eh Player: DragKnight Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-09-17.15:14:45.ttyrec Time: (1758122085) Wed Sep 17 15:14:45 2025 fh [?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cWelcome, DragKnight. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarf  j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Helpih ihx ih QWelcome, DragKnight the Minotaur. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delverih ?t - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ih ? - Helpph8ph&ph*Welcome, DragKnight the Minotaur Berserker. You have a choice of weapons.  a - short swordphj*(+1 apt)  b - mace (+2 apt)  c - hand axe (+2 apt)  d - spear ph*3(+2 apt)  e - falchion (+2 apt)ph*)f - unarmedph*(+1 apt) ph*z+ - Recommended random choice * - Random weapon % - List aptitudesph+CBksp - Return to character menu ? - HelpuhPJuheuh(DragKnight the ChopperMinotaur of Trog *.....Health: 19/19 ========================Magic: 0/0AC: 2Str: 21EV: 11Int: 4SH: 0Dex: 9XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 hand axeNothing quivered##..##....#.## #.... ..#.##..#..##@.##..##..##.. .#..## ..#....##.##Welcome, DragKnight the Minotaur Berserker.If you return without finding the Orb of Zot, so far below, it's all over!Trog says: Kill them all!uhuhVbPress ? for a list of commands and other information.uhguhl[ _Found a staircase leading out of the dungeon.wh4wheUDrop what?2/52 slots (_ for help) Hand Weapons (select all with ))  a - a +0 hand axe (weapon) Armour (select all with [)  b - a +0 animal skin (worn) [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]|h|hkDragKnight the Chopper##Minotaur of Trog *.......##Health: 19/19 ========================....#Magic: 0/0.## #..AC: 2Str: 21.. ..#EV: 11Int: 4.##..SH: 0Dex: 9#..#XL:  1 Next:  0% Place: Dungeon:1#@.#Noise: ---------  Time: 0.0 (0.0)#..##..#a) +0 hand axe#.. .#Nothing quivered..## ..#....##.##Welcome, DragKnight the Minotaur Berserker.If you return without finding the Orb of Zot, so far below, it's all over!Trog says: Kill them all!Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.  |hYH[36mOkay, then.|h<|h. _~h *.##  ...  ##.. ..#..## #..#.. ..##..##..# #<.# #..##..# #.. ..# ..## #..#.....###..#~h H1.0 (1 _~h hЇ.## ... ## #.. ..# ..## ##.. #.. ..# #..##..# #.@# #<.# #..##..# #.. ..#..## ##..#.. ...## #.# h <2hhҔh .## ...## #....# ..## ##..  #.. ..# #..##..# #..# <#..##..##.. ..##...###h<3hhhhBh[ ## hA.## #. ... ##. ###.. .. ..#..## .##..h #.. #..##..##@.#5.0 (2h( #..##..# #<.# .#hD#..##..# # #.. ..#h_..## ##..#..hƸ...###.#.#hhhEh]OM ##.## #. ... ##. ##.. #.. ..#..##..##..# #..##..# #..##..##<.# ..#.##h]..###hbA6.0 (1hfh ih! hG" h" h' h( h, f _Found 19 gold pieces.h1 Ih4 - #### .## #.. ... ##.# ###.. #.@# ..#8.0 (2..##..##..#hH5 #..##..# #..##..#.$##..##..#... #<.#hs5  ..#####..##..### #.. ..#h5 W ..## ##..hi6 h!; hN< hcZhZh[h?]h_h@_hb,heh-eheh;k#####.## #..... ##.# ## ##.. #..# ..#hkc #...##..##..# #.@##10.0 (2.0) #.. .$##..##..#>... #<# ..#..##hlk#### #..  ..## ##.. ... ## #.#hAlhphs; _Found a stone staircase leading down.hIhhnhhF,hh;hh ,h!h'..# .. ####.##. #.. ...# ##.# ## # ##.. #..# ..##.#...##..##..# .. #..## ###..#3.0 (3....>...##<.# ..#....####..# #..  ..##. ##..  ... ## .# #.# # .# hd'?#h+h.2 _You now have 19 gold pieces.h 4h: h h'# .. ##### .##. #... ...# ##.# ###.##.. #..# ..# #.#...##..##..# ... #..##..#  #.##..##..##..#.##..##..##..##....>.@.##<.# ..#h(G.####..##..####..# #..# ..# #. ..##..##.. #.. ..# ... ## .# #.# # .# # h.hP/$4.0 (1h3h~5h>O 3hO h?R hS h"W Bh\W ,hX h\  ....  # ... #### #.##.# #..  . ...####.# ##.. #.##.. #..# ..#.#..#.#...##..##..#........##..##..#  #@##..##..# 6.0 (2 #..#.##..##..##..#hI] _ #....>...##<.# ..# .....####..##..####..# #..# ..##. ..##..##..h] #.. ..# ...## .# #.## .#h] hb hc ha_hJ Bh hBh0..$ ....  .... # ... ####  ##.##.# #..  . ...####.# ## .. #.##..##..# ..#.#..#.#.@.##..##..#8........##..##..# ##..#.#.##..##..# #..#.##..##..##..##....>...##<.# ..#.....####..##..####..# #..# ..##. ..##..##..#.. ..# ... _Found 9 gold pieces.hhhh;hyM#..g..#..$....... ....  # ... ######.##.# #..  #.....####.# #. #.## #..#.#...##..##..#........##..#hW##..#.#.##..##..##..#.##..##.g   goblin (asleep).