J:j3`# +## J:j>J:j{B5=8=9 _J:jLF‡‡J:jR _Items here: )) ††.K:jY(K:j[Pick up what? 14/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +0 flail of drainingb - a +0 whip Carrion a gnoll corpse a gnoll corpse K:j[Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]K:jqa#.#######..#Canight the Fabricator#######.# ####.##Coglin of Zin *****.........# ##....#Health: 75/77 =======================-#######.###..####Magic: 8/18==========--------------#.##.‡)...#AC: 10Str: 10#....#....#EV: 12Int: 16##..##....# +##SH: 0Dex: 16#.>.')...# ...#XL: 11 Next: 69% Place: Dungeon:10#####.@†##..ğğ.Noise: ---------  Time: 9879.6 (0.0)##)##.ğ⌠ğ⌠.p) +4 long sword {Fu n) +5 dagger {Paramj:ja16H#.)'ğOğ$).Cast: Kinetic Grapnel####{.⌠$⌠.Rev+ ........#‡   lightning spire (minion)+##Things that are here: _a +0 whip; a +0 whip; a gnoll corpseThings that are here: _a +0 giant club; a +0 giant spiked club _Items here: )) ††.  Okay, then.K:jlK:jnK:jxK:j]{. _L:jvv1#######.# ####.#........# ##....# #######.###..#### #.##.‡).......#.##..#+## #.>.')...# ...#####.)†##..ğğ.L:jx ##@##.ğ⌠ğ⌠ #.)'../$)###..⌠$⌠ .... ...# +# L:jL:jі280.6 (1 _L:jD‡‡L:j_a +0 whip; a +0 whip; a gnoll corpse  Things that are here: _a +0 giant club; a +0 giant spiked club L:j$_Items here: )) ††.  Things that are here:L:j _a +0 club; a +0 leather armour; a gnoll corpseM:j~........# ##....# #######.###..####  #.##.‡)...# #....#....# ##..##....# +##.>.')...# ...# #####.)†##.....  ##)##..⌠.⌠. #.@'../$). ####..⌠$⌠.  ..... # +##M:jǍM:j^,1 _M:jM:j$  Things that are here:M:j _a +0 whip of flaming; a gnoll corpseM:j M:j M:j M:jׯ M:j q6Rev  _M:j BM:jd M:j M:j M:j[ M:j 7=9==M:j M:j W . _HP restored.M:j (M:j M:ji  M:j __Your lightning spire fades away.M:j M:j M:j M:j) M:j M:j M:j< L===M:jA M:j ,M:j M:j* BM:jz7 M:j7 ;10/18=M:j8 M:jd; M:jL ,M:j`Q M:j Y ,M:j|[ M:j` M:jR` M:jc M:jh O=M:jl M:j]p M:jq M:jt M:jy M:j z M1=M:j } M:j BM:ji M:j M:j M:j) M:jΓ M:jK M:j٬ e=M:j) M:j M:j M:j M:j N2==M:j M:j' M:j M:j7 M:j M:j M:j M:ji M:j M:j6 M:jt M:j :==M:jz M:j! M:jj M:j M:j6 M:j M3=M:j] M:j ,M:j) M:jh M:j M:j] M:j M:jd M:j M:jp O=M:j M:j M:jr M:jz M:j" ,M:jf 4=M:j,h ,M:jj M:jn M:j@o 9=M:j6r M:jw M:jw M:jz M:j~ M:j L5==M:j M:ju M:jȇ M:jF M:j+ M:jn M:j M:j M:j M:j M:j M:j :==M:j M:j M:j M:j M:j M:j K6=M:j< M:j\ M:j M:j M:j M:jS M:j M:j M:j M:j M:jF M:j 9=M:j M:jB M:j M:j M:j M:j K7=M:j M:j] M:j M:jd M:j7 M:j M:jJ M:j! ,M:j M:j M:j! #=M:jZ M:j M:j ,M:j M:jf M:j* M:j# M:jh( M:j( 68==M:j%) M:j+ M:jM3 M:j9 M:jk9 M:jO< M:jAB @  There is an open door here.M:jH M:jH  _M:jSZ M:j__ M:jd M:je M:jg M:j-l M:jr P==M:js M:j9z u  e - a wand of charming (20) (gained 5 charges)  You pay a tithe of 1 gold.M:jz M:j>~ M:j2 M _You now have 599 gold pieces (gained 6).M:j M:jC M:j؉ M:j ?  You pay a tithe of 2 gold.M:j$ M:j5 M:j N _You now have 615 gold pieces (gained 16).M:jD M:j M:j M:jץ ?  You pay a tithe of 1 gold.M:j* M:jݨ M:j N _You now have 628 gold pieces (gained 13).M:j M:j< M:j M:j M:j۽ M:jE M:jV M:j 'M:j M:j M:jm M:j 7 _You open the door.M:j; M:j M:jw M:jU @  There is an open door here.M:j M:j  _M:j' M:j M:j M:j M:j M:j M:j M:j M:jp M:j$#####.)†##.....# ##)##..⌠.⌠..#.)'....)..+####..⌠.⌠ ##.....##  ##...#####  ##'##... #..#.# M:j##.@.# #.# ... #### M:j 1958.6 (77.0)M:j#,9.6 (78M:jC0M:j74T _o - a coppery potionN:jD? 3N:jKA N:jWF N:jI N:j{N BN:jO N:j5P N:jfQ N:jV N:jX ,N:jX N:jZ N:j\ N:j] N:j] N:jj nN:jk N:jOl N:jl N:jNn N:jo N:j4p N:jp N:j!r N:js N:j}t N:ju N:j=z N:j N:j˂ N:j BN:jw N:jr N:jM N:j N:jK N:j, N:j N:j N:j N:j N:j N:j! ,N:j ,N:j[ XN:j N:j ,N:j N:j ,N:j N:j N:j] N:j N:j N:j N:j N:ja vN:j? N:j N:j9 ,N:j N:jB N:j   There is an open door here.N:j N:j  _N:j# N:jC N:j N:j= N:j N:jC N:j 'N:j N:j 7 _You open the door.N:j N:j N:j N:j N:j! N:j)" N:j# N:j( B  There is a dry fountain here.N:j- 5 _N:j2 N:j5 N:j: N:j-; N:jA= N:jA 'N:j)T 3N:jY N:j/_ 7 _You open the door.N:jd 3N:jXg N:jo @  There is an open door here.N:ju 5 _N:jv N:jM| N:j ,N:j N:j N:j N:jS N:j N:j N:j ,N:jr N:j/ N:j2 N:j< N:j/ N:j N:jW N:j N:j& N:j` N:j N:js N:jQ N:j N:j? N:j N:j: N:j BN:j# N:jg N:j| N:j N:j N:j N:j ,N:j N:j N:jT XN:j N:j N:jK ,N:j N:j N:j ,N:j N:j  N:jL V You pay a tithe of 2 gold.N:jZ N:j* N _You now have 639 gold pieces (gained 11).N:j>    .##  ..#  #..#  <..# #...# ... #...# ...# N:j? #...#.########...# #)..#....... 10014.6 (55.0)#...##......### ####......####.# N:jR?  ......).# #.#  ....))#N:j? T#.# %.....+#.# N:j?   .)....########.# N:j? Y  ####..##.......#N:j? /   N:j'@ .####.###.####### N:jE@ E N:jJ N:jL ,5.6 (56N:j1S N:jW 9 _Found a stone staircase leading up.O:jO:jO:jO:jnO:jO:jBO:j,O:jO:j`O:j,O:jO:jlO:j1 O:j O:j O:jT O:j\ O:j O:j O:j O:j O:j* O:jl$ I _i - 2 scrolls of identify (gained 1)O:j% O:jP& O:j& O:je( O:j) O:jO* ,O:jt+ O:j. BO:j\/ O:j0 BO:j1 O:j3 ,O:j3 O:j4 O:j=6 O:j6 O:j6 O:j8 O:j19 O:j9 O:j9 O:je; O:j!> BO:j> O:jD O:j=E ,O:jPF O:jG O:jG O:j^H O:jI O:jpK O:jK O:j.L O:j&M O:jgN O:jN O:j>O O:j P O:jQ ,O:j R O:j@S O:jYT O:jT O:j U O:jV O:jX O:j`X O:jX O:jY O:jZ O:j"[ O:jy[ O:j\ O:j^ ,O:j6_ O:j0` O:jBa ,O:ja O:jb O:jc ,O:jId O:j_e O:jf O:jf O:j2g O:jg O:ji O:ji O:jrj O:j:k O:jsl O:jl O:jl O:jHn O:jTo O:jo O:jo O:jp O:j-r O:jsr O:jr O:js O:j;u O:ju O:ju O:juw O:jx ,O:jy O:jy O:jo{ ,O:j| O:j} O:j~ ,O:j O:jV O:je ,O:jŁ O:jm O:j O:j O:jO O:jy O:j O:ji O:j O:jj O:j O:j O:jN O:j. O:j ,O:j O:j̗ O:j O:jI O:j O:jk O:j O:jȜ O:jm O:jx O:j O:j O:j) O:j O:jۢ O:j ,O:jΤ O:j2 O:j O:jͦ O:jK O:je ,O:jҩ O:jq O:j O:j9 O:jԲ O:j8 O:j% O:j O:j O:j O:j O:j O:j O:jd O:j O:j O:j O:jK O:j@ O:j O:j O:j @  There is an open door here.O:j O:jf  _O:j O:j O:j} O:j O:j/ O:j@ O:j O:jb O:jQ O:j O:j O:jS O:j O:j   There is an open door here. _O:j BO:j O:j ,O:j O:j" O:j" O:j" O:j>$ O:j% O:j<( O:j( O:j1) O:j* O:j, O:jO- O:j- O:j2 ,O:j2 O:j3 O:ju5 O:j7 O:j!8 O:j8 O:j: O:j< O:j= O:j= O:j? O:jA ,O:j"C O:jE O:jH ,O:j'I O:jJ O:jL O:jL O:jM O:jTP O:jKR O:j$S O:jZS O:jT O:jV O:jV O:j+W O:jX O:jrZ ,O:jT[ O:j\ O:j^ ,O:j_ O:jb O:jd O:jd O:jf O:jב #..........).# #.# #.#  #.#......))# #.# #.#  #.#..%.....+ #.# #.#  #.#...)....########.# #.#  #.#######..##.......# #.# ##.# ####.###.####### #.# ...# ##....# #.#.. #.# ##.###..#### #.#.#### #.#  #.##..)...# #.#@...# #.#  #....#....# #.####.# #.#  ##..##....###'## #.# #.#  #.>.')...##.O:jl 4..###.#####.#  #####.)†##.....##.....#.# ##)##..⌠.⌠..#####.#.####### #.)'....)..'.....#.......# ####..⌠.⌠..#############.# ##.....##.....#######.#88.6 (739.6 (74O:j g _x - a grey potionP:jgA3P:jE,P:jTP:j`P:j fnP:j+pXP:jrw #...##......####.#  ###......####.#<.#.#  .....).# #.##.#.#  ...))# #.##.#.#  .....+ #.##.#.#  )....########.##.#.#  ###.....##.#.#  #.###.########.#.#  P:js....# #.#.......@#.#  96.0) .#### #.#.########.#  )...# #.#....# #.#  ....# #.####.# #.#  ....###'## #.# #.#  )...##...###.#####.#  .)†##.....##.....#.#  #)##..⌠.⌠..#####.#.  #.)'....)..'.....#.......#  P:j|P:jE~+7.6 (8P:jnP:j9 _Found a stone staircase leading up.Q:jQ:j{Q:jQ:jQ:j-Q:jK/Q:j0,Q:j4Q:jz9Q:j:Q:j;Q:j@Q:jBQ:jCQ:jXDQ:jJQ:jUXQ:jWQ:j+XQ:jYQ:j%^Q:j&a,Q:jaQ:jIRQ:jQ:jQ:jŗQ:jt,Q:jXQ:jQ:jQ:j Q:jޢQ:jQ:jԬXQ:j,Q:j.Q:jQ:j;Q:jQ:jQ:j@  There is an open door here.Q:j)Q:jf _Q:jQ:jQ:jQ:jwQ:jQ:j Q:jQ:jyQ:jUQ:j=  You see here a +0 sling.Q:jQ:j _Q:j'Q:jcQ:j=Q:jAQ:j4Q:j Q:j%Q:j*Q:jv+Q:jg-Q:j%3@  There is an open door here.Q:j6Q:j 7 _Q:jF9Q:j;$  Things that are here:Q:j/@  a +0 whip of flaming; a gnoll skeletonQ:jCQ:jE _Q:jFQ:j T Q:jmU Things that are here:Q:jYu  a +0 club; a +0 leather armour; a gnoll skeletonQ:j5^Q:j^ _Q:jbQ:jeQ:ji,Q:jkQ:j}o$  Things that are here:Q:js  a +0 giant club; a +0 giant spiked clubQ:jwQ:j4x _Q:jzQ:j}Q:j,Q:jQ:jQ:joQ:jQ:jQ:jx$  Things that are here:Q:jk  a +0 whip; a +0 whip; a gnoll skeletonQ:jxQ:j _Q:jQ:j)Q:jN,Q:jQ:jQ:jQ:jeQ:jwQ:jVnQ:j(,Q:j,Q:j,Q:jQ:j'Q:j53Q:jQ:j 7 _You open the door.Q:jQ:jWQ:j?Q:j u  There is an open door here. _Q:j+Q:jOX`Q:jZQ:jQ:j)Q:jGQ:j,Q:jЛQ:jQ:jhQ:jQ:jeQ:jQ:jQ:jݪQ:j@Q:j,Q:j"Q:j!,Q:jQ:jHQ:jM,Q:jQ:jQ:j Q:jIQ:jQ:jQ:jBQ:jQ:jtJQ:jQ:j2,Q:jQ:j7Q:jQ:jQ:jQ:jQ:jDQ:jQ:jQ:jQ:jXQ:j,Q:jQ:jQ:j,Q:j-Q:jQ:j,Q:ju,Q:j Q:jy Q:j Q:jQ Q:j,,Q:jQ:jQ:jQ:jQ:jPQ:jQ:j,Q:jQ:jQ:jBQ:jQ:jBQ:jQ:jw ,Q:j Q:j"Q:jr&Q:jf'Q:j'Q:j`)Q:j,Q:jV,Q:j,Q:jI.Q:j2BQ:j3Q:j$5Q:jz5Q:j5Q:j78Q:j9Q:jS:Q:j;Q:j <Q:j=Q:jM>Q:j>Q:jW@Q:jC,Q:jE,Q:jmGQ:jGQ:joHQ:jIQ:jU   .>.   #.#   #.#   #.#   #.#   #.#  ### #.#  .. #########@#  1869.0)..... #.......#.#### ...... #.##.........# .. #.##.##...##.# .. #.##.##......# ...... #....##.#.####Q:jV ...... #######.#.#  ###### #.#.#   ####.#.#  Q:jb]Q:j^,7.6 (90Q:jIdQ:js; _Found a stone staircase leading down.Q:jI{ Q:j| Where to? (Tab - D:10, ? - help)  D - Dungeon  T - TempleL - LairO - Orcish Mines R:jR:jZK  Canight the Fabricator.>.  Coglin of Zin *****.#.#  Health: 77/77 ========================#.#  Magic: 18/18 ========================#.#  AC: 10Str: 10#.#  EV: 12Int: 16#.#  SH: 0Dex: 16 #######.#  XL: 11 Next: 69% Place: Dungeon:10 ...... #########@#R:ja  Noise: ---------  Time: 10187.6 (0.0) ...... #.......#.####  p) +4 long sword {Fu n) +5 dagger {Paramj ...... #.##.........#  Cast: Kinetic Grapnel ...... #.##.##...##.# ...... #.##.##......# ...... #....##.#.####   ...... #######.#.#   #######.#.#  ####.#.#  Things that are here: _a +0 whip; a +0 whip; a gnoll skeleton _You open the door. _There is an open door here. _Found a stone staircase leading down.  Okay, then.R:jR:jeR:j. _R:j R:jm R:j R:j R:j R:jn | _R:jj R:j R:j| ,R:j R:j̨ R:ju R:j R:j R:j+ R:j R:j% R:j R:jհ R:j ,R:j R:jD R:jh ,R:j R:j '_a +0 whip; a +0 whip; a gnoll skeletonYou open the door. _There is an open door here. _Found a stone staircase leading down.  There is a stone staircase leading down here.R:j R:j  _R:j R:jA R:j R:jR R:j# R:j ,R:j R:j n _V - 2 scrolls of vulnerability (gained 1)R:j R:j R:j R:j R:j R:j R:j9 R:j/ R  There is a stone staircase leading down here.R:j R:j  _R:j R:j R:j R:j; R:j R:j R:j ,R:ja R:j= ,R:j  _l - 2 fizzy yellow potions (gained 1)R:j IR:j4 'R:j  You open the door.  You encounter 4 killer bees.R:j# ###  ....  #...y.   ......######### + ......'@...>..# # ...y..#####.### # ...y. #.# R:jp$ .Kinetic Grapnel # ..y. #.# # ... #.# # .. #.# yyyy 4 killer bees (asleep) ########## #.# .......... #########.# .......... #.......#.####R:j&. 1204.6 (17.0)R:j0 35.6 (18 _R:j5 R:j7 S:j T  Casting: Forge Lightning Spire (dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.T:jD y.  An electric hum fills the air..y.y.y.yy.y ‡yyyyyy 5 killer bees (1 wandering, 1 ally…)‡   lightning spire (minion)You hear an angry buzzing noise. The killer bee buzzes angrily.4------====6.0) ‡‡ _You encounter a killer bee.V:jT  Casting: Forge Lightning Spire (dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V:jϓ.yy..V:j4y.V:jї yYou shape a spike launcher from a nearby wall.V:j@.yV:j#yally target)2--------==--7V:jV:jC _The killer bee stings you but does no damage.W:jx..yW:j1y.W:j   You deconstruct your lightning spire. The killer bee barely misses you.W:jP---8W:jf _The killer bee misses you.X:j'    ###  ....   .....   .....y#########   ....yyy.@..>..#   .....y#####.###   ..... #.#   .... #.#   ... #.#   .. #.#   #.#   #.#   #.#.####  'yX:jv.yy.X:jNX:j f6--9X:j#X:j'0 _The killer bee stings you.X:j> *You barely miss the killer bee with your +4 long sword.X:j  You miss the killer bee with your +5 dagger.The rocky spike skewers the killer bee.X:j6< yThe killer bee is lightly wounded.  The killer bee misses you.X:jM=7==10.5 (0.9Rev X:jDX:j GC _The killer bee stings you but does no damage.X:j    ###  ....  .....  .....y#########  .....yyy.@.>..#  .....y#####.###  ..... #.#  .... #.#  ... #.#  .. #.#   #.#   #.#   #.#.####  X:j8.*Y:jB`.Y:j;.yY:j 'yThe rocky spike misses the killer bee.The killer bee attacks as it pursues you!Y:jA .yThe killer bee barely misses you.Y:jY:j}e3=--1.5 (1.0Y:jpY _The killer bee stings you but does no damage.Y:jv *You miss the killer bee with your +4 long sword.The killer bee is lightly wounded.Y:j&O  You hit the killer bee with your +5 dagger.  The rocky spike skewers the killer bee.Y:j yThe killer bee is heavily wounded.=2.4 (0.9 _The killer bee misses you.Y:j *You closely miss the killer bee with your +5 dagger.The killer bee is heavily wounded.Y:j  You closely miss the killer bee with your +4 long sword.The rocky spike skewers the killer bee!Y:jp p yThe killer bee is heavily wounded.3---3.2 (0.8 _The killer bee stings you. The killer bee closely misses you.Z:je/  †You barely miss the killer bee with your +5 dagger.The killer bee is heavily wounded.You slash the killer bee with your +4 long sword!Z:j8A* 4Z:jf `  You kill the killer bee!Z:j.y'y.yZ:jb4=-70=4.0Rev+ Z:jZ:jb Z:j>Z:j8_The rocky spike misses the killer bee.Z:juZ:jm *You hit the killer bee with your +5 dagger.  The killer bee is severely wounded.Z:j\ `  You barely miss the killer bee with your +4 long sword.Z:j y. yThe rocky spike misses the killer bee. The killer bee misses you.Z:j A=8Z:j Y _The killer bee stings you but does no damage.Z:jC *You completely miss the killer bee with your +4 long sword.The killer bee is severely wounded.Z:j   You hit the killer bee with your +5 dagger.  The rocky spike skewers the killer bee.Z:ju 0 #yThe killer bee is moderately wounded.0---5.7 (0.9Rev* Z:j} Z:j T _Your spike launcher falls apart. The killer bee stings you. x2[:jf †You hit the killer bee with your +5 dagger.[:j&;.y[:j˲;'y[:jm  3  You kill the killer bee![:jh1=--6.6[:jn _The killer bee closely misses you.[:j!X' [:jX.yYou hit the killer bee with your +5 dagger.  The killer bee is heavily wounded.[:ja|  You barely miss the killer bee with your +4 long sword.[:j%cZ4=7.4 (0.8[:j7h[:jkX _The killer bee closely misses you.[:jY The killer bee is heavily wounded.  You barely miss the killer bee with your +4 long sword. _The killer bee closely misses you.  You closely miss the killer bee with your +4 long sword.The killer bee is heavily wounded.  You hit the killer bee with your +5 dagger.[:jZm 8.3 (0.9 _The killer bee completely misses you. The killer bee misses you.\:jJ0  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\:jO #You shape a spike launcher from a nearby wall.  The killer bee stings you but does no damage.2--=9.3 (1.0 _The killer bee closely misses you.\:j` †You hit the killer bee with your +5 dagger.\:jdv.y'y\:jqm  2  You kill the killer bee!\:j^uu2=1-20.1 (0.8\:jq _The killer bee completely misses you.\:j+_    ###  ....  .....  ......#########  ......'yy.@>..#  ......#####.###  ..... #.#  .... #.#  ... #.#  .. #.#   #.#   #.#   #.#.####  †y.y\:j \:j F-1.1 (1.0\:j %\:j(W _The killer bee barely misses you.]:jl *You completely miss the killer bee with your +4 long sword.]:jv `  You barely miss the killer bee with your +5 dagger.]:jly=2.0 (0.9]:j ]:j7  _The rocky spike misses the killer bee. The killer bee barely misses you. x2]:j Q *You hit the killer bee with your +5 dagger.  ]:j ROThe killer bee is moderately wounded.]:j- ]:j9/ You miss the killer bee with your +4 long sword.The rocky spike skewers the killer bee!]:jӺ yThe killer bee is severely wounded.0---8 (0.8]:j ]:j0 _The killer bee stings you.]:j}  †You closely miss the killer bee with your +4 long sword.The killer bee is severely wounded.You hit the killer bee with your +5 dagger.†y    killer bee  You kill the killer bee!]:jw 3=2-3.7 (0.9 _The killer bee stings you but does no damage.]:j]# * You miss the killer bee with your +4 long sword.^:j  You hit the killer bee with your +5 dagger.  The rocky spike skewers the killer bee!^:jS< yThe killer bee is almost dead.The killer bee misses you.=4.6 _The killer bee stings you but does no damage.^:jW *You completely miss the killer bee with your +4 long sword.The killer bee is almost dead.^:ju †You closely miss the killer bee with your +5 dagger.The rocky spike skewers the killer bee.^:jz^*^:j,†^:jrh5.4 (0.8Kinetic Grapnel^:jdd _You kill the killer bee!^:j w ^:j,x 3^:jz ^:ji a1=^:jg = _Your spike launcher falls apart.2=Rev+ 4=3^:j TRev ^:j= O=^:jћ ^:j ^:ji K4=^:jR ^:j١ ^:j. L5==^:jF ^:j ^:jF (^:jV ^:j ^:j ?5=^:j6 ^:jګ ^:j ^:j ^:j ^:jձ ^:j+ :==^:j2 ^:jF 66=^:j ^:j ,^:jE ^:j ^:jK ^:jT w7=^:j ==7=^:j ^:jj ^:j ^:j ^:j ^:j ^:j =^:j ^:j L8==^:j7 ^:j ^:j ,^:j :  Things that are here:^:j  a killer bee corpse; a killer bee corpse^:jl 5 _^:j$ $  Things that are here:^:j"'  a killer bee corpse; a killer bee corpse^:jR) ^:j*  _^:j+ ^:j. ^:j<2 ^:j2 3==^:j$3 ^:jA7 @  There is an open door here.^:j< ^:j=  _^:j? ^:jB ^:jF ^:jLG ^:j@H ^:j"K ^:jM ^:j4N ^:j~O ^:jQ ^:jzT ^:jT ^:jV ^:jY ^:j?\ ^:j\ ^:j] ^:j ` ^:jvb ^:jb ^:jd ^:j[f ^:j@k ^:jk ^:jpm ^:jo ^:jq ^:j[r ^:jxs ^:j!x ?  You pay a tithe of 1 gold.^:jex ^:jiy ^:jN| M _You now have 648 gold pieces (gained 9).^:j~ ^:j ^:j ^:j' B^:j< l _j - 2 cyan potions (gained 1)^:j 3^:j ^:j ^:j ^:j ^:jН ^:jݟ ^:jơ ,^:j ^:j '^:jݧ 3^:j ^:j5  ###########  #.........# ^:j ########### #.........# ..........######.........######## _.........+.<..'@........'.††.>..--74.4 (49.0) ..........######.........#####.## ^:j ..........# #.........# #.# ..........# #.........# #.# ..........# #.........# #.# ^:jy )..........# #.........# #.# ..........################ #.# #####............... #########.#  # #........ #.......#.## _You open the door.^:j [ _Found an escape hatch in the ceiling._:jӢ_:jD_:j¤_:j0_:j+_:jL _  There is an open door here._:j5 __:j_:j_:jf_:j._:j_:j_:j,_:jR  There is an escape hatch in the ceiling here._:j_:j8 __:j_:jP_:j_:j_7 _You open the door._:j_:j_:j_:j@  There is an open door here._:jF_:j; __:j_:j_:j_:jv,_:jf_:jf _:jC_:j_:j_:jS_:j_:ji_:j_:j_:j5_:j_:j_:jr _:j#_:j!$_:j%_:j'_:j*_:j*_:jH,_:j-_:j @_:jLG_:j;J,_:jJ_:jlL_:j3N_:jyN_:jcO_:jQ_:jWX_:j]B_:jY^_:jwa,_:jb_:je_:j i_:j]i_:jj_:jl_:jo_:jo_:jq_:jEt_:j'w_:jow_:jy_:j{_:j`_:j_:jȁ_:j̈́_:jl_:j_:j_:j~_:j~#............# #.........# # #............# #.........# # #............# #.........# # #............################ # ########...............>######### ########................#.......# .......#................#.##..... ######.#..........#.##.##.. #..........#.##.##--304.4 (30 ###.##.....#....##. #.......[#######.# ####.############ #.# #.## ####.# #..## #....# ##..# ###.####_:j ##.# #...# . #.# #.### _:j_:j,5.4 (31_:j_:j9 _Found an escape hatch in the floor._:j_:j_:j_:j{ _:j_:jQ_:jx_:j!_:j$_:j"%_:j4&_:j5_:ja9,_:j0<_:jID  You see here a +0 plate armour._:jtL_:jL __:jiN_:j+Z_:j^,_:jjn_:jl_:jo_:j,`:j'?`:jF _i - 3 scrolls of identify (gained 1)`:jvG`:jG`:jI`:jaJ`:jKL`:jL`:j-M`:j~N`:jP`:jQ`:jlQ`:jR`:jT,`:jU`:jV`:j5X`:jX`:j;Y`:jvZ`:j[`:j\,`:j^`:j_`:jC``:jWa`:jc'`:je`:jf3`:j3i7 _You open the door.`:jj3`:jk`:jds@  There is an open door here.`:j  #######. #.## ###..)# #. ..####...##..##.#....### .## # #....#### ## ##~ ##### ##. ..### #~##≈~~~. #. ######## #~#≈≈)◊z. ##.## ........ #.#S..S%. #.. .####### #@# #.49.4 (44 ## ##'## #.#.. # #...# #.#.. ##.## #.## #..###########.`:j4U[40m# ##.............# # z   skeletal warrior (missile, wandering) #############.#SS 2 electric eels (wandering) #.##. #....  You encounter 2 electric eels and a skeletal warrior.The skeletal warrior is quivering poisoned darts.≈z~   electric eel50.4 (45 _Found an eel talisman and a trident. The electric eel leaves your sight.c:j3L....... # #######... ### ###..)#. ..####...##..# .#....### .## # #. #...#### ## ##~ ###### ..### c:j4c#≈~z #.. ########~#≈≈)◊~#.## ........#≈..S%. #.. .####### #.#S≈.S.. #. ###'##≈..~. #. ##...# #### #.#..##.## #.###..###########.# ##.............# c:j5SS 3 electric eels (2 wandering)#############.#####c:j;=KS~c:j>ES~c:j?MS≈c:jLzz)SSc:j.O11.4 (1.0)c:j.\c:jc^ _You encounter an electric eel.e:j :.# ....#####......#≈ # #######..#≈ ### ###..)## ..####...##..# .##....### .## #~ #...#### ## ##~ ###### ..### #≈~z~. #.. #########≈≈)◊S. ##.## ........#S..S%. .####### #.#≈≈.~.##'##≈..~. #e:j...######..##.## #.### SS 2 electric eels (1 wandering)..###########.###.............# #############.###e:jeu ≈You enter the shallow water.e:j .~e:j[Se:jd3.0 (1.6Water e:j.e:j? _Moving in this stuff is going to be slow.e:j3 M.... ###..##. .# ....#### ##e:jC4 (#...... #≈ # #######..#≈ ### ###..)# # e:j4 ..####...##..# .##....### .## #~# #...#### ## ##~####### ..### #≈~z~. #.. ########e:j5 S~#S≈)◊S. ##.## ........#≈..~%.. .####### #.#≈≈.~.. ##e:j5 ##'##≈..~. #.#..### ##.e:j&? e:j-A '4.6e:jG e:jI f:j=e####....#.# #..## ... ###....# # ##..# ....####..# #~ ####.#  #.........# U##.#  #######...# .#≈#.# ## ###..)#.# .# #.# f:j.####...##..# .# #.# .#....### . .# .#### ## ##@###### ##.# .### #~##≈~z~. #..# ####### #~#S≈)◊S. ##.### .f:jo=...... #.#≈..~%. #...######.#≈≈.~.. #.#.##'##≈..~. #.#..% U   wight (dormant)#...###### #.#...##.## #.#####..###########.# f:jf:j'6.2f:jff:jer _You encounter a wight. It is wielding a +0 dagger.g:jʨ ###........# #.## ####....#.# #..## ... ###....# # ##..#  ....####..# ##~ ####.#  #.........# #U##.#  #######...# #.#≈#.# g:jY # ###..)#.# #.# #.# ####...##..# #.# #.# #....### . .# .#### ## ##~###### ##.#  #~##≈~z~. #..# ###### g:j R#~#S≈)◊S. ##.#### ...... #.#≈..~%. #... ######.#≈≈.~.. #.#....g:jʩ ##'##≈..~. #.#..%#...###### #.#...)##.## #.####g:j9 g:jC g:j A7.8Kinetic Grapnelg:j 8%g:j h:jM[..#####.##### ###.......## ####....# ..# ... ###.. # ##.....#####~ ##### #......U##≈=.◊.  #######..#≈≈=◊◊. ###..)##S~....###...##..# #....### .## ##~# h:j..#### ## ##~####### ####~##≈~z~. #..#Water S   electric eel (asleep)h:jqm  You encounter an electric eel.h:j680h:jN8%h:jz _Found a ruby ring and a silver ring.i:jޱ.####.....# .......[.[..#####.##### ###.......## ####....# ..# ... ###.. # ##.....####i:j_#~ ##### #......U##≈=.  #######..#≈≈=◊◊ ###..)##S~....i:j###...##..# #.#SS.... #....### .## ##~# ≈~?◊. i:j..#### ## ##~######## ## i:j#~##≈~z~. #..# ######i:j#~#S≈)◊S#.#### SSS 3 electric eels (asleep) ......i:jq..~%. ###### #.#≈≈.~..#'##≈..~.%.i:j SS2 asleep)  You encounter 2 electric eels.i:jX&9i:ji:jf _Found a scroll labelled JOCREPNI LUNT.i:j|..####..)###.##..... .####.....# .......[.[..#####.##### ###.......## ####....# ##..# ... ###.. #~ ##.....#####~ ##### #......i:jU##≈=.◊.  #######..#≈≈=◊◊. # ###..)##S~###...##..# #.#SS... #....### .## ##~##≈~?◊. ..#### ## ##~######## ## ##≈~z~. #..# ######i:jt~#S≈)◊S#.#### ........~%. i:jF^###### #.#≈≈.~..i:j( Z60i:jo, UU  The helpless wight fails to defend itself.  You hit the wight with your +4 long sword.  The wight is lightly damaged.=1.7 (0.9Rev  _You hit the wight but do no damage. The wight hits you but does no damage.k:j  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:j #You shape a spike launcher from a nearby wall.k:j 5-6---=2.7 (1.0k:j P _The wight hits you with a +0 dagger.l:j * You hit the wight but do no damage.The wight is lightly damaged.l:jy  You hit the wight with your +4 long sword.  The rocky spike skewers the wight.l:jE UThe wight is moderately damaged.l:jGA0---l:j)H%3.6 (0.9l:jTl:jV: _The wight hits you with a +0 dagger.l:jm * You hit the wight with your +4 long sword.  The wight is heavily damaged.l:jPn  You hit the wight with your +5 dagger. The rocky spike skewers the wight.l:jZU4.4 (0.8Rev+ l:jl:j ^ _The wight is severely damaged.l:jZ *You barely miss the wight with your +4 long sword.The wight is severely damaged.l:jz  You hit the wight but do no damage. The rocky spike skewers the wight.l:j+ UThe wight is almost destroyed.l:j, ,5.3 (0.9l:jK9 l:j < < _The wight hits you but does no damage.m:j! )You hit the wight with your +5 dagger.  You destroy the wight!m:j.(m:j5---33-6.1 (0.8Kinetic Grapnelm:jAm:jDL _Zin accepts your kill.m:jZ m:j` vGear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  n - a +5 dagger (weapon) {Paramjit}  p - a +4 long sword (offhand) {Fumito}  k - a +3 short sword {Ur-Dumizida}  s - the +7 hammer of Conatus {freeze, rC+}  t - a +2 dagger of holy wrath Missiles (go to first with ()i - 12 boomerangs  q - 11 poisoned darts Armour (go to first with [)  a - +0 steam dragon scales (worn)  g - a +0 helmet (worn)  l - a +0 pair of boots (worn)  o - a +0 pair of gloves of stealth (worn)  r - a +1 cloak (worn)  j - the +1 robe "Ozabry" {Fly Str+3}  m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4}n:j  n:j0...####..)####.##...... Canight the Fabricator .####.....##.......[. Coglin of Zin *****. ###....[..######.##### Health: 70/77 =====================--- ###........##.##Magic: 16/18 =====================--- n:j1.####....#.####..##AC: 10Str: 10 ... ###....# #~##..#EV: 13Int: 16  ....####..# ##~ ##### ##.#SH: 0Dex: 16  #.........# #)##≈=.◊. #.#XL: 11 Next: 73% Place: Dungeon:10  #######...# #@#≈≈=◊◊. #.#Noise: =--------  Time: 10366.1 (0.0) # ###..)#.# #.#S~.... #.#n:j1jp) +4 long sword {Fu n) +5 dagger {Paramj ####...##..# #.#SS.... #.#Cast: Kinetic Grapnel n:j2#....### .## ##~##≈~?◊. #.#Rev+ n:j@2..#### ## ##~######## ##.# ####~##≈~z~. #..#n:jg2SSS 3 electric eels (2 asleep) #######~#S≈)◊S. ##.#### n:j2x......#.#≈..~%. #...... ######n:j2#.#≈≈.~.. #.#....You hit the wight but do no damage. The rocky spike skewers the wight.  n:jL3The wight is almost destroyed. _The wight hits you but does no damage.  You hit the wight with your +5 dagger.  You destroy the wight! _Zin accepts your kill.n:jAn:jgCn:jOn:j7Rn:j K 3n:jO n:jOY w1=n:j| [7=2=Rev n:j n:j ,n:j& O=n:j׏ n:jW n:j1 3n:jĜ n:js 0#n:jZ n:j@ W8==n:jb n:j˵ n:j n:j/ 3n:j n:j n:j* K4=n:j n:jY n:j n:j? n:jg n:j :==n:jz n:jp n:j6 U5=n:j, n:jE ,n:j n:ju n:j n:j n:j n:j8 %6n:j n:j' ,n:j) n:j. n:j/ n:j6 n:j9 n:j: n:j,= n:jC n:jlC K7=n:j0G n:j[M n:j@P n:jIT n:jT n:jSW n:j[ $  Things that are here:n:j^ ;  a +0 dagger; a +0 roben:jf  You enter the shallow water.Water n:jh n:jm N _Moving in this stuff is going to be slow.n:js %  n:jxt GYou encounter a steam dragon.n:jS ##.>...+.............#..... ........############.#... ...####.# #............. .####..)# ###.##........ ###.....#  #.......[... n:j #....[..## ####.####### #........##.## ###....#.# ##########..## . ###....# ##@~~~...D##..# - ...####..# ##~######## ##.# n:j .........# #)##≈=.◊. #.# #####...# #.#≈≈=◊◊. #.# #  ###..)#.# #.#S~.... #.# #...##..# #.#≈≈.... #.# # D   steam dragon (asleep) ...### .## ##~##≈~?◊.# #### ## ##~######## ##.# # #n:j  #~##≈~z~. #..# #n:jߍ 088.7 (22.6)n:j O-90.3 (24.2 _n:j n:jI o:j} .>...+.#.#.#.####.# #. ####..)# ###.##......# #.[. ....[..## o:jO ####.# .# #.## ....#.# #..##  ###....# ##~@~~...D##..# o:j} ####..# ##~#~##.# o:j 1# #)##≈=.◊. #.# ...# #.#≈≈=◊◊. #.# # o:j ###..)#.# #.#S~.... #.# #. #o:j ...##..# #.#≈≈.... #.# #.o:j ~### .## ##~##≈~?◊. #.# #. ## ##~# ##.# #)o:j\  #~##≈~z~. #..# #.o:j o:j L=1.9 (1.6)o:j o:j& o:j .>...+.#.#.#. .####.# #...)# ###.##. #.....# #.[.[..## ####.## #.## ....#.# #..## ###....# ##~~@~...D##..# ####..# ##~#~##.# # #)##≈=.◊. #.# ...# #.#≈≈=◊◊. #.# #..)#.# #.#S~.... #.# #. ...##..# #.#≈≈.... #.# #. .### .## ##~##≈~?◊. #.# #. ## ##~# ##.# #).#~##≈~z~. #..# #.o:jo:jo:jx'3.5o:j"o:j&p:j6>...+.#.#.#. ####.# #...)# ###.##. .....# #.[.[..## ####.## #.## ....#.# #..## ....# ##~~~@...D##..# ####..# ##~#~##.# p:jN7X# #)##≈=.◊. #.# ...# #.#≈≈=◊◊. #.# # #..)#.# #.#S~.... #.# #.##..# #.#≈≈.... #.# #. ### .## ##~##≈~?◊. #.# #. # ## ##~# ##.# #).#~##≈~z~. #..# #.p:j#Bp:jCA5.1Kinetic Grapnelp:jJp:jLp:jo...+.#.#.#..# #. #..)# ###.##.# #.[. .[..## ####.## #.## #.# #..## ....# ##~D##..# ..# ##~#~##.# # #)##≈=.◊. #.# ...# #.#≈≈=◊◊. #.# # p:j;..)#.# #.#S~.... #.# #...# .##..# #.#≈≈.... #.# #...# .## ##~##≈~?◊. #.# #...#  ## ##~# ##.# #)..##~##≈~z~. #..# #...#p:jp:j660p:jp:j6p:j +.#.#.#..# #. ..)# ###.##.# #.[. [..## ####.## p:j 1#.## #.# #..## ....# ##~~~~.@.D##..# ..# ##~#~##.# # #)##≈=.◊. #.# ...# #.#≈≈=◊◊. #.# # .)#.# #.#S~.... #.# #...#. ##..# #.#≈≈.... #.# #...#. # .## ##~##≈~?◊. #.# #...#.## ##~# ##.# #)..#.#~##≈~z~. #..# #...#p:j| p:jS &7p:j p:j p:j }+.#.##.#.# #.# #.p:jf # .)# ###.##.## #.[.# ..## p:j ####.## #.## #.# #p:j +..## p:j # ##~~~~..@D##..# ..# ##~#p:j ~##.# # #)##≈=.◊. ~#.# p:jF J...# #.#≈≈=◊◊. #.# # )#.# #.#S~.... #.# #...#. #p:js \..# #.#≈≈.... #.# #...#.#  .## ##~##≈~?◊. #.# #...#.#p:j ## ##~# ##.# #)..#.#~##≈~z~. #..# #...##.p:jL p:j4 &8p:j q:jDD  You encounter a steam dragon.e helpless steam dragon fails to defend itself.  You slash the steam dragon with your +4 long sword!  The steam dragon is moderately wounded.  You hit the steam dragon but do no damage.  The steam dragon bites you but does no damage.q:j^=9 (0.8Rev q:jfq:jMR _The steam dragon misses you.r:j  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:j] #You shape a spike launcher from a nearby wall.s:j%_2--6---=9.9 (1.0s:j1hs:j.iu _The steam dragon barely misses you. The steam dragon claws you.s:j You shape a spike launcher from a nearby wallbarely misses you. The steam dragon claws you.  You slash the steam dragon with your +4 long sword!  The steam dragon is severely wounded.  You barely miss the steam dragon with your +5 dagger.  The steam dragon bites you but does no damage.s:jj.400.7 (0.8s:js:jD _The steam dragon claws you but does no damage.s:j  You completely miss the steam dragon with your +4 long sword.The steam dragon is severely wounded.s:j! ^You closely miss the steam dragon with your +5 dagger.s:j ^3---1.5s:j s:j \ _The steam dragon barely misses you. x2t:jZ3.+.#..#.#. ##.# #. ..)# ###.##..# #.[. [..## ####..# #.## ..#.# ##########..##.# ##~~~~.@.D##..# ##..# ##~t:j3#~##.#.# #)##≈=.◊. ~#.# #...# #.#≈≈=◊◊. #.# .)#.# #.#S~.... #.# #...# ##..# #.#≈≈.... #.# #...#. # .## ##~##≈~?◊. #.# #...#. ## ##~# ##.# #)..# #~##≈~z~. #..# #...##t:jAJ(catching breath)t:jJ ****  The steam dragon breathes steam at you.t:j#####~~~§§@§#~###t:jZ{0-======2.5 (1.0t:jt:j8= _The ball of steam hits you. You resist.t:j13+.#.##.#.# #.# #.# .)# ###.##.t:j3## #.[.# ..## ####.## #.## #.# ##########..## t:j4[# ##~~~§§§@D##..# ..# ##~#~##.# # #)##≈=.◊. ~#.# ...# #.#≈≈=◊◊. #.# # t:jX4 )#.# #.#S~.... #.# #...#. #..# #.#≈≈.... #.# #...#.#  .## ##~##≈~?◊. #.# #...#.#t:jz4## ##~# ##.# #)..#.t:j4{#~##≈~z~. #..# #...##.t:jC######~~~§..~####t:jD62------==----3t:jMt:jQv _The steam dragon bites you! The steam dragon closely misses you.t:jt  You hit the steam dragon with your +5 dagger.  The steam dragon is severely wounded.t:j߾ 3-------4.3 (0.8t:j t:j ` _You hit the steam dragon but do no damage.u:jJK .You slash the steam dragon with your +4 long sword!u:jZb~u:ja7=5=5.2 (0.9Kinetic GrapnelRev+ u:jbju:jmP _You kill the steam dragon!u:jg$ .+.#..#.#. ##.# #. ..)# ###.##..# #u:j% .[. [..## ####..# #.## ..#.# ##########..##.# ##~~~~.@§.##..# ##..# ##~u:jZ% #~##.#.# #)##≈=.◊. ~#.# #...# #.#≈≈=◊◊. #.# .)#.# #.#S~.... #.# #...# #u:j% \#..# #.#≈≈.... #.# #...#. # .## ##~##≈~?◊. #.# #...#.u:j%  ## ##~# ##.# #)..#u:j%  #~##≈~z~. #..# #...##u:j#2 .u:jw3 5--6.2 (1.0u:j? u:jB v:j)H4Rev v:jOXv:j/dO=v:jdv:jwv:jw(v:j}v:jE _Your spike launcher falls apart.v:j[z5=8==v:jv:jXv:jތv:jݒBv:jDv:jv:j*U6=v:j"v:jv:j:==v:jv:j7v:jv:jkv:jv:jAv:jv:jXv:jLv:j58=v:jv:jv:jK,v:jSv:j2v:jv:jv:jv:jNU9=v:jv:jv:jv:jv:jKv:jv:j=v:jHv:j&70v:jv:jv:jAv:jv:jv:jv:jv:jiv:j#1v:j(=v:jkv:jv:j,v:jv:jv:jv:juv:j`v:jv:jN2=v:jv:jv:jv:jv:j v:jL v:j v:jJ,v:jVv:jv:j%3v:jv:jv:j,v:j#,v:j&&v:j)v:j)#4v:j*(=v:j+v:jm1Bv:j3m5=67=v:jxnv:jXv:jA  You enter the shallow water.v:j-?Water v:jv:j׎N _Moving in this stuff is going to be slow.v:jv:j9=v:jv:jv:j֙v:j6v:j{v:jv:jqcv:j'v:j]  You open the door.  An electric eel comes into view.v:j5##.## # ##..## .# ##~~~~....##..# ## .