h9 Player: Chudjak Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-09-16.20:29:05.ttyrec Time: (1758054545) Tue Sep 16 20:29:05 2025 h [?1051l[?1052l[?1060l[?1061hh V)0[?7h[?25l[?1ch h% h- {Welcome, Chudjak. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Human s - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Humans are natural explorers. Discovering new places refreshes and invigorates them. They are otherwise completely average. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Human DelverhڶhhWelcome, Chudjak the Demigod. Please select your background. WarriorAdventurerMage a - Fightere - Artificerm - Hedge Wizard b - Gladiatorf - Shapeshiftern - Conjurer c - Hunterg - Wanderero - Summoner d - Brigandh - Delver p - NecromancerWarrior-mageq - Forgewrighti - Warperr - Fire Elementalistj - Hexslingers - Ice Elementalistk - Enchantert - Air Elementalistl - Reaveru - Earth Elementalistv - Alchemist Delvers start their quest five levels below the surface. A set of powerful magicitems helps them survive the dangerous journey upward. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Human DelverhJh - Delverj - Hexslinger Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar.hvj - Hexslinger k - Enchanter Enchanters know a variety of Hexes that can incapacitate their foes, and are equipped with an enchanted dagger and potions of invisibility.hNh)]k - Enchanter t - Air Elementalist Air Elementalists have learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies.hNk - Enchanter  t - Air Elementalist Enchanters know a variety of Hexes that can incapacitate their foes, and are equipped with an enchanted dagger and potions of invisibility.he j - Hexslinger k - Enchanter Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar.h$vj - Hexslinger k - Enchanter Enchanters know a variety of Hexes that can incapacitate their foes, and are equipped with an enchanted dagger and potions of invisibility.h5k - Enchanter l - Reaver Reavers start with a weapon of their choice and deadly magic to supplement it when in need. They start with the Kiss of Death spell.h hTl - Reaver Picks a random background.  * - Random background h  Shuffles through random character combinations until you accept one. * - Random background ! - Random character h Picks a random background. * - Random background hC ! - Random characterhĸ(l - Reaver Reavers start with a weapon of their choice and deadly magic to supplement it when in need. They start with the Kiss of Death spell. * - Random backgroundhmk - Enchanter l - Reaver Enchanters know a variety of Hexes that can incapacitate their foes, and are equipped with an enchanted dagger and potions of invisibility.hj - Hexslinger k - Enchanter Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar.h gi - Warperj - Hexslinger Warpers start with a weapon of their choice, a scroll of blinking, darts of disjunction, and some Translocation spells in their library.h,h - Delveri - Warper Delvtheir quest five levels below the surface. A set of powerful magicitems helps them survive the dangerous journey upward.h8zg - Wanderer h - Delver Wanderers start with random equipment and skills. hkDf - Shapeshifter g - Wanderer Shapeshifters use talismans to shift their form, making them powerful melee fighters (especially when unarmed) at the cost of armour.hN He - Artificer f - Shapeshifter Artificers start with a few magic wands and a club. They'll need to find better weapons and armour before their wands run out.h@fe - Artificer i - Warper Warpers start with a weapon of their choice, a scroll of blinking, darts of disjunction, and some Translocation spells in their library.hMu,h - Delveri - Warper Delvtheir quest five levels below the surface. A set of powerful magicitems helps them survive the dangerous journey upward.h^g - Wanderer h - Delver Wanderers start with random equipment and skills. h Df - Shapeshifter