;jQ  Player: CaseRug Game: Tutorial 0.34 Server: crawl.dcss.io Filename: 2026-06-23.22:50:59.ttyrec Time: (1782255059) Tue Jun 23 22:50:59 2026  ;j>P [?1051l[?1052l[?1060l[?1061h ;jbRV)0[?7h[?25l[?1c ;j[ ;j|s`Welcome, CaseRug. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilities ;j ;j  ;jnCaseRug the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8 ;jv$SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quivered ;jv;#+##.##)####.####.....##..@..##.....########This lesson will teach you about monsters and fighting. First, we need aweapon! Go and grab the one lying over there.You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts. ;jg/  --more-- ;j! ;jS" ;j\( ;j>\@  Found a quarterstaff. ;jBc ;jec _Found a staircase leading out of the dungeon. ;jm ;jWield or unwield which item (- for none)?  - - Unarmed (current attack)[?] describe selected [!] equip|wield|wear ;jpy[tab] equip|unequip ;j  ;j  ;j 8CaseRug the CoveredHumanHealth: 18/18 ========================#+#Magic: 3/3========================#.#AC: 2Str: 16#)#EV: 10Int: 8###.###SH: 0Dex: 12#.....#XL:  1 Next:  0% Place: Dungeon:1#..@..#Noise: ---------  Time: 0.0 (0.0)#.....#-) Nothing wielded#######Nothing quiveredweapon! Go and grab the one lying over there.You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.Found a quarterstaff. _Found a staircase leading out of the dungeon. ;j P  Okay, then. ;j  ;j6  ;j . _ ;j+. #)# ##.##<.....####### ;jX ;j21.0 (1 _ ;j ;jH ;jeGM+. #)# ###@###.<#.....# ;jl ;jl&2 ;j> ;j' pM+. #@# ###.####.....##..<..#  ;j. <3 ;j4  ;j ? = _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. ;j $  ;j$ &4 ;j(  ;j>+ # _b - a +0 quarterstaff ;j! ;jJEquip or unequip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))b - a +0 quarterstaff Armour (go to first with [)  ;j a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear ;jy[tab] equip|unequip ;j$ ;j\ ;jIwCaseRug the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2 ;j Str: 16EV: 10Int: 8#+#SH: 0Dex: 12 ;j#.#XL:  1 Next:  0% Place: Dungeon:1#@# ;j7Noise: ---------  Time: 4.0 (0.0)###.###-) Nothing wielded#.....#Nothing quivered ;j~#..<..##.....# ;j0 #######  ;jU6_Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaff ;j߲ ;j~5 (0.5b) +0 quarterstaff ;j ;j], _b - a +0 quarterstaff (weapon) ;j| ;jt| ;j ;j[ ;jQ  ;j R M+ #.# ##.###.....#..<..#.....######## ;jo] C5.5 (1.0 ;j2e  ;jwf  ;jх e.........#I##.##.#'I   training dummy (dormant) ;j IIAs you open the door, it creaks loudly! ;jl G======6 ;jf  ;j q _You encounter a training dummy. It is wielding a +0 whip. ;j+M........I.. #.# ##.##...<..#.....#  ;j4]------7 ;jR ;j  To attack a monster with your bare hands or wielded weapon, simply walk into _it. ;jI _There is an open door here. ;jO##...##.............I'. #.###.##.<.....####### ;j ;jL------8 _ ;j" ;j~ ;j 8 ##### ##...####.....#......#........I.'. #.###.##.<..... ;jU' ;j'_5----=9 ;j- ;jA/9 _The training dummy hits you with a +0 whip. ;j  CaseRug the Covered ##### ;j Human ##...##  Health: 15/18 ====================---- ##.....#  Magic: 3/3======================== ......#  AC: 2Str: 16 ..... EV: 10Int: 8 ... SH: 0Dex: 12 #I# XL:  1 Next:  0% Place: Dungeon:1 #@# Noise: =--------  Time: 9.5 (0.0) #.# b) +0 quarterstaff #'# Nothing quivered #.# #.# ###.###  I   training dummy #.....#  #..<..#  #.....# _it. _There is an open door here. _The training dummy hits you with a +0 whip.  Hit ;jw: b) +0 quarterstaffPress: ? - help, Dir - move targetAim: a training dummy, wielding a +0 whip (98% to hit) ;j'I I# ;jI#Aim: a training dummy, wielding a +0 whip (98% to hit) ;jYCaseRug the Covered#####Human##...##Health: 15/18 ====================----##.....