# ##~########~##.# # .# #)##≈=.◊..##~#.# # .# #.#≈≈=◊◊...#~#.# . .# #.#S~......#~#.# #...#.... .# #.#≈S.....'#.#.# #...#.### v:j"## ##~##≈~?◊. #@.#.# #...#.###-- # ##~######## #~##.# #)..#....  #~##≈~z~. #~~#..# #...##...  #~#S≈)◊S. #~##.######......  #.#≈..~%. #~#..........).###  #.#≈≈.~.. #.#.#......))#.# S   electric eel (wandering)  ##'##≈..~. ..#.#..%.....'.#v:jq...###### .##.#...)....########.## #.#######..##....v:j2w≈59.6 (53.4)Sv:jd.Sv:jr-60.6 (54v:j{v:jj9 _The electric eel leaves your sight.w:j #####.############# ..## #.# ##########..## .# ##~~~~....##..# # ..# ##~########~##.# # ..# #)##≈=.◊..##~#.# # ..# #.#≈≈=◊◊...#~#.# ######## #.# #.#≈~......#~#.# #...#... ..# #.#SS.....@#.#.# #...#. .## ##~##S~?◊..#..#.# #...#.## ## ##~##########~##.# #).. #~##≈~z~. #~~#..# #...##.. #~#S≈)◊S. #~##.######......# #.#≈..~%. #~#....).###:jp 'm SSS 3 electric eels (wandering) #.#≈≈.~.. #.#.#......))#.# ##'##≈..~. ..#.#..%.....'.# #...###### .##.#...)....#####S≈w:jk G1.6 (1.0)w:j% _There is an open door here.x:j/_  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j@.## ####.#############  Canight the Fabricator ..##.##  Coglin of Zin *****. #.# ##########..##  Health: 77/77 ======================== ..# ##~~~~....##..# # Magic: 15/18 ====================---- ..# ##~########~##.# # AC: 10Str: 10 ..# #)##≈=.◊..##~#.# # EV: 13Int: 16 ..# #.#≈≈=◊◊...#~#.# ######## SH: 0Dex: 16 #.# #.#≈S......#~#.# #...#... XL: 11 Next: 75% Place: Dungeon:10 ..# #.#S≈.....@#.#.# #...#.## Noise: ---------  Time: 10461.6 (0.0) z:je.## ##~##S~?◊..#..#.# #...#.## p) +4 long sword {Fu n) +5 dagger {Paramj ## ##~##########~##.# #)..#... Cast: Kinetic Grapnel  #~##≈~z~. #~~#..# #...##..  #~#S≈)◊S. #~##.######......#  #.#≈..~%. #~#..........).### SSS 3 electric eels (wandering)  #.#≈≈.~.. #.#.#......))#.#  ##'##≈..~. ..#.#..%.....'.#  #...###### .##.#...)....##### _There is an open door here.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j5Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (water, wandering, hasn't noticed you)z:j /.## ####.#############  Canight the Fabricator ..##.##  Coglin of Zin *****. #.# ##########..##  Health: 77/77 ======================== ..# ##~~~~....##..# # Magic: 15/18 ====================---- ..# ##~########~##.# # AC: 10Str: 10 z:j V..# #)##≈=.◊..##~#.# # EV: 13Int: 16 ..# #.#≈≈=◊◊...#~#.# ######## SH: 0Dex: 16 #.# #.#≈~......#~#.# #...#... XL: 11 Next: 75% Place: Dungeon:10 ..# #.#SS.....@#.#.# #...#.## Noise: ---------  Time: 10461.6 (0.0) .## ##~##S~?◊..#..#.# #...#.## p) +4 long sword {Fu n) +5 dagger {Paramj ## ##~##########~##.# #)..#... Cast: Kinetic Grapnel  #~##≈~z~. #~~#..# #...##.. z:jx  #~#S≈)◊S. #~##.######......#  #.#≈..~%. #~#..........).### SSS 3 electric eels (wandering)  #.#≈≈.~.. #.#.#......))#.#  ##'##≈..~. ..#.#..%.....'.#  #...###### .##.#...)....#####Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (water, wandering, hasn't noticed you)  You lock target on the electric eel and prepare to deploy your bee.z:j G≈Sz:j ]  #.##        #)         z:j -  #)     #~#S≈)◊S.  %. )S2 wandering)   ))   %   )z:j c==2.6 (1Winding z:jP* z:j.- 3onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an electric eel (water, wandering, hasn't noticed you)  You lock target on the electric eel and prepare to deploy your bee. _(Press . to continue winding your bee.){:jN≈S{:jO  You continue winding your clockwork bee...{:j/ ******The electric eel shoots out a bolt of lightning at you!{:j+z.....@SS1{:j.3--=3. {:j9{:j<7 _The bolt of electricity hits you.{:jN SS  You continue winding your clockwork bee...{:j” / ******The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits the electric eel.  The electric eel completely resists. The bolt of electricity hits the plant!{:jC% ..@S?◊{:jn* 68---4.. {:j6 {:j9 P _The plant begins to die. The bolt of electricity hits you.|:jK y(1 ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the electric eel. *****The electric eel shoots out a bolt of lightning at you!|:j4y.|:jzu..@?◊|:jj3---5|:j98%|:j_ _The bolt of electricity hits the plant! The bolt of electricity hits you.}:j..# #.## #.# ##########..## ...#~~~~....##..# #..#########~##.# .# #)##≈=.◊..##~#.# .# #.#≈≈=◊◊...#~#.# ###### )#.# #.#≈~......#~#.# #...#...# #.#≈S.....'#.#.# #...#.#  .## ##~##SS?◊y@#..#.# #...#.  #########~##.# #)..#.. #~##≈~z~. #~~#..# #...## #~#S≈)◊S. #~##.######.... #.#≈..~%. #~#..........).# #.#≈≈.~.. #.#.#))#.#[39;4}:jƝ9m #'##≈..~. ..#.#..%.....'.# #...###### .##.#...)....#### ##.## #.#######..##..y.}:jl}:jѽ& *****The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits the electric eel.  The electric eel completely resists. The bolt of electricity hits the plant!}:jz S?◊.@The bolt of electricity hits you! x2}:jK *****}:j The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits the plant! The bolt of electricity misses you.}:j ..◊.@39---------6Kinetic Grapnel}:j& }:j* 7 _The bolt of electricity hits you!:j3## ####.############# ..##.## #.# ########..## ..# ~~~....##..# ## ##~########~##.# ## #)##≈=.◊..##~#.# ..# #.#≈≈=◊◊...#~#.# ######### #.#≈~......#~#.# #...#... ..# #.#≈S..y..@#.#.# #...#.# .#SS?◊..#..#.# #...#.## :j## ##~##########~##.# #)..#..#~##≈~z~. #~~#..# #...###~#S≈)◊S. #~##.######......#.#≈..~%. #~#....).###.#≈≈.~.. #.#.#......))#.# ##'##≈..~. ..#.#..%.....'.##...###### .##.#...)....#####:jR.y:j:j' :jA(*****The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits your clockwork bee.  Your clockwork bee resists.:jN ..@y◊The bolt of electricity hits the plant! The bolt of electricity hits you!:j  #.##      ##~#######  #)##≈=.◊..##~#.#  #.#≈≈=◊◊...#~#.#  #.#≈~......#~#.#  #.#≈S...**@#.#.#  ##~##S***..#..#.#  ##~##########~##.# #)   #~~#..#  #~#S≈)◊S. #~##  %. )   ))#.#      )The electric eel shoots out a bolt of lightning at you!  the electric eel.  :j3The electric eel completely resists.!:j  #.##      ##~#######  #)##≈=.◊..##~#.#  #.#≈≈=◊◊...#~#.#  #.#≈~......#~#.#  #.#≈S...**@#.#.#  ##~##S***..#..#.#  ##~##########~##.# #)  :jȘ #~~#..#  #~#S≈)◊S. #~##  %. )   ))#.#      ):jy *The bolt of electricity hits you!:j42 ..@Sy◊* * * LOW HITPOINT WARNING * * *:ji517--------------6=7Kinetic Grapnel:j>:jQ@Z _Your clockwork bee misses the electric eel.:jDQ _There is an open door here.:j3  #.## # ##########. .# ##~~~~....##..# ## .# ##~########~##.# #. .:j# #)##≈=.◊..##~#.# #. .# #.#≈≈=◊◊...#~#.# ########. .# #.#≈~......#~#.# #...#.... .# #.#≈S.....'#.#.# #...#.### ## ##~##SSy◊..#@.#.# #...#.# # ##~##########~##.# #)..#....  #~##≈~z~. #~~#..# #...##~#S≈)◊S. #~##.######......###.#≈..~%. #~#..........).##:jl##.#≈≈.~.. #.#.#))#.# S   electric eel##'##≈..~. ..#.#..%.....'.##...###### .##.#...)....########.## #.#######..##....:j2y:j?y   clockwork bee (minion):jJ7---8 _:j :j:jZ.:j),y:j:j2"b8----------9:jT-:j/:jyO.z:jyz   skeletal warrior (missile)S   electric eel:j'70:jl:j]:jO.##.##Canight the Fabricator .# ##########..##Coglin of Zin *****. .# ##~~~~....##..### Health: 18/77 =====------------------- .# ##~########~##.##. Magic: 16/18 =====================--- .# #)##≈=.◊..##~#.##. AC: 10Str: 10 :jP.# #.#≈≈=◊◊...#~#.# ########. EV: 13Int: 16 .# #.#≈~......#~#.# #...#.... SH: 0Dex: 16 .# #.#≈S.....'#.#.# #...#.### XL: 11 Next: 75% Place: Dungeon:10 ## ##~##SSy◊..#@.#.# #...#.### Noise: ---------  Time: 10470.6 (0.0) # ##~##########~##.# #)..#.... p) +4 long sword {Fu n) +5 dagger {Paramj#~##≈~z~. #~~#..# #...##... Cast: Kinetic Grapnel#~#S≈)◊S. #~##.######......###.#≈..~%. #~:jQ[40m#..........).####.#≈≈.~.. #.#.#......))#.#z   skeletal warrior (missile)##'##≈..~. z.#.#..%.....'.#S   electric eel#...###### .##.#...)....########.###.#######..##....The bolt of electricity hits you!  * * * LOW HITPOINT WARNING * * * _Your clockwork bee misses the electric eel. _There is an open door here.  Press: ? - help, v - describe, . - travelThe floor.:j V@#A rock wall.:jy \#~Some shallow water.:jҷ ;~~:j;~~:j-Y~#A rock wall.:jm #z  * * * LOW HITPOINT WARNING * * * _Your clockwork bee misses the electric eel. _There is an open door here.  Press: ? - help, v - describe, . - travelHere: a skeletal warrior, wielding a +0 scimitar and quivering poisoned darts  The floor.:jF t A skeletal warrior. A vicious and heavily armed humanoid skeleton, animated by unholy power. Max HP: ~65 Will: +++ AC: +++ EV: ++  rF: ...  rC: +.. rPois: ∞ rNeg: ∞ rElec: . Threat: Lethal Class: Undead Size: Medium Int: Human You have about 67% to hit with your +4 long sword. It has about 71% to hit you. AttacksMax Damage Bonus Hit: +0 scimitar 36 :j NThrow: poisoned darts 0 Poison It is immune to torment; and resistant to miasma and drowning. It can be affected by reciting Zin's laws. It can open doors. [!]: Description|Quote:j_.##.##Canight the Fabricator .# ##########..##Coglin of Zin *****. .# ##~~~~....##..### Health: 18/77 =====------------------- .# ##~########~##.##. Magic: 16/18 =====================--- .# #)##≈=.◊..##~#.##. AC: 10Str: 10 :j#a.# #.#≈≈=◊◊...#~#.# ########. EV: 13Int: 16 .# #.#≈~......#~#.# #...#.... SH: 0Dex: 16 .# #.#≈S.....'#.#.# #...#.### XL: 11 Next: 75% Place: Dungeon:10 ## ##~##SSy◊..#@.#.# #...#.### Noise: ---------  Time: 10470.6 (0.0) # ##~##########~##.# #)..#.... p) +4 long sword {Fu n) +5 dagger {Paramj#~##≈~z~. #~~#..# #...##... Cast: Kinetic Grapnel#~#S≈)◊S. #~##.######......###.#≈..~%. #[:jPb#40m~#..........).####.#≈≈.~.. #.#.#......))#.#z   skeletal warrior (missile)##'##≈..~. z.#.#..%.....'.#S   electric eel#...###### .##.#...)....########.###.#######..##....* * * LOW HITPOINT WARNING * * * _Your clockwork bee misses the electric eel. _There is an open door here.  Press: ? - help, v - describe, . - travelHere: a skeletal warrior, wielding a +0 scimitar and quivering poisoned darts  The floor.:jʤ.##.##Canight the Fabricator .# ##########..##Coglin of Zin *****. .# ##~~~~....##..### Health: 18/77 =====------------------- .# ##~########~##.##. Magic: 16/18 =====================--- :j.# #)##≈=.◊..##~#.##. AC: 10Str: 10 .# #.#≈≈=◊◊...#~#.# ########. EV: 13Int: 16 .# #.#≈~......#~#.# #...#.... SH: 0Dex: 16 .# #.#≈S.....'#.#.# #...#.### XL: 11 Next: 75% Place: Dungeon:10 :j## ##~##SSy◊..#@.#.# #...#.### Noise: ---------  Time: 10470.6 (0.0) # ##~##########~##.# #)..#.... p) +4 long sword {Fu n) +5 dagger {Paramj#~##≈~z~. #~~#..# #...##... Cast: Kinetic Grapnel#~#S≈)◊S. #~##.######......###.#≈..~%. #~#..........).####.#≈≈.~.. #.#.#......))#.#z   skeletal warrior (missile)##'##≈..~. z.#.#..%.....'.#S   electric eel#...###### .##.#...)....########.###.#######..##....* * * LOW HITPOINT WARNING * * * :j9_Your clockwork bee misses the electric eel. _There is an open door here.  Press: ? - help, v - describe, . - travelHere: a skeletal warrior, wielding a +0 scimitar and quivering poisoned darts  The floor.:jb:jD _:j45:jbA:jwD:jrHF _Unknown command.:j  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j2y:j}9z.:j ‡?(ally target)‡   lightning spire (minion)y   clockwork bee (minion)An electric hum fills the air.:j #.##      ##~########~##.#  #)##≈=.◊..##~#.#  #.#≈≈=◊◊...#~#.#  #.#≈~.....‡#~#.#  #.#≈S******#.#.#  ?◊..#@.#.# # #~##.# #)   #~~#..#  #~#S≈)◊S. #~##  %. #~).###   #))#.#   ..   .#)  ##.## The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits your clockwork bee.  Your clockwork bee resists.:jv#.##      ##~########~##.# :j  #)##≈=.◊..##~#.#  #.#≈≈=◊◊...#~#.#  #.#≈~.....‡#~#.#  #.#.#  ?◊..#@.#.#  #~##.# #)   #~~#..# :j #~#S≈)◊S. #~##  %. #~)   #))#.#   ..  :j| .#)  ##.## :j3B *:j7The bolt of electricity hits you.:j. ....'y◊..#@  * * * LOW HITPOINT WARNING * * *2--2-----===1.6 (1 _Your clockwork bee leaves your sight.:j # ####.############# ##.## # # ########..##  # ~~~....##..# ### # ##~########~##.# #. # #)##≈=.◊..##~#.# #.# # #.#≈≈=◊◊...#~#.# ########.# # #.#≈~.....‡#~#.# #...#.... # #.#≈S.....'#@#.# #...#.#SSy◊..#..#.# #...#.######~##########~##.# #)..#..#~##≈~z~. #~~#..# #...##....#~#S≈)◊S. #~##.######......####.#≈..~%. #~#....).###.#≈≈.~.. #z#.#......))#.#  ##'##≈..~. ..#.#..%.....'.#  #...######:j  .##.#...)....#######z.---2:j 9%:j :jC  #.......[........########.#############  #.##  ##########..#  ##~~~~....##.###~########~#.)##≈=.◊..# ≈=◊◊...#######~.....‡... #.#≈S.....'# # ##~##SSy◊..#.....#.#####~##########~##)..#.#≈~z~. #~~#..# #...##....~#S≈)◊S. #~##.######......###..~%. #z#....)### #.#≈≈.~.. #....))##'##≈..~. ..#.#..%.....'.# z~You enter the shallow water.:jUe D3=-3=-------4.2 (1.6Water  _Moving in this stuff is going to be slow.:j.###.##........ #.......[........########.#############  #.##  ##########..#  ##~~~~....##.###~########~#.)##≈=.◊..# ≈=◊◊...#######~.....‡#~... #.#≈S.....'# # ##~##SSy◊..#.....#.#####~##########~##)..#.#≈~z~. #~~#..# #...##....:j\~#S≈)◊S. #z##.######......###..~%. #~#....)### #.#≈≈.~.. #....))#:jƎ:j (((((The skeletal warrior throws a dart. The dart hits you!:j'v~..~~:j(=====5.8Pois Water :j3:j7Q _You are poisoned.:j:jDrink which item? Potions  g - 2 potions of magic  M - 2 potions of mutation  f - a metallic amethyst potion  j - 2 cyan potions  k - a ruby potion  l - 2 fizzy yellow potions  n - 4 metallic purple potions  o - a coppery potion  p - 2 amethyst potions  s - a viscous grey potion  t - 4 lumpy pink potions  x - a grey potion [!] read|quaff|evoke:jËG[?] describe selected:j"v :jh :jt v###.##.............#... Canight the Fabricator#.......[........#### Coglin of Zin *****. #####.#############Health: 13/77 ====-------------------- ##.### Magic: 13/18 =================------- # ##########..### AC: 10Str: 10 # ##~~~~....##..#### EV: 13Int: 16 # ##~########~##.##.. SH: 0Dex: 16 # #)##≈=.◊..##~#.##.# XL: 11 Next: 75% Place: Dungeon:10 # #.#≈≈=◊◊...#@#.# ########.# Noise: ==-------  Time: 10475.8 (0.0) :j Z# #.#≈~.....‡#~#.# #...#....# p) +4 long sword {Fu n) +5 dagger {Paramj # #.#≈S.....'#.#.# #...#.#### Cast: Kinetic Grapnel # ##~##SSy◊..#..#.# #...#.#### Pois Water ##~##########~##.# #)..#.....#~##≈~z~. #~~#..# #...##.... z   skeletal warrior (missile)#~#S≈)◊S. #z##.######......####.#≈..~%. #~#..........).####.#≈≈.~.. #.#.#......))#.#* * * LOW HITPOINT WARNING * * * _Your clockwork bee leaves your sight.  You enter the shallow water. _Moving in this stuff is going to be slow.  The skeletal warrior throws a dart. The dart hits you! _You are poisoned.:j z~It was a potion of curing. You feel better.:j :j 25======--6.8 (1:j :jx 2 _n -> c - 3 potions of curing:j1 .....#####.##........ #.......[........########.#############  #.##  ##########..#  ##~~~~....##.###~########~#.)##≈=.◊..# ≈=◊◊...#######~.....‡#~... #.#≈S.....'# # ##~##SSy◊..#.....#.#####~##########~##)..#.#≈~z~. #~z#..# #...##....~#S≈)◊S. #~##.######......###..~%. #~#..:j :..)###:jt 6z~:j6 :jڿ G--8.4 (1.6:j :jw :j############.#.#. # #.....#.# ####.##.....#.. #.......[........### ######.############# .## .# ##########..## :j.# ##~~~~....##..# ## .# ##~########@##.# #. .# #)##≈=.◊..##~#.# #. .# #.#≈≈=◊◊...#~#.# ########. .# #.#≈~.....‡#~#.# #...#.... .# #.#≈S.....'#.#.# #...#. ## ##~##SSy◊..#..#.# #...#.### # ##~##########z##.# #).. :jj #~##≈~z~. #~~#..# #...##...  #~#S≈)◊S. #~##.######......## :j\:j6====4=80.0:j:j s+.............#.#. .############.#.#. .# #.....# )####.##.....#. . #.......[........#######.############# ..## #.# ##########..## .# ##~~~~...@##..#:j* N # ..# ##~########~##.# # ..# #)##≈=.◊..##~#.# # ..# #.#≈≈=◊◊...#~#.# ######## #.# #.#≈~.....‡#~#.# #...#... ..# #.#≈S.....'#.#.# #...#. .## ##~##SSy◊..#..#.# #...#.## ## ##~##########z##.# #).. #~##≈~z~. #~~#..# #...##..:j :jX 610:jg :jM :j.+.#.# ..#.#.# #.# #.# .)# ###.##.# ..# #.[. ..## ####.#.# #.## .#.# #..##.# ##~~~~..@.##..# #..# ##~#~##.#:j .# #)##≈=.◊..##~#.# .# #.#≈≈=◊◊...#~#.# )#.# #.#≈~.....‡#~#.# #...# #..# #.#≈S.....'#.#.# #...#.  .## ##~##SSy◊..#..#.# #...#.  ## ##~#z##.# #)..# #~##≈~z~. #~~#..# #...##:j<2:j:j{ .+.#..#.#. ##.# #. ..)# ###.##..# #.[. [..## ####..# #.## ..#.# #..##.# ##~~~~.@..##..# ##..# ##~:j/ #~##.#.# #)##≈=.◊..##~#.# #...# #.#≈≈=◊◊...#~#.# .)#.# #.#≈~.....‡#~#.# #...# ##..# #.#≈S.....'#.#.# #...#. # .## ##~##SSy◊..#..#.# #...#. ## ##~#z##.# #)..# #~##≈~z~. #~~#..# #...##:je :j \7=3:j :jI :jc.+.#.#.##.# # #..)# ###.##.# #.[ .[..## ####..# #.##.#.# #..## #....# ##~~~~@...##..##..# ##~#~##.#.# #)##≈=.◊..##~#.# ##...# #.#≈≈=◊◊...#~#.# .)#.# #.#≈~.....‡#~#.# #...# .##..# #.#≈S.....'#.#.# #...# ## .## ##~##SSy◊..#..#.# #...# ## ##~#z##.# #)..# #~##≈~z~. #~~#..# #...:j$:j%B=4:jM:jjm>...+.#.#.##.# # ##..)# ###.##.# #.[.[..## ####..# #.##.#.# #..## ##....# ##..##..##..# ##~#~##.#.# #)##≈=.◊..##~#.##...# #.#≈≈=◊◊...#~#.# #..)#.# #.#≈~.....‡#~#.# #... ..##..# #.#≈S.....'#.#.# #...# .## ##~##SSy◊..#..#.# #... # ## ##~#z##.# #).. #~##≈~z~. #~~#..# #...:j< A  You enter the shallow water.:j ~85.6 (1.6Water :j:j.? _Moving in this stuff is going to be slow.:jTf .>...+.#.#.# .####.# ##..)# ###.## #.....# #.[.[..## ####..# #.## #....#.# #..###....# ##~~@~....##..# .####..# ##~#~##.#.# #)##≈=.◊..##~#.##...# #.#≈≈=◊◊...#~#.# #..)#.# #.#≈~.....‡#~#.# #.##..# #.#≈S.....'#.#.# # .### .## ##~##SSy◊..#..#.# # ## ## ##~#z##.# #) #~##≈~z~. #~~#..# #z:jw z   skeletal warrior (missile):jy 65==:jz 7.2:j :jRT  Casting: Forge Lightning Spire (dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j5 .>...+.............#............. Canight the Fabricator ......############.#............. Coglin of Zin *****. .####.# #............... Health: 28/77 ========---------------- ###..)# ###.##.......... Magic: 12/18 ================-------- #.....# #.......[..... AC: 10Str: 10 ...[..## ####.######### EV: 13Int: 16 .......##.##  SH: 0Dex: 16 #....#.# ##########..##  XL: 11 Next: 75% Place: Dungeon:10 ###....# ##~~@~....##..#  Noise: ---------  Time: 10487.2 (0.0) .####..# ##~########z##.#  p) +4 long sword {Fu n) +5 dagger {Paramj .......# #)##≈=.◊..##~#.#  Cast: Kinetic Grapnel ####...# #:jW o.#≈≈=◊◊...#~#.# ### Water ##..)#.# #.#≈~.....‡#~#.# #.. ...##..# #.#≈S.....'#.#.# #.. z   skeletal warrior (missile) .### .## ##~##SSy◊..#..#.# #.. ## ## ##~##########z##.# #). #~##≈~z~. #~~#..# #.. _Moving in this stuff is going to be slow.  Casting: Forge Lightning Spire (dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skeletal warrior, wielding a +0 scimitar and quivering poisoned darts:j.>...+.............#............. Canight the Fabricator ......############.#............. Coglin of Zin *****. .####.##............... Health: 28/77 ========---------------- ###..)####.##.......... Magic: 12/18 ================-------- #.....##.......[..... AC: 10Str: 10 ...[..######.######### EV: 13Int: 16 .......##.##SH: 0Dex: 16 #....#.# ##########..##XL: 11 Next: 75% Place: Dungeon:10 :j###....# ##~~@~....##..#Noise: ---------  Time: 10487.2 (0.0) .####..# ##~########z##.#p) +4 long sword {Fu n) +5 dagger {Paramj .......# #)##≈=.◊..##~#.#Cast: Kinetic Grapnel ####...# #.#≈≈=◊◊...#~#.# ### Water ##..)#.# #.#≈~.....‡#~#.# #.. ...##..# #.#≈S.....'#.#.# #.. z   skeletal warrior (missile) .### .## ##~##SSy◊..#..#.# #.. ## ## ##~##########z##.# #).#~##≈~z~. #~~#..# #..Casting: Forge Lightning Spire (dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: [:j+D40mLaunch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skeletal warrior, wielding a +0 scimitar and quivering poisoned darts  You lock target on the skeletal warrior and prepare to deploy your bee.:j*}==8.2 (1Winding Water :j:j>nonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a skeletal warrior, wielding a +0 scimitar and quivering poisoned darts  You lock target on the skeletal warrior and prepare to deploy your bee. _(Press . to continue winding your bee.):j5 4z~:j0+ :j. 9=--9. Water :j@ V _You continue winding your clockwork bee...:j;9z.:j:j--90Kinetic Grapnel.. Water :j:j@ _You continue winding your clockwork bee...:jA /z.:j /y:j , ally target)y   clockwork bee (minion):j 21:j7 :j n  With a metallic buzz, your clockwork bee launches itself at the skeletal _warrior.:jV >#.>...+.#.#.# ..####.# ##..)# ###.## ##.....# #.[:jvW .[..## ####..# #.## ##....#.# #..##  ###....# ##~@~~yz..##..# ..####..# ##~#~##.#.# #)##≈=.◊..##~#.#:jW #...# #.#≈≈=◊◊...#~#.# #..)#.# #.#≈~.....‡#~#.# # #...##..# #.#≈S.....'#.#.# # ..### .## ##~##SSy◊..#..#.# #:jW &# ## ##~#z##.# #) #~##≈~z~. #~~#..# #:jg  Your clockwork bee misses the skeletal warrior.The skeletal warrior hits your clockwork bee with a +0 scimitar.  Your clockwork bee stings the skeletal warrior!:j p :j 30=3=2.8 (1.6:j :j [ _The skeletal warrior throws a dart. The dart hits your clockwork bee!:jH#.>...+.#.#.#.####.# # .####..)# ###.###.....# #.[ #....[..## ####. #.# #.###....#.# #..## . ###....# ##@~~~yz..##..#.####..# ##~#~##.#.# #)##≈=.◊..##~#.##...# #.#≈≈=◊◊...#~#.#  ###..)#.# #.#≈~.....‡#~#.# # ##...##..# #.#≈S.....'#.#.# #.### .## ##~##SSy◊..#..#.# ## ## ##~#z##.# # # #~##≈~z~. #~~#..# #:jTg  Your clockwork bee stings the skeletal warrior but does no damage.:jղ ((((The skeletal warrior throws a dart.  The dart closely misses your clockwork bee.The dart hits you!:jDC ~~~y  You are poisoned.Your clockwork bee stings the skeletal warrior.:j)E====4.4Kinetic GrapnelPois Water :jM:jOV _The skeletal warrior hits your clockwork bee with a +0 scimitar.:j^:jDFire/throw/use which item? Missiles (go to first with ()  i - 12 boomerangsq - 11 poisoned darts Wands (go to first with /)a - a wand of flame (32)  c - a wand of iceblast (10)  e - a wand of charming (20)  f - a wand of mindburst (16) Scrolls (go to first with ?)  I - 4 scrolls of immolation  V - 2 scrolls of vulnerability Miscellaneous (go to first with })  g - a +0 phial of floods:j:j?##.>...+.............#........... Canight the Fabricator ........############.#........... Coglin of Zin *****. ...####.# #............. Health: 30/77 =========--------------- .####..)# ###.##........ Magic: 13/18 =================------- ###.....# #.......[... AC: 10Str: 10 #....[..## ####.####### EV: 13Int: 16 #........##.##  SH: 0:jDex: 16 ###....#.# ##########..##  XL: 11 Next: 75% Place: Dungeon:10 . ###....# ##@***yz..##..#  Noise: ==-------  Time: 10494.4 (0.0) ...####..# ##~########~##.#  p) +4 long sword {Fu n) +5 dagger {Paramj .........# #)##≈=.◊..##~#.#  Cast: Kinetic Grapnel ######...# #.#≈≈=◊◊...#~#.# # Pois Water  ###..)#.# #.#≈~.....‡#~#.# # ##...##..# #.#≈S.....'#.#.# # z   skeletal warrior (missile, ally target)...### .## ##~##SSy◊..#..#.# # y   clockwork bee (minion) #### ## ##~##########z##.# # # #~##≈~z~. #~~#..# #Your clockwork bee stings the skeletal warrior. _The skeletal warrior hits your clockwork bee with a +0 scimitar.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a skeletal warrior, wield:j*ing a +0 scimitar and quivering poisoned darts  (moderately damaged, ally target, 82% to hit):jVC :jD uReally fire in your clockwork bee's direction? :j3E IY - Yes  N - No:jY :jy ##.>...+.............#........... Canight the Fabricator ........############.#........... Coglin of Zin *****. ...####.##............. Health: 30/77 =========--------------- .####..)####.##........ Magic: 13/18 =================------- ###.....##.......[... AC: 10Str: 10 #....[..##:jz ####.####### EV: 13Int: 16 #........##.##SH: 0Dex: 16 ###....#.# ##########..##XL: 11 Next: 75% Place: Dungeon:10 . ###....# ##@~~~yz..##..#Noise: ==-------  Time: 10494.4 (0.0) ...####..# ##~########~##.#p) +4 long sword {Fu n) +5 dagger {Paramj .........# #)##≈=.◊..##~#.#Cast: Kinetic Grapnel ######...# #.#≈≈=◊◊...#~#.# # Pois Water ###..)#.# #.#≈~.....‡#~#.# # ##...##..# #.#≈S.....'#.#.# # z   skeletal warrior (missile, ally target)...### .## ##~##SSy◊..#..#.# #:j7{ j y   clockwork bee (minion) #### ## ##~##########z##.# # ##~##≈~z~. #~~#..# # _The skeletal warrior hits your clockwork bee with a +0 scimitar.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight line:jq{ Aim: a skeletal warrior, wielding a +0 scimitar and quivering poisoned darts  (moderately damaged, ally target, 82% to hit)  Okay, then.:j} :j :j: . _:j 3:j :j F _Unknown command.:jQ n........############.#####.# #.####..)# ###.## ####.....# #.......[....[..## ####.###### ##........# #.## ###....#.# ##########..## .. ###....#~~~~yz..##..# ....####..#########~##.# #.........# #)##≈=.◊..##~#.# :j #######...# #.#≈≈=◊◊...#~#.#  ###..)#.# #.#≈~.....‡#~#.# ###...##..# #.#≈S.....'#.#.# ....### .## ##~##SSy◊..#..#.# #### ~##########z##.#  #~##≈~z~. #~~#..##### #~#S≈)◊S. #~##.####:j u λλ   dormant clockwork bee (minion)You feel very sick.Your clockwork bee stings the skeletal warrior but does no damage. x2  Your clockwork bee winds down and falls to the ground.:j H  The skeletal warrior throws a dart.:j| :jE~ X28---6.0 (1.6:jx :jc ? _The dart hits your dormant clockwork bee!:j :j W  You feel sick. The skeletal warrior throws a dart.:j :j `7---70:j :j ? _The dart hits your dormant clockwork bee.:j/ %.....####.# #.####..)# ###.## .####.....# #.......[....[..## ####.######........# #.## .####....#.# ##########..## :j =... ###....#~~~~λz..##..#  ....####..#########~##.#  #.........# #@##≈=.◊..##~#.#  #######...# #.#≈≈=◊◊...#~#.# # ###..)#.# #.#≈~.....‡#~#.# ####...##..# #.#≈S.....'#.#.# #....### .## ##~##SSy◊..#..#.##### ## ##~##########z##.#:j 9S   electric eel (wandering) ### #~##≈~z~. #~~#..##### #~#S≈)◊S. #~##.#### ...... #.#≈..~%. #~#......:jټ MS≈:j ):j 08:jj :j : _You feel sick.  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Cast: Kinetic Grapnel#...####...##..# #.#S≈.....###.#....###..## ##~##≈~?~..###...####...## ##~######### ##...### #.### #~##≈SS~. # ##..########.# #~#≈≈)◊~. # #..#.........# #.#S..~%. #  _a +0 giant club; a +0 giant spiked club; a two-headed ogre skeletonYou pay a tithe of 1 gold. _You now have 659 gold pieces (gained 11). _You see here a +0 long sword. _Partly explored, can't reach some items and places. _Partly explored, can't reach some items and places.:j:j:j'!:j":j(:j3:j9,:jF:jS,:jZ:j]:jc:jc:je:jq:jw,:j|:jn:j:B:j1  You pay a tithe of 1 gold. _You now have 659 gold pieces (gained 11).see here a +0 long sword. _Partly explored, can't reach some items and places. _ Things that are here::jr  a +0 giant club; a +0 giant spiked club; a two-headed ogre skeleton:j5 _:jX:jB:j:jn:jK:j:jB:jg:j,:j:j:j$B:j (:jE2:jR:jk:j[qX:j:j84:j,:j:j n:jB:j:jN:j"X:j%:j_%:j(:j-:j3,:jC6:j 9:j>:j@:j B:jgE:jS:jJW:j/X:je[:j8\:jt]:jfX:j?j:jm,:jp:jr:jw:jw:jOz:j~:j,:j:j:j,:j:j:j֢:j~:j:j:j:j:jI:j:j:j,:j:jB:jK:j:j:jy:j:j:j5:j:j ...####...## ##~##########z##.# ..### #.### #~##≈SS~. #~~#..# ########.# #~#≈≈)◊~. #~##.##....# #.#S..~%. #~#.... .######### #.#≈≈.~.. #.#.#.. ## ##'##≈..~. ..#.#.. # #...###### .##.#. ##.## #. #@.###########.# 824.4 (58.0) ##.............# # #############.### #.## #.. :j ##..# #.>. #### :j' :j :j :jv%M#....###..## ##~##≈~?~..#..#. #...####...## ##~##########z## ..### #.####≈SS~#.. ########~#≈≈)◊~#.## .........#S..~%. #~#.. .######### #.#≈≈.~.. #.#. ##:j &e##'##≈..~. ..#. ##...###### .##.#..##@## #.###..###########.# ##.............# #############.###:jMd5.4 (1.0):ji, M..####...##..# #.#S≈.....'##....###..## ##~##≈~?~..#.. #...####...## ##~##########z## ..### #.####≈SS~#.. ########~#≈≈)◊~#.## .........#S..~%. #~#.. :jv- .######### #.#≈≈.~.. # ###'##≈..~. .. ##.@.###### .##.#..##.## #.###..###########.# ##.............# ##:j7 :jC9 &6:j? :j1T :jM### ###..)#S.....‡#~ ..####...##..# #.#S≈.....'##....###..## ##~##≈~?~..#.. #...####...## ##~##########z## ..### #.####≈SS~#.. ########~#≈≈)◊~#.## .........#S..~%. #~#.. .######### #.#≈≈.~.. # ####@##≈..~. .. #...###### .##.#..##.## #.####..###########.#.# SS   electric eel (wandering)7 _There is an open door here.:j ) #######..≈≈=◊◊... ### ###..)#S.....‡#~ ..####...##..# #.#S≈.....'##....###..## ##~##≈~?~..#.. #...####...## ##~##########z## ..### #.####S~S~. #~~#.. ########~#≈≈)◊S. #~##.## .........#≈..~%. #~#.. .######### #@#≈≈.~.. # ####'##≈..~. .. ##...###### .##.#..:j _##.## ###..###########.###.............# SS 3 electric eels (wandering):j b#############.#####....:j Q~S:j H≈S:j{ I~S:jC8 _:j :j:j=###......)##≈=.◊..# # #######..≈≈=◊◊... ### ###..)#S.....‡#~ ..####...##..# #.#S≈.....'##....###..## ##~##≈~?~..#.. #...####...## ##~##########z## ..### #.####≈S~~. #~~#.. ########~#≈≈)◊S#.## .:j8........#≈..S%. #~#.. .######### #.#≈≈.~.. # ###'##≈..~. .. ##...###### .##.#..##.## ###..###########.# ##.............# #############.#####:jq:jL~S:j=E~S:jWQ~S:j:j&9:j:j=:jy I.##....#####~########~# ####......)##≈=.◊..# # #######..#S≈=◊◊... ### ###..)##SS.....‡#~ ..####...##..# #.#S≈.....'##....###..## ##~##≈~?~..#.. #...####...## ##~##########z## ..### #.####≈~S~. #~~#.. ########:jy -#≈≈)◊~. #~##.## .........#≈..S%. #~#.. .######### #.#≈≈.S.. # ###'##≈..~. .. #...###### .##.#..##.## #.###:j9z ..###########.###.............# #############.###:j~ B S:j~ 9You enter the shallow water.:j 1≈:j1 O≈S:j N  Moving in this stuff is going to be slow.:j e31.0 (1.6Water :j޸ :j 9 _The electric eel leaves your sight.:jr ....####.. ##~~~~λz..##. .##....#####~########~# ####......:js )##≈=.◊..# # #######..#S≈=◊◊... ### ###..)#.#SS.....‡#~ ..####...##..# #.#S≈.....'##....###..## ##~##≈~?~..#.. #...####...## ##~##########z## ..### #.####≈~S~#.. :js ########~#≈≈)◊~. #~##.## .........#≈..S%. #~#.. .######### #.#≈≈.S.. # ##:jt \#'##≈..~. .. #...###### .##.#.. S   electric eel##.## ###..###########.###.............# :jw MS≈:jy O≈S:j :j߇ '2.6:j :jx :j&?####....#.# :jzE########..## ...####....# ##~~~~λz..##..# ....####..# ##~########~##.# :j-##.........# #)##≈=.◊..##~#.#  #######...# #.#S≈=◊◊...#~#.# :jʭ## ###..)#.# #.#SS.....‡#~#.# :j.####...##..# #.#S≈.....'#.#.# .#....###≈~?~..#..#.# :j .####...## ##@##########z##.# :j..### #.### #~##≈~S~. #~~#..# :jsH#######.# #~#≈≈)◊~. #~##.### ........# #.#≈..S%. #~#...####### #.#≈≈.S.. #.#.#.##'##≈..~. ..#.#..%:j#...###### .##.#...##.## #.####:jĮ.#..###########.# :j/MS≈:j=4.2:j:jN:j/###........##.## ####....#.# ##########..## ...####....# ##~~~~λz..##..# ....####..# ##~########~##.# :j0y##.........# #)##S=.◊..##~#.#  #######...# #.#≈≈=◊◊...#~#.# # ###..)#.# #.#SS.....‡#~#.# ####...##..# #.#S≈.....'#.#.# #....###≈~?~..#..#.# .####...## ##~##########z##.#  #.### #~##≈~S~. #~~#..# ######.# #~#≈≈)◊~. #~##.#### .......# #.#≈..S%. #~#... #:j1#######.#≈≈.S.. #.#.#....##'##≈..~. ..#.#..%#...###### .##.#...):jP1c##.## #.####:j7≈SS≈:jD:j/G'5.8:jS8%:jcU:jr %[..#####.##### ###....... #.## ####....# ##########..# ...####.. ##~~~~λz..##. #....#####~########~# ##......)##S=.◊..# :j# ? #######...#≈≈=◊◊... # ###..)##≈S.....‡#~ ####...##..# #@#S≈.....'# #....###..## ##~##≈~?~..#.. ..####...## ##~##########z## #.### #~##≈~S~#..# :je ######~#≈≈)◊~#.#### .......#.#≈..S%. #~#..S 2 electric e:j -els (wandering) ######## #.#≈≈.S.. #.#'##≈..~. ..#.#..%....###### .##.#...):j S≈S:j HS~:j$ 60%:j. :j.####.....# .......[.[..#####.##### ###....... #.## ####....# ##########..# ...####.. ##~~~~λz..##. #....#####~########~# ##......:jb`)##≈=.◊..#  #######...#SS=◊◊... # ###..)##≈~.....‡#~ ####...##..# #.#≈≈.....'# :j#....###..## ##~##≈S?~..#.. ..####...## ##~##########z## #.### #~##≈~S~#..# :jt#######~#≈≈)◊~#.####S :j3 electric eels (wandering) .........S%. #~#.. :j>######## #.#≈≈.S.. #.#'##≈..~. ..#.#..%.:jMS≈:j#H≈S:jaDS~:js<7:j:j:ja:j?b6..####..)###.##..... .####.....# .......[.[..