ˆc¸jRØ� Player: Defylent Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-09-27.00:30:00.ttyrec Time: (1790469000) Sun Sep 27 00:30:00 2026 Šc¸j$§ v[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cŠc¸jŽ Šc¸jä” ÕDefylent the CoveredHumanHealth: 24/24 ========================Magic: 2/2========================AC: 6Str: 16EV: 7Int: 8SH: 4Dex: 12XL:  2 Next:  0% Place: Dungeon:2Noise: ---------  Time: 268.2 (0.0)e) +0 clubNothing quiveredŠc¸j õ.....##########..............#..............##............##...........:##............##.......†....##.......@:...+#............##......†.....##............#................#................#.......#######'##.####....# #...##....# #...###Šc¸jS" bWelcome back, Defylent the Human Fighter.Šc¸jU Šc¸jLç Á _Press ? for a list of commands and other information.�c¸jͼÛ.....# .# .# #.# #.:# #.# #.†....# #....+ #.# #......†.....# #.................#### �c¸jàè�c¸j729.2 (1 _�c¸j �c¸jQYou pick up a book of the Grave and begin reading...�c¸j{,70.2 (2�c¸jº%�c¸jä'k  You add the spells Grave Claw, Animate Dead and Borgnjor's Vile Clutch to your _library.–c¸jç –c¸jB€ Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display d–c¸jТ þiagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes›c¸jÉ¡ Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health ›c¸j—¢ Œ[37m} : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile and�c¸j½· �c¸jà ¯Defylent the Covered.....##########Human..............#Health: 24/24 ========================..............#�c¸j·Ã âMagic: 2/2========================#............#AC: 6Str: 16#...........:#EV: 7Int: 8#............#SH: 4Dex: 12#.......†....#XL:  2 Next:  0% Place: Dungeon:2#........@...+Noise: ---------  Time: 270.2 (0.0)#............#e) +0 club#......†.....#Nothing quivered#............#................#................#.......#######'##.####....# #...##....# #...###Welcome back, Defylent the Human Fighter. _Press ? for a list of commands and other information.  You pick up a book of the Grave and begin reading...  You add the spells Grave Claw, Animate Dead and Borgnjor's Vile Clutch to your _library.�c¸j3Ê �c¸jœÊ �c¸j$Ñ �c¸j«Ò žc¸jÝØ.....##########..............# .# ## #.:# #.# #.†....# #.....+ #.# #......†.....# #......# ........#######'##žc¸j€-.####....# #...# #....# #...####....# #...#.#žc¸jÊA1.2 (1žc¸jx"žc¸jÍ$ c¸jÑ-¸..............# .# ## #.:# #.# #.†....# #.....+ #.# #......†...@.# #. c¸jT/™.....# .....# ..#######'##.####....# #...# #....# #...####....# #...#.##....### c¸jô7 c¸jh8&2 c¸j? c¸jÊ@¢c¸j 4¢c¸jr ¢c¸j� G _Char dumped successfully.¥c¸jµp  _Press ? for a list of commands and other information.  You pick up a book of the Grave and begin reading...add the spells Grave Claw, Animate Dead and Borgnjor's Vile Clutch to your _library. _Char dumped successfully.¥c¸jŒì¥c¸jõì¥c¸jÕúe _Char dumped successfully.¦c¸jto 4¦c¸j9v ¦c¸jÉy O _Char dumped successfully.§c¸jF·‚  Your movement speed is average. Your attack delay is about 1.3.§c¸jȼ§c¸jž¿’  Your damage rating with your +0 club is about 6 (Base 5 x 115% (Str) x 105% _(Skill)).©c¸j¦ðo  Annotate which branch? (. - D:2, ? - help, ! - show branch list)«c¸jûân  Okay, then.«c¸j@ç«c¸j®ë. _¬c¸j•SI¬c¸jßT¬c¸j‹W¬c¸jÿ]: _¬c¸jŠ`¬c¸j d,¬c¸j‹e¬c¸jpg¬c¸j2k,¬c¸j;l¬c¸j^n¬c¸j{yš¬c¸j·�€  You pick up a parchment of Mephitic Cloud and begin reading...¬c¸jª‚¬c¸j˜‰Ú.....########## .......# ...# #.# #.....@# 8.2 (6#..#  #†....#  #.+ #............¬c¸jJж# #......†.....##............#  ................#  ................#¬c¸jΊ¬c¸jk‘¬c¸j¨“G _You add the spell Mephitic Cloud to your library.¯c¸jU† Ç .....# .# .# #.# #.# #..# #.†....# #..+ #..# #......†.....# #....# .#  .#¯c¸j)� ¯c¸jl› +9.2 (1¯c¸jP¡ ¯c¸j¦ °c¸jkÂh .....# .# .# #.# #.# #.# #.†....# #...+ #..°c¸jÒÂv.# #......†.....# #...# .#  .#°c¸jḚ́c¸jWÍ'80°c¸jß±c¸j˜, ±c¸j‹/ Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon ±c¸j#0 ô:: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting ±c¸jT0 /: Lookup descriptionJ.Religion Q: FAQK.±c¸j{0 ·Mutations V: Version informationL.Licence, Contact, History ±c¸j«0 /!: Display diagnosticsM.Macros, Options, Performance Home: This screenN.±c¸jÖ0 ÊPhilosophy1.List of Character Species2.List of Character Backgrounds±c¸j 1 â3.List of Skills4.List of Keys and Commands5.±c¸j11 aInscriptions6.Dungeon sprint modesµc¸jè9j------------------------------------------------------------------------ H.SPELLCASTING ------------------------------------------------------------------------ Magical spells are a very important part of surviving in the dungeon. Every character can make use of magical spells. There are many skills related to magic, the principal one being Spellcasting. Spellcasting determines the number of Magic Points available; it also helps to cast any spell, though less so than schools associated with a spell. Next, there are several general magical schools (Conjuration, Hexes, Summoning, Necromancy, Forgecraft, Translocation and Alchemy) as well as several elemental schools (Fire, Ice, Air and Earth). A particular spell can belong to up to three schools. Being skilled in a spell's schools improves the casting chance and the power of that spell. Spells are stored in books, which you will occasionally find in the dungeon. Once you have picked up a book and added its contents to your spell library, you can memorise a spell using the 'M' command. In addition to picking up new spells, your character may also wish to get rid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. µc¸jäk¹c¸jÈ–ÛEach spell has a level. A spell's level denotes the amount of skill required to use it, the MP cost of casting it, and indicates how powerful it may be. You can only memorise a certain number of levels of spells; type 'M' to find out how many. When you gain experience levels or advance the Spellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells.¹c¸j¶I"¹c¸jVJ˜There are two ways to activate memorised spells: by "quivering" them and using the fire interface, or directly by pressing 'z' (for Zap). To choose¹c¸j7! ~------------------------------------------------------------------------ Magical spells are a very important part of surviving in the dungeon. Every character can make use of magical spells. There are many skills related to magic, the principal one being Spellcasting. Spellcasting determines the number of Magic Points available;¹c¸jÎ…------------------------------------------------------------------------ H.SPELLCASTING Àc¸jãwáEach spell has a level. A spell's level denotes the amount of skill required to use it, the MP cost of casting it, and indicates how powerful it may be. You can only memorise a certain number of levels of spells; type 'M' to find out how many. When you gain experience levels or advance the Spellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells. Àc¸jÁcºThere are two ways to activate memorised spells: by "quivering" them and using the fire interface, or directly by pressing 'z' (for Zap). To chooseÁc¸j»@a spell for the quiver, use 'Q', or '(' and ')' to cycle among possible actions. Press 'f' to enter the targeting interface, or shift-tab / 'p' to autofire a quivered spell at the nearest monster. Use 'I' to display a list of all memorised spells without actually castingÁc¸j ªBone. The spells available are labelled with letters; you are free to change this labelling with the '=' command. You can assign both lowercase and uppercase letters to spells. Some spells, for example most damage dealing ones, require a target. See the next section for details on how to target. Most spells have caps on their effects: no matter how intelligent and proficient you are, there is a limit to the damage you can achieve with a Magic Dart. In general, it is a good idea to look at the output of the 'I'Ác¸jpõand 'II' screens to get a picture on your casting abilities. This is especially useful if you're about to change armour or rings. High level spells are difficult to cast, and you may miscast them everyÁc¸jæA {improves the casting chance and the power of that spell. Spells are stored in books, which you will occasionally find in the dungeon. Once you have picked up a book and added its contents to your spell library, you can memorise a spell using the 'M' command. In addition to picking up new spells, your character may also wish to get rid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. Each spell has a level. A spell's level denotes the amount of skill required to use it, the MP cost of casting it, and indicates how powerfulgÁc¸jUs ¥it also helps to cast any spell, though less so than schools associated with a spell. Next, there are several general magical schools (Conjuration, Hexes, Summoning, Necromancy, Forgecraft, Translocation and Alchemy) as well as several elemental schools (Fire, Ice, Air and Earth). A particular spell can belong to up to three schools. Being skilled in a spell's schoolsÆc¸jIÚ‘a spell for the quiver, use 'Q', or '(' and ')' to cycle among possible actions. Press 'f' to enter the targeting interface, or shift-tab / 'p' to autofire a quivered spell at the nearest monster. Use 'I' to display a list of all memorised spells without actually casting one. The spells available are labelled with letters; you are free to changeÇc¸j nthis labelling with the '=' command. You can assign both lowercase and Çc¸jvÓuppercase letters to spells. Some spells, for example most damage dealing ones, require a target. See the next section for details on how to target. Most spells have caps on their effects: no matter how intelligent and proficient you are, there is a limit to the damage you can achieve with a Magic Dart. In general, it is a good idea to look at the output of the 'I' and 'II' screens to get a picture on your casting abilities. This is Çc¸j¤<especially useful if you're about to change armour or rings.Çc¸j¡ÞiHigh level spells are difficult to cast, and you may miscast them everyÇc¸júÅ «once in a while (resulting in a waste of magic and possibly dangerous side-effects). Your chance of failing to cast a spell properly depends on your skills, your intelligence, the level of the spell and whether you are wearing heavy armour. The chance of miscasting a spell is displayed on the spell screen, and coloured based on severity (yellow for moderate damage, Çc¸jtÆ dlight red for major damage, red for extreme damage, and magenta for potentially lethal damage).Çc¸j†œ lBe careful of magic-using enemies! Some of them can use magic just as wellÈc¸jù�‹Spellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells. There are two ways to activate memorised spells: by "quivering" them and using the fire interface, or directly by pressing 'z' (for Zap). To choose a spell for the quiver, use 'Q', or '(' and ')' to cycle among possible Èc¸jÉžPactions. Press 'f' to enter the targeting interface, or shift-tab / 'p' toÈc¸jYf½it may be. You can only memorise a certain number of levels of spells; type 'M' to find out how many. When you gain experience levels or advance the×c¸jponce in a while (resulting in a waste of magic and possibly dangerous side-effects). Your chance of failing to cast a spell properly depends on your skills, your intelligence, the level of the spell and whether you are wearing heavy armour. The chance of miscasting a spell is displayed on the spell screen, and coloured based on severity (yellow for moderate damage, light red for major damage, red for extreme damage, and magenta for potentially lethal damage).