yh Player: DonSweattie Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-08-27.21:34:16.ttyrec Time: (1756330456) Wed Aug 27 21:34:16 2025 yh% [?1051l[?1052l[?1060l[?1061hyh Z)0[?7h[?25l[?1cyh yh cWelcome, DonSweattie. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn  v - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Demonspawn Berserkeryhyh9yhbDonSweattie the TrooperDemonspawn of Trog *.....Health: 18/18 ========================Magic: 1/1========================AC: 2Str: 17EV: 11Int: 7SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quiveredyh<###...####.......#####.......#............$...⌠.............#.......##@......####...###..#.##yhyhWelcome, DonSweattie the Demonspawn Berserker.If you return without finding the Orb of Zot, so far below, it's all over!Trog says: Kill them all!yhnyh; Press ? for a list of commands and other information.  Found 6 gold pieces.yh#yh$[ _Found a staircase leading out of the dungeon.yhV yh l  Skill  Level Train  Apt Skill  Level Train  Apt a + Fightingyh 3.0  39%   0      yh         yhG Rb + Unarmed Combat 2.6  39%  -1                  yhn '    c + Armour1.7  11%  -1  yh {    d + Dodgingyh 1.7  11%  -1      yh e + Stealth   0.0     0  yh         yh< !            yh                 yh         yh         yha                     yh     The percentage of incoming experience used to train each skill is in brown.  yh The species aptitude is in white.  [?] Help[=] set a skill target  yh [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsyhy 66 9 d * Dodging   1.7  19yh 444313 d - Dodging   1.7   yhx3535 9 e * Stealth   0.0  21%yh444313 e - Stealth   0.0   yh 3939 c * Armour   1.7  22yhQ5050 c - Armour   1.7   yh1  a * Fighting   3.0  6634yhր  a - Fighting   3.0   100%yhyhVyhVDonSweattie the Trooper###...###Demonspawn of Trog *.....#.......#Health: 18/18 ========================####.......#Magic: 1/1========================...........AC: 2Str: 17yh.$...⌠....EV: 11Int: 7.........SH: 0Dex: 12#.......#XL:  1 Next:  0% Place: Dungeon:1#@......#yhNoise: ---------  Time: 0.0 (0.0)###...###-) Nothing wielded..#Nothing quiveredyh.&.##  yhKWelcome, DonSweattie the Demonspawn Berserker.If you return without finding the Orb of Zot, so far below, it's all over!yhh*Trog says: Kill them all!yhPress ? for a list of commands and other information.  Found 6 gold pieces. _Found a staircase leading out of the dungeon.yh 4yh2yhyh yh yhƭ yhٯ yh yh P _yh ,yh yhַ yhR ,yh yh ,yh yh @ _You now have 6 gold pieces.yhm yh yh- yh yh/ yhP yh yh. yhJ yhw yh3 yh2 yh yh yhC yh yh yh yh yh yhq ,yhS yh yh yh yh yhl 7 _You open the door.yh 3yh yhw @  There is an open door here.yh yhV  _yh yh yh ,yh yhf yht ,yh yh yh yh yh, yh yhH yhh yh yh& yh1 yhQ yh yh yhE yhh yh yhZ yh yh yhX yhc yh ,yh< yh" yhs :... ).. K..g ..... ......###########....@.......#.......###..##.#....### ##'####yh L..##...#.#...####...###g   goblin (asleep)#.......#yh K   kobold (asleep)####.......##.............yhF 21.0 (21.0)  A goblin and a kobold come into view.Found a glowing mace.yh3 yh: ..g.Kgwandering)Kyh 5==2.0 (22yh yh$ ( _The kobold shouts!yh4yh yh d _There are monsters nearby!yh# . .. ).. ..g. .K... yhw......##########  #....@.......#  .......###..##.#  ....### ##'####  ..# #...#  . #...#  ###...###  #.......#  ####..  #.... yh' . .. ).. ..g. .K... yh(......##########  #....@.......#  .......###..##.#  ....### ##'####  yhB(..# #.. . #.. yhv(###...###  #.......#  ####..yh(F #....yhh-4yhJ0yh1d _There are monsters nearby!yhK;S . .. yh;).. ..g. .K... ......########## yh;Z #....@.......#  .......###..##.# yh;H ....### ##'####  ..# #...# yh;a . #...#  ###...###  #.......# yh<? ####..  #.... yh$<yh . .. ).. ..g. .K... ......##########  #....@.......#  .......###..##.#  ....### ##'####  ..# #.. . #.. ###...###  #.......# yh ####.. #....yh4yh}yh4.  . .. ).. ..g. .K... ......##########  #....@.......#  .......###..##.#  ....### ##'####  ..# #...#  . #...#  ###...###  #.......