#Magic: 3/3========================......#AC: 2Str: 16.....EV: 10Int: 8...SH: 0Dex: 12#I# ;jXL:  1 Next:  0% Place: Dungeon:1#@#Noise: =--------  Time: 9.5 (0.0)#.#b) +0 quarterstaff#'#Nothing quivered#.##.####.###I   training dummy#.....##..<..##.....# _The training dummy hits you with a +0 whip.  Hit: b) +0 quarterstaffPress: ? - help, Dir - move targetAim: a training dummy, wielding a +0 whip (98% to hit)  You sock the training dummy!  The training dummy is severely damaged.11------10.8 (1.3)  Hit: b) +0 quarterstaff  Press: ? - help, Dir - move targetAim: a training dummy, wielding a +0 whip (98% to hit)  You sock the training dummy!  The training dummy is severely damaged. _The training dummy hits you with a +0 whip. ;j3  CaseRug the Covered ##### Human ##...##  Health: 11/18 ==============---------- ##.....#  Magic: 3/3======================== ......#  AC: 2Str: 16 ;jm ..... EV: 10Int: 8 ... SH: 0Dex: 12 #I# ;j XL:  1 Next:  0% Place: Dungeon:1 #@# Noise: =--------  Time: 10.8 (0.0) #.# ;jTh b) +0 quarterstaff #'# Nothing quivered #.# #.# ###.###  I   training dummy ;jY #.....#  #..<..#  ;j#.....# You sock the training dummy!  The training dummy is severely damaged.  ;jֶ_The training dummy hits you with a +0 whip.  Hit: b) +0 quarterstaffPress: ? - help, Dir - move target ;j2Aim: a training dummy, wielding a +0 whip (severely damaged, 98% to hit) ;j   CaseRug the Covered ##### Human ##...##  Health: 11/18 ==============---------- ##.....#  Magic: 3/3======================== ......#  AC: 2Str: 16 ..... EV: 10Int: 8 ;j- |... SH: 0Dex: 12 #)# XL:  1 Next:  0% Place: Dungeon:1 #@# Noise: =--------  Time: 10.8 (0.0) ;jV #.# b) +0 quarterstaff #'# ;jv V Nothing quivered #.# ;j #.# ;j ###.###  I   training dummy #.....#  #..<..#  ;j a #.....# The training dummy is severely damaged.  ;j q_The training dummy hits you with a +0 whip.  Hit: b) +0 quarterstaff ;j )Press: ? - help, Dir - move target ;j/ Aim: a training dummy, wielding a +0 whip (severely damaged, 98% to hit)  You sock the training dummy! ;j  ##### ##...##  ##.....#  ......#  ..... ;jh ... #)# #@# #.# ;j #'# #.# ;j #.# ###.# ;j E #.... ;j d #..<. ;j~   ;j  ;jS CCaseRug the Trooper#####Human##...##Health: 11/18 ==============----------##.....#Magic: 3/3========================......#AC: 2Str: 16.....EV: 10Int: 8...SH: 0Dex: 12#)#XL:  1 Next: 110% Place: Dungeon:1#@#Noise: =--------  Time: 12.1 (1.3)#.#b) +0 quarterstaff#'# ;j Nothing quivered#.##.####.### ;j #.....##..<..##.....#The training dummy is severely damaged.  ;j q_The training dummy hits you with a +0 whip.  Hit: b) +0 quarterstaff ;j Press: ? - help, Dir - move targetAim: a training dummy, wielding a +0 whip (severely damaged, 98% to hit)  ;j4 You sock the training dummy! ;j\ Hit: b) +0 quarterstaff  Press: ? - help, Dir - move target  Aim: a training dummy, wielding a +0 whip (severely damaged, 98% to hit)  You sock the training dummy! _You destroy the training dummy!  You have reached level 2! ;jE/  --more-- ;j55/24=4/42 4%  ;j"$ ;j (  Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity. ;jdM #####  ##...###+......##.....##...#.#'#.<. ;jH ;jU;-30 _ ;j^ ;jMM _You see here a +0 whip. ;jK   CaseRug the Trooper  Human ##### Health: 15/24 ===============--------- ##...##  Magic: 4/4======================== ##.....#  AC: 2Str: 16 +......#  EV: 10Int: 8 #.....#  SH: 0Dex: 12 #...# XL:  2 Next:  4% Place: Dungeon:1 #@# Noise: ---------  Time: 13.1 (0.0) #.# b) +0 quarterstaff #.# Nothing quivered #'# #.# #.#  ###.###   #.....#   #..<..# [3 ;jj 7m Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity. _You see here a +0 whip.  Hit: b) +0 quarterstaffPress: ? - help, Dir - move target ;jW CaseRug the TrooperHuman#####Health: 15/24 ===============---------##...