g - Wanderer Shapeshifters use talismans to shift their form, making them powerful melee fighters (especially when unarmed) at the cost of armour.h He - Artificer f - Shapeshifter Artificers start with a few magic wands and a club. They'll need to find better weapons and armour before their wands run out.hQh4e - Artificer h - Delver Delvers start their quest five levels below the surface. A set of powerful magicitems helps them survive the dangerous journey upward.hI g - Wanderer h - Delver Wanderers start with random equipment and skills. hk8Df - Shapeshifter g - Wanderer Shapeshifters use talismans to shift their form, making them powerful melee fighters (especially when unarmed) at the cost of armour.hHe - Artificer f - Shapeshifter Artificers start with a few magic wands and a club. They'll need to find better weapons and armour before their wands run out.hye - Artificer f - Shapeshifter Shapeshifters use talismans to shift their form, making them powerful melee fighters (especially when unarmed) at the cost of armour.hzf - Shapeshifter g - Wanderer Wanderers start with random equipment and skills. hnF Df - Shapeshifter g - Wanderer Shapeshifters use talismans to shift their form, making them powerful melee fighters (especially when unarmed) at the cost of armour.hf - Shapeshifter g - Wanderer Wanderers start with random equipment and skills. h)4g - Wanderer h - Delver Delvers start their quest five levels below the surface. A set of powerful magicitems helps them survive the dangerous journey upward.h~g - Wanderer h - Delver Wanderers start with random equipment and skills. hDf - Shapeshifter g - Wanderer Shapeshifters use talismans to shift their form, making them powerful melee fighters (especially when unarmed) at the cost of armour.hHe - Artificer f - Shapeshifter Artificers start with a few magic wands and a club. They'll need to find better weapons and armour before their wands run out.h%he - Artificer m - Hedge Wizard Hedge Wizards are magic generalists, good at using a wide variety of tools to frustrate their foes and gain an edge in the battlefield.h-\m - Hedge Wizardn - Conjurer Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes.h<7n - Conjurero - Summoner Summoners are able to cast Summon Small Mammal from the start, and begin withsummon stronger and more exotic allies in their library.hGo - Summonerp - Necromancer Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into allies and use the life force of the living to restore themselves.h!hp - Necromancerq - Forgewright Forgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside.h5 h {q - Forgewrightr - Fire Elementalist ire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction.h` h~ Zr - Fire Elementalists - Ice Elementalist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement.h` hl s - Ice Elementalistt - Air Elementalist Airhave learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies.h hx k - Enchanter  t - Air Elementalist Enchanters know a variety of Hexes that can incapacitate their foes, and are equipped with an enchanted dagger and potions of invisibility.h;5k - Enchanter l - Reaver Reavers start with a weapon of their choice and deadly magic to supplement it when in need. They start with the Kiss of Death spell.h6hR l - Reaver Picks a random background.  * - Random background hV  Shuffles through random character combinations until you accept one. * - Random background ! - Random character hL Picks a random background. * - Random background  ! - Random characterh3u(l - Reaver Reavers start with a weapon of their choice and deadly magic to supplement it when in need. They start with the Kiss of Death spell. * - Random backgroundh mk - Enchanter l - Reaver Enchanters know a variety of Hexes that can incapacitate their foes, and are equipped with an enchanted dagger and potions of invisibility.h5k - Enchanter l - Reaver Reavers start