;j  Player: CaseRug Game: Tutorial 0.34 Server: crawl.dcss.io Filename: 2026-06-23.22:47:48.ttyrec Time: (1782254868) Tue Jun 23 22:47:48 2026  ;j~r[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c ;j! ;j`Welcome, CaseRug. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilities ;jr ;jp ;j@CaseRug the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quivered ;j########.....######..@.......#.....############ ;jUIn this lesson you're going to learn how to move around and explore a level.You can move with the [arrow keys].You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts. ;jx/  --more-- ;j_64 ;j4: ;j\'  ;j.a ;jb[ _Found a staircase leading out of the dungeon. ;jJ# #.....##..<..#.....#####.#  ;jfH1.0 (1 _ ;j ;j ;jƙ# #.....##..<.@......##.....#####.##  ;j<2 ;j- ;ja ;j m####### #.....# #..<..@.....# #.....#####.# ####### 3 ;jv####### #.....# #..<...@....# #.....#####.# #######  ;j|z<4 ;j~ ;j ;jV7####### #.....# #..<....@...# #.....#####.# #######  ;jW&5 ;j[ ;jr\ ;jb 3####### #.....# #..<.....@..# #.....#####.# ####### # ;j  ;j &6 ;j(  ;j  ;jAG ####### #.....# #..<..# #.....#####.# ####### .# ..### 7! ;j! ;jz _You're doing great! Now, explore a bit until you reach the next blue square.# ;j M# #.....# #..<.......@# #.....#####.# # #.# ...##### ;jq <8# ;jF # ;jݹ $ ;j54$ ;j$ ;jL, 4$ ;j@4 % ;jMQ% ;j   # #.....# #..<......@.# #.....#####.# # #.# ... #### 9% ;j z _You're doing great! Now, explore a bit until you reach the next blue square.& ;j?K# #.....# #..<.......@# #.....#####.# & ;jK# #.# ...####& ;jNP& ;jP1& ;jP0.0 (1.0)& ;jLT& ;jU& ;j' Q#######.....#######<...........###########  ...##### & ;j0 <1& ;j32 & ;j\3 & ;j5 #######.....#######<...........###########  #......######..# .##& ;j & ;j? &2& ;j & ;j! 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E ;j H#####..# #......# #..###### #....... ##.# ####### ##.### ##.##E ;j 2###.###.#.###.#####E ;j3 E ;j% E ;j+ &1E ;j( E ;j E ;j?  ##### ## ....# ##.##.# ##...  ##.##### #..>.  #......# #..  #####..#  #......#  #..######  #....... #.######## ##.### ##.#####.###.#.###.##2E ;jB ###### # .....# ##.## ####.# ##...## ##.##### #..>..# #......# #..  #####..# ##.  #......# ## #..###### #....... #.######## ##.### ##.#####.###.#.##E ;j&<3E ;jVE ;jmF ;j   ####### # ......# ## #####.# ##...## # ##.#####..# #......# ##...## #####..# ##. #......# ### #..###### #....... #.######## ##.### ##.#####.## F ;j$<4F ;j,  When standing on a staircase leading downwards, you can enter the next level _with [>].F ;jw3[ _There is a stone staircase leading down here.J ;jM C5 _J ;j\ L ;jaL ;j!bL ;jfL ;jL ;j֚<6L ;j 2  A new level! To begin with, head over to that door to the right. ####### #.....# #.@...+ #.....# ####### L ;jC7.5 (2.5L ;j _Also, remember: You can reread old messages with [Ctrl-P].L ;jY _There is a stone staircase leading up here.N ;jM# #.....# #.<@..+ #.....# # N ;jpN ;j48.5 (1.0 _N ;jN ;j,N ;j͹# #.....# #.<.@.+ #.....# # N ;jN ;j&9N ;jN ;j{N ;j.,  # #.....