Øc¸j<_lBe careful of magic-using enemies! Some of them can use magic just as wellÚc¸jÿ‹as you, if not better, and often use it intelligently. ------------------------------------------------------------------------ I.TARGETING ------------------------------------------------------------------------ Úc¸j2·When throwing or firing something, evoking wands, or casting certain spells, you are asked for a direction. There are several ways to tell CrawlÚc¸j¨� ¥Use 'I' to display a list of all memorised spells without actually casting one. The spells available are labelled with letters; you are free to change this labelling with the '=' command. You can assign both lowercase and uppercase letters to spells. Some spells, for example most damage dealing ones, require a target. See the next section for details on how to target. Ûc¸jìÛc¸jÞ9autofire a quivered spell at the nearest monster.Ûc¸j³;ÛSpellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells. There are two ways to activate memorised spells: by "quivering" them and using the fire interface, or directly by pressing 'z' (for Zap). To choose a spell for the quiver, use 'Q', or '(' and ')' to cycle among possible actions. Press 'f' to enter the targeting interface, or shift-tab / 'p' toÛc¸jÎí½it may be. You can only memorise a certain number of levels of spells; type 'M' to find out how many. When you gain experience levels or advance theàc¸j¥Ì îonce in a while (resulting in a waste of magic and possibly dangerous side-effects). Your chance of failing to cast a spell properly depends on your skills, your intelligence, the level of the spell and whether you are wearing heavy armour. The chance of miscasting a spell is displayed on the spell screen, and coloured based on severity (yellow for moderate damage, light red for major damage, red for extreme damage, and magenta foràc¸jìc�potentially lethal damage). Be careful of magic-using enemies! Some of them can use magic just as wellãc¸j¿$as you, if not better, and often use it intelligently. ------------------------------------------------------------------------ I.TARGETING ------------------------------------------------------------------------ ãc¸jÕà·When throwing or firing something, evoking wands, or casting certain spells, you are asked for a direction. There are several ways to tell Crawlãc¸jüïwhich monster to target. You can press '?' when asked for a direction; this will bring up a help screen. Otherwise, you use the following commands: - The cursor will target on the monster which is closest to your position.ãc¸j_� OI.TARGETING ------------------------------------------------------------------------ When throwing or firing something, evoking wands, or casting certain spells, you are asked for a direction. There are several ways to tell Crawl which monster to target. ãc¸jÃ� )You can press '?' when asked for a direction; this will bring up a help screen. Otherwise, you use the following commands: - The cursor will target on the monster which is closest to your position.Should you have been firing at something previously, with the offender ãc¸jþ� ½ still being in sight, the cursor will instead rest on the previous  target. - Pressing '+' or '=' moves the cursor to the next monster, going from nearer to ãc¸j.ž ¡ further away. Similarly, '-' cycles backwards. - Any direction key moves the cursor by one square. Occasionally, it can be  useful to target non-ãc¸juž inhabited squares. - Targets can be selected from a list by pressing 'Ctrl-X'. - When you are content with your choice of target, press one key of Enter, Del,or Space to fire at the target. If you press '.', you also fire, but the ãc¸j¥ž J spell/missile will stop at the target's square if it misses. This can beãc¸jZ � useful to keep friendlies out of the fire, or to make sure your preciousmissiles won't end up in deep water. ãc¸j…Z À- You can press Escape if you changed your mind - no turns are deducted. There are some shortcuts while targeting: - Typing Shift-direction on your keypad fires straight away in thatãc¸j äc¸j�u ”direction. - Pressing 'p' or 'f' fires at the previous target (if it is still alive and insight). Due to this, most hunters can go a long way by pressing 'vf' tofire their ammunition at a monster and then keep firing at it withfurther 'vf' strokes. At times, it will be useful to switch targets withthe '+' or '-' commands, though. äc¸jå@ ðThere are some shortcuts while targeting: - Typing Shift-direction on your keypad fires straight away in that direction. - Pressing 'p' or 'f' fires at the previous target (if it is still alive and in  sight). Due to this, most hunters can go a long way by pressing 'vf' to  fire their ammunition at a monster and then keep firing at it withfurther 'vf' strokes. At times, it will be useful to switch targets withäc¸j:A the '+' or '-' commands, though. If you target yourself while firing something harmful (which can be sensible at times), you will be asked for confirmation. Finally, the ':' key allows you to hide the path of your spell/wand/missile. äc¸jkA Ä------------------------------------------------------------------------ J.RELIGION ------------------------------------------------------------------------ äc¸j—A àThere are a number of gods, demons and other assorted powers who will accept your character's worship, and sometimes give out favours in exchange. You can use the '^' command to check the requirements of whoeveräc¸jõ ß Finally, the ':' key allows you to hide the path of your spell/wand/missile. ------------------------------------------------------------------------ J.RELIGION äc¸j— 9------------------------------------------------------------------------ There are a number of gods, demons and other assorted powers who will accept your character's worship, and sometimes give out favours in exchange. You can use the '^' command to check the requirements of whoever it is that you worship, and if you find religion to be an inconvenience you can always renounce your faith (use the 'a' command - but most gods resent being scorned). Further details can be seen with '!' while in the '^' screen. äc¸jÔ To use any powers which your god deems you fit for, access the abilities menu via the 'a' command; god-given abilities are listed as invocations. Many god abilities can be 'Q'uivered in order to trigger via the 'f'ire or autofire interface. äc¸j åDepending on background, some characters start out religious; others have to pray at an altar to dedicate themselves to a life of servitude. There are altars scattered all over the dungeon, and there are rumours of aäc¸j‡ÿRspecial temple somewhere near the surface. åc¸jÎÎåc¸jJ×åc¸jUÞBDefylent the CoveredHumanHealth: 24/24 ========================Magic: 2/2========================åc¸j©Þg.....##########AC: 6Str: 16..............#EV: 7Int: 8..............#åc¸jß�SH: 4Dex: 12#............#åc¸jÌßñXL:  2 Next:  0% Place: Dungeon:2#.........@..#Noise: ---------  Time: 280.2 (0.0)#............#e) +0 club#.......†....#Nothing quivered#............+#............##......†.....#åc¸j_àJ#............#................#................#Your damage rating with your +0 club is about 6 (Base 5 x 115% (Str) x 105% _(Skill)).  Annotate which branch? (. - D:2, ? - help, ! - show branch list) _Okay, then.You pick up a parchment of Mephitic Cloud and begin reading... _You add the spell Mephitic Cloud to your library.åc¸jÎååc¸jZæåc¸j±êåc¸j<ìæc¸jÄ.æc¸j]0l  Skill  Level Train  Apt Skill  Level Train  Apt a + Fightingæc¸j213.0  25%   0   k + Spellcasting   0.0    -1          b + Maces & Flails 0.0   9%   0       c + Axes   1.3     0      d + Polearms2.3  12%   0       e + Staves   1.3     0       f + Unarmed Combat   0.0     0  æc¸jz1é[40m                    g + Armour3.1  31%   0      æc¸jº1Th + Dodging0.0   3%   0      i + Shieldsæc¸jñ1Ò3.1  20%   0       j + Stealth   0.0    +1  æc¸j*2!            æc¸jˆ2            æc¸jÁ2Í        æc¸j3Ü    The percentage of incoming experience used to train each skill is in brown.  æc¸jq3šSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  æc¸j©3º[!] training|cost|targetsþc¸jB[þc¸j¯bþc¸j�i¶Defylent the CoveredHumanHealth: 24/24 ========================Magic: 2/2========================.....##########AC: 6Str: 16..............#EV: 7Int: 8..............#SH: 4Dex: 12#............#XL:  2 Next:  0% Place: Dungeon:2þc¸jÀj½#.........@..#Noise: ---------  Time: 280.2 (0.0)#............#e) +0 club#.......†....#Nothing quivered#............+#............##......†.....##............#................#................#Your damage rating with your +0 club is about 6 (Base 5 x 115% (Str) x 105% _(Skill)).  Annotate which branch? (. - D:2, ? - help, ! - show branch list) _Okay, then.You pick up a parchment of Mephitic Cloud and begin reading... _You add the spell Mephitic Cloud to your library.þc¸jÇpþc¸jUqþc¸j*vþc¸jñwÿc¸j¶y ÿc¸jq„ Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display dÿc¸j3… þiagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesd¸jÞù‹------------------------------------------------------------------------ G.ITEMS ------------------------------------------------------------------------ In the dungeons of Crawl there are many different kinds of normal and magical items to be found and used. Some of them are useful, some are nasty, and some give great power, but at a price. Some items are unique; these have interesting properties which can make your life rather bizarre for a while. They all fall into several classes of items, each of which is used in a different way. Here is a general list of what you might find in the course of your adventures, how they are displayed, and what commands there are to use them: ======= ============= ================================================ ) weapons (use 'w'ield) ( missiles (use 'f'ire or 'F'ire, 'Q' to quiver) [ armour (use 'W'ear and 'T'ake off) ?scrolls(use 'r'ead) !potions(use 'q'uaff) /wands(use 'V' to evoke, 'Q' to quiver) =rings(use 'P'ut on and 'R'emove) "amulets(use 'P'ut on and 'R'emove) |staves(use 'w'ield) :spellbooks (use 'M'emorise and 'z'ap, 'Q' to quiver)d¸jù d¸jµ7  d¸jÄ= 8Defylent the CoveredHumanHealth: 24/24 ========================Magic: 2/2========================.....##########AC: 6Str: 16..............#EV: 7Int: 8..............#SH: 4Dex: 12#............# d¸j©> ûXL:  2 Next:  0% Place: Dungeon:2#.........@..#Noise: ---------  Time: 280.2 (0.0)#............#e) +0 club#.......†....#Nothing quivered#............+#............##......†.....##............#................#................#Your damage rating with your +0 club is about 6 (Base 5 x 115% (Str) x 105%  d¸jb? @_(Skill)).  Annotate which branch? (. - D:2, ? - help, ! - show branch list) _Okay, then.You pick up a parchment of Mephitic Cloud and begin reading... _You add the spell Mephitic Cloud to your library. d¸j¥D  d¸jE  d¸j(J  d¸jÔK  d¸j÷D  d¸j6G RWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  e - a +0 club (weapon)a - a +0 trident  d¸j´G [d - a +0 club[?] describe selected [!] equip|wield|wear[tab] equip|unequip d¸j !  d¸jÅ& Defylent the CoveredHumanHealth: 24/24 ========================Magic: 2/2========================.....##########AC: 6Str: 16..............#EV: 7Int: 8..............#SH: 4Dex: 12#............#XL:  2 Next:  0% Place: Dungeon:2#.........@..# d¸jß' ^Noise: ---------  Time: 280.2 (0.0)#............#e) +0 club#.......†....#Nothing quivered#............+#............##......†.....##............#................#................#Your damage rating with your +0 club is about 6 (Base 5 x 115% (Str) x 105% _(Skill)).  Annotate which branch? (. - D:2, ? - help, ! - show branch list) _Okay, then.You pick up a parchment of Mephitic Cloud and begin reading... _You add the spell Mephitic Cloud to your library. d¸j0 z _(Skill)).  Annotate which branch? (. - D:2, ? - help, ! - show branch list) _Okay, then.  You pick up a parchment of Mephitic Cloud and begin reading... _You add the spell Mephitic Cloud to your library.  