ah Player: CelebrantJoker Game: Tutorial 0.33 Server: crawl.dcss.io Filename: 2025-09-16.13:07:22.ttyrec Time: (1758028042) Tue Sep 16 13:07:22 2025  ahK [?1051l[?1052l[?1060l[?1061h ah<V)0[?7h[?25l[?1c ah ahgWelcome, CelebrantJoker. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilitiesah+ahahCelebrantJoker the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quiveredah########.....######..@.......#.....############ah!In this lesson you're going to learn how to move around and explore a level.You can move with the [arrow keys].You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.ah+ /  --more--ah9 ah ah ah6 ' ah ah [ _Found a staircase leading out of the dungeon."ah####### #...@.##### #..<........#.....#####.#######"ah"ah+1.0 (1 _"ahZ"ahW$ahļ# #....@##### #..<........##.....#####.# $ah<2$ah$aho%ahL#######.....#######<.@......#...########### %ah <3%ah%ah%ah! ####### #.....# #..<..@.....# #.....#####.# ####### %ah3 Y4&ahl####### #.....# #..<...@....# #.....#####.# ####### 5&ah} !####### #.....# #..<....@...# #.....#####.# ####### &ah8 &ahʁ &6&ahV &ah 'ahv####### #.....# #..<.....@..# #.....#####.# ####### #7'ah  ####### #.....# #..<..# #.....#####.# ####### .# ..### 8 _You're doing great! Now, explore a bit until you reach the next blue square.)ah٣ # #.....# #..<.......@# #.....#####.# # #.# ...####9+ah3Q#######.....#######<...........###########  ...##### +ah9E10.0 (1.0)+ah<+ah<>+ahi #######.....#######<...........###########  #......######..# .##+ahQ +ah &1+ahJ +ahQ ,ah1 #######.....#######<...........########### ##.##### #.@....##### .#,ah,ah ,ah,2,ah,ah,ah @ # #.....####### #..<........# #.....#####.# # ##.##### #..@...# #####..# .# ,ahZ@ +#,ahFG ,ahG &3,ah0L ,ahIM -ah[# #.....####### #..<..# #.....#####.# # ##.##### #...@..# #####..# ..# ###4-ahQ # #.....# #..<.# -ah n#.....#####.# # ##.##### #....@.# #####..# -ah \...# #####-ahX <5-ah -ah; .aht#######.....#######<...........########### ##.##### #......#####....#..#####.#.ah!.ah%<6.ah).ah+.ah #######.....#######<...........########### ##.##### #......#####....####. #.ah<7.ahq.ah/ahcM  # #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #...@..# #..##### #. #/ahW<8/ahY/ahK[/ah  # #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #..@...# #..##### #.. ###/ahQ/ah&9/ah"/ah$/ahs  # #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #.@....# #..##### #... #####/ah{ =20/ahz /ahy 0ahE#######.....#######<...........########### ##.##### #......######......#####......#########. 0ahS<10ahY0ahMZ0ah.....#######<...........########### ##.##### #......######..#......########......#########.0ahz<20ahE0ah0ahe #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..#0ah  #..# #.#0ah <30ah 0ah 1ahW#.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #.1ahm.# #.# 1ah <41ah1ah#.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.# 1ah1ahd&51ah+1ah9h #.....#  #..<.#  #.....#####.#  # ##.##### #......# #####..# #......# #..# #..# #.# 61ahIl 1ahWm 1ahξ #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.# .#.#.#.##72ahf.....# ..<.# .....#####.#  ##.##### #......# #####..# #......# #..#2ahͪ #.# #.# #.# #.##.##.###  Move diagonally with the [number pad] (try Numlock on/off) [vi keys]   Numpad: 7 8 9 vi-keys:  y k u\|/\|/4-.-6 h-.-l/|\/|\2ah2ah82ahn2ah _1 2 3 b j nJah7j<........# ..#####.# ##### ##.##### #......# #####..# #......# #..########........#########.# JahlJahm&9JahpJahsKah|% /..#####.# #### ##.##### #......# #####..# #......# #..########........#########..# Kah) =30KahV. Kah. Lahp### ##.##### #......# #####..# #......# #..########........#########..# Lahw<1Lah{Lah|Lah(A  #......# #####..# #......# #..########........#########..# LahG <2LahL LahM MahA  #####..# #......# #..##########........#.##########.#.# #.