Kh Player: Chudjak Game: Custom seed 0.33 Server: crawl.dcss.io Filename: 2025-09-16.20:53:31.ttyrec Time: (1758056011) Tue Sep 16 20:53:31 2025 LhW [?1051l[?1052l[?1060l[?1061hLhY V)0[?7h[?25l[?1cLhg [?25h[?0cPlay a game with a custom seed for version 0.33.1-2-ga6f4b62f22. Choose 0 for a random seed. [Tab]/[Shift-Tab] to cycle input focus. Seed: 1496060349599313304   [-] Clear [d] Today's daily seed The seed will determine the dungeon layout, monsters, and items that you discover, relative to this version of crawl. Upgrading mid-game may affect seeding. (See the manual for more details.)[Enter] Begin!Oh [?25l[?1cPh9PhNPh9Welcome, Chudjak. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga PhH?g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Demigods refuse to worship any god, but make up for this with divine attributes and high reserves of health and magic. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Demigod Fighterphv - Demigodz - Felid Felids are many-lived sentient cats. They cannot use armour or weapons. vh'%x - Nagaz - Felid Nagas are hybrids; human from the waist up, with a snake-like tail instead of legs. They move very slowly but are naturally resilient.vh' x - Nagay - Octopode Octopodes are a species of amphibious cephalopods. They can wear eight rings, but almost no armour fits them.wh}y - Octopodez - Felid Felids are many-lived sentient cats. They cannot use armour or weapons. whD 5z - FelidA - Mummy Compelled to walk by an ancient curse, Mummies have innate faith and are adept at Necromancy, but learn other skills very slowly. They cannot drink potions.hq h d - GargoyleA - Mummy Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.h2 c - Merfolk d - Gargoyle Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.hg b - Minotaur c - Merfolk Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat.hj0 a - Mountain Dwarf b - Minotaurountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts.hA a - Mountain Dwarf e - Draconian Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour.hOv - Demigod e - Draconianemigods refuse to worship any god, but make up for this with divine attributes and high reserves of health and magic.h0ZYv - Demigodw - Formicid Formicids are humanoid ants adept at digging. Their limbs are exceptionally strong and they live in a state of permanent stasis.h w - Formicidx - Naga Nagas are hybrids; human from the waist up, with a snake-like tail instead of legs. They move very slowly but are naturally resilient.hx - Nagay - Octopode Octopodes are a species of amphibious cephalopods. They can wear eight rings, but almost no armour fits them.h y - Octopodez - Felid Felids are many-lived sentient cats. They cannot use armour or weapons. hZ"5z - FelidA - Mummy Compelled to walk by an ancient curse, Mummies have innate faith and are adept at Necromancy, but learn other skills very slowly. They cannot drink potions.h|cw - Formicid A - Mummy Formicids are humanoid ants adept at digging. Their limbs are exceptionally strong and they live in a state of permanent stasis.h` w - Formicidx - Naga Nagas are hybrids; human from the waist up, with a snake-like tail instead of legs. They move very slowly but are naturally resilient.h7x - Nagay - Octopode Octopodes are a species of amphibious cephalopods. They can wear eight rings, but almost no armour fits them.hey - Octopodez - Felid Felids are many-lived sentient cats. They cannot use armour or weapons. hu5z - FelidA - Mummy Compelled to walk by an ancient curse, Mummies have innate faith and are adept at Necromancy, but learn other skills very slowly. They cannot drink potions.h5A - Mummy Picks a random species.  * - Random speciesh Lr - Barachi Barachim are slow-moving, amphibious humanoids who can hop long distances. Theirextended range of vision also allows them to be seen from further away. * - Random specieshKv i - Gnoll r - Barachi Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once.h h - Armataur i - Gnoll Scaled mammals the size of horses, Armataurs are fast-rolling and tenacious whenpursuing enemies, but lack dexterity.hP g - Deep Elf h - Armataur Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly.h0h5hf:Welcome, Chudjak the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerh:w - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their h;'choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Demigod Fighterh~E > a - Fighters - Summoner Summoners are able to cast Summon Small Mammal from the start, and begin with spells to summon stronger and more exotic allies in their library.ha[s - Summonert - Necromancer Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into allies and use the life force of the living to restore themselves.h k0t - Necromanceru - Forgewright Forgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside.hu - Forgewrightv - Fire Elementalist ire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction.h Yv - Fire Elementalistw - Ice Elementalist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement.h+w - Ice Elementalistx - Air Elementalist Airhave learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies.hBt - Necromancerx - Air Elementalist Necromancers start out with the Soul Splinter spell. Eventually, they can turn hCthe dead into allies and use the life force of the living to restore themselves.hY0t - Necromanceru - Forgewright Forgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside.h u - Forgewrightv - Fire Elementalist ire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction.hrYv - Fire Elementalistw - Ice Elementalist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement.hv - Fire Elementalist w - Ice Elementalist Fire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction.h Yv - Fire Elementalistw - Ice Elementalist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement.h[w - Ice Elementalistx - Air Elementalist Airhave learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies.hY>x - Air Elementalisty - Earth Elementalist Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting.hOn ho [w - Ice Elementalist y - Earth Elementalist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement.h"w - Ice Elementalistx - Air Elementalist Airhave learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies.hQx - Air Elementalisty - Earth Elementalist Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting.h/vy - Earth Elementalistz - Alchemist Alchemists start with the Poisonous Vapours spell, and their magic is very effective against foes susceptible to poison.hZ x - Air Elementalist z - Alchemisth ir Elementalists have learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies.hJx - Air Elementalisty - Earth Elementalist Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting.hrvy - Earth Elementalistz - Alchemist Alchemists start with the Poisonous Vapours spell, and their magic is very effective against foes susceptible to poison.hY8z - Alchemist Picks a random background.  * - Random background hFg/p - Reaver Reavers start with a weapon of their choice and deadly magic to supplement it when in need. They start with the Kiss of Death spell. * - Random backgroundh Hp - Reavery - Earth Elementalist Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting.h}p - Reaver  y - Earth Elementalist Reavers start with a weapon of their choice and deadly magic to supplement it when in need. They start with the Kiss of Death spell.hrXHp - Reavery - Earth Elementalist Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting.hi`vx - Air Elementalist y - Earth Elementalist Air Elementalists have learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies.hZw - Ice Elementalist x - Air Elementalist Icebegin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement.hPv - Fire Elementalist w - Ice Elementalist Fire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction.hʻh/>u - Forgewrightv - Fire Elementalistorgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside.h-hxt - Necromanceru - Forgewright Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into allies and use the life force of the living to restore themselves.hh s - Summonert - Necromancer Summoners are able to cast Summon Small Mammal from the start, and begin with spells to summon stronger and more exotic allies in their