#  ####..  #.... yhpL_There are monsters nearby!yhq . .. ).. ..g. .K... ......##########  #....@.......#  .......###..##.#  ....### ##'####  ..# #.. . #.. ###...###  yhr#.......#  ####.. #....yhv4yhyyh}L  . .. ).. ..g. .K... ......##########  #....@.......#  .......###..##.#  yh~....### ##'####  ..# #...#  . #...#  ###...###  #.......#  ####..  #....yhB~X _There are monsters nearby!yh  . .. ).. ..g. .K... ......##########  #....@.......#  .......###..##.#  ....### ##'#### yhB  ..# #.. . #.. ###...###  #.......#  ####.. #....yh yh# yh yh d _There are monsters nearby!yhg1 #......#.........!..)......g....K....#......yh1 # #...@........##.###..##.#.#### ##'#####..# #...#. #...#yh1 # ###...### #.......# ####.......# #....yh&2 yh6 _There are monsters nearby!  Found a sedimented green potion.yhg7 yhE; d.g.Kgyh; 9=3.0 (1.0)yh? yhE m  ......# ....... yhF .....!. .)..... ....g.. ...K...yh... ###########....... ............## #######.##.........# #.###yh>.......# #######.###........# #............(......#####.### #.# 107.6 (41.0)yhv.# #.# .# #.# .# ### #.###.# #.. #.....# #.# #.####.# #.#..yh#.###.#######.#.###............###.yhQFound 5 stones. Found an escape hatch in the floor.yhyh,8.6 (42yhyh; _Found a stone staircase leading down.yhH=yh=yh>yhAyh'DyhGByhI,yhJyhLyhN,yhOyhRyhHT,yhrUyhWyhYyhZyh [yh\yh^,yh_yhbyhd,yheyhi;  You see here 5 stones.yh%lyhl _yhmyhoyh r,yhsyhvR  There is a stone staircase leading down here.yhxyhWy _yhEzyh3|yh}yh}yh~yhCyh,yhyhyh>U  ##yhr   # yh  #. ### yhЍ  #l #...>...#  yh #. #.......#   #. #.......## yhZL  #.####........#  #.@...>.......#  yh}######........#  yh #..(.....#   ##.#.###.#yhȎE  #....##.#yh7 yh #.....#.# l   frilled lizard (asleep) yh3 #.....#.# ### yhW #.....#.# #.. yh~s #....##.# #.#yhJi 20.6 (1  A frilled lizard comes into view.yhyhD`.llyh4=1.6 (13yhiN _The frilled lizard hisses angrily.yhP  ## #. #.   #. #...>...#  #l   #. #.......##  #.####........#  #.@...>.......#  ######........#  #..(.....#  ##.#.###.#   yh p        yhc  ## #. #.   #. #...>...#  #l   #. #.......##  #.####........#  #.@...>.......#  ######........# #..(.....# ##.#.###.    yh7d yhld yhh yhVk e _A frilled lizard is nearby!yh ## #. #.   #. #...>...#  #l   #. #.......##  yh#.####........#  #.@...>.......#  ######........#  #..(.....#  ##.#.###.#       yhA    yhW ## #. #.   #. #...>...#  #l   #. #.......##  #.####........#  #.@...>.......#  ######........# #..(.....# ##.#.###.    yh...#  #l# #.......  #.# #.......##  #@####........# yh #.....>.# ######........#  #..(.....# #.#.###.#  #....##.#  #.....#.#  #.....#.# ##  #.....#.# #.yhsyhF.lyhe@-2.0) _yhyhyhj yhۻ  yh "You hit the frilled lizard.  yh.&You kill the frilled lizard!yhpyhUyh.yhyhCyhyh  yhByhyh25yhW=yh 3yhayh yhyh3_Trog accepts your kill.yhyh 4yhD yhl H _No target in view!yh/ yh yhk yhХ H _No target in view!yh_c 3yhd yhf yhhh yhk P _yhl ,yhXm yh]n yho ,yhop yhq yhks ,yhNt yhxu yhv ,yh.w yhax yhy ,yh%z yh| yhZ Y       yh q   ########### yhƁ #..@......> -yh 9.6 (6 yh ]#.############  yh) #.# #...>...# # yhI #.# #.......# . #.# #.......## yht ~ # #.####........# yh y #.....>.. #yh߂ } ######...  #..(yh C #yh- yh F-30.6 (7yhi yh ; _Found a stone staircase leading down.yhoyhSpyhpyhHsyht,yhSxXyhxyhOzyh^{yh{yh{yh|yh}yh}yhy~yhyhyh@yhyhyhyh@yhyhyhyhVyhyhg%  yh-There is a stone staircase leading down here.yhyhm _yhyhvyhyhyh+yhmyhyhƒyh6yhfyhƕyhyhRyhyhyhyh^yhyh˛yhyh]yhyhyh؞yh?yhˤyhyh yhkyhzyh,yh yhyhIyhyhyhyhyhyhyhyh/yhRyhyh?yhyh yhJyhYyhWyhyhȵyhyh˷yhyh^yhyh yh&yhyh"yh,yhyhMyhyh$yh=yhyh0yhSyhyhyhyhyh&yhmyhfyhyhSyhMyhyhyhyh*yhXyhoyhyhyhYyhnyhyhgyhyh yhVyh yhyhyhyhyhyhyhyhyhyhyhyh.yhx,yhyh`yhIyh_yh*yhpyhgyhyhyh`yhyhyhiyh.yhFyhayhyhyh,yhyh^yhyhyhyhByh   You see here 6 stones. _yhDyh_,yhtyhyh2yh<3,yhH4yh5yh:7,yhL8yh>?yhg@yhAyh+Byhyhsyhyhyhyh yh ,yh yh yhmyhyhRyh@  There is an open door here.yhyh  _yhbyhPyhyh*yhuyhbyhD,yhyhyh^yhyh5yhyhYyhyh1yhyh,yhr yh"yh#,yh $yh %yh%yh%yh*&yh'yh/(yhU(yh(yh*yh+yh,yh,yh.7 _You open the door.yh{/yh/yh0yh2@  There is an open door here.yh2yh3 _yhO3yh4yh4yh4yh/5yh5yhS6yh6yh6yh8yh9yh9yhn:yh<yh>yh^>yh>yh@yh Ayh.AyhAyhByhC,yhPDyhEyhiFyhFyhFyhHyh"IyhDIyhIyh KyhL,yhLyhMyhOyhOOyhOyhWQyhxRyhRyh%SyhTyhU,yhEVyhWWyh{XyhXyhYyh]Zyhq[yh[yh[yhH]yh]yh^yhU^yh_yh`yh`yhbayhcyhh.....