##.#.##  MahMah'&3MahSMahT  A quicker way to “run” through a corridor is to press [Shift] along with the _[number pad] (try Numlock on/off) or [vi keys].Oah##......# #####..# #......#  #..####### # #........## #########.## ##.## ##.####.Oahu%b##.###Oah)<4Oah-Oah/Oah##.#####  #......#  #####..#  #......#   #..####### #  #........##  #########.## ##.## ##.####.#.##.###Oah&5OahOahOah ##.# ##.##### #......# #####..# #......#  #..####### # #........## #########.## ##.## ##.####.#.##.###OahF <6Oah Pah\a..# .# ##### ......# ###..# ......#  ..####### # ........## ########.## ##.## ##.####.#.##.###Pahf<7PahNPahA ## .# ## .# #..##### .>. .....# ..# ###..# #.#...# #.# ####### #.## .......## #######.## ##.## ##.####.#.##.###Pah <8Pah Pah 3 _Found a stone staircase leading down.Zah 3Zah& Zaht Zah Zah Zah Zah Zah! Zahg! Zah" Zah# Zah# Zahg$ Zah) & ##### ## ... ##.## ######...## Zah) [ ##.##### #..>..#  #......# #..@##42.0 (4 Zah2*  .# ##.#.###......# ####.###..####### ##.###........## ##.#ZahZ* #########.## ##.####.## ##.####.###.##Zah* %##.#.##Zah+ Zah / Zahb0 _ahi R   ####### # ......# ## #####.# ##...## # ##.#####..# #......# ##...## #####..# ##.#. #......# ####. #..#####.## #....... #.######## ##.### ##.#####.## _ahyp A3.0 (1_ahu _ahx   When standing on a staircase leading downwards, you can enter the next level _with [>]. _There is a stone staircase leading down here.cahqP cahP $4 cahQ _cahQY fah<5fahfahhah4hahXhahiahb<6iaheiahfiah<7iah2iahHiah <8iah iahO iah Y9jahjah 50jahljahkjahjah&1jahjah1 4jah55 jah7 F _There are no items here.jah 4jahC jah F _There are no items here.kahEo `2 _lah^lahחC3lah<4lahlah׬lahu Y5lah <6lah lah mah%i Jmah x > _Unknown command.qah4qah{qahqah$7 qah_qah  ####### #.....#2 qah#.@...+ #.....# #######  A new level! To begin with, head over to that door to the right.qahqahqah +8 (1.8qahu qah _Also, remember: You can reread old messages with [Ctrl-P]. _There is a stone staircase leading up here.yahx# #.....# #.<@..+ #.....# # yahyah380 _yahyah+yahyG# #.....# #.<.@.+ #.....# # yahM<9yahQyahaSzah& # #.....# #.<..@+ #.....# # zah*=60zah2r _You can open a closed door by walking into it.|ah###.#'....+###.#|ah <1|ah|ahN _You open the door.~ah16####### #.....####.# #.<...@....+ #.....####.# ####### 2~ah4~ahS7I _There is an open door here.ah[`####### #.....####.# #.<...'@...+ #.....####.# ####### 3 _ah!]ah J####### ##.....####.# #.<...'.@..+ #.....####.# ####### #ah ah &4ahf ahx ah L####### ## #.....####.# #.<...'..@.+ #.....####.# ####### ## ah2ah&5ahahahd}####### ### #.....####.# #.<...'...@+ #.....####.# ####### ### 6ahZz B#.###.≈'.....≈.###.≈#ah <7ahۅ ah _You open the door.ah^b# ##### #.....####.#.###.≈#.<...'....@.....≈ahb#.....####.#.###.≈# ##### ah=iahi&8ahoahrI _There is an open door here.ah9 # ##### ≈#.....####.#.###.≈#.<...'....'@....≈#.....####.#.###.≈# ##### ≈ 9ah) _To close an open door, press [C].ah aha Unequip which item? Armour (go to first with [)  a - a +0 robe (worn)ah _[?] describe selected [!] unequip|take off[tab] equip|unequipahahahGCelebrantJoker the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ##### ≈SH: 0ahDex: 12#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....'@....≈≈≈Noise: ---------  Time: 69.8 (0.0)#.....####.#.###.≈≈≈ah-) Nothing wielded####### ##### ≈Nothing quivered ah_To close an open door, press [C].ah<$XOkay, then.ah(ah*. _ah; # ##### ≈ #.....####.#.###.≈≈≈ #.<...'....@.....≈≈≈ #.....####.#.###.≈≈≈ # ##### ≈ah70.8 (1 _ _There is an open door here.ahnTUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipah!nahHzCelebrantJoker the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....@.....≈≈≈Noise: ---------  Time: 70.8 (0.0)#.....####.#.###.