with a weapon of their choice and deadly magic to supplement it when in need. They start with the Kiss of Death spell.h mk - Enchanter l - Reaver Enchanters know a variety of Hexes that can incapacitate their foes, and are equipped with an enchanted dagger and potions of invisibility.hJ\j - Hexslinger k - Enchanter Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar.hgi - Warperj - Hexslinger Warpers start with a weapon of their choice, a scroll of blinking, darts of disjunction, and some Translocation spells in their library.h i - Warperj - Hexslinger Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar.hvj - Hexslinger k - Enchanter Enchanters know a variety of Hexes that can incapacitate their foes, and are equipped with an enchanted dagger and potions of invisibility.h^5k - Enchanter l - Reaver Reavers start with a weapon of their choice and deadly magic to supplement it when in need. They start with the Kiss of Death spell.h^mk - Enchanter l - Reaver Enchanters know a variety of Hexes that can incapacitate their foes, and are equipped with an enchanted dagger and potions of invisibility.h*j - Hexslinger k - Enchanter Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar.hgi - Warperj - Hexslinger Warpers start with a weapon of their choice, a scroll of blinking, darts of disjunction, and some Translocation spells in their library.hPo i - Warperj - Hexslinger Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar.huvj - Hexslinger k - Enchanter Enchanters know a variety of Hexes that can incapacitate their foes, and are equipped with an enchanted dagger and potions of invisibility.hNj - Hexslinger k - Enchanter Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar.h"< gi - Warperj - Hexslinger Warpers start with a weapon of their choice, a scroll of blinking, darts of disjunction, and some Translocation spells in their library.h ,h - Delveri - Warper Delvtheir quest five levels below the surface. A set of powerful magicitems helps them survive the dangerous journey upward.h d - Brigand  h - Delver Brigands carry poisoned darts and a small number of nasty curare darts. h": c - Hunter d - Brigand Hunters carry a shortbow, light armour and a scroll of butterflies.h+  b - Gladiator c - Hunter Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets.hC J a - Fighter b - Gladiator Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might.hA * a - Fighter  i - Warper Warpers start with a weapon of their choice, a scroll of blinking, darts of disjunction, and some Translocation spells in their library.hD,h - Delveri - Warper Delvtheir quest five levels below the surface. A set of powerful magicitems helps them survive the dangerous journey upward.hg - Wanderer h - Delver Wanderers start with random equipment and skills. h` c - Hunter  g - Wanderer Hunters carry a shortbow, light armour and a scroll of butterflies.h= b - Gladiator c - Hunter Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets.hJ a - Fighter b - Gladiator Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might.h  h,Welcome, Chudjak the Demigod Fighter. You have a choice of weapons.  a - rapierhZ(-1 apt)  b - flail (-1 apt)  c - war axe (-1 apt)  d - trident (-1 apt)  e - long sword(-1 apt)f - unarmed(-1 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - Helph!hyhChudjak the Shield-BearerDemigodHealth: 18/18 ========================Magic: 3/3========================AC: 6Str: 17EV: 8Int: 10SH: 4Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 long swordNothing quiveredh\      ######### #@..≈≈~~# ####.~~P# .≈# #          Welcome, Chudjak the Demigod Fighter.A smirking vizier told you that the Orb of Zot is just within this dungeon.h@Press ? for a list of commands and other information.hBh+[ _Found a staircase leading out of the dungeon.hJ      #  #<@.≈≈~~#  ####.~~P#  ..≈#  ≈.#  .# #    1.0 (1 _hPh{Qh3       #  #<.@≈≈~~#  ####.~~P#  ...≈#  .~≈.