_xjDs  Player: Chodo Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-09-02.01:14:07.ttyrec Time: (1788311647) Wed Sep 2 01:14:07 2026 axj [?1051l[?1052l[?1060l[?1061haxjTC)0[?7haxjz[?25l[?1caxjaxj+axj.Welcome, Chodo. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolk l - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesaxj`Space - Pick background first ? - Help Tab - Merfolk Fightercxj2 cxjd4Welcome, Chodo the Merfolk. Please select your background. WarriorAdventurerMage a - Fighter i - Artificercxje5q - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistcxj5z - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Merfolk Fighterexj exjޯ exjA Welcome, Chodo the Merfolk Gladiator. You have a choice of weapons.exjf Ea - rapier(+2 apt)  b - flailexj -(-2 apt)  c - war axe(-2 apt) exj W d - trident (+4 apt) exjŴ q e - long sword (+1 apt)f - quarterstaffexj "(-2 apt)  g - unarmedexj n(+1 apt) + - Recommended random choice * - Random weapon exj" O% - List aptitudesBksp - Return to character menu ? - Helpexj@ #Tab - tridentjxj:jxjijxjX`Chodo the PokerMerfolkHealth: 16/16 ========================Magic: 1/1========================AC: 4Str: 14EV: 12Int: 7SH: 0Dex: 15XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 tridentjxja\Throw: 3 throwing netsjxjZf###+####.....##.....#+..@..+#.....##.....####+###jxjmjxj\pWelcome, Chodo the Merfolk Gladiator.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...jxjtjxjPress ? for a list of commands and other information.jxj-jxjy[ _Found a staircase leading out of the dungeon.nxj]nxj&F  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.1   2.5  +1   j - Spellcasting   0.0   1.2  -1           b - Axes   1.3   1.4  -2      c + Polearms4.4   2.5  +4       d - Staves   1.3   1.4  -2      nxj> e - Unarmed Combat   0.0   0.8  +1      f + Throwing2.0   3.0   0                       g - Armour   0.0   1.7  -3      h + Dodging4.0   3.0  +3       i - Stealth   0.0   0.7  +2            xj0m                                  The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetswxjD c * Polearms   4.4zxjZ  f * Throwing   2.0zxjE4o f - Throwing   2.0}xjChodo the PokerMerfolkHealth: 16/16 ========================Magic: 1/1========================AC: 4Str: 14###+###EV: 12Int: 7#.....#SH: 0Dex: 15#.....#XL:  1 Next:  0% Place: Dungeon:1+..@..+Noise: ---------  Time: 0.0 (0.0)#.....#a) +0 trident#.....#Throw: 3 throwing nets###+###Welcome, Chodo the Merfolk Gladiator.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.~xj 3~xj! ~xj ~xj ~xj | _~xj ~xj] ~xjE ~xj ~xj ~xj / _You open the door.~xj ~xj3 ~xj ~xj 8There is an open door here.~xj ~xj"  _~xj  ~xj5 ~xj) ~xjZ ~xj ~xj ~xj! ,~xj! ~xj8# ~xjh$ ~xj$ ~xj)% ~xj& ~xj' ~xj' ~xja( ~xj) ~xj>+ ,~xjB, ~xj- ~xj. ~xj. ~xj/ ~xj0 ~xj1 ~xj1 ~xj2 ~xj4 ~xj#5 ~xjb5 ~xj5 ~xj-7 ~xjc8 ~xj8 ~xj9 ~xj,: ~xjm; ,~xj; ~xj2= ~xjz> ~xj> ~xj? ~xjc@ ~xjtA ~xjA ~xjB ~xjGC ~xjjD ~xjD ~xjD ~xjG ~xj H ~xjNH ~xjH ~xjPK 7 _You open the door.~xjL ~xjL ~xjAM ~xjO @  There is an open door here.~xjP ~xjQ  _~xjQ ~xjS ~xjT ~xjT ~xjU ~xj!W 7 _You open the door.~xjSX ~xjX ~xjX ~xj[ You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.~xjC] ~xj]  _~xjb^ ~xj_ ~xj` ~xja ~xj^a ~xjc ~xjd ~xjd ~xj6e ~xjf ~xjg ~xjg ~xjJh ~xjdi ~xjj ~xj k ~xjek ~xjm ~xjn ,~xjo ~xjq ~xjs There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.  You encounter a rat.~xjx  +######### ... .........# ##.r ######.#.# ...### ....#.##.# ....## ~xjy 1'###.#.#.# .... ...#.#.#.# ....## ...#.#.#.#######....# <..+.#.#.'.'...#@.# ...#.#.#.###......# ~xjCy ...#.#.#.# ###.##.# +###.#.#.# #....~xjny #.#. #.# ######~xjy #.#r   rat (asleep)..####~xj| ].r29.0 (29.0)~xj_ Jr~xj 6==30.0 (30~xj# ~xj - _The rat squeaks loudly.xjwxjxxj|xj[Z _A rat is nearby!xj  # +######### . .........# ##.. ######.#.# #..r### ....#.##.# #.....## '###.#.#.#.#......## ..#.........# ...#.#.#.#######@...# <..+.#.#.'.'...#..#...###......# .$. ...xjM ###.##. +###.#......#.#######..###xju F.rxj xjn :--1.0 (1.0)xjp xj( + _Found 12 gold pieces.xj`;...  #... +######### . .........# ##.. ######.### ....#.##.# #...r.## '##### xj;#......@..## ...#.#.#.#######....# <..+.#.#.'.'...#..#...# ##......# ..$ ...xj;###.##.# .>. +###.#.xj <{#....# ##.#.######xj.<0#..xj >E.rxjxjA--2xjxj; _Found a stone staircase leading down.xj[3xj 4g3-----=3.1 (1.1xj9xj<b _You closely miss the rat. The rat bites you.xj`xja,40xjfxj;it _You barely miss the rat. The rat bites you but does no damage.xjJ  You hit the rat.  The rat is moderately wounded.5.2 (1.1xjHPxjRP _The rat barely misses you.xjX  You barely miss the rat.The rat is moderately wounded.xjY`2------6xj!Z 0xj_xj{f( _The rat bites you.xjh  You closely miss the rat.The rat is moderately wounded.xjz T3=7xj xja ; _The rat bites you but does no damage.xjE .  You hit the rat.xj%(xj#)Q=18.3 (1.1xj.xj1G _You kill the rat!xj/xj/xj$=T4==xjjBxjB:==xj[H5=xjIxjIxjJxjL,xjMxjO6===xj PxjR1 _HP restored.xjoTxjTxjnUxjWxjX,xjYxj[xj]xjy]xj]xjR_xjLaP==xjcxjdxje,xjqfxjfxjlgxjgxjixjp _You now have 12 gold pieces.xjqxjrxj sxjtxj=vxjvxjPwxjyxjzxjzxj{xjc}xj,xj xjoxjمxjxjexjtxjxj.xj~xjxjҒxjxjxjhxjYxjxjxjћxjb,xjxjxjxjxjޭxj$xj,xjxjpxj,xj+xj ......# .. ..##  xj.E.....# # #  .#..#.#.#  ...#... xj[ #....#####  xj(##..#....?.  ... #..@...#xj -  #... #..###  #... .#..#   ##.. #.#..