ܻ`jM Player: Dild0Baggins Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-07-22.12:47:24.ttyrec Time: (1784724444) Wed Jul 22 12:47:24 2026 ݻ`jv[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cݻ`jrݻ`jݻ`jMWelcome, Dild0Baggins. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarf  n - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Mountain Dwarf Forgewright߻`jʿ ߻`j ߻`jT Welcome, Dild0Baggins the Mountain Dwarf. Please select your background. WarriorAdventurer߻`j Mage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer ߻`j c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mage߻`j u - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Forgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Mountain Dwarf Forgewright`j9`jTW `j` Dild0Baggins the TinkererMountain DwarfHealth: 14/14 ========================Magic: 3/3========================AC: 2Str: 12EV: 10Int: 15SH: 0Dex: 8XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 hammerCast: Kinetic Grapnel`jza `je S..+..#..##?##.##.##.##@####`jWl `jo Welcome, Dild0Baggins the Mountain Dwarf Forgewright.Will you be the one to retrieve the stupendous Orb of Zot from the depths?`js `jy Press ? for a list of commands and other information.  Found a scroll labelled CAHUM QUCUISK.`j `jٱ [ _Found a staircase leading out of the dungeon.`jBY`j\  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   g + Spellcasting 1.7   2.8  -2  `j*]        `j^] b - Maces & Flails   0.0   0.7  +2   h + Forgecraft`j]4.8   3.5  +2   c - Unarmed Combat   0.0   1.0   0  `j]        `j]        `j]_    `j^ d - Armour   0.0   0.8  +1  `j6^(    e + Dodging1.3   3.4  -3  `jU^}    f + Stealth`js^1.4   2.8  -2  `j^        `j^        `j_        `j(_        `jO_a    `j_        `j/` `jQ`_    `jo`        `j`n    `j`_    `j`T    `j`The relative cost of raising each skill is in cyan.  The species aptitude is in white.  `ja[?] Help[=] set a skill target  `jQa[/] auto|manual mode [*] useful|all skills [!] training|cost|targets`j1 e * Dodging   1.3`j:- f * Stealth   1.4`jTo e - Dodging   1.3`j% p f - Stealth   1.4`jP TargetTarget--  --  --  --  --  --  --  --  `jQ a-z] set[-] clear selected targetcost|targets`j1 [?25h[?0c`j *0 `jQ [?25l[?1c2.0 current training targets, if any.=] set aall targets`jo&a-z] setselected target `jl <[?25h[?0c0 `ju [?25l[?1c`jy7.0 =] set aall targets`jc= a + Fighting 0.0`jg_a-z] setselected target `j<[?25h[?0c0 `j: [?25l[?1c2.0  +1 =] set aall targets`jl g * Spellcasting   1.7`j(W h * Forgecraft   4.8`j Dild0Baggins the Tinkerer..+Mountain Dwarf..#Health: 14/14 ========================..#Magic: 3/3========================#?#AC: 2Str: 12#.#EV: 10Int: 15#.#SH: 0Dex: 8#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 0.0 (0.0)###a) +0 hammerCast: Kinetic GrapnelWelcome, Dild0Baggins the Mountain Dwarf Forgewright.Will you be the one to retrieve the stupendous Orb of Zot from the depths?Press ? for a list of commands and other information.  Found a scroll labelled CAHUM QUCUISK. _Found a staircase leading out of the dungeon.`jʐ`j`j5`j!`j\ 3`jp] `j_ `j3a `jf P _`ji B`j~j `jl `jm `j)n `jo `jq `j r `j>s `j2 ##..###.?##..#..~.:#....+#..#..#.#`j _#.##<####`jz +4.0 (4`jÇ +5.0 (5`j `jŏ [ _c - a scroll labelled CAHUM QUCUISK`jU M ## ##. ##.?#....#..~.:##....+#.#.##..#.#.<`jV `j\ +6.0 (1`j` `j2M . ## ##. ##.?#....#..~.:##....+#.`jX3y##.##.#`j_9`j=&7`jB`j`jM# . ## ##. ##.?#....#..~.:##...@+`jg##.##.##.####`jֆ`j`&8`j`j'`jeM # . ## ##. ##.?`jf#....#..~.@###....+##.`j%f##..##<#`j)o<9`jlt`jzZ  You pick up a parchment of Shock and begin reading...`j}/10.0 (2.0)`j`jB> _You add the spell Shock to your library.`j@  .  .## ..# ##.# ##..# ##.?.# ##..@.# #..~..#.+`j!A F...#..###.# #.# #.# #.#`jO `j;Q +1.0 (1`jIV `jW `jW M # . ## ##. ####....~..###....+.#`jl h2`jm +3.0 (2`jq `j!s d _d - a scroll labelled SAMATY PEGUUGG`j>#...##..# ##.# ##..# ##...# ##...@# #..~..# ##....+ ####.##.# `jv`j0+4.0 (1`j`j `je(1 #. .##.####.##.##.#..~#....+ ##...##.##<#`j,`j.&5`j1`j.4`j +'.#...#......#.##.....#.#`j `jr &6`jƵ `j\ ( _You open the door.`jE. .##..# ##.# ##..# ##...# ##....# #..~..#####....@.##...##.......###.##.#.# ... #.# .##.# # ##<####`jeK`jM&7`j&S`j\UQ _There is an open door here.`j,.##..# ##.# ##..# ##...# ##....# .#.#..~..### #....##....'.#....##...#@..###..#........##.###.##.##.# ... .#.# .#.#.# .# ##<# .### .. `j-8 _`j`j3`j ..# ##.# ########..# ... .##...# ....# ###....# ....#.##..~..###.#.... ##....'.#....# #...#...##.#.##.@......####.##.#.# ... . #.# ..#..#.# ..# #..#<# ... .### ... ..#.`j `j &9`j `jU `j9##.# ########..# #... . ##...# .....# ###....# #....#.# #..~..###.#.... ##....'.#....# #...##.#.##........# `j):###@##.#.. .#........#.###..#.....#.# #..# #...#<# #... ### #.... #..#`jB:.......`jl?`j4C'20`jhG`jH`jF  ##..# #... . ##...# .....# ###....# #....#...~..###.#.... `j #....'.#....#  ##...#...##.#.# ##..#........# ##.###.##.#... #.#..@.......##..## #..# #`j .#...#.##`j `j &1`j `j `jOf ##...# .....# ###....# #....#...~..###.#.... #....'.#....# # ##...#...##.#.# ##..#........## ##.###.##.#... #.#.......###@.#.....# #..# #...`jP<# #.... ....#.#[.....`juX`j1[&2`jc`jSdT _Found a glowing orb.`j\ ##....# #....#...~..###.#.....#....'.#....#.# ##...#...##.#. ##.....##`j\, ##.###.##.#... #.#..........###..#..... #@.# #<# #....# `j]<#...#`j8]5..###`jt]-...... .`jd`jg&3`jl`jn`j7 E#..~..###.#..... `jj8 ##....'.#....#.# #...##.#.# #........######.##.#.....#.......... #.###..#..... #.# #..#>#... `j8 R#<# #.@..# .. ### #.......# `j8 #..#.##.# ....... [`j8 #...#.###......`j8 ...... .`j8 1##.....`jNB <4`jF `jH  `jH 5_Found a stone staircase leading down.`j#..~..###.#..... ##....'.#....#.# ##...#...##.#.# ##..#........####.###.##.#..#.#.......... #.###..#..... #.# #..#>#... #<# #..@.# .. ### #.# #..#.##.# ........ [.##...#.### .......#........##......#5`jK #..~..###.#..... ##....'.#....#.# ##...#...##.#.# ##..#........#### ##.###.##.#..... #.#.......... #.###..#..... #.# #..#>#... #<# #...@# .. ### #.# `jL n#..#.##.# .....##...#.### #.##......# .........##.....#`j@X <6`j[ `j\ `j`j`j`j4`j|##....'.#....#.# #...##.#.# #........#########.##.#......#.#.............##.###..#........##.# #..#>#......##<# #....#......#### #....@..#  #..#.##.# ......... [.##...#.### #.##......# ......... ##......# .#.`jZ`j0&7`j`j`j,##....'.#....#.# ##...#...##.#.# ##..#..###### ##.###.##.#......# #.#.............# #.###..#........# #.# #..#>#......# #<# #....#......# ### #.# #..#.##.# ..........[. ##...#.#####.##............... .##......# ###. .#.`j+ `j#&8`jh&`j(`j0s ~#...##.#.# #........######`js K###.##.#......# .#.............# #.###..#........# #.# #..#>#......# #<# #....#......# ### #.......# `js #..#.##@# ..........[..#`js ##...#.#####.##......# `jt 6... .`j>t A### #`j]t M .#. `j{ `jF~ &9`j `j `j#........#########.##.#......# .#.............# #.###..#........# #.# #..#>#......# #<# #....#......# ### #.......#  #..#.##.####..........@..###...#.#####.# #......# ......... .##......# # .#.  # `j3`j'30`j?`js _You see here an orb of guile.`j;`j&1`j`jI _c - an orb of guile`j@#.#...##.#.# .#........#######.###.##.#......# #.#.............# #.###..#........# #.# #..#>#......# #<# #....#......#### #.......#  #..#.##@#### .............# ##...#.##### #......## ...............##.##. .#.#`j`jw&2`j`jɺ`jM##....'.#...##.##.#.# ##..#........#######.###.##.##.......###..#........#`j/.# #..#>#......#<#......#### #......@# `jI #..#.##.####`jb_.............###...#.#####.#`ju0...#.......`j(#..`j`jW&3`jw`j`j_ M..~..###.#.....##....'.#....##.##.#.# `j ##..#........#######.###.##.#......##..#..`j .# #..#><# #....#.@....#`j v### #.......##### #..#.##.###.............#`j0 m...#.#####...`j `j &4`jZ `j `jy Q ##....# #....#.# #..~..###.#......'.#....#.#.#...##.#.# .#........#######.###.##.#......# #.#.....# #.###..#..#`jy  #.# #..#>#@.....# #<# #....#......#### #.......##### #..#.##.#### .............#`jz A ##...#.##### #......## ...............##.`j| `jD &5`jӆ `jƈ `jj/ ##...# .....# # ##....# #....#.# #..~..###.#......'.#....#.#.#...##.#.# .#........#######.###.##.#......# #.#.....# #.###..#..# #.# #..#>#......# #<# #....#......#### #.......#####`j?k #..#.##.#### .............# ##...#.##### #......## ....`j`j&6`j`jn!`j< ##..# #... .  ##...# .....# # ##....# #....#.## #..~..###.#......'.#....#.#.#...##.#.# .#........######`jxe#.###.##.#......# #.#.....# #.###..#..#`j #.# #..#>#......# #<# #....#......#`j### #.......##### #..#.##.#### .............#`j? ##...#.##### ###`jT`j&7`j`j`jlM ##.# ###### ##..# #.....  ##...# .....# # #....# #....#.##..~..###.#.....##....'.#....#.###...#...##.#.# ##..#........#######.###.##@#...........###..#..#.# #..#>#......#.`j#......#..........#.#####`j`j &8`j< `jj`j{( ..# # ######### #......# # .....#.# ##....# #....#.###..~..###.#..... `j( ##....'.#....#.# ##...#...##.#.# ##..#......@.###### ##.###.##.## #.#.......# `j) #.###..#........#`j) #.# #..#>#......##<# #....#......### #.......##### #..#.##.####.............#`j0 `jy4 &9`j&9 `j: `j".## ..# # ######## # #......# # .....#.# ##....# #....#.###..~..###.#..... ##....'.#....#.# ##...#...##.#@# ##..#........###### ##.###.##.#......# #.#.............##.###..#........##.# #..#>#......#`jZ#<# #....#......#### #.......##### #..#.##.####`j`jh'40`j{`j<`jB:M # ..#  ##.# ####### ##..###..... ##...#).....#.# ###....# #....#.###......~..###.#........#`j:##....'.#...##...#...##.#.# ##..#........#######.###.##.#......#.........#...#......#.......#####`jWA`jC&1`jE`jEH* _Found a short sword.`j!#. . .## ..# # ######## ###......# #).....#.# ####....# #....#.###.....  #..~..###.#....@...###....'.#....#.#######...#...##.#.# ##..#........########.###.##.#......##.#.............##.###..#........#`jJ#.# #..#>#......##<# #....#......#`j+`j3&2`j`j-`j 4 #. . .## ..# ##.# ######## ##..###......# ###...#).....#.# .##.# ##....# #....#.###. #..~..###.#.# `jz4 ##....'.#....#.#####  ##...#...##.#.# ##..#..##.###.##.#.#.#........#.###..#...`j4 #.# #..#>#. `j: `jo< &3`j~@ `j2B `j %#. . ##.## ....# #.####.# # ...  ##..###......# ..# ##...#).....#.# ..##.#.....# #....#.###. ..~..###.#.# ....'.#....#.##### ##...#...##.#.# `j `j &4`j `j `jJ4  #.  . ## .## .. ..# ##.### ######## #... ###......# #..# `jK~#).....#.# #..##.#.#..# #....#.###@......# .~..###.#........###.### ....'.#....#.##### #...#...##.#.# ##..#........######  ##.###.##.##.#.....#.###..#..#.# #..#>`jU`j|X&5`j\`jS^`j  #. . ###  .## #..  ..# ##.## ##.# # #... ..###......# #..# ...#).....#.# #..##.#.# # #....#.###.# ~..###.#.`jw ###.### '.#....#.##### `j# `j &6`jE `j `j< . . ### .## #.. ..# ##.## .# # #... ..###......# #..# ##).....#.# #..##.#.# # #....#.###.# ..###.