# #.<..@+ #.....# # N ;j, N ;j- '50N ;j4 N ;j8 \ _You can open a closed door by walking into it.R ;jGR###.#'....+###.#R ;jWR ;jEX&1R ;jjR ;j}l _You open the door.R ;j ####### #.....####.# #.<...@....+ #.....####.# ####### R ;j R ;j &2R ;j4 R ;jX I _There is an open door here.S ;jRg####### #.....####.# #.<...'@...+ #.....####.# ####### 3 _S ;jJ####### ##.....####.# #.<...'.@..+ #.....####.# ####### #S ;j/<4S ;jCS ;jLS ;j ####### ## #.....####.# #.<...'..@.+ #.....####.# S ;j/ h####### ## S ;jK S ;j &5S ;j S ;jf\ v####### ### #.....####.# #.<...'...@+ #.....####.# ####### ### 6S ;jo S ;j B#.###.≈'.....≈.###.≈#S ;jy S ;jW &7S ;j S ;j _You open the door.S ;ja h# ##### #.....####.#.###.≈#.<...'....@.....≈#.....####.#.###.≈#S ;jIb Y ##### S ;jh <8S ;jfn S ;jv I _There is an open door here.U ;j1 # ##### ≈#.....####.#.###.≈#.<...'....'@....≈#.....####.#.###.≈# ##### ≈ 9 _To close an open door, press [C].W ;jwTUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipY ;jЌ Y ;j2 oCaseRug the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....'@....≈≈≈Noise: ---------  Time: 59.5 (0.0)#.....####.#.###.≈≈≈-) Nothing wielded####### ##### ≈Nothing quivered _To close an open door, press [C].Okay, then.Y ;jI D _Z ;jy ≈# ##### ≈≈#.....####.#.###.≈#.<...'....'.@...≈#.....####.#.###.≈# ##### ≈≈≈60.5 (1 _[ ;jj  ≈ # ##### ≈≈≈ #.....####.#.###.≈≈≈≈ #.<...'....'@....≈≈≈≈ #.....####.#.###.≈≈≈≈ # ##### ≈≈≈  ≈ 1[ ;j[ ;j} _To close an open door, press [C].[ ;j.- [ ;jd. Unequip which item? Armour (go to first with [) [ ;j.  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequip\ ;jm\ ;jĢ\ ;j^CaseRug the Covered\ ;jHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16≈EV: 10Int: 8####### ##### ≈≈≈SH: 0Dex: 12#.....####.#.###.≈≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....'@....≈≈≈≈Noise: ---------  Time: 61.5 (0.0)#.....####.#.###.≈≈≈≈-) Nothing wielded####### ##### ≈≈≈Nothing quivered≈ _To close an open door, press [C].Okay, then. _\ ;j B ≈ # ##### ≈≈≈ #.....####.#.###.≈≈≈≈ #.<...'....@.....≈≈≈≈ #.....####.#.###.≈≈≈≈ \ ;j # ##### ≈≈≈  ≈2.5 (1 _\ ;jx _ _There is an open door here.] ;jD"TUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequip^ ;jQ^ ;jPY^ ;jDc^ ;jiCaseRug the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16≈EV: 10Int: 8####### ##### ≈≈≈SH: 0Dex: 12#.....####.#.###.≈≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....@.....≈≈≈≈Noise: ---------  Time: 62.5 (0.0)#.....####.#.###.≈≈≈≈-) Nothing wielded####### ##### ≈≈≈Nothing quivered≈ _To close an open door, press [C]. _Okay, then. _There is an open door here.^ ;jzOkay, then. __ ;j ≈ # ##### ≈≈≈ #.....####.#.###.≈≈≈≈ #.<...'....'@....≈≈≈≈ #.....####.#.###.≈≈≈≈ # ##### ≈≈≈ ≈ _ ;j A3.5 (1_ ;j_ ;j} _To close an open door, press [C].a ;jY ≈ # ##### ≈≈≈ #.....####.#.###.≈≈≈≈ #.<...'....@.....≈≈≈≈ #.....####.#.###.