####........# .....# ########.# ...###yhh#.# ...##.# ...##.#yhhG #+###.#yh!io  #.# yh;ir #.#  yhNi yhbis#@#   yhuin#....r#  yhi yhid#####.#  yhi2  yhi yhi yhi yhi  r   rat (asleep) yhWj     yh`ny 215.6 (85.0)  A rat comes into view.yh{rkr.ryhr6===6.6 (86yhCuyhv- _The rat squeaks loudly.yh{.......#  #.#  #.#  #.#  #.#  #.#  yh{#.#  #.#  #@#  #...r.#  #####.# yh|*yh .......#  #.#  #.#  #.#  #.#  #.#  #.#  #.#  #@#  #...r.#  #####.# yh+yhZ _A rat is nearby!yh1# ########.#  ### #.# yh[1 # #.#  # #.#  yh~1+## #.#   yh1#.#  #.#  yh1H#.##### yh1#.@.r.# yh 2z#####.#   yh52   yhU2  yhu2%  yh3yhE80r.yh89---7.6 (1.0) yh9 _yh<yh`>yh f=--8yh yh3 _You barely miss the rat. The rat closely misses you.yhXn :  yhn rYou hit the rat.  The rat is heavily wounded.yho &9yhr yh1t T _The rat completely misses you.yh  You barely miss the rat.The rat is heavily wounded.20yh! yh Q _The rat closely misses you.yh}n  You hit the rat.  You kill the rat!yhi.yh#&33yhT 1yh!yh yhQ_Trog accepts your kill.yhyhyhXyhH _No target in view!yh3yh,yhyh  _yh Byh8yh,yhqyhyhr,yhyhyh,yhyhyh,yhFyhyho,yhyhyh,yhUyhCyh ,yhcyhyh) yhM yh yh!yh"yh #yhX#yh$yh%,yh%yh'yhy(,yh(yh)yh**,yhk*yh+yh+,yh+yhJ,yh,,yh,yh-yhb.,yh.yhj/yhx0,yh0yhg1yh2yh2,yh2yh3,yh3yh4yh5,yh?5yh6yh27,yh7yh08yh8,yh8yhs9yh9,yh2:yh:yhm;,yh;yhD<yh<,yh =yh=yh>yh>yhF>yh ?yh?yh?yh @yh@yhCA,yhAyhByhByhCyhRCyhEyh K ############. #............ #.########### #.#  #.# yhJK## #.# (. #.# #.######.# .....# -53.6 (32.0)yhgKo#.######## #yhK: yhKyhK yhP\-4.6 (33yhSyh^U% _Found 7 stones.yhIyhyhyh^Byha%yh'yh)yh+yh+yh,yh_.yh/,yh1yh2yh4,yh5yh6yh7,yhE8yh^;yh"BK....#.....##.....# yh`B....# ########### ...# #.......... ..# #.######### #.# #.# #@####.#.#yhBM###......#.##(..######.##.###.#.######.##......#.......##..##.#.########K   kobold (missile, asleep)#. #.#.#yhCT# #.#.##.#.#yhI]61.6 (7.0)2.6 (8yhMyh9Qz _A kobold comes into view. It is wielding a +0 short sword.yh_ K....# .....## .....# ....#  ...#  ..#  #.# #.# yh_ #@#  ###......#.#  #(..######.#  #.###.#.#  #......#.. yh `' #..##.#.#  yhE`5#. #.#.# # #.#.# yhl`'#.#.#yh\ K....# .....## .....# ....#  ...#  ..#  #.# #.#  #@#  ###......#.#  #(..######.#  #.###.#.# #......#.. #..##.#.#  #.  #  #.#.#yhZJyh ] _A kobold is nearby!yhw #####....# #K....# .......#.... .....##########......................######## yhx  #.####.###......# #(..#####.#.######....#........##.#########.#yh" u KK)  The kobold shouts!yh Q((((((yh _.....@yh 4==3.6 (1yh yh n _The kobold throws a stone. The stone closely misses you.yhp #.. ### ###K#.#.# ##########.# #.........#......@.# #.##########.....#.# #.#......##.####.#.###.#####......#.# # #(..######.# #.###.#.######.# #......#.......# #..##.#.######## #. #.#.#yhyhzC((((yh8....yh*V7---4yhmyhr  ###.# #. ## ###K#.# .# #########yhΗ.# #...........# #.####### ##.....#.# #.#.......##.####.#.####.#####......#.# #. #(..######.#yhK #.###.#.######.# #......#.......# #..##.#.######## _The kobold throws a stone. The stone hits you.yhΙyhQ.Kyh w8==--5yhyhEyh # #.  ###.#  ## #r.##.K....##.# yhW..# ########.# #..........# #.###### ##.....#.# #.# .......##.####.#.####.#####......#.#r   quokka (wandering) #. #(..######.#yhK   kobold (missile) #.###.#.######.# #......#.......#yhyhyh.r.Kryh @-6yhyhzY _A quokka comes into view.yhXyha.r=yhb7.5 (0.9yhhyh`n _You closely miss the kobold. The kobold barely misses you.yh8  You hit the kobold.yh+ .r The kobold is moderately wounded.yh(8.4yh;yhz= _The kobold hits you but does no damage.yh\d  You completely miss the kobold.yhe .rThe kobold is moderately wounded.yh=fJ==9.4 (1.0yhNmyhoL _The kobold misses you.yh%8  You hit the kobold.yh|n  The kobold is severely wounded.yh$y..r yh]7--70.3 (0.9yh5 yh>@ _The kobold hits you with a +0 short sword.yhjt  You hit the kobold.  