..##.....##...###.# _You open the door.c  ########'#+#'#### #ß.....ß# #.......# #ß..>..ß###.....## 6.0). Your EV would decrease by 1.1 (12.3 -> 11.2). §g!#.#[# ##.# #.# ##...# ##.#$.% #.#[# ##% ##.###.## ###..##.##...# . ##.......###.##.##.#.........# ... #.#&& #& # &l.l   frilled lizard7 _You see here an orb of stardust.'' # l   frilled lizardFound a sling. Found a stone staircase leading down. _The frilled lizard hisses angrily. ' # '  #*+ _Found 16 gold pieces.* #**  #*## _h - an orb of stardust _Found 16 gold pieces. _Found a scroll labelled XAEMYADEUW. _You see here a +0 sling. _i - a +0 sling  You unwield your +0 trident./###. ##665.0)7.7 (16 _c - a scroll labelled XAEMYADEUW1###. ## _You see here a +0 sling. 3# #.# ##  #.# #b#.## b   bat (asleep) 5  You shoot a sling bullet.77;......@ _You now have 53 gold pieces (gained 12).F 7.0). Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {gloves armour} {gloves armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.K 5.0). Your EV would increase by 1.1 (11.3 -> 12.4). Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.N∩.ß..##.# R∩.ß..##.# >...... #.# .ß..:. #.### .r.. #...# ..:.. #.[.# S _The quokka bites you but does no damage.U3--W _The quokka bites you but does no damage.W∩.ß..##.# ♣#>......##.# ♣#..ß..:.##.### ##.##...# ##....:..##.[.# ##.##..)# # ###.#######.## .⌠# #.# ---40 _Y∩.ß.@##.# ♣#>......##.#..ß..:.##.####. .....⌠####)##  YY∩.ß..##.# ♣#>......ß..:.##.### #.....##...# ##..####....#  3=6Y∩.ß..## ♣#>......ß..:@##.### #.....##...:..##.[ ##..####..#  Y∩.ß..##.# ♣ #>......##.# .♣ #..ß..@.##.### # #.##...# .# #....:..##.[.# .# #.##..)# '# ###.#######.## .⌠# #. #.# .⌠# # ###)## .##..### #....# .##..# ###..# ∩.ß..##.#Y......##.# .♣ #..ß.@..##.### # #.##...# <.# #....:..##.[.# .# #.##..)# 'Y∩.ß..## ♣♣♣ #>.... ....ß## ###... <.:..##.[ ....##..)# ......#♣#..#  Z∩.ß..## ♣♣♣ #>.... ....ß## ###... Z∩.ß ♣♣>.. ..♣ß## ##. <[. ..# #.......##..) [∩.ß ♣♣>.. ..♣ß## ##. <[. ..##.......##..)# #[∩.ß..##.# ♣ #>......##.# .♣ #..ß@...##.### # #.##...# .<.# #.##.[.# .# #.##..)# '# ###.#######.## .⌠# #. #.# .⌠# #. ###)## .##..### ## #....# .##..# ###..[∩.ß..##.#  SH: 0Dex: 15 ♣♣♣♣#>......##.#  XL:  2 Next:  8% Place: Dungeon:1 ...♣#..ß@...##.###  Noise: ---------  Time: 406.0 (0.0) #####.......##...#  i) +0 sling ]∩.ß ♣♣♣>.. ...♣ß## ###. .<.##.......##.[.# ##7.0 (1 _]∩.ß..##.# ♣ #>.@....##.# ]@.ß♣♣♣##>.. ♣...♣ß## ######.......##...##.#^ 10.0). Your EV would decrease by 4.2 (11.3 -> 7.1). Stash search prefixes: {in_shop} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” a@.ß..##.#Noise: ---------  Time: 409.0 (0.0) ♣♣♣♣♣##>......##.#i) +0 sling ♣...♣#..ß....##.###Fire: i) +0 sling ######.......##...# #.<.##.......##.[.# #...##.......##..)# #'''####### n@.ß..##.#Noise: ---------  Time: 409.0 (0.0) ♣♣♣♣♣##>......##.#i) +0 sling ♣...♣#..ß....##.###Fire: i) +0 sling ######.......##...# #.<.##.......##.[.# #...##.......##..)# #'''#######@.ß..##.#Noise: ---------  Time: 409.0 (0.0) ♣♣♣♣♣##>......##.#i) +0 sling ♣...♣#..ß....##.###Fire: i) +0 sling ######.......##...# #.<.##.......##.[.# #...#r@.ß..##.#Noise: ---------  Time: 409.0 (0.0) ♣♣♣♣♣##>......##.#i) +0 sling ♣...♣#..ß....##.###Fire: i) +0 sling ######.......##...# y 8.0). Your EV would remain unchanged. You bought it in a shop on level 1 of the Dungeon. Stash search prefixes: {inventory} {boots armour} {boots armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.}@.ß..##.#Noise: ---------  Time: 409.0 (0.0) ♣♣♣♣♣##>......##.#i) +0 sling ♣...♣#..ß....##.###Fire: i) +0 sling ######.......##...# #.<.##.......##.[.# #...##.......##..)# #'''####### }N17=}  ♣♣♣♣♣ ##>.  ## .. ♣...♣ #.. #.# ##### #.. ~W,X..# #..# ......#♣ ....# #..# ..........#♣ #...# #..# ..........# #...###+## ##..# ......#.♣#........# #...#  Q 0∩.ß..##.# ######♣♣♣♣♣ ##>......##.##♣...♣ #..ß....##.###  ###########.......##...#  #.<.# #.......##.[.#  #...# #.......##..)#   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.4   2.5  +1   k - Spellcasting   0.0   1.2  -1           b - Axes   1.4   1.4  -2      c + Polearms4.7   2.5  +4   l - Evocations   0.0   1.0   0   d - Staves   1.4   1.4  -2       e - Unarmed Combat   0.0 ∩.ß..##.# ######♣♣♣♣♣##>......##.# .....#♣...♣#..ß....##.###  ############.......##...# #.<.##.......##.[.# #...##.......##..)[3∩.ß..##.# ##♣♣♣♣♣ ###.#9010.0)#♣...♣ #..ß....##.### ###### #.......##...#  #.<.# #.......##.[.#  #...# #.......##..)#  14.0). Your EV would decrease by 4.2 (11.3 -> 7.1). This ancient artefact cannot be changed by magic or mundane means. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body armor} Menu/colouring prefixes: identified artefact armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe. 8.0). Your EV would increase by 4.2 (7.1 -> 11.3). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.  _The jackal bites you but does no damage. _The jackal bites you but does no damage. _The jackal bites you but does no damage. †You shoot a sling bullet. The sling bullet misses the jackal.The sling bullet hits the jackal.) 2 _The jackal bites you but does no damage. _The jackal bites you but does no damage. _The jackal bites you but does no damage. _The jackal bites you but does no damage.uj _The jackal bites you. The jackal closely misses you. †You shoot a sling bullet. The sling bullet hits the jackal. _The jackal bites you but does no damage.5c6=2.9 (1.8#.#####.<# #.....†@.# #.# .# .#......#... [    ....@p U....@.....#.#.##---9.1 (7.0 #.......  ##.....###   ##...###.# ##)###.# #.#  #.# #.# .#  #.# ##'## #.##  #.# ##...## ...# 6.1 (6 ...#.#.###.######.# #........# .# ##.....### .. #...## .##  ##)## .#   #.# ).    #.# #.#    ##'## #.##   # ...## #....@..# 96.1 (9 #.....## ####.#### .......## ##.#.#  ........####....#  ........'.......#  ........####....#  ....†..## ##.#.#####  #.....## ##......# ..######.##.# #.......> .......@.#.#.###.######.433.1 (36 #..######........# ###. ###.....### #... ###...## #.#. # #.# ##)## #.#. # #.# #.# #.#) # #.# #.# #.## # #.# ##'## #.## #.# ##...## #.....######.##.# #..... #...#.#.###.####6.1 (2.0)### #.#..######........# # ...##. ##.....### # ##.#.< ##...## #  #.### #.# ##)## #  #.# #.# #.# # ##.# #.# #.# ..# #.# ##'## .#.## #.# ##...## #..######.##.# #... #..........#.#.###. ###### #.#..######........# .....# #.@# ##.....### .# .....<...K# ##...##  #.# #.####.##.# ##)##  #.# #. #.# #.#  ##.# .. #.# #.##..#### #.# ##'## K   kobold (asleep)[15 _The kobold shouts!..######.##. ..# #.[ #..........#.#.# #.######### #.. #.#..######..... ..........# #..##.#..### ##....#######.# #..@..<..).# ##...---50.0).# #.# ##.####.##.# ##)# #.# #.# #.####.##.# #.# ..# ##.# #......##.# #.# ### ##..# #########.# ##'# # ##.#.## ..######.##.# #.......># b   bat (asleep) [##..........#.#.###.######.#.#..######........# ###.##### .##.#..### ##.....### #.......#..######.##.# #.......># [##..........#.#.###.######.# .##.#..######........# [3#  You pick up a parchment of Maxwell's Portable Piledriver and begin reading...#  .g8.5 (4.0)  The endoplasm quivers..JJg==9.5 (5 _The goblin shouts!  You see here a +0 dagger. $X,  #.#..## ###.... # #.ß. #.#...## #..l   frilled lizard (asleep) #.##.. ##.#....## ###.# #.ß#####ß.#.....####... #.......##.....'......5.3 (3.0l...#.#@.## ###.........---#.#.ß.ß.#.#...## #...##.####.##...##.#....## ###.##.## #.ß#####ß.#.....####....#.####.......##.....'.......####'####......####...#.### b   bat (wandering)#..........## ..#.#..## ###. ---6.9 (14 _Found a ring mail...#.#..## ##9Y7.0)K...#.#.. #####.#.ß.ß.#.#.. ..g.#.##...##.#.. ###.ß#####ß.#..--- ..##.......##.. .#.####'####... .##..##........  #.......######....  ###.##### ##... g   hobgoblin (asleep)  #.# ##'#  #†# #. #.# #.#g.23.3 (19.0)=jF=j=jz=j=j# | _=j: =j\ =jr =jX'=j*X=j*=j0,.###.# #.# ##.####.##.# .###.# #.# #.####.##.# .....# ##.# #......##.# ##### ##..# #########.# # =jK1..## ##.#.## #.# # ...## #.###.# ###.# ##. ....## ##.#.## ##.#.# ##.. .....####...###########....###... .....'..........@.......†....+...90.7 (9 .....####...###########....###... ....## #.......# ###.#.# ##.. =j1R...## #.#.###.# #.....# ##. ..## #.#.# #.# #.##### ## +## #.#.###.# #.#   .# #.#..##.# #.#=j3u .# #.##.##.# #.# ####  .## #.##.##.# #.#######... =jZ==jH>=jW=j`Y,=jZ,=j[=j0]=j]=jC^=j_=j`=j|a=jb=jc=j gB=jh=jFj,=j  You see here a +0 dagger.=j _=jܦ=jާ=j:=j=j=j.,=j8 #.######.# ####.# # #.....>..######.##.# #. #.[##..........#.#.###. ######## #..##.#..######.............# #..##.#..### ##..... ######.# #.....<..).# ##...##  #.# ##.####.##.# ##)##  #.# #.####.##.# #.#  ##.# #....@.##.# #.# 2011.7 (21.0)  ##..# #=j#.# ##'##  ##.#.## #.# ##...##  #.###.# ###.# ##.....##  ##.#.## ##.#.# ##....... ###...###########....###......... ..................÷....+......... ###...###########....###.........  #.......# ###.#.# ##....†..#=j=j=jDw 4=je} =j =j73=j=j =j=j=j ,=j=j=jn=ja9=jI=jQX=jfk=jrB=j t=j=jB=jr  Things that are here:  a +0 whip; a stone =j̤_=j=j­n=jݮ,=jٰ=j@  There is an open door here.=j=j _=j϶=jp=jD=jϺ=j޻=ja.##.#..######........# ###.### .##.#..### ##.....### #.......# ....<..).# ##...## #.#.###.# .####.##.# ##)## #.#.###.# .####.##.# #.# #.#).##. ......##.# #.# #.##.##.# ########.# ##'## #.##.##>#=j #.# ##...## #.......# ###.# ##..@..## ####.####30 ##.#.# ##.......## ##.#.# #####....###.........####....# ......÷....+.........'.......# #####....###.........###....#  ###.#.# ##....÷..## ##.#.####  #.....# ##.....## ##  #.##### ##...## #..### #.# ##'## #..# #.=j=j 3=jM =j =j` ,=j =jl =jI B=j =j n=j$ ,=j =j ,=jx =jx @  There is an open door here.=j =j  _=j =j- =j =j =j/ =j! =j0$ =j$ =j% =j' =j) ,=j+ =jK. =j'5 ,=j7 ,=j: ,=j< =j> =j@ =j5A =jA =j8E =jW #.# #.......>#  #.###.######.#  ..# ###.#####  ....### #.......#  ...## #.#.###. #)## #.#.###. #.# #.#).##.#  #.# #.##.##.#  #'## #.##.##@#  47.7 (16 ...## #.......#  ....## ####.####  ...## ##.#.#  ......####....#  ......'.......#  ......####....#=jY /[39;49m  ..÷..## ##.#.#####  ....## ##...... =jB] =jf c _There is a stone staircase leading down here.=ji4=j#=jU*=j+88.0) _=j1=jJ 3  You climb downwards.=j   ...########  ...oooo@o.#  ....#####.#  . ..  ##  o   orc priest o   orc wizard ooo 3 orcs  You encounter 3 orcs, an orc priest and an orc wizard.An orc is wielding a +0 short sword of draining.=jt M====50.2 (2.5=jU =j P _The orc shouts! x2; The orc priest shouts! The orc wizard shouts!=j! a _There is a stone staircase leading up here. =j34 =j; =j_@ ooThe orc wizard hits you with a +0 dagger. =jA =jS7-=---1.2 (1.0 =j/ -2.--- _The orc hits you but does no damage. =j|4#.# #.......># #.###.######.# ......# ###.##### ....### #.......# ...## #.#.###.# #)## #.#.###.# #.##.#).##.# #.##.##.##.#  #'## #.##.##@#  ...## #.....o.#  ....## ####.####  .....## ##.#.#  ......####....# ......'.......#  o   orc ......####....#  ..÷..## ##.#.##### ....## ##......#   =jc8=-2.7 (2.5 =j4 =j~! _You climb upwards. =jSc _There is a stone staircase leading down here. =j  You shoot a sling bullet. The sling bullet hits the orc. =j& m  The orc is moderately wounded. =j 7===4.5 (1.8 =j  =jY P _The orc barely misses you. =j =j,) =j oYou shoot a sling bullet. The sling bullet barely misses the orc.2------6.4 (1.9 =j =j  =jU_The orc hits you but does no damage. The orc hits you with a +0 mace. =j& )You shoot a sling bullet. The sling bullet hits the orc. =j"` =jPcU------628.2 (1.8 =j] _You kill the orc!=j*I=j3B=jB3==j[J,=jiZ4===jJ=5==j=j=j6===j~=j=j=j{X=jU7===j _You start resting.HP restored.---=j080.2 (22.0)=j8==---1.2 (23 _=j&=ju!=j=jfGear: 12/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  i - a +0 sling (weapon)a - a +0 trident Missiles (go to first with ()  d - 3 throwing netse - a javelin Armour (go to first with [)  b - a +0 pair of boots (worn)  g - a +1 hat (worn)  h - an orb of stardust (worn)  k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}c - a +0 helmet =jJewellery (go to first with "=)  j - a ring of protection from fire (worn)  l - a ring of see invisible (worn)=j a - a +0 trident. A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 5.0; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 4.9 XLs.  At current training (25%) you reach 14.0 in about 8.3 XLs. =j P Current attack delay: 1.0. Damage rating: 11 (Base 9 x 115% (Str) x 115% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.=jB =j_ =j #.# #.......>#  Cubble the Poker #.###.######.#  Merfolk ......# ###.#####  Health: 28/28 ======================== ....### #.......#  Magic: 3/3======================== ...## #.#.###.#  AC: 14Str: 16 #)## #.#.###.#  EV: 7Int: 7 #.##.#).##.#  SH: 0Dex: 15 #.##.##.##.#  XL:  3 Next: 62% Place: Dungeon:2 #'## #.##.##@#  Noise: ---------  Time: 208=je q1.2 (0.0) ...## #.....).#  a) +0 trident ....## ####.####  Throw: 3 throwing nets .....## ##.#.# ......####....# ......'.......#   ......####....#   ..÷..## ##.#.#####    ....## ##......#    _The orc hits you but does no damage. The orc hits you with a +0 mace.  You shoot a sling bullet. The sling bullet hits the orc. _You kill the orc! _You start resting. _HP restored.  You unwield your +0 sling.=j& =j +2.2 (1=j =j!   You shoot a sling bullet. The sling bullet hits the orc. _You kill the orc! _You start resting. _HP restored.  You unwield your +0 sling. _a - a +0 trident (weapon)=j=j=ju=jj5=jp=jB=jyX=j2n=j =j=j=jq.# #†#...........# .# ####### ## #.#   #.#   #.#   #.#   #.#   ####.# ######### #.##.# #....... 90.0)#.#.###.######. ##........# ###.#####  ##.....### #.......#  ##...## #.#.###.#  ##)## #.#.###.#  #.# #.#).##.#  #.# #.##.##.#  ##'## #.##.##># [=j#k37m _There is a stone staircase leading down here.=j\ J=j{ =jf N3.0) _=j J 3  You climb downwards.=jt  You encounter a hobgoblin.The hobgoblin shouts! You hear a shout!=j" n    .#   ##.#### #   ...... ..   #....#.#K   =j}$ ##........   .......##   #.......$   #@g..#   ##.....#   .....#   ...###   ...#   ...#  g   hobgoblin    ...#  K   kobold (wandering)    ####  ...#   ...o=j P====4.7 (2.5 _You encounter a kobold. It is wielding a +0 short sword.Found 6 gold pieces. _There is a stone staircase leading up here.=j  .KYou completely miss the hobgoblin. KThe kobold shouts!7-==--5.7 (1.0 _The hobgoblin hits you.=jK.  You closely miss the hobgoblin.=j---6 _The hobgoblin hits you but does no damage.=jN#...# =j[N#...# =jx#...# ##### ...#=j=j/<9=j=j=jjA #. #. #.# ####.########## ............... # #....#.#..### #.##...........# #.#### ####..)....@.# #<†..#.##.# ##.....# .# #.....# .##...### .##...# .#K   kobold (missile, wandering)#...# ..#...# .K##### ...#=ji  K.  You encounter a kobold. It is wielding a +0 dagger and quivering stones.K)==10 _The kobold shouts! _You see here 6 gold pieces.=j #. #. #.# ####.# ....... # #....#.#..### #.##...........# #.#### ####..)....$@# #<†..#.##.# ##.....##.# #.....##.##...####.##...# #.# #...# #K.#...# #.. =j# 5K.=j@ =j &--=j< 1 _=jD =jq =jK =j/+  #. #. #.# ####.# ....... # #....#.#..### #.##...........# #.#### ####..)....@.# #<†..#.##.# ##.....##.# #.....##.# #...####.# #...# #K# #...# #.. #...# #..  ##### ...#K.o=j2 o   orc priestK   kobold (missile)=j4 A--2=j8` =ji Q _You see here 6 gold pieces.=jW=j ((((You now have 82 gold pieces (gained 6). The kobold throws a stone.=j8o.=jlJ@....=j.=3=j=joR _The stone barely misses you.=jK& c#. #. #.# ####.# ....... # #....#.#..### #.##...........# #.#### ####..).....@# #<†..#.##.# ##.....##.# #.....##.##...####K##...# #.# #...# #.o #...# #.. =j. =j3 A(((=jx 4o.=j: 2....=j& &4=j =j W _The kobold throws a stone. The stone hits you but does no damage.=j)+#####.##########...............# #....#.#..###.##...................#### ###..)...... #<†..#.###.....# ####K #o..###...######## ...oooo<..=ji3o=jo   orc (wandering)K   kobold (missile)=j?((=jHS..5=jP=jWW _The kobold throws a stone. The stone hits you but does no damage.=j8#####.##########...............# #....#.#..###.##...................#### ###..)...... #<†..#.###.... ####K #o..=j8"o#### #.. ...######## ###. ...oooo<...#####=jB5K.=jC7o.=jD7o.=j'Gf wThe orc shouts!=jQ`w   dart slug (wandering)o   orcK   kobold (missile)=joR/==6=jZ=j^Z _You encounter a dart slug.=j 6o.=j 1w.=j Nw=j1 6--7.9 (1.1=j3  _You barely miss the kobold. The kobold hits you but does no damage. =j11o =jKoo =j} =jHo   orc wizard (wandering)w   dart slugo   orc (…) =j/C--9.0 =j" =j@ _You barely miss the kobold. The kobold barely misses you. =j": o.  You hit the kobold.  The kobold is moderately wounded.The orc wizard shouts!. =jLOoo   orcK   kobold (missile)==20.1 =jLS _The kobold hits you but does no damage.!=j3 wYou miss the kobold.The kobold is moderately wounded.!=j4 w   dart slugo   orc (…)!=j8d6----10!=jxB!=jG; _The kobold hits you with a +0 dagger.!=j| o )You puncture the kobold!!=jk Po.. o.  You kill the kobold!o   orc--70--2.2 (1.1 _The orc barely misses you."=j]  You barely miss the orc."=jQ9*"=j (invisible)The orc wizard gestures wildly while chanting."=j  wThe orc wizard flickers and vanishes for a moment.ow   dart slugo   orc"=j܇ P: 27/27 (28)===3.3Drain"=j "=jh v _The orc hits you but does no damage. You feel drained.#=jB o.  You closely miss the orc. The orc hits you but does no damage.#=j#=jk6/26==-4.4#=j#=jQ _You feel drained.#=j h w.  You hit the orc.#=jƠ   The orc is heavily wounded.5/25-50Drain #=j.  _The orc hits you but does no damage. You feel drained.$=j$W )You puncture the orc!o.56.5 (1.1 _You kill the orc!%=jB Oo.w%=jYC .%=jf 70 _The orc priest hits you but does no damage.&=j #.# Cubble the Poker ####.##########  Merfolk ...............  HP: 25/25 (28) ========================  # #....#.#..###  MP: 3/3========================  #.##...........#  AC: 14Str: 16  #.........#### EV: 7Int: 7  ####..)......# SH: 0Dex: 15 #<†..#.##.# XL:  3 Next: 75% Place: Dungeon:3 ##.....##@# Noise: =--------  Time: 2127.5 (0.0) #.....##o# a) +0 trident #...####o# Throw: 3 throwing nets #...# #w#&=j Drain  #...# #.. #...# #.. o   orc priest ##### #.. ...########  o   orc wizard (invisible) ###. ...oooo<..#  w   dart slug ....#####.# &=jOH_You kill the orc! _The orc priest hits you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc priest, wielding a +0 short sword and wearing a +0 ring mail (65%  to hit)&=jǏoowizarddagger and wearing a +0 robe (slightly  transparent, 53% to hit)&=jy  #.# Cubble the Poker ####.##########  Merfolk ...............  HP: 12/25 (28) ===========-------------  # #....#.#..###  MP: 3/3========================  #.##...........#  AC: 14Str: 16  #.........#### EV: 7Int: 7  ####..)......# SH: 0Dex: 15 #<†..#.##.# XL:  3 Next: 75% Place: Dungeon:3 ##.....##@# Noise: =--------  Time: 2127.5 (0.0) #.....##o# a) +0 trident #...####o# Throw: 3 throwing nets #...# #w#[15&=j{ mX Drain  #...# #.. #...# #.. o   orc priest ##### #.. ...########  o   orc wizard (invisible) ###. ...oooo<..#  w   dart slug ....#####.# The orc priest calls down the wrath of Beogh upon you.Beogh smites you!  Ouch! That really hurt!The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make yourchoice!"(press Y on the ability menu to convert to Beogh)&=j /  --more--)=j #.#     #     ####  ) #<†    #...# #w# #...# #.. #...# #.. ##### #..   ###. )=j<..#   ==8.5 (1Beogh Drain _)=j?i Ability - do what?CostFailure  Invocations -  Y - Convert to BeoghNone0% [?] toggle between ability selection and description.*=j *=jJ *=j #.#Cubble the Poker####.##########Merfolk...............HP: 12/25 (28) ===========-------------# #....#.#..###MP: 3/3========================#.##...........#AC: 14Str: 16#.........####EV: 7Int: 7####..)......#SH: 0Dex: 15#<†..#.##.#XL:  3 Next: 75% Place: Dungeon:3##.....##@#Noise: ===------  Time: 2128.5 (0.0)#.....##o#a) +0 trident#...####o#Throw: 3 throwing nets#...# #w#Beogh Drain #...# #..#...# #..o   orc priest##### [33*=j_ m#.. ...######## o   orc wizard (invisible)###. ...oooo<..# w   dart slug....#####.#The orc priest calls down the wrath of Beogh upon you.Beogh smites you!  Ouch! That really hurt!The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make yourchoice!" _(press Y on the ability menu to convert to Beogh)  You bow before the missionary of Beogh.  --more--+=jDBeogh the Shepherd A god of outcasts, pariahs, and the dispossessed, Beogh's altars are rarely found among those of other faiths, but Beogh's missionaries may always be soughtby those looking for a place to belong. Worshippers will find many friends within the dungeon, and those who prove their strength to Beogh may gain lifelong companions the equal of any adventurer. To worship Beogh is to believe there is strength that transcends species and bloodline. To worship Beogh is to be an orc. Favour - Beogh is neutral towards you. Granted powers:(Cost)Orcs sometimes recognise you as one of their own. You can smite your foes.(3 MP, Piety-)Beogh will send orc apostles to challenge you in battle as you gain piety. You can recruit apostles that you defeat into your service. Your apostles are sometimes healed when you deal damage. You can rally a vengeful horde.(8 MP, Piety-----)You can walk on water. [!]: Overview|Powers|Wrath [J/Enter]: join religion,=j ,=j+ #.#Cubble the Poker####.##########Merfolk...............HP: 12/25 (28) ===========-------------# #....#.#..###MP: 3/3========================#.##...........#AC: 14Str: 16#.........####EV: 7Int: 7####..)......#SH: 0Dex: 15#<†..#.##.#XL:  3 Next: 75% Place: Dungeon:3##.....##@#Noise: ===------  Time: 2128.5 (0.0)#.....##o#a) +0 trident#...####o#Throw: 3 throwing nets#...# #w#Beogh Drain #...# #..#...# #..o   orc priest##### [33,=j m#.. ...######## o   orc wizard (invisible)###. ...oooo<..# w   dart slug....#####.#Beogh smites you!  Ouch! That really hurt!The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make yourchoice!" _(press Y on the ability menu to convert to Beogh)  You bow before the missionary of Beogh.  Beogh welcomes you!  --more---=j oow   dart slugo   orc priest (wandering)o   orc wizard (wandering, invisible)The priest grants you succour and welcomes you into the fold.  The other orcs roar their approval!-=j `distracted)The dart slug launches a dart at you.-=jorc of Beogh ......24============-=j8--9.5 (1-=j-=j} _The slug dart misses the orc wizard. The slug dart hits the orc priest..=j  invisible, distracted)The dart slug launches a dart at you..=jޚ ---30 _The slug dart hits the orc wizard./=j,/=j5=============-1/=j/=jBI _The orc wizard hits the dart slug with a +0 dagger./=j   The dart slug launches a dart at you./=j  The slug dart hits the orc wizard.2 _The orc wizard hits the dart slug with a +0 dagger.0=jgh####.##########...............# #....#.#..###.##.............#### ###..)...... #<†..#.###.....##o ####o #w..###. ...######## ###. ...oooo<.. #. ....##### ..  You swap places with the orc priest.  The orc wizard hits the dart slug but does no damage.  The dart slug launches a dart at you.0=j0=j-=30=j_0=j11 _The slug dart hits the orc wizard.0=j _Items here: ( )) †.0=j  ####.##########  Cubble the Poker ...............  Merforc of Beogh ......  # #....#.#..###  HP: 25/25 (28) ========================  #.##...........#  MP: 3/3========================  #.........#### AC: 14Str: 16  ####..)......# EV: 7Int: 7 #<†..#.##.# SH: 0Dex: 15 ##.....##o# XL:  3 Next: 75% Place: Dungeon:3 #.....##@# Noise: =--------  Time: 2133.5 (0.0) #...####o# a) +0 trident #...# #w# Throw: 3 throwing nets #...# #..[40=jO 40m Drain  #...# #.. ##### #... ...########  w   dart slug ###. ...oooo<..#  o   orc priest (distracted) #. ....#####.#  o   orc wizard (invisible, distracted) . ..The dart slug launches a dart at you. _The slug dart hits the orc wizard. _Items here: ( )) †.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a dart slug (moderately wounded, 95% to hit)0=j ####.##########Cubble the Poker...............Merforc of Beogh ......0=jc # #....#.#..###HP: 25/25 (28) ========================#.##...........#MP: 3/3========================#.........####AC: 14Str: 16####..)......#EV: 7Int: 7#<†..#.##.#SH: 0Dex: 15##.....##o#XL:  3 Next: 75% Place: Dungeon:3#.....##@#Noise: =--------  Time: 2133.5 (0.0)#...####o#a) +0 trident#...# #w#Throw: 3 throwing nets#...# #..Drain #...# #..##### #... ...######## w   dart slug###. ...oooo<..# o   orc priest (distracte0=jn d)#. ....#####.# o   orc wizard (invisible, distracted)... _Items here: ( )) †.  Reach: a) +0 tridentPress: ? - help, Dir - move target0=j Aim: a dart slug (moderately wounded, 95% to hit)  You reach to attack! You hit the dart slug.  0=j} KThe dart slug is heavily wounded.0=j݉ 2-4.5 (10=j 0=j`   Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a dart slug (moderately wounded, 95% to hit)  You reach to attack! You hit the dart slug.  The dart slug is heavily wounded. _The orc wizard hits the dart slug with a +0 dagger.1=jiO ####.##########  Cubble the Poker ...............  Merforc of Beogh ......  # #....#.#..###  HP: 25/25 (28) ========================  #.##...........#  MP: 3/3========================  #.........#### AC: 14Str: 16  ####..)......# EV: 7Int: 7 #<†..#.##.# SH: 0Dex: 15 ##.....##o# XL:  3 Next: 75% Place: Dungeon:3 #.....##@# Noise: ---------  Time: 2134.5 (0.0) #...####o# a) +0 trident #...# #w# Throw: 3 throwing nets #...# #.. 1=jP[40mDrain  #...# #.. ##### #... ...########  w   dart slug ###. ...oooo<..#  o   orc priest (distracted) #. ....#####.#  o   orc wizard (invisible, distracted) . ..You reach to attack! You hit the dart slug.  The dart slug is heavily wounded. _The orc wizard hits the dart slug with a +0 dagger.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a dart slug (almost dead, 95% to hit)1=j ####.##########  Cubble the Poker ...............  Merforc of Beogh ......  # #....#.#..###  HP: 25/25 (28) ========================  #.##...........#  MP: 3/3========================  #.........#### AC: 14Str: 16  ####..)......# EV: 7Int: 71=j  #<†..#.##.# SH: 0Dex: 15 ##.....##o# XL:  3 Next: 75% Place: Dungeon:3 #.....##@# Noise: ---------  Time: 2134.5 (0.0) #...####o# a) +0 trident #...# #.# Throw: 3 throwing nets #...# #.. Drain  #...# #.. 1=jS!##### #... ...########  w   dart slug ###. ...oooo<..#  o   orc priest (distracted) #. ....#####.#  o   orc wizard (invisible, distracted) . .. _The orc wizard hits the dart slug with a +0 dagger.  Reach: a) +0 tridentPress: ? - help, Dir - move target1=jM9Aim: a dart slug (almost dead, 95% to hit)  You reach to attack! You hit the dart slug.  You kill the dart slug!o.1=j;Y    1=j&<W #     ###  )......# #<† 1=je<0  1=j< #...# #.# 1=j<#...# #.. #...# #.. 1=j=##### #...  o   orc priest (wandering) 1=j9=###. <..# o   orc wizard (wandering, invisible) 1=jo=l#.  . 1=jh475.6 (1.11=ju  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a dart slug (almost dead, 95% to hit)  You reach to attack! You hit the dart slug.  You kill the dart slug! _Beogh accepts your kill.2=jL...............# #....#.#..###.##.............#### ###..)......2=j N #<†..#.##o#.....##. o## #...###.. ...######## ###......oooo<.. #......##### #... .. #2=jSqo)o.2=j\2=j]+602=jSe2=jLh: _You swap places with the orc wizard.2=j5# #....#.#..###.##.............#### ###..)....o. #<†..#.###.....##o )####. .......2=jH......###.....######## ###......oooo<.. #......##### #.... .. ##.. # 2=j3o.2=j.2=joo   orc wizard, invisible)2=j%72=j2=j2=jl ,.##.............#### ###..)...o.. #<†..#.##o# ###.....##.# ... )# ....####.# ..... #.#.............########### ###oooo<.. #......##### #.... .. ## # ..2=j" 3o.2=j, 2=j- %82=j4 2=j6 3=j #....#.#..####.....#.........#######..)...oo <†..# ###.# .....##)# ....###.# .....#......... ##### #..#######3=j"1###......oooo<.#......#####.# #....###..3=jo.3=j3=j(b93=jAK+M ............... #....#.#..####.....#.........#######..)...o. <†..# ###.# ..##)# ###@# #............#...# #........Drain ....... .. . ##.. 3=jO<403=jT3=jsW3=jM####.########## ............... #....#.#..####.....#.........#######..)...o. <†..# ###.# 3=j..##@# ###.# #.#...# #......... ....#...3=j;13=j3=j _Items here: ( )) †.4=j<\4=j%`Pick up what? 12/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +0 short sword of draining Missiles (select all with ()c - 5 stones Carrion a kobold corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]6=j   c + 5 stones[Enter] accept (1 chosen)6=j ####.##########Cubble the Poker...............Merforc of Beogh ......# #....#.#..###HP: 25/25 (28) ========================#.##...........#MP: 3/3========================#.........####AC: 14Str: 16####..)...o..#EV: 7Int: 7#<†..#.##.# ##SH: 0Dex: 15##.....##.# ...XL:  3 Next: 77% Place: Dungeon:3#.....##@# ....Noise: ---------  Time: 2141.6 (0.0)#...####.# .....a) +0 trident#...# #.#......Throw: 3 throwing nets#...# #........Drain #...# [6=j 33m#........##### #........######## ###......oooo<..# #......#####.# #...... Aim: a dart slug (almost dead, 95% to hit)  You reach to attack! You hit the dart slug.  You kill the dart slug! _Beogh accepts your kill. _You swap places with the orc wizard. _Items here: ( )) †.6=j x2.6 (1 _f - 5 stones7=j7=j7=j 7=j@_Unknown command.7=j&7=j#)Quiver which action? ([-] to clear)  a - Throw: 3 throwing nets (quivered)b - Throw: javelin  c - Throw: 5 stones [*/%] inventory [^] all abilities[!] focus mode: off|on8=jWE8=j####.##########Cubble the Poker...............Merforc of Beogh ......# #....#.#..###HP: 25/25 (28) ========================#.##...........#MP: 3/3========================#.........####AC: 14Str: 16####..)...o..#EV: 7Int: 7#<†..#.##.# ##SH: 0Dex: 15##.....##.# ...XL:  3 Next: 77% Place: Dungeon:3#.....##@# ....Noise: ---------  Time: 2142.6 (0.0)#...####.# .....a) +0 trident#...# #.#......Throw: 5 stones#...# #........Drain #...# #[39;48=j^9m........##### #........######## ###......oooo<..# #......#####.# #...... You kill the dart slug! _Beogh accepts your kill. _You swap places with the orc wizard. _Items here: ( )) †. _f - 5 stones _Unknown command.9=j(_9=jR9=j$ _9=jJ,9=j( _You hear a shout!9=j.LB9=j,9=j9=j9=j9=j,9=jB9=j,9=jM9=j<9=j9=jB9=j$&X9=j5X9=jBB9=j%E9=jH9=jH9=jgI9=jSL9=jcB9=jd9=jg9=jPh9=jh9=jm9=jn9=jGo9=j%p9=j9=jE9=jxB9=j9=j,9=jї9=j,9=jU9=j9=jn9=j9,9=j9=j9=j6X9=jK,9=j,9=jc9=jջ9=j9=jy9=jq,9=js9=j9=j9=j9=j9=jn9=j(9=j9=jF9=j9=j,9=j9=j>9=jzX9=j'~  You encounter an orc. It is wielding a +0 club.9=j###### ...... ...... ...# #..### ..... ...# .....# .... ...# ####.# ... ..o o..#.# ..#.. ##.#.##########... ##.#......##.....# ##)#......##....@# ##.#......##.....#  #.#.............#  9=jDI#........##.....###  #........##.......#  #........########.#o   orc (asleep)###..........<..#.###......#####.#.###.......##....9=jO >o75.6 (33.0)  Found a stone staircase leading down.9=jm SThe orc shouts! You hear an angry hiss. You hear a shout!9=jS   addero   orc9=j5===6.6 (349=j9=jW _You encounter an adder.:=j-hP(((((:=j5>.o...o   orc---7.5 (0.9)4:=jj _You throw a stone. The stone closely misses the orc.:=j ###### Cubble the Poker ...... ...... ...#  Merforc of Beogh ...... #..### ..... ...#  HP: 25/25 (28) ======================== .....# .... ...#  MP: 3/3======================== ####.# ... ..>  AC: 14Str: 16 o..#.# ..#.. EV: 7Int: 7 ##.#.##########..o SH: 0Dex: 15 ##.#......##.....# XL:  3 Next: 77% Place: Dungeon:3 ##)#......##....@# Noise: ---------  Time: 2177.5 (0.0) ##.#......##.....# a) +0 trident  #.#.............# Throw: 4 stones  #........##.....### :=jM  Drain  #........##.......#  #........########.#  o   orc  ###..........<..#.#  ##......#####.#.#  ##.......##....# The orc shouts! You hear an angry hiss. You hear a shout! _You encounter an adder. _You throw a stone. The stone closely misses the orc.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc, wielding a +0 club (61% to hit);=jZ###### Cubble the Poker ...... ...... ...#  Merforc of Beogh ...... #..### ..... ...#  HP: 25/25 (28) ======================== .....# .... ...#  MP: 3/3======================== ####.# ... ..>  AC: 14Str: 16 o..#.# ..#.. EV: 7Int: 7 ##.#.##########..) SH: 0Dex: 15 ##.#......##.....#;=j\ XL:  3 Next: 77% Place: Dungeon:3 ##)#......##....@# Noise: ---------  Time: 2177.5 (0.0) ##.#......##.....# a) +0 trident  #.#.............# Throw: 4 stones  #........##.....###  Drain  #........##.......#  #........########.#  o   orc  ###..........<..#.#  ##......#####.#.#  ##.......##....# _You throw a stone. The stone closely misses the orc.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc, wielding a +0 club (61% to hit)  You reach to attack! You puncture the orc!  You kill the orc!;=jnW ...... ...#  ..... ...#  .... ...#  ... ..>  ..#..####..)#.....#)#....@#.#.....#  #.#.............#  #........##.....###  #........##......  #........########.  ###..<..#.  ##...  ##....838.5 (1;=jt;=jw/  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 club (61% to hit)  You reach to attack! You puncture the orc!  You kill the orc! ;=j6xJ_Beogh accepts your kill.<=jl3<=jo<=jAt<=j=xi  You encounter a hobgoblin.<=jM ###### ##.#+## .# ...... .. #..### ... .....# .....## ###..... ..>.## o..#.# ...#.....############..)S.g..#.<=j}) ##.#......##.....#.............#  #........##.....###...S   adder..g   hobgoblin (wandering)....<=jPBS.0<=j*g.<=j:<=jB4===9.5 (1<=jh<=jϯ+ _The hobgoblin shouts!<=j   Cubble the Poker ###### ##.#+## .#.#  Merforc of Beogh ...... ...... ....... ...#  HP: 25/25 (28) ======================== #..### ....... ...#  MP: 3/3======================== .....# ....... ...##  AC: 14Str: 16 ####.# ..... ..>.##  EV: 7Int: 7 o..#.# ...#.....##  SH: 0Dex: 15 ##.#.##########..S.g...#  XL:  3 Next: 83% Place: Dungeon:3 ##.#......##....@# Noise: ===------  Time: 2179.5 (0.0) ##)#......##.....# a) +0 trident ##.#......##.....# Throw: 4 stones <=j l #.#.............# Drain  #........##.....###  #........##.......#  S   adder  #........########.#  g   hobgoblin  ###..........<..#.#  ##......#####.#.# _Beogh accepts your kill.You encounter a hobgoblin. _The hobgoblin shouts!  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (42% to hit)==jh  Cubble the Poker ###### ##.#+## .#.#  Merforc of Beogh ...... ...... ....... ...#  HP: 25/25 (28) ======================== #..### ....... ...#  MP: 3/3======================== .....# ....... ...##  AC: 14Str: 16 ####.# ..... ..>.##  EV: 7Int: 7 o..#.# ...#.....##  SH: 0Dex: 15 ##.#.##########..Sg....#  XL:  3 Next: 83% Place: Dungeon:3 ##.#......##....@# Noise: ===------  Time: 2179.5 (0.0) ##)#......##.....# a) +0 trident ##.#......##.....# Throw: 4==jh stones  #.#.............# Drain  #........##.....###  #........##.......#  S   adder  #........########.#  g   hobgoblin  ###..........<..#.#  ##......#####.#.# _Beogh accepts your kill.You encounter a hobgoblin. _The hobgoblin shouts!  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (42% to hit) ##.#+## .#.#  ....... ...#  ....... ...#  ....... ...##  ..... ..>.##  ...#.....## ###...# #....@#)#.....##.....#  ........#  .##.....#[39==jiN;49m  #.......#  #######.#  <  --80.6 (1.1==j6==jv  You encounter a hobgoblin. _The hobgoblin shouts!  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an adder (42% to hit) _You completely miss the adder. The adder closely misses you. x2==j\  Cubble the Poker ###### ##.#+## .#.#  Merforc of Beogh ...... ...... ....... ...#  HP: 25/25 (28) ======================== #..### ....... ...#  MP: 3/3======================== .....# ....... ...##  AC: 14Str: 16 ####.# ..... ..>.##  EV: 7Int: 7 o..#.# ...#.....##  SH: 0Dex: 15 ##.#.##########..Sg....#  XL:  3 Next: 83% Place: Dungeon:3 ##.#......##....@# Noise: =--------  Time: 2180.6 (0.0) ##)#......##.....# a) +0 trident ##.#......##.....# Throw: 4 stones  #.#==j.............# Drain  #........##.....###  #........##.......#  S   adder  #........########.#  g   hobgoblin  ###..........<..#.#  ##......#####.#.# Press: ? - help, Dir - move targetAim: an adder (42% to hit) _You completely miss the adder. The adder closely misses you. x2  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (42% to hit)==j=  Cubble the Poker ###### ##.#+## .#.#  Merforc of Beogh ...... ...... ....... ...#  HP: 25/25 (28) ======================== #..### ....... ...#  MP: 3/3======================== .....# ....... ...##  AC: 14Str: 16 ####.# ..... ..>.##  EV: 7Int: 7 o..#.# ...#.....##  SH: 0Dex: 15 ##.#.##########..S.....#  XL:  3 Next: 83% Place: Dungeon:3 ##.#......##....@# Noise: =--------  Time: 2180.6 (0.0) ##)#......##.....# a) +0 trident ##.#......##.....# Throw: 4 stones ==j? #.#.............# Drain  #........##.....###  #........##.......#  S   adder  #........########.#  g   hobgoblin  ###..........<..#.#  ##......#####.#.# Press: ? - help, Dir - move targetAim: an adder (42% to hit) _You completely miss the adder. The adder closely misses you. x2  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (42% to hit)==jUo==j  ==j ##.#+## .#.#  ....... ...#  ....... ...#  ....... ...##  ..... ..>.##  ...#.....## ####..S.....# #....@#)#.....##.....#  ........#  .##.....#  #.......#  #######  <  ==j[3--1.7 (1.1==j==j  Aim: an adder (42% to hit) _You completely miss the adder. The adder closely misses you. x2  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an adder (42% to hit) _You barely miss the adder. The adder bites you.==j   Cubble the Poker ###### ##.#+## .#.#  Merforc of Beogh ...... ...... ....... ...#  HP: 23/25 (28) ======================-- #..### ....... ...#  MP: 3/3======================== .....# ....... ...##  AC: 14Str: 16 ####.# ..... ..>.##  EV: 7Int: 7 o..#.# ...#.....##  SH: 0Dex: 15 ##.#.##########..S.....#  XL:  3 Next: 83% Place: Dungeon:3 ##.#......##....@# Noise: =--------  Time: 2181.7 (0.0) ##)#......##.....#==j  a) +0 trident ##.#......##.....# Throw: 4 stones  #.#.............# Drain  #........##.....###  #........##.......#  S   adder  #........########.#  ###..........<..#.#  ##......#####.#.# Press: ? - help, Dir - move targetAim: an adder (42% to hit) _You barely miss the adder. The adder bites you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (42% to hit)==j+==j'  Cubble the Poker ###### ##.#+## .#.#  Merforc of Beogh ...... ...... ....... ...#  HP: 23/25 (28) ======================-- #..### ....... ...#  MP: 3/3======================== .....# ....... ...##  AC: 14Str: 16 ####.# ..... ..>.##  EV: 7Int: 7 o..#.# ...#.....##  SH: 0Dex: 15 ##.#.##########..Sg....#  XL:  3 Next: 83% Place: Dungeon:3 ##.#......##....@# Noise: =--------  Time: 2181.7 (0.0) ##)#......##.....# a) +0 trident ##.#......##.....# Throw: 4 stones  #.#.............#[12;3==j4H Drain  #........##.....###  #........##.......#  S   adder  #........########.#  ###..........<..#.#  ##......#####.#.# Press: ? - help, Dir - move targetAim: an adder (42% to hit) _You barely miss the adder. The adder bites you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (42% to hit)==j-G ##.#+## .#.#  ....... ...#  ....... ...#  ....... ...##  ..... ..>.##  ...#.....## ####..Sg....# #....@#)#.....##.....#  ........#  .##.....#  #.......#  #######.#g   hobgoblin  <    ==j.Aim: an adder (42% to hit) _You barely miss the adder. The adder bites you.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an adder (42% to hit)  You barely miss the adder. The adder bites you but does no damage.==jM,2.8 (1.1==j==j+R _The adder barely misses you.>=j  Cubble the Poker ###### ##.#+## .#.#  Merforc of Beogh ...... ...... ....... ...#  HP: 23/25 (28) ======================-- #..### ....... ...#  MP: 3/3======================== .....# ....... ...##  AC: 14Str: 16 ####.# ..... ..>.##  EV: 7Int: 7 o..#.# ...#.....##  SH: 0Dex: 15 ##.#.##########..Sg....#  XL:  3 Next: 83% Place: Dungeon:3 ##.#......##....@# Noise: =--------  Time: 2182.8 (0.0) ##)#......##.....# a) +0 trident ##.#......##.....# Throw: 4 stones  #.#>=j$.............# Drain  #........##.....###  #........##.......#  S   adder  #........########.#  g   hobgoblin  ###..........<..#.#  ##......#####.#.# Aim: an adder (42% to hit)  You barely miss the adder. The adder bites you but does no damage. _The adder barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (42% to hit)>=j  Cubble the Poker ###### ##.#+## .#.#  Merforc of Beogh ...... ...... ....... ...#  HP: 23/25 (28) ======================-- #..### ....... ...#  MP: 3/3======================== .....# ....... ...##  AC: 14Str: 16 ####.# ..... ..>.##  EV: 7Int: 7 o..#.# ...#.....##  SH: 0Dex: 15 ##.#.##########..S.....#  XL:  3 Next: 83% Place: Dungeon:3 ##.#......##....@# Noise: =--------  Time: 2182.8 (0.0) ##)#......##.....# a) +0 trident ##.#......##.....# Throw: 4 stones >=j #.#.............# Drain  #........##.....###  #........##.......#  S   adder  #........########.#  g   hobgoblin  ###..........<..#.#  ##......#####.#.# _The adder barely misses you.Reach: a) +0 trident>=jPress: ? - help, Dir - move targetAim: an adder (42% to hit)  You puncture the adder!  The adder is almost dead.>=jT  ##.#+## .#.# >=j' ....... ...#  ....... ...#  ....... ...##  ..... ..>.##  ...#.....## ####..S.....# #....@#)#.....##.....#  ........#  .##.....#  #.......#   #######  <  >=j!2=3.8 (1>=j0*>=j-= _The adder bites you but does no damage.>=j   Cubble the Poker ###### ##.#+## .#.#  Merforc of Beogh ...... ...... ....... ...#  HP: 23/25 (28) ======================-- #..### ....... ...#  MP: 3/3======================== .....# ....... ...##  AC: 14Str: 16 ####.# ..... ..>.##  EV: 7Int: 7 o..#.# ...#.....##  SH: 0Dex: 15 ##.#.##########..S.....#  XL:  3 Next: 83% Place: Dungeon:3 ##.#......##....@# Noise: ==-------  Time: 2183.8 (0.0) ##)#......##.....# a) +0 trident ##.#......##.....# Throw: 4 stones [>=j 534m #.#.............# Drain  #........##.....###  #........##.......#  S   adder  #........########.#  ###..........<..#.#  ##......#####.#.# You puncture the adder!  The adder is almost dead. _The adder bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (almost dead, 42% to hit)>=jr s  Cubble the Poker ###### ##.#+## .#.#  Merforc of Beogh ...... ...... ....... ...#  HP: 23/25 (28) ======================-- #..### ....... ...#  MP: 3/3======================== .....# ....... ...##  AC: 14Str: 16 ####.# ..... ..>.##  EV: 7>=jY Int: 7 o..#.# ...#.....##  SH: 0Dex: 15 ##.#.##########..Sg....#  XL:  3 Next: 83% Place: Dungeon:3 ##.#......##....@# Noise: ==-------  Time: 2183.8 (0.0) ##)#......##.....# a) +0 trident ##.#......##.....# Throw: 4 stones  #.#.............# Drain  #........##.....###  #........##.......#  S   adder  #........########.#  ###..........<..#.#  ##......#####.#.# _The adder bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (almost dead, 42% to hit)  You barely miss the adder.The adder is almost dead. >=jy [33m##.#+## .#.#  ....... ...#  ....... ...#  ....... ...##  ..... ..>.##  ...#.....## ####..Sg....# #....@#)#.....##.....#  ........#  .##.....#  #.......#  #######.#g   hobgoblin  <  2--4.9 (1.1  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an adder (almost dead, 42% to hit)  You barely miss the adder.  The adder is almost dead.[40>=j Nm _The adder bites you but does no damage. The adder bites you.?=jU=  Cubble the Poker ###### ##.#+## .#.#  Merforc of Beogh ...... ...... ....... ...#  HP: 22/25 (28) =====================--- #..### ....... ...#  MP: 3/3======================== .....# ....... ...##  AC: 14Str: 16 ####.# ..... ..>.##  EV: 7Int: 7 o..#.# ...#.....##  SH: 0Dex: 15 ##.#.##########..Sg....#  XL:  3 Next: 83% Place: Dungeon:3 ##.#......##....@# Noise: =--------  Time: 2184.9 (0.0) ##)#......##.....# a) +0 trident ?=jL##.#......##.....# Throw: 4 stones  #.#.............# Drain  #........##.....###  #........##.......#  S   adder  #........########.#  g   hobgoblin  ###..........<..#.#  ##......#####.#.# You barely miss the adder.The adder is almost dead. ?=jÿ_The adder bites you but does no damage. The adder bites you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (almost dead, 42% to hit)?=jY  Cubble the Poker ###### ##.#+## .#.#  Merforc of Beogh ...... ...... ....... ...#  HP: 22/25 (28) =====================--- #..### ....... ...#  MP: 3/3======================== .....# ....... ...##  AC: 14Str: 16 ####.# ..... ..>.##  EV: 7Int: 7 o..#.# ...#.....##  SH: 0Dex: 15 ##.#.##########..)g....#  XL:  3 Next: 83% Place: Dungeon:3 ##.#......##....@# Noise: =--------  Time: 2184.9 (0.0) ##)#......##.....# a) +0 trident ##.#......##.....# Throw: 4 stones  #.#?=jZ.............# Drain  #........##.....###  #........##.......#  S   adder  #........########.#  g   hobgoblin  ###..........<..#.#  ##......#####.#.# _The adder bites you but does no damage. The adder bites you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (almost dead, 42% to hit)  You puncture the adder!  You kill the adder!?=j^+g.?=jg ##.#+## .#.#  ....... ...#  ....... ...#  ....... ...##  ..... ..>.##  ...#.....## ####..g.....# #....@#)#.....##.....#  ........#  .##.....#  #.......#g   hobgoblin  #######  <  ?=jh?=jqCubble the Poker ###### ##.#+## .#.#Merforc of Beogh ...... ...... ....... ...#HP: 23/26 (28) =====================--- #..### ....... ...#MP: 3/3======================== .....# ....... ...##AC: 14Str: 16 ####.# ..... ..>.##EV: 8Int: 7 o..#.#...#.....##SH: 0?=jrDDex: 15 ##.#.##########..g.....#XL:  3 Next: 110% Place: Dungeon:3 ##.#......##....@#Noise: =--------  Time: 2186.0 (1.1) ##)#......##.....#a) +0 trident ##.#......##.....#Throw: 4 stones#.#.............#Drain  #........##.....####........##.......#?=js;g   hobgoblin#........########.####..........<..#.###......#####.#.# _The adder bites you but does no damage. The adder bites you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (almost dead, 42% to hit)  You puncture the adder!  You kill the adder!?=jtg Press: ? - help, Dir - move target?=jnuDAim: an adder (almost dead, 42% to hit)  You puncture the adder!  You kill the adder! _Beogh accepts your kill.You have reached level 4!?=j/  --more--?=j k F8/32 (344/44 6% ?=jKu ?=jz 4 _@=jy  Cubble the Poker ###### ##.#+## .#.#  Merforc of Beogh ...... ...... ....... ...#  HP: 28/32 (34) =====================--- #..### ....... ...#  MP: 4/4======================== .....# ....... ...##  AC: 14Str: 16 ####.# ..... ..>.##  EV: 8Int: 7 @=jyzo..#.# ...#.....##  SH: 0Dex: 15 ##.#.##########..g.....#  XL:  4 Next:  6% Place: Dungeon:3 ##.#......##....@# Noise: =--------  Time: 2186.0 (0.0) ##)#......##.....# a) +0 trident ##.#......##.....# Throw: 4 stones  #.#.............# Drain  #........##.....###  #........##.......#  g   hobgoblin @=j| #........########.#  ###..........<..#.#  ##......#####.#.# You kill the adder! _Beogh accepts your kill. _You have reached level 4!Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (61% to hit)@=jFGCubble the Poker ###### ##.#+## .#.#Merforc of Beogh ...... ...... ....... ...#HP: 28/32 (34) =====================--- #..### ....... ...#MP: 4/4======================== .....# ....... ...##AC: 14Str: 16 ####.# ..... ..>.##EV: 8Int: 7 o..#.#...#.....##SH: 0Dex: 15 ##.#.##########..g.....#XL:  4 Next:  6% Place: Dungeon:3 ##.#......##....@#Noise: =--------  Time: 2186.0 (0.0) ##)#......##.....#a) +0 trident ##.#......##.....#Throw: 4 stones#.#....@=jG.........#Drain  #........##.....####........##.......#g   hobgoblin#........########.####..........<..#.###......#####.#.# _You have reached level 4!Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (61% to hit)  You hit the hobgoblin.  The hobgoblin is moderately wounded.@=j@I*7.0 (1@=j]@=j@`x  Reach: a) +0 trident  Press: ? - help, Dir - move target@=jAim: a hobgoblin (61% to hit)  You hit the hobgoblin.  The hobgoblin is moderately wounded. _The hobgoblin closely misses you.@=jiB  Cubble the Poker ###### ##.#+## .#.#  Merforc of Beogh ...... ...... ....... ...#  HP: 28/32 (34) =====================--- #..### ....... ...#  MP: 4/4======================== .....# ....... ...##  AC: 14Str: 16 ####.# ..... ..>.##  EV: 8Int: 7 o..#.# ...#.....##  SH: 0Dex: 15 ##.#.##########..g.....#  XL:  4 Next:  6% Place: Dungeon:3 ##.#......##....@# Noise: =--------  Time: 2187.0 (0.0) ##)#......##.....# a) +0 trident ##.#......##.....# Throw: 4 stones [@=jB34m #.#.............# Drain  #........##.....###  #........##.......#  g   hobgoblin  #........########.#  ###..........<..#.#  ##......#####.#.# You hit the hobgoblin.  The hobgoblin is moderately wounded. _The hobgoblin closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (moderately wounded, 61% to hit)A=j9YCubble the Poker ###### ##.#+## .#.#Merforc of Beogh ...... ...... ....... ...#HP: 28/32 (34) =====================--- #..### ....... ...#MP: 4/4======================== .....# ....... ...##AC: 14Str: 16 ####.# ..... ..>.##EV: 8Int: 7 o..#.#...#.....##SH: 0Dex: 15 ##.#.##########..g.....#XL:  4 Next:  6% Place: Dungeon:3 ##.#......##....@#Noise: =--------  Time: 2187.0 (0.0) ##)#......##.....#a) +0 trident ##.#......##.....#Throw: 4 stones#.#....A=jYh.........#Drain  #........##.....####........##.......#g   hobgoblin#........########.####..........<..#.###......#####.#.# _The hobgoblin closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (moderately wounded, 61% to hit)  You closely miss the hobgoblin.The hobgoblin is moderately wounded.A=ja[298.0 (1A=jaA=j8d  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a hobgoblin (moderately wounded, 61% to hit)  You closely miss the hobgoblin.  The hobgoblin is moderately wounded. _The hobgoblin hits you but does no damage.A=jf  Cubble the Poker ###### ##.#+## .#.#  Merforc of Beogh ...... ...... ....... ...#  HP: 29/32 (34) =====================--- #..### ....... ...#  MP: 4/4======================== .....# ....... ...##  AC: 14Str: 16 ####.# ..... ..>.##  EV: 8Int: 7 o..#.# ...#.....##  SH: 0Dex: 15 ##.#.##########..g.....#  XL:  4 Next:  6% Place: Dungeon:3 ##.#......##....@# Noise: =--------  Time: 2188.0 (0.0) ##)#......##.....# a) +0 trident ##.#......##.....# Throw: 4 stones =jg34m #.#.............# Drain  #........##.....###  #........##.......#  g   hobgoblin  #........########.#  ###..........<..#.#  ##......#####.#.# You closely miss the hobgoblin.The hobgoblin is moderately wounded. _The hobgoblin hits you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (moderately wounded, 61% to hit)A=jNS   Cubble the Poker ###### ##.#+## .#.#  Merforc of Beogh ...... ...... ....... ...#  HP: 29/32 (34) =====================--- #..### ....... ...#  MP: 4/4======================== .....# ....... ...##  AC: 14Str: 16 ####.# ..... ..>.##  EV: 8Int: 7 o..#.# ...#.....##  SH: 0Dex: 15 ##.#.##########..).....#  XL:  4 Next:  6% Place: Dungeon:3 ##.#......##....@# Noise: =--------  Time: 2188.0 (0.0) ##)#......##.....# a) +0 trident ##.#......##.....# Throw: 4 stones =j/T 34m #.#.............# Drain  #........##.....###  #........##.......#  g   hobgoblin  #........########.#  ###..........<..#.#  ##......#####.#.# _The hobgoblin hits you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (moderately wounded, 61% to hit)  You puncture the hobgoblin!  You kill the hobgoblin!A=j_  ##.#+## .#.#  ....... ...#  ....... ...#  ....... ...##  ..... ..>.##  ...#.....## ####..).....# #....@#)#.....##.....#  ........#  .##.....#  #......  #######  <  A=jsd 489.1 (1.1A=j n A=jq   Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a hobgoblin (moderately wounded, 61% to hit)  You puncture the hobgoblin!  You kill the hobgoblin! _Beogh accepts your kill.B=jz53B=j7B=jA,B=jaBB=jdB=j]u30=B=j)v,B=jxB=j|B=j}B=je~B=jłB=jh1==B=jPB=jLB=j5B=jgB=jԏ,B=jB=jsB=jϕB=jKB=jB=jh2==B=j=B=j^1 _HP restored.B=jB=j B=jEB=jhB=jB=jB=jDB=jҷ$  Things that are here:B=j8  a +0 club; an adder corpse; an orc corpseB=j5 _B=jB=jB=jO=B=jlB=j\B=jB=jB=jzB=jBB=jB=jB=jkB=jXB=jB=j+B=j B=j B=jB=jB=j1B=jC=j&C=jC=j( .##.....#......## .##.....######..## C=j##.....# #....#### ........# #.......# .##.....### #....#.## .##.......# #....#.# .########.# #....# # C=j2.....<..#.# #....#<# ..#####.#.# #...@[.#-215.1 (26.C=j0) ....##....# #....### C=j0V.##.##...## # ..#.##...# #### ..#.##...# # #...##...##### #.# C=jZ=...... .. C=j.........##### ##. ......####C=j[-6.1 (27C=j C=j<#; _Found an escape hatch in the ceiling.D=j=?##.....#......## ##.....######..## ##.....# #....#### # #.......# ##.....### #....#.## ##.# #....#.# #.# #....#.# <..#.# #....#<# #####.#.# #....@.# ##....# #....### ##.##...## #....# #.##...# ####.# #.##...# #.# ...##...##### #.#D=j"@ ..###### ##. D=jpOF7.1 (1.0)D=j-UD=jY _You see here a +0 pair of boots of earth.E=j;8E=jE=j U _n - a +0 pair of boots of earthE=jQE=jGear: 14/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon)i - a +0 sling Missiles (go to first with ()  d - 3 throwing netse - a javelin  f - 4 stones (quivered) Armour (go to first with [)  b - a +0 pair of boots (worn)  g - a +1 hat (worn)  h - an orb of stardust (worn)  k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}c - a +0 helmet  n - a +0 pair of boots of earth Jewellery (go to first with "=)  j - a ring of protection from fire (worn)  l - a ring of see invisible (worn)F=j n - a +0 pair of boots of earth. A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. Base armour rating: 1 'Of earth': It enhances your Earth magic. It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would remain unchanged. Your EV would remain unchanged. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Earth} {boots armour} {bootsarmor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.I=j I=jI=j:##.....#......##Cubble the Poker ##.....######..##Merforc of Beogh ...... ##.....# #....####HP: 32/32 (34) ======================== .......# #.......#MP: 4/4======================== ##.....### #....#.##AC: 14Str: 16 ##.......# #....#.#EV: 8Int: 7 ########.# #....#.#SH: 0I=j5Dex: 15 ....<..#.# #....#<#XL:  4 Next:  8% Place: Dungeon:3 .#####.#.# #....@.#Noise: ---------  Time: 2218.1 (0.0) ...##....# #....###a) +0 trident ##.##...## #....#I=jThrow: 4 stones .#.##...# ####.#Drain I=j.#.##...# #.# ...##...##### #.# I=j............. ..# ........##### ##. .....#### _HP restored.  I=jVThings that are here: _a +0 club; an adder corpse; an orc corpse _Found an escape hatch in the ceiling. I=j_You see here a +0 pair of boots of earth. _n - a +0 pair of boots of earthI=j;#I=j#I=j)I=j1d  You start removing your armour.I=j2*9.1 (1I=jb8I=j9@I=jXG+20.1 (2I=jLI=j;X@1.1 (3I=jZI=jf@2.1 (4I=jgI=jDoI=jo*3.1 (5I=jsI=jRv 3 _You continue removing your +0 pair of boots. x5I=jvI=j{I=j  You finish removing your +0 pair of boots.  You start putting on your armour.I=j4*4.1 (6I=j|I=j*@5.1 (7I=jI=j4@6.1 (8I=jV7.1 (9I=jI=jI=j?8.1 (10.0) 4 _You continue putting on your +0 pair of boots of earth. x5I=j0I=j" I=jk _You finish putting on your +0 pair of boots of earth.I=j)I=jIRead which item? Scrolls  c - 3 scrolls labelled XAEMYADEUW  d - 3 scrolls labelled CUIBLA NUCOVUN [!] read|quaff[?] describe selectedI=jd I=j##.....#......##Cubble the Poker ##.....######..##Merforc of Beogh ...... ##.....# #....####HP: 32/32 (34) ======================== .......# #.......#MP: 4/4======================== ##.....### #....#.##AC: 14Str: 16 ##.......# #....#.#EV: 8Int: 7 ########.# #....#.#SH: 0Dex: 15 ....<..#.# #....#<#I=jXL:  4 Next:  8% Place: Dungeon:3 .#####.#.# #....@.#Noise: ---------  Time: 2228.1 (0.0) ...##....# #....###a) +0 trident ##.##...## #....#Throw: 4 stones .#.##...# ####.#Drain .#.##...# #.# ...##...##### #.# ............. ..# ........##### ##. .....####You start removing your armour. _You continue removing your +0 pair of boots. x5  You finish removing your +0 pair of boots.  You start putting on your armour. I=j|_You continue putting on your +0 pair of boots of earth. x5 _You finish putting on your +0 pair of boots of earth.I=jZ0  As you read the scroll labelled CUIBLA NUCOVUN, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.  It was a scroll of immolation.I=j1*9.1 (1I=j7I=j:6 _d -> I - 2 scrolls of immolationJ=jJ=jڳRead which item? Scrolls  I - 2 scrolls of immolation  c - 3 scrolls labelled XAEMYADEUW [!] read|quaff[?] describe selectedL=jL=jL=j$##.....#......##Cubble the Poker ##.....######..##L=j%Merforc of Beogh ...... ##.....# #....####HP: 32/32 (34) ======================== .......# #.......#MP: 4/4======================== L=j@%##.....### #....#.##AC: 14Str: 16 L=ji%##.......# #....#.#EV: 8Int: 7 L=j%########.# #....#.#SH: 0Dex: 15 L=j%....<..#.# #....#<#XL:  4 Next:  8% Place: Dungeon:3 L=j>&.#####.#.# #....@.#Noise: ---------  Time: 2229.1 (0.0) ...##....# #....###a) +0 trident ##.##...## #....#Throw: 4 stones .#.##...# ####.#Drain L=jo&.#.##...# #.# ...##...##### #.# ............. ..# L=j'........##### ##. .....#### _You continue putting on your +0 pair of boots of earth. x5 _You finish putting on your +0 pair of boots of earth.  As you read the scroll labelled CUIBLA NUCOVUN, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.  It was a scroll of immolation. _d -> I - 2 scrolls of immolationL=j/  As you read the scroll labelled XAEMYADEUW, it crumbles to dust.  It is a scroll of identify.L=j 6/  --more--L=jIdentify which item? (\ to view known items) Potions (select first with !)  f - a yellow potion  j - a pink potion  k - a bubbling black potion[?] describe selectedM=joM=j##.....#......##Cubble the Poker ##.....######..##Merforc of Beogh ...... ##.....# #....####HP: 32/32 (34) ======================== .......# #.......#MP: 4/4======================== ##.....### #....#.##AC: 14Str: 16 ##.......# #....#.#EV: 8Int: 7 ########.# #....#.#SH: 0Dex: 15 ....<..#.# #....#<#XL:  4 Next:  8% Place: Dungeon:3 .#####.#.# #....@.#Noise: ---------  Time: 2229.1 (0.0) ...##....# #....###a) +0 trident=j6#9X ##.##...## #....#Throw: 4 stones .#.##...# ####.#Drain .#.##...# #.# ...##...##### #.# ............. ..# ........##### ##. .....####As you read the scroll labelled CUIBLA NUCOVUN, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.  It was a scroll of immolation. _d -> I - 2 scrolls of immolation  As you read the scroll labelled XAEMYADEUW, it crumbles to dust.  It is a scroll of identify.30.1 (1M=jz _j -> h - a potion of haste; c -> i - 2 scrolls of identifyM=j M=j{ URead which item? M=j JScrolls  i - 2 scrolls of identify  I - 2 scrolls of immolation [!] read|quaff[?] describe selectedN=jU N=j,# N=j* ##.....#......##Cubble the Poker ##.....######..##Merforc of Beogh ...... N=j* ##.....# #....####HP: 32/32 (34) ======================== .......# #.......#MP: 4/4======================== ##.....### #....#.##AC: 14Str: 16 ##.......# #....#.#EV: 8Int: 7 N=j+ q########.# #....#.#SH: 0Dex: 15 ....<..#.# #....#<#XL:  4 Next:  8% Place: Dungeon:3 .#####.#.# #....@.#Noise: ---------  Time: 2230.1 (0.0) ...##....# #....###a) +0 trident N=j, ##.##...## #....#Throw: 4 stones .#.##...# ####.#N=j=, Drain .#.##...# #.# ...##...##### #.# ............. ..# N=j{, ........##### ##. .....####The air around you briefly surges with heat, but it dissipates.  It was a scroll of immolation. N=j, o_d -> I - 2 scrolls of immolation  As you read the scroll labelled XAEMYADEUW, it crumbles to dust.  N=j, It is a scroll of identify. _j -> h - a potion of haste; c -> i - 2 scrolls of identifyN=j!d N=jf Identify which item? (\ to view known items) Potions (select first with !)  f - a yellow potion N=jeg  k - a bubbling black potion[?] describe selectedO=j O=j##.....#......##Cubble the Poker ##.....######..##Merforc of Beogh ...... ##.....# #....####HP: 32/32 (34) ======================== .......# #.......#MP: 4/4======================== ##.....### #....#.##AC: 14Str: 16 ##.......# #....#.#EV: 8Int: 7 O=jU########.# #....#.#SH: 0Dex: 15 ....<..#.# #....#<#XL:  4 Next:  8% Place: Dungeon:3 .#####.#.# #....@.#Noise: ---------  Time: 2230.1 (0.0) ...##....# #....###a) +0 trident ##.##...## #....#Throw: 4 stones .#.##...# ####.#Drain .#.##...# #.# ...##...##### #.# ............. ..# ........##### ##. .....####The air around you briefly surges with heat, but it dissipates.  It was a scroll of immolation. _d -> I - 2 scrolls of immolation  As you read the scroll labelled XAEMYADEUW, it crumbles to dust.  It is a scroll of identify. _j -> h - a potion of haste; c -> i - 2 scrolls of identifyO=jg  As you read the scroll of identify, it crumbles to dust.1.1 (1 _f -> c - a potion of curingP=j+lIP=jpP=jP=j< ...##....# #....#####...## #.... .#.##...# ####.# #.##...# #.# ...##...#######.# .........### ........########..#.#### #..#...#.. #9.1 (8P=j####... ......... .. .............#. ...........#.. ........... ... ......# .... >..... ..... ...... ...... P=j:P=j7+40.1 (9P=j:P=j9 _Found an escape hatch in the floor.P=j _P=j XP=ja ,P=j P=j P=j  ## ####.# . #..######................###..#..############..#.. .......####........... ...........2.1 (2. ....#......< ........ ##......? .>..... ........ ..................... P=j .P=j P=j *3.1 (3P=j/ P=j 9 _Found a stone staircase leading up.Q=jQ=jgQ=jQ=j\Q=j+Q=jQ=jQ=jQ=jA,Q=jQ=jQ=jcQ=jQ=jOQ=j*Q=j,Q=jQ=jhQ=jQ=jQ=j|Q=jrQ=jQ=jCQ=jQ=jQ=j6,Q=jQ=j ........### ..#######..###..## #########..# ./..#  #..###..###...#......#......##ß..ß# .....#......<# ..........#  .......##......@#  .>..... #.#  ....... #.#  ....... #.......# Q=jsw..... #.......# #.......# #.......########.#Q=j,,50.1 (7Q=j>*1.1 (8Q=jQ=j d _c - a scroll labelled OCOYMI FUUPLAER=jg@R=j5AR=jBR=jFR=jHK,R=jP,R=jSR=j{TR=jVR=j"XR=j[,R=j\R=j_R=jcR=j3dR=jxdR=jfR=jCiR=jiR=j} #.#.# #......# ...# #....### _.#. ...## #....# .... ...# ####.# #..### #.# ....#######.# ##..###..### ...._########..###..## ###########..##.@..#6.1 (5 .. .......#..###..### ......#......# ......##ß..ß## ...........#......<# ................#.......##...#.>..... #.......#....... #.......#R=j c7.1 (6_R=js _Found a shimmering altar of Xom and a glowing golden altar of the Shining One.R=j݌*8.1 (7R=j9_R=j2 _f - a wand of mindburst (17)T=j_[M.#< #.#..# #####.## _.## #....# .... ####..## #.# .... #######.# ##..###........####...._# ...T=jd##@.## ###########..##....#  #..###..##......# .............##ß..ß##..............#T=jT=j*9.1 (1T=j9_T=j7T=j~>M##. .#<# #.#..# #####.## _.#.## #....# .... ####.# ##..### #.# ....ß #######.# ##..##........####.@.._# ...#..### ###########..##....#  #..###..## .............#......#.......#T=jOFT=jvG&60T=j.....##.......#V=jM" .........##.......# S........##.......# .........##.......#S   adder (wandering) .##########.......# #.......# #######.#V=j\]816.0).SV=j]9S.V=j.eFSV=jI{2.1 (17_ _The adder hisses angrily.W=jh0z ###...##...#.# ###..###  #.####...._#  #.#..###..###  #.#..##....#  ###....#.#..###..### #.####.#......# #.. .##ß..ß## #.. .#......<#W=j1 #. ...........#.##.#.>.....##.......#.S......##.#.##.#.##.#..##.### #.#  #.#W=j3K.SW=j:W=jx<03.0)W=jYC9_W=jLDX=j^((((((X=j9:S.X=jCX=j9U+....4.0 (0.93_ _You throw a stone. The stone completely misses the adder.X=j7  ###...##...#######.# ###..###  Cubble the Poker  #..................####...._#  Merforc of Beogh ......  #..........########..###..###  HP: 32/32 (34) ========================  #.......###########..##....#  MP: 4/4========================  ###....#..........#..###..###  AC: 14Str: 16  #.####.............#......#  EV: 8Int: 7  #.. .............##ß..ß##  SH: 0Dex: 15  #.. ...........#......<#  XL:  4 Next:  8% Place: Dungeon:3  #. .......@...........#  Noise: ---------  Time: 2284.0 (0.0) ......*...##.......#  a) +0 trident ....>S....##.......#  Throw: 3 stones ..........##.......# =j%9 G9m Drain ..........##.......#  ..........##.......#  S   adder ..##########.......#  ## #.......#  #######.# X=j@ 8You encounter an adder. _The adder hisses angrily. _You throw a stone. The stone completely misses the adder.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (42% to hit)X=j ###...##...#######.# ###..###  Cubble the Poker  #..................####...._#  Merforc of Beogh ...... X=j_ #..........########..###..###  HP: 32/32 (34) ========================  #.......###########..##....#  MP: 4/4========================  ###....#..........#..###..###  AC: 14Str: 16  #.####.............#......#  EV: 8Int: 7  #.. .............##ß..ß##  SH: 0Dex: 15 X=j #.. ...........#......<#  XL:  4 Next:  8% Place: Dungeon:3  #. .......@...........#  Noise: ---------  Time: 2284.0 (0.0) X=jO......S...##.......#  a) +0 trident ....>.....##.......#  Throw: 3 stones ..........##.......#  Drain ..........##.......#  ..........##.......#  S   adder ..##########.......# X=js ## #.......#  #######.# _The adder hisses angrily. X=jo_You throw a stone. The stone completely misses the adder.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (42% to hit)  You reach to attack! You hit the adder.X=j.    ##...._#  .#  ###########..#  ..........#..#  .............#  #.. .............#  #.. ...........#......<#  #. .......@...........#  X=j......S...##.......#  ....>.....#  ..........#  ..........# ..........#  ..######### ##   _You throw a stone. The stone completely misses the adder.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an adder (42% to hit)  You reach to attack! You hit the adder.  The adder is lightly wounded.X=j4=5.1 (1.1X=ju7_X=j S _The adder closely misses you.Y=j  ###...##...#######.# ###..###  Cubble the Poker  #..................####...._#  Merforc of Beogh ......  #..........########..###..###  HP: 32/32 (34) ========================  #.......###########..##....#  MP: 4/4========================  ###....#..........#..###..###  AC: 14Str: 16 Y=j1 #.####.............#......#  EV: 8Int: 7  #.. .............##ß..ß##  SH: 0Dex: 15  #.. ...........#......<#  XL:  4 Next:  8% Place: Dungeon:3  #. .......@...........#  Noise: =--------  Time: 2285.1 (0.0) ......S...##.......#  a) +0 trident ....>.....##.......#  Throw: 3 stones ..........##.......#  Drain ..........##.......#  ..........##.......#  S   adder ..##########.......#  ## #.......#  #######.# You reach to attack! You hit the adder.  Y=jWThe adder is lightly wounded. _The adder closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (lightly wounded, 42% to hit)Y=j ###...##...#######.# ###..###Cubble the Poker#..................####...._#Merforc of Beogh ......#..........########..###..###HP: 32/32 (34) ========================#.......###########..##....#MP: 4/4========================###....#..........#..###..###AC: 14Str: 16#.####.............#......#EV: 8Int: 7#.. .............##ß..ß##SH: 0Dex: 15#.. ...........#......<#XL:  4 Next:  8% Place: Dungeon:3#. .......@...........#Noise: =--------  Time: 2285.1 (0.0)......S...##.......#a) +0 trident....>.....##.......#Throw: =jN0m3 stones..........##.......#Drain..........##.......#..........##.......#S   adder..##########.......####.......########.# _The adder closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (lightly wounded, 42% to hit)  You miss the adder.The adder is lightly wounded.6.2 (1.1Y=jf7_Y=je  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an adder (lightly wounded, 42% to hit)  You miss the adder.  The adder is lightly wounded. _The adder closely misses you.Y=j _ ###...##...#######.# ###..###  Cubble the Poker  #..................####...._#  Merforc of Beogh ......  #..........########..###..###  HP: 32/32 (34) ========================  #.......###########..##....#  MP: 4/4========================  ###....#..........#..###..###  AC: 14Str: 16  #.####.............#......#  EV: 8Int: 7  #.. .............##ß..ß##  SH: 0Dex: 15  #.. ...........#......<#  XL:  4 Next:  8% Place: Dungeon:3 Y=jX  #. .......@...........#  Noise: =--------  Time: 2286.2 (0.0) ......S...##.......#  a) +0 trident ....>.....##.......#  Throw: 3 stones ..........##.......#  Drain ..........##.......#  ..........##.......#  S   adder ..##########.......#  ## #.......#  #######.# You miss the adder.The adder is lightly wounded. _The adder closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (lightly wounded, 42% to hit)Y=j, ! ###...##...#######.# ###..###Cubble the Poker#..................####...._#Merforc of Beogh ......#..........########..###..###HP: 32/32 (34) ========================#.......###########..##....#MP: 4/4========================###....#..........#..###..###AC: 14Str: 16#.####.............#......#EV: 8Int: 7Y=j- 1#.. .............##ß..ß##SH: 0Dex: 15#.. ...........#......<#XL:  4 Next:  8% Place: Dungeon:3#. .......@...........#Noise: =--------  Time: 2286.2 (0.0)......S...##.......#a) +0 trident....>.....##.......#Throw: 3 stones..........##.......#Drain..........##.......#..........##.......#S   adder..##########.......####.......########.# _The adder closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetY=j. Aim: an adder (lightly wounded, 42% to hit)  You closely miss the adder.The adder is lightly wounded.Y=j/ ,7.3 (1.1Y=j6 9_Y=jL: U  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an adder (lightly wounded, 42% to hit)  You closely miss the adder.  The adder is lightly wounded. _bites you but does no damage.Z=jm ###...##...#######.# ###..###  Cubble the Poker  #..................####...._#  Merforc of Beogh ......  #..........########..###..###  HP: 32/32 (34) ========================  #.......###########..##....#  MP: 4/4========================  ###....#..........#..###..###  AC: 14Str: 16  #.####.............#......#  EV: 8Int: 7 Z=jn #.. .............##ß..ß##  SH: 0Dex: 15  #.. ...........#......<#  XL:  4 Next:  8% Place: Dungeon:3  #. .......@...........#  Noise: =--------  Time: 2287.3 (0.0) ......S...##.......#  a) +0 trident ....>.....##.......#  Throw: 3 stones ..........##.......#  Drain ..........##.......#  ..........##.......#  S   adder ..##########.......#  ## #.......#  #######.# You closely miss the adder.Z=jpThe adder is lightly wounded. _The adder bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (lightly wounded, 42% to hit)Z=j ###...##...#######.# ###..###Cubble the Poker#..................####...._#Merforc of Beogh ......#..........########..###..###HP: 32/32 (34) ========================#.......###########..##....#MP: 4/4========================###....#..........#..###..###AC: 14Str: 16#.####.............#......#Z=j?~EV: 8Int: 7#.. .............##ß..ß##SH: 0Dex: 15#.. ...........#......<#Z=jrXL:  4 Next:  8% Place: Dungeon:3#. .......@...........#Noise: =--------  Time: 2287.3 (0.0)Z=j......S...##.......#a) +0 trident....>.....##.......#Throw: 3 stones..........##.......#Z=jDrain..........##.......#..........##.......#Z=j_S   adder..##########.......####.......########.# _The adder bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (lightly wounded, 42% to hit)  You barely miss the adder.The adder is lightly wounded.Z=jX1-8.3 (1Z=jS 9_Z=j"b  Reach: a) +0 trident  Press: ? - help, DiZ=j#r - move targetAim: an adder (lightly wounded, 42% to hit)  You barely miss the adder.  The adder is lightly wounded. _bites you but does no damage. The adder bites you.Z=je_ ###...##...#######.# ###..###  Cubble the Poker  #..................####...._#  Merforc of Beogh ......  #..........########..###..###  HP: 31/32 (34) =======================-  #.......###########..##....#  MP: 4/4========================  ###....#..........#..###..###  AC: 14Str: 16  #.####.............#......#  EV: 8Int: 7  #.. .............##ß..ß##  SH: 0Dex: 15  #.. ...........#......<#  XL:  4 Next:  8% Place: Dungeon:3 Z=j #. .......@...........#  Noise: =--------  Time: 2288.3 (0.0) ......S...##.......#  a) +0 trident ....>.....##.......#  Throw: 3 stones ..........##.......#  Drain ..........##.......#  ..........##.......#  S   adder ..##########.......#  ## #.......#  Z=j&#######.# You barely miss the adder.The adder is lightly wounded. _The adder bites you but does no damage. The adder bites you.  Z=jMReach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (42% to hit)Z=jy ###...##...#######.# ###..###Cubble the Poker#..................####...._#Merforc of Beogh ......#..........########..###..###HP: 31/32 (34) =======================-#.......###########..##....#MP: 4/4========================###....#..........#..###..###AC: 14Str: 16#.####.............#......#EV: 8Int: 7#.. .............##ß..ß##SH: 0Dex: 15#.. ...........#......<#XL:  4 Next:  8% Place: Dungeon:3#. .......@...........#Noise: =--------  Time: 2288.3 (0.0)......S...##.......#a) +0 trident....>.....##.......#Throw: Z=j{3 stones..........##.......#Drain..........##.......#..........##.......#S   adder..##########.......####.......########.#You barely miss the adder.The adder is lightly wounded. _The adder bites you but does no damage. The adder bites you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (42% to hit)Z=j+|*9.3 (1Z=j27_Z=j  The adder is lightly wounded. _bites you but does no damage. The adder bites you.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an adder (42% to hit) _You closely miss the adder. The adder closely misses you.Z=j  ###...##...#######.# ###..###  Cubble the Poker  #..................####...._#  Merforc of Beogh ......  #..........########..###..###  HP: 31/32 (34) =======================-  #.......###########..##....#  MP: 4/4========================  ###....#..........#..###..###  AC: 14Str: 16  #.####.............#......#  EV: 8Int: 7  #.. .............##ß..ß##  SH: 0Dex: 15  #.. ...........#......<#  XL:  4 Next:  8% Place: Dungeon:3  #. .......@...........#  Noise: =--------  Time: 2289.3 (0.0) ......S...##.......#  a) +0 trident ....>.....##.......#  Throw: 3 stones ..........##.......# Z=j   Drain ..........##.......#  ..........##.......#  S   adder ..##########.......#  ## #.......#  #######.# Press: ? - help, Dir - move targetAim: an adder (42% to hit) _You closely miss the adder. The adder closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (42% to hit)Z=jP  ###...##...#######.# ###..###Cubble the Poker#..................####...._#Merforc of Beogh ......#..........########..###..###Z=j ;HP: 31/32 (34) =======================-#.......###########..##....#MP: 4/4========================###....#..........#..###..###AC: 14Str: 16#.####.............#......#Z=j ~EV: 8Int: 7#.. .............##ß..ß##SH: 0Dex: 15#.. ...........#......<#Z=j XL:  4 Next:  8% Place: Dungeon:3#. .......@...........#Noise: =--------  Time: 2289.3 (0.0)......S...##.......#a) +0 trident....>.....##.......#Throw: 3 stones..........##.......#Drain..........##.......#..........##.......#S   adder..##########.......####.......########.# _You closely miss the adder. The adder closely misses you.Z=j- Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (42% to hit)  You hit the adder.  The adder is moderately wounded.Z=jT +90.3 (1Z=j 7_Z=j aReach: a) +0 trident  Press: ? - help, Dir - move targetAim: an adder (42% to hit)  You hit the adder.  The adder is moderately wounded. _The adder bites you but does no damage.[=jV ###...##...#######.# ###..###  Cubble the Poker  #..................####...._#  Merforc of Beogh ......  #..........########..###..###  HP: 31/32 (34) =======================-  #.......###########..##....#  MP: 4/4========================  ###....#..........#..###..###  AC: 14Str: 16  #.####.............#......#  EV: 8Int: 7  #.. .............##ß..ß##  SH: 0Dex: 15  #.. ...........#......<#  XL:  4 Next:  8% Place: Dungeon:3  #. .......@...........#  Noise: =--------  Time: 2290.3 (0.0) ......S...##.......#  a) +0 trident ....>.....##.......#  Throw: 3 stones ..........##.......# [=jW  Drain ..........##.......#  ..........##.......#  S   adder ..##########.......#  ## #.......#  #######.# You hit the adder.  The adder is moderately wounded. _The adder bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (moderately wounded, 42% to hit)[=j ###...##...#######.# ###..###Cubble the Poker#..................####...._#[=j[xMerforc of Beogh ......#..........########..###..###HP: 31/32 (34) =======================-#.......###########..##....#MP: 4/4========================###....#..........#..###..###AC: 14Str: 16#.####.............#......#EV: 8Int: 7#.. .............##ß..ß##SH: 0Dex: 15#.. ...........#......<#XL:  4 Next:  8% Place: Dungeon:3#. .......@...........#Noise: =--------  Time: 2290.3 (0.0)......S...##.......#a) +0 trident....>.....##.......#Throw: 3 stones..........##.......#Drain[=j..........##.......#..........##.......#S   adder..##########.......####.......########.#Press: ? - help, Dir - move targetAim: an adder (moderately wounded, 42% to hit)  You closely miss the adder.The adder is moderately wounded.The adder bites you.  You are poisoned.[=j}0====-1.3 (1Pois Drain[=j7_[=j8Aim: an adder (moderately wounded, 42% to hit)  You closely miss the adder.  The adder is moderately wounded.The adder bites you.  You are poisoned. _The adder poisons you! The adder bites you but does no damage.[=jP z ###...##...#######.# ###..###  Cubble the Poker  #..................####...._#  Merforc of Beogh ......  #..........########..###..###  HP: 30/32 (34) ======================--  #.......###########..##....#  MP: 4/4======================== [=jV  ###....#..........#..###..###  AC: 14Str: 16  #.####.............#......#  EV: 8Int: 7  #.. .............##ß..ß##  SH: 0Dex: 15  #.. ...........#......<#  XL:  4 Next:  8% Place: Dungeon:3  #. .......@...........#  Noise: =--------  Time: 2291.3 (0.0) ......S...##.......#  a) +0 trident ....>.....##.......#  Throw: 3 stones ..........##.......#  Pois Drain ..........##.......#  ..........##.......#  S   adder ..##########.......#  ## #.......#  #######.# The adder bites you.  You are poisoned. _The adder poisons you! The adder bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, [=jW Dir - move targetAim: an adder (moderately wounded, 42% to hit)[=jPO  ###...##...#######.# ###..###Cubble the Poker#..................####...._#Merforc of Beogh ......#..........########..###..###HP: 30/32 (34) ======================--#.......###########..##....#MP: 4/4========================###....#..........#..###..###AC: 14Str: 16#.####.............#......#EV: 8Int: 7#.. .............##ß..ß##SH: 0Dex: 15#.. ...........#......<#XL:  4 Next:  8% Place: Dungeon:3#. .......@...........#Noise: =--------  Time: 2291.3 (0.0)......S...##.......#a) +0 trident....>.....##.......#Throw: [0;10;1[=j;P m3 stones..........##.......#Pois Drain..........##.......#..........##.......#S   adder..##########.......####.......########.# _The adder poisons you! The adder bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (moderately wounded, 42% to hit)  You hit the adder.  The adder is heavily wounded.29-2.4 (1.1_[=jHR   Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an adder (moderately wounded, 42% to hit)  You hit the adder.  The adder is heavily wounded. _You feel sick. The adder bites you but does no damage.\=jz ###...##...#######.# ###..###  Cubble the Poker  #..................####...._#  Merforc of Beogh ......  #..........########..###..###  HP: 29/32 (34) =====================---  #.......###########..##....#  MP: 4/4========================  ###....#..........#..###..###  AC: 14Str: 16  #.####.............#......#  EV: 8Int: 7  #.. .............##ß..ß##  SH: 0Dex: 15  #.. ...........#......<#  XL:  4 Next:  8% Place: Dungeon:3  #. .......@...........#  Noise: =--------  Time: 2292.4 (0.0) ......S...##.......#  a) +0 trident ....>.....##.......#  Throw: 3 stones ..........##\=ji.......#  Pois Drain ..........##.......#  ..........##.......#  S   adder ..##########.......#  ## #.......#  #######.# You hit the adder.  The adder is heavily wounded. _You feel sick. The adder bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (heavily wounded, 42% to hit)\=j( ###...##...#######.# ###..###  Cubble the Poker  #..................####...._#  Merforc of Beogh ......  #..........########..###..###  HP: 29/32 (34) =====================---  #.......###########..##....#  MP: 4/4========================  ###....#..........#..###..###  AC: 14Str: 16  #.####.............#......#  EV: 8Int: 7  #.. .............##ß..ß##  SH: 0Dex: 15  #.. ...........#......<#  XL:  4 Next:  8% Place: Dungeon:3  #. .......@...........#  Noise: =--------  Time: 2292.4 (0.0) ..........##.......#  a) +0 trident ....>.....##.......#  Throw: 3 stones ..........##\=j.......#  Pois Drain ..........##.......#  ..........##.......#  S   adder ..##########.......#  ## #.......#  #######.# _You feel sick. The adder bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (heavily wounded, 42% to hit)  You puncture the adder!  You kill the adder!\=jz    ##...._#  .#  ###########..#  ..........#..#  .............#  #.. .............#  #.. ...........#......<#  #. .......@...........#  ..........##.......#  ....>.....#  ..........#  ..........# ..........# ..######### ##   \=j Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an adder (heavily wounded, 42% to hit)  You puncture the adder!  You kill the adder!  Beogh accepts your kill.\=j@ 8/34 (35==--243.5 (1.1 _You feel sick.\=j%_\=j i _Your Fighting skill increases to level 3!\=j ###...##...#######.# ###..###  Cubble the Poker  #..................####...._#  Merforc of Beogh ......  #..........########..###..###  HP: 28/34 (35) ===================-----  #.......###########..##....#  MP: 4/4========================  ###....#..........#..###..###  AC: 14Str: 16  #.####.............#......#  EV: 8Int: 7  #.. .............##ß..ß##  SH: 0Dex: 15  #.. ...........#......<#  XL:  4 Next: 24% Place: Dungeon:3  #. .......@...........#  Noise: =--------  Time: 2293.5 (0.0) ..........##.......#  a) +0 trident ....>.....##.......#  Throw: 3 stones ..........##\=j.......#  Pois Drain ..........##.......#  ..........##.......#   ..##########.......#   ## #.......#   #######.#  You kill the adder!Beogh accepts your kill. _You feel sick. _Your Fighting skill increases to level 3!Reach: a) +0 tridentPress: ? - help, Dir - move target\=j  ###...##...#######.# ###..###Cubble the Poker#..................####...._#Merforc of Beogh ......#..........########..###..###HP: 28/34 (35) ===================-----#.......###########..##....#MP: 4/4\=j ========================###....#..........#..###..###AC: 14Str: 16#.####.............#......#EV: 8Int: 7#.. .............##ß..ß##SH: 0Dex: 15#.. ...........#......<#XL:  4 Next: 24% Place: Dungeon:3#. .......@...........#Noise: =--------  Time: 2293.5 (0.0)..........##.......#a) +0 trident....>.....##.......#Throw: 3 stones..........##.......#Pois Drain..........##.......#..........##.......#..##########.......####.......#\=j 3#######.# _You feel sick. _Your Fighting skill increases to level 3!Reach: a) +0 tridentPress: ? - help, Dir - move targetThat would be overly suicidal.  Okay, then.\=j \=jӶ \=jV . _\=j ###...##...#######.# ###..###  Cubble the Poker  #..................####...._#  Merforc of Beogh ......  #..........########..###..###  HP: 28/34 (35) ===================-----  #.......###########..##....#  MP: 4/4========================  ###....#..........#..###..###  AC: 14Str: 16  #.####.............#......#  EV: 8Int: 7  #.. .............##ß..ß##  SH: 0Dex: 15  #.. ...........#......<#  XL:  4 Next: 24% Place: Dungeon:3  #. .......@...........#  Noise: =--------  Time: 2293.5 (0.0) ..........##.......#  a) +0 trident ....>.....##.......#  Throw: 3 stones ..........##]=j.......#  Pois Drain ..........##.......#  ..........##.......#   ..##########.......#   ## #.......#   #######.#  Reach: a) +0 tridentPress: ? - help, Dir - move targetThat would be overly suicidal. _Okay, then.Reach: a) +0 tridentPress: ? - help, Dir - move target]=jT ###...##...#######.# ###..###Cubble the Poker#..................####...._#Merforc of Beogh ......#..........########..###..###HP: 28/34 (35) ===================-----#.......###########..##....#MP: 4/4========================###....#..........#..###..###AC: 14Str: 16#.####.............#......#EV: 8Int: 7#.. .............##ß..ß##SH: 0Dex: 15#.. ...........#......<#XL:  4 Next: 24% Place: Dungeon:3#. .......@...........#Noise: =--------  Time: 2293.5 (0.0)..........##.......#a) +0 trident....>.....##.......#Throw: [0;10]=jU;1m3 stones..........##.......#Pois Drain..........##.......#..........##.......#..##########.......####.......########.#That would be overly suicidal. _Okay, then.Reach: a) +0 tridentPress: ? - help, Dir - move targetThat would be overly suicidal.  Okay, then.]=jV]=j_]=ja. _]=jm ]=j} I]=j ;7]=j{ ' _Okay, then.  Reach: a) +0 tridentPress: ? - help, Dir - move targetThat would be overly suicidal. _Okay, then. _You feel sick.]=jZ K6-]=j ]=j> 3 _You feel sick.]=j 7-]=j ]=j; _You feel sick.  You feel sick.5-Drain]=j ]=jJ _You are no longer poisoned.]=j ]=j/ 6=]=j0 ]=j=4 ,]=j6 ]=j!9 ,]=j*I .7==]=jM B]=j 1=2=]=j: n]=j ]=jV ,]=jť ]=ji ~3==]=jƿ ]=j ]=j n]=j ]=j ]=j ]=j ]=j ~4==]=j ]=j ,]=jI ]=j ]=jd ,]=jR ]=j]=j,]=j,]=j' O=]=j]=js]=jV]=j'4]=j*]=j-,]=j!/]=j5B]=jc7]=jʀ  #..................### #..........########..# #.......###########..# ###....#..........#..# #.####.............# #....#.......# #....#...........#.. #....#.............. ####..@.#..........##..- #............>.....##.. #..................##.. #.....#............##.. #.....#............##.. #.....#....##########.. #.....#]=j##### #.. #..... #########  You pick up a parchment of Passwall and begin reading...344.5 (51.0)-5.5 (52 _You add the spell Passwall to your library.^=jv ^=j' ;^=j{- n^=jS/ ,^=j/ ^=j4 B^=jW5 ^=j7 ^=jN: ,^=j< ^=jI^ R^=j_ ^=ja 7 _You open the door.^=jf I^=jx @  There is an open door here.^=jׁ #...#### #.##### #........########.# #.. ###..........<..#.# #...####......#####.#.# #......##.......##....# #.......###..##.##...## #..#......#...#.##...# ##_≈......'...#.##...# .......@###...##...#####60.5 (15.....####................. #..........#####.. #.......######## ^=j "###....#...... #.####........  #....#........  #....#........  #....#........ ^=j A1.5 (16^=jH ^=j 9 _Found a bloodstained altar of Trog.`=joI`=js`=ju`=j!v`=jt{X`=j{`=jt~`=j`=j)`=j`=j߃`=j ###### #........####### ####.####..........<.......####......#####. #.......##.......##... #........###..##.##...##...#......#...#.##...#_.+._≈......'...#.##...`=j5 #....###...##...# #.####...........4.5 (3.0) #.......# ##.....## #.######### ###....#.... #.#### #....# #....# #....# ####....#`=j`=j**5.5 (4`=js`=j@ _Found a shimmering blue altar of Sif Muna.a=jO ###### #.# ####.####.<..# ......####......#####.# #.##.##. #.###..##.##...#.#...#......#...#.##...a=j>:_.+._≈......'...#.##... #..........###...##... #.#### #.# #.#.## #.########## ###....# #.#### #....# #....# #....# ####....#a=j޶a=j*6.5 (1a=jua=ji7 _Found a parchment of Inner Flame.a=j0 ! ###### #. ####.####.<.. ......####......#####.. #.......##.##. #........###..##.##a=jQ1 #.#...#......#...#.###:_.+._≈......'...#.## #.###...## #.#### #.# # #.## #. ########## ###....# #.####a=j1  #....# #....# #....# ####....#a=j; a=j:< %7a=jOB a=j1K a=js  ###### #. ####.####.<# ......####......#####. #.......##.## .. #........###..##.## ##.#...#......#...#.## #:_.+._≈......'...#.## #.###...## #a=j g.#### #.# # #.## #. ########## ###....# #.#### #....# #....# #....# ####....#a=j a=j^ %8a=j b=j/ ###### #. ####.####.<### ......####...... ... #.##.## ...#.###..##.## ##.#...#......#...#.## #:_.+._≈......'...#.## #.###...## #b=jm.#### #.# # #.## #. ########## ###....# #.#### #....# #....# #....# ####....#b=j8§b=jy%9b=jb=j(b=jZi  ###### #.   ####.####.   ####......####......   ... #.......##.   ...#........###..##.   ##.#...#......#...#.   #:_.+._§......'...#.   #.###...   #.####   #.# #   #..## #   ########## ###....   #.   #....   #....   #....   ####....b=jm#.#...§#...§§§§.§b=jo&70b=jKb=j M...# ..########..#### ####.####....####......####......##... #.......##.........#........###..###.#..§#......##:_.+.§§§.....'...#§.§.....###...#### #.........## #..  b=j ########## ###....b=j §≈§§......§.§b=j %1b=j# b=j c=j #...# #.##. ########.# ####.####.< ####......####......# #... #.......##.# ...#........###..##.# ##.#..§#§.....#...#.# #:_.+.§≈§§....'...#.# #.@§.###...#c=j #...§.§.####. #.# #. #..## #. ########## ###....# #.# #....# #....# #....#c=j9c=j§.§.§§§...§.........##c=j%2c=jKc=jc=j-6M...# ...########..##### ####.####....<####......####......###... #.......##.........#.§.§§...###..##.#...#§.....#c=jo#:_.+@§§§§....'...###.#..§§......###...##..### #.##........## #.......c=j]#.##.......#....._≈..............###3c=jTc=jd=jr*'d=jd=j!%4d=jd=jc( _You open the door.d=j X  #...# #.##   #...# #.##   ########.   ####.####.   ####......####......   #... #.##.   ...#........###..##.   ##.#...#......#...#.  d=j2 F #:_.@._≈......'...#.   ##.#.###...  .. #.####  #.. #.# #  ## #..## #   ########## ###....   #.   #....   #....d=j d=j %5d=ja d=j ] _There is an open translucent door here.e=jo2  #...# #.##   #...# #.##   ########.  #####.####   ####......####......  e=j^p #....#.##.   ...#........###..##.   ##.#...#......#...#.   #:_@'._≈......'...#.   ##.#.###...   ...#.####   #....#.# #  e=jp ####........## #   ########## ###   #.   #   #e=jye=jz,6 _e=je=jbe=j.  #...# #.##  #...# #.##  ########.  #####.####  ####......####......  #....#.......##  ...#..###..##  ##.#...#......#...#  #:@.'._≈......'...#  ##.#.###  ...#.......####  #....#.......# #  ####........## #  ########## ###  #.  #  #e=j;7e=je=jh _There is a shimmering blue altar of Sif Muna here.e=j.   #...# #.  #...# #.  #.  #####.####  ####......####......  #....#.......##  ...#........###..  ##.#...#......#...  #@_.'._≈......'...  ##.#e=j/ .###  ...#.......####  #....#.......# #  ####........## #  ########## ###  #.  #  #e=j8 e=j2: ,8 _e=jD? e=jH `  You pick up a parchment of Inner Flame and begin reading...e=j^I *9.5 (2e=jM e=jeP D _You add the spell Inner Flame to your library.f=j&f=j:f=jf=jf=j? #...# #.# #...# #.# #.# #####.####. ####......####......# f=j#....#.......##. ...#........###..# ##.#...#......#...# #.@.'._≈......'...# ##.#.###. ...#.......####. #....#.......# #. ####........## #. ########## ###. #.#f=jz #. #.f=j f=j+80.5 (1f=jf=jh _There is a shimmering blue altar of Sif Muna here.f=j  ###########.####..####......#####....#.......##...... ...#........###..####.#...#......#...._.'._≈'##@#..........###..f=jJ o#.....#.......####..##....#.......# #...Drain##  #.. f=j f=j@ ,1 _f=jo 9_f=j f=j  ###########.####..####......#####....#.......##...... ...#........###..##f=jB c. ##.#...#......#...... #._.'._≈......'.....##.#..........###..#....####..##  ####..##Drain  ####.. f=jo f=j) %2f=j3 >_g=j, .####..####......#####....#.......##......## ...#........###..##... ##.#...#......#...... #._.'._≈'..##.#....###.. #....####..##  ####........# ########## ###Drain  #..... g=jV;3g=jg=jlv  #####.####  ####......####...... ##....#.......## ##. ...#........###..  #.... ##.#...#......#...  +.....#._.'._≈......'...  #.....##.#.###  #.....#.####  ##..@.#.# #  ####.## # g=j ########## ###  #.  #  #  #  ####  #g=jg=j%4g=jg=jg=jSh  #####.####  ####......####  ##....#.......##  ####.....#........###..  #.....##.#...#......#  +.....#._.'._≈......'  #.....##.#.###  #.....#.####  ##.@..#.# #  ####.## #  ########## ###  #  #  #  #  ####  #g=j&{5_g=j}   #####.####  ####......####  ##....#.......##  ####.....#..###  #.....##.#...#......#  +.....#._.'._≈......'  #.....##.#.  #.....#.####  ##@...#.# #  ####.## #  ##########   g=j~ * g=j         #g=j4 g=jP g=jɕ 6g=j< g=jԝ _g=j$ g=j g=j  M###.. #####.####. ####......####. ##......##..###.....#........####.#...##+.....#._.'._≈'.#.....##...###.####....#.......####........## #.########## ##g=j ;7g=j," g=j % g=j...# ###.. #####.####. ####......####. ####..###.....#........####.#...##+g=j^._.'._≈'.#....@##.#...######.####....#.......####........## #.########## ##g=jg=j=g=j%8g=jg=jkh=jM...# ###.. #####.####. ####......####. ##...##..###.....#........####.#...##+._.'._≈'......##.#...######.....#####....#....... ####........## #.##9h=jN  #...# #  #...# #  #  #####.####  ####......####  ##....#.##  ####.....#.###  #.....##.#...#......#  +...@.#._.'._≈......'  #.....##.#.  ####.....#.####  ##....#.# #  ####........## #  ##########    h=j.ih=jj&90h=j&p9_h=jqh=j{fP  #...# #  #...# #  #  #####.#### h=j>gO ####......####  ##....#.##  ####.....#.  #.....##.#...#......  +..@..#._.'._≈......  #.....##.#.  ####.....#.  ##....#.#   ####........##  ###   h=jQlh=j:m%1h=jqh=jsh=j>H   #...# #  #...# #  #  #####.####  ####......#### h=jH ] ##....#.##  ####.....#.  #.....##.#...#  +.@...#._.'._≈  #.....##.#  ####.....#. h=jI  ##....#.#  ####........##  ###   h=jI h=jQ h=jQ %2h=jr h=jx 7_h=j}/  #...# #  #...# #  #  #####.####  ####......####  ##....#.  ####.....#.  #.....##.#...#  +@....#._.'._≈  #.....##.#  ####.....#.  ##....#.#h=j~  ####..##  ###   h=jQ3h=ji=jf###.'#.#i=j i=j%4i=ji=j ( _You open the door.i=j  #...# #  #...# #  #  #####.####  ####......  ##....#.i=jH  ####.....#  ###.....##.#...#  #.@.....#._.'._≈  #.#.....##.#  #.####.....#.  #. ##....#.  #. ####.i=j s  ## #   i=jDi=ji=j%5i=ji=jQ _There is an open door here.i=j"m   #...# #  #...# #  #  #####.  ####......  ##....#  ####.....#  ###.....##.#...#  #@'.....#._.'._≈  #.#.....##.#  #.####.....#i=jm u  #.# ##....#  #.. ####.  ###    i=jv i=jvx ,6 _i=jk~ 9_i=j3 j=jj=jj=jj=jj=jj=jj=jj=jj=jj=jKj=jrj=joA&  You encounter a ribbon worm. ####.....#........# ###.....##.#...#.... #.'.....#._.'._≈.... #.#.....##.#......... #.####.....#. #.#####....#.......#  #....#####........##  ####.# ##########  #@# #......w.  ######...   w   ribbon worm (asleep)404.5 (8w.j=jIXwj=j'K15.5 (9 _j=jek=j~d ((((You throw a stone.k=j94w.k=j#...k=jG6.5 (12k=j݌k=j9_k=jH _The stone hits the ribbon worm but does no damage.k=jhl (((((((You throw a stone.k=j~4w.k=j+-.....k=j_7stone k=j7_k=j^ _The stone barely misses the ribbon worm.k=j ((You throw a stone. The stone hits the ribbon worm.k=jj 4w.k=j3p .k=jp `8Nothing quiveredk=j-v k=j6y 9 _The ribbon worm is lightly wounded.l=jT1 ####.....#........# Cubble the Poker ###.....##.#...#..... Merforc of Beogh ...... #.'.....#._.'._≈..... HP: 34/34 (35) ======================== #.#.....##.#......... MP: 4/4======================== #.####.....#.......## AC: 14Str: 16 #.#####....#.......#  EV: 8Int: 7 #....#####........##  SH: 0Dex: 15 ####.# ##########  XL:  4 Next: 24% Place: Dungeon:3 #@# Noise: ---------  Time: 2408.5 (0.0) l=jI#..w.....  a) +0 trident ######...  Nothing quivered  Drain  w   ribbon worm _The stone barely misses the ribbon worm.l=jYou throw a stone. The stone hits the ribbon worm. _The ribbon worm is lightly wounded.  Reach: a) +0 tridentl=j;fPress: ? - help, Dir - move targetAim: a ribbon worm (80% to hit)l=jN(  ####.....#........# Cubble the Poker  ###.....##.#...#..... Merforc of Beogh ......  #.'.....#._.'._≈..... HP: 34/34 (35) ========================  #.#.....##.#......... MP: 4/4========================l=j  #.####.....#.......## AC: 14Str: 16  #.#####....#.......# EV: 8Int: 7  #....#####........## SH: 0Dex: 15  ####.# ##########XL:  4 Next: 24% Place: Dungeon:3l=j #@#Noise: ---------  Time: 2408.5 (0.0) #..w.....a) +0 trident ######...Nothing quivered Drainl=jƑ w   ribbon worml=jl=j"You throw a stone. The stone hits the ribbon worm. _The ribbon worm is lightly wounded.  Reach: a) +0 tridentl=jNPress: ? - help, Dir - move targetAim: a ribbon worm (80% to hit)  You reach to attack! You puncture the ribbon worm!l=j2=9.5 (1l=jژ7_l=j _The ribbon worm is lightly wounded.  Reach: a) +0 trident  Press: ? - help, Dir - move targetl=jAim: a ribbon worm (80% to hit)  You reach to attack! You puncture the ribbon worm! _The ribbon worm is heavily wounded.l=jc ####.....#........# Cubble the Poker ###.....##.#...#..... Merforc of Beogh ...... #.'.....#._.'._≈..... HP: 34/34 (35) ======================== #.#.....##.#......... MP: 4/4========================l=j #.####.....#.......## AC: 14Str: 16 #.#####....#.......#  EV: 8Int: 7 #....#####........##  SH: 0Dex: 15 l=j&####.# ##########  XL:  4 Next: 24% Place: Dungeon:3 #@#l=jn Noise: =--------  Time: 2409.5 (0.0) #..w.....  a) +0 trident l=jK@######...  Nothing quivered  Drain  w   ribbon worml=jrQAim: a ribbon worm (80% to hit)  l=jYou reach to attack! You puncture the ribbon worm! _The ribbon worm is heavily wounded.Reach: a) +0 tridentl=jPress: ? - help, Dir - move targetAim: a ribbon worm (heavily wounded, 80% to hit)l=j   ####.....#........# Cubble the Poker  ###.....##.#...#..... Merforc of Beogh ......  #.'.....#._.'._≈..... HP: 34/34 (35) ========================  #.#.....##.#......... MP: 4/4========================  #.####.....#.......## AC: 14Str: 16  #.#####....#.......# EV: 8Int: 7  #....#####........## SH: 0Dex: 15  ####.# ##########XL:  4 Next: 24% Place: Dungeon:3 l=js Y#@#Noise: =--------  Time: 2409.5 (0.0) #..w.....a) +0 tridentl=j X ######...Nothing quivered Drain w   ribbon worm (catching breath) l=j _The ribbon worm is heavily wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ribbon worm (heavily wounded, 80% to hit)  You reach to attack! You hit the ribbon worm.  The ribbon worm is almost dead.l=j `The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.l=jYp 3.  