##Magic: 4/4========================##.....#AC: 2Str: 16+......#EV: 10Int: 8#.....#SH: 0Dex: 12#...#XL:  2 Next:  4% Place: Dungeon:1#@#Noise: ---------  Time: 13.1 (0.0) ;j?Y I#.#b) +0 quarterstaff#.#Nothing quivered#'##.##.####.####.....##..<..#health and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity. _You see here a +0 whip.  Hit: b) +0 quarterstaffPress: ? - help, Dir - move targetOkay, then. ;jZ  ;jo_  ;ja . _ ;jh  ;j܏ `Unequip which item? Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [)  ;j7 z a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequip ;jh  ;j  ;j\  ;j! YCaseRug the TrooperHuman#####Health: 15/24 ===============---------##...##Magic: 4/4========================##.....#AC: 2Str: 16+......#EV: 10Int: 8#.....#SH: 0Dex: 12#...#XL:  2 Next:  4% Place: Dungeon:1#@#Noise: ---------  Time: 13.1 (0.0)#.#b) +0 quarterstaff#.#Nothing quivered#'##.##.####.####.....# ;j! #..<..#health and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity. _You see here a +0 whip.  Hit: b) +0 quarterstaffPress: ? - help, Dir - move target _Okay, then. ;jz( n  Okay, then. ;j< D _ ;j 2   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel. ;jP  Okay, then. ;jJ ;jw ;j. _ ;j  You aren't carrying any scrolls. ;j ;j. _ ;j_ ;j(Equip or unequip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn)  ;jFloor Items ([,] to select) Hand Weaponsa +0 whip[?] describe selected [!] equip|wield|wear[tab] equip|unequip ;j ;j CaseRug the TrooperHuman#####Health: 15/24 ===============---------##...##Magic: 4/4========================##.....#AC: 2Str: 16+......#EV: 10Int: 8#.....#;j GSH: 0Dex: 12#...#XL:  2 Next:  4% Place: Dungeon:1#@#Noise: ---------  Time: 13.1 (0.0)#.#b) +0 quarterstaff#.#;j Nothing quivered#'##.##.#;j ###.####.....##..<..#Orders for allies: a - Attack new target.r - Retreat!;j es - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel. ;jC q_Okay, then. _You aren't carrying any scrolls.;j6 F  You unwield your +0 quarterstaff.;j =6=;j r4.1 (1c) +0 whip ;j B _c - a +0 whip (weapon);jv lM #####  ##...###+.#.....##.@.#;j'w ##.###.#...;j| ;j;} ;j]} 5;j[ ;j ;jM #####  ##...###+.#..@..###...####.###.##.#;j;jR&6;jr;jh;jM #####  ##...###+.##.....##...####.###.#;j;jJ&7;j;j;jڐ ##### ##...## ##.....# +..@...# ##.....# ##...##  ##.## #.# #.# #'# #.#  #.#;j͔;jg7==8;j;j;j  ##### ##...## ##.....# +.@....# ##.....# ##...## ##.##  #.#  #.# #'# #.#  #.#9;jP+v  ##### ##...## ##.....# +@.....# ##.....# ##...##  ##.##  #.# #.# #'#  #.#  #.# ;ju1;j2'20;j8%  Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events. ;j)3 ;j* ;j718== ;j89== ;j9B ;jA: ;jD;, ;j< ;jU= ;jpo]20==1===2=3== _You start resting.HP restored. ;jBu046.1 (26.0) ;jv~4==7.1 (27 _ ;j7z ;j݆ ;jm######.r....'######r   rat (asleep) ;j+o..r ;joAs you open the door, it creaks loudly!  You encounter a rat. ;j} ;j~Br ;j[R======8.1 (1.0) ;j ;jņ- _The rat squeaks loudly. ;jmY[ ##### ##...###.....#.r...@......##.....# ##...## ##.## #.# #.#  #'#  #.#  #.#.r ;ji^>------ ;j$_9 ;jdc ;jfQ _There is an open door here.;jq z ##### ##...###.....#+....r.@'......##.....# ##...## ##.## #.# #.#  #'#  #.#  #.#.r;j8 ;j D------50 ;j/ _;jL ;j ;jK)E .  You hit the rat.;j/(;j2Y=8=1.2 (1.1;j>] _You kill the rat!;ji##### ##...## #.....# +.......# #.....# ##...## ##.###.# ;jpJ-20;jt;jQ _There is an open door here.;js;j[t` ##### ##...## #.....# +'......# #.....# ##...## ##.## #.# ;j~v #.#  #'#  #.#  #.#;jW]-3 _;jG;jm ##### ##...## #.....# +.'......# #.....# ##...## ##.## ;j%  #.#  #.#  #'#  #.#  #.#;jR4;j;j ##### ##...## #.....# +.'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#;j<5;j;j;j.g ##### ##...## #.....# +.'