#.`jk###.### '.#....#.##### ..#...##.#.# .# ..#.###### # `jK`j`j &7`j%`j&`jbs S #.  .  ###  .## #..  ..# ##.## ##.# ######## #... #..###......# #..# # .#).....#.# #.@##.#.#.# #....#.###.......# ~..###.#........###.###.'.#....#.##### ...#...##.#.# .#.#........###### ##.###.##.#......#  #.#.....#  #.###..#..#`jx `j{ &8`j `jm `j9 ;M #  ### #..  ..# ##.#####.# ######## #.....# #..###..... # ).`jl: > #..##.#.# ...# #....#.###.......# ~..###.#........###.####...##`j? `jcB &9`jF `jH `jAGM #  #### #..  ..# ##.####.# ######## #.@...# #..###.....#.# ). #..##.# ...# #....#.###.......##`jaG`jI'50`jN`jmP`jx . . #### .## #.. ..# ##.#### .# # #..@..# ..###......# #..##.# #).....#.# #..##.#.# # #....#.###.......# ..###.#........###.### `j_`j`j&1`j`j`j        ####  ## #..  .# ##.####  .# # #...@.#  .###......# #..##.#  .#).....#.# #..##.#.#  .# #....#.###.......#  .###.#..###.###  .'.#....#.##### ...    .#...##.#.# ##.#    .#.###### #    .###.##.#......#   `ja `j_ &2`j9 `j `j9     #### ##..  # ##.#### # ######## #.....#  ###......# #..##@#  #).....#.# #..##.#.# # #....#.###.......#  ###.#........###.###  '.#....#.##### #...  #...##.#.# ###.# #........###### # `jn:  ###.##.#......#  #.............#  `jb= `j? &3`jC `j0E `j3@`j!A3`jB`jG`jFH`j(I`jI`j$J`jJ`jKM`jN`j)O`jO`j0Q`j0R`jR`jR`jT`jT`jU`jaU`jW`jbX,`jX`jY`jZ,`jZ[`j\`j{]`j]`j^`j_`j)`,`j``ja`jb`jb`jac`jd`je`jf`j;f`jg`jUh`jh`ji`juk`j[l`jl`jm`jn`j0o`jo`jp`j'q`j!r`j`r`jfs`js`jt`ju`jtu`jv`j#......# #.#  ...#......# #.#### ......##### #..@.# 75.0 (22.0) .#.##.#### ####.#  .........# .#  .#.#####.# .#  ...# .# .# .... .. (#  ...# #. ##  .#. #    `jݑ`j!,6.0 (23`ju`jɜ- _Found 3 poisoned darts.`j* 4`j/ `j0 `ji#.#.# ###.#  ....###### #.#  #.#......# #.#  .........# #.#  ## #.#  #>## #.# `j ..#......# #.#### ..##### #....#  #.##.#### ####@#  ........# #.#  #.#####.# #.#  ..# #.# `j  . .(#  # #. ###  #.  #     `j`jG7.0 (1.0)`j`j;" ....###### #.#...... ... #># ..#.####...##### #.... #.##.#### #### ........# #.##### ..# .#`j#v  `j(`j*&8`j.`j0`jP #.#...... ... #># ..###...##### #.... #.##.#### #### ........# #.##### ..# .#. .. .(#  `j`j&9`j`j> M ... #># ..###...##### #.... #.##.#### #### ........# #.##### ..# .#. .......(###.#####`jh> v  `jrC `jE '80`jI `jJ `jqX#># ..`j###...##### #.... #.##.#### #### `jJ........# #.##### `j..# .######. .......###.##### #.  # `j@ `jӐ`j&1`j`j~T _You see here 3 poisoned darts.`jb`jQ&2`jd`jm* _d - 3 poisoned darts`jH.#.# #.# .#>#......# #.# .#......# #.#### .##### #....# .#.##.#### ####.# .# #.# .#.#####.# #.# .# .#.# . #.# .# .##.###### .#. #  `j$     `j5`j&3`jɔ`jؖ`jr .#.# #.# .#>#......# #.# .#......# #.#### .##### #....# .#.##.#### ####.# `jLs .# #.# .#.#####.# #.# .# ..#.#`jms S . #`js .# .# ..##.######`js z  .#. # `jt +      `jx `jz &4`j~ `jk `jSXg#..#.# #.# #..#>#......# #.# #....#......# #.#### #.##### #....# #..#.##.#### ####.# .# #.# .#.#####.# #.# .# #..#.# `jX. #.# .# #..##.###### . .#.# #    `jY   `j]`j_&5`jc`jd`ju`j`jj`j`jJ#..#.# #.#  #..#>#......# #.#  #....#......# #.####  #.##### #....# `jcK #..#.##.#### ####.# .# #.# #...#.#####.# #.# .# #..#.#`jK . #.# `jK.# #..##.###### `jL#. .#. #.# `j2L=#. ..`jTL: ## `jL   `j-S`jU&6`jZ`j\`jS  #..#>#......# #.# # #....#......# #.#### # #.......##### #....#  #..#.##.#### ####.# .............# #.#`j  ##...#.#####.# #.# ...# #..#######.# .. #........# `j l## #..##@######`j  ##. .#. #.#  `j Y #.# `j, K ..#  ###`jR -  `j   `j `j- &7`j `jN `j ..###...##### #....  #..#.##.#### #### .............# ##...#.##### #`j.!......# #..###### .. #........# ## #..##.###### #`jR!#. .#. #@#  .`jx!6###`j&`ja(&8`j+`j-`j`8=...##### #....  #..#.##.#### #### .............# ##...#.##### #......# #..###### `j8Y.. #....... ## #..##.##### ##. .#. #.# `j8U#......########`j8!`j>`jMA&9`jE`jG`j] #..#.##. ####.#  .............# #.#  ##...#.#####.# #.#  #......# #..#######.# ... #........#`jR^M #### #..##.######  ##. .#. #.. #.#   .....###.# #.....@.# `j^I #########  `j^   `j^  `jMd`je'90`ji`jk`j8  #..#.##.#### ####.#  .# #.#  `jP8 f ##...#.#####.# #.#  #......## #..#######.#  ... #........#  ##......##..#..##.######`j8 }  ##. .#.##... #.# .###.#  #.#  #`j8 1  `j8 `j 9 `j= `jq? &1`jB `jD `jh?`j?`ji@`jB`jC`jH`jI`jJ,`jK`jM`jN`jN`jKO`j|P`j+f`jf`jg`jh`j3i`ji`jmk`jl`jm`jm`j{o`j3q,`j]r`js`jsu,`jUw`jmx`juz,`j;{`j|`j ~`jD~`j9`j`j,`j`j`j߇`j`jÈ`jV`jp`j`j}`j[`j,`jt`j`j`j#`j`j`jݗ`j`j`j,`j`j`jm`j#`j`j`j`j`j`jУ`jɤ`j`j,`jp`j`j`j%`j`j`jj`j`jH`j`jǴ,`j`jֶ`jg,`j`j`j= ..#.# #..#>#..... #.#<# #....#..... #.#####.......### #.##.##..#.##.### #.##............. `j# ##.####...#.#####. .). #...##......#####.[....##.#...............#......@..##......##..#.121.0 (30.0)...#.###.####...#.##....`j#.# #####..........#####...`jx##.######..#`j5###`j`jA,2.0 (31`jV`j# _Found a robe.`jiE ..#.# #..#># #.#<# #....## #.#####... #.##.##..#.##.#.. #.##.#.. ##.####...#.#####.).. #...##......#####.[....##.#.............. #...##......##..#.#.###.####...#.##. .. #.# #####......`jj(#. ... #####.... ##.## .. ..## ###`jer`jt13.0 (1.0)`jz`j<|`j  ..#.# #..#>###. #.#<# #....##.. #.#####.... #.##.##..#.##. #... #.###... ##.####...#..)..# #...##.......[....##.# #`j.##......##...#.###.####...#.##.g ..b #.# #####. #.#. ... ##### ...#. ##.##  ... .. ..#g   goblin (asleep)## ## ###b   bat (asleep)`j+ b.  You encounter a bat and a goblin. g.  The goblin shouts!.b.gb===4Kinetic Grapnel`j"`j$%Q _The bat closely misses you.`jC  ..#.# #..#># ##... #.#<# #....#.##.... #.#####. ...... #.##.##..#.##. #.... #.###... ##.####...#.#...)..###...##.......[....##.# #.##......##.g.#.###.####...#.##...b.. #.# ######..##.#...... ######. ...#.###.## . ... ... ..# #### ### ###`j ).b.`j7 b.`j $g.`j $b.`j `j 0---5`jg `j `j..#.# #..#>#.##... #.#<# #....#..##.... #.#####.#...... #.##.##..#.##.##.... #.##.####... ##.####...#.##...)..###...##......#...[....##.#.#.g.##......##.......#b###.####...#.##.`j ......... #.# #####.#..##.#...... #####.#. ...#.###.## #. ... ... ..# #### ### ### `jPF.b.g`jb.`j.`jәP=--6`j`j: _The bat hits you but does no damage.`jD ..#.# #..#>#.##... #.#<# #....#..##.... #.#####.#...... #.##.##..#.##.##.... #.##.####... ##.####...#.#`j=H #...)..###...##......#...[....##.#.#..g..@...##......##..#......#.###.####...#.##.......b.. #.# #####.#..##.#...... #####.#. ...#.###.## #. ... ... ..# #### ### ### b.b..g`jpJ { KThe bat hits you but does no damage.`j]R K   kobold (wandering)`jMS &7`jY `j\ x _You encounter a kobold. It is wielding a +0 short sword.`jJ G †  You hit the bat.`j' K.  You kill the bat!.g`j K   kobold `j >8==8.4 (1.4`j `j ( _The kobold shouts!`jpt y )The kinetic grapnel hits the goblin.`jy K   kobold`j 9K.`jA `j; u2--------16--90`j `j$ J _You kill the goblin!`j0 8K.`j!8 `jG: Q---30`j@ `j`B `jFj6***`jK.1----------------=1`j\ _The kinetic grapnel misses the kobold.`j1b`jv!  The kinetic grapnel hits the kobold but does no damage.1------0----------------2Kinetic Grapnel`j`j@ _The kobold hits you with a +0 short sword.`j>& a  You closely miss the kobold.`j& 7/14 ------------3.8 (1.4`jJ- `jH0 @ _The kobold hits you with a +0 short sword.`j  ..#.# #..#> ##... #.#<#  .##.... #.# ...... #.# #.... #.# ####... ##.## #...)..###...##.. `jf...[....##.#..... #....K@...# ......#.###.## ......... #.#  #..##.  #. ..  `jm. ... ... ..#  #### ### ### `jEYou barely miss the kobold.`j  ..#.# #..#> ##... #.#<#  .##.... #.# ...... #.# `jS#.... #.# ####... ##.## #...)..###...##.. ...[....##.#..... `j#....K@...# ......#.###.## ......... #.#  `jG#..##.  `j #. ..  . ... ... ..# `j4p #### ###  `j`j   The kobold hits you with a +0 short sword.  * * * LOW HITPOINT WARNING * * *`jr_4------------5.2`jt`jT _The kobold closely misses you.`jyh )You hit the kobold.`jY(`j,l5==----256.6`j`jJ _You kill the kobold!`j  ..#.# #..#># ##... #.#<# #....# .##.... #.#####. ...... #.##.##..#.##. #.... #.## ####... ##.####...#. #...)..###...##...... ...[....##.# #....@....##......##.. ......#.###.####...#.## ......... #.# ##### #..##.#...... ##### #. ...#.###.##  . ... ...[39`jC ;49m ..# #### ### ###`j `j U---------70`jA`j(l _Items here: )) ††. `ju&  `j&  `jM,  `jg/  `j/  `j3  `jA7 B `j9  `j9 $== `j):  `jI;  `j<  `j< >6== `j< S1======== `j=  `j>  `j?  `j?  `j@  `j@  `jB  `j+D  `jqD  `jE  `jG  `j H #7 `j#H `============ `jI  `jK , `jL  `jN , `j1P  `jR  `jjR  `jT  `j8V  `joV :== `jW  `jY  `j!Z #8 `jBZ 0= `j[  `j]  `j]  `jh_  `ja  `ja  `jIc  `je  `je T2======== `jf  `jg  `jh I9=== `jDh  `j#i  `jOj , `jk  `jdl , `jxm  `j*n  `j`n @======== `jRo  `jjp P== `j8q  `jEr  `jr R10/14== `jas  `j u , `ju  `jv  `jw  `jw  `jx  `j-y  `jy  `jz  `j${ k1=== `j{  `j|  `j }  `j}  `j~  `j~  `j  `j n _You start resting.Magic restored. `j 8- `j 065.6 (28.0) `j@ j3========6.6 (29 _ `j  `jF  `j{3 `jp, `j9= `j̆ `j `j `jTE2== `jA `jb, `j9 `jl `j@======== `j `j `j `j  `jp `jƖ:== `jd `jӚ `j'L3== `j `jN `j `j5 `j, `jݡ `j `jn `j `jʨk _You start resting.HP restored. `jIJ `j-76.6 (10 `j4====7.6 (11 _ `j `ji  `j Pick up what? 4/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 short sword Carrion a bat corpse a kobold corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top] `jN `j& `j..#.# #..#>#... Dild0Baggins the Tinkerer##... #.#<# #....#... Mountain Dwarf.##.... #.#####.......# Health: 14/14 ========================...... #.##.##..#.##.# Magic: 3/3======================== `j#.... #.##........... AC: 2Str: 12####... ##.####...#.#### EV: 10Int: 15#...)..###...##......#### SH: 0Dex: 8...[....##.#............. XL:  1 Next: 25% Place: Dungeon:1#....@....##......##.. Noise: ---------  Time: 177.6 (0.0)......#.###.####...#.##.. a) +0 hammer `jl......... #.# #####..... Cast: Kinetic Grapnel#..##.#......#####.#. ...#.###.####. ... ... ..##### ### ### _Items here: )) ††. _You start resting. _Magic restored. _You start resting.  `j/U_HP restored.  Okay, then. `j] `j `j `j@. _ `j ..#.# #..#># ##... #.#<# #....# .##.... #.#####. ...... #.##.##..#.##. `j9 #.... #.## ####... ##.####...#. #...)..###...##...... ...[....##.# #...@)....##......## ......#.###.####...#.## ......... #.# ##### #..##.#...... ##### #. ...#.###.##  . ... .. `jh. ..# #### ### ### `j? `j28.6 (1 _ `jE `jR `jk  #.###..#. ..... ..#.# #..#>## ##...# #.#<# #....# `j8 ##..... #.#####...........# #.##.##..#.## #..... #.##......... ####...# ##.####...#.#...)..###...####....[..@.##.#....#..#....)....##......## ......#.###.####...#.##.......... #.# #####....#..##.#......### `j  #.....#.###.##.......... ..#.#####.### ### `j  `j &9 `j  `jr  `j* #.#.... g.... #.###..#. ..... ..#.# #..#>## ##...## #.#<# #....###.....###.#####...........#.##.##.##..#.# #.....# #.##........ ####...# ##.####...#. `j+F .#...)@.###...###....[....##.#....#.#..#....)....##......