You kill the kobold!yht )  Trog accepts your kill.yhw6411.3 (1.0yh~yh̀S _The quokka barely misses you.yh^yh2yhyhY _You miss the quokka. The quokka completely misses you.yh=g<3yh;pyhq yh+rz_You barely miss the quokka. The quokka misses you.yh߽\ #. ##.## ....## # #....## ..##.....##  ..........##  ......)....#  ......r@...#  ##.........#  yhr##........#  ##.....#.# #.#  .......##.#  ###.#####..  #. #(..##  #.   yhLQ G #. ##.## ....## # #....## ..##.....##  ..........##  ......)....#  ......r@...#  ##.........# yhQ  ##........#  ##.....#.#  .......##.# ###.#####..yhQ   yhQ #. #(..## #.yhR  yh(R yhY 4yh` yh}b ] _A quokka is nearby!yh( r8==4.2 (0.9yh+ yh- _You miss the quokka. The quokka barely misses you.yh`  You barely miss the quokka.yh(5.1yh[yh> _The quokka bites you but does no damage.yh9  You hit the quokka.  The quokka is almost dead.6.0yh[yhXS _The quokka barely misses you.yh2t  You hit the quokka.  You kill the quokka!yh>1.yhHC 587.0 (1.0 _Trog accepts your kill.yhXJyh>Lo _Your Unarmed Combat skill increases to level 3!yh4yhyh#H _No target in view!yh 3yh ,yẖ yhc W== _yh \  Things that are here:  a +0 short sword; 5 stonesyh yh  _yh< yh yh ,yhj yh yh ,yh yhb yh yha yh yh yh ,yh yh yh> ,yh yh) yh yh yh yh yh yh yh yh yh0 ,yhH yh yh ,yh yh yh ,yh yhg yh ,yh4 yh yh ,yh yh yh, ,yh yh yhK &.######.#### ###...### .# #.# #.# #...# .# #.# #.# #...# .# #.# ##+## .# ####.#### .. #.......# .# #.##.##.# ## ###.##.##.### #yh ...## -.......#.##....## .........##.....## J................#yh w###..........)...yh#  #.##...........# J   endoplasm (asleep)#. #.##.........yhI # ## #. ##........# #yhm q ##.# #yhh v925.0)-3.0 (16yh yh ] _An endoplasm comes into view.yh m ###   #.# #.# #...#  #.# #.# #...# #.# ##+##  ####.####  #.......#  #.##.##.#  ###.##.##.###  #....@......## yhr 8 .......#.##....##  .........##.....##  J................##  ###..........)....#  #.##............#  #. #.##....  # #. ##........#   yhHo ###   #.# #.# #...#  #.# #.# #...# yh?I8#.# ##+##  ####.####  #.......#  #.##.##.#  ###.##.##.### yhI #....@......##  .......#.##....##  .........##.....##  J............. ###..........) #.##............#  #. #.##....  # #. ##........#   yhxUJyhPVa _An endoplasm is nearby!yh%< ###   #.# #.# #...#  #.# #.# #...# #.# ##+##  ####.####  #.......#  #.##.##.#  ###.##.##.###  yh.&S#....@......##  .......#.##....##  .........##.....##  J................##  ###..........)....#  #.##............#  #. #.##....  # #. ##........#   yhT&yh ###   #.# #.# #...#  #.# #.# #...# #.# ##+##  ####.####  #.......#  #.##.##.#  ###.##.##.###  #....@......##  .......#.##....##  .........##.....##  J............. ###..........) #.##............#  #. #.##....  # yh#. ##........#   yhֿ4yhlyha _An endoplasm is nearby!yh^#.# #.# #.# #...# #.# #.# #.# #...# #.#  #.# ##+## #.#####.#### ..yh| #.......## #.##.##.# ######.##.##.### ####...........##.......@#.##....##...##.....##J................######..........)....# #.##............#yh   #. #.##.........#  # #.###........# #.# ##.....#.#yh5..#.####.yhyhB.JJyh_*4.0)yhyh^ _The endoplasm quivers.yh>d  #.# #.# #.# #...#  #.#  #.# ##+##  #.#####.####  ... #.......#  ..# #.##.##.#  ######.##.##.### .####...........##.........#.##....##...##.....##J.........######..)....# #.##......# #. #.##.....# #. #.###.# # #.# ###.# .........##yhd X.#### ###.#####....yhe yhj (J.J..yhwj &5yhn yhp yh k #.# #.# #.# #...# #.# #.# ##+## #.# ####.#### ... #.......# ..# #.##.##.# ### ###.##.##.###.####...........##.#.##....##.J.@....##.....##.###.####.)....# #.##......# #. #.##......# #. #.###.# #. #.# ##....#.##. .........##. ###.#####yh @.J6yh. yh yh3S  You hit the endoplasm.=9 (0.9yhU yh$X a _The endoplasm is heavily wounded.yh |  You punch the endoplasm!  You kill the endoplasm!yh i.yh HRuffian75yh 7.8yh yh W _Trog accepts your kill.yhC yhD yhbH yhGJ  yhmJ B_No target in view!yh_yh yh'P _yh,yhyh4yh,yhyhryhgyhyh"yhyh\,yhyhyhayhyh yhyh# ...........