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#;j/m;jn&6;jrr;j)s;jG  ##### ##...## #.....# +.'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#;jM ;jN &7;jOP ;jQ ;j˾  ##### ##...## #.....# +.'......# #.....# ##...##  ##.##  #.#  #.# ;jZ  #'#  #.#  #.#;j ;j &8;j: ;j ;jfb| ##### ##...## #.....# +.'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#;jd;jf&9;ji;jj;jYY##...r...#r.....'.....##r.#rrr 3 rats (asleep);j4 .rYou open the door.  You encounter 3 rats..r.r;j rrrr==60;j{;jX0 _The rat squeaks loudly. x3;j%  ### ######... ##...###..r..#.....##.......'......##.r...#.....##.r. ##...## ##. ##.### #.# #.#  #'#  #.#  #.# ;j(9r.;ja)>.r;j)D.r;j0;=;j1 1;j~6;jD7  Rather than storm the room and get swarmed by monsters, you can also step back _and wait (with [.]) for them to come to you.;jJ9I _There is an open door here.;j$N #### ##### ##...# ##...## #.....#.....# #...r.@'.'......# #..rr.#.....# ##...# ##...## ##.# ##.## #. #.## #.#  #'#  #.#  #.#r..r.r;jET---2 _;j^r.  You hit the rat.  The rat is heavily wounded.;jJ;j#2;jc--=--3.3 (1.1;j;j9[ _The rat bites you. The rat barely misses you.;jX[E .  You hit the rat.;jc .rYou kill the rat! 2 rats;jgL--124.4;j m;jRrQ _The rat closely misses you.;j#g †You hit the rat.;jM    ratYou kill the rat!;j065.5;j$;jA&/  You hit the rat.  You kill the rat! _The rat closely misses you.  You hit the rat.  You kill the rat! _The rat closely misses you.;j #### ##### ##...## ##... #.....#..... #....@.'.'...... #....r#..... ##...## ##...  ##.# ##.##  #. #.# #. #.#. #'#. #.#  #.#;jB60;j\#;jt%%  You kill the rat! _The rat closely misses you.  You hit the rat.  You kill the rat! _The rat closely misses you.bar;j&p _You see here a rat corpse.;j@ G .  You hit the rat.;j̱ );j d3=207.6 (1.1;j ] _You kill the rat!;j #####  ##...## ##... #.....# #...@†.'.' #.....# ##...## ##... ##.## ##.  #. #.# #. #.#  .. #'#  .. #.#  #.# ;j4==-80;j_;j{  #####  ##...## ## #.....# #..@.†.'.' #.....# ##...## ## ##.## ##.;j@  #.# #. #.# #. ... #' ... #. #.;j ;j @-9;j ;jX ;j ##########...####.......###########.†.'.......'..############...## ## ##.##  ##...###. 70;j& c ##########...####.......###########.†.'.......'..#############.@.## ## ##.##  ## #.#  ######... ;j+ <1;j1 ;j2 ;j  ##########...####.......###########.†.'.......'..#############...## ## ##@##  ## #.#  ;jf 0#.#............#..< ;j- ;j B=2;jA ;j ;j# %#####;j- O#####...####.......###########.†.'.......'.#.....#############...## ## ##.##  ## #@#  #.#...'......+.....+#########...............<. ;j. &3;j3 ;j5 ;j , ##########...####..#.....###########.#....†.'.......'.#.....############...## ## ##.##  ##;jՄ  #.#  #@##k..#.....#..h#'#...#.....#...#;j @.#...+.....+...#;j/ #+# ####### #+# ###. ......... .#... k   wyvern (asleep)# .;j\ . #< h   jackal (asleep)######.######;j X.### ;jk h.  Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer;j to fight through.You encounter a wyvern and a jackal.h.;jt Nh;j /==4;j; 5 _The jackal barks!;j ##...####..#.....###########.....†.'.......'......############...## ## ##.##  ## #.#  #######.########k..#..@..#h..#'...+.....++###########+###.............#....<######.######. ... ### --5;j4 ;j| ).....###########.....†.'.......'..############...## ## ##.##  ## #.#  #######.#######k..#.....#h..'...+.....+;jt| `+###########+##...............#..#<######.######. ... ;j| S###>.;j' G.h;j ;j A--6;j ;jA ; _Found a stone staircase leading down.;jXE†.'.......'..############...## ## ##.##  ## #.#  #######.#######k..#.....#...'.h.#...+..@..+...##+###########+# ##...............<######.######. ... ###> .;j`F.;jHOfh7;jT;j4;jj;j;j }#....†.'.'.#.....#.##...## ##.##.## ##.##.# #.##.# #.##k..#.....#...# #'##...#.....#...# #.##...+...@.