≈≈≈-) Nothing wielded####### ##### ≈Nothing quivered _To close an open door, press [C]. _Okay, then. _There is an open door here.ahwOkay, then. _ahM # ##### ≈ahjOo #.....####.#.###.≈≈≈ #.<...'...@'.....≈≈≈ #.....####.#.###.≈≈≈ # ##### ≈1.8 (1 _ahe{TUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipahp ah ahahCelebrantJoker the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈ahzXL:  1 Next:  0% Place: Dungeon:2#.<...'...@'.....≈≈≈Noise: ---------  Time: 71.8 (0.0)#.....####.#.###.≈≈≈ah-) Nothing wielded####### ##### ≈Nothing quivered ah4v_To close an open door, press [C]. ahh_Okay, then. _There is an open door here. _Okay, then.ah :Okay, then.ahU!ah&ah). _ahx# ##### ≈ #.....####.#.###.≈≈≈ #.<...'....@.....≈≈≈ #.....####.#.###.≈≈≈ # ##### ≈ ah/|ah|22.8 (1 _ahahI _There is an open door here.ah A # ##### ≈ #.....####.#.###.≈≈≈ #.<...'....'@....≈≈≈ #.....####.#.###.≈≈≈ # ##### ≈ 3 _To close an open door, press [C].ahzahPUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipahf ah@ ahҺ CelebrantJoker the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8ahH ####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....'@....≈≈≈ahx )Noise: ---------  Time: 73.8 (0.0)#.....####.#.###.≈≈≈ah Q-) Nothing wielded####### ##### ≈Nothing quivered _To close an open door, press [C].ah@ XOkay, then.ahk ah . _ahahAn open door. An open wooden door. If closed again, all monsters that can wield equipment, andsome of them that can't, could open it again. If it is closed and reopened by a monster that is aware of you, it has a chance of breaking. While adjacent to it, you can close it by pressing the C key. (C)lose.ah3ah5CelebrantJoker the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....+@....≈≈≈Noise: ---------  Time: 73.8 (0.0)#.....####.#.###.≈≈≈-) Nothing wielded####### ##### ≈ah6Nothing quivered _To close an open door, press [C]. _Okay, then.ahv6+4.8 (1ah:ah;! _You close the door.ahB}w≈# ##### ≈≈#.....####.#.###.≈#.<...'....+.@...≈#.....####.#.###.≈# ##### ≈≈≈ah<5ahahah\ \#≈#≈≈#≈≈≈## ##### .≈≈≈.#.....####.#.###.≈#.<...'....+..@..≈#.....####.#.###.≈# ##### ≈≈≈≈≈≈≈.≈..ah ah &6ah ah ah≈#≈# ≈≈# ≈≈≈# #≈≈≈## ##### #.≈≈≈.##.....####.#.###.≈≈≈≈≈.  #.<...'....+...@.≈≈≈≈≈.  #.....####.#.###.≈≈≈≈≈.  # ##### .≈≈≈≈≈..≈≈≈≈≈...≈≈≈.#.≈≈≈.#.~~~.##≈≈≈##ah.<7ahl(ah≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.# #.....####.#.###.≈≈≈≈≈.# ah3#.<...'....+....@≈≈≈≈≈. #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.##.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.# ah<8ahahahM4ahRah~TL _Why would you want to do that?ahOi+ ≈≈#≈≈#≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....+.........####.#.########## #####  #.≈≈≈#ahkahk-9 _ahVpahqah.  ≈#≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....+.........####.#.########## #####  #...≈≈≈.≈≈≈#ahq4 ah4 80ah: ahT; ah #≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....+.........####.#.########## ##### ..≈≈≈.#.≈≈≈.#≈≈≈# 1 _Note how you can move through shallow but not through deep water.ahs[  #≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....+.........####.#.########## #####  #..≈≈≈.#.≈≈≈.# .~~~.# ≈≈#ahb ahsb &2ahg ahBh ah-≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.# .<...'....+.....≈≈≈≈≈. .....####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #.@≈≈≈..# ##.≈≈≈.## #.~~~.# # ≈≈≈#3ah6ah h##≈≈≈## ###### ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.##<...'....+..........####.#.#### ###### #####  #...≈≈≈.##@≈≈≈.## #.~~~.# #≈≈≈# ≈≈≈#4ahH###### ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.##<...'....+..........####.#.#### ###### #####  #.#..≈≈≈.##.≈≈≈.##ahК #@~~~.# #≈≈≈# ≈≈≈# ah!ah&5ahahVahahahah%ah ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## <...'....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.@~~.# ah{##≈≈≈## #≈≈≈# #≈≈≈##≈≈≈##≈≈≈##ahJ≈≈≈##ah0?