4  -10.5 (1Held Drain_ _You are caught in a web!l=jSn-l=j ft _You cannot attack while caught in a web.m=j3m=j m=jF _Unknown command.m=jlm=jm=jm=jv^ _You cannot attack while caught in a web.m=j0 4w.m=j6 9 m=jm6 ? 8 1Drainm=j= 7_m=jYA / _You disentangle yourself.n=j/b ####.....#........# Cubble the Poker ###.....##.#...#..... Merforc of Beogh ...... #.'.....#._.'._≈..... HP: 34/34 (35) ======================== #.#.....##.#......... MP: 4/4======================== #.####.....#.......## AC: 14Str: 16 #.#####....#.......#  EV: 8Int: 7 #....#####........##  SH: 0Dex: 15 n=je/####.# ##########  XL:  4 Next: 24% Place: Dungeon:3 #@# Noise: ---------  Time: 2411.5 (0.0) #.w......  a) +0 trident ######...  Nothing quiveredn=j/D  Drain n=j/ w   ribbon worm (catching breath) n=j/_Unknown command. _You cannot attack while caught in a web. _You disentangle yourself.  Reach: a) +0 tridentn=j0Press: ? - help, Dir - move targetAim: a ribbon worm (severely wounded, catching its breath, 80% to hit)n=j    ####.....#........# Cubble the Poker  ###.....##.#...#..... Merforc of Beogh ......  #.'.....#._.'._≈..... HP: 34/34 (35) ========================  #.#.....##.#......... MP: 4/4========================  #.####.....#.......## AC: 14Str: 16  #.#####....#.......# EV: 8Int: 7  #....#####........## SH: 0Dex: 15  ####.# ##########XL:  4 Next: 24% Place: Dungeon:3 #@#Noise: ---------  Time: 2411.5 (0.0) #.w......a) n=j E+0 trident ######...Nothing quivered Drain w   ribbon worm (catching breath) _You disentangle yourself.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ribbon worm (severely wounded, catching its breath, 80% to hit)  You hit the ribbon worm but do no damage.The ribbon worm is severely wounded.=2.5 (1n=jK n=j$   Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a ribbon worm (severely wounded, catching its breath, 80% to hit)  You hit the ribbon worm but do no damage.  The ribbon worm is severely wounded. _The ribbon worm bites you but does no damage.n=j$ ####.....#........# Cubble the Poker ###.....##.#...#..... Merforc of Beogh ...... #.'.....#._.'._≈..... HP: 34/34 (35) ======================== #.#.....##.#......... MP: 4/4======================== #.####.....#.......## AC: 14Str: 16 #.#####....#.......#  EV: 8Int: 7 #....#####........##  SH: 0Dex: 15 ####.# ##########  XL:  4 Next: 24% Place: Dungeon:3 #@# Noise: =--------  Time: 2412.5 (0.0) #.w......  a) +0 trident ######...  Nothing quivered  Drain  w =j*5m  ribbon worm (catching breath)You hit the ribbon worm but do no damage.The ribbon worm is severely wounded. _The ribbon worm bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ribbon worm (severely wounded, catching its breath, 80% to hit)o=jB  ####.....#........# Cubble the Poker  ###.....##.#...#..... Merforc of Beogh ......  #.'.....#._.'._≈..... HP: 34/34 (35) ========================  #.#.....##.#......... MP: 4/4========================  #.####.....#.......## AC: 14Str: 16  #.#####....#.......# EV: 8Int: 7  #....#####........## SH: 0Dex: 15  ####.# ##########o=jLXL:  4 Next: 24% Place: Dungeon:3 #@#Noise: =--------  Time: 2412.5 (0.0) #.w......a) +0 trident ######...Nothing quivered Drain w   ribbon worm _The ribbon worm bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ribbon worm (severely wounded, catching its breath, 80% to hit)  You hit the ribbon worm.  The ribbon worm is almost dead.o=jo=j#3.5 (1o=j9_o=j'  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a ribbon worm (severely wounded, catching its breath, 80% to hit)  You hit the ribbon worm.  o=jFThe ribbon worm is almost dead. _The ribbon worm bites you but does no damage.o=j ####.....#........# Cubble the Poker ###.....##.#...#..... Merforc of Beogh ...... #.'.....#._.'._≈..... HP: 34/34 (35) ======================== #.#.....##.#......... MP: 4/4======================== #.####.....#.......## AC: 14o=jTStr: 16 #.#####....#.......#  EV: 8Int: 7 #....#####........##  SH: 0Dex: 15 ####.# ##########  XL:  4 Next: 24% Place: Dungeon:3 #@# Noise: =--------  Time: 2413.5 (0.0) #.w......  a) +0 trident ######...  Nothing quivered  Drain  w   ribbon wormo=jYou hit the ribbon worm.  The ribbon worm is almost dead. _The ribbon worm bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targeto=jtAim: a ribbon worm (almost dead, 80% to hit)o=j ####.....#........# Cubble the Poker ###.....##.#...#..... Merforc of Beogh ...... #.'.....#._.'._≈..... HP: 34/34 (35) ======================== #.#.....##.#......... MP: 4/4======================== #.####.....#.......## AC: 14Str: 16 #.#####....#.......#  EV: 8Int: 7 o=j#....#####........##  SH: 0Dex: 15 ####.# ##########  XL:  4 Next: 24% Place: Dungeon:3 #@# Noise: =--------  Time: 2413.5 (0.0) #.†......  a) +0 trident ######...  Nothing quivered  Drain  w   ribbon wormo=jv _The ribbon worm bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ribbon worm (almost dead, 80% to hit)  You hit the ribbon worm.  You kill the ribbon worm!o=jI   #._.'._ #. #. #.####  #..     #@#o=j0 #.†......  ######... o=j 284.5 (1o=j 7_o=j x  Reach: a) +0 trident  Press: ? - help, Dir - move targeto=ja !Aim: a ribbon worm (almost dead, 80% to hit)  You hit the ribbon worm.  You kill the ribbon worm! _Beogh accepts your kill.o=j 0 ####.....#........# Cubble the Poker ###.....##.#...#..... Merforc of Beogh ...... #.'.....#._.'._≈..... HP: 34/34 (35) ======================== #.#.....##.#......... MP: 4/4o=j X======================== #.####.....#.......## AC: 14Str: 16 #.#####....#.......#  EV: 8Int: 7 #....#####........##  SH: 0Dex: 15 ####.# ##########  XL:  4 Next: 28% Place: Dungeon:3 #@#o=jD  Noise: =--------  Time: 2414.5 (0.0) #.†......  a) +0 trident ######...  Nothing quivered  Drain      o=j~   Aim: a ribbon worm (almost dead, 80% to hit)  You hit the ribbon worm.  o=j You kill the ribbon worm! _Beogh accepts your kill.Reach: a) +0 tridento=j ?Press: ? - help, Dir - move targetp=jS  ####.....#........# Cubble the Poker  ###.....##.#...#..... Merforc of Beogh ......  #.'.....#._.'._≈..... HP: 34/34 (35) ========================  #.#.....##.#......... MP: 4/4========================  #.####.....#.......## AC: 14Str: 16  #.#####....#.......# EV: 8Int: 7  #....#####........## SH: 0Dex: 15 p=jM ####.# ##########XL:  4 Next: 28% Place: Dungeon:3 #@#Noise: =--------  Time: 2414.5 (0.0) #.†......a) +0 trident ######...Nothing quivered DrainYou hit the ribbon worm.  You kill the ribbon worm! _Beogh accepts your kill.p=jwReach: a) +0 tridentPress: ? - help, Dir - move targetOkay, then.p=jp=jp=j|. _p=jzNp=jlOp=jOp=jQp=j@Tp=jX$ _p=jxp=jhRYou kill the ribbon worm! _Beogh accepts your kill.  Reach: a) +0 trident  Press: ? - help, Dir - move target _Okay, then.  You see here a ribbon worm corpse. _p=j,p=jɪp=jp=jq  You encounter a bombardier beetle.p=j ###.....##.##.. #.'.....#._.'._≈......' #.#.....##.#..........### #.####.....#.......#### #.#####....#.......# #.. #....#####........## #.. ####.# ########## ### #.########### # #.†..@.......#- ######.....###  .....# # .....##### .....##... .....##... B   bombardier beetle (asleep) ...B.##... .....##... #...p=j\8.5 (4B.p=jB-9.5 (5 _p=j q=j q=jk q=j ] _Nothing quivered!r=jQuiver which action? ([-] to clear)  a - Throw: 3 throwing netsb - Throw: javelin  c - Zap: wand of mindburst (17) [*/%] inventory [^] all abilities[!] focus mode: off|ont=jHn t=j{   ###.....##.#...#......#.. Cubble the Poker  #.'.....#._.'._≈......'.. Merforc of Beogh ......  #.#.....##.#..........### HP: 34/34 (35) ========================  #.####.....#.......####.. MP: 4/4========================  #.#####....#.......# #.. AC: 14Str: 16t=j| ?  #....#####........## #.. EV: 8Int: 7  ####.# ########## ### SH: 0Dex: 15 #.############ XL:  4 Next: 28% Place: Dungeon:3 #.†..@.......# Noise: ---------  Time: 2419.5 (0.0) ######.....### a) +0 trident .....## Zap: wand of mindburst (17)t=j}  .....##### Drain .....##... ..B..##... B   bombardier beetle .....##... .....##... #...Reach: a) +0 tridentPress: ? - help, Dir - move target _Okay, then. t=j~ _You see here a ribbon worm corpse. _You encounter a bombardier beetle. _Nothing quivered!t=j= t=j4 t=jņ u=j ###.....##.#...#......#.. Cubble the Poker #.'.....#._.'._≈......'.. Merforc of Beogh ...... #.#.....##.#..........### HP: 34/34 (35) ======================== #.####.....#.......####.. MP: 4/4======================== #.#####....#.......# #.. AC: 14Str: 16 #....#####........## #.. EV: 8Int: 7 ####.# ########## ### SH: 0Dex: 15 #.########### # XL:  4 Next: 28% Place: Dungeon:3 #.†..@....... # Noise: ---------  Time: 2419.5 (0.0) ######*....## # a) +0 trident u=j{*....# # Zap: wand of mindburst (17) .*...# #### Drain .*...# #... ..B..# #... B   bombardier beetle .....# #... .....# #... #... _You encounter a bombardier beetle. _Nothing quivered!  Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (chance to affect: 64%)v=jt  ###.....##.#...#......#.. Cubble the Pokerv=jv&  #.'.....#._.'._≈......'.. Merforc of Beogh ......  #.#.....##.#..........### HP: 34/34 (35) ========================  #.####.....#.......####.. MP: 4/4========================  #.#####....#.......# #.. AC: 14Str: 16  #....#####........## #.. EV: 8Int: 7 v=j{w ####.# ########## ### SH: 0Dex: 15 #.############ XL:  4 Next: 28% Place: Dungeon:3 #.†..@.......# Noise: ---------  Time: 2419.5 (0.0) ######.....### a) +0 trident .....## Zap: wand of mindburst (17) .....##### Drain .....##...v=jx ..*..##... B   bombardier beetle .....##... .....##... #... _You encounter a bombardier beetle. v=j-xA_Nothing quivered!  v=j\xAiming: MindburstPress: ? - help, Q - select action, ( or ) - cyclev=jxfShift-Dir - straight lineAim: a bombardier beetle (chance to affect: 64%)v=j[9 v=jC5B _Nothing quivered!  Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bombardier beetle (chance to affect: 64%)  The bombardier beetle's mind is blasted!v=j Z====20.5 (16 _v=jSv=jWv=j:) Quiver which action? ([-] to clear)  a - Throw: 3 throwing netsb - Throw: javelin  c - Zap: wand of mindburst (16) (quivered) [*/%] inventory [^] all abilities[!] focus mode: off|onw=jp   ###.....##.#...#......#.. Cubble the Poker  #.'.....#._.'._≈......'.. Merforc of Beogh ......  #.#.....##.#..........### HP: 34/34 (35) ========================  #.####.....#.......####.. MP: 4/4========================  #.#####....#.......# #.. AC: 14Str: 16  #....#####........## #.. EV: 8w=jS uInt: 7  ####.# ########## ### SH: 0Dex: 15 #.############ XL:  4 Next: 28% Place: Dungeon:3 #.†..@.......# Noise: ====-----  Time: 2420.5 (0.0) ######.....### a) +0 trident .....## Throw: 3 throwing nets .....##### Drain .....##... ..B..##... B   bombardier beetle .....##... .....##... #... _Nothing quivered!  w=j Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (chance to affect: 64%) _The bombardier beetle's mind is blasted!w=j w=j w=j! x=j #.'.....#._.'._≈......'. #.#.....##.#..........### #.####.....#.####... #.##.# #. #....#####........## #. ####.# ########## ### #.###########. #. #.†...........#. ######@....## #.  #.....# #. #.....# ####. #.....# #.... #..B..# #. #.....# #. #.....# #. ####### #. #.x=j,x=j ***The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.x=j24...x=jIE===-1.5 (1Fire Drain _You are covered in liquid fire! Move or burn!y=jY #.#.....##.#..........### #.####.....#.####... #.##.# #. #....#####........## #. ####.# ########## ### #.###########.. #.# #.†...........#. ######.....## #.  #.@...# #. #.....# ####. #.....# #.... #..B..# #. #.....# #. y=jjE#.....# #. ####### #.  #. #.y=j B.  You shake off some of the fire as you move.y=j y=j ~3-----2y=jy=jZ _The liquid fire burns you!y=jk #.####.....#.####... #.##.# #. #....#####........## #. ####.# ########## ### #.###########.. #.## #.†............ #... ######.....## #.  #.....# #. y=jՉ#..@..# ####. #.B...# #.... #.....# #. #.....# #.....# #.....# #.....# ####### #.....#  #.....# #.....# #######y=jNy=j6Q---3Drainy=j%y=j^ _You shake off the liquid fire.y=je #.##.# #.   #....#####........## #.   ####.# ########## ###   #.###########.. #.###   #.†............ #....   ######.....## #.    #.....# #.   #.....# ####.   #.B.@.# #....   #.....# #.   #.....# #.....#   #.....# #.....#.   ####### #.....#.    #.....#  #######y=jE.By=jTy=j#S4=4y=jYy=j{z=j"C  You hit the bombardier beetle.z=j$-=5z=j. _The bombardier beetle is severely wounded.z=j  You closely miss the bombardier beetle.The bombardier beetle is severely wounded.6.6 (1.1z=jF z=j ^ _The bombardier beetle barely misses you.z=j W  You hit the bombardier beetle but do no damage.The bombardier beetle is severely wounded.z=jX '7.7z=j%^ z=j` I _The bombardier beetle bites you but does no damage.z=j| .  You puncture the bombardier beetle!  You kill the bombardier beetle!z=j(z=j= ealth: 34/35 -848.8 _Beogh accepts your kill.Your life force feels restored.Your Throwing skill increases to level 3! _Your Dodging skill increases to level 5!{=j  #.#####....#.# #   #....#####.## #   ####.# # ###   #.###.. #.   #.†...... #   ######.....## #   #.....# #   #.....# ####   #..@..# #   #.....# #   #.....# #.....#   #.....# #.....#   # #.....#  {=j* #.....   #.....#   #  {=j5{=jɹ{=j4-90 _{=j{=js  #.#####....#.# #  #....#####.## #  ####.# ## ###  #.###.. #.  #.†...... #  ######.....## #  #.....# #  #.....# ####  #.@...# #  #.....# #  #.....# #.....  #.....# #.....  # #.....  #.....  #.....   {=j t-30|=jذI|=jP _You start resting.HP restored.|=j |=j&1|=j(W5=2.8 (2 |=j7 _|=j|=j}=j_a_}=j gX}=jh}=j;i}=ji}=jk}=j?n,}=j$o}=jp}=jr}=j3s9=}=jAt}=jpu}=jw,}=j6x}=jӃ}=j&}=j}=j}=j}=jk}=j}=j:}=j!}=j<}=j}=j }=j}=j}=jI}=j}=j}=jV}=j}=jש}=jЮ}=jư}=j}=jɱ}=j}=j}=jZ}=j0}=j"}=j}=j}=ji}=j}=ji}=j}=j}=j}=j}=j}=jl}=jg  You see here a ribbon worm corpse.}=j}=j _}=j}=jb}=j5}=j}=j}=j}=j.}=j~}=j}=jP}=j}=jO,}=j}=j^,}=j}=j}=j,}=j}=j }=j }=jJ }=j }=j }=jL }=j }=j }=jb @  There is an open door here.}=jB }=jj 5 _}=jK }=j ,}=j }=j! }=j# }=jA# }=j# }=j( }=jS* }=j* }=j+ }=j/ }=jn2 ,}=jL3 }=j|7 }=jC }=jFD }=jvE }=jK }=jL }=jM }=jN }=jT }=jjW ,}=jX }=j\ }=jM_ ,}=jy` }=j)f }=jh }=j0i }=ji }=j?n }=jp }=j)q }=j r }=ju }=jqx }=jx }=jy }=j} }=j }=j }=j }=jB }=jʟ }=jj }=j }=jӦ }=j6 ,}=j }=j }=j4 }=j }=jҴ }=jT }=j }=j }=j' }=j }=j }=ju }=j: }=jt }=j }=jd }=j }=j }=j }=jM }=j }=j @  There is an open door here.}=jK }=j  _}=j }=j }=j }=jC }=j< }=j }=jw ,}=j }=j }=jU ,}=j }=j }=j }=j }=j\ }=jT }=j }=j }=jS }=j> }=j ,}=j  ,}=jp B}=jc }=j ,}=j }=jc }=j ,}=j }=j# }=j>& }=j& }=j' }=j * }=j, }=j, }=j . }=j^0 }=j>3 }=j3 }=j4 }=j7 }=je9 }=jv: }=j: }=j< }=jU J}=j(X }=joZ ,}=j[ }=j] }=j_ }=j<` }=jOa }=jb }=jd }=j1e }=j4f }=jg }=jjj }=jj }=jzk }=jm }=jo }=jIp }=jvq }=jx }=j{ }=j | }=j| }=j }=j }=j }=j }=jM }=j q  You encounter a bombardier beetle.}=j ! ..B .  .....  .....  #. }=jt W ...  #.  ####.#  #.##....# #.#.# }=j #.############.##.#+###.#.# ................@.....#...# ....#.#..#####..#...# ...........#..#...## ......####.#..#..>.## }=j ..)...o..#.# #.......#.....## <)..#.##.#.##########..).....## B   bombardier beetle (asleep) }=jB #.....##.#......##.....#......## }=jf #.....##)#......##.....######.. #...####.#......##.....# #....#}=jD B500.8 (68.0)B}=j 31.8 (69 _}=j }=j7 ~=j ((((((B(caught)You throw a throwing net.  The throwing net hits the bombardier beetle.~=j<5 A B~=j5 h......  The bombardier beetle is caught in the net!~=j7 a2.7 (0.9)2~=j? ~=jK F _The bombardier beetle struggles against the net.=j K....B . ...... ...... . .... . ####.# .# #....# #.#.# .#.##.#+###.#.# .......@....#...# #.#..######.#...# .# #.#...## ####.)...o..#. )..#.##.#.####..).....## .....##.#......##.....#. .....##)#. ...####.#......##.....# #....#=j =ji -3.7 (1.0=jz =j- =j0h....... ....B ..... ...... .... . ####.#  #....# # .############.##@#+###.#...........#.#..##### .....##....###>.## =jh.)...o..#.# #.......#.....## )..###########..)...#......##..##)#####..##=js=j2t&4=j{=j~F _The bombardier beetle struggles against the net.=j#############.................B......... ....... .... . ###.#  #...@# =j'############.##.#+###.#..................##.#..######.......#...#.....#..=j.##....####..>.## .)...o..#.# #.......# )..###########..).......##=j(<5=j/=j1F _The bombardier beetle struggles against the net.=jT+##############.......#.........B...##............... ..............#=jU>..............# ####@#  #....# ############.##.#+###.#................#.#..######......#=jSU.....# #.......#...## ....####.# #.......#..>.## .)...o..#.# #.......# =jUU)..###########..)=j!^=j^&6=je=jzg=j F#############=j ....# B...##. .......@......# =j5 #######.#+###.#  #....# =jh ############.##.#+###.#...........#.#..######.....=j { .....# #.....=j J.##....####.# #.......#..>.## .)...o..#.# #.......#=j =j &7=j =j F _The bombardier beetle struggles against the net.=j#############....# B...##. ............. #######.#+###.#  #....# ############.##.#+###.#...........#.#..######.....# #......##....###>.##=jF =j &8=j=j=jEq!  Cubble the Poker  Merforc of Beogh ......  Health: 35/35 ========================  Magic: 4/4======================== ##############  AC: 14Str: 16 .............#  EV: 8Int: 7 .........B...##  SH: 0Dex: 15 =jq........*......  XL:  4 Next: 84% Place: Dungeon:3 .......@......#  Noise: ---------  Time: 2508.7 (0.0) =jqq. ..............#  a) +0 trident . #######.#+###.#  Throw: 2 throwing nets =jq`.# #....# #.#.# .############.##.#+###.#.# =jr.....................#...#  B   bombardier beetle (caught) =j4r`...#.#..######.......#...# ..........# #.......#...## =jRrt.....####.# #.......#..>.## _The bombardier beetle struggles against the net. =jqro_The bombardier beetle struggles against the net. _The bombardier beetle struggles against the net.  =jrReach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bombardier beetle (entangled in a net, 95% to hit)=ju Cubble the PokerMerforc of Beogh ......Health: 35/35 ========================Magic: 4/4========================##############AC: 14Str: 16=jw /.............#EV: 8Int: 7.........B...##SH: 0Dex: 15...............XL:  4 Next: 84% Place: Dungeon:3.......@......#Noise: ---------  Time: 2508.7 (0.0) ...............#a) +0 trident .#######.#+###.#Throw: 2 throwing nets .##....# #.#.# .############.##.#+###.#.# .....................#...#B   bombardier beetle (caught) =jCw #...#.#..######.......#...# ..........# #.......#...## .....####.# #.......#..>.## =jgw _The bombardier beetle struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move target=jw Aim: a bombardier beetle (entangled in a net, 95% to hit)  You reach to attack! You puncture the bombardier beetle!  =jw SThe bombardier beetle is heavily wounded.=jy -9.8 (1.1=j~ =j  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a bombardier beetle (entangled in a net, 95% to hit)  =j You reach to attack! You puncture the bombardier beetle!  The bombardier beetle is heavily wounded. _The bombardier beetle struggles against the net.=jt   Cubble the Poker  Merforc of Beogh ......  Health: 35/35 ========================  Magic: 4/4======================== ##############  AC: 14Str: 16 .............#  EV: 8Int: 7 .........B...##  SH: 0Dex: 15 ........*......  XL:  4 Next: 84% Place: Dungeon:3 .......@......#  Noise: ---------  Time: 2509.8 (0.0) . ..............#  a) +0 trident . #######.#+###.#  Throw: 2 throwing nets .# #....# #.#.# .############.##.#+###.#.# .....................=j #...#  B   bombardier beetle (caught) ...#.#..######.......#...# ..........# #.......#...## .....####.# #.......#..>.## You reach to attack! You puncture the bombardier beetle!  The bombardier beetle is heavily wounded. _The bombardier beetle struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bombardier beetle (heavily wounded, entangled in a net, 95% to hit)=jpCubble the PokerMerforc of Beogh ......Health: 35/35 ========================Magic: 4/4========================##############AC: 14Str: 16.............#EV: 8Int: 7.........B...##SH: 0Dex: 15...............XL:  4 Next: 84% Place: Dungeon:3.......@......#Noise: ---------  Time: 2509.8 (0.0) ...............#=jN;a) +0 trident .#######.#+###.#Throw: 2 throwing nets .##....# #.#.# .############.##.#+###.#.# .....................#...#B   bombardier beetle (caught) ...#.#..######.......#...# ..........# #.......#...## =j+.....####.# #.......#..>.## _The bombardier beetle struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bombardier beetle (heavily wounded, entangled in a net, 95% to hit)  You reach to attack! You hit the bombardier beetle.  The bombardier beetle is severely wounded.=j,10.8 (1=j=j!  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a bombardier beetle (heavily wounded, entangled in a net, 95% to hit)  You reach to attack! You hit the bombardier beetle.  The bombardier beetle is severely wounded. _The bombardier beetle struggles against the net.=j0w\  Cubble the Poker  Merforc of Beogh ......  Health: 35/35 ========================  Magic: 4/4======================== ##############  AC: 14Str: 16 .............#  EV: 8Int: 7 =jw.........B...##  SH: 0Dex: 15 ........*......  XL:  4 Next: 84% Place: Dungeon:3 .......@......#  Noise: ---------  Time: 2510.8 (0.0) =j(x. ..............#  a) +0 trident . #######.#+###.#  Throw: 2 throwing nets .# #....# #.#.# .############.##.#+###.#.# .....................#...#  B   bombardier beetle (caught) =jx...#.#..######.......#...# ..........# #.......#...## .....####.# #.......#..>.## You reach to attack! You hit the bombardier beetle.  The bombardier beetle is severely wounded. _The bombardier beetle struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move target=jxAim: a bombardier beetle (severely wounded, entangled in a net, 95% to hit)=j2:  Cubble the Poker  Merforc of Beogh ......  Health: 35/35 ========================  Magic: 4/4======================== ##############  AC: 14Str: 16 .............#  EV: 8Int: 7 .............##  SH: 0Dex: 15 ...............  XL:  4 Next: 84% Place: Dungeon:3 =jd;6.......@......#  Noise: ---------  Time: 2510.8 (0.0) . ..............#  a) +0 trident . #######.#+###.#  Throw: 2 throwing nets .# #....# #.#.# .############.##.#+###.#.# .....................#...#  B   bombardier beetle (caught) ...#.#..######.......#...# ..........# #.......#...## .....####.# #.......#..>.## _The bombardier beetle struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bombardier beetle (severely wounded, entangled in a net, 95% to hit)  =j <You reach to attack! You puncture the bombardier beetle!  You kill the bombardier beetle!=jDC0 ##############  .............#  .............##  ...............  =jC2.......@......#  ..............#  #######.#+###.#  #....# #.#......=j!D #.... >=jE=jL Cubble the PokerMerforc of Beogh ......Health: 35/35 ========================Magic: 4/4========================##############AC: 14Str: 16.............#EV: 8=jTMInt: 7.............##SH: 0Dex: 15...............XL:  4 Next: 139% Place: Dungeon:3.......@......#Noise: ---------  Time: 2511.8 (1.0) .=jM4..............#a) +0 trident .#######.#+###.#Throw: 2 throwing nets =jM.##....# #.#.# .############.##.#+###.#.# .....................#...# ...#.#..######.......#...# ..........# #.......#...## =j:N .....####.# #.......#..>.## _The bombardier beetle struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move target=jgNAim: a bombardier beetle (severely wounded, entangled in a net, 95% to hit)  You reach to attack! You puncture the bombardier beetle!  =jN?You kill the bombardier beetle!=jP Press: ? - help, Dir - move targetAim: a bombardier beetle (severely wounded, entangled in a net, 95% to hit)  You reach to attack! You puncture the bombardier beetle!  You kill the bombardier beetle! _Beogh accepts your kill.=jQKYou have reached level 5!=j]\/  --more--=jM41/415/58521%  _You feel clever.=j> # .# .#..#  .#  #.#+###.# # #....# #.##.#...#.#..######....# #.... =j =j+ -2 _=j =j5 =jxr # .# .#.#.# .# #.#+###.#  #....# #.#.#.##.......=jr #.#..######...# #... =j_z =j{ &3=j =j' =jtM############## ####..###.............=j$"#######.#+###.#..##......###..=jE=j&4=j=j5=jM############## ####..##..............#.#..=j=j"&5=j=j=ja ##############.............###...### .#.. ........# #.......#...##=j=j&6=j=j=j8  ##############.............###...#### #######.#+###..##......###.. ...####.# #.......#..>.##=j &7=j =jdz =j =j' Quiver which action? ([-] to clear)  a - Throw: 2 throwing nets (quivered)b - Throw: javelin  c - Zap: wand of mindburst (16) [*/%] inventory [^] all abilities[!] focus mode: off|on=jCubble the PokerMerforc of Beogh ......Health: 41/41 ========================Magic: 5/5========================##############AC: 14Str: 16.............#EV: 8Int: 8.............####SH: 0Dex: 15................#XL:  5 Next: 21% Place: Dungeon:3.........@....###Noise: ---------  Time: 2517.8 (0.0)..............#a) +0 trident#######.#+###.#Throw: 2 throwing nets#....# #.#.# ###########.##.#+###.#.# ...................#...# .#.#..######.......#...# ........# #.......#...## ...####.# #.......#..>.##Aim: a bombardier beetle (=jtseverely wounded, entangled in a net, 95% to hit)  You reach to attack! You puncture the bombardier beetle!  You kill the bombardier beetle! _Beogh accepts your kill.You have reached level 5! _You feel clever.=j^=j_Quiver which action? ([-] to clear)  a - Throw: 2 throwing nets (quivered)b - Throw: javelin  =j`-c - Zap: wand of mindburst (16) [*/%] inventory [^] all abilities[!] focus mode: off|on=j-=j0Cubble the PokerMerforc of Beogh ......Health: 41/41 ========================Magic: 5/5========================##############AC: 14=j1Str: 16.............#EV: 8Int: 8.............####SH: 0Dex: 15................#XL:  5 Next: 21% Place: Dungeon:3.........@....###Noise: ---------  Time: 2517.8 (0.0)..............#a) +0 trident#######.#+###.#Zap: wand of mindburst (16)#....# #.#.# =jR1###########.##.#+###.#.# ...................#...# .#.#..######.......#...# ........# #.......#...## =j{1o...####.# #.......#..>.##=j1Aim: a bombardier beetle (severely wounded, entangled in a net, 95% to hit)  =j1nYou reach to attack! You puncture the bombardier beetle!  You kill the bombardier beetle! =j1{_Beogh accepts your kill.You have reached level 5! =j2G_You feel clever.=j}3=j9=j;=j5t 3=ju =jy =j| ,=jځ ,=j5 =j@ =j =j 7 _You open the door.=jd =j =jÐ =j =j> =j =j =j =j ,=j =j =jz =j =j =jW ,=j =j =j ,=j =j@ =j) X=j+ ,=j', =j. =j)1 =j1 =j3 =j4 =j7 =jO7 =jV8 =j: =j> B=j@ =jC ,=jC =j4F =jI ,=jI =jSL =jN =j O =jP =jY =jt[ =j[ =j ] =j` =jc =jd =jke =jl X=jn =j]p =jp =jr =jct =j,w =jgw =j y =j{ =j} =j} =jh =jD =j_ =j =j =j =j X=j8 B=j =j =jI =jڛ =j =j =j =j =j =j =jt B=j, =j} =j =j =jW =j_ ,=j =j =j =j =j =jJ =j1 =j =j =j =j =jg =j =j =j0 =jy =j =j =j =jS =j{ =jw=j=j=j=j=js=j=j~=j=j=jQ=jG!=j'=j+=j}+=j,=j4=j7,=jt9=jq@=jC,=jE=jL=j9P=jPQ=j/S=jZ=j^=j_=jb=jj=jn=jn=jp=jw=j{=j|{=j}=j1=jD,=j=j9=j(=j=jB=j=j=jH=jq=jN=j=j(=j=j=j=j=jY=jc$  Things that are here:=j  a +0 short sword of draining; a +0 dagger; a kobold skeleton=j=j _=j=j=j=j=jc=j"=j=j~=j=j=j=jM=j=j=j=j=jC=j=jt,=j=j=j{=jV=jf=j=j =j3 =j =j=j =jr=j=j]=j=j=jn=j=j =j)!=jq"=j%=j'=j(=jA)=j.B=j1=j{5=j 9=j9=jN=jS,=jT=jtX=jX[,=j\=j_=j~b=jb=jb=j,=jy=j=j=j=j=jɒ=j`=j=j=j/=j =jV=j=j;=j=jq=j=j=jc  You encounter a bat.=jVd......########..###..### ...###########..##....# ..#..........#..###..### ###.............#......# ..#.............##ß..ß## ..#...........#......<# ..#...................# ..#..........##.# .......>.....##.# .............##.# #............##.......# #............##.......#....####.......# ###### #.......# b   bat (asleep) # #######.# #.b =j8600.8 (83.0)b.=jIb.b.=jOb=j=jc,1.8 (84 _=j]=j=jO<....#..###..### #####..##....# #....#..###..### .......#......# #.......##ß..ß## #...........#......<# #.............# #.##.......# >.....##.# ##.# .##.#  #.#   =jH&b.=jy$b.=j %b.=j=j02.8 (1.0) =jv=jg=jL .....########..###..###  Cubble the Poker ..###########..##....#  Merforc of Beogh ...... .#..........#..###..###  Health: 41/41 ======================== ##.............#......#  Magic: 5/5======================== .#.............##ß..ß##  AC: 14Str: 16 .#...........#......<#  EV: 8Int: 8 .#...................#  SH: 0Dex: 15 .#..........##.......#  XL:  5 Next: 21% Place: Dungeon:3 ......>.....##..@....#  Noise: ---------  Time: 2602.8 (0.0) ............##...b...#  a) +0 trident ............##.......#  Zap: wand of mindburst (16) =j ............##.......# ....##########.......# ##### #.......#  b   bat #######.#  .. Things that are here: _a +0 short sword of draining; a +0 dagger; a kobold skeleton _You encounter a bat.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bat (46% to hit)=j .....########..###..###  Cubble the Poker ..###########..##....#  Merforc of Beogh ...... .#..........#..###..###  Health: 41/41 ======================== ##.............#......#  Magic: 5/5======================== .#.............##ß..ß##  AC: 14Str: 16 .#...........#......<#  EV: 8Int: 8 .#...................#  SH: 0Dex: 15 .#..........##.......#  XL:  5 Next: 21% Place: Dungeon:3 ......>.....##..@....#  Noise: ---------  Time: 2602.8 (0.0) ............##.......#  a) +0 trident =j ............##...b...#  Zap: wand of mindburst (16) ............##.......# ....##########.......# ##### #.......#  b   bat #######.#  ..  _a +0 short sword of draining; a +0 dagger; a kobold skeleton _You encounter a bat.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bat (46% to hit)  You miss the bat. The bat closely misses you.=jT ###..##....# ...#..###..### ......#......# ......##ß..ß## ....#......<# ..........# #.......# >#..@....# #.......# #...b...# #.......##.......# #.......#  #######.# .. =jF3=3.8 (1=j=jv _You encounter a bat.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bat (46% to hit)  You miss the bat. The bat closely misses you. _The bat hits you but does no damage.=j.....########..###..###  Cubble the Poker ..###########..##....#  Merforc of Beogh ...... .#..........#..###..###  Health: 41/41 ======================== ##.............#......#  Magic: 5/5======================== .#.............##ß..ß##  AC: 14Str: 16 .#...........#......<#  EV: 8Int: 8 .#...................#  SH: 0Dex: 15 .#..........##.......#  XL:  5 Next: 21% Place: Dungeon:3 ......>.....##..@....#  Noise: =--------  Time: 2603.8 (0.0) ............##.......#  a) +0 trident ............##...b...#  Zap: wand of mindburst (16) ............##.....=j{!..# ....##########.......# ##### #.......#  b   bat #######.#  .. Aim: a bat (46% to hit)  You miss the bat. The bat closely misses you. _The bat hits you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move target=j5Aim: a bat (46% to hit)=jNA.....########..###..###  Cubble the Poker ..###########..##....#  Merforc of Beogh ...... .#..........#..###..###  Health: 41/41 ======================== ##.............#......#  Magic: 5/5=jO======================== .#.............##ß..ß##  AC: 14Str: 16 .#...........#......<#  EV: 8Int: 8 .#...................#  SH: 0=j^PDex: 15 .#..........##.......#  XL:  5 Next: 21% Place: Dungeon:3 ......>.....##..@....#  Noise: =--------  Time: 2603.8 (0.0) ............##..b....#  a) +0 trident ............##.......#  Zap: wand of mindburst (16) ............##.......# ....##########.......# ##### #.......#  b   bat #######.#  .. Aim: a bat (46% to hit)  You miss the bat. The bat closely misses you. _The bat hits you but does no damage.  Reach: a) +0 trident=jP^Press: ? - help, Dir - move targetAim: a bat (46% to hit)=jrR.b=j[ ###..##....# ...#..###..### ......#......# ......##ß..ß## ....#......<# ..........# #.......# >#..@....# #...b...# #.......# #.......##.......# #.......#  #######.# .. =jZ]+4.8 (1=jd=j=gMYou miss the bat. The bat closely misses you. _The bat hits you but does no damage.  Reach: a) +0 trident  Press: ? - help, Dir - move target  Aim: a bat (46% to hit) _You reach to attack! You miss the bat. The bat barely misses you.=j .....########..###..###  Cubble the Poker ..###########..##....#  Merforc of Beogh ...... .#..........#..###..###  Health: 41/41 ======================== ##.............#......#  Magic: 5/5======================== .#.............##ß..ß##  AC: 14Str: 16 =j `.#...........#......<#  EV: 8Int: 8 .#...................#  SH: 0Dex: 15 .#..........##.......#  XL:  5 Next: 21% Place: Dungeon:3 ......>.....##..@....#  Noise: =--------  Time: 2604.8 (0.0) =j ............##...b...#  a) +0 trident ............##.......#  Zap: wand of mindburst (16) ............##.......# ....##########.......# ##### #.......#  b   bat #######.#  .. Press: ? - help, Dir - move target=j, )Aim: a bat (46% to hit) _You reach to attack! You miss the bat. The bat barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bat (46% to hit)=j/.....########..###..###  Cubble the Poker ..###########..##....#  Merforc of Beogh ...... .#..........#..###..###  Health: 41/41 ======================== ##.............#......#  Magic: 5/5======================== .#.............##ß..ß##  AC: 14Str: 16 .#...........#......<#  EV: 8Int: 8 .#...................#  SH: 0Dex: 15 .#..........##.......#  XL:  5 Next: 21% Place: Dungeon:3 ......>.....##..@....#  Noise: =--------  Time: 2604.8 (0.0) ............##.......#  a) +0 trident ............##....b..#  Zap: wand of mindburst (16) ............##.......# ....########=jE##.......# ##### #.......#  b   bat #######.#  ..  _You reach to attack! You miss the bat. The bat barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bat (46% to hit)  You hit the bat.  The bat is severely wounded.=j ###..##....# ...#..###..### ......#......# ......##ß..ß## ....#......<# ..........# #.......# >#..@....# #.......# #....b..# #.......##.......# #.......#  =jn #######.# .. =j7+5.8 (1=j=jReach: a) +0 trident  Press: ? - help, Dir - move targetAim: a bat (46% to hit)  You hit the bat.  The bat is severely wounded. _The bat closely misses you. The bat hits you but does no damage.=jI.....########..###..###  Cubble the Poker ..###########..##....#  Merforc of Beogh ...... .#..........#..###..###  Health: 41/41 ======================== ##.............#......#  Magic: 5/5======================== .#.............##ß..ß##  AC: 14Str: 16 .#...........#......<#  EV: 8Int: 8 .#...................#  SH: 0=jZDex: 15 .#..........##.......#  XL:  5 Next: 21% Place: Dungeon:3 ......>.....##..@....#  Noise: =--------  Time: 2605.8 (0.0) ............##...*...#  a) +0 trident =j@k............##....b..#  Zap: wand of mindburst (16) ............##.......# ....##########.......# ##### #.......#  b   bat #######.#  .. You hit the bat.  The bat is severely wounded. _The bat closely misses you. The bat hits you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bat (severely wounded, 46% to hit)=j.....########..###..###  Cubble the Poker ..###########..##....#  Merforc of Beogh ...... .#..........#..###..###  Health: 41/41 ======================== ##.............#......#  Magic: 5/5======================== .#.............##ß..ß##  AC: 14Str: 16 .#...........#......<#  EV: 8Int: 8 .#...................#  SH: 0Dex: 15 .#..........##.......#  XL:  5 Next: 21% Place: Dungeon:3 ......>.....##..@....#  Noise: =--------  Time: 2605.8 (0.0) ............##...b...#  a) +0 trident =jb............##.......#  Zap: wand of mindburst (16) ............##.......# ....##########.......# ##### #.......#  b   bat #######.#  .. The bat is severely wounded. _The bat closely misses you. The bat hits you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bat (severely wounded, 46% to hit)  You reach to attack! You miss the bat.=j]M.b _The bat closely misses you. The bat hits you but does no damage.  Reach: a) +0 trident  Press: ? - help, Dir - move target  Aim: a bat (severely wounded, 46% to hit)  =jYou reach to attack! You miss the bat.The bat is severely wounded.=jS!.b=jt ###..##....# ...#..###..### ......#......# ......##ß..ß## ....#......<# ..........# #.......# >#..@....# #.......# #.# #.......##.......# #.......#  #######.# .. =jh-6.9 (1.1=j=j: _The bat hits you but does no damage.=jz.....########..###..###  Cubble the Poker ..###########..##....#  Merforc of Beogh ...... .#..........#..###..###  Health: 41/41 ======================== ##.............#......#  Magic: 5/5======================== .#.............##ß..ß##  AC: 14Str: 16 .#...........#......<#  EV: 8Int: 8 .#...................#  SH: 0Dex: 15 .#..........##.......#  XL:  5 Next: 21% Place: Dungeon:3 ......>.....##..@....#  Noise: =--------  Time: 2606.9 (0.0) =j............##.......#  a) +0 trident ............##.....b.#  Zap: wand of mindburst (16) ............##.......# ....##########.......# ##### #.......#  b   bat #######.#  .. Aim: a bat (severely wounded, 46% to hit)  You reach to attack! You miss the bat.The bat is severely wounded. _The bat hits you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move target=j`z.....########..###..###Cubble the Poker ..###########..##....#Merforc of Beogh ...... .#..........#..###..###Health: 41/41 ======================== ##.............#......#Magic: 5/5======================== .#.............##ß..ß##AC: 14Str: 16 .#...........#......<#EV: 8Int: 8 .#...................#SH: 0Dex: 15 .#..........##.......#XL:  5 Next: 21% Place: Dungeon:3 ......>.....##..@....#Noise: =--------  Time: 2606.9 (0.0) ............##.......#a) +0 trident =j{Z............##.....b.#Zap: wand of mindburst (16) ............##.......# ....##########.......# ######.......#b   bat#######.#..  The bat is severely wounded. _The bat hits you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetThat would be overly suicidal.  Okay, then.=j|=j=j. _=j=jkGear: 13/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon)i - a +0 sling Missiles (go to first with ()  d - 2 throwing netse - a javelin Armour (go to first with [)  g - a +1 hat (worn)  h - an orb of stardust (worn)  k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)b - a +0 pair of boots  c - a +0 helmet Jewellery (go to first with "=)  j - a ring of protection from fire (worn)  l - a ring of see invisible (worn)=j& /i - a +0 sling. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you would reach 14.0 in about 6.2 XLs. The +3 chain mail of the Pink Corner {rPois rC+} slows your attacks with this weapon by 0.4.  Current attack delay: 1.8. Damage rating: 8 (Base 7 x 112% (Dex) x 105% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.=jP JIt can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Ranged Weapons} {one-handed} {ranged weapon}Menu/colouring prefixes: identified ranged weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.=j\=jѤ=js.....########..###..###Cubble the Poker ..###########..##....#Merforc of Beogh ...... .#..........#..###..###Health: 41/41 ======================== ##.............#......#Magic: 5/5======================== .#.............##ß..ß##AC: 14Str: 16 .#...........#......<#EV: 8Int: 8 .#...................#SH: 0Dex: 15 =jk.#..........##.......#XL:  5 Next: 21% Place: Dungeon:3 ......>.....##..@....#Noise: =--------  Time: 2606.9 (0.0) ............##.......#i) +0 sling ............##.....b.#Fire: i) +0 sling ............##.......# ....##########.......# ######.......#b   bat#######.#.. _The bat hits you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetThat would be overly suicidal. _Okay, then.You unwield your +0 trident.=jIb.b.=jK  Reach: a) +0 trident  Press: ? - help, Dir - move target  That would be overly suicidal. _Okay, then.  You unwield your +0 trident.  i - a +0 sling (weapon)=j+7.9 (1=j3=j: _The bat hits you but does no damage.=j>Q †  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!=jW (=jk =j >2==9.7 (1.8=j" =j X _Beogh accepts your kill.=j=j =j=jOH _No target in view!=j=j=j7=j=j) =j : _=jw =j  You encounter an orc. It is wielding a +0 short sword.=jA =jC t.....#..###..### ...........#......# ..##ß..ß## ..#......<# ...........# ..##.......# ...>.....##...†...# .##.......# ....##....@..# ---##.......# ##########.......# ###  #######.# .. o   orc (asleep) ##.o=jG _100o.=jR Uo=j#T U==-1.7 (2=j[ =j?c % _The orc shouts!=j? ))))) You shoot a sling bullet. The sling bullet hits the orc.=j1.=j0o=j);....=j5=3.5 (1.8=jN=j\ _The orc is severely wounded.=j )You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!=j X))))=j ;....=j 045.3=jm =j8 X _Beogh accepts your kill.=j64=j<=jo?H _No target in view!=j3=j=j=jj  You encounter an endoplasm.=jo]..#......# ##ß..ß## #......<# .# ### >.....##...†...# .....##.......# ##.# ##.# ##########.# =j## #.#  #######.# .J##.J   endoplasm (wandering) .. 0.0=j;=jMY---6.3 (1 _=j) ))) You shoot a sling bullet. The sling bullet hits the endoplasm.=jEJ)=jd..===8.1 (1.8=jW=jb _The endoplasm is severely wounded.=j )) You shoot a sling bullet. The sling bullet hits the endoplasm.=j'JJ.J.=j1@.9.9=j7=j9:] _The endoplasm is almost dead.=jU5 .  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!=j; )=j =jY 1521.7=j =j4  =jy J_Beogh accepts your kill.=j =jy =j =j7 H _No target in view!=jb_=je=j2k: _=jl=juq,=j,r=jt=jzB=jB=jI=jl=j=jL=j=jA  Things that are here:  a +0 short sword; a +0 leather armour; an orc corpse=j  You encounter an orc. It is wielding a +0 flail.=jP##.......# >.....##...†...# ## ##.......# ..##.......# ##.......# .. ########.......# . #.......# .# %#o #######.##.#.###. #.)@.......--- ###..#.###. #.....=jѥ# #......######### o   orc (wandering) =jױ S6.7 (5.0  Found a hive talisman.  The orc shouts! You hear a shout!=jO.o=jQS   adder (wandering)o   orc=jU=--7.7 (6=j@=jW _You encounter an adder.=jhl ))))))You shoot a sling bullet.=j .SThe sling bullet hits the orc but does no damage.=jn gThe adder hisses angrily.=jJS.o=j.N.S=jD.g=j3o.=j .=j1S=j!....Sg   goblin (wandering)=j6==9.5 (1.8=j=jq _You encounter a goblin. It is wielding a +0 club.=jHj ))))You shoot a sling bullet.=j bThe sling bullet hits the orc but does no damage...g=jH3o.=j-S.=j%.g.=j3o.=j. ..gYou encounter a bat.=j)31.3=j=j0 _The bat leaves your sight.=jH h ))You shoot a sling bullet.=j iS.S.=j g.=j oThe sling bullet hits the orc but does no damage.=j 3o.=j .=j .S=jQ .o 2 orcs (1 wandering)=j (3.1=j =j q _You encounter an orc. It is wielding a +0 dagger.=j)& )You shoot a sling bullet. The sling bullet hits the orc.=j o.  The orc is moderately wounded.=j3g.=jh#.=j0.o=jV3S.=jeg.=j, .=jHoThe orc shouts!=j۵7S.=jo5.0 (1.9=jP _The orc hits you but does no damage.=j )))))))You shoot a sling bullet. The sling bullet barely misses the orc.=j g.  The sling bullet closely misses the goblin..o=jv .g  The adder bites you. The orc hits you but does no damage.=j1o.=j3ao...o..=j750-6.8 (1.8 _The adder bites you but does no damage. The orc hits you but does no damage.=j ,.##.# .>.....##...†...# ##.##.......# ...##.......# .#.##.......# ..#.......# .# . #.......# .# %#. #######.##S#.###. #.@.o...o.. ###.g#.###. #.....=j2 #......# ##=j U.S=j g.=jqo.--70 _The adder bites you but does no damage.  Things that are here: _a +0 short sword; a +0 leather armour; an orc corpse=j )You shoot a sling bullet. The sling bullet misses the adder.The sling bullet hits the orc but does no damage.=j o.  The orc is moderately wounded.=j(P o.  The adder bites you but does no damage. The goblin hits you but does no damage.S1===9.6 (1.8 _The adder closely misses you. The goblin hits you but does no damage.=j| )  The adder bites you but does no damage. The goblin hits you but does no damage._The adder closely misses you. The goblin hits you but does no damage.  You shoot a sling bullet.  The sling bullet completely misses the adder.sling bullet hits the orc.  You kill the orc!=j݁ )   orc=j o.  Beogh accepts your kill.=j oThe adder bites you but does no damage. The goblin barely misses you.=j o.  You encounter an orc. It is wielding a +0 dagger.=j# So 2 orcs (1 wandering)=jr' a38--741.4=j1 =j7 i _The adder bites you. The goblin closely misses you.=j")You encounter an orc. It is wielding a +0 dagger. _The adder bites you. The goblin closely misses you.You shoot a sling bullet.  The sling bullet barely misses the adder.  The sling bullet barely misses the orc. The sling bullet hits the orc!  You kill the orc!)))))   orc=j5 So...  Beogh accepts your kill.The adder bites you but does no damage. The adder barely misses you.The goblin hits you but does no damage. The adder completely misses you.9--83.2 _The goblin hits you but does no damage.=jtGk.##.# ..>.....##...†...# ##.##.......# ...##.......# .#.##.......# ..#.......# .# . # #.......# .# %#. #######.##.#.###. #@)So...).. ###g.#.###. #..... #......# ########=j4J/S.=jcK?o)=j-S=jS6---40=j[=j]=jDA  You shoot a sling bullet. The sling bullet hits the adder.=j o  The adder is moderately wounded.=j 7===6.0 (1.8=j^ =jr @ _The adder bites you but does no damage. x2=j )))))))You shoot a sling bullet.  The sling bullet completely misses the adder.=jա So)...)The sling bullet closely misses the orc.=jW40=7.8=j@=jU _The adder barely misses you. x2=j@_  You shoot a sling bullet. The sling bullet hits the adder.=je oThe adder is heavily wounded.The adder bites you but does no damage. x2=jxq o 2 orcs (1 wandering)You encounter an orc. It is wielding a +0 falchion.=jVr(9.6=j4{=j= _The adder bites you but does no damage.=j )You shoot a sling bullet. The sling bullet misses the adder.The sling bullet hits the orc.=j2Z .oThe orc is lightly wounded.  The orc shouts!=jYdSo1======51.4=jk=jrU _The adder barely misses you. x2=j )You shoot a sling bullet. The sling bullet hits the adder.  You kill the adder!=j54 =jWp -o.=j g.)o  Beogh accepts your kill.37---37===-3.2 _The orc hits you with a +0 dagger.=j )))))))You shoot a sling bullet. The sling bullet barely misses the orc.=jݘ < og)...)The sling bullet barely misses the goblin.8=---5.0=j j _The orc completely misses you.=j]  You shoot a sling bullet. The sling bullet hits the orc.=jQ o)The orc is heavily wounded.The orc closely misses you.=j`Rg.=jfSEo.=jN]>6.8=jf=ji| _The orc says, "How could Beogh possibly choose you?"=j )))))))You shoot a sling bullet.  The sling bullet barely misses the goblin.=jf go)...)The sling bullet closely misses the orc.The orc completely misses you. The goblin closely misses you.9=8.6=j%=j;(b _The orc hits you but does no damage. The goblin hits you but does no damage.=j )))))))You shoot a sling bullet.  The sling bullet barely misses the goblin.=jb4 go)...)The sling bullet barely misses the orc. The orc hits you but does no damage.  The goblin hits you with a +0 club. The orc hits you with a +0 dagger.=jX5--60.4=jr=jL _The goblin misses you.=jB )))))))You shoot a sling bullet.  The sling bullet closely misses the goblin.=j$ go)...)The sling bullet closely misses the orc.The orc closely misses you. The goblin closely misses you.=ja6=-2.2=j™=j _The orc closely misses you. The goblin closely misses you.=j|VV)))))))=j ......oYou shoot a sling bullet. The sling bullet barely misses the orc.=jV5-4.0=ja=ju _The orc closely misses you. The goblin hits you with a +0 club.=j F )You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!=jwK n   orc=j jg)o.=j oBeogh accepts your kill.The goblin hits you with a +0 club. The orc barely misses you.=j po 2 orcs (1 wandering)=j i4--85.8=j =j p _You encounter an orc. It is wielding a +0 flail.=j6 )You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!=jl=& =jq .oBeogh accepts your kill.The orc shouts!=j3o.=jxWo=ja1--7.6=j=j_ _The orc hits you with a +0 falchion. The orc hits you but does no damage.=j4]  You shoot a sling bullet. The sling bullet hits the orc.=j0 o)The orc is heavily wounded.=j+<=j<(9.4=jD=jF= _The orc hits you but does no damage. x2=j )You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!=j n   orc=jE -o.=j g  Beogh accepts your kill.=j Q-4071.3 (1.9=j =jF 7 _The orc hits you with a +0 flail.=jx6m )))))))You shoot a sling bullet.=j o.)...)The sling bullet closely misses the orc.=j-3.1 (1.8=j=j: _The orc hits you but does no damage.=jGm )))))))You shoot a sling bullet.=j} o.)...)The sling bullet closely misses the orc.=j~ 024.9=j =j _The orc barely misses you. The orc closely misses you.=jl  You shoot a sling bullet. The sling bullet hits the orc.=j f  The orc is heavily wounded.6.7=j1o =j(q S _The orc barely misses you. x2=jڹw  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.=jT  The orc is heavily wounded.=j =j a27---8.5=j=j$r _The orc hits you with a +0 flail. The orc barely misses you.=j[  You shoot a sling bullet. The sling bullet hits the orc.=jz  The orc is almost dead.=jPp19-------80.3=jI=j\ _The orc hits you with a +0 flail! The orc hits you but does no damage.=jlm )))))))You shoot a sling bullet.=j2 o.)...)The sling bullet closely misses the orc.20----2.1=j=jP _The orc barely misses you.=j m )))))))You shoot a sling bullet.=jo  o.)...)The sling bullet closely misses the orc.16--3.9=jew =jy r _The orc hits you with a +0 flail. The orc barely misses you.=j  )You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!=j)& =j=jʽh17--25.7=j=jX _Beogh accepts your kill.=j3=j= =j=j&B=j*$  Things that are here:=j.K  a +0 club; a +0 dagger; a +0 ring mail=j1=j2 _=j4=j7=jX;=j;=j/>=j6@=jC=jCS8==jE=j\H=jQB=jCX5#...#..###..### #.............#......# #......##ß..ß## #....#......<# #............#..........##.......# .....>.....##...†...# ## ...........##.......# .. =jX...........##...@...# .# ---90.7 (5.0 ...........##.......# .. ...##########.......# .# . #####.......# .# %#.#######)##.#.###.#.).)...)..###..#.###.#.....#......#=j Z:---=jea=j(c=j=jj=j=jB=j,=j.=jSt9===j=j@,=jT=j=jM=j=j=jJL20==jN=j,=j=j=jm=j =j ,=j+=j=jHS1==j=j,=j=j,=j5M2=3=4===jN=jKO=jP=jbR,=jS=j Va5==j6W=jtY,=jZ=jI^,=j^=jEbS6==jb=jd=jh,=jj=jNo=jo=jBq=j[~,=j_=jra7==j=j,=jd=j0,=j=j=jט=j=j/i8==jW=j,=j=j˩,=j=jT,=j6=j=jߴK9==jǶ=jY=j=j<=j,=j=j,=j=jd30==jL=j=j=j=j,=jG=j,=j=j=j=j1===j:=j,=j=j,=j=j,=j=j=jGU2==j=j ,=j=j2,=j=j=jEK3==j=j ,=ja=j=j=j=j,=j=jek4==j =j",=j$=j(,=j*=j".,=j/=jR3=j3K5==j5=j'9,=j1;=jM?,=jXA=jD,=jF=jEJ=jJh6===jL=jP=jP=jR=jW=jAW=j5Y=j\,=jY^=j(b=j`b=jbN7==jd=jh,=jRj=jm,=jo=js,=j=ja8==j=j\,=j~=jR=j=j͔=j=jۗU9==j=jL,=j#=j ,=j=j=jب=j=j=jL40==jů=j,=j=j,=j=j=j=j=jgk _You start resting.HP restored.=jY....=j1776.7 (86.0)=j~1==7.7 (87 _=jt=jx=jdc =j"h Gear: 13/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  i - a +0 sling (weapon)a - a +0 trident Missiles (go to first with ()  d - 2 throwing netse - a javelin Armour (go to first with [)  g - a +1 hat (worn)  h - an orb of stardust (worn) =jh k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)b - a +0 pair of boots  c - a +0 helmet =jh Jewellery (go to first with "=)  j - a ring of protection from fire (worn)  l - a ring of see invisible (worn)=j+ a - a +0 trident. A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  =j - Q Your skill: 5.6; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 3.3 XLs.  At current training (25%) you reach 14.0 in about 6.5 XLs.  Current attack delay: 1.0. Damage rating: 12 (Base 9 x 115% (Str) x 117% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.=j =jm =j #..........#..###..###Cubble the Poker #.............#......#Merforc of Beogh ...... #.............##ß..ß##Health: 41/41 ======================== #...........#......<#Magic: 5/5======================== #...................#AC: 14Str: 16 #..........##.......#EV: 8Int: 8 .....>.....##...†...# ##SH: 0Dex: 15 ...........##.......# ..XL:  5 Next: 42% Place: Dungeon:3 ...........##...@...# .#Noise: ---------  Time: 2777.7 (0.0) ...........##.......# ..a) +0 trident ...##########.......#[=jӫ m .# .Zap: wand of mindburst (16) #####.......# .# %#.#######)##.#.###.#.).)...)..###..#.###.#.....#......# _Beogh accepts your kill.Things that are here: _a +0 club; a +0 dagger; a +0 ring mail _You start resting. _HP restored.  You unwield your +0 sling.8.7 (1=j =j  Things that are here: _a +0 club; a +0 dagger; a +0 ring mail _You start resting. _HP restored.  You unwield your +0 sling. _a - a +0 trident (weapon)=j@=j=jx=j8  Things that are here:.......# .##.......# ..>.....##...†...# ## .##.......# .. .##.......# .# .##.......# .. ##########.......# .# . # #.......# .# %#. #######@##.#.###.82.7 (4 #.).)...).. ###..#.###.  #..... #......#[3=j=s4m######## =jF=jI\ _a +0 club; a +0 dagger; a +0 ring mail=jr### >.....##...†...# ##.....##.......# .. ##.# .# ##.......# .. #########.......# .# . #.......# .# %#.  =j#######)##.#.###.  #.@.)...).. ###..#.###.  #..... #......######### =j =j 23.7 (1 _=j=jr _Items here: ))) [ †††.=j=jPick up what? 13/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 falchion  b - a +0 flail  c - a +0 short sword Armour (select all with [)d - a +0 leather armour Carrion an orc corpse an orc corpse =j=an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]=j =j=j".......##.......#Cubble the Poker .>.....##...†...# ##=jMerforc of Beogh ...... .......##.......# ..Health: 41/41 ======================== .......##.......# .#Magic: 5/5======================== .......##.......# ..AC: 14Str: 16 #########.......# .# .EV: 8Int: 8#.......# .# %#.SH: 0Dex: 15=j#######)##.#.###.XL:  5 Next: 42% Place: Dungeon:3#.@.)...)..Noise: ---------  Time: 2783.7 (0.0)###..#.###.a) +0 trident#.....Zap: wand of mindburst (16)#......#########You unwield your +0 sling. =jܣ_a - a +0 trident (weapon)  Things that are here: _a +0 club; a +0 dagger; a +0 ring mail _Items here: ))) [ †††.  Okay, then.=j`=j=jķ=jչ. _=j =j =jt =j? =j$ =j* P _=jM _a - a +0 trident (weapon)  Things that are here: _a +0 club; a +0 dagger; a +0 ring mail _Items here: ))) [ †††.  Things that are here:##.......# ....##...†...#### ##.......##.. .##.......##.# .###.......##.. ..........##.# ##.# #.......##.# #%#.# #######)##.#.###.# #.).@...)... 5.7 (2###..#.###.# #...... #......######### _a +0 flail; a +0 chain mail; an orc corpse=j̹ =j2 =j6 =j =j =j $ _=j =j =j5 ,=j =j =j\ =j =j =j =j; ,=j =j $  Things that are here:=j> ##.......# ##...†...####.. .....##.......##.... ..... ##.......##.#.###.#.# ##.......##......... .......##.#.###.# #.......##.#.#%#.# #######)##.#.###.#.# #.).)...@....# 9.7 (4###..#.###.#.# #...... #......# #########=j =j9 =jr p _a +0 dagger; an orc corpse=jR< =j< A translucent rock wall. A rock wall made from a mineral as translucent as good quality glass. Whether itis natural or magical, you cannot tell. It can be dug through.=j=j.##.......#Cubble the Poker .##...†...####.. .....Merforc of Beogh ...... .##.......##.... .....Health: 41/41 ======================== .##.......##.#.###.#.#Magic: 5/5======================== .##.......##.........AC: 14Str: 16 ###.......##.#.###.#EV: 8Int: 8=j#.......##.#.#%#.#SH: 0Dex: 15#######)##.#.###.#.#XL:  5 Next: 42% Place: Dungeon:3#.).)...@....#Noise: ---------  Time: 2789.7 (4.0)###..#.###.#.#a) +0 trident#...... ..Zap: wand of mindburst (16)#......# ##=j######## _Items here: ))) [ †††. _Okay, then.Things that are here: _a +0 flail; a +0 chain mail; an orc corpseThings that are here: _a +0 dagger; an orc corpse=j(=j=j=jõ=jK;A hive talisman. A preserved and decorated hive, still dripping with ambrosial nectar. Transformsthe wearer into a living beehive, filled with the buzz of countless insects labouring inside them. The nectar produced within greatly increases the wearer'shealth and magic regeneration and if they become seriously injured, angry bees will swarm out to defend their hive. ____________________________________________________________Skill HP AC Regen MP Regen # of Bees ----------------------------------------------------------- Min 17 +0% +5.0 +1.60 +0.603.2 Max 25 +0% +5.0 +2.80 +1.005.5 Cur 0.0 -90% +5.0 +0.00 +0.00 1.0 Melds: Body Armour, Helmet ____________________________________________________________ Your skill: 0.0At 100% training you would reach 17.0 in about 5.2 XLs. (g)o to location.=jܔ=j ..##.......#Cubble the Poker .##...†...####.. .....Merforc of Beogh ...... .##.......##.... .....Health: 41/41 ======================== .##.......##.#.###.#.#Magic: 5/5======================== .##.......##.........AC: 14Str: 16 ###.......##.#.###.#EV: 8Int: 8#.......##.#.#%#.#SH: 0=j\Dex: 15#######)##.#.###.#.#XL:  5 Next: 42% Place: Dungeon:3#.).)...@....#Noise: ---------  Time: 2789.7 (0.0)###..#.###.#.#a) +0 trident#...... ..Zap: wand of mindburst (16)#......# ########## _Items here: ))) [ †††. _Okay, then.Things that are here: _a +0 flail; a +0 chain mail; an orc corpseThings that are here: _a +0 dagger; an orc corpse=jk=jD=j=j=jT =jV =jRX =j^ =j6b =jg P _=jPt ,=jav =jy =j~ =je =je =j =j =j =j& =j =j- =j =j =j =jF e  A bat comes into view.=j4 c....<# .....# ... ...b...# .....# ... ... ..# .†...####........... .....##....  ......##.#.###.#.# ......##.......... ......##.#.###.#...# ......##.#.#%#.#@# #####)##.#.###.#.# #.).)...)....# ###..#.###.#.##..........##......#####=j b   bat (wandering)########94.7 (5=j =jخ 25.7 (6 _=j =jY =j? ##ß..ß##<# +........#... ...b......# #>....#†...####...........#............#.###.#.#.......##.#@..# ......%#.#.### #####)##.#.###.#.).)...)...###..#.###.#...........#############=jӠ '.b=j J.b.b=j7 Nb=j< +6.7 (1=j< =jE ; _Found a stone staircase leading down.=js...... ##ß..ß## <# +............#....# #>..........†...####...........#........b...#.###.#.#.......#.###.#... ......##.#.#%#.#.### #####)##.#.###.#.).)...)...###..#.###.#........=j7uU......#############=ju).b.=jwb.=j€=ju.=7=jш=j: _The bat hits you but does no damage.=j #......# Cubble the Poker ##ß..ß## ...........#  Merforc of Beogh ...... .....<# +...........#  Health: 41/41 ======================== ......# #...........#  Magic: 5/5======================== ......# #>..........#  AC: 14Str: 16 ..†...####...........#  EV: 8Int: 8 ......##.......b.....  SH: 0Dex: 15 ......##.#.###.#.#.#  XL:  5 Next: 42% Place: Dungeon:3 ......##........@..#  Noise: =--------  Time: 2797.7 (0.0) =j= ......##.#.###.#...#  a) +0 trident ......##.#.#%#.#.###  Zap: wand of mindburst (16) #####)##.#.###.#.#  #.).)...)....#  ###..#.###.#.# b   bat #..........# #......##### ######## _A bat comes into view. _Found a stone staircase leading down. _The bat hits you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bat (46% to hit)=jX,#......# Cubble the Poker ##ß..ß## ...........#  Merforc of Beogh ...... .....<# +...........#  Health: 41/41 ======================== ......# #...........#  Magic: 5/5======================== ......# #>..........#  AC: 14Str: 16 ..†...####...........#  EV: 8Int: 8 ......##.............  SH: 0Dex: 15 ......##.#.###.#.#.#  XL:  5 Next: 42% Place: Dungeon:3 =j.......##........@..#  Noise: =--------  Time: 2797.7 (0.0) ......##.#.###.#...#  a) +0 trident ......##.#.#%#.#.###  Zap: wand of mindburst (16) #####)##.#.###.#.#  #.).)...)....#  ###..#.###.#.# b   bat #..........# #......##### ######## _The bat hits you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bat (46% to hit)  You reach to attack! You puncture the bat!  You kill the bat!=j6 ...........# <# +...........#  #...........#  #>..........# †...........# ......... =jQ81#.###.#.#.# .......@..# #.###.#...# #.#%#.#.### )##.#.###.#.#  #.).)...)....#  ###..#.###.#.# #..........# ### =j<;3-8.7 (1=jC=jF  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a bat (46% to hit)  You reach to attack! You puncture the bat!  You kill the bat! =j,GJ_Beogh accepts your kill.=j^ 3=j =jC =j X=j =j: =j =j^ =jc =j =j =j2 =j& =j =j =j =j ,=j =j =j =j =j =j =j =j" =j/ =j3 =j B=j =j =jl =j9 =j n ..# #.....# #.# ###..### #.# #ß....ß# #.# ###..### ####...._# ##..###..### # ##..##....# .# .#..###..### ###########.##......# #..@........#-##ß..ß## #...........##......<# +...........# ..........# #...........# .##.......# #>..........# .##...†...####...........# .##.......##.............# .##.......##.#.###.#.#.### .##.......##...........#You pick up a parchment of Searing Ray and begin reading...=j -807.7 (9=j -8.7 (10.0) =j :_=j  D _You add the spell Searing Ray to your library.=j5' Quiver which action? ([-] to clear)  a - Throw: 2 throwing netsb - Throw: javelin  c - Zap: wand of mindburst (16) (quivered) [*/%] inventory [^] all abilities[!] focus mode: off|on=j4 =jA c..# #.....#Cubble the Poker #.# ###..###Merforc of Beogh ...... #.# #ß....ß#Health: 41/41 ======================== #.# ###..###Magic: 5/5======================== ..####...._#AC: 14Str: 16 ##..###..####EV: 8Int: 8 ##..##....#.#SH: 0Dex: 15 .#..###..### ###########.#XL:  5 Next: 43% Place: Dungeon:3 ....#......# #..@........#Noise: ---------  Time: 2808.7 (0.0) ....##ß..ß## #...........#a) +0 trident ..#......<# +...........#Throw: 2 throwing nets =j ..........# #...........# .##.......# #>..........# .##...†...####...........# .##.......##.............# .##.......##.#.###.#.#.### .##.......##...........#Aim: a bat (46% to hit)  You reach to attack! You puncture the bat!  You kill the bat! _Beogh accepts your kill.You pick up a parchment of Searing Ray and begin reading... _You add the spell Searing Ray to your library.=j$ =j =jQuiver which action? ([-] to clear)  a - Throw: 2 throwing nets (quivered)b - Throw: javelin  c - Zap: wand of mindburst (16) [*/%] inventory [^] all abilities[!] focus mode: off|on=j =j a..# #.....#=j MCubble the Poker #.# ###..###Merforc of Beogh ...... #.# #ß....ß#Health: 41/41 ======================== =j #.# ###..###Magic: 5/5======================== ..####...._#AC: 14Str: 16 ##..###..####EV: 8Int: 8 ##..##....#.#SH: 0=j Dex: 15 .#..###..### ###########.#XL:  5 Next: 43% Place: Dungeon:3 ....#......# #..@........#=j3 BNoise: ---------  Time: 2808.7 (0.0) ....##ß..ß## #...........#a) +0 trident =j ..#......<# +...........#Throw: javelin ..........# #...........# .##.......# #>..........# .##...†...####...........# .##.......##.............# .##.......##.#.###.#.#.### =j* .##.......##...........#Aim: a bat (46% to hit)  You reach to attack! You puncture the bat!  You kill the bat! =jX _Beogh accepts your kill.You pick up a parchment of Searing Ray and begin reading... _You add the spell Searing Ray to your library.=je ;=jxI=jy=j{=jB=jX=jo #.# #ß....ß# ###.# ###..### ....####...._# ####..###..#### ####..##....#.# ...#..###..### ###########.# ......#......# #...........# ......##ß..ß## #...........#<# +..#=j,........# #....#.##.......# #>....###...†...####...........# ...##.......##...........# ...##.......##.#.###.#.#### .=jti..##.......##......... #####.......##.#.###.#...  #.......##.#.#%#.#.###=jQ##.#.'10.7 (2##=j=jL======1.7 (3=j8_=j= _As you open the door, it creaks loudly!=jUX  #.# #ß....ß##.# ###..###..####...._#.#..###..###. ##..##....##. .#.#..###..###.##.#.#......#.#..=jY .#.##ß..ß##.#..#.#......<##..#.####.#.##.# #>.#.##...†...####....#.##.##............#.##=jZ .##.#.###.#.#.###.##.##...........##.##.#.###.#...#  #.##.#.#%#.#.###=jtb =jNc (------=jc $2.7 (1=jlm 8_=j t Q _There is an open door here.=j #.# #ß....ß##.# ###..###.#.####...._#.##..###..###.# ##..##....##.# .#.#..###..###.####.#.#......#.#..#.##ß..ß##.#.#.#......<##@'.#.####.#.##.# #>.#.##...†...####.......#.##.##.............#=j8.##.##.#.###.#.#.###.##.##..........##.##.#.###.#...#  #.##.#.#%#.#.###=j=jL------3 _=jX:_=jO=jt(M####.# ###..##  #.# #ß....ß #####.# ###..## ......####...._ #..# ######..##....##.# #..###..###.###########=j]u......#.#........##ß..ß##@#......#<##.'..###. .....##.......# #>..........#...##.=j{=j|&4=j:_=j=j3M....# #.....####.# ###..##  #.# #ß....ß #####.# ###..## ......####...._ #..# ######..##....##.# #..###..###.###########........##ß..ß##.#......#<##.'...... ..............####...........#.........#..=j:=j <&5=j@&_=jC=j uM###_.#.#....# #.....####.# ###..##  #.# #ß....ß #####.# ###..## ......####...._ #..# ######..##....##.# #..###..###@###########........##ß..ß##.# ......#......<##.'...........#.......##.=j- =j &6=j[ :_=j` =j]9 >M..####### ###_.#.#....# #.....####.# ###..##  #.# #ß....ß #####.# ###..## ......####...._ #..# ######..##....##@# #..###..###.###########...... ........##ß..ß##.#...........#=j@ =jA &7=jR 8_=j]T =jyiM#<# ..############_.#.#....# #.....####.# ###..##  #.# #ß....ß #####.# ###..## ......####...._ #..# ######..##....##.# #..###..###.########### ........#......#.#...........#=j|=jk&8=j8_=jv=j-M.#<# ..############_.#.#....# #.....####.# ###..##  #.# #ß....ß #####.# ###..## ......####...._ #..# ######..##....##.# .....#..###..###.###########.#=j=j&9=j:_=j=j~M.#<# ..############_.#.#....# #.....####.# ###..##  #.# #ß....ß #####.# ###..## ......####...._ #..# ######..##....##.#.####20=j;_=j<=j(FM#.#<# ..############_.#.#....# #.....####.# ###..##  #.# #ß....ß #####.# ###..## ......####...._ ######..###..###.###.'=j1N=jEO&1=jS8_=jd=jaI=j=jn=j,=j=j,=j:=jS=jjB=jH,=j=j3=j4=j=j6=j=j=jj=j=j=j=j,=jY =j@  There is an open door here.=j=j _=j=j&=j,=j=ji=j,=j=j=j),=j=jN =j)=j*=jx+=j.B=je0=j2=j'3=j4=j5=j7B=j 9=j-:=j:,=jAX=jb=jA=j=j+=j=j@  You encounter a goblin. It is wielding a +0 dagger.=jD#######  .#.##.# ...g.....# ....#.# ......... ..###.# ......... ...ß#.# ......... ..###.# ........## ..._#.# .........# ..###.# .........# ...##.# .......@.# ..###.###########.#=jE #.#...........# ..ß##.#...........#  ..<##.'...........#  ####...........#   g   goblin (asleep)# #>....#  ####...........#  ##.......#  =jgO<.g41.7 (20.0)=j'RQg=jS5==2.7 (21=j+Y%_=ju`( _The goblin shouts!=jH# # _.#.##.#.# .#.# .....g....# #..###.#.# .ß#.#. #..###.#.## ._#.# [.# #..###.#.# .##.#=j\$ .# #..###.#.# .#.#...........# ß..ß##.#..# .<##.'..# .####..# .# #>..# †...####..# .##.# =j& '.g=jG/ =j0 :--3.7 (1.0)=j6 7_=j8 # _Found a robe.=j=# #_.#.##.#.# #.....#.#.# #..###.#......g....# ß....ß#.#. #..###.#.## #...._#.#.[.# #..###.#.# #....##.#.# #..###.#.# .#.#.# #ß..ß##.#=jt.#.<##.'.#.####.# .# #>.# .†...####.#.##.#=j4%.g=j=jA--4=j7_=jJ=j L# ##_.#.##.#.#  #.....#.#.##..###.#.# #ß....ß#.#.g...##..###.#.###...._#.#.[.##..###.#.##....##.#.##..###.#.# #......#.#.# ##ß..ß##.#.# .....<##.'.#.####=jL.# ......# #>.# ..†...####.# ......##.#=jO2w=jO'.g=j?Xw   ribbon worm (wandering)g   goblin=jbY&5=j_7_=j&b\ _You encounter a ribbon worm.=jC########## Cubble the Poker ##_.#.##.#....w......#  Merforc of Beogh ......  #.....#.#...........#  Health: 41/41 ======================== ###..###.#...........#  Magic: 5/5======================== #ß....ß#.#...........#  AC: 14Str: 16 ###..###.#.......g..##  EV: 8Int: 8 ##...._#.#.[.........#  SH: 0Dex: 15 ###..###.#...........#  XL:  5 Next: 43% Place: Dungeon:3 ##....##.#......@....#  Noise: ---------  Time: 2845.7 (0.0) ###..###.###########.#  a) +0 trident #......#.#...........#  Throw: javelin ##ß..ß##.#...........# .....<##.'.........=j..# ......####...........#  w   ribbon worm (wandering) ......# #>..........#  g   goblin ..†...####...........# ......##.............# You encounter a goblin. It is wielding a +0 dagger. _The goblin shouts! _Found a robe. _You encounter a ribbon worm.Reach: a) +0 tridentPress: ? - help, Dir - move target=jy v##########Cubble the Poker ##_.#.##.#....w......#Merforc of Beogh ......#.....#.#...........#Health: 41/41 ======================== ###..###.#...........#Magic: 5/5======================== #ß....ß#.#...........#AC: 14Str: 16 ###..###.#.......g..##EV: 8Int: 8 ##...._#.#.[.........#=j"{ SH: 0Dex: 15 ###..###.#...........#XL:  5 Next: 43% Place: Dungeon:3 ##....##.#......@....#Noise: ---------  Time: 2845.7 (0.0) ###..###.###########.#a) +0 trident #......#.#...........#Throw: javelin ##ß..ß##.#...........# .....<##.'...........# ......####...........#w   ribbon worm (wandering) ......# #>..........#g   goblin ..†...####...........# ......##.............# _Found a robe. _You encounter a ribbon worm.Reach: a) +0 tridentPress: ? - help, Dir - move targetThat would be overly suicidal.  Okay, then.=j_~ =j5 =j . _=jzz.g..w=j>Ww=j26.7 (1 _=j9_=j=j########## Cubble the Poker ##_.#.##.#...........#  Merforc of Beogh ......  #.....#.#....w......#  Health: 41/41 ======================== =j###..###.#...........#  Magic: 5/5======================== #ß....ß#.#...........#  AC: 14Str: 16 ###..###.#..........##  EV: 8Int: 8 ##...._#.#.[....g....#  SH: 0Dex: 15 ###..###.#......*....#  XL:  5 Next: 43% Place: Dungeon:3 ##....##.#......@....#  Noise: ---------  Time: 2846.7 (0.0) ###..###.###########.#  a) +0 trident #......#.#...........#  Throw: javelin ##ß..ß##.#...........# .....<##.'...........# ......####...........#  w   ribbon worm ......# #>..........#  g   goblin ..†...####...........# ......##.............# =jPress: ? - help, Dir - move targetThat would be overly suicidal. _Okay, then.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a goblin, wielding a +0 dagger (53% to hit)=jD########## Cubble the Poker ##_.#.##.#...........#  Merforc of Beogh ......  #.....#.#....w......#  Health: 41/41 ======================== ###..###.#...........#  Magic: 5/5======================== #ß....ß#.#...........#  AC: 14Str: 16 ###..###.#..........##  EV: 8Int: 8 ##...._#.#.[.........#  SH: 0Dex: 15 ###..###.#......g....#  XL:  5 Next: 43% Place: Dungeon:3 ##....##.#......@....#  Noise: ---------  Time: 2846.7 (0.0) ###..###.###########.#  a) +0 trident =jq#......#.#...........#  Throw: javelin ##ß..ß##.#...........# .....<##.'...........# ......####...........#  w   ribbon worm ......# #>..........#  g   goblin ..†...####...........# ......##.............# Press: ? - help, Dir - move targetThat would be overly suicidal. _Okay, then.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a goblin, wielding a +0 dagger (53% to hit)=j Q.w=jW[_#...........#  #...........# #.....w.....# #...........# #..........## _#.#.[.........# #......g....# =j#......@....# ###########.#  <  #> †=jj-7.8 (1.1=j27_=jV  That would be overly suicidal. _Okay, then.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a goblin, wielding a +0 dagger (53% to hit) _You reach to attack! You barely miss the goblin.=j########## Cubble the Poker ##_.#.##.#...........#  Merforc of Beogh ......  #.....#.#...........#  Health: 41/41 ======================== ###..###.#.....w.....#  Magic: 5/5======================== #ß....ß#.#...........#  AC: 14Str: 16 ###..###.#..........##  EV: 8Int: 8 ##...._#.#.[.........#  SH: 0Dex: 15 =j###..###.#......g....#  XL:  5 Next: 43% Place: Dungeon:3 ##....##.#......@....#  Noise: ---------  Time: 2847.8 (0.0) ###..###.###########.#  a) +0 trident #......#.#...........#  Throw: javelin ##ß..ß##.#...........# .....<##.'...........# =jY......####...........#  w   ribbon worm ......# #>..........#  g   goblin ..†...####...........# ......##.............# Press: ? - help, Dir - move targetAim: a goblin, wielding a +0 dagger (53% to hit) =j_You reach to attack! You barely miss the goblin.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a goblin, wielding a +0 dagger (53% to hit)=j########## Cubble the Poker ##_.#.##.#...........#  Merforc of Beogh ......  #.....#.#...........#  Health: 41/41 ======================== ###..###.#.....w.....#  Magic: 5/5======================== #ß....ß#.#...........#  AC: 14Str: 16 ###..###.#..........##  EV: 8Int: 8 ##...._#.#.[.........#  SH: 0Dex: 15 ###..###.#......)....#  XL:  5 Next: 43% Place: Dungeon:3 ##....##.#......@....#  Noise: ---------  Time: 2847.8 (0.0) ###..###.###########.#  a) +0 trident #......#.#...........#  Throw: javelin ##ß..ß##.#...........# .....<##.'.........=j..# ......####...........#  w   ribbon worm ......# #>..........#  g   goblin ..†...####...........# ......##.............# _You reach to attack! You barely miss the goblin.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a goblin, wielding a +0 dagger (53% to hit)  You hit the goblin.  You kill the goblin!.w_#...........#  #...........# #...........# #......w....# #..........## _#.#.[.........# #......)....# #......@....# ###########.#  <  #>[39;4=jPG9m†4=8.8 (1_Reach: a) +0 trident  Press: ? - help, Dir - move target  Aim: a goblin, wielding a +0 dagger (53% to hit)  You hit the goblin.  You kill the goblin! _Beogh accepts your kill.=j"  ####### ##_.#.#  #..... ###..##.ß....ßw....#..###.#..#...._#.#.[.....#..#....##.#..........##..###.###########.#......# ##ß..ß##.#<##.'###.....# #>†...####=jQ- D-9=jI7 %_=j@ O _You see here a +0 dagger.=j[ ..####### ##_.#.#  #..... ###..##.ß....ßw....#..###.#..#...._#.#.[#..#)....##.#..........##..###.###########.......# ##ß..ß##.#=j}<##.'###.....# #>=jN.w=jK=j3H-50 _=j9_=jd=j  You hit the ribbon worm.  The ribbon worm is lightly wounded.=1=j 7_=j C _The ribbon worm bites you but does no damage.=j  (catching breath)You puncture the ribbon worm!  The ribbon worm is heavily wounded.=j  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.=j/s =js G  4  =js i2javelinHeld =j{ 8_=jK~ . _You are caught in a web!=jY :=j  8 3javelin=je 8_=j6r _You disentangle yourself. The ribbon worm barely misses you.=je  You barely miss the ribbon worm.=j&4=j%_=jc _The ribbon worm is heavily wounded.=j †You puncture the ribbon worm!  You kill the ribbon worm!=j!(=j&66=5=j,7_=j/X _Beogh accepts your kill.=jM>..#....#.#.## ..####### ##_.#.#  #..... ###..## #ß....ß.....#..###.#..##...._#.#.[.....#..#) ##....##.#...........#.#--6=j:_=jh4 _Found a stone staircase leading down.=j:x _You see here a ribbon worm corpse.=jM#...#.####.#.# =jd>..#....#.#.### ...####### ##_.#.#  #..... ###..## #ß....ß.##..###.#......†...#...._#.#.[..... =j ###..###.#......)....#=j=jH--7 _=j2_=j=j*   ...#.####.#.#>..#....#.#.###.............. ########## _.#.##.  #..... =j$+ 9###..## #ß....ß ###..####...._#.#.[.........#..###.#......) ......####...........#=j4 =jo4 &8=jY< &_=j? x _You see here a ribbon worm corpse.=j =j =j =j =j =j : _=j =j =j =j =j =j =j =jX =j =j =jS =j =j =j" ,=j =j =j =j =j =j =j =jh =j: =j =jn =j =jr" =j$ =jZ$ =j$ =j& =j' =j6( =j( =j) =j+ =j+ =j, =j- =j. =j/ =j/ =j0 =j62 ,=j2 =j5 =j6 =j7 =j7 =j8 =j%: =jd: =j: =j< =jT= =j= =j> =j? =jA =jOA =jA =jXC =jiD =jD =jlE =jF =jG =jCH =jI =jJ =jK =j(L =jL =j N =jO =jP =jP =jQ =jS ,=j"T =jxU =j{V =jV =jEW =jX =j?Z =jZ =j`[ =j\ =j] =jD^ =j_ =j` =ja =jb =jb =jd =jf ,=j|f =jg =jh =j2i =ji =j*k =j]l =jl =jm =jWo =j0p =jrp =jq =jr =jt =ju =ju =jv =jz B=j={ =j| ,=j} =j =jt =j =j =j =j =j =j< =j =j ,=j =j8 =j ,=j =j =j] =j =j. =j =j =jM =jE =jb =j =j; =jƙ =j =j =j͜ =jD =j =j B=j =j =j< =j =j =jإ =j =j =j =j =j` =jV =j =j ,=jG =ja =j ,=jF =j =j± B=j =j =jʴ =j =j4 =j =j =j- =jĹ =j =j޺ =j> =j =j+ ,=j| =jG =jt =j% ,=jd =jR ,=j =j- =j =j =jA =j =j: =j =j ,=j =j =j= =jz =j =j$ =j =j- =jt =j =j{  You open the gate.  You encounter 3 orcs and an orc wizard.=j  o.#  .o.  §.o.  §§§.. ######### #§≈o.# #.......# #§...##.#####.# #≈...'..#####.# #...'@###....# #≈§..'..##.####=j  #§...#####.# §§..##.....## §§.. ######.####### §.. #.......#o   orc wizard (asleep) §§. ###.#####.#ooo 3 orcs (1 polearm, asleep) ..# #...# #.# ##.### #.#=j Qoo919.8 (61.0)=j =j O.o=j` Q.o=jQ ooooo)The orc shouts! x2; The orc wizard shouts! You hear an angry hiss.=j" 8*=j (invisible)The orc wizard gestures wildly while chanting.=j" o.≈#≈≈≈.§§§.§§§=jǃ 7===20.8 (62=jF =jՑ A _The orc wizard flickers and vanishes for a moment.=j" _Found a parchment of Scorch and 2 bubbling grey potions.=jo.#... oo. §§§.. #########§≈..# #.......§.o.##.#####.#≈...'@.#####.#...'.###....'..##.#### #≈...#####.##≈§..##.....##≈≈... ######.######§§. #........§###.#####. §§#...# #.=jQ.o=jL.o=j~Q.o=jM!o=jq§#§§§§≈---1.8 (1.0) _=jj=j]" !.# .o. §§.. §§oo. ######### #§§§.# #.......# #§...##.#####.# #≈..o'.@#####.# ##...'.###....# #≈...'..##.#### #≈...#####.##≈≈... ######.# o   orc≈§§. #.#§.§# o=j" J.o=j. :≈§§o 2 orcs (1 polearm).§.=jE/ B---2=j>7 =j8 =j!.#.o. .. §§:o. ##########§≈o.# #.......##§...##≈...o..######...'.###....§...'..##.#### #≈...#####.##§§..##.....##    orc. ######.######≈§.. #.......###.####'o=jO≈§.=j|&3=j=j$ =j  Cubble the Poker  Merforc of Beogh ......  Health: 41/41 ======================== !.# Magic: 5/5======================== .o. AC: 14Str: 16 §§.. EV: 8Int: 8 §§:o. #########  SH: 0Dex: 15 #§≈o.# #.......#  XL:  5 Next: 46% Place: Dungeon:3 #§...##@#####.#  Noise: ---------  Time: 2923.8 (0.0) #≈...'o.#####.#  a) +0 trident ##...'.###....#  Throw: javelin #§...'..##.####  #≈...#####.#  #§§..##.....##  o[3=jz9;49m   orc ≈≈§.. ######.#######  ≈... #.......#  §§.# ###.#####.# The orc wizard gestures wildly while chanting. _The orc wizard flickers and vanishes for a moment. _Found a parchment of Scorch and 2 bubbling grey potions.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc, wielding a +0 club and wearing a +0 leather armour (61% to hit)=jAp   Cubble the Poker  Merforc of Beogh ......  Health: 41/41 ======================== !.# Magic: 5/5======================== .o. AC: 14=jMq Str: 16 §§.. EV: 8Int: 8 §§:o. #########  SH: 0Dex: 15 #§≈o.# #.......#  XL:  5 Next: 46% Place: Dungeon:3 #§...##@#####.#  Noise: ---------  Time: 2923.8 (0.0) #≈..o'o.#####.#  a) +0 trident ##...'.###....#  Throw: javelin=jq b #§...'..##.####  #≈...#####.#  =jq #§§..##.....##  o   orc =jq *≈≈§.. ######.#######  =jr H≈... #.......#  §§.# ###.#####.# =j:r _Found a parchment of Scorch and 2 bubbling grey potions.  =jkr Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc, wielding a +0 club and wearing a +0 leather armour (61% to hit)  =jr `You hit the orc.  The orc is almost dead.=j8  !.# .o.=j 1 §§.. §§:o. #########   #.......#  =j M  #≈..=j R  ##... =j, I #§...'.=j[ Q #§§..##=j  #§≈§.#=jł oo 2 orcs (1 polearm) ≈§... =j D ≈... =j M §§.# =j 5=4.9 (1.1=j =jԐ n  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 club and wearing a +0 leather armour (61% to hit)  You hit the orc.  The orc is almost dead. _The orc hits you but does no damage.=j  Cubble the Poker  Merforc of Beogh ......  Health: 41/41 ======================== !.# Magic: 5/5======================== .o. AC: 14=jStr: 16 §§.. EV: 8Int: 8 §§:o. #########  SH: 0Dex: 15 =jY#§≈o.# #.......#  XL:  5 Next: 46% Place: Dungeon:3 #§...##@#####.#  Noise: =--------  Time: 2924.9 (0.0) =jt#≈..o'o.#####.#  a) +0 trident ##...'.###....#  Throw: javelin=j۪b #§...'..##.####  #§§..#####.#  =j #§≈§.##.....##  oo 2 orcs (1 polearm) ≈§... ######.#######  =j ≈... #.......#  §§.# ###.#####.# The orc is almost dead. _The orc hits you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move target=jƫAim: an orc, wielding a +0 club and wearing a +0 leather armour (almost dead,  61% to hit)=j|  Cubble the Poker  Merforc of Beogh ......  Health: 41/41 ======================== !.# Magic: 5/5======================== .o. AC: 14Str: 16 §§..=jk}+ EV: 8Int: 8 §§:o. #########  SH: 0Dex: 15 #§≈o.# #.......#  XL:  5 Next: 46% Place: Dungeon:3 =j}#§...##@#####.#  Noise: =--------  Time: 2924.9 (0.0) #≈..o').#####.#  a) +0 trident ##...'.###....#  Throw: javelin #§...'..##.####  =jF~#§§..#####.#  #§≈§.##.....##  oo 2 orcs (1 polearm) =j~≈§... ######.#######  ≈... #.......#  §§.# ###.#####.# Reach: a) +0 trident=j~Press: ? - help, Dir - move targetAim: an orc, wielding a +0 club and wearing a +0 leather armour (almost dead,  61% to hit)  You hit the orc.  =j/9You kill the orc!=jU-o=j77.o=jf=j֍ !.# .o. §§.. §§:o. #########  =jk #.......#    #≈..  ##...  #§...'. #§...## =j#§≈..#  ≈≈... =j͎ ≈...  §§.# =j385.9 (1=j =jX _Beogh accepts your kill.=jW A!.#.o. .. §§:o. #########§≈o.# #@......##§...##.#####.##≈...o).#####=j#X ;##...o.###....#§...'..##.#### #§...#####.#    orc (#§≈..##.....##≈... ######.######≈... #......=jZ 1o=jJ[ '=jc ;=jd .-6=j3j =j;l =j !.# .o. §§.. §§:o. # #§≈o.# #.# #§...##.#####.# #≈...oo.#####.# ##...'.##=ju Z#≈..#§...#####.# o 2 orcs (1 polearm)#§≈ =j` Ko)=j+o=j=js1o=j≈o   orc wizard (invisible)oo 2 orcs (1 polearm)=jK@-7=j&=j'=j)-*!.# .o. §§.. §§:o. # #§≈o.# #.# #§...##o#####.# #≈...o).#####.# ##...o.##≈...'.#≈...#####.# #§≈..##.....## ≈≈... =jH:o.'o'o   orc8=jP=j S=jkX Bo)=jqe L=30.0 (1.1=jS   ball python (constriction)=jl?&7=j F=jG=j   Cubble the Poker  Merforc of Beogh *.....  Health: 26/41 ===============---------  Magic: 5/5======================== !.# AC: 14Str: 16 .o. EV: 8Int: 8 §§.. SH: 0Dex: 15 §§:o. #########  XL:  5 Next: 74% Place: Dungeon:3 #§≈o.# #.S*@...#  Noise: ---------  Time: 2977.1 (0.0) #§...##.#####.#  a) +0 trident #≈...').#####.#  Throw: javelin ##...'.###....#  #≈..S'..##.####  #≈...#####.# S   ball python (constriction) #§§§.##.=j ~....## ≈≈... ######.#######  ≈... #.......# _Items here: )) [[ †.  Things that are here: _a +0 dagger; a +0 robe  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ball python (65% to hit)=jA>  Cubble the Poker  Merforc of Beogh *.....  Health: 26/41 ===============---------  Magic: 5/5======================== !.# AC: 14Str: 16 .o. EV: 8Int: 8 §§.. SH: 0Dex: 15 =j@?§§:o. #########  XL:  5 Next: 74% Place: Dungeon:3 #§≈o.# #.)S@...#  Noise: ---------  Time: 2977.1 (0.0) #§...##.#####.#  a) +0 trident #≈...').#####.#  Throw: javelin ##...'.###....#  #≈..S'..##.####  #≈...#####.# S   ball python (constriction) #§§§.##.....## ≈≈... ######.#######  ≈... #.......# _Items here: )) [[ †.  Things that are here: _a +0 dagger; a +0 robe  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ball python (65% to hit)=jH !.# .o. =jKI§§.. §§:o. #########   #.)S@...#  #.#####.#  )      =jI≈≈...  ≈... =jJG78.1 (1=jR=jSL  Things that are here: _a +0 dagger; a +0 robe  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a ball python (65% to hit) _You reach to attack! You barely miss the ball python.=j  Cubble the Poker  Merforc of Beogh *.....  Health: 27/41 ===============---------  Magic: 5/5======================== !.# AC: 14Str: 16 .o. EV: 8Int: 8 §§.. SH: 0Dex: 15 =jg§§:o. #########  XL:  5 Next: 74% Place: Dungeon:3 #§≈o.# #.)S@...#  Noise: ---------  Time: 2978.1 (0.0) #§...##.#####.#  a) +0 trident #≈...').#####.#  Throw: javelin ##...'.###....#  #≈..S'..##.####  #≈...#####.#=jC S   ball python (constriction) #§§§.##.....## ≈≈... ######.#######  ≈... #.......# Press: ? - help, Dir - move targetAim: a ball python (65% to hit) _You reach to attack! You barely miss the ball python.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ball python (65% to hit)=jU  Cubble the Poker  Merforc of Beogh *.....  Health: 27/41 ===============---------  Magic: 5/5======================== !.# AC: 14Str: 16 .o. EV: 8Int: 8 §§.. SH: 0=j_Dex: 15 §§:o. #########  XL:  5 Next: 74% Place: Dungeon:3 #§≈o.# #.))@...#  Noise: ---------  Time: 2978.1 (0.0) #§...##.#####.#  a) +0 trident #≈...').#####.#  Throw: javelin ##...'.###....#  #≈..S'..##.####  #≈...#####.# S   ball python (constriction) #§§§.##.....## ≈≈... ######.#######  ≈... #.......# =j.F_You reach to attack! You barely miss the ball python.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ball python (65% to hit)  You hit the ball python.  You kill the ball python!=j  !.# .o. §§.. §§:o. #########   #.))@...#  #.#####.#  )    =j   ≈≈...  ≈... =j;5=9.1 (1=jA=jyReach: a) +0 trident  Press: ? - help, Dir - move targetAim: a ball python (65% to hit)  You hit the ball python.  You kill the ball python! _Beogh accepts your kill.=j  !.# .o. §§.. §§:o. # #§≈o.# #.)@....# #§...##.#####.# #≈...').#####.# ##...'.###....# #≈...'..##.#### #≈...#####.# #§§..##.....## =j)  ≈≈... ######.#  ≈... #.#=j E-80=j =j $  Things that are here:=jʕ _a +0 dagger; a +0 robe; a ball python corpse=j 3=j=j8==j=j,=jI=j ,=j!=j$=j$K9==jP&=j^),=j*=jL-,=j.=j1,=j32=j4=j5N30==j6=j@9,=j:=j>,=jU?=jA,=jC=jE1===j2=3==jb,=j=j =j4=5==j$ n=j) ,=j/ 6===j0 =j`2 =j; B=j; =j< =j= =jA k7==j9B =jD =jE =jmF =j!I ,=jJ =jBM ,=jN =jnQ a8==j'S =jW ,=jfW =jY ,=j[ =j:u 19==ju =jy =jy =j)z =j} =j~ L40==j =j( =j =j} =jB ,=j =jʊ =j =jZ =j k _You start resting.HP restored.=j 8-=j+ 23031.1 (51.0)=jD ~1==2.1 (52 _=jէ =j =j !.# .o. §§.. §§:o. # #§≈o.# #.@)....# #§...##.#####.# #≈...').#####.# ##...'.###....# #≈...'..##.#### #≈...#####.# #§≈..##.....## ≈≈..=jd. ######.#  ≈... #.#=j=j13.1 (1.0)=j =jl _Items here: )) [[ †.=j !.# .o. §§.. §§:o. # #§≈o.# #@))....# #§...##.#####.# #≈...').#####.# ##...'.###....# #≈...'..##.#### #≈=j...#####.# #§≈..##.....##  ≈≈... ######.#  ≈... #.#=jo=j<-4 _=j=j&f !.#.o.§§..:o. ##########§≈o.# #.)).... #§...##@#####.##≈...').#####.###...'.###...#≈..#≈.≈≈...§§.# ###.#####.#=jEY5=j%  !.#.o.§§..≈:o. ##########≈≈..# #.))....#=jA  #≈...##.#####.##≈...')#...'.###...≈...'..##.###..§§##...# #.#=j =j #==j1 6=j =jz =j  !.# ... ≈... ≈≈:.. ######### #≈≈..# #.))....#=j  #≈...##.#####.# #≈...'@.#####.# ##...'.###....#=jT  #≈...'..##.#### #≈...#####.# #§≈..##.....## ≈≈... ######.# ≈...=jG  #.# ...# ###.#####.#  §§# #...# #.#=j _§≈§=j &7=j=jP$  Things that are here:=j T _a +0 club; a +0 leather armour=jZ..#.!.#≈...#≈...#≈≈:.. ######### #≈≈..# #.))....# #≈...##.#####.# #≈...@).#####.# ##...'.###....#=jȐ% #≈...'..##.####  #§...#####.#  #≈≈..##.....###≈§... ######.#≈...# #.#≈...# ###.#####.# # §§# #...# #.#=jݚD≈≈=j-8 _=jh=jQ _There is an open gate here.=j\t.#.!.#≈...##≈≈...# #≈≈:.. #########=js #≈≈..###.))....# #≈...##.#####.# #≈..@').#####.# ##...'.###....# #≈...'..##.####  #≈...#####.# #≈≈..##.....##  #≈≈... ######.##≈≈...# #.# #≈≈...# ###.#####.# ## §§# #...# #.#9 _=j@C Y.#.!.#≈...# #≈≈...## #≈≈:..# # #≈≈..###.))....# #≈...##.#####.# #≈.@.').#####.# ##...'.###....# #≈...'..##.####  #≈...#####.# #≈≈..##.....## #≈≈...#######.# # #≈≈...## #.# ## ≈≈...# ###.#####.# .## §§# #...# #.#=jD =jN §§§§§≈§§≈≈≈≈.≈≈.=jO '40=j#X =jY =j .#.!.# ≈≈≈...## #≈≈...## #§≈:..# # #≈§..###.))....# #≈...##.#####.# #≈@..').#####.# ##...'.###....# #§§..'..##.####  #§...#####.#  #≈§§.##.....## # #≈≈...#######.#  ## #≈≈...## #.#  .## ≈≈...# ###.#####.#  .=j .## §§# #...# #.# =j y...≈≈#§≈§=j &1=j =j =j[M...## .....# ....!.# ≈§≈...## #§≈...## #§≈:..# ########=j[#≈§..###.))...##.#≈...').#######...'.###....#§§..'..##.#####=j\.....≈≈§§=jl&2=j=jsM### ...## .....# ....!.# ≈§≈...## #§§§..## #§§:..# #########≈§@.###.))...##≈...##.#≈...').#######...'.###....###=jB≈.≈.≈..3=jG=j!M### ## .....# ....!.# ≈§≈...## #§§§..## #§§:@.# ########≈§..###.))...##≈...##.#≈...').#####.##≈...#=j)\§.§=j4<4=j==jc; #.##[.....# ....!.## ≈§≈§..## # #§§...## # #≈§@..# # ##≈§..###.))....# ##≈...##.#####.# # #≈...').#####.# #=j<  ##...'.###....# # #≈...'..##.#### # #≈...#####.# # #§≈..##.....## ## #≈≈...#.=jF Q.§§=jAG 5=jIP =j[ M ..#≈≈#§≈..§§§§§#≈.##.........## _Found a helmet.  You pick up a parchment of Scorch and begin reading...=j] +6.1 (2=jc =jf ? _You add the spell Scorch to your library.=j M#### ....## [.....# =j (.....!.##  #≈≈≈...## #§≈.@.## ##≈§...# ######## ###§§§.###.))...##§§..##.#####.#..≈≈§§#§..........7.1 (1=j =j1 =j M#### ....## [.....# .....!.##  #≈≈≈..@## ###≈≈...## ##≈§...# ######## ###§§§.###.))....###≈§§.#.#.'..#...####=j5....=jp&8=j=jB4=jI=jK=j##.##.[.....##.!.## #≈≈≈.@.## ## ###≈≈...## .#=jr ##≈§...# # ## ##§§§.###.))....# ##≈...=j##.#####.# ## #§...').#####.# .# ##...'.###....# .# #≈...'..##.#### .# #≈...#####.#=j}≈≈§.###=j&9=j=j ##.....###.[.....##.!.## #≈≈≈@..### ###≈≈...## ..# ##≈≈...# # ### ##≈§..###.))....# # ##≈...##.#####.# ### #§...').#####.# #.# ##...'.###....# #.# #≈...'..##.#### ..# #≈...#####.#§#50=jtV M##### #.....### [.....## =jOW z.......@.##  ≈≈≈#≈≈≈...## #####≈≈...## ..#=jW ##≈≈...# #########...'.=jS §§§..1§≈#..2.1 (2 _d - 2 bubbling grey potions=j˩M##### #.....### [....@## .........##  ≈≈≈#≈≈≈...## ###≈ ###≈≈...##=jG#≈...'.=j§§§§≈§#≈.=j7+3.1 (1=je=j=j"P #######.....###.[...@.## #.## #§≈#≈≈≈...### §# ###≈≈.§.## ...# ##§≈...# # .### ##§§..###.))....#  .# ##≈...##.#####.#  .### #≈...').#####.#  .#.# ##...'.###....# §≈# ###§≈§.§≈§§≈≈.§4=jKT=jV=j| ########.....####...[..@..## ##.## .#.§§§≈#≈≈≈...## .#### §≈# ###§≈§..##.# § ##≈§§..# .### ##≈≈..###.)).... ..#=j~}\ ##≈...##.#####. #.### #§...').#####. #.#.# ##...'.###....=j7§.§≈....=j&5=j=jq=j4f Y # ###.....### #...[.@...####.## ..#.§§§≈#≈§≈...## ..#### . §≈#=jf ####§≈...##.# § ##§≈...# .### ##≈≈..###.)).# ##≈...##.##### ##.### #§...').#####  #.#.# ##...'.###=jf =jSp §§.≈≈≈#§.§§§.≈≈≈≈≈§=j q &6=jfw =jy =jr = # ###.....### #...[@....### #..§§.##.# #...≈≈≈#§§≈...##.#### ...§§#####§§...##.# ..≈≈# ##§≈...# .### .≈≈# ##≈≈..###.))=jE .# .≈# ##≈...##.#.### .≈ #§§..'). # #.#.# ##...'.###=jۥ ....§≈≈≈≈§§≈#≈#.≈7=j =j& =j3zr # ###.....### #...@.....### #......§....##.# #...≈≈≈#≈≈≈...##.#### #...≈§#####§≈.##.# ...§§# ##≈≈...# =jz$.### ..≈≈# ##≈≈..###.)).# ..≈# ##≈...##. '###.### ..≈ #§§..'). .# #.#.# ##...'.###=j§§§..§§§≈§#####≈#§≈≈.≈..≈=j*&8=j=jO _You see here a +0 helmet.=jZ # ###.....### #..@[.....### #..§§§......##.# #...§§§#≈≈≈...##.#### #...≈§#####≈≈..##.##...≈§# ##§≈...# =j.####..≈§# ##≈≈..###.)).# ...≈# ##≈...##. #'###.###...≈ #§§..'). #.# #.#.# ##...'.###=jZ§§≈§#≈§§.≈§#####§≈§.≈≈.≈≈..≈...=jH-9 _=j =ji =j1  ####### ###.....### #.@.[.....### #..§§§......##.# #..§§≈§#≈§§...##.#### #...§§#####§≈§..##.##..§§§# ##§≈...# .####..§§# ##≈≈..###.)=j2 .# #...≈# ##≈...##. .#'###.###...≈ #§§..'). .#.# #.#.# ##...'.=j9 A§.=jp: '60=jO? =j@ =j= N ##########.....#####...[.....## ########..@§§......## ......#..§§≈§#≈§§...##### #..§§§#####§≈§..##.=j ... .#+###.#.##≈...'..# =j .......≈≈≈#≈§§.##=j &1=j =j =jQ ####### ###.....### ##...[.....### #.##=j[.# #..§≈≈≈#≈§§...##.#### #..§§§#####§≈§..##.##..§§§## ##§≈...# =j.####..§§# ##≈≈..###..# #...≈# ##≈...##. =j#.#'###.###...≈ #§§..'). ..#.# #.#.#..=js ##...'. #.#+###.#.# #≈...'..=j'§@§§.≈≈≈#≈≈≈§§≈≈..≈..≈≈###...≈##...≈.#=jJ&2=j=j=j- ####### ###.....### ##...[.....### #@.§.##.# #.§.≈≈≈#≈≈≈...##.#### #.§§≈≈#####§≈§..##.##...≈§## ##§≈...# .####..≈≈## ##≈≈..###.# #...≈# ##≈...## ##.#'###.###...≈ #§§..').#.# #.#.#...# ##...'. ##.#+###.#.# #≈...'=jk7.§.§.≈≈##=j 8&3=j==j#@=j/=j0=j.9=j9=jM ##########.....#####...[.....## ######### ##§..........## ........#§@§≈≈≈#≈≈≈...##### #.§.≈≈#####§≈§..##...##...≈§## ##§≈...# ###... .......#...##≈...##=jvND =jX..@.§≈§#..≈≈###§§§§§§.≈##..≈...##...=jpY&4=jo`=jb=j5  ##########.....#####...[.....## ######### ##...........## ........# ##...§≈§#≈≈≈...##### #..@≈≈#####§≈§..##...##.§§§§## ##§≈...# ##### ##≈≈..##..# .......#...##§≈..##. =jB> ..§....§§#§@§≈#.#..§§###=j? &5=jnE =j1G =jH4  ####### ###.....### ##...[.....### ##...§.......##.# ##...§§§#≈≈≈...##.#### #.@§§≈#####§≈§..##.##.§§≈§## ##§≈...# .####.§§§## ##≈≈...# #..§§## ##≈...#.#'###.###...≈ #§§..'=j4 .#.# #.#.#...# ##...' .##.#+###.#.#... #≈...'.#...# #≈... #.#...# #§≈..##=j:= f§§#..#.#.#=jP> &6=j}E =jF =jU ####### ###.....### ##...[.....### ##...§.......##.# ##...§§§#≈≈≈...##.#### #@§§§≈#####§≈§..##.##§§§≈§## ##§≈...#.####§§§§## ##≈≈...# #..§§## ##≈...#.#'###.###...≈=jUr #§§.. #....#.# #.#.#...# ##... #.##.#+###.#.#... #≈....#...# #≈... ##.#...# #§≈..=j`h#.§§≈..≈§#.§§≈≈##≈§##.§§≈##...≈##...###7=jp ##########.....#####...[.....## ########### ##...........## ..........# ##..§§≈§#≈≈≈...#######...≈§#####§≈§..##...##.@§≈≈## ##§≈...=j####§§≈§## ##≈≈ #.§.≈## ##≈... ####.#'###.###..§≈#  #§§ #....#.# #.#.#.§.#=j)=#.##.......#...###≈≈...#=jRD =jI..§§≈.≈§....§....#...≈#...≈=jfM##..§=jx&8=j#=j%=js ####### ###.....### ##...[.....### ##...........##.# ##..§§§§#≈≈≈...##.######...§≈#####§≈§...##@..≈§## ##§≈....####..≈§## ##≈≈...# #...§## ##≈#.#'###.###...≈# #§§  #....#.# #.#.#...## ## #=j_#.##.#+###.#.#...≈ #≈.#...#...≈ #≈#.#...##..§≈ #§≈.. #.#...## #≈≈...=j§§.≈≈≈§§≈§=jw&9=j=j-=j> ##########.....#####...[.....## ############ ##..§§.......## ...........# ##...≈≈§#≈≈≈...#######...§≈#####§≈§.....##...≈≈## ##§≈...####@.≈§## ##≈≈ #...§## ## #####.#'###.###...≈#  #§§##.§§§≈#.......#..>.###≈≈...# .§§§§§≈§≈≈§§§.§.§§#.§§§≈70=jǽ =j< =j ,=j8   You encounter a bombardier beetle and an endoplasm.###.....#####...[.....## ############ ##..§§.......## ...........# ##...≈§§#≈≈≈...## ...........######...≈≈#####§≈§..#...##...≈≈## ##§≈....####..≈≈## ##≈≈..# #...≈## ##≈ #####.#'###.###.@.≈# #§§  #....#.# #.#.#...##  ##.##.#+###.#.≈. ..........#...#...≈≈#.......#...##.§≈§#§  ###.§§≈≈#≈≈.B   bombardier beetle (wandering)  [=j 40m>.##..§≈§ #≈≈...# J   endoplasm (asleep)..##B.J≈ ≈≈...# #########..).....## §§#1J.B.=j ;§.§§§.≈≈#...B##B.J≈≈=j [J≈=j& +2.1 (2=j =j^ _The endoplasm quivers.=jߔ ##...[.....## ############ ##.§.§.......## ...........# ##...§§§#≈≈≈...#######...≈≈#####§≈§.....##...≈≈## ##§≈...####..≈≈## ##≈≈ #...≈## ## #####.#'###.###...≈#  #§§  #....#.# #.#.#.@.###. ##.##.#+##≈≈ ..........#...#.§ ####§.≈≈##§  ##...≈≈# #≈≈.>.##B.J≈≈# #≈≈...#...##...≈≈≈ ≈≈...# #########..).....##..... §§# ....##.....#......##[9;=jJ 17HJ..§§.§§..#.##3.1 (1=j =jZ =jE############ ##..§§.......## ...........# ##..§§§§#≈≈≈...#######...≈§#####§≈§.....##...≈≈## ##§≈...####..≈≈## ##≈≈ #...≈## ## #####.#'###.##  #§§  #....#.# #.#.#...##. ##.##.#+##≈#≈ ..........#.. ####..≈≈##§  ##..J≈≈# #≈≈.>.##B..≈≈# #≈≈...#...##...≈≈≈ ≈≈...# #########..).....##..... §§# ....##.....#......#######..##J.B..≈=jE§#§§#§§#§≈#≈≈#≈≈#≈≈≈...=jF&4=jN=j P=j Z############ ##..§§.......##  Cubble the Poker ...........# ##...≈§§#≈≈≈...## Merforc of Beogh *..... ...........######...§§#####§≈§..# Health: 41/41 ======================== ..............##...≈≈## ##§≈... Magic: 5/5=j U======================== ............####..≈≈## ##≈≈.. AC: 14Str: 16 ............# #...≈## ##≈.. EV: 8=jH Int: 8 #####.#'###.###...≈# #§§. SH: 0Dex: 15 =jǧ  #....#.# #.#.#...## ##.. XL:  5 Next: 75% Place: Dungeon:3 ##.##.#+###.#.#.@§§# #≈.. Noise: ---------  Time: 3074.1 (0.0) =j` M..........#...#..§§# #≈.. a) +0 trident ###.......#...##.J§≈# #§≈.. Throw: javelin  #.......#...##B..≈≈# #≈≈...  #.......#..>.##...≈≈# #≈≈...#  #.......#.....##...≈≈≈ ≈≈...#  B   bombardier beetle #########..).....##..... §§#  J   endoplasm =j "....##.....#......##.... ....##.....######..## _You see here a +0 helmet.  You encounter a bombardier beetle and an endoplasm. _The endoplasm quivers.=jި VReach: a) +0 tridentPress: ? - help, Dir - move target=j IAim: an endoplasm (black smoke, 87% to hit)=j5############ ##..§§.......##  Cubble the Poker ...........# ##...≈§§#≈≈≈...## Merforc of Beogh *..... ...........######...§§#####§≈§..# Health: 41/41 ======================== ..............##...≈≈## ##§≈... Magic: 5/5======================== ............####..≈≈## ##≈≈.. AC: 14Str: 16 ............# #...≈## ##≈.. EV: 8Int: 8 #####.#'###.###...≈# #§§. SH: 0Dex: 15  #....#.# #.#.#...## ##.. XL:  5 Next: 75% Place: Dungeon:3 ##.##.#+###.#.#.@§§# #≈.. Noise: ---------  Time: 3074.1 (0.0) ..........#...#.J§§# #≈.. a) +0 trident ###.......#...##.§§≈# #§≈.. Throw: javelin[=j624X  #.......#...##B..≈≈# #≈≈...  #.......#..>.##...≈≈# #≈≈...#  #.......#.....##...≈≈≈ ≈≈...#  B   bombardier beetle #########..).....##..... §§#  J   endoplasm ....##.....#......##.... ....##.....######..## You encounter a bombardier beetle and an endoplasm. _The endoplasm quivers.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an endoplasm (black smoke, 87% to hit)  You reach to attack! You hit the endoplasm.=j>   ##...≈##...≈#...≈≈## ##..≈≈##  #...≈## #   §.## .§# # =j?§.§§#  B.§≈≈#  >.##...≈≈#  #...≈≈≈  J   endoplasm)=jK?#..... #....=j@+5.1 (1=jIH=j3J _The endoplasm quivers.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an endoplasm (black smoke, 87% to hit)  =jdJYou reach to attack! You hit the endoplasm. _The endoplasm is moderately wounded.=jD############ ##..§§.......##  Cubble the Poker ...........# ##...≈§§#≈≈≈...## Merforc of Beogh *..... ...........######...≈§#####§≈§..# Health: 41/41 ======================== ..............##...≈≈## ##§≈... Magic: 5/5======================== ............####..≈≈## ##≈≈.. AC: 14Str: 16 ............# #...≈## ##≈.. EV: 8Int: 8 #####.#'###.###...≈# #§§. SH: 0Dex: 15  #....#.# #.#.#.§.## ##.. XL:  5 Next: 75% Place: Dungeon:3 ##.##.#+###.#.#.@.§# #≈.. Noise: ---------  Time: 3075.1 (0.0) ..........#...#.J§§# #≈.. a) +0 trident ###.......#...##§.§§# #§≈=j)a.. Throw: javelin  #.......#...##B.§≈≈# #≈≈...  #.......#..>.##...≈≈# #≈≈...#  #.......#.....##...≈≈≈ ≈≈...#  J   endoplasm #########..).....##..... §§# ....##.....#......##.... ....##.....######..## Aim: an endoplasm (black smoke, 87% to hit)  You reach to attack! You hit the endoplasm. _The endoplasm is moderately wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an endoplasm (black smoke, moderately wounded, 87% to hit)=j############ ##..§§.......##  Cubble the Poker ...........# ##...≈§§#≈≈≈...## Merforc of Beogh *..... ...........######...≈§#####§≈§..# Health: 41/41 ======================== ..............##...≈≈## ##§≈... Magic: 5/5======================== ............####..≈≈## ##≈≈.. AC: 14Str: 16 ............# #...≈## ##≈.. EV: 8Int: 8 =j #####.#'###.###...≈# #§§. SH: 0Dex: 15  #....#.# #.#.#.§.## ##.. XL:  5 Next: 75% Place: Dungeon:3 ##.##.#+###.#.#.@.§# #≈.. Noise: ---------  Time: 3075.1 (0.0) =jv..........#...#.J§§# #≈.. a) +0 trident ###.......#...##B.§§# #§≈.. Throw: javelin  #.......#...##B.§≈≈# #≈≈...  #.......#..>.##...≈≈# #≈≈...#  #.......#.....##...≈≈≈ ≈≈...#  J   endoplasm #########..).....##..... §§# ....##.....#......##.... ....##.....######..## _The endoplasm is moderately wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an endoplasm (black smoke, moderately wounded, 87% to hit)  You hit the endoplasm.  The endoplasm is heavily wounded.=j   ##...≈##...≈#...≈≈## ##..≈≈##  #...≈## #    §@§§# §J§≈#   #§.§≈≈#  >.##..§≈≈#  #...≈≈≈  B   bombardier beetle)#.§... §§# J   endoplasm#....=jc39--=6.1 (1=j?=j- _The endoplasm hits you.=j .  You hit the endoplasm.  You kill the endoplasm!