#   #...### ##.#..#   #.....## #.....# #   .#......###..##.####...#   .........##............#   xj######....#.###.#.#.....  xj071.3 (33.0)xjF-2.3 (34xj]y _c - a scroll labelled BUV JOPUJIJAGxjh3xjKxj\ xj,xj,xj1,xjxj .... .# ......#### #.  ......##.. .  .......#.#.#  ...#..#.#.#  ......#...  #....########.##   ##..#....@......#   #......##########   #..###.#   .#..# ....   #.#..#.#.##.# ## ##.#..#.#.. #  # #.....# ... #  ###..##.####...#  ...##............#  xj18.3 (6.0)xj +9.3 (7xj&xjB' xjy'Z_d - a scroll labelled BYOLIMUKONxj Ixjۨ xj xj Xxjm ,xjB xj Xxj %  xj IYou encounter a frilled lizard.xj  .... .# .#  ......#### #. l#  ......##.. . .#  .......#.#.# .#  xj^ H...#..#.#.# .#  ......#... .#  #....########.##  ##..#....xj #  #......####  xj #..###.#  .#..# ....  #.#..#.#.##.#  .#..#.#.. #  l   frilled lizard (asleep) #.....# ... #  #..##.####...#  #....# .l82.3 (3xj Mlxj 23.3 (4 _xj xjN xj+  #.#   .# #.#  xj8O#### #. #.#  ##.. . #l#  ......#.#.# #.#  ...#..#.#.# #.#  ......#... #.#  ....########@##  ##..#...........#  xjv#......##########  #..###.#  .#..# .... xj: #.#..#.#.##.# xj xjAX#..#.#.. #  xj.....# ... #  ..##.####...#  xj5D.lxjaxjޥxj$4.3 (1xjxj٫xjw x. .### #.##.. . #..l#..#.#.# ......#... #@# xjw  #....########.###..#...........#....########## #..###.#  .#..# .... ##. #.#..#.#...# ... xjpy D.lxj} xjN~ &5xj xj4 xj P .  You hit the frilled lizard.xj Rxj} =2=6.4 (1.1xjX xjJ R _You kill the frilled lizard!xjxjaxj1xjH _No target in view!xjL3xjxjxjxj _xjDxjDxjxjxjMxj%xj}xjxjxjxjxjmxjxjC xjt xj xj!xj"xj"xjY#xj %xj &xj=&xj&xj'xj*),xj)xj*xj+xj+xjm,xj-xj.xjO/,xj0xj0xj21xj1xj3xj4,xj15xj6xj7xj9xj9xjf;xjx<xj<xj=xj8>xjB?xj~?xj@xj}BxjC,xjNDxjFxj#H,xjHxjIxjMK,xjKxj=MxjMxj NxjNxjOxjPxjQxjYQxj"SxjS,xjTxjUxjVxjVxj~WxjgXxjZYxjYxjZxj\xj\xj]xj]xj_xj`xj`xj@axjbxjhh ### .> . #. xjh....##.######  .......@....######## -112.4 (26.0) .....#.####.#......#  ... $.. #.#.####.#  xj#i. ..... #.#.# #.#  .......####.#.# #.#  .......##.....# #.#  xjQi#........#.#.### #.#  .....#..#.#.# #.#  xjiq......#...# #.# xjy\-3.4 (27xjG}xjT; _Found a stone staircase leading down.xjH3xj8xj{xjxjxj"#Bxj#xj]$xj&xj\/1##..... #...... #.....[#### ....... .># #..... #.#  #.....##.######  #.............########  ##....@#.####.#......# 5.0) #....$..# #.#.####.#  #.......# #.#.# #.#  #.......####.#.# #.# #.......##.....# #.# ....#.#.### #.# xjU0p##.....#..#.#.# #.#  ##.......#...# #.#  #....########.##xj6xj17+6.4 (3xj=xj1@% _Found a helmet.xj$s xjz _You now have 21 gold pieces (gained 9).xjڄ Xxj Bxj xj ,xj xjK xj ,xj xj xj xj xjZ xjY xj Bxj xj ,xjť xj xjs ,xj xjȵ  You encounter a goblin. It is wielding a +0 club.xjY  #..#.#.## .#.....# ......# #..^..#. ##.....#... #......######.....[#### +.....@..........># #...#.####.....##.# #. #. #.....##.##### #. #............. g. ##.....#.####. ## #.......# #. g   goblin (asleep) #.......# #. #.......####. #.......##...28.4 (12.0)g.xj [ g  The goblin shouts! You hear a shout!xj Vgg 2 goblinsxj 6===9.4 (13xja xj s _You encounter a goblin. It is wielding a +0 dagger.xj ;       #..^..#  . ##.....#  ... #......#  #...#####.....[####  +.....@..........>#  #...#.####.....##.#  #. #. #..... #g #..... g. ##..... ## #.......#   xj 3       #..^..#  . ##.....#  ... #......#  #...#####.....[####  +.....@..........>#  #...#.####.....##.#  #. #. #..... #g #..... g. ##..... ## #.......#   xjg xjs xjڧ xj d _There are monsters nearby!xjB#..#.#.## .#.....# ......# #..^..# . ##.....# ... #......# #...#####.....[#### +.xjlCz.........># #...#.####.....##.# #. #. #.....##.##g #......#g. ##.....#.####.### #.......# #.##.# #.# #.####.# #.##.... xjJxjK:---30.0) xjK _xjQxj]Sxj Y xj!\ xjne xjk ~  A goblin comes into view.xj?q #..#.#.## xjq .#.....# ......# #..^..# . ##.....# ... #......# #...#####.....[#### +.......># ---#...#g####.....##.# xj r #. #. #.....##.###### xjcr #g #.....#g. ##.....#.####.#.## #.......# #.#. g   goblinxjr #.......# #.#.#.####.#.#.xjr (##.....xjs &0xj{ xj 21.4 (1 _xj` xj܈ xjB#..#.#.## .#.....# ......# #..^..# . ##.....# ... #......# #...#####.....[#### +..xj># #...#g####.....##.# #. #. #.....##.###### #g #...#g. ##.....#.####.#.## #.......# #.#.##.......# #.#.##.......####.#.##.##.....#xj"g.xj~gxj Rg 2 goblinsxjg!&2xj((xj/*xjJ] #..#.#.## .#.....# ......# #..^..# . ##.....# ... #......# #...#####.....[#### +.....g.># xj@^ '#...#g####.....##.# #. #. #.....##.###### #g #.#g. ##.....#.####.#.## #.# #.#.##.#. xj=` =.gg.xjj xjtk &3xjHs xju xj= #..#.#.## .#.....# ......# #..^..# . ##.....# ... #......# #...#####.....[#### +.....gg.># #...#.####.....##.# #. #. #.....##.###### #g #. g. ##.....#.####.# ## #.# #.#. #.# #.#.# #.####.#.#  #.##.....#.gxj .gxjxj[&4xjxjxjM )  You puncture the goblin!xjt.gxjOq   goblinxjo=3=5.5 (1.1xjxjJ _You kill the goblin!xjApm )You puncture the goblin!xjxRxjz046.6xjxjJ _You kill the goblin!xj xje xj@ xjP H _No target in view!xjl xjV xj xjI   You puncture the goblin! _You kill the goblin!  You puncture the goblin! _You kill the goblin! _No target in view!xjlxj:nxj5txjv _You kill the goblin!  You puncture the goblin! _You kill the goblin! _No target in view!xjfxjWxjxjآxjxjKP _xj2,xj xjxj,xj+xj|xj,xjixj&xjzxjxj`xj.#...#.# .#..#.#.## ..#.....# .......#  #..^..#  . ##.....#  ... #......# #...#####.....@#### -41.6 (5.0+.......)........># #...#.####.....##.