sf¸jˆú£ Player: Chiptastic Game: Tutorial 0.34 Server: crawl.dcss.io Filename: 2026-09-27.00:42:27.ttyrec Time: (1790469747) Sun Sep 27 00:42:27 2026 tf¸jØP [?1051l[?1052l[?1060l[?1061htf¸j¯Q V)0[?7h[?25l[?1ctf¸jèX tf¸jæc cWelcome, Chiptastic. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilitiesvf¸j´¬vf¸j; vf¸jÈH �Chiptastic the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedvf¸jTI 5Nothing quiveredvf¸jâN #+##.##)####.####.....##..@..##.....########vf¸j=U ™This lesson will teach you about monsters and fighting. First, we need aweapon! Go and grab the one lying over there.You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.vf¸jý… /  --more--€f¸j„€f¸j�„€f¸j ‰€f¸j-¤@  Found a quarterstaff.€f¸jÚ§€f¸jM©c _Found a staircase leading out of the dungeon.ƒf¸j/îƒf¸jïƒf¸j¼ïƒf¸jÝðƒf¸jUòƒf¸jöP _ƒf¸jB÷ƒf¸jk÷ƒf¸j0øƒf¸j–û ƒf¸jBp #+#  #.#  #@# ###.###ƒf¸j„O#.....#ƒf¸j°t#..<..##.....#ƒf¸jÔ#######ƒf¸jF+2.0 (2ƒf¸j% ƒf¸jû +3.0 (3ƒf¸jø ƒf¸j²ð _Pick up this weapon with [,] or [g] and then wield it with [e].ƒf¸j*M _You see here a +0 quarterstaff.‰f¸jĉf¸jiA +0 quarterstaff. A sturdy wooden pole, meant for fighting. ‰f¸j4‹Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.‰f¸jHrYour skill: 0.0At 100% training you would reach 14.0 in about 9.1 XLs.Current attack delay: 1.3. ‰f¸j�>Damage rating: 12 (Base 10 x 115% (Str) x 105% (Skill)). ‰f¸jòThis weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon ‰f¸j&(g)et.Šf¸jŠf¸j§VChiptastic the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Šf¸jNoise: ---------  Time: 3.0 (3.0)###.###-) Nothing wielded#.....#Nothing quivered#..<..##.....######## _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff.Šf¸jïŠf¸j@Šf¸j�"Šf¸j�#‹f¸jÉ‹f¸jˤA +0 quarterstaff. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 9.1 XLs.Current attack delay: 1.3. Damage rating: 12 (Base 10 x 115% (Str) x 105% (Skill)). ‹f¸j}ËBThis weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon (g)et.Œf¸jgŒf¸j‹#hChiptastic the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 3.0 (0.0)###.###-) Nothing wielded#.....#Nothing quivered#..<..##.....######## _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff.Œf¸jÍ(Œf¸j")+4.0 (1Œf¸j¢,Œf¸je.# _b - a +0 quarterstaff�f¸j¯ƒ½Gear: 2/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))b - a +0 quarterstaff Armour (go to first with [)  a - a +0 robe (worn)Žf¸j‹Ÿ b - a +0 quarterstaff. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.0; use (s) to set 14.0 as a target for Staves.At 100% training you would reach 14.0 in about 9.1 XLs.Current attack delay: 1.3. Damage rating: 12 (Base 10 x 115% (Str) x 105% (Skill)). Žf¸jƒ  vThis weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon (w)ield, (d)rop, (=)adjust, or (s)kill target.�f¸j6ˆ�f¸jðŒ�f¸jj‘YChiptastic the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0�f¸j¸‘ÕDex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 4.0 (0.0)###.###�f¸j[’mb) +0 quarterstaff#.....#Nothing quivered#..<..##.....######## _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaff�f¸jÖ–�f¸jM—+5 (0.5�f¸j¢š�f¸jYœ, _b - a +0 quarterstaff (weapon)”f¸jW¹ ¶+ #.# ##.##.....#..<..##.....########”f¸j&¿ C5.5 (1.0”f¸jFà ”f¸j²Ä –f¸j+ e.........#I##.##.#'I   training dummy (dormant)–f¸jG3 rIIYou open the door.–f¸jÅ3 &6–f¸j8 –f¸ji: q _You encounter a training dummy. It is wielding a +0 whip.—f¸j°¾¹M........I.. #.# ##.##...<..#.....# —f¸j±Ã<7—f¸jvÇ—f¸jcÈ�  To attack a monster with your bare hands or wielded weapon, simply walk into _it.—f¸j°ÉI _There is an open door here.šf¸j×. ¿##...##.............I'. #.###.##.<.....#######šf¸jÂ5 šf¸j96 -8 _šf¸j÷; šf¸jƒ< ›f¸j f ##### ##...####.....#......#........I.'. #.###.##.<›f¸j¶f4.....›f¸jšnu5----=9›f¸js›f¸jüt9 _The training dummy hits you with a +0 whip.œf¸jmû You sock the training dummy!  The training dummy is almost destroyed.12--------œf¸jâm0=10.8 (1.3)œf¸jtœf¸jtuA _The training dummy hits you with a +0 whip.�f¸jÎ R )  You thump the training dummy!�f¸jã (�f¸j� �f¸j| <Chiptastic the Covered#####Human##...##Health: 12/18 ================--------##.....#Magic: 3/3========================......#AC: 2Str: 16.....EV: 10Int: 8...SH: 0Dex: 12�f¸jË Í#)#XL:  1 Next: 110% Place: Dungeon:1#@#Noise: =--------  Time: 12.1 (1.3)#.#b) +0 quarterstaff�f¸jò ”#'#Nothing quivered#.#�f¸j ™#.####.####.....#�f¸j8 Ñ#..<..##.....# _There is an open door here. _The training dummy hits you with a +0 whip.  �f¸jX dYou sock the training dummy!  The training dummy is almost destroyed. �f¸jw f_The training dummy hits you with a +0 whip.  You thump the training dummy!�f¸j3 ¿ - _You destroy the training dummy!You have reached level 2!�f¸jþ" /  --more--§f¸jÛÇt7/24=4/42§f¸jÈ 4% §f¸jDͧf¸j¶Ï  Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity.«f¸j O«f¸jjO«f¸jéR«f¸jïTF _Unknown command.­f¸jÚlM #####  ##...###+......##.....##...#.#'#.<.­f¸j‰r­f¸jNs+-3­f¸jus0 _­f¸jx­f¸j¨{M _You see here a +0 whip.¯f¸jo¯f¸j“ÜA +0 whip. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences between¯f¸jæall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.¯f¸jãTYour skill: 0.0At 100% training you would reach 12.0 in about 7.3 XLs.¯f¸j³Current attack delay: 1.1. Damage rating: 7 (Base 6 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.¯f¸j*It can be maximally enchanted to +9. ¯f¸j;ŠYou took it off a training dummy on level 1 of the Dungeon. Stash search prefixes: {Maces & Flails} {one-handed} {melee weapon} ¯f¸jV\Menu/colouring prefixes: identified melee weapon (g)et.³f¸j ³f¸jC'Chiptastic the CoveredHuman#####Health: 17/24 =================-------##...##Magic: 4/4========================##.....#AC: 2Str: 16+......#EV: 10Int: 8#.....#SH: 0Dex: 12#...#XL:  2 Next:  4% Place: Dungeon:1#@#³f¸j¥'4Noise: ---------  Time: 13.1 (1.0)#.#b) +0 quarterstaff#.#Nothing quivered#'##.##.####.####.....#³f¸jÖ'¾#..<..#You have reached level 2!Well done! Reaching a new experience level is always a nice event. You get more³f¸jW(óhealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity. _Unknown command. _You see here a +0 whip.³f¸jÞ-³f¸j&.&4³f¸j+2³f¸j4# _c - a +0 whip´f¸jc´f¸j•éGear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with )) ´f¸jÞê b - a +0 quarterstaff (weapon)c - a +0 whip Armour (go to first with [)  a - a +0 robe (worn)´f¸j­¶f¸jRç¶f¸j=í¶f¸jòò/Chiptastic the CoveredHuman#####Health: 17/24 =================-------##...##Magic: 4/4========================##.....#AC: 2Str: 16¶f¸jOóù+......#EV: 10Int: 8#.....#SH: 0Dex: 12#...#XL:  2 Next:  4% Place: Dungeon:1#@#¶f¸jsóÜNoise: ---------  Time: 14.1 (0.0)#.#b) +0 quarterstaff¶f¸j“ó”#.#Nothing quivered#'#¶f¸j±ó+#.#¶f¸jÐó™#.####.####.....#¶f¸jîó”#..<..#Well done! Reaching a new experience level is always a nice event. You get more¶f¸j ôŽhealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity. ¶f¸j=ôy_Unknown command. _You see here a +0 whip. _c - a +0 whip¶f¸jù¶f¸j…ù¶f¸j�ý¶f¸j�þ·f¸j•=lM #####  ##...###+.#.....##.@.#·f¸j>‚##.###.#...·f¸j±C·f¸j\D+5.1 (1·f¸j%H·f¸jNI·f¸j*a ·f¸j¦a ·f¸jÕa ·f¸jg º18=·f¸j}g ,·f¸jçg ·f¸jSi ,·f¸j°i ·f¸jk ·f¸jkk 9=·f¸jl ·f¸j#m ·f¸jdm K9=·f¸jñm ·f¸jün ,·f¸jŒo ·f¸jàp ,·f¸j8q ·f¸jmr ,·f¸jðr ·f¸j$t ·f¸j~t i20==·f¸j>u ·f¸j9v ·f¸jhv ·f¸jÚv ·f¸jx ,·f¸j°x ·f¸jôy ·f¸j.z ·f¸jšz ·f¸jº{ ·f¸j| h1==·f¸j•| ·f¸j¶} ,·f¸jP~ ·f¸j_ ·f¸j� ·f¸jð ·f¸j� ,·f¸j÷� ·f¸j~‚ ·f¸jƒ h2==·f¸j€ƒ ·f¸j–„ ·f¸jÚ„ ·f¸jd… ·f¸jm† ·f¸j¯† ·f¸j‡ ·f¸jˆ ·f¸jFˆ ·f¸jµˆ ·f¸j̉ ·f¸j$Š h3==·f¸j±Š ·f¸j¿‹ ·f¸jý‹ ·f¸jfŒ ·f¸jW� ·f¸j�� ·f¸jŽ ·f¸jT� ·f¸j�� ·f¸j^� ·f¸j_’ k _You start resting.HP restored.·f¸j½• ·f¸jý— 040.1 (25.0)·f¸jv™ ~4==1.1 (26 _·f¸jd› ·f¸jYœ ¸f¸j(Џf¸j˜Š¸f¸jñЏf¸j„�¸f¸j‘X¸f¸jv‘¸f¸jŒ’¸f¸jÝ’¸f¸jv“¸f¸jÛ”¸f¸j8•9=¸f¸jꕸf¸j(—¸f¸jl—¸f¸j ˜¸f¸j§™,¸f¸jKš¸f¸jo›,¸f¸jgœ¸f¸jñ�,¸f¸jhž¸f¸jåŸ,¸f¸jˆ ¸f¸jg¡¸f¸j™¡¸f¸j7¢¸f¸jw£¸f¸j²£¸f¸jn¤¸f¸jÖ¥,¸f¸j�¦¸f¸jͧ,¸f¸j}¨¸f¸j¶©¸f¸jCª¸f¸j«¸f¸jE¬¸f¸jƒ¬¸f¸j­¸f¸jl®¸f¸j½®¸f¸j4¯¸f¸j½°,¸f¸jc±¸f¸jœ²,¸f¸j@³¸f¸jê´¸f¸j+µ¸f¸j²µ¸f¸j2·,¸f¸jÉ·¸f¸j¹,¸f¸j‚¹¸f¸j{º¸f¸j¹º¸f¸j�»¸f¸j©¼¸f¸jí¼¸f¸j\½¸f¸j|¾¸f¸jľ¸f¸j\¿¸f¸j®À,¸f¸jGÁ¸f¸j¯Â,¸f¸j_øf¸j§Ä,¸f¸jZŸf¸jªÆ,¸f¸jLǸf¸j{ȸf¸jÔȸf¸j�ɸf¸jƒÊ¸f¸j$˸f¸j_˸f¸j’̸f¸jä̸f¸je͸f¸j{θf¸j²Î¸f¸j3ϸf¸j›Ð,¸f¸jQѸf¸j‡Ò,¸f¸j@Ó¸f¸jrÔ¸f¸j´Ô¸f¸jJÕ¸f¸j×Ö,¸f¸jN׸f¸j{ظf¸jÑØ¸f¸jÙ¸f¸jTÚ,¸f¸jÛ¸f¸jtÜ,¸f¸j ݸf¸jÞ,¸f¸jÒÞ¸f¸jíß,¸f¸j�à¸f¸j”á¸f¸jÙá¸f¸j6â¸f¸j|ã¸f¸jÇã¸f¸jä¸f¸jå¸f¸j1å¸f¸j»å¸f¸j忏f¸jç¸f¸j…ç¸f¸j¥è,¸f¸j&é¸f¸jwê,¸f¸j`ë¸f¸jëë¸f¸j ì¸f¸j¯ì¸f¸j®í¸f¸jðí¸f¸j^î¸f¸jtï¸f¸jÓï¸f¸j ð¸f¸jùð¸f¸j;ñ¸f¸j ñ¸f¸jÈò¸f¸jó¸f¸jVó¸f¸j7ô¸f¸joô¸f¸jìô¸f¸jôõ¸f¸j4ö¸f¸jœö¸f¸j¯÷¸f¸jê÷¸f¸jzø¸f¸jwù¸f¸jíù¸f¸jCú¸f¸j<û¸f¸j�û¸f¸j$ü¸f¸jEý¸f¸jµý¸f¸jäý¸f¸j†ÿ¸f¸j…¸f¸jâ¸f¸jy,¸f¸jâ¸f¸jþ,¸f¸j�¸f¸j¤¸f¸jò¸f¸j#¸f¸jx¸f¸jŸf¸jö¸f¸j ¸f¸jb ,¸f¸j® ¸f¸jò ¸f¸jƒ ¸f¸j~ ¸f¸jÏ ¸f¸j ¸f¸j-,¸f¸jÀ¸f¸jɸf¸j¸f¸j~¸f¸j•¸f¸j͸f¸j5¸f¸jK,¸f¸j/¸f¸jѸf¸j¸f¸j®¸f¸jȸf¸jþ¸f¸jo¸f¸jŸ¸f¸jظf¸jH¸f¸jW¸f¸j¢¸f¸j¸f¸jü¸f¸j7¸f¸j¥¸f¸j¢¸f¸já¸f¸j)¸f¸jE¸f¸j€¸f¸j ¸f¸j!¸f¸jZ!¸f¸jÉ!¸f¸jé"¸f¸j#¸f¸j¼#¸f¸j‘$¸f¸jÆ$¸f¸jH%¸f¸j&&¸f¸jj&¸f¸j¿&¸f¸jõ',¸f¸jÈ(¸f¸j—)¸f¸jÊ)¸f¸jù)¸f¸j£*,¸f¸jã*¸f¸jl+¸f¸j—+¸f¸jÍ+¸f¸jD,,¸f¸j§,¸f¸j-,¸f¸j3.X¸f¸jÀ.,¸f¸j8/¸f¸jÓ/¸f¸j0,¸f¸j°0,¸f¸j1¸f¸jŸ1¸f¸jñ1,¸f¸jÅ2B¸f¸jh3,¸f¸j¬3¸f¸j34¸f¸jt4¸f¸jè4¸f¸jz5¸f¸j¯5¸f¸jà5¸f¸jd6¸f¸j�6¸f¸j¼6¸f¸j77¸f¸jY7¸f¸jŽ7¸f¸j%9,¸f¸j³9¸f¸j±>W _You start waiting.¸f¸jDB1140.1 (99.0)¸f¸j�B.1.1 (100.0) ¸f¸j�D¸f¸jáE# _Done waiting.¸f¸jF¸f¸j‰F¸f¸j1G¸f¸jbH¸f¸jLX¸f¸jzL¸f¸j£M,¸f¸j'N¸f¸j=O¸f¸jƒO¸f¸jÑO¸f¸jæP¸f¸j,Q¸f¸j™Q¸f¸jVR¸f¸j~R¸f¸jªR¸f¸j´S,¸f¸j T¸f¸j@U¸f¸jeU¸f¸jîU¸f¸jëV¸f¸jW¸f¸j–W¸f¸jX¸f¸jY¸f¸j?Y¸f¸jÃY¸f¸jãY¸f¸j&Z¸f¸jžZ¸f¸j¿Z¸f¸jÿZ¸f¸jt[¸f¸jŸ[¸f¸jß[¸f¸jS\¸f¸jv\¸f¸j³\¸f¸jF]¸f¸j}]¸f¸j¾]¸f¸j/^¸f¸jh^¸f¸jŽ^¸f¸j_¸f¸j)_¸f¸je_¸f¸jØ_¸f¸jø_¸f¸j;`¸f¸j:a¸f¸j�a¸f¸j8b¸f¸jùb¸f¸j)c¸f¸j›c¸f¸jŠd¸f¸jÐd¸f¸jUe¸f¸j^f¸f¸jÀf¸f¸jg¸f¸jh¸f¸jƒh¸f¸jØh¸f¸j j¸f¸jLj¸f¸jÓj¸f¸jÉk¸f¸jìk¸f¸jl¸f¸jïm,¸f¸j\n¸f¸jo,¸f¸j_o¸f¸jpB¸f¸jmq¸f¸j°q¸f¸j)r¸f¸j7s¸f¸jfs¸f¸jís¸f¸jPu,¸f¸j­u¸f¸jÎv,¸f¸jbw¸f¸jjx¸f¸j®x¸f¸jAy¸f¸j3z¸f¸jlz¸f¸jåz¸f¸jí{¸f¸j|¸f¸j�|¸f¸jŸ}¸f¸jÐ}¸f¸jX~¸f¸j@¸f¸jx¸f¸j€¸f¸j�¸f¸jM�¸f¸jÏ�¸f¸jÿ‚¸f¸j9ƒ¸f¸j¾ƒ¸f¸jð„,¸f¸j¶…¸f¸j�†¸f¸j«†¸f¸jB‡¸f¸jcˆ¸f¸j–ˆ¸f¸j ‰¸f¸j¸‰¸f¸jþ‰¸f¸j�Џf¸j‡‹¸f¸jº‹¸f¸j6Œ¸f¸j#�¸f¸jV�¸f¸jÓ�¸f¸jôŽ,¸f¸jl�¸f¸j‡�¸f¸j¼�¸f¸jB‘¸f¸j:’¸f¸js’¸f¸jô’¸f¸j+˜Æ¸f¸j昸f¸j!