=jׄFB§=j:§§≈.§##.@.§#...§§#..§≈≈###.§.≈§....=jI--67=j=jX _Beogh accepts your kill.=j2w.≈≈≈§.≈.§§.≈≈§≈≈#≈≈≈§.§..=jw2-#§...=j.3U40=8=jS:=j<e _You hit the bombardier beetle but do no damage.=jn .≈≈.≈≈≈≈≈≈§§#§§#§≈. ...#.  You puncture the bombardier beetle!  The bombardier beetle is heavily wounded.=jnp.=9=jx=jzI _The bombardier beetle bites you but does no damage.=j7 ..  You hit the bombardier beetle but do no damage.=jº/-80=j=ji _The bombardier beetle is heavily wounded.=j$ { #≈#§ =j0 You hit the bombardier beetle.  The bombardier beetle is severely wounded.=j:2 @-1=j: =j; I _The bombardier beetle bites you but does no damage.=j/  =j 2 ..§§≈≈≈§§§.§§§§§#§§≈≈#.≈≈≈ .......You hit the bombardier beetle.  The bombardier beetle is almost dead.=j3 q1==2=j= =j\D I _The bombardier beetle bites you but does no damage.=j r~ .≈≈..§≈...≈You hit the bombardier beetle.3 _The bombardier beetle is almost dead.=j .  You hit the bombardier beetle.  You kill the bombardier beetle!=j-.≈≈.§§§§§#..§§=jX=j<############ ##..§§.......## Cubble the Poker ...........# ##...≈≈§#≈≈≈...## Merforc of Beogh *..... ...........######...§§#####§≈§..# Health: 42/42 ======================== ..............##..§§§## ##§≈... Magic: 5/5======================== ............####..§≈## ##≈≈.. AC: 14Str: 16 ............# #...≈####≈.. EV: 8=j"Int: 8 #####.#'###.###...≈##§§. SH: 0Dex: 15  #....#.# #.#.#...####.. XL:  5 Next: 106% Place: Dungeon:3 ##.##.#+###.#.#.@.≈##≈.. Noise: =--------  Time: 3084.1 (1.0) ..........#...#...§#=jR#≈.. a) +0 trident ###.......#...##..§§#=j{#§≈.. Throw: javelin#.......#...##..§§§# #≈≈...=j #.......#..>.##...≈≈# #≈≈...##.......#.....##.§§≈≈≈ ≈≈...# =j#########..).....##..... §§# ....##.....#......##.... ....##.....######..## =ju_The bombardier beetle bites you but does no damage.  You hit the bombardier beetle. =j_The bombardier beetle is almost dead.You hit the bombardier beetle.  You kill the bombardier beetle! _Beogh accepts your kill.=jThe bombardier beetle is almost dead.  You kill the bombardier beetle! _Beogh accepts your kill.  Your Polearms skill increases to level 6!  You have reached level 6!=jJ/  --more--=jFLD8/486/66 3% =jQR=jPT4 _=jl 3=jm =jq =jXs =jw P _=jy ,=j4{ =j/} =j =j =j =jP =jH =j =j[ =j =j =j =j =j =jN ,=j =j =jo ,=j =j =j =ja =j =j =j =jؠ =j =j/ =j ,=j~ =jN =j3 ,=j =j =jǮ =j =j =j= =jڲ =j% =j =j =jr ,=j =js =j ,=j =j =jt ,=j =j =jl =j =j =j =j ,=jZ =j} =j =j =ja =j( =j7 ,=j =j @  There is an open gate here.=j =j|  _=jw =j+ $  Things that are here:=j C  a +0 club; a +0 leather armour=j =jJ  _=j =jc =j =j =j =j*/ [  Items here: )) [[ †.=jV1 =j1  _=j4 =j}?  =jj@  =j@ Things that are here:=jF  =jF  =jF 6a +0 dagger; a +0 robe; a ball python corpse=jG =jM =jwN  _=jO =jS =jU =j:V =j\W =jZ =j] =j] =j_ =jc =jd =je =j0f =ji =jk =j]l =jm =jp =j^s ,=ju =jFw =jy =j(z =j{ =j+~ =j =j =j =j. =j ,=j =j֋ =j =jK =j{ =j- =jܕ =j( =jf =j =j X=j ~=j@ =jg =j =jm =j =jN =j =jQ =j =j< =j =j =j =j =j =j ,=j] =jq =j =j =j =j =jL =j =j| =j =j8 B=j =jn =j =jD =js =j/ =jo =j =j =j B=jv =j ,=j =j, =j =j =jH =j =j5 =jo =j =j X=j/ =j ,=j =j =jq" ,=j # =jO$ =j% ,=j& =j' =j) =jA) =j) =j4+ =j- ,=j^- =j. =j/ =j0 =jF0 =jI1 =j2 =jN2 =j2 =j3 =j5 ,=jv5 =j6 =j9 B=jks .≈## ##§...##.#####.# ≈# #≈...').#####.# ## ##...'.###....# §≈# #≈...'..##.#### .≈## ##≈...#####.# .≈≈## ##≈≈..##.....## ..≈≈## ##≈≈...#######.####### ...≈≈#####≈≈...##.# #.......# ...≈§≈#≈§≈...##@######.#####.# -153.1 (69.0) ##......§....##....##...# #.# ...####.#.##.### #.# ..#####..#.#.#[40=jx \m#...# #.# ...###########.#.#.####.# #.## ......# #.......#.# #.### #....  ...#.## #.........# #.#.# ####. #.# ###.......#.####.#.# #. #.# #...#+#>..#....#.#.######. - _Done exploring.=j =j =jB =j; .#####..'.###....'..##. ... ... ..........0.0).....§....##....##...#.##..#.##...#..............# #...####......#.=j< =jyB =jD E _Done exploring.=j3=j> =jI=j=j _=j=j =j!,=j#=j]%=j%=j?&=j)=jD+,=jD,=j.=j0=jB1=j1=j3=j6,=j7=j9=j <,=jF==jE}##...≈§≈#≈§≈...##.#####.# ..##......§....##....##...# #.# ...##.........####.#.##.### #.# ##..###.....###..#.#.##...# #.# #....###########.#.#.####.# #.# #.......# #.......#.# #.### #.. #....#.## #.........# #.#.# ### #....#.# ###.......#.####.#.# .#.# #...#+#@..#....#.#.#####61.1 (8=jG....#<# #...#................... #......##########...........##### #....####_.#.##.#...........# #....# #.....#.#...........# ####.# ###..###.#...........#  #.# #ß....ß#.#...........# ######.#..........##..####...._#.#.[.........#=jH=jN=jPc _There is a stone staircase leading down here.=jO =jP =j W =j&^ =j$_ )2.1 (1 =jc _=jfe ;_=jVg&4=jn ### ..# #.# ##.## ... #.#  #@# #.....#  #..####  ...# ...# #...# #...# #.... =j-3.6 (2.5=j=j## _You climb downwards.=jNa _There is a stone staircase leading up here.=j=N###..###.## ... #.#<###.#....####...# ##.4.6 (1.0 _=jgf###..###.## ... #.# #<###.#....####...55....# ######.55 2 ufetubi (asleep)g   hobgoblin (asleep)...g.#=jq .5You encounter a hobgoblin and 2 ufetubi.Found 10 gold pieces.=jr.5g$=jsK.5=j{55g=j{E====5=j=jC _The hobgoblin shouts! The ufetubus shouts! x2=jZU##. #.# ##.##... .# #<###...# #..####....5.5######   ufetubus.=jV#.g.....$.#=jEW85.=jvY5g.=jR_=jH`[=---6=jd=jh _The ufetubus attacks as it pursues you! The ufetubus barely misses you. x2=jS##. #.# ##.##... .# ####.#..... #5.####....5.######..#g#....=jpi5.5=jF5g.=j95.=j|f5 2 ufetubi=j*Q----7=jg=j a _There is a stone staircase leading up here.=jƬ##..# ## #.# J##.##.##..##........# <###.#...# #5.####....5.#######..J   endoplasm (asleep)g.#g   hobgoblin=jز 5.  You encounter an endoplasm.=j 5.  The endoplasm quivers.The ufetubus hits you but does no damage.=j-6g.=j).J.=jQJ=j.=8=j=jU _The ufetubus barely misses you.=j g.  You closely miss the ufetubus. The ufetubus slips past you!  The ufetubus completely misses you.=j.=j).J.=j95=jn&9=j=j#B _The ufetubus hits you but does no damage. x3=j% g.  You closely miss the ufetubus.The ufetubus hits you but does no damage. x3=j'J.=j(w oThe ufetubus hits you.=j40Do   orc (wandering)J   endoplasmg   hobgoblin=j82V4--70=j27=j?o _You encounter an orc. It is wielding a +0 club.=j kg.  The ufetubus hits you. _You encounter an orc. It is wielding a +0 club.barorc shouts! but does no damage.  The ufetubus barely misses you. The ufetubus hits you.=j1 o.  The ufetubus hits you but does no damage. x3=jc Uo=jf i1----=1=jt =j_ _The endoplasm barely misses you. The ufetubus barely misses you. x2=j.S g.  You barely miss the ufetubus.The ufetubus hits you but does no damage.  The ufetubus closely misses you. The ufetubus barely misses you.=j o.  The ufetubus hits you but does no damage.=j=j.-2=j=jV _The endoplasm barely misses you.=jyo.  You closely miss the ufetubus. The ufetubus barely misses you.  The ufetubus hits you but does no damage. x4  The ufetubus closely misses you.  The ufetubus hits you but does no damage.  The ufetubus barely misses you.  The endoplasm freezes you.=j=ji]0---3=j=jډ1 _You are frozen. You resist.=j(o.  The endoplasm freezes you. _You are frozen. You resist.  =j(GYou closely miss the ufetubus. The ufetubus misses you.The ufetubus hits you but does no damage. x2  The ufetubus closely misses you.  The endoplasm freezes you.=j1=j1$39=j721-4=jD:=j<1 _You are frozen. You resist.=jo.  You miss the ufetubus. The ufetubus closely misses you.The ufetubus barely misses you. x2The ufetubus hits you.  The ufetubus hits you but does no damage.  The endoplasm freezes you.=j=jNj33----5=jV=j1 _You are frozen. You resist.=j-V  You hit the ufetubus but do no damage.The ufetubus hits you but does no damage. x46=jX=j`@ _The endoplasm hits you but does no damage.=jzb _The endoplasm hits you but does no damage.  You hit the ufetubus but do no damage.  The ufetubus hits you but does no damage. x3  The ufetubus closely misses you. x2; The ufetubus hits you.  The ufetubus barely misses you.  The ufetubus=jdi1----7=jkj=j0nV _The endoplasm barely misses you.=j >The ufetubus hits you but does no damage. _The endoplasm barely misses you.  You hit the ufetubus.  The ufetubus is lightly wounded.x2  The ufetubus hits you. The ufetubus closely misses you.=j\0-8=jo =jgV _The endoplasm barely misses you.=j=   The ufetubus is moderately wounded.The ufetubus hits you but does no damage. x2hits you. The ufetubus closely misses you. The ufetubus hits you.endoplasm hits you but does no damage.  The ufetubus=j> `2-----9=jD =jG ? _The ufetubus hits you but does no damage.=j=jRead which item? Scrolls  i - a scroll of identify  I - 2 scrolls of immolation  c - a scroll labelled OCOYMI FUUPLAE [!] read|quaff|evoke[?] describe selected=j =j=j'Cubble the PokerMerforc of Beogh *.....Health: 20/48 ==========--------------###Magic: 6/6========================..# #AC: 14Str: 16# #.# .#EV: 8Int: 8#.##.##..#SH: 0Dex: 15=j *#...5J...#XL:  6 Next:  3% Place: Dungeon:4#@# #Noise: =--------  Time: 3179.6 (0.0)#5###.#a) +0 trident#go...#Throw: javelin#..####....5....#######...#55 2 ufetubi#...#o   orc#...#J   endoplasm#....g   hobgoblinThe ufetubus hits you but does no damage. x2  The ufetubus hits you. The ufetubus closely misses you. The ufetubus hits you.  The ufetubus hits you but does no damage.  The endoplasm hits you but does no damage.  The ufetubus barely misses you. _The ufetubus hits you but does no damage.=j8u 5.  As you read the scroll labelled OCOYMI FUUPLAE, it crumbles to dust.  You assume a fearsome visage. The hobgoblin looks frightened!  The orc looks frightened! The endoplasm looks frightened!.g=j8=.J=jF:Q.o=j7D555(fleeing)o(fleeing)J(fleeing)g(fleeing)=jD--80.6 (1=jL=jpQ _The ufetubus looks frightened! x2; It was a scroll of fear.=js <You puncture the ufetubus!  You kill the ufetubus!=j}5..g=j:J.5..o   ufetubus16=1=j"n _Beogh accepts your kill.>j6###.5# ## #.# .##.##.##J.##........# #.# ###......#####....5..go######... ##.g   hobgoblin5.>j:3.g>j;>j6C.>jL.o>jz-2 _There is a stone staircase leading up here.>j֍>j?8->j>j ..g.o>jo   orcg   hobgoblin (fleeing)>j-3 _>j>j3.##...≈§≈#≈§≈...##.######.#####.# ..##......§....##....##...# #.# ...##.........####.#.##.### #.# ##..###.....###..#.#.##...# #.# #....###########.#.#.####.# #.# #.......# #.......#.# #.### #.. #....#.## #.........# #.#.# ### #....#.# ###.......#.####.#.# #....#.# #...#+#@..#....#.#.##### #....#<# #...#................... #......##########...........##### #....####_.#.##.#...........# #....# #.....#.#...........# ####.# ###..###.#...........##.# #ß....ß#.#...........# ####.# ###..###.#[>j 39;49m..........## .....####...._#.#.[.........#>j}c2=5.1 (2.5>jC;_>j _You climb upwards. _There is a stone staircase leading down here.>j 3>j >j6 3=4=>j w5=>j5 ,>j X>j " 6=>j" ,>j($ >j& >j' a7=>j* >j2 >j5 8=>j6 >j7 >j 8 >j: >j: >j; >j= >j4> >j ? >jA >j` >jgi 9=>jj ,>jl >jjl >jNm >jo >jq T30=>j3r >jt >jtt >jxu >jEx >jVy >jz >j| >j7} a1=>j >j >j >j@ >j >j߄ >j >jV >jc /2=>j a3=>jb 4=>ji 35=6=7=>je0 X>j1 B>jO8 8=>jQ@ >jA 9=>jC >j~C >jW >40=>j\ >ji 11=>jHk >juw 2=>j G3=4=5=>j B>j ,>j 6=>j` >j ]7=>jh k _You start resting.HP restored.>jY 6_>jl 277.1 (92.0)8=8.1 (93 __>j7 >j >j >j >j >jҧ j9.1 (1.0)_>j+B=4>j>j: ### 5.# #  # #.# .#  #.##.##J.#  #........#  #.# #  #@###.#  #.....#  #..####  ....5....# ######...# #...# 5   ufetubus #...# #.... #....>j.80.6 (2.5>j>j# _You climb downwards.>ja _There is a stone staircase leading up here.>j ###  5.# ## #.# .##.##.##..##........# <###.#...# #..####....5.########.5>j >jc% 41.6 (1.0 _>j( >j) >j###  ..# ## #5# .##.###...@....#####.###[#<###... #..####....5.#####>j'##>j>N.5>jJ  Found a cloak. The ufetubus hits you.>j\7-=2>jg>j? _The ufetubus hits you but does no damage.>j ### ..# # # #.# .# #.##5##..# #.# ####.###[# #<###.# #.....# #..#### ....5....# ######...# #...#  #...#>jld  The ufetubus barely misses you.>j&3>j>j? _The ufetubus hits you but does no damage.>j#.##..#..#.. ###.. ..# # #. #.# .# #.##5##..# #.# ####.###[# #<###.# #.....# #..#### ....5....# ######...# #...#  #...#.5 5@.  The ufetubus slips past you!4>jjB _The ufetubus hits you but does no damage. x2>jPM  You closely miss the ufetubus. The ufetubus closely misses you.8=5 _The ufetubus hits you but does no damage.>jW  You miss the ufetubus. The ufetubus barely misses you. x26 _The ufetubus hits you but does no damage. x2>jBm+  You hit the ufetubus.  The ufetubus is moderately wounded.The ufetubus hits you.5--7>jq>j.s? _The ufetubus hits you but does no damage.>j .  You puncture the ufetubus!  You kill the ufetubus!>jS$ (>jA2 g6=-88>j6 >j=9 X _Beogh accepts your kill.>j >jy L #.##>j V #..?>jK L #..#>j Y #..####>j R .....# #>jF | #.##.# .#>j  #.##.##..#>jΫ ' #>j" *.#>j u ####.###[#>j B #<###.# >j' >jh . #.....# >j >jݭ . #..#### >j >jS 1 ....5....# >j >jE 1 ######...# >j} >j , #...# >j >j8 - #...#>j >j D-9>j9 >j f _Found a scroll labelled COTO DOCUBLUM.>jK,>ji-8->j3>j5>jI#.## #..? #..# #..#### .....# # #.##.# .# #.##.##..# #.# ####.###[# #<###.# >jJ>j^>j_'90>jf>j]h>jֿ#.## #..? #..# #..#### >j.....# # #.##.# .# #.##.##..# #.# ####.###[# #o###.# #.....##..####....5....# o   orc######.g.# g   hobgoblin#...# >jVg.J>j/Lo<>jrJ   endoplasmg   hobgoblin>j&1>j>j>jF] *#.## #..? #..# #..#### .....# # #.##.# .# #.##.##J.# #.# ####o###[# #<###.# ##..####....5..g.# ######...# #...# >jv^ ^g..J.>jy 7==2 _The orc barely misses you.>j< #.## #..? #..# #..#### .....# # #.##.# .# #.##.##..# #..@..J..# ####o###[# #<###.# #.....# #g.#### ....5....# ######...# #...#  #...#g.J.>jW&<3>j/>j1: _The orc hits you but does no damage.>j6 6 #.## #..? #..# #..#### .....# # #.##.# .# #.##.##..# #.@..J...# ####o###[# #<###.# #g....# #..#### ....5....# ######...# #...#  #...#>j]" J.>jO# Fo.>jN+ >j, .-4>j3 >j!5 >j&Bg gYou hit the orc.>jh  g   hobgoblinThe orc is almost dead.>j\8==5>jj>j_: _The orc hits you but does no damage.>j, )You puncture the orc!  You kill the orc!>j.:g.>jSJ   endoplasmg   hobgoblin=96 _Beogh accepts your kill.>jS  You hit the hobgoblin.  The hobgoblin is moderately wounded.5--7 _The hobgoblin hits you.>j7R )You puncture the hobgoblin!  You kill the hobgoblin!>jT J.>jD~ >j݀ j--108>j n _Beogh accepts your kill.>j >j .49>j>j@l _You barely miss the endoplasm. The endoplasm hits you. >j  )You puncture the endoplasm!  You kill the endoplasm!300 >j7n _Beogh accepts your kill. >j G#.## #..? #..# #..#### .....# # #.##.# .# #.##.##..# #..@.....# ####.###[# #<###.# #.....##..####....5....#######...##...#  >jID-1 >j >jC$  Things that are here: >jn _a +0 club; an orc corpse >j #.## #..? #..# #..#### .....# # #.##.# .# #.##.##..# #..)@....# ####.###[# #<###.# ##..####....5....#######...##...#  >j >j ]5-2 _ >j>( >j* >jnX#.## #..? #..# #..#### .....# # #.##.# .# #.##.##..# #..).@...# ####.###[# #<###.# #.....# >jYS#..####....5....#######...##...#  >jd<3 >j,y >j =#.## #.##..? •.##..# ..##..#### $.#.....# ..# #.##.# ..# #.##.##..# #..)..@..# ####.###[# #<###.# #.....##. >j.####....5....#######...##...#  >j >j&4 >j >jd= _Found 6 gold pieces and 2 flux baubles. >j1 #.## ##.# #..? .•.# #..# #..# #..#####$.# .....##..# #.##.##..# #.##.##..# #..)...@.# ####.###[# #<###.#  >j1 #.....##..####  >jJ  >jK 5 >j{X  >j"[  >jQ #.## ##.# #..? .•.# #..# #..# #..#####$.# .....##..# #.##.##..# #.##.##..# #..)....@# ####.###[# #<###.# #.....##..## >j)R G##  >j\  >j] T6=6 >jd  >jg  >j=,  #.## ##.#.? .•# #.####$ .....##.#.##.##.#.)...###.### #<###.....##.... >jC<7 >jL >jNN _You see here a +0 cloak. >j` >ja&8 >jh >jl$ _f - a +0 cloak >j{M## ##? .• #.#..#####$.....##.###.##..)....####.##<####.....##9 >jM #..## ##? .• #. >j#..#####$.....##.#.##.##..).... >j####.###<###.# >j" >ju7=10 >jM #..## ###? .• #.#..#####$.....##.##..)....####.###.# >j~<1 >j >j7 >j .M. #..## ###? .• #.#..#####$....##.###..).....##.#2 >jt  >j1 A ...# #.. #.. #.## ###.# #..? .•.# #..# #..# #..#####$.# .....##@.# #.##.##..# #.##.##..#  #..).....# ####.###.# #<###.# #.....# #..####  >j M ....5....# >j  >j T8=3 >j >j >jϞM .l....## #..## ###? .• #.#..###....#.##.##..#l   iguana (asleep)## >jcG.l >jWl >j&4 >j >jzQ _You encounter an iguana. >j,Q _You see here 6 gold pieces. >jqv. .....l# #...#######..?.S..• #..#####$....##.##..)....####.###S   ball python (constriction, asleep) >jw?<###... >j~ .SYou encounter a ball python. >j~K.l >j}S)==5 >j# >jo5 _The ball python hisses angrily. >jA##. .....l.## #...#######..?..S...#####.#..#####$....##.##..)....####.###<### >jUB;.S >jCG.l >jMR  The ball python bites you but does no damage. >j=N.-6 >jU >j]WQ _The ball python barely misses you. >jYR _You see here 2 flux baubles.>j= .##... ...##..##l. #.#######.# .?...S•..#####..#####$>jp .....##.#.##.)...###.### #<###.....l>j?R  The ball python bites you but does no damage.>j 7\=-7>j{A>jDY _The ball python closely misses you.>jǥ.. ...##..##. #.#######l# ..?...S•.>jk..#####. .....##.#.##.)...###.### #<###....###.l>jG.S>jD-8>j=g _You see here 6 gold pieces.>j1 .  You puncture the ball python!  You kill the ball python!>j F•l>jV (>j 61=9>j n _Beogh accepts your kill.>j$i  You hit the iguana but do no damage.>j8%'20>j{,>j=> _The iguana bites you but does no damage.>j,a  You closely miss the iguana.>j&1>jS>j> _The iguana bites you but does no damage.>jUz>jzV2---2>jB>jLg _You barely miss the iguana. The iguana bites you.>jv`  You barely miss the iguana.>jx&3>j>j> _The iguana bites you but does no damage.>jq  You hit the iguana.  The iguana is moderately wounded.>j V3---4>jC T _The iguana bites you but does no damage.>j[, The iguana bites you but does no damage.  You hit the iguana.  The iguana is moderately wounded. _The iguana bites you but does no damage.  You barely miss the iguana.  The iguana is moderately wounded.5 _The iguana barely misses you.>js  You hit the iguana.  The iguana is severely wounded.>j.26>j >j $+ _The iguana bites you.>j  You hit the iguana.  The iguana is almost dead.>j.37>j>jS _The iguana barely misses you.>j? †You puncture the iguana!  You kill the iguana!>jF(>j%238 _Beogh accepts your kill.>jn aM##. ......# ## #....#######..?....•#..#####$....#.##.##..#.#>j>jE.-9>jg>j!t _You see here an iguana corpse.>jС  .. ...##..##. #.#######.# ..?....•..#####† .....##.#.##.##..####>j >j H-30 _>js >j >j Y4=1.6 (2>j >j = _You now have 88 gold pieces (gained 6).>jNM##. ......# ## #....#######..?....•#..###....#.##.##..#.#>j7O>jX>jX+2.6 (1>je`>jdt _You see here an iguana corpse.>jh!M##. ......# ## #...#######..?......#####†#..###.....##..#.#>j(>j(-3 _>j/>j3R _You see here 2 flux baubles.>jM} .##. .... ... ...# #..## #... #.#.# #..?...@•.# #..#####†.# #..#####..# .....##..# #.##.##..# #.##.##..# #..).....# ####.###.#  #<###.#>j>j<-4 _>jԚ>j>jl q .##. .... ... ...# #..## #... #.#.# #..?..@.•.# #..#####†.# #..#####..# .....##..# #.##.##..# #.##.##..# #..).....# ####.###.#  #<###.#>je >j ^5=5>j9 >jw >j6  .##. .... ...>j  ...# #..## #... #.#.# #..?.@..•.#>j  #..#####†.# #..#####..# .....##..# >jԾ r #.##.##..#  #.##.##..# >j  #..).....#  ####.###.# >j_ Y #<###.#>j >jQ &6>j0 >jI >jL .##. .... ... ...# #..## #... #.#.# #..?@...•.# #..#####†.# #..#####..##.....##..#  #.##.##..#  #.##.##..# >j M #..).....#  ####.###.#  #<###.#>j<7>j>j>j" .##. .... ... ...# #..### #... #.#.# #..@....•.# #..#####†.# #..#####..# #.....##..###.##.##..# #.##.##..# #..).....# ####.###.#  #<###.#>j>j6T6=8>j>jJ>jh+9.6 (2>ju>jMc _c - a scroll labelled COTO DOCUBLUM>jV#. .##.#. ...... ...#g ...##. #..## #. #... #.#.# #.•.# #..#####†.# #..#####..# #.....##..# ##.##.##..# #.##.##..#g   hobgoblin (asleep) #..).....# ####.###.#  #<###.#>j+E.g>jGyg40.6 (1>j>j,Z _You encounter a hobgoblin.>j #. .##. #. .... .. ... #. ...# #g #..## #. #... #.#.# #.•.# #..#####†.# #..#####..# #...##.##.##.##..##..### 1>j2 #. .##. #. .... .. ... #. ...# #. #..## #g #... #.#.# #.•.# #..#####†.# #..#####..# #.....##..# ##.##.##..# #.##.##..#g   hobgoblin #..).....# ####.###.#  #<###.#>jU5E.g>j2?>jW@^7=2>jF>jI>jD   Cubble the Poker #. .##.  Merforc of Beogh *..... #. ....  Health: 47/48 =======================- .. ...  Magic: 6/6======================== #. ...#  AC: 14Str: 16 #. #..##  EV: 8Int: 8 #. #...  SH: 0Dex: 15 #g#######.#  XL:  6 Next: 23% Place: Dungeon:4 #.@.....•.#  Noise: ---------  Time: 3342.6 (0.0) #..#####†.#  a) +0 trident #..#####..#  Throw: javelin #.....##..#  ##.##.##..#  #.##.##..# [3>jE 9;49m g   hobgoblin #..).....#  ####.###.#  #<###.# _You see here 2 flux baubles. _c - a scroll labelled COTO DOCUBLUM _You encounter a hobgoblin.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (62% to hit)>j9  Cubble the Poker #. .##.  Merforc of Beogh *..... #. ....  Health: 47/48 =======================- .. ...  Magic: 6/6======================== #. ...#  AC: 14Str: 16 #. #..##  EV: 8Int: 8 #. #...  SH: 0Dex: 15 #†#######.#  XL:  6 Next: 23% Place: Dungeon:4 #.@.....•.#  Noise: ---------  Time: 3342.6 (0.0) #..#####†.#  a) +0 trident #..#####..#  Throw: javelin #.....##..#  ##.##.##..#  #.##.##..#  >j g   hobgoblin #..).....#  ####.###.#  #<###.# _You encounter a hobgoblin.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (62% to hit)  You puncture the hobgoblin!  You kill the hobgoblin! #. .##.  #. ....  .. ...  #. ...#  #. #..##  #. #...  #†#######.#  #.@.....•.#  #..#####†.#    #... ##.# #.# #..) ### #<=3.6 (1>jz  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a hobgoblin (62% to hit)  You puncture the hobgoblin!  You kill the hobgoblin! _Beogh accepts your kill.>j\ #.# .##. #.# .... ... ... #.# ...# #.# #..## #.# #... #†#.# #.•.# #..#####†.# #..#####..#  #.....##..# ##.##.##..# #.##.##..# #..).....# ####.###.#  #<###.#>j:D-4>j>j >jM ###.#.... ...>j!...# >ji##.# #...#######.....•####†>j#..#####..###8=-5>jy>j=v _You see here a hobgoblin corpse.>j #.#.##...... #.# ...##..##. †#######.# ......•#####†####.###<###.#>jA`6 _>j5o E .##...... #.# ...##..##. †#######.# .......•#####†####.....###.....#7>ju >jw >jPE ..... #.# ...##..##. †#######.# .......•#####†....#>jE#.##.###..####>jrU<8>jb>je>j$#.# .... ... ... >j#.# ...# #.# #..## #.# #... #†#######.# #.......•.# #..#####†.# #.@#####..# #.....##..# ##.##.##..# ###### =9>j@w ... #.# ...##..##. †#######.# .......•#####†####....##.## #.##.#....5....#>jK>jL'50>j`>jxb>ja5... ... #.# ...# #.# #..## #.# #... #†#######.# #.......•.# #..#####†.# #..#####..# #..@..##..# ##.##.##..# #.##.##..# #..### >j<1>jF>j6>jA>j:B>jI>jJ>j^4>je>jPg>j ... ... #.# ...# #.# #..## #.# #... #†#######.# #.......•.# #..#####†.# #..#####..# #...@.##..# ##.##.##..# #.##.##..# #..).....#####.###.##<###.##.....##..#### >jk Y2>j#1... ... #.# ...# #.# #..## #.# #... #†#.# #.•.# #..#####†.# #..#####..# #....@##..# ##.##.##..# #.##.##..# ####.###.#### 3>j\ #.# ...##..##. †#######.# #.......•#..#####†..#####....##.## #.#.)...##.##...######...#>jY4>jp #..##. †#######.# .......•#..#####†#..#####.#.....##.## #..).....#####.###.#...##...#>j>j;&5>j>j>j^| . †#######.# .......•#####†####....#.##.##..# #.##.##..##..)@....####.### #<###.##...##...#6>j f>jiw>jA  #.# #... #†#.# #.•.#>j6B  #..#####†.# #..#####..# #.....##..# ##.##.##..# #.##.##..# #..@.....# ####.###.# #<###.# #.....# #..#### ....5....# ######...# #...#  #...#>jPT <7>jZ >j] $  Things that are here:>jf n _a +0 club; an orc corpse>j#.# #... #†#.# #.•.# #..#####†.# #..#####..# #.....##..# ##.##.##..# #.##.##..# #..)@....# ####.###.# #<###.# ##..####....5..>j..#######...##...# >j>j=-8 _>j>j>j  †#######.# .......•#####†####....##..##.##.##..# #.##.##...)...####@###.#>jX  #<###.#....##...##....>jR) >jN* &9>j;1 >j2 >j s .......•#####†####....#.##.##..# #.##.##..#>jL #..).....#####.###.# .....#######....>je ,#....>jD S60>jM a _There is a stone staircase leading up here.>jPC #####†####....#.## .)...###.### #<###.#....####....5....# #>jv#.......$.#>jk>j[ -1 _>j>j>j% ....#.## .)...###.###.# #<###.#....####.........# ######...$.#>j)>j+&2>j6a>jxa>j*a>j)a>ja>ja>j7Ba>ja>ja>ja>j:a>j;a>ja>ja>jWa>j,a>jya>ja>ja>j5a>jEa>ja>j{ a>j a>j a>j a>j,a>ja>ja>ja>ja>jj #.....# ######..#### .........# ######...#  #...#  #...########..........a>j#####....######.......@.# 70.6 (8#.####a>j` .###..#a>j #..# #.a>j-.#a>ja>j!a>j#> _You now have 98 gold pieces (gained 10).b>js^ b>j^ b>j` b>jd b>jFh ,b>jl ,b>jm b>j/n b>jo b>jq b>js h  You encounter a scorpion.b>j{ R######...#  #...#  #...####### #..........######....[33m######..........# #.####...#  b>j{ #...#  #@..#s.........#....####..#.. #..# b>j{ #..# ..#s   scorpion (asleep)b>j| P ..# #b>jF| ##b>j X2.6 (2.sb>j Fsb>j; )3.6 (3 b>ji _b>j b>j d>jb#######..........######....######..........#  #.####.. #....####..s........####. # ## d>jA d>jH.sd>jd>j)+4.6 (1d>j8d>j e>j6Be>jCQuiver which action? ([-] to clear)  a - Throw: 2 throwing netse>jDfb - Throw: javelin (quivered)  c - Zap: wand of mindburst (16) [*/%] inventory [^] all abilities[!] focus mode: off|onf>jO f>j] #...#Cubble the Poker#...#######Merforc of Beogh *.....#..........Health: 48/48 ========================######....######Magic: 6/6========================..........#AC: 14Str: 16#.####...#EV: 8Int: 8#...#f>jM^ fSH: 0Dex: 15...####...#XL:  6 Next: 23% Place: Dungeon:4..s....@..#Noise: ---------  Time: 3374.6 (0.0)....####..#a) +0 trident.. #..#Throw: 2 throwing nets#..#..#f>j^ ]..#s   scorpion### _You see here a hobgoblin corpse.  Things that are here: _a +0 club; an orc corpse f>j_ _There is a stone staircase leading up here. _You now have 98 gold pieces (gained 10). _You encounter a scorpion.f>j` f>je f>jh g>jH.sg>j\W5.6 (1g>jg>jG.sg>jC.sg>j3g>j&6g>jg>j h>jƱ #...# Cubble the Poker #...#######  Merforc of Beogh *..... #..........  Health: 48/48 ======================== ######....######  Magic: 6/6======================== ..........#  AC: 14Str: 16 #.####...#  EV: 8Int: 8h>j  #...#  SH: 0Dex: 15 h>j ...####...#  XL:  6 Next: 23% Place: Dungeon:4 .....s*@..#  Noise: ---------  Time: 3376.6 (0.0) ....####..#  a) +0 trident .. #..#  Throw: 2 throwing nets #..#  ..#  ..#  s   scorpion ###  _There is a stone staircase leading up here. _You now have 98 gold pieces (gained 10). h>jd_You encounter a scorpion.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a scorpion (62% to hit)h>j o #...# Cubble the Poker #...#######  Merforc of Beogh *..... #..........  Health: 48/48 ======================== ######....######  Magic: 6/6======================== ..........#  AC: 14Str: 16 #.####...#  EV: 8h>jL Int: 8 #...#  SH: 0Dex: 15 ...####...#  XL:  6 Next: 23% Place: Dungeon:4 ......s@..#  Noise: ---------  Time: 3376.6 (0.0) h>j T....####..#  a) +0 trident .. #..#  Throw: 2 throwing nets h>j ;#..#  ..#  h>j ..#  s   scorpion h>j( )###  h>j _There is a stone staircase leading up here. _You now have 98 gold pieces (gained 10). _You encounter a scorpion.Reach: a) +0 tridenth>j bPress: ? - help, Dir - move targetAim: a scorpion (62% to hit)h>j  #...# #...#######  #..........  ....######  ....#  h>jF #.####...#  #...#  ...####...#  ......s@..#  ....####..#  h>jp .. #..#  #..#h>j 8 ..# h>j =..#  h>j >### h>j +7.6 (1h>j h>jO  _You now have 98 gold pieces (gained 10). _You encounter a scorpion.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a scorpion (62% to hit) _You reach to attack! You barely miss the scorpion.i>jc s(caught)You throw a throwing net. The throwing net hits the scorpion.i>jG8si>jDH5=8.5 (0.9i>jiH>throwing net i>jNi>jQ` _The scorpion is caught in the net! The scorpion struggles against the net.i>jp  You strike the helpless scorpion from behind!  You hit the scorpion.  The scorpion is lightly wounded.i>juq 5-9.5 (1.0i>jv i>jsy = _The scorpion struggles against the net.j>jP  You catch the helpless scorpion completely off-guard!  You hit the scorpion.  The scorpion is moderately wounded.j>j@A-80j>j%j>j'= _The scorpion struggles against the net.j>j^RTss  The scorpion is moderately wounded.strike the helpless scorpion from behind!puncture the scorpion!  The scorpion is severely wounded.  j>jrS&1j>j}Xj>jC[F _The net rips apart, and the scorpion comes free!j>j  You barely miss the scorpion.The scorpion is severely wounded.j>j.=2j>jj>j0D _The scorpion stings you but does no damage. x2j>j^S  You closely miss the scorpion.The scorpion is severely wounded.j>j/T&3j>jZj>j5]A _The scorpion stings you but does no damage.j>j  You hit the scorpion but do no damage.The scorpion is severely wounded.j>j 65--j>j 4j>jϩ j>j . _The scorpion stings you.j>jw  You closely miss the scorpion.The scorpion is severely wounded.j>j` _6=-5j>j j>j V _The scorpion closely misses you.j>jy6  You hit the scorpion but do no damage.The scorpion is severely wounded.j>j{7&6j>j =j>j6BA _The scorpion stings you but does no damage.k>jP#  You closely miss the scorpion.The scorpion is severely wounded.k>j#-7.4 (0.9k>j*k>j-A _The scorpion stings you but does no damage.k>jx .  You puncture the scorpion!  You kill the scorpion!k>j(k>j; 7=518.4 (1.0 _Beogh accepts your kill.k>jMk>ji _Your Fighting skill increases to level 4!k>j0 #...# #...####### #.......... ######....###### ..........# #.####...## #...#.####...#.#.####..#.. #..#. #..# ..# ..# ###k>j|k>j15-9 _k>j]k>jk>j2 #...# #...####### #.......... ######....###### ....# #.####...##. #...##....####...#.##.....####..##.... #..##... #..#... ..#.. ..#. ###k>jk>jA-90k>j m>jm>jm>jm>jW  You start resting.m>jAww   dart slug (wandering)m>j&0m>jm>j+1.4 (1m>jm>j{Z _You encounter a dart slug.n>j\ #...# #...# #. ######....####### .#.. #.####...# ##.# #...##....####...#.##.....####..# #..... #..# #..... #..#.... ..#Bw..... ..#n>jbB   clockroach (asleep, warded)...... ###w   dart slug (wandering).....#.n>jG9B.n>j; KYou encounter a clockroach.n>j wBwK   kobold (missile, wandering)You encounter a kobold. It is wielding a +0 dagger and quivering stones.n>j `````The dart slug launches a dart at you.o>j0A.Bo>j.89....o>j8S8==o>jr9 2o>j,?o>jG@ _The slug dart hits you but does no damage.o>j#...# #...# #. ######....###### # .# .. #.####...# ##.# #...# ##....####...# K.# ##.....####..# #..... #..# #.......B.....w..... ..# ....... ### .....#.o>jN.Ko>jp.Bw.o>j.K   kobold (missile, wandering)o>j.-3o>jo>jp>jQ#...# #...####### #.......... ######....###### # ....# .. #.####...# ##.# #...# ##....####...# .K.# ##.....####..# #..... #..# #..... #..#..wB....... ..#....... ###.....#.Kp>jJ.K   kobold (missile, wandering)-4p>jZp>jq>jY KK)The kobold shouts!q>j _A((((((q>j1wq>j, .......w   dart slugK   kobold (missile)q>j/==5q>jnq>jW _The kobold throws a stone. The stone hits you but does no damage.q>j 1Bq>j ?.Kq>j1 .q>j wB   clockroach (warded)q>j K=--6q>j q>jQ r>jA.Br>j@E.Kr>jvr>jA--7r>j+r>j9B.r>jr>j;(((((((r>j.<.Br>jb5I....@..r>j5.=8r>j;r>j>m _The kobold throws a stone. The stone barely misses you.r>j .KB.-9s>jll;.Bs>j/m<.Ks>jus>jevB-400s>j}s>js>j( 4s>j. s>jG t>jU<.Kt>j%t>j%.=1t>j+t>j< _You closely miss the clockroach. The clockroach closely misses you.t>j. wYou hit the clockroach.  The clockroach is lightly wounded.t>j5w   dart slugK   kobold (missile)t>j6-2.3 (0.9t>j>t>jOB _The clockroach bites you but does no damage.t>j_  You barely miss the clockroach.The clockroach is lightly wounded.t>jc  The clockroach sprays sand from its hourglass at you.t>jBt>j-3.3 (1.0t>j&t>j. D _The blast of sand hits you but does no damage.t>jdo w.  You barely miss the clockroach.The clockroach is lightly wounded.t>jw t>jz T7-4t>j t>j̀ / _The clockroach bites you.t>j$%  You completely miss the clockroach.The clockroach is lightly wounded.5 _The clockroach barely misses you.u>jq  You hit the clockroach but do no damage.The clockroach is lightly wounded.u>j>T8=6u>jp _The clockroach barely misses you. x2u>jo  You hit the clockroach.  The clockroach is severely wounded.u>j:  The clockroach sprays sand from its hourglass at you.u>j*Ps2---7.2 (0.9u>jSu>jV1 _The blast of sand hits you.u>jg  You hit the clockroach but do no damage.8.2 (1.0u>jy _The clockroach is severely wounded.u>j] †You puncture the clockroach!  You kill the clockroach!u>j^ ;.Ku>jg w   dart slugK   kobold (missile)u>jXm K---649u>js u>jut  u>jt J_Beogh accepts your kill.u>ji .wYou hit the kobold.u>j  The kobold is moderately wounded.u>j[/310u>jS _The kobold hits you but does no damage.v>j8  You hit the kobold.  The kobold is severely wounded.v>j&1v>jWv>jS _The kobold barely misses you.v>jS  You closely miss the kobold.The kobold is severely wounded.v>jU&2v>j}v>jA= _The kobold hits you but does no damage.v>j )You hit the kobold.  You kill the kobold!v>j (v>j T4=3v>jd v>j X _Beogh accepts your kill.v>j 3 #...# #...####### #.......... ######....###### # ....# .. #.####...# ##.# #...# ##....####...# .w@....# ##.....####..# #..... #..# #..... #..# ....... ..# ....... ..# ....... ###  .....#.v>jL )4 _The dart slug bites you but does no damage.  Things that are here: _a +0 dagger; 2 stones; a clockroach corpsew>j(jJ  You hit the dart slug.  The dart slug is heavily wounded.5 _The dart slug barely misses you.w>jh/ .  w>j`You puncture the dart slug!  You kill the dart slug!w>j(w>jZJ=56w>j w>jrX _Beogh accepts your kill.w>jh #...# #...# #. ######....###### # .# .. #.####...# ##.# #...# ##....####...# )....# ##.....####..# #..... #..# #..... #..# ....... ..# ....... ..# ....... ### .....#.w>jw>jR65-7w>jw>jbw>jH #...# #...# #. ######....###### # .# .. #.####...# ##.# #...# ##....####...# .....# ##.....####..# #..... #..# #...............................#.w>jO V-8w>jU w>jQb $  Things that are here:w>jd _a +0 dagger; 2 stones; a clockroach corpsex>jx>jٗPick up what? 14/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger Missiles (select all with ()b - 2 stones x>jCarrion a clockroach corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]y>j5  b + 2 stones[Enter] accept (1 chosen)z>jz>jz>j,#...#Cubble the Poker#...#######Merforc of Beogh *.....#..........Health: 45/48 ======================--######....######Magic: 6/6========================# ..........#z>jAC: 14Str: 16.. #.####...#EV: 8Int: 8##.# #...#SH: 0Dex: 15##....####...#XL:  6 Next: 65% Place: Dungeon:4........@....#Noise: ---------  Time: 3418.2 (0.0)##.....####..#a) +0 trident#..... #..#Throw: throwing netz>jF#..... #..#....... ..#....... ..#....... ###.....#. _The dart slug barely misses you.z>jYou puncture the dart slug!  You kill the dart slug! _Beogh accepts your kill.Things that are here: z>jk_a +0 dagger; 2 stones; a clockroach corpsez>j7z>j+9.2 (1z>jz>j" _o - 2 stonesz>j:)Quiver which action? ([-] to clear)  a - Throw: throwing net (quivered)b - Throw: javelin  c - Throw: 2 stones  d - Zap: wand of mindburst (16) [*/%] inventory [^] all abilities[!] focus mode: off|on{>j:t{>j9#...#Cubble the Poker#...#######Merforc of Beogh *.....#..........Health: 45/48 ======================--######....######Magic: 6/6========================# ..........#AC: 14Str: 16.. #.####...#EV: 8Int: 8##.# #...#SH: 0Dex: 15##....####...#XL:  6 Next: 65% Place: Dungeon:4........@....#Noise: ---------  Time: 3419.2 (0.0){>j##.....####..#a) +0 trident#..... #..#Throw: 2 stones#..... #..#....... ..#....... ..#....... ###.....#.You puncture the dart slug!  You kill the dart slug! _Beogh accepts your kill.Things that are here: _a +0 dagger; 2 stones; a clockroach corpse _o - 2 stones{>jR{>j{>j|>jj|>j/|>j|>j|>j6=|>jV,|>jb|>j,|>j|>jǝk7=|>jܞ|>j||>j=|>j|>j|>ju8= _HP restored.|>j!,|>j8|>jX|>j|>j1e=|>j|>j,|>j9|>jA|>j,|>j|>j|>jL,|>jy|>j|>j3,|>j|>j X|>j|>j|>j|>j|>j1|>j|>j|>j%|>j|>j!|>jU!|>j!|>j%X|>j'|>jn*,|>j@+|>j/|>j1|>j1|>jk2|>jk4|>j6|>jq7|>j8|>j9|>jv<,|>j0>|>jG@|>jA|>jtB|>jxC|>jG|>jN####.....####..# #.....# #..#####.....## #..# .##.........###..# ................#>. #.........######...###......#.## ............#.#|>j9On .#.#46.2 (27.0) ........######...###### #...# #...# #####    |>jO|>jQz KFound a stone staircase leading down.|>jWK   kobold (wandering) |>jX,7.2 (28|>jc]|>j%dq _You encounter a kobold. It is wielding a +0 club.}>jJO ((((((K}>j:L<You throw a stone.}>jU>K}>j1.....}>j:h8.1 (0.9)stone }>j^}>j`C _The stone hits the kobold but does no damage.}>jٞ = ####.....####..# #.....# #..# ####.....## #..# .##...###..#. ........#.>. #...######.K.###......#.##.#.# .#.#.# #.......# ######...######  #...#  #...# #####}>j G.K}>jW }>j -9.1 (1.0}>jL }>j ~>j_ ####.....####..# #.....# #..## ####.....## #..#.. .##.###..#.. ...#K.>. #.######.###......#.##.K.#.# .#.#.# #.# ######...###### #...# ~>j#...# #####K 2 kobolds (1 missile, 1 asleep)~>jG.K~>j@.K~>jNK)~>j'50~>jW~>j _You encounter a kobold. It is wielding a +0 club and quivering stones.~>jc ####.....####..#  Cubble the Poker #.....# #..#  Merforc of Beogh *..... # ####.....## #..#  Health: 48/48 ======================== .. .##.........###..#  Magic: 6/6======================== ... ................#  AC: 14Str: 16 .K>. #.........######  EV: 8~>jPedInt: 8 .....###......#.##  SH: 0Dex: 15 ..............#.#  XL:  6 Next: 65% Place: Dungeon:4 .#K*@......#.#  Noise: ---------  Time: 3450.1 (0.0) #.............#  a) +0 trident ######...######  Throw: stone #...#  #...#  #####  KK 2 kobolds (1 missile)You throw a stone. _The stone hits the kobold but does no damage. _You encounter a kobold. It is wielding a +0 club and quivering stones.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 club (56% to hit)~>jD@ l ####.....####..#  Cubble the Poker #.....# #..#  Merforc of Beogh *..... # ####.....## #..#  Health: 48/48 ======================== .. .##.........###..#  Magic: 6/6======================== ... ................#  AC: 14Str: 16 .K>. #.........######  EV: 8Int: 8 .....###......#.##  SH: 0Dex: 15 ..............#.#  XL:  6 Next: 65% Place: Dungeon:4 ~>jzA .#$.@......#.#  Noise: ---------  Time: 3450.1 (0.0) #.............#  a) +0 trident ######...######  Throw: stone #...#  #...#  #####  KK 2 kobolds (1 missile) _You encounter a kobold. It is wielding a +0 club and quivering stones.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 club (56% to hit)  You reach to attack! You hit the kobold.  You kill the kobold!~>jC @.K~>jJ =   #.....# #..#  # ####.....## #..#  .. .##.......  ... .........  ..K. #....... ~>jK v .....###......#.##  ..............#.#  .#$.@......#.#  #.............#  ######...######  #...# #...# #####K   kobold ( ~>jL (~>jO +1.1 (1~>jU ~>jX |  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 club (56% to hit)  You reach to attack! You hit the kobold.  You kill the kobold! _Beogh accepts your kill.>j=5 ####.....####..##. #.....# #..##.# ####.....## #..#... .##..###..##.... ....##..K.. #.######.###......#.##>j\65#.#.# .#$.#.# #.# ######...######  #...# #...# #####>j7U>K>j?>j@&2>jSE>j;G>jR G.K>jZ >j[ &3>ja >j d >j  ####.....####..# Cubble the Poker #. #.....# #..# Merforc of Beogh *..... ##.# ####.....## #..# Health: 48/48 ======================== ..... .##.........###..# Magic: 6/6======================== #.... ................# AC: 14Str: 16 #..>.. #.........###### EV: 8Int: 8 ......###......#.##  SH: 0Dex: 15 #....K.........#.#  XL:  6 Next: 65% Place: Dungeon:4 >j .#$@.......#.#  Noise: ---------  Time: 3453.1 (0.0) #.............#  a) +0 trident ######...######  Throw: stone #...#  #...#  #####  K   kobold (missile)You reach to attack! You hit the kobold.  You kill the kobold! _Beogh accepts your kill.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 club and quivering stones (56% to hit)>j ####.....####..# Cubble the Poker #. #.....# #..# Merforc of Beogh *..... ##.# ####.....## #..# Health: 48/48 ======================== ..... .##.........###..# Magic: 6/6======================== #.... ................# AC: 14Str: 16 #..>.. #.........###### EV: 8Int: 8 ......###......#.##  SH: 0Dex: 15 >js#..............#.#  XL:  6 Next: 65% Place: Dungeon:4 .#K@.......#.#  Noise: ---------  Time: 3453.1 (0.0) #.............#  a) +0 trident ######...######  Throw: stone #...#  #...#  #####  K   kobold (missile)You reach to attack! You hit the kobold.  You kill the kobold! _Beogh accepts your kill.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 club and quivering stones (56% to hit)>jo #. #.....#  ##.# ####.....##  ..... .##...... #.... ........ #..>.. #......>jŽ ......###......#.##  #..............#.#  .....#.#  #.............#  ######...######  #...# #...# ##### >j>jn+4.1 (1>j>jYou kill the kobold! _Beogh accepts your kill.Reach: a) +0 trident  Press: ? - help, Dir - move target >j Aim: a kobold, wielding a +0 club and quivering stones (56% to hit) _You reach to attack! You barely miss the kobold.>j- $You puncture the kobold!  You kill the kobold!>j R>j 66=5>jK >jl X _Beogh accepts your kill.>j  ####.....####.. #.#.. #.....# #..#.#.. ####.....## #.....##.........###.. #..... .....#..>.. #...###......#.## #.#.# .#.#.# #.# ######...###### #...# #...# #####>j >j .-6>jV >j  You now have 108 gold pieces (gained 10).  o - 2 stones (gained 1)  Things that are here:>j |-7.1 (22 stones>j >j [ _a +0 club; a +0 club; a kobold corpse>j*>jw+>j1>jJ3>j####.....####..##.#.. #.....# #..####.#.. ####.....## #..#........##.........###..##..... .....###..>.. #..#.###......#.## #.#.# .#)#.# #.# ######...###### #...##...###### >jE>j$+8.1 (1>j>j>jM..........).. ####.....### #.#.. #.....# ###.#.. ####.....## ........##...### #..... .........##..>.. #.........######.......#####......####.#)##.............######...######. 9>j`  .)..... ... ####.....####.. #.#.. #.....# #.. ###.#.. ####.....## #.. ........##.........###.. #..... ....... ##..>.. #... .###......#.## #.#.# ####.#).#.# #..# ######...####  #...# #...# #####>jh >ji '60>jo >jp >j  .) ......#####.....#### #.#...# #.....# ##.#...#####.....## # ..##.### #............#..>..# #.........$.###......#.## #.#.# ####.#).#.# #...# ######...##### #...# #...# #####>j >j &1>j >js + _Found 12 gold pieces.>j  .) ......#####.....#### #.#...# #.....# # ####.#...#####.....## # .##.### #......#..>..# #..........$.###......#.## #.#.# ####.#).#.# #....# ######...###### #...# #...# #####>j&2>j&>j$*>jU .) ......#####..... #.#...# #.....# >j?~ ####.#...#####.....##  ..##. #.......#..>..# #..$.###......#.## #.#.#>ju ####.#).#.# #.....#>j ######..###### #...# #...#  #####>j>jM&3>jM>j>jRM#.##....#### ..............).......###### #.#...#  ####.#...#####.....## ..##..## #..........#####..>..# #.........##..$....@..###..######......####.#).##.............###..>j<4>j? >j  >j  #.##.... ........) ......#####..... #.#...# #.....# ####.#...#####.....## ..##. #..#..>..# #..$.###......#.###>j .#.# ####.#).#.# #.......# ######..###### #...#  #...#  #####>j >j &5>j6 >j0 >j' #.##.... ........ ......#####..... #.#...# #.....# ####.#...#####..... ..##. #>j(#..>..# #..$.###......#.#.#.# ####.#).#.# #.....# ######...######  #...#  #...#  #####>j0>j1&6>jx7>j"9>jC6 #.##.... ....... ......#####..... #.#...# #..... ####.#...#####..... ........## ##..>..# #.$.###......#.#.#. ####.#).#. #..... ######...  #...#  #...#  #####>j\>>j>&7>j{D>jE>jȬ #.##.... ...... ......##### #.#...# # ####.#...##### ........## #.#..>..# #.$.###......##.# ####.#).# #..>jr ######...  #...#  #...#  #####>j>j&8>j*>jû>j\ #.##  ......##### #.#...# # ####.#...##### ........## #..#..>..# #..###......#.>j ####.#). # ######...  #...#  #...#  #####>jp<9>j>jB70.1 (2>j>j? _You now have 120 gold pieces (gained 12).>j" >j >j >jX>j|>j,>j>j>ju>j>j!>j#>j&>jT'>j'>j*>j,>j_->j.>j:3>jk7v  You encounter a hobgoblin and an adder.>j=########...........# ##>j)>V.S........ ...#.###g....... ##.#.# <.....#.##.##....###..................)>j^>......#####.....## #.#...# #.....# >j>#.######@#...#####.....###............##.#>j>#######..........##########..>..###.#...............###......#.##########..............#.# S   adder (asleep)>j!?S####.#)........#.# g   hobgoblin (wandering)#.............#######...######>j!E .S5.1 (5  Found an escape hatch in the ceiling.>jFE.g>j NSg>jUO5===6.1 (6>jcV>jXE _The hobgoblin shouts! The adder hisses angrily.>j .. ########..# ##........#.... ...#.###....S...... # ##.#.# >j "#..g.....#.##.##....####.....................)#..........#####   .######.#...#####.....#............##.# ..........##########..>..#..................####>j ##########.......####.#)..#.............>jQ.S>jzN.S>j4<g>j>j5---7.1 (1>j,>j.>j1  # Cubble the Poker ............. ######## Merforc of Beogh *..... ............# ##....... Health: 48/48 ======================== .#.......... ...#.### Magic: 6/6======================== ........... # ##.#.#  AC: 14Str: 16 #..<.....#.##.##....### EV: 8Int: 8 #...gS................) SH: 0Dex: 15 #....*.....#####.....## XL:  6 Next: 66% Place: Dungeon:4 #@#...# #.....#  Noise: ---------  Time: 3477.1 (0.0) #.######.#...#####.....## a) +0 trident #............##.........# Throw: 2 stones #######..................>j  ##########..>..###.........# ...............###......#.## S   adder ##########..............#.#  g   hobgoblin ####.#)........#.#  #.............# You encounter a hobgoblin and an adder.Found an escape hatch in the ceiling. _The hobgoblin shouts! The adder hisses angrily.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (63% to hit)>j| G # Cubble the Poker ............. ######## Merforc of Beogh *..... ............# ##....... Health: 48/48 ======================== .#.......... ...#.### Magic: 6/6======================== ........... # ##.#.#  AC: 14Str: 16 #..<.....#.##.##....### EV: 8Int: 8 #...$S................) SH: 0Dex: 15 #..........#####.....## XL:  6 Next: 66% Place: Dungeon:4 #@#...# #.....#  Noise: ---------  Time: 3477.1 (0.0) >j \#.######.#...#####.....## a) +0 trident #............##.........# Throw: 2 stones #######.................. ##########..>..###.........# ...............###......#.## S   adder ##########..............#.#  g   hobgoblin ####.#)........#.#  #.............# _The hobgoblin shouts! The adder hisses angrily.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hobgoblin (63% to hit)  You reach to attack! You hit the hobgoblin.  You kill the hobgoblin!>j J.S>j) s .............  ............#  .#..........  ........... #   #..<.....#.##. #...$.........) #.....S....#    #.... #..>.. ......# #...... ####.#). >jj +8.1 (1>j >j q  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a hobgoblin (63% to hit)  You reach to attack! You hit the hobgoblin.  You kill the hobgoblin! _Beogh accepts your kill.>jf? ............. #######.# ##........# ...#.###... # ##.#.#  #..<.....#.##.##....####...$.................)#.....S....#####.....## #.#...#  #.#########............##.........######..........###.#>j?S   adder.....######...######>jzAN.S>jI>j|I&9>juP>jR>jY  You hit the adder.  The adder is severely wounded.>j?/=80>j>j _The adder closely misses you. The adder barely misses you.>j>  You miss the adder.The adder is severely wounded.1>jXE >jDH V _The adder completely misses you.>j|  You closely miss the adder.The adder is severely wounded.>j &2>j- >j0 S _The adder closely misses you.>jR  You closely miss the adder.The adder is severely wounded.3.0 (0.9>j"X>jZ= _The adder bites you but does no damage.>j;  You barely miss the adder.The adder is heavily wounded.>j>j&4.0 (1.0>j >j{ _The adder closely misses you. The adder bites you but does no damage.>j}  You barely miss the adder.The adder is heavily wounded.>j}Y6-9 (0.9>j˄>jg* _The adder bites you.>j. .  You puncture the adder!  You kill the adder!>j19(>jW>P-705.9 (1.0>jF>jIIX _Beogh accepts your kill.>jܥ >j* &M>j] >j .>j . ########>jc ..>j! =# ##.......>j[ @.#.>j . ...#.###>jȨ u........... # ##.#.# >j #..<.....#.##.##....###>jF |#...$.................)>j H#..........####>jɩ #>j  >j> >js  >j >j٪ ].######.#...#####.....#>j 7............##.>j< #>jx K#######..................>j ###.>j #>j7 .....>jl >j >j >j ->j 6>je >j >j M#####.#.###.## . ########.## ##.......#.. ...#.###............# ##.#.# <.....#.##.##....###$...........)#.....@....##### ######.#...#  ######.#...#####.....##............##.........##.........###..#.####.#).>jJ >j @-7>jS >j, >j M #.... .# #####.#.###.### .. ########.##.##.......#... ...#.###............# ##.#.# <.....#.##.##....###>jl$...........)..........##### ######.#...#  #.######.#...#####.....##...#..>..###.....>j>j.78>j>j>j >j1 #.... .# .#####.#.###.### . .##.##.#. ...#..# ##.#.# #..<.....#.##.##.... #...$. #.#####..... ######.#...# #.....# #.######.#...#####.....>jLh #............##. #........  #..>..###.  .......###......#.# >jz #.#.# >j+>j&9>j>j >jr.. #.... .##.#####.#.###.###. #.##.###..#. ...#.#.# ##.#.# #..<.....#.##.##.... #... #.#####.....>j# ######.#...# #..... #.######.#...#####..... #......## #....... #..>..### .....###......#. #.#.>j>j[>j 90>j/>j>j0Y8=1.9 (2>j >j? _You now have 137 gold pieces (gained 17).>jf + .. #.... .##.#####.#.###.####...  #...##.## #..#. ...#. #.# ##.#. #..<.....#.##.##.... # #.##### ######.#...# # #.######.#...##### #.....## #... #..>..### ...###......# #.#>jZl >jl >jl $2.9 (1>js >ju >jL>j>j3>jR>jB>j#B>j$>j*{=>j/>j\1,>j1>jk7X>j9>j(<>jp<>j=>je?>j_A>jA>jB>jE>jLX>juN>jN>jO>jR>jlT>jT>j>U>jW>jtZh  You encounter a scorpion.>j ` .  .#  .#  .s  >ja`###. ##  #.. .. # #.# .## #.####@#... .# >j`###......#.# ##.## ...........# #..... .# ########.#####.#.###.###>j` #... ##..>j`##.# s   scorpion (asleep) >jaj#..#....... >j@a#.............# ##.#..<.....#.##.#>jfa!>jch.s500.0)>jjEs>jIl33.9 (11 _>jq>jDt>jP(((((>ju U.s>j| 1...>j@} R4.8 (0.9)stone >jz} >j} >j\ n _You throw a stone. The stone barely misses the scorpion.>j>  Cubble the Poker .  Merforc of Beogh *..... .#  Health: 48/48 ======================== .#  Magic: 6/6======================== ..  AC: 14Str: 16 ###. ##  EV: 8Int: 8 #.s ..  SH: 0Dex: 15 # #.# .##  XL:  6 Next: 70% Place: Dungeon:4 #.####@#... .#  Noise: ---------  Time: 3504.8 (0.0) ###......#.# ##.##  a) +0 trident ...........# #..... .#  Throw: stone ########.#####.#.###.###  #................  ##.............##.#[39;49>j?Rm s   scorpion #..#.............  #.............#  ##.#..<.....#.##.# _You now have 137 gold pieces (gained 17). _You encounter a scorpion. _You throw a stone. The stone barely misses the scorpion.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a scorpion (63% to hit)>j  Cubble the Poker .  Merforc of Beogh *..... .#  Health: 48/48 ======================== >ji.#  Magic: 6/6======================== ..  AC: 14Str: 16 ###. ##  EV: 8Int: 8 >j#.. ..  SH: 0Dex: 15 >j# #s# .##  XL:  6 Next: 70% Place: Dungeon:4 >j#.####@#... .#  Noise: ---------  Time: 3504.8 (0.0) ###......#.# ##.##  a) +0 trident>j@ ...........# #..... .#  Throw: stone ########.#####.#.###.###  >jq#................  ##.............##.# s   scorpion>jP #..#.............  #.............# >j ##.#..<.....#.##.# >jڄ_You encounter a scorpion. _You throw a stone. The stone barely misses the scorpion.Reach: a) +0 trident>jbPress: ? - help, Dir - move targetAim: a scorpion (63% to hit)  >j1You reach to attack! You hit the scorpion.>juA .  .#  .#  ..  ###. ##  #.. ..  # #s# .##  >j֍  .#  ###... ##.##  ......  .#  >j########.## #...>j+U ##.. >jZ#.. #....>j ##.#..<You throw a stone. The stone barely misses the scorpion. >jҎr Reach: a) +0 trident  Press: ? - help, Di>jr - move targetAim: a scorpion (63% to hit)  You reach to attack! You hit the scorpion.  The scorpion is lightly wounded.>j5=5.7 (0.9>j>j1V _The scorpion closely misses you.>j*  Cubble the Poker .  Merforc of Beogh *..... .#  Health: 48/48 ======================== .#  Magic: 6/6======================== ..  AC: 14Str: 16 ###. ##  EV: 8Int: 8 #.. ..  SH: 0Dex: 15 # #s# .##  XL:  6 Next: 70% Place: Dungeon:4 >j$[#.####@#... .#  Noise: =--------  Time: 3505.7 (0.0) ###......#.# ##.##  a) +0 trident ...........# #..... .#  Throw: stone>j}0 ########.#####.#.###.###  #................  ##.............##.# s   scorpion #..#............. >j #.............#  ##.#..<.....#.##.#You reach to attack! You hit the scorpion.  >j޿&The scorpion is lightly wounded. >jd_The scorpion closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a scorpion (lightly wounded, 63% to hit)>j Cubble the Poker.Merforc of Beogh *......#Health: 48/48 ========================.#Magic: 6/6========================..AC: 14Str: 16###. ##EV: 8Int: 8#.. ..SH: 0Dex: 15# #s# .##XL:  6 Next: 70% Place: Dungeon:4#.####@#... .#Noise: =--------  Time: 3505.7 (0.0)###......#.# ##.##>j)" a) +0 trident...........# #..... .#Throw: stone########.#####.#.###.####................##.............##.# s   scorpion#..#.............#.............###.#..<.....#.##.# _The scorpion closely misses you.>j$ (Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a scorpion (lightly wounded, 63% to hit)  You closely miss the scorpion.The scorpion is lightly wounded.6.7 (1>j( >j+ K  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a scorpion (lightly wounded, 63% to hit)  You closely miss the scorpion.  The scorpion is lightly wounded. _stings you but doe>j, s no damage.>j  You hit the scorpion.  The scorpion is moderately wounded.>j&7>jy>jA _The scorpion stings you but does no damage.>j͹  You hit the scorpion but do no damage.The scorpion is moderately wounded.>jk&8>j>jV _The scorpion closely misses you.>jQ6  You puncture the scorpion!  The scorpion is severely wounded.>jR7&9>jJ<>j?A _The scorpion stings you but does no damage.>j  You barely miss the scorpion.The scorpion is severely wounded.>j:W2---10>j>j1 _The scorpion stings you. x2>j  You hit the scorpion.  The scorpion is almost dead.>jt &1>j" >jK% U _The scorpion barely misses you.>j †You hit the scorpion.  You kill the scorpion!>j R>j ---982 _Beogh accepts your kill.Your Throwing skill increases to level 4!>j >j h _Your Dodging skill increases to level 6!>j M# . .# ..# ##..#### #........ #@# .##  #.####.#... .# ###......#.# ##.## ...........# #..... .########.##....#....>j>jw3-3 _ _You see here a scorpion corpse.>juI>j>j/P _>j>j >j>jF>j7>j>jKK4=>j>j],>jU X>j >jN U5=>j >j,>j>jB>j7,>j>jG>j56=>j>jN>j>j>j>j,>j>j>j#7>jP2=>j >j]!>j!>j">j$>j_$>j %>j&>j&>j'>j?)>j)58=>j)>jJ*>jt,>j->j->j.>j0>j)2,>j53>j4>js6>j6>j7>j8>jH:>j;9=>j0=>j>>jE.. .# .# #.# >jE*.. >#######.# .........#  #@.# ->jE35.7 (22.0) ###..###### >j%Fn #.......... >jWF# #†#..######.####.#..... >jFJ####......#.#####.##...........# #..... .#>jF}########.#####.#.###.####... ##>jFE >jPB6.7 (23>j5S>jU; _Found a stone staircase leading down.>jY I>j >j. >j >j B>j) >j >j >j >j >j >j >jG >j >j >j >j" ).. .. .# # #>j" a.>#######@# 40.7 (4.0)..........# #.######..# >j# ###..###### #..........>jG#  # #†#..###### .>jo# 6 #.####.#..... .# ####......#.#####.##>j# ...........# #..... .#>jj* >j* +1.7 (5>j0 >j2 $ _Found a flail.>j(P>jP>jQ>jS>j V>jgV>jZ,>j[>jl\>j]>j_>ja>jRa>j1b>jc>je>je>jf>jg>j'n # #. .. #.########....).....................<>jon 5.7 (4 # ##. #..>jn.>#######.##..........#>jnK#.######..# ###..###### #.......... # >jou>ju+6.7 (5>jz>jW}9 _Found a stone staircase leading up.>jH>j">jP>j,>j>j>jyX>j>ji>j$>j>jŲ>jʴ>j۶>j*>j>j>jؼ>j@>jC>jy>j>j)>j|>j >jO,>j~>j5>jBf  You encounter an adder.>j^###.#. #.#>jx#. ...#. # #.#>j#.. S#####.#>j#..#########.##....).#†#>j1#......# #..####...@...<.##..>j$#.###.....##..#.# #$..###..##.# ######.>j #..# #..>#######.## >j##. S   adder (asleep)..........# ###.######..#>jM6###..######>jc.S53.7 (7>j".>j1S>jZES>j3=4.7 (8>j>j/ _The adder hisses angrily.>j|l ###.# Cubble the Poker .#.# Merforc of Beogh *..... #.... Health: 48/48 ======================== #. # #.# Magic: 6/6======================== >jq^#.. .#### #.# AC: 14Str: 16 #..########..... #.# EV: 8Int: 8 #....)....S..... #†# SH: 0Dex: 15 #.......*....# #.. XL:  6 Next: 98% Place: Dungeon:4 ####...@...<.# #.. Noise: =--------  Time: 3554.7 (0.0) #.###.....# #.. a) +0 trident #.# #$..## #.. Throw: stone >j*##.# #### ##. #..##.  .>#######.###. S   adder  ..........###  #.######..# ###..###### _Found a stone staircase leading up.  You encounter an adder. _The adder hisses angrily.  >j^Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (46% to hit)>j ###.# Cubble the Poker .#.# Merforc of Beogh *..... #.... Health: 48/48 ======================== #. # #.# Magic: 6/6======================== #.. .#### #.# AC: 14>jStr: 16 #..########..... #.# EV: 8Int: 8 #....).......... #†# SH: 0Dex: 15 #.......S....# #.. XL:  6 Next: 98% Place: Dungeon:4 ####...@...<.# #.. Noise: =--------  Time: 3554.7 (0.0) #.###.....# #.. a) +0 trident #.# #$..## #.. Throw: stone ##.# #### ##. #..##.  .>#######.###. S   adder  ..........#>jV^##  #.######..# ###..######You encounter an adder. _The adder hisses angrily.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (46% to hit)  You reach to attack! You puncture the adder!>j ## . #. #. #  #.. .#### >ji{ #..########.....  #....).......... #† #.......S....#  ####...@...<.#  #.###.....#  #.# #$..##  ##.# ####  >j#..#  .>   >jٲ,  >j7-5.6 (0.9>j>j _The adder hisses angrily.  Reach: a) +0 trident  Press: ? - help, Dir - move target>j lAim: an adder (46% to hit)  You reach to attack! You puncture the adder! >j4N_The adder is almost dead.>jc h ###.# Cubble the Poker .#.# Merforc of Beogh *..... #.... Health: 48/48 ======================== #. # #.# Magic: 6/6======================== #.. .#### #.# AC: 14Str: 16 #..########..... #.# EV: 8>j Int: 8 #....).......... #†# SH: 0Dex: 15 #.......S....# #.. XL:  6 Next: 98% Place: Dungeon:4 ####...@...<.# #.. Noise: =--------  Time: 3555.6 (0.0) #.###.....# #.. a) +0 trident #.# #$..## #.. Throw: stone ##.# #### ##. #..##.  .>#######.###. S   adder  ..........###  #.######..# ###..######Aim: an adder (46% to hit)  >j& +You reach to attack! You puncture the adder! _The adder is almost dead.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (almost dead, 46% to hit)>j[ }###.# Cubble the Poker.#.# Merforc of Beogh *.....#.... Health: 48/48 ========================#.##.# Magic: 6/6========================#...#####.# AC: 14Str: 16#..########.....>j\ #.# EV: 8Int: 8#....)..........#†# SH: 0Dex: 15#.......S....##.. XL:  6 Next: 98% Place: Dungeon:4####...@...<.##.. Noise: =--------  Time: 3555.6 (0.0)#.###.....##.. a) +0 trident#.# #$..##>j] K#.. Throw: stone##.# ######.#..##..>#######.###. S   adder..........####.######..####..###### _The adder is almost dead.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (almost dead, 46% to hit)  You barely miss the adder.The adder is almost dead.>j^ +6.6 (1>je >jh = _The adder bites you but does no damage.>jM ###.# Cubble the Poker .#.# Merforc of Beogh *..... #.... Health: 48/48 ======================== #. # #.# Magic: 6/6======================== #.. .#### #.# AC: 14>jzStr: 16 #..########..... #.# EV: 8Int: 8 #....).......... #†# SH: 0Dex: 15 #.......S....# #.. XL:  6 Next: 98% Place: Dungeon:4 ####...@...<.# #.. Noise: =--------  Time: 3556.6 (0.0) #.###.....# #.. a) +0 trident #.# #$..## #.. Throw: stone ##.# #### ##. #..##.  .>#######.###. S   adder  ..........#>j.##  #.######..# ###..######You barely miss the adder.The adder is almost dead. _The adder bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (almost dead, 46% to hit)>j[x###.# Cubble the Poker.#.# Merforc of Beogh *.....#.... Health: 48/48 ========================#.##.# Magic: 6/6========================#...#####.# AC: 14Str: 16#..########.....#.# EV: 8Int: 8>jy#....)..........#†# SH: 0Dex: 15#.......S....##.. XL:  6 Next: 98% Place: Dungeon:4####...@...<.##.. Noise: =--------  Time: 3556.6 (0.0)#.###.....##.. a) +0 trident#.# #$..###.. Throw: stone##.# ######.#..##..>#######.###. S   adder..........####.######..####..###### _The adder bites you but does no damage.  Reach: a) +0 trident>jzPress: ? - help, Dir - move targetAim: an adder (almost dead, 46% to hit)  You miss the adder.The adder is almost dead.>j%{+7.6 (1>j>j  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an adder (almost dead, 46% to hit)  You miss the adder.  The adder is almost dead. _The adder closely misses you.>jQJ## #.# . #.# #. #... #. .# #.# #.. .##.# #..#.#.# #....).#†#>jK#.......S....# #.####....@..<.# #..##.###.....# #..##.# ##$..## #.##.# #### ##.##..# #.#.>#.## #..# # >j2V>jcWU5--8>j8^>jy`g _The adder bites you. The adder barely misses you.>jwE †>jxiYou hit the adder.  You kill the adder!>j(>j݀>j~###.# Cubble the Poker.#.# Merforc of Beogh *.....>jj #.#... Health: 45/48 ======================--#..##.# Magic: 6/6========================#...##### #.# AC: 14Str: 16#..########...... #.# EV: 8Int: 8#....)........... #†## SH: 0Dex: 15>j#.......†....##... XL:  6 Next: 102% Place: Dungeon:4>jۈ####....@..<.##..# Noise: =--------  Time: 3559.5 (0.9)#.###.....#>j #..# a) +0 trident#.# ##$..##>jK#... Throw: stone##.# ######.##..##.#.>#######.###............#####.######..#>jÉ,###..######You miss the adder.>jB2The adder is almost dead. _The adder closely misses you. _The adder bites you. The adder barely misses you.You hit the adder.  You kill the adder!>j _Beogh accepts your kill.You have reached level 7!>jN/  --more-->jJE51/547/77 1% >j S>j`U4 _>j *## #.# . .##.# #. .# ... #. .# #.# #.. .#####. #.# #..#.#.# #....).# #†##.>j; †....# #.####.<.# #..##.###.....# #..##.# ##$..## #.##.# ##### ##.##..# #.#>jo .>#.## #..) >j e.# #### >j #.######..# # ###..###### # >jc >j5 4-60.5 (1.0 >jq _>jh >j >jOn  ..##....#.#.####.########........)...........# #†### #.......†....# #....###.......<## #.###.@..#.# ##$..#..##.# ##### >jP#.###..........###### >jY]2=->jaZ1>ja>jb>jw6 #....#.#.####.########.........)...........# #†### #.......†....# #....###.......<## #.###.... ##@..##..##.# ##### #.##..#    # #†#..######....... >j >jp &2>j>j:*A3.5 (2>j]1>jl4> _You now have 139 gold pieces (gained 2).>jһ &3=4=  There is a stone staircase leading up here. _>j =>ju ,>j ,>j >j" >j >j >j >jP  You encounter a goblin. It is wielding a +0 dagger.>j  ##.# #... #..# ### #..# #..   #..# #.#  # #..# #.# .##. ..# #..####@###### .... #.# #.............g... #.# #..####.######...#  #.>j .# #.# #..## ####........# #.# #... ..........#.# #÷#######.# g   goblin (asleep) ..†....###.## #.......•.# .....<.# ### #..#####†.# ##.....# #..#####..#>j7 2841.0)g.>j Rg>j *5.5 (22 >j _>jG% >j+ >jw##.#...# ###..##.##...# #..####.######....#.# #......@.....g.... .####.######...#####..# #.# #..## ####......... ..........#.# #÷#######.#>jK†....###.## #.......•...<.# ### #..#####† ##.....# .  ##...#...>jEg.>j>jW16.5 (1.0)>j>jf>jy.##.# #... #..# ### #..# #.. >jy#..# #.# # #..# #.# .##. ..# #..####.######..... >jz#.# #.g..... #.# #..####.######...# #.#####..# #.# #..## .# #.##.# #÷#>jz†....###.## #.......•.# <.# ### #.......# >jzX#.. >j|g.>j>jd&7>jz>j>j##.# #... #..# ### #..# #.. #..# #.#  # #..# #.# .##.  ..# #..####.######.....  #.# #.g......  #.# #..####.######...#  >jz#.#####..# #.# #..## .# #.#.# # †....###.## #.......•.# <.# ### #. .....# #. >j؃g.>j6>j&8>jk>j>j` )You puncture the goblin!  You kill the goblin!>jѠ (>jL .=9>j >j X _Beogh accepts your kill.>j ##.# #... #..# ### #..# #.. #..# #.# # #..# #.# .##. ..# #..####.######..... #.# #.. #.# #..####.######...# #.#####..# #.# #..## >j7 >j؎ /-90>j >jZ $  Things that are here:>j r _a +0 dagger; a goblin corpse>j<##.# #... #..# ### #..# #.. #..# #.#  #..# #.# .##. # #..####.######..... .# #.>jA=) .# #..####.######...#. .#####..# #.# #..## >jE>jF>-1 >jG _>jBM>jO>jc 3>ju >j >jK >jA B>j% A##.# #... #..# ### #..# #.. ##..# #.# .# ##..# #.# #.##..# >j% t #..####.######......[  #..)..2  #..####.######...#.. >j& #####..# #.# #..## # #.# #....>j?& #.# #÷#######.#### >jg& >j. >j%/ +3.5 (2>jk5 >jt7 - _Found a leather armour.>jn3>j>j}>j+>j>j^,>j>j>j>j>j 2  ##.# ####... [.##..# ### #$#  #..# #.. #.#  #..# #.# #.# .#  #..# #.# ##.##..##  #..####.######[# 5  #.........).........  #..####.######...#..... ##..# #.# ##..###..% #.# #.... #..#.# #÷#######.#### ##.## #.......•.# >j  ### #..#####÷.# #..#####..#>j>jh $6.5 (3>j*>jp-E _Found an inkwell talisman and a leather armour.>j IM#.###. [.##$.  #.# .#  #.# ##@##..######.######......[# .......).......  #..####.######...#.....##.#>j A7.5 (1>j >j >j5M#.###. [.##$.  #@# .#  #.# ##.##..##>j]5####.######......[#  #.........)............#......#..#>jw>>j>&8>jE>jG>jM#.####. [.##>jS<$.  #.# .#  #.# ##.##..#>j#..####.######......[#.....##...#.###.##>j >jV&9>je>j6>jP?M # #.# ####.###. ......[.##.  #.# .#  #..# #.# ##.##..###...##...>jF>600>j}L>j2S>jS+1.5 (2>j@Y>j[? _You now have 151 gold pieces (gained 12).>jI>j/B>j,>js>jś>jF>j˩F  You see here a +0 leather armour.>jp#..#..#..#.. .. #>  ##.# ######.####>j5 #... .......@[.#3  #..# ######.##.# #..# #.. ... #.#  #..# #.##### #.# .# #..# #.# ##.##..## #..####.######......[# #.........)............  #..####.######...#..... ####..# #.# ##..###..%>jjA4.5 (3>j$>j; _Found a stone staircase leading down.>jj\ >j\ >j] >ja >jc >j\h B>ji ,>jj >jm >jp ,>j=q >jr >j1u >jnu >j_v >j:x >j e #)## ...# #..# #..##..##.##..# #.....#  #@# 8.5 (4 ##.# #######.#### #... .........[.# #..# #######.##.# #..# #......##.#>jg  #..# #.#######.# . #..# #.# ##.##..## # #..####.######......[# # #.........)............>j= >j +9.5 (5>jw >ja  _Found a club.>j c _There is a stone staircase leading down here.>j$3>j$>j*>j,>jM1P _>j3>jE4>j(6>j9>j<>j<>j;=>j4@>jB>jbB>jC>j*F>jH,>jI>jBM>jO>j!P>jQ>j T>jV>jHW>jW>jgZ>jjb #..#.########)###...<.......#...#..##..#16.5 (7 #.##..# #.##..# #.....# #####># ##.# #######.###>j"cK #... .........[# #..# #######.##.# #..# ###.#>jtj>jj+7.5 (8>jp>jXs9 _Found a stone staircase leading up.>j}} >j~ >j~ >j{ >jT >ji B>j >jT >j~ >j_ >j ,>jW >jГ >jϕ >j ,>jC >j >jA >ju >jԝ >jD >j >j >j3 >jؤ ,>j >jT >j ,>ja >j >j^ >j >j >j >j >j >jR >j >jŵ >j >jٶ >jɸ >j >j" >j >j >jɽ >j >jݾ >j >j >j >j >j >jS ,>j >jP >jQ ,>j >j >j! >j >j8 N _You now have 162 gold pieces (gained 11).>jX >j >j/ >j >j X>j >js B>jm >j >j >j >ja >j >j ,>j >j >j >j >jA >j >j ,>j >j >j >j >j >j >j! ,>j >j >jZ >j >jf >j >j >j >j >jV >j X>j >j6 >j >jk >j2 ,>j >j  >j ,>j~ >j >j >j, >j >j n>j| ,>j+ >jI >j! >jX! >j! >js# >jm% ,>j& >jp' >j) ,>j) >jx+ >j, ,>j- >j&/ >j0 >j 1 >j1 >j2 >j5 B>jm7 >j8 ,>jE9 >js; >jX= ,>j= >j? >jQA ,>jHB >jI >jJ ,>jK >jM >jO ,>jO >j7Q >jR >j9S >jS >j$U >jV ,>jW >jRY >jZ ,>jb[ >j\ >j^ >j/_ >j_ >ja >jb >j:c >jc >jd >jf ,>jZg >jJh >ji ,>jgj >jxk >j.m ,>jm >jn >jo >j p >jp >jq >jr >jr >jss >jrt >ju >ju >jfv >jw >jx >jy >jfy >jtz >j| B>jU >j >j; >j >j >j; ,>j ,>j >j >j >j >jq >j >j[ >j >jw ,>j2 >j >j ,>jL >j >j ,>j >jf >jΫ ,>j >j >jI ,>j- >jɵ >j >jN >j >j9 >j >j >j >j >j/ >jl >j_ >j >jV >j >j >j- >j& ,>j >j ,>j' >j N _You now have 174 gold pieces (gained 12).>j >jW >jR >j >j ,>j >j[ >j >jU >ja >j >jG ,>j >j0 >j >j[ >j! >j >j ,>j B>j >j >j >j >j@ >j >j` >j ,>j? >j >j ,>j >j >j g  You encounter a phantom.>j^ ### #######.## .........# #######.###.########## #..........# #......###.# >j v#######)####.# #.# .<.......# #.# #@# .....##..# #.# #.# ####.##..# #.# #.# # #.##..# #.# #.# # #.##..# #.# .. # #.....# #.# .## >j rW   phantom (dormant) >j T# #####># #.. . ########.#### .W ..........[.#>j Y7047.0)W.>j1 XW>j^ 35.5 (88 _>j >j >j#######.## ......... #######.# #.##########................###. #######)####.# #. .<.......# #.# #.....## ####. # #....#####># #...W #######.#### .. ..........[.## ########.##W.>j >j͚16.5 (1.0)>jϠ>j>jg]a(((((((>j6W.>j@......>je7.4 (0.9Nothing quivered>j>jlf _You throw a stone. The stone misses the phantom.>jk6W.>jC8.4 (1.0>jd>j>j#######.## Cubble the Poker .........# Merforc of Beogh *..... #######.## Health: 54/54 ======================== #.########## Magic: 7/7======================== #..........# AC: 14Str: 16 #......###.# EV: 8Int: 8 #######)####.# #.# SH: 0Dex: 15 .<.......# #.# #.# XL:  7 Next:  1% Place: Dungeon:4 .....##..# #.# #@# Noise: ---------  Time: 3708.4 (0.0) ####.##..# #.# #*# a) +0 trident # #.##..# #.# #W# Nothing quivered # #.##..# #.# ..# # #.....# #.# .## # #####># #.... W>jH   phantom ########.#### .. ..........[.##.. ########.##.# _You now have 174 gold pieces (gained 12). _You encounter a phantom. _You throw a stone. The stone misses the phantom.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a phantom (53% to hit)>j Z#######.## Cubble the Poker .........# Merforc of Beogh *..... #######.## Health: 54/54 ======================== #.########## Magic: 7/7======================== #..........# AC: 14Str: 16 #......###.# EV: 8Int: 8 #######)####.# #.# SH: 0Dex: 15 >j .<.......# #.# #.# XL:  7 Next:  1% Place: Dungeon:4 .....##..# #.# #@# Noise: ---------  Time: 3708.4 (0.0) ####.##..# #.# #W# a) +0 trident # #.##..# #.# #.# Nothing quivered # #.##..# #.# ..# # #.....# #.# .## # #####># #.... W   phantom ########.#### .. ..........[.##.. ########.##.# _You encounter a phantom. _You throw a stone. The stone misses the phantom.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a phantom (53% to hit)  You reach to attack! You puncture the phantom!>jz#  ### ..# #.#) #.#< #.# #.# #.# #@# #.# #W#  #.# #.#  #.# ..#  #.# .## #####># #.... >j$  ..[.##..=9.4 (1>j1 >jm4  _You throw a stone. The stone misses the phantom.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a phantom (53% to hit)  You reach to attack! You puncture the phantom! _The phantom is moderately damaged.>j#######.## Cubble the Poker .........# Merforc of Beogh *..... #######.## Health: 54/54 ======================== #.########## Magic: 7/7======================== #..........# AC: 14Str: 16 #......###.# EV: 8Int: 8 #######)####.# #.# SH: 0Dex: 15 .<.......# #.# #.# XL:  7 Next:  1% Place: Dungeon:4 .....##..# #.# #@# Noise: =--------  Time: 3709.4 (0.0) ####.##..# #.# #W# a) +0 trident # #.##..# #.# #.# Nothing quivered # #.##..# #.# ..# # #.....# #.# .## # #####># #....[4>jP0m W   phantom ########.#### .. ..........[.##.. ########.##.#Aim: a phantom (53% to hit)  You reach to attack! You puncture the phantom! _The phantom is moderately damaged.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a phantom (moderately damaged, 53% to hit)>j1#######.##Cubble the Poker .........#Merforc of Beogh *..... #######.##Health: 54/54 ========================#.##########Magic: 7/7========================#..........#AC: 14Str: 16#......###.#EV: 8Int: 8 >jZ2#######)####.# #.#SH: 0Dex: 15 .<.......# #.# #.#XL:  7 Next:  1% Place: Dungeon:4 .....##..# #.# #@#Noise: =--------  Time: 3709.4 (0.0) ####.##..# #.# #W#a) +0 trident # #.##..# #.# #.#Nothing quivered # #.##..# #.# ..# # #.....# #.# .## # #####># #....W   phantom ########.#### .. ..........[.##.. ########.##.# _The phantom is moderately damaged.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a phantom (moderately dam>j3aged, 53% to hit)  You hit the phantom.  The phantom is heavily damaged.10.3 (0.9>jQT _The phantom hits you but does no damage.>j  You puncture the phantom!  The phantom is severely damaged.>j0=1.2>jC>j> _The phantom hits you but does no damage.>j٫  You closely miss the phantom.The phantom is severely damaged.->j2.2 (1.0>jz>jT _The phantom barely misses you.>jdR  You miss the phantom.The phantom is severely damaged.>j&T @-3>jY >j[ X _The phantom completely misses you.>j  You closely miss the phantom.The phantom is severely damaged.2-4>jh >j + _The phantom hits you.>j=  You closely miss the phantom.The phantom is severely damaged.5.1 (0.9>j}>j> _The phantom hits you but does no damage.>jVb  You closely miss the phantom.>j[WV3-6.0>j]>j_` _The phantom is severely damaged.>ja  You closely miss the phantom.The phantom is severely damaged.>j&9>j>j> _The phantom hits you but does no damage.>jO §WYou puncture the phantom!  The phantom is almost destroyed.>jq#)####.# #.#<.# #.# #.# ......##..# #.# #§# .####.##..# #.# #§# .# #.##..# #.###.# .# #.##..# #.##..# .# #.....# #.##.## >j## #####># #...W #########.#####. ...........[.##..########.##.##......##.#########.##...# ##.##..## .######......[#).............######...#.....>jr>j`49--=7.8>j.>j J _The phantom hits you. The phantom blinks! You blink.>j ^..<.......# ....##§###### #.###.##.##.....# #.##.# ## #####># #...W# #######.#####.. ...........[. #########.## # #.....>j t##### # ####.######......[ .......)...... ####.######...# #.# ##..###..%>jY D.W>j2 &..>j 6--8.8 (1.0>j >jI >j8z  You barely miss the phantom.The phantom is almost destroyed.50=-=-9 _The phantom hits you but does no damage.>jE .  You puncture the phantom!  You destroy the phantom!>j((>j.k1/55=1920>j6>j49X _Beogh accepts your kill.>jM########)###<..... .....#>j ###.# #.##.#####..# #.##.. .# #.....# #.##.## #####># #.. #########.### ...........[######## # #......##.##..#.#...>j(>j .-1>j#>jD>j=%>j&>j&>j)>jt-g2>j.>jj0>j0>j1>j3,>j-5>j6>j 7K3=>j&8>j:,>j;>j>>jd?>j8@>jsB>j CU4=>jC>jE>j$F>j9G>jhI,>jJ>jL>j)M>jAN>j|R>jRK5=>jT>jW>jZ>jZ>j^,>j&`>jl`>j8b>j|d>jf>jHg>jh>j?k>jm>jjo>jer>jt>jNu>jv>jry>j{>j^|>j~>j3F  You see here a +0 leather armour.>jf>jZ _>j>j  You see here an inkwell talisman. _>j>j,>j>j>j>j>j>>j>j>j3>jv>j>j>j>jo>j>j>j>j>jj>j~>j>j>jP>j>j>jf>j>jO ,>j ,>j6 >j >jg>j>jG>j>j^>j>jo>jYB>j>j,>j>j >j>jI>j>jK>jC>j,>j\ >jH!>j!>j">jq$>j&,>j&>j(>j *>j*>j?+>jk->jT.>j.>j/>j=1>jp3,>jc4>j6>j7,>j8>jO:>jV<>j<>jr=>j>?>jA,>jB>jD>j'F>j`F>jG>j I>j]J>jCK>j}K>jLM>jO>jQO>jP>jQ>j T,>jJU>jV>jnX,>jY>jI[>j],>jA^>j_>ja,>jub>jc>je>jAe>jf>jlg>jh,>ji>jrj>jk>jk>j~l>jo,>jQo>jqI _i - 2 scrolls of identify (gained 1)>jr>jr>jIs>jt>jyv>jv>jw>jx>j#z>joz>j,{>j|>j}>j3~>j~>j">j>j>j>j>j[>jۅ>j>j>.## #..)...# ####.# .######..# #<#  ###..##########..  #.............#############..  #†#..###### #................>jR###.#..... .# #.############... ......#.#####.###.##... ........# #.....@.##...- #####.#####.#.###.####...  #................ ########...  ##.............##.##.......... >jˏ2 #..#.................#.####..  #.............# ##.#.# #..>j   ##.#..<.....#.##.##....####.. >jt #.#...............)...>j5o  #.#..........#####.....####.>jWE >j098.8 (77.0)>j,9.8 (78>jy>jҟS _f - a purple potion>jvI>j>jN,>j>j>j,>j>>j[>jF>j>j~>j">j>j>j>j>j<>j>j>j/>jk>jT>j>j>j>jh>jH>j>jr>j>j>j>jp>j>j>j>jQ>j>jd>j">j>j>j3>j>j>jE>j >j>j`>jD>j>j >j0>j>j)>j>jk>j>j>j >j~>j>j_>j>jC>j>j>j>j>j8>j>j >j!>j!>j">j/$>j%>j%>j&>j+(>j)>j*>j*>j|,>j-,>j`.>j)0>jq1>j1>j2>j3>j4>j'5>j5>jN7>j8>jQ9>j":>j;>j<>j%=>j=>j?>j\@>j@>j A>j|B>jC>jUD>jD>j9F>jG,>jH>jJ>j]S #....)...... .#[ #.......†.... # .#.# ####.......<. .. ... #.###... #. #.. #.# ##...#>jS #..#.. ##.# ##### ..... #..#  #.>#######.##  >jS#..@.......# 828.8 (29 ##.######..#  >jTs#. ###..### >jT#. #............. #. #.#..########. #.####.#.......# #. ###......#.#####.###. >jT...........# #....... ########.#####.#.###.>jT>j]>j^%9.8 (30>jOd>jf) _Found a scale mail.>j¾>j+>jR>j>j1>j,>ju>j;>j>j>j >j&>jr>jn>j>j #..######## ..)... .#[ #.......†..##..#.## ####.......<>j... ...# #.###.... #..#..# # #.# ##...###..#..##.# ##.# ####.........).# #..# #.@#######.##32.0)>j= #..........##.######..# >jc #.# ###..######## #.# #............>j #.# #.#..######## #.####.#.......# #>j ###......#.#####.### ...........# #......>jA3.8 (4>j>j _Found a club.>j!c _There is a stone staircase leading down here.>js 3>j >j >jޘ >j : _>j >j >jw >j >jJ >j >jH >j >jm >j ,>j >j >j ,>j7 >j >jt >j >j& >j >j d  You encounter 2 orcs.>j Q  # >j;  ## #   . # >jh ^ #. ## >j  # #.   # .>j .  #.#####.#####..## >j  #o..o..........#....)...  >j # #@.#[# #.......  >j8 y#.##..#.## ####.... >jT #........# #.###  >jr ####..#..# # #.#  >j #####..#..##.# ##.#  >j ............).# #..# oo 2 orcs (asleep)  >j f#########.>#######.## >j f  #..........# >j  >j/ R ##.######..#>j ].o9.8 (6>j H.o>j$ Xoo>j K====40.8 (7>j >j ; _The orc shouts! x2; You hear a shout!>j}  #. Cubble the Poker ## #. Merforc of Beogh *..... . #. Health: 55/55 ======================== #. ## Magic: 7/7======================== # #.  AC: 14Str: 16 # .# #..  EV: 8Int: 8 ####.#####.#####..###### SH: 0Dex: 15 #.o..o.........#....)... XL:  7 Next: 19% Place: Dungeon:4 # #@.#[# #....... Noise: ====-----  Time: 3840.8 (0.0) #.##..#.## ####.... a) +0 trident #........# #.### Nothing quivered ####..#..# # #.# # #####..#..##.# ##.#  ............).# #..# >j~ 0 oo 2 orcs #########.>#######.##  #..........#  ##.######..# _There is a stone staircase leading down here.  You encounter 2 orcs. _The orc shouts! x2; You hear a shout!  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (63% to hit)>j _ #. Cubble the Poker ## #. Merforc of Beogh *..... . #. Health: 55/55 ======================== #. ## Magic: 7/7======================== # #.  AC: 14Str: 16 # .# #..  EV: 8Int: 8>j  ####.#####.#####..###### SH: 0Dex: 15 #.o..).........#....)... XL:  7 Next: 19% Place: Dungeon:4 # #@.#[# #....... Noise: ====-----  Time: 3840.8 (0.0)>j  #.##..#.## ####.... a) +0 trident #........# #.### Nothing quivered ####..#..# # #.# # #####..#..##.# ##.# >j4  ............).# #..#  oo 2 orcs >jg U#########.>#######.##  #..........#  ##.######..# >j _The orc shouts! x2; You hear a shout!  Reach: a) +0 tridentPress: ? - help, Dir - move target>j Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (63% to hit)  You reach to attack! You puncture the orc!  You kill the orc!>j G.o>jh ro  Reach: a) +0 trident  >j Press: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (63% to hit)  >j You reach to attack! You puncture the orc!  You kill the orc!  Beogh accepts your kill.>j >jo## . #. # #.  # .# #..  ####.#####.#### #o.o.).........#....) # #@.#[#   >jf ..#  ####..#..# # #.#  #####..#..##.#  ............).# #..# >j& #########.>###>j; i20----1.8 (1>j _You encounter an orc. It is wielding a +0 whip.>jf*  ##. . ##  # #.  # .# #.. ###.#####.#####..#######o.o.).@.......#....)#.##.##..#[###. #...##..#.## ####............# # ####..#..# # # # #####..#..##.# ##............).# #..#########.>#######.##........>j, H.o>jq, F.o>j4 >j5 C----2>j_< >jy> >j[  #  #  ## #  . #  #.   # #.  # .# #..  ####.#####.#####..  #.o.o).#....)  #.##.##..#[###. #  #.##..#.## ####  #........# #.>j]  ####..#..# # #.#  #####..#..##.# ##.#  ............).# #..#  #########.>#######.##   #.#>j^E.o>j_F.o>jo<3>jPp>jvr>j- .oYou hit the orc.  The orc is heavily wounded.>j ;=>jŰ 4>jl >ju : _The orc hits you but does no damage.>j )You hit the orc.  You kill the orc!>jmE.o>jn   orc>js-5.7 (0.9>j0>jX _Beogh accepts your kill.>jX  You hit the orc.  The orc is lightly wounded.>j[4-6.7 (1.0>js>j 6 _The orc hits you with a +0 whip.>j7  You hit the orc.  The orc is heavily wounded.>jf2--7.6 (0.9>j>j=6 _The orc hits you with a +0 whip.>j+ f _The orc hits you with a +0 whip.  You hit the orc.  The orc is heavily wounded. _The orc hits you with a +0 whip.  You closely miss the orc.  The orc is heavily wounded.>j , &8.6 (1.0>j6 >j8 P _The orc barely misses you.>j)  You barely miss the orc.The orc is heavily wounded.9>j0>j3: _The orc hits you but does no damage.>j  You closely miss the orc.The orc is heavily wounded.3=50.5 (0.9>jm>j: _The orc hits you but does no damage.>jq{ _The orc hits you but does no damage.  You closely miss the orc.  The orc is heavily wounded. _The orc hits you but does no damage.  You closely miss the orc.  The orc is heavily wounded.>jh|(1.4>j>j  You closely miss the orc.  The orc is heavily wounded. _The orc hits you but does no damage.  You closely miss the orc.  >jwThe orc is heavily wounded. _The orc hits you but does no damage.>j(< _The orc hits you but does no damage.  You closely miss the orc.  The orc is heavily wounded. _The orc hits you but does no damage.  You closely miss the orc.  The orc is heavily wounded.>j8=-2.4 (1.0>jC>jE  You closely miss the orc.  The orc is heavily wounded. _The orc hits you but does no damage.  You closely miss the orc.  >jFThe orc is heavily wounded. _The orc closely misses you.>j  You hit the orc.  The orc is almost dead.>j &3>j >jM : _The orc hits you but does no damage.>j )You puncture the orc!  You kill the orc!>j (>j m4=14.3 (0.9>jH >j X _Beogh accepts your kill.>js   ....  .... ##  ... .  #.. #.  .. # #. >jsr #. .# #..  ####.#####.#####..  #.....#....)  #.##.##..#[###. # >jsI #.##..#.## ####  #........# #. >j4t ####..#..# # #.#  #####..#..##.# ##.#  ............).# #..#>jat  #########.>#######.##   #.#>j}>j<~.-5.3 (1.0>jԃ>jwo _Items here: ))) [ ††.>j   .......  ...... ##  ..... .  #... #.  ... # #.  #.# .# #..  ####.#####.#####..  #...@).#....)  #.##.##..#[###. #  #.##..#.## ####  #........# #.  ####..#..# # #.  #####..#..##.# ##.   ..).# #..   #.>#.#   #.# [>jh{K-6 _>j>j)>jI   .......  ....... ##  ..... .  #...# #.  ... # #.  #.# .# #..  ####.#####.#####..  #..@.)>j=.#....  #.##.##..#[###. #  # #.##..#.## ####  #........# #  ####..#..# # #  #####..#..##.# ##  >j.).# #  #.>#.  #.>j>j55=>jJ7>jw>j6>jn    .......  ....... ##  ..... .  #...# #.  ... # #.  #.# .# #..  ####.#####.#####..  #.@..).#  #.##.##..#[###. #  #. #.##..#.##   #. #..#  #. ####..#..# #  #.#####..#..##.#   #..).# #  ###.>#  #>j <8>j >j" >j q   .  . ##  ..... .  #...# #.  ... # #.  #.# .# #..  ####.#####.#####..  #@...).#  #.##.##..#[###. #  #.##.##..#.##   #.##.#  #.#####..#..# #  #.#####..#..##.#   #...).#   ####.>  #>j >j &9>j >j: >j0I>j>j>jXB>j%>j9=>j1>j B>jv >j]>j,>j*n>j+>j.,>j0>j7>jE<  You encounter a kobold. It is wielding a +0 short sword and quivering stones.>jR    #####   #...#   ###...### #  #.......##.#  #.......?.K ##  #.......# .  #..@# #.  #...# # #.  ##.## .# #..  ####.#####.#####..#### #....).........#....).>jR #.##.##..#[###. #..... K   kobold (missile, asleep) #.##.##..#.## ####.. #.##........# #.# #.#####..#..# # #.#>jYFK.65.3 (6>jdK)===6.3 (7>jwl>js( _The kobold shouts!>jl* ### #...# ##...### ###.# ?K.# ###....@..#. ###...### ...#   ##.## .# ###.#####.#####..####>j+...).........#....)[###. #...##..#.## ####..........# >j\-1K.>j6K---7.3 (1>j?>jA>j !  Cubble the Poker  Merforc of Beogh *.....  Health: 55/55 ======================== ##### Magic: 7/7======================== #...# AC: 14Str: 16 ###...### #  EV: 8Int: 8 #.......##.#  SH: 0Dex: 15 >j; #.......K..# ##  XL:  7 Next: 21% Place: Dungeon:4 #....@..# .  Noise: ---------  Time: 3867.3 (0.0) ###...### #.  a) +0 trident #...# # #.  Nothing quivered ##.## .# #..  ####.#####.#####..#### #....).........#....). K   kobold (missile) #.##.##..#[###. #..... #.##.##..#.## ####.. #.##........# #.# _Beogh accepts your kill. _Items here: ))) [ ††.  You encounter a kobold. It is wielding a +0 short sword and quivering stones. _The kobold shouts!  Reach: a) +0 tridentPress: ? - help, Dir - move target>jY Cubble the Poker Merforc of Beogh *..... Health: 55/55 ======================== #####Magic: 7/7======================== #...#AC: 14Str: 16  ###...### #EV: 8Int: 8 >jR| #.......##.#SH: 0Dex: 15  #.......K..# ##XL:  7 Next: 21% Place: Dungeon:4  #....@..#.Noise: ---------  Time: 3867.3 (0.0)  ###...####.a) +0 trident #...# # #.Nothing quivered ##.## .# #..  ####.#####.#####..####  #....).........#....). K   kobold (missile) >j #.##.##..#[###. #.....  #.##.##..#.## ####..  #.##........#>jq#.#You encounter a kobold. It is wielding a +0 short sword and quivering stones. >j~_The kobold shouts!  Reach: a) +0 tridentPress: ? - help, Dir - move target>jfThat would be overly suicidal.  Okay, then.>j>j>jc. _>jq t    #####  #...# # ###...### # # #.##.# # #.K..# ## # #.# . # ###...### #. # #...# # #.  ##.## ####.#####.#####..# #....).#....). #.##.##..#[###. #. #.##.##..#.## ####. #.##.# #.#>j$ K?K>j- >j-. 28.3 (1 _>jN8 >j: >jwUi  Cubble the Poker  Merforc of Beogh *.....  Health: 55/55 ======================== ##### Magic: 7/7======================== #...## AC: 14Str: 16 ###...### # # EV: 8Int: 8 >j8XL#.......##.# # SH: 0Dex: 15 #.......?..# ## # XL:  7 Next: 21% Place: Dungeon:4 #.....@K# . # Noise: ---------  Time: 3868.3 (0.0) ###...### #. # a) +0 trident #...# # #.  Nothing quivered ##.## .# #..  ####.#####.#####..##### #....).........#....).. K   kobold (missile) #.##.##..#[###. #...... #.##.##..#.## ####... #.##........# #.##Press: ? - help, Dir - move targetThat would be overly suicidal. _Okay, then.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword and quivering stones (56% to hit)>j$.  Cubble the Poker  Merforc of Beogh *.....  Health: 55/55 ======================== ##### Magic: 7/7======================== #...## AC: 14Str: 16 ###...### # # EV: 8Int: 8 #.......##.# # SH: 0Dex: 15 >jQ#.......?..# ## # XL:  7 Next: 21% Place: Dungeon:4 #.....@)# . # Noise: ---------  Time: 3868.3 (0.0) ###...### #. # a) +0 trident #...# # #.  Nothing quivered ##.## .# #..  ####.#####.#####..##### #....).........#....).. K   kobold (missile) #.##.##..#[###. #...... #.##.##..#.## ####... #.##........# #.## >j _Okay, then.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword and quivering stones (56% to hit)  You hit the kobold.  You kill the kobold!>j >j[)z ##### #...# ###...### #  #.......##.#  #.......?..# ##  #.....@)# .  ###...### #.  #...# # #.  ##.## .#  ####. #....)) #.##>j)[###.        >j_-5=9.2 (0.9>j3>j5]  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword and quivering stones (56% to hit)  You hit the kobold.  You kill the kobold! _Beogh accepts your kill.>j)  # # # ##### # #...# # ###...### # #. #.##.# #. #.?..# ## #. #.# . #. ###...### #. # #...# # #.  ##.# ####.#####.#####..# #....).#....). #.##.##..#[###. #. #.##.##..#.## ####. #.##.# #.#-70.2 (1.0  Things th>j! \at are here: _a +0 short sword; 4 stones>j% >jj $Pick up what? 14/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 short sword Missiles (select all with ()b - 4 stones [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]>j  b + 4 stones[Enter] accept (1 chosen)>jp >jx  # Cubble the Poker  # Merforc of Beogh *.....  # Health: 55/55 ========================  ###### Magic: 7/7========================  #...### AC: 14Str: 16   ###...### ##. EV: 8Int: 8   #.......##.##. SH: 0Dex: 15   #.......?..# ###. XL:  7 Next: 21% Place: Dungeon:4   #......@#.#. Noise: ---------  Time: 3870.2 (0.0)   ###...###>jPz #. ## a) +0 trident  #...# # #.Nothing quivered  ##.## .# #..   ####.#####.#####..######   #....).........#....)...    #.##.##..#[###. #.......    #.##.##..#.## ####....    #.##........##.### Aim: a kobold, wielding a +0 short sword and quivering stones (56% to hit)  You hit the kobold.  You kill the kobold! _Beogh accepts your kill.Things that are here: _a +0 short sword; 4 stones>j A1.2 (1>j# MThrow: 4 stones>j >jj L _o - 4 stones>j_M##### ###  #...# ###...### ###.# ?..# ##......)##...... .###...### #####  #...# # #..#. .##>j>jx&2>j>jR>jO, # # #. #. ##### #. #...# ##. ###...### # #. #.##.# #.# #...# ## #.# #......)##...... #.>jP  ###...### #####. # #... ##. ####.#####.#####..# #....).#....). #.##.##..#[###. #.† #.##.##..#.## ####.>jf>jk&3>jt>j~>j4+4.2 (2>j>j: _i - 3 scrolls of identify (gained 1)>j]_>jbf  You encounter a quokka.>j.ln # ..# .##. .##.# ##### .##.# #...# .###.# ###...### .# #..# #.##.# #.# #..@.# ## #.# #......)##.#.>jm ###...### .#####. # #...# .# #. # ##.## .# #.. # ####.#####.#####..#r   quokka (wandering) #....).....r...#....)..... #.##.##..#[###. #.†. #.##.##..#.## ####.>jCn&0>jw>j|25.2 (1 _>jk>j>j:>j3Read which item? Scrolls  i - 3 scrolls of identify  I - 2 scrolls of immolation >j c - a scroll labelled COTO DOCUBLUM [!] read|quaff|evoke[?] describe selected>j >j >jL  ######## Cubble the Poker  ..### Merforc of Beogh *.....  .##.. Health: 55/55 ========================  .##.# Magic: 7/7========================  ##### .##.# AC: 14Str: 16  #...# .#>jS %##.# EV: 8Int: 8   ###...### .##..# SH: 0Dex: 15   #.......##.##.## XL:  7 Next: 21% Place: Dungeon:4   #........@.# ###.## Noise: ---------  Time: 3875.2 (0.0)   #......)##....... #... a) +0 trident   ###...### .#####. #### Throw: 4 stones  >j #...# .# #.#  ##.## .# #..#   ####.#####.#####..######## r   quokka (wandering) >j  #....).....r...#....)..... >j &  #.##.##..#[###. #.......†.   #.##.##..#.## ####...... >jS $_Beogh accepts your kill.Things that are here: _a +0 short sword; 4 stones _o - 4 stones _i - 3 scrolls of identify (gained 1) >jz B_You encounter a quokka.>jE>j@=Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled COTO DOCUBLUM Potions (select first with !)  d - 2 bubbling grey potions  f - a purple potion  k - a bubbling black potion[?] describe selected>jT>j>j ######## Cubble the Poker  ..### Merforc of Beogh *.....  .##.. Health: 55/55 ========================  >j .##.# Magic: 7/7========================  ##### .##.# AC: 14Str: 16  #...# .###.# EV: 8Int: 8   ###...### .##..# SH: 0Dex: 15   #.......##.##.## XL:  7 Next: 21% Place: Dungeon:4   #........@.# ###.## Noise: ---------  Time: 3875.2 (0.0) >j>  #......)##....... #... a) +0 trident   ###...### .#####. #### Throw: 4 stones  #...# .# #.#  ##.## .# #..#   ####.#####.#####..######## r   quokka (wandering) >j C  #....).....r...#....).....   #.##.##..#[###. #.......†.   #.##.##..#.## ####...... _Beogh accepts your kill.Things that are here: _a +0 short sword; 4 stones _o - 4 stones _i - 3 scrolls of identify (gained 1) _You encounter a quokka.>j r.  As you read the scroll of identify, it crumbles to dust.>j`r>j+6.2 (1>j >jd6 _d -> b - 2 potions of brilliance>jr>jtRead which item? Scrolls  i - 2 scrolls of identify  I - 2 scrolls of immolation >ju c - a scroll labelled COTO DOCUBLUM [!] read|quaff|evoke[?] describe selected>j@ >j >j  ######## Cubble the Poker  ..### Merforc of Beogh *.....  .##.. Health: 55/55 ========================  .##.# Magic: 7/7========================  ##### .##.# AC: 14Str: 16 >j  #...# .###.# EV: 8Int: 8   ###...### .##..# SH: 0Dex: 15   #.......##.##.## XL:  7 Next: 21% Place: Dungeon:4   #........@.# ###.## Noise: ---------  Time: 3876.2 (0.0)   #......)##....... #... a) +0 trident   ###...### .#####. #### Throw: 4 stones  #...# .# #.#  ##.## .# #..# >j   ####.#####r#####..######## r   quokka   #....).........#....).....   #.##.##..#[###. #.......†.   #.##.##..#.## ####...... _a +0 short sword; 4 stones _o - 4 stones _i - 3 scrolls of identify (gained 1) _You encounter a quokka.As you read the scroll of identify, it crumbles to dust. _d -> b - 2 potions of brilliance>j >j Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled COTO DOCUBLUM Potions (select first with !)  f - a purple potion  k - a bubbling black potion[?] describe selected>j>jo>jHw>j ######## Cubble the Poker  ..>j### Merforc of Beogh *.....  .##.. Health: 55/55 ========================  .##.# Magic: 7/7>jf========================  ##### .##.# AC: 14Str: 16  #...# .###.# EV: 8Int: 8   ###...### .##..# SH: 0Dex: 15 >ju  #.......##.##.## XL:  7 Next: 21% Place: Dungeon:4   #........@.# ###.## Noise: ---------  Time: 3876.2 (0.0) >j  #......)##....... #... a) +0 trident   ###...### .#####. #### Throw: 4 stones >j #...# .# #.#  >j6p##.## .# #..# >jh\  ####.#####r#####..######## r   quokka   #....).........#....).....   #.##.##..#[###. #.......†. >j  #.##.##..#.## ####...... _a +0 short sword; 4 stones _o - 4 stones _i - 3 scrolls of identify (gained 1) >jЁ_You encounter a quokka.As you read the scroll of identify, it crumbles to dust. _d -> b - 2 potions of brilliance>j r.  As you read the scroll of identify, it crumbles to dust.>jZ>j9+7.2 (1>jۙ>jX _f -> L - a potion of lignification>jy>jRead which item? Scrolls  i - a scroll of identify  I - 2 scrolls of immolation  c - a scroll labelled COTO DOCUBLUM [!] read|quaff|evoke[?] describe selected>j ######## Cubble the Poker  ..### Merforc of Beogh *.....  .##.. Health: 55/55 ========================  .##.# Magic: 7/7========================  ##### .##.# AC: 14Str: 16  #...# .###.# EV: 8Int: 8   ###...### .##..# SH: 0Dex: 15   #.......##.##.## XL:  7 Next: 21% Place: Dungeon:4   #........@.# ###.## Noise: ---------  Time:[>j40m 3877.2 (0.0)   #......)##....... #... a) +0 trident   ###...### .#####. #### Throw: 4 stones  #...# .# #.#  ##.## r# #..#   ####.#####.#####..######## r   quokka   #....).........#....).....   #.##.##..#[###. #.......†.   #.##.##..#.## ####...... _i - 3 scrolls of identify (gained 1) _You encounter a quokka.As you read the scroll of identify, it crumbles to dust. _d -> b - 2 potions of brilliance  As you read the scroll of identify, it crumbles to dust. _f -> L - a potion of lignification  Okay, then.>j1 >j( (_>jw  #.   ... ###.   #.# #.   #.# #.#   ##### #.# >jx #.#  #...# #.# ##.#  ###...####.# #..#  #.##.# #.##  #..@# ## #.#   #......)##.#.   ###...####.#####.. ####.   >jx #...# #.# #. #.   ##.## #r# #.. #.  >jy M ####.#####.#####..#.   #....).........#....).   #.##.##..#[###. #.†.   #.##.##..#.## ####.>j[{ ?r.>j| @r.>j >j )8.2 (1 >jم _>j2 >j_ >j!... #.#..####### ...####...###>jY%C........##...######.#....)##@..........##...####r######## #...# #.# #. #.#.####.#####.#####..#######....).........#....).....##.##..#[###. #.......†.## ####............# #.###>jj=9 _The quokka bites you but does no damage.>j  You closely miss the quokka.80>j`>j7> _The quokka bites you but does no damage.>j †You hit the quokka.  You kill the quokka!>jS>jk&1>j;>jX _Beogh accepts your kill.>jfA  #.#..####### ...####...###........#>jCB #........######.#....)##..........##...####@#####.. #### #...# #.# #. #.#....   #.#####..#..# # #.# ##.. >jJ >jK .-2>jQ >jpT s _You see here a quokka corpse.>jMD  ####### ...####...###........#...######.#)##...........##...####†#####.. #### #...# #@# #. #.#.####.#####.#####..########..   #.#####..#..##.# ##.# ### >jL>j NG-3 _>jU>jCW>ju ##### ...####...###........#...######.#)##..........##...####†#####>j### #...# #.# #. #.#.####.#####.#####..#######....).........#....)......#[##..>jV..##.>j#..#..   #............).# #..#>j>j;&4>j>j >j v ...####...###........#...######.#)##..........##...####†########>jӿn #...# #.# #. #.#.####.#####@#####..#######....).........#....).....##.##..#[###.##.......†#.#....   ##########.>#######.##>j >jr&5>j>j\>jQR ###...###........#...######.#)##..........##...####†######## #...# #.# #. #.#.####.#####.#####..#######....)....@....#....).....>jQ##.##..#[###.##.......†#.##..#.## ####......#.#..#..##.>#  #..........#>j0>j&6>j_>j@>j( w .......#...######.#)##..........##...####†######## #...# #.# #. #.#.####.#####.#####..#######....).........#....).....##.##..#@###.##.......†>j+) #.##..#.## ####............# #.######..#..#....####...  ##.######..#>jD >jD &7>jBL >jO S _You see here a +0 scale mail.>jmc_>je>jj: _>jj>jm>j$n>jo>jr>jqt>jt>jEv>jx>j{>j |>j}>j>j8>j>j0>j >jq>jԍ>j>j>j>j>j>j6>j,>jO>j>jv,>j>j >j^>j>j>jt>j>jX>j>j^b  You see here a quokka corpse.>j>jn _>j>j>jɾ>j>j>j>j_>j>j>j>j,>j>j>j.>j>j>j>j> #.# #...# ##.. #.# ># #.###  ##### #.# .# #.# # >j| #...# #.# .# ##.# ###...####.# .# #..# #.......##.# .# #.## #.........>jt#.# #.#### >j~#......)##........# #....# # ###...####†#####@.# ####.# #>j*9036.0)  #...# #.# #..# #.# #  ##.## #.# #..### >j\####.#####.#####..########..... #....).........#....)........... >j#.##.##..#[###.##.......†....###. #.##.##..#.###.#####.......<.# ## >j#.##........##.# #.###.....# #.#####..#..##.# #.# ##.>j"..##>jL>j,4.2 (17>j>j9 _Found an escape hatch in the floor.>j>jzB>j>jH>j>j>jYB>jѲ>j>j>j4>j>j,>j׹>j>j>j>j>j>jg>jP  There is an escape hatch in the floor here.>jO>j3 _>j>j%>j>j>j>j>j,>j>j>j>j>j>j9>j^>j>j>j>jt>j>jY>j>j>j>j@>j>j>jh>j>j>j~>j>j>jG>jA,>j>j>j,>j>jt7 _You open the door.>j>j>j>jsf  You encounter an adder.>jX #+### . ..!.# ...§.§.####  §§.§.#..#  §§.§@..#  §§≈.§##.####  §≈...#.....########### S......##........ ......# #..#.##########>j ###+## #..#............ S   adder (asleep) .#####..########..... .........# ###.###. >j|#.######.# #...# ##>j >jo 23.2 (19>j Q _There is an open door here.>jxO###+####....!.##....§.§.####...≈§.§.#..#>jx §§.@'..# §§≈.§##.####.§≈...#......S......##....>jy#......###..#.##+## #..#.. .#####..########>j;y ..# ###.### #.######.# #...# >jK.S>j...≈..§§≈.S>j 14.0)>jt>j/ _The adder hisses angrily.>jC+p ###+###....!.##........####≈≈...#.. §§≈..'##.####...§≈...#.....##########..S.....##..............S   adder>j+#.# #># #.###>j<.K.S>j.C.S>j8g.....§≈§§>jN:&5>j7@>jA>j(f ###+####....!.##........####.§≈...#..# §≈§..'..#..§§§§..##.####...§≈..@#.....##########.S...##..............#......###..#.##########S   adder##### #.# #.# #.#S.>j9#.....≈..§≈≈≈≈≈≈...§§>j&6>jr>j >jw C  Cubble the Poker  Merforc of Beogh *..... ###+### Health: 55/55 ======================== #....!.## Magic: 7/7======================== ........####  AC: 14Str: 16 ...≈≈...#..#  EV: 8Int: 8 ..§≈≈≈..'..#  SH: 0Dex: 15>jï  ..§≈≈≈..##.####  XL:  7 Next: 21% Place: Dungeon:4 ...§§S*@#.....########## Noise: ---------  Time: 3926.2 (0.0) ........##.............. a) +0 trident>jA / #......###..#.########## Throw: 4 stones ####+## #..#........... .#####..########.... .........# ###.### S   adder #.######.# #...# # #.# #># #.###  ##### #.# #.# #.# You encounter an adder. >j _There is an open door here. _The adder hisses angrily.  Reach: a) +0 tridentPress: ? - help, Dir - move target>j DAim: an adder (black smoke, 46% to hit)>j R  Cubble the Poker  Merforc of Beogh *..... ###+### Health: 55/55 ======================== #....!.## Magic: 7/7======================== ........####  AC: 14Str: 16 ...≈≈...#..#  EV: 8Int: 8 ..§≈≈≈..'..#  SH: 0Dex: 15 >j7 ..§≈≈≈..##.####  XL:  7 Next: 21% Place: Dungeon:4 ...§§§S@#.....########## Noise: ---------  Time: 3926.2 (0.0) ........##.............. a) +0 trident #......###..#.########## Throw: 4 stones ####+## #..#........... .#####..########.... .........# ###.### S   adder #.######.# #...# # #.# #># #.###  ##### #.# #.# #.# You encounter an adder. _There is an open door here. _The adder hisses angrily.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an adder (black smoke, 46% to hit)>ji ###+### #....!.## ........####  ...≈≈...#..#  .§§§≈  .§≈§≈  ..§§≈. ..... #.... ####+## >jGa    #...#  #.# #>#  ##### #.# #.# >jA-7.1 (0.9>j>jw _There is an open door here. _The adder hisses angrily.