# #. #. #.....##.#######g #.............########g. ##.....#.####.#.....## #.......# #.#.####.......# #.#.# #.......####.#.# #xjp8-xjxjJO _You see here a +0 helmet.xj xjA ;Wear or take off which item? Inventory Items Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Floor Items ([,] to select) Armoura +0 helmet[?] describe selected [!] equip|wield|wear[tab] equip|unequip xjxjxjvChodo the Poker.#...#.#Merfolk.#..#.#.##Health: 16/16 ========================..#.....#Magic: 1/1========================.......#AC: 4Str: 14#..^..#EV: 12Int: 7  .##.....#SH: 0Dex: 15  ...#......#XL:  1 Next: 40% Place: Dungeon:1#...#####.....@####Noise: ---------  Time: 141.6 (0.0)+.......)........>#a) +0 trident#...#.####.....##.#Throw: 3 throwing nets#. #. #.....##.#####xj##g #.............########g. ##.....#.####.#......# ## #.......# #.#.####.# #.......# #.#.# #.# #.......####.#.# #.# You puncture the goblin! _You kill the goblin! _No target in view! _No target in view! _No target in view! _You see here a +0 helmet.xjP  Okay, then.xjBxjxjC. _xjU IxjZ xj\ xj` : _xjLa xjjd ,xje xjCh xjj ,xjk xjn xjvr  You encounter a goblin. It is wielding a +0 club.xjQz  .g .. # .. ..#. #..#.#.## .#....#..# .#...#.# #..#..#.#.## #..#..#.....# .......@....# #######..^..# . ##.....# ... #......#...#####.....[####+.......)........># g   goblin (asleep)...#.####.....##.##. #.xj4{ [37m #.....##.#######g #.............####xj 8.g4.6 (3xj g==5.6 (4xj xj ( _The goblin shouts!xj@ .. .. #  g. ..#.  #..#.#.#  # .#....#  ..# .#...#.#  #..#..#.#.##  #..#..#.....#  .......@....#  #######..^..#  . ##.....#  ... #......#  .....[####  )........>#  ##.....##.#  #. #. #.....#  #g xj .. .. #  g. ..#.  #..#.#.#  # .#....#  ..# .#...#.#  #..#..#.#.##  #..#..#.....#  .......@....#  #######..^..#  . ##.....#  ... #......# .....[# )........>#  ##.....##. #. #. #xj[m.....# #g xjxjL] _A goblin is nearby!xjy ## ## .. .. #g. ..#.#.# #..#.#.xj #..# .#....#..#..#...#.#  #..#..#.#.##..#..#xjG f.......... #######..^xj{ { #....... .xj a#...#####.....[###xj +.......)........>..#.###xj l###. #.##.##xj $####xj '.gxj xj ;--6.6 (1 _xj xjZ" ### ##. .. # .. ..#.#..# #g.#.#.# #..# .#....#..#..#...#.# #..#.@#.#.## #..#..#.....# ............# #######^..# . xj0# ##.....#... #......#  #...#####.....[#### +.......).......># #...#.####.....##.#xj'%.gxjt-xj.A--7xjl5xjz7xjb )  You reach to attack! You puncture the goblin!xj58.7 (1.1 _You kill the goblin!xj2JxjFH _No target in view!xjU4xj6xjH _No target in view!xj xj xj' ^ _No target in view!xj.3xj^xjxjj  You encounter a kobold. It is wielding a +0 short sword and quivering stones.xj>(M## #### ### .. ... .. #K.. .. ..#...#..#..#.##..#.)#....#..#..#@..#.#  #..#..#.#.###..#..#.....#............##..K   kobold (missile, wandering)#......xj.g0.0.Kxj6pg   hobgoblin (wandering)K   kobold (missile)xjv+9.7 (1xjb}xjZ _You encounter a hobgoblin.xj ## #### ###  ... g.. .. #  ..K. .. ..#.#  ..#..#..#.#.#  #..#.)#....#  ..#..#@..#.#  #..#..#.#.##  #..#..#.....#  ............#  #######..^..#  . ##.....#  ... #......#  ....[####  )># xjRT ## #### ###  ... g.. .. #  ..K. .. ..#.#  ..#..#..#.#.#  #..#.)#....#  ..#..#@..#.#  #..#..#.#.##  #..#..#.....#  ............# #######..^..# . ##.....#  ... #......#  ....[# )>xj[Vxjr _There are monsters nearby!xj### ##########.. g...!...# ..K. .....#.#..#..#..#.#.# #..#.@#....#..#..#...#. #..#..#.#.## #..#..#.....#............# #########..^..# .  ##.....#... #......# #...#####.....[#### .gFound an emerald potion..Kxj$g====50xj.xj.$ _The hobgoblin shouts!xj`M _You see here a +0 club.xjx .KYou reach to attack! You hit the hobgoblin.xjXF.gxj----1.8 (1.1 _The hobgoblin is lightly wounded.xj_ .  You hit the hobgoblin..KxjK   kobold (missile)xjA_7=---20xjc _You kill the hobgoblin!xjЂ <3xj. xj _You closely miss the kobold. The kobold completely misses you.xjv m )You puncture the kobold!xj3 7/1784.9 (1.1 _You kill the kobold!xj _No target in view!xj _No target in view!xj`4xjdxjkH _No target in view!xjڱxjxjxjxjT xjB_No target in view!xj.3xjQxjxjtxj xj _xj$xjxjXxj]Bxj############## xjc.........@...# -..........#.# ..#..#..#.#.# #..#))#....#..#..#...#.# #..#..#.#.## #..#..#.....# .............##########..^#xjzr7.9 (3.0-8.9 (4xjxjaU _f - an emerald potionxjH,xj@/Ixj/,xj7xjExj0xj,xjxjxj_/xjO4xj...#..# #.#.#.# #....#.#####.#... xjZg/.#. #.# ######...# #.##.## #.## #.. .# ..# #.......# #### ### #.###...# ..##...#.#r   quokka (asleep).+r..# xjih220.9 (33r.xjj@r.xj2qNrxj7t31.9 (34 _xjyxxj6~xjɣ........##.........######....#.###.#.#..... +.#.#.'.'...#..#...#...#.# xjŤ+#.#.#.###......##......#..  ###.##.#...>#  #....#.#####.#... .#. #####...# #.##.##   #####.. .# .#....### #####...# r....+#...####r.xj٭xj12.9 (1.0)xjAxjxj9 2######....#.###.#.#..... +.#.#.'.'...#..#...#...#.# #.#.#.###......##......#..  ###.##.#...>#  #....#.#####.#... .#. #####...# #.##.##   ####. .# .....### ### #.###@..# r.....+xj9 `#...#### xjQ; ?r.xjA xj;C &3xjX xjY xj4 d  You completely miss the quokka.xj85 5=5.0 (1.1xjx; xj> > _The quokka bites you but does no damage.xj  You miss the quokka.The quokka bites you but does no damage.6.1 _The quokka barely misses you.xjO .  You puncture the quokka!xj-xj#.#.#.#######....#.###.#.#.....Chodo the Poker +.#.#.'.'...#..#...#...#.# ...Merfolk #.#.#.###......##......#.. .Health: 17/17 ======================== #.