#####.##### ###....... #.## ####....# ##########..# ...####.. ##~~~~λz..##. #....#####~########~# ##......)##S=.◊..#  #######..#≈≈=◊◊... # ###..)##≈S.....‡#~ ####...##..# #.#≈≈.....'# #....###..## ##~##S~?~..#.. ..####...## ##~##########z## #.### #~##≈~S~#..#  2 ######~#≈≈)◊~#.#### .........S%. #~#.. ######## #.#≈≈.S.. #.:jCeS~S:j<8:jG:j:j&,..####...... ...####..)###.##..... .####.....# .......[.[..#####.##### ###....... #.## ####....# ##########..# ...####.. ##~~~~λz..##. #....#####~########~# ##......#S=.◊..#  #######...#≈≈=◊◊... # ###..)##≈~.....‡#~ ####...##..# #.#S≈.....'# #....###..## ##~##S~?~..#.. ..####...## ##~##########z## #.### #~##≈~S~#..# ######~#≈≈)◊~#.#### .........S%. #~#..≈:jU6pS   electric eel:jT8&9:jQP:jR$  Things that are here::j8W :jYF_a +0 dagger; a +0 robe:jK #........############.#.####.# #...... ..####..)# ###.##......#.....# #.......[......[..## ####.###### ##........##.## ####....#.# ########..## ..####....# ~~~....##..# ....####..# ##@########~##.# #.........# #)##S=.◊..##~#.# ######...# #.#≈≈=◊◊...#~#.#  ###..)#.# #.#≈~.....‡#~#.###...##..# #.#SS.....'#.#.#..###:jR %#~##≈~?~..#..#.# .####...## ##~##########z##.# #.### #~##≈~S~. #~~#..# #####.# #~#≈≈)◊~. #~##.##### :jY A  You enter the shallow water.:jZ e41.4 (1.6Water :jc :jf ? _Moving in this stuff is going to be slow.:j`NY#.>...+.............#.....############.#.####.# #...... .####..)# ###.##......#.....# #.......[... #....[..## ####.####### #........##.## ###....#.# ########..## ####....# ~~~....##..# ...####..# ##~########~##.# .........# #)##S=.◊..##~#.# ######...# #.#≈≈=◊◊...#~#.# #  ###..)#.# #.#≈~.....‡#~#.# # ##...##..# #.#SS.....'#.#.# # ...###~##≈~?~..#..#.# ###...## ##~##########z##.# # # #.### #~##≈~S~. #~~#..# :jW:j}Z:j[ 3.0:jr:j"j.>...+.#.#.#.####.# #. ####..)# ###.##......# #.[. ....[..## ####.# .# #.## ....#.# #..## ####....# ##~@~~....##..# ####..# ##~#~##.# # #)##S=.◊..##~#.# ...# #.#≈≈=◊◊...#~#.# # :jk###..)#.# #.#≈~.....‡#~#.# #. #...##..# #.#SS.....'#.#.# #.###..## ##~##≈~?~..#..#.# #....## ##~#z##.# #)  #.### #~##≈~S~. #~~#..# #.:jP{=4.6:j:jN:j.>...+.#.#.#. .####.# #...)# ###.##. #.....# #.[.[..## ####.## #.## ....#.# #..## ....# ##~~@~....##..# ####..# ##~#~##.# :j # #)##S=.◊..##~#.# ...# #.#≈≈=◊◊...#~#.# #..)#.# #.#≈~.....‡#~#.# #. ...##..# #.#SS.....'#.#.# #. .###..## ##~##≈~?~..#..#.# #....## ##~#z##.# #).#.### #~##≈~S~. #~~#..# #.:jZ6.2:j>...+.#.#.#. ####.# #...)# ###.##. .....# #.[.[..## ####.## #.## ....#.# #..## ....# ##~~~@....##..# ####..# ##~#~##.# # #)##S=.◊..##~#.# ...# #.#≈≈=◊◊...#~#.# # #..)#.# #.#≈~.....‡#~#.# #.##..# #.#SS.....'#.#.# #. ###..## ##~##≈~?~..#..#.# #. #...## ##~#z##.# #). #.### #~##≈~S~. #~~#..# #.:j:j'7.8:j:jI H...+.#.#.#..# #. #..)# ###.##.# #.[. .[..## ####.## #.## #.# #..## ....# ##~.##..# ..# ##~#~##.# :jJ # #)##S=.◊..##~#.# ...# #.#≈≈=◊◊...#~#.# # ..)#.# #.#≈~.....‡#~#.# #...# .##..# #.#SS.....'#.#.# #...#..## ##~##≈~?~..#..#.# #...# ...## ##~#z##.# #)..# .### #~##≈~S~. #~~#..# #...#:j^ :jZg 680:jҀ :j :jQj...+.............#............... Canight the Fabricator ....############.#............... Coglin of Zin *****. ###.##................. Health: 77/77 ======================== #..)####.##............ Magic: 18/18 ======================== ....##.......[....... AC: 10Str: 10 .[..######.########### EV: 13Int: 16 .....##.##SH: 0Dex: 16 ...#.# ##########..##XL: 11 Next: 75% Place: Dungeon:10 #....# ##~~~~@...##..#Noise: ---------  Time: 10848.8 (0.0) ###..# ##~########~##.#p) +4 long sword {Fu n) +5 dagger {Paramj .....# #)##S=.◊..##~#.#Cast: Kineti:jkc Grapnel ##...# #.#≈≈=◊◊...#~#.# ##### ..)#.# #.#≈~.....‡#~#.# #...# .##..# #.#SS.....'#.#.# #...#  ##..## ##~##≈~?~..#..#.# #...#  ...## ##~##########z##.# #)..#  .### #~##≈~S~. #~~#..# #...# Things that are here: _a +0 dagger; a +0 robe  You enter the shallow water. _Moving in this stuff is going to be slow.  Press: ? - help, v - describe, . - travelThe floor.:jFV@#A rock wall.:jw 7##:j ^ #S _a +0 dagger; a +0 robe  You enter the shallow water. _Moving in this stuff is going to be slow.  Press: ? - help, . - travelYou can't see that place.  [some deep water.]:jP An electric eel. A type of fish capable of generating a powerful electric field. Max HP: ~16Will: + AC: + EV: +++  rF: ... rC: ... rPois: . rNeg: ... rElec: ∞ Threat: Low Class: Natural Size: Small Int: Animal You have about 52% to hit with your +4 long sword. It has a 6% chance to notice you each turn. It is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. It possesses the following natural abilities:  a - Electrical Bolt (3d6) (7) To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range. [!]: Description|Quote:j(...+.............#............... Canight the Fabricator ....############.#............... Coglin of Zin *****. ###.##................. Health: 77/77 ======================== #..)####.##............ Magic: 18/18 ======================== ....##.......[....... AC: 10Str: 10 .[..######.########### EV: 13Int: 16 .....##.##:j SH: 0Dex: 16 ...#.# ##########..##XL: 11 Next: 75% Place: Dungeon:10 #....# ##~~~~@...##..#Noise: ---------  Time: 10848.8 (0.0) ###..# ##~########~##.#p) +4 long sword {Fu n) +5 dagger {Paramj .....# #)##S=.◊..##~#.#Cast: Kinetic Grapnel :j##...# #.#≈≈=◊◊...#~#.# ##### ..)#.# #.#≈~.....‡#~#.# #...# .##..# #.#SS.....'#.#.# #...#  ##..## ##~##≈~?~..#..#.# #...#  ...## ##~##########z##.# #)..#  .### #~##≈~S~. #~~#..# #...#  _a +0 dagger; a +0 robe  You enter the shallow water. :j_Moving in this stuff is going to be slow.  Press: ? - help, . - travelYou can't see that place.  [some deep water.]:jU(...+.............#............... Canight the Fabricator ....############.#............... Coglin of Zin *****. ###.##................. Health: 77/77 ======================== #..)####.##............ Magic: 18/18 ======================== ....##.......[....... AC: 10Str: 10 .[..######.########### EV: 13Int: 16 .....##.##:j^VeSH: 0Dex: 16 ...#.# ##########..##XL: 11 Next: 75% Place: Dungeon:10 #....# ##~~~~@...##..#Noise: ---------  Time: 10848.8 (0.0) ###..# ##~########~##.#p) +4 long sword {Fu n) +5 dagger {Paramj .....# #)##S=.◊..##~#.#Cast: Kinetic Grapnel ##...# #.#≈≈=◊◊...#~#.# ##### :jW"..)#.# #.#≈~.....‡#~#.# #...# .##..# #.#SS.....'#.#.# #...#  ##..## ##~##≈~?~..#..#.# #...#  ...## ##~##########z##.# #)..#  .### #~##≈~S~. #~~#..# #...#  _a +0 dagger; a +0 robe  You enter the shallow water. _Moving in this stuff is going to be slow.  Press: ? - help, . - travelYou can't see that place.  [some deep water.]:jY:je:j}f. _:ja+.#.#.#..# #. ..)# ###.##.# #.[. [..## ####.## #.## #.# #..## ....# ##~~~~.@..##..# ..# ##~#~##.# # #)##S=.◊..##~#.# ...# #.#≈≈=◊◊...#~#.# # .)#.# #.#≈~.....‡#~#.# #...#. ##..# #.#SS.....'#.#.# #...#. #..## ##~##≈~?~..#..#.# #...#.## ##~#z##.# #)..#. :ju### #~##≈~S~. #~~#..# #...#:jJ:j29.8 (1 _:j4:j:j, +.#.##.#.# #.# #.# .)# ###.##.## #.[.# ..## ####.## #.## #.# #..## # ##~~~~..@.##..# ..# ##~#~##.# # #)##S=.◊..##~#.# :jQ. %...# #.#≈≈=◊◊...#~#.# # )#.# #.#≈~.....‡#~#.# #...#. #..# #.#SS.....'#.#.# #...#.# ..## ##~##≈~?~..#..#.# #...#.# .## ##~#z##.# #)..#. #~##≈~S~. #~~#..# #...##.:j: :jq_ '50:jp :jL +.#.#. .#.#.#. .# #.#. )# ###.##.#. .# #.[.# .## ####.# # #.## #.# #..## # ##~~~~...@##..# # ..# ##~#~##.# ## #)##S=.◊..##~#.# ## #.#≈≈=◊◊...#~#.# # #.# #.#≈~.....‡#~#.# #...#. ..# #.#SS.....'#.#.# #...#.# .## ##~##≈~?~..#..#.# #...#.# :jM ## ##~#z##.# #)..#. # #~##≈~S~. #~~#..# #...##.:jb :j;d &1:jBm :jjo :j############.#.#.# # #...#.# # ###.###. #  #.......[### #:j&####.#############   #.## # ##########. .# ##~~~~....##..# ## .# ##~########@##.# #. .# #)##S=.◊..##~#.# #. .:j]# #.#≈≈=◊◊...#~#.# ########. .# #.#≈~.....‡#~#.# #...#.... .# #.#SS.....'#.#.# #...#.### :j## ##~##≈~?~..#..#.# #...#.# :j# ##~##########z##.# #)..#....  #~##≈~S~. #~~#..# #...#  #~#≈≈)◊~. #~##.######......##:j:j)A  You enter the shallow water.:j+d3.4 (1.6Water :jWL:jO? _Moving in this stuff is going to be slow.:j #...#.# ###.###... #.......[####:j,####.#############   #.## # # ##########.# # ##~~~~....##..# ### # ##~########~##.# #.. # #)##S=.◊..##@#.# #.# # #.#≈≈=◊◊...#~#.# ########.# :j.# #.#≈~.....‡#~#.# #...#....# # #.#SS.....'#.#.# #...#.#### :jNh# ##~##≈~?~..#..#.# #...#.#  ##~##########~##.# #)..#..... :jx #~##≈~S~. #~~#..# #...#:jD#~#≈≈)◊~. #~##.######......####.#≈..S%. #~#..........).###:j&=5.0:jg:j :jG ##.##.. #.......[### ####.#############  #.## ###########..####~~~~....##..####~########~##..)##S=.◊..##~#.#≈≈=◊◊...#######~.....‡...#...SS.....'#.###Water ~#~#.#≈≈.S.. #.#.#......))#.#:jz:ju'6.6:jY :j :j |  #.......[### ####.#############  #.## ###########..####~~~~....##..####~########~##..:jM _)##S=.◊..##~#.#≈≈=◊◊...#######~.....‡...#...SS.....'#.#####~##≈~?~..#.#Water :j ##.  ##'##≈..~. ..#.#..%.....'.#:j; :j '8.2:j :j :j ####.#############  #.## ###########..####~~~~....##..####~########~##..)##S=.◊..##~#.#≈≈=◊◊...#######~.....‡...#...SS.....'#####~##≈~?~..#.  ##~##########~#)..#.....Water ..#...###### .##.#...)....####### :j:j6690:j8%:j':j .# #.## .# ##########..## .#~~~~....##..## .#########~##.# #. .# #)##S=.◊..##~#.# # .# #.#≈S=◊◊...#~#.# ########. .# #.#≈~......#~#.# #...#.... .# #.#S≈.....'#.#.# #...#.## ## ##~##≈~?~..#@.#.# #...#.########~##.# #)..#.... #~##≈~S~. #~~#..# #...## #~#≈≈)◊~. #~##.######......## #.#≈..S%. #~#..........).### :j/ q[40m#.#≈≈.S.. #.#.#))#.# SS 2 electric eels (wandering)#'##≈..~. ..#.#..%.....'.#  #...###### .##.#...)....######  ##.## #.#######..##....≈S   electric eel60%:jՓ 9 _The electric eel leaves your sight.:j  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j)( .##.##  Canight the Fabricator .# ##########..##  Coglin of Zin *****. .# ##~~~~....##..# ## Health: 77/77 ======================== .# ##~########~##.# #. Magic: 15/18 ====================---- .# #)##≈=.◊..##~#.# #. AC: 10Str: 10 .# #.#SS=◊◊...#~#.# ########. EV: 13Int: 16 .# #.#≈~......#~#.# #...#.... SH: 0Dex: 16 .# #.#S≈.....'#.#.# #...#.### XL: 11 Next: 75% Place: Dungeon:10 ## ##~##≈~?~..#@.#.# #...#.### Noise: ---------  Time: 10860.2 (0.0) # ##~##########~##[40:j( m.# #)..#.... p) +4 long sword {Fu n) +5 dagger {Paramj  #~##≈~S~. #~~#..# #...##... Cast: Kinetic Grapnel  #~#≈≈)◊~. #~##.######......##  #.#≈..S%. #~#..........).###  #.#≈≈.S.. #.#.#......))#.#  S   electric eel (wandering)  ##'##≈..~. ..#.#..%.....'.#  #...###### .##.#...)....######  ##.## #.#######..##.... _The electric eel leaves your sight.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (water, wandering, hasn't noticed you):j.##.##  Canight the Fabricator .# ##########..##  Coglin of Zin *****. .# ##~~~~....##..# ## Health: 77/77 ======================== .# ##~########~##.# #. Magic: 15/18 ====================---- .# #)##≈=.◊..##~#.# #. AC: 10Str: 10 .# #.#SS=◊◊...#~#.# ########. EV: 13Int: 16 .# #.#≈S......#~#.# #...#.... SH: 0Dex: 16 .# #.#S≈.....'#.#.# #...#.### XL: 11 Next: 75% Place: Dungeon:10 ## ##~##≈~?~..#@.#.# #...#.### Noise: ---------  Time: 10860.2 (0.0) :j\# ##~##########~##.# #)..#.... p) +4 long sword {Fu n) +5 dagger {Paramj  #~##≈~S~. #~~#..# #...##... Cast: Kinetic Grapnel  #~#≈≈)◊~. #~##.######......##  #.#≈..S%. #~#..........).###  #.#≈≈.S.. #.#.#......))#.#  S   electric eel (wandering)  ##'##≈..~. ..#.#..%.....'.#  #...###### .##.#...)....######  ##.## #.#######..##....Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target:jDAim: an electric eel (water, wandering, hasn't noticed you)  You lock target on the electric eel and prepare to deploy your bee.:j/≈:j8#.##        #)  #.#≈  #.#S    ?   #)     #~#≈≈)◊~.  %. )   ))#.#      )  ##.## ==1.2 (1Winding :j.:j3onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an electric eel (water, wandering, hasn't noticed you)  You lock target on the electric eel and prepare to deploy your bee. _(Press . to continue winding your bee.):jr M~S:j} :j X--2. :j 8%:jۏ @ _You continue winding your clockwork bee...:jz^≈S:j9≈S:jؠk--3.. :jL8%:j1@ _You continue winding your clockwork bee...:j^≈S:j8y:j* S~Sy   clockwork bee (minion)4:jo:jsc _With a metallic buzz, your clockwork bee launches itself at the electric eel.:j# #.## # # #..## # # ##~~~~....##..# # # ##~########~##.# #. # #)##≈=.◊..##~#.# #.# # #.#≈≈=◊◊...#~#.# #.# # #.#S~......#~#.# #...#....# # #.#≈S.....'#.#.# #...#.# #:jl ##~##S~?~..#y@#.# #...#.#  ##~##~##.# #)..#.#~##≈~S~. #~~#..# #...##.#~#≈≈)◊~. #~##.######......#  #.#≈≈.S.. #.#.#......))#.# y   clockwork bee (minion):j1##'##≈..~. ..#.#..%.....'.#  #...###### .##.#...)....###.## #.#..##.:jw 5y.:j<5:j:j"> _You swap places with your clockwork bee.:ji .# #.## .# #..## .# ##~~~~....##..# .# ##~########~##.# # .# #)##≈=.◊..##~#.# #. .# #.#≈≈=◊◊...#~#.# #. .# #.#S~......#~#.# #...#.... .# #.#≈≈.....y#.#.# #...#. ## ##~##S~?~..#@.#.# #...#. # ##~##~##.# #)..# #~##≈~S~. #~~#..# #...## #~#≈≈)◊~. #~##.######......  #.#≈..S%. #~[4:j j 70m#.).### #.#≈≈.S.. #.#.#......))#.# ##'##≈..~. ..#.#..%.....'.#:j _:jd@:jB:j)HA  You enter the shallow water.:jH?Water :jJ:jaMN _Moving in this stuff is going to be slow.:j Q3:jR:jT:jW:jX:jY:j[:j^,:j2`:j_b:j9e>:j?f:jh:j)ko  An electric eel comes into view.:jxv+#.# #.#≈~......#~#.# #...#...# #.#≈≈.....'#.#.# #...#.## .## ##~##≈~.~..#..#.# #...#.## ##~##########~##.# #)..#... # #~##≈S~~. #~~#..# #...##.. :j. _:jM:j1:j":jF _Unknown command.:jd4:jM \ _Unknown command.:jc)#.# #.#≈~......#~#.# #...# #..# #.#≈≈.....'#.#.# #...#. ..## ##~##≈~.~..#..#.# #...#. .## ##~##########~##.# #)..# ## #~##≈SS~..##~~#..# #...## #~#≈≈)◊~...#~##.######...... #.#≈..S%...#~#.). #.#≈≈.~...'#.#.#......))#.# ##'##≈..~. #@.#.#..%.....'.# #...###### #.##.#...).... ##.## ####.#..## #..#.# ####.###. ##.# ##....# #.#[:j=14;6H #.###..#### #.# #.##..)...# #.# #....#....# #. ##..##....###'~S~S:j2.6 (1Kinetic Grapnel _:j>)  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:ji)#.# #.#≈~......#~#.# #...#.. Canight the Fabricator #..# #.#≈≈.....'#.#.# #...#.# Coglin of Zin *****. ..## ##~##≈~.~..#..#.# #...#.# Health: 77/77 ======================== .## ##~##########~##.# #)..#.. Magic: 15/18 ====================---- ## #~##≈~S~..##~~#..# #...##. AC: 10Str: 10 #~#≈≈)◊S...#~##.######...... EV: 13Int: 16 #.#≈..S%...#~#..........).## SH: 0Dex: 16 #.#≈≈.~...'#.#.#......))#.#  XL: 11 Next: 77% Place: Dungeon:10  ##'##≈..~. #@.#.#..%.....'.#  Noise::jHa ---------  Time: 10962.6 (0.0)  #...###### #.##.#...)....#### p) +4 long sword {Fu n) +5 dagger {Paramj  ##.## ####.#######..##.. Cast: Kinetic Grapnel #..###########.# ####.###.# ##.............# ##....# #.# #############.###..#### #.# SSS 3 electric eels (wandering) #.##..)...# #.# #....#....# #.# ##..##....###'# _Unknown command.Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (wandering, hasn't noticed you):jA:jL)#.# #.#≈~......#~#.# #...#.. Canight the Fabricator #..# #.#≈≈.....'#.#.# #...#.# Coglin of Zin *****. ..## ##~##≈~.~..#..#.# #...#.# Health: 77/77 ======================== .## ##~##########~##.# #)..#.. Magic: 18/18 ======================== ## #~##≈~S~..##~~#..# #...##. AC: 10Str: 10:jM$#~#≈≈)◊S...#~##.######...... EV: 13Int: 16#.#≈..S%...#~#..........).## SH: 0Dex: 16#.#≈≈.~...'#.#.#......))#.# XL: 11 Next: 77% Place: Dungeon:10##'##≈..~. #@.#.#..%.....'.# Noise: ---------  Time: 10962.6 (0.0)#...###### #.##.#...)....#### p) +4 long sword {Fu n) +5 dagger {Paramj##.######.#######..##.. Cast: Kinetic Grapnel#..###########.# ####.###.###.............# ##....# #.#:jMI#############.###..#### #.# SSS 3 electric eels (wandering)#.##..)...# #.##....#....# #.###..##....###'#:j NCasting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j1NAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (wandering, hasn't noticed you)  :jUN+Okay, then.:jV:j@Y:ja:j2c. _:j :jb Evoke which item? Wands  a - a wand of flame (32)c - a wand of iceblast (9)  :j ne - a wand of charming (20)  f - a wand of mindburst (16) Miscellaneous  g - a +0 phial of floods [!] read|quaff|evoke[?] describe selected:j:j:j5U)#.# #.#≈~......#~#.# #...#.. Canight the Fabricator #..# #.#≈≈.....'#.#.# #...#.# Coglin of Zin *****. ..## ##~##≈~.~..#..#.# #...#.# Health: 77/77 ======================== .## ##~##########~##.# #)..#.. Magic: 18/18 ======================== ## #~##≈~S~..##~~#..# #...##. AC: 10:jStr: 10#~#≈≈)◊S...#~##.######...... EV: 13Int: 16#.#≈..S%...#~#..........).## SH: 0Dex: 16#.#≈≈.~...'#.#.#......))#.# XL: 11 Next: 77% Place: Dungeon:10:j##'##≈..~. #@.#.#..%.....'.# Noise: ---------  Time: 10962.6 (0.0)#...###### #.##.#...)....#### p) +4 long sword {Fu n) +5 dagger {Paramj##.######.#######..##.. Cast: Kinetic Grapnel:jDW#..###########.# ####.###.###.............# ##....# #.##############.###..#### #.# SSS 3 electric eels (wandering):j#.##..)...# #.##....#....# #.###..##....###'#Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (wandering, hasn't noticed you) :j6_Okay, then.:j )#.# #.#≈~......#~#.# #...#.. Canight the Fabricator #..# #.#≈≈.....'#.#.# #...#.# Coglin of Zin *****. ..## ##~##≈~.~..#..#.# #...#.# Health: 77/77 ======================== .## ##~##########~##.# #)..#.. Magic: 18/18 ======================== ## #~##≈~S**.##~~#..# #...##. AC: 10Str: 10 :j:#~#≈≈)◊S*..#~##.######...... EV: 13Int: 16 #.#≈..S**..#~#..........).## SH: 0Dex: 16 #.#≈≈.~..**#.#.#......))#.#  XL: 11 Next: 77% Place: Dungeon:10 :j3 ##'##≈..~. #@.#.#..%.....'.#  Noise: ---------  Time: 10962.6 (0.0)  #...###### #.##.#...)....#### p) +4 long sword {Fu n) +5 dagger {Paramj  ##.## ####.#######..##.. Cast: Kinetic Grapnel:jZ7 #..###########.# ####.###.# :j##.............# ##....# #.# #############.###..#### #.# SSS 3 electric eels (wandering) #.##..)...# #.#:j7 #....#....# #.# ##..##....###'#:jPress: ? - help, Dir - move targetAim: an electric eel (wandering, hasn't noticed you) :jZ_Okay, then.Aiming: Iceblast:jPress: ? - help, Shift-Dir - straight lineAim: an electric eel (wandering, hasn't noticed you):j)#.# #.#≈~......#~#.# #...#.. Canight the Fabricator #..# #.#≈≈.....'#.#.# #...#.# Coglin of Zin *****. ..## ##~##≈~.~..#..#.# #...#.# Health: 77/77 ======================== .## ##~##########~##.# #)..#.. Magic: 18/18 ======================== ## #~##≈~S~..##~~#..# #...##. AC: 10Str: 10 #~#≈≈)◊S...#~##.######...... EV: 13Int: 16 #.#≈..~%...#~#..........).## SH: 0Dex: 16 :j#.#≈≈.~...'#.#.#......))#.#  XL: 11 Next: 77% Place: Dungeon:10  ##'##≈..~. #@.#.#..%.....'.#  Noise: ---------  Time: 10962.6 (0.0)  #...###### #.##.#...)....#### p) +4 long sword {Fu n) +5 dagger {Paramj  ##.## ####.#######..##.. Cast: Kinetic Grapnel #..###########.# ####.###.# ##.............# ##....# #.# #############.###..#### #.# SSS 3 electric eels (wandering) #.##..)...# #.# #....#....# #.# ##..##....###'#Aim: an electric eel (wandering, hasn't noticed you)  The mass of ice explodes! The iceblast engulfs the electric eel!  The electric eel is severely wounded.The iceblast engulfs the electric eel!  The electric eel is almost dead.The iceblast engulfs the electric eel!!:jO)#.#   #.#.#  ..#.#  ##~### #) #~##≈~###:jv  #~#≈≈)### #.#≈..###) #.#≈≈.~..``:j ))#.#   %   )  ##.##    :j?   :j_[ SS 2 electric eels :j~B)...#  :j   The electric eel is severely wounded. :jIalmost dead.!  :j bYou kill the electric eel!plant! The plant begins to die.:j??:j$  S~.◊S.~%..'  The plant is lightly damaged.:j *****The electric eel shoots out a bolt of lightning at you!:jsm{ ..'@.  The bolt of electricity hits you.:j v ******The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits the electric eel.:jkS..'@.:j 63-----8======3.6 (1:j*8%:j#\ _The electric eel completely resists. The bolt of electricity hits you!:j^ )#.# #.#≈~......#~#.# #...#.. Canight the Fabricator #..# #.#≈≈.....'#.#.# #...#.# Coglin of Zin *****. ..## ##~##≈~.~..#..#.# #...#.# Health: 63/77 ===================----- .## ##~##########~##.# #)..#.. Magic: 18/18 ======================== ## #~##≈~S~..##~~#..# #...##. AC: 10Str: 10 #~#≈≈)◊S...#~##.######...... EV: 13Int: 16 #.#≈..~%...#~#..........).## SH: 0:j TDex: 16 #.#≈≈.~...'#.#.#......))#.#  XL: 11 Next: 78% Place: Dungeon:10  ##'##≈..~. #@.#.#..%.....'.#  Noise: ======---  Time: 10963.6 (0.0) :jX  #...###### #.##.#...)....#### p) +4 long sword {Fu n) +5 dagger {Paramj  ##.## ####.#######..##.. Cast: Kinetic Grapnel #..###########.# ####.###.# ##.............# ##....# #.# #############.###..#### #.# SS 2 electric eels #.##..)...# #.#:j 7 #....#....# #.# ##..##....###'#:j The bolt of electricity hits you.  The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits the electric eel. :j _The electric eel completely resists. The bolt of electricity hits you!  Hit: p) +4 long sword {Fumito}Press: ? - help, Dir - move target:j^)#.# #.#≈~......#~#.# #...#.. Canight the Fabricator #..# #.#≈≈.....'#.#.# #...#.# Coglin of Zin *****. ..## ##~##≈~.~..#..#.# #...#.# Health: 63/77 ===================----- .## ##~##########~##.# #)..#.. Magic: 18/18 ======================== ## #~##≈~S~..##~~#..# #...##. AC: 10Str: 10#~#≈≈)◊S...#~##.######...... EV: 13Int: 16#.#≈..~%...#~#..........).## SH: 0Dex: 16:j_@#.#≈≈.~...'#.#.#......))#.# XL: 11 Next: 78% Place: Dungeon:10##'##≈..~. #@.#.#..%.....'.# Noise: ======---  Time: 10963.6 (0.0)#...###### #.##.#...)....#### p) +4 long sword {Fu n) +5 dagger {Paramj##.######.#######..##.. Cast: Kinetic Grapnel#..###########.# ####.###.###.............# ##....# #.##############.###..#### #.# SS 2 electric eels#.##..)...# #.##....#....# #.###..##....###'#:j9`cThe electric eel shoots out a bolt of lightning at you!The bolt of electricity hits the electric eel. _The electric eel completely resists. The bolt of electricity hits you!  Hit: p) +4 long sword {Fumito}Press: ? - help, Dir - move targetOkay, then.:jc:j+m:j'o. _:j CEvoke which item? Wands  a - a wand of flame (32)c - a wand of iceblast (8)  e - a wand of charming (20)  f - a wand of mindburst (16) Miscellaneous  g - a +0 phial of floods [!] read|quaff|evoke[?] describe selected:jM:j:j[)#.# #.#≈~......#~#.# #...#.. Canight the Fabricator #..# #.#≈≈.....'#.#.# #...#.# Coglin of Zin *****. ..## ##~##≈~.~..#..#.# #...#.# Health: 63/77 ===================----- .## ##~##########~##.# #)..#.. Magic: 18/18 ======================== ## #~##≈~S~..##~~#..# #...##. AC: 10Str: 10#~#≈≈)◊S...#~##.######...... EV: 13:jzBInt: 16#.#≈..~%...#~#..........).## SH: 0Dex: 16#.#≈≈.~...'#.#.#......))#.# XL: 11 Next: 78% Place: Dungeon:10##'##≈..~. #@.#.#..%.....'.# Noise: ======---  Time: 10963.6 (0.0)#...###### #.##.#...)....#### p) +4 long sword {Fu n) +5 dagger {Paramj##.######.#######..##.. Cast: Kinetic Grapnel#..###########.# ####.###.###.............# ##....# #.##############.###..#### #.# SS 2 electric eels#.##..)...# #.#:j7#....#....# #.###..##....###'#The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits the electric eel. _The electric eel completely resists. The bolt of electricity hits you!  :jHit: p) +4 long sword {Fumito}Press: ? - help, Dir - move target _Okay, then.:j')#.# #.#≈~......#~#.# #...#.. Canight the Fabricator #..# #.#≈≈.....'#.#.# #...#.# Coglin of Zin *****. ..## ##~##≈~.~..#..#.# #...#.# Health: 63/77 ===================----- .## ##~##########~##.# #)..#.. Magic: 18/18 ======================== :j('## #~##≈~S~..##~~#..# #...##. AC: 10Str: 10 #~#≈≈)◊S...#~##.######...... EV: 13Int: 16 :j(#.#≈..~%*..#~#..........).## SH: 0:j+Dex: 16 #.#≈≈.~..**#.#.#......))#.#  XL: 11 Next: 78% Place: Dungeon:10  ##'##≈..~. #@.#.#..%.....'.#  Noise: ======---  Time: 10963.6 (0.0)  #...###### #.##.#...)....#### p) +4 long sword {Fu n) +5 dagger {Paramj  ##.## ####.#######..##.. Cast: Kinetic Grapnel #..###########.# ####.###.# ##.............# ##....# #.# #############.###..#### #.# SS 2 electric eels #.##..)...# #.# #....#....# #.# ##..##....###'#Hit: p) +4 long sword {Fumito}Press: ? - help, Dir - move target _Okay, then.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an electric eel (severely wounded, 69% to hit):j%~)#.# #.#≈~......#~#.# #...#.. Canight the Fabricator #..# #.#≈≈.....'#.#.# #...#.# Coglin of Zin *****. ..## ##~##≈~.~..#..#.# #...#.# Health: 63/77 ===================----- .## ##~##########~##.# #)..#.. Magic: 18/18 ======================== ## #~##≈~S~..##~~#..# #...##. AC: 10Str: 10#~#≈≈)◊*...#~##.######...... EV: 13Int: 16:j&}#.#≈..~%*..#~#..........).## SH: 0Dex: 16#.#≈≈.~..**#.#.#......))#.# XL: 11 Next: 78% Place: Dungeon:10##'##≈..~. #@.#.#..%.....'.# Noise: ======---  Time: 10963.6 (0.0)#...###### #.##.#...)....#### p) +4 long sword {Fu n) +5 dagger {Paramj##.######.#######..##.. Cast: Kinetic Grapnel#..###########.# ####.###.###.............# ##....# #.##############.###..#### #.# SS 2 electric eels#.##..)...# #.##....#....# #.###..##....###'# :j&_Okay, then.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an electric eel (severely wounded, 69% to hit)  :j'rThe puff of flame misses the electric eel.The puff of flame hits the plant.:j§  The puff of flame misses the electric eel.The puff of flame hits the plant.  The plant is lightly damaged.  The plant is engulfed in a cloud of scalding steam.  The electric eel is engulfed in a cloud of scalding steam.  You kill the electric eel!:j ..'   electric eel  You hear a splash. ***:je***The electric eel shoots out a bolt of lightning at you!:jX X§..'@.:j 58-===---4.6 (1Kinetic Grapnel _The bolt of electricity hits you.:j,:j@/Evoke which item? Wands  a - a wand of flame (31)c - a wand of iceblast (8)  e - a wand of charming (20)  f - a wand of mindburst (16) Miscellaneous :j g - a +0 phial of floods [!] read|quaff|evoke[?] describe selected:j:j.:j)#.# #.#≈~......#~#.# #...#.. Canight the Fabricator #..# #.#≈≈.....'#.#.# #...#.# Coglin of Zin *****. ..## ##~##≈~.~..#..#.# #...#.# Health: 58/77 ==================------ .## ##~##########~##.# #)..#.. Magic: 18/18 ======================== ## #~##≈~S~..##~~#..# #...##. AC: 10Str: 10#~#≈≈)◊§...#~##.######...... EV: 13Int: 16#.#≈..~%...#~#..........).## SH: 0Dex: 16#.#≈≈.~...'#[3:jzQ7m.#.#......))#.# XL: 11 Next: 78% Place: Dungeon:10##'##≈..~. #@.#.#..%.....'.# Noise: ===------  Time: 10964.6 (0.0)#...###### #.##.#...)....#### p) +4 long sword {Fu n) +5 dagger {Paramj##.######.#######..##.. Cast: Kinetic Grapnel#..###########.# ####.###.###.............# ##....# #.##############.###..#### #.# S   electric eel#.##..)...# #.##....#....# #.###..##....###'#The plant is engulfed in a cloud of scalding steam.  The electric eel is engulfed in a cloud of scalding steam.  You kill the electric eel!You hear a splash.  The electric eel shoots out a bolt of lightning at you! _The bolt of electricity hits you.:j@ )#.# #.#≈~......#~#.# #...#.. Canight the Fabricator #..# #.#≈≈.....'#.#.# #...#.# Coglin of Zin *****. ..## ##~##≈~.~..#..#.# #...#.# Health: 58/77 ==================------ .## ##~##########~##.# #)..#.. Magic: 18/18 ======================== ## #~##≈~S~..##~~#..# #...##. AC: 10Str: 10 #~#≈≈)◊*...#~##.######...... EV: 13Int: 16 #.#≈..~%**.#~#..........).## SH: 0Dex: 16 #.#≈≈.~...*#.#.#......))#.#  XL: 11 Next: 78% Place: Dungeon:10  ##'##≈..~. #@.#.#..%.....'.# :j * Noise: ===------  Time: 10964.6 (0.0)  #...###### #.##.#...)....#### p) +4 long sword {Fu n) +5 dagger {Paramj  ##.## ####.#######..##.. Cast: Kinetic Grapnel #..###########.# ####.###.# ##.............# ##....# #.# #############.###..#### #.# S   electric eel #.##..)...# #.# #....#....# #.# ##..##....###'#You hear a splash.  The electric eel shoots out a bolt of lightning at you! _The bolt of electricity hits you.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an electric eel (almost dead, 69% to hit):jߘ )#.# #.#≈~......#~#.# #...#.. Canight the Fabricator #..# #.#≈≈.....'#.#.# #...#.# Coglin of Zin *****. ..## ##~##≈~.~..#..#.# #...#.# Health: 58/77 ==================------ .## ##~##########~##.# #)..#.. Magic: 18/18 ======================== ## #~##≈~†~..##~~#..# #...##. AC: 10Str: 10 #~#≈≈)◊§...#~##.######...... EV: 13Int: 16 #.#≈..~%...#~#..........).## SH: 0Dex: 16 #.#≈≈.~...'#.#.#......))#.#  XL: 11 Next: 78% Place: Dungeon:10  ##'##≈..~. #@.#.#..%.....'.#  Noise: ===------ [:j m Time: 10964.6 (0.0)  #...###### #.##.#...)....#### p) +4 long sword {Fu n) +5 dagger {Paramj  ##.## ####.#######..##.. Cast: Kinetic Grapnel #..###########.# ####.###.# ##.............# ##....# #.# #############.###..#### #.# S   electric eel #.##..)...# #.# #....#....# #.# ##..##....###'# _The bolt of electricity hits you.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an electric eel (almost dead, 69% to hit)  The puff of flame hits the electric eel.  You kill the electric eel!:j V)#.#  :j p      #)   * **) *))#.#     :jI " )  ##.##          )...# :j{ [    :j Q  :jN###~§§§†§§§.'  Aiming: Throw Flame  Press: ? - help, Shift-Dir - straight lineAim: an electric eel (almost dead, 69% to hit)  The puff of flame hits the electric eel.  :jkOYYou kill the electric eel!  You hear a splash.:jV;9-5.6 (1:j8_:jaI _The plant is engulfed in a cloud of scalding steam.:jX n#...# #.#≈≈=◊◊...#~#.# ###### .)#.# #.#≈~......#~#.# #...#. ##..# #.#≈≈.....'#.#.# #...#. #..## ##~##≈~.~..#..#.# #...# ..## ##~##########~##.# #).. :j B### #~##≈~§§§.##~~#..# #...## # #~#≈≈)◊†§..#~##.######..... # #.#≈..~§§..#~#....).# # #.#≈≈.~...@#.#.#......))#.# ##'##≈..~..#..#.#..%.....'. #...########.##.#...)....####.## ####.#######..##. #..###########.# ####.###..............# ##....# #.#############.###..#### #. #.##..)...# #. #....#....# #.:j i §  The plant is engulfed in a cloud of scalding steam.:j #≈~§§§§9---6% _A nearby plant withers and dies. _There is an open door here.:j#...# #.#≈≈=◊◊...#~#.# .)#.# #.#≈~......#~#.# #...# .##..# #.#≈≈.....'#.#.# #...# ##..## ##~##≈~.~..#..#.# #...#.## ##~##########~##.# #)..# .### #~##≈§§§§.##~~#..# #... .# #~#≈≈§~§§..#~##.###### .# #.#≈..~§§..#~#.). #:j/9# #.#≈≈.~..@'#.#.#......))#. ##'##≈..~..#..#.#..%.....'. #...##.##.#...).... ##.## ####.#..## #..#.# ####.### ##:j.# ##....# # #.###..#### # #.##..)...# # #....#....# #:jʹ:jH--7 _:j=:j":jS#...# #.#≈≈=◊◊...#~#.# #..)#.# #.#≈~......#~#.# #... ..##..# #.#≈≈.....'#.#.# #...#..## ##~##≈~.~..#..#.# #... #...## ##~##########~##.# #).. #.### #~##≈§§§§.##~~#..# #... #.# #~#≈≈§~§§..#~##.###### .:j.# #.#≈..~§§..#~#.)# #.#≈≈.~.@.'#.#.#......))# ##'##≈..~..#..#.#..%.....' #...#.##.#...).... ##.## ####.#..:j #..#.# ####. ##:j:.# ##....# #.###..####:j^ #.##..)...# #....#....#:j1#####†~.§)~§.§.~%.:j&8:jw-:jN.......# #)##≈=.◊..##~#.# ###...# #.#≈≈=◊◊...#~#.# ### ##..)#.# #.#≈~......#~#.# # ...##..# #.#≈≈.....'#.#.# # .###..## ##~##≈~.~..#..#.# # ##...## ##~##########~##.# #)  #.### #~##≈§†~..##~~#..# # :j##.# #~#≈§)~§...#~##.######.. ...# #.#≈§.~@...#~#.... #### #.#≈≈.~...'#.#.#......)) ##'##≈..~..#..#.#..%..... #...########.##.#...)....#.## ####.#######.. #..###########.# ####.# :jY/.............# ##....# #############.###..####  #.##..)...