™¸f¸j�™¸f¸j€š¸f¸jÁš¸f¸jV›¸f¸jAœ¸f¸jqœ¸f¸j�¸f¸jJž,¸f¸jœž¸f¸j¬Ÿ¸f¸j៸f¸ja ¸f¸j�¡¸f¸j¸¡¸f¸j ¢¸f¸j£¸f¸j<£¸f¸j­£¸f¸j–¤¸f¸j夸f¸j&¥¸f¸j¨¥¸f¸jÑ¥¸f¸jR¦¸f¸jw§,¸f¸jϧ¸f¸jo¨¸f¸j¶¨¸f¸j÷¨¸f¸jU©¸f¸j}©¸f¸j»©¸f¸j]ª¸f¸j¢ª¸f¸j«¸f¸j«¸f¸jö«¸f¸ju¬¸f¸jk­¸f¸j�­¸f¸j®¸f¸j¯¸f¸jq¯¸f¸jÿ¯¸f¸j±¸f¸jͱ,¸f¸jƒ²¸f¸j»²¸f¸j9³¸f¸j4´¸f¸ji´¸f¸jæ´¸f¸j˵¸f¸j¶¸f¸jζ¸f¸j~·¸f¸j¼·¸f¸j)¸¸f¸j9¹¸f¸j–¹¸f¸jι¸f¸jκ¸f¸j»¸f¸j’»¸f¸j�¼¸f¸j¹¼¸f¸jC½¸f¸jA¾¸f¸jw¾¸f¸j¿¸f¸j À¸f¸jCÀ¸f¸jÃÀ¸f¸j§Á¸f¸jßÁ¸f¸j\¸f¸j†Ã¸f¸j¶Ã¸f¸j?ĸf¸juÅ,¸f¸jIƸf¸j>Ç,¸f¸jÂǸf¸jÔȸf¸jɸf¸jƒÉ¸f¸jW˸f¸j˜Ë¸f¸j̸f¸j͸f¸jM͸f¸jÔ͸f¸jÞθf¸j8ϸf¸j˜Ï¸f¸j‘иf¸jØÐ¸f¸j:Ѹf¸j@Ò¸f¸j�Ò¸f¸j Ó¸f¸jÔ¸f¸jRÔ¸f¸j�Ô¸f¸jtÕ¸f¸j©Õ¸f¸j7Ö¸f¸jP׸f¸jØ,¸f¸j—ظf¸jÍØ¸f¸j÷ظf¸j‰Ù¸f¸j²Ù¸f¸jïÙ¸f¸jùÚ¸f¸j˜Û,¸f¸jüÛ¸f¸j@ܸf¸j—ܸf¸j×ܸf¸jݸf¸jHݸf¸jºÝ¸f¸jÞ¸f¸j4Þ¸f¸jWß,¸f¸jé߸f¸jþà,¸f¸j�á¸f¸jÓâ¸f¸j9ã¸f¸j�ã¸f¸jàèW _You start waiting.¸f¸jAí4240.1 (99.0)¸f¸jÝí.1.1 (100.0) ¸f¸j©ð¸f¸j7ò# _Done waiting.¹f¸jSLh ##### ##...## ##.....# +......# #.....# #@..# ##.## #.# #.# #'# #.# ¹f¸jUMÖ#.# ###.###  #.....#¹f¸j‘QG2.0)¹f¸j×S¹f¸j$U¹f¸jí1 ùM #####  ##...###+.#.@...###...####.###.#.#¹f¸jä6 ¹f¸jÁ7 &3¹f¸jÖ: ¹f¸jþ; ºf¸j³Ñ§M #####  ##...###+.##.....##...####.##.#ºf¸jWÕ<4ºf¸j`غf¸j+Ùºf¸j…µ M ##### ##...## ##.....# +.@....# ##.....# ##...## ##.##  #.#  #.# #'# #.# ºf¸j9¶ A #.#ºf¸jȺ ºf¸j½» &5ºf¸jª¾ ºf¸jÖ¿ ºf¸jy`¾  ##### ##...## ##.....# +@.....# ##.....# ##...##  ##.##  #.# #ºf¸j'a¸.# #'#  #.#  #.# ºf¸jReºf¸j%f&6ºf¸jähºf¸j[k  Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events.»f¸jn˜ý######.r....'######r   rat (asleep)»f¸jÔžUYou open the door.7»f¸j¼¢»f¸ja¤L _You encounter a rat.»f¸jÝ*  ##### ##...###.....#.r....@......##.....# ##...## ##.## #.# #.#  #'#  #.#  #.#»f¸j£. >.r»f¸jÌ3 Jr»f¸j–4 0===8»f¸jŸ8 »f¸jö9  _The rat squeaks loudly.»f¸j; I _There is an open door here.¼f¸jQ?? ##### ##...###.....#+...r..@'......##.....# ##...## ##.## #.# #.#  #'#  #.#  #.#¼f¸j‚D<.r¼f¸jsI¼f¸jCJ0---9¼f¸jõN¼f¸j¾Pf _The rat twitches its whiskers.Âf¸j¨á Âf¸jbâ :---Âf¸j2ê p _A rat is nearby!Åf¸jEm Åf¸jXn Åf¸j—s Åf¸jšu F _Unknown command.Çf¸j\Ê ¨##### ##...## #.....# +....r..@......# #Çf¸jË d.....# ##...## ##.###.##.# Çf¸jÌ <.rÇf¸jÛÐ Çf¸jzÑ .50 _Çf¸jEÕ Çf¸j}× Q _There is an open door here.Èf¸j–Ü4Èf¸jWáÈf¸j"âÉf¸j©Ý4Éf¸j„ìËf¸j(d Ëf¸j¬d Ëf¸j—h Ëf¸jÄi Ìf¸j —Ìf¸jÇ—Ìf¸j�›Ìf¸j…�F _Unknown command.Íf¸j�læ #####  ##...##  ##########.....#  +.....r.@......#  ##########.....#  ##...##  ##.##  #.#  #.#  #'#  #.#  #.# Íf¸jÔü #####  ##...##  ##########.....#  +.....r.@......# Íf¸jæý2 ##########.....#  ##...##  ##.## #.# #.#  #'# #.# #.#Íf¸jŒ4Íf¸j?Íf¸j˜Z _A rat is nearby!Îf¸jÍÏ Îf¸j°Ð Îf¸j Ö Îf¸j•× F _Unknown command.Ðf¸j¢#¤An open door. An open wooden door. If closed again, all monsters that can wield equipment, andsome of them that can't, could open it again. If it is closed and reopened by a monster that is aware of you, it has a chance of breaking. While adjacent to it, you can close it by pressing the C key. You are here.Ñf¸jíÑf¸jòòChiptastic the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16#####EV: 10Int: 8##...##SH: 0Dex: 12##########.....#XL:  2 Next:  4% Place: Dungeon:1+.....r.@......#Ñf¸jóQNoise: ---------  Time: 250.1 (0.0)##########.....#b) +0 quarterstaff##...##Nothing quivered##.###.##.#r   rat#'##.##.# _A rat is nearby! _Unknown command. _There is an open door here. _Unknown command. _A rat is nearby! _Unknown command.Ñf¸j˜öÑf¸j÷Ñf¸j­úÑf¸jnûÔf¸jÄú ##### ##...## #.....# +.....r.'@.....# #.....# Ôf¸jƒQ##...## ##.###.##.# Ôf¸jV@.rÔf¸j&Ôf¸jã+1.1 (1Ôf¸jìÔf¸jí  Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events.Öf¸j¨ ï #####  ##...##  ##########.....#  +......r'@.....# Öf¸j ©  ##########.....#  ##...##  ##.##  #.#  #.#  #'#  #.#  #.# Öf¸jÔA“ #####  Öf¸j0Cß##...##  ##########.....#  +......r'@.....#  ##########.....#  ##...##  ##.## #.# #.#  #'# #.# #.#Öf¸j‹HÖf¸jöHÖf¸jÐLÖf¸jÅNR _A rat is nearby!Øf¸jì4#######...##########.....# +......r'......# ##########@....#  ##...## ## .##.##'# #.# ###.###Øf¸j²?.rØf¸jæ Øf¸jœ Øf¸jÆ &2 _Øf¸j:Øf¸jŽÙf¸j1CQÛf¸j™ûC #####  ##...###########+.......r.##########.....##...####.##..#'# #.Ûf¸jcü!#Ûf¸jý;'rÛf¸jIÛf¸jÔ&3Ûf¸jnÛf¸jŸÛf¸j T J†You hit the rat.Ûf¸j:X (Ûf¸jj[ =8=4.4 (1.3Ûf¸j8_ Ûf¸jQa ? _You kill the rat!Ýf¸j¬ý§  ##### ##...## #.....# +.'@.....# #.....# ##...##  ##.##  #.# #.# #'#  #.#  #.# Ýf¸jcÝf¸j54-50Ýf¸jÑÝf¸ji  Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events.Ýf¸jR h _You see here a rat corpse.ßf¸j>¼ÀA rat corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpseáf¸jû° ‚Chiptastic the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16#####EV: 10Int: 8##...##SH: 0Dex: 12##########.....#XL:  2 Next:  8% Place: Dungeon:1+.......'@.....#Noise: ---------  Time: 255.4 (1.0)##########.....#b) +0 quarterstaff##...##Nothing quivered##.###.##.##'##.##.#Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events. _You see here a rat corpse.âf¸jx-ˆ _Unknown command.ãf¸j ;g ##### ##...## #.....# +.@†.....# #.....# ##...## ##.## #.# #.#  #'#  #.#  #.#ãf¸j]?ãf¸j$@-6 _ãf¸j‹Cãf¸jpEI _There is an open door here.äf¸j®…4äf¸j¸Šäf¸j`Œ> _Unknown command.äf¸jkAäf¸jZBäf¸jtFäf¸jJHF _Unknown command.äf¸jöf 6 ##### ##...## #.....# +'†.....# #.....# ##...## ##.## #.#  #.#  #'#  #.#  #.#äf¸j$k äf¸j¨k $7 äf¸j÷k _äf¸jq äf¸jZr åf¸jp  ##### ##...## #.....# +.'†.....# #.....# ##...## ##.## åf¸jÏ  #.#  #.#  #'#  #.#  #.#åf¸jDåf¸j¾&8åf¸jõåf¸jåf¸j¦ãk ##### ##...## #.....# +.'†.....# #.....#åf¸jä ##...##  ##.##  #.#  #.#  #'# åf¸jä2 #.# åf¸j4äA #.#åf¸jkéåf¸jØé&9åf¸jÚíåf¸jüîåf¸j  ¡ ##### ##...## #.....# +.'†.....# #.....# ##...## åf¸j“ = ##.##  #.#  #.#  #'#  #.#  #.#åf¸j åf¸jp '60åf¸j´ åf¸jé åf¸jc, � ##### ##...## #.....# +.'†.....# #.....# ##...##  ##.##  #.#  #.#  #'#  #.# åf¸jÏ, A #.#åf¸j—1 åf¸jê1 åf¸j 2 1åf¸jF6 åf¸j™7 åf¸j‡ W ##### ##...## #.....# +.'†.....# #.....# ##...## åf¸jë Ê ##.##  #.#  #.#  #'# åf¸j e #.#  #.#åf¸j0 åf¸j–åf¸jò&2åf¸jåf¸j)æf¸jj´Ý ##### ##...## #.....# +.'†.....#æf¸jÔ´ #.....# ##...##  ##.##  #.#  #.# æf¸jµ¥ #'#  #.#  #.#æf¸jQºæf¸j º&3æf¸j¿½æf¸jî¾æf¸j�•x##...r...#r.....'.....##r.#rrr 3 rats (asleep) r.  You open the door.  You encounter 3 rats..r.rrrr1 wandering)==4 _The rat squeaks loudly. x2èf¸jÜê~  ### ######... ##...###.....#.....##rr.....'†.....##..r..#.....##... ##...## ##. ##.### #.# #.#  #'#  #.#  #.# èf¸j¼ñrr.  Rather than storm the room and get swarmed by monsters, you can also step backand wait (with [.]) for them to come to you.The rat squeaks loudly..rèf¸j=ò;.rèf¸j}øsr5èf¸j"þèf¸j ÿW _The rat twitches its whiskers.èf¸jŠI _There is an open door here.ôf¸jý— <.rôf¸jl˜ ;.rôf¸jܘ ;.rôf¸j˜� ôf¸jmž 6--6 _ôf¸j<£ ôf¸jK¤ öf¸j…h;.röf¸j^iv.r.röf¸j/oöf¸j¥oA--7öf¸juöf¸j=vöf¸j¶ L†You thump the rat!öf¸j� 5r.öf¸j“� 9.röf¸j$‡ P 2 ratsöf¸jŠ >12=8.7 (1.3öf¸jÊŽ öf¸j�� G _You kill the rat!øf¸j?‘h †You sock the rat!øf¸jÓ’E.røf¸j©›’    ratYou kill the rat!øf¸j¾ž1670.0øf¸jÀ£øf¸j§P _The rat barely misses you.ùf¸j=Ù ùf¸jÐÙ !1.3ùf¸j`ß ùf¸j·à ‚ _You barely miss the rat. The rat misses you.úf¸j9å >2.6úf¸j6ê úf¸jeì t _You barely miss the rat. The rat bites you but does no damage.üf¸järi †You thump the rat!üf¸jùx(üf¸j—{1203.9üf¸jÌ€üf¸j‚ üf¸jš‚+_You kill the rat!üf¸j·‚ýf¸jÍ« #### ##### ##...# ##...## #.....#.....# #.....@'.'†.....# #.....#.....# ##...# ##...##ýf¸j­² ##.# ##.## #. #.## #.#  #'#  #.#  #.#ýf¸jÆýf¸jˆ4-40ýf¸j}"ýf¸jp$$  Things that are here:ýf¸jî&ž _a rat corpse; a rat corpse; a rat corpseþf¸jÿî4 #### ##### ##...## ##... #.....#..... #....@†'.'†..... #.....#.....þf¸jVï‘ ##...## ##...  ##.# ##.##  #. #.# #.þf¸j‡ïœ #.#. #'#. #.# þf¸jôïA #.#þf¸jÈõþf¸júöG-5 _þf¸j�ûþf¸j¡üþf¸jb  #####  ##...## ##... #.....# #...@.†'.'† #.....#þf¸j;  ##...## ##... ##.## ##.  #. #.# #. #.#  .. #'#  .. #.#  #.# þf¸jÆ þf¸jI &6þf¸jÐ þf¸j< þf¸jc5  #####  ##...## ## #.....# #..@..†'.'† #.....#þf¸j6 { ##...## ## ##.## ##. #.# #. #.# #. ... #' ... #. #.þf¸jK; þf¸jÔ; &7þf¸ju? þf¸j-@ ÿf¸j±êö #####  ##...## ## #.....# #.@...†'.'† #.....ÿf¸jë=# ##...## ## ##.## ## #.# # #.# # ... #ÿf¸jQë” ... # #ÿf¸jñÿf¸jhñ&8ÿf¸j[õÿf¸j”öÿf¸j,@ ##### ###...## ##.#.....#.#..@..†'.'†.#.....#.##...## ##.##.## ##.#.# #.ÿf¸j¶@ ê#.# #.... #'... #.#.ÿf¸jäF ÿf¸jTG &9ÿf¸j L ÿf¸jN ÿf¸jà  ##########...####.......###########.†'.......'†############...## ## ##.## ÿf¸jb “ ##...###. ÿf¸j- ÿf¸jq '80ÿf¸jn ÿf¸j g¸jcpó ##########...####.......###########.†'.......'†#############.@.## ## ##.##  ## #.#  #####g¸jÒpZ#... g¸j‘wg¸jÜw&1g¸jÛ|g¸jù}g¸j-�í ##########...####.......###########.†'.......'†#############...## ## ##@##  ## #.#  #.#g¸j��ð............#..< g¸jú“g¸jT”&2g¸jMœg¸jW�g¸j ##########...####.......###########.†'.......'†#.....#############...## ## ##.## g¸j]é ## #@#  #.#...'.....g¸j„[.+.....+#######g¸j¦K##.........g¸jÎ9....g¸jö$..<g¸jb. g¸j6g¸j&3g¸j%#g¸jÌ$g¸jˆ× “g¸jøÛ „g¸jÞ Bg¸jNß g¸j†ß g¸j"à g¸j3á g¸j_á g¸jâ g¸j;ã g¸jˆã g¸jñã g¸jÐä g¸jøä g¸jÅå g¸jéæ g¸j2ç g¸jÙç g¸j é g¸jVé g¸j4ê g¸j2ë g¸jpë g¸jFì g¸jqí g¸j¨í g¸j?î g¸j3ð ,g¸jÝð g¸jFò g¸j~ò g¸jSó g¸j\ô g¸jŠô g¸jZõ g¸j‰ö g¸jÀö g¸jŠ÷ g¸j­ø ,g¸jXù g¸jqú g¸j¡ú g¸jfû g¸jbü g¸j¯ü g¸j;ý g¸j`þ g¸j©þ g¸jHÿ g¸jO g¸j“ g¸jý g¸jš g¸jº g¸j g¸j© g¸jÌ g¸j g¸j° g¸jÑ g¸j1 g¸jÓ g¸jü g¸jL g¸jÜ g¸j g¸j^ g¸jã g¸j g¸j[ g¸jå g¸j  g¸jb g¸jï g¸j g¸jj g¸jô g¸j g¸jp g¸jý g¸j$ g¸jz g¸j g¸jr g¸jí g¸j_ g¸j  g¸jA g¸jS g¸j’ g¸j/ g¸j; g¸jx g¸j g¸jF g¸jŽ g¸jì g¸j  g¸jÉ g¸j g¸j� g¸j¾ g¸j g¸j» ,g¸j$ g¸j´ g¸jå g¸j! g¸j¾ g¸jQ ,g¸j» g¸jß g¸j* g¸jå g¸j g¸j” g¸j? g¸jm g¸jà g¸jn g¸j• g¸jÑ g¸j^ g¸j g¸j g¸jT! g¸jt! g¸j" g¸j+# g¸jh# g¸j!$ g¸j1% g¸ji% g¸jv& g¸j&' g¸je' g¸j( g¸jZ) g¸j…) g¸jk* g¸j?+ g¸j¡+ g¸jó+ g¸jñ, ,g¸j�- g¸jÍ. g¸jú. g¸jâ/ g¸j1 ,g¸jØ1 g¸j3 g¸j'3 g¸j4 g¸jd5 ,g¸j 6 g¸j!7 g¸jL7 g¸j"8 g¸j59 g¸j|9 g¸j: g¸jW; g¸j; g¸jÍ; g¸jj< g¸j�< g¸jõ< g¸jˆ= g¸j¬= g¸j> g¸j°> ,g¸j? g¸j±? g¸jÓ? g¸j+@ g¸jÆ@ g¸jê@ g¸j8A g¸jÆA g¸jçA g¸jBB g¸jÎB g¸j C g¸j[C g¸jîC g¸jD g¸joD g¸jšE g¸jàE g¸jŸF g¸j²G g¸jâG g¸j�H g¸j­I g¸j7J g¸j»J g¸jíK g¸j5L g¸jÙL g¸jLN g¸jN g¸jzO g¸jX€ g¸j€� g¸jR‚ g¸j „ g¸jS„ g¸j… g¸jA† g¸jn† g¸j‡ g¸j$ˆ g¸j}ˆ g¸j5‰ g¸j~Š g¸jЊ g¸jK‹ g¸juŒ g¸j¹Œ g¸jl� g¸jNŽ g¸j‡Ž g¸j]� g¸j›� ,g¸jy‘ g¸j³’ ,g¸j“ g¸j#” g¸jR” g¸j,• g¸j– ,g¸jì– g¸jæ— g¸j%˜ g¸jó˜ g¸jš g¸j6š g¸j»š g¸jÇ› g¸j œ g¸j¯œ g¸j"ž ,g¸jÖž g¸j㟠g¸j  g¸jŸ  g¸jÏ¡ g¸jî¡ g¸j›¢ g¸j¼£ g¸jð£ g¸ju¤ g¸j€¥ g¸j²¥ g¸jP¦ g¸j¡§ g¸jè§ g¸jЍ g¸j§© g¸jè© g¸jaª g¸jüª g¸j« g¸j{« g¸jᯠW _You start waiting.g¸jij _382.9 (99.0)3.9 (100.0) g¸j%· g¸j¹ # _Done waiting.g¸jü* Ÿ ##########...