≈≈≈≈ # ##### ≈≈≈  ≈a ;j<4a ;j_ _There is an open door here.b ;jsb ;jvPUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipd ;j" CaseRug the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16≈EV: 10Int: 8####### ##### ≈≈≈SH: 0Dex: 12#.....####.#.###.≈≈≈≈d ;j XL:  1 Next:  0% Place: Dungeon:2#.<...'....@.....≈≈≈≈Noise: ---------  Time: 64.5 (0.0)#.....####.#.###.≈≈≈≈-) Nothing wielded####### ##### ≈≈≈Nothing quivered≈ _To close an open door, press [C]. _There is an open door here.d ;jߙ :Okay, then.d ;j d ;j\ d ;ju . _e ;j _There's nothing to close nearby.f ;j ≈ # ##### ≈≈≈ #.....####.#.###.≈≈≈≈ #.<...'....'@....≈≈≈≈ #.....####.#.###.≈≈≈≈ # ##### ≈≈≈ ≈ f ;j5.5 (1 _To close an open door, press [C].g ;jtXS#.####..'....+g ;jZ|.####.#======6g ;jgg ;ji6 _As you close the door, it creaks loudly!h ;jrc≈ # ##### ≈≈≈ #.....####.#.###.≈≈≈≈ #.<...'....+.@...≈≈≈≈ #.....####.#.###.≈≈≈≈ # ##### ≈≈≈ ≈h ;j]------7h ;jQh ;j #≈#≈≈#≈≈≈## ##### .≈≈≈.#.....####.#.###.≈#.<...'....+..@..≈#.....####.#.###.≈# ##### ≈≈≈≈≈≈≈.≈..------8h ;jC h ;j]H ≈#≈# ≈≈# ≈≈≈# #≈≈≈## ##### #.≈≈≈.##.....####.#.###.≈≈≈≈≈.  #.<...'....+...@.≈≈≈≈≈.  #.....####.#.###.≈≈≈≈≈.  # ##### .≈≈≈≈≈..≈≈≈≈≈...≈≈≈.#.≈≈≈.#.~~~.##≈≈≈##h ;jim Y9i ;jnk≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.# #.....####.#.###.≈≈≈≈≈.# #.<...'....+....@≈≈≈≈≈. #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.##.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.# i ;jZ70i ;jcGJi ;jIL _Why would you want to do that?j ;j+ ≈≈#≈≈#≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....+.........####.#.########## #####  #.≈≈≈#j ;j>`1 _j ;j4j ;jj ;j  ≈#≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....+.........####.#.########## #####  #...≈≈≈.≈≈≈#j ;j j ;j &2j ;j j ;j@U #≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....+.........####.#.########## ##### ..≈≈≈.#.≈≈≈.#≈≈≈# 3j ;jJj ;j.Mo _Note how you can move through shallow but not through deep water.k ;j #≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....+.........####.#.####k ;j###### #####  #..≈≈≈.#.≈≈≈.# .~~~.# ≈≈#k ;jk ;jֺ<4k ;j~k ;jCm ;j4m ;jm ;j` m ;j m ;j m ;jH m ;j' ≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.# .<...'....+.....≈≈≈≈≈. .....####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #.@≈≈≈..# ##.≈≈≈.## #.~~~.# # ≈≈≈#m ;j& Y5n ;j##≈≈≈## ###### ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.##<...'....+..........####.#.#### ###### #####  #...≈≈≈.##@≈≈≈.## #.~~~.# #≈≈≈# ≈≈≈#n ;j/ Y6n ;jE ###### ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.##<...'....+..........####.#.#### ###### #####  #.#..≈≈≈.##.≈≈≈.## #@~~~.# #≈≈≈# ≈≈≈# n ;j n ;jG &7n ;j n ;j  ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## <...'....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.@~~.# ##≈≈≈## #≈≈≈# #≈≈≈##≈≈≈##≈≈≈##≈≈≈##≈≈≈#You enter the shallow water.9.1 (1.6Water  _Moving in this stuff is going to be slow.o ;j: ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## ...'....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~@~.