#.##....##  #............##.....## yh #....................## ##.####..........)....# #.##............# #.##.##.........# #.##.###........# #.##.####.....#.# #......##.###yh]- #.##.####.#####.... r... .. #. #(..###yh##... .##.###.#.####..## ##......#...yh@p#..# #..##.#.### r   rat (asleep)#... #. #.#.#yhgb... # #.#.# yh0#.#.#yh/303.8 (6.0yh=E-4.8 (7yhbyhj V _A rat comes into view.yhT   ...  ..  #.)....#  #.  #.  #.##.#  #.##.####.  #.@....... #.##.####. r... .. #. #( ##... .# #..## # #..#  #... #. #.#.#  ... # #.#.#  #.#.# yhd   ...  ..  #.)....#  #.  #.  #.##.#  #.##.####.  #.@.......yh #.##.####. r... .. #. #( ##... .# #..## # #..#  #... #.  yh(q... #  #.#.#yhFyhyh yhZ _A rat is nearby!yh* #...##.....## #....................## ##.####..)....# #.##......# #.##.##.# #.##.###.# #.##.####.....#.# #.......#.##yh #@##.####.#####........r.......##. #(..####.###.....#.##.###.#. #..#### ##......#.. #..# #..##.#.## #... #. #.#.# l   frilled lizard (asleep) .... # #.#.# r   rat (asleep) #l#. #.#.#  #.#.#yh%  yh KA frilled lizard comes into view.yhyh.rllr.yhJ====5.8 (1yhD yh b _The rat squeaks loudly. The frilled lizard hisses angrily. You hear a shout!yh\p  You punch the rat!  You kill the rat!yh^^yhd]†l.yhfk83=---6.7 (0.9yhjyh!m yhAmI_Trog accepts your kill.yh........###.####).... #.##.####.####.....#...........##.##.#.####.##.####.#####.........†@.....##. #(..####.###.....#.##.###.# #..#### ##......#.. #..##.#.##l. #... #.# .. ...yhl.K   kobold (wandering)l   frilled lizardK----7.7 (1.0yhyhu _A kobold comes into view. It is wielding a +0 dagger.yhmR#.####).... #.##.##yhR####.....#...........##.##.#.####.##.####.#####........†......##. #(..##yhR##.###.@...#.##.###.# #..#### ##......#..yhSl# #..##.#.##.. #yh5Se. .#.#.. yhWSX#.K ... ...yhyS/...yhLWyhXyh^~l.KK.yh_&==yh8_ 8yh@dyhf yhf_The kobold shouts!yh  You punch the frilled lizard!  You kill the frilled lizard!yhyhyh: r†K.r   rat (wandering)  Trog accepts your kill.yhy791-9yhyhV _A rat comes into view.yhTD #.##.#######.....#...........##.##.#r####.##.####.#####.........†......##. #(..####.###.....#.##.###.# yh U#.@#### ##......#...# #..##.#.##. #.#.# ..K.. # .#.#... .#.. .....# .. ....r .(. ..... ##yhX&  yhXVA rat comes into view.Found 5 stones.yhCYyhO^` K..yh^P  The rat squeaks loudly.=10yhbyhd _The rat moves out of view. _You see here a frilled lizard corpse.yh#######.....#...........##.##.#r####.##.####.#####........†......##. #(..####.###.....#.##.###.#yhd #.†#### ##......#.. #..##.#.##K..># #. #.#.# #......# # #.#.#...# yh#.#.. ....r#.#.. .yhz.(. ..# ...yhOr   ratyhd## .#### ## yh yh}r.-1yhyh.c _Found a stone staircase leading down. The kobold hits you but does no damage.yh\t  You hit the kobold.  You kill the kobold!yh]yh^yher)r.rr 2 rats (1 wandering)yh]e yheyhm#.##.##.........# DonSweattie the Ruffian#.##.###........# Demonspawn of Trog *.....#.##.####.....#.# Health: 18/18 ========================yh n#............##.## Magic: 1/1========================.#r####.##.####.#####... AC: 2Str: 17yh>n.....r†......##. #(..## EV: 11Int: 7##.###.....#.##.###.#.## SH: 0Dex: 12yhin#.†#### ##......#.. XL:  1 Next: 100% Place: Dungeon:1yhn#.@# #..##.#.## Noise: =--------  Time: 312.6 (0.9)yhn#.)..># #. #.#.# -) Nothing wieldedyhn2#......# # #.#.# Nothing quivered#.#.#..r#yhn~#.#.##.#.. ..... #.#.#yh%o.#.##.. ...... ..#.# rr 2 rats (1 wandering).(. ... ......# ....#yhZo## .... ...#### ###The rat squeaks loudly. _The rat moves out of view. yho_You see here a frilled lizard corpse. _Found a stone staircase leading down. The kobold hits you but does no damage.  You hit the kobold.  You kill the kobold!yhp% yh q{_Trog accepts your kill.You have reached level 2!yhy/  --more--yh9uc 24/242/2 4 yhuv2 0%  Your demonic ancestry asserts itself...yh|O2 rats (1 wandering)yhas _Frost condenses into a shield before you.yhyhT    #.#  #.##.##  #..... .#r####.##. †... #( ##.###... #.†####  #.