# :jh~≈)~†.:j&9:jm6%:js _You see here an eel talisman.:j:j}06070:j:jsI _b - an eel talisman:j# :j, Gear: 15/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  n - a +5 dagger (weapon) {Paramjit}  p - a +4 long sword (offhand) {Fumito}  k - a +3 short sword {Ur-Dumizida}  s - the +7 hammer of Conatus {freeze, rC+}  t - a +2 dagger of holy wrath Missiles (go to first with ()i - 12 boomerangs  q - 11 poisoned darts Armour (go to first with [)  a - +0 steam dragon scales (worn)  g - a +0 helmet (worn)  l - a +0 pair of boots (worn)  o - a +0 pair of gloves of stealth (worn)  r - a +1 cloak (worn)  j - the +1 robe "Ozabry" {Fly Str+3}  m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4} Talismans (go to first with %)  b - an eel talisman:jP b - an eel talisman. A strange sea fossil, adorned with abalone and pearl. Causes the wearer's graspers to transform into a pair of wriggling electric eels that sometimes :jQ#discharge arcs of electricity through connected targets when used to strike enemies. When the wearer's health becomes dangerously low, they will discharge an even more violent voltage. This talisman is completely useless to you: Zin forbids the use of this item. You found it on level 10 of the Dungeon. Stash search prefixes: {inventory} {talisman} Menu/colouring prefixes: identified evil_item forbidden useless_item talisman (p)ut on, (d)rop, (=)adjust, or (i)nscribe.:jJQ :j̢Gear: 15/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  n - a +5 dagger (weapon) {Paramjit}  p - a +4 long sword (offhand) {Fumito}  k - a +3 short sword {Ur-Dumizida}  s - the +7 hammer of Conatus {freeze, rC+}  t - a +2 dagger of holy wrath Missiles (go to first with ()  i - 12 boomerangs  q - 11 poisoned darts Armour (go to first with [)  a - +0 steam dragon scales (worn)  g - a +0 helmet (worn)  l - a +0 pair of boots (worn)  o - a +0 pair of gloves of stealth (worn)  r - a +1 cloak (worn)  j - the +1 robe "Ozabry" {Fly Str+3}  m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4} Talismans (go to first with %)  b - an eel talisman :ju.......# #)##≈=.◊..##~#.#Canight the Fabricator ####...# #.#≈≈=◊◊...#~#.# ### Coglin of Zin *****. ##..)#.# #.#≈~......#~#.# #.. Health: 60/77 ==================------ ...##..# #.#≈≈.....'#.#.# #.. Magic: 18/18 ======================== .###..## ##~##≈~.~..#..#.# #.. AC: 10Str: 10 ##...## ##~##########~##.# #). EV: 13Int: 16  #.### #~##≈~†~..##~~#..# #.. SH: 0Dex: 16 ##.# #~#≈≈)~†...#~##.######.. XL: 11 Next: 79% Place: Dungeon:10 [3 :jswZ4m...# #.#≈..~@...#~#.......... Noise: ---------  Time: 10970.6 (0.0) #### #.#≈≈.~...'#.#.#......)) p) +4 long sword {Fu n) +5 dagger {Paramj##'##≈..~..#..#.#..%..... Cast: Kinetic Grapnel#...########.##.#...)....##.######.#######..#..###########.# ####.# ##.............# ##....# #############.###..#### #.##..)...#  _The plant is engulfed in a cloud of scalding steam.  The plant is engulfed in a cloud of scalding steam. _A nearby plant withers and dies. _There is an open door here. _You see here an eel talisman. _b - an eel talisman :jUQ :j91= :j V, :jW :jd[ :jM\U2= :jld :jj :jxk :jl :j_ :j :j :j :jw%3 :j :j :j :j= :j" :j :jR45=6=7 :j :j :jn :ja :j*a8= :j :j :jr :j"9=70 :jk# :j&, :j( :j~* :j*K1= :jX, :j0 :j0 :j1 :j4 :ju5 :j6 :j$: :jf;U2= :j; :jR> :j> :j? :jj34= :jG5= :jƛ :jC :jb67= :j/1023.6 (53.0) :j_ :jh :jE _Done exploring. :jV :jWhere to? (Tab - D:10 @ (x,y), ? - help)  D - Dungeon  T - TempleL - LairO - Orcish Mines :j[?25h[?0c.......# #)##≈=.◊..##~#.#Canight the Fabricator ####...# #.#≈≈=◊◊...#~#.# ### Coglin of Zin *****. ##..)#.# #.#≈~......#~#.# #.. Health: 77/77 ======================== ...##..# #.#≈≈.....'#.#.# #.. Magic: 18/18 ======================== .###..## ##~##≈~.~..#..#.# #.. AC: 10Str: 10 ##...## ##~##########~##.# #). EV: 13Int: 16  #.### #~##≈~†~..##~~#..# #.. SH: 0Dex: 16 ##.# #~#≈≈)~†...#~##.######.. XL: 11 Next: 79% Place: Dungeon:10 [4 :jV0m...# #.#≈..~@...#~#.......... Noise: ---------  Time: 11023.6 (0.0) #### #.#≈≈.~...'#.#.#......)) p) +4 long sword {Fu n) +5 dagger {Paramj##'##≈..~..#..#.#..%..... Cast: Kinetic Grapnel#...########.##.#...)....##.######.#######..#..###########.# ####.# ##.............# ##....# #############.###..#### #.##..)...#  _A nearby plant withers and dies. _There is an open door here. _You see here an eel talisman. _b - an eel talisman _Done exploring.  What level of the Lair of Beasts? (default 1, ? - help)  :jSL [?25l[?1c :jf  :j4g  :jh  :jǚ f _ :j-  :j/ , :j*  :j B :j  :j 4_There is an open door here. _You see here an eel talisman. _b - an eel talisman _Done exploring.  There is an open door here. :j  :j  _ :j  :j  :j , :j  :j  :j A  You enter the shallow water. :j ?Water  :j  :j N _Moving in this stuff is going to be slow. :j- 3 :jU  :jn  :j  :j  :jF  :j0  :j'R  :jQS  :jh]  :jcr   You enter the shallow water.Water  :ju N _Moving in this stuff is going to be slow. :jv  :j{ 3 :j&  :jj , :jn  :jp  :jQ  :jN  :jݏ  :j  :j > :j  :j  :j s  You enter the shallow water.Water   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goi :jng to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. :jZ _Moving in this stuff is going to be slow. [19d You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  Things that are here:  a +0 dagger; a +0 robe _ :j ^ :ja, :jd :jk :jHn  You enter the shallow water.Water  :jp :jZ _Moving in this stuff is going to be slow. :j :jْ :jp :j :j,B :jL! :j  There is an open door here. _ :j  :jxB :jA :jB :j, :j9, :j :j :jP, :j :j, :j) :j :jJ, :jk :j=  :jo, :j :jL$X :js+ :jj0:j #:j+:j1,:j[:j|\:jfB:jh:jXn:j4r,:jIu:jQz:j(~,:jӁ:jb:j:j:jҝ:j:jj:j<:j,:j:j:j:j:j;,:j:j:j^,:j:j5:j :jU,:j#  There is an open door here. _:j`:j  There is a stone staircase leading up here. _:j)9:j:j&,:j!! _You climb upwards.:jR  There is a stone staircase leading down here.:jZL _:j^ :jz",:j$:j(:j/B:j$7:j-::j::jp<:jB:jZ,:jn:jFv  There is an open door here. _:jo:j :j3X:j:j,:j:jq!,:j":jpv:jRq,:j2r:ju:ju:j(B:jX:j:jҞ:j:j:j:jۼ:j,:j :jJR:j:j/`:j2:jQ3,:j5:j 9,:j9:jN<:j{D:jE,:jG:jL:jWM,:jP:j%U:jV,:jo:jr,:js:j`v:j&:j-:jσ:j:j:j:j:j,:j:j:jaB:jB:jX:jsJ:ju:j^:jk  You see here a +0 scale mail. _:j:j:j5:j:j':ja-B:j2:j::j::j.=:j@:juMX:jou,:j~:j~:jX:j ,:j:jI:j X:j$,:j%:j(:jJ  There is a staircase to the Lair, spattered with blood here. _:j7-Generating dungeon...o\\/o/ building the Dungeon \o\:j < /o/:j < \o\:j < /o/:jU < \o\:j@1 tbuilding the Lair of Beasts /o/:j# Canight the FabricatorCoglin of Zin *****.Health: 77/77 ========================Magic: 18/18 ========================AC: 10Str: 10EV: 13Int: 16SH: 0Dex: 16XL: 11 Next: 79% Place: Lair:1Noise: ---------  Time:p) +4 long sword {Fu n) +5 dagger {ParamjCast: Kinetic Grapnel _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _There is an open door here. _You see here a +0 scale mail. _There is a staircase to the Lair, spattered with blood here.You see here a +0 scale mail. _There is a staircase to the Lair, spattered with blood here.  You climb downwards. Welcome to the Lair of Beasts!  You feel an oppressive heat about you.  There is an entrance to a volcano on this level. Hurry and find it before the  entrance collapses!:j/  --more--:j{:j:j 2≈.#...................................l...............................#P......###........#:j#.@....##......#........S#####.....##.#....#. ....#l   komodo dragon (asleep). ....PS   water moccasin (asleep).. ....##:j 211192.8 (169.2):j:jl _You encounter a water moccasin and a komodo dragon.:jd _There is a staircase back to the Dungeon here.:jb1  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j+D ‡, ally target)‡   lightning spire (minion)4------===3.8 (1.0)‡‡ _An electric hum fills the air.:jTT  Casting: Forge Lightning Spire (dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jM  Canight the Fabricator ≈.#............  Coglin of Zin *****. ...............  Health: 77/77 ======================== ........l......  Magic: 11/18 ==============---------- .............  AC: 10Str: 10 ............  EV: 13Int: 16 #P......##  SH: 0Dex: 16 #........#  XL: 11 Next: 79% Place: Lair:1 :j<#.@....#  Noise: ===------  Time: 11193.8 (0.0) #......#  p) +4 long sword {Fu n) +5 dagger {Paramj ..‡.....S#  Cast: Kinetic Grapnel ####.....##  .#....#  . ....#  l   komodo dragon (asleep) . ....P  S   water moccasin (asleep, ally target):jv .. ....##  ‡   lightning spire (minion) _An electric hum fills the air.  Casting: Forge Lightning Spire (dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (asleep, ally target):jCanight the Fabricator≈.#............Coglin of Zin *****................Health: 77/77 ========================........l......Magic: 11/18 ==============----------.............AC: 10Str: 10............EV: 13Int: 16#P......##SH: 0Dex: 16#........#XL: 11 Next: 79% Place: Lair:1#.@....#Noise: ===------  Time: 11193.8 (0.0)#......#p) +4 long sword {Fu n) +5 dagger {Paramj..‡.....S#Cast: Kinetic Grapnel####.....##.#....#. ....#l   komodo dragon (asleep). ....PS:jm[40m   water moccasin (asleep, ally target).. ....##‡   lightning spire (minion)Casting: Forge Lightning Spire (dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (asleep, ally target)  You lock target on the water moccasin and prepare to deploy your bee.-4.8 (1Winding ‡‡onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a water moccasin (asleep, ally target)  You lock target on the water moccasin and prepare to deploy your bee. _(Press . to continue winding your bee.):j(---5. :jG‡‡:j@ _You continue winding your clockwork bee...:jL , ally target))You continue winding your clockwork bee...:jQ ; *******l  distracted, ally target)Your lightning spire shoots out a bolt of lightning at the komodo dragon!:jz Q.l:j| l......l:j t===6Kinetic Grapnel.. :j :j8 E _The bolt of electricity hits the komodo dragon!:jy.l , ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the water moccasin.******S  distracted, ally targ…)Your lightning spire shoots out a bolt of lightning at the water moccasin!:jr.....S7 _The bolt of electricity hits the water moccasin!:j ≈.#............ ... .... .. ....l. #P......## #..# #.< #@y....#:j ...(...‡.....S#+##.####.....## .#.... . ....# . ....P#.. ....## ...:j:S..y.lSally target)---8 _Found 4 atropa-tipped darts.:jW ... ....... ..... .... #P.l....## #........# #.<####◊###..y..S#....(..@‡......##+##.##### .#.... . ....# . ....P#. ....## ...:j.S.y:jR}  The water moccasin completely misses your clockwork bee.:j*a2==---9:j:jc _Your clockwork bee misses the water moccasin.:jА  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j\5.l # You shape a spike launcher from a nearby wall.  The water moccasin barely misses your clockwork bee.0---==200‡‡ _Your clockwork bee stings the water moccasin!:jU  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j a.l# _Your clockwork bee stings the water moccasin!  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You shape a spike launcher from a nearby wall.  Your clockwork bee stings the water moccasin!  The water moccasin barely misses your clockwork bee.:j ( #  The komodo dragon hisses menacingly.The water moccasin bites your clockwork bee!8/18 ------1‡‡ _Your clockwork bee closely misses the water moccasin.:jo  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jBl.l#:jS #You shape a spike launcher from a nearby wall.  Your clockwork bee misses the water moccasin.:jT:jw^:j__c6-----2:j1h:jkB _The water moccasin bites your clockwork bee.:j.   _The water moccasin bites your clockwork bee.  You barely miss the komodo dragon with your +4 long sword.  The komodo dragon is moderately wounded.  You hit the komodo dragon with your +5 dagger.  Your clockwork bee stings the water moccasin!:jn (ally target)‡   lightning spire (minion)y   clockwork be  The water moccasin dies!:jQ 81-3.6 (0.8Rev _The komodo dragon closely misses you.:j:jv?‡‡:jk _Your Fire Magic skill increases to level 2!:j 6 y.You slash the komodo dragon with your +4 long sword!  The komodo dragon is heavily wounded.You hit the komodo dragon with your +5 dagger.:j y.Your clockwork bee locks its sights upon the komodo dragon.:j 8 :j 4=4.5 (0.9:j D‡‡:j E _The komodo dragon bites you but does no damage.:jEF  You hit the komodo dragon with your +5 dagger.  The komodo dragon is severely wounded.You hit the komodo dragon with your +4 long sword. .Your lightning spire shoots out a bolt of lightning at the komodo dragon!The bolt of electricity hits the komodo dragon!*******‡   lightning spire (minion)y   clockwork be :j4?y.:jJ=S.......:joE5=5.3 (0.8Kinetic GrapnelRev+ :j.MF‡‡:jURM _The komodo dragon dies!:j≈.# ....... ....... ..... ......#P......## #.... #.<....# ####◊###@.....# ....(..y‡......# #+##.####.....#.#....# . ....# ....P# :js.. ....#...#:j\} FYou swap places with your clockwork bee.:jd) FλF   bullfrog‡   lightning spire (minion)λ   dormant clockwork bee (minion)Your clockwork bee winds down and falls to the ground.:j-.7=----6.3 (1.0Rev :jV5G‡‡:j9Y _You encounter a bullfrog.:j-g   ...............  ...............  ..F..........  ............  #P......##  #........#  #.<....#  #@.....#  ....(..λ‡......#  #+##.####.....##  .#....#  . ....#  . ....P#  :jgT.. ....##  ...# :j    ...............  ...............  ..F..........  ............  #P......##  #........#  #.<....#  #@.....#  ....(..λ‡......# :je  #+##.####.....##  .#....#  . ....# . ....P#  .. ....##  ...# :j :j 9---:j :j2 _ _A bullfrog is nearby! :j&.8.F :j;;y(ally target)y   6-7Kinetic Grapnel :j-AG‡‡ :jCd _You wind your clockwork bee back up and it locks its sights upon the bullfrog!!:j≈.#. ... .... .. ..F.. #P......## #.# #.<....# ####◊###.@....# ....(..y‡......# #+##.####.....## .#....# ... ....P# .. ....## ... ....# .Fy..Fy.!:j.!:j%8!:j!:j !:jS  ≈.#. ........... #P.#.F.....# #@y....# ####◊###.... ....(...‡......##+##.####.....## .#....# . .... .. ....P# .. ....##... ....#!:j  4-=9‡‡!:j$ T _The bullfrog hits you. Your clockwork bee stings the bullfrog.":j  _The bullfrog hits you. Your clockwork bee stings the bullfrog.  You closely miss the bullfrog with your +5 dagger.  The bullfrog is moderately wounded.  You slash the bullfrog with your +4 long sword!  The bullfrog closely misses you.  Your clockwork bee closely misses the bullfrog.":j٪5=10.2 (0.9":jE‡‡":j=? _The bullfrog hits you but does no damage.":jV †r clockwork bee closely misses the bullfrog. _The bullfrog hits you but does no damage.hit the bullfrog with your +5 dagger.  The bullfrog is severely wounded. closely miss the bullfrog with your +4 long sword.  Your clockwork bee stings the bullfrog!":ja‡   lightning spire (minion)y   clockwork be":j!5--6-1.1Kinetic Grapnel":j,G‡‡":j-H _The bullfrog dies!":j% ":j& ":j) ":j3 ":j3 S7=":jz8 ":j?? [ _Your clockwork bee winds down and falls to the ground.":j? ":jSB ":jDJ ":jJ %6":jM ":jc . _Your spike launcher falls apart.":j  _Your lightning spire fades away.=7= _HP restored.8=":j B":j ":j ":ju ":j 2<":jf O=":j? ":j l _Your dormant clockwork bee falls apart.":j 9=":j ":j8 ":j ":j ":j j9==":j| ":j ":j ":j ":j ":j ,":j ":j ":j" ":js f==":j":j":j":j ":j ":j":j":jtQ10/18=":j":j"":j#":j$":j&<B":j>":j?":j@":jH":jH9=":jTJ":jgN":jN":jP":j4[1=":j_":jm":j+=":j _You hear the slow rumble of an avalanche of rocks nearby.2==":j":j5":j":jM,":j":j":j":j":jf==":j ":j":j":jDy3=":jB":j":j":j":jX":j":j":jO=":jG":j`,":j":j B":jr":jK4=":j":j,":j":j ,":j9$":j*,":j,":j30":j09=":j2":j_7,":jb9":j>=":j=L5==#:j<#:j##:j"#:j- #:j<#:j2#:j#:j#:j,#:j"#:ja#:==#:jv%#:j+B#:j1#:j@6=#:j;E,#:j*G#:j5K#:jK9=#:jM#:jS,#:jU#:jZa7=#:jda#:jlB#:jp,#:j{B#:j}|#:jO=#:j#:j,#:j,#:j!8== _Magic restored.#:jB#:j  You encounter an electric eel.#:j#:j~~S.◊..).# ≈~~# ≈≈~#######≈≈≈.#.~~....~..................................@.........-- ##.####P......## #..†.....# ##.<....######◊###......#....(..........#S   electric eel (asleep)#+##.####.....## .#.... . ....##:j083.1 (72.0)#:jqF-4.1 (73#:j'#:j0% _Found a rapier.%:j7h..#....# ~~S.◊..).# ≈~~......# ≈≈~......####### ≈≈≈.# ~ ~ . .................##.####P......## #..†. ##.<....#####◊###......# ....(........#+##.####.....#.#....#%:j|d==5.1 (1.0)%:j%:jT&:j  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&:j4   Canight the Fabricator ~..#....# Coglin of Zin *****. ~~S.◊..).# Health: 77/77 ======================== ≈~~......# Magic: 15/18 ====================---- ≈≈~......#######  AC: 10Str: 10 ≈≈≈.#............  EV: 13Int: 16 ~~...............  SH: 0Dex: 16 ~................  XL: 11 Next: 86% Place: Lair:1 ........@........  Noise: ---------  Time: 11285.1 (0.0) .................  p) +4 long sword {Fu n) +5 dagger {Paramj[0&:j !;10m ##.####P......##  Cast: Kinetic Grapnel #..†.....#  ##.<....##  ####◊###......#  S   electric eel (asleep) ....(..........#  #+##.####.....##  .#....# _Found a rapier.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (asleep)':jCanight the Fabricator~..#....#Coglin of Zin *****.~~S.◊..).#Health: 77/77 ========================≈~~......#Magic: 15/18 ====================----≈≈~......#######AC: 10Str: 10≈≈≈.#............EV: 13Int: 16~~...............SH: 0Dex: 16~................XL: 11 Next: 86% Place: Lair:1........@........Noise: ---------  Time: 11285.1 (0.0).................p) +4 long sword {Fu n) +5 dagger {Paramj##.####P......##Cast: Kinetic Grapnel#..†.....###.<....######◊###......#S  [':jm electric eel (asleep)....(..........##+##.####.....##.#....#Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (asleep)  You lock target on the electric eel and prepare to deploy your bee.':j c==6.1 (1Winding ':j':jדonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an electric eel (asleep)  You lock target on the electric eel and prepare to deploy your bee. _(Press . to continue winding your bee.)':jӖ':jX--7. ':jg':j@ _You continue winding your clockwork bee...':j M~S':j ES':jz k--8.. ':j= ':j3 @ _You continue winding your clockwork bee...':j R y(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the electric eel. *******The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits your clockwork bee.  Your clockwork bee resists.':j y......@.6----===9':jG':j7 _The bolt of electricity hits you!(:j ≈~.##....# ≈~..#....# ~~~.◊..).# ≈~S......#  ≈≈~......####### ≈≈≈.#.. ~~....y.(:j  ~. . ...........##.####P.## #..†.....# ##.<....## ####◊###.... ....(..........##+##.###.##(:jV Hy.(:j (:j zM******* _The bolt of electricity hits you!  The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits your clockwork bee.  Your clockwork bee resists.(:jǥ ..y.@..(:j d0------90(:j (:j 7 _The bolt of electricity hits you!):j...# #.....~≈~.##....#≈≈~..#....#~~~.◊..).#S......# ~......#######):j≈≈≈≈.#y.≈~~.≈~.~..............##.####P.#### #..†.....# ):jP'##.<....## ####◊###.... ....(..........#):j Hy.):j"M*******The bolt of electricity hits your clockwork bee.):jYIy.):jޮ`..@...):jU59--6=1Kinetic Grapnel):jC):j7 _The bolt of electricity hits you.):j F#### #....##....# #.....~~≈~.##....#≈≈~..#....#~≈~~~.◊..).#~≈≈~Sy.....# ):jw ~≈≈≈~......####### ≈≈≈≈.#.≈~~.≈≈~.≈~..................##.####P.#. ## #..†.....# ##.<.## ####◊###):j x  Your clockwork bee closely misses the electric eel.):jv *******The electric eel shoots out a bolt of lightning at you!):jq`..@....):jtT6-2):j{):j}7 _The bolt of electricity hits you.*:j@j ....◊##### #....###....# #.....#.~~≈~.##....#≈≈~..#....#~≈~~~.◊..).#.~≈≈~Sy.....# ~~≈≈≈~.@....#######~~≈≈≈≈.#.~≈≈~~....≈≈~.........~≈~......................#..##.####P.#P.. ## #..†.....# ##.<.## ~SYou hear the slow rumble of a distant avalanche of rocks..y -3*:j!*:j$A _Your clockwork bee stings the electric eel!*:j8> ....◊ ##### #....###....# #.....#.~~≈~.##....#.~≈≈≈~..#....#.~~≈~~~.◊..).#>.~≈≈~~......#.~~≈≈Sy@.....#######.~~≈≈≈≈.#.~≈≈~~....*:jT?.~≈≈≈~.............~≈~..............#.......#..##.####P......## P.. ## #..†.....#  ##.<....##+:jI ≈Found a stone staircase leading down.  Your clockwork bee stings the electric eel!  The electric eel dies!+:jy   clockwork bee (minion)+:jW---4Kinetic Grapnel+:j#+:j&( _You hear a splash.+:jS 3+:jRV +:jg_ +:jKf }7-=+:jj [ _Your clockwork bee winds down and falls to the ground.+:jzk +:jm +:jt +:ju K7=+:jx +:jY~ a8=+:j +:j0 ,+:j{ +:ju ,+:j +:j" +:j g9==+:j ,+:j+ +:j +:jd +:j L8==+:jȮ +:j +:j ~+:j +:j +:j +:j 60+:j +:jO l _Your dormant clockwork bee falls apart.+:j +:jT +:j +:jf +:j +:j +:ju m  You encounter a komodo dragon.+:j --ll   komodo dragon (wandering)+:jr 13062.0)+:j P==7.1 (13 _+:j +:j(! .:jܢ.:jץ/Evoke which item? Wands  a - a wand of flame (30)c - a wand of iceblast (8)  e - a wand of charming (20)  f - a wand of mindburst (16) Miscellaneous .:jU g - a +0 phial of floods [!] read|quaff|evoke[?] describe selected.:j" .:jCanight the Fabricator....◊Coglin of Zin *****.##### #....##Health: 60/77 ==================------##....# #.....#Magic: 18/18 ========================..~~≈~.##....#AC: 10Str: 10.~≈≈≈~..#....#EV: 13Int: 16.~~≈~~~.◊..).#SH: 0Dex: 16>.~≈≈~~......#XL: 11 Next: 86% Place: Lair:1.~~≈≈≈~@.....#######Noise: ---------  Time: 11307.1 (0.0).~~≈≈≈≈.#............p) +4 long sword {Fu n) +5 dagger {Paramj~~≈≈~~...............Cast: Kinetic Grapnel.:jl≈≈≈~.................~≈~.................#....................l   komodo dragon (wandering)##..##.####P......##P.. ## #..†.....###.<....##Your clockwork bee stings the electric eel!  The electric eel dies! _You hear a splash. _Your clockwork bee winds down and falls to the ground. _Your dormant clockwork bee falls apart. _You encounter a komodo dragon..:je#  Canight the Fabricator ....◊  Coglin of Zin *****. ##### #....##  Health: 60/77 ==================------ ##....# #.....#  Magic: 18/18 ======================== ..~~≈~.##....#  AC: 10Str: 10 .~≈≈≈~..#....#  EV: 13Int: 16 .~~≈~~~.◊..).#  SH: 0Dex: 16 >.~≈≈~~......#  XL: 11 Next: 86% Place: Lair:1 .~~≈≈≈*@.....#######  Noise: ---------  .:j$$Time: 11307.1 (0.0) .~~≈**≈.#............  p) +4 long sword {Fu n) +5 dagger {Paramj ~~**~~...............  Cast: Kinetic Grapnel l*≈≈~................  .~≈~.................  #....................  l   komodo dragon (wandering) ##..##.####P......##  P.. ## #..†.....#  ##.<....## _Your clockwork bee winds down and falls to the ground. _Your dormant clockwork bee falls apart. _You encounter a komodo dragon.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a komodo dragon (wandering, hasn't noticed you, 86% to hit).:jCanight the Fabricator....◊Coglin of Zin *****.##### #....##Health: 60/77 ==================------##....# #.....#Magic: 18/18 ========================..~~≈~.##....#AC: 10Str: 10.~≈≈≈~..#....#EV: 13Int: 16.~~≈~~~.◊..).#SH: 0Dex: 16>.~≈≈~~......#XL: 11 Next: 86% Place: Lair:1.~~≈≈≈*@.....#######.:j>Noise: ---------  Time: 11307.1 (0.0).~~≈**≈.#............p) +4 long sword {Fu n) +5 dagger {Paramj~~≈*~~...............Cast: Kinetic Grapnell≈≈≈~.................~≈~.................#....................##..##.####P......##P.. ## #..†.....###.<....## _Your clockwork bee winds down and falls to the ground. _Your dormant clockwork bee falls apart. .:j1_You encounter a komodo dragon.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a komodo dragon (wandering, hasn't noticed you, 86% to hit).:j§§§~≈§l.:jxi1===8.1 (1 _.:j#.:j/:j_ ....◊##### #....####....# #.......~~≈~.##....# ~≈≈≈~..~≈~~~.◊..)>.~≈≈~~......~~≈≈≈§######.~~≈§§≈@#............~~§§~~...§§≈≈~.........#.##..<.####◊###......#/:j§≈≈§§§§§§.~/:j/--9/:j /:j 0:j>h ##### #....####....#.#..~~≈~.##....# ~≈≈≈~..#....~≈~~~.◊..)>.~≈≈~~......~~≈≈≈§......#######.~§§≈§≈.#............~~§≈§~.@.......§§§§§..~≈~.#......(..........#0:j vP§.~0:jv{B--100:jH0:j0:j% h ##....#...~~≈~.##....# ~≈≈≈~..#....#~≈~~~.◊..).>.~≈≈~~......~~≈≈≈§......#######.~§§≈§≈.#............~~§≈§~...§§§§§§.~≈~..#.......#.#+##.####.....##0:jS §§~~≈§≈§≈~..2=10:j" 1:jE^ ..~~≈~.## .~≈≈≈~..#....#.~~≈~~~.◊..).#>.~≈≈~~......#..~~≈≈≈§......#######§§§§≈§≈.#.............~~≈≈§~....§≈§≈.#.~.##... ##..##.####P## #P.. ### #..†.....# ##. ##.<## # ####◊###...... ....(..........# #+##.###### .#....1:ji...~.~~≈≈≈~~≈≈1:jl&21:jt1:jv1:j ≈≈≈~..#....#.~~≈~~~.◊..).#>.~≈≈~~......#..~~≈≈≈§......#######.~~≈≈≈≈.#............~~....~≈≈≈. #.~. ##... ##..##.####P## #P.. ### #..†.....# ##. ##.<##1:j # ####◊###...... ....(....# #+##.###### .#.... . ....#1:j%U§§~§1:j*&31:j11:j\32:jQ ..~≈≈≈~..#....#.~~≈~~~.◊..).#.>.~≈≈~§......#.~~≈≈§~......#.~~≈≈≈§.#..~~≈≈~~..~≈≈≈~. #.~≈~. ##.2:jQp ##..##.####P......## #P.. ### #..†.....# ##.. ##.<....## #..####◊###......#.......(.#...##+##.####.....###.. .#....#  . ....#2:j^Q~≈≈2:jb.342:jkj2:jl2:j 2:j 2:j 2:j 2:j 2:j ,2:j^ o  A komodo dragon comes into view.2:jԻ ll   komodo dragon (wandering)2:jv &52:j 26.1 (2 _2:j 2:j 4:j|r ..~≈≈≈~..#....#.~~≈~~~.◊..).#.l..>.~≈≈~~......#.~~≈≈≈~......#.~~≈≈≈≈.#.~~≈≈~~.~≈≈≈~ #.~≈~ ## ##..##.####P......## #P...### #..†.....# ##..## ##.<....## #..####◊###......# .......(.# ...#4:js#+##.####.....##  #.. .#....#  . ....#4:juF.l4:j4:j347.1 (14:jL4:j4:j>' ..~≈≈≈~..#....#.~~≈~~~.◊..).#.l.>.~≈≈~~......#.~~≈≈≈~.......~~≈≈≈≈.#.~~≈≈~~ ....~≈≈≈~ #.~≈~ ## ##..##.####P......4:jF(6 #P...### #..†..... ##..## ##.<....  #..####◊###......# .......(. ...##+##.####..... #... .#....#  . ....#4:j^+F.l4:j44:j;&84:j>4:j@5:j6  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6:j ..~≈≈≈~..#....#  Canight the Fabricator6:j ......~~≈~~~.◊..).#  Coglin of Zin *****. 6:j%....l>.~≈≈~~......#  Health: 64/77 ===================----- 6:j4......~~≈≈≈~......###### Magic: 15/18 ====================---- 6:jo......~~≈≈≈≈.#.......... AC: 10Str: 10 .....~~≈≈~~............. EV: 13Int: 16 6:j....~≈≈≈~.............. SH: 0Dex: 16 #.~≈~............... XL: 11 Next: 86% Place: Lair:1 ##.@................ Noise: ---------  Time: 11318.1 (0.0) ##..##.####P......# p) +4 long sword {Fu n) +5 dagger {Paramj6:j" #P...### #..†..... Cast: Kinetic Grapnel 6:j=H##..## ##.<....# 6:jWI#..####◊###......# 6:j.......(.......... l   komodo dragon (wandering) 6:jm...##+##.####.....# #... .#....#6:j . ....# 6:jR_A komodo dragon comes into view.6:jCasting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6:jIAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (lightly wounded, wandering, hasn't noticed you)6:jn ..~≈≈≈~..#....#  Canight the Fabricator ......~~≈~~~.◊..).#  Coglin of Zin *****. .....l.~≈≈~~......#  Health: 64/77 ===================----- ......~~≈≈≈~......###### Magic: 15/18 ====================---- ......~~≈≈≈≈.#.......... AC: 10Str: 10 .....~~≈≈~~............. EV: 13Int: 16 ....~≈≈≈~.............. SH: 0Dex: 16 #.~≈~............... XL: 11 Next: 86% Place: Lair:1 ##.@................ Noise: ---------  Time: 11318.1 (0.0)[10;146:joH ##..##.####P......# p) +4 long sword {Fu n) +5 dagger {Paramj #P...### #..†..... Cast: Kinetic Grapnel ##..## ##.<....# #..####◊###......# .......(.......... l   komodo dragon (wandering) ...##+##.####.....# #... .#....# . ....#Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (lightly wounded, wandering, hasn't noticed you)  You lock target on the komodo dragon and prepare to deploy your bee.6:jw   ).#       #..†  ##.< ( 6:jwj#...  . 6:jY{c==9.1 (1Winding 6:j06:jgAonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a komodo dragon (lightly wounded, wandering, hasn't noticed you)  You lock target on the komodo dragon and prepare to deploy your bee. _(Press . to continue winding your bee.)6:j >lYou continue winding your clockwork bee...6:j6 l5=--20. 6:j3D M _The komodo dragon hisses angrily.6:j L.l6:j 6:j --1Kinetic Grapnel.. 6:j+ V _You continue winding your clockwork bee...7:jL.l7:j9y7:j(ally target)y   clockwork bee (minion)7:jX027:j 7:j d _With a metallic buzz, your clockwork bee launches itself at the komodo dragon.7:j.E >..~≈≈≈~..#....# ......~~≈~~~.◊..).# .....>.~≈≈~~......# ......~~≈≈≈~......#......~~≈≈≈≈.#......l~≈≈~~.....~≈≈≈~.#.~y~.7:jE {##.##..##.####P......##P...### #..†.....###..## ##.<....# .......(.#...##+##.####.....##... 7:jE 7:jsG M~l7:j6U x  Your clockwork bee barely misses the komodo dragon.7:j8W f6==37:jC_ 7:jb j _The komodo dragon closely misses your clockwork bee.8:j #......~~≈~~~.◊..)>.~≈≈~~......~~≈≈≈~......#######≈.#...........~~≈≈~~... ....~l≈≈~. #.~y~.##... ##.@##.####P##P...### #..†.....#..## ##.<....# #..####◊###......#.......(....#...##+##.####.....##... .#....# .#.  .P#8:j^  Your clockwork bee stings the komodo dragon!  The komodo dragon bites your clockwork bee.8:j .-48:jH 8:j U _Your clockwork bee stings the komodo dragon but does no damage.9:j00 ......~~≈~~~.◊..).# .....>.~≈≈~~......# ......~~≈≈≈~...... ......~~≈≈≈≈.# .....~~≈≈~~ ....~l≈≈~ #.~y~ ## ##@.##.####P...... #P...### #..†..... ##..## ##.<....  #..####◊###......# .......(. ...##+##.####..... #... .#....#9:j0 .#.# . ....# .. ....P9:j@Q  Your clockwork bee stings the komodo dragon!9:jpC=6=-9:jC59:jL9:j{VT _The komodo dragon bites your clockwork bee but does no damage.9:j| 4 ..~≈≈≈~..#....~~≈~~~.◊..)>.~≈≈~ ~......######......~~≈≈≈≈.#.....~~≈≈~~....~l≈≈~#.~y~##.@..........#..##.####P......##P...### #..†.....##..## ##.<#..####◊#### .......(.............##+##.####.#...9:j `#.#.# #9:j 1 ll  distracted, ally target) Your clockwork bee stings the komodo dragon.  The komodo dragon bites your clockwork bee!9:j 87===69:j 9:j[ B _Your clockwork bee stings the komodo dragon.::jT ..~≈≈≈~..#....#.~~≈~~~.◊..).#.>.~≈≈~~......#.~~≈≈≈~.......~~≈≈≈≈.# .....~~≈≈~~ ....~l≈≈~ #.~y~ ## ##..##.####P...... #P...### #..† ##..## ##.<.... #..####◊###...... .......( ...##+##.####..... #... .#....::j .#.# . ....::j ≈Your clockwork bee stings the komodo dragon.  Your clockwork bee winds down and falls to the ground.  Your dormant clockwork bee falls into the water!::jK  ≈lYour dormant clockwork bee falls apart.::j}l-7::jo%M _The komodo dragon hisses angrily.::j  You hit the komodo dragon but do no damage.The komodo dragon is severely wounded.You hit the komodo dragon with your +4 long sword.::j i--9 (0.8Rev ::j ::j ::j" S _The komodo dragon misses you.;:j †You slash the komodo dragon with your +4 long sword!  You kill the komodo dragon!;:j R;:j&=90-8.8 (0.9Kinetic GrapnelRev+ ;:j.;:jV2( _You hear a splash.;:j? ;:j ;:j ;:jV F _Unknown command.<:jmq<:jq<:jSt<:jy<:j~8=Rev  _<:j<:jK7=<:jY<:jB<:j<:j<:j2<:j}<:jY9=<:js<:jՙ<:j1<:j<:j֡<:jB<:je2=<:j<:j:<:jy&70<:jo<:j<:j:<:jpE8==<:jB<:jt<:j<:j7<:j 91<:j(=<:j/<:j<:j <:j<:j<:j/:==<:ji<:jJ<:j#2<:j2=<:j<:ji<:j<:jk<:j$<:j<:j<:jc _You hear the slow rumble of an avalanche of rocks nearby.<:j%3<:j<:j!=4=<:j%,<:jf'<:j&+,<:j,<:j1<:j;5?5=<:j5<:jK<:j7O<:jO%6<:jP<:jT<:j:U<:j2W<:jZ<:jZ<:j)\<:j?`<:j`K7=<:j#e<:jue<:jj,<:jml<:j o<:j^u  You enter the shallow water.Water <:jRv<:jyN _Moving in this stuff is going to be slow.<:jh~<:j~(<:j<:j<:j<:jt9=<:j<:j<:j<:jL<:j<:j<:jP<:j<:j<:jO<:j.<:jx<:jۤ<:j<:j<:jI<:jK<:j^<:j<:jF<:j <:j<:j˻<:j<:jk<:jǾ<:ja,<:jq<:j<:j<:j:<:jU<:j<:jc  You encounter a yak.<:j  #.......~~≈≈≈~....  #.......~~≈≈≈≈.#..<:j  #......~~≈≈~~.....  #......~≈≈≈~...... <:j #..####.†≈~ <:j #..## ##.  #...# ##..##.####  #..## #P...### #  #@.# ##..## #- <:j%.PP.# #..####◊## #..............( ..........##+##.## <:jD#..##.###... ##:# .. .#.# Y   yak (asleep)<:jB #.# ... ..Y ...   <:j <:j070.4 (41.6)<:j:M-1.4 (42 _<:j<:jm=:j ≈.#...~~≈≈~~...≈≈≈~..####.†≈~..## ##.....# ##..##.####.## #P...### .### ##..## PP.# #..####◊#.............(...##+##.###..##.###...##:# ....#.# #.# .... ..Y ...##.# ...=:j /. =:j .Y=:j? Y.The yak bellows! You hear a bellow! x2=:j *a=:j(" YY 2 yaks (1 wandering)a   black bear=:jt% :==2.4 (1.0)=:j- =:j1 _You encounter a yak. You encounter a black bear.>:jV  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?:j Y.Y.?:j :a.?:j ‡Yally target)‡   lightning spire (minion)?:j x4------=3Kinetic Grapnel?:j\ F‡‡?:j 4 _An electric hum fills the air.