####..#.....###########.#.....†'.......'†#.....############...## ## ##.##  ## #.#  #@##k..#.....#..h#'g¸jŽ+ ¡#...#.....#...#.#...+.....+...##+# ####### #+# ###. ......... .#... k   wyvern (asleep)# .. #< h   jackal (asleep)######.######.### g¸jO4 ÆExamine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferto fight through.g¸j®4 14.0)g¸j6: g¸jÒ; \ _You encounter a wyvern and a jackal.g¸jç( g¸j�) EA jackal. A small canine scavenger. Packs of jackals roam the underworld, searching for carrion to devour. Max HP: ~5Will: noneAC: +EV: +++ Threat: Minor Class: Natural Size: Small Int: Animal Speed: 140% (normally travels faster than you) g¸jÇ) NYou have about 98% to hit with your +0 quarterstaff (while incapacitated). It has about 52% to hit you. Attack Max Damage Bite 3 It has a 33% chance to notice you each turn. [!]: Description|Statuses|Quoteg¸j›6######## Chiptastic the Covered##...####.. Human#.....###########... Health: 24/24 ========================#.....†'.......'†... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 384.9 (1.0)#k..#.....#..h##' b) +0 quarterstaff#...#.....g¸jÚ7—#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)# ........... # #..< h   jackal (asleep)######.#######...####Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferto fight through. _You encounter a wyvern and a jackal.g¸jg:g¸jÁ:g¸j5Ag¸jBg¸j´8g¸j;NA wyvern. A dragon-like creature with a long, sharply pointed tail. Although smaller and less formidable than true dragons, it is nonetheless a foe to be reckoned with. Max HP: ~27Will: +AC: +EV: ++ Threat: Lethal Class: Natural Size: Large Int: Animal g¸jf;Speed: 150% (normally travels faster than you) You have about 98% to hit with your +0 quarterstaff (while incapacitated). It has about 63% to hit you. Attack Max Damage Bite 20 It has a 33% chance to notice you each turn. It can fly. g¸jˆ<}[!]: Description|Statuses g¸jv######## Chiptastic the Covered##...####.. Human#.....###########... Health: 24/24 ========================#.....†'.......'†... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 384.9 (0.0)#k..#.....#..h##' b) +0 quarterstaff#...#..... g¸jÙ—#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)# ........... # #..< h   jackal (asleep)######.#######...####Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferto fight through. _You encounter a wyvern and a jackal. g¸j_4 g¸j® g¸j$ g¸j­ g¸j�®2A jackal.  g¸j¯aA small canine scavenger. Packs of jackals roam the underworld, searching for carrion to devour. Max HP: ~5Will: noneAC: +EV: +++ Threat: Minor Class: Natural Size: Small Int: Animal Speed: 140% (normally travels faster than you) You have about 98% to hit with your +0 quarterstaff (while incapacitated). It has about 52% to hit you. Attack Max Damage Bite 3 It has a 33% chance to notice you each turn. [!]: Description|Statuses|Quote!g¸j2 !g¸j” Õ######## Chiptastic the Covered##...####.. Human#.....###########... Health: 24/24 ========================!g¸j š#.....†'.......'†... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.##!g¸j5 ¬##. SH: 0Dex: 12#.#!g¸jd ~#. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 384.9 (0.0)!g¸j” #k..#.....#..h##' b) +0 quarterstaff!g¸j Æ#...#.....#...##. Nothing quivered!g¸jï ü#...+.....+...##.#+# ####### #+# ###.!g¸j Î#. ......... .# #... k   wyvern (asleep)!g¸jD # ........... # #..< h   jackal (asleep)######.######!g¸j² #...!g¸jè ####!g¸j ,Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]!g¸jA äwhile selecting them in examine mode) to find out which of these cages is saferto fight through. _You encounter a wyvern and a jackal.!g¸jò: 4!g¸j§< !g¸jÿF #g¸j—-##...####..#.....###########......†'.......'†.....############...## ## ##.##  ## #.#  #######.########k..#..@..#..h#'...+.....++###########+###.............#....<######.#######g¸j.n. ... ### #g¸j-6#g¸j"7+5.9 (1#g¸jj<#g¸jÐ=#g¸jóþ ó.....###########......†'.......'†############...## ## ##.##  ## #.#  #######.#######k..#.....#..h'...+.....++###########+##...............#..#<######.######. ... ###>.#g¸jÏ dh.  Found a stone staircase leading down.#g¸jÜ -h.#g¸j  |h==6#g¸ji #g¸jÜ ' _The jackal barks!$g¸j!.†'.......'†############...## ## ##.##  ## #.#  #######.#######k..#.....#h..'...#...+..@..+...##+###########+# ##...............<######.######. ... ###> .$g¸js/G.h$g¸jÖ7<--$g¸jD8 7$g¸j‹>$g¸j?$g¸j?; !#.....†'.'†.#.....#.##...## ##.##.## ##.##.# #.##.# #.##k..#.....#...# #'##...#.....#h..# #.##...+...@.+...# #.##+#+# ###.##.# #.#.# #..<.#.# #.... #.>. ....$g¸jÑ? .$g¸jš@ ”.k.k$g¸j«Ž ûhk--8 _The wyvern hisses angrily.&g¸j5ø2#.....†'.'†.#.....#.##...## ##...###.## ##.##.# #.# #.# #.# #...#.....#...# #'# #..k#.....#...# #.# #...+....@+h..# #.# #+#+# ###.##.# #.#.# #..<.#.# #.... #..>.#.....k9&g¸j[ù&g¸jÖ³ Á'h..##h   jackal&g¸jµ´ -h.&g¸j˜» =90&g¸jF &g¸jŒÃ ( _You open the door.'g¸j¾¼ â  You barely miss the jackal. The jackal misses you.=2.2 (1.3'g¸jPÉ S _The jackal barely misses you.(g¸jB l †You thump the jackal!(g¸jDF ((g¸j´I 093.5(g¸jäR (g¸jjS J _You kill the jackal!+g¸jÇ ß#.....†'.'†.....##.....#.....###...## ##...###.## ##.## #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# #..k+.....@...# #.# #+#+# ###.##.# #.....##.# #..<..##.# #.....#... # #....-40  There is an open door, spattered with blood here. _You see here a jackal corpse.,g¸jt@ !#.....†'.'†.....# #.....#.....# ##...## ##...## ##.## ##.## #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# #..k+.....†@..# #.# #+#+# ###.### #.# #.....# #...#### .,g¸j A Ž#..>.#....,g¸jH ,g¸j¬H G-5 _,g¸j N ,g¸jN ,g¸j@ #.....†'.'†.....# #.....#.....# ##...## ##...## ##.## ##.## #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# #..k+.....†.@.# #.# #+#,g¸j@ ã+# ###.### #.# #.....# #....#####...#..>.#....,g¸j² <6,g¸j* -g¸j&rå#.....†'.'†.....# #.....#.....# ##...## ##...## ##.## ##.## #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# #..k+.....†..@# #.# #+#+# ###.### #..# #.....# #..##.#######.#..>. -g¸jey-g¸jz&7-g¸j�-g¸jS€-g¸j� <'.#.###-g¸j  <8-g¸j� -g¸j! ( _You open the door..g¸jèµ0 ############...## ##...# ##.##  ##.##  #.#  #.# #######.#######...#.....#...'..g¸jç¶ðk+.....†+##############.###..................<.g¸j|¼<9.g¸jIÂ.g¸jZÄQ _There is an open door here..g¸jÝÚn #...## ##...# ##.##  ##.##  #.#  #.# #######.#######...#.....#...'.k+.....†+###########'###.###.................<######.######.g¸jOÛ1...g¸jâ.g¸j¥â/400 _.g¸j}è.g¸jóé.g¸jÅ 6 ##...## ##...## ##.## ##.## #.# #.# #.# #.# #...#.....#...# #'#.g¸j_  #...#.....#...# #.# #..k+.....†...# #.# #+#'# ###.### #.# #.....# #.g¸j‡ w.# #..<..# .g¸j­ ž#.# #.....#  .... .g¸j ¶#  #..>.  #.....g¸j  .g¸j‡ 1.g¸jv! .g¸jò" /g¸jÆ€X ##...## ##...## ##.## ##.## #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# #..k+.....†...# #.# #+#'# ###.### #.# #.....# #.# #..<..# #.# #.....# ..../g¸jR�Ò # #..>.  #..../g¸j;‡/g¸jª‡&2/g¸jW�/g¸jˆZ» ##...## ##...## ##.## ##.## #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# #..k+.....†...# #.# #+#'# ###.### #.# #.....# #/g¸jÅ[;.# #..<..# #.# #.....#  .... # #..>. #....k   wyvern/g¸jÍc<3/g¸jæi/g¸jmk/g¸j†C e ##...## ##... ##.## ##.## #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# #..k+.....†...# #.# #+#'# ###. #.# #..... #.# #..<.. #.# #..... ....  #..>. #....##/g¸jDK <4/g¸jiQ /g¸jØR /g¸j‰ ú ##...## ##... ##.## ##. #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# #..k+.....†...# #.# #+#'# ###. #.# # #/g¸j�‰ Á.# #..< #.# # ....  #..>. #.... ####/g¸j£ Y50g¸jÞl£ ##...## ## ##.## ##. #.# #. #######.# #. #...#.....#...# #' #...#.....#...# #. #..k+.....†...# #. #+#'# ###. #.# # #.# #..<0g¸jªmo #.# # ....  #..>. #..... ######0g¸jˆv0g¸jw&60g¸j§|0g¸j~0g¸j�O1 ##.##  ## #.#  #######.########...#.....#...'....k+.....†+###########'##...............<######.######. .... ####..>..#.....######## 0g¸jP 0g¸jX<70g¸j ^0g¸jr_0g¸j h ò  #.#  #######.#######...#.....#...'..k+.....†+###########'##...............<#######@#######. #.....# ###0g¸jÃh ‰#..>..# #.....###### 0g¸jq <80g¸jåv 0g¸j�x  _Remember, you can rest up with [5].2g¸j`h. #.#  #######.#######  #...#.....#...#  #...#.....#...#  #..k+.....†...#  #+###########'#  #.............#  #.............# #..< #@#  #.....#  #..>..#  #.....#  ####### 2g¸jL º #.#  #######.#######  #...#.....#...#  #...#.....#...#  #..k+.....†...#  #+###########'#  #.............#  #.............# #..< #@#  #.....#  #..>..#  #.....# ####### 2g¸j. 42g¸je' k _A wyvern is nearby!3g¸jšc Ê#######.########...#.....#...#'#.3g¸jöc o.#.#..k+.....†...##+###########'# ###.............#..#.............#<3g¸j9d z#######.#######.3g¸j .##### 3g¸jÝn 3g¸jHo -9 _3g¸j=} 3g¸j‰ 4g¸jŠÿ  #.# # #...#.....#...# # #...#.....#...# # #..k+.....†...# # #+###########'# ### #.............# # #.............# #.. #######.####### # #.@...#  #..>..# #.....#  # 104g¸jy£ 34g¸jk¤ 4g¸jý¦ ,4g¸j©« X4g¸j‡¬ ,4g¸jë¬ 4g¸jS® 4g¸j”® 4g¸jP¯ 4g¸jް 4g¸j×° 4g¸jŒ± 4g¸jÙ² 4g¸j³ 4g¸jí³ 4g¸j`µ ,4g¸j(¶ 4g¸j‹· 4g¸j÷ 4g¸jk¸ 4g¸jѹ 4g¸j:º 4g¸j£º 4g¸j9¼ 4g¸jx¼ 4g¸j=½ 4g¸j’¾ 4g¸jÀ¾ 4g¸jg¿ 4g¸jõà „4g¸j{Ä 4g¸jßÄ 4g¸j{Å 4g¸j Ç ,4g¸jáÇ 4g¸jÉ 4g¸j6É 4g¸jðÉ 4g¸j"Ë 4g¸jPË 4g¸jÌ 4g¸jžÍ ,4g¸jOÎ 4g¸jèÏ ,4g¸jdÐ 4g¸jèÑ ,4g¸jäÒ 4g¸j–Ô ,4g¸j&Õ 4g¸jwÖ 4g¸jªÖ 4g¸jz× 4g¸jµØ 4g¸jôØ 4g¸j×Ù 4g¸jÞÚ 4g¸jÛ 4g¸j^Ü 4g¸j_Ý ,4g¸jÞ 4g¸jŠß ,4g¸j‚à 4g¸já 4g¸j­á 4g¸jpâ 4g¸j8ä ,4g¸j½ä 4g¸jæ 4g¸jIæ 4g¸jç 4g¸jžé ,4g¸j+ê 4g¸júë ,4g¸jãì 4g¸jLî ,4g¸j+ï 4g¸jÕð ,4g¸jÎñ 4g¸jcó 4g¸j±ó 4g¸jëó 4g¸j¶õ ,4g¸j]ö 4g¸j£÷ ,4g¸j ù 4g¸j½ù 4g¸jäù 4g¸jŸú 4g¸jçû ,4g¸j°ü 4g¸jûý ,4g¸j›þ 4g¸jßÿ ,4g¸j° 4g¸j¾ ,4g¸j™ 4g¸jâ 4g¸j 4g¸j« 4g¸jA ,4g¸j@ 4g¸jÈ ,4g¸jË 4g¸jr ,4g¸jJ 4g¸jŽ ,4g¸jd 4g¸j¯ 4g¸jî 4g¸j¯ 4g¸j. 4g¸j� 4g¸j 4g¸j* ,4g¸j? 4g¸j7 ,4g¸jö 4g¸j? ,4g¸j( 4g¸jS 4g¸j� 4g¸j< 4g¸jØ ,4g¸j@ 4g¸j¼ ,4g¸jo 4g¸jŒ! ,4g¸j›" 4g¸jÅ# ,4g¸jŠ$ 4g¸jŸ% 4g¸jÐ% 4g¸jt& 4g¸j)( ,4g¸jÞ( 4g¸jW* ,4g¸j3+ 4g¸jë, ,4g¸j©- 4g¸j$0 B4g¸j 1 4g¸jk1 4g¸j@2 4g¸j,3 4g¸j„3 4g¸j4 4g¸jj5 ,4g¸jE6 4g¸j›7 4g¸jÑ7 4g¸j�8 4g¸j6: ,4g¸j ; 4g¸j„< 4g¸jÎ< 4g¸jT= 4g¸jÈ> 4g¸j? 4g¸j@ 4g¸jxA ,4g¸jB 4g¸jêD B4g¸j;F ,4g¸j%G 4g¸j~H ,4g¸jÐI 4g¸jÒJ ,4g¸jmK 4g¸j¼L 4g¸jîL 4g¸jxM 4g¸j½N 4g¸jðN 4g¸jÂO 4g¸j Q 4g¸jAQ 4g¸jÂQ 4g¸jS 4g¸jTS 4g¸jãS 4g¸jMU 4g¸jéU ,4g¸j°W 4g¸jéW 4g¸j‚X 4g¸j4Z ,4g¸jÚZ 4g¸j \ 4g¸j7\ 4g¸j"] 4g¸j¡^ ,4g¸jP_ 4g¸jê` ,4g¸j¤a 4g¸jc ,4g¸j³c 4g¸jÄd 4g¸je 4g¸jg B4g¸jág 4g¸ji 4g¸jTi 4g¸jßi 4g¸jk 4g¸j‡l ,4g¸j·m 4g¸jøm 4g¸jÀn 4g¸jòp ,4g¸j±q 4g¸jÕr ,4g¸j†s 4g¸jît 4g¸jÇu 4g¸jHv 4g¸jØw 4g¸jx 4g¸j¬x 4g¸j2z 4g¸jiz 4g¸j{ 4g¸jB| 4g¸j‡| 4g¸j{} 4g¸jx~ 4g¸j«~ 4g¸jp 4g¸jI� ,4g¸j‚ 4g¸j„ ,4g¸j·„ 4g¸j/† ,4g¸jò† 4g¸jŠŒ O _You start waiting.4g¸jБ V509.5 (99.0)10.5 (104g¸j ’ 0.0) 4g¸j8– 4g¸j4˜  _Done waiting.5g¸j¹ ...