#...h=&0hA@.ggh+9.0 (1h\hs _A goblin comes into view. It is wielding a +0 club.h#^M.#######.#.....#...g..##.....# .....  # ... #####.##.# #..  #....@####.# #...#.##. #..#.#...##..##..#........##..##..#####..g   goblin# ..#.....h`hga$g20h&ohpha ## .#######.#......$#..g..# #.....#  ##.....#######.##@# #..  #.....####.# #...#.##..##..# #..#.#...##..##..#........##..##..#.#.##..##..# #.##..##..##h #....>...##<.# .......####..##..###h hJ &.gh &1hi h hJ### ..########.#...#...$. #..g..#  ##..@..#######.##.####..  #.....####.# #...#.##..##..# #..#.#...##..##..#........##..##..#.#.##.#.##..##..###....>...##<.# ..hD=2h h@ S _The goblin barely misses you.h&  hYou closely miss the goblin. You headbutt the goblin.  You kill the goblin!h 1)h583.1 (1.1hhW _Trog accepts your kill.hMM### ..########.#...#...$.   ##.....######.##.####.. #.....####.# ##..#.##....##..##hJ-40hhFM _You see here a +0 club.h{ M### ..########.#...#...$ #..)..#  ##.....#######.##.####...#...h h[ G-5 _h  h4 hV,M### ..########.#...#.##... #..)..# ##.....#######.#.......##h4<6h ;hAhA+7.1 (2h@Gh/R= _You now have 28 gold pieces (gained 9).h=} ### ..## #.#.....# #..@...# ##.....# #..)..#  ##.....#####  ##.##.####.. #.....####.# ## ....#.##..##..# ..# .#..#.#h...##..##..#  .##..##..#hA8.1 (1hhht 3h h| h ,h! XhK" h% <  You see here a +0 club.h' h'  _h:) h. j###..#########.#.....# #......# ##.....#  #..)..# ######31.1 (3h:/ a##.##.####..#.....####.# ##....#.##..##..# ..#.#..#.#...##..##..#........##..##..###..#.#.##..##..##..#.##..###....>...##<.# ..#h{/ hS4 h6 hhhh̻nhhOh..#########.#.....# #......# ##.....#  #..)..# ##.....#######.##.####..#.....####.# ##....#.##.@##..# ..#4.#..#.#...##..##..#........##..##..# ##..#.#.##..##..##..#.##..##.#....>...##<. ..#.....####..##..####..# #..# ..##. ..##..##..hh+hqh 4hC h' hA3hBhDh@IXhyK,hKhLhM,hNh"R#......# ##.....# #..)..# ##.....#######.##.####..#.....####.# ##....#.##..##..# ..#.#..#.#...##..##..# hR........##. 7##..#.#.## #..#.###....>...##<.# .....#####..# #..# ..##. .. #.. hS. ## .# #.#haShVhYhX3hhjh$hh#.#.....# #......# ##.....# #..)..# h) ##.....##### ##.##.####..  #.....####.# ## h]....#.##..##..# ..# .#..#.#9.1 (2........##..##..# ##..#.#.##..##..# hD#..#.##..##..##..##....>...##<.# ..#h.....####..##..####..# #..# #. ..##..##.h.#.. ..# ...h3h Qhm3hnhphrhv,h/why,hyhe{h}|,h|h~h-hQhh,..######## #.#.....# #......# ##.....# #..)..# ##.....##########.##.####..... hrb#.....####.#..## ....#.##..##..##@.# 43.1 (4 .#..#.#...##..##..# h........##..##..### ##..#.#.##..##..#  hą$#..#.##..##..##..#  #....>...##<.# ..#  h$\.....####..##..###  #..# #..# ..#  #. ..##..##..hhÊhhohh+hYhQXh,hhB# ###  ..######## #.#.....# #......# ##.....#  #..)..# #.....###########  ##.##.####....@...#h+5.1 (2  #.....####.#..###.##.##..##..##..# ..#.#...##..##.# .......##..##..### #..#.#.##..##..# #..#.##..##..##..h# #....>...##<.# ..# h 0.....####..##..###hh]h/h 3h h hr ,h  h ,hT h\ h  Bh7" x##### .#.....# #......# ho" ##.....#  #..)..# ##.....########### h" #.##.####........# .....####.#..###@# 9.1 (4 h" #.##..##..##..##.# #.#...##..##..##.# ....##..##..####.# h*# #.#.##..##..# #.###..##..##..##.# ha# ..>...##<.# ..##.# ..####..##..####.# h# # #..# ..#h( hi* hC h?D hD hG h O hO hCQ ,hQ hS hmT ,h U hV hRW ,hW hIY h]Z ,h[[ hub ##.....########### #.##.####........#....####.#..###.###..##..##..##.#.#...##..##..##.# ....##..##..####.#.#.##..##..# #..##..##..##>...##<.# ..55.1 (6 ..####..##..## #hc N #..# ..# .  ..##..##...##  #.. ..# ...  ## .# ##.# # .# # hc hi hjl h]gQh|xh~.....####.#..###.# .#.##..##..##..##.##.#...##..##..##.# .....##..##..####.# .#.#.##..##..# #.##.##..##..##..##.# ...>...##<.# ..##.# ...####..##..####.## #..# ..##.@.#7.1 (2 ..##..##...###  #.. ..##... ## .#.##.# # #.# #.# #.#.hՆh03hhzhh&#nh#h(n...#.##..##..##..##.# #..#.#...##..##..##.# .......##.hD)##.# #..#.#.##..##..# #.# #.#..##..##.# #....>...##<.# ..##.#..####..##..####.# #..# #..##..##...# #. ..####9ho) #.. ..##... ## .#.##.# h)#. #.# # #.# #.#h)M #.#h)C .#h*hXh$ 3h h h h\ h Xhw h j...##..##..####.# ..#.#.##..##..# #.# #.##..##..##..##.# ....>...##<.# ..##.# ....####..##..####.# hS ..# #..##..##...#  ..##..##...###  #.. ..##...#  ## .#.##@# 61 #. #.