+h..# #.##+#+# ###.##.# #.#.;j8 }# #..<.#.# #.... #.>.....;j ;jI &8;ju ;j #....†.'.' #.....# ##...## ## ##.## ##. #.# #. #.# #. #k..#.....#...# #' #...#.....#...# #. #...+..@..+h..# #. #+;j#+# ###. #.# # #.# #..< #.# # ...  .>. ....;jJ.k;j_Ok;j;j9;jJ;jE;j N S #....†.'.' #.....# ##...## ## ##.## ## #.# # #.# # #.k.#.....#...# # #...#.....#...# # #...+.@...+h..# # #+#+# ### #.# # #.# #.. #.# # ...  .>. .....;jP .k.k;jV ;jV ;juW 80;j5] ;j^ ;j" #....†.'.'.#.....#.##...## ##.##.## ##.#.# #.#.# #.#...#.....#...# #'#..k#.....#...# #.#...+..@..+h..# #.#+#+# ###.#.# #.#.# #..<#.# #.... #.>......;j .;j5fk1;j ;j #....†.'.'.#.....#.##...## ##.##.## ##.##.# #.##.# #.##...#.....#...# #'##...#.....#...# #.##..k+...@.+h..# #.##+#+# ###.##.# #.#.# #..<.#.# #.... #.>......;j{ ;j &2;j ;jq ;j#....†.'.'.#.....#.##...## ##...###.## ##.##.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# #..k+....@+h..# #.# #+#+# ###.##.# #.#.# #..<.#.# #.;j... #..>.#.....;j <3;j ;j+;j #....†.'.......'...... CaseRug the Trooper#.....###########..... Human##...####...# Health: 24/24 ========================##.####.## Magic: 4/4========================#.##.# AC: 2Str: 16#######.########.# EV: 10Int: 8#...#.....#...##'# SH: 0Dex: 12#...#.....#...##.# XL:  2 Next: 20% Place: Dungeon:1#..k+....@+h..##.# Noise: ---------  Time: 83.6 (0.0)#+###########+# ###.## ;jZ [33mc) +0 whip#.............# #..... Nothing quivered#.............# #..<..#######.####### #........######..>.#.....to fight through.You encounter a wyvern and a jackal. ;j _The jackal barks! _Found a stone staircase leading down.  Press: ? - help, v - describe, . - travelThe floor. ;j.? F@+A closed door.!;jd +h  You encounter a wyvern and a jackal. _The jackal barks! _Found a stone staircase leading down.  Press: ? - help, . - travelYou can't see that place.  [the floor.]";j #....†.'.......'...... CaseRug the Trooper#.....###########..... Human##...####...# Health: 24/24 ========================##.####.## Magic: 4/4========================#.##.# AC: 2Str: 16#######.########.# EV: 10Int: 8#...#.....#...##'# SH: 0Dex: 12#...#.....#...##.# XL:  2 Next: 20% Place: Dungeon:1#..k+....@+h..##.# Noise: ---------  Time: 83.6 (0.0)#+###########+# #";j' ##.## c) +0 whip#.............# #..... Nothing quivered#.............# #..<..#######.####### #........######..>.#.....You encounter a wyvern and a jackal. _The jackal barks! _Found a stone staircase leading down.  Press: ? - help, . - travelYou can't see that place.  [the floor.] _#;j#;j#;j#;jpF _Unknown command.$;jQRM.###########$;jR"...†.'.......'......###########.....##...####...##.####.## #.# ######.######.'..#....@#...#..k+.....+h..# #.# +###########+##.##$;jRl#.............# #......#k   wyvernh   jackal#...$;jT7k.$;j9U7h.$;j\$;j]24.6 (1 _$;joc$;jd$;j!!#...## ##...#.###########†.'.......'......###########.....##...####...##.####.## #.# ######.######...'k#.....#h...+.....+... #.# +###########+##.##...$;j#..............#<#######.#######..... ..###### ..>.$;j2$7k.$;j$7h.$;jU+$;j+&5$;jc2$;j3$;jF ##...## ##... #.....# #....†.'.' #.....# ##...## ##... ##.## ##. #.# #.# #.# #.# #..k#...@.#h..# #'#$;j #...#.....#...# #.# #...+.....+...# #.# #+###+# ###. #....# # #.# #..< #.####### # ...  ..>.$;j<6$;jN$;j`$;jv 4$;jW} $;j$~ $;j  ##...## ## #.....# #....†.'.' #.....# ##...## ## ##.## ##. #.# #. #.# #. #..k#..@..#h..# #' #...#.....#...# #.$;jh #...+.....+...# #. #+###+# ###. #....# # #..# #..< #.####### # ...  ..>.$;jH$;j&7$;jy$;jf%;jM #####  #####...## ##.....###########....†.'.......'......###########.##...####.##.### #.# #######@#######.kh'#.....#%;jɄ...+.....+... #+###########+###................<#######.