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an adder (black smoke, 46% to hit) _You reach to attack! You barely miss the adder.>j\  You hit the adder.  The adder is lightly wounded.>jM^4-=8.0>j?>j* _The adder bites you.>jx1 ..≈≈..≈≈...≈§ You hit the adder.  The adder is heavily wounded.>jz&9>j;>j&= _The adder bites you but does no damage.>j7  You hit the adder but do no damage.The adder is heavily wounded.>j9 V5=9.8>j? >j4B _The adder completely misses you. The adder barely misses you.>j*  You hit the adder.  The adder is almost dead.>j^ .30.8 (1.0>j >j< = _The adder bites you but does no damage.>jz §You barely miss the adder.The adder is almost dead.>jz&1>j6>j= _The adder bites you but does no damage.>jht. _The adder bites you but does no damage.  You barely miss the adder.  The adder is almost dead. _The adder bites you but does no damage.  You hit the adder.  You kill the adder!>jp###.....≈≈.§§§§§§>juJ=42>jz>j}X _Beogh accepts your kill.>j M##+### #....!.## ........####...≈§.§.#..#..≈≈§§§.'..# ..≈≈≈§§@##.#### ≈§...#.....##########..##..............>j U#......###..#.##########>j q≈...§...§§§#.#>j .-3>j >j/ >j< M###+### #....!.## ......###.≈§.§.#§≈§@'..# ≈≈§§§.##.#### ...#.....##########...§§§..##................## >jj .....≈≈≈≈.§.#>jD @-4>j >j@ >j6+M##+### #....!.## .....####...≈≈.§@#..#..≈§§≈§.'..# ≈≈§≈§.##.#### ...§≈.§.#.....##########....#>j8V +.>j>r§§...§§....§§≈≈...≈§§≈....§≈.....#....####+>j?&5>jD>jF>j ###+#####....!.###....§§..#### ...§§.@.#..# ..§§≈≈..'..#+..≈§§≈..##.#####...§≈...#.....#...§§§..##...#......###..#. ####+### #..#.>j6 .#####..# .# ###.>j ≈≈≈§..§......§#>jڪ&6>j>j,>j/ ###+#### ##....!.## #....§§..#### ...§§@..#..# ..§§≈≈..'..# +..≈≈≈≈..##.#### #...≈§...#.....>j 0 #....§...##... ##.....§###..#. ####+### #..# .#####..# .# ###.>j6#...§≈#..≈...>j7&7>j =>jK?>j<kM ###+#### #....!.## .§@..###.§≈...#..##..§§≈≈..'..# +..≈≈≈≈..##.#####..>j]<7. >jC§..§§§.§§§+..≈§...#..##.#>jD&8>jI>j^K>j* M ###+#### ##....@.## .....###.§§§...#..#..§§§≈..'..#+.##>jE+ E .###+###>j2 \..§.>j3 &9>j: >jA §§≈.≈§§..§§§#....##...>jB ,40.8 (2>jG >jJ Q _d - 2 red potions>jR          ###+####   ##...@..##   #...§....####   #..§≈§...#..# >jhS X  #..§§§≈..'..#   +..≈§§≈..##.####   #..§§§...#.....   #........##..  >jS  ##......###..#.   ####+### #..#>je[ .....§§§§#..>j\ +1.8 (1>j9a >jtc >ji         ###+####  ##..@...##  >jIj1 #.####   #...≈§...#..#   #..§§§≈..'..#   +..§§≈§..##.####   #..§§§...#.....  >jjG #........##   ##......###..#.   ####+### #..#>j?q§§≈§≈≈....>jKr&2>jv>jcx>j=?h####..#'>j"F§§§§.§§.≈≈≈.............>jG&3>j;L>jN( _You open the door.>j M ########......#  ###@#### ##.....§## §§§.§.###  #...§§...#..#.§......####>je .§.§≈.....#>j &4>jc >jy Q _There is an open door here.>jA6M #######.....@# #.####'#### ##......##  #..§§§§..#####.#'..##.#..>j7H§§§.§....§§≈§...§§§...>jJ-5 _>jN>jcP>j3i       #>j4  #....@.#  #.####'####  ##.§§§..##  #..§.§...####  #...§§...#..#  #..§§≈≈..'..#  +..§§≈§..##.#### >j4 #..§§§...#.....  #.##>j>..§≈..6>jB>jD>j 4       #  #...@..#  #.####'####  ##.§....##   #..§§§...#### >j  #...§§...#..#  #..§§≈≈..'..#  +..§§≈§..##.####  #..§§§...#.....  #.##>j x§§..#7>js! >j]# >j =       #  #..@...#  #.####'#### # ##.§.§..##  #..§§§§..####  #...§§...#..#  #..§§≈≈..'..#  +..§§≈§..##.####  #..§§§...#.....  #.##>j >j9§>j&8>j>j>jP       #  #.@....#  #.####§####  #.##.§.§..## #>jhQ.#..§§§§..#### #.#...§§...#..# #.#..§§≈≈..'..# #.+..§§≈§..##.#### #.#..§§§...#.....  #.##>jW&'>jJX&9>j'a>jt       #  #@.....#  #.####'####  #.##.§.§..##  #.#..§§§§..####>jdu  #.#...§§...#..#  #.#..§§≈≈..'..#  #.+..§§≈§..##.####  #.#..§§§...#.....  #.##>j:{>j{'50>j>j>jr  ########......####'######.§.§..##..§§§§..#####.# ##......###..#.# >jLy <1>j} >j ########......#####'######.§.§..##..§§§§..####.§§...#..#.# ####+### #..#.. >j:&>j&&2>j +>j,>j+ ########......####'######.§.§..##..§§§§..####.§§...#..§§≈≈..'#.# .#####..### >j<3>j>j>j  ########......####'######.§.§..##..§§§§..####.§§...#..§§≈≈..'+..§§≈§..##.#####.# .........#>jw&>j^'&4>j+>j,>j ########......####'######.§.§..##..§§§§..####.§§...#..§§≈≈..'+..§§≈§..##.#####..§§§...#.....#.. #.######.#>jͺ>jX&5>j,>j>j, >j4a ;>j * ########......####'######.§.§..##..§§§§..####.§§...#..§§≈≈..'+..§§≈§..##.#####..§§§...#...........##.....### #.# #>#>j& >jȩ &6>j >j= >j ########......####'######.§.§..##..§§§§..####.§§...#..§§≈≈..'+..§§≈§..##.#####..§§§...#.....>jJ......##.....####..#.# ##### #.# #.#>j>j&7>j>jB ......####'######.§.§..##..§§§§..####.§§...#..§§≈≈..'+..§§≈§..##.#####..§§§...#...........##.....####..#.######+### #..#.. #...# #.# #.#>jB&>j&8>jI+>j,>j[Y ####'######.§.§..##..§§§§..####.§§...#..§§≈≈..'+..§§≈§..##.#####..§§§...#...........##.....####..#.######+### #..#.. .#####..###  ###...####.# #.#>j>j&9>j>j>j  .§.§..##..§§§§..####.§§...#..§§≈≈..'+..§§≈§..##.#####..§§§...#...........##.....####..#.######+### #..#.. .#####..###. .........# #  #.......##.# #.#>j >j@ '60>j >j% >j}# ..§§§§..####.§§...#..§§≈≈..'+..§§≈§..##.#####..§§§...#...........##.....####..#.######+### #..#.. .#####..###.............# ######.######  #..........######.#>j)>je*&1>j:/>j0>j .§§...#..§§≈≈..'+..§§≈§..##.#####..§§§...#...........##.....####..#.######+### #..#..####.#####..###.............# ######.###### #.# #>  #......)##........#>j>j&2>j%>j>jZ #.#...§§...#..#  #.#..§§≈≈..'..#  #.+..§§≈§..##.####  #.#..§§§...#.....# #.#.##. #.##......###..#.# #.#####+### #..#. #.#####.#####..# #.# >joZ #.######.#  #.# #># >jZ>jb<3>jh>ji>j.  #.#...§§...#..#  #.#..§§≈≈..'..#  #.+..§§≈§..##.####  #.#..§§§...#.....# #.#.##. #.##......###..#.# #.#####+### #..#. #.#####.#####..# #.#  #.######.#  #.# #>#  #...# #.# #.# # ###...####.# #.# # >jV/  #.##.# #.# #  #.######.# #  #......)##.# # >j5 >j~6 &4>jU; >j= >j  #.#...§§...#..#  #.#..§§≈≈..'..#  #.+..§§≈§..##.####  #.#..§§§...#.....# #.#.##. #.##......###..#.# #.#####+### #..#. >ji #.#####.#####..# #.# # #>j 7.######.# # #.# #># # ##### #.# #.# # #...# #.# #.# #>j! j ###...####.# #.# #. #.##.# #.# #. #.######.# #.>j`  #......)##.# #.>jN >j &5>j >jfc #.#...§§...#..#  #.#..§§≈≈..'..#  #.+..§§≈§..##.####  #.#..§§§...#.....# #.#.##. #.##......###..#.# #.#####+### #..#. >j d#.#####.#####..# #.# # #.######.# #. #.# #># #. ##### #.# #.# #. >j3d8#...# #.# #.# ##. ###...####.# #.# #. #.>jWd##.# #.# #.# #.>j|d######.# #.# #......)##.# #.>jk>jul&6>jp>jKr>jl' #.#...§§...#..#  #.#..§§≈≈..'..#  #.+..§§≈§..##.####  #.#..§§§...#.....# >jFm#.#.##. #.##......###..#.# #.#####+### #..#.>jmm >jm#.#####.#####..# #.>jmc# # #>j!n1.######.# #. #.# #># #.# >jDnn##### #.# #.# #.# #...# #.# #.# ##.#>jfny ###...####.# #.# #..# #.##.# #.# #.# #.>jn.######.# #.# #......)##.# #.>ju>jv&7>j/{>j|>j2;_ #.#...§§...#..#  #.#..§§≈≈..'..#  #.+..§§≈§..##.####  #.#..§§§...#.....#   #.#.##.   >j;#.##......###..#.#   #.#####+### #..#.   #.#####.#####..#.   #.>j;# ###.   #.######.# #.   #.# #># #.#  >jF<' ##### # #...# # ###...####.# #.# #..#  #.##.# #.# #.## >jy< #...######.# #.#   #......)##.# #.>jH<8>j>V>j%I>j>j>j#>j?>jC>j{D>j5G>jMb  You see here a quokka corpse.>jwP>jX _>jh>j_>jB>jI>j  You see here a +0 scale mail. _>jn>j  There is a stone staircase leading down here. _>j>j:>j,>j9 >j >j ,>j >j>j,>j>j>j],>j>j>jdk  You encounter a ribbon worm.>j  #########.>#######.##  #..........#  ##.######..#  #.# ###..  #.# #  #.# #.#..  #.####.#   ######......#.#####   #.@...........# #.   #.###.#####.#  #. #.........  >j P  #. ##........   #. #..#.....   #. #........ w   ribbon worm (asleep)   #w ##.#..<..  #. #.#..... #.#.....>j*98.8 (30.0)w.w9.8 (31 _>j0>j1>j   #.>#.##  #..#  ##.######..#  #.# ###..  #.# #  #.# #.#..  #.####.#  ######......#.  #@....# #  #.#.#####.  #.# #  #.# ##  #.# #..#  #w# #  #.# ##.#..<  #.# #.#  #.#>j0 H(catching breath)>j, ````The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.>jR<....>jS  4  4000.8 (1.0)4 stonesHeld >jSY>js^. _You are caught in a web!>jo>joD 8 1>joI4 stones>jOu>jyw/ _You disentangle yourself.>j] #..........# #.###### #.# ##.......#..######.#.....######......#.####.......# #.#########.#### #.......# #..#w..#.#..< #.#...####>j=_7w.>j+e<2>ji>jk>j7 #.###### #.# ##.......#..######.#.....######......#.####.............# #.#########.#### #.......#w #..#..#.#..< #.#...####w.>j`C ~3>j2  You hit the ribbon worm.  The ribbon worm is moderately wounded.=4.7 (0.9>j >jX _The ribbon worm barely misses you.>j,O  You hit the ribbon worm but do no damage.The ribbon worm is lightly wounded.>jO -5.7 (1.0>jgV >jZ C _The ribbon worm bites you but does no damage.>j6 g  You hit the ribbon worm.>j &6>j >j P _The ribbon worm is moderately wounded.>j >j71  You hit the ribbon worm.  The ribbon worm is moderately wounded.7.6 (0.9 _The ribbon worm closely misses you.>j5 †You puncture the ribbon worm!  You kill the ribbon worm!>j0=8.5>j>jgX _Beogh accepts your kill.>juz  #.# ##.......#..######.#.....######......#.####.......# #.#########.#### #.......#. #..#.#.# #...... >jy>jz6--9.5 (1.0>j/>jx _You see here a ribbon worm corpse.>j>.......#..######.#.....######......#.####.......# #.#########.#### #.......†# #..#.#.#..< #.#...####......######>jn>jI--10 _>j>j.>j?>j n>j >j >j >j ,>jK>j>j,>j>j>ji  You encounter a hobgoblin.>j#.# #.#†# ##.......#.# #..#.# #........# ##.#..<.# #.#.... #.#. #.##### #.#####..g...# #######.# ####### ########## ...... #####>j+g   hobgoblin (asleep)  >jd M5.5 (5g.>j'Ng>j(J====6.5 (6>jK.>jE0+ _The hobgoblin shouts!>jq†#. #..#...#.#..<. #.#.....####.#######.g....# #......######.# ####### ###..........##########>j_r,  >js-g.>jy>j#zJ----7.5 (1>jU>j28  You hit the hobgoblin.  The hobgoblin is almost dead.>j9Q=---8>j>>j@@ _The hobgoblin hits you but does no damage.>j~  .You hit the hobgoblin.  You kill the hobgoblin!>jO((>j,.59>j1>j[4X _Beogh accepts your kill.>j  #†# ##. #.# #..#. #.# #. #.# ##.#..<. #.# #.#. #.# #.#. #.# #.# #.#>jq J #.# #.@.....# #. #.# #. #. . #. #   >jq E-20>j4 >j  >jFM>jM>jM>j9P>jjQ>jV>jW>jX>jY>jY>jZ>j[>j0\>j\>j#^>j^_>j_>j`>j #†# ##..... #.# #..#..... #.# #..... #.# ##.#..<.....# #.# #.#..... #.# #.#..... #.# #.######.#... #.####### #.######.#... #......@# #.....-5.5 (5 #######.# #######..... #.##########..>..#>jd #......# ############..... ####.#) #... #### >j>jΆ>jE _Done exploring.>j] I>jE Z.....0>j >j& E _Done exploring.>j\>j>j>j>j>j# _>j%>j'B>j6*>j+,>j,>j.>j />jk>jUm>j4n>jtn>jn>jp>jq>jq>j_r>jt>j|>jq}>j}>j0>j>jЂ>j>j>j>j\,>j>j{>j,>j>jf>j>jl>j*>j #.............##.###.#.# ###.#..<.....#.##.##....#####.#...........)#.#..........#####.....####.######.#...# #.....# ##### #.######.#...#####.....## ....# #............##.........## ###.# #######................#.##########..@..#####40.5 (1>j5.0)#................###......#.## ############..............#.# ####.#)........#.# #.............#######...#######...##...######>j>j>j5c _There is a stone staircase leading down here.>ju>j>j>j>j81.0) _>j>jJ 5  You climb downwards.>jް[  # #. ##.# ##.#...### .......@o# ..l#......#  .....>jpZ ##.###.###.#..h.. .. .# $# ##. # # h   black bear.. l   iguana.. o   orc >jz You encounter an iguana, an orc and a black bear.>jx L====3.0 (2.5>j>ju _The iguana hisses angrily. The orc shouts! The black bear growls angrily.  Found 12 gold pieces.>jma _There is a stone staircase leading up here.>j  h.  You hit the orc.  The orc is heavily wounded.>j 8l.>je9 >jb=---4.0 (1.0>j9>jHP _The orc barely misses you.>j0 .lYou hit the orc.  The orc is almost dead.>j 2h.>j 9 >j B---5>j >j : _The orc hits you but does no damage.>jV h.  >jYou closely miss the orc.The orc is almost dead..l>j>j&6>jf>jk: _The orc hits you but does no damage.>j,g  h.  You hit the orc but do no damage.The orc is almost dead..l>j~o >jp &7>jw >jB} P _The orc barely misses you.>j )  You puncture the orc!  You kill the orc!>jv cBeogh accepts your kill.>j7h.>jhh c   centaur (launcher, wandering)l   iguanaYou encounter a centaur. It is carrying a +0 orcbow.>j@T3-8>jf>j+ _The iguana bites you.>jo& >j& >j- >j-3 2c.>j3 Ic$>j?4 >ji4 /h.>j&> c)The centaur shouts!>jB .=9>j#G >j& -4. _The iguana bites you but does no damage.>j7 >j7 #.............##.###.#.# ###.#..<.....#.##.##....####>j8 y#.#.....................).#.#..........#####.....####.######.#...# #.....# ##### #.######.#...#####.....## ....# #............##.........## ###.# #######...................#.##########.l@..###.........##>jg9 N#..........###......#.##>j\; ############......#.# ####.#)........#.# #.............# ######...######l   iguana >j= #...# #...######>jt ?4--50.5 (2.5>j >j ! _You climb upwards.>j c _There is a stone staircase leading down here.>j3d^  You hit the iguana.  The iguana is lightly wounded.>jdV=-1.5 (1.0>jdk>jCm> _The iguana bites you but does no damage.>j\  You closely miss the iguana.The iguana is lightly wounded.>jL.32>j >j7'+ _The iguana bites you.>ji `  You barely miss the iguana.>jf -3.4 (0.9>j| >js 4 _The iguana is lightly wounded.>j  You puncture the iguana!  The iguana is severely wounded.4=4.4 (1.0>j >j` > _The iguana bites you but does no damage.>ju   You barely miss the iguana.The iguana is severely wounded.>j ^49---5>j>j?+ _The iguana bites you.>j  You closely miss the iguana.The iguana is severely wounded.-6.3 (0.9>j >jS _The iguana barely misses you.>jm   You barely miss the iguana.The iguana is severely wounded.>j6!5----7.2 _The iguana bites you.>jU  You barely miss the iguana.The iguana is severely wounded.6=-8.2 (1.0 _The iguana bites you but does no damage.>j  You closely miss the iguana.The iguana is severely wounded.2--9>j] >j7 + _The iguana bites you.>j .  You hit the iguana.  You kill the iguana!>j (>j R--3160.1 (0.9>j->jzX _Beogh accepts your kill.>j@ #.##.###.#.#  ##.#..<.....#.##.##.... #.#............) #.#..........#####..... #.######.#...# #.....## #.######.#...#####.....##.# #.....##.#.# ####### #.##.@>..###. #.###......#.## #.......#.# ####.#).....#.# #....# ######..###### #...#  #...# >jK #####>j>jt=3-1.1 (1.0>j_ >j!>j# #.##.###.#.# # ##.#..<.....#.##.##.... # #.#............. # #.#..........#####..... # #.######.#...# #.....## #.######.#...#####......# #......##.#.# #######>j #.##@.>..###. #.###......#. #.#.# ####.#)......#.# #......# ######...######  #...#  #...#  #####>jV-2>jm>j>j]x 4=5=>j z >j^z >j| >j a6=>jC >j >j >j= >j ,>j >j >j >jޘ >j^ >jԛ U7=>j" >j ,>jB >jŦ >j% >jw >j ;8>j >jQ ,>jŰ >jܲ >j9 >ju >j ,>j >j >j K9=>jp >j ,>j/ >j ,>js >j >jT >j 50>j =>jh ,>j' >j >j7 >j >j >j >jB ,>j >j >jT K1=>j >j ,>j >j ,>j ,>jG U2=>jC >ja >j >j >j ,>j >j >j\ >j >j >j$K3=>j>j,>j_>je>j>j'>j) >j} U4=>j >jh,>j>j`>j>jI>j1k _You start resting.HP restored.>j >j&1101.1 (39.0)>j*a5=2.1 (40 _>jN2>jH4>jώ_>jW=>jn>j}>jݱB>j......#.#####.###.# #.. .........# #.......# #.. ######.#####.#.###.#### # >jUY #.................#########..  ##.............##.##......... #..#.................#.####. >jO#.............##.###.#.# # ##.#..<.....#.##.##....####>j) #.#.......@.......)8.1 (6.0) #.#...#####.....### #..#...# #.....# #### #.######.#...#####.....## ...# #............##...>jC## ##.# #######....................#.##########..>..###......>j{...####................###......#.##############..............#.#>j[>jQ>jp>jvD>jE>j F>jQ>j*XB>jY>j[>j\>j$]>j_>jb>j9c>jsd>jg>j6j>jj>jk>jOn>jbq>jq>j>jX>j[ ##.#.#   #.# ###..##########  #.# #.............######## #.# #.#..########....... #.####.#.......# #.##############......#.#####.###.#  #.............# #.......#  #.#########.#####.#.###.####  #.# #.#####14  #†# ##.............##.##...#.# #..#.................  #.# #.............##.###.  #.# ##.#..<.....#.##.##...  #.# #.#......... [39;4>jN 9m #.#..........#####... # #.######.#...# #... . #.######.#...#####... >j 3>j >j >j >j n>jU >jL >jA/ >j/ >j1 ,>j%2 >jq4 >j[5 >j5 >j6 >jAC #............).# #..###########.>#.##  ##  ##.######..#  #.# ###..## #.# #.............# #.# #.#..########.. #.####.#.......# #.# #######.#####.###.21.1 (7>jD  #...# #.......# #.#########.#####.#.### #.# #............... #†# ##.............# #.# #..#. #.# #.............# #.# ##.#..<.....#.# #.# .....>jD >jK >jL >jR>jS>jY>jF[>j:>jE;>j<>jD],>j&b,>j0p>jtB>jyB>jX>jt>j:>j>jn>jV  ####.#####.#####..########.   #....).........#....)......   #.##.##..#[###.##.......†..   #.##.##..#.###.#####.......   #.##........##.# #.###...   #.#####..#..##.# #.# ##..   #.#####..#..##.# ##.# ###   #............).# #..#   ##########@>#######.## 9.1 (8   #..........#   ##.######..#   #.# ###..#######  [39;4>je9m #.# #...   #.# #.#..#######   #.####.##   ######......#.#####.#   #.............# #>j>j=>j ####.#####.#####..#. #....).........#....). #.##.##..#[###.##.†. #.##.##..#.###.#####.< #.##........##.# #.###. #.#####..#..##.# #.# ##. #.#####..#..##.# ##.# # #.).# #..#  ##.@#######.##  #..#  ##.######..#  #.# ###..# #.# #. #.>j[40m# #.#..# #.####.#.# # ######......#.#####.# #.# #.>j>j,30.1 (1>j>jc _There is a stone staircase leading down here.>j4>j >jd>j1=-1 _>jO>j&5>jВ{ ##. ... .  #.# .#  #.# ..  ... ..  # #.# .##.#  .##..##.#....#  .......@...# .#####.##### #. #$#.#... .. >j2.6 (2.5 _You climb downwards.  Found 7 gold pieces.>ja _There is a stone staircase leading up here.>jw ##. ##. ... .. . #.#.. .# #.#. ..# ... .. #. #.# .##.##.##..##.#....#<...##.#####.##### #.# #$#>j #.# #.# ... ..#>jy>j43.6 (1.0 _>j>j>jX ##. ##.## ... .. .. #.#.. .##. .. #. ... .. .. #.# .##.##.##..##.#....# ........<...# #.#####@##### #.# $#.#4>j\>j2^>j $ ## ... .. . . #.#.. .##. #.#. .. ... .. #.. #.# .##.##.##..##.#....# ........<...# #.#####.##### #@# >j $.#.#>j$ <5>jN >jV   . #.#.. .##. .. #. ... .. #.. #.# .##.##.##..##.#....# ........<...# #.#####.#### #.# .##.#>jh >jQi >jm 6>jx >j >j 7.6 (2 _You now have 181 gold pieces (gained 7).>j)*#. .. ... .. . #.# .##.##.##..##.#....# ........<...# #.#####.#### #.# ......##### 8.6 (1>j7->j/>j!ZM. . .##.#. .. ... ..  #.. #.# .##.##.##..##.#....#........<...#.#####.######.#......####.#>jb >j &9>jf>j>j¼M## ... .. .. . .#>j#. #.#. ..#. ... ..  #.. #.# .##.##.##..##.#....#........<...#.#####.######.###.#>j>j'40>j*>j>j0GM ##. ##. ## ... .. .. #.#.. .##.#. ..#. ... ..  #.. #.# .##.##.##..##.#....#........<...#>jG#.#####@######.##.#>jO>jO&1>jT>jwV>j M ##. ##. ## ... .. .. . .##. #.#. ... ... ..  #.. #.# .##.##.##..##.#....#.......@<...##.#####.######.##.#>j! >j &2>j >j >jrc##. ##. ## ... .. . . #.#.. .# #. #.#. .. #. ... .. #.. #.# .##.# >j~#.##..##.#....# ....# #.#####.##### #.# #.##.##.#......## 3 _There is a stone staircase leading up here.>jM . .. ##. ##. ## ... .. .. #.#.. .###.#. ..#. ... ..  #.. #.# .##.##.##..##@#....#........<...#.#####.######.#..>j>jR-4 _>jt>j>jR M. .. . ... ##. ##.. .## ... ..[ .#... #.#..# .##..##.#..#..##............ #.. #@# .##.##.##..##.#....#........<...##.#####.#####..>j >jW &5>jK >j + _Found a plate armour.>j, . . . .. ... ##. ##.. .## ... ..[ .#... #.#..# .###.#..#..##....@....... #..##.#..##.##.##..##.#....#........<...##.##.#####.##### ##.#6>jpM###. # ..## ..#. ... ... .##..##.. .## ... ..[ .#... #.#..# .##..##@#..#..#.......... #..##.#..##.##.##..##.#....#....#####.>j\>j&7>j+>j>jJ sM#. ### . ... .. ..##.#. ....... ##.##..##....###........[..#...  #..##.#..#..##............#..##.#..##.##.....#.#.###.>jQ >jS &8>jZ >j26M ##. ###  ... ..# ..##... #. ....... ##.##..##..###...@....[..#...$##.#..#..####..##.#..#..##............##.#..##.....#..###.>j)}9 _Found 18 gold pieces.>j.:,# # # #. .#. #.###.### .#...... .# ....##... #. .........##.##..##...#.###.[.#...$##.#..#..####..##.#..#..# #............#..##.#..##.##.##..##.#....#...<...##.###.#####.##### # >j_V=50>jX>jZ>j/l# # # ##. .#. # ...###.### .# #....... ... #.....##... ##.!.........##.##..##...#.###.[.#...$##.#..#..####..##.#..#..# #............#..##.#..##.##.##..##.#....#...<...##.###.#####.# >jw>j3y&1>j >j޽[ _Found a glowing red potion.>ja i# # # ##. .#. # ...###.### .##.#....... ....#.....##...##.#.!........##.##..##...#.###.[....>#...$##.#..#..###.###..##.#..#..# #.............#..##.#..##.##.#.##..##.#....#.. ...#.#####. >jEh <2>j>s Q _Found a stone staircase leading down.>j XA plate armour. A full suit of solid metal plate: cuirass, pauldrons, vambraces, waist plate andgreaves. It provides excellent protection. Base armour rating: 10Encumbrance rating: 18 It can be maximally enchanted to +10. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: unidentified armour (g)o to location.>jE>jCubble the Poker# # #Merforc of Beogh *.....##. .#. #Health: 55/55 ========================...###.### .##.Magic: 7/7========================#....... ....AC: 14Str: 16#.....##...##.EV: 8Int: 8#.!...........SH: 0Dex: 15##.##..##...###>j?XL:  7 Next: 31% Place: Dungeon:5.###......@.[....>Noise: ---------  Time: 4152.6 (1.0)#...$##.#..#..###.a) +0 trident###..##.#..#..#Throw: 4 stones#.............>jf#..##.#..##.##.#.##..##.#....#.. .........<...##.###.#####.##### ##.# _You now have 181 gold pieces (gained 7). _There is a stone staircase leading up here. >j8_Found a plate armour. _Found 18 gold pieces. >j;r_Found a glowing red potion. _Found a stone staircase leading down.>j[>j>j >j>jT 3>jF >j >j >j B>j >jY >j >j/ 2# # # .###. .#. .# #...###.#####.##. #............. ##.....##...##.# #.!...........# ##.##..##...#### .###........@....># 4.6 (2#...$##.#..#..###.# >j ###..##.#..#..# #............#..##.#..##.##.#.##..##.#....#.. ....<...##.## ##.#####.##### # >j? >jM >j >j U _You see here a +0 plate armour.>jhnA +0 plate armour. A full suit of solid metal plate: cuirass, pauldrons, vambraces, waist plate andgreaves. It provides excellent protection. Base armour rating: 10Encumbrance rating: 18 It can be maximally enchanted to +10. If you switch to wearing this armour: Your AC would decrease by 1.0 (14.0 -> 13.0). Your EV would decrease by 3.2 (8.6 -> 5.4). You found it on level 5 of the Dungeon. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: identified armour (g)et.>j>j Cubble the Poker# # # .#>j |Merforc of Beogh *.....##. .#. .# #Health: 55/55 ========================...###.#####.##.>j/0Magic: 7/7>jh========================#............. #AC: 14Str: 16>j#.....##...##.#EV: 8Int: 8>j#.!...........#SH: 0>j6Dex: 15##.##..##...####XL:  7 Next: 31% Place: Dungeon:5>j8 .###........@....>#Noise: ---------  Time: 4154.6 (2.0)#...$##.#..#..###.#a) +0 trident>jm###..##.#..#..#Throw: 4 stones#.............#..##.#..##.##.#.##..##.#....#.. ..........<...##.## #>jy#.#####.##### ##.# _There is a stone staircase leading up here. _Found a plate armour. _Found 18 gold pieces. _Found a glowing red potion. _Found a stone staircase leading down. _You see here a +0 plate armour.>j>j>j>j=>j A5.6 (1>j>j+ _p - a +0 plate armour?jJ?jͯ?j˱?jq?j?j,?jϽ?jR?j?j?j?j?j?j?j?jv?j?j?jQ?jT?j?j?j?jx?j?j?j?j?jE?jO?j~?j?j=?j?jc?j?j?jY#. # #. .#?j2 ##. .#. .# # ...###.#####.##. ?j#............. # #.....##...##.# ?j#.!...........# ?j+F##.##..##...#### #.###.............># ?jn(#...@##.#..#..###.#64.6 (9 ###..##.#..#..# #.............?j #..##.#..##.##. #.##..##.#....#.. .. ........<...##.## # #.#####.##### #?j0 #.#?jBF #.#?j8 ?j- ?j: ? _You now have 199 gold pieces (gained 18).?jI?jC?j'X?jF  You encounter a gnoll. It is wielding a +0 whip.?j-#. #j #. # #. .# ##. .#. .# # ...###.#####.##. #....... # .....##...##.#  #.!...........#  ##@##..##...#### #.###.............>##....##.#..#..###.####..##.#..#..# #............. #..##.#..##.##. j   gnoll (asleep)?jx#.##..##.#....#.. ..........<...##.## ##.#####.##### #?j5c.j5.6 (1?jѾEj?jM4==6.6 (2?j?j' _The gnoll shouts!?j3Q (((((You throw a stone. The stone hits the gnoll.?jL U.j?jA c...!?jB f--7.5 (0.93?j?j3 _The gnoll is lightly wounded.?j"d ((((You throw a stone.  The stone hits the gnoll but does no damage.?j.U.j?jr jThe gnoll is lightly wounded.?j..!j   gnoll sergeant (polearm, wandering)j   gnoll?js--8.42?j?j. _You encounter a gnoll sergeant. It is wielding a +2 spear of flaming.?j[ (((You throw a stone.  The stone hits the gnoll but does no damage.?j .j.j?j .!j)?jo _9.3stone ?jM ?jZ 3 _The gnoll is lightly wounded.?jn< (( You throw a stone. The stone hits the gnoll.?j U.j?j K.j?j 9!?j_ a70.2Nothing quivered?jP ?jT ` _The gnoll is moderately wounded.?j~m  Cubble the Poker #. #.  Merforc of Beogh *..... #. # #. .#  Health: 55/55 ======================== ##. .#j .# #  Magic: 7/7======================== ...###.#####.##.  AC: 14Str: 16 #............. #  EV: 8Int: 8 #.j...##...##.#  SH: 0Dex: 15 #.!...........#  XL:  7 Next: 31% Place: Dungeon:5 ##@##..##...####  Noise: ---------  Time: 4170.2 (0.0) #.###.............>#  a) +0 trident #....##.#..#..###.#  Nothing quivered ###..##.#..#..# ?jnnR  #.............  #..##.#..##.##.  j   gnoll sergeant (polearm) #.##..##.#....#.. ..  j   gnoll ........<...##.## #  #.#####.##### # _The gnoll is lightly wounded.  You throw a stone. The stone hits the gnoll. _The gnoll is moderately wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (moderately wounded, 67% to hit)?j  Cubble the Poker #. #.  Merforc of Beogh *..... #. # #. .#  Health: 55/55 ======================== ##. .#j .# #  Magic: 7/7======================== ...###j#####.##.  AC: 14Str: 16 #............. #  EV: 8Int: 8 #.j...##...##.#  SH: 0Dex: 15 #.!...........#  XL:  7 Next: 31% Place: Dungeon:5 ##@##..##...####  Noise: ---------  Time: 4170.2 (0.0) #.###.............>#  a) +0 trident #....##.#..#..###.#  Nothing quivered[12?j1;11H ###..##.#..#..#  #.............  #..##.#..##.##.  j   gnoll sergeant (polearm) #.##..##.#....#.. ..  j   gnoll ........<...##.## #  #.#####.##### # _The gnoll is moderately wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (moderately wounded, 67% to hit)  You reach to attack! You hit the gnoll.  The gnoll is heavily wounded..jjj?j?j| #. #.  #. # #. .#  ##. .#j .# #  ...###j#####.##.  #............. #  #.....##.  #j!......    ?jG.........>#  #....##.#..#.  ###..##.#..# #...... #..##.#.  #.##..##.#....#.. .. jj 2 gnolls (1 polearm, 1 wandering) ........<...##.##   ?j-1.1 (0.9?j8?jq  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (moderately wounded, 67% to hit)  You reach to attack! You hit the gnoll.  The gnoll is heavily wounded. _You encounter a gnoll. It is wielding a +0 halberd.?jv  Cubble the Poker #. #.  Merforc of Beogh *..... #. # #. .#  Health: 55/55 ======================== ##. .#j .# #  Magic: 7/7======================== ?j...###j#####.##.  AC: 14Str: 16 #............. #  EV: 8Int: 8 #.....##...##.#  SH: 0Dex: 15 #j!...........#  XL:  7 Next: 31% Place: Dungeon:5 ##@##..##...####  Noise: ---------  Time: 4171.1 (0.0) #.###.............>#  a) +0 trident #....##.#..#..###.#  Nothing quivered ###..##.#..#..#  ?j#.............  #..##.#..##.##.  j   gnoll sergeant (polearm) #.##..##.#....#.. ..  jj 2 gnolls (1 polearm, 1 wandering) ........<...##.## #  ?j9#.#####.##### # You reach to attack! You hit the gnoll.  The gnoll is heavily wounded. ?jm_You encounter a gnoll. It is wielding a +0 halberd.Reach: a) +0 tridentPress: ? - help, Dir - move target?jAim: a gnoll, wielding a +0 whip (heavily wounded, 67% to hit)?j [  Cubble the Poker #. #.  Merforc of Beogh *..... #. # #. .#  Health: 55/55 ======================== ##. .#j .# #  Magic: 7/7======================== ...###.#####.##.  AC: 14Str: 16 #...j......... #  EV: 8Int: 8 #.....##...##.#  SH: 0?j Dex: 15 #j!...........#  XL:  7 Next: 31% Place: Dungeon:5 ##@##..##...####  Noise: ---------  Time: 4171.1 (0.0) #.###.............>#  a) +0 trident #....##.#..#..###.#  Nothing quivered ###..##.#..#..#  #.............  #..##.#..##.##.  j   gnoll sergeant (polearm) #.##..##.#....#.. ..  jj 2 gnolls (1 polearm, 1 wandering) ........<...##.## #  #.#####.##### # Reach: a) +0 trident?j TPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (heavily wounded, 67% to hit)  You barely miss the gnoll.The gnoll is heavily wounded.The gnoll shouts! You hear a shout! x2?j  #. #.  #. # #. .#  ##. .#j .# #  ...###.#####.##.  #...j......... # ?jw  #.....##.  #j!......    .........>#  #....##.#..#.  ###..##.#..#?jȜ  #...... #..##.#.  ?j* #.##..##.#....#.. .. jj) ........<...##.## ?j   ?jP 5===2.1 (1?j ?j& < _The gnoll hits you but does no damage.?j  Cubble the Poker #. #.  Merforc of Beogh *..... #. # #. .#  Health: 55/55 ======================== ##. .#j .# #  Magic: 7/7======================== ...###.#####.##.  AC: 14Str: 16 #...j......... #  EV: 8Int: 8?j #.....##...##.#  SH: 0Dex: 15 #j!...........#  XL:  7 Next: 31% Place: Dungeon:5 ##@##..##...####  Noise: ===------  Time: 4172.1 (0.0) #.###.............>#  a) +0 trident?jc #....##.#..#..###.#  Nothing quivered ###..##.#..#..#  #.............  ?j#..##.#..##.##.  j   gnoll sergeant (polearm) #.##..##.#....#.. ..  jj 2 gnolls (1 polearm) ........<...##.## #  #.#####.##### # ?jThe gnoll is heavily wounded.The gnoll shouts! You hear a shout! x2 _The gnoll hits you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move target?jmAim: a gnoll, wielding a +0 whip (heavily wounded, 67% to hit)?jCubble the Poker#. #.Merforc of Beogh *.....#. # #. .#Health: 55/55 ========================##. .#j .# #Magic: 7/7?j (========================...###.#####.##.AC: 14Str: 16#...j......... #EV: 8Int: 8#.....##...##.#SH: 0Dex: 15#j!...........#XL:  7 Next: 31% Place: Dungeon:5##@##..##...####Noise: ===------  Time: 4172.1 (0.0)#.###.............>#a) +0 trident?j#....##.#..#..###.#Nothing quivered###..##.#..#..##.............#..##.#..##.##.j   gnoll sergeant (polearm)#.##..##.#....#.. ..jj 2 gnolls (1 polearm)........<...##.## ##.#####.##### #The gnoll shouts! You hear a shout! x2 _The gnoll hits you but does no damage.  ?jҠReach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (heavily wounded, 67% to hit)  You hit the gnoll but do no damage.?j6--3.0 (0.9?j|?jx_The gnoll hits you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 whip (heavily wounded, 67% to hit)  You hit the gnoll but do no damage. ?jh_The gnoll is heavily wounded.?jfB   Cubble the Poker #. #.  Merforc of Beogh *..... #. # #. .#  Health: 55/55 ========================?jC ' ##. .#j .# #  Magic: 7/7======================== ...###.#####.##.  AC: 14Str: 16 #...j......... #  EV: 8Int: 8 ?j\E 5#.....##...##.#  SH: 0Dex: 15 #j!...........#  XL:  7 Next: 31% Place: Dungeon:5 ##@##..##...####  Noise: =--------  Time: 4173.0 (0.0) #.###.............>#  a) +0 trident #....##.#..#..###.#  Nothing quivered ###..##.#..#..#  #.............  #..##.#..##.##.  j   gnoll sergeant (polearm) ?jE #.##..##.#....#.. ..  jj 2 gnolls (1 polearm) ........<...##.## #  #.#####.##### # Aim: a gnoll, wielding a +0 whip (heavily wounded, 67% to hit)  You hit the gnoll but do no damage. _The gnoll is heavily wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (heavily wounded, 67% to hit)?jo  Cubble the Poker #. #.  Merforc of Beogh *..... #. # #. .#  Health: 55/55 ======================== ##. .#j .# #  Magic: 7/7======================== ...###.#####.##.  AC: 14Str: 16 #............. #  EV: 8Int: 8 #.j...##...##.#  SH: 0Dex: 15 #j!...........#  XL:  7 Next: 31% Place: Dungeon:5 ##@##..##...####  Noise: =--------  Time: 4173.0 (0.0) #.###.............>#  a) +0 trident?j #....##.#..#..###.#  Nothing quivered ###..##.#..#..#  #.............  #..##.#..##.##.  j   gnoll sergeant (polearm) #.##..##.#....#.. ..  jj 2 gnolls (1 polearm) ........<...##.## #  #.#####.##### # You hit the gnoll but do no damage. ?jdz_The gnoll is heavily wounded.Reach: a) +0 tridentPress: ? - help, Dir - move target?jAim: a gnoll, wielding a +0 whip (heavily wounded, 67% to hit)  You barely miss the gnoll.?j.j _The gnoll is heavily wounded.  Reach: a) +0 trident  Press: ? - help, Dir - move target?jǷAim: a gnoll, wielding a +0 whip (heavily wounded, 67% to hit)  You barely miss the gnoll.  The gnoll is heavily wounded.?ju #. #.  #. # #. .#  ##. .#. .# #  ?jD...###j#####.##.  #............. #  #.j...##.  ?j3.#j!......    .........>#  #....##.#..#.  ###..##.#..# ?j#...... #..##.#.  #.##..##.#....#.. ..  ........<...##.##  ?j5 ?jY3-9 (0.9?jN _The gnoll hits you with a +0 whip. ?j~#. #.# #. .###. .#. #...###j#####.##.  #............. # #.j...##...##.j!..........##.##..##...####.###.@...........> #....##.#..#..###.###..##.#..#..#  #.............##.#..##.##.#.##....#.. ..........<...##.## ##.#####.##### # #.#.j.j.j ?jR  The gnoll sergeant attacks as it pursues you! ?j[4-4.9 (1.0 ?jp ?jQ[ _The gnoll sergeant barely misses you. ?j.jThe gnoll sergeant attacks as it pursues you! _The gnoll sergeant barely misses you.You hit the gnoll.  The gnoll is severely wounded.hits you but does no damage.  The gnoll sergeant hits you from afar with a +2 spear of flaming! ?j ?j}h43-----=5.8 (0.9 ?jh ?jK3 _The gnoll sergeant burns you. ?jJ )You puncture the gnoll!  You kill the gnoll! ?j jBeogh accepts your kill. ?j= - . ?j tjYou encounter a gnoll. It is wielding a +0 spear. ?j 1polearms) ?j -----4-6.8 (1.0 _The gnoll sergeant barely misses you. ?j  ?jV i _Your Polearms skill increases to level 7! ?j: #. #. #. # #. .# ##. .#. .# # ...###j#####.##. #............. # #.....##...##.# #jj...........# ##)##..##...#### #.###.>#  ?j #....##.#..#..###.# ###..##.#..#..# #......#..##.#.#.##..##.#....#.. ..  ?j 5........<...##.## ##.#####.##### #  ?j /j ?j z!j   gnoll (polearm) ?jI  ?jx O2-7 ?j  ?j W _The gnoll sergeant hits you from afar with a +2 spear of flaming. ?j #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 42/55 ==================------ ...###j#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 #.....##...##.#  EV: 8Int: 8 #j!...........#  SH: 0Dex: 15 ##j##..##...####  XL:  7 Next: 34% Place: Dungeon:5 #.###..@..........>#  Noise: =--------  Time: 4177.8 (0.0) #....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Nothing quivered #.............  #..##.#..##.##.  #.## ?j..##.#....#.. ..  j   gnoll sergeant (polearm) ........<...##.## #  j   gnoll (polearm) #.#####.##### #  #.# _The gnoll sergeant barely misses you. _Your Polearms skill increases to level 7! _The gnoll sergeant hits you from afar with a +2 spear of flaming.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd (67% to hit) ?j #. #.Cubble the Poker#. # #. .#Merforc of Beogh *.....##. .#. .# #Health: 42/55 ==================------...###j#####.##.Magic: 7/7========================#............. #AC: 14Str: 16#.....##...##.#EV: 8Int: 8#j!...........#SH: 0Dex: 15##j##..##...####XL:  7 Next: 34% Place: Dungeon:5#.###..@..........>#Noise: =--------  Time: 4177.8 (0.0)#....##.# ?j [39;49m..#..###.#a) +0 trident###..##.#..#..#Nothing quivered#.............#..##.#..##.##.#.##..##.#....#.. ..j   gnoll sergeant (polearm)........<...##.## #j   gnoll (polearm)#.#####.##### ##.# _The gnoll sergeant hits you from afar with a +2 spear of flaming.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd (67% to hit)  You closely miss the gnoll.The gnoll sergeant hits you but does no damage. ?j 538.7 (0.9 ?jG  ?j   Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd (67% to hit)  You closely miss the gnoll.  The gnoll sergeant hits you but does no damage. _The gnoll misses you. ?j  #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 43/55 ==================------ ...###j#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 #.....##...##.#  EV: 8Int: 8 #j!...........#  SH: 0Dex: 15 ##j##..##...####  XL:  7 Next: 34% Place: Dungeon:5 #.###..@..........>#  Noise: =--------  Time: 4178.7 (0.0) #....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Nothing quivered #.............  #..##.#..##.##.  #.## ?jS ..##.#....#.. ..  j   gnoll sergeant (polearm) ........<...##.## #  j   gnoll (polearm) #.#####.##### #  #.#You closely miss the gnoll.The gnoll sergeant hits you but does no damage. _The gnoll misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd (67% to hit) ?j`_& #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ?j `S##. .#. .# #  Health: 43/55 ==================------ ...###j#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 #j....##...##.#  EV: 8Int: 8 #j!...........#  SH: 0Dex: 15 ?j`g##j##..##...####  XL:  7 Next: 34% Place: Dungeon:5 #.###..@..........>#  Noise: =--------  Time: 4178.7 (0.0) #....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Nothing quivered #.............  #..##.#..##.##.  #.##..##.#....#.. ..  j   gnoll sergeant (polearm) ?j9a ........<...##.## #  j   gnoll (polearm) #.#####.##### #  #.#The gnoll sergeant hits you but does no damage. _The gnoll misses you.Reach: a) +0 trident ?joaPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd (67% to hit)  You hit the gnoll. ?jk #. #.  ?jil%#. # #. .#  ##. .#. .# #  ...#  #...... #  ?jl#j....##...##.#  ?jld#j!......  ?jl##j##..##...####  ?jl#.###..@..........>#  ?jm#....##.#..#..###.#  ###. ?j3mC#..#  ?jPmF#...... ?jnm\#..##.#. ?jm.#....#.. ..  ?jm   ?jm<...##.## # jj 2 gnolls (polearms)  ?jn#####  #.#  Reach: a) +0 trident  ?j#  Noise: =--------  Time: 4179.6 (0.0) ?jnG#....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Nothing quivered ?jC #.............  #..##.#..##.##.  ?j #.##..##.#....#.. ..  j   gnoll sergeant (polearm) ?j........<...##.## #  jj 2 gnolls (polearms) #.#####.##### #  ?j) #.#The gnoll is lightly wounded.  The gnoll sergeant hits you but does no damage.  ?jX|_The gnoll barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move target ?j|^Aim: a gnoll, wielding a +0 halberd (lightly wounded, 67% to hit) ?j z #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 43/55 ==================------ ...###j#####.##.  Magic: 7/7======================== ?j#............. #  AC: 14Str: 16 #.....##...##.#  EV: 8Int: 8 #j!...........#  SH: 0Dex: 15 ##j##..##...####  XL:  7 Next: 34% Place: Dungeon:5 #.###..@..........>#  Noise: =--------  Time: 4179.6 (0.0) #....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Nothing quivered #.............  ?j4 #..##.#..##.##.  #.##..##.#....#.. ..  j   gnoll sergeant (polearm) ?jc........<...##.## #  jj 2 gnolls (polearms) #.#####.##### #  #.# ?jThe gnoll sergeant hits you but does no damage. _The gnoll barely misses you.Reach: a) +0 trident ?jPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd (lightly wounded, 67% to hit)  You hit the gnoll. ?j9 #. #.  #. # #. .#  ##. .#. .# #  ?jʕP ...#  #...... #  #.....##...##.#  #jj......  ##j##..##...####  ?j #.###..@..........>#  ?jav#....##.#..#..###.#  ###.#..#  #...... ?jd#..##.#.  ?j~.#....#.. ..  <...##.## # j   gnoll (polearm ?ju)#.#####.##### ##.#  ?j_The gnoll barely misses you.  Reach: a) +0 trident  Press: ? - help, Dir - move target  ?jF Aim: a gnoll, wielding a +0 halberd (lightly wounded, 67% to hit)  You hit the gnoll.  The gnoll is heavily wounded. ?jN.80.5 (0.9 ?jٞ ?j; _The gnoll sergeant barely misses you. The gnoll barely misses you. ?jC  #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 43/55 ==================------ ...###j#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 ?j@D 5#.....##...##.#  EV: 8Int: 8 #jj...........#  SH: 0Dex: 15 ##j##..##...####  XL:  7 Next: 34% Place: Dungeon:5 ?jxD  #.###..@..........>#  Noise: =--------  Time: 4180.5 (0.0) ?jD  #....##.#..#..###.#  a) +0 trident ?jD  ###..##.#..#..#  Nothing quivered ?jD H #.............  #..##.#..##.##.  ?jE #.##..##.#....#.. ..  j   gnoll sergeant (polearm) ?jE ........<...##.## #  j   gnoll (polearm) #.#####.##### #  #.#You hit the gnoll.  The gnoll is heavily wounded. _The gnoll sergeant barely misses you. The gnoll barely misses you.Reach: a) +0 trident ?jE Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd (heavily wounded, 67% to hit)?j#. #.Cubble the Poker#. # #. .#Merforc of Beogh *.....##. .#. .# #?jlhHealth: 43/55 ==================------...###j#####.##.Magic: 7/7========================#............. #AC: 14Str: 16#.....##...##.#EV: 8Int: 8#jj...........#SH: 0Dex: 15?jց##j##..##...####XL:  7 Next: 34% Place: Dungeon:5#.###..@..........>#Noise: =--------  Time: 4180.5 (0.0)#....##.#..#..###.#a) +0 trident###..##.#..#..#Nothing quivered?j :#.............#..##.#..##.##.#.##..##.#....#.. ..j   gnoll sergeant (polearm)........<...##.## #?j.j   gnoll (polearm)#.#####.##### ##.#?j\Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd (heavily wounded, 67% to hit)  ?jƂYou hit the gnoll.  The gnoll is severely wounded.The gnoll sergeant hits you but does no damage.?j׃Y4=1.5 (1?jt?j< _The gnoll hits you but does no damage.?jkd D #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 44/55 ===================----- ...###j#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 #.....##...##.#  EV: 8Int: 8 #jj...........#  SH: 0Dex: 15?jd  ##j##..##...####  XL:  7 Next: 34% Place: Dungeon:5 #.###..@..........>#  Noise: =--------  Time: 4181.5 (0.0) #....##.#..#..###.#  a) +0 trident ?j(e ###..##.#..#..#  Nothing quivered #.............  #..##.#..##.##.  ?jKe #.##..##.#....#.. ..  j   gnoll sergeant (polearm) ?jje ........<...##.## #  j   gnoll (polearm) #.#####.##### # ?je  #.#?je The gnoll is severely wounded.The gnoll sergeant hits you but does no damage. ?je S_The gnoll hits you but does no damage.  Reach: a) +0 trident?je Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd (severely wounded, 67% to hit)?jȦ : ?j #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ?j= =##. .#. .# #  Health: 44/55 ===================----- ...###j#####.##.  Magic: 7/7========================?jڨ l #............. #  AC: 14Str: 16 #j....##...##.#  EV: 8Int: 8 #jj...........#  SH: 0Dex: 15 ##j##..##...####  XL:  7 Next: 34% Place: Dungeon:5 #.###..@..........>#  Noise: =--------  Time: 4181.5 (0.0) #....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Nothing quivered #.............  #..##.#..##.##.  #.##..##.#....#.. ..  j   gnoll sergeant (polearm) ........<...##.## #  j   gnoll (polearm) #.#####.##### #  #.# ?j _The gnoll hits you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move target?j Aim: a gnoll, wielding a +0 halberd (severely wounded, 67% to hit)  You closely miss the gnoll.The gnoll is severely wounded.?jԷ  #. #.  #. # #. .#  ##. .#. .# #  ...#  #...... # ?j3  #j....##...##.#  #jj......  ?jf ##j##..##...####  ?jθ #.###..@..........>#  #....##.#..#..###.#  ###.#..#  ?jg #...... #..##.#. .#....#.. ..  <...##.## # jj 2 gnolls (1 polearm) ?j͹ #####  #.#  Press: ? - help, Dir - move target  ?j Aim: a gnoll, wielding a +0 halberd (severely wounded, 67% to hit)  You closely miss the gnoll.  ?j, The gnoll is severely wounded.  You encounter a gnoll. It is wielding a +0 club.?jd WThe gnoll sergeant hits you from afar with a +2 spear of flaming!?jܻ s27--------=2.4 (0.9?j ?j Y _The gnoll sergeant burns you. The gnoll hits you with a +0 halberd!?j #. #.  Cubble the Poker ?ju#. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 27/55 ===========------------- ...###j#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 #j....##...##.#  EV: 8Int: 8 #jj...........#  SH: 0Dex: 15?j& ##j##..##...####  XL:  7 Next: 34% Place: Dungeon:5 #.###..@..........>#  Noise: ==-------  Time: 4182.4 (0.0) #....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Nothing quivered #.............  #..##.#..##.##.  ?jDZ#.##..##.#....#.. ..  j   gnoll sergeant (polearm) ........<...##.## #  jj 2 gnolls (1 polearm) #.#####.##### #  #.#You encounter a gnoll. It is wielding a +0 club.The gnoll sergeant hits you from afar with a +2 spear of flaming! _The gnoll sergeant burns you. The gnoll hits you with a +0 halberd!  Reach: a) +0 tridentPress: ? - help, Dir - move target?jAim: a gnoll, wielding a +0 halberd (severely wounded, 67% to hit)?jT #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 27/55 ===========------------- ...###j#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 #j....##...##.#  EV: 8Int: 8 #jj...........#  SH: 0Dex: 15 ##)##..##...####  XL:  7 Next: 34% Place: Dungeon:5 #.###..@..........>#  Noise: ==-------  Time: 4182.4 (0.0) #....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Nothing quivered #............?j5U.  #..##.#..##.##.  #.##..##.#....#.. ..  j   gnoll sergeant (polearm) ........<...##.## #  jj 2 gnolls (1 polearm) #.#####.##### #  #.# _The gnoll sergeant burns you. The gnoll hits you with a +0 halberd!  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd (severely wounded, 67% to hit)  You hit the gnoll.  You kill the gnoll!.j?jx\ #. #.  #. # #. .#  ##. .#. .# #  ...#  #...... #  ?j]<#.j...##...##.#  #j!......  ##j##..##...####  #.###..@..........>#  #....##.#..#..###.#  ###.?jI]#..#  #...... ?jv]\#..##.#. ?j].#....#.. ..  ?j]<...##.## # j   gnoll ( ?j^e##### #.#?j&^mReach: a) +0 trident  Press: ? - help, Dir - move target ?jP^ Aim: a gnoll, wielding a +0 halberd (severely wounded, 67% to hit)  You hit the gnoll.  ?j{^fYou kill the gnoll!Beogh accepts your kill.?jb;6-3.4 (1?jl?jas_ _The gnoll sergeant completely misses you.?j& #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 27/55 ===========------------- ...###j#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 ?j[#.j...##...##.#  EV: 8Int: 8 #j!...........#  SH: 0Dex: 15 ##j##..##...####  XL:  7 Next: 36% Place: Dungeon:5 #.###..@..........>#  Noise: =--------  Time: 4183.4 (0.0) ?jk#....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Nothing quivered #.............  #..##.#..##.##.  ?jY#.##..##.#....#.. ..  j   gnoll sergeant (polearm) ........<...##.## #  j   gnoll (polearm)?j4 #.#####.##### #  ?je#.#You kill the gnoll!Beogh accepts your kill. ?j_The gnoll sergeant completely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move target?j1KAim: a gnoll, wielding a +0 spear (67% to hit)?jus& #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ?js##. .#. .# #  Health: 27/55 ===========------------- ...###j#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 #.j...##...##.#  EV: 8Int: 8?jt #j!...........#  SH: 0Dex: 15 ?jOt##)##..##...####  XL:  7 Next: 36% Place: Dungeon:5 ?jt#.###.j@..........>#  Noise: =--------  Time: 4183.4 (0.0) #....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Nothing quivered #.............  #..##.#..##.##.  #.##..##.#....#.. ..  j   gnoll sergeant (polearm) ?ju........<...##.## #  j   gnoll (polearm) #.#####.##### #  #.#?jXuYou kill the gnoll!Beogh accepts your kill. _The gnoll sergeant completely misses you.Reach: a) +0 trident?j|utPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (67% to hit)?j|~ #. #.  #. # #. .#  ##. .#. .# # ?j~c ...#  #...... #  #.j...##...##.# ?jY #j!......?j0  ##)##..##...####  ?jV#.###.j@..........>#  ?j{#....##.#..#..###.#  ?jl###.#..#  ?j#...... #..##.#.?j ?j2.#....#.. ..  <...##.## #  ?jI{#####  #.#?jH+4.4 (1?j?j=Beogh accepts your kill. _The gnoll sergeant completely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (67% to hit) _?jUYou barely miss the gnoll. The gnoll sergeant barely misses you.?jw?jxo Ability - do what?Cost?jxpFailure  Invocations -  X - Renounce ReligionNone?jy0% [?] toggle between ability selection and description.?j ?jџM#. #.Cubble the Poker#. # #. .#Merforc of Beogh *.....?j`##. .#. .# #Health: 27/55 ===========-------------...###j#####.##.?jѠGMagic: 7/7========================#............. #AC: 14Str: 16?j#.j...##...##.#EV: 8Int: 8?j$6#j!...........#SH: 0Dex: 15##)##..##...####?jIBXL:  7 Next: 36% Place: Dungeon:5#.###.j@..........>#?jmNoise: =--------  Time: 4184.4 (0.0)?j#....##.#..#..###.#a) +0 trident?j@###..##.#..#..#Nothing quivered#.............#..##.#..##.##.?j#.##..##.#....#.. ..j   gnoll sergeant (polearm)?j........<...##.## #j   gnoll (polearm)?j#.#####.##### ##.#Beogh accepts your kill. _The gnoll sergeant completely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (67% to hit) _You barely miss the gnoll. The gnoll sergeant barely misses you.?jn  Okay, then.?j޳?jN. _?j] q jYou hit the gnoll.?j# j 2 gnolls (1 polearm)  The gnoll is heavily wounded.?jP$ =8=?j$ $5.4 (1?j7  _The gnoll hits you but does no damage. The gnoll sergeant barely misses you.?jc5  You closely miss the gnoll.The gnoll is heavily wounded.The gnoll closely misses you. The gnoll hits you but does no damage.?j 6-6.3 (0.9?jc=?jAE _The gnoll sergeant hits you but does no damage.?jK )You puncture the gnoll!  You kill the gnoll!?j    gnoll  Beogh accepts your kill.The gnoll closely misses you.=9=7.2 _The gnoll sergeant hits you but does no damage.?j3#. #. #. # #. .# ##. .#. .# # ...###.#####.##. #............. # #.j...##...##.# ?j[#j!...........# ##j##..##...#### #.###.).># #....##.#..#..###.# ###..##.#..#..# #.............#..##.#..##.##.#.##..##.#....#.. .. ?j;j   gnoll..<...##.## ##.#####.#####?j.M # ?jK)j?j*j?ji.j   gnoll sergeant (polearm)j   gnoll?j5-8.2 (1.0?jJ?ja _The gnoll attacks as it pursues you! The gnoll hits you but does no damage.?j]k #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 28/55 ============------------ ...###.#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 #.j...##...##.#  EV: 8Int: 8 #.!...........#  SH: 0Dex: 15?j\^ ##j##..##...####  XL:  7 Next: 39% Place: Dungeon:5 #.###.)j@.........>#  Noise: =--------  Time: 4188.2 (0.0) #....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Nothing quivered #............. ?j#_ #..##.#..##.##.  #.##..##.#....#.. ..  j   gnoll sergeant (polearm) ........<...##.## #  j   gnoll #.#####.##### #  #.#The gnoll closely misses you. _The gnoll sergeant hits you but does no damage. _The gnoll attacks as it pursues you! The gnoll hits you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move target?ja_JAim: a gnoll, wielding a +0 club (67% to hit)?jݓ :#. #.Cubble the Poker#. # #. .#Merforc of Beogh *.....##. .#. .# #Health: 28/55 ============------------...###.#####.##.Magic: 7/7========================?jh R#............. #AC: 14Str: 16#.j...##...##.#EV: 8Int: 8#.!...........#SH: 0Dex: 15##j##..##...####XL:  7 Next: 39% Place: Dungeon:5?j #.###.)j@.........>#Noise: =--------  Time: 4188.2 (0.0)#....##.#..#..###.#a) +0 trident###..##.#..#..#?jK INothing quivered#.............#..##.#..##.##.#.##..##.#....#.. ..j   gnoll sergeant (polearm)........<...##.## #j   gnoll#.#####.##### ##.# ?j _The gnoll sergeant hits you but does no damage. _The gnoll attacks as it pursues you! The gnoll hits you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move target?j aAim: a gnoll, wielding a +0 club (67% to hit)  You puncture the gnoll!?j Q9=9.1 (0.9?j ?jT +attacks as it pursues you! The gnoll hits you but does no damage.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 club (67% to hit)  You puncture the gnoll! ?j K_The gnoll is almost dead.?j #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 29/55 ============------------ ...###.#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 #.j...##...##.#  EV: 8Int: 8?j> p #.!...........#  SH: 0Dex: 15 ##j##..##...####  XL:  7 Next: 39% Place: Dungeon:5 #.###.)j@.........>#  Noise: ==-------  Time: 4189.1 (0.0) #....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Nothing quivered #.............  #..##.#..##.##.  #.##..##.#....#.. ..  j   gnoll sergeant (polearm) ........<...##.## #  j   gnoll #.#####.##### #  #.#Aim: a gnoll, wielding a +0 club (67% to hit)  You puncture the gnoll! _The gnoll is almost dead.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 club (almost dead, 67% to hit)?j#. #.Cubble the Poker#. # #. .#Merforc of Beogh *.....##. .#. .# #Health: 29/55 ============------------...###.#####.##.?jIhMagic: 7/7========================#............. #AC: 14Str: 16#.j...##...##.#EV: 8Int: 8#.!...........#SH: 0Dex: 15##j##..##...####XL:  7 Next: 39% Place: Dungeon:5#.###.)j@.........>#Noise: ==-------  Time: 4189.1 (0.0)#....##.#..#..###.#a) +0 trident###..##.#..#..#Nothing quivered#.............#..##.#..##.##.?j#.##..##.#....#.. ..j   gnoll sergeant (polearm)........<...##.## #j   gnoll#.#####.##### ##.#Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 club (almost dead, 67% to hit)  You closely miss the gnoll.The gnoll is almost dead.?j<The gnoll hits you but does no damage.?jp4-90.1 (1?j?j  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 club (almost dead, 67% to hit)  You closely miss the gnoll.  The gnoll is almost dead.  The gnoll hits you but does no damage. _ sergeant hits you but does no damage.?j #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 29/55 ============------------ ...###.#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16?j# #.j...##...##.#  EV: 8Int: 8 #.!...........#  SH: 0Dex: 15 ##j##..##...####  XL:  7 Next: 39% Place: Dungeon:5 #.###.)j@.........>#  Noise: =--------  Time: 4190.1 (0.0) #....##.#..#..###.#  a) +0 trident ?j~X###..##.#..#..#  Nothing quivered #.............  #..##.#..##.##.  #.##..##.#....#.. ..  j   gnoll sergeant (polearm) ........<...##.## #  j   gnoll #.#####.##### #  ?j#.#The gnoll is almost dead.The gnoll hits you but does no damage. ?j _The gnoll sergeant hits you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 club (severely wounded, 67% to hit)?jw  #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 29/55 ============------------ ...###.#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 #.j...##...##.#  EV: 8Int: 8 #.!...........#  SH: 0Dex: 15 ##j##..##...####  XL:  7 Next: 39% Place: Dungeon:5 #.###.))@.........>#  Noise: =--------  Time: 4190.1 (0.0) #....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Nothing quivered #............. ?j - #..##.#..##.##.  #.##..##.#....#.. ..  j   gnoll sergeant (polearm) ........<...##.## #  j   gnoll #.#####.##### #  #.# _The gnoll sergeant hits you but does no damage.  Reach: a) +0 trident?j Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 club (severely wounded, 67% to hit)  You puncture the gnoll!  You kill the gnoll!?j+ *M #. #.  #. # #. .#  ##. .#. .# #  .#####.##.  #............. #  #.j...##...##.#  #.!......  ##j##..##...####  #.###.))@.........>#  #....##.#..#..###.#  ###?j: .#..#  #.......... #..##.#..##. #.#....#.. ..  .<.  .##### #.# ?j?  Reach: a) +0 trident  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 club (severely wounded, 67% to hit)  You puncture the gnoll!  You kill the gnoll!  Beogh accepts your kill.?j 4411.1 (1?jf% ?j) \ _The gnoll sergeant closely misses you.?jfe #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 29/55 ============------------ ...###.#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 #.j...##...##.#  EV: 8Int: 8 #.!...........#  SH: 0Dex: 15 ##j##..##...####  XL:  7 Next: 41% Place: Dungeon:5?j. #.###.))@.........>#  Noise: =--------  Time: 4191.1 (0.0) #....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Nothing quivered #.............  #..##.#..##.##.  #.##..##.#....#.. ..  j   gnoll sergeant (polearm) ?jx........<...##.## #  #.#####.##### #  #.#Beogh accepts your kill. ?j_The gnoll sergeant closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move target?jAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (70% to hit)?j#. #.Cubble the Poker#. # #. .#Merforc of Beogh *.....##. .#. .# #Health: 29/55 ============------------...###.#####.##.Magic: 7/7========================#............. #AC: 14Str: 16#.j...##...##.#EV: 8Int: 8#.!...........#SH: 0Dex: 15##j##..##...####XL:  7 Next: 41% Place: Dungeon:5#.###.))@.........>#Noise: =--------  Time: 4191.1 (0.0)#?j^....##.#..#..###.#a) +0 trident###..##.#..#..#Nothing quivered#.............#..##.#..##.##.#.##..##.#....#.. ..j   gnoll sergeant (polearm)........<...##.## ##.#####.##### ##.#Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (70% to hit)  You reach to attack!  You hit the gnoll sergeant but do no damage.30=2.0 (0.9  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (70% to hit)  You reach to attack!  You hit the gnoll sergeant but do no damage. _The gnoll sergeant misses you.?j #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 30/55 =============----------- ...###.#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 #.j...##...##.#  EV: 8Int: 8 #.!...........#  SH: 0Dex: 15 ##j##..##...####  XL:  7 Next: 41% Place: Dungeon:5 #.###.))@.........>#  Noise: =--------  Time: 4192.0 (0.0) #....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Nothing quivered #............. ?jʦ  #..##.#..##.##.  #.##..##.#....#.. ..  j   gnoll sergeant (polearm) ........<...##.## #  #.#####.##### #  #.#You hit the gnoll sergeant but do no damage. _The gnoll sergeant misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (70% to hit)?j+I#. #.Cubble the Poker#. # #. .#Merforc of Beogh *.....##. .#. .# #Health: 30/55 =============-----------...###.#####.##.Magic: 7/7========================#............. #AC: 14Str: 16#.j...##...##.#EV: 8Int: 8?j=J#.!...........#SH: 0Dex: 15##j##..##...####XL:  7 Next: 41% Place: Dungeon:5#.###.))@.........>#Noise: =--------  Time: 4192.0 (0.0)#....##.#..#..###.#a) +0 trident###..##.#..#..#Nothing quivered#.............#..##.#..##.##.#.##..##.#....#.. ..j   gnoll sergeant (polearm)........<...##.## #?jK#.#####.##### ##.# _The gnoll sergeant misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (70% to hit)  You reach to attack! You barely miss the gnoll sergeant.?jLb29-9 (0.9?jU?jiXMReach: a) +0 trident  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (70% to hit)  You reach to attack! You barely miss the gnoll sergeant. _The gnoll sergeant hits you from afar with a +2 spear of flaming.?jڠ + #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 29/55 ============------------ ...###.#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 ?j 4#.j...##...##.#  EV: 8Int: 8 #.!...........#  SH: 0Dex: 15 ##j##..##...####  XL:  7 Next: 41% Place: Dungeon:5 #.###.))@.........>#  Noise: =--------  Time: 4192.9 (0.0) #....##.#..#..###.#  a) +0 trident ?j ###..##.#..#..#  Nothing quivered #.............  #..##.#..##.##.  #.##..##.#....#.. ..  j   gnoll sergeant (polearm) ........<...##.## #  #.#####.##### # ?j r #.#You reach to attack! You barely miss the gnoll sergeant. ?jF _The gnoll sergeant hits you from afar with a +2 spear of flaming.  Reach: a) +0 tridentPress: ? - help, Dir - move target?j¢ Aim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (70% to hit)?jz#. #.Cubble the Poker#. # #. .#Merforc of Beogh *.....##. .#. .# #Health: 29/55 ============------------...###.#####.##.Magic: 7/7========================#............. #?j,AC: 14Str: 16#.j...##...##.#EV: 8Int: 8#.!...........#SH: 0Dex: 15##j##..##...####XL:  7 Next: 41% Place: Dungeon:5#.###.))@.........>#Noise: =--------  Time: 4192.9 (0.0)?jf#....##.#..#..###.#a) +0 trident###..##.#..#..#Nothing quivered?j#.............#..##.#..##.##.#.##..##.#....#.. ..j   gnoll sergeant (polearm)........<...##.## ##.#####.##### ##.#Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (70% to hit)  ?jEYou reach to attack! You puncture the gnoll sergeant!  The gnoll sergeant is moderately wounded.The gnoll sergeant hits you from afar with a +2 spear of flaming!?jR21---3.8 (0.9?j?j.Aim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (70% to hit)  You reach to attack! You puncture the gnoll sergeant!  The gnoll sergeant is moderately wounded.?j;zThe gnoll sergeant hits you from afar with a +2 spear of flaming! _burns you.?jk #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 21/55 =========--------------- ...###.#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 #.j...##...##.#  EV: 8Int: 8 #.!...........#  SH: 0Dex: 15 ##j##..##...####  XL:  7 Next: 41% Place: Dungeon:5 #.###.))@.........>#  Noise: =--------  Time: 4193.8 (0.0) #....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Nothing quivered #............. ?j #..##.#..##.##.  #.##..##.#....#.. ..  j   gnoll sergeant (polearm) ........<...##.## #  #.#####.##### #  #.#The gnoll sergeant hits you from afar with a +2 spear of flaming! _The gnoll sergeant burns you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (moderately wounded, 70% to hit)?j^j#. #.Cubble the Poker#. # #. .#Merforc of Beogh *.....##. .#. .# #Health: 21/55 =========---------------...###.#####.##.Magic: 7/7========================#............. #AC: 14Str: 16#.j...##...##.#EV: 8Int: 8#.!...........#SH: 0Dex: 15?j|k##j##..##...####XL:  7 Next: 41% Place: Dungeon:5#.###.))@.........>#Noise: =--------  Time: 4193.8 (0.0)#....##.#..#..###.#a) +0 trident###..##.#..#..#Nothing quivered#.............#..##.#..##.##.#.##..##.#....#.. ..j   gnoll sergeant (polearm)........<...##.## ##.#####.##### ##.#Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (moderately wounded, 70% to hit)  ?jkYou reach to attack!  You hit the gnoll sergeant but do no damage.The gnoll sergeant is moderately wounded.?jl+4.8 (1?j9u?jyMAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (moderately wounded, 70% to hit)  You reach to attack!  You hit the gnoll sergeant but do no damage.The gnoll sergeant is moderately wounded. _The gnoll sergeant hits you but does no damage.?j  #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *.....?jV  ##. .#. .# #  Health: 21/55 =========--------------- ...###.#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 #.j...##...##.#  EV: 8Int: 8 #.!...........#  SH: 0Dex: 15 ##j##..##...####  XL:  7 Next: 41% Place: Dungeon:5 #.###.))@.........>#  Noise: =--------  Time: 4194.8 (0.0) #....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Nothing quivered #.............  #..##.#..##.##.  ?j #.##..##.#....#.. ..  j   gnoll sergeant (polearm) ........<...##.## #  #.#####.##### #  #.#The gnoll sergeant is moderately wounded. _The gnoll sergeant hits you but does no damage.  ?j Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (moderately wounded, 70% to hit)?j+#. #.Cubble the Poker#. # #. .#Merforc of Beogh *.....##. .#. .# #Health: 21/55 =========---------------...###.#####.##.Magic: 7/7========================#............. #AC: 14Str: 16?j<-#.j...##...##.#EV: 8Int: 8#.!...........#SH: 0Dex: 15##j##..##...####XL:  7 Next: 41% Place: Dungeon:5#.###.))@.........>#Noise: =--------  Time: 4194.8 (0.0)#....##.#..#..###.#a) +0 trident###..##.#..#..#Nothing quivered#.............#..##.#..##.##.#.##..##.#....#.. ..j   gnoll sergeant (polearm)........<...##.## ##.#####.##### ?j-* ##.#Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (moderately wounded, 70% to hit)  ?j-You reach to attack! You barely miss the gnoll sergeant.The gnoll sergeant is moderately wounded.?j /E25.8 (1?jq7?j9  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (moderately wounded, 70% to hit)  You reach to attack! You barely miss the gnoll sergeant.The gnoll sergeant is moderately wounded. ?j}:Q_The gnoll sergeant completely misses you.?j #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 22/55 =========--------------- ...###.#####.##.  Magic: 7/7======================== ?j#............. #  AC: 14Str: 16 #.j...##...##.#  EV: 8Int: 8 #.!...........#  SH: 0Dex: 15 ##j##..##...####  XL:  7 Next: 41% Place: Dungeon:5 ?j#.###.))@.........>#  Noise: =--------  Time: 4195.8 (0.0) #....##.#..#..###.#  a) +0 trident ?j###..##.#..#..#  Nothing quivered #.............  ?j#..##.#..##.##.  #.##..##.#....#.. ..  j   gnoll sergeant (polearm)?jD] ........<...##.## #  #.#####.##### # ?joW #.#The gnoll sergeant is moderately wounded. ?j_The gnoll sergeant completely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move target?j Aim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (moderately wounded, 70% to hit)?j0#. #.Cubble the Poker#. # #. .#Merforc of Beogh *.....##. .#. .# #Health: 22/55 =========---------------...###.#####.##.Magic: 7/7========================?jΰ#............. #AC: 14Str: 16#.j...##...##.#EV: 8Int: 8#.!...........#SH: 0Dex: 15##j##..##...####XL:  7 Next: 41% Place: Dungeon:5#.###.))@.........>#Noise: =--------  Time: 4195.8 (0.0)#....##.#..#..###.#a) +0 trident###..##.#..#..#Nothing quivered#.............#..##.#..##.##.#.##..##.#....#.. ..?j>ij   gnoll sergeant (polearm)........<...##.## ##.#####.##### #?j#.#Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (moderately wounded, 70% to hit)  You reach to attack!  You hit the gnoll sergeant but do no damage.The gnoll sergeant is moderately wounded.?j1+6.8 (1?jӻ?j[ _The gnoll sergeant barely misses you.?j  #. #.  Cubble the Poker ?j #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 22/55 =========--------------- ...###.#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 #.j...##...##.#  EV: 8Int: 8 #.!...........#  SH: 0Dex: 15 ?jS ##j##..##...####  XL:  7 Next: 41% Place: Dungeon:5 #.###.))@.........>#  Noise: =--------  Time: 4196.8 (0.0) #....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Nothing quivered #.............  ?j #..##.#..##.##.  #.##..##.#....#.. ..  j   gnoll sergeant (polearm) ........<...##.## #  #.#####.##### #  #.#The gnoll sergeant is moderately wounded. _The gnoll sergeant barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  ?j Vmail (moderately wounded, 70% to hit)?j 0#. #.Cubble the Poker#. # #. .#Merforc of Beogh *.....##. .#. .# #Health: 22/55 =========---------------...###.#####.##.Magic: 7/7========================?j- #............. #AC: 14Str: 16#.j...##...##.#EV: 8Int: 8#.!...........#SH: 0Dex: 15##j##..##...####XL:  7 Next: 41% Place: Dungeon:5#.###.))@.........>#Noise: =--------  Time: 4196.8 (0.0)#....##.#..#..###.#a) +0 trident###..##.#..#..#Nothing quivered#.............#..##.#..##.##.#.##..##.#....#.. ..?j] 5j   gnoll sergeant (polearm)........<...##.## ##.#####.##### ##.#Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (moderately wounded, 70% to hit)  You reach to attack! You barely miss the gnoll sergeant.The gnoll sergeant is moderately wounded.7.7 (0.9  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (moderately wounded, 70% to hit)  You reach to attack! You barely miss the gnoll sergeant.The gnoll sergeant is moderately wounded. _The gnoll sergeant hits you but does no damage.?j` #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 22/55 =========--------------- ?ja`...###.#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 #.j...##...##.#  EV: 8Int: 8 #.!...........#  SH: 0Dex: 15 ##j##..##...####  XL:  7 Next: 41% Place: Dungeon:5 #.###.))@.........>#  Noise: =--------  Time: 4197.7 (0.0) #....##.#..#..###.#  a) +0 trident?job ###..##.#..#..#  Nothing quivered #.............  #..##.#..##.##.  #.##..##.#....#.. ..  j   gnoll sergeant (polearm) ........<...##.## #  #.#####.##### #  #.#?jbThe gnoll sergeant is moderately wounded. _The gnoll sergeant hits you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move target?jbAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (moderately wounded, 70% to hit)?jds #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 22/55 =========--------------- ...###.#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 #.j...##...##.#  EV: 8Int: 8 #.!...........#  SH: 0Dex: 15 ##j##..##...####  XL:  7 Next: 41% Place: Dungeon:5 #.###.))@.........>#  Noise: =--------  Time: 4197.7 (0.0) #....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Not?jnthing quivered #.............  #..##.#..##.##.  #.##..##.#....#.. ..  j   gnoll sergeant (polearm) ........<...##.## #  #.#####.##### #  #.#Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (moderately wounded, 70% to hit)  You reach to attack!  You hit the gnoll sergeant but do no damage.The gnoll sergeant is moderately wounded.?jLU #. #.  #. # #. .#  ##. .#. .# #  .#####.##.  #............. #  #.j...##...##.#  #.!......  ##j##..##...####  ?j@Ni#.###.))@.........>#  #....##.#..#..###.#  ###..##.#..#..#  #.......... #..##.#..##. #.#....#.. ..  .<.  .##### ?jN3 #.#?j,[f  The gnoll sergeant hits you from afar with a +2 spear of flaming!?j\Z14---=8.6 (0.9?jkl _* * * LOW HITPOINT WARNING * * *?j` #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 14/55 ======------------------ ...###.#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 #.j...##...##.#  EV: 8Int: 8 #.!...........#  SH: 0Dex: 15 ##j##..##...####  XL:  7 Next: 41% Place: Dungeon:5 #.###.))@.........>#  Noise: ==-------  Time: 4198.6 (0.0) #....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Nothing quivered #............. ?jb #..##.#..##.##.  #.##..##.#....#.. ..  j   gnoll sergeant (polearm) ........<...##.## #  #.#####.##### #  #.#The gnoll sergeant hits you from afar with a +2 spear of flaming! _* * * LOW HITPOINT WARNING * * *Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (moderately wounded, 70% to hit)?j 5 #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 14/55 ======------------------ ...###.#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 #.j...##...##.#  EV: 8Int: 8?j f #.!...........#  SH: 0Dex: 15 ##j##..##...####  XL:  7 Next: 41% Place: Dungeon:5 #.###.))@.........>#  Noise: ==-------  Time: 4198.6 (0.0) #....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Nothing quivered #.............  #..##.#..##.##.  #.##..##.#....#.. ..  j   gnoll sergeant (polearm) ?j2 ........<...##.## #  #.#####.##### #  #.#Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (moderately wounded, 70% to hit)  You reach to attack!  You hit the gnoll sergeant but do no damage.The gnoll sergeant is moderately wounded.?j U #. #.  #. # #. .#  ##. .#. .# #  .#####.##.  #............. #  #.j...##...##.#  #.!......  ##j##..##...####  ?jM #.###.))@.........>#  #....##.#..#..###.#  ###..##.#..#..#  #.......... #..##.#..##. #.#....#.. .. ?j F .<.  ?j x.#####  #.#?j  #. #.  #. # #. .#  ##. .#. .# #  .#####.##.  #............. #  #.j...##...##.#  #.!......  ##j##..##...####  #.###.))@.........>#  #....##.#..#..###.#  ###..##.#..#..#  #.............  #..##.#..##.##.  #.#....#.. ..  .<. #  .##### #  #.#mail (moderately wounded, 70% to hit)  You reach to attack!  You hit the gnoll sergeant but do no damage.The gnoll sergeant is moderately wounded.The gnoll sergeant hits you from afar with a +2 spear of flaming.  * * * LOW HITPOINT WARNING * * *?jE #. #.  #. # #. .#  ##. .#. .# #  .#####.##.  ?jf7#............. #  #.j...##...##.#  #.!......  ##j##..##...####  #.###.))@.........>#  #....##.#..#..###.#  ###..##.#..#..#  #.......... #..##.#..##.?j #.#....#.. ..  .<. ?jT .##### ?j83 #.#?jB  The gnoll sergeant burns you.?j6{9/55 ----9.6 (1?jU?jFV _* * * LOW HITPOINT WARNING * * *?j ?j[ Read which item? Scrolls  i - a scroll of identify  I - 2 scrolls of immolation  c - a scroll labelled COTO DOCUBLUM [!] read|quaff|evoke?j G[?] describe selected?jDYEvoke which item? Wandsf - a wand of mindburst (16) readevoke?j#Drink Potions  c - a potion of curing  h - a potion of hasteb - 2 potions of brilliance  L - a potion of lignification ?j d - 2 red potions  k - a bubbling black potionquaff|evoke?j ?j  ?jc6 #. #.Cubble the Poker#. # #. .#Merforc of Beogh *.....##. .#. .# #Health: 9/55===---------------------...###.#####.##.Magic: 7/7========================#............. #AC: 14Str: 16#.j...##...##.#EV: 8Int: 8#.!...........#SH: 0Dex: 15##j##..##...####XL:  7 Next: 41% Place: Dungeon:5#.###.))@.........>#Noise: =--------  Time: 4199.6 (0.0)#....[?j7 40m##.#..#..###.#a) +0 trident###..##.#..#..#Nothing quivered#.............#..##.#..##.##.#.##..##.#....#.. ..j   gnoll sergeant (polearm)........<...##.## ##.#####.##### ##.#You hit the gnoll sergeant but do no damage.The gnoll sergeant is moderately wounded.The gnoll sergeant hits you from afar with a +2 spear of flaming.  * * * LOW HITPOINT WARNING * * *The gnoll sergeant burns you. _* * * LOW HITPOINT WARNING * * *?jd   It was a potion of might.  You feel very mighty all of a sudden.d -> m - a potion of might200.6 (1Might ?jk ?jGn E _The gnoll sergeant hits you but does no damage. ?jji #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 9/55===--------------------- ...###.#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 #.j...##...##.#  EV: 8Int: 8 #.!...........#  SH: 0Dex: 15 ##j##..##...####  XL:  7 Next: 41% Place: Dungeon:5 ?jEk!#.###.))@.........>#  Noise: =--------  Time: 4200.6 (0.0) #....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Nothing quivered #.............  Might  #..##.#..##.##.  #.##..##.#....#.. ..  j   gnoll sergeant (polearm) ........<...##.## #  #.#####.##### #  #.# ?jlyd -> m - a potion of might _The gnoll sergeant hits you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (moderately wounded, 70% to hit) ?jE #. #.Cubble the Poker#. # #. .#Merforc of Beogh *.....##. .#. .# # ?j Health: 9/55===---------------------...###.#####.##.Magic: 7/7========================#............. #AC: 14Str: 16#.j...##...##.#EV: 8Int: 8#.!...........#SH: 0Dex: 15 ?j ###j##..##...####XL:  7 Next: 41% Place: Dungeon:5#.###.))@.........>#Noise: =--------  Time: 4200.6 (0.0)#....##.#..#..###.#a) +0 trident ?j 7###..##.#..#..#Nothing quivered#.............Might #..##.#..##.##.#.##..##.#....#.. .. ?j j   gnoll sergeant (polearm)........<...##.## ##.#####.##### ##.#Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (moderately wounded, 70% to hit)  You reach to attack! You puncture the gnoll sergeant!  The gnoll sergeant is severely wounded. ?j ,1.5 (0.9 ?jE  ?j   Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (moderately wounded, 70% to hit)  You reach to attack! You puncture the gnoll sergeant!  The gnoll sergeant is severely wounded. _The gnoll sergeant barely misses you.!?j< #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 9/55===--------------------- !?j=...###.#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 #.j...##...##.#  EV: 8Int: 8 #.!...........#  SH: 0Dex: 15 ##j##..##...####  XL:  7 Next: 41% Place: Dungeon:5 #.###.))@.........>#  Noise: =--------  Time: 4201.5 (0.0) #....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Nothing quivered #.............  Might  #..##.#..##.##.  #.##..##.#....#.. ..  j   gnoll sergeant (polearm) ........<...##.## #  #.#####.##### #  #.#The gnoll sergeant is severely wounded. !?j>E[40m_The gnoll sergeant barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (severely wounded, 70% to hit)!?jO)#. #.Cubble the Poker#. # #. .#Merforc of Beogh *.....##. .#. .# #Health: 9/55===---------------------...###.#####.##.Magic: 7/7========================#............. #AC: 14Str: 16#.j...##...##.#EV: 8Int: 8#.!...........#SH: 0Dex: 15##j##..##...####XL:  7 Next: 41% Place: Dungeon:5#.###.))@.........>#Noise: =--------  Time: 4201.5 (0.0)#....[!?j9*{40m##.#..#..###.#a) +0 trident###..##.#..#..#Nothing quivered#.............Might #..##.#..##.##.#.##..##.#....#.. ..j   gnoll sergeant (polearm)........<...##.## ##.#####.##### ##.#Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (severely wounded, 70% to hit)  You reach to attack! You barely miss the gnoll sergeant.The gnoll sergeant is severely wounded.10/55=2.4 (0.9!?j>.!?jh5  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (severely wounded, 70% to hit)  You reach to attack! You barely miss the gnoll sergeant.The gnoll sergeant is severely wounded. _The gnoll sergeant hits you but does no damage.!?j 3 #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 10/55 ====-------------------- ...###.#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 #.j...##...##.#  EV: 8Int: 8 #.!...........#  SH: 0!?jn Dex: 15 ##j##..##...####  XL:  7 Next: 41% Place: Dungeon:5 #.###.))@.........>#  Noise: =--------  Time: 4202.4 (0.0) #....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Nothing quivered #.............  Might  #..##.#..##.##.  #.##..##.#....#.. ..  j   gnoll sergeant (polearm) ........<...##.## #  #.#####.##### #  #.#The gnoll sergeant is severely wounded. _The gnoll sergeant hits you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (severely wounded, 70% to hit)!?j #. #.Cubble the Poker#. # #. .#Merforc of Beogh *.....##. .#. .# #Health: 10/55 ====--------------------...###.#####.##.Magic: 7/7========================#............. #AC: 14Str: 16#.j...##...##.#EV: 8Int: 8#.!...........#SH: 0Dex: 15##j##..##...####XL:  7 Next: 41% Place: Dungeon:5#.###.))@.........>#Noise: =--------  Time: 4202.4 (0.0)#....!?j 8[40m##.#..#..###.#a) +0 trident###..##.#..#..#Nothing quivered#.............Might #..##.#..##.##.#.##..##.#....#.. ..j   gnoll sergeant (polearm)........<...##.## ##.#####.##### ##.#Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (severely wounded, 70% to hit)  You reach to attack! You hit the gnoll sergeant.  The gnoll sergeant is severely wounded.3.4 (1!?j  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  !?j 9mail (severely wounded, 70% to hit)  You reach to attack! You hit the gnoll sergeant.  The gnoll sergeant is severely wounded. _The gnoll sergeant closely misses you."?j #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 10/55 ====-------------------- ...###.#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 #.j...##...##.#  EV: 8Int: 8 #.!...........#  SH: 0Dex: 15 ##j##..##...####  XL:  7 Next: 41% Place: Dungeon:5 #.###.))@.........>#  Noise: =--------  Time: 4203.4 (0.0) #....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Nothing quivered #............. [39"?j$;49m Might  #..##.#..##.##.  #.##..##.#....#.. ..  j   gnoll sergeant (polearm) ........<...##.## #  #.#####.##### #  #.#The gnoll sergeant is severely wounded. _The gnoll sergeant closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (severely wounded, 70% to hit)"?j]j #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 10/55 ====-------------------- ...###.#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 #.j...##...##.#  EV: 8Int: 8 #.!...........#  SH: 0Dex: 15 ##)##..##...####  XL:  7 Next: 41% Place: Dungeon:5 "?jy #.###.))@.........>#  Noise: =--------  Time: 4203.4 (0.0) #....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Nothing quivered #.............  Might  #..##.#..##.##.  #.##..##.#....#.. ..  j   gnoll sergeant (polearm) ........<...##.## #  #.#####.##### #  #.#Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (severely wounded, 70% to hit)  You reach to attack! You puncture the gnoll sergeant!  You kill the gnoll sergeant!"?j+ #. #.  #. # #. .#  ##. .#. .# #  .#####.##.  #............. #  #.j...##...##.#  #.!......  ##)##..##...####  #.###.))@.........>#  #....##.#..#..###.#  ###.#..#  "?j-G#.............  #..##.#..##. #.#....#..  .<.  .#####  #.#"?j;B564.3 (0.9  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +2 spear of flaming and wearing a +0 ring  mail (severely wounded, 70% to hit)  You reach to attack! You puncture the gnoll sergeant!  You kill the gnoll sergeant! _Beogh accepts your kill."?j #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 10/55 ====-------------------- ...###.#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 #.j...##...##.#  EV: 8Int: 8 #.!...........#  SH: 0Dex: 15 ##)##..##...####  XL:  7 Next: 56% Place: Dungeon:5 #.###.))@.........>#  Noise: =--------  Time: 4204.3 (0.0) #....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Nothing quivered #............. [39"?j;49m Might  #..##.#..##.##.  #.##..##.#....#.. ..   ........<...##.## #   #.#####.##### #   #.# mail (severely wounded, 70% to hit)  You reach to attack! You puncture the gnoll sergeant!  You kill the gnoll sergeant! _Beogh accepts your kill.Reach: a) +0 tridentPress: ? - help, Dir - move target"?jW #. #.Cubble the Poker#. # #. .#Merforc of Beogh *.....##. .#. .# #Health: 10/55 ====--------------------...###.#####.##.Magic: 7/7========================#............. #AC: 14Str: 16#.j...##...##.#EV: 8Int: 8#.!...........#SH: 0Dex: 15"?j ##)##..##...####XL:  7 Next: 56% Place: Dungeon:5#.###.))@.........>#Noise: =--------  Time: 4204.3 (0.0)#....##.#..#..###.#a) +0 trident###..##.#..#..#Nothing quivered#.............Might #..##.#..##.##.#.##..##.#....#.. ..........<...##.## ##.#####.##### ##.#You kill the gnoll sergeant! _Beogh accepts your kill.Reach: a) +0 tridentPress: ? - help, Dir - move targetThat would be overly suicidal.  Okay, then."?j "?j# D _#?j #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 10/55 ====-------------------- ...###.#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 #.j...##...##.#  EV: 8Int: 8 #.!...........#  SH: 0Dex: 15 ##)##..##...####  XL:  7 Next: 56% Place: Dungeon:5 #.###.))@.........>#  Noise: =--------  Time: 4204.3 (0.0) #....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Nothing quivered #............. [39#?jX ;49m Might  #..##.#..##.##.  #.##..##.#....#.. ..   ........<...##.## #   #.#####.##### #   #.# Reach: a) +0 tridentPress: ? - help, Dir - move targetThat would be overly suicidal. _Okay, then.Reach: a) +0 tridentPress: ? - help, Dir - move target#?jk#. #.Cubble the Poker#. # #. .#Merforc of Beogh *.....##. .#. .# #Health: 10/55 ====--------------------...###.#####.##.Magic: 7/7========================#............. #AC: 14Str: 16#.j...##...##.#EV: 8Int: 8#.!...........#SH: 0#?jDex: 15##)##..##...####XL:  7 Next: 56% Place: Dungeon:5#.###.))@.........>#Noise: =--------  Time: 4204.3 (0.0)#....##.#..#..###.#a) +0 trident###..##.#..#..#Nothing quivered#.............Might #..##.#..##.##.#.##..##.#....#.. ..........<...##.## ##.#####.##### ##.#That would be overly suicidal. _Okay, then.Reach: a) +0 tridentPress: ? - help, Dir - move targetThat would be overly suicidal.  Okay, then.#?j#?j=. _$?j3$?j_A)1$?jy[2=$?j`$?jbi3=$?jd$?jDi,$?jho$?jq,$?jt$?jx$?jyI4=$?j{$?j$?jE$?j$?j$?j $?j$?j$?jV$?j$?j'75$?j2=$?jR$?j$?jժ$?j8$?j$?j$?jF$?j?$?jŸ76$?j$?j,$?j;$?j$?j$?j\$?j$_7=$?j3$?j$?j($?jU$?j,$?j$?j$?j$?j?$?j$?jIS8=$?j$?j$?j$?j$?j[,$?j$?j $?jI9=$?j#$?j$?ja$?jE$?j,$?j $?j ,$?j$?jy$?jT20=$?j$?j,$?j$?j #B$?j:&_1=$?jg($?j#,N_Okay, then.Reach: a) +0 tridentPress: ? - help, Dir - move target  That would be overly suicidal. _Okay, then. _You start resting.$?j/g&-$?jk040.3 (36.0)$?jlP-1.3 (37$?js$?jub _You feel a little less mighty now.$?j)e3$?jg$?j#Noise: ---------  Time: 4320.3 (0.0)#....##[(?jZ39;49m.#..#h.###.#a) +0 trident###..##.#..#..#Throw: throwing net#.............#..##.#..##.##.#.##..##.#....#.. ..h   black bear (wandering)........<...##.## ##.#####.##### ##.#That would be overly suicidal. _Okay, then. _You start resting. _You feel a little less mighty now. _You start resting. _A black bear comes into view.(?jga(?jb(?j[ 4h.(?jb Xh(?jvc +1.3 (1(?j(o (?jX| )?jDh.2)?jZT*?j /h.*?j'*?j(.53*?j1*?jI3*?j!  #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 45/55 ===================----- ...###.#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 #.j...##...##.#  EV: 8Int: 8 #.!...........#  SH: 0Dex: 15 ##)##..##...####  XL:  7 Next: 56% Place: Dungeon:5 #.###.))@*h.......>#  Noise: ---------  Time: 4323.3 (0.0) #....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Throw: throwing net #............. *?j#   #..##.#..##.##.  #.##..##.#....#.. ..  h   black bear ........<...##.## #  #.#####.##### #  #.# _You feel a little less mighty now. _You start resting. _A black bear comes into view.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a black bear (70% to hit)+?j& #. #.  Cubble the Poker #. # #. .#  Merforc of Beogh *..... ##. .#. .# #  Health: 45/55 ===================----- ...###.#####.##.  Magic: 7/7======================== #............. #  AC: 14Str: 16 #.j...##...##.#  EV: 8Int: 8 #.!...........#  SH: 0Dex: 15 ##)##..##...####  XL:  7 Next: 56% Place: Dungeon:5 #.###.))@.h.......>#  Noise: ---------  Time: 4323.3 (0.0) #....##.#..#..###.#  a) +0 trident ###..##.#..#..#  Throw: throwing net #............. +?j_  #..##.#..##.##.  #.##..##.#....#c. ..  h   black bear ........<...##.## #  #.#####.##### #  #.# _You start resting. _A black bear comes into view.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a black bear (70% to hit)  You reach to attack!h.+?j #. #.  #. # #. .#  ##. .#. .# #  .#####.##.  #............. #  #.j...##...##.#  #.!......  ##)##..##...####  #.###.))@h........>#  #....##.#..#..###.#  ###.#..#  #.......... #..##.#..##. #.# ..  .<+?j[39;49m. # c   centaur (launcher, wandering) .#####  #.#4.3 (1+?j+?j _+?jjA black bear comes into view.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a black bear (70% to hit)  You reach to attack! _You hit the black bear but do no damage.,?jJ h(caught)You throw a throwing net. The throwing net hits the black bear.,?jp| c.  The black bear is caught in the net!,?j' hc)The centaur shouts!,?j>n==5.1 (0.8Nothing quivered,?j,?j? _The black bear struggles against the net.-?jS c.  You hit the black bear. -6.0 (0.9-?jX{ _The black bear is moderately wounded.-?j^L c.  You hit the black bear. .  The black bear is moderately wounded.-?jQ^>c-?j_f6=-9-?j'i-?jn? _The black bear struggles against the net.-?j cYou catch the helpless black bear completely off-guard!  You hit the black bear.  The black bear is heavily wounded.-?ju.c   centaur (launcher)-?jU0-7.8-?jU _The black bear struggles against the net.-?jct c.  You hit the black bear.-?j:q  The black bear is heavily wounded.-?j-0=8.7-?jahit the black bear.  The black bear is heavily wounded. _The black bear struggles against the net.  You hit the black bear.  The black bear is heavily wounded. _The black bear struggles against the net.-?j -?j Ac.  The black bear is heavily wounded. _The black bear struggles against the net.  You hit the black bear.  The black bear is heavily wounded. _The black bear struggles against the net.  You puncture the black bear! c.  The black bear is almost dead.The black bear goes berserk!hh  berserk, caught)7==9.7 (1.0-?j= -?j ? _The black bear struggles against the net.-?j .  The black bear is almost dead.  The black bear goes berserk! _The black bear struggles against the net.  You strike the helpless black bear from behind!  You puncture the black bear!  You kill the black bear!-?j . c   centaur (launcher)  Beogh accepts your kill.The centaur hits you but does no damage.-?jo N78-30-?j T _The centaur barely misses you..?jsD#. #. #. # #. .# ##. .#. .# # ...###.#####.##. #............. # #.....##...##.# #.!...........# ##)##c.##...#### #.###.)).># #....##.#..#..###.# ###..##.#..#..# #.............#..##.#..##.##.#.##..##.[40.?jEm#....#.. .. ..<...##.## ##.#####.##### # .?jRS  The centaur barely misses you.The centaur kicks you but does no damage.  The centaur hits you but does no damage.6-1.?jZ.?j[, _The centaur kicks you..?jH  You puncture the centaur!  The centaur is heavily wounded.5-=2.?j.?j+{ _The centaur hits you with a +0 dagger. The centaur barely misses you..?j݀ 5 _hits you with a +0 dagger. The centaur barely misses you.You puncture the centaur!  The centaur is almost dead.The centaur hits you but does no damage.  The centaur kicks you but does no damage.  but does no damage.6=3 _The centaur kicks you but does no damage..?jr  You closely miss the centaur.The centaur is almost dead.The centaur hits you but does no damage..?j3t 5-4.6 (0.9.?j j _The centaur barely misses you..?j$ _The centaur barely misses you.  You closely miss the centaur.  The centaur is almost dead.  The centaur barely misses you.kicks you but does no damage.  The centaur hits you but does no damage.-5.5 _The centaur kicks you but does no damage./?j   You barely miss the centaur.The centaur is almost dead.1---6.5 (1.0/?j"i _The centaur hits you with a +0 dagger. The centaur kicks you./?j _hits you with a +0 dagger. The centaur kicks you.  You barely miss the centaur.  The centaur is almost dead.  The centaur completely misses you.The centaur kicks you but does no damage.  but does no damage./?j$`2=--7/?j/?j? _The centaur kicks you but does no damage./?j  )You puncture the centaur!  You kill the centaur!Beogh accepts your kill. You can now smite your foes. *3/56=978 _Your teeth grow more tusk-like, and your ears lengthen.Your Fighting skill increases to level 5! _Your Dodging skill increases to level 7!/?j eM#. #.  #. # #. .# ###. .#. .# #...###.#####.##. #............. #.....##...## #.!........... ##)##@.##...####.###.))..........>....##.#..#..###.####..##.#..#..#....#.#####/?j{ -9 _  Things that are here: _a +0 dagger; a +0 orcbow0?j #. #.#. # #. .####. .#. .# # ...###.#####.##.  #............. # #.....##...##.#.!..........##)##).##...####.###.)).@........> #....##.#..#..###.##..##.#..#..# ....#.######.#0?js^-40 _0?jt%0?j;0?jQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: javelinb - Zap: wand of mindburst (16) Abilities ([,] to cycle)  0?jc - Abil: Smiting [*/%] inventory [^] all abilities[!] focus mode: off|on2?j/2?j_I#. #.Cubble the Poker#. # #. .#Merforc of Beogh **....###. .#. .# #2?jIHealth: 43/56 ==================------...###.#####.##.Magic: 7/7========================#............. #AC: 14Str: 16#.....##...##.#2?j*J)EV: 8Int: 8#.!...........#SH: 0Dex: 152?jMJ##)##).##...####XL:  7 Next: 97% Place: Dungeon:52?jpJ#.###.)).@........>#2?jJ.Noise: ---------  Time: 4340.5 (0.0)#....##.#..#..###.#2?jJia) +0 trident###..##.#..#..#Throw: javelin#.............2?j.K#..##.#..##.##.#.##..##.#....#.. ..........<...##.## #2?jYK#.#####.##### ##.#Beogh accepts your kill. You can now smite your foes. 2?jKD_Your teeth grow more tusk-like, and your ears lengthen.Your Fighting skill increases to level 5! _Your Dodging skill increases to level 7!Things that are here: _a +0 dagger; a +0 orcbow2?jM2?j1[2?j fM#. #.  #. # #. .# ###. .#. .# #...###.#####.##. #............. #.....##...## #.!........... ##)##@.##...####.###.))..........>....##.#..#..###.####..##.#..#..#....#.#####2?j;42?j1.5 (12?j#2?j&+$  Things that are here:2?j+ 2?j;@_a +0 dagger; a +0 orcbow2?j  #. #.#. # #. .####. .#. .# # ...###.#####.##.  #............. # #.....##...##.#.!..........##)##).##...####.###.)).@........> #....##.#..#..###.##..##.#..#..# ....#.######.#2?jA 2?j -2 _2?j2 2?j 3?jּ #. #. #. # #. .# ###. .#. .# # ...###.#####.##. #............. # #.....##...##.# #.!...........# ##)##).##...#### #.###.))@..># #....##.#..#..###.# ###..##.#..#..# #............. #..##.#..##.##. #.##..##.#....#. [3?j4v34m.. ..<...##.## # #.#####.##### #  #.#3?jN3?j`<33?j3?jX #. #. #. # #. .# ###. .#. .# # ...###.#####.##. #............. # #.....##...##.# #.!...........# ##)##).##...#### #.###.)@...># #....##.#..#..###.# ###..##.#..#..# #............. #..##.#..##.##. #.##..##.#....#.. .. ..<3?j...##.## # #.#####.##### #  #.#5=43?jI$ 3?j?_You see here a +0 club.3?jY{  #. #. #. # #. .# ###. .#. .# # ...###.#####.##. #............. # #.....##...##.# #.!...........# ##)##).##...#### #.###.@)..3?j^| .># #....##.#..#..###.# ###..##.#..#..# #...... #..##.#..##.##. #.##..##.#....#.. .. ........<...##.## # #.#####.##### #  #.#3?jn 3?j -5 _3?j2 3?j+ $  Things that are here:3?j p _a +0 spear; a gnoll corpse4?jM #.  #. # #. ###. .#. .# #...###.#####.##. #............. ....##...## #.!........... ##@##).##...####.###.))..........>#....##.#..#..###.####..##.#..#..#.#....####6 _4?j$ 4?j_Items here: ))) [ †††.4?jR Pick up what? 14/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 halberd  b - a +0 whip  c - a +2 spear of flaming Armour (select all with [)d - a +0 ring mail Carrion a gnoll corpse a gnoll corpse a gnoll corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]5?j0A +2 spear of flaming. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 7.5  At 100% training you would reach 12.0 in about 1.0 XLs.  At current training (25%) you reach 12.0 in about 2.8 XLs.  Current attack delay: 0.7. Damage rating: 10 (Base 6 x 115% (Str) x 124% (Skill) + 2 (Ench)). Flame: It burns victims, dealing an additional one-quarter of any damagethat pierces defenders' armour. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a gnoll sergeant on level 5 of the Dungeon. Stash search prefixes: {ego} {branded} {Polearms} {one-handed} {flame} {melee7?jlPick up what? 14/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +0 halberd  b - a +0 whip  c - a +2 spear of flaming Armour (select all with [)  d - a +0 ring mail Carrion a gnoll corpse a gnoll corpse a gnoll corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]7?jz +[Enter] accept (1 chosen)9?j+  a + a +0 halberd  c + a +2 spear of flaming29?j 9?j Cubble the Poker#. #.Merforc of Beogh **....#. # #. .#Health: 45/56 ===================-----###. .#. .# #Magic: 7/7========================...###.#####.##.AC: 14Str: 16#............. #EV: 8Int: 8#.....##...##.#SH: 0Dex: 15#.!...........#XL:  7 Next: 97% Place: Dungeon:5##@##).##...####Noise: ---------  Time: 4346.5 (0.0)#.###.))..........>#a) +0 trident#....[369?j m##.#..#..###.#Throw: javelin###..##.#..#..##.............#..##.#..##.##.#.##..##.#....#.. ..........<...##.## ##.#####.##### #Things that are here: _a +0 dagger; a +0 orcbow _You see here a +0 club.  Things that are here: _a +0 spear; a gnoll corpse _Items here: ))) [ †††.9?j2 9?j 9?j $7.5 (19?j 9?j  #.#####.##### # _d - a +0 halberd; o - a +2 spear of flaming:?j:?jGear: 16/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon)d - a +0 halberd  i - a +0 sling  o - a +2 spear of flaming Missiles (go to first with () :?j e - a javelin (quivered) Armour (go to first with [)  g - a +1 hat (worn)  h - an orb of stardust (worn)  k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)b - a +0 pair of boots  c - a +0 helmet  f - a +0 cloak  p - a +0 plate armour Jewellery (go to first with "=)  j - a ring of protection from fire (worn)  l - a ring of see invisible (worn)?jb Gear: 16/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon)  d - a +0 halberd  i - a +0 sling  o - a +2 spear of flaming Missiles (go to first with ()  e - a javelin (quivered) Armour (go to first with [)  g - a +1 hat (worn)  h - an orb of stardust (worn)  k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)b - a +0 pair of boots  c - a +0 helmet  f - a +0 cloak  p - a +0 plate armour Jewellery (go to first with "=)  j - a ring of protection from fire (worn)  l - a ring of see invisible (worn) ??j`o - a +2 spear of flaming. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 7.5; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 1.0 XLs.  At current training (25%) you reach 12.0 in about 2.8 XLs.  Current attack delay: 0.7. Damage rating: 10 (Base 6 x 115% (Str) x 124% (Skill) + 2 (Ench)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a gnoll sergeant on level 5 of the Dungeon. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.@?jIX Gear: 16/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon)  d - a +0 halberd  i - a +0 sling  o - a +2 spear of flaming Missiles (go to first with ()  e - a javelin (quivered) Armour (go to first with [)  g - a +1 hat (worn)  h - an orb of stardust (worn)  k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)  b - a +0 pair of boots  @?jȜ1c - a +0 helmet  f - a +0 cloak  p - a +0 plate armour Jewellery (go to first with "=)  j - a ring of protection from fire (worn)  l - a ring of see invisible (worn) A?ja - a +0 trident (weapon). A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 7.5; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 1.4 XLs.  At current training (25%) you reach 14.0 in about 4.0 XLs.  Current attack delay: 0.9. Damage rating: 12 (Base 9 x 115% (Str) x 124% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.B?jF Gear: 16/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 trident (weapon)  d - a +0 halberd  i - a +0 sling  o - a +2 spear of flaming Missiles (go to first with ()  e - a javelin (quivered) Armour (go to first with [)  g - a +1 hat (worn)  h - an orb of stardust (worn)  k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)b - a +0 pair of boots  c - a +0 helmet  f - a +0 cloak  p - a +0 plate armour B?j[G+Jewellery (go to first with "=)  j - a ring of protection from fire (worn)  l - a ring of see invisible (worn) B?jNHo - a +2 spear of flaming. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 7.5; use (s) to set 12.0 as a target for Polearms. B?jH; At 100% training you would reach 12.0 in about 1.0 XLs.  At current training (25%) you reach 12.0 in about 2.8 XLs.  Current attack delay: 0.7. Damage rating: 10 (Base 6 x 115% (Str) x 124% (Skill) + 2 (Ench)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. B?j"IIt can be maximally enchanted to +9. You took it off a gnoll sergeant on level 5 of the Dungeon. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.E?jE?jACubble the Poker#. #.Merforc of Beogh **....#. # #. .#Health: 45/56 ===================-----###. .#. .# #Magic: 7/7========================...###.#####.##.AC: 14Str: 16#............. #EV: 8Int: 8#.....##...##.#SH: 0Dex: 15#.!...........#XL:  7 Next: 97% Place: Dungeon:5##@##).##...####Noise: ---------  Time: 4347.5 (0.0)#.###.))..........>#o) +2 spear (flame)#.?j 40m...##.#..#..###.#Throw: javelin###..##.#..#..##.............#..##.#..##.##.#.##..##.#....#.. ..........<...##.## ##.#####.##### #Things that are here: _a +0 spear; a gnoll corpse _Items here: ))) [ †††. _d - a +0 halberd; o - a +2 spear of flamingYou unwield your +0 trident.  Your +2 spear of flaming bursts into flame!68.5 (1 _a +0 spear; a gnoll corpse _Items here: ))) [ †††. _d - a +0 halberd; o - a +2 spear of flaming  You unwield your +0 trident.r +2 spear of flaming bursts into flame! _o - a +2 spear of flaming (weapon)F?j̈3F?jF?jF?j,F?jF?jF?jXF?j.F?jK7=F?jҜF?jF?jF?jףF?j,F?jVF?jԬF?j)F?j:F?jk8=F?j+F?jF?j"F?jF?jF?jZF?jvF?j2F?jD9=F?j F?j,F?jhF?jm,F?j F?jF?j:V50=F?jF?jF?jF?jeF?jF?jF?jF?jF?jGF?j~F?j;1F?j F?j ,F?jF?j,F?jF?j a2=F?jB#F?j*(,F?j*F?jF?j`?U3=F?jAF?jGFF?jFF?jIF?jM,F?jOF?jSF?jJTK4=F?jFVF?jSZ,F?j\F?jK`F?j`F?jcF?jfF?jgF?j1iF?j!mF?jmU5=F?joF?j=tF?j_uF?jwF?j{,F?jF?j*a6=F?j'F?j.1 _HP restored.F?j[3F?jЛF?jA ###.   #. # #. .# ###. .#. .# #...###.#####.##. #............. # #.....##...##.# #.@...........#  ##[##).##...#### #.###.))..........># #....##.#..#..###.####..##.#..#..##............. #..##.#..##.##.#.##..##.#....#.. ..........<...##.## #F?j\083.5 (35.0)F?j,4.5 (36F?jF?jX _d - a glowing red potionG?jzuG?j#,G?j{=G?jiBG?jG?jG?j,G?jG?j}G?jBG?jG?j~BG?jG?j,G?jG?jG?jG?jG?j-G?j+G?jyG?jG?jeG?jG?jG?jG?jUG?jG?j2 G?j> G?j G?j G?jfG?j{,G?j"G?jpG?jF(,G?j*G?jL.G?j2,G?j3G?j16G?j9,G?j=,G?jBBG?jSIXG?jNG?jQ,G?jNSG?jUG?jX,G?j1[G?j]G?ja,G?jbG?jeG?jWiG?jiG?jlG?jpnG?jqG?j[rG?jzG?j}G?jG?jG?jG?jG?j,G?jpG?j]G?jW#.#.# #.............#.#.## ##[##).##...####.##.###.))..........>#.###....##.#..#..###..# ###..##.#..#..##.### #.............#...) #..##.#..##.##.######.##..##.#....#.. ........@.....<...##.##408.5 (24######.#####.##### # #. #.#  #. #.# #. #.# #. #.# #. ... #( ...## ###.#G?j9.5 (25 _Found a trident and 6 poisoned darts.G?j3G?jG?jG?jmG?jBBG?jBH?jU H?jq ,H?jH?jC  You see here 6 poisoned darts.H?jH?j5 _H?j H?jBH?jWH?j ,H?j%M<H?jNBH?jaPH?jUXH?jYH?jZH?jy[,H?j[H?jP]H?j^,H?jV_H?jv`H?jHb,H?jbH?jcH?jnfBH?jwgH?jhH?j}hH?jhH?jkH?jflH?jlH?jmH?jqH?j=sH?jsH?j tH?jKuH?j|H?j}H?j~,H?jH?jH?j@H?j|,H?j(,H?jďH?j)H?j9JH?j,H?jH?jH?j5H?j.H?jH?jҵH?j3H?j,H?j5H?j2H?j],H?jH?jH?j@H?j,H?jH?jH?j",H?j&H?jH?j:H?jH?jeH?jH?jH?jH?jH?jXH?jXH?jH?jv,H?j{,H?j,H?jH?jH?jH?jMH?juH?j6H?jH?jH?jH?jqH?jH?juH?j;H?j.BH?jH?j,H?jzH?jH?j? H?j H?ji!H?j#H?js.,########## .# #........## .# ####.#####...### .##...#.##......@.# 67.5 (58 ... #.#.##.##...#.# .##.#.#.##.###.##<.. ....#....#.###.# #### .#####.#.....#.# ...>#............ ###.#.#.####...... ##....#.# ##.### ...#..#.#.#H?j4B8.5 (59H?jUO _Found a stone staircase leading up.J?j!J?j*IJ?j%-BJ?j3XJ?j|@XJ?jDFXJ?jGJ?jJ,J?jLJ?jNJ?jcQJ?j$R,J?j;ZJ?jJ]J?jm^,J?j-aJ?jPcJ?jcJ?jmdJ?j#................ ...##.#..#..###.#.#.####......... #..##.#..#..##....#.# ###.###### #..............#@.#.# #.#83.5 (15 #..##.#..##.##...##.. ..# #..##.#....#.....#### ###.<...##.###.## J?jp####.######.# #.#  #.# #.# #.#  #.# #.# #.#  #.# #.# #.#  ##.######.#J?j!#.#J?jJ?jK?j 3K?j# K?j K?j K?j K?j BK?j´ ,K?j K?jķ ,K?jB K?j K?jv ,K?ja ,K?j" ,K?j K?jʾ K?j ,K?j K?jg .##.#..#..###.#.#.####........##.#..#..##....#.# ###.##### ##..............#..#.# #.# ##..##.#..##.##...##.. ..# ##..##.#....#.....#### ### ......<...##.###.## #####.######.# #.# #.# #.# #.# #.# #.# #@# 9.5 (6.0)K?jp  #.# #.# #.#  ##.######.# #.# ####.........# #. ......######## #.# #####.# #.# #.# #.# #.# #.# #.#K?j0 K?j L?j; L?j< 3L?jB L?jE ,L?jJ ,L?jL L?jN BL?jVP L?jP L?jQ L?jqS L?j-W BL?jY L?j]\ ,L?j] L?j|` L?jb L?jp L?j/r L?jt L?jx L?jlx L?jp L?j\ L?j ,L?j BL?j L?jS L?j L?j L?j BL?j ,L?j L?jN P  There is a stone staircase leading up here.L?jI L?j _L?j L?j L?j+ L?jZ L?j L?j L?j L?jq L?j L?j L?j= L?j L?j. L?j5 ,L?jz;  #######.##..##.#....#.....###  ..............<...##.###.##  #######.#####.######.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# ##.######.# #.# L?j{< Y#.####.........# #.# #(....@.######## #.#509.5 (20.0) #######.##.# #.##.# #.##.# #.# #.# L?jC= #.# #.## #.##.L?j_> L?jE L?jQ N?jIN?juN?jN?jXN?jN?jN?jN?jN?j,N?j[N?j0 BN?jN?j4,N?jN?j# #######.##..##.#....#... ........<...##.### #######.#####.######.# # #.# #.# #.# # #.# #.# #.# # #.# #.# #.# # #.# ##.######.# #N?j7 #.####.........# # #@......######## #14.5 (5.0) #######.# # #.# # #.# # #.# #.# #.# #.##N?j\H #.##.N?j!N?j!N?j7T _You see here 6 poisoned darts.N?jN?j#+5.5 (1N?jN?j* * _q - 6 poisoned dartsO?jU4O?j8XO?j:O?j=,O?jQ>O?j>O?j$AO?jAO?jCO?j+DO?j FO?jqFO?j/GO?jqIO?jLO?jLO?jNO?jiTBO?j1VO?jXO?j[O?jgO?jxhO?jrnO?jfsO?jsO?jtO?j"vO?j5xO?j{O?ji}O?jm~O?j,O?j O?jO?jhBO?jO?jm,O?jO?j#O?jO?j6,O?jO?jZO?j,O?j۟O?jO?jäO?j8BO?jˬ,O?jO?jٮO?j,O?jsO?jFO?jO?j=O?jrO?jb,O?jO?jO?jO?jO?jO?jO?jO?jO?jBO?jO?jO?j"O?jO?jO?jBO?jO?jO?jO?j:O?jBXO?jO?j,O?jO?jO?ju,O?jB,O?j,O?j,O?jBO?jnO?j JO?j O?j O?j),O?j,O?jGAO?jEO?jIBO?jLBO?jDMO?j"OBO?jQ,O?jrR,O?jWXBO?jmO?jqO?j+vBO?jwO?jf  ##...## #.##.# ##.#.#.## ##.#...### #.##....# .......<h# ##.###.## ...#......# ##.#..# .............##.#.##### ##.###.###.#c###.....# #.. .. .# #####.####.###.###. # #...@....... .. 75.5 (60.0)#.###....... .. #.# #.###o# #.# .##.# ##.# o   orc (wandering) #.#  O?j8[0;10;1mYou encounter an orc. It is wielding a +0 dagger.The orc relaxes its fighting stance and smiles at you.O?jIB6.5 (61O?jO?jg _It asks, "Are you our saviour?"R?jX <##...## #.##.# ##.#.#.## ####.#...### #.##....# ...<h# ##.###.## .#...#......# ##.#..# ... ##.#.##### ?###.###.###.#c.###.....# .#.. .. .# $#####.####.###.###. # #...... #.###... #.# ##.###o# #.# .##.# ..#.# ..#.# .#.o.7.5 (1.0) _Found a scroll of identify.S?j##...## #.##.#  ##.#.#.## #####.#...###  #.##....# #...<h#  ##.###.## #.#...#......# ##.#..# #... ##.#.##### #?###.###.###.#c.###.....# #.#.. .. .# $.#####.####.###.###. # ##. S?j6#.###......o... #.# ##.###.##.# #.# ..#.# #.# ##.# #.. #.# #..#.# #.#.S?jS?j3o.S?j/S?j&8S?jS?jS?j  ##...## #.##.# ##.#.#.## #####.#...### #.##....# #...<h# ##.###.## #.#...#......# ##.#..# #... ##.#.##### #?###.###.###.#c ###.....# #.#.. .. .# $ #####.####.###.###. #  #S?j4 .o.. #.###. #.# ##.###.### #.# #.# .. #.# #.# # #.# #.. #.# #.. #.# #.#.S?j .S?jo ;oS?j* &9S?jD S?j T?jrT?jT?jT?jT?jv ##...## #.##.#  ##.#.#.## #####.#...###  #.##....# #...<h#  ##.###.## #.#...#......# ##.#..# #... ##.#.##### #?###.###.###.#c.###.....# #.#.. .. .# $.#####.####.###.###. # ##.o. #.###. #.# ##.###.### T?j{#.# #.# ..#.# #.# ##.# #.. o   orc (wandering)#.# #..#.# #.#.T?jز.T?jۺ>oT?jC'80T?jF _The orc leaves your sight.T?jGM ##.##   ##...## #.##.# #.#.#.#####.#...##.##............<h#  ##.###.###...## ##.#..# #............... ##.#.##### #?###.###.###.#c.###.....# #.#.. .. .# $.#####.####@###.###o # #...#.###..........#.# ##.###.#####.#oo   orc (wandering)1T?jzT?j s _You encounter an orc. It is wielding a +0 hand axe.T?j  #.#   ##.## ##.  ##...## #.##.# #.#.#.#####.#...##.##............<h#  ##.###.###...## ##.#..# #............... ##.#.##### #?###.###.###.#c.###.....# #@#.. .. .# $.#####.####.###.###o # ##.............##..........##.###o###..# ##.T?j@ T?j &2T?jx T?j T?je M  #.# ##  ##.## .##.  ##...## #.##.# #.#.#.#####.#...##.##............<h#  ##.###.###...#......# ##.#..# #............... ##.#.######.###.###.#c.T?j ###.....# #.#.. .. .# $.#####.####.###.###o # ##..............#....##..T?j <3T?j: T?j T?jg +4.5 (2T?jT?j: _i - 2 scrolls of identify (gained 1)U?jw ###.####.##...##.##.###.#.#.## #####.#...###.##.............<h#.###.##...#......# ##.#..# .............. ##.#.##### #.###.###.###.#c.. ###....... .. .# $ #####.####.###.###o # # #.............. #....##..#.# #..5.5 (1U?jl}U?j)V?jv2 ##.##.##...####.###.#.#.## #####.#...###.##.............<h#.###.##...#......# ##.#..# ........ ##.#.##### #.###.###.###.#c.. ###....... .. .# $V?j2 #####.####@###.###o # # #..........o... #.###..........###..##o   orc (wandering)#..#.# #.#.V?j1<4o.V?j>UoV?j?0===6V?jEV?jH% _The orc shouts!V?j4##...#####.#.#.## #####.#...###.##.............<h#.###.##...#......# ##.#..# ........ ##.#.##### #.###.###.###.#c.. ###....... .. .# $ #####.####.###.###o # #V?j^ #.....@...o.... ###......#.# ##.###.###  #.# .. ##. #. V?jg1o.V?jV?j0---7V?jV?jW?jݯ 1o.W?j̸ W?j) B---8W?j W?j* X?ju ##...## #.##.#  Cubble the Poker  ##.#.#.## #####.#...###  Merforc of Beogh **....  #.##....# #......... ymo) +2 spear (flame) #####.#...### #.# #...Throw: javelin #.........<)# ##.##..### #.#...#......##..#...... #..................# #.###.###.###.#...##..# #.#...#.....#.#.......# #.###.###.###.#.###...# _The drude closely misses you. The drude barely misses you.You barely miss the drude.The drude is almost dead. _The drude barely misses you. The drude hits you but does no damage.  You hit the drude.  You kill the drude!d?j % d?j |_Beogh accepts your kill.You have reached level 8!d?jږ /  --more--f?ju62/62=8/88 2% f?j(f?jp4 _f?jþ M####......... ......#########.. ####f?jx  #.. #.. +##.. #.# #... #.⌠.#######.. #.... ......!.##...'. #...#' '⌠.##.#  #.##.# #.#.##... #####.#...### #.###...#...-4.7 (1.0 _f?j[ M ##.###### ####......... #.. ......######## #.# #... #### #..+ #..#+#..##.# #...##.⌠#######..##...f?ja  ......!@##...'. #######.#...#' '⌠.##.##.##.# #.#.##......f?jJ f?j- @-5f?j f?jL g?j..# ##.######.# #.# .####.# #.# #...# #.# #...#.# #.# #..+ #.# #.##..#+# #.# #.#..##.# #.# #...##.⌠. #.##..##.... #.#.@.##...'. #.##.#.#...#'# #.##. #.'⌠.##.# #.##.# #.#.##...  #####.#...### #.###...  #.<)# ##.##..###  #.#...#......##.g?j>.#......  #.....#  #.###.###.###.#...##..#6g?jW7.7 (2g?jeW _f - a lumpy puce potiong?j( 3g?j g?j g?j ,g?j g?jO g?j{ ,g?j: g?j g?j3 g?j` g?j~ g?jґ g?j g?jǪ T #.# #...##.⌠. #.# ########..##.... #.# .........##...'. #.##.#######.#...#'# #.##. #.'⌠.##.# #.##.# #.#.##...####.#...### #.###...g?j D........<)####.##..###...###..#....................... ####.###.###.#...##..# ..# #.#...#.....#.#.......# #.##.###.###.#.###...# #......).............# ...# #.###........#.# ..# #.# ##.###.###.#.#.#... ..# #.# #.#.....#.#.#.#..... ..g?j  #.# #.#..##.# #.# #...##.⌠. #.# ########..##.... #.# .........##...'. #.##.#######.#...#'# #.##. #.'⌠.##.# #.##.# #.#.##... # #####.#...### #.###... # #.........@)####.##..### # #.#...#......##..#...... #..................# #### #.###.###.###.#...##..# ...# #.#...#.....#.#.......# ##.####.###.###.###.#.###...# ?j m #......).............#...#  #.###..............#.# ..#  #.# ##.###.###.#.#.#... ..#g?jN 37.7 (10.0)8.7 (11  There is a stone staircase leading up here.  Things that are here:g?j s _a +0 dagger; a +2 kite shieldi?jC#i?j#i?j8)i?j *i?j-: _i?j2i?jN4i?j6i?j6i?j8i?j?i?jBi?jBi?jwvi?j}Bi?ji?j,i?jxi?j«ni?j&,i?j`i?ji?jyi?ji?jLi?jri?j,i?ji?ji?ji?j7i?jTi?j\#.###.###.#...##..# ..#.....#.#.......# #.###.###.#.###...# ............# #...# ..........#.###...# #.###.#.#.#.......###### ....#.#.#.#............. .###.###.#.####.####### ... ... ..#.# #@# ... ... ..#.# #.# i?j#.###.###.#.# #.#  #.# #.# ..# #.# #.. ### i?j57.7 (198.7 (20 _e - a scroll labelled VIS COOTURGHm?jm?jGear: 17/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  o - a +2 spear of flaming (weapon)a - a +0 trident  d - a +0 halberd  i - a +0 sling Missiles (go to first with ()  e - a javelin (quivered)q - 6 poisoned darts Armour (go to first with [)  g - a +1 hat (worn)  h - an orb of stardust (worn)  k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)b - a +0 pair of boots  c - a +0 helmet  f - a +0 cloak  m?jp - a +0 plate armour Jewellery (go to first with "=)  j - a ring of protection from fire (worn)  l - a ring of see invisible (worn)n?j:n?jR#.###.###.#...##..#Cubble the Poker ..#.....#.#.......#Merforc of Beogh **.... #.###.###.#.###...#Health: 62/62 ======================== ............# #...#Magic: 8/8======================== ..........#.###...#AC: 14Str: 16Doom: 9% #.###.#.#.#.......######EV: 8Int: 8 ....#.#.#.#.............SH: 0Dex: 15 #.###.###.#.####.#######XL:  8 Next:  2% Place: Dungeon:5 ... ... ..#.# #@#Noise: ---------  Time: 4658.7 (0.0) ... ... ..#.# #.#o) +2 spear (flame)n?j&UP[23X #.###.###.#.# #.#Throw: javelin#.# #.#..# #.##..### _You have reached level 8! _f - a lumpy puce potionThere is a stone staircase leading up here.  Things that are here: _a +0 dagger; a +2 kite shield _e - a scroll labelled VIS COOTURGHn?j;in?jIn?jn?jHn?jn?jPn?jӻn?ju,n?jn?j  You encounter a bullfrog...........#.###. #.###.#.#.#.......###### ....#.#.#.#............. #.###.###.#.####.####### ... ..#.# #.# ... ... ..#.# #.# #.###.###.#.# #.#  #.# #.#  . #.....F.. #########  F   bullfrog (asleep) n?jN61.7 (3F.n?jXFn?j22.7 (4 _n?jo?j #.###.#.#.#.......###### .......... #.###.###.#.####.####### ... ... ..#.# #.# . #.###.###. ...# #.######. #@...F...########o?jE /F.o?jд -F.o?j< o?jʻ +3.7 (1o?j o?j o?j.###.#.#.#.###### #.#.#.#............. .###.###.#.####.#######  ... ..#.# #.#  ... ..#.# #.# .###.###.#.# #.# #.# #.# ..# #.######.#.@F.....##o?jSD=4o?jo?ji? _The bullfrog hits you but does no damage.p?jb  You barely miss the bullfrog. The bullfrog hits you.57--5.4 (0.7p?jgp?jiV _The bullfrog closely misses you.p?jmA  You puncture the bullfrog! You burn the bullfrog.  The bullfrog is moderately wounded.6.1p?jFp?jI? _The bullfrog hits you but does no damage.p?j2  You hit the bullfrog. You burn the bullfrog.  The bullfrog is severely wounded.p?jb0-----8p?jsp?j ", _The bullfrog hits you!p?j †You puncture the bullfrog! You burn the bullfrog.  You kill the bullfrog!p?jE  p?jZG p?jN v1---710=7.6 (0.8p?jn n _Beogh accepts your kill.p?jH ###.#.#.#.###### #.#.#.#....... ###.###.#.####.#  ... ..#.# #.#  ... ..#.# #.# ###.###.#.# #.# p?j r#.# #.# ..# #.######.#..@.....# # p?j p?j &--p?j 8.6 (1.0p?j+ p?j  p?j g_You see here a bullfrog corpse.q?j q?j YGear: 17/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  o - a +2 spear of flaming (weapon)a - a +0 trident  d - a +0 halberd  i - a +0 sling Missiles (go to first with ()  e - a javelin (quivered)q - 6 poisoned darts Armour (go to first with [)  g - a +1 hat (worn)  h - an orb of stardust (worn)  k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+} q?jd  n - a +0 pair of boots of earth (worn)b - a +0 pair of boots  c - a +0 helmet  f - a +0 cloak  p - a +0 plate armour Jewellery (go to first with "=)  j - a ring of protection from fire (worn)  l - a ring of see invisible (worn)r?js L  g - a +1 hat (worn)r?jL z  g - a +1 hat (worn)  h - an orb of stardust (worn)s?j?  h - an orb of stardust (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}s?jGt?jƌf - a +0 cloak. A cloth cloak. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (14.0 -> 15.0). Your EV would remain unchanged. You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour _________________ “O Bell my wife, why dost thou flyte?  Now is now, and then was then:  Seek now all the world throughout, (w)ear, (d)rop, (=)adjust, or (i)nscribe.u?j]u?jdu?j݀###.#.#.#.......######Cubble the Poker ..#.#.#.#.............Merforc of Beogh **.... ###.###.#.####.#######Health: 51/62 ===================----- . ... ..#.# #.#Magic: 8/8======================== . ... ..#.# #.#AC: 14Str: 16Doom: 7% ###.###.#.# #.#EV: 8Int: 8#.# #.#SH: 0Dex: 15..# #.######...XL:  8 Next: 10% Place: Dungeon:5#..@.....#Noise: ---------  Time: 4668.6 (0.0)##########o) +2 spear (flame)Throw: javelinThe bullfrog is severely wounded. _The bullfrog hits you!  You puncture the bullfrog! You burn the bullfrog.  You kill the bullfrog! _Beou?jgh accepts your kill. _You see here a bullfrog corpse. _u?j.+9.6 (1u?ju?ju?jƔZ2=70.6 (2u?jzu?jSu?j+1.6 (3u?ju?ju?j$2.6 (4u?ju?jCu?j?c3=3.6 (5u?jb 5 _You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak.w?jw?j3w?jߖw?jw _w?j̜w?jw?jw?j%4w?j9w?jס,w?j8w?jw?jǣw?jAw?jw?jWK5=w?j6=7=w?j3,w?jw?jU8=w?j,w?jֺ,w?j:w?j,w?j w?jw?jL%9w?j#w?jw?j w?jw?jyw?jw?jCw?j-w?jpw?jw?jw?jUw?jE60=w?j w?jw?jw?jvw?jqw?jw?j9w?jw?jU1=w?jF2=w?jw?jw?jw?jw?jkw?jw?jw?j,w?jw?j,w?jw?jWw?jw?j79=w?jw?jvw?j9w?jsw?jZw?jw?jw?jZw?jw?jw?j,w?jfw?jw?jn,w?j_w?jw?jXw?jw?j3w?jw?jw?j9w?jw?jw?jw?jw?jfw?jw?jw?j[w?jw?j/w?jl,w?jw?jJw?jAw?jw?jw?jUw?j ,w?j w?jF w?j| ,w?jM w?jNw?jw?jEw?jw?j>w?jY,w?jbw?jww?j5w?jw?jw?jw?jw?jEw?jw?j.w?j ,w?jw?jlw?jw,w?j, w?j!w?j",w?jF#w?j$w?j%w?j.&w?jt&w?j'w?j(w?j(w?j^)w?jl+w?j3.. .#>#   # ...  .. .. #.# # #.####.# # #......# #w?j3 #......###.# # #..?.......#  # #@#  728.6 (55.0) #w?j3 #.#  #######.#w?j=4& ......#.# ########.# #..#  #.##w?jg4^  #.# w?j4 ###########.#  w?j<B9.6 (56x?jx?j; _Found a stone staircase leading down.x?j~ x?j , _i - 3 scrolls of identify (gained 1)x?j Bx?jm x?j@ x?jn x?j x?j x?j ,x?jP x?j| x?j x?jt x?j} x?j x?jv x?j x?j x?j x?j  x?jr x?j #..#......x?jR L...# #.# x?j ....#..#x?jx N #.####.# x?j e...##..# #......# x?j] g#.......# #......###.# x?j .###...# # #..........# x?j* ..# #...# #.#####.####.##### x?j .###...# #.......# #.# x?j .......########.#### #.# x?jc 4...............x?j 1#.# x?jj q.####.########### ##.# x?j 6.# #.#x?jj N #..# x?jJ 7#.# #.#x?j K #.##x?j 6.# #.#x?jU J #.# x?j #.# #.# ###########.# x?jz c..# #.######...........#x?j# U #..†.....###########x?j  x?jI 4##########  x?j FYou pick up a parchment of Martyr's Knell and begin reading...x?j x?jd &43.6 (14x?js x?j %4.6 (15x?j x?j  x?j x?jG 9_You add the spell Martyr's Knell to your library.z?j z?j 3z?j7z?jz?j^z?jz?jz?jfz?jz?jz?jz?jFz?jz?j$z?jA%z?j&z?ja(Bz?j)z?j+z?j]+z?j+z?jB-z?j.,z?j0z?jl1z?j1z?jK2z?j3z?j5z?j6z?j 7z?j7z?j9z?j:z?js:z?j:z?jG=z?j1>z?j>z?jZ?z?j@z?jAz?jRBz?j;Cz?j5Dz?jEz?jFz?jFz?jHz?jJz?jK,z?jLz?jNz?j]Nz?jNz?jPz?jR,z?j0Sz?jTz?jQV,z?jVz?jfXz?j{Yz?jYz?j6Zz?j-\z?j[_  You encounter an orc priest. It is wielding a +0 hand axe.z?jUe(# #...  #.# #..+  ##..#+#. #..##.##o ..##.⌠. #. #### #..##.... #.....# ..##...'. #.##.# z?j g #...#'# #....## '⌠.##.# '.##@.### .##...# #.###...# #.# ##.....# #.# #.#.###>####..###..##.###.#........ ..#.........#......####### ....#..# #...####.o   orc priest (asleep).##..# ##.## #.. .......# #.# #......###.# .###...# #. #..........#z?jiY.o64.6 (20z?jpo==5.6 (21z?jwz?jM, _The orc priest shouts!{?j] {?j_ Read which item? Scrolls  i - 3 scrolls of identify  I - 2 scrolls of immolation  c - a scroll labelled COTO DOCUBLUM  e - a scroll labelled VIS COOTURGH [!] read|quaff|evoke{?j[` G[?] describe selected|?j|?j#.# #...Cubble the Poker #.# #..+Merforc of Beogh **.... #.##..#+#.Health: 62/62 ======================== #.#..##.##.Magic: 8/8======================== #...##.⌠. #o ####AC: 15Str: 16Doom: 7% #..##.... #.....#EV: 8Int: 8 ..##...'. #.##.#SH: 0Dex: 15 #.#...#'# #....##XL:  8 Next: 10% Place: Dungeon:5 #.'⌠.##.# '.##@.###Noise: ==-------  Time: 4765.6 (0.0) #.#.##...# #.###...# #.#o) +2 spear (flame) #.###.....#|?j #.# #.#.###>###Throw: javelin #.##..###..##.###.#........ ..#.........#......####.### ....#..# #...####.####.#o   orc priest ...##..# ##.## #......# .......# #.# #......###.# .###...# #.# #..........# _Found a stone staircase leading down. _i - 3 scrolls of identify (gained 1)  You pick up a parchment of Martyr's Knell and begin reading... _You add the spell Martyr's Knell to your library.  You encounter an orc priest. It is wielding a +0 hand axe. _The orc priest shouts!Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled COTO DOCUBLUM  e - a scroll labelled VIS COOTURGH Potions (select first with !)  d - a glowing red potion  f - a lumpy puce potion  k - a bubbling black potion[24|?j a;59H[?] describe selected}?j  }?je#.# #...Cubble the Poker #.# #..+Merforc of Beogh **.... #.##..#+#.Health: 62/62 ======================== #.#..##.##.Magic: 8/8======================== #...##.⌠. #o ####AC: 15Str: 16Doom: 7% #..##.... #.....#EV: 8Int: 8 ..##...'. #.##.#SH: 0Dex: 15 #.#...#'# #....##XL:  8 Next: 10% Place: Dungeon:5 #.'⌠.##.# '.##@.###Noise: ==-------  Time: 4765.6 (0.0) #.#.##...# #.###...# #.#o) +2 spear (flame) #.###.....#[3}?j 9;49m #.# #.#.###>###Throw: javelin #.##..###..##.###.#........ ..#.........#......####.### ....#..# #...####.####.#o   orc priest ...##..# ##.## #......# .......# #.# #......###.# .###...# #.# #..........# _Found a stone staircase leading down. _i - 3 scrolls of identify (gained 1)  You pick up a parchment of Martyr's Knell and begin reading... _You add the spell Martyr's Knell to your library.  You encounter an orc priest. It is wielding a +0 hand axe. _The orc priest shouts!}?j .oAs you read the scroll of identify, it crumbles to dust.}?j of -> g - a potion of magic}?jBo   orc (wandering)}?j4--6.6 (1}?j$}?j2s _You encounter an orc. It is wielding a +0 hand axe.~?jRead which item? Scrolls  i - 2 scrolls of identify  I - 2 scrolls of immolation  c - a scroll labelled COTO DOCUBLUM  e - a scroll labelled VIS COOTURGH [!] read|quaff|evoke[?] describe selected~?j6 ~?jW: ~?jdE #.# #...Cubble the Poker #.# #..+Merforc of Beogh **.... #.##..#+#.Health: 62/62 ======================== #.#..##.##oMagic: 8/8======================== #...##.⌠. #. ####AC: 15Str: 16Doom: 7% #..##.... #o....#EV: 8Int: 8 ..##...'. #.##.#SH: 0Dex: 15 #.#...#'# #....##XL:  8 Next: 10% Place: Dungeon:5 ~?j G /#.'⌠.##.# '.##@.###Noise: ---------  Time: 4766.6 (0.0) #.#.##...# #.###...# #.#o) +2 spear (flame) #.###.....# #.# #.#.###>###Throw: javelin #.##..###..##.###.#........ ..#.........#......####.### ....#..# #...####.####.#o   orc priest ...##..# ##.## #......#o   orc (wandering) .......# #.# #......###.# .###...# #.# #..........# _You add the spell Martyr's Knell to your library.  ~?jG oYou encounter an orc priest. It is wielding a +0 hand axe. _The orc priest shouts!  As you read the scroll of identify, it crumbles to dust.  f -> g - a potion of magic _You encounter an orc. It is wielding a +0 hand axe.~?jJ ~?jM IIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled COTO DOCUBLUM  e - a scroll labelled VIS COOTURGH ~?j[N Potions (select first with !)  d - a glowing red potion  k - a bubbling black potion[?] describe selected?jz|?jO?j?#.# #...Cubble the Poker #.# #..+Merforc of Beogh **.... #.##..#+#.Health: 62/62 ======================== #.#..##.##oMagic: 8/8======================== #...##.⌠. #. ####AC: 15Str: 16Doom: 7% #..##.... #o....#EV: 8Int: 8 ..##...'. #.##.#SH: 0Dex: 15 #.#...#'# #....##XL:  8 Next: 10% Place: Dungeon:5 #.'⌠.##.# '.##@.###Noise: ---------  Time: 4766.6 (0.0) #.#.##...# #.###...# #.#o) +2 spear (flame) #.###.....# #.#[39;?j"u49m #.#.###>###Throw: javelin #.##..###..##.###.#........ ..#.........#......####.### ....#..# #...####.####.#o   orc priest ...##..# ##.## #......#o   orc (wandering) .......# #.# #......###.# .###...# #.# #..........# _You add the spell Martyr's Knell to your library.  You encounter an orc priest. It is wielding a +0 hand axe. _The orc priest shouts!  As you read the scroll of identify, it crumbles to dust.  f -> g - a potion of magic _You encounter an orc. It is wielding a +0 hand axe.?jY ooAs you read the scroll of identify, it crumbles to dust.  c -> t - a scroll of teleportation?j%The orc shouts!?ji8*?j  The orc priest mumbles some strange prayers to Beogh against you.?j 6.o@58--==7.6 (1 _Pain shoots through your body!?jçwM # #... #..+ #..#+#. #..##.##. .##.⌠. #o ### #..##.... #o... ..##...'. #.##.# #...#'# #...@## '⌠.##.##.⌠'.##..### .##...##.#.###...# #.# #.###.....# #.# #.#.###>###.#.......##..##..# ##.##.#....###?jU/o?jï.o   orc priest?j/--8?j?jv?jZ# #.# #..  #.# #...  #.# #..+?  #.##..#+#.  #.#..##.##.  #...##.⌠. #. #####..##.... #.....#.##...'. #o##.##.#...#'# #..@.##  #.'⌠.##.##.⌠'.##..###  #.#.##...##.#.###...# #.#  #.###.....# #.# #.#.###>### ##.##..###..##.###.#........ #..#.#......####.###.#..# #...####.####.# #...##..# ##.## #......# #.# #.# #......###.#.o?jW+?j0A--9?j6?j 9c _Found a scroll labelled GOSEMUFEUM.?jU\;  You hit the orc priest. You burn the orc priest.  The orc priest is moderately wounded.9--=70.3 (0.7?j=f?j%kW _The orc priest barely misses you.?j^  You hit the orc priest. You burn the orc priest.1.0?jg t _The orc priest is almost dead.?j )You hit the orc priest. You burn the orc priest.  You kill the orc priest!Beogh accepts your kill.?j˻ (?jh 6647?j ?j s _Beogh appreciates your killing of a heretic priest.?jdfX# #.# #.. # #.# #....  #.# #..+?.## #.##..#+#..#.  #.#..##.##...  #...##.⌠. #..######..##.... #.....#.##...'. #.##.#?jg#.#...#'# #.@..## #.'⌠.##.##.⌠'.##..### #.#.##...##.#.###...# #.# #.###.....# #.# #.#.###>####.##..###..##.###.#........ ##..#.#......###.###.#..# #...####.####.# .#...##..# ##.## #......# .#.# #.# #......###.#?jli2o?jto   orc-2.7 (1.0?j}?j$  Things that are here:?j.r _a +0 hand axe; an orc corpse?jwc # #.# #.. Cubble the Poker # #.# #.... Merforc of Beogh **....  #.# #..+?.## Health: 59/62 ======================--  #.##..#+#..#. Magic: 8/8========================  #.#..##.##... AC: 15Str: 16Doom: 6%  #...##.⌠. #..#####  EV: 8Int: 8 ###..##.... #.....#  SH: 0Dex: 15 ....##...'. #.##o#  XL:  8 Next: 14% Place: Dungeon:5 ###.#...#'# #.@..##  Noise: ---------  Time: 4772.7 (0.0)  #.'⌠.##.##.⌠'.##..###  o) +2 spear (flame)  #.#.##...##.#.###...# #.#  Throw: javelin?jd   #.###.....# #.# #.#.###>### ###.##..###..##.###.#........ ##..#.........#......####.###  o   orc ......#..# #...####.####.# .#...##..# ##.## #......# .#.......# #.# #......###.# _Beogh appreciates your killing of a heretic priest.Things that are here: _a +0 hand axe; an orc corpseReach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe (69% to hit)?j!# #.# #.. Cubble the Poker # #.# #.... Merforc of Beogh **....  #.# #..+?.## Health: 59/62 ======================--  #.##..#+#..#. Magic: 8/8?jW========================  #.#..##.##... AC: 15Str: 16Doom: 6%  #...##.⌠. #..#####  EV: 8Int: 8 ###..##.... #.....#  SH: 0Dex: 15 ....##...'. #.##.#  XL:  8 Next: 14% Place: Dungeon:5 ###.#...#'# #.@o.##  Noise: ---------  Time: 4772.7 (0.0)  #.'⌠.##.##.⌠'.##..###  o) +2 spear (flame) ?j #.#.##...##.#.###...# #.#  Throw: javelin  #.###.....# #.# #.#.###>### ###.##..###..##.###.#........ ##..#.........#......####.###  o   orc ......#..# #...####.####.# .#...##..# ##.## #......# .#.......# #.# #......###.# _Beogh appreciates your killing of a heretic priest.Things that are here: _a +0 hand axe; an orc corpseReach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe (69% to hit)?j #.# #.. #.# #....  #.# #..+?.##  #..#.  #...   #..#####  #.....#  #.##.#  #.@o.##  #.⌠'.##..###  ?j*##.#.###...# #.#  # #.# #.#.###>#...#.##.###  #... ##.##  #.# ?j-3.4 (0.7?j  Things that are here: _a +0 hand axe; an orc corpse  Reach: o) +2 spear (flame)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe (69% to hit) _You reach to attack! You closely miss the orc.?j?' ?j')You hit the orc. You burn the orc.  You kill the orc!?j(?j T60==?j  4.1?j?j  ?jUR_Beogh accepts your kill.?j  #.# #..  #.# #....  #.# #..+?.##  #.##..#+#..#.  #.#..##.##...  #...##.⌠. #..##### ..##.... #.....# ##...'. #.##.# .#...#'# #.)@.##  #.'⌠.##.##.⌠'.##..###  #.#.##...##.#.###...# #.#  #.###.....# #.# #..##..###..##.###.#..#.#......####.####..# #...?j  #...##..# ##.# ?j ?j 5-5.1 (1.0?jQ ?jO  Things that are here: _a +0 hand axe; an orc corpse?jb# #.# #.. # #.# #....  #.# #..+?.## #.##..#+#..#.  #.#..##.##...  #...##.⌠. #..######..##.... #.....#?jv.##...'. #.##.##.#...#'# #.@).## #.'⌠.##.##.⌠'.##..### #.#.##...##.#.###...# #.# #.###.....# #.# #.#.###>####.##..###..##.###.#........ ##..#.#......###.###.#..# #...####.####.# .#...##..# ##.## #......# .#.# #.# #......###.#?j']-6 _?j-?jM0$  Things that are here:?jm4r _a +0 hand axe; an orc corpse?j .# #.# #.. ## #.# #.... .. #.# #..+?.##. #.##..#+#..#. #.#..##.##... #...##.⌠. #..######..##.... #.....#.##...'. #.##.##.#...#'# #@)).## #.'⌠.##.##.⌠'.##..### #.#.##...##.#.###...# #.# # #.###.....###.# #.#.###>####.##..###..##.###.#........ .##..#.#......####.###.#..# #...####.####.# ?j6 #.#...##..# ##.## #......# #.#.# #.# #......###.#?j ?jX \1=7 ?j _?j ?j ?jt FM . #.. #[ ## #.# #.... . #..+?.##..#+#..##..##.##...  #...##.⌠. #..##### ####..##.... #.... .....##...'. #@##.# ?ju D####.#...#'# #.)).## '⌠.##.##.⌠'.##..### #.#.##...##.#.###...# #.##...##?j <8?j> ?j݈ ) _Found a chain mail.?j 4M# #. . #.. #[ ## #.# #.... . #..+?.##..#+#..##..##.##...  #...##.⌠. #..#### ####..##.... #.@...# .....##...'. ##.##.# ####.#...#'# #.)).## #.'⌠.##.##.⌠'.##..###.#.###...####.#...#?j?j&9?j#?j$?jѬ#.# #.# #.# #.# ### #...# #.# ##.. #[## #.# #.... ..# #.# #..+?.##.# #.##..#+#..#.# #.#..##.##...# #...##.⌠. #..######..##.... #@....#.##...'. ##.##.##.#...#'# #.)).## #.'⌠.##.##.⌠'.##..### #.#.##...##.#.###...# #.# ## #.###.....###.# #.#.###>### )####.##..###..##.###.#. ..##..#.#[3?j}|7m......####.### .#..# #...####.####.#?j?j'80?j?jO?jB6M ### # ### #.. ..##.. #[ ### #.# #.... . #..+?.##..#+#..##..##.##...#  #...##.⌠. #.@##### #####..##.... ##.... ......##...'. ##.##.# #####.#...#'# #.)).##.....#...?jw??j@T2=1?jXI?j%  #.# #.#  #.# #.# ####.# #.# ### #...# #.# ##... #[## #.# #.... ..# #.# #..+?.##.# #.##..#+#..#.# #.#..##.##...# #...##.⌠. #@.#####?j& w#..##.... ##.....#.##...'. ##.##.# ######.#...#'# #.)).## #.'⌠.##.##.⌠'.##..### # #.#.##...##.#.###...# #.## #.###.....###.# #.#.###>### <)####.##..###..##.###.#. ...##..#.#......####.###?j.0 ?j0 &2?jj8 ?j: ?jr64?jv=?j>?jM   ### ## 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###.###.#...##..# ##.## #......?jL2D ?j4;?j;&6?jC?jCFV _There is a large open door here.?j֥ _  There is a large open door here. _?j,?jɸB?j?j?j?j?jB?j?j(?j?j?j?jU?j$ ?j ?j There is a large open door here.?j?j ?j|_?jW  There is a large open door here. _?j#B  There is a dry fountain here.?j#?jM)K _?j)?jw*?j+6?j9olarge open door here.dry fountain  large open door here.?jO=?j> _?j??j F?j?H?j7I?jK?jlR?jT?j]T?j0V?j3Y?j\,?jJ  You see here a +0 chain mail. _?j?j,?jR?jw?j-?j¸n?j,?j?jVB?jB?j?j?j?j?j?j?jR?j?j?jn?j?ja?jI?j#?j?j?j?jf #.# ### .##   ..# #.. ...   ### #.# #..   #.# #.#   #.# #.#   #.# #.#   ?j=#.# #.#   .####.#####.####  ..............@......#  [####.##.#####.#  ?jH.. #.##.#   #.##.#  .#.# #.##.#  # #.##.#  ?j##### #.##..  ##.....# #.###.  ?jY.##.##.# ?j51834.1 (38.0)?j,5.1 (39?j?jT _f - a scroll of fear?j'A?jA?j?j?j?j?jPX?j?j ?j ?j ?j ?j?jz?j?jT?j?j*?jt?j?jA?j?ji?j?j?j ?jR?jr ?j[$?j%,?jS&?jl'?j'?j(?j)?j}*?j*?j&+?j,?jq-?j-?j!.?j/?jS0?j0?j1?j2?j^3?j3?j/4?j5?j6?j7?j8?j9?j:?jz:?j ;?j2??j<@?j@?jkA?jB?j}C?jC?jLD?j3H?jH?j8I?jI?jK?jL?jL?jM?jO?j_P?jP?jeQ?jR?jS?j/T?jT?j6V?jW?jX,?jX?jY?jY?jZ?jZ?j,[?jP[?j[?j_R  There is a stone staircase leading down here.?jV`?jba _?j'b?jc?jd?j:e?je?jvg?j%h?jYh?j i?jj?jl,?jl?j?jB?jX?j?j?j!?j?j?j?j9?j9?j #########  ........##  .#####...###  .##........#  .##.##...#.# ### .##.###.##<.. ..#?jkH ..#.###.# #### #.# #.....#.########.## ................@.##### .####.................# ?j.# ###.########..###.# ?jt.# #.# ####..###.#### . ..# #............# ?j## #####...#.#.#  ?j<z#.# #.##.##.# ?jd ?j#.# #.# ##.#  ?j#.# #.# #.#  ?jLYou pick up a parchment of Sublimation of Blood and begin reading...?j-87.1 (52?j,8.1 (53?j,?jM _You add the spell Sublimation of Blood to your library.?jty _?j} X?j#  ######### .......## ?j ### .......# ##.##...#.###### .##.###.##<..>...# #.###.# #### #@# 9.1 (1.0) ?j #.....#.########.## .................##### .####.................# .# ###.########..###.# .?j .. ...#?j ?j ,90.1 (2?j ?jt ; _Found a stone staircase leading down.?j-?j.3?j1?jZ2?j6,?j6?j8?jD8?j8?j<:?jC;?j{;?j<?j=?j>?j>?j??jA?jzB?jB?jC?j,E?jcF,?jZG?jH?jI?jI?jJ?jiL?j[M?jM?jN?jO?jP,?jQ?jR?j!T?jXT?jT?jEV?jV?jV?j7W?jY?j'Z?jdZ?jZ?j[?j=\?j_\?j\?j]?ja^,?j*_?j`?jb,?jb?jd?j)e?jce?jIf?jwg?jh,?jh?jj?j`k,?jk?jNl?jl?jl?j$m?jn?jJp?jp?j;q?jr?js?j t?jt?jEv?jHw?jw?jTx?jy?jz,?j{?jp~?j?j/?jԀ?j?j=?j˄?j,?j?j=?j?j)?jފ?j?j5?jc?j?jI?j?j ?jZ?jQ?j?jH?j?jE?jz?jG?j?jϟ?j?j?j ?jԢ?j?j٣?j?j?j?j?jp?j{?j?jz?j(?jd?j?jG?jǰ?j۱?j ?jв?j9?jm,?j+?ja?j0,?jҸ?j?jѺ?j?jt?j̼?j?j?jq?j<?j?jh?j?j?j?j?j?j?j?j<?j?j|?j?jv?j?j?je?j?j?jE?j?j?j?j ?j?j?j?j?jb?j?j?ji?j?j?j?j?j0?j?j?j??j?j=?j?j?j?j?jy?j ?jn ?j ?j+?j?j?j ?j?j?j,?j?j!?j#?j#?j8%?j)?j*?j+?jM,?jg-?j9.?j.?j/?jW2?j@3?j3?j4?jA7?j.8?jv9,?j_:?j ;?jH;?j;?j??je@,?jA?jO?jQ,?jR?jY?j[,?j]?jd?jf?jBg?j@i?jZo?jq?jq?jss?j`y?j{?j{?j?~?j?j?je?j?jc?j?j?j?j?jy?j?j?j $  Things that are here:?j=  a +0 dagger; a +0 orcbow?j?j _?j?j?j?j?jS?j0?j?j?js?j?j?j?j?j?j?j??j?j?j+?jn?j?jQ?j,?j?j?jw?j?js?j?j,?j?j?j ?jN ?j' ?j?j?j<?jo?jq?j?jl?j4?jB?j ,?jm?jt?j ?j!?j!?j $?j"%?j%?j%?j8(?jO)?j)?j)*?j,?j-?j-?j|.?j51?j3?jV3?j[4?j6?j38?j8?j9?jL<?j&>?j{>?j??j0B?jC?jC?jD?jnG?jH?j I?jJ?jL?jN,?jO?jR?j[T?jT?j=V?jX?j4[?jx[?j\?j3_?ja?jfa?jc?jje?jg?jh?ji?jFl?j=n?jn?jAz?jv}?jt?j?j?j=?jɆ?j?j̈?j?j?j?j?j?j,?j?j?jb?j?j?j;?jѡ,?jŢ?jq?jK.#..##..................#.. #.#.##### #.###.###.###.#...##..?jۯ.....# #.#...#.....#.#.......  #####.####.###.###.###.#.###... #......).............# #... #.###..............#.###... #.# ##.###.###.#.#.#....... ?j#.# #.#.....#.#.#.#....... #.# #.###@###.###.#.####.#994.1 (104.0) #.# #..........%..#.# #.# #.# #.............#.# #.# #.# #.#.#.###.###.#.# #.# # #.#.# .. #.# #.# ?jl###.# ## ..# #.# ... #.. ### ### ?j-?j,55?j?j0 _Found an inkwell talisman.?j$3?j?j?j?j,B?jB?jY?j?jݼ,?j?j?j?j?j?jE?j,?j?jg?j,?j!?j*?j?jo,?j ?j?j?j6?jd?j?jx?j?j`?jx B?j ,?j"! #.# ##.###.###.#.#.#..... #......#.#... ###.###.###.#.####.# #.# #..........%..#.# #.## #.............#.# #.# #.#.#.###.###.#.# #.# # # #.#.#.....#.#.# #.# )...###.###.###...# #.# #....@..........# #..5011.1 (16.0) ################# ## ?j3$B2.1 (17?j0> _Found a broad axe.?j ?j ?j ?j ?j ?j B?j ?j ?ja ?j ?jZ ,?jS ?j ?jY ,?jl ?j# ~ #.###..............#.## #.# ##.###.###.#.#.# #.# #.#.....#.#.#.#... #.# #.###.###.###.#.# #.# #..........%..#.#  #.# #.............#.#  #.# #.#.#.###.###.#.#  #.####.#.#.#.....#.#.# #..)..@###.###.###...# 6.1 (4.0)######...............# #################?jr$ ?j}) ?j+ E _Done exploring.?j|}3?jE~?jɨH0....?j{?jE _Done exploring.?jm I?jv ?jOy : _?j n?j ?jU ?jͅ ?j† ?j: ?j ,?jE ?je ?jd ?j ?j' ?j= ?jɖ ?j ?jח ?j' ?j ?j ?j ?j ?j# B?jO ?j X?j ,?j ?j ?j ,?j ?j ?j ?j ?j ?j ?j ?j ?j ?j ?j B?j ?j ?jY ?j: ,?j ?jj ?j$ ?j ?j9 ?j ?j ?j ?j ,?j ?jY ?j ?j8 ?j ?j #.#...#......##..##....#..................#..####...####.###.###.###.#...##..# ##.##  #.#...#.....#.#.......# #.# ##.###.###.###.#.###...# #.# ...).............# #...# #.#### ?j #..............#.###...# #..... ##.###.###.#.#.#.......########.##.#.....#.#.#.#@...............#35.1 (19.0)  #.###.###.###.#.####.############..........%..#.# #.#  #.............#.# #.##.#.#.###.###.#.# #.# ?j ##.#.#.#.....#.#.# #.# ###### ...###.###.###...# #.######..... ##...............# #..†.....##################### ##########?ju ?j< ?j?j/?j ?j1?j61 3?j2 ?j; ?jA X?jC ,?j3E ?j.G ?jH ,?jI ?jL ?j=M ?j{M ?j:N ?jIP ?j(R ,?jR ?jT ?jJV ,?jW ?jVY ?jhZ ?jY[ ,?j2] ?j^ ,?j"_ ?j` ?ja ,?j~b ?jc ?jd ?je ?je ?jkg ?jZh ?jh ?j@i ?jj ?j3l ,?jl ?jn ?jp B?jq ?jr ,?j's ?js ?jt ?j1u ?ju ?jw ?j%x ?jQx ?jx ?j z#.###.....###.# #.#.###>###..# #.##..###..##.###.#..........# ..#.........#......####.###.## ....#..####...####.####.# #.# ...##..# ##.## #......# #.# ?j ....# #.# #......###.# .###...# #.# #..........# .# #...# #.#####.####.##### .###...# #....@..# #.# 51.1 (16 .......########.#### #.# ................# #.# ?j .####.########### ##.# .# #.##..# .# #.##.?jˀ ### #.##.# .# #.# ###########.# .# #............#?jk ?j ?j% ?jœ?j3?j?jB?jvn?j8B?jL?j,?j?j?j,?j+⌠.##..##### #.##.......#  ...##.....# #.###..#####  '...##.##.# #.# #..#  '#...#.)).## #.# #..#  .##.⌠'.##..### #.# #..#  ##.#.###...# #.# #..#  ...###.# #.#.###>###..#  ##..##.###.#..........#  .....#......####@###.##  9.1 (8.0) ####.####.# #.#  # ##.## #......# #.#?ju?[m  # #.# #......###.#  # #..........#  # #.#####.####.#####    # #.......# #.#    ########.#### #.#    .........# #.#   ?jp3?jq?jRy?jz?j?j='#..#.# # # .##...# .#####. ⌠.##..#####.......# ...##.....# ##..##### '...##.##.# '#...#.)).## # .##.⌠'.##..### #.# #..# ..##...# #.# #..####.# #.#..61.1 (2?j\..##.###.#..........# .....#......####.###.## ####...####.####.# #.# # ##.## #......# #.# .. ... .##...# #.#?j?j?jTc _There is a stone staircase leading down here.?j?j?jP?j?j822.1 (1 _?j ?jZ&6?j0_ ###   #@#   #...#   ##..#   ##.. ?j(`#.. #... #... #.... ?j-3.6 (2.5?j?jX# _You climb downwards.?ja _There is a stone staircase leading up here.?jR?j3?j?j?j/P _?j?jb?j?j: _Found 12 gold pieces.?j3?j?jQ..#.?j@#.####.#<##...# ###..#.#####@....#6.6 (3.0 #........?jp #......#. #.................#.?j0.###$...# ####?j?j*?j?j@t ?j4u ?jcv ?jx ?j{ ?j B?jY B?j5 B?j ?j B?jh #...#.# ...###..#.###...##.##.....#......#..........#......#.##........##........##......#.#...#.#73.6 (7#.# #####..# #. .# #. .. # ?jޯ ?j ? _You now have 223 gold pieces (gained 12).?jFI?je?j?j,?j=X?j#.###.# .# #.#<#.# ...# #...#.# ...# ##..#.###...####.....#......#.......... #......#.# #........# #......@.# 5.6 (2#......#.#... #.###.....# #.# #####..##.#.##....##.?j?j ?j ?jU?je4?jhB?jAlB?jm?j}n?j.u . #.##... #.##.#. .. ###.##.#?jv#. ... ...##.##.###.####..##.##.#<#.#..@..##.#87.6 (12.0)#...#.#<#...##.###..#.###...##.####.....#.......#............#.....#.#....##........#....##........#...###......#.#.....?jk~B8.6 (13?j?jȄ9 _Found a stone staircase leading up.?jZ ?jo ?jp ?j4t ?jHy  You encounter a centaur. It is carrying a +0 orcbow.?j L### ...#  #.. #.##.. . #... #.##.# . #....###.##.# #. #........##.# #.###.####@.##.# #.#<#.#.....##.# #...#.#<#...##.# ?j ##..#.###...##.####.....#.......##.............# c   centaur (launcher, wandering)#......#.#....##........#c...##..#...##?jP ,0.0)?jɜ e9.6 (1 _?j/###...#.. #.##... #...##....####. #.......###.####<#.#.....#.#<#.#..#.### ##.....#.......?j ! ........#.#.......#c........#...###.#.....?j c)cThe centaur shouts!?j? )))))The centaur wields a +0 orcbow. The centaur shoots an arrow.?jK.....==90 _The arrow hits you but does no damage.?j ###...#.. #.##... #...#.####....###.####<#.#.....#.#<##..#.### ##.....#....... ..........#.#....#.....#c...#......#...##.....#.#.....###.....######?j ?j H))))?jGd....-1?jN?jPY _The centaur shoots an arrow. The arrow hits you but does no damage.?ju...#.. #.##... #...#.####....###.####<#.#.....#.#<##..#.### ##.....#.......# #.............#....#.#....#........#c......#......#.#......###.....###### #####..#?j[)))?j... ))))))The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow.?j&d..@...?jd^57--=2?j?jwR _The arrow barely misses you.?j #.. #.##... #...#.####....###.####<#.#.....#.#<##..#.###...##.## ##.....#.@.....# #............#.#........#c...#...##.#.....###.....######.# #####..# #))))))?jti ;...@..8--3 _The centaur shoots an arrow. The arrow closely misses you.?j #.. #.##.. . #... #.##.# . #....###.##.# #. #........##.# #.###.####..##.# #.#<#.#.....##.# #...#.#<#...##.# ##..#.###...##.## ##.....#.# #.# #......#.#....# ?j #........#c...##........#...###......#.#..... #.###.....#######.# #####..# ?j( ?j1 R))))))?jo 8c.?j [...@..?jt &4?j ?jE p _The centaur shoots an arrow. The arrow closely misses you.?jR #.. #.##..  Cubble the Poker . #... #.##.#  Merforc of Beogh **.... . #....###.##.#  Health: 58/62 ======================-- #. #........##.#  Magic: 8/8======================== #.###.####..##.#  AC: 15Str: 16Doom: 6% #.#<#.#.....##.#  EV: 8Int: 8 #...#.#<#...##.#  SH: 0Dex: 15 ##..#.###...##.##  XL:  8 Next: 14% Place: Dungeon:6 ##.....#..@....#  Noise: ==-------  Time: 5094.6 (0.0) #.............#  o) +2 spear (flame) #......#.#c...#  ?j^ Throw: javelin #........#....#  #........#...##  #......#.#.....  c   centaur (launcher) #.###.....######  #.# #####..# #. #.# _The arrow barely misses you. _The centaur shoots an arrow. The arrow closely misses you. _The centaur shoots an arrow. The arrow closely misses you.Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow (78% to hit)?j2#.. #.##..Cubble the Poker. #... #.##.#Merforc of Beogh **..... #....###.##.#Health: 58/62 ======================--#. #........##.#Magic: 8/8========================#.###.####..##.#AC: 15Str: 16Doom: 6%#.#<#.#.....##.#EV: 8Int: 8#...#.#<#...##.#SH: 0Dex: 15##..#.###...##.##XL:  8 Next: 14% Place: Dungeon:6##.....#..@....#Noise: ==-------  Time: 5094.6 (0.0)#.............#o) +2 spear (flame)#......#?j}.#c...#Throw: javelin#........#....##........#...###......#.#.....c   centaur (launcher)#.###.....#######.# #####..##.#.# _The centaur shoots an arrow. The arrow closely misses you.Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow (78% to hit)  You reach to attack! You hit the centaur. You burn the centaur.  The centaur is moderately wounded.?j9)?j'.?j{d2--=5.3 (0.7?j¥?j  Reach: o) +2 spear (flame)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow (78% to hit)  You reach to attack! You hit the centaur. You burn the centaur.  The centaur is moderately wounded. _The centaur shoots an arrow. The arrow hits you.?j#  #.. #.##..  Cubble the Poker . #... #.##.#  Merforc of Beogh **.... . #....###.##.#  Health: 52/62 ====================---- #. #........##.#  Magic: 8/8======================== #.###.####..##.#  AC: 15Str: 16Doom: 6% #.#<#.#.....##.#  EV: 8Int: 8 #...#.#<#...##.#  SH: 0Dex: 15 ##..#.###...##.##  XL:  8 Next: 14% Place: Dungeon:6 ##.....#..@....#  Noise: ===------  Time: 5095.3 (0.0) #.............#  o) +2 spear (flame) #......#.#c...#  ?j$ } Throw: javelin #........#....#  #........#...##  #......#.#.....  c   centaur (launcher) #.###.....######  #.# #####..# #. #.#You reach to attack! You hit the centaur. You burn the centaur.  The centaur is moderately wounded. _The centaur shoots an arrow. The arrow hits you.  Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow (moderately wounded, 78% to hit)?j. #.. #.##..  Cubble the Poker . #... #.##.#  Merforc of Beogh **.... . #....###.##.#  Health: 52/62 ====================---- #. #........##.#  Magic: 8/8======================== #.###.####..##.#  AC: 15Str: 16Doom: 6% #.#<#.#.....##.#  EV: 8Int: 8 #...#.#<#...##.#  SH: 0Dex: 15 ##..#.###...##.##  XL:  8 Next: 14% Place: Dungeon:6 ##.....#..@....#  Noise: ===------  Time: 5095.3 (0.0) #........c....#  o) +2 spear (flame) #......#.#....# ?j} Throw: javelin #........#....#  #........#...##  #......#.#.....  c   centaur (launcher) #.###.....######  #.# #####..# #. #.#The centaur is moderately wounded. _The centaur shoots an arrow. The arrow hits you.  Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow (moderately wounded, 78% to hit)  You reach to attack! You hit the centaur. You burn the centaur.?j #..   . #... #.##.#  . ##.##.#  #. ...##.#  ####..##.#  #.#<#.#.....##.#  <#  #...##.##  ?jɘ#..@....#  #........c....#  #......#.#....#  #........#....# #........#...## #......#.#.....  ?jP#.###.....##### #.# ##### #. ?j*7---6.0 (0.7?j?jwM_The centaur shoots an arrow. The arrow hits you.  Reach: o) +2 spear (flame)  Press: ? - help, Dir - move target  Aim: a centaur, wielding a +0 orcbow (moderately wounded, 78% to hit)  You reach to attack! You hit the centaur. You burn the centaur. _The centaur is moderately wounded.?jb #.. #.##..  Cubble the Poker . #... #.##.#  Merforc of Beogh **.... . #....###.##.#  Health: 52/62 ====================---- #. #........##.#  Magic: 8/8======================== #.###.####..##.#  AC: 15Str: 16Doom: 6% #.#<#.#.....##.#  EV: 8Int: 8 #...#.#<#...##.#  SH: 0Dex: 15 ##..#.###...##.##  XL:  8 Next: 14% Place: Dungeon:6 ##.....#..@....#  Noise: ---------  Time: 5096.0 (0.0) #........c....#  o) +2 spear (flame) #......#.#....#  ?jjc Throw: javelin #........#....#  #........#...##  #......#.#.....  c   centaur (launcher) #.###.....######  #.# #####..# #. #.#Aim: a centaur, wielding a +0 orcbow (moderately wounded, 78% to hit)  You reach to attack! You hit the centaur. You burn the centaur. _The centaur is moderately wounded.Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow (moderately wounded, 78% to hit)?j#.. #.##..Cubble the Poker. #... #.##.#Merforc of Beogh **..... #....###.##.#Health: 52/62 ====================----#. #........##.#Magic: 8/8========================?jL#.###.####..##.#AC: 15Str: 16?jwDoom: 6%#.#<#.#.....##.#EV: 8Int: 8?j#...#.#<#...##.#SH: 0?jzDex: 15##..#.###...##.##XL:  8 Next: 14% Place: Dungeon:6##.....#..@....#Noise: ---------  Time: 5096.0 (0.0)#........c....#o) +2 spear (flame)#......#.#....#Throw: javelin#........#....##........#...###......#.#.....?jc   centaur (launcher)#.###.....######?jN#.# #####..##.#.#?jTReach: o) +2 spear (flame)Press: ? - help, Dir - move target?j#Aim: a centaur, wielding a +0 orcbow (moderately wounded, 78% to hit)  ?jYou hit the centaur. You burn the centaur.  The centaur is heavily wounded.The centaur unwields a +0 orcbow. The centaur closely misses you.?j>50-?j},=7 (0.7?j@?j  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow (moderately wounded, 78% to hit)  You hit the centaur. You burn the centaur.  The centaur is heavily wounded.  The centaur unwields a +0 orcbow. The centaur closely misses you. _kicks you.?jV  You hit the centaur. You burn the centaur.  The centaur is severely wounded.?jrV1-7.4?j#?jqW _The centaur barely misses you. x2?j )You hit the centaur. You burn the centaur.  You kill the centaur!?j)?j# Spear-Bearer2/6349238.2 (0.8 _Beogh accepts your kill.Your Polearms skill increases to level 8!?jR?j]i _Your Throwing skill increases to level 5!?jF . #...#.###....###.####<#.#...?jnG>..#.#<###..#.###...##.## ##.....#....... #......#.#....#.....####....?jP?j Q<-9.2 (1.0 _?jV?j=Y$  Things that are here:?j\s _a +0 orcbow; a centaur corpse?j@M #.. . . ### #......##.#####<#.#..#...#.#<#...##.# ##..#.###...##.###.....#..)..#.##........#....#.....###?jo&?j'I-100 _?j-?j/?j M.. .#  #.. . . ### #......##.#####<#.#.....#.#<#...##.# ##..#.###..@##.####.....#..........)#......#.#....#....######?j> ?j T3=1?j ?j ?jI?j?j3k4=?j?j?j?j"?j,?j2?j?j?jW?j?j%5?j?js ?j ?ji ?jl?j?j?jf?jK6=?j?j?jf?j?jb?j?j ?j#?j#?j$N7=?jr%?j'?j4(?jl)?jL-,?j.?j1?j 2?jg3?j6?jT7K8=?jr8?jC;?j;?j<?jz??j??j@?jEW _You start resting.?j(K9=l   iguana (wandering)l?jK0209.0)?jR?jS,1.2 (20?j#Z?j]X _You encounter an iguana.?j?j?jZ?jA^ _An iguana is nearby!?j  .. .# #.. #.##.. . #... #.##.# . #....###.##.# #. #........##.# #.###.####..##.# #.#<#.#.....##.# #...#.#<#...##.# ##..#.###.@.##.## ##.....#.# #........)....# #......#.#....# #.?jk#....# #.#...## #......#.#..... #.###...l.######  #.# #####..#?jۤ5l.?jDl?j 12.2 (1.0)?j?jǵ0 _The iguana hisses angrily.?j#.. #.##... #...#.####....###.####<#.#.....#.#<##..#.###...##.## ##.....#.@.....# #........)......#.#..........#...##l#.....###.....######.# #####..# #?jb5l.?j?jE&3?j?j?j . #...#.####....###.####<#.#.....#.#<###..#.###...##.## ##.....#....... #.......@)#.#?j ...#....l#...#?j ...#.#.....###.....######?j6 v.# #####..#?jO Y # ...?jC 5l.?j ?j /604?jg ?j ?j .###....###.####<#.#.....#.#<###..#.###...##.## ##.....#....... ...)......#@#....#.l#....#...#...##...###l   iguana###.?j?jk^54--=5?jm?jv+ _The iguana bites you.?jh{s  You hit the iguana. You burn the iguana.  The iguana is lightly wounded.?j{+9 (0.7?jn?jS _The iguana barely misses you.?jV.  You barely miss the iguana.The iguana is lightly wounded.?j.(6.6?jy5?j7> _The iguana bites you but does no damage.?ji  You hit the iguana but do no damage.?j$(7.3?j" ?j'4 _The iguana is lightly wounded.?j  You barely miss the iguana.The iguana is lightly wounded.?j| m46-----=8.0?jf ?j + _The iguana bites you!?jC#  You hit the iguana but do no damage.The iguana is lightly wounded.?j#.-7?ja*?j-S _The iguana barely misses you.?jmw  You hit the iguana. You burn the iguana.?jB-9.4?j?j^ _The iguana is heavily wounded.?j% †You hit the iguana. You burn the iguana.  You kill the iguana!?j/.)?jS2S---3730.1?j8?j:X _Beogh accepts your kill.?j% #....###.####<#.#.....#.#<##..#.###...##.## ##.....#.......# ...)....##.#....#........#...##.#.....#?j M..##?j(?j=7-1.1 (1.0?j?jBt _You see here an iguana corpse.?jmHM. ### #......##.#####<#.#.....#.#<#...##.# ##..#.###...##.####.......#..)....#......#†#......#...###......#.#.....#.?jJ&.##?jOQ]-2 _?j}V?jAY?jr3?js?j%w?jw?j"|?jN}W _You start resting.?jyoo   orc (wandering)?j)&3?jA4.1 (2?j?jp _You encounter an orc. It is wielding a +0 flail.?jEr#....###.####<#.#.....#.#<##..#.###...##.## ##.....#.......# ...)....##.#....#........#...##.#.....###....o######.# #####..# #. ... ###. ?jF6o.?jNUo?jOY8=5.1 (1?j5U?jyXt _You see here an iguana corpse.?jT&c###.####<#.#.....#.#<##..#.### ##.....#....... #........)..#.#.†##o#.....###.....######.# #####..# #.# ... ###. ?jG0|44--=6?j7?jv:7 _The orc hits you with a +0 flail.?jvA8 (0.7?jl?jdt _You closely miss the orc. The orc hits you but does no damage.?j?jmd45=-7.5?jg?jO _You closely miss the orc.?j $You hit the orc. You burn the orc.  You kill the orc!?j3 )?j (8.2?j ?j" X _Beogh accepts your kill.?j Z <#.#.....#.#<##..#.###...##.## ##.....#....... ...)#.#.†.#...#......#@#......###.....######.# #####..# ?j ?j 5-9.2 (1.0?j1 ?j N  You now have 245 gold pieces (gained 22).?jF F-40.2 (2?j& ?j_ . _You see here a +0 flail.?jM##.#####<#.#.....#.#<#...##.# ##..#.###...##.###.....)#.†#...........@#...##......#)#..... .###.....#######.# #####..#?j?jHe6=1.2 (1?j?j6?j ?j ?jJ ?j! ?j" ?jh& ?j ' ?jJ' ?j( ?jb- W _You start resting.?j4 7@@   Edmund (wandering)3.2 (2?j<  You encounter Edmund the Younger. He is wielding a +2 dire flail of protection.?jWF /  --more--?j+o?jkx?j}; 4.2 (3 _?j ?j=Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: javelin (quivered)b - Throw: 6 darts (poison)  c - Zap: wand of mindburst (16) Abilities ([,] to cycle)  d - Abil: Smiting [*/%] inventory [^] all abilities[!] focus mode: off|on?j, ?jH F#.###.####..##.#Cubble the Spear-Bearer#.#<#.#.....##.#Merforc of Beogh **....#...#.#<#...##.#Health: 47/63 =================-------##..#.###...##.##Magic: 8/8========================##.....#.......#AC: 15Str: 16Doom: 3%#........)....#?j EV: 9Int: 8#......#.#....#SH: 0Dex: 15#.......†#....#XL:  8 Next: 27% Place: Dungeon:6#.......@#...##Noise: ---------  Time: 5144.2 (0.0)#......#)#.....o) +2 spear (flame)#.###.....######?j1 >Throw: 6 darts (poison)#.# #####@.##.#.##....?jU @   Edmund (wandering)###.?jw kYou kill the orc! _Beogh accepts your kill.?j You now have 245 gold pieces (gained 22). _You see here a +0 flail. _You start resting. ?j _You encounter Edmund the Younger. He is wielding a +2 dire flail of protection.?jE ?j9 ?j* ?j\#.###.####..##.#Cubble the Spear-Bearer#.#<#.#.....##.#Merforc of Beogh **....#...#.#<#...##.#Health: 47/63 =================-------##..#.###...##.##Magic: 8/8========================##.....#.......#AC: 15?j]Str: 16Doom: 3%#........)....#EV: 9Int: 8#......#.#....#SH: 0Dex: 15#.......†#....#XL:  8 Next: 27% Place: Dungeon:6?j]#.......@#...##Noise: ---------  Time: 5144.2 (0.0)#......#*#.....o) +2 spear (flame)#.###....*######Throw: 6 darts (poison)#.# #####@.##.#.##.?j]G...@   Edmund (wandering)###. _You encounter Edmund the Younger. He is wielding a +2 dire flail of protection.?j^Throw: 6 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line?j;^Aim: Edmund, wielding a +2 dire flail of protection and wearing a +0 ring mail  (wandering, hasn't noticed you, 65% to hit)?j#.###.####..##.#Cubble the Spear-Bearer#.#<#.#.....##.#Merforc of Beogh **....#...#.#<#...##.#Health: 47/63 =================-------##..#.###...##.##Magic: 8/8========================##.....#.......#AC: 15Str: 16Doom: 3%#........)....#EV: 9Int: 8#......#.#....#SH: 0Dex: 15#.......†#....#XL:  8 Next: 27% Place: Dungeon:6#.......@#...##Noise: ---------  Time: 5144.2 (0.0)#......#(#.....o) +2 spear (flame)#.##?jn#....(######Throw: 6 darts (poison)#.# #####(.##.#(##.(..@   Edmund (wandering)###. _You encounter Edmund the Younger. He is wielding a +2 dire flail of protection.Throw: 6 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Edmund, wielding a +2 dire flail of protection and wearing a +0 ring mail  (wandering, hasn't noticed you, 65% to hit)?jig@.  Throw: 6 darts (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Edmund, wielding a +2 dire flail of protection and wearing a +0 ring mail  (wandering, hasn't noticed you, 65% to hit)  You throw a dart. The dart barely misses Edmund.?jsz)..@?jtL====5.0 (0.8?jt05?j?j$ _Edmund shouts!?jF?jH(Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: javelin?jHb - Throw: 5 darts (poison) (quivered)  c - Zap: wand of mindburst (16) Abilities ([,] to cycle)  ?jId - Abil: Smiting [*/%] inventory [^] all abilities[!] focus mode: off|on?j??jI#.###.####..##.#Cubble the Spear-Bearer#.#<#.#.....##.#Merforc of Beogh **....#...#.#<#...##.#Health: 47/63 =================-------##..#.###...##.##?j"JMagic: 8/8========================##.....#.......#AC: 15Str: 16Doom: 3%#........)....#EV: 9?jLJInt: 8#......#.#....#SH: 0Dex: 15?jpJ#.......†#....#XL:  8 Next: 27% Place: Dungeon:6?jJZ#.......@#...##Noise: ====-----  Time: 5145.0 (0.0)#......#)#.....?jJo) +2 spear (flame)#.###...@.######?jJZap: wand of mindburst (16)#.# #####..##.?jK#.##.(..@   Edmund?j9K'###.?j\KPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line?jKAim: Edmund, wielding a +2 dire flail of protection and wearing a +0 ring mail  (wandering, hasn't noticed you, 65% to hit)  You throw a dart. The dart barely misses Edmund. _Edmund shouts!?jL?jfT?jU?jG ; #.###.####..##.#  Cubble the Spear-Bearer #.#<#.#.....##.#  Merforc of Beogh **.... #...#.#<#...##.#  Health: 47/63 =================------- ##..#.###...##.##  Magic: 8/8======================== ##.....#.......#  AC: 15?j Str: 16Doom: 3% #........)....#  EV: 9Int: 8?j  #......#.#....#  SH: 0?j/>Dex: 15 #.......†#....#  XL:  8 Next: 27% Place: Dungeon:6 #.......@#...##  Noise: ====-----  Time: 5145.0 (0.0)?jR ?jy#......#*#.....  o) +2 spear (flame) ?jb#.###...@.######  Zap: wand of mindburst (16) #.# #####..# ?jY #. #.# ?j #. (..  @   Edmund ?jp<###.  ?jj_Edmund shouts!  Aiming: Mindburst?jPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line?jdAim: Edmund, wielding a +2 dire flail of protection and wearing a +0 ring mail  (chance to affect: 64%)?j#.###.####..##.#Cubble the Spear-Bearer#.#<#.#.....##.#Merforc of Beogh **....#...#.#<#...##.#Health: 47/63 =================-------##..#.###...##.##Magic: 8/8========================##.....#.......#AC: 15Str: 16Doom: 3%#........)....#EV: 9Int: 8#......#.#....#SH: 0Dex: 15#.......†#....#XL:  8 Next: 27% Place: Dungeon:6#.......@#...##Noise: ====-----  Time: 5145.0 (0.0)#......#)#.....o) +2 spear (flame)#[40?jEm.###...*.######Zap: wand of mindburst (16)#.# #####..##.#.##.(..@   Edmund###. _Edmund shouts!  Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Edmund, wielding a +2 dire flail of protection and wearing a +0 ring mail  (chance to affect: 64%)?j?jIwUM@.  Aiming: Mindburst  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Edmund, wielding a +2 dire flail of protection and wearing a +0 ring mail  (chance to affect: 64%)  Edmund struggles to resist.?jb?j+6.0 (1?j+5 _?j?j?j ! #.###.####..##.#  Cubble the Spear-Bearer #.#<#.#.....##.#  Merforc of Beogh **.... #...#.#<#...##.#  Health: 47/63 =================------- ##..#.###...##.##  Magic: 8/8======================== ##.....#.......#  AC: 15Str: 16?j8 Doom: 3% #........)....#  EV: 9Int: 8 #......#.#....#  SH: 0Dex: 15 #.......†#....#  XL:  8 Next: 27% Place: Dungeon:6 #.......@#...##  Noise: ====-----  Time: 5146.0 (0.0) #......#@#.....  o) +2 spear (flame) #.###.....######  Zap: wand of mindburst (15) #.# #####..#  #. #.#  #. (..  @   Edmund ###. (chance to affect: 64%) _Edmund struggles to resist.  Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: Edmund, wielding a +2 dire flail of protection and wearing a +0 ring mail  (72% to hit)?jz #.###.####..##.#Cubble the Spear-Bearer#.#<#.#.....##.#Merforc of Beogh **....#...#.#<#...##.#Health: 47/63 =================-------##..#.###...##.##Magic: 8/8========================##.....#.......#AC: 15?j' Str: 16Doom: 3%#........)....#EV: 9Int: 8#......#.#....#SH: 0Dex: 15#.......†#....#XL:  8 Next: 27% Place: Dungeon:6#.......@#...##?jk Noise: ====-----  Time: 5146.0 (0.0)#......#@#.....o) +2 spear (flame)#.###.....######?j Zap: wand of mindburst (15)#.# #####..##.?j #.##.(..?j @   Edmund###.(chance to affect: 64%) ?j N_Edmund struggles to resist.  Reach: o) +2 spear (flame)?jD Press: ? - help, Dir - move targetAim: Edmund, wielding a +2 dire flail of protection and wearing a +0 ring mail  (72% to hit)?j `=---7 (0.7?j} ?j  _Edmund struggles to resist.  Reach: o) +2 spear (flame)  Press: ? - help, Dir - move targetAim: Edmund, wielding a +2 dire flail of protection and wearing a +0 ring mail  (72% to hit) _You hit Edmund but do no damage. Edmund closely misses you.?j!E  You hit Edmund. You burn Edmund.?j""#---?jS"!7.4?j )?j+0 _Edmund is lightly wounded.?j5Q  You hit Edmund but do no damage.Edmund is lightly wounded.?jQV8=8.1?jY?j5\P _Edmund closely misses you.?j3^  You hit Edmund but do no damage.Edmund is lightly wounded.5-8?j_ _Edmund hits you with a +2 dire flail of protection.?j e  You closely miss Edmund.9.5?j ?j 0 _Edmund is lightly wounded.?ji  You hit Edmund but do no damage.Edmund is lightly wounded.?j2k l41---50.2?jr ?j}u I _Edmund hits you with a +2 dire flail of protection.?j¬  You hit Edmund but do no damage.Edmund is lightly wounded.2=-9?j?j09 _Edmund hits you but does no damage.?j  You hit Edmund but do no damage.Edmund is lightly wounded.?j"(1.6?jW?j1  You hit Edmund but do no damage.  Edmund is lightly wounded. _hits you but does no damage.  You hit Edmund but do no damage.  Edmund is lightly wounded. _hits you but does no damage.?j;@Edmund is lightly wounded. _hits you but does no damage.  You hit Edmund but do no damage.  Edmund is lightly wounded. _hits you but does no damage.  You hit Edmund but do no damage.?j?(2.3?j?j  _hits you but does no damage.  You hit Edmund but do no damage.  Edmund is lightly wounded. _hits you but does no damage.  You hit Edmund but do no damage. ?j%_Edmund is lightly wounded.?jK  You hit Edmund but do no damage.Edmund is lightly wounded.?j j33----=3.0?j ?j I _Edmund hits you with a +2 dire flail of protection!?j,  You hit Edmund. You burn Edmund.  Edmund is moderately wounded.?jt- .-7?j4 ?jI7 9 _Edmund hits you but does no damage.?jt^e  You hit Edmund but do no damage.?j_i4-----4.4?jif?ji] _Edmund is moderately wounded.?j  You hit Edmund but do no damage.Edmund is moderately wounded.23----=5.1?j?jUI _Edmund hits you with a +2 dire flail of protection!?jac  You hit Edmund. You burn Edmund.  Edmund is heavily wounded.Edmund says, "A flail is better than a scythe, any day of the week!"?jc.-8?jj?j]mP _Edmund closely misses you.?j E  You hit Edmund. You burn Edmund.?jR B-6.5?jچ ?j$ Z _Edmund is heavily wounded.?j    #.#<#.#.....##.#  #...#.#<#...##.#  ##..#.###...##.##  ##.....#.......#  #........)....#  #......#.#....# ?jF #.......†#....#  #.......@#...##  #......#@#.....  ?jL#.###.....  ?j݃M#.# #####..#  ?jn#. #.#  #. (.. ?j07 ###. ?jP2You hit Edmund but do no damage.?jDEdmund is heavily wounded.?jZ   #.#<#.#.....##.#  #...#.#<#...##.#  ##..#.###...##.##  ##.....#.......#  #........)....#  ?js[#......#.#....#  #.......†#....#  #.......@#...##  #......#@#.....  ?j[#.###.....  ?j[#.# #####.. #. #.#?j\ #. (..  ?j+\J###. ?j?i  Edmund hits you with a +2 dire flail of protection.18------7.2?j^tl _* * * LOW HITPOINT WARNING * * *?j   You hit Edmund. You burn Edmund.  Edmund is severely wounded.?j ]9=-9?j6?j29 _Edmund hits you but does no damage.?j.   You hit Edmund. You burn Edmund.  Edmund is severely wounded.Edmund says, "People accused me of being a cutpurse!"8.6?j: e _Edmund barely misses you.?j  You hit Edmund. You burn Edmund.9.3?j?jV _Edmund is almost dead.?jv &  ?j qYou hit Edmund but do no damage.Edmund is almost dead.?j x60.0 _Edmund hits you but does no damage.?jŬ )You puncture Edmund! You burn Edmund.  You kill Edmund!?j$)?j =417 _Beogh accepts your kill.?j/ _You feel the doom around you dissipate.?jG?j.?j?j.?jJd20?jn?j_1=?j !?j$?j$?j&&?j(,?j*?j8?j8S2=?j:?j=?j=?js??jC?j,D?jE?jH,?jJ?jM?jiN73?jO?jR,?jT?jX?jX?jY?j@\?j\I4=?j7^?jIa?ja?jsc?jef?j:g?jg?jxj?jjS5=?jm?jn?j%o?jIq?jvB?jw,?jy?j|P26?jZ~?j,?j-?j:?j?j?jΌ7=?jQ,?j0?jJ?j?j?jY98?jf(=?j?je,?j#?j,?j?j5,?j?j?jS9=?jا?j,?j?j?j?jj?j?jL30=?j?j?j߸?j?jƼ?j"?jӾ?j3O1?j,?j?j ?j+?j?jp?j#?jKW _You start resting.?j?-JJ   jelly (wandering)?j099.7 (39.0)?j?j!-?j'200.7 (40?j?jV _You encounter a jelly.?jUY <#.#.....#.#<##..#.###...##.## ##.....#....... ...)#.#.†.#...#?j(W......#@#.....J###.....######.# #####..#  #.# (..?j_?jS`f2=1.7 (1.0) ?j6g?j2k$  Things that are here:?jny _a +2 dire flail of protection; a +0 ring mail; a +0 flail?j)ZYPick up what? 17/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 flail  b - a +2 dire flail of protection Armour (select all with [)c - a +0 ring mail [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]?j  b + a +2 dire flail of protection[Enter] accept (1 chosen)?j= ?jD D#.#<#.#.....##.#Cubble the Spear-Bearer#...#.#<#...##.#Merforc of Beogh **....##..#.###...##.##Health: 32/63 ============------------##.....#.......#Magic: 8/8========================#........)....#AC: 15Str: 16#......#.#....#EV: 9Int: 8#.......†#....#SH: 0Dex: 15#........#...##XL:  8 Next: 41% Place: Dungeon:6#......#@#.....Noise: ---------  Time: 5201.7 (0.0)#J###.....######?jE Lo) +2 spear (flame)#.# #####..#Zap: wand of mindburst (15)#.#.##.(..###. _Beogh accepts your kill. _You feel the doom around you dissipate. _You start resting. _You encounter a jelly.Things that are here: _a +2 dire flail of protection; a +0 ring mail; a +0 flail?jN A2.7 (1?jT ?j`W W _r - a +2 dire flail of protection?j9?j?Gear: 18/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  o - a +2 spear of flaming (weapon)a - a +0 trident  d - a +0 halberd  i - a +0 sling  r - a +2 dire flail of protection Missiles (go to first with ()e - a javelin  q - 5 poisoned darts Armour (go to first with [)  f - a +0 cloak (worn) ?j\@ g - a +1 hat (worn)  h - an orb of stardust (worn)  k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)b - a +0 pair of boots  c - a +0 helmet  p - a +0 plate armour Jewellery (go to first with "=)  j - a ring of protection from fire (worn) ?j@9 l - a ring of see invisible (worn)?jʼnr - a +2 dire flail of protection. A flail with long spikes and a heavy head. Base accuracy: -3 Base damage: 13 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 3.7 XLs.  Current attack delay: 1.3. Damage rating: 18 (Base 13 x 115% (Str) x 109% (Skill) + 2 (Ench)). Protect: It grants you temporary protection after it strikes (+7 AC). This weapon falls into the 'Maces & Flails' category. It is a two-handed weapon.It can be maximally enchanted to +9. You took it off Edmund on level 6 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {two-handed}{protect} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.?jY Gear: 18/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with )) ?j  o - a +2 spear of flaming (weapon)  a - a +0 trident  d - a +0 halberd  i - a +0 sling  r - a +2 dire flail of protection ?j Missiles (go to first with ()  e - a javelin ?j4 3 q - 5 poisoned darts Armour (go to first with [)  f - a +0 cloak (worn)  g - a +1 hat (worn)  h - an orb of stardust (worn) ?jX { k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+} ?j} y n - a +0 pair of boots of earth (worn)  b - a +0 pair of boots  c - a +0 helmet ?j  p - a +0 plate armour ?j Jewellery (go to first with "=)  j - a ring of protection from fire (worn) ?j S l - a ring of see invisible (worn) ?j1 r - a +2 dire flail of protection. A flail with long spikes and a heavy head. Base accuracy: -3 Base damage: 13 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14. ?j Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 3.7 XLs.  Current attack delay: 1.3. Damage rating: 18 (Base 13 x 115% (Str) x 109% (Skill) + 2 (Ench)). Protect: It grants you temporary protection after it strikes (+7 AC). ?jThis weapon falls into the 'Maces & Flails' category. It is a two-handed weapon.It can be maximally enchanted to +9. ?jGYou took it off Edmund on level 6 of the Dungeon. ?jStash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {two-handed}{protect} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon ?j)b(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.?j ?j?j#.#<#.#.....##.#Cubble the Spear-Bearer#...#.#<#...##.#Merforc of Beogh **....##..#.###...##.##Health: 32/63 ============------------##.....#.......#Magic: 8/8========================#........)....#AC: 15?jwCStr: 16#......#.#....#EV: 9Int: 8#.......†#....#SH: 0Dex: 15#........#...##XL:  8 Next: 41% Place: Dungeon:6#......#@#.....Noise: ---------  Time: 5202.7 (0.0)?j#J###.....######o) +2 spear (flame)#.# #####..#Zap: wand of mindburst (15)#.#.##.(..###. _You feel the doom around you dissipate. _You start resting. _You encounter a jelly.?jHThings that are here: _a +2 dire flail of protection; a +0 ring mail; a +0 flail ?jB_r - a +2 dire flail of protection?j?jt?j+?jW _You start resting. _You encounter a jelly.  Things that are here: _a +2 dire flail of protection; a +0 ring mail; a +0 flail _r - a +2 dire flail of protection  You start removing your armour.?jd+3.7 (1?j#?j?j[#3?j$4.7 (2?j%?jf8?j8+5.7 (3?jNA?j%?j+6.7 (4?j ?j?jG47.7 (5?j&?j { _You continue removing your orb of stardust. x5?j?jb#?j*  You finish removing your orb of stardust.  You start unwielding your weapon.?j++8.7 (6?j41?j3 -) Nothing wielded _You continue unwielding your +2 spear of flaming.You finish unwielding your +2 spear of flaming.?jt4?j:?j3DJJ   jelly (wandering) _You continue unwielding your +2 spear of flaming.  You finish unwielding your +2 spear of flaming.r +2 spear of flaming stops flaming.  wielding your +2 dire flail of protection.A jelly comes into view.?jyO?jgQKeep equipping yourself? Y - Yes  N - No?jQ>?jLKeep equipping yourself? Y - Yes  N - No [Y]es or [N]o only, please.?j҈?j,#.#<#.#.....##.#Cubble the Spear-Bearer#...#.#<#...##.#Merforc of Beogh **....##..#.###...##.##Health: 34/63 ============------------##.....#.......#Magic: 8/8========================?js#........)....#AC: 15Str: 16#......#.#....#EV: 9Int: 8#.......†#....#SH: 0Dex: 15#........#...##?j)XL:  8 Next: 41% Place: Dungeon:6#......#@#.....?jUNoise: ---------  Time: 5208.7 (6.0)#J###J....######-) Nothing wielded#.# #####..#?j|Zap: wand of mindburst (15)#.#.##.?jg(..###.?jJ   jelly (wandering) _You continue unwielding your +2 spear of flaming.?jڛzYou finish unwielding your +2 spear of flaming.  Your +2 spear of flaming stops flaming.  ?jnYou start wielding your weapon.You continue wielding your +2 dire flail of protection.?jJA jelly comes into view.?j?j+9.7 (7?jY?j&4 _You stop wielding your weapon.?j!N ?jT GGear: 18/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))a - a +0 trident  d - a +0 halberd  i - a +0 sling  o - a +2 spear of flaming  r - a +2 dire flail of protection Missiles (go to first with ()e - a javelin  q - 5 poisoned darts Armour (go to first with [)  f - a +0 cloak (worn)  g - a +1 hat (worn)  k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+} ?jU  n - a +0 pair of boots of earth (worn)b - a +0 pair of boots  c - a +0 helmet  h - an orb of stardustp - a +0 plate armour Jewellery (go to first with "=)  j - a ring of protection from fire (worn)  l - a ring of see invisible (worn)?j- o - a +2 spear of flaming. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 8.2; use (s) to set 12.0 as a target for Polearms.  ?j%. At 100% training you would reach 12.0 in about 0.7 XLs.  At current training (25%) you reach 12.0 in about 2.3 XLs.  Current attack delay: 0.6. Damage rating: 10 (Base 6 x 115% (Str) x 126% (Skill) + 2 (Ench)). ?jH.Flame: It burns victims, dealing an additional one-quarter of any damagethat pierces defenders' armour. This weapon falls into the 'Polearms' category. It has an extended reach (target?jh.ewith [v]). It is a one-handed weapon. ?j.~It can be maximally enchanted to +9. You took it off a gnoll sergeant on level 5 of the Dungeon. ?j.Z(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.?j?j?j U#.#<#.#.....##.#Cubble the Spear-Bearer#...#.#<#...##.#Merforc of Beogh **....?j ##..#.###...##.##Health: 34/63 ============------------##.....#.......#Magic: 8/8========================#........)....#AC: 15Str: 16?jx!#......#.#....#EV: 9Int: 8#.......†#....#SH: 0Dex: 15#........#...##XL:  8 Next: 41% Place: Dungeon:6#......#@#.....?j`"LNoise: ---------  Time: 5209.7 (0.0)#J###J....######o) +2 spear (flame)#.# #####..#Zap: wand of mindburst (15)#.#.##.(..###.J   jelly (wandering)Your +2 spear of flaming stops flaming.  You start wielding your weapon.You continue wielding your +2 dire flail of protection.A jelly comes into view. _You stop wielding your weapon.  Your +2 spear of flaming bursts into flame!?j*YJJ?j*.10.2 (0.5?j0?j3c  You start wielding your weapon.continue wielding your +2 dire flail of protection.A jelly comes into view. _You stop wielding your weapon.  Your +2 spear of flaming bursts into flame! _o - a +2 spear of flaming (weapon)?j ..#.#<##..#.###...##.## ##.....#....... #........)....#?j1 ...#.#....#...†#....#...#...####[#......J###J..@.######.# #####..#  # (.. ###. .>#?j F.J?j S5=?j &1.2 (1.0?j ?j% ; _Found a stone staircase leading down.?j? #...#.#<#...##.#  Cubble the Spear-Bearer ##..#.###...##.##  Merforc of Beogh **.... ##.....#.......#  Health: 35/63 =============----------- #........)....#  Magic: 8/8======================== #......#.#....#  AC: 15Str: 16 #.......†#....#  EV: 9Int: 8 #........#...###  SH: 0Dex: 15 #......#[#......  XL:  8 Next: 41% Place: Dungeon:6 #J###.J*@.######  Noise: ---------  Time: 5211.2 (0.0) #.# #####..#  o) +2 spear (flame) #. #.#  Zap: [?j%o37mwand of mindburst (15) #. (..  ###.  .>  J   jelly # Your +2 spear of flaming bursts into flame! _o - a +2 spear of flaming (weapon) _Found a stone staircase leading down.  Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a jelly (93% to hit)?jTr #...#.#<#...##.#  Cubble the Spear-Bearer ##..#.###...##.##  Merforc of Beogh **.... ##.....#.......#  Health: 35/63 =============----------- #........)....#  Magic: 8/8======================== #......#.#....#  AC: 15Str: 16 #.......†#....#  EV: 9Int: 8 #........#...###  SH: 0?jUDex: 15 #......#[#......  XL:  8 Next: 41% Place: Dungeon:6 #J###..J@.######  Noise: ---------  Time: 5211.2 (0.0) #.# #####..#  o) +2 spear (flame) #. #.#  Zap: wand of mindburst (15) #. (..  ###.  .>  J   jelly #  _Found a stone staircase leading down.  Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a jelly (93% to hit)  ?j>WYou reach to attack! You hit the jelly. You burn the jelly.  The jelly is moderately wounded.?jl <  ##..#.###...##.##  ##.....#.......#  #........)....#  #......#.#....#  #.......†#....#  #........#...###  #......#[#......  #J###.  #.# #####..#  #. #.#  #. (.. ###. .>   # 8 (0.6  Reach: o) +2 s?jl|pear (flame)  Press: ? - help, Dir - move targetAim: a jelly (93% to hit)  You reach to attack! You hit the jelly. You burn the jelly.  The jelly is moderately wounded. _The jelly jiggles.?j  You hit the jelly. You burn the jelly. Your hands burn!0--=2.4?j ?j! ^ _The jelly is severely wounded.?jB .  You puncture the jelly! You burn the jelly.  You kill the jelly!?jH (?j} }1/64--53.1 (0.7?j ?j X _Beogh accepts your kill.?j #...#.#<#...##.# ##..#.###...##.## ##.....#.......# #........)....# #......#.#....# #.......†#....# #........#...### #......#[#......?jR* #J###..@..###### #.# #####..# #. #.#  #. (.. ###. ?jm .> #?j #K-4.1 (1.0?jE)?j+?je#...#.#<#...##.# ##..#.###...##.## ##.....#.......# #........)....# #......#.#....# #.......†#....# #........#...### #......#[#...... #J###...@.###### #.# #####..# #. #.# ?j z###. #?jŲV-5?j׹?j"?j ?j ?j ?j ?j 2=?j?j?j?jd?jo?j| B?j\ ?j K3=?j ?j?j+?jo?j?jW?jr?j?j94?j?j=35=?j5,?jx6?j9,?j;?j^=,?j>?jA?j1BK6=?jnC?jE?jE?jiG?jI?j3J?jK?jM?jM27?jN?jQ,?j]S?j U?j]U?jV?jY?jYL8=?jZ?j\?j\?j^?j`,?j b?jZd,?jf?jh?j*iK9=?jj?jl,?jm?ju40=?jw?j9z,?jL{?jl}?j~?j~?j?jفK1=?jk?j,?j"?j,?jڊ?j,?j?j?j|92?j?j?j[?j?jV?j?j?jޜ?jLS3=?jg?j?j?j?j6?j?jC?j?jK4=?j7?j,?j?jW?j?j?j4,?j?j5?j?j?jr?j?j?j1N46=?j?j,?j?jB?jm7=?j?j,?jV?j,?j/?jc,?j?je?jK8=?jW?j'?jx?j?j?j\?j?j?jU9=?js?j,?j?j,?j ?j<50?j?jl,?j?j ,?j ?j,?j?j~?jK1=?j?j2?j?j?js,?j%?j?jrU2=?j ?j3#,?j$?j',?j(?jB+;3?j-?jw/,?j41?j3,?j4?jb7?j7?jb9?j =a4=?j~=?j??jA,?j,?j?jck5=?j?j ,?jv ?j ?j?j?j?jRK6=?j?j,?j?jY?j?j?j,?jw?jk"k7=?j#?j%?j.&?j'?j),?j`+?jV-?j-%8?j/?j2,?j|3?j5?j5?j7?j[9?j9K9=?j;?j=?j >?j3??jA,?jhC?jwE,?jF?jIl60=?jK?jM,?j;O?jQ,?jRS?jLU?jU%1?j`W?jY,?j[?jx],?j _?jba?jaK2=?jtc?je,?jg?ji,?j'k?j|?j}?j?j&?jU3=?j?jM?j?j?jE?j?j;?jik _You start resting.HP restored.?j?j232207.0)?ja4=38 _?j?j?j{#...#.#<#...##.# ##..#.###...##.## ##.....#.......# #........)....# #......#.#....# #.......†#....# #........#...###.#......#[#.#J###....@###### #.# #####..# #. .#.# #. #. (..#. ###.?j]#. .>#.##.?j?j04.0) ?j ?j?j #..#.### ##.....#.......?j w #........)...#.#....#...†#....#......#...###...#[#.......J###.....###### .# #####@.#  #.....##.###. (.. #. ###.. .>. #. ?j <5?jT ?jD ?j4?j?j?jU[{##..#.###...##.## ##.....#.......# #........)....# #......#.#....# #.......†#....# #........#...###. #......#[#....... #J###.....###### #.# #####.@# #. #.....#.# #. #.###.#(.. #.####..#. .>.#. #.#.#.?jTuY6?j?z ##.....#....... #........)...#.#...†.....#...###.....#[#......J###.....###### .# #####..#  #.....##.###.#(...# #.####..# .>.# #.# . =7?jZ   ...)...#.#.....†......#...###.....#[#......J###.....###### .# #####..#  #.....#.#######.#@...# #.####..# .>.##..89.1 (2 _q - 6 poisoned darts (gained 1)?j]?ji_Quiver which action? ([-] to clear) Items ([,] to cycle) ?j_ a - Throw: javelinb - Throw: 6 darts (poison)  c - Zap: wand of mindburst (15) (quivered) ?j_Abilities ([,] to cycle)  ?j_d - Abil: Smiting [*/%] inventory [^] all abilities?j `z[!] focus mode: off|on?j?j#........)....#Cubble the Spear-Bearer#......#.#....#?jMerforc of Beogh **....#.......†#....#Health: 64/64 ========================#........#...###.Magic: 8/8========================#......#[#.......AC: 15Str: 16#J###.....######EV: 9Int: 8#.# #####..#SH: 0Dex: 15#. #.....#.####XL:  8 Next: 45% Place: Dungeon:6#. #.###.#@...#Noise: ---------  Time: 5329.1 (0.0)#.####..#o) +2 spear (flame)#. .>.#Throw: 6 darts (poison)#.#.##..#.You puncture the jelly! You burn the jelly.  You kill the jelly! _Beogh accepts your kill. _You start resting. _HP restored. ?j>_q - 6 poisoned darts (gained 1)?j.?j ?ji3?j?j?jy,?j?j&?j?j?j,?j?j?j?j?j?j?j,?jcM  There is a stone staircase leading down here. _?j8,?j:?jN _You now have 249 gold pieces (gained 4).?j`T?jT?j ?j ?jA ?jW ?j ?j ?jE ?ji" ?j# B?jJ% ?j& ?j' ?j' ?jM+ ?j+ ?j, ?j- ?jy. ?jy0 ,?j2 ,?j4 ,?j5 ?jX7 ?jL9 ?jy9 ?j]: ?jE= ?j> ,?j~D n?jeF ?jI j  You encounter a marrowcuda.?jUT 0##.....#.. #........)....# #......#.#....# #.......†#....#........#...###.##......#[#.......##J###.....######.##.#######..# #.##. #.@...#.#####.##. #.###.#....##.#... #.####..#.####. #.# #...>.##. #.# #.###.### ?jT #. #.# #.#.....### F   marrowcuda (dormant) .. #.# #...#.#...# #F #.# #.#.....#.# #.# #.#.#.#....?jW _70.1 (18F.?j_ PF?jDa 31.1 (19 _?jZh ?j.j ?jY(((((?jJF(?j7....?j_8 (0.7)5?js?jE _You throw a dart. The dart hits the marrowcuda!?j ##.....#.# #.)....# #......#.#....# #.†#....# #.#...###.# #......#[#.# #J###.....######.# #.#######..# #.# #. #@....#.#####.# #. #.###.#....##.# .... #.####..#.# ###.#.#.# #...>.# #.#.#.# #.###.### #F. #.# #.#.....?j .(# #.# #...#.#... #.. #.# #.#.....#. #.# #.#.#.#?j7F.?j*8F.?j?jh-2.8 (1.0?j?j?j7F.?j?jE&3?jD?j!?j 7F.?j ?j &4?jɞ ?jҠ ?jX! FF 2 marrowcudas (1 summoned)You hit the marrowcuda. You burn the marrowcuda.  The marrowcuda is lightly damaged.  The marrowcuda bites you.?jYc3-=5.5 (0.7?j0a?jZc? _Another marrowcuda is drawn to the feast!?j_  You hit the marrowcuda. You burn the marrowcuda.  The marrowcuda is moderately damaged.4=6.1 (0.6 _The marrowcuda bites you but does no damage.?j:PFF 3 marrowcudas (2 summoned)The marrowcuda is moderately damaged. _ but does no damage.  You hit the marrowcuda. You burn the marrowcuda.  The marrowcuda is heavily damaged.  The marrowcuda bites you but does no damage.  .0--8 (0.7 _Another marrowcuda is drawn to the feast!?j6^x  You closely miss the marrowcuda.The marrowcuda is heavily damaged.7.4 (0.6 _The marrowcuda barely misses you. The marrowcuda misses you.?jٷ/  You hit the marrowcuda. You burn the marrowcuda.  The marrowcuda is severely damaged.8.1 (0.7 _The marrowcuda bites you but does no damage.?j*  FF 4 marrowcudas (3 summoned)The marrowcuda is severely damaged. _The marrowcuda bites you but does no damage.almost destroy  The marrowcuda bites you.58---8 ?j 9_Another marrowcuda is drawn to the feast!?jG ~ §You hit the marrowcuda. You burn the marrowcuda.  You destroy the marrowcuda!Beogh accepts your kill.§§.?j^O ?jO ##..#?jsP ..#?j{Q #.#?jQ ?jR ?jAR ?jR ?jR ?jRY ?jY 9?jZ =?jAZ 51?jwZ 9.5?jb ?je  ?j4f ?jwf X_The marrowcuda disappears in a puff of smoke! x3?jE  ...)#.#.†.#...###.##[#......J###.....######.#######..#  #.§§..#.#######.#....#..§...#.####..####.#.#.# #...>####.# #.#.....## -80.5 (1.0?j+ #.#.†.#...###.##[#......J###.....######.#######..#  #.§§..#.#####.##.###.#....#..§@..#.####..###.#.#.# #...> #.#.###.#####.# #.#######-1?j  .†.#...###.##[#......J###.....######.#######..# #. #.§§..#.#####.##.###.#.....§...#.####..####@#.#.# #...> #.#.#.# #.###.###. #.....##..###.# #.#?j *..?j &2?jU$ ?jD& ?jc  .#...###.##[#......J###.....######.#######..#  #..§..#.#####.##.###.#....#......#.####..?jӽ )####.#.#.# #...> ###.###..#.....##.(#.#.# #...#.#....###.# #.#?jxz 60=3?jm #[#......J###.....######.#######..#  #..§..#.######.###.#.........#.####..###.#.#.# #...> #.#.#.# #.###.###..#.....###......(#..#.#...#.....#...#.....#..#######.#.###.# #.#4?jO?ju?j J###.....######.#######..#  #..§..#.######.###.#....## #......#.####....####.#.#.# #...>.. #.#.###.####.###.#.......###......@#.#.# #...#.#...#..#.....#..#######.#.#..#.###.#?j?j3&5?jE?j?j c16.5 (26?j'?j((_ _q - 6 poisoned darts (gained 1)?j8o ?jp Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: javelinb - Throw: 6 darts (poison) (quivered)  c - Zap: wand of mindburst (15) Abilities ([,] to cycle)  ?jHq d - Abil: Smiting [*/%] inventory [^] all abilities[!] focus mode: off|on?j{?jǵ#J###.....######.#Cubble the Spear-Bearer#.#######..# #.#Merforc of Beogh **....#. #..§..#.#####.#Health: 61/64 ======================--#.##.###.#....##.#Magic: 8/8========================## #......#.####..#.#AC: 15Str: 16..####.#.#.# #...>.#EV: 9Int: 8.. #.#.#.# #.###.### SH: 0Dex: 15#.###.#...#.# #.#.....## XL:  8 Next: 51% Place: Dungeon:6?j߶#......@#.#.# #...#.#... Noise: ---------  Time: 5386.5 (0.0)#.....#...#.# #.#.....#. o) +2 spear (flame)..#######.#.# #.#.#.#... Throw: 6 darts (poison).#.# #.#.....###.# #.########.# #.##.# #.##.# #.##.###.# _Another marrowcuda is drawn to the feast!  You hit the marrowcuda. You burn the marrowcuda.  You destroy the marrowcuda!Beogh accepts your kill. _The marrowcuda disappears in a puff of smoke! x3 _q - 6 poisoned darts (gained 1)?jŷ?j?j$?jxL=Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: javelinb - Throw: 6 darts (poison) (quivered)  c - Zap: wand of mindburst (15) Abilities ([,] to cycle)  d - Abil: Smiting [*/%] inventory [^] all abilities[!] focus mode: off|on?jwk?jw#J###.....######.#Cubble the Spear-Bearer#.#######..# #.#Merforc of Beogh **....#. #..§..#.#####.#Health: 61/64 ======================--#.##.###.#....##.#Magic: 8/8========================## #......#.####..#.#AC: 15Str: 16..####.#.#.# #...>.#EV: 9Int: 8.. #.#.#.# #.###.### SH: 0Dex: 15#.###.#...#.# #.#.....## XL:  8 Next: 51% Place: Dungeon:6#......@#.#.# #...#.#... Noise: ---------  Time:[40?jxm 5386.5 (0.0)#.....#...#.# #.#.....#. o) +2 spear (flame)..#######.#.# #.#.#.#... Abil: Smiting.#.# #.#.....###.# #.########.# #.##.# #.##.# #.##.###.# _Another marrowcuda is drawn to the feast!  You hit the marrowcuda. You burn the marrowcuda.  You destroy the marrowcuda!Beogh accepts your kill. _The marrowcuda disappears in a puff of smoke! x3 _q - 6 poisoned darts (gained 1)?jYy?j9~?jJ?jH?jH?jI?j/K?j)Pn?jQa2=?jQ?jS?jS?jOT?jU?j[V?jV?j|X?jX?jY?jZ?j[#3?j9[2=?j<\?jb?jbK4=?jc?jf?jh?j7i?ji?jl?jm?jm?jo?jr?jt?j u?jpv?j"x?j.###...##.# #...... # #........# #......#.#...#### #J###...#.###.#######.# #.# #..§. #.# #.#.###?jr1 #.# #.######......# #.# #.##...####.#.# ?jK"?j",4.5 (28?jf'?j?*9 _Found an escape hatch in the floor.?j!?jB"% Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Smiting3 MP, Piety-?j"p24% [?] toggle between ability selection and description.?j5T Smiting Smites any targeted enemy within sight, with no direct line of fire required. The strength of the smiting is increased by Invocations skill. Beogh will not allow you to use this directly against another apostle during a divine trial. Damage: 6 + 3d1  Range: 7 ?jX5]This ability costs: MP : 3 Piety : - (about 2% of your maximum possible piety)?jޯ Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0%  a - Smiting3 MP, Piety-24% [?] toggle between ability selection and description.?j?j?jT$#. #...... Cubble the Spear-Bearer#.###.#### Merforc of Beogh **....#.#<#.#... Health: 64/64 ========================#.# #...#.#<#. Magic: 8/8========================#.# ##..#.###. AC: 15Str: 16#.# ##.....#. EV: 9Int: 8#.#### #....... SH: 0Dex: 15?j@%z#.######....# #......# XL:  8 Next: 51% Place: Dungeon:6#....@...##.# #....... Noise: ---------  Time: 5434.5 (0.0)#>.###...##.# #....... o) +2 spear (flame)# #........# #......# Abil: Smiting#.#...#### #J###...#.###.# #.#######.# #.# #. #..§. #.# #.# #.##.### #.# #.######......# #.# #.##...####.#.# You destroy the marrowcuda!Beogh accepts your kill. ?j'&_The marrowcuda disappears in a puff of smoke! x3 _q - 6 poisoned darts (gained 1) _Found a club. _Found an escape hatch in the floor.?j+P  Okay, then.?j+?j0?j*4. _?j I?j ?ja f _?j ?j ?j ?j  #. #.[## #.###....# #.#<#..# #.# #.....# #.# ##..#.# #.# ##..#.# #.#### # #.######....# #... #@.......##.# #7.5 (3 #>.###...##.# # #..#........# #... #..#.#...#### #J## ####.###.# #. #.# #.# #. # #.# #.# #. #.# #.######... ?j V#.# #.##...###?j ?j +8.5 (4?j > _Found a ring mail.?jI?j1?jmB?jO?ju. #)...< . #......  #....[## #.##.. #.#<..#...#. ##..# #.# ## #.###9.5 (1.######...........###>.###...##.# #...#..#........# #...?j B40.5 (2?j?jM _Found a falchion. Found an escape hatch in the ceiling.?j?jZ?j}?j?jޏ?jߓ,?j^?j?j?j1?j?j?jP?j?j?j?j?jz?j?j:?j|?j?j?j?j1?j}?j?j?j)?j?jB?j?jZ?j?jc?j?j?j?jo?jp?j?j?j?j?jC?j?j?j?j?j?j?jm?j?ji?j?j?j ?j?j1?jJ?j?je?j$?j?jI?j?j ?j?j?j?j7?j?ji?j(?ja?j?j;?j?je?jl?j?jo?j?j?j;?j?j?j,?j?j?jQ?j?j?j?j^,?jG?jy?jb?j?jK?j?j?j3?j?j?j[?j?jJ?j?j       .   ..   ...   .[..  ?jM .....  #######......  #....@....... 677.0)  ?j#.#######.###  #.#  #.#  #.#  #.#  ?j#.#  #.# #######  ?j#.# #)...<#?jO?jZ,8.5 (28?jX?j#2 _Found a robe.?j$,9.5 (29?j(?j%+? _You now have 263 gold pieces (gained 14).?j3?jS?j?j&  .# .. ##.##. ..... ..>. ...[. .. #. #....0.0)?j& #.#.###. #.#  #.# #.# #.# #.# #. #.?jI-?j[1,70.5 (1?j3?jf6; _Found a stone staircase leading down.?jq?j,?j ?j,?j,?j?j?j@?j?jJ,?j?jR  There is a stone staircase leading down here.?j?j _?j;?jm?j?j+?jQ?j-?j?j?jA?j?j?j)?j?jC,?j?j N _You now have 274 gold pieces (gained 11).?j) ?jk ?j ?jC?j,?jG?j?j ?ja ?j!?jj#?j~&?j&?j'?j)?j+,?j,?j.?j1B?j3?j5,?j;n?j<?j >?j9>?j>?j??j[H  ≈≈  ≈≈ #####  #### #...#  ..# #...#####  #.# #....=..#  #.######.@...# 899.0) ?jjI#............#  #....####+##....# #....#### )..# ##......... ... #.####.###. ## #.# .... #.# ..####  ###.##.....?j=O?jO-90.5 (20?jS?jV# _Found a club.?j2≈≈ ≈≈ ##### #### #...# ?j..# #...##### #.# #....=..# #.######..@..# #............# #....####+##....# #....#### .)..###..?jS ..#.####.###. ####.#.###.?j'?j01.5 (1.0) ?j.?jX?jZ JM≈≈ ≈≈ #######.# .#### #..######..........# #....####+##....#?j:[ '#.?jh ?jh &2?j_m ?js ?jqt $3.5 (2?j{ ?j] 5 _s - a ring of poison resistance?ju ?j' Gear: 19/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  o - a +2 spear of flaming (weapon)a - a +0 trident  d - a +0 halberd  i - a +0 sling  r - a +2 dire flail of protection Missiles (go to first with ()?j e - a javelin  q - 6 poisoned darts Armour (go to first with [)  f - a +0 cloak (worn)  g - a +1 hat (worn)  k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)?j b - a +0 pair of boots  c - a +0 helmet  h - an orb of stardustp - a +0 plate armour ?j# Jewellery (go to first with "=)  j - a ring of protection from fire (worn)  l - a ring of see invisible (worn) ?j [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]?jet,  o - a +2 spear of flaming (weapon)  a - a +0 trident  dhalberd  isling  r - a +2 dire flail of protection Missiles (go to first with () ?j9uY e - a javelin  q - 6 poisoned darts Armour (go to first with [)  f - a +0 cloak (worn)g1 hatk0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)  b - a +0 pair of boots  chelmet  h - an orb of stardust ?jpu p - a +0 plate armour Jewellery (go to first with "=)  j - a ring of protection from fire (worn)  ?j vlsee invisibl  s - a ring of poison resistancebot?jE  q - 6 poisoned darts  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}?j  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  c - a +0 helmet?ju ?j U s - a ring of poison resistance. A ring that protects its wearer from poison. You found it on level 6 of the Dungeon. Stash search prefixes: {inventory} {rPois} {jewellery} {resist poison} {poison resistance} Menu/colouring prefixes: identified jewellery ?jh _________________  Buttercup: “And to think, all that time it was your cup that was poisoned.”  Man in Black: “They were both poisoned. I spent the last few years building up an immunity to iocane powder.”  -_The Princess Bride_. 1987 (p)ut on, (d)rop, (=)adjust, or (i)nscribe.?jI > To do this, you must remove one of the following items: Jewellery (go to first with "=)  j - a ring of protection from fire (worn) ?j% M l - a ring of see invisible (worn)?j6 ?j & fCubble the Spear-Bearer?j& $Merforc of Beogh **....Health: 64/64 ========================Magic: 8/8========================≈≈AC: 15Str: 16≈≈ #####EV: 9Int: 8#### #...#SH: 0Dex: 15..# #...#####XL:  8 Next: 51% Place: Dungeon:6#.# #....@..#?j' Noise: ---------  Time: 5493.5 (0.0)#.######.....#o) +2 spear (flame)#............#Abil: Smiting#....####+##....##....#### .)..###......... ......#.####.###. ######.# ....#.# ..#### _Found a stone staircase leading down. _There is a stone staircase leading down here. _You now have 274 gold pieces (gained 11). _Found a club. _s - a ring of poison resistance  You remove your ring of see invisible.?j)/ ?j/ +4.5 (1?jq4 ?j7  _There is a stone staircase leading down here. _You now have 274 gold pieces (gained 11). _Found a club. _s - a ring of poison resistance  You remove your ring of see invisible. _s - a ring of poison resistance (worn)?jR< ?j= ?j= ?j/@ ?j>B ?jG B?jH ?jxH ?j^I ?j*K ?jL ?j2M ?jM ?jO ?j^Q ?jQ ?jR ?jT ?j6V ?j)W ,?jY ?jT[ ?j[ ?j}\ ?j+^ ?j_ ?j_ ?j` ?ja ?jc ,?jd ?je ?jRg ,?j}h ?jk ?jm ?jm ?jn ?jzp ?jBr ?jr ?js ?ju ?jGw ?j6x ?jy ?jz ?j| ,?j} ?j ?jW ,?jn ?jÜ ?jK B?j ?j ,?jQ ?j ?j ,?j ?ju ?j ?j ?jM ?jر ?j~ ?j ?jc ?j ?jt ,?j9 ?jÿ ?j ,?jM ?j ?j ,?j/ ?ji ?j ?j ?j ?j9 ?j& ?j ?j ?j ?j ?j ?j ?ji ?j* ,?ja ?j j###..........# ..........###### #####.###......##.# #......###### #...#...........####.............###.## ###................# #...........# #.. #.##?jw 7#########.....@...# #... #.###)...<# #..##....###.###.....# ##.####.##........## ###....[## #.# #.###.####..## .........# #.# #.#<#.#.....## ###......# #.# #...#.#<#...## #......# #.# ##..#.###...## ######.# #.# ##.....#.....  #.# #.#### #........).. ?jp 1523.5 (29.0)?j/ ,4.5 (30?j1 ?jx [ _f - 2 bubbling ruby potions?j?jGear: 19/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  o - a +2 spear of flaming (weapon)a - a +0 trident  d - a +0 halberd  i - a +0 sling  r - a +2 dire flail of protection Missiles (go to first with ()e - a javelin  q - 6 poisoned darts Armour (go to first with [)  f - a +0 cloak (worn)  g - a +1 hat (worn)  k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)b - a +0 pair of boots  c - a +0 helmet  h - an orb of stardustp - a +0 plate armour Jewellery (go to first with "=) ?jc j - a ring of protection from fire (worn)  s - a ring of poison resistance (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]?j  o - a +2 spear of flaming (weapon)  a - a +0 trident  dhalberd  isling  r - a +2 dire flail of protection ?jтMissiles (go to first with ()  e - a javelin  q - 6 poisoned darts Armour (go to first with [)  f - a +0 cloak (worn)g1 hatk0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)  b - a +0 pair of boots  chelmet  h - an orb of stardust  p - a +0 plate armour Jewellery (go to first with "=)  j - a ring of protection from fire (worn)  soison resistanc ?j_ l - a ring of see invisiblebot?j5  q - 6 poisoned darts  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}?j  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)?jU  n - a +0 pair of boots of earth (worn)  c - a +0 helmet?js l - a ring of see invisible. A ring that allows its wearer to see invisible things. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {sInv} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Here is my secret. It is very simple: It is only with the heart that one can  see rightly; what is essential is invisible to the eye.”  -Antoine de Saint Exupéry, _The Little Prince_. 1943. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.?jK> To do this, you must remove one of the following items: Jewellery (go to first with "=)  j - a ring of protection from fire (worn) ?j9Q s - a ring of poison resistance (worn)?jy?j?j(###..........#Cubble the Spear-Bearer ..........######Merforc of Beogh **.... #####.###......#Health: 64/64 ========================#.# #......######Magic: 8/8========================#...#...........#AC: 15Str: 16###.............###.?j;## EV: 9Int: 8###................# SH: 0Dex: 15#...........# #.. #.## XL:  8 Next: 51% Place: Dungeon:6#########.....@...# #... #.## Noise: ---------  Time: 5524.5 (0.0)#)...<# ####.......##....###.## o) +2 spear (flame)#.....# ##.####.##........## Abil: Smiting ###....[## #.# #.###.####..## .........# #.# #.#<#.#.....## ?jb###......# #.# #...#.#<#...## #......# #.# ##..#.###...## ######.# #.# ##.....#..... #.# #.#### #........)..  _Found a club. _s - a ring of poison resistance  You remove your ring of see invisible. _s - a ring of poison resistance (worn) ?j۬w_f - 2 bubbling ruby potionsYou remove your ring of poison resistance.?j?j+5.5 (1?jӼ?jG3 _s - a ring of poison resistance  You remove your ring of see invisible. _s - a ring of poison resistance (worn) _f - 2 bubbling ruby potions  You remove your ring of poison resistance. _l - a ring of see invisible (worn)?j ?j% Gear: 19/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  o - a +2 spear of flaming (weapon)a - a +0 trident  d - a +0 halberd  i - a +0 sling  r - a +2 dire flail of protection Missiles (go to first with ()e - a javelin  q - 6 poisoned darts Armour (go to first with [)  f - a +0 cloak (worn)  g - a +1 hat (worn)  k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)b - a +0 pair of boots  c - a +0 helmet  h - an orb of stardustp - a +0 plate armour Jewellery (go to first with "=)  j - a ring of protection from fire (worn)  l - a ring of see invisible (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]@jOm - the +3 chain mail of the Pink Corner (worn) {rPois rC+}. A suit of armour made entirely out of tiny metal rings. Base armour rating: 8Encumbrance rating: 14 rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. If you take off this armour: Your AC would decrease by 11.0 (15.0 -> 4.0). Your EV would increase by 5.9 (9.1 -> 15.0). This ancient artefact cannot be changed by magic or mundane means. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body armor} Menu/colouring prefixes: identified artefact equipped armour _________________ (t)ake off, (d)rop, (=)adjust, or (i)nscribe.@jZGear: 19/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  o - a +2 spear of flaming (weapon)  a - a +0 trident  d - a +0 halberd  i - a +0 sling  r - a +2 dire flail of protection Missiles (go to first with ()  e - a javelin  q - 6 poisoned darts Armour (go to first with [)  f - a +0 cloak (worn)  g - a +1 hat (worn)  k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)  b - a +0 pair of boots  c - a +0 helmet  h - an orb of stardust  p - a +0 plate armour Jewellery (go to first with "=)  j - a ring of protection from fire (worn)  l - a ring of see invisible (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]@j@j@jj###..........#Cubble the Spear-Bearer ..........######Merforc of Beogh **.... #####.###......#Health: 64/64 ========================#.# #......######Magic: 8/8@jR========================#...#...........#AC: 15Str: 16###.............###.## EV: 9Int: 8###................# SH: 0Dex: 15#...........# #.. #.## XL:  8 Next: 51% Place: Dungeon:6#########.....@...# #... #.## Noise: ---------  Time: 5525.5 (0.0)#)...<# ####.......##....###.## o) +2 spear (flame)@j.#.....# ##.####.##........## Abil: Smiting ###....[## #.# #.###.####..## .........# #.# #.#<#.#.....## ###......# #.# #...#.#<#...## @j#......# #.# ##..#.###...## ######.# #.# ##.....#..... #.# #.#### #........)..  _s - a ring of poison resistance  You remove your ring of see invisible. _s - a ring of poison resistance (worn) _f - 2 bubbling ruby potions@jiYou remove your ring of poison resistance. _l - a ring of see invisible (worn)@j@j@j @j@jSQ 3@jQ @jc @ji B@jq X@jq @jq @jr @ju @j`w @jw @jx @j { @jr} @j} @j~ @j @jj ,@jn @jb @j( @j @j @j@ @j @jQ @jR @jU m....# # .###### ......# ......###### ...........# ###### @jƖ  ...........###....#####  ......................# ...........###..@.###.##.. ##.........###....# #.##.#  ####.......##....###.##.# @j % ##.####.##........##.# # #.# #.###.####..##.#@jF 8 #.# #.#<#.#.....##.# # #.# #...#.#<#...##.#@j S # #.# ##..#.###...##.## # #.# ##.....#.......#@j 0310.0)@j ,6.5 (11@j @jҤ a  You remove your ring of see invisible. _s - a ring of poison resistance (worn) _f - 2 bubbling ruby potions  You remove your ring of poison resistance. _l - a ring of see invisible (worn) _h - a scroll labelled KUXYEN MUNORR@j@j2@j͔@j?@jd@jə@j@j@j+@j@j\@j@jΣ@jѦ@j2@j@j@j@j@j5@j@jӳ@jĵ@j@jɷ@j@j+@j@jH@jf@j@j_@j@j@j_@j@j@j@jk@j@j@j@j@j'@j;@j@j7,@jV@jA@j5@j@j@jd@j@j@j@j@j@j @j@jY@j@j*@j1 @j @jD@j@j@j}@j@jX@j%@j3@j)@ju@j@j@jI",@j#@j%@j1,@jW3@j$6@j[8@j8@j:@j<@j>@j?@j @@jA@jD,@j E@jH@jJ@jMK@j^L@jAN@jP,@jQ@jS@jU@j;V@jW@jY@jZ,@j[@j_@jbh  You encounter a sleepcap.@jl..###.##.. ....# #.##.# #. ........###.##.# #.# ............##.# #.####....f #.####..##.# #.......... #.#.....##.# #.......... @jCm#.#<#...##.# #.......... #.###...##.###.. ....#.......##^.@....... .......)....##.......... .....#.#....##.######### ......÷#....##.@jmQ# .......#...###.# .....#[#.......# f   sleepcap (dormant)##.....######.#######..# #.##..§..#.#####.#@jUpGf.65.5 (29@jwCf@jx36.5 (30 _@j@j@j.###.##.. ..# #.##.# #. ...###.##.# #.# .......##.# #.####...f. .####..##.# #. .#.....##.# #.# .#<#...##.# #.# .###...##.###.# ...#.##^.@j1#)....##...# ....#.#....##.#....÷#....##.#....#...###.#.#[#.......# ..... @jK.f@j~$@j$#7.5 (1@j% .0) @j+@j-@js###.##.. # #.##.# #. ......####.##.# #.# ......###.# #.####......# ####..##.# #.f...# #.....##.# #.# #<#...##.# #.# ###...##.###.# #.##^.# )....##.@j# #.#....##.# #[#.# @jG.f@j@jr&8@j@j@jZA###.##.. # #.##.# #. .......# ###.##.# #.# #......# ##.# #.####......# ..##.# #.# .....##.# #.f..# <#...##.# #.# ...##.###.# #.##^.# )....##.# #.#....##.# ÷#....##.# #[#.# .f@jqaHB@jpB   bombardier beetle (wandering)@jr&9@jMy@j|b _You encounter a bombardier beetle.@j4.###.##.. Cubble the Spear-Bearer .# #.##.# #. .B.....#  Merforc of Beogh **.... .###.##.# #.# #......#  Health: 64/64 ======================== .....##.# #.####......#  Magic: 8/8======================== ###..##.# #...........#  AC: 15Str: 16 .....##.# #..........#  EV: 9Int: 8 <#...##.# #......f...#  SH: 0Dex: 15 ##...##.###..........#  XL:  8 Next: 51% Place: Dungeon:6 @j5P.#.......##^....@....#  Noise: ---------  Time: 5569.5 (0.0) ....)....##..........#  o) +2 spear (flame) ..#.#....##.##########  Abil: Smiting ...÷#....##.# ....#...###.# ..#[#.......# f   sleepcap .....######.# B   bombardier beetle (wandering) ####..# #.# .§..#.#####.# _h - a scroll labelled KUXYEN MUNORR _You encounter a sleepcap. _You encounter a bombardier beetle.Reach: o) +2 spear (flame)Press: ? - help, Dir - move target@j$69Aim: a sleepcap (98% to hit)@j.###.##.. Cubble the Spear-Bearer .# #.##.# #. .B.....#  Merforc of Beogh **.... .###.##.# #.# #......#  Health: 64/64 ======================== @j".....##.# #.####......#  Magic: 8/8======================== ###..##.# #...........#  AC: 15Str: 16 .....##.# #..........#  EV: 9Int: 8 <#...##.# #..........#  SH: 0Dex: 15 @jf##...##.###.....f....#  XL:  8 Next: 51% Place: Dungeon:6 .#.......##^....@....#  Noise: ---------  Time: 5569.5 (0.0) ....)....##..........#  o) +2 spear (flame) @jy..#.#....##.##########  Abil: Smiting ...÷#....##.# ....#...###.# ..#[#.......# f   sleepcap .....######.#@j B   bombardier beetle (wandering) ####..# #.# .§..#.#####.# @j+_You encounter a sleepcap. _You encounter a bombardier beetle.@jdReach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a sleepcap (98% to hit)  You reach to attack! You hit the sleepcap. You burn the sleepcap.@j  #. .B.....#  #.# #......#  #.####......#  #...........#  #..........# @jv< #..........# #.....f....# #^....@....# )....##..........# #.########## ÷@j[B @j@j.70.2 (0.7@j@j;pbombardier beetle.  Reach: o) +2 spear (flame)  Press: ? - help, Dir - move targetAim: a sleepcap (98% to hit)  You reach to attack! You hit the sleepcap. You burn the sleepcap. _The sleepcap is lightly damaged.@j.###.##.. Cubble the Spear-Bearer .# #.##.# #. .B.....#  Merforc of Beogh **.... .###.##.# #.# #......#  Health: 64/64 ======================== .....##.# #.####......#  Magic: 8/8======================== ###..##.# #...........#  AC: 15Str: 16 .....##.# #..........#  EV: 9Int: 8 <#...##.# #..........