#  # #.#  #.# #.#.h d.#### h hk h9 h/h3hhhnh2hh,hhPW>...##<.# ....####..##..#### #..##..##.. ..##..##...##hv #.. ..##...#  ## .#.##.#  #. #.#  hd# # 4.1 (3h'  .### h&h* hqhhthhhhShBhhhph2h,hhH#..# #..##..##...# #. ..##..##...### #.. ..##...#  h}## .#.##.#  #. #.# # #.# #.###.####.##.....@.#7#..###### h hh] h| hhhhh 3hD h h h} h hW ,h h  #..# #..##..##...#  #. ..##..##...### #.. ..##...# ## .#.##.# #. #.# ### #.##. #.# ##.####.# #..@....#70 #..#######..#..h #.$#..#..#..h< h he + _Found 11 gold pieces.h IhH h, ,hq nh= h! ,h% ,h% ,hW& h"( h) ,hO* h!- ,h- h2 y #.##.#  ###. #.#  #.. #.# ##.####.##.......#..#######........ #..####### #.@# 6.1 (6 #..#  #..#h3 N #..# .....#....#..## #..#h7 h/: > _You now have 39 gold pieces (gained 11).h*## .#.##.# #.##.# ###. #.# #.. #.# ##.####.# #....... #..####### #.........h #@.####### #..# #..#  #..# #..# .... .#... .#..### #..#h+h+7.1 (1hhĬhh(hh h*,hnh#. ..##..##...####.. ..##...# ## .#.##.#  #.##.# #. #.#  #.# ##.####.# #.# #.@####### 9.1 (2h-#.........#..####### #..##..#.....#...hhhih5~3h~hh݂,hnhhX,h*hq...>...##<.# ..##......####..##..####.##..# #..##..##...##. ..##..##...####.. ..##..## .#.# #.##.# ###.##.# #@..##.# 82.1 (3##.####.# #.......# .#######.......#######..# #..#hh hhw h h hQ h f#....>...##<.# ..##.# .....####..##..####.# #..# #..##..##...# #. ..##..##...### #.. ..##...# ## .#.##.# #.##.# ###.##.# #.@.##.# ##.####.# #.......# #..########...#..##..##..# h, A3.1 (1hk h hޜh3hhh##..#.#.##..##..# #.# #..#.##..##..##..##.# #....>...##<.# ..##.# .....####..##..####.# #..# #..##..##...##. ..##..##...####.. ..##...# ## .#.##.#  #@##.# 5.1 (2##.##.# #...##.# ##.####.hT]##.......##..#.........#..####### hhбhc Qhj hm Bhq  ...#..##.# .#..#.#...##..##..##.# ........##..##..####.# ##..#.#.##..##..####.# #..#.##..##..##..##.#hyr  #....>...##<.##..##.#.....####..##..####.##..# #..##..##...##. ..##.@##...###91.1 (6#.. #..##...### #..#.##.# ....##.#hr  #######.# #...##.# ##.####.# #......hs j.# #..#######hx h| ho h h% h6 h h( hN  ........##..##..####.# ##..#.#.##..##..####.# #..#.##..##..##..##.#h x #....>...##<.##..##.# .....####..##..####.# #..# #..##..##...# #. ..##..##...###h @ #.. #..##...#  ## #@.#.##.# 3.1 (2h .........#.##.#...#######.##.# #...##.# ##.####.#..hW v..# #..####### #... h H #..#h˨ h h h@IhCh)E,h.LhMhAMhMhwSU ##..#.#.##..##..####.# #.#..##.# #....>...##<.##..##.# .....####..##..####.# #..# ###..##..##...# #. #..##..##...### #.. #..##....#####.##..#.##.#$......@...#.##.#6.1 (3>....#######.##.#hSD### #...##.# ##.####.# #.......# #..####### #......... #..#######hT] #..#hYh9\Q _Found 11 gold pieces. Found a stone staircase leading down.h.h64XhP7< _Found a quill talisman.hc93hf:h@ ##..#.#.##..##..####.# #..#.##..##..##..##.# #....>...##<.##..##.# .....####..##..####.# #..# ###..##..##...# #. #..##..##...### #..##..##...###..#####.##..#.##.#...$h,AT....#.##.#9###>....#######.##.# #####.# #...##.#hQA#.# ##.####.##.# #.......#hA#.# #..########.# #...#%# #..####### hAE #..#h8BhGh/Ihh Xhh$Xh,hh ##..#.#..#### #..#.##h  ##....>...##<.##..## .....##..#### #..# ###.. #..# ##...##..# ##...# #.##..#####.##..#.##.# #........#.##.#104.1 (5.0) #####>....#######.##.# #####.# #...##.#h!B #.# ##.####.# #.# #.......# #.# #..###### #.# #........ #%# #..######  #..#h(h5/> _You now have 50 gold pieces (gained 11).h 3hh"hZhBh,hh<BhMhŤ4 _Found 2 stones.h&hshh]>##....>...##<.##..##.# .....####..##..####.# #..# ###..##..##...# h##..# #..##..##...### #..# #..##..##...# hɮ#.##..#####.##..#.##.# #...............#.##.# #####>....#######.##.# h#####@# #...##.# 8.1 (4 #.# ##.####.# .# #.......# #.# #..######h5{##.# #....h#%# #..##(# #..#... #..# h)h)h54h,<h=h?hhhnh,h:,hhґh'hh,h|h~ #..# #..##..##...###..# #..##..##...# #.##..#####.##..#.##.# #...............#.##.# hT\#####>....#######.## #####.# #.. #.# ##.##hwl #.# #......h #@# #..#######11.1 (3.........%h͢########.##.# #..#h~#.# .....#...h]hhh:3h;h@h.B,hE,hGhHh6IhQ#.##..#####.##.# #...............#.######>....###### #####.# #.. hKRc#.# ##.## #.# #........#######..3.1 (2(# ... hmR.#.#..##.##.hR## #.# ........ .#....#..##hSZ# #..