####### #...... %;j<8%;ja%;j  Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer_to fight through.&;jL ######## CaseRug the Trooper##...####.. Human#.....###########... Health: 24/24 ========================&;j ;#....†.'.......'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#######@########. Noise: ---------  Time: 88.6 (0.0)#..k#.....#h..#&;j #' c) +0 whip#...#.....#...##. Nothing quivered#...+.....+...##.#+###########+# ###.#.............# #... k   wyvern#.............# #..< h   jackal#######.####### #......####&;j Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer_to fight through.&;j? aPress: ? - help, v - describe, . - travelThe floor.';j1@.';j> ?..';j6 -..);j k.  Here: a wyvern (fire blocked by an iron grate)+;j Ykhjackal,;jJWkhwyvern,;j[ Ykhjackal-;j*Wkhwyvern.;j Ykhjackal/;jЗw #hA rock wall./;jMO#.The floor./;jY99../;j 9../;jٵ{#.  You can't see that place.  [a rock wall.]/;ja5##/;jy /;jjz /;jz# /;jz1;j[ .[the floor.]1;jQ#.a rock wall.]1;jgU  #1;j^######## CaseRug the Trooper##...####.. Human#.....###########... Health: 24/24 ========================#....†.'.......'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#######@########. Noise: ---------  Time: 88.6 (0.0)#..k#.....#h..##' c) +0 whip#...#.....#1;j*o[37m...##. Nothing quivered#...+.....+...##.#+###########+# ###.#.............# #... k   wyvern#.............# #..< h   jackal#######.####### #......####cycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer_to fight through.Press: ? - help, . - travelYou can't see that place.1;jĘ1;jq1;jD. _1;jAs##...####..#.....###########.....†.'.......'......############...## ## ##.##  ## #.#  #######.#######2;jC#..k#..@..#h..#'...+.....++###########+###.............#....<######.######. ... ###..>.2;j>2;j 29.6 (1 _2;j$2;j2;j>|.....###########.....†.'.......'..############...## ## ##.##  ## #.#  #######.#######..k#.....#h..'...+.....++###########+##...............#..#<######.######. ... ###2;j..>.#.....2;jQ.k2;j`E.h2;j2;jn 902;j+2;jT 2;j#.....#.#....†.'.'.#.....#.##...## ##.##.## ##.##.# 2;jۉc#.##.# #.#2;j#...#.....#...# #'#2;j3C#..k#...@.#h..# #.##...+.....+...# #.##+#2;j#+# ###.##.# #.#.# #..<.#.# #.... #..>. 2;j(2;jx&12;j2;j2;j †.'.......'......############...## ## ##.##  ##.# #.#  #######.#######...#.....#...'kh....+...@.+...#+###########+# ##.................#<######.######. ... ####..> #..... 2;j .2;j; .2;j Pkh2;j &22;jE 2;j 3;j#....†.'.'.#.....#.##...## ##...###.## ##.##.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# 3;j2\#..k+....@+h..# #.# #+#+# ###.##.# #.#.# #..<.#.# #.... #3;j`..>.#.....3;j<33;j3;jm3;j'h..##h   jackal3;j-h.3;j3;jl.=43;j#3;j%^ _You open the door. The jackal barely misses you.3;jC  You hit the jackal.  The jackal is almost dead.3;j+ [3-5.7 (1.13;j 3;j" + _The jackal bites you.4;j:P  You hit the jackal but do no damage.The jackal is almost dead.0----6.84;jT4;jV. _The jackal bites you. x24;jzz  You barely miss the jackal.The jackal is almost dead.18-----7.94;jz 4;j} + _The jackal bites you.6;j   You hit the jackal but do no damage.The jackal is almost dead.6;jf (9.06;j96;j _The jackal closely misses you. The jackal completely misses you.7;j7 #....†.'.' #.....# ##...## ##... ##.## ##. #.# #.# #.# #.# #...#.....#...# #'#7;j^ #...#.....#...# #.# #..k+...@.h...# #.# #+#+# ###. #.# # #7;jߋ}.# #..< #.7;j {# # ...  7;jQq..>. 7;jwM#.....7;j}-h'7;jN-100.0 (1.0)7;j@7;j7;jy  #....†.'.' #.....# ##...## ## ##.## ##. #.# #. #.# #. #...#.....#...# #' #...#.....#...# #. #..k+..@.h'...# #. #+#+# ###. #.# # #.# #..< #.# # ...  ..>. #.....h.7;j 7;j6 g9=-=17;j i _The jackal barely misses you.7;j; #....†.'.' #.....# ##...## ## ##.## ## #.# # #.# # #...#.....#...# # #...#.....#...# # #..k+.@.h.'...# #7;j;- #+#+# ### #.# # #.