#.......#.###.####...#.##.......... #.# #####..#.#..##.#......### g   goblin (asleep)# #.....#.###.## .......... ..# `j1,K.#####.### ### `j5 `j :'80 `j@ `jWCs _You encounter a goblin. It is wielding a +0 dagger. `j #.# g..... #.###..# ..... ..#.# #..#> `jǻ # ##...## #.#<# #.... .##.....###.##### ......#.##.##.##..#. #.....# #.## ####...# ##.####...#. .#...@..###...##.......[....##.##.#..#....)....##...... #.......#.###.####...#. #..........##.# ##### `j #.#..##.#......  #.#.....#.###.## `j-.......... ..#  .#####.### ### `j'.g `jGQg `j/==1 `j `j! _The goblin shouts! `jd _You see here a +0 hand axe of electrocution. `j*  `j<- Wield or unwield which item (- for none)?- - Unarmed  `j- Inventory Items Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Floor Items ([,] to select) Hand Weapons a +0 hand axe of electrocution `j- [?] describe selected [!] equip|wield|wear `j. y[tab] equip|unequip `jEx ([,] to select) a +0 hammer (weapon)  a - a +0 hand axe of electrocution`js`jz`jn#.#...... Dild0Baggins the Tinkerer...... #.###..#. Mountain Dwarf`jg.... ..#.# #..#> Health: 14/14 ========================`jK# ##...## #.#<# #.... Magic: 3/3========================`jˁ.##.....###.#####.... AC: 2Str: 12`j......#.##.##.##..#. EV: 10Int: 15`j%#.....# #.##....... SH: 0Dex: 8`j=####...# ##.####...#. XL:  1 Next: 25% Place: Dungeon:1`j].#...@..###...##...... Noise: ==-------  Time: 181.6 (0.0)......[....##.#......... a) +0 hammer`jĂ##.#..#....)....##...... Cast: Kinetic Grapnel#.......#.###.####...#.#..........##.# #####.#.#..##.#......## g   goblin`j4#.#.....#.###.##........... ..#.#####.### ### _You start resting. _HP restored. _Okay, then. _You encounter a goblin. It is wielding a +0 dagger. _The goblin shouts! `jbm_You see here a +0 hand axe of electrocution.`jV .g  You unwield your +0 hammer.  `j+You hear the crackle of electricity.`j`j5--2.6 (1end axe (elec)`j)`jA _e - a +0 hand axe of electrocution (weapon)`j`j-- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)`j@ $.g`j ]3Kinetic Grapnel _`j{ `j `jsJ *** (grapneled)The kinetic grapnel hits the goblin.`j'.g`j$8 r`jOThe goblin is heavily wounded.`j..r   rat (wandering)`je2--------=4`j`jT _You encounter a rat.`j-$.g`j.?.r`j 6`j7.-5`j=`j?`j@.g.`j (`j@-6`j.$`j^%`j% )The grapnel guides your strike. You hit the goblin.  Lightning courses through the goblin!!`j(`jw33=7.9 (1.3Kinetic Grapnel`j`jJ _You kill the goblin!`jn``j a`jb`j0e`je>--------`ji`jCj`jsj`j"l`jmn`jn`jep`jbs`js`ju`jFw`jxw`j.y`j| _You start resting.A rat comes into view.`jr-r   rat (wandering)`j-92.9 (5.0`j`j+L-3.9 (6 _`j~`j`j9 v##.###.##.... #.#.....r.. #.###..#. ..... ..#.# #..#>## ##...## #.#<# ..##.....###.#####.........#.##.##.##..# #.....# #.##...... ####@..# ##.####...# .#......###...##......[....##.#...##.#..#....)....##.........#.###.####............##.# #####...##.#...... ###.#.....#.#####........... ..`j> G.r`jN Jr`j, 4==4.9 (1`j( `j _The rat squeaks loudly.  Things that are here: _a +0 dagger; a goblin corpse`j= ##..#......###..(### ##.###.##.#........ #.#............. #.###..#.. ...r. ..#.# #..#>### ##...## #.#<# #....#...####.#####....#........#.##.##.##..#.# #...##.......####)..####.####...#.# .#......###...###......[....##.#....##.#..#....)....##......##.#.###.####...#.##..........##.# #####..#.#..##.#...... ####.#.....#.###.#.r`jk `j >3========`j( ?--5Kinetic Grapnel`j `j ) _Found 3 boomerangs.`jgx †The kinetic grapnel hits the rat.`jlF**`j&..`j2--------41=-6Kinetic Grapnel`j`jG _You kill the rat!`j!.M##.##.#.. #...# ##..#........###..(######.###.##.#.. #.#............ #.###..#.. ..... ..#.# #..#>`jָ## ##.†.## #.#<# #....#...##.....###.#####.....#......@.#.##.##.##..#.##.###.....# #.##........ ####)..####.####...#.#......###...##......#..#.# #.# #.... `jIX#.#..##.#... `j5`jY.-7`j`j`j? 3`jh `j `j --------`j `j2 `j9 `j. `j `j5 `j ,`j `jG ,`jZ `j `j7 `j `j1 ,`j: `j `j `j `j n _You start resting.Magic restored.`jM 8-`j 0200.0)`j> j3========8.9 (11 _`j `jI `j'M##....'.#...## ##.##.#... #...# ##..#.......##.###..(######.###.##.#.......#.#................ #.###..#.. ....... ..#.# #..#>## ##.†.## #.#<# #....#...##..@..###.#####............#.##.##.##..#.##.###.....# #.##........####)..####.####...#.#............`jQ`j19.9 (1.0)`jJ`jBM..~..###.#... #..?###....'.#...## ##.##.#... #...# ##..#.......##.###..(######.###.##.#...#.#............#.###..#................#.# #..#>## ##.@.## #.#<# #....#...##.....###.#####.....#........#.##.##.##..#.##.###.....###.##..............#.#`jL`j2Q'10`jW`jhY `jYS_Found a scroll labelled UPPI IKLEIRASCH.`j[p _You see here a rat corpse.`jpM#....# #....#.##..~..###.#... #..?###....'.#...## ##.##.#... #...# ##..#.......##.###..(######.###.##.#.....##..#.........@......#.# #..#>##.###.†.####.#<# #....#...##.....###.#####.....#........#.##.##.##..#.##.#.#....`j`j-1 _`j`j8`jv{#).....#.#...###....# #....##...##..~..###.#.... #..?###....'.#....#.## #...# ##...#...##.#... #...# ##..#........`jgw=##.###..(######.###.##.#.#.#.......#.###..#.................#.# #..#>#.##.###.†.####.#<# #....#...##.....###.#####......#........#.##.##.##..#.###.###.....###.##.........`jw####)..####.####...#.# .#......###...####......[....##.#.....`j`j~I========2`j`j1`jK ###......##... ##...#).....#.##...###....# #....#.##...##..~..###.#.... #..?###....'.#....#.### #...# ##...#...##.#.#... #...# ##..#........###.###..(######.###.##.#.#.#.......#.###..#.................#.# #..#>#.`jkL y##.###.†.####.#<# #....#...##.....###.#####.......#........#.##.##.##..#.###.###.....###.##..........####)..####.####...#.# .#......###...#####`jS `jPW &3`j[ `j4] `jT `j`V `j=a `ja `j˦M ##.# ###### ....# ##..###...... #...# ##...#).....#. #...###....# #....# #...##..~..###.#.... `jY#..?###....'.#....#. ## #...# ##...#...##.#. ... #...# ##..#...... ##.###..@######.###.##.# .#.#.... .#.###..#.`jħ ..............#.# #..#># ##.###.†.####.#<# #....# ...##.....###.#####..... #........#.##.##.##..#.##`j]#.###.....###.##......... ####)..####.####...#.`j`j&4`jB`jyP _You see here 3 boomerangs.`ji `jѽ &5`j `ja & _f - 3 boomerangs`j &cM ..# ...... ##.# #######....# ##..###..... ##...#).#....# #....#.##..~..###.#... #..?###....'.#...## ##.##.#... #..@# ##..#.......##.###...######.###.##.#..`j&....#.#...................#.###..#.....#.# ###.....`jz-`j/&6`jq5`j6`j/M#. ..# ...... ##.# #######....# ##..###..... ##...#).#....# #....#.##..~..###.#... #..?###....'.#...## ##.##.#... #...# ##..#.......`j|/##.###...######.###.##.#..............#.#............ ##......#`j`j&7`j`j`jdM .#. ..# ...... ##.# #######....# ##..###..... ##...#).#....# #....#.##..~..###.#... #..@###....'.#...## ##.##.#... #...# ##..#.......##.###...######.###.##.#... ...`j%e-#..##.....`jk`jn&8`j4t`j]}`j<+9.9 (2`j'`je _e - a scroll labelled UPPI IKLEIRASCH`jS M#.##.#...## . ..#.. ..# #...... ##.# #######.....# ##..###..... ##...#).#....# #....#..~..###.#... #...###....'.#...## ##.##.#... #...# ##..#........`j@ <.###.†.##`j `j ,20.9 (1`j `jK `jE M .....## ###.#...## . .# .#.. ..# #...... ##.# ########.....# ##..###..... ##...#).#....# #....#..~..###.#... #...###....'.#...## #...# ##...#...##.#........`j"L `jrN &1`jQ `jS `j$1M#####.  .....## ###.#...## . .## .#.... ..# . ##.# ########.....# ##..###..... ##...#).#....# #....#..~..###.#...#...###....'.#....#.......`j4`j7&2`jW<`j=`jM .#####.  ......## #`j##.#...## . ### .#..... ..# .# ##.# ########....@# ##..###.....###...# ##...#).#....# #....#`ja}#...##..~..###.#.........`jc`j=&3`j`j`jM.#####.  ......## ###.#...## . ####.#.........# .# ##.# #######.....## ##..###.....###...# ##...#).#...###....# #....#.#...#`j`j&4`j,`j~`joM..#####.  ......## ###.#...## . ####.#.........# ##.#####.# #######`jJ.....## ##..###.....###...# ##...#).....#.#...#`j`jq&5`j`jP `je[`j[`j&]`j^`jf``jdn`j=e`jQg`jic  You encounter a bat.`jtgb... ... ... ... #.#  #.# #####.# ## #. ..##.#...## . ..........####.## ................#####......#####.# #######.....## ##..###.`jCub   bat (asleep)###...# ##...#).....# #...###....# #....# #...##..~..###.#...`jy7.b7.9 (2`j9z$.b`jz%.b`jJNb`jL8.9 (3Kinetic Grapnel _`j`j|`j0N`jO`jU`j\Z _A bat is nearby!`jcx O#...!.#............b...#####@# ......## #..##.#...## . ......####.#..........####.#####.# ######.....## ##..###.....###...# ##...#).#....# #....#`jTy $.b`jy %.b`j `j 3=9.9 (1`j `j _Found an orange potion. The bat misses you.`jpEb..b`jQw  You barely miss the bat. The bat hits you but does no damage.`j@x.31.2 (1.3`js}`jQ _The bat closely misses you.`j k †  You hit the bat. Lightning courses through the bat!!`jR`jj502.5Kinetic Grapnel`jB`jFG _You kill the bat!`jz' `j) `jy- `j0 H _No target in view!`jB 3`jmC `jE `j'G `jK _  You see here a bat corpse.`j(M `jrM  _`j1N `jO `jP `jP `jQ `jS `jLU `jU `j"V `jW `jMY `jY `j... #.# #..#.# ..#....#.#####.# ....#`j`#.......###..##. #.#....@# 74.5 (34.0)#.##.#..#### #.......# #.##.#.##########......# #.....###.....# #.....##.#.#.# #.....##...#.# #`j.....##.###.# #.....#`j"`j,5.5 (35`j`ji; _Found a stone staircase leading down.`j~@`j@`jEA`jC`jEc  You encounter a rat.`jL##  .. #### # .# >#... .#.# # #.# #..#.....#.#####.# #....##.......###@.#`jM-#. #.#.....#.....r##.##.#..############.......##.##.#.##########......# #.....# r   rat (asleep)##.....# #.....##.#.#.# #.....##...#.# #...`jM$..#`jT,0.0)`jY26.5 (1 _`j[`j\`jMZ ## .. #  ### # .# >#  ... .#.# #...  #.# #..#.....   #....#  #@.# `jZ#. #.#.....#.....r#  #.##.#..###########  #.......#          `j_L    `j`g ## .. #  ### # .# >#  ... .#.# #...  #.# #..#.....   #....#  #@.# #. #.#.....#.....r#  #.##.#..###########  #.....          `jY`j`jw`jZ _A rat is nearby!`jy ## .. #  ### # .# >#  ... .#.# #...  #.# #..#.....   #....#  #@.# #. #.#.....#.....r#  #.##.#..###########  #.......#         `j$zW     `j  ## .. #  ### # .# >#  ... .#.# #...  #.# #..#.....   #....#  `j u#@.# #. #.#.....#.....r#  #.##.#..###########  #.....          `j `jn `j `j Z _A rat is nearby!`j ### #.. # ######.# >#.... .#.###.`j }#.# #..#..... #.#####.# #....# #.###.@# #. #.#.....#.....r# #.##.#..#####`j[  #.......# #......# #.....# `j `jU 2r.`j Kr`j G===7Kinetic Grapnel`j; `jt - _The rat squeaks loudly.`j΃####.. #######.# >#.... .#.###.... #.# #..#..... #.#####.# #....# #.......###..####.##. #.#.....#.@..r.##.##.#..########### #.......# `jT#.##.#.##########......# #.....### #.....# .#.##..#.##`j/r.`jW`j0---8`jÑ`jē`j0`j3### `jNO#.. # `jy######.# >#. `jU... .#.###.... `j ^#.# #..#..... `jKw#.#####.# #....# `j#.`jr###..####.# `jH#. #.#.....#..@r..# `j%#.##.#..####`j `jP#.`j#  ##.....# #.....# `j63`j`j]*=--`j9`j`j" `j`j-_The rat closely misses you.`j/`j`j.80.8 (1.3`j`ju _You closely miss the rat. The rat bites you but does no damage.