#hYhd hdF_You see here a quill talisman.h ;4hEh-JhLEquip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Armour (go to first with [)  b - a +0 animal skin (worn)hlM\[?] describe selected [!] equip|wield|wear[tab] equip|unequip h#.##..#####.##..#.##.#DragKnight the Chopper#...............#.##.#h5Minotaur of Trog *.....#####>....#######.##.#Health: 19/19 ========================#####.# #...##.#Magic: 0/0#.# ##.####.#AC: 2Str: 21#.# #.......#EV: 11Int: 4#.# #..#######SH: 0Dex: 9#.# #.........hXL:  1 Next:  8% Place: Dungeon:1#@# #..#######Noise: ---------  Time: 113.1 (0.0)#(# #..#a) +0 hand axeh6... #..#Nothing quivered.#.#. #..#.##.##.#..### #.# ........ .#...#.# .#..### #..# _You now have 39 gold pieces (gained 11). _Found 11 gold pieces. Found a stone staircase leading down. h_Found a quill talisman. _You now have 50 gold pieces (gained 11). _Found 2 stones. _You see here a quill talisman.hIP  Okay, then.hhh. _hҕ 4h h h" 4h hq# F _Unknown command.hO4hh!F _Unknown command.h 4h  h& F _Unknown command.h:he;h@hDF _Unknown command.h= 3hH? hB hD hE $ _hI Q  You see here 2 stones.hRL hL  _hM hS ####>....###### #####.# #.. #.# ##.## #.# #........#######..%hT ##(## #..# #.@.# #..# 5.1 (2#.#.#.##.##.##.## #.# ...hFT #....##.## #..#hjT A#.#hT hZ hY\ h2h93h5hs7h^9h9hj=h=;  You see here 2 stones.h?h%@ _hkAhJH.##..#####.##..#...............######>....#######.#####.# #...###.####.# # . #.# #......... #@# #..#######hH7 ##(##  #...# ##.#.#.##..##.##.##.#..## #.# ...#....#hHG#.## #..#hRIh%OhQi _You see here 2 stones. _a quill talisman.h Dungeon Crawl Stone Soup 0.33.1-2-ga6f4b62f22  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterh~Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.h[Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesh h+ #.##..#####.##..#.##.#DragKnight the Chopper#...............#.##.#Minotaur of Trog *.....#####>....#######.##.#Health: 19/19 ========================#####.# #...##.#Magic: 0/0#.# ##.####.#AC: 2Str: 21#.# #.......#EV: 11h 5Int: 4#.# #..#######SH: 0Dex: 9#.# #.........XL:  1 Next:  8% Place: Dungeon:1#@# #..#######Noise: ---------  Time: 117.1 (2.0)##(## #..#a) +0 hand axe#...# #..#Nothing quivered#.#.#.##..##.##.##.#..### #.# ........ .#...#.# .#..###.## #..# _Unknown command. _Unknown command. _Unknown command. _You see here 2 stones. _You see here 2 stones. _You see here a quill talisman.h- Dungeon Crawl Stone Soup 0.33.1-2-ga6f4b62f22  Esc - Return to game  S - Save and exit  # - Generate and view character dump  h ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterh}h#.##..#####.##..#.##.#DragKnight the Chopper#...............#.##.#Minotaur of Trog *.....#####>....#######.##.#Health: 19/19 ========================#####.# #...##.#Magic: 0/0#.# ##.####.#AC: 2Str: 21#.# #.......#EV: 11Int: 4#.# #..#######SH: 0Dex: 9#.# #.........XL:  1 Next:  8% Place: Dungeon:1#@# #..#######Noise: ---------  Time: 117.1 (2.0)##(## #..#a) +0 hand axe#...# #..#Nothing quivered#.#.#}/;49m.##..##.##.##.#..### #.# ........ .#...#.# .#..###.## #..# _Unknown command. _Unknown command. _Unknown command. _You see here 2 stones. _You see here 2 stones. _You see here a quill talisman.hhhh. : _h 8  #...# Nothing quivered #.#.#.##.##.##.#..### #.# ...hq... .#...#.# .#..## #.## #..#You see here 2 stones.hoh _hh\h,h:h  #####.# #.. #.# ##.## #.# #...... #.# #..#######.........%#########(## #..# #...# #..# #.#@#.##..# 20.1 (3#.##.##.## #.# ..... ... .#... #.# .#..##h  #.## #..##.#... h (h_)hg 3hh hl ho ,hs nh#t hu ,h`v hx h[z ,hq{ hX A #.# #.........%# #..#########(## #..# #...# #..# ##.#.#.##..# #.##.##.#..# ##.#.#.......#... ##@##.#..##4.1 (4 #.##  #.# hӁ Y#hX hv h|3h}hh,hXhhh,hhh1,hÎhQn##.#.#.##..# #.##.##.#..# ##.#.#.......#... ##.##.#..##hb #.## ####.##.#..##..........##.#.. 8hǓ# #.# # ## hhMhؘh?h Qh  #...#.#... # #.## #..#####.##.#..##..........# #.##.##.##..# #.# # ####.##.# .......@# 31.1 (3.....#### #### h h hhIhhh',hnh  #...#.#... ##.##.#..## #.## #..# ####.##.#..#hf #..........# #.##.##.##.. #. #.# ###.##.#..#3.1 (2..####h####hhDhhIhh ,h/Xhhhyhh-hU#.##.##.#..###.#.#........#.#... ##.##.#..## #.## #..# ####.##.#..# #..........# #.##.##.##.. #@##.# #6.1 (3.######.##.#...........#........####.########hh, h hIhh֤h(hh[,hh$ # #.## #..#####.##.#..##..........# #.##.##.##...##.# # .######.