ݜ:j'^  Player: DigDiggieDig Game: Tutorial 0.34 Server: crawl.dcss.io Filename: 2026-06-23.14:49:01.ttyrec Time: (1782226141) Tue Jun 23 14:49:01 2026 ߜ:j!;[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cWelcome, DigDiggieDig. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilities:jջ:j:j=DigDiggieDig the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quivered:j########.....######..@.......#.....############:j|In this lesson you're going to learn how to move around and explore a level.You can move with the [arrow keys].You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.:jp/  --more--:jJ:j' :j q _Found a staircase leading out of the dungeon.:jsb J# #.....##..<..#.....#####.# :ji :jKj 21.0 (1 _:j@~ :j # #.....##..<.@......##.....#####.## :j :jC &2:j :j :j ####### #.....# #..<..@.....# #.....#####.# ####### :j :j &3:j :jf :j ####### #.....# #..<...@....# #.....#####.# ####### :j :j &4:j! :j :j8z####### #.....# #..<....@...# #.....#####.# ####### 5:jl3####### #.....# #..<.....@..# #.....#####.# ####### #:jPY6:j$  ####### #.....# #..<..# #.....#####.# ####### .# ..### :jJ:j:jǫ7:jа:jz _You're doing great! Now, explore a bit until you reach the next blue square.:jW ########.....########..<........# #.....#####@# ####### #.#  ... ##### :j :j 8:ji :j1 :j#######.....#######<...........###########  #......######..# .##:j<9:j:j':jz~ #######.....#######<...........########### ##.##### #.@....##### .#:j:j/10.0 (1.0):ju:jr:jH3:jJ:jUL:j*Zk####### #.....####### #..<..# #.....#####.# ####### ##.##### #...@..# 2.0 (2#####..# ..# ###:j[:j- ########.....########..<........# #.....#####.# ####### ##.##### #......# #####@.# #......# #..##### #.#:j\ :j +3.0 (1:j9 :j :j (####### #.....####### #..<........# #.....#####.# ####### ##.##### #......# #####..# #...@..# #..##### #.  # :j( <4:j0 :j _:jF :j :j= :j ####### #.....####### #..<........# #.....#####.# ####### ##.##### #......# #####..# #......# #@.#####7.0 (3 #........ ######### :j :j(3:j:jK:j:j2:j,:j:j. :j>!:j!:j":jJ#:jj$:j$:j$:jz* #.....##..<........#  #.....#####.#  ####### ##.#####  #......# #####..# #......# #..####### #.....@..# 22.0 (5#########.# :j+:j.:j/:j":jw:j:j:j:j܎K :jԒ`.....####### ..<..# .....#####.# ###### ##.##### #......# #####..# #......# #..####### #.......@# :j95##.# #.##.##.##.###:j93.0 (1  Move diagonally with the [number pad] (try Numlock on/off) [vi keys] Numpad: 7 8 9 vi-keys:  y k u\|/\|/:j}i4-.-6 h-.-l/|\/|\:jP4.0 (2 _1 2 3 b j n:jY <........# ..#####.# ##### ##.##### #......# #####..# #......# #..########........#########:j x.# :j :j> +5.0 (1:j/ :j4 :j/..#####.# #### ##.##### #......# #####..# #......# #..########........#########..# :j$:j&6:j:j:j ### ##.##### #......# #####..# #......# #..########........#########..# :j :jx &7:jJ :js :j(  #......# #####..# #......# #..########........#########..# :jj <8:jެ :jʭ  :jǜ  #####..# #......# #..##########........#.##########.#.# #.# :j7}#.#.##   :jʣ :j5&9 :jq :jɰT  A quicker way to “run” through a corridor is to press [Shift] along with the _[number pad] (try Numlock on/off) or [vi keys].:j4*+#......# #####..# #......#  #..####### # #........## #########.## ##.## ##.####.##.###:je0:j5D30:jx##.#####  #......#  #####..#  #......#   #..####### #  #........##  #########.## :j##.## ##.####.#.##.###:j!:jk"1:j&:jB(:j  ,##.# ##.