#.#.# ###.##.#...>...#..#Magic: 1/1======================== #.#.#.# #....#.#####.#...AC: 4Str: 14 .#. #.# ######...# #.##.##EV: 12Int: 7#.# #####...# #.. .#SH: 0Dex: 15..# #.......# ####XL:  1 Next: 100% Place: Dungeon:1### #.###@..#Noise: =--------  Time: 227.2 (1.1)j10;16H#...#a) +0 trident#...#Throw: 3 throwing nets#...#....+#...######You completely miss the quokka. _The quokka bites you but does no damage.  You miss the quokka.The quokka bites you but does no damage. _The quokka barely misses you.You puncture the quokka!xj _You kill the quokka!You have reached level 2!xj /  --more--xj8E23/232/22 0% xj>xj@4 _xjxjWxjxjqH _No target in view!xj9 4xj xj H _No target in view!xj xjw xj xjxjSxj _xjxj,xj`xjxjxjxj'xj)7 _You open the door.xjQ+3xj+xj./@  There is an open door here.xj\0xj0 _xjh1xj[3xj4xj4xj4xjF6xj7xjQ7xj7xj8xj9xj]:xj:xj<xjD>xj>xj>xj6@xj@xjAxjAxjBxjCxj0DxjcDxjExj7G,xjGxjIxjEJxjJxjJxj M,xjMMxjMxjNxj`OxjOxjOxj QxjQxjRxjURxjIUXxjCVxjWxjWxjWxj+YxjYxj9ZxjZxj\,xj\xj9]xj;^xj^_xj_xj`xjaxjic,xjdxj`fxjg,xjGixjjxjk,xjvxjSxxj!zxj{,xj!.### ##.#..#.#.. #  ...## #.....# .....#  xj8t....###..##.####...#  .....##............##  ##....#.###.#.#.....#  .#...#...#.# #...#  ....##......#.. ...#  .##.#...>...#..###..#  ....#.#####.#...@...# - #####...# #.##.####.# #####...# #....#....# #.......# #### #.#### #.###...##.#  #...##.#   #...##.#    #.###...########.#   #.......'........#  xj1056.2 (29.0)xjF-7.2 (30xjxj2 _f - an amulet of dissipationxjwxjL3xjxjʤxj˪xjBxj:xjxjxjqxjtxjxjCxj xjxjaBxjxj=xjxj.xjxjxjxjxj,xj>,xj/Xxjxjaxjxj:xj~xjxjxjxjxj{ xj xjg xj xjxjfxjxj(##...#.# #.............######## #......# ##.....#.####.#......# #....### #.......# #.#.####.# #.#### #.......# #.#.# #.# .# .# #.......####.#.# #.# #.# #.####.......##.....# #.# ### #.#(..........#.#.### #.# #...###.#.##.....#..#.#.# #.# ..#.# #..#...# #.# 76.2 (19...#.# #.####....########.## ......#.# ##..#...........# ### #.....j)34m.##########  #.#...#########..###.#### ###.#...........#..#......# ..#.##..#######.#..#.#.##.#.#...### ##.#..#.#..#.##.#.....## #.....#......#7.2 (20xjLD- _Found 4 poisoned darts.xjR IxjW xj+_ XxjZe Bxjf xji xjj xj;k xjny xj xj  #...#.####.....##.#  .. #...#.# #.....##.#####  #. ##...#.# #.............## .##......# ##.....#.####.#. ..#....### #.......  ###.#.#### #...... xj z ...#.# .# #.......####.#. #.#.# #.####.......##..... #...### #.#@..........#.#.##84.2 (7.0)  #####...###.#.##.....#..#.#.#  #...........#.#.###.......#...#  #########...#.#.# #.####.... ........#.#.# #.# ##..#..... #####.....#.. ..# #......###  #.#...#########..###.###  +#########.#...........#..#......  .........#.##..#######.#..#.#.##. xj xj j _You see here 4 poisoned darts.xjFA5.2 (1xj@ _g - 4 poisoned dartsxjIxjxje XxjaxjxjxjxjP!xj ",xj"xj'xj),xj+xj*.,xj/,xj?xjExjZG,xjHxjLxjM,xjNxjTxjUxj Vxjixjqjxjlxjmxjoxjqxjs,xjvxjxjA,xjhxjxjt,xjxjXxjxj`Bxj2$  Things that are here:xjUl  a +0 dagger; a +0 club; a goblin corpsexjxj2 _xjZxjyxj,xjxjvxj,xjxjxj,xjnxjUxjxjIxj9,xj #..#..#..#..#...#.# #.#..#..#..#..#.#.##  #...#..#..#..#.....#  ###................#  #.##########..^..#  #.### ##.....#  #...### #......#  ###...#####.....[### +.)........> #...#.####.....##. .. #...#.# #.....##. #. ##...#.# #........ .##......# ##.....# ..#....### #....... ###.#.#### #....... .xj..#.# .# #. #.#.# #.####......xje.#####......'313.2 (28.0)..####xjCxj\M======4.2 (29xjTxj= _As you open the door, it creaks loudly!xj *Ixj//xjW1,xj5xj:  There is an open door here. _xj.xjg _You now have 28 gold pieces (gained 7).xjܘ _You now have 35 gold pieces (gained 7).  You encounter a ball python..S......... .... .. ... #...#### .. #......#####.#.!......################............------##.###.################# #. #. #. #.S   ball python (constriction, asleep) #.# #. 42.2 (28------3.2 (29 _Found a puce potion.xj6O..........S.......#....# ....# .. ....# #...### .....##......#####....# #!################.........................##.###.################# #.# #.# #.# #.# #.##..S.SS)4.2 (1.0)xj^K _The ball python hisses angrily.xj> #######....##...#.#.... #...S.. %#....#...###.....#......#####@...# !################........................##.###.##################.S5xjE F _Found an inkwell talisman.xj †You reach to attack! You hit the ball python.xj (xj .46xj xj O _You kill the ball python!xjKs _No target in view!xjxjxj5^ _No target in view!xj%Ixj3f _xjxjxj i  You encounter a hobgoblin.xjbG#######....## ............ #.........# #.........# # #.........# .. #.%#....†....# #.. #............# #+##..#####....# .....!.@....###########.................##.###.############... ### #.#... #.#.g #.#g   hobgoblin (asleep). #.# #.# #.xj+9.2 (3xj$350.2 (4 _xj3#xj$xj]QV         #  ..  #.†....#  #...#  #+##..#####....#  .....!.@....# ............... .....##.###.### .... ### #.#  ... #.#  .g #.#  . #.#  #.#  #. xj         #  ..  #.†....#  #...#  #+##..#####....#  .....!.@....# ............... .....##.###.### .... ### #.# ...  .g #.#  .  #.# #.xjxj` _A hobgoblin is nearby!xj ............#. ###.##.##..#.# .. #.%#....†....# #. #............# ##+##..#####....# :.....!......###########..@................##.###.########### ### #.#  #.#g #.#. #.# #.# #. xj!xj!+1.2 (1xj3)xjH+1 _Found a parchment of Shock.xj  .   #. #.........#   #.##...#   #..#...#   #.%#....†....# #   #............