library.hbr - Conjurers - Summoner Conjurers begin with the Magic Dart spell, and can learn other non-elementalreliably blast their foes.h_>q - Hedge Wizard r - Conjurer Hedge Wizards are magic generalists, good at using a wide variety of tools to frustrate their foes and gain an edge in the battlefield.hR`hhO1q - Hedge Wizardu - Forgewright Forgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside.hlq - Hedge Wizard u - Forgewright Hedge Wizards are magic generalists, good at using a wide variety of tools to frustrate their foes and gain an edge in the battlefield.h=]q - Hedge Wizardt - Necromancer Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into alliuse the life force of the living to restore themselves.hls - Summonert - Necromancer Summoners are able to cast Summon Small Mammal from the start, and begin with spells to summon stronger and more exotic allies in their library.h#h|br - Conjurers - Summoner Conjurers begin with the Magic Dart spell, and can learn other non-elementalreliably blast their foes.hhTq - Hedge Wizard r - Conjurer Hedge Wizards are magic generalists, good at using a wide variety of tools to frustrate their foes and gain an edge in the battlefield.h hcp h{ fq - Hedge Wizardr - Conjurer Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes.hgAr - Conjurers - Summoner Summoners are able to cast Summon Small Mammal from the start, and begin withsummon stronger and more exotic allies in their library.h [s - Summonert - Necromancer Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into allies and use the life force of the living to restore themselves.h0t - Necromanceru - Forgewright Forgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside.hi!u - Forgewrightv - Fire Elementalist ire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction.hF Yv - Fire Elementalistw - Ice Elementalist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement.hw - Ice Elementalistx - Air Elementalist Airhave learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies.hv - Fire Elementalist x - Air Elementalist Fire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction.hOYv - Fire Elementalistw - Ice Elementalist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement.h w - Ice Elementalistx - Air Elementalist Airhave learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies.h2x - Air Elementalisty - Earth Elementalist Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting.h cw - Ice Elementalist y - Earth Elementalist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement.huw - Ice Elementalistx - Air Elementalist Airhave learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies.hKy x - Air Elementalisty - Earth Elementalist Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting.h#vy - Earth Elementalistz - Alchemist Alchemists start with the Poisonous Vapours spell, and their magic is very effective against foes susceptible to poison.hP8mx - Air Elementalist z - Alchemistir Elementalists have learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies.h s x - Air Elementalisty - Earth Elementalist Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting.hvy - Earth Elementalistz - Alchemist Alchemists start with the Poisonous Vapours spell, and their magic is very effective against foes susceptible to poison.h 9[y - Earth Elementalist z - Alchemist Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting.hfvy - Earth Elementalistz - Alchemist Alchemists start with the Poisonous Vapours spell, and their magic is very effective against foes susceptible to poison.hz - Alchemist Picks a random background.  * - Random background hj/p - Reaver Reavers start with a weapon of their choice and deadly magic to supplement it when in need. They start with the Kiss of Death spell. * - Random backgroundhgHp - Reavery - Earth Elementalist Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting.hy vy - Earth Elementalistz - Alchemist Alchemists start with the Poisonous Vapours spell, and their magic is very effective against foes susceptible to poison.h^Qy - Earth Elementalist z - Alchemist hQEarth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting.hlG vx - Air Elementalist y - Earth Elementalist Air Elementalists have learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies.h; Zw - Ice Elementalist x - Air Elementalist Icebegin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement.h`v - Fire Elementalist w - Ice Elementalist Fire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction.h~>u - Forgewrightv - Fire Elementalistorgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside.h t - Necromanceru - Forgewright Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into allies and use the life force of the living to restore themselves.h s - Summonert - Necromancer Summoners are able to cast Summon Small Mammal from the start, and begin with spells to summon stronger and more exotic allies in their library.hr - Conjurers - Summoner hConjurers begin with the Magic Dart spell, and can learn other non-elementalreliably blast their foes.h-r - Conjureru - Forgewright Forgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside.hf} t - Necromanceru - Forgewright Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into allies and use the life force of the living to restore themselves.h8s - Summonert - Necromancer Summoners are able to cast Summon Small Mammal from the start, and begin with spells to summon stronger and more exotic allies in their library.hP br - Conjurers - Summoner Conjurers begin with the Magic Dart spell, and can learn other non-elementalreliably blast their foes.htTq - Hedge Wizard r - Conjurer Hedge Wizards are magic generalists, good at using a wide variety of tools to frustrate their foes and gain an edge in the battlefield.hb ]q - Hedge Wizardt - Necromancer Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into alliuse the life force of the living to restore themselves.hBs - Summonert - Necromancer Summoners are able to cast Summon Small Mammal from the start, and begin with spells to summon stronger and more exotic allies in their library.hK1br - Conjurers - Summoner Conjurers begin with the Magic Dart spell, and can learn other non-elementalreliably blast their foes.h?!Ar - Conjurers - Summoner Summoners are able to cast Summon Small Mammal from the start, and begin withsummon stronger and more exotic allies in their library.hg br - Conjurers - Summoner Conjurers begin with the Magic Dart spell, and can learn other non-elementalreliably blast their foes.h?Tq - Hedge Wizard r - Conjurer Hedge Wizards are magic generalists, good at using a wide variety of tools to frustrate their foes and gain an edge in the battlefield.h4!h Mq - Hedge Wizards - Summoner Summoners are able to cast Summon Small Mammal from the start, and begin with spells to summon stronger and more exotic allies in their library.h4[s - Summonert - Necromancer Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into allies and use the life force of the living to restore themselves.h֙ 0t - Necromanceru - Forgewright Forgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside.hu - Forgewrightv - Fire Elementalist ire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction.hSYv - Fire Elementalistw - Ice Elementalist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement. hw - Ice Elementalistx - Air Elementalist Airhave learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies.h x - Air Elementalisty - Earth Elementalist Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting.hhvy - Earth Elementalistz - Alchemist Alchemists start with the Poisonous Vapours spell, and their magic is very effective against foes susceptible to poison.h[y - Earth Elementalist z - Alchemist Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting.hYvx - Air Elementalist y - Earth Elementalist Air Elementalists have learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies.h Zw - Ice Elementalist x - Air Elementalist Icebegin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement. h;v - Fire Elementalist w - Ice Elementalist Fire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction.)h{)hb)hChudjak the FirebugDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 5EV: 11Int: 19SH: 0Dex: 15XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Foxfire)hB##.