#.....#....k+.....†...+###########'##..................######.###### #.....# ##> .##### 5g¸j—+d1.0)6g¸j'Î #...#.....#...# #'#...#.....#...# #.#..k+.....†...# #.#+###########'# ###.#.............# #.#.............# #..<#######.####### #.#.....# ##..@..# #.....# # 6g¸j¦-6g¸j5.&26g¸jº56g¸jñ6¡ _Well done! After resting to full health continue to the next level with [>].6g¸j59[ _There is a stone staircase leading down here.6g¸jRãÞ#...#.....#...# #'##...#.....#...# #.##...+.....†...# #.##+###########'# ###.##.............# #.#.............# #..<.#######.####### #.#.....# ##..>@.# #.....# # 6g¸jþé6g¸j�ê-3 _6g¸jžð6g¸j8ò6g¸j‡òM  #...#.....#...# #' #...#.....#...# #. #...+.....†...# #. #+###########'# ###. #.............# # #.............# #..< #######.####### # #.....#  #..@..# #.....# # 4 _Well done! After resting to full health continue to the next level with [>].6g¸j^>[ _There is a stone staircase leading down here.9g¸j°Â9g¸jìÄAA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. 9g¸jéÍ+(>)go down.:g¸jÓt:g¸jµxÙ#...#.....#...##' Chiptastic the Covered#...#.....#...##. Human#...+.....†...##. Health: 24/24 ========================#+###########'# ###. Magic: 4/4========================#.............# #... AC: 2Str: 16#.............# #..< EV: 10Int: 8#######.####### #... SH: 0Dex: 12#.....#:g¸jzÞ#### XL:  2 Next: 29% Place: Dungeon:1#..@..#Noise: ---------  Time: 514.5 (1.0)#.....#b) +0 quarterstaff#######Nothing quivered _Well done! After resting to full health continue to the next level with [>]. _There is a stone staircase leading down here.:g¸jH—Q;g¸jÌçpA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.]. _There is a stone staircase leading down here.CÑ _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue.Ag¸jÅDI _You see here 10 boomerangs.Eg¸jÛEg¸jNÜy10 boomerangs. A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12.Your skill: 0.0At 100% training you would reach 12.0 in about 7.2 XLs.Current attack delay: 1.3. Damage rating: 7 (Base [6 + 0 (Thrw)] x 115% (Str) x 105% (Fight)). It has a 1/20 chance to be destroyed on impact. Stash search prefixes: {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile (g)et.Fg¸jb“Fg¸j;šûChiptastic the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<.@......#Noise: ---------  Time: 519.0 (1.0)Fg¸jl›¦#.......###.#b) +0 quarterstaff#########Nothing quivered _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. _You see here 10 boomerangs.Fg¸jV¯î20Throw: 10 boomerangs _d - 10 boomerangsGg¸jw Gg¸jEz ‡Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)c - a +0 whip Missiles (go to first with ()  d - 10 boomerangs (quivered) Armour (go to first with [)  a - a +0 robe (worn)Hg¸jnð 3d - 10 boomerangs (quivered). A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Throwing.  At 100% training you would reach 12.0 in about 7.2 XLs.Current attack delay: 1.3. Damage rating: 7 (Base [6 + 0 (Thrw)] x 115% (Str) x 105% (Fight)). It has a 1/20 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified equipped missile (q)uiver, (d)rop, (=)adjust, or (s)kill target.Jg¸j#cJg¸jUiJg¸j%omChiptastic the CoveredHumanJg¸j¿oŸHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<.@......#Noise: ---------  Time: 520.0 (0.0)#.......###.#b) +0 quarterstaff#########Throw: 10 boomerangs _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. _You see here 10 boomerangs. _d - 10 boomerangsJg¸jtJg¸jDuJg¸jàxJg¸j?zMg¸j·*D# #.##### #..<..@.....# #.###.# # 1.0 (1Mg¸jû-Mg¸j/Mg¸j·/ M# #.##### #..<...@....# #.###.# # 2Mg¸jÇ2 Mg¸j�3 Ng¸j~3_## #.##### #..<....@...# #.Ng¸j65;###.# ## Ng¸jà9Ng¸j,;&3Ng¸jÎ>Ng¸j™@Ng¸j‰÷Š### #.##### #..<.....@..# #.###.# ### #Ng¸jÌüNg¸j¹ý&4Ng¸j½Ng¸j©Ng¸jÎ~ Ù ######### #.##### #..<......@.# #.###.# ######### .# .#..~~I   training dummy (missile, dormant)≈≈~I≈~ Ng¸jþ‡ 1I)I  You can fire your boomerangs at a monster with [f]. To confirm theauto-targeted monster, press [f] or [Enter]. You can skip this and fire at theclosest monster with [shift-tab] or [p].Ng¸jË� \((((((Ng¸j €....~≈Ng¸jè .=5Ng¸j Ng¸jØ W _The training dummy throws a stone. The stone hits you but does no damage.Yg¸jBVôChiptastic the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<......@.#Noise: =--------  Time: 525.0 (0.0)#.......###*#b) +0 quarterstaff######### *#Throw: 10 boomerangs*#*.*~I   training dummy (missile)*≈~I≈~Yg¸j~Wéclosest monster with [shift-tab] or [p]. _The training dummy throws a stone. The stone hits you but does no damage.  Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)[g¸jÓÙChiptastic the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<......@.#[g¸jÿÓNoise: =--------  Time: 525.0 (0.0)#.......###.#b) +0 quarterstaff######### .#Throw: 10 boomerangs.#..~~I   training dummy (missile)≈≈~(≈~Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You throw a boomerang. The boomerang hits the training dummy.  You destroy the training dummy![g¸jÎ݆(((((~([g¸jÚ}{....~≈[g¸j„[g¸jˆgTrooper62-6.3 (1.3 _[g¸jâ›^g¸j °º######### #.##### #..<.......@# #.###.# ######### #.# #.#...~~~≈≈≈~~≈(≈~^g¸jC¶^g¸j·F-70^g¸jU»^g¸j‡¼^g¸jí ~ #########.......#####<.............########### ^g¸j �~≈≈≈~.~≈≈≈~.^g¸jÇ" ^g¸j# &8^g¸jî' ^g¸jP) _g¸j´Uv#########.......#####<.............###########  ....~~~..~≈≈≈~._g¸jVÊ#.~≈(≈~.##.~≈≈≈~.##..~~~..#_g¸j;]_g¸jphC9_g¸jiÏš #########.......#####<.............########### #.....##..~~~..#####.....##_g¸j×_g¸jœ×'30_g¸jÞ_g¸jûÞ`g¸jò« #########.......#####<.............###########  ###.####..@..#`g¸jE¬ª#..~~~..#~≈≈≈~###.###`g¸j¡´`g¸j-µ&1`g¸jz»`g¸jÕ¼`g¸jÈC # #.##### #..<........# #.###.# # #.# ###.### #.@...# #..~~~..# #.~≈≈≈~.#  #.~≈(≈~.#  #.~≈≈≈~.#  #..~~~..#  ##.....##  ###.###`g¸jê`g¸jd&2`g¸j¿ `g¸jMag¸jó^ ~ # #.##### #..<..# #.###.# # #.# ###.### #@....# #..~~~..# #.~≈≈≈~.#  #.~≈(≈~.#  #.~≈≈≈~.#  #..~~~..#  ##.....##  ###.###3ag¸j¡_ ag¸ja bg¸jÜ)######### #.......##### #..<........# #.......###.# ######### #.# ###.###.....##~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# #..~~~..# ##.....## ###.# .#bg¸j zY4bg¸j¿ õ #########.......#####<.............###.######### #.# ###.#####.....##..~~~..~≈≈≈~(≈.#bg¸j, <5bg¸jé bg¸j) bg¸jÑÞ i .......#####<.............###.######### #. ###.#####.....##..~~~..~≈≈≈~(≈.~~~..6cg¸jILî <.............###.######### #. ###.#####.....##..~~~..~≈≈≈~(≈.~~~.#.....#cg¸j Scg¸j‹S&7cg¸jËXcg¸j[cg¸j«<7.....###########  ###.#####.....##..~~~..~≈≈≈~(≈.~~~.#.....# ###.###  .#.# cg¸jÑAcg¸jJB&8cg¸j|Fcg¸jÈGcg¸j° z######### #.#  ###.#####.....#..~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# #..~~~..# ##@....## #.###  .# .# cg¸j² cg¸j= &9cg¸j‘ cg¸jÕ dg¸j|pdg¸jçpdg¸j;vdg¸jYwdg¸jÍ�ð# #.# ###.### ##.....## #..~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# #..~~~..# ##.@...## ###.### .# .#.###dg¸j‘dg¸j–‘'40dg¸jP–dg¸jO—dg¸j“1 L# #.# ###.### ##.....## #..~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# #..~~~..# ##..@..## ###.### #.# #.##.#.###dg¸j’8 dg¸jþ8 &1dg¸jN> dg¸jS? dg¸jlÅ 3  ###.#####.....##..~~~..~≈≈≈~(≈.~~~.##.....##dg¸jÉÅ œ ###@###  #.# dg¸j7Í dg¸jÜÍ &2dg¸j‚Ò dg¸jÍÔ  _Remember, you can rest up with [5].eg¸jÆg ##.....##..~~~..~≈≈≈~(#.~≈≈≈~.##..~~~..###.....## ###.###  #@# .eg¸jÐÍeg¸j,Î&3eg¸jåÒeg¸jÔgg¸j‚¾gg¸jÖ¾gg¸jkÀgg¸jÒÂgg¸jÃgg¸jÇXgg¸jlÉgg¸j®Égg¸jÅÊgg¸jgÌgg¸jšÌgg¸jbÍgg¸jQÏgg¸j€Ïgg¸j;Ðgg¸j/Ògg¸jcÒgg¸jhÓgg¸jÕgg¸jIÕgg¸jûÕgg¸jÏ×gg¸jØgg¸j;Ùgg¸jàÚgg¸jÛgg¸jíÛgg¸jèÝ,gg¸jïÞgg¸jØàgg¸jágg¸jâgg¸jŠãgg¸jßãgg¸j¼ägg¸jÂæ,gg¸jÑçgg¸j–égg¸jÆégg¸j™êgg¸jmìgg¸jŸìgg¸jîgg¸j…ðBgg¸jJò,gg¸j3ógg¸j1õ,gg¸j÷õgg¸jÁ÷gg¸jøgg¸jùgg¸jÛû,gg¸jâügg¸jÆþ,gg¸jG gg¸j+ gg¸j¤ gg¸jæ gg¸jo gg¸j¬ gg¸jþ gg¸j¡ ,gg¸j gg¸jØ gg¸j gg¸jî gg¸jU ,gg¸j{% ngg¸jã% gg¸já& gg¸j(( gg¸jX( gg¸j) gg¸jÆ* gg¸jê+ gg¸j|, gg¸j3. gg¸j^. gg¸j0/ gg¸já0 gg¸j(1 gg¸jœ2 gg¸j�4 ,gg¸jÚ5 gg¸jv: ngg¸jT; gg¸ja= ,gg¸j¯> gg¸j¦@ gg¸jû@ gg¸j�A gg¸jD ,gg¸jÇD gg¸jzF gg¸j·F gg¸j�G gg¸jvI gg¸j¬I gg¸jzJ gg¸j.L gg¸j{L gg¸jÁM gg¸jœO gg¸jÔO gg¸j�P gg¸j¿R ,gg¸j�kg¸j] 7 #..~~~..# ##.....## ###.### #.# #.# ##.### ####.##.)..###...## #@..#### #####kg¸j/ kg¸j· &2kg¸jp kg¸j½ lg¸jOòþ #.~≈≈≈~.# #..~~~..#.....#####.### #.# #.# ##.######### ####.###....).@###...##########...#########lg¸júùlg¸j›ú&3lg¸jÿlg¸j%lg¸jzm  #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.#.# ####.## #....)@.###...## #...#### #####lg¸jms lg¸j·s lg¸jØs 4lg¸jNx lg¸j“y lg¸jÖv   #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.##..# ####.## #....@..###...## #...#### ##### lg¸j lg¸jy &5lg¸j�ƒ lg¸jò„ � _Pick up this shortbow and wield it with [e].lg¸jÁ† I _You see here a +0 shortbow.og¸jòëog¸jïMA +0 shortbow. A curved piece of wood and string, for shooting arrows. Base accuracy: +2 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 7.6 XLs. Wearing heavy armour would reduce your attack speed with this weapon.Current attack delay: 1.4. Damage rating: 8 (Base 8 x 105% (Dex) x 105% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.og¸jgïþIt can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {Ranged Weapons} {two-handed} {ranged weapon} Menu/colouring prefixes: identified ranged weapon (g)et.pg¸j¸ð"#.~≈≈≈~.#Chiptastic the Trooper#..~~~..#Human##.....##Health: 24/24 ========================###.###Magic: 4/4========================#.#AC: 2Str: 16#.#EV: 10Int: 8##.#SH: 0Dex: 12#..######## ####.##XL:  2 Next: 62% Place: Dungeon:2#....@..###...##Noise: ---------  Time: 655.3 (1.0)########...####b) +0 quarterstaff#####Throw: 10 boomerangs _Pick up this shortbow and wield it with [e]. _You see here a +0 shortbow.pg¸j†öpg¸j7÷&6pg¸jUûpg¸j1ý _e - a +0 shortbowqg¸joÜqg¸j¹Þ_Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)c - a +0 whip  e - a +0 shortbow Missiles (go to first with ()  d - 10 boomerangs (quivered) Armour (go to first with [) qg¸j<ß? a - a +0 robe (worn)rg¸j!