#  #+##..#####....#  .:.....!......   .##.###.  .. ### #.#  ... #.#  .g... #.#  ..... #.#  $...... #.#  ....... #.  g.xj Ngxj(f2 _Found 5 gold pieces.xj #. ##   #.##.........#   #..#...#   #.%#....†....#   #............#  xj####+##..#####....#  .:.....!......#########  #.................  ###.###.#########  #.#### #.#  #....g..# #.#  #.......# #.#  #.# #.#  #$......# #.#  #.# #.  #.# xj7g.xjجxj6&3xjRxjaxj xj d2--=4.3 (1.1xj} xj l _You barely miss the hobgoblin. The hobgoblin hits you.xjvl  You hit the hobgoblin.  The hobgoblin is moderately wounded.5.4xjp @ _The hobgoblin hits you but does no damage.xj%  You barely miss the hobgoblin.The hobgoblin is moderately wounded.3==60xjxj@ _The hobgoblin hits you but does no damage.xjg& _The hobgoblin hits you but does no damage.  You barely miss the hobgoblin.  The hobgoblin is moderately wounded. _The hobgoblin hits you but does no damage.  You hit the hobgoblin.  The hobgoblin is heavily wounded.xj'&7xj`Qm _The hobgoblin closely misses you.xjo †You hit the hobgoblin.xj)xjS==128.5 (1.1xjxjM _You kill the hobgoblin!xj 4xjxjH _No target in view!xj _xj xjI  _  #######....#   .>............  #. #.........#  #.##.........#  #..#...# .    #.%#....†....# #    #............#  ####+##..#####....#  #.:......#-90 #........................   #.......##.###.##########   #.....†.#### #.# #.# #.......# #.xj 0[17G# #.#   #$# #.#   #.......# #.xjg \-60.5 (2xjݣ xj J _Found a stone staircase leading down.xj +1.5 (3xjս g _j - a puce potionxjfxjxjxjxjxj/xj,xjAxjxjxj`   #######....#  .>............  #. #.........#  #.##.........#  #..#.........#  #.%#....†....  #......#  ####+##..#####....#  #.@............  #..  #.......##.###.  #.....†.#### #.#  #.......# #.#  #.......# #.#  #.......# #.#  #$......# #.#  #.......#xj #.You pick up a parchment of Shock and begin reading...7.5 (68.5 (7 _You add the spell Shock to your library.xj xjA XxjU xj xj xj8 xj! xj xj,xjxj\ nxj xjD xj xj,xj;xj xjSF_You now have 40 gold pieces (gained 5).xj%3xj\xjI Xxjt!xj"xjY#xjU2xj;AnxjC,xj:DxjqWXxjAY7 _You open the door.xj[3xj\xjHa@  There is an open door here.xjcbxjb _xjycxjEfxjg,xj+hxjixjpxjIrxjQsxjsxjtxjjvxjwxjwxjg †You hit the rat.xjFF(xj\IM---202.9xjOxjPG _You kill the rat!xjv _No target in view!xjIxjoxje _xjK2=xjxjxjxjʛxj ,xjWxjxj\xjxjϢxjM9=xjxjcxjL3==xjMxjxjABxju  You see here a rat corpse.xj _xjjxjxjxjQxjxjxjxjX:==xjWxjxjxjs,xj<xjxjxjxj$xj,xjxj<Xxj{xjBxj,xj ## #.##...†# #....  ## #.####..# #....#  #.......######.......#####....  #########.......####..........# #.#####.#............. #.#....#### #.#####...# # ##.#####.......###  .......@.......# #-42.9 (20.0) ........#  ...............########.......#####..##............... #..##.#.#####xj ....... #..##.##.#... ....... #..##.#.#.### ..[.... #...#.#.#.#..  #.###.#.#.#.. xj~7-xj;%3.9 (21xjxjd( _Found a ring mail.xj> IxjC xjwE xjJ ,xjK xj\ xjl xjl xjp xj| xj~ xj2 xjc ,xj xj0 xjɈ xjU xj xj xjӗ xjٙ xj xj ,xj xj xjw xjӡ xj4 xj xj% xj xj˥ xj Bxj xj xjw Lxj xj xj xj4 xj xj xj xj ,xj xj% ,xj xj Bxj@ xj xj xjT xj xj xj ,xji xj xj ,xj9 xj + xj, c  You encounter a rat.xj1  xj2  #.#   ####.#  xjN J #....#   #.####   #.####  #.#r. #.#.#  #.#.#  #.@.#    #.###    ###   r   rat (asleep)   78.9 (359.9 (36 _xj #.#  ####.#  #....#  #.####  #.####  #.#r. #.#.# #.#.# #.@.# #.### ###xjl #.#  ####.#  #....#  #.####  #.####  #.#r. #.#.# #.#.# #.@.# #.###xjޢu ###xjxjFxjxj Z _A rat is nearby!xj M #.#   #.#  ####.#  #....#  #.####  #.#### #.#r.  #.#.#  #.#@#  #...#  #.### ###     xj xj 980.9 (1.0) _xj xjQ7  †You reach to attack!  The helpless rat fails to defend itself.  You puncture the rat! 52.0 (1.1 _You kill the rat! _Your Polearms skill increases to level 5!xjhxj;nxjpxj)rH _No target in view!xj.xj 0xj2xj-5H _No target in view!xj_. _xj4  You see here a rat corpse.xj4xj5 _xj5xjp7xj8xjG8xjz8xj?:xj:,xj;xj&<xj<,xjF=xj.>xj>xjt?xj@xjzAxj&E,xjNxjPxjQxjQxjRxjTxjXX,xjYxj [xj<^,xj^xj]`xjeaxjaxj!bxjcxjuexjexj6h,xj"i,xjjxj_kxjkxj/m,xjnxj|Q _j - 2 puce potions (gained 1)xjxjXxjxj=xjxjxjֽxj۾xjxjxjxj0xjJ,xjxjxj xjxjxjSxjxj1,xj xjxj6xjxjxjxj-m #.# #####.#.#.#.....  #.# #.#.#.#.....  #.# #.#.#.###+##  #.# #.# .#.  #.# #.#  #.# #.. ####.#xj\ ######## #....# >#######......####### #.#### .......@.####.......#626.0 (44.0) #.################## #.#####... #.#†...............# #.# #.#.###########xjl#.#.# #.# #.#.####...#.# #.# #...##...#.#.# #.# #.######.#.#.###.# ### #.........# ###########xjxj,7.0 (45xjxj9 _Found an escape hatch in the floor.xjoxj  There is an escape hatch in the floor here.xj 5 _xjxjXxjnxjKxjGxjOxjxjxjo,xj$xjxjf xj xj xj5 xj ,xjExjIxjxjnxj ExjGxjYxjZxj\xjLjBxjkxjGoBxjpxjrxjuBxjwxjz,xj́Xxj xj:xjYBxj BxjԌxjxxjxjhxjˎxj5xj|,xjבxj2xjxj2xjxjlnxj,xj^xjxjFxjxjɝxjdxjXxjvBxj,xj,xjHxjOxjxjFxjQxjoxjع,xjxjTxj,xjxj0xjxjxjxjxjC,xjXxjxjxjxjxjxjxjf,xjxjxj,xj xjxjT,xjxjxjxjxjdxj  There is an escape hatch in the floor here. _xj%xjBxjxjDxjRxjxjxjxjxjxj$xjxj1,xjxjExjxj/xjxjxj\xj@ xj,xj_Gvxjzxj}M _You open the door.xj~Ixjf@  There is an open door here.xjGxj;5 _xjxjxjxj(xj7 _You open the door.xjۈxja3xj@  There is an open door here.xj  _xj˜Bxj,xj,xjGxjN,xjxj¢xj[xjxjxjѦxj?xj|xj9xjxj,xjuxj,xj`xj6xjŭxj,xj xj>xj,xjȱxjxj~xjxjxjxj.,xjxjxjq,xjȸxjxjXxjX,xjxjxjPBxj,xj,xjxjv,xjxjxjxjxjNxj,xj,xjJXxj xj xjL xj xjxj]xjxjExj_xj$,xjxjxjxjxjBxj$JYou open the door. _There is an open door here. _You open the door. _There is an open door here.   _You open the door. _There is an open door here. _You open the door. _There is an open door here.   _xjJxj.L,xjmZxjh\xj],xjo^xj,`xja,xjqaxjucxjd,xj^dxjhnxjoxxjtyxjJxjnxj,xjCxjxj},xjxjxjwxjkxjBxjxjBxjxjUxjxj\xjoxjBxjxjt,xjxj ,xj xj xjxj.Xxj,xjxjxj,,xjxjxj,xj,xjjxjg!,xj$Xxj%xj',xj(xjF....#.#.#.#.........##...... ....#.#.#.#######....#.###.#.# .<..+.#.#.'.'...#..#...#...#.###. ....#.#.#.###......##......#..... ....#.#.#.# ###.##.#...>...#..### #+###.#.#.# #....#.#####.#..... xjG.....#.##.# ######...# #.##.### #######.#.# #####...# #....#.. ..........# #@......# ######.#780.0 (153.0)'## #.###...# #.# #.# #.# #...##.# #'# #.# #...#.# ..#  #.###...########.# ###  #.......'........# #####...########## #### xjHxj@MxjCO _There is an open door here. _You open the door. _There is an open door here. _Done exploring.xj\`....... .....#.............0.0)'.' .xj[ _Done exploring.xj2[?25h[?0c _There is an open door here. _Done exploring.  Search for what [? for help]? xj5 [?25l[?1cxj; xj> 8 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 trident (weapon) xj? t b - [carried] b - a +0 leather armour (worn)  c - [carried] c - a +0 helmet (worn)  d - [carried] h - a ring of willpower Results elsewhere ([,] to cycle)  e - [D:1] a +0 club (1 further duplicate)f - [D:1] a +0 dagger  xj? 6g - [D:1] a +0 helmet  h - [D:1] a +0 short swordxj~ xjp ....#.#.#.#.........##........... Chodo the Poker ....#.#.#.#######....#.###.#.#... Merfolk .<..+.#.#.'.'...#..#...#...#.###. Health: 23/23 ======================== ....#.#.#.###......##......#..... Magic: 2/2======================== ....#.#.#.# ###.##.#...>...#..### AC: 4Str: 14 #+###.#.#.# #....#.#####.#..... EV: 12Int: 7 .....#.##.# ######...# #.##.### SH: 0Dex: 15 #######.#.# #####...# #....#.. XL:  2 Next: 25% Place: Dungeon:1 ..........# #@......# ######.# Noise: ---------  Time: 780.0 (0.0) #'######### #.###...#xj >[34m#.# a) +0 trident #.##.# #...##.# Throw: 3 throwing nets #'##.# #...##.# ..##.###...########.# ####.......'........######...############### _There is an open door here. _There is an open door here. _There is an open door here. _Done exploring. _Done exploring.  Search for what [? for help]? + _xjxj3xj˪xjxjf _xj^xjxjxj ,xjBxjxjxjOxjxj$xj;xjxjxjCxjxj2xjxjxjxjLxjxjNxjxj xjxjxjxjxjxj R  There is a stone staircase leading down here.xj _#.##..#######.#..#.#.##.# #.#.#...### ##.#..#.#..#.# #.#.#.....## #.....#......# #.#.#......###..##.####...# #.#.........##............## .#######....#.###.#.#.....# #.'.'...#..#...#...#.###...# .###......##......#.......# #.# ###.##.#...>@..#..###..# 910.0).# #....#.#####.#.......# ######...# #.##.####.# .# #####...# #....#....##.......# ######.#####.###...# #.#xj=>[40m#.# #...# #.##.# #...# .##.###...########.#xjj .#.##..#.#..#.#.##.# .#.#.#...### ##.#..#.#..#.# ##.#.#.....## #.....#......# .#.#.#......###..##.####...# .#.#.##............## .#.#....#.###.#.#.....# .#.'.'...#..#...#...#.###...# .#.###......##......#.# xjk .#.# ###.##.#...@...#..###..# .#.# #....#.#####.#.# ##.# ######...# #.##.####.# .#.# #####...# #....#....#.# #.......# ######.#### #### #.###...# #.#  #.# #...# #.#  #.# #...# #.#  #.###...#.#xjr xjs 11.0)xjly xj#| c _There is a stone staircase leading down here.xj> 4xjw xj C2 _xj xj߬ &2xj.          #   .#   #########.#####   ........?.....#   #@#   #.#   #.#   #.#   ...   #.#    #.#    ...      xj -3.5 (2.5xj: xj= | _You climb downwards.  Found a scroll labelled BAOFUSMOU IHAL.xj a _There is a stone staircase leading up here.xj[V3xjWxj/Zxj]: _xjF _e - 2 scrolls labelled BAOFUSMOU IHAL (gained 1)xjBxjxjXxjXxjCBxjWBxj xjE,xjϜxj#xj[xjsxjxj=xjKxjQxjxjxjqxj,xjܧxjxj9xj,xjxjXxjʮxjxjxj,xj xj5xj,xjDxjxjxjxj'xj5,xj+xjxj,xjoxj,xjxj*`xj+Xxj2#.# #.# ####.## #.# #..... #.# xjPQ) ###.##.#.##.# ..# ....#.#.##.# .. #.......##.# .###.#...#...##.# .#.#.##.# #.##@.#.#.##.# 828.5 (35.0)#.......#.##.# .....###.#.#.##.# .... #........# ... #.#.#...## .. #.#.###.# . #.........  #.#.####### #.#.# xjn6X9.5 (36xj8% _Found a dagger.xj/ _xj:7 Xxj; Xxj> ,xj?@ xj$C xjE c  You encounter a bat.xjL p#. #..... #.# ) ..###.##.#.##.# ..#......#.#.##.#  ...#.......##.#  .###.#...#...##.# #..........#.#.##.# b#..# #.##..#.#.##.# #.......#.##.# .......@###.#.#.##.# ..........#........# ...#.#.#.#...## xjM h#....#..#.#.#.###.#..#..# #.........#... #... #.#.####### b   bat (asleep)... ...# #.#.##.# #... ..#.# ##.#.#xj+_ 32.0)3.5 (4 _xj[  #.  #.#  ) ..##  ..#...  ...#  .###.#...#  #..........#  b#..# #.##..#.#.##.#  ......#.......#.##.#  .......@#  ..........#  ........#.#  #....#..#.#  .....#..# #  #... #...   .... ...# #.#.#  #.# #... ..#.#   xj #.  #.#  ) ..##  ..#...  ...#  .###.#...#  #..........#  b#..# #.##..#.#.##.#  ......#.......#.##.#  .......@#  ..........#  ........#.#  #....#..#.#xjQ .....#..# # #... #...   .... ...#  #.# #...  xjxjxjsp _A bat is nearby!xj #. #..... #.#...) ..###.##.#.##.#....#......#.#.##.#.. ...#.......##.## .###.#...#...##.# #..........#.#.##.#.b#..#.#.##..#.#.##.#?......#.......#.##.#.###.#.#.##.#.#.#.#.#.#.#...##.#....#..#.#.#.###.#.#..# #..#...##... #.#.#.. ...# #.#.#.#.## #... ..#.#xjC  ##.#.#.b.b.bb4.5 (1 _Found a scroll labelled BUV JOPUJIJAG.xj  #. #..... #.# ...) ..###.##.#.##.# ....#......#.#.##.##.. ...#.......