#  ..≈.#  ≈.P~#  ≈≈.~# ###+#  hP <2h h3 h> _Why would you want to do that?h5 4h h L _Why would you want to do that?h4hhT _Why would you want to do that?h͒       #  #<@.≈≈~~#  ####.~~P#  ...≈#  .~≈.#  ..≈.#  ≈.P~#  ≈≈.~#  ###+#  hxhV-3 _hh|       #  #@..≈≈~~#  ####.~~P#  ...≈#  .~≈.#  ..≈.#  ≈.P~#  ≈≈.~#  ###+#  h}&4hhak _There is a staircase leading out of the dungeon here.h5%  h96    #  #<@.≈≈~~#  hl6$####.~~P#  ...≈#  .~≈.#  ..≈.#  h6n≈.P~#  ≈≈.~#  h6P###+#   h#=h=-5 _hFh|      #  #<.@≈≈~~#  h|&####.~~P#  ...≈#  .~≈.#  ..≈.#  ≈.P~#  ≈≈.~#  hN}P###+#   h5hJ<6h( hF) h/ h2 T _Why would you want to do that?hNZ4hh]hMT _Why would you want to do that?h0       #  #<@.≈≈~~# h<1r ####.~~P#  ...≈#  .~≈.#  ..≈.#  ≈.P~#  ≈≈.~# ha1: ###+#  h8h1?C7 _hnGhk       #  #@..≈≈~~#  ####.~~P#  ...≈#  .~≈.#  ..≈.#  ≈.P~#  ≈≈.~#  ###+#  h<8hm  _There is a staircase leading out of the dungeon here. _Why would you want to do that? __There is a staircase leading out of the dungeon here.h;hh˷hH _There is a staircase leading out of the dungeon here. _Why would you want to do that? _h_There is a staircase leading out of the dungeon here.Unknown command.hne4hAhQh-h0\A staircase leading out of the dungeon. This staircase leads back out of the dungeon. A staircase leading out of the dungeon. Climbing these stairs will end your quest, whether you carry the Orb with you or not. While standing here, you can exit the dungeon with the < key. You are here. _________________ “We shall not cease from exploration  And the end of all our exploring  Will be to arrive where we started  And know the place for the first time.” h0l -T.S. Eliot, “Little Gidding”, _Four Quartets_. 1943. (<)go up. hϒ hd  Chudjak the Shield-Bearer  Demigod  Health: 18/18 ========================  Magic: 3/3========================  AC: 6Str: 17  EV: 8Int: 10  SH: 4 h5Dex: 13#########  XL:  1 Next:  0% Place: Dungeon:1#@..≈≈~~#  Noise: ---------  Time: 8.0 (0.0)####.~~P#  a) +0 long sword...≈#  Nothing quivered.~≈.# ..≈.# ≈.P~#  ≈≈.~#  ###+#     _Why would you want to do that? _There is a staircase leading out of the dungeon here. _Why would you want to do that? _Why would you want to do that? _There is a staircase leading out of the dungeon here. _Unknown command. h hJ hW h#  hL$ A staircase leading out of the dungeon. This staircase leads back out of the dungeon. A staircase leading out of the dungeon. Climbing these stairs will end your quest, whether you carry the Orb with you or not. While standing here, you can exit the dungeon with the < key. You are here. _________________ “We shall not cease from exploration  And the end of all our exploring  h' Will be to arrive where we started  And know the place for the first time.”  -T.S. Eliot, “Little Gidding”, _Four Quartets_. 1943. (<)go up. hd Are you sure you want to leave the Dungeon? This will make you lose the game! Y - Yes  N - Noh/h]  Chudjak the Shield-Bearer  Demigod  Health: 18/18 ========================  Magic: 3/3========================  AC: 6Str: 17  EV: 8Int: 10  SH: 4Dex: 13#########  XL:  1 Next:  0% Place: Dungeon:1#@..≈≈~~#  Noise: ---------  Time: 8.0 (0.0)####.~~P#  a) +0 long sword...≈#  Nothing quivered.~≈.# ..≈.# ≈.P~#  ≈≈.~#  ###+#     _Why would you want to do that? _Thereh is a staircase leading out of the dungeon here. _Why would you want to do that? _Why would you want to do that? _There is a staircase leading out of the dungeon here. _Unknown command. _Alright, then stay!h ^      #  #<@.≈≈~~#  ####.~~P#  ...≈#  .~≈.#  ..≈.#  ≈.P~#  ≈≈.~#  ###+#   9.0 (1 _h      #  #<.@≈≈~~#  ####.~~P#  ...≈#  .~≈.#  ..≈.#  ≈.P~#  ≈≈.~#  ###+#   10.0 (1.0)h|'h9h 4h^j _Why would you want to do that?hA4hKhNT _Why would you want to do that?hQhT4hZh_]T _Why would you want to do that?h QhJh-hPhQhWhYT _Why would you want to do that?h 4h h T _Why would you want to do that?h^ 4hd h>g L _Why would you want to do that?h4hhhmQh 4h h4h0hh%        #  #<@.