ì ÷e - a +0 shortbow. A curved piece of wood and string, for shooting arrows. Base accuracy: +2 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you would reach 14.0 in about 7.6 XLs. Wearing heavy armour would reduce your attack speed with this weapon.Current attack delay: 1.4. Damage rating: 8 (Base 8 x 105% (Dex) x 105% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Ranged Weapons} {two-handed} {ranged weapon}Menu/colouring prefixes: identified ranged weapon (w)ield, (d)rop, (=)adjust, or (s)kill target.sg¸jtÇ sg¸j Ì sg¸j× b#.~≈≈≈~.#Chiptastic the Trooper#..~~~..#Human##.....##Health: 24/24 ========================###.###Magic: 4/4========================#.#AC: 2Str: 16#.#EV: 10Int: 8##.#SH: 0Dex: 12#..######## ####.##XL:  2 Next: 62% Place: Dungeon:2#....@..###...##Noise: ---------  Time: 656.3 (0.0)########...####e) +0 shortbow#####Fire: e) +0 shortbow _Pick up this shortbow and wield it with [e]. _You see here a +0 shortbow. _e - a +0 shortbow  You unwield your +0 quarterstaff.sg¸jÙ sg¸jæÙ +7.3 (1sg¸j›Ý sg¸j¶ß ( _e - a +0 shortbow (weapon)ug¸jèug¸jVug¸j£ug¸j�ug¸j· ug¸j !ug¸j"%Xug¸jq%ug¸j¤&ug¸j~(ug¸jÁ(ug¸j")ug¸j‡*ug¸j,ug¸jU,ug¸j�,ug¸j.ug¸jD/ug¸jƒ/ug¸jî/ug¸jP1ug¸jì2,ug¸j²3ug¸j˜4ug¸j6,ug¸jŠ6ug¸jë7ug¸jÃ9,ug¸j :ug¸j#;ug¸j;=ug¸jk=ug¸j¥=ug¸j¿>ug¸j&@ug¸jc@ug¸jî@ug¸jóD ug¸j¢JÖ #########...### ###....#### ###§≈§..≈≈≈ #.≈≈≈.~≈I #.w§.§≈ #.≈§~ #. #.# #. #@# ## #.## #ug¸j]K¢##.# #.####.#####..######## ### w   worm (asleep)###.......###.. I   training dummy (missile, dormant)########...#######ug¸jÅQ/60.0)ug¸j\Æ...###...#§≈§.≈≈§.~≈Iw≈§.§.§I   training dummy (missile)  Firing arrows from your wielded shortbow works a bit differently from throwingboomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on thedummy which can fire at you. Again, confirm your choice with [f] or [Enter].You encounter a worm.ug¸jÍ\,8.3 (11ug¸j`aug¸j c% _Worm leaves your sight.�g¸j3a �g¸jüf ïA training dummy. A mannequin used for battle practice. Max HP: 2Will: ∞AC: noneEV: none  rF: ... rC: ... rPois: ∞rNeg: ∞rElec: . Threat: High Class: Nonliv. Size: Large Int: Human You have about 98% to hit with your +0 shortbow. It has about 52% to hit you. AttacksMax Damage Hit1 Throw: stones 2 It is immune to torment and blinding; and resistant to miasma and drowning. It cannot move. [!]: Description|Quoteƒg¸jçg######### Chiptastic the Trooper...#### Human##....###### Health: 24/24 ========================#§≈§..≈≈≈#. Magic: 4/4========================≈≈§.~≈I#. AC: 2Str: 16w≈§.≈#. EV: 10Int: 8§.~#. SH: 0Dex: 12#§##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 668.3 (11.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..######## ƒg¸j©hX### I   training dummy (missile)###.......###..########...#######Firing arrows from your wielded shortbow works a bit differently from throwingboomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on thedummy which can fire at you. Again, confirm your choice with [f] or [Enter].You encounter a worm. _Worm leaves your sight.ƒg¸j jƒg¸j”jƒg¸jžoƒg¸j¼pƒg¸j(ô íGear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with )) ƒg¸j#õ ¤ e - a +0 shortbow (weapon)b - a +0 quarterstaff  c - a +0 whip Missiles (go to first with ()d - 10 boomerangs Armour (go to first with [)  a - a +0 robe (worn)‡g¸jŒ e - a +0 shortbow (weapon). A curved piece of wood and string, for shooting arrows. Base accuracy: +2 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you would reach 14.0 in about 7.6 XLs. Wearing heavy armour would reduce your attack speed with this weapon.Current attack delay: 1.4. Damage rating: 8 (Base 8 x 105% (Dex) x 105% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Ranged Weapons} {two-handed} {ranged weapon}Menu/colouring prefixes: identified ranged equipped weapon (q)uiver, (u)nwield, (d)rop, (=)adjust, or (s)kill target.‰g¸j•< ø Gear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  e - a +0 shortbow (weapon)  b - a +0 quarterstaff  c - a +0 whip Missiles (go to first with ()  d - 10 boomerangs ‰g¸jW= ÁArmour (go to first with [)  a - a +0 robe (worn) Šg¸jóNŠg¸j‡]######### Chiptastic the Trooper...#### Human##....###### Health: 24/24 ========================#§≈§..≈≈≈#. Magic: 4/4========================≈≈§.~≈I#. AC: 2Str: 16w≈§.≈#. EV: 10Int: 8§.~#. SH: 0Dex: 12#§##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 668.3 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..######## [3Šg¸jÒ^“4m### I   training dummy (missile)###.......###..########...#######Firing arrows from your wielded shortbow works a bit differently from throwingboomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on thedummy which can fire at you. Again, confirm your choice with [f] or [Enter].You encounter a worm. _Worm leaves your sight.Šg¸jÑaŠg¸j#dŒg¸jª¸ 4Œg¸j[¼ Œg¸j�½ Žg¸jõ_ Žg¸jŽb ùA training dummy. A mannequin used for battle practice. Max HP: 2Will: ∞AC: noneEV: none  rF: ... rC: ... rPois: ∞rNeg: ∞rElec: . Threat: High Class: Nonliv. Size: Large Int: Human You have about 98% to hit with your +0 shortbow. It has about 52% to hit you. AttacksMax Damage Hit1 Žg¸j»c öThrow: stones 2 It is immune to torment and blinding; and resistant to miasma and drowning. It cannot move. [!]: Description|Quote�g¸jõZ�g¸j{z######### Chiptastic the Trooper...#### Human##....###### Health: 24/24 ========================#§≈§..≈≈≈#. Magic: 4/4========================≈≈§.~≈I#. AC: 2Str: 16w≈§.≈#. EV: 10Int: 8§.~#. SH: 0Dex: 12#§##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 668.3 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..######## ###[�g¸j‚{ 39;49m I   training dummy (missile)###.......###..########...#######Firing arrows from your wielded shortbow works a bit differently from throwingboomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on thedummy which can fire at you. Again, confirm your choice with [f] or [Enter].You encounter a worm. _Worm leaves your sight.‘g¸jÂ|######### Chiptastic the Trooper...#### Human##....###### Health: 24/24 ========================#§≈§..≈≈≈#. Magic: 4/4========================≈≈§.~≈I#. AC: 2Str: 16w≈§.*#. EV: 10Int: 8§.*#. SH: 0Dex: 12#*##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 668.3 (0.0)#.##‘g¸j¡Â`# e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..######## ### I   training dummy (missile)###.......###..########...##‘g¸jàÂô#####dummy which can fire at you. Again, confirm your choice with [f] or [Enter].You encounter a worm. ‘g¸jË_Worm leaves your sight.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight line‘g¸j-ÃQAim: a training dummy, quivering stones (98% to hit)•g¸jÜ„6 A training dummy. A mannequin used for battle practice. Max HP: 2 Will: ∞ AC: noneEV: none  rF: ... rC: ... rPois: ∞ rNeg: ∞ rElec: . Threat: High Class: Nonliv. Size: Large Int: Human You have about 98% to hit with your +0 shortbow. It has about 52% to hit you. AttacksMax Damage Hit1 •g¸j™…Throw: stones 2 It is immune to torment and blinding; and resistant to miasma and drowning. It cannot move. [!]: Description|Quote–g¸juö ######### Chiptastic the Trooper...#### Human##....###### Health: 24/24 ========================#§≈§..≈≈≈#. Magic: 4/4========================≈≈§.~≈I#. AC: 2Str: 16w≈§.*#. EV: 10Int: 8§.*#. SH: 0Dex: 12#*##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 668.3 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..######## ##–g¸jS ¬# I   training dummy (missile)###.......###..########...#######dummy which can fire at you. Again, confirm your choice with [f] or [Enter].You encounter a worm. _Worm leaves your sight.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)–g¸j¼ ® I≈~§You can't see that place.–g¸jiû ˜ ≈ I***–g¸j¦ ±≈I ≈~§You can't see that place.–g¸jáÔ ­I ***Aim: a training dummy, quivering stones (98% to hit)—g¸j„7È######### Chiptastic the Trooper...#### Human##....###### Health: 24/24 ========================#§≈§..≈≈≈#. Magic: 4/4========================≈≈§.~≈I#. AC: 2Str: 16w≈§.)#. EV: 10Int: 8§.)#. SH: 0Dex: 12#)##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 668.3 (0.0)#.### e) +0 shortbow—g¸j¹86##.#Fire: e) +0 shortbow#.####.#####..######## ### I   training dummy (missile)###.......###..########...#######You encounter a worm. _Worm leaves your sight.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You shoot an arrow.—g¸jÿê...#####...#≈≈..≈§§.§w≈§§≈~.w   wormI   training dummy (missile)—g¸j>Á7===9.7 (1.4—g¸j:Å—g¸j�Çq _Worm leaves your sight.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight line  Aim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. _The arrow hits the training dummy but does no damage.˜g¸j[ ######### Chiptastic the Trooper...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================≈§§.§≈I#. AC: 2Str: 16w≈§§*#. EV: 10Int: 8§.*#. SH: 0Dex: 12#*##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ===------  Time: 669.7 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..[˜g¸jU\ é34m######## ### w   worm###.......###.. I   training dummy (missile)########...#######Aim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. _The arrow hits the training dummy but does no damage.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)™g¸j\ ######### Chiptastic the Trooper...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================≈§§.§≈(#. AC: 2Str: 16w≈§§≈#. EV: 10Int: 8§.~#. SH: 0Dex: 12#.##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ===------  Time: 669.7 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..########™g¸jà!  ### w   worm###.......###.. I   training dummy (missile)########...#######You shoot an arrow. _The arrow hits the training dummy but does no damage.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. The arrow hits the training dummy.)))™g¸jv å##§≈≈.~§..≈≈.~.™g¸jͦYCovered9571.1 (1.4™g¸jS­™g¸jK¯“ _The arrow hits the training dummy but does no damage.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. The arrow hits the training dummy. _You destroy the training dummy!�g¸jM¥ M.......