##.# #..###.#...#...##.## #..........#.#.##.##..#..#.#.##..#.#.##.##?...b..#.#.##.##.###.#.#.##.##.#.##.#.#.#.#...###.#....#..#.#.#.###.#.#..# #.#.#...##... #.#.#..... ...###.#.# .#.## #... ..#.#  ##.#.#.bxjd '.b.xj xj .=5xj xj Q _The bat closely misses you.xj Db..bxjD 6 _You reach to attack! You barely miss the bat. The bat closely misses you.xjLe).b.xjf b.xj xj? xj? xjA xjN xjWS xjtW :==xjY xj,] xj` ,xja xjf xjng xjh xj~m { _c - 2 scrolls labelled BUV JOPUJIJAG (gained 1)xjz} xj xj́ xj0 xj ,xjN Xxj f  You encounter an adder.xjǡ 0 #########. S. .......... #####.## #######<#.xjR $ .......# #.###......###  .......... ####.## ......##. #.....##.####....)...##.....#......#.#.-xjD 6###.###..#......#....... #..#..###.#...#... xj #..#..........#.#. #..#..#.#.##..#.#.xj ] #.......#.......#. S   adder (asleep) #.........###.#.#.xj4 _ #...........#.....xjq 0#.........#.#.#.#.xj f.S40.0)xj S.Sxj OSxj G-50.6 (11xjN xjq / _The adder hisses angrily.xj  ..  #####.## < ....S..#  ##......### #.#  ..........  ......##.   ##.####....)... .......@.....# ###.###..#..... #..#..### #..# #..# #..... #...... #....xjߚ k ..  #####.## < ....S..#  ##......### #.#  ..........  ......##.   ##.####....)... xj .......@.....# ###.###..#..... #..#..### #..# #..# #..... #...... #....xjd xj. xjZ s _An adder is nearby!xj #.#..# #########.# .. ..........######.## #######<#......S..# #.############ #.# #..)....# ####.##...........##.# #..... ##.####.@..)...###.##.#.#.............#......#.#.####.###..#......#.......##..#..###.#...#...##..#..........#.#.##..#..#.#.##..#.#.##.......#.......#.##.........###.#.#.##..#......Sxj JFound a war axe.J   endoplasm (wandering)1.6 (1.0) _You encounter an endoplasm.xjq#..# J.# #########.# .. .........#######.## #######<#.. ........# ######..S...#### #.# #..)...# ####.## .......@...##.# #..... ##.####....)...###.#.............#......#.####.##....#......###.#...#..........#..#.#.##..#...#......###.#.#.#.S.JxjN<2xjìxjxjh .J  You miss the adder.The endoplasm quivers.xj. QJxjZ a19-----=3xj xj ` _The adder misses you. The adder bites you.xj.J4.7 (1.1 xj'k_You miss the adder. The adder bites you but does no damage.xj).J.xj,>5.8xjE _You closely miss the adder. The adder bites you but does no damage.xj,.J20=----6.9 _You miss the adder. The adder bites you but does no damage. x2xjC}  You hit the adder but do no damage. The adder bites you.xjP\18--70xj xjV _The endoplasm barely misses you.xj 5  You miss the adder. The adder bites you.  The endoplasm hits you but does no damage.15-----9.0 (1.1 xj _The adder bites you.xj|;  You barely miss the adder. The endoplasm hits you.3-----600 _The adder bites you but does no damage.xjU^  You hit the adder.  The adder is lightly wounded.4=-1 _The adder misses you. The endoplasm misses you.xjPJ   is lightly wounded. _The adder misses you. The endoplasm misses you.  You hit the adder.  The adder is heavily wounded.bites you.  The endoplasm hits you but does no damage.0----2xjCP xjR * _The adder bites you.xj xj xjţ t _You are too injured to fight recklessly!xj xj xj t _You are too injured to fight recklessly!xjVh 4xjWv t _You are too injured to fight recklessly!xjnWxjXxj_xjb^ _You are too injured to fight recklessly!xjRd4xjDt _You are too injured to fight recklessly!xjJxjV _You are too injured to fight recklessly!xjxjxjxjxj`)4xjt1xj>xj4 4xj xj xj X†  You puncture the adder!xj% t J   endoplasm  You kill the adder!----833 _The endoplasm barely misses you.xj< #..# # #########.# .. .........########.## #######<#.. ... ######......#### #.# #..)...@J.....# ####.## ...........##.# #..... ##.####....)...###.#.............#......#.####.##....#....###.#...#..........#..#.#.##..##......xjxj&4xjxj9 _The endoplasm hits you but does no damage.xjs _You see here an adder corpse.xj P .  You puncture the endoplasm!xjs Rxjy e1=915xj c _You kill the endoplasm!xj..# ### ..# #.# ..# #.#.. .#.## #<#...# #.######......#### #.# ##..)...†# ####.## #.....##.# #..... ###.####....)...###.##.#.#.......#......#.#.####.###..#......#.##..#..###.#...#...##..#..........#.#.##..#..#.#.##..#.#.##.#.#.#xj÷D-6xj$xj Ixj#xj=2=3==xj,xj|,xjxj4xj&xj,O=xjA4=xjNDxj-N,xjYxjY^xj5==xjM$6==xj=xjH17=xj![8==9===xjFs20=xj1==xj2==xj}Bxjxj7,xj,xjxjO=xjxjb3==xjxj1 _HP restored.xjV3xjxj<xj,xj`xjIxjrxjxjxjExjP==xjxjxj,xjxjXxj),xjnxj,xjBxjxjYou encounter a rat.xj.####....# ....#........ ..#.# #.##.....##.#.# #.##.......... #.......xjZ8## #..#.############.#...# #..#.#..................#..#.#.######......#......@#...##..)...†...#.##....................r....####.####.####....)#........................#####.###..#......#.....# #..#.. r   rat (asleep). #.....# #..#.........# #..#.......#### #.....xj-54.0 (23xj>35.0 (24 _xj,xjDE# .... #.. . ..#.# #.## .##.#.# #.## ...... #....### # #..#.############....#.#..#.#...............#..#.#.######... #.......#...##..)...† #.##..@..............r....####.####.####.#.......................xjF..#####.###..##.....# #..##. #.....# #..#.......# #..##### #.. .....  #xjTOG6.0 (1.0)xj\xjaxj  # .... ##. ..#.# #.### #.##.#.# #.##. #....... #r###.#.#..#.#.#.#..#.#.#..#.#.###### #.#...##..)...† #.##.r....####.####.#####.#............#####.###..#...#.....# #..#.#....#.....# #..# rr 2 rats (asleep)...........# #..#.........#### #j nH ..... #xj% xj &7xj $ xj& T _You encounter a rat.xj  # .... # #....