You unwield your +0 club. d¸jü0 t1.2 (1a) +0 trident d¸jÙ5  d¸j†8 / _a - a +0 trident (weapon)d¸jxŸd¸j� d¸j_¡d¸j ¦d¸jÔ¨d¸j…©d¸j$®,d¸j”¯d¸j5°d¸j~±d¸j­µ_  You see here a bat corpse.d¸jÕ¸d¸jn¹ _d¸j¦ºd¸jøÀÏ.........##########..............# ..............# #...# #...# #....# #†....#4.2 (3 #...+d¸jÜÁH #............# #†.....# #...#..........#......# #######'## .####....# #...#d¸j,Âd¸jýÇd¸jÉd¸jÐ3d¸j d¸jÿ#d¸jZ%d¸j$)Bd¸j{*d¸jÐ*d¸jÀ+d¸j—-d¸j0,d¸jQ1d¸j3d¸j@5d¸jÚ5d¸j†6d¸j¤=b.... #.....########## #..............# .....# #....# #....# #............# #.......†....# #..@.........+8.2 (4 #....# #†.....# #............# .......# ......# .#######'## .####....# #...# #....# #...###d¸jmBd¸jNDd¸jäe d¸j f d¸jJg d¸j±k d¸jtn d¸j‰r Bd¸jÚt ,d¸jÙu d¸j}w d¸jrz ,d¸jï{ d¸jd} d¸j€ ,d¸j?� d¸jÉ‚ d¸jÛ… ,d¸j-‡ d¸jÁ� + #............# #............# #†....# #....+ #...#. #......†.....#...###...#..................#.......@....#93.2 (5.........#######'##...####....# #...#d¸j� ... #....# #...###.. #....# #...#.# #....####...#.# #....'..'...#.# #....####...#.####  +.......'...'...<. d¸j� d¸j…” d¸j6– d¸j‘ 3d¸jæ‘ d¸jY• d¸jT˜ ‚  You encounter a goblin. It is wielding a +0 dagger.d¸jfž ð #.# #.# #.†....# #...+. #..#g.. #......†.....#.###..#..#..#.#'##.####....# #...#... #....# #...###... #....# #...#.# #....####...#.#d¸jÜž ƒg   goblin (asleep) #....'..'...#.# #....####...#.### +.'...'...<d¸jË¢ y S0  The goblin shouts!d¸jĤ l.g.Sd¸jL¬ ðS   adder (wandering)g   goblind¸jg° 4==4.2 (1d¸j6³ d¸j#· W _You encounter an adder.d¸jÇQŸ #.# #.# #......# #†....# #.+>. #............#Sg. #†.....####.#.d¸j­R'.#..........#.......#######'##..####....# #...#.... #....# #...###.... #....# #...#.#... #....####...#.#### #....'..'...#.# #....####...#.##d¸jÔW‰ .SFound a stone staircase leading down.d¸j•Y .gd¸j»`OSd¸j9a/--5d¸j°fd¸ji/ _The adder hisses angrily.d¸jŰ #.# #............#. #......#.. #.......†....#... #....+#>.. #...##.... #......†.....##..Sg.###.##.#.##.#'###.....####....# #...#...... #....# #...###.. #....# #...#.#.. #....####...#.### #....'..'...#.# #....####...#.d¸jg³Q.Sd¸jî³ .gd¸jFºd¸jѺA--6d¸jÛ¿d¸j¶Ád¸jJ:1 #.#...... #.#..... #......#.... #.......†....##.....# #......+ #>.... #.....# #..... #......†.....# #.....###.# #...Sg.#.##.#'## #.....####....# #...#. #....# #.... #....# #...#... #....####...#.#+ #....'..'...#. #....####...#.d¸jë<6S.d¸jAD=7d¸jè d¸j¹ 4 _You block the goblin's attack.d¸j¢0 h )You hit the goblin.d¸jð; e   You kill the goblin!d¸jè> 548.5 (1.3d¸jLE d¸jÄG R _The adder barely misses you.d¸jÈs !  You hit the adder.d¸jŒ~ ƒ  The adder is moderately wounded.d¸j8 -9.7 (1.2d¸j±„ d¸j‡ z _The adder bites you but does no damage. The adder barely misses you.d¸j'³I  You barely miss the adder.d¸j™¼o  The adder is moderately wounded.d¸jL½Z1---300.9d¸j¬Ãd¸jÛÆk _The adder completely misses you. The adder bites you.d¸j�õ!  You hit the adder.d¸j�l  The adder is heavily wounded.d¸j/g2=--2.2 (1.3d¸jd¸j‹ = _The adder bites you but does no damage.d¸j8I  You barely miss the adder.d¸j "s  The adder is heavily wounded.d¸j×"!3.5d¸jš(d¸j«+[ _You block the adder's attack. The adder bites you but does no damage.d¸jW B  You miss the adder.d¸j+ l  The adder is heavily wounded.d¸j#, \0--4.7 (1.2d¸j2 d¸jO4 * _The adder bites you.d¸jè…I  You barely miss the adder.d¸j ‘ù  The adder is heavily wounded.The adder barely misses you. The adder bites you.  You are poisoned.d¸jY’Á18====----6.0 (1.3Pois d¸j–d¸jD˜, _The adder poisons you!d¸jÖnI  You barely miss the adder.d¸jÂ{l  The adder is heavily wounded.d¸j�|s16===----7.2 (1.2d¸j]ƒd¸j¢…W _You feel sick. The adder bites you. You block the adder's attack.d¸j¿Ž !  You hit the adder.d¸jn™ �  The adder is severely wounded.d¸jKš i5---8.4d¸j›  d¸j£ L _You feel sick. The adder bites you but does no damage.d¸j¶%B  You miss the adder.d¸j¶0�  The adder is severely wounded.d¸j{1h4--9.6d¸jÞ7d¸jb:d _You feel sick. The adder barely misses you. x2d¸jÍJ  You closely miss the adder.d¸jZÖV  The adder is heavily wounded.d¸jC×X-10.8d¸j¢Üd¸j¸ßb _You feel sick. The adder closely misses you. d¸j‰,B  You miss the adder. d¸j¡7šYou miss the adder.  The adder is heavily wounded.  You feel sick.  You are no longer poisoned.  The adder barely misses you. The adder bites you.  You are poisoned. d¸ju8›1=====---2.0Pois  d¸j¾= d¸jo?, _The adder poisons you!"d¸jÀ J  You closely miss the adder."d¸jâÉ l  The adder is heavily wounded."d¸jºÊ ›8/24 ===------3.2"d¸jsÒ "d¸jÜÕ 9 _You feel sick. The adder bites you.$d¸jȘx †You puncture the adder!$d¸j©¢† You kill the adder!$d¸je§½Shield-Bearer7----54.4Pois $d¸j®$d¸j�°$ _You feel sick.&d¸j»w¹ #.#. #.#. #.#. #.†....# #.....## #.+ #>....# #.....# #.....# #......†.....# #....†###.# #.....#.##&d¸j“x°.#'## #.....####....# #...# .. #....# #..... #....# #...#.. #....####...##+## #....'..'...# #....####...#&d¸jü€&d¸j‚u8===-50&d¸jÁ†&d¸jƒˆ: _You feel sick.  Things that are here:&d¸jÄŠr _a +0 dagger; a goblin corpse(d¸jf 4  f - a +0 dagger(d¸j¢g Y7--6(d¸j†m (d¸j3p $ _You feel sick.+d¸j¥±M-+d¸j¸+d¸jº,d¸jfì,d¸j í,d¸j›ñ,d¸jÖò1d¸j¨¯ ªM..+#........ †....##.....#+>.....# #......†###.... #....†............##......#######'##.....####....# #...########+##  You feel sick.6-7 _You are no longer poisoned. _You see here an adder corpse.3d¸jã¸+#..... ## ....... #.# . #.# . #.†....# #.....## #.....+ >....# #.....# #.....# #......†.....# #....†###............# #....†@.......# .........# ##########'##  #.....####....# #...#........ #....# #...#... #....# #...#... #....####...#.#######+## #....'..'...#. ¸jŸº-0m#....####...#.3d¸j¼¼3d¸j‘½-8 _3d¸j·Â3d¸jßÄ4d¸jðÃ4d¸j�Ä4d¸j Å4d¸j£É4d¸jèË4d¸jàÏu7=4d¸j¬ÓB4d¸j Õ4d¸ji×4d¸jõ×4d¸j}Ø4d¸j ßñ....... #...# ....... #............# ....... #.......†....# #.....## #............+ 4d¸j%à#>....# #............# #.....# #......†.....# #....†###............# #....†......# ...........# 21.4 (3##########'## #.....####....# #...# ........ #....# #...###......... #....# #...#.#......... #....####...#.# 4d¸jÒàn#######+## #....'..'...#.#  #....####...#.###+.......'...'...<4d¸j4á4d¸jñè6d¸j6d¸jÐEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 trident (weapon)d - a +0 club  e - a +0 club  f - a +0 dagger Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)6d¸j¡\[?] describe selected [!] equip|wield|wear[tab] equip|unequip 8d¸j¹Â{f - a +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades. 8d¸j"Û At 100% training you would reach 10.0 in about 6.1 XLs.  Current attack delay: 1.0. Damage rating: 4 (Base 4 x 105% (Dex) x 105% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 2 of the Dungeon. 8d¸j¡Ã5Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “He drew his dagger, that was sae sharp,  That was sae sharp and meet,Fd¸j!- �Equip or unequip which item?- - Unarmed Hand Weapons (go to first with ))  a - a +0 trident (weapon)  d - a +0 club  e - a +0 club  f - a +0 dagger Fd¸j—- RArmour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  Fd¸jÁ- Ø[?] describe selected [!] equip|wield|wear Fd¸jç- y[tab] equip|unequip Gd¸jÞV#a - a +0 trident (weapon). A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14. Gd¸jlWŒ Your skill: 2.4; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 7.5 XLs.  At current training (14%) you reach 14.0 in about 17.4 XLs.  Current attack delay: 1.2. Damage rating: 11 (Base 9 x 115% (Str) x 109% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Gd¸j WÏMenu/colouring prefixes: identified melee equipped weapon _________________ “Without noticing the occupations of an intervening day or two, which, as they Gd¸jÄWn consisted of the ordinary sylvan amusements of shooting and coursing, haveKd¸j çgEquip or unequip which item?- - Unarmed Kd¸jtçHand Weapons (go to first with ))  a - a +0 trident (weapon)  d - a +0 club  e - a +0 club  f - a +0 dagger Armour (go to first with [) Kd¸j±ç± b - a +0 scale mail (worn)  c - a +0 buckler (worn) Kd¸jåç#Kd¸j èR [?] describe selected Kd¸j.èþ[!] equip|wield|wear[tab] equip|unequip Ld¸jÐ Ld¸j Ld¸jí Š....... #............#Defylent the Shield-Bearer....... #............#Human....... #.......†....#Health: 7/24=======-----------------#.....## #............+Ld¸jO =Magic: 2/2========================#>....# #............#AC: 6Str: 16#.....# #......†.....#EV: 7Ld¸jw ±Int: 8#....†###............#Ld¸j� ÃSH: 4Dex: 12#....†...............#Ld¸jÑ ñXL:  2 Next: 54% Place: Dungeon:2...........@...........#Ld¸j  Noise: ---------  Time: 321.4 (0.0)###...........#######'##a) +0 tridentLd¸j3 §#.....####....# #...#Nothing quiveredLd¸jU  ........ #....# #...###Ld¸j“ –......... #....# #...#.#......... #....####...#.########+## #....'..'...#.#Ld¸j¾ ™#....####...#.### +.......'...'.......# #.......... #.....# #......†... Od¸j*ß#....†###.......... #.##....†..... Od¸jPßÂ#....@................9.4 (7 ####...........#######Od¸jwßi #.....####.#.Od¸j8àX .....#....# #. #.....#....# #. #.........# #....####. ########+## #....'..'. #....####.Od¸jiàU +.......'.Od¸j�áOd¸j6çOd¸jéPd¸j~¯Pd¸jé¯Pd¸j×°Pd¸jŠ´Pd¸jï¶Pd¸j}·Pd¸j¡»BPd¸jò»^1==Pd¸j†¼Pd¸j¾Pd¸jð¿Pd¸j=À^2==Pd¸jøÀPd¸jÜÂPd¸jÆPd¸jGÆ^3==Pd¸j@ÇPd¸júÈ# _Found 9 gold pieces.Pd¸j£Îò #.....###### #...$.##. #.....# ..####+#.....# #....... #Pd¸jœÏk.... #.............# #† #.....## # #@....# #33.4 (4 #.....# #......†.. #....†###........#.##....†........... #................... ####...........###### #.....####....# #.........# #....# ##.........# #....# #Pd¸j)ÐPd¸j�ÕPd¸jUØc _There is a stone staircase leading down here.Qd¸j5 Qd¸j­ Qd¸j» Qd¸j Qd¸jX Qd¸j1 ‘4== _Qd¸jZ Qd¸j¿ `7====Qd¸j‡ Qd¸jë Qd¸jt" ƒ18====Qd¸j9# Qd¸jŽ$ Qd¸jI& Qd¸j†& Qd¸jX' Qd¸j˜( Qd¸j½* Qd¸jö* Qd¸j•+ Qd¸jÚ, Qd¸j[. Qd¸j˜. Qd¸jV/ Qd¸j×0 Qd¸jþ2 Qd¸j93 R9==Qd¸j`3 Qd¸ja4 Qd¸j 7 Qd¸jS7 Qd¸jÇ7 Qd¸j? / ########.....# .... #.....##.....#########...@.##....41.4 (8#.....# .....####+#.....# #.............# #............# #............# #.......†...##+#.....## #...........##>....# #........... #.....# #......†....Qd¸jC Qd¸j:E = _You now have 28 gold pieces (gained 9).Sd¸j„,Sd¸já,Sd¸jS-Sd¸jI1Sd¸j 3Sd¸j…6BSd¸jì6,Sd¸j•8Sd¸j—9Sd¸jb:Sd¸j¦:i20==Sd¸j²;Sd¸jì<Sd¸j°>Sd¸jû>Sd¸j‡?Sd¸j‰D�########.....# ....Sd¸jÀDé#.....##.....#####.....##......... #.....# .........######+#.....# #.......Sd¸j÷D].............# #..............@.....# #5.4 (4.............# #Sd¸jEEL ######+#.....## # ##>....# # #.....# #† #....†###....Sd¸jE¾ #.##....†. #......... ####.....####Sd¸jõESd¸jŠJSd¸jLSd¸j? É #######  #.....# ....  #.....##.....### #.....## #.....# .#######+#.....# #.# #Sd¸j²? ..# #..............# #.######+#.....## ##>....# #...... #.....# # #....†### #.##....† #......Sd¸jñG Sd¸jeH +6.4 (1Sd¸jN Sd¸jÿO Td¸jÌŠTd¸jb‹Td¸j-‘Td¸j·’Td¸j\ T...##.<.#...#..#..##.#'Td¸jž Td¸j q1==7Td¸jq Td¸j˜ ! _You open the door.Td¸jD Y _Found a stone staircase leading up.Ud¸j‚P3Ud¸jþQUd¸j“VUd¸jR[Ud¸jù_³4==== _Found a leather armour. HP restored.Ud¸j*a@  There is an open door here.Ud¸jocUd¸je _Ud¸jžeUd¸j7gUd¸jãiUd¸j0jUd¸jHkUd¸jJmUd¸jp,Ud¸jÚpUd¸jìv‡#....#....# #....# #....##....##+...<.#######  #.....#.....# ....  #..[@.#.....##.....##51.4 (4 #.....#.....##.Ud¸j¦w #####.#.....# . #######'#.....# #..............# #..............# #..............# #.######+#.....## # ##>....# #Ud¸jxUd¸jú|Ud¸jv~Vd¸j†Y3Vd¸jÀZVd¸j_Vd¸j›aVd¸j b;===Vd¸jBg,Vd¸jàg,Vd¸jÅhVd¸jip÷.....#. #....# ## +...@.####### 3.4 (2.. .... ..[..#.....###.....#.....##.......#####.#.....# .......'Vd¸j q{ . ....Vd¸j„qVd¸j·vVd¸j|ya _There is a stone staircase leading up here.Wd¸j†6 4Wd¸jú; Wd¸j¿> N _There are no items here.Yd¸j‰ÎJYd¸jaÐN _There are no items here.Zd¸jÅÞgA stone staircase leading up. A staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You have not yet explored it and cannot tell where it leads. You are here. (<)go up.[d¸j0t Defylent the Shield-Bearer.....##Human.....#Health: 24/24 ========================#....#Magic: 2/2========================#....#AC: 6Str: 16#....#EV: 7Int: 8#....#SH: 4Dex: 12#....