# #.. #.# # ...  .7;j%<k.>. #.....7;j>-h.8;jYD-28;jm 8;j 8;jSM.###########†.'.......'......###########.##...####.##.### #.# ######.#######...#.@...##..k+..h..'... +###########+###.............# #..k   wyvern...k.8;j8;j6.=38;j'm _The jackal closely misses you. x28;j'#...## ##.###########†.'.......'......###########.##...####.##.### #.# ######.######.k#.....#...+..h..'... #+###########+##..............#######.#######.. ..###8;jys ..>.8;jik.h.8;j~;-8;j 48;j8;j8;j ##...## ##.#.....#.#....†.'.'.#.....#.##...## ##.##.## ##.#.# #.#.# #.8;ja#..k#..@..#...# #'#...#.h...#...# #.#...+.....'...# #.#+###+# ###.#...# #.#..# #..<#######.# #.... # 8;j_8;j,20===5 _The jackal barely misses you.9;j##...## ##.#.....#.#....†.'.'.#.....#.##...## ##.##.## ##.##.# #.##.# #.##..k#...@.#...# #'##...#.h...#...# #.##...+.....'...# #.##+#+# ###.##..# #.#.# #..<.#.# #.... # h.9;j<69;j9;jS _The jackal barely misses you.9;jǝ.....###########.†.'.......'......############...## ## ##.##  ##.# #.#  #######.#######..k#..h..#...'.#....+.....'+###########+9;j3##.................<######.######. ... ####..>.#.....9;jQ.k9;j18--7 _The jackal bites you.9;jyz†.'.......'......############...## ## ##.##  ##.# #.#  #######.#######...#..h..#...'k#........+...@.'+###########+##.................<######.######. ... ####..> #..... 9;jE.h9;jx.9;jGkh   jackal17---8 _The jackal bites you.9;je [#....†.'.'.#.....#.##...## ##...###.## ##.##.# #.# #.# #.# #...#.....#...# #'# #...#...h.#...# #.# #..k+....@'...# #.# #+#+# ###.##.# #.#.# #..<.#.# #.... #..>.#.....9;jj 9;j-k g6--99;jLq 9;j:s + _The jackal bites you.:;j*2#....†.'.'......##.....#.....###...## ##...###.## ##.## #.# #.# #.# #.# #...#.....#...# #'# #...#...h.#...# #.# #..k+.....@...# #.# #+#+# ###.##.# #.....##.# #..<..##.# #.....#:;j... # #.....:;j,w.h7=-10barely misses you. _The jackal bites you. _There is an open door here.:;jv#....†.'.'......# #.....#.....# ##...## ##...## ##.## ##.## #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# #..k+....h'@..# #.# #+#+# ###.### #.# #.....# #...#### .... # #..>.#.....:;j;.h:;jb:;j.=1:;j:;jh> _The jackal bites you but does no damage.:;jH$#....†.'.'......# #.....#.....# ##...## ##...## ##.## ##.## #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# #..k+.....h.@.# #.# #+#+# ###.### #.# #.....# #....#####.... # #..>.#.....:;j%;'h:;j-D-2:;je1:;j7:;j-% #....†.'.'......# #.....#.....# ##...## ##...## ##.## ##.## #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# #..k+.....'h.@# #.# #+#+# ###.### #..# #.....# #..#:;j2& p#.#######.... # #..>. :;jl' ;.h:;j/ :;j}B 5--=3 _The jackal bites you.:;j4<'.#.###:;jr ~4---4:;j:;j> _You open the door. The jackal bites you.=;jC.############...## ##...# ##.##  ##.##  #.#  #.# #######.#######...#.....#...'..k+.....'.h.+##############.###..................=;j<######.######. .... ######..> ... =;j=;j|5=;jt =;jY 7 _The jackal bites you but does no damage.=;jC Q _There is an open door here.=;j #...## ##...# ##.##  ##.##  #.#  #.# #######.#######...#.....#...'.=;j d.k+.....'.h.+###########'###.###.................<######.######. .... ######..>.... =;jx E.h=;jy <6=;j =;j > _The jackal bites you but does no damage.>;j>;j>;j>;jX _There's a creature in the doorway!?;jx4 ##...## ##...## ##.## ##.## #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# #..k+.....'...# #.# #+#h# ###.### #.# #.....# #.# #..<..# #.# #.....#  .... #  #..>. #.....?;jp?;ji&7?;j?;jeS _The jackal barely misses you.?;j ##...## ##...## ##.## ##.## #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.#?;jM #..k+.....'...# #.# #+#h# ###.### #.# #.....# #.# #..<..# #.# #.....# .... # #..>. #.....?;jK'h?;jV-8?;jJA _The jackal bites you.?;j 7 ##...## ##...## ##.