##.# ...........# .......@#### 9.########  h})hhhh 3hN h hI h  _Found a viscous coppery potion.ht 3h hz h ,h h% h ,h h  #...#.#... ##.##.#..## #.## #..# ####.##.#..# #..........# #.##.##.##.. #.##.# #####.######.##.#.......#43.1 (4h ..!........########.#########h h* h3hQhh,h,hb ##.##.#..### #.## #..#.. ####.##.#..##. #..........##. #.##.##.##..#. #.##.# # ######.######.##.# l................#h4!.@......##########.########  #.  #.#.#.l   frilled lizard (asleep)#.##hb+4.1 (1h.ll5.1 (2hh9a _A frilled lizard comes into view.h-h ##.##.#.. ### #.## #.. ..# ####.##.#..h #.# #. #.# #.##.##.##h #.# #.##.# ##.######.##.#.lh..#.!@.......####hh#.# #.# #.# #.#h #.# #.. ###hh!q.l6.1 (1hhhQ J ##.##.# ### #.## # ..# ####.##.# #.# # #.# #.##.##.## #.# #.##.# ##.######.##.#.l.#..#####.# #.# #.# #.# #.# #.. ###h] .l7hE_ hTc _You see here a viscous coppery potion.hA  ##.##.# ### #.## # ..# ####.##.# #.# # #.# #.##.##. #.# #.##.# #.#.######.##.#.#.l@!.#####.# #.# #.# #.# #.#h m #.. ###h s8--=8h hf 3 _The frilled lizard bites you.hGC9.2 (1.1hxNhQ _You barely miss the frilled lizard. The frilled lizard barely misses you.h  You miss the frilled lizard.50.3hVh_ _The frilled lizard completely misses you.hV  You hit the frilled lizard.  You kill the frilled lizard!h[ 1.hN` c9/20--161.4he hh W _Trog accepts your kill.h ##.##. ### #.##  ..# ####.##. #.# # #.# #.##.##. #.# #.##.# .#.######.##.#.#.!.#####.# #.#  #.#  #.#  #.#  #..  ###hz20==-20hhbhl hؾ hÿ h` h, ,h ,h- hh h* h 1hM hm &##.##.### #.## #...# ####.##.#.# #..#.# #.##.##.###.# #.##.# #..##.######.##.# ..# .........@..#### -h4 5.4 (3##.## #.# #.##.##.##..###h hj h \ _c - a viscous coppery potionhu~hhhAhhF==h #.. ##.# ### #.# ..# ####.# #.# #..... #.# #.##.# #.# #.##.# #..########.######.##.# #.....@...............#9.4 (4 #..................###############.######## #.# #.# #.# #.# #..###/hI/h/h,/hn/ha ##### # # ..# ###.##. #.# #...... #.# #.###.. #.# #.##..########.######.# #.................... #...@...#61.4 (2 ###########.########  #.#  #.#  #.#  #.# #.. ### 0h 40h] 0h 0hô 0h; 0h 0h 2h 32h4 2he2h ,2hn2hW2h,2hu2hY#..#   .#.# #..# ## ### ## #..#.. ..# ..##..#. #.# #. ..... #.# #. #..# #.# # #.@########.######.4.4 (3 #..................#..................###########.#######  #.#  #.# #.# 2h L#.##..2h!%2h}'6h~6hx6hd6h6h  .## #..# .#.#  #..# ### ### #.## #..#... ..# ##r...##..#.# #.# #...........# #.# #6h #@.# #.# # #..########.###### #........ #.................###########.###### #.#r   rat (asleep)  #.#  #.# #.#6hz&06h+5.4 (16h 6hTV _A rat comes into view.7h .#  .# #..# .#.#  #..# ### ### 7h #.## #..#... ..# ##r...##..#.# #.# #......@....# #.# #.###.##..### #.# # #..########.##### #..... #................###########.#####  #.#  #.#  #.#7ht7h&67h7h 7h'N 7hn  .#### .#.. #..#.. .#.## #. #..# ### ### #.##. #..#... ..# ##r...##..#.# #.# #.# #.# #.###.##..### #.# #. #..##.#. #...... #.....#. ###########.#. #.##. #.#  #.#79h .##### .# ..##..# ....#.#  # #.##..# ### ### #.##.##..#... ..# ##r..@##..#.# #.# #...........# #.##.###.##..### #.# # #.##..########.### #.## ..##.............. #.############.### #.# #.##. #.#9h9h S.rr9hE====89h9h- _The rat squeaks loudly.:h .# #### .# ..##..# ....#.# # #.##..# ### ###:h| #.##.##..#... ..# ##.r@.##..#.# #.# #.# #.# #.###.##..### #.# # #.##..##. #.##... ..##.... #.############. #.# #.#  #.:hA #.#:hA:hT=---9:h,Q _The rat bites you but does no damage.:h2 _The rat squeaks loudly. _The rat bites you but does no damage.  You closely miss the rat.  The rat twitches its whiskers.  The rat barely misses you. You furiously retaliate! You headbutt the rat.  You kill the rat!:h9E†:h=a25---70.6 (1.2:h:D:hdHW _Trog accepts your kill.:h3:h:h:hs:h  You see here a rat corpse.:h:hg _:h:ht}.#.#.... .#..#### .#.....##..##......#.# #.##.##..# ### ## #.##.##..#... .. ##@†..##..#.# #.-2.6 (2.0:h_ #..# #. #.###.##..### #. #. #.##..##.#. #.##.. ..## #. #.##. #. #.# #.  #. #. :h8-:h:hZ;hB;hХ;h!;h˫;h;h  You see here a rat corpse.;h;h _;h;h;h.#.# .... .# ..#### .# .....##..# #......#.# #.##.##..# ### ### #.##.##..#... ..# ##.†@.##..#.# #.# 4#..# #.# #.###.##..### #.# #. #.##..##.###. #.##.... ..##..#. #.##.###. #.# #.##. #.#;hh: #.#.# .#.# .. .# ..#### .# .....##..