# ##≈≈≈## #≈≈≈# #≈≈≈# 80.7o ;j ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# o ;j##.≈≈≈.## #.~~@.# ##≈≈≈## #≈≈≈# #≈≈≈# o ;jo ;j'2.3o ;jo ;jo ;jo ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## o ;j7'....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## o ;j#.~~~@# ##≈≈≈## #≈≈≈# o ;jD#≈≈≈# #≈≈≈##≈≈≈#o ;jg#≈≈≈##≈≈≈#o ;ji30o ;j4o ;jo ;jo ;j4o ;j%o ;j&o ;jo ;jMo ;j.o ;j`o ;j* o ;j* o ;j: o ;j. o ;jԣ o ;j: o ;jM o ;j* 4o ;j-/ o ;j00 o ;j 4o ;j o ;j o ;j o ;jg o ;j o ;j~ o ;j~ 4o ;j o ;j5 o ;jb  ##≈≈≈## ## ##### ##.≈≈≈.## ####.#.##### .'....+...... .####.#.## o ;jc -## ##### #..≈≈≈≈≈.##..≈≈≈..###.≈≈≈@##.~~~.##≈≈≈###≈≈≈#o ;jj o ;jj &4o ;jn o ;jKp p ;j. ≈≈≈#  ##≈≈≈## ## ##### ##.≈≈≈.## ####.#.#####'....+...... .####.#.## ## ##### #..≈≈≈≈≈#..≈≈≈@.###.≈≈≈.##.~~~.##≈≈≈##5p ;jhEp ;j _Why would you want to do that?p ;j" _Why would you want to do that?p ;j=4p ;jEBp ;jML _Why would you want to do that?p ;j4p ;jj _Why would you want to do that?p ;j&s _Why would you want to do that?p ;jJ z≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# p ;j n#.≈≈≈≈≈.# #..≈≈≈.@# ##.≈≈≈.## #.~~~.# ##≈≈≈## p ;j. p ;j -6 _p ;j$ p ;j% q ;j)<M #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.##### '....+...... ####.#.## # ##### #..≈≈≈≈≈..≈≈≈..##.≈≈≈.###.~~~.##7q ;jU XM #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.##### '....+...... ####.#.## # ##### #..≈≈≈≈≈..≈≈≈..##.≈≈≈.###q ;jy <8q ;j q ;jJ qM  #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###### '....+......+###.#.## # ##### #..≈≈≈≈≈#..≈≈≈..##9q ;j M #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###### '....+......+###.#.#### # ##### #.#.≈≈≈≈≈.##q ;j q ;jD D90q ;j] }M  #≈≈≈# q ;j g ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###### '....+......+###.#.#### # ##### #.≈≈≈≈≈.###≈≈≈#q ;j q ;jL 1q ;j{ q ;j{ r ;jН #≈≈≈###≈≈≈## # ##### ##.≈≈≈.#####.#.###.≈≈≈≈≈.### '....+......+ ####.#.###### #####  ##≈≈≈##≈≈≈#2r ;j_ <#≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .#.###.≈≈≈≈≈.### ....+.....≈≈≈≈≈.@.+ .#.###.≈≈≈≈≈.###  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.## 3r ;jb r ;jc s ;jrg#≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .#.###.≈≈≈≈≈.### +.....≈≈≈≈≈..@+ .#.###.≈≈≈≈≈.###  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.###.~~~.###≈≈≈## 4s ;j###...#'.<.#...####s ;js ;jm&5s ;js ;jCi _Why would you want to do that? _You open the door.s ;j Y _Found a stone staircase leading up.s ;j#≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈## ##### ##.≈≈≈.## #### .#.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...@.<.# .#.###.≈≈≈≈≈.###...# ##### #.≈≈≈≈≈.# #### #..##.#.~~~.# s ;j-6 _s ;jj-g _There is an open door here.s ;jt#≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### .#.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'@<.# .#.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### s ;jzs ;j{-7 _s ;j s ;j͂s ;j< #≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### #.