##XL:  2 Next: 54% Place: Dungeon:2+...@.#######Noise: ---------  Time: 353.4 (0.0)#.....#.....# ....f) +0 dagger#..[..#.....##.....## Nothing quivered#.....#.....##.......#####.#.....# .......#######'#.....# #..... ..............# ¸j¶u [34m#..... ..............# #..... ..............# #.....  _Found a stone staircase leading up. _Found a leather armour. HP restored. _There is an open door here. _There is a stone staircase leading up here. _There are no items here. _There are no items here.[d¸jç† Q\d¸j|~4\d¸jL‚\d¸j…N _There are no items here.]d¸j›°]d¸j/±]d¸j·]d¸jܺ]d¸jw»24.4 (1 _]d¸j"À]d¸j±^& ]d¸j_"1  You climb upwards.]d¸jÝfO   #...# #.#  #..r.]d¸jRgB  #...# #...  #...##...  #...$..####  #..r....... ]d¸j(..#####.###..........#####.....#######_d¸jZhK.r_d¸j>pK-6.9 (1.0_d¸j†u_d¸jxS _The quokka barely misses you.`d¸jra"  You hit the quokka.`d¸jßcž r.  The quokka is heavily wounded.`d¸j]l·  The quokka bites you but does no damage.-7`d¸jîr`d¸juW _The quokka completely misses you.`d¸jí§ & `d¸j³¨ V†You hit the quokka.`d¸jD© K.r`d¸jѯ Œr   rat`d¸j¦² 6629.0 (1.1`d¸j½ ` _You kill the quokka!bd¸jE,w  #... #  #...# .#  #...# #.## #...# . #...# #..... #...##r...  #...$..##### #..† #####.......... #......>(..##### #.###... #.......... ##.....#### bd¸jí,² #.....# #######bd¸jý-K.rbd¸jc4bd¸jÊ45-600bd¸jª:bd¸jä;cd¸jP9 E .  You hit the rat.cd¸j(A (cd¸j[D 66=1cd¸jqJ cd¸j:M G _You kill the rat!dd¸jiY 7M  # .#  #.## .# #.....##.......@..##### #..†.dd¸jZ ####..........   #......>(..#####...##.....#dd¸jw` D-2dd¸jd dd¸jÁg dd¸jh E-3.0 (2dd¸jll dd¸j–n > _You now have 39 gold pieces (gained 11).ed¸jçz3ed¸j“|ed¸jQed¸jE�ed¸j è   #...#  #...#   #...# #  #...# .#  #...# #.##  #...# .....  #...# #.....  #.@.##......5  #......#####  #..†........  #####..........#  #......>(..#####  #.###....  #..........  ##.....####   #.....#ed¸j5ë.[39;49med¸jÎ53ed¸j7ed¸j&:ed¸jB@Xfd¸jÕ G  ###    #  .# .# #.##8.0 (3..# .......# #... #...##...... #......##### #..†............#####........fd¸j(m fd¸j¹m fd¸j*o fd¸jq fd¸j s fd¸jâw „fd¸jÆx fd¸jíy ,fd¸jsz fd¸j€{ fd¸jŒ| fd¸jÏ| fd¸j<} fd¸j™‚ ¶    ####  72.0 (4  #  .#..# #..#  #...# #..... #...##...... #####fd¸j^ƒ fd¸jÖ† fd¸j„ˆ gd¸jgd¸j’gd¸jgd¸jûgd¸j\( gd¸jÍ( gd¸j1) gd¸j®+ gd¸jk, gd¸jÚ/ „gd¸j41 gd¸j×2 ,gd¸j§3 gd¸j©7 gd¸j,9 gd¸jr9 gd¸j’: gd¸jå< gd¸jÞ> gd¸j(? gd¸j)@ gd¸jB gd¸jµC gd¸jD gd¸jÖD gd¸jŽF gd¸j�G ,gd¸j5H gd¸jI gd¸jÃJ ,gd¸j¼K gd¸jpL gd¸jXM gd¸j�M gd¸j7N gd¸jP gd¸j¥Q gd¸j×Q gd¸j¹R gd¸jÖT gd¸j-V gd¸jcV gd¸jW gd¸jfX gd¸jZ ,gd¸jóZ gd¸j a   #####   #...#   #...# #   #...# .# #...# .# #...# ###.#### #...# #......# #...###@.....#84.0 (12.0) #...##.......# #......#######  #..†.......... #####..........### #......>(..#####gd¸j½a  #.###.......... #.......... ##.....####gd¸jb gd¸jg gd¸j@h hd¸jí/ hd¸j‰0 hd¸jp1 hd¸jç3 hd¸jS9 Xhd¸jÁ: hd¸jö: hd¸jí; hd¸jj= hd¸j3? ,hd¸j\@ hd¸jsE È ### ##### #.. #...# #.#  #...# #.# hd¸jÌE v #...# #.#  #...# #.#  #...# ###.####  hd¸jF °#...# #...@..# 7.0 (3.0) hd¸jOF Ø#...###......#  #...##.......#  hd¸j‡F #......####### #..†..........  #####..........hd¸j¦F ’###  #......>(..#####  #.###......hd¸jG _.... #..........hd¸jPG hd¸jvL hd¸jµM id¸j>™id¸j¸™id¸jzšid¸jn�id¸j©£šid¸j³¥id¸j‘¦id¸jâ¦id¸j§id¸jƒ¨id¸jâ©id¸j+ªid¸jšªid¸j¬id¸j­id¸jY­id¸j¦­id¸jâ®id¸j°,id¸jž°id¸j¶±id¸jвid¸j'³id¸jµ³id¸j@¸Œ ##########id¸j—¸*#### #.@.......94.0 (7 #.######## #.# .# #.#.# #.# #...# ###.#id¸jB¹ #...# #......# #...###......###.......#id¸jؼid¸jj¾kd¸jSÝIkd¸jnÞkd¸j/ßkd¸jŠßkd¸j/ãnkd¸j¬äkd¸j.æ,kd¸jÁækd¸jvèkd¸j‹ékd¸j êkd¸jPêkd¸jåëkd¸jÐí,kd¸jWîkd¸jœïkd¸jñkd¸jxñ,kd¸j¶òkd¸jÐókd¸j.ôkd¸j°ôkd¸jsùkd¸j¬û†...♣############...♣ #### #.......♣ 401 ...# #.###########..♣ ...# #.# ...# #.# ...# #.# ...# ###.#### ...# #......# ...###......# kd¸j‡ükd¸jkd¸j(ld¸jïÁld¸jQÂld¸j×Âld¸jÝÄld¸jŽÆ,ld¸j.Ênld¸jæËld¸jÍ,ld¸j‡Íld¸jäÎld¸jòÏld¸j3Ðld¸j«Ðld¸jðÑld¸jÒÒld¸jÓld¸jŠÓld¸j¹Ø######...####...... ##...♣ #####...♣  #........♣ 6.0 (5  #.#####..♣  #.# ##..♣  #.# #.... ld¸jVÙ. #.# ##..... ###.#### ##.### #......# .##. #......# ##.### ....# #.... ld¸jÚld¸j=Þld¸j ßmd¸jõtmd¸j¼umd¸jIymd¸ji{nd¸jõnd¸j�õnd¸jÓõnd¸j‹ønd¸jGù,nd¸j£ùnd¸jþ°nd¸j ó ######...####......##...♣  ############...♣  #..............♣  #.###########..♣#  #.# ##..♣♣♣.$##.# #.@.....#9.0 (3  #.# ##........ ##.#### ###.##### # ......# .##. ......#nd¸jÈŸ # #.#### ......#  #..... #######  ##.###^.. .  ..........### ###.###nd¸j3nd¸jz+ _Found 17 gold pieces.od¸jJÊod¸jÄÊod¸jûÊod¸jLÎod¸jàÏ,od¸j±Ônod¸jRÕod¸j=Öod¸j„Öod¸jóÖod¸j;Øod¸j4Ù,od¸jðÙod¸jCß^##### #...### ####...... .. ###...♣ ...# #...♣ .#.# ..♣ ... ###..♣# #♣.# ##..♣♣♣.$# ## #.....@.# #.od¸j²ßã13.0 (4 ##....##.# ###.#######.# #.# #.# #. #.# od¸jà##.# #.#######.# #.##.... #.# ##.###^...## od¸jXà•... .... ### ###.###....###od¸jïàod¸jAåod¸jëæpd¸j¡Â¡##### #...####### ......... #  ....# ########...♣ ♣.#.# ...........♣ ♣... #########..♣# #♣.#  ##..♣♣♣.@# ####.......# #. ##...........# #. ## ###.#######.# #. .# pd¸j¾ÃJ#.# #. #. .# #.# #.####### .# #.# #......... ## #.# ##.###^...## .. ... ...............pd¸j®Épd¸j+Ê+4.0 (1pd¸jþÎpd¸j³Ôpd¸jnÕ+5.0 (2pd¸jÅØpd¸jÛ> _You now have 56 gold pieces (gained 17).pd¸jV€ 3pd¸jï€ pd¸j„ pd¸j#… pd¸jÕ‡ ,pd¸jˆ pd¸j•‰ ,pd¸j0Š pd¸jE‹ pd¸jºŒ ,pd¸j� pd¸j‘‘ L #####  #...#######  #.........## pd¸jB’ s##...♣ ♣....# ########...♣ ♣@#.##### 8.0 (3 ...........♣ ♣........ pd¸jœ’ (#########..♣# #♣.#######Nothing quivered##..♣♣♣..#####.......##..##... ###.##### #. #pd¸jg• pd¸j0— qd¸jÙŽ 3qd¸j—� qd¸ji’ qd¸jU“ qd¸jú— „qd¸jt˜ qd¸jí˜ ,qd¸j'™ qd¸jÒ™ qd¸j3š qd¸j`š qd¸j‰š qd¸jÐ� 7 #####  #...####### #....@....## 22.0 (4 ##...♣♣♣....# qd¸j-ž 5##...♣ #♣.#.##### ..............♣ ♣........ .###########..♣# #♣.####### .# ##..♣♣♣..# . #.......##...........#### ###.#######.#qd¸jxž qd¸j ¡ qd¸j#¢ rd¸jº04rd¸jç3rd¸j³5td¸jqZtd¸j[3td¸jÕ\td¸jž]td¸jib„td¸jºctd¸jˆdtd¸jædtd¸jLetd¸j¯i¹##### #...####### #.........## ##..@♣♣♣....#5.0 (3  ############...♣# #♣.#.#####  #..............♣ ♣........  #.###########..♣# #♣.#######  #.# ##..♣♣♣..td¸jdj­#  #.# #.......#  #.# ##...........# ##.#### ###.#######.# ......# #.# #.td¸jÍjtd¸jìntd¸j9pud¸jÇ…ud¸jh†3ud¸j‰ud¸jêŠ,ud¸jï�nud¸jˆ“À######...####### #.........###...♣♣♣....#############...♣# #♣.#.######.............@♣ ♣........7.0 (2  #.###########..♣# #♣.#######ud¸ja”Ä #.# ##..♣♣♣..#  #.# #.......#  #.# ##...........# ###.#### ###.#######.# #......# #.# #. #......# #.# #.### .# #.# #.... ud¸jÚ”ud¸jm™ud¸jКvd¸jÄ_4vd¸jevd¸jåevd¸j=3vd¸jûvd¸j5vd¸j½vd¸j vd¸jXvd¸j\vd¸j€vd¸jŠvd¸jêvd¸jOvd¸jS"– ######...########.........##vd¸j,###...♣♣♣....# ############...♣# #♣.#.##### #..............♣ ♣........ #.###########..♣# #♣.####### #.# ##..♣♣♣..# #.# #..@....# 30.0 (3 #.# ##...........# #.#####.#######.# .....# #.# #. .....# #.# #.##### .....# .# #...... ###### #.# ##.###^... vd¸j¶#½...... ... ...........###  ###.##vd¸j $vd¸j÷(vd¸jE*wd¸ji Qwd¸j¿²4wd¸j͵wd¸j”·xd¸j�$4xd¸jó%xd¸j˜&xd¸j¥$4xd¸j³)xd¸jÿ*xd¸j*6 xd¸jÃ6 xd¸jØ: xd¸j3= yd¸jô 3yd¸j£¡yd¸jü£yd¸jÔ¥,yd¸jªªnyd¸j"«yd¸jV¬yd¸j²¬yd¸j­yd¸j,²##### #...####### #.........##  ##...♣♣♣....# ########...♣# #♣.#.##### yd¸j™²E............♣ ♣........ #########..♣# #♣.####### ##..♣♣♣@.# ##3 #.......# #.yd¸j@³[ ##...........# #. ### ###.#######.# #.# #.# #. #.# #.# #.####### ..# yd¸jð³:#.# #...... ### #.# ##.###^...## ... ..........yd¸jF´yd¸j/¸yd¸jë¹yd¸jÑ} 4yd¸jû� yd¸jX„ zd¸jQQ{d¸j_Í{d¸jÞÍ{d¸j"Ò{d¸j:Ô{d¸j7' {d¸j£' {d¸jV( {d¸jb1 °{d¸jK2 {d¸jØ3 ,{d¸jD4 {d¸jî5 {d¸j27 ,{d¸j�7 {d¸j = ë#...########.........####...♣♣♣....# ######...♣# #♣.#.##### .........♣ ♣..........♣# #♣.#######  ##..♣♣♣..# ##### {d¸j«= —#.......###### #....##.......@...##....7.0 (4###.#######.##...#.# #. #... #.# #.#######... #.# #........... #.# ##.###^...##.... ... ........{d¸j.> w ###.###....###### #....#{d¸j˜> {d¸jšB {d¸jOD }d¸jÙ#.........## ##...♣♣♣....# ###...♣# #♣.#.##### ......♣ ♣........ ####..♣# #♣.#######  ##..♣♣♣..# #########.......#######.......##...........# #...###.#######@# #...41#.# #.#. #...#.# #.#.#######...#.# #.#...........#.# ##.###^...##... ..................> ###.###....##########.# #....##.......[}d¸jTÞA40m~d¸jø ~d¸j’ ~d¸jü ~d¸jâ ~d¸jÏ! ~d¸jó% n~d¸j~& ~d¸j¶' ~d¸jþ( ~d¸j;) ~d¸jÍ) ~d¸jÑ* ~d¸j>, ~d¸j<- ,~d¸j=. ~d¸j‡/ ~d¸jÛ/ ~d¸j;0 ~d¸j65 ¦#..♣♣♣..# ######## #.......#######.......  ##...........# #....... ###.#######.# ~d¸j…5 À#....... #.# #.#.#....... #.# #.#.#######....... #.# #.#........~d¸jð5 H #.#...###.###^...# .........@..............>6.0 (5~d¸j„6 ¬ ....###.###....######### .. #....#  #.## #.##.....### #.##.###.# ..#.. #.###.# #.# #.#### # ..# #..... ~d¸jR7 ~d¸j2; ~d¸jG= €d¸jƒ€d¸j€d¸jc€d¸ja€d¸jp€d¸jì€d¸j§"„€d¸j_#€d¸j»#€d¸j)$€d¸j&€d¸j,'€d¸jˆ'€d¸jÏ(€d¸j.X€d¸j51€..♣♣♣..# ########## .......###### #........# #.....# #........# ###.#######.# #........# #.# #.#. #........# €d¸j÷1ç#.# #.#.#######........#####.# #.#...........#.#...###.###^...##........####..............>.....51....###.###....#####.. #.# #....# #....#.##........ #.####.##.....### #.#€d¸jZ2@#.##.###.# #.#..#.. #.# #.####.# #.# #.#####.## # ..# #........##€d¸jø2€d¸jú7€d¸jœ9€d¸jŽ” €d¸j.• €d¸j,– €d¸j œ €d¸jÖ� €d¸j[¡ B€d¸j£ €d¸jv£ €d¸j›¤ €d¸j{ª º...#######........# #...# #..# #€d¸jʪ J#######.# #........# # #.# #.#. #........# # #.# #.#.#######........###### #.# #.#..........€d¸j« ™.... #.#...###.###^...##........###### €d¸j]« ¤........................>........###.###...@################3.0 (2.. #.# #....# #......€d¸j~« ö #.##........#.######.##.....### #.# €d¸jª« %#.##.###.# #.# #..#.. #.# €d¸jú« ¦#.# ####.# #.# #.#####.###. ..# #........##€d¸j¬ < #########..#€d¸j¿¬ €d¸jö± €d¸j´ ‚d¸jPbQ‚d¸j ™DThe floor. You are here.ƒd¸jÚ^ƒd¸jáde.....#######........# # Defylent the Shield-Bearer ..........##........# # Human #.#######.##........# # Health: 24/24 ======================== #.# #.#.#........# # Magic: 2/2======================== #.# #.#.#######........###### AC: 6Str: 16 ƒd¸j²e#.# #.#...................... EV: 7Int: 8 #.#...###.###^...##........###### SH: 4Dex: 12 ........................>........ XL:  2 Next: 66% Place: Dungeon:1....###.###...@################ Noise: ---------  Time: 453.0 (0.0).. #.# #....##...... f) +0 dagger#.##........#.##### Nothing quivered#.##.....####.# ##.##.###.##.# #..#.. #.##.# #ƒd¸jêeg###.# #.# #.#####.###. ..# #........###########..# _You kill the quokka!ƒd¸jfØYou hit the rat. _You kill the rat! _You now have 39 gold pieces (gained 11). _Found 17 gold pieces. _You now have 56 gold pieces (gained 17).ƒd¸jTkƒd¸jºkƒd¸jãoƒd¸jTq„d¸jÈÏû♣♣..# ########## #.###### #.# #. .........# #.# #. .#######.# #.# #. .# #.#. #.# #. .# #.#.############# .# #.#............... .#...###.###^...##..####### ................@......>.............###.###....#################.. #.# #....# #.......„d¸jhÑi#.##........ #.#####.#.##.....####.# #.#.##.###.# #.# #...#.. #.# #.# #####.# #.# #.#####.###. ..# #........##„d¸jBׄd¸jÍ×+4.0 (1„d¸jÞÜ„d¸j¸Þ…d¸jþ…d¸j‡ .The floor.†d¸jŸb†d¸jƒhæ♣♣..########### #. Defylent the Shield-Bearer ....#######........# #. Human .........##........# #. Health: 24/24 ======================== .#######.##........# #. Magic: 2/2†d¸jic======================== .# #.#.#........# #. AC: 6Str: 16 .# #.#.#######........######. EV: 7Int: 8 .# #.#....................... SH: 4Dex: 12 †d¸jVie.#...###.###^...##........####### XL:  2 Next: 66% Place: Dungeon:1 ................@......>......... Noise: ---------  Time: 454.0 (1.0)  ....###.###....################# f) +0 dagger.. #.# #....#†d¸j¼i‚#....... Nothing quivered#.##........#.#####.#.##.....####.# #.#.##.###.##.# #.†d¸jçi‹..#.. #.##.# ##†d¸j4jk###.# #.# #.#####.###. ..# #........## _You kill the quokka!You hit the rat. †d¸j]jƒ_You kill the rat! _You now have 39 gold pieces (gained 11). _Found 17 gold pieces. †d¸jŽj)_You now have 56 gold pieces (gained 17).†d¸jÔo†d¸j§p†d¸jðt†d¸jvv†d¸jág 3†d¸jˆh †d¸júm †d¸j™o †d¸jp †d¸j"t B†d¸jÝu ,†d¸jw †d¸j`x †d¸jšx †d¸jQy †d¸jŽz †d¸jÐ{ †d¸j| †d¸jÄ| †d¸jd~ †d¸j� †d¸jÕ †d¸js€ †d¸jÌ� †d¸jnƒ †d¸j¶ƒ †d¸jX„ †d¸j'† †d¸j!