≈≈≈#ah#0  You enter the shallow water.6.8 (1Water ah5(ah*7 _Moving in this stuff is going to be slow.ahxIahah,ah ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## ..'....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.# ah\ ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~@.# 90.0 (3.2##≈≈≈## ah#≈≈≈# #≈≈≈# ahahahahahAahQG ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~~@# 1.6 (1.6##≈≈≈## #≈≈≈# #≈≈≈##≈≈≈##≈≈≈##≈≈≈##≈≈≈#ahGahxLahRah3ah7nahMo ##≈≈≈## ## ##### ##.≈≈≈.## ####.#.##### .'....+....ahP.. .####.#.## ## ##### #..≈≈≈≈≈.##..≈≈≈..###.≈≈≈@##20.~~~.##≈≈≈###≈≈≈#ah@ahahsah<$ah<* ≈≈≈#  ##≈≈≈## ## ##### ##.≈≈≈.## ####.#.#####'....+...... .####.#.## ## ##### #..≈≈≈≈≈#..≈≈≈@.#3##.≈≈≈.##.~~~.##≈≈≈##ah/ahp3ahah'.ah>&0ahVahL _Why would you want to do that?ah* 4ah- b _Why would you want to do that?ah9UahDWh_with [>]. _There is a stone staircase leading down here.  There are no items here. _There are no items here.  You climb downwards.  A new level! To begin with, head over to that door to the right. _Also, remember: You can reread old messages with [Ctrl-P]. _There is a stone staircase leading up here. _You can open a closed door by walking into it. _You open the door. _There is an open door here. _You open the door.  There is an open door here. _To close an open door, press [C].There is an open door here.  There is an open door here. _To close an open door, press [C]. _You close the door. _Why would you want to do that? _Note how you can move through shallow but not through deep water.You enter the shallow water. _Moving in this stuff is going to be slow.  Why would you want to do that?  Why would you want to do that?ahH /|\/|\1 2 3 b j n  A quicker way to “run” through a corridor is to press [Shift] along with the[number pad] (try Numlock on/off) or [vi keys]. _Found a stone staircase leading down.  When standing on a staircase leading downwards, you can enter the next levelwith [>].down here.  There are no items here. _There are no items here.  You climb downwards.  A new level! To begin with, head over to that door to the right. _Also, remember: You can reread old messages with [Ctrl-P].There is a stone staircase leading up here. _You can open a closed door by walking into it. _You open the door. _There is an open door here.open  There is an open door here. _ahOTo close an open door, press [C].  There is an open door here.  There is an open door here. _To close an open door, press [C]. _You close the door.ah   Numpad: 7 8 9 vi-keys:  y k u\|/\|/4-.-6 h-.-lahsahDY_Found a staircase leading out of the dungeon. _You're doing great! Now, explore a bit until you reach the next blue square.Move diagonally with the [number pad] (try Numlock on/off) [vi keys]ah<ah?[#Mah& ah sM clear the --more-- prompts.aht ahM You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toahah͜  In this lesson you're going to learn how to move around and explore a level.You can move with the [arrow keys].ah'ah,ah2≈≈≈#CelebrantJoker the Covered##≈≈≈##Human ah[3## ##### ##.≈≈≈.##Health: 18/18 ======================== .####.#.###.≈≈≈≈≈.##Magic: 3/3======================== .'....+.....≈≈≈≈≈...AC: 2ah3bStr: 16 .####.#.###.≈≈≈≈≈.#EV: 10Int: 8 ## ##### #.≈≈≈≈≈.#SH: 0Dex: 12#.≈≈≈≈≈.#XL:  1 Next:  0% Place: Dungeon:2#..≈≈≈@.#ahW4YNoise: ---------  Time: 93.6 (0.0)##.≈≈≈.##-) Nothing wielded#.~~~.#Nothing quivered##≈≈≈###≈≈≈##≈≈≈##≈≈≈##≈≈≈#ah4f#≈≈≈# _Note how you can move through shallow but not through deep water.You enter the shallow water. _Moving in this stuff is going to be slow. _Why would you want to do that? _Why would you want to do that?ah:4ah-=ah>ah4ah^ahL _Why would you want to do that?ah ≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈.@# ##.≈≈≈.## #.