#### ######## ...###  #....#####�g¸j§ #≈≈..§≈≈≈###≈≈≈.~≈(≈≈##≈w§..≈≈≈##≈≈≈.~≈#..# #.####.#.#.w   worm..##.....�g¸jý¬ "#.�g¸j´­ Í..§§§#≈w≈§#≈§§---20�g¸j÷³ �g¸jµ žg¸jáò ®<..... #.......#### ######## ...###  #....#### #≈...≈≈≈##≈§§§~≈(≈≈##≈w≈§.≈≈≈##≈§§@~≈#§#.###..# #.####.#.## ##.#####..######## ######.......###..žg¸j+û Ü#..≈..#≈§≈##§#§#žg¸jìû B---3žg¸jX žg¸jH Ÿg¸jy¤ ¤.....#<..... #.......#### ######## ...###  #....#### #≈...≈≈≈#§≈.~≈(≈≈#w≈@.≈≈≈#≈§≈.~≈#####§#§###.###.# #.####.# .####.#####..######## ###Ÿg¸jÏ­ ]§≈≈#.Ÿg¸j.¯ &4Ÿg¸jI´ Ÿg¸j7µ  g¸jþ€#######.....#<..... #.......##### ########....###  #....#### #...≈≈≈#§≈@~≈(≈≈#w≈..≈≈≈##≈≈≈.~≈#####≈#.###.###.# #.####.#.####.### g¸j܇=#§ g¸j®ˆ&5 g¸j Ž g¸jM� g¸j>  õ#######.....#<..... #.......###### ########.....###  ##....#### ##§§.@.≈≈≈##§≈.~≈(≈≈w≈..≈≈≈##≈≈≈.~≈#####≈#.###.###.# #.####.#. g¸j¡ "## g¸ji¨ I§#§§ g¸jv© &6 g¸jm®  g¸jµ¯  g¸jÖ-Ž ####### #.. #..<.... #.........####### ########......###   ##§@..### # #§§...≈≈≈## # #§§≈.~≈(≈≈# # #≈w≈..≈≈≈## # #§≈≈.~≈### # g¸j·.ö##≈#.### ###.# #.###. g¸jR7?§# g¸j,8&7 g¸jˆ= g¸j?¡g¸jåN ~ ####### #.. #..< #......#..####### ########....@.###  #####§...###  #§§...≈≈≈##  #§§≈.~≈(≈≈# #≈w≈..≈≈≈## #§≈≈.~≈####§#.######.# #.##¡g¸jV ¡g¸jþV &8¡g¸jn[ ¡g¸j¼\ ¢g¸j-VÍ  # #..< # #..#  #...@..### #####§...#### #§§...≈≈≈##  #§§≈.~≈(≈≈# #≈w≈..≈≈≈## #§≈≈.~≈### ##§#.### ###.#  #.##¢g¸jº^].§§.#¢g¸j2`&9¢g¸jço¢g¸j< V   # #..<#. # #..#  #..@...### #####....#### #§§§..≈≈≈##  #§§§.~≈(≈≈# #≈w≈..≈≈≈## #§≈≈.~≈## ##§#.###  ###.# ¢g¸jx= A #.## ¢g¸jBP Ò80 _Remember, you can rest up with [5].¤g¸jo¤g¸jž3¤g¸jï,¤g¸j® X¤g¸j^¤g¸jà¤g¸j>¤g¸jç,¤g¸j½¤g¸j¶,¤g¸j…¤g¸jÆ,¤g¸jq¤g¸jc¤g¸jþ¤g¸jl¤g¸jr,¤g¸j¤g¸jÌ!,¤g¸jß"¤g¸j7%¤g¸j&,¤g¸jÝ(,¤g¸j‹)¤g¸jB,,¤g¸j$-¤g¸j"/¤g¸j[/¤g¸jJ0¤g¸j€3,¤g¸jý3¤g¸jX6,¤g¸jB7¤g¸j·9,¤g¸j>:¤g¸jŸ<,¤g¸jO=¤g¸j©?,¤g¸jb@¤g¸j/C,¤g¸jÑC¤g¸j.F¤g¸jhF¤g¸jG¤g¸jÙH¤g¸j I¤g¸j«I¤g¸j%L,¤g¸jþL¤g¸j›N¤g¸jÙN¤g¸j´O¤g¸j|Q¤g¸jðQ¤g¸jÃR¤g¸jÉT,¤g¸jvU¤g¸jÂW,¤g¸j€X¤g¸jëZ¤g¸j5[¤g¸j¯[¤g¸j�a„¤g¸jîc¤g¸j@d¤g¸j·d¤g¸jg,¤g¸jÖg¤g¸j3j,¤g¸jûj¤g¸jól¤g¸j+m¤g¸jÛm¤g¸j8p,¤g¸jq¤g¸jts,¤g¸j�t¤g¸jÿv,¤g¸jäw¤g¸jPz,¤g¸j'{¤g¸j(}¤g¸jc}¤g¸j7~¤g¸jê€,¤g¸jÁ�¤g¸j�ˆ°¤g¸j ‰¤g¸jÜŠ,¤g¸j«‹¤g¸jÓ�¤g¸jޤg¸j¸�¤g¸jX‘,¤g¸jE’¤g¸jb”,¤g¸jk•¤g¸j4—¤g¸j€—¤g¸j˜¤g¸jš¤g¸jYš¤g¸jñš¤g¸j÷œ¤g¸j3�¤g¸j÷�¤g¸jN§,¤g¸jC¨¤g¸j~«,¤g¸jx¬¤g¸ju¯¤g¸j˯¤g¸j|°¤g¸j<²¤g¸j‡²¤g¸j³¤g¸jxµ,¤g¸j[·¤g¸jº¤g¸jNº¤g¸jõº¤g¸jb½¤g¸j ½¤g¸jU¾¤g¸jíÀ¤g¸j0Á¤g¸jÉÁ¤g¸jĤg¸jüÄ,¤g¸j[Ǥg¸jnÈ,¤g¸jTˤg¸jŸË¤g¸j:̤g¸jßΤg¸jϤg¸j¢Ð¤g¸j2Ó,¤g¸jÄÓ¤g¸jêÕ,¤g¸jפg¸jsÙ¤g¸jËÙ¤g¸jZÚ¤g¸j?Ý,¤g¸jÞ¤g¸já¤g¸jNá¤g¸jÆá¤g¸jä¤g¸j[ä¤g¸jå¤g¸j|ç,¤g¸jEè¤g¸jJê,¤g¸jë¤g¸jóí,¤g¸jï¤g¸jñ¤g¸jVñ¤g¸jÏñ¤g¸j‚ô,¤g¸j6õ¤g¸j�÷,¤g¸j¤ø¤g¸j¸ú,¤g¸j®û¤g¸j¥ý¤g¸jôý¤g¸jÀþ¤g¸jB,¤g¸j ¤g¸j{¤g¸jº¤g¸j]¤g¸jƒ¤g¸jȤg¸jp¤g¸jT ,¤g¸jø ¤g¸j$,¤g¸jÔ¤g¸j1¤g¸jr¤g¸j¤g¸j ,¤g¸j“¤g¸jå,¤g¸j©¤g¸jpB¤g¸j ,¤g¸j?!¤g¸j�",¤g¸j#¤g¸j{$¤g¸j³$¤g¸j.%¤g¸jÙ&¤g¸j1'¤g¸j»'¤g¸jh*,¤g¸j+¤g¸jÞ-,¤g¸jÕ.¤g¸j1,¤g¸j 2¤g¸j4,¤g¸jý4¤g¸jÏ6¤g¸j7¤g¸jÀ7¤g¸jb:,¤g¸j;¤g¸j³=,¤g¸j�>¤g¸j|@,¤g¸j0A¤g¸j‰C,¤g¸j5D¤g¸j÷E¤g¸jEF¤g¸j±F¤g¸jÒH¤g¸j I¤g¸jÒI¤g¸j½Qj. _You start waiting.¤g¸jZ€779.1 (99.0)§80.1 (10¤g¸j”Z 0.0)¤g¸j_¤g¸jÄ` _Done waiting.¤g¸j�uã . #.. #..< #.# # #..#  #.@....### #####§...#### #§§...≈≈≈## #§§§.~≈(≈≈# #≈w≈..≈≈≈## #§≈≈.~≈### ##§#.###  ###.#  #.##¤g¸jÙ{b#§§#.§¤g¸j¹|11.0)¤g¸jÍ€¤g¸j`‚¥g¸j÷¨ A.#. .. # .. #.. #.## # #..#######  #@...§§### #####.§..#### #§§...≈≈≈##  #§§§.~≈(≈≈#  #≈w≈..≈≈≈##  #§≈≈.~≈###  ##§#.###  ###.#  #.##¥g¸jM± ‡#.§#§.§.¥g¸jö± &2¥g¸jð¶ ¥g¸jí· ¥g¸j;­# ## ##. #..  #.###  #.#.@####### #####.....§### #####§.§.## #§§...≈## #§§§.~≈(≈≈# #≈w≈..≈≈≈## #§≈≈.~≈###§#.######.¥g¸j]A>..¥g¸j:B&3¦g¸jj¦g¸j½¦g¸jlê•... ###.. #.... ##...#  ..... # ... # #.### # #@.#######  ###......###¦g¸jèêç #####§...####  #§§...≈≈≈##  #§§§.~≈(≈≈#  #≈w≈..≈≈≈##  #§≈≈.~≈###  ##§#.###  ###.#¦g¸jTë¦g¸j"{.4¦g¸j-ê¦g¸j¤ê¦g¸j¦ï¦g¸j�÷¦g¸jòû · §§ ♣... ... ♣.... ###.. ♣♣....§ #.... ......§ ##...#......§ #.......... #.....# ###  ..####### ###......### #####....## #§§...≈## #§§§.~≈(≈≈# #≈w≈..≈≈≈## #§≈≈.~≈###§#.### ¦g¸ju ¦g¸jI &5¦g¸jï L§§¦g¸jÕ — _Find the exit! Remember that you can autoexplore using [o].§g¸jÄ�§g¸j�ƒ&M§g¸j.„###§g¸jc…+ ..#§g¸jß…>..§§ ♣§g¸j&†` ... ♣....§g¸jp†2##.. ♣♣§g¸j­†*.... §g¸jñ†§§g¸juˆ(#...#......§§g¸j‰#............§g¸jr‰##..@..#§g¸jΉQ###.### §g¸jŠ?##..####### §g¸jZŠ2###......###§g¸jŸŠ ###§g¸jާg¸j;•§g¸jò–§g¸jR˜6§g¸jUŸ§g¸jަ§§g¸jJ§§g¸j`©¨g¸jÚ°M .§ #### ..#..§§ ♣ ... ♣....##.. ♣♣.... #...#§#....@.......###.....########.### ##..########¨g¸j+Û].7¨g¸jÆß¨g¸j á©g¸jÆ÷ ..§§.. ## ###§§.. ..# ..§§§. ♣... ....♣ ♣.... ###...♣♣....§ #...........§ ##...#......§ #. ###.....##### ###.### ##..# ###......### #####....####  #§§...≈≈≈##  #§§§.~≈(≈≈#  #≈w≈..≈≈≈## ©g¸jºþ©g¸j&ÿ&8©g¸jx9§©g¸jŸ©g¸jöÒM#.r..#.  ..§§.. ####§§... ..#..§§§. ♣.. ....♣ ♣....##...♣♣.....##..@#......§............###.....########.###©g¸jÿÓ•r   rat (asleep)©g¸j;×6.r©g¸jÁàJr©g¸jã&9©g¸j9é9§©g¸jNëL _You encounter a rat.©g¸ji m#.....r.#....#..  ..r§... ####§§... ..##..§§§. ♣.. #....♣ ♣....##...♣♣#...@.......#...#§............###.....########.#####..####### r 2 rats (1 asleep)###......########....####...≈≈≈#©g¸jX A§r©g¸j  ;.r.©g¸j£ Mr©g¸j_ '90©g¸j¤$ I§§©g¸jÍ& L _You encounter a rat.ªg¸j<ä, ###......#........##....#r...  ..§§.....###§r.......##..§§§.. ♣.. #....♣ ♣....###.@.♣♣.........#...#......§............###.....########.### ##..#######ªg¸j©ä‚###......########....####ªg¸j çA§rªg¸jtç.ªg¸jÜçrªg¸j›íªg¸j0îªg¸joî1ªg¸j<ó9§ªg¸jÿôªg¸j¶Ð EChiptastic the Covered###......Human##........Health: 24/24 ========================##....#....ªg¸j Ñ šMagic: 4/4========================..§§..r..##AC: 2Str: 16###§§.......#EV: 10Int: 8ªg¸j“Ñ _#..§r§.. ♣...SH: 0Dex: 12#..*.♣ ♣....XL:  2 Next: 95% Place: Dungeon:2###.@.♣♣....§Noise: ---------  Time: 791.1 (0.0)#...........§e) +0 shortbow##...#......§Fire: e) +0 shortbowªg¸jÕÑ 1#............###.....########.###rr 2 rats##..##########......###ªg¸j0Ò Œ#####....#### _Find the exit! Remember that you can autoexplore using [o]. _You encounter a rat. _You encounter a rat.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineªg¸jXÒ ?Aim: a rat (thin mist, 58% to hit)«g¸jÉ9 A rat. A dirty rodent that has grown large and aggressive in the dungeon environment. Max HP: ~2 Will: noneAC: + EV: ++ Threat: Minor Class: Natural Size: Tiny Int: Animal You have about 58% to hit with your +0 shortbow. It has about 52% to hit you. Attack Max Damage Bite 3 [!]: Description|Quote¬g¸j÷ –Chiptastic the Covered###......Human##........Health: 24/24 ========================##....#....Magic: 4/4========================..§§..r..##AC: 2Str: 16###§§.......#EV: 10Int: 8#..§r§.. ♣...SH: 0Dex: 12#..*.♣ ♣....XL:  2 Next: 95% Place: Dungeon:2¬g¸j¤###.@.♣♣....§Noise: ---------  Time: 791.1 (0.0)#...........§e) +0 shortbow##...#......§Fire: e) +0 shortbow#............###.....########.###rr 2 rats##..##########......########....#### _Find the exit! Remember that you can autoexplore using [o]. _You encounter a rat. _You encounter a rat.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (thin mist, 58% to hit)­g¸j}Tg .r*­g¸jöÁZ.§.*­g¸j�Œr§*.Aim: a rat (thin mist, 58% to hit)­g¸j=) ÎChiptastic the Covered###......Human##........Health: 24/24 ========================##....#....Magic: 4/4========================..§§..r..##AC: 2Str: 16###§§.......#EV: 10Int: 8#..§§§.. ♣...SH: 0Dex: 12#....♣ ♣....XL:  2 Next: 95% Place: Dungeon:2###.@.♣♣....§­g¸j>* ñNoise: ---------  Time: 791.1 (0.0)#...........§e) +0 shortbow##...#......§Fire: e) +0 shortbow#............###.....########.###rr 2 rats##..##########......########....#### _You encounter a rat. _You encounter a rat.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (thin mist, 58% to hit)  You shoot an arrow. The arrow hits the rat.­g¸j€/ †)   rat­g¸jô° ;.r.­g¸j…· 7.­g¸jb¸ ­g¸jD¿ ÜChiptastic the Covered###......Human##........Health: 24/24 ========================##....#....Magic: 4/4========================..§§.....##AC: 2Str: 16###§§..r....#EV: 10Int: 8#..§§§.. ♣...SH: 0Dex: 12#....♣ ♣....­g¸jKÀ ûXL:  2 Next: 100% Place: Dungeon:2###.@.♣♣....§Noise: ===------  Time: 792.5 (1.4)#...........§e) +0 shortbow##...#......§Fire: e) +0 shortbow#............###.....########.###r   rat##..##########......########....#### _You encounter a rat. _You encounter a rat.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (thin mist, 58% to hit)  You shoot an arrow. The arrow hits the rat.­g¸j P  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (thin mist, 58% to hit)  You shoot an arrow. The arrow hits the rat. _You kill the rat!You have reached level 3!­g¸jæÒ /  --more--´g¸j0Z®  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ¹g¸ji N  Uppercase letters only, please.»g¸jåÑL9/295/543 0% »g¸j•×»g¸jzÙR _You feel agile. x2½g¸j™8 éChiptastic the Covered###......Human##........Health: 29/29 ========================##....#....Magic: 5/5========================..§§.....##AC: 2Str: 16###§§..r....#EV: 10Int: 8½g¸j'9 ##..§§§*. ♣...SH: 0Dex: 14#...*♣ ♣....XL:  3 Next:  0% Place: Dungeon:2###.@.♣♣....§Noise: ===------  Time: 792.5 (0.0)#...........§e) +0 shortbow##...#......§½g¸jŽ9 ¡Fire: e) +0 shortbow#............###.....########.###r   rat##..##########......########....####½g¸j¸9 ¯Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. _You feel agile. x2  ½g¸jã9 ŠFire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit)½g¸jcå „ .*r*.½g¸jùˆ..r§*Aim: a rat (59% to hit)¾g¸j_ržChiptastic the Covered###......Human##........Health: 29/29 ========================##....#....Magic: 5/5========================¾g¸jÎr9..§§.....##AC: 2Str: 16###§§..†....#EV: 10Int: 8¾g¸jûr#..§§§.. ♣...SH: 0Dex: 14#....♣ ♣....¾g¸jzsxXL:  3 Next:  0% Place: Dungeon:2###.@.♣♣....§Noise: ===------  Time: 792.5 (0.0)#...........§e) +0 shortbow##...#......§Fire: e) +0 shortbow#............¾g¸j¡sÎ###.....########.###r   rat¾g¸jÃsc##..##########......########....####¾g¸jässUppercase letters only, please. _You feel agile. x2  ¾g¸j%t¼Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit)  You shoot an arrow. The arrow hits the rat.¾g¸j—yH))¾g¸j;=..¾g¸j&½23.9 (1.4§§ _You feel agile. x2  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit)  You shoot an arrow. The arrow hits the rat. _You kill the rat!