≈≈~~#  ####.~~P#  ...≈#  .~≈.#  ..≈.#  ≈.P~#  ≈≈.~#  ###+#  1 _h k       #  #@..≈≈~~#  ####.~~P#  ...≈#  .~≈.#  ..≈.#  ≈.P~#  ≈≈.~#  ###+#  h<2hhj __There is a staircase leading out of the dungeon here.hM      #  #<@.≈≈~~#  ####.~~P#  ...≈#  .~≈.#  ..≈.#  ≈.P~#  ≈≈.~#  hP###+#   hUh޶-3 _h+h/h '      #  #<.@≈≈~~#  ####.~~P#  ...≈#  .~≈.#  hJ ^..≈.#  ≈.P~#  ≈≈.~#  ###+#   h h 4h h hv 4h h  h N_Why would you want to do that?h4h/hT _Why would you want to do that?hWE 4hJ h 4h j _Why would you want to do that?hh Some deep water. A pool of deep water. Only giant creatures can wade through this, and only thosewell-adapted to water can swim through it; for the rest, the only way through isto fly over.hh"  Chudjak the Shield-Bearer  Demigod  Health: 18/18 ========================  Magic: 3/3========================  AC: 6Str: 17  EV: 8Int: 10  SH: 4Dex: 13#########  XL:  1 Next:  0% Place: Dungeon:1#<.@≈≈~~#  Noise: ---------  Time: 14.0 (0.0)####.~~P#  a) +0 long sword...≈#  Nothing quivered.~≈.# ..≈.# ≈.P~#  ≈≈h$.~#  ###+#     _Why would you want to do that? _Why would you want to do that? _There is a staircase leading out of the dungeon here. _Why would you want to do that? _Why would you want to do that? _Why would you want to do that?"h       #  #<@.≈≈~~#  ####.~~P#  ...≈#  .~≈.#  ..≈.#  ≈.P~#  ≈≈.~#  ###+#  5.0 (1 _"h       #  #@..≈≈~~#  ####.~~P#  ...≈#  .~≈.#  ..≈.#  ≈.P~#  ≈≈.~#  ###+#  6 _There is a staircase leading out of the dungeon here. _Why would you want to do that? __There is a staircase leading out of the dungeon here.#h] J#h^a $h$ho$h $h"%h { 4%hc %h| ( _There is a staircase leading out of the dungeon here. _Why would you want to do that? __There is a staircase leading out of the dungeon here.Unknown command.%h]4%h=a%h/c&hp&h&h&h&hz4&h<&h(h(h,A staircase leading out of the dungeon. This staircase leads back out of the dungeon. A staircase leading out of the dungeon. Climbing these stairs will end your quest, whether you carry the Orb with you or not. While standing here, you can exit the dungeon with the < key. You are here. _________________ “We shall not cease from exploration  And the end of all our exploring  Will be to arrive where we started (h And know the place for the first time.”  -T.S. Eliot, “Little Gidding”, _Four Quartets_. 1943. (<)go up.)h}Are you sure you want to leave the Dungeon? This will make you lose the game! Y - Yes  N - No+h:+h\T  Chudjak the Shield-Bearer  Demigod  Health: 18/18 ========================  Magic: 3/3========================  AC: 6Str: 17  EV: 8Int: 10  SH: 4Dex: 13#########  XL:  1 Next:  0% Place: Dungeon:1#@..≈≈~~#  Noise: ---------  Time: 16.0 (0.0)####.~~P#  a) +0 long sword...≈#  Nothing quivered.~≈.# ..≈.# ≈.P~#  ≈≈.~#  ###+#     +hU_There is a staircase leading out of the dungeon here. _Why would you want to do that? _Why would you want to do that? _Why would you want to do that? _There is a staircase leading out of the dungeon here. _Unknown command.+hIZ+h:`+hfH7.0 (1 _+h=  You have escaped!+hB/  --more--,hy ,hq Inventory: 4/52 slots Hand Weapons (go to first with ))  a - a +0 long sword (weapon) ,h NArmour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) Potions (go to first with !)d - 2 potions of might-hg  .h:0h50h0hgGoodbye, Chudjak.0 Chudjak the Shield-Bearer (level 1, 18/18 HPs)Began as a Demigod Fighter on Sept 16, 2025.Got out of the dungeon alive.The game lasted 00:00:55 (17 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswn0h MiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  10.37259644 spf3250 VSFi-27 escaped with the Orb  11.27190555 planckenst GnEE-27 escaped with the Orb  12.24341751 oddsox OnSh-27 escaped with the Orb  13.22149653 AutarchDCS ReIE-27 escaped with the Orb  14.20268638 sewnkin DsEE-27 escaped with the Orb  15.19411849 AutarchDCS HuCj-27 escaped with the Orb1hj1h|1h? [?25h[?0c [?1051l[?1052l[?1060l[?1061l