@#  #.)..># #. #.#.#  #......# # #.#.#  #.#.#..r# #.#.#  #.#.. ..... #.#.#  #.##.. ...... ..#.#  .(. ... ......# ....#  ## .... ...#### ### yh yhC   #.#  #.##.##  #..... .#r####.##. †... #( ##.###... #.†####  #.@#  #.)..># #. #.#.#  #......# # #.#.#  #.#.#..r# yh #.#.. .....  #.##.. ...... ..#.#  .(. ... ......#  ## .... ...####  yhҤ4yhyhd _There are monsters nearby!yh9 #.##...# #.##..# #.##.#...# #.##.####.....#. yh:#............##.# .#r####.##.####.#####.. .....r†......##. #(..##.###.....#.##.###.#.# #@†#### ##......#. #..# #..##.#.# #.)..># #. #.#.# #......## #.#.# #.#.#..r#yh: #.#.# #.#.. #.#.# #.##... yh.;#.# .(. ..........# ....#yhY;## .... ...#### ###yh<yh;A>r.yhA<-3.6 (1.0 _yhgFyhGyh ##.####...)...#.###.......##.####..... #............##.##.#.####.##.####.#####..#.....r†......##. #(.##.###@....#.##.###.#.#†#### ##......#..# #..#yh  #.)..># #. #....r.# # #.#.#...#  #.. # #.##. ..#.(. ..........# ....yh yh yh er.r.yhr @-4yh yh yh} f #......##.####..).... #.##... #.##.. #.##.##... #.##.####.....#. #............## #.#.####.##.####.#####.#....r@†......##. #(..yhM~ i###.###.....#.##.### #.†#### ##..... #..# #..##.#. #.)r.># #. #.#. #......# # #.#. #.#.#...# #.#. #.#. #.#. #.##. ..#.yh yh rr.rThe rat squeaks loudly.yh5 s3-====5yh yh ( _The rat bites you.yh\ n  You hit the rat.  You kill the rat!yh yhA +†r.   rat4=3=---6yh yh  W _Trog accepts your kill.yh݁ m##.####) #.##....##.##.####.##.###.##.####.##............##.##.#.####.##.####.#####.#....†.†......##. #(..####.###@....#.##.###.#.# #r†#### ##.....#..# #..##.##.)..># #. #.#.##......# # #.#.##.#.#...# #.#.##.#........ #.#.##.##....#.#.(. ..# ....#yh2 yh h3----7yh yha ( _The rat bites you.yh< n  You hit the rat.  You kill the rat!yhX j.yh 568.5 (0.9yh yh W _Trog accepts your kill.yh 4yh yh܇ H _No target in view!yh 4yh yh H _No target in view!yhE4yhˋyh|H _No target in view!yhnyhyhyhH _No target in view!yh2>yh>yh8DyhFH _No target in view!yh4yhyhC _No target in view!yh3yhyh̙yh _4=yhyhpyh¤yhyhyhi _ You see here a frilled lizard corpse.yhyh` _yhyhyhDyheyhyh~  Things that are here:  a +0 dagger; a kobold corpseyhyh>@= _yh8yhyhyheyh~yhsyhyhyhyhyhyhyhlyhEyhayhyhhyhNyhlyhyhyhryhyhyhyhyhyhyh;  You see here 5 stones.yhyhd _yh%yh yhyhyhzyhyhyh5yhyhNyh<,yhyhOyh,yhyh[yh ,yhyhyhyhyhyheyhyh(yhyhyh-yhnyh)yhyh , #. #....#. #.#.####.##.#. #....†.†.....) ###.###.....#. #.# #.†###. .#.##..## #. ####.# #.#.)..> #.###...# ##...... #.@...##.###.#.#...-41.5 (23.0).####...##.#.#.....yh #$#.##.....##.##......#...........(.........###.##.....##.........#. ##...#########...#. ##### ...## yhyhF-2.5 (24yhyhz' _Found a hand axe.yhi   Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   3.0     0              b + Unarmed Combat 3.3  100%  -1                       c - Armour   1.7    -1       d - Dodging   1.7    -1     hXj 40m  e - Stealth   0.0     0                                                                              hj 837mThe percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsyhJ yhS #. #.... DonSweattie the Ruffian#. #.#.####.##. Demonspawn of Trog *.....#. #....†.†.... Health: 24/24 ========================.) ###.###..... Magic: 2/2========================#.#.# #.†### AC: 2yhS Str: 17#..#.##..### EV: 11Int: 7#. ####.# #.#.)..> SH:  4  Dex: 12#.###...# ##...... XL:  2 Next:  6% Place: Dungeon:1#.@...##.###.#.#... Noise: ---------  Time: 342.5 (0.0)yhUT .####...##.#.#...... -) Nothing wielded#$#.##.....##.##...... Nothing quivered#...........(.........###.##.....##.........#. ##...#########...#. #####...### yhT _No target in view! _You see here a frilled lizard corpse.  Things that are here: _a +0 dagger; a kobold corpse _You see here 5 stones. _Found a hand axe.yh[ 4yh` yhbb yh _yh yh* yh yh yhC ,yh yh yh yh yh? yh yh ,yh yhd yh yh yh yhV yh yh yh yh yhQ ,yhC yh yh2 yh_ yh1 yh,yhyh yhMG_You now have 30 gold pieces (gained 15).yh3yh yh yh yh yh yhyh\yhyhyhyhyheyhyhyhyhyhvyhyhyhyhRyhyh,yhyh"yh$yh8$yh$yh&yh(,yh(yh*yh',yhN,yh(-yh.yh1,yh83yhN5yh7,yhK9yh:yh<yh=yh8>yh?yhA,yhByhYDyhWyh:Y# #.