##### #......# #####..# #......#  #..####### # #........## #########.## ##.## ##.####.#.:j n##.###:j> :j &2:j :j :jM L..# .# ##### ......# ###..# ......#  ..####### # ........## ########.## ##.## ##.####.#.:jDN n##.###:j0S :jS &3:jV :jEX :jI^## .# ## .# #..##### .>. .....# ..# :j~###..# #.#...# #.# ####### #.## .......## :j#######.## ##.## ##.####.#.:jn##.###:j :j&4:j I _Found a stone staircase leading down.:j:j<:j(:j:jAg ### .#:j4B ## #.# #. #.##### .>. ......# . ####..# ......# ##### #@## ....... ##.# ###### ##.## ##.#####.###.#.####.#####:j:j&5:j:j :jI #### # ...# ##.#.# ##. ##.##### ..>.......# . #####..# :j1#......# #..###### #....... ##.# ####### ##.### ##.##:j2###.###.#.###.#####:j:jf<6:j:jr ##### ## ....# ##.##.# ##...  ##.##### #..>.  #......# #..  #####..#  #......#  #..###### :j~ #....... #.######## ##.### ##.#####.###.#.###.##7:jY:j:j=  ###### # .....# ##.## ####.# ##...## ##.##### #..>..# #......# #..  #####..# ##.  #......# ## #..###### #....... #.######## ##.### ##.#####.###.#.##8:jՖ    ####### # ......# ## #####.# ##...## # ##.#####..# #......# ##...## #####..# ##. #......# ### #..###### #....... #.######## ##.### ##.#####.## :j :j &9:j   When standing on a staircase leading downwards, you can enter the next level _with [>].:j [ _There is a stone staircase leading down here.:jπQ,:j ,:jK ,:jx '40 _,:j ,:j @:j @:j @:j B:j|<1B:jeD:jd <2D:j4i D:j7j E:j(z 4E:j~ E:jl F _There are no items here.F:j% F:j -3 _F:jz F:j H:j H:jH:jH:j]H:ji <4H:j H:j M:j&4M:jM:jM:jc4M:jc M:j M:jW <5M:j# M:j M:jin <6M:j~p M:jq N:jXN:jX&7N:j\N:j]N:j/R8N:jS0N:jN:jD9N:j^N:jN:j Z50N:jE Y1O:jr<2O:j"O:j-O:jԅO:j]&3O:jBO:jQ:j v _There are no items here.S:j} 4S:j S:j C4 _S:jQ S:j* 2  A new level! To begin with, head over to that door to the right.S:j0  ####### #.....# #.@...+ #.....# ####### S:jW7 S:ji -5.5 (2.5S:jm S:jq _Also, remember: You can reread old messages with [Ctrl-P]. _There is a stone staircase leading up here.Z:j Z:j 3Z:jF Z:j Z:jA _Z:j* l ####### #.....# #.<..@+ #.....# ####### 708.5 (3 _You can open a closed door by walking into it.]:jn###.#'....+###.#]:jA9.5 (1]:j]:j _You open the door._:jI_:j_:j,_:joNThere is an open door here._:j_:jU __:j_:j _:j,_:j_:j_:j‘,_:j)_:j_:j=,_:j_:jq_:jy_:jƗ_:jI_:jM/ _You open the door._:j_:j_:j_:jq####### ######.....####.#.###.≈≈#.<...'....@.....≈≈66.5 (7_:jС#.....####.#.###.≈≈####### #####_:jL_:j_:jI _There is an open door here.`:j # ##### ≈#.....####.#.###.≈#.<...'....'@....≈#.....####.#.###.≈# ##### ≈ `:j| `:j +7.5 (1`:j `:j} _To close an open door, press [C].a:j]3a:j9a:jjI≈≈#≈≈#≈≈≈#≈≈≈##≈≈≈## ####### ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# #.<...'....'....@≈≈≈≈≈..71.5 (4 #.....####.#.###.≈≈≈≈≈.# ####### ##### #.≈≈≈≈≈.##.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.##.~~~.##≈≈≈##a:jd:jDId:jEd:jGd:j7LBd:j{PBd:jTT d:jZ≈≈≈#≈#≈≈≈## ####### ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# #.<...'....'.....≈≈≈≈≈.......####.#.###.≈≈≈≈≈.###### ##### #. ##-) Nothing wieldedNothing quivered≈≈≈#≈≈≈#d:j[<≈≈≈#d:j!a+3.5 (2d:jfd:jag+4.5 (3d:jkd:jmo _Note how you can move through shallow but not through deep water.e:j3e:je:jqe:je:je:je:j3e:je:j###### ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.## .<...'....'.....≈≈≈≈≈... .....####.#.###.≈≈≈≈≈.# ##### ##### #.≈≈≈≈≈.#  #.≈≈≈≈≈.#  #..≈≈≈..#  ##.≈≈≈.## ~~~.