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'.@.# #.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### s ;jMB<8s ;jGs ;j^e  When standing on a staircase leading upwards, you can enter the previous level s ;j"a_with [<]. _There is a stone staircase leading up here.s ;j#≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### .###.≈≈≈≈≈.###...# .....≈≈≈≈≈...'.<@# .###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### s ;jNs ;j -9 _s ;j#s ;j4s ;j;s ;jQs ;j3Js ;j9s ;jK~4s ;jɜs ;j4s ;js ;j4s ;js ;j1s ;jm  #≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈### ##.≈≈≈.## ##### #.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'.@.# #.###.≈≈≈≈≈.###...## #.≈≈≈≈≈.# #####  #.≈≈≈≈≈.#  #..≈≈≈..#  ##.≈≈≈.##  #.~~~.#  ##≈≈≈##  #≈≈≈# 100.3 (1.0)  When standing on a staircase leading upwards, you can enter the previous level _with [<].s ;j(Y _There is a stone staircase leading up here.| ;j| ;j| ;j| ;j| ;j-1 _| ;j̨| ;j`/ 1| ;jk  ♣♣♣ ♣♣.♣♣ | ;j...♣♣♣...♣♣ ♣....@..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣| ;j-2.8 (2.5| ;jv| ;j  What's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode.| ;j[ _There is a stone staircase leading down here. ;j CaseRug the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 102.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣around to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travelA stone staircas ;j e leading down. ;jP.@The floor. ;jua 7.. ;jǥ5.. ;j@.. ;j V♣.A tree. ;jJS♣.The floor. ;j9o:.. ;jV*;.. ;jP♣.A tree. ;j/;♣♣ ;jxW.♣The floor. ;jL+ ;jNCaseRug the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 102.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣around to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travelThe floor. ;jN ;jc ;je ;jg ;j: _ ;jB . ♣♣♣♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣.@..>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣4.8 (2 ;j ;j+5.8 (3 ;j(  Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o]. ;jg#♣. ♣♣♣ ♣..♣♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣@...>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣6.8 (1 ;j'Q ;jM8  ;jU9  ;j =  ;j<>  ;jQ ;jz- ;j. ;j2 ;ju4N _There's nothing to close nearby. ;j Q ;jO\Q ;jL~You aren't carrying any items that you can evoke. ;j ;j7. _ ;jЎ# CaseRug the Covered  Human  Health: 18/18 ========================  Magic: 3/3========================  AC: 2Str: 16 ♣. ♣♣♣  EV: 10Int: 8 ♣..♣♣♣ ♣♣.♣♣  SH: 0Dex: 12 ♣...♣♣♣...♣♣  XL:  1 Next:  0% Place: Dungeon:1 ♣@...>..♣  Noise: ---------  Time: 106.8 (0.0) ♣♣♣♣...♣♣  -) Nothing wielded ♣♣.♣♣  Nothing quivered ♣♣♣         Exploring manually can get tedious after a while, ;jD so you might want to let that_happen automatically. Try it by pressing [o].  ;j _There's nothing to close nearby. _You aren't carrying any items that you can evoke.Attack: -) Nothing wieldedPress: ? - help, Dir - move target ;j 9♣@ ;j  ♣You can't see that place. ;j3h. r weapon can't reach that far! ;jM 7.. ;j9♣. ;jPB.