`j  You hit the rat.  The rat is moderately wounded.`j (2.1`j `j _The rat barely misses you. The rat closely misses you.`j(;i .  You hit the rat. Lightning courses through the rat!!`j?(`jFr5/15583.4Kinetic Grapnel`jG`jIG _You kill the rat!`j'### #.. # #`jG(K######.# >#. .#... .#.###.......#.# #..#........  #.#####.# #....# ..  #.###..####.#  #. #.#.....#...@..#  #.##.#..####  #.# `j(`j-`j 04-40`jq4`j5`jb3`jc`jCe`jf`jjB`j*k`jmk`jk`jOm`j|n`jn`jQo`jrB`js`jt`ju`jv`jv`juy`jy`jz`jz`jL|`jy}`j}`jF~`ju`j[`j`j+`j`j<X`j,`j`j=`j`ji`j`j.`j`jQ`jҏ`j`jA`j`j`jK`j`j\`j֕`j`jߘ`j`j`jߚ`j/`jl`j`j`j`j`j{`j `j`j΢`jS`jK`je`j`j `jܧ`j`j`j`j9`j`j1`j`j`jV`j`j`j7`j),`j`jI`j`jq`j4`j`j`j`j`j̻`j`j`j`jg`j=`j`j`jm`jX`j`j1`j`jW`j`j=`jn`j?`j|`j`j\`j2`jw`j`jX`j`j`j#`j`j `j`j3`j`jB`j%`jw`j`j<`jm`j`j'`j?`j`j\`j`j`j`j`j`j`j`j[`j`j`j}`j`j]`j`j`j.`j`jZ`j`j`jk`j#`jA`j`j%`j`j`j5`j`jf`j`j`j`j%`j`j^`j `jR  There is a stone staircase leading down here.`j`ji _`j`j `j1 `jy `j `j `j ,`jc`j`j`j`jD`jA`j`j|`j`j`j`j`j`j\`jY`j`j`j`jB`jI`j-K`jK`jK`j[M`j O`jaO`jP`jP`jQ`jR`jR`jT`jnU`jU`jV`jW`j_X`jX`j Y`j\`j]`j]`jV^`jT``j\a`ja`jb`j:d`j!e`jje`je`jh`jAi,`ji`jqk`jhl`jl`jSm`jn`jo,`jop`j r`js,`jjt`ju`jv`j`j߅`j`jQ`jڇ`j`j`j`jx`j`jy,`jԌ`j`j`j`j`j`j`j1`j`j`jB`j`j`j7`j`jU`j`jQ`j`j?`j`j˚`j`j`jC`j`j͞B`jן`j`j`j`jK`jB`j`jߨ`j`j`jԪ`j«`j`j}`jۭ`jٮ,`jp`jڰ`jӱ,`jl`jG`jb,`j޴`j `jL`j`j@ _You now have 9 gold pieces.`j#`jd`j`j<`j߽`j`j`j,`jf,`j`j[`j`j+`jO`j5`jp`j*`j`j`j`j[n`j`j`ji`j`jP`jI`j`j5`j`j`j`jc`js`jZ`j`j`j`j`j`j`j`j`j,`j`j,`j<`j,`jf`jC`j`j{`j`j-`j`j3`jn`j`jQ`j"`j,`j`jo`j`j`j`j`j`j`j`j`j`jW`j4(`j,X`j0B`j1`j43`j3`j4`j<6`j7`j28`je9`j;`j$=`jq=`j>`j@`jB`jB`jD`jG`j`G`jG`jK _e - 3 scrolls labelled UPPI IKLEIRASCH (gained 2)`j.V #.##.  ###)####.##.  #.......# #. `jV  #.....#.# #.   #.....#.# #.   #.....#.# #. `jV  #.......###### ### #.   #............ ..# #.   `jVWv.###.# #.# #.-41127.0)   ##.#.....##.####.# #.   # ##.........##.# #. `jW  #...###.#.##.# #. `jW  #...............###.   #####...............   #######...######   `jW9#####  `j]`ja,28`jso`jq' _Found a hand axe.`j `j `j `j `j! `j_" `j& ,`jF' `j' `j' `j+ `j, ,`jC. `jJ0 `j1 `j1 `j3 `j4 `j6 ,`j7 `j9 `j>; `j; `j< `j> `j:@ `j@ `jA `j'C `j-E ,`jF `jG `jH `j/I `jVJ `jK `jPM `jM `jlN `jT @  You see here a +0 hand axe.`jU `jNV  _`j W `jY B`j [ `j\ `j@] `j] `j^ `jY_ `jK` `j` `ja `jb `jxc `jc `jQd `je `jf ,`jkg `ji `jPk ,`j!l `jm `jn `jn `jo `jq `jgs B`jt `jv `j=v `jw `jx `jz ,`j{ `jz} `j  #.#.. ######.#.. #...# #####.#..`jJ  ###...### #........ #.......# #.#####.. .......###.#####.## >.!.#........##.#  `jx ########.....###.##.##.#  #.......@...# #.##.##.# 33.4 (21`j .0) #.######.#.## #.......# `jׇ  #..# ##.## #.##.##.#  `j ##.# ## #.##.##.## `j0 #.# #.##...... ###)##### #.##..#.##`jd   #.......# #..#... `j 5 #.....#.# #..#...  #.....#.##..#... `jC `js ,4.4 (22`j5 `jt ; _Found a stone staircase leading down.`j 3`j ,`j `jR B`j `jS `j `j B#.....# #.##### #.#...# ##### #.# #...# #####.#...####...### #..........#.......# #.#####.... #.......###.#####.### #.>.@.#........##.# ########.....###.##.##.# #...........## #.##.##.# #.######.#.## #.......##..# ##.## #.##.##.#.# ## #.##.##.#`j  #.# #.##....###)##### #.##..#.###.......# #..#.`jB 16.4 (2.0)`j +7.4 (3`j `j Y _j - a fizzy orange potion`j3`j`j/`j`jƑn`jg`jĖ`j+`je`j'`j`j`jٜ`je`j`j9`jt`jW`j`j֢`j`j`j`j[`j,`j`j`jܰ`j`j`j`j`jԳ`jV`jĵ`j`j`jy`j`jm`j`j`j`jݻ`j`ji`jA`j0`jl`j`j]`j`jK`j`j`j`j`j;`j^`j`j[`j`jS`j'`jb`j`j.`j`jS`j`j`j,`j`j`j4`j `jS`j`jN`jQ`j`j`j`jp`j`j|`jP`j`j/`j`j`jw`j`j`j`jo`j`j`jh`jk`j`j`j`j`j2`j`j`j`j`jr`j`j,`j3`j`j`j0`j`j `j`jV`j`j`j`j `j `jG `j1 ,`j `j`j0,`jH`j`jf`j`j`j`j`j`j4`j} `j",`jA#`j%`jV'`j'`j(`j`*`jM+`j+`j,`j}-`j.,`j/`j1`j3,`j4`j6`j8,`j9`jG<`j=`j4>`j?`jSC`jD`jsE`jF`jAH`jJ,`jK`jL`jM`jN`jN`j9R`j'S,`jS`jT`jU`jV`jV`j"X`jX,`j _`jW``ja,`jc`j d`j=e,`jf`jGh`j:i`ji`jj`jk`jl`j5m`jm`j p`j{##.####.# #.# #.####)..####.### .....##.# #.####.#......###...##. ##.#.##.# #.#.......[....#. ........###.#.##.#..#....)....## ............#.##.......#.###.### ###...#######.##..........##.# ###### #.##.#..##.#...... `j|.##.#.....#.###.## ..@......... ..# 92.4 (55.0) ####.#####.### ###  ..#  .### #% # `jE`j,3.4 (56`jC _Found a quill talisman.`j~3`j `j`j!X`jo"`j"`j#`j'`j~(`j(`j)`j-`j8`j+:C  You see here a quill talisman.`j;`ji< _`j%=`j>`jq@,`jA`jC`j3D,`jE`j^G`jH`jH`jI`jYK`jL`jM`jM`jP`jQ`jJR`jR`jT`jU`jV`jV`jX`jZ`j[`j\`jz]`j}_,`j``jb`jc,`jkd`jf`jg,`jh`jPk`j m`jhm`jjn`jp`jmr`jr`js`jIu`jv,`jw`jPy`jz`je{`j3|`j #.### #.# #.# #.# ####.########  #...........#  #.##.#..###.# # #.#..### #....@.# ###..#.# #..........###########       `j.513.4 (20`j',4.4 (21`j`je _h - a scroll labelled ZUNTIS PIPPUEMP`jh`j2i`jqi`jKl`jo  You encounter a kobold. It is wielding a +0 whip.`j-v#.# #.# #.# ####.#########...........# #.##.#..###.# # #.#..###  #......# `jmw###..#@#  #........#.K....##############   K   kobold (asleep)`j},0.0)`j25.4 (1 _`jل`jM`jl ) #.# #.# #.# ####.##  #......  #.##.#..###.#  # #.#..### #......# ###..#@# `j #........#  .K....#######  #######`j{  #.# #.# #.# ####.##  #......  #.##.#..###.#  # #.#..### #......# ###..#@# #........#  `j .K....#######  ###### `j `j `j `j ] _A kobold is nearby!`j J #.# #.# #.# ####.##  #......  #.##.#..###.#  # #.#..### #......# ###..#@# #........#  `j8 m.K....#######  #######`j>  #.# #.# #.# ####.##  #...... `j>  #.##.#..###.#  # #.#..### #......# ###..#@# #........#  .K....#######  `j&? <###### `jD `jLF `jIK `jL ] _A kobold is nearby!`jLO #.# #.#####.######## #...........# #.##.#..###.# # #.#..###  #......# # ###..#.#..#.. #..@.....#..K....############### `j6`j`j -6 _`j$`j%`j0f #.# #.# ####.######## #...........# #.##.#..###.#`jf # #.#..### #......# # ###..#.#..#.. #.##..K....###`j@m`jp=7Kinetic Grapnel`ju`jv`j #.# #.# ####.########`j #...........# #.##.#..###.# # #.#..### #......# # ###..#.#..#..`jf #.# #..K....# #`jkA.K`jK====8`jL( _The kobold shouts!`jk  #.#####.######## #...........# #.##.#..###.# # #.#..###  #......# # ###..#.#..#..#.####........##...K@..####### ######### `j `j% 2-----=---9`j\ `j! 9 _The kobold hits you with a +0 whip.`j$> h )You hit the kobold.`jE R`jK  -----66---20.7 (1.3Kinetic Grapnel _You kill the kobold!`jQ `jS k _Your Forgecraft skill increases to level 5! `j `j3= `j: `j, `j> `j= `jx `jB `j, `j_ `j[ `j `jb4=== `j `j `jW `j~ `j, `jy `j `j `jy `j `jc:== `j `jk _You start resting.HP restored. `j]&- `j031.7 (11.0) `jt5==-2.7 (12 _ `j `j `jd _ `ji l  Things that are here:  `j j Y a +0 whip; a kobold corpse `j k  `jk  _ `jl  `jym  `jn  `jn  `jo  `jp  `jq  `jKr :== `jt  `j!u  `ju  `j:v  `jv  `jx  `jy  `jLy  `jy  `jL  `jH  `j  `j  `jD $  Things that are here: `j _  a +0 whip; a kobold corpse `jI  `j  _ `j  `j\  `j  `jԏ  `j  `j  `j  `jё  `j  `j  `j” , `j  `jܖ  `j  `j8  `jؘ  `jk  `j|  `j\  `j  `j&  `j  `ja  `j  `j  `j" , `j  `jV  `j  `j٣  `j  `j  `j  `j  `jQ  `j?  `j  `j  `j!  `j  `j , `j  `j  `j  `j  `j$  `jB  `jF , `j  `j  `j  `j(  `j  `j  `j9  `jd  `j  `j  `j`  `jո  `j  `j  `j  `j  `j"  `j  `j  `j  `jh  `jF  `j  `jF  `j  `j  `j  `j  `jN  `j  `j  `ju  `j  `j  `j  `j! , `j  `j B `j  `j  `j  `j-  `j&  `j , `j  `jb  `j  `j  `j  `ju  `j!  `j  `j  `j  `j  `j  `j  `jM  `j  `jy  `j  `j  `j)  `ja  `j  `j  `j# , `j  `j!  `j  `j  `j^  `j  `j'  `jm  `j  `ji  `j  `j  `jH  `jP  `j  `j  `jv  `j  `j  `jP  `j  `jf n `j B `jp  `j  `j  `j<  `j  `jy , `j  `j%  `j  `j/  `j  `j  `j  `jm  `j  `j  `j  `j  `j  `j  `jl  `j  `j2  `j  `j  `j=  `j  `j+  `j  `j  `j  `j|  `j[  `j  `j  `j  `jl  `j  `j  `j*  `j  `j\  `j%  `j4  `j  `j  `j6  `jO  `jW& .# #.# #.####)..####.####...#.## .# #.####.#......###...##......## .# #.#.......[....##.#........... .###.#.##.#..#....)....##......## .....#.##.......#.###.####...#.## ######.##..........##.########...#.##.#..##.#........# #####.##.#.....#.###.##.#..........@.....##.90.7 (58 `j& ####.#####.########.##...# #.#.##### #.### #. #.....# #%# ). #.###.#  ###.# .. #.# #.#  `j ' #...# ... #.###.#  #.### ... ###.....#  `j.' 4 #.# `jP' H#.....### `j.  `j<1 ,1.7 (59 `j 8  `j: $ _Found a spear. `j0 `j'1 `j\2 `j5 `jP7 `j:B `j>B `jFA!`j,!`j!`j!`j,!`j!`jx!`j!`j!`jr !`j !`j-!`jr!`j$!`jX!`j #####.##..........##.########....  #.##.#..##.#........# ###  #.##.#.....#.###.##.# #  #................##.# !`jFN ####.#####.########.#  #...# #.# #.##### # ###.### #.....# %# #.)...# #.###.#!`jo,###.# #....@# #.# #.##...# #.....# #.###.#!`j<#.### #.....# ###.....# #.# #.....# #.....###!`j#.# ####### #.######.# #.# !`j"e####.######## #.# #...........### #.# #.##.#..###.#.## #.#You pick up a parchment of Frozen Ramparts and begin reading...!`j|#18.7 (7.0)!`j%+9.7 (8!`j*!`j+H _You add the spell Frozen Ramparts to your library.!`jb!`j!`j!`j{!`j!`j}!`j!`jP!`j²!`j!`j!`j?!`j8,!`jx!`j!`jB!`j!`j!`j!`j!`jd!`j!`jn!`j,!`j!`j!`j!`j!`jG!`j!`j!`j!`jV!`j!`j,!`jQ!`j!`j!`j!`j!`ji!`j!`j!`j!`j!`j1!`j!`jJ!`j!`j!`ji!`j!`j!`j,!`j!`j !`j !`j* !`jI !`j !`j!!`jS!`j!`j!`j !`jO!`j!`jV!`j,!`j!`j!`j!`j !`j!`j!`j!`j!`j!`j!!`j"!`j#!`j{#!`j$!`j&,!`j&!`j(!`jH*!`j*!`jV+!`j-!`jm.!`j.!`j/!`j11!`jS2,!`j2!`j3!`j4!`j*5!`jJ6!`j8!`j9!`j9!`j:!`j<!`j=,!`j>!`j?!`j?!`j:@!`j@!`jB!`jC!`jAD!`jD!`jP!`jQ!`jAR!`j6S!`jDX!`jpY!`jY!`jxZ!`ji^!`j_!`jU_!`j_!`j c!`jc!`jc!`j!`j!`j!`j!`jg!`j!`j!`j!`j,!`j!`j!`j!`ji!`j!`j!`j:!`j!`jb!`j!`j(!`j!`j=!`j5!`j@!`j!`j2!`j!`j!`j!`j!`j!`j!`j!`j!`j!`jo!`j!`j$!`j !`j!`j$!`j!`j!`j4!`ji!`j!`j !`jl!`j!`j!`j7!`j!`j1 !`j` !`jh !`j !`jY !`j !`j !`j !`j !`jY!`j!`j{!`j!`j!`j>!`j!`j;!`j!`j!`j!`j!`jS!`jc!`j!`j!`j%!`j!`j!`j-!`j!`j:!`j!`j@!`j!`j!`j!`j!`jd!`j9 ##.# ### #.#### #.#.# ####### #.##.......# #... ###)#####.....# #.##..#.##.###... #.......#.....###.##..#.......... #.....#.#.........##..#.......... #.....#.#.....######..#.......... #.....#.#.....# #..####.###.÷. #.......########## #.......##.... #...............@# #.####........678.7 (79.0) !`j.:`#.......###.####.# #.# #.###.... ##.#.....##.####.# #.# #.####)..#.##.........##.# #.####.#......#.##...###.#.##.# #.#.......[...#...............###.#.##.#..#...   #####...............#.##.......#  #######...#######.##........  ###!`j:r #.##.#..##.# !`j;!`j&A!`jBE _Done exploring.!`j"!`j"3!`joG.............0.0).# #..# #..# #..# #..###....!`jK!`jN!`jPE _Done exploring.!`juI!`j!!`j_!`j~!`jE _Done exploring."`jX[?25h[?0c  Search for what [? for help]? "`j_ [?25l[?1c"`j7"`jٍ13 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a +0 hand axeb - [D:1] a robe  c - [D:1] a stone staircase leading down  d - [D:1] a +0 dagger  e - [D:1] a quill talisman  f - [D:1] a spear  g - [D:1] a +0 club  h - [D:1] a +0 short sword  i - [D:1] a staircase leading out of the dungeon  j - [D:1] a short sword  k - [D:1] a +0 whip  l - [D:1] a stone staircase leading down  m - [D:1] a stone staircase leading down#`j #`j #`j 4 ##.