##. .g# #.###. #.# #.##yhYa#g #.# # #. #..#.#.# #.#.####.#..#.#. #....†.†.......). ###.###....#.##.# #.# #.†###.##@# .#.##..##yhY#.##.# ####.# #.#.) #.##.###...# ###.##.....##.###.#.###...####...##.#.#yhY##.#.#.##.....##.##..gg 2 goblins (asleep)#.##...........(.....yhY##.###.##.....##........##.#.####...#########..yh9b8 68.5 (26.0)  yhbC2 goblins come into view.yhcyh*h:.g.gyhfh5ggyh2n6===9.5 (27yhoyhq yhq_The goblin shouts! x2yh6g . ..#  #. #g#  #. #.# # #.  g.#.#.#  #..#.#. #....†.† ....).  #.##.# #.# #.† #.##@#  #.##.# yhn #.#.) #.##.#  ##.##... ##...####. ##.#.#.##. yhjQ#.##.....( ##.###. ##.#.yh . ..#  #. #g#  #. #.# # #. yh` g.#.#.#  #..#.#. #....†.† ....).  #.##.# #.# #.† #.##@#  #.##.# yh #.#.) #.##.#  ##.##...yh  ##...####. ##.#.#.##. yh#.##.....( ##.###. yhJ##.#.yhyh yhD#yh$d _There are monsters nearby!yhMl## ##. ..g# ###. #.# # #. #...yhrM#g.#.#.# #.#.####.######..#.#.# #....†.†.......)..# ###.###....#.# #.†.# .#.##..##.# ####.# #.#.)yhM #.##.###...# ##...yhM- ##.##.....##.###.#.# ##...####...##.#.#.#.#.##.....##.##.##...........(##.###.##.....##......yhOyhRPyhU-.g.yhUgyh-V.---70.5 (1yhDV.0) _yhZyh\yhP ##.####.. #..  #.##..### #. .....# #. #..#.# #.# #..#g# # #. #.. #..#.#.# #.#.####.#yh #####.g#.#.# #....†.†.......@)..# ###.###...#####.##.### #.# #.† #.##.# .#.##..# #.##.# ####.# #.#.) #.##.###...# ##.. ##.##..##.#.# ##...####.# ##.#.#.##.....##.## #.##...........(yh yh yhl *.gyh P=--1yhN yh' = _The goblin hits you but does no damage.yh v  You punch the goblin!  You kill the goblin!yh@ yh{ .)#g   goblinyh 6102.4 (0.9yh yhá W _Trog accepts your kill.yhyh]1---3.4 (1.0yhyhp _You miss the goblin. The goblin hits you with a +0 dagger.yhct  You hit the goblin.  You kill the goblin!yhle)yhIo534.3 (0.9yhuyhwW _Trog accepts your kill.yh yhyhyhH _No target in view!yh)4yh`0yh2H _No target in view!yh4yhyhH _No target in view!yh/4yh{5yh7H _No target in view!yh͙yh;yhyhyh.t2=-- _yhyhɡyh%yh],yhצyh٨yhyhPyhyhh3==yhyhyh yhyh0,yhyh,yhAyhlyhh4==yhtyhyh,yhuyhz@  You see here a +0 hand axe.yh<yh} _yhyhyh1,yhZyh"yhyhY2=yhyhyhS,yhMyhyh,yhfyh\yh3yhTyhyhyhyhyhwyhuyhUyhnyh-yhyhyhyh3yhyh;yhSyhyhyhyh,yhyhhyhyhyh1yhyhyh(yhyhyhyhyhyhLyhryhyhYyh=,yhyh:yh,yhqyhyh5,yhyhyh,yh yhyhn,yhyhuyhyhEyhxyhYyh,yhDyhyhByhByh?yhyh,yhyhsyhyhyhFyhvyh,yhgyh yhs,yhyh]yh,yh yhyh,yht yh yhA yhw yh yhyh,yh_yhnyhyhyhyh,yh^yhyyhQyhsyhyhyh@ ,yh yh=!yh!,yh3"yh#yh-$,yh|$yhn(yh),yhe)yhS*yh*yh*yh.+yh-yhp.yh.yht/yh0yh1,yh 2yh2yh3yh3yh<4yhB5yh6yh6yh7yh9yhS;,yh;yh<yh=,yhh>yhY?yhK@yhr@yh@yhCyhG,yhHyhJyhWL,yhPMyhQyhRyhRyhTSyhAVyhGW,yhXyhZyhyZ,yh[yh]yh _yh+_yh5`yhayhb,yhcyheyhf,yhgyhhyhj,yhMkyhllyhtm,yh&nyhQoyh~pyhpyhwqyhryh}##.### ##.###.†#### ##...... ##.# ##.#.##..#### #..##.#.# ##.# ####.###.#.)..># #. #.#.# ##.###...## ##......# ## #.#.# ##.....##.###.#.#...#..( #.#.# .####...##.#.#.........# #.#.# #.##.....##.##.......... ..#.# ..........(............# ....# #.##.....##.....@...#### ### -444.3 (70.0) .####...#########...# ## ##### ...h~33m# # #### yhyh`F-5.3 (71yh,yh҉% _Found 4 stones.yh  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   3.0     0              b + Unarmed Combat 3.3  100%  -1                       c - Armour   1.7    -1       d - Dodging   1.7    -1     hQ40m  e - Stealth   0.0     0                                                                              yhҠFThe percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsyhEyhyh###.### ##.###.†#### ##......#.. DonSweattie the Ruffian ##.# ##.#.##..#### #..##.#.## Demonspawn of Trog *..... yhET##.# ####.###.#.)..># #. #.#.# Health: 24/24 ======================== ##.###...## ##......# ## #.#.# Magic: 2/2======================== ##.....##.###.#.#...#..( #.#.# AC: 2Str: 17 .####...##.#.#.........# #.#.# EV: 11Int: 7 #.##.....##.##.......... ..#.# SH:  4  Dex: 12 yh..........(............# ....# XL:  2 Next: 13% Place: Dungeon:1 #.##.....##.....@...