♣ ;j<.♣ ;jb♣  can't see that place. ;j5   ;jh. r weapon can't reach that far! ;jA5.. ;j3S .* ;jN #CaseRug the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣.♣♣♣EV: 10Int: 8♣..♣♣♣ ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣@...>..♣Noise: ---------  Time: 106.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣ _happen automatically. Try it by pressing [o]. _There's nothing to close nearby. _You aren't carrying any items that you can evoke.Attack: -) Nothing wieldedPress: ? - help, Dir - move target7.7 (0.9 _You swing at nothing. ;j4 ;j5& ;j( ;j4 ;j5 ;j ;jz# CaseRug the Covered  Human  Health: 18/18 ========================  Magic: 3/3========================  AC: 2Str: 16 ♣. ♣♣♣  EV: 10Int: 8 ♣..♣♣♣ ♣♣.♣♣  SH: 0Dex: 12 ♣...♣♣♣...♣♣  XL:  1 Next:  0% Place: Dungeon:1 ♣@...>..♣  Noise: ---------  Time: 107.7 (0.0) ♣♣♣♣...♣♣  -) Nothing wielded ♣♣.♣♣  Nothing quivered ♣♣♣          _You aren't carrying any items that you can evoke. ;jAttack: -) Nothing wieldedPress: ? - help, Dir - move target _You swing at nothing.  Attack: -) Nothing wieldedPress: ? - help, Dir - move target ;j#CaseRug the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣.♣♣♣EV: 10Int: 8♣..♣♣♣ ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣@...>..♣Noise: ---------  Time: 107.7 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Attack: -) Nothing wieldedPress: ? - help, Dir - move target _You swing at nothing.  Attack: -) Nothing wieldedPress: ? - help, Dir - move targetOkay, then. ;jtb _ ;j _Clearing monster memory. ;juY .## ## # ♣♣♣♣..♣♣♣♣ ♣♣.♣♣♣..@♣♣♣...♣♣♣♣♣♣....>..♣♣♣♣♣...♣♣.♣♣♣♣♣ ;j]  ;j/^ +8.7 (1 _ ;j  ;j*| Q ;j  ##.#  ##.## ##.## #.## .## ##♣ # ♣.  ♣.♣♣♣ ♣♣♣ ♣.@♣♣♣♣ ♣♣.♣♣11.7 (3 ♣♣♣...♣♣♣...♣♣♣♣♣....>..♣♣♣...♣♣ ♣♣.♣♣♣♣♣ ;j  ;j 3 ;j$ , ;jx  ;j B ;jn , ;j  ;jt  ;j , ;j  ;j ####.## ##.## ##.# # ##.## ## ##.## ;j ♣♣ .###.## ♣..#.## ♣♣. ##.## ♣.♣  ### ♣@♣♣ 4 ;j  ♣♣.♣♣♣ ♣♣♣♣..♣♣♣♣ ♣♣.♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>..♣♣♣ ;jX S♣♣...♣♣♣♣.♣♣♣♣♣ ;j  ;jK  ;j  ;jx  ;j{ >..# ..## .#.## ##.## ♣  ##.##  .♣  ##. .♣  ##.## .♣  ##.##♣♣♣.♣ ##.##♣♣@.♣7 #.##♣♣.♣♣♣ .##♣.♣♣ ##♣.♣♣♣♣.♣♣♣ ♣♣♣♣♣..♣♣♣♣ .♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>..♣♣♣♣...♣♣ ;j  ;j=  ;jĠ  ;jp I ;j˥ , ;j$  ;jT   ;jŷ ## # ♣♣. ♣♣ ## ♣♣.. .♣♣ .## ♣..~ §..♣  ;j, '#.## ♣..~§§..♣ ##.## ♣..§§~..♣  ##.# ♣.....♣ ##.##  ;j< ♣...♣ .## ♣♣♣@♣ .## ♣♣..♣♣ ## ♣♣.♣ ♣.♣♣♣.♣♣♣♣.♣♣♣ ♣♣♣♣♣..♣♣♣♣ .♣♣♣♣♣...♣♣♣...♣♣ ;j˹ X♣♣♣♣....>♣ ;jS 8.7 (1  Some dangerous ground is marked with exclusions. Autotravel will not lead youinto exclusions. Instead you will automatically stop. ;j U§≈§ ;j +9.7 (2 ;j   However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o]. ;j ;j ;jk ;j ;j ;jàB ;j! ;jp ;j~ ;jn ;jj ;j ;jĮ ;j7 ;j ;j ;j ;j ;j ;jEB ;j` ;jl-p ;j?  ..  ....♣♣♣  <......♣♣♣♣♣ ♣@...♣♣♣♣ ♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣### ♣♣.♣♣ ##.## ♣♣♣. #...## ♣♣♣♣..