~~~.# ##≈≈≈## ah ah— ahH )4.6 (1 ah _ah/ ah}M #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.##### '....+...... ####.#.## # ##### #..≈≈≈≈≈..≈≈≈..##.≈≈≈.###.~~~.##ahBah&5ah=ahahM #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.##### '....+...... ####.#.## ahOy# ##### #..≈≈≈≈≈..≈≈≈..##.≈≈≈.###ah<6ahSah+ M  #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###### '....+......+ah F###.#.## # ##### #..≈≈≈≈≈#..≈≈≈..##ah ah 7ah ahЯ ah M #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###### ah[! T'....+......+###.#.#### # ##### #.#.≈≈≈≈≈.##ah! ah) ah_) 8ah+/ ah<0 ah [#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .#.###.≈≈≈≈≈.### ....+.....≈≈≈≈≈.@.+ .#.###.≈≈≈≈≈.###  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.## ahM[ahcahd&9ahkah #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .#.###.≈≈≈≈≈.### +.....≈≈≈≈≈..@+ .#.###.≈≈≈≈≈.###  ah ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.###.~~~.###≈≈≈## ahU ah 0100.6 (1.0)aha ah ahK###...#'.<.#...####1ahy4 _Moving in this stuff is going to be slow. _Why would you want to do that? _Why would you want to do that? __You open the door. _Found a stone staircase leading up.ahf }#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈## ##### ##.≈≈≈.## #### .#.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...@.<.# .#.###.≈≈≈≈≈.###...# ##### #.≈≈≈≈≈.# #### #..##.#.~~~.# ahl ahSm ahum &2 _ahq ahIt Q _There is an open door here.ah#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### .#.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'@<.# ah.#.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### ah<ah$3 ah _ah1ahah #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### #.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'.@.# ah2#.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### ah0<4ahYah  When standing on a staircase leading upwards, you can enter the previous level _with [<]. _There is a stone staircase leading up here.ah.L ahL ahP ahR > _Unknown command.ah9 4ah ah E _You can't go down here!bh 4bhُ bh bh -5 _bh bh% > bh&  ♣♣♣ ♣♣.♣♣bh&  ...♣♣♣...♣♣1 ♣....@..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣bh( bh<, bhb -6.3 (1.7bhif bhi   What's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursorbh]j around to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.bhbh370 _bhbh{bh5 <8bh: bh; bhIbh8JbhiJbhALbh0N,bhQXbhQbhXP . ♣♣♣♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣.@..>..♣ ♣♣♣♣...♣♣bhX ♣♣.♣♣ ♣♣♣bh],10.3 (2bhaA1.3 (3bh$ebhg  Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].bh5 Ibh bhz ,bh nbh .## ## # ♣. ♣♣♣♣♣♣♣ ♣♣.♣♣♣..@♣♣♣...♣♣3.3 (2♣♣♣♣....>..♣♣♣♣♣...♣♣ ♣♣.♣♣♣♣♣bh bh bh bhbhabhbh݌bhbhnbhqbhGbhp,bhbh bhbhX,bhbhϞbhgbhbhbh0bhף,bh,bhbh,bhbhXbhA ## .♣♣...♣♣#♣♣.....♣♣ .##♣..~~~..♣ #.##♣..~§§..♣ ##.##♣..~~~..♣bh>##.# ♣.....♣ ##.## ♣...♣ #.##♣♣♣@♣ .##bhd♣♣..♣♣ ##♣♣.♣♣♣ #bha♣.♣♣♣.bh1♣♣bhDZD♣♣.♣♣♣ ♣♣♣♣♣..♣♣♣♣ ♣♣.♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>..♣bh'23.3 (10.0)  Some dangerous ground is marked with exclusions. Autotravel will not lead youinto exclusions. Instead you will automatically stop.bh+'§bh,4.3 (11bhfbh  However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].-bhTI-bh U-bh\-bh^-bha,-bhoa-bhc-bhte,-bhe-bh]g-bhZi,-bhi-bhik-bhl,-bhm-bhn-bhFq,-bhq-bh\s-bhGu,-bhu-bhw-bhy-bhJy-bhy-bhz-bh|,-bh}-bh~-bh,-bh9-bh-bhB-bh9X-bh9-bhŠ,-bhR-bhČ-bhX,-bh,-bh`-bhXX-bhz,-bh,-bh  ..  ....♣♣♣  <......♣♣♣♣♣ ♣@...♣♣♣♣ ♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣-bh ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣### ♣♣.♣♣ ##.## ♣♣♣. #...## ♣♣♣♣..♣♣-bh46.3 (22Autoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there.7.3 (23-bh-bh. _Found an exit from the tutorial.eh ehn D [?25h[?0c [?1051l[?1052l[?1060l[?1061l