# #......#.#  #.##.##..# ### # #@##.##..#... .. ##.†..##..#.# #. #...........# #. #.###.##..### #. #. #.##..######## #. #.## .. ..##........... #. #.############.#. #.# #.6 _>h>h?hI?h]##.#.# ###.#.# ##...... #......#### ?hw#.......##..# .....#.# 8.6 (2 #.##.##..# ### ## #.##.##..#... .##.†..##..#.# #.#...........# #.#.###.##.. #. #.# #..?h?hC^M ..  ###.#.## #...... #......#### .#...@...##.#...##......#.# ... #.##.##..# ### ##. #.##.##..#... ..##.9.6 (1@h I@h/ @h0 @hy @h ,@h; ,@h @h ## ....# #.#.# #.#.# #.#.# ###.#.##### ##............#..#### .#81.6 (2@hF .......##..# #.#...##......#.#  .....# #.##.##..# ####.### #.##.##..#...@h F# ##.†..##..#.#  #...........#  #.###.##..###  #. #.##..#######@h @h @h AhHIAh Ah{ Ah Ah,AhBAhQ}....# #.#.#Ah #.#.# #.#.####.#.########............####......Ah.#...#.##..##.#.@.##......#.#Ah*3AhQ........###.##.##..# #######.#### #.##.##..#...Ah? # ##.†..##..#. #...........# #.###.##..### #. #.##..#####Ah #. #.##....... .. ..##.......AhPAhlAhDh3DhDhSDhrDhDh,DhDhDhKDhDhDh  #.#.#   #.#.#   #.#.#   ###.#.######   ##............#   ###......#### .#   #...#.......##..#  ###.#...##......#.#  #...@....###.##.##..#7.6 (4   #####.#### #.##.##..  DhQ #.# ##.†..##..#   #.# #..........  #.# #.###.##..#  #.# #. #.##..#  #.# #. #.##...  #.. .. ..##   #. #.#####DhDh)DhEhS`Eh`3Eh7cEhcEh!dEhZhXEhm _Found 9 stones.Ehr   #.#.# #(# #.#.# #.# #.#.# Eh8s#.# ###.#.##### #.# ##.. #.# ###......####  #.# #...#.......#Ehzs  #.###.#...##......  #@.......##Ehs690.6 (3 Ehs #####.#### #.##.#  #.# ##.†..# Eht #.# #  #.# #.###.# Ehmt #.# #. #.#  #.# #. #.##  #.. .. ..##  #. #.EhtEhFhnU _Found a murky purple potion.Fh*XFh  ..###....!# #.#.# (# #.#.#  #.#.# Fh0 ###.#.### ##....# ###......#### 3.# #...#......#.###.#...##...... #........###.##.## Fh^#####.#### #.##.## #.# ##.†..##Fh4 FhȰ!Fh FhFh:Fh- Fh̚ Fh Fh Fh Fh Fhg Fh Fh Fh_ Fh2 Fh Fhr Fh Fh Fhm       ..##Fh d###....!# #.#.# (# #.#.#  #.#.# 6 ###.#.###Fh = ##.... Fh c#.# ###......#### Fh; #.# #...#.......## #.###.#...##......Fh\ d . Fh} !Fh FhM Fh Gh'Gh(Gh-GhQ/Gh 3Ghm GhGh,Gh[Gh0;  You see here 9 stones.GhGh9 _GhNGh]!1Gh!Gh&78    # ..##Gh<' #.###...#...9####(# #.#.#  #.#.# Gh'  #.# ###.#.##### #.# ##...........Gh'" Gh'!#..Gh (Gh],Gh.Y _d - a murky purple potionHh 3Hh Hh Hh Hh HhA ,HhO ,Hh Hh : _Found 11 gold pieces.Hh Hh̖ Hh Hhk t  #$# Hh ^#.# #.# #.# #.#  #.#HhϚ E ..###  #.#### ....#  #@...# #.#.#202Hh 3  ####(# #.#.#  #.# #.#.#  #.# ###.#. Hh&  #.# ##  #.# ###......##  #.# #...#......Hhd  #.###.#...##  #........#Hh Hh Hh IhgIhIh7Ih-JhNj3JhqJh?JhXJhz,JhbJhJh՜,Jh+Jh .$  Jh #  5.# ..###.###... #....#JhI#.#.# ####(#Jhڡ&#.#.# #.##.#.#Jh5 Jh#!JhJhpJhKh3KhKh4KhKhKhƨ,KhN,KhhKhNKhsXKhv\#K#....Kh...   #.##.# Khq..##K   kobold (asleep)Kh #.#### ....##....# #.#.#Kh/p####(# #.#.#Kh&8Kh+9.6 (4KhKh-] _A kobold comes into view. It is wielding a +0 club. KhL_You see here 11 gold pieces.KhÔ P. #K##Kh ##...#...$...  #####.......KhJ .KK==10.6 (1Khҧ Kh ( _The kobold shouts!LhV? .###K..#..##....$ #####...LhLhu.K--1LhOLhc _Found a scroll labelled VURIEF MUS.Lh .? ##... #K.########.....>..?.$ ##Lh~# Lh) F.KLh* A--2LhZ2 Lhx6 _Found a scroll labelled TIT NOWKAUB. Found a stone staircase leading down.MhKj  You hit the kobold.  Mh^L~The kobold is severely wounded.=3.7 (1.1MhSMhXT _The kobold closely misses you.Nh  You hit the kobold but do no damage.The kobold is severely wounded.Nhپ(4.8Nh<NhT _The kobold closely misses you.Nh)E  You barely miss the kobold.The kobold is severely wounded.NhEe13---------6.0 (1.2Nh)LNhyN< _The kobold hits you with a +0 club. x2Nhm&   You hit the kobold.  You kill the kobold!)---------337.2Nh- Nh0 W _Trog accepts your kill.OhpM.? ###. .########.@...>..?##.####### #.##.#OhBOhj4=-80Oh7Oh  Things that are here: _a +0 club; a kobold corpsePh3PhPh"Ph%Ph(: _Pha*PhY-,Ph.Ph0Ph2Ph3Ph@4PhC6PhN8Ph8&15Ph8F===Ph%:Phr=Ph=Ph@PhJ#.####...#..########.)...>..?##.####### #.# #.#  #@# -23.2 (5 #.# ...######....#...##.#.#####(##.#.#Ph PPh.R> _You now have 61 gold pieces (gained 11).Qhh3QhQhQh$QhBQh,QhQhj? #. #.### #... #..###.)...>..?##.#######5.2 (2.. #.# Qhe#.##.#QhQhQhRh3Rh6====      ###  #..   #.#  #.#   #?#   #.#  ###.#30.2 (5 .....# .####### .)...>..? #.#######  #.