# ### #.##.##.#### #... Dild0Baggins the Tinkerer#.# ####### #.##.......# #... Mountain Dwarf ###)#####.....# #.##..#.##.###... Health: 15/15 ======================== #.......#.....###.##..#.......... Magic: 3/3#`j U======================== #.....#.#.........##..#.......... AC: 2Str: 12 #.....#.#.....######..#.......... EV: 10Int: 15 #.....#.#.....# #..####.###.÷. SH: 0Dex: 8 #.......########## #.......##.... XL:  1 Next: 66% Place: Dungeon:1 #...............@# #.####........ Noise: ---------  Time: 678.7 (0.0) #`j ~#.......###.####.# #.# #.###.... e) +0 hand axe (elec) ##.#.....##.####.# #.# #.####).. Cast: Kinetic Grapnel#.##.........##.# #.####.#......#`jx -#.##...###.#.##.# #.#.......[...#...............###.#.##.#..#... #####...............#.##.......# #######...#######.##........ ##### #.##.#..##.#  #`j _You add the spell Frozen Ramparts to your library. _There is an open door here. _Done exploring. _Done exploring. #`j v_Done exploring.  Search for what [? for help]? .#`j 4#`j" #`j . _$`jWhere to? (? - help)  D - Dungeon $`j$`j ##.# ### #.##.##.#### #... Dild0Baggins the Tinkerer#.# ####### #.##.......# #... Mountain Dwarf ###)#####.....# #.##..#.##.###... Health: 15/15 ======================== #.......#.....###.##..#.......... Magic: 3/3======================== #.....#.#.........##..#.......... AC: 2Str: 12 #.....#.#.....######..#.......... EV: 10Int: 15 #.....#.#.....# #..####.###.÷. SH: 0Dex: 8 $`jq#.......########## #.......##.... XL:  1 Next: 66% Place: Dungeon:1 #...............@# #.####........ Noise: ---------  Time: 678.7 (0.0) #.......###.####.# #.# #.###.... e) +0 hand axe (elec) ##.#.....##.####.# #.# #.####).. Cast: Kinetic Grapnel#.##.........##.# #.####.#......#.##...###.#.##.# #.#.......[...#...............###.#.##.#..#... #####...............#.##.......# $`j>#######...#######.##........ ##### #.##.#..##.#  _You add the spell Frozen Ramparts to your library. _There is an open door here. _Done exploring. _Done exploring. _Done exploring. _Search for what [? for help]? .$`j$`j$`j$`j$`j:f _$`j$`jH$`jR$`jy$`j$`jE$`j%$`j $`jn $`j $`j#$`j$$`j\%$`j&$`jG)$`jv*$`j*$`j+$`j@.$`j/,$`j0$`jX3$`j4$`jH5$`j5$`j8$`j9$`j9$`j:$`j0=$`j ?,$`jZ?$`jA$`jB$`j4C$`jD$`j3F$`jG$`jG$`jH$`jJ$`jL$`jWL$`j=M$`jN$`j`P$`jP$`jmQ$`jGS$`jxT$`jT$`jU$`jY@  You see here a +0 hand axe.$`jZ$`jo[ _$`j.\$`j]$`j^,$`j_$`ja$`j/b$`j|b$`jb$`jd$`jd$`jd$`j'e$`je$`jkf$`jf$`jg$`jg$`jh$`jh$`ji$`jj$`j?l$`jl$`jm$`jn$`jo$`jp$`jJp$`j2q$`jq$`jq$`j3r$`jr$`js$`js$`jnt$`j*u$`ju$`jv$`jzv$`j[w$`jx$`jHx$`jx$`jzY  There is a stone staircase leading down here.$`j-{$`j{$`j9|$ _$`j|$`jdJ 2  You climb downwards.$`j!g$`jg$`jAh$`j k _You encounter a quokka and an adder.There is a stone staircase leading up here.$`jm $`j%5 $`j`&### #  S. .#  .. ...  .# ...#  .#....#  ##......#  $`j&#@r...# 708.2 (29.5) $`j&#........  #.###.### Kinetic Grapnel $`j&l... .. #.# .$`j&U #.#$`j'S   adder (asleep) #.#$`j+'lr   quokka $`jC'W#.# $`j@($`jh,$`j=.d _There are monsters nearby!%`jA%`j(9=9.5 (1.3)%`j-%`j/ _You closely miss the quokka. The quokka barely misses you.%`jk  You closely miss the quokka. The quokka closely misses you.The quokka twitches its whiskers.%`jk)10.8%`j_p%`jrT _The quokka closely misses you.%`j% o3----2.1%`jZ %`jd  %`j Z_You closely miss the quokka. The quokka bites you.&`j>S 4****&`j= >r...&`j a2-----2&`jG >--------30&`j &`j~ r _The kinetic grapnel misses the quokka. The quokka bites you.'`jH .  You hit the quokka.'`j,('`j 3=834.4 (1.3Kinetic Grapnel '`jQ_You kill the quokka!Training target 2.0 for Spellcasting reached!'`j'`jm _Your Spellcasting skill increases to level 2!'`j  ### #  S. .#  .. ...  .# ...#  .#....#  ##......#  #@....#  #........  #.###.###  ... ..  #.# .  #.# #.# #.#'`jE  ### #  S. .#  .. ...  .# ...#  .#....#  ##......#  #@....# '`jF 2 #........  #.###.###  ... .. #.# . #.# #.# #.# '`jjL '`jN '`jR '`jU ] _An adder is nearby!'`j##### # .S. .#... ...>#.# ...# .#....# #.#'`j#i#<....#.# #.........#.###.###.... ...##.# ...#.# ...#.# ...#.#'`j'`jß4-50'`jKinetic Grapnel'`j'`j; _Found a stone staircase leading down.(`j? ***Sgrapneled)The kinetic grapnel hits the adder.  The adder is lightly wounded.(`j'.S..1----------------=6(`j(`j$/ _The adder hisses angrily.(`j ** The kinetic grapnel hits the adder.(`jcvV.S.S0----------------7Kinetic Grapnel(`jw(`jTz] _The adder is heavily wounded.)`j  †The grapnel guides your strike. You slash the adder!)`jz()`j)`jDild0Baggins the TinkererMountain DwarfHealth: 15/16 ======================--##### #Magic: 0/3------------------------... .#.AC: 2)`j+Str: 12... ...>EV: 10Int: 15#.# ...#SH: 0Dex: 8#†#....#)`jUXL:  1 Next: 191% Place: Dungeon:2##@.....#Noise: =--------  Time: 718.7 (1.3)#<....#.#)`je) +0 hand axe (elec)#.........Cast: Kinetic Grapnel#.###.###.... ...##.# ...#.# ...#.# ...#.#The adder is lightly wounded. _The adder hisses angrily.  The kinetic grapnel hits the adder. _The adder is heavily wounded.)`j2The grapnel guides your strike. You slash the adder! _You kill the adder!)`j )`j3 The kinetic grapnel hits the adder. _The adder is heavily wounded.  The grapnel guides your strike. You slash the adder! _You kill the adder!Your Fighting skill increases to level 1!)`jZ6You have reached level 2!)`jp/  --more--*`jtV21/23=-*`j05237% *`j*`j *`j(_*`jL *`j0  Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft3% 2  b - Launch Clockwork Bee Forgecraft8% 3c - ShockConjuration/Air22%1 *`jˊ  d - Frozen RampartsIce54% 3  e - Forge Blazeheart Golem Fire/Forgecraft 58% 4  f - Forge Lightning Spire Air/Forgecraft 58% 4 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit+`jkN +`jS ,Dild0Baggins the TinkererMountain DwarfHealth: 21/23 =====================---##### #Magic: 0/5------------------------... .#.AC: 2Str: 12+`jT ... ...>EV: 10Int: 15#.# ...#SH: 0Dex: 8#†#....#XL:  2 Next: 37% Place: Dungeon:2##@.....#Noise: =--------  Time: 718.7 (0.0)#<....#.#e) +0 hand axe (elec)#.........Cast: Kinetic Grapnel#.###.###.... ...##.# ...#.# ...#.# ...#.#The kinetic grapnel hits the adder. +`jjU +_The adder is heavily wounded.The grapnel guides your strike. You slash the adder! _You kill the adder!Your Fighting skill increases to level 1! _You have reached level 2!+`j^ +`jD` Memorise Construct Spike Launcher, consuming 2 spell levels and leaving 2? Y - Yes +`j` ' N - No+`j.+`jYCDild0Baggins the TinkererMountain DwarfHealth: 21/23 =====================---##### #Magic: 0/5------------------------... .#.AC: 2Str: 12... ...>EV: 10Int: 15#.# ...#SH: 0Dex: 8#†#....#+`jPDyXL:  2 Next: 37% Place: Dungeon:2##@.....#Noise: =--------  Time: 718.7 (0.0)#<....#.#e) +0 hand axe (elec)#.........Cast: Kinetic Grapnel#.###.###.... ...##.# ...#.# ...#.# ...#.#The kinetic grapnel hits the adder. _The adder is heavily wounded.The grapnel guides your strike. You slash the adder! _You kill the adder!Your Fighting skill increases to level 1! _You have reached level 2!+`jE:-9.7 (1 _+`jK+`jBQ+`jQl2=-20.7 (2+`jV+`j \+`j\+1.7 (3+`j`+`jb _You start memorising the spell. You continue memorising. x2+`jLc+`jg+`jic _You finish memorising. Spell assigned to 'b'.,`jm,`jjn,`jp,`j r,`juB,`jvL1====,`jw,`jyk _You start resting.HP restored.,`j,`j+3.7 (2,`jˌ~3===4.7 (3 _,`j̐,`j,`jS 3,`j ,`j ,,`jl X,`j ,`j] <====,`j ,`j? ,`j :==,`jH ,`j ,`j* ,`j B,`j} ,`j ,`j5 ,`j ,`j ,`j ,`jT ,`j ,`j ,`j ,`j ,`j W2=====,`jf" ,`jJ# ,,`j# ,`j& B,`jE( ,`j( ,`j) ,`j* S=====,`j|+ ,`j#- ,,`jN. ,`jR0 ,,`jo1 ,`j3 ,`j3 ,`j+4 ,`j5 ,`j26 ,`j6 ,`j69 ,,`j9 ,`jt; ,`j; ,`j^< ,`jE 3=====,`jG B,`jH ,`jSI ======,`j J ,`jK ,`jKL ,`jL ,`jN ,,`jO ,`jYQ ,`jQ ,`jRR ,`jbT ,,`j,U ,`jV ,,`jiW ,`j7Y ,,`jY ,`jt[ ,`j[ Q4=====,`jH\ ,`jYb n,`jb ,`jDd ,,`jd ,`jf S=====,`jg ,`j\i ,`ji ,`jj ,`jk ,,`jFl ,`jm ,,`j}n ,`j?p ,,`jp ,`jr ,,`jls ,`jt ,`jt ,`ju ,`jXx n _You start resting.Magic restored.,`j ,`j 066.7 (42.0),`j e5=====7.7 (43 _,`j ,`j -`j2M####### # ..... .#.... ...>.# ...# #@#....###.....#<....#.# #...........#.....#.# ...-`jG-`jX18.7 (1.0)-`jM-`jQs _You see here an adder corpse.-`j}B:M -`jBF##########.# ####.........#..$............>  #†#....##......##<....#.##.......##-`j(CF#.# ...-`jjI-`jK&9-`jO-`jQ+ _Found 16 gold pieces.-`j*[ % # #########.######...#...$....@.......>#####.##.#....## #†#....# ##......# #<....#.# #......... #.######. ...#.# -`ja -`jd '70-`ji -`jj .`jYif # #.##.#..$...@........>#.##.#....# #. #†#....##.##......##.#<....#.#..#.........#.#.###.###...... ...  ##.# ....`j_o.`jrF=====1.`j^w.`jy.`j{ # #.##.#..$..@.........>#.##.#....# #.##†#....# #.##......# #.#<....#.# ..#. #.#.###.###. ..... ...  ##.# ....`j3.`j&2.`j:.`j.`jN # ##.#.#.#..$.@..........>.#.##.#....# #.##†#....# #.##......# #.#<....#.# ..#. #.#.###.###. ..... ...  ##.# ....`jU.`jX&3.`j].`j-_.`j # ###.##.#.#..$@...........>.#.##.#....#.`j #.##†#....# #.##......# #.#<....#.# ..#. #.#.###.###. ..... ...  ##.# ....`j.`j&4.`j8.`jׯ.`j s # #########.##.#.#..@............>..`jf #.##.#....# #.##†#....#  #.##......#  #.#<....#.#  ..#.  #.#.###.###.  ..... ...  ##.# ....`j .`j &5.`j .`j .`j +6.7 (2.`j .`j@ > _You now have 25 gold pieces (gained 16)..`j7 # #########.# ##.#.#. ........> ...#.##.#....# #.##†#....# .`j .`j +7.7 (1.`j .`j /`j# ###.# ##.#.#. ........> ...#.##.#....# #.##†#....# #.##.#..#/`j#.#... /`jIJ/`j0&8/`j/`j/`j##########.# ##.#######.........#...............> ...#######@##.#....#  #.##†#....# #.##......# #.#<....#.#..#.........#.#.###.###...... ../`j1.###.# .# ./`j/`j!&9/`j$&/`j'/`j F #/`j  #########.##.#######.........#.....................>#######.##.#....#  #@##†..<....##.# .../`j/`j'80/`j/`jT/`jf ##########.##.#######.........#...............>#######.##.#....#  #.##†/`j4g..<....#..#.........##.#/`jm/`jo&1/`js/`jt/`j  ##########.##.#######.........#............>#######.##.#....#  #.##†..<....#........#.........#######.#.###.###/`j{ /`jK &2/`j /`j /`j9  ##########.##.#######.........#............>#######.##.#....#  #.##†..#######.#<....#.......@#.........#######.#.###.###/`j:  ..... ... ####..##/`jJ@ /`jbB &3/`jHF /`jRG /`j #########.##.#######.........#............>#######.##.#....#  #.##†/`j1..#######.#<....#........#.........#######@#.###.###................ #########.#....../`jR../`j/`j&4/`j(!/`j"0`j78##.#######.........#.....................> ...#######.##.#....#  #.##†#....# #.##......# #######.#<....#.# ........#.........0`j8#######.#.###.###. ........@....... #########.# #.# #.# ...#.#.#0`j89R.#.#0`jf@0`jXC&50`jaH0`jI0`j:...........> ...#######.##.#....#  #.##†#....# #.##......# #######.#<....#.# ........#.........#######.#.###.###. ................. #########@#...... #.# ....#.# ... #.##.#..##.####0`j:&60`jM@0`j[B0`j= #######.