#.# #.## ## #.##.#.# #.### ..#....... ##r###.#.#..#..#.#..#.#.#..#.#.###### #.#...##..)...† #.##.r....####.####.####.#.#...........#####.###..#......#.....# #..#.#....#.....# #.........# #......j 40m#### # ..... #xjf A.rxj2 G.rxjM SThe rat squeaks loudly. You hear an angry hiss.xj S   adderrr 2 rats (1 wandering)xj~ 0===8xjR m _You encounter an adder.xj6z #....#.# #.#### #.##.#.# #.### ..#....... #.. #.###.#.#..#.########## .r....#.#..#.#......... S.......#..#.#.###### #.......#...##..).####.##.....................r.@.####.####.#####.#..............................#####.#####.....# # #.#....#.....# #..............# #. r   rat....####j{137m #.#.#......#  # #xj.r---9 _The rat twitches its whiskers.xj'}=--60xj@u _You closely miss the rat. The rat bites you but does no damage.xjl †You puncture the rat!xj#Rxjjxj.51.1 (1.1xjxjG _You kill the rat!xjlUJxjWH _No target in view!xjZ 4xj xj  H _No target in view!xjiIxjxj  An adder comes into view. #....#.# #.# ## #.##.#.# #. #. ..#....... # #.###.#.#..#. .r....#.#..#.# S...S...#..#.#.###### #.......#...##..)#.####.###......@..####.####.#####..#.##.#####.####.#......#.....# ## #.#....#.....# # .....# # S   adderxj...#### #.#.#......# # #.S0.0xj@P-2.1 (1 _xjxjp _You see here a rat corpse.xj* .SYou reach to attack! You hit the adder.xj8 xj@-3xjxjZ` _The adder is moderately wounded.xj rYou closely miss the adder.The adder is moderately wounded.xj r   rat (wandering)xjJ 5=4.2 (1.1xj xj z _The adder bites you but does no damage. The adder barely misses you.xj+V .rYou hit the adder.  The adder is severely wounded.xj`  rThe rat squeaks loudly.xja K====50xjxh xjWk R _The adder barely misses you.xj# .  You miss the adder.The adder is severely wounded.xj.;rxj]018------=---6.3 (1.1xj5xj`8- _The adder bites you. x2xj rYou barely miss the adder. .r   ratThe adder is severely wounded.7----------7.4xjxj* _The adder bites you.xj[Mp .  You closely miss the adder.xjR r  The adder is severely wounded.xj>S,80xj`\xj^= _The adder bites you but does no damage.xj rYou closely miss the adder.The adder is severely wounded..r   rat16--9xjg _The adder bites you. The adder barely misses you.xj  .  You completely miss the adder. r  The adder is severely wounded.70 _The adder bites you but does no damage.xj y rYou barely miss the adder.xj : .r   ratThe adder is severely wounded.The adder bites you.  You are poisoned.xj 3======----1Pois xjϬ xj , _The adder poisons you!xj|N .  You completely miss the adder.The adder is severely wounded.r1-----2 _You feel sick. The adder barely misses you.xjN--xjΎxj^ _You are too injured to fight recklessly!xj7l3xjnxj_o^ _You are too injured to fight recklessly!xjV  _You are too injured to fight recklessly!xjJ  You closely miss the adder.xj rThe adder is severely wounded.You feel sick. The adder bites you.  You are lethally poisoned!xjY.r   ratxj=7/23 =======----3xj,Pois xjAxjT _The adder poisons you! The adder bites you but does no damage.xj   You barely miss the adder.   # ##   #.   #.#### .r....#.#..# S.......#..# #r......#.) #.####S##...... #......@..# #..#.#......... #.............. #.#......#.....#  # #.#....#.....#  ..............#  ............####  xj4 S...#.#......# xj (   # ##   #.   #.#### .r....#.#..# S.......#..# #r......#.) #.####S##...... #......@..# #..#.#......... #.............. #.#......#.....#  # #.#....#.....#  ..............#  ............####  ...#.#......# xj .  The adder is severely wounded.* * * LOW HITPOINT WARNING * * *xj @   # ##   #.   #.#### .r....#.#..# S.......#..# xj #.r.....#.) #.####S##...... #......@..# #..#.#......... #.............. #.#......#.....#  # #.#....#.....# xjl  ..............#  ............#### # ...#.#......# xj   # ##   #.   #.#### .r....#.#..# S.......#..# xj "#.r.....#.) #.####S##...... #......@..# #..#.#......... #.............. #.#......#.....#  # #.#....#.....#  ..............#  ............####  ...#.#......# xj/ rYou barely miss the adder.The adder is severely wounded.* * * LOW HITPOINT WARNING * * ** * * LOW HITPOINT WARNING * * * xjɖa You are more poisoned.xjY.r   ratxj`2---------4.5 (1.1xjxjI, _The adder poisons you!xjG .  You hit the adder.xjݦ r   rat  You kill the adder!You die...xj*q-2/23 -------xj/  --more--Ȃj, Ȃj _Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin  g - 4 poisoned darts Armour (go to first with [) Ȃj  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)f - an amulet of dissipation  h - a ring of willpowerɂj< 8ɂj ɂj Goodbye, Chodo.23 Chodo the Poker (level 2, -2/23 HPs)Began as a Merfolk Gladiator on Sept 2, 2026.Succumbed to an adder's poison... on level 2 of the Dungeon.The game lasted 00:01:57 (971 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.18830641 raguzCoGl-27 escaped with the Orb5.18230528 raguzɂjԷ CoGl-27 escaped with the Orb6.17664546 platinum DECj-27 escaped with the Orb7.16484428 raguzCoGl-27 escaped with the Orb8.16465487 therodimus VSBr-27 escaped with the Orb9.16422369 raguzCoGl-27 escaped with the Orb  10.16376138 DocSulfur FoNe-27 escaped with the Orb  11.16227342 hulksmash1 OpSh-27 escaped with the Orb  12.15776188 Krim260 GrGl-27 escaped with the Orb  13.15181911 raguzNaWr-27 escaped with the Orb  14.15136186 l1quidcrys GrFi-27 escaped with the Orbʂjzʂj|ʂj? [?25h[?0c [?1051l[?1052l[?1060l[?1061l