‡ †d¸jl‡ †d¸jˆ †d¸j� ð ########## #.# ### #........# # # #........# # #.# #........# # #.#. #........# # #.#.#######........######.# #.#.................# †d¸jß� –#.###^...##........####### ........# 61.0 (7 #.###....#######.# #.# #....# #.......# #.# #.##........ #.#####.# #.# #.##.....### #.# #.####.# #.##.###.# #.# #......# ..#.. #.# #.# ######## ###.# #. †d¸jŽ †d¸jÓ‘ †d¸j³’ c _There is a stone staircase leading down here.‡d¸j ì ‡d¸j²ì ‡d¸j±í ‡d¸j{ó ‡d¸j?õ ‡d¸j¬ø P _‡d¸j\û ,‡d¸j´û ‡d¸j†ý ‡d¸jî X‡d¸j' æ ..#  #.#  ########## #.#  #........# #.#  #........# #.#  #........# #.#  #.# #.# ######........######.# .....# 5.0 (4^...##........##### ............>.......# ...################.#...# #.......# #.# ........ #.#####.# #.#...### #.# #.####.# .###.# #.# ......# . #.# #.# ########‡d¸j‘ ‡d¸j• ˆd¸j_ùIˆd¸j9ÿˆd¸j ˆd¸jÈ „ˆd¸jî ˆd¸jÁ ˆd¸j ˆd¸jð ˆd¸jè ˆd¸jÏ ˆd¸j ˆd¸jk ˆd¸jh ˆd¸j{ ˆd¸j\ ,ˆd¸j( ˆd¸j: ,ˆd¸j‰ ˆd¸j ˆd¸jƒ ˆd¸j­ ˆd¸jÌ ˆd¸jQ ˆd¸j¹ ˆd¸jÚ ˆd¸j ˆd¸j� ˆd¸jö ˆd¸j ˆd¸jM ˆd¸jä Ú         ˆd¸j. ä###   ..#   #.#   #### #.#   #ˆd¸j` ³.# #@#  74.0 (9  #........# #.#   #.# #.#  ˆd¸j) ; #........# #.#  ##........######.#  .........#    ##........#############    .......>..............#    #####################.#   ˆd¸jˆ ˆd¸jÿ ‰d¸jž3‰d¸jF‰d¸jÕ‰d¸jÑš‰d¸jsX‰d¸j‰d¸jš‰d¸jÖ‰d¸jA‰d¸j•#|    ##########  .......@.# 8.0 (4 ########.#  ########## #.#  #.# #.#  #.# #.#  ## #.#  #.# #.#  ###........######.#  ..................#  ‰d¸j $‰d¸j5&Šd¸jrhŠd¸j&iŠd¸jalŠd¸j'nŠd¸j„ Šd¸j²„ Šd¸jò„ Šd¸jRŠ Šd¸j ‹ Šd¸j� „Šd¸j#‘ Šd¸j’ Šd¸jh’ Šd¸j×’ Šd¸jB” Šd¸jZ• Šd¸j»• Šd¸j– Šd¸jp— Šd¸jÖ— Šd¸j˜ Šd¸jt˜ Šd¸jš Šd¸j%› Šd¸j”› Šd¸j œ Šd¸j � Šd¸jç� Šd¸jHž Šd¸j™ž Šd¸j“£ 5 ########## ..........# 85.0 (7 ##########.#Šd¸j¥¤ "  ########## #.# ## #........# #.# .# #........# #.# .# #........# #.# .#. #........# #.# .#.#######........######.##.......#Šd¸j$¨ Šd¸jí© ‹d¸jÖŒ‹d¸jÊ�3‹d¸jÜ’‹d¸j”‹d¸j†”‹d¸j-™„‹d¸jœ™‹d¸jÑ™‹d¸j#š‹d¸jy›‹d¸j~œ,‹d¸j7�‹d¸jž‹d¸j{ž‹d¸jÏž,‹d¸jxŸ‹d¸j韋d¸j3 ,‹d¸jÑ ‹d¸j4¡‹d¸j€¡,‹d¸jH¦ ##### ....## ♣....# #♣.#.###########  ♣..............#92♣.#############.# ♣..# ########## #.# ...###### #.......#.# ........# #.......#.# #######.# #.......#.#‹d¸j£¦¦  # #.#. #.......#.#  # #.#.#######........######.#  # #.#.......# ‹d¸j §‹d¸j쪋d¸j3¬Œd¸jvòŒd¸jó3Œd¸j3øŒd¸jˆüšŒd¸jùýŒd¸jôþ,Œd¸jŸÿŒd¸j®Œd¸jsŒd¸jºŒd¸j5Œd¸juŒd¸j±Œd¸jðŒd¸j|Œd¸jxŒd¸jxŒd¸jÌŒd¸jqŒd¸j Œd¸j Œd¸jP ,Œd¸jN#####  #...#######  #.........## ##...♣♣♣....# #...♣# #♣.#. ....♣ ♣.Œd¸jYU9#..♣# #♣.#  ##..♣♣♣..# #########  #.......###### #....... Œd¸jµ ##...........# #.......  ###.#######.# #....... #.# #.#. #....... #.# #.#.#######....... #.# #.#Œd¸ja5.Œd¸jÈŒd¸jkŽd¸j;@IŽd¸jNCŽd¸jÆH„Žd¸jTIŽd¸jDJŽd¸j[KŽd¸jÉKŽd¸jLŽd¸j4MŽd¸jNŽd¸jeNŽd¸jÂNŽd¸jÝOŽd¸j4Q,Žd¸j²QŽd¸jSŽd¸jTŽd¸jeTŽd¸j�TŽd¸j†UŽd¸jŒVŽd¸jåVŽd¸j,WŽd¸jÖWŽd¸jøXŽd¸jIYŽd¸j“YŽd¸joZŽd¸j_[Žd¸j°[Žd¸jý[Žd¸jÍa, ######...########.........## ##...♣♣♣....# #########...♣# #♣.#.############# ...♣ ♣................Žd¸j'b¹########..♣# #♣.############### ##..♣♣♣..#  #.###### #508.0 (9 Žd¸jhbÇ##...........# #. ### ###.#######.# #. ..# #.#.#. #. ..# #Žd¸jâbb#.#.#######. ..# #.. ### ..###.###^...##. ... ............ ### ....###.###....###Žd¸jwcŽd¸j›gŽd¸jïhŽd¸jÐ3Žd¸j®ÐŽd¸jÏÔŽd¸jÝÕŽd¸jíÙ„Žd¸jRÛŽd¸jYÜ,Žd¸j9ÝŽd¸j‹ÝŽd¸jQÞŽd¸jŠÞŽd¸jÖÞŽd¸jöߎd¸jÞà,Žd¸j:áŽd¸j‘âŽd¸j/ä,Žd¸j¡äŽd¸j£é’.###########..♣# #♣.############# .# ##..♣♣♣..# .# #.......###### .# ##...........# .#### ###.#######.# # #.# #.#. ....# #.# #.#. ....# #.# #.#....... Žd¸jhê§##### #@#...###.###^...#14.0 (6 ..... ............ ..### #...........###.###....# ##............# #.# #....# ..######....# #.##..... . ....# #.##.....#  ....# #.##.###.# ..... ..#.. #.# Žd¸j¢êQ###.# #.Žd¸jëŽd¸jNïŽd¸j¯ð�d¸jO§�d¸jO¨�d¸j—­�d¸j¯�d¸j/Â3�d¸j!Ã�d¸jÉ�d¸jgËc  You encounter a bat.�d¸jÝÑÁ  ##..♣♣♣..#  #.......#######...........### ###.####### .... #.# # #.#..# .# #.#.######.# ..# #.#....... ##### #######.#...###.###^...# ..... .......@................### ####.###....# ### . #.# b   bat (asleep)..b.###. ..#�d¸j€Ó-0b.�d¸j Ô%b.�d¸jÎÔ%b.�d¸j=ÚOb�d¸jÕÝ25.0 (1 _�d¸jVà�d¸jÖá‘d¸j&•# .......####### # ##...........# # #####.#######.# # ...#  #.##### #.#.## #.#...# #.#.######## #.#...# #.#........ #### #######.#...###.###^...## .... ......................... .### ####.###....## ## ..# #.# #....# . ..######....# #.##....... . . #b...# #.##.....## #  #....# #.##.###.# #..... ..#.. #.# #....##[4‘d¸jÁ•Ñ0m###.# #.#.....# #. ..# ‘d¸jƒ–Gb.b.‘d¸j�‘d¸jž.=6‘d¸ji¢‘d¸j±¤P _The bat barely misses you.’d¸j¢�E.bb.’d¸j¬†<7’d¸j"Œ’d¸jŽ‚ _You miss the bat. The bat barely misses you.“d¸jìK• .b  You barely miss the bat. The bat hits you but does no damage.“d¸jxQ“d¸jÏQ-8.1 (1.1“d¸jüV“d¸j„Y� _The bat barely misses you. The bat completely misses you.”d¸jð¸È #....# #. ####.#######.# #. ..#  #.##### #.#.#.# #.#...# #.#.#######.# #.#...# #.#......... ### #######.#...###.###^...## ... .......................... ### #”d¸j]¹š###.###....### # ..b@..# #.# #....#  ..######....# #.##........ . #....# #.##.....### #....# #.##.###.”d¸j‚¹£# #..... ..#.. #.#”d¸j¥¹é#....#####.# #.# g   hobgoblin (asleep)”d¸jÁ¹É.....# #. ..# b   bat”d¸jݹu###g## #.”d¸j–¾ .b  You encounter a hobgoblin.”d¸j°Àr g.  The hobgoblin shouts!”d¸jÁ!.b”d¸j™Ç‚g=90”d¸jËÌ”d¸jIÏP _The bat barely misses you.•d¸j [b.b.g.•d¸jw\$b.•d¸j²cL-20.2 (1.1•d¸j¾i•d¸jçk| _You hit the bat but do no damage. The bat hits you but does no damage.–d¸j'Õ  You hit the bat.–d¸jZù~ .b  The bat is severely wounded.–d¸jüý[.b.g.–d¸jË9 –d¸jèF-10–d¸j‡ –d¸j¥ : _The bat hits you but does no damage.–d¸jÃØ<###.#######.# #. .#  #.##### #.#.#. .# #.#...# #.#.#######. .# #.#...# #.#......... ## #######.#...###.###^...## .. .......................... ## #–d¸j Ù###.###....#### ..# #.# #....#  ..######..@.# #.##......... #..b.# #.##.....###  –d¸jDÙ#....# #.##.###.# #.g... ..#.. #.#–d¸jeÙ,#....#####.# #.# #.....# #. ..# #–d¸j€Ù«####.## ## ..# –d¸j›Ù2.. –d¸j~Üb.–d¸j¿Ü7g.–d¸jÞÜ#b.–d¸j¹â–d¸j#ã&2–d¸jè–d¸jTê: _The bat hits you but does no damage.—d¸j^ G †  You hit the bat.—d¸jœ_ 5g.—d¸jÊe )—d¸j·h /703—d¸jôm —d¸j p G _You kill the bat!˜d¸jS¬%  You hit the hobgoblin.˜d¸j ´„  The hobgoblin is heavily wounded.˜d¸j¥´#1˜d¸jÔ´3---4˜d¸j9»˜d¸j€½- _The hobgoblin hits you.™d¸jÔCN  You closely miss the hobgoblin.™d¸jKp  The hobgoblin is heavily wounded.™d¸jŸK-5.3 (1.1™d¸j™P™d¸jÕRW _The hobgoblin closely misses you.™d¸ju Ì †You hit the hobgoblin.960™d¸jÚ… c _You kill the hobgoblin!›d¸jýçx .  #.#.#.#...######........ ## ########.###^...## ›d¸juèÍ.. ......................... ## ####.###....#### ..... #.#  ######.†#........ #..›d¸j¨è¼### #...###.# ....#.. ›d¸jÒèU####.›d¸jôèD ›d¸j¯ð›d¸j ñ#2›d¸j1ñE=---7›d¸jä÷›d¸j§ûv _You see here a hobgoblin corpse.žd¸jDí Ižd¸jæò žd¸jfô žd¸joø P _žd¸jäø žd¸jù žd¸jÅù žd¸jü žd¸jfþ žd¸j’þ žd¸jvÿ žd¸j) 6 _Found 6 javelins.žd¸j žd¸jm h3==žd¸jd žd¸j žd¸j~ žd¸j£ žd¸j� žd¸jÅ «.... ...................... ..### #...........###.###....# ###............# #.# #....# .. ..######.†..# #.##.... . #..†.# #.##.....# #....###.##.###. #........#.. #.#žd¸jW v ..######....#####.# #.# ......(@....# #. ..#-32.3 (5...#######.##  ..#  ###  ###žd¸j~ žd¸j žd¸j  žd¸jg Ÿd¸j˜d3Ÿd¸jÔeŸd¸jëjŸd¸jðp,Ÿd¸j<’Å  You see here 6 javelins.  You encounter a goblin. It is wielding a +0 club... ..### #...........###.###...## ......# #.# #..... ..######.†..# #.##.. . #..†.# #.##....## #....###.##.## # #........#.. # #..######....#####.# # #.....@(.....# #. .g....#######.##.## ..#  ###g   goblin (asleep) 3.3 (1.gg==4.3 (2 _The goblin shouts! d¸jcZ‡. .### #.###.### .##### .# #.# #. ..######.†..# #.##. . #..†.# #.## .#### #....###.##. .## #........#.. .# #..######....#####.# # #....@.(.....# #. .g...#.##.##. ..#.. ###..#.. d¸j\!.g d¸jšb d¸j+c#4 d¸jVc\==--5.3 (1 d¸j8i d¸j�k¡d¸jÔY ƒ. .### #.###.### ..##### .# #.# #. ..######.†..# #.##¡d¸j9Z O. . #..†.# #.## ..##### #....###.##. ..# #. #........#.. ..#¡d¸jfZ ƒ #..######....#####.##¡d¸j‰Z Û #...@..(.....# #..g..¡d¸j¯Z ´#.###..##.. ..#. ...¡d¸jÑZ _# ### ....¡d¸jóZ Z #...#....¡d¸j[ .....¡d¸j!] !g.¡d¸jí] J¡d¸jnc ÈJ   endoplasmg   goblin¡d¸jÐc A--6¡d¸jIj ¡d¸j&q [ _You encounter an endoplasm.¢d¸jÙ6 N### ####.### (..##### #...# #.# #.....#..######.†..# #.#.#.. #..†.# #.#######.. #....###.##.#  #.. #........#...# # #..######....#####.# #### #...#.g....(.....# #. ¢d¸j¬7 Ë.......@#######.## ##..##.......... . ...########## .....#.#...#......J..¢d¸ju: %J.¢d¸j‘A ¢d¸jXB .=7¢d¸jFH ¢d¸jßJ = _The goblin hits you but does no damage.£d¸j¬¿ £d¸jÀ £d¸j{È £d¸j—Ê ¦d¸jõå %J.¦d¸jÚð ¦d¸jjñ [3-8.4 (1.1¦d¸jÓ÷ ¦d¸jú u _You barely miss the goblin. The goblin hits you with a +0 club.§d¸j¹ð"  You hit the goblin.§d¸j5ò'J.§d¸jžû�  The goblin is heavily wounded.§d¸j8ü54=§d¸jxü!9.5§d¸jA§d¸jæ= _The goblin hits you but does no damage.§d¸j~‰ 8  You completely miss the goblin.§d¸jlj §d¸jŸŒ † J.  The goblin is heavily wounded.§d¸jΙ q3-400§d¸již §d¸jy  9 _The goblin hits you with a +0 club.¨d¸jK]C  You miss the goblin.¨d¸j _'J.¨d¸jnhm  The goblin is heavily wounded.¨d¸jóh&1¨d¸j>p¨d¸j™r= _The goblin hits you but does no damage.¨d¸j>ýK  You closely miss the goblin.¨d¸j“m  The goblin is heavily wounded.¨d¸j -2.6 (1.1¨d¸jå¨d¸j”u _You block the goblin's attack. The endoplasm barely misses you.©d¸j Q%  You hit the endoplasm.©d¸jÛ]!  The endoplasm is severely wounded.The endoplasm hits you but does no damage.  The goblin barely misses you. You block the goblin's attack.©d¸jE^O4=3.7©d¸jÚd©d¸jéf ©d¸jgI_The endoplasm closely misses you.©d¸jŽ) Q  You completely miss the endoplasm.©d¸j®4 q  The endoplasm is severely wounded.©d¸j<5 ,40©d¸jq; ©d¸j{= _ _You block the endoplasm's attack. The goblin hits you but does no damage.ªd¸j¸ˆM .  You hit the endoplasm.ªd¸jH“ƒ ......  You kill the endoplasm!ªd¸jÉ–/835ªd¸jm�ªd¸jëŸS _The goblin barely misses you.«d¸jVCJ  You barely miss the goblin.«d¸j�Jm  The goblin is heavily wounded.«d¸j.K&6«d¸jñQ«d¸j8T= _The goblin hits you but does no damage.«d¸jûŸ"  You hit the goblin.«d¸jʲ‚  The goblin is severely wounded.«d¸j/³B=7«d¸jµ»«d¸j;¾W _The goblin completely misses you.«d¸j �J  You barely miss the goblin.«d¸jŒ˜n  The goblin is severely wounded.«d¸jý˜#2«d¸j5™9--8.8 (1.1«d¸j¡«d¸j˜£9 _The goblin hits you with a +0 club.¬d¸jüª J  You barely miss the goblin.¬d¸j´ n  The goblin is severely wounded.¬d¸jˆ´ (9.9¬d¸jx¹ ¬d¸j@» = _The goblin barely misses you.¬d¸jd» ­d¸jl³K  You closely miss the goblin.­d¸j4»n  The goblin is severely wounded.­d¸jÉ»-500­d¸jÐÁ­d¸jTÃ4 _You block the goblin's attack.­d¸jø   ­d¸jM <You closely miss the goblin.­d¸jy n  The goblin is severely wounded.­d¸j0 &1­d¸j¥ ­d¸jë Ä  You closely miss the goblin.  The goblin is severely wounded. _You block the goblin's attack. ­d¸j ¿ You closely miss the goblin.  The goblin is severely wounded. _You block the goblin's attack.®d¸jì=S)The goblin is severely wounded. _You block the goblin's attack.  You closely miss the goblin.  The goblin is severely wounded. _You block the goblin's attack. ®d¸jÃ> You hit the goblin.®d¸jåP¥3=-72®d¸jSRJ _You kill the goblin!¯d¸j¾ª ¯†.... ....... ........### ##...###.# >(..##### #............# #.# . #..######.†..# #.##..... #..# #..†.# #.##.#### #..# #....###.##.# #..# #........#. ....# # #..######....#####. ¯d¸j!« Ù##### #...#.@....(.....# #..........#######.##.##..##..........##.. ...########## #....... #.#...## ...¯d¸ja« }... ............¯d¸jã³ ¯d¸jµ y4==-3¯d¸j¹Î ¯d¸jÑ $  Things that are here:¯d¸jlÓ p _a +0 club; a goblin corpse°d¸j|w °d¸jëw °d¸jÃy °d¸jT °d¸jL� °d¸j8… : _°d¸j8† °d¸jIˆ °d¸j˜ˆ °d¸j’‰ °d¸j‹ °d¸jéŒ °d¸j%� °d¸j+Ž °d¸j˜� °d¸j5‘ °d¸j‹‘ 9=°d¸jÁ’ °d¸jU” °d¸jt– °d¸j¸– °d¸jö— °d¸jåž ÿ...... .....### ##...........###.###.... #### #............# #.# #.... #..######.†..# #.##..... #..# #..†.# #.##..... ### #..# #....###.##.###. °d¸j1  /#..# #........#..  # #..######....#####.#  #...#.)....@.....# #. .-8.9 (5.........#######.## .##..