##.#....#  #.##†##..#######.#<....#........#.........#######.#.###.###................. 0`jB#########.#...... #@# .....  0`j0`jm&70`j)0`j0`jVM   #.##†##..#######.#<....#........#.........#######.#.###.###................. #########.#0`jM  #.# .....  0`jS 0`jU &80`jY 0`j[ 0`j { ..#######.#<....#........#.........#######.#.###.###................. #########.# #.# .....  .##0`jT 0`j@ &90`j 0`j 1`jv #######.#<....#........#.........#######.#.###.###................. #########.# #.# .....  #..###1`j1`jP'901`j01`j1`jI1`j1`j1`j 1`jz1`j1`j1`jw1`j]1`ji  You encounter a dart slug.1`js7 #.##......# #######.#<....#.# ........#......... #######.#.###.###. ...........1`jk#########.#......####.#.# .....#w...#.# ....# #.#.#1`j #...#Kinetic Grapnel.####1`j^w   dart slug (asleep)1`jx$yw3.7 (3w1`j* ``The dart slug launches a dart at you.1`jx..19-----=4.7 (41`jO- _The slug dart hits you.1`j4q    <        ###  ####.#.# .....  #w...#.# ...  #@#.#  #.#.#  #...#  ###.#  ### 1`j    <        ###  ####.#.# .....  #w...#.# ...  #@#.#  #.#.#  #...#  ###.# ### 1`j 1`j 1`j 1`j ` _A dart slug is nearby!2`j ** (grapneled)  The kinetic grapnel hits the dart slug.2`j}5} ..  The dart slug is moderately wounded.2`j9 ``The dart slug launches a dart at you.2`jڿ'..2`jF7-------4-----5.7 (12`j2`jx- _The slug dart hits you.2`jZ #.##†#....# #.##......# #######.#<....#.# ........#......... #######.#.###.###.2`j\ ...........#########.#. ####.#.# .....#w.@.#.# ...#.##.#.#2`jy# #.#.# #..2`ju.####.####2`j2`jd.-62`jy2`j:3`j9t #.##†#....# #.##......# #.#<....#.# .#. #.#.###.###. . ###.#...... ####.#.# ..... #w@..#.# ...3`jt #.##.#.# #. #.#.##. #...##. ###.##. ####.#.3`j~3`j~%=3`j~ 73`j)3`j<O _The dart slug misses you.3`j   The grapnel guides your strike. You hit the dart slug.  The dart slug is heavily wounded.3`jH--9.0 (1.33`j"3`jv. _The dart slug bites you.3`j.1m †You hit the dart slug.3`j'9(3`j=-----48800.3Kinetic Grapnel3`jB3`jD 3`jE?_You kill the dart slug!3`j #.##†#....# #.##......# #.#<....#.# .#3`j). #.#.###.###. . ##.#...... ####.#.# .....3`jb #@...#.# ... #.##.#.# #.##.#.#3`j4 #.##...# #.3`jN####.# #.# ###3`jk #.# #.#3`j3`j` 3`jt 4-103`j 3`j2 v _You see here a dart slug corpse.4`jI4`j4`j _8=4`j4`j<4`jx4`j4`j4`j%4`j}4`j4`jDO5=====4`j4`j4`j9=4`j4`j4`jD9=4`j\4`jO4`j4`j#4`j44`j======4`j4`jP4`j4`j4`j4`jP$204`jpE==4`j4`j#4`jo4`j4`j,4`j4`j4`j4`j64`j%4`js#14`jE==4`j4`j4`jG4`j4`j4`j4`j4`j4`j4`j)4`jf4`j9=4`j84`jD4`j#24`j(=4`j4`j4`j4`j4`j&4`jt4`j4`j4`jV4`j4`ju4`j4`jb3===4`jC4`j1 _HP restored.4`j4`j<4`j4`j4`j4`j4`j4`j4`j4`j$4`j4`j4`jY4`j$==4`j4`j4`j4`j4`j(4`j4`j4`jm4`j4`j%4`j4`j4`jc4`j4`j 4`j 4`jI 4`j 4`j 4`j 4`j,4`j4`jl4`j4`j4`jU4`j4`j4`j94`ju4`j4`j,4`jV4`j4`jH  You encounter a goblin. It is wielding a +0 dagger.4`j #.##.#.# #.##.#.# #.##...# #.####.# #.# ### #.#4`j8!#.##.##########g #....@....... -#############4`j\!8  4`j{!g   goblin (asleep) 4`j! 4`jw(037.3 (36.0)4`j'*38.3 (37 _4`j.4`j14`j&9 #. #. #. #. #.# ### #.# #.# #.##########g  #....@.......  ############# 4`jA #. #. #. #. #.# ### #.# #.# #.##########g  #....@.......  #############   4`j4`jK4`j4`j4`j`] _A goblin is nearby!4`j!  #. #. #. #. #.# ### #.# 4`jq #.# #.##########g  #....@.......  ############# 4`j 4`j 34`j #. #. #. #. #.# ### #.# #.# #.##########g  4`j#....@.......  #############   4`jݪ4`jͬ4`j,4`jk] _A goblin is nearby!4`jsTu#.##.#.# #.##.#.# #.##...# #.####.# #.# ### #.# #.# 4`jT#.#g##.....##4`jX).g.4`j]Qg4`jkx==9.3 (1.0) _The goblin shouts!4`jϥ o#.##.#.# #.##.#.# #.##...# #.####.# #.# ### #.# #.# #.#.# #.g.# # 4`jħ g.4`jT 4`jح 0--404`j Kinetic Grapnel4`jn 4`j 4`j?:4****4`j@g..g..4-----=-14`j4`j\ _The kinetic grapnel misses the goblin.5`jy )The kinetic grapnel hits the goblin.5`j;* 5`j\M.5`j:R3----------512Kinetic Grapnel5`jW5`j{ZJ _You kill the goblin!5`jA1I5`jg35`j6X5`j75`j95`j+:5`j:5`j<Q-----5`j7=5`j ?,5`j@5`jLA5`jA5`jB5`j:C5`j}C5`jD5`jE,5`jF5`jxG5`jGQ4=====5`jH5`jJ,5`jJ5`jL5`jPL5`jFM5`jN5`jN5`jO5`jQ5`jXQ======5`j5R5`jS5`jS5`jT5`j2V,5`j)W5`jX,5`jEY5`jZ5`j[5`j[5`j~]5`j]5`j^5`jU`,5`j`5`jmb5`jb#55`jb,=====5`jc5`je5`jf5`jg5`jg5`j'i5`jRk,5`j l5`jpn$  Things that are here:5`joa  a +0 dagger; a goblin corpse5`jq5`j;r _5`js5`jt5`jNv5`jv======5`jlw5`jx5`jz,5`j[{5`j|5`j~5`j(5`j5`j5`j5`j5`j5`jR5`jކ5`j5`j5`j@5`j,5`jӋ5`jl5`j'5`jJ5`j|M _You now have 41 gold pieces (gained 16).5`j5`jĔ5`j5`j_5`j<#######.#.###.###. ..................# #########.#.......# #####.#.# .....#.##†...#.# ....#.##.##.#.# #.....#.##.#.# #...##.##...# #...# 5`j#.####.# #.@.# -73.3 (31.0)#.# ### #.#.# #.##.#.##.##.#>.#.##########.#.#.#........)...#.#..5`j##############.# ##.#5`jI5`jF-4.3 (325`j5`j; _Found a stone staircase leading down.5`j3 5`j 5`j 5`j 5`j 5`jG B5`j5 5`ju 5`j 5`j~ 5`j f  You encounter an adder.5`j G #.##......# ######.#<....#.#S# .......#.........# ######.#.###.###.# .................# 5`j ########.#.......# #####.#.# #.....#.##†...#.# #.....#.##.##.#.# #..@..##.##.#.# #...####.##...# #...# #.####.# #...##.# ### #.#.##.# #.#.# 5`j S   adder (asleep)#.# #.#>#.##########.#.#.#........)...#.#..5`j 16.3 (2.0)5`j 27.3 (3 _5`j5 5`jɷ 5`j [ <....#.#S#......####.###.#........##.......# #   #.....#.#  #† #.....#.#   #..@..#   #...###   #...#   #...#  #.# ### #.#.#  #.# #.#.#  #.# #.#>.  #.#.#.  ) 6`jb <....#.#S#......####.###.#........##.......# #   #.....#.#  #† #.....#.#   #..@..#   #...###   #...#   #...#  #.# ### #.#.#  #.# #.#.#  #.# #.#>.  #.#.#  )6`jh6`j l6`jZq6`jFt] _An adder is nearby!6`j_v <....#.#S#......####.###.#........##.......# #   #.....#.#  #† #.....#.#   #..@..#   #...###   #...#   #...#  #.# ### #.#.#  #.# #.#.#  #.# #.#>.  #.#.#. 6`jv= ) 6`j< @ <....#.#S#......####.###.#........##.......# #   #.....#.#  #† #.....#.#   #..@..#   #...###   #...#   #...# 6`j #.# ### #.#.#  #.# #.#.#  #.# #.#>.  #.#.#  )6`j6`jw6`j[6`jq] _An adder is nearby!6`jP†# #.##......#. ######.#<....#.#S .......#........ ######.#.###.### .......... ########.#.. ####.#†...#.# #....@#.##...#.....#.#.###...###..###.# #.#>.##########.#.#6`j~Q!.6`jX6`jZ\28.3 (1 _6`j9b6`jc6`j* ?######.##.†# #.##......#. ######.#<....#.#S .......#........ ######.#.###.### .......... ########.#.. ###†...#.# #.....#.#...#.....##.#####..###..###.# #.#>.6`j 6`j &96`jB 7`j................> ######.##.†# #.##......#. ######.#<....#.#S .......#........ ######.#.###.### .......... ########.#.. ###.#.#.†...#.# #.....#...#.....#.#####..###..###.#7`j"7`j>80Kinetic Grapnel7`j7`j=8`j=   8`j> Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9`jt P  Okay, then.9`j 9`j 9`j . _:`j4 ***S  grapneled)The kinetic grapnel hits the adder.  The adder is moderately wounded.:`jBQ.S:`jXN..4-----=1:`jS:`jS/ _The adder hisses angrily.:`jW :`jX  :`jCXCasting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;`j.S.S#;`j|2---------------=2;`j$;`jD _You shape a spike launcher from a nearby wall.<`j#######.##.#....#.# #.##†.. ######.#<....# .......#........ ######.#.###.### ................S ########.#.# #  ####.#.#.#....@#.†...#.# #.##.#.#...#....## #...##..# ## ### >..S<`ju* The grapnel comes loose from the adder. The adder attacks as it pursues you!<`j+X19------<`j+ 3<`j@@ _The adder bites you.<`j #.##†.. ######.#<....# .......#........ ######.#.###.### ................ ########.#S# # <`jq5 ####.#.#.#.....#.†...#.# #.##.#.#...#.....### #...###..# ## ### <`jp>.#########.#.#.<`j 2*<`j q  The rocky spike skewers the adder!<`j[T M.S<`j0[ <`j \ @-4<`ja <`jc Y _The adder is almost dead.=`jMr *You barely miss the adder.=`jk .  The adder is almost dead.The rocky spike skewers the adder.=`jh<*=`j.=`j20=----96=5.6 (1.3Kinetic Grapnel=`jF =`j"I _You kill the adder!=`j I=`j l----------=`j# =`jX& =`j%' H==`j) a1==`ju* =`j, ;3=`jV- ,======`j- =`jy/ =`j/ =`j^0 =`j2 ,=`j3 =`j55 =`j5 h2===`j7 =`j9 =`j9 '======`j9 =`jN; =`j= =`jA= =`jC =`ji S= _You start resting.HP restored.#--=`jEw 098.6 (13.0)=`j| u3==--9.6 (14 _=`j =`jm =`j I=`j =`j ,=`j 4======`jK =`jb =`j/ :===`j~ =`jn =`j =`j2 =`j ,=`j =`j =`j> =======`j =`js =`j =`j =`j^ =`j =`jv =`j ,=`j =`j =`j =`j =`j^ =`j =`j~ =`j c  You encounter a rat.=`j rr   rat (wandering)=`j? -911.6 (12=`j =`j 32.6 (13 _=`j =`j =`j ? #.##† #.##r.....#.#<....#.#.#.......####.###.#........##.......# #  #.....#.#  #† #....@#.#  #...#.....#  ### #...###   #...#   #...#  #.# ### #.#.#  #.# #.#.#  #.# #.#>.  =`jɸ #.##† #.##r.....#.#<....#.#.#.......####.###.#........##.......# #  #.....#.#  #† #....@#.#  =`jù#...#.....#  ### #...###   #...#   #...#  #.# ### #.#.#  #.# #.#.#  #.# #.#>.  =`j _A rat is nearby!>`jg #.##† #.##r.....#.#>`jr<....#.#.#.......####.###.#........##.......# #  #.....#.#  #† #....@#.#  #...#.....#  ### #...###   #...#   #...#  #.# ### #.#.# >`jf #.# #.#.#  #.# #.#>.  >`j #.##† #.##r.....#.#<....#.#.#.......####.###.#........##.......# #  #.....#.#  #† #....@#.#  #...#.....#  ### #...###   #...#   #...#  #.# ### #.#.#  #.# #.#.#  #.# #.#>.  >`j>`j>`jC>`j6Z _A rat is nearby!>`j0#######.##.#....#.# #.##†#....#.# >`j.3=#.##r.....#.# #######.#<....#.#.# ........#.........# #######.#.###.###.# ............# #########.#.......# # ####.#.#.#...@.#.# #†...#.# #.....#.# #.##.#.#...#.....#>`j3N #.##.#.### #.### #.##...# #...# #.####.# #...# #.# ### #.#.# #.# #.#.# #.# #.#>>`j6G.r>`jLJr>`jOj5=====3.0) _>`jDV>`j=X>`j̮ :.#.##.#....#.# #.##†#....#.# #.##......#.#  #.#<.r..#.#.#  .#.........#  #.#.###.###.#  .#  #.#.......# # ####.#.#.#..@..#.# #†...#.# #.....#.# #.##.#.#...#.....#>`j B #.##.#.#####...###  #.##...# #...# #.####.# #...#  #.# ### #.#.# #.# #.#.#  #.# #.#>.>`jL G.r>`j >`j Z4Kinetic Grapnel>`j5..................> ..#######.##.#....#.# #.##†#....#.# #.##......#.# #######.#<....#.#.# ........#...r.....# #######.#.###.###.# ............# #########.#...@...# # ####.#.#.#.....#.#>`j6 #†...#.# #.....#.# #.##.#.#...#.....# #.##.#.#####.### #.##...# #...# #.####.# #...# #.# ### #.#.# #.# #.#.#>`jb8F.r>`j?>`jB&5?`j?`je?`j#.########..................> ..#######.##.#†# #.##.....#######.#<....#.#.#........#.........########.#.###r###............# #########.#.......# ###.#.#.†...#.# #.....#....#.....##.#####...###..###..###?`j?`j.=6?`jƙ?`jP _The rat barely misses you.?`jՃ?`jSM=====7.9 (1.3?`jW?`jQu _You closely miss the rat. The rat bites you but does no damage.?`jI ?`jK (9.2?`jP ?`jS _You closely miss the rat. The rat closely misses you. x2?`j g †You hit the rat.?`j 5÷?`jҬ Q#.#######.........#.Dild0Baggins the Tinkerer ...................>Mountain Dwarf ..#######.##.#....#.#Health: 23/23 ========================#.##÷#....#.#Magic: 5/5========================#.##......#.#AC: 2Str: 12#######.#<....#.#.#EV: 10Int: 15........#.........#SH: 0Dex: 8#######.#.###†###.#XL:  2 Next: 100% Place: Dungeon:2..............