# 7#≈≈≈##  ≈≈≈# ≈≈≈#≈≈≈# e:j4e:jDe:jf:j3f:jYou enter the shallow water.Water  _Moving in this stuff is going to be slow.f:jf:jcf:j2  ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## f:j.'....'.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# f:j#.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~@.# 82.3 (4.8##≈≈≈## #≈≈≈# f:jD (#≈≈≈# #≈≈≈##≈≈≈##≈≈≈#f:jm J#≈≈≈#f:jU"f:j&f:j'i:jD3i:je ≈≈≈#  ##≈≈≈## # ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....'.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈.@# 4.3 (2.0##.≈≈≈.## #.~~~.# ##≈≈≈###≈≈≈##≈≈≈##≈≈≈##≈≈≈#i:jWlp[K#≈≈≈#j:j j:jl j:jY j:j j:j" j:j= nj:j j:jՐ j:j j:j% j:j j:j j:j j:j -≈≈≈#  #≈≈≈#  #≈≈≈#  #≈≈≈#  j:jw ##≈≈≈##  ##### ##.≈≈≈.## ###.#.###.≈≈≈≈≈.### ....'.....≈≈≈≈≈.@.+9.3 (5 j:j ###.#.###.≈≈###### #.≈≈≈≈≈.#.≈≈≈≈≈.j:j۞ #..≈≈≈..###.≈≈≈.##j:jB #.~~~.##≈≈≈# j:j j:j j:j l:jjl:jjl:jkl:jml:jnl:jErBl:jrl:jrl:jsl:jPu _You open the door.l:jOv@Found a stone staircase leading up.l:juwl:j.x _l:jxl:j~#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈## ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.###...#l:jC'.....≈≈≈≈≈...@.<.#92.3 (3.#.###.≈≈≈≈≈.###...# ##### #.≈≈≈≈≈.# #####.≈≈≈≈≈.l:jl9##..≈≈≈..l:j###.≈≈≈.###.~~~.###≈≈≈## l:jvl:j~l:jI _There is an open door here.m:jgIm:jhm:j0jm:jpn: _m:jn m:jJs#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### ##.≈≈≈≈≈.###...# m:js'.....≈≈≈≈≈...'.@.# ##.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### m:jy+3.3 (1m:jm:j+4.3 (2m:jm:j<  When standing on a staircase leading upwards, you can enter the previous level _with [<].m:jY _There is a stone staircase leading up here.n:j 4n:j4 n:j E _You can't go down here!p:jp:j)5.3 (1 p:j( _p:jop:jqq:jVm q:jm q:jr q:j:t E _You can't go down here!s:jAs:jBs:jFs:j8Ks:j\PC6 _s:j/ 1s:jj  ♣♣♣ ♣♣.♣♣ ...♣♣♣...♣♣ ♣....@..♣ ♣♣♣♣...♣♣ s:jc♣♣.♣♣ ♣♣♣s:j,-7.8 (2.5s:j0s:j3  What's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode.s:jr4[ _There is a stone staircase leading down here.u:j u:j 3u:jS u:j u:j! _u:j:$  u:j( . ♣♣♣♣..♣♣ ♣♣.♣♣u:j2:  ♣...♣♣♣...♣♣ ♣.@..>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣u:j| 90100.8 (3.0)  Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].y:j3y:j?y:j]y:jy:jtXy:jXy:j1y:jy:j y:j!y:j"y:j"y:j#y:j$y:j %y:jc%y:j]&y:jy'y:j'y:j(y:j )y:j*,y:j +y:j+y:j2-,y:j-y:j.y:j/y:j0y:j-0y:j1y:jT2,y:j2y:j3y:j4y:j4y:j?5y:j6y:j7y:j:8y:j8y:j; y:jX@## .#♣♣ ♣♣ ##♣♣. .♣♣ .##♣..§ ..♣ #.##♣..~§§..♣ y:j@5##.## ♣..§§§..♣##.# ♣.....♣ ##.## ♣...♣ #.##♣♣♣@♣ .##y:j@♣♣..♣♣ ##♣♣.♣♣♣ #y:j/A1♣.♣♣♣.♣♣♣♣.♣♣♣ ♣♣♣♣♣..♣♣♣♣ ♣♣.♣♣y:jeA♣♣♣...♣♣♣...♣♣♣♣♣♣....>..♣y:jG12.8 (12.0)  Some dangerous ground is marked with exclusions. Autotravel will not lead youinto exclusions. Instead you will automatically stop.y:jyMh..~~y:jM,3.8 (13y:jFRy:jS  However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].:jl3:jfm:jn:jq:jun:jv:jw:jly:jy:j@z:j&|:j~:je~:j~:j:jB:j:j&:j:jd,:j:jC:j:jD:j:j:jP:j:j:j#:j,:j:j:jS,:j:j:j:j:j:j:j!:jV:j:j0:j:j:jƙ:ju:jm:j:j:j:jB:jmX:j.:j:jX:j:jR:j:j:j:j:j:j:j3:j}:j{:jú:j:j:jI:j:jҽ:j:jG:j:j:j:j,:j:j :j] ..  :jF....♣♣♣  <......♣♣♣♣♣ ♣@...♣♣♣♣ :jmt♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣### ♣♣.♣♣ ##.## ♣♣♣. :j#...## ♣♣♣♣..♣♣:j,36.8 (2:j=Autoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there.:j,7.8 (24:j:jv. _Found an exit from the tutorial.:j :jX:j:j[:j:jh:j:j=:j:j:jb:j:jD:jo% ♣♣♣♣♣ ♣♣...