##..........# #.. ...#####.......#.#...##.................. # °d¸jŸ  °d¸jh¦ °d¸jë¨ N _You see here 6 javelins.²d¸j˜¢²d¸j £z9.9 (1Throw: 6 javelins²d¸j,©²d¸j£«N _g - 6 javelins³d¸j&° }Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  f - a +0 dagger (weapon)a - a +0 trident  d - a +0 club  e - a +0 club Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip ·d¸jr ·d¸jø ...... ....................... Defylent the Shield-Bearer ...### ##...........###.###.... Human #### #............# #.# #.... Health: 24/24 ======================== ...#..######.†..# #.##..... Magic: 2/2======================== ...#..# #..†.# #.##..... AC: 6Str: 16 ####..# #....###.##.###. EV: 7Int: 8#..# #........#.. #. SH: 4Dex: 12# #..######....#####.# #. XL:  2 Next: 87% Place: Dungeon:1#...#.)....@.....#·d¸j á #. .. Noise: ---------  Time: 559.9 (0.0).........#######.##f) +0 dagger.##..##..........#Throw: 6 javelins#.. ...###########.......#.#...##..................# You hit the goblin. _You kill the goblin!Things that are here: _a +0 club; a goblin corpse _You see here 6 javelins. _g - 6 javelins·d¸jž ö  You unwield your +0 dagger.60.9 (1e) +0 club  _e - a +0 club (weapon)·d¸j$4·d¸j)d _There are no items here.ºd¸j‡ºd¸jhEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  e - a +0 club (weapon)a - a +0 trident  d - a +0 club  f - a +0 dagger ºd¸jFµArmour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)ºd¸j�\[?] describe selected [!] equip|wield|wear[tab] equip|unequip ½d¸j_w  - - Unarmed  c - a +0 buckler (worn)Ãd¸j)¡Ãd¸j©¨Ãd¸j¾¬Ãd¸jˆ¶o...... ....................... Defylent the Shield-Bearer ...### ##...........###.###.... Human #### #............# #.# #.... Health: 24/24 ======================== ...#..######.†..# #.##..... Magic: 2/2======================== ...Ãd¸jÿ¶Õ#..# #..†.# #.##..... AC: 6Str: 16 ####..# #....###.##.###. EV: 7Int: 8#..# #........#.. #. SH: 4Dex: 12Ãd¸j-·R# #..######....#####.# #. XL:  2 Next: 87% Place: Dungeon:1Ãd¸jS··#...#.)....@.....# #. .. Noise: ---------  Time: 560.9 (0.0).........#######.##Ãd¸jq·*e) +0 clubÃd¸j�·{.##..##..........#Throw: 6 javelinsÃd¸j¯·a#.. ...###########.......#.#...##Ãd¸jË·......Ãd¸jæ· ............Ãd¸j¸.#  Ãd¸j"¸v_a +0 club; a goblin corpse _You see here 6 javelins. Ãd¸jF¸a_g - 6 javelinsYou unwield your +0 dagger. Ãd¸jx¸V_e - a +0 club (weapon) _There are no items here.Ãd¸juÇ>  You unwield your +0 club.Ãd¸jQÈs1.9 (1f) +0 daggerÃd¸jÏÏÃd¸j¢Õ. _f - a +0 dagger (weapon)Äd¸j1rÄd¸jtuyEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  f - a +0 dagger (weapon)a - a +0 trident  d - a +0 club  e - a +0 club Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip Åd¸j“...... ....................... Defylent the Shield-Bearer ...### ##...........###.###.... Human #### #............# #.# #.... Health: 24/24 ======================== ...#..######.†..# #.##..... Magic: 2/2======================== ...#..# #..†.# #.##..... AC: 6Str: 16 ####..# #....###.##.###. EV: 7Int: 8#..# #........#.. #. SH: 4Dex: 12# #..######....#####.# #. XL:  2 Next: 87% Place: Dungeon:1#...#.)....@.....[3Åd¸jøÙ3m# #. .. Noise: ---------  Time: 561.9 (0.0).........#######.##f) +0 dagger.##..##..........#Throw: 6 javelins#.. ...###########.......#.#...##..................#  _g - 6 javelinsYou unwield your +0 dagger. _e - a +0 club (weapon) _There are no items here.  You unwield your +0 club. _f - a +0 dagger (weapon)Åd¸j*@  You unwield your +0 dagger.Åd¸j^s2.9 (1e) +0 club Åd¸jv$B _e - a +0 club (weapon)Åd¸j. }Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  e - a +0 club (weapon)a - a +0 trident  d - a +0 club  f - a +0 dagger Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip Æd¸jún Æd¸jŽu Æd¸j'‚ ...... ....................... Defylent the Shield-Bearer ...### ##...........###.###.... Human #### #............# #.# #.... Health: 24/24 ======================== ...#..######.†..# #.##..... Magic: 2/2======================== ...#..# #..†.# #.##..... AC: 6Str: 16 ####..# #....###.##.###. EV: 7Int: 8#..# #........#.. #. SH: 4Dex: 12# #..######....#####.# #. XL:  2 Next: 87% Place: Dungeon:1#...#.)....@.....#Æd¸j… © #. .. Noise: ---------  Time: 562.9 (0.0).........#######.##e) +0 club.##..##..........#Throw: 6 javelins#.. ...###########.......#.#...##..................#  _e - a +0 club (weapon) _There are no items here.  You unwield your +0 club. _f - a +0 dagger (weapon)  You unwield your +0 dagger. _e - a +0 club (weapon)Æd¸jÄ… >  You unwield your +0 club.Æd¸j�Ž ‰3.9 (1f) +0 daggerÆd¸j � . _f - a +0 dagger (weapon)Ëd¸j&dÊDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Ëd¸j”evItems &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.Ëd¸j fÂList of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesÏd¸jŠ 9------------------------------------------------------------------------ G.ITEMS ------------------------------------------------------------------------ In the dungeons of Crawl there are many different kinds of normal and magical items to be found and used. Some of them are useful, some are nasty, and some give great power, but at a price. Some items are unique; these have interesting properties which can make your life rather bizarre for a while. They all fall into several classes of items, each of which is used in a different way. Here is a general list of what you might find in the course of your adventures, how they are displayed, and what commands there are to use them: ======= ============= ================================================ ) weapons (use 'w'ield) ( missiles (use 'f'ire or 'F'ire, 'Q' to quiver) [ armour (use 'W'ear and 'T'ake off) ?scrolls(use 'r'ead) Ïd¸jÙŠ R!potions(use 'q'uaff) /wands(use 'V' to evoke, 'Q' to quiver) =rings(use 'P'ut on and 'R'emove) "amulets(use 'P'ut on and 'R'emove) |staves(use 'w'ield) :spellbooks (use 'M'emorise and 'z'ap, 'Q' to quiver)Ðd¸j%Ñd¸jÍþÉ%talismans(use 'P'ut on and 'R'remove) }miscellaneous (use 'V' to evoke, 'Q' to quiver) $gold(use 'g' to pick up) Ñd¸juÿ‡======= ============= ================================================ There are several general keys for item management: Ñd¸jÄd drop item; if you want to drop only some items from a stack (of arrows,for example), then press 'd' followed by a number and then the item'sslot key g pick up item from the ground (also with the comma key ',')Ñd¸jiƒmThere are several general keys for item management: d drop item; if you want to drop only some items from a stack (of arrows,  for example), then press 'd' followed by a number and then the item's  slot key g pick up item from the ground (also with the comma key ',') Ñd¸jïƒ= reassign item slot (works also for spell slots and abilities) i show inventory - pressing the key of an item shows additional information { inscribe item (see Appendix 5. "Inscriptions") \ Ñd¸j)„Acheck list of already discovered items Item usageÑd¸jùO çshow inventory - pressing the key of an item shows additional information { inscribe item (see Appendix 5. "Inscriptions") \ check list of already discovered items Ñd¸jfP ËItem usage ======================================== You pick up items with the 'g'et or ',' (comma) command, and drop them with the 'd'rop command. When you are given a prompt like "drop which item?", if you type a number before the letter of the item, you will drop that quantity of the item (similarly when picking up). The same works if you want to pick up only part of a stack and there are several types of items Ñd¸j P êon the square (so that they are shown in a list). When there is only a single stack of arrows and you want to pick up only some of them, use the ';' command. Note that picking up items from one square takes exactly one Ñd¸jÑP ëturn. However, dropping several items at once takes more turns. Typing 'i' displays your inventory (what you are carrying). When you are given a prompt like "Throw [or Wield, Wear, etc] which item?", you usually Ñd¸jQ Jget a list of all available options. You can press '*' in case you want toÑd¸jwC Òd¸jVÄwant to pick up only part of a stack and there are several types of items on the square (so that they are shown in a list). When there is only a single stack of arrows and you want to pick up only some of them, use the ';' command. Note that picking up items from one square takes exactly one turn. However, dropping several items at once takes more turns. Typing 'i' displays your inventory (what you are carrying). When you are given a prompt like "Throw [or Wield, Wear, etc] which item?", you usually get a list of all available options. You can press '*' in case you want to wield something unusual. When the inventory screen shows "-more-", to show you that there is another page of items, you can type the letter of the item you want, even if it is not visible, instead of pressing Space or Enter to see the next page. You can carry at most 52 items at once, and your item slot usage is printed at the top of the inventory screen. You can use the adjust command (the '=' key) to change the letters to which your possessions are assigned. This command can be used to change spell or ability letters, too. Items like scrolls, potions, and some other types each have a characteristic, like a label or a colour, which will let you tell them apart on the basis of their function. However, these characteristics changeÒd¸jÈAnother useful command is the '{' key, which lets you inscribe items with a comment. You can also inscribe items when looking at your inventory with 'i', simply by pressing the letter of an item. For more details, and how to automate this process, check Appendix 5. "Inscriptions". ) Weapons ======================================== These are rather important. You will find a variety of weapons in the dungeon, ranging from small and quick daggers to huge, cumbersome battleaxes and polearms. Each type of weapon does a different amount of damage, has a different chance of hitting its target, and takes a different Òd¸j}amount of time to swing. There are several weapon skills (press 'm' to show a list of those that you are training) like Short Blades, Long Blades, Axes, etc. These skills affect damage, accuracy, and speed (up to a point). The same goes for Unarmed Combat. Weapons can be enchanted; when you first identify them, you reveal values which tell you how much more effective they are than an unenchanted version. Weapons which are not enchanted are simply '+0'. Some weapons also Òd¸jйhave special magical effects which make them very effective against vulnerable enemies. You can wield weapons with the 'w' command, which is a very quick action.