#  SH: 0Dex: 15 ##...##.###.....f....#  XL:  8 Next: 51% Place: Dungeon:6 @j.#.......##^....@....#  Noise: ---------  Time: 5570.2 (0.0) ....)....##..........#  o) +2 spear (flame) ..#.#....##.##########  Abil: Smiting ...÷#....##.# ....#...###.# ..#[#.......# f   sleepcap .....######.# B   bombardier beetle ####..# #.# .§..#.#####.#Aim: a sleepcap (98% to hit)  You reach to attack! You hit the sleepcap. You burn the sleepcap. @j_The sleepcap is lightly damaged.  Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a sleepcap (lightly damaged, 98% to hit)@j( /.###.##.. Cubble the Spear-Bearer .# #.##.# #. .......#  Merforc of Beogh **.... @j) Y.###.##.# #.# #B.....#  Health: 64/64 ======================== .....##.# #.####......#  Magic: 8/8======================== ###..##.# #...........#  AC: 15Str: 16 .....##.# #..........#  EV: 9Int: 8 <#...##.# #..........#  SH: 0@jI) 8Dex: 15 ##...##.###.....f....#  XL:  8 Next: 51% Place: Dungeon:6 @j) s.#.......##^....@....#  Noise: ---------  Time: 5570.2 (0.0) ....)....##..........#  o) +2 spear (flame) ..#.#....##.##########  Abil: Smiting ...÷#....##.# ....#...###.# @j* j..#[#.......# f   sleepcap .....######.# B   bombardier beetle ####..# #.# @j* p.§..#.#####.#You reach to attack! You hit the sleepcap. You burn the sleepcap. _The sleepcap is lightly damaged.  Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a sleepcap (lightly damaged, 98% to hit)  You hit the sleepcap. You burn the sleepcap.@j 1 !  #. .......#  #.# #B.....#  #.####......#  #...........#  #..........# < #..........# #.....f....# #^....@....# )....##..........# #.########## ÷[   _The sleepcap is lightly damaged.  Reach: o) +2 spear (flame)  Press: ? - help, Dir - move target@jx1 Aim: a sleepcap (lightly damaged, 98% to hit)  You hit the sleepcap. You burn the sleepcap.  The sleepcap is moderately damaged.@j1 3=8 (0.6@jt6 @j8 V _The sleepcap closely misses you. @j:.###.##.. Cubble the Spear-Bearer .# #.##.# #. .......#  Merforc of Beogh **.... .###.##.# #.# #B.....#  Health: 64/64 ======================== .....##.# #.####......#  Magic: 8/8======================== ###..##.# #...........#  AC: 15Str: 16 .....##.# #..........#  EV: 9Int: 8 <#...##.# #..........#  SH: 0Dex: 15 ##...##.###.....f....#  XL:  8 Next: 51% Place: Dungeon:6 .#.......##^....@....#  Noise: =--------  Time: 5570.8 (0.0) ....)....##..........#  o) +2 spear (flame) ..#.#....##.##########  Abil: Smiting ...÷#.. @j;F..##.# ....#...###.# ..#[#.......# f   sleepcap .....######.# B   bombardier beetle ####..# #.# .§..#.#####.#You hit the sleepcap. You burn the sleepcap.  The sleepcap is moderately damaged. _The sleepcap closely misses you.Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a sleepcap (moderately damaged, 98% to hit) @j~Z.###.##..Cubble the Spear-Bearer .# #.##.# #. .......#Merforc of Beogh **.... .###.##.# #.# #B.....#Health: 64/64 ========================  @j .....##.# #.####......#Magic: 8/8======================== ###..##.# #...........#AC: 15Str: 16 .....##.# #..........#EV: 9Int: 8 <#...##.# #..........#SH: 0Dex: 15  @j##...##.###.....f....#XL:  8 Next: 51% Place: Dungeon:6 .#.......##^....@....#Noise: =--------  Time: 5570.8 (0.0) ....)....##..........#o) +2 spear (flame) ..#.#....##.##########Abil: Smiting ...÷#....##.# ....#...###.# ..#[#.......#f   sleepcap .....######.#B   bombardier beetle ####..# #.#  @j=.§..#.#####.#The sleepcap is moderately damaged. _The sleepcap closely misses you.Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a sleepcap (moderately damaged, 98% to hit)  You hit the sleepcap. You burn the sleepcap. @j-1.5 (0.7 @jA @jfqM_The sleepcap closely misses you.Reach: o) +2 spear (flame)  Press: ? - help, Dir - move targetAim: a sleepcap (moderately damaged, 98% to hit)  You hit the sleepcap. You burn the sleepcap.  @jU_The sleepcap is heavily damaged. @j 2-The sleepcap is heavily damaged.You hit the sleepcap but do no damage.The sleepcap is heavily damaged.  @j- {The sleepcap releases spores at you.are engulfed in a cloud of soporific spores!  You fall asleep. @j /  --more-- @j2 `  #. .......#  #.# #B.....#  #.####......#  #...........#  #..........# < #..........# #.....f....# #^....@....#  @j@3 )....##..........# #.########## ÷[ #.# @j> Q.B @jBA  @jB   2  2.2 _ @jD  @jK    #. .......#  #.# #......#  #.####B.....#  @jIL ? #...........#  #..........# < #..........# #.....f....# #^....@....#  @j~L )....##..........# #.########## ÷ @jL Q[  @jL 6  The sleepcap releases spores at you. @ja  You wake up.You are engulfed in a cloud of soporific spores! @jb v58--- 9  @jc 3.2 (1 @jj  @jm ) _You are unaffected. @j) .BYou hit the sleepcap. You burn the sleepcap.  The sleepcap is heavily damaged. @j @j)9 (0 @j @jM _The sleepcap releases spores at you but does no damage. @j0 {  You hit the sleepcap. You burn the sleepcap. @j -4.5 (0.6 @j  @j a _The sleepcap is severely damaged. @jj  You hit the sleepcap. You burn the sleepcap.  The sleepcap is almost destroyed. @jM -5.2 (0.7 @jͿ  @j M _The sleepcap releases spores at you but does no damage. @j .BYou hit the sleepcap. You burn the sleepcap. @jp  The sleepcap is almost destroyed. @j_9=-9 @j0k _The sleepcap barely misses you. @jT .  You hit the sleepcap. You burn the sleepcap.  You destroy the sleepcap! @j'B   bombardier beetle @jnL=56.6 @jk @jX _Beogh accepts your kill. @j.###.##.. Cubble the Spear-Bearer .# #.##.# #. .......#  Merforc of Beogh **.... .###.##.# #.# #......#  Health: 59/64 ======================-- .....##.# #.####......#  Magic: 5/8===============--------- ###..##.# #...........#  AC: 15Str: 16 .....##.# #.....B....#  EV: 9 @j%Int: 8 <#...##.# #..........#  SH: 0Dex: 15 ##...##.###..........#  XL:  8 Next: 55% Place: Dungeon:6 .#.......##^....@....#  Noise: =--------  Time: 5576.6 (0.0) ....)....##..........#  o) +2 spear (flame)  @jq..#.#....##.##########  Abil: Smiting ...÷#....##.# ....#...###.# ..#[#.......# B   bombardier beetle  @j½.....######.# ####..# #.# .§..#.#####.#You destroy the sleepcap! _Beogh accepts your kill. @jAiming: SmitingPress: ? - help, Q - select action, ( or ) - cycle @j=ODir - move targetSmite: a bombardier beetle@jM.###.##.. Cubble the Spear-Bearer .# #.##.# #. .......#  Merforc of Beogh **.... @jc.###.##.# #.# #......#  Health: 59/64 ======================-- .....##.# #.####......#  Magic: 5/8===============--------- ###..##.# #...........#  AC: 15Str: 16 .....##.# #..........#  EV: 9Int: 8 <#...##.# #.....B....#  SH: 0Dex: 15 @jH##...##.###..........#  XL:  8 Next: 55% Place: Dungeon:6 .#.......##^....@....#  Noise: =--------  Time: 5576.6 (0.0) ....)....##..........#  o) +2 spear (flame) ..#.#....##.##########  Abil: Smiting ...÷#....##.# ....#...###.# ..#[#.......# B   bombardier beetle .....######.# ####..# #.# .§..#.#####.#Aiming: Smiting@jKPress: ? - help, Q - select action, ( or ) - cycleDir - move targetSmite: a bombardier beetle  You smite the bombardier beetle!  @j[The bombardier beetle is severely wounded.@j  #.   #.#    @j'    <    )  @jS/÷[@j|V @j @j;==7.6 (1 _@j~@jqL....# ##.##.. . #. .###.# ...#### ###.# ..@j1. < B ##...##.###.#...^.......).........#.#.##########÷#....##..#...####[#...... .....##### ####..# @j&@j'0---8@j7@j  You hit the bombardier beetle. You burn the bombardier beetle.  The bombardier beetle is severely wounded.@j`60=--9.3 (0.7@j@j I _The bombardier beetle bites you but does no damage.@j t  You hit the bombardier beetle but do no damage.@jQ()80.0@j0@j3j _The bombardier beetle is severely wounded.@j$ †You hit the bombardier beetle. You burn the bombardier beetle.  You kill the bombardier beetle!@j(@j396 (0.6@jL@jX _Beogh accepts your kill.@jqM#### .....# ######.##.##.. .. #. .###.# ...#### ###@j).# ... < ##...##.###......#...^..... ....)....##..........#@j@j5-1.6 (1.0@j1@j~ _You see here a bombardier beetle corpse.@jm M## ####...# ....# ########.##.. .. #. .####.# ...#### ###.# .. @j}n M< † ##...##.###...... .#.......##^.........#.#@jv @j x ]1-2 _@j~ @ji @ja .#####...# ..... ..######.###.##........ #.##.# #.# ##.# #...#.### ###.... ...# <# ##. .#.......##^......# .....######.#@jx@j&3@j|@jT~ _You see here a bombardier beetle corpse.@jK 3@jM @jRP @jeU 6===@jW @jX K2=@j7Y @jZ @j[ @j\ @j^ ,@j_ @jLa @ja i3====@jc @jd ,@jOf @jg ,@ji @jk k _You start resting.HP restored.@jr @jy ,91.6 (8@jz `4=2.6 (9 _@jR @j# @j%rI@jewn@j/x@jzM7===@j {@j|@j~@j~9=@j.@jӂ,@j$@j-@jj@j@jM@j;===@jӊ@jo,@j@j$@j\@jo@j,@j@j-@jd@j@jRn _You start resting.Magic restored.@j%@jԩ1603.6 (11.0)@jӪZ8===4.6 (12 @j _@jƱ@j@j}@j@jf @jv@jr@j@j ,@ja!@j!@j"@j$@j&@j&@jH(@j)@j+@jV,;===@jz-@j/@j1@jg1@jx2@j5@jq7,@j8@j:@jI4@jK,@j&L@jPL@jM@jO@jO@j P@jP@jHR@j.S@jtS@jT@jU@jV,@jpW@jX@jZ,@jZ@j[@j#]@jk]@j^@ja@jb@jQc@jLd@jl7 _You open the door.@jm@jm@j)o@jgq@j)s@jls@jt@juv@jx,@jy@j|@j<~@j~@j@j@j,@j @j@j͉@j@j}@jn@jY@j@j@j@jb@j@j@j`@j@j@j@jv@j=@j|@j @jN@j=@jr@j@jq@jߧ@jW@j@j`@j,@j@jK@j{@jΰ@jV@j@j@jd@jJ@jm@j@jA@jɹ@jW@j|,@jM@j@j@jn@j@j@j,@j@j;@j@j@jk@j@jR@j@jh@j@j{@j@j'@j@jP@j@j@j@j@j5@jM _You now have 277 gold pieces (gained 3).@j@j@j@j@j,@jy@j@j@j3@j@j@jK,@j@jb@j@js@j@j{@jD@j@j@j*@j,@j@j@j@jy@j@j@j,@jx@j@j@j6@j@jA@j!@j@j@j@jk@j@j,@jv@j@j@jn@j@j@jJ@j@j5 @j @j @j @jT@j@jR@j@j@j&$  #o.  #.#  #.#  #.#  #.#  #.#  @j'#######.####### .....61.6 (57 .######.######. #.#  #.# #.# @j>)8#.#o   orc (missile, wandering) #.# #.###### #......#You encounter an orc. It is wielding a +0 hand axe and quivering boomerangs.The orc falls on its knees before you.@jK*Q.o@j0@j1,2.6 (58@j6@jAu _It shouts, "Surely Beogh must have sent you!"@jq##..o #.# #######@#######..............######.######..@jn....#.#####@jN.o@j2@jH03.6 (1.0) @jh@j@j##..o #@# #######.#######................######.######..o@j@j3&4@j@j@j##..o #.# #######.#######..............######.######.@j@jW&5@j@jǶ@jʊ s##.@j z.o #.# #######.#######..............######.######.@j P.o@j @j“ &6@jX @j 3 _You swap places with the orc.@jn###.. #o########.#######..............######.######..o@js@jmt&7@jx@jz@jA########.oooo.. #.########o#######oo 2 orc wizards (asleep).............oo 2 orcs (asleep).######.######.o   orc (missile, wandering)@jX[ooswap places with the orc.  You encounter 2 orcs and 2 orc wizards.  The orc wizard stares at you in amazement and kneels.  It shouts, "Surely Beogh must have sent you!"  The orc stares at you in amazement and kneels.  It shouts, "Surely Beogh must have sent you!"@jX@j\ o.  The orc shouts! The orc wizard shouts!@jh]W.o@jj{oo   orc wizardo   orcowizard (oo 2 orcs (1 missile, wandering)@jkE====8@ju@jw\ _The orc wizard closely misses the orc.@j########o.ooo..###### #.# #######.#######.....o........######.######.@j<@j/o.@j .  The orc wizard hits the orc with a +0 dagger.  The orc hits the orc wizard with a +0 mace.@j o   orc (distracted)=---9@j|"@j$: _The orc hits you but does no damage.@jWq  You hit the orc. You burn the orc.@jvWJ---70.3 (0.7@jY]@j_[ _The orc is heavily wounded.@j?6 )You hit the orc. You burn the orc.  You kill the orc!@j9 o.  Beogh accepts your kill.@jvo   orc wizard (wandering)o   orc (distracted)@j(1.0@j@j _The orc wizard barely misses the orc. The orc barely misses the orc wizard.@j,##o@..oo.#.##.# #.##.##.# #######.####### .....o......... @jL0 .oYou swap places with the orc wizard.@j*7|  The orc wizard hits the orc with a +0 dagger.@j75-2.0 (1.0@jrF@jHW _The orc hits the orc wizard with a +0 mace.  Things that are here:@jJ _a +0 dagger; a +0 leather armour; an orc corpse@jZ? i#.#.)@.oo.#o#.#.# #.##.##.# #.# .....o... .@jB  o o   orc (distracted)  The orc wizard misses the orc.@jC @-3@j:J @jZM  @jN @jN 3_The orc hits the orc wizard with a +0 mace.@jv#.##.).@oo....##.#.##o# #.# #.# @jhI*@j"` (invisible)  The orc wizard mumbles some strange words.@jf oThe orc wizard flickers and vanishes for a moment.===4@j,@j="T _The orc misses the orc wizard.@j~/#.# #.).o@o....# #.#.# #o# #.# #.# --5 _You swap places with the orc. The orc wizard barely misses you.@j ;  You hit the orc wizard. You burn the orc wizard.  The orc wizard is almost dead.2---6 (0.6@j. @j ? _The orc wizard hits you with a +0 dagger.@j# )You hit the orc wizard. You burn the orc wizard.  You kill the orc wizard!@j.o   orc (distracted)@jG3d3-606.3 (0.7@jD:@j.=X _Beogh accepts your kill.@jl8#.# #.).o.@....# #.#.# #o# #.# @j:/o.@jADwandering)@jC5-7.3 (1.0@j(J@jL$  Things that are here:@jNL _a +0 dagger; a +0 robe@j  a#.# @j e#.)o..)@...# #.#.# #o# @j6 G#.# @jy 1o.@j% @j' !-@j8' &8 _@j. @j/ @j4@j  # #.#  @jH#.o...).@..#  #.#.#  #o# # #.#  #.#  #.#  #.#  .....o.  .######.######.  @j)@j;1o@j#@j$M4=9@j-@j 0@ji\  ##  #.#  #.)...)..@.#  #o#.#  #o# .#  #.# .# #.# .# #.# .# #.# .#  .....o. .#  .######.######.   @j@j='80@j@j@jw+  ###  #.#  #.)...)...@#  #o#.#  @j+\#o# #.#  #.# #.#  #.# #.#  #.# #.#  #.##.#  @j\,.....o.#.#  .######.######.  @j3@j5&1@j9@j/<@j{AI@jC@jHX@jI@jjJ9=@jK@jL@jyN@jN@j5O@jP@jR,@jS@j-V@jW,@jX@jZ@jq\,@j\@jH^@j_@j dB@jd@je@jwe@j g@j>h@jzh@jh@ji@jk@jAk@j)l@jfn@jo@j4p@jp@jq@jr@js@j|s@j]t@j3u@j}u@ju@j!w@j"x@j`x@jx@j:z@jz@j7{@j{@j|@j}@j}@j@jd@j@jȂ,@j"@j@jQ@j@j@j@j@j@j@j؉@j@jb@j@jB@j%@j@jI@j@j @jՒ@j@j@j@j,@j"@jP@j,@j`@jl@js@j@j-@ju@jg@j@jo@jw@j@j@@j@j@j@j@j@j@j@jԦ@jI@jY@j @jF@j@jr@j[@j@jů@jM@j@j<@j@jL@jv@j̶@j @j@j@jD@jH@j@j,@j@jn@j@j@j@jH@jc@j@j-@j@j@jaX@j@j @j@j5@j^  ##########.# #.)...)....# #.########.# #.# #.##.##.##.##.# #.##.# ########.########.# #.@.............#.#@j 726.3 (45.0) #.######.######.#.# #. #.# #.#.. #. #.# #.### #) #.# #.... @jm #. #.# ##### #. #.# .> #.###### ### #......#@jB7.3 (46@j@jY\ _Found a +0 mace and a +0 dagger. Found a stone staircase leading down.@j2T 3@jU @j^Z @j\ @j a B@j}b @jb @jEd @jh @ji @j j @jkk @j_m @jo @jPo @jQp @j7r @js ,@j,u @jx <  You see here a +0 mace.@jI{ @j{  _@j| @jr @j ,@j7 @j @j @j߇ @jk @j <  There is a stone staircase leading down here.@j  Items here: ( )) [[. _@jߚ @jV @jQ @j @j @j @j ,@j @ju B@j @j @j @jN @j: @jB ,@j @jֽ M _You now have 285 gold pieces (gained 8).@j 3@j @j @j @jK @j @jT @j ,@j3 @j @j @j/ @j @j @jt @j @j^ @j @j$ ,@j @j4 @j @j @j @j @j] ,@j @j @j/ ,@j @j @j( @jo @jf @ji @j @j @j@j@jr@j@j@j @j_ @j @j @j @ja@jF@j@j @j@j@j@jd@j@j@j@j~!@jv#@j#@j$@j&@j(@j(@jm*@j,@j-@j-@j.@jf0@j2@j23@jR4@j5@je7@j7@jj9@j:@j;,@jn<@j=@jR?@j?@j@@jA@jDC@jC@jID@jE@j.......# #...#####  #@# #.......# 60 #.######.....#  #............####  #....####+##....#@j;g  #....####.##.)..####................. #.####.###.######## #.##.......# #.##..######@j'n@jn,8.3 (41@jt@jKwA _Found a staircase to the Ecumenical Temple.@jI@j@j X@j,@j@jT@j1@jw@jK@j@j@j@jת@j@j׮,@jv@jU@j@j @j@jǶ@j@j\@j@jW@j,@jc@jy@jl@j@j1@j@jO@j@j@j @j@j@j@j@j,@j@j@j&@j@jZ@j@j@jP@jP@j@j7,@j@j;@jY@j@j@j@j@j @jX@j@jP@j@j@j@jg @j$ @j @jy @j  ,@j% @j! @jy @j @j @j @jJ ,@j @j  @j @j @jh @j  @j ,@j (   There is a stone staircase leading down here. _@jH) @j* @j* @j, @jQ/ @j1 ,@j 3 @j5 @j}7 @j7 @j8 @jP @jT @jiV @jwX @jX @jMZ @j2p @jts ,@ju @jz @j1| ,@j} @j7 @j` @j @j @j @j @jA @jL @jK @jP @jΑ @j @jN @jH @j @j @jB @j @jQ @j ,@jۥ @j: @j @j @jH ,@j @j/ @j @j| @j= @jE @j ,@jf @j @j߾ @jp @jſ @jw @j @j @j @j @j/ @j\ @j @jw @j @jo @jj @j @jH @jg @j- @j @j @j @j @j @j @j @jd @j @j @j @jJ @j @jU @j5 @j{ @jB @j_ @j ,@jk @j] @j @j @j @j @j ,@j @j @j @j @j @jT @j @j @j @jF @je @j @jQ @j @j @jb @j @j/ @jx @j @j @j n@jg ,@j @j @j @jZ @je @jm$ @jb& ,@j( @js+ @jj- @j- @j+/ @j1 @j3 @j3 @j5 @j7 @jP: ,@j; @j8> @j!@ @js@ @jA @jC @jD ,@jE @j Q @j(T ,@jU @jrZ @jt\ @j\ @ja^ @jb @jd @j&e @jf @jLl @jn @jn @jbq @j @j ,@ji @jh @j @jF @j @jF @jՏ @j4 @j @j @j' X@jš @j% @jw @j7 @j @j @jO @j @j ,@j @jM @jn @j @jz @j @j @j @j @j @j@ @jǽ @j @j @jV @j @jf @j @j' @j @j @j @j @jT @j @j @j @j @jQ @j @j ,@j @j @j] @j @j @js @j @j_ @j @jP @j ,@j h  There is a stone staircase leading down here.@jN @j  _@j @j @j ,@j @j @j4 ,@j @j @j &@j B@j: @j; ,@j< @j(> @j> @jA ,@j[B @jB @jPD ,@jE @jF @j7G @j H @j\I @jI @j:J @jK @jL @j@M @jM @jN @jO @j2P @jP @jM[ @jx] @j] @j_^ @jda M _You now have 292 gold pieces (gained 7).@jb @jcb @jmc @jd @jxe ,@je @jg @j]h @jh @j!i @j"k @jq @js @jt @jeu @jUv @jHx @j @j~    ...#  ##..###   ##....$#  @j8  #......#   #.#.#..#   #.....#   #.#.#.#  #@jr @#..@..#  #####.##  #################.#  @j A..................#  ###################       @jڒ       @j  You pick up a parchment of Alistair's Intoxication and begin reading...@j 2890.3 (122.0)@j ,13@jڞ @j P _You add the spell Alistair's Intoxication to your library. @j @jB @jq @j @jn @j @j @j @j @j @jU @j @jr @j, @j @jN _You now have 307 gold pieces (gained 15). @j(I @j @j[ @j @j @j @jU  _i - 2 scrolls of identify (gained 1) @j X @j: B @j)  @j)  @j3  @jF5 , @jA  @j!D g  You encounter an iguana. @jYb .##.# #.....†....# .##.###..........#  .....##^.........# )....##..........# #....##.########## #....##.# #...###.# #.......####################### .######.#.......@.............# ..# #.#l##################..### #.#####.# ##.....# #....##.# #......#..#.# #.#.#..# # #...>.##.....## l   iguana (asleep) # #.###.####.#.#.# # #.#.....####.....# # #...#.#...#####.##l912.3 (21.0).l3.3 (22 _ @jhe  @jSf !@j.##.# #.....†....# ..##.###.#.##^.# .)....##.# .#....##.# ÷#....##.# .#...###.# [#.# ..######.#.l....@..............# #..# #.#.#.. .#.#####.# ##..... .#....##.# #...... .####..#.# #.#.#.. .# #...>.# #..... .# #.###.### #.#.#.# .# #.#.....### #.....# .# #...#.#...# ####.##.l!@jL!@j:04.3 (1.0) !@jA!@jc!@j .##.# #.....†....#.##.###.#.##^.# ..)....##.# #.#....##.# .÷#....##.# ..#...###.# #[#.#.######.#..l.# ##..# #.#.#.. ..#.#####.# ## #.#....##.# # #.####..#.#!@j  #.#.# #.# #...>.# #..... #.# #.###.### #.#.#. #.# #.#.....### #..... #.# #...#.#...# ####.!@j* <.l!@j !@j &5!@j^ !@j e _The iguana hisses menacingly.!@j=\#...##.# #.....†....# #...##.###.# #.##^.#.)....##.# .#.#....##.# ..÷#....##.#.#...###.# .#[#!@j>2..######.#...l.#..# #.#.#...#.#####.# ## ##.#....##.# # .#.####..#.# #.#.# .#.# #...>.# # .#.# #.###.### #.#.# .#.# #.#.....### # .#.# #...#.#...# ####.!@j3H;=!@j I 6!@jN!@jPS _The iguana barely misses you."@j   You hit the iguana but do no damage.7.0 (0.7 _The iguana bites you but does no damage."@j d  You completely miss the iguana."@j&7"@j"@j<> _The iguana bites you but does no damage."@j "@jk(8.4"@jB"@jZ _You hit the iguana but do no damage."@j  You hit the iguana. You burn the iguana.  The iguana is heavily wounded."@j b55----=9.1"@j "@jo + _The iguana bites you!"@j  You hit the iguana. You burn the iguana.  The iguana is severely wounded."@jB k0-------8"@j "@ji + _The iguana bites you.#@jma  You closely miss the iguana.#@jmC-20.5#@js#@jgv_ _The iguana is severely wounded.#@jU  You hit the iguana. You burn the iguana.  The iguana is almost dead.#@jVl45----1.2#@j\#@j_+ _The iguana bites you.#@j7N †You hit the iguana. You burn the iguana.  You kill the iguana!#@j>VR#@j[N--38 (0.6#@jb#@j"eX _Beogh accepts your kill.#@j\I <#...##.# #.....†....# ##...##.###.# .#.##^.#.)....##.# ..#.#....##.#.÷#....##.#.#...###.# ..#[#..######.#...@.#@jJ #..# #.#.#.#.#####.# ###.#....##.# # ..#.####..#.# #.#. #.#.# #...>.# # #.#.# #.###.### #.#. ..#.# #.#.....### # #.#.# #...#.#...# #####@jR #@jS f46=-2.8 (1.0#@jpZ #@j] t _You see here an iguana corpse.$@jM$@j$@jr$@j$@jG$@j"$@j#$@j#A7=$@j#$@jH$$@j(&,$@j&$@j'$@j'$@j2($@j)$@j.*K8=$@j*$@j+$@j ,$@j,$@j-$@j!.$@j.$@j/$@j/#9$@j/2=$@j0$@j1$@j:2$@j!3$@j3$@j4$@j4$@j6$@jc6,$@jN7$@j[8<50$@jt9$@j9$@j9$@j:$@j ;$@j;$@j<$@j=#1$@j.=(=$@j=$@j>$@j"?$@j?$@j@$@j3A$@jcA$@jRB$@jBU2=$@jPC$@jfD$@jD$@j4E$@j,F$@j]F$@jF$@jH$@jiH$@jH$@jI$@jJ;3$@jK$@jAL$@jL$@jM$@jM$@jcN$@j|O$@jPK4=$@j{P$@jQ,$@jR$@j:S$@jxS$@jS$@jT$@j,U$@jiUN5=$@jU$@jV$@jsW$@jW$@jX$@jX$@j]Y$@jVZ$@jZ$@j.[$@j\$@j^\$@j\D6=$@j\$@j,^$@j^$@j_$@j_$@j`$@j`$@jb97$@jb2=$@jb$@j$d$@jdd$@jd$@je$@j.# #.# #.###.### #...#.# #.#.....### # ..#.#.# #...#.#...#%@j  %@ja4.8 (2 _Found a stone staircase leading up.%@j %@j %@j %@j %@j} %@j %@j %@jT6 #.#<#...##.# #.....†....# #.###...##.###.#.#.##^.#.)....##.#.#.#....##.#.÷#....##.#.#...###.#.#[#.#.....######.#@..†.%@j7 J5.8 (1#..# #.#.#.....#.#####.#.# #.###.#....##.#<# #.#.####..#.### # ##.#.#.# #...>.# # .#.#.#.# #.###.### # .#...#.# #.#.....### #.#.#.# #...#.#...# %@j'8 %@j@ %@jB E _Done exploring.&@jI&@jp..0&@j &@j1"&@jC$E _Done exploring.&@j7 &@j> Gear: 19/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  o - a +2 spear of flaming (weapon)a - a +0 trident  d - a +0 halberd  i - a +0 sling  r - a +2 dire flail of protection Missiles (go to first with ()e - a javelin  q - 6 poisoned darts Armour (go to first with [) &@j> A f - a +0 cloak (worn)  g - a +1 hat (worn)  k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)b - a +0 pair of boots  c - a +0 helmet  h - an orb of stardustp - a +0 plate armour Jewellery (go to first with "=)  j - a ring of protection from fire (worn)  l - a ring of see invisible (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]'@jP'@j6c'@jl#.#<#...##.# #.....†....#Cubble the Spear-Bearer #.###...##.###..........#Merforc of Beogh **.... ....#.......##^.........#Health: 64/64 ======================== .......)....##..........#Magic: 8/8======================== .....#.#....##.##########AC: 15Str: 16 ......÷#....##.#EV: 9Int: 8 .......#...###.#SH: 0Dex: 15 .....#[#.......################## XL:  8 Next: 63% Place: Dungeon:6 ###.....######.#@..†............. Noise: ---------  Time: 5985.8 (0.0) #######..# #.#.################ o) +2 spear (flame) ##.....#.#####.#.## Abil: Smiting ##.###.#....##.#<['@jmY40m## .....#.####..#.#### ##.#.#.# #...>.##  .#.#.#.# #.###.####  .#...#.# #.#.....####  ...#.#.# #...#.#...##  _You see here an iguana corpse. _You start resting. _HP restored. _Found a stone staircase leading up. _Done exploring. _Done exploring.'@j\u4'@jv{'@j|'@j '@j .Read which item? Scrolls  f - a scroll of fear  t - a scroll of teleportationi - 2 scrolls of identify  I - 2 scrolls of immolation '@j i c - a scroll labelled GOSEMUFEUM  e - a scroll labelled VIS COOTURGH  h - a scroll labelled KUXYEN MUNORR [!] read|quaff|evoke[?] describe selected)@j )@j0#.#<#...##.# #.....†....#Cubble the Spear-Bearer #.###...##.###..........#Merforc of Beogh **.... ....#.......##^.........#Health: 64/64 ======================== .......)....##..........#Magic: 8/8======================== .....#.#....##.##########AC: 15Str: 16 ......÷#....##.#EV: 9Int: 8 .......#...###.#SH: 0Dex: 15 )@j5).....#[#.......################## XL:  8 Next: 63% Place: Dungeon:6 ###.....######.#@..†............. Noise: ---------  Time: 5985.8 (0.0) #######..# #.#.################ o) +2 spear (flame) ##.....#.#####.#.## Abil: Smiting ##.###.#....##.#<## .....#.####..#.#### ##.#.#.# #...>.##  .#.#.#.# #.###.####  .#...#.# #.#.....####  ...#.#.# #...#.#...##  _You see here an iguana corpse. _You start resting. _HP restored. _Found a stone staircase leading up. _Done exploring. _Done exploring.)@j  As you read the scroll labelled GOSEMUFEUM, it crumbles to dust.  A wave of despondency washes over your surroundings.)@jY6.8 (1Will/2 )@j)@j7 _It was a scroll of vulnerability.*@j*@jjRead which item? Scrolls  f - a scroll of fear  t - a scroll of teleportationi - 2 scrolls of identify  I - 2 scrolls of immolation  e - a scroll labelled VIS COOTURGH *@j h - a scroll labelled KUXYEN MUNORR [!] read|quaff|evoke[?] describe selected+@ja+@ji+@jp$#.#<#...##.# #.....†....#Cubble the Spear-Bearer #.###...##.###..........#Merforc of Beogh **.... ....#.......##^.........#Health: 64/64 ======================== .......)....##..........#Magic: 8/8======================== .....#.#....##.##########AC: 15Str: 16 ......÷#....##.#EV: 9Int: 8 .......#...###.#SH: 0Dex: 15 .....#[#.......################## XL:  8 Next: 63% Place: Dungeon:6 +@jq###.....######.#@..†............. Noise: ---------  Time: 5986.8 (0.0) #######..# #.#.################ o) +2 spear (flame) ##.....#.#####.#.## Abil: Smiting ##.###.#....##.#<## Will/2 .....#.####..#.#### ##.#.#.# #...>.##  .#.#.#.# #.###.####  .#...#.# #.#.....####  ...#.#.# #...#.#...##  _Found a stone staircase leading up. _Done exploring. _Done exploring.  As you read the scroll labelled GOSEMUFEUM, it crumbles to dust.  A wave of despondency washes over your surroundings. _It was a scroll of vulnerability.+@jt+@jvIIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled VIS COOTURGH  h - a scroll labelled KUXYEN MUNORR +@j.w=Potions (select first with !)  d - a glowing red potion  f - 2 bubbling ruby potions  k - a bubbling black potion[?] describe selected,@j ,@j #.#<#...##.# #.....†....#Cubble the Spear-Bearer #.###...##.###..........#Merforc of Beogh **.... ....#.......##^.........#Health: 64/64 ======================== .......)....##..........#Magic: 8/8======================== .....#.#....##.##########AC: 15Str: 16 ......÷#....##.#EV: 9Int: 8 .......#...###.#SH: 0Dex: 15 .....#[#.......################## XL:  8 Next: 63% Place: Dungeon:6 ###.....######.#@..†............. Noise: ---------  Time: 5986.8 (0.0) #######..# #.#.################ o) +2 spear (flame) ##.....#.#####.#.## Abil: Smiting ##.###.#....##.#<[,@j 40m## Will/2 .....#.####..#.#### ##.#.#.# #...>.##  .#.#.#.# #.###.####  .#...#.# #.#.....####  ...#.#.# #...#.#...##  _Found a stone staircase leading up. _Done exploring. _Done exploring.  As you read the scroll labelled GOSEMUFEUM, it crumbles to dust.  A wave of despondency washes over your surroundings. _It was a scroll of vulnerability.,@j% ]  As you read the scroll of identify, it crumbles to dust.,@jQ& *7.8 (1,@jn, ,@jo. Z _f - 2 potions of moonshine-@jج-@j|pRead which item? Scrolls  f - a scroll of fear  t - a scroll of teleportationi - a scroll of identify  I - 2 scrolls of immolation  e - a scroll labelled VIS COOTURGH  h - a scroll labelled KUXYEN MUNORR [!] read|quaff|evoke[?] describe selected/@j$ /@jA#.#<#...##.# #.....†....#Cubble the Spear-Bearer #.###...##.###..........#Merforc of Beogh **.... /@j?....#.......##^.........#Health: 64/64 ======================== .......)....##..........#Magic: 8/8======================== .....#.#....##.##########AC: 15Str: 16 ......÷#....##.#EV: 9Int: 8 .......#...###.#SH: 0Dex: 15 .....#[#.......################## XL:  8 Next: 63% Place: Dungeon:6 ###.....######.#@..†............. Noise: ---------  Time: 5987.8 (0.0) #######..# #.#.################ o) +2 spear (flame) /@jk##.....#.#####.#.## Abil: Smiting ##.###.#....##.#<## Will/2 .....#.####..#.#### /@j!##.#.#.# #...>.##  .#.#.#.# #.###.####  .#...#.# #.#.....####  ...#.#.# #...#.#...##  /@jw_Done exploring.  As you read the scroll labelled GOSEMUFEUM, it crumbles to dust.  A wave of despondency washes over your surroundings. _It was a scroll of vulnerability.  As you read the scroll of identify, it crumbles to dust. /@jE_f - 2 potions of moonshine/@j/@ji$/@jIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled VIS COOTURGH  h - a scroll labelled KUXYEN MUNORR Potions (select first with !) /@j d - a glowing red potion  k - a bubbling black potion[?] describe selected/@j +/@j3/@j;#.#<#...##.# #.....†....#Cubble the Spear-Bearer #.###...##.###..........#Merforc of Beogh **.... ....#.......##^.........#Health: 64/64 ======================== .......)....##..........#Magic: 8/8======================== .....#.#....##.##########AC: 15Str: 16 ......÷#....##.#EV: 9/@j<Int: 8 .......#...###.#SH: 0Dex: 15 .....#[#.......################## XL:  8 Next: 63% Place: Dungeon:6 ###.....######.#@..†............. Noise: ---------  Time: 5987.8 (0.0) #######..# #.#.################ o) +2 spear (flame) ##.....#.#####.#.## Abil: Smiting ##.###.#....##.#<## Will/2 /@j=x.....#.####..#.#### ##.#.#.# #...>.##  .#.#.#.# #.###.####  .#...#.# #.#.....####/@j=E  ...#.#.# #...#.#...##  _Done exploring.  As you read the scroll labelled GOSEMUFEUM, it crumbles to dust.  A wave of despondency washes over your surroundings. /@j=_It was a scroll of vulnerability.  As you read the scroll of identify, it crumbles to dust. _f - 2 potions of moonshine/@jW]  As you read the scroll of identify, it crumbles to dust./@jX*8.8 (1/@jI_/@jxbP _e -> N - a scroll of noise0@j I0@j 0@jX ,0@j 0@j  ,0@j ,0@j 0@j 0@j 0@j>! 0@j" ,0@j" 0@j-$ 0@j$ ,0@j& ,0@j& 0@ja' 0@j' 0@j( 0@jk) 0@j) 0@j(* 0@j*+ 0@j+ 0@j+ 0@j, ,0@j- 0@j. ,0@j4/ 0@jH4 0@j4 0@jy5 0@jd7 ,0@j7 0@j9 ,0@j9 0@j: 0@j; 0@j; 0@jj< 0@j< 0@j"= 0@j? ,0@j? 0@jg@ 0@j@ 0@jB ,0@jB 0@jB 0@jC 0@jD 0@jD 0@jE 0@j3F 0@jF 0@jG 0@jG 0@jhH 0@jI 0@jJ 0@jxJ 0@j-K 0@jK 0@j'L 0@j N ,0@jqN 0@jbO ,0@jO 0@jP 0@jQ 0@jjQ 0@jS 0@j#T (0@jT 0@j  0@j 0@j. 6020.8 (30@j 2.0) 0@jӋ <_You feel your willpower return.0@jC 0@jc 0@j [ _Done exploring.1@j \k ##. ....#.......##^...).#.##########.÷ .#...##[#.......################## ###.....######.#...†.............####..# #.#@################.....#.#####.#.####.#....##.#< .#...#.# #.#.....#.############## 1@j^d1@j:e81.8 (1.0) _1@jak1@jl1@j / ....#.......##^...).#.##########.÷ .#...##[#.......################## 1@ja M###.....######.#...†.............####..# #.#.################.....#.#####.#@####.#....##.#< 1@jѣ .....#.####..#.## ####.#.# #.#.#.#................. 1@j 1@j &21@j 1@j& 3@jq 3@jr 3@js 3@jN~ 3@j 3@jF ,3@j 3@j 3@jZ 3@j 3@j؋ 3@je 3@j 3@j 3@j 3@jb 3@jГ 3@j= 3@j c  You see here an iguana corpse.3@j 3@j_  _3@j 3@jq B3@j n3@jX X3@j 3@j۾ 3@j 3@j 3@jM 3@j4 3@jv 3@j 3@j 3@j 3@j: 3@j 3@j: 3@j 3@jo 3@j 3@j 3@jg 3@j 3@j# 3@j[ 3@j 3@jU 3@j 3@j 3@j 3@ja 3@j 3@jU 3@j? 3@j 3@j& 3@j 3@j 3@jN 3@j 3@j, 3@j ,3@j 3@j  3@j  3@jF 3@j 3@j 3@j B3@j 3@j 3@j 3@j| 3@jP 3@js 3@j 3@jf 3@j 3@j 3@j 3@j 3@j" 3@j]# ,3@j$ 3@jL( 3@j<) 3@j) 3@j* 3@j. 3@jy/ 3@j/ 3@j^0 3@jT4 3@j5 ,3@jX6 3@j9 3@j: 3@j: 3@j|; 3@j@ B3@j@ 3@jC 3@jD ,3@jE 3@jG 3@jH ,3@jKI 3@jL 3@jM ,3@j]N 3@jwQ 3@jIR 3@jR 3@j5S 3@jU 3@jV ,3@jW 3@jvY 3@j_Z 3@jZ 3@jZ 3@j;] 3@jJ^ ,3@j^ 3@j` 3@ja ,3@jb 3@j)d 3@jBe 3@jue 3@je 3@jjg 3@j6h 3@jnh 3@jh 3@jyj 3@jKk 3@j{k 3@jk 3@jm 3@jn B3@jep 3@jXq 3@jq 3@jbr 3@js 3@jbt 3@jt 3@j u 3@jkv 3@jw ,3@j x 3@jdy 3@jDz 3@jz 3@j1{ 3@j| 3@j} 3@j} 3@j~ 3@j 3@j 3@j` 3@j% 3@j 3@j 3@jC 3@j҅ 3@j0 3@j 3@jd 3@j* 3@j 3@j2 ,3@j׌ 3@j 3@j 3@j 3@j5 3@j' C #.......÷#....##.#  #........#...###.#  #......#[#.......######### 3@j  #.###.....######.#...†..........  #.#######..# #.#.#############  #.##.....#.#####.#.#  #.##.###.#....##.#<# 3@j? ......#.####..#.### .####.#.#.# #...@.# 73.8 (51.0) ....#.#.#.# #.###.### ###.#...#.# #.#.....### ......#.#.# #...#.#...#...#...#.# #.#.....#.########## 3@j e#######.#.# #.#.#.#..............).....#.# #.#.....############# 3@j #########.# #.####### #.# #.#3@j8 3@j 3@j c _There is a stone staircase leading down here.4@j44@j4@jt4@j4@j͑84.8 (1.0) _4@j4@jE 7  You climb downwards.  You encounter 2 orcs and a bullfrog.The orc falls on its knees before you.4@j%X  ... ..... ..##.... 4@jX  ....... .  ..... ..  ....##... ##........ #......... 4@jX #.@....... #o........ .....F..##. ...o.#....... ..##.## ##....#4@j*Y  . .. ##.## F   bullfrog .. ... o   orc ... ..4@jOZ o   orc (wandering)  It shouts, "Cubble is one of us!"4@j L====6.3 (2.54@j 4@j: 8 _The bullfrog croaks. You hear a shout! x54@j a _There is a stone staircase leading up here.5@j   Cubble the Spear-Bearer ... .....  Merforc of Beogh **.... ..##....  Health: 64/64 ======================== ....... .  Magic: 8/8======================== ..... ..  AC: 15Str: 16 ....##...  EV: 9Int: 8 ##........  SH: 0Dex: 15 #.........  XL:  8 Next: 63% Place: Dungeon:7 #.@.......  Noise: ====-----  Time: 6076.3 (0.0) #o........  o) +2 spear (flame) .....F..##.  Abil: Smiting ...o.#.......  5@j9 ..##.## ##....#  . .. ##.##  F   bullfrog .. ...  o   orc ... ..  o   orc (wandering)It shouts, "Cubble is one of us!" _The bullfrog croaks. You hear a shout! x5 _There is a stone staircase leading up here.  Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 flail and wearing a +0 scale mail (72% to hit)5@j i  Cubble the Spear-Bearer ... .....  Merforc of Beogh **.... ..##....  Health: 64/64 ======================== ....... .  Magic: 8/8======================== 5@j ..... ..  AC: 15Str: 16 ....##...  EV: 9Int: 8 ##........  SH: 0Dex: 15 #.........  XL:  8 Next: 63% Place: Dungeon:7 5@j #.@.......  Noise: ====-----  Time: 6076.3 (0.0) #o.F......  o) +2 spear (flame) ........##.  Abil: Smiting 5@j l...o.#.......  ..##.## ##....#  5@j O. .. ##.##  F   bullfrog .. ...  o   orc 5@jA ... ..  o   orc (wandering) 5@j }_The bullfrog croaks. You hear a shout! x5 _There is a stone staircase leading up here.  Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 flail and wearing a +0 scale mail (72% to hit)  You hit the orc. You burn the orc.5@jʞ F ... .....  ..##....  ....... .  ..... ..  ....##...  ##........  5@j) T#.........  #.@.......  #o.F......  ........##.  5@jW ...o.#....... ..##.## ##....# 5@jz . .. ##.##  .. ...  5@jϟ C ... .. 5@j b=---7.0 (0.75@j 5@j  _There is a stone staircase leading up here.  Reach: o) +2 spear (flame)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 flail and wearing a +0 scale mail (72% to hit)  You hit the orc. You burn the orc. _The orc is moderately wounded.6@j8  Cubble the Spear-Bearer ... .....  Merforc of Beogh **.... ..##....  Health: 64/64 ======================== ....... .  Magic: 8/8======================== ..... ..  AC: 15Str: 16 ....##...  EV: 9Int: 8 ##........  SH: 0Dex: 15 #.........  XL:  8 Next: 63% Place: Dungeon:7 #.@.......  Noise: =--------  Time: 6077.0 (0.0) #o.F......  o) +2 spear (flame) ........##.  Abil: Smiting ...o.#....... 6@j   ..##.## ##....#  . .. ##.##  F   bullfrog .. ...  o   orc ... ..  o   orc (wandering)You hit the orc. You burn the orc. _The orc is moderately wounded.Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 flail and wearing a +0 scale mail (moderatelywounded, 72% to hit)6@je~  Cubble the Spear-Bearer ... .....  Merforc of Beogh **.... ..##....  Health: 64/64 ======================== ....... K  Magic: 8/8======================== ..... ..  AC: 15Str: 16 ....##...  EV: 96@jcfInt: 8 ##........  SH: 0Dex: 15 #.........  XL:  8 Next: 63% Place: Dungeon:7 #.@.......  Noise: =--------  Time: 6077.0 (0.0) #o.F......  o) +2 spear (flame) ........##.  Abil: Smiting ...o.#.......  ..##.## ##....#  . .. ##.##  F   bullfrog 6@jf.. ...  o   orc ... ..  o   orc (wandering)Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 flail and wearing a +0 scale mail (moderatelywounded, 72% to hit)  You hit the orc. You burn the orc.  The orc is severely wounded.6@jMj( 6@jjo.  You encounter a kobold brigand. It is wielding a +0 dagger and quiveringpoisoned darts.6@j'lv KThe orc hits you with a +0 flail.6@jy  ... ....K  ..##....  ....... K  ..... ..  ....##...  ##........  6@jyX#.........  #.@.......  #o.F......  ..o.....##.  .....#....... ..##.## ##....# 6@jtz. .. ##.## K   kobold brigand (missile) .. ... F   bullfrog ... .. o   orc K   kobold (wandering)(…)You encounter a kobold. It is wielding a +0 short sword.6@j{\58---7 (0.76@j96@jV _The bullfrog closely misses you.6@j   Cubble the Spear-Bearer ... ....K  Merforc of Beogh **.... ..##....  Health: 58/64 =====================--- ....... K  Magic: 8/8======================== ..... ..  AC: 15Str: 16 ....##...  EV: 9Int: 8 ##........  SH: 0Dex: 15 #.........  XL:  8 Next: 63% Place: Dungeon:7 #.@.......  Noise: =--------  Time: 6077.7 (0.0) #o.F......  o) +2 spear (flame) ..o.....##.  Abil: [396@j ;49mSmiting .....#.......  ..##.## ##....#  . .. ##.##  K   kobold brigand (missile) .. ...  F   bullfrog ... ..  o   orc  K   kobold (wandering)(…)You encounter a kobold. It is wielding a +0 short sword. _The bullfrog closely misses you.Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 flail and wearing a +0 scale mail (severely wounded,72% to hit)6@j!?   Cubble the Spear-Bearer ... ....K  Merforc of Beogh **.... ..##....  Health: 58/64 =====================--- ....... K  Magic: 8/8======================== ..... ..  AC: 15Str: 16 ....##...  EV: 9Int: 8 ##........  SH: 0Dex: 15 #.........  XL:  8 Next: 63% Place: Dungeon:7 #.@.......  Noise: =--------  Time: 6077.7 (0.0) #o.F......  o) +2 spear (flame) o.o.....##. [46@j? 0m Abil: Smiting .....#.......  ..##.## ##....#  . .. ##.##  K   kobold brigand (missile) .. ...  F   bullfrog ... ..  o   orc  K   kobold (wandering)(…)You barely miss the orc.The orc is severely wounded.The kobold shouts! You hear a shout! x2  The bullfrog hits you but does no damage.  You encounter an orc. It is wielding a +0 hand axe.The orc stares at you in amazement and kneels.6@jWA .KThe orc is severely wounded.The kobold shouts! You hear a shout! x2bullfrog hits you but does no damage.  You encounter an orc. It is wielding a +0 hand axe.The orc stares at you in amazement and kneels.  6@jA ]It shouts, "Cubble is one of us!"6@jJ  ... .....  ..##...K  ....... K  ..... ..  ....##...  ##........  #.........  #.@.......  #o.F......  ..##.  6@j~K .....#....... ..##.## ##....# . .. ##.##  .. ...  ... ..   K 6@jS (((((((The orc barely misses you. The kobold brigand throws a dart.6@j= u OThe dart misses you.6@jr KYou encounter an ogre. It is wielding a +0 giant club.6@j[ ;o.6@j .....@.O   ogreF   bullfrogo   orc 6@j 5=8.4 (0.76@j 6@j _You encounter a kobold. It is wielding a +0 short sword and quivering stones.8@j8@jc8@j8@j\# KThe bullfrog hits you!.o8@j% .KYou encounter a kobold. It is wielding a +0 dagger.8@jk&U.K8@j'2O.8@j(K.K8@j(:o.8@j`9§2---9.4 (1.08@jZ=8@j0 --6-... _The orc closely misses you.8@j:#.......÷#....##.##........#...###.#  #......#[#.......################.###.....######.#...†..........#.#######..# #.#.##############.##.....#.#####.#.#  #.##.###.#....##.#<# ##......#.####..#.### .####.#.#.# #..o@.# ....#.#.#.# #.###F### ###.#...#.# #.#.....### ......#.#.# #...#.#...# ....#...#.# #.#.....#.########### #######.#.# #.#.#.#.............. F   [0;18@jV;0;1mbullfrog ..).....#.# #.#.....############# o   orc #########.# #.########.# #.#8@j76-80.9 (2.58@j8@j! _You climb upwards.8@jCc _There is a stone staircase leading down here.9@j  You hit the orc. You burn the orc.  The orc is almost dead.9@jQ 5=1.6 (0.79@j 9@j U _The bullfrog barely misses you.:@jG )You hit the orc. You burn the orc.  You kill the orc!:@j's   Beogh accepts your kill.:@j+(2.3:@j4:@jA7U _The bullfrog barely misses you.:@j'#.÷#....##.# #.#...###.# #......#[#.......## #.###.....######.#...†. #.#..# #.#.# #.##.....#.#####.#.# #.##.###.#....##.#<# :@jA......#.####..#.### ####.#.#.# #..)>@# #.#.#.# #.###F### .#...#.# #.#.....### #.#.# #...#.#...#:@j"#...#.# #.#.....#.##.#.# #.#.#.#...... .).....#.# #.#.....#####.# #.####### :@j:@jm 533.3 (1.0:@j':@j)X _The bullfrog barely misses you. x2:@j5  You closely miss the bullfrog.9 (0.6:@j' :@j ? _The bullfrog hits you but does no damage.:@j y  You hit the bullfrog. You burn the bullfrog.  The bullfrog is lightly wounded.:@j -4.6 (0.7:@j :@j ? _The bullfrog hits you but does no damage.;@jX  You puncture the bullfrog! You burn the bullfrog.  The bullfrog is severely wounded.;@jY0=5.3;@j_;@ja? _The bullfrog hits you but does no damage.;@j0 .  ;@jJvYou puncture the bullfrog! You burn the bullfrog.  You kill the bullfrog!;@j );@ja' ;@j4=716.0 _Beogh accepts your kill.Your Fighting skill increases to level 6!;@jY;@jh _Your Dodging skill increases to level 8!;@jf/ .#...##[#.......###################.....######.#...†...........####..# #.#.##############.....#.#####.#.# ;@jc:###.#....##.#<.....#.####..#.## ####.#.#.# #..)>.# ...#.###@### ##.#...#.# #.#.....### .....#.#.# #...#.#...##..##..;@ja###.# #.#;@j;@j=--7.0 (1.0 _;@j;@j?<@j#{I<@j|<@j]n<@j*<@jwU5=<@jم<@j<@j/<@je<@jR<@j<@j<@j<@j2#6<@j|(=<@j|<@j,<@j<@j6,<@j<@j<@j?7=<@jL<@jB<@jc<@j<@j<@j<@j><@jx<@j<@jy<@j̧%8<@j<@j<@j3<@j><@jP<@j<@j<@j<@j#9<@j(=<@j<@j<@j+<@j5<@jT,<@j<@j@<@jV60=<@j˼<@j׾,<@j<@j~<@j<@j<@j<@j<@j^<@j<@j%1<@j<@j<@j<@j<@j<@j<@j<@jz<@j<@j.2=<@j<@j$<@j<@j"<@j<@j<@j-<@j<@j<@jU3=<@j<@jP<@j|<@j<@j<@jB<@jU<@j:<@jn<@j<@j k _You start resting.HP restored.<@j9--<@j1119.0 (32.0)<@j54=<@j-20.0 (33 _<@jp<@j?@j-Gear: 19/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  o - a +2 spear of flaming (weapon)a - a +0 trident  d - a +0 halberd  i - a +0 sling  r - a +2 dire flail of protection Missiles (go to first with ()?@j-e - a javelin  q - 6 poisoned darts Armour (go to first with [)  f - a +0 cloak (worn)  g - a +1 hat (worn)  k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)b - a +0 pair of boots  ?@jO.c - a +0 helmet  h - an orb of stardustp - a +0 plate armour Jewellery (go to first with "=)  j - a ring of protection from fire (worn) ?@j}.) l - a ring of see invisible (worn) ?@j.[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]A@j/iBo - a +2 spear of flaming (weapon). A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 8.7; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 0.5 XLs.  At current training (25%) you reach 12.0 in about 2.0 XLs. A@ji Current attack delay: 0.6. Damage rating: 10 (Base 6 x 115% (Str) x 128% (Skill) + 2 (Ench)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. A@jiThis weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. A@jj{It can be maximally enchanted to +9. You took it off a gnoll sergeant on level 5 of the Dungeon. A@j=j_(u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.B@jGear: 19/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  o - a +2 spear of flaming (weapon)  a - a +0 trident  d - a +0 halberd  i - a +0 sling  r - a +2 dire flail of protection Missiles (go to first with ()  e - a javelin  q - 6 poisoned darts Armour (go to first with [) B@jQ f - a +0 cloak (worn)  g - a +1 hat (worn)  k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)  b - a +0 pair of boots  c - a +0 helmet  h - an orb of stardust B@jy p - a +0 plate armour Jewellery (go to first with "=) B@j j - a ring of protection from fire (worn)  l - a ring of see invisible (worn) B@j[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]C@ja - a +0 trident. A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14. C@jO Your skill: 8.7; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 1.0 XLs.  At current training (25%) you reach 14.0 in about 3.2 XLs.  Current attack delay: 0.8. Damage rating: 13 (Base 9 x 115% (Str) x 128% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. C@j\_Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} C@jXMenu/colouring prefixes: identified melee weapon _________________ C@je(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.C@j[VGear: 19/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  o - a +2 spear of flaming (weapon)  a - a +0 trident  d - a +0 halberd  i - a +0 sling C@jV r - a +2 dire flail of protection Missiles (go to first with ()  C@jWe - a javelin  q - 6 poisoned darts Armour (go to first with [)  f - a +0 cloak (worn) C@j2W g - a +1 hat (worn)  k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+} C@jUWa n - a +0 pair of boots of earth (worn)b - a +0 pair of boots  C@j{Wtc - a +0 helmet  h - an orb of stardust  p - a +0 plate armour C@jWJewellery (go to first with "=)  j - a ring of protection from fire (worn) C@jW) l - a ring of see invisible (worn) C@jW[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]E@j$%d - a +0 halberd. A polearm consisting of an axe blade topped with a spike, mounted on a long shaft. Base accuracy: -3 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 8.7; use (s) to set 16.0 as a target for Polearms.  At 100% training you would reach 16.0 in about 1.4 XLs.  At current training (25%) you reach 16.0 in about 4.4 XLs.  Current attack delay: 1.0. Damage rating: 19 (Base 13 x 115% (Str) x 128% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-handed weapon. It can be maximally enchanted to +9. You took it off a gnoll on level 5 of the Dungeon. Stash search prefixes: {inventory} {Polearms} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.F@jtGear: 19/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  o - a +2 spear of flaming (weapon)  a - a +0 trident  d - a +0 halberd  i - a +0 sling  r - a +2 dire flail of protection Missiles (go to first with ()  e - a javelin  q - 6 poisoned darts Armour (go to first with [)  f - a +0 cloak (worn)  g - a +1 hat (worn)  k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)  b - a +0 pair of boots  c - a +0 helmet  h - an orb of stardust  p - a +0 plate armour Jewellery (go to first with "=)  j - a ring of protection from fire (worn)  l - a ring of see invisible (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]G@jr - a +2 dire flail of protection. A flail with long spikes and a heavy head. Base accuracy: -3 Base damage: 13 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 3.5 XLs.  Current attack delay: 1.3. Damage rating: 18 (Base 13 x 115% (Str) x 110% (Skill) + 2 (Ench)). Protect: It grants you temporary protection after it strikes (+7 AC). This weapon falls into the 'Maces & Flails' category. It is a two-handed weapon.It can be maximally enchanted to +9. You took it off Edmund on level 6 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {two-handed}{protect} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.G@j Gear: 19/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  o - a +2 spear of flaming (weapon)  a - a +0 trident  d - a +0 halberd  i - a +0 sling  r - a +2 dire flail of protection Missiles (go to first with ()  e - a javelin  q - 6 poisoned darts Armour (go to first with [)  f - a +0 cloak (worn)  g - a +1 hat (worn)  k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)b - a +0 pair of boots  c - a +0 helmet  h - an orb of stardust  p - a +0 plate armour Jewellery (go to first with "=)  j - a ring of protection from fire (worn)  l - a ring of see invisible (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]H@j'r - a +2 dire flail of protection. A flail with long spikes and a heavy head. Base accuracy: -3 Base damage: 13 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 3.5 XLs.  Current attack delay: 1.3. Damage rating: 18 (Base 13 x 115% (Str) x 110% (Skill) + 2 (Ench)). Protect: It grants you temporary protection after it strikes (+7 AC). This weapon falls into the 'Maces & Flails' category. It is a two-handed weapon.It can be maximally enchanted to +9. H@jܕ`You took it off Edmund on level 6 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {two-handed}{protect} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.I@j-4Gear: 19/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  o - a +2 spear of flaming (weapon)  a - a +0 trident  d - a +0 halberd  i - a +0 sling  r - a +2 dire flail of protection Missiles (go to first with ()  e - a javelin  q - 6 poisoned darts Armour (go to first with [)  f - a +0 cloak (worn)  g - a +1 hat (worn) I@je k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)b - a +0 pair of boots  c - a +0 helmet  h - an orb of stardust  p - a +0 plate armour Jewellery (go to first with "=)  j - a ring of protection from fire (worn)  l - a ring of see invisible (worn) I@j[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]I@j I@jF I@j #........#...###.#Cubble the Spear-Bearer #......#[#.......################ Merforc of Beogh **.... #.###.....######.#...†........... Health: 64/64 ======================== #.#######..# #.#.############## Magic: 8/8======================== #.##.....#.#####.#.#AC: 15Str: 16 #.##.###.#....##.#<#EV: 9Int: 8 #......#.####..#.###SH: 0Dex: 15 I@j U####.#.#.# #..)>.#XL:  8 Next: 71% Place: Dungeon:6 ...#.#.#.# #.###@###Noise: ---------  Time: 6120.0 (0.0) ##.#...#.# #.#.....###o) +2 spear (flame) .....#.#.# #...#.#...#Abil: Smiting ...#...#.# #.#.....#.############ I@jR ######.#.# #.#.#.#............... .).....#.# #.#.....############## ########.# #.########.# #.##.# #.#You kill the bullfrog! _Beogh accepts your kill.Your Fighting skill increases to level 6! I@j _Your Dodging skill increases to level 8! _You start resting. _HP restored.I@j2 I@ję I@j' I@j J@jsv  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting6.0   5.9  +1   l - Spellcasting   0.0   1.2  -1           b - Maces & Flails   0.0   1.4  -2       c - Axes   2.9   1.4  -2   m - Invocations   0.0   0.8  +1  d + Polearms8.7   4.5  +4   n - Evocations   0.0   1.0   0 @j8w0m  e - Staves   2.9   1.4  -2       f - Unarmed Combat   0.0   0.8  +1      g + Throwing5.5   6.0   0               h - Ranged Weapons   0.0   1.4  -2               i - Armour   0.0   1.7  -3      j + Dodging8.0   5.3  @j{0;1m+3       k - Stealth   0.0   0.7  +2                              The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsL@j1L@j#........#...###.#Cubble the Spear-Bearer #......#[#.......################ Merforc of Beogh **.... #.###.....######.#...†........... Health: 64/64 ======================== #.#######..# #.#.############## Magic: 8/8======================== #.##.....#.#####.#.#AC: 15Str: 16 #.##.###.#....##.#<#EV: 9Int: 8 #......#.####..#.###SH: 0Dex: 15 ####.#.#.# #..)>.#XL:  8 Next: 71% Place: Dungeon:6 ...#.#.#.# #.###@###Noise: ---------  Time: 6120.0 (0.0) ##.#...#.# #.L@j#.....###o) +2 spear (flame) .....#.#.# #...#.#...#Abil: Smiting ...#...#.# #.#.....#.############ ######.#.# #.#.#.#............... .).....#.# #.#.....############## ########.# #.########.# #.##.# #.#You kill the bullfrog! _Beogh accepts your kill.Your Fighting skill increases to level 6! _Your Dodging skill increases to level 8! _You start resting. _HP restored.L@jM@jċM@j1Gear: 19/52 gear slots (Left/Right/Tab to switch category) M@jHand Weapons (go to first with ))  o - a +2 spear of flaming (weapon)a - a +0 trident  d - a +0 halberd  i - a +0 sling  r - a +2 dire flail of protection Missiles (go to first with ()e - a javelin  q - 6 poisoned darts Armour (go to first with [)  f - a +0 cloak (worn)  g - a +1 hat (worn)  k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)b - a +0 pair of boots  c - a +0 helmet  h - an orb of stardustM@j&p - a +0 plate armour Jewellery (go to first with "=)  j - a ring of protection from fire (worn)  l - a ring of see invisible (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]M@jr - a +2 dire flail of protection. A flail with long spikes and a heavy head. Base accuracy: -3 Base damage: 13 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 3.5 XLs.  Current attack delay: 1.3. Damage rating: 18 (Base 13 x 115% (Str) x 110% (Skill) + 2 (Ench)). Protect: It grants you temporary protection after it strikes (+7 AC). This weapon falls into the 'Maces & Flails' category. It is a two-handed weapon.It can be maximally enchanted to +9. You took it off Edmund on level 6 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {two-handed}{protect} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.O@jwO@j}O@j#........#...###.#Cubble the Spear-Bearer #......#[#.......################ Merforc of Beogh **.... #.###.....######.#...†........... Health: 64/64 ======================== #.#######..# #.#.############## Magic: 8/8======================== #.##.....#.#####.#.#AC: 15O@j?Str: 16 #.##.###.#....##.#<#EV: 9Int: 8 #......#.####..#.###SH: 0Dex: 15 ####.#.#.# #..)>.#XL:  8 Next: 71% Place: Dungeon:6 ...#.#.#.# #.###@###Noise: ---------  Time: 6120.0 (0.0) ##.#...#.# #.#.....###r) +2 dire flail (protect) .....#.#.# #...#.#...#Abil: Smiting ...#...#.# #.#.....#.############ ######.#.# #.#.#.#............... .).....#.# #.#.....############## ########.# #.O@j"########.# #.##.# #.#Your Fighting skill increases to level 6! _Your Dodging skill increases to level 8! _You start resting. _HP restored.  You unwield your +2 spear of flaming. Your +2 spear of flaming stops flaming.  Your +2 dire flail of protection hums with potential!O@jO@jt+1.0 (1O@jO@jno _Your Dodging skill increases to level 8! _You start resting. _HP restored.  You unwield your +2 spear of flaming. Your +2 spear of flaming stops flaming.r +2 dire flail of protection hums with potential! _r - a +2 dire flail of protection (weapon)R@j/3R@j0R@jt;R@j5BBR@j#CR  There is a stone staircase leading down here.R@j_ER@jE _R@jGR@j$JR@jKR@jiKR@jLR@j OR@j:QR@jQR@jRR@j.# #.###.........#.#.#.# #.###.### #.##..###.###.#.@.#.# #.#.....###376.0).#...#?#.......#.#.# #...#.#...# #.#...###.....#...#.# #.#.....#.# #.###.....#######.#.# #.#.#.#.... #...........).....#.# #.#.....### ###################.# #.R@j #.# #.# #.# #.# #.# #.#R@jR@jR@jS@j43S@jS@jS@jS@jOBS@jXS@jS@jS@j@S@jS@jvS@jPS@jS@jUS@jS@jS@jS@jS@jS@jS@jNS@jS@jS@jBS@jS@jS@j,S@jgS@jS@j%S@jqS@j S@j S@jq S@j S@jYS@j #>.###...##.# .#... #..#........# #......#)#... #..#.#...#### #.###.... ####.###.# #.#######..# S@jbT#.# #.# #.##.....#.## #.# #.# #.##.###.#... #.# #.######......#.#### #.# #.##...####.#.#.# #. S@j#.###..@......#.#.#.# #.46.0 (9.0) S@j#.##..###.###.#...#.# #. #.#...#?#.......#.#.# #.S@j #.#...###.....#...#.# #S@j #.###.....#######.#.# #. #...........).....#.# #. ###################.# #.S@j7z  #.# #.S@jh  #.# #. S@jS@jS@jT@j-o T@j .Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: javelinb - Throw: 6 darts (poison)  c - Zap: wand of mindburst (15) Abilities ([,] to cycle)  d - Abil: Smiting [*/%] inventory [^] all abilities[!] focus mode: off|onU@j.U@js3#>.###...##.# #........#... Cubble the Spear-Bearer#..#........# #......#)#... Merforc of Beogh **....#..#.#...#### #.###.....### Health: 64/64 ========================####.###.# #.#######..# Magic: 8/8========================#.# #.# #.##.....#.## AC: 15Str: 16#.# #.# #.##.###.#... EV: 9Int: 8#.# #.######......#.#### SH: 0Dex: 15#.# #.##...####.#.#.# #. XL:  8 Next: 71% Place: Dungeon:6#.###..@......#.#.#.# #. Noise: ---------  Time:@jQ4m 6146.0 (0.0)#.##..###.###.#...#.# #. r) +2 dire flail (protect)#.#...#?#.......#.#.# #. Abil: Smiting#.#...###.....#...#.# #.#.###.....#######.#.# #.#...........).....#.# #. ###################.# #. #.# #. #.# #.  _You start resting. _HP restored.  You unwield your +2 spear of flaming. Your +2 spear of flaming stops flaming.  Your +2 dire flail of protection hums with potential! _r - a +2 dire flail of protection (weapon) _There is a stone staircase leading down here.U@j:U@j6<W@j93W@j:W@j\W@j[^W@jLkW@j?lW@jfmW@jnW@joW@j%zW@jX{,W@j{W@j,W@jW@j[ #............# #.# #.#<#.########......# #.# #...#.#<#W@j #......# #.# ##..# ######.# #.# ##.....# #.# #.#### #...... #.######....# #... #........##.# #...... #>.###...##.# #..... #..#@.......# #.....510.0) #..#.#...#### #.###. ####.###.# #.##### #.# #.# #.##.. #.# #.# #.##.## #.# #.######..... #.# #.##...####.@j"6;16H#.###.........#.#.##..###.###.#..W@jnX@j323X@jM3X@j9<X@j{=,X@jCnX@jOX@jQ,X@jSX@j;UX@jWX@jTXX@jnYX@j\X@ji^,X@j`X@j2bX@jdX@jlBX@jqX@jrX@jatX@juX@juX@jxX@jX@j #.# ###.............## #.# ###................#.# #...........###..#.# #########.........###..#.# #)...<# ####.......###.# #.....# ##.####.###.#####....[## #.# #.####............# #.# #.#<########.....@# #.# #...#67.0 (11#......# #.# ##..#######.# #.# ##....# #.#### .######....# #..........##.# #>.###...##.# #...#........# #...#.#...##X@j2x## #.##Y@j64Y@j9Y@j<Y@j4KY@j"lY@j+mY@jPqY@jrY@jrY@j]tY@jY@j{Y@j[Y@j*Y@jhY@jӐY@jf,Y@j/Y@jݚY@jFY@j)Y@jDY@j,Y@jY@jY@j,Y@jrY@jY@j,Y@j[Y@jY@jY@jY@jY@j(XY@jY@j,Y@jcY@j Y@jY@jPY@j-Y@jY@jnY@jY@jY@j,Y@jY@jY@jBY@j Y@j Y@j Y@jWY@jad #..>.Y@j#  #...[......#  #..........# ######..........# ............###### Y@jm######.###......#  #.###......###### # #...#...........# ###.# ###.@...........###.92.0 (25#.# ###...............Y@jT#.# #...........####.# #########.........####.# #)...<# ####.......###.# #.....# ##.####.##Y@j@#.#####....[## #.# #.####............# #.# #.#<########......# #.# #...#.Y@j*Y@jKZ@j1Z@jZ@jZ@jZ@j1Z@j̪Z@jZ@jZ@jZ@jZ@jZ@j,Z@jZ@jfZ@jO,Z@jZ@j@Z@jZ@jZ@jZ@j]Z@jZ@jV#≈≈≈≈≈ß≈≈≈≈≈#....####+##....##≈≈≈≈≈≈≈≈≈≈≈#....####.##.)..##############................ #.####.###.####### #.##.......# #.##..###### ###.##.....#  #...#  #..@.......# 200.0 (8.0) #...[......#  #..........#  #######..........# #.............###### #.#######.###......#  #.# #.###......######Z@j  #.# #...#...........#  #.# ###.............## _There is a stone staircase leading down here.Z@j4Z@jZ@j Z@j21.0 (1 _Z@j[@j_7 ## ##  .#..  .#.# #...# .>.#.#. #.. #... ..............) .........  .#..........$ #....>.. ##............ #.#.......... ...(<........ [@j?-2.5 (2.5[@j#9<[@j _You climb downwards.  Found a quarterstaff, 10 gold pieces and a large rock.  Found two stone staircases leading down and a stone staircase leading up.[@ja _There is a stone staircase leading up here.\@jD:;..###.## ..#.. #.#.# .##...# ..###..>.#.#.#..#.#.....<.)...#.$.#.>.##.#.#....(<.\@jj;0F\@jFF   bullfrog (wandering)\@jUH-3.5 (1.0\@jZN\@jQY _You encounter a bullfrog.]@j6.. ###.## ..#.. #.#.#.# .F.##...# .. .###..>.#.#.#..#.#.....<..).]@j ..#.$.#.>.##.#.#.FF   rock fish (asleep)...(<.]@jK.F]@j7F.]@jFF]@jx &4]@j]p _You encounter a rock fish.^@j΍.. #.. .###.## ...#.. ##.#.#.# ....##...##.F..###..>.#.#.#..#.#.....<..)...#.$.#.>.##.F.#.#....(<.F.F..F^@j<5^@j^@j_@jaK.F_@jd4F._@jY6_@j  Cubble the Spear-Bearer .. #.. Merforc of Beogh **.... .###.## .  Health: 64/64 ======================== ..#.. ##..  Magic: 8/8======================== #.#.# .....  AC: 15Str: 16 ##...##.....  EV: 9Int: 8 ###..>.#.#....  SH: 0Dex: 15 #..#......F......  XL:  8 Next: 71% Place: Dungeon:7 #.....<..@.......  Noise: ---------  Time: 6206.5 (0.0) ..............)...  r) +2 dire flail (protect) ..................  Abil: Smiting .#..........$F....  #..........>.....  ##...............  F_@j   bullfrog #.#.............  F   rock fish ...(<...........  _There is a stone staircase leading up here. _You encounter a bullfrog. _You encounter a rock fish.Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a bullfrog (50% to hit)_@j  Cubble the Spear-Bearer .. #.. Merforc of Beogh **.... .###.## .  Health: 64/64 ======================== ..#.. ##..  Magic: 8/8======================== #.#.# .....  AC: 15Str: 16 ##...##.....  EV: 9Int: 8 ###..>.#.#....  SH: 0Dex: 15 #..#......F......  XL:  8 Next: 71% Place: Dungeon:7 #.....<..@.......  Noise: ---------  Time: 6206.5 (0.0) ..............)...  r) +2 dire flail (protect) ............F.....  Abil: Smiting .#..........$.....  #..........>.....  ##............... _@j F   bullfrog #.#.............  F   rock fish ...(<........... Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a bullfrog (50% to hit)  You puncture the bullfrog!  Your weapon exudes an aura of protection.  The bullfrog is heavily wounded._@j .. #.. .###.## .  ..#.. ##..  #.#.# .....  ##...##.....  ###..>.#.#....  #..#......F......  #.....<..@.......  ..............)...  ............F.....  .#..........$..... #..........>..... ##...............   #.#.............  ...(<........... _@j3-22 ==7.8 (1.3_@jO_@jkx  Press: ? - help, Dir - move targetAim: a bullfrog (50% to hit)  You puncture the bullfrog!r weapon exudes an aura of protection.  The bullfrog is heavily wounded. _The bullfrog barely misses you. The bullfrog hits you._@jz   Cubble the Spear-Bearer .. #.. Merforc of Beogh **.... .###.## .  Health: 63/64 =======================- ..#.. ##..  Magic: 8/8======================== #.#.# .....  AC: 22  Str: 16 ##...##.....  EV: 9Int: 8 ###..>.#.#....  SH: 0Dex: 15 #..#......F......  XL:  8 Next: 71% Place: Dungeon:7 #.....<..@.......  Noise: ==-------  Time: 6207.8 (0.0) ..............)...  r) +2 dire flail (protect) ............F.....  Abil: Smiting .#..........$.....  #..........>.....  ##...._@j O...........  F   bullfrog #.#.............  F   rock fish ...(<........... Your weapon exudes an aura of protection.  The bullfrog is heavily wounded. _The bullfrog barely misses you. The bullfrog hits you.  Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a bullfrog (heavily wounded, 50% to hit)`@jf4q  Cubble the Spear-Bearer .. #.. Merforc of Beogh **.... .###.## .  Health: 63/64 =======================- ..#.. ##..  Magic: 8/8======================== #.#.# .....  AC: 22  Str: 16 ##...##.....  EV: 9Int: 8 ###..>.#.#....  SH: 0Dex: 15 #..#......F......  XL:  8 Next: 71% Place: Dungeon:7 #.....<..@.......  Noise: ==-------  Time: 6207.8 (0.0) `@jw5...........F..)...  r) +2 dire flail (protect) ..................  Abil: Smiting .#..........$.....  #..........>.....  ##...............  F   bullfrog #.#.............  F   rock fish ...(<...........  _The bullfrog barely misses you. The bullfrog hits you.  Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a bullfrog (heavily wounded, 50% to hit)  You closely miss the bullfrog.The bullfrog is heavily wounded.`@jJIM .. #.. .###.## .  ..#.. ##..  #.#.# .....  ##...##.....  `@jm|###..>.#.#....  #..#......F......  #.....<..@.......  ...........F..)...  ..................  .#..........$..... #..........>..... ##...............  #.#.............  ...(<...........  Hit: r) +2 dire flail (protect)  Press: ? - help, Dir - move target  Aim: a bullfrog (heavily wounded, 50% to hit)  You closely miss the bullfrog.  The bullfrog is heavily wounded.The bullfrog hits you but does no damage. x2-9.1 (1.3`@j q`@j&tA _The rock fish bites you but does no damage.`@j2  Cubble the Spear-Bearer .. #.. Merforc of Beogh **.... .###.## .  Health: 63/64 =======================- ..#.. ##..  Magic: 8/8======================== #.#.# .....  AC: 22  Str: 16 `@jh'##...##.....  EV: 9Int: 8 ###..>.#.#....  SH: 0Dex: 15 #..#......F......  XL:  8 Next: 71% Place: Dungeon:7 `@j#.....<..@.......  Noise: =--------  Time: 6209.1 (0.0) ...........F..)...  r) +2 dire flail (protect) ..................  Abil: Smiting .#..........$.....  #..........>.....  `@j"S##...............  F   bullfrog #.#.............  F   rock fish`@j ...(<........... The bullfrog is heavily wounded.The bullfrog hits you but does no damage. x2 _The rock fish bites you but does no damage.  Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a bullfrog (heavily wounded, 50% to hit)`@jCubble the Spear-Bearer.. #..Merforc of Beogh **.....###.## .Health: 63/64 =======================-..#.. ##..Magic: 8/8========================#.#.# .....AC: 22  Str: 16##...##.....EV: 9Int: 8###..>.#.#....SH: 0Dex: 15#..#......F......XL:  8 Next: 71% Place: Dungeon:7#.....<..@.......Noise: =--------  Time: 6209.1 (0.0)...........F..)...r) [3`@jf2m+2 dire flail (protect)..................Abil: Smiting.#..........$.....#..........>.....##...............F   bullfrog#.#.............F   rock fish...(<...........  Press: ? - help, Dir - move targetAim: a bullfrog (heavily wounded, 50% to hit)  You closely miss the bullfrog.The bullfrog is heavily wounded.The bullfrog barely misses you.The bullfrog hits you but does no damage.`@j<o4=15 10.4 (1.3`@j`@jO _The rock fish misses you.`@jz   Cubble the Spear-Bearer .. #.. Merforc of Beogh **.... .###.## .  Health: 64/64 ======================== ..#.. ##..  Magic: 8/8======================== #.#.# .....  AC: 15Str: 16 ##...##.....  EV: 9Int: 8 ###..>.#.#....  SH: 0Dex: 15 #..#......F......  XL:  8 Next: 71% Place: Dungeon:7 #.....<..@.......  Noise: =--------  Time: 6210.4 (0.0) ...........F..)...  r) +2 dire flail (protect) ..................  Abil: Smiting .#..........$..... `@j| " #..........>.....  ##...............  F   bullfrog #.#.............  F   rock fish ...(<........... The bullfrog barely misses you.The bullfrog hits you but does no damage. _The rock fish misses you.Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a bullfrog (heavily wounded, 50% to hit)`@jCubble the Spear-Bearer.. #..Merforc of Beogh **.....###.## .Health: 64/64 ========================..#.. ##..Magic: 8/8========================#.#.# .....AC: 15Str: 16##...##.....EV: 9Int: 8###..>.#.#....SH: 0Dex: 15#..#......F......XL:  8 Next: 71% Place: Dungeon:7#.....<..@.......Noise: =--------  Time: 6210.4 (0.0)...........F..)...r) +2 dire flail (protect)...[`@jTsm...............Abil: Smiting.#..........$.....#..........>.....##...............F   bullfrog#.#.............F   rock fish...(<...........  Press: ? - help, Dir - move targetAim: a bullfrog (heavily wounded, 50% to hit)  You miss the bullfrog.The bullfrog is heavily wounded.The bullfrog hits you but does no damage.  The rock fish bites you but does no damage.`@j-1.7 (1.3`@j`@j? _The bullfrog hits you but does no damage.a@j  Cubble the Spear-Bearer .. #.. Merforc of Beogh **.... .###.## .  Health: 64/64 ======================== ..#.. ##..  Magic: 8/8======================== #.#.# .....  AC: 15Str: 16 ##...##.....  EV: 9Int: 8 ###..>.#.#....  SH: 0Dex: 15 #..#......F......  XL:  8 Next: 71% Place: Dungeon:7 #.....<..@.......  Noise: =--------  Time: 6211.7 (0.0) ...........F..)...  r) +2 dire flail (protect) ..................  Abil: Smiting .#..........$.....  #..........>.....  ##...............  Fa@j   bullfrog #.#.............  F   rock fish ...(<........... The bullfrog hits you but does no damage.  The rock fish bites you but does no damage. _The bullfrog hits you but does no damage.  Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a bullfrog (heavily wounded, 50% to hit)a@jA~Cubble the Spear-Bearer.. #..Merforc of Beogh **.....###.## .Health: 64/64 ========================..#.. ##..Magic: 8/8========================#.#.# .....AC: 15Str: 16##...##.....EV: 9Int: 8###..>.#.#....SH: 0Dex: 15#..#......F......XL:  8 Next: 71% Place: Dungeon:7#.....<..@.......Noise: =--------  Time: 6211.7 (0.0)...........F..)...r) +2 dire flail (protect)...@jm...............Abil: Smiting.#..........$.....#..........>.....##...............F   bullfrog#.#.............F   rock fish...(<...........  Press: ? - help, Dir - move targetAim: a bullfrog (heavily wounded, 50% to hit)  You hit the bullfrog.  Your weapon exudes an aura of protection.  The bullfrog is heavily wounded.The bullfrog closely misses you. The rock fish closely misses you.0--22 3.0 (1.3  Aim: a bullfrog (heavily wounded, 50% to hit)  You hit the bullfrog.r weapon exudes an aura of protection.  The bullfrog is heavily wounded.  The bullfrog closely misses you. The rock fish closely misses you. _The bullfrog hits you.a@jo  Cubble the Spear-Bearer .. #.. Merforc of Beogh **.... .###.## .  Health: 60/64 ======================-- ..#.. ##..  Magic: 8/8======================== #.#.# .....  AC: 22  Str: 16 ##...##.....  EV: 9Int: 8 ###..>.#.#....  SH: 0Dex: 15 #..#......F......  XL:  8 Next: 71% Place: Dungeon:7 #.....<..@.......  Noise: =--------  Time: 6213.0 (0.0) ...........F..)...  r) +2 dire flail (protect) ..................  Abil: Smiting .#..........$.....  #..........>.....  ##..............a@jn:.  F   bullfrog #.#.............  F   rock fish ...(<........... The bullfrog is heavily wounded.The bullfrog closely misses you. The rock fish closely misses you. _The bullfrog hits you.  Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a bullfrog (heavily wounded, 50% to hit)b@jگCubble the Spear-Bearer.. #..Merforc of Beogh **.....###.## .Health: 60/64 ======================--..#.. ##..Magic: 8/8========================#.#.# .....AC: 22  Str: 16##...##.....EV: 9Int: 8###..>.#.#....SH: 0Dex: 15#..#......F......XL:  8 Next: 71% Place: Dungeon:7#.....<..@.......Noise: =--------  Time: 6213.0 (0.0)...........F..)...r) @j2m+2 dire flail (protect)..................Abil: Smiting.#..........$.....#..........>.....##...............F   bullfrog#.#.............F   rock fish...(<...........  Aim: a bullfrog (heavily wounded, 50% to hit)  You closely miss the bullfrog.The bullfrog is heavily wounded.The bullfrog hits you but does no damage.  The rock fish bites you but does no damage.  The bullfrog hits you but does no damage.4.3 (1.3b@jz  You closely miss the bullfrog.  The bullfrog is heavily wounded.bullfrog hitrock fish bites you but does no damage.  The bullfrog hits you but does no damage. _The rock fish closely misses you.b@jf`+  Cubble the Spear-Bearer .. #.. Merforc of Beogh **.... .###.## .  Health: 60/64 ======================-- ..#.. ##..  Magic: 8/8======================== #.#.# .....  AC: 22  Str: 16 ##...##.....  EV: 9Int: 8 ###..>.#.#....  SH: 0Dex: 15 #..#......F......  XL:  8 Next: 71% Place: Dungeon:7 #.....<..@.......  Noise: =--------  Time: 6214.3 (0.0) ...........F..)...  r) +2 dire flail (protect) b@jb..................  Abil: Smiting .#..........$.....  #..........>.....  ##...............  F   bullfrog #.#.............  F   rock fish ...(<........... The rock fish bites you but does no damage.  The bullfrog hits you but does no damage. _The rock fish closely misses you.Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a bullfrog (heavily wounded, 50% to hit)b@j  Cubble the Spear-Bearer .. #.. Merforc of Beogh **.... .###.## .  Health: 60/64 ======================-- ..#.. ##..  Magic: 8/8======================== #.#.# .....  AC: 22  Str: 16 ##...##.....  EV: 9Int: 8 ###..>.#.#....  SH: 0Dex: 15 #..#.............  XL:  8 Next: 71% Place: Dungeon:7 #.....<..@.......  Noise: =--------  Time: 6214.3 (0.0) ...........F..)...  r) +2 dire flail (protect) ..................  Abil: Smiting .#..........$.....  #..........>.....  ##..............b@j|Z.  F   bullfrog #.#.............  F   rock fish b@j ...(<...........  _The rock fish closely misses you.Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a bullfrog (heavily wounded, 50% to hit)  You puncture the bullfrog!  You kill the bullfrog! .. #.. .###.## .  ..#.. ##..  #.#.# .....  ##...##.....  ###..>.#.#....  #..#.............  #.....<..@.......  ...........F..)...  ..................  .#..........$..... #..........>..... ##............... F   rock fish @j%40m#.#............. ...(<...........  Hit: r) +2 dire flail (protect)  Press: ? - help, Dir - move targetAim: a bullfrog (heavily wounded, 50% to hit)  You puncture the bullfrog!  You kill the bullfrog!  Beogh accepts your kill.9=5.6 (1.3b@jw-W _The rock fish bites you but does no damage.b@j* J  Cubble the Spear-Bearer .. #.. Merforc of Beogh **.... .###.## .  Health: 60/64 ======================-- ..#.. ##..  Magic: 8/8======================== #.#.# .....  AC: 22  Str: 16 ##...##.....  EV: 9Int: 8 ###..>.#.#....  SH: 0Dex: 15 #..#.............  XL:  8 Next: 79% Place: Dungeon:7b@j+  #.....<..@.......  Noise: ==-------  Time: 6215.6 (0.0) ...........F..)...  r) +2 dire flail (protect) ..................  Abil: Smiting .#..........$.....  #..........>.....  ##...............  F   rock fish #.#.............  ...(<........... You kill the bullfrog!Beogh accepts your kill. _The rock fish bites you but does no damage.  Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a rock fish (70% to hit)b@j} Cubble the Spear-Bearer.. #..Merforc of Beogh **.....###.## .Health: 60/64 ======================--..#.. ##..Magic: 8/8========================#.#.# .....AC: 22  Str: 16##...##.....EV: 9Int: 8###..>.#.#....SH: 0Dex: 15#..#.............XL:  8 Next: 79% Place: Dungeon:7#.....<..@.......Noise: ==-------  Time: 6215.6 (0.0)...........F..)...r) @j o2m+2 dire flail (protect)..................Abil: Smiting.#..........$.....#..........>.....##...............F   rock fish#.#................(<...........  You kill the bullfrog!Beogh accepts your kill. _The rock fish bites you but does no damage.  Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a rock fish (70% to hit)56--6.9 (1.3b@j Beogh accepts your kill. _The rock fish bites you but does no damage.  Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a rock fish (70% to hit) _You closely miss the rock fish. The rock fish bites you.c@j|  Cubble the Spear-Bearer .. #.. Merforc of Beogh **.... .###.## .  Health: 56/64 =====================--- ..#.. ##..  Magic: 8/8======================== #.#.# .....  AC: 22  Str: 16 ##...##.....  EV: 9Int: 8 ###..>.#.#....  SH: 0Dex: 15 #..#.............  XL:  8 Next: 79% Place: Dungeon:7 #.....<..@.......  Noise: =--------  Time: 6216.9 (0.0) ...........F..)...  r) +2 dire flail (protect) ..................  Abil: Smiting .#..........$.....  #..........>.....  ##..............c@j<~U.  F   rock fish #.#.............  ...(<........... Press: ? - help, Dir - move targetAim: a rock fish (70% to hit) _You closely miss the rock fish. The rock fish bites you.  Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a rock fish (70% to hit)c@jRCubble the Spear-Bearer.. #..Merforc of Beogh **.....###.## .Health: 56/64 =====================---..#.. ##..Magic: 8/8========================#.#.# .....AC: 22  Str: 16##...##.....EV: 9Int: 8###..>.#.#....SH: 0Dex: 15#..#.............XL:  8 Next: 79% Place: Dungeon:7#.....<..@.......Noise: =--------  Time: 6216.9 (0.0)...........F..)...r) @jdl 2m+2 dire flail (protect)..................Abil: Smiting.#..........$.....#..........>.....##...............F   rock fish#.#................(<...........  Aim: a rock fish (70% to hit) _You closely miss the rock fish. The rock fish bites you.  Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a rock fish (70% to hit)  You hit the rock fish but do no damage. The rock fish closely misses you.8.2 (1.3 _The rock fish bites you but does no damage.c@j6   Cubble the Spear-Bearer .. #.. Merforc of Beogh **.... .###.## .  Health: 56/64 =====================--- ..#.. ##..  Magic: 8/8======================== #.#.# .....  AC: 22  Str: 16 ##...##.....  EV: 9Int: 8 ###..>.#.#....  SH: 0Dex: 15 #..#.............  XL:  8 Next: 79% Place: Dungeon:7 #.....<..@.......  Noise: =--------  Time: 6218.2 (0.0) ...........F..)...  r) +2 dire flail (protect) ..................  Abil: Smiting .#..........$.....  #..........>.....  ##..............c@j8 .  F   rock fish #.#.............  ...(<........... Aim: a rock fish (70% to hit)  You hit the rock fish but do no damage. The rock fish closely misses you. _The rock fish bites you but does no damage.  Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a rock fish (70% to hit)c@jn& Cubble the Spear-Bearer.. #..Merforc of Beogh **.....###.## .Health: 56/64 =====================---..#.. ##..Magic: 8/8========================#.#.# .....AC: 22  Str: 16##...##.....EV: 9Int: 8###..>.#.#....SH: 0Dex: 15#..#.............XL:  8 Next: 79% Place: Dungeon:7#.....<..@.......Noise: =--------  Time: 6218.2 (0.0)...........F..)...r) @jx( 2m+2 dire flail (protect)..................Abil: Smiting.#..........$.....#..........>.....##...............F   rock fish#.#................(<...........  Aim: a rock fish (70% to hit)  You hit the rock fish but do no damage. The rock fish closely misses you. _The rock fish bites you but does no damage.  Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a rock fish (70% to hit)48---=9.5 (1.3MYou hit the rock fish but do no damage. The rock fish closely misses you. _The rock fish bites you but does no damage.  Hit: r) +2 dire flail (protect)  Press: ? - help, Dir - move target  Aim: a rock fish (70% to hit) _You hit the rock fish but do no damage. The rock fish bites you!c@j  Cubble the Spear-Bearer .. #.. Merforc of Beogh **.... .###.## .  Health: 48/64 ==================------c@j ..#.. ##..  Magic: 8/8======================== #.#.# .....  AC: 22  Str: 16 ##...##.....  EV: 9Int: 8 ###..>.#.#....  SH: 0Dex: 15 #..#.............  XL:  8 Next: 79% Place: Dungeon:7 #.....<..@.......  Noise: ==-------  Time: 6219.5 (0.0) c@j\...........F..)...  r) +2 dire flail (protect) ..................  Abil: Smiting .#..........$.....  #..........>.....  ##...............  F   rock fishc@j #.#.............  ...(<........... Press: ? - help, Dir - move targetAim: a rock fish (70% to hit) c@jS_You hit the rock fish but do no damage. The rock fish bites you!  Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a rock fish (70% to hit)d@jECubble the Spear-Bearer.. #..Merforc of Beogh **.....###.## .Health: 48/64 ==================------..#.. ##..Magic: 8/8========================#.#.# .....AC: 22  Str: 16##...##.....EV: 9Int: 8###..>.#.#....SH: 0Dex: 15#..#.............XL:  8 Next: 79% Place: Dungeon:7#.....<..@.......Noise: ==-------  Time: 6219.5 (0.0)...........F..)...r) @j2m+2 dire flail (protect)..................Abil: Smiting.#..........$.....#..........>.....##...............F   rock fish#.#................(<........... _You hit the rock fish but do no damage. The rock fish bites you!  Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a rock fish (70% to hit)  You hit the rock fish.  The rock fish is lightly wounded.-20.8 (1.3Hit: r) +2 dire flail (protect)  Press: ? - help, Dir - move targetAim: a rock fish (70% to hit)  You hit the rock fish.  The rock fish is lightly wounded. _The rock fish barely misses you.d@jY  Cubble the Spear-Bearer .. #.. Merforc of Beogh **.... .###.## .  Health: 48/64 ==================------ ..#.. ##..  Magic: 8/8======================== #.#.# .....  AC: 22  Str: 16 ##...##.....  EV: 9Int: 8 ###..>.#.#....  SH: 0Dex: 15 #..#.............  XL:  8 Next: 79% Place: Dungeon:7 d@j#.....<..@.......  Noise: =--------  Time: 6220.8 (0.0) ...........F..)...  r) +2 dire flail (protect) ..................  Abil: Smiting .#..........$.....  #..........>.....  ##...............  F   rock fish #.#.............  ...(<........... You hit the rock fish.  The rock fish is lightly wounded. _The rock fish barely misses you.Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a rock fish (lightly wounded, 70% to hit)d@jTCubble the Spear-Bearer.. #..Merforc of Beogh **.....###.## .Health: 48/64 ==================------..#.. ##..Magic: 8/8========================#.#.# .....AC: 22  Str: 16##...##.....EV: 9Int: 8###..>.#.#....SH: 0Dex: 15#..#.............XL:  8 Next: 79% Place: Dungeon:7#.....<..@.......Noise: =--------  Time: 6220.8 (0.0)...........F..)...r) @jmW42m+2 dire flail (protect)..................Abil: Smiting.#..........$.....#..........>.....##...............F   rock fish#.#................(<........... _The rock fish barely misses you.Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a rock fish (lightly wounded, 70% to hit)  You hit the rock fish.  The rock fish is moderately wounded.2.1 (1.3d@jC\d@j?_x  Hit: r) +2 dire flail (protect)  Press: ? - help, Dir - move targetAim: a rock fish (lightly wounded, 70% to hit)  You hit the rock fish.  The rock fish is moderately wounded. _The rock fish bites you but does no damage. x2d@j q  Cubble the Spear-Bearer .. #.. Merforc of Beogh **.... .###.## .  Health: 48/64 ==================------ ..#.. ##..  Magic: 8/8======================== #.#.# .....  AC: 22  Str: 16 ##...##.....  EV: 9Int: 8 ###..>.#.#....  SH: 0Dex: 15 #..#.............  XL:  8 Next: 79% Place: Dungeon:7 #.....<..@.......  Noise: =--------  Time: 6222.1 (0.0) d@jj ...........F..)...  r) +2 dire flail (protect) ..................  Abil: Smiting .#..........$.....  #..........>.....  ##...............  F   rock fish #.#.............  ...(<........... You hit the rock fish.  The rock fish is moderately wounded. _The rock fish bites you but does no damage. x2  Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a rock fish (moderately wounded, 70% to hit)d@j Cubble the Spear-Bearer.. #..Merforc of Beogh **.....###.## .Health: 48/64 ==================------d@jf ..#.. ##..Magic: 8/8========================#.#.# .....AC: 22  Str: 16##...##.....EV: 9Int: 8###..>.#.#....SH: 0Dex: 15#..#.............XL:  8 Next: 79% Place: Dungeon:7#.....<..@.......Noise: =--------  Time: 6222.1 (0.0)...........F..)...r) +2 dire flail (protect)..................Abil: Smiting.#..........$.....#..........>.....##...............Fd@jų    rock fish#.#................(<........... _The rock fish bites you but does no damage. x2  Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a rock fish (moderately wounded, 70% to hit)  You barely miss the rock fish.The rock fish is moderately wounded.d@j| e45--3.4 (1.3d@j} d@j\   Hit: r) +2 dire flail (protect)  Press: ? - help, Dir - move targetAim: a rock fish (moderately wounded, 70% to hit)  You barely miss the rock fish.  The rock fish is moderately wounded. _The rock fish bites you.d@j  Cubble the Spear-Bearer .. #.. Merforc of Beogh **.... .###.## .  Health: 45/64 ================-------- ..#.. ##..  Magic: 8/8======================== #.#.# .....  AC: 22  Str: 16 ##...##.....  EV: 9Int: 8 ###..>.#.#....  SH: 0Dex: 15 #..#.............  XL:  8 Next: 79% Place: Dungeon:7 #.....<..@.......  Noise: =--------  Time: 6223.4 (0.0) ...........F..)...  r) +2 dire flail (protect) ..................  Abil: Smiting .#..........$.....  #..........>..... d@jG[1K ##...............  F   rock fish #.#.............  ...(<........... You barely miss the rock fish.The rock fish is moderately wounded. _The rock fish bites you.  Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a rock fish (lightly wounded, 70% to hit)e@jOCubble the Spear-Bearer.. #..Merforc of Beogh **.....###.## .Health: 45/64 ================--------..#.. ##..Magic: 8/8========================#.#.# .....AC: 22  Str: 16##...##.....EV: 9Int: 8###..>.#.#....SH: 0Dex: 15#..#.............XL:  8 Next: 79% Place: Dungeon:7#.....<..@.......Noise: =--------  Time: 6223.4 (0.0)...........F..)...e@jP[40mr) +2 dire flail (protect)..................Abil: Smiting.#..........$.....#..........>.....##...............F   rock fish#.#................(<........... _The rock fish bites you.  Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a rock fish (lightly wounded, 70% to hit)  You barely miss the rock fish.The rock fish is lightly wounded.4.7 (1.3  Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a rock fish (lightly wounded, 70% to hit)  You barely miss the rock fish.  The rock fish is lightly wounded. _bites you but does no damage.e@jI  Cubble the Spear-Bearer .. #.. Merforc of Beogh **.... .###.## .  Health: 45/64 ================-------- ..#.. ##..  Magic: 8/8======================== #.#.# .....  AC: 22  Str: 16 ##...##.....  EV: 9e@jJInt: 8 ###..>.#.#....  SH: 0Dex: 15 #..#.............  XL:  8 Next: 79% Place: Dungeon:7 #.....<..@.......  Noise: =--------  Time: 6224.7 (0.0) ...........F..)...  r) +2 dire flail (protect) ..................  Abil: Smiting .#..........$.....  #..........>.....  ##...............  F   rock fish #.#.............  ...(<........... You barely miss the rock fish.The rock fish is lightly wounded. _The rock fish bites you but does no damage.  e@j KHit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a rock fish (lightly wounded, 70% to hit)e@j Cubble the Spear-Bearer.. #..Merforc of Beogh **.....###.## .Health: 45/64 ================--------..#.. ##..Magic: 8/8========================#.#.# .....AC: 22  Str: 16##...##.....EV: 9Int: 8###..>.#.#....SH: 0Dex: 15#..#.............XL:  8 Next: 79% Place: Dungeon:7#.....<..@.......Noise: =--------  Time: 6224.7 (0.0)...........F..)...e@j[40mr) +2 dire flail (protect)..................Abil: Smiting.#..........$.....#..........>.....##...............F   rock fish#.#................(<........... _The rock fish bites you but does no damage.  Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a rock fish (lightly wounded, 70% to hit)  You thump the rock fish!  The rock fish is almost dead.e@jf46==6.0 (1.3e@j  Hit: r) +2 dire flail (protect)  Press: ? - help, Dir - move targetAim: a rock fish (lightly wounded, 70% to hit)  You thump the rock fish!  The rock fish is almost dead. _The rock fish bites you but does no damage.e@jp   Cubble the Spear-Bearer .. #.. Merforc of Beogh **.... .###.## .  Health: 46/64 =================------- ..#.. ##..  Magic: 8/8======================== #.#.# .....  AC: 22  Str: 16 ##...##.....  EV: 9Int: 8 ###..>.#.#....  SH: 0Dex: 15 #..#.............  XL:  8 Next: 79% Place: Dungeon:7 #.....<..@.......  Noise: ==-------  Time: 6226.0 (0.0) ...........F..)...  r) +2 dire flail (protect) ..................  Abil: Smiting .#..........$.....  #..........>.....  ##..............e@j u.  F   rock fish #.#.............  ...(<........... You thump the rock fish!  The rock fish is almost dead. _The rock fish bites you but does no damage.  Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a rock fish (almost dead, 70% to hit)e@j8 Cubble the Spear-Bearer.. #..Merforc of Beogh **.....###.## .Health: 46/64 =================-------..#.. ##..Magic: 8/8========================#.#.# .....AC: 22  Str: 16##...##.....EV: 9Int: 8###..>.#.#....SH: 0Dex: 15#..#.............XL:  8 Next: 79% Place: Dungeon:7#.....<..@.......Noise: ==-------  Time: 6226.0 (0.0)...........F..)...r) @jp: n2m+2 dire flail (protect)..................Abil: Smiting.#..........$.....#..........>.....##...............F   rock fish#.#................(<........... _The rock fish bites you but does no damage.  Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a rock fish (almost dead, 70% to hit)  You barely miss the rock fish.The rock fish is almost dead.-7.3 (1.3e@jxD e@jG   Hit: r) +2 dire flail (protect)  Press: ? - help, Dir - move targetAim: a rock fish (almost dead, 70% to hit)  You barely miss the rock fish.  The rock fish is almost dead. _The rock fish closely misses you. x2f@j k  Cubble the Spear-Bearer .. #.. Merforc of Beogh **.... .###.## .  Health: 46/64 =================------- ..#.. ##..  Magic: 8/8======================== f@j#.#.# .....  AC: 22  Str: 16 ##...##.....  EV: 9Int: 8 ###..>.#.#....  SH: 0Dex: 15 #..#.............  XL:  8 Next: 79% Place: Dungeon:7 #.....<..@.......  Noise: =--------  Time: 6227.3 (0.0) ...........F..)...  r) +2 dire flail (protect) ..................  Abil: Smiting .#..........$.....  #..........>.....  ##...............  F   rock fish #.#.............  ...(<........... You barely miss the rock fish.The rock fish is almost dead. _The rock fish closely misses you. x2  Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a rock fish (almost dead, f@j70% to hit)f@j  Cubble the Spear-Bearer .. #.. Merforc of Beogh **.... .###.## .  Health: 46/64 =================------- ..#.. ##..  Magic: 8/8======================== #.#.# .....  AC: 22  Str: 16 ##...##.....  EV: 9Int: 8 ###..>.#.#....  SH: 0Dex: 15 #..#.............  XL:  8 Next: 79% Place: Dungeon:7 #.....<..@.......  Noise: =--------  Time: 6227.3 (0.0) ..............)...  r) +2 dire flail (protect) ..................  Abil: Smiting .#..........$.....  #..........>.....  ##............... f@jr F   rock fish #.#.............  ...(<...........  _The rock fish closely misses you. x2  Hit: r) +2 dire flail (protect)Press: ? - help, Dir - move targetAim: a rock fish (almost dead, 70% to hit)  You hit the rock fish.  You kill the rock fish!f@j!- f@j".. #.. .###.## .  ..#.. ##..  #.#.# .....  ##...##.....  ###..>.#.#....  f@j/$#..#.............  #.....<..@.......  ..............)...  ..................  .#..........$..... #..........>..... ##............... #.#............. ...(<........... f@jW-6858.6 (1.3f@j96f@j:  Hit: r) +2 dire flail (protect)  Press: ? - help, Dir - move targetAim: a rock fish (almost dead, 70% to hit)  You hit the rock fish.  You kill the rock fish! _Beogh accepts your kill.f@jwi1.. #.. .###.## .#..#.. ###..##.#.# .....##...##..###..>.#.#.#..#........#.....<....)...#.$.#.>.##.#.#....(<.f@jnf@jo-7-f@jo90f@j{g@j-.. #.. .#..###.## ..# ...#.. ###..#.#.#.# ....##...##...###..>.#.#.#..#........#.....<.....)...#.$.#.>.##.#.#....(<.g@j"JW-30g@jLg@jOg@j\ .. #.. .#..###.## . ...#.. ###..#. #.#.# ......##...##..###..>.#.##..#............<................@.).#$F   rock fish (asleep)#.......F..#...g@j*4F.g@jQXFg@j&1g@jg@jZ _You encounter a rock fish.g@jw###.## . ...#.. ###..#. #.#.# ......##...#####..>.#.##..#............<..................).#$ >#. #.#...(<.....Fg@jx #..........#...###.##.#g@j5F.g@jg@jՋg8=15 2g@jXg@jg@jR ...#.. ###..#. #.#.# ......##...#####..>.#.##..#............<..................).# >#. #.#F...(<...... #.#...###.##.#ß. ## ## #F.g@j`<3g@j)h _You see here 10 gold pieces.h@ju #.#.# ......##...#####..>.#.##..#............<..................).#$ #F #.#....(< #.#...###.##.##.ß. ## ## #(h@jD=4h@j͓h@j#` _Found 7 stones. The rock fish closely misses you.h@jsc _There is a stone staircase leading down here.h@j  You hit the rock fish.  Your weapon exudes an aura of protection.  The rock fish is moderately wounded.h@j16-22 5.9 (1.3h@j͒h@jb. _The rock fish bites you.h@je  You hit the rock fish.  The rock fish is moderately wounded.h@jz (7.2h@j h@j A _The rock fish bites you but does no damage.h@j .  You bludgeon the rock fish!!  You kill the rock fish!h@j )h@je S-91=8.5h@j h@j  h@jR_Beogh accepts your kill.i@j  ##...#####..>.#.##..#............<..................).#$ ># #.#...(<.i@ji@j=7--90i@j/i@j=#M #.#.#  ##...##. ###..>.#.##....... #.....<.......)...$.##..#.#.....(<..............i@jn--40i@jGc _There is a stone staircase leading down here.i@jPF M...#.. ###..# #.#.#  ##...##. ###..>.#.##....... #.....<.......)..i@jF .#.>##..#.#................#.i@jT i@j\U -1 _i@j] i@j7k i@jk >15 2.5 (2i@js i@jw ? _You now have 317 gold pieces (gained 10).j@j  #.#.# ......##...#####..>.#.##..#............<..................).# #. #.#.#.j@j j@jY8=3.5 (1j@jlj@jc _There is a stone staircase leading down here.j@j` ##...#####..>.#.##..#............<..................).# ># #.#...(<.j@jj@jP-4 _j@j,!j@jK#j@jx  ##...##. ###..>.#.#...... #..#........ #.....<.... .)..... . .#. #.>. ##. #.#. ...(<..#.#....###.##.##...#.ß. ### ## #...((ßj@j4j@j&5j@jFj@j% _Found 3 stones.j@j  ##...##. ###..>.#.#...... #..#........ #.....<.... .)..... . .#. #.>. ##. #.#. ...(<.O.#.#...###.##.##....#.ß. ### ## #.OO 2 two-headed ogres (asleep)(..(O(ß#j@j  O.  You encounter 2 two-headed ogres.Found 3 stones..Oj@ji OO9===6j@jI j _The two-headed ogre shouts in stereo! x2; You hear two shouts!j@ja  ##...##..####..>.#.#...... #..#........ #.....<.... .)..... . .#. #.>. ##. #.#. ...(<..O#.#.........###.##.##...).#.ß. ### ## #..(O.(. .(ß#.j@j ;O.j@j 8O.j@j --7 _Found the +6 shillelagh "Devastator" {shatter}.n@j #.#.#  ##...##. .####..>.#.##....... #.....<.......)....>##..#.#..O<.#................###.##.##..n@jv[).#Oß. ### ## #..(..(.(ß#.n@j:O.n@jI(On@jW--8n@jn@jo@j[...#.. ###..# #.#.#  ##...##. .####..>.#.##....... #.....<.......)....>##..#.#..(O.o@j0.#.............O..###.##.##..).#.ß. ### ## #..(..(o@jI;O.o@jIO<o@j&db509o@j..###.## ..# ...#.. ###..# #.#.# ... ##...##.. .####..>.#.##....... #.....<.......)....>##....#.#.O(<.#O...............###.##.##..).#.ß. ### ## #.o@j9O.O.50o@j  #.. ..###.## ..# ...#.. ###..# #.#.# .. ##...##. .####..>.#.##....... #.....<.......).............>##...O#.#.....(<O....#................###.##.##..o@j 9O.o@j 9O.o@j o@jW o@j 1o@j: o@j- p@j9  .. #.. .#.###.## ..#...#.. ###..#. #.#.# ....... ##...##....... .####..>.#.#...... #..#........ #.....<@........... )..... ...#.................. #....O.....>....#..... #.#..O.... ...(<..... ...#..........#...O.O.p@j= p@jJ> &2p@j(F p@jI q@j= .. #.. .# ..###.## ..# ...#.. ###..#. #.#.# ....... ##...##....... .####..>.#.#...... #..#........ #.....@.... .)..... .q@j2k .#.....O..... #.>..... ##....O. #.#..... ...(<.....  ...#.#...q@j7O.q@j8O.q@jq@j51=q@j3q@j q@j%a _There is a stone staircase leading up here.r@jr@jr@jr@j":O.r@j8O.r@jPr@j-4 _r@j{r@jfA=6r@jV#≈≈≈≈≈ß≈≈≈≈≈#....####+##....##≈≈≈≈≈≈≈≈≈≈≈#....####.##.)..##############................#.####.###.########.##.......# .##..######  ###.##.....#  ....#  #..@.......#  #...[......#  ## #######...##.....#######.#######.###......# #.# #.######### #.# #...#...# r@js}#.# ###......## r@j6526.0 (2.5r@j~r@j _You climb upwards. _There is a stone staircase leading down here.s@j m s@jz Gear: 19/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  r - a +2 dire flail of protection (weapon)a - a +0 trident  d - a +0 halberd  i - a +0 sling  o - a +2 spear of flaming Missiles (go to first with ()e - a javelin  q - 6 poisoned darts Armour (go to first with [)  f - a +0 cloak (worn)  g - a +1 hat (worn)  k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)b - a +0 pair of boots  c - a +0 helmet  h - an orb of stardustp - a +0 plate armour Jewellery (go to first with "=)  j - a ring of protection from fire (worn)  l - a ring of see invisible (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]v@jd - a +0 halberd. A polearm consisting of an axe blade topped with a spike, mounted on a long shaft. Base accuracy: -3 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 8.9; use (s) to set 16.0 as a target for Polearms.  At 100% training you would reach 16.0 in about 1.3 XLs.  At current training (25%) you reach 16.0 in about 4.2 XLs.  Current attack delay: 1.0. Damage rating: 19 (Base 13 x 115% (Str) x 130% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-handed weapon. It can be maximally enchanted to +9. You took it off a gnoll on level 5 of the Dungeon. v@jStash search prefixes: {inventory} {Polearms} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.w@jfXw@jk_w@j`n #≈≈≈≈≈ß≈≈≈≈≈#....####+##....# Cubble the Spear-Bearer#≈≈≈≈≈≈≈≈≈≈≈#....####.##.)..# Merforc of Beogh **....#############................ Health: 52/64 ===================-----#.####.###.####### Magic: 8/8========================#.##.......#AC: 15Str: 16#.##..######EV: 9Int: 8###.##.....#SH: 0Dex: 15#..........#XL:  8 Next: 91% Place: Dungeon:6#..@.......#Noise: ---------  Time: 6256.0 (0.0)#...[......#d) +0 halberd#..........@jt34m#Abil: Smiting#######..........##.............#######.#######.###......##.# #.###......###### #.# #...#...........# #.# ###.............##  _Found the +6 shillelagh "Devastator" {shatter}. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.  You unwield your +2 dire flail of protection.  Your +2 dire flail of protection goes still.w@ju+7.0 (1w@j|w@jp5 _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.  You unwield your +2 dire flail of protectionr +2 dire flail of protection goes still. _d - a +0 halberd (weapon)y@j#Iy@j/y@jW5y@j5y@j:,y@j8=y@j=y@j>y@jNy@jRy@j`S%3y@j2Uy@jZy@j[y@j\y@j*]y@jqXy@jsy@jbvw4=y@jxy@j[zy@jzy@j{y@j}y@jby@jy@j́y@jy@jy@j1#5y@jS2=y@jy@jy@jy@j_y@jCy@jy@jNy@j,y@jy@jl,y@jy@jЙy@j{y@jK6=y@jy@j<  You see here a +0 club.y@jAy@jx _y@jy@jJ≈≈# ≈≈# ##### ##### #...# ....# #...##### ###.# #.......# ≈≈#.######.....# ≈≈#............#### y@j≈≈#....####+##....# ≈≈#....####.##.)@.###############714.0) ###........................#.####.###.######################.##.......#  y@jk#.##..###### ##.##.....# ..........# ..>.......# ...[......#y@jXy@j4y@j?z@j`z@j`z@j bz@j2jz@j2rXz@jt7=z@jYvz@jw,z@jxz@j{z@j|z@jyz@jz@jlz@jez@jג;8z@jz@jWz@jz@jz@jz@jBz@jz@jz@jz@jz@jz@jϠz@j*#9z@jV(=z@jz@jz@jz@j٤z@jRz@jz@j260=z@jz@jNz@jz@jz@jz@jz@j%1z@jz@jz@j-,z@j{z@jz@j,z@jz@j' ########.######## #...............# z@j(#.######.######.# #.# #.# #.# #.# #.# #.# ###)# #.# #.. z@jQ.##.# #.# ### .################.######.# ................@>....##. 88.0 (17##############.....###  #.....#######.#  #.....# #.# z@jy#.....# #.# #.#...# #.# #.##### #.#z@j #.##.# #.##.#z@j3~@j^#.#.#...#.#.######.######.#.#.# #.# #.#.#.# #.# #.# # #)# #.# #. # #.# #.# # #~@j^.######.# ................@....##.###### .....##......# #.....#######.# ###~@j^+#~@j^V# ~@jh~@jh09.0) ~@juo~@jx  There is a stone staircase leading down here. _Items here: ( )) [[.~@j 4~@jl ~@jί ~@j \2=90 _~@j ~@j%| =7  You climb downwards.~@j{+  You encounter a two-headed ogre. It is wielding two +0 giant clubs.~@j/~@j2~@jC*#..#............... ..#.....<...... ....O..O.......)..... .......O............ .#..................  #..........>.......  ##.................  #ß.#.#............... (((...(@............. #(#........#............###.##.##...~@j4HO(#.).#.ß.# ### ## #.....(..(.#ß. .(ß#.# OOO 3 two-headed ogres. ... .ß.ß# ## ~@j6==1.5 (2.5~@j~@j _The two-headed ogre shouts in stereo!  Found 2 large rocks and 14 stones. _There is a stone staircase leading up here.@j*The +6 shillelagh "Devastator" {shatter}. A wooden cudgel, loaded with more than just lead. Base accuracy: +3 Base damage: 8 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 3.4 XLs.Current attack delay: 1.3. Damage rating: 16 (Base 8 x 115% (Str) x 110% (Skill) + 6 (Ench)). Shatter: It releases a powerful concussive burst when it strikes, dealingextra damage to the target and all other creatures adjacent to them. This shillelagh falls into the 'Maces & Flails' category. It is a one-handed weapon. It cannot be enchanted further. This ancient artefact cannot be changed by magic or mundane means. Stash search prefixes: {artefact} {artifact} {Maces & Flails} {one-handed} (g)o to location.@j @j #..#...............Cubble the Spear-Bearer..#.....<............Merforc of Beogh **........O..O.......).....Health: 62/64 =======================-.......O............@j% Magic: 8/8========================.#..................AC: 15Str: 16#..........>.......EV: 9Int: 8##.................SH: 0Dex: 15#ß.#.#...............@jT XL:  8 Next: 91% Place: Dungeon:7(((...(@.............Noise: ==-------  Time: 6291.5 (2.5)#(#...#..........#...@j d) +0 halberd.........###.##.##...Abil: Smiting@jB z(#.).#.ß.# ### ## #.....(..(.#ß. .(ß#.#OOO 3 two-headed ogres. ... .#ß.ß# ## _Items here: ( )) [[.  You climb downwards.  You encounter a two-headed ogre. It is wielding two +0 giant clubs. _The two-headed ogre shouts in stereo!  Found 2 large rocks and 14 stones. _There is a stone staircase leading up here.@j @j- @j$ @j @j  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Smiting3 MP, Piety-24% [?] toggle between ability selection and description.@j" @j @j %#..#...............Cubble the Spear-Bearer..#.....