@...#Noise: =--------  Time: 920.5 (1.3)#########.#.......# #?`jʭ e) +0 hand axe (elec)####.#.#.#.....#.#Cast: Kinetic Grapnel#†...#.# #.....#.##.##.#.#...#.....##.##.#.#####...####.##...# #...##.####.# #...##.# ### #.#.# _A rat is nearby! _A rat is nearby! _The rat barely misses you. _You closely miss the rat. The rat bites you but does no damage. _You closely miss the rat. The rat closely misses you. x2  You hit the rat.?`jݯ _You kill the rat!You have reached level 3!?`j /  --more--@`j   Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? A`j8/286/673 0% Kinetic GrapnelA`j4A`jS _You feel clever. x2A`j0 A`j2  Spells (Memorise)TypeFailure Level  a - Launch Clockwork Bee ForgecraftA`jG3 6% 3b - ShockConjuration/Air19%1  c - Frozen RampartsIce50% 3  d - Forge Blazeheart Golem Fire/Forgecraft 52% 4  e - Forge Lightning Spire Air/Forgecraft 52% 4 3 spell levels left A`j3 ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitB`jr B`j8yJ#.#######.........#.Dild0Baggins the Tinkerer ...................>Mountain Dwarf ..#######.##.#....#.#Health: 28/28 ========================#.##÷#....#.#Magic: 6/6========================#.##......#.#AC: 2Str: 12#######.#<....#.#.#EV: 10Int: 17........#.........#SH: 0Dex: 8#######.#.###†###.#B`jjzXL:  3 Next:  0% Place: Dungeon:2..............@...#Noise: =--------  Time: 920.5 (0.0)#########.#.......# #e) +0 hand axe (elec)####.#.#.#.....#.#Cast: Kinetic Grapnel#†...#.# #.....#.##.##.#.#...#.....##.##.#.#####...####.##...# #...##.####.# #...##.# ### #.#.#You hit the rat. _You kill the rat!You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2B`j4B`jMemorise Launch Clockwork Bee, consuming 3 spell levels and leaving 0? Y - Yes  N - NoB`j[>B`jY#.#######.........#.Dild0Baggins the Tinkerer ...................>Mountain Dwarf ..#######.##.#....#.#Health: 28/28 ========================#.##÷#....#.#Magic: 6/6========================#.##......#.#AC: 2Str: 12#######.#<....#.#.#EV: 10Int: 17........#.........#SH: 0Dex: 8#######.#.###†###.#XL:  3 Next:  0% Place: Dungeon:2..............@...#Noise: =--------  Time: 920.5 (0.0)#########.#.......# #e) +0 hand axe (elec)####.#.#.#.....#`jYm.#Cast: Kinetic Grapnel#†...#.# #.....#.##.##.#.#...#.....##.##.#.#####...####.##...# #...##.####.# #...##.# ### #.#.#You hit the rat. _You kill the rat!You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2B`j ]3-1.5 (1B`jbB`jku _This spell is quite dangerous to cast!B`jkqE-2.5 (2B`juB`jx|B`j+3.5 (3B`ja4.5 (4 _You start memorising the spell. You continue memorising. x3B`jmB`jRB`jc _You finish memorising. Spell assigned to 'c'.C`jh _C`j,mXC`j nC`jsrC`jsC`j tC`jtC`jhvC`jwC`j xC`jxC`jzC`j|{C`j{C`jj|C`j}}C`jC`jpC`jC`jx,C`j;C`jTC`juC`jC`j@C`jC`jA,C`jǍC`jC`j,C`jݑC`jC`jC`j,C`jC`jҖ,C`j!C`j%C`jC`j%C`jC`jКC`j˛C`j C`jUC`jqC`jC`jȞC`j C`jC`j(n  You encounter a frilled lizard.C`jk   #l#   #.#   # #.#  #########.# #.#  ####.........#.#.#  ......>#.#  ####.##.#....#.#.# C`j~  #.##÷#....#.#@#   #.##......#.#.#  ####.#<....#.#.#.#  .....#.........#.#  ####.#.###†###.#.# C`j  ...............#.#   l   frilled lizard (asleep) C`jD######.#.......#.#  ####.#.#.#.....#.#  C`jp#†...#.#.#.....#.#  C`jz040.5 (16.0)C`j,1.5 (17C`jC`j+ _Found 18 gold pieces.C`j$6 #l#  #.#  # #.#   #.# #.# >#.# #.#  #.##÷#@#  #.# <#.# #.# †###.#.# ....#.# ......#.# .....#.# #†....#.# C`j #l#  #.#  # #.#   #.# #.# >#.# #.#  #.##÷#@#  #.# <#.# C`j*O#.# †###.#.# ....#.# ......#.# .....#.# †....#.# C`jC`jC`jC`je _A frilled lizard is nearby!C`jl  #l#  #.#  # #.#   #.# #.# >#.# #.#  #.##÷C`jH 6#@#  #.# <#.# #.# †###.#.# ....#.# ......#.# .....#.# #†....#.# C`j* ] #l#  #.#  # #.#   #.# #.# >#.# #.#  #.##÷#@#  C`j #.# <#.# #.# †###.#.# ....#.# ......#.# .....#.# †....#.# C`jF C`j C`j C`j e _A frilled lizard is nearby!C`j  #l#  #.#  # #.#   #.# #.# >#.# #.# C`j D #.##÷#@#  #.# <#.# #.# †###.#.# ....#.# ......#.# .....#.# #†....#.# C`j #l#  #.#  # #.#   #.# #.# >#.# #.#  #.##÷C`jN#@#  #.# <#.# #.# †###.#.# ....#.# ......#.# .....#.# †....#.# C`jiC`j`C`jC`j۪e _A frilled lizard is nearby!C`j0 .l   #########.# #####. ..............> ####.##.÷#C`jݻ.  #.##......#.#. ####.#<....#.#.#. .....#.........#. ####.#.###†###.#. ...............#.##.#.......#.###....#.C`jYC`je82.0) _C`jmC`j D`jM..l   #########.# #####. ..............> ####.##.÷#  #.##..... ####.#<....#.# .....#........ ####.#.###†### ........##.#..3D`j##..l   #########.# #####. ..............> ####.##.÷#  #.##..... ####.#<....#.# .....#........ D`jO####.#.###†### ........D`jJ$lD`joMlD`jE=4Kinetic GrapnelD`j/D`je8 _The frilled lizard hisses angrily.D`jnw ##..$ #l D`j4x | #########.# #####. ..............> ####.##.÷#  #.##..... ####.#<....#.# .....#........ ####.#.###†###D`j\y D.lD`j[ D`j .-5D`je D`j3 D`jM P .  You hit the frilled lizard.D`jT RD`jY v1=6.8 (1.3Kinetic GrapnelD`j] D`jRa R _You kill the frilled lizard!E`jM##..$   #########.# #####. ..............>#.# #.#E`jE`juE`j/Q-70E`jjM##..$   #########.# ####.........#.#.# #.#-8E`j}jIE`jrkE`j-mE`jmE`j6qXE`j*sM _You now have 59 gold pieces (gained 18).E`j~tE`jtE`j-uE`jWwE`jxE`jxE`jZyE`jzE`j{E`j{E`jY|E`j~E`jE`jRE`jÀE`jOE`jsE`jE`j"E`jE`j݆E`jE`jE`j͈E`j8,E`jE`jE`jE`jBE`jE`jOE`jѐE`j)E`jE`jE`j,E`jE`jE`jӘE`jE`jE`jE`jj  You encounter an endoplasm.E`j#J. #.##### E`jD#.#...# .#.#.# #.#.#.# .#.# .#.#.# #########@#.#.# .#######.........#.#.# ..................>#.# .#######.##.#....#.#.# E`jE#.##÷#....#.#.# #.##......#.#.# J   endoplasm (asleep)E`jq>#######.#<....#.#.#.#  ........#.........#.#  #######.#.###†###.#.#E`j0613.0)E`j32.8 (14 _E`j E`jHE`j7  #J. #.#####  #.#...#  #.#.#.#  #.#.#.#  E`j #.#.#.#  #.#.#.#  #@#.#.# ........#.#.# .........>#.# ##.#....#.#.#  #.##÷#....#.#.#  #.##......#.#.#  <....#.#.#.#  .........#.#  † E`j' E`jB V #J. #.#####  #.#...#  #.#.#.#  #.#.#.# E`jC V #.#.#.#  #.#.#.#  #@#.#.# ........#.#.# .........>#.# ##.#....#. #.##÷#....#.#E`j D 8 #.##......#.#.#  <....#.#  ........E`j@D D  †E`jJ E`jL E`jR E`jT a _An endoplasm is nearby!E`j7 i #J. #.#####  #.#...#  #.#.#.#  #.#.#.#  #.#.#.#  #.#.#.#  #@#.#.# ........#.#.# .........>#.# ##.#....#.#.#  #.##÷#....#.#.#  #.##......#.#.#  <....#.#.#.#  .........#.#  † E`jP #J. #.#####  #.#...#  #.#.#.#  #.#.#.#  #.#.#.#  #.#.#.#  #@#.#.# ........#.#.# .........>#.# ##.#....#. #.##÷#....#.# E`jkW#.##......#.#.#  <....#.#  ........  †E`jE`jE`jGE`jWa _An endoplasm is nearby!F`jl##J. ###....#..#.. #@#. F`j*m_#########.#. .#######.........#. ..................> .#######.##.#....#.#÷## #.##.....  #######.#<....#.#........#........F`jsF`jFv83.0) _F`j{F`j}F`j M##J. ###. ################...#. ..................> .#######.##.#.÷#. #.##.....  #######.#<....#.#F`jF`j|&4F`jF`jF`j"v##J. ###. #################. ..................> .#######.##.#..F`j"v÷#. #.##.....F`j%$.JF`j+QJF`j-=5Kinetic GrapnelF`j1F`j'4^ _The endoplasm quivers.F`j> O##.. J####. #################. ..................> F`j/? i.#######.##.#..÷#F`js@ $.JF`jE F`jF &6F`jK F`jL F`j{ .  You hit the endoplasm.  Lightning courses through the endoplasm!F`j(F`jXv5=8.1 (1.3Kinetic GrapnelF`jhF`j٤M _You kill the endoplasm!G`j}!G`j"G`j1'G`j,)H _No target in view!G`jAIG`jG`jG`j _G`jiG`j3,G`jG`j,G`jG`j2G`jNG`j,G`j2G`jBG`jG`jG`j G`jG`jWG`jG`jG`j5G`jvG`jB G`j G`ja G`j G`j G`js G`j G`j G`j G`jG`jG`jG`j9G`jG`jG`j;G`jG`jxG`jG`j G`j G`jG`jG`j}G`jG`jG`jG`jWG`j`G`j G`jFG`jG`jG`j$~#.#.#.#.# #########.#.#.#.# ##.........#.#.#.# ............>#.#.# ##.##.#....#.#.#.G`jB% #.##÷#....#.#.#.# #.##......#.#.#.# G`js% ##.#<....#.#.#.#.#  ...#.........#.#@# G`j%D -88.1 (20.0) G`j%##.#.###†###.#.#.#  .............#.#.# G`j0& ####.#.......#.#.#  ##.#.#.#.....#.#.#  ...#.#.#.#.#    G`j'##.#.#...#.....#.#    ##.#.#####...###>#    ##...# #...#   G`j?,G`j-F-9.1 (21G`j2G`j99 _Found an escape hatch in the floor.G`jgG`jgG`j hG`jiG`j>kG`jTpG`jyqG`jr,G`j6sG`jItG`juG`jvG`jvG`jwG`jyG`jsyG`jyG`jzG`j|G`ju|G`j|G`j}G`j6,G`jp|  There is an escape hatch in the floor here.G`j _G`j;G`jMG`j͈G`j8G`jΉG`j!G`j,G`j G`jPG`jSG`jG`j~G`jG`jٖG`jG`jG`jG`j%  G`j&[You encounter a gnoll. It is wielding a +0 spear.G`j4a####.#.#.#.....#.#.# G`jp#†...#.#.#.....#.#.# .##.#.#...#.....#.# #.##.#.#####...###>#G`j .##...# #...#...# G`j#.####.# #...#.### G`jΤ#.# ### #.# G`j.# #.#.#.## G`j #.# #.#>.@.# G`j8.##########.#.#.## #G`jU)...#.#.. ##########.#.##G`j  .#..  ##.G`jͥ j   gnoll (polearm, asleep) .G`j/  G`j ; j. G`j&_   G`j21001.1 (12.0)G`j32.1 (13 _G`jLG`j-G`jQz.# #†.# .# ###>#  #...#...#  #...#.###  ### #.#.#.#  #.#.#.##  #.#>.@.# #.#.## )...#.#.. #.## G`j .#..  ##.  .  j.  G`jY .# †.# .# ###>#  #...#...#  #...#.###  ### #.#.#.#  #.#.#.##  #.#>.@.# #.#.## )...#.#.. #.##  .#..  ##.  .  j. G`j` G`jb G`j?i G`jGk \ _A gnoll is nearby!G`jH .# #†.# .# ###>#  #...#...#  #...#.###  ### #.#.#.#  #.#.#.##  #.#>.@.# #.#.## )...#.#.. #.##  .#..  ##.  G`jWI v.  j.  G`jg .# †.# .# ###>#  #...#...#  #...#.###  ### #.#.#.#  #.#.#.##  #.#>.@.# #.#.## )...#.#.. #.##  .#..  ##.  .  j. G`j G`j7 G`j G`j  G`j G`jZ 8_A gnoll is nearby!G`j G`jѺ G`j (†..G`j . #G`j} B.##.#.#...#.....#.G`j E####...###>G`j׼ ..# #...#...G`j g##..#.##G`j>  ###.#.# G`j .#.##>...#########.#.#@##G`j .......)...#.#.......##############.#.###.#.#G`j  .#..  ## ..G`j j.#.#G`j G`jD 3G`j .0) G`j _G`jr G`j+ H`jNE.##.#.#...#....####...###>..# #...#...##...#.## ###.#.#  #.#.#.###>...##########.#.#.###.###.......)...#.#@......##############.#.###.# .#.. H`j"O ##.. ..#j.##.# H`jWH`jG_<4H`j_I`jH  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I`jPThe spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?  Y - Yes  N - NoI`jxI`jI`j֒<#.##.#.#...#.....#.#  Dild0Baggins the Tinkerer #.##.#.#####...###>#  Mountain Dwarf #.##...# #...#...#  Health: 28/28 ======================== #.####.# #...#.###  Magic: 6/6======================== #.# ### #.#.#.#  AC: 2Str: 12 #.##.#.#.##  EV: 10Int: 17 #.##.#>...#  SH: 0I`jXDex: 8 #.##########.#.#.###.###  XL:  3 Next:  5% Place: Dungeon:2 #........)...#.#@......#  Noise: ---------  Time: 1004.1 (0.0) ##############.#.###.#.#  e) +0 hand axe (elec).#..  Cast: Kinetic Grapnel##.. ..#I`jՓN j.#  j   gnoll (polearm, asleep)#.# I`j=.# I`jj _You encounter a gnoll. It is wielding a +0 spear. I`j8_A gnoll is nearby! _A gnoll is nearby!I`jXCasting: Construct Spike Launcher (safe; 3% risk of failure)  I`jznConfirm with . or Enter, or press ? or * to list all spells.Okay, then.I`jٚI`jI`jnI`jj. _I`j0I`jLI`jI`j0__A gnoll is nearby!asting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Unknown command.J`j X  Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J`j= J`j? The spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?  Y - Yes J`jo? ' N - NoL`jWL`jo#.##.