Òd¸jtÓ zThe same goes for Unarmed Combat. Weapons can be enchanted; when you first identify them, you reveal values which tell you how much more effective they are than an unenchanted version. Weapons which are not enchanted are simply '+0'. Some weapons also have special magical effects which make them very effective against Òd¸jéÓ vulnerable enemies. You can wield weapons with the 'w' command, which is a very quick action. If for some reason you want to go bare-handed, type 'w' followed by a hyphen ('-'). The ' (apostrophe) key is a shortcut which automatically wields the item in slot a. If item a is being wielded, ' causes you to wield item b instead, if possible. Try assigning the letter a to your primary weapon, and b to your bow or something else you need to wield only sometimes. Note that this Òd¸jÔ †is just a typing shortcut and is not functionally different to wielding these items normally. ( Missiles Òd¸jsÔ Ñ======================================== If monsters are disobligingly distant, you can use missiles to weaken (or kill!) them from afar. You'll find a variety of type, ranging from simpleÒd¸jªŸ ¼stones and piercing javelins to sophisticated darts covered in many types of poisons. Upon impact, missiles may become destroyed. The chance for thisÓd¸jŒ9½======================================== If monsters are disobligingly distant, you can use missiles to weaken (or kill!) them from afar. You'll find a variety of type, ranging from simple stones and piercing javelins to sophisticated darts covered in many types of poisons. Upon impact, missiles may become destroyed. The chance for this to occur depends on the type of missile. Ód¸j:ÅThe 'F' and 'f' commands can be used to throw a missile. The default type to be thrown (which 'f' will launch) is shown in the "quiver" display below your weapon. Many other items, spells, and abilities can fill this quiver as well. See Appendix 5. "Inscriptions" for inscriptions which let you fine-tune the list of items to choose from. See also the Missiles section of options_guide.txt. Ód¸j5:áUse the '(', ')' to cycle through your quiver without firing, and 'Q' to choose a quivered item from a list. If you would like to choose something to fire without inserting it into the quiver, use 'F' instead. Ód¸ja:¦The interface for shooting or throwing things is also used for evoking wands and casting certain spells, and is described in detail in section I Ód¸jš:(Targeting).Ód¸j« ä[ Armour ======================================== This is also rather important. Most worn armour improves your Armour Class, which decreases the amount of damage you take from most types of injury. The heavier an armour is, the more AC (armour class) it will provide, at the expense of your EV (evasion) and stealth. Wearing heavy armour also increases your chances of miscasting spells and slow your attacks with Ód¸j rmissile weapons, effects which are only slightly reduced by your Armour skill. These penalties are larger if you have low Strength. A shield normally increases neither your AC nor your evasion, but it lets you attempt to block melee attacks and some ranged attacks aimed at you. Wearing a shield (especially larger shields) slows your attacks, hampers your ability to cast spells, and lowers your evasion. Weaker characters are more affected by these penalties, but all characters can reduce and eventually eliminate these penalties by mastering the Shields skill. You Ód¸jN ]also obviously cannot wield a two-handed weapon while wearing a shield. Shields are limited in how many attacks they can block each turn; larger shields can block more. Some magical armours have special powers. These powers are sometimes automatic, affecting you whenever you wear the armour, and sometimes must Ód¸j— "be activated with the 'a' command.Ód¸jù»Ód¸j±MMMost armours can be improved by reading the appropriate scroll. Body armour and bardings can be enchanted up to the base value of AC they provide. Shields can be enchanted up to +3, +5, or +8, depending on their size. Other gear is limited to +2. ? Magical Scrolls Ód¸jNÇ======================================== Scrolls have many different magical spells inscribed on them, some good and some bad. One of the most useful scrolls is the scroll of identify, which will tell you the function of any item you have in your inventory; you might want to save these up for items that are dangerous or wasteful to use when unidentified, such as potions or other scrolls. You can read scrolls Ód¸j˜Nø(and by doing so invoke their magic) with the 'r' command. ! Magical Potions ======================================== While scrolls tend to affect your equipment or your environment, most potions affect your character in some way. The most common type is the simple curing potion, which restores some health and cures many ailments, but there are many other varieties of potions to be found. Potions can be quaffed (drunk) with the 'q' command.Ód¸j!Ôö/ Wands ======================================== Sometimes you will be lucky enough to find a stick which contains stored magical energies. Wands each have a certain number of charges, which you Ód¸jxÔÉimmediately recognise when you pick them up. When you pick up a wand of type you already have in inventory, its charges are absorbed into the existing one. When a wand's charges are fully depleted, it vanishes. Wands are aimed in the same way as missile weapons, and you can release the power of a wand by evoking it with 'V'. See section I for targeting. Wands can be 'Q'uivered in order to shoot via the autofire or 'f'irÓd¸j£Ô;e interface, like spells and ammo. Ód¸j ÕÝ=" Rings and Amulets ======================================== Magical rings are among the most useful of the items you will find in the dungeon. While equipped, they provide some kind of passive benefit to the wearer, such as increasing their attributes or providing various types of protection. Use the 'P' command to put on rings, and 'R' to remove them. You can wear up to two rings simultaneously, one on each hand; which hand Ód¸jQÕGyou put a ring on is immaterial to its function. If you try to put on aÓd¸jÕÉ Ód¸jå  | Staves ======================================== There are a number of types of magical staves, each attuned to a different class of spells. While wielded they greatly increase the power of that Ód¸jØå µclass of spells. They can even be used in melee combat, although with mediocre effectiveness unless you can harness their special power, using a combination of the Evocations skill and the skill specific to the staff's type. : Books ======================================== Most books contain magical spells which your character may be able to learn. Upon picking up a book, all of the spells in it will be added to your spell library, allowing you to access a description of each spell or memorise spells from it with the 'M' command. Occasionally you will find manuals ofskill. When you pick one up, Ód¸jÍæ äyour experience will have twice the usual effect when used for training that skill. Once a certain amount of bonus experience has been gained in this way, you will automatically discard the finished manual. Ód¸jXÎ,Talismans allow their user to shift into a different form. Entering or leaving a form with a talisman requires a brief period of concentration, but otherwise, forms last until the user chooses to leave them. Most talismans require some amount of Shapeshifting skill, without which a user will find their maximum health reduced until they leave the form. Shapeshifting skill also increases other benefits provided by talismans' forms, though weaker talismans have a limit to how helpful skill can be. Ód¸j‘ÏA{ Miscellaneous ======================================== These are items which don't fall into any other category. They can be evoked with 'V', just like wands. Runes, a particular item in this category, have no function whatsoever except to open the endgame. You must collect at least three in order to enter the Realm of Zot. Some particularly cocky adventurers brag about having retrieved ten or even fifteen runes through their strength and cunning, but most scholars on the subject of Zot agree that such a thing is probably impossible in the first place, and secondly would be a meaningless achievement in any regard. Miscellany can often be 'Q'uivered in order to shoot via the autofire or 'f'ire interface, like spells and ammo. Ôd¸j?üˆplace, and secondly would be a meaningless achievement in any regard. Ôd¸jäüxMiscellany can often be 'Q'uivered in order to shoot via the autofire or 'f'ire interface, like spells and ammo. $ Gold and Gem Gold can be used to buy items should you run across shops. There are also a few more esoteric uses for gold. Gems are extremely rare items found at the end of many dungeon branches.y are completely useless within the dungeon, and only a particularly cocky adventurer would set out to retrieve even one to the outside world. Zot hoards these gems jealously, and will spitefully smash them soon after an adventurer enters the branch of the dungeon in which they rest. Still, a very quick-moving adventurer might seize a gem first and keep its precious shards. Zot cannot track gems outside their home branches, so with truly astonishing speed, it might even be possible to abscond with one Ôd¸jýkstill intact... but such a feat is difficult to credit, and likely pointless besides. Ôd¸j3ýCOnce the Orb of Zot is taken, Zot will be unable to smash any gems.Ôd¸jOÁáApart from that, otherwise mundane items can get one special property. These are called 'ego items', and examples are: boots of flight, a weapon of flaming, a helmet of see invisible, and so on. Note that, unlike artefacts, such items can be modified by enchanting scrolls. All ego items are noted with special adjectives but not all items noted in this way need have a special property (they often have some positive Ôd¸j÷Áuenchantment, instead): :general: glowing, runed; :metal armours: shiny; :leather armours: dyed; :other armours: embroidered. ------------------------------------------------------------------------ H.SPELLCASTING ------------------------------------------------------------------------ Ôd¸j ‹Magical spells are a very important part of surviving in the dungeon. Every character can make use of magical spells. Ôd¸jGÂ�There are many skills related to magic, the principal one being Spellcasting. Spellcasting determines the number of Magic Points available;Ôd¸jX �Spells are stored in books, which you will occasionally find in the dungeon. Once you have picked up a book and added its contents to your spell library, you can memorise a spell using the 'M' command. In addition to picking up new spells, your character may also wish to get rid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. Each spell has a level. A spell's level denotes the amount of skill required to use it, the MP cost of casting it, and indicates how powerful it may be. You can only memorise a certain number of levels of spells; type Ôd¸j3Y @'M' to find out how many. When you gain experience levels or advance the Spellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells. There are two ways to activate memorised spells: by "quivering" them and using the fire interface, or directly by pressing 'z' (for Zap). To choose a spell for the quiver, use 'Q', or '(' and ')' to cycle among possible actions. Press 'f' to enter the targeting interface, or shift-tab / 'p' to autofire a quivered spell at the nearest monster. Use 'I' to display a list of all memorised spells without actually casting one. The spells available are labelled with letters; you are free to change this labelling with the '=' command. You can assign both lowercase andÔd¸jÝR several levels to memorise the more powerful spells. There are two ways to activate memorised spells: by "quivering" them and using the fire interface, or directly by pressing 'z' (for Zap). To choose a spell for the quiver, use 'Q', or '(' and ')' to cycle among possible actions. Press 'f' to enter the targeting interface, or shift-tab / 'p' to autofire a quivered spell at the nearest monster. Use 'I' to display a list of all memorised spells without actually casting one. The spells available are labelled with letters; you are free to change this labelling with the '=' command. You can assign both lowercase and uppercase letters to spells. Some spells, for example most damage dealing ones, require a target. See the next section for details on how to target. Most spells have caps on their effects: no matter how intelligent and proficient you are, there is a limit to the damage you can achieve with a Magic Dart. In general, it is a good idea to look at the output of the 'I' and 'II' screens to get a picture on your casting abilities. This is especially useful if you're about to change armour or rings. High