<............Merforc of Beogh **........O..O.......).....Health: 62/64 =======================-.......O............Magic: 8/8========================@jP .#..................AC: 15Str: 16#..........>.......EV: 9Int: 8##.................SH: 0Dex: 15#ß.#.#...............XL:  8 Next: 91% Place: Dungeon:7(((...(@.............Noise: ==-------  Time: 6291.5 (0.0)#(#...#..........#...d) +0 halberd.........###.##.##...Abil: Smiting(#.).#.ß.# ### ## #.....(..(.#ß. .(ß#.#OOO 3 two-headed ogres. @j ... .#ß.ß# ## _Items here: ( )) [[.  You climb downwards.  You encounter a two-headed ogre. It is wielding two +0 giant clubs. _The two-headed ogre shouts in stereo!  Found 2 large rocks and 14 stones. _There is a stone staircase leading up here.@jس P  Okay, then.@j @j @j D _@jf@j#h@jv@jbwQ.O@j|Q.O@jiO.O@jQ--2.5 (1 _@j?@j 6-- ########.########. #.........#. #.######.######.#. #.# #.# #.#. #.# #.# #.## # #)# #.# #... # #.# #.# #### ################.######.# ................@....##.###### #################......# #.....#######.# #.....# #.# #.....# #.# #.#...# #.# #.##### #.# #.# #.##.##.#@j [m@j}t 534.0 (2.5@j| @j V _You climb upwards.  There is a stone staircase leading down here.@j j _Items here: ( )) [[.@j3@j@j@jF@jP _@j@jIK4=@j}@jn1 _HP restored.@j@j> @j8 @j @j@j)@j@jp@j@jy@jn@jN@j@j9=@jC/@jp3@jd4@jv6,@j=################. ................>....##.###### ################.....##......# .....#######.# .....# #.#  #.....# #.#  #.#...# #.#  #.##### #.# #@# #.301.0 (7.0 #.# ## # ######.....#######.....# ##....#####.....# ..........######......#####@j?@j/C@jmD@j3@j-@jW@jB@j$n@j\%,@j%@j'@j(@ja(@j)@j*@j+@jR,@j,@j.@j/@ji/@j_0@j1@jx2@j3@j4@j-;  #.# #.# #. #.# ## # ######.....#######.....# ##....#####.....#8 ..........######......##### ##....###.##...'............ ##....# #.##.###...........## ##....###.##.# #.####......# ##........##.# #.####......# @j)<`###.####..##.#.....#<#.#.....##.#....###.#<#...##.# †....#@j/B@juC@jBI@jg@j0@j@j@j=@j@jV@jS@jh,@j@j@j6,@j@j@j3@j@j@ji@j:@j@j@j######.....# ##....#####.....# ..........######......##### ##....###.##...'............ ##....# #.##.###...........## ##....###.##.# #.####......# ##........##.# #.####......# ###.####..##.#.....# <#.#.....##.#....## 15#.#<#...##.# ....# ..#.###...##.#### .....#.......##^.....#........)....##..........#......#.#....##.########## #.......÷#....##.# #........#...###.# #......#)#.......################ @jL@j&@jf@j7 _@jV X@j ,@j @jB @j @j @j @j ;  There is a shaft here.@j  @j K _@j: @j @j @j @j ,@jo @j @j ,@j @j/) ###.####..##.#.....# <#.#.....##.# #..........## #.#<#...##.# #..........# ..#.###...##.###...# .....#.......##^# ........)....##..........# ......#.#....##.########## .......÷#....##.# ........#...###@# 22 #......#)#.......################ #.###.....######.#...†...........#######..# #.#.################.....#.#####.#.###.##<##.####..#.######.#.#.# #..)> ...#.#.#.# #.###.###@ju@j@jX@j@j9@j@jd@j@j,@j#,@je&@j*@jH+@j]6@jQ8@j>.......÷#....##.# ........#...###.# #......#)#.......################ #.###.....######.#...†...........#######..# #.#.################.....#.#####.#.# @j3?##.###.#....##.#<# #.####..#.### ####.#.#.# #..[>9 ...#.#.#.# #.###.### #.#...#.# #.#.....### .....#.#.# #...#.#...# ...#...#.# #.#.....#.############ #@j?#####.#.# #.#.#.#............... .) #.#.....######################## #@jA@jI@j4J@jL 3@j @j @j: ,@jC @j @j @j @j @jz @jK @j @j @j @j @j: @jU @j%  #.#######..# #.#.#############  #.##.....#.#####.#.#  #.##.###.#....##.#<# #......#.####..#.### .####.#.#.# #..[>.# ....#.#.#.# #.###.#####.#...#.# #.#.....### ......#.#.# #...#.#...# ....#...#.# #.#.@...#.###########@j% h33.0 (4 #######.#.# #.#.#.#.............. ..).....#.# #.#.....############# #########.# #.####### #.# #.# #.# #.# #.# #.# #.###.# #..[..#@j& @jZ/ @j0 @jQ@j3@jD@j@j@j@j@j@j@j@j@j@j@jx+......÷#....##.#....###.# .....#)#.......############### @jC #.###.....######.#...†..........  #.#######..# #.#.#############  #.##.....#.#####.#.#  #.##.###.#....##.#<# ##......#.####..#.### ####.#.#.# #..[@.#7 ....#.#.###.### ###.##.....### ......#...#.#...# ....#...@j3 #.....#.########### #######..#.#.............. ..).....#.....############# #########.# #.######## #@j @j@j&c _There is a stone staircase leading down here.@jA5 4@j8 @jM ^8.0 (1 _@j J 7  You climb downwards.@j [ ... ..... ..##....  ....... .  ..... ..  ....##... ##........ #......... #.@)...... #......... .[......##. .....#......F ..##.## ##....# . .. ##.## F   bullfrog .. ... ... .. @jB -9.5 (2.5@j^  _You encounter a bullfrog. _There is a stone staircase leading up here.@j ... ..... ..##.... ....... . ..... .##.##......<).#....[###......#......F..##.## ##....# #.. ##.# #.. ....... ....@j 2F.@j @jy 540.5 (1.0 _@j @j @jSC ..##.... ....... .. ..... ..##.##......<).#.###...#....[##...#.....F..##.## ##....#. #.. ##.# #.. ....... ... @j2F.@j-F.@j@j&1@j@j @jn ..##.... ....... ...... .....##.##.#.#.<)..#.###.#....[..@...##. #......#...F...##.#####....#. #.. ##.###..... ..... .@jls 4F.@j R2@j @jv ..##....  Cubble the Spear-Bearer ....... ...  Merforc of Beogh **.... ..... ....  Health: 64/64 ======================== ....##....  Magic: 8/8======================== ##.........  AC: 15Str: 16 #..........  EV: 9Int: 8 #.<).......  SH: 0Dex: 15 .#.###..........  XL:  8 Next: 91% Place: Dungeon:7 #....[..@*F.##.  Noise: ---------  Time: 6342.5 (0.0) #......#........  d) +0 halberd ..##.#####....##  Abil: Smiting . #.. ##.##  #.. ...@j&x1  .... ...  F   bullfrog ... . You climb downwards. _You encounter a bullfrog. _There is a stone staircase leading up here.  Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: a bullfrog (53% to hit)@j9 ..##....  Cubble the Spear-Bearer ....... ...  Merforc of Beogh **.... ..... ....  Health: 64/64 ======================== ....##....  Magic: 8/8======================== ##.........  AC: 15Str: 16 #..........  EV: 9Int: 8 #.<).......  SH: 0Dex: 15 .#.###..........  XL:  8 Next: 91% Place: Dungeon:7 #....[..@F..##.  Noise: ---------  Time: 6342.5 (0.0) #......#........  d) +0 halberd @jF..##.#####....##  Abil: Smiting . #.. ##.##  #.. ...  .... ...  F   bullfrog ... .  _You encounter a bullfrog. _There is a stone staircase leading up here.  Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: a bullfrog (53% to hit)  You reach to attack! You slash the bullfrog!@j    ....... ...  ..... ....  ....##....  ##.........  #..........  #.<).......  .#.###..........  #....[..@F..##.  #......#........  ..##.#####....##  . #.. ##.## #.. ... .... ... @j  ... . _There is a stone staircase leading up here.  Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: a bullfrog (53% to hit)  You reach to attack! You slash the bullfrog!  The bullfrog is heavily wounded.@j6==3.6 (1.1@j@ji V _The bullfrog closely misses you.@j †You slash the bullfrog!  You kill the bullfrog!@j* k§§..@j 940 _Beogh accepts your kill.@j= @j i _Your Polearms skill increases to level 9!@j ..##.... ................ ....)....##.##.#.#.<)..#.###.##....[...@..##. #......#...##.#####....##.. #.#.. .@j9 §..... §§.... §..@jĸ ......#.--5@j @jp  _Found a mace.@jj u _You see here a bullfrog corpse.@jK(..##.... ............... ....).....##.##.#.#.<).#.#.###.# #....[...†@.##. #......#...##.#####....##.. #.. .##.###.. . ....... .≈ ....... .≈ .....§§ ..#.@j?K§§§.@jAH--6 _@jP@jX ..............  ....) ....##.....##......<).#.#.###..........##....[...†..##........#..@.........##.#####....## #.. .##.##  #.. .. ....... ≈§§ .... §.§≈ ..... #§§§§ ..#.#§ ...# #@j/ §..§§§..≈≈≈@j &7@jϙ @j @jR. ...... ....). ....##...... ##... #.... #.<)........# .#.###....###....[...†..##.#......#...##.#####....##.. #.. ..##.## #.. )... .......§..§.§ ....... §..§§§ ......≈#..§§ §..#.#≈≈≈ .)...# @j...≈§..§§ §.§§§ §@jI*k8 _Found a sling and a club.@j}R. ...... ....). .....##...... .##.............#.............#.<)........# .#.###..........##....[...†..##.....##......#.#..##.#####....##...#. #.. ...##.## .#.. .)... .....≈.§ ≈...@jBS.... §§..§§§≈§.....≈#..§§≈§...#.#§§§ §§≈§)...#@jb§§..§§§≈.#..§§≈≈.@jic&9@jUl@jq@j[ <. ...... ....).........##........##............. #............. #.<)........# .#.###..........#### #....[...†..##.....# #......#.# ..##.#####....##...# @j\ S. #.. ....##.## ..##.. .).§. .... ..§.§.≈....... §§..§≈§≈......≈#...§≈≈...#.#§§§§§§≈.)...#@j?z §..§§§≈≈§≈§50@je. ......#....).... .....##......... ##............. #............. #.<)........# .#.###..........#### #....[...†..##.....# #......#.# ..##.#####....##...# . #.. ....##.## ...# #.. .§........ ...#......§§.≈.≈.... ..#... §§.§.≈§≈...... .#≈#.§.§§§...#.# #§§≈≈§≈§.)...#[9;17@jsH@jD§≈..§≈≈1@j@jC@jM ..##.... .................#....#....)..........##...#.................. #.<)........# .#.###..........###[...†..###......#.........##.#####....##...# . #.. ....##.## ....#...#≈.≈.... .....§≈≈.≈≈≈≈@j $I≈≈§@j$&2@j,@jZ/@j ..##.... ........# ......#....)..... .....##... ##.. #.. #.<).#  .#.###.####  #....[...†..##.@...#  #......#.#  ..##.#####....##...#  . #.. ..#.. .§§....... ##...#  ......§§.≈.≈.  ... §§.§.≈≈≈≈#...≈≈§...#.# ..# @jَ @js &3@ju @j @jrM... ..... ..##..#.................##..#....).....#.....##....#....... #.<).#  .#.###.........@####[...†..###......#........  ..##.#####....##...#.≈.≈≈≈..≈≈..#@j9§@jƼ&4@j@j @jfM... ..5### ..##..#.# .................#..#....).....#.....##..#..#......# #.<).#  .#.###..........####[...†..##.....##......#...........###..#..##5   ufetubus (wandering).#.≈≈≈...# .5You encounter an ufetubus.5§==5@j@j1* _The ufetubus shouts!@j@&  5.....#...# ... #.........### ..##...5#.# .................#...#....).....#.....##..#......# #.<).#..##.#.###..........#####[...†..##....#......#............##.#####....##...# 5 2 ufetubi (1 wandering). #.. ....##.## ....@j'#  #.. .§§....... ##...#...§§.≈§§.... @j>,& @j 3c.5You encounter an ufetubus.@j4Q.5@j5Q.5@j@W5@jA&6@jZK@jN* _The ufetubus shouts!@j]F# ......#...# ... #5### ..##.#.# .................#...#.5..).....#.....##@j]Gq..#...... #.<).#..##.#.###..........#####[...†..###......#...........##.#####....##...#  . #.. ....##.## ....#  @jG{ #.. .§§....... ##@jtIJ.5@jKJQ.5@jQQ.5@j\@j-^/--7@jg@jbi@jɺ.  Cubble the Spear-Bearer ......##..#  Merforc of Beogh **.... ......#...#  Health: 64/64 ======================== ... #.........####  Magic: 8/8@jZu======================== ..##..5.......#.#  AC: 15Str: 16 .................##  EV: 9Int: 8 ......#....).....#  SH: 0Dex: 15 .....##..5........  XL:  8 Next: 99% Place: Dungeon:7 @j##........@.....#  Noise: ---------  Time: 6357.6 (0.0) #...............#  d) +0 halberd@j( #.<)........#..##  Abil: Smiting  .#.###..........#####  #....[...†..##.....#  #......#...........#  55 2 ufetubi  ..##.#####....##...# @jp . #.. ....##.## ....#  #.. .§§....... ##...# _The ufetubus shouts!  You encounter an ufetubus. _The ufetubus shouts!  Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: an ufetubus (42% to hit)@j  Cubble the Spear-Bearer ......##..#  Merforc of Beogh **.... ......#...#  Health: 64/64 ======================== ... #.........####  Magic: 8/8======================== ..##..........#.#  AC: 15Str: 16 ........5........##  EV: 9Int: 8@j! ......#....).....#  SH: 0Dex: 15 .....##..5........  XL:  8 Next: 99% Place: Dungeon:7 ##........@.....#  Noise: ---------  Time: 6357.6 (0.0) #...............#  d) +0 halberd #.<)........#..##  Abil: Smiting  .#.###..........#####  #....[...†..##.....#  #......#...........#  55 2 ufetubi  ..##.#####....##...# @j-  . #.. ....##.## ....#  #.. .§§....... ##...# _The ufetubus shouts!  Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: an ufetubus (42% to hit)  @jUpYou slash the ufetubus!  The ufetubus is severely wounded.@j- ......##..#  ......#...#  ... #.........####  ..##..........#.#  ..5........##  #....).....#  .....##..5........  ##........@.....#  #...............#  #.<)........#..##  ........#####  #....[...†..##...  ...........#  ##....##.  . #.. ....##.## ..  #..   @j.4 Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: an ufetubus (42% to hit)  You slash the ufetubus!  The ufetubus is severely wounded.The ufetubus closely misses you. x2@j05=8.7 (1.1@j8@j;B _The ufetubus hits you but does no damage. x2@j;c   Cubble the Spear-Bearer ......##..#  Merforc of Beogh **.... ......#...#  Health: 64/64 ======================== ... #.........####  Magic: 8/8======================== ..##..........#.#  AC: 15Str: 16 ........5........##  EV: 9Int: 8 ......#....).....#  SH: 0Dex: 15 .....##..5........  XL:  8 Next: 99% Place: Dungeon:7 ##........@.....#  Noise: =--------  Time: 6358.7 (0.0) #...............#  d) +0 halberd #.<)........#..##  Abil: Smiting  .#.#@jPe ##..........#####  #....[...†..##.....#  #......#...........#  55 2 ufetubi  ..##.#####....##...#  . #.. ....##.## ....#  #.. .§§....... ##...# The ufetubus is severely wounded.The ufetubus closely misses you. x2 _The ufetubus hits you but does no damage. x2  Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: an ufetubus (severely wounded, 42% to hit)@je  Cubble the Spear-Bearer ......##..#  Merforc of Beogh **.... ......#...#  Health: 64/64 ======================== ... #.........####  Magic: 8/8======================== ..##..........#.#  AC: 15Str: 16 ........5........##  EV: 9Int: 8 ......#....).....#  SH: 0Dex: 15 @j .....##...........  XL:  8 Next: 99% Place: Dungeon:7 ##........@.....#  Noise: =--------  Time: 6358.7 (0.0) #...............#  d) +0 halberd #.<)........#..##  Abil: Smiting  .#.###..........#####  #....[...†..##.....#  #......#...........#  55 2 ufetubi  ..##.#####....##...#  . #.. ....##.## ....#  #.. .§§....... ##...# _The ufetubus hits you but does no damage. x2  Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: an ufetubus (severely wounded, 42% to hit)  You hit the ufetubus.  You kill the ufetubus!@j] Q.5@jqN.5@j\X ......##..#  ......#...#  ... #.........####  ..##..........#.#  ...........##  #....).....#  .....##..5........  @j##........@.....#  #...............#  #.<)........#..##  ........#####  #....[...†..##...  ...........#5   ufetubus  ##....##. @jp  . #.. ....##.## ..  #..  @j@j+Cubble the Spear-Bearer......##..#Merforc of Beogh **..........#...#Health: 64/64 ========================... #.........####Magic: 8/8========================..##..........#.#AC: 15Str: 16.................##EV: 9Int: 8......#....).....#SH: 0Dex: 15.....##..5........XL:  8 Next: 100% Place: Dungeon:7##........@.....#@jG-]Noise: =--------  Time: 6359.8 (1.1)#...............#d) +0 halberd#.<)........#..##Abil: Smiting  .#.###..........######....[...†..##.....##......#...........#5   ufetubus..##.#####....##...#. #.. ....##.## ....##.. .§§....... ##...# _The ufetubus hits you but does no damage. x2  Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: an ufetubus (severely wounded, 42% to hit)  You hit the ufetubus.  You kill the ufetubus!@j/  Press: ? - help, Dir - move target  Aim: an ufetubus (severely wounded, 42% to hit)  You hit the ufetubus.  You kill the ufetubus! _Beogh accepts your kill.You have reached level 9!@jD</  --more--@jL  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? @j. S9/699/98109 0% @j @j U _You feel stronger. x2@jBx  Cubble the Spear-Bearer ......##..#  Merforc of Beogh **.... ......#...#  Health: 69/69 ======================== ... #.........####  Magic: 9/9======================== ..##..........#.#  AC: 15Str: 18 .................##  EV: 10@j'Int: 8 ......#....).....#  SH: 0Dex: 15 .....##..5........  XL:  9 Next:  0% Place: Dungeon:7 ##........@.....#  Noise: =--------  Time: 6359.8 (0.0) #...............#  d) +0 halberd #.<)........#..##  Abil: Smiting  .#.###..........##### @j\ #....[...†..##.....#  #......#...........#  5   ufetubus  ..##.#####....##...# @j . #.. ....##.## ....#  #.. .§§....... ##...# Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? @j_You feel stronger. x2  Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: an ufetubus (42% to hit)@j Cubble the Spear-Bearer......##..#Merforc of Beogh **..........#...#Health: 69/69 ========================... #.........####Magic: 9/9========================..##..........#.#AC: 15Str: 18.................##EV: 10Int: 8......#....).....#SH: 0Dex: 15.....##...........XL:  9 Next:  0% Place: Dungeon:7##........@.....#Noise: =--------  Time: 6359.8 (0.0)#..........5....#d) +0 halberd#.<)........#..##Abil: Smiting  .#.###..........######....[...@j K†..##.....##......#...........#5   ufetubus..##.#####....##...#. #.. ....##.## ....##.. .§§....... ##...#Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: an ufetubus (42% to hit)  You miss the ufetubus.The ufetubus hits you but does no damage. x2  The ufetubus slips past you! The ufetubus closely misses you.60.9 (1.1@jH @j ~  Press: ? - help, Dir - move targetAim: an ufetubus (42% to hit)  You miss the ufetubus.  The ufetubus hits you but does no damage. x2slips past you! The ufetubus closely misses you. _The ufetubus bar@j   Cubble the Spear-Bearer ......##..#  Merforc of Beogh **.... @j! ......#...#  Health: 69/69 ======================== ... #.........####  Magic: 9/9======================== ..##..........#.#  AC: 15Str: 18 .................##  EV: 10Int: 8 ......#....).....#  SH: 0Dex: 15 .....##...........  XL:  9 Next:  0% Place: Dungeon:7 ##........@.....#  Noise: =--------  Time: 6360.9 (0.0) #..........5....#  d) +0 halberd #.<)........#..##  Abil: Smiting  .#.###..........#####  #....[...†..##.....#  #......#...........#  5   ufetubus  ..##.#####....##...#  . #.. ....##.## ....#  #.@j . .§§....... ##...# The ufetubus hits you but does no damage. x2  The ufetubus slips past you! The ufetubus closely misses you. _The ufetubus barely misses you.Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: an ufetubus (42% to hit)@j  Cubble the Spear-Bearer ......##..#  Merforc of Beogh **.... ......#...#  Health: 69/69 ======================== ... #.........####  Magic: 9/9======================== ..##..........#.#  AC: 15Str: 18 .................##  EV: 10Int: 8 @j......#....).....#  SH: 0Dex: 15 .....##...........  XL:  9 Next:  0% Place: Dungeon:7 ##........@.....#  Noise: =--------  Time: 6360.9 (0.0) #...............#  d) +0 halberd #.<)........#..##  Abil: Smiting  .#.###..........#####  #....[...†..##.....#  #......#...........#  5   ufetubus  ..##.#####....##...#  . #.. ....##.## ....#  #.. .§§....... ##...# _The ufetubus barely misses you.Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: an ufetubus (42% to hit)  You slash the ufetubus!  You kill the ufetubus!@jUZ ......##..#  ......#...#  ... #.........####  ..##..........#.#  ...........##  #....).....#  .....##...........  ##........@.....#  #...............#  #.<)........#..##  ........#####  #....[...†..##...  .........  ##....##.  . #.. ....##.## ..  #..  @j5=2.0 (1.1@ju  Reach: d) +0 halberd  Press: ? - help, Dir - move targetAim: an ufetubus (42% to hit)  You slash the ufetubus!  You kill the ufetubus! _Beogh accepts your kill.@j1  Cubble the Spear-Bearer ......##..#  Merforc of Beogh **.... ......#...#  Health: 69/69 ======================== ... #.........####  Magic: 9/9======================== ..##..........#.#  AC: 15Str: 18 .................##  EV: 10Int: 8 ......#....).....#  SH: 0Dex: 15 .....##...........  XL:  9 Next:  0% Place: Dungeon:7 ##........@.....#  Noise: ==-------  Time: 6362.0 (0.0) #...............#  d) +0 halberd #.<)........#..##  Abil: Smiting  .#.###..........#####  #....[...†..##.....# @j2~ #......#...........#    ..##.#####....##...#    . #.. ....##.## ....#    #.. .§§....... ##...#  Aim: an ufetubus (42% to hit)  You slash the ufetubus!  You kill the ufetubus! _Beogh accepts your kill.Reach: d) +0 halberdPress: ? - help, Dir - move target@joa8Cubble the Spear-Bearer......##..#Merforc of Beogh **..........#...#@j[bHealth: 69/69 ========================... #.........####Magic: 9/9========================..##..........#.#AC: 15Str: 18.................##EV: 10Int: 8......#....).....#SH: 0Dex: 15.....##...........XL:  9 Next:  0% Place: Dungeon:7##........@.....#Noise: ==-------  Time: 6362.0 (0.0)#...............#d) +0 halberd#.<)........#..##Abil: Smiting  .#.###..........######....[...†..##.....##......#...........#..##.#####....##...#. #..@j,c ....##.## ....##.. .§§....... ##...#You slash the ufetubus!  You kill the ufetubus! _Beogh accepts your kill.Reach: d) +0 halberdPress: ? - help, Dir - move targetOkay, then.@jc@j:n@jp. _@j3@j@j@j @jY: _@j@j,@j}@jQ@j,@j@j@jP ,@j9@jTXn@jl,@jϕ4@j,@j@jX@j,@j#@j@jX@j&B@j@jX@j@j!@j@jB@j,@j @j @j @j @j ,@j @j5 @ju ,@j @j @j! ,@j' @j+ @j1 @j: ,@j= @jwB @jGD ,@j\ @j@j,@j M4@j+@j75=@jL9@jr@@j2A@j C@jLi6=@jO@jV@j[@jb@j*j,@j78=@j@j`9=@j6,@j@j9,@ja@j @ju 820@j@jWE1=@jhE2=@jnB@j3@j,@j@jB@jV@jI4=@jߟ@jB@jB@jϼ@jS5=@j@jB@j[,@jP@jk@jM6@je,@j9@j,@j@j_7=@j@j@jD/8=@j]O,@jfT@j=^M9@j`@j%F30=@jbB@j,@j@ja1=@j^@j,@jz@jL,@j@@j}O2@j@j,@j@j 3=@j @j@j@j64=@j+S5@jY,@j[@je6=@joB@ju,@jOw@j~@jK7=@j_@j&@j@j"@j@j!@jH@j@jO8@j,@j@j ,@jȿ@j4B@j@jS9=@jM@j B@j@j@jE#40=@j\8B@j9B@j`;@ju<91@j>@jP _You start resting.@jTY-K   kobold (missile, wandering)K@jjZ256725.0)@jak@jPlF-86@j@jP _You encounter a kobold. It is wielding a +0 club and quivering poisoned darts.@j K)KThe kobold shouts! You hear a shout! x2@j (((((The kobold throws a dart. The dart hits you!@jz V)....2=====9.0)Pois  _You are poisoned.@j0;1##..### ##..##.#.....###...##..##...##.....### #.###. #..#..# #..#.. #..###. ##@..............##..[ #.#........#.#...##).###....## #.....###..........##.##...##..........#..........#.........##.#..#.......# #@j%<#.K.#.#.....# #......).#.# #.<)@jX(((((((@jbs@.)....@jd0--70@jF@j{ _You feel sick. The kobold throws a dart. The dart closely misses you.@j6R X ##.# #.### ##..### ##..## #.....###...#...##.....### # ###. #.# #. .. .# ##. #.# #..[ #.#........##...##).###....## #.....###........ ##.##...##..........# .........#.........##...  .#..#.......# ##  #.K.#.#.....# #.. @jz 38----1@j @j $ _You feel sick.@j@jG--2@j @j$ _You feel sick.@j@jA73@jC : _You feel sick.@j˭@j A64@j.: _You feel sick.@jC ;5@jF @jP $ _You feel sick.@j@j?@j@jRi  You start resting. You feel sick.@j֞T5-@j0-6.0 (1 _You are no longer poisoned.@j   You start resting.A kobold comes into view.KK   kobold (missile)07.0 (1 _@j%@je` ##.# #.###... Cubble the Spear-Bearer ##..### ##..##... Merforc of Beogh **.... #.....###...##... Health: 35/72 ===========------------- ##...##.....###.. Magic: 9/9======================== #............... AC: 15Str: 18 ###............... EV: 10Int: 8 #................# SH: 0Dex: 15@j .# #................# XL:  9 Next: 47% Place: Dungeon:7 .. #@...............# Noise: ---------  Time: 6577.0 (0.0) ##. ##*..............# d) +0 halberd #..[ #.#K.......#...... Abil: Smiting #...##).###....##...... #.....###............ ##.##...##..........#... K   kobold (missile) .........#.........##... .#..#.......# ##........ #.K.#.#.....# #......... @jԈ_You are no longer poisoned.You start resting. _A kobold comes into view.Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 club and quivering poisoned darts (53% to hit)@j ##.# #.###... Cubble the Spear-Bearer ##..### ##..##... Merforc of Beogh **.... #.....###...##... Health: 35/72 ===========------------- ##...##.....###.. Magic: 9/9======================== #............... AC: 15Str: 18 ###............... EV: 10Int: 8 #................# SH: 0Dex: 15 .# #................# XL:  9 Next: 47% Place: Dungeon:7 .. #@...............# Noise: ---------  Time: 6577.0 (0.0) ##. ##K..............# d) +0 halberd #..[ #.#........#...... Abil: Smiting #...##).###....##...... #.....###............ ##.##...##..........#...@j[39;49m K   kobold (missile) .........#.........##... .#..#.......# ##........ #.K.#.#.....# #......... _You are no longer poisoned.You start resting. _A kobold comes into view.Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 club and quivering poisoned darts (53% to hit) ##.#  ##..###  #..... ##...##. #...... ###...... #........ .# #........ .. #@....... ##. ##K...... #..[ #.#...... ).###... .. .    6=8.0 (1  You start resting. _A kobold comes into view.  Reach: d) +0 halberd  Press: ? - help, Dir - move targetAim: @jCa kobold, wielding a +0 club and quivering poisoned darts (53% to hit) _You reach to attack! You closely miss the kobold.@j  ##.# #.###... Cubble the Spear-Bearer ##..### ##..##... Merforc of Beogh **.... #.....###...##... Health: 36/72 ============------------ ##...##.....###.. Magic: 9/9======================== #............... AC: 15Str: 18 ###............... EV: 10Int: 8 #................# SH: 0Dex: 15 .# #................# XL:  9 Next: 47% Place: Dungeon:7 .. #@...............# Noise: ---------  Time: 6578.0 (0.0) ##. ##K..............# d) +0 halberd #..[ #.#........#...... Abil: Smiting #...##).###....##...... #.....###............ ##.##...##.........@j .#... K   kobold (missile) .........#.........##... .#..#.......# ##........ #.K.#.#.....# #.........Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 club and quivering poisoned darts (53% to hit) _You reach to attack! You closely miss the kobold.Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 club and quivering poisoned darts (53% to hit)@jf3##.# #.###... Cubble the Spear-Bearer##..### ##..##... Merforc of Beogh **....#.....###...##... Health: 36/72 ============------------##...##.....###.. Magic: 9/9========================#............... AC: 15Str: 18###............... EV: 10Int: 8#................# SH: 0Dex: 15@jg).# #................# XL:  9 Next: 47% Place: Dungeon:7.. #@...............# Noise: ---------  Time: 6578.0 (0.0)##. ##K..............# d) +0 halberd#..[ #.#........#...... Abil: Smiting#...##).###....##......#.....###............##.##...##..........#... K   kobold (missile).........#.........##....#..#.......# ##........#.K.#.#.....# #.........Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 club and quivering poisoned darts (53% to hit) @jh_You reach to attack! You closely miss the kobold.Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 club and quivering poisoned darts (53% to hit)@jci3=9.0 (1@jq@j,v  Aim: a kobold, wielding a +0 club and quivering poisoned darts (53% to hit) _You reach to attack! You closely miss the kobold.  Reach: d) +0 halberd  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 club and quivering poisoned darts (53% to hit) _You barely miss the kobold. The kobold hits you but does no damage.@j ##.# #.###... Cubble the Spear-Bearer ##..### ##..##... Merforc of Beogh **.... #.....###...##... Health: 36/72 ============------------ ##...##.....###.. Magic: 9/9======================== #............... AC: 15Str: 18 @j###............... EV: 10Int: 8 #................# SH: 0Dex: 15 .# #................# XL:  9 Next: 47% Place: Dungeon:7 .. #@...............# Noise: =--------  Time: 6579.0 (0.0) ##. ##K..............# d) +0 halberd #..[ #.#........#...... Abil: Smiting #...##).###....##...... #.....###............ ##.##...##..........#... K   kobold (missile)@jB( .........#.........##... .#..#.......# ##........ #.K.#.#.....# #.........Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 club and quivering poisoned darts (53% to hit) _You barely miss the kobold. The kobold hits you but does no damage.  Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 club and quivering poisoned darts (53% to hit)@jtNo ##.# #.###... Cubble the Spear-Bearer ##..### ##..##... Merforc of Beogh **.... #.....###...##... Health: 36/72 ============------------ ##...##.....###.. Magic: 9/9======================== #............... AC: 15Str: 18 ###............... EV: 10Int: 8 #................# SH: 0Dex: 15 @jOh.# #................# XL:  9 Next: 47% Place: Dungeon:7 .. #@...............# Noise: =--------  Time: 6579.0 (0.0) ##. ##)..............# d) +0 halberd #..[ #.#........#...... Abil: Smiting #...##).###....##...... #.....###............ ##.##...##..........#... K   kobold (missile) .........#.........##... .#..#.......# ##........ #.K.#.#.....# #......... _You barely miss the kobold. The kobold hits you but does no damage.  Reach: d) +0 halberdPress: ? - help, Dir - move target@jHPAim: a kobold, wielding a +0 club and quivering poisoned darts (53% to hit)  You slash the kobold!  You kill the kobold!@j^ ##.#  ##..###  #..... ##...##. #...... ###...... #........ .# #........ .. #@.......@j ` ##. ##)...... #..[ #.#...... ).###... .. .       @j`/ @jd,80.0 (1@jDl@jrReach: d) +0 halberd  Press: ? - help, Dir - move target  Aim: a kobold, wielding a +0 club and quivering poisoned darts (53% to hit)  You slash the kobold!  You kill the kobold! _Beogh accepts your kill.@j[  ##.# #.###... Cubble the Spear-Bearer ##..### ##..##... Merforc of Beogh **.... #.....###...##... Health: 36/72 ============------------ ##...##.....###.. Magic: 9/9======================== #............... AC: 15Str: 18 ###............... EV: 10Int: 8 @j\ #................# SH: 0Dex: 15 .# #................# XL:  9 Next: 47% Place: Dungeon:7 .. #@...............# Noise: =--------  Time: 6580.0 (0.0) ##. ##)..............# d) +0 halberd #..[ #.#........#...... Abil: Smiting #...##).###....##...... #.....###............ ##.##...##..........#...  .........#.........##...@j\   .#..#.......# ##........  #.K.#.#.....# #.........@j#]  Aim: a kobold, wielding a +0 club and quivering poisoned darts (53% to hit)  You slash the kobold!  @jg] You kill the kobold! _Beogh accepts your kill.Reach: d) +0 halberd@j!^ ?Press: ? - help, Dir - move target@j##.# #.###... Cubble the Spear-Bearer##..### ##..##... Merforc of Beogh **....#.....###...##... Health: 36/72 ============------------##...##.....###.. Magic: 9/9========================#............... AC: 15Str: 18@j ###............... EV: 10Int: 8#................# SH: 0Dex: 15.# #................# XL:  9 Next: 47% Place: Dungeon:7.. #@...............# Noise: =--------  Time: 6580.0 (0.0)##. ##)..............# d) +0 halberd#..[ #.#........#...... Abil: Smiting#...##).###....##......#.....###............##.##...##..........#... .........#.........##... .#..#.......# ##........ #.K.#.#.....# #......... You slash the kobold!  You kill the kobold! _Beogh accepts your kill.Reach: d) +0 halberdPr@j!fess: ? - help, Dir - move targetOkay, then.@ja@jc. _@j 7@j X@j O8@j @jA @j @j @jn @jH @jP @j: 9=@jd @j7 @j @j@j@j@j^@j+L40=@j-@jCb _Beogh accepts your kill.Reach: d) +0 halberd  Press: ? - help, Dir - move target _Okay, then. _You start resting.  A two-headed ogre comes into view.@jq-OO   two-headed ogre (wandering)92.0 (12.0)@j@jM-3.0 (13 _@j֘@jq@j Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Smiting3 MP, Piety-22% [?] toggle between ability selection and description.@j@jk@j##.# #.###... Cubble the Spear-Bearer##..### ##..##... Merforc of Beogh **....#.....###...##... Health: 40/72 =============-----------##...##.....###.. Magic: 9/9========================#............... AC: 15Str: 18###............... EV: 10Int: 8#................# SH: 0Dex: 15.# #................# XL:  9 Next: 47% Place: Dungeon:7.. #@...............# Noise: ---------  Time: 6593.0 (0.0)##. ##)..............# d) +0 halberd@j#..[ #.#O.......#...... Abil: Smiting#...##).###....##......#.....###............##.##...##..........#... O   two-headed ogre (wandering).........#.........##....#..#.......# ##........#.K.#.#.....# #......... _Beogh accepts your kill.Reach: d) +0 halberdPress: ? - help, Dir - move target _Okay, then. _You start resting. _A two-headed ogre comes into view.  Okay, then.@j@j. _@j 5 ##.# #.###... Cubble the Spear-Bearer ##..### ##..##... Merforc of Beogh **.... #.....###...##... Health: 40/72 =============----------- ##...##.....###.. Magic: 6/9================-------- #............... AC: 15Str: 18 ###............... EV: 10Int: 8 #................# SH: 0Dex: 15 .# #................# XL:  9 Next: 47% Place: Dungeon:7 .. #@...............# Noise: ---------  Time: 6593.0 (0.0) ##. ##)..............# d) +0 halberd #..[ #.#[@j:141mO.......#...... Abil: Smiting #...##).###....##...... #.....###............ ##.##...##..........#... O   two-headed ogre (wandering) .........#.........##... .#..#.......# ##........ #.K.#.#.....# #......... _Okay, then.Aiming: SmitingPress: ? - help, Q - select action, ( or ) - cycleDir - move targetSmite: a two-headed ogre, wielding two +0 giant spiked clubs (wandering, hasn'tnoticed you)@j   ##.# #.###... Cubble the Spear-Bearer ##..### ##..##... Merforc of Beogh **.... #.....###...##... Health: 40/72 =============----------- ##...##.....###.. Magic: 6/9================--------@j= #............... AC: 15Str: 18 ###............... EV: 10Int: 8 #................# SH: 0Dex: 15 .# #................# XL:  9 Next: 47% Place: Dungeon:7 .. #@...............# Noise: ---------  Time: 6593.0 (0.0)@jB, ##. ##O..............# d) +0 halberd #..[ #.#........#...... Abil: Smiting #...##).###....##...... #.....###............ ##.##...##..........#... O   two-headed ogre (wandering) .........#.........##... .#..#.......# ##........ #.K.#.#.....# #.........Dir - move targetSmite: a two-headed ogre, wielding two +0 giant spiked clubs (wandering, hasn'tnoticed you)  You smite the two-headed ogre!  The two-headed ogre shouts in stereo!  The two-headed ogre is moderately wounded.@jN5 ##.#     .#  ..  ##.  #..[  ) O    1====4.0 (1 _@j(>@j A@je@jgRead which item? Scrolls  f - a scroll of fear  t - a scroll of teleportation  I - 2 scrolls of immolation  N - a scroll of noise @jih h - a scroll labelled KUXYEN MUNORR [!] read|quaff|evoke[?] describe selected@j- @j 7##.# #.###... Cubble the Spear-Bearer##..### ##..##... Merforc of Beogh **....#.....###...##... Health: 41/72 =============-----------##...##.....###.. Magic: 6/9================--------#............... AC: 15Str: 18###............... EV: 10Int: 8#................# SH: 0Dex: 15.# #................# XL:  9 Next: 47% Place: Dungeon:7@j &.. #@...............# Noise: ====-----  Time: 6594.0 (0.0)##. ##O..............# d) +0 halberd#..[ #.#........#...... Abil: Smiting#...##).###....##......#.....###............##.##...##..........#... O   two-headed ogre.........#.........##....#..#.......# ##........#.K.#.#.....# #.........Dir - move targetSmite: a two-headed ogre, wielding two +0 giant spiked clubs (wandering, hasn'tnoticed you)  You smite the two-headed ogre!  The two-headed ogre shouts in stereo! _The two-headed ogre is moderately wounded.@j @j^ Really read the scroll of noise? Y - Yes  N - No@j##.# #.###... Cubble the Spear-Bearer##..### ##..##... Merforc of Beogh **....#.....###...##... Health: 41/72 =============-----------##...##.....###.. Magic: 6/9================--------#............... AC: 15Str: 18###............... EV: 10Int: 8#................# SH: 0Dex: 15.# #................# XL:  9 Next: 47% Place: Dungeon:7.. #@...............# Noise: ====-----  Time: 6594.0 (0.0)##. ##O..............# d) [0;1@j;0;1m+0 halberd#..[ #.#........#...... Abil: Smiting#...##).###....##......#.....###............##.##...##..........#... O   two-headed ogre.........#.........##....#..#.......# ##........#.K.#.#.....# #.........Smite: a two-headed ogre, wielding two +0 giant spiked clubs (wandering, hasn'tnoticed you)  You smite the two-headed ogre!  The two-headed ogre shouts in stereo! _The two-headed ogre is moderately wounded.Okay, then.@jF. _@j ;Read which item? Scrolls  f - a scroll of fear  t - a scroll of teleportation  I - 2 scrolls of immolation  N - a scroll of noise  h - a scroll labelled KUXYEN MUNORR [!] read|quaff|evoke[?] describe selected@j: @jH##.# #.###... Cubble the Spear-Bearer##..### ##..##... Merforc of Beogh **....#.....###...##... Health: 41/72 =============-----------##...##.....###.. Magic: 6/9================--------#............... AC: 15Str: 18###............... EV: 10Int: 8#................# SH: 0Dex: 15.# #................# XL:  9 Next: 47% Place: Dungeon:7.. #@...............# Noise: ====-----  Time: 6594.0 (0.0)##. ##O..............# d) [3@jvJs2m+0 halberd#..[ #.#........#...... Abil: Smiting#...##).###....##......#.....###............##.##...##..........#... O   two-headed ogre.........#.........##....#..#.......# ##........#.K.#.#.....# #.........Smite: a two-headed ogre, wielding two +0 giant spiked clubs (wandering, hasn'tnoticed you)  You smite the two-headed ogre!  The two-headed ogre shouts in stereo! _The two-headed ogre is moderately wounded. _Okay, then.@j_##.# #.###... Cubble the Spear-Bearer##..### ##..##... Merforc of Beogh **....#.....###...##... Health: 41/72 =============-----------##...##.....###.. Magic: 6/9@j\`,================--------#............... AC: 15Str: 18###............... EV: 10Int: 8#................# SH: 0Dex: 15.# #................# XL:  9 Next: 47% Place: Dungeon:7.. #@...............# Noise: ====-----  Time: 6594.0 (0.0)##. ##O..............# d) +0 halberd@jRam#..[ #.#........#...... Abil: Smiting#...##).###....##......#.....###............##.##...##..........#... O   two-headed ogre.........#.........##....#..#.......# ##........#.K.#.#.....# #.........The two-headed ogre shouts in stereo! _The two-headed ogre is moderately wounded. _Okay, then.Press: ? - help, Dir - look around, f - activateLook: a two-headed ogre, wielding two +0 giant spiked clubs (lightly wounded,  chance to affect: 90%)@j( a .O@j 9..@j3I >..@j[ =..@j >..@j5 >..@j1>..@j-..@jw$@....@jE;M@...@jKy6..@jk#-..@j>..@j.OLook: a two-headed ogre, wielding two +0 giant spiked clubs (lightly wounded,  chance to affect: 90%)@j9|O.You can't see that place.  [the floor.]@jcQ#.a rock wall.]@jI;##@j #)Stash: a +0 giant club (...2)]  [the floor.]@jEp ).the floor.]@j] #.@j5#.@j:..@j -..@jD[ O.  Look: a two-headed ogre, wielding two +0 giant spiked clubs (lightly wounded,  chance to affect: 90%)@jW ##.# #.###... Cubble the Spear-Bearer##..### ##..##... Merforc of Beogh **....#.....###...##... Health: 41/72 =============-----------##...##.....###.. Magic: 6/9================--------#............... AC: 15Str: 18@j ###............... EV: 10Int: 8#................# SH: 0Dex: 15.# #................# XL:  9 Next: 47% Place: Dungeon:7.. #@...............# Noise: ====-----  Time: 6594.0 (0.0)##. ##O..............# d) +0 halberd#..[ #.#........#...... Abil: Smiting#...##).###....##......#.....###............##.##...##..........#... O   two-headed ogre.........#.........##....#..#.......# ##........#.K.#.#.....# #......... _The two-headed ogre is moderately wounded. _Okay, then.@jč Press: ? - help, Dir - look around, f - activateLook: a two-headed ogre, wielding two +0 giant spiked clubs (lightly wounded,  chance to affect: 90%)@j8 @j @j . _@j!k@jpwEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  d - a +0 halberd (weapon)a - a +0 trident  i - a +0 sling  o - a +2 spear of flaming  r - a +2 dire flail of protection Armour (go to first with [)  f - a +0 cloak (worn)  g - a +1 hat (worn)  k - a +0 pair of gloves (worn) @jrk m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)b - a +0 pair of boots  c - a +0 helmet  h - an orb of stardustp - a +0 plate armour Jewellery (go to first with "=)  j - a ring of protection from fire (worn)  l - a ring of see invisible (worn)s - a ring of poison resistance[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip @j 3@j=@jEM##.# #.###... Cubble the Spear-Bearer##..### ##..##... Merforc of Beogh **....#.....###...##... Health: 41/72 =============-----------@jnF##...##.....###.. Magic: 6/9================--------#............... AC: 15Str: 18###............... EV: 10@jFInt: 8#................# SH: 0Dex: 15@jF.# #................# XL:  9 Next: 47% Place: Dungeon:7@jF.. #@...............# Noise: ====-----  Time: 6594.0 (0.0)##. ##O..............# d) +0 halberd@jeG#..[ #.#........#...... Abil: Smiting#...##).###....##......#.....###............##.##...##..........#... O   two-headed ogre.........#.........##....#..#.......# ##........@jHI#.K.#.#.....# #......... _The two-headed ogre is moderately wounded. _Okay, then.Press: ? - help, Dir - look around, f - activateLook: a two-headed ogre, wielding two +0 giant spiked clubs (lightly wounded, _chance to affect: 90%)@jT:Okay, then.@jGU@j _@jb. _@j @j% Drink which item? Potions  c - a potion of curing  g - a potion of magic  h - a potion of hasteb - 2 potions of brilliance  m - a potion of might  L - a potion of lignification  f - 2 potions of moonshine  d - a glowing red potion  k - a bubbling black potion [!] read|quaff|evoke[?] describe selected@j(I @j9R##.# #.###... Cubble the Spear-Bearer##..### ##..##... Merforc of Beogh **....#.....###...##... Health: 41/72 =============-----------##...##.....###.. Magic: 6/9================--------#............... AC: 15Str: 18###............... EV: 10Int: 8#................# SH: 0Dex: 15.# #................# XL:  9 Next: 47% Place: Dungeon:7.. #@...............# Noise: ====-----  Time: 6594.0 (0.0)##. ##O..............# d) [3@jS2m+0 halberd#..[ #.#........#...... Abil: Smiting#...##).###....##......#.....###............##.##...##..........#... O   two-headed ogre.........#.........##....#..#.......# ##........#.K.#.#.....# #......... _The two-headed ogre is moderately wounded. _Okay, then.Press: ? - help, Dir - look around, f - activateLook: a two-headed ogre, wielding two +0 giant spiked clubs (lightly wounded, _chance to affect: 90%) _Okay, then.@j.^  ##.#  ##..###  #..... ##...##. #...... ###......@jG_ #........ .# #........ .. #@....... ##. ##O...... #..[ #.#...... ).###... .. .    @j_You feel very mighty all of a sudden.The two-headed ogre barely misses you.@j@5" ##.#  ##..###  #..... ##...##. #...... ###...... #........ .# #........@j.6 .. #@....... ##. ##O...... #..[ #.#...... ).###... .. .  @j/7  @jH_  The two-headed ogre hits you with a +0 giant spiked club!!@jI20-------===-5.0 (1Might @jR@jjV _* * * LOW HITPOINT WARNING * * *@j/  You impale the two-headed ogre!!@j[9 @j]D====6@j@j!h _The two-headed ogre is severely wounded.@j\+  You hit the two-headed ogre.@jiv  ##.#  ##..###  #..... ##...##. #...... ###...... #........ .# #........ .. #@....... ##. ##O...... #..[ #.#...... ).###... ..@j .    The two-headed ogre is severely wounded.The two-headed ogre barely misses you.@js  ##.#  ##..###  #..... ##...##. #...... ###...... #........ .# #........ .. #@....... ##. ##O...... #..[ #.#...... ).###... .. .    @j _  The two-headed ogre hits you with a +0 giant spiked club!!@j 3/72 ------------===-7@je @j V _* * * LOW HITPOINT WARNING * * *@j -  You slash the two-headed ogre!@j  The two-headed ogre is almost dead.The two-headed ogre barely misses you.@j/--8 _The two-headed ogre completely misses you.@j: )You impale the two-headed ogre!!  You kill the two-headed ogre!@jS@js -----83--9 _Beogh accepts your kill.Your Polearms skill increases to level 10!@jן@j6i _Your Throwing skill increases to level 7!@jEI@j@jr!M4@jn',@jE)@ju2d7==@j 4@jw<@j=75@j>@jF,@jDH@jP@j^@jYa@ji@j~jf6===@jk@jds,@j:u@j{@j|@j}@j,@j@j@j^S7=@j'@jc8===@jb@jk,@jI@jBc8@j;,@jG@j0@j;===@jd@j@jI9=@j@j[@j@j\@j",@jw@j@jk10/72=@j@jn _You start resting.Magic restored.@j G--@jN1619.0 (20.0)@jFk9===-20.0 (21 _@jS!@j#@j 3@j @j B@j M1@j X@jG @j Q===@jx* _2=@j, @j88 @j9 @jD: @j2B ,@jD @jM i3=@j0O @j)Z ,@j[ @je ,@jg @jp M4@jos @j{ ,@jY @j ,@jD @j ,@j @j @jԠ I5=@j @j ,@j @jo @j @j' @jм i6=@j) @je ,@jb @jY @j @j1 @j 7@j\ @jd @j" @jC @jA I8=@jc @j  ,@j @j ,@j @j& @j' S9=@j( @j 3 ,@jP5 @j< @j> @j @ @jH @jH 820@j&J @jQ ,@jS @jf ,@ji @jQu _1=@jx @j @j @jG @jR ,@jl @jT @j S2=@jš @j @j @jM @j~ ,@j0 @j ,@jz @j1 W _You start resting.@jg 83@j -59.0 (39@j 760.0 (40@j @j b _You feel a little less mighty now.@jA_@jC,@jK,@jL@jT@jUI4=@j eX@jh,@jj@jz5=@jn@j6@j@j@j)_7=@j+@j=B@jeD@jE@jF@jPi8=@jpS@jc_@jl`@jb@jn,@jq@j[y@j9@j B@jj30=@ja@j@ja@j@jS,@j @j,@j@ja1=@j@j,@j@jh23=@j[T&4=5@jeB@j6=@jdK7=@j@j,@jh@j,@j@j@jX8@jG@j,@jB@jG@jXS9=@j}@j!,@j$@j-@j/@j)2@j9b40=@j;@j^D,@j F@jM,@j~O@jjXO1@j@2=@ja3=@jX@jB@je4@jI,@j@j@j@j@ji5=@j@j B@j@j,@jb@j+a6=@j|'B@j1B@j<,@j>@jsGO7@jH@jU@jV@jW@j.bB@jl@jlS8=@jn@jv,@jnx@j-@j,@jMw9=@j6@j>@jP@j]@jL@jg@jP50@j@jS@j @j\@j@j@j@jE@j$S1=@j@j@j@j@jY@j# @j @j n52=@j[ @j @j @jD @j#' @j( @j) @j= g3@j? ,@j"G ,@j\H @jMQ @jSR D4=@jT @jm] ,@jc^ @jh @jh @jr @jW} @j~ @jS @j @j> U5=@jb @j> B@j ,@j @jk @j% %6@j @j @j @j @j ,@j @j! K7=@j @jB @j- @j& 8=@j < @jdE @jF 9@j4G @jQ ,@jV @jo B@jy b60=@j+| @j B@js @j @j @jN k1=@j @j ,@j @j ,@j @jȶ @j ;2@j @j @j @j ,@j @j ,@j @j w3=@j! @j @jI @j @j @j @j k4=@j @j ,@ja @j ,@j @j) ;5@j+ @j%5 ,@ji6 @j? ,@j@ @jUJ @jK D6=@jK @j{x 7=@j2 ,@jV @j 8@j ,@j: B@jN @j 9=70=@j B@j @j %1@j @j B@jV @j @jM @j+ k _You start resting.HP restored.@j @j% 2812.0 (152.0)@j& a2=33 _@jP. @j?4 @j] ##..### ##..##.#.....###...##.##...##.....#..............###.#...#.# #.#. #.###. ##.#..[ #.#.#.#...##).###....##. #.....###.......##.##...##..........#.........#.........##.K   kobold brigand (missile, wandering).#.K#.......# ##.........#...#.#.....# #........#.).#.# #.<)@je ;K.@jw GK)@j| @jl~ )4.0) @jp @j  You encounter a kobold brigand. It is wielding a +0 whip and quivering poisoned_darts.@jD _Items here: ( ))) ÷÷.@j4@j6.Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: javelinb - Throw: 6 darts (poison)  c - Zap: wand of mindburst (15) Abilities ([,] to cycle)  d - Abil: Smiting [*/%] inventory [^] all abilities[!] focus mode: off|on@j:@j>##..### ##..##.... Cubble the Spear-Bearer#.....###...##.... Merforc of Beogh **....##...##.....###... Health: 72/72 ========================#................ Magic: 9/9========================###................ AC: 15Str: 18#................#. EV: 10Int: 8.# #................## SH: 0Dex: 15.. #................## XL:  9 Next: 83% Place: Dungeon:7##. ##@..............#. Noise: ---------  Time: 6814.0 (0.0)#..[ #.#........#....... [@jf40md) +0 halberd#...##).###....##....... Zap: wand of mindburst (15)#.....###.............##.##...##..........#........K....#.........##.... K   kobold brigand (missile).#..#.......# ##.........#...#.#.....# #................#.).#.# #.<)....... _You feel a little less mighty now. _You start resting. _HP restored.  You encounter a kobold brigand. It is wielding a +0 whip and quivering poisoned_darts. _Items here: ( ))) ÷÷.@j@jr@j ##..### ##..##.... Cubble the Spear-Bearer #.....###...##.... Merforc of Beogh **.... ##...##.....###... Health: 72/72 ======================== #................ Magic: 9/9======================== ###................ AC: 15Str: 18 #................#. EV: 10Int: 8 .# #................## SH: 0Dex: 15 .. #................## XL:  9 Next: 83% Place: Dungeon:7 ##. ##@..............#. Noise: ---------  Time: 6814.0 (0.0) #..[ #*#........#....... d) +0 halberd@j,  #...##*.###....##....... Zap: wand of mindburst (15) #..*..###............. ##.##*..##..........#.... ....K....#.........##.... K   kobold brigand (missile) .#..#.......# ##......... #...#.#.....# #.......... ......#.).#.# #.<)....... _Items here: ( ))) ÷÷.  Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (chance  to affect: 64%)@j _##..### ##..##.... Cubble the Spear-Bearer#.....###...##.... Merforc of Beogh **....##...##.....###... Health: 72/72 ========================#................ Magic: 9/9========================###................ AC: 15Str: 18#................#. EV: 10Int: 8.# #................## SH: 0Dex: 15.. #................## XL:  9 Next: 83% Place: Dungeon:7##. ##@..............#. Noise: ---------  Time: 6814.0 (0.0)@j  #..[ #.#........#....... d) +0 halberd#...##).###....##....... Zap: wand of mindburst (15)#.....###.............##.##...##..........#........*....#.........##.... K   kobold brigand (missile).#..#.......# ##.........#...#.#.....# #................#.).#.# #.<)....... _Items here: ( ))) ÷÷.  Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (chance  to affect: 64%)@jA@j8\K.  Aiming: Mindburst  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (chance  to affect: 64%)  The kobold brigand struggles to resist.@jk KYou hear a shout! x3@jBV K   kobold (missile)You encounter a kobold. It is wielding a +3 short sword and quivering stones.====5.0 (14@j@j^' _You hear a shout!@jH ##..### ##..##.... Cubble the Spear-Bearer #.....###...##.... Merforc of Beogh **.... ##...##.....###... Health: 72/72 ======================== #................ Magic: 9/9======================== ###................ AC: 15Str: 18 #................#. EV: 10Int: 8 .# #................## SH: 0Dex: 15 .. #................## XL:  9 Next: 83% Place: Dungeon:7 ##. ##@..............#. Noise: ====-----  Time: 6815.0 (0.0) #..[ #*#........#....... d) +@jFIE0 halberd #...##*.###....##....... Zap: wand of mindburst (14) #..*..###............. ##.##K..##..........#.... .........#.........##.... K   kobold brigand (missile) .#..#.......# ##......... K   kobold (missile) #..K#.#.....# #.......... ......#.).#.# #.<)....... _You hear a shout!  Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (chance  to affect: 64%)@j=##..### ##..##.... Cubble the Spear-Bearer#.....###...##.... Merforc of Beogh **....##...##.....###... Health: 72/72 ========================#................ Magic: 9/9========================###................ AC: 15Str: 18#................#. EV: 10@j#Int: 8.# #................## SH: 0Dex: 15.. #................## XL:  9 Next: 83% Place: Dungeon:7##. ##@..............#. Noise: ====-----  Time: 6815.0 (0.0)#..[ #.#........#....... d) +0 halberd#...##).###....##....... Zap: wand of mindburst (14)#.....###.............##.##*..##..........#.............#.........##.... K   kobold brigand (missile).#..#.......# ##......... K   kobold (missile)#..K#.#.....#[39;@j49m #................#.).#.# #.<)....... _You hear a shout!  Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (chance  to affect: 64%)@j_9 @jK.  Aiming: MindburstPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (chance  to affect: 64%)  The kobold brigand's mind is blasted!K.@jGq..6.0 (13@jQ@j' _You hear a shout!@j@jQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: javelinb - Throw: 6 darts (poison)  c - Zap: wand of mindburst (13) (quivered) @jI1Abilities ([,] to cycle)  d - Abil: Smiting [*/%] inventory [^] all abilities@jez[!] focus mode: off|on@j@j ##..### ##..##.... Cubble the Spear-Bearer#.....###...##.... Merforc of Beogh **....##...##.....###... Health: 72/72 ========================#................ Magic: 9/9========================###................ AC: 15Str: 18#................#. EV: 10Int: 8.# #................## SH: 0Dex: 15.. #................## XL:  9 Next: 83% Place: Dungeon:7##. ##@..............#. Noise: ====-----  Time: 6816.0 (0.0)#..[ #.#........#.......@jD [39;49m d) +0 halberd#...##).###....##....... Throw: 6 darts (poison)#..K..###.............##.##...##..........#.............#.........##.... K   kobold brigand (missile).#.K#.......# ##......... K   kobold (missile)#...#.#.....# #................#.).#.# #.<).......Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (chance  to affect: 64%)  The kobold brigand's mind is blasted! _You hear a shout!@j@j@j s ##.# #.### ##..### ##..## #.....###...#...##.....### # ###. #.# #. .. .# ##. ##).# #..[ #.#........##...##).###....## #..K..###........@j  ##.##...##..........# .........#.........## .#.K#.......# ##  #...#.#.....# #.. @j @j. J----7.0 (1@jE @j3 @j v----8@j@j&9@j@@jO@j3, 3K@jtf K   kobold brigand (missile)20@j~ ##.# #.###... Cubble the Spear-Bearer ##..### ##..##... Merforc of Beogh **.... #.....###...##... Health: 72/72 ======================== ##...##.....###.. Magic: 9/9======================== #............... AC: 15Str: 18 ###............... EV: 10Int: 8 #................# SH: 0Dex: 15 .# #................# XL:  9 Next: 83% Place: Dungeon:7 .. #@...............# Noise: ---------  Time: 6820.0 (0.0) ##. ##K..............# d) +0 halberd #..[ #.#........#...... Throw: 6 darts (poison) #...##).###....##...... #..K..###............ ##.##...##........@j|..#... K   kobold brigand (missile) .........#.........##... .#.K#.......# ##........ #...#.#.....# #.........The kobold brigand's mind is blasted! _You hear a shout!  Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (heavilywounded, 55% to hit)@j^##.# #.###... Cubble the Spear-Bearer##..### ##..##... Merforc of Beogh **....#.....###...##... Health: 72/72 ========================##...##.....###.. Magic: 9/9========================#............... AC: 15Str: 18###............... EV: 10Int: 8#................# SH: 0Dex: 15.# #................# XL:  9 Next: 83% Place: Dungeon:7.. #@...............# Noise: ---------  Time: 6820.0 (0.0)##. ##K..............# d) +0 halberd@j#..[ #.#........#...... Throw: 6 darts (poison)#...##).###....##......#..K..###............##.##...##..........#... K   kobold brigand (missile).........#.........##....#.K#.......# ##........#...#.#.....# #.........Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (heavilywounded, 55% to hit)  You completely miss the kobold brigand.The kobold brigand is heavily wounded.1-=9 (0.9@jQ"  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (heavilywounded, 55% to hit)  You completely miss the kobold brigand.The kobold brigand is heavily wounded. _The kobold brigand hits you with a +0 whip.@j  ##.# #.###... Cubble the Spear-Bearer ##..### ##..##... Merforc of Beogh **.... #.....###...##... Health: 71/72 =======================- ##...##.....###.. Magic: 9/9======================== #............... AC: 15Str: 18 ###............... EV: 10Int: 8 #................# SH: 0Dex: 15 .# #................# XL:  9 Next: 83% Place: Dungeon:7 .. #@...............# Noise: =--------  Time: 6820.9 (0.0) ##. ##K..............# d) +0 halberd #..[ #.#........#...... Throw: 6 darts (poison) #...##).###....##...... #..K..###............@j [1K ##.##...##..........#... K   kobold brigand (missile) .........#.........##... .#.K#.......# ##........ #...#.#.....# #.........The kobold brigand is heavily wounded. _The kobold brigand hits you with a +0 whip.  Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (heavilywounded, 55% to hit)@jF  ##.# #.###... Cubble the Spear-Bearer ##..### ##..##... Merforc of Beogh **.... #.....###...##... Health: 71/72 =======================- ##...##.....###.. Magic: 9/9======================== #............... AC: 15Str: 18 ###............... EV: 10Int: 8 #................# SH: 0Dex: 15 .# #................# XL:  9 Next: 83% Place: Dungeon:7 .. #@...............# Noise: =--------  Time: 6820.9 (0.0) ##. ##K..............# d) +0 halberd #..[ #.#K.......#...... Throw: 6 darts (poison) #...##).###....##...... #..K..###............ ##.##...@jI ##..........#... K   kobold brigand (missile) .........#.........##... .#.K#.......# ##........ #...#.#.....# #.........Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (heavilywounded, 55% to hit)  You closely miss the kobold brigand.The kobold brigand is heavily wounded.@j  ##.#  ##..###  #..... ##...##. #...... ###...... #........ .# #........ .. #@....... ##. ##K...... #..[ #.#K..... ).###... .. @j . K   kobold (missile)    2=1.9 (1@j @jO   Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (heavilywounded, 55% to hit)  You closely miss the kobold brigand.The kobold brigand is heavily wounded. _The kobold brigand hits you but does no damage.@js ##.# #.###... Cubble the Spear-Bearer ##..### ##..##... Merforc of Beogh **.... #.....###...##... Health: 72/72 ======================== ##...##.....###.. Magic: 9/9======================== #............... AC: 15Str: 18 ###............... EV: 10Int: 8 #................# SH: 0Dex: 15 .# #................# XL:  9 Next: 83% Place: Dungeon:7 .. #@...............# Noise: =--------  Time: 6821.9 (0.0) ##. ##K..............# d) +0 halberd #..[ #.#K.......#...... Throw: 6 darts (poison) #...##).###....##...... #..K..###............ ##.##...##........@j*..#... K   kobold brigand (missile) .........#.........##... K   kobold (missile) .#.K#.......# ##........ #...#.#.....# #.........The kobold brigand is heavily wounded. _The kobold brigand hits you but does no damage.  Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (heavilywounded, 55% to hit)@j##.# #.###... Cubble the Spear-Bearer##..### ##..##... Merforc of Beogh **....#.....###...##... Health: 72/72 ========================##...##.....###.. Magic: 9/9========================#............... AC: 15Str: 18###............... EV: 10Int: 8#................# SH: 0Dex: 15.# #................# XL:  9 Next: 83% Place: Dungeon:7.. #@...............# Noise: =--------  Time: 6821.9 (0.0)##. ##K..............# d) +0 halberd[11@jR;11H#..[ #.#K.......#...... Throw: 6 darts (poison)#...##).###....##......#..K..###............##.##...##..........#... K   kobold brigand (missile).........#.........##... K   kobold (missile).#.K#.......# ##........#...#.#.....# #......... _The kobold brigand hits you but does no damage.  Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (heavilywounded, 55% to hit)  You closely miss the kobold brigand.2.8 (0.9@jMReach: d) +0 halberd  Press: ? - help, Dir - move target  Aim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (heavilywounded, 55% to hit)  You closely miss the kobold brigand. _The kobold brigand is heavily wounded.@j N ##.# #.###... Cubble the Spear-Bearer ##..### ##..##... Merforc of Beogh **.... #.....###...##... Health: 72/72 ======================== ##...##.....###.. Magic: 9/9======================== #............... AC: 15Str: 18 ###............... EV: 10Int: 8 #................# SH: 0Dex: 15 .# #................# XL:  9 Next: 83% Place: Dungeon:7 @jM .. #@...............# Noise: =--------  Time: 6822.8 (0.0) ##. ##K..............# d) +0 halberd #..[ #.#K.......#...... Throw: 6 darts (poison) #...##).###....##...... #..K..###............ ##.##...##..........#... K   kobold brigand (missile) .........#.........##... K   kobold (missile) .#.K#.......# ##........ #...#.#.....# #.........You closely miss the kobold brigand. _The kobold brigand is heavily wounded.Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (heavilywounded, 55% to hit)@j> ##.# #.###... Cubble the Spear-Bearer ##..### ##..##... Merforc of Beogh **.... #.....###...##... Health: 72/72 ======================== ##...##.....###.. Magic: 9/9======================== #............... AC: 15@jҕStr: 18 ###............... EV: 10Int: 8 #................# SH: 0Dex: 15 .# #................# XL:  9 Next: 83% Place: Dungeon:7 .. #@...............# Noise: =--------  Time: 6822.8 (0.0) ##. ##KK.............# d) +0 halberd #..[ #.#........#...... Throw: 6 darts (poison) #...##).###....##...... #..K..###............ ##.##...##..........#... K   kobold brigand (missile) .........#.........##... K   kobold (missile) .#.K#.......# ##........ #...#.#.....# #.........@j Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (heavilywounded, 55% to hit)  You closely miss the kobold brigand.The kobold brigand is heavily wounded.@j ##.#  ##..###  #..... ##...##. #...... ###...... #........ .# #........ .. #@....... ##. ##KK..... #..[ #.#...... ).###... .. .@j4    @j[0-3.7 (0.9@j5@j˶A _The kobold brigand hits you with a +0 whip.@j  ##.# #.###... Cubble the Spear-Bearer ##..### ##..##... Merforc of Beogh **.... #.....###...##... Health: 70/72 =======================- ##...##.....###.. Magic: 9/9======================== #............... AC: 15Str: 18 ###............... EV: 10Int: 8 #................# SH: 0Dex: 15 .# #................# XL:  9 Next: 83% Place: Dungeon:7 .. #@...............# Noise: =--------  Time: 6823.7 (0.0) ##. ##KK.............# d) +0 halberd #..[ #.#........#...... Throw: 6 darts (poison) #...##).###....##...... #..K..###............ ##.##...@j 0##..........#... K   kobold brigand (missile) .........#.........##... K   kobold (missile) .#.K#.......# ##........ #...#.#.....# #.........The kobold brigand is heavily wounded. _The kobold brigand hits you with a +0 whip.  Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (heavilywounded, 55% to hit)@j ##.# #.###... Cubble the Spear-Bearer ##..### ##..##... Merforc of Beogh **.... #.....###...##... Health: 70/72 =======================- ##...##.....###.. Magic: 9/9======================== #............... AC: 15Str: 18@j- ###............... EV: 10Int: 8 #................# SH: 0Dex: 15 .# #................# XL:  9 Next: 83% Place: Dungeon:7 .. #@K..............# Noise: =--------  Time: 6823.7 (0.0) ##. ##K..............# d) +0 halberd #..[ #.#........#...... Throw: 6 darts (poison) #...##).###....##...... #..K..###............ ##.##...##..........#... K   kobold brigand (missile) .........#.........##... K   kobold (missile) .#.K#.......# ##........ @j\#...#.#.....# #.........Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (heavilywounded, 55% to hit)  You puncture the kobold brigand!  The kobold brigand is almost dead.@j ##.#  ##..###  #..... ##...##. #...... ###...... #........ .# #........ .. #@K...... ##. ##K...... #..[ #.#...... ).###... .. @je.     @je63--=4.6 (0.9@j6  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (heavilywounded, 55% to hit)  You puncture the kobold brigand!  The kobold brigand is almost dead. _The kobold brigand hits you with a +0 whip!@j ##.# #.###... Cubble the Spear-Bearer ##..### ##..##... Merforc of Beogh **.... #.....###...##... Health: 63/72 =====================--- ##...##.....###.. Magic: 9/9======================== #............... AC: 15Str: 18 ###............... EV: 10Int: 8 #................# SH: 0Dex: 15 .# #................# XL:  9 Next: 83% Place: Dungeon:7 .. #@K..............# Noise: ==-------  Time: 6824.6 (0.0) ##. ##K..............# d) +0 halberd #..[ #.#........#...... Throw: 6 darts (poison) #...##).###....##...... #..K..###..........@j>.. ##.##...##..........#... K   kobold brigand (missile) .........#.........##... K   kobold (missile) .#.K#.......# ##........ #...#.#.....# #.........The kobold brigand is almost dead. _The kobold brigand hits you with a +0 whip!  Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (almostdead, 55% to hit)@j{##.# #.###... Cubble the Spear-Bearer##..### ##..##... Merforc of Beogh **....#.....###...##... Health: 63/72 =====================---##...##.....###.. Magic: 9/9========================#............... AC: 15Str: 18@j{###............... EV: 10Int: 8#................# SH: 0Dex: 15.# #................# XL:  9 Next: 83% Place: Dungeon:7.. #@K..............# Noise: ==-------  Time: 6824.6 (0.0)##. ##K..............# d) +0 halberd#..[ #.#........#...... Throw: 6 darts (poison)#...##).###....##......#..K..###............##.##...##..........#... K   kobold brigand (missile).........#.........##... K   kobold (missile).#.K#.......# ##........#...#.#.....# #.........@jFPress: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (almostdead, 55% to hit)  You closely miss the kobold brigand.The kobold brigand is almost dead.The kobold brigand hits you with a +0 whip.0--5.6 (1@j!@j@ _The kobold hits you with a +3 short sword.@j  ##.# #.###... Cubble the Spear-Bearer ##..### ##..##... Merforc of Beogh **.... #.....###...##... Health: 60/72 ====================---- ##...##.....###.. Magic: 9/9======================== #............... AC: 15Str: 18 ###............... EV: 10Int: 8 #................# SH: 0Dex: 15 .# #................# XL:  9 Next: 83% Place: Dungeon:7 .. #@K..............# Noise: =--------  Time: 6825.6 (0.0) ##. ##K..............# d) +0 halberd #..[ #.#........#...... Throw: 6 darts (poison) #...##).###....##...... #..K..###..........@jg 2.. ##.##...##..........#... K   kobold brigand (missile) .........#.........##... K   kobold (missile) .#.K#.......# ##........ #...#.#.....# #.........The kobold brigand hits you with a +0 whip. _The kobold hits you with a +3 short sword.  Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (almostdead, 55% to hit)@jf N ##.# #.###... Cubble the Spear-Bearer ##..### ##..##... Merforc of Beogh **.... #.....###...##... Health: 60/72 ====================---- ##...##.....###.. Magic: 9/9======================== #............... AC: 15Str: 18 ###............... EV: 10Int: 8 #................# SH: 0Dex: 15 .# #................# XL:  9 Next: 83% Place: Dungeon:7 @jL .. #@K..............# Noise: =--------  Time: 6825.6 (0.0) ##. ##K..............# d) +0 halberd #..[ #.#........#...... Throw: 6 darts (poison) #...##).###....##...... #..K..###............ ##.##...##..........#... K   kobold brigand (missile) .........#.........##... K   kobold (missile) .#.K#.......# ##........ #...#.#.....# #......... _The kobold hits you with a +3 short sword.  Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (almostdead, 55% to hit)  You barely miss the kobold brigand.@j @jn/  ##.#  ##..###  #..... ##...##. #...... ###...... #........ .# #........ .. #@K...... ##. ##K...... #..[ #.#...... ).###... .. .     Reach: d) +0 halberdPress: ? - help, Dir - move target  Aim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (almostdead, 55% to hit)  You barely miss the kobold brigand.The kobold brigand is almost dead.@j2 +6.6 (1@jJV  @jZ F_The kobold misses you.@jS ##.# #.###... Cubble the Spear-Bearer ##..### ##..##... Merforc of Beogh **.... #.....###...##... Health: 60/72 ====================---- ##...##.....###.. Magic: 9/9======================== #............... AC: 15Str: 18 ###............... EV: 10Int: 8 #................# SH: 0Dex: 15 .# #................# XL:  9 Next: 83% Place: Dungeon:7 .. #@K..............# Noise: =--------  Time: 6826.6 (0.0) ##. ##K..............# d) +0 halberd #..[ #.#........#...... Throw: 6 darts (poison) #...##).###....##...... #..K..###............@jZU([1K ##.##...##..........#... K   kobold brigand (missile) .........#.........##... K   kobold (missile) .#.K#.......# ##........ #...#.#.....# #.........The kobold brigand is almost dead. _The kobold misses you.Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (almostdead, 55% to hit)@j ##.# #.###... Cubble the Spear-Bearer##..### ##..##... Merforc of Beogh **....#.....###...##... Health: 60/72 ====================----##...##.....###.. Magic: 9/9========================#............... AC: 15Str: 18###............... EV: 10Int: 8#................# SH: 0Dex: 15.# #................# XL:  9 Next: 83% Place: Dungeon:7.. #@K..............# Noise: =--------  Time: 6826.6 (0.0)##. ##K..............# d) +0 halberd[11@jc<;11H#..[ #.#........#...... Throw: 6 darts (poison)#...##).###....##......#..K..###............##.##...##..........#... K   kobold brigand (missile).........#.........##... K   kobold (missile).#.K#.......# ##........#...#.#.....# #.........Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (almostdead, 55% to hit)  You hit the kobold brigand but do no damage.The kobold brigand is almost dead.The kobold brigand hits you but does no damage.@j&7.5 (0.9@jo@j S _The kobold barely misses you.@jf ##.# #.###... Cubble the Spear-Bearer ##..### ##..##... Merforc of Beogh **.... #.....###...##... Health: 60/72 ====================---- ##...##.....###.. Magic: 9/9======================== #............... AC: 15Str: 18 ###............... EV: 10Int: 8 #................# SH: 0Dex: 15 .# #................# XL:  9 Next: 83% Place: Dungeon:7 .. #@K..............# Noise: =--------  Time: 6827.5 (0.0) ##. ##K..............# d) +0 halberd #..[ #.#........#...... Throw: 6 darts (poison) #...##).###....##...... #..K..###............@j([1K ##.##...##..........#... K   kobold brigand (missile) .........#.........##... K   kobold (missile) .#.K#.......# ##........ #...#.#.....# #.........The kobold brigand hits you but does no damage. _The kobold barely misses you.Reach: d) +0 halberdPress: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (almostdead, 55% to hit)@jx  ##.# #.###... Cubble the Spear-Bearer ##..### ##..##... Merforc of Beogh **.... #.....###...##... Health: 60/72 ====================---- ##...##.....###.. Magic: 9/9======================== #............... AC: 15Str: 18 ###............... EV: 10Int: 8 #................# SH: 0Dex: 15 .# #................# XL:  9 Next: 83% Place: Dungeon:7 .. #@K..............# Noise: =--------  Time: 6827.5 (0.0) ##. ##K..............# d) +0 halberd #..[ #.#K.......#...... Throw: 6 darts (poison) #...##).###....##...... #..K..###............ ##.##...@j ##..........#... K   kobold brigand (missile) .........#.........##... K   kobold (missile) .#.K#.......# ##........ #...#.#.....# #.........Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 whip and quivering poisoned darts (almostdead, 55% to hit)  You closely miss the kobold brigand.The kobold brigand is almost dead.The kobold brigand barely misses you. The kobold completely misses you.@j0  ##.#  ##..###  #..... ##...##. #...... ###...... #........ .# #........ .. #@K...... ##. ##K...... #..[ #.#K..... ).###... .. . K 2 kobolds (missiles)    18.5 (1 dead, 55% to hit)  You closely miss the kobold brigand.The kobold brigand is almost dead.  The kobold brigand barely misses you. The kobold completely misses you.You encounter a kobold. It is wielding a +0 short sword and quivering poisoned _darts.@j K.  You closely miss the kobold brigand.The kobold brigand is almost dead.The kobold brigand hits you but does no damage.@j@jT&9@j-@jN= _The kobold hits you but does no damage.@jKThe kobold brigand hits you but does no damage. _The kobold hits you but does no damage.with a +0 whip.  @jF5K.@jfK 3 kobolds (2 missiles)55--30.4 (0.9@j@j x _You encounter a kobold. It is wielding a +0 short sword.@jX@ K.  You closely miss the kobold brigand.@jfB K.  The kobold brigand is almost dead.@jNC 0K.@jQ @jR #6@jR 9--1.4 (1.0@j[ @j_ W _The kobold completely misses you.@jpm x )You slice the kobold!!  You kill the kobold! K.  Beogh accepts your kill.The kobold brigand hits you with a +0 whip.@jw ` 2 kobolds (1 missile)@jM} f46---2.3 (0.9@jޗ V _The kobold hits you with a +3 short sword.@jJ  You closely miss the kobold.The kobold brigand hits you with a +0 whip.@j`Kl0-----3.2@j0V@j[W@ _The kobold hits you but does no damage. x2@j_| )You slash the kobold!  You kill the kobold!@j    kobold (Beogh accepts your kill.The kobold brigand hits you but does no damage.@j d1--4.2 (1.0@j @j W _The kobold completely misses you.@jol##.# #.###...###..### ##..##.#.....###...##.##...##.....###.#.###.#.#..# #K.#.. #.@.###. ##K.#.#..[ #.#.@j5#.#...##).###....##.#...K.###..##.##...##..........#..........#.........##.K 2 kobolds (1 missile, 1 wandering).#.K#.......# ##.#...#.#.....# #.@j1 K.  You encounter a kobold. It is wielding a +0 dagger.The kobold shouts!@jH! K)The kobold brigand hits you but does no damage.39==5 _The kobold hits you with a +3 short sword. _Items here: ( )) †.@j>d ##.# #.###... ##..### ##..## #.....###...## ##...##.....### # ### #.# .# #K. .. #@). ##. ##K.# #..[ #.#@jd`.# #...##K.###....## #.....###. ##.##...##..........# .........#.........##   kobold ( .#.K#.......# ## #...#.#.....# #@j:vP  The kobold brigand hits you with a +0 whip.@j4wf5----6@j@jb= _The kobold hits you but does no damage.@j*  @j  You hit the kobold brigand.  The kobold brigand is almost dead.The kobold brigand hits you with a +0 whip.3----7 _The kobold misses you.@j] )You puncture the kobold brigand!  You kill the kobold brigand!@jY >K)@j *K@j KK 2 kobolds (1 missile)@j$ 578.1 (0.9@j% @j{) X _Beogh accepts your kill.@jp #### #### ##.# #.##..### ##.....###...##.##...##.....### ###. #..# #@. .. #.#. ##K......#[ #.#........#...##K.###....## #.....###...##.##...##..................#.........##.#.K#..#@jS>K)@j%@j-9.1 (1.0@ji _The kobold hits you but does no damage.  Things that are here:@jQ _a +0 whip; 8 poisoned darts@j=  You closely miss the kobold. The kobold hits you but does no damage.@j 40@j] @j S _The kobold barely misses you.@j7T )You puncture the kobold!  You kill the kobold!    kobold (Beogh accepts your kill.@j41 _The kobold hits you but does no damage.@j"*##..###...##..### ##.......###.#...##.....### #.............###..#.# #) .. #@K##. ##)..[ #.##.......##K.###....# #.....###......##.##...##....#.........#.........##.K#.......# ##.....#...#.#.@j1@j12&2@j:@jD=L _The kobold barely misses you.@j?O _You see here a +0 dagger.@j d  You completely miss the kobold.@j \2-3@jg @jN @ _The kobold hits you with a +3 short sword.@jJ )You puncture the kobold!  You kill the kobold!@jXR@j}c3=4.0 (0.9@jn _Beogh accepts your kill.@jWY##.# #.###...###..### ##..##.#.....###...##.##...##.....###.#.###.#.#..# #).#.. #)@.###. ##).#.#..[ #.#.#.#...##).###....##.#.....###..##.##...##..........#..........#.........##..#.K#.......# ##.#...#.#.....# #.@j\g@jg5-5.0 (1.0@jo@jo  q - 14 poisoned darts (gained 8)@jz-6.0 (214 darts (poison)@j@jQL _Items here: ( ))) †.@j @j QPick up what? 19/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 short sword  b - a +0 short sword  c - a +3 short sword @j Missiles (select all with ()d - 9 stones Carrion a kobold corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected@jF 7[top]@j @j+ ##.# #.###...# Cubble the Spear-Bearer##..### ##..##.... Merforc of Beogh **....#.....###...##.... Health: 33/72 ===========-------------##...##.....###... Magic: 9/9========================#................ AC: 15Str: 18###................ EV: 10Int: 8#................#. SH: 0Dex: 15.# #)...............## XL:  9 Next: 87% Place: Dungeon:7.. #)@..............## Noise: ---------  Time: 6846.0 (0.0)##. ##)..............#. d) @jx [0;10;1m+0 halberd#..[ #.#........#....... Throw: 14 darts (poison)#...##).###....##.......#.....###.............##.##...##..........#.... .........#.........##.... .#.K#.......# ##......... #...#.#.....# #.......... You puncture the kobold!  You kill the kobold! _Beogh accepts your kill.q - 14 poisoned darts (gained 8) _Items here: ( ))) †.  Okay, then.@j) D _@j ##.# #.###... ##..### ##..## #.....###...## ##...##.....### # ### #.# .# #). .. #@). ##. ##).#@j" #..[ #.#.# #...##).###....## #.....###. ##.##...##..........# .........#.........## .#.K#.......# ## #...#.#.....# #@j1@j`3N47.0 (1 _@j:@j ? You kill the kobold! _Beogh accepts your kill. @jq? q - 14 poisoned darts (gained 8) _Items here: ( ))) †. _You see here a +0 dagger.@jy>M #### #### ##.# #.##..### ##@j?+.....###...##.##...##.....### ###. #..# #@. .. #))#. ##)......#@j?#..[ #.#........#......@jN@jPick up what? 19/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 giant spiked club  c - a +0 giant spiked club Carrion a kobold skeleton Aj>a two-headed ogre skeleton [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]Aj0 Aj AjW ##..### ##..##.... Cubble the Spear-Bearer#.....###...##.... Merforc of Beogh **....##...##.....###... Health: 35/72 ===========-------------#................ Magic: 9/9========================###................ AC: 15Str: 18#................#. EV: 10Int: 8.# #)...............## SH: 0Dex: 15.. #))..............## XL:  9 Next: 87% Place: Dungeon:7##. ##@..............#. Noise: ---------  Time: 6852.0 (0.0)#..[ #.#........#Aj !....... d) +0 halberd#...##).###....##....... Throw: 28 darts (poison)#.....###.............##.##...##..........#.............#.........##.... .#..#.......# ##......... #...#.#.....# #.......... ......#.).#.# #.<)....... q - 22 poisoned darts (gained 8) _You see here a +0 whip. _Items here: ( ))) †.  q - 28 poisoned darts (gained 6) _Items here: ))) ÷÷.  Okay, then.Aj 4AjB Aju . _Aj˪3AjMAjAjrAjZ6= _AjAjZAj_You see here a +0 whip. _Items here: ( ))) †.  q - 28 poisoned darts (gained 6) _Items here: ))) ÷÷.  You encounter a kobold. It is wielding a +0 dagger.Aj ##...##.....### #...........#............#......#.# #)....#.. #))...# ##. ##)..#..[ #.#Aj#...... #...##@.###....##..... #.K...###.....#.##...##..........#.........#.........## .#..#.......# ##.... #...#.#.....# #.....K   kobold (wandering)AjN ......#.).#.# #.<) .....##...#.###Aj7n #......#.#....[...†..##.AjN3.0 (1.KAjsNKAj~J====4.0 (2AjAjkP _The kobold shouts! You hear a shout!  Things that are here:Aj1 _a +0 giant club; a +0 giant spiked club; a two-headed ogre skeletonAj#=---5.0 (1Aj.z _You closely miss the kobold. The kobold hits you but does no damage.Aj ]---9 (0.9Aj(  _You barely miss the kobold. The kobold barely misses you.Aj&AjM-I=6.9 (1.0Aj9Ajp:w _You barely miss the kobold. The kobold hits you with a +0 dagger.Aj"  You hit the kobold.Aj=9 Aj7.8 (0.9 _The kobold is moderately wounded.Aj{ )You hit the kobold.  You kill the kobold!AjSAjR-8.8 (1.0AjAjDX _Beogh accepts your kill.Aj" #............### #...# #). .. #)).##. ##). #..[ #.#........#..... #...##).###....## #..@..###.....##.##...##.#Aj .........## .#..#.......# ##.... #...#.#.....# .......#.).#.# #.<)..##...#.###..##......#.#....[...†..## ...#......#.....Aj/AjJ7-9AjAjO _You see here a +0 dagger.Aj= Gear: 19/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  d - a +0 halberd (weapon)a - a +0 trident  i - a +0 sling  o - a +2 spear of flaming  r - a +2 dire flail of protection Missiles (go to first with ()e - a javelin  q - 28 poisoned darts (quivered) Armour (go to first with [)  f - a +0 cloak (worn)  g - a +1 hat (worn)  k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)b - a +0 pair of boots  c - a +0 helmet  h - an orb of stardustp - a +0 plate armour Jewellery (go to first with "=)  j - a ring of protection from fire (worn)  l - a ring of see invisible (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Ajv o - a +2 spear of flaming. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 10.5; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 0.2 XLs. Aj  At current training (25%) you reach 12.0 in about 0.9 XLs.  Current attack delay: 0.5. Damage rating: 11 (Base 6 x 120% (Str) x 136% (Skill) + 2 (Ench)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a gnoll sergeant on level 5 of the Dungeon. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. AjF Gear: 19/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  AjK  d - a +0 halberd (weapon)  a - a +0 trident  i - a +0 sling  o - a +2 spear of flaming  r - a +2 dire flail of protection Missiles (go to first with ()  e - a javelin  q - 28 poisoned darts (quivered) Armour (go to first with [)  f - a +0 cloak (worn)  AjGL  g - a +1 hat (worn)  k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)  b - a +0 pair of boots  c - a +0 helmet  h - an orb of stardust  p - a +0 plate armour  AjVM Jewellery (go to first with "=)  j - a ring of protection from fire (worn)  l - a ring of see invisible (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] Aj2 o - a +2 spear of flaming. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 10.5; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 0.2 XLs.  At current training (25%) you reach 12.0 in about 0.9 XLs.  Current attack delay: 0.5. Damage rating: 11 (Base 6 x 120% (Str) x 136% (Skill) + 2 (Ench)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a gnoll sergeant on level 5 of the Dungeon. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. Aj#  Aj  Ajf #.............. Cubble the Spear-Bearer###.............. Merforc of Beogh **....#................ Health: 37/72 ============------------.# #)............... Magic: 9/9========================.. #)).............. AC: 15Str: 18##. ##).............. EV: 10Int: 8#..[ #.#........#..... SH: 0Dex: 15#...##).###....##..... XL:  9 Next: 87% Place: Dungeon:7#..@..###........... Noise: --------- AjQ   Time: 6859.8 (0.0)##.##...##..........#.. o) +2 spear (flame).........#.........##.. Throw: 28 darts (poison).#..#.......# ##.......#...#.#.....# #...............#.).#.# #.<)..... ......##...#.###........ ##......#.#....[...†..## .........#......#...... You hit the kobold.  You kill the kobold! _Beogh accepts your kill. _You see here a +0 dagger.  You unwield your +0 halberd.  Your +2 spear of flaming bursts into flame! Aj  Aj- )K Aj, K   kobold (missile) Aj. ,60.8 (1 Aj=  Aj@ ;  You kill the kobold! _Beogh accepts your kill. _You see here a +0 dagger.  You unwield your +0 halberd.r +2 spear of flaming bursts into flame! _o - a +2 spear of flaming (weapon) Aj t #.............. Cubble the Spear-Bearer ###.............. Merforc of Beogh **.... #................ Health: 37/72 ============------------ .# #)............... Magic: 9/9======================== .. #)).............. AC: 15Str: 18 ##. ##).............. EV: 10Int: 8 #..[ #.#........#..... SH: 0Dex: 15 Aj #..K##).###....##..... XL:  9 Next: 87% Place: Dungeon:7 #..@..###........... Noise: ---------  Time: 6860.8 (0.0) ##.##...##..........#.. o) +2 spear (flame) .........#.........##.. Throw: 28 darts (poison) .#..#.......# ##....... #...#.#.....# #........ .......#.).#.# #.<)..... K   kobold (missile) ......##...#.###........ ##......#.#....[...†..## .........#......#...... Aj8 OYou unwield your +0 halberd.  Your +2 spear of flaming bursts into flame! _o - a +2 spear of flaming (weapon)  Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword and quivering stones (66% to hit)AjeU#.............. Cubble the Spear-Bearer###.............. Merforc of Beogh **....#................ Health: 37/72 ============------------.# #)............... Magic: 9/9========================.. #)).............. AC: 15Str: 18##. ##).............. EV: 10Int: 8#..[ #.#........#..... SH: 0Dex: 15#..K##).###....##..... XL:  9 Next: 87% Place: Dungeon:7AjK#..@..###........... Noise: ---------  Time: 6860.8 (0.0)##.##...##..........#.. o) +2 spear (flame).........#.........##.. Throw: 28 darts (poison).#..#.......# ##.......#...#.#.....# #...............#.).#.# #.<)..... K   kobold (missile)......##...#.###........##......#.#....[...†..##.........#......#......Your +2 spear of flaming bursts into flame! _o - a +2 spear of flaming (weapon)  Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a koboldAj, wielding a +0 short sword and quivering stones (66% to hit)  You reach to attack! You hit the kobold but do no damage.Aj!?(((AjM.@.Aj5=1.4 (0.6AjtAj< _o - a +2 spear of flaming (weapon)  Reach: o) +2 spear (flame)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword and quivering stones (66% to hit)  You reach to attack! You hit the kobold but do no damage. _The kobold throws a stone. The stone barely misses you.Aj z #.............. Cubble the Spear-Bearer ###.............. Merforc of Beogh **.... #................ Health: 37/72 ============------------ .# #)............... Magic: 9/9======================== .. #)).............. AC: 15Str: 18 ##. ##).............. EV: 10Int: 8 #..[ #.#........#..... SH: 0Dex: 15 #..K##).###....##..... XL:  9 Next: 87% Place: Dungeon:7 Aj#..@..###........... Noise: =--------  Time: 6861.4 (0.0) ##.##...##..........#.. o) +2 spear (flame) .........#.........##.. Throw: 28 darts (poison) .#..#.......# ##....... #...#.#.....# #........ .......#.).#.# #.<)..... K   kobold (missile) ......##...#.###........ ##......#.#....[...†..## Aj{.........#......#......Aim: a kobold, wielding a +0 short sword and quivering stones (66% to hit)  You reach to attack! You hit the kobold but do no damage. _The kobold throws a stone. The stone barely misses you.Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword and quivering stones (66% to hit)Aj%  #.............. Cubble the Spear-Bearer ###.............. Merforc of Beogh **.... #................ Health: 37/72 ============------------ .# #)............... Magic: 9/9======================== .. #)).............. AC: 15Str: 18Ajg e ##. ##).............. EV: 10Int: 8 #..[ #.#........#..... SH: 0Dex: 15 #...##).###....##..... XL:  9 Next: 87% Place: Dungeon:7 #.K@..###........... Noise: =--------  Time: 6861.4 (0.0) ##.##...##..........#.. o) +2 spear (flame) .........#.........##.. Throw: 28 darts (poison) .#..#.......# ##....... #...#.#.....# #........ .......#.).#.# #.<)..... K   kobold (missile) ......##...#.###........ ##......#.#....[...†..## Aj̐ b.........#......#......Aim: a kobold, wielding a +0 short sword and quivering stones (66% to hit)  You reach to attack! You hit the kobold but do no damage. _The kobold throws a stone. The stone barely misses you.Reach: o) +2 spear (flame)Aj Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword and quivering stones (66% to hit)Ajݟ  ###.... #....... .# #)...... .. #))..... ##. ##)..... #..[ #.#... #...##).# #.K@..#Aj#  ##.##...## .........# .#..#.......#  #...#.#.....#  .......#.).#.# #.<) ......##...#.# ##......#.#....[...†Aj 5-2.0 (0.6Aj AjJ +MYou reach to attack! You hit the kobold but do no damage. _The kobold throws a stone. The stone barely misses you.Reach: o) +2 spear (flame)  Press: ? - help, Dir - move target  Aim: a kobold, wielding a +0 short sword and quivering stones (66% to hit) _You reach to attack! You hit the kobold but do no damage.Aj%w  You hit the kobold. You burn the kobold.Aj&J8=6Aj5Aj=_ _The kobold is severely wounded.Ajw )You puncture the kobold! You burn the kobold.  You kill the kobold!Aj"AjJ0Aj(3.2AjAjX _Beogh accepts your kill.AjV 3AjbAjOBAjBAj9=Ajt$p  A kobold brigand comes into view.AjtFAjNK-K   kobold brigand (missile, wandering)6.2 (3.0Aj_Aj`L-7.2 (4 _AjxAj)  #.............. Cubble the Spear-Bearer ###.............. Merforc of Beogh **.... #................ Health: 39/72 =============----------- .# #)............... Magic: 9/9======================== .. #)).............. AC: 15Str: 18 ##. ##).............. EV: 10Int: 8 #..[ #.#........#..... SH: 0Dex: 15 #..K##).###....##..... XL:  9 Next: 87% Place: Dungeon:7 #.)@..###........... Noise: ---------  Time: 6867.2 (0.0) ##.##...##..........#.. o) +2 spear (flame) .........#.........##.. Throw: 28 darts (poisoAjQ 2n) .#..#.......# ##....... #...#.#.....# #........ .......#.).#.# #.<)..... K   kobold brigand (missile, wandering) ......##...#.###........ ##......#.#....[...†..## .........#......#...... _Beogh accepts your kill. _A kobold brigand comes into view.Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (wandering, hasn't noticed you, 66% to hit)AjI$#.............. Cubble the Spear-Bearer###.............. Merforc of Beogh **....Aj RM#................ Health: 39/72 =============-----------.# #)............... Magic: 9/9========================.. #)).............. AC: 15Str: 18##. ##).............. EV: 10Int: 8#..[ #.#........#..... SH: 0Dex: 15#..K##).###....##..... XL:  9 Next: 87% Place: Dungeon:7AjSq#.)@..###........... Noise: ---------  Time: 6867.2 (0.0)##.##...##..........#.. o) +2 spear (flame).........#.........##.. Throw: 28 darts (poison).#..#.......# ##.......#...#.#.....# #...............#.).#.# #.<)..... K   kobold brigand (missile)......##...#.###........##......#.#....[...†..##.........#......#......Press: ? - help, Dir - move targetAjQS,Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (wandering, hasn't noticed you, 66% to hit)  You reach to attack!  You catch the helpless kobold brigand completely off-guard!  You hit the kobold brigand. You burn the kobold brigand.AjT+8 (0.6AjlcAjf  Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (wandering, hasn't noticed you, 66% to hit)  You reach to attack!catch the helplAjgess kobold brigand completely off-guard!hit the kobold brigand. You burn the kobold brigand. _The kobold brigand is moderately wounded.AjV #.............. Cubble the Spear-Bearer ###.............. Merforc of Beogh **.... #................ Health: 39/72 =============----------- .# #)............... Magic: 9/9======================== .. #)).............. AC: 15Str: 18 ##. ##).............. EV: 10Int: 8 #..[ #.#........#..... SH: 0Dex: 15 #..K##).###....##..... XL:  9 Next: 87% Place: Dungeon:7 #.)@..###........... Noise: ---------  Time: 6867.8 (0.0) ##.##...##..........#.. o) +2 spear (flame) .........#.........##.. Throw: 28 darts (poisoAjtWNn) .#..#.......# ##....... #...#.#.....# #........ .......#.).#.# #.<)..... K   kobold brigand (missile) ......##...#.###........ ##......#.#....[...†..## .........#......#......You hit the kobold brigand. You burn the kobold brigand. _The kobold brigand is moderately wounded.Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (moderately wounded, 66% to hit)Aj  #.............. Cubble the Spear-Bearer ###.............. Merforc of Beogh **.... #................ Health: 39/72 =============----------- .# #)............... Magic: 9/9======================== .. #)).............. AC: 15Str: 18 ##. ##).............. EV: 10Int: 8 #..[ #.#........#..... SH: 0Dex: 15 #...##).###....##..... XL:  9 Next: 87% Place: Dungeon:7 #.K@..###........... Noise: ---------  Time: 6867.8 (0.0)Aj  ##.##...##..........#.. o) +2 spear (flame) .........#.........##.. Throw: 28 darts (poison) .#..#.......# ##....... #...#.#.....# #........ .......#.).#.# #.<)..... K   kobold brigand (missile) ......##...#.###........ ##......#.#....[...†..## .........#......#......Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (moderately wounded, 66% to hit)  You reach to attack! You puncture the kobold brigand!  You burn the kobold brigand.Aj(  ###.... #....... .# #)...... .. #))..... ##. ##)..... #..[ #.#... #...##).# #.K@..# ##.##...## .........# .#..#.......#  #...#.#.....#  .......#.).#.# #.<)  ......##...#.# ##......#[3Ajb* 7m.#....[...†==8.4 (0.6AjhF AjJ   Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (moderately wounded, 66% to hit)  You reach to attack! You puncture the kobold brigand!burn the kobold brigand. _The kobold brigand is severely wounded.Aj(  You hit the kobold brigand. You burn the kobold brigand.  The kobold brigand is almost dead.Aj)P40-9 (0.5Aj7Aj:E _The kobold brigand hits you but does no damage.AjXo )You hit the kobold brigand. You burn the kobold brigand.  You kill the kobold brigand!Aj| RAjw c392-9.5 (0.6Aj AjE X _Beogh accepts your kill.Aj_ 3Aj c Ajp 91Ajz ,Ajl~ ,Aj Aj Aj׋ Aj Aj h  A kobold comes into view.Aj٢ "2K-K   kobold (wandering)72.5 (3.0Aj Aj L-3.5 (4 _AjD Aj AjG.KAjK====4.5 (1 _The kobold shouts! You hear a shout! x2AjeA.KAj5nAjM==--5 _You hear an angry hiss.Aj #.............. Cubble the Spear-Bearer ###.............. Merforc of Beogh **.... #................ Health: 42/73 =============----------- .# #)............... Magic: 9/9======================== .. #)).............. AC: 15Str: 18 ##. ##).............. EV: 10Int: 8 #..[ #.#........#..... SH: 0Dex: 15 #...##).###....##..... XL:  9 Next: 92% Place: Dungeon:7 #.K@..###........... Noise: ==-------  Time: 6875.5 (0.0) ##.##...##..........#.. o) +2 spear (flame) .........#.........##.. Throw: [3Aj72m28 darts (poison) .#..#.......# ##....... #...#.#.....# #........ .......#.).#.# #.<)..... K   kobold ......##...#.###........ ##......#.#....[...†..## .........#......#...... _A kobold comes into view. _The kobold shouts! You hear a shout! x2 _You hear an angry hiss.  Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger (66% to hit)Aj #.............. Cubble the Spear-Bearer###.............. Merforc of Beogh **....#................ Health: 42/73 =============-----------.# #)............... Magic: 9/9========================.. #)).............. AC: 15Str: 18##. ##).............. EV: 10Int: 8#..[ #.#........#..... SH: 0Dex: 15#...##).###....##..... XL:  9 Next: 92% Place: Dungeon:7#.K@..###........... Noise: Aj ==-------  Time: 6875.5 (0.0)##.##...##..........#.. o) +2 spear (flame).........#.........##.. Throw: 28 darts (poison).#..#.......# ##.......#...#.#.....# #...............#.).#.# #.<)..... K   kobold......##...#.###........##......#.#....[...†..##.........#......#...... _A kobold comes into view. _The kobold shouts! You hear a shout! x2 _You hear an angry hiss.  Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger (66% to hit)3[Ajh >32m=-6.1 (0.6Aj Aj _The kobold shouts! You hear a shout! x2 _You hear an angry hiss.  Reach: o) +2 spear (flame)Aj Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger (66% to hit) _You closely miss the kobold. The kobold hits you but does no damage.Aj )You puncture the kobold! You burn the kobold.  You kill the kobold!Aj RAjݜ @-7Aj Aj X _Beogh accepts your kill.Aj #.. ###.....# #...... .#. #)..... K. #))... ##.# ##). #..[ #.#........# #...##).###....## #.@)..### ##.##...##.# .........#.## .#..#.......# ## #...#.#.....# # .......#.).#.# #.<)K   kobold (wandering) .....AjM[m.##...#.### ##......#.#....[...†..# .#......#AjG.KAjg KThe kobold shouts!AjK 2 kobolds==7.7 (1.0Aj4Aj2q _You encounter a kobold. It is wielding a +0 short sword.AjH4 Aj4_Items here: (( ))) †.AjQ#... ###......# #........#. #)......K. #))....##K# ##)..#..[ #.#........#.#...##).###....##.#.)@..###.##.##...##.#..........#.##..#..#.......# ##.#...#.#.....# #........#.).#.# #.<).......##...#.###. ##.....Aj/.#.#....[...†..## .#......#. AjAj.---8 Aj _AjAjp6O _You see here a +0 dagger.Ajʼn .KAjL Aj K   kobold4=---9 _Aj7 Aj Aj #.............. Cubble the Spear-Bearer .. ###.............. Merforc of Beogh **.... ..# #................ Health: 44/73 ==============---------- .#. #)............... Magic: 9/9======================== K. #)).............. AC: 15Str: 18 ##K# ##).............. EV: 10Int: 8 #..[ #.#........#..... SH: 0Dex: 15 #..K##).###....##..... XL:  9 Next: 92% Place: Dungeon:7 #.)@..###........... Noise: ---------  Time: 6879.7 (0.0) ##.##...##..........#.. o) +2 spear (flame) .........#.........##.. Throw: 28 Ajdarts (poison) .#..#.......# ##....... #...#.#.....# #........ .......#.).#.# #.<)..... K   kobold ......##...#.###........ ##......#.#....[...†..## .........#......#...... _You encounter a kobold. It is wielding a +0 short sword. _Items here: (( ))) †. _You see here a +0 dagger.  Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword (66% to hit)Aj% #.............. Cubble the Spear-Bearer .. ###.............. Merforc of Beogh **.... ..# #................ Health: 44/73 ==============---------- .#. #)............... Magic: 9/9======================== K. #)).............. AC: 15Str: 18 ##K# ##).............. EV: 10Int: 8 #..[ #.#........#..... SH: 0Dex: 15 #...##).###....##..... XL:  9 Next: 92% Place: Dungeon:7 #.K@..###........... Noise: ---------  Time: 6879.7 (0.0) ##.##...##..........#.. o) +2 spear (flame) .........#.........##.. Throw: 28 AjAdarts (poison) .#..#.......# ##....... #...#.#.....# #........ .......#.).#.# #.<)..... K   kobold ......##...#.###........ ##......#.#....[...†..## .........#......#...... _Items here: (( ))) †. _You see here a +0 dagger.  Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword (66% to hit)  You reach to attack! You hit the kobold. You burn the kobold.AjW*KAjf .. ###.... ..# #....... .#. #)...... K. #))..... ##K# ##)..... #..[ #.#... #..K##).# #.K@..# ##.##...## .........# .#..#.......#  #...#.#.....#  .......#.).#.# #.<)K 2 kobolds ......##...#.# ##Ajg/......#.#....[...†80.2 (0.5Aj)sAjSd _You see here a +0 dagger.  Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword (66% to hit)  You reach to attack! You hit the kobold. You burn the kobold. _The kobold is severely wounded.Aj  #.............. Cubble the Spear-Bearer .. ###.............. Merforc of Beogh **.... ..# #................ Health: 44/73 ==============---------- .#. #)............... Magic: 9/9======================== Aj> {K. #)).............. AC: 15Str: 18 ##K# ##).............. EV: 10Int: 8 #..[ #.#........#..... SH: 0Dex: 15 #..K##).###....##..... XL:  9 Next: 92% Place: Dungeon:7 #.K@..###........... Noise: ---------  Time: 6880.2 (0.0) ##.##...##..........#.. o) +2 spear (flame) .........#.........##.. Throw: 28 darts (poison)Aj ? .#..#.......# ##....... #...#.#.....# #........ .......#.).#.# #.<)..... KK 2 kobolds ......##...#.###........ ##......#.#....[...†..## .........#......#......Aj/ Aim: a kobold, wielding a +0 short sword (66% to hit)  You reach to attack! You hit the kobold. You burn the kobold. _The kobold is severely wounded.Aju Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword (severely wounded, 66% to hit)Aj C #.............. Cubble the Spear-Bearer .. ###.............. Merforc of Beogh **.... ..# #................ Health: 44/73 ==============---------- .#. #)............... Magic: 9/9======================== K. #)).............. AC: 15Str: 18 ##K# ##).............. EV: 10Int: 8 #..[ #.#........#..... SH: 0Aj Dex: 15 #..K##).###....##..... XL:  9 Next: 92% Place: Dungeon:7 #.)@..###........... Noise: ---------  Time: 6880.2 (0.0) ##.##...##..........#.. o) +2 spear (flame) .........#.........##.. Throw: 28 darts (poison) .#..#.......# ##....... #...#.#.....# #........ .......#.).#.# #.<)..... KK 2 kobolds ......##...#.###........ ##......#.#....[...†..## Aj .........#......#...... _The kobold is severely wounded.Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword (severely wounded, 66% to hit)  You hit the kobold. You burn the kobold.  You kill the kobold!Aj,  .. ###.... ..# #....... .#. #)...... K. #))..... ##K# ##)..... #..[ #.#... #..K##).# #.)@..# ##.##...## .........# .#..#.......#  #...#.#.....#  .......#.).#.# #.<)   kobold ......##...#.# ##Aj ......#.#....[...†Aj 3=7 (0.5AjU Aj X _Beogh accepts your kill.Aj:8 #.............. Cubble the Spear-Bearer .. ###.............. Merforc of Beogh **.... ..