#.#####.##.ß~ß≈ß..#.~≈≈≈≈.@#.ß≈ß≈ß..#.#####.##.#)h ##)haWelcome, Chudjak the Deep Elf Fire Elementalist.)hmGame seed: 1496060349599313304 (custom seed))h)h[Press ? for a list of commands and other information.)h_)hb[ _Found a staircase leading out of the dungeon.+h  ## .###.#####.###.ß~ß≈ß..#.~≈≈≈≈@<##.ß≈ß≈ß..##.#####.## .## ##+hH1.0 (1 _+hd+h+hql 4+hp +hs L _Why would you want to do that?.h; 4.h= .h? 0h0h0h0h0h( Q1hy1hQz1h:~1h1hI1h1h 1h_!$ _1h&n1ht'1h;)1hj)1h)1h}/### .###.#####.###.ß~ß≈ß..#..~≈≈≈≈.<# #.ß≈ß≈ß..# #.#####.## #....@##4.0 (3 #######  1h01hD41h53h|3h33h3h3h3hn3hM3h$,3hz3h3h,3h3h ## # ## .## #.#.#####.## .#.ß~ß≈ß..# ..~≈≈≈≈.<# #.ß≈ß≈ß..# #.#####.## #@....##3hHW8.0 (4 #######3h3h3hP4hD^ # ##  # ##. .###.#.#####.##4h%E#.ß~ß≈ß..# ..~≈≈≈≈.<# #.ß≈ß≈ß..######.##.....#########4hK4hL+9.0 (14hQ4hS5hI5h5hV # ##  ##. .## #.#.#####.###.#.ß~ß≈ß..#.K..~≈≈≈≈.<ß≈ß≈ß...#####.####.....#########5h[K   kobold (asleep)5h&05h/10.0 (1.0)5h5h _A kobold comes into view. It is wielding a +0 short sword of venom.7hsV.#..#.  #. ## ## 7hV #.##. .# #.#.#####.## ##.#.ß~ß≈ß..##.K@.~≈≈≈≈.<##.###.ß≈ß≈ß..# #.#####.##.....##7hJW8#######7h^7h^_&17hd7h?fhZl>hNxChudjak the Firebug.#Deep Elf..Health: 10/10 ========================#.Magic: 6/6========================#. ## ##AC: 2Str: 5#.##. .##EV: 11Int: 19#.#.#####.##SH: 0Dex: 15##.#.ß~ß≈ß..#XL:  1 Next:  0% Place: Dungeon:1#.K@.~≈≈≈≈.<#Noise: ---------  Time: 11.0 (1.0)#.###.ß≈ß≈ß..#-) Nothing wielded#.#####.##Cast: Foxfire##.....##[13;1>hPy68H#######K   kobold (asleep)  Game seed: 1496060349599313304 (custom seed)Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _Why would you want to do that? _A kobold comes into view. It is wielding a +0 short sword of venom.>h_~>hb?h_{ KK  The helpless kobold fails to defend itself.  You hit the kobold but do no damage.The kobold hits you with a +0 short sword of venom.7/10 ================--------=2Pois ?h?hP _You are lethally poisoned!@h&  You hit the kobold but do no damage.You feel very sick.4---------------3@h @hT _The kobold closely misses you.@hs  .# .. #. #. ## ##  #.##. .##  #.#.#####.##  ##.#.ß~ß≈ß..#  #.K@.~≈≈≈≈.<#  #.###.ß≈ß≈ß..#  #.#####.##  ##.@hu  #######      You hit the kobold.@hG .# .. #. #. ## ##  #.##. .##  #.#.#####.##  ##.#.ß~ß≈ß..#  #.K@.~≈≈≈≈.<#  #.###.ß≈ß≈ß..#  #.#####.##  ##.  ### @hV  The kobold is moderately wounded.* * * LOW HITPOINT WARNING * * *2------------4@h\@h^L _You feel sick. The kobold hits you but does no damage.AhD?  .# .. #. #. ## ##  #.##. .##  #.#.#####.##  ##.#.ß~ß≈ß..#  #.K@.~≈≈≈≈.<#  #.###.ß≈ß≈ß..#  #.#####.##  ##.  ####### You barely miss the kobold.Ah&T .# .. #. #. ## ##  #.##. .##  #.#.#####.##  ##.#.ß~ß≈ß..#  #.K@.~≈≈≈≈.<#  #.###.ß≈ß≈ß..#  #.#####.##  ##.  ### AheR  You barely miss the kobold.  The kobold is moderately wounded.* * * LOW HITPOINT WARNING * * *  You feel sick.  The kobold hits you with a +0 short sword of venom.  You die...AhޙQ0---------Ahd/  --more--Ch7Chy9ZInventory: 2/52 slots Ch9>Armour (go to first with [)  a - a +0 robe (worn) Potions (go to first with !)  b - a potion of magicDh#@ 7DhjA DhD %Goodbye, Chudjak.0 Chudjak the Firebug (level 1, 0/10 HPs)Began as a Deep Elf Fire Elementalist on Sept 16, 2025.Slain by a kobold... wielding a +0 short sword of venom(1 damage)... on level 1 of the Dungeon.Dh:E The game lasted 00:00:23 (14 turns). Best Crawlers - Seeded1. 8357906 synecdoche GrEE-27 escaped with the Orb2. 3452152 stairs MfFi-27 escaped with the Orb3. 3038279 williamsto MDFi-27 escaped with the OrbDhE 4. 2384189 PhDFreak FoSh-27 escaped with the Orb5. 2089141 Snazzyish MiFi-27 escaped with the Orb6. 1995115 stinkchink DrGl-27 escaped with the Orb7. 1839544 StubbyHors MiFi-27 escaped with the Orb8. 1566954 stinkchink CoHu-27 escaped with the OrbDhE 9. 1202509 synecdoche MiFi-27 succumbed to poison (dark miasma) (Zig:17)  10. 922314 Faucheur DgHu-27 succumbed to a putrid mouth's dark miasma (Tar:511. 713450 stinkchink TrFi-27 slain by an Orb Guardian (Zot:5)  DhF N12. 682813 Bystandard MiBe-27 engulfed by a green draconian monk's poison gasFh|MFhSFhU? [?25h[?0c [?1051l[?1052l[?1060l[?1061l