#  #.#  #.#  #.#h911;76HSh3Sh^ShShsShG$p7=ShG&Sh&Sh'Sh+1Shf,Shd1D78  Sh1I #.. Sh13.2 (3# ####.#  Sh2H#......# Sh(2X#..#######.ShN2Z.##..#Sh2Sh2Sh8Sh;` _e - a scroll labelled VURIEF MUSSh_Sh XSh 8==Shb####...#..###.#5.2 (2......#..########.#Sh #.# #.#ShPShUh3Uh^UhUh3UhOUh!BUhUhQ9 #.. #.# #.#  #.#  #.#  #.####.# #......# #..######## #.)@..>..?.8.2 (3 ##.######## #.#  #.# #.# #. #. #. UhVhqWVhXVh]Vh`Vhϳ IVhʵ VhG VhY w9==Vh Vhܾ ,Vh Vh Vh ,Vh Vh R  There is a stone staircase leading down here.Vh Vhq  _Vh VhM Vh e=Vh Vh c20==Vh Vh e _HP restored.Vhf _ #..  #.#  #.#  #.#  #.#  #.####.# Vh O #......# .# #..#########..#  #.)...>..@....# 45.2 (7Vh  ##.##########.#  #.#  #.# #.# #.# #.# #.# Vh= Vh Vh} Vh a _f - a scroll labelled TIT NOWKAUBWh; IWh WhX Wh6 Wh Wh P==Wh Wh A #..  #.# #.# .  #.# ... .  #.# #.#.#  #.# #.#.#  #.####.# #.#.#  #......# #...# Whǜ  #..###..#  #.)...>.....@.# 8.2 (3  ##.###.#  #.# .# #.# .# #.# .# Wh0 #.# .# #.# .# #.# .. Wh\ Wh Wh΢ WhZ Yh W### #.. .. ..##.# #.#.. #.# ..... #.# #.#.# #.# #.#.# #.####.# #.#.# #......# #.Yh~ #..#########.@# #.)...>.......# ##.##########.# #.# #.##.# #.##.# #.##.# #.##.# #.##.# ..Yh A9.2 (1Yh Yh [hG[h;H[hsH[h5N[hN[h$Sn[hS[hY #... ### ###..##.. ..#..##.# #.#.. #.# ..... #.# #.#.# #.# #.#.# [h!Z#.####.# #.#51.2 (2#......# #..#..#########..##.)...>.......###.##########.#[hZZ#.# #.##.# #.#[hZ#.# #.##.# [hZ.#.#[hr[[hq\h) I\h \h \h{ X\h1 \ho \h \hn ,\h0 \h \h% \hk \hJ \h #  #.#  ##.#### #... .  \h ### #####..#.##.. ...#..#.##.# #####.#....##.# ........@.#5.2 (4  #.# #####.#.#.#\h #.# #.#.#.##.####.# #.#.#.##......# #...#[#\h)! t#..#########..##.##.)...>.......# .###.##########.# .. \hS! \h! \hW( \h + ( _Found a ring mail._hn#.# #.# ##.#### #..... ### #####..#.# #.. ...#..#.# #.# #####.#....# #.# ..@# #.# #####.#.#.# #.# #.#.#.# #.####.# #.#.#.# #......# #...#[# #..#..#.# #.)...>.......##.# ##.#.##.. _hBA6.2 (1_h+_h`h~ 3`h `h `hs ,`h ,`h X`h ,`h `h `hB ,`h `h #..... ########..#.# #.....#..#.# #.# #####.#....# #.# ..........# .# #####.#.#.# # #.#.#.# ###.# #.#.#.# `h .....# #...#60.2 (4.#########..#)...>.......# ##.##########.##..  #.# #.##..  #.# #.###..  #.# #.# ##  #.# `h `h `h `h R _You see here a +0 ring mail.hh8 _Unknown command.rh rhv Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display drh iagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes{h Movement: Game Saving and Quitting: To move in a direction or to attack, S{hx : Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/{h \|/ 4-5-6h-.-l{h' tPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview {hU Rest: ^ : show religion screen {h~ h. : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when{h v\ : show item knowledge  Health or Magic become full or{h M : show your spell library  something is detected. If Health } : show runes collected {h  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn {h# jewellery$ : display gold in possession Extended Movement:E : display experience info {hS No: auto-explore {h~ G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find items{h TO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase {h / Dir., Shift-Dir.: long walk;: examine occupied tile andh* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersh if targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup Item types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory listh, ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an item ! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked up" : amulets (Put on and Remove)h% : talismans (eVoke)Item Interaction: / : wands (eVoke){ : inscribe item : : books (Memorise, zap, Zap,f : Fire the currently quivered actionpick up to add to library)F : select an item and Fire it | : staves (wield)Q : select action to be Quiveredh } : miscellaneous items (eVoke)] : swap between most recent quiver act$ : gold ($ counts gold)q : Quaff a potion 0 : the Orb of Zotr : Read a scrollCarry it to the surface and win! w : Wield an item (- for none)' : wield item a, or switch to b Other Gameplay Actions:hg _(use = to assign slots)hH "h 6a : use special Ability (a! for help) v : attack with wielded item z : cast spell, abort without targets V : eVoke wand and miscellaneous item Z : cast spell, no matter whate/c : Equip or Unequip an item I : list all memorised spellsW/T : Wear or Take off armour M : Memorise a spell from your library P/R : Put on or Remove jewelleryh:t : tell allies (tt to shout) ` : re-do previous commandAdditional help: Ins: repeat next command # of timesMany commands have context sensitivehelp, among them X, x, f (or any form oNon-Gameplay Commands / Infohz;targeting), Ctrl-F, and G. F1: game menuYou can read descriptions of yourhP\ CCtrl-P : show Previous messagescurrent spells (I), skills (m?) and Ctrl-R : Redraw screenabilities (a!). Ctrl-C : Clear main and level maps Ctrl-E : quick add macrohf ! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked up" : amulets (Put on and Remove) % : talismans (eVoke)Item Interaction: / : wands (eVoke){ : inscribe itemhItem types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)hJd : Drop an itemhõ aAutofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickuphڛ f' : wield item a, or switch to b Other Gameplay Actions:(use = to assign slots) a : use special Ability (a! for help) v : attack with wielded item z : cast spell, abort without targets V : eVoke wand and miscellaneous item Z : cast spell, no matter whate/c : Equip or Unequip an item I : list all memorised spellsW/T : Wear or Take off armourhPM : Memorise a spell from your library P/R : Put on or Remove jewellery t : tell allies (tt to shout) ` : re-do previous commandAdditional help: Ins: repeat next command # of timesMany commands have context sensitivehelp, among them X, x, f (or any form oNon-Gameplay Commands / Infotargeting), Ctrl-F, and G.hItem types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) h_[ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an itemh8 Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterh=9 UCtrl-A : toggle auto-pickuph4dCtrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile and * Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targetsh and Magic are already full, stops [ : display worn armourwhen 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information:hRest:^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledgeHealth or Magic become full orM : show your spell libraryhAwsomething is detected. If Health } : show runes collectedht8 7 8 9 y k uand quit the game\|/\|/4-5-6h-.-lPlayer Character Information:h9 4/|\/|\@ : display character status1 2 3 b j nm : show skill screen% : character overviewh;Movement:Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current characterh* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helphTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup Item types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory listhd"hd( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an item ! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)hd D : Drop the last item(s) you picked up" : amulets (Put on and Remove)h % : talismans (eVoke)Item Interaction: / : wands (eVoke){ : inscribe item : : books (Memorise, zap, Zap,f : Fire the currently quivered actionpick up to add to library)h F : select an item and Fire it | : staves (wield)Q : select action to be Quiveredh`} : miscellaneous items (eVoke)] : swap between most recent quiver act$ : gold ($ counts gold)q : Quaff a potion 0 : the Orb of Zotr : Read a scrollCarry it to the surface and win! w : Wield an item (- for none)hH' : wield item a, or switch to b Other Gameplay Actions:(use = to assign slots)hhhJ#.....DragKnight the Chopper ########..#.#Minotaur of Trog *..... #.....#..#.#Health: 20/20 ======================== #.# #####.#....#hcMagic: 0/0 #.# ..........#AC: 2Str: 21 #.# #####.#.#.#EV: 11Int: 4 #.##.#.#.#SH: 0hjDex: 9 #.####.# #.#.#.#XL:  1 Next: 33% Place: Dungeon:1 #......# #...#@#hNoise: ---------  Time: 260.2 (0.0) #..#########..##.#ha) +0 hand axe #.)...>.......##.#Nothing quivered h##.##########.##..  #.##.##..  #.#h#.###..  #.##.# ###.##.##.##.# _There is a stone staircase leading down here. _HP restored. _f - a scroll labelled TIT NOWKAUB _Found a ring mail. _You see here a +0 ring mail. _Unknown command.h4hhH [?25h[?0c [?1051l[?1052l[?1060l[?1061l