#.#...#.....#.#  Dild0Baggins the Tinkerer #.##.#.#####...###>#  Mountain Dwarf #.##...# #...#...#  Health: 28/28 ======================== #.####.# #...#.###  Magic: 3/6============------------ #.# ### #.#.#.# AC: 2Str: 12 #.# #.#.#.## EV: 10Int: 17 #.# #.#>...# SH: 0Dex: 8 #.##########.#.#.###.###  XL:  3 Next:  5% Place: Dungeon:2 #........)...#.#@......#  Noise: ---------  Time:`jp37m 1004.1 (0.0) ##############.#.###.#.#  e) +0 hand axe (elec) .#.. Cast: Kinetic Grapnel ##.. ..#  j.#  j   gnoll (polearm, asleep) #.#  .#  _Unknown command.Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (asleep)M`jo#.##.#.#...#.....#.#  Dild0Baggins the Tinkerer #.##.#.#####...###>#  Mountain Dwarf #.##...# #...#...#  Health: 28/28 ======================== #.####.# #...#.###  Magic: 3/6============------------ #.# ### #.#.#.#  AC: 2Str: 12 #.##.#.#.##  EV: 10Int: 17 #.##.#>...#  SH: 0Dex: 8 #.##########.#.#.###.###  XL:  3 Next:  5% Place: Dungeon:2 #........)...#.#@......`jpo0m#  Noise: ---------  Time: 1004.1 (0.0) ##############.#.###.#.#  e) +0 hand axe (elec).#..  Cast: Kinetic Grapnel##.. ..# j.#  j   gnoll (polearm, asleep)#.# .#  Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (asleep)  You lock target on the gnoll and prepare to deploy your bee.==5.1 (1Winding M`jtM`j6vlonfirm with . or Enter, or press ? or * to list all spells.  M`jrvAiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 spear (asleep)  You lock target on the gnoll and prepare to deploy your bee. M`jvd_(Press . to continue winding your bee.)M`j j.j)--6Kinetic Grapnel. M`jӮ @ _You continue winding your clockwork bee...N`jj.--7.. N`jV _You continue winding your clockwork bee...N`jnj.yN`j, ally target)y   clockwork bee (minion)N`j08N`jN`jP\ _With a metallic buzz, your clockwork bee launches itself at the gnoll.O`j:  The gnoll hits you from afar with a +0 spear.6--=9 _Your clockwork bee stings the gnoll.O`j { )Your clockwork bee stings the gnoll!O`j y   clockwork bee (minion)O`j --2810Kinetic GrapnelO`j[ O`jE E _The gnoll dies!P`j#3P`jP`jW  You start resting.P`jP`j20**   dormant clockwork bee (minion)P`j 3-1.1 (1P`jP`jL _Your clockwork bee winds down and falls to the ground.P`j4 3P`j P`j P`jY K7=P`j5 P`j P`jX P`jP P`j' P`j| P4====P`j P`j ,P`jV P`jW P`j 9=P`j P`j k _You start resting.HP restored.P`js 8-P`j +6.1 (5P`jy W8=7.1 (6 P`j _P`j P`j Q`jj=====Q`j:BXQ`j3Ni . _You start resting.Q`j3PQ`jPQ`jRQ`jSQ`jT9=Q`jWUQ`jWQ`jWQ`jXQ`jZQ`jZQ`j[Q`j]Q`j]P5====Q`jUhp====Q`jiQ`jjQ`jkQ`jRlQ`jmQ`jnQ`jnQ`jo,Q`jlpQ`jr,Q`j(sQ`ju% Q`jv^_Your dormant clockwork bee falls apart.Magic restored.Q`j}SQ`j033.1 (16.0)Q`jd6====4.1 (17 _Q`jKQ`jVR`j-( ####...###>..# #...#...##...#.## ###.#.#  #.#.#.##>...##########.#.#.###.###.......)...#.#.......#############.#@###.#.# .#)..# R`j( ##..#..  R`j.R`j015.0)R`j6R`j7R`j ..# #...#...#### ###.#.#  #>...#########.#.#.###.###.......)...#.#.......# ##############.#.###.#.# .#@..# R`j^ ## ##  R`jR`j&6R`jR`j!$  Things that are here:R`jn#p _a +0 spear; a gnoll corpseR`jN F.####.# #...#.###  .# ### #.#.#.#  .# #.#.#.## .# #.#>...#  .##########.#.#.###.### ........)...#.#.......#  #############.#.###.#.#   .#)..#  ##@.#  ..#  j..#  ###.#  .#  ..  j   gnoll (asleep)##     R`j R`j =7Kinetic GrapnelR`jg R`j p _You encounter a gnoll. It is wielding a +0 whip.T`j7X  Casting: Launch Clockwork Bee (quite dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.T`j5 The spell is quite dangerous to miscast (5% risk of failure)! Continue anyway?  Y - Yes T`j ' N - NoU`jMU`jU`j.####.# #...#.###  Dild0Baggins the Tinkerer .# ### #.#.#.#  Mountain Dwarf .##.#.#.##  Health: 28/28 ======================== .##.#>...#  Magic: 6/6======================== .##########.#.#.###.###  AC: 2Str: 12 ........)...#.#.......#  EV: 10Int: 17 #############.#.###.#.#  SH: 0Dex: 8.#)..#  XL:  3 Next: 28% Place: Dungeon:2##@.#  Noise: ---------  Time: 1037.1 (0.0)#..# U`j e) +0 hand axe (elec)j..#  Cast: Kinetic Grapnel###.# .# ..  j   gnoll (asleep)##   Things that are here: _a +0 spear; a gnoll corpse _You encounter a gnoll. It is wielding a +0 whip.Casting: Launch Clockwork Bee (quite dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.U`jU`jU`jU`jQ. _V`jX  Casting: Launch Clockwork Bee (quite dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V`j_V`jThe spell is quite dangerous to miscast (5% risk of failure)! Continue anyway?  Y - Yes V`ji' N - NoV`jOV`j.####.# #...#.### Dild0Baggins the Tinkerer .# ### #.#.#.#V`jrc Mountain Dwarf .# #.#.#.## Health: 28/28 ======================== .# #.#>...# Magic: 3/6============------------ .##########.#.#.###.###  AC: 2Str: 12 ........)...#.#.......#  EV: 10V`jInt: 17 #############.#.###.#.#  SH: 0Dex: 8 V`jP.#)..#V`j XL:  3 Next: 28% Place: Dungeon:2 ##@.#V`j Noise: ---------  Time: 1037.1 (0.0) V`j#..# e) +0 hand axe (elec) V`j<j..# Cast: Kinetic Grapnel V`j_###.# .#V`j4 ..V`j j   gnoll (asleep) ##V`j' _Okay, then.V`j/Casting: Launch Clockwork Bee (quite dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V`j0Aiming: Launch Clockwork Bee (quite dangerous; 5% risk of failure)  V`j`zPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (asleep)V`ju[ .####.# #...#.### Dild0Baggins the Tinkerer .# ### #.#.#.# Mountain Dwarf .# #.#.#.## Health: 28/28 ======================== V`j[ .# #.#>...# Magic: 3/6============------------ .##########.#.#.###.###  AC: 2Str: 12 V`j=\ ........)...#.#.......#  EV: 10Int: 17 #############.#.###.#.#  SH: 0Dex: 8 .#)..# XL:  3 Next: 28% Place: Dungeon:2 ##@.#V`jf\  Noise: ---------  Time: 1037.1 (0.0) V`j\ #j.# e) +0 hand axe (elec) ...#V`j\ f Cast: Kinetic Grapnel V`j\ ###.# .#V`j] 4 ..V`j/]  j   gnoll (asleep) ##V`jP] V`j}] .Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (quite dangerous; 5% risk of failure)  V`j] Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (asleep)  You lock target on the gnoll and prepare to deploy your bee.  V`j] a(Press . to continue winding your bee.)V`jf $   ###     #.#>...#  V`jf )     ##@.#  V`jf #j.#  ...#  V`jg ]###.#  V`j@g i.#  .. jV`jag Y ## V`jg V`jh c====8.1 (1Winding V`jh V`jm V`jo >  Aiming: Launch Clockwork Bee (quite dangerous; 5% risk of failure)  Press: ? - help, Dir - move target  V`j p &Aim: a gnoll, wielding a +0 whip (asleep)  You lock target on the gnoll and prepare to deploy your bee.  (Press . to continue winding your bee.) _The gnoll shouts! You hear a shout! x2W`jxO  You continue winding your clockwork bee...W`jy===-9. W`j|W`j\~S _The gnoll closely misses you.W`j jYou continue winding your clockwork bee...W`j j 2 gnolls (1 polearm)You encounter a gnoll. It is wielding a +0 spear.W`j{---40.. W`jW`j|R _The gnoll barely misses you.W`jk yWith a metallic buzz, your clockwork bee launches itself at the gnoll.W`j, 1 ally target)y   clockwork bee (minion)W`jK--1W`jW`j$ _The gnoll barely misses you. The gnoll misses you.X`jMC ##...# #...#...#  ####.# #...#.### # ### #.#.#.#  # #.#.#.##  # #.#>...#  ##########.#.#.###.###  .......)...#.#.......#  ############.#.###.#.# .#).@#  ##.y#  #j.#  j..#  ###.#  #.#  #..  ###  .j2X`jH X`jII : _Your clockwork bee stings the gnoll!Y`j/ jYour clockwork bee closely misses the gnoll.j.Y`j j 3 gnolls (1 polearm, 1 ally target)You encounter a gnoll. It is wielding a +0 flail.Y`j &3Y`jY`j{ _The gnoll completely misses you. Your clockwork bee stings the gnoll!Y`j` J.jY`jzk  The gnoll hits your clockwork bee with a +0 whip.  The gnoll hits you from afar with a +0 spear.Y`jl W4----4Y`j{ Y`jA~ b _Your clockwork bee closely misses the gnoll.Z`j8p $.##...# #...#...# .####.# #...#.### .# ### #.#.#.# .# #.#.#.## Z`jp .# #.#>...# .#.#.#.###.### .)...#.#.......# Z`jp #.#.###.#.#  .#)@.# Z`jp ##.y#  #jj#Z`jq   .j.#  ###.#Z`jBq   #.#  #..Z`jaq F  ### Z`jq  Z`jtt Hj.Z`j} &  Z`j} kYour clockwork bee stings the gnoll but does no damage.  The gnoll hits you from afar with a +0 spear.Z`jj c1------5Z`j Z`j~ a _Your clockwork bee barely misses the gnoll.[`j3 j.  You barely miss the gnoll.[`j6AThe gnoll is severely wounded.  The gnoll hits you from afar with a +0 spear.  The gnoll closely misses you.  Your clockwork bee barely misses the gnoll.  The gnoll hits you from afar with a +0 spear.  The gnoll barely misses your clockwork bee.[`jAu14--------6.4 (1.3[`jWI[`jKS _The gnoll closely misses you.\`jkc)  The gnoll barely misses your clockwork bee. _You hit the gnoll.  The gnoll is almost dead.  Your clockwork bee barely misses the gnoll  Your clockwork bee stings the gnoll!\`jb#    #...#.###  ### #.#.#.#  #.#.#.##  #.#>...# #. )...#.#. #.###.#.#  .#)@.#  ##)y#  #jj#  ...# \`j#T ###.#  #.#  2 gnolls (1 polearm) #..  ###  The gnoll dies!\`j   #...#.###  ### #.#.#.#  #.#.#.##  #.#>...# #. )...#.#. #.###.#.#  .#)@.#  ##)y#  #jj#  ...#  ###.#  #.#  #..  ### \`j j.The gnoll hits you from afar with a +0 spear!\`j\`j7/29 -------------4====537.7\`j6 \`jX V _* * * LOW HITPOINT WARNING * * *\`jD    #...#.###  ### #.#.#.#  #.#.#.##  #.#>...# #. )...#.#. #.###.#.#  .#)@.#  ##jy#  #j.#  ...#  ###.#  #.# , 1 ally target) #.. *dormant clockwork bee (minion) ###  The gnoll hits you from afar with a +0 spear! _* * * LOW HITPOINT WARNING * * *  You completely miss the gnoll.  \`jE Your clockwork bee locks its sights upon the gnoll.  Your clockwork bee stings the gnoll!  Your clockwork bee winds down and falls to the ground.\`j   #...#.###  ### #.#.#.#  #.#.#.##  #.#>...# #. )...#.#. #.###.#.#  .#)@.#  ##jy#  #j.#  ...#  ###.#  #.#  #..  ### \`ji(X*Your clockwork bee stings the gnoll!  Your clockwork bee winds down and falls to the ground.  The gnoll hits you from afar with a +0 spear.  * * * LOW HITPOINT WARNING * * *  The gnoll hits you with a +0 flail! die...]`jv-3/29 ------------]`j/  --more--]`jH ]`j! Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  e - a +0 hand axe of electrocution (weapon)a - a +0 hammer Missiles (go to first with ()d - 3 poisoned darts  f - 3 boomerangs Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of guile]`ja ]`j,]`j]`j Goodbye, Dild0Baggins.49 Dild0Baggins the Tinkerer (level 3, -3/29 HPs)Began as a Mountain Dwarf Forgewright on July 22, 2026.Slain by a gnoll... wielding a +0 flail(10 damage)... on level 2 of the Dungeon.The game lasted 00:02:03 (1039 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.16227342 hulksmash1 OpSh-27 escaped with the Orb8.15181911 raguzNaWr-27 escaped with the Orb9.15136186 l1quidcrys GrFi-27 escaped with the Orb  10.15099410 RavnDgHu-27 escaped with the Orb  11.14682103 thewalrus OnGl-27 escaped with the Orb  12.14482996 Krim260 DEFE-27 escaped with the Orb^`j>^`j b^`jb? [?25h[?0c [?1051l[?1052l[?1060l[?1061l