Àg¸jê$Àg¸jê&öM ##..## ### ##....##....#....  ..§§.....###§§..†....##..§§§..♣♣ #..@.♣ ♣....###...♣♣....#...........##...#......§#.##Àg¸j;L---40Àg¸j;AX§§§Àg¸j¼AÀg¸jÎM ###  ##..## ###.... ##.....##....#....  #..§§.....###§§..†....##..§@§..♣♣##....♣♣♣....##...♣♣#...........§#.....####.Àg¸j¼X---5Àg¸jÒP»§§ _You see here a rat corpse.Àg¸jcœ ùM ###  ##..## ###..... ##....Àg¸j¦� ×#....#....  #..§§.....####§@..†....#..§§§..♣♣..##....♣♣♣....###...♣♣....§.####.###Àg¸jl¤ Àg¸jé¤ -6 _Àg¸j£á @§Ág¸jõÚ 4Ág¸jXá Ág¸j â  Ág¸jö @_Unknown command.Âg¸j4 ### ##..######......##........###....#.#..§§.....## ###§§@.†....# #..§§§..♣♣... ##....♣♣♣.... ##...#......§#............###.....##### 7 _§§Âg¸jºÏÆ ### ##..### ###....... ##........# ##....#..... #..§§.....## ###§@..†....# #..§§§..♣♣... ##....♣♣♣....  ###...♣♣....§  #...........§ ##...#......§ #............ ###.....#####  ###.###Âg¸jÅØ<8Âg¸jÊàO§§§Ãg¸j�¯ êM ###  ##..### ###. ##........##....#..... #..@§.....####§§..†....##..§§§..♣♣..##....♣♣♣....#...#..###.....#Ãg¸jòµ ..Ãg¸jõ¶ &9Ãg¸jNº Ãg¸jŽ» Ãg¸jË™M ###  ##..### ###....... ##........###.@..#..... #..§......###§§..†....##..§§§..♣♣...#........Ãg¸ja Ãg¸jô (800Ãg¸jÄH§§§Ãg¸jÔÄg¸j¶¬### ##..### ###. ##.Äg¸j\‹# ##..@.#..... #..§......## ###§§..†....# #..§§§..♣♣...##....♣♣♣.... ## Äg¸jÊÄg¸jk&1Äg¸j¹b§§§§Äg¸jôÄg¸j¢á ø### ###..####.###.# ##...@#..... #..§......## ###§§..†....# #..§§§..♣♣.##....♣♣♣...###...♣♣....§#...........§§##...#......§ # #. # Äg¸jé 3§Äg¸j¥é &2Äg¸jöî Z§§§Äg¸j#ð Åg¸jK 8M ###  ###..### ###.# ##..@.....###....#......Åg¸jš ` #..§§.....##.Åg¸j. ³###§§..†....#....§#...#Åg¸jH! Åg¸j»! &3Åg¸jÁ' M§§Åg¸j) Æg¸j#r¡### ###..#### ###.# ##.# ##....#......##..§§.....##.###§§..†....##..§§§..♣♣....##....♣♣♣....###...♣♣....§§.#...........§§§##...#......§ #Æg¸j6z8§Æg¸j {&4Æg¸jŽ€\§§§§Æg¸jñ�Æg¸j2ÎÅ#### ###..#### ###.# ##.# ##....#......# #..§§.....##.###§§§.†....# .#..§§§..##....♣♣♣...... ###...♣♣....§§.#...........§§§.##...#......§ Æg¸j´Î(#Æg¸jCÖ<5Æg¸jeÛc§§§§§Æg¸jÍÛÆg¸j��Ë#### ###..#### ###.# ##.# ##....#......# #..§§.....##.###§§§.†....# ..r#..§§§..♣♣.... .##....♣♣♣...... r   rat (asleep)###...♣♣....§§..#...........§§§.##...#......§ ####Æg¸jÁ–S§..Æg¸jì—&6Æg¸jýœZ§§§§Æg¸jŸT _You encounter a rat.Æg¸jû8 š#######..#######.......##..#.###....#.@....#.§§§.....##....###§§§.†....# ..r...§§..♣♣.... .#....♣♣♣......#...♣♣.....§..............§§§..#...#§§.# ####.........Æg¸jÝB Æg¸j}C &7Æg¸jJJ †§§§§§§§§§Æg¸jhK Æg¸jÀé #######..#######.......#.###..#.###....#......§§§...@.##....###§§§.†....# ..r...§§..♣♣..... .#....♣♣♣........#...♣♣..§..... ...#### ###.....######..< Æg¸j¾È9§Æg¸j8É&8Æg¸j×Ît§§§§§§Æg¸j7ÐÈg¸j0NðUnequip which item? Hand Weapons (go to first with ))  e - a +0 shortbow (weapon) Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipÈg¸j*Èg¸jþý Èg¸jÈg¸jŠ æChiptastic the CoveredHumanHealth: 29/29 ========================####Magic: 5/5========================###..####AC: 2Str: 16###.......#.#EV: 10Int: 8##........#.#SH: 0Dex: 14##....#......#Èg¸jJ XL:  3 Next:  2% Place: Dungeon:2#.§§§...@.##....Noise: ---------  Time: 808.9 (0.0)###§§§.†....# ..re) +0 shortbow#..§§§..♣♣..... .Fire: e) +0 shortbow##....♣♣♣........###...♣♣.....§...#...........§§§..##...#......§§§.# #### #............#### #... ###.....######..< Aim: a rat (59% to hit)  You shoot an arrow. The arrow hits the rat. _You kill the rat! _You see here a rat corpse. _Unknown command. _You encounter a rat.Èg¸jUP  Okay, then.Èg¸jµÈg¸j'Èg¸j‚. _Ég¸j’ƒ Ég¸jè† ]Drop what? (Left/Right/Tab to switch category) 5/52 gear slots (_ for help) Hand Weapons (select all with ))  e - a +0 shortbow (weapon)b - a +0 quarterstaff  c - a +0 whip Missiles (select all with ()d - 10 boomerangs Armour (select all with [)  a - a +0 robe (worn) [Up|Down] select[Esc] exit Ég¸j—‡ ËLetters toggle [.|Space] toggle selected[top]Ëg¸jÜ5Ëg¸jˆBdChiptastic the CoveredHumanHealth: 29/29 ========================####Magic: 5/5========================###..####AC: 2Str: 16###.......#.#EV: 10Int: 8##........#.#SH: 0Dex: 14##....#......#XL:  3 Next:  2% Place: Dungeon:2Ëg¸jCâ#.§§§...@.##....Noise: ---------  Time: 808.9 (0.0)###§§§.†....# ..re) +0 shortbow#..§§§..♣♣..... .Fire: e) +0 shortbow##....♣♣♣........Ëg¸j_C¾###...♣♣.....§...#...........§§§..##...#......§§§.# #### #............#### #...Ëg¸j¢C8 ###.....######..<  _You kill the rat! _You see here a rat corpse. _Unknown command. Ëg¸jÖC•_You encounter a rat. _Okay, then.Okay, then.Ëg¸jÁDËg¸j«IËg¸jK. _Ëg¸j/Ü ¼ #### ####..#### .####.......#.###........#.# ##....#......#.§§§.....##....###§§§.†.@..# ..r..§§§..♣♣.......#....♣♣♣..........#######.####... Ëg¸jXä Ëg¸jØä 29.9 (1 _Ëg¸jÆê a§§§§Ëg¸jÖë Ìg¸j³½?#### # ###..#### .# ###.#.# ##........#.# ##....#......# #.§§§.....##.... ###§§§.†..@.# ..r #..§§§..♣♣.##....♣♣♣..###...♣♣.....§...##...........§§§.##...#......§§§.## #Ìg¸j:¾ö#............#### #.###.....###### #..<.###.### #.Ìg¸jiÆÌg¸jÇÆ'10Ìg¸j/Ìi§§§§§Ìg¸jÙÎÌg¸j–˜ õ #### ####..#### .###.......#.# ##........#.# ##....#......# ..§§§.....##.....###§§§.†....#...r...§§§..♣♣@.......#....♣♣♣.#...♣♣.....§...#.#.r   rat (asleep).##.####..############1Ìg¸jŸ p§§§§§§Ìg¸j×  Íg¸jaŠChiptastic the Covered#### #Human###..#### .#Health: 29/29 ========================###.......#.#Magic: 5/5========================##........#.#AC: 2Str: 16##....#......# .EV: 10Int: 8#.§§§.....##.....SH: 0Dex: 14###§§§.†....#.**r.XL:  3 Next:  2% Place: Dungeon:2#..§§§..♣♣@***....Noise: ---------  Time: 811.9 (0.0)##....♣♣♣.........e) +0 shortbow###...♣♣.....§...#Fire: e) +0 shortbow#...........§§§...##...#......§§§.## ######............#### #.... r [42Íg¸jÄŠ"m  rat (asleep)###.....#######..<.###.####....##..############ _You encounter a rat. _Okay, then. _Okay, then.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 98% to hit)Íg¸j¬‹’ A rat. A dirty rodent that has grown large and aggressive in the dungeon environment. Max HP: ~2 Will: noneAC: + EV: ++ Threat: Minor Class: Natural Size: Tiny Int: Animal You have about 98% to hit with your +0 shortbow (while incapacitated). It has about 52% to hit you. Attack Max Damage Bite 3 It has a 28% chance to notice you each turn. [!]: Description|Statuses|QuoteÎg¸j>uÆChiptastic the Covered#### #Human###..#### .#Health: 29/29 ========================###.......#.#Îg¸jÎvÃMagic: 5/5========================##........#.#AC: 2Str: 16##....#......# .EV: 10Int: 8#.§§§.....##.....SH: 0Dex: 14###§§§.†....#.**r.XL:  3 Next:  2% Place: Dungeon:2#..§§§..♣♣@***....Noise: ---------  Time: 811.9 (0.0)##....♣♣♣.........e) +0 shortbow###...♣♣.....§...#Îg¸j€w]Fire: e) +0 shortbow#...........§§§...##...#......§§§.## ######............#### #.... r   rat (asleep)###.....#######..<.###.####....##..############ _You encounter a rat. _Okay, then. _Okay, then.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineÎg¸jÁw<Aim: a rat (asleep, 98% to hit)Îg¸j‹};...r... _Okay, then. _ Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineYou can't see that place.  [the floor.]Îg¸jdÆO.#a rock wall.]Îg¸jŽ S # Îg¸jÌ` 9  Îg¸jH q  .*****Îg¸jÔ· ‘..**r*Aim: a rat (asleep, 98% to hit)Îg¸jœpr ..r**.Ïg¸jy5*.Ïg¸jG_**r.....Ïg¸j&=lr.Aim: a rat (asleep, 98% to hit)Ïg¸j�¨åChiptastic the Covered#### #Human###..#### .#Health: 29/29 ========================###.......#.#Magic: 5/5========================##........#.#AC: 2Str: 16##....#......# .EV: 10Int: 8#.§§§.....##.....SH: 0Ïg¸j"©%Dex: 14###§§§.†....#...†.XL:  3 Next:  2% Place: Dungeon:2#..§§§..♣♣@.......Noise: ---------  Time: 811.9 (0.0)##....♣♣♣.........e) +0 shortbowÏg¸jG©Ù###...♣♣.....§...#Fire: e) +0 shortbow#...........§§§...Ïg¸j…©Ð##...#......§§§.## ######............#### #.... r   rat (asleep)###.....#######..<.###.####....Ïg¸j¡©##..############ Ïg¸j½©O_Okay, then. _Okay, then.Ïg¸jØ©LFire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineÏg¸jô©nAim: a rat (asleep, 98% to hit)  You shoot an arrow. The arrow hits the rat.Ïg¸jh¯a)))))Ïg¸jg6 Q.....§Ïg¸jÑ8 ?4===3.3 (1.4Ïg¸jŠ= l§§§§§Ïg¸j7@ G _You kill the rat!Ñg¸jå��#### ####..#### .##.###.......#.##.###........#.#..####....#......#....Ñg¸j‰žb#.§§§.....##.....###§§§.†....#...†.#Ñg¸jžâ#..§§§..♣♣........###....♣♣♣..###...♣♣....§§...##Ñg¸jðž½#...........§§§....##...#......§§§.### ######Ñg¸jŸ¿#......#### #.....###.....###### #..<Ñg¸jsŸ ###.### #..... ##..##############......###Ñg¸j©Ñg¸j¹©6---40Ñg¸jp²>§Ñg¸jv¢ õ###..#### .##.###.......#.##.# ##........#.#..##Ñg¸jÁ¢ %##....#......#....#.§§§.....##...###§§§.†....#...†.# #..§§§..♣♣........#Ñg¸jç¢ ±##....♣♣♣..###...♣♣....@§...## Ñg¸j £ ¾#...........§§§.....##...#§§§.#### #######Ñg¸j-£ ¢#......#### #......###.....###### #..<Ñg¸jO£ � ###.### #....Ñg¸jq£ I ##..#################......Ñg¸j”£ Y### #####....####Ñg¸j•¯ X---5Ñg¸jɲ :§Ñg¸jÓ³ Òg¸jÜ3¼###.......#.##.# ##........#.#..#####....#......#....#.§§§.....##....... ###§§§.†....#...†.# #..§§§..♣♣........###....♣♣♣.. ###...♣♣....§§...##.r#...........§@§.....#Òg¸jH4##...#§§§.##### #########......#### #.......###.....###### #..<Òg¸js4¤ ###.### #.... ##..#######Òg¸j—4²######## r   rat (asleep)#......###Òg¸j½4e #####....##### #§§...≈≈≈#Òg¸jÜ4#Òg¸j¦>6§Òg¸j?&6Òg¸j‘EM§§Òg¸jeGT _You encounter a rat.Óg¸j—œ4Óg¸j'£Óg¸j¡¤F _Unknown command.Ôg¸j$… í###.#.##.# ##........#.#..### ##....#......#....## #.§§§.....##....... ###§§§.†....#...†.# #..§§§..♣♣.## ##....♣♣♣.# ###...♣♣....§§§..##.r.#.Ôg¸jˆ… ¥§§@.....# ##...#......§§§.##### ##.#### #.####.....###### #..<.###.### #.Ôg¸jº… k###..# ####......### Ôg¸jä… ª######....#### ##§§...≈≈≈## #.Ôg¸j(ˆ ;.r.Ôg¸j§� S.rÔg¸jß� -7 _Ôg¸j½– :§Ôg¸jö— Õg¸j±$¸###.......#.##.#Chiptastic the Covered##........#.#..###Human##....#......#....##Health: 29/29 ========================#.§§§.....##.......Magic: 5/5========================###§§§.†....#...†.#AC: 2Õg¸jô$gStr: 16#..§§§..♣♣........##EV: 10Int: 8##....♣♣♣..........#SH: 0Dex: 14Õg¸j %V###...♣♣....§§§..##...Õg¸jG%VXL:  3 Next:  4% Place: Dungeon:2#...........§§@****r#Noise: ---------  Time: 817.3 (0.0)Õg¸jg%Å##...#.......§§.##### ######### e) +0 shortbowÕg¸jØ%ü#............#### #.......# Fire: e) +0 shortbow###.....#######..<.....###.####.......###..################ r   rat###......