level spells are difficult to cast, and you may miscast them every once in a while (resulting in a waste of magic and possibly dangerous side-effects). Your chance of failing to cast a spell properly depends on your skills, your intelligence, the level of the spell and whether you areÔd¸j§V,wearing heavy armour. The chance of miscasting a spell is displayed on the spell screen, and coloured based on severity (yellow for moderate damage, light red for major damage, red for extreme damage, and magenta for potentially lethal damage). Ôd¸j�WABe careful of magic-using enemies! Some of them can use magic just as well as you, if not better, and often use it intelligently. ------------------------------------------------------------------------ I.TARGETING ------------------------------------------------------------------------ Õd¸j&´ƒ fire their ammunition at a monster and then keep firing at it withfurther 'vf' strokes. At times, it will be useful to switch targets with  the '+' or '-' commands, though. If you target yourself while firing something harmful (which can be sensible at times), you will be asked for confirmation. Finally, the ':' key allows you to hide the path of your spell/wand/missile. ------------------------------------------------------------------------ J.RELIGION ------------------------------------------------------------------------ There are a number of gods, demons and other assorted powers who will accept your character's worship, and sometimes give out favours in exchange. You can use the '^' command to check the requirements of whoever Õd¸jHµšit is that you worship, and if you find religion to be an inconvenience you can always renounce your faith (use the 'a' command - but most gods resent being scorned). Further details can be seen with '!' while in the '^' screen. To use any powers which your god deems you fit for, access the abilities menu via the 'a' command; god-given abilities are listed as invocations.Õd¸j�…Many god abilities can be 'Q'uivered in order to trigger via the 'f'ire or autofire interface.Õd¸jEÿ[------------------------------------------------------------------------ G.ITEMS ------------------------------------------------------------------------ In the dungeons of Crawl there are many different kinds of normal and magical items to be found and used. Some of them are useful, some are nasty, and some give great power, but at a price. Some items are unique; these have interesting properties which can make your life rather bizarre for a while. They all fall into several classes of items, each of which is used in a different way. Here is a general list of what you might find in the course of your adventures, how they are displayed, and what commands there are to use them: ======= ============= ================================================ Õd¸jÛ,) weapons (use 'w'ield) ( missiles (use 'f'ire or 'F'ire, 'Q' to quiver) [ armour (use 'W'ear and 'T'ake off) ? scrolls (use 'r'ead) ! potions(use 'q'uaff) /wands(use 'V' to evoke, 'Q' to quiver) = rings (use 'P'ut on and 'R'emove) " amulets (use 'P'ut on and 'R'emove) | staves (use 'w'ield) : spellbooks (use 'M'emorise and 'z'ap, 'Q' to quiver)Õd¸já5Öd¸jmßÖd¸jÌ#...... ....................... Defylent the Shield-Bearer ...### ##...........###.###.... Human #### #............# #.# #.... Health: 24/24 ======================== ...#..######.†..# #.##..... Magic: 2/2======================== ...#..# #..†.# #.##..... AC: 6Str: 16 ####..# #....###.##.###. EV: 7Int: 8#..# #........#.. #. SH: 4Dex: 12# #..######....#####.# #. XL:  2 Next: 87% Place: Dungeon:1#...#.)....@.....#Öd¸j“&ã #. .. Noise: ---------  Time: 563.9 (0.0).........#######.##f) +0 dagger.##..##..........#Throw: 6 javelins#.. ...###########.......#.#...##..................# You unwield your +0 club. _f - a +0 dagger (weapon)  You unwield your +0 dagger. _e - a +0 club (weapon)  You unwield your +0 club. _f - a +0 dagger (weapon)Öd¸j°] }Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  f - a +0 dagger (weapon)a - a +0 trident  d - a +0 club  e - a +0 club Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip ád¸jà{$c - a +0 buckler (worn). A small piece of wood and metal, to be strapped on one arm for defence. It is cumbersome to wear, and slightly impedes the evasion, spellcasting ability, and attack speed of the wearer. These penalties are reduced by the wearer's Shields skill and Strength; mastering Shields eliminates penalties. Base shield rating: 3 Encumbrance rating: 5 Max blocks/turn: 2 It can be maximally enchanted to +3. If you take off this armour: Your EV would increase by 0.4 (7.9 -> 8.3). Your SH would decrease by 4.5 (4.5 -> 0.0). Stash search prefixes: {inventory} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} {shield} Menu/colouring prefixes: identified equipped armour _________________ “Let who will boast their courage in the field,  I find but little safety from my shield.  Nature's, not honour's, law we must obey:âd¸j½` mEquip or unequip which item?- - Unarmed Hand Weapons (go to first with ))  f - a +0 dagger (weapon)  a - a +0 trident  d - a +0 club  e - a +0 club âd¸j›a ‚Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  [?] describe selected [!] equip|wield|wear[tab] equip|unequip äd¸j«<äd¸jßBäd¸jIJU...... ....................... Defylent the Shield-Bearer ...### ##...........###.###.... Human #### #............# #.# #.... Health: 24/24 ======================== ...#..######.†..# #.##..... Magic: 2/2======================== äd¸jK‰...#..# #..†.# #.##..... AC: 6Str: 16 ####..# #....###.##.###. EV: 7Int: 8#..# #........#.. #. SH: 4Dex: 12# #..######....#####.# #. XL:  2 Next: 87% Place: Dungeon:1#...#.)....@.....# #. .. Noise: ---------  Time: 563.9 (0.0)äd¸jL°.........#######.##f) +0 dagger.##..##..........#Throw: 6 javelins#.. ...###########.......#.#...##..................# You unwield your +0 club. _f - a +0 dagger (weapon)  You unwield your +0 dagger. _e - a +0 club (weapon)  You unwield your +0 club. _f - a +0 dagger (weapon)äd¸j‹Räd¸jÈSj4.4 (0.5-) Nothing wieldedäd¸j}Xäd¸j�ZÏ _f - a +0 dagger (weapon)  You unwield your +0 dagger. _e - a +0 club (weapon)  You unwield your +0 club. _f - a +0 dagger (weapon) _You unwield your +0 dagger.äd¸jï äd¸jé äd¸jB! äd¸j"' äd¸ju, näd¸j…- ,äd¸j/ äd¸jW2 Bäd¸jw3 äd¸jK5 äd¸j¢5 äd¸jÔ6 äd¸jG8 äd¸jF: äd¸j�: äd¸j°< äd¸j£A ..### #####.## >(..##### #............# #.# äd¸jvB $........ #..######.†..# #.##..... #..# #..†.# #.##.#### #..# #....###.## ....# #..# #........ ....# #. #..######....#### ##### .#...#.)..........#  .......@.#######.## 9.4 (5.0 .##..##..........# #.. ...########## #....... #.#...## äd¸jÌC œ...... ...... ...... äd¸jeH äd¸jŽJ åd¸j@¢åd¸j†£åd¸jǨåd¸jø©åd¸j4åd¸jñåd¸jåd¸jJA 3åd¸j!B åd¸j�I åd¸jHL åd¸j2U „åd¸jœV åd¸jÅ[ Båd¸jË^ : _Found 10 gold pieces.åd¸jæa €  You encounter a goblin. It is wielding a +0 club.åd¸jΔ #.....#### .$. #..# #....###. #.....# ... #..# #........ #.....# # #.###..######....## ####### #.#...#.)..........#  .........#######.##  .##..##..........#  #......##########  #............  #.#.@. ......# ..............# ..............#..............#..............#g   goblin (asleep)..............#g.......#72.4 (3g.g==3.4 (4 _Tåd¸jä• he goblin shouts!çd¸j€ \ #.....# ... #..# #......  #.....# # #.###..######....###  ####### #.#...#.)..........#  .........#######.## .##..##.......... #......########## #............ ###+#.#...########......@........#.#.#.##.g.##..##########.####çd¸jž 'g.çd¸ji çd¸j* 4--4.4 (1çd¸j¢& çd¸j×2 èd¸j">ß #.....# # #.###..######....## ####### #.#...#.)..........#  .........#######.## .##..##.......... #......########## #............ ###+#.#...#######...............##.##.#g.###...# #.# #########.#### .#èd¸jþ?&g.éd¸jW--5éd¸j[éd¸j§¡ U ####### #.#...#.).......... .........#######.## .##..##.......... #......########## #............ ###+#.#...#######.............. .# #.# #....g.#.......####..# #..# #########.#### .# .J J   endoplasm (wandering)g   goblinYou encounter an endoplasm.3-=6 _The goblin hits you with a +0 club.êd¸j±êd¸j)³µReally attack while wielding nothing? Y - Yes  N - Noìd¸jÏýìd¸j¿Ë ####### #.#...#.)..........# Defylent the Shield-Bearerìd¸jgI.........#######.## Human.##..##..........# Health: 23/24 =======================-#......########## Magic: 2/2========================#............AC: 6Str: 16###+#.#...#######EV: 7Int: 8##..............#ìd¸jaSH: 4Dex: 12#...............#XL:  2 Next: 87% Place: Dungeon:1#.....@.........#Noise: =--------  Time: 576.4 (1.0)#....g..........#-) Nothing wieldedJ................#Throw: 6 javelins###..............##..............##########.#####J   endoplasm (wandering)ìd¸jJœ.#g   goblin. ìd¸jzÍ_Found 10 gold pieces.  You encounter a goblin. It is wielding a +0 club. _The goblin shouts!  You encounter an endoplasm. ìd¸jžl_The goblin hits you with a +0 club.  Okay, then.ìd¸jPìd¸j¬ìd¸jY ìd¸j" ìd¸jî+(_íd¸j¼�íd¸j \Equip or unequip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))a - a +0 trident  d - a +0 club  e - a +0 club  f - a +0 dagger íd¸jk Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip ðd¸jZšðd¸jÑžðd¸jä' ðd¸jZ-####### #.#...#.)..........# Defylent the Shield-Bearer.........#######.## Human.##..##..........# Health: 23/24 =======================-#......########## Magic: 2/2========================#............AC: 6Str: 16###+#.#...#######EV: 7Int: 8##..............#SH: 4Dex: 12#...............#XL:  2 Next: 87% Place: Dungeon:1#.....@.........#Noise: =--------  Time: 576.4 (0.0)#....g..........#-) Nothing wieldedJ................#Throw: 6 jaðd¸jv/ velins###..............##..............##########.#####J   endoplasm (wandering).#g   goblin. _Found 10 gold pieces.  You encounter a goblin. It is wielding a +0 club. _The goblin shouts!  You encounter an endoplasm. _The goblin hits you with a +0 club. _Okay, then..J  You encounter a goblin. It is wielding a +0 club. _The goblin shouts!  You encounter an endoplasm. _The goblin hits you with a +0 club.  f - a +0 dagger (weapon) JThe endoplasm quivers.9 (0.5f) +0 dagger _The goblin closely misses you.ñd¸j÷ä'J.ñd¸jK÷4=7.9 (1.0 _You barely miss the goblin. You block the goblin's attack.òd¸j>Ú!.Jòd¸j¯ãr2--9.0 (1.1òd¸jÊõŒ _You closely miss the goblin. The goblin hits you with a +0 club.ód¸j!ì"  You hit the goblin.ód¸jôì!.Jód¸jeõ�  The goblin is heavily wounded.ód¸jÞõ-800ód¸jeýód¸j/W _The goblin completely misses you.ód¸j‰á j )You hit the goblin.ód¸jã $J.ód¸j<ê )ód¸jÂí /911ód¸júó ód¸j—ö J _You kill the goblin!ôd¸jZõ á # #.#...#.). .........#. .##..##.# #......# #...... ###+#.#...# ##ôd¸jSö 3.# #.# #...J.# #....).#.##...# #...# #.#####  .#  .ôd¸jpþ ôd¸jõþ _3=-2ôd¸j“ ôd¸j V _The endoplasm barely misses you.õd¸j_%  You hit the endoplasm.õd¸jûg´  The endoplasm is moderately wounded.3.1 (1.1õd¸j¹mõd¸j·o7 _You block the endoplasm's attack.õd¸j)üK .  You hit the endoplasm.õd¸jN(õd¸j.õd¸jS ‘ ####### #.#...#.).......... Defylent the Shield-Bearer.........#######.# Human.##..##..........# Health: 23/24 =======================-#......########## Magic: 2/2========================#............AC: 6Str: 16###+#.#...#######EV: 7Int: 8##..............#SH: 4Dex: 12#...............#XL:  2 Next: 100% Place: Dungeon:1#....@..........#õd¸j� øNoise: =--------  Time: 584.1 (1.0)#....)..........#f) +0 dagger..................#Throw: 6 javelins####..............##..............##########.#####.#. _You kill the goblin! _The endoplasm barely misses you.You hit the endoplasm.  The endoplasm is moderately wounded. _You block the endoplasm's attack.  You hit the endoplasm.õd¸jsŽ _You kill the endoplasm!You have reached level 3!õd¸jU/  --more--ÿd¸jü®  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ÿd¸jÃýÿd¸j®ÿd¸jr. _ÿd¸j`ÿd¸j°hD [?25h[?0c [?1051l[?1052l[?1060l[?1061l