## ##.## #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...#?;j  #.# #..k+.....'...# #.# #+#'# ###.### #.h.# #.....# #.# #..<..# #.# #.....#  .... #?;j d #..>. #.....k   wyvernh   jackal?;j ?;jI -h.?;j ?;j" .-9?;j ?;jR ?;j ##...## ##... ##.## ##.## #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# #..k+.....'...# #.# #+#'# ###. #.h..# #..... #.# #..<.. ?;j%#.# #..... ....  #..>. #.....##?;js-h.?;jF8 ?;jܪA-20?;jկ?;jU@;j0t ##...## ##... ##.## ##. #.# #.# #.# #.# #...#.....#...# #'#@;j #...#.....#...# #.# #..k+.....'...# #.# #+#'# ###. #.h...# # #.# #..< #.# # ....  #..>. #..... ####@;jT-h.@;jD=1@;jo @;j L _The jackal misses you.@;jc V ##...## ## ##.## ##. #.# #. #######.# #. #...#.....#...# #' #...#.....#...# #. #..k+.....'...# #. #+#'# ###. #@;j[d .h....# # #.# #..< #.# # ....  #..>. #..... ######@;jqe -h.@;jk @;jk d5=-2@;jp @;jq A;j, j †You hit the jackal.A;j3 (A;j6 =9=3.1 (1.1A;j< A;j> J _You kill the jackal!B;jX( ##.##  ## #.#  #######.########...#.....#...'...#.....k+.....'...+###########'##.......†........<######.######. .... ####..>..#.....######## B;j50J-40B;jt6B;jO8C;j.##...####.##.### #.# #######.######....#....'.#.....#.....k+.....'... +###########'##†..............<#######.#######... .... #####..>..#.....########C;js-5C;j##...## ##.##.## ##.##.# #.########.# #.##...#.....#...# #'##...#.....#...# #.##..k+.....'...# #.##+#'# ###.##......# #.#.# #..<.#.# #.C;j".... ##..>..#.....# #######C;jC;j?g6==6C;jGC;js _You see here a jackal corpse.E;j&  ##...## ## ##.## ##. #.# #. #######.# #. #...#.....#...# #' #...#.....#...# #. #..k+.....'...# #. #+#'# ###. #†.....# # #.# #..< #.# # ....  #..>E;j .. #.....# #######E;j C7 _E;j E;j8 F;j ##...## ## ##.## ## #.# # #######.# # #...#.....#...# # #...#.....#...# # #..k+.....'...# # #+#'# ### #.†.....# # #.# #.. F;jR#.# # ....  #..>.. #.....# #######F;jK<8F;jF;jHF;j ##...## ## ##.##  #.#  #######.#  #...#.....#...# F;j #...#.....#...#  #..k+.....'...#  #+#'#  #.†.....# # #.# # #.# # .....  #..>..# #.....# #######F;jvF;j&9F;jF;jF;j3 ##...##  ##.##  #.# #######.# #...#.....#...# #...#.....#...# #..k+.....'...# #+#'#  #F;jf>.†.....# # #.# # #.# # .....  #..>..# #.....# #######F;jF;j h7==30F;jF;j%F;j!z  ##...##  ##.## #.# #######.#F;jz  #...#.....#...# #...#.....#...# #..k+.....'...# #+#'#  #.†.....#  #.#  #.F;j{ )#  ..... #..>..# #.....#  #F;j <1F;j׈ F;j G;j [ ##...## ##.## #.# #.# #...#.....#...# #...#.....#...# #..k+.....'...# #+#'# #.†.....# #.# #.# ..... #..>..# #.....#  #G;j3 G;jx 0k.G;jG;j0&2G;jG;jI9G;jiN ##...## ##.## #.# #######.# #...#.....#...# #...#.....#...# #.k.+.....'...# #+#'# #.†.....# #.# #.#  .....  #..>..# #.....#  #.k3G;jh ###.#.#k'k   wyvernG;j N.kG;j֊ G;jN t18==4G;jh G;jf ( _You open the door.H;j    ##.##  #.#  #######.#  #...#....H;jW F  #...#...  #...+....  #k#######  #@......†  #........ H;j 7 #######.#  H;j 5.....  #..>..#  H;j   H;j  H;j [You hit the wyvern but do no damage. The wyvern bites you!H;jV    ##.##  #.#  #######.#  #...#....  #...#...  #...+....  #k#######  #@......†  #........  #######.#  ..... #..>    H;j\  Ouch! That really hurt!* * * LOW HITPOINT WARNING * * *H;j 5/24 -------------==5.2 (1.1H;j H;j S _The wyvern barely misses you.I;j" -6/24 ------------------You barely miss the wyvern. The wyvern closely misses you.The wyvern bites you!  You die...I;j5/  --more--M;j>d M;je You die... In Crawl, death is a sad but common occurrence. Note that there's usually something you could have done to survive, for example by using some kind of item, running away, resting between fights, or by avoiding combat entirely. Keeptrying, eventually you'll prevail! Hit any key to exit...N;jN;jN;jI? [?25h[?0c [?1051l[?1052l[?1060l[?1061l