@:j*T  Casting: Forge Lightning Spire (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A:j3 #.......~~≈≈≈≈.#.. Canight the Fabricator #......~~≈≈~~..... Coglin of Zin *****. #......~≈≈≈~...... Health: 77/77 ======================== #..####.†≈~....... Magic: 11/18 ==============---------- #..## ##.......... AC: 10Str: 10 #...# ##..##.#### EV: 13Int: 16 #..## #P...### # SH: 0Dex: 16 #..### ##..## # XL: 11 Next: 90% Place: Lair:1 #@PP.# #..####◊## Noise: ===------  Time: 11373.4 (0.0) #..............(.. p) +4 long sword {Fu n) +5 dagger {Paramj:j10m ‡.........##+##.## Cast: Kinetic Grapnel #..##.###...  ##Y# ....#.#  #a# ....  YY 2 yaks (1 ally target) .Y. ...#  a   black bear #.# ... . ‡   lightning spire (minion) _An electric hum fills the air.  Casting: Forge Lightning Spire (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (ally target)A:jfa #.......~~≈≈≈≈.#.. Canight the Fabricator #......~~≈≈~~..... Coglin of Zin *****. #......~≈≈≈~...... Health: 77/77 ======================== #..####.†≈~....... Magic: 11/18 ==============---------- #..## ##.......... AC: 10Str: 10 #...# ##..##.#### EV: 13Int: 16 A:jg#..## #P...### # SH: 0Dex: 16 #..### ##..## # XL: 11 Next: 90% Place: Lair:1 #@PP.# #..####◊## Noise: ===------  Time: 11373.4 (0.0) #..............(.. p) +4 long sword {Fu n) +5 dagger {Paramj ‡.........##+##.## Cast: Kinetic Grapnel #.Y##.###...  ##:# ....#.#  #a# ....  YY 2 yaks (1 ally target) .Y. ...#  a   black bear A:jhQ#.# ... . ‡   lightning spire (minion)Casting: Forge Lightning Spire (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (ally target)  You lock target on the yak and prepare to deploy your bee.A:ji/YA:jma.onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (ally target)  You lock target on the yak and prepare to deploy your bee.  A:jbmd(Press . to continue winding your bee.)A:ju     #..##  #...#  #..##        A:jpv(   ##a#  #.# .... Y 3 yaks (1 distracted, 1 ally target) .Y. ...#  #Y# ... A:jxb-4.4 (1Winding A:jG‡‡A:jhT _You encounter a yak.A:jw2 ?Y.A:j\3 @Y.A:j4 Ja:A:j6 @Y.A:jcD YYYou continue winding your clockwork bee...A:jK ****Your lightning spire shoots out a bolt of lightning at the yak!A:j .:Y.The bolt of electricity hits the yak!A:j W=5. A:jU E‡‡A:jt ( _You hear a bellow!A:j Y.You continue winding your clockwork bee...A:j |a..YA:jf A:j Y--6.. A:j G‡‡A:j ( _You hear a bellow!B:jFDY.B:jF{a.Y.B:jI YWith a metallic buzz, your clockwork bee launches itself at the yak.B:jZK yThe yak closely misses you.B:jVM Y 4 yaks (2 ally target)Yy   clockwork bee (minion)You encounter a yak.B:jf^ ***Y1 distracted, 2 ally target)**Your lightning spire shoots out a bolt of lightning at the yak!B:j.YYY.YB:j9==7B:jB:jte _The bolt of electricity hits the yak! x2; The bolt of electricity hits the yak.B:j Y:You slash the yak with your +4 long sword!  The yak is moderately wounded.B:jd Y.You hit the yak with your +5 dagger. The yak gores you!  The black bear bites you.B:j T  The black bear claws you but does no damage. x2B:jT 64------8.3 (0.9Rev B:j" E‡‡B:jc U _Your clockwork bee stings the fungus! The fungus begins to die.C:j~......~~≈≈≈≈.#~≈≈~~....~≈≈≈~###.†≈~## ##...........# ##..##.###..## #P...###.### ##..## yPP.# #..####◊###Ya.....(.. ‡.........##+##.###.Y##.###...##:# ....#.##Y# .... .Y. ...# #.# ....C:jY.The black bear claws you but does no damage. x2 _Your clockwork bee stings the fungus! The fungus begins to die.swap placesclockwork bee.  Your clockwork bee stings the yak! The yak gores your clockwork bee!bites your clockwork bee.  The black bear barely misses your clockwork bee.C:j Y.The black bear claws your clockwork bee.C:jr.YC:j Y.The yak snorts and paws the ground.C:j*Y 5 yaks (1 distracted, 2 ally target) C:jv5=----2==-9.3 (1.0C:jG‡‡C:jQT _You encounter a yak.D:ju  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D:j=t  You shape a spike launcher from a nearby wall.D:js. Y:Your clockwork bee stings the yak!  The black bear barely misses your clockwork bee.The black bear claws your clockwork bee but does no damage.D:j0YD:j9 .D:jYThe black bear closely misses your clockwork bee.D:j #YYYou encounter a yak.D:jc0---80D:jG‡‡D:j!_ _Your clockwork bee barely misses the yak.E:jV3*E:jrNE  The rocky spike skewers the yak.E:j~ YThe yak is heavily wounded.E:jD ****Your lightning spire shoots out a bolt of lightning at the yak!E:ja Y.The bolt of electricity misses the yak. Your clockwork bee stings the yak.Y.E:jof YThe yak completely misses your clockwork bee.The black bear closely misses your clockwork bee.E:j=i YThe black bear claws your clockwork bee. x2  You encounter a yak.E:j x .YYY 7 yaks (2 ally target)YThe yak barely misses your lightning spire.E:jjy&1E:j$E:jG- _You hear an angry hiss.E:jv3*E:jm E  The rocky spike skewers the yak.E:juJ YY1 distracted, 2 ally tar…)The yak is severely wounded.Your clockwork bee stings the yak.E:j8T ****Your lightning spire shoots out a bolt of lightning at the yak!E:j  Y:The bolt of electricity misses the yak. The bolt of electricity hits the yak!  x3SE:j Y.The yak gores your clockwork bee.E:j ! Y.You encounter a water moccasin.The black bear bites your clockwork bee.  The black bear barely misses your clockwork bee.E:j{ Y.The black bear closely misses your clockwork bee.E:jC  λYY2 ally target)S   water moccasina   black bear‡   lightning spire (minion)(…)The yak gores your lightning spire but does no damage.  Your clockwork bee stings the yak.6=2E:j E:j4 L _Your clockwork bee winds down and falls to the ground.F:jG3*F:j!E  The rocky spike skewers the yak.F:j" .The yak is almost dead.F:juBS.F:j Y.The yak is almost dead.A nearby fungus withers and dies.The yak gores your dormant clockwork bee!  The black bear bites your dormant clockwork bee but does no damage.  The black bear claws your dormant clockwork bee but does no damage.F:jAY.F:j1.F:j9YS1a   black bear (ally target)‡   lightning spire (minion)λ   dormant clockwork bee (minion)F:jE&3F:jF:jF _The black bear claws your dormant clockwork bee.G:j3*G:jzE  The rocky spike skewers the yak.G:j. .The yak is almost dead.The yak gores your dormant clockwork bee!G:j1 Y.Your dormant clockwork bee is destroyed!G:j3KY:G:j3;Y.G:j=49Y.G:j4Aa.G:j51SG:j@Y.S   water moccasina   black bear‡   lightning spirG:jBJ----4G:jLG:jbOL _The yak gores your lightning spire but does no damage.G:j1 * You hit the black bear with your +5 dagger.  The black bear is lightly wounded.G:j  †You slash the black bear with your +4 long sword!  The rocky spike skewers the yak.G:jUk* 6G:jl †You kill the yak!G:j! .Your lightning spire shoots out a bolt of lightning at the yak!The bolt of electricity hits the yak!G:j *****YYYYY 5 yaks (1 distracted, 1 ally target)The yak dies!G:j9AS.G:jU; G:j;Y.The bolt of electricity hits the yak!G:jB=<Y.G:j=<Y.H:j ....YThe yak gores your lightning spire but does no damage.  The black bear bites you but does no damage.H:jo1=5==5.2 (0.9Rev H:jE‡‡H:j_"S _The black bear misses you. x2H:j{[  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I:jO #.......~~≈≈≈~.... Canight the Fabricator #.......~~≈≈≈≈.#.. Coglin of Zin *****. #......~~≈≈~~..... Health: 66/77 ====================---- #......~≈≈≈~...... Magic: 8/18==========-------------- #..####.†≈~....... AC: 10Str: 10 #..## ##.......... EV: 13Int: 16 #...# ##..##.#### SH: 0Dex: 16 #..## #P...### # XL: 11 Next: 95% Place: Lair:1 #@.### ##..## # Noise: ===------  Time: 11385.2 (0.0) #aYP.# #..####◊## p) +4 long sword {FuI:j5[37m n) +5 dagger {Paramj #Y.............(.. Cast: Kinetic Grapnel ‡Y........##+##.## Rev  #Y.##S###...  ##Y# ....#.#  YYYYY 5 yaks (1 ally target) #.# ....  S   water moccasin ... ...#  a   black bear #.# ... . ‡   lightning spire (minion) _The black bear misses you. x2  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (severely wounded)I:ji #.......~~≈≈≈~.... Canight the Fabricator #.......~~≈≈≈≈.#.. Coglin of Zin *****. #......~~≈≈~~..... Health: 66/77 ====================---- #......~≈≈≈~...... Magic: 8/18==========-------------- #..####.†≈~....... AC: 10Str: 10 #..## ##.......... EV: 13Int: 16 #...# ##..##.#### SH: 0Dex: 16 #..## #P...### # XL: 11 Next: 95% Place: Lair:1 #@.### ##..## # Noise: ===------  Time: 11385.2 (0.0)I:j}k[1K #*YP.# #..####◊## p) +4 long sword {Fu n) +5 dagger {Paramj #Y.............(.. Cast: Kinetic Grapnel ‡Y........##+##.## Rev  #Y.##S###... ##Y# ....#.#YYYYY 5 yaks (1 ally target) #.# ....S   water moccasin ... ...#a   black bear #.# .... ‡   lightning spire (minion)Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (severely woundedI:j`lS[39;49m)  You lock target on the yak and prepare to deploy your bee.I:jBAiming: Launch Clockwork Bee  Press: ? - help, Dir - move target: a yak (severely wounded)  You lock target on the yak and prepare to deploy your bee.  (Press . to continue winding your bee.)  The rocky spike skewers the black bear.I:jU I:jp.The black bear is heavily wounded.I:j!tS.I:j Y.Your lightning spire fades away.The black bear bites you but does no damage.  The black bear claws you but does no damage.I:jDY:I:j>S.I:jcaI:jv7-6.2 (1Winding Rev I:jI:jS _The black bear completely misses you. The yak closely misses you.J:j53*J:j w  You continue winding your clockwork bee...  The rocky spike skewers the yak.J:jY.You continue winding your clockwork bee...rocky spike skewers the yak.  The yak is moderately wounded.  The water moccasin bites the fungus! The fungus begins to die.  The black bear barely misses you.black bear claws you but does no damage.J:j>Y.J:j6YJ:j--7. Rev J:j1P _The black bear misses you.J:j(J:j2-*J:j+  You continue winding your clockwork bee...  The rocky spike skewers the black bear.J:jL~S.Y.J:jD Y.J:jUThe black bear is severely wounded.J:jCaa(berserk)=J:j58. J:j4J:j} _The black bear goes berserk! The yak barely misses you.J:j k *(1 ally target)y   clockwork bee (minion)J:j$?  With a metallic buzz, your clockwork bee launches itself at the yak.  The rocky spike skewers the black bear.J:jyaThe black bear is almost dead.  The water moccasin closely misses you. The black bear bites you.  The black bear claws you. x2; The yak gores the fungus! The yak gores you.  The water moccasin bites you.  You are poisoned.water moccasin poisons you!J:j;47====------9Pois J:jJ:jIK _Your clockwork bee stings the yak but does no damage.K:j* >.~≈≈~.~......~~≈≈≈≈.#...~~≈≈~~....~≈≈≈~###.†≈~## ##.............# ##..##.###.## #P...####yY### ##..## #aSP.# #..####◊###YY............(.. YY........##+##.###..##.###...##:# ....#.##.# .... K:j Y... ...# K:j 3*K:je |  You swap places with your clockwork bee.  The rocky spike skewers the black bear!K:j a The black bear completely misses your clockwork bee.The black bear claws your clockwork bee.  The water moccasin misses your clockwork bee.  ! The yak gores the fungus! The yak gores you!The black bear closely misses your clockwork bee.black bear claws your clockwork bee.K:jK 31===-----------90K:jP K:jϔ j _The black bear completely misses your clockwork bee.N:jz&v #..~~≈~~~.◊..) #......>.~≈≈~~. #.......~~≈≈≈~... #.....N:j' ≈≈.# #......~~≈≈~ #......~≈≈ #..####.†≈~ #..## ##........... #.@.# ##..##.####PN:j{' #..## #P...### #. #yY### ##..##  #aSP.# #..####◊### #YY............(... N:j'TYY........##+##.### N:j'#..##.###...  ##:# ....#.# N:ju(z#.# .... .N:j/3*N:j E  The rocky spike skewers the yak.N:j † _The black bear completely misses your clockwork bee.The rocky spike skewers the yak.  The yak is heavily wounded.  You feel very sick.  The water moccasin bites your clockwork bee.  Your clockwork bee stings the yak.N:jaN:j.N:j:Y.N:jy<Y.N:jŚ7.YN:jj a†The yak dies!N:jX Y 4 yaks(ally target)The water moccasin bites your clockwork bee.N:j°28------9==7--1N:j\N:j~j _Your clockwork bee barely misses the water moccasin.O:j5 .You hit the black bear but do no damage.The black bear is almost dead.You slash the black bear with your +4 long sword!*y   clockwork bee (minion)O:jM   You kill the black bear!The rocky spike skewers the yak.O:jϐ .The yak is heavily wounded.Your spike launcher falls apart. You feel sick.O:j Y.A nearby fungus withers and dies.O:jƓ;.YO:jp Y†Your clockwork bee locks its sights upon the yak.O:j Y.The water moccasin bites your clockwork bee but does no damage.O:jJ.#(1 ally target) -8=-2.0 (0.8Rev  _Your clockwork bee stings the water moccasin!P:j[ #≈≈≈~..#...#........~~≈~~~.◊..)..>.~≈≈~..~......~~≈≈≈≈.#...~~≈≈~~....~≈≈≈~###.†≈~## ##..............# ##..##.####PP:j ..## #P...### #.yY### ##..## YSY.# #..####◊####†.............(... ..Y.......##+##.####..##.###...##:#.#P:j% Y†You feel sick.  Your clockwork bee closely misses the water moccasin.P:j& @Y.P:jG' ?Y.P:j2 }  The water moccasin completely misses your clockwork bee.P:j4 N6-3.0 (1.0P:j= P:jC c _The yak completely misses your clockwork bee.Q:j(  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Q:jc 3Y.Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.An electric hum fills the air.  You hear the slow rumble of an avalanche of rocks nearby.You feel sick. Your clockwork bee stings the yak.  Your clockwork bee winds down and falls to the ground. Y.The water moccasin bites your dormant clockwork bee but does no damage.Y†S.‡λ2‡   lightning spire (minion)λ   dormant clockwork bee (minion)4-5------===4Q:j* Q:j+ ? _The yak gores your dormant clockwork bee!R:j:/ .~~≈~.##≈≈≈~..#...#..~~≈~~~.◊..)>.~≈≈~..~~≈≈≈~.....~~≈≈≈≈.#....~~≈≈~~‡...~≈≈≈~##.†≈~.## ##............Y.# ##..##.####P.Y## #P...### #.λS### ##..## Y.Y.# #..####◊####†R:jV.....(... ..........##+##.###..##.###...R:jv Y.You feel sick.R:j S†The yak snorts and paws the ground.R:j! .The yak attacks as it pursues you! The yak barely misses you.The yak gores your dormant clockwork bee!R:j?9Y.R:j,AY.R:j^F1R:jMH---5R:j D‡‡R:j( ^ _Your dormant clockwork bee is destroyed!S:jLM ##....#  .~~≈~.##≈≈≈~..#...#..~~≈~~~.◊..)>.~≈≈~~...~~≈≈≈≈.#....~~≈≈~~‡...~≈≈≈~.####.†≈~S:j## ##............Y.# ##..##.####PS.## #P...### #..Y### ##..## Y...# #..####◊####†.....(... ..........##+##.###S:j> @S.S:j ?Y.S:j' ;Y.S:j AY.S:j7Y†S:j%S:jR3--6S:j%S:j( _You feel sick. The yak attacks as it pursues you! The yak closely misses you.T:j3" ### #. #.....###....# #. #.~≈~.##. ##~≈≈≈~..#.... #..~~≈~~~.◊..) T:j&#......>.~≈≈~~. #.~~≈≈≈~... #.≈≈.# #..@...~~≈≈~ #..‡...~≈≈ T:j#.Y####.†≈~ #.Y## ##............T:j #S..# ##..##.####PT:j4 T:jr#.Y## #P...### #.. T:j#Y†### ##..## ##. T:j#....# #..####◊### #†T:j^....(....T:jO AS.T:j"Y.S.T:j0  You feel sick. The yak gores your lightning spire!T:jB ****Y1 distracted, 1 ally target)**Your lightning spire shoots out a bolt of lightning at the yak!The bolt of electricity misses the yak. The bolt of electricity hits the yak.T:jBY.T:jYYY...T:jw2=-==7T:j2G‡‡T:j?; _The bolt of electricity hits the yak!U:j( CEvoke which item? Wands  a - a wand of flame (29)c - a wand of iceblast (8)  e - a wand of charming (20)  f - a wand of mindburst (16) Miscellaneous  g - a +0 phial of floods [!] read|quaff|evoke[?] describe selectedV:j8 V:j5 V:j ( ##### #.... Canight the Fabricator  #.....###....# #.... Coglin of Zin *****.  #........~~≈~.##.... Health: 22/77 ======------------------  ##.......~≈≈≈~..#.... Magic: 5/18V:j ======------------------  #........~~≈~~~.◊..). AC: 10Str: 10  #......>.~≈≈~~...... EV: 13Int: 16  #.......~~≈≈≈~...... SH: 0Dex: 16  V:j #.......~~≈≈≈≈.#.... XL: 11 Next: 98% Place: Lair:1  #..@...~~≈≈~~....... Noise: ===------  Time: 11397.0 (0.0)  V:j& #..‡...~≈≈≈~........ p) +4 long sword {Fu n) +5 dagger {Paramj  #SY####.†≈~......... Cast: Kinetic Grapnel  V:j` I#.Y## ##............ Pois  #.Y.# ##..##.####P.  V:jՒ 1#Y.## #P...### #.. YYYY 4 yaks (1 ally target)  #.†### ##..## ##. S   water moccasin  #....# #..####◊###. ‡   lightning spire (minion)  V:j_ l#†.............(.... _Your dormant clockwork bee is destroyed! _You feel sick. The yak attacks as it pursues you! The yak closely misses you.You feel sick. The yak gores your lightning spire!  Your lightning spire shoots out a bolt of lightning at the yak!The bolt of electricity misses the yak. The bolt of electricity hits the yak. _The bolt of electricity hits the yak!V:j  ##### #.... Canight the Fabricator #.....###....# #.... Coglin of Zin *****. #........~~≈~.##.... Health: 22/77 ======------------------ ##.......~≈≈≈~..#.... Magic: 5/18======------------------ #........~~≈~~~.◊..). AC: 10Str: 10 #......>.~≈≈~~...... EV: 13Int: 16 #.......~~≈≈≈~...... SH: 0Dex: 16 #.......~~≈≈≈≈.#.... XL: 11 Next: 98% Place: Lair:1 #..@...~~≈≈~~....... Noise: ===------  Time: 11397.0 (0.0) #**‡...~≈≈≈~........ p) +4 long sword {FuV:j [37m n) +5 dagger {Paramj #SY####.†≈~......... Cast: Kinetic Grapnel #*Y## ##............ Pois  #.Y.# ##..##.####P. #Y.## #P...### #.. YYYY 4 yaks (1 ally target) #.†### ##..## ##. S   water moccasin #....# #..####◊###. ‡   lightning spire (minion) #†.............(....Your lightning spire shoots out a bolt of lightning at the yak!The bolt of electricity misses the yak. The bolt of electricity hits the yak. _The bolt of electricity hits the yak!  Aiming: IceblastPress: ? - help, Shift-Dir - straight lineV:jF rAim: a water moccasin (moderately wounded)X:jn‡SYyak (lightly wounded)X:jk ‡SYwater moccasin (moderately wounded)Y:j ##### #.... Canight the Fabricator  #.....###....# #.... Coglin of Zin *****.  #........~~≈~.##.... Health: 22/77 ======------------------  ##.......~≈≈≈~..#.... Magic: 5/18======------------------  #........~~≈~~~.◊..). AC: 10Str: 10  #......>.~≈≈~~...... EV: 13Int: 16  #.......~~≈≈≈~...... SH: 0Dex: 16  #.......~~≈≈≈≈.#.... XL: 11 Next: 98% Place: Lair:1  #..@...~~≈≈~~....... Noise: ===------  Time: 11397.0 (0.0) :jx10d ###‡...~≈≈≈~........ p) +4 long sword {Fu n) +5 dagger {Paramj  #######.†≈~......... Cast: Kinetic Grapnel  ##### ##............ Pois  #.Y.# ##..##.####P.  #Y.## #P...### #.. YYYY 4 yaks (1 ally target)  Y:j(#.†### ##..## ##. S   water moccasin  #....# #..####◊###. ‡   lightning spire (minion)  #†.............(....The mass of ice explodes!  The iceblast engulfs the water moccasin!  The water moccasin is heavily wounded.The iceblast engulfs the yak!  The yak is heavily wounded.The iceblast engulfs the yak!Y:jXY:jEejS.iceblast engulfs the water moccasin!  The water moccasin is heavily wounded.  The iceblast engulfs the yak!  The yak is heavily wounded.  The iceblast engulfs the yak!  The yak is almost dead.Y. Y.You feel sick.Y:je;Y.Y:jpX.Y..Y:jdry6=========8.0 (1Y:j`{E‡‡Y:j~a _The yak barely misses your lightning spire.Z:j(Y.You barely miss the water moccasin with your +5 dagger.water moccasin is heavily wounded.You hit the water moccasin with your +4 long sword.  You feel sick.  You are no longer poisoned.  The water moccasin misses you.Z:j@Y.Z:j 9 Z:j1==------8 (0.8Rev Z:jG‡‡Z:jL _The yak gores your lightning spire but does no damage.Z:j The water moccasin misses you. _The yak gores your lightning spire but does no damage.hit the water moccasin with your +5 dagger.  The water moccasin is severely wounded.You closely miss the water moccasin with your +4 long sword.  The water moccasin barely misses you.Z:j .Your lightning spire shoots out a bolt of lightning at the yak!The bolt of electricity hits the water moccasin!Z:j .The water moccasin dies!The bolt of electricity misses the yak. The bolt of electricity hits the yak!Z:jE z **** 3‡   lightning spire (minion)  The yak dies!The bolt of electricity hits your lightning spire.Z:jRGAY.Z:jQI .YYour lightning spire completely resists.Z:jRb..‡.Z:jgSZ:j] ##### #.... Canight the Fabricator  #.....###....# #.... Coglin of Zin *****.  #........~~≈~.##.... Health: 21/77 ======------------------  ##.......~≈≈≈~..#.... Magic: 6/18Z:jn^========----------------  #........~~≈~~~.◊..). AC: 10Str: 10  #......>.~≈≈~~...... EV: 13Int: 16  #.......~~≈≈≈~...... SH: 0Dex: 16  #.......~~≈≈≈≈.#.... XL: 11 Next: 102% Place: Lair:1  Z:j^#..@...~~≈≈~~....... Noise: ===------  Time: 11399.7 (0.9)  Z:j_#..‡...~≈≈≈~........ p) +4 long sword {Fu n) +5 dagger {Paramj  #YY####.†≈~......... Cast: Kinetic Grapnel  #.Y## ##............ Rev  #...# ##..##.####P.  Z:jJ_#..## #P...### #.. YYY 3 yaks (1 ally target)  Z:jx_#.†### ##..## ##. ‡   lightning spire (minion)  #....# #..####◊###.  Z:j_#†.............(....The bolt of electricity hits the water moccasin!  Z:j_The water moccasin dies!The bolt of electricity misses the yak. The bolt of electricity hits the yak!  The yak dies!Z:j_wThe bolt of electricity hits your lightning spire.  Your lightning spire completely resists.Z:ja _The yak barely misses your lightning spire.You have reached level 12!Z:jFl/  --more--\:j.3/839-72 1% \:j7\:j:O _You feel agile._:j_:jp Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b - Construct Spike LauncherForgecraft1%2  c - Launch Clockwork BeeForgecraft1%3  d - BlinkTranslocation10%2  e + Forge Lightning Spire Air/Forgecraft 11% 4 f - Forge Blazeheart GolemFire/Forgecraft12%4 Select a spell to describe [?] help [!]/[I] toggle spell headers`:jWm`:j9v`:j~| ##### #.... Canight the Fabricator  #.....###....# #.... Coglin of Zin *****.  #........~~≈~.##.... Health: 23/83 ======------------------  `:jqB##.......~≈≈≈~..#.... Magic: 6/19=======-----------------  #........~~≈~~~.◊..). AC: 10Str: 10  #......>.~≈≈~~...... EV: 13Int: 16  #.......~~≈≈≈~...... SH: 0`:j#Dex: 17  #.......~~≈≈≈≈.#.... XL: 12 Next:  1% Place: Lair:1 `:j #..@...~~≈≈~~....... Noise: ===------  Time: 11399.7 (0.0) `:j  #..‡...~≈≈≈~........ p) +4 long sword {Fu n) +5 dagger {Paramj `:j. #YY####.†≈~......... Cast: Kinetic Grapnel  `:jS#.Y## ##............ Rev  `:jsx#...# ##..##.####P.  `:j#..## #P...### #.. YYY 3 yaks (1 ally target)  `:j)#.†### ##..## ##. ‡   lightning spire (minion)  `:j)#....# #..####◊###.  #†.............(....The yak dies!The bolt of electricity hits your lightning spire.  Your lightning spire completely resists. _The yak barely misses your lightning spire.You have reached level 12! `:j:_You feel agile.`:jy`:j`:j/`:jp`:j T  Casting: Forge Lightning Spire (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a:j?bCY.a:j9d Y.You bind the heart of a blast furnace in slag iron.a:jp929   blazeheart golem (minion)a:j+y\2-----400.7 (1a:j>{a:j˖9 _The yak gores your lightning spire.b:j  ....◊ #.....# ##### #....# #.....###....# #. .~≈~.##....# ##~≈≈≈~..#....# #..~~≈~~~.◊..).# #......>.~≈≈~~......# #.~~≈≈≈~......# #..≈≈.# #9.....~~≈≈~ #.Y‡...~≈≈ #YY####.†≈~ #..## ##............ #...# ##..##.####P b:j,#..## #P...### #..† #.†### ##..## ##.< #....# #..####◊###b:jAY.b:j b:j ****Y1 distracted, 2 ally target)Your lightning spire shoots out a bolt of lightning at the yak!b:jCY.b:jE.9b:jY..Y b:j%1b:jb:jܯc _The bolt of electricity hits the yak! x2; The yak gores your lightning spire.c:jV1, paralysed)Your lightning spire shoots out a bolt of lightning at the yak! _The bolt of electricity hits the yak! x2; The yak gores your lightning spire.slash the yak with your +4 long sword!  The yak is heavily wounded.  You hit the yak with your +5 dagger.  Your blazeheart golem's core grows cold and it stops moving.c:j} *******Your lightning spire shoots out a bolt of lightning at the yak!c:jsg......Yc:jF42.5 (0.8c:j#c:jN&w _The bolt of electricity hits the yak! The yak closely misses you.c:j!W 3 †You hit the yak with your +5 dagger.  The yak is almost dead.You slash the yak with your +4 long sword!Y.c:ja  2You kill the yak!c:j o3--3.3Rev+ c:j ‡‡ _The yak gores your lightning spire but does no damage.d:jR †You hit the yak but do no damage.The yak is almost dead.You slash the yak with your +4 long sword!d:jr .You kill the yak!d:j<Y.d:jɷ   yak (9   blazeheart golem (minion, paralysed)d:j13=----4--4.1d:jd:jQV _Your lightning spire fades away.f:j;  ....  #.....# ##### #....  #.....###....# #  #.~~≈~.##....  ##.~≈≈≈~..#....  #.~~≈~~~.◊..).  #......>.~≈≈~~......  #.~~≈≈≈~......  #.~~≈≈≈≈.#  #.9†...~~≈≈~~  #..Y...~≈≈≈~  #..####.†≈~  #..## ##  #...# ##..##.####P  #..## #P...### #..  #.†### ##..## ##. :j<k;49m #....# #..####◊###f:j??Y.f:jI †Your blazeheart golem's core flares to life once more.  Your blazeheart golem punches the yak!!f:jS.9   blazeheart golem (minion)f:j_ 5=6=5.1 (1.0Kinetic Grapnel _The yak dies!f:jff:j[il _Your Forgecraft skill increases to level 10!g:j2`g:j`g:jbg:jgg:jl: _g:jng:j2o>Rev g:jupg:jBug:jue6==g:jwg:j{z,g:j{g:jg:jLJ4==g:jg:jX7g:jeg:jg:jg:jLg:jg:jgg:j+g:jg:jڬ!8g:jE===g:jMg:jk,g:jg:jbg:jùS5=g:j`g:j9=g:jg:jg:jg:j,g:jg:jg:jZg:jT30=g:jg:jx,g:jg:jg:j*g:jg:jg:j6=12==7=g:jXg:jg:jDi3=g:ji,g:jg:j#,g:j%g:j'g:j(S4=g:j)g:j/,g:j@8==g:jP1.g:jUg:j0VT35=g:j?Xg:jZd _Your blazeheart golem fades away.6===g:j8Bg:jg:j;S9=g:j'g:jg:j%O7g:j9g:jGng:j _You hear the rumble of a distant avalanche of rocks.g:jK8=g:j\g:j`g:jFg:jog:j,g:jg:jc!9=10/19=g:jg:jA40==g:j11=g:j ,g:jg:jOg:j,g:ji2=g:jg:jg:j19=g:jg:jg:jqg:jCg:j3=2==g:jQ ,g:jS g:j~ g:j g:j g:j O4g:j g:j" g:j :==g:j g:j ,g:j g:jE 5=3=g:j) ng:j+ g:j+ g:j3/ g:j/ K6=g:j.0 g:j4 g:j5 O=g:jH9 ,g:j9 g:j 74=8=9=5=50==16==2===3=7=:j ^9;49m4g:j ,g:jk g:j O=g:j9 g:j _You hear the rumble of a distant avalanche of rocks.5g:j g:j a8=g:j g:j i6=g:j g:jq ,g:j g:j ,g:j g:j 7==g:j Bg:j$ g:j' b9==g:jk* O8g:j* g:jX0 g:j0 g:jN2 g:j7 g:j9 g:j; g:jN> g:j? k59===g:jA@ g:jF g:jF g:jG g:jFL ,g:jRM g:j\ 60=g:j] g:jPh ;1g:j/m g:jƁ   You encounter a cane toad.g:jٍ F--F   cane toad (wandering)g:j 251409.0)g:j l--5.1 (110 _h:j  #.....# ##### #  #.....###....# #  #........~~≈~.## #≈≈≈~..#  #.~~≈~~~.◊..)  #>.~≈≈~~....  #.......~~F≈≈~  #.~~≈≈≈≈.#  #.@†.~~..  #......~≈≈≈  #..####.†  #..## ##..  #...# ##..##.####P  #..## #P...### #  #.†### ##..## ##   #....# #..####◊###   #†..........h:j y...(... h:j h:j 16.0)h:jJ% h:jb* h:j n  #.....###....# #  #........~~≈~.## ##≈≈≈~..#  #.~~≈~~~.◊  #>.~≈≈~~....  #.......~~F≈≈~  #.~~≈≈≈≈.#  #..†.~~..  #@.....~≈≈≈  #..####.†  #..## ##..  #...# ##..##.####  #..## #P...### # h:j7  #.†### ##..## #  #....# #..####◊  #†.............(..  .##+##.##h:j 0Fh:jC F   cane toad (wandering)h:j .27h:j h:j...~~≈~.##~≈≈≈~...~≈~~~.◊ #>.~≈≈~~...F~F≈≈~~≈≈≈≈.#†...~~≈≈~~.......~≈≈≈~.####.†≈~.# ##....# ##..##.####..## #P...### †### ##..## ...# #..####◊#†.............(............##+##.###..##.###...F~h:j<8h:jh:ji:jC#~≈≈≈~...~≈~~~.◊ #>.~≈≈~~..F~~F≈≈.~~≈≈≈≈.#†...~~≈≈~~.......~≈≈≈~.####.†≈~. ##....# ##..##.####..## #P...### †### ##..## ...# #..####◊#†.............(............##+##.###..##.###...#:# ....#.#i:jC.Fi:j-~i:j?Fi:jU&9i:ji:j i:jaw3i:jTxi:j#~i:j3=i:ji:j?i:jk  A cane toad comes into view.i:jzFF   cane toad (wandering)i:j{21.1 (22.1 (3 _i:j3  .~≈~.##. ##~≈≈≈~..#. #..~~≈~~~.◊..) #......>.~≈≈~~. #.~~F≈≈~... #.......~~≈≈≈≈.# #..†..F~~≈≈~ #......~≈≈ #.@####.†≈~ #..## ##........... #...# ##..##.####P #..## #P...### #. #.†### ##..##  #....# #..####◊### #†.............(... ..........##+##.### #..##.###...F.i:j @.Fi:j i:j$ +3.1 (1i:j i:je j:jK #.....###....# #. #.~≈~.##. ##~≈≈≈~..#.... #..~~≈~~~.◊..) #......>.~≈≈~~. #.~~≈≈≈~... #.......~~≈≈≈≈.# #..†...F~≈≈~ #..@...~≈≈ #..####.†≈~ #..## ##............ #...# ##..##.####P #..## #P...### #.. #.†### ##..## ##. #....# #..####◊### #†.......(.... ..........##+##.####:jM>m~Fj:jREFj:jTu4=4Kinetic Grapnelj:j_j:jak:jPoU  Casting: Forge Blazeheart Golem (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jI #.....###....# #.... Canight the Fabricator #........~~≈~.##.... Coglin of Zin *****. ##.......~≈≈≈~..#.... Health: 64/83 ==================------ #........~~≈~~~.◊..). Magic: 16/19 ====================---- #......>.~≈≈~~...... AC: 10Str: 10 k:j#.......~~≈≈≈~...... EV: 13Int: 16 #.......~~≈≈≈≈.#.... SH: 0Dex: 17 #..†...~~≈≈~~....... XL: 12 Next:  6% Place: Lair:1 #..@..F~≈≈≈~........ Noise: ---------  Time: 11524.1 (0.0) #..####.†≈~......... p) +4 long sword {Fu n) +5 dagger {Paramj #..## ##............ Cast: Kinetic Grapnel #...# ##..##.####P. #..## #P...### #..k:jD #.†### ##..## ##. F   cane toad #....# #..####◊###. #†.............(.... ..........##+##.#### _A cane toad comes into view.k:j|>Casting: Forge Blazeheart Golem (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k:jAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toadk:j= y #.....###....# #.... Canight the Fabricator #........~~≈~.##.... Coglin of Zin *****. ##.......~≈≈≈~..#.... Health: 64/83 ==================------ #........~~≈~~~.◊..). Magic: 16/19 ====================---- #......>.~≈≈~~...... AC: 10Str: 10 #.......~~≈≈≈~...... EV: 13Int: 16 #.......~~≈≈≈≈.#.... SH: 0Dex: 17 k:j> #..†...~~≈≈~~....... XL: 12 Next:  6% Place: Lair:1 k:j@ X#..@.F.~≈≈≈~........ Noise: ---------  Time: 11524.1 (0.0) #..####.†≈~......... p) +4 long sword {Fu n) +5 dagger {Paramj #..## ##............ Cast: Kinetic Grapnel #...# ##..##.####P. #..## #P...### #.. #.†### ##..## ##. F   cane toad #....# #..####◊###. #†.............(.... ..........##+##.####Casting: Forge Blazeheart Golem (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad  You lock target on the cane toad and prepare to deploy your bee.k:jKH      )       #..##  #...#  #..##     k:jI r   ( k:jJ c==5.1 (1Winding k:jR k:j:U +onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a cane toad  You lock target on the cane toad and prepare to deploy your bee. _(Press . to continue winding your bee.)l:j#AF.l:jO  You continue winding your clockwork bee...l:jW-6. l:jB l:jO _The cane toad misses you.l:j#  You continue winding your clockwork bee...  The cane toad stings you!  You are poisoned.l:js% 56======--=7Pois Winding.. l:j- l:j1 0 _The cane toad poisons you!m:jj yWith a metallic buzz, your clockwork bee launches itself at the cane toad.  You feel very sick.(ally target)y   clockwork bee (minion)44====-------8 _The cane toad stings you!m:j _You hit the cane toad with your +5 dagger.  is lightly wounded.  You barely miss the cane toad with your +4 long sword.  m:j}31===--------=9 (0.8Pois Rev m:j& _Your clockwork bee closely misses the cane toad.m:jJ HM_Your clockwork bee closely misses the cane toad.You hit the cane toad but do no damage.closely miss the cane toad with your +4 long sword.You feel sick.  Your clockwork bee stings the cane toad but does no damage.m:j 0-----9.7Pois m:j/ m:jU O _The cane toad misses you.n:jn _The cane toad misses you.  You hit the cane toad with your +5 dagger.  The cane toad is moderately wounded.hit the cane toad with your +4 long sword. feel sick.  Your clockwork bee barely misses the cane toad.n:jp287=-30.5Rev+ n:jp{n:j~W _The cane toad closely misses you.o:j   #........~~ ##.......~≈≈ #........~~≈) #......>.~≈ #.......~~≈ #.......~~≈ #..y...~~≈≈ #..@F..~≈≈≈ #..####.†≈~ #..## ##... #...#  #..##  o:j= #.†###   #....#  #†.(Your clockwork bee barely misses the cane toad. _The cane toad closely misses you.  You completely miss the cane toad with your +5 dagger.The cane toad is moderately wounded. hit the cane toad but do no damage. You feel sick.  Your clockwork bee stings the cane toad!o:j    #........~~ ##.......~≈≈ #........~~≈) #......>.~≈ #.......~~≈ #.......~~≈ #..y...~~≈≈ #..@F..~≈≈≈ #..####.†≈~ #..## ##... #...#  #..##   #.†### o:jw  #....#  #†.