#### ### Noise: ---------  Time: 445.3 (0.0) .####...#########...#-) Nothing wielded ## #####...#Nothing quivered ##### yh_No target in view! _No target in view! _No target in view! _No target in view! _You see here a +0 hand axe. _Found 4 stones.yhGyhyhyhyh_3yh_yhGdyheyhg,yh0jyh8mByhmyhRo,yhoyh@qyhOr,yh syhLtyh]uyhuyh(vyh3wyh1xyhLxyhyyh|yh},yh~yh'yh&,yhoyh;  You see here 4 stones.yhyhe _yhyhˎyh,yhŐyhyh@Byh(yhyh(yhyh͗yh,yhyhyhW,yhyh}yh,yhyhyh,yh+yhyh,yhryhFyh,yhzyhKyhyh*yhyhyh,yhyhyhyhCyh"yhyh,yhyhyhyh8yhڿyhayhX,yhyhyh,yhyhAyh,yhPyhyhyhyhayhyh ByhTyh,yhyhyh,yhWyhyhU,yhyh'yhyhyhyhyhyhyhyhyh,yhQyhyh`,yhyhyh,yhyh~yh&Byhyh.,yh|yhCyh,yh!yhyhRyhwyhyhCyh,yhyhyhyh yhyh8yh1,yhyhyh,yh~yhfyh!,yhyhyh,yhyh1yhyhyhyh/ #......⌠......'..#  #.............##.#######  ####.......####....... #<......# ####### ### ###...###  #.# #...# yha #.# #...#  #.# ##+######## #  ####.#### #.@#.....##### #.  #.......# ##...........# #.# yhE9 #.##.##.# ###.....###.# #.##  ###.##.##.### ##...## #.# #... ##...........## ########.# #### yhz......#.##....## #......# ........##.....## #.###### ................## #.# ##..........)....# #.#yhh...........#..#..#..'94.3 (4yh[ 9.0)yh, >======yhp %5.3 (50yh yh= _As you open the door, it creaks loudly!yh3yhnyhyh,yhyhn@  There is an open door here.yhyh2 _yhyh-yh]yhyh]yhyhz,yh@yhyh,yhyhx yh ,yh yh&yh,yhLyhyh,yhyh  There is a fountain of clear blue water here.  You briefly stop and wash some of the blood off your face.yh|yh _yh8yh yhR!,yh!yh~$yhS%,yh%yh(yh),yh0*yhu,yh?-,yh-yh@0yh1,yh1yh4yh4yh4yh5yh}8@  There is an open door here.yhv9yh9 _yhQ:yh<yh>,yh ^ _You are too injured to fight recklessly!yh# 4yh[( yh* ^ _You are too injured to fight recklessly!yhw yhWx yh{ yh| ^ _You are too injured to fight recklessly!yhb yh yh yha ^ _You are too injured to fight recklessly!yh0 A #.#  #.# yh  #.# #.#  #.# #.#  #.# #.#  #.#  #.####... #........ yh q#@#  ##j# ....yh 0 #..## #$.# #..# #.# yh0 : #..# #..# #.#  #..# #..# #.# yhU ! #..#   yh{ ' yhr #.#  #.#  #.# #.#  #.# #.#  #.# #.#  #.#  #.####...yhs #........ #@#  ##j# .... #..## #$.# #..# #.#  #..# #..# #.#  #..# #..# #.#  #..#    yhyyhxyyh}yh? _You are too injured to fight recklessly!A gnoll is nearby!yh} 4yh yhg yhyh{ Ability - do what?CostFailure yh Invocations -  X - Renounce ReligionNone0% a - BerserkPiety-4% [?] toggle between ability selection and description.yh yh yh  p#.# #........# DonSweattie the Ruffian#.# ###.###### Demonspawn of Trog *.....#.##.# # Health: 6/24======------------------yh z#.##.# # Magic: 2/2========================#.##.# # AC: 2Str: 17#.# ######.###### EV: 11Int: 7#.####............ SH:  4  Dex: 12#...........#####. XL:  2 Next: 13% Place: Dungeon:1#@####.###### #. Noise: ==-------  Time: 576.0 (0.0)yhM ##j####.##########. -) Nothing wielded................... Nothing quivered#..####..###.#####.#$.# #..# #.# #.#..# #..# #.# ### j   gnoll#..# #..# #.# #..#..# ##..###.# #.#.....#.# #.# _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! yhx _You are too injured to fight recklessly! _A gnoll is nearby!yh~!  #.#  #.#  #.# #.#  #.# #.#  #.# #.#  #.#  #.####... #........ #@#  ##j# .... #..## #$.# #..# #.#  #..# #..# #.#  #..# #..# #.#  #..#    _A gnoll is nearby!  A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty!  The gnoll hits you with a +0 flail!  You die...yhQ i-5/36 ------yhjZ /  --more--yh( yh Inventory: 2/52 slots Armour (go to first with [) yh  a - a +0 animal skin (worn) Potions (go to first with !)  b - a potion of moonshine {unknown}yh^x yhx+yh~yĥGoodbye, DonSweattie.11 DonSweattie the Ruffian (level 2, -5/36 HPs)Began as a Demonspawn Berserker on Aug 27, 2025.Was a Follower of Trog.Slain by a gnoll... wielding a +0 flail(14 damage)... on level 1 of the Dungeon.The game lasted 00:00:25 (578 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  10.37259644 spf3250 VSFi-27 escaped with the Orb  11.27190555 planckenst GnEE-27 escaped with the Orbyhyhyh? [?25h[?0c [?1051l[?1052l[?1060l[?1061l