#########....######Õg¸j2&.#§§...≈≈≈###. _You kill the rat! _You encounter a rat. _Unknown command.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineÕg¸jS&4Aim: a rat (59% to hit)Ög¸jõ¶f *.rÖg¸jÃR7..Ög¸jæ‚@#..Ög¸j΢N*##..Ög¸jÐL*.#.Ög¸jè7..Ög¸jkø5*.Ög¸jud1.*#Ög¸j§d%**Ög¸jœÃL.##**Ög¸jŒA H#.*Ög¸j ü 5*.Ög¸jIÚ 7..Ög¸jÇ h.rAim: a rat (59% to hit)×g¸j,O###.......#.##.#Chiptastic the Covered##........#.#..###Human##....#......#....##×g¸jo,FHealth: 29/29 ========================#.§§§.....##.......Magic: 5/5========================###§§§.†....#...†.#×g¸j•,PAC: 2Str: 16×g¸jº,#..§§§..♣♣........##EV: 10×g¸jß,ŽInt: 8##....♣♣♣..........#SH: 0×g¸j-ƒDex: 14###...♣♣....§§§..##...×g¸j1-~XL:  3 Next:  4% Place: Dungeon:2×g¸jV-Î#...........§§@)))))#Noise: ---------  Time: 817.3 (0.0)×g¸j�-Å##...#.......§§.##### ######### e) +0 shortbow×g¸j¦-ï#............#### #.......# Fire: e) +0 shortbow###.....######×g¸jÏ-C#..<.....###.####.......#×g¸jô-Ž##..################ r   rat×g¸jR.###......#########....#######§§...≈≈≈###. _You kill the rat! _You encounter a rat. _Unknown command.×g¸j†.ƒFire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit)×g¸j±1r.×g¸j ¸2...r.×g¸jѸ7===8.7 (1.4×g¸j½¾:§×g¸j_Àw _You encounter a rat.Unknown command. ×g¸j›Àê Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit) _You shoot an arrow. The arrow closely misses the rat.Ùg¸j™Žì###.#.##.# ##........#.#..### ##....#......#....## #.§§§.....##.......  ###§§§.†....#...†.#  #..§§§..♣♣.##  ##....♣♣♣.# .###...♣♣....§§§..##...##.§§§@..r.#  ##...#.§§.##### #  #.#### #.#Ùg¸j �3###.....###### #..<.###.### #.###..# # ###......### Ùg¸j?�‚######....#### ##.#§§...≈≈≈## Ùg¸jc�)#.Ùg¸jÓ’/r.Ùg¸j‚šÙg¸jìš----9Ùg¸j*› 0Ùg¸jd£9§Ùg¸j¤Ùg¸jž9| ###.......#.##.#Chiptastic the Covered##........#.#..###Human##....#......#....##Health: 29/29 ========================#.§§§.....##.......Magic: 5/5========================###§§§.†....#...†.#AC: 2Str: 16  #..§§§..♣♣........##EV: 10Int: 8  Ùg¸j:&##....♣♣♣..........# .SH: 0Dex: 14  ###...♣♣....§§§..##...#XL:  3 Next:  4% Place: Dungeon:2  #...........§§§@*r..#Noise: ---------  Time: 819.7 (0.0)  ##...#.......§§.##### ######### e) +0 shortbowÙg¸j;”#............#### #.......## Fire: e) +0 shortbow###.....#######..<......###.####.......####..################ r   rat###......##########....######.#§§...≈≈≈###..Press: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit) Ùg¸jï;Ñ_You shoot an arrow. The arrow closely misses the rat.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit)Ùg¸j&× _ r**#Ùg¸jG7.#Ùg¸jC‚7..Úg¸jõÍdr.Aim: a rat (59% to hit)Úg¸j%¥ P ###.......#.##.#Chiptastic the Covered##........#.#..###Human##....#......#....##Health: 29/29 ========================#.§§§.....##.......Magic: 5/5========================###§§§.†....#...†.#AC: 2Str: 16  #..§§§..♣♣........##EV: 10Úg¸j¸¥ ôInt: 8  ##....♣♣♣..........# .SH: 0Dex: 14  ###...♣♣....§§§..##...#XL:  3 Next:  4% Place: Dungeon:2  #...........§§§@.†..#Noise: ---------  Time: 819.7 (0.0)  ##...#.......§§.##### ######### e) +0 shortbow#............#### #.......## Fire: e) +0 shortbowÚg¸jø¥ ###.....#######..<......###.####.......####..################ r   ratÚg¸jy¦ ¢###......##########....######.#§§...≈≈≈###..Aim: a rat (59% to hit) _You shoot an arrow. The arrow closely misses the rat.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (59% to hit)  You shoot an arrow. The arrow hits the rat.Úg¸j)¬ U)Úg¸j 4 ..Úg¸jõ6 @6===21.1 (1.4Úg¸jE= E§§Úg¸j§? G _You kill the rat!Üg¸j6 A###.#.##.# ##........#.#..###  ##....#......#....##  #.§§§.....##....... ###§§§.†....#...†.# #..§§§..♣♣.## . ##....♣♣♣.Üg¸j… n.# .. ###...♣♣....§§§..##...# #.§§§.@†..# ##...#.§§.##### #Üg¸jÍ | #.#### #.# Üg¸jö à###.....###### #..<.###.### #.###..# #Üg¸j0! Ö ####......### ######....#### ##.#§§...≈≈≈## Üg¸j! +#..~Üg¸jo( 7.Üg¸j×( ----2Üg¸jþ( 0Üg¸j˜- Üg¸jË. Üg¸j— ¿###.#.##.#  ##..#.#..### ##....#......#....## . #.§§§.....##....... .#§§§.†....#...†.# ... ..§§§..♣♣..## .......♣♣♣...#....#...♣♣.....§§..##...# .§§§..@..# ...#.§§.##### # .Üg¸j•— �#### #.#.....###### #..<.###.### #.###.##..# # #.###......### Üg¸jú— °###.#####....#### ##.#§§...≈≈≈## #..~Üg¸j¾Ÿ Üg¸j/  B---3Üg¸jÄ¥ 9§Üg¸jÞ¨ p _You see here a rat corpse.Ýg¸j®�:###.#.##.# ##.#.#..### >#....#......#....## #.# .§§§.....##....... #.#§§§.†....#...†.# #...#§§§..♣♣........###....# ....♣♣♣....#....# ...♣♣.....§§..##...# §§§..†@.# ...#.Ýg¸j1‘…§§.##### # #### #.# #.....###### #..<.# ###.### #.###.###..# #Ýg¸jZ‘˜ #.####......### ###.######....#### Ýg¸j‰‘n##.#§§...≈≈≈## #..~Ýg¸jfšÝg¸jòš&4Ýg¸j>¾x§§ _Found an exit from the tutorial.Ýg¸j ^9###.#.##.# .#.#..### ># ....#......#....## #.# §§§.....##....... #.## §§§.†....#...†.# #...# §§§..♣♣........###....# ♣♣♣..........#....# ...♣♣.....§§..##...# §§§..†.@# #.§§.##### #Ýg¸j^^ #### #.#####  ##..# # #.# ###......### ###.#Ýg¸jÌ^�#####....#### ##.#§§...≈≈≈## #..~~~.Ýg¸jÒfÝg¸jFg&5Ýg¸jépW§§§§Ýg¸jº ›M ###..#### .##. ###.#.##.# #........#.#..### ># ....#......#....## #.....##....... #.#†....#...†.# # §§§..♣♣........###....#Ýg¸jF À♣..........#....#♣♣.....§§..##@..#.§§§..†..### #§§.##### ######### ..........#### #.......#####Ýg¸jÊ" Ýg¸jÍ# &6Ýg¸j ) >§§§Ýg¸j* Þg¸jêêQÞg¸jù%ï###..#### .##. .#.##.# # .#.#..### ># #......#....## #.# .....##....... #.## .†....#...†.# #...# ..♣♣.###....# Þg¸jc&ˆ♣♣♣.#....# ♣♣.....§§..##.@.# §§§..†..### #.§§.##### #  Þg¸j'‹.### #.###.# ##..# # #.#  ###......### ###.######....#### ##.....#Þg¸jZ/Þg¸j<0&7Þg¸j¨5Þg¸jE7Þg¸j;Ÿ Ô###..#### .##. .#.##.# ## #.#..### ># #......#....## #.# .....##....... #.## .†....#...†.# ##...# ..♣♣..###....# ♣♣♣.#....# ♣♣.....§§..##..@# §§§..†..### #.Þg¸jO  P§§.##### # # .### #.###.# ..# # #.# ###......### ###.### #####....#### ##.....#Þg¸jQ§ 8.Þg¸j¨ &8Þg¸jt­ Þg¸j(® Þg¸jH M #### # ##..#### .##. #.#.##.# #.....#.#..### ># ..#......#....## #.#....##....... #.#Þg¸j¾H ݆....#...†.# ## §..♣♣........###....#♣..........#.@..#♣♣.....§§..##...### .§§§..†..### #.......§..##### #########Þg¸jQ 9§Þg¸j¾Q &9Þg¸jrW Þg¸jüX ßg¸j̾ÍM  #### # ##..#### .##. #.#.##.# #.....#.#..### ># ..#......#....## #.ßg¸j‹¿�....##....... #.#†....#...†.# ## §..♣♣###@...#♣..........#....##♣♣.....§§..##...### .......§§§..†..###.ßg¸jÇßg¸jÌÇ'30ßg¸j�Ìßg¸jÂÍßg¸j¨–Ä#### # ..#### .##. .#.##.# ## #.#..### ># #......#....## #.# .....##. ##.## .†....#...†.# ##...# ßg¸jÁ—l..♣♣.###.@..# ♣♣♣.#....## ♣♣.....§§..##...### §§§..†..### ßg¸jW�ßg¸jõ�&1ßg¸j‘¡ßg¸j„¢ßg¸jVâò #### # ..#### .##. #.##.# ## #.#..### ># #......#....## ##.# ##.ßg¸jãI ##.## †....#...†.# ##...# ♣♣.###..@.# .#....## .....§§..##...### §§§..§§.#### ßg¸jÙêßg¸jËë&2ßg¸jØðßg¸jØñßg¸j¬ M### # #..#### .##. .#.##.# ## .....#.#..### ># #......#....## ##.# ....##....... ##.# ßg¸jk -†....#...†.# ## .♣♣###....♣..........#....## ♣.....§§..##...###.#ßg¸jg! ßg¸jH" &3ßg¸j ' ßg¸j0( àg¸j[ÑM### # #..#### .##. .#.##.# # .....#.#..### ># #......#....## ##. ....##....... ##@## †....#...†.# ## .♣♣###.... àg¸jÏ[¡♣♣..........#....##4àg¸jŒÍ N## # #### .##. ## #.# .## ....#.#..### #># ..#....## ##@# ...##....... ##.## ...#...†.# ##...# ###....#.....#....##..##...###§§§..†..###§§.##### ####àg¸jjÎ ‰#####....#### #.......#####àg¸jŽÕ àg¸j\Ö &5àg¸jkÛ àg¸j‚Ü ág¸jî0M ### ### #### .##..>### .#.##.# #.>.##.#..### ...#....## ##.ág¸jÌ1î##....... ##.## ....#...†.# ##...####### ág¸jü9¢Congratulations! You've survived your first batch of monsters! To exit thetutorial, simply go down these stairs.ág¸j;&6ág¸j ?ág¸jÙ@) _Found two exits from the tutorial.ág¸jÖBV _There is an exit from the tutorial here.åg¸jfËÎA rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,  Or whether Laws be wrong;  All that we know who lie in gaol  Is that the wall is strong;  And that each day is like a year,  A year whose days are long.â€�  -Oscar Wilde, “The Ballad of Reading Gaolâ€�. 1898.æg¸jä® æg¸jS· Chiptastic the CoveredHumanHealth: 29/29 ========================Magic: 5/5========================AC: 2Str: 16 ### ###EV: 10Int: 8 ..#### .##..>###SH: 0Dex: 14 .....#.##.# #.>.##XL:  3 Next:  6% Place: Dungeon:2 ....#.#..### #@#Noise: ---------  Time: 836.1 (1.0) ......#....## ##.#e) +0 shortbow ...##....... ##.##Fire: e) +0 shortbow ....#...†.# ##...# ♣♣........###....# ♣..........#....## .....§§..##...### ....§§§..†..### .....§§.##### #########Congratulations! You've survived your first batch of monsters! To exit thetutorial, simply go down these stairs. _Found two exits from the tutorial. _[37æg¸jü¸ .mThere is an exit from the tutorial here.æg¸j…» æg¸jn¼ æg¸jãÀ æg¸jN çg¸jÌn çg¸j®o CAn exit from the tutorial. çg¸jp DA way out of the dungeon, letting you finish this lesson. While standing here, you can traverse the exit from the tutorial with the > key.You have not yet explored it and cannot tell where it leads. You are here. (>)go down.ég¸j¨íég¸jšöChiptastic the CoveredHumanHealth: 29/29 ========================Magic: 5/5========================AC: 2Str: 16 ### ###EV: 10Int: 8 ..#### .##..>###SH: 0Dex: 14 .....#.##.# #.>.##XL:  3 Next:  6% Place: Dungeon:2 ....#.#..### #@#Noise: ---------  Time: 836.1 (0.0) ......#....## ##.#e) +0 shortbow ...##....... ##.##Fire: e) +0 shortbow ....#...†.# ##...# ♣♣........###....# ♣..........#....## .....§§..##...### ....§§§..†..### .....§§.##### #########Congratulations! You've survived your first batch of monsters! To exit thetutorial, simply go down these stairs. _Found two exits from the tutorial. _[37ég¸j›÷.mThere is an exit from the tutorial here.ég¸j,üég¸jäüég¸j¹ég¸j„ég¸j¬27.1 (1 _ég¸j8 ég¸j  notify_dgn_event: Lua error:/crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable typeTriggerableFunction at (41, 22) has no triggerers for dgn_event 0ég¸j`ég¸j$·Tutorial 2 summary: Combat Weapons[,] pick up an item[e] equip an item[Q] adjust your quiver Monsters[x] examine a monsterég¸j½Ä[xv] read a more detailed description[v] fire held weapon[ff] fire quiver at pre-targeted monster[shift-tab], [p] fire quiver at closest monster[f+] target another monster Resting[.] wait and rest a single turn[5] wait and rest up to 100 turns ég¸j6Hit any key to exit...üg¸jYüg¸jù�üg¸j ’? [?25h[?0c [?1051l[?1052l[?1060l[?1061l