( o:j>  The cane toad stings you!o:j15==----=1.3Pois o:jo:jFV _* * * LOW HITPOINT WARNING * * *q:jq:jBDrink which item? Potions  c - 3 potions of curing  g - 2 potions of magic  M - 2 potions of mutation  f - a metallic amethyst potion  j - 2 cyan potions  k - a ruby potion  l - 2 fizzy yellow potions  o - a coppery potion  p - 2 amethyst potions  s - a viscous grey potion  t - 4 lumpy pink potions  x - a grey potion [!] read|quaff|evoke[?] describe selecteds:jIos:jws:jyF #.....###....# #.... Canight the Fabricator  #........~~≈~.##.... Coglin of Zin *****.  ##.......~≈≈≈~..#.... Health: 15/83 ====--------------------  #........~~≈~~~.◊..). Magic: 17/19 =====================---  #......>.~≈≈~~...... AC: 10Str: 10  s:j&#.......~~≈≈≈~...... EV: 13Int: 16  #.......~~≈≈≈≈.#.... SH: 0Dex: 17  #..y...~~≈≈~~....... XL: 12 Next:  6% Place: Lair:1  #..@F..~≈≈≈~........ Noise: ==-------  Time: 11531.3 (0.0)  s:jU#..####.†≈~......... p) +4 long sword {Fu n) +5 dagger {Paramj  #..## ##............ Cast: Kinetic Grapnel  s:j<#...# ##..##.####P. Pois Rev+  #..## #P...### #..  s:jȂ8#.†### ##..## ##. F   cane toad (ally target)  s:jy#....# #..####◊###. y   clockwork bee (minion)  #†.............(....  s:j..........##+##.####You completely miss the cane toad with your +5 dagger.The cane toad is moderately wounded.s:jJYou hit the cane toad but do no damage. You feel sick.  Your clockwork bee stings the cane toad!  The cane toad stings you! _* * * LOW HITPOINT WARNING * * *s:j    #........~~ ##.......~≈≈ #........~~≈) #......>.~≈ #.......~~≈ #.......~~≈ #..y...~~≈≈ #..@F..~≈≈≈ #..####.†≈~ #..## ##... #...#  #..##   #.†###    #....#  #†.(You feel better.  Your clockwork bee stings the cane toad!s:jf   #........~~ ##.......~≈≈ #........~~≈) #......>.~≈ #.......~~≈ #.......~~≈ #..y...~~≈≈ #..@F..~≈≈≈s:jmg #..####.†≈~ #..## ##... #...#  #..##   #.†###   #....#  #†.( s:js  The cane toad stings you.  * * * LOW HITPOINT WARNING * * *s:jt20===2.3 (1Rev+ s:jQ}s:jB> _Your clockwork bee stings the cane toad.u:jxu:j{?Evoke which item? Wands  a - a wand of flame (29)c - a wand of iceblast (7)  e - a wand of charming (20)  f - a wand of mindburst (16) Miscellaneous  g - a +0 phial of floods [!] read|quaff|evoke[?] describe selectedv:j v:j v:j z #.....###....# #.... Canight the Fabricator  #........~~≈~.##.... Coglin of Zin *****.  v:j ##.......~≈≈≈~..#.... Health: 20/83 =====-------------------  #........~~≈~~~.◊..). Magic: 17/19 =====================---  #......>.~≈≈~~...... AC: 10Str: 10  #.......~~≈≈≈~...... EV: 13Int: 16  #.......~~≈≈≈≈.#.... SH: 0Dex: 17  #..y...~~≈≈~~....... XL: 12 Next:  6% Place: Lair:1  #..@F..~≈≈≈~........ Noise: ==-------  Time: 11532.3 (0.0)  #..####.†≈~......... p) +4 long sword {Fu n) +5 dagger {Paramj  #..##:j' 49m ##............ Cast: Kinetic Grapnel  #...# ##..##.####P. Rev+  #..## #P...### #..  #.†### ##..## ##. F   cane toad (ally target)  #....# #..####◊###. y   clockwork bee (minion)  #†.............(....  ..........##+##.#### v:j 3_* * * LOW HITPOINT WARNING * * *You feel better.  Your clockwork bee stings the cane toad!  The cane toad stings you.  * * * LOW HITPOINT WARNING * * * _Your clockwork bee stings the cane toad.v:j  #.....###....# #.... Canight the Fabricator #........~~≈~.##.... Coglin of Zin *****. ##.......~≈≈≈~..#.... Health: 20/83 =====------------------- #........~~≈~~~.◊..). Magic: 17/19 =====================--- #......>.~≈≈~~...... AC: 10Str: 10 #.......~~≈≈≈~...... EV: 13Int: 16 #.......~~≈≈≈≈.#.... SH: 0Dex: 17 #..y...~~≈≈~~....... XL: 12 Next:  6% Place: Lair:1 #..@F..~≈≈≈~........ Noise: ==-------  Time: 11532.3 (0.0) v:j0 q#..####.†≈~......... p) +4 long sword {Fu n) +5 dagger {Paramj #..## ##............ Cast: Kinetic Grapnel #...# ##..##.####P. Rev+  #..## #P...### #.. #.†### ##..## ##. F   cane toad (ally target) #....# #..####◊###. y   clockwork bee (minion) #†.............(.... ..........##+##.####The cane toad stings you.  * * * LOW HITPOINT WARNING * * * _Your clockwork bee stings the cane toad.  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a cane toad (almost dead, ally target, chance to affect: 76%)x:j #.....###....# #.... Canight the Fabricator  #........~~≈~.##.... Coglin of Zin *****.  ##.......~≈≈≈~..#.... Health: 20/83 =====-------------------  #........~~≈~~~.◊..). Magic: 17/19 =====================---  #......>.~≈≈~~...... AC: 10Str: 10  #.......~~≈≈≈~...... EV: 13Int: 16  #.......~~≈≈≈≈.#.... SH: 0Dex: 17  #..y...~~≈≈~~....... XL: 12 Next:  6% Place: Lair:1  x:j!%#..@*..~≈≈≈~........ Noise: ==-------  Time: 11532.3 (0.0)  x:jl$X#..####.†≈~......... p) +4 long sword {Fu n) +5 dagger {Paramj  #..## ##............ Cast: Kinetic Grapnel  #...# ##..##.####P. Rev+  #..## #P...### #..  #.†### ##..## ##. F   cane toad (ally target)  x:j TC#....# #..####◊###. y   clockwork bee (minion)  #†.............(....  ..........##+##.####The cane toad stings you.  * * * LOW HITPOINT WARNING * * * _Your clockwork bee stings the cane toad.  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a cane toad (almost dead, ally target, chance to affect: 76%)x:j.* * * LOW HITPOINT WARNING * * * _Your clockwork bee stings the cane toad.  Aiming: Mindburst  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (almost dead, ally target, chance to affect: 76%)  The cane toad's mind is blasted!x:jp *y   clockwork bee (minion)x:j λ.#λ   dormant clockwork bee (minion)You blow up the cane toad!x:jx9====3.3 (1Kinetic Grapnelx:jx:jL _Your clockwork bee winds down and falls to the ground.y:j%y:j&y:j (y:j1+y:j.,y:j1y:jLU1=Rev 8=2==3y:j'VE9==y:j:Wy:j[y:j,y:jE4† _Your dormant clockwork bee falls apart.4y:j _You hear the brisk rumble of an avalanche of rocks nearby.y:j:==y:j"y:jy:jy:jy:j_5=y:jy:j*y:jxy:jPy:jyy:jŲy:jy:j y:j^S6=y:jٷy:j,y:jy:j',y:jey:jRM7y:jy:jy:jBy:jy:jy:jCy:jy:j_8=y:j[y:j,y:jy:jBy:jEy:jS9=y:jy:jy:jy:jpy:jy:j^y:jy:jy:j830y:jy:jPy:jy:jy:jy:j*y:jy:jy:j871y:j.y:j >2=3=y:j",y:j=y4y:jAy:jAy:jAy:jG,y:jIy:jMy:jNT35=y:jPy:jSy:j\y:jc_y:jVk6=y:j?ly:jly:jqy:jry:jfw{7y:j:~By:j~,y:jրy:j[y:j*98y:jy:jy:j<y:jɋy:jpy:jُy:j?y:jy:jS9=y:j~y:jOy:jܙy:jy:jy:jy:j]y:jEL40=y:jy:jƤy:j0y:jy:jy:j̭,y:jy:je1y:jh _You hear the brisk rumble of an avalanche of rocks nearby.y:jwy:jպy:j,y:jy:jy:j/S2=y:j^y:jy:j1,y:j,y:jy:ja3=y:jy:jy:jy:jwy:j<,y:jy:j4y:j-,y:jy:jy:jMS5=y:jy:j,y:j(y:jby:jy:jy:jmy:ja6=y:j y:j y:j^y:j!+7y:j%y:j!&98y:jr'y:jS*,y:j+y:jQ0,y:j1y:j4y:jW5S9=y:j76y:j9,y:jc@y:jEBy:jGy:jHL50=y:jIy:jM,y:jkNy:jQy:j2Ry:jRy:jUy:ji  You encounter a cane toad.1F÷----÷÷F   cane toad (wandering)÷y:jmy:jcnUF≈625.3 (92.0)y:jvy:j){P----6.3 (93 _y:jy:jpz:j  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j4) #.....###....# #.... Canight the Fabricator #........~~≈~.##.... Coglin of Zin *****. ##.......~≈F≈~..#.... Health: 51/83 ==============---------- #........~~≈~~~.◊..). Magic: 16/19 ====================---- z:j<6#......>.~≈≈~~...... AC: 10Str: 10 #.......~~≈≈≈~...... EV: 13Int: 16 #.......~~≈≈≈≈.#.... SH: 0Dex: 17 #..÷...~~≈≈~~....... XL: 12 Next:  9% Place: Lair:1 #..@...~≈≈≈~........ Noise: ---------  Time: 11626.3 (0.0) #..####.÷≈~......... p) +4 long sword {Fu n) +5 dagger {Paramj #..## ##............ Cast: Kinetic Grapnel #...# ##..##.####P. #..## #P...### #.. #.÷### ##..## ##. F   cane toad (wandering) #....z:j6# #..####◊###. #÷.............(.... ..........##+##.#### _You encounter a cane toad.Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (water, wandering, hasn't noticed you)z:j` #.....###....# #.... Canight the Fabricator #........~F≈~.##.... Coglin of Zin *****. ##.......~≈≈≈~..#.... Health: 51/83 ==============---------- #........~~≈~~~.◊..). Magic: 16/19 ====================---- #......>.~≈≈~~...... AC: 10Str: 10 #.......~~≈≈≈~...... EV: 13Int: 16 #.......~~≈≈≈≈.#.... SH: 0Dex: 17 #..÷...~~≈≈~~....... XL: 12 Next:  9% Place: Lair:1 #..@...~≈≈≈~........ Noise: ---------  Time: 11626.3 (0.0) #..####.÷z:j[34m≈~......... p) +4 long sword {Fu n) +5 dagger {Paramj #..## ##............ Cast: Kinetic Grapnel #...# ##..##.####P. #..## #P...### #.. #.÷### ##..## ##. F   cane toad (wandering) #....# #..####◊###. #÷.............(.... ..........##+##.####Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (water, wandering, hasn't noticed you)  You lock target on the cane toad and prepare to deploy your bee.z:jD~Fz:j     )       #..##  #...#  #..##     z:jr   ( z:jc==7.3 (1Winding z:jz:jO,onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a cane toad (water, wandering, hasn't noticed you)  You lock target on the cane toad and prepare to deploy your bee. _(Press . to continue winding your bee.)z:j, I≈Fz:j, F~Fz:j6 z:j:8 r--8Kinetic Grapnel. z:jQ z:ju @ _You continue winding your clockwork bee...{:j2Y>F{:j{:j2=--9.. {:j {:jK@ _You continue winding your clockwork bee...{:ji}G.F{:j~7y{:jdistracted, ally target)y   clockwork bee (minion){:j130{:j{:j$` _With a metallic buzz, your clockwork bee launches itself at the cane toad.|:ju  #........~~≈~.## ##≈≈≈~..#  #.~~≈~~~.◊..)  #>.~≈≈~~....  #.......~~≈≈≈~  #....F..~~≈≈≈≈.#  #..÷.~~..  #.y....~≈≈≈  #.@####.÷|:j>v  #..## ##..  #...# ##..##.####P  #..## #P...### # |:jv #.÷### ##..## ##  #....# #..####◊###  #÷.............(..  ....|:jvO##+##.### #..##.###...|:jyQ.F|:jyKy.|:joF1|:j|:j*  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j\ .FYou shape a spike launcher from a nearby wall.}:j0#3=4---==2 _Your clockwork bee stings the cane toad but does no damage. x2~:j7#~≈≈≈~...~≈~~~.◊..) #>.~≈≈~~......~~≈≈≈..~~≈≈≈≈.#y...~~≈≈~~...F...~≈≈≈~.####.÷≈~.## ##....# ##..##.####P..## #P...### #.÷### ##..## ##...# #..####◊#÷.............(.....##+##.####..##.###...#:# ....#.#~:j9Q.F~:jH:O÷y~:jC~:jD_5=----3~:jM~:jzO~:jg .  You shape a spike launcher from a nearby wall. _Your clockwork bee stings the cane toad but does no damage. x2  You barely miss the cane toad with your +5 dagger.  You closely miss the cane toad with your +4 long sword.  The cane toad stings you!!  .~:jّ 35-----===4.2 (0.9Rev ~:j ~:j W _The cane toad closely misses you.:jt *You hit the cane toad but do no damage.The cane toad is lightly wounded.:jY  You hit the cane toad with your +4 long sword.  The rocky spike skewers the cane toad.:j λF λ   dormant clockwork bee (minion) hit the cane toad with your +4 long sword.  The rocky spike skewers the cane toad.r clockwork bee stings the cane toad.  The cane toad closely misses you.  Your clockwork bee stings the cane toad.:j4-5.0 (0.8:jYb _Your clockwork bee winds down and falls to the ground.:j *You hit the cane toad with your +4 long sword.  The cane toad is heavily wounded.:j  You hit the cane toad with your +5 dagger.  The rocky spike skewers the cane toad.:jC FThe cane toad is severely wounded.:jLJ 6------9 (0.9Rev+ :jN :jQ W _The cane toad closely misses you.:j0 *You closely miss the cane toad with your +5 dagger.The cane toad is severely wounded.:j  You hit the cane toad but do no damage. The rocky spike skewers the cane toad.:j` FThe cane toad is severely wounded.The cane toad stings you!  You are poisoned.27=====---=6.8Pois Rev+  _The cane toad poisons you!:j  .You hit the cane toad with your +5 dagger.  The cane toad is almost dead.You slash the cane toad with your +4 long sword! .λ   dormant clockwork bee (minion)  You kill the cane toad!:jf 6 3----12-7.6 (0.8Kinetic Grapnel _You feel very sick.Training target 3.0 for Fire Magic reached!:j :j  :j ]_Your Fire Magic skill increases to level 3!:j, S .~~≈~.##≈≈≈~..#...#..~~≈~~~.◊..)>.~≈≈~..~~≈≈≈~.......~~≈≈≈≈.#.÷...~~≈≈~~.λ....~≈≈≈~.@####.÷≈~.## ##..............# ##..##.####P.## #P...### #.÷### ##..## ....# #..####◊####÷.....(... ..........##+##.###..##.###...:jDJ 00--6==--8.6 (1.0 _You feel very sick.:j4 #.....###....# #. #.~≈~.##. ##~≈≈≈~..#.... #..~~≈~~~.◊..) #......>.~≈≈~~. #.~~≈≈≈~... #.....≈≈.# #..÷...~~≈≈~ #.λ@...~≈≈ :j<#..####.÷≈~ #..## ##............ #...# ##..##.####P #..## #P...### #.. #.÷### ##..## ##. #....# #..####◊### #÷.......(.... ..........##+##.####:jl  Your spike launcher falls apart as you grow too distant to maintain it.:jB[17---9:j:jqS _You feel very sick.:jEA c-:j^   You start resting.4 _You feel very sick.3-Rev 2-==Pois 1:j}` ,:jvb :j_d :jg 0=-7=:jg :ji 6 _You feel sick. x5:jx 7-:jl .45.6 (6  You hear the brisk rumble of an avalanche of rocks nearby.You feel sick.:j\ R:j H9/83 6.6 (7:j :j8 ] _Your dormant clockwork bee falls apart.:jCI _You start resting. You feel sick. x28=7.6 (18.6 (2 _You are no longer poisoned.:jc I:jg e=:jj M9:jk :j[n :j4o K8=:jo :jr ,:jJs :ju :jv ;10/83:j-x :j ,:j :j :j" 9=:j :j; :j I1=:j :jϊ n _You start resting.Magic restored.:jʖ :jJ ,56.6 (8:j a9==7.6 (9 _:j :j :j:j:j:j#:j:j2=:j:jH:j:j:jP==:j :jZ:j73:j:j:j:j(:j:j:j:j_4=:j:j:j:j:j:jU:j:j:j2!5:jk2=:jf)6:jB:j"7:jT#,:jJ$,:j/',:jK(:j-8=:j//:jn1,:j2:j4i9=:j5:j8,:jS9:j;:j;:je<:jE>:jjA820:jdC:j4F:jG:jAG:jc1=2=3:jӑ:j@,:j:j&,:jV:jӛ:j974:j:jdW _You start resting.:j*:j096.6 (39.0):j,7.6 (40:j:jz _You hear the quick rumble of an avalanche of rocks nearby.:j^\:j\:j]:j`:jeB:jfI5=:j,h:jEk:jk:jGqn:jqS6=:jr:jt,:ju:jw,:j.y:jE{:j{77:j|:j,:j8=:j\:j,:j:ji9=:jʏ:j,:j<:jd,:jh:jh:jŘ830:j=:j,:j*1:j"n:jP:j2=:j3:j&S3=:jG:j:j:j:j,:j:j04:jL,:j:j 35=:j 6=789=40=:j/ ,:j :j ,:jm! :j" :j# 91:j# :j& W _You start resting.:j"/ :j]9 -747.6 (5:j; ,8.6 (51:jB :jI z _You hear the quick rumble of an avalanche of rocks nearby.:jUI:ji^2=:j4`:j`:ja:jc:jWd:je:jg:jgK3=:jh:jj,:jk:jm:j5n:jn:jDqO4:j&r:j`t,:jNu:jw,:jx:jz:j`{S5=:jt|:jq~,:j:jG:j:jt:j1:jK6=:jc:jX:j:j:jJ,:j:j:j97:j:jؑB:jp89=:j:j,:j:j:jh:j):j":jvL50=:jL:j!,:j:j{:j̴:j:j&:jv91:j:jf,:j;:jv,:j:j2=:j.,:j:j|:j:j:ja3=:jf:j,:j(:j,:j:j:j94:j:jB:jR,:jn:jY:j95:j:j:j&:j :j$":jq":j?#:j;%:j%S6=:j&:j(,:j):j}+:j+:j,:j.:j/K7=:j0:j2:j3:j3:j6,:j6:j9W _You start resting.:j:je ,90:j H89.6 (51:j:jd _You start resting.You hear the quick rumble of an avalanche of rocks nearby.You start resting. _You hear the quick rumble of an avalanche of rocks nearby.You start resting. _You hear the rapid rumble of an avalanche of rocks nearby.:j=:j>3:jA,:j)GX:j9Hd59=:jH:jJ,:jK:jM,:jN:jP:jPX60=:jQ:jS,:jT:j-V,:j@W:j,|123=4=5:j|:j~,:jH:j,:j:j:jK6=:j:jk:j:j:j,:j:j6:jU7=:jՍ:j[,:j":jՑ,:j˒:ju:jߔ%8:j:j,:j:jw:j؛:j:j:jx%9:jr:j;,:j^:j:j:jҤ:jT:jL70=:j":j':j|:j::j:jK:j:js:jU1=:j:jE:j:j:j,:jm:jt:j%2:j:j<:j:jz:j/:j:j$:ja3=:j :j,:j:j,:jn:j2:jN4=:jg:j:jT:j&:j:j:j:jW _You start resting.:j:j-840:j5550.6 (51:j:j _You start resting. _You hear the quick rumble of an avalanche of rocks nearby.You start resting. _You hear the rapid rumble of an avalanche of rocks nearby.You start resting. _You hear the rapid rumble of an avalanche of rocks nearby.:jw4  #........~~≈~.## ##≈≈≈~..#  #.~~≈~~~.◊..)  #:jC>.~≈≈~~....  #.......~~≈≈≈~  #.~~≈≈≈≈.#  #..÷.~~..  #......~≈≈≈  #.@####.÷  #..## ##..  #...# ##..##.####P  #..## #P...### #  #.÷### ##..## ## :j{ #....# #..####◊###  #÷.............(...  ....##+##.### #..##.###...:j:jͪ11.6 (1.0):j۳:j:j  #~≈≈≈~...~≈~~~.◊..) #>.~≈≈~~......~~≈≈≈..~~≈≈≈≈.#÷...~~≈≈~~.......~≈≈≈~...####.÷≈~..@## ##.....# ##..##.####P..## #P...### #...##. ##:# ....#.#:j:j&2:j :j7#:jE .~≈~~~.◊..) #......>.~≈≈~~........~~≈≈≈..≈.#÷...~~≈≈~~.......~≈≈≈~...####.÷≈~...## ##....# ##..##.####P..## #P...### #.÷### ##..## ##. ##:# .. #.# ..... 63:jzw  #>.~≈≈~~........~~≈≈≈.≈.#÷...~~≈≈~~.......~≈≈≈~...####.÷≈~...## ##.....# ##..##.####P.@## #P...### #.÷### ##..## ##...# #..####◊#..#..##.###.# ... ... ...#. :jՅ<4:ja:jD:jJ .~~≈≈≈.≈.#÷...~~≈≈~~.......~≈≈≈~...####.÷≈~...## ##.....# ##..##.####P..## #P...### #.# ##..## ##...# #..####◊#÷.............(.......#....... .... #.# ..... :j:j>&5:jz:jr _You see here a yak skeleton.:j   #.~~≈≈≈≈.#  #..÷~~..  #......~≈≈≈  #..####.÷  #..## ##..  #...# ##..##.####  #..## #P...### #  #.÷### ##..## #  #@...# #..####◊  #÷.............(..  ....##+##.## #..##.###...  ##:# ....#.#  #.# ....  ... ....#  #.# ... :j5 :j9 [7=6 _:j+A :jD :j5 ÷...~~≈≈~~.......~≈≈≈~...####.÷≈~...## ##.....# ##..##.####..## #P...### ÷### ##..## ...#.##..####◊#..........(..#..##+##.###..##.###... ....#...#.#:j8M7 _You start resting. _You hear the rapid rumble of an avalanche of rocks nearby.You start resting. _You hear the rapid rumble of an avalanche of rocks nearby.:jNOYou see here a yak skeleton. _:j ....~≈≈≈~...####.÷≈~...## ##.....# ##..##.####..## #P...### ÷### ##..## ...#.##..####◊###÷.............(..#.##+##.####.###... #:# ....#.#..#.#.#.#:j:j?-8 _:j:jT:j~M ####.÷≈~...## ##.....# ##..##.####..## #P...### ÷### ##..## ...#.##..####◊###÷.............(....##+##.####.###... #:# ....#.# #. #..:jFV:jX^8=9:j_:ja:j  ##.....# ##..##.####..## #P...### ÷### ##..## ...#.##..####◊###÷.............(............##+##.####.###... ##@# ....#.# #. ...##.#. ......:j% `... ......:j :j' '60:jA :j You hear the rapid rumble of an avalanche of rocks nearby.You start resting. _You hear the rapid rumble of an avalanche of rocks nearby.You see here a yak skeleton.  You pick up a parchment of Poisonous Vapours and begin reading...:jS A1.6 (2:jH( J _You add the spell Poisonous Vapours to your library.:j .# ##..##.####..## #P...### ÷### ##..## ...#.##◊###÷.............(......##+##.###..##.###... ##.# ....#.#  #........###.#....... #.#.....# ...... ....# ...#..# ...#:j :j 392.6 (1:j :j2 :j #..## #P...### #. #.÷######..## # #....#.##..####◊## ##÷.............(... #..........##+##.### #..##.###...  ##.#.....#.#  ##.#.....# . #..@.....# :j. ##.#... .#.....#  #.#....... #.......# #......# ..#.....# #. .....# :j":jB&&3:j;+:j-:jUl #.÷######..## # #....#.##..####◊###. ##÷.............(.... #..........##+##.#### #..##.###... . ##.#.....#.# . ##.#.....# .. #........#...:jV ##.#.... #.#.....#.#  #.#.......# #.......#.# #.......#  ..# #.# ◊....#.## :j_:jb&4:jh:j k:j^9 #....#.##..####◊###. ##÷.............(.... #..........##+##.#### #..##.###... . ##.#.....#.# .  ##.#.....# ...  #........#.....  ##.#....  :j_.#.@...#.#   #.#.......#  #.......#.#  #.......# . #..#.....# ## ◊....#.## :j_q## ....^ :jsj:jVnU80=5:js:joz:j<  ##÷.............(.... #..........##+##.#### #..##.###... . ##.#.....#.# .. . ##.#.....# #.. .. . #........#..... . ##.#... ... . .#.....#.#  #.#..@....#  :j= <#.......#.#  #.# .  #..#.....# ##. ◊....#.## ##.....^ :j>= c.### ## :j>F :jkJ &6:jP :jaR :jI(^ #...##+##.####   #..##.###... .   ##.#.....#.# .. . .   ##.#.....#.#... .. .   #........#..... .   ##.#... ... .   .#.....#.#  #.#.......#  #.....@.#.#  :j('#.# .  #..#.....#  ##. ◊....#.## ##.....^ #.###### :j)>#. :j)1:jq6&7:jF::j<:jq #.##+##.####. #..##.###... ... .#. ##.#.....#.#.... . . ##.#.....#.#.... .. . #..#..... .. . ##.#... ... . #.#.....#.#  #.#.# :jd #.#.#  #.# .  #..#.....#  #  :j"##.....^. #.###### :j:j^1=8:j*:j:j\ ##÷....(.....:j4c T#..........##+##.####..#..##.###... .#.##.#.....#.#. .##.#.....#.#..... .. .#........#..... .##.#......... ... ....#.#.....#.# #.#.# #.#.# .....#..##..#.....#....##.#.....#.....◊....#.##.....###.....^. ....###.###### ##.###.:jil <9:jhq :js :j##÷.(.#..........##+##.####.....##..##.###........ .#....###.#.....#.#..... . ....###.#.....#.#..... .. ....P#........#..... .. ....###.#......... ... ....##.#.....#.# #.#.# #.#.# #.......#..# #..#.....#....##.#.....#.....◊....#.##.....###.....^..#.#######:jC##.## :j:j'70:jQ :jZ :j 4M:j<  #....#.##..####◊#####÷.............(..................##+##.####...##.###......... .#...#.#...... ##.#.....#.#......P........#........ #............ ....##.....##.......#.# #.......#..#..#......#.....#....#####.##:j :j :j 1:j5 :j :jK#.÷######..## ##.<....#....#.##..####◊#### ##÷.............(.....#..........##+##.####.....##..##.###.....#....# ##.#.....#.#. ....# ##.#.....#.#.. ....P#........# ....###.#.......@......... ....##.#.....#.#.......#.#.......#.......#.......#.#............#..########..#.....#....##.#.....#.....◊....#.##.....###.....^.....:jE :j $.22:j+:j--:j' Y #....#.##..####◊###......#÷.............(.... #..........##+##.#### #..##.###.......... .#.... ##.#.....#.#. . ....# ##.#.....#.#... ....P #........#.. .... ##.#...... .... #.#.....#@#.......  #.#.......#.......:j(  #.......#.#....... #.......#..########.....#.... ##.#.....#..... ◊....#.##.....###.....^......## #.#########:j0 :j5 &3:j< :j? :jO  ##÷.............(..............##+##.####.....###.###.......... .##.#.....#.#....... . ...#.#........P........#........##.#.............. #.#....... #............#.#..#######..#......#.....#....#####.##:jyP )#.:jbX :j'[ &4:j=a :jc :jP ..##+##.####.....###.###.......... .##.#.....#.#....... . ........P........#....##.#......... .#.# .......#......#..########..#.....#.... #...#..#..#:j:jNT3=5:j :j:jl ##.###.......... .##.#.....#.#.. #.....#.#........P........#........##.#.............. #.#.....#.#....... #.......#............#.#.......########..#....# #.##.#:jXu:jy&6:jW~:j _You hear the rapid rumble of an avalanche of rocks very nearby.:jn##.#.....#.# . ....# ##.#.....#.#......... ....P#........#........... ....####.#................. ....# .#.....#.#....... #.#.......#....... #.......#.#....... #.#..####### :jnL#..#.....#.@....# ##.#.....#.....## ◊....#.##.....# ##.....^......##.#########.###. .# :j o:jCw:j&7:jZ:j۱:jq  .P#........#........##.#............. :j:r ..#.#....... ...#.........#.#..:jZr7.########..#:jrI....# #:jr##:jrN ◊....#.# :jsQ##.....^......#:j#s<#.#:j9|:j&8:ju:j:ji  #........#.. .... ##.#................. .... #.#.....#.#.......  #.#.......#....... #.......#.#....... #.#..########.....#......#  ##.#.....## ◊....#.##@....###.....^.# #.######### #. . .# .# .# :j*s :jv B=9:j| :j~ :j##.#. ....# .#.....#.#....... #.#.......#....... #.......#.#....... #.#..####### #..#.....#......# ##.#.....#.....## :j◊....#.##.....# ##.....^...@..## .#########.## #. .#  .#:j l.#.#:jI3.#:jq:j'80:j:jQB.#.....#.# #.#.......#....... #.......#.#....... #.#..####### #..#.....#......# ##.#.....#.....## ◊....#.##.....# ##.....^......## .#########@## #. #.#  #.# :jB#.##.##.#..#:jB-...:j,K:j :j?T9  ◊....#.##.....# #.....^......##  #.#########.## #. #.#  #.#  #.#  # ### ###.#  ##.##.####.#.#  ##### ...............#  ############.#.....  ....... ##...## .### #  4:jA  ◊....#.##.....#  ##.....^......##  #.#.##  #. #.#  #.#  #.#  # ### ###.# :j ##.##.####.#.#  #.#####  ##.#  #.#.....   .   ##...##   .###  :j-N #  :j:j߾&5:j:jg:j. .  ◊....#.##.....#  ##.....^......##  #.#.##  #. #.# #. #.# #. #.#  #. ### ###.#  ##.##.####.#.#:j3   #.#####  ##.#  #.#.....   .   ##...##   .###   #  :jC :jO &6:j3 :j :jHi :  ◊....#.##.....#  ##.....^......##  #.##.## :ji  #.# #.#  #.◊ #.#:ji  #.# #.#  #.#### ###.#:ji s  ##.##.####.#.# :jj q #.#####  ##:jHj X.#  #.# :jEk    ##...   .###  :jUo N #  :jp :js &7:j$x :j{ :j2 ◊....#.##.....#  ##.....^......##  #.##.##  #.# #.#  #.◊ #.#  #.# #.#  #.#### ###.#  ##.##.####.#.#  #.#####  ##.#  #.#. . ##...#   8:j  ◊....#.##.....#  ##.....^......##  #.#.##  #.# #.#  #.◊ #.#  #.# #.#  #.#### ###.#  ##.##.####.#.#  #.#####  ##.#  #.#..... :j,  :j:j&9:j:jf:jda w ◊....#.##.....#  ##.....^......##  #.#.##  #.# #.#  #.◊ #.#  #.# #.#  #.#### ###.#  ##.##.####.#.#  #.#####  ##.#  #.#.....   900:jr  ◊....#.##.....#  ##.....^......## :j  #.#.##  #.# #.#  #.◊ #.#  #.# #.#  #.#### ###.#  ##.##.####.#.#  #.#####  ##.#  #.#.....   1:j  ◊....#.##.....#  ##.....^......##  #.#.##  #.# #.#  #.◊ #.#  #.# #.#  #.#### ###.#  ##.##.####.#.#  #.#####  ##.#  #.#.....   2 _You hear the rapid rumble of an avalanche of rocks very nearby.:j'H ◊....#.##.....#  ##.....^......##  #.#.##  #.# #.#  #.◊ #.#  #.# #.#  #.#### ###.#  ##.##.####.#.#  #.#####  ##.#  #.#.....    :jA # :j8=Y3:jCs◊....#.##.....# ##.....^......## #.#.## #.# #.# #.◊ #.# #.# #.# #.#### ###.# ##.##.####.#.# #.##### ##.# #.#..... .......##...## #:j}M:j>P&4:jT:jW:j◊....#.##.....# ##.....^......## #.#.## #.# #.# #.◊ #.# #.# #.# #.#### ###.# ##.##.####.#.# #.##### ##.# #.#..... .......##...##.####:jb:jZ&5:j:jI:jz $◊....#.##.....# ##.....^......## #.#.## #.# #.# #.◊ #.# #.# #.# #.#### ###.# ##.##.####.#.# #.##### ##.# #.#..... .......##...##.####:j':j2&6:ji6:j/8:j5 ◊....#.##.....# ##.....^......## #.##.## #.# #.# #.◊ #.# :jݹ B#.# #.# #.#### ###.# ##.##.####.#.# #.##### ##.# #.#..... ...##...##.####:j :j &7:j :j} :jm Q:j :j##.....^......## .#########.## #.# #.# #.◊ #.# #.# #.# #.#### ###.# ##.##.####.#.# #............######...# ##########.#...... #...###...### .#### :j:j&8:j:jk:j,##.....^......## #.#.## #.# #.# #.◊ #.# #.# #.# #.#### ###.# ##.##.####.#.# #.##### ##.# #.#......##........####...#.#####:jW4:jQFC9:j##.....^......## #.#.## #.# #.# #.◊ #.# #.# #.# #.#### ###.#  ##.##.####.#.#  #.#####  ##.# #.#......# #........# ####.######:j:je'10:j:j^ ##.....^......##  #.#.##  #.# #.#  #.◊ #.#  #.# #.#  #.#### ###.# ##.##.####.#.# #.##### ##.#  #.#......# :j #..# # ###:j#$ :j' &1:jt+ :j. :j >.#########.## #.# #.# #.◊ #.# #.# #.# # #.#### ###.# .# #.##.####.#.# ..# ............#######...#...#...###########.#..@...# #........# ###...####  #.###### :j@ :ji &2:j :jt.....^..... .#########.# .# #.# .◊ #.#  .# #.# # .#### ###.# # ##.####.#.# ..# ...#######...# ...............#@..# ###########.## #........# ###...#####.######3:j^......## #.## # #.# ◊ #.# # #.# ## #### ###.# ..# ##.####.#.# #..# #######...# #.@.# .#......# #.# :j:jM&4:j:j:j d#.## ...^......##..#######.###..# #.##....# #.##..#..  #.# S.... ### # ###.# ... ..# #.####.#.# #.#..# #######@..# .............#...### #########.## #........####...#####.###S   water moccasin (asleep)###:j :j^ &5:j] :j _ _You encounter a water moccasin.:j W..#.....# .#.##.....## ..^......##.. #######.###..# #.##....###.##..#...  #.##S.....### # ###.# #.......# ####.#.# #.#@.# #######...# ............#...### ########.#......##........####...#####.######:j_:j`&6:jqf:jh:j .#......# .....#.....###.##.....## ...^......##.. ########.###..#  #.##....### #.##..#...#  #.##S.....### ### ###.# #....@..# #.####.#.# ####.#..########...# .............#...### #########.#......# #........####...#### #.######:j :j &7:j# :j= :jg#.....#......# #.....#.....###.#.##.....##..^......##..#.###..# # #.##....### ◊ #.##..#...# # #.##S.....#### ###.# #.##.####.#.# ####.#..#.#######...#.#...###.#......# #.# ###...####  #.###  ###8Kinetic Grapnel:j .......#..####### .#.....#......# .#.....#.....####.##.....##. .....^......##.. .#########.###..## .# #.##....### .◊ #.##..#...# .# #.##S..@..### .#### ###.###.......###.####.#.# ####.#..########...# ...............#...### ###########.#......# #........####...#### #.###:j :j &9:j  _The sound of falling rocks suddenly begins to subside.:jmL#.#..# ..#.....#......# #.#.....#.....### ◊....#.##.....##. #.....^......##.. #.#.###..## #.# #.##....### #.◊ #.##..#...# #.# #.##S.@...### #.#### ###.###.# #.##.####.#.# ####.#..#.#######...# #.#...####.#......# #.#  ###...####  #.###20:j^ #.#..# #..#.....#......# ####.#.....#.....###..  ◊....#.##.....##...#.....^......##...  #.#.###..##  #.# #.##....###  #.◊ #.##..#...#  #.#:jA #.##S@....###  #.#### ###.###.##.##.####.#.# ####.#..# #.#######.##.#...###  #.#......#  #.#  ###...####  #.###:jY1:j O.#SS   _You encounter a water moccasin. _The sound of falling rocks suddenly begins to subside.  The helpless water moccasin fails to defend itself.  You slash the water moccasin with your +4 long sword!  The water moccasin is heavily wounded.  You hit the water moccasin with your +5 dagger.:j `=2.4 (0.8Rev :jW :j F _The water moccasin bites you but does no damage.:jt The water moccasin bites you but does no damage.  You hit the water moccasin with your +4 long sword  The water moccasin is severely wounded.  You puncture the water moccasin with your +5 dagger!  The water moccasin bites you.  You are poisoned.2===-=3.3 (0.9Pois Rev :j|K _The water moccasin poisons you!:jYou are poisoned. _The water moccasin poisons you!  You closely miss the water moccasin with your +5 dagger.The water moccasin is almost dead.You closely miss the water moccasin with your +4 long sword.  You feel very sick.:j77===---4.2Rev+ :j:jz _The water moccasin closely misses you. The water moccasin bites you.:j i  You hit the water moccasin with your +5 dagger.  The water moccasin is almost dead.You barely miss the water moccasin with your +4 long sword.5---5.0 (0.8:j :j k _You feel sick. The water moccasin closely misses you.:j †You slash the water moccasin with your +4 long sword!:jQm   You kill the water moccasin!:j 3-38Kinetic Grapnel _You feel sick.:jV _Your Short Blades skill increases to level 9!:jj M#.......  #..####### ..# ### ##.#.....###..#  ◊....#.##.....##... ##.....^......##... ########.###..## #...###◊#.@#...#  #.##†.....###  #.#### ###.###.....:j@ #.##.####.#.# ####.#.. #............#######...#.#:jF :j b2--6.8 (1.0:jş :j $ _You feel sick.:j< #.#.#. #.#.#....... .....#..####### ..#.....#. ### #.#.....#.....###..# ◊....#.##.....##... #.....^......##... :j= @#.#########.###..## #.# #.##..@.### #.◊ #.##..#...# #.# #.##†.....### .#### ###.###.......# ##.####.#.# ####...# ..#######... #...............#...### ############.#......##........:jE> !#:jG :jK [1--7:jd : _You feel sick.:jM##.......#....... #..####### ..# ### #.#.....###..## ◊....#.##.....##...∩#....^......##....#########.###.@## #...###◊#..#...#  #.##†.....## #.#### ###.###.......#.#:j܍:j-08:jf:j9 _Found a dark tunnel. You feel sick.:j8.#.......... ....# .#.....#.#. .#.#. .#.#....... .....#..####### .#.....#.:j## .#.....#.....###..## ....#.##.....##...∩ .....^......##..@.# .#########.###..### .# #.##....### .◊ #.##..#...# .# #.##†.....### .#### ###.###.......###.####.#.# ####.#..# .#######...# ...............#...### .There is a deep roar from within the tunnel. Moments later, a river of lava  pours forth, sealing it permanently.9Rev  _You feel sick.:j .....# ....# #.......... ....# #.....#.#. #.#. #.#....... .....#..####### #.....#.## #.....#.....###..## #.##....^......##....## #########.###..### # :j c#.##....### ◊ #.##..#...# # #.##†.....### #### ###.###.......# ##.####.#.# ####.#..########...#:j :j r69=-30:j' : _You feel sick.:jn #. ....## . ....# .....#.#. .#. #.#. #..# .....#......##### .....#.....###..## #.##.....##...@# ^......##....## :j@o .###..###  #.##....###  #.##..#...# #.##†. ###.### :j 8-1 _You feel sick. _There is a collapsed entrance here.:jgI:jJkf  You start resting. You feel sick.:jXr:=:jX02.8 (1Rev  _You are no longer poisoned.:j{970=1=2:jO3:jc)=:j+:j/z4=:ja0:j1:j3:j4:j5:j7:j8:jc95:j@::jG<:jm=:jQ?:jB:jD:jE:jF:jkH:j I6:jI:j~L:jM:jN:j R:jS:j T:jU:jV:jYW7:jW=:jW:jX:j1\:j]:j^:j`:ja:j`b:j7d:je:jHe8:j{e=:je:j,f:jvg:jh:jh:ji:jmj:j k:j?l:jVm:jm9:jpn:jmp:jq:j~r:jt:ju:ju:jw:jx:jEy80:jy=:jz:jz:j}:j}:jD:jՁ:j:j[:j:j:jk1:jȆ=:j!:j:j:j :jЋ:j:j:j:j:j_:j˓2:j:j:j{:jc:j:j:j̡:jŤ :jT:j$_You start resting.:jߥ"HP restored.:j:j:j3:j:76.8 (4:jǸ 4.0):j:jW3:j=:js#7.8 (45 :j _:j:j:j  :j 3:j`& :j, B:jM1 :jd2 :j2 :j3 :j8 :j; :jU< :j< :jF :jVM e=:j~O :jvR :jS ,:jO` X:ja :jt :jz B:j ,:jM ,:j6 :j0 :j ,:j :j :j :jΠ :j :j۳ :j B:j( :jĺ ,:j :jz X:j :j% B:j :j :j :j :jI :j B:j :j :jZ ,:j :j ,:jZ :jG :j| :j( :j :j1 :j ,:j :jv ,:j :j :jb# :j& :j& :j3 :j 6 :jq7 :j8 :j> :jA ,:jpC :jE :jJ B:jW ,:jY ,:j.] :j$_ :j;r :js :jx :jy :j B:j :jA :jA X:j} n:j :j٫ ,:j :j :ju :j :j0 :j6 :j :jʼ :j :jt :j :j :j :j :j) :j :jh :j( :j :j :j{ :jG :j :jnB:jN:j"\:j)_:j5 :jPd8 _Your lightning spire fades away.:j #..# ##.## .# #◊.# .# ##.# .# #.# .#  #.# .######  #.# .......  ####.#:jλ...... .#....... .[...... .###.◊#....#P###. ### #######:j":j380==9:j@ #..# ##.## #.# #◊.# #.# ##.# #.# #.# #.# #.# #.######.#.# #....####.#λ...#...[. .###.◊#....#P###.