# #................ Health: 44/73 ==============---------- .#. #)............... Magic: 9/9======================== K. #)).............. AC: 15Str: 18 ##K# ##).............. EV: 10Int: 8 #..[ #.#........#..... SH: 0Dex: 15 #..K##).###....##..... XL:  9 Next: 92% Place: Dungeon:7 #.)@..###........... Noise: =--------  Time: 6880.7 (0.0) ##.##...##..........#.. o) +2 spear (flame) .........#.........##.. Throw: Aj29[0;10;1m28 darts (poison) .#..#.......# ##....... #...#.#.....# #........ .......#.).#.# #.<)..... K   kobold ......##...#.###........ ##......#.#....[...†..## .........#......#......You hit the kobold. You burn the kobold.  You kill the kobold! _Beogh accepts your kill.Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword (66% to hit)Aj  #.............. Cubble the Spear-Bearer .. ###.............. Merforc of Beogh **.... ..# #................ Health: 44/73 ==============---------- .#. #)............... Magic: 9/9======================== K. #)).............. AC: 15Str: 18 ##K# ##).............. EV: 10Int: 8 #..[ #.#........#..... SH: 0Dex: 15 #...##).###....##..... XL:  9 Next: 92% Place: Dungeon:7 #.K@..###........... Noise: =--------  Time: 6880.7 (0.0)AjT Z ##.##...##..........#.. o) +2 spear (flame) .........#.........##.. Throw: 28 darts (poison) .#..#.......# ##....... #...#.#.....# #........ .......#.).#.# #.<)..... K   kobold ......##...#.###........ ##......#.#....[...†..## .........#......#......You hit the kobold. You burn the kobold.  You kill the kobold! _Beogh accepts your kill.Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword (66% to hit)Aj%  .. ###.... ..# #....... .#. #)...... K. #))..... ##K# ##)..... #..[ #.#... #...##).# #.K@..# ##.##...## .........# .#..#.......#  #...#.#.....#  .......#.).#.# #.<) ......##...#.# ##......[4Ajo& 0m#.#....[...†-1.3 (0.6Aj<+ Aj. You kill the kobold! _Beogh accepts your kill.Reach: o) +2 spear (flame)  Press: ? - help, Dir - move target  Aim: a kobold, wielding a +0 short sword (66% to hit) _You reach to attack! You completely miss the kobold.Aj #.............. Cubble the Spear-Bearer .. ###.............. Merforc of Beogh **.... ..# #................ Health: 44/73 ==============---------- .#. #)............... Magic: 9/9======================== K. #)).............. AC: 15Str: 18 ##K# ##).............. EV: 10Int: 8 #..[ #.#........#..... SH: 0Dex: 15 #...##).###....##..... XL:  9 Next: 92% Place: Dungeon:7 #.K@..###........... Noise: ---------  Time: 6881.3 (0.0) ##.##...##..........#.. o) +2 spear (flame) .........#.........##.. Throw: 28 Aj4darts (poison) .#..#.......# ##....... #...#.#.....# #........ .......#.).#.# #.<)..... K   kobold ......##...#.###........ ##......#.#....[...†..## .........#......#......Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword (66% to hit) _You reach to attack! You completely miss the kobold.Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword (66% to hit)Ajx#.............. Cubble the Spear-Bearer.. ###.............. Merforc of Beogh **......# #................ Health: 44/73 ==============----------.#. #)............... Magic: 9/9========================K. #)).............. AC: 15Str: 18##K# ##).............. EV: 10Int: 8Aje#..[ #.#........#..... SH: 0Dex: 15#...##).###....##..... XL:  9 Next: 92% Place: Dungeon:7#.K@..###........... Noise: ---------  Time: 6881.3 (0.0)##.##...##..........#.. o) +2 spear (flame).........#.........##.. Throw: 28 darts (poison).#..#.......# ##.......#...#.#.....# #...............#.).#.# #.<)..... K   kobold......##...#[Aj37m.###........##......#.#....[...†..##.........#......#......Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword (66% to hit) _You reach to attack! You completely miss the kobold.Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword (66% to hit)Aj3=9 (0.6AjAj  Aim: a kobold, wielding a +0 short sword (66% to hit) _You reach to attack! You completely miss the kobold.  Reach: o) +2 spear (flame)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword (66% to hit) _You completely miss the kobold. The kobold hits you but does no damage.AjXk  )You hit the kobold. You burn the kobold.  You kill the kobold!52.5 _Beogh accepts your kill.Aj: 3Aj Aj  You encounter a gargoyle. It is wielding a +0 morningstar.Aj? 9   gargoyle (wandering)9Aj &0Aj Aj :-3.5 (1 _Aj Aj" !Aj Quiver which action? ([-] to clear) Items ([,] to cycle) !Aj5 a - Throw: javelinb - Throw: 28 darts (poison) (quivered)  c - Zap: wand of mindburst (13) Abilities ([,] to cycle)  d - Abil: Smiting [*/%] inventory [^] all abilities[!] focus mode: off|on"Aj&"AjJ#.............. Cubble the Spear-Bearer.. ###.............. Merforc of Beogh **......# #................ Health: 45/73 ==============----------.#. #)............... Magic: 9/9========================K. #)).............. AC: 15Str: 18##K# ##).............. EV: 10Int: 8#..[ #.#........#..... SH: 0Dex: 15#...##).###....##..... XL:  9 Next: 92% Place: Dungeon:7#.)@..[33"Aj3Lm###........... Noise: ---------  Time: 6883.5 (0.0)##.##...##..........#.. o) +2 spear (flame).........#.........##.. Throw: 28 darts (poison).#..#.......# ##.......#...#.#.....# #...............#.).#.# #.<)..... 9   gargoyle (wandering)......##...#.###........##......#.#9...[...†..##.........#......#......Aim: a kobold, wielding a +0 short sword (66% to hit) _You completely miss the kobold. The kobold hits you but does no damage.  You hit the kobold. You burn the kobold.  You kill the kobold! ["AjL40m_Beogh accepts your kill. _You encounter a gargoyle. It is wielding a +0 morningstar.#Aj$#.............. Cubble the Spear-Bearer.. ###.............. Merforc of Beogh **......# #................ Health: 45/73 ==============----------.#. #)............... Magic: 9/9========================K. #)).............. AC: 15Str: 18##K# ##).............. EV: 10Int: 8#..[ #.#........#..... SH: 0Dex: 15#...##).###....##..... XL:  9 Next: 92% Place: Dungeon:7#.)@..[33#Aj[m###........... Noise: ---------  Time: 6883.5 (0.0)##.##..*##..........#.. o) +2 spear (flame).......*.#.........##.. Throw: 28 darts (poison).#..#...*...# ##.......#...#.#.*...# #...............#.)*#.# #.<)..... 9   gargoyle (wandering)......##..*#.###........##......#.#9...[...†..##.........#......#...... _You encounter a gargoyle. It is wielding a +0 morningstar.Throw: 28 darts (poison)#Aj]Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gargoyle, wielding a +0 morningstar (wandering, hasn't noticed you, 77%  to hit)#Aj; | )......9#Ajv 5*.#Aj^).*.$Aj?M..*#$Aj8c**.##$Ajǂ$..$AjK*##*#$Aj1\;#.$Aj5*.$Aj?..$Aj:*.$Aj;*.$Aj*.*.*.*#.#.$Aj*.*#9Aim: a gargoyle, wielding a +0 morningstar (wandering, hasn't noticed you, 77%  to hit)&Aj8#.............. Cubble the Spear-Bearer.. ###.............. Merforc of Beogh **......# #................ Health: 45/73 ==============----------.#. #)............... Magic: 9/9========================K. #)).............. AC: 15Str: 18##K# ##).............. EV: 10Int: 8#..[ #.#........#..... SH: 0Dex: 15#...##).###....##..... XL:  9 Next: 92% Place: Dungeon:7#.)@..[33&Aj9m###........... Noise: ---------  Time: 6883.5 (0.0)##.##...##..........#.. o) +2 spear (flame).........#.........##.. Throw: 28 darts (poison).#..#.......# ##.......#...#.#.....# #........&Aj;.......#.).#.# #.<)..... 9   gargoyle (wandering)......##...#.###........##......#.#9...[...†..##.........#......#......Throw: 28 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gargoyle, wielding a +0 morningstar (wandering, hasn't noticed you, 77%  to hit)  Okay, then.&Aj G&Aj#J. _'Aj#.............. Cubble the Spear-Bearer.. ###.............. Merforc of Beogh **......# #................ Health: 45/73 ==============----------.#. #)............... Magic: 9/9========================K. #)).............. AC: 15Str: 18##K# ##).............. EV: 10Int: 8#..[ #.#........#..... SH: 0Dex: 15'AjH#...##).###....##..... XL:  9 Next: 92% Place: Dungeon:7#.)@..###........... Noise: ---------  Time: 6883.5 (0.0)##.##..*##..........#.. o) +2 spear (flame)'Ajj.......*.#.........##.. Throw: 28 darts (poison).#..#...*...# ##.......#...#.#.*...# #...............#.)*#.# #.<)..... 9   gargoyle (wandering)......##..*#.###........##......#.#9...[...†..##.........#......#...... 'AjN_Okay, then.Throw: 28 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gargoyle, wielding a +0 morningstar (wandering, hasn't noticed you, 77%  to hit)(Ajv#.............. Cubble the Spear-Bearer.. ###.............. Merforc of Beogh **......# #................ Health: 45/73 ==============----------.#. #)............... Magic: 9/9========================K. #)).............. AC: 15Str: 18##K# ##).............. EV: 10Int: 8#..[ #.#........#..... SH: 0Dex: 15#...##).###....##..... XL:  9 Next: 92% Place: Dungeon:7(AjRy#.)@..###........... Noise: ---------  Time: 6883.5 (0.0)##.##..(##..........#.. o) +2 spear (flame).......(.#.........##.. Throw: 28 darts (poison).#..#...(...# ##.......#...#.#.(...# #...............#.)(#.# #.<)..... 9   gargoyle......##..(#.###........##......#.#9...[...†..##.........#......#...... _Okay, then.Throw: 28 darts (poiso(AjSz^n)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gargoyle, wielding a +0 morningstar (wandering, hasn't noticed you, 77%  to hit)(Aj 9(You throw a dart. The dart hits the gargoyle!(Aj A.....(Aj g4.2 (0.77 _(Aj(AjV)AjMzA gargoyle. A granite statue of a hideous winged monster, somehow brought to life. Max HP: ~27Will: +AC: ++++EV: ++  rF: ... rC: ... rPois: ∞rNeg: ∞rElec: + Threat: Lethal Class: Nonliv. Size: Medium Int: Human You have about 82% to hit with your +2 spear of flaming. It has about 62% to hit you. AttackMax Damage Hit: +0 morningstar 32 It is immune to torment and blinding; and resistant to miasma and drowning. It can fly. It can open doors. It possesses the following natural abilities:  a - Stone Arrow(3d12) (4) To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y)*AjD?*Aj;#.............. Cubble the Spear-Bearer.. ###.............. Merforc of Beogh **......# #................ Health: 45/73 ==============----------.#. #)............... Magic: 9/9========================K. #)).............. AC: 15Str: 18##K# ##).............. EV: 10Int: 8#..[ #.#........#..... SH: 0Dex: 15#...##).###....##..... XL:  9 Next: 92% Place: Dungeon:7#.)@..#*Aj ##........... Noise: ---------  Time: 6884.2 (0.7)##.##...##..........#.. o) +2 spear (flame).........#.........##.. Throw: 27 darts (poison).#..#.......# ##.......#...#.#.....# #...............#.).#.# #.<)..... 9   gargoyle......##..9#.###........##......#.#(...[...†..##.........#......#......Throw: 28 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gargoyle, wielding a +0 morningstar (*Ajwandering, hasn't noticed you, 77%  to hit) _You throw a dart. The dart hits the gargoyle!+Aj]+Aj^Innate Abilities, Weirdness & MutationsYour facial features look somewhat orcish.a - (You are very nimble when in or above water. (Stealth+, EV+, Speed+++))b - Your lower body shifts to a powerful aquatic tail in water. (): Suppressed. +Aj:,Aj,Aj#.............. Cubble the Spear-Bearer.. ###.............. Merforc of Beogh **......# #................ Health: 45/73 ==============----------.#. #)............... Magic: 9/9========================K. #)).............. AC: 15Str: 18##K# ##).............. EV: 10Int: 8#..[ #.#........#..... SH: 0Dex: 15#...##).###....##..... XL:  9 Next: 92% Place: Dungeon:7#.)@..[33,Aj!m###........... Noise: ---------  Time: 6884.2 (0.0)##.##...##..........#.. o) +2 spear (flame).........#.........##.. Throw: 27 darts (poison).#..#.......# ##.......#...#.#.....# #...............#.).#.# #.<)..... 9   gargoyle......##..9#.###........##......#.#(...[...†..##.........#......#......Throw: 28 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gargoyle, wielding a +0 m,Aj!porningstar (wandering, hasn't noticed you, 77%  to hit) _You throw a dart. The dart hits the gargoyle!,Ajr*,Aj1+,Aj4,Aj6,AjK,Aj:Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: javelinb - Throw: 27 darts (poison) (quivered)  c - Zap: wand of mindburst (13) Abilities ([,] to cycle)  d - Abil: Smiting [*/%] inventory [^] all abilities[!] focus mode: off|on-AjM-Ajga#.............. Cubble the Spear-Bearer.. ###.............. Merforc of Beogh **......# #................ Health: 45/73 ==============----------.#. #)............... Magic: 9/9========================K. #)).............. AC: 15Str: 18##K# ##).............. EV: 10Int: 8#..[ #.#........#..... SH: 0Dex: 15#...##).###....##..... XL:  9 Next: 92% Place: Dungeon:7#.)@..[33-Ajbm###........... Noise: ---------  Time: 6884.2 (0.0)##.##...##..........#.. o) +2 spear (flame).........#.........##.. Abil: Smiting.#..#.......# ##.......#...#.#.....# #...............#.).#.# #.<)..... 9   gargoyle......##..9#.###........##......#.#(...[...†..##.........#......#......Throw: 28 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gargoyle, wielding a +0 morningstar (wandering,-Ajcx hasn't noticed you, 77%  to hit) _You throw a dart. The dart hits the gargoyle!-Ajm-Ajoo.Aj #.............. Cubble the Spear-Bearer .. ###.............. Merforc of Beogh **.... ..# #................ Health: 45/73 ==============---------- .#. #)............... Magic: 6/9================-------- K. #)).............. AC: 15Str: 18 ##K# ##).............. EV: 10Int: 8 #..[ #.#........#..... SH: 0Dex: 15 #...##).###....##..... XL:  9 Next: 92% Place: Dungeon:7 #.)@..###........... Noise: --------- [3.Aj7m Time: 6884.2 (0.0) ##.##...##..........#.. o) +2 spear (flame) .........#.........##.. Abil: Smiting .#..#.......# ##....... #...#.#.....# #........ .......#.).#.# #.<)..... 9   gargoyle ......##..9#.###........ ##......#.#(...[...†..## .........#......#......to hit) _You throw a dart. The dart hits the gargoyle!  Aiming: SmitingPress: ? - help, Q - select action, ( or ) - cycleDir - move targetSmite: a gargoyle, wielding a +0 morningstar/Aj% L #.............. Cubble the Spear-Bearer .. ###.............. Merforc of Beogh **.... ..# #................ Health: 45/73 ==============---------- /Aj .#. #)............... Magic: 6/9================-------- K. #)).............. AC: 15Str: 18 ##K# ##).............. EV: 10Int: 8 #..[ #.#........#..... SH: 0Dex: 15 #...##).###....##..... XL:  9 Next: 92% Place: Dungeon:7 #.)@..###........... Noise: ---------  Time: 6884.2 (0.0) ##.##...##..........#.. o) +2 spear (flame) .........#.........##.. Abil: Smiting .#..#.......# ##.......[1/Aj PK #...#.#.....# #........ .......#.)9#.# #.<)..... 9   gargoyle ......##...#.###........ ##......#.#(...[...†..## .........#......#......Aiming: SmitingPress: ? - help, Q - select action, ( or ) - cycleDir - move targetSmite: a gargoyle, wielding a +0 morningstar  You smite the gargoyle!  The gargoyle is moderately damaged./Aj! 1 ..  ..#  .#. #) K. #) ##K#  #..[       /Aj! #.<)  [...†/Aj# <===5.2 (1 _/Aj. /Aj0 1Aj#... ###........# #.......#.#. #).....#K. #))...###K# ##)......##..[ #.#........#.#...##).###....##.#.))@.###.##.##...##.#..........#.##..#..#.......# ##.#...#.#.....# #........#.)9#.# #.<).......##...#.###.##......#.#(.1Aj"[37m..[...†..##..#......#.9.6=---61Aj1Aj0 ##...##.....### #........ ###........# #.......#. #).... K. #))......##K# ##)..............##..[ #.#........#...#### #.))..###.##.##...##.........#.........##.#..#.......# ## #...#.#..9..# #........#.).#.# #.<)......##...#.###........###.#(...[...†..##.91Aj2 h---71Aj@ 1Aj.F  1AjI  Things that are here:1AjM  1Aj~N 1AjN _a +0 giant club; a +0 giant spiked club; a two-headed ogre skeleton1AjTO 2AjCM.....###...##.##...##.....### #....... ###.......# #......#. #)...2Aj]D K. #)).#K# ##)......#[ #@#........#...##)## #.))..###.##.##...##..........#..... 2AjD?#........##...#2AjPK92AjrW.9   gargoyle2AjqY-8 _2Aji2Ajj3Ajj##..### ##..##.#.....###...##..##...##.....### #... ###...# #..#..#. #)..#K. #)).###K# ##@..............##..[ #.#........#.#...##).###....## #.))..###..........##.##...##..........#.........9#.........##.#..#.......# # #...#.#.....# #.... ..).#.# #.<) 3Aj93Aj.9   gargoyle3AjӲT7=93Aj3AjMk _Items here: ))) ÷÷.4Aji4Aj7Read which item? Scrolls  f - a scroll of fear  t - a scroll of teleportation  I - 2 scrolls of immolation  N - a scroll of noise  h - a scroll labelled KUXYEN MUNORR [!] read|quaff|evoke[?] describe selected7AjA 7Aj_ 7AjV ##..### ##..##.... Cubble the Spear-Bearer#.....###...##.... Merforc of Beogh **....##...##.....###... Health: 47/73 ===============---------#................ Magic: 6/9================--------.. ###................ AC: 15Str: 18..# #................#. EV: 10Int: 87Aj٫ .#. #)...............## SH: 0Dex: 15K. #))..............## XL:  9 Next: 92% Place: Dungeon:7##K# ##@..............#. Noise: ---------  Time: 6889.2 (0.0)#..[ #.#........#....... o) +2 spear (flame)#...##).###....##....... Abil: Smiting#.))..###.............##.##..9##..........#.............#.........##.... 9   gargoyle.#..#.......# ##.........#...#.#.....# #.................#.).#.# #.<).7Aj ......Smite: a gargoyle, wielding a +0 morningstar  You smite the gargoyle! _The gargoyle is moderately damaged.Things that are here: _a +0 giant club; a +0 giant spiked club; a two-headed ogre skeleton _Items here: ))) ÷÷.7Aj/  As you read the scroll labelled KUXYEN MUNORR, it crumbles to dust.  It is a scroll of amnesia.7Aj /  --more--9AjPE  You feel forgetful for a moment.9Ajϡ ```  The gargoyle hurls a stone arrow at you.9AjkQ.).9Ajmlo35----==90.2 (19Ajv9Ajz/ _The stone arrow hits you!W n  Okay, then.Aj6 s##..### ##..##.....##.....###...##.##...##.....###.#.#.. ###.#..# #.#..#.#. #).##.K. #)).##.##K# ##).#.#..[ #.#.#.#...##).###....##.#.))..###..##.##..9##..........#....)..........#.........##..#..#.......# ##.#...#.#.....# #....#.).#.# #.<).#>AjH >Aj8Q ```  The gargoyle hurls a stone arrow at you.>Aj 6...>Aj L24----2>Aj >Aj / _The stone arrow hits you!?Aj ?Aj Read which item? Scrolls  f - a scroll of fear  t - a scroll of teleportation ?Aj* , I - 2 scrolls of immolation  N - a scroll of noise [!] read|quaff|evoke[?] describe selectedAAjEAAjOQAAj+_##..### ##..##.....# Cubble the Spear-Bearer#.....###...##...... Merforc of Beogh **....##...##.....###..... Health: 24/73 =======-----------------#................## Magic: 6/9================--------.. ###.................# AC: 15Str: 18..# #................#..# EV: 10Int: 8.#. #)...............##.. SH: 0Dex: 15AAj`K. #))..............##.. XL:  9 Next: 92% Place: Dungeon:7##K# ##).@............#... Noise: ==-------  Time: 6892.2 (0.0)#..[ #.#........#......... o) +2 spear (flame)#...##).###....##......... Abil: Smiting#.))..###...............##.##..9##..........#....)..........#.........##...... 9   gargoyle.#..#.......# ##...........#...#.#.....# #...................#.).#.# #.<)........# AjaDm_The stone arrow hits you! _Okay, then.The gargoyle hurls a stone arrow at you. _The stone arrow misses you.The gargoyle hurls a stone arrow at you. _The stone arrow hits you!AAjr  As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable.AAjz ````  The gargoyle hurls a stone arrow at you.AAj O@...AAjz7==3.2 (1Tele AAjAAjLQ _The stone arrow misses you.AAj  ##.# #.###...###..### ###.....###...##.##...##.....###..... #.. ###...# #...#.#. #). K. #))##K# ##)......#[ #.#........#...##).###....## #.))..###.......##.##..9##....#....)........#.........##.#..#.......#.## #...#.#.....# #....AAj AAjޭ &9.AAjM AAj .--4AAjT AAj BAj #### #####  ##.# #.###...###..### ###.....###...##.##...##.....###..... #.. ###...# #...#.#. #). K. #))##K# ##)......#[ #.#........#...##).###....## #.)).9###......##.##...##....#....)........#.........##.#..#...##BAjBAj §§≈≈≈≈§... #.. ...#...  ..###.## #..#... ≈ ...#.. ###..#..# .≈ #.#.# ......... ... ##...##........# .... ###..>.#.#.......##..... #............ BAjR...<..........> ..........).... ..O............ ...O.............!...... ........>............... .................. #..................[ .(<...............#....# .#..........#...BAj4  Your surroundings suddenly seem different.  Found a smoky amethyst potion and a ring mail.BAjsBAjo5=--5BAjfBAj; _Found a stone staircase leading down.CAj} .. #.. ...#... ###.## #.≈≈ ...#.. ### .. #.#.# ......... ....##...### .. ###..>.#.##............ ...<CAjէ>.).O..O!F   bullfrog (asleep)...#......F..#. ....###.##.##...CAj^ F.  You encounter a bullfrog.CAj6F.CAj§§F==CAjW 6CAjCAj< _The bullfrog croaks. You hear a shout!CAj J###.## #.≈§ ...#.. ### #.. #.#.# ......... ....##...### . ###..>.#.##........... ...<>.CAj ).O..O!.....>.. #F .(<#....##.#.........#....###.##.### #.ß.# ### ## #CAj KF[CAj CAj L==--7CAj$ CAj.& DAj  ...#.. ### #.. #.#.# ......... .....##...### . ###..>.#.##........... ...<>.).O..O!.....>..DAj F #.[ .(<#....##.#.........#....###.##.#..## #.ß.# #######.#....##. ..(.#DAj` 7F.DAjݲ DAj 6==-8DAj DAj ? _The bullfrog hits you but does no damage.DAj;  ...#.. ###..#..# #..§  Cubble the Spear-Bearer  #.#.# ......... .....  Merforc of Beogh **....  ##...##........# .....  Health: 26/73 ========---------------- DAj; ###..>.#.#.......##.....  Magic: 7/9==================------ #.......................  AC: 15Str: 18 ...<...................>  EV: 10DAj#< Int: 8 ..........).............  SH: 0Dex: 15 DAjJ< ..O.....................  XL:  9 Next: 92% Place: Dungeon:7 DAj< ...O............@!......  Noise: =--------  Time: 6898.2 (0.0) ........>........F......  o) +2 spear (flame) DAj< ........................  Abil: Smiting #..................[.... .(<...............#....# .#..........#.........#.  F   bullfrog ....###.##.##........## #.ß.# #######.#....##. DAjw= F..(.#You encounter a bullfrog. _The bullfrog croaks. You hear a shout! _The bullfrog hits you but does no damage.  Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a bullfrog (66% to hit)EAjt ...#.. ###..#..# #..§Cubble the Spear-Bearer#.#.# ......... .....EAjYtMerforc of Beogh **....##...##........# .....Health: 26/73 ========---------------- ###..>.#.#.......##.....EAjzMagic: 7/9==================------ #.......................AC: 15Str: 18 ...<...................>EV: 10Int: 8 ..........).............SH: 0Dex: 15 ..O.....................XL:  9 Next: 92% Place: Dungeon:7 ...O............@!......Noise: =--------  Time: 6898.2 (0.0) ........>........F......o) +2 spear (flame) ........................Abil: Smiting #..................[.... .(<...............#....# .#..........#.........#.F   bullfrog ....###.##.##........## EAjw{Q[16d#.ß.# #######.#....##. ..(.# _The bullfrog croaks. You hear a shout! _The bullfrog hits you but does no damage.  Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a bullfrog (66% to hit)  You barely miss the bullfrog.8 (0.6EAjEAjjRhits you but does no damage.  Reach: o) +2 spear (flame)  Press: ? - help, Dir - move targetAim: a bullfrog (66% to hit)  You barely miss the bullfrog. _The bullfrog hits you but does no damage.EAj ...#.. ###..#..# #..§  Cubble the Spear-Bearer  #.#.# ......... .....  Merforc of Beogh **....  ##...##........# .....  Health: 26/73 ========---------------- ###..>.#.#.......##.....  Magic: 7/9==================------ #.......................  AC: 15Str: 18 ...<...................>  EV: 10Int: 8 ..........).............  SH: 0Dex: 15 EAj..O.....................  XL:  9 Next: 92% Place: Dungeon:7 ...O............@!......  Noise: =--------  Time: 6898.8 (0.0) ........>........F......  o) +2 spear (flame) EAj0........................  Abil: Smiting #..................[.... .(<...............#....# EAj_.#..........#.........#.  F   bullfrog ....###.##.##........## #.ß.# #######.#....##. ..(.#EAjpAim: a bullfrog (66% to hit)  You barely miss the bullfrog. EAj_The bullfrog hits you but does no damage.  Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetEAjܴ:Aim: a bullfrog (66% to hit)EAjV$EAjW/ ...#.. ###..#..# #..§  Cubble the Spear-Bearer  #.#.# ......... .....  Merforc of Beogh **....  ##...##........# .....  Health: 26/73 ========---------------- ###..>.#.#.......##.....  Magic: 7/9EAj}XK==================------ #.......................  AC: 15Str: 18 ...<...................>  EV: 10Int: 8 ..........).............  SH: 0Dex: 15 ..O.....................  XL:  9 Next: 92% Place: Dungeon:7 ...O............@!......  Noise: =--------  Time: 6898.8 (0.0) EAjXu........>........F......  o) +2 spear (flame) .......................j  Abil: Smiting EAjXX#..................[.... .(<...............#....# EAjX.#..........#.........#.  F   bullfrog EAjTZ....###.##.##........## #.ß.# #######.#....##. ..(.# _The bullfrog hits you but does no damage.  EAjZReach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a bullfrog (66% to hit)  You puncture the bullfrog! You burn the bullfrog.  The bullfrog is heavily wounded.EAji    #..§  #.#.# ......... .....  EAj{j........# ..... >.#.#.......##..... ............... <...................> .)............. ............... .......@!...... EAj\l5>........F...... ..............j ..........[....(<.........#....#...#.........#.  #.##........##j   gnoll (polearm, wandering) #######.#....##.(.#  You encounter a gnoll. It is wielding a +0 spear.EAj m5=9.3 (0.5EAj#}EAj~? _The bullfrog hits you but does no damage.EAj  ...#.. ###..#..# #..§  Cubble the Spear-Bearer  #.#.# ......... .....  Merforc of Beogh **....  ##...##........# .....  Health: 26/73 ========---------------- ###..>.#.#.......##.....  Magic: 7/9==================------ #.......................  AC: 15Str: 18 ...<...................>  EV: 10Int: 8 ..........).............  SH: 0Dex: 15 EAj ..O.....................  XL:  9 Next: 92% Place: Dungeon:7 ...O............@!......  Noise: ==-------  Time: 6899.3 (0.0) ........>........F......  o) +2 spear (flame) EAj .......................j  Abil: Smiting #..................[.... .(<...............#....# .#..........#.........#.  F   bullfrog EAjј s....###.##.##........##  j   gnoll (polearm, wandering) #.ß.# #######.#....##. ..(.#The bullfrog is heavily wounded.You encounter a gnoll. It is wielding a +0 spear. EAj _The bullfrog hits you but does no damage.  Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetEAjי uAim: a bullfrog (heavily wounded, 66% to hit)EAj * ...#.. ###..#..# #..§  Cubble the Spear-Bearer  #.#.# ......... .....  Merforc of Beogh **....  ##...##........# .....  Health: 26/73 ========---------------- ###..>.#.#.......##.....  Magic: 7/9==================------ #.......................  AC: 15Str: 18 EAj3 ...<...................>  EV: 10Int: 8 ..........).............  SH: 0Dex: 15 ..O.....................  XL:  9 Next: 92% Place: Dungeon:7 ...O............@!......  Noise: ==-------  Time: 6899.3 (0.0) ........>........F......  o) +2 spear (flame) ......................j.  Abil: Smiting #..................[.... .(<...............#....# .#..........#.........#.  F   bullfrog ....###.##.##........##  j   gnoll (polearm, wandering) #.ß.# #######.#....##. ..(.# _The bullfrog hits you but does no damage.  Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a bullfrog (heavily wounded, 66% to hEAjv it)  You closely miss the bullfrog.The bullfrog is heavily wounded.EAj   #..§  #.#.# ......... .....  ........# ..... >.#.#.......##..... ............... <...................> .)............. ............... .......@!...... >........F...... .............j. ..........[....(<.........#....#...#.........#. #.##........##j) #######.#....##.(.#-9 (0.6MReach: o) +2 spear (flame)  Press: ? - help, Dir - move target  Aim: a bullfrog (heavily wounded, 66% to hit)  You closely miss the bullfrog.EAj  The bullfrog is heavily wounded. _The bullfrog barely misses you.FAjz ...#.. ###..#..# #..§  Cubble the Spear-Bearer  #.#.# ......... .....  Merforc of Beogh **....  ##...##........# .....  Health: 26/73 ========---------------- ###..>.#.#.......##.....  Magic: 7/9==================------ #.......................  AC: 15Str: 18 ...<...................>  EV: 10Int: 8 ..........).............  SH: 0Dex: 15 ..O.....................  XL:  9 Next: 92% Place: Dungeon:7 ...O............@!......  Noise: =--------  Time: 6899.9 (0.0) ........>........F......  o) +2 spear (flame) ......................j.  AbilFAjF: Smiting #..................[.... .(<...............#....# .#..........#.........#.  F   bullfrog ....###.##.##........##  j   gnoll (polearm) #.ß.# #######.#....##. ..(.#You closely miss the bullfrog.The bullfrog is heavily wounded. _The bullfrog barely misses you.Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a bullfrog (heavily wounded, 66% to hit)FAj ...#.. ###..#..# #..§  Cubble the Spear-Bearer  #.#.# ......... .....  Merforc of Beogh **....  ##...##........# .....  Health: 26/73 ========---------------- ###..>.#.#.......##.....  Magic: 7/9==================------ #.......................  AC: 15Str: 18 ...<...................>  EV: 10Int: 8 ..........).............  SH: 0Dex: 15 ..O.....................  XL:  9 Next: 92% Place: Dungeon:7 ...O............@!......  Noise: =--------  Time: 6899.9 (0.0) ........>........†......  o) +2 spear (flame) ......................j.  AbFAjil: Smiting #..................[.... .(<...............#....# .#..........#.........#.  F   bullfrog ....###.##.##........##  j   gnoll (polearm) #.ß.# #######.#....##. ..(.# _The bullfrog barely misses you.Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a bullfrog (heavily wounded, 66% to hit)  You puncture the bullfrog! You burn the bullfrog.  You kill the bullfrog!FAjޱ   #..§  #.#.# ......... .....  ........# ..... >.#.#.......##..... ............... <...................> .)............. ............... .......@!...... >........†...... .............j. ..........[....(<.........#....#...#.........#. j   gnoll (polearm)#.##........## #######.#....##.(.#FAj6=900.4 (0.5  Reach: o) +2 spear (flame)  Press: ? - help, Dir - move targetAim: a bullfrog (heavily wounded, 66% to hit)  You puncture the bullfrog! You burn the bullfrog.  You kill the bullfrog! _Beogh accepts your kill.FAj  ...#.. ###..#..# #..§  Cubble the Spear-Bearer  #.#.# ......... .....  Merforc of Beogh **....  ##...##........# .....  Health: 26/73 ========---------------- ###..>.#.#.......##.....  Magic: 7/9==================------ #.......................  AC: 15Str: 18 ...<...................>  EV: 10Int: 8 ..........).............  SH: 0Dex: 15 ..O.....................  XL:  9 Next: 96% Place: Dungeon:7 ...O............@!......  Noise: ==-------  Time: 6900.4 (0.0) ........>........†......  o) +2 spear (flame) ......................j.  AbFAj "il: Smiting #..................[.... .(<...............#....# .#..........#.........#.  j   gnoll (polearm) ....###.##.##........## #.ß.# #######.#....##. ..(.#Aim: a bullfrog (heavily wounded, 66% to hit)  You puncture the bullfrog! You burn the bullfrog.  You kill the bullfrog! _Beogh accepts your kill.Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetGAj} ...#.. ###..#..# #..§Cubble the Spear-Bearer#.#.# ......... .....Merforc of Beogh **....##...##........# .....Health: 26/73 ========---------------- ###..>.#.#.......##.....Magic: 7/9==================------ #.......................AC: 15Str: 18 ...<...................>EV: 10Int: 8 ..........).............SH: 0Dex: 15 ..O.....................XL:  9 Next: 96% Place: Dungeon:7 ...O............@!......Noise: ==-------  Time: 6900.4 (0.0) ........>........†......GAjro) +2 spear (flame) ......................j.Abil: Smiting #..................[.... .(<...............#....# .#..........#.........#.j   gnoll (polearm) ....###.##.##........## #.ß.# #######.#....##. ..(.#You puncture the bullfrog! You burn the bullfrog.  You kill the bullfrog! _Beogh accepts your kill.Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetOkay, then.GAjmGAjGAjM. _GAj%...#.. ###..#..# #..§ #.#.# .. .  ##...##.# ...>.#.#.##. ..<.>.).O.O..>.†.j. .[....# (<.#....# #.#.#.#GAjCT###.##.##..## . .ß.# ##### .(.#j.GAjXGAj@7--GAjP1.4 (1 _GAj   You kill the bullfrog! _Beogh accepts your kill.  Reach: o) +2 spear (flame)Press: ? - help, Dir - move target _Okay, then. _You see here a smoky amethyst potion.HAj]4j.HAjHAjp_8===--2HAjq _j - a smoky amethyst potionHAj  ...#.. ###..#..# #..§ #.#.# .. ...... ##...##.# ......#..>.#.#.##...... #..<.>..). ..O..O..>HAj d.†..j..... #.[....# .(<.#....## .#.#.#.#.###.##.##..## . #.ß.# #######.#....##. ..(.#HAjT 4j.HAj HAj| &3HAj HAj1 IAj+h ...#.. ###..#..# #..§ #.#.##. ...... ##...##.# ......#..>.#.#.##...... .#..<.>..). O..O..O..>.†.j...... .#.[.# ..(<.#....IAjD## ..#.#.#.#.###.##.##........## . .#.ß.# #######.#....##. (..(.#IAj%4j.IAjxIAjgO8=4IAjIAj IAj ...#.. ###..#..# #..§ #.#.##. ...... ##...##.# ...... .####..>.#.#.##...... ..#...<.>..). .O..O..O..>.†j...... #. #.#.[..#.(<.#.##.#.#...#.#.###.##.##.# . ).#.ß.# #######.#....##. .(..(.#j.5IAjIAj@  ...#.. ###..#..# #..§IAjB  #.#.##. ...... ##...##.# ......  .####..>.#.#.##...... #..#........ #.....<....>..). ..O..O. #.....O. #.>.j. ##. .#.#.[...# (...(<.#..## #...#.#.........#.#.###.##.##..## . .).#.ß.# #######.#....##. ..(..(.#IAjE Hj†IAjT IAjU D===6IAjI` IAjc IAjW ...#.. ###..#..# #..§ #.#.##. ...... ##...##.# ...... .####..>.#.#.##......  #..#........ .#.....<....>.IAjG.)..O..O. .#.....O.  #.>.j†.  ##IAjy. ß.#.#.[....#(...(<.#...## (#...#.#.#.#.###.##.##.## . IAj #.).#.ß.# #######.#....#. ...(..(.#IAj 6j.IAj$IAj Y9=7IAj4IAjo6JAja ...#.. ###..#..# #..§ #.#.##. ...... ##...##.# ...... .####..>.#.#.##...... #..#........ ..#.....<....>..).  ...O..O.  .#.....O.j. #.>.†. ##. #ß.#.#....[....# (((...(<.#....## #(#...#.#.#.#.###.##.##..## . (#.).#.ß.# #######.#....##. ....(..JAjIc`(.#j.JAjRjJAjKk&8JAj8JAjaJAjd]  ...#.. ###..#..# #..§ #.#.##. ...... ##...##.# ...... .####..>.#.#.##...... #..#........  ..#.....<....>.  .). ...O..O. .#......j. #JAj^ ..>.†. ##.  #ß.#.#.[....#  (((...(<.#....##  #(#...#.#.#.#  .###.##.##...## .  (#.).#.ß.# #######.#.##.  ....(..(.#JAj.p mj.9JAjy JAjD| KAj ...#.. ###..#..# #..§ #.#.##.. ...... ##...##..# ...... .####..>.#.#.##...... #..#........ ..#.....<....>. .). ...O... .#.j. #.>.†. ##. #ß.#.#..[....# (((...(<.#....## #(#...#.#.#.# .###.##.##....## . (#.).#.KAj.# #######.#..##.  ....(..(.#KAj1j.KAj KAjm! 10KAj^*KAj~,KAj`( ...#.. ###..#..# #..§ #.#.##. ...... ##...##.# ...... .####..>.#.#.##...... #..#........ ..#.....<....>. .). ...O. .#KAj].j. #.>.†. ##. #ß.#.#...[....# (((...(<..#....## #(#...#.#.#.# KAj¡v.###.##.##.....## . (#.).#.ß.# #######.#...##.  ....(..(.#j.FKAjF   bullfrog (wandering)j   gnoll (polearm)309===1 _You encounter a bullfrog.LAjx ...#.. ###..#..# #..§ #.#.##. ...... ##...##.# ...... .####..>.#.#.##...... #..#........ ..#.....<....>. .). ...O. .#.j. #...F......>.†. ##. #ß.#.#.(((...(<.#(#...#.#.#.# j   gnoll (polearm).###.##.##.## .(#.)LAj [34m.#.ß.# #######.#....##. FF..F   bullfrog (wandering)j   gnoll (polearm)=2 _The gnoll hits you but does no damage.MAjl2...#.. ###..#..# #..§ #.#.##.. ...... ##...##..# ...... .####..>.#.#.##...... #..#........  ..#.....<....>.  .). ...O...F. .#.MAjmj. #.>.†. ##.  #ß.#.#.  (((...(<.  #(#...#.#.#.#  .###.##.##.MAjmR## .  (#.).#.ß.# #######.#....##. MAjs .FThe bullfrog gives a loud, deep croak!MAjF=3MAjjMAj%S _The gnoll closely misses you.MAj} .FYou puncture the gnoll! You burn the gnoll.MAj jThe gnoll is severely wounded.The gnoll hits you but does no damage.MAj{j 2 gnolls (polearms, 1 wandering)MAjCk1=-4.0 (0.6MAjMAjܵq _You encounter a gnoll. It is wielding a +0 spear.MAj G .FYou hit the gnoll but do no damage.jj)===-5 (0.5MAj MAj ^ _The gnoll is severely wounded.MAjU )You puncture the gnoll! You burn the gnoll.  You kill the gnoll!MAj` j†.FMAjf z   gnoll (polearm)MAjj G=5.1 (0.6MAj n _Beogh accepts your kill.NAjK...#.. ###..#..# #..§ #.#.##. ...... ##...##.# ...... .####..>.#.#.##...... #..#........ ..#.....<....>. .).  ...O.  .#.F...@....j. #.>.†. ##. #ß.#.#. (((...(<.# #(#...#.#.#.# .###.##.##.## . (#.).#.ß.# #######AjM!m.#....##. .Fj.-6.1 (1.0NAjlVNAj\  Things that are here: _a +0 spear; a gnoll corpseNAj  ...#.. ###..#..# #..§ #.#.##. ...... ##...##.# ...... .####..>.#.#.##...... #..#........  ..#.....<....>.  .). ...O. .#.F.@)...j. #.>.†. ##.  #ß.#.#.[....#  (((...(<.NAj #....##  #(#...#.#.#.#  .###.##.##.## .  (#.).#.ß.# #######.#.##.  ....(..(.#NAj_ ;.FNAj 1j.NAjC NAj J2=7NAj NAj$ V _The bullfrog closely misses you.OAjT@  You hit the bullfrog. You burn the bullfrog.  The bullfrog is moderately wounded.OAj}A+6 (0.5OAjJOAj?MV _The bullfrog closely misses you.OAjt= j.  You hit the bullfrog. You burn the bullfrog.OAj]LOAjM-8.2 (0.6OAjnWOAj[` _The bullfrog is heavily wounded.OAj% .You puncture the bullfrog! You burn the bullfrog.  You kill the bullfrog!OAj3 j   gnoll (polearm)OAjj4 OAjC ...#.. ###..#..# #..§Cubble the Spear-Bearer#.#.##......... ......Merforc of Beogh **....##...##........# ......Health: 32/73 ==========--------------.####..>.#.#.......##......Magic: 9/9========================#..#........................AC: 15Str: 18  ..#.....<...................>.EV: 10Int: 8  ...............)..............SH: 0Dex: 15...O.........................XL:  9 Next: 100% Place: Dungeon:7.#............@).j...........Noise: ==-------AjE 40m  Time: 6918.8 (0.6)#..........>........†.......o) +2 spear (flame)##..........................Abil: Smiting  #ß.#.#..................[....#(((...(<...............#....###(#...#..........#.........#.#j   gnoll (polearm).........###.##.##........## .(#.).#.ß.# #######.#....##.....(..(.#The bullfrog is moderately wounded. _The bullfrog closely misses you.You hit the bullfrog. You burn the bullfrog. _The bullfrog is heavily wounded.You puncture the bullfrog! You burn the bullfrog.  You kill the bullfrog!OAjF _Beogh accepts your kill.You have reached level 10!OAjQ /  --more--PAj9 c5/8010/10610 0% PAj PAj O _You feel agile.QAjW...#.. ###..#..# #..§ #.#.##. ...... ##...##.# ...... .####..>.#.#.##...... #..#........ ..#.....<....>. .).  ...O.  .#...@.j. #.>.†. ##. #ß.#.#. (((...(<.# #(#...#.#.#.# .###.##.##. QAje(#.).#.ß.# #######.#....##. QAj.jQAjZ j 2 gnolls (1 polearm, 1 wandering)You encounter a gnoll. It is wielding a +0 whip.QAjQ6-9.8 (1.0QAjQAjR _The gnoll hits you but does no damage.  Things that are here:QAjp _a +0 spear; a gnoll corpseQAjo...#.. ###..#..# #..§ #.#.##. ...... ##...##.# ...... .####..>.#.#.##......  #..#........ #.....<....>. ). ...O. .#...)@j....j......  #.>.†.  ##. ß.#.#.... ((...(<.#....## (#...#.#.#.# ###.##.##..## . QAj#.).#.ß.# #######.#....##. QAj|h jThe gnoll shouts!QAjU3j.QAj& jj 3 gnolls (2 polearms, 1 wandering)You encounter a gnoll. It is wielding a +0 halberd.=20QAjQAj R _The gnoll barely misses you.QAj j.  You hit the gnoll but do no damage.The gnoll shouts!QAj 3j.QAj j)1.3 (0.5QAj] R _The gnoll hits you but does no damage.QAj" K  You hit the gnoll. You burn the gnoll.QAj# .-8QAj/ QAjS2 ` _The gnoll is moderately wounded.RAj j.  You hit the gnoll. You burn the gnoll.RAju3j.RAj,h  The gnoll is almost dead.RAjm-G-2.4 (0.6RAjy8RAj4<< _The gnoll hits you but does no damage.RAj )You hit the gnoll. You burn the gnoll.  You kill the gnoll!RAjqj.j†RAj_ 2 gnolls (1 polearm)RAj^7=3.0RAjZRAjX _Beogh accepts your kill.SAj...#.. ###..#..# #..§ #.#.##. ...... ##...##.# ......  .####..>.#.#.##...... #..#........ #.....<....>. ). O.SAjC #...).@j. #.>.j†. ##. .#.#.[....# (SAju...(<.#....## #...#.#.SAj#.# ###.##.##.SAjœM## . SAj.).#.ß.# #######.#....##. SAjS6j.SAjSAj*-4.0 (1.0SAjSAj5 _The gnoll hits you but does no damage.SAjtN _You see here a +0 spear.SAjP  You puncture the gnoll! You burn the gnoll.SAj3=6 (0.6SAj@SAj`Y _The gnoll is almost dead.SAjt  You barely miss the gnoll.The gnoll is almost dead.SAjt0-5.2SAjqSAj΂z _The gnoll closely misses you. The gnoll hits you but does no damage.SAj$ )  You hit the gnoll. You burn the gnoll.  You kill the gnoll!SAjC3 s   gnoll (SAj7 s8=-7 (0.5SAjC SAjF X _Beogh accepts your kill.SAjl f...#.. ###..#..# #..§ #.#.##. ...... ##...##.# ...... .####..>.#.#.##...... ..#........ .....<....>. ). O. ...).)@j. .SAj\m >.†. . #.#.[....# ...(<.#....## ...#.#.........#.# ###.##.##..## . SAjm ).#.ß.# ## SAj|} SAjB~ -6.7 (1.0SAj SAjR D _The gnoll misses you.SAjy M _You see here a +0 whip.TAj`>C7.3 (0.6TAjGTAjJ _You barely miss the gnoll. The gnoll closely misses you.TAj )You puncture the gnoll! You burn the gnoll.  You kill the gnoll!TAjr(TAj;1=8 (0.5TAjTAjX _Beogh accepts your kill.TAjZ...#.. ###..#..# #..§ #.#.##. ...... ##...##.# ...... ####..>.#.#.##...... #.. <.>. ). O. ..).))@. >.†. . .#.[....#(<.#....###.#...#.####.##.##.## . .#.ß.# #######.#....##. TAjh9--8.8 (1.0TAjITAj$  Things that are here:TAj} _a +0 halberd; a +0 robe; a gnoll corpseUAjL ...#.. ###..#..# #..§ #.#.##. ...... ##...##.# ...... .####..>.#.#.##...... ..#...<.>..). .O.UAj...).)@)..>.†. #. #.#.[..#.(<UAjE.#.##.#UAj^.#...#.#UAjS.###.##.##.# . UAj!).#.ß.# #######.#....##. .(..(.#UAj;--9 _ _You see here a +0 whip.UAj  ...#.. ###..#..# #..§ #.#.##. ...... ##...##.# ......  .####..>.#.#.##...... #..#........ #.....<....>.UAj .). ..O. #...).@)). #.>.†. ##. .#.#UAj .[...# (...(<.#..## #...#.#.........#.#.###.##.##..UAj ## . .).#.ß.# #######.#....##. ..(..(.#30 _ _You see here a +0 spear.UAj F ...#.. ###..#..# #..§ #.#.##. ...... ##...##.# ...... .####..>.#.#.##......  #..#........ .#.....<....>..)..O. .#...)@))).  #.>.†.  ##. ß.#.#.[UAj ....#(...(<.#...## (#...#.#..#.#.###.##.##.## . #.).#.ß.# #######.#....#. ...(..(.#UAjF UAj d40=1 _UAj VAj ...#.. ###..#..# #..§ #.#.##. ...... ##...##.# ...... .####..>.#.#.##...... #..#........ ..#.....<....>..).  ...O.  .#...@.)))VAj+. #.>.†. ##. #ß.#.#....[....# (((...(<.#....## #(#...#.#...#.#.###.##.##..## . (#.).#.ß.# #######.#....##. ....(..(.#VAjؠVAjF&2VAj!VAjײ$  Things that are here:VAjp _a +0 spear; a gnoll corpseVAje3VAjVAjVAj,VAj9VAjK1=VAjVAj,VAj>VAj:,VAj9VAjO2VAj VAj",VAjVAj+,VAj'VAj>$VAj$93VAj'VAj',,VAj.VAj-3,VAj5VAj9i4=VAj=VAjA,VAjCVAjH,VAjnKVAjPa5=VAjSVAjhX,VAj<\VAjga,VAjcVAjUhO6VAjkVAjtp,VAjOsVAjw,VAjj{VAj,VAj/VAjVAjqS7=VAjVAj,VAj5VAj,VAjfVAjѢa8=VAjVAjVAjVAjAVAj,VAjVAjPVAj̻99VAjVAjwVAjVAjMVAj,VAjVAjVAjT50=VAjVAj,VAjVAj,VAjVAjVAjJVAjK1=VAjAVAj,VAjVAjVAjtVAj VAjVAjO92VAj-VAjVAjVAjVAj"VAjo#VAj &VAj*VAj*#3VAj+VAj.VAj)3VAj3VAjS6VAj:;VAj;VAj\>VAjDVAjDS4=VAjHVAjNVAjLOVAjQVAjWVAjXVAjZVAj aW _You start resting.VAjnD5=D   steam dragon (wandering)VAjbo/76.8 (44.0)VAj{VAj|,7.8 (45VAj(VAj] _You encounter a steam dragon.WAj~  #.#.##....D.... ......##...##........#.####..>.#.###..#........... ..#.....<....>.............)WAj.  ...O.#....).))) >..@.....†#.. #ß.#.#[....# (((...(<#....# #(#...#.#.........#.WAj.?.... ß. .(ß#.#WAj0DWAjU.D   steam dragon (wandering)WAj08.8 (1.0) WAj,WAjUf _Found a scroll labelled EGIECO JOLOST.WAjD ...#.. ###..#..# #..§  #.#.##......... ##...##.....D..#  .####..>.#.###  #..#........#.....<.......> .....)..O.......  ....@.)))...>†  ##........ #ß.#.#...[.... (((...(<......#....# #(#...#..........WAjzE %.#.# .........###.##.##........## . (#.).#.ß.# #######.#....##. ....(..(.?....WAjJ G.DWAj{ OD9 _The steam dragon hisses angrily.  Things that are here: _a +0 spear; a gnoll corpseXAje..###.## . .≈...#..####..#..## #..§  #.#.##.. ##...##........#  .####..>.#.#....D..##  #..#........#.....<.......XAj> .....)..O..@....  ....).)))...>†  ##........ #ß.#.#...[.... (((...(<XAj0......#....# #(#...#...........#.# .........###.##.##........## . (#.).#.ß.# #######.#....##.XAjG.DXAj"XAj[#J680 _XAj+.XAj{0XAj<( #.. . ..###.## #..#... .≈...#..####..#..## #..§  #.#.#.. ##...##.  .####..>.#.#.......##  #..#.......D.#.....<.......> .....)..O.......  ....).)))...>†  ##........ #ß.#.#...[.... (((...(<......#....# #(#...#...........#.# .........###.##.##........## .XAj<XAj=K.DXAjL<1XAjXXAj[YAj> .. #.. ...#...  Cubble the Spear-Bearer ..###.## #..#... .≈§  Merforc of Beogh **.... ...#..####..#..## #..§  Health: 56/80 ================-------- #.#.##................  Magic: 10/10 ======================== ##...##........# ......  AC: 15Str: 18  .####..>.#.#.......##......  EV: 10Int: 8  #..#........................  SH: 0Dex: 16 ..#.....<.........D.........>.  XL: 10 Next:  1% Place: Dungeon:7 ...............)@.............  Noise: ---------  Time: 6981.8 (0.0)  ...O.........................  o) +2 spear (flame)  .#.............).))).........  Abil: SmYAjiting  #..........>........†.......  ##.......................... #ß.#.#..................[....#  D   steam dragon (((...(<...............#....## #(#...#..........#.........#.# .........###.##.##........## . _The steam dragon hisses angrily.  Things that are here: _a +0 spear; a gnoll corpseReach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a steam dragon (72% to hit)YAjZ .. #.. ...#...Cubble the Spear-Bearer..###.## #..#... .≈§Merforc of Beogh **.......#..####..#..## #..§Health: 56/80 ================--------#.#.##................YAjp\Magic: 10/10 ========================##...##........# ......AC: 15Str: 18.####..>.#.#.......##......EV: 10Int: 8#..#........................SH: 0Dex: 16 ..#.....<.........D.........>.XL: 10 Next:  1% Place: Dungeon:7 ...............)@.............Noise: ---------  Time: 6981.8 (0.0)  ...O.........................o) +2 spear (flame).#.............).))).........Abil: Smiting#..........>........†.......##.......................... #ß.#.#...AjG]b9;49m...............[....#D   steam dragon (catching breath) (((...(<...............#....## #(#...#..........#.........#.# .........###.##.##........## . _a +0 spear; a gnoll corpseReach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a steam dragon (72% to hit)  You reach to attack!  You hit the steam dragon but do no damage.YAj0g******  Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetYAj{gAim: a steam dragon (72% to hit)  You reach to attack!  You hit the steam dragon but do no damage.The steam dragon breathes steam at you.YAj@§§§§§....YAj{2-======2.3 (0.5YAjYAj= _The ball of steam hits you. You resist.ZAj §§≈ #.. ...#.... ..###.## #..#.... .≈...#..####..#..## #..§  #.#.#.. ##...##.  .####..>.#.###  #..#..............#.....<.......@.D> ......)§§..O..§§.....  .ZAj..§§..).)))............>†  ##.............. #ß.#.#......[.... (((...(<........#....# #(#...#...........#.#ZAjI-D.ZAj R§......§§§§§§§§.§..§§§.........................ZAj| 3-------3.3 (1.0ZAjZAjZAj_] I §§≈ Cubble the Spear-Bearer .. #.. ...#....  Merforc of Beogh **.... ..###.## #..#.... .≈§  Health: 53/80 ===============--------- ...#..####..#..## #..§  Magic: 10/10 ======================== #.#.##................  AC: 15Str: 18 ##...##........# ......  EV: 10Int: 8  .####..>.#.#.......##......  SH: 0Dex: 16  #..#........................  XL: 10 Next:  1% Place: Dungeon:7 ..#.....<.......@D§.........>.  Noise: ---------  Time: 6983.3 (0.0) ...............)§.§...........  o) +2 spear (flame) ZAj9^  ...O.......§§§§§§§...........  Abil: Smiting  .#.........§.§.).))).........  #.........§§§.......†.......  ##..........................  D   steam dragon (catching breath) #ß.#.#..................[....# (((...(<...............#....## #(#...#..........#.........#.# You hit the steam dragon but do no damage.The steam dragon breathes steam at you. _The ball of steam hits you. You resist.  Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a steam dragon (steam, catching its breath, 72% to hit)ZAj §§≈ Cubble the Spear-Bearer.. #.. ...#....Merforc of Beogh **......###.## #..#.... .≈§Health: 53/80 ===============---------...#..####..#..## #..§Magic: 10/10 ========================#.#.##................AC: 15Str: 18##...##........# ......EV: 10Int: 8.####..>.#.#.......##......SH: 0Dex: 16#..#........................XL: 10 Next:  1% Place: Dungeon:7 ..#.....<.......@D§.........>.Aj 0mNoise: ---------  Time: 6983.3 (0.0) ...............)§.§...........o) +2 spear (flame)...O......§§§§§§§§...........Abil: Smiting  .#........§.§§.).))).........#........§§§§.......†.......##...........§..............D   steam dragon (catching breath) #ß.#.#..................[....# (((...(<...............#....## #(#...#..........#.........#.#The steam dragon breathes steam at you. _The ball of steam hits you. You resist.  Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a steam dragon (steam, catching its breath, 72% to hit)  You puncture the steam dragon! You burn the steam dragon.==8 (0.5ZAjD' ZAj0 _The ball of steam hits you. You resist.  Reach: o) +2 spear (flame)Press: ? - help, Dir - move target  Aim: a steam dragon (steam, catching its breath, 72% to hit)  You puncture the steam dragon! You burn the steam dragon. _The steam dragon is heavily wounded.[Aj  §§§.§§.§§§§..§..You hit the steam dragon but do no damage.The steam dragon is heavily wounded.[Aj Q0-4.4 (0.6[Aj[Ajn _The steam dragon bites you. The steam dragon misses you.[Aj §§.§§.§§...§§).)))............You barely miss the steam dragon.The steam dragon is heavily wounded.The steam dragon bites you but does no damage.[AjB-5.0[Aj&[AjR _The steam dragon misses you.[Aj §§.§§..§...§..§...§.§§.§).)))....§§§§§§..... ......  You hit the steam dragon. You burn the steam dragon.[Aj&6[Aj[Aje _The steam dragon is severely wounded.[Aj #.....§......§.§...........>..........................  You closely miss the steam dragon.The steam dragon is severely wounded.The steam dragon bites you but does no damage.[Aj-6.1 (0.5[AjZ _The steam dragon claws you but does no damage.\Aj #...§§§.)§....§......§§...  You completely miss the steam dragon.17 (0.6 _The steam dragon is severely wounded.\Aj!O......§.......§ _The steam dragon claws you but does no damage.  You completely miss the steam dragon. _The steam dragon is severely wounded.  You closely miss the steam dragon.  The steam dragon is severely wounded.  The steam dragon bites you but does no damage.\AjW-7.2 (0.5\Aj|\Aj_Y _The steam dragon barely misses you.\AjB ..>You hit the steam dragon but do no damage.8 (0.6\Aj  \AjH e _The steam dragon is severely wounded.\Aj4  You hit the steam dragon but do no damage.The steam dragon is severely wounded.8.4\Aj B \AjC \ _The steam dragon barely misses you. x2\Ajv  You hit the steam dragon but do no damage.The steam dragon is severely wounded.The steam dragon bites you but does no damage.\Aj. (9.0\Aj \Aj D _The steam dragon claws you but does no damage.]Ajo  You hit the steam dragon but do no damage.]AjB26]Aj]Aj;e _The steam dragon is severely wounded.]Ajd[  You hit the steam dragon. You burn the steam dragon.  The steam dragon is severely wounded.The steam dragon bites you but does no damage.49-90.2]Aj1 _The steam dragon claws you.]Aj҈  You closely miss the steam dragon.8 _The steam dragon is severely wounded.]Ajz  (catching breath)You hit the steam dragon. You burn the steam dragon.  The steam dragon is almost dead.]Aj ***  The steam dragon breathes steam at you.]Aj_0)...#.>.#.....§§§....§.§@....§§§......]AjhB======1.3 (0.5 _The ball of steam misses you.]Aj T §§  You hit the steam dragon but do no damage.The steam dragon is almost dead.The steam dragon bites you but does no damage.=-----9 (0.6]Aj ]Aj< D _The steam dragon claws you but does no damage.]Aj6 §.§§.  You completely miss the steam dragon.]Aj6 >50=]Aj7 7-----2.5]AjC ]Aj^G ` _The steam dragon is almost dead.]Aj!= §.§§.§§..§.)§§......  You barely miss the steam dragon.The steam dragon is almost dead.The steam dragon bites you but does no damage.3.1 _The steam dragon claws you but does no damage.^Ajv* ##..§.#.#...§§...§§....  You barely miss the steam dragon.^Ajp+&7^AjF7^Aj(:` _The steam dragon is almost dead.^Aji §...§§§...§...§..  You barely miss the steam dragon.The steam dragon is almost dead.^Aj(4.3^Aj^Aj] _The steam dragon closely misses you. x2^AjR .  You hit the steam dragon. You burn the steam dragon.  You kill the steam dragon!^Aj_..>....^Ajqf =159 _Beogh accepts your kill.^Ajq^Aj%ti _Your Dodging skill increases to level 10!^Aj §§≈.. #.. ...#.... ..###.## #..#.... .≈§ ...#..####..#..####..§ #.#.##....... ##...##.# ...... .####..>.#.#.##......  #..#.......§. #.....<...§....>. ). ...O. .#...).))).........  #.>.†.......  ##...... ß.#.#.... ((...(<.#....## ^Aj %.^Aj X1-5.9 (1.0 _^Aj ^Aj §§≈.. #.. ...#.... ..###.## #..#.... .≈§ ...#..####..#..####..§ #.#.##....... ##...##.# ......  .####..>.#.#.##...... #..#........ #.....<...§.....>. ). O. #...).)))......... #.>.†....... ##..... .#.#.[....# (...(<.#....## ^Aj/ 0K^Aj< .K   kobold (missile)^Aj 9-6^Aj ^AjӶ  You encounter a kobold. It is wielding a +0 dagger and quivering poisoned _darts._Ajm  §§ .. #.. ...#..K. ..###.## #..#.... .≈§ ...#..####..#..####..§ #.#.##....... ##...##.# ...... .####..>.#.#.##......  #..#........ .#.....<.........>..)_Aj2..O. .#...).))).....  #.>_Ajo.†.....  ##. ß.#.#.[....#(...(<.#...## (#...#.#.#.#_AjQG.K_Aj!_AjV"&7_Aj-_AjF1_Aj .. #.. ...#.... ###.## #..#..K. .≈§ ...#..#######.. #.#.##................##...### .####..>.#.##.  #..#........... .#.....<........>.............)..O.#....).)))  >........†#.. ß.#.#[....# _Aj =((...(<#....# (#...#.#.........#. ........###.##.### ._Aj K.K_Ajj _Aj B28_AjZ _Ajܬ `Aj`AjW###.## #.≈§ ...#..####..#.K####.. #.#.##................##...## .####..>.#.##.  #..#........... .#.....<........>.............)..O.#....).)))  >........†#.. ß.#.#[....# ((...(<#....# (#...#.#.........#. ........###.##.##..## . #.).#.ß.# #######.#....##.`Aj`Aj'`((((((`AjS/D......`Aj}0/==9`Aj=`AjAB _The kobold throws a dart. The dart hits you!`Aj{J0  ...#..####..#.K####.. #.#.##................##...## .####..>.#.##.  #..#........... .#.....<........>.............)..O.#....)@)))  >........†#.. ß.#.#[....# ((...(<#....########.#....# ...(..(.#.?....`AjO0K`Ajm.K   kobold (missile)`AjЊ&--`Aj 7000`Ajw`Aj e   #.#.##.......K.  ##...##........#   >.#.#.......##......  .................... <...................>. .....).............. .................... ......)@)))......... `Aj  ...>........†.......  .................... ..............[....# ((...(<...............#....## (.......#.........#.# ##.##.##........## . ) #######.#....##. `Aj ;(..(.# .?.... aAjAy   #.#.##.......K.  ##...##........#   >.#.#.......##......  .................... <...................>. .....).............. .................... ......)@))).........  ...>........†.......  .................... ..............[ ((...(<...............#. (.......#.........#.# ##.##.##........## ) #######.aAjy#....#(..(.# .?aAjQ-- _A kobold is nearby!aAj..###.## .. .≈...#..####..#..####..§  #.#.#K.. ##...##. . .####..>.#.###  #..#............ .#.....<........>.)..O...@... ....).)))...>†  ##........ ß.#.#...[.... ((...(<aAj......#....# (#...#..........#.#.# ........###.##.##........## . #.).#.ß.# #######.#....##.aAjaAjVO ((aAj(aAjN(aAj(aAjBThe kobold throws a dart. The dart hits you!aAjkW.....3=====aAjW?1Pois aAj.eaAjlQ _You are poisoned.aAjk  #.. . ..###.## .. .≈...#..####..#..####..§  #.#.#K.. ##...##. . .####..>.#.###  #..#............ .#.....<........>aAjk .)..O....... ....).)))...>†  ##..aAj*l ...... ß.#.#...[.... ((...(<aAjl ......#....# (#...#..........#...#.# ........###.##.##........## .aAjp G.KaAj} aAj ~ J0--2aAjB aAjy S _You feel very sick.bAjl §§≈≈ #.. .. ..###.## .. .≈...#..####..#..####..§  #.#.##... ##...##.K# . .####..>.#.###  #..#............ .#.....<........>.bAj{l)..O....... ....).)))...>†  ##..bAjl...... ß.#.#...[.... ((...(<bAjl......#....# (#...#...........#.#bAjqK.KbAj"}bAjr~o48---3bAj2bAj$ _You feel sick.bAj ≈#... .... .... §§≈≈ #.. ...#..... ..###.## .. .≈...#..####..#..####..§  #.#.#... ##...##........# . .####..>.#.#.....K.##  #..#............ .#.....<........>.)..O....... ....).)))...>†  ##........ ß.#.#...[.... ((...(<......#....#bAj- K.KbAj& bAjG' ?-4bAjH1 bAj3 $ _You feel sick.bAj,k  ≈#... Cubble the Spear-Bearer .... .... §§≈≈ Merforc of Beogh **.... .. #.. ...#.....  Health: 48/80 ==============---------- ..###.## #..#.... .≈§  Magic: 10/10 ======================== ...#..####..#..####..§  AC: 15Str: 18 #.#.##................  EV: 11Int: 8 ##...##........# ......  SH: 0Dex: 16  .####..>.#.#.......##......  XL: 10 Next:  5% Place: Dungeon:7  #..#...........@*K..........  Noise: ---------  Time: 7004.9 (0.0) .#.....<...................>.  o) +2 spear (flame) ..............)..............  Abil: Smiting ...O...........bAjl ..............  Pois .#.............).))).........  #..........>........†.......  K   kobold (missile)  ##.......................... ß.#.#..................[....# ((...(<...............#....## _You feel very sick. _You feel sick. _You feel sick.  Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering poisoned darts (67% to hit)bAj ≈#... Cubble the Spear-Bearer .... .... §§≈≈ Merforc of Beogh **.... .. #.. ...#.....  Health: 48/80 ==============---------- ..###.## #..#.... .≈§  Magic: 10/10 ======================== ...#..####..#..####..§  AC: 15Str: 18 #.#.##................  EV: 11Int: 8 ##...##........# ......  SH: 0Dex: 16  .####..>.#.#.......##......  XL: 10 Next:  5% Place: Dungeon:7  #..#...........@.)..........  Noise: ---------  Time: 7004.9 (0.0) .#.....<...................>.  o) +2 spear (flame) ..............)..............  Abil: Smiting ...bAjO.........................  Pois .#.............).))).........  #..........>........†.......  K   kobold (missile)  ##.......................... ß.#.#..................[....# ((...(<...............#....## _You feel sick.  Reach: o) +2 spear (flame)Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering poisoned darts (67% to hit)  You reach to attack! You hit the kobold. You burn the kobold.  You kill the kobold!bAjd .... ....  .. #.. ...#.....   #..#.... .≈§  ####..#..####..§  #.#.##................  bAjI#........#   >.#.#.......##......  .......@.).......... bAj~z<...................>. .....).............. .................... bAj4 ......).)))....  ...>........†..  .............................[ ((...(<  Reach: o) +2 spear (flame)bAjkPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering poisoned darts (67% to hit)  You reach to attack! You hit the kobold. You burn the kobold.  You kill the kobold!  bAjBBeogh accepts your kill.bAjH75.5 (0.6bAjbAj$ _You feel sick.cAjdJ .... .... §§≈≈.. #..#..... ###.## #..#.... .≈§ ...#..#######.. #.#.##................##...## ..####..>.#.##.  #..#.............).... .#.....<........@..>.............)..O.Pois .............#. (#...#..........#.........#.#6-6.5 (1.0cAj: _You feel sick.cAj  .. #..#. ###.## #. .≈§ ...#..#######.. #.#.##................##...### .####..>.#.#cAj o#.  #..#.............).... .#.....<...........>.............)..O.#....).)))cAjɕ Pois .......#...... ........###.##.##........## .cAj cAj֥ ?-7cAj cAj $ _You feel sick.cAj2  ###.## # .≈§ ...#..#######.. #.#.##................##...## .####..>.#.##.  #..#.............).... .#.....<...........>.............)..O.#....).)))  cAj93 >........†#....##.##.##....... #.).#.ß.# #######.#....##.cAjM cAj?N A58cAjX cAj[ $ _You feel sick.dAj $  ...#..#######.. #.#.##................##...## .####..>.#.##.  #..#.............).... .#.....<...........dAj$>.............)..O.#....)@)))  >........†#.dAj$*.Pois dAj9%#######.#....# ...(..(.#.?....dAjp4dAj4A49dAj?dAjB$ _You feel sick.dAj  #.#.##................##...## .####..>.#.##.  #..#.............).... .#.....<...........>.............)..O.#..dAj..).)))  >...@....†#.. ß.#.#[....#Pois dAj".?..... . .(ß#.#dAja= _You feel sick.  dAjݐM=10dAjdAjԠ[ _You are no longer poisoned.dAj. ##..# .####..>.#.##.  #..#.............).... .#.....<...........>.............)..O.#..dAj...).)))  >........†#.. ß.#.#[....# ((...(<dAj.o#....##.....##dAj.M... .#dAj=dAj>&1dAj LdAjNdAjdAj:dAj6dAjBdAjO5dAjdAjh,dAjdAj8R 6dAj^ ndAjg ,dAjBh S7=dAjOk dAjq ,dAj?u dAjz ,dAj} dAj a8=dAjx dAj ,dAjՎ dAjƓ ,dAj dAjś O9dAj dAj ,dAjQ dAj5 ,dAjؽ dAj dAjb T50=dAj dAj ,dAjS dAj dAj _1=23dAj ,dAj" dAj1$ dAjr+ ,dAj/ dAj5 94dAjg5 0=dAj(D dAjM ,dAjS dAjZ ,dAj` dAjf dAj g dAj.g D5=dAj dAj dAjs 96dAjՖ dAj ,dAjǜ dAj ,dAj 57=8=dAj8 dAj dAj  dAjE dAj# dAj# %9dAj( dAj@ dAjG dAjI dAjS dAjd dAji dAjp dAj]q L60=dAjv dAj dAj8 XdAj dAj) dAj U1=dAj* dAj dAjM dAj] dAj dAjX dAj dAj& dAj %2dAj dAj ,dAj dAj dAj dAj dAj ;3dAj9 dAj ,dAj ,dAj2 dAj6 dAj? a4=dAjD dAj V dAjV dAj] dAjd ,dAjh dAjn dAj_n N5=dAjVr dAjx ,dAj| dAj dAjЂ dAj dAj׋ dAj1 %6dAjv dAj ,dAj dAj) dAj dAj dAj dAjM K7=dAj dAj ,dAj dAj ,dAje dAj dAj U8=dAj dAju ,dAjd dAj\ ,dAj dAj< dAj %9dAj= dAjn ,dAj dAj ,dAj~ dAj@ b70=dAj dAj ,dAj" dAj ) ,dAj , dAj0 k1=dAj8 dAj= ,dAj'A dAjE ,dAjI dAjnO ;2dAj,S dAjW ,dAjp[ dAjqa ,dAj)e dAjj ;3dAjn dAjt ,dAjw dAj} ,dAj dAjX dAj K4=dAj* dAj ,dAj dAj ,dAj. dAj( dAj U5=dAj dAj{ ,dAj dAj ,dAj dAj ;6dAjP dAj\ ,dAjf dAj ,dAj dAjb dAjw K7=dAj dAj dAj dAj dAj8=dAjF,dAjdAj%dAjg!,dAj$dAj4;9dAju;dAjCRdAj:Tk _You start resting.HP restored.dAj e'÷dAjlr211908.0)dAjsc80=209 _dAjуeAj\ .####..>.#.###..#.............).... .#.....<...........>.............)..O.#....).)))  >........÷#.. eAjß.#.#[....# ((...(<#....# (#...#.#.........#....#..#ß.ß# ##eAjeAj01.0) eAjyeAjheAj= f.####..>.#.#.##...... #..#.............). #.....<.........>. ). O. #...).))). #.>.÷. ##. .#.#.eAjڔ [....# (...(<.#....## #...#.#.#.# ###.##.##.## . .).#.ß.# #######.#....##.eAjI `(..(.# ..?.....#  .(ß#.# ......#... .# . eAj eAj| &2eAjl eAj eAjw .####..>.#.#.##...... ..#.............). .....<.........>. ). O. ...).))). .>.eAj Y÷. . #.#.[....# ...(<.#....## ...#.#.#.# ###.##.##.## . ).#.ß.# #######.#....##. eAjĆ + .(ß#.# ...  ... .# ....#..# eAj eAjA &3eAjU eAjg fAj/ .#.............).......<...........>.).fAj. .O....).)))>........÷ #..#[....# ...(<#....##.#.........#....###.##.### .#.##.. ###fAjfAjD#=fAjk4fAjfAjEfAj+ ...<.>.).. .O....).)))>........÷ #..fAj#[....# ...(<#....##..........#.@.......#....###.##.### .Abil: Smiting.#fAj޸...fAj-fAj&5fAjfAjfAjܚU .)fAj9. .O....).)))fAjޝ>........÷ #..#..[....# ...(<........#....##..........#.........#....###.##.### . fAji).#.ß.# #######.#....##. .Abil: Smiting#.##..fAjY6fAjh8.). ..O.. #.....).))). #..>.÷. ##..... .#.#....[....# (...(<........#....## #...#.#.#.#.###.##.##.## . .).#.ß.# #######.#....##. ..(..(.# ...?.....# .(ß#.# #........### ... .# #.....#.#  ß.ß# ## ###...#### ....# #..##fAjvfAjvw&7fAjfAjȆfAj  O. #......).)))>........÷#.... .#.#..[....# (...(<.#....# #...#.#.........#. .......###.##.### . .).#.ß.# #######@#....##. .(..(.# #....?.....#  .(ß##........###.#####fAjL" &8fAj4 fAj7 fAj  #..).)))>........÷... ##............. .#.#..[....# (...(<.#....# #...#.#.........#. .......###.##.##........## . .).#.ß.# #######.#....##. .(..(.# #...@?.....#  .(ß#....##.. #..# ##fAj fAj &9fAj fAj  gAjW.).))). .>........÷. .....gAj .... #.#........[....# ...(<.......#....## ...#.#.........#.# ###.##.##........## . gAj~ ).#.ß.# #######.#....##. (..(.# #....@.....#  .(ß#.# #.###  ... .# #.....#..# gAj ß.ß# ## ###...#### gAj 6####gAj|5gAj; 30gAjBgAjQA1.5 (2gAjcgAjfc _c - a scroll labelled EGIECO JOLOSTgAj$ 3gAj% gAj, gAj3 gAj? gAjyB gAj|I gAj;N gAjN gAjP gAjSW gAjg gAjy ngAj/~ gAjЂ gAj ,gAj׊ gAj gAj9 gAj+ gAj gAj gAjL ,gAj< gAj gAj ,gAj gAj <  You see here a +0 whip.gAj gAj?  _gAj gAj gAj gAj4 gAj gAjD gAja ,gAj gAj  .... .... §§≈≈≈≈  .. #.. ...#.....  ..###.## #..#.... .≈§  ...#..####..#..####..§  #.#.##................  ##...##........# ...... .####..>.#.#.......##..... ..#.............).......... .....<...........>. ............).............. .O......................... .............).)))......... ..........>........÷....... #.......................... #.#......gAjd n............[....# ...(<...............#....## ...#..........#.........#.#gAj 78 M ≈#... .......... §§≈≈≈≈ #.. ... ..###.## #..#.... .≈...#..####..#..####..§  #.#.....  ##...##. ... .####..>.#.#.......###............gAj 8<..>.) .O....................................#...gAjH5 gAj6 U42.5 (11.0)3.5 (12gAj.A gAjg  q - 31 poisoned darts (gained 4)  Things that are here:4.5 (13gAjy gAj} R _a +0 dagger; a kobold corpseiAjIiAjiAjF,iAjiAjPiAj,iAjbiAjiAjBiAjiAjiAjiAj #.#.##................ ##...##..# ......  .####..>.#.#.......##...... #..#.............)............#.....<...................>..........).................O..................  .#.............).))).........  #..........>÷.......9.5 (5.0) iAj  ##...........  #ß.#.#.........[....#  (((...(<.#....##  #(#...#..........#..#.#  .###.##.##..## .  (#.).#.ß.# #######.###.  ....(..(.# #........#  ß. .(ß#.# #........###iAjiAjjAjv4jAjjAjjAjjAjQjAjjAjV%jAjq<,jAj<kAj!kAjZ,kAj kAjkAj6,kAjkAjkAj%,kAj(kAjy-4 _Found 3 stones.kAj3kAj:4kAjC8kAj=4 _Found 2 stones.kAjHDkAjDkAjHkAj[..#.....<..........)... ........... .#.......).))).... #..........>.÷.. ##........... #ß.#.#.......[ (((...(<.......#. #(#...#.@........#.55.5 (6 ###.##.##. (#.).#.ß.# #######.#....# ....(..(.# #.......... ß....(ß#.# #........## .(kAjs`[m.(.....# #.....#..# #(ß.ß#### ###...#### ##### ....# ##..##kAjdkAjh% _Found 9 stones.kAj;kAj<kAjQ@lAjylAjt lAjulAj/lAj(lAj`-,lAj1lAjx5lAj :lAj[:lAjT=lAj:AlAjElAj"FlAjJlAjOlAj%TlAjoTlAj1XlAje ... .#.......).)) # #....> #.####............ #.#ß.#.#..... .(((...(<. #.##(#...#..#.. #...........###.##.##.lAj,g\ ..(#.@.#.ß.# #######.#60.5 (5 #.....(..(.# # ##ß....(ß#.# #..... #.(.(.....# # ###(ß.ß#### ###... ###### .... ##..# #### lAjglAjY}lAj} _You see here the +6 shillelagh "Devastator" {shatter}.mAj@RA1.5 (1mAj:VmAj7l _t - the +6 shillelagh "Devastator" {shatter}nAjnAj3 stones. A small chunk of dense but otherwise unremarkable natural mineral. It can be thrown to cause minor damage. Base damage: 2 Base attack delay: 1.1 This projectile's minimum attack delay (0.7) is reached at skill level 8.Your skill: 7.2At 100% training you would reach 8.0 in about 0.1 XLs.At current training (25%) you reach 8.0 in about 0.5 XLs.Current attack delay: 0.7. nAjP|Damage rating: 6 (Base [2 + 3 (Thrw)] x 120% (Str) x 113% (Fight)). It is always destroyed on impact. Stash search prefixes: {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “How happy is the little Stone  That rambles in the Road alone, (g)o to location.nAj nAj ................... Cubble the Spear-Bearer.#.............).)) Merforc of Beogh **....# #..........>...... Health: 80/80 ========================#.####................ Magic: 10/10 ========================#.#ß.#.#.............. AC: 15Str: 18.(((...(<............ EV: 11Int: 8#.##(#...#..........#.. SH: 0Dex: 16#...........###.##.##.. XL: 10 Next:  5% Place: Dungeon:7nAj ..(#.@.#.ß.# #######.# Noise: ---------  Time: 7161.5 (1.0)#.....(..(.# #..... o) +2 spear (flame)##ß....(ß#.# #..... Abil: Smiting#.(.(.....# #.....###(ß.ß#### ###...######....##..##### _a +0 dagger; a kobold corpse _Found 3 stones. _Found 2 stones. _Found 9 stones. _You see here the +6 shillelagh "Devastator" {shatter}. _t - the +6 shillelagh "Devastator" {shatter}nAj4nAjnAjoAji+}.#).)))# #..........>.......#.####...........#.#ß.#.#.....(((...(<...#.##(#...#..........##...........###.##.##.#..(#...#.ß.# #######.#oAj1,##.....@..(.# #......##ß....(ß#.# #..(.(.....# #.....####(ß.ß#### ###...# ###### ....# ##..#### oAj:oAjX;&2oAjJoAjNL _You see here 3 stones.oAjҙ $# #.>........#.####...........#.#ß.#.#.......(((...(<.....oAj #.##(#...#..........##...........###.##.##.#..(#...#.ß.# #######.#...(..(.# #......##ß....@ß#.# #..(.(.....# #.....####(ß.ß#### ###...# ###### ....# ##..#oAjH W### oAj C3 _oAjǶ oAj L _You see here 3 stones.pAjӫ .#...).)))# #..........>÷#.####....#.#ß.#.#........ .(((...(<.#.##(#...#..........#.#...........###.##.##...#..(#...#.ß.# #######.##.....(.@(.# #.##ß....(ß#.# #.......#.(.(.....# #.....#..###(ß.ß#### ###...#########....###..####pAj pAj-4 _pAjqAjnZqAja\Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: javelinb - Throw: 31 darts (poison)  c - Zap: wand of mindburst (13) Abilities ([,] to cycle)  qAj]d - Abil: Smiting [*/%] inventory [^] all abilities[!] focus mode: off|onrAj{ rAj .#.............).))).. Cubble the Spear-Bearer# #..........>........÷ Merforc of Beogh **....#.####................... Health: 80/80 ========================#.#ß.#.#................. Magic: 10/10 ========================.(((...(<............... AC: 15Str: 18#.##(#...#..........#..... EV: 11Int: 8#...........###.##.##..... SH: 0Dex: 16#..(#...#.ß.# #######.#... XL: 10 Next:  5% Place:rAj  Dungeon:7#.....(.@(.# #........ Noise: ---------  Time: 7164.5 (0.0)##ß....(ß#.# #........ o) +2 spear (flame)#.(.(.....# #.....#.. Abil: Smiting###(ß.ß#### ###...#########....###..###### _Found 2 stones. _Found 9 stones. _You see here the +6 shillelagh "Devastator" {shatter}. _t - the +6 shillelagh "Devastator" {shatter} _You see here 3 stones. _You see here 3 stones.rAj, rAj" rAj$ sAjIsAjsAj,sAj%sAjsAj,sAjsAj#sAjA),sAjr,sAj0sAj16,sAjV:sAjIsAjP,sAj)TsAjY;  You see here 4 stones.sAj^5 _sAjbsAjs #..#......... ..#.....<. ........) ....... ## .#...) #. #....> #.####........ ##.#ß.#.#........ #..@((...(<.70.5 (6sAj~t #.##(#...#.. #...........###.##.# #..(#...#.ß.# ### ##.....(..(.# #..##ß....(ß#.# #.. #.(.(.....# #.. ###(ß.ß#### ### ######. sAjusAjsAj/L _You see here 4 stones.tAjb ItAj tAjD tAj $ _tAjx tAj _  You see here a large rock.tAjq tAj8  _tAj" tAj6( _  You see here a large rock.tAj- tAj/  _tAj3 tAj 8 tAjF ,tAjJ tAj^^ tAja` tAj*c tAj ##.. .. ...#..#####.....# #.#.####.....# ##...##...#......####..>.#.##...#..#.....#.....<..............) #.......##.@#......)9.5 (9..#..........>.####..............##.#ß.#.#............#..(((...(<........#.##(#...#..........##...........###.##.###..(#...#.ß.# ######.....(..(.# #..uAjuAjjuAjuAj=3uAj?uAj'l .. ## .#.... #..  #.#......###.## # ##..... ...#..#####.....# #.#.####.....# ##...###......####..>.#.#.#...#..#... #.@#.....<.82.5 (3 #...............) #.........##..#.............).#...#..........>....#.####.............. .#... .(uAjAm((...(<. #.uAjnuAj 3uAj2#uAj'uAj*uAj/vAj  #.  ...  ##.... . ###.#.... #..  #.#......###.## # ##.....# ...#..#### #.....# #.#.####.@...# ##...##5#......####..>.#.###...#..#.. ##..#.....<. #........) #...... ##..#....) #...#..........> #.####...vAj EvAjۜ vAjv Q.....### ... ..... ........ ... .###.#... ... ##... ......###.#.....##.. ...##.#..@...###.## #..#9.5 (4##.....##...#..####..##.....## #.#.####.....# ##...###......####..>.#.#.....##...#..#......)##..#.....<....#.........)..#........vAjl wAjwAjwAjͲwAjV4a large rock. _Found a potion of curing.wAj,wAjTwAj"9......####......... ##......#......... ....... #.......# #. .........#.###....... ........... ........#. ......#... .... #..###.#...... #!....@....... 92.5 (3###...................###.#.....##.... ...##.#......###.##. #..###.....##...#..####..#..###.....#####.#.##.##.....# ##...### #......####..>.#.#.......####...#..#)wAjXxAjIxAjBxAjxAjxAjxAjgxAjYxAj!xAj^,xAjxAjxAjm,xAj xAjzxAj xAj xAjF xAj,xAjxAjg ...... ##......... ##....... .........  #.... #.......###.  ..#.###...........  ..............#.  #....#......... #..###.#...... #@............8.5 (6 xAj### ###.#.....##....  #.#......###.##. # ##.....##...#..####.. #.....#####.#.## ##.....# ##...##..... #......####..>.#.#....xAjk ##...#..#.xAjJ!xAju$b _c - 2 potions of curing (gained 1)yAj5yAjxK Read which item? Scrolls  f - a scroll of fear  I - 2 scrolls of immolation  N - a scroll of noise  c - a scroll labelled EGIECO JOLOST [!] read|quaff|evoke[?] describe selectedzAj@ Evoke which item? Wands  f - a wand of mindburst (13) readevoke{Aj Drink Potions  c - 2 potions of curing  g - a potion of magic  h - a potion of hasteb - 2 potions of brilliance  L - a potion of lignification  f - 2 potions of moonshine  d - a glowing red potion {Aj ~ j - a smoky amethyst potion  k - a bubbling black potionquaff|evoke{Aj|{Aj{Ajۉ.... Cubble the Spear-Bearer... ##......... ##.. Merforc of Beogh **......... ......... ... Health: 80/80 ========================#.... #.......###. ... Magic: 10/10 ========================..#.###........... . AC: 15Str: 18..............#. . EV: 11Int: 8#....#.........SH: 0Dex: 16#..###.#......XL: 10 Next:  5% Place: Dungeon:7#@............Noise: ---------  Time: 7198.5 (0.0)###............... {AjL o) +2 spear (flame)###.#.....##.... ... Abil: Smiting#.#......###.##. #..##.....##...#..####..#.....#####.#.##..... ##.....# ##...##..... #......####..>.#.#.... ##...#..#.............  _You see here 4 stones. _You see here 4 stones. _You see here a large rock. _You see here a large rock. _Found a potion of curing. _c - 2 potions of curing (gained 1){AjP  Okay, then.{Aj֑{Aj{Aj. _|Aj73|Aj|Aj|Aj|Aj`P _|Aji,|Aj|Aj|Aj |Aj{ |Aj |Aj||Aj,|Aj|Aj|Aj|AjX|Aj|Aj^|Aj!|Aj@"|AjK#|Aj!%|AjJ(,|Aj(|Aj.|Ajq1,|Aj2|AjH|AjL,|AjsM|AjsO|Aj^U,|AjV|AjY|Aj\,|Aj^|Aj'a|Ajc|AjUd|Ajte|Ajh|Ajk,|AjWm|Ajo|Ajr|Ajs|Ajt|Aj3~v..#  ..... .#.  #..... K. . #..... ##K# #....# ##....## #..[ ......####...... #...#..............# #.)#....#.......##... ##.##.#...#.##.@....... ......#....#.... .#..###....#.......... #...#|Aj?&##.........##..... .....#.......#.##...... ......##......##......... #......#.......... .##.....##.......###. ..#...#.###..... |Aj|1212.5 (14.0)|Ajs,3.5 (15|Aj|Aj˗a _e - a scroll labelled VIOPNE OGGA|Ajm3|AjLo|AjRs|Ajv|Ajxw|AjG},|Aj~|Aj|AjR|Aj|Aj|Aj|Aj&|AjX|Aj.|AjЛ,|Aj#|Aj!|Ajʧ|Aj\|Aj)|Aj|Aj|Aj |Aj#|Aj|AjG|Aj|Aj|Aj|Ajc|Aj|Aj~|Aj_X|AjV|Aj|Aj*|Aj|Aj|Aj,|Aj|Aj|Aj*,|Aj|Aj|AjJ|Aj|Aj |AjN|Aj,|Aj,|AjbB|AjX|Aj.|AjC,|Aj|Aj=)n|Aj-,|Aj00}AjA  You see here a +0 ring mail.}Aj j  A gargoyle comes into view.}AjD##..#### ##...##.....######....#.# #............#.#....#..#### ###............##..........#.# #..............#...........#.###).............##..............#))............##.........###.####)............ ##....##.##.##..[##.#........#.. #......#.##.##..@##).###....## .....#......####.))..###........ ....##......##.##...##..........# .....................#.........## .............#..#.......#.##..... ............#...#.#.....# #.9   gargoyle (wandering) ..##...... .......#.).#.}AjOE# #.<) .##....... ......##9..#.### .......... ##......#.#(...[...†33.5 (20}Aj,P}AjR34.5 (21 _}AjfdAj_Gear: 20/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  o - a +2 spear of flaming (weapon)a - a +0 trident  d - a +0 halberd  i - a +0 sling  r - a +2 dire flail of protection  t - the +6 shillelagh "Devastator" {shatter} Missiles (go to first with ()e - a javelin  q - 31 poisoned darts Armour (go to first with [)  f - a +0 cloak (worn)  g - a +1 hat (worn)  k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)b - a +0 pair of boots  c - a +0 helmet  h - an orb of stardustp - a +0 plate armour Jewellery (go to first with "=)  j - a ring of protection from fire (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Aj'tt - the +6 shillelagh "Devastator" {shatter}. A wooden cudgel, loaded with more than just lead. Base accuracy: +3 Base damage: 8 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 3.0 XLs.  Current attack delay: 1.3. Damage rating: 16 (Base 8 x 120% (Str) x 113% (Skill) + 6 (Ench)). Shatter: It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other creatures adjacent to them. This shillelagh falls into the 'Maces & Flails' category. It is a one-handed weapon. It cannot be enchanted further. This ancient artefact cannot be changed by magic or mundane means. You found it on level 7 of the Dungeon. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Aj9Gear: 20/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  o - a +2 spear of flaming (weapon)  a - a +0 trident  d - a +0 halberd  i - a +0 sling  r - a +2 dire flail of protection  t - the +6 shillelagh "Devastator" {shatter} Missiles (go to first with ()  e - a javelin  q - 31 poisoned darts Armour (go to first with [)  f - a +0 cloak (worn)  g - a +1 hat (worn)  k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)  b - a +0 pair of boots  c - a +0 helmet  h - an orb of stardust  p - a +0 plate armour Jewellery (go to first with "=)  j - a ring of protection from fire (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Ajz8t - the +6 shillelagh "Devastator" {shatter}. A wooden cudgel, loaded with more than just lead. Base accuracy: +3 Base damage: 8 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails. AjD9 At 100% training you would reach 14.0 in about 3.0 XLs.  Current attack delay: 1.3. Damage rating: 16 (Base 8 x 120% (Str) x 113% (Skill) + 6 (Ench)). Shatter: It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other creatures adjacent to them. This shillelagh falls into the 'Maces & Flails' category. It is a one-handed weapon. It cannot be enchanted further. Aj9This ancient artefact cannot be changed by magic or mundane means. You found it on level 7 of the Dungeon. Aj9e(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Ajl <Gear: 20/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  o - a +2 spear of flaming (weapon)  a - a +0 trident  d - a +0 halberd  i - a +0 sling  r - a +2 dire flail of protection  t - the +6 shillelagh "Devastator" {shatter} Missiles (go to first with ()  e - a javelin  q - 31 poisoned darts Armour (go to first with [)  f - a +0 cloak (worn)  g - a +1 hat (worn)  k - a +0 pair of gloves (worn)  m - the +3 chain mail of the Pink Corner (worn) {rPois rC+} Aj p n - a +0 pair of boots of earth (worn)  b - a +0 pair of boots  c - a +0 helmet  h - an orb of stardust  p - a +0 plate armour Jewellery (go to first with "=)  j - a ring of protection from fire (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Aj^utt - the +6 shillelagh "Devastator" {shatter}. A wooden cudgel, loaded with more than just lead. Base accuracy: +3 Base damage: 8 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 3.0 XLs.  Current attack delay: 1.3. Damage rating: 16 (Base 8 x 120% (Str) x 113% (Skill) + 6 (Ench)). Shatter: It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other creatures adjacent to them. This shillelagh falls into the 'Maces & Flails' category. It is a one-handed weapon. It cannot be enchanted further. This ancient artefact cannot be changed by magic or mundane means. You found it on level 7 of the Dungeon. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.AjxAjAj(Aj##..#### ##...##.....## Cubble the Spear-Bearer####....#.##............ Merforc of Beogh **....#.#....#..#### ###............ Health: 80/80 ========================##..........#.# #.............. Magic: 10/10 ========================#...........#.###)............. AC: 15Str: 18##..............#))............ EV: 11Int: 8  ##.........###.####)............ SH: 0Dex: 16 ##....##.##.##..[##.#........#... XL: 10 Next:  5% Place: Dungeon:7 #......#.##.##..@##)Aj.###....##... Noise: ---------  Time: 7234.5 (0.0) .....#......####.))..###......... t) +6 shillelagh "Devastator" {shatter} ....##......##.##...##..........# Abil: Smiting .....................#.........## .............#..#.......#.##..... ............#...#.#.....# #...... 9   gargoyle (wandering) ..##...... .......#.).#.# #.<)... .##....... ......##9..#.###...... .......... ##......#.#(...[...†.. _Okay, then. Aj,_e - a scroll labelled VIOPNE OGGAYou see here a +0 ring mail. _A gargoyle comes into view.You unwield your +2 spear of flaming. Your +2 spear of flaming stops flaming.  Aj=$Time to lay down the shillelagh law.Aj&9.Aj-\9Aj +5.5 (1AjAjN _e - a scroll labelled VIOPNE OGGA  You see here a +0 ring mail. _A gargoyle comes into view.  You unwield your +2 spear of flaming. Your +2 spear of flaming stops flaming.  Time to lay down the shillelagh law. _t - the +6 shillelagh "Devastator" (weapon) {shatter}Aj ####....#.# .............#.#....#..#### ###.##..........#.# #...#..#.###)  ##.......#)).... ##.........###.####).... #....##.##.##..[##.#........# ......#.##.##...##).###....##. ....#......####.@)..###.......Aj; .##......##.##...##...#............#.##. ..#..#.......#.##......#...#.#.....# #.. .## .......#9).#.# #.<) ##....... ......##...#.###.... ... ##......#.#(...[...†..# ...#......#...Ajt &9.Aj <6Aj Aj _Items here: (( ))))) ÷÷÷.Ajڴ;#.#....#..#### ###. ##..........#.# #....... #..#.###)...... #...#))..... #..###.####)..... ....##.##.##..[##.#........# .....#.##.##...##).###....##.#......####.))..###.......##......##.##.@.##...#Aj;................#.##...#..#.......#.##......#...#.#9....# #.. ## .......#.).#.# #.<) #....... ......##...#.###.... .. ##......#.#(...[...†..## .........#......#......###. ..##.#####Aj<"9.AjC7 _Aj]AjR~ #9.Aj Aj- &8Aj Aj Aj83 #.#....#..#### ###.............. Cubble the Spear-Bearer ##..........#.# #................ Merforc of Beogh **.... #...........#.###)............... Health: 80/80 ======================== ##..............#)).............. Magic: 10/10 ======================== #.........###.####).............. AC: 15Str: 18 ....##.##.##..[##.#........#..... EV: 11Int: 8 .....#.##.##...##).###....##..... SH: 0Dex: 16 ...#......####.))..###........... XL: 10 Next:  5% Place: Dungeon:7 ..##......##.##.@.##..........#.. Noise: ---------  Time: 7238.5 (0.0) ................9..#.........##.. t) +6 shillelagh "Devastator" {shatter} ...........#..#.......#.##....... Abil: Smiting ..........#...#.#.....# #........ ##...... .......#.).#.# #.<).Aj4.... #....... ......##...#.###........ 9   gargoyle ........ ##......#.#(...[...†..## ........ .........#......#...... .....###. ...........##.#####....Time to lay down the shillelagh law. _t - the +6 shillelagh "Devastator" (weapon) {shatter} _Items here: (( ))))) ÷÷÷.  Hit: t) +6 shillelagh "Devastator" {shatter}Press: ? - help, Dir - move targetAim: a gargoyle, wielding a +0 morningstar (82% to hit)AjLY #.#....#..#### ###.............. Cubble the Spear-Bearer ##..........#.# #................ Merforc of Beogh **.... #...........#.###)............... Health: 80/80 ======================== ##..............#)).............. Magic: 10/10 ======================== #.........###.####).............. AC: 15Str: 18 ....##.##.##..[##.#........#..... EV: 11Int: 8 .....#.##.##...##).###....##..... SH: 0Dex: 16 ...#......####.))..###........... XL: 10 Next:  5% Place: Dungeon:7 AjZ..##......##.##.@.##..........#.. Noise: ---------  Time: 7238.5 (0.0) ................9..#.........##.. t) +6 shillelagh "Devastator" {shatter} ...........#..#.......#.##....... Abil: Smiting ..........#...#.#.....# #........ ##...... .......#.).#.# #.<)..... #....... ......##...#.###........ 9   gargoyle ........ ##......#.#(...[...†..## ........ .........#......#...... .....###. ...........##.#####.... _t - the +6 shillelagh "Devastator" (weapon) {shatter} _Items here: (( )))Aj_[')) ÷÷÷.  Hit: t) +6 shillelagh "Devastator" {shatter}Press: ? - help, Dir - move targetAim: a gargoyle, wielding a +0 morningstar (82% to hit)  You hit the gargoyle but do no damage.AjgItems here: (( ))))) ÷÷÷.  Hit: t) +6 shillelagh "Devastator" {shatter}Press: ? - help, Dir - move target  Aim: a gargoyle, wielding a +0 morningstar (82% to hit)  You hit the gargoyle but do no damage.  The gargoyle hurls a stone arrow at you.Aj, 75--==9.8 (1.3Aj- / _The stone arrow hits you.Aj]c  You hit the gargoyle but do no damage. The gargoyle misses you.Ajd`6---41.1AjCAj(V _The gargoyle closely misses you.AjDAjEB-2.4AjoSAj]U _You barely miss the gargoyle. The gargoyle closely misses you.Aj H#########AjL .@..9.... You hit the gargoyle. The gargoyle shudders.  The gargoyle is moderately damaged. x2AjXw  The gargoyle hurls a stone arrow at you.AjAjsz59-----====3.7Aj^Aj/ _The stone arrow hits you!Aj  You hit the gargoyle but do no damage.The gargoyle is moderately damaged.Aj?w  The gargoyle hurls a stone arrow at you.Aj?  The stone arrow hits you!!Aj  ``  The gargoyle hurls a stone arrow at you.AjF H)@AjF 37-----------==--5.0Aj` Ajc Q _The stone arrow misses you.Ajl    ..#.# #........#.###)..........#)).....##.####)...#..[##.#..#...##).##.))..##.@.#.......9..#..#..#.......#...#.#.....#  .......#.).#.# #.<) ......##...#.# ##......#.#(...[...† .........#.. You hit the gargoyle but do no damage.The gargoyle is moderately damaged.Ajx ~  ..#.# #.......Aj1y R.#.###)..........#)).....##.####)...#..[##.#..#...##).##.))..#Ajny #.@.#.......9..#..#..#.......Ajy #...#.#.....#  .......#.).#.# #.<) ......##...#.#Ajz s ##......#.#(...[...† .........#.. Ajn R  The gargoyle hits you with a +0 morningstar!!Aj 17------------=-6.3Ajݞ Aj V _* * * LOW HITPOINT WARNING * * *Aj Aj? URead which item? Aj Scrolls  f - a scroll of fear  I - 2 scrolls of immolation  N - a scroll of noise  c - a scroll labelled EGIECO JOLOST  e - a scroll labelled VIOPNE OGGA [!] read|quaff|evoke[?] describe selectedAjp<AjGAjV #.#....#..#### ###.............. Cubble the Spear-Bearer ##..........#.# #................ Merforc of Beogh **.... #...........#.###)............... Health: 17/80 =====------------------- ##..............#)).............. Magic: 10/10 ======================== #.........###.####).............. AC: 15Str: 18 ....##.##.##..[##.#........#..... EV: 11Int: 8 .....#.##.##...##).###....##..... SH: 0Dex: 16 ...#......####.))..###........... XL: 10 Next:  5% Place: AjWDungeon:7 ..##......##.##.@.##..........#.. Noise: ===------  Time: 7246.3 (0.0) ................9..#.........##.. t) +6 shillelagh "Devastator" {shatter} ...........#..#.......#.##....... Abil: Smiting ..........#...#.#.....# #........ ##...... .......#.).#.# #.<)..... #....... ......##...#.###........ 9   gargoyle ........ ##......#.#(...[...†..## ........ .........#......#...... .....###. ...........##.#####....The gargoyle hurls a stone arrow at you. _The stone arrowAjX misses you.You hit the gargoyle but do no damage.The gargoyle is moderately damaged.The gargoyle hits you with a +0 morningstar!! _* * * LOW HITPOINT WARNING * * *Aji   ..#.# #........#.###)..........#)).....##.####)...#..[##.#..#...##).##.))..##.@.#.......9..#..#..#.......#...#.#.....#  .......#.).#.# #.<) ......##...#.# ##......#.#(...[...† .........#.. The air fills with toxic fumes!  As you read the scroll labelled EGIECO JOLOST, it crumbles to dust.  It was a scroll of poison.AjBB  ..#.# #........#.###)..........#)).....##.####)...#..[##.#..#...##).##.))..##.@.#.......9..#..#..#.......AjBU#...#.#.....#  .......#.).#.# #.<) ......##...#.# ##......#.#(...[...† .........#.. AjuQ5 §§§§§§§§§§§.§§§§§..#)§§§§§§§####§§§§§§§##§#§§§§§##§§§§§§§§@§§§§§§§§9§§§§#§§#§§§§§§§§§.#§#§§§§§§§§..§§#§§§#§§§..§§##§§§§§..#§#§§§§...§#§§The gargoyle hits you with a +0 morningstar.Aj'SV4---7.3 (1Aju_Aj5bV _* * * LOW HITPOINT WARNING * * *Ajo Ajr Read which item? Scrolls  f - a scroll of fear  I - 2 scrolls of immolation  N - a scroll of noise Aj4s  e - a scroll labelled VIOPNE OGGA [!] read|quaff|evoke[?] describe selectedAj/ Aj; Aj1K  #.#....#..#### ###.............. Cubble the Spear-Bearer ##........§§#.# #.§§§§§§......... Merforc of Beogh **.... #..........§#.###)§§.§§§......... Health: 14/80 ====-------------------- ##..........§§..#)§§§§§§......... Magic: 10/10 ======================== #.........###§####§§§§........... AC: 15Str: 18 ....##.##.##§§§##§#§§......#..... EV: 11Int: 8 .....#.##.##§§§##§§###....##..... SH: 0Dex: 16 ...#......####§§§§§###........... XL: 10 Next: jL 49m 5% Place: Dungeon:7 ..##......##.##§@§##..........#.. Noise: =--------  Time: 7247.3 (0.0) .........§§§§§§§9§§#.........##.. t) +6 shillelagh "Devastator" {shatter} .........§§#§§#§§§§§§§#.##....... Abil: Smiting ..........#§§.#§#§§§§§# #........ ##...... §§§..§§#§§§#§# #.<)..... #....... §§..§§##§§§#.###........ 9   gargoyle ........ ##..§§..#§#§...[...†..## ........ ..AjV [40m§§§...§#§§....#...... .....###. ...........##.#####.... _* * * LOW HITPOINT WARNING * * *The air fills with toxic fumes!  As you read the scroll labelled EGIECO JOLOST, it crumbles to dust.  It was a scroll of poison.  The gargoyle hits you with a +0 morningstar. _* * * LOW HITPOINT WARNING * * *  As you read the scroll labelled VIOPNE OGGA, it crumbles to dust.  It is a scroll of enchant weapon.Aj X /  --more--Aj"Aj%Enchant which weapon? Hand Weapons  a - a +0 tridentd - a +0 halberd  i - a +0 sling  o - a +2 spear of flaming  r - a +2 dire flail of protection[?] describe selectedAj Aj Aj  #.#....#..#### ###.............. Cubble the Spear-Bearer ##........§§#.# #.§§§§§§......... Merforc of Beogh **.... #..........§#.###)§§.§§§......... Health: 14/80 ====-------------------- ##..........§§..#)§§§§§§......... Magic: 10/10 ======================== #.........###§####§§§§........... AC: 15Str: 18 ....##.##.##§§§##§#§§......#..... EV: 11Int: 8 .....#.##.##§§§##§§###....##..... SH: 0Dex: 16 ...#......####§§§§§###........... XL: 10 Next: j 49m 5% Place: Dungeon:7 ..##......##.##§@§##..........#.. Noise: =--------  Time: 7247.3 (0.0) .........§§§§§§§9§§#.........##.. t) +6 shillelagh "Devastator" {shatter} .........§§#§§#§§§§§§§#.##....... Abil: Smiting ..........#§§.#§#§§§§§# #........ ##...... §§§..§§#§§§#§# #.<)..... #....... §§..§§##§§§#.###........ 9   gargoyle ........ ##..§§..#§#§...[...†..## ........ ..Aj\ /[40m§§§...§#§§....#...... .....###. ...........##.#####....As you read the scroll labelled EGIECO JOLOST, it crumbles to dust.  It was a scroll of poison.  The gargoyle hits you with a +0 morningstar. _* * * LOW HITPOINT WARNING * * *As you read the scroll labelled VIOPNE OGGA, it crumbles to dust.  It is a scroll of enchant weapon.Aja w   §§#.# #.§§§§§§Aja ]§#.###)§§.§§§§§..#)§§§§§§##§####§§§§#§§§##§#§§#§§§##§§##§§§§§##§@§#§§§§§§§9§§#§§#§§#§§§§§§§#§§.#§#§§§§§#  §§§..§§#§§§#§# #.<) §§..§§##§§§#.# ##..§§..#§#§...[...† ..§§§...§#§§ Your +0 halberd glows red for a moment.Aj/>   §§#.# #.§§§§§§§#.###)§§.§§§§§..#)§§§§§§##§####§§§§#§§§##§#§§#§§§##§§##§§§§§##§@§#§§§§§§§9§§#§§#§§#§§§§§§§#§§.#§#§§§§§# AjR  §§§..§§#§§§#§# #.<) §§..§§##§§§#.# ##..§§..#§#§...[...† ..§§§...§#§§   The gargoyle hits you with a +0 morningstar!7/80 --8.3 (1AjX Aj[ V _* * * LOW HITPOINT WARNING * * *Aj\AjDrink which item? Potions  c - 2 potions of curing  g - a potion of magic  h - a potion of hasteb - 2 potions of brilliance  L - a potion of lignification  f - 2 potions of moonshine  d - a glowing red potion  j - a smoky amethyst potion Aj k - a bubbling black potion [!] read|quaff|evoke[?] describe selectedAj Aj\ Aj  #.#....#..#### ###.............. Cubble the Spear-Bearer ##........§§#.# #.§§§§§§......... Merforc of Beogh **.... #..........§#.###)§§.§§§......... Health: 7/80==---------------------- ##..........§§..#)§§§§§§......... Magic: 10/10 ======================== #.........###§####§§§§........... AC: 15Str: 18 ....##.##.##§§§##§#§§......#..... EV: 11Int: 8 .....#.##.##§§§##§§###....##..... SH: 0Dex: 16 ...#......####§§§§§###........... XL: 10 Next: j 9m 5% Place: Dungeon:7 ..##......##.##§@§##..........#.. Noise: =--------  Time: 7248.3 (0.0) .........§§§§§§§9§§#.........##.. t) +6 shillelagh "Devastator" {shatter} .........§§#§§#§§§§§§§#.##....... Abil: Smiting ..........#§§.#§#§§§§§# #........ ##...... §§§..§§#§§§#§# #.<)..... #....... §§..§§##§§§#.###........ 9   gargoyle ........ ##..§§..#§#§...[...†..## ........ ..j 840m§§§...§#§§....#...... .....###. ...........##.#####.... _* * * LOW HITPOINT WARNING * * *As you read the scroll labelled VIOPNE OGGA, it crumbles to dust.  It is a scroll of enchant weapon.  Your +0 halberd glows red for a moment.  The gargoyle hits you with a +0 morningstar! _* * * LOW HITPOINT WARNING * * *AjI    §§#.# #.§§§§§§§#.###)§§.§§§§§..#)§§§§§§##§####§§§§#§§§##§#§§#§§§##§§##§§§§§##§@§#§§§§§§§9§§#§§#§§#§§§§§§§#§§.#§#§§§§§#  §§§..§§#§§§#§# #.<) §§..§§##§§§#.# ##..§§..#§#§...[...† ..§§§...§#§§ It was a potion of cancellation. You feel magically purged.Aje(  §§#.# #.§§§§§§§#.###)§§.§§§§§..#)§§§§§§##§####§§§§#§§§##§#§§#§§§##§§##§§§§§##§@§#§§§§§§§9§§#§§#§§#§§§§§§§#§§.#§#§§§§§#  §§§..§§#§§§#§# #.<) §§..§§##§§§#.# ##..§§..#§#§...[...† ..§§§...jr*;10;1m§#§§   The gargoyle hits you with a +0 morningstar.Aj<M5-9.3 (1Aj3Il _* * * LOW HITPOINT WARNING * * *AjAjwDrink which item? Potions  c - 2 potions of curing  g - a potion of magic  h - a potion of hasteb - 2 potions of brilliance  L - a potion of lignification  f - 2 potions of moonshine  d - a glowing red potion  k - a bubbling black potion [!] read|quaff|evoke[?] describe selectedAjPAj$\Ajh #.#....#..#### ###.............. Cubble the Spear-Bearer ##........§§#.# #.§§§§§§......... Merforc of Beogh **.... #..........§#.###)§§.§§§......... Health: 5/80=----------------------- ##..........§§..#)§§§§§§......... Magic: 10/10 ======================== #.........###§####§§§§........... AC: 15Str: 18 ....##.##.##§§§##§#§§......#..... EV: 11Int: 8 .....#.##.##§§§##§§###....##..... SH: 0AjjDex: 16 ...#......####§§§§§###........... XL: 10 Next:  5% Place: Dungeon:7 ..##......##.##§@§##..........#.. Noise: =--------  Time: 7249.3 (0.0) .........§§§§§§§9§§#.........##.. t) +6 shillelagh "Devastator" {shatter} .........§§#§§#§§§§§§§#.##....... Abil: Smiting ..........#§§.#§#§§§§§# #........ ##...... §§§..§§#§§§#§# #.<)..... #....... §§..§§##§§§#.###........ 9   gargoyle ........ ##..Ajk.[40m§§..#§#§...[...†..## ........ ..§§§...§#§§....#...... .....###. ...........##.#####....Your +0 halberd glows red for a moment.  The gargoyle hits you with a +0 morningstar! _* * * LOW HITPOINT WARNING * * *It was a potion of cancellation. You feel magically purged.  The gargoyle hits you with a +0 morningstar. _* * * LOW HITPOINT WARNING * * *Ajށ  It was a potion of resistance.  You feel protected.Aj~650.3 (1Resist Ajk _The gargoyle barely misses you.Aja Aje $Aj^f ~Drink which item? Potions  c - 2 potions of curing  g - a potion of magic  h - a potion of hasteb - 2 potions of brilliance  L - a potion of lignification  f - 2 potions of moonshine  k - a bubbling black potion [!] read|quaff|evoke[?] describe selectedAj=AjyGAjp #.#....#..#### ###.............. Cubble the Spear-Bearer ##........§§#.# #.§§§§§§......... Merforc of Beogh **.... #..........§#.###)§§.§§§......... Health: 6/80=----------------------- ##..........§§..#)§§§§§§......... Magic: 10/10 ======================== #.........###§####§§§§........... AC: 15Str: 18 ....##.##.##§§§##§#§§......#..... EV: 11Int: 8 .....#.##.##§§§##§§###....##..... SH: 0Dex: 16 ...#......####§§§§§###........... XL: 10 Next: jr9m 5% Place: Dungeon:7 ..##......##.##§@§##..........#.. Noise: =--------  Time: 7250.3 (0.0) .........§§§§§§§9§§#.........##.. t) +6 shillelagh "Devastator" {shatter} .........§§#§§#§§§§§§§#.##....... Abil: Smiting ..........#§§.#§#§§§§§# #........ Resist ##...... §§§..§§#§§§#§# #.<)..... #....... §§..§§##§§§#.###........ 9   gargoyle ........ ##..§§..#§#§...[...†Ajt..## ........ ..§§§...§#§§....#...... .....###. ...........##.#####....It was a potion of cancellation. You feel magically purged.  The gargoyle hits you with a +0 morningstar. _* * * LOW HITPOINT WARNING * * *It was a potion of resistance.  You feel protected. _The gargoyle barely misses you.AjE   §§#.# #.§§§§§§§#.###)§§.§§§§§..#)§§§§§§##§####§§§§#§§§##§#§§#§§§##§§##§§§§§##§@§#§§§§§§§9§§#§§#§§#§§§§§§§#§§.#§#§§§§§#  §§§..§§#§§§#§# #.<) §§..§§##§§§#.# ##..§§..#§#§...[...† ..§§§...§#§§ It was a potion of berserk rage.  A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty!Aj]Ajz ☼☼☼☼☼☼☼☼☼☼☼#☼The gargoyle hits you with a +0 morningstar.8/1201.3 (1SmitingBerserk Resist Aj%AjiV _* * * LOW HITPOINT WARNING * * *AjCH#########Aj-\6 §@§§9§§§§ You hit the gargoyle. The gargoyle shudders.  The gargoyle is almost destroyed. x2Aj  The gargoyle hurls a stone arrow at you.The stone arrow hits you!  You die...AjOi c-1/120 -Ajy /  --more--AjMAj7RvGear: 20/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  t - the +6 shillelagh "Devastator" (weapon) {shatter}a - a +0 trident  d - a +1 halberdi - a +0 sling  o - a +2 spear of flaming  r - a +2 dire flail of protection Missiles (go to first with ()e - a javelin  q - 31 poisoned darts Armour (go to first with [)  f - a +0 cloak (worn)  g - a +1 hat (worn)  k - a +0 pair of gloves (worn) Aj,S m - the +3 chain mail of the Pink Corner (worn) {rPois rC+}  n - a +0 pair of boots of earth (worn)b - a +0 pair of boots  c - a +0 helmet  h - an orb of stardustp - a +0 plate armour Jewellery (go to first with "=)  j - a ring of protection from fire (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Aj Evocable Items:  Wands /  f - a wand of mindburst (13)AjC.Scroll Scrolls?  I - 2 scrolls of immolation  N - a scroll of noise  f - a scroll of fearAjPotion Potion!  c - 2 potions of curing  h - a potion of haste  b - 2 potions of brilliance  L - a potion of lignification  g - a potion of magic  f - 2 potions of moonshineAjw7Ajk~Ajp;Goodbye, Cubble.3418 Cubble the Spear-Bearer (level 10, -1/120 HPs)Began as a Merfolk Gladiator on Sept 1, 2026.Was a Believer of Beogh.Killed from afar by a gargoyle (9 damage)... with a stone arrow... on level 7 of the Dungeon.The game lasted 00:23:15 (7188 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.18830641 raguzAjCCoGl-27 escaped with the Orb5.18230528 raguzCoGl-27 escaped with the Orb6.17664546 platinum DECj-27 escaped with the Orb7.16484428 raguzCoGl-27 escaped with the Orb8.16465487 therodimus VSBr-27 escaped with the Orb9.16422369 raguzCoGl-27 escaped with the Orb  10.16376138 DocSulfur FoNe-27 escaped with the Orb  11.16227342 hulksmash1 OpSh-27 escaped with the Orb  12.15776188 Krim260 GrGl-27 escaped with the OrbAj" Ajx Aj ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l