♣♣423.0)Autoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there.3.7 (24 _Found an exit from the tutorial. ;j~I ;j ;j, ;jg, ;jB ;j ;j, ;jЋ ;jn ;jYB ;j ;jP, ;j ;j-> ♣♣♣♣♣ ♣♣...♣♣ ♣♣...@.♣♣ 9.7 (6.0)♣.......♣♣♣♣ ♣...<......♣♣♣♣.......♣♣♣....♣♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ;j♣♣...♣♣ ♣♣♣♣..♣♣  ♣♣♣♣♣ ♣♣♣.♣  ♣♣.  ;jq ♣♣.  ;jߢ ;jA ;j= _Done exploring. ;j3 ;j` ;j0...... ;j:[ _Done exploring. ;jI ;jY%4 ;j9, ;j-E _Done exploring. ;jT ♣♣♣♣♣♣♣...♣♣♣♣.....♣♣♣....@..♣♣♣♣♣...<......♣♣♣♣♣....♣♣♣....♣♣♣♣###♣♣.♣  ;jX350.7 (1 _ ;jH` ;j^ ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.♣♣♣♣ ♣...<......♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣  ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ;j ♣♣...♣♣ ♣♣♣♣.. ♣♣♣♣♣ ♣♣♣. ♣♣ ♣♣ ### ♣♣. ;j7 ;j&1 ;jg ;j@ ♣♣♣♣♣♣♣...♣♣♣♣.....♣♣♣.......♣♣♣♣♣...♣♣♣♣♣....♣♣♣....♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣##.##♣♣♣.♣ Congratulations! You've completed the first lesson! ;jMR2 ;jZ ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.♣♣♣♣ ♣..@<......♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣... ♣♣...♣♣ ♣♣♣♣.. ♣♣♣♣♣ ♣♣♣  # ### ♣♣ # ##.## ♣♣♣.To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here.3 _ ;jUq ♣♣♣♣♣ ♣♣...♣♣  ;jqW♣♣.....♣♣ ♣.♣♣♣♣ ♣...@......♣♣♣♣♣  ;jq♣.♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣ ;jq♣♣...♣♣ ♣♣♣♣..♣♣♣♣♣♣ ♣♣♣. ;jrZ♣♣ ###  ;j,ra♣♣. ##.##  ;jGr5♣♣♣.♣ ;j}<4 ;j  To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here. ;j ;jބAre you sure you want to leave the Dungeon? Y - Yes  N - No ;j Are you sure you want to leave the Dungeon? Y - Yes  N - No Uppercase [Y]es or [N]o only, please. ;j Are you sure you want to leave the Dungeon?  Y - YesN - No Uppercase [Y]es or [N]o only, please. ;j ;jZ+ ;jCaseRug the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣♣♣AC: 2Str: 16♣♣...♣♣EV: 10Int: 8♣♣.....♣♣SH: 0Dex: 12♣.......♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@......♣♣♣♣♣Noise: ---------  Time: 154.7 (0.0)♣.......♣♣♣....♣♣♣♣-) Nothing wielded♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Nothing quivered♣♣...♣♣♣♣♣♣..♣♣♣♣♣♣♣♣♣.♣♣ ♣♣ ###♣♣. ##.##♣♣♣.♣ Congratulations! You've completed the first lesson![1 ;j&C9;2HTo exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here. ;j۶ ;j ;j ;jH5.7 (1 _ ;j\  notify_dgn_event: Lua error:/crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable typeTriggerableFunction at (43, 22) has no triggerers for dgn_event 0 ;jB ;jT@Tutorial 1 summary: Movement Movement commandsNumpad:7 8 9vi-keys: y k u\|/\|/ ;j~4-.-6h-.-l/|\/|\1 2 3b j n[Shift + direction] moves you several squares in this direction. Staircases[<] go back to the previous level[>] enter the next level ;j?[X>]/[X<] travel to the nearest up/downstairs Doors can be opened by walking into them[C] close an open door  ;j!Travel ;j[X] enter the level map, travel with [Enter][o] autoexplore  ;j6Hit any key to exit... ;j  ;jSw  ;j C [?25h[?0c [?1051l[?1052l[?1060l[?1061l