# ######### ##:jH:jE(100:j:j̯:j/ ##.## #.#◊.# # #####.......####.#######λ.. #####.#.......... ........###.◊#....#######P###.# ## ######### ## :jj<-.:jB& :jE&1:jW  _Your dormant clockwork bee falls apart.Things that are here: _+0 steam dragon scales; a steam dragon corpse:joi:jj:jtk:jo:ju1=2== _:jw:jf2:j*f==:js:j߇:j߈:jC:j+3=3=:j,:jL:jn:j:jɞ:j 5==:jG:jj:jL,:jY:j:j:j:j,y4=:j<:jg:jɶ:jz:j:j:jS:j:j^:j:j#=:j1:j:j:j:j:jw:jK5=:j.n:j,:jh:j:jp:j:j9=:j%:j:jW:j:j:jL6==:j':j ,:j :je:j#:j:j,:jh:j:jf:j:==:j:j:jS!:j#:j%:j%K7=:ji':j*:j*:j,:j9/,:jb0:j3:j3:j4:j~<=:jT>:jyA:j"B:jC:jF:j-GK8=:jH:jJ:j'K:jRL:jO,:jP:jS:jHS:jT:jW:jW#=:jX:j_Y:jf[:j[:jD]:j`:j+a69==:jOa:jb:jf4 _Magic restored.:ji:jbi:jj:jm:jp:j?q:js:jvu:jw:jw:jy:j{:jɄP==:jRn:jo:jߓ:j:j:j[:j:ju:j:j.:j:jӧ:j:j:j:j:j:jn:jB:j>:jl:j:jt,:j}:j:j:j:j:j:j:j=:j:jD:j:jV:j :j:j:j?:j;:j:j:j:j:j:j:j8:jZ:j:j,:j:j_:j_ :j :j, :j :j :j :jL :jo :j%+   You encounter a komodo dragon. #.l  # ..  #... .. ##... #.##. . #....#####..#.. #### .....#.>.#....P##.......#####.. ...##### #...............# ...# #................ ...# #..#.####.##.#.. ##.## #.#..........##..# ............#l   komodo dragon (asleep) ##.## #.#..........# #◊.# #.#..........# ##.#:j+  #.#..........# .#:j1 068.8 (67.0):j4 ,9.8 (68:j; :j? ; _Found a stone staircase leading down.:j #. ##.l #...  #... ..  ##... #.##. . #....#####..#..### .....#.>.#. .##P##....................#####...##### #.......#.# #................ :jG'....# #..#.####.##.#.. ###.## #.#..........#  #..# ....#  ##.## #.#..........#  #◊.# #.#..........#:j_#:j&270.8 (1.0):j,:j/:jX}d ##... #... ##.l. #...##  #.... ..  ##...# #.##. . #....#####..#.. ###### .....#.>@#.......... #.##P##....................#####...#######......#.# #................ .....# #..#.####.##.#..:j~l   komodo dragon (asleep) ####.## #.#..# #..# ...# ##.## #.#.#:j†:j&1:j>:j:jU  Casting: Forge Blazeheart Golem (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:joL  Canight the Fabricator ##...  Coglin of Zin *****. #... Health: 83/83 ======================== ##.l. Magic: 16/19 ====================---- #...##  AC: 10Str: 10 #.... ..  EV: 13Int: 16 :jBp##...# #.##.  SH: 0Dex: 17 . #....#####..#..  XL: 12 Next: 17% Place: Lair:1 ###### .....#.>@#..........  Noise: ---------  Time: 12171.8 (0.0) #.##P##.....................  p) +4 long sword {Fu n) +5 dagger {Paramj :jq8.............#####..........  Cast: Kinetic Grapnel .....#######...............# .....# #................ .....# #..#.####.##.#..  l   komodo dragon (asleep) ####.## #.#..........#  #..# ............#  ##.## #.#..........# _Found a stone staircase leading down.  Casting: Forge Blazeheart Golem (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (asleep):jO Canight the Fabricator##...Coglin of Zin *****.#...Health: 83/83 ========================##.l.Magic: 16/19 ====================----#...##AC: 10Str: 10#.... ..EV: 13:j eInt: 16##...# #.##.SH: 0Dex: 17. #....#####..#..XL: 12 Next: 17% Place: Lair:1 ###### .....#.>@#..........:j6 "Noise: ---------  Time: 12171.8 (0.0) #.##P##.....................p) +4 long sword {Fu n) +5 dagger {Paramj .............#####..........Cast: Kinetic Grapnel .....#######...............# .....# #................ .....# #..#.####.##.#..l   komodo dragon (asleep) ####.## #.#..........##..# ............#:j c##.## #.#..........#Casting: Forge Blazeheart Golem (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (asleep)  :j DYou lock target on the komodo dragon and prepare to deploy your bee.:j- c==2.8 (1Winding :j :j <onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a komodo dragon (asleep)  You lock target on the komodo dragon and prepare to deploy your bee. _(Press . to continue winding your bee.):j.:jX--3. :j:j@ _You continue winding your clockwork bee...:jA:jAEk--4.. :jMJ:j_M@ _You continue winding your clockwork bee...:jk 7y:jq , ally target)y   clockwork bee (minion):jrt 05:jz :j} d _With a metallic buzz, your clockwork bee launches itself at the komodo dragon.:j #...#... #...##.l. ##  #....# ..  ##..y# #.## . #..@.#####..# ###### .....#.>.# #.##P##....................#####...:jʐ######...#.............. .....# .#.####.##.#.. ####.## #.#... #..# ..:jJy.:j:j{Z6Kinetic Grapnel:j g .F.Δ #...#... #...##.l. .##  #..y.# ..  ##.@.# #.## . #....#####..# ###### .....#.>.#...... #.##P##.........................#####....######.......##................F   cane toad (asleep) .....# .#.####.##.#..y   clockwork bee (minion) ####.## #.#:j= Jy.:j) .lYou encounter a cane toad.Your clockwork bee stings the komodo dragon!!:j8 F.l  F:j ]7===7:j :j _ _The komodo dragon hisses angrily. The cane toad gives a loud, deep croak!:jz M.F:j M.l:j :j &8:j k _Your clockwork bee stings the komodo dragon but does no damage.:j .FYou closely miss the komodo dragon with your +5 dagger.The komodo dragon is heavily wounded.:j  You hit the komodo dragon with your +4 long sword.9.6 (0.8Rev :j:jB _Your clockwork bee stings the komodo dragon!:jY> .FYou hit the komodo dragon but do no damage.The komodo dragon is severely wounded.You barely miss the komodo dragon with your +5 dagger.:jG{  Your clockwork bee stings the komodo dragon.:jf0-80.4:j:j}[ _The komodo dragon closely misses you.:j .F  . _The komodo dragon closely misses you.  You barely miss the komodo dragon with your +4 long sword.The komodo dragon is almost dead.  You completely miss the komodo dragon with your +5 dagger.  Your clockwork bee stings the komodo dragon. λλ   dormant clockwork bee (minion)Your clockwork bee winds down and falls to the ground.=-1.2Rev+  _The komodo dragon closely misses you.:jK.... ...Δ##... ...###.F. #..λ## #.l..  ##...## #.##.  :j. #....#####..#.. #### .....#.>.#.......... ##P##.....................#####.......... :j#######...............# # #.............. ....# #..#.####.##.#..:jإ:jY .The cane toad stings your dormant clockwork bee!!  The komodo dragon bites you!!  The cane toad stings your dormant clockwork bee!!:jG:j64------==2.2 (1.0Rev :j:j^ _Your dormant clockwork bee is destroyed!:j3  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j .FYou shape a spike launcher from a nearby wall.:j3#:j]5----3:j:jSZ _The komodo dragon barely misses you.:jW  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j6*(ally target)9   blazeheart golem (minion):j:  You bind the heart of a blast furnace in slag iron.  The rocky spike skewers the cane toad.:jA 9FThe cane toad is lightly wounded.48-----------2------=4:j :jl _The komodo dragon bites you! The cane toad misses you.:jB *You hit the cane toad with your +4 long sword.  The cane toad is lightly wounded.:j@4  You hit the cane toad with your +5 dagger.  The rocky spike skewers the cane toad!:j FThe cane toad is heavily wounded.3---------5.1 (0.9:j:jt _The cane toad stings you! The komodo dragon barely misses you.:jrb *You hit the cane toad with your +4 long sword.  The cane toad is heavily wounded.:jK4}  You hit the cane toad with your +5 dagger.  The rocky spike skewers the cane toad.:j:j| ....  ...Δ  ##...  ##... #...# ##..9 #..*## #.l@.# ..  ##...## #.##.  . #....#  .....#.>.#. ....... ..#####.. ##........   #...  , paralysed)  You hit the cane toad with your +5 dagger.  The rocky spike skewers the cane toad.  :j.The cane toad is heavily wounded.  Your blazeheart golem punches the cane toad.r blazeheart golem's core grows cold and it stops moving.cane toad stings you but does no damage.:j ....  ...Δ  ##...  ##... #...# ##..9 #..*## #.l@.# ..  ##...## #.##.  . #....#  .....#.>.#. .......:je=..#####.. ##........  #...  :j F#.The komodo dragon bites you!!16---------=9 (0.8Rev+  _* * * LOW HITPOINT WARNING * * *:jz :j Read which item? Scrolls  t - 4 scrolls of teleportationi - 3 scrolls of identify  x - 3 scrolls of amnesia  I - 4 scrolls of immolation  V - 2 scrolls of vulnerability  c - 2 scrolls labelled JYPLOZ ZOUQOO  d - a scroll labelled CIMIYRHUDD  e - 3 scrolls labelled ZUSISANEBO  h - a scroll labelled NOLULADWUM  m - a scroll labelled CAVYCZ RUWUB  q - 2 scrolls labelled JOCREPNI LUNT  u - 2 scrolls labelled VOOJEU LEOJ  v - 2 scrolls labelled HOB JEYDINNO [!] read|quaff|evoke[?] describe selected:j2D:jK:jUCanight the Fabricator....Coglin of Zin *****....ΔHealth: 16/83 ====--------------------##...Magic: 12/19 ===============---------##...AC: 10Str: 10#...#EV: 13Int: 16##..9SH: 0Dex: 17#..F##XL: 12 Next: 17% Place: Lair:1#.l@.# ..Noise: ===------  Time: 12185.9 (0.0)##...## #.##.p) +4 long sword {Fu n) +5 dagger {Paramj. #....#####..#..Cast: Kinetic Grapnel ##### .....#.>.#..........Rev+ .##P##............:j Vp[34m......... ............#####..........l   komodo dragon ....#######...............#F   cane toad (ally target) ....# #................9   blazeheart golem (minion, paralysed) ....# #..#.####.##.#..The cane toad is heavily wounded.Your blazeheart golem punches the cane toad.  Your blazeheart golem's core grows cold and it stops moving.  The cane toad stings you but does no damage.  The komodo dragon bites you!! _* * * LOW HITPOINT WARNING * * *:j3^P  Okay, then.:j<_:jf:jDi. _:j$ :j Drink which item? Potions  c - 2 potions of curing  g - 2 potions of magic  M - 2 potions of mutation  f - a metallic amethyst potion  j - 2 cyan potions  k - a ruby potion  l - 2 fizzy yellow potions  o - a coppery potion  p - 2 amethyst potions  s - a viscous grey potion  t - 4 lumpy pink potions  x - a grey potion [!] read|quaff|evoke[?] describe selected:j :j :j: Canight the Fabricator....Coglin of Zin *****....ΔHealth: 16/83 ====--------------------##...Magic: 12/19 ===============---------##...AC: 10Str: 10#...#:j8 EV: 13Int: 16##..9SH: 0Dex: 17#..F##XL: 12 Next: 17% Place: Lair:1#.l@.# ..Noise: ===------  Time: 12185.9 (0.0)##...## #.##.p) +4 long sword {Fu n) +5 dagger {Paramj. #....#####..#..Cast: Kinetic Grapnel ##### .....#.>.#..........Rev+ .##P##..................... ............#####..........l   komodo dragon ....#######...............#F   cane toad (ally target) ....# #................9   [3:jl 2mblazeheart golem (minion, paralysed) ....# #..#.####.##.#..Your blazeheart golem punches the cane toad.  Your blazeheart golem's core grows cold and it stops moving.  The cane toad stings you but does no damage.  The komodo dragon bites you!! _* * * LOW HITPOINT WARNING * * * _Okay, then.:j P  Okay, then.:jp :j :j . _:j:j0 Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - ReciteNone1% b - Vitalisation2 MP, Piety-5%  c - Imprison5 MP, Piety-34%  d - Sanctuary7 MP, Piety----82%  e - Donate GoldNone:j`o0% [?] toggle between ability selection and description.:jINescribe what?:j94 Imprison Temporarily imprisons a monster in walls of silver. The duration of the prison is increased by Invocations skill. Range: 7 This ability costs: MP : 5 Piety : - (about 3% of your maximum possible piety):j  Ability - describe what? CostFailure  f - Invent GizmoNone0% :j  Invocations -  X - Renounce ReligionNone0%  a - ReciteNone1%  b - Vitalisation2 MP, Piety-5%  c - Imprison5 MP, Piety-34%  d - Sanctuary 7 MP, Piety----82%  e - Donate GoldNone0% [?] toggle between ability selection and description.:j?- Sanctuary Transforms the area around the user into a domain of unbreakable law for a shortduration. So long as anyone stands within this sanctuary, no harm may be done tothem by others, and they may do no harm to others in turn. Beings with hostile intent are unable to enter a sanctuary and those already nearby when it is created will be forced to flee. Range: N/A This ability costs: MP : 7 Piety : ---- (about 10% of your maximum possible piety):j% Ability - describe what? CostFailure  f - Invent GizmoNone0%  Invocations -  X - Renounce ReligionNone0%  a - ReciteNone1% b - Vitalisation2 MP, Piety-5%  c - Imprison5 MP, Piety-34%  d - Sanctuary7 MP, Piety----82% e - Donate GoldNone0% [?] toggle between ability selection and description.:jWd n Vitalisation Temporarily provides protection from poison, confusion, petrification, and sickness, as well as the effects of clouds of foul pestilence. Your strength, intelligence and dexterity are also temporarily increased by a degree dependent on Invocations skill. Range: N/A :jd ]This ability costs: MP : 2 Piety : - (about 1% of your maximum possible piety):j' Ability - describe what? CostFailure  f - Invent GizmoNone0%  Invocations -  X - Renounce ReligionNone0% :j\? a - ReciteNone1%   b - Vitalisation2 MP, Piety-5% c - Imprison5 MP, Piety-34%  d - Sanctuary7 MP, Piety----82%  e - Donate GoldNone0% :j[?] toggle between ability selection and description.:j  Vitalisation Temporarily provides protection from poison, confusion, petrification, and sickness, as well as the effects of clouds of foul pestilence. Your strength, intelligence and dexterity are also temporarily increased by a degree dependent on Invocations skill. Range: N/A This ability costs: MP : 2 Piety : - (about 1% of your maximum possible piety):j8M Ability - describe what? CostFailure  f - Invent GizmoNone0%  Invocations -  X - Renounce ReligionNone0%  a - ReciteNone1%   b - Vitalisation2 MP, Piety-5% c - Imprison5 MP, Piety-34%  d - Sanctuary7 MP, Piety----82%  e - Donate GoldNone0% [?] toggle between ability selection and description.:je:jn:jvCanight the Fabricator....Coglin of Zin *****....ΔHealth: 16/83 ====--------------------##...Magic: 12/19 ===============---------##...AC: 10Str: 10#...#EV: 13Int: 16##..9SH: 0Dex: 17#..F##XL: 12 Next: 17% Place: Lair:1#.l@.# ..Noise: ===------  Time: 12185.9 (0.0)##...## #.##.p) +4 long sword {Fu n) +5 dagger {Paramj. #....#####..#..Cast: Kinetic Grapnel ##### .....#.>.#..........Rev+ :jw.##P##..................... ............#####..........l   komodo dragon ....#######...............#F   cane toad (ally target) ....# #................9   blazeheart golem (minion, paralysed) ....# #..#.####.##.#..Your blazeheart golem's core grows cold and it stops moving.  The cane toad stings you but does no damage.  The komodo dragon bites you!! _* * * LOW HITPOINT WARNING * * * _Okay, then. _Okay, then.:jP  Okay, then.:j:j:j,. _:jP:jQ:jX:j\F _Unknown command.:j:jDrink which item? Potions  c - 2 potions of curing  g - 2 potions of magic  M - 2 potions of mutation  f - a metallic amethyst potion  j - 2 cyan potions  k - a ruby potion  l - 2 fizzy yellow potions  o - a coppery potion  p - 2 amethyst potions  s - a viscous grey potion  t - 4 lumpy pink potions  x - a grey potion [!] read|quaff|evoke:jG[?] describe selected:jz :j :j Canight the Fabricator....Coglin of Zin *****....ΔHealth: 16/83 ====--------------------##...Magic: 12/19 ===============---------##...AC: 10Str: 10#...#EV: 13Int: 16##..9SH: 0Dex: 17#..F##XL: 12 Next: 17% Place: Lair:1#.l@.# ..Noise: ===------  Time: 12185.9 (0.0)##...## #.##.p) +4 long sword {Fu n) +5 dagger {Paramj. #....#####..#..Cast: Kinetic Grapnel :j -##### .....#.>.#..........Rev+ .##P##..................... ............#####..........l   komodo dragon ....#######...............#F   cane toad (ally target) ....# #................9   blazeheart golem (minion, paralysed) ....# #..#.####.##.#..The komodo dragon bites you!! _* * * LOW HITPOINT WARNING * * * _Okay, then. _Okay, then. _Okay, then. _Unknown command.:jo *It was a potion of haste. You feel yourself speed up.:j n  t -> h - 3 potions of haste  The rocky spike skewers the cane toad.:jN   ....  ...Δ  ##...  ##... #...# ##..9 #..*## #.l@.# ..  ##...## #.##.  . #....#  .....#.>.#. ....... ..#####.. ##........  #...   The cane toad is severely wounded.:j &  ....  ...Δ  ##...  ##... #...# ##..9 #..*## #.l@.# ..  ##...## #.##.  . #....#  .....#.>.#. .........#####.. ##........  #...  :j/ FThe cane toad barely misses you. The komodo dragon bites you!:j0 2/83 -----6.9 (1Fast Rev :j7 :j6; V _* * * LOW HITPOINT WARNING * * *:j!:jhDrink which item? Potions  c - 2 potions of curing  g - 2 potions of magic  h - 3 potions of haste  M - 2 potions of mutation  f - a metallic amethyst potion  j - 2 cyan potions :jP k - a ruby potion  l - 2 fizzy yellow potions  o - a coppery potion  p - 2 amethyst potions  s - a viscous grey potion  x - a grey potion [!] read|quaff|evoke[?] describe selected:j:j:jUCanight the Fabricator....Coglin of Zin *****....ΔHealth: 2/83------------------------##...Magic: 12/19 ===============---------##...AC: 10Str: 10#...#EV: 13Int: 16##..9SH: 0Dex: 17#..F##:jRwXL: 12 Next: 17% Place: Lair:1#.l@.# ..Noise: ==-------  Time: 12186.9 (0.0)##...## #.##.p) +4 long sword {Fu n) +5 dagger {Paramj:jY. #....#####..#..Cast: Kinetic Grapnel ##### .....#.>.#..........Fast Rev .##P##..................... ............#####..........l   komodo dragon ....#######...............#F   cane toad (ally target) ....# #................9   blazeheart golem (minion, paralysed) ....# #..#.####.##.#..It was a potion of haste. You feel yourself speed up.  t -> h - 3 potions of haste  The rocky spike skewers the cane toad.  The cane toad is severely wounded.The cane toad barely misses you. The komodo dragon bites you! _* * * LOW HITPOINT WARNING * * **:j%\  You feel better. The rocky spike skewers the cane toad.:jq FThe cane toad is severely wounded.:jY7==7.6 (0.7:jG:jyW _The cane toad closely misses you.:jT :j3Y Drink which item? Potions  c - a potion of curing  g - 2 potions of magic  h - 3 potions of haste  M - 2 potions of mutation  f - a metallic amethyst potion  j - 2 cyan potions  k - a ruby potion  l - 2 fizzy yellow potions  o - a coppery potion :j] 2 p - 2 amethyst potions  s - a viscous grey potion  x - a grey potion [!] read|quaff|evoke[?] describe selected:j~:j:jCanight the Fabricator....Coglin of Zin *****....ΔHealth: 7/83==----------------------##...Magic: 12/19 ===============---------##...AC: 10Str: 10#...#EV: 13Int: 16##..9SH: 0Dex: 17#..F##XL: 12 Next: 17% Place: Lair:1#.l@.# ..Noise: ==-------  Time: 12187.6 (0.0)##...## #.##.p) +4 long sword {Fu n) +5 dagger {Paramj. #....#####..#..Cast: Kinetic Grapnel ##### .....#.>.#..........Fast Rev .##P##...........[40:j&m.......... ............#####..........l   komodo dragon ....#######...............#F   cane toad (ally target) ....# #................9   blazeheart golem (minion, paralysed) ....# #..#.####.##.#..The cane toad is severely wounded.The cane toad barely misses you. The komodo dragon bites you! _* * * LOW HITPOINT WARNING * * *You feel better. The rocky spike skewers the cane toad.  The cane toad is severely wounded. _The cane toad closely misses you.:jQ8*:j  You feel better. The rocky spike skewers the cane toad.:j  ....  ...Δ  ##...  ##... #...# ##..9 #..*## #.l@.# ..  ##...## #.##.  . #....#  .....#.>.#.:jS ....... ..#####.. ##........  #...   The cane toad is almost dead.:j ....  ...Δ  ##...  ##... #...# ##..9 #..*## #.l@.# ..  ##...## #.##.  . #....#  .....#.>.#. .........#####.. ##........  #...   FThe komodo dragon bites you!  * * * LOW HITPOINT WARNING * * *8.3 (0.7:j :j9W _The cane toad closely misses you.:jZ Gear: 15/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  n - a +5 dagger (weapon) {Paramjit}  p - a +4 long sword (offhand) {Fumito}  k - a +3 short sword {Ur-Dumizida}  s - the +7 hammer of Conatus {freeze, rC+}  t - a +2 dagger of holy wrath Missiles (go to first with ()i - 12 boomerangs  q - 11 poisoned darts Armour (go to first with [)  a - +0 steam dragon scales (worn)  g - a +0 helmet (worn)  l - a +0 pair of boots (worn)  o - a +0 pair of gloves of stealth (worn) :jl] 3 r - a +1 cloak (worn)  j - the +1 robe "Ozabry" {Fly Str+3}  m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4} Talismans (go to first with %)  b - an eel talisman:j:je:j9Canight the Fabricator....Coglin of Zin *****....ΔHealth: 7/83==----------------------##...Magic: 12/19 ===============---------##...AC: 10:jVStr: 10#...#EV: 13Int: 16##..9SH: 0Dex: 17#..F##XL: 12 Next: 17% Place: Lair:1#.l@.# ..Noise: ==-------  Time: 12188.3 (0.0)##...## #.##.:j p) +4 long sword {Fu n) +5 dagger {Paramj. #....#####..#..Cast: Kinetic Grapnel ##### .....#.>.#..........Fast Rev :jֳ.##P##..................... ............#####..........l   komodo dragon :j \....#######...............#F   cane toad (ally target) ....# #................:j?9   blazeheart golem (minion, paralysed) ....# #..#.####.##.#.. _The cane toad closely misses you.:jgYou feel better. The rocky spike skewers the cane toad.  The cane toad is almost dead.:jThe komodo dragon bites you!  * * * LOW HITPOINT WARNING * * * _The cane toad closely misses you.:j:j:jv:j:j:ja :j Drink which item? Potions  g - 2 potions of magic  h - 3 potions of haste  M - 2 potions of mutation  f - a metallic amethyst potion  j - 2 cyan potions  k - a ruby potion  l - 2 fizzy yellow potions  o - a coppery potion  p - 2 amethyst potions  s - a viscous grey potion  x - a grey potion [!] read|quaff|evoke[?] describe selected:jn:j:jaCanight the Fabricator:j....Coglin of Zin *****....ΔHealth: 7/83==----------------------##...Magic: 12/19 ===============---------##...AC: 10Str: 10#...#EV: 13Int: 16##..9SH: 0Dex: 17#..F##XL: 12 Next: 17% Place: Lair:1#.l@.# ..Noise: ==-------  Time: 12188.3 (0.0)##...## #.##.p) +4 long sword {Fu n) +5 dagger {Paramj. #....#####..#..Cast: Kinetic Grapnel ##### .....#.>.#..........Fast Rev .##P##..................... ............#####...:jH.......l   komodo dragon ....#######...............#F   cane toad (ally target) ....# #................9   blazeheart golem (minion, paralysed) ....# #..#.####.##.#.. _The cane toad closely misses you.You feel better. The rocky spike skewers the cane toad.  The cane toad is almost dead.The komodo dragon bites you!  * * * LOW HITPOINT WARNING * * * _The cane toad closely misses you.:j  It was a potion of resistance.  You feel protected.l -> r - a potion of resistance:jt-9 (0.6st Resist Rev :jq:j[ _The komodo dragon closely misses you.:jDrink which item? Potions  g - 2 potions of magic  h - 3 potions of haste  r - a potion of resistance  M - 2 potions of mutation  f - a metallic amethyst potion  j - 2 cyan potions  k - a ruby potion  o - a coppery potion  p - 2 amethyst potions  s - a viscous grey potion  x - a grey potion [!] read|quaff|evoke[?] describe selected:j!:j):j62UCanight the Fabricator....Coglin of Zin *****....ΔHealth: 7/83==----------------------##...Magic: 12/19 ===============---------##...AC: 10Str: 10#...#EV: 13Int: 16##..9SH: 0:j2`Dex: 17#..F##XL: 12 Next: 17% Place: Lair:1#.l@.# ..Noise: =--------  Time: 12188.9 (0.0)##...## #.##.p) +4 long sword {Fu n) +5 dagger {Paramj. #....#####..#..:j2mCast: Kinetic Grapnel ##### .....#.>.#..........Fast Resist Rev .##P##..................... :j2............#####..........l   komodo dragon :j"3\....#######...............#F   cane toad (ally target) ....# #................:jF39   blazeheart golem (minion, paralysed) ....# #..#.####.##.#..:j3c* * * LOW HITPOINT WARNING * * * _The cane toad closely misses you.It was a potion of resistance.  You feel protected.l -> r - a potion of resistance _The komodo dragon closely misses you.:jLT *It was a potion of heal wounds. You feel much better.:j/ s  j -> w - a potion of heal wounds  The rocky spike skewers the cane toad.:j  FThe cane toad is almost dead.:jɺ |26/83======9.6 (0.7:j :j O _The cane toad misses you.:jW....Δ##... ##... ...###..9 ..F##l..# ..##..@## #.##.. #....#####..#. ##### .....#.>.#........ .##P##........................#####...#######...............# #.........#..#.####.##.#.. ###.##:j,#..........#:j2*:j.v †The rocky spike skewers the cane toad.:j|*9   blazeheart golem (minion, paralysed):j  ....  ...Δ  ##...  ##... #...#:j ##..9 #..*## #.l..# ..  ##..@## #.##.  . #....#  .....#.>.#. ........:j  ...#####... ##.... (ally target):jAQ ..........  :jmh##.##.#..   You kill the cane toad!:j:j ....  ...Δ  ##...  ##... #...# ##..9 #..*## #.l..# ..  ##..@## #.##.  . #....#:jsb  .....#.>.#. ........ ...#####...##....  ..........  ##.##. :j:jw †The komodo dragon bites you!!:j y 1/83 -------3=20====90.3 _* * * LOW HITPOINT WARNING * * *Training target 5.0 for Dodging reached!:j :jn h _Your Dodging skill increases to level 5!:jRDrink which item? Potions  g - 2 potions of magic  h - 3 potions of haste  r - a potion of resistance  w - a potion of heal wounds  M - 2 potions of mutation  f - a metallic amethyst potion  k - a ruby potion  o - a coppery potion  p - 2 amethyst potions  s - a viscous grey potion  x - a grey potion [!] read|quaff|evoke[?] describe selected:jJ ....Canight the Fabricator...ΔCoglin of Zin *****.##...Health: 1/83------------------------##...Magic: 13/19 ================--------#...#AC: 10Str: 10##..9EV: 13Int: 16#..†##SH: 0Dex: 17#.l..# ..XL: 12 Next: 20% Place: Lair:1##..@## #.##.Noise: ====-----  Time: 12190.3 (0.0). #....#####..#..p) +4 long sword {Fu n) +5 dagger {Paramj ##### .....#.>.#..........Cast: Kinetic Grapnel .##P##.....................[1:jI! w2;38HFast Resist ............#####.......... ....#######...............#l   komodo dragon (ally target) ....# #................9   blazeheart golem (minion, paralysed) ....# #..#.####.##.#.. ###.## #.#..........#The rocky spike skewers the cane toad.  You kill the cane toad!The komodo dragon bites you!! _* * * LOW HITPOINT WARNING * * *Training target 5.0 for Dodging reached! _Your Dodging skill increases to level 5!:j; S  You feel much better.7/83 =====---9 (0.6 _The komodo dragon completely misses you. :j :jbEvoke which item? Wands  a - a wand of flame (29)c - a wand of iceblast (7)  e - a wand of charming (20)  f - a wand of mindburst (15) Miscellaneous  g - a +0 phial of floods  :j[!] read|quaff|evoke[?] describe selected :j  :j....Canight the Fabricator...ΔCoglin of Zin *****.##...Health: 17/83 ====--------------------##...Magic: 13/19 ================--------#...#AC: 10Str: 10##..9EV: 13Int: 16#..†##SH: 0Dex: 17#.l..# ..XL: 12 Next: 20% Place: Lair:1##..@## #.##.Noise: =--------  Time: 12190.9 (0.0). #....#####..#..p) +4 long sword {Fu n) +5 dagger {Paramj ##### .....#.>.#..........Cast: Kinetic Grapnel .##P##............. :j........Fast Resist ............#####.......... ....#######...............#l   komodo dragon (ally target) ....# #................9   blazeheart golem (minion, paralysed) ....# #..#.####.##.#.. ###.## #.#..........#The komodo dragon bites you!! _* * * LOW HITPOINT WARNING * * *Training target 5.0 for Dodging reached! _Your Dodging skill increases to level 5!You feel much better. _The komodo dragon completely misses you. :j ....  Canight the Fabricator ...Δ  Coglin of Zin *****. ##...  Health: 17/83 ====-------------------- ##... Magic: 13/19 ================-------- #...# AC: 10Str: 10 ##..9 EV: 13Int: 16 #..†## SH: 0Dex: 17 #.l..# ..  XL: 12 Next: 20% Place: Lair:1 ##..@## #.##.  Noise: =--------  Time: 12190.9 (0.0) . #....#####..#..  p) +4 long sword {Fu n) [3 :j2m+5 dagger {Paramj ##### .....#.>.#..........  Cast: Kinetic Grapnel .##P##.....................  Fast Resist ............#####.......... ....#######...............#  l   komodo dragon (ally target) ....# #................  9   blazeheart golem (minion, paralysed) ....# #..#.####.##.#.. ###.## #.#..........# _Your Dodging skill increases to level 5!You feel much better. _The komodo dragon completely misses you.Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a komodo dragon (almost dead, ally target, chance to affect: 60%) :jSF P....Canight the Fabricator...ΔCoglin of Zin *****.##...Health: 17/83 ====--------------------##...Magic: 13/19 ================--------#...#AC: 10Str: 10##..9EV: 13Int: 16#..†##SH: 0Dex: 17#.*..# ..XL: 12 Next: 20% Place: Lair:1##..@## #.##. :jSG Noise: =--------  Time: 12190.9 (0.0). #....#####..#..p) +4 long sword {Fu n) +5 dagger {Paramj ##### .....#.>.#..........Cast: Kinetic Grapnel .##P##.....................Fast Resist ............#####.......... ....#######...............#l   komodo dragon (ally target) ....# #................9   blazeheart golem (minion, paralysed) ....# #..#.####.##.#..  :jG ###.## #.#..........# _Your Dodging skill increases to level 5!You feel much better. _The komodo dragon completely misses you. :jG Aiming: MindburstPress: ? - help, Shift-Dir - straight line :jG Aim: a komodo dragon (almost dead, ally target, chance to affect: 60%) :j4 .  You feel much better. _The komodo dragon completely misses you.  Aiming: Mindburst  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (almost dead, ally target, chance to affect: 60%)  The komodo dragon's mind is blasted!! :j *9   blazeheart golem (minion, paralysed) :j_ u ..You blow up the komodo dragon! :j 2====1.6 (0.7Kinetic Grapnel :j!  :jӾ 6 _Your spike launcher falls apart. :jO  :j 8= :j  :jV , :j  :j#  :ji  :j|  :j  :jr 9= :j  :j  :j =94 :j (= :j  :jk  :j  :j  :j  :j  :j  :j&  :jf  :jz  :j  :j 9= :j  :jx  :j 820 :j  :j" , :j  :j4  :j{  :j  :j@  :j  :jO  :j  :j !1 :j! (= :j "  :j% a5= :je&  :j)  :j *  :j*  :jQ, , :jO-  :j/  :j/ 9= :j0  :j3  :j4  :jO4 L2= :j55  :j7  :j7  :j8  :j?;  :j;  :j<  :j>  :j>  :j?  :jG c3 :jG  :jG  :j*H E6== :jI  :jK  :jK  :jcZ 4== :j[  :jJ\  :j]  :j_  :j7`  :j}a  :jc  :j(d  :je  :j~ 5= :j K7= :j  :j  :jփ <Fast  :j  :j w _Your extra speed is starting to run out. :jۉ  :jΊ  :j  :jh 9= :jf  :j 0. :j  :j' S6= :jt  :j _Your blazeheart golem fades away. :j B :jr , :j  :j M7 :jJ  :jq ? :j  :jM k _You feel yourself slow down. :jͪ K8= :j  :j  :j  :jY  :jt  :j I8= :jU  :jQ  :j  :j$  :j  :j 9= :j  :j S9= :j^  :j/  :j# b9== :j  :j` , :jٿ  :j  :jJ 830 :j  :j  :jl >Resist  :j?  :j p _You start to feel less resistant. :jv :== :j  :j  :j: 71 :j  :j  :j  :j}  :j , :jw  :jh  :j I2= :j  :j  :jc ( :j  :j0 s _Your resistance to elements expires. :j  :j  :j i3= :j  :j , :jF  :j  :j,  :j  :j M4 :j  :j  :j  :j  :j  :jG  :j  :j1 35= :j  :j  :j  :j B :j:  :j K6= :j!  :j% , :j[&  :j( , :jR)  :j\, O7 :j,  :j+.  :jm.  :jB/  :j31  :j4 {8 :j5  :j: B :j:  :j:;  :j9<  :jf?  :j? S9= :j@  :jB  :j\C  :jD  :jG , :jH  :jJ  :j K L40= :jK  :jN  :jO  :jO  :jQ  :jR  :jR  :jU  :jGV 91 :j;W  :jX  :jGY  :jDZ  :j.]  :j]  :jK^  :j`  :jj` S2= :jXa  :j;d  :je , :jh  :j\h  :ji  :jl a3= :jqm  :jLo , :jx 4 :j*y  :jy  :j{  :j{  :j}  :jW i5= :j_  :j , :j  :j  :j  :j  :jÊ  :j K6= :j  :jo X :j  :jÓ  :j̖  :j$ 97 :j  :j  :jg  :jG  :j  :j  :j:  :j!  :j 98 :j  :j  :jV  :j  :j*  :jh  :jO  :j  :j\ #9 :j 0= :jp  :j=  :jڰ  :j  :jQ  :j  :jF  :j  :jW L50= :j  :ja  :j  :jB  :jĽ  :j , :jn  :j 91 :j  :j  :jd  :j  :j>  :j{  :j  :j i2= :j  :jo , :jB  :jP  :j  :j  :jt , :j`  :j4  :ju K3= :j?  :j , :jJ  :j  :jO  :jN  :jS e4 :j  :j  :j  :jE  :j  :j  :j  :j 95 :jj  :j , :j'  :j  :j  :j  :j  :j S6= :jc  :jT  :j  :j9  :j  :jO  :j  :j  :jD K7= :j  :j  :j  :jr  :j5  :jl  :jR  :j'  :j 98 :j  :j  :jL  :j  :j , :j  :jE  :j N59= :j  :ja  :j  :jL  :j , :j  :j  :j X60= :j#  :j  :j  :j  :j(#  :jg#  :j#$  :jR&  :j& %1 :jC'  :jR* , :j+  :j/ B :j0  :j0 %2 :j1  :j3 , :jm4  :j6  :j;7  :j7  :j9  :j9  :j*: D3= :j:  :j=  :jO>  :j>  :j@  :j@  :jB  :jD  :jE U4= :jE  :jG  :jG  :jH  :jK  :jK  :jL  :jN  :jN %5 :jO  :jKR  :jR  :jGS  :j U , :jU  :jX  :jX K6= :jY  :j[ , :jw\  :j9_ , :jF`  :jc k7= :jc  :jag  :jg , :jܱ T8970=1=23=4= :j  :j&  :j 5 :jE n :j  :jb }6 :jb  :j: B :jd w7= :j , :jC  :j  :j  :j  :j  :j U8= :j  :j  :j  :jS  :jH , :j*  :j ;9 :j  :j  :j  :j  :j  :j  :j  :j b80= :jk  :j , :j  :j , :j  :j  :j@  :jk N1= :jj  :j  :j  :j  :j  :ja  :j  :j :j/%2 :j :j5, :j :jq , :jJ  :j 93 :j (= :j :j` :j :jX :j :j2, :j :j :j3"e  You see here a cane toad corpse. :j- :j . _ :jY/ :j 3 :ja6 :j69= :j8 :j: :j> :j> :jm@ :jC :jG, :jH :jlK :jN :jQN :jP :jQT :j_ :j` :jea :jc :j:f, :jg :j?i :jmB :jLq :jr :jr :js :ju :jx :jx :jz :j{ :j~, :jS :j :jV, :jS :j :j۷B :j' :j :j :jt :j87 _You open the door. :j :j :j :j@  There is an open door here. :jC :jD _ :j :j, :jy, :jeB :jW, :j :j, :j\ :j :j :j5 :jw :jG :j :j :j :j :j :j :jz :j :jI :jF :j :j~ :j :jW :j :j :jF :j+ :j :j :j, :jd  :j  :j  :j :j] :jv :j :j :j :j> :j :j :j :j :jK :j :j@  :j ", :js" :j6$ :j% :j1& :j', :j, :j- :j/ :j 4X :j4 :j&5 :j6 :j8 :j$9 :j: :jm: :jn< :jB>, :jG? :j :j :j :j :j :j , :j  :jH  :j[ :j  :j :j6 :j] :j :j :j5 :j, :j, :j B :j! :j8'X :j)B :j+ :j-, :jU. :j0 :j);  You encounter a cane toad. :j?   ...F##  ....   . :j@@#  ...#  ##..#  ...  #..#   #@.#  ---- :j@f#..#   #..##   #...#   :jrA\ #..##   #..##   F   cane toad (asleep) #...#   ...###...## #..##   #.......#.#####..#   :jpJ2440.0 (248.4) :jNP----19 _ :jAS :jgU:jyU  Casting: Forge Blazeheart Golem (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j<  Canight the Fabricator ...F##  Coglin of Zin *****. :j@.... Health: 83/83 ======================== .... Magic: 16/19 ====================---- ...# AC: 10Str: 10 ##..# EV: 13Int: 16:jz ...# SH: 0Dex: 17 #..#:j XL: 12 Next: 22% Place: Lair:1 #@.#:j Noise: ---------  Time: 12441.0 (0.0) :j#..# p) +4 long sword {Fu n) +5 dagger {Paramj :j9,#..##  Cast: Kinetic Grapnel #...#  #..## :j #..##  F   cane toad (asleep) #...#  ...###...## #..##  #.......#.#####..# :j=_You encounter a cane toad.Casting: Forge Blazeheart Golem (dangerous; 10% risk of failure)  :j9Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target:j6Aim: a cane toad (asleep):j !  Canight the Fabricator...F##  Coglin of Zin *****.....  Health: 83/83 ========================....  Magic: 16/19 ====================----...#  AC: 10Str: 10##..#  EV: 13Int: 16...#  SH: 0Dex: 17#..#  XL: 12 Next: 22% Place: Lair:1#@.#  Noise: ---------  Time: 12441.0 (0.0)#..#  p) +4 long sword {Fu n) +5 dagger {Paramj:j Y#..##  Cast: Kinetic Grapnel#...# #..## #..##  F   cane toad (asleep)#...# ...###...## #..## #.......#.#####..# Casting: Forge Blazeheart Golem (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (asleep)  You lock target on the cane toad and prepare to deploy your bee.:js c==2.0 (1Winding :j :j4 4onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a cane toad (asleep)  You lock target on the cane toad and prepare to deploy your bee. _(Press . to continue winding your bee.):j$:j$X--3. :j:j@ _You continue winding your clockwork bee...:j:jk--4.. :jЙ:j/@ _You continue winding your clockwork bee...:j 6y:j , ally target)y   clockwork bee (minion):j 05:jH :jJ ` _With a metallic buzz, your clockwork bee launches itself at the cane toad.:jRr Jy.:jy :jz &6:jg :jXj #......  #....F## ......  .....  ...#  ##.y#  #...#  #.@#  #..#  #..#  #..##  #...#  #..##  #..##   #...#  ...###...## #..# :jTGy.:jHy.:j}:juT7=7:j:j:j&  #.....#  #...... #....F## ...# y.  ...#  ##..# .# #..#  #..#  #..#  #..##  #...#  #..##  #..##  #...# :j(Jy.:j8;Y8:jw% ........#.... .(.#....F#........y.#.#........#.......##.# #.#:j3% FFdistracted, ally target)Found 3 boomerangs.  Your clockwork bee stings the cane toad.  The cane toad closely misses your clockwork bee.:ja8=9Kinetic Grapnel:jWA:jqDe _Your clockwork bee barely misses the cane toad.:j_  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j> Q.F:j% .FYou bind the heart of a blast furnace in slag iron.:j t9F  9   blazeheart golem (minion)y   clockwork bee (minion):j e3-----===50:jm :j > _Your clockwork bee stings the cane toad.:j;.F.y   Your clockwork bee closely misses the cane toad.-1 _Your blazeheart golem punches the cane toad!:j, †You hit the cane toad with your +4 long sword.  The cane toad is severely wounded.  You hit the cane toad but do no damage. The cane toad stings you.  You are poisoned.  The cane toad poisons you!  Your clockwork bee sting:j[6 9   blazeheart golem (minion)y   clockwork bee:j> 2======-5-8 (0.8Kinetic GrapnelPois Rev :jE :jH I _The cane toad dies!:jL / #P...).##  ....... #. #.....## +.. #...... (.## ◊..........# #.#.....y..# .......@†.# .###./##.9# #..# #...# :j #. ##..#  #..#  #..#  #..##  #...#  #..## :j 3 λλ   dormant clockwork bee (minion)Found a wand of iceblast (3) and a dagger.  You feel very sick.:j p76-----2.8 (1.0:j :jF L _Your clockwork bee winds down and falls to the ground.:jU .P# #P...).## .. .  #.. #.....## .+...#......# .(.#.....## .◊.# .#.#.....λ..# .†.# .###./##.9#  #..###...#  #. ##..# .. #..# .. #..# . #..##  #...# :j#3 #..## :j , paralysed)You feel very sick.:j3--4=------3:j:j^R _Your blazeheart golem's core grows cold and it stops moving.:jGz.P# #P...).##  ............  #...#.....## ..+...#......# ...(.##  .◊..........# .#.#.....λ..# .........†  ..###.@##.9#  #..###...#  #. ##..# .. #..#  #..#  #..## λ   dormant clockwork bee (minion):j$ #...#  #..##  #..## :ji@69--4 _You feel very sick.c - a wand of iceblast (10) (gained 3 charges)7--5.8 (2 _You feel sick.:j߿ 5- _You feel very sick.4-= _You feel sick.2=- _You feel sick.-5=:j1 3 _You feel sick.:j %1:jT :jA y . _You feel sick.  You feel sick.:jy :j[ %0:j :je l _Your dormant clockwork bee falls apart.:j :j :j/ I _You feel sick.  You feel sick.:j r59==:j :j j _You are no longer poisoned.:j :j :j5 :j =606==:j :j :jW :j :j:j,:jE :j:j%1:jy:j:j?:jv3==:j~X:jG :j Q27=:j!:j6$:j$:j&:jG):j):j*:j-:jy-K3=:j.:j2O=:j3:j:6,:j8:j<:j<:j@:jC:jMD:jD|4=8=:j|F:jK:jKL:jM:jP:jQ:j`R:jHV:jV%5:jh[e=:j\:jl`:j`:jOb:jcd:jd#6:jdW=9==:jg:joj:jj:j l:jn:jo:j3p:js:jtU7=:j`u:jw:j"x:==:jy:j }:jd}:j~:j:jF%8:j:j:jL:j:jG,:jږ9:j*B:j:jL70=:j<:jB:j,:j#:jԬ:j:U1=:j:j4:j:j:jT:j:jp:j:jl%2:j:j$:j:ja:j,:j@,:j!K3=:j:j:jD:j:j|B:jVk4=:jd:j,:j:jq,:j:j:jE5:jJ :j\ :j :j :jB:j:jQ6:j:jB:jS,:j"7=:j$,:j@&:j(:j):j*:j&,:j~,U8=:j-:j82,:j2:j9:j,,:j:jx80=:j:jf:j:jX":j":j:$:j-:j /U1=:jf0:jC:jC:jF:j #..#  ..#.. #..  ...... :j@#..##  ..#... #...#   #..##  :j:jP,6.8 (81:j:jj; _Found a stone staircase leading down.:jE:j:j7,:j:j߭:j,:j:j:jǺ,:j7O=:j&:j:j:j:jA _i - 15 boomerangs (gained 3):j:jf:j:j*:j:j:jC:j:j:j^:j:j:j&:j:j%:j:jM,:jU:jf:j: D:j8? :jC :juL ,:jV :j(] :ja :jd :jf :joh :jm :j8n :j p :jms :jv ,:jw :jz :j_ ,:j :j :jӔ ,:j՘ :jT :jz ,:j˰ :j :jA :j :j :j   You encounter a komodo dragon.:j P#..............# ##..#...#.....##  #..+...#......#  #......#.....##  #..◊..........# :jT #..#.#........# .............†.## P##...###..##..# # #...#.@###...# :j  #...#...###..#  #.....>?# #..# :j #...#...# #..# #......## #..## :j #..#.... #...#   l   komodo dragon (asleep):j6 #. ....# #..##  :j #l#...#. #..##   #...#  :j Y63.8 (274.8 (28:j :j c _Found a scroll labelled CIMIYRHUDD.:j } #..............#  ##..#...#.....##  #..+...#......#  #......#.....##  #..◊..........#  ........#  ....†.##  ###..##..#  # #...#.@#  #...#...###..#  :j~!#.....>?# #..#  #...#...# #..#  #......## #..##  #..#.... #...#  #. ....# #..##  #l#...#. #..##  #...# :j6 #..............#  ##..#...#.....##  #..+...#......#  #......#.....##  #..◊..........#  ........#  ....†.##  ###..##..#  # #...#.@#  #...#...###..#  #.....>?# #..#  #...#...# #..#  #......## #..##  #..#.... #...#  #. ....# #..##  #l#...#. #..##[40:jHm  #...# :j!:jJ$:j+:j-d _A komodo dragon is nearby!:jU  Casting: Forge Blazeheart Golem (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j4V #..............#  Canight the Fabricator ##..#...#.....##  Coglin of Zin *****. #..+...#......#  Health: 83/83 ======================== #......#.....##  Magic: 16/19 ====================---- #..◊..........#  AC: 10Str: 10 #..#.#........#  EV: 13Int: 16 .............†.##  SH: 0Dex: 17 :jP##...###..##..#  XL: 12 Next: 25% Place: Lair:1 # #...#.@###...#  Noise: ---------  Time: 12564.8 (0.0) #...#...###..#  p) +4 long sword {Fu n) +5 dagger {Paramj #.....>?# #..#  Cast: Kinetic Grapnel #...#...# #..#  #......## #..##  #..#.... #...#  l   komodo dragon (asleep) #. ....# #..## :j #l#...#. #..##  #...# :jAt_A komodo dragon is nearby!Casting: Forge Blazeheart Golem (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (asleep):j4#..............#  Canight the Fabricator##..#...#.....##  Coglin of Zin *****.#..+...#......#  Health: 83/83 ========================#......#.....##  Magic: 16/19 ====================----#..◊..........#  AC: 10Str: 10#..#.#........#  EV: 13Int: 16.............†.##  SH: 0Dex: 17P##...###..##..#  XL: 12 Next: 25% Place: Lair:1# #...#.@###...#  Noise: ---------  Time: 12564.8 (0.0)#...#...###..#  :jp) +4 long sword {Fu n) +5 dagger {Paramj#.....>?# #..#  Cast: Kinetic Grapnel#...#...# #..# #......## #..## #..#.... #...#  l   komodo dragon (asleep)#. ....# #..## #l#...#. #..## #...# Casting: Forge Blazeheart Golem (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (asleep)  You lock target on the komodo dragon and prepare to deploy your bee.:jc==5.8 (1Winding :j-:j(onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  :jAPress: ? - help, Dir - move target  Aim: a komodo dragon (asleep)  You lock target on the komodo dragon and prepare to deploy your bee. _(Press . to continue winding your bee.):j: :j< X--6. :jC :jG @ _You continue winding your clockwork bee...:j :j k--7.. :j :j @ _You continue winding your clockwork bee...:j4y:j, ally target)y   clockwork bee (minion):je08:j:jd _With a metallic buzz, your clockwork bee launches itself at the komodo dragon.:j&m ##..#...#.....##  #..+...#......#  #......#.....##  #..◊..........#  #..#.#........# .............†.##  P##...###..##.. :j' # #...#..###...#  #...#@..###..#  #....y>?# #..#  #...#...# #..#  #......## #..## #..#.... #...# ### #..##  #l#...#. #..## :j' . #....# #...#...###...## #..##:jK*L.y:j3:j6&9:j=:j\@:j #..+...#......# #......#.....## #..◊..........####..#.#........#.............†.## P##...###..##..# #...#..###...# #...#...###..# #...@.>?# #..# #...#y..# #..# #......## #..## #..#....# #...# #.#....## #..## #l#...#. #..## . #....## #...#...###...## #..## #.......#.#####..:j1.:j{3y:j:j3U7=70:jV:j:j  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jS.y:j̓99   blazeheart golem (minion)y   clockwork bee (minion):jd3-----===1:j:jII _You bind the heart of a blast furnace in slag iron.:j! #......## #..◊..........####..#.#.# .............†.## P##...###..##..# #...#.9###...# #...#...###..# #.....>?# #..# #..@#...# #..#:j(# #......## #..## #.y#....# #...# #.# #..## #l#.# #..## .##....## #...#...###...### #..## #.......#.#####.. #...Δ............##:j$Q.y:j( .9Your clockwork bee stings the komodo dragon!!:j?1ll  :j4E-2Kinetic Grapnel:jx::j=7 _The komodo dragon hisses angrily.:j}V #..◊..........####..#.#.# .......†.## P##...###..##..# #...#..###...# #...#9..###..#:j~e #.....>?# #..# #...#...# #..# #.@....## #..## #..#....# #...# #y#....## #..## #l#....# #..## .##....## #...#...###...### #..##:jK #.......#.#####.. #...Δ............## #.......#.P#:j , paralysed)Your blazeheart golem's core grows cold and it stops moving.  The komodo dragon misses your clockwork bee.:jِP---3:j:jTb _Your clockwork bee misses the komodo dragon. :jm#......#.....##  #..◊...# ###..#.#..# .............†.#P##...###..##..# # #...#..###...#  :j -#...#9..###..# #.....>?# #..# #..@#...# #..# #......## #..## #..#....# #...# #y#....#l#...#.# #..## .##....## #...#  :jY...###...### #..##.......#.#####..# #...Δ.....## :j  Your clockwork bee stings the komodo dragon!  The komodo dragon misses your clockwork bee. :jaA--4 :j :j̠i _Your clockwork bee barely misses the komodo dragon. :j E#..+...#. #......#.....##  #..◊...# ###..#.#........# .............†.#P##...###..##..# # #...#..###...# #...#9..###..#  :j 0#...@.>?# #..# #...#...# #..# #......## #..## #.. #...##y#.#l#...#.# #..##  .##....## #...# ...###...### #..##.......#.#####..# :j .9Your blazeheart golem's core flares to life once more.  The komodo dragon bites your clockwork bee! :j a )  :j }-----5Kinetic Grapnel :j  :ji B _Your clockwork bee stings the komodo dragon!!:jF #......## #..◊..........####..#.#.# .............†.## P##...###..##..# #...#..###...# #...#...###..#!:jTG #....9>?# #..# #..@#...# #..# #......## #..## #..#....# #...# #y# #..## #l#.# #..## .##....## #...#...###...### #..## #.......#.#####.. #...Δ............##!:jVT .Your clockwork bee stings the komodo dragon.!:jTE9.!:j1VMy.!:j_9   blazeheart golem (minion)y   clockwork bee!:jfU4=8!:j~f 6!:j_o!:jqM _The komodo dragon dies!":j_ #..+...#......# #......#.....## #..◊..........# ###..#.#........# .............†.## P##...###..##..## #...#..###...# #...#...###..# #.@.9.>?# #..# #...#...# #.. #......## #..## #.y#....# #...# #.#....## #..## #.#...#.# #..## .##....## #...# ...###...### #..## #.......#.#####..9[40":j>`m.":j-eλλ   dormant clockwork bee (minion)":jh&7":jLo":j}rL _Your clockwork bee winds down and falls to the ground.":j3":jB":jB":j":jlO=":j":j)":j":j":j":j":jU":j":jK5=":j":j ,":j":j`,":j":j":jQ":j":j1.":j":j|9=":jP ":j _Your dormant clockwork bee falls apart.":j":j":jL6==":j":j":j*":j":j",":j#":j'":j'":j(":j+":j+:==":j-":j0":jF1":j2":j5":jF6K7=":j7":j:":j1;":j<":j?":j@":jA#:j#:j?#:je#:j@#:j9=#:jR #:j #:j #:j#:j#:j]K8=#:jY#:j#:j@#:j#:jD*0.#:jb+#:j+#:j).#:j@2 _Your blazeheart golem fades away.#:j3#:j6#:j79=#:j9#:j"<#:jt<#:j>#:jA,#:j0B#:jD#:j7E#:joEE9==#:jjG#:jJ#:jL#:jL#:jHN#:jJQ#:jS#:jDT#:jU#:jX#:jZ,#:ja\#:j^#:ja#:jia:==#:jb#:jIfR  There is a stone staircase leading down here.#:jh#:ji _#:jj#:jn#:j o#:jio#:jt{ _d - 2 scrolls labelled CIMIYRHUDD (gained 1)#:jv#:j w#:jw#:j$z#:j:|#:j|#:j}#:j8#:j#:jI#:j#:jK#:j,#:j#:j)#:jZ#:j),#:j~#:j#:j#:j1#:j#:jЏ#:j#:j#:j#:jM#:j#:j_#:j#:jߙ#:j,#:j#:jN#:j#:j;#:j#:j#:jc#:j#:jp#:ju#:j]#:j#:j#:j#:jd#:j#:jӰ#:j:#:j,#:j#:jm#:jϼ,#:j#:j~#:j#:j#:j#:j#:j@j  You encounter a polar bear.#:j #.....>.# #..# #...#...# #..#. #......## #..##.a #..#....# #...#... #.#....## #..##.Δ.. ##.#...#.# #..##..... #.##....## #...##....###...### #..###...@...#.#####..##...Δ............###.......#........P##:j#.Δ...Δ.#######P.###.......## ##.##...Δ....# #.#a   polar bear (asleep)##........### #.###....#......## .#####......####.##:j1630.8 (53.0)#:j31.8 (54 _#:j/#:j#:j  #.....>.# #..#  ..# #..#  . #......## #..##  .a #..#....# #...#  ... #.#....## #..##  .Δ.. ##.#...#.# #..##  ..... #.##....## #...#  #....###...### #..##  #...@...#  #...Δ.......#:j   #.......#...  #.Δ...Δ.####  #.......## ##.#  #...Δ....# #.#  ##........### #.#  ##....#......## #.#   #:j  #.....>.# #..#  ..# #..#  . #......## #..##  .a #..#....# #...#  ... #.#....## #..##  .Δ.. ##.#...#.# #..##  #:j! ..... #.##....## #...#  #....###...### #..##  #...@...#  #...Δ.......  #.......#...  #.Δ...Δ.#### #.......##  #...Δ....# #.#  #:jf"##........###  ##....#......##  #:j*#:jp.#:j 5#:j7a _A polar bear is nearby!$:jN #.....>.# #..#.. #...#...# #..#.. #......## #..###.a# #..#....# #...#.# #.#....## #..##.Δ... ##.#...#.# #..###.....##.##....## #...# #....###...### #..## #..@....#.#####..# #...Δ.##$:jOH #.#.P# #.Δ...Δ.#######P.##  #.## ##.# #...Δ....# #.#  ##.### #.#  ##....#......## #.#  #...####......####.#$:jOY$:j\82.8 (1.0) _$:jyb$:jd%:jU  Casting: Forge Blazeheart Golem (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%:jq #.....>.# #..#  Canight the Fabricator .. #...#...# #..#  Coglin of Zin *****. ... #......## #..##  Health: 83/83 ======================== #.a# #..#....# #...#  Magic: 16/19 ====================---- ....# #.#....## #..##  AC: 10Str: 10 ..Δ... ##.#...#.# #..##  EV: 13Int: 16 #.....##.##....## #...#  SH: 0Dex: 17 #....###...### #..##  XL: 12 Next: 28% Place: Lair:1 #..@....#.#####..#  Noise: ---------  Time: 12632.8 (0.0) #...Δ............##  p) +4 long sword {Fu n)%:jF +5 dagger {Paramj #.......#........P#  Cast: Kinetic Grapnel #.Δ...Δ.#######P.##  #.......## ##.#  #...Δ....# #.#  a   polar bear (asleep) ##........### #.#  ##....#......## #.#  #...####......####.# _A polar bear is nearby!Casting: Forge Blazeheart Golem (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (asleep)%:j#.....>.# #..#Canight the Fabricator..#...#...# #..#Coglin of Zin *****.... #......## #..## Health: 83/83 ========================#.a# #..#....# #...# Magic: 16/19 ====================----....# #.#....## #..## AC: 10Str: 10..Δ... ##.#...#.# #..## EV: 13Int: 16#.....##.##....## #...# SH: 0Dex: 17#....###...### #..## XL: 12 Next: 28% Place: Lair:1#..@....#.#####..#%:j Noise: ---------  Time: 12632.8 (0.0)#...Δ............## p) +4 long sword {Fu n) +5 dagger {Paramj#.......#........P# Cast: Kinetic Grapnel#.Δ...Δ.#######P.###.......## ##.##...Δ....# #.#a   polar bear (asleep)##........### #.###....#......## #.##...####......####.#Casting: Forge Blazeheart Golem (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (asleep)  You lock target on the polar bear and prepare to deploy your bee.%:jc==3.8 (1Winding %:j %:j:6onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a polar bear (asleep)  You lock target on the polar bear and prepare to deploy your bee. _(Press . to continue winding your bee.)%:j' n--4. %:j %:jڈ @ _You continue winding your clockwork bee...%:j. %:j~ k--5.. %:j %:j @ _You continue winding your clockwork bee...&:j;y, ally target)y   clockwork bee (minion)&:j?06&:jH&:j Ja _With a metallic buzz, your clockwork bee launches itself at the polar bear.':j #...#...###..# #.....>.# #..# #...#...# #...... #......## #..###.a# #..#....# #...#...## #.#....## #..##...Δ... ##.#...#.# #..###..##....## #...##...@###...### #..#####.y.....#.#####.. #...Δ....## #.......#........P# #.Δ...Δ.#######P.## #.......## ##.# #...Δ....# #.# ##........# #.# ##.... #.#y.7Kinetic Grapnel[39':j@;49m':j$ # #...#.#. #...#...###..# #.....>.# #..# #...#...# #...... #......## ##.a# #..#....# #......### #.#....## #......Δ...###.#...#.# ##....@##.##....## #...###..y.###...### #..####.......#.#####.. #...Δ.....':jA% L #.......#........P #.Δ...Δ.#######P.# #.......## ##.# #...Δ....# #.# ##........### #.#':jn& Dy.':jg' Iy.':j/ ':j0 T7=8':j[7 ':j9 (:jR P##...###..##... # #...#.ß... #...#...###..$.... #.....>.# #.. #...#...# #....... #......## ##.a# #..#....# #.....### #.#....## #.......Δy@.###.#...#.# #...#..##....## #..###....###...### #..###.......#.#####.. #...Δ.... #.......#........ #.Δ...Δ.#######P. #.......## ##. #...Δ....# #.y.9 _Found 3 gold pieces.):j0 .............†... P##...###..##....... # #...#.ß....l #...#...###$..... #.....>.# #...... #...#...# #ß...... ## #......## ##.a#.# #..#....# ##.....y@### #.#....## ##.....Δ...###.#...#.# ##...#..##....## #P.. ###....###...### ## ###.......#.##### #...Δ... #.......#....... l   komodo dragon (asleep) #.Δ...Δ.#######P ):j1y   clockwork bee (minion) #.......## ##):jEmlaa  lYou encounter a komodo dragon.  Your clockwork bee stings the polar bear!!  The polar bear growls angrily.  Your clockwork bee stings the polar bear):j F.  The polar bear bites you! The polar bear barely misses you.  The polar bear claws you but does no damage.):jGy68-----====40):jO):jQO _The komodo dragon hisses angrily. You hear an angry hiss.):j .lYou hit the polar bear with your +4 long sword.  The polar bear is severely wounded.):jP  You hit the polar bear with your +5 dagger.):j9-----=---1.7 (0.9Rev ):jQ8} _Your clockwork bee closely misses the polar bear.*:jB †You slash the polar bear with your +4 long sword!*:jcE y.You kill the polar bear!*:jEK.l*:jOl   komodo dragon (ally target)y   clockwork bee (minion)*:j\ =30=--2.6 _Your clockwork bee locks its sights upon the komodo dragon.*:jc*:j~fi _Your Stealth skill increases to level 10!*:jh   *:ji Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*:j y†.l*:j c  You miscast Forge Blazeheart Golem. Nothing appears to happen.*:jK 3-----Contam: 13% --3.6 (1.0*:j *:j U _Your clockwork bee stings the komodo dragon but does no damage.,:j( U  Casting: Forge Blazeheart Golem (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,:j; 0l,:j> .lYou miscast Forge Blazeheart Golem. Heat runs through your body!  You encounter a basilisk.,:jI l   basilisky   clockwork bee (minion),:jJ T2--0,:jOK S---------37--4,:jS ,:j5V B _Your clockwork bee stings the komodo dragon.0:jU  Casting: Forge Blazeheart Golem (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1:jdl.asting: Forge Blazeheart Golem (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You miscast Forge Blazeheart Golem.  Metal odds and ends fall onto you out of nowhere.  Wild magic corrodes you!  Your clockwork bee stings the komodo dragon.1:j λλ   dormant clockwork bee (minion)Your clockwork bee winds down and falls to the ground.1:jrB6/19 --------- 5 55=5-1 long sword {Fu n) +0 dagger {ParamjCorr (-5) 1:j1:j[ _The komodo dragon closely misses you.2:j>....... P##...###..##......... # #...#..###..2:j>C.ß..... #...#..l..... #.....>.# #........ #...#...# #.ß.....λ ## #......## #.....#.l#.# #..#....# #.#.......### #.#....## #.2:j?#.....Δ.@.###.#...#.# #.#...#.....##.##....## #.P.. ####...### #.# ###.......#.#####. #...Δ...........#.......##.Δ...Δ.#######P2:j?#.......## ##.#...Δ....# #.2:jAM$l2:jBG†l2:j^  The komodo dragon attacks as it pursues you!51-----=62:jf2:jj2 _The komodo dragon bites you!3:jT .lYou hit the komodo dragon but do no damage.The komodo dragon is lightly wounded.3:jp  You hit the komodo dragon but do no damage.3:jQ42-----7.4 (0.8Rev 3:jl3:j2 _The komodo dragon bites you!4:jf4:jS$n Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b - Construct Spike LauncherForgecraft1%2  c - Launch Clockwork BeeForgecraft1%3  d - BlinkTranslocation10%2  e - Forge Lightning SpireAir/Forgecraft10%4  f + Forge Blazeheart Golem Fire/Forgecraft 10% 4 Select a spell to describe [?] help [!]/[I] toggle spell headers4:jfB4:jLL4:j9U....... P##...###..##.. Canight the Fabricator....... # #...#..###... Coglin of Zin *****..ß..... #...#...###.. Health: 42/83 ============------------.$..... #.....>.# #.. Magic: 6/19=======-----------------....... #...#...# #.. AC:  5  Str: 10ß..l..λ ## #......## #.. EV: 13Int: 16 Contam: 55% ....#.†#.# #..#....# #.. SH: 0Dex: 17#......l### #.#....## #..[374:jVm XL: 12 Next: 30% Place: Lair:1#.....Δ.@.###.#...#.# #.. Noise: ==-------  Time: 12647.4 (0.0)#...#.....##.##....## #.. p) -1 long sword {Fu n) +0 dagger {ParamjP.. ###....###...### #.. Cast: Kinetic Grapnel# ###.......#.#####.. Corr (-5) Rev #...Δ............#.......#........ l   komodo dragon (ally target)#.Δ...Δ.#######P. l   basilisk#.......## ##. λ   dormant clockwork bee (minion)#...Δ....# #.The komodo dragon attacks as it pursues you! _The komodo dragon bites you!  You hit the komodo dragon but do no damage.4:jW[21;2HThe komodo dragon is lightly wounded.  You hit the komodo dragon but do no damage. _The komodo dragon bites you!4:j^4:jk`4:jdh4:jj5:j> _Unknown command.8:jwU  Casting: Forge Blazeheart Golem (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8:jh7<.l8:j'An 99   blazeheart golemλ   dormant clockwork bee (minion)You bind the heart of a blast furnace in slag iron.9:j=}32-----=8.4 (19:jg 9:jT;[ _The komodo dragon closely misses you.9:j]# #...#..###.ß..... .###$......>.# ......#..ß...l.λ ##...#....#.†#.#....#......l### #.#....#Δ...###....#...@.##.##....#P.. ###9...###...### # ###.......#.#### #...Δ..............#Δ...Δ.#######P......## ##Δ....# ##........###9:j&i  The basilisk gazes at you.::jM.l::j( 9.You easily resist.  The komodo dragon attacks as it pursues you!::jx,::jw-9--9::j6::j9[ _The komodo dragon closely misses you.::jC;  You hit the komodo dragon with your +5 dagger.  The komodo dragon is lightly wounded.  You hit the komodo dragon but do no damage.  The basilisk gazes at you.::jX@   #  .ß.....  .$..... >.#  .......   ß...l.λ ##   ....#.†#.#   #.......###   #.....Δ.l.#  #...#..9@.#  P.. ###....#  # ###..... #...Δ... #....... #.Δ...Δ. #.......##  #...Δ....#   ::j#   #  .ß.....  .$..... >.#  .......   ß...l.λ ##   ....#.†#.#   #.......###   #.....Δ.l.#  #...#..9@.#  P.. ###....#  # ###..... #...Δ... #....... #.Δ...Δ. #.......##  #...Δ....#   ::j' U  You easily resist. The komodo dragon bites you!!::j) 21------==50.2 (0.8Rev ::jU` l _* * * LOW HITPOINT WARNING * * *<:j:g .lYou hit the komodo dragon but do no damage.The komodo dragon is lightly wounded.  You slash the komodo dragon with your +4 long sword!<:jo   #  .ß.....  .$..... >.#  ....... <:jiqI  ß.....λ ##   ....#l†#.#   #.......###   #.....Δ.l.#  #...#..9@.#  P.. ###....#  # ###..... #...Δ... #....... #.Δ...Δ.  #.......##  #...Δ....#   Your blazeheart golem barely misses the komodo dragon.<:jMJ  #  .ß.....  .$..... >.#  .......   <:jbK#ß.....λ ##   ....#l†#.#   #.......###   #.....Δ.l.#  #...#..9@.#  P.. ###....#  # ###..... #...Δ... #....... #.Δ...Δ. #.......##  #...Δ....#   <:jK`  The komodo dragon bites you!15--------3=-----1.0<:jhkl _* * * LOW HITPOINT WARNING * * *?:jf.ß..... #...#.#.$..... #.....>.# #..#....... #...#...# #..#ß.....λ ## #......## #..#....#l†#.# #..#....# #.#.......### #.#....## #..##.....Δ.l.###.#...#.# #..##...#..9..##.##....## #.P.. ###..@.###...### #..## ###.......#.#####..# #...Δ............##.......#P#.Δ...Δ.#######P.##.......## ##.##...Δ....# #.#?:j##........### #.###....#......## #.#?:jxC.l?:jM.l?:j    .$..... >.#  .......   ß.....λ ##  ?:j ....#.†#.#   #.....l.###   #.....Δ...#  #...#..9.l##  P.. ###..@.#  # ###.......# #...Δ.... #.......# #.Δ...Δ.# #.......##  #...Δ....#  ##........###   The komodo dragon attacks as it pursues you!?:j>   .$..... ?:jc:>.#  .......   ß.....λ ##   ....#.†#.#   #.....l.###   #.....Δ...#  #...#..9.l##  P.. ###..@.#  # ###.......# ?:j'#...Δ.... #.......# #.Δ...Δ.# #.......##  #...Δ....#  ##........### ?:je  ?:jA  The komodo dragon bites you.?:j=2---3?:jQN--2.0 (1.0?:j?:jV _* * * LOW HITPOINT WARNING * * *?:j9 , paralysed)The komodo dragon bites you. _* * * LOW HITPOINT WARNING * * *  You hit the komodo dragon but do no damage.The komodo dragon is moderately wounded.  You hit the komodo dragon but do no damage.  Your blazeheart golem's core grows cold and it stops moving.?:j< i  The basilisk gazes at you.?:j ?:jH L1-8 (0.8?:j ?:j ( _You easily resist.@:j 5  @:j  .$..... >.#  .......   ß.....λ ##   ....#.†#.#   #.....l.###   #.....Δ...#  #...#..9.l## @:j|+ P.. ###..@.#  # ###.......# #...Δ.... #.......# #.Δ...Δ.# #.......## @:jo #...Δ....#  ##........###  @:j You completely miss the komodo dragon with your +5 dagger.The komodo dragon is moderately wounded.You barely miss the komodo dragon with your +4 long sword.@:j@:jI   .$..... >.#  .......   ß.....λ ##   ....#.†#.#   #.....l.###  @:j`b #.....Δ...#  #...#..9.l##  P.. ###..@.#  # ###.......# #...Δ.... #.......# #.Δ...Δ.# #.......##  #...Δ....#  ##........###   @:jԡ  The komodo dragon bites you.  * * * LOW HITPOINT WARNING * * *@:ji  The basilisk gazes at you.@:j6@:j8}0--03.6Rev+ @:j8@:j?@:jbC( _You easily resist.A:j} Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  a - ReciteNone1% b - Vitalisation2 MP, Piety-5%  c - Imprison5 MP, Piety-34%  d - SanctuaryA:j7 MP, Piety----82% e - Donate GoldNone0% [?] toggle between ability selection and description.C:jJ, C:j!4.ß..... #...#...###..# Canight the Fabricator.$..... #.....>.# #..# Coglin of Zin *****........ #...#...# #..# Health: 10/83 ==----------------------ß.....λ ## #......## #..# Magic: 3/19===---------------------....#.†#.# #..#....# #... AC:  5  Str: 10#.....l.### #.#....## #..# EV: 13Int: 16 Contam: 50% #.....Δ...###.#...#.# #..# SH: 0Dex: 17#...#..9.l##.##....##C:j6 #... XL: 12 Next: 30% Place: Lair:1P.. ###..@.###...### #..# Noise: =--------  Time: 12653.6 (0.0)# ###.......#.#####..# p) -1 long sword {Fu n) +0 dagger {Paramj#...Δ............# Cast: Kinetic Grapnel#.......#........P Corr (-5) Rev+ #.Δ...Δ.#######P.##.......## ##.# l   komodo dragon (ally target)#...Δ....# #.# l   basilisk##........### #.# 9   blazeheart golem (minion, paralysed)##....#......## #.# λ:j69;49m   dormant clockwork bee (minion)The komodo dragon is moderately wounded.You barely miss the komodo dragon with your +4 long sword.The komodo dragon bites you.  * * * LOW HITPOINT WARNING * * *The basilisk gazes at you. _You easily resist.C:j>P  Okay, then.C:j?C:jdGC:jBJ. _C:j(C:j Drink which item? Potions  g - 2 potions of magic  h - 3 potions of haste  r - a potion of resistance  M - 2 potions of mutation  f - a metallic amethyst potion  k - a ruby potion  o - a coppery potion  p - 2 amethyst potions  s - a viscous grey potion C:j  x - a grey potion [!] read|quaff|evoke[?] describe selectedG:j1PG:jXG:jb^.ß..... #...#...###..# Canight the Fabricator.$..... #.....>.# #..# Coglin of Zin *****........ #...#...# #..# Health: 10/83 ==----------------------ß.....λ ## #......## #..# Magic: 3/19===---------------------....#.†#.# #..#....# #... AC:  5  Str: 10G:jb#.....l.### #.#....## #..# EV: 13Int: 16 Contam: 50% #.....Δ...###.#...#.# #..# SH: 0Dex: 17#...#..9.l##.##....## #... XL: 12 Next: 30% Place: Lair:1P.. ###..@.###...### #..# Noise: =--------  Time: 12653.6 (0.0)# ###.......#.#####..# p) -1 long sword {Fu n) +0 dagger {Paramj#...Δ............# Cast: Kinetic Grapnel#.......#........P Corr (-5) Rev+ #.Δ...Δ.#######P.##.......## ##.# l   :jHc;10;1mkomodo dragon (ally target)#...Δ....# #.# l   basilisk##........### #.# 9   blazeheart golem (minion, paralysed)##....#......## #.# λ   dormant clockwork bee (minion)You barely miss the komodo dragon with your +4 long sword.The komodo dragon bites you.  G:j)d* * * LOW HITPOINT WARNING * * *The basilisk gazes at you. _You easily resist. _Okay, then.G:j{p  You feel yourself speed up. The komodo dragon bites you!!  You die...G:j b-13/83 --G:j/  --more--G:jw G:j Gear: 15/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  n - a +5 dagger (weapon) {Paramjit}  p - a +4 long sword (offhand) {Fumito}  k - a +3 short sword {Ur-Dumizida}  s - the +7 hammer of Conatus {freeze, rC+} G:j3  t - a +2 dagger of holy wrath Missiles (go to first with ()i - 15 boomerangs  q - 11 poisoned darts Armour (go to first with [)  a - +0 steam dragon scales (worn)  g - a +0 helmet (worn)  l - a +0 pair of boots (worn)  o - a +0 pair of gloves of stealth (worn)  r - a +1 cloak (worn)  j - the +1 robe "Ozabry" {Fly Str+3}  m - the +5 scale mail of Gunoyrchy {Archery, rN+++ Dex+3 Slay-4} Talismans (go to first with %)  b - an eel talismanH:j&8H:j,H:jF0gGoodbye, Canight.15796 Canight the Fabricator (level 12, -13/83 HPs)Began as a Coglin Forgewright on June 23, 2026.Was a High Priest of Zin.Mangled by a komodo dragon (23 damage)... on level 1 of the Lair of Beasts.The game lasted 00:35:49 (12649 turns). Best Crawlers -H:j01.77474082 tswnVSFi-27 escaped with the Orb2.61784856 particlefa GrEE-27 escaped with the Orb3.60605830 tswnAtFi-27 escaped with the Orb4.60549730 tswnH:j0ReFi-27 escaped with the Orb5.60103003 tswnVSHs-27 escaped with the Orb6.57869660 tswnVSWn-27 escaped with the Orb7.57456732 tswnH:j*1nReCA-27 escaped with the Orb8.55202097 tswnVSCK-27 escaped with the Orb9.51243449 tswnH:jw1AtWn-27 escaped with the Orb  10.50009587 tswnVSHu-27 escaped with the Orb  11.48742712 tswnHuFE-27 escaped with the Orb  H:j1i12.47301008 tswnMiCA-27 escaped with the Orb  13.33579707 tswnKoSh-27 escaped with the OrbH:j5 H:j$ H:j+ ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l