♣♣ ♣♣...@.♣♣ 43.8 (6.0)♣.......♣♣♣♣ ♣...<......♣♣♣♣.......♣♣♣....:j%B♣♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣♣♣...♣♣ ♣♣♣♣..♣♣  ♣♣♣♣♣ ♣♣♣.♣  ♣♣. :j=&q ♣♣. :j':j9S _Done exploring.:j:j3:jr0......:jB:j!:jE _Done exploring.:j* :j+ 3:j3 :j4 :j8 :j9  :j: 7_Done exploring.:jL#♣♣♣♣♣...♣♣..♣♣ ♣...@...♣♣♣♣ ♣...<......♣♣♣♣♣ ♣.......♣♣♣....♣♣♣♣ ♣♣ ♣♣♣♣...♣♣♣ ♣♣...♣♣ ♣♣♣♣..♣ ♣♣♣ ♣♣♣. ♣ ♣♣###:jT:jU24.8 (1 _:jZ:jZ:jj @ ♣♣♣♣♣♣♣...♣♣♣♣.....♣♣♣.......♣♣♣♣♣...♣♣♣♣♣....♣♣♣....♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣##.##♣♣♣.♣ Congratulations! You've completed the first lesson!:jok :jk &5:jo :jhq   To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y].:j"s V _There is an exit from the tutorial here.:jY:j\Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.:jX]Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.:j]'Items &: Options helpH.Spellcasting %: Table of aptitudesI.:j]^Targeting /: Lookup description:j^J.Religion Q: FAQ:j<^HK.Mutations :j_^V: Version informationL.:j^oLicence, Contact, History !: Display diagnostics:j^[M.Macros, Options, Performance :j^Home: This screenN.Philosophy:j^Z1.List of Character Species:j(_^2.List of Character Backgrounds:jK_O3.List of Skills:js_4.List of Keys and Commands5.:j_MInscriptions6.:j_Dungeon sprint modes:j}:j7:j,GDigDiggieDig the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================:jqt♣♣♣♣♣AC: 2Str: 16♣♣...♣♣EV: 10Int: 8♣♣.....♣♣SH: 0:j<Dex: 12♣.......♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1:j♣...@......♣♣♣♣♣Noise: ---------  Time: 145.8 (0.0):j♣.......♣♣♣....♣♣♣♣-) Nothing wielded:j♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Nothing quivered♣♣...♣♣:j-j♣♣♣♣..♣♣♣♣♣♣:jɊF♣♣♣.♣♣ ♣♣ ###♣♣. ##.##♣♣♣.♣ Congratulations! You've completed the first lesson!To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. :jI_There is an exit from the tutorial here.:j:j:j:jx:js :j :j :j E _You can't go down here!:j)p:j{p:ju:jPv:j4:j:j:j<+ SHIFT:jJDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents :jK'obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commands:j>KC.Attributes and Stats ^: Quickstart GuideD.:jeKlExploring the Dungeon :: Browse character notes:jKE.Experience and Skills #: Browse character dump:jKGF.Monsters :jK~: Macros helpG.Items :jK&: Options helpH.Spellcasting :jL%: Table of aptitudesI.Targeting :j=L/: Lookup descriptionJ.:jZLNReligion Q: FAQ:jzLHK.Mutations :jLV: Version informationL.:jLoLicence, Contact, History !: Display diagnostics:jL[M.Macros, Options, Performance :jLHome: This screenN.Philosophy:jMZ1.List of Character Species:j.M^2.List of Character Backgrounds:jMC3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes:j:j)DigDiggieDig the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣♣♣AC: 2Str: 16♣♣...♣♣EV: 10Int: 8♣♣.....♣♣SH: 0Dex: 12♣.......♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@......♣♣♣♣♣Noise: ---------  Time: 145.8 (0.0)♣.......♣♣♣....♣♣♣♣-) Nothing wielded♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Nothing quivered♣♣...♣♣♣♣♣♣..♣♣♣♣♣♣♣♣♣.♣♣ ♣♣ ###♣♣. ##.##♣♣♣.♣ Co:j7*ngratulations! You've completed the first lesson!To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here. _You can't go down here!:j/:j2:j8:jJ:j:j[D [?25h[?0c [?1051l[?1052l[?1060l[?1061l